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[{"_index":"aon18","_id":"spell-1","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Demonic"],"bloodline_markdown":"[Demonic](/Bloodlines.aspx?ID=3)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[5],"id":"spell-1","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Abyssal Plague](/Spells.aspx?ID=1)</title>\n\n<traits>\r\n<trait label=\"Chaotic\" url=\"/Traits.aspx?ID=25\" />\r\n<trait label=\"Disease\" url=\"/Traits.aspx?ID=46\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 316 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Demonic](/Bloodlines.aspx?ID=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour touch afflicts the target with Abyssal plague, which siphons fragments of their soul away to empower the Abyss. The effect is based on the target's Fortitude save.\n\n**Abyssal Plague** (disease); **Level** 9. The target can't recover from the drained condition from Abyssal plague until the disease is cured. **Stage 1** drained 1 (1 day); **Stage 2** drained increases by 2 (1 day).\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes 2 evil damage per spell level, and takes a 2 status penalty to saves against Abyssal plague for 1 day or until the target contracts it, whichever comes first.<br />\r\n**Failure** The target is afflicted with Abyssal plague at stage 1.<br />\r\n**Critical Failure** The target is afflicted with Abyssal plague at stage 2.","mystery_markdown":"","name":"Abyssal Plague","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Chaotic\" url=\"/Traits.aspx?ID=25\" />\r\n<trait label=\"Disease\" url=\"/Traits.aspx?ID=46\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 316 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Demonic](/Bloodlines.aspx?ID=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nInflict a draining curse.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 316"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 316 <sup>4.0</sup></row>","speed":{},"summary":"Inflict a draining curse.","summary_markdown":"Inflict a draining curse.","target":"1 creature","target_markdown":"1 creature","text":" Abyssal Plague Source Core Rulebook pg. 316 4.0 Traditions Divine, Occult Bloodline Demonic Cast Two Actions somatic, verbal Range touch Target 1 creature Saving Throw Fortitude --- Your touch afflicts the target with Abyssal plague, which siphons fragments of their soul away to empower the Abyss. The effect is based on the target's Fortitude save. Abyssal Plague (disease); Level 9. The target can't recover from the drained condition from Abyssal plague until the disease is cured. Stage 1 drained 1 (1 day); Stage 2 drained increases by 2 (1 day). Critical Success The target is unaffected. Success The target takes 2 evil damage per spell level, and takes a 2 status penalty to saves against Abyssal plague for 1 day or until the target contracts it, whichever comes first. Failure The target is afflicted with Abyssal plague at stage 1. Critical Failure The target is afflicted with Abyssal plague at stage 2.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Chaotic","Disease","Evil","Necromancy"],"trait_markdown":"[Chaotic](/Traits.aspx?ID=25), [Disease](/Traits.aspx?ID=46), [Evil](/Traits.aspx?ID=64), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Chaotic","Disease","Evil","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=1","weakness":{}}},{"_index":"aon18","_id":"spell-2","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[2,4,6,8,10],"id":"spell-2","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Acid Arrow](/Spells.aspx?ID=2)</title>\n\n<traits>\r\n<trait label=\"Acid\" url=\"/Traits.aspx?ID=3\" />\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 316 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou conjure an arrow of acid that continues corroding the target after it hits. Make a spell attack against the target. On a hit, you deal 3d8 acid damage plus 1d6 persistent acid damage. On a critical hit, double the initial damage, but not the persistent damage.\n\n---\r\n**Heightened (+2)** The initial damage increases by 2d8, and the persistent acid damage increases by 1d6.","mystery_markdown":"","name":"Acid Arrow","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Acid\" url=\"/Traits.aspx?ID=3\" />\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 316 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMagical arrow deals acid damage persistently.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 316"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 316 <sup>4.0</sup></row>","speed":{},"summary":"Magical arrow deals acid damage persistently.","summary_markdown":"Magical arrow deals acid damage persistently.","target":"1 creature","target_markdown":"1 creature","text":" Acid Arrow Source Core Rulebook pg. 316 4.0 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range 120 feet Target 1 creature --- You conjure an arrow of acid that continues corroding the target after it hits. Make a spell attack against the target. On a hit, you deal 3d8 acid damage plus 1d6 persistent acid damage. On a critical hit, double the initial damage, but not the persistent damage. --- Heightened (+2) The initial damage increases by 2d8, and the persistent acid damage increases by 1d6.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Acid","Attack","Evocation"],"trait_markdown":"[Acid](/Traits.aspx?ID=3), [Attack](/Traits.aspx?ID=15), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Acid","Attack","Evocation"],"type":"Spell","url":"/Spells.aspx?ID=2","weakness":{}}},{"_index":"aon18","_id":"spell-3","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Demonic"],"bloodline_markdown":"[Demonic](/Bloodlines.aspx?ID=3)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["3rd","5th","7th","9th"],"heighten_level":[1,3,5,7,9],"id":"spell-3","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Acid Splash](/Spells.aspx?ID=3)</title>\n\n<traits>\r\n<trait label=\"Acid\" url=\"/Traits.aspx?ID=3\" />\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 316 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Demonic](/Bloodlines.aspx?ID=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. On a critical success, the target also takes 1 persistent acid damage.\n\n---\r\n**Heightened (3rd)** The initial damage increases to 1d6 + your spellcasting ability modifier, and the persistent damage increases to 2.\r\n\r\n**Heightened (5th)** The initial damage increases to 2d6 + your spellcasting ability modifier, the persistent damage increases to 3, and the splash damage increases to 2.\r\n\r\n**Heightened (7th)** The initial damage increases to 3d6 + your spellcasting ability modifier, the persistent damage increases to 4, and the splash damage increases to 3.\r\n\r\n**Heightened (9th)** The initial damage increases to 4d6 + your spellcasting ability modifier, the persistent damage increases to 5, and the splash damage increases to 4.","mystery_markdown":"","name":"Acid Splash","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Acid\" url=\"/Traits.aspx?ID=3\" />\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 316 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Demonic](/Bloodlines.aspx?ID=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou splash a glob of acid that splatters your target and nearby creatures.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 316"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 316 <sup>4.0</sup></row>","speed":{},"summary":"You splash a glob of acid that splatters your target and nearby creatures.","summary_markdown":"You splash a glob of acid that splatters your target and nearby creatures.","target":"1 creature","target_markdown":"1 creature","text":" Acid Splash Source Core Rulebook pg. 316 4.0 Traditions Arcane, Primal Bloodline Demonic Cast Two Actions somatic, verbal Range 30 feet Target 1 creature --- You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. On a critical success, the target also takes 1 persistent acid damage. --- Heightened (3rd) The initial damage increases to 1d6 + your spellcasting ability modifier, and the persistent damage increases to 2. Heightened (5th) The initial damage increases to 2d6 + your spellcasting ability modifier, the persistent damage increases to 3, and the splash damage increases to 2. Heightened (7th) The initial damage increases to 3d6 + your spellcasting ability modifier, the persistent damage increases to 4, and the splash damage increases to 3. Heightened (9th) The initial damage increases to 4d6 + your spellcasting ability modifier, the persistent damage increases to 5, and the splash damage increases to 4.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Acid","Attack","Cantrip","Evocation"],"trait_markdown":"[Acid](/Traits.aspx?ID=3), [Attack](/Traits.aspx?ID=15), [Cantrip](/Traits.aspx?ID=22), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Acid","Attack","Cantrip","Evocation"],"type":"Cantrip","url":"/Spells.aspx?ID=3","weakness":{}}},{"_index":"aon18","_id":"spell-4","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Andoletta","Horus","Mother Vulture","Tanagaar"],"deity_markdown":"[Andoletta](/Deities.aspx?ID=112), [Horus](/Deities.aspx?ID=53), [Mother Vulture](/Deities.aspx?ID=142), [Tanagaar](/Deities.aspx?ID=129)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["5th","6th"],"heighten_level":[4,5,6],"id":"spell-4","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Aerial Form](/Spells.aspx?ID=4)</title>\n\n<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 316 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Andoletta](/Deities.aspx?ID=112), [Horus](/Deities.aspx?ID=53), [Mother Vulture](/Deities.aspx?ID=142), [Tanagaar](/Deities.aspx?ID=129)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou harness your mastery of primal forces to reshape your body into a Medium flying animal battle form. When you cast this spell, choose bat, bird, pterosaur, or wasp. You can decide the specific type of animal (such as an owl or eagle for bird), but this has no effect on the form's Size or statistics. While in this form, you gain the [animal](/Traits.aspx?ID=9) trait. You can Dismiss the spell.\n\n You gain the following statistics and abilities regardless of which battle form you choose: \n<ul><li>AC = 18 + your level. Ignore your armor's check penalty and Speed reduction. </li><li>5 temporary Hit Points. </li><li>Low-light vision. </li><li>One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +16, and your damage bonus is +5. These attacks are Dexterity based (for the purpose of the [clumsy](/Conditions.aspx?ID=3) condition, for example). If your attack modifier for Dexterity-based unarmed attacks is higher, you can use it instead. </li><li>[Acrobatics](/Skills.aspx?ID=1) modifier of +16, unless your own modifier is higher.</li></ul> You also gain specific abilities based on the form you choose:\n\n- **Bat** Speed 20 feet, fly Speed 30 feet; precise echolocation 40 feet; **Melee** <actions string=\"Single Action\" /> fangs, **Damage** 2d8 piercing; **Melee** <actions string=\"Single Action\" /> wing (agile), **Damage** 2d6 bludgeoning.\r\n- **Bird** Speed 10 feet, fly Speed 50 feet; **Melee** <actions string=\"Single Action\" /> beak, **Damage** 2d8 piercing; **Melee** <actions string=\"Single Action\" /> talon (agile), **Damage** 1d10 slashing.\r\n- **Pterosaur** Speed 10 feet, fly Speed 40 feet; imprecise scent 30 feet; **Melee** <actions string=\"Single Action\" /> beak, **Damage** 3d6 piercing.\r\n- **Wasp** Speed 20 feet, fly Speed 40 feet; **Melee** <actions string=\"Single Action\" /> stinger, **Damage** 1d8 piercing plus 1d6 persistent poison.\r\n\r\n---\r\n**Heightened (5th)** Your battle form is Large and your fly Speed gains a +10-foot status bonus. You must have enough space to expand into or the spell is lost. You instead gain 10 temporary HP, attack modifier +18, damage bonus +8, and Acrobatics +20.\r\n\r\n**Heightened (6th)** Your battle form is Huge, your fly Speed gains a +15-foot status bonus, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain AC = 21 + your level, 15 temporary HP, attack modifier +21, damage bonus +4 and double damage dice (including persistent damage), and Acrobatics +23.","mystery_markdown":"","name":"Aerial Form","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 316 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Andoletta](/Deities.aspx?ID=112), [Horus](/Deities.aspx?ID=53), [Mother Vulture](/Deities.aspx?ID=142), [Tanagaar](/Deities.aspx?ID=129)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn into a flying combatant.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 316"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 316 <sup>4.0</sup></row>","speed":{},"summary":"Turn into a flying combatant.","summary_markdown":"Turn into a flying combatant.","text":" Aerial Form Source Core Rulebook pg. 316 4.0 Traditions Arcane, Primal Deities Andoletta, Horus, Mother Vulture, Tanagaar Cast Two Actions somatic, verbal Duration 1 minute --- You harness your mastery of primal forces to reshape your body into a Medium flying animal battle form. When you cast this spell, choose bat, bird, pterosaur, or wasp. You can decide the specific type of animal (such as an owl or eagle for bird), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 18 + your level. Ignore your armor's check penalty and Speed reduction. 5 temporary Hit Points. Low-light vision. One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +16, and your damage bonus is +5. These attacks are Dexterity based (for the purpose of the clumsy condition, for example). If your attack modifier for Dexterity-based unarmed attacks is higher, you can use it instead. Acrobatics modifier of +16, unless your own modifier is higher. You also gain specific abilities based on the form you choose: - Bat Speed 20 feet, fly Speed 30 feet; precise echolocation 40 feet; Melee Single Action fangs, Damage 2d8 piercing; Melee Single Action wing (agile), Damage 2d6 bludgeoning. - Bird Speed 10 feet, fly Speed 50 feet; Melee Single Action beak, Damage 2d8 piercing; Melee Single Action talon (agile), Damage 1d10 slashing. - Pterosaur Speed 10 feet, fly Speed 40 feet; imprecise scent 30 feet; Melee Single Action beak, Damage 3d6 piercing. - Wasp Speed 20 feet, fly Speed 40 feet; Melee Single Action stinger, Damage 1d8 piercing plus 1d6 persistent poison. --- Heightened (5th) Your battle form is Large and your fly Speed gains a +10-foot status bonus. You must have enough space to expand into or the spell is lost. You instead gain 10 temporary HP, attack modifier +18, damage bonus +8, and Acrobatics +20. Heightened (6th) Your battle form is Huge, your fly Speed gains a +15-foot status bonus, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain AC = 21 + your level, 15 temporary HP, attack modifier +21, damage bonus +4 and double damage dice (including persistent damage), and Acrobatics +23.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Polymorph","Transmutation"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=4","weakness":{}}},{"_index":"aon18","_id":"spell-5","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-5","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Air Bubble](/Spells.aspx?ID=5)</title>\n\n<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 316 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** A creature within range enters an environment where it can't breathe.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** the triggering creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA bubble of pure air appears around the target's head, allowing it to breathe normally. The effect ends as soon as the target returns to an environment where it can breathe normally.","mystery_markdown":"","name":"Air Bubble","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 316 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** A creature within range enters an environment where it can't breathe.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** the triggering creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReact to create air for a creature to breathe.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 316"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 316 <sup>4.0</sup></row>","speed":{},"summary":"React to create air for a creature to breathe.","summary_markdown":"React to create air for a creature to breathe.","target":"the triggering creature","target_markdown":"the triggering creature","text":" Air Bubble Source Core Rulebook pg. 316 4.0 Traditions Arcane, Divine, Primal Spell Lists Elemental Cast Reaction verbal Trigger A creature within range enters an environment where it can't breathe. Range 60 feet Target the triggering creature Duration 1 minute --- A bubble of pure air appears around the target's head, allowing it to breathe normally. The effect ends as soon as the target returns to an environment where it can breathe normally.","tradition":["Arcane","Divine","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Air","Conjuration"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Conjuration](/Traits.aspx?ID=33)","trait_raw":["Air","Conjuration"],"trigger":"A creature within range enters an environment where it can't breathe.","trigger_markdown":"A creature within range enters an environment where it can't breathe.","type":"Spell","url":"/Spells.aspx?ID=5","weakness":{}}},{"_index":"aon18","_id":"spell-6","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":300,"duration_raw":"5 minutes","exclude_from_search":false,"heighten_level":[4],"id":"spell-6","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Air Walk](/Spells.aspx?ID=6)</title>\n\n<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 317 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 5 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target can walk on air as if it were solid ground. It can ascend and descend in this way at a maximum of a 45-degree angle.","mystery_markdown":"","name":"Air Walk","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 317 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 5 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWalk on air as though it were solid ground.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 317"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 317 <sup>4.0</sup></row>","speed":{},"summary":"Walk on air as though it were solid ground.","summary_markdown":"Walk on air as though it were solid ground.","target":"1 creature","target_markdown":"1 creature","text":" Air Walk Source Core Rulebook pg. 317 4.0 Traditions Divine, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Range touch Target 1 creature Duration 5 minutes --- The target can walk on air as if it were solid ground. It can ascend and descend in this way at a maximum of a 45-degree angle.","tradition":["Divine","Primal","Elemental"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Air","Transmutation"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Air","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=6","weakness":{}}},{"_index":"aon18","_id":"spell-7","_score":2.8109283,"_source":{"actions":"10 minutes","area":"20-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":28800,"duration_raw":"8 hours","exclude_from_search":false,"heighten":["3rd"],"heighten_level":[1,3],"id":"spell-7","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Alarm](/Spells.aspx?ID=7)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 317 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n**Requirements** 3 gp silver bell focus\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 8 hours\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou ward an area to alert you when creatures enter without your permission. When you cast _alarm_, select a password. Whenever a Small or larger corporeal creature enters the spell's area without speaking the password, _alarm_ sends your choice of a mental alert (in which case the spell gains the mental trait) or an audible alarm with the sound and volume of a hand bell (in which case the spell gains the auditory trait). Either option automatically awakens you, and the bell allows each creature in the area to attempt a DC 15 Perception check to wake up. A creature aware of the alarm must succeed at a [Stealth](/Skills.aspx?ID=15) check against the spell's DC or trigger the spell when moving into the area.\n\n---\r\n**Heightened (3rd)** You can specify criteria for which creatures sound the _alarm_ spell—for instance, orcs or masked people.","mystery_markdown":"","name":"Alarm","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","requirement":"3 gp silver bell focus","requirement_markdown":"3 gp silver bell focus","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 317 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n**Requirements** 3 gp silver bell focus\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 8 hours\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBe alerted if a creature enters a warded area.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 317"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 317 <sup>4.0</sup></row>","speed":{},"summary":"Be alerted if a creature enters a warded area.","summary_markdown":"Be alerted if a creature enters a warded area.","text":" Alarm Source Core Rulebook pg. 317 4.0 Traditions Arcane, Divine, Occult, Primal Cast 10 minutes (material, somatic, verbal) Requirements 3 gp silver bell focus Range touch Area 20-foot burst Duration 8 hours --- You ward an area to alert you when creatures enter without your permission. When you cast alarm , select a password. Whenever a Small or larger corporeal creature enters the spell's area without speaking the password, alarm sends your choice of a mental alert (in which case the spell gains the mental trait) or an audible alarm with the sound and volume of a hand bell (in which case the spell gains the auditory trait). Either option automatically awakens you, and the bell allows each creature in the area to attempt a DC 15 Perception check to wake up. A creature aware of the alarm must succeed at a Stealth check against the spell's DC or trigger the spell when moving into the area. --- Heightened (3rd) You can specify criteria for which creatures sound the alarm spell—for instance, orcs or masked people.","tradition":["Arcane","Divine","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=7","weakness":{}}},{"_index":"aon18","_id":"spell-8","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[10],"id":"spell-8","level":10,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 10\" pfs=\"Standard\">[Alter Reality](/Spells.aspx?ID=8)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 317 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou use your occult lore and the power of your mind to manipulate the spiritual multiverse, resulting in any of the following effects: \n<ul><li>Duplicate any spell from the [occult](/SpellLists.aspx?Tradition=1) list of 9th level or lower to which you have access.</li><li>Duplicate any spell from another spell list of 7th level or lower. It must be common or you must have access.</li><li>Produce any effect whose power is equivalent to any occult spell 9th level or lower, or non-occult spell 7th level or lower. </li><li>Reverse certain effects that refer to the [_wish_](/Spells.aspx?ID=377) spell</li></ul> At the GM's discretion, you can try to produce greater effects, but this is dangerous and the spell may have only a partial effect.","mystery_markdown":"","name":"Alter Reality","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 317 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWarp reality to duplicate occult spells.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 317"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 317 <sup>4.0</sup></row>","speed":{},"summary":"Warp reality to duplicate occult spells.","summary_markdown":"Warp reality to duplicate occult spells.","text":" Alter Reality Source Core Rulebook pg. 317 4.0 Tradition Occult Cast Three Actions material, somatic, verbal --- You use your occult lore and the power of your mind to manipulate the spiritual multiverse, resulting in any of the following effects: Duplicate any spell from the occult list of 9th level or lower to which you have access. Duplicate any spell from another spell list of 7th level or lower. It must be common or you must have access. Produce any effect whose power is equivalent to any occult spell 9th level or lower, or non-occult spell 7th level or lower. Reverse certain effects that refer to the wish spell At the GM's discretion, you can try to produce greater effects, but this is dangerous and the spell may have only a partial effect.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination"],"trait_markdown":"[Divination](/Traits.aspx?ID=47)","trait_raw":["Divination"],"type":"Spell","url":"/Spells.aspx?ID=8","weakness":{}}},{"_index":"aon18","_id":"spell-9","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-9","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Anathematic Reprisal](/Spells.aspx?ID=9)</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 317 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** A creature performs an act anathema to your deity.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** the triggering creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou punish a creature that transgresses against your deity, drawing upon the anguish you feel upon seeing one of your deity's anathema committed.\n\n You can cast this spell only when a creature actively commits a unique act of anathema. For example, if creating undead were anathema to your deity, you could use _anathematic reprisal_ on a necromancer who had just created undead in front of you, but not on an undead creature just for existing.\n\n You deal 4d6 mental damage to the target, but a basic Will save can reduce this damage. If it fails, it is also stupefied 1 for 1 round. The creature is then temporarily immune for 1 minute.\n\n---\r\n**Heightened (+1)** The damage increases by 1d6.","mystery_markdown":"","name":"Anathematic Reprisal","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 317 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** A creature performs an act anathema to your deity.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** the triggering creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCause mental pain to one who commits anathema against your deity.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 317"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 317 <sup>4.0</sup></row>","speed":{},"summary":"Cause mental pain to one who commits anathema against your deity.","summary_markdown":"Cause mental pain to one who commits anathema against your deity.","target":"the triggering creature","target_markdown":"the triggering creature","text":" Anathematic Reprisal Source Core Rulebook pg. 317 4.0 Tradition Divine Cast Reaction somatic, verbal Trigger A creature performs an act anathema to your deity. Range 30 feet Target the triggering creature Saving Throw Will --- You punish a creature that transgresses against your deity, drawing upon the anguish you feel upon seeing one of your deity's anathema committed. You can cast this spell only when a creature actively commits a unique act of anathema. For example, if creating undead were anathema to your deity, you could use anathematic reprisal on a necromancer who had just created undead in front of you, but not on an undead creature just for existing. You deal 4d6 mental damage to the target, but a basic Will save can reduce this damage. If it fails, it is also stupefied 1 for 1 round. The creature is then temporarily immune for 1 minute. --- Heightened (+1) The damage increases by 1d6.","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Enchantment","Mental"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)","trait_raw":["Enchantment","Mental"],"trigger":"A creature performs an act anathema to your deity.","trigger_markdown":"A creature performs an act anathema to your deity.","type":"Spell","url":"/Spells.aspx?ID=9","weakness":{}}},{"_index":"aon18","_id":"spell-10","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Angazhan","Angazhan","Cernunnos","Geryon","Kazutal","Lamashtu","Ravithra","Ravithra","Rowdrosh","Stag Mother of the Forest of Stones","Wadjet"],"deity_markdown":"[Angazhan](/Deities.aspx?ID=72), [Angazhan](/Deities.aspx?ID=72), [Cernunnos](/Deities.aspx?ID=116), [Geryon](/Deities.aspx?ID=67), [Kazutal](/Deities.aspx?ID=41), [Lamashtu](/Deities.aspx?ID=11), [Ravithra](/Deities.aspx?ID=218), [Ravithra](/Deities.aspx?ID=218), [Rowdrosh](/Deities.aspx?ID=240), [Stag Mother of the Forest of Stones](/Deities.aspx?ID=172), [Wadjet](/Deities.aspx?ID=62)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["3rd","4th","5th"],"heighten_level":[2,3,4,5],"id":"spell-10","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Animal Form](/Spells.aspx?ID=10)</title>\n\n<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 317 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Angazhan](/Deities.aspx?ID=72), [Angazhan](/Deities.aspx?ID=72), [Cernunnos](/Deities.aspx?ID=116), [Geryon](/Deities.aspx?ID=67), [Kazutal](/Deities.aspx?ID=41), [Lamashtu](/Deities.aspx?ID=11), [Ravithra](/Deities.aspx?ID=218), [Ravithra](/Deities.aspx?ID=218), [Rowdrosh](/Deities.aspx?ID=240), [Stag Mother of the Forest of Stones](/Deities.aspx?ID=172), [Wadjet](/Deities.aspx?ID=62)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call upon primal energy to transform yourself into a Medium animal battle form. When you first cast this spell, choose ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can decide the specific type of animal (such as lion or snow leopard for cat), but this has no effect on the form's Size or statistics. While in this form, you gain the [animal](/Traits.aspx?ID=9) trait. You can Dismiss the spell.\n\n You gain the following statistics and abilities regardless of which battle form you choose: \n<ul><li>AC = 16 + your level. Ignore your armor's check penalty and Speed reduction. </li><li>5 temporary Hit Points. </li><li>[Low-light vision](/Rules.aspx?ID=416) and [imprecise](/Rules.aspx?ID=412) [scent](/Rules.aspx?ID=417) 30 feet. </li><li>One or more [unarmed](/Traits.aspx?ID=199) melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength based (for the purpose of the [enfeebled](/Conditions.aspx?ID=13) condition, for example). If your unarmed attack bonus is higher, you can use it instead. </li><li>[Athletics](/Skills.aspx?ID=3) modifier of +9, unless your own modifier is higher.</li></ul> You also gain specific abilities based on the type of animal you choose:\n\n- **Ape** Speed 25 feet, climb Speed 20 feet; **Melee** <actions string=\"Single Action\" /> fist, **Damage** 2d6 bludgeoning.\r\n- **Bear** Speed 30 feet; **Melee** <actions string=\"Single Action\" /> jaws, **Damage** 2d8 piercing; **Melee** <actions string=\"Single Action\" /> claw (agile), **Damage** 1d8 slashing.\r\n- **Bull** Speed 30 feet; **Melee** <actions string=\"Single Action\" /> horn, **Damage** 2d8 piercing.\r\n- **Canine** Speed 40 feet; **Melee** <actions string=\"Single Action\" /> jaws, **Damage** 2d8 piercing.\r\n- **Cat** Speed 40 feet; **Melee** <actions string=\"Single Action\" /> jaws, **Damage** 2d6 piercing; **Melee** <actions string=\"Single Action\" /> claw (agile), **Damage** 1d10 slashing.\r\n- **Deer** Speed 50 feet; **Melee** <actions string=\"Single Action\" /> antler, **Damage** 2d6 piercing.\r\n- **Frog** Speed 25 feet, swim Speed 25 feet; **Melee** <actions string=\"Single Action\" /> jaws, **Damage** 2d6 bludgeoning; **Melee** <actions string=\"Single Action\" /> tongue (reach 15 feet), **Damage** 2d4 bludgeoning.\r\n- **Shark** swim Speed 35 feet; **Melee** <actions string=\"Single Action\" /> jaws, **Damage** 2d8 piercing; breathe underwater but not in air.\r\n- **Snake** Speed 20 feet, climb Speed 20 feet, swim Speed 20 feet; **Melee** <actions string=\"Single Action\" /> fangs, **Damage** 2d4 piercing plus 1d6 poison.\r\n\r\n---\r\n**Heightened (3rd)** You instead gain 10 temporary HP, AC = 17 + your level, attack modifier +14, damage bonus +5, and Athletics +14.\r\n\r\n**Heightened (4th)** Your battle form is Large and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, AC = 18 + your level, attack modifier +16, damage bonus +9, and Athletics +16.\r\n\r\n**Heightened (5th)** Your battle form is Huge and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, AC = 18 + your level, attack modifier +18, damage bonus +7 and double the number of damage dice, and Athletics +20.","mystery_markdown":"","name":"Animal Form","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 317 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Angazhan](/Deities.aspx?ID=72), [Angazhan](/Deities.aspx?ID=72), [Cernunnos](/Deities.aspx?ID=116), [Geryon](/Deities.aspx?ID=67), [Kazutal](/Deities.aspx?ID=41), [Lamashtu](/Deities.aspx?ID=11), [Ravithra](/Deities.aspx?ID=218), [Ravithra](/Deities.aspx?ID=218), [Rowdrosh](/Deities.aspx?ID=240), [Stag Mother of the Forest of Stones](/Deities.aspx?ID=172), [Wadjet](/Deities.aspx?ID=62)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn into a dangerous animal.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 317"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 317 <sup>4.0</sup></row>","speed":{},"summary":"Turn into a dangerous animal.","summary_markdown":"Turn into a dangerous animal.","text":" Animal Form Source Core Rulebook pg. 317 4.0 Tradition Primal Deities Angazhan, Angazhan, Cernunnos, Geryon, Kazutal, Lamashtu, Ravithra, Ravithra, Rowdrosh, Stag Mother of the Forest of Stones, Wadjet Cast Two Actions somatic, verbal Duration 1 minute --- You call upon primal energy to transform yourself into a Medium animal battle form. When you first cast this spell, choose ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can decide the specific type of animal (such as lion or snow leopard for cat), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 16 + your level. Ignore your armor's check penalty and Speed reduction. 5 temporary Hit Points. Low-light vision and imprecise scent 30 feet. One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack bonus is higher, you can use it instead. Athletics modifier of +9, unless your own modifier is higher. You also gain specific abilities based on the type of animal you choose: - Ape Speed 25 feet, climb Speed 20 feet; Melee Single Action fist, Damage 2d6 bludgeoning. - Bear Speed 30 feet; Melee Single Action jaws, Damage 2d8 piercing; Melee Single Action claw (agile), Damage 1d8 slashing. - Bull Speed 30 feet; Melee Single Action horn, Damage 2d8 piercing. - Canine Speed 40 feet; Melee Single Action jaws, Damage 2d8 piercing. - Cat Speed 40 feet; Melee Single Action jaws, Damage 2d6 piercing; Melee Single Action claw (agile), Damage 1d10 slashing. - Deer Speed 50 feet; Melee Single Action antler, Damage 2d6 piercing. - Frog Speed 25 feet, swim Speed 25 feet; Melee Single Action jaws, Damage 2d6 bludgeoning; Melee Single Action tongue (reach 15 feet), Damage 2d4 bludgeoning. - Shark swim Speed 35 feet; Melee Single Action jaws, Damage 2d8 piercing; breathe underwater but not in air. - Snake Speed 20 feet, climb Speed 20 feet, swim Speed 20 feet; Melee Single Action fangs, Damage 2d4 piercing plus 1d6 poison. --- Heightened (3rd) You instead gain 10 temporary HP, AC = 17 + your level, attack modifier +14, damage bonus +5, and Athletics +14. Heightened (4th) Your battle form is Large and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, AC = 18 + your level, attack modifier +16, damage bonus +9, and Athletics +16. Heightened (5th) Your battle form is Huge and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, AC = 18 + your level, attack modifier +18, damage bonus +7 and double the number of damage dice, and Athletics +20.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Polymorph","Transmutation"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=10","weakness":{}}},{"_index":"aon18","_id":"spell-11","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"see text","exclude_from_search":false,"heighten_level":[2],"id":"spell-11","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Animal Messenger](/Spells.aspx?ID=11)</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 318 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** see text\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou offer a gift of food, and an ordinary Tiny wild animal within range approaches to eat it. You imprint the image, direction, and distance of an obvious place or landmark well known to you within the animal. Optionally, you can attach a small object or note up to light Bulk to it. The animal does its best to reach the destination; if it makes it there, it waits nearby until the duration expires, allowing other nonhostile creatures to approach it and remove the attached object. The spell ends after 24 hours or when a creature removes the attached object, whichever happens first.\n\n If there are no Tiny wild animals in range, the spell is lost.","mystery_markdown":"","name":"Animal Messenger","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 318 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** see text\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSend a Tiny animal to deliver a message.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 318"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 318 <sup>4.0</sup></row>","speed":{},"summary":"Send a Tiny animal to deliver a message.","summary_markdown":"Send a Tiny animal to deliver a message.","text":" Animal Messenger Source Core Rulebook pg. 318 4.0 Tradition Primal Cast 1 minute (material, somatic, verbal) Range 120 feet Duration see text --- You offer a gift of food, and an ordinary Tiny wild animal within range approaches to eat it. You imprint the image, direction, and distance of an obvious place or landmark well known to you within the animal. Optionally, you can attach a small object or note up to light Bulk to it. The animal does its best to reach the destination; if it makes it there, it waits nearby until the duration expires, allowing other nonhostile creatures to approach it and remove the attached object. The spell ends after 24 hours or when a creature removes the attached object, whichever happens first. If there are no Tiny wild animals in range, the spell is lost.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Enchantment","Mental"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)","trait_raw":["Enchantment","Mental"],"type":"Spell","url":"/Spells.aspx?ID=11","weakness":{}}},{"_index":"aon18","_id":"spell-12","_score":2.8109283,"_source":{"actions":"1 minute","bloodline":["Nymph"],"bloodline_markdown":"[Nymph](/Bloodlines.aspx?ID=12)","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Bastet","Isis","Ketephys","Tanagaar"],"deity_markdown":"[Bastet](/Deities.aspx?ID=50), [Isis](/Deities.aspx?ID=54), [Ketephys](/Deities.aspx?ID=110), [Tanagaar](/Deities.aspx?ID=129)","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten_level":[3],"id":"spell-12","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Animal Vision](/Spells.aspx?ID=12)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 318 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Nymph](/Bloodlines.aspx?ID=12)\r\n\r\n**Deities**\r\n[Bastet](/Deities.aspx?ID=50), [Isis](/Deities.aspx?ID=54), [Ketephys](/Deities.aspx?ID=110), [Tanagaar](/Deities.aspx?ID=129)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 animal\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou tap into the target's senses, allowing you to see, hear, and otherwise sense whatever it senses for the spell's duration. If the target wishes to prevent you from doing so, it can attempt a Will save, negating the spell on a success, but most animals don't bother to do so. While tapping into the target's senses, you can't use your own body's senses, but you can change back and forth from your body's senses to the target's senses using a single action, which has the concentrate trait.","mystery_markdown":"","name":"Animal Vision","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 318 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Nymph](/Bloodlines.aspx?ID=12)\r\n\r\n**Deities**\r\n[Bastet](/Deities.aspx?ID=50), [Isis](/Deities.aspx?ID=54), [Ketephys](/Deities.aspx?ID=110), [Tanagaar](/Deities.aspx?ID=129)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 animal\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nProject your senses through an animal.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 318"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 318 <sup>4.0</sup></row>","speed":{},"summary":"Project your senses through an animal.","summary_markdown":"Project your senses through an animal.","target":"1 animal","target_markdown":"1 animal","text":" Animal Vision Source Core Rulebook pg. 318 4.0 Tradition Primal Bloodline Nymph Deities Bastet, Isis, Ketephys, Tanagaar Cast 1 minute (material, somatic, verbal) Range 120 feet Target 1 animal Duration 1 hour --- You tap into the target's senses, allowing you to see, hear, and otherwise sense whatever it senses for the spell's duration. If the target wishes to prevent you from doing so, it can attempt a Will save, negating the spell on a success, but most animals don't bother to do so. While tapping into the target's senses, you can't use your own body's senses, but you can change back and forth from your body's senses to the target's senses using a single action, which has the concentrate trait.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Divination","Mental"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Mental](/Traits.aspx?ID=106)","trait_raw":["Divination","Mental"],"type":"Spell","url":"/Spells.aspx?ID=12","weakness":{}}},{"_index":"aon18","_id":"spell-13","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Aakriti","Balumbdar","Droskar","Droskar","Dwarven Pantheon","Hearth and Harvest","Kurgess"],"deity_markdown":"[Aakriti](/Deities.aspx?ID=261), [Balumbdar](/Deities.aspx?ID=224), [Droskar](/Deities.aspx?ID=28), [Droskar](/Deities.aspx?ID=28), [Dwarven Pantheon](/Deities.aspx?ID=196), [Hearth and Harvest](/Deities.aspx?ID=252), [Kurgess](/Deities.aspx?ID=42)","domain_markdown":"","duration":28800,"duration_raw":"8 hours","exclude_from_search":false,"heighten_level":[1],"id":"spell-13","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Ant Haul](/Spells.aspx?ID=13)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 318 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Aakriti](/Deities.aspx?ID=261), [Balumbdar](/Deities.aspx?ID=224), [Droskar](/Deities.aspx?ID=28), [Droskar](/Deities.aspx?ID=28), [Dwarven Pantheon](/Deities.aspx?ID=196), [Hearth and Harvest](/Deities.aspx?ID=252), [Kurgess](/Deities.aspx?ID=42)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 8 hours\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou reinforce the target's musculoskeletal system to bear more weight. The target can carry 3 more Bulk than normal before becoming encumbered and up to a maximum of 6 more Bulk.","mystery_markdown":"","name":"Ant Haul","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 318 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Aakriti](/Deities.aspx?ID=261), [Balumbdar](/Deities.aspx?ID=224), [Droskar](/Deities.aspx?ID=28), [Droskar](/Deities.aspx?ID=28), [Dwarven Pantheon](/Deities.aspx?ID=196), [Hearth and Harvest](/Deities.aspx?ID=252), [Kurgess](/Deities.aspx?ID=42)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 8 hours\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTarget can carry more.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 318"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 318 <sup>4.0</sup></row>","speed":{},"summary":"Target can carry more.","summary_markdown":"Target can carry more.","target":"1 creature","target_markdown":"1 creature","text":" Ant Haul Source Core Rulebook pg. 318 4.0 Traditions Arcane, Primal Deities Aakriti, Balumbdar, Droskar, Droskar, Dwarven Pantheon, Hearth and Harvest, Kurgess Cast Two Actions somatic, verbal Range touch Target 1 creature Duration 8 hours --- You reinforce the target's musculoskeletal system to bear more weight. The target can carry 3 more Bulk than normal before becoming encumbered and up to a maximum of 6 more Bulk.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=13","weakness":{}}},{"_index":"aon18","_id":"spell-14","_score":2.8109283,"_source":{"actions":"Three Actions","area":"10-foot emanation, which affects you","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[8],"id":"spell-14","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Antimagic Field](/Spells.aspx?ID=14)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 318 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 10-foot emanation, which affects you\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou repel all magic from the target area, preventing spells and other magic from functioning. Spells can't penetrate the area, magic items cease to function within it, and no one inside can cast spells or use magic abilities. Likewise, spells—such as [_dispel magic_](/Spells.aspx?ID=78)—can't affect the field itself unless they are of a higher level. Magic effects resume the moment they pass outside the field. For example, a ray fired from one side of the field could target a creature on the other side (as long as caster and target are both outside the field). A summoned creature winks out of existence but reappears if the field moves or ends. Invested magic items cease to function, but they remain invested and resume functioning when they exit the field; the ability boost from an apex item isn't suppressed within the field. Spells of a higher level than the _antimagic field_ overcome its effects, and can even be cast by a creature within the field.\n\n The field disrupts only magic, so a _+3 longsword_ still functions as a longsword. Magically created creatures (such as golems) function normally within an _antimagic field_.","mystery_markdown":"","name":"Antimagic Field","patron_theme_markdown":"","pfs":"Standard","rarity":"rare","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 318 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 10-foot emanation, which affects you\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMagic doesn't function in an area around you.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 318"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 318 <sup>4.0</sup></row>","speed":{},"summary":"Magic doesn't function in an area around you.","summary_markdown":"Magic doesn't function in an area around you.","text":" Antimagic Field Source Core Rulebook pg. 318 4.0 Traditions Arcane, Divine, Occult Cast Three Actions material, somatic, verbal Area 10-foot emanation, which affects you Duration sustained up to 1 minute --- You repel all magic from the target area, preventing spells and other magic from functioning. Spells can't penetrate the area, magic items cease to function within it, and no one inside can cast spells or use magic abilities. Likewise, spells—such as dispel magic —can't affect the field itself unless they are of a higher level. Magic effects resume the moment they pass outside the field. For example, a ray fired from one side of the field could target a creature on the other side (as long as caster and target are both outside the field). A summoned creature winks out of existence but reappears if the field moves or ends. Invested magic items cease to function, but they remain invested and resume functioning when they exit the field; the ability boost from an apex item isn't suppressed within the field. Spells of a higher level than the antimagic field overcome its effects, and can even be cast by a creature within the field. The field disrupts only magic, so a +3 longsword still functions as a longsword. Magically created creatures (such as golems) function normally within an antimagic field .","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Abjuration","Rare"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Rare](/Traits.aspx?ID=137)","trait_raw":["Abjuration","Rare"],"type":"Spell","url":"/Spells.aspx?ID=14","weakness":{}}},{"_index":"aon18","_id":"spell-15","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline":["Harrow"],"bloodline_markdown":"[Harrow](/Bloodlines.aspx?ID=18)","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[2],"id":"spell-15","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Augury](/Spells.aspx?ID=15)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Prediction\" url=\"/Traits.aspx?ID=132\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 318 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Harrow](/Bloodlines.aspx?ID=18)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou gain a vague glimpse of the future. During the casting of this spell, ask about the results of a particular course of action. The spell can predict results up to 30 minutes into the future and reveals the GM's best guess among the following outcomes: \n<ul><li>**Weal** The results will be good. </li><li>**Woe** The results will be bad. </li><li>**Weal and Woe** The results will be a mix of good and bad. </li><li>**Nothing** There won't be particularly good or bad results.</li></ul> The GM rolls a secret DC 6 flat check. On a failure, the result is always “nothing.” This makes it impossible to tell whether a “nothing” result is accurate. If anyone asks about the same topic as the first casting of _augury_ during an additional casting, the GM uses the secret roll result from the first casting. If circumstances change, though, it's possible to get a different result.","mystery_markdown":"","name":"Augury","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Prediction\" url=\"/Traits.aspx?ID=132\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 318 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Harrow](/Bloodlines.aspx?ID=18)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPredict whether a course of action brings good fortune.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 318"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 318 <sup>4.0</sup></row>","speed":{},"summary":"Predict whether a course of action brings good fortune.","summary_markdown":"Predict whether a course of action brings good fortune.","text":" Augury Source Core Rulebook pg. 318 4.0 Traditions Divine, Occult Bloodline Harrow Cast 10 minutes (material, somatic, verbal) --- You gain a vague glimpse of the future. During the casting of this spell, ask about the results of a particular course of action. The spell can predict results up to 30 minutes into the future and reveals the GM's best guess among the following outcomes: Weal The results will be good. Woe The results will be bad. Weal and Woe The results will be a mix of good and bad. Nothing There won't be particularly good or bad results. The GM rolls a secret DC 6 flat check. On a failure, the result is always “nothing.” This makes it impossible to tell whether a “nothing” result is accurate. If anyone asks about the same topic as the first casting of augury during an additional casting, the GM uses the secret roll result from the first casting. If circumstances change, though, it's possible to get a different result.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Prediction"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Prediction](/Traits.aspx?ID=132)","trait_raw":["Divination","Prediction"],"type":"Spell","url":"/Spells.aspx?ID=15","weakness":{}}},{"_index":"aon18","_id":"spell-16","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[10],"id":"spell-16","level":10,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 10\" pfs=\"Standard\">[Avatar](/Spells.aspx?ID=16)</title>\n\n<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 318 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou transform into an avatar of your deity, assuming a Huge battle form. You must have space to expand or the spell is lost. You have hands in this battle form and can take [manipulate](/Traits.aspx?ID=104) actions. You can Dismiss this spell.\n\n You gain the following statistics and abilities regardless of which deity's battle form you assume: \n<ul><li>AC = 25 + your level. Ignore your armor's check penalty and Speed reduction. </li><li>30 temporary Hit Points. </li><li>[Darkvision](/Rules.aspx?ID=415). </li><li>One or more attacks specific to your deity's battle form, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +33, and you use the listed damage. Melee attacks are Strength based (for the purposes of the [enfeebled](/Conditions.aspx?ID=13) condition, for example) unless they have the [finesse](/Traits.aspx?ID=179) trait, and all ranged attacks are Dexterity based. Attacks that deal positive or negative damage don't heal creatures. </li><li>[Athletics](/Skills.aspx?ID=3) modifier of +35, unless your own is higher.</li></ul> You also gain the specific abilities listed for your deity below:\n\n<title level=\"2\">Core Rulebook</title>\r\n\r\n- **[Abadar](/Deities.aspx?ID=1)** Speed 50 feet, burrow Speed 30 feet, immune to [immobilized](/Conditions.aspx?ID=24); **Ranged** <actions string=\"Single Action\" /> crossbow ([range increment 120 feet](/Traits.aspx?ID=248), [reload 1](/Traits.aspx?ID=254)), **Damage** 6d10+3 piercing.\r\n- **[Asmodeus](/Deities.aspx?ID=2)** Speed 70 feet, [_air walk_](/Spells.aspx?ID=6); **Melee** <actions string=\"Single Action\" /> mace ([reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d10+6 bludgeoning; **Ranged** <actions string=\"Single Action\" /> hell fire ([range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 fire.\r\n- **[Calistria](/Deities.aspx?ID=3)** Speed 30 feet, fly Speed 70 feet; **Melee** <actions string=\"Single Action\" /> whip ([disarm](/Traits.aspx?ID=175), [finesse](/Traits.aspx?ID=179), [nonlethal](/Traits.aspx?ID=188), [reach 20 feet](/Traits.aspx?ID=192)), **Damage** 6d4+6 slashing; **Ranged** <actions string=\"Single Action\" /> savored sting ([range 60 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 poison.\r\n- **[Cayden Cailean](/Deities.aspx?ID=4)** Speed 70 feet, [_air walk_](/Spells.aspx?ID=6), ignore difficult terrain and greater difficult terrain; **Melee** <actions string=\"Single Action\" /> rapier ([deadly](/Traits.aspx?ID=174), [reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d6+6 piercing; **Ranged** <actions string=\"Single Action\" /> ale splash ([range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 poison.\r\n- **[Desna](/Deities.aspx?ID=5)** Speed 30 feet, fly Speed 70 feet; **Melee** <actions string=\"Single Action\" /> starknife ([agile](/Traits.aspx?ID=170), [deadly](/Traits.aspx?ID=174), [finesse](/Traits.aspx?ID=179), [reach 15 feet](/Traits.aspx?ID=192), [silver](/Equipment.aspx?ID=379), [thrown 60 feet](/Traits.aspx?ID=195)), **Damage** 6d4+6 piercing; **Ranged** <actions string=\"Single Action\" /> moonbeam ([range 120 feet](/Traits.aspx?ID=248), [silver](/Equipment.aspx?ID=379)), **Damage** 6d6+3 fire.\r\n- **[Erastil](/Deities.aspx?ID=6)** Speed 70 feet, [_air walk_](/Spells.aspx?ID=6), ignore difficult terrain and greater difficult terrain; **Ranged**<actions string=\"Single Action\" /> longbow ([deadly d8](/Traits.aspx?ID=174), [range increment 150 feet](/Traits.aspx?ID=248)), **Damage** 6d8+3 piercing.\r\n- **[Gorum](/Deities.aspx?ID=7)** Speed 70 feet, immune to [immobilized](/Conditions.aspx?ID=24); **Melee** <actions string=\"Single Action\" /> greatsword ([versatile P](/Traits.aspx?ID=200), [reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d12+6 slashing.\r\n- **[Gozreh](/Deities.aspx?ID=8)** no land Speed, fly Speed 70 feet, swim Speed 70 feet, ignore difficult terrain and greater difficult terrain; **Melee** <actions string=\"Single Action\" /> waves ([shove](/Skills.aspx?ID=3), [reach 15 feet](/Traits.aspx?ID=192), [thrown 20 feet](/Traits.aspx?ID=195)), **Damage** 6d8+6 bludgeoning; **Ranged** <actions string=\"Single Action\" /> wind ([versatile electricity](/Traits.aspx?ID=200), [range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 bludgeoning.\r\n- **[Iomedae](/Deities.aspx?ID=9)** Speed 70 feet, [_air walk_](/Spells.aspx?ID=6); shield (15 Hardness, can't be damaged); **Melee** <actions string=\"Single Action\" /> longsword ([versatile P](/Traits.aspx?ID=200), [reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d8+6 slashing.\r\n- **[Irori](/Deities.aspx?ID=10)** Speed 80 feet, [_air walk_](/Spells.aspx?ID=6); **Melee** <actions string=\"Single Action\" /> unfettered strike ([agile](/Traits.aspx?ID=170), [versatile P or S](/Traits.aspx?ID=200), [finesse](/Traits.aspx?ID=179), [reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d8+6 bludgeoning; **Ranged** <actions string=\"Single Action\" /> wind strike ([range 60 feet](/Traits.aspx?ID=248)), **Damage** 6d4+6 bludgeoning.\r\n- **[Lamashtu](/Deities.aspx?ID=11)** Speed 30 feet, fly Speed 70 feet; **Melee** <actions string=\"Single Action\" /> falchion ([forceful](/Traits.aspx?ID=180), [reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d10+6 slashing; **Ranged** <actions string=\"Single Action\" /> waters of Lamashtu ([range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 poison.\r\n- **[Nethys](/Deities.aspx?ID=12)** Speed 70 feet, [_air walk_](/Spells.aspx?ID=6); **Ranged** <actions string=\"Single Action\" /> raw magic ([range 120 feet](/Traits.aspx?ID=248); [versatile cold, electricity, or fire](/Traits.aspx?ID=200)), **Damage** 6d6 force.\r\n- **[Norgorber](/Deities.aspx?ID=13)** Speed 70 feet, [_air walk_](/Spells.aspx?ID=6), ignore difficult terrain and greater difficult terrain; **Melee** <actions string=\"Single Action\" /> shortsword ([agile](/Traits.aspx?ID=170), [finesse](/Traits.aspx?ID=179), [versatile S](/Traits.aspx?ID=200), [reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d6+6 piercing; **Ranged** <actions string=\"Single Action\" /> blackfinger toss ([range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 poison.\r\n- **[Pharasma](/Deities.aspx?ID=14)** Speed 70 feet, [_air walk_](/Spells.aspx?ID=6); **Melee** <actions string=\"Single Action\" /> dagger ([agile](/Traits.aspx?ID=170), [finesse](/Traits.aspx?ID=179), [reach 15 feet](/Traits.aspx?ID=192), [thrown 40 feet](/Traits.aspx?ID=195)), **Damage** 6d6+6 slashing; **Ranged** <actions string=\"Single Action\" /> spiral blast ([range 120 feet](/Traits.aspx?ID=248), damages only undead), **Damage** 6d8+3 positive.\r\n- **[Rovagug](/Deities.aspx?ID=15)** Speed 50 feet, burrow Speed 30 feet, immune to [immobilized](/Conditions.aspx?ID=24); **Melee**<actions string=\"Single Action\" /> jaws ([reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d12+6 piercing; **Melee**<actions string=\"Single Action\" /> leg ([agile](/Traits.aspx?ID=170), [versatile P](/Traits.aspx?ID=200), [reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d8+6 bludgeoning.\r\n- **[Sarenrae](/Deities.aspx?ID=16)** Speed 30 feet, fly Speed 70 feet; **Melee** <actions string=\"Single Action\" /> scimitar ([forceful](/Traits.aspx?ID=180), [nonlethal](/Traits.aspx?ID=188), [reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d6+6 slashing; **Ranged** <actions string=\"Single Action\" /> everflame ([nonlethal](/Traits.aspx?ID=188), [range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 fire.\r\n- **[Shelyn](/Deities.aspx?ID=17)** Speed 70 feet, [_air walk_](/Spells.aspx?ID=6), ignore difficult terrain and greater difficult terrain; **Melee** <actions string=\"Single Action\" /> glaive ([deadly d8](/Traits.aspx?ID=174), [nonlethal](/Traits.aspx?ID=188), [reach 20 feet](/Traits.aspx?ID=192)), **Damage** 6d8+6 slashing; **Ranged** <actions string=\"Single Action\" /> melody of inner beauty, ([nonlethal](/Traits.aspx?ID=188), [range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 sonic.\r\n- **[Torag](/Deities.aspx?ID=18)** Speed 50 feet, burrow Speed 30 feet, immune to [immobilized](/Conditions.aspx?ID=24); shield (15 Hardness, can't be damaged); **Melee** <actions string=\"Single Action\" /> warhammer ([shove](/Skills.aspx?ID=3), [reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d8+6 bludgeoning.\r\n- **[Urgathoa](/Deities.aspx?ID=19)** Speed 70 feet, [_air walk_](/Spells.aspx?ID=6); **Melee**<actions string=\"Single Action\" /> scythe ([deadly d10](/Traits.aspx?ID=174), [trip](/Traits.aspx?ID=196), [reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d10+6 slashing; **Ranged** <actions string=\"Single Action\" /> pallid plague ([range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 negative.\r\n- **[Zon-Kuthon](/Deities.aspx?ID=20)** Speed 70 feet, [_air walk_](/Spells.aspx?ID=6), ignore difficult terrain and greater difficult terrain; **Melee** <actions string=\"Single Action\" /> spiked chain ([disarm](/Traits.aspx?ID=175), [trip](/Traits.aspx?ID=196), [reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d8+6 slashing; **Ranged** <actions string=\"Single Action\" /> midnight pain ([mental](/Traits.aspx?ID=106), [nonlethal](/Traits.aspx?ID=188), [range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 mental.\r\n\r\n<title level=\"2\">Gods &amp; Magic</title>\r\n\r\n- **[Achaekek](/Deities.aspx?ID=29)** Speed 70 feet, climb Speed 50 feet, ignore difficult terrain and greater difficult terrain; **Melee** <actions string=\"Single Action\" /> mantis claw ([agile](/Traits.aspx?ID=170), [backswing](/Traits.aspx?ID=173), [finesse](/Traits.aspx?ID=179), [reach 15 feet](/Traits.aspx?ID=192), [versatile P](/Traits.aspx?ID=200)), **Damage** 6d8+6 slashing; **Ranged** <actions string=\"Single Action\" /> spine volley ([range 60 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 piercing.\r\n- **[Alseta](/Deities.aspx?ID=30)** Speed 40 feet, dimensional Speed 60 feet; **Melee** <actions string=\"Single Action\" /> dagger ([agile](/Traits.aspx?ID=170), [finesse](/Traits.aspx?ID=179), [reach 15 feet](/Traits.aspx?ID=192), [thrown 40 feet](/Traits.aspx?ID=195), [versatile P](/Traits.aspx?ID=200)), **Damage** 6d6+6 piercing; **Ranged** <actions string=\"Single Action\" /> portal toss ([range 60 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 bludgeoning. When casting the _avatar_ spell, a worshipper of Alseta gains the following additional abilities. The dimensional Speed allows the avatar of Alseta to cast [_dimension door_](/Spells.aspx?ID=69) at will as a divine innate spell, spending a single action to move up to 60 feet. The portal toss Strike causes the creature to fall through a series of portals before landing in the same spot and taking damage.\r\n- **[Arazni](/Deities.aspx?ID=31)** Speed 70 feet, [_air walk_](/Spells.aspx?ID=6), immune to [immobilized](/Conditions.aspx?ID=24); **Melee** <actions string=\"Single Action\" /> rapier ([deadly 3d8](/Traits.aspx?ID=174), [reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d8+6 piercing; **Ranged** <actions string=\"Single Action\" /> call blood ([range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6 [persistent bleed](/Conditions.aspx?ID=29) damage.\r\n- **[Besmara](/Deities.aspx?ID=32)** Speed 40 feet, swim Speed 70 feet, immune to [immobilized](/Conditions.aspx?ID=24); **Melee** <actions string=\"Single Action\" /> rapier ([deadly 3d8](/Traits.aspx?ID=174), [disarm](/Traits.aspx?ID=175), [finesse](/Traits.aspx?ID=179), [reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d6+6 piercing; **Ranged** <actions string=\"Single Action\" /> ships cannon ([range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 bludgeoning.\r\n- **[Brigh](/Deities.aspx?ID=33)** Speed 60 feet, immune to [immobilized](/Conditions.aspx?ID=24), [_air walk_](/Spells.aspx?ID=6); **Melee** <actions string=\"Single Action\" /> light hammer ([agile](/Traits.aspx?ID=170), [reach 15 feet](/Traits.aspx?ID=192), [thrown 40 feet](/Traits.aspx?ID=195)), **Damage** 6d6+6 bludgeoning; **Ranged** <actions string=\"Single Action\" /> bolt of molten bronze ([range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d8+3 fire.\r\n- **[Casandalee](/Deities.aspx?ID=34)** Speed 70 feet, [_air walk_](/Spells.aspx?ID=6), ignore difficult terrain and greater difficult terrain; **Melee** <actions string=\"Single Action\" /> polytool ([reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d6+6 slashing; **Ranged** <actions string=\"Single Action\" /> logic blast ([range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 mental.\r\n- **[Chaldira](/Deities.aspx?ID=35)** Speed 70 feet, [_air walk_](/Spells.aspx?ID=6), immune to [immobilized](/Conditions.aspx?ID=24); **Melee** <actions string=\"Single Action\" /> shortsword ([agile](/Traits.aspx?ID=170), [finesse](/Traits.aspx?ID=179), [reach 15 feet](/Traits.aspx?ID=192), [versatile S](/Traits.aspx?ID=200)), **Damage** 6d6+6 piercing; **Ranged** <actions string=\"Single Action\" /> fistful of buttons ([nonlethal](/Traits.aspx?ID=188), [range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 bludgeoning.\r\n- **[Ghlaunder](/Deities.aspx?ID=36)** Speed 30 feet, fly Speed 70 feet; **Melee** <actions string=\"Single Action\" /> proboscis ([agile](/Traits.aspx?ID=170), [reach 20 feet](/Traits.aspx?ID=192)), **Damage** 6d6+6 piercing plus 3d6 [persistent bleed](/Conditions.aspx?ID=29).\r\n- **[Grandmother Spider](/Deities.aspx?ID=37)** Speed 70 feet, climb Speed 70 feet, immune to [immobilized](/Conditions.aspx?ID=24); **Melee** <actions string=\"Single Action\" /> leg ([deadly 3d8](/Traits.aspx?ID=174), [finesse](/Traits.aspx?ID=179), [reach 15 feet](/Traits.aspx?ID=192), [versatile P](/Traits.aspx?ID=200)), **Damage** 6d6+6 bludgeoning; **Ranged** <actions string=\"Single Action\" /> venom web ([range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 poison.\r\n- **[Groetus](/Deities.aspx?ID=38)** Speed 70 feet, [_air walk_](/Spells.aspx?ID=6), ignore difficult terrain and greater difficult terrain; **Melee** <actions string=\"Single Action\" /> war flail ([disarm](/Traits.aspx?ID=175), [reach 15 feet](/Traits.aspx?ID=192), [sweep](/Traits.aspx?ID=194), [trip](/Traits.aspx?ID=196)), **Damage** 6d10+6 bludgeoning; **Ranged** <actions string=\"Single Action\" /> dreadful thought ([range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 mental.\r\n- **[Gruhastha](/Deities.aspx?ID=39)** Speed 50 feet, fly Speed 70 feet; **Melee** <actions string=\"Single Action\" /> fist ([agile](/Traits.aspx?ID=170), [finesse](/Traits.aspx?ID=179), [nonlethal](/Traits.aspx?ID=188), [reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d6+6 bludgeoning; **Ranged** <actions string=\"Single Action\" /> arrow of enlightenment ([deadly 3d10](/Traits.aspx?ID=174), [range increment 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 piercing.\r\n- **[Hei Feng](/Deities.aspx?ID=40)** Speed 70 feet, [_air walk_](/Spells.aspx?ID=6), ignore difficult terrain and greater difficult terrain; **Melee** <actions string=\"Single Action\" /> drunken sword ([forceful](/Traits.aspx?ID=180), [reach 15 feet](/Traits.aspx?ID=192)), **Damage** 4d6+6 slashing plus 1d6 [electricity splash damage](/Traits.aspx?ID=150); **Ranged** <actions string=\"Single Action\" /> storm surge ([range 120 feet](/Traits.aspx?ID=248), [air](/Traits.aspx?ID=5), [water](/Traits.aspx?ID=165)), **Damage** 4d6+3 bludgeoning plus 1d6 [electricity splash damage](/Traits.aspx?ID=150). The caster is immune to this splash damage.\r\n- **[Kazutal](/Deities.aspx?ID=41)** Speed 60 feet, ignore difficult terrain; **Melee** <actions string=\"Single Action\" /> machete ([agile](/Traits.aspx?ID=170), [reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d6+6 slashing; **Ranged** <actions string=\"Single Action\" /> jaguar pounce ([range 60 feet](/Traits.aspx?ID=248)); Damage 5d6+3 piercing plus 1d6 [persistent bleed](/Conditions.aspx?ID=29).\r\n- **[Kurgess](/Deities.aspx?ID=42)** Speed 70 feet, climb Speed 50 feet, swim Speed 50 feet, immune to [immobilized](/Conditions.aspx?ID=24); **Melee** <actions string=\"Single Action\" /> lashing chain ([disarm](/Traits.aspx?ID=175), [reach 20 feet](/Traits.aspx?ID=192), [trip](/Traits.aspx?ID=196)), **Damage** 6d6+6 bludgeoning; **Ranged** <actions string=\"Single Action\" /> javelin ([range increment 60 feet](/Traits.aspx?ID=248), [thrown](/Traits.aspx?ID=195)), **Damage** 6d6+3 piercing.\r\n- **[Milani](/Deities.aspx?ID=43)** Speed 50 feet, fly Speed 70 feet; shield (15 Hardness, cant be damaged); **Melee** <actions string=\"Single Action\" /> morningstar ([versatile P](/Traits.aspx?ID=200), [reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d8+6 bludgeoning.\r\n- **[Nivi Rhombodazzle](/Deities.aspx?ID=44)** Speed 50 feet, burrow Speed 30 feet, immune to [immobilized](/Conditions.aspx?ID=24); **Melee** <actions string=\"Single Action\" /> _returning light hammer_ ([agile](/Traits.aspx?ID=170), [thrown 40 feet](/Traits.aspx?ID=195)), **Damage** 6d6+6 bludgeoning.\r\n- **[Nocticula](/Deities.aspx?ID=45)** Speed 70 feet, fly Speed 70 feet; **Melee** <actions string=\"Single Action\" /> tail stinger ([agile](/Traits.aspx?ID=170), [finesse](/Traits.aspx?ID=179), [reach 15 feet](/Traits.aspx?ID=192), [trip](/Traits.aspx?ID=196)), **Damage** 6d6+6 slashing; **Ranged** <actions string=\"Single Action\" /> magnanimous smile ([nonlethal](/Traits.aspx?ID=188), [range 120 feet](/Traits.aspx?ID=248), [visual](/Traits.aspx?ID=163)), **Damage** 6d6+3 mental.\r\n- **[Sivanah](/Deities.aspx?ID=46)** Speed 70 feet, [_air walk_](/Spells.aspx?ID=6), ignore difficult terrain and greater difficult terrain; **Melee** <actions string=\"Single Action\" /> bladed scarf ([disarm](/Traits.aspx?ID=175), [finesse](/Traits.aspx?ID=179), [reach 15 feet](/Traits.aspx?ID=192), [trip](/Traits.aspx?ID=196)), **Damage** 6d8+6 slashing; **Ranged** <actions string=\"Single Action\" /> illusory assault ([range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 mental.\r\n- **[Shizuru](/Deities.aspx?ID=47)** Speed 70 feet, [_air walk_](/Spells.aspx?ID=6), ignore difficult terrain and greater difficult terrain; **Melee** <actions string=\"Single Action\" /> katana ([deadly 3d8](/Traits.aspx?ID=174), [two-hand d10](/Traits.aspx?ID=198), [reach 15 feet](/Traits.aspx?ID=192), [versatile P](/Traits.aspx?ID=200)), **Damage** 6d6+6 slashing; **Ranged** <actions string=\"Single Action\" /> sunbolt arrow ([range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 fire.\r\n- **[Tsukiyo](/Deities.aspx?ID=48)** Speed 70 feet, [_air walk_](/Spells.aspx?ID=6), ignore difficult terrain and greater difficult terrain; **Melee** <actions string=\"Single Action\" /> longspear ([reach 20 feet](/Traits.aspx?ID=192)), **Damage** 6d10+6 piercing; **Ranged** <actions string=\"Single Action\" /> moonbeam ([nonlethal](/Traits.aspx?ID=188), [range 120 feet](/Traits.aspx?ID=248), [silver](/Equipment.aspx?ID=379)), **Damage** 6d6+3 mental.\r\n\r\n<title level=\"2\">The Mwangi Expanse</title>\r\n\r\n- **[Adanye](/Deities.aspx?ID=223)** Speed 70 feet, climb speed 70 feet, immune to [immobilized](/Conditions.aspx?ID=24); **Melee** <actions string=\"Single Action\" /> claw ([agile](/Traits.aspx?ID=170), [finesse](/Traits.aspx?ID=179), [reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d10+6 slashing; **Ranged** <actions string=\"Single Action\" /> hearth ember ([range 120 feet](/Traits.aspx?ID=248)), **Damage** 4d6+3 fire and 2d6 [persistent fire](/Conditions.aspx?ID=29)\r\n- **[Angazhan](/Deities.aspx?ID=72)** Speed 60 feet, climb speed 60 feet; **Melee** <actions string=\"Single Action\" /> fist ([agile](/Traits.aspx?ID=170), [reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d8+6 bludgeoning; **Ranged** <actions string=\"Single Action\" /> Bellowing Roar ([range increment 100 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 mental\r\n- **[Balumbdar](/Deities.aspx?ID=224)** Speed 70 feet, climb 50 feet, immune to [immobilized](/Conditions.aspx?ID=24); **Melee** <actions string=\"Single Action\" /> slam ([reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d12+4 bludgeoning; **Ranged** <actions string=\"Single Action\" /> overbearing pressure ([range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 bludgeoning\r\n- **[Chohar](/Deities.aspx?ID=215)** Speed 70 feet, [_air walk_](/Spells.aspx?ID=6); **Melee** <actions string=\"Single Action\" /> jaws ([agile](/Traits.aspx?ID=170), [reach 15 feet](/Traits.aspx?ID=192)), **Damage** 5d6+6 piercing plus 1d6 fire damage; **Ranged** <actions string=\"Single Action\" /> sunbeam ([range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+6 fire\r\n- **[Kalekot](/Deities.aspx?ID=225)** Speed 70 feet, ignore difficult terrain; **Melee** <actions string=\"Single Action\" /> ivory fangs ([fatal d10](/Traits.aspx?ID=178), [reach 10 feet](/Traits.aspx?ID=192)), **Damage** 6d6+6 piercing; **Ranged** <actions string=\"Single Action\" /> whisper of unmaking ([range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 slashing\r\n- **[Lubaiko](/Deities.aspx?ID=226)** Speed 30 feet, fly speed 70 feet; **Melee** <actions string=\"Single Action\" /> longspear ([reach 20 feet](/Traits.aspx?ID=192)), **Damage** 6d12+6 piercing; **Ranged** <actions string=\"Single Action\" /> flaming lightning ([versatile fire](/Traits.aspx?ID=200), [range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 electricity\r\n- **[Luhar](/Deities.aspx?ID=216)** Speed 70 feet, ignore difficult terrain and greater difficult terrain; **Melee** <actions string=\"Single Action\" /> spiked chain ([disarm](/Traits.aspx?ID=175), [finesse](/Traits.aspx?ID=179), [trip](/Traits.aspx?ID=196), [reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d8+6 slashing; **Ranged** <actions string=\"Single Action\" /> touch of mercy ([range increment 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 negative\r\n- **[Mazludeh](/Deities.aspx?ID=227)** Speed 70 feet, climb 50 feet, shield (15 hardness, can't be damaged); **Melee** <actions string=\"Single Action\" /> viper strike ([reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d10+6 piercing; **Ranged** <actions string=\"Single Action\" /> stone rain ([range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 bludgeoning\r\n- **[Tlehar](/Deities.aspx?ID=217)** Speed 50 feet, fly speed 70 feet, cannot be [immobilized](/Conditions.aspx?ID=24); **Melee** <actions string=\"Single Action\" /> morningstar ([versatile piercing](/Traits.aspx?ID=200), [reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d6+6 bludgeoning; **Ranged** <actions string=\"Single Action\" /> morning light ([range increment 120 feet](/Traits.aspx?ID=248)), **Damage** 3d6+3 fire and 3d6+3 positive\r\n- **[Uvuko](/Deities.aspx?ID=228)** Speed 30 feet, fly speed 70 feet, immune to [immobilized](/Conditions.aspx?ID=24); **Melee** <actions string=\"Single Action\" /> maul ([shove](/Traits.aspx?ID=193), [reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d12+6 bludgeoning; **Ranged** <actions string=\"Single Action\" /> breath of lightning ([range increment 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 electricity\r\n- **[Walkena](/Deities.aspx?ID=159)** Speed 60 feet, [_air walk_](/Spells.aspx?ID=6); **Melee** <actions string=\"Single Action\" /> holy spear ([reach 20 feet](/Traits.aspx?ID=192); [versatile fire](/Traits.aspx?ID=200)), **Damage** 6d12+6 piercing; **Ranged** <actions string=\"Single Action\" /> sunfire ([range increment 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+6 fire\r\n\r\n<title level=\"2\">Pathfinder #176: Lost Mammoth Valley</title>\r\n\r\n- **[Alglenweis](/Deities.aspx?ID=171)** Speed 70 feet, [_air walk_](/Spells.aspx?ID=6), immune to difficult terrain and greater difficult terrain; **Melee** <actions string=\"Single Action\" /> icicle ([agile](/Traits.aspx?ID=170), [reach 15 feet](/Traits.aspx?ID=192)), **Damage** 4d6+6 piercing plus 2d6 cold; **Ranged** <actions string=\"Single Action\" /> blizzard blast ([range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6 cold\r\n- **[Bergelmir](/Deities.aspx?ID=237)** Speed 60 feet, [_air walk_](/Spells.aspx?ID=6); **Melee** <actions string=\"Single Action\" /> staff ([reach 15 feet](/Traits.aspx?ID=192), [two-handed d8](/Traits.aspx?ID=198)), **Damage** 6d6+6 bludgeoning; **Ranged** <actions string=\"Single Action\" /> resonating wisdom ([nonlethal](/Traits.aspx?ID=188), [range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 mental\r\n- **[Fandarra](/Deities.aspx?ID=236)** Speed 70 feet, immune to [immobilized](/Conditions.aspx?ID=24), ignore difficult terrain and greater difficult terrain; **Melee** <actions string=\"Single Action\" /> dagger ([agile](/Traits.aspx?ID=170), [finesse](/Traits.aspx?ID=179), [reach 15 feet](/Traits.aspx?ID=192), [thrown 40 feet](/Traits.aspx?ID=195), [versatile P](/Traits.aspx?ID=200)), **Damage** 6d6+6 piercing; **Ranged** <actions string=\"Single Action\" /> life blast ([range 60 feet](/Traits.aspx?ID=248), [versatile positive](/Traits.aspx?ID=200)), **Damage** 6d6+3 negative\r\n- **[Immonhiel](/Deities.aspx?ID=238)** Speed 50 feet, fly Speed 70 feet; **Melee** <actions string=\"Single Action\" /> hatchet ([agile](/Traits.aspx?ID=170), [reach 15 feet](/Traits.aspx?ID=192), [sweep](/Traits.aspx?ID=194), [thrown 40 feet](/Traits.aspx?ID=195)), **Damage** 6d6+6 slashing; **Ranged** <actions string=\"Single Action\" /> harmful vapors ([range 60 feet](/Traits.aspx?ID=248)), **Damage** 5d6 poison plus 1d6 poison [splash](/Traits.aspx?ID=150) damage. The caster is immune to this splash damage.\r\n- **[Ng](/Deities.aspx?ID=98)** Speed 70 feet, [_air walk_](/Spells.aspx?ID=6), immune to [immobilized](/Conditions.aspx?ID=24), ignore difficult and greater difficult terrain; **Melee** <actions string=\"Single Action\" /> gauntlet ([agile](/Traits.aspx?ID=170), [free-hand](/Traits.aspx?ID=181), [reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d4+6 bludgeoning; **Ranged** <actions string=\"Single Action\" /> seasonal blast [(range 120 feet](/Traits.aspx?ID=248), [versatile cold, fire, or slashing](/Traits.aspx?ID=200)), **Damage** 6d6+3 bludgeoning\r\n- **[Rowdrosh](/Deities.aspx?ID=240)** Speed 70 feet, ignore difficult terrain and greater difficult terrain; **Melee** <actions string=\"Single Action\" /> crook ([reach 15 feet](/Traits.aspx?ID=192),[trip](/Actions.aspx?ID=40), [two-handed d8](/Traits.aspx?ID=198)), **Damage** 6d6+6 bludgeoning plus [Grab](/MonsterAbilities.aspx?ID=18); **Ranged** <actions string=\"Single Action\" /> sheep stampede ([range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 bludgeoning\r\n- **[Skode](/Deities.aspx?ID=239)** Speed 70 feet, [_air walk_](/Spells.aspx?ID=6), ignore difficult terrain and greater difficult terrain; **Melee** <actions string=\"Single Action\" /> spear ([reach 15 feet](/Traits.aspx?ID=192), [thrown 40 feet](/Traits.aspx?ID=195)), **Damage** 6d6+6 piercing; **Ranged** <actions string=\"Single Action\" /> longbow ([deadly 3d10](/Traits.aspx?ID=174), [range increment 150 feet](/Traits.aspx?ID=248)), **Damage** 6d8+3 piercing\r\n- **[Tanagaar](/Deities.aspx?ID=129)** Speed 50 feet, fly Speed 70 feet, immune to [immobilized](/Conditions.aspx?ID=24); **Melee** <actions string=\"Single Action\" /> beak ([reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d8+6 piercing; **Melee** <actions string=\"Single Action\" /> talons ([agile](/Traits.aspx?ID=170), [cold iron](/Equipment.aspx?ID=272), [finesse](/Traits.aspx?ID=179), [reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d6+6 slashing; **Ranged** <actions string=\"Single Action\" /> hurled pinion ([agile](/Traits.aspx?ID=170), [cold iron](/Equipment.aspx?ID=272), [range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 piercing\r\n\r\n<title level=\"2\">Knights of Lastwall</title>\r\n\r\n- **[Arqueros](/Deities.aspx?ID=244)** When casting the _avatar_ spell, a worshipper of Arqueros typically becomes a resplendent figure clad head to toe in gleaming golden armor, gripping a diamond-bladed [spear](/Weapons.aspx?ID=10) in a gauntleted hand and a mighty shield in the other. They gain the following additional abilities.<br /> **Arqueros** Speed 60 feet, immune to [immobilized](/Conditions.aspx?ID=24); shield (15 Hardness, can't be damaged); **Melee** <actions string=\"Single Action\" /> spear ([reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d8+6 piercing; **Ranged** <actions string=\"Single Action\" /> gaze of the stalwart guardian ([range 60 feet](/Traits.aspx?ID=248), [visual](/Traits.aspx?ID=163)), **Damage** 6d6+3 mental\r\n- **[Falayna](/Deities.aspx?ID=119)** When casting the _avatar_ spell, a worshipper of Falayna is typically girded in a silver breastplate and fashionable attire. They clutch a razor-edged [longsword](/Weapons.aspx?ID=31) in hands bedecked in jeweled rings. They gain the following additional abilities.<br /> **Falayna** Speed 70 feet, [_air walk_](/Spells.aspx?ID=6); **Melee** <actions string=\"Single Action\" /> longsword ([reach 15 feet](/Traits.aspx?ID=192), [versatile piercing](/Traits.aspx?ID=200)), **Damage** 6d8+6 slashing; **Ranged** <actions string=\"Single Action\" /> ring salvo ([range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 bludgeoning<br />\r\n- **[Gendowyn](/Deities.aspx?ID=152)** When casting the _avatar_ spell, a worshipper of Gendowyn typically becomes a being of earth and living flora, with furry, hooved legs and control over nature. They gain the following additional abilities. **Gendowyn** Speed 60 feet, burrow 30 feet, climb 30 feet; **Melee** <actions string=\"Single Action\" /> whip of lashing vines ([disarm](/Traits.aspx?ID=175), [finesse](/Traits.aspx?ID=179), [nonlethal](/Traits.aspx?ID=188), [reach 20 feet](/Traits.aspx?ID=192), [trip](/Traits.aspx?ID=196)), **Damage** 6d4+6 slashing; **Ranged** <actions string=\"Single Action\" /> nature's wrath unbound ([range 60 feet](/Traits.aspx?ID=248), [ranged trip](/Traits.aspx?ID=251), [versatile piercing](/Traits.aspx?ID=200), [versatile slashing](/Traits.aspx?ID=200)), **Damage** 6d6+3 bludgeoning\r\n- **[Kols](/Deities.aspx?ID=89)** When casting the _avatar_ spell, a worshipper of Kols typically becomes a living embodiment of justice, with a tome of laws to protect the innocent, a gavel to subdue the guilty, and the wisdom and courage to discern which is which. They gain the following additional abilities.<br /> **Kols** Speed 50 feet, ignore difficult terrain and greater difficult terrain, immune to [immobilized](/Conditions.aspx?ID=24); **Melee** <actions string=\"Single Action\" /> decisive gavel ([agile](/Traits.aspx?ID=170), [reach 15 feet](/Traits.aspx?ID=192), [thrown 40 feet](/Traits.aspx?ID=195)), **Damage** 6d6+6 bludgeoning; **Ranged** <actions string=\"Single Action\" /> pronounce judgment ([auditory](/Traits.aspx?ID=16), [nonlethal](/Traits.aspx?ID=188), [range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 sonic\r\n- **[Ragathiel](/Deities.aspx?ID=126)** When casting the _avatar_ spell, a worshipper of Ragathiel typically grows five wings of flame upon their back and wields a flaming [bastard sword](/Weapons.aspx?ID=15). They gain the following additional abilities.<br /> **Ragathiel** Speed 30 feet, fly 70 feet; **Melee** <actions string=\"Single Action\" /> bastard sword ([reach 15 feet](/Traits.aspx?ID=192), [silver](/Equipment.aspx?ID=379), [two-handed d12](/Traits.aspx?ID=198)), **Damage** 5d8+6 slashing plus 1d8 fire; **Ranged** <actions string=\"Single Action\" /> flames of righteous vengeance ([range 60 feet](/Traits.aspx?ID=248)), **Damage** 4d6+3 fire plus 1d6 fire [splash](/Traits.aspx?ID=150) damage. The caster is immune to this splash damage.\r\n- **[Suyuddha](/Deities.aspx?ID=245)** When casting the avatar spell, a worshipper of Suyuddha typically has shining golden eyes, tiger-like markings upon their flesh, and wears armor composed of fractal angles. They gain the following additional abilities.<br /> **Suyuddha** Speed 70 feet, [_air walk_](/Spells.aspx?ID=6); **Melee** <actions string=\"Single Action\" /> tekko-kagi ([agile](/Traits.aspx?ID=170), [disarm](/Traits.aspx?ID=175), [finesse](/Traits.aspx?ID=179), [parry](/Traits.aspx?ID=190), [reach 15 feet](/Traits.aspx?ID=192), [trip](/Traits.aspx?ID=196)), Damage 6d4+6 slashing; Ranged <actions string=\"Single Action\" /> calculated countermeasures (range 60 feet, [versatile bludgeoning](/Traits.aspx?ID=303), [versatile slashing](/Traits.aspx?ID=200)), Damage 6d6+3 piercing\r\n- **[Vildeis](/Deities.aspx?ID=130)** When casting the _avatar_ spell, a worshipper of Vildeis typically sprouts blood-soaked wings from their back. Celestial sigils carved into their flesh recount every worthy sacrifice they've ever made. They gain the following additional abilities.<br /> **Vildeis** Speed 30 feet, fly 70 feet; **Melee** <actions string=\"Single Action\" /> dagger ([agile](/Traits.aspx?ID=170), [finesse](/Traits.aspx?ID=179), [reach 15 feet](/Traits.aspx?ID=192), [thrown 40 feet](/Traits.aspx?ID=195), [versatile slashing](/Traits.aspx?ID=200)), **Damage** 5d4+6 piercing plus 1d6 [persistent bleed damage](/Conditions.aspx?ID=29); **Ranged** <actions string=\"Single Action\" /> cry of the martyred ([range 120 feet](/Traits.aspx?ID=248)), **Damage** 5d6+3 sonic plus 1d6 [persistent mental](/Conditions.aspx?ID=29)\r\n\r\n<title level=\"2\">Impossible Lands</title>\r\n\r\n- **[Aakriti](/Deities.aspx?ID=261)** Speed 70 feet, ignore difficult terrain and greater difficult terrain, immune to [immobilized](/Conditions.aspx?ID=24); **Melee** <actions string=\"Single Action\" /> tendril whip ([disarm](/Traits.aspx?ID=175), [finesse](/Traits.aspx?ID=179), [nonlethal](/Traits.aspx?ID=188), [reach 20 feet](/Traits.aspx?ID=192), [trip](/Traits.aspx?ID=196)), **Damage** 6d4+6 slashing; **Ranged** thorns <actions string=\"Single Action\" /> ([range 100 feet](/Traits.aspx?ID=248)), **Damage** 6d6+6 piercing \r\n- **[Arundhat](/Deities.aspx?ID=186)** Speed 70 feet, [_air walk_](/Spells.aspx?ID=6), immune to [immobilized](/Conditions.aspx?ID=24); **Melee** <actions string=\"Single Action\" /> thorned blossom ([agile](/Traits.aspx?ID=170), [finesse](/Traits.aspx?ID=179), [nonlethal](/Traits.aspx?ID=188), [reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d6+6 piercing damage; **Ranged** <actions string=\"Single Action\" /> ten thousand petals ([nonlethal](/Traits.aspx?ID=188), [range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 mental damage\r\n- **[Chamidu](/Deities.aspx?ID=188)** Speed 50 feet, fly Speed 70 feet; **Melee** <actions string=\"Single Action\" /> spear ([reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d10+6 piercing; **Ranged** <actions string=\"Single Action\" /> call beast ([range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 slashing; **Ranged** <actions string=\"Single Action\" /> lightning strike ([electricity](/Traits.aspx?ID=56), [range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 electricity\r\n- **[Diomazul](/Deities.aspx?ID=190)** Speed 70 feet, swim Speed 40 feet, burrow Speed 40 feet; **Melee** <actions string=\"Single Action\" /> eighty-blade war dance ([forceful](/Traits.aspx?ID=180), [reach 15 feet](/Traits.aspx?ID=192), [versatile P](/Traits.aspx?ID=200)), **Damage** 6d8+6 slashing; **Ranged** <actions string=\"Single Action\" /> principle of retribution (damages only creatures who have previously attacked you, [range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3\r\n- **[Likha](/Deities.aspx?ID=192)** Speed 70 feet, immune to [immobilized](/Conditions.aspx?ID=24); **Melee** <actions string=\"Single Action\" /> trunk ([disarm](/Traits.aspx?ID=175), [reach 20 feet](/Traits.aspx?ID=192)), **Damage** 6d6+6 bludgeoning plus grasping trunk; **Grasping Trunk** A Large or smaller creature hit by the avatar's trunk is [grabbed](/Conditions.aspx?ID=20). If the avatar moves, it can bring the grabbed creature along with it.\r\n- **[Mahathallah](/Deities.aspx?ID=170)** Speed 30 feet, fly Speed 70 feet, automatically succeeds at all flat checks to attack a [hidden](/Conditions.aspx?ID=22) or [concealed](/Conditions.aspx?ID=4) creature; **Ranged** <actions string=\"Single Action\" /> hideous vision ([range 120 feet](/Traits.aspx?ID=248), [visual](/Traits.aspx?ID=163)), **Damage** 6d6+3 mental\r\n- **[Ragdya](/Deities.aspx?ID=194)** Speed 70 feet, climb Speed 50 feet, immune to [immobilized](/Conditions.aspx?ID=24); **Melee** gada <actions string=\"Single Action\" /> ([reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d10+6 bludgeoning; **Ranged** <actions string=\"Single Action\" /> mountain gust ([air](/Traits.aspx?ID=5), [range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d4+3 bludgeoning plus [pushed 5 feet](/Rules.aspx?ID=451) in any direction\r\n- **[Ravithra](/Deities.aspx?ID=218)** Speed 50 feet, ignore difficult terrain and greater difficult terrain, immune to [immobilized](/Conditions.aspx?ID=24); **Melee** <actions string=\"Single Action\" /> jaws ([reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d10+6 piercing; **Melee** <actions string=\"Single Action\" /> tail swipe ([disarm](/Traits.aspx?ID=175), [reach 15 feet](/Traits.aspx?ID=192), [trip](/Traits.aspx?ID=196)), **Damage** 6d8+6 bludgeoning\r\n- **[Vineshvakhi](/Deities.aspx?ID=262)** Speed 70 feet, [_air walk_](/Spells.aspx?ID=6); shield (Hardness 15, can't be damaged); **Melee** <actions string=\"Single Action\" /> longsword ([reach 15 feet](/Traits.aspx?ID=192), [versatile P](/Traits.aspx?ID=200)), **Damage** 6d8+6 slashing\r\n- **[Arazni](/Deities.aspx?ID=31)** Speed 70 feet, [_air walk_](/Spells.aspx?ID=6), immune to [immobilized](/Conditions.aspx?ID=24); **Melee** <actions string=\"Single Action\" /> rapier ([deadly 3d8](/Traits.aspx?ID=174), [reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d8+6 piercing; **Ranged** <actions string=\"Single Action\" /> call blood ([range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6 [persistent bleed](/Conditions.aspx?ID=29) damage.\r\n\r\n<title level=\"2\">Pathfinder #186: Ghost King's Rage</title>\r\n\r\n- **[Narakaas](/Deities.aspx?ID=143)** When casting the _avatar_ spell, a worshipper of Narakaas transforms into a creature with four stag-like legs and bone antlers. Their face becomes featureless, and their body is composed of thousands of shattered pieces of themselves, bound together with radiant gold light. They gain the following additional abilities.<br />**Narakaas** Speed 70 feet, [_air walk_](/Spells.aspx?ID=6); **Melee** <actions string=\"Single Action\" /> greataxe ([reach 15 feet](/Traits.aspx?ID=192), [sweep](/Traits.aspx?ID=194)), **Damage** 5d12+6 slashing; **Ranged** <actions string=\"Single Action\" /> shattering introspection ([range 120 feet](/Traits.aspx?ID=248)), **Damage** 5d6+3 mental plus 1d6 [persistent mental](/Conditions.aspx?ID=29)\r\n\r\n<title level=\"2\">Pathfinder #189: Dreamers of the Nameless Spires</title>\r\n\r\n- **[Findeladlara](/Deities.aspx?ID=109)** When casting the _avatar_ spell, a worshiper of Findeladlara transforms into a towering and beautiful elven woman armed with a staff. They gain the following additional abilities<br /> **Findeladlara** Speed 70 feet, [_air walk_](/Spells.aspx?ID=6); **Melee** [one-action] staff ([two-hand d8](/Traits.aspx?ID=198)), **Damage** 6d4+6 bludgeoning; **Ranged** [one-action] whirling snowflakes ([range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 cold\r\n\r\n<title level=\"2\">Firebrands</title>\r\n\r\n- **[Arshea](/Deities.aspx?ID=113)** When casting the _avatar_ spell, a worshipper of Arshea becomes a fluid, shifting humanoid that changes appearance, gender, and form moment by moment, though the caster can choose one specific form if desired. Dressed in gossamer sashes, scarves, and veils, each form wields a flail and possesses magnificent, wispy wings of gray and silver feathers. They gain the following additional abilities.<br /> **Arshea** Speed 30 feet, fly 70 feet, immune to [forced movement](/Rules.aspx?ID=451), immune to [immobilized](/Conditions.aspx?ID=24); **Melee** <actions string=\"Single Action\" /> flail ([disarm](/Traits.aspx?ID=175), [reach 15 feet](/Traits.aspx?ID=192), [sweep](/Traits.aspx?ID=194), [trip](/Traits.aspx?ID=196)), **Damage** 6d6+6 bludgeoning; **Melee** <actions string=\"Single Action\" /> gossamer veil ([disarm](/Traits.aspx?ID=175), [finesse](/Traits.aspx?ID=179), [grapple](/Traits.aspx?ID=184), [nonlethal](/Traits.aspx?ID=188), [reach 20 feet](/Traits.aspx?ID=192), [trip](/Traits.aspx?ID=196)), **Damage** 6d4+6 slashing; **Ranged** <actions string=\"Single Action\" /> gaze of abandon ([nonlethal](/Traits.aspx?ID=188), [range 120 feet](/Traits.aspx?ID=248), [visual](/Traits.aspx?ID=163)), **Damage** 6d6+3 mental.\r\n- **[Jin Li](/Deities.aspx?ID=264)** When casting the _avatar_ spell, a worshipper of Jin Li becomes a glorious dragon carp. With three gills on each side of their neck, they gain billowing orange and yellow fins, bulging eyes, and shimmering golden scales. Capable of breathing above and below water, swimming through the water, and flopping across the ground, their body is muscular and constantly moving. They gain the following additional abilities.<br /> **Jin Li** Speed 30 feet, swim 60 feet, ignore difficult terrain and greater difficult terrain; can breathe underwater; **Melee** <actions string=\"Single Action\" /> smashing flop ([backswing](/Traits.aspx?ID=173), [reach 15 feet](/Traits.aspx?ID=192), [shove](/Traits.aspx?ID=193)), **Damage** 6d8+6 bludgeoning; **Ranged** <actions string=\"Single Action\" /> mighty splash ([range 60 feet](/Traits.aspx?ID=248)), **Damage** 4d6+3 bludgeoning plus 1d6 bludgeoning [splash](/Traits.aspx?ID=150). The caster is immune to this splash damage.\r\n- **[Marishi](/Deities.aspx?ID=265)** When casting the _avatar_ spell, a worshipper of Marishi becomes stronger and more muscular, with powerful arm and leg muscles to propel them across the battlefield. To enable that mobility, they gain colorful, comfortable attire that's close-fitting to the body (to stay out of the way), and they boast a collar of colorful ribbons, woven together like the ribbons of the maypole that symbolizes Marishi's worship. They wear [spiked gauntlets](/Weapons.aspx?ID=11) on their hands and a wide leather belt around their waist. They gain the following additional abilities. <br />**Marishi** Speed 70 feet, climb 50 feet, swim 50 feet, air walk; **Melee** <actions string=\"Single Action\" /> spiked gauntlet ([agile](/Traits.aspx?ID=170), [free-hand](/Traits.aspx?ID=181), [reach 15 feet](/Traits.aspx?ID=192)), **Damage** 6d4+6 piercing; **Ranged**<actions string=\"Single Action\" /> strain of exertion ([nonlethal](/Traits.aspx?ID=188), [range 120 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 mental\r\n- **[Picoperi](/Deities.aspx?ID=266)** When casting the _avatar_ spell, a worshipper of Picoperi becomes youthful in appearance with overlarge sparkling eyes, a wide smile, dimpled cheeks, and a messy mop of hair. They wear a colorful yellow and green vest, and their movements trail sparkles or produce comical sounds. They often display signs of mischief and raucous play, such as dirt smears across their cheeks, grass stains on their clothes, worn fabric, or scuffed knees. Their pockets are filled with innocent tools of mischief like water balloons, sticks, stones, or elastics. They gain the following additional abilities.<br /> **Picoperi** Speed 70 feet, immune to [immobilized](/Conditions.aspx?ID=24), [_air walk_](/Spells.aspx?ID=6); **Melee** <actions string=\"Single Action\" /> cunning prank ([finesse](/Traits.aspx?ID=179), [nonlethal](/Traits.aspx?ID=188), [reach 15 feet](/Traits.aspx?ID=192), [versatile P or S](/Traits.aspx?ID=200)), **Damage** 6d4+6 bludgeoning; **Ranged** <actions string=\"Single Action\" /> uncontrollable laughter ([nonlethal](/Traits.aspx?ID=188), [range 60 feet](/Traits.aspx?ID=248)), **Damage** 6d6+3 mental\r\n- **[Thisamet](/Deities.aspx?ID=267)** When casting the _avatar_ spell, a worshipper of Thisamet becomes middle-aged and nondescript, with festive but understated attire, deep laugh lines, and eyes that sparkle with mirth. They carry a serving platter overflowing with the bounty of a feast, including ripe fruits, slow-roasted meats, spiced vegetables, rich stews, and a multitude of fresh-baked pies. The food carried on this platter doesn't weigh down the caster, never spills, and never empties. They gain the following additional abilities.<br /> **Thisamet** Speed 60 feet, ignore difficult terrain and greater difficult terrain, [_air walk_](/Spells.aspx?ID=6); serving platter shield (15 Hardness, can't be damaged); **Melee** <actions string=\"Single Action\" /> serving platter ([nonlethal](/Traits.aspx?ID=188), [reach 15 feet](/Traits.aspx?ID=192), [shove](/Traits.aspx?ID=193), [two-hand d6](/Traits.aspx?ID=198)), **Damage** 6d4+6 bludgeoning; **Ranged** <actions string=\"Single Action\" /> fresh-baked pie ([range 60 feet](/Traits.aspx?ID=248)), **Damage** 4d4+3 bludgeoning plus 2d4 fire\r\n- **[Yelayne](/Deities.aspx?ID=268)** When casting the _avatar_ spell, a worshipper of Yelayne becomes dressed in fashionable attire of exquisite craftsmanship and entirely unique design, tailored to their personal tastes. These clothes usually include detailed embroidery, colorful ribbons, intricate beadwork, or artful pleating, along with a flowing cloak, robe, or skirt. The patterning of the fabrics and decorative details showcases the caster's achievements and life events. Their hair, if possible, and their attire billow in a constant and playful breeze. They gain the following additional abilities.<br /> **Yelayne** Speed 60 feet, fly 70 feet; **Melee** <actions string=\"Single Action\" /> whip of entangling threads ([disarm](/Traits.aspx?ID=175), [finesse](/Traits.aspx?ID=179), [nonlethal](/Traits.aspx?ID=188), [reach 20 feet](/Traits.aspx?ID=192), [trip](/Traits.aspx?ID=196)), **Damage** 6d4+6 slashing plus [Grab](/MonsterAbilities.aspx?ID=18); **Ranged** <actions string=\"Single Action\" /> gust of captivated wind ([range 120 feet](/Traits.aspx?ID=248), [versatile S](/Traits.aspx?ID=200)), **Damage** 6d6+3 bludgeoning plus [Push](/MonsterAbilities.aspx?ID=25)","mystery_markdown":"","name":"Avatar","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 318 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTransform into a battle form determined by your deity.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 318"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 318 <sup>4.0</sup></row>","speed":{},"summary":"Transform into a battle form determined by your deity.","summary_markdown":"Transform into a battle form determined by your deity.","text":" Avatar Source Core Rulebook pg. 318 4.0 Tradition Divine Cast Two Actions somatic, verbal Duration 1 minute --- You transform into an avatar of your deity, assuming a Huge battle form. You must have space to expand or the spell is lost. You have hands in this battle form and can take manipulate actions. You can Dismiss this spell. You gain the following statistics and abilities regardless of which deity's battle form you assume: AC = 25 + your level. Ignore your armor's check penalty and Speed reduction. 30 temporary Hit Points. Darkvision. One or more attacks specific to your deity's battle form, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +33, and you use the listed damage. Melee attacks are Strength based (for the purposes of the enfeebled condition, for example) unless they have the finesse trait, and all ranged attacks are Dexterity based. Attacks that deal positive or negative damage don't heal creatures. Athletics modifier of +35, unless your own is higher. You also gain the specific abilities listed for your deity below: Core Rulebook - Abadar Speed 50 feet, burrow Speed 30 feet, immune to immobilized; Ranged Single Action crossbow (range increment 120 feet, reload 1), Damage 6d10+3 piercing. - Asmodeus Speed 70 feet, air walk ; Melee Single Action mace (reach 15 feet), Damage 6d10+6 bludgeoning; Ranged Single Action hell fire (range 120 feet), Damage 6d6+3 fire. - Calistria Speed 30 feet, fly Speed 70 feet; Melee Single Action whip (disarm, finesse, nonlethal, reach 20 feet), Damage 6d4+6 slashing; Ranged Single Action savored sting (range 60 feet), Damage 6d6+3 poison. - Cayden Cailean Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Melee Single Action rapier (deadly, reach 15 feet), Damage 6d6+6 piercing; Ranged Single Action ale splash (range 120 feet), Damage 6d6+3 poison. - Desna Speed 30 feet, fly Speed 70 feet; Melee Single Action starknife (agile, deadly, finesse, reach 15 feet, silver, thrown 60 feet), Damage 6d4+6 piercing; Ranged Single Action moonbeam (range 120 feet, silver), Damage 6d6+3 fire. - Erastil Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Ranged Single Action longbow (deadly d8, range increment 150 feet), Damage 6d8+3 piercing. - Gorum Speed 70 feet, immune to immobilized; Melee Single Action greatsword (versatile P, reach 15 feet), Damage 6d12+6 slashing. - Gozreh no land Speed, fly Speed 70 feet, swim Speed 70 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action waves (shove, reach 15 feet, thrown 20 feet), Damage 6d8+6 bludgeoning; Ranged Single Action wind (versatile electricity, range 120 feet), Damage 6d6+3 bludgeoning. - Iomedae Speed 70 feet, air walk ; shield (15 Hardness, can't be damaged); Melee Single Action longsword (versatile P, reach 15 feet), Damage 6d8+6 slashing. - Irori Speed 80 feet, air walk ; Melee Single Action unfettered strike (agile, versatile P or S, finesse, reach 15 feet), Damage 6d8+6 bludgeoning; Ranged Single Action wind strike (range 60 feet), Damage 6d4+6 bludgeoning. - Lamashtu Speed 30 feet, fly Speed 70 feet; Melee Single Action falchion (forceful, reach 15 feet), Damage 6d10+6 slashing; Ranged Single Action waters of Lamashtu (range 120 feet), Damage 6d6+3 poison. - Nethys Speed 70 feet, air walk ; Ranged Single Action raw magic (range 120 feet; versatile cold, electricity, or fire), Damage 6d6 force. - Norgorber Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Melee Single Action shortsword (agile, finesse, versatile S, reach 15 feet), Damage 6d6+6 piercing; Ranged Single Action blackfinger toss (range 120 feet), Damage 6d6+3 poison. - Pharasma Speed 70 feet, air walk ; Melee Single Action dagger (agile, finesse, reach 15 feet, thrown 40 feet), Damage 6d6+6 slashing; Ranged Single Action spiral blast (range 120 feet, damages only undead), Damage 6d8+3 positive. - Rovagug Speed 50 feet, burrow Speed 30 feet, immune to immobilized; Melee Single Action jaws (reach 15 feet), Damage 6d12+6 piercing; Melee Single Action leg (agile, versatile P, reach 15 feet), Damage 6d8+6 bludgeoning. - Sarenrae Speed 30 feet, fly Speed 70 feet; Melee Single Action scimitar (forceful, nonlethal, reach 15 feet), Damage 6d6+6 slashing; Ranged Single Action everflame (nonlethal, range 120 feet), Damage 6d6+3 fire. - Shelyn Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Melee Single Action glaive (deadly d8, nonlethal, reach 20 feet), Damage 6d8+6 slashing; Ranged Single Action melody of inner beauty, (nonlethal, range 120 feet), Damage 6d6+3 sonic. - Torag Speed 50 feet, burrow Speed 30 feet, immune to immobilized; shield (15 Hardness, can't be damaged); Melee Single Action warhammer (shove, reach 15 feet), Damage 6d8+6 bludgeoning. - Urgathoa Speed 70 feet, air walk ; Melee Single Action scythe (deadly d10, trip, reach 15 feet), Damage 6d10+6 slashing; Ranged Single Action pallid plague (range 120 feet), Damage 6d6+3 negative. - Zon-Kuthon Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Melee Single Action spiked chain (disarm, trip, reach 15 feet), Damage 6d8+6 slashing; Ranged Single Action midnight pain (mental, nonlethal, range 120 feet), Damage 6d6+3 mental. Gods &amp; Magic - Achaekek Speed 70 feet, climb Speed 50 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action mantis claw (agile, backswing, finesse, reach 15 feet, versatile P), Damage 6d8+6 slashing; Ranged Single Action spine volley (range 60 feet), Damage 6d6+3 piercing. - Alseta Speed 40 feet, dimensional Speed 60 feet; Melee Single Action dagger (agile, finesse, reach 15 feet, thrown 40 feet, versatile P), Damage 6d6+6 piercing; Ranged Single Action portal toss (range 60 feet), Damage 6d6+3 bludgeoning. When casting the avatar spell, a worshipper of Alseta gains the following additional abilities. The dimensional Speed allows the avatar of Alseta to cast dimension door at will as a divine innate spell, spending a single action to move up to 60 feet. The portal toss Strike causes the creature to fall through a series of portals before landing in the same spot and taking damage. - Arazni Speed 70 feet, air walk , immune to immobilized; Melee Single Action rapier (deadly 3d8, reach 15 feet), Damage 6d8+6 piercing; Ranged Single Action call blood (range 120 feet), Damage 6d6 persistent bleed damage. - Besmara Speed 40 feet, swim Speed 70 feet, immune to immobilized; Melee Single Action rapier (deadly 3d8, disarm, finesse, reach 15 feet), Damage 6d6+6 piercing; Ranged Single Action ships cannon (range 120 feet), Damage 6d6+3 bludgeoning. - Brigh Speed 60 feet, immune to immobilized, air walk ; Melee Single Action light hammer (agile, reach 15 feet, thrown 40 feet), Damage 6d6+6 bludgeoning; Ranged Single Action bolt of molten bronze (range 120 feet), Damage 6d8+3 fire. - Casandalee Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Melee Single Action polytool (reach 15 feet), Damage 6d6+6 slashing; Ranged Single Action logic blast (range 120 feet), Damage 6d6+3 mental. - Chaldira Speed 70 feet, air walk , immune to immobilized; Melee Single Action shortsword (agile, finesse, reach 15 feet, versatile S), Damage 6d6+6 piercing; Ranged Single Action fistful of buttons (nonlethal, range 120 feet), Damage 6d6+3 bludgeoning. - Ghlaunder Speed 30 feet, fly Speed 70 feet; Melee Single Action proboscis (agile, reach 20 feet), Damage 6d6+6 piercing plus 3d6 persistent bleed. - Grandmother Spider Speed 70 feet, climb Speed 70 feet, immune to immobilized; Melee Single Action leg (deadly 3d8, finesse, reach 15 feet, versatile P), Damage 6d6+6 bludgeoning; Ranged Single Action venom web (range 120 feet), Damage 6d6+3 poison. - Groetus Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Melee Single Action war flail (disarm, reach 15 feet, sweep, trip), Damage 6d10+6 bludgeoning; Ranged Single Action dreadful thought (range 120 feet), Damage 6d6+3 mental. - Gruhastha Speed 50 feet, fly Speed 70 feet; Melee Single Action fist (agile, finesse, nonlethal, reach 15 feet), Damage 6d6+6 bludgeoning; Ranged Single Action arrow of enlightenment (deadly 3d10, range increment 120 feet), Damage 6d6+3 piercing. - Hei Feng Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Melee Single Action drunken sword (forceful, reach 15 feet), Damage 4d6+6 slashing plus 1d6 electricity splash damage; Ranged Single Action storm surge (range 120 feet, air, water), Damage 4d6+3 bludgeoning plus 1d6 electricity splash damage. The caster is immune to this splash damage. - Kazutal Speed 60 feet, ignore difficult terrain; Melee Single Action machete (agile, reach 15 feet), Damage 6d6+6 slashing; Ranged Single Action jaguar pounce (range 60 feet); Damage 5d6+3 piercing plus 1d6 persistent bleed. - Kurgess Speed 70 feet, climb Speed 50 feet, swim Speed 50 feet, immune to immobilized; Melee Single Action lashing chain (disarm, reach 20 feet, trip), Damage 6d6+6 bludgeoning; Ranged Single Action javelin (range increment 60 feet, thrown), Damage 6d6+3 piercing. - Milani Speed 50 feet, fly Speed 70 feet; shield (15 Hardness, cant be damaged); Melee Single Action morningstar (versatile P, reach 15 feet), Damage 6d8+6 bludgeoning. - Nivi Rhombodazzle Speed 50 feet, burrow Speed 30 feet, immune to immobilized; Melee Single Action returning light hammer (agile, thrown 40 feet), Damage 6d6+6 bludgeoning. - Nocticula Speed 70 feet, fly Speed 70 feet; Melee Single Action tail stinger (agile, finesse, reach 15 feet, trip), Damage 6d6+6 slashing; Ranged Single Action magnanimous smile (nonlethal, range 120 feet, visual), Damage 6d6+3 mental. - Sivanah Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Melee Single Action bladed scarf (disarm, finesse, reach 15 feet, trip), Damage 6d8+6 slashing; Ranged Single Action illusory assault (range 120 feet), Damage 6d6+3 mental. - Shizuru Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Melee Single Action katana (deadly 3d8, two-hand d10, reach 15 feet, versatile P), Damage 6d6+6 slashing; Ranged Single Action sunbolt arrow (range 120 feet), Damage 6d6+3 fire. - Tsukiyo Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Melee Single Action longspear (reach 20 feet), Damage 6d10+6 piercing; Ranged Single Action moonbeam (nonlethal, range 120 feet, silver), Damage 6d6+3 mental. The Mwangi Expanse - Adanye Speed 70 feet, climb speed 70 feet, immune to immobilized; Melee Single Action claw (agile, finesse, reach 15 feet), Damage 6d10+6 slashing; Ranged Single Action hearth ember (range 120 feet), Damage 4d6+3 fire and 2d6 persistent fire - Angazhan Speed 60 feet, climb speed 60 feet; Melee Single Action fist (agile, reach 15 feet), Damage 6d8+6 bludgeoning; Ranged Single Action Bellowing Roar (range increment 100 feet), Damage 6d6+3 mental - Balumbdar Speed 70 feet, climb 50 feet, immune to immobilized; Melee Single Action slam (reach 15 feet), Damage 6d12+4 bludgeoning; Ranged Single Action overbearing pressure (range 120 feet), Damage 6d6+3 bludgeoning - Chohar Speed 70 feet, air walk ; Melee Single Action jaws (agile, reach 15 feet), Damage 5d6+6 piercing plus 1d6 fire damage; Ranged Single Action sunbeam (range 120 feet), Damage 6d6+6 fire - Kalekot Speed 70 feet, ignore difficult terrain; Melee Single Action ivory fangs (fatal d10, reach 10 feet), Damage 6d6+6 piercing; Ranged Single Action whisper of unmaking (range 120 feet), Damage 6d6+3 slashing - Lubaiko Speed 30 feet, fly speed 70 feet; Melee Single Action longspear (reach 20 feet), Damage 6d12+6 piercing; Ranged Single Action flaming lightning (versatile fire, range 120 feet), Damage 6d6+3 electricity - Luhar Speed 70 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action spiked chain (disarm, finesse, trip, reach 15 feet), Damage 6d8+6 slashing; Ranged Single Action touch of mercy (range increment 120 feet), Damage 6d6+3 negative - Mazludeh Speed 70 feet, climb 50 feet, shield (15 hardness, can't be damaged); Melee Single Action viper strike (reach 15 feet), Damage 6d10+6 piercing; Ranged Single Action stone rain (range 120 feet), Damage 6d6+3 bludgeoning - Tlehar Speed 50 feet, fly speed 70 feet, cannot be immobilized; Melee Single Action morningstar (versatile piercing, reach 15 feet), Damage 6d6+6 bludgeoning; Ranged Single Action morning light (range increment 120 feet), Damage 3d6+3 fire and 3d6+3 positive - Uvuko Speed 30 feet, fly speed 70 feet, immune to immobilized; Melee Single Action maul (shove, reach 15 feet), Damage 6d12+6 bludgeoning; Ranged Single Action breath of lightning (range increment 120 feet), Damage 6d6+3 electricity - Walkena Speed 60 feet, air walk ; Melee Single Action holy spear (reach 20 feet; versatile fire), Damage 6d12+6 piercing; Ranged Single Action sunfire (range increment 120 feet), Damage 6d6+6 fire Pathfinder #176: Lost Mammoth Valley - Alglenweis Speed 70 feet, air walk , immune to difficult terrain and greater difficult terrain; Melee Single Action icicle (agile, reach 15 feet), Damage 4d6+6 piercing plus 2d6 cold; Ranged Single Action blizzard blast (range 120 feet), Damage 6d6 cold - Bergelmir Speed 60 feet, air walk ; Melee Single Action staff (reach 15 feet, two-handed d8), Damage 6d6+6 bludgeoning; Ranged Single Action resonating wisdom (nonlethal, range 120 feet), Damage 6d6+3 mental - Fandarra Speed 70 feet, immune to immobilized, ignore difficult terrain and greater difficult terrain; Melee Single Action dagger (agile, finesse, reach 15 feet, thrown 40 feet, versatile P), Damage 6d6+6 piercing; Ranged Single Action life blast (range 60 feet, versatile positive), Damage 6d6+3 negative - Immonhiel Speed 50 feet, fly Speed 70 feet; Melee Single Action hatchet (agile, reach 15 feet, sweep, thrown 40 feet), Damage 6d6+6 slashing; Ranged Single Action harmful vapors (range 60 feet), Damage 5d6 poison plus 1d6 poison splash damage. The caster is immune to this splash damage. - Ng Speed 70 feet, air walk , immune to immobilized, ignore difficult and greater difficult terrain; Melee Single Action gauntlet (agile, free-hand, reach 15 feet), Damage 6d4+6 bludgeoning; Ranged Single Action seasonal blast (range 120 feet, versatile cold, fire, or slashing), Damage 6d6+3 bludgeoning - Rowdrosh Speed 70 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action crook (reach 15 feet,trip, two-handed d8), Damage 6d6+6 bludgeoning plus Grab; Ranged Single Action sheep stampede (range 120 feet), Damage 6d6+3 bludgeoning - Skode Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Melee Single Action spear (reach 15 feet, thrown 40 feet), Damage 6d6+6 piercing; Ranged Single Action longbow (deadly 3d10, range increment 150 feet), Damage 6d8+3 piercing - Tanagaar Speed 50 feet, fly Speed 70 feet, immune to immobilized; Melee Single Action beak (reach 15 feet), Damage 6d8+6 piercing; Melee Single Action talons (agile, cold iron, finesse, reach 15 feet), Damage 6d6+6 slashing; Ranged Single Action hurled pinion (agile, cold iron, range 120 feet), Damage 6d6+3 piercing Knights of Lastwall - Arqueros When casting the avatar spell, a worshipper of Arqueros typically becomes a resplendent figure clad head to toe in gleaming golden armor, gripping a diamond-bladed spear in a gauntleted hand and a mighty shield in the other. They gain the following additional abilities. Arqueros Speed 60 feet, immune to immobilized; shield (15 Hardness, can't be damaged); Melee Single Action spear (reach 15 feet), Damage 6d8+6 piercing; Ranged Single Action gaze of the stalwart guardian (range 60 feet, visual), Damage 6d6+3 mental - Falayna When casting the avatar spell, a worshipper of Falayna is typically girded in a silver breastplate and fashionable attire. They clutch a razor-edged longsword in hands bedecked in jeweled rings. They gain the following additional abilities. Falayna Speed 70 feet, air walk ; Melee Single Action longsword (reach 15 feet, versatile piercing), Damage 6d8+6 slashing; Ranged Single Action ring salvo (range 120 feet), Damage 6d6+3 bludgeoning - Gendowyn When casting the avatar spell, a worshipper of Gendowyn typically becomes a being of earth and living flora, with furry, hooved legs and control over nature. They gain the following additional abilities. Gendowyn Speed 60 feet, burrow 30 feet, climb 30 feet; Melee Single Action whip of lashing vines (disarm, finesse, nonlethal, reach 20 feet, trip), Damage 6d4+6 slashing; Ranged Single Action nature's wrath unbound (range 60 feet, ranged trip, versatile piercing, versatile slashing), Damage 6d6+3 bludgeoning - Kols When casting the avatar spell, a worshipper of Kols typically becomes a living embodiment of justice, with a tome of laws to protect the innocent, a gavel to subdue the guilty, and the wisdom and courage to discern which is which. They gain the following additional abilities. Kols Speed 50 feet, ignore difficult terrain and greater difficult terrain, immune to immobilized; Melee Single Action decisive gavel (agile, reach 15 feet, thrown 40 feet), Damage 6d6+6 bludgeoning; Ranged Single Action pronounce judgment (auditory, nonlethal, range 120 feet), Damage 6d6+3 sonic - Ragathiel When casting the avatar spell, a worshipper of Ragathiel typically grows five wings of flame upon their back and wields a flaming bastard sword. They gain the following additional abilities. Ragathiel Speed 30 feet, fly 70 feet; Melee Single Action bastard sword (reach 15 feet, silver, two-handed d12), Damage 5d8+6 slashing plus 1d8 fire; Ranged Single Action flames of righteous vengeance (range 60 feet), Damage 4d6+3 fire plus 1d6 fire splash damage. The caster is immune to this splash damage. - Suyuddha When casting the avatar spell, a worshipper of Suyuddha typically has shining golden eyes, tiger-like markings upon their flesh, and wears armor composed of fractal angles. They gain the following additional abilities. Suyuddha Speed 70 feet, air walk ; Melee Single Action tekko-kagi (agile, disarm, finesse, parry, reach 15 feet, trip), Damage 6d4+6 slashing; Ranged Single Action calculated countermeasures (range 60 feet, versatile bludgeoning, versatile slashing), Damage 6d6+3 piercing - Vildeis When casting the avatar spell, a worshipper of Vildeis typically sprouts blood-soaked wings from their back. Celestial sigils carved into their flesh recount every worthy sacrifice they've ever made. They gain the following additional abilities. Vildeis Speed 30 feet, fly 70 feet; Melee Single Action dagger (agile, finesse, reach 15 feet, thrown 40 feet, versatile slashing), Damage 5d4+6 piercing plus 1d6 persistent bleed damage; Ranged Single Action cry of the martyred (range 120 feet), Damage 5d6+3 sonic plus 1d6 persistent mental Impossible Lands - Aakriti Speed 70 feet, ignore difficult terrain and greater difficult terrain, immune to immobilized; Melee Single Action tendril whip (disarm, finesse, nonlethal, reach 20 feet, trip), Damage 6d4+6 slashing; Ranged thorns Single Action (range 100 feet), Damage 6d6+6 piercing - Arundhat Speed 70 feet, air walk , immune to immobilized; Melee Single Action thorned blossom (agile, finesse, nonlethal, reach 15 feet), Damage 6d6+6 piercing damage; Ranged Single Action ten thousand petals (nonlethal, range 120 feet), Damage 6d6+3 mental damage - Chamidu Speed 50 feet, fly Speed 70 feet; Melee Single Action spear (reach 15 feet), Damage 6d10+6 piercing; Ranged Single Action call beast (range 120 feet), Damage 6d6+3 slashing; Ranged Single Action lightning strike (electricity, range 120 feet), Damage 6d6+3 electricity - Diomazul Speed 70 feet, swim Speed 40 feet, burrow Speed 40 feet; Melee Single Action eighty-blade war dance (forceful, reach 15 feet, versatile P), Damage 6d8+6 slashing; Ranged Single Action principle of retribution (damages only creatures who have previously attacked you, range 120 feet), Damage 6d6+3 - Likha Speed 70 feet, immune to immobilized; Melee Single Action trunk (disarm, reach 20 feet), Damage 6d6+6 bludgeoning plus grasping trunk; Grasping Trunk A Large or smaller creature hit by the avatar's trunk is grabbed. If the avatar moves, it can bring the grabbed creature along with it. - Mahathallah Speed 30 feet, fly Speed 70 feet, automatically succeeds at all flat checks to attack a hidden or concealed creature; Ranged Single Action hideous vision (range 120 feet, visual), Damage 6d6+3 mental - Ragdya Speed 70 feet, climb Speed 50 feet, immune to immobilized; Melee gada Single Action (reach 15 feet), Damage 6d10+6 bludgeoning; Ranged Single Action mountain gust (air, range 120 feet), Damage 6d4+3 bludgeoning plus pushed 5 feet in any direction - Ravithra Speed 50 feet, ignore difficult terrain and greater difficult terrain, immune to immobilized; Melee Single Action jaws (reach 15 feet), Damage 6d10+6 piercing; Melee Single Action tail swipe (disarm, reach 15 feet, trip), Damage 6d8+6 bludgeoning - Vineshvakhi Speed 70 feet, air walk ; shield (Hardness 15, can't be damaged); Melee Single Action longsword (reach 15 feet, versatile P), Damage 6d8+6 slashing - Arazni Speed 70 feet, air walk , immune to immobilized; Melee Single Action rapier (deadly 3d8, reach 15 feet), Damage 6d8+6 piercing; Ranged Single Action call blood (range 120 feet), Damage 6d6 persistent bleed damage. Pathfinder #186: Ghost King's Rage - Narakaas When casting the avatar spell, a worshipper of Narakaas transforms into a creature with four stag-like legs and bone antlers. Their face becomes featureless, and their body is composed of thousands of shattered pieces of themselves, bound together with radiant gold light. They gain the following additional abilities. Narakaas Speed 70 feet, air walk ; Melee Single Action greataxe (reach 15 feet, sweep), Damage 5d12+6 slashing; Ranged Single Action shattering introspection (range 120 feet), Damage 5d6+3 mental plus 1d6 persistent mental Pathfinder #189: Dreamers of the Nameless Spires - Findeladlara When casting the avatar spell, a worshiper of Findeladlara transforms into a towering and beautiful elven woman armed with a staff. They gain the following additional abilities Findeladlara Speed 70 feet, air walk ; Melee one-action] staff ([two-hand d8), Damage 6d4+6 bludgeoning; Ranged one-action] whirling snowflakes ([range 120 feet), Damage 6d6+3 cold Firebrands - Arshea When casting the avatar spell, a worshipper of Arshea becomes a fluid, shifting humanoid that changes appearance, gender, and form moment by moment, though the caster can choose one specific form if desired. Dressed in gossamer sashes, scarves, and veils, each form wields a flail and possesses magnificent, wispy wings of gray and silver feathers. They gain the following additional abilities. Arshea Speed 30 feet, fly 70 feet, immune to forced movement, immune to immobilized; Melee Single Action flail (disarm, reach 15 feet, sweep, trip), Damage 6d6+6 bludgeoning; Melee Single Action gossamer veil (disarm, finesse, grapple, nonlethal, reach 20 feet, trip), Damage 6d4+6 slashing; Ranged Single Action gaze of abandon (nonlethal, range 120 feet, visual), Damage 6d6+3 mental. - Jin Li When casting the avatar spell, a worshipper of Jin Li becomes a glorious dragon carp. With three gills on each side of their neck, they gain billowing orange and yellow fins, bulging eyes, and shimmering golden scales. Capable of breathing above and below water, swimming through the water, and flopping across the ground, their body is muscular and constantly moving. They gain the following additional abilities. Jin Li Speed 30 feet, swim 60 feet, ignore difficult terrain and greater difficult terrain; can breathe underwater; Melee Single Action smashing flop (backswing, reach 15 feet, shove), Damage 6d8+6 bludgeoning; Ranged Single Action mighty splash (range 60 feet), Damage 4d6+3 bludgeoning plus 1d6 bludgeoning splash. The caster is immune to this splash damage. - Marishi When casting the avatar spell, a worshipper of Marishi becomes stronger and more muscular, with powerful arm and leg muscles to propel them across the battlefield. To enable that mobility, they gain colorful, comfortable attire that's close-fitting to the body (to stay out of the way), and they boast a collar of colorful ribbons, woven together like the ribbons of the maypole that symbolizes Marishi's worship. They wear spiked gauntlets on their hands and a wide leather belt around their waist. They gain the following additional abilities. Marishi Speed 70 feet, climb 50 feet, swim 50 feet, air walk; Melee Single Action spiked gauntlet (agile, free-hand, reach 15 feet), Damage 6d4+6 piercing; Ranged Single Action strain of exertion (nonlethal, range 120 feet), Damage 6d6+3 mental - Picoperi When casting the avatar spell, a worshipper of Picoperi becomes youthful in appearance with overlarge sparkling eyes, a wide smile, dimpled cheeks, and a messy mop of hair. They wear a colorful yellow and green vest, and their movements trail sparkles or produce comical sounds. They often display signs of mischief and raucous play, such as dirt smears across their cheeks, grass stains on their clothes, worn fabric, or scuffed knees. Their pockets are filled with innocent tools of mischief like water balloons, sticks, stones, or elastics. They gain the following additional abilities. Picoperi Speed 70 feet, immune to immobilized, air walk ; Melee Single Action cunning prank (finesse, nonlethal, reach 15 feet, versatile P or S), Damage 6d4+6 bludgeoning; Ranged Single Action uncontrollable laughter (nonlethal, range 60 feet), Damage 6d6+3 mental - Thisamet When casting the avatar spell, a worshipper of Thisamet becomes middle-aged and nondescript, with festive but understated attire, deep laugh lines, and eyes that sparkle with mirth. They carry a serving platter overflowing with the bounty of a feast, including ripe fruits, slow-roasted meats, spiced vegetables, rich stews, and a multitude of fresh-baked pies. The food carried on this platter doesn't weigh down the caster, never spills, and never empties. They gain the following additional abilities. Thisamet Speed 60 feet, ignore difficult terrain and greater difficult terrain, air walk ; serving platter shield (15 Hardness, can't be damaged); Melee Single Action serving platter (nonlethal, reach 15 feet, shove, two-hand d6), Damage 6d4+6 bludgeoning; Ranged Single Action fresh-baked pie (range 60 feet), Damage 4d4+3 bludgeoning plus 2d4 fire - Yelayne When casting the avatar spell, a worshipper of Yelayne becomes dressed in fashionable attire of exquisite craftsmanship and entirely unique design, tailored to their personal tastes. These clothes usually include detailed embroidery, colorful ribbons, intricate beadwork, or artful pleating, along with a flowing cloak, robe, or skirt. The patterning of the fabrics and decorative details showcases the caster's achievements and life events. Their hair, if possible, and their attire billow in a constant and playful breeze. They gain the following additional abilities. Yelayne Speed 60 feet, fly 70 feet; Melee Single Action whip of entangling threads (disarm, finesse, nonlethal, reach 20 feet, trip), Damage 6d4+6 slashing plus Grab; Ranged Single Action gust of captivated wind (range 120 feet, versatile S), Damage 6d6+3 bludgeoning plus Push","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Polymorph","Transmutation"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=16","weakness":{}}},{"_index":"aon18","_id":"spell-17","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Hag"],"bloodline_markdown":"[Hag](/Bloodlines.aspx?ID=8)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Mother Vulture","The Lantern King"],"deity_markdown":"[Mother Vulture](/Deities.aspx?ID=142), [The Lantern King](/Deities.aspx?ID=95)","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[6],"id":"spell-17","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Baleful Polymorph](/Spells.aspx?ID=17)</title>\n\n<traits>\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 320 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Hag](/Bloodlines.aspx?ID=8)\r\n\r\n**Deities**\r\n[Mother Vulture](/Deities.aspx?ID=142), [The Lantern King](/Deities.aspx?ID=95)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou transform the target creature into a harmless animal appropriate to the area, with effects based on its Fortitude save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target's body gains minor features of the harmless animal. Its insides churn as they partially transform, causing it to be sickened 1. When it recovers from the sickened condition, its features revert to normal.<br />\r\n**Failure** The target transforms for 1 minute but keeps its mind. If it spends all its actions on its turn concentrating on its original form, it can attempt a Will save to end the effect immediately.<br />\r\n**Critical Failure** The target is transformed into the chosen harmless animal, body and mind, for an unlimited duration.","mystery_markdown":"","name":"Baleful Polymorph","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 320 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Hag](/Bloodlines.aspx?ID=8)\r\n\r\n**Deities**\r\n[Mother Vulture](/Deities.aspx?ID=142), [The Lantern King](/Deities.aspx?ID=95)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Transform a creature into a harmless animal.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 320"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 320 <sup>4.0</sup></row>","speed":{},"summary":" Transform a creature into a harmless animal.","summary_markdown":" Transform a creature into a harmless animal.","target":"1 creature","target_markdown":"1 creature","text":" Baleful Polymorph Source Core Rulebook pg. 320 4.0 Traditions Arcane, Primal Bloodline Hag Deities Mother Vulture, The Lantern King Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Fortitude Duration varies --- You transform the target creature into a harmless animal appropriate to the area, with effects based on its Fortitude save. Critical Success The target is unaffected. Success The target's body gains minor features of the harmless animal. Its insides churn as they partially transform, causing it to be sickened 1. When it recovers from the sickened condition, its features revert to normal. Failure The target transforms for 1 minute but keeps its mind. If it spends all its actions on its turn concentrating on its original form, it can attempt a Will save to end the effect immediately. Critical Failure The target is transformed into the chosen harmless animal, body and mind, for an unlimited duration.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Incapacitation","Polymorph","Transmutation"],"trait_markdown":"[Incapacitation](/Traits.aspx?ID=93), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Incapacitation","Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=17","weakness":{}}},{"_index":"aon18","_id":"spell-18","_score":2.8109283,"_source":{"actions":"Two Actions","area":"5-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-18","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Bane](/Spells.aspx?ID=18)</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 320 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 5-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou fill the minds of your enemies with doubt. Enemies in the area must succeed at a Will save or take a 1 status penalty to attack rolls as long as they are in the area. Once per turn, starting the turn after you cast _bane_, you can use a single action, which has the [concentrate](/Traits.aspx?ID=32) trait, to increase the emanation's radius by 5 feet and force enemies in the area that weren't yet affected to attempt another saving throw. _Bane_ can [counteract](/Rules.aspx?ID=371) [_bless_](/Spells.aspx?ID=25).","mystery_markdown":"","name":"Bane","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 320 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 5-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWeaken enemies' attacks in an aura around you.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 320"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 320 <sup>4.0</sup></row>","speed":{},"summary":"Weaken enemies' attacks in an aura around you.","summary_markdown":"Weaken enemies' attacks in an aura around you.","text":" Bane Source Core Rulebook pg. 320 4.0 Traditions Divine, Occult Cast Two Actions somatic, verbal Area 5-foot emanation Saving Throw Will Duration 1 minute --- You fill the minds of your enemies with doubt. Enemies in the area must succeed at a Will save or take a 1 status penalty to attack rolls as long as they are in the area. Once per turn, starting the turn after you cast bane , you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet and force enemies in the area that weren't yet affected to attempt another saving throw. Bane can counteract bless .","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Enchantment","Mental"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)","trait_raw":["Enchantment","Mental"],"type":"Spell","url":"/Spells.aspx?ID=18","weakness":{}}},{"_index":"aon18","_id":"spell-19","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["9th"],"heighten_level":[5,9],"id":"spell-19","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Banishment](/Spells.aspx?ID=19)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 320 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature that isn't on its home plane\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou send the target back to its home plane. The target must attempt a Will save. You can spend an extra action while Casting this Spell and add a material component to give the creature a 2 circumstance penalty to its save. The component must be a specially gathered object that is anathema to the creature, and not from a [material component pouch](/Equipment.aspx?ID=33). This spell fails if you aren't on your home plane when you cast it.\r\n\r\n**Critical Success** The target resists being banished and you are stunned 1.<br />\r\n**Success** The target resists being banished.<br />\r\n**Failure** The target is banished.<br />\r\n**Critical Failure** The target is banished and can't return by any means to the plane it's banished from for 1 week.\n\n---\r\n**Heightened (9th)** You can target up to 10 creatures. The extra material component affects targets to which it is anathema.","mystery_markdown":"","name":"Banishment","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 320 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature that isn't on its home plane\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSend a creature back to its home plane.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 320"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 320 <sup>4.0</sup></row>","speed":{},"summary":"Send a creature back to its home plane.","summary_markdown":"Send a creature back to its home plane.","target":"1 creature that isn't on its home plane","target_markdown":"1 creature that isn't on its home plane","text":" Banishment Source Core Rulebook pg. 320 4.0 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Range 30 feet Target 1 creature that isn't on its home plane Saving Throw Will --- You send the target back to its home plane. The target must attempt a Will save. You can spend an extra action while Casting this Spell and add a material component to give the creature a 2 circumstance penalty to its save. The component must be a specially gathered object that is anathema to the creature, and not from a material component pouch. This spell fails if you aren't on your home plane when you cast it. Critical Success The target resists being banished and you are stunned 1. Success The target resists being banished. Failure The target is banished. Critical Failure The target is banished and can't return by any means to the plane it's banished from for 1 week. --- Heightened (9th) You can target up to 10 creatures. The extra material component affects targets to which it is anathema.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Abjuration","Incapacitation"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Incapacitation](/Traits.aspx?ID=93)","trait_raw":["Abjuration","Incapacitation"],"type":"Spell","url":"/Spells.aspx?ID=19","weakness":{}}},{"_index":"aon18","_id":"spell-20","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Gendowyn","Gendowyn"],"deity_markdown":"[Gendowyn](/Deities.aspx?ID=152), [Gendowyn](/Deities.aspx?ID=152)","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["+2"],"heighten_level":[2,4,6,8,10],"id":"spell-20","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Barkskin](/Spells.aspx?ID=20)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 320 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Gendowyn](/Deities.aspx?ID=152), [Gendowyn](/Deities.aspx?ID=152)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.\n\n---\r\n**Heightened (+2)** The resistances increase by 2, and the weakness increases by 3.","mystery_markdown":"","name":"Barkskin","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 320 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Gendowyn](/Deities.aspx?ID=152), [Gendowyn](/Deities.aspx?ID=152)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTarget's skin is covered in protective bark.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 320"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 320 <sup>4.0</sup></row>","speed":{},"summary":"Target's skin is covered in protective bark.","summary_markdown":"Target's skin is covered in protective bark.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Barkskin Source Core Rulebook pg. 320 4.0 Tradition Primal Deities Gendowyn, Gendowyn Cast Two Actions somatic, verbal Range touch Target 1 willing creature Duration 10 minutes --- The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt. --- Heightened (+2) The resistances increase by 2, and the weakness increases by 3.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Abjuration","Plant"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Plant](/Traits.aspx?ID=125)","trait_raw":["Abjuration","Plant"],"type":"Spell","url":"/Spells.aspx?ID=20","weakness":{}}},{"_index":"aon18","_id":"spell-21","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"unlimited","exclude_from_search":false,"heighten_level":[9],"id":"spell-21","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"Standard\">[Bind Soul](/Spells.aspx?ID=21)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 320 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n**Requirements** black sapphire with a gp value of at least the target's level × 100\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature that died within the last minute\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** unlimited\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou wrench the target's soul away before it can pass on to the afterlife and imprison it in a black sapphire.\n\n While the soul is in the gem, the target can't be returned to life through any means, even powerful magic such as [_wish_](/Spells.aspx?ID=377). If the gem is destroyed or _bind soul_ is counteracted on the gem, the soul is freed. The gem has AC 16 and Hardness 10. A gem can't hold more than one soul, and any attempt wastes the spell.","mystery_markdown":"","name":"Bind Soul","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","requirement":"black sapphire with a gp value of at least the target's level × 100","requirement_markdown":"black sapphire with a gp value of at least the target's level × 100","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 320 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n**Requirements** black sapphire with a gp value of at least the target's level × 100\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature that died within the last minute\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** unlimited\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nImprison a dead creature's soul.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 320"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 320 <sup>4.0</sup></row>","speed":{},"summary":"Imprison a dead creature's soul.","summary_markdown":"Imprison a dead creature's soul.","target":"1 creature that died within the last minute","target_markdown":"1 creature that died within the last minute","text":" Bind Soul Source Core Rulebook pg. 320 4.0 Traditions Divine, Occult Cast Two Actions somatic, verbal Requirements black sapphire with a gp value of at least the target's level × 100 Range 30 feet Target 1 creature that died within the last minute Duration unlimited --- You wrench the target's soul away before it can pass on to the afterlife and imprison it in a black sapphire. While the soul is in the gem, the target can't be returned to life through any means, even powerful magic such as wish . If the gem is destroyed or bind soul is counteracted on the gem, the soul is freed. The gem has AC 16 and Hardness 10. A gem can't hold more than one soul, and any attempt wastes the spell.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Evil","Necromancy","Uncommon"],"trait_markdown":"[Evil](/Traits.aspx?ID=64), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evil","Necromancy","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=21","weakness":{}}},{"_index":"aon18","_id":"spell-22","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Undead"],"bloodline_markdown":"[Undead](/Bloodlines.aspx?ID=10)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":86400,"duration_raw":"1 day","exclude_from_search":false,"heighten_level":[3],"id":"spell-22","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Bind Undead](/Spells.aspx?ID=22)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 321 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Undead](/Bloodlines.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 mindless undead creature with a level no greater than _bind undead_'s spell level\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 day\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWith a word of necromantic power, you seize control of the target. It gains the minion trait. If you or an ally uses any hostile actions against the target, the spell ends.","mystery_markdown":"","name":"Bind Undead","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 321 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Undead](/Bloodlines.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 mindless undead creature with a level no greater than _bind undead_'s spell level\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 day\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTake control of a mindless undead.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 321"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 321 <sup>4.0</sup></row>","speed":{},"summary":"Take control of a mindless undead.","summary_markdown":"Take control of a mindless undead.","target":"1 mindless undead creature with a level no greater than bind undead 's spell level","target_markdown":"1 mindless undead creature with a level no greater than _bind undead_'s spell level","text":" Bind Undead Source Core Rulebook pg. 321 4.0 Traditions Arcane, Divine, Occult Bloodline Undead Cast Two Actions somatic, verbal Range 30 feet Target 1 mindless undead creature with a level no greater than bind undead 's spell level Duration 1 day --- With a word of necromantic power, you seize control of the target. It gains the minion trait. If you or an ally uses any hostile actions against the target, the spell ends.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Necromancy"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117)","trait_raw":["Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=22","weakness":{}}},{"_index":"aon18","_id":"spell-23","_score":2.8109283,"_source":{"actions":"Three Actions","area":"20-foot burst adjacent to a flat surface","bloodline":["Aberrant"],"bloodline_markdown":"[Aberrant](/Bloodlines.aspx?ID=1)","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Abraxas","Gogunta","Yog-Sothoth"],"deity_markdown":"[Abraxas](/Deities.aspx?ID=71), [Gogunta](/Deities.aspx?ID=25), [Yog-Sothoth](/Deities.aspx?ID=166)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[5],"id":"spell-23","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Black Tentacles](/Spells.aspx?ID=23)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 321 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Aberrant](/Bloodlines.aspx?ID=1)\r\n\r\n**Deities**\r\n[Abraxas](/Deities.aspx?ID=71), [Gogunta](/Deities.aspx?ID=25), [Yog-Sothoth](/Deities.aspx?ID=166)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst adjacent to a flat surface\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nOily black tentacles rise up and attempt to capture creatures in the area. Make spell attack rolls against the Fortitude DC of each creature in the area. Any creature you succeed against is [grabbed](/Conditions.aspx?ID=20) by a tentacle and takes 3d6 bludgeoning damage. Whenever a creature ends its turn in the area, the tentacles attempt to grab that creature if they haven't already, and they deal 1d6 bludgeoning damage to any creature already grabbed.\n\n The tentacles' [Escape](/Actions.aspx?ID=79) DC is equal to your spell DC. A creature can attack a tentacle in an attempt to release its grip. Its AC is equal to your spell DC, and it is destroyed if it takes 12 or more damage. Even if destroyed, additional tentacles continue to grow in the area until the duration ends. You can Dismiss the spell.","mystery_markdown":"","name":"Black Tentacles","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 321 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Aberrant](/Bloodlines.aspx?ID=1)\r\n\r\n**Deities**\r\n[Abraxas](/Deities.aspx?ID=71), [Gogunta](/Deities.aspx?ID=25), [Yog-Sothoth](/Deities.aspx?ID=166)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst adjacent to a flat surface\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTentacles in an area grab creatures.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 321"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 321 <sup>4.0</sup></row>","speed":{},"summary":"Tentacles in an area grab creatures.","summary_markdown":"Tentacles in an area grab creatures.","text":" Black Tentacles Source Core Rulebook pg. 321 4.0 Traditions Arcane, Occult Bloodline Aberrant Deities Abraxas, Gogunta, Yog-Sothoth Cast Three Actions material, somatic, verbal Range 120 feet Area 20-foot burst adjacent to a flat surface Duration 1 minute --- Oily black tentacles rise up and attempt to capture creatures in the area. Make spell attack rolls against the Fortitude DC of each creature in the area. Any creature you succeed against is grabbed by a tentacle and takes 3d6 bludgeoning damage. Whenever a creature ends its turn in the area, the tentacles attempt to grab that creature if they haven't already, and they deal 1d6 bludgeoning damage to any creature already grabbed. The tentacles' Escape DC is equal to your spell DC. A creature can attack a tentacle in an attempt to release its grip. Its AC is equal to your spell DC, and it is destroyed if it takes 12 or more damage. Even if destroyed, additional tentacles continue to grow in the area until the duration ends. You can Dismiss the spell.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=23","weakness":{}}},{"_index":"aon18","_id":"spell-24","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline":["Angelic"],"bloodline_markdown":"[Angelic](/Bloodlines.aspx?ID=2)","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[6,7,8,9,10],"id":"spell-24","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Blade Barrier](/Spells.aspx?ID=24)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 321 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n**Bloodline**\r\n[Angelic](/Bloodlines.aspx?ID=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nBlades of force form a churning wall. The wall is a straight line 20 feet high, 120 feet long, and 2 inches thick, and it provides cover. The wall deals 7d8 force damage to each creature that's in the wall's space when it is created, that attempts to pass through the wall, or that ends its turn inside the wall. A basic Reflex save reduces the damage. A creature that succeeds at this save when the wall is created is pushed to the nearest space on the side of its choice. Creatures trying to move through the wall fail to do so if they critically fail the save, ending their movement adjacent to the wall.\n\n---\r\n**Heightened (+1)** The damage increases by 1d8.","mystery_markdown":"","name":"Blade Barrier","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 321 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n**Bloodline**\r\n[Angelic](/Bloodlines.aspx?ID=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nForm a wall of swords made of force.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 321"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 321 <sup>4.0</sup></row>","speed":{},"summary":"Form a wall of swords made of force.","summary_markdown":"Form a wall of swords made of force.","text":" Blade Barrier Source Core Rulebook pg. 321 4.0 Tradition Divine Bloodline Angelic Cast Three Actions material, somatic, verbal Range 120 feet Duration 1 minute --- Blades of force form a churning wall. The wall is a straight line 20 feet high, 120 feet long, and 2 inches thick, and it provides cover. The wall deals 7d8 force damage to each creature that's in the wall's space when it is created, that attempts to pass through the wall, or that ends its turn inside the wall. A basic Reflex save reduces the damage. A creature that succeeds at this save when the wall is created is pushed to the nearest space on the side of its choice. Creatures trying to move through the wall fail to do so if they critically fail the save, ending their movement adjacent to the wall. --- Heightened (+1) The damage increases by 1d8.","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Evocation","Force"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75)","trait_raw":["Evocation","Force"],"type":"Spell","url":"/Spells.aspx?ID=24","weakness":{}}},{"_index":"aon18","_id":"spell-25","_score":2.8109283,"_source":{"actions":"Two Actions","area":"5-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-25","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Bless](/Spells.aspx?ID=25)</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 321 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 5-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nBlessings from beyond help your companions strike true. You and your allies gain a +1 status bonus to attack rolls while within the emanation. Once per turn, starting the turn after you cast _bless_, you can use a single action, which has the [concentrate](/Traits.aspx?ID=32) trait, to increase the emanation's radius by 5 feet. _Bless_ can [counteract](/Rules.aspx?ID=371) [_bane_](/Spells.aspx?ID=18).","mystery_markdown":"","name":"Bless","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 321 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 5-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nStrengthen allies' attacks in an aura around you.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 321"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 321 <sup>4.0</sup></row>","speed":{},"summary":"Strengthen allies' attacks in an aura around you.","summary_markdown":"Strengthen allies' attacks in an aura around you.","text":" Bless Source Core Rulebook pg. 321 4.0 Traditions Divine, Occult Cast Two Actions somatic, verbal Area 5-foot emanation Duration 1 minute --- Blessings from beyond help your companions strike true. You and your allies gain a +1 status bonus to attack rolls while within the emanation. Once per turn, starting the turn after you cast bless , you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet. Bless can counteract bane .","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Enchantment","Mental"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)","trait_raw":["Enchantment","Mental"],"type":"Spell","url":"/Spells.aspx?ID=25","weakness":{}}},{"_index":"aon18","_id":"spell-26","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Hag"],"bloodline_markdown":"[Hag](/Bloodlines.aspx?ID=8)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[3],"id":"spell-26","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Blindness](/Spells.aspx?ID=26)</title>\n\n<traits>\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 321 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Hag](/Bloodlines.aspx?ID=8)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is blinded until its next turn begins.<br />\r\n**Failure** The target is blinded for 1 minute.<br />\r\n**Critical Failure** The target is blinded permanently.","mystery_markdown":"","name":"Blindness","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 321 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Hag](/Bloodlines.aspx?ID=8)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nStrike a target blind.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 321"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 321 <sup>4.0</sup></row>","speed":{},"summary":"Strike a target blind.","summary_markdown":"Strike a target blind.","target":"1 creature","target_markdown":"1 creature","text":" Blindness Source Core Rulebook pg. 321 4.0 Traditions Arcane, Divine, Occult, Primal Bloodline Hag Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Fortitude --- You blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute. Critical Success The target is unaffected. Success The target is blinded until its next turn begins. Failure The target is blinded for 1 minute. Critical Failure The target is blinded permanently.","tradition":["Arcane","Divine","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Incapacitation","Necromancy"],"trait_markdown":"[Incapacitation](/Traits.aspx?ID=93), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Incapacitation","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=26","weakness":{}}},{"_index":"aon18","_id":"spell-27","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Black Butterfly","Nethys","Ng"],"deity_markdown":"[Black Butterfly](/Deities.aspx?ID=115), [Nethys](/Deities.aspx?ID=12), [Ng](/Deities.aspx?ID=98)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[4,6,8,10],"id":"spell-27","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Blink](/Spells.aspx?ID=27)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 321 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Black Butterfly](/Deities.aspx?ID=115), [Nethys](/Deities.aspx?ID=12), [Ng](/Deities.aspx?ID=98)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou blink quickly between the Material Plane and the Ethereal Plane. You gain resistance 5 to all damage (except force). You can Sustain the Spell to vanish and reappear 10 feet away in a random direction determined by the GM; the movement doesn't trigger reactions. At the end of your turn, you vanish and reappear as above.\n\n---\r\n**Heightened (+2)** The resistance increases by 3.","mystery_markdown":"","name":"Blink","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 321 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Black Butterfly](/Deities.aspx?ID=115), [Nethys](/Deities.aspx?ID=12), [Ng](/Deities.aspx?ID=98)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFlit between the planes, vanishing and reappearing.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 321"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 321 <sup>4.0</sup></row>","speed":{},"summary":"Flit between the planes, vanishing and reappearing.","summary_markdown":"Flit between the planes, vanishing and reappearing.","text":" Blink Source Core Rulebook pg. 321 4.0 Traditions Arcane, Occult Deities Black Butterfly, Nethys, Ng Cast Two Actions somatic, verbal Duration 1 minute --- You blink quickly between the Material Plane and the Ethereal Plane. You gain resistance 5 to all damage (except force). You can Sustain the Spell to vanish and reappear 10 feet away in a random direction determined by the GM; the movement doesn't trigger reactions. At the end of your turn, you vanish and reappear as above. --- Heightened (+2) The resistance increases by 3.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration","Teleportation"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Teleportation](/Traits.aspx?ID=156)","trait_raw":["Conjuration","Teleportation"],"type":"Spell","url":"/Spells.aspx?ID=27","weakness":{}}},{"_index":"aon18","_id":"spell-28","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Black Butterfly"],"deity_markdown":"[Black Butterfly](/Deities.aspx?ID=115)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[2],"id":"spell-28","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Blur](/Spells.aspx?ID=28)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 321 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Black Butterfly](/Deities.aspx?ID=115)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target's form appears blurry. It becomes [concealed](/Conditions.aspx?ID=4). As the nature of this effect still leaves the target's location obvious, the target can't use this concealment to [Hide](/Actions.aspx?ID=62) or [Sneak](/Actions.aspx?ID=63).","mystery_markdown":"","name":"Blur","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 321 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Black Butterfly](/Deities.aspx?ID=115)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCause a target's form to become blurry and hard to hit.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 321"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 321 <sup>4.0</sup></row>","speed":{},"summary":"Cause a target's form to become blurry and hard to hit.","summary_markdown":"Cause a target's form to become blurry and hard to hit.","target":"1 creature","target_markdown":"1 creature","text":" Blur Source Core Rulebook pg. 321 4.0 Traditions Arcane, Occult Deity Black Butterfly Cast Two Actions somatic, verbal Range touch Target 1 creature Duration 1 minute --- The target's form appears blurry. It becomes concealed. As the nature of this effect still leaves the target's location obvious, the target can't use this concealment to Hide or Sneak.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Visual"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Visual](/Traits.aspx?ID=163)","trait_raw":["Illusion","Visual"],"type":"Spell","url":"/Spells.aspx?ID=28","weakness":{}}},{"_index":"aon18","_id":"spell-29","_score":2.8109283,"_source":{"actions":"Reaction","bloodline":["Phoenix"],"bloodline_markdown":"[Phoenix](/Bloodlines.aspx?ID=15)","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[5],"id":"spell-29","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Breath of Life](/Spells.aspx?ID=29)</title>\n\n<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 322 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n**Bloodline**\r\n[Phoenix](/Bloodlines.aspx?ID=15)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** A living creature within range would die.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** the triggering creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour blessing revives a creature at the moment of its death. You prevent the target from dying and restore Hit Points to the target equal to 4d8 plus your spellcasting ability modifier. You can't use _breath of life_ if the triggering effect was [_disintegrate_](/Spells.aspx?ID=76) or a death effect.","mystery_markdown":"","name":"Breath of Life","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 322 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n**Bloodline**\r\n[Phoenix](/Bloodlines.aspx?ID=15)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** A living creature within range would die.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** the triggering creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReact to revive a creature at the moment of its death.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 322"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 322 <sup>4.0</sup></row>","speed":{},"summary":"React to revive a creature at the moment of its death.","summary_markdown":"React to revive a creature at the moment of its death.","target":"the triggering creature","target_markdown":"the triggering creature","text":" Breath of Life Source Core Rulebook pg. 322 4.0 Tradition Divine Bloodline Phoenix Cast Reaction verbal Trigger A living creature within range would die. Range 60 feet Target the triggering creature --- Your blessing revives a creature at the moment of its death. You prevent the target from dying and restore Hit Points to the target equal to 4d8 plus your spellcasting ability modifier. You can't use breath of life if the triggering effect was disintegrate or a death effect.","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Healing","Necromancy","Positive"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128)","trait_raw":["Healing","Necromancy","Positive"],"trigger":"A living creature within range would die.","trigger_markdown":"A living creature within range would die.","type":"Spell","url":"/Spells.aspx?ID=29","weakness":{}}},{"_index":"aon18","_id":"spell-30","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot cone","bloodline":["Elemental","Phoenix"],"bloodline_markdown":"[Elemental](/Bloodlines.aspx?ID=6), [Phoenix](/Bloodlines.aspx?ID=15)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Angradd","Chohar","Lady Nanbyo","Moloch","Nurgal","Ra","Rovagug","Sarenrae","Szuriel","Walkena","Walkena","Ymeri"],"deity_markdown":"[Angradd](/Deities.aspx?ID=84), [Chohar](/Deities.aspx?ID=215), [Lady Nanbyo](/Deities.aspx?ID=179), [Moloch](/Deities.aspx?ID=70), [Nurgal](/Deities.aspx?ID=78), [Ra](/Deities.aspx?ID=57), [Rovagug](/Deities.aspx?ID=15), [Sarenrae](/Deities.aspx?ID=16), [Szuriel](/Deities.aspx?ID=136), [Walkena](/Deities.aspx?ID=159), [Walkena](/Deities.aspx?ID=159), [Ymeri](/Deities.aspx?ID=108)","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-30","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Burning Hands](/Spells.aspx?ID=30)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 322 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodlines**\r\n[Elemental](/Bloodlines.aspx?ID=6), [Phoenix](/Bloodlines.aspx?ID=15)\r\n\r\n**Deities**\r\n[Angradd](/Deities.aspx?ID=84), [Chohar](/Deities.aspx?ID=215), [Lady Nanbyo](/Deities.aspx?ID=179), [Moloch](/Deities.aspx?ID=70), [Nurgal](/Deities.aspx?ID=78), [Ra](/Deities.aspx?ID=57), [Rovagug](/Deities.aspx?ID=15), [Sarenrae](/Deities.aspx?ID=16), [Szuriel](/Deities.aspx?ID=136), [Walkena](/Deities.aspx?ID=159), [Walkena](/Deities.aspx?ID=159), [Ymeri](/Deities.aspx?ID=108)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 15-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nGouts of flame rush from your hands. You deal 2d6 fire damage to creatures in the area.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.","mystery_markdown":"","name":"Burning Hands","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 322 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodlines**\r\n[Elemental](/Bloodlines.aspx?ID=6), [Phoenix](/Bloodlines.aspx?ID=15)\r\n\r\n**Deities**\r\n[Angradd](/Deities.aspx?ID=84), [Chohar](/Deities.aspx?ID=215), [Lady Nanbyo](/Deities.aspx?ID=179), [Moloch](/Deities.aspx?ID=70), [Nurgal](/Deities.aspx?ID=78), [Ra](/Deities.aspx?ID=57), [Rovagug](/Deities.aspx?ID=15), [Sarenrae](/Deities.aspx?ID=16), [Szuriel](/Deities.aspx?ID=136), [Walkena](/Deities.aspx?ID=159), [Walkena](/Deities.aspx?ID=159), [Ymeri](/Deities.aspx?ID=108)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 15-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA small cone of flame rushes from your hands.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 322"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 322 <sup>4.0</sup></row>","speed":{},"summary":"A small cone of flame rushes from your hands.","summary_markdown":"A small cone of flame rushes from your hands.","text":" Burning Hands Source Core Rulebook pg. 322 4.0 Traditions Arcane, Primal Spell Lists Elemental Bloodlines Elemental, Phoenix Deities Angradd, Chohar, Lady Nanbyo, Moloch, Nurgal, Ra, Rovagug, Sarenrae, Szuriel, Walkena, Walkena, Ymeri Cast Two Actions somatic, verbal Area 15-foot cone Saving Throw basic Reflex --- Gouts of flame rush from your hands. You deal 2d6 fire damage to creatures in the area. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Evocation","Fire"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72)","trait_raw":["Evocation","Fire"],"type":"Spell","url":"/Spells.aspx?ID=30","weakness":{}}},{"_index":"aon18","_id":"spell-31","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot burst","bloodline":["Nymph","Psychopomp"],"bloodline_markdown":"[Nymph](/Bloodlines.aspx?ID=12), [Psychopomp](/Bloodlines.aspx?ID=13)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[2],"id":"spell-31","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Calm Emotions](/Spells.aspx?ID=31)</title>\n\n<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 322 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Nymph](/Bloodlines.aspx?ID=12), [Psychopomp](/Bloodlines.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 10-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** Calming urges impose a 1 status penalty to the creature's attack rolls.<br />\r\n**Failure** Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by _calm emotions_.<br />\r\n**Critical Failure** As failure, but hostility doesn't end the effect.","mystery_markdown":"","name":"Calm Emotions","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 322 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Nymph](/Bloodlines.aspx?ID=12), [Psychopomp](/Bloodlines.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 10-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSuppress strong emotions and hostility.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 322"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 322 <sup>4.0</sup></row>","speed":{},"summary":"Suppress strong emotions and hostility.","summary_markdown":"Suppress strong emotions and hostility.","text":" Calm Emotions Source Core Rulebook pg. 322 4.0 Traditions Divine, Occult Bloodlines Nymph, Psychopomp Cast Two Actions somatic, verbal Range 120 feet Area 10-foot burst Saving Throw Will Duration sustained up to 1 minute --- You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save. Critical Success The creature is unaffected. Success Calming urges impose a 1 status penalty to the creature's attack rolls. Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions . Critical Failure As failure, but hostility doesn't end the effect.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Emotion","Enchantment","Incapacitation","Mental"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106)","trait_raw":["Emotion","Enchantment","Incapacitation","Mental"],"type":"Spell","url":"/Spells.aspx?ID=31","weakness":{}}},{"_index":"aon18","_id":"spell-32","_score":2.8109283,"_source":{"actions":"Two Actions","area":"60-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[10],"id":"spell-32","level":10,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 10\" pfs=\"Standard\">[Cataclysm](/Spells.aspx?ID=32)</title>\n\n<traits>\r\n<trait label=\"Acid\" url=\"/Traits.aspx?ID=3\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 322 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 1,000 feet\r\n\r\n**Area** 60-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call upon the unimaginable power of world-ending cataclysms, ripping a small piece of each cataclysm and combining them together into one horrifically powerful attack. The following effects come down upon all creatures in the area. Treat the resistances of creatures in the area as if they were 10 lower for the purpose of determining the cataclysm's damage. Each creature attempts one basic Reflex save that applies to all five types of damage. \n<ul><li>Flesh-dissolving acid rain deals 3d10 acid damage. </li><li>A roaring earthquake shakes and bludgeons creatures on the ground, dealing 3d10 bludgeoning damage. </li><li>A blast of freezing wind deals 3d10 cold damage. </li><li>Incredible lightning lashes the area, dealing 3d10 electricity damage. </li><li>Beating winds churn across the sky, dealing 3d10 bludgeoning damage to creatures flying in the area. </li><li>An instant tsunami sweeps over creatures in the area, dealing 3d10 bludgeoning damage with the [water](/Traits.aspx?ID=165) trait (doubled for creatures swimming in the area). </li><li>A massive wildfire burns in a sudden inferno, dealing 3d10 fire damage.</li></ul>","mystery_markdown":"","name":"Cataclysm","patron_theme_markdown":"","pfs":"Standard","range":1000,"range_raw":"1,000 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Acid\" url=\"/Traits.aspx?ID=3\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 322 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 1,000 feet\r\n\r\n**Area** 60-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCall an instant, damaging cataclysm.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 322"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 322 <sup>4.0</sup></row>","speed":{},"summary":"Call an instant, damaging cataclysm.","summary_markdown":"Call an instant, damaging cataclysm.","text":" Cataclysm Source Core Rulebook pg. 322 4.0 Traditions Arcane, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Range 1,000 feet Area 60-foot burst Saving Throw basic Reflex --- You call upon the unimaginable power of world-ending cataclysms, ripping a small piece of each cataclysm and combining them together into one horrifically powerful attack. The following effects come down upon all creatures in the area. Treat the resistances of creatures in the area as if they were 10 lower for the purpose of determining the cataclysm's damage. Each creature attempts one basic Reflex save that applies to all five types of damage. Flesh-dissolving acid rain deals 3d10 acid damage. A roaring earthquake shakes and bludgeons creatures on the ground, dealing 3d10 bludgeoning damage. A blast of freezing wind deals 3d10 cold damage. Incredible lightning lashes the area, dealing 3d10 electricity damage. Beating winds churn across the sky, dealing 3d10 bludgeoning damage to creatures flying in the area. An instant tsunami sweeps over creatures in the area, dealing 3d10 bludgeoning damage with the water trait (doubled for creatures swimming in the area). A massive wildfire burns in a sudden inferno, dealing 3d10 fire damage. ","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Acid","Air","Cold","Earth","Electricity","Evocation","Fire","Water"],"trait_markdown":"[Acid](/Traits.aspx?ID=3), [Air](/Traits.aspx?ID=5), [Cold](/Traits.aspx?ID=27), [Earth](/Traits.aspx?ID=55), [Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Water](/Traits.aspx?ID=165)","trait_raw":["Acid","Air","Cold","Earth","Electricity","Evocation","Fire","Water"],"type":"Spell","url":"/Spells.aspx?ID=32","weakness":{}}},{"_index":"aon18","_id":"spell-33","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Dagon","Hei Feng","Ranginori","Vineshvakhi"],"deity_markdown":"[Dagon](/Deities.aspx?ID=75), [Hei Feng](/Deities.aspx?ID=40), [Ranginori](/Deities.aspx?ID=106), [Vineshvakhi](/Deities.aspx?ID=262)","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[6,7,8,9,10],"id":"spell-33","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Chain Lightning](/Spells.aspx?ID=33)</title>\n\n<traits>\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 322 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Dagon](/Deities.aspx?ID=75), [Hei Feng](/Deities.aspx?ID=40), [Ranginori](/Deities.aspx?ID=106), [Vineshvakhi](/Deities.aspx?ID=262)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\n\n**Target** 1 creature, plus any number of additional creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. The target must attempt a basic Reflex save. The electricity arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. You can end the chain at any point. You can't target the same creature more than once, and you must have line of effect to all targets. Roll the damage only once, and apply it to each target (halving or doubling as appropriate for its saving throw outcome). The chain ends if any one of the targets critically succeeds at its save.\n\n---\r\n**Heightened (+1)** The damage increases by 1d12.","mystery_markdown":"","name":"Chain Lightning","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 322 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Dagon](/Deities.aspx?ID=75), [Hei Feng](/Deities.aspx?ID=40), [Ranginori](/Deities.aspx?ID=106), [Vineshvakhi](/Deities.aspx?ID=262)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n \r\n\r\n**Target** 1 creature, plus any number of additional creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Lightning jumps from creature to creature.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 322"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 322 <sup>4.0</sup></row>","speed":{},"summary":" Lightning jumps from creature to creature.","summary_markdown":" Lightning jumps from creature to creature.","target":"1 creature, plus any number of additional creatures","target_markdown":"1 creature, plus any number of additional creatures","text":" Chain Lightning Source Core Rulebook pg. 322 4.0 Traditions Arcane, Primal Deities Dagon, Hei Feng, Ranginori, Vineshvakhi Cast Two Actions somatic, verbal Range 500 feet Target 1 creature, plus any number of additional creatures Saving Throw Reflex --- You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. The target must attempt a basic Reflex save. The electricity arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. You can end the chain at any point. You can't target the same creature more than once, and you must have line of effect to all targets. Roll the damage only once, and apply it to each target (halving or doubling as appropriate for its saving throw outcome). The chain ends if any one of the targets critically succeeds at its save. --- Heightened (+1) The damage increases by 1d12.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Electricity","Evocation"],"trait_markdown":"[Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Electricity","Evocation"],"type":"Spell","url":"/Spells.aspx?ID=33","weakness":{}}},{"_index":"aon18","_id":"spell-34","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Diabolic","Fey","Nymph"],"bloodline_markdown":"[Diabolic](/Bloodlines.aspx?ID=4), [Fey](/Bloodlines.aspx?ID=7), [Nymph](/Bloodlines.aspx?ID=12)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Ardad Lili","Asmodeus","Belial","Calistria","Conqueror Worm","Hathor","Nalinivati","Ravithra","Ravithra","Sturovenen","The Green Mother","Zura"],"deity_markdown":"[Ardad Lili](/Deities.aspx?ID=167), [Asmodeus](/Deities.aspx?ID=2), [Belial](/Deities.aspx?ID=65), [Calistria](/Deities.aspx?ID=3), [Conqueror Worm](/Deities.aspx?ID=234), [Hathor](/Deities.aspx?ID=52), [Nalinivati](/Deities.aspx?ID=181), [Ravithra](/Deities.aspx?ID=218), [Ravithra](/Deities.aspx?ID=218), [Sturovenen](/Deities.aspx?ID=173), [The Green Mother](/Deities.aspx?ID=93), [Zura](/Deities.aspx?ID=83)","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["4th","8th"],"heighten_level":[1,4,8],"id":"spell-34","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Charm](/Spells.aspx?ID=34)</title>\n\n<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 322 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodlines**\r\n[Diabolic](/Bloodlines.aspx?ID=4), [Fey](/Bloodlines.aspx?ID=7), [Nymph](/Bloodlines.aspx?ID=12)\r\n\r\n**Deities**\r\n[Ardad Lili](/Deities.aspx?ID=167), [Asmodeus](/Deities.aspx?ID=2), [Belial](/Deities.aspx?ID=65), [Calistria](/Deities.aspx?ID=3), [Conqueror Worm](/Deities.aspx?ID=234), [Hathor](/Deities.aspx?ID=52), [Nalinivati](/Deities.aspx?ID=181), [Ravithra](/Deities.aspx?ID=218), [Ravithra](/Deities.aspx?ID=218), [Sturovenen](/Deities.aspx?ID=173), [The Green Mother](/Deities.aspx?ID=93), [Zura](/Deities.aspx?ID=83)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nTo the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.\n\n You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.\r\n\r\n**Critical Success** The target is unaffected and aware you tried to charm it.<br />\r\n**Success** The target is unaffected but thinks your spell was something harmless instead of _charm_, unless it identifies the spell (see [Identifying Spells](/Rules.aspx?ID=298)).<br />\r\n**Failure** The target's attitude becomes friendly toward you. If it was friendly, it becomes helpful. It can't use hostile actions against you.<br />\r\n**Critical Failure** The target's attitude becomes helpful toward you, and it can't use hostile actions against you.\n\n---\r\n**Heightened (4th)** The duration lasts until the next time you make your daily preparations.\r\n\r\n**Heightened (8th)** The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.","mystery_markdown":"","name":"Charm","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 322 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodlines**\r\n[Diabolic](/Bloodlines.aspx?ID=4), [Fey](/Bloodlines.aspx?ID=7), [Nymph](/Bloodlines.aspx?ID=12)\r\n\r\n**Deities**\r\n[Ardad Lili](/Deities.aspx?ID=167), [Asmodeus](/Deities.aspx?ID=2), [Belial](/Deities.aspx?ID=65), [Calistria](/Deities.aspx?ID=3), [Conqueror Worm](/Deities.aspx?ID=234), [Hathor](/Deities.aspx?ID=52), [Nalinivati](/Deities.aspx?ID=181), [Ravithra](/Deities.aspx?ID=218), [Ravithra](/Deities.aspx?ID=218), [Sturovenen](/Deities.aspx?ID=173), [The Green Mother](/Deities.aspx?ID=93), [Zura](/Deities.aspx?ID=83)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature becomes more friendly to you.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 322"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 322 <sup>4.0</sup></row>","speed":{},"summary":"A creature becomes more friendly to you.","summary_markdown":"A creature becomes more friendly to you.","target":"1 creature","target_markdown":"1 creature","text":" Charm Source Core Rulebook pg. 322 4.0 Traditions Arcane, Occult, Primal Bloodlines Diabolic, Fey, Nymph Deities Ardad Lili, Asmodeus, Belial, Calistria, Conqueror Worm, Hathor, Nalinivati, Ravithra, Ravithra, Sturovenen, The Green Mother, Zura Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration 1 hour --- To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it. You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means. Critical Success The target is unaffected and aware you tried to charm it. Success The target is unaffected but thinks your spell was something harmless instead of charm , unless it identifies the spell (see Identifying Spells). Failure The target's attitude becomes friendly toward you. If it was friendly, it becomes helpful. It can't use hostile actions against you. Critical Failure The target's attitude becomes helpful toward you, and it can't use hostile actions against you. --- Heightened (4th) The duration lasts until the next time you make your daily preparations. Heightened (8th) The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.","tradition":["Arcane","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Emotion","Enchantment","Incapacitation","Mental"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106)","trait_raw":["Emotion","Enchantment","Incapacitation","Mental"],"type":"Spell","url":"/Spells.aspx?ID=34","weakness":{}}},{"_index":"aon18","_id":"spell-35","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Undead","Shadow"],"bloodline_markdown":"[Undead](/Bloodlines.aspx?ID=10), [Shadow](/Bloodlines.aspx?ID=14)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-35","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Chill Touch](/Spells.aspx?ID=35)</title>\n\n<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 323 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Undead](/Bloodlines.aspx?ID=10), [Shadow](/Bloodlines.aspx?ID=14)\n\n**Mystery**\r\n[Bones](/Mysteries.aspx?ID=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 living or undead creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nSiphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. The effect depends on whether the target is living or undead. \n<ul><li>**Living Creature** The spell deals negative damage equal to 1d4 plus your spellcasting modifier. The target attempts a basic Fortitude save, but is also enfeebled 1 for 1 round on a critical failure. </li><li>**Undead Creature** The target is flat-footed for 1 round on a failed Fortitude save. On a critical failure, the target is also fleeing for 1 round unless it succeeds at a Will save.</li></ul>\n\n---\r\n**Heightened (+1)** The negative damage to living creatures increases by 1d4.","mystery":["Bones"],"mystery_markdown":"[Bones](/Mysteries.aspx?ID=3)","name":"Chill Touch","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 323 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Undead](/Bloodlines.aspx?ID=10), [Shadow](/Bloodlines.aspx?ID=14)\n\n**Mystery**\r\n[Bones](/Mysteries.aspx?ID=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 living or undead creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour touch hurts the living or disorients undead.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 323"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 323 <sup>4.0</sup></row>","speed":{},"summary":"Your touch hurts the living or disorients undead.","summary_markdown":"Your touch hurts the living or disorients undead.","target":"1 living or undead creature","target_markdown":"1 living or undead creature","text":" Chill Touch Source Core Rulebook pg. 323 4.0 Traditions Arcane, Divine, Occult Bloodlines Undead, Shadow Mystery Bones Cast Two Actions somatic, verbal Range touch Target 1 living or undead creature Saving Throw Fortitude --- Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. The effect depends on whether the target is living or undead. Living Creature The spell deals negative damage equal to 1d4 plus your spellcasting modifier. The target attempts a basic Fortitude save, but is also enfeebled 1 for 1 round on a critical failure. Undead Creature The target is flat-footed for 1 round on a failed Fortitude save. On a critical failure, the target is also fleeing for 1 round unless it succeeds at a Will save. --- Heightened (+1) The negative damage to living creatures increases by 1d4.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Cantrip","Necromancy","Negative"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118)","trait_raw":["Cantrip","Necromancy","Negative"],"type":"Cantrip","url":"/Spells.aspx?ID=35","weakness":{}}},{"_index":"aon18","_id":"spell-36","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Shadow"],"bloodline_markdown":"[Shadow](/Bloodlines.aspx?ID=14)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-36","level":3,"lesson":["Lesson of Shadow"],"lesson_markdown":"[Lesson of Shadow](/Lessons.aspx?ID=7)","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Chilling Darkness](/Spells.aspx?ID=36)</title>\n\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Darkness\" url=\"/Traits.aspx?ID=39\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 323 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n**Bloodline**\r\n[Shadow](/Bloodlines.aspx?ID=14)\n\n**Lesson**\r\n[Lesson of Shadow](/Lessons.aspx?ID=7)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shoot an utterly cold ray of darkness tinged with unholy energy. Make a ranged spell attack against the target. You deal 5d6 cold damage, plus 5d6 evil damage if the target is a celestial.\n\n If the ray passes through an area of magical light or targets a creature affected by magical light, _chilling darkness_ attempts to counteract the light. If you need to determine whether the ray passes through an area of light, draw a line between yourself and the spell's target.\r\n\r\n**Critical Success** The target takes double damage.<br />\r\n**Success** The target takes full damage.\n\n---\r\n**Heightened (+1)** The cold damage increases by 2d6, and the evil damage against celestials increases by 2d6.","mystery_markdown":"","name":"Chilling Darkness","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Darkness\" url=\"/Traits.aspx?ID=39\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 323 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n**Bloodline**\r\n[Shadow](/Bloodlines.aspx?ID=14)\n\n**Lesson**\r\n[Lesson of Shadow](/Lessons.aspx?ID=7)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRay of evil darkness deals cold damage, counteracts light, and harms celestials.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 323"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 323 <sup>4.0</sup></row>","speed":{},"summary":"Ray of evil darkness deals cold damage, counteracts light, and harms celestials.","summary_markdown":"Ray of evil darkness deals cold damage, counteracts light, and harms celestials.","target":"1 creature","target_markdown":"1 creature","text":" Chilling Darkness Source Core Rulebook pg. 323 4.0 Tradition Divine Bloodline Shadow Lesson Lesson of Shadow Cast Two Actions somatic, verbal Range 120 feet Target 1 creature --- You shoot an utterly cold ray of darkness tinged with unholy energy. Make a ranged spell attack against the target. You deal 5d6 cold damage, plus 5d6 evil damage if the target is a celestial. If the ray passes through an area of magical light or targets a creature affected by magical light, chilling darkness attempts to counteract the light. If you need to determine whether the ray passes through an area of light, draw a line between yourself and the spell's target. Critical Success The target takes double damage. Success The target takes full damage. --- Heightened (+1) The cold damage increases by 2d6, and the evil damage against celestials increases by 2d6.","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Attack","Cold","Darkness","Evil","Evocation"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Cold](/Traits.aspx?ID=27), [Darkness](/Traits.aspx?ID=39), [Evil](/Traits.aspx?ID=64), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Attack","Cold","Darkness","Evil","Evocation"],"type":"Spell","url":"/Spells.aspx?ID=36","weakness":{}}},{"_index":"aon18","_id":"spell-37","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline":["Draconic"],"bloodline_markdown":"[Draconic](/Bloodlines.aspx?ID=5)","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Lady Jingxi","Pulura"],"deity_markdown":"[Lady Jingxi](/Deities.aspx?ID=178), [Pulura](/Deities.aspx?ID=125)","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["7th"],"heighten_level":[5,7],"id":"spell-37","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Chromatic Wall](/Spells.aspx?ID=37)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 323 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Draconic](/Bloodlines.aspx?ID=5)\r\n\r\n**Deities**\r\n[Lady Jingxi](/Deities.aspx?ID=178), [Pulura](/Deities.aspx?ID=125)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create an opaque wall of light in a single vibrant color. The wall is straight and vertical, stretching 60 feet long and 30 feet high. If the wall would pass through a creature, the spell is lost. The wall sheds bright light for 20 feet on each side, and dim light for the next 20 feet. You can ignore the wall's effects.\n\n Roll 1d4 to determine the color of the wall. Each color has a particular effect on items, effects, or creatures that attempt to pass through. _Chromatic wall_ can't be [counteracted](/Rules.aspx?ID=371) normally; rather, each color is automatically counteracted when targeted by a specific spell, even if that spell's level is lower than that of _chromatic wall_. <ol type=\"1\"><li>**Red** The wall destroys ranged weapon ammunition (such as arrows and crossbow bolts) that would pass through, and it deals 20 fire damage to anyone passing through, with a [basic](/Rules.aspx?ID=329) Reflex save. [_Cone of cold_](/Spells.aspx?ID=47) can counteract a red _chromatic wall_. </li><li>**Orange** The wall destroys [thrown](/Traits.aspx?ID=195) weapons that would pass through, and it deals 25 acid damage to anyone passing through, with a basic Reflex save. [_Gust of wind_](/Spells.aspx?ID=143) can counteract an orange _chromatic wall_. </li><li>**Yellow** The wall stops [acid](/Traits.aspx?ID=3), [cold](/Traits.aspx?ID=27), [electricity](/Traits.aspx?ID=56), [fire](/Traits.aspx?ID=72), [force](/Traits.aspx?ID=75), [negative](/Traits.aspx?ID=118), [positive](/Traits.aspx?ID=128), and [sonic](/Traits.aspx?ID=147) effects from passing through, and it deals 30 electricity damage to anyone passing through, with a basic Reflex save. [_Disintegrate_](/Spells.aspx?ID=76) can counteract a yellow _chromatic wall_. </li><li>**Green** The wall stops toxins, gases, and breath weapons from passing through. It deals 10 poison damage to anyone passing through and makes them [enfeebled 1](/Conditions.aspx?ID=13) for 1 minute. A basic Fortitude save reduces the damage and negates the enfeebled condition on a success. [_Passwall_](/Spells.aspx?ID=216) can counteract a green _chromatic wall_.</li></ol>\n\n---\r\n**Heightened (7th)** The spell's duration increases to 1 hour. Roll 1d8 to determine the wall's color; the results for 58 are below. A red, orange, yellow, or green wall deals an extra 10 damage. <ol type=\"1\" start=\"5\"><li>**Blue** The wall stops [auditory](/Traits.aspx?ID=16), petrification, [sonic](/Traits.aspx?ID=147), and [visual](/Traits.aspx?ID=163) effects from passing through, and creatures passing through are subject to the effects of [_flesh to stone_](/Spells.aspx?ID=123). [_Magic missile_](/Spells.aspx?ID=180) can counteract a blue _chromatic wall_. </li><li>**Indigo** The wall stops [divination](/Traits.aspx?ID=47) and [mental](/Traits.aspx?ID=106) effects from passing through, and those passing through are subject to the effects of [_warp mind_](/Spells.aspx?ID=369). [_Searing light_](/Spells.aspx?ID=269) can counteract an indigo _chromatic wall_. </li><li>**Violet** The wall prevents spells from targeting the other side (area effects still cross as normal). Creatures passing through must succeed at a Will save or they are [slowed 1](/Conditions.aspx?ID=35) for 1 minute; on a critical failure, the creature is instead sent to another plane, with the effect of [_plane shift_](/Spells.aspx?ID=222) . [_Dispel magic_](/Spells.aspx?ID=78) can counteract a violet _chromatic wall_. </li><li>Reroll, and creatures that pass through the wall take a 2 circumstance penalty to their saves.</li></ol>","mystery_markdown":"","name":"Chromatic Wall","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 323 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Draconic](/Bloodlines.aspx?ID=5)\r\n\r\n**Deities**\r\n[Lady Jingxi](/Deities.aspx?ID=178), [Pulura](/Deities.aspx?ID=125)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n A wall of light offers a unique protection based on its color.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 323"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 323 <sup>4.0</sup></row>","speed":{},"summary":" A wall of light offers a unique protection based on its color.","summary_markdown":" A wall of light offers a unique protection based on its color.","text":" Chromatic Wall Source Core Rulebook pg. 323 4.0 Traditions Arcane, Occult Bloodline Draconic Deities Lady Jingxi, Pulura Cast Three Actions material, somatic, verbal Range 120 feet Duration 10 minutes --- You create an opaque wall of light in a single vibrant color. The wall is straight and vertical, stretching 60 feet long and 30 feet high. If the wall would pass through a creature, the spell is lost. The wall sheds bright light for 20 feet on each side, and dim light for the next 20 feet. You can ignore the wall's effects. Roll 1d4 to determine the color of the wall. Each color has a particular effect on items, effects, or creatures that attempt to pass through. Chromatic wall can't be counteracted normally; rather, each color is automatically counteracted when targeted by a specific spell, even if that spell's level is lower than that of chromatic wall . Red The wall destroys ranged weapon ammunition (such as arrows and crossbow bolts) that would pass through, and it deals 20 fire damage to anyone passing through, with a basic Reflex save. Cone of cold can counteract a red chromatic wall . Orange The wall destroys thrown weapons that would pass through, and it deals 25 acid damage to anyone passing through, with a basic Reflex save. Gust of wind can counteract an orange chromatic wall . Yellow The wall stops acid, cold, electricity, fire, force, negative, positive, and sonic effects from passing through, and it deals 30 electricity damage to anyone passing through, with a basic Reflex save. Disintegrate can counteract a yellow chromatic wall . Green The wall stops toxins, gases, and breath weapons from passing through. It deals 10 poison damage to anyone passing through and makes them enfeebled 1 for 1 minute. A basic Fortitude save reduces the damage and negates the enfeebled condition on a success. Passwall can counteract a green chromatic wall . --- Heightened (7th) The spell's duration increases to 1 hour. Roll 1d8 to determine the wall's color; the results for 58 are below. A red, orange, yellow, or green wall deals an extra 10 damage. Blue The wall stops auditory, petrification, sonic, and visual effects from passing through, and creatures passing through are subject to the effects of flesh to stone . Magic missile can counteract a blue chromatic wall . Indigo The wall stops divination and mental effects from passing through, and those passing through are subject to the effects of warp mind . Searing light can counteract an indigo chromatic wall . Violet The wall prevents spells from targeting the other side (area effects still cross as normal). Creatures passing through must succeed at a Will save or they are slowed 1 for 1 minute; on a critical failure, the creature is instead sent to another plane, with the effect of plane shift . Dispel magic can counteract a violet chromatic wall . Reroll, and creatures that pass through the wall take a 2 circumstance penalty to their saves. ","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=37","weakness":{}}},{"_index":"aon18","_id":"spell-38","_score":2.8109283,"_source":{"actions":"Three Actions","area":"10-foot emanation centered on the touched creature","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["4th"],"heighten_level":[3,4],"id":"spell-38","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Circle of Protection](/Spells.aspx?ID=38)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 324 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n**Area** 10-foot emanation centered on the touched creature\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou ward a creature and those nearby against a specified alignment. Choose chaotic, evil, good, or lawful; this spell gains the opposing trait. Creatures in the area gain a +1 status bonus to AC against attacks by creatures of the chosen alignment and to saves against effects from such creatures. This bonus increases to +3 against effects from such creatures that directly control the target and attacks made by summoned creatures of the chosen alignment. Summoned creatures of the chosen alignment can't willingly enter the area without succeeding at a Will save; repeated attempts use the first save result.\n\n---\r\n**Heightened (4th)** The duration increases to 1 hour.","mystery_markdown":"","name":"Circle of Protection","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 324 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n**Area** 10-foot emanation centered on the touched creature\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature emits an aura that protects those within against an alignment.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 324"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 324 <sup>4.0</sup></row>","speed":{},"summary":"A creature emits an aura that protects those within against an alignment.","summary_markdown":"A creature emits an aura that protects those within against an alignment.","text":" Circle of Protection Source Core Rulebook pg. 324 4.0 Traditions Divine, Occult Cast Three Actions material, somatic, verbal Range touch Area 10-foot emanation centered on the touched creature Duration 1 minute --- You ward a creature and those nearby against a specified alignment. Choose chaotic, evil, good, or lawful; this spell gains the opposing trait. Creatures in the area gain a +1 status bonus to AC against attacks by creatures of the chosen alignment and to saves against effects from such creatures. This bonus increases to +3 against effects from such creatures that directly control the target and attacks made by summoned creatures of the chosen alignment. Summoned creatures of the chosen alignment can't willingly enter the area without succeeding at a Will save; repeated attempts use the first save result. --- Heightened (4th) The duration increases to 1 hour.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Abjuration","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=38","weakness":{}}},{"_index":"aon18","_id":"spell-39","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[3],"id":"spell-39","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Clairaudience](/Spells.aspx?ID=39)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Scrying\" url=\"/Traits.aspx?ID=141\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 324 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create an invisible floating ear at a location within range (even if it's outside your line of sight or line of effect). It can't move, but you can hear through the ear as if using your normal auditory senses.","mystery_markdown":"","name":"Clairaudience","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Scrying\" url=\"/Traits.aspx?ID=141\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 324 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHear through an invisible magical sensor.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 324"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 324 <sup>4.0</sup></row>","speed":{},"summary":"Hear through an invisible magical sensor.","summary_markdown":"Hear through an invisible magical sensor.","text":" Clairaudience Source Core Rulebook pg. 324 4.0 Traditions Arcane, Occult Cast 1 minute (material, somatic, verbal) Range 500 feet Duration 10 minutes --- You create an invisible floating ear at a location within range (even if it's outside your line of sight or line of effect). It can't move, but you can hear through the ear as if using your normal auditory senses.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Scrying"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Scrying](/Traits.aspx?ID=141)","trait_raw":["Divination","Scrying"],"type":"Spell","url":"/Spells.aspx?ID=39","weakness":{}}},{"_index":"aon18","_id":"spell-40","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Barbatos","Ravithra","Ravithra"],"deity_markdown":"[Barbatos](/Deities.aspx?ID=64), [Ravithra](/Deities.aspx?ID=218), [Ravithra](/Deities.aspx?ID=218)","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[4],"id":"spell-40","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Clairvoyance](/Spells.aspx?ID=40)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Scrying\" url=\"/Traits.aspx?ID=141\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 324 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Barbatos](/Deities.aspx?ID=64), [Ravithra](/Deities.aspx?ID=218), [Ravithra](/Deities.aspx?ID=218)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create an invisible floating eye at a location within range (even if it's outside your line of sight or line of effect). The eye can't move, but you can see in all directions from that point as if using your normal visual senses.","mystery_markdown":"","name":"Clairvoyance","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Scrying\" url=\"/Traits.aspx?ID=141\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 324 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Barbatos](/Deities.aspx?ID=64), [Ravithra](/Deities.aspx?ID=218), [Ravithra](/Deities.aspx?ID=218)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSee through an invisible magical sensor.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 324"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 324 <sup>4.0</sup></row>","speed":{},"summary":"See through an invisible magical sensor.","summary_markdown":"See through an invisible magical sensor.","text":" Clairvoyance Source Core Rulebook pg. 324 4.0 Traditions Arcane, Occult Deities Barbatos, Ravithra, Ravithra Cast 1 minute (material, somatic, verbal) Range 500 feet Duration 10 minutes --- You create an invisible floating eye at a location within range (even if it's outside your line of sight or line of effect). The eye can't move, but you can see in all directions from that point as if using your normal visual senses.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Scrying"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Scrying](/Traits.aspx?ID=141)","trait_raw":["Divination","Scrying"],"type":"Spell","url":"/Spells.aspx?ID=40","weakness":{}}},{"_index":"aon18","_id":"spell-41","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Fey","Wyrmblessed"],"bloodline_markdown":"[Fey](/Bloodlines.aspx?ID=7), [Wyrmblessed](/Bloodlines.aspx?ID=17)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Chaldira","Falayna","Falayna","Sturovenen","The Resplendent Court","Thisamet"],"deity_markdown":"[Chaldira](/Deities.aspx?ID=35), [Falayna](/Deities.aspx?ID=119), [Falayna](/Deities.aspx?ID=119), [Sturovenen](/Deities.aspx?ID=173), [The Resplendent Court](/Deities.aspx?ID=272), [Thisamet](/Deities.aspx?ID=267)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[5],"id":"spell-41","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Cloak of Colors](/Spells.aspx?ID=41)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 324 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Fey](/Bloodlines.aspx?ID=7), [Wyrmblessed](/Bloodlines.aspx?ID=17)\r\n\r\n**Deities**\r\n[Chaldira](/Deities.aspx?ID=35), [Falayna](/Deities.aspx?ID=119), [Falayna](/Deities.aspx?ID=119), [Sturovenen](/Deities.aspx?ID=173), [The Resplendent Court](/Deities.aspx?ID=272), [Thisamet](/Deities.aspx?ID=267)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA cloak of swirling colors shrouds the target. Creatures are [dazzled](/Conditions.aspx?ID=7) while adjacent to it, and attacking the target causes a brilliant flash of light. A creature that hits the target with a melee attack must attempt a Will save.\n\n**Success** The attacker is unaffected.<br />\n**Failure** The attacker is blinded for 1 round.<br />\n**Critical Failure** The attacker is stunned for 1 round.\n\nThe creature is temporarily immune until the end of its turn; this effect has the [incapacitation](/Traits.aspx?ID=93) trait.","mystery_markdown":"","name":"Cloak of Colors","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 324 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Fey](/Bloodlines.aspx?ID=7), [Wyrmblessed](/Bloodlines.aspx?ID=17)\r\n\r\n**Deities**\r\n[Chaldira](/Deities.aspx?ID=35), [Falayna](/Deities.aspx?ID=119), [Falayna](/Deities.aspx?ID=119), [Sturovenen](/Deities.aspx?ID=173), [The Resplendent Court](/Deities.aspx?ID=272), [Thisamet](/Deities.aspx?ID=267)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBright colors dazzle creatures near the target, and attacks cause blinding flashes of light.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 324"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 324 <sup>4.0</sup></row>","speed":{},"summary":"Bright colors dazzle creatures near the target, and attacks cause blinding flashes of light.","summary_markdown":"Bright colors dazzle creatures near the target, and attacks cause blinding flashes of light.","target":"1 creature","target_markdown":"1 creature","text":" Cloak of Colors Source Core Rulebook pg. 324 4.0 Traditions Arcane, Occult Bloodlines Fey, Wyrmblessed Deities Chaldira, Falayna, Falayna, Sturovenen, The Resplendent Court, Thisamet Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Duration 1 minute --- A cloak of swirling colors shrouds the target. Creatures are dazzled while adjacent to it, and attacking the target causes a brilliant flash of light. A creature that hits the target with a melee attack must attempt a Will save. Success The attacker is unaffected. Failure The attacker is blinded for 1 round. Critical Failure The attacker is stunned for 1 round. The creature is temporarily immune until the end of its turn; this effect has the incapacitation trait.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Visual"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Visual](/Traits.aspx?ID=163)","trait_raw":["Illusion","Visual"],"type":"Spell","url":"/Spells.aspx?ID=41","weakness":{}}},{"_index":"aon18","_id":"spell-42","_score":2.8109283,"_source":{"actions":"Three Actions","area":"20-foot burst","bloodline":["Undead"],"bloodline_markdown":"[Undead](/Bloodlines.aspx?ID=10)","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Apollyon","Nhimbaloth","Nhimbaloth","Ydersius"],"deity_markdown":"[Apollyon](/Deities.aspx?ID=134), [Nhimbaloth](/Deities.aspx?ID=163), [Nhimbaloth](/Deities.aspx?ID=163), [Ydersius](/Deities.aspx?ID=211)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-42","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Cloudkill](/Spells.aspx?ID=42)</title>\n\n<traits>\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 324 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Undead](/Bloodlines.aspx?ID=10)\r\n\r\n**Deities**\r\n[Apollyon](/Deities.aspx?ID=134), [Nhimbaloth](/Deities.aspx?ID=163), [Nhimbaloth](/Deities.aspx?ID=163), [Ydersius](/Deities.aspx?ID=211)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou conjure a poisonous fog. This functions as [_obscuring mist_](/Spells.aspx?ID=210), except the area moves 10 feet away from you each round. You deal 6d8 poison damage to each breathing creature that starts its turn in the spell's area. You can Dismiss the spell.\n\n---\r\n**Heightened (+1)** The damage increases by 1d8.","mystery_markdown":"","name":"Cloudkill","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 324 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Undead](/Bloodlines.aspx?ID=10)\r\n\r\n**Deities**\r\n[Apollyon](/Deities.aspx?ID=134), [Nhimbaloth](/Deities.aspx?ID=163), [Nhimbaloth](/Deities.aspx?ID=163), [Ydersius](/Deities.aspx?ID=211)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPoison creatures in a cloud that moves away from you.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 324"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 324 <sup>4.0</sup></row>","speed":{},"summary":"Poison creatures in a cloud that moves away from you.","summary_markdown":"Poison creatures in a cloud that moves away from you.","text":" Cloudkill Source Core Rulebook pg. 324 4.0 Traditions Arcane, Primal Bloodline Undead Deities Apollyon, Nhimbaloth, Nhimbaloth, Ydersius Cast Three Actions material, somatic, verbal Range 120 feet Area 20-foot burst Saving Throw basic Fortitude Duration 1 minute --- You conjure a poisonous fog. This functions as obscuring mist , except the area moves 10 feet away from you each round. You deal 6d8 poison damage to each breathing creature that starts its turn in the spell's area. You can Dismiss the spell. --- Heightened (+1) The damage increases by 1d8.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Death","Necromancy","Poison"],"trait_markdown":"[Death](/Traits.aspx?ID=40), [Necromancy](/Traits.aspx?ID=117), [Poison](/Traits.aspx?ID=126)","trait_raw":["Death","Necromancy","Poison"],"type":"Spell","url":"/Spells.aspx?ID=42","weakness":{}}},{"_index":"aon18","_id":"spell-43","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot emanation","bloodline":["Shadow"],"bloodline_markdown":"[Shadow](/Bloodlines.aspx?ID=14)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Andoletta","Bolka"],"deity_markdown":"[Andoletta](/Deities.aspx?ID=112), [Bolka](/Deities.aspx?ID=85)","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[6,7,8,9,10],"id":"spell-43","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Collective Transposition](/Spells.aspx?ID=43)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 324 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Shadow](/Bloodlines.aspx?ID=14)\r\n\r\n**Deities**\r\n[Andoletta](/Deities.aspx?ID=112), [Bolka](/Deities.aspx?ID=85)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot emanation\r\n\r\n**Target** up to 2 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou teleport the targets to new positions within the area. The creatures must each be able to fit in their new space, and their positions must be unoccupied, entirely within the area, and in your line of sight. Unwilling creatures can attempt a Will save.\r\n\r\n**Critical Success** The target can teleport if it wants, but it chooses the destination within range.<br />\r\n**Success** The target is unaffected.<br />\r\n**Failure** You teleport the target and choose its destination.\n\n---\r\n**Heightened (+1)** The number of targets increases by 1.","mystery_markdown":"","name":"Collective Transposition","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 324 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Shadow](/Bloodlines.aspx?ID=14)\r\n\r\n**Deities**\r\n[Andoletta](/Deities.aspx?ID=112), [Bolka](/Deities.aspx?ID=85)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot emanation\r\n\r\n**Target** up to 2 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTeleport up to two creatures to new positions near you.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 324"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 324 <sup>4.0</sup></row>","speed":{},"summary":"Teleport up to two creatures to new positions near you.","summary_markdown":"Teleport up to two creatures to new positions near you.","target":"up to 2 creatures","target_markdown":"up to 2 creatures","text":" Collective Transposition Source Core Rulebook pg. 324 4.0 Traditions Arcane, Occult Bloodline Shadow Deities Andoletta, Bolka Cast Two Actions somatic, verbal Area 30-foot emanation Target up to 2 creatures --- You teleport the targets to new positions within the area. The creatures must each be able to fit in their new space, and their positions must be unoccupied, entirely within the area, and in your line of sight. Unwilling creatures can attempt a Will save. Critical Success The target can teleport if it wants, but it chooses the destination within range. Success The target is unaffected. Failure You teleport the target and choose its destination. --- Heightened (+1) The number of targets increases by 1.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration","Teleportation"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Teleportation](/Traits.aspx?ID=156)","trait_raw":["Conjuration","Teleportation"],"type":"Spell","url":"/Spells.aspx?ID=43","weakness":{}}},{"_index":"aon18","_id":"spell-44","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot cone","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Pulura","Shelyn","Thisamet"],"deity_markdown":"[Pulura](/Deities.aspx?ID=125), [Shelyn](/Deities.aspx?ID=17), [Thisamet](/Deities.aspx?ID=267)","domain_markdown":"","duration_raw":"1 or more rounds (see below)","exclude_from_search":false,"heighten_level":[1],"id":"spell-44","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Color Spray](/Spells.aspx?ID=44)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 324 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Pulura](/Deities.aspx?ID=125), [Shelyn](/Deities.aspx?ID=17), [Thisamet](/Deities.aspx?ID=267)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 15-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 or more rounds (see below)\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nSwirling colors affect viewers based on their Will saves.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature is dazzled for 1 round.<br />\r\n**Failure** The creature is stunned 1, blinded for 1 round, and dazzled for 1 minute.<br />\r\n**Critical Failure** The creature is stunned for 1 round and blinded for 1 minute.","mystery_markdown":"","name":"Color Spray","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 324 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Pulura](/Deities.aspx?ID=125), [Shelyn](/Deities.aspx?ID=17), [Thisamet](/Deities.aspx?ID=267)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 15-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 or more rounds (see below)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSwirling colors dazzle or stun creatures.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 324"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 324 <sup>4.0</sup></row>","speed":{},"summary":"Swirling colors dazzle or stun creatures.","summary_markdown":"Swirling colors dazzle or stun creatures.","text":" Color Spray Source Core Rulebook pg. 324 4.0 Traditions Arcane, Occult Deities Pulura, Shelyn, Thisamet Cast Two Actions somatic, verbal Area 15-foot cone Saving Throw Will Duration 1 or more rounds (see below) --- Swirling colors affect viewers based on their Will saves. Critical Success The creature is unaffected. Success The creature is dazzled for 1 round. Failure The creature is stunned 1, blinded for 1 round, and dazzled for 1 minute. Critical Failure The creature is stunned for 1 round and blinded for 1 minute.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Incapacitation","Visual"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Incapacitation](/Traits.aspx?ID=93), [Visual](/Traits.aspx?ID=163)","trait_raw":["Illusion","Incapacitation","Visual"],"type":"Spell","url":"/Spells.aspx?ID=44","weakness":{}}},{"_index":"aon18","_id":"spell-45","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the end of the target's next turn","exclude_from_search":false,"heighten":["5th"],"heighten_level":[1,5],"id":"spell-45","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Command](/Spells.aspx?ID=45)</title>\n\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 325 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Patron Themes**\r\n[Fervor](/Patrons.aspx?ID=4), [Pacts](/Patrons.aspx?ID=11)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** until the end of the target's next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the fleeing condition), release what it's holding, drop prone, or stand in place. It can't Delay or take any reactions until it has obeyed your command. The effects depend on the target's Will save.\r\n\r\n**Success** The creature is unaffected.<br />\r\n**Failure** For the first action on its next turn, the creature must use a single action to do as you command.<br />\r\n**Critical Failure** The target must use all its actions on its next turn to obey your command.\n\n---\r\n**Heightened (5th)** You can target up to 10 creatures.","mystery_markdown":"","name":"Command","patron_theme":["Fervor","Pacts"],"patron_theme_markdown":"[Fervor](/Patrons.aspx?ID=4), [Pacts](/Patrons.aspx?ID=11)","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 325 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Patron Themes**\r\n[Fervor](/Patrons.aspx?ID=4), [Pacts](/Patrons.aspx?ID=11)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** until the end of the target's next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBid a creature to approach, run, release something, lie prone, or stand up.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 325"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 325 <sup>4.0</sup></row>","speed":{},"summary":"Bid a creature to approach, run, release something, lie prone, or stand up.","summary_markdown":"Bid a creature to approach, run, release something, lie prone, or stand up.","target":"1 creature","target_markdown":"1 creature","text":" Command Source Core Rulebook pg. 325 4.0 Traditions Arcane, Divine, Occult Patron Themes Fervor, Pacts Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration until the end of the target's next turn --- You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the fleeing condition), release what it's holding, drop prone, or stand in place. It can't Delay or take any reactions until it has obeyed your command. The effects depend on the target's Will save. Success The creature is unaffected. Failure For the first action on its next turn, the creature must use a single action to do as you command. Critical Failure The target must use all its actions on its next turn to obey your command. --- Heightened (5th) You can target up to 10 creatures.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Auditory","Enchantment","Linguistic","Mental"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Enchantment](/Traits.aspx?ID=61), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106)","trait_raw":["Auditory","Enchantment","Linguistic","Mental"],"type":"Spell","url":"/Spells.aspx?ID=45","weakness":{}}},{"_index":"aon18","_id":"spell-46","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Eritrice","Gruhastha","Thoth","Winlas"],"deity_markdown":"[Eritrice](/Deities.aspx?ID=118), [Gruhastha](/Deities.aspx?ID=39), [Thoth](/Deities.aspx?ID=61), [Winlas](/Deities.aspx?ID=131)","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["3rd","4th"],"heighten_level":[2,3,4],"id":"spell-46","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Comprehend Language](/Spells.aspx?ID=46)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 325 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Eritrice](/Deities.aspx?ID=118), [Gruhastha](/Deities.aspx?ID=39), [Thoth](/Deities.aspx?ID=61), [Winlas](/Deities.aspx?ID=131)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target can understand the meaning of a single language it is hearing or reading when you cast the spell. This doesn't let it understand codes, language couched in metaphor, and the like (subject to GM discretion). If the target can hear multiple languages and knows that, it can choose which language to understand; otherwise, choose one of the languages randomly.\n\n---\r\n**Heightened (3rd)** The target can also speak the language.\r\n\r\n**Heightened (4th)** You can target up to 10 creatures, and targets can also speak the language.","mystery_markdown":"","name":"Comprehend Language","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 325 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Eritrice](/Deities.aspx?ID=118), [Gruhastha](/Deities.aspx?ID=39), [Thoth](/Deities.aspx?ID=61), [Winlas](/Deities.aspx?ID=131)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature understands one language.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 325"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 325 <sup>4.0</sup></row>","speed":{},"summary":"A creature understands one language.","summary_markdown":"A creature understands one language.","target":"1 creature","target_markdown":"1 creature","text":" Comprehend Language Source Core Rulebook pg. 325 4.0 Traditions Arcane, Divine, Occult Deities Eritrice, Gruhastha, Thoth, Winlas Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Duration 1 hour --- The target can understand the meaning of a single language it is hearing or reading when you cast the spell. This doesn't let it understand codes, language couched in metaphor, and the like (subject to GM discretion). If the target can hear multiple languages and knows that, it can choose which language to understand; otherwise, choose one of the languages randomly. --- Heightened (3rd) The target can also speak the language. Heightened (4th) You can target up to 10 creatures, and targets can also speak the language.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination"],"trait_markdown":"[Divination](/Traits.aspx?ID=47)","trait_raw":["Divination"],"type":"Spell","url":"/Spells.aspx?ID=46","weakness":{}}},{"_index":"aon18","_id":"spell-47","_score":2.8109283,"_source":{"actions":"Two Actions","area":"60-foot cone","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Alglenweis","Kostchtchie"],"deity_markdown":"[Alglenweis](/Deities.aspx?ID=171), [Kostchtchie](/Deities.aspx?ID=77)","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-47","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Cone of Cold](/Spells.aspx?ID=47)</title>\n\n<traits>\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 325 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Alglenweis](/Deities.aspx?ID=171), [Kostchtchie](/Deities.aspx?ID=77)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 60-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nIcy cold rushes forth from your hands. You deal 12d6 cold damage to creatures in the area.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.","mystery_markdown":"","name":"Cone of Cold","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 325 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Alglenweis](/Deities.aspx?ID=171), [Kostchtchie](/Deities.aspx?ID=77)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 60-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBitter cold damages creatures in a cone.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 325"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 325 <sup>4.0</sup></row>","speed":{},"summary":"Bitter cold damages creatures in a cone.","summary_markdown":"Bitter cold damages creatures in a cone.","text":" Cone of Cold Source Core Rulebook pg. 325 4.0 Traditions Arcane, Primal Deities Alglenweis, Kostchtchie Cast Two Actions somatic, verbal Area 60-foot cone Saving Throw basic Reflex --- Icy cold rushes forth from your hands. You deal 12d6 cold damage to creatures in the area. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Cold","Evocation"],"trait_markdown":"[Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Cold","Evocation"],"type":"Spell","url":"/Spells.aspx?ID=47","weakness":{}}},{"_index":"aon18","_id":"spell-48","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Aberrant"],"bloodline_markdown":"[Aberrant](/Bloodlines.aspx?ID=1)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Hastur","Lahkgya","Narriseminek"],"deity_markdown":"[Hastur](/Deities.aspx?ID=162), [Lahkgya](/Deities.aspx?ID=191), [Narriseminek](/Deities.aspx?ID=144)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["8th"],"heighten_level":[4,8],"id":"spell-48","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Confusion](/Spells.aspx?ID=48)</title>\n\n<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 325 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Aberrant](/Bloodlines.aspx?ID=1)\r\n\r\n**Deities**\r\n[Hastur](/Deities.aspx?ID=162), [Lahkgya](/Deities.aspx?ID=191), [Narriseminek](/Deities.aspx?ID=144)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou befuddle your target with strange impulses, causing it to act randomly. The effects are determined by the target's Will save. You can Dismiss the spell.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target babbles incoherently and is stunned 1.<br />\r\n**Failure** The target is confused for 1 minute. It can attempt a new save at the end of each of its turns to end the confusion.<br />\r\n**Critical Failure** The target is confused for 1 minute, with no save to end early.\n\n---\r\n**Heightened (8th)** You can target up to 10 creatures.","mystery_markdown":"","name":"Confusion","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 325 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Aberrant](/Bloodlines.aspx?ID=1)\r\n\r\n**Deities**\r\n[Hastur](/Deities.aspx?ID=162), [Lahkgya](/Deities.aspx?ID=191), [Narriseminek](/Deities.aspx?ID=144)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBefuddle a creature, making it act randomly.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 325"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 325 <sup>4.0</sup></row>","speed":{},"summary":"Befuddle a creature, making it act randomly.","summary_markdown":"Befuddle a creature, making it act randomly.","target":"1 creature","target_markdown":"1 creature","text":" Confusion Source Core Rulebook pg. 325 4.0 Traditions Arcane, Occult Bloodline Aberrant Deities Hastur, Lahkgya, Narriseminek Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration 1 minute --- You befuddle your target with strange impulses, causing it to act randomly. The effects are determined by the target's Will save. You can Dismiss the spell. Critical Success The target is unaffected. Success The target babbles incoherently and is stunned 1. Failure The target is confused for 1 minute. It can attempt a new save at the end of each of its turns to end the confusion. Critical Failure The target is confused for 1 minute, with no save to end early. --- Heightened (8th) You can target up to 10 creatures.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Emotion","Enchantment","Mental"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)","trait_raw":["Emotion","Enchantment","Mental"],"type":"Spell","url":"/Spells.aspx?ID=48","weakness":{}}},{"_index":"aon18","_id":"spell-49","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline":["Phoenix"],"bloodline_markdown":"[Phoenix](/Bloodlines.aspx?ID=15)","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Nalinivati","Valmallos"],"deity_markdown":"[Nalinivati](/Deities.aspx?ID=181), [Valmallos](/Deities.aspx?ID=147)","domain_markdown":"","duration_raw":"until the next time you make your daily preparations.","exclude_from_search":false,"heighten":["8th","9th","10th"],"heighten_level":[7,8,9,10],"id":"spell-49","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Contingency](/Spells.aspx?ID=49)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 326 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n**Bloodline**\r\n[Phoenix](/Bloodlines.aspx?ID=15)\r\n\r\n**Deities**\r\n[Nalinivati](/Deities.aspx?ID=181), [Valmallos](/Deities.aspx?ID=147)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the next time you make your daily preparations.\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou prepare a spell that will trigger later. While casting _contingency_, you also cast another spell of 4th level or lower with a casting time of no more than 3 actions. This companion spell must be one that can affect you. You must make any decisions for the spell when you cast _contingency_, such as choosing a damage type for [_resist energy_](/Spells.aspx?ID=256). During the casting, choose a trigger under which the spell will be cast, using the same restrictions as for the trigger of a Ready action. Once _contingency_ is cast, you can cause the companion spell to come into effect as a reaction with that trigger. It affects only you, even if it would affect more creatures. If you define complicated conditions, as determined by the GM, the trigger might fail. If you cast _contingency_ again, the newer casting supersedes the older.\n\n---\r\n**Heightened (8th)** You can choose a spell of 5th level or lower.\r\n\r\n**Heightened (9th)** You can choose a spell of 6th level or lower.\r\n\r\n**Heightened (10th)** You can choose a spell of 7th level or lower.","mystery_markdown":"","name":"Contingency","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 326 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n**Bloodline**\r\n[Phoenix](/Bloodlines.aspx?ID=15)\r\n\r\n**Deities**\r\n[Nalinivati](/Deities.aspx?ID=181), [Valmallos](/Deities.aspx?ID=147)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the next time you make your daily preparations.\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSet up a spell to trigger later under your choice of circumstances.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 326"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 326 <sup>4.0</sup></row>","speed":{},"summary":"Set up a spell to trigger later under your choice of circumstances.","summary_markdown":"Set up a spell to trigger later under your choice of circumstances.","text":" Contingency Source Core Rulebook pg. 326 4.0 Tradition Arcane Bloodline Phoenix Deities Nalinivati, Valmallos Cast 10 minutes (material, somatic, verbal) Duration until the next time you make your daily preparations. --- You prepare a spell that will trigger later. While casting contingency , you also cast another spell of 4th level or lower with a casting time of no more than 3 actions. This companion spell must be one that can affect you. You must make any decisions for the spell when you cast contingency , such as choosing a damage type for resist energy . During the casting, choose a trigger under which the spell will be cast, using the same restrictions as for the trigger of a Ready action. Once contingency is cast, you can cause the companion spell to come into effect as a reaction with that trigger. It affects only you, even if it would affect more creatures. If you define complicated conditions, as determined by the GM, the trigger might fail. If you cast contingency again, the newer casting supersedes the older. --- Heightened (8th) You can choose a spell of 5th level or lower. Heightened (9th) You can choose a spell of 6th level or lower. Heightened (10th) You can choose a spell of 7th level or lower.","tradition":["Arcane"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=49","weakness":{}}},{"_index":"aon18","_id":"spell-50","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"cost":"6 gp of ruby dust","cost_markdown":"6 gp of ruby dust","deity_markdown":"","domain_markdown":"","duration_raw":"unlimited","exclude_from_search":false,"heighten":["+1"],"heighten_level":[2,3,4,5,6,7,8,9,10],"id":"spell-50","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Continual Flame](/Spells.aspx?ID=50)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 326 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 object\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** unlimited\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA magical flame springs up from the object, as bright as a torch. It doesn't need oxygen, react to water, or generate heat.\n\n---\r\n**Heightened (+1)** The cost increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th, 120 gp for 6th; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and 3,350 gp for 10th.","mystery_markdown":"","name":"Continual Flame","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 326 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 object\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** unlimited\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA magical flame burns indefinitely.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 326"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 326 <sup>4.0</sup></row>","speed":{},"summary":"A magical flame burns indefinitely.","summary_markdown":"A magical flame burns indefinitely.","target":"1 object","target_markdown":"1 object","text":" Continual Flame Source Core Rulebook pg. 326 4.0 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast Three Actions material, somatic, verbal Range touch Target 1 object Duration unlimited --- A magical flame springs up from the object, as bright as a torch. It doesn't need oxygen, react to water, or generate heat. --- Heightened (+1) The cost increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th, 120 gp for 6th; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and 3,350 gp for 10th.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Evocation","Light"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100)","trait_raw":["Evocation","Light"],"type":"Spell","url":"/Spells.aspx?ID=50","weakness":{}}},{"_index":"aon18","_id":"spell-51","_score":2.8109283,"_source":{"actions":"Two Actions","area":"50 feet long by 50 feet wide","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Gozreh","Isis","Lady Nanbyo","Lysianassa","Seafarer's Hope"],"deity_markdown":"[Gozreh](/Deities.aspx?ID=8), [Isis](/Deities.aspx?ID=54), [Lady Nanbyo](/Deities.aspx?ID=179), [Lysianassa](/Deities.aspx?ID=105), [Seafarer's Hope](/Deities.aspx?ID=255)","domain_markdown":"","exclude_from_search":false,"heighten_level":[5],"id":"spell-51","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Control Water](/Spells.aspx?ID=51)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 326 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Gozreh](/Deities.aspx?ID=8), [Isis](/Deities.aspx?ID=54), [Lady Nanbyo](/Deities.aspx?ID=179), [Lysianassa](/Deities.aspx?ID=105), [Seafarer's Hope](/Deities.aspx?ID=255)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 50 feet long by 50 feet wide\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nBy imposing your will upon the water, you can raise or lower the level of water in the chosen area by 10 feet. Water creatures in the area are subjected to the effects of [_slow_](/Spells.aspx?ID=289).","mystery_markdown":"","name":"Control Water","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 326 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Gozreh](/Deities.aspx?ID=8), [Isis](/Deities.aspx?ID=54), [Lady Nanbyo](/Deities.aspx?ID=179), [Lysianassa](/Deities.aspx?ID=105), [Seafarer's Hope](/Deities.aspx?ID=255)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 50 feet long by 50 feet wide\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRaise or lower water in a large area.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 326"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 326 <sup>4.0</sup></row>","speed":{},"summary":"Raise or lower water in a large area.","summary_markdown":"Raise or lower water in a large area.","text":" Control Water Source Core Rulebook pg. 326 4.0 Traditions Arcane, Primal Spell Lists Elemental Deities Gozreh, Isis, Lady Nanbyo, Lysianassa, Seafarer's Hope Cast Two Actions somatic, verbal Range 500 feet Area 50 feet long by 50 feet wide --- By imposing your will upon the water, you can raise or lower the level of water in the chosen area by 10 feet. Water creatures in the area are subjected to the effects of slow .","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Evocation","Water"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Water](/Traits.aspx?ID=165)","trait_raw":["Evocation","Water"],"type":"Spell","url":"/Spells.aspx?ID=51","weakness":{}}},{"_index":"aon18","_id":"spell-52","_score":2.8109283,"_source":{"actions":"1 hour","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["4th","6th","8th"],"heighten_level":[2,4,6,8],"id":"spell-52","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Create Food](/Spells.aspx?ID=52)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 326 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 hour ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create enough food to feed six Medium creatures for a day. This food is bland and unappealing, but it is nourishing. After 1 day, if no one has eaten the food, it decays and becomes inedible. Most Small creatures eat one-quarter as much as a Medium creature (one-sixteenth as much for most Tiny creatures), and most Large creatures eat 10 times as much (100 times as much for Huge creatures and so on).\n\n---\r\n**Heightened (4th)** You can feed 12 Medium creatures.\r\n\r\n**Heightened (6th)** You can feed 50 Medium creatures.\r\n\r\n**Heightened (8th)** You can feed 200 Medium creatures.","mystery_markdown":"","name":"Create Food","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 326 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 hour ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nConjure food that can feed multiple creatures.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 326"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 326 <sup>4.0</sup></row>","speed":{},"summary":"Conjure food that can feed multiple creatures.","summary_markdown":"Conjure food that can feed multiple creatures.","text":" Create Food Source Core Rulebook pg. 326 4.0 Traditions Arcane, Divine, Primal Cast 1 hour (somatic, verbal) Range 30 feet --- You create enough food to feed six Medium creatures for a day. This food is bland and unappealing, but it is nourishing. After 1 day, if no one has eaten the food, it decays and becomes inedible. Most Small creatures eat one-quarter as much as a Medium creature (one-sixteenth as much for most Tiny creatures), and most Large creatures eat 10 times as much (100 times as much for Huge creatures and so on). --- Heightened (4th) You can feed 12 Medium creatures. Heightened (6th) You can feed 50 Medium creatures. Heightened (8th) You can feed 200 Medium creatures.","tradition":["Arcane","Divine","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=52","weakness":{}}},{"_index":"aon18","_id":"spell-53","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-53","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Create Water](/Spells.aspx?ID=53)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 326 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 0 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nAs you cup your hands, water begins to flow forth from them. You create 2 gallons of water. If no one drinks it, it evaporates after 1 day.","mystery_markdown":"","name":"Create Water","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"0 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 326 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 0 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nConjure 2 gallons of water.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 326"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 326 <sup>4.0</sup></row>","speed":{},"summary":"Conjure 2 gallons of water.","summary_markdown":"Conjure 2 gallons of water.","text":" Create Water Source Core Rulebook pg. 326 4.0 Traditions Arcane, Divine, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Range 0 feet --- As you cup your hands, water begins to flow forth from them. You create 2 gallons of water. If no one drinks it, it evaporates after 1 day.","tradition":["Arcane","Divine","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Conjuration","Water"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Water](/Traits.aspx?ID=165)","trait_raw":["Conjuration","Water"],"type":"Spell","url":"/Spells.aspx?ID=53","weakness":{}}},{"_index":"aon18","_id":"spell-54","_score":2.8109283,"_source":{"actions":"1 minute","bloodline":["Genie"],"bloodline_markdown":"[Genie](/Bloodlines.aspx?ID=11)","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Abadar","Alglenweis","Apsu","Bolka","Brigh","Demon Bringers","Dwarven Pantheon","Findeladlara","Isis","Mammon","Nocticula","Shelyn","Sun Wukong","The Endless Road","The Laborer's Bastion","The Prismatic Ray","Torag"],"deity_markdown":"[Abadar](/Deities.aspx?ID=1), [Alglenweis](/Deities.aspx?ID=171), [Apsu](/Deities.aspx?ID=149), [Bolka](/Deities.aspx?ID=85), [Brigh](/Deities.aspx?ID=33), [Demon Bringers](/Deities.aspx?ID=230), [Dwarven Pantheon](/Deities.aspx?ID=196), [Findeladlara](/Deities.aspx?ID=109), [Isis](/Deities.aspx?ID=54), [Mammon](/Deities.aspx?ID=68), [Nocticula](/Deities.aspx?ID=45), [Shelyn](/Deities.aspx?ID=17), [Sun Wukong](/Deities.aspx?ID=183), [The Endless Road](/Deities.aspx?ID=246), [The Laborer's Bastion](/Deities.aspx?ID=253), [The Prismatic Ray](/Deities.aspx?ID=207), [Torag](/Deities.aspx?ID=18)","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["5th"],"heighten_level":[4,5],"id":"spell-54","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Creation](/Spells.aspx?ID=54)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 326 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Genie](/Bloodlines.aspx?ID=11)\r\n\r\n**Deities**\r\n[Abadar](/Deities.aspx?ID=1), [Alglenweis](/Deities.aspx?ID=171), [Apsu](/Deities.aspx?ID=149), [Bolka](/Deities.aspx?ID=85), [Brigh](/Deities.aspx?ID=33), [Demon Bringers](/Deities.aspx?ID=230), [Dwarven Pantheon](/Deities.aspx?ID=196), [Findeladlara](/Deities.aspx?ID=109), [Isis](/Deities.aspx?ID=54), [Mammon](/Deities.aspx?ID=68), [Nocticula](/Deities.aspx?ID=45), [Shelyn](/Deities.aspx?ID=17), [Sun Wukong](/Deities.aspx?ID=183), [The Endless Road](/Deities.aspx?ID=246), [The Laborer's Bastion](/Deities.aspx?ID=253), [The Prismatic Ray](/Deities.aspx?ID=207), [Torag](/Deities.aspx?ID=18)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 0 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou conjure a temporary object from eldritch energy. It must be of vegetable matter (such as wood or paper) and 5 cubic feet or smaller. It can't rely on intricate artistry or complex moving parts, never fulfills a cost or the like, and can't be made of precious materials or materials with a rarity of uncommon or higher. It is obviously temporarily conjured, and thus can't be sold or passed off as a genuine item.\n\n---\r\n**Heightened (5th)** The item is metal and can include common minerals, like feldspar or quartz.","mystery_markdown":"","name":"Creation","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"0 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 326 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Genie](/Bloodlines.aspx?ID=11)\r\n\r\n**Deities**\r\n[Abadar](/Deities.aspx?ID=1), [Alglenweis](/Deities.aspx?ID=171), [Apsu](/Deities.aspx?ID=149), [Bolka](/Deities.aspx?ID=85), [Brigh](/Deities.aspx?ID=33), [Demon Bringers](/Deities.aspx?ID=230), [Dwarven Pantheon](/Deities.aspx?ID=196), [Findeladlara](/Deities.aspx?ID=109), [Isis](/Deities.aspx?ID=54), [Mammon](/Deities.aspx?ID=68), [Nocticula](/Deities.aspx?ID=45), [Shelyn](/Deities.aspx?ID=17), [Sun Wukong](/Deities.aspx?ID=183), [The Endless Road](/Deities.aspx?ID=246), [The Laborer's Bastion](/Deities.aspx?ID=253), [The Prismatic Ray](/Deities.aspx?ID=207), [Torag](/Deities.aspx?ID=18)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 0 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake a temporary object.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 326"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 326 <sup>4.0</sup></row>","speed":{},"summary":"Make a temporary object.","summary_markdown":"Make a temporary object.","text":" Creation Source Core Rulebook pg. 326 4.0 Traditions Arcane, Primal Bloodline Genie Deities Abadar, Alglenweis, Apsu, Bolka, Brigh, Demon Bringers, Dwarven Pantheon, Findeladlara, Isis, Mammon, Nocticula, Shelyn, Sun Wukong, The Endless Road, The Laborer's Bastion, The Prismatic Ray, Torag Cast 1 minute (material, somatic, verbal) Range 0 feet Duration 1 hour --- You conjure a temporary object from eldritch energy. It must be of vegetable matter (such as wood or paper) and 5 cubic feet or smaller. It can't rely on intricate artistry or complex moving parts, never fulfills a cost or the like, and can't be made of precious materials or materials with a rarity of uncommon or higher. It is obviously temporarily conjured, and thus can't be sold or passed off as a genuine item. --- Heightened (5th) The item is metal and can include common minerals, like feldspar or quartz.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=54","weakness":{}}},{"_index":"aon18","_id":"spell-55","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-55","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Crisis of Faith](/Spells.aspx?ID=55)</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 326 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou assault the target's faith, riddling the creature with doubt and mental turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine spells. The effects are determined by its Will save.\n\n**Critical Success** The target is unaffected.<br />\n**Success** The target takes half damage.<br />\n**Failure** The target takes full damage; if the target can cast divine spells, it's stupefied 1 for 1 round.<br />\n**Critical Failure** The target takes double damage, is stupefied 1 for 1 round, and can't cast divine spells for 1 round.\n\n To many deities, casting this spell on a follower of your own deity without significant cause is anathema.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6 (or by 2d8 if the target is a divine spellcaster).","mystery_markdown":"","name":"Crisis of Faith","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 326 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCause mental damage and possibly make a worshipper unable to cast spells.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 326"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 326 <sup>4.0</sup></row>","speed":{},"summary":"Cause mental damage and possibly make a worshipper unable to cast spells.","summary_markdown":"Cause mental damage and possibly make a worshipper unable to cast spells.","target":"1 creature","target_markdown":"1 creature","text":" Crisis of Faith Source Core Rulebook pg. 326 4.0 Tradition Divine Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will --- You assault the target's faith, riddling the creature with doubt and mental turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine spells. The effects are determined by its Will save. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage; if the target can cast divine spells, it's stupefied 1 for 1 round. Critical Failure The target takes double damage, is stupefied 1 for 1 round, and can't cast divine spells for 1 round. To many deities, casting this spell on a follower of your own deity without significant cause is anathema. --- Heightened (+1) The damage increases by 2d6 (or by 2d8 if the target is a divine spellcaster).","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Enchantment","Mental"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)","trait_raw":["Enchantment","Mental"],"type":"Spell","url":"/Spells.aspx?ID=55","weakness":{}}},{"_index":"aon18","_id":"spell-56","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["10th"],"heighten_level":[9,10],"id":"spell-56","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"Standard\">[Crusade](/Spells.aspx?ID=56)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 327 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** up to 4 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou issue a divine mandate or proclaim a cause to the targets. It can be to attain an item, claim a patch of land, slay a creature, war with a group, or be entirely peaceful. Your cause can't force the targets to harm one another or themselves. The targets become completely dedicated to that cause, depending on their levels. They choose their own actions, but they favor direct action over inaction or indirect action. \n<ul><li>**13th or Lower** The target is so dedicated to the cause that it pursues the cause to the death (unless you say otherwise).</li><li>**14th** The target is dedicated to the cause, but the spell ends for the target if it's reduced to half its maximum Hit Points or fewer.</li><li>**15th** As 14th, plus the target can attempt a Will save at the end of each of its turns to end the spell for itself.</li></ul> The spell ends for all creatures if you or one of your allies uses a [hostile action](/Rules.aspx?ID=300) against a target, or when the cause is completed. The GM might determine this spell has alignment traits befitting the cause.\n\n---\r\n**Heightened (10th)** The level for each category increases by 2.","mystery_markdown":"","name":"Crusade","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 327 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** up to 4 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreatures become dedicated to a cause of your choice.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 327"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 327 <sup>4.0</sup></row>","speed":{},"summary":"Creatures become dedicated to a cause of your choice.","summary_markdown":"Creatures become dedicated to a cause of your choice.","target":"up to 4 creatures","target_markdown":"up to 4 creatures","text":" Crusade Source Core Rulebook pg. 327 4.0 Tradition Divine Cast Two Actions somatic, verbal Range 60 feet Target up to 4 creatures Duration 10 minutes --- You issue a divine mandate or proclaim a cause to the targets. It can be to attain an item, claim a patch of land, slay a creature, war with a group, or be entirely peaceful. Your cause can't force the targets to harm one another or themselves. The targets become completely dedicated to that cause, depending on their levels. They choose their own actions, but they favor direct action over inaction or indirect action. 13th or Lower The target is so dedicated to the cause that it pursues the cause to the death (unless you say otherwise). 14th The target is dedicated to the cause, but the spell ends for the target if it's reduced to half its maximum Hit Points or fewer. 15th As 14th, plus the target can attempt a Will save at the end of each of its turns to end the spell for itself. The spell ends for all creatures if you or one of your allies uses a hostile action against a target, or when the cause is completed. The GM might determine this spell has alignment traits befitting the cause. --- Heightened (10th) The level for each category increases by 2.","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Enchantment","Linguistic","Mental","Uncommon"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Enchantment","Linguistic","Mental","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=56","weakness":{}}},{"_index":"aon18","_id":"spell-57","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot cone","bloodline":["Diabolic","Nymph"],"bloodline_markdown":"[Diabolic](/Bloodlines.aspx?ID=4), [Nymph](/Bloodlines.aspx?ID=12)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Ahriman","Charon","Groetus","Naderi","Sifkesh","The Lost Prince"],"deity_markdown":"[Ahriman](/Deities.aspx?ID=220), [Charon](/Deities.aspx?ID=135), [Groetus](/Deities.aspx?ID=38), [Naderi](/Deities.aspx?ID=157), [Sifkesh](/Deities.aspx?ID=81), [The Lost Prince](/Deities.aspx?ID=96)","domain_markdown":"","duration_raw":"1 or more rounds","exclude_from_search":false,"heighten":["7th"],"heighten_level":[5,7],"id":"spell-57","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Crushing Despair](/Spells.aspx?ID=57)</title>\n\n<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 327 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Diabolic](/Bloodlines.aspx?ID=4), [Nymph](/Bloodlines.aspx?ID=12)\r\n\r\n**Deities**\r\n[Ahriman](/Deities.aspx?ID=220), [Charon](/Deities.aspx?ID=135), [Groetus](/Deities.aspx?ID=38), [Naderi](/Deities.aspx?ID=157), [Sifkesh](/Deities.aspx?ID=81), [The Lost Prince](/Deities.aspx?ID=96)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 or more rounds\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou inflict despair on creatures in the area. The effects for each creature are determined by its Will save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** For 1 round, the creature can't use reactions and must attempt another save at the start of its turn; on a failure, it is slowed 1 for that turn as it sobs uncontrollably.<br />\r\n**Failure** As success, but the duration is 1 minute.<br />\r\n**Critical Failure** As failure, and the creature is automatically slowed 1 for 1 minute.\n\n---\r\n**Heightened (7th)** The area increases to a 60-foot cone.","mystery_markdown":"","name":"Crushing Despair","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 327 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Diabolic](/Bloodlines.aspx?ID=4), [Nymph](/Bloodlines.aspx?ID=12)\r\n\r\n**Deities**\r\n[Ahriman](/Deities.aspx?ID=220), [Charon](/Deities.aspx?ID=135), [Groetus](/Deities.aspx?ID=38), [Naderi](/Deities.aspx?ID=157), [Sifkesh](/Deities.aspx?ID=81), [The Lost Prince](/Deities.aspx?ID=96)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 or more rounds\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake a creature sob uncontrollably.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 327"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 327 <sup>4.0</sup></row>","speed":{},"summary":"Make a creature sob uncontrollably.","summary_markdown":"Make a creature sob uncontrollably.","text":" Crushing Despair Source Core Rulebook pg. 327 4.0 Traditions Arcane, Occult Bloodlines Diabolic, Nymph Deities Ahriman, Charon, Groetus, Naderi, Sifkesh, The Lost Prince Cast Two Actions somatic, verbal Area 30-foot cone Saving Throw Will Duration 1 or more rounds --- You inflict despair on creatures in the area. The effects for each creature are determined by its Will save. Critical Success The creature is unaffected. Success For 1 round, the creature can't use reactions and must attempt another save at the start of its turn; on a failure, it is slowed 1 for that turn as it sobs uncontrollably. Failure As success, but the duration is 1 minute. Critical Failure As failure, and the creature is automatically slowed 1 for 1 minute. --- Heightened (7th) The area increases to a 60-foot cone.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Emotion","Enchantment","Mental"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)","trait_raw":["Emotion","Enchantment","Mental"],"type":"Spell","url":"/Spells.aspx?ID=57","weakness":{}}},{"_index":"aon18","_id":"spell-58","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"sustained","exclude_from_search":false,"heighten_level":[1],"id":"spell-58","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Dancing Lights](/Spells.aspx?ID=58)</title>\n\n<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 327 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Mystery**\r\n[Cosmos](/Mysteries.aspx?ID=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create up to four floating lights, no two of which are more than 10 feet apart. Each sheds light like a [torch](/Equipment.aspx?ID=60). When you Sustain the Spell, you can move any number of lights up to 60 feet. Each light must remain within 120 feet of you and within 10 feet of all others, or it winks out.","mystery":["Cosmos"],"mystery_markdown":"[Cosmos](/Mysteries.aspx?ID=4)","name":"Dancing Lights","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 327 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Mystery**\r\n[Cosmos](/Mysteries.aspx?ID=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreate four floating lights you can move.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 327"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 327 <sup>4.0</sup></row>","speed":{},"summary":"Create four floating lights you can move.","summary_markdown":"Create four floating lights you can move.","text":" Dancing Lights Source Core Rulebook pg. 327 4.0 Traditions Arcane, Occult, Primal Spell Lists Elemental Mystery Cosmos Cast Two Actions somatic, verbal Range 120 feet Duration sustained --- You create up to four floating lights, no two of which are more than 10 feet apart. Each sheds light like a torch. When you Sustain the Spell, you can move any number of lights up to 60 feet. Each light must remain within 120 feet of you and within 10 feet of all others, or it winks out.","tradition":["Arcane","Occult","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Cantrip","Evocation","Light"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100)","trait_raw":["Cantrip","Evocation","Light"],"type":"Cantrip","url":"/Spells.aspx?ID=58","weakness":{}}},{"_index":"aon18","_id":"spell-59","_score":2.8109283,"_source":{"actions":"Three Actions","area":"20-foot burst","bloodline":["Shadow"],"bloodline_markdown":"[Shadow](/Bloodlines.aspx?ID=14)","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["4th"],"heighten_level":[2,4],"id":"spell-59","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Darkness](/Spells.aspx?ID=59)</title>\n\n<traits>\r\n<trait label=\"Darkness\" url=\"/Traits.aspx?ID=39\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 327 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Shadow](/Bloodlines.aspx?ID=14)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a shroud of darkness that prevents light from penetrating or emanating within the area. Light does not enter the area and any non-magical light sources, such as a torch or lantern, do not emanate any light while inside the area, even if their light radius would extend beyond the darkness. This also suppresses magical [light](/Traits.aspx?ID=100) of your _darkness_ spell's level or lower. Light can't pass through, so creatures in the area can't see outside. From outside, it appears as a globe of pure darkness.\n\n---\r\n**Heightened (4th)** Even creatures with darkvision (but not greater darkvision) can barely see through the darkness. They treat targets seen through the darkness as concealed.","mystery_markdown":"","name":"Darkness","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Darkness\" url=\"/Traits.aspx?ID=39\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 327 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Shadow](/Bloodlines.aspx?ID=14)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSuppress all light in an area.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 327"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 327 <sup>4.0</sup></row>","speed":{},"summary":"Suppress all light in an area.","summary_markdown":"Suppress all light in an area.","text":" Darkness Source Core Rulebook pg. 327 4.0 Traditions Arcane, Divine, Occult, Primal Bloodline Shadow Cast Three Actions material, somatic, verbal Range 120 feet Area 20-foot burst Duration 1 minute --- You create a shroud of darkness that prevents light from penetrating or emanating within the area. Light does not enter the area and any non-magical light sources, such as a torch or lantern, do not emanate any light while inside the area, even if their light radius would extend beyond the darkness. This also suppresses magical light of your darkness spell's level or lower. Light can't pass through, so creatures in the area can't see outside. From outside, it appears as a globe of pure darkness. --- Heightened (4th) Even creatures with darkvision (but not greater darkvision) can barely see through the darkness. They treat targets seen through the darkness as concealed.","tradition":["Arcane","Divine","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Darkness","Evocation"],"trait_markdown":"[Darkness](/Traits.aspx?ID=39), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Darkness","Evocation"],"type":"Spell","url":"/Spells.aspx?ID=59","weakness":{}}},{"_index":"aon18","_id":"spell-60","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["3rd","5th"],"heighten_level":[2,3,5],"id":"spell-60","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Darkvision](/Spells.aspx?ID=60)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 327 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou grant yourself supernatural sight in areas of darkness. You gain [darkvision](/Rules.aspx?ID=415).\n\n---\r\n**Heightened (3rd)** The spell's range is touch and it targets 1 willing creature.\r\n\r\n**Heightened (5th)** The spell's range is touch and it targets 1 willing creature. The duration is until the next time you make your daily preparations.","mystery_markdown":"","name":"Darkvision","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 327 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSee in the dark.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 327"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 327 <sup>4.0</sup></row>","speed":{},"summary":"See in the dark.","summary_markdown":"See in the dark.","text":" Darkvision Source Core Rulebook pg. 327 4.0 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Duration 1 hour --- You grant yourself supernatural sight in areas of darkness. You gain darkvision. --- Heightened (3rd) The spell's range is touch and it targets 1 willing creature. Heightened (5th) The spell's range is touch and it targets 1 willing creature. The duration is until the next time you make your daily preparations.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Divination"],"trait_markdown":"[Divination](/Traits.aspx?ID=47)","trait_raw":["Divination"],"type":"Spell","url":"/Spells.aspx?ID=60","weakness":{}}},{"_index":"aon18","_id":"spell-61","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Aberrant","Hag"],"bloodline_markdown":"[Aberrant](/Bloodlines.aspx?ID=1), [Hag](/Bloodlines.aspx?ID=8)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten":["+2"],"heighten_level":[1,3,5,7,9],"id":"spell-61","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Daze](/Spells.aspx?ID=61)</title>\n\n<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 327 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Aberrant](/Bloodlines.aspx?ID=1), [Hag](/Bloodlines.aspx?ID=8)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also stunned 1.\n\n---\r\n**Heightened (+2)** The damage increases by 1d6.","mystery_markdown":"","name":"Daze","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 327 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Aberrant](/Bloodlines.aspx?ID=1), [Hag](/Bloodlines.aspx?ID=8)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDamage a creature's mind and possibly stun it.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 327"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 327 <sup>4.0</sup></row>","speed":{},"summary":"Damage a creature's mind and possibly stun it.","summary_markdown":"Damage a creature's mind and possibly stun it.","target":"1 creature","target_markdown":"1 creature","text":" Daze Source Core Rulebook pg. 327 4.0 Traditions Arcane, Divine, Occult Bloodlines Aberrant, Hag Cast Two Actions somatic, verbal Range 60 feet Target 1 creature Saving Throw Will Duration 1 round --- You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also stunned 1. --- Heightened (+2) The damage increases by 1d6.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Cantrip","Enchantment","Mental","Nonlethal"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Nonlethal](/Traits.aspx?ID=188)","trait_raw":["Cantrip","Enchantment","Mental","Nonlethal"],"type":"Cantrip","url":"/Spells.aspx?ID=61","weakness":{}}},{"_index":"aon18","_id":"spell-62","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[2],"id":"spell-62","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Deafness](/Spells.aspx?ID=62)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 327 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target loses hearing; it must attempt a Fortitude save. The target is then temporarily immune for 1 minute.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is [deafened](/Conditions.aspx?ID=8) for 1 round.<br />\r\n**Failure** The target is deafened for 10 minutes.<br />\r\n**Critical Failure** The target is deafened permanently.","mystery_markdown":"","name":"Deafness","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 327 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake a creature deaf.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 327"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 327 <sup>4.0</sup></row>","speed":{},"summary":"Make a creature deaf.","summary_markdown":"Make a creature deaf.","target":"1 creature","target_markdown":"1 creature","text":" Deafness Source Core Rulebook pg. 327 4.0 Traditions Arcane, Divine, Occult, Primal Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Fortitude --- The target loses hearing; it must attempt a Fortitude save. The target is then temporarily immune for 1 minute. Critical Success The target is unaffected. Success The target is deafened for 1 round. Failure The target is deafened for 10 minutes. Critical Failure The target is deafened permanently.","tradition":["Arcane","Divine","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Necromancy"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117)","trait_raw":["Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=62","weakness":{}}},{"_index":"aon18","_id":"spell-63","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[2],"id":"spell-63","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Death Knell](/Spells.aspx?ID=63)</title>\n\n<traits>\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 328 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 living creature that has 0 HP\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou snuff the life out of a creature on the brink of death. The target must attempt a Will save. If this kills it, you gain 10 temporary HP and a +1 status bonus to attack and damage rolls for 10 minutes.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target's [dying](/Conditions.aspx?ID=11) value increases by 1.<br />\r\n**Failure** The target dies.","mystery_markdown":"","name":"Death Knell","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 328 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 living creature that has 0 HP\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFinish off a creature who's near death.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 328"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 328 <sup>4.0</sup></row>","speed":{},"summary":"Finish off a creature who's near death.","summary_markdown":"Finish off a creature who's near death.","target":"1 living creature that has 0 HP","target_markdown":"1 living creature that has 0 HP","text":" Death Knell Source Core Rulebook pg. 328 4.0 Traditions Divine, Occult Cast Two Actions somatic, verbal Range touch Target 1 living creature that has 0 HP Saving Throw Will --- You snuff the life out of a creature on the brink of death. The target must attempt a Will save. If this kills it, you gain 10 temporary HP and a +1 status bonus to attack and damage rolls for 10 minutes. Critical Success The target is unaffected. Success The target's dying value increases by 1. Failure The target dies.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Death","Necromancy"],"trait_markdown":"[Death](/Traits.aspx?ID=40), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Death","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=63","weakness":{}}},{"_index":"aon18","_id":"spell-64","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Psychopomp"],"bloodline_markdown":"[Psychopomp](/Bloodlines.aspx?ID=13)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[5],"id":"spell-64","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Death Ward](/Spells.aspx?ID=64)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 328 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Psychopomp](/Bloodlines.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 living creature touched\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shield a creature from the ravages of negative energy. It receives a +4 status bonus to saves against [death](/Traits.aspx?ID=40) and [negative](/Traits.aspx?ID=118) effects, gains negative resistance 10, and suppresses the effects of the [doomed](/Conditions.aspx?ID=9) condition.","mystery_markdown":"","name":"Death Ward","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 328 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Psychopomp](/Bloodlines.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 living creature touched\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nProtect a creature against negative energy.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 328"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 328 <sup>4.0</sup></row>","speed":{},"summary":"Protect a creature against negative energy.","summary_markdown":"Protect a creature against negative energy.","target":"1 living creature touched","target_markdown":"1 living creature touched","text":" Death Ward Source Core Rulebook pg. 328 4.0 Traditions Divine, Occult, Primal Bloodline Psychopomp Cast Two Actions somatic, verbal Range touch Target 1 living creature touched Duration 10 minutes --- You shield a creature from the ravages of negative energy. It receives a +4 status bonus to saves against death and negative effects, gains negative resistance 10, and suppresses the effects of the doomed condition.","tradition":["Divine","Occult","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=64","weakness":{}}},{"_index":"aon18","_id":"spell-65","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["2nd"],"heighten_level":[1,2],"id":"spell-65","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Detect Alignment](/Spells.aspx?ID=65)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 328 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour eyes glow as you sense aligned auras. Choose chaotic, evil, good, or lawful. You detect auras of that alignment. You receive no information beyond presence or absence. You can choose not to detect creatures or effects you're aware have that alignment.\n\n Only creatures of 6th level or higher—unless divine spellcasters, undead, or beings from the Outer Sphere—have alignment auras.\n\n---\r\n**Heightened (2nd)** You learn each aura's location and strength.\n\n<title level=\"3\">Alignment Aura</title> The strength of an alignment aura depends on the level of the creature, item, or spell. The auras of undead, clerics and other divine spellcasters with a patron deity, and creatures from the Outer Sphere are one step stronger than normal (faint instead of none, for example).\n\n## Alignment Aura\n<row gap=\"tiny\">\n<table> <tr><td>**Creature or Item Level**</td><td>**Spell or Effect Level**</td><td>**Aura Strength**</td></tr> <tr><td>0-5</td><td>—</td><td>None</td></tr> <tr><td>6-10</td><td>0-3</td><td>Faint</td></tr> <tr><td>11-15</td><td>4-7</td><td>Moderate</td></tr> <tr><td>16-20</td><td>8-9</td><td>Powerful</td></tr> <tr><td>21+</td><td>10</td><td>Overwhelming</td></tr></table></row>","mystery_markdown":"","name":"Detect Alignment","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 328 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSee auras of a chosen alignment.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 328"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 328 <sup>4.0</sup></row>","speed":{},"summary":"See auras of a chosen alignment.","summary_markdown":"See auras of a chosen alignment.","text":" Detect Alignment Source Core Rulebook pg. 328 4.0 Traditions Divine, Occult Cast Two Actions somatic, verbal Area 30-foot emanation --- Your eyes glow as you sense aligned auras. Choose chaotic, evil, good, or lawful. You detect auras of that alignment. You receive no information beyond presence or absence. You can choose not to detect creatures or effects you're aware have that alignment. Only creatures of 6th level or higher—unless divine spellcasters, undead, or beings from the Outer Sphere—have alignment auras. --- Heightened (2nd) You learn each aura's location and strength. Alignment Aura The strength of an alignment aura depends on the level of the creature, item, or spell. The auras of undead, clerics and other divine spellcasters with a patron deity, and creatures from the Outer Sphere are one step stronger than normal (faint instead of none, for example). ## Alignment Aura Creature or Item Level Spell or Effect Level Aura Strength 0-5 — None 6-10 0-3 Faint 11-15 4-7 Moderate 16-20 8-9 Powerful 21+ 10 Overwhelming ","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Detection","Divination","Uncommon"],"trait_markdown":"[Detection](/Traits.aspx?ID=43), [Divination](/Traits.aspx?ID=47), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Detection","Divination","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=65","weakness":{}}},{"_index":"aon18","_id":"spell-66","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot emanation","bloodline":["Imperial","Genie","Phoenix","Harrow"],"bloodline_markdown":"[Imperial](/Bloodlines.aspx?ID=9), [Genie](/Bloodlines.aspx?ID=11), [Phoenix](/Bloodlines.aspx?ID=15), [Harrow](/Bloodlines.aspx?ID=18)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["3rd","4th"],"heighten_level":[1,3,4],"id":"spell-66","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Detect Magic](/Spells.aspx?ID=66)</title>\n\n<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 328 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodlines**\r\n[Imperial](/Bloodlines.aspx?ID=9), [Genie](/Bloodlines.aspx?ID=11), [Phoenix](/Bloodlines.aspx?ID=15), [Harrow](/Bloodlines.aspx?ID=18)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.\n\n You detect [illusion](/Traits.aspx?ID=92) magic only if that magic's effect has a lower level than the level of your _detect magic_ spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an [_invisibility potion_](/Equipment.aspx?ID=287)) typically are detected normally.\n\n---\r\n**Heightened (3rd)** You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.\r\n\r\n**Heightened (4th)** As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an [imprecise sense](/Rules.aspx?ID=412), you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).","mystery_markdown":"","name":"Detect Magic","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 328 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodlines**\r\n[Imperial](/Bloodlines.aspx?ID=9), [Genie](/Bloodlines.aspx?ID=11), [Phoenix](/Bloodlines.aspx?ID=15), [Harrow](/Bloodlines.aspx?ID=18)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSense whether magic is nearby.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 328"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 328 <sup>4.0</sup></row>","speed":{},"summary":"Sense whether magic is nearby.","summary_markdown":"Sense whether magic is nearby.","text":" Detect Magic Source Core Rulebook pg. 328 4.0 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Bloodlines Imperial, Genie, Phoenix, Harrow Cast Two Actions somatic, verbal Area 30-foot emanation --- You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies. You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion ) typically are detected normally. --- Heightened (3rd) You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn. Heightened (4th) As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Cantrip","Detection","Divination"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Detection](/Traits.aspx?ID=43), [Divination](/Traits.aspx?ID=47)","trait_raw":["Cantrip","Detection","Divination"],"type":"Cantrip","url":"/Spells.aspx?ID=66","weakness":{}}},{"_index":"aon18","_id":"spell-67","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["2nd"],"heighten_level":[1,2],"id":"spell-67","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Detect Poison](/Spells.aspx?ID=67)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 328 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 object or creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou detect whether a creature is venomous or poisonous, or if an object is poison or has been poisoned. You do not ascertain whether the target is poisonous in multiple ways, nor do you learn the type or types of poison. Certain substances, like lead and alcohol, are poisons and so mask other poisons.\n\n---\r\n**Heightened (2nd)** You learn the number and types of poison.","mystery_markdown":"","name":"Detect Poison","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 328 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 object or creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDetermine whether an object or creature is poisonous or venomous.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 328"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 328 <sup>4.0</sup></row>","speed":{},"summary":"Determine whether an object or creature is poisonous or venomous.","summary_markdown":"Determine whether an object or creature is poisonous or venomous.","target":"1 object or creature","target_markdown":"1 object or creature","text":" Detect Poison Source Core Rulebook pg. 328 4.0 Traditions Divine, Primal Cast Two Actions somatic, verbal Range 30 feet Target 1 object or creature --- You detect whether a creature is venomous or poisonous, or if an object is poison or has been poisoned. You do not ascertain whether the target is poisonous in multiple ways, nor do you learn the type or types of poison. Certain substances, like lead and alcohol, are poisons and so mask other poisons. --- Heightened (2nd) You learn the number and types of poison.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Detection","Divination","Uncommon"],"trait_markdown":"[Detection](/Traits.aspx?ID=43), [Divination](/Traits.aspx?ID=47), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Detection","Divination","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=67","weakness":{}}},{"_index":"aon18","_id":"spell-68","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["6th"],"heighten_level":[4,6],"id":"spell-68","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Detect Scrying](/Spells.aspx?ID=68)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 328 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nBy tapping into trace divinatory auras, you detect the presence of [scrying](/Traits.aspx?ID=141) effects in the area. If _detect scrying_ is higher level than a scrying effect, you gain a glimpse of the scrying creature and learn its approximate distance and direction.\n\n---\r\n**Heightened (6th)** The duration is until the next time you make your daily preparations.","mystery_markdown":"","name":"Detect Scrying","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 328 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFind out if scrying effects are in the area.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 328"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 328 <sup>4.0</sup></row>","speed":{},"summary":"Find out if scrying effects are in the area.","summary_markdown":"Find out if scrying effects are in the area.","text":" Detect Scrying Source Core Rulebook pg. 328 4.0 Traditions Arcane, Occult Cast Two Actions somatic, verbal Area 30-foot emanation Duration 1 hour --- By tapping into trace divinatory auras, you detect the presence of scrying effects in the area. If detect scrying is higher level than a scrying effect, you gain a glimpse of the scrying creature and learn its approximate distance and direction. --- Heightened (6th) The duration is until the next time you make your daily preparations.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Detection","Divination","Uncommon"],"trait_markdown":"[Detection](/Traits.aspx?ID=43), [Divination](/Traits.aspx?ID=47), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Detection","Divination","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=68","weakness":{}}},{"_index":"aon18","_id":"spell-69","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Imperial"],"bloodline_markdown":"[Imperial](/Bloodlines.aspx?ID=9)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Alseta","Eiseth"],"deity_markdown":"[Alseta](/Deities.aspx?ID=30), [Eiseth](/Deities.aspx?ID=169)","domain_markdown":"","exclude_from_search":false,"heighten":["5th"],"heighten_level":[4,5],"id":"spell-69","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Dimension Door](/Spells.aspx?ID=69)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 328 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Imperial](/Bloodlines.aspx?ID=9)\r\n\r\n**Deities**\r\n[Alseta](/Deities.aspx?ID=30), [Eiseth](/Deities.aspx?ID=169)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nOpening a door that bypasses normal space, you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see. If this would bring another creature with you—even if you're carrying it in an [extradimensional](/Traits.aspx?ID=67) container—the spell is lost.\n\n---\r\n**Heightened (5th)** The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are temporarily immune for 1 hour.","mystery_markdown":"","name":"Dimension Door","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 328 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Imperial](/Bloodlines.aspx?ID=9)\r\n\r\n**Deities**\r\n[Alseta](/Deities.aspx?ID=30), [Eiseth](/Deities.aspx?ID=169)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTeleport yourself up to 120 feet.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 328"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 328 <sup>4.0</sup></row>","speed":{},"summary":"Teleport yourself up to 120 feet.","summary_markdown":"Teleport yourself up to 120 feet.","text":" Dimension Door Source Core Rulebook pg. 328 4.0 Traditions Arcane, Occult Bloodline Imperial Deities Alseta, Eiseth Cast Two Actions somatic, verbal Range 120 feet --- Opening a door that bypasses normal space, you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see. If this would bring another creature with you—even if you're carrying it in an extradimensional container—the spell is lost. --- Heightened (5th) The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are temporarily immune for 1 hour.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration","Teleportation"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Teleportation](/Traits.aspx?ID=156)","trait_raw":["Conjuration","Teleportation"],"type":"Spell","url":"/Spells.aspx?ID=69","weakness":{}}},{"_index":"aon18","_id":"spell-70","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Psychopomp"],"bloodline_markdown":"[Psychopomp](/Bloodlines.aspx?ID=13)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[4],"id":"spell-70","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Dimensional Anchor](/Spells.aspx?ID=70)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 329 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Psychopomp](/Bloodlines.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou interfere with the target's ability to teleport and travel between dimensions. _Dimensional anchor_ attempts to [counteract](/Rules.aspx?ID=371) any [teleportation](/Traits.aspx?ID=156) effect, or any effect that would move the target to a different plane. The duration is determined by the target's Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The effect's duration is 1 minute.<br />\r\n**Failure** The effect's duration is 10 minutes.<br />\r\n**Critical Failure** The effect's duration is 1 hour.","mystery_markdown":"","name":"Dimensional Anchor","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 329 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Psychopomp](/Bloodlines.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nKeep a creature from teleporting or traveling to other planes.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 329"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 329 <sup>4.0</sup></row>","speed":{},"summary":"Keep a creature from teleporting or traveling to other planes.","summary_markdown":"Keep a creature from teleporting or traveling to other planes.","target":"1 creature","target_markdown":"1 creature","text":" Dimensional Anchor Source Core Rulebook pg. 329 4.0 Traditions Arcane, Divine, Occult Bloodline Psychopomp Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You interfere with the target's ability to teleport and travel between dimensions. Dimensional anchor attempts to counteract any teleportation effect, or any effect that would move the target to a different plane. The duration is determined by the target's Will save. Critical Success The target is unaffected. Success The effect's duration is 1 minute. Failure The effect's duration is 10 minutes. Critical Failure The effect's duration is 1 hour.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=70","weakness":{}}},{"_index":"aon18","_id":"spell-71","_score":2.8109283,"_source":{"actions":"Two Actions","area":"60-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the next time you make your daily preparations.","exclude_from_search":false,"heighten_level":[7],"id":"spell-71","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Dimensional Lock](/Spells.aspx?ID=71)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 329 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 60-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the next time you make your daily preparations.\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a shimmering barrier that attempts to [counteract](/Rules.aspx?ID=371) [teleportation](/Traits.aspx?ID=156) effects and planar travel into or out of the area, including items that allow access to [extradimensional](/Traits.aspx?ID=67) spaces (such as a [_bag of holding_](/Equipment.aspx?ID=249)). _Dimensional lock_ tries to counteract any attempt to summon a creature into the area but doesn't stop the creature from departing when the summoning ends.","mystery_markdown":"","name":"Dimensional Lock","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 329 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 60-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the next time you make your daily preparations.\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPrevent teleportation and planar travel.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 329"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 329 <sup>4.0</sup></row>","speed":{},"summary":"Prevent teleportation and planar travel.","summary_markdown":"Prevent teleportation and planar travel.","text":" Dimensional Lock Source Core Rulebook pg. 329 4.0 Traditions Arcane, Divine, Occult Spell Lists Elemental Cast Two Actions somatic, verbal Range 120 feet Area 60-foot burst Duration until the next time you make your daily preparations. --- You create a shimmering barrier that attempts to counteract teleportation effects and planar travel into or out of the area, including items that allow access to extradimensional spaces (such as a bag of holding ). Dimensional lock tries to counteract any attempt to summon a creature into the area but doesn't stop the creature from departing when the summoning ends.","tradition":["Arcane","Divine","Occult","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Abjuration","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=71","weakness":{}}},{"_index":"aon18","_id":"spell-72","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Balumbdar","Sobek","Zevgavizeb"],"deity_markdown":"[Balumbdar](/Deities.aspx?ID=224), [Sobek](/Deities.aspx?ID=60), [Zevgavizeb](/Deities.aspx?ID=82)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["5th","7th"],"heighten_level":[4,5,7],"id":"spell-72","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Dinosaur Form](/Spells.aspx?ID=72)</title>\n\n<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 329 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Balumbdar](/Deities.aspx?ID=224), [Sobek](/Deities.aspx?ID=60), [Zevgavizeb](/Deities.aspx?ID=82)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou channel the primal forces of nature to transform into a Large animal battle form, specifically that of a powerful and terrifying dinosaur. You must have space to expand or the spell is lost. When you cast this spell, choose ankylosaurus, brontosaurus, deinonychus, stegosaurus, triceratops, or tyrannosaurus. You can decide the specific type of animal, but this has no effect on the form's Size or statistics. While in this form, you gain the [animal](/Traits.aspx?ID=9) and [dinosaur](/Traits.aspx?ID=45) traits. You can Dismiss the spell.\n\n You gain the following statistics and abilities regardless of which battle form you choose: \n<ul><li>AC = 18 + your level. Ignore your armor's check penalty and Speed reduction. </li><li>15 temporary Hit Points. </li><li>[Low-light vision](/Rules.aspx?ID=416) and [imprecise](/Rules.aspx?ID=412) [scent](/Rules.aspx?ID=417) 30 feet. </li><li>One or more [unarmed](/Traits.aspx?ID=199) melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +16, and your damage bonus is +9. These attacks are Strength based (for the purpose of the [enfeebled](/Conditions.aspx?ID=13) condition, for example). If your unarmed attack modifier is higher, you can use it instead. </li><li>[Athletics](/Skills.aspx?ID=3) modifier of +18, unless your own modifier is higher.</li></ul> You also gain specific abilities based on the form you choose:\n\n- **Ankylosaurus** Speed 25 feet; **Melee**<actions string=\"Single Action\" /> tail ([backswing](/Traits.aspx?ID=173), [reach 10 feet](/Traits.aspx?ID=192)), **Damage** 2d6 bludgeoning; **Melee** <actions string=\"Single Action\" /> foot, **Damage** 2d6 bludgeoning.\r\n\r\n- **Brontosaurus** Speed 25 feet; **Melee** <actions string=\"Single Action\" /> tail ([reach 15 feet](/Traits.aspx?ID=192)), **Damage** 2d6 bludgeoning; **Melee** <actions string=\"Single Action\" /> foot, **Damage** 2d8 bludgeoning.\r\n\r\n- **Deinonychus** Speed 40 feet; **Melee** <actions string=\"Single Action\" /> talon ([agile](/Traits.aspx?ID=170)), **Damage** 2d4 piercing plus [1 persistent bleed](/Conditions.aspx?ID=29); **Melee** <actions string=\"Single Action\" /> jaws, **Damage** 1d10 piercing.\r\n\r\n- **Stegosaurus** Speed 30 feet; **Melee** <actions string=\"Single Action\" /> tail ([reach 10 feet](/Traits.aspx?ID=192)), **Damage** 2d8 piercing.\r\n\r\n- **Triceratops** Speed 30 feet; **Melee** <actions string=\"Single Action\" /> horn, **Damage** 2d8 piercing, plus 1d6 [persistent bleed](/Conditions.aspx?ID=29) on a critical hit; **Melee**<actions string=\"Single Action\" /> foot, **Damage** 2d6 bludgeoning.\r\n\r\n- **Tyrannosaurus** Speed 30 feet; **Melee** <actions string=\"Single Action\" /> jaws ([deadly d12](/Traits.aspx?ID=174), [reach 10 feet](/Traits.aspx?ID=192)), **Damage** 1d12 piercing; **Melee** <actions string=\"Single Action\" /> tail ([reach 10 feet](/Traits.aspx?ID=192)), **Damage** 1d10 bludgeoning.\r\n\r\n---\r\n**Heightened (5th)** Your battle form is Huge and your attacks have 15-foot reach, or 20-foot reach if they started with 15-foot reach. You instead gain 20 temporary HP, an attack modifier of +18, a damage bonus of +6, double the damage dice, and Athletics +21.\r\n\r\n**Heightened (7th)** Your battle form is Gargantuan and your attacks have 20-foot reach, or 25-foot reach if they started with 15-foot reach. You instead gain AC = 21 + your level, 25 temporary HP, an attack modifier of +25, a damage bonus of +15, double the damage dice, and Athletics +25.","mystery_markdown":"","name":"Dinosaur Form","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 329 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Balumbdar](/Deities.aspx?ID=224), [Sobek](/Deities.aspx?ID=60), [Zevgavizeb](/Deities.aspx?ID=82)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn into a dinosaur.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 329"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 329 <sup>4.0</sup></row>","speed":{},"summary":"Turn into a dinosaur.","summary_markdown":"Turn into a dinosaur.","text":" Dinosaur Form Source Core Rulebook pg. 329 4.0 Tradition Primal Deities Balumbdar, Sobek, Zevgavizeb Cast Two Actions somatic, verbal Duration 1 minute --- You channel the primal forces of nature to transform into a Large animal battle form, specifically that of a powerful and terrifying dinosaur. You must have space to expand or the spell is lost. When you cast this spell, choose ankylosaurus, brontosaurus, deinonychus, stegosaurus, triceratops, or tyrannosaurus. You can decide the specific type of animal, but this has no effect on the form's Size or statistics. While in this form, you gain the animal and dinosaur traits. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 18 + your level. Ignore your armor's check penalty and Speed reduction. 15 temporary Hit Points. Low-light vision and imprecise scent 30 feet. One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +16, and your damage bonus is +9. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead. Athletics modifier of +18, unless your own modifier is higher. You also gain specific abilities based on the form you choose: - Ankylosaurus Speed 25 feet; Melee Single Action tail (backswing, reach 10 feet), Damage 2d6 bludgeoning; Melee Single Action foot, Damage 2d6 bludgeoning. - Brontosaurus Speed 25 feet; Melee Single Action tail (reach 15 feet), Damage 2d6 bludgeoning; Melee Single Action foot, Damage 2d8 bludgeoning. - Deinonychus Speed 40 feet; Melee Single Action talon (agile), Damage 2d4 piercing plus 1 persistent bleed; Melee Single Action jaws, Damage 1d10 piercing. - Stegosaurus Speed 30 feet; Melee Single Action tail (reach 10 feet), Damage 2d8 piercing. - Triceratops Speed 30 feet; Melee Single Action horn, Damage 2d8 piercing, plus 1d6 persistent bleed on a critical hit; Melee Single Action foot, Damage 2d6 bludgeoning. - Tyrannosaurus Speed 30 feet; Melee Single Action jaws (deadly d12, reach 10 feet), Damage 1d12 piercing; Melee Single Action tail (reach 10 feet), Damage 1d10 bludgeoning. --- Heightened (5th) Your battle form is Huge and your attacks have 15-foot reach, or 20-foot reach if they started with 15-foot reach. You instead gain 20 temporary HP, an attack modifier of +18, a damage bonus of +6, double the damage dice, and Athletics +21. Heightened (7th) Your battle form is Gargantuan and your attacks have 20-foot reach, or 25-foot reach if they started with 15-foot reach. You instead gain AC = 21 + your level, 25 temporary HP, an attack modifier of +25, a damage bonus of +15, double the damage dice, and Athletics +25.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Polymorph","Transmutation"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=72","weakness":{}}},{"_index":"aon18","_id":"spell-73","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Shadow"],"bloodline_markdown":"[Shadow](/Bloodlines.aspx?ID=14)","breadcrumbs_spa":[],"category":"spell","component":["material","somatic"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[8],"id":"spell-73","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Disappearance](/Spells.aspx?ID=73)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 330 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Shadow](/Bloodlines.aspx?ID=14)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shroud a creature from others' senses. The target becomes [undetected](/Conditions.aspx?ID=39), not just to sight but to all senses, allowing the target to count as [invisible](/Conditions.aspx?ID=26) no matter what precise and imprecise senses an observer might have. It's still possible for a creature to find the target by [Seeking](/Actions.aspx?ID=84), looking for disturbed dust, hearing gaps in the sound spectrum, or finding some other way to discover the presence of an otherwise-undetectable creature.","mystery_markdown":"","name":"Disappearance","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 330 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Shadow](/Bloodlines.aspx?ID=14)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake a creature invisible, silent, and undetectable by any and all senses.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 330"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 330 <sup>4.0</sup></row>","speed":{},"summary":"Make a creature invisible, silent, and undetectable by any and all senses.","summary_markdown":"Make a creature invisible, silent, and undetectable by any and all senses.","target":"1 creature","target_markdown":"1 creature","text":" Disappearance Source Core Rulebook pg. 330 4.0 Traditions Arcane, Occult Bloodline Shadow Cast Two Actions material, somatic Range touch Target 1 creature Duration 10 minutes --- You shroud a creature from others' senses. The target becomes undetected, not just to sight but to all senses, allowing the target to count as invisible no matter what precise and imprecise senses an observer might have. It's still possible for a creature to find the target by Seeking, looking for disturbed dust, hearing gaps in the sound spectrum, or finding some other way to discover the presence of an otherwise-undetectable creature.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92)","trait_raw":["Illusion"],"type":"Spell","url":"/Spells.aspx?ID=73","weakness":{}}},{"_index":"aon18","_id":"spell-74","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[4],"id":"spell-74","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Discern Lies](/Spells.aspx?ID=74)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Revelation\" url=\"/Traits.aspx?ID=138\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 330 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nFalsehoods ring in your ears like discordant notes. You gain a +4 status bonus to Perception checks when someone [Lies](/Actions.aspx?ID=47).","mystery_markdown":"","name":"Discern Lies","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Revelation\" url=\"/Traits.aspx?ID=138\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 330 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nExpertly detect lies and falsehoods.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 330"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 330 <sup>4.0</sup></row>","speed":{},"summary":"Expertly detect lies and falsehoods.","summary_markdown":"Expertly detect lies and falsehoods.","text":" Discern Lies Source Core Rulebook pg. 330 4.0 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Duration 10 minutes --- Falsehoods ring in your ears like discordant notes. You gain a +4 status bonus to Perception checks when someone Lies.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Mental","Revelation","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Mental](/Traits.aspx?ID=106), [Revelation](/Traits.aspx?ID=138), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Mental","Revelation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=74","weakness":{}}},{"_index":"aon18","_id":"spell-75","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[8],"id":"spell-75","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Discern Location](/Spells.aspx?ID=75)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 330 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** unlimited\n\n**Target** 1 creature or object\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou learn the name of the target's exact location (including the building, community, and country) and plane of existence.\n\n You can target a creature only if you've seen it in person, have one of its significant belongings, or have a piece of its body. To target an object, you must have touched it or have a fragment of it. _Discern location_ automatically overcomes protections against [detection](/Traits.aspx?ID=43) and [divination](/Traits.aspx?ID=47) of lower level than this spell, even if they would normally have a chance to block it.","mystery_markdown":"","name":"Discern Location","patron_theme_markdown":"","pfs":"Standard","range":100000000,"range_raw":"unlimited","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 330 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** unlimited\r\n\r\n \r\n\r\n**Target** 1 creature or object\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDiscover a target's exact location within unlimited range.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 330"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 330 <sup>4.0</sup></row>","speed":{},"summary":"Discover a target's exact location within unlimited range.","summary_markdown":"Discover a target's exact location within unlimited range.","target":"1 creature or object","target_markdown":"1 creature or object","text":" Discern Location Source Core Rulebook pg. 330 4.0 Traditions Arcane, Divine, Occult Cast 10 minutes (material, somatic, verbal) Range unlimited Target 1 creature or object --- You learn the name of the target's exact location (including the building, community, and country) and plane of existence. You can target a creature only if you've seen it in person, have one of its significant belongings, or have a piece of its body. To target an object, you must have touched it or have a fragment of it. Discern location automatically overcomes protections against detection and divination of lower level than this spell, even if they would normally have a chance to block it.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Detection","Divination","Uncommon"],"trait_markdown":"[Detection](/Traits.aspx?ID=43), [Divination](/Traits.aspx?ID=47), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Detection","Divination","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=75","weakness":{}}},{"_index":"aon18","_id":"spell-76","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Demonic","Imperial","Phoenix"],"bloodline_markdown":"[Demonic](/Bloodlines.aspx?ID=3), [Imperial](/Bloodlines.aspx?ID=9), [Phoenix](/Bloodlines.aspx?ID=15)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Kerkamoth","Rovagug","Set","Sorrow's Sword"],"deity_markdown":"[Kerkamoth](/Deities.aspx?ID=140), [Rovagug](/Deities.aspx?ID=15), [Set](/Deities.aspx?ID=242), [Sorrow's Sword](/Deities.aspx?ID=249)","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[6,7,8,9,10],"id":"spell-76","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Disintegrate](/Spells.aspx?ID=76)</title>\n\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 330 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n**Bloodlines**\r\n[Demonic](/Bloodlines.aspx?ID=3), [Imperial](/Bloodlines.aspx?ID=9), [Phoenix](/Bloodlines.aspx?ID=15)\r\n\r\n**Deities**\r\n[Kerkamoth](/Deities.aspx?ID=140), [Rovagug](/Deities.aspx?ID=15), [Set](/Deities.aspx?ID=242), [Sorrow's Sword](/Deities.aspx?ID=249)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 creature or unattended object\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou fire a green ray at your target. Make a spell attack. On a hit, you deal 12d10 damage, and the target must attempt a [basic](/Rules.aspx?ID=329) Fortitude save. On a critical hit, treat the save result as one degree worse. A creature reduced to 0 HP is reduced to fine powder; its gear remains.\n\n An object you hit is destroyed (no save), regardless of Hardness, unless it's an [artifact](/Traits.aspx?ID=253) or similarly hard to destroy. A single casting can destroy no more than a 10-foot cube of matter. This automatically destroys any [force](/Traits.aspx?ID=75) construct, such as a [_wall of force_](/Spells.aspx?ID=363).\n\n---\r\n**Heightened (+1)** The damage increases by 2d10.","mystery_markdown":"","name":"Disintegrate","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 330 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n**Bloodlines**\r\n[Demonic](/Bloodlines.aspx?ID=3), [Imperial](/Bloodlines.aspx?ID=9), [Phoenix](/Bloodlines.aspx?ID=15)\r\n\r\n**Deities**\r\n[Kerkamoth](/Deities.aspx?ID=140), [Rovagug](/Deities.aspx?ID=15), [Set](/Deities.aspx?ID=242), [Sorrow's Sword](/Deities.aspx?ID=249)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 creature or unattended object\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReduce a creature or object to dust.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 330"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 330 <sup>4.0</sup></row>","speed":{},"summary":"Reduce a creature or object to dust.","summary_markdown":"Reduce a creature or object to dust.","target":"1 creature or unattended object","target_markdown":"1 creature or unattended object","text":" Disintegrate Source Core Rulebook pg. 330 4.0 Tradition Arcane Bloodlines Demonic, Imperial, Phoenix Deities Kerkamoth, Rovagug, Set, Sorrow's Sword Cast Two Actions somatic, verbal Range 120 feet Target 1 creature or unattended object Saving Throw Fortitude --- You fire a green ray at your target. Make a spell attack. On a hit, you deal 12d10 damage, and the target must attempt a basic Fortitude save. On a critical hit, treat the save result as one degree worse. A creature reduced to 0 HP is reduced to fine powder; its gear remains. An object you hit is destroyed (no save), regardless of Hardness, unless it's an artifact or similarly hard to destroy. A single casting can destroy no more than a 10-foot cube of matter. This automatically destroys any force construct, such as a wall of force . --- Heightened (+1) The damage increases by 2d10.","tradition":["Arcane"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1)","trait":["Attack","Evocation"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Attack","Evocation"],"type":"Spell","url":"/Spells.aspx?ID=76","weakness":{}}},{"_index":"aon18","_id":"spell-77","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Abraxas","Groetus","Nethys","Wards of the Pharaoh"],"deity_markdown":"[Abraxas](/Deities.aspx?ID=71), [Groetus](/Deities.aspx?ID=38), [Nethys](/Deities.aspx?ID=12), [Wards of the Pharaoh](/Deities.aspx?ID=208)","domain_markdown":"","exclude_from_search":false,"heighten_level":[9],"id":"spell-77","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"Standard\">[Disjunction](/Spells.aspx?ID=77)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 330 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Abraxas](/Deities.aspx?ID=71), [Groetus](/Deities.aspx?ID=38), [Nethys](/Deities.aspx?ID=12), [Wards of the Pharaoh](/Deities.aspx?ID=208)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 magic item\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nCrackling energy disjoins the target. You attempt to [counteract](/Rules.aspx?ID=371) it. If you succeed, it's deactivated for 1 week. On a critical success, it's destroyed. If it's an [artifact](/Traits.aspx?ID=253) or similar item, you automatically fail.","mystery_markdown":"","name":"Disjunction","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 330 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Abraxas](/Deities.aspx?ID=71), [Groetus](/Deities.aspx?ID=38), [Nethys](/Deities.aspx?ID=12), [Wards of the Pharaoh](/Deities.aspx?ID=208)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 magic item\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDeactivate or destroy a magic item.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 330"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 330 <sup>4.0</sup></row>","speed":{},"summary":"Deactivate or destroy a magic item.","summary_markdown":"Deactivate or destroy a magic item.","target":"1 magic item","target_markdown":"1 magic item","text":" Disjunction Source Core Rulebook pg. 330 4.0 Traditions Arcane, Primal Deities Abraxas, Groetus, Nethys, Wards of the Pharaoh Cast Two Actions somatic, verbal Range 120 feet Target 1 magic item --- Crackling energy disjoins the target. You attempt to counteract it. If you succeed, it's deactivated for 1 week. On a critical success, it's destroyed. If it's an artifact or similar item, you automatically fail.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Abjuration","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=77","weakness":{}}},{"_index":"aon18","_id":"spell-78","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Imperial"],"bloodline_markdown":"[Imperial](/Bloodlines.aspx?ID=9)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[2],"id":"spell-78","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Dispel Magic](/Spells.aspx?ID=78)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 330 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodline**\r\n[Imperial](/Bloodlines.aspx?ID=9)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 spell effect or unattended magic item\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou unravel the magic behind a spell or effect. Attempt a [counteract](/Rules.aspx?ID=371) check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an [artifact](/Traits.aspx?ID=253) or similar item, you automatically fail.","mystery_markdown":"","name":"Dispel Magic","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 330 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodline**\r\n[Imperial](/Bloodlines.aspx?ID=9)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 spell effect or unattended magic item\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEnd a spell or suppress an item's magic.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 330"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 330 <sup>4.0</sup></row>","speed":{},"summary":"End a spell or suppress an item's magic.","summary_markdown":"End a spell or suppress an item's magic.","target":"1 spell effect or unattended magic item","target_markdown":"1 spell effect or unattended magic item","text":" Dispel Magic Source Core Rulebook pg. 330 4.0 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Bloodline Imperial Cast Two Actions somatic, verbal Range 120 feet Target 1 spell effect or unattended magic item --- You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=78","weakness":{}}},{"_index":"aon18","_id":"spell-79","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Psychopomp"],"bloodline_markdown":"[Psychopomp](/Bloodlines.aspx?ID=13)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-79","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Disrupt Undead](/Spells.aspx?ID=79)</title>\n\n<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 331 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Psychopomp](/Bloodlines.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 [undead](/Traits.aspx?ID=160) creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a [basic](/Rules.aspx?ID=329) Fortitude save. If the creature critically fails the save, it is also [enfeebled 1](/Conditions.aspx?ID=13) for 1 round.\n\n---\r\n**Heightened (+1)** The damage increases by 1d6.","mystery_markdown":"","name":"Disrupt Undead","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 331 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Psychopomp](/Bloodlines.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 [undead](/Traits.aspx?ID=160) creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDamage undead with positive energy.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 331"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 331 <sup>4.0</sup></row>","speed":{},"summary":"Damage undead with positive energy.","summary_markdown":"Damage undead with positive energy.","target":"1 undead creature","target_markdown":"1 [undead](/Traits.aspx?ID=160) creature","text":" Disrupt Undead Source Core Rulebook pg. 331 4.0 Traditions Divine, Primal Bloodline Psychopomp Cast Two Actions somatic, verbal Range 30 feet Target 1 undead creature Saving Throw Fortitude --- You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also enfeebled 1 for 1 round. --- Heightened (+1) The damage increases by 1d6.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Cantrip","Necromancy","Positive"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128)","trait_raw":["Cantrip","Necromancy","Positive"],"type":"Cantrip","url":"/Spells.aspx?ID=79","weakness":{}}},{"_index":"aon18","_id":"spell-80","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["3rd","5th"],"heighten_level":[1,3,5],"id":"spell-80","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Disrupting Weapons](/Spells.aspx?ID=80)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 331 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** up to two weapons, each of which must be wielded by you or a willing ally, or else unattended\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou infuse weapons with positive energy. Attacks with these weapons deal an extra 1d4 positive damage to [undead](/Traits.aspx?ID=160).\n\n---\r\n**Heightened (3rd)** The damage increases to 2d4 damage.\r\n\r\n**Heightened (5th)** Target up to three weapons, and the damage increases to 3d4 damage.","mystery_markdown":"","name":"Disrupting Weapons","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 331 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** up to two weapons, each of which must be wielded by you or a willing ally, or else unattended\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWeapons deal positive damage to undead.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 331"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 331 <sup>4.0</sup></row>","speed":{},"summary":"Weapons deal positive damage to undead.","summary_markdown":"Weapons deal positive damage to undead.","target":"up to two weapons, each of which must be wielded by you or a willing ally, or else unattended","target_markdown":"up to two weapons, each of which must be wielded by you or a willing ally, or else unattended","text":" Disrupting Weapons Source Core Rulebook pg. 331 4.0 Tradition Divine Cast Two Actions somatic, verbal Range touch Target up to two weapons, each of which must be wielded by you or a willing ally, or else unattended Duration 1 minute --- You infuse weapons with positive energy. Attacks with these weapons deal an extra 1d4 positive damage to undead. --- Heightened (3rd) The damage increases to 2d4 damage. Heightened (5th) Target up to three weapons, and the damage increases to 3d4 damage.","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Necromancy","Positive"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128)","trait_raw":["Necromancy","Positive"],"type":"Spell","url":"/Spells.aspx?ID=80","weakness":{}}},{"_index":"aon18","_id":"spell-81","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot emanation","bloodline":["Angelic","Demonic","Diabolic"],"bloodline_markdown":"[Angelic](/Bloodlines.aspx?ID=2), [Demonic](/Bloodlines.aspx?ID=3), [Diabolic](/Bloodlines.aspx?ID=4)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[8],"id":"spell-81","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Divine Aura](/Spells.aspx?ID=81)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Aura\" url=\"/Traits.aspx?ID=206\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 331 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n**Bloodlines**\r\n[Angelic](/Bloodlines.aspx?ID=2), [Demonic](/Bloodlines.aspx?ID=3), [Diabolic](/Bloodlines.aspx?ID=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 10-foot emanation\r\n\r\n**Target** allies in the area\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nDivine power wards the targets, granting each a +1 status bonus to AC and saves while in the area.\n\n Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose. The bonuses granted by the spell increase to +2 against attacks by—and effects created by—creatures with an alignment opposite to the spell (lawful if you chose chaotic, evil if you chose good). These bonuses increase to +4 against effects created by such creatures that attempt to impose the [controlled](/Conditions.aspx?ID=6) condition on a target of your _divine aura_, as well as against attacks made by creatures summoned by anything opposite in alignment to your _divine aura_.\n\n When a creature of opposite alignment hits a target with a melee attack, the creature must succeed at a Will save or be [blinded](/Conditions.aspx?ID=1) for 1 minute. It's then temporarily immune for 1 minute.\n\n The first time you Sustain the Spell each round, the _divine aura_'s radius grows 10 feet.","mystery_markdown":"","name":"Divine Aura","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Aura\" url=\"/Traits.aspx?ID=206\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 331 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n**Bloodlines**\r\n[Angelic](/Bloodlines.aspx?ID=2), [Demonic](/Bloodlines.aspx?ID=3), [Diabolic](/Bloodlines.aspx?ID=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 10-foot emanation\r\n\r\n**Target** allies in the area\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAllies in an aura have better defenses and are protected against one alignment.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 331"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 331 <sup>4.0</sup></row>","speed":{},"summary":"Allies in an aura have better defenses and are protected against one alignment.","summary_markdown":"Allies in an aura have better defenses and are protected against one alignment.","target":"allies in the area","target_markdown":"allies in the area","text":" Divine Aura Source Core Rulebook pg. 331 4.0 Tradition Divine Bloodlines Angelic, Demonic, Diabolic Cast Two Actions somatic, verbal Area 10-foot emanation Target allies in the area Duration sustained up to 1 minute --- Divine power wards the targets, granting each a +1 status bonus to AC and saves while in the area. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose. The bonuses granted by the spell increase to +2 against attacks by—and effects created by—creatures with an alignment opposite to the spell (lawful if you chose chaotic, evil if you chose good). These bonuses increase to +4 against effects created by such creatures that attempt to impose the controlled condition on a target of your divine aura , as well as against attacks made by creatures summoned by anything opposite in alignment to your divine aura . When a creature of opposite alignment hits a target with a melee attack, the creature must succeed at a Will save or be blinded for 1 minute. It's then temporarily immune for 1 minute. The first time you Sustain the Spell each round, the divine aura 's radius grows 10 feet.","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Abjuration","Aura"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Aura](/Traits.aspx?ID=206)","trait_raw":["Abjuration","Aura"],"type":"Spell","url":"/Spells.aspx?ID=81","weakness":{}}},{"_index":"aon18","_id":"spell-82","_score":2.8109283,"_source":{"actions":"Two Actions","area":"40-foot emanation","bloodline":["Angelic","Demonic","Diabolic"],"bloodline_markdown":"[Angelic](/Bloodlines.aspx?ID=2), [Demonic](/Bloodlines.aspx?ID=3), [Diabolic](/Bloodlines.aspx?ID=4)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten":["+1"],"heighten_level":[7,8,9,10],"id":"spell-82","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Divine Decree](/Spells.aspx?ID=82)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 331 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n**Bloodlines**\r\n[Angelic](/Bloodlines.aspx?ID=2), [Demonic](/Bloodlines.aspx?ID=3), [Diabolic](/Bloodlines.aspx?ID=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 40 feet\r\n\r\n**Area** 40-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou utter a potent litany from your faith, a mandate that harms those who oppose your ideals. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose. You deal 7d10 damage to creatures in the area; each creature must attempt a Fortitude save. Creatures with an alignment that matches the one you chose are unaffected by the spell. Those that neither match nor oppose it treat the result of their saving throw as one degree better and don't suffer effects other than damage.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage and is [enfeebled 2](/Conditions.aspx?ID=13) for 1 minute.<br />\r\n**Critical Failure** The creature takes double damage and is enfeebled 2 for 1 minute. On your home plane, a creature that critically fails is banished with the effect of a failed [_banishment_](/Spells.aspx?ID=19) save. A 10th-level creature or lower must attempt a Will save. On a failure, it's [paralyzed](/Conditions.aspx?ID=28) for 1 minute; on a critical failure, it dies.\n\n---\r\n**Heightened (+1)** The damage increases by 1d10, and the level of creatures that must attempt a second save on a critical failure increases by 2.","mystery_markdown":"","name":"Divine Decree","patron_theme_markdown":"","pfs":"Standard","range":40,"range_raw":"40 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 331 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n**Bloodlines**\r\n[Angelic](/Bloodlines.aspx?ID=2), [Demonic](/Bloodlines.aspx?ID=3), [Diabolic](/Bloodlines.aspx?ID=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 40 feet\r\n\r\n**Area** 40-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreatures of alignments opposed by your deity are damaged, enfeebled, paralyzed, or banished.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 331"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 331 <sup>4.0</sup></row>","speed":{},"summary":"Creatures of alignments opposed by your deity are damaged, enfeebled, paralyzed, or banished.","summary_markdown":"Creatures of alignments opposed by your deity are damaged, enfeebled, paralyzed, or banished.","text":" Divine Decree Source Core Rulebook pg. 331 4.0 Tradition Divine Bloodlines Angelic, Demonic, Diabolic Cast Two Actions somatic, verbal Range 40 feet Area 40-foot emanation Saving Throw Fortitude Duration varies --- You utter a potent litany from your faith, a mandate that harms those who oppose your ideals. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose. You deal 7d10 damage to creatures in the area; each creature must attempt a Fortitude save. Creatures with an alignment that matches the one you chose are unaffected by the spell. Those that neither match nor oppose it treat the result of their saving throw as one degree better and don't suffer effects other than damage. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is enfeebled 2 for 1 minute. Critical Failure The creature takes double damage and is enfeebled 2 for 1 minute. On your home plane, a creature that critically fails is banished with the effect of a failed banishment save. A 10th-level creature or lower must attempt a Will save. On a failure, it's paralyzed for 1 minute; on a critical failure, it dies. --- Heightened (+1) The damage increases by 1d10, and the level of creatures that must attempt a second save on a critical failure increases by 2.","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Evocation"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65)","trait_raw":["Evocation"],"type":"Spell","url":"/Spells.aspx?ID=82","weakness":{}}},{"_index":"aon18","_id":"spell-83","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Wyrmblessed"],"bloodline_markdown":"[Wyrmblessed](/Bloodlines.aspx?ID=17)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[8],"id":"spell-83","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Divine Inspiration](/Spells.aspx?ID=83)</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 331 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n**Bloodline**\r\n[Wyrmblessed](/Bloodlines.aspx?ID=17)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou infuse a target with spiritual energy, refreshing its magic. If it prepares spells, it recovers one 6th-level or lower spell it previously cast today and can cast that spell again. If it spontaneously casts spells, it recovers one of its 6th-level or lower spell slots. If it has a focus pool, it regains its Focus Points, as if it had [Refocused](/Actions.aspx?ID=71).","mystery_markdown":"","name":"Divine Inspiration","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 331 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n**Bloodline**\r\n[Wyrmblessed](/Bloodlines.aspx?ID=17)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSpiritual energy recovers a creature's expended spell.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 331"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 331 <sup>4.0</sup></row>","speed":{},"summary":"Spiritual energy recovers a creature's expended spell.","summary_markdown":"Spiritual energy recovers a creature's expended spell.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Divine Inspiration Source Core Rulebook pg. 331 4.0 Tradition Divine Bloodline Wyrmblessed Cast Two Actions somatic, verbal Range touch Target 1 willing creature --- You infuse a target with spiritual energy, refreshing its magic. If it prepares spells, it recovers one 6th-level or lower spell it previously cast today and can cast that spell again. If it spontaneously casts spells, it recovers one of its 6th-level or lower spell slots. If it has a focus pool, it regains its Focus Points, as if it had Refocused.","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Enchantment","Mental"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)","trait_raw":["Enchantment","Mental"],"type":"Spell","url":"/Spells.aspx?ID=83","weakness":{}}},{"_index":"aon18","_id":"spell-84","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-84","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Divine Lance](/Spells.aspx?ID=84)</title>\n\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 331 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou unleash a beam of divine energy. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or if your deity is true neutral. Make a ranged spell attack roll against the target's AC. On a hit, the target takes damage of the chosen alignment type equal to 1d4 + your spellcasting ability modifier (double damage on a critical hit). The spell gains the trait of the alignment you chose.\n\n---\r\n**Heightened (+1)** The damage increases by 1d4.","mystery_markdown":"","name":"Divine Lance","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 331 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThrow divine energy that damages based on your deity's alignment.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 331"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 331 <sup>4.0</sup></row>","speed":{},"summary":"Throw divine energy that damages based on your deity's alignment.","summary_markdown":"Throw divine energy that damages based on your deity's alignment.","target":"1 creature","target_markdown":"1 creature","text":" Divine Lance Source Core Rulebook pg. 331 4.0 Tradition Divine Cast Two Actions somatic, verbal Range 30 feet Target 1 creature --- You unleash a beam of divine energy. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or if your deity is true neutral. Make a ranged spell attack roll against the target's AC. On a hit, the target takes damage of the chosen alignment type equal to 1d4 + your spellcasting ability modifier (double damage on a critical hit). The spell gains the trait of the alignment you chose. --- Heightened (+1) The damage increases by 1d4.","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Attack","Cantrip","Evocation"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Cantrip](/Traits.aspx?ID=22), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Attack","Cantrip","Evocation"],"type":"Cantrip","url":"/Spells.aspx?ID=84","weakness":{}}},{"_index":"aon18","_id":"spell-85","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["9th"],"heighten_level":[7,9],"id":"spell-85","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Divine Vessel](/Spells.aspx?ID=85)</title>\n\n<traits>\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 331 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou accept otherworldly energies into your body; while you are still recognizably yourself, you gain the features of one of your deity's servitors. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose.\n\n If you were Medium or smaller, you become Large, as the effects of [_enlarge_](/Spells.aspx?ID=102). You must have space to expand into, or the spell is lost. You also gain the following benefits. \n<ul><li>40 temporary Hit Points. </li><li>A fly Speed equal to your Speed. </li><li>Weakness 10 to the alignment opposite the one you chose. </li><li>A +1 status bonus to saves against spells. </li><li>[Darkvision](/Rules.aspx?ID=415). </li><li>Your unarmed attacks and weapons deal 1 additional damage of the chosen alignment type. </li><li>One or more unarmed melee attacks. If you chose good or lawful, your fist attacks deal 2d8 damage. If you chose chaotic, you gain a bite unarmed attack that deals 2d10 piercing damage. If you chose evil, you gain a claws unarmed attack that deals 2d8 slashing damage and has the [agile](/Traits.aspx?ID=170) and [finesse](/Traits.aspx?ID=179) traits.</li></ul>\n\n---\r\n**Heightened (9th)** The temporary Hit Points increase to 60, the weakness increases to 15, and the duration increases to 10 minutes.","mystery_markdown":"","name":"Divine Vessel","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 331 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTake on aspects of a servitor of your deity.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 331"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 331 <sup>4.0</sup></row>","speed":{},"summary":"Take on aspects of a servitor of your deity.","summary_markdown":"Take on aspects of a servitor of your deity.","text":" Divine Vessel Source Core Rulebook pg. 331 4.0 Tradition Divine Cast Two Actions somatic, verbal Duration 1 minute --- You accept otherworldly energies into your body; while you are still recognizably yourself, you gain the features of one of your deity's servitors. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose. If you were Medium or smaller, you become Large, as the effects of enlarge . You must have space to expand into, or the spell is lost. You also gain the following benefits. 40 temporary Hit Points. A fly Speed equal to your Speed. Weakness 10 to the alignment opposite the one you chose. A +1 status bonus to saves against spells. Darkvision. Your unarmed attacks and weapons deal 1 additional damage of the chosen alignment type. One or more unarmed melee attacks. If you chose good or lawful, your fist attacks deal 2d8 damage. If you chose chaotic, you gain a bite unarmed attack that deals 2d10 piercing damage. If you chose evil, you gain a claws unarmed attack that deals 2d8 slashing damage and has the agile and finesse traits. --- Heightened (9th) The temporary Hit Points increase to 60, the weakness increases to 15, and the duration increases to 10 minutes.","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Morph","Transmutation"],"trait_markdown":"[Morph](/Traits.aspx?ID=113), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Morph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=85","weakness":{}}},{"_index":"aon18","_id":"spell-86","_score":2.8109283,"_source":{"actions":"Two Actions","area":"20-foot burst","bloodline":["Angelic","Demonic"],"bloodline_markdown":"[Angelic](/Bloodlines.aspx?ID=2), [Demonic](/Bloodlines.aspx?ID=3)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-86","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Divine Wrath](/Spells.aspx?ID=86)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 332 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n**Bloodlines**\r\n[Angelic](/Bloodlines.aspx?ID=2), [Demonic](/Bloodlines.aspx?ID=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou can channel the fury of your deity against foes of opposed alignment. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose. You deal 4d10 damage of the alignment you chose; each creature in the area must attempt a Fortitude save. Creatures that match the alignment you chose are unaffected. Those that neither match nor oppose it treat the result of their saving throw as one degree better.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage and is [sickened 1](/Conditions.aspx?ID=34).<br />\r\n**Critical Failure** The creature takes full damage and is sickened 2; while it is sickened, it is also [slowed 1](/Conditions.aspx?ID=35).\n\n---\r\n**Heightened (+1)** The damage increases by 1d10.","mystery_markdown":"","name":"Divine Wrath","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 332 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n**Bloodlines**\r\n[Angelic](/Bloodlines.aspx?ID=2), [Demonic](/Bloodlines.aspx?ID=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDamage and hinder creatures of alignments opposed by your deity.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 332"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 332 <sup>4.0</sup></row>","speed":{},"summary":"Damage and hinder creatures of alignments opposed by your deity.","summary_markdown":"Damage and hinder creatures of alignments opposed by your deity.","text":" Divine Wrath Source Core Rulebook pg. 332 4.0 Tradition Divine Bloodlines Angelic, Demonic Cast Two Actions somatic, verbal Range 120 feet Area 20-foot burst Saving Throw Fortitude --- You can channel the fury of your deity against foes of opposed alignment. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose. You deal 4d10 damage of the alignment you chose; each creature in the area must attempt a Fortitude save. Creatures that match the alignment you chose are unaffected. Those that neither match nor oppose it treat the result of their saving throw as one degree better. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is sickened 1. Critical Failure The creature takes full damage and is sickened 2; while it is sickened, it is also slowed 1. --- Heightened (+1) The damage increases by 1d10.","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Evocation"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65)","trait_raw":["Evocation"],"type":"Spell","url":"/Spells.aspx?ID=86","weakness":{}}},{"_index":"aon18","_id":"spell-87","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Droskar","Droskar","Lissala","The Godclaw","Zura"],"deity_markdown":"[Droskar](/Deities.aspx?ID=28), [Droskar](/Deities.aspx?ID=28), [Lissala](/Deities.aspx?ID=156), [The Godclaw](/Deities.aspx?ID=198), [Zura](/Deities.aspx?ID=83)","domain_markdown":"","duration_raw":"until the next time you make your daily preparations","exclude_from_search":false,"heighten":["10th"],"heighten_level":[6,10],"id":"spell-87","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Dominate](/Spells.aspx?ID=87)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 332 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Droskar](/Deities.aspx?ID=28), [Droskar](/Deities.aspx?ID=28), [Lissala](/Deities.aspx?ID=156), [The Godclaw](/Deities.aspx?ID=198), [Zura](/Deities.aspx?ID=83)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou take command of the target, forcing it to obey your orders. If you issue an obviously self-destructive order, the target doesn't act until you issue a new order. The effect depends on its Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is [stunned 1](/Conditions.aspx?ID=36) as it fights off your commands.<br />\r\n**Failure** You control the target. It gains the [controlled](/Conditions.aspx?ID=6) condition, but it can attempt a Will save at the end of each of its turns. On a success, the spell ends.<br />\r\n**Critical Failure** As a failure, but the target receives a new save only if you give it a new order that is against its nature, such as killing its allies.\n\n---\r\n**Heightened (10th)** The duration is unlimited.","mystery_markdown":"","name":"Dominate","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 332 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Droskar](/Deities.aspx?ID=28), [Droskar](/Deities.aspx?ID=28), [Lissala](/Deities.aspx?ID=156), [The Godclaw](/Deities.aspx?ID=198), [Zura](/Deities.aspx?ID=83)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature must obey your orders.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 332"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 332 <sup>4.0</sup></row>","speed":{},"summary":"A creature must obey your orders.","summary_markdown":"A creature must obey your orders.","target":"1 creature","target_markdown":"1 creature","text":" Dominate Source Core Rulebook pg. 332 4.0 Traditions Arcane, Occult Deities Droskar, Droskar, Lissala, The Godclaw, Zura Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration until the next time you make your daily preparations --- You take command of the target, forcing it to obey your orders. If you issue an obviously self-destructive order, the target doesn't act until you issue a new order. The effect depends on its Will save. Critical Success The target is unaffected. Success The target is stunned 1 as it fights off your commands. Failure You control the target. It gains the controlled condition, but it can attempt a Will save at the end of each of its turns. On a success, the spell ends. Critical Failure As a failure, but the target receives a new save only if you give it a new order that is against its nature, such as killing its allies. --- Heightened (10th) The duration is unlimited.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Enchantment","Incapacitation","Mental","Uncommon"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Enchantment","Incapacitation","Mental","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=87","weakness":{}}},{"_index":"aon18","_id":"spell-88","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Draconic"],"bloodline_markdown":"[Draconic](/Bloodlines.aspx?ID=5)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Apsu","Dahak","Jin Li","Lady Nanbyo","Sturovenen","Uvuko"],"deity_markdown":"[Apsu](/Deities.aspx?ID=149), [Dahak](/Deities.aspx?ID=150), [Jin Li](/Deities.aspx?ID=264), [Lady Nanbyo](/Deities.aspx?ID=179), [Sturovenen](/Deities.aspx?ID=173), [Uvuko](/Deities.aspx?ID=228)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["8th"],"heighten_level":[6,8],"id":"spell-88","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Dragon Form](/Spells.aspx?ID=88)</title>\n\n<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 332 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Draconic](/Bloodlines.aspx?ID=5)\r\n\r\n**Deities**\r\n[Apsu](/Deities.aspx?ID=149), [Dahak](/Deities.aspx?ID=150), [Jin Li](/Deities.aspx?ID=264), [Lady Nanbyo](/Deities.aspx?ID=179), [Sturovenen](/Deities.aspx?ID=173), [Uvuko](/Deities.aspx?ID=228)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nCalling upon powerful transformative magic, you gain a Large dragon battle form. You must have space to expand or the spell is lost. When you cast this spell, choose one type of chromatic or metallic dragon. While in this form, you gain the [dragon](/Traits.aspx?ID=50) trait. You have hands in this battle form and can take [manipulate](/Traits.aspx?ID=104) actions. You can Dismiss the spell.\n\n You gain the following statistics and abilities regardless of which battle form you choose: \n<ul><li>AC = 18 + your level. Ignore your armor's check penalty and Speed reduction. </li><li>10 temporary Hit Points. </li><li>Speed 40 feet, fly Speed 100 feet. </li><li>Resistance 10 against the damage type of your breath weapon (see below). </li><li>[Darkvision](/Rules.aspx?ID=415) and [imprecise](/Rules.aspx?ID=412) [scent](/Rules.aspx?ID=417) 60 feet. </li><li>One or more [unarmed](/Traits.aspx?ID=199) melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +22, and your damage bonus is +6. These attacks are Strength based (for the purpose of the [enfeebled](/Conditions.aspx?ID=13) condition, for example). If your unarmed attack modifier is higher, you can use it instead. See below for more on these attacks. </li><li>[Athletics](/Skills.aspx?ID=3) modifier of +23, unless your own modifier is higher. </li><li>**Breath Weapon** <actions string=\"Two Actions\" /> ([arcane](/Traits.aspx?ID=11), [evocation](/Traits.aspx?ID=65)) The shape, damage, and damage type of your breath weapon depend on your specific dragon form (see below). A creature in the area attempts a basic save against your spell DC. This is a Reflex save unless stated otherwise in the special ability description for your specific dragon form. Once activated, your breath weapon can't be used again for 1d4 rounds. Your breath weapon has the trait corresponding to the type of damage it deals.</li></ul> You also gain specific abilities based on the type of dragon you choose:\n\n- **Black** swim Speed 60 feet; **Melee**<actions string=\"Single Action\" /> jaws, **Damage** 2d12 piercing plus 2d6 acid; **Melee** <actions string=\"Single Action\" /> claw ([agile](/Traits.aspx?ID=170)), **Damage** 3d10 slashing; **Melee**<actions string=\"Single Action\" /> tail ([reach 10 feet](/Traits.aspx?ID=192)), **Damage** 3d10 bludgeoning; **Melee** <actions string=\"Single Action\" /> horns ([reach 10 feet](/Traits.aspx?ID=192)), **Damage** 3d8 piercing; breath weapon 60-foot line, 11d6 acid.\r\n\r\n- **Blue** burrow Speed 20 feet; **Melee** <actions string=\"Single Action\" /> jaws, **Damage** 2d10 piercing plus 1d12 electricity; **Melee** <actions string=\"Single Action\" /> claw ([agile](/Traits.aspx?ID=170)), **Damage** 3d10 slashing; **Melee** <actions string=\"Single Action\" /> tail ([reach 10 feet](/Traits.aspx?ID=192)), **Damage** 3d10 bludgeoning; **Melee** <actions string=\"Single Action\" /> horns ([reach 10 feet](/Traits.aspx?ID=192)), **Damage** 3d8 piercing; breath weapon 80-foot line, 6d12 electricity.\r\n\r\n- **Green** swim Speed 40 feet, ignores difficult terrain from non-magical foliage; **Melee** <actions string=\"Single Action\" /> jaws, **Damage** 2d12 piercing plus 2d6 poison; **Melee** <actions string=\"Single Action\" /> claw ([agile](/Traits.aspx?ID=170)), **Damage** 3d10 slashing; **Melee** <actions string=\"Single Action\" /> tail ([reach 10 feet](/Traits.aspx?ID=192)), **Damage** 3d10 bludgeoning; **Melee** <actions string=\"Single Action\" /> horns ([reach 10 feet](/Traits.aspx?ID=192)), **Damage** 3d8 piercing; breath weapon 30-foot cone, 10d6 poison (Fortitude save instead of Reflex).\r\n\r\n- **Red** ignore [concealed](/Conditions.aspx?ID=4) from smoke; **Melee**<actions string=\"Single Action\" /> jaws, **Damage** 2d12 piercing plus 2d6 fire; **Melee**<actions string=\"Single Action\" /> claw ([agile](/Traits.aspx?ID=170)), **Damage** 4d6 slashing; **Melee**<actions string=\"Single Action\" /> tail ([reach 10 feet](/Traits.aspx?ID=192)), **Damage** 3d10 bludgeoning; **Melee**<actions string=\"Single Action\" /> wing ([reach 10 feet](/Traits.aspx?ID=192)), **Damage** 3d8 bludgeoning; breath weapon 30-foot cone, 10d6 fire.\r\n\r\n- **White** climb Speed 25 feet on ice only; **Melee**<actions string=\"Single Action\" /> jaws, **Damage** 3d6 piercing plus 2d6 cold; **Melee** <actions string=\"Single Action\" /> claw ([agile](/Traits.aspx?ID=170)), **Damage** 3d10 slashing; **Melee** <actions string=\"Single Action\" /> tail ([reach 10 feet](/Traits.aspx?ID=192)), **Damage** 3d10 bludgeoning; breath weapon 30-foot cone, 10d6 cold.\r\n\r\n- **Brass** burrow Speed 20 feet; **Melee** <actions string=\"Single Action\" /> jaws, **Damage** 3d8 piercing plus 2d4 fire; **Melee**<actions string=\"Single Action\" /> claw ([agile](/Traits.aspx?ID=170)), 3d10 slashing; **Melee** <actions string=\"Single Action\" /> tail ([reach 10 feet](/Traits.aspx?ID=192)), **Damage** 3d10 bludgeoning; **Melee**<actions string=\"Single Action\" /> spikes ([reach 10 feet](/Traits.aspx?ID=192)), **Damage** 3d8 piercing; breath weapon 60-foot line, 15d4 fire.\r\n\r\n- **Bronze** swim Speed 40 feet; **Melee** <actions string=\"Single Action\" /> jaws, **Damage** 2d10 piercing plus 1d12 electricity; **Melee** <actions string=\"Single Action\" /> claw ([agile](/Traits.aspx?ID=170)), **Damage** 3d10 slashing; **Melee** <actions string=\"Single Action\" /> tail ([reach 10 feet](/Traits.aspx?ID=192)), **Damage** 3d10 bludgeoning; **Melee** <actions string=\"Single Action\" /> wing ([reach 10 feet](/Traits.aspx?ID=192)), **Damage** 3d8 slashing; breath weapon 80-foot line, 6d12 electricity.\r\n\r\n- **Copper** climb Speed 25 feet on stone only; **Melee** <actions string=\"Single Action\" /> jaws, **Damage** 2d12 piercing plus 2d6 acid; **Melee** <actions string=\"Single Action\" /> claw ([agile](/Traits.aspx?ID=170)), **Damage** 3d10 slashing; **Melee** <actions string=\"Single Action\" /> tail ([reach 10 feet](/Traits.aspx?ID=192)), **Damage** 3d10 bludgeoning; **Melee** <actions string=\"Single Action\" /> wing ([reach 10 feet](/Traits.aspx?ID=192)), **Damage** 3d8 bludgeoning; breath weapon 60-foot line, 10d6 acid.\r\n\r\n- **Gold** swim Speed 40 feet; **Melee**<actions string=\"Single Action\" /> jaws, **Damage** 2d12 piercing plus 2d6 fire; **Melee** <actions string=\"Single Action\" /> claw ([agile](/Traits.aspx?ID=170)), **Damage** 4d6 slashing; **Melee**<actions string=\"Single Action\" /> tail ([reach 10 feet](/Traits.aspx?ID=192)), **Damage** 3d10 bludgeoning; **Melee** <actions string=\"Single Action\" /> horns ([reach 10 feet](/Traits.aspx?ID=192)), **Damage** 3d8 piercing; breath weapon 30-foot cone, 6d10 fire.\r\n\r\n- **Silver** cloud walk; **Melee** <actions string=\"Single Action\" /> jaws, **Damage** 2d12 piercing plus 2d6 cold; **Melee** <actions string=\"Single Action\" /> claw ([agile](/Traits.aspx?ID=170)), **Damage** 3d10 slashing; **Melee** <actions string=\"Single Action\" /> tail ([reach 10](/Traits.aspx?ID=192)), **Damage** 3d10 bludgeoning; breath weapon 30-foot cone, 8d8 cold.\r\n\r\n---\r\n**Heightened (8th)** Your battle form is Huge, you gain a +20-foot status bonus to your fly Speed, and your attacks have 10-foot reach (or 15-foot reach if they previously had 10-foot reach). You instead gain AC = 21 + your level, 15 temporary HP, an attack modifier of +28, a damage bonus of +12, Athletics +28, and a +14 status bonus to breath weapon damage.","mystery_markdown":"","name":"Dragon Form","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 332 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Draconic](/Bloodlines.aspx?ID=5)\r\n\r\n**Deities**\r\n[Apsu](/Deities.aspx?ID=149), [Dahak](/Deities.aspx?ID=150), [Jin Li](/Deities.aspx?ID=264), [Lady Nanbyo](/Deities.aspx?ID=179), [Sturovenen](/Deities.aspx?ID=173), [Uvuko](/Deities.aspx?ID=228)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn into a dragon.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 332"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 332 <sup>4.0</sup></row>","speed":{},"summary":"Turn into a dragon.","summary_markdown":"Turn into a dragon.","text":" Dragon Form Source Core Rulebook pg. 332 4.0 Traditions Arcane, Primal Bloodline Draconic Deities Apsu, Dahak, Jin Li, Lady Nanbyo, Sturovenen, Uvuko Cast Two Actions somatic, verbal Duration 1 minute --- Calling upon powerful transformative magic, you gain a Large dragon battle form. You must have space to expand or the spell is lost. When you cast this spell, choose one type of chromatic or metallic dragon. While in this form, you gain the dragon trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 18 + your level. Ignore your armor's check penalty and Speed reduction. 10 temporary Hit Points. Speed 40 feet, fly Speed 100 feet. Resistance 10 against the damage type of your breath weapon (see below). Darkvision and imprecise scent 60 feet. One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +22, and your damage bonus is +6. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead. See below for more on these attacks. Athletics modifier of +23, unless your own modifier is higher. Breath Weapon Two Actions (arcane, evocation) The shape, damage, and damage type of your breath weapon depend on your specific dragon form (see below). A creature in the area attempts a basic save against your spell DC. This is a Reflex save unless stated otherwise in the special ability description for your specific dragon form. Once activated, your breath weapon can't be used again for 1d4 rounds. Your breath weapon has the trait corresponding to the type of damage it deals. You also gain specific abilities based on the type of dragon you choose: - Black swim Speed 60 feet; Melee Single Action jaws, Damage 2d12 piercing plus 2d6 acid; Melee Single Action claw (agile), Damage 3d10 slashing; Melee Single Action tail (reach 10 feet), Damage 3d10 bludgeoning; Melee Single Action horns (reach 10 feet), Damage 3d8 piercing; breath weapon 60-foot line, 11d6 acid. - Blue burrow Speed 20 feet; Melee Single Action jaws, Damage 2d10 piercing plus 1d12 electricity; Melee Single Action claw (agile), Damage 3d10 slashing; Melee Single Action tail (reach 10 feet), Damage 3d10 bludgeoning; Melee Single Action horns (reach 10 feet), Damage 3d8 piercing; breath weapon 80-foot line, 6d12 electricity. - Green swim Speed 40 feet, ignores difficult terrain from non-magical foliage; Melee Single Action jaws, Damage 2d12 piercing plus 2d6 poison; Melee Single Action claw (agile), Damage 3d10 slashing; Melee Single Action tail (reach 10 feet), Damage 3d10 bludgeoning; Melee Single Action horns (reach 10 feet), Damage 3d8 piercing; breath weapon 30-foot cone, 10d6 poison (Fortitude save instead of Reflex). - Red ignore concealed from smoke; Melee Single Action jaws, Damage 2d12 piercing plus 2d6 fire; Melee Single Action claw (agile), Damage 4d6 slashing; Melee Single Action tail (reach 10 feet), Damage 3d10 bludgeoning; Melee Single Action wing (reach 10 feet), Damage 3d8 bludgeoning; breath weapon 30-foot cone, 10d6 fire. - White climb Speed 25 feet on ice only; Melee Single Action jaws, Damage 3d6 piercing plus 2d6 cold; Melee Single Action claw (agile), Damage 3d10 slashing; Melee Single Action tail (reach 10 feet), Damage 3d10 bludgeoning; breath weapon 30-foot cone, 10d6 cold. - Brass burrow Speed 20 feet; Melee Single Action jaws, Damage 3d8 piercing plus 2d4 fire; Melee Single Action claw (agile), 3d10 slashing; Melee Single Action tail (reach 10 feet), Damage 3d10 bludgeoning; Melee Single Action spikes (reach 10 feet), Damage 3d8 piercing; breath weapon 60-foot line, 15d4 fire. - Bronze swim Speed 40 feet; Melee Single Action jaws, Damage 2d10 piercing plus 1d12 electricity; Melee Single Action claw (agile), Damage 3d10 slashing; Melee Single Action tail (reach 10 feet), Damage 3d10 bludgeoning; Melee Single Action wing (reach 10 feet), Damage 3d8 slashing; breath weapon 80-foot line, 6d12 electricity. - Copper climb Speed 25 feet on stone only; Melee Single Action jaws, Damage 2d12 piercing plus 2d6 acid; Melee Single Action claw (agile), Damage 3d10 slashing; Melee Single Action tail (reach 10 feet), Damage 3d10 bludgeoning; Melee Single Action wing (reach 10 feet), Damage 3d8 bludgeoning; breath weapon 60-foot line, 10d6 acid. - Gold swim Speed 40 feet; Melee Single Action jaws, Damage 2d12 piercing plus 2d6 fire; Melee Single Action claw (agile), Damage 4d6 slashing; Melee Single Action tail (reach 10 feet), Damage 3d10 bludgeoning; Melee Single Action horns (reach 10 feet), Damage 3d8 piercing; breath weapon 30-foot cone, 6d10 fire. - Silver cloud walk; Melee Single Action jaws, Damage 2d12 piercing plus 2d6 cold; Melee Single Action claw (agile), Damage 3d10 slashing; Melee Single Action tail (reach 10), Damage 3d10 bludgeoning; breath weapon 30-foot cone, 8d8 cold. --- Heightened (8th) Your battle form is Huge, you gain a +20-foot status bonus to your fly Speed, and your attacks have 10-foot reach (or 15-foot reach if they previously had 10-foot reach). You instead gain AC = 21 + your level, 15 temporary HP, an attack modifier of +28, a damage bonus of +12, Athletics +28, and a +14 status bonus to breath weapon damage.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Polymorph","Transmutation"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=88","weakness":{}}},{"_index":"aon18","_id":"spell-89","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Nyarlathotep (The Crawling Chaos)"],"deity_markdown":"[Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164)","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten_level":[8],"id":"spell-89","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Dream Council](/Spells.aspx?ID=89)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Sleep\" url=\"/Traits.aspx?ID=145\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 333 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** planetary\n\n**Target** up to 12 creatures you know by name and have met in person\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWhen you Cast this Spell, any targets—including you—can choose to immediately fall asleep. The spell ends for any creatures that don't choose to fall asleep. Sleepers join a shared dream, where they can communicate with one another as though they were in the same room. Individual targets leave this shared dream upon awakening, and if all the targets awaken, the spell ends.","mystery_markdown":"","name":"Dream Council","patron_theme_markdown":"","pfs":"Standard","range":10000000,"range_raw":"planetary","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Sleep\" url=\"/Traits.aspx?ID=145\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 333 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** planetary\r\n\r\n \r\n\r\n**Target** up to 12 creatures you know by name and have met in person\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCommunicate through a shared dream.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 333"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 333 <sup>4.0</sup></row>","speed":{},"summary":"Communicate through a shared dream.","summary_markdown":"Communicate through a shared dream.","target":"up to 12 creatures you know by name and have met in person","target_markdown":"up to 12 creatures you know by name and have met in person","text":" Dream Council Source Core Rulebook pg. 333 4.0 Traditions Arcane, Occult Deity Nyarlathotep (The Crawling Chaos) Cast 10 minutes (somatic, verbal) Range planetary Target up to 12 creatures you know by name and have met in person Duration 1 hour --- When you Cast this Spell, any targets—including you—can choose to immediately fall asleep. The spell ends for any creatures that don't choose to fall asleep. Sleepers join a shared dream, where they can communicate with one another as though they were in the same room. Individual targets leave this shared dream upon awakening, and if all the targets awaken, the spell ends.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Mental","Sleep"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Mental](/Traits.aspx?ID=106), [Sleep](/Traits.aspx?ID=145)","trait_raw":["Illusion","Mental","Sleep"],"type":"Spell","url":"/Spells.aspx?ID=89","weakness":{}}},{"_index":"aon18","_id":"spell-90","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the next time you make your daily preparations.","exclude_from_search":false,"heighten":["4th"],"heighten_level":[3,4],"id":"spell-90","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Dream Message](/Spells.aspx?ID=90)</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 333 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** planetary\n\n**Target** 1 creature you know by name and have met in person\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the next time you make your daily preparations.\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou send a message to your target's dream. The message is one-way, up to 1 minute of speech (roughly 150 words). If the target is asleep, they receive the message instantly. If not, they receive it the next time they sleep. As soon as they receive it, the spell ends, and you know the message was sent.\n\n---\r\n**Heightened (4th)** You can target up to 10 creatures you know by name and have met in person. You must send the same message to all of them; the spell ends for each creature individually.","mystery_markdown":"","name":"Dream Message","patron_theme_markdown":"","pfs":"Standard","range":10000000,"range_raw":"planetary","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 333 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** planetary\r\n\r\n \r\n\r\n**Target** 1 creature you know by name and have met in person\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the next time you make your daily preparations.\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSend a message that arrives in a dream.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 333"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 333 <sup>4.0</sup></row>","speed":{},"summary":"Send a message that arrives in a dream.","summary_markdown":"Send a message that arrives in a dream.","target":"1 creature you know by name and have met in person","target_markdown":"1 creature you know by name and have met in person","text":" Dream Message Source Core Rulebook pg. 333 4.0 Traditions Arcane, Divine, Occult Cast 10 minutes (somatic, verbal) Range planetary Target 1 creature you know by name and have met in person Duration until the next time you make your daily preparations. --- You send a message to your target's dream. The message is one-way, up to 1 minute of speech (roughly 150 words). If the target is asleep, they receive the message instantly. If not, they receive it the next time they sleep. As soon as they receive it, the spell ends, and you know the message was sent. --- Heightened (4th) You can target up to 10 creatures you know by name and have met in person. You must send the same message to all of them; the spell ends for each creature individually.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Enchantment","Mental"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)","trait_raw":["Enchantment","Mental"],"type":"Spell","url":"/Spells.aspx?ID=90","weakness":{}}},{"_index":"aon18","_id":"spell-91","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Arshea","Arshea","Desna","Saloc","Shei","Tlehar"],"deity_markdown":"[Arshea](/Deities.aspx?ID=113), [Arshea](/Deities.aspx?ID=113), [Desna](/Deities.aspx?ID=5), [Saloc](/Deities.aspx?ID=146), [Shei](/Deities.aspx?ID=127), [Tlehar](/Deities.aspx?ID=217)","domain_markdown":"","duration":28800,"duration_raw":"8 hours","exclude_from_search":false,"heighten_level":[5],"id":"spell-91","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Limited\">[Dreaming Potential](/Spells.aspx?ID=91)</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 333 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Arshea](/Deities.aspx?ID=113), [Arshea](/Deities.aspx?ID=113), [Desna](/Deities.aspx?ID=5), [Saloc](/Deities.aspx?ID=146), [Shei](/Deities.aspx?ID=127), [Tlehar](/Deities.aspx?ID=217)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 willing sleeping creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 8 hours\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou draw the target into a lucid dream where it can explore the endless possibilities of its own potential within the ever-changing backdrop of its dreamscape. If it sleeps the full 8 hours uninterrupted, when it wakes, it counts as having spent a day of downtime retraining, though it can't use _dreaming potential_ for any retraining that would require either an instructor or specialized knowledge it can't access within the dream.","mystery_markdown":"","name":"Dreaming Potential","patron_theme_markdown":"","pfs":"Limited","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 333 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Arshea](/Deities.aspx?ID=113), [Arshea](/Deities.aspx?ID=113), [Desna](/Deities.aspx?ID=5), [Saloc](/Deities.aspx?ID=146), [Shei](/Deities.aspx?ID=127), [Tlehar](/Deities.aspx?ID=217)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 willing sleeping creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 8 hours\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe target retrains in its dreams.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 333"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 333 <sup>4.0</sup></row>","speed":{},"summary":"The target retrains in its dreams.","summary_markdown":"The target retrains in its dreams.","target":"1 willing sleeping creature","target_markdown":"1 willing sleeping creature","text":" Dreaming Potential Source Core Rulebook pg. 333 4.0 Tradition Occult Deities Arshea, Arshea, Desna, Saloc, Shei, Tlehar Cast 10 minutes (material, somatic, verbal) Range touch Target 1 willing sleeping creature Duration 8 hours --- You draw the target into a lucid dream where it can explore the endless possibilities of its own potential within the ever-changing backdrop of its dreamscape. If it sleeps the full 8 hours uninterrupted, when it wakes, it counts as having spent a day of downtime retraining, though it can't use dreaming potential for any retraining that would require either an instructor or specialized knowledge it can't access within the dream.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Enchantment","Mental"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)","trait_raw":["Enchantment","Mental"],"type":"Spell","url":"/Spells.aspx?ID=91","weakness":{}}},{"_index":"aon18","_id":"spell-92","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity":["Naderi"],"deity_markdown":"[Naderi](/Deities.aspx?ID=157)","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["7th"],"heighten_level":[5,7],"id":"spell-92","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Drop Dead](/Spells.aspx?ID=92)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 333 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)\n\n**Deity**\r\n[Naderi](/Deities.aspx?ID=157)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** a creature within range is hit by an attack from an enemy\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target appears to fall down dead, though it actually turns [invisible](/Conditions.aspx?ID=26). Its illusory corpse remains where it fell, complete with a believable fatal wound. This illusion looks and feels like a dead body. If the target's death seems absurd—for instance, a barbarian at full health appears to be slain by 2 damage—the GM can grant the attacker an immediate Perception check to disbelieve the illusion. If the target uses [hostile actions](/Rules.aspx?ID=300), the spell ends. This ends the entire spell, so the illusory corpse disappears too.\n\n---\r\n**Heightened (7th)** The spell doesn't end if the target uses hostile actions.","mystery_markdown":"","name":"Drop Dead","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 333 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)\n\n**Deity**\r\n[Naderi](/Deities.aspx?ID=157)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** a creature within range is hit by an attack from an enemy\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe target appears to die but actually turns invisible.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 333"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 333 <sup>4.0</sup></row>","speed":{},"summary":"The target appears to die but actually turns invisible.","summary_markdown":"The target appears to die but actually turns invisible.","target":"1 creature","target_markdown":"1 creature","text":" Drop Dead Source Core Rulebook pg. 333 4.0 Traditions Arcane, Divine Deity Naderi Cast Reaction somatic Trigger a creature within range is hit by an attack from an enemy Range 120 feet Target 1 creature Duration sustained up to 1 minute --- The target appears to fall down dead, though it actually turns invisible. Its illusory corpse remains where it fell, complete with a believable fatal wound. This illusion looks and feels like a dead body. If the target's death seems absurd—for instance, a barbarian at full health appears to be slain by 2 damage—the GM can grant the attacker an immediate Perception check to disbelieve the illusion. If the target uses hostile actions, the spell ends. This ends the entire spell, so the illusory corpse disappears too. --- Heightened (7th) The spell doesn't end if the target uses hostile actions.","tradition":["Arcane","Divine"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)","trait":["Illusion","Uncommon","Visual"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)","trait_raw":["Illusion","Uncommon","Visual"],"trigger":"a creature within range is hit by an attack from an enemy","trigger_markdown":"a creature within range is hit by an attack from an enemy","type":"Spell","url":"/Spells.aspx?ID=92","weakness":{}}},{"_index":"aon18","_id":"spell-93","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline":["Shadow"],"bloodline_markdown":"[Shadow](/Bloodlines.aspx?ID=14)","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Brigh"],"deity_markdown":"[Brigh](/Deities.aspx?ID=33)","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[7,8,9,10],"id":"spell-93","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Duplicate Foe](/Spells.aspx?ID=93)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 334 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Shadow](/Bloodlines.aspx?ID=14)\r\n\r\n**Deity**\r\n[Brigh](/Deities.aspx?ID=33)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 enemy of level 15 or lower\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou try to create a temporary duplicate of an enemy to fight on your behalf. The target can attempt a Fortitude save to disrupt the spell. The duplicate appears in an unoccupied space adjacent to the target and has the target's attack modifier, AC, saving throw modifiers, Perception, and skill modifiers, but it has only 70 Hit Points and lacks the target's special abilities, including immunities, resistances, and weaknesses. It has no magic items except [weapon potency runes](/Equipment.aspx?ID=281).\n\n The duplicate gains the [minion](/Traits.aspx?ID=109) trait, and it can only Stride and Strike. Its Strikes deal the target's normal damage but don't apply added effects, since it doesn't have special abilities. The spell automatically ends if the duplicate's Hit Points drop to 0.\n\n The duplicate attacks your enemies to the best of its abilities. You can also try to give it additional instructions; when you Sustain the Spell, you can also Command a Minion as part of your action, but the GM determines whether the duplicate follows your command.\n\n The duplicate is unstable, so each turn after it takes its actions, it loses 4d6 Hit Points. It's not a living creature, and it can never regain its lost Hit Points in any way.\r\n\r\n**Critical Success** You fail to create a duplicate.<br />\r\n**Success** The duplicate deals half damage with its Strikes and the duration is reduced to a maximum of 2 rounds.<br />\r\n**Failure** The duplicate works as described.\n\n---\r\n**Heightened (+1)** The level of creature you can target increases by 2. The duplicate has 10 more HP.","mystery_markdown":"","name":"Duplicate Foe","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 334 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Shadow](/Bloodlines.aspx?ID=14)\r\n\r\n**Deity**\r\n[Brigh](/Deities.aspx?ID=33)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 enemy of level 15 or lower\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreate a temporary duplicate of an enemy that fights for you.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 334"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 334 <sup>4.0</sup></row>","speed":{},"summary":"Create a temporary duplicate of an enemy that fights for you.","summary_markdown":"Create a temporary duplicate of an enemy that fights for you.","target":"1 enemy of level 15 or lower","target_markdown":"1 enemy of level 15 or lower","text":" Duplicate Foe Source Core Rulebook pg. 334 4.0 Traditions Arcane, Occult Bloodline Shadow Deity Brigh Cast Three Actions material, somatic, verbal Range 30 feet Target 1 enemy of level 15 or lower Saving Throw Fortitude Duration sustained up to 1 minute --- You try to create a temporary duplicate of an enemy to fight on your behalf. The target can attempt a Fortitude save to disrupt the spell. The duplicate appears in an unoccupied space adjacent to the target and has the target's attack modifier, AC, saving throw modifiers, Perception, and skill modifiers, but it has only 70 Hit Points and lacks the target's special abilities, including immunities, resistances, and weaknesses. It has no magic items except weapon potency runes. The duplicate gains the minion trait, and it can only Stride and Strike. Its Strikes deal the target's normal damage but don't apply added effects, since it doesn't have special abilities. The spell automatically ends if the duplicate's Hit Points drop to 0. The duplicate attacks your enemies to the best of its abilities. You can also try to give it additional instructions; when you Sustain the Spell, you can also Command a Minion as part of your action, but the GM determines whether the duplicate follows your command. The duplicate is unstable, so each turn after it takes its actions, it loses 4d6 Hit Points. It's not a living creature, and it can never regain its lost Hit Points in any way. Critical Success You fail to create a duplicate. Success The duplicate deals half damage with its Strikes and the duration is reduced to a maximum of 2 rounds. Failure The duplicate works as described. --- Heightened (+1) The level of creature you can target increases by 2. The duplicate has 10 more HP.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=93","weakness":{}}},{"_index":"aon18","_id":"spell-94","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Doloras","Torag"],"deity_markdown":"[Doloras](/Deities.aspx?ID=168), [Torag](/Deities.aspx?ID=18)","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[3],"id":"spell-94","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Earthbind](/Spells.aspx?ID=94)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 334 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Doloras](/Deities.aspx?ID=168), [Torag](/Deities.aspx?ID=18)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 flying creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nUsing the weight of earth, you hamper a target's flight, with effects based on its Fortitude save. If the creature reaches the ground safely, it doesn't take falling damage.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target falls safely up to 120 feet.<br />\r\n**Failure** The target falls safely up to 120 feet. If it hits the ground, it can't Fly, [_levitate_](/Spells.aspx?ID=170), or otherwise leave the ground for 1 round.<br />\r\n**Critical Failure** The target falls safely up to 120 feet. If it hits the ground, it can't Fly, _levitate_, or otherwise leave the ground for 1 minute.","mystery_markdown":"","name":"Earthbind","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 334 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Doloras](/Deities.aspx?ID=168), [Torag](/Deities.aspx?ID=18)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 flying creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBring a flying creature to the ground.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 334"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 334 <sup>4.0</sup></row>","speed":{},"summary":"Bring a flying creature to the ground.","summary_markdown":"Bring a flying creature to the ground.","target":"1 flying creature","target_markdown":"1 flying creature","text":" Earthbind Source Core Rulebook pg. 334 4.0 Traditions Arcane, Primal Spell Lists Elemental Deities Doloras, Torag Cast Two Actions somatic, verbal Range 120 feet Target 1 flying creature Saving Throw Fortitude Duration varies --- Using the weight of earth, you hamper a target's flight, with effects based on its Fortitude save. If the creature reaches the ground safely, it doesn't take falling damage. Critical Success The target is unaffected. Success The target falls safely up to 120 feet. Failure The target falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate , or otherwise leave the ground for 1 round. Critical Failure The target falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate , or otherwise leave the ground for 1 minute.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=94","weakness":{}}},{"_index":"aon18","_id":"spell-95","_score":2.8109283,"_source":{"actions":"Two Actions","area":"60-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Magrim","Zevgavizeb"],"deity_markdown":"[Magrim](/Deities.aspx?ID=90), [Zevgavizeb](/Deities.aspx?ID=82)","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten":["10th"],"heighten_level":[8,10],"id":"spell-95","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Earthquake](/Spells.aspx?ID=95)</title>\n\n<traits>\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 334 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Magrim](/Deities.aspx?ID=90), [Zevgavizeb](/Deities.aspx?ID=82)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 60-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shake the ground, topple creatures into fissures, and collapse structures.\n\n The GM might add additional effects in certain areas. Cliffs might collapse, causing creatures to fall, or a lake might drain as fissures open up below its surface, leaving a morass of quicksand. \n<ul><li>**Shaking Ground** The ground is difficult terrain, and creatures on it take a 2 circumstance penalty to attack rolls, AC, and skill checks. </li><li>**Fissures** Each creature on the ground must attempt a Reflex save at the start of its turn to keep its footing and avoid falling into 40-foot-deep fissures that open beneath it. The fissures are permanent, and their sides require DC 15 Athletics to Climb. </li><li>**Collapse** Structures and ceilings might collapse. The GM rolls a flat check for each (DC 16 for a sturdy structure, DC 14 for an average structure and most natural formations, DC 9 for a shoddy structure, all adjusted higher or lower as the GM sees fit). A collapse deals 11d6 bludgeoning damage; each creature caught in a collapse must attempt a Reflex save to avoid it.</li></ul>\r\n\r\n**Critical Success** The creature takes half the collapse damage.<br />\r\n**Success** The creature takes half the collapse damage and falls prone.<br />\r\n**Failure** The creature takes the full collapse damage and falls prone.<br />\r\n**Critical Failure** The creature takes the full collapse damage and falls into a fissure.\n\n---\r\n**Heightened (10th)** You create a massive earthquake that can devastate a settlement. The range increases to half a mile and the area to a quarter-mile burst.","mystery_markdown":"","name":"Earthquake","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 334 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Magrim](/Deities.aspx?ID=90), [Zevgavizeb](/Deities.aspx?ID=82)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 60-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nShake the ground with a devastating earthquake.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 334"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 334 <sup>4.0</sup></row>","speed":{},"summary":"Shake the ground with a devastating earthquake.","summary_markdown":"Shake the ground with a devastating earthquake.","text":" Earthquake Source Core Rulebook pg. 334 4.0 Traditions Arcane, Primal Spell Lists Elemental Deities Magrim, Zevgavizeb Cast Two Actions somatic, verbal Range 500 feet Area 60-foot burst Duration 1 round --- You shake the ground, topple creatures into fissures, and collapse structures. The GM might add additional effects in certain areas. Cliffs might collapse, causing creatures to fall, or a lake might drain as fissures open up below its surface, leaving a morass of quicksand. Shaking Ground The ground is difficult terrain, and creatures on it take a 2 circumstance penalty to attack rolls, AC, and skill checks. Fissures Each creature on the ground must attempt a Reflex save at the start of its turn to keep its footing and avoid falling into 40-foot-deep fissures that open beneath it. The fissures are permanent, and their sides require DC 15 Athletics to Climb. Collapse Structures and ceilings might collapse. The GM rolls a flat check for each (DC 16 for a sturdy structure, DC 14 for an average structure and most natural formations, DC 9 for a shoddy structure, all adjusted higher or lower as the GM sees fit). A collapse deals 11d6 bludgeoning damage; each creature caught in a collapse must attempt a Reflex save to avoid it. Critical Success The creature takes half the collapse damage. Success The creature takes half the collapse damage and falls prone. Failure The creature takes the full collapse damage and falls prone. Critical Failure The creature takes the full collapse damage and falls into a fissure. --- Heightened (10th) You create a massive earthquake that can devastate a settlement. The range increases to half a mile and the area to a quarter-mile burst.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Earth","Evocation"],"trait_markdown":"[Earth](/Traits.aspx?ID=55), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Earth","Evocation"],"type":"Spell","url":"/Spells.aspx?ID=95","weakness":{}}},{"_index":"aon18","_id":"spell-96","_score":2.8109283,"_source":{"actions":"Two Actions","area":"60-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[7,8,9,10],"id":"spell-96","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Eclipse Burst](/Spells.aspx?ID=96)</title>\n\n<traits>\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Darkness\" url=\"/Traits.aspx?ID=39\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 334 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 60-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA globe of freezing darkness explodes in the area, dealing 8d10 cold damage to creatures in the area, plus 8d4 additional negative damage to living creatures. Each creature in the area must attempt a Reflex save.\n\n If the globe overlaps with an area of magical light or affects a creature affected by magical light, eclipse burst attempts to [counteract](/Rules.aspx?ID=371) the [light](/Traits.aspx?ID=100) effect.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage.<br />\r\n**Critical Failure** The creature takes double damage and becomes [blinded](/Conditions.aspx?ID=1) by the darkness for an unlimited duration.\n\n---\r\n**Heightened (+1)** The cold damage increases by 1d10 and the negative damage against the living increases by 1d4.","mystery_markdown":"","name":"Eclipse Burst","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Darkness\" url=\"/Traits.aspx?ID=39\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 334 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 60-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA globe of freezing darkness explodes in the area.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 334"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 334 <sup>4.0</sup></row>","speed":{},"summary":"A globe of freezing darkness explodes in the area.","summary_markdown":"A globe of freezing darkness explodes in the area.","text":" Eclipse Burst Source Core Rulebook pg. 334 4.0 Traditions Arcane, Divine, Primal Cast Two Actions somatic, verbal Range 500 feet Area 60-foot burst Saving Throw Reflex --- A globe of freezing darkness explodes in the area, dealing 8d10 cold damage to creatures in the area, plus 8d4 additional negative damage to living creatures. Each creature in the area must attempt a Reflex save. If the globe overlaps with an area of magical light or affects a creature affected by magical light, eclipse burst attempts to counteract the light effect. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage. Critical Failure The creature takes double damage and becomes blinded by the darkness for an unlimited duration. --- Heightened (+1) The cold damage increases by 1d10 and the negative damage against the living increases by 1d4.","tradition":["Arcane","Divine","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Cold","Darkness","Necromancy","Negative"],"trait_markdown":"[Cold](/Traits.aspx?ID=27), [Darkness](/Traits.aspx?ID=39), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118)","trait_raw":["Cold","Darkness","Necromancy","Negative"],"type":"Spell","url":"/Spells.aspx?ID=96","weakness":{}}},{"_index":"aon18","_id":"spell-97","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-97","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Electric Arc](/Spells.aspx?ID=97)</title>\n\n<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 335 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Mystery**\r\n[Tempest](/Mysteries.aspx?ID=8)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 or 2 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nAn arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.\n\n---\r\n**Heightened (+1)** The damage increases by 1d4.","mystery":["Tempest"],"mystery_markdown":"[Tempest](/Mysteries.aspx?ID=8)","name":"Electric Arc","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 335 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Mystery**\r\n[Tempest](/Mysteries.aspx?ID=8)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 or 2 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nZap one or two creatures with lightning.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 335"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 335 <sup>4.0</sup></row>","speed":{},"summary":"Zap one or two creatures with lightning.","summary_markdown":"Zap one or two creatures with lightning.","target":"1 or 2 creatures","target_markdown":"1 or 2 creatures","text":" Electric Arc Source Core Rulebook pg. 335 4.0 Traditions Arcane, Primal Mystery Tempest Cast Two Actions somatic, verbal Range 30 feet Target 1 or 2 creatures Saving Throw basic Reflex --- An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier. --- Heightened (+1) The damage increases by 1d4.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Cantrip","Electricity","Evocation"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Cantrip","Electricity","Evocation"],"type":"Cantrip","url":"/Spells.aspx?ID=97","weakness":{}}},{"_index":"aon18","_id":"spell-98","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Elemental"],"bloodline_markdown":"[Elemental](/Bloodlines.aspx?ID=6)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["6th","7th"],"heighten_level":[5,6,7],"id":"spell-98","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Elemental Form](/Spells.aspx?ID=98)</title>\n\n<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 335 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodline**\r\n[Elemental](/Bloodlines.aspx?ID=6)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call upon the power of the planes to transform into a Medium elemental battle form. When you cast this spell, choose [air](/Traits.aspx?ID=5), [earth](/Traits.aspx?ID=55), [fire](/Traits.aspx?ID=72), or [water](/Traits.aspx?ID=165). While in this form, you gain the corresponding trait and the [elemental](/Traits.aspx?ID=57) trait. You have hands in this battle form and can take [manipulate](/Traits.aspx?ID=104) actions. You can Dismiss the spell.\n\n You gain the following statistics and abilities regardless of which battle form you choose: \n<ul><li>AC = 19 + your level. Ignore your armor's check penalty and Speed reduction. </li><li>10 temporary Hit Points. </li><li>[Darkvision](/Rules.aspx?ID=415). </li><li>One or more [unarmed](/Traits.aspx?ID=199) melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +18, and your damage bonus is +9. These are Dexterity based (air or fire) or Strength based (earth or water). If your corresponding unarmed attack modifier is higher, you can use it instead. </li><li>[Acrobatics](/Skills.aspx?ID=1) (air or fire) or [Athletics](/Skills.aspx?ID=3) (earth or water) modifier of +20; ignore this change if your own modifier is higher.</li></ul> You also gain specific abilities based on the type of elemental you choose:\n\n- **Air** fly Speed 80 feet, movement doesn't trigger reactions; **Melee**<actions string=\"Single Action\" /> gust, **Damage** 1d4 bludgeoning.\r\n- **Earth** Speed 20 feet, burrow Speed 20 feet; **Melee** <actions string=\"Single Action\" /> fist, **Damage** 2d10 bludgeoning.\r\n- **Fire** Speed 50 feet; fire resistance 10, weakness 5 to cold and 5 to water; **Melee**<actions string=\"Single Action\" /> tendril , **Damage** 1d8 fire plus 1d4 [persistent fire](/Conditions.aspx?ID=29).\r\n\r\n- **Water** Speed 20 feet, swim Speed 60 feet; fire resistance 5; **Melee** <actions string=\"Single Action\" /> wave, **Damage** 1d12 bludgeoning, and you can spend an action immediately after a hit to push the target 5 feet with the effects of a successful [Shove](/Actions.aspx?ID=38).\r\n\r\n---\r\n**Heightened (6th)** Your battle form is Large and your attacks have 10-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 15 temporary HP, an attack modifier of +23, a damage bonus of +13, and Acrobatics or Athletics +23.\r\n\r\n**Heightened (7th)** Your battle form is Huge and your attacks have 15-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 20 temporary HP, an attack modifier of +25, a damage bonus of +11, double the number of damage dice (including persistent damage), and Acrobatics or Athletics +25.","mystery_markdown":"","name":"Elemental Form","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 335 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodline**\r\n[Elemental](/Bloodlines.aspx?ID=6)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn into an elemental.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 335"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 335 <sup>4.0</sup></row>","speed":{},"summary":"Turn into an elemental.","summary_markdown":"Turn into an elemental.","text":" Elemental Form Source Core Rulebook pg. 335 4.0 Traditions Arcane, Primal Spell Lists Elemental Bloodline Elemental Cast Two Actions somatic, verbal Duration 1 minute --- You call upon the power of the planes to transform into a Medium elemental battle form. When you cast this spell, choose air, earth, fire, or water. While in this form, you gain the corresponding trait and the elemental trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 19 + your level. Ignore your armor's check penalty and Speed reduction. 10 temporary Hit Points. Darkvision. One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +18, and your damage bonus is +9. These are Dexterity based (air or fire) or Strength based (earth or water). If your corresponding unarmed attack modifier is higher, you can use it instead. Acrobatics (air or fire) or Athletics (earth or water) modifier of +20; ignore this change if your own modifier is higher. You also gain specific abilities based on the type of elemental you choose: - Air fly Speed 80 feet, movement doesn't trigger reactions; Melee Single Action gust, Damage 1d4 bludgeoning. - Earth Speed 20 feet, burrow Speed 20 feet; Melee Single Action fist, Damage 2d10 bludgeoning. - Fire Speed 50 feet; fire resistance 10, weakness 5 to cold and 5 to water; Melee Single Action tendril , Damage 1d8 fire plus 1d4 persistent fire. - Water Speed 20 feet, swim Speed 60 feet; fire resistance 5; Melee Single Action wave, Damage 1d12 bludgeoning, and you can spend an action immediately after a hit to push the target 5 feet with the effects of a successful Shove. --- Heightened (6th) Your battle form is Large and your attacks have 10-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 15 temporary HP, an attack modifier of +23, a damage bonus of +13, and Acrobatics or Athletics +23. Heightened (7th) Your battle form is Huge and your attacks have 15-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 20 temporary HP, an attack modifier of +25, a damage bonus of +11, double the number of damage dice (including persistent damage), and Acrobatics or Athletics +25.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Polymorph","Transmutation"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=98","weakness":{}}},{"_index":"aon18","_id":"spell-99","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the next time you make your daily preparations","exclude_from_search":false,"heighten":["3rd","5th"],"heighten_level":[2,3,5],"id":"spell-99","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Endure Elements](/Spells.aspx?ID=99)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 335 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shield the target against dangerous temperatures. Choose severe cold or heat. The target is protected from the temperature you chose (but not extreme cold or heat).\n\n---\r\n**Heightened (3rd)** The target is protected from severe cold and heat.\r\n\r\n**Heightened (5th)** The target is protected from severe cold, severe heat, extreme cold, and extreme heat.","mystery_markdown":"","name":"Endure Elements","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 335 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nProtect a creature from severe cold or heat.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 335"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 335 <sup>4.0</sup></row>","speed":{},"summary":"Protect a creature from severe cold or heat.","summary_markdown":"Protect a creature from severe cold or heat.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Endure Elements Source Core Rulebook pg. 335 4.0 Traditions Arcane, Divine, Primal Spell Lists Elemental Cast 10 minutes (somatic, verbal) Range touch Target 1 willing creature Duration until the next time you make your daily preparations --- You shield the target against dangerous temperatures. Choose severe cold or heat. The target is protected from the temperature you chose (but not extreme cold or heat). --- Heightened (3rd) The target is protected from severe cold and heat. Heightened (5th) The target is protected from severe cold, severe heat, extreme cold, and extreme heat.","tradition":["Arcane","Divine","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=99","weakness":{}}},{"_index":"aon18","_id":"spell-100","_score":2.8109283,"_source":{"actions":"1 minute","bloodline":["Elemental","Genie"],"bloodline_markdown":"[Elemental](/Bloodlines.aspx?ID=6), [Genie](/Bloodlines.aspx?ID=11)","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the next time you make your daily preparations.","exclude_from_search":false,"heighten":["9th"],"heighten_level":[7,9],"id":"spell-100","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Energy Aegis](/Spells.aspx?ID=100)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 335 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodlines**\r\n[Elemental](/Bloodlines.aspx?ID=6), [Genie](/Bloodlines.aspx?ID=11)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the next time you make your daily preparations.\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou protect the target with a powerful, long-lasting energy barrier. The target gains resistance 5 to acid, cold, electricity, fire, force, negative, positive, and sonic damage.\n\n---\r\n**Heightened (9th)** The resistances increase to 10.","mystery_markdown":"","name":"Energy Aegis","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 335 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodlines**\r\n[Elemental](/Bloodlines.aspx?ID=6), [Genie](/Bloodlines.aspx?ID=11)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the next time you make your daily preparations.\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature gains resistance to acid, cold, electricity, fire, force, and sonic.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 335"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 335 <sup>4.0</sup></row>","speed":{},"summary":"A creature gains resistance to acid, cold, electricity, fire, force, and sonic.","summary_markdown":"A creature gains resistance to acid, cold, electricity, fire, force, and sonic.","target":"1 creature","target_markdown":"1 creature","text":" Energy Aegis Source Core Rulebook pg. 335 4.0 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Bloodlines Elemental, Genie Cast 1 minute (material, somatic, verbal) Range touch Target 1 creature Duration until the next time you make your daily preparations. --- You protect the target with a powerful, long-lasting energy barrier. The target gains resistance 5 to acid, cold, electricity, fire, force, negative, positive, and sonic damage. --- Heightened (9th) The resistances increase to 10.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=100","weakness":{}}},{"_index":"aon18","_id":"spell-101","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["+1"],"heighten_level":[2,3,4,5,6,7,8,9,10],"id":"spell-101","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Enhance Victuals](/Spells.aspx?ID=101)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 335 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** up to 1 gallon of non-magical water or up to 5 pounds of food\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou transform the target into delicious fare, changing water into wine or another fine beverage or enhancing the food's taste and ingredients to make it a gourmet treat.\n\n Prior to the transformation, the spell attempts to counteract any poisons in the food or water. The food turns back to normal if not consumed before the duration expires, though any poisons that were counteracted are still gone.\n\n---\r\n**Heightened (+1)** The number of gallons of water you can target increases by 1, or the number of pounds of food you can target increases by 5.","mystery_markdown":"","name":"Enhance Victuals","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 335 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** up to 1 gallon of non-magical water or up to 5 pounds of food\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nImprove food or drink and remove poisons.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 335"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 335 <sup>4.0</sup></row>","speed":{},"summary":"Improve food or drink and remove poisons.","summary_markdown":"Improve food or drink and remove poisons.","target":"up to 1 gallon of non-magical water or up to 5 pounds of food","target_markdown":"up to 1 gallon of non-magical water or up to 5 pounds of food","text":" Enhance Victuals Source Core Rulebook pg. 335 4.0 Traditions Divine, Primal Cast 1 minute (material, somatic, verbal) Range touch Target up to 1 gallon of non-magical water or up to 5 pounds of food Duration 1 hour --- You transform the target into delicious fare, changing water into wine or another fine beverage or enhancing the food's taste and ingredients to make it a gourmet treat. Prior to the transformation, the spell attempts to counteract any poisons in the food or water. The food turns back to normal if not consumed before the duration expires, though any poisons that were counteracted are still gone. --- Heightened (+1) The number of gallons of water you can target increases by 1, or the number of pounds of food you can target increases by 5.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=101","weakness":{}}},{"_index":"aon18","_id":"spell-102","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Demonic"],"bloodline_markdown":"[Demonic](/Bloodlines.aspx?ID=3)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Balumbdar","Baphomet","Gorum","Iomedae","Keepers of the Hearth","Kostchtchie","Kurgess","Rovagug","The Laborer's Bastion","Vineshvakhi"],"deity_markdown":"[Balumbdar](/Deities.aspx?ID=224), [Baphomet](/Deities.aspx?ID=73), [Gorum](/Deities.aspx?ID=7), [Iomedae](/Deities.aspx?ID=9), [Keepers of the Hearth](/Deities.aspx?ID=248), [Kostchtchie](/Deities.aspx?ID=77), [Kurgess](/Deities.aspx?ID=42), [Rovagug](/Deities.aspx?ID=15), [The Laborer's Bastion](/Deities.aspx?ID=253), [Vineshvakhi](/Deities.aspx?ID=262)","domain_markdown":"","duration":300,"duration_raw":"5 minutes","exclude_from_search":false,"heighten":["4th","6th"],"heighten_level":[2,4,6],"id":"spell-102","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Enlarge](/Spells.aspx?ID=102)</title>\n\n<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 336 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Demonic](/Bloodlines.aspx?ID=3)\r\n\r\n**Deities**\r\n[Balumbdar](/Deities.aspx?ID=224), [Baphomet](/Deities.aspx?ID=73), [Gorum](/Deities.aspx?ID=7), [Iomedae](/Deities.aspx?ID=9), [Keepers of the Hearth](/Deities.aspx?ID=248), [Kostchtchie](/Deities.aspx?ID=77), [Kurgess](/Deities.aspx?ID=42), [Rovagug](/Deities.aspx?ID=15), [The Laborer's Bastion](/Deities.aspx?ID=253), [Vineshvakhi](/Deities.aspx?ID=262)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 5 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nBolstered by magical power, the target grows to size Large. Its equipment grows with it but returns to natural size if removed. The creature is clumsy 1. Its reach increases by 5 feet (or by 10 feet if it started out Tiny), and it gains a +2 status bonus to melee damage. This spell has no effect on a Large or larger creature.\n\n---\r\n**Heightened (4th)** The creature instead grows to size Huge. The status bonus to melee damage is +4 and the creature's reach increases by 10 feet (or 15 feet if the creature started out Tiny). The spell has no effect on a Huge or larger creature.\r\n\r\n**Heightened (6th)** Choose either the 2nd-level or 4th-level version of this spell and apply its effects to 10 willing creatures.","mystery_markdown":"","name":"Enlarge","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 336 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Demonic](/Bloodlines.aspx?ID=3)\r\n\r\n**Deities**\r\n[Balumbdar](/Deities.aspx?ID=224), [Baphomet](/Deities.aspx?ID=73), [Gorum](/Deities.aspx?ID=7), [Iomedae](/Deities.aspx?ID=9), [Keepers of the Hearth](/Deities.aspx?ID=248), [Kostchtchie](/Deities.aspx?ID=77), [Kurgess](/Deities.aspx?ID=42), [Rovagug](/Deities.aspx?ID=15), [The Laborer's Bastion](/Deities.aspx?ID=253), [Vineshvakhi](/Deities.aspx?ID=262)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 5 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature grows in size.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 336"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 336 <sup>4.0</sup></row>","speed":{},"summary":"A creature grows in size.","summary_markdown":"A creature grows in size.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Enlarge Source Core Rulebook pg. 336 4.0 Traditions Arcane, Primal Bloodline Demonic Deities Balumbdar, Baphomet, Gorum, Iomedae, Keepers of the Hearth, Kostchtchie, Kurgess, Rovagug, The Laborer's Bastion, Vineshvakhi Cast Two Actions somatic, verbal Range 30 feet Target 1 willing creature Duration 5 minutes --- Bolstered by magical power, the target grows to size Large. Its equipment grows with it but returns to natural size if removed. The creature is clumsy 1. Its reach increases by 5 feet (or by 10 feet if it started out Tiny), and it gains a +2 status bonus to melee damage. This spell has no effect on a Large or larger creature. --- Heightened (4th) The creature instead grows to size Huge. The status bonus to melee damage is +4 and the creature's reach increases by 10 feet (or 15 feet if the creature started out Tiny). The spell has no effect on a Huge or larger creature. Heightened (6th) Choose either the 2nd-level or 4th-level version of this spell and apply its effects to 10 willing creatures.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Polymorph","Transmutation"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=102","weakness":{}}},{"_index":"aon18","_id":"spell-103","_score":2.8109283,"_source":{"actions":"Two Actions","area":"all squares in a 20-foot-radius burst that contain plants or fungi","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Green Man","Nhimbaloth","Nhimbaloth"],"deity_markdown":"[Green Man](/Deities.aspx?ID=221), [Nhimbaloth](/Deities.aspx?ID=163), [Nhimbaloth](/Deities.aspx?ID=163)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[2],"id":"spell-103","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Entangle](/Spells.aspx?ID=103)</title>\n\n<traits>\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 336 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Green Man](/Deities.aspx?ID=221), [Nhimbaloth](/Deities.aspx?ID=163), [Nhimbaloth](/Deities.aspx?ID=163)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** all squares in a 20-foot-radius burst that contain plants or fungi\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nPlants and fungi in the area entangle creatures. The area counts as difficult terrain. Each round that a creature starts its turn in the area, it must attempt a Reflex save. On a failure, it takes a 10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it is also immobilized for 1 round. Creatures can attempt to Escape at _entangle_'s DC to remove these effects.","mystery_markdown":"","name":"Entangle","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 336 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Green Man](/Deities.aspx?ID=221), [Nhimbaloth](/Deities.aspx?ID=163), [Nhimbaloth](/Deities.aspx?ID=163)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** all squares in a 20-foot-radius burst that contain plants or fungi\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPlants and fungi in an area grow to entangle and immobilize.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 336"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 336 <sup>4.0</sup></row>","speed":{},"summary":"Plants and fungi in an area grow to entangle and immobilize.","summary_markdown":"Plants and fungi in an area grow to entangle and immobilize.","text":" Entangle Source Core Rulebook pg. 336 4.0 Tradition Primal Deities Green Man, Nhimbaloth, Nhimbaloth Cast Two Actions somatic, verbal Range 120 feet Area all squares in a 20-foot-radius burst that contain plants or fungi Duration 1 minute --- Plants and fungi in the area entangle creatures. The area counts as difficult terrain. Each round that a creature starts its turn in the area, it must attempt a Reflex save. On a failure, it takes a 10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it is also immobilized for 1 round. Creatures can attempt to Escape at entangle 's DC to remove these effects.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Plant","Transmutation"],"trait_markdown":"[Plant](/Traits.aspx?ID=125), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Plant","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=103","weakness":{}}},{"_index":"aon18","_id":"spell-104","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Diabolic","Fey","Genie"],"bloodline_markdown":"[Diabolic](/Bloodlines.aspx?ID=4), [Fey](/Bloodlines.aspx?ID=7), [Genie](/Bloodlines.aspx?ID=11)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Ardad Lili","Belial","Bes","Calistria","Eritrice","Likha","Likha","Milani","Nyarlathotep (The Crawling Chaos)","Shelyn","Thisamet","Tlehar"],"deity_markdown":"[Ardad Lili](/Deities.aspx?ID=167), [Belial](/Deities.aspx?ID=65), [Bes](/Deities.aspx?ID=51), [Calistria](/Deities.aspx?ID=3), [Eritrice](/Deities.aspx?ID=118), [Likha](/Deities.aspx?ID=192), [Likha](/Deities.aspx?ID=192), [Milani](/Deities.aspx?ID=43), [Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164), [Shelyn](/Deities.aspx?ID=17), [Thisamet](/Deities.aspx?ID=267), [Tlehar](/Deities.aspx?ID=217)","domain_markdown":"","duration_raw":"sustained","exclude_from_search":false,"heighten_level":[3],"id":"spell-104","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Enthrall](/Spells.aspx?ID=104)</title>\n\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 336 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Diabolic](/Bloodlines.aspx?ID=4), [Fey](/Bloodlines.aspx?ID=7), [Genie](/Bloodlines.aspx?ID=11)\r\n\r\n**Deities**\r\n[Ardad Lili](/Deities.aspx?ID=167), [Belial](/Deities.aspx?ID=65), [Bes](/Deities.aspx?ID=51), [Calistria](/Deities.aspx?ID=3), [Eritrice](/Deities.aspx?ID=118), [Likha](/Deities.aspx?ID=192), [Likha](/Deities.aspx?ID=192), [Milani](/Deities.aspx?ID=43), [Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164), [Shelyn](/Deities.aspx?ID=17), [Thisamet](/Deities.aspx?ID=267), [Tlehar](/Deities.aspx?ID=217)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** all creatures in range\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour words fascinate your targets. You speak or sing without interruption throughout the casting and duration. Targets who notice your speech or song might give their undivided attention; each target must attempt a Will save. The GM might grant a circumstance bonus (to a maximum of +4) if the target is of an opposing religion, ancestry, or political leaning, or is otherwise unlikely to agree with what you're saying.\n\n Each creature that comes within range has to attempt a save when you Sustain the Spell. If you're speaking, _enthrall_ gains the linguistic trait.\r\n\r\n**Critical Success** The target is unaffected and notices that you tried to use magic.<br />\r\n**Success** The target needn't pay attention but doesn't notice you tried to use magic (it might notice others are enthralled).<br />\r\n**Failure** The target is fascinated with you. It can attempt another Will save if it witnesses actions or speech with which it disagrees. If it succeeds, it's no longer fascinated and is temporarily immune for 1 hour. If the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it, the fascination ends immediately.<br />\r\n**Critical Failure** As failure, but the target can't attempt a save to end the fascination if it disagrees with you.","mystery_markdown":"","name":"Enthrall","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 336 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Diabolic](/Bloodlines.aspx?ID=4), [Fey](/Bloodlines.aspx?ID=7), [Genie](/Bloodlines.aspx?ID=11)\r\n\r\n**Deities**\r\n[Ardad Lili](/Deities.aspx?ID=167), [Belial](/Deities.aspx?ID=65), [Bes](/Deities.aspx?ID=51), [Calistria](/Deities.aspx?ID=3), [Eritrice](/Deities.aspx?ID=118), [Likha](/Deities.aspx?ID=192), [Likha](/Deities.aspx?ID=192), [Milani](/Deities.aspx?ID=43), [Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164), [Shelyn](/Deities.aspx?ID=17), [Thisamet](/Deities.aspx?ID=267), [Tlehar](/Deities.aspx?ID=217)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** all creatures in range\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour speech makes creatures fascinated with you.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 336"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 336 <sup>4.0</sup></row>","speed":{},"summary":"Your speech makes creatures fascinated with you.","summary_markdown":"Your speech makes creatures fascinated with you.","target":"all creatures in range","target_markdown":"all creatures in range","text":" Enthrall Source Core Rulebook pg. 336 4.0 Traditions Arcane, Occult Bloodlines Diabolic, Fey, Genie Deities Ardad Lili, Belial, Bes, Calistria, Eritrice, Likha, Likha, Milani, Nyarlathotep (The Crawling Chaos), Shelyn, Thisamet, Tlehar Cast Two Actions somatic, verbal Range 120 feet Target all creatures in range Saving Throw Will Duration sustained --- Your words fascinate your targets. You speak or sing without interruption throughout the casting and duration. Targets who notice your speech or song might give their undivided attention; each target must attempt a Will save. The GM might grant a circumstance bonus (to a maximum of +4) if the target is of an opposing religion, ancestry, or political leaning, or is otherwise unlikely to agree with what you're saying. Each creature that comes within range has to attempt a save when you Sustain the Spell. If you're speaking, enthrall gains the linguistic trait. Critical Success The target is unaffected and notices that you tried to use magic. Success The target needn't pay attention but doesn't notice you tried to use magic (it might notice others are enthralled). Failure The target is fascinated with you. It can attempt another Will save if it witnesses actions or speech with which it disagrees. If it succeeds, it's no longer fascinated and is temporarily immune for 1 hour. If the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it, the fascination ends immediately. Critical Failure As failure, but the target can't attempt a save to end the fascination if it disagrees with you.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Auditory","Emotion","Enchantment"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61)","trait_raw":["Auditory","Emotion","Enchantment"],"type":"Spell","url":"/Spells.aspx?ID=104","weakness":{}}},{"_index":"aon18","_id":"spell-105","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["9th"],"heighten_level":[7,9],"id":"spell-105","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Ethereal Jaunt](/Spells.aspx?ID=105)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 336 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou travel to the Ethereal Plane, which overlaps the Material Plane. Material Plane creatures can't see you, and you can move through things on the Material Plane. You move at half your normal Speeds, but can move in any direction (including up and down).\n\n You can see onto the Material Plane within a radius of 60 feet; it is gray, hazy, and concealed from you. You can't affect the Material Plane, and you can't be affected by the Material Plane except by force effects and abjurations originating there.\n\n When the spell ends, you return to the Material Plane. If you're in the air, you fall (unless you can fly), and if you're inside an object, you're pushed into the nearest open space and take 1d6 damage per 5 feet you were pushed.\n\n If you cast this spell when not on the Material Plane, it is lost.\n\n---\r\n**Heightened (9th)** You can target up to five additional willing creatures at a range of 30 feet. The duration is up to 10 minutes.","mystery_markdown":"","name":"Ethereal Jaunt","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 336 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUse the Ethereal Plane to move through objects and into the air.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 336"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 336 <sup>4.0</sup></row>","speed":{},"summary":"Use the Ethereal Plane to move through objects and into the air.","summary_markdown":"Use the Ethereal Plane to move through objects and into the air.","text":" Ethereal Jaunt Source Core Rulebook pg. 336 4.0 Traditions Divine, Occult Cast Two Actions somatic, verbal Duration sustained up to 1 minute --- You travel to the Ethereal Plane, which overlaps the Material Plane. Material Plane creatures can't see you, and you can move through things on the Material Plane. You move at half your normal Speeds, but can move in any direction (including up and down). You can see onto the Material Plane within a radius of 60 feet; it is gray, hazy, and concealed from you. You can't affect the Material Plane, and you can't be affected by the Material Plane except by force effects and abjurations originating there. When the spell ends, you return to the Material Plane. If you're in the air, you fall (unless you can fly), and if you're inside an object, you're pushed into the nearest open space and take 1d6 damage per 5 feet you were pushed. If you cast this spell when not on the Material Plane, it is lost. --- Heightened (9th) You can target up to five additional willing creatures at a range of 30 feet. The duration is up to 10 minutes.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration","Teleportation","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Teleportation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=105","weakness":{}}},{"_index":"aon18","_id":"spell-106","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[10],"id":"spell-106","level":10,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 10\" pfs=\"Standard\">[Fabricated Truth](/Spells.aspx?ID=106)</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 336 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\n\n**Target** up to 5 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nChoose a single statement you want the targets to believe. The fact could be narrow, such as “a dragon is circling overhead and wants to kill me”; wide-reaching, such as “all humanoids are disguised abominations”; or conceptual, such as “if I don't live a kinder life, I'll be punished in the afterlife.” The targets' experiences color how they react to this “truth” and how their behavior changes. If the statement changes what they perceive, they treat the change as a sudden revelation.\n\n The effect of the spell depends on the targets' Will saves. If a target is already subject to _fabricated truth_, your spell tries to counteract it. If the counteract check fails, the outcome of the target's saving throw can't be worse than a success.\r\n\r\n**Critical Success** The target doesn't believe the statement, and it knows you tried to trick it.<br />\r\n**Success** The target doesn't believe the statement or realize you tried to trick it.<br />\r\n**Failure** The target believes the statement for a duration of 1 week.<br />\r\n**Critical Failure** The target believes the statement with unlimited duration.","mystery_markdown":"","name":"Fabricated Truth","patron_theme_markdown":"","pfs":"Standard","range":100,"range_raw":"100 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 336 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\r\n\r\n \r\n\r\n**Target** up to 5 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake creatures believe something is fact.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 336"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 336 <sup>4.0</sup></row>","speed":{},"summary":"Make creatures believe something is fact.","summary_markdown":"Make creatures believe something is fact.","target":"up to 5 creatures","target_markdown":"up to 5 creatures","text":" Fabricated Truth Source Core Rulebook pg. 336 4.0 Tradition Occult Cast Three Actions material, somatic, verbal Range 100 feet Target up to 5 creatures Saving Throw Will Duration varies --- Choose a single statement you want the targets to believe. The fact could be narrow, such as “a dragon is circling overhead and wants to kill me”; wide-reaching, such as “all humanoids are disguised abominations”; or conceptual, such as “if I don't live a kinder life, I'll be punished in the afterlife.” The targets' experiences color how they react to this “truth” and how their behavior changes. If the statement changes what they perceive, they treat the change as a sudden revelation. The effect of the spell depends on the targets' Will saves. If a target is already subject to fabricated truth , your spell tries to counteract it. If the counteract check fails, the outcome of the target's saving throw can't be worse than a success. Critical Success The target doesn't believe the statement, and it knows you tried to trick it. Success The target doesn't believe the statement or realize you tried to trick it. Failure The target believes the statement for a duration of 1 week. Critical Failure The target believes the statement with unlimited duration.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Enchantment","Incapacitation","Mental"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106)","trait_raw":["Enchantment","Incapacitation","Mental"],"type":"Spell","url":"/Spells.aspx?ID=106","weakness":{}}},{"_index":"aon18","_id":"spell-107","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":300,"duration_raw":"5 minutes","exclude_from_search":false,"heighten_level":[2],"id":"spell-107","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Faerie Fire](/Spells.aspx?ID=107)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 337 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 10-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 5 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nAll creatures in the area when you cast the spell are limned in colorful, heatless fire of a color of your choice for the duration. Visible creatures can't be concealed while affected by _faerie fire_. If the creatures are invisible, they are concealed while affected by _faerie fire_, rather than being undetected.","mystery_markdown":"","name":"Faerie Fire","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 337 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 10-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 5 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nColorful light prevents creatures from being concealed or invisible.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 337"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 337 <sup>4.0</sup></row>","speed":{},"summary":"Colorful light prevents creatures from being concealed or invisible.","summary_markdown":"Colorful light prevents creatures from being concealed or invisible.","text":" Faerie Fire Source Core Rulebook pg. 337 4.0 Traditions Divine, Occult, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Range 120 feet Area 10-foot burst Duration 5 minutes --- All creatures in the area when you cast the spell are limned in colorful, heatless fire of a color of your choice for the duration. Visible creatures can't be concealed while affected by faerie fire . If the creatures are invisible, they are concealed while affected by faerie fire , rather than being undetected.","tradition":["Divine","Occult","Primal","Elemental"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Evocation","Light"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100)","trait_raw":["Evocation","Light"],"type":"Spell","url":"/Spells.aspx?ID=107","weakness":{}}},{"_index":"aon18","_id":"spell-108","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Undead"],"bloodline_markdown":"[Undead](/Bloodlines.aspx?ID=10)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Osiris","Qi Zhong","Touch of the Sun","Urgathoa"],"deity_markdown":"[Osiris](/Deities.aspx?ID=56), [Qi Zhong](/Deities.aspx?ID=182), [Touch of the Sun](/Deities.aspx?ID=233), [Urgathoa](/Deities.aspx?ID=19)","domain_markdown":"","duration":28800,"duration_raw":"8 hours","exclude_from_search":false,"heighten":["+1"],"heighten_level":[2,3,4,5,6,7,8,9,10],"id":"spell-108","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[False Life](/Spells.aspx?ID=108)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 337 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Undead](/Bloodlines.aspx?ID=10)\r\n\r\n**Deities**\r\n[Osiris](/Deities.aspx?ID=56), [Qi Zhong](/Deities.aspx?ID=182), [Touch of the Sun](/Deities.aspx?ID=233), [Urgathoa](/Deities.aspx?ID=19)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 8 hours\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a reservoir of vitality from necromantic energy, gaining a number of temporary Hit Points equal to 6 plus your spellcasting ability modifier.\n\n---\r\n**Heightened (+1)** The temporary Hit Points increase by 3.","mystery_markdown":"","name":"False Life","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 337 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Undead](/Bloodlines.aspx?ID=10)\r\n\r\n**Deities**\r\n[Osiris](/Deities.aspx?ID=56), [Qi Zhong](/Deities.aspx?ID=182), [Touch of the Sun](/Deities.aspx?ID=233), [Urgathoa](/Deities.aspx?ID=19)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 8 hours\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGain temporary HP.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 337"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 337 <sup>4.0</sup></row>","speed":{},"summary":"Gain temporary HP.","summary_markdown":"Gain temporary HP.","text":" False Life Source Core Rulebook pg. 337 4.0 Traditions Arcane, Occult Bloodline Undead Deities Osiris, Qi Zhong, Touch of the Sun, Urgathoa Cast Two Actions somatic, verbal Duration 8 hours --- You create a reservoir of vitality from necromantic energy, gaining a number of temporary Hit Points equal to 6 plus your spellcasting ability modifier. --- Heightened (+1) The temporary Hit Points increase by 3.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Necromancy"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117)","trait_raw":["Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=108","weakness":{}}},{"_index":"aon18","_id":"spell-109","_score":2.8109283,"_source":{"actions":"10 minutes","area":"100-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the next time you make your daily preparations","exclude_from_search":false,"heighten_level":[5],"id":"spell-109","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[False Vision](/Spells.aspx?ID=109)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 337 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n**Area** 100-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a false image that fools any attempts to scry on an area. Any scrying spell sees, hears, smells, and otherwise detects whatever you wish within the area, rather than what is actually in the area. You can Sustain the Spell each round to change the illusion as you desire, including playing out a complex scene. If the scrying spell is of a higher level than _false vision_, the scryer can attempt a Perception check to disbelieve the illusion, though even if they're successful, they can't learn what's truly going on in the area.","mystery_markdown":"","name":"False Vision","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 337 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n**Area** 100-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTrick a scrying spell.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 337"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 337 <sup>4.0</sup></row>","speed":{},"summary":"Trick a scrying spell.","summary_markdown":"Trick a scrying spell.","text":" False Vision Source Core Rulebook pg. 337 4.0 Traditions Arcane, Occult Cast 10 minutes (material, somatic, verbal) Range touch Area 100-foot burst Duration until the next time you make your daily preparations --- You create a false image that fools any attempts to scry on an area. Any scrying spell sees, hears, smells, and otherwise detects whatever you wish within the area, rather than what is actually in the area. You can Sustain the Spell each round to change the illusion as you desire, including playing out a complex scene. If the scrying spell is of a higher level than false vision , the scryer can attempt a Perception check to disbelieve the illusion, though even if they're successful, they can't learn what's truly going on in the area.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Uncommon"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Illusion","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=109","weakness":{}}},{"_index":"aon18","_id":"spell-110","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Demonic"],"bloodline_markdown":"[Demonic](/Bloodlines.aspx?ID=3)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Dhalavei","Kelizandri"],"deity_markdown":"[Dhalavei](/Deities.aspx?ID=189), [Kelizandri](/Deities.aspx?ID=104)","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten":["3rd"],"heighten_level":[1,3],"id":"spell-110","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Fear](/Spells.aspx?ID=110)</title>\n\n<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 337 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Demonic](/Bloodlines.aspx?ID=3)\r\n\r\n**Deities**\r\n[Dhalavei](/Deities.aspx?ID=189), [Kelizandri](/Deities.aspx?ID=104)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou plant fear in the target; it must attempt a Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is frightened 1.<br />\r\n**Failure** The target is frightened 2.<br />\r\n**Critical Failure** The target is frightened 3 and fleeing for 1 round.\n\n---\r\n**Heightened (3rd)** You can target up to five creatures.","mystery_markdown":"","name":"Fear","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 337 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Demonic](/Bloodlines.aspx?ID=3)\r\n\r\n**Deities**\r\n[Dhalavei](/Deities.aspx?ID=189), [Kelizandri](/Deities.aspx?ID=104)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFrighten a creature, possibly making it flee.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 337"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 337 <sup>4.0</sup></row>","speed":{},"summary":"Frighten a creature, possibly making it flee.","summary_markdown":"Frighten a creature, possibly making it flee.","target":"1 creature","target_markdown":"1 creature","text":" Fear Source Core Rulebook pg. 337 4.0 Traditions Arcane, Divine, Occult, Primal Bloodline Demonic Deities Dhalavei, Kelizandri Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You plant fear in the target; it must attempt a Will save. Critical Success The target is unaffected. Success The target is frightened 1. Failure The target is frightened 2. Critical Failure The target is frightened 3 and fleeing for 1 round. --- Heightened (3rd) You can target up to five creatures.","tradition":["Arcane","Divine","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Emotion","Enchantment","Fear","Mental"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106)","trait_raw":["Emotion","Enchantment","Fear","Mental"],"type":"Spell","url":"/Spells.aspx?ID=110","weakness":{}}},{"_index":"aon18","_id":"spell-111","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity":["Adanye","Ma'at","Ylimancha"],"deity_markdown":"[Adanye](/Deities.aspx?ID=223), [Ma'at](/Deities.aspx?ID=55), [Ylimancha](/Deities.aspx?ID=132)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-111","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Feather Fall](/Spells.aspx?ID=111)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 337 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Adanye](/Deities.aspx?ID=223), [Ma'at](/Deities.aspx?ID=55), [Ylimancha](/Deities.aspx?ID=132)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** a creature within range is falling\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 falling creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou cause the air itself to arrest a fall. The target's fall slows to 60 feet per round, and the portion of the fall during the spell's duration doesn't count when calculating falling damage. If the target reaches the ground while the spell is in effect, it takes no damage from the fall. The spell ends as soon as the target lands.","mystery_markdown":"","name":"Feather Fall","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 337 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Adanye](/Deities.aspx?ID=223), [Ma'at](/Deities.aspx?ID=55), [Ylimancha](/Deities.aspx?ID=132)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** a creature within range is falling\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 falling creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReact to slow a creatures fall.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 337"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 337 <sup>4.0</sup></row>","speed":{},"summary":"React to slow a creatures fall.","summary_markdown":"React to slow a creatures fall.","target":"1 falling creature","target_markdown":"1 falling creature","text":" Feather Fall Source Core Rulebook pg. 337 4.0 Traditions Arcane, Primal Spell Lists Elemental Deities Adanye, Ma'at, Ylimancha Cast Reaction verbal Trigger a creature within range is falling Range 60 feet Target 1 falling creature Duration 1 minute --- You cause the air itself to arrest a fall. The target's fall slows to 60 feet per round, and the portion of the fall during the spell's duration doesn't count when calculating falling damage. If the target reaches the ground while the spell is in effect, it takes no damage from the fall. The spell ends as soon as the target lands.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"trigger":"a creature within range is falling","trigger_markdown":"a creature within range is falling","type":"Spell","url":"/Spells.aspx?ID=111","weakness":{}}},{"_index":"aon18","_id":"spell-112","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Aberrant"],"bloodline_markdown":"[Aberrant](/Bloodlines.aspx?ID=1)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Abraxas","Arazni","Arazni","Gyronna","Lorthact","Valmallos"],"deity_markdown":"[Abraxas](/Deities.aspx?ID=71), [Arazni](/Deities.aspx?ID=31), [Arazni](/Deities.aspx?ID=31), [Gyronna](/Deities.aspx?ID=153), [Lorthact](/Deities.aspx?ID=243), [Valmallos](/Deities.aspx?ID=147)","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[6],"id":"spell-112","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Feeblemind](/Spells.aspx?ID=112)</title>\n\n<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 337 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Aberrant](/Bloodlines.aspx?ID=1)\r\n\r\n**Deities**\r\n[Abraxas](/Deities.aspx?ID=71), [Arazni](/Deities.aspx?ID=31), [Arazni](/Deities.aspx?ID=31), [Gyronna](/Deities.aspx?ID=153), [Lorthact](/Deities.aspx?ID=243), [Valmallos](/Deities.aspx?ID=147)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou drastically reduce the target's mental faculties. The target must attempt a Will save. The effects of this curse can be removed only through [_remove curse_](/Spells.aspx?ID=250) or another effect that targets curses.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is stupefied 2 for 1 round.<br />\r\n**Failure** The target is stupefied 4 with an unlimited duration.<br />\r\n**Critical Failure** The targets intellect is permanently reduced below that of an animal, and it treats its Charisma, Intelligence, and Wisdom modifiers as 5. It loses all class abilities that require mental faculties, including all spellcasting. If the target is a PC, they become an NPC under the GMs control.","mystery_markdown":"","name":"Feeblemind","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 337 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Aberrant](/Bloodlines.aspx?ID=1)\r\n\r\n**Deities**\r\n[Abraxas](/Deities.aspx?ID=71), [Arazni](/Deities.aspx?ID=31), [Arazni](/Deities.aspx?ID=31), [Gyronna](/Deities.aspx?ID=153), [Lorthact](/Deities.aspx?ID=243), [Valmallos](/Deities.aspx?ID=147)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nStupefy a creature permanently.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 337"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 337 <sup>4.0</sup></row>","speed":{},"summary":"Stupefy a creature permanently.","summary_markdown":"Stupefy a creature permanently.","target":"1 creature","target_markdown":"1 creature","text":" Feeblemind Source Core Rulebook pg. 337 4.0 Traditions Arcane, Occult Bloodline Aberrant Deities Abraxas, Arazni, Arazni, Gyronna, Lorthact, Valmallos Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You drastically reduce the target's mental faculties. The target must attempt a Will save. The effects of this curse can be removed only through remove curse or another effect that targets curses. Critical Success The target is unaffected. Success The target is stupefied 2 for 1 round. Failure The target is stupefied 4 with an unlimited duration. Critical Failure The targets intellect is permanently reduced below that of an animal, and it treats its Charisma, Intelligence, and Wisdom modifiers as 5. It loses all class abilities that require mental faculties, including all spellcasting. If the target is a PC, they become an NPC under the GMs control.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Curse","Enchantment","Incapacitation","Mental"],"trait_markdown":"[Curse](/Traits.aspx?ID=38), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106)","trait_raw":["Curse","Enchantment","Incapacitation","Mental"],"type":"Spell","url":"/Spells.aspx?ID=112","weakness":{}}},{"_index":"aon18","_id":"spell-113","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Besmara","Dagon","Picoperi","Ragadahn","Seafarer's Hope","Sobek","Ylimancha"],"deity_markdown":"[Besmara](/Deities.aspx?ID=32), [Dagon](/Deities.aspx?ID=75), [Picoperi](/Deities.aspx?ID=266), [Ragadahn](/Deities.aspx?ID=99), [Seafarer's Hope](/Deities.aspx?ID=255), [Sobek](/Deities.aspx?ID=60), [Ylimancha](/Deities.aspx?ID=132)","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["6th"],"heighten_level":[3,6],"id":"spell-113","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Feet to Fins](/Spells.aspx?ID=113)</title>\n\n<traits>\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 337 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Besmara](/Deities.aspx?ID=32), [Dagon](/Deities.aspx?ID=75), [Picoperi](/Deities.aspx?ID=266), [Ragadahn](/Deities.aspx?ID=99), [Seafarer's Hope](/Deities.aspx?ID=255), [Sobek](/Deities.aspx?ID=60), [Ylimancha](/Deities.aspx?ID=132)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target's feet transform into fins, improving mobility in the water but reducing it on land. The target gains a swim Speed equal to its normal land Speed, but its land Speed becomes 5 feet.\n\n---\r\n**Heightened (6th)** The spell lasts until the next time you make your daily preparations.","mystery_markdown":"","name":"Feet to Fins","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 337 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Besmara](/Deities.aspx?ID=32), [Dagon](/Deities.aspx?ID=75), [Picoperi](/Deities.aspx?ID=266), [Ragadahn](/Deities.aspx?ID=99), [Seafarer's Hope](/Deities.aspx?ID=255), [Sobek](/Deities.aspx?ID=60), [Ylimancha](/Deities.aspx?ID=132)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn a creature's feet into fins, enabling it swim but slowing it on land.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 337"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 337 <sup>4.0</sup></row>","speed":{},"summary":"Turn a creature's feet into fins, enabling it swim but slowing it on land.","summary_markdown":"Turn a creature's feet into fins, enabling it swim but slowing it on land.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Feet to Fins Source Core Rulebook pg. 337 4.0 Traditions Arcane, Primal Spell Lists Elemental Deities Besmara, Dagon, Picoperi, Ragadahn, Seafarer's Hope, Sobek, Ylimancha Cast Two Actions somatic, verbal Range touch Target 1 willing creature Duration 10 minutes --- The target's feet transform into fins, improving mobility in the water but reducing it on land. The target gains a swim Speed equal to its normal land Speed, but its land Speed becomes 5 feet. --- Heightened (6th) The spell lasts until the next time you make your daily preparations.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Morph","Transmutation"],"trait_markdown":"[Morph](/Traits.aspx?ID=113), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Morph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=113","weakness":{}}},{"_index":"aon18","_id":"spell-114","_score":2.8109283,"_source":{"actions":"Two Actions","area":"20-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["8th","9th"],"heighten_level":[6,8,9],"id":"spell-114","level":6,"lesson":["Lesson of Renewal"],"lesson_markdown":"[Lesson of Renewal](/Lessons.aspx?ID=10)","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Field of Life](/Spells.aspx?ID=114)</title>\n\n<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 337 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Lesson**\r\n[Lesson of Renewal](/Lessons.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA field of positive energy fills the area, exuding warmth and rejuvenating those within. Each living creature that starts its turn in the area regains 1d8 Hit Points, and any undead creature that starts its turn in the area takes 1d8 positive damage.\n\n---\r\n**Heightened (8th)** The healing and damage increase to 1d10.\r\n\r\n**Heightened (9th)** The healing and damage increase to 1d12.","mystery_markdown":"","name":"Field of Life","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 337 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Lesson**\r\n[Lesson of Renewal](/Lessons.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreate a positive energy field that heals those within.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 337"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 337 <sup>4.0</sup></row>","speed":{},"summary":"Create a positive energy field that heals those within.","summary_markdown":"Create a positive energy field that heals those within.","text":" Field of Life Source Core Rulebook pg. 337 4.0 Traditions Divine, Primal Lesson Lesson of Renewal Cast Two Actions somatic, verbal Range 30 feet Area 20-foot burst Duration sustained up to 1 minute --- A field of positive energy fills the area, exuding warmth and rejuvenating those within. Each living creature that starts its turn in the area regains 1d8 Hit Points, and any undead creature that starts its turn in the area takes 1d8 positive damage. --- Heightened (8th) The healing and damage increase to 1d10. Heightened (9th) The healing and damage increase to 1d12.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Healing","Necromancy","Positive"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128)","trait_raw":["Healing","Necromancy","Positive"],"type":"Spell","url":"/Spells.aspx?ID=114","weakness":{}}},{"_index":"aon18","_id":"spell-115","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Lubaiko","Moloch","Touch of the Sun"],"deity_markdown":"[Lubaiko](/Deities.aspx?ID=226), [Moloch](/Deities.aspx?ID=70), [Touch of the Sun](/Deities.aspx?ID=233)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["9th"],"heighten_level":[7,9],"id":"spell-115","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Fiery Body](/Spells.aspx?ID=115)</title>\n\n<traits>\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 337 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Lubaiko](/Deities.aspx?ID=226), [Moloch](/Deities.aspx?ID=70), [Touch of the Sun](/Deities.aspx?ID=233)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water. Any creature that touches you or damages you with an unarmed attack or non-reach melee weapon takes 3d6 fire damage.\n\n Your unarmed attacks deal 1d4 additional fire damage, and your fire spells deal one additional die of fire damage (of the same damage die the spell uses). You can cast [_produce flame_](/Spells.aspx?ID=236) as an innate spell; the casting is reduced from 2 actions to 1.\n\n In fire form, you have a fly Speed of 40 feet and don't need to breathe.\n\n---\r\n**Heightened (9th)** Creatures touching you take 4d6 fire damage instead of 3d6, your unarmed attacks deal 2d4 additional fire damage, and you have a fly Speed of 60 feet.","mystery_markdown":"","name":"Fiery Body","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 337 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Lubaiko](/Deities.aspx?ID=226), [Moloch](/Deities.aspx?ID=70), [Touch of the Sun](/Deities.aspx?ID=233)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn your body into living flame.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 337"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 337 <sup>4.0</sup></row>","speed":{},"summary":"Turn your body into living flame.","summary_markdown":"Turn your body into living flame.","text":" Fiery Body Source Core Rulebook pg. 337 4.0 Traditions Arcane, Primal Spell Lists Elemental Deities Lubaiko, Moloch, Touch of the Sun Cast Two Actions somatic, verbal Duration 1 minute --- You become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water. Any creature that touches you or damages you with an unarmed attack or non-reach melee weapon takes 3d6 fire damage. Your unarmed attacks deal 1d4 additional fire damage, and your fire spells deal one additional die of fire damage (of the same damage die the spell uses). You can cast produce flame as an innate spell; the casting is reduced from 2 actions to 1. In fire form, you have a fly Speed of 40 feet and don't need to breathe. --- Heightened (9th) Creatures touching you take 4d6 fire damage instead of 3d6, your unarmed attacks deal 2d4 additional fire damage, and you have a fly Speed of 60 feet.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Fire","Polymorph","Transmutation"],"trait_markdown":"[Fire](/Traits.aspx?ID=72), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Fire","Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=115","weakness":{}}},{"_index":"aon18","_id":"spell-116","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Undead","Psychopomp"],"bloodline_markdown":"[Undead](/Bloodlines.aspx?ID=10), [Psychopomp](/Bloodlines.aspx?ID=13)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[7,8,9,10],"id":"spell-116","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Finger of Death](/Spells.aspx?ID=116)</title>\n\n<traits>\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 338 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodlines**\r\n[Undead](/Bloodlines.aspx?ID=10), [Psychopomp](/Bloodlines.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou point your finger toward the target and speak a word of slaying. You deal 70 negative damage to the target. If the damage from _finger of death_ reduces the target to 0 Hit Points, the target dies instantly.\n\n---\r\n**Heightened (+1)** The damage increases by 10.","mystery_markdown":"","name":"Finger of Death","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 338 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodlines**\r\n[Undead](/Bloodlines.aspx?ID=10), [Psychopomp](/Bloodlines.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPoint at a creature to deal negative damage and possibly kill it instantly.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 338"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 338 <sup>4.0</sup></row>","speed":{},"summary":"Point at a creature to deal negative damage and possibly kill it instantly.","summary_markdown":"Point at a creature to deal negative damage and possibly kill it instantly.","target":"1 living creature","target_markdown":"1 living creature","text":" Finger of Death Source Core Rulebook pg. 338 4.0 Traditions Divine, Primal Bloodlines Undead, Psychopomp Cast Two Actions somatic, verbal Range 30 feet Target 1 living creature Saving Throw basic Fortitude --- You point your finger toward the target and speak a word of slaying. You deal 70 negative damage to the target. If the damage from finger of death reduces the target to 0 Hit Points, the target dies instantly. --- Heightened (+1) The damage increases by 10.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Death","Necromancy"],"trait_markdown":"[Death](/Traits.aspx?ID=40), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Death","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=116","weakness":{}}},{"_index":"aon18","_id":"spell-117","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["8th","9th"],"heighten_level":[6,8,9],"id":"spell-117","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Fire Seeds](/Spells.aspx?ID=117)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 338 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nFour acorns grow in your hand, their shells streaked with pulsing red and orange patterns. You or anyone else who has one of the acorns can toss it up to 30 feet with an Interact action. It explodes in a 5-foot burst, dealing 4d6 fire damage. The save uses your spell DC, even if someone else throws the acorn.\n\n Flames continue to burn on the ground in the burst for 1 minute, dealing 2d6 fire damage to any creature that enters the flames or ends its turn within them. A creature can take damage from the continuing flames only once per round, even if it's in overlapping areas of fire created by different acorns.\n\n When the spell ends, any remaining acorns rot and turn to ordinary soil.\n\n---\r\n**Heightened (8th)** The burst's damage increases to 5d6, and the continuing flames damage increases to 3d6.\r\n\r\n**Heightened (9th)** The burst's damage increases to 6d6, and the continuing flames damage increases to 3d6.","mystery_markdown":"","name":"Fire Seeds","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 338 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake four explosive acorns.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 338"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 338 <sup>4.0</sup></row>","speed":{},"summary":"Make four explosive acorns.","summary_markdown":"Make four explosive acorns.","text":" Fire Seeds Source Core Rulebook pg. 338 4.0 Tradition Primal Spell Lists Elemental Cast Two Actions somatic, verbal Saving Throw basic Reflex Duration 1 minute --- Four acorns grow in your hand, their shells streaked with pulsing red and orange patterns. You or anyone else who has one of the acorns can toss it up to 30 feet with an Interact action. It explodes in a 5-foot burst, dealing 4d6 fire damage. The save uses your spell DC, even if someone else throws the acorn. Flames continue to burn on the ground in the burst for 1 minute, dealing 2d6 fire damage to any creature that enters the flames or ends its turn within them. A creature can take damage from the continuing flames only once per round, even if it's in overlapping areas of fire created by different acorns. When the spell ends, any remaining acorns rot and turn to ordinary soil. --- Heightened (8th) The burst's damage increases to 5d6, and the continuing flames damage increases to 3d6. Heightened (9th) The burst's damage increases to 6d6, and the continuing flames damage increases to 3d6.","tradition":["Primal","Elemental"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Evocation","Fire","Plant"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Plant](/Traits.aspx?ID=125)","trait_raw":["Evocation","Fire","Plant"],"type":"Spell","url":"/Spells.aspx?ID=117","weakness":{}}},{"_index":"aon18","_id":"spell-118","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Atreia","Chohar","Folgrit","Iomedae","Milani","Ragathiel","Ragathiel","Sorrow's Sword","The Godclaw"],"deity_markdown":"[Atreia](/Deities.aspx?ID=101), [Chohar](/Deities.aspx?ID=215), [Folgrit](/Deities.aspx?ID=87), [Iomedae](/Deities.aspx?ID=9), [Milani](/Deities.aspx?ID=43), [Ragathiel](/Deities.aspx?ID=126), [Ragathiel](/Deities.aspx?ID=126), [Sorrow's Sword](/Deities.aspx?ID=249), [The Godclaw](/Deities.aspx?ID=198)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[4,6,8,10],"id":"spell-118","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Fire Shield](/Spells.aspx?ID=118)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 338 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Atreia](/Deities.aspx?ID=101), [Chohar](/Deities.aspx?ID=215), [Folgrit](/Deities.aspx?ID=87), [Iomedae](/Deities.aspx?ID=9), [Milani](/Deities.aspx?ID=43), [Ragathiel](/Deities.aspx?ID=126), [Ragathiel](/Deities.aspx?ID=126), [Sorrow's Sword](/Deities.aspx?ID=249), [The Godclaw](/Deities.aspx?ID=198)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou wreathe yourself in ghostly flames, gaining cold resistance 5. Additionally, adjacent creatures that hit you with a melee attack, as well as creatures that touch you or hit you with an unarmed attack, take 2d6 fire damage each time they do.\n\n---\r\n**Heightened (+2)** The cold resistance increases by 5, and the fire damage increases by 1d6.","mystery_markdown":"","name":"Fire Shield","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 338 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Atreia](/Deities.aspx?ID=101), [Chohar](/Deities.aspx?ID=215), [Folgrit](/Deities.aspx?ID=87), [Iomedae](/Deities.aspx?ID=9), [Milani](/Deities.aspx?ID=43), [Ragathiel](/Deities.aspx?ID=126), [Ragathiel](/Deities.aspx?ID=126), [Sorrow's Sword](/Deities.aspx?ID=249), [The Godclaw](/Deities.aspx?ID=198)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFlames protect you from cold and harm those that touch you.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 338"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 338 <sup>4.0</sup></row>","speed":{},"summary":"Flames protect you from cold and harm those that touch you.","summary_markdown":"Flames protect you from cold and harm those that touch you.","text":" Fire Shield Source Core Rulebook pg. 338 4.0 Traditions Arcane, Primal Spell Lists Elemental Deities Atreia, Chohar, Folgrit, Iomedae, Milani, Ragathiel, Ragathiel, Sorrow's Sword, The Godclaw Cast Two Actions somatic, verbal Duration 1 minute --- You wreathe yourself in ghostly flames, gaining cold resistance 5. Additionally, adjacent creatures that hit you with a melee attack, as well as creatures that touch you or hit you with an unarmed attack, take 2d6 fire damage each time they do. --- Heightened (+2) The cold resistance increases by 5, and the fire damage increases by 1d6.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Evocation","Fire"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72)","trait_raw":["Evocation","Fire"],"type":"Spell","url":"/Spells.aspx?ID=118","weakness":{}}},{"_index":"aon18","_id":"spell-119","_score":2.8109283,"_source":{"actions":"Two Actions","area":"20-foot burst","bloodline":["Elemental","Phoenix"],"bloodline_markdown":"[Elemental](/Bloodlines.aspx?ID=6), [Phoenix](/Bloodlines.aspx?ID=15)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Angradd","Chohar","Dahak","Eiseth","Sarenrae","The Freeing Flame","The Prismatic Ray","Walkena","Walkena"],"deity_markdown":"[Angradd](/Deities.aspx?ID=84), [Chohar](/Deities.aspx?ID=215), [Dahak](/Deities.aspx?ID=150), [Eiseth](/Deities.aspx?ID=169), [Sarenrae](/Deities.aspx?ID=16), [The Freeing Flame](/Deities.aspx?ID=231), [The Prismatic Ray](/Deities.aspx?ID=207), [Walkena](/Deities.aspx?ID=159), [Walkena](/Deities.aspx?ID=159)","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-119","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Fireball](/Spells.aspx?ID=119)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 338 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodlines**\r\n[Elemental](/Bloodlines.aspx?ID=6), [Phoenix](/Bloodlines.aspx?ID=15)\r\n\r\n**Deities**\r\n[Angradd](/Deities.aspx?ID=84), [Chohar](/Deities.aspx?ID=215), [Dahak](/Deities.aspx?ID=150), [Eiseth](/Deities.aspx?ID=169), [Sarenrae](/Deities.aspx?ID=16), [The Freeing Flame](/Deities.aspx?ID=231), [The Prismatic Ray](/Deities.aspx?ID=207), [Walkena](/Deities.aspx?ID=159), [Walkena](/Deities.aspx?ID=159)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.","mystery_markdown":"","name":"Fireball","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 338 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodlines**\r\n[Elemental](/Bloodlines.aspx?ID=6), [Phoenix](/Bloodlines.aspx?ID=15)\r\n\r\n**Deities**\r\n[Angradd](/Deities.aspx?ID=84), [Chohar](/Deities.aspx?ID=215), [Dahak](/Deities.aspx?ID=150), [Eiseth](/Deities.aspx?ID=169), [Sarenrae](/Deities.aspx?ID=16), [The Freeing Flame](/Deities.aspx?ID=231), [The Prismatic Ray](/Deities.aspx?ID=207), [Walkena](/Deities.aspx?ID=159), [Walkena](/Deities.aspx?ID=159)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn explosion of fire in an area burns creatures.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 338"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 338 <sup>4.0</sup></row>","speed":{},"summary":"An explosion of fire in an area burns creatures.","summary_markdown":"An explosion of fire in an area burns creatures.","text":" Fireball Source Core Rulebook pg. 338 4.0 Traditions Arcane, Primal Spell Lists Elemental Bloodlines Elemental, Phoenix Deities Angradd, Chohar, Dahak, Eiseth, Sarenrae, The Freeing Flame, The Prismatic Ray, Walkena, Walkena Cast Two Actions somatic, verbal Range 500 feet Area 20-foot burst Saving Throw basic Reflex --- A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Evocation","Fire"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72)","trait_raw":["Evocation","Fire"],"type":"Spell","url":"/Spells.aspx?ID=119","weakness":{}}},{"_index":"aon18","_id":"spell-120","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot radius, 40-foot-tall cylinder","bloodline":["Angelic"],"bloodline_markdown":"[Angelic](/Bloodlines.aspx?ID=2)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-120","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Flame Strike](/Spells.aspx?ID=120)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 338 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodline**\r\n[Angelic](/Bloodlines.aspx?ID=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 10-foot radius, 40-foot-tall cylinder\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call a rain of divine fire that plummets down from above, dealing 8d6 fire damage. Because the flame is infused with divine energy, creatures in the area apply only half their usual fire resistance. Creatures that are immune to fire, instead of gaining the usual benefit of immunity, treat the results of their saving throws as one degree of success better.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.","mystery_markdown":"","name":"Flame Strike","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 338 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodline**\r\n[Angelic](/Bloodlines.aspx?ID=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 10-foot radius, 40-foot-tall cylinder\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCall divine fire from the sky.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 338"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 338 <sup>4.0</sup></row>","speed":{},"summary":"Call divine fire from the sky.","summary_markdown":"Call divine fire from the sky.","text":" Flame Strike Source Core Rulebook pg. 338 4.0 Tradition Divine Spell Lists Elemental Bloodline Angelic Cast Two Actions somatic, verbal Range 120 feet Area 10-foot radius, 40-foot-tall cylinder Saving Throw basic Reflex --- You call a rain of divine fire that plummets down from above, dealing 8d6 fire damage. Because the flame is infused with divine energy, creatures in the area apply only half their usual fire resistance. Creatures that are immune to fire, instead of gaining the usual benefit of immunity, treat the results of their saving throws as one degree of success better. --- Heightened (+1) The damage increases by 2d6.","tradition":["Divine","Elemental"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Evocation","Fire"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72)","trait_raw":["Evocation","Fire"],"type":"Spell","url":"/Spells.aspx?ID=120","weakness":{}}},{"_index":"aon18","_id":"spell-121","_score":2.8109283,"_source":{"actions":"Two Actions","area":"1 5-foot square","bloodline":["Diabolic"],"bloodline_markdown":"[Diabolic](/Bloodlines.aspx?ID=4)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Lubaiko","Nurgal","Ra","The Path of the Heavens"],"deity_markdown":"[Lubaiko](/Deities.aspx?ID=226), [Nurgal](/Deities.aspx?ID=78), [Ra](/Deities.aspx?ID=57), [The Path of the Heavens](/Deities.aspx?ID=213)","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[2,3,4,5,6,7,8,9,10],"id":"spell-121","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Flaming Sphere](/Spells.aspx?ID=121)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 338 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodline**\r\n[Diabolic](/Bloodlines.aspx?ID=4)\r\n\r\n**Deities**\r\n[Lubaiko](/Deities.aspx?ID=226), [Nurgal](/Deities.aspx?ID=78), [Ra](/Deities.aspx?ID=57), [The Path of the Heavens](/Deities.aspx?ID=213)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 1 5-foot square\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a sphere of flame in a square within range. The sphere must be supported by a solid surface, such as a stone floor. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. On subsequent rounds, the first time you Sustain this Spell each round, you can leave the sphere in its square or roll it to another square within range. It deals 3d6 fire damage (basic Reflex save) to each creature in that square.\n\n Creatures that succeed at their save take no damage (instead of half).\n\n---\r\n**Heightened (+1)** The damage increases by 1d6.","mystery_markdown":"","name":"Flaming Sphere","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 338 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodline**\r\n[Diabolic](/Bloodlines.aspx?ID=4)\r\n\r\n**Deities**\r\n[Lubaiko](/Deities.aspx?ID=226), [Nurgal](/Deities.aspx?ID=78), [Ra](/Deities.aspx?ID=57), [The Path of the Heavens](/Deities.aspx?ID=213)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 1 5-foot square\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA ball of fire rolls about at your command.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 338"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 338 <sup>4.0</sup></row>","speed":{},"summary":"A ball of fire rolls about at your command.","summary_markdown":"A ball of fire rolls about at your command.","text":" Flaming Sphere Source Core Rulebook pg. 338 4.0 Traditions Arcane, Primal Spell Lists Elemental Bloodline Diabolic Deities Lubaiko, Nurgal, Ra, The Path of the Heavens Cast Two Actions somatic, verbal Range 30 feet Area 1 5-foot square Saving Throw Reflex Duration sustained up to 1 minute --- You create a sphere of flame in a square within range. The sphere must be supported by a solid surface, such as a stone floor. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. On subsequent rounds, the first time you Sustain this Spell each round, you can leave the sphere in its square or roll it to another square within range. It deals 3d6 fire damage (basic Reflex save) to each creature in that square. Creatures that succeed at their save take no damage (instead of half). --- Heightened (+1) The damage increases by 1d6.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Evocation","Fire"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72)","trait_raw":["Evocation","Fire"],"type":"Spell","url":"/Spells.aspx?ID=121","weakness":{}}},{"_index":"aon18","_id":"spell-122","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Baalzebul","Cayden Cailean","Chaldira","Lahkgya","The Laborer's Bastion","Uvuko","Yog-Sothoth"],"deity_markdown":"[Baalzebul](/Deities.aspx?ID=63), [Cayden Cailean](/Deities.aspx?ID=4), [Chaldira](/Deities.aspx?ID=35), [Lahkgya](/Deities.aspx?ID=191), [The Laborer's Bastion](/Deities.aspx?ID=253), [Uvuko](/Deities.aspx?ID=228), [Yog-Sothoth](/Deities.aspx?ID=166)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-122","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Fleet Step](/Spells.aspx?ID=122)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 338 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Baalzebul](/Deities.aspx?ID=63), [Cayden Cailean](/Deities.aspx?ID=4), [Chaldira](/Deities.aspx?ID=35), [Lahkgya](/Deities.aspx?ID=191), [The Laborer's Bastion](/Deities.aspx?ID=253), [Uvuko](/Deities.aspx?ID=228), [Yog-Sothoth](/Deities.aspx?ID=166)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou gain a +30-foot status bonus to your Speed.","mystery_markdown":"","name":"Fleet Step","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 338 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Baalzebul](/Deities.aspx?ID=63), [Cayden Cailean](/Deities.aspx?ID=4), [Chaldira](/Deities.aspx?ID=35), [Lahkgya](/Deities.aspx?ID=191), [The Laborer's Bastion](/Deities.aspx?ID=253), [Uvuko](/Deities.aspx?ID=228), [Yog-Sothoth](/Deities.aspx?ID=166)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Make your Speed much faster.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 338"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 338 <sup>4.0</sup></row>","speed":{},"summary":" Make your Speed much faster.","summary_markdown":" Make your Speed much faster.","text":" Fleet Step Source Core Rulebook pg. 338 4.0 Traditions Arcane, Primal Deities Baalzebul, Cayden Cailean, Chaldira, Lahkgya, The Laborer's Bastion, Uvuko, Yog-Sothoth Cast Two Actions somatic, verbal Duration 1 minute --- You gain a +30-foot status bonus to your Speed.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=122","weakness":{}}},{"_index":"aon18","_id":"spell-123","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Ayrzul","Dispater","Stag Mother of the Forest of Stones"],"deity_markdown":"[Ayrzul](/Deities.aspx?ID=102), [Dispater](/Deities.aspx?ID=66), [Stag Mother of the Forest of Stones](/Deities.aspx?ID=172)","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[6],"id":"spell-123","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Flesh to Stone](/Spells.aspx?ID=123)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 339 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Ayrzul](/Deities.aspx?ID=102), [Dispater](/Deities.aspx?ID=66), [Stag Mother of the Forest of Stones](/Deities.aspx?ID=172)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 creature made of flesh\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou try to turn the target's flesh into stone. The target must attempt a Fortitude save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is [slowed 1](/Conditions.aspx?ID=35) for 1 round.<br />\r\n**Failure** The target is slowed 1 and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the [incapacitation](/Traits.aspx?ID=93) trait. On a failed save, the slowed condition increases by 1 (or 2 on a critical failure). A successful save reduces the slowed condition by 1. When a creature is unable to act due to the slowed condition from _flesh to stone_, the creature is permanently non-magically [petrified](/Conditions.aspx?ID=30). The spell ends if the creature is petrified or the slowed condition is removed.<br />\r\n**Critical Failure** As failure, but the target is initially slowed 2.","mystery_markdown":"","name":"Flesh to Stone","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 339 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Ayrzul](/Deities.aspx?ID=102), [Dispater](/Deities.aspx?ID=66), [Stag Mother of the Forest of Stones](/Deities.aspx?ID=172)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 creature made of flesh\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn a living creature into a stone statue.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 339"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 339 <sup>4.0</sup></row>","speed":{},"summary":"Turn a living creature into a stone statue.","summary_markdown":"Turn a living creature into a stone statue.","target":"1 creature made of flesh","target_markdown":"1 creature made of flesh","text":" Flesh to Stone Source Core Rulebook pg. 339 4.0 Traditions Arcane, Primal Spell Lists Elemental Deities Ayrzul, Dispater, Stag Mother of the Forest of Stones Cast Two Actions somatic, verbal Range 120 feet Target 1 creature made of flesh Saving Throw Fortitude Duration varies --- You try to turn the target's flesh into stone. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target is slowed 1 for 1 round. Failure The target is slowed 1 and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the slowed condition increases by 1 (or 2 on a critical failure). A successful save reduces the slowed condition by 1. When a creature is unable to act due to the slowed condition from flesh to stone , the creature is permanently non-magically petrified. The spell ends if the creature is petrified or the slowed condition is removed. Critical Failure As failure, but the target is initially slowed 2.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=123","weakness":{}}},{"_index":"aon18","_id":"spell-124","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Casandalee","Horus"],"deity_markdown":"[Casandalee](/Deities.aspx?ID=34), [Horus](/Deities.aspx?ID=53)","domain_markdown":"","duration":28800,"duration_raw":"8 hours","exclude_from_search":false,"heighten_level":[1],"id":"spell-124","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Floating Disk](/Spells.aspx?ID=124)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 339 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Casandalee](/Deities.aspx?ID=34), [Horus](/Deities.aspx?ID=53)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 8 hours\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA disk of magical force materializes adjacent to you. This disk is 2 feet in diameter and follows 5 feet behind you, floating just above the ground. It holds up to 5 Bulk of objects (though they must be able to fit and balance on its surface). Any objects atop the disk fall to the ground when the spell ends.\n\n The spell ends if a creature tries to ride atop the disk, if the disk is overloaded, if anyone tries to lift or force the disk higher above the ground, or if you move more than 30 feet away from the disk.","mystery_markdown":"","name":"Floating Disk","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 339 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Casandalee](/Deities.aspx?ID=34), [Horus](/Deities.aspx?ID=53)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 8 hours\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA disk of energy follows you, carrying objects.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 339"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 339 <sup>4.0</sup></row>","speed":{},"summary":"A disk of energy follows you, carrying objects.","summary_markdown":"A disk of energy follows you, carrying objects.","text":" Floating Disk Source Core Rulebook pg. 339 4.0 Traditions Arcane, Occult Deities Casandalee, Horus Cast Two Actions somatic, verbal Duration 8 hours --- A disk of magical force materializes adjacent to you. This disk is 2 feet in diameter and follows 5 feet behind you, floating just above the ground. It holds up to 5 Bulk of objects (though they must be able to fit and balance on its surface). Any objects atop the disk fall to the ground when the spell ends. The spell ends if a creature tries to ride atop the disk, if the disk is overloaded, if anyone tries to lift or force the disk higher above the ground, or if you move more than 30 feet away from the disk.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration","Force"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Force](/Traits.aspx?ID=75)","trait_raw":["Conjuration","Force"],"type":"Spell","url":"/Spells.aspx?ID=124","weakness":{}}},{"_index":"aon18","_id":"spell-125","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Desna","Pazuzu","Ranginori","Sky Keepers","Wadjet","Ylimancha"],"deity_markdown":"[Desna](/Deities.aspx?ID=5), [Pazuzu](/Deities.aspx?ID=79), [Ranginori](/Deities.aspx?ID=106), [Sky Keepers](/Deities.aspx?ID=232), [Wadjet](/Deities.aspx?ID=62), [Ylimancha](/Deities.aspx?ID=132)","domain_markdown":"","duration":300,"duration_raw":"5 minutes","exclude_from_search":false,"heighten":["7th"],"heighten_level":[4,7],"id":"spell-125","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Fly](/Spells.aspx?ID=125)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 339 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Desna](/Deities.aspx?ID=5), [Pazuzu](/Deities.aspx?ID=79), [Ranginori](/Deities.aspx?ID=106), [Sky Keepers](/Deities.aspx?ID=232), [Wadjet](/Deities.aspx?ID=62), [Ylimancha](/Deities.aspx?ID=132)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 5 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.\n\n---\r\n**Heightened (7th)** The duration increases to 1 hour.","mystery_markdown":"","name":"Fly","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 339 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Desna](/Deities.aspx?ID=5), [Pazuzu](/Deities.aspx?ID=79), [Ranginori](/Deities.aspx?ID=106), [Sky Keepers](/Deities.aspx?ID=232), [Wadjet](/Deities.aspx?ID=62), [Ylimancha](/Deities.aspx?ID=132)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 5 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCause the target creature to gain a fly Speed.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 339"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 339 <sup>4.0</sup></row>","speed":{},"summary":"Cause the target creature to gain a fly Speed.","summary_markdown":"Cause the target creature to gain a fly Speed.","target":"1 creature","target_markdown":"1 creature","text":" Fly Source Core Rulebook pg. 339 4.0 Traditions Arcane, Occult, Primal Spell Lists Elemental Deities Desna, Pazuzu, Ranginori, Sky Keepers, Wadjet, Ylimancha Cast Two Actions somatic, verbal Range touch Target 1 creature Duration 5 minutes --- The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater. --- Heightened (7th) The duration increases to 1 hour.","tradition":["Arcane","Occult","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=125","weakness":{}}},{"_index":"aon18","_id":"spell-126","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["6th"],"heighten_level":[1,6],"id":"spell-126","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Forbidding Ward](/Spells.aspx?ID=126)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 339 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 ally and 1 enemy\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou ward an ally against the attacks and hostile spells from the target enemy. The target ally gains a +1 status bonus to Armor Class and saving throws against the target enemy's attacks, spells, and other effects.\n\n---\r\n**Heightened (6th)** The status bonus increases to +2.","mystery_markdown":"","name":"Forbidding Ward","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 339 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 ally and 1 enemy\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nProtect an ally against one specific enemy.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 339"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 339 <sup>4.0</sup></row>","speed":{},"summary":"Protect an ally against one specific enemy.","summary_markdown":"Protect an ally against one specific enemy.","target":"1 ally and 1 enemy","target_markdown":"1 ally and 1 enemy","text":" Forbidding Ward Source Core Rulebook pg. 339 4.0 Traditions Divine, Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 ally and 1 enemy Duration sustained up to 1 minute --- You ward an ally against the attacks and hostile spells from the target enemy. The target ally gains a +1 status bonus to Armor Class and saving throws against the target enemy's attacks, spells, and other effects. --- Heightened (6th) The status bonus increases to +2.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Abjuration","Cantrip"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Cantrip](/Traits.aspx?ID=22)","trait_raw":["Abjuration","Cantrip"],"type":"Cantrip","url":"/Spells.aspx?ID=126","weakness":{}}},{"_index":"aon18","_id":"spell-127","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Angelic"],"bloodline_markdown":"[Angelic](/Bloodlines.aspx?ID=2)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten_level":[9],"id":"spell-127","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"Standard\">[Foresight](/Spells.aspx?ID=127)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Prediction\" url=\"/Traits.aspx?ID=132\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 340 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Angelic](/Bloodlines.aspx?ID=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou gain a sixth sense that warns you of danger that might befall the target of the spell. If you choose a creature other than yourself as the target, you create a psychic link through which you can inform the target of danger. This link is a mental effect. Due to the amount of information this spell requires you to process, you can't have more than one _foresight_ spell in effect at a time. Casting _foresight_ again ends the previous _foresight_. While _foresight_ is in effect, the target gains a +2 status bonus to initiative rolls and isn't flat-footed against undetected creatures or when flanked. In addition, you gain the following reaction.\n\n **Foresight** <actions string=\"Reaction\" /> **Trigger** The target of _foresight_ defends against a hostile creature or other danger. **Effect** If the hostile creature or danger forces the target to roll dice (a saving throw, for example), the target rolls twice and uses the higher result, and this spell gains the fortune trait. But if the hostile creature or danger is rolling against the target (an attack roll or skill check, for example), that hostile creature or danger rolls twice and uses the lower result, and this spell gains the misfortune trait.","mystery_markdown":"","name":"Foresight","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Prediction\" url=\"/Traits.aspx?ID=132\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 340 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Angelic](/Bloodlines.aspx?ID=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSense when a creature is in danger and react to protect it with good fortune.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 340"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 340 <sup>4.0</sup></row>","speed":{},"summary":"Sense when a creature is in danger and react to protect it with good fortune.","summary_markdown":"Sense when a creature is in danger and react to protect it with good fortune.","target":"1 creature","target_markdown":"1 creature","text":" Foresight Source Core Rulebook pg. 340 4.0 Traditions Arcane, Divine, Occult Bloodline Angelic Cast Two Actions somatic, verbal Range touch Target 1 creature Duration 1 hour --- You gain a sixth sense that warns you of danger that might befall the target of the spell. If you choose a creature other than yourself as the target, you create a psychic link through which you can inform the target of danger. This link is a mental effect. Due to the amount of information this spell requires you to process, you can't have more than one foresight spell in effect at a time. Casting foresight again ends the previous foresight . While foresight is in effect, the target gains a +2 status bonus to initiative rolls and isn't flat-footed against undetected creatures or when flanked. In addition, you gain the following reaction. Foresight Reaction Trigger The target of foresight defends against a hostile creature or other danger. Effect If the hostile creature or danger forces the target to roll dice (a saving throw, for example), the target rolls twice and uses the higher result, and this spell gains the fortune trait. But if the hostile creature or danger is rolling against the target (an attack roll or skill check, for example), that hostile creature or danger rolls twice and uses the lower result, and this spell gains the misfortune trait.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Mental","Prediction"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Mental](/Traits.aspx?ID=106), [Prediction](/Traits.aspx?ID=132)","trait_raw":["Divination","Mental","Prediction"],"type":"Spell","url":"/Spells.aspx?ID=127","weakness":{}}},{"_index":"aon18","_id":"spell-128","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Elemental"],"bloodline_markdown":"[Elemental](/Bloodlines.aspx?ID=6)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[4],"id":"spell-128","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Freedom of Movement](/Spells.aspx?ID=128)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 340 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Elemental](/Bloodlines.aspx?ID=6)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature touched\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou repel effects that would hinder a creature or slow its movement. While under this spell's effect, the target ignores effects that would give them a circumstance penalty to Speed. When they attempt to Escape an effect that has them immobilized, grabbed, or restrained, they automatically succeed unless the effect is magical and of a higher level than the _freedom of movement_ spell.","mystery_markdown":"","name":"Freedom of Movement","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 340 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Elemental](/Bloodlines.aspx?ID=6)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature touched\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature overcomes hindrances to its movement.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 340"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 340 <sup>4.0</sup></row>","speed":{},"summary":"A creature overcomes hindrances to its movement.","summary_markdown":"A creature overcomes hindrances to its movement.","target":"1 creature touched","target_markdown":"1 creature touched","text":" Freedom of Movement Source Core Rulebook pg. 340 4.0 Traditions Arcane, Divine, Primal Bloodline Elemental Cast Two Actions somatic, verbal Range touch Target 1 creature touched Duration 10 minutes --- You repel effects that would hinder a creature or slow its movement. While under this spell's effect, the target ignores effects that would give them a circumstance penalty to Speed. When they attempt to Escape an effect that has them immobilized, grabbed, or restrained, they automatically succeed unless the effect is magical and of a higher level than the freedom of movement spell.","tradition":["Arcane","Divine","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=128","weakness":{}}},{"_index":"aon18","_id":"spell-129","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Hshurha","Monad","Ragdya","Ragdya","Zura"],"deity_markdown":"[Hshurha](/Deities.aspx?ID=103), [Monad](/Deities.aspx?ID=141), [Ragdya](/Deities.aspx?ID=194), [Ragdya](/Deities.aspx?ID=194), [Zura](/Deities.aspx?ID=83)","domain_markdown":"","duration":300,"duration_raw":"5 minutes","exclude_from_search":false,"heighten_level":[4],"id":"spell-129","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Gaseous Form](/Spells.aspx?ID=129)</title>\n\n<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 340 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Hshurha](/Deities.aspx?ID=103), [Monad](/Deities.aspx?ID=141), [Ragdya](/Deities.aspx?ID=194), [Ragdya](/Deities.aspx?ID=194), [Zura](/Deities.aspx?ID=83)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 5 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the [attack](/Traits.aspx?ID=15) or [manipulate](/Traits.aspx?ID=104) trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.","mystery_markdown":"","name":"Gaseous Form","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 340 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Hshurha](/Deities.aspx?ID=103), [Monad](/Deities.aspx?ID=141), [Ragdya](/Deities.aspx?ID=194), [Ragdya](/Deities.aspx?ID=194), [Zura](/Deities.aspx?ID=83)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 5 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn a willing creature into a flying cloud.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 340"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 340 <sup>4.0</sup></row>","speed":{},"summary":"Turn a willing creature into a flying cloud.","summary_markdown":"Turn a willing creature into a flying cloud.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Gaseous Form Source Core Rulebook pg. 340 4.0 Traditions Arcane, Occult, Primal Spell Lists Elemental Deities Hshurha, Monad, Ragdya, Ragdya, Zura Cast Two Actions somatic, verbal Range touch Target 1 willing creature Duration 5 minutes --- The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.","tradition":["Arcane","Occult","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Polymorph","Transmutation"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=129","weakness":{}}},{"_index":"aon18","_id":"spell-130","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[10],"id":"spell-130","level":10,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 10\" pfs=\"Standard\">[Gate](/Spells.aspx?ID=130)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 340 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou tear open a rift to another plane, creating a portal that creatures can travel through in either direction. This portal is vertical and circular, with a radius of 40 feet. The portal appears at a location of your choice on the destination plane, assuming you have a clear idea of both the destination's location on the plane and what the destination looks like. If you attempt to create a gate into or out of the realm of a deity or another powerful being, that being can prevent the gate from forming.","mystery_markdown":"","name":"Gate","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 340 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTear open a portal to another plane.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 340"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 340 <sup>4.0</sup></row>","speed":{},"summary":"Tear open a portal to another plane.","summary_markdown":"Tear open a portal to another plane.","text":" Gate Source Core Rulebook pg. 340 4.0 Traditions Arcane, Divine, Occult Spell Lists Elemental Cast Two Actions somatic, verbal Range 120 feet Duration sustained up to 1 minute --- You tear open a rift to another plane, creating a portal that creatures can travel through in either direction. This portal is vertical and circular, with a radius of 40 feet. The portal appears at a location of your choice on the destination plane, assuming you have a clear idea of both the destination's location on the plane and what the destination looks like. If you attempt to create a gate into or out of the realm of a deity or another powerful being, that being can prevent the gate from forming.","tradition":["Arcane","Divine","Occult","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Conjuration","Teleportation","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Teleportation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=130","weakness":{}}},{"_index":"aon18","_id":"spell-131","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the next time you make your daily preparations","exclude_from_search":false,"heighten":["5th"],"heighten_level":[2,5],"id":"spell-131","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Gentle Repose](/Spells.aspx?ID=131)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 340 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 corpse\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe targeted corpse doesn't decay, nor can it be transformed into an undead. If the corpse is subject to a spell that requires the corpse to have died within a certain amount of time (for example, [_raise dead_](/Spells.aspx?ID=243)), do not count the duration of _gentle repose_ against that time. This spell also prevents ordinary bugs and pests (such as maggots) from consuming the body.\n\n---\r\n**Heightened (5th)** The spell's duration is unlimited, but the spell takes one more action to cast and requires a material component and a cost (embalming fluid worth 6 gp).","mystery_markdown":"","name":"Gentle Repose","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 340 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 corpse\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA corpse doesn't decay and can't become undead.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 340"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 340 <sup>4.0</sup></row>","speed":{},"summary":"A corpse doesn't decay and can't become undead.","summary_markdown":"A corpse doesn't decay and can't become undead.","target":"1 corpse","target_markdown":"1 corpse","text":" Gentle Repose Source Core Rulebook pg. 340 4.0 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Range touch Target 1 corpse Duration until the next time you make your daily preparations --- The targeted corpse doesn't decay, nor can it be transformed into an undead. If the corpse is subject to a spell that requires the corpse to have died within a certain amount of time (for example, raise dead ), do not count the duration of gentle repose against that time. This spell also prevents ordinary bugs and pests (such as maggots) from consuming the body. --- Heightened (5th) The spell's duration is unlimited, but the spell takes one more action to cast and requires a material component and a cost (embalming fluid worth 6 gp).","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Necromancy"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117)","trait_raw":["Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=131","weakness":{}}},{"_index":"aon18","_id":"spell-132","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Fey"],"bloodline_markdown":"[Fey](/Bloodlines.aspx?ID=7)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"sustained","exclude_from_search":false,"heighten":["3rd","5th"],"heighten_level":[1,3,5],"id":"spell-132","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Ghost Sound](/Spells.aspx?ID=132)</title>\n\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 340 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Fey](/Bloodlines.aspx?ID=7)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music).\n\n---\r\n**Heightened (3rd)** The range increases to 60 feet.\r\n\r\n**Heightened (5th)** The range increases to 120 feet.","mystery_markdown":"","name":"Ghost Sound","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 340 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Fey](/Bloodlines.aspx?ID=7)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake false sounds.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 340"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 340 <sup>4.0</sup></row>","speed":{},"summary":"Make false sounds.","summary_markdown":"Make false sounds.","text":" Ghost Sound Source Core Rulebook pg. 340 4.0 Traditions Arcane, Occult Bloodline Fey Cast Two Actions somatic, verbal Range 30 feet Duration sustained --- You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music). --- Heightened (3rd) The range increases to 60 feet. Heightened (5th) The range increases to 120 feet.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Auditory","Cantrip","Illusion"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Cantrip](/Traits.aspx?ID=22), [Illusion](/Traits.aspx?ID=92)","trait_raw":["Auditory","Cantrip","Illusion"],"type":"Cantrip","url":"/Spells.aspx?ID=132","weakness":{}}},{"_index":"aon18","_id":"spell-133","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Arundhat","Atreia","Falayna","Falayna","Gravelady's Guard","Pharasma"],"deity_markdown":"[Arundhat](/Deities.aspx?ID=186), [Atreia](/Deities.aspx?ID=101), [Falayna](/Deities.aspx?ID=119), [Falayna](/Deities.aspx?ID=119), [Gravelady's Guard](/Deities.aspx?ID=247), [Pharasma](/Deities.aspx?ID=14)","domain_markdown":"","duration":300,"duration_raw":"5 minutes","exclude_from_search":false,"heighten_level":[3],"id":"spell-133","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Ghostly Weapon](/Spells.aspx?ID=133)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 340 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Arundhat](/Deities.aspx?ID=186), [Atreia](/Deities.aspx?ID=101), [Falayna](/Deities.aspx?ID=119), [Falayna](/Deities.aspx?ID=119), [Gravelady's Guard](/Deities.aspx?ID=247), [Pharasma](/Deities.aspx?ID=14)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 weapon that is either unattended or wielded by you or a willing ally\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 5 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target weapon becomes translucent and ghostly, and it can affect material and [incorporeal](/Traits.aspx?ID=222) creatures and objects. It can be wielded by a corporeal or incorporeal creature and gains the effects of the [_ghost touch_](/Equipment.aspx?ID=297) property rune. If the weapon is [magical](/Traits.aspx?ID=103) and already has the maximum number of property runes, the wielder can choose one to suppress to gain _ghost touch_.","mystery_markdown":"","name":"Ghostly Weapon","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 340 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Arundhat](/Deities.aspx?ID=186), [Atreia](/Deities.aspx?ID=101), [Falayna](/Deities.aspx?ID=119), [Falayna](/Deities.aspx?ID=119), [Gravelady's Guard](/Deities.aspx?ID=247), [Pharasma](/Deities.aspx?ID=14)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 weapon that is either unattended or wielded by you or a willing ally\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 5 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake a weapon affect incorporeal creatures.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 340"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 340 <sup>4.0</sup></row>","speed":{},"summary":"Make a weapon affect incorporeal creatures.","summary_markdown":"Make a weapon affect incorporeal creatures.","target":"1 weapon that is either unattended or wielded by you or a willing ally","target_markdown":"1 weapon that is either unattended or wielded by you or a willing ally","text":" Ghostly Weapon Source Core Rulebook pg. 340 4.0 Traditions Arcane, Occult Deities Arundhat, Atreia, Falayna, Falayna, Gravelady's Guard, Pharasma Cast Two Actions somatic, verbal Range touch Target 1 weapon that is either unattended or wielded by you or a willing ally Duration 5 minutes --- The target weapon becomes translucent and ghostly, and it can affect material and incorporeal creatures and objects. It can be wielded by a corporeal or incorporeal creature and gains the effects of the ghost touch property rune. If the weapon is magical and already has the maximum number of property runes, the wielder can choose one to suppress to gain ghost touch .","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=133","weakness":{}}},{"_index":"aon18","_id":"spell-134","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[2],"id":"spell-134","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Ghoulish Cravings](/Spells.aspx?ID=134)</title>\n\n<traits>\r\n<trait label=\"Disease\" url=\"/Traits.aspx?ID=46\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 341 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou touch the target to afflict it with ghoul fever, infesting it with hunger and a steadily decreasing connection to positive energy; the target must attempt a Fortitude save.<br />\n\n**Critical Success** The target is unaffected.<br />\n**Success** The target is afflicted with ghoul fever at stage 1.<br />\n**Failure** The target is afflicted with ghoul fever at stage 2.<br />\n**Critical Failure** The target is afflicted with ghoul fever at stage 3.\n\n**Ghoul Fever** (disease); **Level** 3; **Stage 1** carrier with no ill effects (1 day); **Stage 2** 3d8 negative damage and the creature regains half as many Hit Points from all healing (1 day); **Stage 3** as stage 2 (1 day); **Stage 4** 3d8 negative damage and the creature gains no benefit from healing (1 day); **Stage 5** as stage 4 (1 day); **Stage 6** the creature dies and rises as a ghoul at the next midnight","mystery_markdown":"","name":"Ghoulish Cravings","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Disease\" url=\"/Traits.aspx?ID=46\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 341 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nInfect a creature with ghoul fever.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 341"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 341 <sup>4.0</sup></row>","speed":{},"summary":"Infect a creature with ghoul fever.","summary_markdown":"Infect a creature with ghoul fever.","target":"1 creature","target_markdown":"1 creature","text":" Ghoulish Cravings Source Core Rulebook pg. 341 4.0 Traditions Divine, Occult Cast Two Actions somatic, verbal Range touch Target 1 creature Saving Throw Fortitude --- You touch the target to afflict it with ghoul fever, infesting it with hunger and a steadily decreasing connection to positive energy; the target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target is afflicted with ghoul fever at stage 1. Failure The target is afflicted with ghoul fever at stage 2. Critical Failure The target is afflicted with ghoul fever at stage 3. Ghoul Fever (disease); Level 3; Stage 1 carrier with no ill effects (1 day); Stage 2 3d8 negative damage and the creature regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 3d8 negative damage and the creature gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 the creature dies and rises as a ghoul at the next midnight","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Disease","Evil","Necromancy"],"trait_markdown":"[Disease](/Traits.aspx?ID=46), [Evil](/Traits.aspx?ID=64), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Disease","Evil","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=134","weakness":{}}},{"_index":"aon18","_id":"spell-135","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Dhalavei","Grandmother Spider","Ydajisk"],"deity_markdown":"[Dhalavei](/Deities.aspx?ID=189), [Grandmother Spider](/Deities.aspx?ID=37), [Ydajisk](/Deities.aspx?ID=148)","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[4],"id":"spell-135","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Glibness](/Spells.aspx?ID=135)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 341 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Dhalavei](/Deities.aspx?ID=189), [Grandmother Spider](/Deities.aspx?ID=37), [Ydajisk](/Deities.aspx?ID=148)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nFalsehoods pass your lips as smoothly as silk. You gain a +4 status bonus to Deception checks to Lie and against Perception checks to discern if you are telling the truth, and you add your level even if you're untrained. If the implausibility of your lies prompts a circumstance penalty or a DC increase, reduce that penalty or increase by half.","mystery_markdown":"","name":"Glibness","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 341 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Dhalavei](/Deities.aspx?ID=189), [Grandmother Spider](/Deities.aspx?ID=37), [Ydajisk](/Deities.aspx?ID=148)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLie with impunity.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 341"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 341 <sup>4.0</sup></row>","speed":{},"summary":"Lie with impunity.","summary_markdown":"Lie with impunity.","text":" Glibness Source Core Rulebook pg. 341 4.0 Tradition Occult Deities Dhalavei, Grandmother Spider, Ydajisk Cast Two Actions somatic, verbal Duration 10 minutes --- Falsehoods pass your lips as smoothly as silk. You gain a +4 status bonus to Deception checks to Lie and against Perception checks to discern if you are telling the truth, and you add your level even if you're untrained. If the implausibility of your lies prompts a circumstance penalty or a DC increase, reduce that penalty or increase by half.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Enchantment","Mental","Uncommon"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Enchantment","Mental","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=135","weakness":{}}},{"_index":"aon18","_id":"spell-136","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Ashava","Cosmic Caravan","Cosmic Caravan"],"deity_markdown":"[Ashava](/Deities.aspx?ID=114), [Cosmic Caravan](/Deities.aspx?ID=219), [Cosmic Caravan](/Deities.aspx?ID=219)","domain_markdown":"","exclude_from_search":false,"heighten_level":[2],"id":"spell-136","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Glitterdust](/Spells.aspx?ID=136)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 341 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Ashava](/Deities.aspx?ID=114), [Cosmic Caravan](/Deities.aspx?ID=219), [Cosmic Caravan](/Deities.aspx?ID=219)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 10-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nCreatures in the area are outlined by glittering dust. Each creature must attempt a Reflex save. If a creature has its invisibility negated by this spell, it is concealed instead of invisible. This applies both if the creature was already invisible and if it benefits from new invisibility effects before the end of the invisibility negation effect from this spell.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target's invisibility is negated for 2 rounds.<br />\r\n**Failure** The target is dazzled for 1 minute and its invisibility is negated for 1 minute.<br />\r\n**Critical Failure** The target is blinded for 1 round and dazzled for 10 minutes. Its invisibility is negated for 10 minutes.","mystery_markdown":"","name":"Glitterdust","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 341 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Ashava](/Deities.aspx?ID=114), [Cosmic Caravan](/Deities.aspx?ID=219), [Cosmic Caravan](/Deities.aspx?ID=219)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 10-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSparkling dust breaks invisibility and impedes vision.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 341"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 341 <sup>4.0</sup></row>","speed":{},"summary":"Sparkling dust breaks invisibility and impedes vision.","summary_markdown":"Sparkling dust breaks invisibility and impedes vision.","text":" Glitterdust Source Core Rulebook pg. 341 4.0 Traditions Arcane, Primal Deities Ashava, Cosmic Caravan, Cosmic Caravan Cast Two Actions somatic, verbal Range 120 feet Area 10-foot burst Saving Throw Reflex --- Creatures in the area are outlined by glittering dust. Each creature must attempt a Reflex save. If a creature has its invisibility negated by this spell, it is concealed instead of invisible. This applies both if the creature was already invisible and if it benefits from new invisibility effects before the end of the invisibility negation effect from this spell. Critical Success The target is unaffected. Success The target's invisibility is negated for 2 rounds. Failure The target is dazzled for 1 minute and its invisibility is negated for 1 minute. Critical Failure The target is blinded for 1 round and dazzled for 10 minutes. Its invisibility is negated for 10 minutes.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Evocation"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65)","trait_raw":["Evocation"],"type":"Spell","url":"/Spells.aspx?ID=136","weakness":{}}},{"_index":"aon18","_id":"spell-137","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot burst centered on one corner of your space","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[4],"id":"spell-137","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Globe of Invulnerability](/Spells.aspx?ID=137)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 341 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 10-foot burst centered on one corner of your space\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create an immobile globe around yourself that attempts to counteract any spell from outside the globe whose area or targets enter into the globe, as if the globe were a [_dispel magic_](/Spells.aspx?ID=78) spell 1 level lower than its actual spell level. If the counteract attempt succeeds, it prevents only the portion of the spell that would have entered the globe (so if the spell also has targets outside the globe, or part of its area is beyond the globe, those targets or that area is affected normally). You must form the sphere in an unbroken open space, so its edges don't pass through any creatures or objects, or the spell is lost (though creatures can enter the globe after the spell is cast).","mystery_markdown":"","name":"Globe of Invulnerability","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 341 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 10-foot burst centered on one corner of your space\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMagical sphere counteracts spells that would enter it.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 341"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 341 <sup>4.0</sup></row>","speed":{},"summary":"Magical sphere counteracts spells that would enter it.","summary_markdown":"Magical sphere counteracts spells that would enter it.","text":" Globe of Invulnerability Source Core Rulebook pg. 341 4.0 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Area 10-foot burst centered on one corner of your space Duration 10 minutes --- You create an immobile globe around yourself that attempts to counteract any spell from outside the globe whose area or targets enter into the globe, as if the globe were a dispel magic spell 1 level lower than its actual spell level. If the counteract attempt succeeds, it prevents only the portion of the spell that would have entered the globe (so if the spell also has targets outside the globe, or part of its area is beyond the globe, those targets or that area is affected normally). You must form the sphere in an unbroken open space, so its edges don't pass through any creatures or objects, or the spell is lost (though creatures can enter the globe after the spell is cast).","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Abjuration","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=137","weakness":{}}},{"_index":"aon18","_id":"spell-138","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"unlimited","exclude_from_search":false,"heighten_level":[3],"id":"spell-138","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Glyph of Warding](/Spells.aspx?ID=138)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 341 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 container or a 10-foot-by-10-foot area\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** unlimited\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou craft a trap by binding a hostile spell into a symbol. While Casting this Spell, you also Cast a Spell of a lower spell level to store in the glyph. The stored spell must take 3 actions or fewer to cast, have a hostile effect, and target one creature or have an area. You can set a password, a trigger, or both for the glyph. Any creature that moves, opens, or touches the target container or enters the target area that doesn't speak the password or that matches the trigger activates the glyph, releasing the harmful spell within.\n\n Once a spell is stored in the glyph, the glyph gains all the traits of that spell. If the stored spell targets one or more creatures, it targets the creature that set off the glyph. If it has an area, that area is centered on the creature that set off the glyph. _Glyph of warding_'s duration ends when the glyph is triggered. The glyph counts as a magical trap, using your spell DC for both the Perception check to notice it and the Thievery check to disable it; both checks require the creature attempting them to be trained in order to succeed.\n\n You can Dismiss _glyph of warding_. The maximum number of _glyphs of warding_ you can have active at a time is equal to your spellcasting ability modifier.","mystery_markdown":"","name":"Glyph of Warding","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 341 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 container or a 10-foot-by-10-foot area\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** unlimited\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nStore a spell in a symbol to make a trap.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 341"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 341 <sup>4.0</sup></row>","speed":{},"summary":"Store a spell in a symbol to make a trap.","summary_markdown":"Store a spell in a symbol to make a trap.","target":"1 container or a 10-foot-by-10-foot area","target_markdown":"1 container or a 10-foot-by-10-foot area","text":" Glyph of Warding Source Core Rulebook pg. 341 4.0 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast 10 minutes (material, somatic, verbal) Range touch Target 1 container or a 10-foot-by-10-foot area Duration unlimited --- You craft a trap by binding a hostile spell into a symbol. While Casting this Spell, you also Cast a Spell of a lower spell level to store in the glyph. The stored spell must take 3 actions or fewer to cast, have a hostile effect, and target one creature or have an area. You can set a password, a trigger, or both for the glyph. Any creature that moves, opens, or touches the target container or enters the target area that doesn't speak the password or that matches the trigger activates the glyph, releasing the harmful spell within. Once a spell is stored in the glyph, the glyph gains all the traits of that spell. If the stored spell targets one or more creatures, it targets the creature that set off the glyph. If it has an area, that area is centered on the creature that set off the glyph. Glyph of warding 's duration ends when the glyph is triggered. The glyph counts as a magical trap, using your spell DC for both the Perception check to notice it and the Thievery check to disable it; both checks require the creature attempting them to be trained in order to succeed. You can Dismiss glyph of warding . The maximum number of glyphs of warding you can have active at a time is equal to your spellcasting ability modifier.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=138","weakness":{}}},{"_index":"aon18","_id":"spell-139","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Apollyon","Ghlaunder","Urgathoa"],"deity_markdown":"[Apollyon](/Deities.aspx?ID=134), [Ghlaunder](/Deities.aspx?ID=36), [Urgathoa](/Deities.aspx?ID=19)","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-139","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Goblin Pox](/Spells.aspx?ID=139)</title>\n\n<traits>\r\n<trait label=\"Disease\" url=\"/Traits.aspx?ID=46\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 341 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Apollyon](/Deities.aspx?ID=134), [Ghlaunder](/Deities.aspx?ID=36), [Urgathoa](/Deities.aspx?ID=19)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour touch afflicts the target with goblin pox, an irritating allergenic rash. The target must attempt a Fortitude save.<br />\n\n**Critical Success** The target is unaffected.<br />\n**Success** The target is sickened 1.<br />\n**Failure** The target is afflicted with goblin pox at stage 1.<br />\n**Critical Failure** The target is afflicted with goblin pox at stage 2.\n\n**Goblin Pox** (disease); **Level** 1. Goblins and goblin dogs are immune. **Stage 1** sickened 1 (1 round); **Stage 2** sickened 1 and slowed 1 (1 round); **Stage 3** sickened 1 and the creature can't reduce its sickened value below 1 (1 day)","mystery_markdown":"","name":"Goblin Pox","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Disease\" url=\"/Traits.aspx?ID=46\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 341 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Apollyon](/Deities.aspx?ID=134), [Ghlaunder](/Deities.aspx?ID=36), [Urgathoa](/Deities.aspx?ID=19)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nInfect a creature with goblin pox.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 341"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 341 <sup>4.0</sup></row>","speed":{},"summary":"Infect a creature with goblin pox.","summary_markdown":"Infect a creature with goblin pox.","target":"1 creature","target_markdown":"1 creature","text":" Goblin Pox Source Core Rulebook pg. 341 4.0 Traditions Arcane, Primal Deities Apollyon, Ghlaunder, Urgathoa Cast Two Actions somatic, verbal Range touch Target 1 creature Saving Throw Fortitude --- Your touch afflicts the target with goblin pox, an irritating allergenic rash. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target is sickened 1. Failure The target is afflicted with goblin pox at stage 1. Critical Failure The target is afflicted with goblin pox at stage 2. Goblin Pox (disease); Level 1. Goblins and goblin dogs are immune. Stage 1 sickened 1 (1 round); Stage 2 sickened 1 and slowed 1 (1 round); Stage 3 sickened 1 and the creature can't reduce its sickened value below 1 (1 day)","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Disease","Necromancy"],"trait_markdown":"[Disease](/Traits.aspx?ID=46), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Disease","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=139","weakness":{}}},{"_index":"aon18","_id":"spell-140","_score":2.8109283,"_source":{"actions":"Two Actions","area":"4 contiguous 5-foot squares or","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Picoperi","The Perplexing Jest","Trelmarixian"],"deity_markdown":"[Picoperi](/Deities.aspx?ID=266), [The Perplexing Jest](/Deities.aspx?ID=271), [Trelmarixian](/Deities.aspx?ID=137)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-140","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Grease](/Spells.aspx?ID=140)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 342 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Picoperi](/Deities.aspx?ID=266), [The Perplexing Jest](/Deities.aspx?ID=271), [Trelmarixian](/Deities.aspx?ID=137)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 4 contiguous 5-foot squares or\r\n\r\n**Target** 1 object of Bulk 1 or less\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou conjure grease, with effects based on choosing area or target. \n<ul><li>**Area** All solid ground in the area is covered with grease. Each creature standing on the greasy surface must succeed at a Reflex save or an Acrobatics check against your spell DC or fall prone. Creatures using an action to move onto the greasy surface during the spell's duration must attempt either a Reflex save or an Acrobatics check to Balance. A creature that Steps or Crawls doesn't have to attempt a check or save. </li><li>**Target** If you cast the spell on an unattended object, anyone trying to pick up the object must succeed at an Acrobatics check or Reflex save against your spell DC to do so. If you target an attended object, the creature that has the object must attempt an Acrobatics check or Reflex save. On a failure, the holder or wielder takes a 2 circumstance penalty to all checks that involve using the object; on a critical failure, the holder or wielder releases the item. The object lands in an adjacent square of the GM's choice. If you cast this spell on a worn object, the wearer gains a +2 circumstance bonus to Fortitude saves against attempts to grapple them.</li></ul>","mystery_markdown":"","name":"Grease","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 342 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Picoperi](/Deities.aspx?ID=266), [The Perplexing Jest](/Deities.aspx?ID=271), [Trelmarixian](/Deities.aspx?ID=137)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 4 contiguous 5-foot squares or\r\n\r\n**Target** 1 object of Bulk 1 or less\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCoat a surface or object in slippery grease.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 342"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 342 <sup>4.0</sup></row>","speed":{},"summary":"Coat a surface or object in slippery grease.","summary_markdown":"Coat a surface or object in slippery grease.","target":"1 object of Bulk 1 or less","target_markdown":"1 object of Bulk 1 or less","text":" Grease Source Core Rulebook pg. 342 4.0 Traditions Arcane, Primal Deities Picoperi, The Perplexing Jest, Trelmarixian Cast Two Actions somatic, verbal Range 30 feet Area 4 contiguous 5-foot squares or Target 1 object of Bulk 1 or less Duration 1 minute --- You conjure grease, with effects based on choosing area or target. Area All solid ground in the area is covered with grease. Each creature standing on the greasy surface must succeed at a Reflex save or an Acrobatics check against your spell DC or fall prone. Creatures using an action to move onto the greasy surface during the spell's duration must attempt either a Reflex save or an Acrobatics check to Balance. A creature that Steps or Crawls doesn't have to attempt a check or save. Target If you cast the spell on an unattended object, anyone trying to pick up the object must succeed at an Acrobatics check or Reflex save against your spell DC to do so. If you target an attended object, the creature that has the object must attempt an Acrobatics check or Reflex save. On a failure, the holder or wielder takes a 2 circumstance penalty to all checks that involve using the object; on a critical failure, the holder or wielder releases the item. The object lands in an adjacent square of the GM's choice. If you cast this spell on a worn object, the wearer gains a +2 circumstance bonus to Fortitude saves against attempts to grapple them. ","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=140","weakness":{}}},{"_index":"aon18","_id":"spell-141","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot line","bloodline":["Shadow"],"bloodline_markdown":"[Shadow](/Bloodlines.aspx?ID=14)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Charon","Dajermube","Fumeiyoshi","Nhimbaloth","Nhimbaloth","Nyarlathotep (Haunter in the Dark)","Orcus","Treerazer"],"deity_markdown":"[Charon](/Deities.aspx?ID=135), [Dajermube](/Deities.aspx?ID=235), [Fumeiyoshi](/Deities.aspx?ID=175), [Nhimbaloth](/Deities.aspx?ID=163), [Nhimbaloth](/Deities.aspx?ID=163), [Nyarlathotep (Haunter in the Dark)](/Deities.aspx?ID=222), [Orcus](/Deities.aspx?ID=241), [Treerazer](/Deities.aspx?ID=26)","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-141","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Grim Tendrils](/Spells.aspx?ID=141)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 342 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Shadow](/Bloodlines.aspx?ID=14)\r\n\r\n**Deities**\r\n[Charon](/Deities.aspx?ID=135), [Dajermube](/Deities.aspx?ID=235), [Fumeiyoshi](/Deities.aspx?ID=175), [Nhimbaloth](/Deities.aspx?ID=163), [Nhimbaloth](/Deities.aspx?ID=163), [Nyarlathotep (Haunter in the Dark)](/Deities.aspx?ID=222), [Orcus](/Deities.aspx?ID=241), [Treerazer](/Deities.aspx?ID=26)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot line\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nTendrils of darkness curl out from your fingertips and race through the air. You deal 2d4 negative damage and 1 persistent bleed damage to living creatures in the line. Each living creature in the line must attempt a Fortitude save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half the negative damage and no persistent bleed damage.<br />\r\n**Failure** The creature takes full damage.<br />\r\n**Critical Failure** The creature takes double negative damage and double persistent bleed damage.\n\n---\r\n**Heightened (+1)** The negative damage increases by 2d4, and the persistent bleed damage increases by 1.","mystery_markdown":"","name":"Grim Tendrils","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 342 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Shadow](/Bloodlines.aspx?ID=14)\r\n\r\n**Deities**\r\n[Charon](/Deities.aspx?ID=135), [Dajermube](/Deities.aspx?ID=235), [Fumeiyoshi](/Deities.aspx?ID=175), [Nhimbaloth](/Deities.aspx?ID=163), [Nhimbaloth](/Deities.aspx?ID=163), [Nyarlathotep (Haunter in the Dark)](/Deities.aspx?ID=222), [Orcus](/Deities.aspx?ID=241), [Treerazer](/Deities.aspx?ID=26)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot line\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreatures in a line take negative damage and bleed.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 342"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 342 <sup>4.0</sup></row>","speed":{},"summary":"Creatures in a line take negative damage and bleed.","summary_markdown":"Creatures in a line take negative damage and bleed.","text":" Grim Tendrils Source Core Rulebook pg. 342 4.0 Traditions Arcane, Occult Bloodline Shadow Deities Charon, Dajermube, Fumeiyoshi, Nhimbaloth, Nhimbaloth, Nyarlathotep (Haunter in the Dark), Orcus, Treerazer Cast Two Actions somatic, verbal Area 30-foot line Saving Throw Fortitude --- Tendrils of darkness curl out from your fingertips and race through the air. You deal 2d4 negative damage and 1 persistent bleed damage to living creatures in the line. Each living creature in the line must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half the negative damage and no persistent bleed damage. Failure The creature takes full damage. Critical Failure The creature takes double negative damage and double persistent bleed damage. --- Heightened (+1) The negative damage increases by 2d4, and the persistent bleed damage increases by 1.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Necromancy","Negative"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118)","trait_raw":["Necromancy","Negative"],"type":"Spell","url":"/Spells.aspx?ID=141","weakness":{}}},{"_index":"aon18","_id":"spell-142","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the start of your next turn","exclude_from_search":false,"heighten_level":[1],"id":"spell-142","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Guidance](/Spells.aspx?ID=142)</title>\n\n<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 342 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Mystery**\r\n[Ancestors](/Mysteries.aspx?ID=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the start of your next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour.","mystery":["Ancestors"],"mystery_markdown":"[Ancestors](/Mysteries.aspx?ID=1)","name":"Guidance","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 342 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Mystery**\r\n[Ancestors](/Mysteries.aspx?ID=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the start of your next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDivine guidance improves one roll.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 342"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 342 <sup>4.0</sup></row>","speed":{},"summary":"Divine guidance improves one roll.","summary_markdown":"Divine guidance improves one roll.","target":"1 creature","target_markdown":"1 creature","text":" Guidance Source Core Rulebook pg. 342 4.0 Traditions Divine, Occult, Primal Mystery Ancestors Cast Single Action verbal Range 30 feet Target 1 creature Duration until the start of your next turn --- You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour.","tradition":["Divine","Occult","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Cantrip","Divination"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Divination](/Traits.aspx?ID=47)","trait_raw":["Cantrip","Divination"],"type":"Cantrip","url":"/Spells.aspx?ID=142","weakness":{}}},{"_index":"aon18","_id":"spell-143","_score":2.8109283,"_source":{"actions":"Two Actions","area":"60-foot line","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Gozreh","Hei Feng","Hshurha","Pazuzu","Seafarer's Hope","Sky Keepers"],"deity_markdown":"[Gozreh](/Deities.aspx?ID=8), [Hei Feng](/Deities.aspx?ID=40), [Hshurha](/Deities.aspx?ID=103), [Pazuzu](/Deities.aspx?ID=79), [Seafarer's Hope](/Deities.aspx?ID=255), [Sky Keepers](/Deities.aspx?ID=232)","domain_markdown":"","duration_raw":"until the start of your next turn","exclude_from_search":false,"heighten_level":[1],"id":"spell-143","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Gust of Wind](/Spells.aspx?ID=143)</title>\n\n<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 342 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Gozreh](/Deities.aspx?ID=8), [Hei Feng](/Deities.aspx?ID=40), [Hshurha](/Deities.aspx?ID=103), [Pazuzu](/Deities.aspx?ID=79), [Seafarer's Hope](/Deities.aspx?ID=255), [Sky Keepers](/Deities.aspx?ID=232)\n\n**Patron Theme**\r\n[Winter](/Patrons.aspx?ID=8)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 60-foot line\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** until the start of your next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA violent wind issues forth from your palm, blowing from the point where you are when you cast the spell to the line's opposite end. The wind extinguishes small non-magical fires, disperses fog and mist, blows objects of light Bulk or less around, and pushes larger objects. Large or smaller creatures in the area must attempt a Fortitude save. Large or smaller creatures that later move into the gust must attempt the save on entering.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature can't move against the wind.<br />\r\n**Failure** The creature is knocked prone. If it was flying, it suffers the effects of critical failure instead.<br />\r\n**Critical Failure** The creature is pushed 30 feet in the wind's direction, knocked prone, and takes 2d6 bludgeoning damage.","mystery_markdown":"","name":"Gust of Wind","patron_theme":["Winter"],"patron_theme_markdown":"[Winter](/Patrons.aspx?ID=8)","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 342 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Gozreh](/Deities.aspx?ID=8), [Hei Feng](/Deities.aspx?ID=40), [Hshurha](/Deities.aspx?ID=103), [Pazuzu](/Deities.aspx?ID=79), [Seafarer's Hope](/Deities.aspx?ID=255), [Sky Keepers](/Deities.aspx?ID=232)\n\n**Patron Theme**\r\n[Winter](/Patrons.aspx?ID=8)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 60-foot line\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** until the start of your next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWind blows out fires and knocks back objects and creatures.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 342"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 342 <sup>4.0</sup></row>","speed":{},"summary":"Wind blows out fires and knocks back objects and creatures.","summary_markdown":"Wind blows out fires and knocks back objects and creatures.","text":" Gust of Wind Source Core Rulebook pg. 342 4.0 Traditions Arcane, Primal Spell Lists Elemental Deities Gozreh, Hei Feng, Hshurha, Pazuzu, Seafarer's Hope, Sky Keepers Patron Theme Winter Cast Two Actions somatic, verbal Area 60-foot line Saving Throw Fortitude Duration until the start of your next turn --- A violent wind issues forth from your palm, blowing from the point where you are when you cast the spell to the line's opposite end. The wind extinguishes small non-magical fires, disperses fog and mist, blows objects of light Bulk or less around, and pushes larger objects. Large or smaller creatures in the area must attempt a Fortitude save. Large or smaller creatures that later move into the gust must attempt the save on entering. Critical Success The creature is unaffected. Success The creature can't move against the wind. Failure The creature is knocked prone. If it was flying, it suffers the effects of critical failure instead. Critical Failure The creature is pushed 30 feet in the wind's direction, knocked prone, and takes 2d6 bludgeoning damage.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Air","Evocation"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Air","Evocation"],"type":"Spell","url":"/Spells.aspx?ID=143","weakness":{}}},{"_index":"aon18","_id":"spell-144","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic"],"deity":["Cayden Cailean","Hastur","Tsukiyo"],"deity_markdown":"[Cayden Cailean](/Deities.aspx?ID=4), [Hastur](/Deities.aspx?ID=162), [Tsukiyo](/Deities.aspx?ID=48)","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["6th","8th"],"heighten_level":[5,6,8],"id":"spell-144","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Hallucination](/Spells.aspx?ID=144)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 342 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Cayden Cailean](/Deities.aspx?ID=4), [Hastur](/Deities.aspx?ID=162), [Tsukiyo](/Deities.aspx?ID=48)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target consistently detects one thing as another, can't detect something that's there, or detects something that's not there, though it doesn't alter their beliefs. You choose which of these effects applies, and you determine the specifics of the hallucination. For example, you could make the target see all elves as humans, be unable to detect the presence of their brother, see their beloved pocket watch on their person even when it isn't, or see a tower in the center of town.\n\n The target can attempt an initial Will save, with effects below. They also receive a Will save to disbelieve the hallucination every time they Seek or directly interact with the hallucination. For example, the target could attempt to disbelieve the hallucination each time they interacted with an elf, bumped into their brother accidentally, tried to check their pocket watch, or studied the tower. The target can attempt to disbelieve with a large circumstance bonus in situations determined by the GM, such as if the target attempted to climb the nonexistent tower.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature perceives what you chose until it disbelieves, but it knows what the hallucination is.<br />\r\n**Failure** The creature perceives what you chose until it disbelieves.<br />\r\n**Critical Failure** The creature perceives what you chose until it disbelieves, and it trusts its false senses, taking a 4 circumstance penalty to saves to disbelieve.\n\n---\r\n**Heightened (6th)** Choose to either target up to 10 creatures or change the spell's duration to until the next time you make your daily preparations.\r\n\r\n**Heightened (8th)** Choose to either target any number of creatures or change the spell's duration to unlimited.","mystery_markdown":"","name":"Hallucination","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 342 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Cayden Cailean](/Deities.aspx?ID=4), [Hastur](/Deities.aspx?ID=162), [Tsukiyo](/Deities.aspx?ID=48)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature believes one thing is another, cant detect something, or sees something thats not really there.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 342"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 342 <sup>4.0</sup></row>","speed":{},"summary":"A creature believes one thing is another, cant detect something, or sees something thats not really there.","summary_markdown":"A creature believes one thing is another, cant detect something, or sees something thats not really there.","target":"1 creature","target_markdown":"1 creature","text":" Hallucination Source Core Rulebook pg. 342 4.0 Traditions Arcane, Occult Deities Cayden Cailean, Hastur, Tsukiyo Cast Two Actions material, somatic Range 30 feet Target 1 creature Duration 1 hour --- The target consistently detects one thing as another, can't detect something that's there, or detects something that's not there, though it doesn't alter their beliefs. You choose which of these effects applies, and you determine the specifics of the hallucination. For example, you could make the target see all elves as humans, be unable to detect the presence of their brother, see their beloved pocket watch on their person even when it isn't, or see a tower in the center of town. The target can attempt an initial Will save, with effects below. They also receive a Will save to disbelieve the hallucination every time they Seek or directly interact with the hallucination. For example, the target could attempt to disbelieve the hallucination each time they interacted with an elf, bumped into their brother accidentally, tried to check their pocket watch, or studied the tower. The target can attempt to disbelieve with a large circumstance bonus in situations determined by the GM, such as if the target attempted to climb the nonexistent tower. Critical Success The creature is unaffected. Success The creature perceives what you chose until it disbelieves, but it knows what the hallucination is. Failure The creature perceives what you chose until it disbelieves. Critical Failure The creature perceives what you chose until it disbelieves, and it trusts its false senses, taking a 4 circumstance penalty to saves to disbelieve. --- Heightened (6th) Choose to either target up to 10 creatures or change the spell's duration to until the next time you make your daily preparations. Heightened (8th) Choose to either target any number of creatures or change the spell's duration to unlimited.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Incapacitation","Mental"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106)","trait_raw":["Illusion","Incapacitation","Mental"],"type":"Spell","url":"/Spells.aspx?ID=144","weakness":{}}},{"_index":"aon18","_id":"spell-145","_score":2.8109283,"_source":{"actions":"10 minutes","area":"50-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the next time you make your daily preparations","exclude_from_search":false,"heighten":["5th"],"heighten_level":[4,5],"id":"spell-145","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Hallucinatory Terrain](/Spells.aspx?ID=145)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 343 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 50-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create an illusion that causes natural terrain to look, sound, feel, and smell like a different kind of terrain. This doesn't disguise any structures or creatures in the area.\n\n Any creature that touches the illusion or uses the Seek action to examine it can attempt to disbelieve your illusion.\n\n---\r\n**Heightened (5th)** Your image can also disguise structures or create illusory structures (but still doesn't disguise creatures).","mystery_markdown":"","name":"Hallucinatory Terrain","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 343 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 50-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA natural environment appears to be another kind of terrain.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 343"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 343 <sup>4.0</sup></row>","speed":{},"summary":"A natural environment appears to be another kind of terrain.","summary_markdown":"A natural environment appears to be another kind of terrain.","text":" Hallucinatory Terrain Source Core Rulebook pg. 343 4.0 Traditions Arcane, Occult, Primal Cast 10 minutes (material, somatic, verbal) Range 500 feet Area 50-foot burst Duration until the next time you make your daily preparations --- You create an illusion that causes natural terrain to look, sound, feel, and smell like a different kind of terrain. This doesn't disguise any structures or creatures in the area. Any creature that touches the illusion or uses the Seek action to examine it can attempt to disbelieve your illusion. --- Heightened (5th) Your image can also disguise structures or create illusory structures (but still doesn't disguise creatures).","tradition":["Arcane","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Illusion","Uncommon"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Illusion","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=145","weakness":{}}},{"_index":"aon18","_id":"spell-146","_score":2.8109283,"_source":{"actions":"Single Action to Three Actions","bloodline":["Undead"],"bloodline_markdown":"[Undead](/Bloodlines.aspx?ID=10)","breadcrumbs_spa":[],"category":"spell","deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-146","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Harm](/Spells.aspx?ID=146)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 343 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n**Bloodline**\r\n[Undead](/Bloodlines.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row></row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** varies\n\n**Target** 1 living creature or 1 willing undead creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou channel negative energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 negative damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.\n\n <actions string=\"Single Action\" /> **(somatic)** The spell has a range of touch.<br /><actions string=\"Two Actions\" /> **(somatic, verbal)** The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8.<br /><actions string=\"Three Actions\" /> **(material, somatic, verbal)** You disperse negative energy in a 30-foot emanation. This targets all living and undead creatures in the area.\n\n---\r\n**Heightened (+1)** The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.","mystery_markdown":"","name":"Harm","patron_theme_markdown":"","pfs":"Standard","range_raw":"varies","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 343 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n**Bloodline**\r\n[Undead](/Bloodlines.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row></row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** varies\r\n\r\n \r\n\r\n**Target** 1 living creature or 1 willing undead creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Negative energy harms the living or heals the undead, either a single creature or all in a burst.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 343"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 343 <sup>4.0</sup></row>","speed":{},"summary":" Negative energy harms the living or heals the undead, either a single creature or all in a burst.","summary_markdown":" Negative energy harms the living or heals the undead, either a single creature or all in a burst.","target":"1 living creature or 1 willing undead creature","target_markdown":"1 living creature or 1 willing undead creature","text":" Harm Source Core Rulebook pg. 343 4.0 Tradition Divine Bloodline Undead Cast Single Action to Three Actions Range varies Target 1 living creature or 1 willing undead creature --- You channel negative energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 negative damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters. Single Action (somatic) The spell has a range of touch. Two Actions (somatic, verbal) The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8. Three Actions (material, somatic, verbal) You disperse negative energy in a 30-foot emanation. This targets all living and undead creatures in the area. --- Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Necromancy","Negative"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118)","trait_raw":["Necromancy","Negative"],"type":"Spell","url":"/Spells.aspx?ID=146","weakness":{}}},{"_index":"aon18","_id":"spell-147","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Draconic","Imperial","Wyrmblessed"],"bloodline_markdown":"[Draconic](/Bloodlines.aspx?ID=5), [Imperial](/Bloodlines.aspx?ID=9), [Wyrmblessed](/Bloodlines.aspx?ID=17)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Droskar","Droskar","Irori","Jaidz","Kurgess","Ragathiel","Ragathiel","Shax","Shyka","Skode","Szuriel","The Divine Dare","Trudd","Uvuko"],"deity_markdown":"[Droskar](/Deities.aspx?ID=28), [Droskar](/Deities.aspx?ID=28), [Irori](/Deities.aspx?ID=10), [Jaidz](/Deities.aspx?ID=122), [Kurgess](/Deities.aspx?ID=42), [Ragathiel](/Deities.aspx?ID=126), [Ragathiel](/Deities.aspx?ID=126), [Shax](/Deities.aspx?ID=80), [Shyka](/Deities.aspx?ID=100), [Skode](/Deities.aspx?ID=239), [Szuriel](/Deities.aspx?ID=136), [The Divine Dare](/Deities.aspx?ID=269), [Trudd](/Deities.aspx?ID=91), [Uvuko](/Deities.aspx?ID=228)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["7th"],"heighten_level":[3,7],"id":"spell-147","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Haste](/Spells.aspx?ID=147)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 343 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodlines**\r\n[Draconic](/Bloodlines.aspx?ID=5), [Imperial](/Bloodlines.aspx?ID=9), [Wyrmblessed](/Bloodlines.aspx?ID=17)\r\n\r\n**Deities**\r\n[Droskar](/Deities.aspx?ID=28), [Droskar](/Deities.aspx?ID=28), [Irori](/Deities.aspx?ID=10), [Jaidz](/Deities.aspx?ID=122), [Kurgess](/Deities.aspx?ID=42), [Ragathiel](/Deities.aspx?ID=126), [Ragathiel](/Deities.aspx?ID=126), [Shax](/Deities.aspx?ID=80), [Shyka](/Deities.aspx?ID=100), [Skode](/Deities.aspx?ID=239), [Szuriel](/Deities.aspx?ID=136), [The Divine Dare](/Deities.aspx?ID=269), [Trudd](/Deities.aspx?ID=91), [Uvuko](/Deities.aspx?ID=228)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nMagic empowers the target to act faster. It gains the quickened condition and can use the extra action each round only for Strike and Stride actions.\n\n---\r\n**Heightened (7th)** You can target up to 6 creatures.","mystery_markdown":"","name":"Haste","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 343 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodlines**\r\n[Draconic](/Bloodlines.aspx?ID=5), [Imperial](/Bloodlines.aspx?ID=9), [Wyrmblessed](/Bloodlines.aspx?ID=17)\r\n\r\n**Deities**\r\n[Droskar](/Deities.aspx?ID=28), [Droskar](/Deities.aspx?ID=28), [Irori](/Deities.aspx?ID=10), [Jaidz](/Deities.aspx?ID=122), [Kurgess](/Deities.aspx?ID=42), [Ragathiel](/Deities.aspx?ID=126), [Ragathiel](/Deities.aspx?ID=126), [Shax](/Deities.aspx?ID=80), [Shyka](/Deities.aspx?ID=100), [Skode](/Deities.aspx?ID=239), [Szuriel](/Deities.aspx?ID=136), [The Divine Dare](/Deities.aspx?ID=269), [Trudd](/Deities.aspx?ID=91), [Uvuko](/Deities.aspx?ID=228)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Speed up a creature so it can attack or move more often.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 343"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 343 <sup>4.0</sup></row>","speed":{},"summary":" Speed up a creature so it can attack or move more often.","summary_markdown":" Speed up a creature so it can attack or move more often.","target":"1 creature","target_markdown":"1 creature","text":" Haste Source Core Rulebook pg. 343 4.0 Traditions Arcane, Occult, Primal Bloodlines Draconic, Imperial, Wyrmblessed Deities Droskar, Droskar, Irori, Jaidz, Kurgess, Ragathiel, Ragathiel, Shax, Shyka, Skode, Szuriel, The Divine Dare, Trudd, Uvuko Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Duration 1 minute --- Magic empowers the target to act faster. It gains the quickened condition and can use the extra action each round only for Strike and Stride actions. --- Heightened (7th) You can target up to 6 creatures.","tradition":["Arcane","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=147","weakness":{}}},{"_index":"aon18","_id":"spell-148","_score":2.8109283,"_source":{"actions":"Single Action to Three Actions","bloodline":["Angelic","Psychopomp"],"bloodline_markdown":"[Angelic](/Bloodlines.aspx?ID=2), [Psychopomp](/Bloodlines.aspx?ID=13)","breadcrumbs_spa":[],"category":"spell","deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-148","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Heal](/Spells.aspx?ID=148)</title>\n\n<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 343 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodlines**\r\n[Angelic](/Bloodlines.aspx?ID=2), [Psychopomp](/Bloodlines.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row></row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** varies\n\n**Target** 1 willing living creature or 1 undead\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.\n\n<actions string=\"Single Action\" /> **(somatic)** The spell has a range of touch.<br /><actions string=\"Two Actions\" /> **(somatic, verbal)** The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.<br /><actions string=\"Three Actions\" /> **(material, somatic, verbal)** You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.\n\n---\r\n**Heightened (+1)** The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.","mystery_markdown":"","name":"Heal","patron_theme_markdown":"","pfs":"Standard","range_raw":"varies","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 343 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodlines**\r\n[Angelic](/Bloodlines.aspx?ID=2), [Psychopomp](/Bloodlines.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row></row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** varies\r\n\r\n \r\n\r\n**Target** 1 willing living creature or 1 undead\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPositive energy heals the living or harms the undead, either a single creature or all in a burst.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 343"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 343 <sup>4.0</sup></row>","speed":{},"summary":"Positive energy heals the living or harms the undead, either a single creature or all in a burst.","summary_markdown":"Positive energy heals the living or harms the undead, either a single creature or all in a burst.","target":"1 willing living creature or 1 undead","target_markdown":"1 willing living creature or 1 undead","text":" Heal Source Core Rulebook pg. 343 4.0 Traditions Divine, Primal Bloodlines Angelic, Psychopomp Cast Single Action to Three Actions Range varies Target 1 willing living creature or 1 undead --- You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters. Single Action (somatic) The spell has a range of touch. Two Actions (somatic, verbal) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8. Three Actions (material, somatic, verbal) You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst. --- Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Healing","Necromancy","Positive"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128)","trait_raw":["Healing","Necromancy","Positive"],"type":"Spell","url":"/Spells.aspx?ID=148","weakness":{}}},{"_index":"aon18","_id":"spell-149","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["6th","9th"],"heighten_level":[3,6,9],"id":"spell-149","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Heroism](/Spells.aspx?ID=149)</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 343 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou tap into the target's inner heroism, granting it a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks.\n\n---\r\n**Heightened (6th)** The status bonus increases to +2.\r\n\r\n**Heightened (9th)** The status bonus increases to +3.","mystery_markdown":"","name":"Heroism","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 343 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nStoke a creature's inner heroism to make it more competent.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 343"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 343 <sup>4.0</sup></row>","speed":{},"summary":"Stoke a creature's inner heroism to make it more competent.","summary_markdown":"Stoke a creature's inner heroism to make it more competent.","target":"1 creature","target_markdown":"1 creature","text":" Heroism Source Core Rulebook pg. 343 4.0 Traditions Divine, Occult Cast Two Actions somatic, verbal Range touch Target 1 creature Duration 10 minutes --- You tap into the target's inner heroism, granting it a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks. --- Heightened (6th) The status bonus increases to +2. Heightened (9th) The status bonus increases to +3.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Enchantment","Mental"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)","trait_raw":["Enchantment","Mental"],"type":"Spell","url":"/Spells.aspx?ID=149","weakness":{}}},{"_index":"aon18","_id":"spell-150","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Fey"],"bloodline_markdown":"[Fey](/Bloodlines.aspx?ID=7)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Bes","Kofusachi","The Lantern King","The Perplexing Jest"],"deity_markdown":"[Bes](/Deities.aspx?ID=51), [Kofusachi](/Deities.aspx?ID=177), [The Lantern King](/Deities.aspx?ID=95), [The Perplexing Jest](/Deities.aspx?ID=271)","domain_markdown":"","duration_raw":"sustained","exclude_from_search":false,"heighten_level":[2],"id":"spell-150","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Hideous Laughter](/Spells.aspx?ID=150)</title>\n\n<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 343 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Fey](/Bloodlines.aspx?ID=7)\r\n\r\n**Deities**\r\n[Bes](/Deities.aspx?ID=51), [Kofusachi](/Deities.aspx?ID=177), [The Lantern King](/Deities.aspx?ID=95), [The Perplexing Jest](/Deities.aspx?ID=271)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target is overtaken with uncontrollable laughter. It must attempt a Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is plagued with uncontrollable laugher. It can't use reactions.<br />\r\n**Failure** The target is slowed 1 and can't use reactions.<br />\r\n**Critical Failure** The target falls prone and can't use actions or reactions for 1 round. It then suffers the failure effects.","mystery_markdown":"","name":"Hideous Laughter","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 343 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Fey](/Bloodlines.aspx?ID=7)\r\n\r\n**Deities**\r\n[Bes](/Deities.aspx?ID=51), [Kofusachi](/Deities.aspx?ID=177), [The Lantern King](/Deities.aspx?ID=95), [The Perplexing Jest](/Deities.aspx?ID=271)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFits of laughter make a creature unable to take all its actions.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 343"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 343 <sup>4.0</sup></row>","speed":{},"summary":"Fits of laughter make a creature unable to take all its actions.","summary_markdown":"Fits of laughter make a creature unable to take all its actions.","target":"1 living creature","target_markdown":"1 living creature","text":" Hideous Laughter Source Core Rulebook pg. 343 4.0 Traditions Arcane, Occult Bloodline Fey Deities Bes, Kofusachi, The Lantern King, The Perplexing Jest Cast Two Actions somatic, verbal Range 30 feet Target 1 living creature Saving Throw Will Duration sustained --- The target is overtaken with uncontrollable laughter. It must attempt a Will save. Critical Success The target is unaffected. Success The target is plagued with uncontrollable laugher. It can't use reactions. Failure The target is slowed 1 and can't use reactions. Critical Failure The target falls prone and can't use actions or reactions for 1 round. It then suffers the failure effects.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Emotion","Enchantment","Mental"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)","trait_raw":["Emotion","Enchantment","Mental"],"type":"Spell","url":"/Spells.aspx?ID=150","weakness":{}}},{"_index":"aon18","_id":"spell-151","_score":2.8109283,"_source":{"actions":"Two Actions","area":"20-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"cost":"one vial of <i>holy water</i>","cost_markdown":"one vial of _holy water_","deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-151","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Holy Cascade](/Spells.aspx?ID=151)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 344 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call upon sacred energy to amplify a vial of _holy water_, tossing it an incredible distance. It explodes in an enormous burst that deals 3d6 bludgeoning damage to creatures in the area from the cascade of water. The water deals an additional 6d6 positive damage to undead and 6d6 good damage to fiends.\n\n---\r\n**Heightened (+1)** The bludgeoning damage increases by 1d6, and the additional positive and good damage each increase by 2d6.","mystery_markdown":"","name":"Holy Cascade","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 344 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn a vial of holy water into an explosion of blessed water.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 344"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 344 <sup>4.0</sup></row>","speed":{},"summary":"Turn a vial of holy water into an explosion of blessed water.","summary_markdown":"Turn a vial of holy water into an explosion of blessed water.","text":" Holy Cascade Source Core Rulebook pg. 344 4.0 Tradition Divine Spell Lists Elemental Cast Two Actions somatic, verbal Range 500 feet Area 20-foot burst Saving Throw basic Reflex --- You call upon sacred energy to amplify a vial of holy water , tossing it an incredible distance. It explodes in an enormous burst that deals 3d6 bludgeoning damage to creatures in the area from the cascade of water. The water deals an additional 6d6 positive damage to undead and 6d6 good damage to fiends. --- Heightened (+1) The bludgeoning damage increases by 1d6, and the additional positive and good damage each increase by 2d6.","tradition":["Divine","Elemental"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Evocation","Good","Positive","Water"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Good](/Traits.aspx?ID=83), [Positive](/Traits.aspx?ID=128), [Water](/Traits.aspx?ID=165)","trait_raw":["Evocation","Good","Positive","Water"],"type":"Spell","url":"/Spells.aspx?ID=151","weakness":{}}},{"_index":"aon18","_id":"spell-152","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Undead"],"bloodline_markdown":"[Undead](/Bloodlines.aspx?ID=10)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[8,9,10],"id":"spell-152","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Horrid Wilting](/Spells.aspx?ID=152)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 344 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodline**\r\n[Undead](/Bloodlines.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\n\n**Target** any number of living creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou pull the moisture from the targets' bodies, dealing 10d10 negative damage. Creatures made of water (such as water elementals) and plant creatures use the outcome for one degree of success worse than the result of their saving throw. Creatures whose bodies contain no significant moisture (such as earth elementals) are immune to _horrid wilting_.\n\n---\r\n**Heightened (+1)** The damage increases by 1d10.","mystery_markdown":"","name":"Horrid Wilting","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 344 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodline**\r\n[Undead](/Bloodlines.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n \r\n\r\n**Target** any number of living creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPull moisture from creatures, damaging them.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 344"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 344 <sup>4.0</sup></row>","speed":{},"summary":"Pull moisture from creatures, damaging them.","summary_markdown":"Pull moisture from creatures, damaging them.","target":"any number of living creatures","target_markdown":"any number of living creatures","text":" Horrid Wilting Source Core Rulebook pg. 344 4.0 Traditions Arcane, Primal Spell Lists Elemental Bloodline Undead Cast Two Actions somatic, verbal Range 500 feet Target any number of living creatures Saving Throw basic Fortitude --- You pull the moisture from the targets' bodies, dealing 10d10 negative damage. Creatures made of water (such as water elementals) and plant creatures use the outcome for one degree of success worse than the result of their saving throw. Creatures whose bodies contain no significant moisture (such as earth elementals) are immune to horrid wilting . --- Heightened (+1) The damage increases by 1d10.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Necromancy","Negative"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118)","trait_raw":["Necromancy","Negative"],"type":"Spell","url":"/Spells.aspx?ID=152","weakness":{}}},{"_index":"aon18","_id":"spell-153","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Arshea","Arshea","Belial","Daikitsu","Haagenti","Isis","Nyarlathotep (The Crawling Chaos)"],"deity_markdown":"[Arshea](/Deities.aspx?ID=113), [Arshea](/Deities.aspx?ID=113), [Belial](/Deities.aspx?ID=65), [Daikitsu](/Deities.aspx?ID=174), [Haagenti](/Deities.aspx?ID=260), [Isis](/Deities.aspx?ID=54), [Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164)","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["3rd","5th"],"heighten_level":[2,3,5],"id":"spell-153","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Humanoid Form](/Spells.aspx?ID=153)</title>\n\n<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 344 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Arshea](/Deities.aspx?ID=113), [Arshea](/Deities.aspx?ID=113), [Belial](/Deities.aspx?ID=65), [Daikitsu](/Deities.aspx?ID=174), [Haagenti](/Deities.aspx?ID=260), [Isis](/Deities.aspx?ID=54), [Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou transform your appearance to that of a Small or Medium humanoid, such as a dwarf, elf, goblin, halfling, human, orc, or lizardfolk. You gain the humanoid trait in addition to your other traits while in this form, as well as any trait related to the creature's kind (such as goblin or human). If this transformation reduces your size, it reduces your reach accordingly (as the [_shrink_](/Spells.aspx?ID=284) spell). This transformation doesn't change your statistics in any way, and you don't gain any special abilities of the humanoid form you assume. You can still wear and use your gear, which changes size (if necessary) to match your new form. If items leave your person, they return to their usual size.\n\n _Humanoid form_ grants you a +4 status bonus to Deception checks to pass as a generic member of the chosen ancestry, and you add your level even if you're untrained, but you can't make yourself look like a specific person. If you want to Impersonate an individual, you still need to create a disguise, though the GM won't factor in the difference in ancestry when determining the DC of your Deception check. You can Dismiss this spell.\n\n---\r\n**Heightened (3rd)** You gain darkvision or low-light vision if the form you assume has that ability.\r\n\r\n**Heightened (5th)** You can take on the appearance of a Large humanoid. If this increases your size, you gain the effects of the [_enlarge_](/Spells.aspx?ID=102) spell.","mystery_markdown":"","name":"Humanoid Form","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 344 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Arshea](/Deities.aspx?ID=113), [Arshea](/Deities.aspx?ID=113), [Belial](/Deities.aspx?ID=65), [Daikitsu](/Deities.aspx?ID=174), [Haagenti](/Deities.aspx?ID=260), [Isis](/Deities.aspx?ID=54), [Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTake the shape of a humanoid.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 344"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 344 <sup>4.0</sup></row>","speed":{},"summary":"Take the shape of a humanoid.","summary_markdown":"Take the shape of a humanoid.","text":" Humanoid Form Source Core Rulebook pg. 344 4.0 Traditions Arcane, Occult, Primal Deities Arshea, Arshea, Belial, Daikitsu, Haagenti, Isis, Nyarlathotep (The Crawling Chaos) Cast Two Actions somatic, verbal Duration 10 minutes --- You transform your appearance to that of a Small or Medium humanoid, such as a dwarf, elf, goblin, halfling, human, orc, or lizardfolk. You gain the humanoid trait in addition to your other traits while in this form, as well as any trait related to the creature's kind (such as goblin or human). If this transformation reduces your size, it reduces your reach accordingly (as the shrink spell). This transformation doesn't change your statistics in any way, and you don't gain any special abilities of the humanoid form you assume. You can still wear and use your gear, which changes size (if necessary) to match your new form. If items leave your person, they return to their usual size. Humanoid form grants you a +4 status bonus to Deception checks to pass as a generic member of the chosen ancestry, and you add your level even if you're untrained, but you can't make yourself look like a specific person. If you want to Impersonate an individual, you still need to create a disguise, though the GM won't factor in the difference in ancestry when determining the DC of your Deception check. You can Dismiss this spell. --- Heightened (3rd) You gain darkvision or low-light vision if the form you assume has that ability. Heightened (5th) You can take on the appearance of a Large humanoid. If this increases your size, you gain the effects of the enlarge spell.","tradition":["Arcane","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Polymorph","Transmutation"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=153","weakness":{}}},{"_index":"aon18","_id":"spell-154","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Besmara","Dagon","Hanspur","Lysianassa","Ragadahn","Sobek"],"deity_markdown":"[Besmara](/Deities.aspx?ID=32), [Dagon](/Deities.aspx?ID=75), [Hanspur](/Deities.aspx?ID=154), [Lysianassa](/Deities.aspx?ID=105), [Ragadahn](/Deities.aspx?ID=99), [Sobek](/Deities.aspx?ID=60)","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-154","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Hydraulic Push](/Spells.aspx?ID=154)</title>\n\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 344 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Besmara](/Deities.aspx?ID=32), [Dagon](/Deities.aspx?ID=75), [Hanspur](/Deities.aspx?ID=154), [Lysianassa](/Deities.aspx?ID=105), [Ragadahn](/Deities.aspx?ID=99), [Sobek](/Deities.aspx?ID=60)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature or unattended object\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call forth a powerful blast of pressurized water that bludgeons the target and knocks it back. Make a ranged spell attack roll.\r\n\r\n**Critical Success** The target takes 6d6 bludgeoning damage and is knocked back 10 feet.<br />\r\n**Success** The target takes 3d6 bludgeoning damage and is knocked back 5 feet.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.","mystery_markdown":"","name":"Hydraulic Push","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 344 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Besmara](/Deities.aspx?ID=32), [Dagon](/Deities.aspx?ID=75), [Hanspur](/Deities.aspx?ID=154), [Lysianassa](/Deities.aspx?ID=105), [Ragadahn](/Deities.aspx?ID=99), [Sobek](/Deities.aspx?ID=60)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature or unattended object\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDamage and push a creature with a blast of water.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 344"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 344 <sup>4.0</sup></row>","speed":{},"summary":"Damage and push a creature with a blast of water.","summary_markdown":"Damage and push a creature with a blast of water.","target":"1 creature or unattended object","target_markdown":"1 creature or unattended object","text":" Hydraulic Push Source Core Rulebook pg. 344 4.0 Traditions Arcane, Primal Spell Lists Elemental Deities Besmara, Dagon, Hanspur, Lysianassa, Ragadahn, Sobek Cast Two Actions somatic, verbal Range 60 feet Target 1 creature or unattended object --- You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back. Make a ranged spell attack roll. Critical Success The target takes 6d6 bludgeoning damage and is knocked back 10 feet. Success The target takes 3d6 bludgeoning damage and is knocked back 5 feet. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Attack","Evocation","Water"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Evocation](/Traits.aspx?ID=65), [Water](/Traits.aspx?ID=165)","trait_raw":["Attack","Evocation","Water"],"type":"Spell","url":"/Spells.aspx?ID=154","weakness":{}}},{"_index":"aon18","_id":"spell-155","_score":2.8109283,"_source":{"actions":"Two Actions","area":"60-foot line","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Hei Feng","Jin Li","Kelizandri"],"deity_markdown":"[Hei Feng](/Deities.aspx?ID=40), [Jin Li](/Deities.aspx?ID=264), [Kelizandri](/Deities.aspx?ID=104)","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-155","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Hydraulic Torrent](/Spells.aspx?ID=155)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 344 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Hei Feng](/Deities.aspx?ID=40), [Jin Li](/Deities.aspx?ID=264), [Kelizandri](/Deities.aspx?ID=104)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 60-foot line\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA swirling torrent of water manifests along a straight line, battering creatures and unattended objects in its path and possibly pushing them away from you. The torrent deals 8d6 bludgeoning damage. Each creature in the area must attempt a basic Fortitude save; unattended objects automatically fail. Creatures and objects that fail the save are also knocked back 5 feet (10 feet on a critical failure).\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.","mystery_markdown":"","name":"Hydraulic Torrent","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 344 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Hei Feng](/Deities.aspx?ID=40), [Jin Li](/Deities.aspx?ID=264), [Kelizandri](/Deities.aspx?ID=104)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 60-foot line\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nForce creatures back with a damaging line of water.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 344"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 344 <sup>4.0</sup></row>","speed":{},"summary":"Force creatures back with a damaging line of water.","summary_markdown":"Force creatures back with a damaging line of water.","text":" Hydraulic Torrent Source Core Rulebook pg. 344 4.0 Tradition Primal Spell Lists Elemental Deities Hei Feng, Jin Li, Kelizandri Cast Two Actions somatic, verbal Area 60-foot line Saving Throw Fortitude --- A swirling torrent of water manifests along a straight line, battering creatures and unattended objects in its path and possibly pushing them away from you. The torrent deals 8d6 bludgeoning damage. Each creature in the area must attempt a basic Fortitude save; unattended objects automatically fail. Creatures and objects that fail the save are also knocked back 5 feet (10 feet on a critical failure). --- Heightened (+1) The damage increases by 2d6.","tradition":["Primal","Elemental"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Evocation","Water"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Water](/Traits.aspx?ID=165)","trait_raw":["Evocation","Water"],"type":"Spell","url":"/Spells.aspx?ID=155","weakness":{}}},{"_index":"aon18","_id":"spell-156","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity":["Abraxas","Bergelmir","Casandalee","Geryon","Gruhastha","Pillars of Knowledge","Saloc","Shei","Zohls"],"deity_markdown":"[Abraxas](/Deities.aspx?ID=71), [Bergelmir](/Deities.aspx?ID=237), [Casandalee](/Deities.aspx?ID=34), [Geryon](/Deities.aspx?ID=67), [Gruhastha](/Deities.aspx?ID=39), [Pillars of Knowledge](/Deities.aspx?ID=209), [Saloc](/Deities.aspx?ID=146), [Shei](/Deities.aspx?ID=127), [Zohls](/Deities.aspx?ID=133)","domain_markdown":"","exclude_from_search":false,"heighten_level":[3],"id":"spell-156","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Hypercognition](/Spells.aspx?ID=156)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 344 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Abraxas](/Deities.aspx?ID=71), [Bergelmir](/Deities.aspx?ID=237), [Casandalee](/Deities.aspx?ID=34), [Geryon](/Deities.aspx?ID=67), [Gruhastha](/Deities.aspx?ID=39), [Pillars of Knowledge](/Deities.aspx?ID=209), [Saloc](/Deities.aspx?ID=146), [Shei](/Deities.aspx?ID=127), [Zohls](/Deities.aspx?ID=133)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou rapidly catalog and collate information relevant to your current situation. You can instantly use up to 6 Recall Knowledge actions as part of Casting this Spell. For these actions, you can't use any special abilities, reactions, or free actions that trigger when you Recall Knowledge.","mystery_markdown":"","name":"Hypercognition","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 344 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Abraxas](/Deities.aspx?ID=71), [Bergelmir](/Deities.aspx?ID=237), [Casandalee](/Deities.aspx?ID=34), [Geryon](/Deities.aspx?ID=67), [Gruhastha](/Deities.aspx?ID=39), [Pillars of Knowledge](/Deities.aspx?ID=209), [Saloc](/Deities.aspx?ID=146), [Shei](/Deities.aspx?ID=127), [Zohls](/Deities.aspx?ID=133)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRecall massive amounts of information in an instant.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 344"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 344 <sup>4.0</sup></row>","speed":{},"summary":"Recall massive amounts of information in an instant.","summary_markdown":"Recall massive amounts of information in an instant.","text":" Hypercognition Source Core Rulebook pg. 344 4.0 Tradition Occult Deities Abraxas, Bergelmir, Casandalee, Geryon, Gruhastha, Pillars of Knowledge, Saloc, Shei, Zohls Cast Single Action verbal --- You rapidly catalog and collate information relevant to your current situation. You can instantly use up to 6 Recall Knowledge actions as part of Casting this Spell. For these actions, you can't use any special abilities, reactions, or free actions that trigger when you Recall Knowledge.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination"],"trait_markdown":"[Divination](/Traits.aspx?ID=47)","trait_raw":["Divination"],"type":"Spell","url":"/Spells.aspx?ID=156","weakness":{}}},{"_index":"aon18","_id":"spell-157","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[3],"id":"spell-157","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Hypnotic Pattern](/Spells.aspx?ID=157)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 344 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 10-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a pattern of shifting colors that hovers in the air in a geometric cloud. Creatures are dazzled while inside the pattern. In addition, a creature must attempt a Will saving throw if it is inside the pattern when you cast it, when it enters the pattern, when it ends its turn within the pattern, or if it uses a Seek or Interact action on the pattern. A creature currently fascinated by the pattern doesn't attempt new saves.\r\n\r\n**Success** The target is unaffected.<br />\r\n**Failure** The target is fascinated by the pattern.<br />\r\n**Critical Failure** The target is fascinated by the pattern. While it remains fascinated, it can't use reactions.","mystery_markdown":"","name":"Hypnotic Pattern","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 344 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 10-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nShifting colors dazzle and fascinate creatures.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 344"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 344 <sup>4.0</sup></row>","speed":{},"summary":"Shifting colors dazzle and fascinate creatures.","summary_markdown":"Shifting colors dazzle and fascinate creatures.","text":" Hypnotic Pattern Source Core Rulebook pg. 344 4.0 Traditions Arcane, Occult Cast Two Actions material, somatic Range 120 feet Area 10-foot burst Saving Throw Will Duration sustained up to 1 minute --- You create a pattern of shifting colors that hovers in the air in a geometric cloud. Creatures are dazzled while inside the pattern. In addition, a creature must attempt a Will saving throw if it is inside the pattern when you cast it, when it enters the pattern, when it ends its turn within the pattern, or if it uses a Seek or Interact action on the pattern. A creature currently fascinated by the pattern doesn't attempt new saves. Success The target is unaffected. Failure The target is fascinated by the pattern. Critical Failure The target is fascinated by the pattern. While it remains fascinated, it can't use reactions.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Visual"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Visual](/Traits.aspx?ID=163)","trait_raw":["Illusion","Visual"],"type":"Spell","url":"/Spells.aspx?ID=157","weakness":{}}},{"_index":"aon18","_id":"spell-158","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"sustained","exclude_from_search":false,"heighten":["+1"],"heighten_level":[2,3,4,5,6,7,8,9,10],"id":"spell-158","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Illusory Creature](/Spells.aspx?ID=158)</title>\n\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Olfactory\" url=\"/Traits.aspx?ID=246\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 345 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create an illusory image of a Large or smaller creature. It generates the appropriate sounds, smells, and feels believable to the touch. If you and the image are ever farther than 500 feet apart, the spell ends.\n\n The image can't speak, but you can use your actions to speak through the creature, with the spell disguising your voice as appropriate. You might need to attempt a [Deception](/Skills.aspx?ID=5) or [Performance](/Skills.aspx?ID=12) check to mimic the creature, as determined by the GM. This is especially likely if you're trying to imitate a specific person and engage with someone that person knows.\n\n In combat, the illusion can use 2 actions per turn, which it uses when you Sustain the Spell. It uses your spell attack roll for attack rolls and your spell DC for its AC. Its saving throw modifiers are equal to your spell DC 10. It is substantial enough that it can flank other creatures. If the image is hit by an attack or fails a save, the spell ends.\n\n The illusion can cause damage by making the target believe the illusion's attacks are real, but it cannot otherwise directly affect the physical world. If the illusory creature hits with a Strike, the target takes mental damage equal to 1d4 plus your spellcasting ability modifier. This is a [mental](/Traits.aspx?ID=106) effect. The illusion's Strikes are [nonlethal](/Traits.aspx?ID=188). If the damage doesn't correspond to the image of the monster—for example, if an illusory Large dragon deals only 5 damage—the GM might allow the target to attempt an immediate Perception check to disbelieve the spell. Any relevant resistances and weaknesses apply if the target thinks they do, as judged by the GM. For example, if the illusion wields a [warhammer](/Weapons.aspx?ID=47) and attacks a creature resistant to bludgeoning damage, the creature would take less mental damage. However, illusory damage does not deactivate regeneration or trigger other effects that require a certain damage type. The GM should track illusory damage dealt by the illusion.\n\n Any creature that touches the image or uses the [Seek](/Actions.aspx?ID=84) action to examine it can attempt to disbelieve your illusion. When a creature disbelieves the illusion, it recovers from half the damage it had taken from it (if any) and doesn't take any further damage from it.\n\n---\r\n**Heightened (+1)** The damage of the image's Strikes increases by 1d4, and the maximum size of creature you can create increases by one (to a maximum of Gargantuan).","mystery_markdown":"","name":"Illusory Creature","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Olfactory\" url=\"/Traits.aspx?ID=246\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 345 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nForm a convincing illusion of a creature.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 345"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 345 <sup>4.0</sup></row>","speed":{},"summary":"Form a convincing illusion of a creature.","summary_markdown":"Form a convincing illusion of a creature.","text":" Illusory Creature Source Core Rulebook pg. 345 4.0 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 500 feet Duration sustained --- You create an illusory image of a Large or smaller creature. It generates the appropriate sounds, smells, and feels believable to the touch. If you and the image are ever farther than 500 feet apart, the spell ends. The image can't speak, but you can use your actions to speak through the creature, with the spell disguising your voice as appropriate. You might need to attempt a Deception or Performance check to mimic the creature, as determined by the GM. This is especially likely if you're trying to imitate a specific person and engage with someone that person knows. In combat, the illusion can use 2 actions per turn, which it uses when you Sustain the Spell. It uses your spell attack roll for attack rolls and your spell DC for its AC. Its saving throw modifiers are equal to your spell DC 10. It is substantial enough that it can flank other creatures. If the image is hit by an attack or fails a save, the spell ends. The illusion can cause damage by making the target believe the illusion's attacks are real, but it cannot otherwise directly affect the physical world. If the illusory creature hits with a Strike, the target takes mental damage equal to 1d4 plus your spellcasting ability modifier. This is a mental effect. The illusion's Strikes are nonlethal. If the damage doesn't correspond to the image of the monster—for example, if an illusory Large dragon deals only 5 damage—the GM might allow the target to attempt an immediate Perception check to disbelieve the spell. Any relevant resistances and weaknesses apply if the target thinks they do, as judged by the GM. For example, if the illusion wields a warhammer and attacks a creature resistant to bludgeoning damage, the creature would take less mental damage. However, illusory damage does not deactivate regeneration or trigger other effects that require a certain damage type. The GM should track illusory damage dealt by the illusion. Any creature that touches the image or uses the Seek action to examine it can attempt to disbelieve your illusion. When a creature disbelieves the illusion, it recovers from half the damage it had taken from it (if any) and doesn't take any further damage from it. --- Heightened (+1) The damage of the image's Strikes increases by 1d4, and the maximum size of creature you can create increases by one (to a maximum of Gargantuan).","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Auditory","Illusion","Olfactory","Visual"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Illusion](/Traits.aspx?ID=92), [Olfactory](/Traits.aspx?ID=246), [Visual](/Traits.aspx?ID=163)","trait_raw":["Auditory","Illusion","Olfactory","Visual"],"type":"Spell","url":"/Spells.aspx?ID=158","weakness":{}}},{"_index":"aon18","_id":"spell-159","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Hag","Genie"],"bloodline_markdown":"[Hag](/Bloodlines.aspx?ID=8), [Genie](/Bloodlines.aspx?ID=11)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Hastur","Likha","Likha","Mahathallah","Mahathallah","Nivi Rhombodazzle","Norgorber","Sivanah","The Lantern King"],"deity_markdown":"[Hastur](/Deities.aspx?ID=162), [Likha](/Deities.aspx?ID=192), [Likha](/Deities.aspx?ID=192), [Mahathallah](/Deities.aspx?ID=170), [Mahathallah](/Deities.aspx?ID=170), [Nivi Rhombodazzle](/Deities.aspx?ID=44), [Norgorber](/Deities.aspx?ID=13), [Sivanah](/Deities.aspx?ID=46), [The Lantern King](/Deities.aspx?ID=95)","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["2nd","3rd"],"heighten_level":[1,2,3],"id":"spell-159","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Illusory Disguise](/Spells.aspx?ID=159)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 345 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Hag](/Bloodlines.aspx?ID=8), [Genie](/Bloodlines.aspx?ID=11)\r\n\r\n**Deities**\r\n[Hastur](/Deities.aspx?ID=162), [Likha](/Deities.aspx?ID=192), [Likha](/Deities.aspx?ID=192), [Mahathallah](/Deities.aspx?ID=170), [Mahathallah](/Deities.aspx?ID=170), [Nivi Rhombodazzle](/Deities.aspx?ID=44), [Norgorber](/Deities.aspx?ID=13), [Sivanah](/Deities.aspx?ID=46), [The Lantern King](/Deities.aspx?ID=95)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create an illusion that causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself. The disguise is typically good enough to hide your identity, but not to impersonate a specific individual. The spell doesn't change your voice, scent, or mannerisms. You can change the appearance of your clothing and worn items, such as making your armor look like a dress. Held items are unaffected, and any worn item you remove returns to its true appearance.\n\n Casting _illusory disguise_ counts as setting up a disguise for the [Impersonate](/Actions.aspx?ID=46) use of [Deception](/Skills.aspx?ID=5); it ignores any circumstance penalties you might take for disguising yourself as a dissimilar creature, it gives you a +4 status bonus to Deception checks to prevent others from seeing through your disguise, and you add your level even if you're untrained. You can Dismiss this spell.\n\n---\r\n**Heightened (2nd)** The spell also disguises your voice and scent, and it gains the [auditory](/Traits.aspx?ID=16) and [olfactory](/Traits.aspx?ID=246) traits.\r\n\r\n**Heightened (3rd)** You can appear as any creature of the same size, even a specific individual. You must have seen an individual to take on their appearance. The spell also disguises your voice and scent, and it gains the auditory trait.","mystery_markdown":"","name":"Illusory Disguise","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 345 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Hag](/Bloodlines.aspx?ID=8), [Genie](/Bloodlines.aspx?ID=11)\r\n\r\n**Deities**\r\n[Hastur](/Deities.aspx?ID=162), [Likha](/Deities.aspx?ID=192), [Likha](/Deities.aspx?ID=192), [Mahathallah](/Deities.aspx?ID=170), [Mahathallah](/Deities.aspx?ID=170), [Nivi Rhombodazzle](/Deities.aspx?ID=44), [Norgorber](/Deities.aspx?ID=13), [Sivanah](/Deities.aspx?ID=46), [The Lantern King](/Deities.aspx?ID=95)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake yourself look like a different creature.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 345"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 345 <sup>4.0</sup></row>","speed":{},"summary":"Make yourself look like a different creature.","summary_markdown":"Make yourself look like a different creature.","text":" Illusory Disguise Source Core Rulebook pg. 345 4.0 Traditions Arcane, Occult Bloodlines Hag, Genie Deities Hastur, Likha, Likha, Mahathallah, Mahathallah, Nivi Rhombodazzle, Norgorber, Sivanah, The Lantern King Cast Two Actions somatic, verbal Duration 1 hour --- You create an illusion that causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself. The disguise is typically good enough to hide your identity, but not to impersonate a specific individual. The spell doesn't change your voice, scent, or mannerisms. You can change the appearance of your clothing and worn items, such as making your armor look like a dress. Held items are unaffected, and any worn item you remove returns to its true appearance. Casting illusory disguise counts as setting up a disguise for the Impersonate use of Deception; it ignores any circumstance penalties you might take for disguising yourself as a dissimilar creature, it gives you a +4 status bonus to Deception checks to prevent others from seeing through your disguise, and you add your level even if you're untrained. You can Dismiss this spell. --- Heightened (2nd) The spell also disguises your voice and scent, and it gains the auditory and olfactory traits. Heightened (3rd) You can appear as any creature of the same size, even a specific individual. You must have seen an individual to take on their appearance. The spell also disguises your voice and scent, and it gains the auditory trait.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Visual"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Visual](/Traits.aspx?ID=163)","trait_raw":["Illusion","Visual"],"type":"Spell","url":"/Spells.aspx?ID=159","weakness":{}}},{"_index":"aon18","_id":"spell-160","_score":2.8109283,"_source":{"actions":"Two Actions","area":"20-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Abadar","Findeladlara"],"deity_markdown":"[Abadar](/Deities.aspx?ID=1), [Findeladlara](/Deities.aspx?ID=109)","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["2nd","5th"],"heighten_level":[1,2,5],"id":"spell-160","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Illusory Object](/Spells.aspx?ID=160)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 345 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Abadar](/Deities.aspx?ID=1), [Findeladlara](/Deities.aspx?ID=109)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create an illusory visual image of a stationary object. The entire image must fit within the spell's area. The object appears to animate naturally, but it doesn't make sounds or generate smells. For example, water would appear to pour down an illusory waterfall, but it would be silent.\n\n Any creature that touches the image or uses the Seek action to examine it can attempt to disbelieve your illusion.\n\n---\r\n**Heightened (2nd)** Your image makes appropriate sounds, generates normal smells, and feels right to the touch. The spell gains the [auditory](/Traits.aspx?ID=16) and [olfactory](/Traits.aspx?ID=246) traits. The duration increases to 1 hour.\r\n\r\n**Heightened (5th)** As the 2nd-level version, but the duration is unlimited.","mystery_markdown":"","name":"Illusory Object","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 345 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Abadar](/Deities.aspx?ID=1), [Findeladlara](/Deities.aspx?ID=109)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nForm a convincing illusion of an object.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 345"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 345 <sup>4.0</sup></row>","speed":{},"summary":"Form a convincing illusion of an object.","summary_markdown":"Form a convincing illusion of an object.","text":" Illusory Object Source Core Rulebook pg. 345 4.0 Traditions Arcane, Occult Deities Abadar, Findeladlara Cast Two Actions somatic, verbal Range 500 feet Area 20-foot burst Duration 10 minutes --- You create an illusory visual image of a stationary object. The entire image must fit within the spell's area. The object appears to animate naturally, but it doesn't make sounds or generate smells. For example, water would appear to pour down an illusory waterfall, but it would be silent. Any creature that touches the image or uses the Seek action to examine it can attempt to disbelieve your illusion. --- Heightened (2nd) Your image makes appropriate sounds, generates normal smells, and feels right to the touch. The spell gains the auditory and olfactory traits. The duration increases to 1 hour. Heightened (5th) As the 2nd-level version, but the duration is unlimited.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Visual"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Visual](/Traits.aspx?ID=163)","trait_raw":["Illusion","Visual"],"type":"Spell","url":"/Spells.aspx?ID=160","weakness":{}}},{"_index":"aon18","_id":"spell-161","_score":2.8109283,"_source":{"actions":"10 minutes","area":"30-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Daikitsu","Likha","Likha","Mahathallah","Mahathallah"],"deity_markdown":"[Daikitsu](/Deities.aspx?ID=174), [Likha](/Deities.aspx?ID=192), [Likha](/Deities.aspx?ID=192), [Mahathallah](/Deities.aspx?ID=170), [Mahathallah](/Deities.aspx?ID=170)","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["6th","8th"],"heighten_level":[5,6,8],"id":"spell-161","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Illusory Scene](/Spells.aspx?ID=161)</title>\n\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Olfactory\" url=\"/Traits.aspx?ID=246\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 345 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Daikitsu](/Deities.aspx?ID=174), [Likha](/Deities.aspx?ID=192), [Likha](/Deities.aspx?ID=192), [Mahathallah](/Deities.aspx?ID=170), [Mahathallah](/Deities.aspx?ID=170)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 30-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou form an imaginary scene that includes up to 10 discrete creatures or objects of various sizes, all of which must be within the spell's area. These elements generate appropriate sounds and smells, and they feel right to the touch. Elements of an illusory scene are incapable of speech. Unlike with the [_illusory creature_](/Spells.aspx?ID=158) spell, creatures in your scene lack combat abilities and statistics. Your scene doesn't include changes to the environment around it, though you can place your scene within the illusory environment of a [_hallucinatory terrain_](/Spells.aspx?ID=145) spell.\n\n When you create the scene, you can choose to have it be static or follow a program. Though a static scene is stationary, it includes basic natural movement. For example, wind blowing on an illusory piece of paper would rustle it. A program can be up to 1 minute long and repeats when finished. For instance, you could create a scene of two orcs fighting each other, and the fight would go the same way for each repetition. If you create a loop, the two fighters end up in the same place at the start of the scene and at the end of it, but you can smooth the program so it's hard to tell when the loop ends and begins. Anyone observing the scene for more than a few minutes almost always notices it looping. You're unable to alter the program after you create the illusion.\n\n Any creature that touches any part of the image or uses the Seek action to examine it can attempt to disbelieve your illusion. If they interact with a portion of the illusion, they disbelieve only that portion. They disbelieve the entire scene only on a critical success.\n\n---\r\n**Heightened (6th)** Creatures or objects in your scene can speak. You must speak the specific lines for each actor when creating your program. The spell disguises your voice for each actor.\r\n\r\n**Heightened (8th)** As the 6th-level version, and the duration is unlimited.","mystery_markdown":"","name":"Illusory Scene","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Olfactory\" url=\"/Traits.aspx?ID=246\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 345 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Daikitsu](/Deities.aspx?ID=174), [Likha](/Deities.aspx?ID=192), [Likha](/Deities.aspx?ID=192), [Mahathallah](/Deities.aspx?ID=170), [Mahathallah](/Deities.aspx?ID=170)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 30-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreate an imaginary scene containing multiple creatures and objects.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 345"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 345 <sup>4.0</sup></row>","speed":{},"summary":"Create an imaginary scene containing multiple creatures and objects.","summary_markdown":"Create an imaginary scene containing multiple creatures and objects.","text":" Illusory Scene Source Core Rulebook pg. 345 4.0 Traditions Arcane, Occult Deities Daikitsu, Likha, Likha, Mahathallah, Mahathallah Cast 10 minutes (somatic, verbal) Range 500 feet Area 30-foot burst Duration 1 hour --- You form an imaginary scene that includes up to 10 discrete creatures or objects of various sizes, all of which must be within the spell's area. These elements generate appropriate sounds and smells, and they feel right to the touch. Elements of an illusory scene are incapable of speech. Unlike with the illusory creature spell, creatures in your scene lack combat abilities and statistics. Your scene doesn't include changes to the environment around it, though you can place your scene within the illusory environment of a hallucinatory terrain spell. When you create the scene, you can choose to have it be static or follow a program. Though a static scene is stationary, it includes basic natural movement. For example, wind blowing on an illusory piece of paper would rustle it. A program can be up to 1 minute long and repeats when finished. For instance, you could create a scene of two orcs fighting each other, and the fight would go the same way for each repetition. If you create a loop, the two fighters end up in the same place at the start of the scene and at the end of it, but you can smooth the program so it's hard to tell when the loop ends and begins. Anyone observing the scene for more than a few minutes almost always notices it looping. You're unable to alter the program after you create the illusion. Any creature that touches any part of the image or uses the Seek action to examine it can attempt to disbelieve your illusion. If they interact with a portion of the illusion, they disbelieve only that portion. They disbelieve the entire scene only on a critical success. --- Heightened (6th) Creatures or objects in your scene can speak. You must speak the specific lines for each actor when creating your program. The spell disguises your voice for each actor. Heightened (8th) As the 6th-level version, and the duration is unlimited.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Auditory","Illusion","Olfactory","Visual"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Illusion](/Traits.aspx?ID=92), [Olfactory](/Traits.aspx?ID=246), [Visual](/Traits.aspx?ID=163)","trait_raw":["Auditory","Illusion","Olfactory","Visual"],"type":"Spell","url":"/Spells.aspx?ID=161","weakness":{}}},{"_index":"aon18","_id":"spell-162","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Demonic"],"bloodline_markdown":"[Demonic](/Bloodlines.aspx?ID=3)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[9,10],"id":"spell-162","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"Standard\">[Implosion](/Spells.aspx?ID=162)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 346 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Demonic](/Bloodlines.aspx?ID=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 corporeal creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou crush the target by causing it to collapse in on itself, dealing 75 damage. The first time each round you Sustain the Spell, you must choose a new target to be subject to the same effect; the same creature can never be targeted more than once with a single casting of this spell. You also can't affect more than one creature per turn with _implosion_. You can't target a creature that's [incorporeal](/Traits.aspx?ID=222), gaseous, or liquid, or otherwise lacking a solid form.\n\n---\r\n**Heightened (+1)** The damage increases by 10.","mystery_markdown":"","name":"Implosion","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 346 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Demonic](/Bloodlines.aspx?ID=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 corporeal creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake a creature collapse in on itself.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 346"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 346 <sup>4.0</sup></row>","speed":{},"summary":"Make a creature collapse in on itself.","summary_markdown":"Make a creature collapse in on itself.","target":"1 corporeal creature","target_markdown":"1 corporeal creature","text":" Implosion Source Core Rulebook pg. 346 4.0 Traditions Arcane, Primal Bloodline Demonic Cast Two Actions somatic, verbal Range 30 feet Target 1 corporeal creature Saving Throw basic Fortitude Duration sustained up to 1 minute --- You crush the target by causing it to collapse in on itself, dealing 75 damage. The first time each round you Sustain the Spell, you must choose a new target to be subject to the same effect; the same creature can never be targeted more than once with a single casting of this spell. You also can't affect more than one creature per turn with implosion . You can't target a creature that's incorporeal, gaseous, or liquid, or otherwise lacking a solid form. --- Heightened (+1) The damage increases by 10.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Evocation"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65)","trait_raw":["Evocation"],"type":"Spell","url":"/Spells.aspx?ID=162","weakness":{}}},{"_index":"aon18","_id":"spell-163","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Aakriti","Ghlaunder","Kitumu"],"deity_markdown":"[Aakriti](/Deities.aspx?ID=261), [Ghlaunder](/Deities.aspx?ID=36), [Kitumu](/Deities.aspx?ID=229)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["4th","5th"],"heighten_level":[3,4,5],"id":"spell-163","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Insect Form](/Spells.aspx?ID=163)</title>\n\n<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 346 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Aakriti](/Deities.aspx?ID=261), [Ghlaunder](/Deities.aspx?ID=36), [Kitumu](/Deities.aspx?ID=229)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou envision a simple bug and transform into a Medium animal battle form. When you cast this spell, choose ant, beetle, centipede, mantis, scorpion, or spider. You can decide the specific type of animal (such as such as a ladybug or scarab for beetle), but this has no effect on the form's Size or statistics. While in this form, you gain the [animal](/Traits.aspx?ID=9) trait. You can Dismiss this spell.\n\n You gain the following statistics and abilities regardless of which battle form you choose: \n<ul><li>AC = 18 + your level. Ignore your armor's check penalty and Speed reduction. </li><li>10 temporary Hit Points. </li><li>[Low-light vision](/Rules.aspx?ID=416). </li><li>One or more attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +13, and your damage bonus is +2. These attacks are Strength based (for the purpose of the [enfeebled](/Conditions.aspx?ID=13) condition). If your unarmed attack modifier is higher, you can use it instead. </li><li>[Athletics](/Skills.aspx?ID=3) modifier of +13, unless your own is higher.</li></ul> You also gain specific abilities based on the form you choose:\n\n- **Ant** Speed 30 feet, climb Speed 30 feet; **Melee** <actions string=\"Single Action\" /> mandibles, **Damage** 2d6 bludgeoning.\r\n- **Beetle** Speed 25 feet; **Melee** <actions string=\"Single Action\" /> mandibles , **Damage** 2d10 bludgeoning.\r\n- **Centipede** Speed 25 feet, climb Speed 25 feet; darkvision; **Melee** <actions string=\"Single Action\" /> mandibles, **Damage** 1d8 piercing plus 1d4 persistent poison.\r\n- **Mantis** Speed 40 feet; imprecise scent 30 feet; **Melee** <actions string=\"Single Action\" /> foreleg , **Damage** 2d8 bludgeoning.\r\n- **Scorpion** Speed 40 feet; darkvision, imprecise tremorsense 60 feet; **Melee** <actions string=\"Single Action\" /> stinger, **Damage** 1d8 piercing plus 1d4 persistent poison; **Melee** <actions string=\"Single Action\" /> pincer (agile), **Damage** 1d6 bludgeoning.\r\n- **Spider** Speed 25 feet, climb Speed 25 feet; [darkvision](/Rules.aspx?ID=415); **Melee** <actions string=\"Single Action\" /> fangs, **Damage** 1d6 piercing plus 1d4 [persistent poison](/Conditions.aspx?ID=29); **Ranged** <actions string=\"Single Action\" /> web ([range increment 20 feet](/Traits.aspx?ID=248)), **Damage** entangles the target for 1 round.\r\n\r\n---\r\n**Heightened (4th)** Your battle form is Large, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, attack modifier +16, damage bonus +6, and Athletics +16.\r\n\r\n**Heightened (5th)** Your battle form is Huge, and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, attack modifier +18, damage bonus +2 and double damage dice (including persistent damage), and Athletics +20.","mystery_markdown":"","name":"Insect Form","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 346 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Aakriti](/Deities.aspx?ID=261), [Ghlaunder](/Deities.aspx?ID=36), [Kitumu](/Deities.aspx?ID=229)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn into a dangerous giant insect.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 346"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 346 <sup>4.0</sup></row>","speed":{},"summary":"Turn into a dangerous giant insect.","summary_markdown":"Turn into a dangerous giant insect.","text":" Insect Form Source Core Rulebook pg. 346 4.0 Tradition Primal Deities Aakriti, Ghlaunder, Kitumu Cast Two Actions somatic, verbal Duration 1 minute --- You envision a simple bug and transform into a Medium animal battle form. When you cast this spell, choose ant, beetle, centipede, mantis, scorpion, or spider. You can decide the specific type of animal (such as such as a ladybug or scarab for beetle), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss this spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 18 + your level. Ignore your armor's check penalty and Speed reduction. 10 temporary Hit Points. Low-light vision. One or more attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +13, and your damage bonus is +2. These attacks are Strength based (for the purpose of the enfeebled condition). If your unarmed attack modifier is higher, you can use it instead. Athletics modifier of +13, unless your own is higher. You also gain specific abilities based on the form you choose: - Ant Speed 30 feet, climb Speed 30 feet; Melee Single Action mandibles, Damage 2d6 bludgeoning. - Beetle Speed 25 feet; Melee Single Action mandibles , Damage 2d10 bludgeoning. - Centipede Speed 25 feet, climb Speed 25 feet; darkvision; Melee Single Action mandibles, Damage 1d8 piercing plus 1d4 persistent poison. - Mantis Speed 40 feet; imprecise scent 30 feet; Melee Single Action foreleg , Damage 2d8 bludgeoning. - Scorpion Speed 40 feet; darkvision, imprecise tremorsense 60 feet; Melee Single Action stinger, Damage 1d8 piercing plus 1d4 persistent poison; Melee Single Action pincer (agile), Damage 1d6 bludgeoning. - Spider Speed 25 feet, climb Speed 25 feet; darkvision; Melee Single Action fangs, Damage 1d6 piercing plus 1d4 persistent poison; Ranged Single Action web (range increment 20 feet), Damage entangles the target for 1 round. --- Heightened (4th) Your battle form is Large, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, attack modifier +16, damage bonus +6, and Athletics +16. Heightened (5th) Your battle form is Huge, and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, attack modifier +18, damage bonus +2 and double damage dice (including persistent damage), and Athletics +20.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Polymorph","Transmutation"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=163","weakness":{}}},{"_index":"aon18","_id":"spell-164","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic"],"deity":["Achaekek","Ketephys","Nalinivati","Ng","Nivi Rhombodazzle","Norgorber","Raumya","Shax","Yaezhing"],"deity_markdown":"[Achaekek](/Deities.aspx?ID=29), [Ketephys](/Deities.aspx?ID=110), [Nalinivati](/Deities.aspx?ID=181), [Ng](/Deities.aspx?ID=98), [Nivi Rhombodazzle](/Deities.aspx?ID=44), [Norgorber](/Deities.aspx?ID=13), [Raumya](/Deities.aspx?ID=195), [Shax](/Deities.aspx?ID=80), [Yaezhing](/Deities.aspx?ID=184)","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["4th"],"heighten_level":[2,4],"id":"spell-164","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Invisibility](/Spells.aspx?ID=164)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 347 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Achaekek](/Deities.aspx?ID=29), [Ketephys](/Deities.aspx?ID=110), [Nalinivati](/Deities.aspx?ID=181), [Ng](/Deities.aspx?ID=98), [Nivi Rhombodazzle](/Deities.aspx?ID=44), [Norgorber](/Deities.aspx?ID=13), [Raumya](/Deities.aspx?ID=195), [Shax](/Deities.aspx?ID=80), [Yaezhing](/Deities.aspx?ID=184)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nCloaked in illusion, the target becomes [invisible](/Conditions.aspx?ID=26). This makes it [undetected](/Conditions.aspx?ID=39) to all creatures, though the creatures can attempt to find the target, making it [hidden](/Conditions.aspx?ID=22) to them instead. If the target uses a [hostile action](/Rules.aspx?ID=300), the spell ends after that hostile action is completed.\n\n---\r\n**Heightened (4th)** The spell lasts 1 minute, but it doesn't end if the target uses a hostile action.","mystery_markdown":"","name":"Invisibility","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 347 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Achaekek](/Deities.aspx?ID=29), [Ketephys](/Deities.aspx?ID=110), [Nalinivati](/Deities.aspx?ID=181), [Ng](/Deities.aspx?ID=98), [Nivi Rhombodazzle](/Deities.aspx?ID=44), [Norgorber](/Deities.aspx?ID=13), [Raumya](/Deities.aspx?ID=195), [Shax](/Deities.aspx?ID=80), [Yaezhing](/Deities.aspx?ID=184)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n A creature cant be seen until it attacks.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 347"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 347 <sup>4.0</sup></row>","speed":{},"summary":" A creature cant be seen until it attacks.","summary_markdown":" A creature cant be seen until it attacks.","target":"1 creature","target_markdown":"1 creature","text":" Invisibility Source Core Rulebook pg. 347 4.0 Traditions Arcane, Occult Deities Achaekek, Ketephys, Nalinivati, Ng, Nivi Rhombodazzle, Norgorber, Raumya, Shax, Yaezhing Cast Two Actions material, somatic Range touch Target 1 creature Duration 10 minutes --- Cloaked in illusion, the target becomes invisible. This makes it undetected to all creatures, though the creatures can attempt to find the target, making it hidden to them instead. If the target uses a hostile action, the spell ends after that hostile action is completed. --- Heightened (4th) The spell lasts 1 minute, but it doesn't end if the target uses a hostile action.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92)","trait_raw":["Illusion"],"type":"Spell","url":"/Spells.aspx?ID=164","weakness":{}}},{"_index":"aon18","_id":"spell-165","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic"],"deity":["Luhar","Thamir"],"deity_markdown":"[Luhar](/Deities.aspx?ID=216), [Thamir](/Deities.aspx?ID=158)","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["5th"],"heighten_level":[3,5],"id":"spell-165","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Invisibility Sphere](/Spells.aspx?ID=165)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 347 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Luhar](/Deities.aspx?ID=216), [Thamir](/Deities.aspx?ID=158)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 10-foot emanation\r\n\r\n**Target** you and any number of creatures in range\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou and all targets are invisible except to each other as long as you remain within the spell's area. If a creature made invisible by this spell leaves the spell's area, it becomes visible and remains so even if it returns to the spell's area. If any creature made invisible by this spell uses a hostile action, the spell ends after the hostile action is completed.\n\n While exploring, it's easy to move together slowly and remain invisible. This is untenable in a battle, however. Once an encounter begins, creatures remain invisible until at most the end of the first round, at which point the spell ends.\n\n---\r\n**Heightened (5th)** The duration increases to 1 hour.","mystery_markdown":"","name":"Invisibility Sphere","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 347 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Luhar](/Deities.aspx?ID=216), [Thamir](/Deities.aspx?ID=158)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 10-foot emanation\r\n\r\n**Target** you and any number of creatures in range\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou and creatures near you become invisible as you explore.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 347"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 347 <sup>4.0</sup></row>","speed":{},"summary":"You and creatures near you become invisible as you explore.","summary_markdown":"You and creatures near you become invisible as you explore.","target":"you and any number of creatures in range","target_markdown":"you and any number of creatures in range","text":" Invisibility Sphere Source Core Rulebook pg. 347 4.0 Traditions Arcane, Occult Deities Luhar, Thamir Cast Two Actions material, somatic Area 10-foot emanation Target you and any number of creatures in range Duration 10 minutes --- You and all targets are invisible except to each other as long as you remain within the spell's area. If a creature made invisible by this spell leaves the spell's area, it becomes visible and remains so even if it returns to the spell's area. If any creature made invisible by this spell uses a hostile action, the spell ends after the hostile action is completed. While exploring, it's easy to move together slowly and remain invisible. This is untenable in a battle, however. Once an encounter begins, creatures remain invisible until at most the end of the first round, at which point the spell ends. --- Heightened (5th) The duration increases to 1 hour.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92)","trait_raw":["Illusion"],"type":"Spell","url":"/Spells.aspx?ID=165","weakness":{}}},{"_index":"aon18","_id":"spell-166","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["2nd","3rd"],"heighten_level":[1,2,3],"id":"spell-166","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Item Facade](/Spells.aspx?ID=166)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 347 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 object no more than 10 feet by 10 feet by 10 feet\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou make the target object look and feel as though it were in much better or worse physical condition. When you cast this spell, decide whether you want to make the object look decrepit or perfect. An item made to look decrepit appears broken and shoddy. An intact item made to look better appears as though it's brand new and highly polished or well maintained. A broken item appears to be intact and functional. Destroyed items can't be affected by this spell. A creature that Interacts with the item can attempt to disbelieve the illusion.\n\n---\r\n**Heightened (2nd)** The duration is 24 hours.\r\n\r\n**Heightened (3rd)** The duration is unlimited.","mystery_markdown":"","name":"Item Facade","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 347 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 object no more than 10 feet by 10 feet by 10 feet\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDisguise an item to look perfect or shoddy.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 347"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 347 <sup>4.0</sup></row>","speed":{},"summary":"Disguise an item to look perfect or shoddy.","summary_markdown":"Disguise an item to look perfect or shoddy.","target":"1 object no more than 10 feet by 10 feet by 10 feet","target_markdown":"1 object no more than 10 feet by 10 feet by 10 feet","text":" Item Facade Source Core Rulebook pg. 347 4.0 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range touch Target 1 object no more than 10 feet by 10 feet by 10 feet Duration 1 hour --- You make the target object look and feel as though it were in much better or worse physical condition. When you cast this spell, decide whether you want to make the object look decrepit or perfect. An item made to look decrepit appears broken and shoddy. An intact item made to look better appears as though it's brand new and highly polished or well maintained. A broken item appears to be intact and functional. Destroyed items can't be affected by this spell. A creature that Interacts with the item can attempt to disbelieve the illusion. --- Heightened (2nd) The duration is 24 hours. Heightened (3rd) The duration is unlimited.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Visual"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Visual](/Traits.aspx?ID=163)","trait_raw":["Illusion","Visual"],"type":"Spell","url":"/Spells.aspx?ID=166","weakness":{}}},{"_index":"aon18","_id":"spell-167","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity":["Gogunta","Irori","Jin Li","Kabriri","Kabriri","Sun Wukong","The Divine Dare"],"deity_markdown":"[Gogunta](/Deities.aspx?ID=25), [Irori](/Deities.aspx?ID=10), [Jin Li](/Deities.aspx?ID=264), [Kabriri](/Deities.aspx?ID=76), [Kabriri](/Deities.aspx?ID=76), [Sun Wukong](/Deities.aspx?ID=183), [The Divine Dare](/Deities.aspx?ID=269)","domain_markdown":"","exclude_from_search":false,"heighten":["3rd"],"heighten_level":[1,3],"id":"spell-167","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Jump](/Spells.aspx?ID=167)</title>\n\n<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 347 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Gogunta](/Deities.aspx?ID=25), [Irori](/Deities.aspx?ID=10), [Jin Li](/Deities.aspx?ID=264), [Kabriri](/Deities.aspx?ID=76), [Kabriri](/Deities.aspx?ID=76), [Sun Wukong](/Deities.aspx?ID=183), [The Divine Dare](/Deities.aspx?ID=269)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour legs surge with strength, ready to leap high and far. You jump 30 feet in any direction without touching the ground. You must land on a space of solid ground within 30 feet of you, or else you fall after using your next action.\n\n---\r\n**Heightened (3rd)** The range becomes touch, the target changes to one touched creature, and the duration becomes 1 minute, allowing the target to jump as described whenever it takes the Leap action.","mystery_markdown":"","name":"Jump","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 347 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Gogunta](/Deities.aspx?ID=25), [Irori](/Deities.aspx?ID=10), [Jin Li](/Deities.aspx?ID=264), [Kabriri](/Deities.aspx?ID=76), [Kabriri](/Deities.aspx?ID=76), [Sun Wukong](/Deities.aspx?ID=183), [The Divine Dare](/Deities.aspx?ID=269)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake an impressive leap.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 347"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 347 <sup>4.0</sup></row>","speed":{},"summary":"Make an impressive leap.","summary_markdown":"Make an impressive leap.","text":" Jump Source Core Rulebook pg. 347 4.0 Traditions Arcane, Primal Deities Gogunta, Irori, Jin Li, Kabriri, Kabriri, Sun Wukong, The Divine Dare Cast Single Action somatic --- Your legs surge with strength, ready to leap high and far. You jump 30 feet in any direction without touching the ground. You must land on a space of solid ground within 30 feet of you, or else you fall after using your next action. --- Heightened (3rd) The range becomes touch, the target changes to one touched creature, and the duration becomes 1 minute, allowing the target to jump as described whenever it takes the Leap action.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Move","Transmutation"],"trait_markdown":"[Move](/Traits.aspx?ID=114), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Move","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=167","weakness":{}}},{"_index":"aon18","_id":"spell-168","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Alseta","Barzahk","Dranngvit","Lao Shu Po","The Deliberate Journey","Urban Prosperity"],"deity_markdown":"[Alseta](/Deities.aspx?ID=30), [Barzahk](/Deities.aspx?ID=138), [Dranngvit](/Deities.aspx?ID=86), [Lao Shu Po](/Deities.aspx?ID=180), [The Deliberate Journey](/Deities.aspx?ID=250), [Urban Prosperity](/Deities.aspx?ID=256)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[2],"id":"spell-168","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Knock](/Spells.aspx?ID=168)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 347 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Alseta](/Deities.aspx?ID=30), [Barzahk](/Deities.aspx?ID=138), [Dranngvit](/Deities.aspx?ID=86), [Lao Shu Po](/Deities.aspx?ID=180), [The Deliberate Journey](/Deities.aspx?ID=250), [Urban Prosperity](/Deities.aspx?ID=256)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 door, lock, or container\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou make the target easier to open. _Knock_ grants a +4 status bonus to any creature that tries to open the target door, lock, or container with an Athletics or a Thievery check. You can attempt a Thievery check to open the target as part of casting _knock_, and you add your level even if you're untrained.\n\n _Knock_ counteracts [_lock_](/Spells.aspx?ID=174).","mystery_markdown":"","name":"Knock","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 347 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Alseta](/Deities.aspx?ID=30), [Barzahk](/Deities.aspx?ID=138), [Dranngvit](/Deities.aspx?ID=86), [Lao Shu Po](/Deities.aspx?ID=180), [The Deliberate Journey](/Deities.aspx?ID=250), [Urban Prosperity](/Deities.aspx?ID=256)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 door, lock, or container\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake a door, lock, or container easier to open, and possibly open it immediately.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 347"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 347 <sup>4.0</sup></row>","speed":{},"summary":"Make a door, lock, or container easier to open, and possibly open it immediately.","summary_markdown":"Make a door, lock, or container easier to open, and possibly open it immediately.","target":"1 door, lock, or container","target_markdown":"1 door, lock, or container","text":" Knock Source Core Rulebook pg. 347 4.0 Traditions Arcane, Occult Deities Alseta, Barzahk, Dranngvit, Lao Shu Po, The Deliberate Journey, Urban Prosperity Cast Two Actions somatic, verbal Range 30 feet Target 1 door, lock, or container Duration 1 minute --- You make the target easier to open. Knock grants a +4 status bonus to any creature that tries to open the target door, lock, or container with an Athletics or a Thievery check. You can attempt a Thievery check to open the target as part of casting knock , and you add your level even if you're untrained. Knock counteracts lock .","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=168","weakness":{}}},{"_index":"aon18","_id":"spell-169","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["7th"],"heighten_level":[1,7],"id":"spell-169","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Know Direction](/Spells.aspx?ID=169)</title>\n\n<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 348 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nIn your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location).\n\n---\r\n**Heightened (7th)** You can instead know the direction to a familiar location, such as a previous home or a favorite tavern.","mystery_markdown":"","name":"Know Direction","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 348 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFind true north.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 348"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 348 <sup>4.0</sup></row>","speed":{},"summary":"Find true north.","summary_markdown":"Find true north.","text":" Know Direction Source Core Rulebook pg. 348 4.0 Traditions Divine, Occult, Primal Cast Two Actions somatic, verbal --- In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location). --- Heightened (7th) You can instead know the direction to a familiar location, such as a previous home or a favorite tavern.","tradition":["Divine","Occult","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Cantrip","Detection","Divination"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Detection](/Traits.aspx?ID=43), [Divination](/Traits.aspx?ID=47)","trait_raw":["Cantrip","Detection","Divination"],"type":"Cantrip","url":"/Spells.aspx?ID=169","weakness":{}}},{"_index":"aon18","_id":"spell-170","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Nethys"],"deity_markdown":"[Nethys](/Deities.aspx?ID=12)","domain_markdown":"","duration":300,"duration_raw":"5 minutes","exclude_from_search":false,"heighten_level":[3],"id":"spell-170","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Levitate](/Spells.aspx?ID=170)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 348 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deity**\r\n[Nethys](/Deities.aspx?ID=12)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 unattended object or willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 5 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou defy gravity and levitate the target 5 feet off the ground. For the duration of the spell, you can move the target up or down 10 feet with a single action, which has the concentrate trait. A creature floating in the air from _levitate_ takes a 2 circumstance penalty to attack rolls. A floating creature can spend an Interact action to stabilize itself and negate this penalty for the remainder of its turn. If the target is adjacent to a fixed object or terrain of suitable stability, it can move across the surface by climbing (if the surface is vertical, like a wall) or crawling (if the surface is horizontal, such as a ceiling). The GM determines which surfaces can be climbed or crawled across.","mystery_markdown":"","name":"Levitate","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 348 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deity**\r\n[Nethys](/Deities.aspx?ID=12)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 unattended object or willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 5 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFloat an object or creature a few feet of the ground.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 348"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 348 <sup>4.0</sup></row>","speed":{},"summary":"Float an object or creature a few feet of the ground.","summary_markdown":"Float an object or creature a few feet of the ground.","target":"1 unattended object or willing creature","target_markdown":"1 unattended object or willing creature","text":" Levitate Source Core Rulebook pg. 348 4.0 Traditions Arcane, Occult Spell Lists Elemental Deity Nethys Cast Two Actions somatic, verbal Range touch Target 1 unattended object or willing creature Duration 5 minutes --- You defy gravity and levitate the target 5 feet off the ground. For the duration of the spell, you can move the target up or down 10 feet with a single action, which has the concentrate trait. A creature floating in the air from levitate takes a 2 circumstance penalty to attack rolls. A floating creature can spend an Interact action to stabilize itself and negate this penalty for the remainder of its turn. If the target is adjacent to a fixed object or terrain of suitable stability, it can move across the surface by climbing (if the surface is vertical, like a wall) or crawling (if the surface is horizontal, such as a ceiling). The GM determines which surfaces can be climbed or crawled across.","tradition":["Arcane","Occult","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Evocation"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65)","trait_raw":["Evocation"],"type":"Spell","url":"/Spells.aspx?ID=170","weakness":{}}},{"_index":"aon18","_id":"spell-171","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Angelic"],"bloodline_markdown":"[Angelic](/Bloodlines.aspx?ID=2)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the next time you make your daily preparations","exclude_from_search":false,"heighten":["4th"],"heighten_level":[1,4],"id":"spell-171","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Light](/Spells.aspx?ID=171)</title>\n\n<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 348 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodline**\r\n[Angelic](/Bloodlines.aspx?ID=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. If you cast this spell again on a second object, the _light_ spell on the first object ends.\n\n---\r\n**Heightened (4th)** The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet).","mystery_markdown":"","name":"Light","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 348 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodline**\r\n[Angelic](/Bloodlines.aspx?ID=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake an object glow.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 348"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 348 <sup>4.0</sup></row>","speed":{},"summary":"Make an object glow.","summary_markdown":"Make an object glow.","target":"1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally","target_markdown":"1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally","text":" Light Source Core Rulebook pg. 348 4.0 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Bloodline Angelic Cast Two Actions somatic, verbal Range touch Target 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally Duration until the next time you make your daily preparations --- The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. If you cast this spell again on a second object, the light spell on the first object ends. --- Heightened (4th) The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet).","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Cantrip","Evocation","Light"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100)","trait_raw":["Cantrip","Evocation","Light"],"type":"Cantrip","url":"/Spells.aspx?ID=171","weakness":{}}},{"_index":"aon18","_id":"spell-172","_score":2.8109283,"_source":{"actions":"Two Actions","area":"120-foot line","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Cernunnos","Chamidu","Chamidu","Gozreh","Nalinivati"],"deity_markdown":"[Cernunnos](/Deities.aspx?ID=116), [Chamidu](/Deities.aspx?ID=188), [Chamidu](/Deities.aspx?ID=188), [Gozreh](/Deities.aspx?ID=8), [Nalinivati](/Deities.aspx?ID=181)","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-172","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Lightning Bolt](/Spells.aspx?ID=172)</title>\n\n<traits>\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 348 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Cernunnos](/Deities.aspx?ID=116), [Chamidu](/Deities.aspx?ID=188), [Chamidu](/Deities.aspx?ID=188), [Gozreh](/Deities.aspx?ID=8), [Nalinivati](/Deities.aspx?ID=181)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 120-foot line\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA bolt of lightning strikes outward from your hand, dealing 4d12 electricity damage.\n\n---\r\n**Heightened (+1)** The damage increases by 1d12.","mystery_markdown":"","name":"Lightning Bolt","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 348 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Cernunnos](/Deities.aspx?ID=116), [Chamidu](/Deities.aspx?ID=188), [Chamidu](/Deities.aspx?ID=188), [Gozreh](/Deities.aspx?ID=8), [Nalinivati](/Deities.aspx?ID=181)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 120-foot line\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLightning strikes all creatures in a line.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 348"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 348 <sup>4.0</sup></row>","speed":{},"summary":"Lightning strikes all creatures in a line.","summary_markdown":"Lightning strikes all creatures in a line.","text":" Lightning Bolt Source Core Rulebook pg. 348 4.0 Traditions Arcane, Primal Deities Cernunnos, Chamidu, Chamidu, Gozreh, Nalinivati Cast Two Actions somatic, verbal Area 120-foot line Saving Throw basic Reflex --- A bolt of lightning strikes outward from your hand, dealing 4d12 electricity damage. --- Heightened (+1) The damage increases by 1d12.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Electricity","Evocation"],"trait_markdown":"[Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Electricity","Evocation"],"type":"Spell","url":"/Spells.aspx?ID=172","weakness":{}}},{"_index":"aon18","_id":"spell-173","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"sustained","exclude_from_search":false,"heighten":["5th"],"heighten_level":[3,5],"id":"spell-173","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Locate](/Spells.aspx?ID=173)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 348 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\n\n**Target** 1 specific object or type of object\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou learn the direction to the target (if you picked a specific object, such as “my mother's sword”) or the nearest target (if you picked a type of object, such as “swords”). If the target is a specific object, you must have observed it directly with your own senses. If it's a type of object, you still need to have an accurate mental image of the type of object. If there's lead or running water between you and the target, this spell can't locate the object. This means you might find a type of object farther away if the nearest one is behind lead or running water.\n\n---\r\n**Heightened (5th)** You can target a specific creature or ancestry instead of an object, but you must have met or seen up close the creature or ancestry you want to target.","mystery_markdown":"","name":"Locate","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 348 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n \r\n\r\n**Target** 1 specific object or type of object\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLearn the direction to an object.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 348"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 348 <sup>4.0</sup></row>","speed":{},"summary":"Learn the direction to an object.","summary_markdown":"Learn the direction to an object.","target":"1 specific object or type of object","target_markdown":"1 specific object or type of object","text":" Locate Source Core Rulebook pg. 348 4.0 Traditions Arcane, Divine, Occult Cast 10 minutes (material, somatic, verbal) Range 500 feet Target 1 specific object or type of object Duration sustained --- You learn the direction to the target (if you picked a specific object, such as “my mother's sword”) or the nearest target (if you picked a type of object, such as “swords”). If the target is a specific object, you must have observed it directly with your own senses. If it's a type of object, you still need to have an accurate mental image of the type of object. If there's lead or running water between you and the target, this spell can't locate the object. This means you might find a type of object farther away if the nearest one is behind lead or running water. --- Heightened (5th) You can target a specific creature or ancestry instead of an object, but you must have met or seen up close the creature or ancestry you want to target.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Detection","Divination","Uncommon"],"trait_markdown":"[Detection](/Traits.aspx?ID=43), [Divination](/Traits.aspx?ID=47), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Detection","Divination","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=173","weakness":{}}},{"_index":"aon18","_id":"spell-174","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the next time you make your daily preparations.","exclude_from_search":false,"heighten":["2nd"],"heighten_level":[1,2],"id":"spell-174","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Lock](/Spells.aspx?ID=174)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 348 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 lock, or a door or container with a latch\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the next time you make your daily preparations.\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target's latch mechanism clinks shut, held fast by unseen magical restraints. When you magically lock a target, you set an [Athletics](/Skills.aspx?ID=3) and [Thievery](/Skills.aspx?ID=17) DC to open it equal to your spell DC or the base lock DC with a +4 status bonus, whichever is higher. Any key or combination that once opened a lock affected by this spell does not do so for the duration of the spell, though the key or combination does grant a +4 circumstance bonus to checks to open the door.\n\n If the target is opened, the spell ends. Assuming the target is not barred or locked in some additional way, you can unlock and open it with an Interact action during which you touch the target. This does not end the spell. You can Dismiss this spell at any time and from any distance.\n\n---\r\n**Heightened (2nd)** The duration increases to unlimited, but you must expend 6 gp worth of gold dust as an additional cost.","mystery_markdown":"","name":"Lock","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 348 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 lock, or a door or container with a latch\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the next time you make your daily preparations.\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake a lock hard to open.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 348"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 348 <sup>4.0</sup></row>","speed":{},"summary":"Make a lock hard to open.","summary_markdown":"Make a lock hard to open.","target":"1 lock, or a door or container with a latch","target_markdown":"1 lock, or a door or container with a latch","text":" Lock Source Core Rulebook pg. 348 4.0 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Range touch Target 1 lock, or a door or container with a latch Duration until the next time you make your daily preparations. --- The target's latch mechanism clinks shut, held fast by unseen magical restraints. When you magically lock a target, you set an Athletics and Thievery DC to open it equal to your spell DC or the base lock DC with a +4 status bonus, whichever is higher. Any key or combination that once opened a lock affected by this spell does not do so for the duration of the spell, though the key or combination does grant a +4 circumstance bonus to checks to open the door. If the target is opened, the spell ends. Assuming the target is not barred or locked in some additional way, you can unlock and open it with an Interact action during which you touch the target. This does not end the spell. You can Dismiss this spell at any time and from any distance. --- Heightened (2nd) The duration increases to unlimited, but you must expend 6 gp worth of gold dust as an additional cost.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=174","weakness":{}}},{"_index":"aon18","_id":"spell-175","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Barzahk","Dranngvit","Jaidz","Marishi","The Deliberate Journey","The Path of the Heavens"],"deity_markdown":"[Barzahk](/Deities.aspx?ID=138), [Dranngvit](/Deities.aspx?ID=86), [Jaidz](/Deities.aspx?ID=122), [Marishi](/Deities.aspx?ID=265), [The Deliberate Journey](/Deities.aspx?ID=250), [The Path of the Heavens](/Deities.aspx?ID=213)","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["2nd"],"heighten_level":[1,2],"id":"spell-175","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Longstrider](/Spells.aspx?ID=175)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 348 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Barzahk](/Deities.aspx?ID=138), [Dranngvit](/Deities.aspx?ID=86), [Jaidz](/Deities.aspx?ID=122), [Marishi](/Deities.aspx?ID=265), [The Deliberate Journey](/Deities.aspx?ID=250), [The Path of the Heavens](/Deities.aspx?ID=213)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.\n\n---\r\n**Heightened (2nd)** The duration increases to 8 hours.","mystery_markdown":"","name":"Longstrider","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 348 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Barzahk](/Deities.aspx?ID=138), [Dranngvit](/Deities.aspx?ID=86), [Jaidz](/Deities.aspx?ID=122), [Marishi](/Deities.aspx?ID=265), [The Deliberate Journey](/Deities.aspx?ID=250), [The Path of the Heavens](/Deities.aspx?ID=213)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIncrease your Speed for an hour.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 348"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 348 <sup>4.0</sup></row>","speed":{},"summary":"Increase your Speed for an hour.","summary_markdown":"Increase your Speed for an hour.","text":" Longstrider Source Core Rulebook pg. 348 4.0 Traditions Arcane, Primal Deities Barzahk, Dranngvit, Jaidz, Marishi, The Deliberate Journey, The Path of the Heavens Cast Two Actions somatic, verbal Duration 1 hour --- You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed. --- Heightened (2nd) The duration increases to 8 hours.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=175","weakness":{}}},{"_index":"aon18","_id":"spell-176","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Wyrmblessed"],"bloodline_markdown":"[Wyrmblessed](/Bloodlines.aspx?ID=17)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Arshea","Arshea","Demon Bringers","Kazutal","Keepers of the Hearth","Lymnieris","Milani","Valmallos","Vineshvakhi","Wadjet"],"deity_markdown":"[Arshea](/Deities.aspx?ID=113), [Arshea](/Deities.aspx?ID=113), [Demon Bringers](/Deities.aspx?ID=230), [Kazutal](/Deities.aspx?ID=41), [Keepers of the Hearth](/Deities.aspx?ID=248), [Lymnieris](/Deities.aspx?ID=124), [Milani](/Deities.aspx?ID=43), [Valmallos](/Deities.aspx?ID=147), [Vineshvakhi](/Deities.aspx?ID=262), [Wadjet](/Deities.aspx?ID=62)","domain_markdown":"","duration_raw":"until the next time you make your daily preparations","exclude_from_search":false,"heighten":["4th","6th","8th","10th"],"heighten_level":[1,4,6,8,10],"id":"spell-176","level":1,"lesson":["Lesson of Protection"],"lesson_markdown":"[Lesson of Protection](/Lessons.aspx?ID=4)","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Mage Armor](/Spells.aspx?ID=176)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 348 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodline**\r\n[Wyrmblessed](/Bloodlines.aspx?ID=17)\r\n\r\n**Deities**\r\n[Arshea](/Deities.aspx?ID=113), [Arshea](/Deities.aspx?ID=113), [Demon Bringers](/Deities.aspx?ID=230), [Kazutal](/Deities.aspx?ID=41), [Keepers of the Hearth](/Deities.aspx?ID=248), [Lymnieris](/Deities.aspx?ID=124), [Milani](/Deities.aspx?ID=43), [Valmallos](/Deities.aspx?ID=147), [Vineshvakhi](/Deities.aspx?ID=262), [Wadjet](/Deities.aspx?ID=62)\n\n**Lesson**\r\n[Lesson of Protection](/Lessons.aspx?ID=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing _mage armor_, you use your unarmored proficiency to calculate your AC.\n\n---\r\n**Heightened (4th)** You gain a +1 item bonus to saving throws.\r\n\r\n**Heightened (6th)** The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.\r\n\r\n**Heightened (8th)** The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.\r\n\r\n**Heightened (10th)** The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.","mystery_markdown":"","name":"Mage Armor","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 348 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodline**\r\n[Wyrmblessed](/Bloodlines.aspx?ID=17)\r\n\r\n**Deities**\r\n[Arshea](/Deities.aspx?ID=113), [Arshea](/Deities.aspx?ID=113), [Demon Bringers](/Deities.aspx?ID=230), [Kazutal](/Deities.aspx?ID=41), [Keepers of the Hearth](/Deities.aspx?ID=248), [Lymnieris](/Deities.aspx?ID=124), [Milani](/Deities.aspx?ID=43), [Valmallos](/Deities.aspx?ID=147), [Vineshvakhi](/Deities.aspx?ID=262), [Wadjet](/Deities.aspx?ID=62)\n\n**Lesson**\r\n[Lesson of Protection](/Lessons.aspx?ID=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWard yourself with magical armor.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 348"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 348 <sup>4.0</sup></row>","speed":{},"summary":"Ward yourself with magical armor.","summary_markdown":"Ward yourself with magical armor.","text":" Mage Armor Source Core Rulebook pg. 348 4.0 Traditions Arcane, Occult Spell Lists Elemental Bloodline Wyrmblessed Deities Arshea, Arshea, Demon Bringers, Kazutal, Keepers of the Hearth, Lymnieris, Milani, Valmallos, Vineshvakhi, Wadjet Lesson Lesson of Protection Cast Two Actions somatic, verbal Duration until the next time you make your daily preparations --- You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor , you use your unarmored proficiency to calculate your AC. --- Heightened (4th) You gain a +1 item bonus to saving throws. Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws. Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws. Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.","tradition":["Arcane","Occult","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=176","weakness":{}}},{"_index":"aon18","_id":"spell-177","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"sustained","exclude_from_search":false,"heighten":["3rd","5th","7th"],"heighten_level":[1,3,5,7],"id":"spell-177","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Mage Hand](/Spells.aspx?ID=177)</title>\n\n<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 349 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 unattended object of light Bulk or less\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.\n\n---\r\n**Heightened (3rd)** You can target an unattended object with a Bulk of 1 or less.\r\n\r\n**Heightened (5th)** The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less.\r\n\r\n**Heightened (7th)** The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.","mystery_markdown":"","name":"Mage Hand","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 349 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 unattended object of light Bulk or less\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCommand a floating hand to move an object.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 349"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 349 <sup>4.0</sup></row>","speed":{},"summary":"Command a floating hand to move an object.","summary_markdown":"Command a floating hand to move an object.","target":"1 unattended object of light Bulk or less","target_markdown":"1 unattended object of light Bulk or less","text":" Mage Hand Source Core Rulebook pg. 349 4.0 Traditions Arcane, Occult Spell Lists Elemental Cast Two Actions somatic, verbal Range 30 feet Target 1 unattended object of light Bulk or less Duration sustained --- You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls. --- Heightened (3rd) You can target an unattended object with a Bulk of 1 or less. Heightened (5th) The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less. Heightened (7th) The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.","tradition":["Arcane","Occult","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Cantrip","Evocation"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Cantrip","Evocation"],"type":"Cantrip","url":"/Spells.aspx?ID=177","weakness":{}}},{"_index":"aon18","_id":"spell-178","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the next time you make your daily preparations","exclude_from_search":false,"heighten":["3rd"],"heighten_level":[1,3],"id":"spell-178","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Magic Aura](/Spells.aspx?ID=178)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 349 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 object of 3 bulk or less\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou alter the appearance of an item's magic aura. You can choose to have the target's aura appear as that of a common magic item of twice _magic aura_'s level or lower, or to have it register as being under the effects of a spell of your choice of _magic aura_'s level or lower. If the target is [magical](/Traits.aspx?ID=103), you can instead choose to have it appear as entirely non-magical.\n\n A caster using [_detect magic_](/Spells.aspx?ID=66) or [_read aura_](/Spells.aspx?ID=246) of an equal or higher spell level can attempt to disbelieve the illusion from _magic aura_. _Magic aura_ doesn't mask the aura of spells that are 9th level or higher or of items that are 19th level or higher.\n\n---\r\n**Heightened (3rd)** You can target a creature instead of an object. When you do, you can either conceal the auras of all magic items it has or have that creature's aura appear as if it were under the effect of a spell you know.","mystery_markdown":"","name":"Magic Aura","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 349 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 object of 3 bulk or less\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nChange how an item's magic appears to detecting spells.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 349"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 349 <sup>4.0</sup></row>","speed":{},"summary":"Change how an item's magic appears to detecting spells.","summary_markdown":"Change how an item's magic appears to detecting spells.","target":"1 object of 3 bulk or less","target_markdown":"1 object of 3 bulk or less","text":" Magic Aura Source Core Rulebook pg. 349 4.0 Traditions Arcane, Occult Cast 1 minute (material, somatic, verbal) Range touch Target 1 object of 3 bulk or less Duration until the next time you make your daily preparations --- You alter the appearance of an item's magic aura. You can choose to have the target's aura appear as that of a common magic item of twice magic aura 's level or lower, or to have it register as being under the effects of a spell of your choice of magic aura 's level or lower. If the target is magical, you can instead choose to have it appear as entirely non-magical. A caster using detect magic or read aura of an equal or higher spell level can attempt to disbelieve the illusion from magic aura . Magic aura doesn't mask the aura of spells that are 9th level or higher or of items that are 19th level or higher. --- Heightened (3rd) You can target a creature instead of an object. When you do, you can either conceal the auras of all magic items it has or have that creature's aura appear as if it were under the effect of a spell you know.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Uncommon"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Illusion","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=178","weakness":{}}},{"_index":"aon18","_id":"spell-179","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Angazhan","Angazhan","Apsu","Barbatos","Dahak","Lamashtu","Rowdrosh","Ydersius","Zevgavizeb"],"deity_markdown":"[Angazhan](/Deities.aspx?ID=72), [Angazhan](/Deities.aspx?ID=72), [Apsu](/Deities.aspx?ID=149), [Barbatos](/Deities.aspx?ID=64), [Dahak](/Deities.aspx?ID=150), [Lamashtu](/Deities.aspx?ID=11), [Rowdrosh](/Deities.aspx?ID=240), [Ydersius](/Deities.aspx?ID=211), [Zevgavizeb](/Deities.aspx?ID=82)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-179","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Magic Fang](/Spells.aspx?ID=179)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 349 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Angazhan](/Deities.aspx?ID=72), [Angazhan](/Deities.aspx?ID=72), [Apsu](/Deities.aspx?ID=149), [Barbatos](/Deities.aspx?ID=64), [Dahak](/Deities.aspx?ID=150), [Lamashtu](/Deities.aspx?ID=11), [Rowdrosh](/Deities.aspx?ID=240), [Ydersius](/Deities.aspx?ID=211), [Zevgavizeb](/Deities.aspx?ID=82)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nChoose one of the target's [unarmed](/Traits.aspx?ID=199) attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a _+1 [striking](/Equipment.aspx?ID=280)_ unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.","mystery_markdown":"","name":"Magic Fang","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 349 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Angazhan](/Deities.aspx?ID=72), [Angazhan](/Deities.aspx?ID=72), [Apsu](/Deities.aspx?ID=149), [Barbatos](/Deities.aspx?ID=64), [Dahak](/Deities.aspx?ID=150), [Lamashtu](/Deities.aspx?ID=11), [Rowdrosh](/Deities.aspx?ID=240), [Ydersius](/Deities.aspx?ID=211), [Zevgavizeb](/Deities.aspx?ID=82)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake a creature's unarmed attacks magical temporarily.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 349"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 349 <sup>4.0</sup></row>","speed":{},"summary":"Make a creature's unarmed attacks magical temporarily.","summary_markdown":"Make a creature's unarmed attacks magical temporarily.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Magic Fang Source Core Rulebook pg. 349 4.0 Tradition Primal Deities Angazhan, Angazhan, Apsu, Barbatos, Dahak, Lamashtu, Rowdrosh, Ydersius, Zevgavizeb Cast Two Actions somatic, verbal Range touch Target 1 willing creature Duration 1 minute --- Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=179","weakness":{}}},{"_index":"aon18","_id":"spell-180","_score":2.8109283,"_source":{"actions":"Single Action to Three Actions","bloodline":["Imperial"],"bloodline_markdown":"[Imperial](/Bloodlines.aspx?ID=9)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Gravelady's Guard","Lorthact","Nethys"],"deity_markdown":"[Gravelady's Guard](/Deities.aspx?ID=247), [Lorthact](/Deities.aspx?ID=243), [Nethys](/Deities.aspx?ID=12)","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[1,3,5,7,9],"id":"spell-180","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Magic Missile](/Spells.aspx?ID=180)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 349 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Imperial](/Bloodlines.aspx?ID=9)\r\n\r\n**Deities**\r\n[Gravelady's Guard](/Deities.aspx?ID=247), [Lorthact](/Deities.aspx?ID=243), [Nethys](/Deities.aspx?ID=12)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row>([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.\n\n---\r\n**Heightened (+2)** You shoot one additional missile with each action you spend.","mystery_markdown":"","name":"Magic Missile","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 349 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Imperial](/Bloodlines.aspx?ID=9)\r\n\r\n**Deities**\r\n[Gravelady's Guard](/Deities.aspx?ID=247), [Lorthact](/Deities.aspx?ID=243), [Nethys](/Deities.aspx?ID=12)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row>([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPelt creatures with unerring bolts of magical force.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 349"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 349 <sup>4.0</sup></row>","speed":{},"summary":"Pelt creatures with unerring bolts of magical force.","summary_markdown":"Pelt creatures with unerring bolts of magical force.","target":"1 creature","target_markdown":"1 creature","text":" Magic Missile Source Core Rulebook pg. 349 4.0 Traditions Arcane, Occult Bloodline Imperial Deities Gravelady's Guard, Lorthact, Nethys Cast Single Action to Three Actions (somatic, verbal) Range 120 feet Target 1 creature --- You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth. --- Heightened (+2) You shoot one additional missile with each action you spend.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Evocation","Force"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75)","trait_raw":["Evocation","Force"],"type":"Spell","url":"/Spells.aspx?ID=180","weakness":{}}},{"_index":"aon18","_id":"spell-181","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Nethys"],"deity_markdown":"[Nethys](/Deities.aspx?ID=12)","domain_markdown":"","duration_raw":"unlimited","exclude_from_search":false,"heighten_level":[2],"id":"spell-181","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Magic Mouth](/Spells.aspx?ID=181)</title>\n\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 349 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Nethys](/Deities.aspx?ID=12)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature or object\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** unlimited\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou specify a [trigger](/Rules.aspx?ID=301) and a message up to 25 words long. When the specified trigger occurs within 30 feet of the target, an illusory mouth appears on the target and speaks the message, and the _magic mouth_ spell ends.","mystery_markdown":"","name":"Magic Mouth","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 349 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Nethys](/Deities.aspx?ID=12)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature or object\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** unlimited\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake an illusory mouth appear to speak a message.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 349"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 349 <sup>4.0</sup></row>","speed":{},"summary":"Make an illusory mouth appear to speak a message.","summary_markdown":"Make an illusory mouth appear to speak a message.","target":"1 creature or object","target_markdown":"1 creature or object","text":" Magic Mouth Source Core Rulebook pg. 349 4.0 Traditions Arcane, Occult Deity Nethys Cast Two Actions somatic, verbal Range touch Target 1 creature or object Duration unlimited --- You specify a trigger and a message up to 25 words long. When the specified trigger occurs within 30 feet of the target, an illusory mouth appears on the target and speaks the message, and the magic mouth spell ends.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Auditory","Illusion","Visual"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Illusion](/Traits.aspx?ID=92), [Visual](/Traits.aspx?ID=163)","trait_raw":["Auditory","Illusion","Visual"],"type":"Spell","url":"/Spells.aspx?ID=181","weakness":{}}},{"_index":"aon18","_id":"spell-182","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-182","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Magic Weapon](/Spells.aspx?ID=182)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 349 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Patron Theme**\r\n[Rune](/Patrons.aspx?ID=6)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 weapon that is unattended or wielded by you or a willing ally\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe weapon glimmers with magic and energy. The target becomes a _+1 [striking](/Equipment.aspx?ID=280) weapon_, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.","mystery_markdown":"","name":"Magic Weapon","patron_theme":["Rune"],"patron_theme_markdown":"[Rune](/Patrons.aspx?ID=6)","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 349 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Patron Theme**\r\n[Rune](/Patrons.aspx?ID=6)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 weapon that is unattended or wielded by you or a willing ally\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake a weapon temporarily magical.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 349"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 349 <sup>4.0</sup></row>","speed":{},"summary":"Make a weapon temporarily magical.","summary_markdown":"Make a weapon temporarily magical.","target":"1 weapon that is unattended or wielded by you or a willing ally","target_markdown":"1 weapon that is unattended or wielded by you or a willing ally","text":" Magic Weapon Source Core Rulebook pg. 349 4.0 Traditions Arcane, Divine, Occult Spell Lists Elemental Patron Theme Rune Cast Two Actions somatic, verbal Range touch Target 1 weapon that is unattended or wielded by you or a willing ally Duration 1 minute --- The weapon glimmers with magic and energy. The target becomes a +1 striking weapon , gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.","tradition":["Arcane","Divine","Occult","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=182","weakness":{}}},{"_index":"aon18","_id":"spell-183","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Abadar","Adanye","Findeladlara","Findeladlara","Isis","Mammon"],"deity_markdown":"[Abadar](/Deities.aspx?ID=1), [Adanye](/Deities.aspx?ID=223), [Findeladlara](/Deities.aspx?ID=109), [Findeladlara](/Deities.aspx?ID=109), [Isis](/Deities.aspx?ID=54), [Mammon](/Deities.aspx?ID=68)","domain_markdown":"","duration_raw":"until the next time you make your daily preparations.","exclude_from_search":false,"heighten_level":[7],"id":"spell-183","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Magnificent Mansion](/Spells.aspx?ID=183)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Extradimensional\" url=\"/Traits.aspx?ID=67\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 349 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Abadar](/Deities.aspx?ID=1), [Adanye](/Deities.aspx?ID=223), [Findeladlara](/Deities.aspx?ID=109), [Findeladlara](/Deities.aspx?ID=109), [Isis](/Deities.aspx?ID=54), [Mammon](/Deities.aspx?ID=68)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the next time you make your daily preparations.\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou conjure an extradimensional demiplane consisting of a spacious dwelling with a single entrance. The entrance connects to the plane where you Cast the Spell, appearing anywhere within the spell's range as a faint, shimmering, vertical rectangle 5 feet wide and 10 feet high. You designate who can enter when you cast the spell. Once inside, you can shut the entrance, making it invisible. You and the creatures you designated can reopen the door at will, just like opening a physical door.\n\n Inside, the demiplane appears to be a mansion featuring a magnificent foyer and numerous opulent chambers. The mansion can have any floor plan you imagine as you Cast the Spell, provided it fits within a space 40 feet wide, 40 feet deep, and 30 feet tall. While the entrance to the mansion is closed, effects from outside the mansion fail to penetrate it, and vice versa, except for [_plane shift_](/Spells.aspx?ID=222), which can be used to enter the mansion. You can use [scrying](/Traits.aspx?ID=141) magic and similar effects to observe the outside only if they're capable of crossing planes.\n\n A staff of up to 24 servants attends to anyone within the mansion. These are like the servant created by the [_unseen servant_](/Spells.aspx?ID=352) spell, though they're visible, with an appearance you determine during casting. The mansion is stocked with enough food to serve a nine-course banquet to 150 people.","mystery_markdown":"","name":"Magnificent Mansion","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Extradimensional\" url=\"/Traits.aspx?ID=67\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 349 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Abadar](/Deities.aspx?ID=1), [Adanye](/Deities.aspx?ID=223), [Findeladlara](/Deities.aspx?ID=109), [Findeladlara](/Deities.aspx?ID=109), [Isis](/Deities.aspx?ID=54), [Mammon](/Deities.aspx?ID=68)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the next time you make your daily preparations.\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nConjure a secure dwelling in a demiplane.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 349"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 349 <sup>4.0</sup></row>","speed":{},"summary":"Conjure a secure dwelling in a demiplane.","summary_markdown":"Conjure a secure dwelling in a demiplane.","text":" Magnificent Mansion Source Core Rulebook pg. 349 4.0 Traditions Arcane, Occult Deities Abadar, Adanye, Findeladlara, Findeladlara, Isis, Mammon Cast 1 minute (material, somatic, verbal) Range 30 feet Duration until the next time you make your daily preparations. --- You conjure an extradimensional demiplane consisting of a spacious dwelling with a single entrance. The entrance connects to the plane where you Cast the Spell, appearing anywhere within the spell's range as a faint, shimmering, vertical rectangle 5 feet wide and 10 feet high. You designate who can enter when you cast the spell. Once inside, you can shut the entrance, making it invisible. You and the creatures you designated can reopen the door at will, just like opening a physical door. Inside, the demiplane appears to be a mansion featuring a magnificent foyer and numerous opulent chambers. The mansion can have any floor plan you imagine as you Cast the Spell, provided it fits within a space 40 feet wide, 40 feet deep, and 30 feet tall. While the entrance to the mansion is closed, effects from outside the mansion fail to penetrate it, and vice versa, except for plane shift , which can be used to enter the mansion. You can use scrying magic and similar effects to observe the outside only if they're capable of crossing planes. A staff of up to 24 servants attends to anyone within the mansion. These are like the servant created by the unseen servant spell, though they're visible, with an appearance you determine during casting. The mansion is stocked with enough food to serve a nine-course banquet to 150 people.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration","Extradimensional","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Extradimensional","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=183","weakness":{}}},{"_index":"aon18","_id":"spell-184","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Hag"],"bloodline_markdown":"[Hag](/Bloodlines.aspx?ID=8)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Besmara"],"deity_markdown":"[Besmara](/Deities.aspx?ID=32)","domain_markdown":"","exclude_from_search":false,"heighten_level":[5],"id":"spell-184","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Mariner's Curse](/Spells.aspx?ID=184)</title>\n\n<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 350 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodline**\r\n[Hag](/Bloodlines.aspx?ID=8)\r\n\r\n**Deity**\r\n[Besmara](/Deities.aspx?ID=32)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou afflict the target with the curse of the roiling, unforgiving sea. The target must attempt a Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target becomes sickened 1. Reducing its sickened condition to 0 ends the curse.<br />\r\n**Failure** The target becomes sickened 1 and can't reduce its sickened condition below 1 while the curse remains. The curse can be lifted by [_remove curse_](/Spells.aspx?ID=250) or similar magic. Whenever the target is sickened and on the water at least a mile from shore, it is also slowed 1.<br />\r\n**Critical Failure** As failure, but the target becomes sickened 2.","mystery_markdown":"","name":"Mariner's Curse","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 350 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodline**\r\n[Hag](/Bloodlines.aspx?ID=8)\r\n\r\n**Deity**\r\n[Besmara](/Deities.aspx?ID=32)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nInfect a creature with the curse of the rolling sea.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 350"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 350 <sup>4.0</sup></row>","speed":{},"summary":"Infect a creature with the curse of the rolling sea.","summary_markdown":"Infect a creature with the curse of the rolling sea.","target":"1 creature","target_markdown":"1 creature","text":" Mariner's Curse Source Core Rulebook pg. 350 4.0 Traditions Arcane, Occult, Primal Spell Lists Elemental Bloodline Hag Deity Besmara Cast Two Actions somatic, verbal Range touch Target 1 creature Saving Throw Will --- You afflict the target with the curse of the roiling, unforgiving sea. The target must attempt a Will save. Critical Success The target is unaffected. Success The target becomes sickened 1. Reducing its sickened condition to 0 ends the curse. Failure The target becomes sickened 1 and can't reduce its sickened condition below 1 while the curse remains. The curse can be lifted by remove curse or similar magic. Whenever the target is sickened and on the water at least a mile from shore, it is also slowed 1. Critical Failure As failure, but the target becomes sickened 2.","tradition":["Arcane","Occult","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Curse","Necromancy"],"trait_markdown":"[Curse](/Traits.aspx?ID=38), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Curse","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=184","weakness":{}}},{"_index":"aon18","_id":"spell-185","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Draconic","Wyrmblessed"],"bloodline_markdown":"[Draconic](/Bloodlines.aspx?ID=5), [Wyrmblessed](/Bloodlines.aspx?ID=17)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Jaidz","Urgathoa"],"deity_markdown":"[Jaidz](/Deities.aspx?ID=122), [Urgathoa](/Deities.aspx?ID=19)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["8th"],"heighten_level":[7,8],"id":"spell-185","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Mask of Terror](/Spells.aspx?ID=185)</title>\n\n<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 350 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodlines**\r\n[Draconic](/Bloodlines.aspx?ID=5), [Wyrmblessed](/Bloodlines.aspx?ID=17)\r\n\r\n**Deities**\r\n[Jaidz](/Deities.aspx?ID=122), [Urgathoa](/Deities.aspx?ID=19)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target appears to be a gruesome and terrifying creature. The effect is unique to each observer, so a human viewing the target might see a demon with bloody fangs, but a demon observing the target might see a glowing angelic visage.\n\n When any creature attempts a [hostile action](/Rules.aspx?ID=300) against the target, the creature must attempt a Will save. It is then temporarily immune until the end of its next turn.\r\n\r\n**Success** The creature is unaffected.<br />\r\n**Failure** The creature becomes frightened 2 before using its action.<br />\r\n**Critical Failure** The creature becomes frightened 2, and its action fails and is wasted.\n\n---\r\n**Heightened (8th)** You can target up to 5 creatures. If a creature uses a hostile action or reaction that affects multiple targets simultaneously, it needs to attempt only one save against _mask of terror_.","mystery_markdown":"","name":"Mask of Terror","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 350 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodlines**\r\n[Draconic](/Bloodlines.aspx?ID=5), [Wyrmblessed](/Bloodlines.aspx?ID=17)\r\n\r\n**Deities**\r\n[Jaidz](/Deities.aspx?ID=122), [Urgathoa](/Deities.aspx?ID=19)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n A creatures fearsome illusory appearance frightens observers.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 350"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 350 <sup>4.0</sup></row>","speed":{},"summary":" A creatures fearsome illusory appearance frightens observers.","summary_markdown":" A creatures fearsome illusory appearance frightens observers.","target":"1 creature","target_markdown":"1 creature","text":" Mask of Terror Source Core Rulebook pg. 350 4.0 Traditions Arcane, Occult, Primal Bloodlines Draconic, Wyrmblessed Deities Jaidz, Urgathoa Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Duration 1 minute --- The target appears to be a gruesome and terrifying creature. The effect is unique to each observer, so a human viewing the target might see a demon with bloody fangs, but a demon observing the target might see a glowing angelic visage. When any creature attempts a hostile action against the target, the creature must attempt a Will save. It is then temporarily immune until the end of its next turn. Success The creature is unaffected. Failure The creature becomes frightened 2 before using its action. Critical Failure The creature becomes frightened 2, and its action fails and is wasted. --- Heightened (8th) You can target up to 5 creatures. If a creature uses a hostile action or reaction that affects multiple targets simultaneously, it needs to attempt only one save against mask of terror .","tradition":["Arcane","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Emotion","Fear","Illusion","Mental","Visual"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Illusion](/Traits.aspx?ID=92), [Mental](/Traits.aspx?ID=106), [Visual](/Traits.aspx?ID=163)","trait_raw":["Emotion","Fear","Illusion","Mental","Visual"],"type":"Spell","url":"/Spells.aspx?ID=185","weakness":{}}},{"_index":"aon18","_id":"spell-186","_score":2.8109283,"_source":{"actions":"Two Actions","area":"60-foot line","bloodline":["Psychopomp"],"bloodline_markdown":"[Psychopomp](/Bloodlines.aspx?ID=13)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["10th"],"heighten_level":[9,10],"id":"spell-186","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"Standard\">[Massacre](/Spells.aspx?ID=186)</title>\n\n<traits>\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 350 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Psychopomp](/Bloodlines.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 60-foot line\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou unleash a wave of necromantic energy to snuff out the life force of those in its path. Each living creature of 17th level or lower in the line must attempt a Fortitude save. If the damage from _massacre_ reduces a creature to 0 Hit Points, that creature dies instantly. If _massacre_ doesn't kill even a single creature, the negative energy violently explodes back toward you, dealing an additional 30 negative damage to every living creature in the line (even those above 17th level) and 30 negative damage to you.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes 9d6 negative damage.<br />\r\n**Failure** The creature takes 100 negative damage.<br />\r\n**Critical Failure** The creature dies.\n\n---\r\n**Heightened (10th)** The spell can affect creatures up to 19th level. Increase the damage to 10d6 on a success, and to 115 on a failure.","mystery_markdown":"","name":"Massacre","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 350 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Psychopomp](/Bloodlines.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 60-foot line\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nInstantly kill multiple creatures.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 350"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 350 <sup>4.0</sup></row>","speed":{},"summary":"Instantly kill multiple creatures.","summary_markdown":"Instantly kill multiple creatures.","text":" Massacre Source Core Rulebook pg. 350 4.0 Traditions Arcane, Divine, Primal Bloodline Psychopomp Cast Two Actions somatic, verbal Area 60-foot line Saving Throw Fortitude --- You unleash a wave of necromantic energy to snuff out the life force of those in its path. Each living creature of 17th level or lower in the line must attempt a Fortitude save. If the damage from massacre reduces a creature to 0 Hit Points, that creature dies instantly. If massacre doesn't kill even a single creature, the negative energy violently explodes back toward you, dealing an additional 30 negative damage to every living creature in the line (even those above 17th level) and 30 negative damage to you. Critical Success The creature is unaffected. Success The creature takes 9d6 negative damage. Failure The creature takes 100 negative damage. Critical Failure The creature dies. --- Heightened (10th) The spell can affect creatures up to 19th level. Increase the damage to 10d6 on a success, and to 115 on a failure.","tradition":["Arcane","Divine","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Death","Necromancy","Negative"],"trait_markdown":"[Death](/Traits.aspx?ID=40), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118)","trait_raw":["Death","Necromancy","Negative"],"type":"Spell","url":"/Spells.aspx?ID=186","weakness":{}}},{"_index":"aon18","_id":"spell-187","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Imperial"],"bloodline_markdown":"[Imperial](/Bloodlines.aspx?ID=9)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Baphomet","Nethys"],"deity_markdown":"[Baphomet](/Deities.aspx?ID=73), [Nethys](/Deities.aspx?ID=12)","domain_markdown":"","duration_raw":"sustained","exclude_from_search":false,"heighten_level":[8],"id":"spell-187","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Maze](/Spells.aspx?ID=187)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Extradimensional\" url=\"/Traits.aspx?ID=67\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 350 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Imperial](/Bloodlines.aspx?ID=9)\r\n\r\n**Deities**\r\n[Baphomet](/Deities.aspx?ID=73), [Nethys](/Deities.aspx?ID=12)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou transport the target into an extradimensional maze of eldritch origin and trap it there. Once each turn, the target can spend 1 action to attempt a [Survival](/Skills.aspx?ID=16) check or Perception check against your spell DC to escape the maze. The possible outcomes are as follows.\n\n**Critical Success** The target escapes and the spell ends.<br />\n**Success** The target is on the right path to the exit. If the target was already on the right path, it escapes the maze and the spell ends.<br />\n**Failure** The target makes no progress toward escape.<br />\n**Critical Failure** The target makes no progress toward escape, and if it was on the right path, it no longer is.\n\n[Teleportation](/Traits.aspx?ID=156) magic doesn't help the creature escape unless the magic can transport across planes, such as [_plane shift_](/Spells.aspx?ID=222). When the spell ends, either because the target escaped or the duration ran out, the target returns to the space it occupied when it was banished, or to the nearest space if the original is now filled.","mystery_markdown":"","name":"Maze","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Extradimensional\" url=\"/Traits.aspx?ID=67\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 350 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Imperial](/Bloodlines.aspx?ID=9)\r\n\r\n**Deities**\r\n[Baphomet](/Deities.aspx?ID=73), [Nethys](/Deities.aspx?ID=12)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTrap a creature in an extradimensional maze.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 350"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 350 <sup>4.0</sup></row>","speed":{},"summary":"Trap a creature in an extradimensional maze.","summary_markdown":"Trap a creature in an extradimensional maze.","target":"1 creature","target_markdown":"1 creature","text":" Maze Source Core Rulebook pg. 350 4.0 Traditions Arcane, Occult Bloodline Imperial Deities Baphomet, Nethys Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Duration sustained --- You transport the target into an extradimensional maze of eldritch origin and trap it there. Once each turn, the target can spend 1 action to attempt a Survival check or Perception check against your spell DC to escape the maze. The possible outcomes are as follows. Critical Success The target escapes and the spell ends. Success The target is on the right path to the exit. If the target was already on the right path, it escapes the maze and the spell ends. Failure The target makes no progress toward escape. Critical Failure The target makes no progress toward escape, and if it was on the right path, it no longer is. Teleportation magic doesn't help the creature escape unless the magic can transport across planes, such as plane shift . When the spell ends, either because the target escaped or the duration ran out, the target returns to the space it occupied when it was banished, or to the nearest space if the original is now filled.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration","Extradimensional","Teleportation"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Teleportation](/Traits.aspx?ID=156)","trait_raw":["Conjuration","Extradimensional","Teleportation"],"type":"Spell","url":"/Spells.aspx?ID=187","weakness":{}}},{"_index":"aon18","_id":"spell-188","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Soralyon","Yuelral","Zevgavizeb"],"deity_markdown":"[Soralyon](/Deities.aspx?ID=128), [Yuelral](/Deities.aspx?ID=111), [Zevgavizeb](/Deities.aspx?ID=82)","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[3],"id":"spell-188","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Meld into Stone](/Spells.aspx?ID=188)</title>\n\n<traits>\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 350 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Soralyon](/Deities.aspx?ID=128), [Yuelral](/Deities.aspx?ID=111), [Zevgavizeb](/Deities.aspx?ID=82)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou merge with an adjacent block of stone with enough volume to fit you and your worn and held possessions. You must touch the stone when you Cast the Spell. You can hear, but not see, what's going on outside the stone, and you can cast spells while in the stone as long as they don't require line of effect beyond the stone.\n\n Significant physical damage to the stone while you are inside it expels you and deals 10d6 damage to you. [_Passwall_](/Spells.aspx?ID=216) expels you without dealing damage and ends _meld into stone_. You can Dismiss this spell.","mystery_markdown":"","name":"Meld into Stone","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 350 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Soralyon](/Deities.aspx?ID=128), [Yuelral](/Deities.aspx?ID=111), [Zevgavizeb](/Deities.aspx?ID=82)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMeld into a block of stone.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 350"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 350 <sup>4.0</sup></row>","speed":{},"summary":"Meld into a block of stone.","summary_markdown":"Meld into a block of stone.","text":" Meld into Stone Source Core Rulebook pg. 350 4.0 Traditions Arcane, Primal Spell Lists Elemental Deities Soralyon, Yuelral, Zevgavizeb Cast Two Actions somatic, verbal Duration 10 minutes --- You merge with an adjacent block of stone with enough volume to fit you and your worn and held possessions. You must touch the stone when you Cast the Spell. You can hear, but not see, what's going on outside the stone, and you can cast spells while in the stone as long as they don't require line of effect beyond the stone. Significant physical damage to the stone while you are inside it expels you and deals 10d6 damage to you. Passwall expels you without dealing damage and ends meld into stone . You can Dismiss this spell.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Earth","Transmutation"],"trait_markdown":"[Earth](/Traits.aspx?ID=55), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Earth","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=188","weakness":{}}},{"_index":"aon18","_id":"spell-189","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["2nd","3rd"],"heighten_level":[1,2,3],"id":"spell-189","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Mending](/Spells.aspx?ID=189)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 351 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** non-magical object of light Bulk or less\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou repair the target item. You restore 5 Hit Points per spell level to the target, potentially removing the broken condition if this repairs it past the item's Broken Threshold. You can't replace lost pieces or repair an object that's been completely destroyed.\n\n---\r\n**Heightened (2nd)** You can target a non-magical object of 1 Bulk or less.\r\n\r\n**Heightened (3rd)** You can target a non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less.","mystery_markdown":"","name":"Mending","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 351 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** non-magical object of light Bulk or less\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRepair one non-magical item.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 351"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 351 <sup>4.0</sup></row>","speed":{},"summary":"Repair one non-magical item.","summary_markdown":"Repair one non-magical item.","target":"non-magical object of light Bulk or less","target_markdown":"non-magical object of light Bulk or less","text":" Mending Source Core Rulebook pg. 351 4.0 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast 10 minutes (somatic, verbal) Range touch Target non-magical object of light Bulk or less --- You repair the target item. You restore 5 Hit Points per spell level to the target, potentially removing the broken condition if this repairs it past the item's Broken Threshold. You can't replace lost pieces or repair an object that's been completely destroyed. --- Heightened (2nd) You can target a non-magical object of 1 Bulk or less. Heightened (3rd) You can target a non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=189","weakness":{}}},{"_index":"aon18","_id":"spell-190","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"see below","exclude_from_search":false,"heighten":["3rd"],"heighten_level":[1,3],"id":"spell-190","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Message](/Spells.aspx?ID=190)</title>\n\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 351 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** see below\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you. The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message.\n\n---\r\n**Heightened (3rd)** The spell's range increases to 500 feet.","mystery_markdown":"","name":"Message","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 351 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** see below\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSpeak a message to a distant creature, who can reply.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 351"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 351 <sup>4.0</sup></row>","speed":{},"summary":"Speak a message to a distant creature, who can reply.","summary_markdown":"Speak a message to a distant creature, who can reply.","target":"1 creature","target_markdown":"1 creature","text":" Message Source Core Rulebook pg. 351 4.0 Traditions Arcane, Divine, Occult Spell Lists Elemental Cast Single Action verbal Range 120 feet Target 1 creature Duration see below --- You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you. The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message. --- Heightened (3rd) The spell's range increases to 500 feet.","tradition":["Arcane","Divine","Occult","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Auditory","Cantrip","Illusion","Linguistic","Mental"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Cantrip](/Traits.aspx?ID=22), [Illusion](/Traits.aspx?ID=92), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106)","trait_raw":["Auditory","Cantrip","Illusion","Linguistic","Mental"],"type":"Cantrip","url":"/Spells.aspx?ID=190","weakness":{}}},{"_index":"aon18","_id":"spell-191","_score":2.8109283,"_source":{"actions":"Two Actions","area":"4 40-foot bursts","bloodline":["Diabolic","Phoenix"],"bloodline_markdown":"[Diabolic](/Bloodlines.aspx?ID=4), [Phoenix](/Bloodlines.aspx?ID=15)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[9,10],"id":"spell-191","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"Standard\">[Meteor Swarm](/Spells.aspx?ID=191)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 351 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodlines**\r\n[Diabolic](/Bloodlines.aspx?ID=4), [Phoenix](/Bloodlines.aspx?ID=15)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 4 40-foot bursts\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call down four meteors that explode in a fiery blast. Each meteor deals 6d10 bludgeoning damage to any creatures in the 10-foot burst at the center of its area of effect before exploding, dealing 14d6 fire damage to any creatures in its 40-foot burst. The meteors' central 10-foot bursts can't overlap, and a creature attempts only one saving throw against the spell no matter how many overlapping explosions it's caught in, and they can take each type of damage once once. The saving throw applies to both the bludgeoning and the fire damage.\n\n---\r\n**Heightened (+1)** The bludgeoning damage increases by 1d10, and the fire damage increases by 2d6.","mystery_markdown":"","name":"Meteor Swarm","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 351 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodlines**\r\n[Diabolic](/Bloodlines.aspx?ID=4), [Phoenix](/Bloodlines.aspx?ID=15)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 4 40-foot bursts\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Call down four blazing meteors that explode.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 351"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 351 <sup>4.0</sup></row>","speed":{},"summary":" Call down four blazing meteors that explode.","summary_markdown":" Call down four blazing meteors that explode.","text":" Meteor Swarm Source Core Rulebook pg. 351 4.0 Traditions Arcane, Primal Spell Lists Elemental Bloodlines Diabolic, Phoenix Cast Two Actions somatic, verbal Range 500 feet Area 4 40-foot bursts Saving Throw basic Reflex --- You call down four meteors that explode in a fiery blast. Each meteor deals 6d10 bludgeoning damage to any creatures in the 10-foot burst at the center of its area of effect before exploding, dealing 14d6 fire damage to any creatures in its 40-foot burst. The meteors' central 10-foot bursts can't overlap, and a creature attempts only one saving throw against the spell no matter how many overlapping explosions it's caught in, and they can take each type of damage once once. The saving throw applies to both the bludgeoning and the fire damage. --- Heightened (+1) The bludgeoning damage increases by 1d10, and the fire damage increases by 2d6.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Evocation","Fire"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72)","trait_raw":["Evocation","Fire"],"type":"Spell","url":"/Spells.aspx?ID=191","weakness":{}}},{"_index":"aon18","_id":"spell-192","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the next time you make your daily preparations","exclude_from_search":false,"heighten_level":[8],"id":"spell-192","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Mind Blank](/Spells.aspx?ID=192)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 351 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nPowerful wards hide a creature from divination magic. The target gains a +4 status bonus to saves against mental effects. _Mind blank_ attempts to counteract any detection, revelation, and scrying effects as if its spell level were 1 higher than its actual level. On a success, the divination effect functions normally except that it detects nothing about the target and its possessions. For instance, [_detect magic_](/Spells.aspx?ID=66) would still detect other magic in the area, but not any magic on the target.","mystery_markdown":"","name":"Mind Blank","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 351 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nProtect a creature from mental magic and some divinations.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 351"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 351 <sup>4.0</sup></row>","speed":{},"summary":"Protect a creature from mental magic and some divinations.","summary_markdown":"Protect a creature from mental magic and some divinations.","target":"1 creature","target_markdown":"1 creature","text":" Mind Blank Source Core Rulebook pg. 351 4.0 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Duration until the next time you make your daily preparations --- Powerful wards hide a creature from divination magic. The target gains a +4 status bonus to saves against mental effects. Mind blank attempts to counteract any detection, revelation, and scrying effects as if its spell level were 1 higher than its actual level. On a success, the divination effect functions normally except that it detects nothing about the target and its possessions. For instance, detect magic would still detect other magic in the area, but not any magic on the target.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Abjuration","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=192","weakness":{}}},{"_index":"aon18","_id":"spell-193","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Conqueror Worm","Ma'at"],"deity_markdown":"[Conqueror Worm](/Deities.aspx?ID=234), [Ma'at](/Deities.aspx?ID=55)","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[5],"id":"spell-193","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Mind Probe](/Spells.aspx?ID=193)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 351 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Conqueror Worm](/Deities.aspx?ID=234), [Ma'at](/Deities.aspx?ID=55)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou cast your thoughts through a creature's mind, sifting for information. You access the target's memories and knowledge unless it fends you off with a Will save.\r\n\r\n**Success** The target is unaffected.<br />\r\n**Failure** Each round of the spell's duration, you can Sustain the Spell to ask a different question and attempt to uncover the answer. For each question, the target can attempt a Deception check against your spell DC; if the target succeeds, you don't learn the answer, and on a critical success, the target gives you a false answer that you believe is truthful Once you've asked the target a given question, asking it again, even with a separate casting of mind probe, produces the same result.<br />\r\n**Critical Failure** As failure, and the target takes a 4 circumstance penalty to Deception checks against your questions.","mystery_markdown":"","name":"Mind Probe","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 351 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Conqueror Worm](/Deities.aspx?ID=234), [Ma'at](/Deities.aspx?ID=55)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUncover knowledge and memories in a creature's mind.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 351"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 351 <sup>4.0</sup></row>","speed":{},"summary":"Uncover knowledge and memories in a creature's mind.","summary_markdown":"Uncover knowledge and memories in a creature's mind.","target":"1 creature","target_markdown":"1 creature","text":" Mind Probe Source Core Rulebook pg. 351 4.0 Traditions Arcane, Occult Deities Conqueror Worm, Ma'at Cast 1 minute (material, somatic, verbal) Range 30 feet Target 1 creature Saving Throw Will Duration sustained up to 1 minute --- You cast your thoughts through a creature's mind, sifting for information. You access the target's memories and knowledge unless it fends you off with a Will save. Success The target is unaffected. Failure Each round of the spell's duration, you can Sustain the Spell to ask a different question and attempt to uncover the answer. For each question, the target can attempt a Deception check against your spell DC; if the target succeeds, you don't learn the answer, and on a critical success, the target gives you a false answer that you believe is truthful Once you've asked the target a given question, asking it again, even with a separate casting of mind probe, produces the same result. Critical Failure As failure, and the target takes a 4 circumstance penalty to Deception checks against your questions.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Linguistic","Mental","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Linguistic","Mental","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=193","weakness":{}}},{"_index":"aon18","_id":"spell-194","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round or sustained up to 1 minute","exclude_from_search":false,"heighten_level":[3],"id":"spell-194","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Mind Reading](/Spells.aspx?ID=194)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 351 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 round or sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWith a cursory mental touch, you attempt to read the target's mind. It must attempt a Will save. The target then becomes temporarily immune to your _mind reading_ for 1 hour.\r\n\r\n**Critical Success** The target perceives vague surface thoughts from you when you Cast the Spell.<br />\r\n**Success** You find out whether the target's Intelligence modifier is higher than, equal to, or lower than yours.<br />\r\n**Failure** You perceive vague surface thoughts from the target when you Cast the Spell, and you find out whether its Intelligence modifier is higher than, equal to, or lower than yours.<br />\r\n**Critical Failure** As failure, and for the duration of the spell, you can Sustain the Spell to detect the target's surface thoughts again. The target doesn't receive any additional saves.","mystery_markdown":"","name":"Mind Reading","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 351 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 round or sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRead a creature's surface thoughts.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 351"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 351 <sup>4.0</sup></row>","speed":{},"summary":"Read a creature's surface thoughts.","summary_markdown":"Read a creature's surface thoughts.","target":"1 creature","target_markdown":"1 creature","text":" Mind Reading Source Core Rulebook pg. 351 4.0 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration 1 round or sustained up to 1 minute --- With a cursory mental touch, you attempt to read the target's mind. It must attempt a Will save. The target then becomes temporarily immune to your mind reading for 1 hour. Critical Success The target perceives vague surface thoughts from you when you Cast the Spell. Success You find out whether the target's Intelligence modifier is higher than, equal to, or lower than yours. Failure You perceive vague surface thoughts from the target when you Cast the Spell, and you find out whether its Intelligence modifier is higher than, equal to, or lower than yours. Critical Failure As failure, and for the duration of the spell, you can Sustain the Spell to detect the target's surface thoughts again. The target doesn't receive any additional saves.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Detection","Divination","Mental","Uncommon"],"trait_markdown":"[Detection](/Traits.aspx?ID=43), [Divination](/Traits.aspx?ID=47), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Detection","Divination","Mental","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=194","weakness":{}}},{"_index":"aon18","_id":"spell-195","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Eritrice","Followers of Fate","Imbrex","Narriseminek","Pharasma","Suyuddha","Torag"],"deity_markdown":"[Eritrice](/Deities.aspx?ID=118), [Followers of Fate](/Deities.aspx?ID=210), [Imbrex](/Deities.aspx?ID=94), [Narriseminek](/Deities.aspx?ID=144), [Pharasma](/Deities.aspx?ID=14), [Suyuddha](/Deities.aspx?ID=245), [Torag](/Deities.aspx?ID=18)","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-195","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Mindlink](/Spells.aspx?ID=195)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 352 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Eritrice](/Deities.aspx?ID=118), [Followers of Fate](/Deities.aspx?ID=210), [Imbrex](/Deities.aspx?ID=94), [Narriseminek](/Deities.aspx?ID=144), [Pharasma](/Deities.aspx?ID=14), [Suyuddha](/Deities.aspx?ID=245), [Torag](/Deities.aspx?ID=18)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou link your mind to the target's mind and mentally impart to that target an amount of information in an instant that could otherwise be communicated in 10 minutes.","mystery_markdown":"","name":"Mindlink","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 352 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Eritrice](/Deities.aspx?ID=118), [Followers of Fate](/Deities.aspx?ID=210), [Imbrex](/Deities.aspx?ID=94), [Narriseminek](/Deities.aspx?ID=144), [Pharasma](/Deities.aspx?ID=14), [Suyuddha](/Deities.aspx?ID=245), [Torag](/Deities.aspx?ID=18)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMentally impart 10 minutes' worth of information in an instant.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 352"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 352 <sup>4.0</sup></row>","speed":{},"summary":"Mentally impart 10 minutes' worth of information in an instant.","summary_markdown":"Mentally impart 10 minutes' worth of information in an instant.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Mindlink Source Core Rulebook pg. 352 4.0 Tradition Occult Deities Eritrice, Followers of Fate, Imbrex, Narriseminek, Pharasma, Suyuddha, Torag Cast Two Actions somatic, verbal Range touch Target 1 willing creature --- You link your mind to the target's mind and mentally impart to that target an amount of information in an instant that could otherwise be communicated in 10 minutes.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Mental"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Mental](/Traits.aspx?ID=106)","trait_raw":["Divination","Mental"],"type":"Spell","url":"/Spells.aspx?ID=195","weakness":{}}},{"_index":"aon18","_id":"spell-196","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[10],"id":"spell-196","level":10,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 10\" pfs=\"Standard\">[Miracle](/Spells.aspx?ID=196)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 352 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou request aid directly from your divine source. Your divine source always refuses a request out of line with its nature, and it might grant a different request (potentially more powerful or better fitting its nature) than the one you asked for. A casting of _miracle_ can do any of the following things. \n<ul><li>Duplicate any spell from the [divine](/SpellLists.aspx?Tradition=2) list of 9th level or lower to which you have access.</li><li>Duplicate any spell from another spell list of 7th level or lower. It must be common or you must have access.</li><li>Produce any effect whose power level is in line with the above effects. </li><li>Reverse certain effects that refer to the [_wish_](/Spells.aspx?ID=377) spell.</li></ul> The GM might allow you to try using _miracle_ to produce greater effects than these, but doing so may be dangerous, or the spell may have only a partial effect.","mystery_markdown":"","name":"Miracle","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 352 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAsk for a blessing to duplicate divine spells.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 352"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 352 <sup>4.0</sup></row>","speed":{},"summary":"Ask for a blessing to duplicate divine spells.","summary_markdown":"Ask for a blessing to duplicate divine spells.","text":" Miracle Source Core Rulebook pg. 352 4.0 Tradition Divine Cast Three Actions material, somatic, verbal --- You request aid directly from your divine source. Your divine source always refuses a request out of line with its nature, and it might grant a different request (potentially more powerful or better fitting its nature) than the one you asked for. A casting of miracle can do any of the following things. Duplicate any spell from the divine list of 9th level or lower to which you have access. Duplicate any spell from another spell list of 7th level or lower. It must be common or you must have access. Produce any effect whose power level is in line with the above effects. Reverse certain effects that refer to the wish spell. The GM might allow you to try using miracle to produce greater effects than these, but doing so may be dangerous, or the spell may have only a partial effect.","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Divination"],"trait_markdown":"[Divination](/Traits.aspx?ID=47)","trait_raw":["Divination"],"type":"Spell","url":"/Spells.aspx?ID=196","weakness":{}}},{"_index":"aon18","_id":"spell-197","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Imbrex","Irez","Lady Jingxi","Suyuddha","Tsukiyo"],"deity_markdown":"[Imbrex](/Deities.aspx?ID=94), [Irez](/Deities.aspx?ID=121), [Lady Jingxi](/Deities.aspx?ID=178), [Suyuddha](/Deities.aspx?ID=245), [Tsukiyo](/Deities.aspx?ID=48)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[2],"id":"spell-197","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Mirror Image](/Spells.aspx?ID=197)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 352 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Imbrex](/Deities.aspx?ID=94), [Irez](/Deities.aspx?ID=121), [Lady Jingxi](/Deities.aspx?ID=178), [Suyuddha](/Deities.aspx?ID=245), [Tsukiyo](/Deities.aspx?ID=48)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThree illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). With two images remaining, there is a 1 in 3 chance of hitting you (12 on 1d6). With only one image, the chances are 1 in 2 (13 on 1d6).\n\n Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends.","mystery_markdown":"","name":"Mirror Image","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 352 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Imbrex](/Deities.aspx?ID=94), [Irez](/Deities.aspx?ID=121), [Lady Jingxi](/Deities.aspx?ID=178), [Suyuddha](/Deities.aspx?ID=245), [Tsukiyo](/Deities.aspx?ID=48)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Illusory duplicates of you cause attacks to miss.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 352"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 352 <sup>4.0</sup></row>","speed":{},"summary":" Illusory duplicates of you cause attacks to miss.","summary_markdown":" Illusory duplicates of you cause attacks to miss.","text":" Mirror Image Source Core Rulebook pg. 352 4.0 Traditions Arcane, Occult Deities Imbrex, Irez, Lady Jingxi, Suyuddha, Tsukiyo Cast Two Actions somatic, verbal Duration 1 minute --- Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). With two images remaining, there is a 1 in 3 chance of hitting you (12 on 1d6). With only one image, the chances are 1 in 2 (13 on 1d6). Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Visual"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Visual](/Traits.aspx?ID=163)","trait_raw":["Illusion","Visual"],"type":"Spell","url":"/Spells.aspx?ID=197","weakness":{}}},{"_index":"aon18","_id":"spell-198","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Adanye","Chaldira","Erecura","Mahathallah","Mahathallah"],"deity_markdown":"[Adanye](/Deities.aspx?ID=223), [Chaldira](/Deities.aspx?ID=35), [Erecura](/Deities.aspx?ID=151), [Mahathallah](/Deities.aspx?ID=170), [Mahathallah](/Deities.aspx?ID=170)","domain_markdown":"","duration_raw":"until the next time you make your daily preparations","exclude_from_search":false,"heighten_level":[2],"id":"spell-198","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Misdirection](/Spells.aspx?ID=198)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 352 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Adanye](/Deities.aspx?ID=223), [Chaldira](/Deities.aspx?ID=35), [Erecura](/Deities.aspx?ID=151), [Mahathallah](/Deities.aspx?ID=170), [Mahathallah](/Deities.aspx?ID=170)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 2 creatures or objects\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou reshape the magic aura of one creature or object to resemble that of another. You designate one target as the primary target and the other as the secondary target. Effects that would detect auras on the primary target instead detect the same types of auras from the secondary target. A creature reading the aura can attempt to disbelieve the illusion. You can Dismiss the spell from up to a mile away.","mystery_markdown":"","name":"Misdirection","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 352 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Adanye](/Deities.aspx?ID=223), [Chaldira](/Deities.aspx?ID=35), [Erecura](/Deities.aspx?ID=151), [Mahathallah](/Deities.aspx?ID=170), [Mahathallah](/Deities.aspx?ID=170)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 2 creatures or objects\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCause one creatures auras to appear to be anothers.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 352"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 352 <sup>4.0</sup></row>","speed":{},"summary":"Cause one creatures auras to appear to be anothers.","summary_markdown":"Cause one creatures auras to appear to be anothers.","target":"2 creatures or objects","target_markdown":"2 creatures or objects","text":" Misdirection Source Core Rulebook pg. 352 4.0 Traditions Arcane, Occult Deities Adanye, Chaldira, Erecura, Mahathallah, Mahathallah Cast 1 minute (somatic, verbal) Range 30 feet Target 2 creatures or objects Duration until the next time you make your daily preparations --- You reshape the magic aura of one creature or object to resemble that of another. You designate one target as the primary target and the other as the secondary target. Effects that would detect auras on the primary target instead detect the same types of auras from the secondary target. A creature reading the aura can attempt to disbelieve the illusion. You can Dismiss the spell from up to a mile away.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92)","trait_raw":["Illusion"],"type":"Spell","url":"/Spells.aspx?ID=198","weakness":{}}},{"_index":"aon18","_id":"spell-199","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Fey"],"bloodline_markdown":"[Fey](/Bloodlines.aspx?ID=7)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Asmodeus","Baalzebul","Calistria","Dhalavei","Nalinivati","Nyarlathotep (The Crawling Chaos)","Picoperi","Thamir","The Freeing Flame","Yaezhing"],"deity_markdown":"[Asmodeus](/Deities.aspx?ID=2), [Baalzebul](/Deities.aspx?ID=63), [Calistria](/Deities.aspx?ID=3), [Dhalavei](/Deities.aspx?ID=189), [Nalinivati](/Deities.aspx?ID=181), [Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164), [Picoperi](/Deities.aspx?ID=266), [Thamir](/Deities.aspx?ID=158), [The Freeing Flame](/Deities.aspx?ID=231), [Yaezhing](/Deities.aspx?ID=184)","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[6],"id":"spell-199","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Mislead](/Spells.aspx?ID=199)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 352 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Fey](/Bloodlines.aspx?ID=7)\r\n\r\n**Deities**\r\n[Asmodeus](/Deities.aspx?ID=2), [Baalzebul](/Deities.aspx?ID=63), [Calistria](/Deities.aspx?ID=3), [Dhalavei](/Deities.aspx?ID=189), [Nalinivati](/Deities.aspx?ID=181), [Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164), [Picoperi](/Deities.aspx?ID=266), [Thamir](/Deities.aspx?ID=158), [The Freeing Flame](/Deities.aspx?ID=231), [Yaezhing](/Deities.aspx?ID=184)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou turn yourself invisible and create an illusory duplicate of yourself. When you Sustain the Spell, you can mentally dictate a course of action for your duplicate to follow that round. Your duplicate acts as though it had your full number of actions, though it can't actually affect anything in the environment. Both the duplicate and your invisibility persist for the spell's duration. Performing a hostile action doesn't end _mislead_'s invisibility, just like a 4th-level [_invisibility_](/Spells.aspx?ID=164) spell. A creature that determines the duplicate is an illusion doesn't necessarily know you're invisible, and one that can see your invisible form doesn't necessarily know your duplicate is an illusion.\n\n If you Cast a Spell, attack, or otherwise interact with another creature, as a part of that action you can attempt a Deception check against observers' Perception DCs to convince them your duplicate used that action. This doesn't fool anyone who's aware your duplicate is an illusion, nor does it work if the attack obviously couldn't have come from the duplicate. For instance, if you fired a ray, you could make it look like it came from the duplicate as long as the duplicate was positioned appropriately, but if you attacked with a sword and your duplicate was across the room from the target, your Deception check would automatically fail.","mystery_markdown":"","name":"Mislead","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 352 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Fey](/Bloodlines.aspx?ID=7)\r\n\r\n**Deities**\r\n[Asmodeus](/Deities.aspx?ID=2), [Baalzebul](/Deities.aspx?ID=63), [Calistria](/Deities.aspx?ID=3), [Dhalavei](/Deities.aspx?ID=189), [Nalinivati](/Deities.aspx?ID=181), [Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164), [Picoperi](/Deities.aspx?ID=266), [Thamir](/Deities.aspx?ID=158), [The Freeing Flame](/Deities.aspx?ID=231), [Yaezhing](/Deities.aspx?ID=184)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn invisible and create a duplicate of yourself who acts like you.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 352"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 352 <sup>4.0</sup></row>","speed":{},"summary":"Turn invisible and create a duplicate of yourself who acts like you.","summary_markdown":"Turn invisible and create a duplicate of yourself who acts like you.","text":" Mislead Source Core Rulebook pg. 352 4.0 Traditions Arcane, Occult Bloodline Fey Deities Asmodeus, Baalzebul, Calistria, Dhalavei, Nalinivati, Nyarlathotep (The Crawling Chaos), Picoperi, Thamir, The Freeing Flame, Yaezhing Cast Two Actions somatic, verbal Duration sustained up to 1 minute --- You turn yourself invisible and create an illusory duplicate of yourself. When you Sustain the Spell, you can mentally dictate a course of action for your duplicate to follow that round. Your duplicate acts as though it had your full number of actions, though it can't actually affect anything in the environment. Both the duplicate and your invisibility persist for the spell's duration. Performing a hostile action doesn't end mislead 's invisibility, just like a 4th-level invisibility spell. A creature that determines the duplicate is an illusion doesn't necessarily know you're invisible, and one that can see your invisible form doesn't necessarily know your duplicate is an illusion. If you Cast a Spell, attack, or otherwise interact with another creature, as a part of that action you can attempt a Deception check against observers' Perception DCs to convince them your duplicate used that action. This doesn't fool anyone who's aware your duplicate is an illusion, nor does it work if the attack obviously couldn't have come from the duplicate. For instance, if you fired a ray, you could make it look like it came from the duplicate as long as the duplicate was positioned appropriately, but if you attacked with a sword and your duplicate was across the room from the target, your Deception check would automatically fail.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92)","trait_raw":["Illusion"],"type":"Spell","url":"/Spells.aspx?ID=199","weakness":{}}},{"_index":"aon18","_id":"spell-200","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Bergelmir","Narakaas","Narakaas","The Lost Prince"],"deity_markdown":"[Bergelmir](/Deities.aspx?ID=237), [Narakaas](/Deities.aspx?ID=143), [Narakaas](/Deities.aspx?ID=143), [The Lost Prince](/Deities.aspx?ID=96)","domain_markdown":"","duration_raw":"unlimited","exclude_from_search":false,"heighten":["6th"],"heighten_level":[4,6],"id":"spell-200","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Modify Memory](/Spells.aspx?ID=200)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 352 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Bergelmir](/Deities.aspx?ID=237), [Narakaas](/Deities.aspx?ID=143), [Narakaas](/Deities.aspx?ID=143), [The Lost Prince](/Deities.aspx?ID=96)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** unlimited\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou alter the target's memories, either erasing a memory, enhancing a memory's clarity, altering a memory, or adding a false memory. The target can attempt a Will save to resist the spell.<br />\n\n**Critical Success** The target is unaffected and realizes you tried to alter its memory.<br />\n**Success** The target is unaffected but thinks your spell was something harmless instead of _modify memory_, unless it identifies the spell.<br />\n**Failure** During the first 5 minutes of the spell's duration, you can Sustain the Spell to modify a memory once each round. When you do, you imagine up to 6 seconds of memory to modify, to a maximum of 5 continuous minutes of memory.\n\nAny memories you've altered remain changed as long as the spell is active. If the target moves out of range before the 5 minutes is up, you can't alter any further memories.\n\n---\r\n**Heightened (6th)** You can cast the spell on a willing target to suppress all memory of a particular topic, detailed in 50 words or fewer. The effect is permanent, and it patches these omissions with an indistinct haze.","mystery_markdown":"","name":"Modify Memory","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 352 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Bergelmir](/Deities.aspx?ID=237), [Narakaas](/Deities.aspx?ID=143), [Narakaas](/Deities.aspx?ID=143), [The Lost Prince](/Deities.aspx?ID=96)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** unlimited\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nChange or implant memories.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 352"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 352 <sup>4.0</sup></row>","speed":{},"summary":"Change or implant memories.","summary_markdown":"Change or implant memories.","target":"1 creature","target_markdown":"1 creature","text":" Modify Memory Source Core Rulebook pg. 352 4.0 Tradition Occult Deities Bergelmir, Narakaas, Narakaas, The Lost Prince Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration unlimited --- You alter the target's memories, either erasing a memory, enhancing a memory's clarity, altering a memory, or adding a false memory. The target can attempt a Will save to resist the spell. Critical Success The target is unaffected and realizes you tried to alter its memory. Success The target is unaffected but thinks your spell was something harmless instead of modify memory , unless it identifies the spell. Failure During the first 5 minutes of the spell's duration, you can Sustain the Spell to modify a memory once each round. When you do, you imagine up to 6 seconds of memory to modify, to a maximum of 5 continuous minutes of memory. Any memories you've altered remain changed as long as the spell is active. If the target moves out of range before the 5 minutes is up, you can't alter any further memories. --- Heightened (6th) You can cast the spell on a willing target to suppress all memory of a particular topic, detailed in 50 words or fewer. The effect is permanent, and it patches these omissions with an indistinct haze.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Mental","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Mental","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=200","weakness":{}}},{"_index":"aon18","_id":"spell-201","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Nymph","Phoenix"],"bloodline_markdown":"[Nymph](/Bloodlines.aspx?ID=12), [Phoenix](/Bloodlines.aspx?ID=15)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[8],"id":"spell-201","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Moment of Renewal](/Spells.aspx?ID=201)</title>\n\n<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 353 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodlines**\r\n[Nymph](/Bloodlines.aspx?ID=12), [Phoenix](/Bloodlines.aspx?ID=15)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** up to 6 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe targets experience a day's worth of recovery in an instant. Any detrimental effects that would be gone after 24 hours end, though this doesn't shorten the duration of any active spells affecting the targets. The targets regain Hit Points and recover from conditions as if they had taken 24 hours of rest, but they do not make their daily preparations again or gain any benefits of rest other than healing. The targets are then temporarily immune for 1 day.","mystery_markdown":"","name":"Moment of Renewal","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 353 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodlines**\r\n[Nymph](/Bloodlines.aspx?ID=12), [Phoenix](/Bloodlines.aspx?ID=15)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** up to 6 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGive a day's recovery in an instant.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 353"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 353 <sup>4.0</sup></row>","speed":{},"summary":"Give a day's recovery in an instant.","summary_markdown":"Give a day's recovery in an instant.","target":"up to 6 creatures","target_markdown":"up to 6 creatures","text":" Moment of Renewal Source Core Rulebook pg. 353 4.0 Traditions Divine, Primal Bloodlines Nymph, Phoenix Cast Two Actions somatic, verbal Range touch Target up to 6 creatures --- The targets experience a day's worth of recovery in an instant. Any detrimental effects that would be gone after 24 hours end, though this doesn't shorten the duration of any active spells affecting the targets. The targets regain Hit Points and recover from conditions as if they had taken 24 hours of rest, but they do not make their daily preparations again or gain any benefits of rest other than healing. The targets are then temporarily immune for 1 day.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Healing","Necromancy"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Healing","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=201","weakness":{}}},{"_index":"aon18","_id":"spell-202","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["9th"],"heighten_level":[8,9],"id":"spell-202","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Monstrosity Form](/Spells.aspx?ID=202)</title>\n\n<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 353 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou transform into the shape of a legendary monster, assuming a Huge battle form. You must have enough space to expand into or the spell is lost. When you cast this spell, choose phoenix, purple worm, or sea serpent. While in this form, you gain the [beast](/Traits.aspx?ID=20) trait (for phoenix) or the [animal](/Traits.aspx?ID=9) trait (for purple worm or sea serpent). You can Dismiss the spell. \n\nYou gain the following statistics and abilities regardless of which battle form you choose: \n<ul><li>AC = 20 + your level. Ignore your armor's check penalty and Speed reduction. </li><li>20 temporary Hit Points. </li><li>[Darkvision](/Rules.aspx?ID=415). </li><li>One or more [unarmed](/Traits.aspx?ID=199) melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +28, and you use the listed damage. These attacks are Strength based (for the purpose of the [enfeebled](/Conditions.aspx?ID=13) condition, for example). If your unarmed attack modifier is higher, you can use it instead. </li><li>[Athletics](/Skills.aspx?ID=3) modifier of +30, unless your own modifier is higher.</li></ul> You also gain specific abilities based on the type of monster you choose:\n\n- **Phoenix** Speed 30 feet, fly Speed 90 feet; **Melee** <actions string=\"Single Action\" /> beak (reach 15 feet), **Damage** 2d6+12 piercing plus 2d4 fire and 2d4 persistent fire; **Melee** <actions string=\"Single Action\" /> talon (agile, reach 15 feet), **Damage** 2d8+12 slashing; **Shroud of Flame** (aura, evocation, fire, primal) 20 feet. You gain an aura of fire that extends out from you. A creature that enters or ends its turn within the aura takes 2d6 fire damage. A creature can take this damage only once per turn. You can use a single action, which has the concentrate trait, to activate or deactivate this aura.\r\n- **Purple Worm** Speed 40 feet, burrow Speed 30 feet, swim Speed 20 feet; **Melee** <actions string=\"Single Action\" /> jaws (reach 10 feet), **Damage** 2d12+20 piercing; **Melee** <actions string=\"Single Action\" /> stinger (agile, reach 10 feet), **Damage** 2d8+15 piercing plus 2d6 persistent poison; **Melee** <actions string=\"Single Action\" /> body (reach 10 feet) **Damage** 2d8+20 bludgeoning; **Inexorable** You automatically recover from the paralyzed, slowed, and stunned conditions at the end of each of your turns. You're also immune to being immobilized and ignore difficult terrain and greater difficult terrain.\r\n- **Sea Serpent** Speed 20 feet, swim Speed 90 feet; **Melee** <actions string=\"Single Action\" /> jaws (reach 15 feet), **Damage** 2d12+20 piercing; **Melee** <actions string=\"Single Action\" /> tail (reach 25 feet), **Damage** 2d8+20 bludgeoning; **Spine Rake** <actions string=\"Two Actions\" /> (move) You extend your spines and Swim or Stride. Each creature you're adjacent to at any point during your movement takes 4d8+10 slashing damage (basic Reflex against your spell DC).\r\n\r\n---\r\n**Heightened (9th)** You instead gain AC = 22 + your level, 25 temporary HP, attack modifier +31, increase damage by one damage die, and Athletics +33.","mystery_markdown":"","name":"Monstrosity Form","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 353 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn into a powerful monster.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 353"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 353 <sup>4.0</sup></row>","speed":{},"summary":"Turn into a powerful monster.","summary_markdown":"Turn into a powerful monster.","text":" Monstrosity Form Source Core Rulebook pg. 353 4.0 Traditions Arcane, Primal Cast Two Actions somatic, verbal Duration 1 minute --- You transform into the shape of a legendary monster, assuming a Huge battle form. You must have enough space to expand into or the spell is lost. When you cast this spell, choose phoenix, purple worm, or sea serpent. While in this form, you gain the beast trait (for phoenix) or the animal trait (for purple worm or sea serpent). You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 20 + your level. Ignore your armor's check penalty and Speed reduction. 20 temporary Hit Points. Darkvision. One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +28, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead. Athletics modifier of +30, unless your own modifier is higher. You also gain specific abilities based on the type of monster you choose: - Phoenix Speed 30 feet, fly Speed 90 feet; Melee Single Action beak (reach 15 feet), Damage 2d6+12 piercing plus 2d4 fire and 2d4 persistent fire; Melee Single Action talon (agile, reach 15 feet), Damage 2d8+12 slashing; Shroud of Flame (aura, evocation, fire, primal) 20 feet. You gain an aura of fire that extends out from you. A creature that enters or ends its turn within the aura takes 2d6 fire damage. A creature can take this damage only once per turn. You can use a single action, which has the concentrate trait, to activate or deactivate this aura. - Purple Worm Speed 40 feet, burrow Speed 30 feet, swim Speed 20 feet; Melee Single Action jaws (reach 10 feet), Damage 2d12+20 piercing; Melee Single Action stinger (agile, reach 10 feet), Damage 2d8+15 piercing plus 2d6 persistent poison; Melee Single Action body (reach 10 feet) Damage 2d8+20 bludgeoning; Inexorable You automatically recover from the paralyzed, slowed, and stunned conditions at the end of each of your turns. You're also immune to being immobilized and ignore difficult terrain and greater difficult terrain. - Sea Serpent Speed 20 feet, swim Speed 90 feet; Melee Single Action jaws (reach 15 feet), Damage 2d12+20 piercing; Melee Single Action tail (reach 25 feet), Damage 2d8+20 bludgeoning; Spine Rake Two Actions (move) You extend your spines and Swim or Stride. Each creature you're adjacent to at any point during your movement takes 4d8+10 slashing damage (basic Reflex against your spell DC). --- Heightened (9th) You instead gain AC = 22 + your level, 25 temporary HP, attack modifier +31, increase damage by one damage die, and Athletics +33.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Polymorph","Transmutation"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=202","weakness":{}}},{"_index":"aon18","_id":"spell-203","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Angazhan","Angazhan","Chamidu","Chamidu","Sekhmet"],"deity_markdown":"[Angazhan](/Deities.aspx?ID=72), [Angazhan](/Deities.aspx?ID=72), [Chamidu](/Deities.aspx?ID=188), [Chamidu](/Deities.aspx?ID=188), [Sekhmet](/Deities.aspx?ID=58)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["6th","10th"],"heighten_level":[5,6,10],"id":"spell-203","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Moon Frenzy](/Spells.aspx?ID=203)</title>\n\n<traits>\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 353 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Angazhan](/Deities.aspx?ID=72), [Angazhan](/Deities.aspx?ID=72), [Chamidu](/Deities.aspx?ID=188), [Chamidu](/Deities.aspx?ID=188), [Sekhmet](/Deities.aspx?ID=58)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** up to 5 willing creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA feral aspect overcomes the targets, making them tough and savage. Targets gain 5 temporary Hit Points, a +10-foot status bonus to their Speeds, and weakness 5 to silver. They also grow vicious fangs and claws, which are unarmed attacks. The fangs deal 2d8 piercing damage; the claws deal 2d6 slashing damage and have the agile and finesse traits. The targets use their highest weapon or unarmed attack proficiency with these attacks, and if they have weapon specialization or greater weapon specialization, they add this damage as well. On a critical hit with one of these unarmed attacks, the creature struck takes 1d4 persistent bleed damage.\n\n The targets can't use concentrate actions unless those actions also have the rage trait, with the exception of Seek. A creature can attempt to end the spell's effect on itself by using a single action, which has the rage trait, to attempt a Will save against your spell DC; on a success, it ends the spell's effect on itself.\n\n If a target is in the light of a full moon, it also grows by one size if it were Medium or smaller. This increases the reach of a Medium or Tiny creature by 5 feet.\n\n---\r\n**Heightened (6th)** The temporary Hit Points increase to 10, the silver weakness to 10, and the damage dealt by the attacks to three dice.\r\n\r\n**Heightened (10th)** The temporary Hit Points increase to 20, the silver weakness to 20, and the damage dealt by the attacks to four dice.","mystery_markdown":"","name":"Moon Frenzy","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 353 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Angazhan](/Deities.aspx?ID=72), [Angazhan](/Deities.aspx?ID=72), [Chamidu](/Deities.aspx?ID=188), [Chamidu](/Deities.aspx?ID=188), [Sekhmet](/Deities.aspx?ID=58)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** up to 5 willing creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Give willing creatures fangs and claws, and send them into a frenzy.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 353"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 353 <sup>4.0</sup></row>","speed":{},"summary":" Give willing creatures fangs and claws, and send them into a frenzy.","summary_markdown":" Give willing creatures fangs and claws, and send them into a frenzy.","target":"up to 5 willing creatures","target_markdown":"up to 5 willing creatures","text":" Moon Frenzy Source Core Rulebook pg. 353 4.0 Tradition Primal Deities Angazhan, Angazhan, Chamidu, Chamidu, Sekhmet Cast Two Actions somatic, verbal Range 30 feet Target up to 5 willing creatures Duration 1 minute --- A feral aspect overcomes the targets, making them tough and savage. Targets gain 5 temporary Hit Points, a +10-foot status bonus to their Speeds, and weakness 5 to silver. They also grow vicious fangs and claws, which are unarmed attacks. The fangs deal 2d8 piercing damage; the claws deal 2d6 slashing damage and have the agile and finesse traits. The targets use their highest weapon or unarmed attack proficiency with these attacks, and if they have weapon specialization or greater weapon specialization, they add this damage as well. On a critical hit with one of these unarmed attacks, the creature struck takes 1d4 persistent bleed damage. The targets can't use concentrate actions unless those actions also have the rage trait, with the exception of Seek. A creature can attempt to end the spell's effect on itself by using a single action, which has the rage trait, to attempt a Will save against your spell DC; on a success, it ends the spell's effect on itself. If a target is in the light of a full moon, it also grows by one size if it were Medium or smaller. This increases the reach of a Medium or Tiny creature by 5 feet. --- Heightened (6th) The temporary Hit Points increase to 10, the silver weakness to 10, and the damage dealt by the attacks to three dice. Heightened (10th) The temporary Hit Points increase to 20, the silver weakness to 20, and the damage dealt by the attacks to four dice.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Morph","Transmutation"],"trait_markdown":"[Morph](/Traits.aspx?ID=113), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Morph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=203","weakness":{}}},{"_index":"aon18","_id":"spell-204","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[10],"id":"spell-204","level":10,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 10\" pfs=\"Standard\">[Nature Incarnate](/Spells.aspx?ID=204)</title>\n\n<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 354 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe primal power of the world flows through you. You transform into an incarnation of nature, either a green man or a kaiju. Your battle form is Medium for a green man or Gargantuan (30-foot-by-30-foot space) for a kaiju. You must have enough space to expand into or the spell is lost. While in this form, you gain the [plant](/Traits.aspx?ID=125) trait (for a green man) or the [beast](/Traits.aspx?ID=20) trait (for a kaiju). You can Dismiss the spell.\n\n You gain the following statistics and abilities regardless of which battle form you choose: \n<ul><li>AC = 25 + your level. Ignore your armor's check penalty and Speed reduction. </li><li>30 temporary Hit Points. </li><li>[Darkvision](/Rules.aspx?ID=415). </li><li>One or more attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +34, and you use the listed damage. These attacks are Strength based (for the purpose of the [enfeebled](/Conditions.aspx?ID=13) condition, for example). If your unarmed attack modifier is higher, you can use it instead. </li><li>[Athletics](/Skills.aspx?ID=3) modifier of +36, unless your own modifier is higher.</li></ul> You also gain specific abilities based on the type of incarnation you choose:\n\n- **Green Man** Speed 40 feet, climb Speed 40 feet; **Melee** <actions string=\"Single Action\" /> vines (reach 30 feet, versatile P), **Damage** 6d8+12 bludgeoning; **Ranged** <actions string=\"Single Action\" /> thorns (range 100 feet), **Damage** 6d6+6 piercing; **Green Caress** (aura, primal, transmutation) 60 feet. Enemies other than plants must succeed at a Fortitude save against your spell DC or become clumsy 1 for 1 round (clumsy 2 on a critical failure).\r\n- **Kaiju** Speed 50 feet; resistance 5 to physical damage; **Melee** <actions string=\"Single Action\" /> jaws (reach 30 feet), **Damage** 6d10+10 piercing; **Melee** <actions string=\"Single Action\" /> claws (agile, reach 30 feet), **Damage** 6d8+8 slashing; **Melee** <actions string=\"Single Action\" /> foot (agile, reach 15 feet), **Damage** 6d6+10 bludgeoning; **Unstoppable** You are immune to being immobilized and ignore difficult terrain and greater difficult terrain; **Trample**<actions string=\"Three Actions\" /> You move up to double your Speed and move through the spaces of Huge or smaller creatures, trampling each creature whose space you enter. A trampled creature takes foot damage with a basic Reflex save against your spell DC.","mystery_markdown":"","name":"Nature Incarnate","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 354 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn into a massive avatar of nature.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 354"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 354 <sup>4.0</sup></row>","speed":{},"summary":"Turn into a massive avatar of nature.","summary_markdown":"Turn into a massive avatar of nature.","text":" Nature Incarnate Source Core Rulebook pg. 354 4.0 Tradition Primal Cast Two Actions somatic, verbal Duration 1 minute --- The primal power of the world flows through you. You transform into an incarnation of nature, either a green man or a kaiju. Your battle form is Medium for a green man or Gargantuan (30-foot-by-30-foot space) for a kaiju. You must have enough space to expand into or the spell is lost. While in this form, you gain the plant trait (for a green man) or the beast trait (for a kaiju). You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 25 + your level. Ignore your armor's check penalty and Speed reduction. 30 temporary Hit Points. Darkvision. One or more attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +34, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead. Athletics modifier of +36, unless your own modifier is higher. You also gain specific abilities based on the type of incarnation you choose: - Green Man Speed 40 feet, climb Speed 40 feet; Melee Single Action vines (reach 30 feet, versatile P), Damage 6d8+12 bludgeoning; Ranged Single Action thorns (range 100 feet), Damage 6d6+6 piercing; Green Caress (aura, primal, transmutation) 60 feet. Enemies other than plants must succeed at a Fortitude save against your spell DC or become clumsy 1 for 1 round (clumsy 2 on a critical failure). - Kaiju Speed 50 feet; resistance 5 to physical damage; Melee Single Action jaws (reach 30 feet), Damage 6d10+10 piercing; Melee Single Action claws (agile, reach 30 feet), Damage 6d8+8 slashing; Melee Single Action foot (agile, reach 15 feet), Damage 6d6+10 bludgeoning; Unstoppable You are immune to being immobilized and ignore difficult terrain and greater difficult terrain; Trample Three Actions You move up to double your Speed and move through the spaces of Huge or smaller creatures, trampling each creature whose space you enter. A trampled creature takes foot damage with a basic Reflex save against your spell DC.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Polymorph","Transmutation"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=204","weakness":{}}},{"_index":"aon18","_id":"spell-205","_score":2.8109283,"_source":{"actions":"Two Actions","area":"500-foot burst","bloodline":["Hag"],"bloodline_markdown":"[Hag](/Bloodlines.aspx?ID=8)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Yuelral"],"deity_markdown":"[Yuelral](/Deities.aspx?ID=111)","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[9],"id":"spell-205","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"Standard\">[Nature's Enmity](/Spells.aspx?ID=205)</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 354 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Hag](/Bloodlines.aspx?ID=8)\r\n\r\n**Deity**\r\n[Yuelral](/Deities.aspx?ID=111)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 500-foot burst\r\n\r\n**Target** up to 5 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nAnimals, plants and fungi in the area turn against the targets. Each target suffers from the following effects as long as it remains in the area. \n<ul><li>Vegetation springs up from every surface, giving each target a 10-foot circumstance penalty to its Speed any time it's adjacent to the plants and fungi. </li><li>Aggressive animals attack unpredictably. At the start of its turn, each target rolls a DC 8 flat check. On a failure, it's attacked by swarming creatures that deal 2d10 slashing damage. The target attempts a basic Reflex save, and it is flat-footed for 1 round on any outcome other than a critical success. </li><li>The target loses any connection to nature or natural creatures. The target has to succeed at a DC 5 flat check when casting any primal spell or the spell fails. Furthermore, animal, fungus and plant creatures become hostile to it, even one with a strong bond to the target, such as an animal companion.</li></ul> The GM might decide that you can't subject some creatures, such as an emissary of a nature deity, to the ire of nature.","mystery_markdown":"","name":"Nature's Enmity","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 354 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Hag](/Bloodlines.aspx?ID=8)\r\n\r\n**Deity**\r\n[Yuelral](/Deities.aspx?ID=111)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 500-foot burst\r\n\r\n**Target** up to 5 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn animals, plants, and weather against creatures of your choice.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 354"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 354 <sup>4.0</sup></row>","speed":{},"summary":"Turn animals, plants, and weather against creatures of your choice.","summary_markdown":"Turn animals, plants, and weather against creatures of your choice.","target":"up to 5 creatures","target_markdown":"up to 5 creatures","text":" Nature's Enmity Source Core Rulebook pg. 354 4.0 Tradition Primal Bloodline Hag Deity Yuelral Cast Two Actions somatic, verbal Range 120 feet Area 500-foot burst Target up to 5 creatures Duration 10 minutes --- Animals, plants and fungi in the area turn against the targets. Each target suffers from the following effects as long as it remains in the area. Vegetation springs up from every surface, giving each target a 10-foot circumstance penalty to its Speed any time it's adjacent to the plants and fungi. Aggressive animals attack unpredictably. At the start of its turn, each target rolls a DC 8 flat check. On a failure, it's attacked by swarming creatures that deal 2d10 slashing damage. The target attempts a basic Reflex save, and it is flat-footed for 1 round on any outcome other than a critical success. The target loses any connection to nature or natural creatures. The target has to succeed at a DC 5 flat check when casting any primal spell or the spell fails. Furthermore, animal, fungus and plant creatures become hostile to it, even one with a strong bond to the target, such as an animal companion. The GM might decide that you can't subject some creatures, such as an emissary of a nature deity, to the ire of nature.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Enchantment"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61)","trait_raw":["Enchantment"],"type":"Spell","url":"/Spells.aspx?ID=205","weakness":{}}},{"_index":"aon18","_id":"spell-206","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Skode"],"deity_markdown":"[Skode](/Deities.aspx?ID=239)","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["5th"],"heighten_level":[1,5],"id":"spell-206","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Negate Aroma](/Spells.aspx?ID=206)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 354 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[Skode](/Deities.aspx?ID=239)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target loses its odor, preventing creatures from passively noticing its presence via smell alone, even if the creatures have precise or imprecise scent. A creature attempting a Perception check to Seek with scent and other senses might notice the lack of natural scent. If the target has any abilities that result from its smell, such as an overpowering scent, those abilities are also negated.\n\n---\r\n**Heightened (5th)** The range increases to 30 feet, and you can target up to 10 creatures.","mystery_markdown":"","name":"Negate Aroma","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 354 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[Skode](/Deities.aspx?ID=239)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSuppress a creatures scent.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 354"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 354 <sup>4.0</sup></row>","speed":{},"summary":"Suppress a creatures scent.","summary_markdown":"Suppress a creatures scent.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Negate Aroma Source Core Rulebook pg. 354 4.0 Traditions Arcane, Primal Deity Skode Cast Two Actions somatic, verbal Range touch Target 1 willing creature Duration 1 hour --- The target loses its odor, preventing creatures from passively noticing its presence via smell alone, even if the creatures have precise or imprecise scent. A creature attempting a Perception check to Seek with scent and other senses might notice the lack of natural scent. If the target has any abilities that result from its smell, such as an overpowering scent, those abilities are also negated. --- Heightened (5th) The range increases to 30 feet, and you can target up to 10 creatures.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=206","weakness":{}}},{"_index":"aon18","_id":"spell-207","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[3],"id":"spell-207","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Neutralize Poison](/Spells.aspx?ID=207)</title>\n\n<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 354 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou pour healing magic through the target in an attempt to cure one poison afflicting it. Attempt a counteract check against the poison.","mystery_markdown":"","name":"Neutralize Poison","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 354 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCure a poison afflicting a creature.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 354"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 354 <sup>4.0</sup></row>","speed":{},"summary":"Cure a poison afflicting a creature.","summary_markdown":"Cure a poison afflicting a creature.","target":"1 creature","target_markdown":"1 creature","text":" Neutralize Poison Source Core Rulebook pg. 354 4.0 Traditions Divine, Primal Cast Two Actions somatic, verbal Range touch Target 1 creature --- You pour healing magic through the target in an attempt to cure one poison afflicting it. Attempt a counteract check against the poison.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Healing","Necromancy"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Healing","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=207","weakness":{}}},{"_index":"aon18","_id":"spell-208","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Lamashtu","Nyarlathotep (Haunter in the Dark)"],"deity_markdown":"[Lamashtu](/Deities.aspx?ID=11), [Nyarlathotep (Haunter in the Dark)](/Deities.aspx?ID=222)","domain_markdown":"","duration":86400,"duration_raw":"1 day","exclude_from_search":false,"heighten_level":[4],"id":"spell-208","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Nightmare](/Spells.aspx?ID=208)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 354 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Lamashtu](/Deities.aspx?ID=11), [Nyarlathotep (Haunter in the Dark)](/Deities.aspx?ID=222)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** planetary\n\n**Target** 1 creature you know by name\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 day\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou send disturbing nightmares to your target. The next time the target falls asleep, it must attempt a Will save. If you know the target only by name and have never met them, the target gets a +4 circumstance bonus to the Will save.\r\n\r\n**Critical Success** The target suffers no adverse effects and is temporarily immune for 1 week.<br />\r\n**Success** The target experiences the nightmares but suffers no adverse effects other than unpleasant memories.<br />\r\n**Failure** The target experiences the nightmares and awakens fatigued.<br />\r\n**Critical Failure** The target experiences the nightmares, awakens fatigued, and is drained 2 until it is no longer fatigued.","mystery_markdown":"","name":"Nightmare","patron_theme_markdown":"","pfs":"Standard","range":10000000,"range_raw":"planetary","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 354 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Lamashtu](/Deities.aspx?ID=11), [Nyarlathotep (Haunter in the Dark)](/Deities.aspx?ID=222)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** planetary\r\n\r\n \r\n\r\n**Target** 1 creature you know by name\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 day\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPlague a creature's dreams with disturbing nightmares.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 354"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 354 <sup>4.0</sup></row>","speed":{},"summary":"Plague a creature's dreams with disturbing nightmares.","summary_markdown":"Plague a creature's dreams with disturbing nightmares.","target":"1 creature you know by name","target_markdown":"1 creature you know by name","text":" Nightmare Source Core Rulebook pg. 354 4.0 Traditions Arcane, Occult Deities Lamashtu, Nyarlathotep (Haunter in the Dark) Cast 10 minutes (material, somatic, verbal) Range planetary Target 1 creature you know by name Saving Throw Will Duration 1 day --- You send disturbing nightmares to your target. The next time the target falls asleep, it must attempt a Will save. If you know the target only by name and have never met them, the target gets a +4 circumstance bonus to the Will save. Critical Success The target suffers no adverse effects and is temporarily immune for 1 week. Success The target experiences the nightmares but suffers no adverse effects other than unpleasant memories. Failure The target experiences the nightmares and awakens fatigued. Critical Failure The target experiences the nightmares, awakens fatigued, and is drained 2 until it is no longer fatigued.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Mental"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Mental](/Traits.aspx?ID=106)","trait_raw":["Illusion","Mental"],"type":"Spell","url":"/Spells.aspx?ID=208","weakness":{}}},{"_index":"aon18","_id":"spell-209","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Ahriman","Erecura","Lao Shu Po","Nocticula"],"deity_markdown":"[Ahriman](/Deities.aspx?ID=220), [Erecura](/Deities.aspx?ID=151), [Lao Shu Po](/Deities.aspx?ID=180), [Nocticula](/Deities.aspx?ID=45)","domain_markdown":"","duration":28800,"duration_raw":"8 hours","exclude_from_search":false,"heighten_level":[3],"id":"spell-209","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Nondetection](/Spells.aspx?ID=209)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 355 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Ahriman](/Deities.aspx?ID=220), [Erecura](/Deities.aspx?ID=151), [Lao Shu Po](/Deities.aspx?ID=180), [Nocticula](/Deities.aspx?ID=45)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature or object\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 8 hours\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou erect protective wards that make the target difficult to detect via magic. _Nondetection_ attempts to counteract all detection, revelation, and scrying divinations made against the target or the target's gear throughout the duration, counting cantrips as 1st-level spells for this purpose. Successfully counteracting a divination that targets an area or multiple targets negates the effects only for _nondetection_'s target.","mystery_markdown":"","name":"Nondetection","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 355 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Ahriman](/Deities.aspx?ID=220), [Erecura](/Deities.aspx?ID=151), [Lao Shu Po](/Deities.aspx?ID=180), [Nocticula](/Deities.aspx?ID=45)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature or object\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 8 hours\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nProtect a creature or object from detection.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 355"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 355 <sup>4.0</sup></row>","speed":{},"summary":"Protect a creature or object from detection.","summary_markdown":"Protect a creature or object from detection.","target":"1 creature or object","target_markdown":"1 creature or object","text":" Nondetection Source Core Rulebook pg. 355 4.0 Traditions Arcane, Occult, Primal Deities Ahriman, Erecura, Lao Shu Po, Nocticula Cast 10 minutes (material, somatic, verbal) Range touch Target 1 creature or object Duration 8 hours --- You erect protective wards that make the target difficult to detect via magic. Nondetection attempts to counteract all detection, revelation, and scrying divinations made against the target or the target's gear throughout the duration, counting cantrips as 1st-level spells for this purpose. Successfully counteracting a divination that targets an area or multiple targets negates the effects only for nondetection 's target.","tradition":["Arcane","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Abjuration","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=209","weakness":{}}},{"_index":"aon18","_id":"spell-210","_score":2.8109283,"_source":{"actions":"Three Actions","area":"20-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[2],"id":"spell-210","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Obscuring Mist](/Spells.aspx?ID=210)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 355 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call forth a cloud of mist. All creatures within the mist become concealed, and all creatures outside the mist become concealed to creatures within it. You can Dismiss the cloud.","mystery_markdown":"","name":"Obscuring Mist","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 355 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nConceal creatures in a cloud of mist.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 355"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 355 <sup>4.0</sup></row>","speed":{},"summary":"Conceal creatures in a cloud of mist.","summary_markdown":"Conceal creatures in a cloud of mist.","text":" Obscuring Mist Source Core Rulebook pg. 355 4.0 Traditions Arcane, Primal Spell Lists Elemental Cast Three Actions material, somatic, verbal Range 120 feet Area 20-foot burst Duration 1 minute --- You call forth a cloud of mist. All creatures within the mist become concealed, and all creatures outside the mist become concealed to creatures within it. You can Dismiss the cloud.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Conjuration","Water"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Water](/Traits.aspx?ID=165)","trait_raw":["Conjuration","Water"],"type":"Spell","url":"/Spells.aspx?ID=210","weakness":{}}},{"_index":"aon18","_id":"spell-211","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Hag"],"bloodline_markdown":"[Hag](/Bloodlines.aspx?ID=8)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[4],"id":"spell-211","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Outcast's Curse](/Spells.aspx?ID=211)</title>\n\n<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Misfortune\" url=\"/Traits.aspx?ID=110\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 355 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Hag](/Bloodlines.aspx?ID=8)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou afflict the target with a curse that makes its presence abrasive and off -putting. The target must attempt a Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** For 10 minutes, the target must roll twice and use the worse result whenever attempting a Deception, Diplomacy, Intimidation, or Performance check, and creatures they encounter have an initial attitude toward them of one step worse (for instance, unfriendly instead of indifferent).<br />\r\n**Failure** As success, but the effect is permanent.<br />\r\n**Critical Failure** As failure, and creatures that the target encounters have an initial attitude toward them of two steps worse.","mystery_markdown":"","name":"Outcast's Curse","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Misfortune\" url=\"/Traits.aspx?ID=110\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 355 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Hag](/Bloodlines.aspx?ID=8)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCurse a creature to be off-putting and grating.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 355"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 355 <sup>4.0</sup></row>","speed":{},"summary":"Curse a creature to be off-putting and grating.","summary_markdown":"Curse a creature to be off-putting and grating.","target":"1 creature","target_markdown":"1 creature","text":" Outcast's Curse Source Core Rulebook pg. 355 4.0 Traditions Arcane, Divine, Occult Bloodline Hag Cast Two Actions somatic, verbal Range touch Target 1 creature Saving Throw Will --- You afflict the target with a curse that makes its presence abrasive and off -putting. The target must attempt a Will save. Critical Success The target is unaffected. Success For 10 minutes, the target must roll twice and use the worse result whenever attempting a Deception, Diplomacy, Intimidation, or Performance check, and creatures they encounter have an initial attitude toward them of one step worse (for instance, unfriendly instead of indifferent). Failure As success, but the effect is permanent. Critical Failure As failure, and creatures that the target encounters have an initial attitude toward them of two steps worse.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Curse","Enchantment","Mental","Misfortune"],"trait_markdown":"[Curse](/Traits.aspx?ID=38), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Misfortune](/Traits.aspx?ID=110)","trait_raw":["Curse","Enchantment","Mental","Misfortune"],"type":"Spell","url":"/Spells.aspx?ID=211","weakness":{}}},{"_index":"aon18","_id":"spell-212","_score":2.8109283,"_source":{"actions":"Two Actions","area":"40-foot burst","bloodline":["Draconic","Nymph","Wyrmblessed"],"bloodline_markdown":"[Draconic](/Bloodlines.aspx?ID=5), [Nymph](/Bloodlines.aspx?ID=12), [Wyrmblessed](/Bloodlines.aspx?ID=17)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until full tribute is paid","exclude_from_search":false,"heighten_level":[9],"id":"spell-212","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"Standard\">[Overwhelming Presence](/Spells.aspx?ID=212)</title>\n\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 356 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Draconic](/Bloodlines.aspx?ID=5), [Nymph](/Bloodlines.aspx?ID=12), [Wyrmblessed](/Bloodlines.aspx?ID=17)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 40-foot burst\r\n\r\n**Target** any number of creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** until full tribute is paid\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou surround yourself with supernatural splendor, appearing to be a god or similarly majestic being. You choose the aspects of your new majestic appearance. This causes the targets to pay tribute to you by bowing or using some other action in keeping with your appearance. The number of times a target must do this depends on the result of their Will save.<br />\n\n**Critical Success** The target is unaffected.<br />\n**Success** The target must pay tribute twice.<br />\n**Failure** The target must pay tribute six times.<br />\n**Critical Failure** As failure, and the target must spend all its actions paying tribute if possible. \n\nPaying tribute is a manipulate action or move action, as chosen by the creature paying tribute. A creature under this effect must pay tribute to you at least once on each of its turns if possible. While affected by this spell, a creature is [fascinated](/Conditions.aspx?ID=14) by you and can't use [hostile actions](/Rules.aspx?ID=300) against you. The target is then temporarily immune for 1 minute.","mystery_markdown":"","name":"Overwhelming Presence","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 356 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Draconic](/Bloodlines.aspx?ID=5), [Nymph](/Bloodlines.aspx?ID=12), [Wyrmblessed](/Bloodlines.aspx?ID=17)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 40-foot burst\r\n\r\n**Target** any number of creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** until full tribute is paid\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTake on the majesty of a god.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 356"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 356 <sup>4.0</sup></row>","speed":{},"summary":"Take on the majesty of a god.","summary_markdown":"Take on the majesty of a god.","target":"any number of creatures","target_markdown":"any number of creatures","text":" Overwhelming Presence Source Core Rulebook pg. 356 4.0 Traditions Divine, Occult Bloodlines Draconic, Nymph, Wyrmblessed Cast Two Actions somatic, verbal Area 40-foot burst Target any number of creatures Saving Throw Will Duration until full tribute is paid --- You surround yourself with supernatural splendor, appearing to be a god or similarly majestic being. You choose the aspects of your new majestic appearance. This causes the targets to pay tribute to you by bowing or using some other action in keeping with your appearance. The number of times a target must do this depends on the result of their Will save. Critical Success The target is unaffected. Success The target must pay tribute twice. Failure The target must pay tribute six times. Critical Failure As failure, and the target must spend all its actions paying tribute if possible. Paying tribute is a manipulate action or move action, as chosen by the creature paying tribute. A creature under this effect must pay tribute to you at least once on each of its turns if possible. While affected by this spell, a creature is fascinated by you and can't use hostile actions against you. The target is then temporarily immune for 1 minute.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Auditory","Enchantment","Incapacitation","Mental","Visual"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Visual](/Traits.aspx?ID=163)","trait_raw":["Auditory","Enchantment","Incapacitation","Mental","Visual"],"type":"Spell","url":"/Spells.aspx?ID=212","weakness":{}}},{"_index":"aon18","_id":"spell-213","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Barbatos","Dammerich","Kabriri","Kabriri","Kalekot","Selket"],"deity_markdown":"[Barbatos](/Deities.aspx?ID=64), [Dammerich](/Deities.aspx?ID=117), [Kabriri](/Deities.aspx?ID=76), [Kabriri](/Deities.aspx?ID=76), [Kalekot](/Deities.aspx?ID=225), [Selket](/Deities.aspx?ID=59)","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten":["7th"],"heighten_level":[3,7],"id":"spell-213","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Paralyze](/Spells.aspx?ID=213)</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 356 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Barbatos](/Deities.aspx?ID=64), [Dammerich](/Deities.aspx?ID=117), [Kabriri](/Deities.aspx?ID=76), [Kabriri](/Deities.aspx?ID=76), [Kalekot](/Deities.aspx?ID=225), [Selket](/Deities.aspx?ID=59)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou block the target's motor impulses before they can leave its mind, threatening to freeze the target in place. The target must attempt a Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is stunned 1.<br />\r\n**Failure** The target is paralyzed for 1 round.<br />\r\n**Critical Failure** The target is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.\n\n---\r\n**Heightened (7th)** You can target up to 10 creatures.","mystery_markdown":"","name":"Paralyze","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 356 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Barbatos](/Deities.aspx?ID=64), [Dammerich](/Deities.aspx?ID=117), [Kabriri](/Deities.aspx?ID=76), [Kabriri](/Deities.aspx?ID=76), [Kalekot](/Deities.aspx?ID=225), [Selket](/Deities.aspx?ID=59)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFreeze a creature in place.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 356"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 356 <sup>4.0</sup></row>","speed":{},"summary":"Freeze a creature in place.","summary_markdown":"Freeze a creature in place.","target":"1 creature","target_markdown":"1 creature","text":" Paralyze Source Core Rulebook pg. 356 4.0 Traditions Arcane, Occult Deities Barbatos, Dammerich, Kabriri, Kabriri, Kalekot, Selket Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You block the target's motor impulses before they can leave its mind, threatening to freeze the target in place. The target must attempt a Will save. Critical Success The target is unaffected. Success The target is stunned 1. Failure The target is paralyzed for 1 round. Critical Failure The target is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success. --- Heightened (7th) You can target up to 10 creatures.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Enchantment","Incapacitation","Mental"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106)","trait_raw":["Enchantment","Incapacitation","Mental"],"type":"Spell","url":"/Spells.aspx?ID=213","weakness":{}}},{"_index":"aon18","_id":"spell-214","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Gyronna","Imot"],"deity_markdown":"[Gyronna](/Deities.aspx?ID=153), [Imot](/Deities.aspx?ID=139)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["6th"],"heighten_level":[2,6],"id":"spell-214","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Paranoia](/Spells.aspx?ID=214)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 356 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Gyronna](/Deities.aspx?ID=153), [Imot](/Deities.aspx?ID=139)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou cause the target to see all other creatures as dire threats. The target is stricken by intense paranoia toward all creatures around it and must attempt a Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target believes everyone it sees is a potential threat. It becomes unfriendly to all creatures to which it wasn't already hostile, even those that were previously allies. It treats no one as an ally. The spell ends after 1 round.<br />\r\n**Failure** As success, but the effect lasts 1 minute.<br />\r\n**Critical Failure** As failure, except the target believes that everyone it sees is a mortal enemy. It uses its reactions and free actions against everyone, regardless of whether they were previously its allies, as determined by the GM. It otherwise acts as rationally as it normally does and likely prefers to attack creatures that are actively attacking or hindering it over those leaving it alone.\n\n---\r\n**Heightened (6th)** You can target up to 5 creatures.","mystery_markdown":"","name":"Paranoia","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 356 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Gyronna](/Deities.aspx?ID=153), [Imot](/Deities.aspx?ID=139)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Make a creature believe everyone is a threat.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 356"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 356 <sup>4.0</sup></row>","speed":{},"summary":" Make a creature believe everyone is a threat.","summary_markdown":" Make a creature believe everyone is a threat.","target":"1 creature","target_markdown":"1 creature","text":" Paranoia Source Core Rulebook pg. 356 4.0 Tradition Occult Deities Gyronna, Imot Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration 1 minute --- You cause the target to see all other creatures as dire threats. The target is stricken by intense paranoia toward all creatures around it and must attempt a Will save. Critical Success The target is unaffected. Success The target believes everyone it sees is a potential threat. It becomes unfriendly to all creatures to which it wasn't already hostile, even those that were previously allies. It treats no one as an ally. The spell ends after 1 round. Failure As success, but the effect lasts 1 minute. Critical Failure As failure, except the target believes that everyone it sees is a mortal enemy. It uses its reactions and free actions against everyone, regardless of whether they were previously its allies, as determined by the GM. It otherwise acts as rationally as it normally does and likely prefers to attack creatures that are actively attacking or hindering it over those leaving it alone. --- Heightened (6th) You can target up to 5 creatures.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Mental"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Mental](/Traits.aspx?ID=106)","trait_raw":["Illusion","Mental"],"type":"Spell","url":"/Spells.aspx?ID=214","weakness":{}}},{"_index":"aon18","_id":"spell-215","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Kalekot","Ketephys","Ng","Tanagaar"],"deity_markdown":"[Kalekot](/Deities.aspx?ID=225), [Ketephys](/Deities.aspx?ID=110), [Ng](/Deities.aspx?ID=98), [Tanagaar](/Deities.aspx?ID=129)","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["2nd","4th"],"heighten_level":[1,2,4],"id":"spell-215","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Pass Without Trace](/Spells.aspx?ID=215)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 356 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Kalekot](/Deities.aspx?ID=225), [Ketephys](/Deities.aspx?ID=110), [Ng](/Deities.aspx?ID=98), [Tanagaar](/Deities.aspx?ID=129)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou obscure the tracks you leave behind and make it harder for others to find you. The DC of checks to Track you gains a +4 status bonus or is equal to your spell DC, whichever results in a higher DC. You can benefit from only one _pass without trace spell_ at a time.\n\n---\r\n**Heightened (2nd)** The duration increases to 8 hours.\r\n\r\n**Heightened (4th)** The duration increases to 8 hours. The spell has a range of 20 feet and an area of a 20-foot-emanation, affecting up to 10 creatures of your choice within that area.","mystery_markdown":"","name":"Pass Without Trace","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 356 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Kalekot](/Deities.aspx?ID=225), [Ketephys](/Deities.aspx?ID=110), [Ng](/Deities.aspx?ID=98), [Tanagaar](/Deities.aspx?ID=129)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake your tracks hard to find.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 356"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 356 <sup>4.0</sup></row>","speed":{},"summary":"Make your tracks hard to find.","summary_markdown":"Make your tracks hard to find.","text":" Pass Without Trace Source Core Rulebook pg. 356 4.0 Tradition Primal Deities Kalekot, Ketephys, Ng, Tanagaar Cast Two Actions somatic, verbal Duration 1 hour --- You obscure the tracks you leave behind and make it harder for others to find you. The DC of checks to Track you gains a +4 status bonus or is equal to your spell DC, whichever results in a higher DC. You can benefit from only one pass without trace spell at a time. --- Heightened (2nd) The duration increases to 8 hours. Heightened (4th) The duration increases to 8 hours. The spell has a range of 20 feet and an area of a 20-foot-emanation, affecting up to 10 creatures of your choice within that area.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=215","weakness":{}}},{"_index":"aon18","_id":"spell-216","_score":2.8109283,"_source":{"actions":"Two Actions","area":"5-foot-wide, 10-foot-tall, 10-foot deep section of wooden, plaster, or stone wall","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Dranngvit"],"deity_markdown":"[Dranngvit](/Deities.aspx?ID=86)","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["7th"],"heighten_level":[5,7],"id":"spell-216","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Passwall](/Spells.aspx?ID=216)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 356 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deity**\r\n[Dranngvit](/Deities.aspx?ID=86)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n**Area** 5-foot-wide, 10-foot-tall, 10-foot deep section of wooden, plaster, or stone wall\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a visible tunnel through the wall in the chosen area, replacing the area with empty space. If the wall is thicker than 10 feet, the tunnel ends 10 feet in. Even a small layer of metal in the wall prevents this spell from functioning. This spell doesn't reduce the integrity of the structure. When the spell ends, anyone inside the tunnel is shunted to the nearest exit.\n\n---\r\n**Heightened (7th)** The tunnel can be up to 20 feet deep. The areas of the wall that contain your tunnel's entrance appear completely normal (unless viewed with [_true seeing_](/Spells.aspx?ID=344) or a similar effect), despite the tunnel's existence. The tunnel's entrance functions as a solid wall, but you can specify a password or a [trigger](/Rules.aspx?ID=301), allowing creatures to enter the tunnel freely.","mystery_markdown":"","name":"Passwall","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 356 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deity**\r\n[Dranngvit](/Deities.aspx?ID=86)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n**Area** 5-foot-wide, 10-foot-tall, 10-foot deep section of wooden, plaster, or stone wall\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nForm an earthen tunnel through a wall.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 356"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 356 <sup>4.0</sup></row>","speed":{},"summary":"Form an earthen tunnel through a wall.","summary_markdown":"Form an earthen tunnel through a wall.","text":" Passwall Source Core Rulebook pg. 356 4.0 Traditions Arcane, Primal Spell Lists Elemental Deity Dranngvit Cast Two Actions somatic, verbal Range touch Area 5-foot-wide, 10-foot-tall, 10-foot deep section of wooden, plaster, or stone wall Duration 1 hour --- You create a visible tunnel through the wall in the chosen area, replacing the area with empty space. If the wall is thicker than 10 feet, the tunnel ends 10 feet in. Even a small layer of metal in the wall prevents this spell from functioning. This spell doesn't reduce the integrity of the structure. When the spell ends, anyone inside the tunnel is shunted to the nearest exit. --- Heightened (7th) The tunnel can be up to 20 feet deep. The areas of the wall that contain your tunnel's entrance appear completely normal (unless viewed with true seeing or a similar effect), despite the tunnel's existence. The tunnel's entrance functions as a solid wall, but you can specify a password or a trigger, allowing creatures to enter the tunnel freely.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Conjuration","Earth","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Earth](/Traits.aspx?ID=55), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Earth","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=216","weakness":{}}},{"_index":"aon18","_id":"spell-217","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Bastet","Daikitsu","Grandmother Spider"],"deity_markdown":"[Bastet](/Deities.aspx?ID=50), [Daikitsu](/Deities.aspx?ID=174), [Grandmother Spider](/Deities.aspx?ID=37)","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["4th"],"heighten_level":[1,4],"id":"spell-217","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Pest Form](/Spells.aspx?ID=217)</title>\n\n<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 356 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Bastet](/Deities.aspx?ID=50), [Daikitsu](/Deities.aspx?ID=174), [Grandmother Spider](/Deities.aspx?ID=37)\n\n**Patron Theme**\r\n[Mosquito Witch\r\n](/Patrons.aspx?ID=10)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou transform into the battle form of a Tiny animal, such as a cat, insect, lizard, or rat. You can decide the specific type of animal (such as a rat or praying mantis), but this has no effect on the form's Size or statistics. While in this form, you gain the [animal](/Traits.aspx?ID=9) trait, and you can't make Strikes. You can Dismiss the spell.\n\n You gain the following statistics and abilities: \n<ul><li>AC = 15 + your level. Ignore your armor's check penalty and Speed reduction. </li><li>Speed 20 feet. </li><li>Weakness 5 to physical damage. (If you take physical damage in this form, you take 5 additional damage.) </li><li>[Low-light vision](/Rules.aspx?ID=416) and imprecise [scent](/Rules.aspx?ID=417) 30 feet. </li><li>[Acrobatics](/Skills.aspx?ID=1) and [Stealth](/Skills.aspx?ID=15) modifiers of +10, unless your own modifier is higher; [Athletics](/Skills.aspx?ID=3) modifier 4.</li></ul>\n\n---\r\n**Heightened (4th)** You can turn into a flying creature, such as a bird, which grants you a fly Speed of 20 feet.","mystery_markdown":"","name":"Pest Form","patron_theme":["Mosquito Witch\r\n"],"patron_theme_markdown":"[Mosquito Witch\r\n](/Patrons.aspx?ID=10)","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 356 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Bastet](/Deities.aspx?ID=50), [Daikitsu](/Deities.aspx?ID=174), [Grandmother Spider](/Deities.aspx?ID=37)\n\n**Patron Theme**\r\n[Mosquito Witch\r\n](/Patrons.aspx?ID=10)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn into a nonthreatening animal.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 356"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 356 <sup>4.0</sup></row>","speed":{},"summary":"Turn into a nonthreatening animal.","summary_markdown":"Turn into a nonthreatening animal.","text":" Pest Form Source Core Rulebook pg. 356 4.0 Traditions Arcane, Primal Deities Bastet, Daikitsu, Grandmother Spider Patron Theme [Mosquito Witch ](/Patrons.aspx?ID=10) Cast Two Actions somatic, verbal Duration 10 minutes --- You transform into the battle form of a Tiny animal, such as a cat, insect, lizard, or rat. You can decide the specific type of animal (such as a rat or praying mantis), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait, and you can't make Strikes. You can Dismiss the spell. You gain the following statistics and abilities: AC = 15 + your level. Ignore your armor's check penalty and Speed reduction. Speed 20 feet. Weakness 5 to physical damage. (If you take physical damage in this form, you take 5 additional damage.) Low-light vision and imprecise scent 30 feet. Acrobatics and Stealth modifiers of +10, unless your own modifier is higher; Athletics modifier 4. --- Heightened (4th) You can turn into a flying creature, such as a bird, which grants you a fly Speed of 20 feet.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Polymorph","Transmutation"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=217","weakness":{}}},{"_index":"aon18","_id":"spell-218","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Imot","Zyphus"],"deity_markdown":"[Imot](/Deities.aspx?ID=139), [Zyphus](/Deities.aspx?ID=160)","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[6,7,8,9,10],"id":"spell-218","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Phantasmal Calamity](/Spells.aspx?ID=218)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 357 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Imot](/Deities.aspx?ID=139), [Zyphus](/Deities.aspx?ID=160)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 30-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA vision of apocalyptic destruction fills the mind of each creature in the area. The vision deals 11d6 mental damage (basic Will save). On a critical failure, the creature must also succeed at a Reflex save or believe it's trapped (stuck in a fissure, adrift at sea, or some other fate in keeping with its vision). If it fails the second save, it's also stunned for 1 minute. It can attempt a new Will save at the end of each of its turns, and on a success, it disbelieves the illusion and recovers from the stunned condition.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.","mystery_markdown":"","name":"Phantasmal Calamity","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 357 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Imot](/Deities.aspx?ID=139), [Zyphus](/Deities.aspx?ID=160)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 30-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDamage a creature mentally with visions of an apocalypse.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 357"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 357 <sup>4.0</sup></row>","speed":{},"summary":"Damage a creature mentally with visions of an apocalypse.","summary_markdown":"Damage a creature mentally with visions of an apocalypse.","text":" Phantasmal Calamity Source Core Rulebook pg. 357 4.0 Traditions Arcane, Occult Deities Imot, Zyphus Cast Two Actions somatic, verbal Range 500 feet Area 30-foot burst Saving Throw Will --- A vision of apocalyptic destruction fills the mind of each creature in the area. The vision deals 11d6 mental damage (basic Will save). On a critical failure, the creature must also succeed at a Reflex save or believe it's trapped (stuck in a fissure, adrift at sea, or some other fate in keeping with its vision). If it fails the second save, it's also stunned for 1 minute. It can attempt a new Will save at the end of each of its turns, and on a success, it disbelieves the illusion and recovers from the stunned condition. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Mental"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Mental](/Traits.aspx?ID=106)","trait_raw":["Illusion","Mental"],"type":"Spell","url":"/Spells.aspx?ID=218","weakness":{}}},{"_index":"aon18","_id":"spell-219","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Shadow"],"bloodline_markdown":"[Shadow](/Bloodlines.aspx?ID=14)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Achaekek","Kalekot","Norgorber","Pharasma"],"deity_markdown":"[Achaekek](/Deities.aspx?ID=29), [Kalekot](/Deities.aspx?ID=225), [Norgorber](/Deities.aspx?ID=13), [Pharasma](/Deities.aspx?ID=14)","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-219","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Phantasmal Killer](/Spells.aspx?ID=219)</title>\n\n<traits>\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 357 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Shadow](/Bloodlines.aspx?ID=14)\r\n\r\n**Deities**\r\n[Achaekek](/Deities.aspx?ID=29), [Kalekot](/Deities.aspx?ID=225), [Norgorber](/Deities.aspx?ID=13), [Pharasma](/Deities.aspx?ID=14)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a phantasmal image of the most fearsome creature imaginable to the target. Only the spell's target can see the killer, though you can see the vague shape of the illusion as it races forth to attack. The effect of the killer is based on the outcome of the target's Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes 4d6 mental damage and is frightened 1.<br />\r\n**Failure** The target takes 8d6 mental damage and is frightened 2.<br />\r\n**Critical Failure** The target is so afraid it might die. It must attempt a Fortitude save; if the target fails, it dies. On a successful Fortitude save, the target takes 12d6 mental damage, is fleeing until the end of its next turn, and is frightened 4. This effect has the incapacitation trait.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6 on a failure and by 3d6 on a critical failure.","mystery_markdown":"","name":"Phantasmal Killer","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 357 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Shadow](/Bloodlines.aspx?ID=14)\r\n\r\n**Deities**\r\n[Achaekek](/Deities.aspx?ID=29), [Kalekot](/Deities.aspx?ID=225), [Norgorber](/Deities.aspx?ID=13), [Pharasma](/Deities.aspx?ID=14)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPlace a fearsome image in a creature's mind to scare and possibly kill it.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 357"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 357 <sup>4.0</sup></row>","speed":{},"summary":"Place a fearsome image in a creature's mind to scare and possibly kill it.","summary_markdown":"Place a fearsome image in a creature's mind to scare and possibly kill it.","target":"1 living creature","target_markdown":"1 living creature","text":" Phantasmal Killer Source Core Rulebook pg. 357 4.0 Traditions Arcane, Occult Bloodline Shadow Deities Achaekek, Kalekot, Norgorber, Pharasma Cast Two Actions somatic, verbal Range 120 feet Target 1 living creature Saving Throw Will --- You create a phantasmal image of the most fearsome creature imaginable to the target. Only the spell's target can see the killer, though you can see the vague shape of the illusion as it races forth to attack. The effect of the killer is based on the outcome of the target's Will save. Critical Success The target is unaffected. Success The target takes 4d6 mental damage and is frightened 1. Failure The target takes 8d6 mental damage and is frightened 2. Critical Failure The target is so afraid it might die. It must attempt a Fortitude save; if the target fails, it dies. On a successful Fortitude save, the target takes 12d6 mental damage, is fleeing until the end of its next turn, and is frightened 4. This effect has the incapacitation trait. --- Heightened (+1) The damage increases by 2d6 on a failure and by 3d6 on a critical failure.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Death","Emotion","Fear","Illusion","Mental"],"trait_markdown":"[Death](/Traits.aspx?ID=40), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Illusion](/Traits.aspx?ID=92), [Mental](/Traits.aspx?ID=106)","trait_raw":["Death","Emotion","Fear","Illusion","Mental"],"type":"Spell","url":"/Spells.aspx?ID=219","weakness":{}}},{"_index":"aon18","_id":"spell-220","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Diomazul","Diomazul","Doloras","Groetus","Shax","Stag Mother of the Forest of Stones","The Godclaw","Vildeis","Zon-Kuthon"],"deity_markdown":"[Diomazul](/Deities.aspx?ID=190), [Diomazul](/Deities.aspx?ID=190), [Doloras](/Deities.aspx?ID=168), [Groetus](/Deities.aspx?ID=38), [Shax](/Deities.aspx?ID=80), [Stag Mother of the Forest of Stones](/Deities.aspx?ID=172), [The Godclaw](/Deities.aspx?ID=198), [Vildeis](/Deities.aspx?ID=130), [Zon-Kuthon](/Deities.aspx?ID=20)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-220","level":1,"lesson":["Lesson of Vengeance"],"lesson_markdown":"[Lesson of Vengeance](/Lessons.aspx?ID=5)","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Phantom Pain](/Spells.aspx?ID=220)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 357 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Diomazul](/Deities.aspx?ID=190), [Diomazul](/Deities.aspx?ID=190), [Doloras](/Deities.aspx?ID=168), [Groetus](/Deities.aspx?ID=38), [Shax](/Deities.aspx?ID=80), [Stag Mother of the Forest of Stones](/Deities.aspx?ID=172), [The Godclaw](/Deities.aspx?ID=198), [Vildeis](/Deities.aspx?ID=130), [Zon-Kuthon](/Deities.aspx?ID=20)\n\n**Lesson**\r\n[Lesson of Vengeance](/Lessons.aspx?ID=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nIllusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent mental damage. The target must attempt a Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes full initial damage but no persistent damage, and the spell ends immediately.<br />\r\n**Failure** The target takes full initial and persistent damage, and the target is sickened 1. If the target recovers from being sickened, the persistent damage ends and the spell ends.<br />\r\n**Critical Failure** As failure, but the target is sickened 2.\n\n---\r\n**Heightened (+1)** The damage increases by 2d4 and the persistent damage by 1d4.","mystery_markdown":"","name":"Phantom Pain","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 357 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Diomazul](/Deities.aspx?ID=190), [Diomazul](/Deities.aspx?ID=190), [Doloras](/Deities.aspx?ID=168), [Groetus](/Deities.aspx?ID=38), [Shax](/Deities.aspx?ID=80), [Stag Mother of the Forest of Stones](/Deities.aspx?ID=172), [The Godclaw](/Deities.aspx?ID=198), [Vildeis](/Deities.aspx?ID=130), [Zon-Kuthon](/Deities.aspx?ID=20)\n\n**Lesson**\r\n[Lesson of Vengeance](/Lessons.aspx?ID=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCause a creature ongoing pain that sickens it.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 357"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 357 <sup>4.0</sup></row>","speed":{},"summary":"Cause a creature ongoing pain that sickens it.","summary_markdown":"Cause a creature ongoing pain that sickens it.","target":"1 creature","target_markdown":"1 creature","text":" Phantom Pain Source Core Rulebook pg. 357 4.0 Tradition Occult Deities Diomazul, Diomazul, Doloras, Groetus, Shax, Stag Mother of the Forest of Stones, The Godclaw, Vildeis, Zon-Kuthon Lesson Lesson of Vengeance Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration 1 minute --- Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent mental damage. The target must attempt a Will save. Critical Success The target is unaffected. Success The target takes full initial damage but no persistent damage, and the spell ends immediately. Failure The target takes full initial and persistent damage, and the target is sickened 1. If the target recovers from being sickened, the persistent damage ends and the spell ends. Critical Failure As failure, but the target is sickened 2. --- Heightened (+1) The damage increases by 2d4 and the persistent damage by 1d4.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Mental","Nonlethal"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Mental](/Traits.aspx?ID=106), [Nonlethal](/Traits.aspx?ID=188)","trait_raw":["Illusion","Mental","Nonlethal"],"type":"Spell","url":"/Spells.aspx?ID=220","weakness":{}}},{"_index":"aon18","_id":"spell-221","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["General Susumu"],"deity_markdown":"[General Susumu](/Deities.aspx?ID=176)","domain_markdown":"","duration":28800,"duration_raw":"8 hours","exclude_from_search":false,"heighten":["4th","5th","6th"],"heighten_level":[2,4,5,6],"id":"spell-221","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Phantom Steed](/Spells.aspx?ID=221)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 357 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[General Susumu](/Deities.aspx?ID=176)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 8 hours\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou conjure a Large, magical, equine creature that only you (or another Medium or Small creature you choose) can ride. The horse is clearly phantasmal in nature, has 20 AC and 10 Hit Points, and automatically fails all saves. If it's reduced to 0 Hit Points, it disappears and the spell ends. The steed has a Speed of 40 feet and can hold its rider's body weight, plus 20 Bulk.\n\n---\r\n**Heightened (4th)** The steed has a Speed of 60 feet, can walk on water, and ignores areas of natural difficult terrain.\r\n\r\n**Heightened (5th)** The steed has a Speed of 60 feet, can walk on water, and ignores areas of natural difficult terrain. It can also [_air walk_](/Spells.aspx?ID=6) but must end its turn on solid ground or fall.\r\n\r\n**Heightened (6th)** The steed can walk or fly at a Speed of 80 feet, can walk on water, and ignores natural difficult terrain.","mystery_markdown":"","name":"Phantom Steed","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 357 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[General Susumu](/Deities.aspx?ID=176)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 8 hours\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nConjure a magical horse.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 357"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 357 <sup>4.0</sup></row>","speed":{},"summary":"Conjure a magical horse.","summary_markdown":"Conjure a magical horse.","text":" Phantom Steed Source Core Rulebook pg. 357 4.0 Traditions Arcane, Occult, Primal Deity General Susumu Cast 10 minutes (somatic, verbal) Range 30 feet Duration 8 hours --- You conjure a Large, magical, equine creature that only you (or another Medium or Small creature you choose) can ride. The horse is clearly phantasmal in nature, has 20 AC and 10 Hit Points, and automatically fails all saves. If it's reduced to 0 Hit Points, it disappears and the spell ends. The steed has a Speed of 40 feet and can hold its rider's body weight, plus 20 Bulk. --- Heightened (4th) The steed has a Speed of 60 feet, can walk on water, and ignores areas of natural difficult terrain. Heightened (5th) The steed has a Speed of 60 feet, can walk on water, and ignores areas of natural difficult terrain. It can also air walk but must end its turn on solid ground or fall. Heightened (6th) The steed can walk or fly at a Speed of 80 feet, can walk on water, and ignores natural difficult terrain.","tradition":["Arcane","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=221","weakness":{}}},{"_index":"aon18","_id":"spell-222","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["focus","material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[7],"id":"spell-222","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Plane Shift](/Spells.aspx?ID=222)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 357 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([focus](/Rules.aspx?ID=285), [material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 willing creature, or up to 8 willing creatures joining hands\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou and your allies traverse the barriers between planes of existence. The targets move to another plane, such as the Plane of Fire, the Shadow Plane, or the Abyss. You must have specific knowledge of the destination plane and use a magic tuning fork created from material from that plane as a focus for the spell. While the tuning forks for most prominent planes are uncommon, just like the spell _plane shift_, more obscure planes and demiplanes often have rare tuning forks.\n\n The spell is highly imprecise, and you appear 1d20x25 miles from the last place one of the targets (of your choice) was located the last time that target traveled to the plane. If it's the first time traveling to a particular plane for all targets, you appear at a random location on the plane. _Plane shift_ doesn't provide a means of return travel, though casting _plane shift_ again allows you to return to your previous plane unless there are extenuating circumstances.","mystery_markdown":"","name":"Plane Shift","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 357 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([focus](/Rules.aspx?ID=285), [material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 willing creature, or up to 8 willing creatures joining hands\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Transport creatures to another plane of existence.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 357"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 357 <sup>4.0</sup></row>","speed":{},"summary":" Transport creatures to another plane of existence.","summary_markdown":" Transport creatures to another plane of existence.","target":"1 willing creature, or up to 8 willing creatures joining hands","target_markdown":"1 willing creature, or up to 8 willing creatures joining hands","text":" Plane Shift Source Core Rulebook pg. 357 4.0 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast 10 minutes (focus, material, somatic, verbal) Range touch Target 1 willing creature, or up to 8 willing creatures joining hands --- You and your allies traverse the barriers between planes of existence. The targets move to another plane, such as the Plane of Fire, the Shadow Plane, or the Abyss. You must have specific knowledge of the destination plane and use a magic tuning fork created from material from that plane as a focus for the spell. While the tuning forks for most prominent planes are uncommon, just like the spell plane shift , more obscure planes and demiplanes often have rare tuning forks. The spell is highly imprecise, and you appear 1d20x25 miles from the last place one of the targets (of your choice) was located the last time that target traveled to the plane. If it's the first time traveling to a particular plane for all targets, you appear at a random location on the plane. Plane shift doesn't provide a means of return travel, though casting plane shift again allows you to return to your previous plane unless there are extenuating circumstances.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Conjuration","Teleportation","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Teleportation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=222","weakness":{}}},{"_index":"aon18","_id":"spell-223","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Cyth-V'sug","Immonhiel","The Green Mother"],"deity_markdown":"[Cyth-V'sug](/Deities.aspx?ID=74), [Immonhiel](/Deities.aspx?ID=238), [The Green Mother](/Deities.aspx?ID=93)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["6th"],"heighten_level":[5,6],"id":"spell-223","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Plant Form](/Spells.aspx?ID=223)</title>\n\n<traits>\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 358 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Cyth-V'sug](/Deities.aspx?ID=74), [Immonhiel](/Deities.aspx?ID=238), [The Green Mother](/Deities.aspx?ID=93)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nTaking inspiration from verdant creatures, you transform into a Large plant battle form. You must have space to expand into or the spell is lost. When you cast this spell, choose arboreal, flytrap, or shambler. You can substitute a similar specific plant to turn into (such as a pitcher plant instead of a flytrap), but this has no effect on the form's Size or statistics. While in this form, you gain the [plant](/Traits.aspx?ID=125) trait. You can Dismiss the spell.\n\n You gain the following statistics and abilities regardless of which battle form you choose: \n<ul><li>AC = 19 + your level. Ignore your armor's check penalty and Speed reduction. </li><li>12 temporary Hit Points. </li><li>Resistance 10 to poison. </li><li>[Low-light vision](/Rules.aspx?ID=416). </li><li>One or more [unarmed](/Traits.aspx?ID=199) melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +17, and your damage bonus is +11. These attacks are Strength based (for the purpose of the [enfeebled](/Conditions.aspx?ID=13) condition, for example). If your unarmed attack modifier is higher, you can use it instead. </li><li>[Athletics](/Skills.aspx?ID=3) modifier of +19, unless your own modifier is higher.</li></ul> You also gain specific abilities based on the type of plant you choose:\n\n- **Arboreal** Speed 30 feet; **Melee** <actions string=\"Single Action\" /> branch (reach 15 feet), **Damage** 2d10 bludgeoning; **Melee** <actions string=\"Single Action\" /> foot, **Damage** 2d8 bludgeoning; you can speak in this form, but you still can't Cast a Spell or supply verbal components.\r\n- **Flytrap** Speed 15 feet; resistance 10 to acid; **Melee** <actions string=\"Single Action\" /> leaf (reach 10 feet), **Damage** 2d8 piercing, and you can spend an action after a hit to Grab the target.\r\n- **Shambler** Speed 20 feet, swim Speed 20 feet; resistance 10 to electricity; **Melee** <actions string=\"Single Action\" /> vine (reach 15 feet), **Damage** 2d8 slashing.\r\n\r\n---\r\n**Heightened (6th)** Your battle form is Huge, and the reach of your attacks increases by 5 feet. You instead gain AC = 22 + your level, 24 temporary HP, attack modifier +21, damage bonus +16, and Athletics +22.","mystery_markdown":"","name":"Plant Form","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 358 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Cyth-V'sug](/Deities.aspx?ID=74), [Immonhiel](/Deities.aspx?ID=238), [The Green Mother](/Deities.aspx?ID=93)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn into a dangerous plant creature.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 358"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 358 <sup>4.0</sup></row>","speed":{},"summary":"Turn into a dangerous plant creature.","summary_markdown":"Turn into a dangerous plant creature.","text":" Plant Form Source Core Rulebook pg. 358 4.0 Tradition Primal Deities Cyth-V'sug, Immonhiel, The Green Mother Cast Two Actions somatic, verbal Duration 1 minute --- Taking inspiration from verdant creatures, you transform into a Large plant battle form. You must have space to expand into or the spell is lost. When you cast this spell, choose arboreal, flytrap, or shambler. You can substitute a similar specific plant to turn into (such as a pitcher plant instead of a flytrap), but this has no effect on the form's Size or statistics. While in this form, you gain the plant trait. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 19 + your level. Ignore your armor's check penalty and Speed reduction. 12 temporary Hit Points. Resistance 10 to poison. Low-light vision. One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +17, and your damage bonus is +11. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead. Athletics modifier of +19, unless your own modifier is higher. You also gain specific abilities based on the type of plant you choose: - Arboreal Speed 30 feet; Melee Single Action branch (reach 15 feet), Damage 2d10 bludgeoning; Melee Single Action foot, Damage 2d8 bludgeoning; you can speak in this form, but you still can't Cast a Spell or supply verbal components. - Flytrap Speed 15 feet; resistance 10 to acid; Melee Single Action leaf (reach 10 feet), Damage 2d8 piercing, and you can spend an action after a hit to Grab the target. - Shambler Speed 20 feet, swim Speed 20 feet; resistance 10 to electricity; Melee Single Action vine (reach 15 feet), Damage 2d8 slashing. --- Heightened (6th) Your battle form is Huge, and the reach of your attacks increases by 5 feet. You instead gain AC = 22 + your level, 24 temporary HP, attack modifier +21, damage bonus +16, and Athletics +22.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Plant","Polymorph","Transmutation"],"trait_markdown":"[Plant](/Traits.aspx?ID=125), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Plant","Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=223","weakness":{}}},{"_index":"aon18","_id":"spell-224","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[8,9,10],"id":"spell-224","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Polar Ray](/Spells.aspx?ID=224)</title>\n\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 358 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou fire a blue-white ray of freezing air and sleet that deals 10d8 cold damage. Make a spell attack roll against the target.\r\n\r\n**Critical Success** The target takes double damage and is [drained 2](/Conditions.aspx?ID=10).<br />\r\n**Success** The target takes full damage and is drained 2.\n\n---\r\n**Heightened (+1)** The damage increases by 2d8.","mystery_markdown":"","name":"Polar Ray","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 358 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBitter cold damages and drains a creature.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 358"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 358 <sup>4.0</sup></row>","speed":{},"summary":"Bitter cold damages and drains a creature.","summary_markdown":"Bitter cold damages and drains a creature.","target":"1 creature","target_markdown":"1 creature","text":" Polar Ray Source Core Rulebook pg. 358 4.0 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range 120 feet Target 1 creature --- You fire a blue-white ray of freezing air and sleet that deals 10d8 cold damage. Make a spell attack roll against the target. Critical Success The target takes double damage and is drained 2. Success The target takes full damage and is drained 2. --- Heightened (+1) The damage increases by 2d8.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Attack","Cold","Evocation"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Attack","Cold","Evocation"],"type":"Spell","url":"/Spells.aspx?ID=224","weakness":{}}},{"_index":"aon18","_id":"spell-225","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Fumeiyoshi"],"deity_markdown":"[Fumeiyoshi](/Deities.aspx?ID=175)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["9th"],"heighten_level":[7,9],"id":"spell-225","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Possession](/Spells.aspx?ID=225)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Possession\" url=\"/Traits.aspx?ID=129\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 358 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Fumeiyoshi](/Deities.aspx?ID=175)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou send your mind and soul into the target's body, attempting to take control. The target must attempt a Will save. You can choose to use the effects of a degree of success more favorable to the target if you prefer.\n\n While you're possessing a target, your own body is unconscious and can't wake up normally. You can sense everything the possessed target does. You can Dismiss this spell. If the possessed body dies, the spell ends and you must succeed at a Fortitude save against your spell DC or be paralyzed for 1 hour, or 24 hours on a critical failure. If the spell ends during an encounter, you act just before the possessed creature's initiative count.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** You possess the target but can't control it. You ride along in the body while the spell lasts.<br />\r\n**Failure** You possess the target and take partial control of it. You no longer have a separate turn; instead, you might control the target. At the start of each of the target's turns, it attempts another Will save. If it fails, it's controlled by you on that turn; if it succeeds, it chooses its own actions; and if it critically succeeds, it forces you out and the spell ends.<br />\r\n**Critical Failure** You possess the target fully, and it can only watch as you manipulate it like a puppet. The target is controlled by you.\n\n---\r\n**Heightened (9th)** The duration is 10 minutes, and you can physically enter the creature's body, protecting your physical body while the spell lasts.","mystery_markdown":"","name":"Possession","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Possession\" url=\"/Traits.aspx?ID=129\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 358 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Fumeiyoshi](/Deities.aspx?ID=175)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSend your mind and soul into another creatures body.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 358"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 358 <sup>4.0</sup></row>","speed":{},"summary":"Send your mind and soul into another creatures body.","summary_markdown":"Send your mind and soul into another creatures body.","target":"1 living creature","target_markdown":"1 living creature","text":" Possession Source Core Rulebook pg. 358 4.0 Tradition Occult Deity Fumeiyoshi Cast Two Actions somatic, verbal Range 30 feet Target 1 living creature Saving Throw Will Duration 1 minute --- You send your mind and soul into the target's body, attempting to take control. The target must attempt a Will save. You can choose to use the effects of a degree of success more favorable to the target if you prefer. While you're possessing a target, your own body is unconscious and can't wake up normally. You can sense everything the possessed target does. You can Dismiss this spell. If the possessed body dies, the spell ends and you must succeed at a Fortitude save against your spell DC or be paralyzed for 1 hour, or 24 hours on a critical failure. If the spell ends during an encounter, you act just before the possessed creature's initiative count. Critical Success The target is unaffected. Success You possess the target but can't control it. You ride along in the body while the spell lasts. Failure You possess the target and take partial control of it. You no longer have a separate turn; instead, you might control the target. At the start of each of the target's turns, it attempts another Will save. If it fails, it's controlled by you on that turn; if it succeeds, it chooses its own actions; and if it critically succeeds, it forces you out and the spell ends. Critical Failure You possess the target fully, and it can only watch as you manipulate it like a puppet. The target is controlled by you. --- Heightened (9th) The duration is 10 minutes, and you can physically enter the creature's body, protecting your physical body while the spell lasts.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Incapacitation","Mental","Necromancy","Possession","Uncommon"],"trait_markdown":"[Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Necromancy](/Traits.aspx?ID=117), [Possession](/Traits.aspx?ID=129), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Incapacitation","Mental","Necromancy","Possession","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=225","weakness":{}}},{"_index":"aon18","_id":"spell-226","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten":["+1"],"heighten_level":[7,8,9,10],"id":"spell-226","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Power Word Blind](/Spells.aspx?ID=226)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 358 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou utter an arcane word of power that can make the target blinded upon hearing it. Once targeted, the target is then temporarily immune for 10 minutes. The effect of the spell depends on the target's level. \n\n**11th or Lower** The target is blinded permanently. <br />**12th13th** The target is blinded for 1d4 minutes. <br />**14th or Higher** The target is dazzled for 1 minute.\n\n---\r\n**Heightened (+1)** The levels at which each outcome applies increase by 2.","mystery_markdown":"","name":"Power Word Blind","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 358 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUtter a word that blinds a creature.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 358"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 358 <sup>4.0</sup></row>","speed":{},"summary":"Utter a word that blinds a creature.","summary_markdown":"Utter a word that blinds a creature.","target":"1 creature","target_markdown":"1 creature","text":" Power Word Blind Source Core Rulebook pg. 358 4.0 Tradition Arcane Cast Single Action verbal Range 30 feet Target 1 creature Duration varies --- You utter an arcane word of power that can make the target blinded upon hearing it. Once targeted, the target is then temporarily immune for 10 minutes. The effect of the spell depends on the target's level. 11th or Lower The target is blinded permanently. 12th13th The target is blinded for 1d4 minutes. 14th or Higher The target is dazzled for 1 minute. --- Heightened (+1) The levels at which each outcome applies increase by 2.","tradition":["Arcane"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1)","trait":["Auditory","Enchantment","Mental","Uncommon"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Auditory","Enchantment","Mental","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=226","weakness":{}}},{"_index":"aon18","_id":"spell-227","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity":["Orcus"],"deity_markdown":"[Orcus](/Deities.aspx?ID=241)","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten":["10th"],"heighten_level":[9,10],"id":"spell-227","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"Standard\">[Power Word Kill](/Spells.aspx?ID=227)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 358 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n**Deity**\r\n[Orcus](/Deities.aspx?ID=241)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou utter the most powerful arcane word of power. Once targeted, the target is then temporarily immune for 10 minutes. The effect of the spell depends on the target's level. \n\n**14th or Lower** The target dies instantly. <br />**15th** If the target has 50 Hit Points or fewer, it dies instantly; otherwise, it drops to 0 Hit Points and becomes dying 1, or increases its dying condition by 1 if it's already dying. <br />**16th or Higher** The target takes 50 damage; if this brings the target to 0 Hit Points, the target dies instantly.\n\n---\r\n**Heightened (10th)** The levels at which each outcome applies increase by 2.","mystery_markdown":"","name":"Power Word Kill","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 358 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n**Deity**\r\n[Orcus](/Deities.aspx?ID=241)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUtter a word that slays a creature.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 358"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 358 <sup>4.0</sup></row>","speed":{},"summary":"Utter a word that slays a creature.","summary_markdown":"Utter a word that slays a creature.","target":"1 creature","target_markdown":"1 creature","text":" Power Word Kill Source Core Rulebook pg. 358 4.0 Tradition Arcane Deity Orcus Cast Single Action verbal Range 30 feet Target 1 creature Duration varies --- You utter the most powerful arcane word of power. Once targeted, the target is then temporarily immune for 10 minutes. The effect of the spell depends on the target's level. 14th or Lower The target dies instantly. 15th If the target has 50 Hit Points or fewer, it dies instantly; otherwise, it drops to 0 Hit Points and becomes dying 1, or increases its dying condition by 1 if it's already dying. 16th or Higher The target takes 50 damage; if this brings the target to 0 Hit Points, the target dies instantly. --- Heightened (10th) The levels at which each outcome applies increase by 2.","tradition":["Arcane"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1)","trait":["Auditory","Death","Enchantment","Mental","Uncommon"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Death](/Traits.aspx?ID=40), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Auditory","Death","Enchantment","Mental","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=227","weakness":{}}},{"_index":"aon18","_id":"spell-228","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten":["+1"],"heighten_level":[8,9,10],"id":"spell-228","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Power Word Stun](/Spells.aspx?ID=228)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 359 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou stun the target with an arcane word of power. Once targeted, the target is then temporarily immune for 10 minutes. The effect of the spell depends on the target's level. \n\n**13th or Lower** The target is stunned for 1d6 rounds. <br />**14th15th** The target is stunned for 1 round. <br />**16th or Higher** The target is stunned 1.\n\n---\r\n**Heightened (+1)** The levels at which each outcome applies increase by 2.","mystery_markdown":"","name":"Power Word Stun","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 359 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUtter a word that stuns a creature.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 359"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 359 <sup>4.0</sup></row>","speed":{},"summary":"Utter a word that stuns a creature.","summary_markdown":"Utter a word that stuns a creature.","target":"1 creature","target_markdown":"1 creature","text":" Power Word Stun Source Core Rulebook pg. 359 4.0 Tradition Arcane Cast Single Action verbal Range 30 feet Target 1 creature Duration varies --- You stun the target with an arcane word of power. Once targeted, the target is then temporarily immune for 10 minutes. The effect of the spell depends on the target's level. 13th or Lower The target is stunned for 1d6 rounds. 14th15th The target is stunned for 1 round. 16th or Higher The target is stunned 1. --- Heightened (+1) The levels at which each outcome applies increase by 2.","tradition":["Arcane"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1)","trait":["Auditory","Enchantment","Mental","Uncommon"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Auditory","Enchantment","Mental","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=228","weakness":{}}},{"_index":"aon18","_id":"spell-229","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"sustained","exclude_from_search":false,"heighten_level":[1],"id":"spell-229","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Prestidigitation](/Spells.aspx?ID=229)</title>\n\n<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 359 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 10 feet\n\n**Target** 1 object (cook, lift, or tidy only)\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options. \n<ul><li>**Cook** Cool, warm, or flavor 1 pound of nonliving material. </li><li>**Lift** Slowly lift an unattended object of light Bulk or less 1 foot off the ground. </li><li>**Make** Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile—it can't be used as a tool, weapon, or spell component. </li><li>**Tidy** Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk.</li></ul> Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.","mystery_markdown":"","name":"Prestidigitation","patron_theme_markdown":"","pfs":"Standard","range":10,"range_raw":"10 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 359 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 10 feet\r\n\r\n \r\n\r\n**Target** 1 object (cook, lift, or tidy only)\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPerform a minor magical trick.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 359"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 359 <sup>4.0</sup></row>","speed":{},"summary":"Perform a minor magical trick.","summary_markdown":"Perform a minor magical trick.","target":"1 object (cook, lift, or tidy only)","target_markdown":"1 object (cook, lift, or tidy only)","text":" Prestidigitation Source Core Rulebook pg. 359 4.0 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Range 10 feet Target 1 object (cook, lift, or tidy only) Duration sustained --- The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options. Cook Cool, warm, or flavor 1 pound of nonliving material. Lift Slowly lift an unattended object of light Bulk or less 1 foot off the ground. Make Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile—it can't be used as a tool, weapon, or spell component. Tidy Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk. Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Cantrip","Evocation"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Cantrip","Evocation"],"type":"Cantrip","url":"/Spells.aspx?ID=229","weakness":{}}},{"_index":"aon18","_id":"spell-230","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[10],"id":"spell-230","level":10,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 10\" pfs=\"Standard\">[Primal Herd](/Spells.aspx?ID=230)</title>\n\n<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 359 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** you and up to 5 willing targets\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nSummoning the power of the natural world, you transform the targets into a herd of mammoths, and they each assume a Huge battle form. Each target must have enough space to expand into or the spell fails for that target. Each target gains the animal trait. Each target can Dismiss the spells effects on themself. Each target gains the following while transformed: \n<ul><li>AC = 22 + the targets level. Ignore any armor check penalty and Speed reduction. </li><li>20 temporary Hit Points. </li><li>Speed 40 feet. </li><li>Low-light vision. </li><li>The following unarmed melee attacks, which are the only attacks the target can use. Theyre trained with them. When attacking with these attacks, the target uses their attack modifier with the proficiency and item bonuses of their most favorable weapon or unarmed Strike, and the damage is listed for each attack. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If the targets unarmed attack modifier is higher, they can use it instead. **Melee** <actions string=\"Single Action\" /> tusk (reach 15 feet), **Damage** 4d8+19 piercing; **Melee** <actions string=\"Single Action\" /> trunk (agile, reach 15 feet), **Damage** 4d6+16 bludgeoning; **Melee** <actions string=\"Single Action\" /> foot (agile, reach 15 feet), **Damage** 4d6+13 bludgeoning. </li><li>Athletics modifier of +30, unless the targets own modifier is higher. </li><li>Trample <actions string=\"Three Actions\" /> You move up to twice your Speed and move through the space of Large or smaller creatures, trampling each creature whose space you enter. A trampled creature takes damage from its foot Strike based on a basic Reflex save (DC = 19 + the targets level).</li></ul>","mystery_markdown":"","name":"Primal Herd","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 359 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** you and up to 5 willing targets\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTransform willing creatures into mammoths.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 359"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 359 <sup>4.0</sup></row>","speed":{},"summary":"Transform willing creatures into mammoths.","summary_markdown":"Transform willing creatures into mammoths.","target":"you and up to 5 willing targets","target_markdown":"you and up to 5 willing targets","text":" Primal Herd Source Core Rulebook pg. 359 4.0 Tradition Primal Cast Two Actions somatic, verbal Range 30 feet Target you and up to 5 willing targets Duration 1 minute --- Summoning the power of the natural world, you transform the targets into a herd of mammoths, and they each assume a Huge battle form. Each target must have enough space to expand into or the spell fails for that target. Each target gains the animal trait. Each target can Dismiss the spells effects on themself. Each target gains the following while transformed: AC = 22 + the targets level. Ignore any armor check penalty and Speed reduction. 20 temporary Hit Points. Speed 40 feet. Low-light vision. The following unarmed melee attacks, which are the only attacks the target can use. Theyre trained with them. When attacking with these attacks, the target uses their attack modifier with the proficiency and item bonuses of their most favorable weapon or unarmed Strike, and the damage is listed for each attack. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If the targets unarmed attack modifier is higher, they can use it instead. Melee Single Action tusk (reach 15 feet), Damage 4d8+19 piercing; Melee Single Action trunk (agile, reach 15 feet), Damage 4d6+16 bludgeoning; Melee Single Action foot (agile, reach 15 feet), Damage 4d6+13 bludgeoning. Athletics modifier of +30, unless the targets own modifier is higher. Trample Three Actions You move up to twice your Speed and move through the space of Large or smaller creatures, trampling each creature whose space you enter. A trampled creature takes damage from its foot Strike based on a basic Reflex save (DC = 19 + the targets level). ","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Polymorph","Transmutation"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=230","weakness":{}}},{"_index":"aon18","_id":"spell-231","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[10],"id":"spell-231","level":10,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 10\" pfs=\"Standard\">[Primal Phenomenon](/Spells.aspx?ID=231)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 359 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou request a direct intercession from the natural world. Nature always refuses unnatural requests and might grant a different request (potentially more powerful or better fitting its character) than the one you asked for. A _primal phenomenon_ spell can do any of the following things. \n<ul><li>Duplicate any spell from the [primal](/SpellLists.aspx?Tradition=4) list of 9th level or lower to which you have access.</li><li>Duplicate any spell from another spell list of 7th level or lower. It must be common or you must have access.</li><li>Produce any effect whose power level is in line with the above effects. </li><li>Reverse certain effects that refer to the [_wish_](/Spells.aspx?ID=377) spell.</li></ul> At the GM's discretion, you can try to use _primal phenomenon_ to produce greater effects than these, but doing so may be dangerous, or the spell may have only a partial effect.","mystery_markdown":"","name":"Primal Phenomenon","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 359 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRequest for nature to duplicate primal spells.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 359"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 359 <sup>4.0</sup></row>","speed":{},"summary":"Request for nature to duplicate primal spells.","summary_markdown":"Request for nature to duplicate primal spells.","text":" Primal Phenomenon Source Core Rulebook pg. 359 4.0 Tradition Primal Cast Three Actions material, somatic, verbal --- You request a direct intercession from the natural world. Nature always refuses unnatural requests and might grant a different request (potentially more powerful or better fitting its character) than the one you asked for. A primal phenomenon spell can do any of the following things. Duplicate any spell from the primal list of 9th level or lower to which you have access. Duplicate any spell from another spell list of 7th level or lower. It must be common or you must have access. Produce any effect whose power level is in line with the above effects. Reverse certain effects that refer to the wish spell. At the GM's discretion, you can try to use primal phenomenon to produce greater effects than these, but doing so may be dangerous, or the spell may have only a partial effect.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Divination"],"trait_markdown":"[Divination](/Traits.aspx?ID=47)","trait_raw":["Divination"],"type":"Spell","url":"/Spells.aspx?ID=231","weakness":{}}},{"_index":"aon18","_id":"spell-232","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Imperial"],"bloodline_markdown":"[Imperial](/Bloodlines.aspx?ID=9)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["The Last Breath"],"deity_markdown":"[The Last Breath](/Deities.aspx?ID=270)","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten_level":[9],"id":"spell-232","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"Standard\">[Prismatic Sphere](/Spells.aspx?ID=232)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 359 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Imperial](/Bloodlines.aspx?ID=9)\r\n\r\n**Deity**\r\n[The Last Breath](/Deities.aspx?ID=270)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 10 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a seven-layered sphere to protect an area. This multicolored sphere functions like a [_prismatic wall_](/Spells.aspx?ID=234) but is shaped in a 10-foot burst centered on a corner of your space. You must form the sphere in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost.","mystery_markdown":"","name":"Prismatic Sphere","patron_theme_markdown":"","pfs":"Standard","range":10,"range_raw":"10 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 359 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Imperial](/Bloodlines.aspx?ID=9)\r\n\r\n**Deity**\r\n[The Last Breath](/Deities.aspx?ID=270)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 10 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nForm a protective sphere composed of seven chromatic layers.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 359"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 359 <sup>4.0</sup></row>","speed":{},"summary":"Form a protective sphere composed of seven chromatic layers.","summary_markdown":"Form a protective sphere composed of seven chromatic layers.","text":" Prismatic Sphere Source Core Rulebook pg. 359 4.0 Traditions Arcane, Occult Bloodline Imperial Deity The Last Breath Cast Two Actions somatic, verbal Range 10 feet Duration 1 hour --- You create a seven-layered sphere to protect an area. This multicolored sphere functions like a prismatic wall but is shaped in a 10-foot burst centered on a corner of your space. You must form the sphere in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Abjuration","Light"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Light](/Traits.aspx?ID=100)","trait_raw":["Abjuration","Light"],"type":"Spell","url":"/Spells.aspx?ID=232","weakness":{}}},{"_index":"aon18","_id":"spell-233","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot cone","bloodline":["Imperial"],"bloodline_markdown":"[Imperial](/Bloodlines.aspx?ID=9)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[7],"id":"spell-233","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Prismatic Spray](/Spells.aspx?ID=233)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 360 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Imperial](/Bloodlines.aspx?ID=9)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.\n\n## Prismatic Spray\n<row gap=\"tiny\">\n<table> <tr><td>**1d8**</td><td>**Color**</td><td>**Save**</td><td>**Effects (Traits)**</td></tr> <tr><td>1</td><td>Red</td><td>Reflex</td><td>50 fire damage ([fire](/Traits.aspx?ID=72))</td></tr> <tr><td>2</td><td>Orange</td><td>Reflex</td><td>60 acid damage ([acid](/Traits.aspx?ID=3))</td></tr> <tr><td>3</td><td>Yellow</td><td>Reflex</td><td>70 electricity damage ([electricity](/Traits.aspx?ID=56))</td></tr> <tr><td>4</td><td>Green</td><td>Fortitude</td><td>30 poison damage and [enfeebled 1](/Conditions.aspx?ID=13) for 1 minute ([poison](/Traits.aspx?ID=126))</td></tr> <tr><td>5</td><td>Blue</td><td>Fortitude</td><td>Affected as if by [_flesh to stone_](/Spells.aspx?ID=123)</td></tr> <tr><td>6</td><td>Indigo</td><td>Will</td><td>[Confused](/Conditions.aspx?ID=5), as the [_warp mind_](/Spells.aspx?ID=369) spell ([mental](/Traits.aspx?ID=106))</td></tr> <tr><td>7</td><td>Violet</td><td>Will</td><td>[Slowed](/Conditions.aspx?ID=35) for 1 minute; if a critical failure, sent to another plane, as [_plane shift_](/Spells.aspx?ID=222) ([teleportation](/Traits.aspx?ID=156))</td></tr> <tr><td>8</td><td>Potent beam</td><td>\\-</td><td>Affected by two beams - roll twice, rerolling any duplicates or results of 8</td></tr> </table></row>","mystery_markdown":"","name":"Prismatic Spray","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 360 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Imperial](/Bloodlines.aspx?ID=9)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nShoot rainbow beams that have various effects on creatures in a cone.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 360"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 360 <sup>4.0</sup></row>","speed":{},"summary":"Shoot rainbow beams that have various effects on creatures in a cone.","summary_markdown":"Shoot rainbow beams that have various effects on creatures in a cone.","text":" Prismatic Spray Source Core Rulebook pg. 360 4.0 Traditions Arcane, Occult Bloodline Imperial Cast Two Actions somatic, verbal Area 30-foot cone --- A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature. ## Prismatic Spray 1d8 Color Save Effects (Traits) 1 Red Reflex 50 fire damage (fire) 2 Orange Reflex 60 acid damage (acid) 3 Yellow Reflex 70 electricity damage (electricity) 4 Green Fortitude 30 poison damage and enfeebled 1 for 1 minute (poison) 5 Blue Fortitude Affected as if by flesh to stone 6 Indigo Will Confused, as the warp mind spell (mental) 7 Violet Will Slowed for 1 minute; if a critical failure, sent to another plane, as plane shift (teleportation) 8 Potent beam \\- Affected by two beams - roll twice, rerolling any duplicates or results of 8 ","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Evocation","Light"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100)","trait_raw":["Evocation","Light"],"type":"Spell","url":"/Spells.aspx?ID=233","weakness":{}}},{"_index":"aon18","_id":"spell-234","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline":["Draconic","Elemental"],"bloodline_markdown":"[Draconic](/Bloodlines.aspx?ID=5), [Elemental](/Bloodlines.aspx?ID=6)","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Yuelral"],"deity_markdown":"[Yuelral](/Deities.aspx?ID=111)","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten_level":[8],"id":"spell-234","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Prismatic Wall](/Spells.aspx?ID=234)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 360 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Draconic](/Bloodlines.aspx?ID=5), [Elemental](/Bloodlines.aspx?ID=6)\r\n\r\n**Deity**\r\n[Yuelral](/Deities.aspx?ID=111)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create an opaque wall of shimmering, multicolored light. The wall is straight and vertical, stretching 60 feet long and 30 feet high. You must form the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. You can pass through the wall and ignore its effects. The wall sheds bright light out to 20 feet on each side (and dim light to the next 20 feet). Creatures other than you that come into the wall's light must attempt a Will save; they're dazzled for 1 round on a success, blinded for 1 round on a failure, and blinded for 1 minute on a critical failure. They are then temporarily immune to the blinding effect for 1 hour.\n\n A _prismatic wall_ has seven different layers, each a different color. Red, orange, yellow, and green have the effect of a 5th-level [_chromatic wall_](/Spells.aspx?ID=37) spell of that color, and the others have the effect of a 7th-level _chromatic wall_ spell of that color. A creature that tries to pass through the wall must attempt a saving throw against each component wall. The effects take place simultaneously, so a creature turned to stone by the blue wall is still treated as a creature for the indigo and violet walls.\n\n The wall as a whole is immune to counteracting effects of the wall's level or lower; each color must be counteracted by its specific spell, as described in _chromatic wall_. This must be done in order (red, orange, yellow, green, blue, indigo, then violet). A given color can't be affected until the previous color is counteracted. Counteracting a color wall removes that color's effect from the wall, and counteracting them all ends _prismatic wall_. You can Dismiss the spell.","mystery_markdown":"","name":"Prismatic Wall","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 360 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Draconic](/Bloodlines.aspx?ID=5), [Elemental](/Bloodlines.aspx?ID=6)\r\n\r\n**Deity**\r\n[Yuelral](/Deities.aspx?ID=111)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nForm a protective wall with seven chromatic layers.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 360"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 360 <sup>4.0</sup></row>","speed":{},"summary":"Form a protective wall with seven chromatic layers.","summary_markdown":"Form a protective wall with seven chromatic layers.","text":" Prismatic Wall Source Core Rulebook pg. 360 4.0 Traditions Arcane, Occult Bloodlines Draconic, Elemental Deity Yuelral Cast Three Actions material, somatic, verbal Range 120 feet Duration 1 hour --- You create an opaque wall of shimmering, multicolored light. The wall is straight and vertical, stretching 60 feet long and 30 feet high. You must form the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. You can pass through the wall and ignore its effects. The wall sheds bright light out to 20 feet on each side (and dim light to the next 20 feet). Creatures other than you that come into the wall's light must attempt a Will save; they're dazzled for 1 round on a success, blinded for 1 round on a failure, and blinded for 1 minute on a critical failure. They are then temporarily immune to the blinding effect for 1 hour. A prismatic wall has seven different layers, each a different color. Red, orange, yellow, and green have the effect of a 5th-level chromatic wall spell of that color, and the others have the effect of a 7th-level chromatic wall spell of that color. A creature that tries to pass through the wall must attempt a saving throw against each component wall. The effects take place simultaneously, so a creature turned to stone by the blue wall is still treated as a creature for the indigo and violet walls. The wall as a whole is immune to counteracting effects of the wall's level or lower; each color must be counteracted by its specific spell, as described in chromatic wall . This must be done in order (red, orange, yellow, green, blue, indigo, then violet). A given color can't be affected until the previous color is counteracted. Counteracting a color wall removes that color's effect from the wall, and counteracting them all ends prismatic wall . You can Dismiss the spell.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Abjuration","Light"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Light](/Traits.aspx?ID=100)","trait_raw":["Abjuration","Light"],"type":"Spell","url":"/Spells.aspx?ID=234","weakness":{}}},{"_index":"aon18","_id":"spell-235","_score":2.8109283,"_source":{"actions":"10 minutes","area":"100-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Bastet","Count Ranalc","Nivi Rhombodazzle"],"deity_markdown":"[Bastet](/Deities.aspx?ID=50), [Count Ranalc](/Deities.aspx?ID=92), [Nivi Rhombodazzle](/Deities.aspx?ID=44)","domain_markdown":"","duration_raw":"until the next time you make your daily preparations.","exclude_from_search":false,"heighten_level":[4],"id":"spell-235","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Private Sanctum](/Spells.aspx?ID=235)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 360 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Bastet](/Deities.aspx?ID=50), [Count Ranalc](/Deities.aspx?ID=92), [Nivi Rhombodazzle](/Deities.aspx?ID=44)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n**Area** 100-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the next time you make your daily preparations.\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nFrom outside, the area looks like a bank of impenetrable black fog. Sensory stimuli (such as sounds, smells, and light) don't pass from inside the area to outside the area. Scrying spells can't perceive any stimuli from the area, and mind-reading effects don't work in the area.","mystery_markdown":"","name":"Private Sanctum","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 360 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Bastet](/Deities.aspx?ID=50), [Count Ranalc](/Deities.aspx?ID=92), [Nivi Rhombodazzle](/Deities.aspx?ID=44)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n**Area** 100-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the next time you make your daily preparations.\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBlack fog prevents sensing, scrying, and mind-reading on anyone within.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 360"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 360 <sup>4.0</sup></row>","speed":{},"summary":"Black fog prevents sensing, scrying, and mind-reading on anyone within.","summary_markdown":"Black fog prevents sensing, scrying, and mind-reading on anyone within.","text":" Private Sanctum Source Core Rulebook pg. 360 4.0 Traditions Arcane, Occult Deities Bastet, Count Ranalc, Nivi Rhombodazzle Cast 10 minutes (material, somatic, verbal) Range touch Area 100-foot burst Duration until the next time you make your daily preparations. --- From outside, the area looks like a bank of impenetrable black fog. Sensory stimuli (such as sounds, smells, and light) don't pass from inside the area to outside the area. Scrying spells can't perceive any stimuli from the area, and mind-reading effects don't work in the area.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Abjuration","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=235","weakness":{}}},{"_index":"aon18","_id":"spell-236","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Diabolic","Elemental"],"bloodline_markdown":"[Diabolic](/Bloodlines.aspx?ID=4), [Elemental](/Bloodlines.aspx?ID=6)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-236","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Produce Flame](/Spells.aspx?ID=236)</title>\n\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 360 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodlines**\r\n[Diabolic](/Bloodlines.aspx?ID=4), [Elemental](/Bloodlines.aspx?ID=6)\n\n**Mysteries**\r\n[Ash](/Mysteries.aspx?ID=10), [Flames](/Mysteries.aspx?ID=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. The flame deals fire damage equal to 1d4 + your spellcasting ability modifier.\r\n\r\n**Critical Success** The target takes double damage and 1d4 [persistent fire damage](/Conditions.aspx?ID=29).<br />\r\n**Success** The target takes full damage.\n\n---\r\n**Heightened (+1)** Increase the damage by 1d4 and the persistent damage on a critical hit by 1d4.","mystery":["Ash","Flames"],"mystery_markdown":"[Ash](/Mysteries.aspx?ID=10), [Flames](/Mysteries.aspx?ID=5)","name":"Produce Flame","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 360 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodlines**\r\n[Diabolic](/Bloodlines.aspx?ID=4), [Elemental](/Bloodlines.aspx?ID=6)\n\n**Mysteries**\r\n[Ash](/Mysteries.aspx?ID=10), [Flames](/Mysteries.aspx?ID=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nKindle small flames to attack close or at range.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 360"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 360 <sup>4.0</sup></row>","speed":{},"summary":"Kindle small flames to attack close or at range.","summary_markdown":"Kindle small flames to attack close or at range.","target":"1 creature","target_markdown":"1 creature","text":" Produce Flame Source Core Rulebook pg. 360 4.0 Traditions Arcane, Primal Spell Lists Elemental Bloodlines Diabolic, Elemental Mysteries Ash, Flames Cast Two Actions somatic, verbal Range 30 feet Target 1 creature --- A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. The flame deals fire damage equal to 1d4 + your spellcasting ability modifier. Critical Success The target takes double damage and 1d4 persistent fire damage. Success The target takes full damage. --- Heightened (+1) Increase the damage by 1d4 and the persistent damage on a critical hit by 1d4.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Attack","Cantrip","Evocation","Fire"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Cantrip](/Traits.aspx?ID=22), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72)","trait_raw":["Attack","Cantrip","Evocation","Fire"],"type":"Cantrip","url":"/Spells.aspx?ID=236","weakness":{}}},{"_index":"aon18","_id":"spell-237","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Nyarlathotep (The Crawling Chaos)"],"deity_markdown":"[Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164)","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[7,9],"id":"spell-237","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Project Image](/Spells.aspx?ID=237)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 360 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou project an illusory image of yourself. You must stay within range of the image, and if at any point you can't see the image, the spell ends. Whenever you Cast a Spell other than one whose area is an emanation, you can cause the spell effect to originate from either yourself or the image. Because the image is an illusion, it can't benefit from spells, though visual manifestations of the spell appear. The image has the same AC and saves as you. If it is hit by an attack or fails a save, the spell ends.\n\n---\r\n**Heightened (+2)** The maximum duration you can Sustain the Spell increases to 10 minutes.","mystery_markdown":"","name":"Project Image","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 360 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake an illusion of yourself you can cast spells through.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 360"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 360 <sup>4.0</sup></row>","speed":{},"summary":"Make an illusion of yourself you can cast spells through.","summary_markdown":"Make an illusion of yourself you can cast spells through.","text":" Project Image Source Core Rulebook pg. 360 4.0 Traditions Arcane, Occult Deity Nyarlathotep (The Crawling Chaos) Cast Two Actions somatic, verbal Range 30 feet Duration sustained up to 1 minute --- You project an illusory image of yourself. You must stay within range of the image, and if at any point you can't see the image, the spell ends. Whenever you Cast a Spell other than one whose area is an emanation, you can cause the spell effect to originate from either yourself or the image. Because the image is an illusion, it can't benefit from spells, though visual manifestations of the spell appear. The image has the same AC and saves as you. If it is hit by an attack or fails a save, the spell ends. --- Heightened (+2) The maximum duration you can Sustain the Spell increases to 10 minutes.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Mental"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Mental](/Traits.aspx?ID=106)","trait_raw":["Illusion","Mental"],"type":"Spell","url":"/Spells.aspx?ID=237","weakness":{}}},{"_index":"aon18","_id":"spell-238","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-238","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Protection](/Spells.aspx?ID=238)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 361 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou ward a creature against a specified alignment. Choose chaotic, evil, good, or lawful when you cast this spell. The target gains a +1 status bonus to Armor Class and saving throws against creatures and effects of the chosen alignment. This bonus increases to +3 against effects from such creatures that would directly control the target and against attacks made by summoned creatures of the chosen alignment.\n\n This spell gains the trait that opposes the alignment you chose—if you choose chaos, this spell gains the lawful trait, and vice versa; if you choose evil, this spell gains the good trait, and vice versa.","mystery_markdown":"","name":"Protection","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 361 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Shield a creature against those of a chosen alignment.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 361"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 361 <sup>4.0</sup></row>","speed":{},"summary":" Shield a creature against those of a chosen alignment.","summary_markdown":" Shield a creature against those of a chosen alignment.","target":"1 creature","target_markdown":"1 creature","text":" Protection Source Core Rulebook pg. 361 4.0 Traditions Divine, Occult Cast Two Actions somatic, verbal Range touch Target 1 creature Duration 1 minute --- You ward a creature against a specified alignment. Choose chaotic, evil, good, or lawful when you cast this spell. The target gains a +1 status bonus to Armor Class and saving throws against creatures and effects of the chosen alignment. This bonus increases to +3 against effects from such creatures that would directly control the target and against attacks made by summoned creatures of the chosen alignment. This spell gains the trait that opposes the alignment you chose—if you choose chaos, this spell gains the lawful trait, and vice versa; if you choose evil, this spell gains the good trait, and vice versa.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Abjuration","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=238","weakness":{}}},{"_index":"aon18","_id":"spell-239","_score":2.8109283,"_source":{"actions":"1 minute","bloodline":["Imperial"],"bloodline_markdown":"[Imperial](/Bloodlines.aspx?ID=9)","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Followers of Fate","Nethys"],"deity_markdown":"[Followers of Fate](/Deities.aspx?ID=210), [Nethys](/Deities.aspx?ID=12)","domain_markdown":"","duration_raw":"sustained","exclude_from_search":false,"heighten_level":[5],"id":"spell-239","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Prying Eye](/Spells.aspx?ID=239)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Scrying\" url=\"/Traits.aspx?ID=141\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 361 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Imperial](/Bloodlines.aspx?ID=9)\r\n\r\n**Deities**\r\n[Followers of Fate](/Deities.aspx?ID=210), [Nethys](/Deities.aspx?ID=12)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** see text\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create an invisible, floating eye, 1 inch in diameter, at a location you can see within 500 feet. It sees in all directions with your normal visual senses and continuously transmits what it sees to you.\n\n The first time you Sustain the Spell each round, you can either move the eye up to 30 feet, seeing only things in front of the eye, or move it up to 10 feet, seeing everything in all directions around it. There is no limit to how far from you the eye can move, but the spell ends immediately if you and the eye ever cease to be on the same plane of existence. You can attempt Seek actions through the eye if you want to attempt Perception checks with it. Any damage dealt to the eye destroys it and ends the spell.","mystery_markdown":"","name":"Prying Eye","patron_theme_markdown":"","pfs":"Standard","range_raw":"see text","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Scrying\" url=\"/Traits.aspx?ID=141\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 361 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Imperial](/Bloodlines.aspx?ID=9)\r\n\r\n**Deities**\r\n[Followers of Fate](/Deities.aspx?ID=210), [Nethys](/Deities.aspx?ID=12)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** see text\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn invisible eye transmits what it sees to you.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 361"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 361 <sup>4.0</sup></row>","speed":{},"summary":"An invisible eye transmits what it sees to you.","summary_markdown":"An invisible eye transmits what it sees to you.","text":" Prying Eye Source Core Rulebook pg. 361 4.0 Traditions Arcane, Divine, Occult Bloodline Imperial Deities Followers of Fate, Nethys Cast 1 minute (material, somatic, verbal) Range see text Duration sustained --- You create an invisible, floating eye, 1 inch in diameter, at a location you can see within 500 feet. It sees in all directions with your normal visual senses and continuously transmits what it sees to you. The first time you Sustain the Spell each round, you can either move the eye up to 30 feet, seeing only things in front of the eye, or move it up to 10 feet, seeing everything in all directions around it. There is no limit to how far from you the eye can move, but the spell ends immediately if you and the eye ever cease to be on the same plane of existence. You can attempt Seek actions through the eye if you want to attempt Perception checks with it. Any damage dealt to the eye destroys it and ends the spell.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Scrying"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Scrying](/Traits.aspx?ID=141)","trait_raw":["Divination","Scrying"],"type":"Spell","url":"/Spells.aspx?ID=239","weakness":{}}},{"_index":"aon18","_id":"spell-240","_score":2.8109283,"_source":{"actions":"Three Actions","area":"30-foot radius, 100-foot-cylinder","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[8],"id":"spell-240","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Punishing Winds](/Spells.aspx?ID=240)</title>\n\n<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 361 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\r\n\r\n**Area** 30-foot radius, 100-foot-cylinder\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nViolent winds and a powerful downdraft fill the area, forming a cyclone. All flying creatures in the area descend 40 feet. The entire area is greater difficult terrain for Flying creatures, and difficult terrain for creatures on the ground or Climbing. Any creature that ends its turn Flying within the area descends 20 feet. Any creature pushed into a surface by this spell's winds takes bludgeoning damage as though it had fallen.\n\n The squares at the outside vertical edges of the cylinder prevent creatures from leaving. These squares are greater difficult terrain, and a creature attempting to push through must succeed at an Athletics check or Acrobatics check to Maneuver in Flight against your spell DC to get through. A creature that fails ends its current action but can try again.","mystery_markdown":"","name":"Punishing Winds","patron_theme_markdown":"","pfs":"Standard","range":100,"range_raw":"100 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 361 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\r\n\r\n**Area** 30-foot radius, 100-foot-cylinder\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA cyclone inhibits fight and traps creatures.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 361"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 361 <sup>4.0</sup></row>","speed":{},"summary":"A cyclone inhibits fight and traps creatures.","summary_markdown":"A cyclone inhibits fight and traps creatures.","text":" Punishing Winds Source Core Rulebook pg. 361 4.0 Tradition Primal Spell Lists Elemental Cast Three Actions material, somatic, verbal Range 100 feet Area 30-foot radius, 100-foot-cylinder Duration sustained up to 1 minute --- Violent winds and a powerful downdraft fill the area, forming a cyclone. All flying creatures in the area descend 40 feet. The entire area is greater difficult terrain for Flying creatures, and difficult terrain for creatures on the ground or Climbing. Any creature that ends its turn Flying within the area descends 20 feet. Any creature pushed into a surface by this spell's winds takes bludgeoning damage as though it had fallen. The squares at the outside vertical edges of the cylinder prevent creatures from leaving. These squares are greater difficult terrain, and a creature attempting to push through must succeed at an Athletics check or Acrobatics check to Maneuver in Flight against your spell DC to get through. A creature that fails ends its current action but can try again.","tradition":["Primal","Elemental"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Air","Evocation"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Air","Evocation"],"type":"Spell","url":"/Spells.aspx?ID=240","weakness":{}}},{"_index":"aon18","_id":"spell-241","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-241","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Purify Food and Drink](/Spells.aspx?ID=241)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 362 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 cubic foot of contaminated food or water\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou remove toxins and contaminations from food and drink, making them safe to consume. This spell doesn't prevent future contamination, natural decay, or spoilage. One cubic foot of liquid is roughly 8 gallons.","mystery_markdown":"","name":"Purify Food and Drink","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 362 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 cubic foot of contaminated food or water\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake beverages and meals safe.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 362"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 362 <sup>4.0</sup></row>","speed":{},"summary":"Make beverages and meals safe.","summary_markdown":"Make beverages and meals safe.","target":"1 cubic foot of contaminated food or water","target_markdown":"1 cubic foot of contaminated food or water","text":" Purify Food and Drink Source Core Rulebook pg. 362 4.0 Traditions Divine, Primal Cast Two Actions somatic, verbal Range touch Target 1 cubic foot of contaminated food or water --- You remove toxins and contaminations from food and drink, making them safe to consume. This spell doesn't prevent future contamination, natural decay, or spoilage. One cubic foot of liquid is roughly 8 gallons.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Necromancy"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117)","trait_raw":["Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=241","weakness":{}}},{"_index":"aon18","_id":"spell-242","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Ragadahn","Selket","Ydersius"],"deity_markdown":"[Ragadahn](/Deities.aspx?ID=99), [Selket](/Deities.aspx?ID=59), [Ydersius](/Deities.aspx?ID=211)","domain_markdown":"","exclude_from_search":false,"heighten_level":[6],"id":"spell-242","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Purple Worm Sting](/Spells.aspx?ID=242)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 362 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Ragadahn](/Deities.aspx?ID=99), [Selket](/Deities.aspx?ID=59), [Ydersius](/Deities.aspx?ID=211)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou replicate the attack of a deadly purple worm. You deal 3d6 piercing damage to the touched creature and afflict it with purple worm venom. The target must attempt a Fortitude save.<br />\n\n**Critical Success** The target is unaffected.<br />\n**Success** The target takes 3d6 poison damage.<br />\n**Failure** The target is afflicted with purple worm venom at stage 1.<br />\n**Critical Failure** The target is afflicted with purple worm venom at stage 2.\n\n**Purple Worm Venom** (poison); **Level** 11; **Maximum Duration** 6 rounds. **Stage 1** 3d6 poison damage and [enfeebled 2](/Conditions.aspx?ID=13) (1 round); **Stage 2** 4d6 poison damage and enfeebled 2 (1 round); **Stage 3** 6d6 poison damage and enfeebled 2 (1 round).","mystery_markdown":"","name":"Purple Worm Sting","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 362 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Ragadahn](/Deities.aspx?ID=99), [Selket](/Deities.aspx?ID=59), [Ydersius](/Deities.aspx?ID=211)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDamage a creature and infect it with purple worm venom.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 362"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 362 <sup>4.0</sup></row>","speed":{},"summary":"Damage a creature and infect it with purple worm venom.","summary_markdown":"Damage a creature and infect it with purple worm venom.","target":"1 creature","target_markdown":"1 creature","text":" Purple Worm Sting Source Core Rulebook pg. 362 4.0 Traditions Arcane, Primal Deities Ragadahn, Selket, Ydersius Cast Two Actions somatic, verbal Range touch Target 1 creature Saving Throw Fortitude --- You replicate the attack of a deadly purple worm. You deal 3d6 piercing damage to the touched creature and afflict it with purple worm venom. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target takes 3d6 poison damage. Failure The target is afflicted with purple worm venom at stage 1. Critical Failure The target is afflicted with purple worm venom at stage 2. Purple Worm Venom (poison); Level 11; Maximum Duration 6 rounds. Stage 1 3d6 poison damage and enfeebled 2 (1 round); Stage 2 4d6 poison damage and enfeebled 2 (1 round); Stage 3 6d6 poison damage and enfeebled 2 (1 round).","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Necromancy","Poison"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Poison](/Traits.aspx?ID=126)","trait_raw":["Necromancy","Poison"],"type":"Spell","url":"/Spells.aspx?ID=242","weakness":{}}},{"_index":"aon18","_id":"spell-243","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"cost":"diamonds worth a total value of the target's level (minimum 1) x 200 gp","cost_markdown":"diamonds worth a total value of the target's level (minimum 1) x 200 gp","deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["7th","8th","9th","10th"],"heighten_level":[6,7,8,9,10],"id":"spell-243","level":6,"lesson":["Lesson of Death"],"lesson_markdown":"[Lesson of Death](/Lessons.aspx?ID=9)","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Raise Dead](/Spells.aspx?ID=243)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 362 <sup>4.0</sup></row>\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to raise dead_\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n**Lesson**\r\n[Lesson of Death](/Lessons.aspx?ID=9)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 10 feet\n\n**Target** 1 dead creature of 13th level or lower\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou attempt to call forth the dead creature's soul, requiring the creature's body to be present and relatively intact. The creature must have died within the past 3 days. If [Pharasma](/Deities.aspx?ID=14) has decided that the creature's time has come (at the GM's discretion), or if the creature doesn't wish to return to life, this spell automatically fails, but the diamonds aren't consumed in the casting.\n\n If the spell is successful, the creature returns to life with 1 Hit Point, no spells prepared or spell slots available, no points in any pools or any other daily resources, and still with any long-term debilitations of the old body. The time spent in the Boneyard leaves the target temporarily debilitated, making it clumsy 2, drained 2, and enfeebled 2 for 1 week; these conditions can't be removed or reduced by any means until the week has passed. The creature is also permanently changed by its time in the afterlife, such as a slight personality shift, a streak of white in the hair, or a strange new birthmark.\n\n---\r\n**Heightened (7th)** The maximum level of the target increases to 15. The cost increases to the target's level (minimum 1) × 400 gp.\r\n\r\n**Heightened (8th)** The maximum level of the target increases to 17. The cost increases to the target's level (minimum 1) × 800 gp.\r\n\r\n**Heightened (9th)** The maximum level of the target increases to 19. The cost increases to the target's level (minimum 1) × 1,600 gp.\r\n\r\n**Heightened (10th)** The maximum level of the target increases to 21. The cost increases to the target's level (minimum 1) × 3,200 gp.","mystery_markdown":"","name":"Raise Dead","patron_theme_markdown":"","pfs":"Standard","range":10,"range_raw":"10 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 362 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n**Lesson**\r\n[Lesson of Death](/Lessons.aspx?ID=9)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 10 feet\r\n\r\n \r\n\r\n**Target** 1 dead creature of 13th level or lower\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReturn a dead creature to life.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 362"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 362 <sup>4.0</sup></row>","speed":{},"summary":"Return a dead creature to life.","summary_markdown":"Return a dead creature to life.","target":"1 dead creature of 13th level or lower","target_markdown":"1 dead creature of 13th level or lower","text":" Raise Dead Source Core Rulebook pg. 362 4.0 PFS Note All characters have access to raise dead Tradition Divine Lesson Lesson of Death Cast 10 minutes (material, somatic, verbal) Range 10 feet Target 1 dead creature of 13th level or lower --- You attempt to call forth the dead creature's soul, requiring the creature's body to be present and relatively intact. The creature must have died within the past 3 days. If Pharasma has decided that the creature's time has come (at the GM's discretion), or if the creature doesn't wish to return to life, this spell automatically fails, but the diamonds aren't consumed in the casting. If the spell is successful, the creature returns to life with 1 Hit Point, no spells prepared or spell slots available, no points in any pools or any other daily resources, and still with any long-term debilitations of the old body. The time spent in the Boneyard leaves the target temporarily debilitated, making it clumsy 2, drained 2, and enfeebled 2 for 1 week; these conditions can't be removed or reduced by any means until the week has passed. The creature is also permanently changed by its time in the afterlife, such as a slight personality shift, a streak of white in the hair, or a strange new birthmark. --- Heightened (7th) The maximum level of the target increases to 15. The cost increases to the target's level (minimum 1) × 400 gp. Heightened (8th) The maximum level of the target increases to 17. The cost increases to the target's level (minimum 1) × 800 gp. Heightened (9th) The maximum level of the target increases to 19. The cost increases to the target's level (minimum 1) × 1,600 gp. Heightened (10th) The maximum level of the target increases to 21. The cost increases to the target's level (minimum 1) × 3,200 gp.","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Healing","Necromancy","Uncommon"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Healing","Necromancy","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=243","weakness":{}}},{"_index":"aon18","_id":"spell-244","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Zevgavizeb"],"deity_markdown":"[Zevgavizeb](/Deities.aspx?ID=82)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-244","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Ray of Enfeeblement](/Spells.aspx?ID=244)</title>\n\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 362 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Zevgavizeb](/Deities.aspx?ID=82)\n\n**Patron Theme**\r\n[Curse](/Patrons.aspx?ID=2)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA ray with the power to sap a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save in order to determine the spell's effect. If you critically succeed on your attack roll, use the outcome for one degree of success worse than the result of its save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target becomes enfeebled 1.<br />\r\n**Failure** The target becomes enfeebled 2.<br />\r\n**Critical Failure** The target becomes enfeebled 3.","mystery_markdown":"","name":"Ray of Enfeeblement","patron_theme":["Curse"],"patron_theme_markdown":"[Curse](/Patrons.aspx?ID=2)","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 362 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Zevgavizeb](/Deities.aspx?ID=82)\n\n**Patron Theme**\r\n[Curse](/Patrons.aspx?ID=2)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSap a creature's strength.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 362"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 362 <sup>4.0</sup></row>","speed":{},"summary":"Sap a creature's strength.","summary_markdown":"Sap a creature's strength.","target":"1 creature","target_markdown":"1 creature","text":" Ray of Enfeeblement Source Core Rulebook pg. 362 4.0 Traditions Arcane, Divine, Occult Deity Zevgavizeb Patron Theme Curse Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Fortitude Duration 1 minute --- A ray with the power to sap a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save in order to determine the spell's effect. If you critically succeed on your attack roll, use the outcome for one degree of success worse than the result of its save. Critical Success The target is unaffected. Success The target becomes enfeebled 1. Failure The target becomes enfeebled 2. Critical Failure The target becomes enfeebled 3.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Attack","Necromancy"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Attack","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=244","weakness":{}}},{"_index":"aon18","_id":"spell-245","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-245","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Ray of Frost](/Spells.aspx?ID=245)</title>\n\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 362 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou blast an icy ray. Make a spell attack roll. The ray deals cold damage equal to 1d4 + your spellcasting ability modifier.\r\n\r\n**Critical Success** The target takes double damage and takes a 10-foot status penalty to its Speeds for 1 round.<br />\r\n**Success** The target takes normal damage.\n\n---\r\n**Heightened (+1)** The damage increases by 1d4.","mystery_markdown":"","name":"Ray of Frost","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 362 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDamage a creature with cold.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 362"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 362 <sup>4.0</sup></row>","speed":{},"summary":"Damage a creature with cold.","summary_markdown":"Damage a creature with cold.","target":"1 creature","target_markdown":"1 creature","text":" Ray of Frost Source Core Rulebook pg. 362 4.0 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range 120 feet Target 1 creature --- You blast an icy ray. Make a spell attack roll. The ray deals cold damage equal to 1d4 + your spellcasting ability modifier. Critical Success The target takes double damage and takes a 10-foot status penalty to its Speeds for 1 round. Success The target takes normal damage. --- Heightened (+1) The damage increases by 1d4.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Attack","Cantrip","Cold","Evocation"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Cantrip](/Traits.aspx?ID=22), [Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Attack","Cantrip","Cold","Evocation"],"type":"Cantrip","url":"/Spells.aspx?ID=245","weakness":{}}},{"_index":"aon18","_id":"spell-246","_score":2.8109283,"_source":{"actions":"1 minute","bloodline":["Wyrmblessed"],"bloodline_markdown":"[Wyrmblessed](/Bloodlines.aspx?ID=17)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["3rd","6th"],"heighten_level":[1,3,6],"id":"spell-246","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Read Aura](/Spells.aspx?ID=246)</title>\n\n<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 362 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodline**\r\n[Wyrmblessed](/Bloodlines.aspx?ID=17)\n\n**Mystery**\r\n[Lore](/Mysteries.aspx?ID=7)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 object\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the [school of magic](/Rules.aspx?ID=261).\n\n If the object is illusory, you detect this only if the effect's level is lower than the level of your _read aura_ spell.\n\n---\r\n**Heightened (3rd)** You can target up to 10 objects.\r\n\r\n**Heightened (6th)** You can target any number of objects.","mystery":["Lore"],"mystery_markdown":"[Lore](/Mysteries.aspx?ID=7)","name":"Read Aura","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 362 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodline**\r\n[Wyrmblessed](/Bloodlines.aspx?ID=17)\n\n**Mystery**\r\n[Lore](/Mysteries.aspx?ID=7)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 object\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDetect if an object is magical, and determine the school of its magic.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 362"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 362 <sup>4.0</sup></row>","speed":{},"summary":"Detect if an object is magical, and determine the school of its magic.","summary_markdown":"Detect if an object is magical, and determine the school of its magic.","target":"1 object","target_markdown":"1 object","text":" Read Aura Source Core Rulebook pg. 362 4.0 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Bloodline Wyrmblessed Mystery Lore Cast 1 minute (somatic, verbal) Range 30 feet Target 1 object --- You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic. If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell. --- Heightened (3rd) You can target up to 10 objects. Heightened (6th) You can target any number of objects.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Cantrip","Detection","Divination"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Detection](/Traits.aspx?ID=43), [Divination](/Traits.aspx?ID=47)","trait_raw":["Cantrip","Detection","Divination"],"type":"Cantrip","url":"/Spells.aspx?ID=246","weakness":{}}},{"_index":"aon18","_id":"spell-247","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[4],"id":"spell-247","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Read Omens](/Spells.aspx?ID=247)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Prediction\" url=\"/Traits.aspx?ID=132\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 363 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou peek into the future. Choose a particular goal or activity you plan to engage in within 1 week, or an event you expect might happen within 1 week. You learn a cryptic clue or piece of advice that could help with the chosen event, often in the form of a rhyme or omen.","mystery_markdown":"","name":"Read Omens","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Prediction\" url=\"/Traits.aspx?ID=132\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 363 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGet a piece of advice about an upcoming event.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 363"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 363 <sup>4.0</sup></row>","speed":{},"summary":"Get a piece of advice about an upcoming event.","summary_markdown":"Get a piece of advice about an upcoming event.","text":" Read Omens Source Core Rulebook pg. 363 4.0 Traditions Divine, Occult Cast 10 minutes (material, somatic, verbal) --- You peek into the future. Choose a particular goal or activity you plan to engage in within 1 week, or an event you expect might happen within 1 week. You learn a cryptic clue or piece of advice that could help with the chosen event, often in the form of a rhyme or omen.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Prediction","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Prediction](/Traits.aspx?ID=132), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Prediction","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=247","weakness":{}}},{"_index":"aon18","_id":"spell-248","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["9th"],"heighten_level":[7,9],"id":"spell-248","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Regenerate](/Spells.aspx?ID=248)</title>\n\n<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 363 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 willing living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nAn infusion of positive energy grants a creature continuous healing. The target temporarily gains regeneration 15, which restores 15 Hit Points to it at the start of each of its turns. While it has regeneration, the target can't die from damage and its [dying](/Conditions.aspx?ID=11) condition can't increase to a value that would kill it (this stops most creatures from going beyond dying 3), though if its [wounded](/Conditions.aspx?ID=42) value becomes 4 or higher, it stays unconscious until its wounds are treated. If the target takes acid or fire damage, its regeneration deactivates until after the end of its next turn. \n\nEach time the creature regains Hit Points from regeneration, it also regrows one damaged or ruined organ (if any). During the spell's duration, the creature can also reattach severed body parts by spending an Interact action to hold the body part to the area it was severed from.\n\n---\r\n**Heightened (9th)** The regeneration increases to 20.","mystery_markdown":"","name":"Regenerate","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 363 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 willing living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCause a creature to heal over time, regrow organs, and reattach body parts.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 363"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 363 <sup>4.0</sup></row>","speed":{},"summary":"Cause a creature to heal over time, regrow organs, and reattach body parts.","summary_markdown":"Cause a creature to heal over time, regrow organs, and reattach body parts.","target":"1 willing living creature","target_markdown":"1 willing living creature","text":" Regenerate Source Core Rulebook pg. 363 4.0 Traditions Divine, Primal Cast Two Actions somatic, verbal Range touch Target 1 willing living creature Duration 1 minute --- An infusion of positive energy grants a creature continuous healing. The target temporarily gains regeneration 15, which restores 15 Hit Points to it at the start of each of its turns. While it has regeneration, the target can't die from damage and its dying condition can't increase to a value that would kill it (this stops most creatures from going beyond dying 3), though if its wounded value becomes 4 or higher, it stays unconscious until its wounds are treated. If the target takes acid or fire damage, its regeneration deactivates until after the end of its next turn. Each time the creature regains Hit Points from regeneration, it also regrows one damaged or ruined organ (if any). During the spell's duration, the creature can also reattach severed body parts by spending an Interact action to hold the body part to the area it was severed from. --- Heightened (9th) The regeneration increases to 20.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Healing","Necromancy","Positive"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128)","trait_raw":["Healing","Necromancy","Positive"],"type":"Spell","url":"/Spells.aspx?ID=248","weakness":{}}},{"_index":"aon18","_id":"spell-249","_score":2.8109283,"_source":{"actions":"1 hour","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[10],"id":"spell-249","level":10,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 10\" pfs=\"Standard\">[Remake](/Spells.aspx?ID=249)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 363 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 hour ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 5 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou fully re-create an object from nothing, even if the object was destroyed. To do so, you must be able to picture the object in your mind. Additionally, the material component must be a remnant of the item, no matter how small or insignificant (even a speck of dust that remains from [_disintegrate_](/Spells.aspx?ID=76) is enough). The spell fails if your imagination relied on too much guesswork; if the object would be too large to fit in a 5-foot cube; if the object still exists and you were simply not aware of it; or if the object is an artifact, has a level over 20, or has similar vast magical power.\n\n The item reassembles in perfect condition. Even if your mental image was of a damaged or weathered object, the new one is in this perfected form. If the object was magical, this spell typically restores its constant magical properties, but not any temporary ones, such as charges or one-time uses. An item with charges or uses per day has all of its uses expended when remade, but it replenishes them normally thereafter.","mystery_markdown":"","name":"Remake","patron_theme_markdown":"","pfs":"Standard","range":5,"range_raw":"5 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 363 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 hour ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 5 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRecreate a destroyed object.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 363"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 363 <sup>4.0</sup></row>","speed":{},"summary":"Recreate a destroyed object.","summary_markdown":"Recreate a destroyed object.","text":" Remake Source Core Rulebook pg. 363 4.0 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast 1 hour (material, somatic, verbal) Range 5 feet --- You fully re-create an object from nothing, even if the object was destroyed. To do so, you must be able to picture the object in your mind. Additionally, the material component must be a remnant of the item, no matter how small or insignificant (even a speck of dust that remains from disintegrate is enough). The spell fails if your imagination relied on too much guesswork; if the object would be too large to fit in a 5-foot cube; if the object still exists and you were simply not aware of it; or if the object is an artifact, has a level over 20, or has similar vast magical power. The item reassembles in perfect condition. Even if your mental image was of a damaged or weathered object, the new one is in this perfected form. If the object was magical, this spell typically restores its constant magical properties, but not any temporary ones, such as charges or one-time uses. An item with charges or uses per day has all of its uses expended when remade, but it replenishes them normally thereafter.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Conjuration","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=249","weakness":{}}},{"_index":"aon18","_id":"spell-250","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline":["Phoenix"],"bloodline_markdown":"[Phoenix](/Bloodlines.aspx?ID=15)","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[4],"id":"spell-250","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Remove Curse](/Spells.aspx?ID=250)</title>\n\n<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 363 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Phoenix](/Bloodlines.aspx?ID=15)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour touch grants a reprieve to a cursed creature. You attempt to counteract one curse afflicting the target. If the curse comes from a cursed item or other external source, a success indicates that the target creature can rid itself of the cursed item, but it doesn't remove the curse from the item.","mystery_markdown":"","name":"Remove Curse","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 363 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Phoenix](/Bloodlines.aspx?ID=15)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCounteract a curse afflicting a creature.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 363"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 363 <sup>4.0</sup></row>","speed":{},"summary":"Counteract a curse afflicting a creature.","summary_markdown":"Counteract a curse afflicting a creature.","target":"1 creature","target_markdown":"1 creature","text":" Remove Curse Source Core Rulebook pg. 363 4.0 Traditions Divine, Occult Bloodline Phoenix Cast 10 minutes (material, somatic, verbal) Range touch Target 1 creature --- Your touch grants a reprieve to a cursed creature. You attempt to counteract one curse afflicting the target. If the curse comes from a cursed item or other external source, a success indicates that the target creature can rid itself of the cursed item, but it doesn't remove the curse from the item.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Healing","Necromancy"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Healing","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=250","weakness":{}}},{"_index":"aon18","_id":"spell-251","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[3],"id":"spell-251","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Remove Disease](/Spells.aspx?ID=251)</title>\n\n<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 363 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nHealing magic purges disease from a creature's body. You attempt to counteract one disease afflicting the target.","mystery_markdown":"","name":"Remove Disease","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 363 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCure a disease afflicting a creature.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 363"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 363 <sup>4.0</sup></row>","speed":{},"summary":"Cure a disease afflicting a creature.","summary_markdown":"Cure a disease afflicting a creature.","target":"1 creature","target_markdown":"1 creature","text":" Remove Disease Source Core Rulebook pg. 363 4.0 Traditions Divine, Primal Cast 10 minutes (material, somatic, verbal) Range touch Target 1 creature --- Healing magic purges disease from a creature's body. You attempt to counteract one disease afflicting the target.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Healing","Necromancy"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Healing","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=251","weakness":{}}},{"_index":"aon18","_id":"spell-252","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["6th"],"heighten_level":[2,6],"id":"spell-252","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Remove Fear](/Spells.aspx?ID=252)</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 363 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWith a touch, you ease a creature's fears. You can attempt to counteract a single fear effect that the target suffers from. This frees only the target, not any other creatures under the fear effect.\n\n---\r\n**Heightened (6th)** The spell's range increases to 30 feet, and you can target up to 10 creatures.","mystery_markdown":"","name":"Remove Fear","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 363 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFree a creature from its fright.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 363"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 363 <sup>4.0</sup></row>","speed":{},"summary":"Free a creature from its fright.","summary_markdown":"Free a creature from its fright.","target":"1 creature","target_markdown":"1 creature","text":" Remove Fear Source Core Rulebook pg. 363 4.0 Traditions Divine, Occult, Primal Cast Two Actions somatic, verbal Range touch Target 1 creature --- With a touch, you ease a creature's fears. You can attempt to counteract a single fear effect that the target suffers from. This frees only the target, not any other creatures under the fear effect. --- Heightened (6th) The spell's range increases to 30 feet, and you can target up to 10 creatures.","tradition":["Divine","Occult","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Enchantment"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61)","trait_raw":["Enchantment"],"type":"Spell","url":"/Spells.aspx?ID=252","weakness":{}}},{"_index":"aon18","_id":"spell-253","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["6th"],"heighten_level":[2,6],"id":"spell-253","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Remove Paralysis](/Spells.aspx?ID=253)</title>\n\n<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 363 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA surge of energy frees a paralyzed creature. You can attempt to counteract a single effect imposing the paralyzed condition on the target. This does not cure someone who is paralyzed from some natural state or effect, such as paralysis caused by non-magical wounds or toxins.\n\n---\r\n**Heightened (6th)** The spell's range increases to 30 feet, and you can target up to 10 creatures.","mystery_markdown":"","name":"Remove Paralysis","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 363 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Free a creature from paralysis.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 363"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 363 <sup>4.0</sup></row>","speed":{},"summary":" Free a creature from paralysis.","summary_markdown":" Free a creature from paralysis.","target":"1 creature","target_markdown":"1 creature","text":" Remove Paralysis Source Core Rulebook pg. 363 4.0 Traditions Divine, Occult, Primal Cast Two Actions somatic, verbal Range touch Target 1 creature --- A surge of energy frees a paralyzed creature. You can attempt to counteract a single effect imposing the paralyzed condition on the target. This does not cure someone who is paralyzed from some natural state or effect, such as paralysis caused by non-magical wounds or toxins. --- Heightened (6th) The spell's range increases to 30 feet, and you can target up to 10 creatures.","tradition":["Divine","Occult","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Healing","Necromancy"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Healing","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=253","weakness":{}}},{"_index":"aon18","_id":"spell-254","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Elemental","Nymph","Wyrmblessed"],"bloodline_markdown":"[Elemental](/Bloodlines.aspx?ID=6), [Nymph](/Bloodlines.aspx?ID=12), [Wyrmblessed](/Bloodlines.aspx?ID=17)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[6],"id":"spell-254","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Repulsion](/Spells.aspx?ID=254)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Aura\" url=\"/Traits.aspx?ID=206\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 363 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Elemental](/Bloodlines.aspx?ID=6), [Nymph](/Bloodlines.aspx?ID=12), [Wyrmblessed](/Bloodlines.aspx?ID=17)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** emanation up to 40-feet\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou manifest an aura that prevents creatures from approaching you. When casting the spell, you can make the area any radius you choose, up to 40 feet. A creature must attempt a Will save if it's within the area when you cast the spell or as soon as it enters the area while the spell is in effect. Once a creature has attempted the save, it uses the same result for that casting of _repulsion_. Any restrictions on a creature's movement apply only if it voluntarily moves toward you. For example, if you move closer to a creature, it doesn't then need to move away.\r\n\r\n**Critical Success** The creature's movement is not restricted.<br />\r\n**Success** The creature treats each square in the area as difficult terrain when moving closer to you.<br />\r\n**Failure** The creature can't move closer to you within the area.","mystery_markdown":"","name":"Repulsion","patron_theme_markdown":"","pfs":"Standard","range":40,"range_raw":"emanation up to 40-feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Aura\" url=\"/Traits.aspx?ID=206\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 363 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Elemental](/Bloodlines.aspx?ID=6), [Nymph](/Bloodlines.aspx?ID=12), [Wyrmblessed](/Bloodlines.aspx?ID=17)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** emanation up to 40-feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPrevent creatures from approaching you.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 363"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 363 <sup>4.0</sup></row>","speed":{},"summary":"Prevent creatures from approaching you.","summary_markdown":"Prevent creatures from approaching you.","text":" Repulsion Source Core Rulebook pg. 363 4.0 Traditions Arcane, Divine, Occult Bloodlines Elemental, Nymph, Wyrmblessed Cast Two Actions somatic, verbal Range emanation up to 40-feet Saving Throw Will Duration 1 minute --- You manifest an aura that prevents creatures from approaching you. When casting the spell, you can make the area any radius you choose, up to 40 feet. A creature must attempt a Will save if it's within the area when you cast the spell or as soon as it enters the area while the spell is in effect. Once a creature has attempted the save, it uses the same result for that casting of repulsion . Any restrictions on a creature's movement apply only if it voluntarily moves toward you. For example, if you move closer to a creature, it doesn't then need to move away. Critical Success The creature's movement is not restricted. Success The creature treats each square in the area as difficult terrain when moving closer to you. Failure The creature can't move closer to you within the area.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Abjuration","Aura","Mental"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Aura](/Traits.aspx?ID=206), [Mental](/Traits.aspx?ID=106)","trait_raw":["Abjuration","Aura","Mental"],"type":"Spell","url":"/Spells.aspx?ID=254","weakness":{}}},{"_index":"aon18","_id":"spell-255","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Grundinnar","Korada","Lymnieris","Ma'at","Qi Zhong","The Last Breath","Urban Prosperity","Wards of the Pharaoh"],"deity_markdown":"[Grundinnar](/Deities.aspx?ID=88), [Korada](/Deities.aspx?ID=123), [Lymnieris](/Deities.aspx?ID=124), [Ma'at](/Deities.aspx?ID=55), [Qi Zhong](/Deities.aspx?ID=182), [The Last Breath](/Deities.aspx?ID=270), [Urban Prosperity](/Deities.aspx?ID=256), [Wards of the Pharaoh](/Deities.aspx?ID=208)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[4],"id":"spell-255","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Resilient Sphere](/Spells.aspx?ID=255)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 364 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Grundinnar](/Deities.aspx?ID=88), [Korada](/Deities.aspx?ID=123), [Lymnieris](/Deities.aspx?ID=124), [Ma'at](/Deities.aspx?ID=55), [Qi Zhong](/Deities.aspx?ID=182), [The Last Breath](/Deities.aspx?ID=270), [Urban Prosperity](/Deities.aspx?ID=256), [Wards of the Pharaoh](/Deities.aspx?ID=208)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 Large or smaller creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create an immobile sphere of force to either trap or protect the target, blocking anything that would pass through the sphere. The sphere has AC 5, Hardness 10, and 40 Hit Points. It's immune to critical hits and precision damage. [_Disintegrate_](/Spells.aspx?ID=76) destroys the sphere instantly. If the target is unwilling, the effects of the sphere depend on the target's Reflex save.\r\n\r\n**Critical Success** The target disrupts the sphere's integrity, causing it to collapse entirely.<br />\r\n**Success** The sphere functions normally but has only 10 Hit Points instead of 40.<br />\r\n**Failure** The sphere has its normal effect.","mystery_markdown":"","name":"Resilient Sphere","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 364 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Grundinnar](/Deities.aspx?ID=88), [Korada](/Deities.aspx?ID=123), [Lymnieris](/Deities.aspx?ID=124), [Ma'at](/Deities.aspx?ID=55), [Qi Zhong](/Deities.aspx?ID=182), [The Last Breath](/Deities.aspx?ID=270), [Urban Prosperity](/Deities.aspx?ID=256), [Wards of the Pharaoh](/Deities.aspx?ID=208)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 Large or smaller creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreate a sphere of force that blocks anything that would come through.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 364"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 364 <sup>4.0</sup></row>","speed":{},"summary":"Create a sphere of force that blocks anything that would come through.","summary_markdown":"Create a sphere of force that blocks anything that would come through.","target":"1 Large or smaller creature","target_markdown":"1 Large or smaller creature","text":" Resilient Sphere Source Core Rulebook pg. 364 4.0 Traditions Arcane, Occult Deities Grundinnar, Korada, Lymnieris, Ma'at, Qi Zhong, The Last Breath, Urban Prosperity, Wards of the Pharaoh Cast Two Actions somatic, verbal Range 30 feet Target 1 Large or smaller creature Duration 1 minute --- You create an immobile sphere of force to either trap or protect the target, blocking anything that would pass through the sphere. The sphere has AC 5, Hardness 10, and 40 Hit Points. It's immune to critical hits and precision damage. Disintegrate destroys the sphere instantly. If the target is unwilling, the effects of the sphere depend on the target's Reflex save. Critical Success The target disrupts the sphere's integrity, causing it to collapse entirely. Success The sphere functions normally but has only 10 Hit Points instead of 40. Failure The sphere has its normal effect.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Abjuration","Force"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Force](/Traits.aspx?ID=75)","trait_raw":["Abjuration","Force"],"type":"Spell","url":"/Spells.aspx?ID=255","weakness":{}}},{"_index":"aon18","_id":"spell-256","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Draconic","Elemental","Wyrmblessed"],"bloodline_markdown":"[Draconic](/Bloodlines.aspx?ID=5), [Elemental](/Bloodlines.aspx?ID=6), [Wyrmblessed](/Bloodlines.aspx?ID=17)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["4th","7th"],"heighten_level":[2,4,7],"id":"spell-256","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Resist Energy](/Spells.aspx?ID=256)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 364 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodlines**\r\n[Draconic](/Bloodlines.aspx?ID=5), [Elemental](/Bloodlines.aspx?ID=6), [Wyrmblessed](/Bloodlines.aspx?ID=17)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA shield of elemental energy protects a creature against one type of energy damage. Choose acid, cold, electricity, fire, or sonic damage. The target and its gear gain resistance 5 against the damage type you chose.\n\n---\r\n**Heightened (4th)** The resistance increases to 10, and you can target up to two creatures.\r\n\r\n**Heightened (7th)** The resistance increases to 15, and you can target up to five creatures.","mystery_markdown":"","name":"Resist Energy","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 364 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodlines**\r\n[Draconic](/Bloodlines.aspx?ID=5), [Elemental](/Bloodlines.aspx?ID=6), [Wyrmblessed](/Bloodlines.aspx?ID=17)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nProtect a creature from one type of energy damage.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 364"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 364 <sup>4.0</sup></row>","speed":{},"summary":"Protect a creature from one type of energy damage.","summary_markdown":"Protect a creature from one type of energy damage.","target":"1 creature","target_markdown":"1 creature","text":" Resist Energy Source Core Rulebook pg. 364 4.0 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Bloodlines Draconic, Elemental, Wyrmblessed Cast Two Actions somatic, verbal Range touch Target 1 creature Duration 10 minutes --- A shield of elemental energy protects a creature against one type of energy damage. Choose acid, cold, electricity, fire, or sonic damage. The target and its gear gain resistance 5 against the damage type you chose. --- Heightened (4th) The resistance increases to 10, and you can target up to two creatures. Heightened (7th) The resistance increases to 15, and you can target up to five creatures.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=256","weakness":{}}},{"_index":"aon18","_id":"spell-257","_score":2.8109283,"_source":{"actions":"1 minute","bloodline":["Fey","Genie"],"bloodline_markdown":"[Fey](/Bloodlines.aspx?ID=7), [Genie](/Bloodlines.aspx?ID=11)","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Folgrit","The Deliberate Journey"],"deity_markdown":"[Folgrit](/Deities.aspx?ID=87), [The Deliberate Journey](/Deities.aspx?ID=250)","domain_markdown":"","duration_raw":"until the next time you make your daily preparations","exclude_from_search":false,"heighten_level":[9],"id":"spell-257","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"Standard\">[Resplendent Mansion](/Spells.aspx?ID=257)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 364 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Fey](/Bloodlines.aspx?ID=7), [Genie](/Bloodlines.aspx?ID=11)\r\n\r\n**Deities**\r\n[Folgrit](/Deities.aspx?ID=87), [The Deliberate Journey](/Deities.aspx?ID=250)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou conjure a towering mansion up to four stories tall and up to 300 feet on a side. While Casting the Spell, you hold an image of the mansion and its desired appearance in your mind. The mansion can contain as many or as few rooms as you desire, and it is decorated as you imagine it. You can imagine a purpose for each room of the mansion, and the proper accouterments appear within. Any furniture or other mundane fixtures function normally for anyone inside the mansion, but they cease to exist if taken beyond its walls. No fixture created with this spell can create magical effects, but magical devices brought into the mansion function normally.\n\n Your mansion contains the same types and quantities of foodstuffs and servants as created by the [_magnificent mansion_](/Spells.aspx?ID=183) spell.\n\n Each of the mansion's exterior doorways and windows are protected by [_alarm_](/Spells.aspx?ID=7) spells. You choose whether each alarm is audible or mental as you Cast the Spell, and each has a different sound (for an audible alarm) or sensation (for a mental one), allowing you to instantly determine which portal has been used.","mystery_markdown":"","name":"Resplendent Mansion","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 364 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Fey](/Bloodlines.aspx?ID=7), [Genie](/Bloodlines.aspx?ID=11)\r\n\r\n**Deities**\r\n[Folgrit](/Deities.aspx?ID=87), [The Deliberate Journey](/Deities.aspx?ID=250)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nConjure a mansion that lasts for a day.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 364"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 364 <sup>4.0</sup></row>","speed":{},"summary":"Conjure a mansion that lasts for a day.","summary_markdown":"Conjure a mansion that lasts for a day.","text":" Resplendent Mansion Source Core Rulebook pg. 364 4.0 Traditions Arcane, Occult Bloodlines Fey, Genie Deities Folgrit, The Deliberate Journey Cast 1 minute (material, somatic, verbal) Range 500 feet Duration until the next time you make your daily preparations --- You conjure a towering mansion up to four stories tall and up to 300 feet on a side. While Casting the Spell, you hold an image of the mansion and its desired appearance in your mind. The mansion can contain as many or as few rooms as you desire, and it is decorated as you imagine it. You can imagine a purpose for each room of the mansion, and the proper accouterments appear within. Any furniture or other mundane fixtures function normally for anyone inside the mansion, but they cease to exist if taken beyond its walls. No fixture created with this spell can create magical effects, but magical devices brought into the mansion function normally. Your mansion contains the same types and quantities of foodstuffs and servants as created by the magnificent mansion spell. Each of the mansion's exterior doorways and windows are protected by alarm spells. You choose whether each alarm is audible or mental as you Cast the Spell, and each has a different sound (for an audible alarm) or sensation (for a mental one), allowing you to instantly determine which portal has been used.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=257","weakness":{}}},{"_index":"aon18","_id":"spell-258","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["4th","6th"],"heighten_level":[2,4,6],"id":"spell-258","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Restoration](/Spells.aspx?ID=258)</title>\n\n<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 364 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nRestorative magic counters the effects of toxins or conditions that prevent a creature from functioning at its best. When you cast _restoration_, choose to either reduce a condition or lessen the effect of a toxin. A creature can benefit from only one _restoration_ spell each day, and it can't benefit from _restoration_ more than once to reduce the stage of the same exposure to a given toxin.\n\n- **Reduce a Condition** Reduce the value of the target's clumsy, enfeebled, or stupefied condition by 2. You can instead reduce two of the listed conditions by 1 each.\r\n- **Lessen a Toxin** Reduce the stage of one toxin the target suffers from by one stage. This can't reduce the stage below stage 1 or cure the affliction.\r\n\r\n---\r\n**Heightened (4th)** Add drained to the list of conditions you can reduce. When you lessen a toxin, reduce the stage by two. You also gain a third option that allows you to reduce the target's doomed value by 1. You can't use this to reduce a permanent doomed condition.\r\n\r\n**Heightened (6th)** As the 4th-level _restoration_, but you can reduce a permanent doomed condition if you add a spellcasting action and a material component while Casting the Spell, during which you provide 100 gp worth of diamond dust as a cost.","mystery_markdown":"","name":"Restoration","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 364 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReduce a condition or lessen a toxin.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 364"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 364 <sup>4.0</sup></row>","speed":{},"summary":"Reduce a condition or lessen a toxin.","summary_markdown":"Reduce a condition or lessen a toxin.","target":"1 creature","target_markdown":"1 creature","text":" Restoration Source Core Rulebook pg. 364 4.0 Traditions Divine, Occult, Primal Cast 1 minute (somatic, verbal) Range touch Target 1 creature --- Restorative magic counters the effects of toxins or conditions that prevent a creature from functioning at its best. When you cast restoration , choose to either reduce a condition or lessen the effect of a toxin. A creature can benefit from only one restoration spell each day, and it can't benefit from restoration more than once to reduce the stage of the same exposure to a given toxin. - Reduce a Condition Reduce the value of the target's clumsy, enfeebled, or stupefied condition by 2. You can instead reduce two of the listed conditions by 1 each. - Lessen a Toxin Reduce the stage of one toxin the target suffers from by one stage. This can't reduce the stage below stage 1 or cure the affliction. --- Heightened (4th) Add drained to the list of conditions you can reduce. When you lessen a toxin, reduce the stage by two. You also gain a third option that allows you to reduce the target's doomed value by 1. You can't use this to reduce a permanent doomed condition. Heightened (6th) As the 4th-level restoration , but you can reduce a permanent doomed condition if you add a spellcasting action and a material component while Casting the Spell, during which you provide 100 gp worth of diamond dust as a cost.","tradition":["Divine","Occult","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Healing","Necromancy"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Healing","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=258","weakness":{}}},{"_index":"aon18","_id":"spell-259","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["6th"],"heighten_level":[2,6],"id":"spell-259","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Restore Senses](/Spells.aspx?ID=259)</title>\n\n<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 364 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou attempt to counteract a single effect imposing the blinded or deafened conditions on the target, restoring its vision or hearing. This can counteract both temporary magic and permanent consequences of magic, but it doesn't cure someone who does not have the sense due to some natural state or effect, such as from birth or from a non-magical wound or toxin.\n\n---\r\n**Heightened (6th)** The spell's range increases to 30 feet, and you can target up to 10 creatures. You can choose the effect to counteract separately for each selected creature.","mystery_markdown":"","name":"Restore Senses","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 364 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRemove a blinding or deafening effect.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 364"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 364 <sup>4.0</sup></row>","speed":{},"summary":"Remove a blinding or deafening effect.","summary_markdown":"Remove a blinding or deafening effect.","target":"1 creature","target_markdown":"1 creature","text":" Restore Senses Source Core Rulebook pg. 364 4.0 Traditions Divine, Occult, Primal Cast Two Actions somatic, verbal Range touch Target 1 creature --- You attempt to counteract a single effect imposing the blinded or deafened conditions on the target, restoring its vision or hearing. This can counteract both temporary magic and permanent consequences of magic, but it doesn't cure someone who does not have the sense due to some natural state or effect, such as from birth or from a non-magical wound or toxin. --- Heightened (6th) The spell's range increases to 30 feet, and you can target up to 10 creatures. You can choose the effect to counteract separately for each selected creature.","tradition":["Divine","Occult","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Healing","Necromancy"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Healing","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=259","weakness":{}}},{"_index":"aon18","_id":"spell-260","_score":2.8109283,"_source":{"actions":"1 minute","bloodline":["Harrow"],"bloodline_markdown":"[Harrow](/Bloodlines.aspx?ID=18)","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Dwarven Pantheon","Pillars of Knowledge","Zohls"],"deity_markdown":"[Dwarven Pantheon](/Deities.aspx?ID=196), [Pillars of Knowledge](/Deities.aspx?ID=209), [Zohls](/Deities.aspx?ID=133)","domain_markdown":"","duration_raw":"sustained","exclude_from_search":false,"heighten":["8th","9th"],"heighten_level":[7,8,9],"id":"spell-260","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Retrocognition](/Spells.aspx?ID=260)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 365 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Harrow](/Bloodlines.aspx?ID=18)\r\n\r\n**Deities**\r\n[Dwarven Pantheon](/Deities.aspx?ID=196), [Pillars of Knowledge](/Deities.aspx?ID=209), [Zohls](/Deities.aspx?ID=133)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nOpening your mind to occult echoes, you gain impressions from past events that occurred in your current location. _Retrocognition_ reveals psychic impressions from events that occurred over the course of the last day throughout the first minute of the duration, followed by impressions from the next day back the next minute, and so on. These echoes don't play out like a vision but instead reveal impressions of emotions and metaphors that provide cryptic clues and details of the past. If you witness a traumatic or turbulent event through an impression, the spell ends unless you succeed at a Will save with a DC of at least 30 and possibly as much as 50, depending on the severity of the event. The GM determines whether an event is traumatic and chooses the DC. \n\n---\r\n**Heightened (8th)** You gain impressions of events that occurred over the previous year for each minute you concentrate, instead of the previous day, though the details diminish, making it harder to distinguish impressions from all but the most major events.\r\n\r\n**Heightened (9th)** You gain impressions of events that occurred over the previous century for each minute you concentrate, instead of the previous day, though the details diminish, making it almost impossible to distinguish impressions from all but the most major events.","mystery_markdown":"","name":"Retrocognition","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 365 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Harrow](/Bloodlines.aspx?ID=18)\r\n\r\n**Deities**\r\n[Dwarven Pantheon](/Deities.aspx?ID=196), [Pillars of Knowledge](/Deities.aspx?ID=209), [Zohls](/Deities.aspx?ID=133)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSense impressions of past events at your location.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 365"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 365 <sup>4.0</sup></row>","speed":{},"summary":"Sense impressions of past events at your location.","summary_markdown":"Sense impressions of past events at your location.","text":" Retrocognition Source Core Rulebook pg. 365 4.0 Tradition Occult Bloodline Harrow Deities Dwarven Pantheon, Pillars of Knowledge, Zohls Cast 1 minute (material, somatic, verbal) Duration sustained --- Opening your mind to occult echoes, you gain impressions from past events that occurred in your current location. Retrocognition reveals psychic impressions from events that occurred over the course of the last day throughout the first minute of the duration, followed by impressions from the next day back the next minute, and so on. These echoes don't play out like a vision but instead reveal impressions of emotions and metaphors that provide cryptic clues and details of the past. If you witness a traumatic or turbulent event through an impression, the spell ends unless you succeed at a Will save with a DC of at least 30 and possibly as much as 50, depending on the severity of the event. The GM determines whether an event is traumatic and chooses the DC. --- Heightened (8th) You gain impressions of events that occurred over the previous year for each minute you concentrate, instead of the previous day, though the details diminish, making it harder to distinguish impressions from all but the most major events. Heightened (9th) You gain impressions of events that occurred over the previous century for each minute you concentrate, instead of the previous day, though the details diminish, making it almost impossible to distinguish impressions from all but the most major events.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination"],"trait_markdown":"[Divination](/Traits.aspx?ID=47)","trait_raw":["Divination"],"type":"Spell","url":"/Spells.aspx?ID=260","weakness":{}}},{"_index":"aon18","_id":"spell-261","_score":2.8109283,"_source":{"actions":"Three Actions","area":"20-foot radius, 40-foot-tall cylinder","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Otolmens"],"deity_markdown":"[Otolmens](/Deities.aspx?ID=145)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[7],"id":"spell-261","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Reverse Gravity](/Spells.aspx?ID=261)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 365 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Otolmens](/Deities.aspx?ID=145)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot radius, 40-foot-tall cylinder\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou reverse gravity in the area. Creatures and objects that aren't secured to the ground immediately fall upward to the top of the area. A creature might be able to Grab an Edge to arrest its fall if it falls past an appropriate surface. If a creature falls against a solid object (such as a ceiling), it takes the appropriate amount of falling damage and lands on the surface. Once an object or creature reaches the top of the area, it floats, caught between the normal and reversed gravity. The creature can move along the plane where the two forms of gravity meet. Creatures that can levitate or fly can use those abilities to mitigate the effects of _reverse gravity_.\n\nWhen _reverse gravity_ ends, all creatures and objects caught in the area fall back down. Likewise, anything that moves beyond the spell's area is subjected to normal gravity again.","mystery_markdown":"","name":"Reverse Gravity","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 365 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Otolmens](/Deities.aspx?ID=145)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot radius, 40-foot-tall cylinder\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFlip the gravitational pull in an area.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 365"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 365 <sup>4.0</sup></row>","speed":{},"summary":"Flip the gravitational pull in an area.","summary_markdown":"Flip the gravitational pull in an area.","text":" Reverse Gravity Source Core Rulebook pg. 365 4.0 Traditions Arcane, Occult Deity Otolmens Cast Three Actions material, somatic, verbal Range 120 feet Area 20-foot radius, 40-foot-tall cylinder Duration 1 minute --- You reverse gravity in the area. Creatures and objects that aren't secured to the ground immediately fall upward to the top of the area. A creature might be able to Grab an Edge to arrest its fall if it falls past an appropriate surface. If a creature falls against a solid object (such as a ceiling), it takes the appropriate amount of falling damage and lands on the surface. Once an object or creature reaches the top of the area, it floats, caught between the normal and reversed gravity. The creature can move along the plane where the two forms of gravity meet. Creatures that can levitate or fly can use those abilities to mitigate the effects of reverse gravity . When reverse gravity ends, all creatures and objects caught in the area fall back down. Likewise, anything that moves beyond the spell's area is subjected to normal gravity again.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Evocation","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=261","weakness":{}}},{"_index":"aon18","_id":"spell-262","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[10],"id":"spell-262","level":10,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 10\" pfs=\"Standard\">[Revival](/Spells.aspx?ID=262)</title>\n\n<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 366 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** dead creatures and living creatures of your choice within range\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA burst of healing energy soothes living creatures and temporarily rouses those recently slain. All living targets regain 10d8+40 Hit Points. In addition, you return any number of dead targets to life temporarily, with the same effects and limitations as [_raise dead_](/Spells.aspx?ID=243). The raised creatures have a number of temporary Hit Points equal to the Hit Points you gave living creatures, but no normal Hit Points. The raised creatures can't regain Hit Points or gain temporary Hit Points in other ways, and once _revival_'s duration ends, they lose all temporary Hit Points and die. _Revival_ can't resurrect creatures killed by [_disintegrate_](/Spells.aspx?ID=76) or a death effect. It has no effect on undead.","mystery_markdown":"","name":"Revival","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 366 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** dead creatures and living creatures of your choice within range\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHeal creatures in an area and return the dead to life temporarily.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 366"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 366 <sup>4.0</sup></row>","speed":{},"summary":"Heal creatures in an area and return the dead to life temporarily.","summary_markdown":"Heal creatures in an area and return the dead to life temporarily.","target":"dead creatures and living creatures of your choice within range","target_markdown":"dead creatures and living creatures of your choice within range","text":" Revival Source Core Rulebook pg. 366 4.0 Traditions Divine, Primal Cast Two Actions somatic, verbal Range 30 feet Target dead creatures and living creatures of your choice within range Duration sustained up to 1 minute --- A burst of healing energy soothes living creatures and temporarily rouses those recently slain. All living targets regain 10d8+40 Hit Points. In addition, you return any number of dead targets to life temporarily, with the same effects and limitations as raise dead . The raised creatures have a number of temporary Hit Points equal to the Hit Points you gave living creatures, but no normal Hit Points. The raised creatures can't regain Hit Points or gain temporary Hit Points in other ways, and once revival 's duration ends, they lose all temporary Hit Points and die. Revival can't resurrect creatures killed by disintegrate or a death effect. It has no effect on undead.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Healing","Necromancy","Positive"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128)","trait_raw":["Healing","Necromancy","Positive"],"type":"Spell","url":"/Spells.aspx?ID=262","weakness":{}}},{"_index":"aon18","_id":"spell-263","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["8th"],"heighten_level":[6,8],"id":"spell-263","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Righteous Might](/Spells.aspx?ID=263)</title>\n\n<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 366 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n**Requirements** You have a deity.\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou focus all your divine energy and transform yourself into a Medium battle form, similar to your normal form but armed with powerful divine armaments granted by your deity. While in this form, you gain the statistics and abilities listed below. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.\n\n You gain the following statistics and abilities: \n<ul><li>AC = 20 + your level. Ignore your armor's check penalty and Speed reduction. </li><li>10 temporary Hit Points. </li><li>Speed 40 feet. </li><li>Resistance 3 against physical damage. </li><li>Darkvision. </li><li>A special attack with a righteous armament version of your favored weapon, which is the only attack you can use. Your attack modifier with the special weapon is +21, and your damage bonus is +8 (or +6 for a ranged attack). If your attack modifier with your deity's favored weapon is higher, you can use it instead. You deal three of your weapon's normal damage dice, or three damage dice of one size larger if your weapon is a simple weapon with a d4 or d6 damage die. The weapon has one of the following properties that matches your deity's alignment: _anarchic_, _axiomatic_, _holy_, _unholy_. If your deity is true neutral, you instead deal an extra 1d6 precision damage. </li><li>Athletics modifier of +23, unless your own modifier is higher.</li></ul>\n\n---\r\n**Heightened (8th)** Your battle form is Large, and your attacks have 10-foot reach, or 15-foot reach if your deity's favored weapon has reach. You must have enough space to expand into or the spell is lost. You instead gain AC = 21 + your level, 15 temporary HP, resistance 4 against physical damage, attack modifier +28, damage bonus +15 (+12 for a ranged attack), and Athletics +29.","mystery_markdown":"","name":"Righteous Might","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","requirement":"You have a deity.","requirement_markdown":"You have a deity.","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 366 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n**Requirements** You have a deity.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn into a battle form with divine armaments.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 366"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 366 <sup>4.0</sup></row>","speed":{},"summary":"Turn into a battle form with divine armaments.","summary_markdown":"Turn into a battle form with divine armaments.","text":" Righteous Might Source Core Rulebook pg. 366 4.0 Tradition Divine Cast Two Actions somatic, verbal Requirements You have a deity. Duration 1 minute --- You focus all your divine energy and transform yourself into a Medium battle form, similar to your normal form but armed with powerful divine armaments granted by your deity. While in this form, you gain the statistics and abilities listed below. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell. You gain the following statistics and abilities: AC = 20 + your level. Ignore your armor's check penalty and Speed reduction. 10 temporary Hit Points. Speed 40 feet. Resistance 3 against physical damage. Darkvision. A special attack with a righteous armament version of your favored weapon, which is the only attack you can use. Your attack modifier with the special weapon is +21, and your damage bonus is +8 (or +6 for a ranged attack). If your attack modifier with your deity's favored weapon is higher, you can use it instead. You deal three of your weapon's normal damage dice, or three damage dice of one size larger if your weapon is a simple weapon with a d4 or d6 damage die. The weapon has one of the following properties that matches your deity's alignment: anarchic , axiomatic , holy , unholy . If your deity is true neutral, you instead deal an extra 1d6 precision damage. Athletics modifier of +23, unless your own modifier is higher. --- Heightened (8th) Your battle form is Large, and your attacks have 10-foot reach, or 15-foot reach if your deity's favored weapon has reach. You must have enough space to expand into or the spell is lost. You instead gain AC = 21 + your level, 15 temporary HP, resistance 4 against physical damage, attack modifier +28, damage bonus +15 (+12 for a ranged attack), and Athletics +29.","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Polymorph","Transmutation"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=263","weakness":{}}},{"_index":"aon18","_id":"spell-264","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":28800,"duration_raw":"8 hours","exclude_from_search":false,"heighten_level":[4],"id":"spell-264","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Rope Trick](/Spells.aspx?ID=264)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Extradimensional\" url=\"/Traits.aspx?ID=67\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 366 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 touched piece of rope from 5 to 30 feet long\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 8 hours\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou cause the target rope to rise vertically into the air. Where it ends, an extradimensional space opens, connected to the top of the rope. This space can be reached only by climbing the rope.\n\nThe entrance to the space can't be seen, and it can be pinpointed only by the presence of the rope. The rope can't be removed or hidden, though it can be detached from the extradimensional space by pulling it with 16,000 pounds of weight, critically succeeding at an Athletics check against the spell's DC, or destroying the rope. The space holds up to eight Medium creatures and their gear. A Large creature counts as two Medium creatures, a Huge creature counts as four Medium creatures, and a Gargantuan creature fills the space on its own.\n\nIf the rope is detached or destroyed, or if a creature attempts to enter the space that would put it over its capacity, the space begins to unravel. It disappears in 1d4 rounds, depositing the creatures within safely on the ground below.","mystery_markdown":"","name":"Rope Trick","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Extradimensional\" url=\"/Traits.aspx?ID=67\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 366 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 touched piece of rope from 5 to 30 feet long\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 8 hours\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAnimate a rope that rises to an extradimensional hiding place.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 366"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 366 <sup>4.0</sup></row>","speed":{},"summary":"Animate a rope that rises to an extradimensional hiding place.","summary_markdown":"Animate a rope that rises to an extradimensional hiding place.","target":"1 touched piece of rope from 5 to 30 feet long","target_markdown":"1 touched piece of rope from 5 to 30 feet long","text":" Rope Trick Source Core Rulebook pg. 366 4.0 Traditions Arcane, Occult Cast 10 minutes (material, somatic, verbal) Range touch Target 1 touched piece of rope from 5 to 30 feet long Duration 8 hours --- You cause the target rope to rise vertically into the air. Where it ends, an extradimensional space opens, connected to the top of the rope. This space can be reached only by climbing the rope. The entrance to the space can't be seen, and it can be pinpointed only by the presence of the rope. The rope can't be removed or hidden, though it can be detached from the extradimensional space by pulling it with 16,000 pounds of weight, critically succeeding at an Athletics check against the spell's DC, or destroying the rope. The space holds up to eight Medium creatures and their gear. A Large creature counts as two Medium creatures, a Huge creature counts as four Medium creatures, and a Gargantuan creature fills the space on its own. If the rope is detached or destroyed, or if a creature attempts to enter the space that would put it over its capacity, the space begins to unravel. It disappears in 1d4 rounds, depositing the creatures within safely on the ground below.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration","Extradimensional","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Extradimensional","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=264","weakness":{}}},{"_index":"aon18","_id":"spell-265","_score":2.8109283,"_source":{"actions":"1 minute","area":"30-foot burst centered on you","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"cost":"1 vial of <i>holy water</i>","cost_markdown":"1 vial of _holy water_","deity_markdown":"","domain_markdown":"","duration_raw":"until the next time you make your daily preparations.","exclude_from_search":false,"heighten_level":[3],"id":"spell-265","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Sanctified Ground](/Spells.aspx?ID=265)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Consecration\" url=\"/Traits.aspx?ID=34\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 366 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot burst centered on you\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the next time you make your daily preparations.\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou sanctify the area, sprinkling it with _[holy water](/Equipment.aspx?ID=245)_ and warding it against your foes. Choose [aberrations](/Traits.aspx?ID=1), [celestials](/Traits.aspx?ID=23), [dragons](/Traits.aspx?ID=50), [fiends](/Traits.aspx?ID=70), [monitors](/Traits.aspx?ID=111), or [undead](/Traits.aspx?ID=160). All creatures in the area gain a +1 status bonus to AC, attack rolls, damage rolls, and saving throws against the chosen creatures.","mystery_markdown":"","name":"Sanctified Ground","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Consecration\" url=\"/Traits.aspx?ID=34\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 366 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot burst centered on you\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the next time you make your daily preparations.\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreate a 24-hour area of protection against aberrations, celestials, dragons, fiends, or undead.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 366"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 366 <sup>4.0</sup></row>","speed":{},"summary":"Create a 24-hour area of protection against aberrations, celestials, dragons, fiends, or undead.","summary_markdown":"Create a 24-hour area of protection against aberrations, celestials, dragons, fiends, or undead.","text":" Sanctified Ground Source Core Rulebook pg. 366 4.0 Tradition Divine Cast 1 minute (material, somatic, verbal) Area 30-foot burst centered on you Duration until the next time you make your daily preparations. --- You sanctify the area, sprinkling it with holy water and warding it against your foes. Choose aberrations, celestials, dragons, fiends, monitors, or undead. All creatures in the area gain a +1 status bonus to AC, attack rolls, damage rolls, and saving throws against the chosen creatures.","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Abjuration","Consecration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Consecration](/Traits.aspx?ID=34)","trait_raw":["Abjuration","Consecration"],"type":"Spell","url":"/Spells.aspx?ID=265","weakness":{}}},{"_index":"aon18","_id":"spell-266","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-266","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Sanctuary](/Spells.aspx?ID=266)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 366 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou ward a creature with protective energy that deters enemy attacks. Creatures attempting to attack the target must attempt a Will save each time. If the target uses a hostile action, the spell ends.\r\n\r\n**Critical Success** _Sanctuary_ ends.<br />\r\n**Success** The creature can attempt its attack and any other attacks against the target this turn.<br />\r\n**Failure** The creature can't attack the target and wastes the action. It can't attempt further attacks against the target this turn.<br />\r\n**Critical Failure** The creature wastes the action and can't attempt to attack the target for the rest of _sanctuary_'s duration.","mystery_markdown":"","name":"Sanctuary","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 366 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nProtect a creature from being attacked.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 366"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 366 <sup>4.0</sup></row>","speed":{},"summary":"Protect a creature from being attacked.","summary_markdown":"Protect a creature from being attacked.","target":"1 creature","target_markdown":"1 creature","text":" Sanctuary Source Core Rulebook pg. 366 4.0 Traditions Divine, Occult Cast Two Actions somatic, verbal Range touch Target 1 creature Duration 1 minute --- You ward a creature with protective energy that deters enemy attacks. Creatures attempting to attack the target must attempt a Will save each time. If the target uses a hostile action, the spell ends. Critical Success Sanctuary ends. Success The creature can attempt its attack and any other attacks against the target this turn. Failure The creature can't attack the target and wastes the action. It can't attempt further attacks against the target this turn. Critical Failure The creature wastes the action and can't attempt to attack the target for the rest of sanctuary 's duration.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=266","weakness":{}}},{"_index":"aon18","_id":"spell-267","_score":2.8109283,"_source":{"actions":"Two Actions","area":"20-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic"],"deity":["Nalinivati"],"deity_markdown":"[Nalinivati](/Deities.aspx?ID=181)","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[8],"id":"spell-267","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Scintillating Pattern](/Spells.aspx?ID=267)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 367 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Nalinivati](/Deities.aspx?ID=181)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA field of cascading, ever-changing colors manifests in the air. Creatures are dazzled while inside the pattern, as are those within 20 feet of the pattern's area. A creature must attempt a Will save if it is inside the pattern when you cast it, enters the pattern, ends its turn within the pattern, or uses a Seek or Interact action on the pattern. A creature currently affected by the pattern doesn't need to attempt new saves.\r\n\r\n**Success** The creature is unaffected.<br />\r\n**Failure** The creature is confused for 1d4 rounds.<br />\r\n**Critical Failure** The creature is stunned for 1d4 rounds. After the stunned condition ends, the creature is confused for the remaining duration of the spell.","mystery_markdown":"","name":"Scintillating Pattern","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 367 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Nalinivati](/Deities.aspx?ID=181)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Cause an array of color that dazzles, confuses, and stuns.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 367"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 367 <sup>4.0</sup></row>","speed":{},"summary":" Cause an array of color that dazzles, confuses, and stuns.","summary_markdown":" Cause an array of color that dazzles, confuses, and stuns.","text":" Scintillating Pattern Source Core Rulebook pg. 367 4.0 Traditions Arcane, Occult Deity Nalinivati Cast Two Actions material, somatic Range 120 feet Area 20-foot burst Saving Throw Will Duration sustained up to 1 minute --- A field of cascading, ever-changing colors manifests in the air. Creatures are dazzled while inside the pattern, as are those within 20 feet of the pattern's area. A creature must attempt a Will save if it is inside the pattern when you cast it, enters the pattern, ends its turn within the pattern, or uses a Seek or Interact action on the pattern. A creature currently affected by the pattern doesn't need to attempt new saves. Success The creature is unaffected. Failure The creature is confused for 1d4 rounds. Critical Failure The creature is stunned for 1d4 rounds. After the stunned condition ends, the creature is confused for the remaining duration of the spell.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Incapacitation","Visual"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Incapacitation](/Traits.aspx?ID=93), [Visual](/Traits.aspx?ID=163)","trait_raw":["Illusion","Incapacitation","Visual"],"type":"Spell","url":"/Spells.aspx?ID=267","weakness":{}}},{"_index":"aon18","_id":"spell-268","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Magdh"],"deity_markdown":"[Magdh](/Deities.aspx?ID=97)","domain_markdown":"","duration":600,"duration_raw":"sustained up to 10 minutes","exclude_from_search":false,"heighten_level":[6],"id":"spell-268","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Scrying](/Spells.aspx?ID=268)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Scrying\" url=\"/Traits.aspx?ID=141\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 367 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Magdh](/Deities.aspx?ID=97)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** planetary\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou magically spy on a creature of your choice. _Scrying_ works like [_clairvoyance_](/Spells.aspx?ID=40), except that the image you receive is less precise, insufficient for [_teleport_](/Spells.aspx?ID=338) and similar spells. Instead of creating an eye in a set location within 500 feet, you instead create an eye that manifests just above the target. You can choose a target either by name or by touching one of its possessions or a piece of its body. If you haven't met the target in person, _scrying_'s DC is 2 lower, and if you are unaware of the target's identity (perhaps because you found an unknown creature's fang at a crime scene), the DC is instead 10 lower.\n\n The effect of _scrying_ depends on the target's Will save.\r\n\r\n**Critical Success** The spell fails and the target is temporarily immune for 1 week. The target also gains a glimpse of you and learns its rough distance and direction from you.<br />\r\n**Success** The spell fails and the target is temporarily immune for 1 day.<br />\r\n**Failure** The spell succeeds.<br />\r\n**Critical Failure** The spell succeeds, and the eye follows the target if it moves, traveling up to 60 feet per round.","mystery_markdown":"","name":"Scrying","patron_theme_markdown":"","pfs":"Standard","range":10000000,"range_raw":"planetary","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Scrying\" url=\"/Traits.aspx?ID=141\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 367 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Magdh](/Deities.aspx?ID=97)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** planetary\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSpy on a creature.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 367"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 367 <sup>4.0</sup></row>","speed":{},"summary":"Spy on a creature.","summary_markdown":"Spy on a creature.","target":"1 creature","target_markdown":"1 creature","text":" Scrying Source Core Rulebook pg. 367 4.0 Traditions Arcane, Occult Deity Magdh Cast 10 minutes (material, somatic, verbal) Range planetary Target 1 creature Saving Throw Will Duration sustained up to 10 minutes --- You magically spy on a creature of your choice. Scrying works like clairvoyance , except that the image you receive is less precise, insufficient for teleport and similar spells. Instead of creating an eye in a set location within 500 feet, you instead create an eye that manifests just above the target. You can choose a target either by name or by touching one of its possessions or a piece of its body. If you haven't met the target in person, scrying 's DC is 2 lower, and if you are unaware of the target's identity (perhaps because you found an unknown creature's fang at a crime scene), the DC is instead 10 lower. The effect of scrying depends on the target's Will save. Critical Success The spell fails and the target is temporarily immune for 1 week. The target also gains a glimpse of you and learns its rough distance and direction from you. Success The spell fails and the target is temporarily immune for 1 day. Failure The spell succeeds. Critical Failure The spell succeeds, and the eye follows the target if it moves, traveling up to 60 feet per round.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Scrying","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Scrying](/Traits.aspx?ID=141), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Scrying","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=268","weakness":{}}},{"_index":"aon18","_id":"spell-269","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Angelic","Psychopomp"],"bloodline_markdown":"[Angelic](/Bloodlines.aspx?ID=2), [Psychopomp](/Bloodlines.aspx?ID=13)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-269","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Searing Light](/Spells.aspx?ID=269)</title>\n\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 367 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodlines**\r\n[Angelic](/Bloodlines.aspx?ID=2), [Psychopomp](/Bloodlines.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shoot a blazing ray of light tinged with holy energy. Make a ranged spell attack. The ray deals 5d6 fire damage. If the target is a fiend or undead, you deal an extra 5d6 good damage.<br />\n\n**Critical Success** The target takes double fire damage, as well as double good damage if a fiend or undead.<br />\n**Success** The target takes full damage.\n\n If the light passes through an area of magical darkness or targets a creature affected by magical darkness, _searing light_ attempts to counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the spell's target.\n\n---\r\n**Heightened (+1)** The fire damage increases by 2d6, and the good damage against fiends and undead increases by 2d6.","mystery_markdown":"","name":"Searing Light","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 367 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodlines**\r\n[Angelic](/Bloodlines.aspx?ID=2), [Psychopomp](/Bloodlines.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA ray of burning light deals extra damage to undead and counteracts darkness.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 367"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 367 <sup>4.0</sup></row>","speed":{},"summary":"A ray of burning light deals extra damage to undead and counteracts darkness.","summary_markdown":"A ray of burning light deals extra damage to undead and counteracts darkness.","target":"1 creature","target_markdown":"1 creature","text":" Searing Light Source Core Rulebook pg. 367 4.0 Traditions Divine, Primal Spell Lists Elemental Bloodlines Angelic, Psychopomp Cast Two Actions somatic, verbal Range 120 feet Target 1 creature --- You shoot a blazing ray of light tinged with holy energy. Make a ranged spell attack. The ray deals 5d6 fire damage. If the target is a fiend or undead, you deal an extra 5d6 good damage. Critical Success The target takes double fire damage, as well as double good damage if a fiend or undead. Success The target takes full damage. If the light passes through an area of magical darkness or targets a creature affected by magical darkness, searing light attempts to counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the spell's target. --- Heightened (+1) The fire damage increases by 2d6, and the good damage against fiends and undead increases by 2d6.","tradition":["Divine","Primal","Elemental"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Attack","Evocation","Fire","Good","Light"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Good](/Traits.aspx?ID=83), [Light](/Traits.aspx?ID=100)","trait_raw":["Attack","Evocation","Fire","Good","Light"],"type":"Spell","url":"/Spells.aspx?ID=269","weakness":{}}},{"_index":"aon18","_id":"spell-270","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Irez","Lissala","The Enlightened Scholar's Path","Thoth"],"deity_markdown":"[Irez](/Deities.aspx?ID=121), [Lissala](/Deities.aspx?ID=156), [The Enlightened Scholar's Path](/Deities.aspx?ID=251), [Thoth](/Deities.aspx?ID=61)","domain_markdown":"","duration_raw":"unlimited","exclude_from_search":false,"heighten_level":[3],"id":"spell-270","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Secret Page](/Spells.aspx?ID=270)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 367 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Irez](/Deities.aspx?ID=121), [Lissala](/Deities.aspx?ID=156), [The Enlightened Scholar's Path](/Deities.aspx?ID=251), [Thoth](/Deities.aspx?ID=61)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 page up to 3 square feet in size\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** unlimited\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou change the target's text to different text entirely. If the text is a spellbook or a scroll, you can change it to show a spell you know of _secret page_'s level or lower. The replacement spell cannot be cast or used to prepare a spell. You can also transform the text into some other text you have written or have access to. You can specify a password that allows a creature touching the page to change the text back and forth. You must choose the replacement text and the password, if any, when you Cast the Spell.","mystery_markdown":"","name":"Secret Page","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 367 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Irez](/Deities.aspx?ID=121), [Lissala](/Deities.aspx?ID=156), [The Enlightened Scholar's Path](/Deities.aspx?ID=251), [Thoth](/Deities.aspx?ID=61)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 page up to 3 square feet in size\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** unlimited\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAlter the appearance of a page.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 367"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 367 <sup>4.0</sup></row>","speed":{},"summary":"Alter the appearance of a page.","summary_markdown":"Alter the appearance of a page.","target":"1 page up to 3 square feet in size","target_markdown":"1 page up to 3 square feet in size","text":" Secret Page Source Core Rulebook pg. 367 4.0 Traditions Arcane, Occult Deities Irez, Lissala, The Enlightened Scholar's Path, Thoth Cast 1 minute (material, somatic, verbal) Range touch Target 1 page up to 3 square feet in size Duration unlimited --- You change the target's text to different text entirely. If the text is a spellbook or a scroll, you can change it to show a spell you know of secret page 's level or lower. The replacement spell cannot be cast or used to prepare a spell. You can also transform the text into some other text you have written or have access to. You can specify a password that allows a creature touching the page to change the text back and forth. You must choose the replacement text and the password, if any, when you Cast the Spell.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Visual"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Visual](/Traits.aspx?ID=163)","trait_raw":["Illusion","Visual"],"type":"Spell","url":"/Spells.aspx?ID=270","weakness":{}}},{"_index":"aon18","_id":"spell-271","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Phoenix"],"bloodline_markdown":"[Phoenix](/Bloodlines.aspx?ID=15)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["5th"],"heighten_level":[2,5],"id":"spell-271","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[See Invisibility](/Spells.aspx?ID=271)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Revelation\" url=\"/Traits.aspx?ID=138\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 367 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Phoenix](/Bloodlines.aspx?ID=15)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou can see invisible creatures and objects. They appear to you as translucent shapes, and they are concealed to you.\n\n---\r\n**Heightened (5th)** The spell has a duration of 8 hours.","mystery_markdown":"","name":"See Invisibility","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Revelation\" url=\"/Traits.aspx?ID=138\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 367 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Phoenix](/Bloodlines.aspx?ID=15)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSee invisible creatures and objects.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 367"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 367 <sup>4.0</sup></row>","speed":{},"summary":"See invisible creatures and objects.","summary_markdown":"See invisible creatures and objects.","text":" See Invisibility Source Core Rulebook pg. 367 4.0 Traditions Arcane, Divine, Occult Bloodline Phoenix Cast Two Actions somatic, verbal Duration 10 minutes --- You can see invisible creatures and objects. They appear to you as translucent shapes, and they are concealed to you. --- Heightened (5th) The spell has a duration of 8 hours.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Revelation"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Revelation](/Traits.aspx?ID=138)","trait_raw":["Divination","Revelation"],"type":"Spell","url":"/Spells.aspx?ID=271","weakness":{}}},{"_index":"aon18","_id":"spell-272","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[5],"id":"spell-272","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Sending](/Spells.aspx?ID=272)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 367 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** planetary\n\n**Target** 1 creature with whom you are familiar\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.","mystery_markdown":"","name":"Sending","patron_theme_markdown":"","pfs":"Standard","range":10000000,"range_raw":"planetary","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 367 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** planetary\r\n\r\n \r\n\r\n**Target** 1 creature with whom you are familiar\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSend a mental message to a creature anywhere on the planet and get a reply.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 367"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 367 <sup>4.0</sup></row>","speed":{},"summary":"Send a mental message to a creature anywhere on the planet and get a reply.","summary_markdown":"Send a mental message to a creature anywhere on the planet and get a reply.","target":"1 creature with whom you are familiar","target_markdown":"1 creature with whom you are familiar","text":" Sending Source Core Rulebook pg. 367 4.0 Traditions Arcane, Divine, Occult Cast Three Actions material, somatic, verbal Range planetary Target 1 creature with whom you are familiar --- You send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Mental"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Mental](/Traits.aspx?ID=106)","trait_raw":["Divination","Mental"],"type":"Spell","url":"/Spells.aspx?ID=272","weakness":{}}},{"_index":"aon18","_id":"spell-273","_score":2.8109283,"_source":{"actions":"Two Actions","area":"varies","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-273","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Shadow Blast](/Spells.aspx?ID=273)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 367 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** varies\r\n\r\n**Area** varies\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex or Will (target's choice)\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shape the quasi-real substance of the Shadow Plane into a blast. Choose acid, bludgeoning, cold, electricity, fire, force, piercing, slashing, or sonic damage, and choose a 30-foot cone, a 15-foot burst within 120 feet, or a 50-foot line. The blast deals 5d8 damage of the type you chose to each creature in the area.\n\n---\r\n**Heightened (+1)** The damage increases by 1d8.","mystery_markdown":"","name":"Shadow Blast","patron_theme_markdown":"","pfs":"Standard","range_raw":"varies","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"basic Reflex or Will (target's choice)","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex or Will (target's choice)","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 367 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** varies\r\n\r\n**Area** varies\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex or Will (target's choice)\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nShape a cone of shadow to deal damage of a type you choose.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 367"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 367 <sup>4.0</sup></row>","speed":{},"summary":"Shape a cone of shadow to deal damage of a type you choose.","summary_markdown":"Shape a cone of shadow to deal damage of a type you choose.","text":" Shadow Blast Source Core Rulebook pg. 367 4.0 Traditions Divine, Occult Cast Two Actions somatic, verbal Range varies Area varies Saving Throw basic Reflex or Will (target's choice) --- You shape the quasi-real substance of the Shadow Plane into a blast. Choose acid, bludgeoning, cold, electricity, fire, force, piercing, slashing, or sonic damage, and choose a 30-foot cone, a 15-foot burst within 120 feet, or a 50-foot line. The blast deals 5d8 damage of the type you chose to each creature in the area. --- Heightened (+1) The damage increases by 1d8.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Evocation","Shadow"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Shadow](/Traits.aspx?ID=143)","trait_raw":["Evocation","Shadow"],"type":"Spell","url":"/Spells.aspx?ID=273","weakness":{}}},{"_index":"aon18","_id":"spell-274","_score":2.8109283,"_source":{"actions":"Reaction","bloodline":["Shadow","Harrow"],"bloodline_markdown":"[Shadow](/Bloodlines.aspx?ID=14), [Harrow](/Bloodlines.aspx?ID=18)","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity":["Dajermube","Kerkamoth","Sivanah"],"deity_markdown":"[Dajermube](/Deities.aspx?ID=235), [Kerkamoth](/Deities.aspx?ID=140), [Sivanah](/Deities.aspx?ID=46)","domain_markdown":"","exclude_from_search":false,"heighten_level":[5],"id":"spell-274","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Shadow Siphon](/Spells.aspx?ID=274)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 368 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Shadow](/Bloodlines.aspx?ID=14), [Harrow](/Bloodlines.aspx?ID=18)\r\n\r\n**Deities**\r\n[Dajermube](/Deities.aspx?ID=235), [Kerkamoth](/Deities.aspx?ID=140), [Sivanah](/Deities.aspx?ID=46)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** A spell or magical effect deals damage\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** the triggering spell\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nExchanging material energy with that of the Shadow Plane, you transform the triggering spell into a partially illusory version of itself. Attempt to counteract the target spell. If the attempt is successful, any creatures that would be damaged by the spell instead take only half as much damage, but the spell otherwise works as normal. Treat _shadow siphon_'s counteract level as 2 higher for this attempt.","mystery_markdown":"","name":"Shadow Siphon","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 368 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Shadow](/Bloodlines.aspx?ID=14), [Harrow](/Bloodlines.aspx?ID=18)\r\n\r\n**Deities**\r\n[Dajermube](/Deities.aspx?ID=235), [Kerkamoth](/Deities.aspx?ID=140), [Sivanah](/Deities.aspx?ID=46)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** A spell or magical effect deals damage\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** the triggering spell\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReact to lessen the damage from an enemy's spell by making it partially illusion.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 368"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 368 <sup>4.0</sup></row>","speed":{},"summary":"React to lessen the damage from an enemy's spell by making it partially illusion.","summary_markdown":"React to lessen the damage from an enemy's spell by making it partially illusion.","target":"the triggering spell","target_markdown":"the triggering spell","text":" Shadow Siphon Source Core Rulebook pg. 368 4.0 Traditions Arcane, Occult Bloodlines Shadow, Harrow Deities Dajermube, Kerkamoth, Sivanah Cast Reaction verbal Trigger A spell or magical effect deals damage Range 60 feet Target the triggering spell --- Exchanging material energy with that of the Shadow Plane, you transform the triggering spell into a partially illusory version of itself. Attempt to counteract the target spell. If the attempt is successful, any creatures that would be damaged by the spell instead take only half as much damage, but the spell otherwise works as normal. Treat shadow siphon 's counteract level as 2 higher for this attempt.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Shadow"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Shadow](/Traits.aspx?ID=143)","trait_raw":["Illusion","Shadow"],"trigger":"A spell or magical effect deals damage","trigger_markdown":"A spell or magical effect deals damage","type":"Spell","url":"/Spells.aspx?ID=274","weakness":{}}},{"_index":"aon18","_id":"spell-275","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Count Ranalc","Luhar","Zon-Kuthon"],"deity_markdown":"[Count Ranalc](/Deities.aspx?ID=92), [Luhar](/Deities.aspx?ID=216), [Zon-Kuthon](/Deities.aspx?ID=20)","domain_markdown":"","duration":28800,"duration_raw":"8 hours","exclude_from_search":false,"heighten_level":[5],"id":"spell-275","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Shadow Walk](/Spells.aspx?ID=275)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 368 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Count Ranalc](/Deities.aspx?ID=92), [Luhar](/Deities.aspx?ID=216), [Zon-Kuthon](/Deities.aspx?ID=20)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** you and up to 9 willing creatures touched\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 8 hours\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou access the Shadow Plane, using its warped nature to spread your travels. The targets enter the edge of the Shadow Plane where it borders the Material Plane. Targets can't see the Material Plane while on the Shadow Plane (although elements of that plane can sometimes be a hazy reflection of the Material Plane). While on the Shadow Plane, the targets are exposed to potential encounters with that plane's denizens. The shadows on the border between the planes bend space, speeding up your movement with respect to the Material Plane. Every 3 minutes the targets travel along this border, they move as far as they would through the Material Plane in 1 hour. At any point, a target can Dismiss the spell's effects, although this affects only that target. The shadow bending is inexact, so when the spell ends, the targets appear roughly 1 mile from their intended location on the Material Plane (though those who are traveling together and Dismiss the spell at the same point on the Plane of Shadow appear together).","mystery_markdown":"","name":"Shadow Walk","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 368 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Count Ranalc](/Deities.aspx?ID=92), [Luhar](/Deities.aspx?ID=216), [Zon-Kuthon](/Deities.aspx?ID=20)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** you and up to 9 willing creatures touched\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 8 hours\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTravel rapidly via the Shadow Plane.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 368"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 368 <sup>4.0</sup></row>","speed":{},"summary":"Travel rapidly via the Shadow Plane.","summary_markdown":"Travel rapidly via the Shadow Plane.","target":"you and up to 9 willing creatures touched","target_markdown":"you and up to 9 willing creatures touched","text":" Shadow Walk Source Core Rulebook pg. 368 4.0 Traditions Arcane, Occult Deities Count Ranalc, Luhar, Zon-Kuthon Cast 1 minute (material, somatic, verbal) Range touch Target you and up to 9 willing creatures touched Duration 8 hours --- You access the Shadow Plane, using its warped nature to spread your travels. The targets enter the edge of the Shadow Plane where it borders the Material Plane. Targets can't see the Material Plane while on the Shadow Plane (although elements of that plane can sometimes be a hazy reflection of the Material Plane). While on the Shadow Plane, the targets are exposed to potential encounters with that plane's denizens. The shadows on the border between the planes bend space, speeding up your movement with respect to the Material Plane. Every 3 minutes the targets travel along this border, they move as far as they would through the Material Plane in 1 hour. At any point, a target can Dismiss the spell's effects, although this affects only that target. The shadow bending is inexact, so when the spell ends, the targets appear roughly 1 mile from their intended location on the Material Plane (though those who are traveling together and Dismiss the spell at the same point on the Plane of Shadow appear together).","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration","Shadow","Teleportation","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Shadow](/Traits.aspx?ID=143), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Shadow","Teleportation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=275","weakness":{}}},{"_index":"aon18","_id":"spell-276","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Ashukharma","Findeladlara","Mazludeh"],"deity_markdown":"[Ashukharma](/Deities.aspx?ID=187), [Findeladlara](/Deities.aspx?ID=109), [Mazludeh](/Deities.aspx?ID=227)","domain_markdown":"","exclude_from_search":false,"heighten_level":[4],"id":"spell-276","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Shape Stone](/Spells.aspx?ID=276)</title>\n\n<traits>\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 368 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Ashukharma](/Deities.aspx?ID=187), [Findeladlara](/Deities.aspx?ID=109), [Mazludeh](/Deities.aspx?ID=227)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** cube of stone 10 feet across or smaller\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shape the stone into a rough shape of your choice. The shaping process is too crude to produce intricate parts, fine details, moving pieces, or the like. Any creatures standing atop the stone when you reshape it must each attempt a Reflex save or Acrobatics check.\r\n\r\n**Success** The creature is unaffected.<br />\r\n**Failure** The creature falls prone atop the stone.<br />\r\n**Critical Failure** The creature falls off the stone (if applicable) and lands prone.","mystery_markdown":"","name":"Shape Stone","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 368 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Ashukharma](/Deities.aspx?ID=187), [Findeladlara](/Deities.aspx?ID=109), [Mazludeh](/Deities.aspx?ID=227)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** cube of stone 10 feet across or smaller\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReshape a cube of stone.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 368"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 368 <sup>4.0</sup></row>","speed":{},"summary":"Reshape a cube of stone.","summary_markdown":"Reshape a cube of stone.","target":"cube of stone 10 feet across or smaller","target_markdown":"cube of stone 10 feet across or smaller","text":" Shape Stone Source Core Rulebook pg. 368 4.0 Traditions Arcane, Primal Spell Lists Elemental Deities Ashukharma, Findeladlara, Mazludeh Cast Two Actions somatic, verbal Range touch Target cube of stone 10 feet across or smaller --- You shape the stone into a rough shape of your choice. The shaping process is too crude to produce intricate parts, fine details, moving pieces, or the like. Any creatures standing atop the stone when you reshape it must each attempt a Reflex save or Acrobatics check. Success The creature is unaffected. Failure The creature falls prone atop the stone. Critical Failure The creature falls off the stone (if applicable) and lands prone.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Earth","Transmutation"],"trait_markdown":"[Earth](/Traits.aspx?ID=55), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Earth","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=276","weakness":{}}},{"_index":"aon18","_id":"spell-277","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Elven Pantheon","Hearth and Harvest","Jaidi","Yuelral"],"deity_markdown":"[Elven Pantheon](/Deities.aspx?ID=197), [Hearth and Harvest](/Deities.aspx?ID=252), [Jaidi](/Deities.aspx?ID=155), [Yuelral](/Deities.aspx?ID=111)","domain_markdown":"","exclude_from_search":false,"heighten_level":[2],"id":"spell-277","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Shape Wood](/Spells.aspx?ID=277)</title>\n\n<traits>\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 368 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Elven Pantheon](/Deities.aspx?ID=197), [Hearth and Harvest](/Deities.aspx?ID=252), [Jaidi](/Deities.aspx?ID=155), [Yuelral](/Deities.aspx?ID=111)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** an unworked piece of wood up to 20 cubic feet in volume\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shape the wood into a rough shape of your choice. The shaping power is too crude to produce with intricate parts, fine details, moving pieces, or the like. You cannot use this spell to enhance the value of the wooden object you are shaping.","mystery_markdown":"","name":"Shape Wood","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 368 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Elven Pantheon](/Deities.aspx?ID=197), [Hearth and Harvest](/Deities.aspx?ID=252), [Jaidi](/Deities.aspx?ID=155), [Yuelral](/Deities.aspx?ID=111)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** an unworked piece of wood up to 20 cubic feet in volume\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReshape unworked wood as you choose.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 368"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 368 <sup>4.0</sup></row>","speed":{},"summary":"Reshape unworked wood as you choose.","summary_markdown":"Reshape unworked wood as you choose.","target":"an unworked piece of wood up to 20 cubic feet in volume","target_markdown":"an unworked piece of wood up to 20 cubic feet in volume","text":" Shape Wood Source Core Rulebook pg. 368 4.0 Tradition Primal Deities Elven Pantheon, Hearth and Harvest, Jaidi, Yuelral Cast Two Actions somatic, verbal Range touch Target an unworked piece of wood up to 20 cubic feet in volume --- You shape the wood into a rough shape of your choice. The shaping power is too crude to produce with intricate parts, fine details, moving pieces, or the like. You cannot use this spell to enhance the value of the wooden object you are shaping.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Plant","Transmutation"],"trait_markdown":"[Plant](/Traits.aspx?ID=125), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Plant","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=277","weakness":{}}},{"_index":"aon18","_id":"spell-278","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Aakriti","Isis"],"deity_markdown":"[Aakriti](/Deities.aspx?ID=261), [Isis](/Deities.aspx?ID=54)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[9],"id":"spell-278","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"Standard\">[Shapechange](/Spells.aspx?ID=278)</title>\n\n<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 368 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Aakriti](/Deities.aspx?ID=261), [Isis](/Deities.aspx?ID=54)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nHarnessing your mastery of transformative magic, you take on a mutable form. You transform yourself into any form you could choose with a polymorph spell in your spell repertoire or that you could prepare of 8th level or lower (including any 8th-level or lower heightened versions of spells you know). You choose the type of creature as you Cast the Spell rather than when you prepare it. You can change your form to any other form you could choose with this spell by using a single action, which has the concentrate trait. You can Dismiss this spell.","mystery_markdown":"","name":"Shapechange","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 368 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Aakriti](/Deities.aspx?ID=261), [Isis](/Deities.aspx?ID=54)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTransform into a form of your choice repeatedly.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 368"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 368 <sup>4.0</sup></row>","speed":{},"summary":"Transform into a form of your choice repeatedly.","summary_markdown":"Transform into a form of your choice repeatedly.","text":" Shapechange Source Core Rulebook pg. 368 4.0 Traditions Arcane, Primal Deities Aakriti, Isis Cast Two Actions somatic, verbal Duration 1 minute --- Harnessing your mastery of transformative magic, you take on a mutable form. You transform yourself into any form you could choose with a polymorph spell in your spell repertoire or that you could prepare of 8th level or lower (including any 8th-level or lower heightened versions of spells you know). You choose the type of creature as you Cast the Spell rather than when you prepare it. You can change your form to any other form you could choose with this spell by using a single action, which has the concentrate trait. You can Dismiss this spell.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Polymorph","Transmutation"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=278","weakness":{}}},{"_index":"aon18","_id":"spell-279","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Zyphus"],"deity_markdown":"[Zyphus](/Deities.aspx?ID=160)","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[2,3,4,5,6,7,8,9,10],"id":"spell-279","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Shatter](/Spells.aspx?ID=279)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 368 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[Zyphus](/Deities.aspx?ID=160)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 unattended object\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA high-frequency sonic attack shatters a nearby object. You deal 2d10 sonic damage to the object, ignoring the object's Hardness if it is 4 or lower.\n\n---\r\n**Heightened (+1)** The damage increases by 1d10, and the Hardness the spell ignores increases by 2.","mystery_markdown":"","name":"Shatter","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 368 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[Zyphus](/Deities.aspx?ID=160)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 unattended object\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Shatter an object with a high-frequency sonic attack.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 368"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 368 <sup>4.0</sup></row>","speed":{},"summary":" Shatter an object with a high-frequency sonic attack.","summary_markdown":" Shatter an object with a high-frequency sonic attack.","target":"1 unattended object","target_markdown":"1 unattended object","text":" Shatter Source Core Rulebook pg. 368 4.0 Traditions Occult, Primal Deity Zyphus Cast Two Actions somatic, verbal Range 30 feet Target 1 unattended object --- A high-frequency sonic attack shatters a nearby object. You deal 2d10 sonic damage to the object, ignoring the object's Hardness if it is 4 or lower. --- Heightened (+1) The damage increases by 1d10, and the Hardness the spell ignores increases by 2.","tradition":["Occult","Primal"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Evocation","Sonic"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Sonic](/Traits.aspx?ID=147)","trait_raw":["Evocation","Sonic"],"type":"Spell","url":"/Spells.aspx?ID=279","weakness":{}}},{"_index":"aon18","_id":"spell-280","_score":2.8109283,"_source":{"actions":"Single Action","bloodline":["Draconic"],"bloodline_markdown":"[Draconic](/Bloodlines.aspx?ID=5)","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the start of your next turn","exclude_from_search":false,"heighten":["3rd","5th","7th","9th"],"heighten_level":[1,3,5,7,9],"id":"spell-280","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Shield](/Spells.aspx?ID=280)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 368 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodline**\r\n[Draconic](/Bloodlines.aspx?ID=5)\n\n**Mystery**\r\n[Battle](/Mysteries.aspx?ID=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the start of your next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.\n\n While the spell is in effect, you can use the [Shield Block](/Feats.aspx?ID=839) reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the [_magic missile_](/Spells.aspx?ID=180) spell.\n\n Heightening the spell increases the shield's Hardness.\n\n---\r\n**Heightened (3rd)** The shield has Hardness 10.\r\n\r\n**Heightened (5th)** The shield has Hardness 15.\r\n\r\n**Heightened (7th)** The shield has Hardness 20.\r\n\r\n**Heightened (9th)** The shield has Hardness 25.","mystery":["Battle"],"mystery_markdown":"[Battle](/Mysteries.aspx?ID=2)","name":"Shield","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 368 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodline**\r\n[Draconic](/Bloodlines.aspx?ID=5)\n\n**Mystery**\r\n[Battle](/Mysteries.aspx?ID=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the start of your next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA shield of magical force blocks attacks and magic missiles.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 368"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 368 <sup>4.0</sup></row>","speed":{},"summary":"A shield of magical force blocks attacks and magic missiles.","summary_markdown":"A shield of magical force blocks attacks and magic missiles.","text":" Shield Source Core Rulebook pg. 368 4.0 Traditions Arcane, Divine, Occult Spell Lists Elemental Bloodline Draconic Mystery Battle Cast Single Action verbal Duration until the start of your next turn --- You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use. While the spell is in effect, you can use the Shield Block reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell. Heightening the spell increases the shield's Hardness. --- Heightened (3rd) The shield has Hardness 10. Heightened (5th) The shield has Hardness 15. Heightened (7th) The shield has Hardness 20. Heightened (9th) The shield has Hardness 25.","tradition":["Arcane","Divine","Occult","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Abjuration","Cantrip","Force"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Cantrip](/Traits.aspx?ID=22), [Force](/Traits.aspx?ID=75)","trait_raw":["Abjuration","Cantrip","Force"],"type":"Cantrip","url":"/Spells.aspx?ID=280","weakness":{}}},{"_index":"aon18","_id":"spell-281","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[2],"id":"spell-281","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Shield Other](/Spells.aspx?ID=281)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 369 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou forge a temporary link between the target's life essence and your own. The target takes half damage from all effects that deal Hit Point damage, and you take the remainder of the damage. When you take damage through this link, you don't apply any resistances, weaknesses, or other abilities you have to that damage; you simply take that amount of damage. The spell ends if the target is ever more than 30 feet away from you. If either you or the target is reduced to 0 Hit Points, any damage from this spell is resolved and then the spell ends.","mystery_markdown":"","name":"Shield Other","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 369 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAbsorb half the damage an ally would take.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 369"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 369 <sup>4.0</sup></row>","speed":{},"summary":"Absorb half the damage an ally would take.","summary_markdown":"Absorb half the damage an ally would take.","target":"1 creature","target_markdown":"1 creature","text":" Shield Other Source Core Rulebook pg. 369 4.0 Tradition Divine Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Duration 10 minutes --- You forge a temporary link between the target's life essence and your own. The target takes half damage from all effects that deal Hit Point damage, and you take the remainder of the damage. When you take damage through this link, you don't apply any resistances, weaknesses, or other abilities you have to that damage; you simply take that amount of damage. The spell ends if the target is ever more than 30 feet away from you. If either you or the target is reduced to 0 Hit Points, any damage from this spell is resolved and then the spell ends.","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Necromancy"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117)","trait_raw":["Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=281","weakness":{}}},{"_index":"aon18","_id":"spell-282","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Andoletta","Arundhat","Arundhat","Elven Pantheon"],"deity_markdown":"[Andoletta](/Deities.aspx?ID=112), [Arundhat](/Deities.aspx?ID=186), [Arundhat](/Deities.aspx?ID=186), [Elven Pantheon](/Deities.aspx?ID=197)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-282","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Shillelagh](/Spells.aspx?ID=282)</title>\n\n<traits>\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 369 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Andoletta](/Deities.aspx?ID=112), [Arundhat](/Deities.aspx?ID=186), [Arundhat](/Deities.aspx?ID=186), [Elven Pantheon](/Deities.aspx?ID=197)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 [club](/Weapons.aspx?ID=2) or [staff](/Weapons.aspx?ID=12) you hold\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target grows vines and leaves, brimming with primal energy. The target becomes a _+1 striking weapon_ while in your hands, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two. Additionally, as long as you are on your home plane, attacks you make with the target against aberrations, extraplanar creatures, and undead increase the number of weapon damage dice to three.","mystery_markdown":"","name":"Shillelagh","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 369 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Andoletta](/Deities.aspx?ID=112), [Arundhat](/Deities.aspx?ID=186), [Arundhat](/Deities.aspx?ID=186), [Elven Pantheon](/Deities.aspx?ID=197)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 [club](/Weapons.aspx?ID=2) or [staff](/Weapons.aspx?ID=12) you hold\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake a club or staff temporarily magical, and deal more damage to unnatural creatures.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 369"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 369 <sup>4.0</sup></row>","speed":{},"summary":"Make a club or staff temporarily magical, and deal more damage to unnatural creatures.","summary_markdown":"Make a club or staff temporarily magical, and deal more damage to unnatural creatures.","target":"1 club or staff you hold","target_markdown":"1 [club](/Weapons.aspx?ID=2) or [staff](/Weapons.aspx?ID=12) you hold","text":" Shillelagh Source Core Rulebook pg. 369 4.0 Tradition Primal Deities Andoletta, Arundhat, Arundhat, Elven Pantheon Cast Two Actions somatic, verbal Range touch Target 1 club or staff you hold Duration 1 minute --- The target grows vines and leaves, brimming with primal energy. The target becomes a +1 striking weapon while in your hands, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two. Additionally, as long as you are on your home plane, attacks you make with the target against aberrations, extraplanar creatures, and undead increase the number of weapon damage dice to three.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Plant","Transmutation"],"trait_markdown":"[Plant](/Traits.aspx?ID=125), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Plant","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=282","weakness":{}}},{"_index":"aon18","_id":"spell-283","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-283","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Shocking Grasp](/Spells.aspx?ID=283)</title>\n\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 369 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shroud your hands in a crackling field of lightning. Make a melee spell attack roll. On a hit, the target takes 2d12 electricity damage. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with _shocking grasp_, and the target also takes 1d4 persistent electricity damage on a hit. On a critical hit, double the initial damage, but not the persistent damage.\n\n---\r\n**Heightened (+1)** The damage increases by 1d12, and the persistent electricity damage increases by 1.","mystery_markdown":"","name":"Shocking Grasp","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 369 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nZap a creature with electricity.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 369"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 369 <sup>4.0</sup></row>","speed":{},"summary":"Zap a creature with electricity.","summary_markdown":"Zap a creature with electricity.","target":"1 creature","target_markdown":"1 creature","text":" Shocking Grasp Source Core Rulebook pg. 369 4.0 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range touch Target 1 creature --- You shroud your hands in a crackling field of lightning. Make a melee spell attack roll. On a hit, the target takes 2d12 electricity damage. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with shocking grasp , and the target also takes 1d4 persistent electricity damage on a hit. On a critical hit, double the initial damage, but not the persistent damage. --- Heightened (+1) The damage increases by 1d12, and the persistent electricity damage increases by 1.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Attack","Electricity","Evocation"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Attack","Electricity","Evocation"],"type":"Spell","url":"/Spells.aspx?ID=283","weakness":{}}},{"_index":"aon18","_id":"spell-284","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":300,"duration_raw":"5 minutes","exclude_from_search":false,"heighten":["6th"],"heighten_level":[2,6],"id":"spell-284","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Shrink](/Spells.aspx?ID=284)</title>\n\n<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 369 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 5 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou warp space to make a creature smaller. The target shrinks to become Tiny in size. Its equipment shrinks with it but returns to its original size if removed. The creature's reach changes to 0 feet. This spell has no effect on a Tiny creature.\n\n---\r\n**Heightened (6th)** The spell can target up to 10 creatures.","mystery_markdown":"","name":"Shrink","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 369 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 5 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReduce a willing creature to Tiny size.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 369"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 369 <sup>4.0</sup></row>","speed":{},"summary":"Reduce a willing creature to Tiny size.","summary_markdown":"Reduce a willing creature to Tiny size.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Shrink Source Core Rulebook pg. 369 4.0 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range 30 feet Target 1 willing creature Duration 5 minutes --- You warp space to make a creature smaller. The target shrinks to become Tiny in size. Its equipment shrinks with it but returns to its original size if removed. The creature's reach changes to 0 feet. This spell has no effect on a Tiny creature. --- Heightened (6th) The spell can target up to 10 creatures.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Polymorph","Transmutation"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=284","weakness":{}}},{"_index":"aon18","_id":"spell-285","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the next time you make your daily preparations.","exclude_from_search":false,"heighten_level":[3],"id":"spell-285","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Shrink Item](/Spells.aspx?ID=285)</title>\n\n<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 369 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 non-magical object up to 20 cubic feet in volume and up to 80 Bulk\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the next time you make your daily preparations.\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shrink the target to roughly the size of a coin. This reduces it to negligible Bulk. You can Dismiss the spell, and the spell ends if you toss the object onto a solid surface. The object can't be used to attack or cause damage during the process of it returning to normal size. If there isn't room for the object to return to normal size when the spell ends, the spell's duration continues until the object is in a location large enough to accommodate its normal size.","mystery_markdown":"","name":"Shrink Item","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 369 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 non-magical object up to 20 cubic feet in volume and up to 80 Bulk\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the next time you make your daily preparations.\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReduce an object to the size of a coin.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 369"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 369 <sup>4.0</sup></row>","speed":{},"summary":"Reduce an object to the size of a coin.","summary_markdown":"Reduce an object to the size of a coin.","target":"1 non-magical object up to 20 cubic feet in volume and up to 80 Bulk","target_markdown":"1 non-magical object up to 20 cubic feet in volume and up to 80 Bulk","text":" Shrink Item Source Core Rulebook pg. 369 4.0 Tradition Arcane Cast 10 minutes (somatic, verbal) Range touch Target 1 non-magical object up to 20 cubic feet in volume and up to 80 Bulk Duration until the next time you make your daily preparations. --- You shrink the target to roughly the size of a coin. This reduces it to negligible Bulk. You can Dismiss the spell, and the spell ends if you toss the object onto a solid surface. The object can't be used to attack or cause damage during the process of it returning to normal size. If there isn't room for the object to return to normal size when the spell ends, the spell's duration continues until the object is in a location large enough to accommodate its normal size.","tradition":["Arcane"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1)","trait":["Polymorph","Transmutation"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=285","weakness":{}}},{"_index":"aon18","_id":"spell-286","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"unlimited (see below)","exclude_from_search":false,"heighten":["3rd","5th","7th"],"heighten_level":[1,3,5,7],"id":"spell-286","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Sigil](/Spells.aspx?ID=286)</title>\n\n<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 369 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature or object\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** unlimited (see below)\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object. The mark can be visible or invisible, and you can change it from one state to another by using an Interact action to touch the target. The mark can be scrubbed or scraped off with 5 minutes of work. If it's on a creature, it fades naturally over the course of a week. The time before the mark fades increases depending on your heightened level.\n\n---\r\n**Heightened (3rd)** The sigil instead fades after 1 month.\r\n\r\n**Heightened (5th)** The sigil instead fades after 1 year.\r\n\r\n**Heightened (7th)** The sigil never fades.","mystery_markdown":"","name":"Sigil","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 369 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature or object\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** unlimited (see below)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLeave a magical mark.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 369"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 369 <sup>4.0</sup></row>","speed":{},"summary":"Leave a magical mark.","summary_markdown":"Leave a magical mark.","target":"1 creature or object","target_markdown":"1 creature or object","text":" Sigil Source Core Rulebook pg. 369 4.0 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Range touch Target 1 creature or object Duration unlimited (see below) --- You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object. The mark can be visible or invisible, and you can change it from one state to another by using an Interact action to touch the target. The mark can be scrubbed or scraped off with 5 minutes of work. If it's on a creature, it fades naturally over the course of a week. The time before the mark fades increases depending on your heightened level. --- Heightened (3rd) The sigil instead fades after 1 month. Heightened (5th) The sigil instead fades after 1 year. Heightened (7th) The sigil never fades.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Cantrip","Transmutation"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Cantrip","Transmutation"],"type":"Cantrip","url":"/Spells.aspx?ID=286","weakness":{}}},{"_index":"aon18","_id":"spell-287","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["4th"],"heighten_level":[2,4],"id":"spell-287","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Silence](/Spells.aspx?ID=287)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 369 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target makes no sound, preventing creatures from noticing it using hearing alone. The target can't use sonic attacks, nor can it use actions with the auditory trait. This prevents it from casting spells that include verbal components.\n\n---\r\n**Heightened (4th)** The spell effect emanates from the touched creature, silencing all sound in or passing through a 10- foot radius and preventing any auditory and sonic effects in the affected area. While within the radius, creatures are subject to the same effects as the target. Depending upon the position of the effect, a creature might notice the lack of sound reaching it (blocking off the noise coming from a party, for example).","mystery_markdown":"","name":"Silence","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 369 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMute all sound from a creature.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 369"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 369 <sup>4.0</sup></row>","speed":{},"summary":"Mute all sound from a creature.","summary_markdown":"Mute all sound from a creature.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Silence Source Core Rulebook pg. 369 4.0 Traditions Divine, Occult Cast Two Actions material, somatic Range touch Target 1 willing creature Duration 1 minute --- The target makes no sound, preventing creatures from noticing it using hearing alone. The target can't use sonic attacks, nor can it use actions with the auditory trait. This prevents it from casting spells that include verbal components. --- Heightened (4th) The spell effect emanates from the touched creature, silencing all sound in or passing through a 10- foot radius and preventing any auditory and sonic effects in the affected area. While within the radius, creatures are subject to the same effects as the target. Depending upon the position of the effect, a creature might notice the lack of sound reaching it (blocking off the noise coming from a party, for example).","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92)","trait_raw":["Illusion"],"type":"Spell","url":"/Spells.aspx?ID=287","weakness":{}}},{"_index":"aon18","_id":"spell-288","_score":2.8109283,"_source":{"actions":"Two Actions","area":"5-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Bes","Desna","Kitumu","Lady Jingxi","Luhar","The Prismatic Ray"],"deity_markdown":"[Bes](/Deities.aspx?ID=51), [Desna](/Deities.aspx?ID=5), [Kitumu](/Deities.aspx?ID=229), [Lady Jingxi](/Deities.aspx?ID=178), [Luhar](/Deities.aspx?ID=216), [The Prismatic Ray](/Deities.aspx?ID=207)","domain_markdown":"","exclude_from_search":false,"heighten":["4th"],"heighten_level":[1,4],"id":"spell-288","level":1,"lesson":["Lesson of Dreams"],"lesson_markdown":"[Lesson of Dreams](/Lessons.aspx?ID=1)","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Sleep](/Spells.aspx?ID=288)</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Sleep\" url=\"/Traits.aspx?ID=145\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 370 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Bes](/Deities.aspx?ID=51), [Desna](/Deities.aspx?ID=5), [Kitumu](/Deities.aspx?ID=229), [Lady Jingxi](/Deities.aspx?ID=178), [Luhar](/Deities.aspx?ID=216), [The Prismatic Ray](/Deities.aspx?ID=207)\n\n**Lesson**\r\n[Lesson of Dreams](/Lessons.aspx?ID=1)\n\n**Patron Theme**\r\n[Night](/Patrons.aspx?ID=5)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 5-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nEach creature in the area becomes drowsy and might fall asleep. A creature that falls unconscious from this spell doesn't fall prone or release what it's holding. This spell doesn't prevent creatures from waking up due to a successful Perception check, limiting its utility in combat.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes a 1 status penalty to Perception checks for 1 round.<br />\r\n**Failure** The creature falls unconscious. If it's still unconscious after 1 minute, it wakes up automatically.<br />\r\n**Critical Failure** The creature falls unconscious. If it's still unconscious after 1 hour, it wakes up automatically.\n\n---\r\n**Heightened (4th)** The creatures fall unconscious for 1 round on a failure or 1 minute on a critical failure. They fall prone and release what they're holding, and they can't attempt Perception checks to wake up. When the duration ends, the creature is sleeping normally instead of automatically waking up.","mystery_markdown":"","name":"Sleep","patron_theme":["Night"],"patron_theme_markdown":"[Night](/Patrons.aspx?ID=5)","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Sleep\" url=\"/Traits.aspx?ID=145\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 370 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Bes](/Deities.aspx?ID=51), [Desna](/Deities.aspx?ID=5), [Kitumu](/Deities.aspx?ID=229), [Lady Jingxi](/Deities.aspx?ID=178), [Luhar](/Deities.aspx?ID=216), [The Prismatic Ray](/Deities.aspx?ID=207)\n\n**Lesson**\r\n[Lesson of Dreams](/Lessons.aspx?ID=1)\n\n**Patron Theme**\r\n[Night](/Patrons.aspx?ID=5)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 5-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCause creatures in a small area to fall asleep.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 370"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 370 <sup>4.0</sup></row>","speed":{},"summary":"Cause creatures in a small area to fall asleep.","summary_markdown":"Cause creatures in a small area to fall asleep.","text":" Sleep Source Core Rulebook pg. 370 4.0 Traditions Arcane, Occult Deities Bes, Desna, Kitumu, Lady Jingxi, Luhar, The Prismatic Ray Lesson Lesson of Dreams Patron Theme Night Cast Two Actions somatic, verbal Range 30 feet Area 5-foot burst Saving Throw Will --- Each creature in the area becomes drowsy and might fall asleep. A creature that falls unconscious from this spell doesn't fall prone or release what it's holding. This spell doesn't prevent creatures from waking up due to a successful Perception check, limiting its utility in combat. Critical Success The creature is unaffected. Success The creature takes a 1 status penalty to Perception checks for 1 round. Failure The creature falls unconscious. If it's still unconscious after 1 minute, it wakes up automatically. Critical Failure The creature falls unconscious. If it's still unconscious after 1 hour, it wakes up automatically. --- Heightened (4th) The creatures fall unconscious for 1 round on a failure or 1 minute on a critical failure. They fall prone and release what they're holding, and they can't attempt Perception checks to wake up. When the duration ends, the creature is sleeping normally instead of automatically waking up.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Enchantment","Incapacitation","Mental","Sleep"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Sleep](/Traits.aspx?ID=145)","trait_raw":["Enchantment","Incapacitation","Mental","Sleep"],"type":"Spell","url":"/Spells.aspx?ID=288","weakness":{}}},{"_index":"aon18","_id":"spell-289","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Demonic"],"bloodline_markdown":"[Demonic](/Bloodlines.aspx?ID=3)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Korada","Lorthact","Matravash"],"deity_markdown":"[Korada](/Deities.aspx?ID=123), [Lorthact](/Deities.aspx?ID=243), [Matravash](/Deities.aspx?ID=193)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["6th"],"heighten_level":[3,6],"id":"spell-289","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Slow](/Spells.aspx?ID=289)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 370 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Demonic](/Bloodlines.aspx?ID=3)\r\n\r\n**Deities**\r\n[Korada](/Deities.aspx?ID=123), [Lorthact](/Deities.aspx?ID=243), [Matravash](/Deities.aspx?ID=193)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou dilate the flow of time around the target, slowing its actions.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is slowed 1 for 1 round.<br />\r\n**Failure** The target is slowed 1 for 1 minute.<br />\r\n**Critical Failure** The target is slowed 2 for 1 minute.\n\n---\r\n**Heightened (6th)** You can target up to 10 creatures.","mystery_markdown":"","name":"Slow","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 370 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Demonic](/Bloodlines.aspx?ID=3)\r\n\r\n**Deities**\r\n[Korada](/Deities.aspx?ID=123), [Lorthact](/Deities.aspx?ID=243), [Matravash](/Deities.aspx?ID=193)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake a creature slower, reducing its actions.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 370"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 370 <sup>4.0</sup></row>","speed":{},"summary":"Make a creature slower, reducing its actions.","summary_markdown":"Make a creature slower, reducing its actions.","target":"1 creature","target_markdown":"1 creature","text":" Slow Source Core Rulebook pg. 370 4.0 Traditions Arcane, Occult, Primal Bloodline Demonic Deities Korada, Lorthact, Matravash Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Fortitude Duration 1 minute --- You dilate the flow of time around the target, slowing its actions. Critical Success The target is unaffected. Success The target is slowed 1 for 1 round. Failure The target is slowed 1 for 1 minute. Critical Failure The target is slowed 2 for 1 minute. --- Heightened (6th) You can target up to 10 creatures.","tradition":["Arcane","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=289","weakness":{}}},{"_index":"aon18","_id":"spell-290","_score":2.8109283,"_source":{"actions":"Three Actions","area":"20-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Hanspur"],"deity_markdown":"[Hanspur](/Deities.aspx?ID=154)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[4],"id":"spell-290","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Solid Fog](/Spells.aspx?ID=290)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 370 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deity**\r\n[Hanspur](/Deities.aspx?ID=154)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou conjure a bank of fog so thick it impedes movement as well as sight. This functions as [_obscuring mist_](/Spells.aspx?ID=210), except that the area is also difficult terrain. You can Dismiss the spell.","mystery_markdown":"","name":"Solid Fog","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 370 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deity**\r\n[Hanspur](/Deities.aspx?ID=154)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nConjure heavy fog that obscures sight and is hard to move through.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 370"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 370 <sup>4.0</sup></row>","speed":{},"summary":"Conjure heavy fog that obscures sight and is hard to move through.","summary_markdown":"Conjure heavy fog that obscures sight and is hard to move through.","text":" Solid Fog Source Core Rulebook pg. 370 4.0 Traditions Arcane, Primal Spell Lists Elemental Deity Hanspur Cast Three Actions material, somatic, verbal Range 120 feet Area 20-foot burst Duration 1 minute --- You conjure a bank of fog so thick it impedes movement as well as sight. This functions as obscuring mist , except that the area is also difficult terrain. You can Dismiss the spell.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Conjuration","Water"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Water](/Traits.aspx?ID=165)","trait_raw":["Conjuration","Water"],"type":"Spell","url":"/Spells.aspx?ID=290","weakness":{}}},{"_index":"aon18","_id":"spell-291","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Ashava","Atreia","Bolka","Immonhiel","Isis","Kofusachi","Korada","Mother Vulture","Naderi","Osiris","Qi Zhong","Selket","The Lost Prince","The Offering Plate","Tlehar","Touch of the Sun","Tsukiyo","Wards of the Pharaoh"],"deity_markdown":"[Ashava](/Deities.aspx?ID=114), [Atreia](/Deities.aspx?ID=101), [Bolka](/Deities.aspx?ID=85), [Immonhiel](/Deities.aspx?ID=238), [Isis](/Deities.aspx?ID=54), [Kofusachi](/Deities.aspx?ID=177), [Korada](/Deities.aspx?ID=123), [Mother Vulture](/Deities.aspx?ID=142), [Naderi](/Deities.aspx?ID=157), [Osiris](/Deities.aspx?ID=56), [Qi Zhong](/Deities.aspx?ID=182), [Selket](/Deities.aspx?ID=59), [The Lost Prince](/Deities.aspx?ID=96), [The Offering Plate](/Deities.aspx?ID=254), [Tlehar](/Deities.aspx?ID=217), [Touch of the Sun](/Deities.aspx?ID=233), [Tsukiyo](/Deities.aspx?ID=48), [Wards of the Pharaoh](/Deities.aspx?ID=208)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-291","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Soothe](/Spells.aspx?ID=291)</title>\n\n<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 370 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Ashava](/Deities.aspx?ID=114), [Atreia](/Deities.aspx?ID=101), [Bolka](/Deities.aspx?ID=85), [Immonhiel](/Deities.aspx?ID=238), [Isis](/Deities.aspx?ID=54), [Kofusachi](/Deities.aspx?ID=177), [Korada](/Deities.aspx?ID=123), [Mother Vulture](/Deities.aspx?ID=142), [Naderi](/Deities.aspx?ID=157), [Osiris](/Deities.aspx?ID=56), [Qi Zhong](/Deities.aspx?ID=182), [Selket](/Deities.aspx?ID=59), [The Lost Prince](/Deities.aspx?ID=96), [The Offering Plate](/Deities.aspx?ID=254), [Tlehar](/Deities.aspx?ID=217), [Touch of the Sun](/Deities.aspx?ID=233), [Tsukiyo](/Deities.aspx?ID=48), [Wards of the Pharaoh](/Deities.aspx?ID=208)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou grace the target's mind, boosting its mental defenses and healing its wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains a +2 status bonus to saves against mental effects for the duration.\n\n---\r\n**Heightened (+1)** The amount of healing increases by 1d10+4.","mystery_markdown":"","name":"Soothe","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 370 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Ashava](/Deities.aspx?ID=114), [Atreia](/Deities.aspx?ID=101), [Bolka](/Deities.aspx?ID=85), [Immonhiel](/Deities.aspx?ID=238), [Isis](/Deities.aspx?ID=54), [Kofusachi](/Deities.aspx?ID=177), [Korada](/Deities.aspx?ID=123), [Mother Vulture](/Deities.aspx?ID=142), [Naderi](/Deities.aspx?ID=157), [Osiris](/Deities.aspx?ID=56), [Qi Zhong](/Deities.aspx?ID=182), [Selket](/Deities.aspx?ID=59), [The Lost Prince](/Deities.aspx?ID=96), [The Offering Plate](/Deities.aspx?ID=254), [Tlehar](/Deities.aspx?ID=217), [Touch of the Sun](/Deities.aspx?ID=233), [Tsukiyo](/Deities.aspx?ID=48), [Wards of the Pharaoh](/Deities.aspx?ID=208)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHeal the target and bolster them against mental attacks.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 370"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 370 <sup>4.0</sup></row>","speed":{},"summary":"Heal the target and bolster them against mental attacks.","summary_markdown":"Heal the target and bolster them against mental attacks.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Soothe Source Core Rulebook pg. 370 4.0 Tradition Occult Deities Ashava, Atreia, Bolka, Immonhiel, Isis, Kofusachi, Korada, Mother Vulture, Naderi, Osiris, Qi Zhong, Selket, The Lost Prince, The Offering Plate, Tlehar, Touch of the Sun, Tsukiyo, Wards of the Pharaoh Cast Two Actions somatic, verbal Range 30 feet Target 1 willing creature Duration 1 minute --- You grace the target's mind, boosting its mental defenses and healing its wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains a +2 status bonus to saves against mental effects for the duration. --- Heightened (+1) The amount of healing increases by 1d10+4.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Emotion","Enchantment","Healing","Mental"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Healing](/Traits.aspx?ID=89), [Mental](/Traits.aspx?ID=106)","trait_raw":["Emotion","Enchantment","Healing","Mental"],"type":"Spell","url":"/Spells.aspx?ID=291","weakness":{}}},{"_index":"aon18","_id":"spell-292","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[2,3,4,5,6,7,8,9,10],"id":"spell-292","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Sound Burst](/Spells.aspx?ID=292)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 370 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 10-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA cacophonous noise blasts out, dealing 2d10 sonic damage. Each creature must attempt a Fortitude save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage and is deafened for 1 round.<br />\r\n**Critical Failure** The creature takes double damage and is deafened for 1 minute, and stunned 1.\n\n---\r\n**Heightened (+1)** The damage increases by 1d10.","mystery_markdown":"","name":"Sound Burst","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 370 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 10-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDamage and deafen creatures with a powerful din.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 370"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 370 <sup>4.0</sup></row>","speed":{},"summary":"Damage and deafen creatures with a powerful din.","summary_markdown":"Damage and deafen creatures with a powerful din.","text":" Sound Burst Source Core Rulebook pg. 370 4.0 Traditions Divine, Occult Cast Two Actions somatic, verbal Range 30 feet Area 10-foot burst Saving Throw Fortitude --- A cacophonous noise blasts out, dealing 2d10 sonic damage. Each creature must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is deafened for 1 round. Critical Failure The creature takes double damage and is deafened for 1 minute, and stunned 1. --- Heightened (+1) The damage increases by 1d10.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Evocation","Sonic"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Sonic](/Traits.aspx?ID=147)","trait_raw":["Evocation","Sonic"],"type":"Spell","url":"/Spells.aspx?ID=292","weakness":{}}},{"_index":"aon18","_id":"spell-293","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Rowdrosh"],"deity_markdown":"[Rowdrosh](/Deities.aspx?ID=240)","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[2],"id":"spell-293","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Speak with Animals](/Spells.aspx?ID=293)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 370 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[Rowdrosh](/Deities.aspx?ID=240)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou can ask questions of, receive answers from, and use the Diplomacy skill with animals. The spell doesn't make them more friendly than normal. Cunning animals are likely to be terse and evasive, while less intelligent ones often make inane comments.","mystery_markdown":"","name":"Speak with Animals","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 370 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[Rowdrosh](/Deities.aspx?ID=240)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCommunicate with animals.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 370"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 370 <sup>4.0</sup></row>","speed":{},"summary":"Communicate with animals.","summary_markdown":"Communicate with animals.","text":" Speak with Animals Source Core Rulebook pg. 370 4.0 Tradition Primal Deity Rowdrosh Cast Two Actions somatic, verbal Duration 10 minutes --- You can ask questions of, receive answers from, and use the Diplomacy skill with animals. The spell doesn't make them more friendly than normal. Cunning animals are likely to be terse and evasive, while less intelligent ones often make inane comments.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Divination"],"trait_markdown":"[Divination](/Traits.aspx?ID=47)","trait_raw":["Divination"],"type":"Spell","url":"/Spells.aspx?ID=293","weakness":{}}},{"_index":"aon18","_id":"spell-294","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Arundhat","Arundhat","Halcamora","Hearth and Harvest","Matravash","Yuelral"],"deity_markdown":"[Arundhat](/Deities.aspx?ID=186), [Arundhat](/Deities.aspx?ID=186), [Halcamora](/Deities.aspx?ID=120), [Hearth and Harvest](/Deities.aspx?ID=252), [Matravash](/Deities.aspx?ID=193), [Yuelral](/Deities.aspx?ID=111)","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[4],"id":"spell-294","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Speak with Plants](/Spells.aspx?ID=294)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 370 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Arundhat](/Deities.aspx?ID=186), [Arundhat](/Deities.aspx?ID=186), [Halcamora](/Deities.aspx?ID=120), [Hearth and Harvest](/Deities.aspx?ID=252), [Matravash](/Deities.aspx?ID=193), [Yuelral](/Deities.aspx?ID=111)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou can ask questions of and receive answers from plants and fungi, but the spell doesn't make them more friendly or intelligent than normal. Most normal plants and fungi have a distinctive view of the world around them, so they don't recognize details about creatures or know anything about the world beyond their immediate vicinity. Cunning plant or fungus monsters are likely to be terse and evasive, while less intelligent ones often make inane comments.","mystery_markdown":"","name":"Speak with Plants","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 370 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Arundhat](/Deities.aspx?ID=186), [Arundhat](/Deities.aspx?ID=186), [Halcamora](/Deities.aspx?ID=120), [Hearth and Harvest](/Deities.aspx?ID=252), [Matravash](/Deities.aspx?ID=193), [Yuelral](/Deities.aspx?ID=111)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCommunicate with plants and plant creatures.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 370"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 370 <sup>4.0</sup></row>","speed":{},"summary":"Communicate with plants and plant creatures.","summary_markdown":"Communicate with plants and plant creatures.","text":" Speak with Plants Source Core Rulebook pg. 370 4.0 Tradition Primal Deities Arundhat, Arundhat, Halcamora, Hearth and Harvest, Matravash, Yuelral Cast Two Actions somatic, verbal Duration 10 minutes --- You can ask questions of and receive answers from plants and fungi, but the spell doesn't make them more friendly or intelligent than normal. Most normal plants and fungi have a distinctive view of the world around them, so they don't recognize details about creatures or know anything about the world beyond their immediate vicinity. Cunning plant or fungus monsters are likely to be terse and evasive, while less intelligent ones often make inane comments.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Divination","Plant"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Plant](/Traits.aspx?ID=125)","trait_raw":["Divination","Plant"],"type":"Spell","url":"/Spells.aspx?ID=294","weakness":{}}},{"_index":"aon18","_id":"spell-295","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Abraxas","Monad"],"deity_markdown":"[Abraxas](/Deities.aspx?ID=71), [Monad](/Deities.aspx?ID=141)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[2],"id":"spell-295","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Spectral Hand](/Spells.aspx?ID=295)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 370 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Abraxas](/Deities.aspx?ID=71), [Monad](/Deities.aspx?ID=141)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a semicorporeal hand out of your essence that delivers touch spells for you. Whenever you Cast a Spell with a range of touch, you can have the hand crawl to a target within range along the ground, touch it, and then crawl back to you. When making a melee spell attack with the hand, you use your normal bonuses. The hand can move as far as it needs to within range. The hand has your AC and saves, but any damage to the hand destroys it and causes you to take 1d6 damage.","mystery_markdown":"","name":"Spectral Hand","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 370 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Abraxas](/Deities.aspx?ID=71), [Monad](/Deities.aspx?ID=141)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreate a semicorporeal hand that touches creatures to target them with your spells.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 370"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 370 <sup>4.0</sup></row>","speed":{},"summary":"Create a semicorporeal hand that touches creatures to target them with your spells.","summary_markdown":"Create a semicorporeal hand that touches creatures to target them with your spells.","text":" Spectral Hand Source Core Rulebook pg. 370 4.0 Traditions Arcane, Occult Deities Abraxas, Monad Cast Two Actions somatic, verbal Range 120 feet Duration 1 minute --- You create a semicorporeal hand out of your essence that delivers touch spells for you. Whenever you Cast a Spell with a range of touch, you can have the hand crawl to a target within range along the ground, touch it, and then crawl back to you. When making a melee spell attack with the hand, you use your normal bonuses. The hand can move as far as it needs to within range. The hand has your AC and saves, but any damage to the hand destroys it and causes you to take 1d6 damage.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Necromancy"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117)","trait_raw":["Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=295","weakness":{}}},{"_index":"aon18","_id":"spell-296","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Draconic"],"bloodline_markdown":"[Draconic](/Bloodlines.aspx?ID=5)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the next time you make your daily preparations.","exclude_from_search":false,"heighten_level":[4],"id":"spell-296","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Spell Immunity](/Spells.aspx?ID=296)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 371 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodline**\r\n[Draconic](/Bloodlines.aspx?ID=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the next time you make your daily preparations.\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou ward a creature against the effects of a single spell. Choose a spell and name it aloud as part of the verbal component. _Spell immunity_ attempts to counteract that spell whenever _spell immunity_'s target is the target of the named spell or in that spell's area. Successfully counteracting a spell that targets an area or multiple targets with spell immunity negates the effects only for the target affected by _spell immunity_.","mystery_markdown":"","name":"Spell Immunity","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 371 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodline**\r\n[Draconic](/Bloodlines.aspx?ID=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the next time you make your daily preparations.\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nName a spell to negate its effects on you.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 371"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 371 <sup>4.0</sup></row>","speed":{},"summary":"Name a spell to negate its effects on you.","summary_markdown":"Name a spell to negate its effects on you.","target":"1 creature","target_markdown":"1 creature","text":" Spell Immunity Source Core Rulebook pg. 371 4.0 Traditions Arcane, Divine, Occult Spell Lists Elemental Bloodline Draconic Cast Two Actions somatic, verbal Range touch Target 1 creature Duration until the next time you make your daily preparations. --- You ward a creature against the effects of a single spell. Choose a spell and name it aloud as part of the verbal component. Spell immunity attempts to counteract that spell whenever spell immunity 's target is the target of the named spell or in that spell's area. Successfully counteracting a spell that targets an area or multiple targets with spell immunity negates the effects only for the target affected by spell immunity .","tradition":["Arcane","Divine","Occult","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=296","weakness":{}}},{"_index":"aon18","_id":"spell-297","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Abraxas"],"deity_markdown":"[Abraxas](/Deities.aspx?ID=71)","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten_level":[7],"id":"spell-297","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Spell Turning](/Spells.aspx?ID=297)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 371 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n**Deity**\r\n[Abraxas](/Deities.aspx?ID=71)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis abjuration reflects spells cast at you back at their caster. When a spell targets you, you can spend a reaction to attempt to reflect it. This uses the rules for counteracting the spell, but if the spell is successfully counteracted, the effect is turned back on the caster. Whether or not the counteract attempt is successful, _spell turning_ then ends. _Spell turning_ can't affect spells that aren't targeted (such as area spells).\n\n If _spell turning_ reflects a spell back at a caster who is also under the effect of _spell turning_, their spell turning can attempt to reflect their own spell back at you again; if they do so, their counteract attempt automatically succeeds.","mystery_markdown":"","name":"Spell Turning","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 371 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n**Deity**\r\n[Abraxas](/Deities.aspx?ID=71)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReflect spells back at their caster.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 371"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 371 <sup>4.0</sup></row>","speed":{},"summary":"Reflect spells back at their caster.","summary_markdown":"Reflect spells back at their caster.","text":" Spell Turning Source Core Rulebook pg. 371 4.0 Tradition Arcane Deity Abraxas Cast Two Actions somatic, verbal Duration 1 hour --- This abjuration reflects spells cast at you back at their caster. When a spell targets you, you can spend a reaction to attempt to reflect it. This uses the rules for counteracting the spell, but if the spell is successfully counteracted, the effect is turned back on the caster. Whether or not the counteract attempt is successful, spell turning then ends. Spell turning can't affect spells that aren't targeted (such as area spells). If spell turning reflects a spell back at a caster who is also under the effect of spell turning , their spell turning can attempt to reflect their own spell back at you again; if they do so, their counteract attempt automatically succeeds.","tradition":["Arcane"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1)","trait":["Abjuration","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=297","weakness":{}}},{"_index":"aon18","_id":"spell-298","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[6],"id":"spell-298","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Spellwrack](/Spells.aspx?ID=298)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 371 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou cause any spells cast on the target to spill out their energy in harmful surges. The target must attempt a Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** Whenever the target becomes affected by a spell with a duration, the target takes 2d12 persistent force damage. Each time it takes persistent force damage from _spellwrack_, it reduces the remaining duration of spells affecting it by 1 round. Only a successful Arcana check against your spell DC can help the target recover from the persistent damage; the curse and the persistent damage end after 1 minute.<br />\r\n**Failure** As success, but the curse and persistent damage do not end on their own.<br />\r\n**Critical Failure** As failure, but the persistent force damage is 4d12.","mystery_markdown":"","name":"Spellwrack","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 371 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCurse a creature to be harmed when a spell is cast on it and lower the duration of its spells.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 371"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 371 <sup>4.0</sup></row>","speed":{},"summary":"Curse a creature to be harmed when a spell is cast on it and lower the duration of its spells.","summary_markdown":"Curse a creature to be harmed when a spell is cast on it and lower the duration of its spells.","target":"1 creature","target_markdown":"1 creature","text":" Spellwrack Source Core Rulebook pg. 371 4.0 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will --- You cause any spells cast on the target to spill out their energy in harmful surges. The target must attempt a Will save. Critical Success The target is unaffected. Success Whenever the target becomes affected by a spell with a duration, the target takes 2d12 persistent force damage. Each time it takes persistent force damage from spellwrack , it reduces the remaining duration of spells affecting it by 1 round. Only a successful Arcana check against your spell DC can help the target recover from the persistent damage; the curse and the persistent damage end after 1 minute. Failure As success, but the curse and persistent damage do not end on their own. Critical Failure As failure, but the persistent force damage is 4d12.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Abjuration","Curse","Force"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Curse](/Traits.aspx?ID=38), [Force](/Traits.aspx?ID=75)","trait_raw":["Abjuration","Curse","Force"],"type":"Spell","url":"/Spells.aspx?ID=298","weakness":{}}},{"_index":"aon18","_id":"spell-299","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["5th"],"heighten_level":[2,5],"id":"spell-299","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Spider Climb](/Spells.aspx?ID=299)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 371 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nTiny clinging hairs sprout across the creature's hands and feet, offering purchase on nearly any surface. The target gains a climb Speed equal to its Speed.\n\n---\r\n**Heightened (5th)** The duration increases to 1 hour.","mystery_markdown":"","name":"Spider Climb","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 371 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGive a creature a climb Speed.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 371"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 371 <sup>4.0</sup></row>","speed":{},"summary":"Give a creature a climb Speed.","summary_markdown":"Give a creature a climb Speed.","target":"1 creature","target_markdown":"1 creature","text":" Spider Climb Source Core Rulebook pg. 371 4.0 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range touch Target 1 creature Duration 10 minutes --- Tiny clinging hairs sprout across the creature's hands and feet, offering purchase on nearly any surface. The target gains a climb Speed equal to its Speed. --- Heightened (5th) The duration increases to 1 hour.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=299","weakness":{}}},{"_index":"aon18","_id":"spell-300","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Aberrant"],"bloodline_markdown":"[Aberrant](/Bloodlines.aspx?ID=1)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-300","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Spider Sting](/Spells.aspx?ID=300)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 371 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Aberrant](/Bloodlines.aspx?ID=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou magically duplicate a spider's venomous sting. You deal 1d4 piercing damage to the touched creature and afflict it with spider venom. The target must attempt a Fortitude save.<br />\n\n**Critical Success** The target is unaffected.<br />\n**Success** The target takes 1d4 poison damage.<br />\n**Failure** The target is afflicted with spider venom at stage 1.<br />\n**Critical Failure** The target is afflicted with spider venom at stage 2.\n\n **Spider Venom** (poison); **Level** 1; **Maximum Duration** 4 rounds. **Stage 1** 1d4 poison damage and enfeebled 1 (1 round); **Stage 2** 1d4 poison damage and enfeebled 2 (1 round).","mystery_markdown":"","name":"Spider Sting","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 371 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Aberrant](/Bloodlines.aspx?ID=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDamage a creature and afflict it with spider venom.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 371"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 371 <sup>4.0</sup></row>","speed":{},"summary":"Damage a creature and afflict it with spider venom.","summary_markdown":"Damage a creature and afflict it with spider venom.","target":"1 creature","target_markdown":"1 creature","text":" Spider Sting Source Core Rulebook pg. 371 4.0 Traditions Arcane, Primal Bloodline Aberrant Cast Two Actions somatic, verbal Range touch Target 1 creature Saving Throw Fortitude --- You magically duplicate a spider's venomous sting. You deal 1d4 piercing damage to the touched creature and afflict it with spider venom. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target takes 1d4 poison damage. Failure The target is afflicted with spider venom at stage 1. Critical Failure The target is afflicted with spider venom at stage 2. Spider Venom (poison); Level 1; Maximum Duration 4 rounds. Stage 1 1d4 poison damage and enfeebled 1 (1 round); Stage 2 1d4 poison damage and enfeebled 2 (1 round).","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Necromancy","Poison"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Poison](/Traits.aspx?ID=126)","trait_raw":["Necromancy","Poison"],"type":"Spell","url":"/Spells.aspx?ID=300","weakness":{}}},{"_index":"aon18","_id":"spell-301","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Psychopomp"],"bloodline_markdown":"[Psychopomp](/Bloodlines.aspx?ID=13)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[6,7,8,9,10],"id":"spell-301","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Spirit Blast](/Spells.aspx?ID=301)</title>\n\n<traits>\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 371 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Psychopomp](/Bloodlines.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou concentrate ethereal energy and attack a creature's spirit, dealing 16d6 force damage. Because _spirit blast_ affects the creature's spirit, it can damage a target projecting its consciousness (such as via [_project image_](/Spells.aspx?ID=237)) or possessing another creature even if the target's body is elsewhere. The possessed creature isn't harmed by the blast. The blast doesn't harm creatures that have no spirit, such as constructs.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.","mystery_markdown":"","name":"Spirit Blast","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 371 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Psychopomp](/Bloodlines.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDamage a creature's spiritual essence.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 371"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 371 <sup>4.0</sup></row>","speed":{},"summary":"Damage a creature's spiritual essence.","summary_markdown":"Damage a creature's spiritual essence.","target":"1 creature","target_markdown":"1 creature","text":" Spirit Blast Source Core Rulebook pg. 371 4.0 Traditions Divine, Occult Bloodline Psychopomp Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw basic Fortitude --- You concentrate ethereal energy and attack a creature's spirit, dealing 16d6 force damage. Because spirit blast affects the creature's spirit, it can damage a target projecting its consciousness (such as via project image ) or possessing another creature even if the target's body is elsewhere. The possessed creature isn't harmed by the blast. The blast doesn't harm creatures that have no spirit, such as constructs. --- Heightened (+1) The damage increases by 2d6.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Force","Necromancy"],"trait_markdown":"[Force](/Traits.aspx?ID=75), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Force","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=301","weakness":{}}},{"_index":"aon18","_id":"spell-302","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-302","level":1,"lesson":["Lesson of Life"],"lesson_markdown":"[Lesson of Life](/Lessons.aspx?ID=3)","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Spirit Link](/Spells.aspx?ID=302)</title>\n\n<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 371 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Lesson**\r\n[Lesson of Life](/Lessons.aspx?ID=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou form a spiritual link with another creature, allowing you to take in its pain. When you Cast this Spell and at the start of each of your turns, if the target is below maximum Hit Points, it regains 2 Hit Points (or the difference between its current and maximum Hit Points, if that's lower). You lose as many Hit Points as the target regained.\n\n This is a spiritual transfer, so no effects apply that would increase the Hit Points the target regains or decrease the Hit Points you lose. This transfer also ignores any temporary Hit Points you or the target have. Since this effect doesn't involve positive or negative energy, _spirit link_ works even if you or the target is undead. While the duration persists, you gain no benefit from regeneration or fast healing. You can Dismiss this spell, and if you're ever at 0 Hit Points, _spirit link_ ends automatically.\n\n---\r\n**Heightened (+1)** The number of Hit Points transferred each time increases by 2.","mystery_markdown":"","name":"Spirit Link","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 371 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Lesson**\r\n[Lesson of Life](/Lessons.aspx?ID=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Continually transfer your health to someone else.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 371"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 371 <sup>4.0</sup></row>","speed":{},"summary":" Continually transfer your health to someone else.","summary_markdown":" Continually transfer your health to someone else.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Spirit Link Source Core Rulebook pg. 371 4.0 Traditions Divine, Occult Lesson Lesson of Life Cast Two Actions somatic, verbal Range 30 feet Target 1 willing creature Duration 10 minutes --- You form a spiritual link with another creature, allowing you to take in its pain. When you Cast this Spell and at the start of each of your turns, if the target is below maximum Hit Points, it regains 2 Hit Points (or the difference between its current and maximum Hit Points, if that's lower). You lose as many Hit Points as the target regained. This is a spiritual transfer, so no effects apply that would increase the Hit Points the target regains or decrease the Hit Points you lose. This transfer also ignores any temporary Hit Points you or the target have. Since this effect doesn't involve positive or negative energy, spirit link works even if you or the target is undead. While the duration persists, you gain no benefit from regeneration or fast healing. You can Dismiss this spell, and if you're ever at 0 Hit Points, spirit link ends automatically. --- Heightened (+1) The number of Hit Points transferred each time increases by 2.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Healing","Necromancy"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Healing","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=302","weakness":{}}},{"_index":"aon18","_id":"spell-303","_score":2.8109283,"_source":{"actions":"Two Actions","area":"60-foot cone","bloodline":["Psychopomp"],"bloodline_markdown":"[Psychopomp](/Bloodlines.aspx?ID=13)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[8,9,10],"id":"spell-303","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Spirit Song](/Spells.aspx?ID=303)</title>\n\n<traits>\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 372 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Psychopomp](/Bloodlines.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 60-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour eldritch song sends pulsing waves of ethereal energy to attack creatures' spirits in the area, dealing 18d6 force damage. Because _spirit song_ affects creatures' spirits, it can damage a target projecting its consciousness (such as via [_project image_](/Spells.aspx?ID=237)) or possessing another creature even if the target's body is elsewhere. The vibrating waves of spiritual song penetrate into, but not through, solid barriers, damaging incorporeal creatures hiding in solid objects in the area but not passing onward to damage creatures in other rooms. Possessed creatures aren't harmed by the song. The song doesn't harm creatures that have no spirit, such as constructs.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.","mystery_markdown":"","name":"Spirit Song","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 372 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Psychopomp](/Bloodlines.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 60-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSing an eldritch song that damages any creature that has a spirit.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 372"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 372 <sup>4.0</sup></row>","speed":{},"summary":"Sing an eldritch song that damages any creature that has a spirit.","summary_markdown":"Sing an eldritch song that damages any creature that has a spirit.","text":" Spirit Song Source Core Rulebook pg. 372 4.0 Tradition Occult Bloodline Psychopomp Cast Two Actions somatic, verbal Area 60-foot cone Saving Throw basic Fortitude --- Your eldritch song sends pulsing waves of ethereal energy to attack creatures' spirits in the area, dealing 18d6 force damage. Because spirit song affects creatures' spirits, it can damage a target projecting its consciousness (such as via project image ) or possessing another creature even if the target's body is elsewhere. The vibrating waves of spiritual song penetrate into, but not through, solid barriers, damaging incorporeal creatures hiding in solid objects in the area but not passing onward to damage creatures in other rooms. Possessed creatures aren't harmed by the song. The song doesn't harm creatures that have no spirit, such as constructs. --- Heightened (+1) The damage increases by 2d6.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Force","Necromancy"],"trait_markdown":"[Force](/Traits.aspx?ID=75), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Force","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=303","weakness":{}}},{"_index":"aon18","_id":"spell-304","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Hag"],"bloodline_markdown":"[Hag](/Bloodlines.aspx?ID=8)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[8],"id":"spell-304","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Spiritual Epidemic](/Spells.aspx?ID=304)</title>\n\n<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 372 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Hag](/Bloodlines.aspx?ID=8)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou curse the target, sapping its spirit and leaving a contagious trap in its essence. The target must attempt a Will save. Any creature that casts a divine or occult spell on the target while it's affected is targeted by _spiritual epidemic_ and must also attempt a Will save. The curse continues to spread in this way.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is enfeebled 2 and stupefied 2 for 1 round.<br />\r\n**Failure** The target is enfeebled 2 and stupefied 2 for 1 minute and enfeebled 1 and stupefied 1 permanently.<br />\r\n**Critical Failure** The target is enfeebled 3 and stupefied 3 for 1 minute and enfeebled 2 and stupefied 2 permanently.","mystery_markdown":"","name":"Spiritual Epidemic","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 372 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Hag](/Bloodlines.aspx?ID=8)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWeaken a target with a communicable curse.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 372"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 372 <sup>4.0</sup></row>","speed":{},"summary":"Weaken a target with a communicable curse.","summary_markdown":"Weaken a target with a communicable curse.","target":"1 creature","target_markdown":"1 creature","text":" Spiritual Epidemic Source Core Rulebook pg. 372 4.0 Traditions Divine, Occult Bloodline Hag Cast Two Actions somatic, verbal Range 120 feet Target 1 creature Saving Throw Will Duration varies --- You curse the target, sapping its spirit and leaving a contagious trap in its essence. The target must attempt a Will save. Any creature that casts a divine or occult spell on the target while it's affected is targeted by spiritual epidemic and must also attempt a Will save. The curse continues to spread in this way. Critical Success The target is unaffected. Success The target is enfeebled 2 and stupefied 2 for 1 round. Failure The target is enfeebled 2 and stupefied 2 for 1 minute and enfeebled 1 and stupefied 1 permanently. Critical Failure The target is enfeebled 3 and stupefied 3 for 1 minute and enfeebled 2 and stupefied 2 permanently.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Curse","Necromancy"],"trait_markdown":"[Curse](/Traits.aspx?ID=38), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Curse","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=304","weakness":{}}},{"_index":"aon18","_id":"spell-305","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[5,7,9],"id":"spell-305","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Spiritual Guardian](/Spells.aspx?ID=305)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 373 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n**Requirements** You have a deity.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA Medium guardian made of magical force appears and attacks foes you designate within range. The spiritual guardian is translucent and appears to be holding your deity's favored weapon.\n\n When you Cast the Spell, the spiritual guardian appears in an unoccupied space next to a foe of your choice within range and makes a Strike against it. Each time you Sustain the Spell, you can move the spiritual guardian to an unoccupied space next to a target within range (if necessary) and make a Strike with it. The guardian uses and contributes to your multiple attack penalty. Alternatively, when you Sustain the Spell, you can have the guardian move adjacent to an ally and protect that ally. If you do, each time the ally would take damage, the guardian takes the first 10 damage instead of your ally. It continues to do so until you move the guardian to attack an enemy or defend a different ally, or until the guardian is destroyed (it has 50 Hit Points and can't recover Hit Points by any means). The guardian can't usually take damage except when protecting an ally, though [_disintegrate_](/Spells.aspx?ID=76) automatically destroys it if it hits the spiritual guardian's AC of 25.\n\n The guardian's Strikes are melee spell attacks. Regardless of the appearance of the guardian's weapon, the guardian deals force damage equal to 2d8 plus your spellcasting ability modifier, but you can deal damage of the type normally dealt by the weapon it holds instead of force damage. No other traits or statistics of the weapon apply, and even a ranged weapon attacks adjacent creatures only. Despite making a spell attack, the spiritual guardian's weapon is a weapon for the purposes of triggers, resistances, and so forth.\n\n The guardian takes up space and allies can use it when flanking, but it doesn't have any other attributes a creature would normally have aside from Hit Points, and creatures can move through its space without hindrance. The guardian can't make any attack other than its Strike, and feats or spells that affect weapons or enhance allies do not apply to the guardian.\n\n---\r\n**Heightened (+2)** The guardian's damage increases by 1d8, and its Hit Points increase by 20.","mystery_markdown":"","name":"Spiritual Guardian","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","requirement":"You have a deity.","requirement_markdown":"You have a deity.","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 373 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n**Requirements** You have a deity.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreate a magical guardian to attack at your command and take damage for your allies.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 373"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 373 <sup>4.0</sup></row>","speed":{},"summary":"Create a magical guardian to attack at your command and take damage for your allies.","summary_markdown":"Create a magical guardian to attack at your command and take damage for your allies.","text":" Spiritual Guardian Source Core Rulebook pg. 373 4.0 Tradition Divine Cast Two Actions somatic, verbal Requirements You have a deity. Range 120 feet Duration sustained up to 1 minute --- A Medium guardian made of magical force appears and attacks foes you designate within range. The spiritual guardian is translucent and appears to be holding your deity's favored weapon. When you Cast the Spell, the spiritual guardian appears in an unoccupied space next to a foe of your choice within range and makes a Strike against it. Each time you Sustain the Spell, you can move the spiritual guardian to an unoccupied space next to a target within range (if necessary) and make a Strike with it. The guardian uses and contributes to your multiple attack penalty. Alternatively, when you Sustain the Spell, you can have the guardian move adjacent to an ally and protect that ally. If you do, each time the ally would take damage, the guardian takes the first 10 damage instead of your ally. It continues to do so until you move the guardian to attack an enemy or defend a different ally, or until the guardian is destroyed (it has 50 Hit Points and can't recover Hit Points by any means). The guardian can't usually take damage except when protecting an ally, though disintegrate automatically destroys it if it hits the spiritual guardian's AC of 25. The guardian's Strikes are melee spell attacks. Regardless of the appearance of the guardian's weapon, the guardian deals force damage equal to 2d8 plus your spellcasting ability modifier, but you can deal damage of the type normally dealt by the weapon it holds instead of force damage. No other traits or statistics of the weapon apply, and even a ranged weapon attacks adjacent creatures only. Despite making a spell attack, the spiritual guardian's weapon is a weapon for the purposes of triggers, resistances, and so forth. The guardian takes up space and allies can use it when flanking, but it doesn't have any other attributes a creature would normally have aside from Hit Points, and creatures can move through its space without hindrance. The guardian can't make any attack other than its Strike, and feats or spells that affect weapons or enhance allies do not apply to the guardian. --- Heightened (+2) The guardian's damage increases by 1d8, and its Hit Points increase by 20.","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Abjuration","Force"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Force](/Traits.aspx?ID=75)","trait_raw":["Abjuration","Force"],"type":"Spell","url":"/Spells.aspx?ID=305","weakness":{}}},{"_index":"aon18","_id":"spell-306","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Angelic"],"bloodline_markdown":"[Angelic](/Bloodlines.aspx?ID=2)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[2,4,6,8,10],"id":"spell-306","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Spiritual Weapon](/Spells.aspx?ID=306)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 373 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Angelic](/Bloodlines.aspx?ID=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA weapon made of pure magical force materializes and attacks foes you designate within range. This weapon has a ghostly appearance and manifests as a [club](/Weapons.aspx?ID=2), a [dagger](/Weapons.aspx?ID=3), or your deity's favored weapon.\n\n When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. Each time you Sustain the Spell, you can move the weapon to a new target within range (if needed) and Strike with it. The spiritual weapon uses and contributes to your multiple attack penalty.\n\n The weapon's Strikes are melee spell attacks. Regardless of its appearance, the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier. You can deal damage of the type normally dealt by the weapon instead of force damage (or any of the available damage types for a [versatile](/Traits.aspx?ID=200) weapon). No other statistics or traits of the weapon apply, and even a ranged weapon attacks adjacent creatures only. Despite making a spell attack, the spiritual weapon is a weapon for purposes of triggers, resistances, and so forth.\n\n The weapon doesn't take up space, grant flanking, or have any other attributes a creature would. The weapon can't make any attack other than its Strike, and feats or spells that affect weapons do not apply to it.\n\n---\r\n**Heightened (+2)** The weapon's damage increases by 1d8.","mystery_markdown":"","name":"Spiritual Weapon","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 373 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Angelic](/Bloodlines.aspx?ID=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMaterialize a deific weapon of force that appears and attacks repeatedly.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 373"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 373 <sup>4.0</sup></row>","speed":{},"summary":"Materialize a deific weapon of force that appears and attacks repeatedly.","summary_markdown":"Materialize a deific weapon of force that appears and attacks repeatedly.","text":" Spiritual Weapon Source Core Rulebook pg. 373 4.0 Traditions Divine, Occult Bloodline Angelic Cast Two Actions somatic, verbal Range 120 feet Duration sustained up to 1 minute --- A weapon made of pure magical force materializes and attacks foes you designate within range. This weapon has a ghostly appearance and manifests as a club, a dagger, or your deity's favored weapon. When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. Each time you Sustain the Spell, you can move the weapon to a new target within range (if needed) and Strike with it. The spiritual weapon uses and contributes to your multiple attack penalty. The weapon's Strikes are melee spell attacks. Regardless of its appearance, the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier. You can deal damage of the type normally dealt by the weapon instead of force damage (or any of the available damage types for a versatile weapon). No other statistics or traits of the weapon apply, and even a ranged weapon attacks adjacent creatures only. Despite making a spell attack, the spiritual weapon is a weapon for purposes of triggers, resistances, and so forth. The weapon doesn't take up space, grant flanking, or have any other attributes a creature would. The weapon can't make any attack other than its Strike, and feats or spells that affect weapons do not apply to it. --- Heightened (+2) The weapon's damage increases by 1d8.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Evocation","Force"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75)","trait_raw":["Evocation","Force"],"type":"Spell","url":"/Spells.aspx?ID=306","weakness":{}}},{"_index":"aon18","_id":"spell-307","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-307","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Stabilize](/Spells.aspx?ID=307)</title>\n\n<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 373 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Mystery**\r\n[Life](/Mysteries.aspx?ID=6)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 dying creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nPositive energy shuts death's door. The target loses the dying condition, though it remains unconscious at 0 Hit Points.","mystery":["Life"],"mystery_markdown":"[Life](/Mysteries.aspx?ID=6)","name":"Stabilize","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 373 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Mystery**\r\n[Life](/Mysteries.aspx?ID=6)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 dying creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nStabilize a dying creature.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 373"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 373 <sup>4.0</sup></row>","speed":{},"summary":"Stabilize a dying creature.","summary_markdown":"Stabilize a dying creature.","target":"1 dying creature","target_markdown":"1 dying creature","text":" Stabilize Source Core Rulebook pg. 373 4.0 Traditions Divine, Primal Mystery Life Cast Two Actions somatic, verbal Range 30 feet Target 1 dying creature --- Positive energy shuts death's door. The target loses the dying condition, though it remains unconscious at 0 Hit Points.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Cantrip","Healing","Necromancy","Positive"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128)","trait_raw":["Cantrip","Healing","Necromancy","Positive"],"type":"Cantrip","url":"/Spells.aspx?ID=307","weakness":{}}},{"_index":"aon18","_id":"spell-308","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the next time you make your daily preparations.","exclude_from_search":false,"heighten":["4th"],"heighten_level":[2,4],"id":"spell-308","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Status](/Spells.aspx?ID=308)</title>\n\n<traits>\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 373 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 willing living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the next time you make your daily preparations.\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nAs long as you and the target are on the same plane of existence and both alive, you remain aware of its present state. You know the target's direction from you, distance from you, and any conditions affecting it.\n\n---\r\n**Heightened (4th)** The spell's range increases to 30 feet, and you can target up to 10 creatures.","mystery_markdown":"","name":"Status","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 373 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 willing living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the next time you make your daily preparations.\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nKeep track of a willing creature's location and well-being.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 373"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 373 <sup>4.0</sup></row>","speed":{},"summary":"Keep track of a willing creature's location and well-being.","summary_markdown":"Keep track of a willing creature's location and well-being.","target":"1 willing living creature","target_markdown":"1 willing living creature","text":" Status Source Core Rulebook pg. 373 4.0 Traditions Divine, Occult, Primal Cast Two Actions somatic, verbal Range touch Target 1 willing living creature Duration until the next time you make your daily preparations. --- As long as you and the target are on the same plane of existence and both alive, you remain aware of its present state. You know the target's direction from you, distance from you, and any conditions affecting it. --- Heightened (4th) The spell's range increases to 30 feet, and you can target up to 10 creatures.","tradition":["Divine","Occult","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Detection","Divination"],"trait_markdown":"[Detection](/Traits.aspx?ID=43), [Divination](/Traits.aspx?ID=47)","trait_raw":["Detection","Divination"],"type":"Spell","url":"/Spells.aspx?ID=308","weakness":{}}},{"_index":"aon18","_id":"spell-309","_score":2.8109283,"_source":{"actions":"Two Actions","area":"20-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Gogunta"],"deity_markdown":"[Gogunta](/Deities.aspx?ID=25)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[3],"id":"spell-309","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Stinking Cloud](/Spells.aspx?ID=309)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 373 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[Gogunta](/Deities.aspx?ID=25)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a cloud of putrid mist in the area. The cloud functions as [_obscuring mist_](/Spells.aspx?ID=210) except it sickens creatures that end their turns within the cloud. (The concealed condition is not a poison effect.)\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature is sickened 1.<br />\r\n**Failure** The creature is sickened 1 and slowed 1 while in the cloud.<br />\r\n**Critical Failure** The creature is sickened 2 and slowed 1 until it leaves the cloud.","mystery_markdown":"","name":"Stinking Cloud","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 373 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[Gogunta](/Deities.aspx?ID=25)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nForm a cloud that sickens creatures.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 373"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 373 <sup>4.0</sup></row>","speed":{},"summary":"Form a cloud that sickens creatures.","summary_markdown":"Form a cloud that sickens creatures.","text":" Stinking Cloud Source Core Rulebook pg. 373 4.0 Traditions Arcane, Primal Deity Gogunta Cast Two Actions somatic, verbal Range 120 feet Area 20-foot burst Saving Throw Fortitude Duration 1 minute --- You create a cloud of putrid mist in the area. The cloud functions as obscuring mist except it sickens creatures that end their turns within the cloud. (The concealed condition is not a poison effect.) Critical Success The creature is unaffected. Success The creature is sickened 1. Failure The creature is sickened 1 and slowed 1 while in the cloud. Critical Failure The creature is sickened 2 and slowed 1 until it leaves the cloud.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration","Poison"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Poison](/Traits.aspx?ID=126)","trait_raw":["Conjuration","Poison"],"type":"Spell","url":"/Spells.aspx?ID=309","weakness":{}}},{"_index":"aon18","_id":"spell-310","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[6],"id":"spell-310","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Stone Tell](/Spells.aspx?ID=310)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 374 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou can ask questions of and receive answers from natural or worked stone. While stone is not intelligent, you speak with the natural spirits of the stone, which have a personality colored by the type of stone, as well as by the type of structure the stone is part of, for worked stone. A stone's perspective, perception, and knowledge give it a worldview different enough from a human's that it doesn't consider the same details important. Stones can mostly answer questions about creatures that touched them in the past and what is concealed beneath or behind them.","mystery_markdown":"","name":"Stone Tell","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 374 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSpeak to spirits within natural stone.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 374"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 374 <sup>4.0</sup></row>","speed":{},"summary":"Speak to spirits within natural stone.","summary_markdown":"Speak to spirits within natural stone.","text":" Stone Tell Source Core Rulebook pg. 374 4.0 Traditions Divine, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Duration 10 minutes --- You can ask questions of and receive answers from natural or worked stone. While stone is not intelligent, you speak with the natural spirits of the stone, which have a personality colored by the type of stone, as well as by the type of structure the stone is part of, for worked stone. A stone's perspective, perception, and knowledge give it a worldview different enough from a human's that it doesn't consider the same details important. Stones can mostly answer questions about creatures that touched them in the past and what is concealed beneath or behind them.","tradition":["Divine","Primal","Elemental"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Earth","Evocation","Uncommon"],"trait_markdown":"[Earth](/Traits.aspx?ID=55), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Earth","Evocation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=310","weakness":{}}},{"_index":"aon18","_id":"spell-311","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[6],"id":"spell-311","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Stone to Flesh](/Spells.aspx?ID=311)</title>\n\n<traits>\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 374 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** petrified creature or human-size stone object\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nManipulating the fundamental particles of matter, you convert stone into flesh and blood. You restore a petrified creature to its normal state or transform a stone object into a mass of inert flesh (without stone's Hardness) in roughly the same shape.","mystery_markdown":"","name":"Stone to Flesh","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 374 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** petrified creature or human-size stone object\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn a creature turned to stone back to flesh.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 374"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 374 <sup>4.0</sup></row>","speed":{},"summary":"Turn a creature turned to stone back to flesh.","summary_markdown":"Turn a creature turned to stone back to flesh.","target":"petrified creature or human-size stone object","target_markdown":"petrified creature or human-size stone object","text":" Stone to Flesh Source Core Rulebook pg. 374 4.0 Traditions Divine, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Range touch Target petrified creature or human-size stone object --- Manipulating the fundamental particles of matter, you convert stone into flesh and blood. You restore a petrified creature to its normal state or transform a stone object into a mass of inert flesh (without stone's Hardness) in roughly the same shape.","tradition":["Divine","Primal","Elemental"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Earth","Transmutation"],"trait_markdown":"[Earth](/Traits.aspx?ID=55), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Earth","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=311","weakness":{}}},{"_index":"aon18","_id":"spell-312","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Arqueros","Dammerich","Imbrex","Irori","Kazutal","Keepers of the Hearth","Sairazul","Soralyon","Trudd"],"deity_markdown":"[Arqueros](/Deities.aspx?ID=244), [Dammerich](/Deities.aspx?ID=117), [Imbrex](/Deities.aspx?ID=94), [Irori](/Deities.aspx?ID=10), [Kazutal](/Deities.aspx?ID=41), [Keepers of the Hearth](/Deities.aspx?ID=248), [Sairazul](/Deities.aspx?ID=107), [Soralyon](/Deities.aspx?ID=128), [Trudd](/Deities.aspx?ID=91)","domain_markdown":"","duration":1200,"duration_raw":"20 minutes","exclude_from_search":false,"heighten":["6th","8th","10th"],"heighten_level":[4,6,8,10],"id":"spell-312","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Stoneskin](/Spells.aspx?ID=312)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 374 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Arqueros](/Deities.aspx?ID=244), [Dammerich](/Deities.aspx?ID=117), [Imbrex](/Deities.aspx?ID=94), [Irori](/Deities.aspx?ID=10), [Kazutal](/Deities.aspx?ID=41), [Keepers of the Hearth](/Deities.aspx?ID=248), [Sairazul](/Deities.aspx?ID=107), [Soralyon](/Deities.aspx?ID=128), [Trudd](/Deities.aspx?ID=91)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 20 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target's skin hardens like stone. It gains resistance 5 to physical damage, except adamantine. Each time the target is hit by a bludgeoning, piercing, or slashing attack, stoneskin's duration decreases by 1 minute.\n\n---\r\n**Heightened (6th)** The resistance increases to 10.\r\n\r\n**Heightened (8th)** The resistance increases to 15.\r\n\r\n**Heightened (10th)** The resistance increases to 20.","mystery_markdown":"","name":"Stoneskin","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 374 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Arqueros](/Deities.aspx?ID=244), [Dammerich](/Deities.aspx?ID=117), [Imbrex](/Deities.aspx?ID=94), [Irori](/Deities.aspx?ID=10), [Kazutal](/Deities.aspx?ID=41), [Keepers of the Hearth](/Deities.aspx?ID=248), [Sairazul](/Deities.aspx?ID=107), [Soralyon](/Deities.aspx?ID=128), [Trudd](/Deities.aspx?ID=91)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 20 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHarden a creature's skin into durable stone.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 374"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 374 <sup>4.0</sup></row>","speed":{},"summary":"Harden a creature's skin into durable stone.","summary_markdown":"Harden a creature's skin into durable stone.","target":"1 creature","target_markdown":"1 creature","text":" Stoneskin Source Core Rulebook pg. 374 4.0 Traditions Arcane, Primal Spell Lists Elemental Deities Arqueros, Dammerich, Imbrex, Irori, Kazutal, Keepers of the Hearth, Sairazul, Soralyon, Trudd Cast Two Actions somatic, verbal Range touch Target 1 creature Duration 20 minutes --- The target's skin hardens like stone. It gains resistance 5 to physical damage, except adamantine. Each time the target is hit by a bludgeoning, piercing, or slashing attack, stoneskin's duration decreases by 1 minute. --- Heightened (6th) The resistance increases to 10. Heightened (8th) The resistance increases to 15. Heightened (10th) The resistance increases to 20.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Abjuration","Earth"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Earth](/Traits.aspx?ID=55)","trait_raw":["Abjuration","Earth"],"type":"Spell","url":"/Spells.aspx?ID=312","weakness":{}}},{"_index":"aon18","_id":"spell-313","_score":2.8109283,"_source":{"actions":"Three Actions","area":"360-foot burst","bloodline":["Elemental"],"bloodline_markdown":"[Elemental](/Bloodlines.aspx?ID=6)","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Nalinivati","Sky Keepers"],"deity_markdown":"[Nalinivati](/Deities.aspx?ID=181), [Sky Keepers](/Deities.aspx?ID=232)","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["10th"],"heighten_level":[9,10],"id":"spell-313","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"Standard\">[Storm of Vengeance](/Spells.aspx?ID=313)</title>\n\n<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 374 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodline**\r\n[Elemental](/Bloodlines.aspx?ID=6)\r\n\r\n**Deities**\r\n[Nalinivati](/Deities.aspx?ID=181), [Sky Keepers](/Deities.aspx?ID=232)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 800 feet\r\n\r\n**Area** 360-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA massive storm cloud forms in the air in a 360-foot burst. Beneath it, rain begins to fall, and gales impose a 4 circumstance penalty to physical ranged attacks and weapon ranged attacks, and the air in the area becomes greater difficult terrain for flying creatures. When you Cast this Spell and the first time each round you Sustain the Spell, you can choose one of the following storm effects. You can't choose the same effect twice in a row. \n<ul><li>**Acid Rain** Each creature in the storm takes 4d8 acid damage with no saving throw. </li><li>**Hail** The storm deals 4d10 bludgeoning damage to creatures beneath it (basic Fortitude save). </li><li>**Lightning** Up to 10 bolts of lightning strike down, targeting creatures of your choice in the storm. No more than one bolt can target any one creature. Each bolt deals 7d6 electricity damage (basic Reflex save). </li><li>**Rain and Wind** Heavy rain and whipping wind reduce visibility and mobility, making the area under the storm cloud difficult terrain and making everything seen within or through the area concealed. </li><li>**Thunderclap** Each creature in the storm must succeed at a Fortitude save or be deafened for 10 minutes. A creature that succeeds is temporarily immune to thunderclaps from _storm of vengeance_ for 1 hour.</li></ul>\n\n---\r\n**Heightened (10th)** The range increases to 2,200 feet, and the cloud is a 1,000-foot burst.","mystery_markdown":"","name":"Storm of Vengeance","patron_theme_markdown":"","pfs":"Standard","range":800,"range_raw":"800 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 374 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodline**\r\n[Elemental](/Bloodlines.aspx?ID=6)\r\n\r\n**Deities**\r\n[Nalinivati](/Deities.aspx?ID=181), [Sky Keepers](/Deities.aspx?ID=232)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 800 feet\r\n\r\n**Area** 360-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreate a massive, dangerous storm.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 374"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 374 <sup>4.0</sup></row>","speed":{},"summary":"Create a massive, dangerous storm.","summary_markdown":"Create a massive, dangerous storm.","text":" Storm of Vengeance Source Core Rulebook pg. 374 4.0 Tradition Primal Spell Lists Elemental Bloodline Elemental Deities Nalinivati, Sky Keepers Cast Three Actions material, somatic, verbal Range 800 feet Area 360-foot burst Duration sustained up to 1 minute --- A massive storm cloud forms in the air in a 360-foot burst. Beneath it, rain begins to fall, and gales impose a 4 circumstance penalty to physical ranged attacks and weapon ranged attacks, and the air in the area becomes greater difficult terrain for flying creatures. When you Cast this Spell and the first time each round you Sustain the Spell, you can choose one of the following storm effects. You can't choose the same effect twice in a row. Acid Rain Each creature in the storm takes 4d8 acid damage with no saving throw. Hail The storm deals 4d10 bludgeoning damage to creatures beneath it (basic Fortitude save). Lightning Up to 10 bolts of lightning strike down, targeting creatures of your choice in the storm. No more than one bolt can target any one creature. Each bolt deals 7d6 electricity damage (basic Reflex save). Rain and Wind Heavy rain and whipping wind reduce visibility and mobility, making the area under the storm cloud difficult terrain and making everything seen within or through the area concealed. Thunderclap Each creature in the storm must succeed at a Fortitude save or be deafened for 10 minutes. A creature that succeeds is temporarily immune to thunderclaps from storm of vengeance for 1 hour. --- Heightened (10th) The range increases to 2,200 feet, and the cloud is a 1,000-foot burst.","tradition":["Primal","Elemental"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Air","Electricity","Evocation"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Air","Electricity","Evocation"],"type":"Spell","url":"/Spells.aspx?ID=313","weakness":{}}},{"_index":"aon18","_id":"spell-314","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Mephistopheles","Nalinivati","Sifkesh"],"deity_markdown":"[Mephistopheles](/Deities.aspx?ID=69), [Nalinivati](/Deities.aspx?ID=181), [Sifkesh](/Deities.aspx?ID=81)","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten":["9th"],"heighten_level":[5,9],"id":"spell-314","level":5,"lesson":["Lesson of Bargains"],"lesson_markdown":"[Lesson of Bargains](/Lessons.aspx?ID=14)","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Subconscious Suggestion](/Spells.aspx?ID=314)</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 374 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Mephistopheles](/Deities.aspx?ID=69), [Nalinivati](/Deities.aspx?ID=181), [Sifkesh](/Deities.aspx?ID=81)\n\n**Lesson**\r\n[Lesson of Bargains](/Lessons.aspx?ID=14)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou implant a subconscious suggestion deep within the target's mind for them to follow when a [trigger](/Rules.aspx?ID=301) you specify occurs. You suggest a course of action to the target. Your directive must be phrased in such a way as to seem like a logical course of action to the target, and it can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save.\r\n\r\n**Critical Success** The target is unaffected and knows you tried to control it.<br />\r\n**Success** The target is unaffected and thinks you were talking to them normally, not casting a spell on them.<br />\r\n**Failure** The suggestion remains in the target's subconscious until the next time you prepare. If the trigger occurs before then, the target immediately follows your suggestion. The effect has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects.<br />\r\n**Critical Failure** As failure, but the duration is 1 hour.\n\n---\r\n**Heightened (9th)** You can target up to 10 creatures.","mystery_markdown":"","name":"Subconscious Suggestion","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 374 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Mephistopheles](/Deities.aspx?ID=69), [Nalinivati](/Deities.aspx?ID=181), [Sifkesh](/Deities.aspx?ID=81)\n\n**Lesson**\r\n[Lesson of Bargains](/Lessons.aspx?ID=14)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPlant a mental suggestion that must be followed when a trigger occurs.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 374"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 374 <sup>4.0</sup></row>","speed":{},"summary":"Plant a mental suggestion that must be followed when a trigger occurs.","summary_markdown":"Plant a mental suggestion that must be followed when a trigger occurs.","target":"1 creature","target_markdown":"1 creature","text":" Subconscious Suggestion Source Core Rulebook pg. 374 4.0 Traditions Arcane, Occult Deities Mephistopheles, Nalinivati, Sifkesh Lesson Lesson of Bargains Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You implant a subconscious suggestion deep within the target's mind for them to follow when a trigger you specify occurs. You suggest a course of action to the target. Your directive must be phrased in such a way as to seem like a logical course of action to the target, and it can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save. Critical Success The target is unaffected and knows you tried to control it. Success The target is unaffected and thinks you were talking to them normally, not casting a spell on them. Failure The suggestion remains in the target's subconscious until the next time you prepare. If the trigger occurs before then, the target immediately follows your suggestion. The effect has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects. Critical Failure As failure, but the duration is 1 hour. --- Heightened (9th) You can target up to 10 creatures.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Enchantment","Incapacitation","Linguistic","Mental"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106)","trait_raw":["Enchantment","Incapacitation","Linguistic","Mental"],"type":"Spell","url":"/Spells.aspx?ID=314","weakness":{}}},{"_index":"aon18","_id":"spell-315","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Diabolic","Fey","Harrow"],"bloodline_markdown":"[Diabolic](/Bloodlines.aspx?ID=4), [Fey](/Bloodlines.aspx?ID=7), [Harrow](/Bloodlines.aspx?ID=18)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Ardad Lili","Asmodeus","Dispater","Kols","Kols","Nyarlathotep (The Crawling Chaos)","Pazuzu","The Green Mother"],"deity_markdown":"[Ardad Lili](/Deities.aspx?ID=167), [Asmodeus](/Deities.aspx?ID=2), [Dispater](/Deities.aspx?ID=66), [Kols](/Deities.aspx?ID=89), [Kols](/Deities.aspx?ID=89), [Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164), [Pazuzu](/Deities.aspx?ID=79), [The Green Mother](/Deities.aspx?ID=93)","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten":["8th"],"heighten_level":[4,8],"id":"spell-315","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Suggestion](/Spells.aspx?ID=315)</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 374 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Diabolic](/Bloodlines.aspx?ID=4), [Fey](/Bloodlines.aspx?ID=7), [Harrow](/Bloodlines.aspx?ID=18)\r\n\r\n**Deities**\r\n[Ardad Lili](/Deities.aspx?ID=167), [Asmodeus](/Deities.aspx?ID=2), [Dispater](/Deities.aspx?ID=66), [Kols](/Deities.aspx?ID=89), [Kols](/Deities.aspx?ID=89), [Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164), [Pazuzu](/Deities.aspx?ID=79), [The Green Mother](/Deities.aspx?ID=93)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour honeyed words are difficult for creatures to resist. You suggest a course of action to the target, which must be phrased in such a way as to seem like a logical course of action to the target and can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save.\r\n\r\n**Critical Success** The target is unaffected and knows you tried to control it.<br />\r\n**Success** The target is unaffected and thinks you were talking to them normally, not casting a spell on them.<br />\r\n**Failure** The target immediately follows your suggestion. The spell has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects.<br />\r\n**Critical Failure** As failure, but the base duration is 1 hour.\n\n---\r\n**Heightened (8th)** You can target up to 10 creatures.","mystery_markdown":"","name":"Suggestion","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 374 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Diabolic](/Bloodlines.aspx?ID=4), [Fey](/Bloodlines.aspx?ID=7), [Harrow](/Bloodlines.aspx?ID=18)\r\n\r\n**Deities**\r\n[Ardad Lili](/Deities.aspx?ID=167), [Asmodeus](/Deities.aspx?ID=2), [Dispater](/Deities.aspx?ID=66), [Kols](/Deities.aspx?ID=89), [Kols](/Deities.aspx?ID=89), [Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164), [Pazuzu](/Deities.aspx?ID=79), [The Green Mother](/Deities.aspx?ID=93)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSuggest a course of action a creature must follow.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 374"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 374 <sup>4.0</sup></row>","speed":{},"summary":"Suggest a course of action a creature must follow.","summary_markdown":"Suggest a course of action a creature must follow.","target":"1 creature","target_markdown":"1 creature","text":" Suggestion Source Core Rulebook pg. 374 4.0 Traditions Arcane, Occult Bloodlines Diabolic, Fey, Harrow Deities Ardad Lili, Asmodeus, Dispater, Kols, Kols, Nyarlathotep (The Crawling Chaos), Pazuzu, The Green Mother Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- Your honeyed words are difficult for creatures to resist. You suggest a course of action to the target, which must be phrased in such a way as to seem like a logical course of action to the target and can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save. Critical Success The target is unaffected and knows you tried to control it. Success The target is unaffected and thinks you were talking to them normally, not casting a spell on them. Failure The target immediately follows your suggestion. The spell has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects. Critical Failure As failure, but the base duration is 1 hour. --- Heightened (8th) You can target up to 10 creatures.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Enchantment","Incapacitation","Linguistic","Mental"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106)","trait_raw":["Enchantment","Incapacitation","Linguistic","Mental"],"type":"Spell","url":"/Spells.aspx?ID=315","weakness":{}}},{"_index":"aon18","_id":"spell-316","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Baphomet","Chamidu","Chamidu","Lao Shu Po"],"deity_markdown":"[Baphomet](/Deities.aspx?ID=73), [Chamidu](/Deities.aspx?ID=188), [Chamidu](/Deities.aspx?ID=188), [Lao Shu Po](/Deities.aspx?ID=180)","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["2nd","3rd","4th","5th","6th","7th","8th","9th","10th"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-316","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Summon Animal](/Spells.aspx?ID=316)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 375 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Baphomet](/Deities.aspx?ID=73), [Chamidu](/Deities.aspx?ID=188), [Chamidu](/Deities.aspx?ID=188), [Lao Shu Po](/Deities.aspx?ID=180)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou conjure an animal to fight for you. You summon a common creature that has the [animal](/Traits.aspx?ID=9) trait and whose level is 1, such as those below. Heightening the spell increases the maximum level of creature you can summon.\n\n---\r\n**Heightened (2nd)** Level 1.\r\n\r\n**Heightened (3rd)** Level 2.\r\n\r\n**Heightened (4th)** Level 3.\r\n\r\n**Heightened (5th)** Level 5.\r\n\r\n**Heightened (6th)** Level 7.\r\n\r\n**Heightened (7th)** Level 9.\r\n\r\n**Heightened (8th)** Level 11.\r\n\r\n**Heightened (9th)** Level 13.\r\n\r\n**Heightened (10th)** Level 15.\r\n\r\n","mystery_markdown":"","name":"Summon Animal","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 375 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Baphomet](/Deities.aspx?ID=73), [Chamidu](/Deities.aspx?ID=188), [Chamidu](/Deities.aspx?ID=188), [Lao Shu Po](/Deities.aspx?ID=180)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nConjure an animal to fight on your behalf.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 375"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 375 <sup>4.0</sup></row>","speed":{},"summary":"Conjure an animal to fight on your behalf.","summary_markdown":"Conjure an animal to fight on your behalf.","text":" Summon Animal Source Core Rulebook pg. 375 4.0 Traditions Arcane, Primal Deities Baphomet, Chamidu, Chamidu, Lao Shu Po Cast Three Actions material, somatic, verbal Range 30 feet Duration sustained up to 1 minute --- You conjure an animal to fight for you. You summon a common creature that has the animal trait and whose level is 1, such as those below. Heightening the spell increases the maximum level of creature you can summon. --- Heightened (2nd) Level 1. Heightened (3rd) Level 2. Heightened (4th) Level 3. Heightened (5th) Level 5. Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=316","weakness":{}}},{"_index":"aon18","_id":"spell-317","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["6th","7th","8th","9th","10th"],"heighten_level":[5,6,7,8,9,10],"id":"spell-317","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Summon Celestial](/Spells.aspx?ID=317)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 375 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou conjure a celestial to fight on your behalf. This works like [_summon animal_](/Spells.aspx?ID=316), except you summon a common creature that has the [celestial](/Traits.aspx?ID=23) trait and whose level is 5 or lower, such as those below. You can't summon a creature unless its alignment is one of your deity's preferred alignments (or, if you don't have a deity, is within one step of your alignment). At the GM's discretion, some deities might restrict specific types of celestials, even if their alignments match.\n\n---\r\n**Heightened (6th)** Level 7.\r\n\r\n**Heightened (7th)** Level 9.\r\n\r\n**Heightened (8th)** Level 11.\r\n\r\n**Heightened (9th)** Level 13.\r\n\r\n**Heightened (10th)** Level 15.\r\n\r\n","mystery_markdown":"","name":"Summon Celestial","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 375 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nConjure a celestial to fight on your behalf.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 375"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 375 <sup>4.0</sup></row>","speed":{},"summary":"Conjure a celestial to fight on your behalf.","summary_markdown":"Conjure a celestial to fight on your behalf.","text":" Summon Celestial Source Core Rulebook pg. 375 4.0 Tradition Divine Cast Three Actions material, somatic, verbal Range 30 feet Duration sustained up to 1 minute --- You conjure a celestial to fight on your behalf. This works like summon animal , except you summon a common creature that has the celestial trait and whose level is 5 or lower, such as those below. You can't summon a creature unless its alignment is one of your deity's preferred alignments (or, if you don't have a deity, is within one step of your alignment). At the GM's discretion, some deities might restrict specific types of celestials, even if their alignments match. --- Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=317","weakness":{}}},{"_index":"aon18","_id":"spell-318","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Haagenti","Soralyon"],"deity_markdown":"[Haagenti](/Deities.aspx?ID=260), [Soralyon](/Deities.aspx?ID=128)","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["2nd","3rd","4th","5th","6th","7th","8th","9th","10th"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-318","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Summon Construct](/Spells.aspx?ID=318)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 375 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n**Deities**\r\n[Haagenti](/Deities.aspx?ID=260), [Soralyon](/Deities.aspx?ID=128)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou conjure a construct to fight for you. This works like [_summon animal_](/Spells.aspx?ID=316), except you summon a common creature that has the [construct](/Traits.aspx?ID=35) trait and whose level is 1, such as those below.\n\n---\r\n**Heightened (2nd)** Level 1.\r\n\r\n**Heightened (3rd)** Level 2.\r\n\r\n**Heightened (4th)** Level 3.\r\n\r\n**Heightened (5th)** Level 5.\r\n\r\n**Heightened (6th)** Level 7.\r\n\r\n**Heightened (7th)** Level 9.\r\n\r\n**Heightened (8th)** Level 11.\r\n\r\n**Heightened (9th)** Level 13.\r\n\r\n**Heightened (10th)** Level 15.\r\n\r\n","mystery_markdown":"","name":"Summon Construct","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 375 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n**Deities**\r\n[Haagenti](/Deities.aspx?ID=260), [Soralyon](/Deities.aspx?ID=128)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nConjure a construct to fight on your behalf.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 375"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 375 <sup>4.0</sup></row>","speed":{},"summary":"Conjure a construct to fight on your behalf.","summary_markdown":"Conjure a construct to fight on your behalf.","text":" Summon Construct Source Core Rulebook pg. 375 4.0 Tradition Arcane Deities Haagenti, Soralyon Cast Three Actions material, somatic, verbal Range 30 feet Duration sustained up to 1 minute --- You conjure a construct to fight for you. This works like summon animal , except you summon a common creature that has the construct trait and whose level is 1, such as those below. --- Heightened (2nd) Level 1. Heightened (3rd) Level 2. Heightened (4th) Level 3. Heightened (5th) Level 5. Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Arcane"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=318","weakness":{}}},{"_index":"aon18","_id":"spell-319","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Shizuru"],"deity_markdown":"[Shizuru](/Deities.aspx?ID=47)","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["6th","7th","8th","9th","10th"],"heighten_level":[5,6,7,8,9,10],"id":"spell-319","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Summon Dragon](/Spells.aspx?ID=319)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 375 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n**Deity**\r\n[Shizuru](/Deities.aspx?ID=47)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou conjure a dragon to fight for you. This works like [_summon animal_](/Spells.aspx?ID=316), except you summon a common creature that has the [dragon](/Traits.aspx?ID=50) trait and whose level is 5 or lower, such as those below.\n\n---\r\n**Heightened (6th)** Level 7.\r\n\r\n**Heightened (7th)** Level 9.\r\n\r\n**Heightened (8th)** Level 11.\r\n\r\n**Heightened (9th)** Level 13.\r\n\r\n**Heightened (10th)** Level 15.\r\n\r\n","mystery_markdown":"","name":"Summon Dragon","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 375 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n**Deity**\r\n[Shizuru](/Deities.aspx?ID=47)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nConjure a dragon to fight on your behalf.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 375"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 375 <sup>4.0</sup></row>","speed":{},"summary":"Conjure a dragon to fight on your behalf.","summary_markdown":"Conjure a dragon to fight on your behalf.","text":" Summon Dragon Source Core Rulebook pg. 375 4.0 Tradition Arcane Deity Shizuru Cast Three Actions material, somatic, verbal Range 30 feet Duration sustained up to 1 minute --- You conjure a dragon to fight for you. This works like summon animal , except you summon a common creature that has the dragon trait and whose level is 5 or lower, such as those below. --- Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Arcane"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=319","weakness":{}}},{"_index":"aon18","_id":"spell-320","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Ayrzul","Hshurha","Kelizandri","Ymeri"],"deity_markdown":"[Ayrzul](/Deities.aspx?ID=102), [Hshurha](/Deities.aspx?ID=103), [Kelizandri](/Deities.aspx?ID=104), [Ymeri](/Deities.aspx?ID=108)","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["3rd","4th","5th","6th","7th","8th","9th","10th"],"heighten_level":[2,3,4,5,6,7,8,9,10],"id":"spell-320","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Summon Elemental](/Spells.aspx?ID=320)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 375 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Ayrzul](/Deities.aspx?ID=102), [Hshurha](/Deities.aspx?ID=103), [Kelizandri](/Deities.aspx?ID=104), [Ymeri](/Deities.aspx?ID=108)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou conjure an elemental to fight for you. This works like [_summon animal_](/Spells.aspx?ID=316), except you summon a common creature that has the [elemental](/Traits.aspx?ID=57) trait and whose level is 1 or lower, such as those below.\n\n---\r\n**Heightened (3rd)** Level 2.\r\n\r\n**Heightened (4th)** Level 3.\r\n\r\n**Heightened (5th)** Level 5.\r\n\r\n**Heightened (6th)** Level 7.\r\n\r\n**Heightened (7th)** Level 9.\r\n\r\n**Heightened (8th)** Level 11.\r\n\r\n**Heightened (9th)** Level 13.\r\n\r\n**Heightened (10th)** Level 15.\r\n\r\n","mystery_markdown":"","name":"Summon Elemental","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 375 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Ayrzul](/Deities.aspx?ID=102), [Hshurha](/Deities.aspx?ID=103), [Kelizandri](/Deities.aspx?ID=104), [Ymeri](/Deities.aspx?ID=108)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nConjure an elemental to fight on your behalf.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 375"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 375 <sup>4.0</sup></row>","speed":{},"summary":"Conjure an elemental to fight on your behalf.","summary_markdown":"Conjure an elemental to fight on your behalf.","text":" Summon Elemental Source Core Rulebook pg. 375 4.0 Traditions Arcane, Primal Spell Lists Elemental Deities Ayrzul, Hshurha, Kelizandri, Ymeri Cast Three Actions material, somatic, verbal Range 30 feet Duration sustained up to 1 minute --- You conjure an elemental to fight for you. This works like summon animal , except you summon a common creature that has the elemental trait and whose level is 1 or lower, such as those below. --- Heightened (3rd) Level 2. Heightened (4th) Level 3. Heightened (5th) Level 5. Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=320","weakness":{}}},{"_index":"aon18","_id":"spell-321","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Nyarlathotep (Haunter in the Dark)","Nyarlathotep (The Crawling Chaos)"],"deity_markdown":"[Nyarlathotep (Haunter in the Dark)](/Deities.aspx?ID=222), [Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164)","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["6th","7th","8th","9th","10th"],"heighten_level":[5,6,7,8,9,10],"id":"spell-321","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Summon Entity](/Spells.aspx?ID=321)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 375 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Nyarlathotep (Haunter in the Dark)](/Deities.aspx?ID=222), [Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou conjure an aberration to fight for you. This works like [_summon animal_](/Spells.aspx?ID=316), except you summon a common creature that has the [aberration](/Traits.aspx?ID=1) trait and whose level is 5 or lower, such as those below.\n\n---\r\n**Heightened (6th)** Level 7.\r\n\r\n**Heightened (7th)** Level 9.\r\n\r\n**Heightened (8th)** Level 11.\r\n\r\n**Heightened (9th)** Level 13.\r\n\r\n**Heightened (10th)** Level 15.\r\n\r\n","mystery_markdown":"","name":"Summon Entity","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 375 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Nyarlathotep (Haunter in the Dark)](/Deities.aspx?ID=222), [Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nConjure an aberration to fight on your behalf.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 375"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 375 <sup>4.0</sup></row>","speed":{},"summary":"Conjure an aberration to fight on your behalf.","summary_markdown":"Conjure an aberration to fight on your behalf.","text":" Summon Entity Source Core Rulebook pg. 375 4.0 Tradition Occult Deities Nyarlathotep (Haunter in the Dark), Nyarlathotep (The Crawling Chaos) Cast Three Actions material, somatic, verbal Range 30 feet Duration sustained up to 1 minute --- You conjure an aberration to fight for you. This works like summon animal , except you summon a common creature that has the aberration trait and whose level is 5 or lower, such as those below. --- Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=321","weakness":{}}},{"_index":"aon18","_id":"spell-322","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Gendowyn","Gendowyn"],"deity_markdown":"[Gendowyn](/Deities.aspx?ID=152), [Gendowyn](/Deities.aspx?ID=152)","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["2nd","3rd","4th","5th","6th","7th","8th","9th","10th"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-322","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Summon Fey](/Spells.aspx?ID=322)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 375 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Gendowyn](/Deities.aspx?ID=152), [Gendowyn](/Deities.aspx?ID=152)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou conjure a fey to fight for you. This works like [_summon animal_](/Spells.aspx?ID=316), except you summon a common creature that has the [fey](/Traits.aspx?ID=69) trait and whose level is 1, such as those below.\n\n---\r\n**Heightened (2nd)** Level 1.\r\n\r\n**Heightened (3rd)** Level 2.\r\n\r\n**Heightened (4th)** Level 3.\r\n\r\n**Heightened (5th)** Level 5.\r\n\r\n**Heightened (6th)** Level 7.\r\n\r\n**Heightened (7th)** Level 9.\r\n\r\n**Heightened (8th)** Level 11.\r\n\r\n**Heightened (9th)** Level 13.\r\n\r\n**Heightened (10th)** Level 15.\r\n\r\n","mystery_markdown":"","name":"Summon Fey","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 375 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Gendowyn](/Deities.aspx?ID=152), [Gendowyn](/Deities.aspx?ID=152)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Conjure a fey to fight on your behalf.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 375"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 375 <sup>4.0</sup></row>","speed":{},"summary":" Conjure a fey to fight on your behalf.","summary_markdown":" Conjure a fey to fight on your behalf.","text":" Summon Fey Source Core Rulebook pg. 375 4.0 Traditions Occult, Primal Deities Gendowyn, Gendowyn Cast Three Actions material, somatic, verbal Range 30 feet Duration sustained up to 1 minute --- You conjure a fey to fight for you. This works like summon animal , except you summon a common creature that has the fey trait and whose level is 1, such as those below. --- Heightened (2nd) Level 1. Heightened (3rd) Level 2. Heightened (4th) Level 3. Heightened (5th) Level 5. Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Occult","Primal"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=322","weakness":{}}},{"_index":"aon18","_id":"spell-323","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["6th","7th","8th","9th","10th"],"heighten_level":[5,6,7,8,9,10],"id":"spell-323","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Summon Fiend](/Spells.aspx?ID=323)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 375 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou conjure a fiend to fight on your behalf. This works like [_summon animal_](/Spells.aspx?ID=316), except you summon a common creature that has the [fiend](/Traits.aspx?ID=70) trait and whose level is 5 or lower, such as those below. You can't summon a creature unless its alignment is one of your deity's preferred alignments (or, if you don't have a deity, is within one step of your alignment). At the GM's discretion, some deities might restrict specific types of fiends, even if their alignments match.\n\n---\r\n**Heightened (6th)** Level 7.\r\n\r\n**Heightened (7th)** Level 9.\r\n\r\n**Heightened (8th)** Level 11.\r\n\r\n**Heightened (9th)** Level 13.\r\n\r\n**Heightened (10th)** Level 15.\r\n\r\n","mystery_markdown":"","name":"Summon Fiend","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 375 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nConjure a fiend to fight on your behalf.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 375"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 375 <sup>4.0</sup></row>","speed":{},"summary":"Conjure a fiend to fight on your behalf.","summary_markdown":"Conjure a fiend to fight on your behalf.","text":" Summon Fiend Source Core Rulebook pg. 375 4.0 Tradition Divine Cast Three Actions material, somatic, verbal Range 30 feet Duration sustained up to 1 minute --- You conjure a fiend to fight on your behalf. This works like summon animal , except you summon a common creature that has the fiend trait and whose level is 5 or lower, such as those below. You can't summon a creature unless its alignment is one of your deity's preferred alignments (or, if you don't have a deity, is within one step of your alignment). At the GM's discretion, some deities might restrict specific types of fiends, even if their alignments match. --- Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=323","weakness":{}}},{"_index":"aon18","_id":"spell-324","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["6th","7th","8th","9th","10th"],"heighten_level":[5,6,7,8,9,10],"id":"spell-324","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Summon Giant](/Spells.aspx?ID=324)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 376 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou conjure a giant to fight for you. This works like [_summon animal_](/Spells.aspx?ID=316), except you summon a common creature that has the [giant](/Traits.aspx?ID=79) trait and whose level is 5 or lower, such as those below.\n\n---\r\n**Heightened (6th)** Level 7.\r\n\r\n**Heightened (7th)** Level 9.\r\n\r\n**Heightened (8th)** Level 11.\r\n\r\n**Heightened (9th)** Level 13.\r\n\r\n**Heightened (10th)** Level 15.\r\n\r\n","mystery_markdown":"","name":"Summon Giant","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 376 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nConjure a giant to fight on your behalf.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 376"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 376 <sup>4.0</sup></row>","speed":{},"summary":"Conjure a giant to fight on your behalf.","summary_markdown":"Conjure a giant to fight on your behalf.","text":" Summon Giant Source Core Rulebook pg. 376 4.0 Tradition Primal Spell Lists Elemental Cast Three Actions material, somatic, verbal Range 30 feet Duration sustained up to 1 minute --- You conjure a giant to fight for you. This works like summon animal , except you summon a common creature that has the giant trait and whose level is 5 or lower, such as those below. --- Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Primal","Elemental"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=324","weakness":{}}},{"_index":"aon18","_id":"spell-325","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Cyth-V'sug","Green Man","Halcamora","Xhamen-Dor"],"deity_markdown":"[Cyth-V'sug](/Deities.aspx?ID=74), [Green Man](/Deities.aspx?ID=221), [Halcamora](/Deities.aspx?ID=120), [Xhamen-Dor](/Deities.aspx?ID=165)","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["2nd","3rd","4th","5th","6th","7th","8th","9th","10th"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-325","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Summon Plant or Fungus](/Spells.aspx?ID=325)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 376 <sup>4.0</sup></row>\r\n\r\n_[**PFS Note**](/pathfinder-society) The level 1 version of summon plant or fungus can be used to summon a leaf leshy that has the weak adjustment. This is an exception to the rule that summon spells do not normally allow you to adjust the level of the summoned monsters by applying adjustments or templates to them_\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Cyth-V'sug](/Deities.aspx?ID=74), [Green Man](/Deities.aspx?ID=221), [Halcamora](/Deities.aspx?ID=120), [Xhamen-Dor](/Deities.aspx?ID=165)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou conjure a plant or fungus to fight for you. This works like [_summon animal_](/Spells.aspx?ID=316), except you summon a common creature that has the [plant](/Traits.aspx?ID=125) or [fungus](/Traits.aspx?ID=77) trait and whose level is 1, such as those below.\n\n---\r\n**Heightened (2nd)** Level 1.\r\n\r\n**Heightened (3rd)** Level 2.\r\n\r\n**Heightened (4th)** Level 3.\r\n\r\n**Heightened (5th)** Level 5.\r\n\r\n**Heightened (6th)** Level 7.\r\n\r\n**Heightened (7th)** Level 9.\r\n\r\n**Heightened (8th)** Level 11.\r\n\r\n**Heightened (9th)** Level 13.\r\n\r\n**Heightened (10th)** Level 15.\r\n\r\n","mystery_markdown":"","name":"Summon Plant or Fungus","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 376 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Cyth-V'sug](/Deities.aspx?ID=74), [Green Man](/Deities.aspx?ID=221), [Halcamora](/Deities.aspx?ID=120), [Xhamen-Dor](/Deities.aspx?ID=165)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nConjure a plant or fungus to fight on your behalf.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 376"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 376 <sup>4.0</sup></row>","speed":{},"summary":"Conjure a plant or fungus to fight on your behalf.","summary_markdown":"Conjure a plant or fungus to fight on your behalf.","text":" Summon Plant or Fungus Source Core Rulebook pg. 376 4.0 PFS Note The level 1 version of summon plant or fungus can be used to summon a leaf leshy that has the weak adjustment. This is an exception to the rule that summon spells do not normally allow you to adjust the level of the summoned monsters by applying adjustments or templates to them Tradition Primal Deities Cyth-V'sug, Green Man, Halcamora, Xhamen-Dor Cast Three Actions material, somatic, verbal Range 30 feet Duration sustained up to 1 minute --- You conjure a plant or fungus to fight for you. This works like summon animal , except you summon a common creature that has the plant or fungus trait and whose level is 1, such as those below. --- Heightened (2nd) Level 1. Heightened (3rd) Level 2. Heightened (4th) Level 3. Heightened (5th) Level 5. Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=325","weakness":{}}},{"_index":"aon18","_id":"spell-326","_score":2.8109283,"_source":{"actions":"Two Actions","area":"60-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[7,8,9,10],"id":"spell-326","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Sunburst](/Spells.aspx?ID=326)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 376 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 60-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA powerful globe of searing sunlight explodes in the area, dealing 8d10 fire damage to all creatures in the area, plus 8d10 additional positive damage to [undead](/Traits.aspx?ID=160) creatures. Each creature in the area must attempt a Reflex save.<br />\n\n**Critical Success** The creature is unaffected.<br />\n**Success** The creature takes half damage.<br />\n**Failure** The creature takes full damage.<br />\n**Critical Failure** The creature takes full damage and becomes [blinded](/Conditions.aspx?ID=1) permanently.\n\n If the globe overlaps with an area of magical darkness, _sunburst_ attempts to [counteract](/Rules.aspx?ID=371) the [darkness](/Traits.aspx?ID=39) effect.\n\n---\r\n**Heightened (+1)** The fire damage increases by 1d10, and the positive damage against undead increases by 1d10.","mystery_markdown":"","name":"Sunburst","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 376 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 60-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA globe of sunlight deals fire damage, hurts undead, and overcomes darkness.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 376"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 376 <sup>4.0</sup></row>","speed":{},"summary":"A globe of sunlight deals fire damage, hurts undead, and overcomes darkness.","summary_markdown":"A globe of sunlight deals fire damage, hurts undead, and overcomes darkness.","text":" Sunburst Source Core Rulebook pg. 376 4.0 Traditions Divine, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Range 500 feet Area 60-foot burst Saving Throw Reflex --- A powerful globe of searing sunlight explodes in the area, dealing 8d10 fire damage to all creatures in the area, plus 8d10 additional positive damage to undead creatures. Each creature in the area must attempt a Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage. Critical Failure The creature takes full damage and becomes blinded permanently. If the globe overlaps with an area of magical darkness, sunburst attempts to counteract the darkness effect. --- Heightened (+1) The fire damage increases by 1d10, and the positive damage against undead increases by 1d10.","tradition":["Divine","Primal","Elemental"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Evocation","Fire","Light","Positive"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Light](/Traits.aspx?ID=100), [Positive](/Traits.aspx?ID=128)","trait_raw":["Evocation","Fire","Light","Positive"],"type":"Spell","url":"/Spells.aspx?ID=326","weakness":{}}},{"_index":"aon18","_id":"spell-327","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Azathoth","Doloras","Vildeis"],"deity_markdown":"[Azathoth](/Deities.aspx?ID=161), [Doloras](/Deities.aspx?ID=168), [Vildeis](/Deities.aspx?ID=130)","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten_level":[5],"id":"spell-327","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Synaptic Pulse](/Spells.aspx?ID=327)</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 376 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Azathoth](/Deities.aspx?ID=161), [Doloras](/Deities.aspx?ID=168), [Vildeis](/Deities.aspx?ID=130)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou emit a pulsating mental blast that penetrates the minds of all enemies in the area. Each enemy in the area must attempt a Will save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature is stunned 1.<br />\r\n**Failure** The creature is stunned 2.<br />\r\n**Critical Failure** The creature is stunned for 1 round.","mystery_markdown":"","name":"Synaptic Pulse","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 376 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Azathoth](/Deities.aspx?ID=161), [Doloras](/Deities.aspx?ID=168), [Vildeis](/Deities.aspx?ID=130)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSlow creatures with a mental blast.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 376"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 376 <sup>4.0</sup></row>","speed":{},"summary":"Slow creatures with a mental blast.","summary_markdown":"Slow creatures with a mental blast.","text":" Synaptic Pulse Source Core Rulebook pg. 376 4.0 Tradition Occult Deities Azathoth, Doloras, Vildeis Cast Two Actions somatic, verbal Area 30-foot emanation Saving Throw Will Duration 1 round --- You emit a pulsating mental blast that penetrates the minds of all enemies in the area. Each enemy in the area must attempt a Will save. Critical Success The creature is unaffected. Success The creature is stunned 1. Failure The creature is stunned 2. Critical Failure The creature is stunned for 1 round.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Enchantment","Incapacitation","Mental"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106)","trait_raw":["Enchantment","Incapacitation","Mental"],"type":"Spell","url":"/Spells.aspx?ID=327","weakness":{}}},{"_index":"aon18","_id":"spell-328","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Narriseminek"],"deity_markdown":"[Narriseminek](/Deities.aspx?ID=144)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["9th"],"heighten_level":[5,9],"id":"spell-328","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Synesthesia](/Spells.aspx?ID=328)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 376 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Narriseminek](/Deities.aspx?ID=144)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target's senses are suddenly rewired in unexpected ways, causing them to process noises as bursts of color, smells as sounds, and so on. This has three effects, and the target must attempt a Will save. \n<ul><li>Due to the distraction, the target must succeed at a DC 5 flat check each time it uses a concentrate action, or the action fails and is wasted. </li><li>The target's difficulty processing visual input makes all creatures and objects concealed from it. </li><li>The creature has trouble moving, making it clumsy 3 and giving it a 10-foot status penalty to its Speeds.</li></ul>\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is affected for 1 round.<br />\r\n**Failure** The target is affected for 1 minute.<br />\r\n**Critical Failure** As failure, and the target is stunned 2 as it attempts to process the sensory shifts.\n\n---\r\n**Heightened (9th)** You can target up to five creatures.","mystery_markdown":"","name":"Synesthesia","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 376 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Narriseminek](/Deities.aspx?ID=144)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRewire a creature's senses.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 376"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 376 <sup>4.0</sup></row>","speed":{},"summary":"Rewire a creature's senses.","summary_markdown":"Rewire a creature's senses.","target":"1 creature","target_markdown":"1 creature","text":" Synesthesia Source Core Rulebook pg. 376 4.0 Tradition Occult Deity Narriseminek Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration 1 minute --- The target's senses are suddenly rewired in unexpected ways, causing them to process noises as bursts of color, smells as sounds, and so on. This has three effects, and the target must attempt a Will save. Due to the distraction, the target must succeed at a DC 5 flat check each time it uses a concentrate action, or the action fails and is wasted. The target's difficulty processing visual input makes all creatures and objects concealed from it. The creature has trouble moving, making it clumsy 3 and giving it a 10-foot status penalty to its Speeds. Critical Success The target is unaffected. Success The target is affected for 1 round. Failure The target is affected for 1 minute. Critical Failure As failure, and the target is stunned 2 as it attempts to process the sensory shifts. --- Heightened (9th) You can target up to five creatures.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Mental"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Mental](/Traits.aspx?ID=106)","trait_raw":["Divination","Mental"],"type":"Spell","url":"/Spells.aspx?ID=328","weakness":{}}},{"_index":"aon18","_id":"spell-329","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline":["Undead"],"bloodline_markdown":"[Undead](/Bloodlines.aspx?ID=10)","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[4],"id":"spell-329","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Talking Corpse](/Spells.aspx?ID=329)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 376 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Undead](/Bloodlines.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 corpse\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou grant the target corpse a semblance of life, which it uses to speak the answers to three questions posed to it. This spell calls on the physical body's latent memories rather than summoning back the deceased's spirit, so the corpse must be mostly intact for the spell to function. The more damage the corpse has taken, the more inaccurate or patchwork its answers are, and it must have a throat and mouth to speak at all. If anyone has previously cast this spell on the corpse in the last week, the spell automatically fails. The corpse can attempt a Will save to resist answering the questions using the statistics of the original creature at its time of death, with the following effects.\r\n\r\n**Critical Success** The target can lie or refuse to answer your questions, and the target's spirit haunts you for 24 hours, bothering you and causing you to be unable to gain any rest for that time.<br />\r\n**Success** The target can provide false information or refuse to answer your questions.<br />\r\n**Failure** The target must answer truthfully, but its answers can be brief, cryptic, and repetitive. It can still mislead you or attempt to stall so that the spell's duration runs out before you can ask all your questions.<br />\r\n**Critical Failure** As failure, but the target's answers are more direct and less repetitive, though still cryptic. It takes a 2 status penalty to Deception checks to deceive or mislead you.","mystery_markdown":"","name":"Talking Corpse","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 376 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Undead](/Bloodlines.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 corpse\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Have a corpse answer three questions.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 376"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 376 <sup>4.0</sup></row>","speed":{},"summary":" Have a corpse answer three questions.","summary_markdown":" Have a corpse answer three questions.","target":"1 corpse","target_markdown":"1 corpse","text":" Talking Corpse Source Core Rulebook pg. 376 4.0 Traditions Divine, Occult Bloodline Undead Cast 10 minutes (material, somatic, verbal) Range touch Target 1 corpse Saving Throw Will Duration 10 minutes --- You grant the target corpse a semblance of life, which it uses to speak the answers to three questions posed to it. This spell calls on the physical body's latent memories rather than summoning back the deceased's spirit, so the corpse must be mostly intact for the spell to function. The more damage the corpse has taken, the more inaccurate or patchwork its answers are, and it must have a throat and mouth to speak at all. If anyone has previously cast this spell on the corpse in the last week, the spell automatically fails. The corpse can attempt a Will save to resist answering the questions using the statistics of the original creature at its time of death, with the following effects. Critical Success The target can lie or refuse to answer your questions, and the target's spirit haunts you for 24 hours, bothering you and causing you to be unable to gain any rest for that time. Success The target can provide false information or refuse to answer your questions. Failure The target must answer truthfully, but its answers can be brief, cryptic, and repetitive. It can still mislead you or attempt to stall so that the spell's duration runs out before you can ask all your questions. Critical Failure As failure, but the target's answers are more direct and less repetitive, though still cryptic. It takes a 2 status penalty to Deception checks to deceive or mislead you.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Necromancy","Uncommon"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Necromancy","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=329","weakness":{}}},{"_index":"aon18","_id":"spell-330","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Nymph"],"bloodline_markdown":"[Nymph](/Bloodlines.aspx?ID=12)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["2nd","4th"],"heighten_level":[1,2,4],"id":"spell-330","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Tanglefoot](/Spells.aspx?ID=330)</title>\n\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 377 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Nymph](/Bloodlines.aspx?ID=12)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.\r\n\r\n**Critical Success** The target gains the immobilized condition and takes a 10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the immobilized condition.<br />\r\n**Success** The target takes a 10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.<br />\r\n**Failure** The target is unaffected.\n\n---\r\n**Heightened (2nd)** The effects last for 2 rounds.\r\n\r\n**Heightened (4th)** The effects last for 1 minute.","mystery_markdown":"","name":"Tanglefoot","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 377 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Nymph](/Bloodlines.aspx?ID=12)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nConjure a vine to entangle a creature.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 377"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 377 <sup>4.0</sup></row>","speed":{},"summary":"Conjure a vine to entangle a creature.","summary_markdown":"Conjure a vine to entangle a creature.","target":"1 creature","target_markdown":"1 creature","text":" Tanglefoot Source Core Rulebook pg. 377 4.0 Traditions Arcane, Primal Bloodline Nymph Cast Two Actions somatic, verbal Range 30 feet Target 1 creature --- A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target. Critical Success The target gains the immobilized condition and takes a 10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the immobilized condition. Success The target takes a 10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty. Failure The target is unaffected. --- Heightened (2nd) The effects last for 2 rounds. Heightened (4th) The effects last for 1 minute.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Attack","Cantrip","Conjuration","Plant"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Cantrip](/Traits.aspx?ID=22), [Conjuration](/Traits.aspx?ID=33), [Plant](/Traits.aspx?ID=125)","trait_raw":["Attack","Cantrip","Conjuration","Plant"],"type":"Cantrip","url":"/Spells.aspx?ID=330","weakness":{}}},{"_index":"aon18","_id":"spell-331","_score":2.8109283,"_source":{"actions":"Three Actions","area":"40-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Green Man","Osiris","Treerazer","Yuelral"],"deity_markdown":"[Green Man](/Deities.aspx?ID=221), [Osiris](/Deities.aspx?ID=56), [Treerazer](/Deities.aspx?ID=26), [Yuelral](/Deities.aspx?ID=111)","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[6],"id":"spell-331","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Tangling Creepers](/Spells.aspx?ID=331)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 377 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Green Man](/Deities.aspx?ID=221), [Osiris](/Deities.aspx?ID=56), [Treerazer](/Deities.aspx?ID=26), [Yuelral](/Deities.aspx?ID=111)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 40-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nDense, twitching creepers sprout from every surface and fill any bodies of water in the area. Any creature moving on the land, or [Climbing](/Actions.aspx?ID=33) or [Swimming](/Actions.aspx?ID=39) within the creepers, takes a 10-foot circumstance penalty to its Speeds while in the area. Once per round, you can make a vine lash out from any square within the expanse of creepers by using a single action, which has the [concentrate](/Traits.aspx?ID=32) trait. This vine has a 15-foot reach. Make a melee spell attack roll against the target; on a success, the vine pulls the target into the creepers and makes it [immobilized](/Conditions.aspx?ID=24) for 1 round or until the creature [Escapes](/Actions.aspx?ID=79) (against your spell DC), whichever comes first.","mystery_markdown":"","name":"Tangling Creepers","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 377 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Green Man](/Deities.aspx?ID=221), [Osiris](/Deities.aspx?ID=56), [Treerazer](/Deities.aspx?ID=26), [Yuelral](/Deities.aspx?ID=111)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 40-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEntangle creatures in a burst and concentrate to lash out with immobilizing vines.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 377"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 377 <sup>4.0</sup></row>","speed":{},"summary":"Entangle creatures in a burst and concentrate to lash out with immobilizing vines.","summary_markdown":"Entangle creatures in a burst and concentrate to lash out with immobilizing vines.","text":" Tangling Creepers Source Core Rulebook pg. 377 4.0 Tradition Primal Deities Green Man, Osiris, Treerazer, Yuelral Cast Three Actions material, somatic, verbal Range 500 feet Area 40-foot burst Duration 10 minutes --- Dense, twitching creepers sprout from every surface and fill any bodies of water in the area. Any creature moving on the land, or Climbing or Swimming within the creepers, takes a 10-foot circumstance penalty to its Speeds while in the area. Once per round, you can make a vine lash out from any square within the expanse of creepers by using a single action, which has the concentrate trait. This vine has a 15-foot reach. Make a melee spell attack roll against the target; on a success, the vine pulls the target into the creepers and makes it immobilized for 1 round or until the creature Escapes (against your spell DC), whichever comes first.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration","Plant"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Plant](/Traits.aspx?ID=125)","trait_raw":["Conjuration","Plant"],"type":"Spell","url":"/Spells.aspx?ID=331","weakness":{}}},{"_index":"aon18","_id":"spell-332","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[5],"id":"spell-332","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Telekinetic Haul](/Spells.aspx?ID=332)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 377 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 unattended object of up to 80 Bulk with no dimension longer than 20 feet\r\n\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou move the target up to 20 feet, potentially suspending it in midair. When you Sustain the Spell, you can do so again, or you can choose a different eligible target to move.","mystery_markdown":"","name":"Telekinetic Haul","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 377 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 unattended object of up to 80 Bulk with no dimension longer than 20 feet\r\n\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMove a large object.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 377"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 377 <sup>4.0</sup></row>","speed":{},"summary":"Move a large object.","summary_markdown":"Move a large object.","target":"1 unattended object of up to 80 Bulk with no dimension longer than 20 feet\r\n","target_markdown":"1 unattended object of up to 80 Bulk with no dimension longer than 20 feet\r\n","text":" Telekinetic Haul Source Core Rulebook pg. 377 4.0 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 120 feet Target 1 unattended object of up to 80 Bulk with no dimension longer than 20 feet Duration sustained up to 1 minute --- You move the target up to 20 feet, potentially suspending it in midair. When you Sustain the Spell, you can do so again, or you can choose a different eligible target to move.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Evocation"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65)","trait_raw":["Evocation"],"type":"Spell","url":"/Spells.aspx?ID=332","weakness":{}}},{"_index":"aon18","_id":"spell-333","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[2],"id":"spell-333","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Telekinetic Maneuver](/Spells.aspx?ID=333)</title>\n\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 377 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWith a rush of telekinetic power, you move a foe or something they carry. You can attempt to Disarm, Shove, or Trip the target using a spell attack roll instead of an Athletics check.","mystery_markdown":"","name":"Telekinetic Maneuver","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 377 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDisarm, Shove, or Trip a creature telekinetically.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 377"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 377 <sup>4.0</sup></row>","speed":{},"summary":"Disarm, Shove, or Trip a creature telekinetically.","summary_markdown":"Disarm, Shove, or Trip a creature telekinetically.","target":"1 creature","target_markdown":"1 creature","text":" Telekinetic Maneuver Source Core Rulebook pg. 377 4.0 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 60 feet Target 1 creature --- With a rush of telekinetic power, you move a foe or something they carry. You can attempt to Disarm, Shove, or Trip the target using a spell attack roll instead of an Athletics check.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Attack","Evocation","Force"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75)","trait_raw":["Attack","Evocation","Force"],"type":"Spell","url":"/Spells.aspx?ID=333","weakness":{}}},{"_index":"aon18","_id":"spell-334","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-334","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Telekinetic Projectile](/Spells.aspx?ID=334)</title>\n\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 377 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal bludgeoning, piercing, or slashing damage—as appropriate for the object you hurled—equal to 1d6 plus your spellcasting ability modifier. No specific traits or magic properties of the hurled item affect the attack or the damage.\r\n\r\n**Critical Success** You deal double damage.<br />\r\n**Success** You deal full damage.\n\n---\r\n**Heightened (+1)** The damage increases by 1d6.","mystery_markdown":"","name":"Telekinetic Projectile","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 377 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFling an object at a creature.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 377"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 377 <sup>4.0</sup></row>","speed":{},"summary":"Fling an object at a creature.","summary_markdown":"Fling an object at a creature.","target":"1 creature","target_markdown":"1 creature","text":" Telekinetic Projectile Source Core Rulebook pg. 377 4.0 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 creature --- You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal bludgeoning, piercing, or slashing damage—as appropriate for the object you hurled—equal to 1d6 plus your spellcasting ability modifier. No specific traits or magic properties of the hurled item affect the attack or the damage. Critical Success You deal double damage. Success You deal full damage. --- Heightened (+1) The damage increases by 1d6.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Attack","Cantrip","Evocation"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Cantrip](/Traits.aspx?ID=22), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Attack","Cantrip","Evocation"],"type":"Cantrip","url":"/Spells.aspx?ID=334","weakness":{}}},{"_index":"aon18","_id":"spell-335","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":28800,"duration_raw":"8 hours","exclude_from_search":false,"heighten_level":[5],"id":"spell-335","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Telepathic Bond](/Spells.aspx?ID=335)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 377 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** you and up to 4 willing creatures touched\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 8 hours\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe targets can communicate telepathically with any or all of the other targets from any point on the same planet.","mystery_markdown":"","name":"Telepathic Bond","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 377 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** you and up to 4 willing creatures touched\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 8 hours\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLink minds with willing creatures to communicate telepathically at great distances.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 377"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 377 <sup>4.0</sup></row>","speed":{},"summary":"Link minds with willing creatures to communicate telepathically at great distances.","summary_markdown":"Link minds with willing creatures to communicate telepathically at great distances.","target":"you and up to 4 willing creatures touched","target_markdown":"you and up to 4 willing creatures touched","text":" Telepathic Bond Source Core Rulebook pg. 377 4.0 Traditions Arcane, Occult Cast 1 minute (material, somatic, verbal) Range touch Target you and up to 4 willing creatures touched Duration 8 hours --- The targets can communicate telepathically with any or all of the other targets from any point on the same planet.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Mental","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Mental","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=335","weakness":{}}},{"_index":"aon18","_id":"spell-336","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[9],"id":"spell-336","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"Standard\">[Telepathic Demand](/Spells.aspx?ID=336)</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 377 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** planetary\n\n**Target** 1 creature you've telepathically contacted before\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou send the target a message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer. Your message is insidious and has the effect of [_suggestion_](/Spells.aspx?ID=315), with the message substituting for the spoken suggestion. On a successful save, the target is temporarily immune for 1 day, and on a critical success, the target is temporarily immune for 1 month. You can target a creature only if you have previously been in telepathic contact with it before, such as via the [_telepathy_](/Spells.aspx?ID=337) spell.","mystery_markdown":"","name":"Telepathic Demand","patron_theme_markdown":"","pfs":"Standard","range":10000000,"range_raw":"planetary","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 377 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** planetary\r\n\r\n \r\n\r\n**Target** 1 creature you've telepathically contacted before\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSend a mental message that impels a creature toward a course of action.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 377"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 377 <sup>4.0</sup></row>","speed":{},"summary":"Send a mental message that impels a creature toward a course of action.","summary_markdown":"Send a mental message that impels a creature toward a course of action.","target":"1 creature you've telepathically contacted before","target_markdown":"1 creature you've telepathically contacted before","text":" Telepathic Demand Source Core Rulebook pg. 377 4.0 Traditions Arcane, Divine, Occult Cast Three Actions material, somatic, verbal Range planetary Target 1 creature you've telepathically contacted before Saving Throw Will Duration varies --- You send the target a message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer. Your message is insidious and has the effect of suggestion , with the message substituting for the spoken suggestion. On a successful save, the target is temporarily immune for 1 day, and on a critical success, the target is temporarily immune for 1 month. You can target a creature only if you have previously been in telepathic contact with it before, such as via the telepathy spell.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Enchantment","Incapacitation","Linguistic","Mental"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106)","trait_raw":["Enchantment","Incapacitation","Linguistic","Mental"],"type":"Spell","url":"/Spells.aspx?ID=336","weakness":{}}},{"_index":"aon18","_id":"spell-337","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["6th"],"heighten_level":[4,6],"id":"spell-337","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Telepathy](/Spells.aspx?ID=337)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 377 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou can communicate telepathically with creatures within 30 feet. Once you establish a connection by communicating with a creature, the communication is two-way. You can communicate only with creatures that share a language with you.\n\n---\r\n**Heightened (6th)** _Telepathy_ loses the linguistic trait. You can communicate telepathically with creatures using shared mental imagery even if you don't share a language.","mystery_markdown":"","name":"Telepathy","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 377 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCommunicate telepathically with any creatures near you.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 377"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 377 <sup>4.0</sup></row>","speed":{},"summary":"Communicate telepathically with any creatures near you.","summary_markdown":"Communicate telepathically with any creatures near you.","text":" Telepathy Source Core Rulebook pg. 377 4.0 Traditions Arcane, Occult Cast Two Actions somatic, verbal Duration 10 minutes --- You can communicate telepathically with creatures within 30 feet. Once you establish a connection by communicating with a creature, the communication is two-way. You can communicate only with creatures that share a language with you. --- Heightened (6th) Telepathy loses the linguistic trait. You can communicate telepathically with creatures using shared mental imagery even if you don't share a language.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Linguistic","Mental"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106)","trait_raw":["Divination","Linguistic","Mental"],"type":"Spell","url":"/Spells.aspx?ID=337","weakness":{}}},{"_index":"aon18","_id":"spell-338","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Barzahk","Pulura"],"deity_markdown":"[Barzahk](/Deities.aspx?ID=138), [Pulura](/Deities.aspx?ID=125)","domain_markdown":"","exclude_from_search":false,"heighten":["7th","8th","9th","10th"],"heighten_level":[6,7,8,9,10],"id":"spell-338","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Teleport](/Spells.aspx?ID=338)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 378 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Barzahk](/Deities.aspx?ID=138), [Pulura](/Deities.aspx?ID=125)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 miles\n\n**Target** you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature.\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to your starting position and by its appearance (or other identifying features). Incorrect knowledge of the location's appearance usually causes the spell to fail, but it could instead lead to teleporting to an unwanted location or some other unusual mishap determined by the GM. _Teleport_ is not precise over great distances. The targets appear at a distance from the intended destination equal to roughly 1 percent of the total distance traveled, in a direction determined by the GM. For short journeys, this lack of precision is irrelevant, but for long distances this could be up to 1 mile.\n\n---\r\n**Heightened (7th)** You and the other targets can travel to any location within 1,000 miles.\r\n\r\n**Heightened (8th)** You and the other targets can travel to any location on the same planet. If you travel more than 1,000 miles, you arrive only 10 miles off target.\r\n\r\n**Heightened (9th)** You and the other targets can travel to any location on another planet within the same solar system. Assuming you have accurate knowledge of the location's position and appearance, you arrive on the new planet 100 miles off target.\r\n\r\n**Heightened (10th)** As the 9th-level version, but you and the other targets can travel to any planet within the same galaxy.","mystery_markdown":"","name":"Teleport","patron_theme_markdown":"","pfs":"Standard","range":528000,"range_raw":"100 miles","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 378 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Barzahk](/Deities.aspx?ID=138), [Pulura](/Deities.aspx?ID=125)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 miles\r\n\r\n \r\n\r\n**Target** you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTransport you and willing creatures a great distance.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 378"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 378 <sup>4.0</sup></row>","speed":{},"summary":"Transport you and willing creatures a great distance.","summary_markdown":"Transport you and willing creatures a great distance.","target":"you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature.","target_markdown":"you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature.","text":" Teleport Source Core Rulebook pg. 378 4.0 Traditions Arcane, Occult Spell Lists Elemental Deities Barzahk, Pulura Cast 10 minutes (material, somatic, verbal) Range 100 miles Target you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature. --- You and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to your starting position and by its appearance (or other identifying features). Incorrect knowledge of the location's appearance usually causes the spell to fail, but it could instead lead to teleporting to an unwanted location or some other unusual mishap determined by the GM. Teleport is not precise over great distances. The targets appear at a distance from the intended destination equal to roughly 1 percent of the total distance traveled, in a direction determined by the GM. For short journeys, this lack of precision is irrelevant, but for long distances this could be up to 1 mile. --- Heightened (7th) You and the other targets can travel to any location within 1,000 miles. Heightened (8th) You and the other targets can travel to any location on the same planet. If you travel more than 1,000 miles, you arrive only 10 miles off target. Heightened (9th) You and the other targets can travel to any location on another planet within the same solar system. Assuming you have accurate knowledge of the location's position and appearance, you arrive on the new planet 100 miles off target. Heightened (10th) As the 9th-level version, but you and the other targets can travel to any planet within the same galaxy.","tradition":["Arcane","Occult","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Conjuration","Teleportation","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Teleportation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=338","weakness":{}}},{"_index":"aon18","_id":"spell-339","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[10],"id":"spell-339","level":10,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 10\" pfs=\"Standard\">[Time Stop](/Spells.aspx?ID=339)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 378 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou temporarily stop time for everything but yourself, allowing you to use several actions in what appears to others to be no time at all. Immediately after casting _time stop_, you can use up to 9 actions in 3 sets of up to 3 actions each. After each set of actions, 1 round passes, but only for you, effects specifically targeting or affecting you, and effects you create during the stoppage. All other creatures and objects are invulnerable to your attacks, and you can't target or affect them with anything. Once you have finished your actions, time begins to flow again for the rest of the world. If you created an effect with a duration that extends beyond the _time stop_'s duration, such as [_wall of fire_](/Spells.aspx?ID=362), it immediately affects others again, but it doesn't have any of the effects that happen only when you first cast the spell.","mystery_markdown":"","name":"Time Stop","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 378 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBriefly stop time for everything but you.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 378"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 378 <sup>4.0</sup></row>","speed":{},"summary":"Briefly stop time for everything but you.","summary_markdown":"Briefly stop time for everything but you.","text":" Time Stop Source Core Rulebook pg. 378 4.0 Traditions Arcane, Occult Cast Three Actions material, somatic, verbal --- You temporarily stop time for everything but yourself, allowing you to use several actions in what appears to others to be no time at all. Immediately after casting time stop , you can use up to 9 actions in 3 sets of up to 3 actions each. After each set of actions, 1 round passes, but only for you, effects specifically targeting or affecting you, and effects you create during the stoppage. All other creatures and objects are invulnerable to your attacks, and you can't target or affect them with anything. Once you have finished your actions, time begins to flow again for the rest of the world. If you created an effect with a duration that extends beyond the time stop 's duration, such as wall of fire , it immediately affects others again, but it doesn't have any of the effects that happen only when you first cast the spell.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=339","weakness":{}}},{"_index":"aon18","_id":"spell-340","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["7th"],"heighten_level":[5,7],"id":"spell-340","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Tongues](/Spells.aspx?ID=340)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 378 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target can understand all words regardless of language and also speak the languages of other creatures. When in a mixed group of creatures, each time the target speaks, it can choose a creature and speak in a language that creature understands, even if the target doesn't know what language that is.\n\n---\r\n**Heightened (7th)** The duration is 8 hours.","mystery_markdown":"","name":"Tongues","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 378 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLet a creature understand and speak all languages.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 378"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 378 <sup>4.0</sup></row>","speed":{},"summary":"Let a creature understand and speak all languages.","summary_markdown":"Let a creature understand and speak all languages.","target":"1 creature","target_markdown":"1 creature","text":" Tongues Source Core Rulebook pg. 378 4.0 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Range touch Target 1 creature Duration 1 hour --- The target can understand all words regardless of language and also speak the languages of other creatures. When in a mixed group of creatures, each time the target speaks, it can choose a creature and speak in a language that creature understands, even if the target doesn't know what language that is. --- Heightened (7th) The duration is 8 hours.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=340","weakness":{}}},{"_index":"aon18","_id":"spell-341","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Aberrant","Hag"],"bloodline_markdown":"[Aberrant](/Bloodlines.aspx?ID=1), [Hag](/Bloodlines.aspx?ID=8)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Cayden Cailean","Halcamora"],"deity_markdown":"[Cayden Cailean](/Deities.aspx?ID=4), [Halcamora](/Deities.aspx?ID=120)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[2],"id":"spell-341","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Touch of Idiocy](/Spells.aspx?ID=341)</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 378 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Aberrant](/Bloodlines.aspx?ID=1), [Hag](/Bloodlines.aspx?ID=8)\r\n\r\n**Deities**\r\n[Cayden Cailean](/Deities.aspx?ID=4), [Halcamora](/Deities.aspx?ID=120)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou dull the target's mind; the target must attempt a Will save.\r\n\r\n**Success** The target is unaffected.<br />\r\n**Failure** The target is stupefied 2.<br />\r\n**Critical Failure** The target is stupefied 4.","mystery_markdown":"","name":"Touch of Idiocy","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 378 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Aberrant](/Bloodlines.aspx?ID=1), [Hag](/Bloodlines.aspx?ID=8)\r\n\r\n**Deities**\r\n[Cayden Cailean](/Deities.aspx?ID=4), [Halcamora](/Deities.aspx?ID=120)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDull a target's mind with a touch.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 378"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 378 <sup>4.0</sup></row>","speed":{},"summary":"Dull a target's mind with a touch.","summary_markdown":"Dull a target's mind with a touch.","target":"1 living creature","target_markdown":"1 living creature","text":" Touch of Idiocy Source Core Rulebook pg. 378 4.0 Traditions Arcane, Occult Bloodlines Aberrant, Hag Deities Cayden Cailean, Halcamora Cast Two Actions somatic, verbal Range touch Target 1 living creature Saving Throw Will Duration 1 minute --- You dull the target's mind; the target must attempt a Will save. Success The target is unaffected. Failure The target is stupefied 2. Critical Failure The target is stupefied 4.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Enchantment","Mental"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)","trait_raw":["Enchantment","Mental"],"type":"Spell","url":"/Spells.aspx?ID=341","weakness":{}}},{"_index":"aon18","_id":"spell-342","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Hathor"],"deity_markdown":"[Hathor](/Deities.aspx?ID=52)","domain_markdown":"","duration":28800,"duration_raw":"8 hours","exclude_from_search":false,"heighten_level":[2],"id":"spell-342","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Tree Shape](/Spells.aspx?ID=342)</title>\n\n<traits>\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 378 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[Hathor](/Deities.aspx?ID=52)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 8 hours\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou transform into a Large tree. Perception checks don't reveal your true nature, but a successful Nature or Survival check against your spell DC reveals that you appear to be a tree that is strangely new to the area. While in tree form, you can observe everything around you, but you can't act other than to end the spell, and your turn, by using a single action, which has the concentrate trait. As a tree, your AC is 20, and only status bonuses, status penalties, circumstance bonuses, and circumstance penalties affect you. Any successes and critical successes you roll on Reflex saves are failures.","mystery_markdown":"","name":"Tree Shape","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 378 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[Hathor](/Deities.aspx?ID=52)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 8 hours\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn into a tree.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 378"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 378 <sup>4.0</sup></row>","speed":{},"summary":"Turn into a tree.","summary_markdown":"Turn into a tree.","text":" Tree Shape Source Core Rulebook pg. 378 4.0 Tradition Primal Deity Hathor Cast Two Actions somatic, verbal Duration 8 hours --- You transform into a Large tree. Perception checks don't reveal your true nature, but a successful Nature or Survival check against your spell DC reveals that you appear to be a tree that is strangely new to the area. While in tree form, you can observe everything around you, but you can't act other than to end the spell, and your turn, by using a single action, which has the concentrate trait. As a tree, your AC is 20, and only status bonuses, status penalties, circumstance bonuses, and circumstance penalties affect you. Any successes and critical successes you roll on Reflex saves are failures.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Plant","Polymorph","Transmutation"],"trait_markdown":"[Plant](/Traits.aspx?ID=125), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Plant","Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=342","weakness":{}}},{"_index":"aon18","_id":"spell-343","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Elven Pantheon","Erastil","Gendowyn","Gendowyn","Yuelral"],"deity_markdown":"[Elven Pantheon](/Deities.aspx?ID=197), [Erastil](/Deities.aspx?ID=6), [Gendowyn](/Deities.aspx?ID=152), [Gendowyn](/Deities.aspx?ID=152), [Yuelral](/Deities.aspx?ID=111)","domain_markdown":"","exclude_from_search":false,"heighten":["6th","8th","9th"],"heighten_level":[5,6,8,9],"id":"spell-343","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Tree Stride](/Spells.aspx?ID=343)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 378 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Elven Pantheon](/Deities.aspx?ID=197), [Erastil](/Deities.aspx?ID=6), [Gendowyn](/Deities.aspx?ID=152), [Gendowyn](/Deities.aspx?ID=152), [Yuelral](/Deities.aspx?ID=111)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou step into a living tree with a trunk big enough for you to fit inside it and instantly teleport to any tree of the same species within 5 miles that also has a sufficiently large trunk. Once you enter the first tree, you instantly know the rough locations of other sufficiently large trees of the same species within range and can exit from the original tree, if you prefer. You can't carry extradimensional spaces with you; if you attempt to do so, the spell fails.\n\n---\r\n**Heightened (6th)** The tree you exit can be up to 50 miles away.\r\n\r\n**Heightened (8th)** The tree you exit can be up to 500 miles away.\r\n\r\n**Heightened (9th)** The tree you exit can be anywhere on the same planet.","mystery_markdown":"","name":"Tree Stride","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 378 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Elven Pantheon](/Deities.aspx?ID=197), [Erastil](/Deities.aspx?ID=6), [Gendowyn](/Deities.aspx?ID=152), [Gendowyn](/Deities.aspx?ID=152), [Yuelral](/Deities.aspx?ID=111)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTeleport from tree to tree.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 378"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 378 <sup>4.0</sup></row>","speed":{},"summary":"Teleport from tree to tree.","summary_markdown":"Teleport from tree to tree.","text":" Tree Stride Source Core Rulebook pg. 378 4.0 Tradition Primal Deities Elven Pantheon, Erastil, Gendowyn, Gendowyn, Yuelral Cast 1 minute (material, somatic, verbal) --- You step into a living tree with a trunk big enough for you to fit inside it and instantly teleport to any tree of the same species within 5 miles that also has a sufficiently large trunk. Once you enter the first tree, you instantly know the rough locations of other sufficiently large trees of the same species within range and can exit from the original tree, if you prefer. You can't carry extradimensional spaces with you; if you attempt to do so, the spell fails. --- Heightened (6th) The tree you exit can be up to 50 miles away. Heightened (8th) The tree you exit can be up to 500 miles away. Heightened (9th) The tree you exit can be anywhere on the same planet.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration","Plant","Teleportation","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Plant](/Traits.aspx?ID=125), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Plant","Teleportation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=343","weakness":{}}},{"_index":"aon18","_id":"spell-344","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Diabolic","Genie","Harrow"],"bloodline_markdown":"[Diabolic](/Bloodlines.aspx?ID=4), [Genie](/Bloodlines.aspx?ID=11), [Harrow](/Bloodlines.aspx?ID=18)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[6],"id":"spell-344","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[True Seeing](/Spells.aspx?ID=344)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Revelation\" url=\"/Traits.aspx?ID=138\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 378 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodlines**\r\n[Diabolic](/Bloodlines.aspx?ID=4), [Genie](/Bloodlines.aspx?ID=11), [Harrow](/Bloodlines.aspx?ID=18)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the polymorph spell).","mystery_markdown":"","name":"True Seeing","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Revelation\" url=\"/Traits.aspx?ID=138\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 378 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodlines**\r\n[Diabolic](/Bloodlines.aspx?ID=4), [Genie](/Bloodlines.aspx?ID=11), [Harrow](/Bloodlines.aspx?ID=18)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSee through illusions and transmutations.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 378"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 378 <sup>4.0</sup></row>","speed":{},"summary":"See through illusions and transmutations.","summary_markdown":"See through illusions and transmutations.","text":" True Seeing Source Core Rulebook pg. 378 4.0 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Bloodlines Diabolic, Genie, Harrow Cast Two Actions somatic, verbal Duration 10 minutes --- You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the polymorph spell).","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Divination","Revelation"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Revelation](/Traits.aspx?ID=138)","trait_raw":["Divination","Revelation"],"type":"Spell","url":"/Spells.aspx?ID=344","weakness":{}}},{"_index":"aon18","_id":"spell-345","_score":2.8109283,"_source":{"actions":"Single Action","bloodline":["Draconic"],"bloodline_markdown":"[Draconic](/Bloodlines.aspx?ID=5)","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity":["Achaekek","Cernunnos","Dammerich","Eiseth","Erastil","Falayna","Falayna","General Susumu","Gorum","Iomedae","Otolmens","Ragathiel","Ragathiel","Raumya","Sekhmet","Shizuru","Sorrow's Sword","Yaezhing"],"deity_markdown":"[Achaekek](/Deities.aspx?ID=29), [Cernunnos](/Deities.aspx?ID=116), [Dammerich](/Deities.aspx?ID=117), [Eiseth](/Deities.aspx?ID=169), [Erastil](/Deities.aspx?ID=6), [Falayna](/Deities.aspx?ID=119), [Falayna](/Deities.aspx?ID=119), [General Susumu](/Deities.aspx?ID=176), [Gorum](/Deities.aspx?ID=7), [Iomedae](/Deities.aspx?ID=9), [Otolmens](/Deities.aspx?ID=145), [Ragathiel](/Deities.aspx?ID=126), [Ragathiel](/Deities.aspx?ID=126), [Raumya](/Deities.aspx?ID=195), [Sekhmet](/Deities.aspx?ID=58), [Shizuru](/Deities.aspx?ID=47), [Sorrow's Sword](/Deities.aspx?ID=249), [Yaezhing](/Deities.aspx?ID=184)","domain_markdown":"","duration_raw":"until the end of your turn","exclude_from_search":false,"heighten_level":[1],"id":"spell-345","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[True Strike](/Spells.aspx?ID=345)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 379 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Draconic](/Bloodlines.aspx?ID=5)\r\n\r\n**Deities**\r\n[Achaekek](/Deities.aspx?ID=29), [Cernunnos](/Deities.aspx?ID=116), [Dammerich](/Deities.aspx?ID=117), [Eiseth](/Deities.aspx?ID=169), [Erastil](/Deities.aspx?ID=6), [Falayna](/Deities.aspx?ID=119), [Falayna](/Deities.aspx?ID=119), [General Susumu](/Deities.aspx?ID=176), [Gorum](/Deities.aspx?ID=7), [Iomedae](/Deities.aspx?ID=9), [Otolmens](/Deities.aspx?ID=145), [Ragathiel](/Deities.aspx?ID=126), [Ragathiel](/Deities.aspx?ID=126), [Raumya](/Deities.aspx?ID=195), [Sekhmet](/Deities.aspx?ID=58), [Shizuru](/Deities.aspx?ID=47), [Sorrow's Sword](/Deities.aspx?ID=249), [Yaezhing](/Deities.aspx?ID=184)\n\n**Patron Theme**\r\n[Fate](/Patrons.aspx?ID=3)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the end of your turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being concealed or hidden.","mystery_markdown":"","name":"True Strike","patron_theme":["Fate"],"patron_theme_markdown":"[Fate](/Patrons.aspx?ID=3)","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 379 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Draconic](/Bloodlines.aspx?ID=5)\r\n\r\n**Deities**\r\n[Achaekek](/Deities.aspx?ID=29), [Cernunnos](/Deities.aspx?ID=116), [Dammerich](/Deities.aspx?ID=117), [Eiseth](/Deities.aspx?ID=169), [Erastil](/Deities.aspx?ID=6), [Falayna](/Deities.aspx?ID=119), [Falayna](/Deities.aspx?ID=119), [General Susumu](/Deities.aspx?ID=176), [Gorum](/Deities.aspx?ID=7), [Iomedae](/Deities.aspx?ID=9), [Otolmens](/Deities.aspx?ID=145), [Ragathiel](/Deities.aspx?ID=126), [Ragathiel](/Deities.aspx?ID=126), [Raumya](/Deities.aspx?ID=195), [Sekhmet](/Deities.aspx?ID=58), [Shizuru](/Deities.aspx?ID=47), [Sorrow's Sword](/Deities.aspx?ID=249), [Yaezhing](/Deities.aspx?ID=184)\n\n**Patron Theme**\r\n[Fate](/Patrons.aspx?ID=3)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the end of your turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake your next attack especially accurate.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 379"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 379 <sup>4.0</sup></row>","speed":{},"summary":"Make your next attack especially accurate.","summary_markdown":"Make your next attack especially accurate.","text":" True Strike Source Core Rulebook pg. 379 4.0 Traditions Arcane, Occult Bloodline Draconic Deities Achaekek, Cernunnos, Dammerich, Eiseth, Erastil, Falayna, Falayna, General Susumu, Gorum, Iomedae, Otolmens, Ragathiel, Ragathiel, Raumya, Sekhmet, Shizuru, Sorrow's Sword, Yaezhing Patron Theme Fate Cast Single Action verbal Duration until the end of your turn --- A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being concealed or hidden.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Fortune"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76)","trait_raw":["Divination","Fortune"],"type":"Spell","url":"/Spells.aspx?ID=345","weakness":{}}},{"_index":"aon18","_id":"spell-346","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity":["Demon Bringers"],"deity_markdown":"[Demon Bringers](/Deities.aspx?ID=230)","domain_markdown":"","duration_raw":"until the start of your next turn","exclude_from_search":false,"heighten_level":[7],"id":"spell-346","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[True Target](/Spells.aspx?ID=346)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n<trait label=\"Prediction\" url=\"/Traits.aspx?ID=132\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 379 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Demon Bringers](/Deities.aspx?ID=230)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 4 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the start of your next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou delve into the possible futures of the next few seconds to understand all the ways your foe might avoid harm, then cast out a vision of that future to those around you. Designate a creature. The first time each target makes an attack roll against that creature during _true target's_ duration, the attacker rolls twice and uses the better result. The attacker also ignores circumstance penalties to the attack roll and any flat check required due to the designated creature being [concealed](/Conditions.aspx?ID=4) or [hidden](/Conditions.aspx?ID=22).","mystery_markdown":"","name":"True Target","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n<trait label=\"Prediction\" url=\"/Traits.aspx?ID=132\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 379 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Demon Bringers](/Deities.aspx?ID=230)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 4 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the start of your next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou delve into the possible futures of the next few seconds to understand all the ways your foe might avoid harm.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 379"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 379 <sup>4.0</sup></row>","speed":{},"summary":"You delve into the possible futures of the next few seconds to understand all the ways your foe might avoid harm.","summary_markdown":"You delve into the possible futures of the next few seconds to understand all the ways your foe might avoid harm.","target":"4 creatures","target_markdown":"4 creatures","text":" True Target Source Core Rulebook pg. 379 4.0 Traditions Arcane, Occult Deity Demon Bringers Cast Single Action verbal Range 60 feet Target 4 creatures Duration until the start of your next turn --- You delve into the possible futures of the next few seconds to understand all the ways your foe might avoid harm, then cast out a vision of that future to those around you. Designate a creature. The first time each target makes an attack roll against that creature during true target's duration, the attacker rolls twice and uses the better result. The attacker also ignores circumstance penalties to the attack roll and any flat check required due to the designated creature being concealed or hidden.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Fortune","Prediction"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76), [Prediction](/Traits.aspx?ID=132)","trait_raw":["Divination","Fortune","Prediction"],"type":"Spell","url":"/Spells.aspx?ID=346","weakness":{}}},{"_index":"aon18","_id":"spell-347","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Aberrant","Fey"],"bloodline_markdown":"[Aberrant](/Bloodlines.aspx?ID=1), [Fey](/Bloodlines.aspx?ID=7)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Ashava","Hathor","Kofusachi","The Perplexing Jest"],"deity_markdown":"[Ashava](/Deities.aspx?ID=114), [Hathor](/Deities.aspx?ID=52), [Kofusachi](/Deities.aspx?ID=177), [The Perplexing Jest](/Deities.aspx?ID=271)","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[8],"id":"spell-347","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Uncontrollable Dance](/Spells.aspx?ID=347)</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 379 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Aberrant](/Bloodlines.aspx?ID=1), [Fey](/Bloodlines.aspx?ID=7)\r\n\r\n**Deities**\r\n[Ashava](/Deities.aspx?ID=114), [Hathor](/Deities.aspx?ID=52), [Kofusachi](/Deities.aspx?ID=177), [The Perplexing Jest](/Deities.aspx?ID=271)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target is overcome with an all-consuming urge to dance. For the duration of the spell, the target is flat-footed and can't use reactions. While affected, the creature can't use actions with the move trait except to dance, using the Stride action to move up to half its Speed.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The spell's duration is 3 rounds, and the target must spend at least 1 action each turn dancing.<br />\r\n**Failure** The spell's duration is 1 minute, and the target must spend at least 2 actions each turn dancing.<br />\r\n**Critical Failure** The spell's duration is 1 minute, and the target must spend all its actions each turn dancing.","mystery_markdown":"","name":"Uncontrollable Dance","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 379 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Aberrant](/Bloodlines.aspx?ID=1), [Fey](/Bloodlines.aspx?ID=7)\r\n\r\n**Deities**\r\n[Ashava](/Deities.aspx?ID=114), [Hathor](/Deities.aspx?ID=52), [Kofusachi](/Deities.aspx?ID=177), [The Perplexing Jest](/Deities.aspx?ID=271)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOvercome a target with an all-consuming urge to dance.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 379"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 379 <sup>4.0</sup></row>","speed":{},"summary":"Overcome a target with an all-consuming urge to dance.","summary_markdown":"Overcome a target with an all-consuming urge to dance.","target":"1 creature","target_markdown":"1 creature","text":" Uncontrollable Dance Source Core Rulebook pg. 379 4.0 Traditions Arcane, Occult Bloodlines Aberrant, Fey Deities Ashava, Hathor, Kofusachi, The Perplexing Jest Cast Two Actions somatic, verbal Range touch Target 1 creature Saving Throw Will Duration varies --- The target is overcome with an all-consuming urge to dance. For the duration of the spell, the target is flat-footed and can't use reactions. While affected, the creature can't use actions with the move trait except to dance, using the Stride action to move up to half its Speed. Critical Success The target is unaffected. Success The spell's duration is 3 rounds, and the target must spend at least 1 action each turn dancing. Failure The spell's duration is 1 minute, and the target must spend at least 2 actions each turn dancing. Critical Failure The spell's duration is 1 minute, and the target must spend all its actions each turn dancing.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Enchantment","Incapacitation","Mental"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106)","trait_raw":["Enchantment","Incapacitation","Mental"],"type":"Spell","url":"/Spells.aspx?ID=347","weakness":{}}},{"_index":"aon18","_id":"spell-348","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the next time you make your daily preparations","exclude_from_search":false,"heighten_level":[2],"id":"spell-348","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Undetectable Alignment](/Spells.aspx?ID=348)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 379 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature or object\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shroud a creature or object in wards that hide its alignment. The target appears to be neutral to all effects that would detect its alignment.","mystery_markdown":"","name":"Undetectable Alignment","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 379 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature or object\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake a creature or object appear neutral to alignment detection.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 379"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 379 <sup>4.0</sup></row>","speed":{},"summary":"Make a creature or object appear neutral to alignment detection.","summary_markdown":"Make a creature or object appear neutral to alignment detection.","target":"1 creature or object","target_markdown":"1 creature or object","text":" Undetectable Alignment Source Core Rulebook pg. 379 4.0 Traditions Divine, Occult Cast 1 minute (material, somatic, verbal) Range touch Target 1 creature or object Duration until the next time you make your daily preparations --- You shroud a creature or object in wards that hide its alignment. The target appears to be neutral to all effects that would detect its alignment.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Abjuration","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=348","weakness":{}}},{"_index":"aon18","_id":"spell-349","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Aberrant"],"bloodline_markdown":"[Aberrant](/Bloodlines.aspx?ID=1)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Azathoth"],"deity_markdown":"[Azathoth](/Deities.aspx?ID=161)","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[9],"id":"spell-349","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"Standard\">[Unfathomable Song](/Spells.aspx?ID=349)</title>\n\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 379 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Aberrant](/Bloodlines.aspx?ID=1)\r\n\r\n**Deity**\r\n[Azathoth](/Deities.aspx?ID=161)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** up to 5 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nFleeting notes of a strange and unnatural song fill the air, overtaking the mind. Each target must attempt a Will save when you cast the spell, and again the first time you Sustain the Spell each round. A creature needs to attempt only one save against the song each round, and you have to keep the same targets when you Sustain the Spell.<br />\n\n**Critical Success** The target is unaffected, can't be affected on subsequent rounds, and is temporarily immune for 1 minute.<br />\n**Success** The target is unaffected this round, but it can be affected on subsequent rounds.<br />\n**Failure** Roll 1d4 on the table below.<br />\n**Critical Failure** Roll 1d4+1 on the table below.\n\n## Unfathomable Song\n<row gap=\"tiny\">\n<table> <tr><td>**Result**</td><td>**Effect**</td></tr> <tr><td>1</td><td>The target is frightened 2.</td></tr> <tr><td>2</td><td>The target is confused for 1 round.</td></tr> <tr><td>3</td><td>The target is stupefied 4 for 1 round.</td></tr> <tr><td>4</td><td>The target is blinded for 1 round.</td></tr> <tr><td>5</td><td>The target is stunned for 1 round and stupefied 1 for an unlimited duration.</td></tr> </table></row>","mystery_markdown":"","name":"Unfathomable Song","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 379 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Aberrant](/Bloodlines.aspx?ID=1)\r\n\r\n**Deity**\r\n[Azathoth](/Deities.aspx?ID=161)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** up to 5 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSong debilitates creatures in weird ways.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 379"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 379 <sup>4.0</sup></row>","speed":{},"summary":"Song debilitates creatures in weird ways.","summary_markdown":"Song debilitates creatures in weird ways.","target":"up to 5 creatures","target_markdown":"up to 5 creatures","text":" Unfathomable Song Source Core Rulebook pg. 379 4.0 Tradition Occult Bloodline Aberrant Deity Azathoth Cast Two Actions somatic, verbal Range 120 feet Target up to 5 creatures Saving Throw Will Duration sustained up to 1 minute --- Fleeting notes of a strange and unnatural song fill the air, overtaking the mind. Each target must attempt a Will save when you cast the spell, and again the first time you Sustain the Spell each round. A creature needs to attempt only one save against the song each round, and you have to keep the same targets when you Sustain the Spell. Critical Success The target is unaffected, can't be affected on subsequent rounds, and is temporarily immune for 1 minute. Success The target is unaffected this round, but it can be affected on subsequent rounds. Failure Roll 1d4 on the table below. Critical Failure Roll 1d4+1 on the table below. ## Unfathomable Song Result Effect 1 The target is frightened 2. 2 The target is confused for 1 round. 3 The target is stupefied 4 for 1 round. 4 The target is blinded for 1 round. 5 The target is stunned for 1 round and stupefied 1 for an unlimited duration. ","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Auditory","Emotion","Enchantment","Fear","Incapacitation","Mental"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106)","trait_raw":["Auditory","Emotion","Enchantment","Fear","Incapacitation","Mental"],"type":"Spell","url":"/Spells.aspx?ID=349","weakness":{}}},{"_index":"aon18","_id":"spell-350","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Nymph"],"bloodline_markdown":"[Nymph](/Bloodlines.aspx?ID=12)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["The Endless Road","Yuelral"],"deity_markdown":"[The Endless Road](/Deities.aspx?ID=246), [Yuelral](/Deities.aspx?ID=111)","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["9th"],"heighten_level":[7,9],"id":"spell-350","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Unfettered Pack](/Spells.aspx?ID=350)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 379 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodline**\r\n[Nymph](/Bloodlines.aspx?ID=12)\r\n\r\n**Deities**\r\n[The Endless Road](/Deities.aspx?ID=246), [Yuelral](/Deities.aspx?ID=111)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** up to 10 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou free those who travel alongside you from environmental hindrances. Targets don't take circumstance penalties to Speed from vegetation, rubble, winds, or other properties of the environment, whether or not the environment is magical, and they ignore difficult terrain from such environmental properties.\n\n---\r\n**Heightened (9th)** The targets also ignore greater difficult terrain from environmental properties.","mystery_markdown":"","name":"Unfettered Pack","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 379 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\r\n\r\n**Bloodline**\r\n[Nymph](/Bloodlines.aspx?ID=12)\r\n\r\n**Deities**\r\n[The Endless Road](/Deities.aspx?ID=246), [Yuelral](/Deities.aspx?ID=111)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** up to 10 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLet creatures avoid environmental hindrances.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 379"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 379 <sup>4.0</sup></row>","speed":{},"summary":"Let creatures avoid environmental hindrances.","summary_markdown":"Let creatures avoid environmental hindrances.","target":"up to 10 creatures","target_markdown":"up to 10 creatures","text":" Unfettered Pack Source Core Rulebook pg. 379 4.0 Tradition Primal Spell Lists Elemental Bloodline Nymph Deities The Endless Road, Yuelral Cast Two Actions somatic, verbal Range 30 feet Target up to 10 creatures Duration 1 hour --- You free those who travel alongside you from environmental hindrances. Targets don't take circumstance penalties to Speed from vegetation, rubble, winds, or other properties of the environment, whether or not the environment is magical, and they ignore difficult terrain from such environmental properties. --- Heightened (9th) The targets also ignore greater difficult terrain from environmental properties.","tradition":["Primal","Elemental"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=350","weakness":{}}},{"_index":"aon18","_id":"spell-351","_score":2.8109283,"_source":{"actions":"Two Actions","area":"20-foot burst","bloodline":["Harrow"],"bloodline_markdown":"[Harrow](/Bloodlines.aspx?ID=18)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Abraxas","Kols","Kols"],"deity_markdown":"[Abraxas](/Deities.aspx?ID=71), [Kols](/Deities.aspx?ID=89), [Kols](/Deities.aspx?ID=89)","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[8],"id":"spell-351","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Unrelenting Observation](/Spells.aspx?ID=351)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Scrying\" url=\"/Traits.aspx?ID=141\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 379 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Harrow](/Bloodlines.aspx?ID=18)\r\n\r\n**Deities**\r\n[Abraxas](/Deities.aspx?ID=71), [Kols](/Deities.aspx?ID=89), [Kols](/Deities.aspx?ID=89)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n**Target** 1 creature or object tracked and up to 5 other willing creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis spell grants perfect sight based on scrying, allowing several willing targets to track the exact movements or position of one creature or object. Choose one target creature or object in the area to be tracked. It becomes the sensor for the spell. Up to five willing creatures of your choice in the area can see a ghostly image of this creature or object when it's out of their sight. They can perceive the creature or object perfectly, allowing them to ignore the concealed or invisible condition, though physical barriers still provide cover.\n\n The tracking creatures can see the tracked creature or object through all barriers other than lead or running water, which block their vision. Distance doesn't matter, though the creature or object might move so far away it becomes too small to perceive. The tracking creatures don't see any of the environment around the target, though they do see any gear a creature is wearing or holding, and they can tell if it removes objects from its person.\n\n If the target to be tracked is willing, the duration is 1 hour. If you try to track an unwilling creature, the target must attempt a Will save.\r\n\r\n**Critical Success** The creature or object is unaffected.<br />\r\n**Success** As described, and the duration is 1 minute.<br />\r\n**Failure** As described, and the duration is 1 hour.","mystery_markdown":"","name":"Unrelenting Observation","patron_theme_markdown":"","pfs":"Standard","range":100,"range_raw":"100 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Scrying\" url=\"/Traits.aspx?ID=141\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 379 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Harrow](/Bloodlines.aspx?ID=18)\r\n\r\n**Deities**\r\n[Abraxas](/Deities.aspx?ID=71), [Kols](/Deities.aspx?ID=89), [Kols](/Deities.aspx?ID=89)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n**Target** 1 creature or object tracked and up to 5 other willing creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou and other creatures use scrying to track a subject exactly.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 379"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 379 <sup>4.0</sup></row>","speed":{},"summary":"You and other creatures use scrying to track a subject exactly.","summary_markdown":"You and other creatures use scrying to track a subject exactly.","target":"1 creature or object tracked and up to 5 other willing creatures","target_markdown":"1 creature or object tracked and up to 5 other willing creatures","text":" Unrelenting Observation Source Core Rulebook pg. 379 4.0 Traditions Arcane, Occult Bloodline Harrow Deities Abraxas, Kols, Kols Cast Two Actions somatic, verbal Range 100 feet Area 20-foot burst Target 1 creature or object tracked and up to 5 other willing creatures Duration varies --- This spell grants perfect sight based on scrying, allowing several willing targets to track the exact movements or position of one creature or object. Choose one target creature or object in the area to be tracked. It becomes the sensor for the spell. Up to five willing creatures of your choice in the area can see a ghostly image of this creature or object when it's out of their sight. They can perceive the creature or object perfectly, allowing them to ignore the concealed or invisible condition, though physical barriers still provide cover. The tracking creatures can see the tracked creature or object through all barriers other than lead or running water, which block their vision. Distance doesn't matter, though the creature or object might move so far away it becomes too small to perceive. The tracking creatures don't see any of the environment around the target, though they do see any gear a creature is wearing or holding, and they can tell if it removes objects from its person. If the target to be tracked is willing, the duration is 1 hour. If you try to track an unwilling creature, the target must attempt a Will save. Critical Success The creature or object is unaffected. Success As described, and the duration is 1 minute. Failure As described, and the duration is 1 hour.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Scrying"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Scrying](/Traits.aspx?ID=141)","trait_raw":["Divination","Scrying"],"type":"Spell","url":"/Spells.aspx?ID=351","weakness":{}}},{"_index":"aon18","_id":"spell-352","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Anubis","Kols","Kols","Monad"],"deity_markdown":"[Anubis](/Deities.aspx?ID=49), [Kols](/Deities.aspx?ID=89), [Kols](/Deities.aspx?ID=89), [Monad](/Deities.aspx?ID=141)","domain_markdown":"","duration_raw":"sustained","exclude_from_search":false,"heighten_level":[1],"id":"spell-352","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Unseen Servant](/Spells.aspx?ID=352)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 380 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Anubis](/Deities.aspx?ID=49), [Kols](/Deities.aspx?ID=89), [Kols](/Deities.aspx?ID=89), [Monad](/Deities.aspx?ID=141)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou summon an unseen servant, which you can command as part of Sustaining the Spell. It serves you until its Hit Points are reduced to 0, at which point the spell ends, or until you stop Sustaining the Spell. The unseen servant gains the summoned trait.\n\n<document level=\"2\" id=\"creature-1\" />","mystery_markdown":"","name":"Unseen Servant","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 380 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Anubis](/Deities.aspx?ID=49), [Kols](/Deities.aspx?ID=89), [Kols](/Deities.aspx?ID=89), [Monad](/Deities.aspx?ID=141)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreate an invisible creature to help you.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 380"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 380 <sup>4.0</sup></row>","speed":{},"summary":"Create an invisible creature to help you.","summary_markdown":"Create an invisible creature to help you.","text":" Unseen Servant Source Core Rulebook pg. 380 4.0 Traditions Arcane, Occult Deities Anubis, Kols, Kols, Monad Cast Three Actions material, somatic, verbal Range 60 feet Duration sustained --- You summon an unseen servant, which you can command as part of Sustaining the Spell. It serves you until its Hit Points are reduced to 0, at which point the spell ends, or until you stop Sustaining the Spell. The unseen servant gains the summoned trait.\n","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=352","weakness":{}}},{"_index":"aon18","_id":"spell-353","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot cone","bloodline":["Undead"],"bloodline_markdown":"[Undead](/Bloodlines.aspx?ID=10)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[6,7,8,9,10],"id":"spell-353","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Vampiric Exsanguination](/Spells.aspx?ID=353)</title>\n\n<traits>\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 380 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Undead](/Bloodlines.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou draw in the blood and life force of other creatures through your outstretched arms. You deal 12d6 negative damage to living creatures in the area.\n\n You gain temporary Hit Points equal to half the damage a single creature takes from this spell; calculate these temporary Hit Points using the creature that took the most damage. You lose any remaining temporary Hit Points after 1 minute.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.","mystery_markdown":"","name":"Vampiric Exsanguination","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 380 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Undead](/Bloodlines.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDraw blood and life force from creatures in a cone.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 380"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 380 <sup>4.0</sup></row>","speed":{},"summary":"Draw blood and life force from creatures in a cone.","summary_markdown":"Draw blood and life force from creatures in a cone.","text":" Vampiric Exsanguination Source Core Rulebook pg. 380 4.0 Traditions Arcane, Divine, Occult Bloodline Undead Cast Two Actions somatic, verbal Area 30-foot cone Saving Throw basic Fortitude --- You draw in the blood and life force of other creatures through your outstretched arms. You deal 12d6 negative damage to living creatures in the area. You gain temporary Hit Points equal to half the damage a single creature takes from this spell; calculate these temporary Hit Points using the creature that took the most damage. You lose any remaining temporary Hit Points after 1 minute. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Death","Necromancy","Negative"],"trait_markdown":"[Death](/Traits.aspx?ID=40), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118)","trait_raw":["Death","Necromancy","Negative"],"type":"Spell","url":"/Spells.aspx?ID=353","weakness":{}}},{"_index":"aon18","_id":"spell-354","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Aberrant"],"bloodline_markdown":"[Aberrant](/Bloodlines.aspx?ID=1)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-354","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Vampiric Touch](/Spells.aspx?ID=354)</title>\n\n<traits>\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 380 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Aberrant](/Bloodlines.aspx?ID=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour touch leeches the lifeblood out of a target to empower yourself. You deal 6d6 negative damage to the target. You gain temporary Hit Points equal to half the negative damage the target takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.","mystery_markdown":"","name":"Vampiric Touch","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 380 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Aberrant](/Bloodlines.aspx?ID=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDeal negative damage and gain temporary HP with a touch.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 380"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 380 <sup>4.0</sup></row>","speed":{},"summary":"Deal negative damage and gain temporary HP with a touch.","summary_markdown":"Deal negative damage and gain temporary HP with a touch.","target":"1 living creature","target_markdown":"1 living creature","text":" Vampiric Touch Source Core Rulebook pg. 380 4.0 Traditions Arcane, Divine, Occult Bloodline Aberrant Cast Two Actions somatic, verbal Range touch Target 1 living creature Saving Throw basic Fortitude --- Your touch leeches the lifeblood out of a target to empower yourself. You deal 6d6 negative damage to the target. You gain temporary Hit Points equal to half the negative damage the target takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Death","Necromancy","Negative"],"trait_markdown":"[Death](/Traits.aspx?ID=40), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118)","trait_raw":["Death","Necromancy","Negative"],"type":"Spell","url":"/Spells.aspx?ID=354","weakness":{}}},{"_index":"aon18","_id":"spell-355","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Sivanah","Winlas"],"deity_markdown":"[Sivanah](/Deities.aspx?ID=46), [Winlas](/Deities.aspx?ID=131)","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["5th","7th"],"heighten_level":[4,5,7],"id":"spell-355","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Veil](/Spells.aspx?ID=355)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 380 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Sivanah](/Deities.aspx?ID=46), [Winlas](/Deities.aspx?ID=131)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** up to 10 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou disguise the targets as other creatures of the same body shape and roughly similar height (within 6 inches) and weight (within 50 pounds). The disguise can hide the targets' identities or let them appear to be of another ancestry, but it's not precise enough to impersonate specific individuals. The spell doesn't change voice, scent, or mannerisms. You choose the disguise for each target; for example, you could make one target appear to be a dwarf and another an elf.\n\n Casting _veil_ counts as setting up a disguise for the purpose of the Impersonate action. It allows the target to ignore any circumstance penalties they might take for being disguised as dissimilar creatures, and it gives the targets a +4 status bonus to Deception checks to prevent others from seeing through their disguises, and add their level even if untrained. You can Dismiss any or all of these disguises.\n\n---\r\n**Heightened (5th)** The spell also disguises the targets' voices and scents; it gains the [auditory](/Traits.aspx?ID=16) and [olfactory](/Traits.aspx?ID=246) traits.\r\n\r\n**Heightened (7th)** The targets can appear as any creature of the same size, even specific individuals. You must have seen an individual to reproduce their appearance. The spell also disguises the targets' voices and scents; it gains the auditory and olfactory traits.","mystery_markdown":"","name":"Veil","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 380 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Sivanah](/Deities.aspx?ID=46), [Winlas](/Deities.aspx?ID=131)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** up to 10 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDisguise many creatures as other creatures.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 380"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 380 <sup>4.0</sup></row>","speed":{},"summary":"Disguise many creatures as other creatures.","summary_markdown":"Disguise many creatures as other creatures.","target":"up to 10 creatures","target_markdown":"up to 10 creatures","text":" Veil Source Core Rulebook pg. 380 4.0 Traditions Arcane, Occult Deities Sivanah, Winlas Cast Two Actions somatic, verbal Range 30 feet Target up to 10 creatures Duration 1 hour --- You disguise the targets as other creatures of the same body shape and roughly similar height (within 6 inches) and weight (within 50 pounds). The disguise can hide the targets' identities or let them appear to be of another ancestry, but it's not precise enough to impersonate specific individuals. The spell doesn't change voice, scent, or mannerisms. You choose the disguise for each target; for example, you could make one target appear to be a dwarf and another an elf. Casting veil counts as setting up a disguise for the purpose of the Impersonate action. It allows the target to ignore any circumstance penalties they might take for being disguised as dissimilar creatures, and it gives the targets a +4 status bonus to Deception checks to prevent others from seeing through their disguises, and add their level even if untrained. You can Dismiss any or all of these disguises. --- Heightened (5th) The spell also disguises the targets' voices and scents; it gains the auditory and olfactory traits. Heightened (7th) The targets can appear as any creature of the same size, even specific individuals. You must have seen an individual to reproduce their appearance. The spell also disguises the targets' voices and scents; it gains the auditory and olfactory traits.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Visual"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Visual](/Traits.aspx?ID=163)","trait_raw":["Illusion","Visual"],"type":"Spell","url":"/Spells.aspx?ID=355","weakness":{}}},{"_index":"aon18","_id":"spell-356","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["2nd"],"heighten_level":[1,2],"id":"spell-356","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Ventriloquism](/Spells.aspx?ID=356)</title>\n\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 381 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWhenever you speak or make any other sound vocally, you can make your vocalization seem to originate from somewhere else within 60 feet, and you can change that apparent location freely as you vocalize. Any creature that hears the sound can attempt to disbelieve your illusion.\n\n---\r\n**Heightened (2nd)** The spell's duration increases to 1 hour, and you can also change the tone, quality, and other aspects of your voice. Before a creature can attempt to disbelieve your illusion, it must actively attempt a Perception check or otherwise use actions to interact with the sound.","mystery_markdown":"","name":"Ventriloquism","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 381 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThrow your voice.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 381"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 381 <sup>4.0</sup></row>","speed":{},"summary":"Throw your voice.","summary_markdown":"Throw your voice.","text":" Ventriloquism Source Core Rulebook pg. 381 4.0 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Duration 10 minutes --- Whenever you speak or make any other sound vocally, you can make your vocalization seem to originate from somewhere else within 60 feet, and you can change that apparent location freely as you vocalize. Any creature that hears the sound can attempt to disbelieve your illusion. --- Heightened (2nd) The spell's duration increases to 1 hour, and you can also change the tone, quality, and other aspects of your voice. Before a creature can attempt to disbelieve your illusion, it must actively attempt a Perception check or otherwise use actions to interact with the sound.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Auditory","Illusion"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Illusion](/Traits.aspx?ID=92)","trait_raw":["Auditory","Illusion"],"type":"Spell","url":"/Spells.aspx?ID=356","weakness":{}}},{"_index":"aon18","_id":"spell-357","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic"],"deity":["Yelayne"],"deity_markdown":"[Yelayne](/Deities.aspx?ID=268)","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[6],"id":"spell-357","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Vibrant Pattern](/Spells.aspx?ID=357)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 381 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Yelayne](/Deities.aspx?ID=268)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 10-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a pattern of lights that pulses with intensity. Creatures are dazzled while inside the pattern.\n\n In addition, a creature must attempt a Will saving throw if it's inside the pattern when you cast it, enters the pattern, ends its turn within the pattern, or uses a Seek or Interact action on the pattern. A creature currently blinded by the pattern doesn't need to attempt new saving throws.\r\n\r\n**Success** The creature is unaffected.<br />\r\n**Failure** The creature is blinded by the pattern. If it exits the pattern, it can attempt a new save to recover from the blinded condition at the end of each of its turns, to a maximum duration of 1 minute.<br />\r\n**Critical Failure** The creature is blinded for 1 minute.","mystery_markdown":"","name":"Vibrant Pattern","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 381 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Yelayne](/Deities.aspx?ID=268)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 10-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake a pattern of lights that dazzles and blinds.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 381"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 381 <sup>4.0</sup></row>","speed":{},"summary":"Make a pattern of lights that dazzles and blinds.","summary_markdown":"Make a pattern of lights that dazzles and blinds.","text":" Vibrant Pattern Source Core Rulebook pg. 381 4.0 Traditions Arcane, Occult Deity Yelayne Cast Two Actions material, somatic Range 120 feet Area 10-foot burst Saving Throw Will Duration sustained up to 1 minute --- You create a pattern of lights that pulses with intensity. Creatures are dazzled while inside the pattern. In addition, a creature must attempt a Will saving throw if it's inside the pattern when you cast it, enters the pattern, ends its turn within the pattern, or uses a Seek or Interact action on the pattern. A creature currently blinded by the pattern doesn't need to attempt new saving throws. Success The creature is unaffected. Failure The creature is blinded by the pattern. If it exits the pattern, it can attempt a new save to recover from the blinded condition at the end of each of its turns, to a maximum duration of 1 minute. Critical Failure The creature is blinded for 1 minute.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Incapacitation","Visual"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Incapacitation](/Traits.aspx?ID=93), [Visual](/Traits.aspx?ID=163)","trait_raw":["Illusion","Incapacitation","Visual"],"type":"Spell","url":"/Spells.aspx?ID=357","weakness":{}}},{"_index":"aon18","_id":"spell-358","_score":2.8109283,"_source":{"actions":"Three Actions","area":"30-foot burst","bloodline":["Fey"],"bloodline_markdown":"[Fey](/Bloodlines.aspx?ID=7)","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[7,8,9,10],"id":"spell-358","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Visions of Danger](/Spells.aspx?ID=358)</title>\n\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 381 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Fey](/Bloodlines.aspx?ID=7)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 30-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nAn illusion of horrific creatures fills the spell's area. The creatures look like Tiny swarming monsters with a specific appearance of your choice, such as Hellish flies or animated saw blades. The burst deals 8d8 mental damage ([basic](/Rules.aspx?ID=329) Will save) to each creature that's inside the burst when it's created, enters the burst, or starts its turn inside the burst. A creature that critically succeeds at its Will save can immediately attempt to disbelieve the illusion. A creature that tries to Interact with the monsters or observes one with a [Seek](/Actions.aspx?ID=84) action can attempt to disbelieve the illusion. Creatures that disbelieve the illusion take no damage from the illusion thereafter.\n\n---\r\n**Heightened (+1)** The mental damage increases by 1d8.","mystery_markdown":"","name":"Visions of Danger","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 381 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Fey](/Bloodlines.aspx?ID=7)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 30-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreate a vision of horrid, swarming creatures that causes mental damage.\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 381"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 381 <sup>4.0</sup></row>","speed":{},"summary":"Create a vision of horrid, swarming creatures that causes mental damage.\r\n","summary_markdown":"Create a vision of horrid, swarming creatures that causes mental damage.\r\n","text":" Visions of Danger Source Core Rulebook pg. 381 4.0 Tradition Occult Bloodline Fey Cast Three Actions material, somatic, verbal Range 500 feet Area 30-foot burst Saving Throw Will Duration 1 minute --- An illusion of horrific creatures fills the spell's area. The creatures look like Tiny swarming monsters with a specific appearance of your choice, such as Hellish flies or animated saw blades. The burst deals 8d8 mental damage (basic Will save) to each creature that's inside the burst when it's created, enters the burst, or starts its turn inside the burst. A creature that critically succeeds at its Will save can immediately attempt to disbelieve the illusion. A creature that tries to Interact with the monsters or observes one with a Seek action can attempt to disbelieve the illusion. Creatures that disbelieve the illusion take no damage from the illusion thereafter. --- Heightened (+1) The mental damage increases by 1d8.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Auditory","Illusion","Visual"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Illusion](/Traits.aspx?ID=92), [Visual](/Traits.aspx?ID=163)","trait_raw":["Auditory","Illusion","Visual"],"type":"Spell","url":"/Spells.aspx?ID=358","weakness":{}}},{"_index":"aon18","_id":"spell-359","_score":2.8109283,"_source":{"actions":"1 minute","bloodline":["Nymph"],"bloodline_markdown":"[Nymph](/Bloodlines.aspx?ID=12)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until your next daily preparations","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-359","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Vital Beacon](/Spells.aspx?ID=359)</title>\n\n<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 382 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Nymph](/Bloodlines.aspx?ID=12)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until your next daily preparations\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nVitality radiates outward from you, allowing others to supplicate and receive healing. Once per round, either you or an ally can use an Interact action to supplicate and lay hands upon you to regain Hit Points. Each time the beacon heals someone, it decreases in strength. It restores 4d10 Hit Points to the first creature, 4d8 Hit Points to the second, 4d6 Hit Points to the third, and 4d4 Hit Points to the fourth, after which the spell ends. You can have only one _vital beacon_ active at a time.\n\n---\r\n**Heightened (+1)** The beacon restores one additional die of Hit Points each time it heals, using the same die size as the others for that step.","mystery_markdown":"","name":"Vital Beacon","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 382 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Nymph](/Bloodlines.aspx?ID=12)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until your next daily preparations\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRadiate vitality that heals creatures that touch you.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 382"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 382 <sup>4.0</sup></row>","speed":{},"summary":"Radiate vitality that heals creatures that touch you.","summary_markdown":"Radiate vitality that heals creatures that touch you.","text":" Vital Beacon Source Core Rulebook pg. 382 4.0 Traditions Divine, Primal Bloodline Nymph Cast 1 minute (somatic, verbal) Duration until your next daily preparations --- Vitality radiates outward from you, allowing others to supplicate and receive healing. Once per round, either you or an ally can use an Interact action to supplicate and lay hands upon you to regain Hit Points. Each time the beacon heals someone, it decreases in strength. It restores 4d10 Hit Points to the first creature, 4d8 Hit Points to the second, 4d6 Hit Points to the third, and 4d4 Hit Points to the fourth, after which the spell ends. You can have only one vital beacon active at a time. --- Heightened (+1) The beacon restores one additional die of Hit Points each time it heals, using the same die size as the others for that step.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Healing","Necromancy","Positive"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128)","trait_raw":["Healing","Necromancy","Positive"],"type":"Spell","url":"/Spells.aspx?ID=359","weakness":{}}},{"_index":"aon18","_id":"spell-360","_score":2.8109283,"_source":{"actions":"Two Actions","area":"5-foot radius, 80-foot tall cylinder","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Yamatsumi"],"deity_markdown":"[Yamatsumi](/Deities.aspx?ID=185)","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[7,8,9,10],"id":"spell-360","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Volcanic Eruption](/Spells.aspx?ID=360)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 382 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deity**\r\n[Yamatsumi](/Deities.aspx?ID=185)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 5-foot radius, 80-foot tall cylinder\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe ground opens up, spraying a column of lava high into the air in a vertical cylinder, dealing 14d6 fire damage to creatures in the area. The lava rapidly cools and encases creatures in the area. A creature encased in rock is clumsy 1 and takes a 10-foot status penalty to its Speeds. All normal terrain is difficult terrain to a flying creature, and such creatures immediately descend 20 feet the moment they're encased, but they don't take damage from this fall. A creature encased in rock can attempt to Escape against your spell DC to end the effect. Otherwise, the creature remains encased until it takes a total of 50 damage, freeing it from the rock.\n\n Additionally, creatures in the area and those within 5 feet of the lava column automatically take 3d6 fire damage from the intense heat, regardless of the results of their saving throws.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage and is encased.<br />\r\n**Critical Failure** The creature takes double damage and is encased.\n\n---\r\n**Heightened (+1)** The damage in the area increases by 2d6, and the damage from the intense heat increases by 1d6.","mystery_markdown":"","name":"Volcanic Eruption","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 382 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deity**\r\n[Yamatsumi](/Deities.aspx?ID=185)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 5-foot radius, 80-foot tall cylinder\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCause massive lava sprays that burn creatures and encase them in rock.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 382"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 382 <sup>4.0</sup></row>","speed":{},"summary":"Cause massive lava sprays that burn creatures and encase them in rock.","summary_markdown":"Cause massive lava sprays that burn creatures and encase them in rock.","text":" Volcanic Eruption Source Core Rulebook pg. 382 4.0 Tradition Primal Spell Lists Elemental Deity Yamatsumi Cast Two Actions somatic, verbal Range 120 feet Area 5-foot radius, 80-foot tall cylinder Saving Throw Reflex --- The ground opens up, spraying a column of lava high into the air in a vertical cylinder, dealing 14d6 fire damage to creatures in the area. The lava rapidly cools and encases creatures in the area. A creature encased in rock is clumsy 1 and takes a 10-foot status penalty to its Speeds. All normal terrain is difficult terrain to a flying creature, and such creatures immediately descend 20 feet the moment they're encased, but they don't take damage from this fall. A creature encased in rock can attempt to Escape against your spell DC to end the effect. Otherwise, the creature remains encased until it takes a total of 50 damage, freeing it from the rock. Additionally, creatures in the area and those within 5 feet of the lava column automatically take 3d6 fire damage from the intense heat, regardless of the results of their saving throws. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is encased. Critical Failure The creature takes double damage and is encased. --- Heightened (+1) The damage in the area increases by 2d6, and the damage from the intense heat increases by 1d6.","tradition":["Primal","Elemental"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Evocation","Fire"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72)","trait_raw":["Evocation","Fire"],"type":"Spell","url":"/Spells.aspx?ID=360","weakness":{}}},{"_index":"aon18","_id":"spell-361","_score":2.8109283,"_source":{"actions":"Two Actions","area":"40-foot emanation","bloodline":["Undead"],"bloodline_markdown":"[Undead](/Bloodlines.aspx?ID=10)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[9],"id":"spell-361","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"Standard\">[Wail of the Banshee](/Spells.aspx?ID=361)</title>\n\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 382 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Undead](/Bloodlines.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 40-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour scream chills the souls of enemies that hear it. Each living enemy in the area takes 8d10 negative damage and must attempt a Fortitude save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes full damage.<br />\r\n**Failure** The creature takes full damage and is [drained 1d4](/Conditions.aspx?ID=10).<br />\r\n**Critical Failure** The creature takes double damage and is drained 4.","mystery_markdown":"","name":"Wail of the Banshee","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 382 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Undead](/Bloodlines.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 40-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nScream, dealing damage and draining creatures.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 382"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 382 <sup>4.0</sup></row>","speed":{},"summary":"Scream, dealing damage and draining creatures.","summary_markdown":"Scream, dealing damage and draining creatures.","text":" Wail of the Banshee Source Core Rulebook pg. 382 4.0 Traditions Divine, Occult Bloodline Undead Cast Two Actions somatic, verbal Area 40-foot emanation Saving Throw Fortitude --- Your scream chills the souls of enemies that hear it. Each living enemy in the area takes 8d10 negative damage and must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes full damage. Failure The creature takes full damage and is drained 1d4. Critical Failure The creature takes double damage and is drained 4.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Auditory","Death","Necromancy","Negative"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Death](/Traits.aspx?ID=40), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118)","trait_raw":["Auditory","Death","Necromancy","Negative"],"type":"Spell","url":"/Spells.aspx?ID=361","weakness":{}}},{"_index":"aon18","_id":"spell-362","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Sarenrae","Sekhmet","Walkena","Walkena","Ymeri"],"deity_markdown":"[Sarenrae](/Deities.aspx?ID=16), [Sekhmet](/Deities.aspx?ID=58), [Walkena](/Deities.aspx?ID=159), [Walkena](/Deities.aspx?ID=159), [Ymeri](/Deities.aspx?ID=108)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-362","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Wall of Fire](/Spells.aspx?ID=362)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 382 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Sarenrae](/Deities.aspx?ID=16), [Sekhmet](/Deities.aspx?ID=58), [Walkena](/Deities.aspx?ID=159), [Walkena](/Deities.aspx?ID=159), [Ymeri](/Deities.aspx?ID=108)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou raise a blazing wall that burns creatures passing through it. You create either a 5-foot-thick wall of flame in a straight line up to 60 feet long and 10 feet high, or a 5-foot-thick, 10-foot-radius ring of flame with the same height. The wall stands vertically in either form; if you wish, the wall can be of a shorter length or height. Everything on each side of the wall is concealed from creatures on the opposite side. Any creature that crosses the wall or is occupying the wall's area at the start of its turn takes 4d6 fire damage.\n\n---\r\n**Heightened (+1)** The fire damage increases by 1d6.","mystery_markdown":"","name":"Wall of Fire","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 382 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Sarenrae](/Deities.aspx?ID=16), [Sekhmet](/Deities.aspx?ID=58), [Walkena](/Deities.aspx?ID=159), [Walkena](/Deities.aspx?ID=159), [Ymeri](/Deities.aspx?ID=108)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreate a blazing wall burns creatures that pass through.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 382"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 382 <sup>4.0</sup></row>","speed":{},"summary":"Create a blazing wall burns creatures that pass through.","summary_markdown":"Create a blazing wall burns creatures that pass through.","text":" Wall of Fire Source Core Rulebook pg. 382 4.0 Traditions Arcane, Primal Spell Lists Elemental Deities Sarenrae, Sekhmet, Walkena, Walkena, Ymeri Cast Three Actions material, somatic, verbal Range 120 feet Duration 1 minute --- You raise a blazing wall that burns creatures passing through it. You create either a 5-foot-thick wall of flame in a straight line up to 60 feet long and 10 feet high, or a 5-foot-thick, 10-foot-radius ring of flame with the same height. The wall stands vertically in either form; if you wish, the wall can be of a shorter length or height. Everything on each side of the wall is concealed from creatures on the opposite side. Any creature that crosses the wall or is occupying the wall's area at the start of its turn takes 4d6 fire damage. --- Heightened (+1) The fire damage increases by 1d6.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Evocation","Fire"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72)","trait_raw":["Evocation","Fire"],"type":"Spell","url":"/Spells.aspx?ID=362","weakness":{}}},{"_index":"aon18","_id":"spell-363","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Casandalee","Gravelady's Guard","Grundinnar","Isis","Nethys"],"deity_markdown":"[Casandalee](/Deities.aspx?ID=34), [Gravelady's Guard](/Deities.aspx?ID=247), [Grundinnar](/Deities.aspx?ID=88), [Isis](/Deities.aspx?ID=54), [Nethys](/Deities.aspx?ID=12)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[6,8,10],"id":"spell-363","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Wall of Force](/Spells.aspx?ID=363)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 382 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Casandalee](/Deities.aspx?ID=34), [Gravelady's Guard](/Deities.aspx?ID=247), [Grundinnar](/Deities.aspx?ID=88), [Isis](/Deities.aspx?ID=54), [Nethys](/Deities.aspx?ID=12)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou form an invisible wall of pure magical force up to 50 feet long and up to 20 feet high. The wall has no discernible thickness. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall has AC 10, Hardness 30, and 60 Hit Points, and it's immune to critical hits and precision damage. The wall blocks physical effects from passing through it, and because it's made of force, it blocks incorporeal and ethereal creatures as well. Teleportation effects can pass through the barrier, as can visual effects (since the wall is invisible).\n\n _Wall of force_ is immune to counteracting effects of its level or lower, but the wall is automatically destroyed by a [_disintegrate_](/Spells.aspx?ID=76) spell of any level or by contact with a _rod of cancellation_ or _sphere of annihilation_.\n\n---\r\n**Heightened (+2)** The Hit Points of the wall increases by 20.","mystery_markdown":"","name":"Wall of Force","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 382 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Casandalee](/Deities.aspx?ID=34), [Gravelady's Guard](/Deities.aspx?ID=247), [Grundinnar](/Deities.aspx?ID=88), [Isis](/Deities.aspx?ID=54), [Nethys](/Deities.aspx?ID=12)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreate an invisible and durable wall of magical force.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 382"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 382 <sup>4.0</sup></row>","speed":{},"summary":"Create an invisible and durable wall of magical force.","summary_markdown":"Create an invisible and durable wall of magical force.","text":" Wall of Force Source Core Rulebook pg. 382 4.0 Traditions Arcane, Occult Deities Casandalee, Gravelady's Guard, Grundinnar, Isis, Nethys Cast Three Actions material, somatic, verbal Range 30 feet Duration 1 minute --- You form an invisible wall of pure magical force up to 50 feet long and up to 20 feet high. The wall has no discernible thickness. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall has AC 10, Hardness 30, and 60 Hit Points, and it's immune to critical hits and precision damage. The wall blocks physical effects from passing through it, and because it's made of force, it blocks incorporeal and ethereal creatures as well. Teleportation effects can pass through the barrier, as can visual effects (since the wall is invisible). Wall of force is immune to counteracting effects of its level or lower, but the wall is automatically destroyed by a disintegrate spell of any level or by contact with a rod of cancellation or sphere of annihilation . --- Heightened (+2) The Hit Points of the wall increases by 20.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Evocation","Force"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75)","trait_raw":["Evocation","Force"],"type":"Spell","url":"/Spells.aspx?ID=363","weakness":{}}},{"_index":"aon18","_id":"spell-364","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[5,7,9],"id":"spell-364","level":5,"lesson":["Lesson of the Frozen Queen"],"lesson_markdown":"[Lesson of the Frozen Queen](/Lessons.aspx?ID=11)","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Wall of Ice](/Spells.aspx?ID=364)</title>\n\n<traits>\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 382 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Lesson**\r\n[Lesson of the Frozen Queen](/Lessons.aspx?ID=11)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou sculpt a barrier of ice that blocks sight and, once shattered, freezes foes. You create either a 1-foot-thick wall of ice in a straight line up to 60 feet long and 10 feet high (the wall doesn't have to be vertical, but it must be anchored on both sides to a solid surface) or a 1-foot-thick, 10-foot radius hemisphere of ice. The ice that makes up the wall is opaque. If you wish, the wall can be of a smaller length, height, or radius. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost.\n\n Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits, cold damage, and precision damage. A section also has weakness to fire 15; a section of the wall destroyed by fire melts, evaporating into water and steam. A section destroyed by means other than fire leaves behind a chilling mass of ice that is difficult terrain and deals 2d6 cold damage to any creature passing through it.\n\n---\r\n**Heightened (+2)** The Hit Points of each section of the wall increase by 10, and the cold damage dealt to creatures crossing a destroyed section increases by 1d6.","mystery_markdown":"","name":"Wall of Ice","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 382 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Lesson**\r\n[Lesson of the Frozen Queen](/Lessons.aspx?ID=11)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSculpt a foot-thick wall of ice that blocks sight and can chill creatures.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 382"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 382 <sup>4.0</sup></row>","speed":{},"summary":"Sculpt a foot-thick wall of ice that blocks sight and can chill creatures.","summary_markdown":"Sculpt a foot-thick wall of ice that blocks sight and can chill creatures.","text":" Wall of Ice Source Core Rulebook pg. 382 4.0 Traditions Arcane, Primal Spell Lists Elemental Lesson Lesson of the Frozen Queen Cast Three Actions material, somatic, verbal Range 120 feet Duration 1 minute --- You sculpt a barrier of ice that blocks sight and, once shattered, freezes foes. You create either a 1-foot-thick wall of ice in a straight line up to 60 feet long and 10 feet high (the wall doesn't have to be vertical, but it must be anchored on both sides to a solid surface) or a 1-foot-thick, 10-foot radius hemisphere of ice. The ice that makes up the wall is opaque. If you wish, the wall can be of a smaller length, height, or radius. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits, cold damage, and precision damage. A section also has weakness to fire 15; a section of the wall destroyed by fire melts, evaporating into water and steam. A section destroyed by means other than fire leaves behind a chilling mass of ice that is difficult terrain and deals 2d6 cold damage to any creature passing through it. --- Heightened (+2) The Hit Points of each section of the wall increase by 10, and the cold damage dealt to creatures crossing a destroyed section increases by 1d6.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Cold","Evocation","Water"],"trait_markdown":"[Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65), [Water](/Traits.aspx?ID=165)","trait_raw":["Cold","Evocation","Water"],"type":"Spell","url":"/Spells.aspx?ID=364","weakness":{}}},{"_index":"aon18","_id":"spell-365","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Anubis","Arqueros","Ashukharma","Mazludeh"],"deity_markdown":"[Anubis](/Deities.aspx?ID=49), [Arqueros](/Deities.aspx?ID=244), [Ashukharma](/Deities.aspx?ID=187), [Mazludeh](/Deities.aspx?ID=227)","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[5,7,9],"id":"spell-365","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Wall of Stone](/Spells.aspx?ID=365)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 383 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Anubis](/Deities.aspx?ID=49), [Arqueros](/Deities.aspx?ID=244), [Ashukharma](/Deities.aspx?ID=187), [Mazludeh](/Deities.aspx?ID=227)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shape a wall of solid stone. You create a 1-inch-thick wall of stone up to 120 feet long, and 20 feet high. You can shape the wall's path, placing each 5 feet of the wall on the border between squares. The wall doesn't need to stand vertically, so you can use it to form a bridge or set of stairs, for example. You must conjure the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost.\n\n Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 14, and 50 Hit Points, and it's immune to critical hits and precision damage. A destroyed section of the wall can be moved through, but the rubble created from it is difficult terrain.\n\n---\r\n**Heightened (+2)** The Hit Points of each section of the wall increase by 15.","mystery_markdown":"","name":"Wall of Stone","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 383 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Anubis](/Deities.aspx?ID=49), [Arqueros](/Deities.aspx?ID=244), [Ashukharma](/Deities.aspx?ID=187), [Mazludeh](/Deities.aspx?ID=227)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nShape a wall of stone.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 383"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 383 <sup>4.0</sup></row>","speed":{},"summary":"Shape a wall of stone.","summary_markdown":"Shape a wall of stone.","text":" Wall of Stone Source Core Rulebook pg. 383 4.0 Traditions Arcane, Primal Spell Lists Elemental Deities Anubis, Arqueros, Ashukharma, Mazludeh Cast Three Actions material, somatic, verbal Range 120 feet --- You shape a wall of solid stone. You create a 1-inch-thick wall of stone up to 120 feet long, and 20 feet high. You can shape the wall's path, placing each 5 feet of the wall on the border between squares. The wall doesn't need to stand vertically, so you can use it to form a bridge or set of stairs, for example. You must conjure the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 14, and 50 Hit Points, and it's immune to critical hits and precision damage. A destroyed section of the wall can be moved through, but the rubble created from it is difficult terrain. --- Heightened (+2) The Hit Points of each section of the wall increase by 15.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Conjuration","Earth"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Earth](/Traits.aspx?ID=55)","trait_raw":["Conjuration","Earth"],"type":"Spell","url":"/Spells.aspx?ID=365","weakness":{}}},{"_index":"aon18","_id":"spell-366","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Erastil","Fandarra","Jaidi","Treerazer","Xhamen-Dor","Zon-Kuthon"],"deity_markdown":"[Erastil](/Deities.aspx?ID=6), [Fandarra](/Deities.aspx?ID=236), [Jaidi](/Deities.aspx?ID=155), [Treerazer](/Deities.aspx?ID=26), [Xhamen-Dor](/Deities.aspx?ID=165), [Zon-Kuthon](/Deities.aspx?ID=20)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-366","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Wall of Thorns](/Spells.aspx?ID=366)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 383 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Erastil](/Deities.aspx?ID=6), [Fandarra](/Deities.aspx?ID=236), [Jaidi](/Deities.aspx?ID=155), [Treerazer](/Deities.aspx?ID=26), [Xhamen-Dor](/Deities.aspx?ID=165), [Zon-Kuthon](/Deities.aspx?ID=20)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nOver the course of a minute, you cause a thick wall of thorny brambles to grow from the ground. You create a 5-foot-thick wall of brambles and thorns in a straight line up to 60 feet long and 10 feet high. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall stands vertically. If you wish, the wall can be of a shorter length or height. Everything on each side of the wall has cover from creatures on the opposite side, and the wall's spaces are difficult terrain. For every move action a creature uses to enter at least one of the wall's spaces, that creature takes 3d4 piercing damage.\n\n Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 10, and 20 Hit Points. It's immune to critical hits and precision damage. A destroyed section can be moved through freely.\n\n---\r\n**Heightened (+1)** The Hit Points of each section of the wall increase by 5, and the piercing damage increases by 1d4.","mystery_markdown":"","name":"Wall of Thorns","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 383 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Erastil](/Deities.aspx?ID=6), [Fandarra](/Deities.aspx?ID=236), [Jaidi](/Deities.aspx?ID=155), [Treerazer](/Deities.aspx?ID=26), [Xhamen-Dor](/Deities.aspx?ID=165), [Zon-Kuthon](/Deities.aspx?ID=20)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGrow a wall of brambles.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 383"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 383 <sup>4.0</sup></row>","speed":{},"summary":"Grow a wall of brambles.","summary_markdown":"Grow a wall of brambles.","text":" Wall of Thorns Source Core Rulebook pg. 383 4.0 Tradition Primal Deities Erastil, Fandarra, Jaidi, Treerazer, Xhamen-Dor, Zon-Kuthon Cast Three Actions material, somatic, verbal Range 60 feet Duration 1 minute --- Over the course of a minute, you cause a thick wall of thorny brambles to grow from the ground. You create a 5-foot-thick wall of brambles and thorns in a straight line up to 60 feet long and 10 feet high. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall stands vertically. If you wish, the wall can be of a shorter length or height. Everything on each side of the wall has cover from creatures on the opposite side, and the wall's spaces are difficult terrain. For every move action a creature uses to enter at least one of the wall's spaces, that creature takes 3d4 piercing damage. Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 10, and 20 Hit Points. It's immune to critical hits and precision damage. A destroyed section can be moved through freely. --- Heightened (+1) The Hit Points of each section of the wall increase by 5, and the piercing damage increases by 1d4.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration","Plant"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Plant](/Traits.aspx?ID=125)","trait_raw":["Conjuration","Plant"],"type":"Spell","url":"/Spells.aspx?ID=366","weakness":{}}},{"_index":"aon18","_id":"spell-367","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["General Susumu","Horus"],"deity_markdown":"[General Susumu](/Deities.aspx?ID=176), [Horus](/Deities.aspx?ID=53)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[3],"id":"spell-367","level":3,"lesson":["Lesson of Snow"],"lesson_markdown":"[Lesson of Snow](/Lessons.aspx?ID=8)","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Wall of Wind](/Spells.aspx?ID=367)</title>\n\n<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 383 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[General Susumu](/Deities.aspx?ID=176), [Horus](/Deities.aspx?ID=53)\n\n**Lesson**\r\n[Lesson of Snow](/Lessons.aspx?ID=8)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a barrier of gusting winds that hinders anything moving through it. The wall of swirling winds is 5 feet thick, 60 feet long, and 30 feet high. The wall stands vertically, but you can shape its path. Though the wall of wind distorts the air, it does not hamper sight. The wall has the following effects. \n<ul><li>Ammunition from physical ranged attacks—such as arrows, bolts, sling bullets, and other objects of similar size—can't pass through the wall. Attacks with bigger ranged weapons, such as javelins, take a 2 circumstance penalty to their attack rolls if their paths pass through the wall. Massive ranged weapons and spell effects that don't create physical objects pass through the wall with no penalty. </li><li>The wall is difficult terrain to creatures attempting to move overland through it. Gases, including creatures in gaseous form, can't pass through the wall. </li><li>A creature that attempts to fly through the wall using a move action must attempt a Fortitude save.\n\n**Critical Success** The creature can move through the wall normally this turn.<br />\n**Success** The flying creature can move through the wall this turn, but the wall is difficult terrain.<br />\n**Failure** The wall stops the movement of the flying creature, and any remaining movement from its current action is wasted.<br />\n**Critical Failure** As failure, and the creature is pushed 10 feet away from the wall.</li></ul>","mystery_markdown":"","name":"Wall of Wind","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 383 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[General Susumu](/Deities.aspx?ID=176), [Horus](/Deities.aspx?ID=53)\n\n**Lesson**\r\n[Lesson of Snow](/Lessons.aspx?ID=8)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreate a wall of gusting winds that hinders movement and ranged attacks.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 383"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 383 <sup>4.0</sup></row>","speed":{},"summary":"Create a wall of gusting winds that hinders movement and ranged attacks.","summary_markdown":"Create a wall of gusting winds that hinders movement and ranged attacks.","text":" Wall of Wind Source Core Rulebook pg. 383 4.0 Traditions Arcane, Primal Spell Lists Elemental Deities General Susumu, Horus Lesson Lesson of Snow Cast Three Actions material, somatic, verbal Range 120 feet Duration 1 minute --- You create a barrier of gusting winds that hinders anything moving through it. The wall of swirling winds is 5 feet thick, 60 feet long, and 30 feet high. The wall stands vertically, but you can shape its path. Though the wall of wind distorts the air, it does not hamper sight. The wall has the following effects. Ammunition from physical ranged attacks—such as arrows, bolts, sling bullets, and other objects of similar size—can't pass through the wall. Attacks with bigger ranged weapons, such as javelins, take a 2 circumstance penalty to their attack rolls if their paths pass through the wall. Massive ranged weapons and spell effects that don't create physical objects pass through the wall with no penalty. The wall is difficult terrain to creatures attempting to move overland through it. Gases, including creatures in gaseous form, can't pass through the wall. A creature that attempts to fly through the wall using a move action must attempt a Fortitude save. Critical Success The creature can move through the wall normally this turn. Success The flying creature can move through the wall this turn, but the wall is difficult terrain. Failure The wall stops the movement of the flying creature, and any remaining movement from its current action is wasted. Critical Failure As failure, and the creature is pushed 10 feet away from the wall. ","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Air","Evocation"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Air","Evocation"],"type":"Spell","url":"/Spells.aspx?ID=367","weakness":{}}},{"_index":"aon18","_id":"spell-368","_score":2.8109283,"_source":{"actions":"1 minute","bloodline":["Harrow"],"bloodline_markdown":"[Harrow](/Bloodlines.aspx?ID=18)","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until your next daily preparations","exclude_from_search":false,"heighten_level":[3],"id":"spell-368","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Wanderer's Guide](/Spells.aspx?ID=368)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 383 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Harrow](/Bloodlines.aspx?ID=18)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until your next daily preparations\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call upon the beyond to guide your route. When you Cast this Spell, choose a destination; you receive an inspired route to that destination, allowing you and allies who travel overland with you to reduce the movement penalty from difficult terrain by half for the duration, as long as you don't deviate from the inspired route. This doesn't have any effect on movement during encounters. If you use this ability again before the duration is over, this effect ends and is replaced by that of the new route.","mystery_markdown":"","name":"Wanderer's Guide","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 383 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Harrow](/Bloodlines.aspx?ID=18)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until your next daily preparations\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFind an ideal route to a location.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 383"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 383 <sup>4.0</sup></row>","speed":{},"summary":"Find an ideal route to a location.","summary_markdown":"Find an ideal route to a location.","text":" Wanderer's Guide Source Core Rulebook pg. 383 4.0 Traditions Divine, Occult Bloodline Harrow Cast 1 minute (material, somatic, verbal) Duration until your next daily preparations --- You call upon the beyond to guide your route. When you Cast this Spell, choose a destination; you receive an inspired route to that destination, allowing you and allies who travel overland with you to reduce the movement penalty from difficult terrain by half for the duration, as long as you don't deviate from the inspired route. This doesn't have any effect on movement during encounters. If you use this ability again before the duration is over, this effect ends and is replaced by that of the new route.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination"],"trait_markdown":"[Divination](/Traits.aspx?ID=47)","trait_raw":["Divination"],"type":"Spell","url":"/Spells.aspx?ID=368","weakness":{}}},{"_index":"aon18","_id":"spell-369","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Aberrant","Hag"],"bloodline_markdown":"[Aberrant](/Bloodlines.aspx?ID=1), [Hag](/Bloodlines.aspx?ID=8)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Conqueror Worm","Nethys","Xhamen-Dor"],"deity_markdown":"[Conqueror Worm](/Deities.aspx?ID=234), [Nethys](/Deities.aspx?ID=12), [Xhamen-Dor](/Deities.aspx?ID=165)","domain_markdown":"","exclude_from_search":false,"heighten_level":[7],"id":"spell-369","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Warp Mind](/Spells.aspx?ID=369)</title>\n\n<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 383 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Aberrant](/Bloodlines.aspx?ID=1), [Hag](/Bloodlines.aspx?ID=8)\r\n\r\n**Deities**\r\n[Conqueror Worm](/Deities.aspx?ID=234), [Nethys](/Deities.aspx?ID=12), [Xhamen-Dor](/Deities.aspx?ID=165)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou scramble a creature's mental faculties and sensory input. The target must attempt a Will saving throw. Regardless of the result of that save, the target is then temporarily immune for 10 minutes. _Warp mind_'s effects happen instantly, so [_dispel magic_](/Spells.aspx?ID=78) and other effects that counteract spells can't counteract them. However, [_alter reality_](/Spells.aspx?ID=8), [_miracle_](/Spells.aspx?ID=196), [_primal phenomenon_](/Spells.aspx?ID=231), [_restoration_](/Spells.aspx?ID=258), or [_wish_](/Spells.aspx?ID=377) can still counteract the effects.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target spends the first action on its next turn with the confused condition.<br />\r\n**Failure** The target is confused for 1 minute.<br />\r\n**Critical Failure** The target is confused permanently.","mystery_markdown":"","name":"Warp Mind","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 383 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Aberrant](/Bloodlines.aspx?ID=1), [Hag](/Bloodlines.aspx?ID=8)\r\n\r\n**Deities**\r\n[Conqueror Worm](/Deities.aspx?ID=234), [Nethys](/Deities.aspx?ID=12), [Xhamen-Dor](/Deities.aspx?ID=165)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nConfuse a creature, possibly permanently.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 383"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 383 <sup>4.0</sup></row>","speed":{},"summary":"Confuse a creature, possibly permanently.","summary_markdown":"Confuse a creature, possibly permanently.","target":"1 creature","target_markdown":"1 creature","text":" Warp Mind Source Core Rulebook pg. 383 4.0 Traditions Arcane, Occult Bloodlines Aberrant, Hag Deities Conqueror Worm, Nethys, Xhamen-Dor Cast Two Actions somatic, verbal Range 120 feet Target 1 creature Saving Throw Will --- You scramble a creature's mental faculties and sensory input. The target must attempt a Will saving throw. Regardless of the result of that save, the target is then temporarily immune for 10 minutes. Warp mind 's effects happen instantly, so dispel magic and other effects that counteract spells can't counteract them. However, alter reality , miracle , primal phenomenon , restoration , or wish can still counteract the effects. Critical Success The target is unaffected. Success The target spends the first action on its next turn with the confused condition. Failure The target is confused for 1 minute. Critical Failure The target is confused permanently.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Emotion","Enchantment","Incapacitation","Mental"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106)","trait_raw":["Emotion","Enchantment","Incapacitation","Mental"],"type":"Spell","url":"/Spells.aspx?ID=369","weakness":{}}},{"_index":"aon18","_id":"spell-370","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["3rd","4th"],"heighten_level":[2,3,4],"id":"spell-370","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Water Breathing](/Spells.aspx?ID=370)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 384 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** up to 5 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe targets can breathe underwater.\n\n---\r\n**Heightened (3rd)** The duration increases to 8 hours.\r\n\r\n**Heightened (4th)** The duration increases to until your next daily preparations.","mystery_markdown":"","name":"Water Breathing","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 384 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** up to 5 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAllow creatures to breathe underwater.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 384"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 384 <sup>4.0</sup></row>","speed":{},"summary":"Allow creatures to breathe underwater.","summary_markdown":"Allow creatures to breathe underwater.","target":"up to 5 creatures","target_markdown":"up to 5 creatures","text":" Water Breathing Source Core Rulebook pg. 384 4.0 Traditions Arcane, Divine, Primal Spell Lists Elemental Cast 1 minute (somatic, verbal) Range 30 feet Target up to 5 creatures Duration 1 hour --- The targets can breathe underwater. --- Heightened (3rd) The duration increases to 8 hours. Heightened (4th) The duration increases to until your next daily preparations.","tradition":["Arcane","Divine","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=370","weakness":{}}},{"_index":"aon18","_id":"spell-371","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["4th"],"heighten_level":[2,4],"id":"spell-371","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Water Walk](/Spells.aspx?ID=371)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 384 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target can walk on the surface of water and other liquids without falling through. It can go underwater if it wishes, but in that case it must Swim normally. This spell doesn't grant the ability to breathe underwater.\n\n---\r\n**Heightened (4th)** The spell's range increases to 30 feet, the duration increases to 1 hour, and you can target up to 10 creatures.","mystery_markdown":"","name":"Water Walk","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 384 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBuoy a creature so it can walk on water.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 384"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 384 <sup>4.0</sup></row>","speed":{},"summary":"Buoy a creature so it can walk on water.","summary_markdown":"Buoy a creature so it can walk on water.","target":"1 creature","target_markdown":"1 creature","text":" Water Walk Source Core Rulebook pg. 384 4.0 Traditions Arcane, Divine, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Range touch Target 1 creature Duration 10 minutes --- The target can walk on the surface of water and other liquids without falling through. It can go underwater if it wishes, but in that case it must Swim normally. This spell doesn't grant the ability to breathe underwater. --- Heightened (4th) The spell's range increases to 30 feet, the duration increases to 1 hour, and you can target up to 10 creatures.","tradition":["Arcane","Divine","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=371","weakness":{}}},{"_index":"aon18","_id":"spell-372","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["10th"],"heighten_level":[9,10],"id":"spell-372","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"Standard\">[Weapon of Judgment](/Spells.aspx?ID=372)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 384 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n**Requirements** You have a deity.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nAn immense weapon of force appears, hovering in the air above the target. The weapon has the ghostly visual appearance of your deity's favored weapon. Name war or peace when you cast this spell.\n\n If you name “war,” mentally choose one creature. This must be a creature both you and the target can see. The target instinctively knows which creature this is. At the end of each of the target's turns, if the target did not use a hostile action against the creature you chose during that turn, the weapon Strikes the target.\n\n If you name “peace,” mentally choose up to five allies. The target instinctively knows who those allies are. The weapon Strikes the target each time the target uses a hostile action against you or one of your allies. The weapon Strikes only once per action, even if the action targets multiple allies (such as for a [_fireball_](/Spells.aspx?ID=119) or a [Whirlwind Strike](/Feats.aspx?ID=170)).\n\n Strikes with the weapon are melee weapon attacks, but they use your spell attack modifier. Regardless of its appearance, the weapon deals force damage equal to 3d10 plus your spellcasting ability modifier. The weapon takes a multiple attack penalty, which increases throughout the target's turn, but its penalty is separate from yours.\n\n When the weapon Strikes, you can deal damage of the normal damage type of the weapon instead of force damage (or any of the available damage types, for a versatile weapon). No other statistics or attributes of the weapon apply, and even a ranged weapon attacks adjacent creatures only. A weapon of judgment is a weapon for the purposes of triggers, resistances, and so forth.\n\n The weapon doesn't take up space, grant flanking, or have any other attributes a creature would. The weapon can't make any attack other than its Strike, and feats or spells that affect weapons do not apply to this weapon.\n\n---\r\n**Heightened (10th)** The force damage increases by 1d10.","mystery_markdown":"","name":"Weapon of Judgment","patron_theme_markdown":"","pfs":"Standard","range":100,"range_raw":"100 feet","rarity":"common","release_date":"2019-08-01","requirement":"You have a deity.","requirement_markdown":"You have a deity.","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 384 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n**Requirements** You have a deity.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nForm a weapon to enforce war or peace.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 384"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 384 <sup>4.0</sup></row>","speed":{},"summary":"Form a weapon to enforce war or peace.","summary_markdown":"Form a weapon to enforce war or peace.","target":"1 creature","target_markdown":"1 creature","text":" Weapon of Judgment Source Core Rulebook pg. 384 4.0 Tradition Divine Cast Two Actions somatic, verbal Requirements You have a deity. Range 100 feet Target 1 creature Duration 1 minute --- An immense weapon of force appears, hovering in the air above the target. The weapon has the ghostly visual appearance of your deity's favored weapon. Name war or peace when you cast this spell. If you name “war,” mentally choose one creature. This must be a creature both you and the target can see. The target instinctively knows which creature this is. At the end of each of the target's turns, if the target did not use a hostile action against the creature you chose during that turn, the weapon Strikes the target. If you name “peace,” mentally choose up to five allies. The target instinctively knows who those allies are. The weapon Strikes the target each time the target uses a hostile action against you or one of your allies. The weapon Strikes only once per action, even if the action targets multiple allies (such as for a fireball or a Whirlwind Strike). Strikes with the weapon are melee weapon attacks, but they use your spell attack modifier. Regardless of its appearance, the weapon deals force damage equal to 3d10 plus your spellcasting ability modifier. The weapon takes a multiple attack penalty, which increases throughout the target's turn, but its penalty is separate from yours. When the weapon Strikes, you can deal damage of the normal damage type of the weapon instead of force damage (or any of the available damage types, for a versatile weapon). No other statistics or attributes of the weapon apply, and even a ranged weapon attacks adjacent creatures only. A weapon of judgment is a weapon for the purposes of triggers, resistances, and so forth. The weapon doesn't take up space, grant flanking, or have any other attributes a creature would. The weapon can't make any attack other than its Strike, and feats or spells that affect weapons do not apply to this weapon. --- Heightened (10th) The force damage increases by 1d10.","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Evocation","Force"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75)","trait_raw":["Evocation","Force"],"type":"Spell","url":"/Spells.aspx?ID=372","weakness":{}}},{"_index":"aon18","_id":"spell-373","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot cone or 10-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Diomazul","Diomazul","Gorum","Raumya","Skode","Szuriel"],"deity_markdown":"[Diomazul](/Deities.aspx?ID=190), [Diomazul](/Deities.aspx?ID=190), [Gorum](/Deities.aspx?ID=7), [Raumya](/Deities.aspx?ID=195), [Skode](/Deities.aspx?ID=239), [Szuriel](/Deities.aspx?ID=136)","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-373","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Weapon Storm](/Spells.aspx?ID=373)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 384 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Diomazul](/Deities.aspx?ID=190), [Diomazul](/Deities.aspx?ID=190), [Gorum](/Deities.aspx?ID=7), [Raumya](/Deities.aspx?ID=195), [Skode](/Deities.aspx?ID=239), [Szuriel](/Deities.aspx?ID=136)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot cone or 10-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou swing a weapon you're holding, and the weapon magically multiplies into duplicates that swipe at all creatures in either a cone or an emanation. This flurry deals four dice of damage to creatures in the area. This damage has the same type as the weapon and uses the same die size. Determine the die size as if you were attacking with the weapon; for instance, if you were wielding a two-hand weapon in both hands, you'd use its two-hand damage die.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The target takes half damage.<br />\r\n**Failure** The target takes full damage.<br />\r\n**Critical Failure** The target takes double damage and is subject to the weapon's critical specialization effect.\n\n---\r\n**Heightened (+1)** Add another damage die.","mystery_markdown":"","name":"Weapon Storm","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 384 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Diomazul](/Deities.aspx?ID=190), [Diomazul](/Deities.aspx?ID=190), [Gorum](/Deities.aspx?ID=7), [Raumya](/Deities.aspx?ID=195), [Skode](/Deities.aspx?ID=239), [Szuriel](/Deities.aspx?ID=136)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot cone or 10-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMultiply a weapon you hold and attack many creatures with it.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 384"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 384 <sup>4.0</sup></row>","speed":{},"summary":"Multiply a weapon you hold and attack many creatures with it.","summary_markdown":"Multiply a weapon you hold and attack many creatures with it.","text":" Weapon Storm Source Core Rulebook pg. 384 4.0 Traditions Arcane, Primal Deities Diomazul, Diomazul, Gorum, Raumya, Skode, Szuriel Cast Two Actions somatic, verbal Area 30-foot cone or 10-foot emanation Saving Throw Reflex --- You swing a weapon you're holding, and the weapon magically multiplies into duplicates that swipe at all creatures in either a cone or an emanation. This flurry deals four dice of damage to creatures in the area. This damage has the same type as the weapon and uses the same die size. Determine the die size as if you were attacking with the weapon; for instance, if you were wielding a two-hand weapon in both hands, you'd use its two-hand damage die. Critical Success The creature is unaffected. Success The target takes half damage. Failure The target takes full damage. Critical Failure The target takes double damage and is subject to the weapon's critical specialization effect. --- Heightened (+1) Add another damage die.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Evocation"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65)","trait_raw":["Evocation"],"type":"Spell","url":"/Spells.aspx?ID=373","weakness":{}}},{"_index":"aon18","_id":"spell-374","_score":2.8109283,"_source":{"actions":"Three Actions","area":"10-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Grandmother Spider"],"deity_markdown":"[Grandmother Spider](/Deities.aspx?ID=37)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["4th"],"heighten_level":[2,4],"id":"spell-374","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Web](/Spells.aspx?ID=374)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 384 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[Grandmother Spider](/Deities.aspx?ID=37)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 10-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a sticky web in the area that impedes creatures' movement each time they try to move through it. Squares filled with the web are difficult terrain. Each square can be cleared of the web by a single attack or effect that deals at least 5 slashing damage or 1 fire damage. A square has AC 5, and it automatically fails its saving throws.\n\n Each time a creature in the web begins to use a move action or enters the web during a move action, it must attempt an Athletics check or Reflex save against your spell DC to avoid taking a circumstance penalty to its Speeds or becoming immobilized. A creature that gets out of the web ceases to take a circumstance penalty to its Speed from the web.\r\n\r\n**Critical Success** The creature is unaffected, and it doesn't need to attempt further Athletics checks or saving throws against the web this turn. If it used an Athletics check, it clears the web from every square it leaves after leaving the square.<br />\r\n**Success** The creature is unaffected during its action. If it used an Athletics check, it clears the web from every square it leaves after leaving the square.<br />\r\n**Failure** The creature takes a 10-foot circumstance penalty to its Speeds until the start of its next turn.<br />\r\n**Critical Failure** The creature is immobilized until the start of its next turn, after which it takes a 10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape to remove its immobilized condition.\n\n---\r\n**Heightened (4th)** The spell's area increases to a 20-foot burst, and its range increases to 60 feet.","mystery_markdown":"","name":"Web","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 384 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[Grandmother Spider](/Deities.aspx?ID=37)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 10-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nForm a web that keeps creatures from moving.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 384"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 384 <sup>4.0</sup></row>","speed":{},"summary":"Form a web that keeps creatures from moving.","summary_markdown":"Form a web that keeps creatures from moving.","text":" Web Source Core Rulebook pg. 384 4.0 Traditions Arcane, Primal Deity Grandmother Spider Cast Three Actions material, somatic, verbal Range 30 feet Area 10-foot burst Duration 1 minute --- You create a sticky web in the area that impedes creatures' movement each time they try to move through it. Squares filled with the web are difficult terrain. Each square can be cleared of the web by a single attack or effect that deals at least 5 slashing damage or 1 fire damage. A square has AC 5, and it automatically fails its saving throws. Each time a creature in the web begins to use a move action or enters the web during a move action, it must attempt an Athletics check or Reflex save against your spell DC to avoid taking a circumstance penalty to its Speeds or becoming immobilized. A creature that gets out of the web ceases to take a circumstance penalty to its Speed from the web. Critical Success The creature is unaffected, and it doesn't need to attempt further Athletics checks or saving throws against the web this turn. If it used an Athletics check, it clears the web from every square it leaves after leaving the square. Success The creature is unaffected during its action. If it used an Athletics check, it clears the web from every square it leaves after leaving the square. Failure The creature takes a 10-foot circumstance penalty to its Speeds until the start of its next turn. Critical Failure The creature is immobilized until the start of its next turn, after which it takes a 10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape to remove its immobilized condition. --- Heightened (4th) The spell's area increases to a 20-foot burst, and its range increases to 60 feet.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=374","weakness":{}}},{"_index":"aon18","_id":"spell-375","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Shadow","Harrow"],"bloodline_markdown":"[Shadow](/Bloodlines.aspx?ID=14), [Harrow](/Bloodlines.aspx?ID=18)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Charon","Nyarlathotep (The Crawling Chaos)"],"deity_markdown":"[Charon](/Deities.aspx?ID=135), [Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164)","domain_markdown":"","exclude_from_search":false,"heighten_level":[9],"id":"spell-375","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"Standard\">[Weird](/Spells.aspx?ID=375)</title>\n\n<traits>\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 385 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Shadow](/Bloodlines.aspx?ID=14), [Harrow](/Bloodlines.aspx?ID=18)\r\n\r\n**Deities**\r\n[Charon](/Deities.aspx?ID=135), [Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** any number of creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou fill the targets' minds with terrifying images of fearsome creatures, each drawn from the targets' worst fears. Only the targets can see their assailants. Each target takes 16d6 mental damage and must attempt a Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes half damage and is frightened 1.<br />\r\n**Failure** The target takes full damage and is frightened 2.<br />\r\n**Critical Failure** The target is so afraid, it might instantly die. It must attempt a Fortitude saving throw. If the target succeeds, it takes double damage and is frightened 2, and it's also fleeing until the end of its next turn unless it critically succeeded. If it fails, it is reduced to 0 Hit Points and dies.","mystery_markdown":"","name":"Weird","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 385 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodlines**\r\n[Shadow](/Bloodlines.aspx?ID=14), [Harrow](/Bloodlines.aspx?ID=18)\r\n\r\n**Deities**\r\n[Charon](/Deities.aspx?ID=135), [Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** any number of creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFrighten, deal mental damage, and possibly kill large numbers of creatures.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 385"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 385 <sup>4.0</sup></row>","speed":{},"summary":"Frighten, deal mental damage, and possibly kill large numbers of creatures.","summary_markdown":"Frighten, deal mental damage, and possibly kill large numbers of creatures.","target":"any number of creatures","target_markdown":"any number of creatures","text":" Weird Source Core Rulebook pg. 385 4.0 Traditions Arcane, Occult Bloodlines Shadow, Harrow Deities Charon, Nyarlathotep (The Crawling Chaos) Cast Two Actions somatic, verbal Range 120 feet Target any number of creatures Saving Throw Will --- You fill the targets' minds with terrifying images of fearsome creatures, each drawn from the targets' worst fears. Only the targets can see their assailants. Each target takes 16d6 mental damage and must attempt a Will save. Critical Success The target is unaffected. Success The target takes half damage and is frightened 1. Failure The target takes full damage and is frightened 2. Critical Failure The target is so afraid, it might instantly die. It must attempt a Fortitude saving throw. If the target succeeds, it takes double damage and is frightened 2, and it's also fleeing until the end of its next turn unless it critically succeeded. If it fails, it is reduced to 0 Hit Points and dies.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Death","Emotion","Fear","Illusion","Mental"],"trait_markdown":"[Death](/Traits.aspx?ID=40), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Illusion](/Traits.aspx?ID=92), [Mental](/Traits.aspx?ID=106)","trait_raw":["Death","Emotion","Fear","Illusion","Mental"],"type":"Spell","url":"/Spells.aspx?ID=375","weakness":{}}},{"_index":"aon18","_id":"spell-376","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Isis"],"deity_markdown":"[Isis](/Deities.aspx?ID=54)","domain_markdown":"","duration":28800,"duration_raw":"8 hours","exclude_from_search":false,"heighten_level":[8],"id":"spell-376","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Wind Walk](/Spells.aspx?ID=376)</title>\n\n<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 385 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deity**\r\n[Isis](/Deities.aspx?ID=54)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** you and up to five creatures touched\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 8 hours\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWhen you cast this spell, each target transforms into a vaguely cloud-like form and is picked up by a wind moving in the direction of your choice. You can change the wind's direction by using a single action, which has the concentrate trait. The wind carries the targets at a Speed of 20 miles per hour, but if any of the targets make an attack, Cast a Spell, come under attack, or otherwise enter encounter mode, the spell ends for all targets just after they roll initiative, and they drift gently to the ground.","mystery_markdown":"","name":"Wind Walk","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 385 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deity**\r\n[Isis](/Deities.aspx?ID=54)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** you and up to five creatures touched\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 8 hours\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn creatures into swift-moving clouds.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 385"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 385 <sup>4.0</sup></row>","speed":{},"summary":"Turn creatures into swift-moving clouds.","summary_markdown":"Turn creatures into swift-moving clouds.","target":"you and up to five creatures touched","target_markdown":"you and up to five creatures touched","text":" Wind Walk Source Core Rulebook pg. 385 4.0 Tradition Primal Spell Lists Elemental Deity Isis Cast 10 minutes (material, somatic, verbal) Range touch Target you and up to five creatures touched Duration 8 hours --- When you cast this spell, each target transforms into a vaguely cloud-like form and is picked up by a wind moving in the direction of your choice. You can change the wind's direction by using a single action, which has the concentrate trait. The wind carries the targets at a Speed of 20 miles per hour, but if any of the targets make an attack, Cast a Spell, come under attack, or otherwise enter encounter mode, the spell ends for all targets just after they roll initiative, and they drift gently to the ground.","tradition":["Primal","Elemental"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Air","Transmutation"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Air","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=376","weakness":{}}},{"_index":"aon18","_id":"spell-377","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[10],"id":"spell-377","level":10,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 10\" pfs=\"Standard\">[Wish](/Spells.aspx?ID=377)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 385 <sup>4.0</sup></row>\n\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou state a wish, making your greatest desire come true. A wish spell can produce any one of the following effects. \n<ul><li>Duplicate any spell from the [arcane](/SpellLists.aspx?Tradition=1) list of 9th level or lower to which you have access.</li><li>Duplicate any spell from another spell list of 7th level or lower. It must be common or you must have access.</li><li>Produce any effect whose power level is in line with the above effects. </li><li>Reverse certain effects that refer to the _wish_ spell.</li></ul> The GM might allow you to try using _wish_ to produce greater effects than these, but doing so might be dangerous or the spell might have only a partial effect.","mystery_markdown":"","name":"Wish","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 385 <sup>4.0</sup></row>\r\n\r\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake a wish to duplicate arcane spells.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 385"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 385 <sup>4.0</sup></row>","speed":{},"summary":"Make a wish to duplicate arcane spells.","summary_markdown":"Make a wish to duplicate arcane spells.","text":" Wish Source Core Rulebook pg. 385 4.0 Tradition Arcane Cast Three Actions material, somatic, verbal --- You state a wish, making your greatest desire come true. A wish spell can produce any one of the following effects. Duplicate any spell from the arcane list of 9th level or lower to which you have access. Duplicate any spell from another spell list of 7th level or lower. It must be common or you must have access. Produce any effect whose power level is in line with the above effects. Reverse certain effects that refer to the wish spell. The GM might allow you to try using wish to produce greater effects than these, but doing so might be dangerous or the spell might have only a partial effect.","tradition":["Arcane"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1)","trait":["Divination"],"trait_markdown":"[Divination](/Traits.aspx?ID=47)","trait_raw":["Divination"],"type":"Spell","url":"/Spells.aspx?ID=377","weakness":{}}},{"_index":"aon18","_id":"spell-378","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["9th"],"heighten_level":[6,9],"id":"spell-378","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Zealous Conviction](/Spells.aspx?ID=378)</title>\n\n<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 385 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** up to 10 willing creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou bypass your targets' rational minds, instilling them with unshakable conviction and zeal. The targets each gain 12 temporary Hit Points and a +2 status bonus to Will saves against mental effects, as their faith overrides the signals from their own bodies and minds. If you tell a target to do something, it must comply with your request, though if it would normally find the task repugnant, it can attempt a Will save at the end of its turn each round due to the cognitive dissonance. On a success, it ends the spell's effects on itself entirely.\n\n---\r\n**Heightened (9th)** The temporary Hit Points increase to 18, and the status bonus to Will saves increases to +3.","mystery_markdown":"","name":"Zealous Conviction","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 385 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** up to 10 willing creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nInstill unshakable conviction and zeal in willing creatures.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 385"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 385 <sup>4.0</sup></row>","speed":{},"summary":"Instill unshakable conviction and zeal in willing creatures.","summary_markdown":"Instill unshakable conviction and zeal in willing creatures.","target":"up to 10 willing creatures","target_markdown":"up to 10 willing creatures","text":" Zealous Conviction Source Core Rulebook pg. 385 4.0 Traditions Divine, Occult Cast Two Actions somatic, verbal Range 30 feet Target up to 10 willing creatures Duration 10 minutes --- You bypass your targets' rational minds, instilling them with unshakable conviction and zeal. The targets each gain 12 temporary Hit Points and a +2 status bonus to Will saves against mental effects, as their faith overrides the signals from their own bodies and minds. If you tell a target to do something, it must comply with your request, though if it would normally find the task repugnant, it can attempt a Will save at the end of its turn each round due to the cognitive dissonance. On a success, it ends the spell's effects on itself entirely. --- Heightened (9th) The temporary Hit Points increase to 18, and the status bonus to Will saves increases to +3.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Emotion","Enchantment","Mental"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)","trait_raw":["Emotion","Enchantment","Mental"],"type":"Spell","url":"/Spells.aspx?ID=378","weakness":{}}},{"_index":"aon18","_id":"spell-379","_score":2.8109283,"_source":{"actions":"Two Actions","area":"20-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[3],"id":"spell-379","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Zone of Truth](/Spells.aspx?ID=379)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 385 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou designate an area in which creatures are compelled to speak only truth. Creatures within or entering the area have difficulty lying. Each potentially affected creature must attempt a Will save when the spell is cast or when the creature first enters the area. It uses the results of this initial save if it leaves and reenters the area. Affected creatures are aware of this enchantment; therefore, they can avoid answering questions to which they would normally respond with a lie, or they can be evasive as long as they remain within the boundaries of the truth.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes a 2 status penalty to Deception checks.<br />\r\n**Failure** The target can't speak any deliberate and intentional lies, and it takes a 2 status penalty to Deception checks.<br />\r\n**Critical Failure** The target can't speak any deliberate and intentional lies and takes a 4 status penalty to Deception checks.","mystery_markdown":"","name":"Zone of Truth","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 385 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDesignate an area where creatures are compelled to be truthful.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 385"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 385 <sup>4.0</sup></row>","speed":{},"summary":"Designate an area where creatures are compelled to be truthful.","summary_markdown":"Designate an area where creatures are compelled to be truthful.","text":" Zone of Truth Source Core Rulebook pg. 385 4.0 Traditions Divine, Occult Cast Two Actions somatic, verbal Range 30 feet Area 20-foot burst Saving Throw Will Duration 10 minutes --- You designate an area in which creatures are compelled to speak only truth. Creatures within or entering the area have difficulty lying. Each potentially affected creature must attempt a Will save when the spell is cast or when the creature first enters the area. It uses the results of this initial save if it leaves and reenters the area. Affected creatures are aware of this enchantment; therefore, they can avoid answering questions to which they would normally respond with a lie, or they can be evasive as long as they remain within the boundaries of the truth. Critical Success The target is unaffected. Success The target takes a 2 status penalty to Deception checks. Failure The target can't speak any deliberate and intentional lies, and it takes a 2 status penalty to Deception checks. Critical Failure The target can't speak any deliberate and intentional lies and takes a 4 status penalty to Deception checks.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Enchantment","Mental","Uncommon"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Enchantment","Mental","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=379","weakness":{}}},{"_index":"aon18","_id":"spell-380","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten_level":[7],"id":"spell-380","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 7\" pfs=\"Standard\">[Allegro](/Spells.aspx?ID=380)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 386 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 ally\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou perform rapidly, speeding up your ally. The ally becomes quickened and can use the additional action to Strike, Stride, or Step.","mystery_markdown":"","name":"Allegro","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 386 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 ally\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou perform rapidly, speeding up your ally.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 386"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 386 <sup>4.0</sup></row>","speed":{},"summary":"You perform rapidly, speeding up your ally.","summary_markdown":"You perform rapidly, speeding up your ally.","target":"1 ally","target_markdown":"1 ally","text":" Allegro Source Core Rulebook pg. 386 4.0 Cast Single Action verbal Range 30 feet Target 1 ally Duration 1 round --- You perform rapidly, speeding up your ally. The ally becomes quickened and can use the additional action to Strike, Stride, or Step.","tradition_markdown":"","trait":["Bard","Cantrip","Composition","Emotion","Enchantment","Mental","Uncommon"],"trait_markdown":"[Bard](/Traits.aspx?ID=19), [Cantrip](/Traits.aspx?ID=22), [Composition](/Traits.aspx?ID=31), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Bard","Cantrip","Composition","Emotion","Enchantment","Mental","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=380","weakness":{}}},{"_index":"aon18","_id":"spell-381","_score":2.8109283,"_source":{"actions":"Reaction","area":"60-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic or verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-381","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Counter Performance](/Spells.aspx?ID=381)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 386 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283) or [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You or an ally within 60 feet rolls a saving throw against an auditory or visual effect.\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 60-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw.","mystery_markdown":"","name":"Counter Performance","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 386 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283) or [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You or an ally within 60 feet rolls a saving throw against an auditory or visual effect.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 60-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUse Performance to counter a visual or auditory effect.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 386"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 386 <sup>4.0</sup></row>","speed":{},"summary":"Use Performance to counter a visual or auditory effect.","summary_markdown":"Use Performance to counter a visual or auditory effect.","text":" Counter Performance Source Core Rulebook pg. 386 4.0 Cast Reaction somatic or verbal Trigger You or an ally within 60 feet rolls a saving throw against an auditory or visual effect. Area 60-foot emanation --- Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw.","tradition_markdown":"","trait":["Bard","Composition","Enchantment","Fortune","Mental","Uncommon"],"trait_markdown":"[Bard](/Traits.aspx?ID=19), [Composition](/Traits.aspx?ID=31), [Enchantment](/Traits.aspx?ID=61), [Fortune](/Traits.aspx?ID=76), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Bard","Composition","Enchantment","Fortune","Mental","Uncommon"],"trigger":"You or an ally within 60 feet rolls a saving throw against an auditory or visual effect.","trigger_markdown":"You or an ally within 60 feet rolls a saving throw against an auditory or visual effect.","type":"Focus","url":"/Spells.aspx?ID=381","weakness":{}}},{"_index":"aon18","_id":"spell-382","_score":2.8109283,"_source":{"actions":"Single Action","area":"30-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten_level":[3],"id":"spell-382","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 3\" pfs=\"Standard\">[Dirge of Doom](/Spells.aspx?ID=382)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 386 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nFoes within the area are [frightened 1](/Conditions.aspx?ID=19). They can't reduce their frightened value below 1 while they remain in the area.","mystery_markdown":"","name":"Dirge of Doom","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 386 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFrighten nearby enemies.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 386"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 386 <sup>4.0</sup></row>","speed":{},"summary":"Frighten nearby enemies.","summary_markdown":"Frighten nearby enemies.","text":" Dirge of Doom Source Core Rulebook pg. 386 4.0 Cast Single Action verbal Area 30-foot emanation Duration 1 round --- Foes within the area are frightened 1. They can't reduce their frightened value below 1 while they remain in the area.","tradition_markdown":"","trait":["Bard","Cantrip","Composition","Emotion","Enchantment","Fear","Mental","Uncommon"],"trait_markdown":"[Bard](/Traits.aspx?ID=19), [Cantrip](/Traits.aspx?ID=22), [Composition](/Traits.aspx?ID=31), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Bard","Cantrip","Composition","Emotion","Enchantment","Fear","Mental","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=382","weakness":{}}},{"_index":"aon18","_id":"spell-383","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[10],"id":"spell-383","level":10,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 10\" pfs=\"Standard\">[Fatal Aria](/Spells.aspx?ID=383)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 386 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou perform music so perfect that the target may die of joy or sorrow. Once targeted, the creature becomes temporarily immune for 1 minute. The effect of the spell depends on the target's level and current Hit Points. \n\n**16th or Lower** The target dies instantly. <br />**17th** If the target has 50 Hit Points or fewer, it dies instantly; otherwise, it drops to 0 Hit Points and becomes dying 1. <br />**18th or Higher** The target takes 50 damage. If this brings it to 0 Hit Points, it dies instantly.","mystery_markdown":"","name":"Fatal Aria","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 386 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou perform music so perfect that the target may die of joy or sorrow. \r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 386"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 386 <sup>4.0</sup></row>","speed":{},"summary":"You perform music so perfect that the target may die of joy or sorrow. ","summary_markdown":"You perform music so perfect that the target may die of joy or sorrow. ","target":"1 creature","target_markdown":"1 creature","text":" Fatal Aria Source Core Rulebook pg. 386 4.0 Cast Single Action verbal Range 30 feet Target 1 creature --- You perform music so perfect that the target may die of joy or sorrow. Once targeted, the creature becomes temporarily immune for 1 minute. The effect of the spell depends on the target's level and current Hit Points. 16th or Lower The target dies instantly. 17th If the target has 50 Hit Points or fewer, it dies instantly; otherwise, it drops to 0 Hit Points and becomes dying 1. 18th or Higher The target takes 50 damage. If this brings it to 0 Hit Points, it dies instantly.","tradition_markdown":"","trait":["Bard","Composition","Death","Emotion","Enchantment","Mental","Uncommon"],"trait_markdown":"[Bard](/Traits.aspx?ID=19), [Composition](/Traits.aspx?ID=31), [Death](/Traits.aspx?ID=40), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Bard","Composition","Death","Emotion","Enchantment","Mental","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=383","weakness":{}}},{"_index":"aon18","_id":"spell-384","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten_level":[5],"id":"spell-384","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 5\" pfs=\"Standard\">[House of Imaginary Walls](/Spells.aspx?ID=384)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 386 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou mime creating an invisible 10-foot-by-10-foot stretch of wall adjacent to you and within your reach. The wall is solid to those creatures that don't disbelieve it, even incorporeal creatures. You and your allies can voluntarily believe the wall exists to continue to treat it as solid, for instance to climb onto it. A creature that disbelieves the illusion is temporarily immune to your house of imaginary walls for 1 minute. The wall doesn't block creatures that didn't see your visual performance, nor does it block objects. The wall has AC 10, Hardness equal to double the spell's level, and HP equal to quadruple the spell's level.","mystery_markdown":"","name":"House of Imaginary Walls","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 386 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou mime creating an invisible stretch of wall adjacent to you and within your reach.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 386"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 386 <sup>4.0</sup></row>","speed":{},"summary":"You mime creating an invisible stretch of wall adjacent to you and within your reach.","summary_markdown":"You mime creating an invisible stretch of wall adjacent to you and within your reach.","text":" House of Imaginary Walls Source Core Rulebook pg. 386 4.0 Cast Single Action somatic Range touch Duration 1 round --- You mime creating an invisible 10-foot-by-10-foot stretch of wall adjacent to you and within your reach. The wall is solid to those creatures that don't disbelieve it, even incorporeal creatures. You and your allies can voluntarily believe the wall exists to continue to treat it as solid, for instance to climb onto it. A creature that disbelieves the illusion is temporarily immune to your house of imaginary walls for 1 minute. The wall doesn't block creatures that didn't see your visual performance, nor does it block objects. The wall has AC 10, Hardness equal to double the spell's level, and HP equal to quadruple the spell's level.","tradition_markdown":"","trait":["Bard","Cantrip","Composition","Illusion","Uncommon","Visual"],"trait_markdown":"[Bard](/Traits.aspx?ID=19), [Cantrip](/Traits.aspx?ID=22), [Composition](/Traits.aspx?ID=31), [Illusion](/Traits.aspx?ID=92), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)","trait_raw":["Bard","Cantrip","Composition","Illusion","Uncommon","Visual"],"type":"Cantrip","url":"/Spells.aspx?ID=384","weakness":{}}},{"_index":"aon18","_id":"spell-385","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten_level":[1],"id":"spell-385","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Inspire Competence](/Spells.aspx?ID=385)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 386 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 ally\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour encouragement inspires your ally to succeed at a task. This counts as having taken sufficient preparatory actions to Aid your ally on a skill check of your choice, regardless of the circumstances. When you later use the Aid reaction, you can roll Performance instead of the normal skill check, and if you roll a failure, you get a success instead. If you are legendary in Performance, you automatically critically succeed.\n\n The GM might rule that you can't use this ability if the act of encouraging your ally would interfere with the skill check (such as a check to Sneak quietly or maintain a disguise).","mystery_markdown":"","name":"Inspire Competence","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 386 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 ally\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour encouragement inspires your ally to succeed at a task.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 386"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 386 <sup>4.0</sup></row>","speed":{},"summary":"Your encouragement inspires your ally to succeed at a task.","summary_markdown":"Your encouragement inspires your ally to succeed at a task.","target":"1 ally","target_markdown":"1 ally","text":" Inspire Competence Source Core Rulebook pg. 386 4.0 Cast Single Action verbal Range 60 feet Target 1 ally Duration 1 round --- Your encouragement inspires your ally to succeed at a task. This counts as having taken sufficient preparatory actions to Aid your ally on a skill check of your choice, regardless of the circumstances. When you later use the Aid reaction, you can roll Performance instead of the normal skill check, and if you roll a failure, you get a success instead. If you are legendary in Performance, you automatically critically succeed. The GM might rule that you can't use this ability if the act of encouraging your ally would interfere with the skill check (such as a check to Sneak quietly or maintain a disguise).","tradition_markdown":"","trait":["Bard","Cantrip","Composition","Emotion","Enchantment","Mental","Uncommon"],"trait_markdown":"[Bard](/Traits.aspx?ID=19), [Cantrip](/Traits.aspx?ID=22), [Composition](/Traits.aspx?ID=31), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Bard","Cantrip","Composition","Emotion","Enchantment","Mental","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=385","weakness":{}}},{"_index":"aon18","_id":"spell-386","_score":2.8109283,"_source":{"actions":"Single Action","area":"60-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten_level":[1],"id":"spell-386","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Inspire Courage](/Spells.aspx?ID=386)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 386 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 60-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou inspire your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.","mystery_markdown":"","name":"Inspire Courage","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 386 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 60-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou inspire your allies with words or tunes of encouragement.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 386"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 386 <sup>4.0</sup></row>","speed":{},"summary":"You inspire your allies with words or tunes of encouragement.","summary_markdown":"You inspire your allies with words or tunes of encouragement.","text":" Inspire Courage Source Core Rulebook pg. 386 4.0 Cast Single Action verbal Area 60-foot emanation Duration 1 round --- You inspire your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.","tradition_markdown":"","trait":["Bard","Cantrip","Composition","Emotion","Enchantment","Mental","Uncommon"],"trait_markdown":"[Bard](/Traits.aspx?ID=19), [Cantrip](/Traits.aspx?ID=22), [Composition](/Traits.aspx?ID=31), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Bard","Cantrip","Composition","Emotion","Enchantment","Mental","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=386","weakness":{}}},{"_index":"aon18","_id":"spell-387","_score":2.8109283,"_source":{"actions":"Single Action","area":"60-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten_level":[2],"id":"spell-387","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 2\" pfs=\"Standard\">[Inspire Defense](/Spells.aspx?ID=387)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 386 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 60-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou inspire your allies to protect themselves more effectively. You and all allies in the area gain a +1 status bonus to AC and saving throws, as well as resistance equal to half the spell's level to physical damage.","mystery_markdown":"","name":"Inspire Defense","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 386 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 60-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou inspire your allies to protect themselves more effectively.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 386"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 386 <sup>4.0</sup></row>","speed":{},"summary":"You inspire your allies to protect themselves more effectively.","summary_markdown":"You inspire your allies to protect themselves more effectively.","text":" Inspire Defense Source Core Rulebook pg. 386 4.0 Cast Single Action verbal Area 60-foot emanation Duration 1 round --- You inspire your allies to protect themselves more effectively. You and all allies in the area gain a +1 status bonus to AC and saving throws, as well as resistance equal to half the spell's level to physical damage.","tradition_markdown":"","trait":["Bard","Cantrip","Composition","Emotion","Enchantment","Mental","Uncommon"],"trait_markdown":"[Bard](/Traits.aspx?ID=19), [Cantrip](/Traits.aspx?ID=22), [Composition](/Traits.aspx?ID=31), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Bard","Cantrip","Composition","Emotion","Enchantment","Mental","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=387","weakness":{}}},{"_index":"aon18","_id":"spell-388","_score":2.8109283,"_source":{"actions":"Free Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[4],"id":"spell-388","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Inspire Heroics](/Spells.aspx?ID=388)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Metamagic\" url=\"/Traits.aspx?ID=107\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 387 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Free Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call upon your muse to greatly increase the benefits you provide to your allies with your [_inspire courage_](/Spells.aspx?ID=386) or [_inspire defense_](/Spells.aspx?ID=387) composition. If your next action is to cast _inspire courage_ or _inspire defense_, attempt a Performance check. The DC is usually a very hard DC of a level equal to that of the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect of your _inspire courage_ or _inspire defense_ composition depends on the result of your check.\r\n\r\n**Critical Success** The status bonus from your _inspire courage_ or _inspire defense_ increases to +3.<br />\r\n**Success** The status bonus from _inspire courage_ or _inspire defense_ increases to +2.<br />\r\n**Failure** Your _inspire courage_ or _inspire defense_ provides only its normal bonus of +1, but you don't spend the Focus Point for casting this spell.","mystery_markdown":"","name":"Inspire Heroics","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Metamagic\" url=\"/Traits.aspx?ID=107\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 387 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Free Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call upon your muse to greatly increase the benefits you provide to your allies with your inspire courage or inspire defense composition.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 387"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 387 <sup>4.0</sup></row>","speed":{},"summary":"You call upon your muse to greatly increase the benefits you provide to your allies with your inspire courage or inspire defense composition.","summary_markdown":"You call upon your muse to greatly increase the benefits you provide to your allies with your inspire courage or inspire defense composition.","text":" Inspire Heroics Source Core Rulebook pg. 387 4.0 Cast Free Action verbal --- You call upon your muse to greatly increase the benefits you provide to your allies with your inspire courage or inspire defense composition. If your next action is to cast inspire courage or inspire defense , attempt a Performance check. The DC is usually a very hard DC of a level equal to that of the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect of your inspire courage or inspire defense composition depends on the result of your check. Critical Success The status bonus from your inspire courage or inspire defense increases to +3. Success The status bonus from inspire courage or inspire defense increases to +2. Failure Your inspire courage or inspire defense provides only its normal bonus of +1, but you don't spend the Focus Point for casting this spell.","tradition_markdown":"","trait":["Bard","Enchantment","Metamagic","Uncommon"],"trait_markdown":"[Bard](/Traits.aspx?ID=19), [Enchantment](/Traits.aspx?ID=61), [Metamagic](/Traits.aspx?ID=107), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Bard","Enchantment","Metamagic","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=388","weakness":{}}},{"_index":"aon18","_id":"spell-389","_score":2.8109283,"_source":{"actions":"Free Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-389","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Lingering Composition](/Spells.aspx?ID=389)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Metamagic\" url=\"/Traits.aspx?ID=107\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 387 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Free Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check.\r\n\r\n**Critical Success** The composition lasts 4 rounds.<br />\r\n**Success** The composition lasts 3 rounds.<br />\r\n**Failure** The composition lasts 1 round, but you don't spend the Focus Point for casting this spell.","mystery_markdown":"","name":"Lingering Composition","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Metamagic\" url=\"/Traits.aspx?ID=107\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 387 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Free Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou add a flourish to your composition to extend its benefits.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 387"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 387 <sup>4.0</sup></row>","speed":{},"summary":"You add a flourish to your composition to extend its benefits.","summary_markdown":"You add a flourish to your composition to extend its benefits.","text":" Lingering Composition Source Core Rulebook pg. 387 4.0 Cast Free Action verbal --- You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check. Critical Success The composition lasts 4 rounds. Success The composition lasts 3 rounds. Failure The composition lasts 1 round, but you don't spend the Focus Point for casting this spell.","tradition_markdown":"","trait":["Bard","Enchantment","Metamagic","Uncommon"],"trait_markdown":"[Bard](/Traits.aspx?ID=19), [Enchantment](/Traits.aspx?ID=61), [Metamagic](/Traits.aspx?ID=107), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Bard","Enchantment","Metamagic","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=389","weakness":{}}},{"_index":"aon18","_id":"spell-390","_score":2.8109283,"_source":{"actions":"Free Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-390","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Loremaster's Etude](/Spells.aspx?ID=390)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 387 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Free Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** You or an ally within range attempts a skill check to Recall Knowledge\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** you or the triggering ally\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call upon your muse's deep mysteries, granting the target a greater ability to think and recall information. Roll the triggering Recall Knowledge skill check twice and use the better result.","mystery_markdown":"","name":"Loremaster's Etude","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 387 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Free Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** You or an ally within range attempts a skill check to Recall Knowledge\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** you or the triggering ally\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call upon your muses deep mysteries, granting the target a greater ability to think and recall information. \r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 387"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 387 <sup>4.0</sup></row>","speed":{},"summary":"You call upon your muses deep mysteries, granting the target a greater ability to think and recall information. ","summary_markdown":"You call upon your muses deep mysteries, granting the target a greater ability to think and recall information. ","target":"you or the triggering ally","target_markdown":"you or the triggering ally","text":" Loremaster's Etude Source Core Rulebook pg. 387 4.0 Cast Free Action somatic Trigger You or an ally within range attempts a skill check to Recall Knowledge Range 30 feet Target you or the triggering ally --- You call upon your muse's deep mysteries, granting the target a greater ability to think and recall information. Roll the triggering Recall Knowledge skill check twice and use the better result.","tradition_markdown":"","trait":["Bard","Divination","Fortune","Uncommon"],"trait_markdown":"[Bard](/Traits.aspx?ID=19), [Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Bard","Divination","Fortune","Uncommon"],"trigger":"You or an ally within range attempts a skill check to Recall Knowledge","trigger_markdown":"You or an ally within range attempts a skill check to Recall Knowledge","type":"Focus","url":"/Spells.aspx?ID=390","weakness":{}}},{"_index":"aon18","_id":"spell-391","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[7,8,9,10],"id":"spell-391","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 7\" pfs=\"Standard\">[Soothing Ballad](/Spells.aspx?ID=391)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 387 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** you and up to 9 allies\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou draw upon your muse to soothe your allies. Choose one of the following three effects: \n<ul><li>The spell attempts to counteract fear effects on the targets. </li><li>The spell attempts to counteract effects imposing paralysis on the targets. </li><li>The spell restores 7d8 Hit Points to the targets.</li></ul>\n\n---\r\n**Heightened (+1)** When used to heal, _soothing ballad_ restores 1d8 more Hit Points.","mystery_markdown":"","name":"Soothing Ballad","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 387 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** you and up to 9 allies\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou draw upon your muse to soothe your allies.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 387"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 387 <sup>4.0</sup></row>","speed":{},"summary":"You draw upon your muse to soothe your allies.","summary_markdown":"You draw upon your muse to soothe your allies.","target":"you and up to 9 allies","target_markdown":"you and up to 9 allies","text":" Soothing Ballad Source Core Rulebook pg. 387 4.0 Cast Two Actions somatic, verbal Range 30 feet Target you and up to 9 allies --- You draw upon your muse to soothe your allies. Choose one of the following three effects: The spell attempts to counteract fear effects on the targets. The spell attempts to counteract effects imposing paralysis on the targets. The spell restores 7d8 Hit Points to the targets. --- Heightened (+1) When used to heal, soothing ballad restores 1d8 more Hit Points.","tradition_markdown":"","trait":["Bard","Composition","Emotion","Enchantment","Healing","Mental","Uncommon"],"trait_markdown":"[Bard](/Traits.aspx?ID=19), [Composition](/Traits.aspx?ID=31), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Healing](/Traits.aspx?ID=89), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Bard","Composition","Emotion","Enchantment","Healing","Mental","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=391","weakness":{}}},{"_index":"aon18","_id":"spell-392","_score":2.8109283,"_source":{"actions":"Single Action","area":"60-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten_level":[2],"id":"spell-392","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 2\" pfs=\"Standard\">[Triple Time](/Spells.aspx?ID=392)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 387 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 60-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou dance at a lively tempo, speeding your allies' movement. You and all allies in the area gain a +10-foot status bonus to all Speeds for 1 round.","mystery_markdown":"","name":"Triple Time","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 387 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 60-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou dance at a lively tempo, speeding your allies movement.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 387"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 387 <sup>4.0</sup></row>","speed":{},"summary":"You dance at a lively tempo, speeding your allies movement.","summary_markdown":"You dance at a lively tempo, speeding your allies movement.","text":" Triple Time Source Core Rulebook pg. 387 4.0 Cast Single Action somatic Area 60-foot emanation Duration 1 round --- You dance at a lively tempo, speeding your allies' movement. You and all allies in the area gain a +10-foot status bonus to all Speeds for 1 round.","tradition_markdown":"","trait":["Bard","Cantrip","Composition","Emotion","Enchantment","Mental","Uncommon"],"trait_markdown":"[Bard](/Traits.aspx?ID=19), [Cantrip](/Traits.aspx?ID=22), [Composition](/Traits.aspx?ID=31), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Bard","Cantrip","Composition","Emotion","Enchantment","Mental","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=392","weakness":{}}},{"_index":"aon18","_id":"spell-393","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[6],"id":"spell-393","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 6\" pfs=\"Standard\">[Champion's Sacrifice](/Spells.aspx?ID=393)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 387 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** An ally is hit by a Strike, or an ally fails a saving throw against an effect that doesn't affect you.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 ally\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou form a link with an ally, allowing you to take harm in their stead. All the effects of the hit or failed save are applied to you instead of the ally. For example, if the target critically fails a saving throw against a [_fireball_](/Spells.aspx?ID=119), you would take double damage. These effects ignore any resistances, immunities, or other abilities you have that might mitigate them in any way, although those of the target apply before you take the effect.","mystery_markdown":"","name":"Champion's Sacrifice","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 387 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** An ally is hit by a Strike, or an ally fails a saving throw against an effect that doesn't affect you.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 ally\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou form a link with an ally, allowing you to take harm in their stead.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 387"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 387 <sup>4.0</sup></row>","speed":{},"summary":"You form a link with an ally, allowing you to take harm in their stead.","summary_markdown":"You form a link with an ally, allowing you to take harm in their stead.","target":"1 ally","target_markdown":"1 ally","text":" Champion's Sacrifice Source Core Rulebook pg. 387 4.0 Cast Reaction somatic Trigger An ally is hit by a Strike, or an ally fails a saving throw against an effect that doesn't affect you. Range 30 feet Target 1 ally --- You form a link with an ally, allowing you to take harm in their stead. All the effects of the hit or failed save are applied to you instead of the ally. For example, if the target critically fails a saving throw against a fireball , you would take double damage. These effects ignore any resistances, immunities, or other abilities you have that might mitigate them in any way, although those of the target apply before you take the effect.","tradition_markdown":"","trait":["Abjuration","Champion","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Champion](/Traits.aspx?ID=24), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Champion","Uncommon"],"trigger":"An ally is hit by a Strike, or an ally fails a saving throw against an effect that doesn't affect you.","trigger_markdown":"An ally is hit by a Strike, or an ally fails a saving throw against an effect that doesn't affect you.","type":"Focus","url":"/Spells.aspx?ID=393","weakness":{}}},{"_index":"aon18","_id":"spell-394","_score":2.8109283,"_source":{"actions":"Free Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[10],"id":"spell-394","level":10,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 10\" pfs=\"Standard\">[Hero's Defiance](/Spells.aspx?ID=394)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 387 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Free Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** An attack would bring you to 0 Hit Points.\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shout in defiance, filling you with a sudden burst of healing. Just before applying the attack's damage, you recover 10d4+20 Hit Points. If this is enough to prevent the attack from bringing you to 0 Hit Points, you don't become unconscious or dying. Either way, cheating death is difficult, and you can't use _hero's defiance_ again until you Refocus or the next time you prepare. _Hero's defiance_ cannot be used against effects with the death trait or that would leave no remains, such as [_disintegrate_](/Spells.aspx?ID=76).","mystery_markdown":"","name":"Hero's Defiance","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 387 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Free Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** An attack would bring you to 0 Hit Points.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou shout in defiance, filling you with a sudden burst of healing.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 387"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 387 <sup>4.0</sup></row>","speed":{},"summary":"You shout in defiance, filling you with a sudden burst of healing.","summary_markdown":"You shout in defiance, filling you with a sudden burst of healing.","text":" Hero's Defiance Source Core Rulebook pg. 387 4.0 Cast Free Action verbal Trigger An attack would bring you to 0 Hit Points. --- You shout in defiance, filling you with a sudden burst of healing. Just before applying the attack's damage, you recover 10d4+20 Hit Points. If this is enough to prevent the attack from bringing you to 0 Hit Points, you don't become unconscious or dying. Either way, cheating death is difficult, and you can't use hero's defiance again until you Refocus or the next time you prepare. Hero's defiance cannot be used against effects with the death trait or that would leave no remains, such as disintegrate .","tradition_markdown":"","trait":["Champion","Healing","Necromancy","Positive","Uncommon"],"trait_markdown":"[Champion](/Traits.aspx?ID=24), [Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Champion","Healing","Necromancy","Positive","Uncommon"],"trigger":"An attack would bring you to 0 Hit Points.","trigger_markdown":"An attack would bring you to 0 Hit Points.","type":"Focus","url":"/Spells.aspx?ID=394","weakness":{}}},{"_index":"aon18","_id":"spell-395","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-395","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Lay on Hands](/Spells.aspx?ID=395)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 387 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 willing living creature or 1 undead creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use _lay on hands_ on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a 2 status penalty to AC for 1 round.\n\n---\r\n**Heightened (+1)** The amount of healing increases by 6, and the damage to an undead target increases by 1d6.","mystery_markdown":"","name":"Lay on Hands","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 387 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 willing living creature or 1 undead creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 387"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 387 <sup>4.0</sup></row>","speed":{},"summary":"Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch.","summary_markdown":"Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch.","target":"1 willing living creature or 1 undead creature","target_markdown":"1 willing living creature or 1 undead creature","text":" Lay on Hands Source Core Rulebook pg. 387 4.0 Cast Single Action somatic Range touch Target 1 willing living creature or 1 undead creature --- Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a 2 status penalty to AC for 1 round. --- Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6.","tradition_markdown":"","trait":["Champion","Healing","Necromancy","Positive","Uncommon"],"trait_markdown":"[Champion](/Traits.aspx?ID=24), [Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Champion","Healing","Necromancy","Positive","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=395","weakness":{}}},{"_index":"aon18","_id":"spell-396","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten_level":[5],"id":"spell-396","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Litany against Sloth](/Spells.aspx?ID=396)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Litany\" url=\"/Traits.aspx?ID=102\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 388 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 evil creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour litany rails against the sin of sloth, interfering with the target's ability to react. The target must attempt a Will save. A particularly slothful creature, such as a [Sloth Demon](/Monsters.aspx?ID=1109), uses the outcome one degree of success worse than the result of its saving throw. The target becomes temporarily immune to all of your litanies for 1 minute.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target can't use reactions.<br />\r\n**Failure** The target can't use reactions and is slowed 1.<br />\r\n**Critical Failure** The target can't use reactions and is slowed 2.","mystery_markdown":"","name":"Litany against Sloth","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Litany\" url=\"/Traits.aspx?ID=102\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 388 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 evil creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour litany rails against the sin of sloth, interfering with the targets ability to react.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 388"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 388 <sup>4.0</sup></row>","speed":{},"summary":"Your litany rails against the sin of sloth, interfering with the targets ability to react.","summary_markdown":"Your litany rails against the sin of sloth, interfering with the targets ability to react.","target":"1 evil creature","target_markdown":"1 evil creature","text":" Litany against Sloth Source Core Rulebook pg. 388 4.0 Cast Single Action verbal Range 30 feet Target 1 evil creature Saving Throw Will Duration 1 round --- Your litany rails against the sin of sloth, interfering with the target's ability to react. The target must attempt a Will save. A particularly slothful creature, such as a Sloth Demon, uses the outcome one degree of success worse than the result of its saving throw. The target becomes temporarily immune to all of your litanies for 1 minute. Critical Success The target is unaffected. Success The target can't use reactions. Failure The target can't use reactions and is slowed 1. Critical Failure The target can't use reactions and is slowed 2.","tradition_markdown":"","trait":["Champion","Evocation","Good","Litany","Uncommon"],"trait_markdown":"[Champion](/Traits.aspx?ID=24), [Evocation](/Traits.aspx?ID=65), [Good](/Traits.aspx?ID=83), [Litany](/Traits.aspx?ID=102), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Champion","Evocation","Good","Litany","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=396","weakness":{}}},{"_index":"aon18","_id":"spell-397","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-397","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Litany Against Wrath](/Spells.aspx?ID=397)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Litany\" url=\"/Traits.aspx?ID=102\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 388 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 evil creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour litany rails against the sin of wrath, punishing the target for attacking good creatures. The target must attempt a Will save. A particularly wrathful creature, such as a [wrath demon](/Monsters.aspx?ID=100), uses the outcome one degree of success worse than the result of its saving throw. The target then becomes temporarily immune to all of your litanies for 1 minute.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The first time the target uses an action that deals damage to at least one good creature, the target takes 3d6 good damage.<br />\r\n**Failure** Each time the target uses an action that deals damage to at least one good creature, the target takes 3d6 good damage.<br />\r\n**Critical Failure** The target is enfeebled 2. Each time it uses an action that deals damage to at least one good creature, the target takes 3d6 good damage.\n\n---\r\n**Heightened (+1)** The damage increases by 1d6.","mystery_markdown":"","name":"Litany Against Wrath","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Litany\" url=\"/Traits.aspx?ID=102\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 388 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 evil creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour litany rails against the sin of wrath, punishing the target for attacking good creatures.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 388"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 388 <sup>4.0</sup></row>","speed":{},"summary":"Your litany rails against the sin of wrath, punishing the target for attacking good creatures.","summary_markdown":"Your litany rails against the sin of wrath, punishing the target for attacking good creatures.","target":"1 evil creature","target_markdown":"1 evil creature","text":" Litany Against Wrath Source Core Rulebook pg. 388 4.0 Cast Single Action verbal Range 30 feet Target 1 evil creature Saving Throw Will Duration 1 round --- Your litany rails against the sin of wrath, punishing the target for attacking good creatures. The target must attempt a Will save. A particularly wrathful creature, such as a wrath demon, uses the outcome one degree of success worse than the result of its saving throw. The target then becomes temporarily immune to all of your litanies for 1 minute. Critical Success The target is unaffected. Success The first time the target uses an action that deals damage to at least one good creature, the target takes 3d6 good damage. Failure Each time the target uses an action that deals damage to at least one good creature, the target takes 3d6 good damage. Critical Failure The target is enfeebled 2. Each time it uses an action that deals damage to at least one good creature, the target takes 3d6 good damage. --- Heightened (+1) The damage increases by 1d6.","tradition_markdown":"","trait":["Champion","Evocation","Good","Litany","Uncommon"],"trait_markdown":"[Champion](/Traits.aspx?ID=24), [Evocation](/Traits.aspx?ID=65), [Good](/Traits.aspx?ID=83), [Litany](/Traits.aspx?ID=102), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Champion","Evocation","Good","Litany","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=397","weakness":{}}},{"_index":"aon18","_id":"spell-398","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten":["+1"],"heighten_level":[7,8,9,10],"id":"spell-398","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 7\" pfs=\"Standard\">[Litany of Righteousness](/Spells.aspx?ID=398)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Litany\" url=\"/Traits.aspx?ID=102\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 388 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 evil creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour litany denounces an evildoer, rendering it susceptible to the powers of good. The target gains weakness 7 to good. The target then becomes temporarily immune to all of your litanies for 1 minute.\n\n---\r\n**Heightened (+1)** The weakness increases by 1.","mystery_markdown":"","name":"Litany of Righteousness","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Litany\" url=\"/Traits.aspx?ID=102\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 388 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 evil creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour litany denounces an evildoer, rendering it susceptible to the powers of good.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 388"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 388 <sup>4.0</sup></row>","speed":{},"summary":"Your litany denounces an evildoer, rendering it susceptible to the powers of good.","summary_markdown":"Your litany denounces an evildoer, rendering it susceptible to the powers of good.","target":"1 evil creature","target_markdown":"1 evil creature","text":" Litany of Righteousness Source Core Rulebook pg. 388 4.0 Cast Single Action verbal Range 30 feet Target 1 evil creature Duration 1 round --- Your litany denounces an evildoer, rendering it susceptible to the powers of good. The target gains weakness 7 to good. The target then becomes temporarily immune to all of your litanies for 1 minute. --- Heightened (+1) The weakness increases by 1.","tradition_markdown":"","trait":["Champion","Evocation","Good","Litany","Uncommon"],"trait_markdown":"[Champion](/Traits.aspx?ID=24), [Evocation](/Traits.aspx?ID=65), [Good](/Traits.aspx?ID=83), [Litany](/Traits.aspx?ID=102), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Champion","Evocation","Good","Litany","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=398","weakness":{}}},{"_index":"aon18","_id":"spell-399","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Travel"],"domain_markdown":"[Travel](/Domains.aspx?ID=30)","duration_raw":"until the end of the current turn","exclude_from_search":false,"heighten_level":[1],"id":"spell-399","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Agile Feet](/Spells.aspx?ID=399)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 389 <sup>4.0</sup></row>\n\n**Domain**\r\n[Travel](/Domains.aspx?ID=30)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the end of the current turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe blessings of your god make your feet faster and your movements more fluid. You gain a +5-foot status bonus to your Speed and ignore difficult terrain. As part of casting _agile feet_, you can Stride or Step; you can instead Burrow, Climb, Fly, or Swim if you have the appropriate Speed.","mystery_markdown":"","name":"Agile Feet","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 389 <sup>4.0</sup></row>\n\n**Domain**\r\n[Travel](/Domains.aspx?ID=30)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the end of the current turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe blessings of your god make your feet faster and your movements more fluid.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 389"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 389 <sup>4.0</sup></row>","speed":{},"summary":"The blessings of your god make your feet faster and your movements more fluid.","summary_markdown":"The blessings of your god make your feet faster and your movements more fluid.","text":" Agile Feet Source Core Rulebook pg. 389 4.0 Domain Travel Cast Single Action somatic Duration until the end of the current turn --- The blessings of your god make your feet faster and your movements more fluid. You gain a +5-foot status bonus to your Speed and ignore difficult terrain. As part of casting agile feet , you can Stride or Step; you can instead Burrow, Climb, Fly, or Swim if you have the appropriate Speed.","tradition_markdown":"","trait":["Cleric","Transmutation","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=399","weakness":{}}},{"_index":"aon18","_id":"spell-400","_score":2.8109283,"_source":{"actions":"Two Actions","area":"5-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","verbal"],"deity_markdown":"","domain":["Wealth"],"domain_markdown":"[Wealth](/Domains.aspx?ID=36)","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-400","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Appearance of Wealth](/Spells.aspx?ID=400)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 389 <sup>4.0</sup></row>\n\n**Domain**\r\n[Wealth](/Domains.aspx?ID=36)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 5-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a brief vision of immense wealth filling the spell's area. Each creature within 20 feet of the area that could be enticed by material wealth must attempt a Will saving throw. A creature that enters the area automatically disbelieves the illusion, and disbelieving the illusion ends any fascinated condition imposed by the spell. As long as you Sustain the Spell, other creatures react to the treasure like they would any other illusion, but they are not at risk of becoming fascinated.\r\n\r\n**Critical Success** The creature disbelieves the illusion and is unaffected by it.<br />\r\n**Success** The creature is fascinated by the wealth until it has completed its first action on its next turn.<br />\r\n**Failure** The creature is fascinated by the illusion.","mystery_markdown":"","name":"Appearance of Wealth","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 389 <sup>4.0</sup></row>\n\n**Domain**\r\n[Wealth](/Domains.aspx?ID=36)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 5-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create a brief vision of immense wealth filling the spells area.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 389"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 389 <sup>4.0</sup></row>","speed":{},"summary":"You create a brief vision of immense wealth filling the spells area.","summary_markdown":"You create a brief vision of immense wealth filling the spells area.","text":" Appearance of Wealth Source Core Rulebook pg. 389 4.0 Domain Wealth Cast Two Actions material, verbal Range 30 feet Area 5-foot burst Saving Throw Will Duration sustained up to 1 minute --- You create a brief vision of immense wealth filling the spell's area. Each creature within 20 feet of the area that could be enticed by material wealth must attempt a Will saving throw. A creature that enters the area automatically disbelieves the illusion, and disbelieving the illusion ends any fascinated condition imposed by the spell. As long as you Sustain the Spell, other creatures react to the treasure like they would any other illusion, but they are not at risk of becoming fascinated. Critical Success The creature disbelieves the illusion and is unaffected by it. Success The creature is fascinated by the wealth until it has completed its first action on its next turn. Failure The creature is fascinated by the illusion.","tradition_markdown":"","trait":["Cleric","Illusion","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Illusion](/Traits.aspx?ID=92), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Illusion","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=400","weakness":{}}},{"_index":"aon18","_id":"spell-401","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic"],"deity_markdown":"","domain":["Creation"],"domain_markdown":"[Creation](/Domains.aspx?ID=5)","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["7th","10th"],"heighten_level":[4,7,10],"id":"spell-401","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Artistic Flourish](/Spells.aspx?ID=401)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 389 <sup>4.0</sup></row>\n\n**Domain**\r\n[Creation](/Domains.aspx?ID=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 15 feet\n\n**Target** 1 item or work of art that fits entirely within the range\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou transform the target to make it match your artisanal and artistic vision. If you have expert proficiency in Crafting, the item grants a +1 item bonus to attack rolls if it's a weapon or skill checks if it's a skill tool. The target is a beautiful and impressive piece for its new quality, but the effect is obviously temporary, so its monetary value doesn't change.\n\n When you cast this spell, any previous _artistic flourish_ you had cast ends.\n\n---\r\n**Heightened (7th)** If you have master proficiency in Crafting, the item grants a +2 item bonus instead.\r\n\r\n**Heightened (10th)** If you have legendary proficiency in Crafting, the item grants a +3 item bonus instead.","mystery_markdown":"","name":"Artistic Flourish","patron_theme_markdown":"","pfs":"Standard","range":15,"range_raw":"15 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 389 <sup>4.0</sup></row>\n\n**Domain**\r\n[Creation](/Domains.aspx?ID=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 15 feet\r\n\r\n \r\n\r\n**Target** 1 item or work of art that fits entirely within the range\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou transform the target to make it match your artisanal and artistic vision.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 389"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 389 <sup>4.0</sup></row>","speed":{},"summary":"You transform the target to make it match your artisanal and artistic vision.","summary_markdown":"You transform the target to make it match your artisanal and artistic vision.","target":"1 item or work of art that fits entirely within the range","target_markdown":"1 item or work of art that fits entirely within the range","text":" Artistic Flourish Source Core Rulebook pg. 389 4.0 Domain Creation Cast Two Actions material, somatic Range 15 feet Target 1 item or work of art that fits entirely within the range Duration 10 minutes --- You transform the target to make it match your artisanal and artistic vision. If you have expert proficiency in Crafting, the item grants a +1 item bonus to attack rolls if it's a weapon or skill checks if it's a skill tool. The target is a beautiful and impressive piece for its new quality, but the effect is obviously temporary, so its monetary value doesn't change. When you cast this spell, any previous artistic flourish you had cast ends. --- Heightened (7th) If you have master proficiency in Crafting, the item grants a +2 item bonus instead. Heightened (10th) If you have legendary proficiency in Crafting, the item grants a +3 item bonus instead.","tradition_markdown":"","trait":["Cleric","Transmutation","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=401","weakness":{}}},{"_index":"aon18","_id":"spell-402","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Might"],"domain_markdown":"[Might](/Domains.aspx?ID=20)","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten_level":[1],"id":"spell-402","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Athletic Rush](/Spells.aspx?ID=402)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 389 <sup>4.0</sup></row>\n\n**Domain**\r\n[Might](/Domains.aspx?ID=20)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour body fills with physical power and skill. You gain a +10-foot status bonus to Speed and a +2 status bonus to Athletics checks. As a part of Casting this Spell, you can use a Stride, Leap, Climb, or Swim action. The spell's bonuses apply during that action.","mystery_markdown":"","name":"Athletic Rush","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 389 <sup>4.0</sup></row>\n\n**Domain**\r\n[Might](/Domains.aspx?ID=20)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour body fills with physical power and skill.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 389"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 389 <sup>4.0</sup></row>","speed":{},"summary":"Your body fills with physical power and skill.","summary_markdown":"Your body fills with physical power and skill.","text":" Athletic Rush Source Core Rulebook pg. 389 4.0 Domain Might Cast Single Action somatic Duration 1 round --- Your body fills with physical power and skill. You gain a +10-foot status bonus to Speed and a +2 status bonus to Athletics checks. As a part of Casting this Spell, you can use a Stride, Leap, Climb, or Swim action. The spell's bonuses apply during that action.","tradition_markdown":"","trait":["Cleric","Transmutation","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=402","weakness":{}}},{"_index":"aon18","_id":"spell-403","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Luck"],"domain_markdown":"[Luck](/Domains.aspx?ID=18)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-403","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Bit of Luck](/Spells.aspx?ID=403)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 389 <sup>4.0</sup></row>\n\n**Domain**\r\n[Luck](/Domains.aspx?ID=18)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou tilt the scales of luck slightly to protect a creature from disaster. When the target would attempt a saving throw, it can roll twice and use the better result. Once it does this, the spell ends.\n\n If you cast _bit of luck_ again, any previous _bit of luck_ you cast that's still in effect ends. After a creature has been targeted with _bit of luck_, it becomes temporarily immune for 24 hours.","mystery_markdown":"","name":"Bit of Luck","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 389 <sup>4.0</sup></row>\n\n**Domain**\r\n[Luck](/Domains.aspx?ID=18)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou tilt the scales of luck slightly to protect a creature from disaster.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 389"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 389 <sup>4.0</sup></row>","speed":{},"summary":"You tilt the scales of luck slightly to protect a creature from disaster.","summary_markdown":"You tilt the scales of luck slightly to protect a creature from disaster.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Bit of Luck Source Core Rulebook pg. 389 4.0 Domain Luck Cast Two Actions somatic, verbal Range 30 feet Target 1 willing creature Duration 1 minute --- You tilt the scales of luck slightly to protect a creature from disaster. When the target would attempt a saving throw, it can roll twice and use the better result. Once it does this, the spell ends. If you cast bit of luck again, any previous bit of luck you cast that's still in effect ends. After a creature has been targeted with bit of luck , it becomes temporarily immune for 24 hours.","tradition_markdown":"","trait":["Cleric","Divination","Fortune","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Divination","Fortune","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=403","weakness":{}}},{"_index":"aon18","_id":"spell-404","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Ambition"],"domain_markdown":"[Ambition](/Domains.aspx?ID=1)","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[1],"id":"spell-404","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Blind Ambition](/Spells.aspx?ID=404)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 389 <sup>4.0</sup></row>\n\n**Domain**\r\n[Ambition](/Domains.aspx?ID=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou strengthen a target's ambition, increase its resentment of allies, and make its allegiances more susceptible to change. The target must attempt a Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes a 1 status penalty to its saving throws and other defenses against attempts to Coerce it, Request something of it, or use mental effects to convince it to do something (such as a [_suggestion_](/Spells.aspx?ID=315) spell). This penalty applies only if the target is being encouraged to advance its own ambitions.<br />\r\n**Failure** As success, but the penalty is 2.<br />\r\n**Critical Failure** The target is overcome with ambition, taking whatever actions would advance its own agenda over those of anyone else, even without attempts to convince it.","mystery_markdown":"","name":"Blind Ambition","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 389 <sup>4.0</sup></row>\n\n**Domain**\r\n[Ambition](/Domains.aspx?ID=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou strengthen a targets ambition, increase its resentment of allies, and make its allegiances more susceptible to change.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 389"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 389 <sup>4.0</sup></row>","speed":{},"summary":"You strengthen a targets ambition, increase its resentment of allies, and make its allegiances more susceptible to change.","summary_markdown":"You strengthen a targets ambition, increase its resentment of allies, and make its allegiances more susceptible to change.","target":"1 creature","target_markdown":"1 creature","text":" Blind Ambition Source Core Rulebook pg. 389 4.0 Domain Ambition Cast Two Actions somatic, verbal Range 60 feet Target 1 creature Saving Throw Will Duration 10 minutes --- You strengthen a target's ambition, increase its resentment of allies, and make its allegiances more susceptible to change. The target must attempt a Will save. Critical Success The target is unaffected. Success The target takes a 1 status penalty to its saving throws and other defenses against attempts to Coerce it, Request something of it, or use mental effects to convince it to do something (such as a suggestion spell). This penalty applies only if the target is being encouraged to advance its own ambitions. Failure As success, but the penalty is 2. Critical Failure The target is overcome with ambition, taking whatever actions would advance its own agenda over those of anyone else, even without attempts to convince it.","tradition_markdown":"","trait":["Cleric","Emotion","Enchantment","Mental","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Emotion","Enchantment","Mental","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=404","weakness":{}}},{"_index":"aon18","_id":"spell-405","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Passion"],"domain_markdown":"[Passion](/Domains.aspx?ID=25)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-405","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Captivating Adoration](/Spells.aspx?ID=405)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 389 <sup>4.0</sup></row>\n\n**Domain**\r\n[Passion](/Domains.aspx?ID=25)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 15-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou become intensely entrancing, and creatures are distracted by you as long as they remain within the area. You can exclude any creatures you choose from the effects.\n\n When a creature enters the area for the first time, it must attempt a Will saving throw. If a creature leaves and reenters, it uses the results of its original save.\r\n\r\n**Critical Success** The creature is unaffected and temporarily immune for 1 hour.<br />\r\n**Success** The creature is fascinated with you for its next action, then is temporarily immune for 1 hour.<br />\r\n**Failure** The creature is fascinated with you.<br />\r\n**Critical Failure** The creature is fascinated with you, and its attitude toward you improves by one step.\n\n---\r\n**Heightened (+1)** Increase the size of the emanation by 15 feet.","mystery_markdown":"","name":"Captivating Adoration","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 389 <sup>4.0</sup></row>\n\n**Domain**\r\n[Passion](/Domains.aspx?ID=25)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 15-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou become intensely entrancing, and creatures are distracted by you as long as they remain within the area.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 389"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 389 <sup>4.0</sup></row>","speed":{},"summary":"You become intensely entrancing, and creatures are distracted by you as long as they remain within the area.","summary_markdown":"You become intensely entrancing, and creatures are distracted by you as long as they remain within the area.","text":" Captivating Adoration Source Core Rulebook pg. 389 4.0 Domain Passion Cast Two Actions somatic, verbal Area 15-foot emanation Saving Throw Will Duration 1 minute --- You become intensely entrancing, and creatures are distracted by you as long as they remain within the area. You can exclude any creatures you choose from the effects. When a creature enters the area for the first time, it must attempt a Will saving throw. If a creature leaves and reenters, it uses the results of its original save. Critical Success The creature is unaffected and temporarily immune for 1 hour. Success The creature is fascinated with you for its next action, then is temporarily immune for 1 hour. Failure The creature is fascinated with you. Critical Failure The creature is fascinated with you, and its attitude toward you improves by one step. --- Heightened (+1) Increase the size of the emanation by 15 feet.","tradition_markdown":"","trait":["Cleric","Emotion","Enchantment","Mental","Uncommon","Visual"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)","trait_raw":["Cleric","Emotion","Enchantment","Mental","Uncommon","Visual"],"type":"Focus","url":"/Spells.aspx?ID=405","weakness":{}}},{"_index":"aon18","_id":"spell-406","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Passion"],"domain_markdown":"[Passion](/Domains.aspx?ID=25)","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[1],"id":"spell-406","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Charming Touch](/Spells.aspx?ID=406)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 390 <sup>4.0</sup></row>\n\n**Domain**\r\n[Passion](/Domains.aspx?ID=25)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature that could find you attractive\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou infuse your target with attraction, causing it to act friendlier toward you. The target attempts a Will save. It gains a +4 circumstance bonus to this save if you or your allies recently threatened or were hostile to it.<br />\n\n**Critical Success** The target is unaffected and aware you tried to charm it.<br />\n**Success** The target is unaffected but thinks your spell was something harmless instead of _charming touch_, unless it identifies the spell (see [Identifying Spells](/Rules.aspx?ID=298)).<br />\n**Failure** The target's attitude becomes friendly toward you. If it was friendly, it becomes helpful. It can't use hostile actions against you.<br />\n**Critical Failure** The target is helpful and can't use hostile actions against you.\n\n You can Dismiss the spell. If you use hostile actions against the target, the spell ends. After the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, which could potentially allow you to convince the target to continue being your friend via mundane means.","mystery_markdown":"","name":"Charming Touch","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 390 <sup>4.0</sup></row>\n\n**Domain**\r\n[Passion](/Domains.aspx?ID=25)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature that could find you attractive\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou infuse your target with attraction, causing it to act friendlier toward you.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 390"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 390 <sup>4.0</sup></row>","speed":{},"summary":"You infuse your target with attraction, causing it to act friendlier toward you.","summary_markdown":"You infuse your target with attraction, causing it to act friendlier toward you.","target":"1 creature that could find you attractive","target_markdown":"1 creature that could find you attractive","text":" Charming Touch Source Core Rulebook pg. 390 4.0 Domain Passion Cast Single Action somatic Range touch Target 1 creature that could find you attractive Saving Throw Will Duration 10 minutes --- You infuse your target with attraction, causing it to act friendlier toward you. The target attempts a Will save. It gains a +4 circumstance bonus to this save if you or your allies recently threatened or were hostile to it. Critical Success The target is unaffected and aware you tried to charm it. Success The target is unaffected but thinks your spell was something harmless instead of charming touch , unless it identifies the spell (see Identifying Spells). Failure The target's attitude becomes friendly toward you. If it was friendly, it becomes helpful. It can't use hostile actions against you. Critical Failure The target is helpful and can't use hostile actions against you. You can Dismiss the spell. If you use hostile actions against the target, the spell ends. After the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, which could potentially allow you to convince the target to continue being your friend via mundane means.","tradition_markdown":"","trait":["Cleric","Emotion","Enchantment","Incapacitation","Mental","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Emotion","Enchantment","Incapacitation","Mental","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=406","weakness":{}}},{"_index":"aon18","_id":"spell-407","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Darkness"],"domain_markdown":"[Darkness](/Domains.aspx?ID=6)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-407","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Cloak of Shadow](/Spells.aspx?ID=407)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Darkness\" url=\"/Traits.aspx?ID=39\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 390 <sup>4.0</sup></row>\n\n**Domain**\r\n[Darkness](/Domains.aspx?ID=6)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou drape the target in a mantle of swirling shadows that make it harder to see. The cloak reduces bright light within a 20-foot emanation to dim light. This is a form of magical darkness and can therefore overcome non-magical light or attempt to [counteract](/Rules.aspx?ID=371) magical light.\n\n The target can use concealed condition gained from the shadows to Hide, though observant creatures can still follow the moving aura of shadow, making it difficult for the target to become completely undetected. The target can use an Interact action to remove the cloak and leave it behind as a decoy, where it remains, reducing light for the rest of the spell's duration. If anyone picks up the cloak after it's been removed by the original target, the cloak evaporates and the spell ends.","mystery_markdown":"","name":"Cloak of Shadow","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Darkness\" url=\"/Traits.aspx?ID=39\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 390 <sup>4.0</sup></row>\n\n**Domain**\r\n[Darkness](/Domains.aspx?ID=6)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou drape the target in a mantle of swirling shadows that make it harder to see.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 390"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 390 <sup>4.0</sup></row>","speed":{},"summary":"You drape the target in a mantle of swirling shadows that make it harder to see.","summary_markdown":"You drape the target in a mantle of swirling shadows that make it harder to see.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Cloak of Shadow Source Core Rulebook pg. 390 4.0 Domain Darkness Cast Single Action somatic Range touch Target 1 willing creature Duration 1 minute --- You drape the target in a mantle of swirling shadows that make it harder to see. The cloak reduces bright light within a 20-foot emanation to dim light. This is a form of magical darkness and can therefore overcome non-magical light or attempt to counteract magical light. The target can use concealed condition gained from the shadows to Hide, though observant creatures can still follow the moving aura of shadow, making it difficult for the target to become completely undetected. The target can use an Interact action to remove the cloak and leave it behind as a decoy, where it remains, reducing light for the rest of the spell's duration. If anyone picks up the cloak after it's been removed by the original target, the cloak evaporates and the spell ends.","tradition_markdown":"","trait":["Cleric","Darkness","Evocation","Shadow","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Darkness](/Traits.aspx?ID=39), [Evocation](/Traits.aspx?ID=65), [Shadow](/Traits.aspx?ID=143), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Darkness","Evocation","Shadow","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=407","weakness":{}}},{"_index":"aon18","_id":"spell-408","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain":["Tyranny"],"domain_markdown":"[Tyranny](/Domains.aspx?ID=33)","duration_raw":"until the end of your target's next turn","exclude_from_search":false,"heighten_level":[4],"id":"spell-408","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Commanding Lash](/Spells.aspx?ID=408)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 390 <sup>4.0</sup></row>\n\n**Domain**\r\n[Tyranny](/Domains.aspx?ID=33)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n**Requirements** Your most recent action dealt damage to a target\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\n\n**Target** A creature you dealt damage to on your most recent action.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** until the end of your target's next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWith the threat of more pain, you compel a creature you've recently harmed. You issue a command to the target, with the effects of the spell [_command_](/Spells.aspx?ID=45).","mystery_markdown":"","name":"Commanding Lash","patron_theme_markdown":"","pfs":"Standard","range":100,"range_raw":"100 feet","rarity":"uncommon","release_date":"2019-08-01","requirement":"Your most recent action dealt damage to a target","requirement_markdown":"Your most recent action dealt damage to a target","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 390 <sup>4.0</sup></row>\n\n**Domain**\r\n[Tyranny](/Domains.aspx?ID=33)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n**Requirements** Your most recent action dealt damage to a target\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\r\n\r\n \r\n\r\n**Target** A creature you dealt damage to on your most recent action.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** until the end of your target's next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith the threat of more pain, you compel a creature youve recently harmed.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 390"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 390 <sup>4.0</sup></row>","speed":{},"summary":"With the threat of more pain, you compel a creature youve recently harmed.","summary_markdown":"With the threat of more pain, you compel a creature youve recently harmed.","target":"A creature you dealt damage to on your most recent action.","target_markdown":"A creature you dealt damage to on your most recent action.","text":" Commanding Lash Source Core Rulebook pg. 390 4.0 Domain Tyranny Cast Single Action verbal Requirements Your most recent action dealt damage to a target Range 100 feet Target A creature you dealt damage to on your most recent action. Saving Throw Will Duration until the end of your target's next turn --- With the threat of more pain, you compel a creature you've recently harmed. You issue a command to the target, with the effects of the spell command .","tradition_markdown":"","trait":["Cleric","Enchantment","Incapacitation","Mental","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Enchantment","Incapacitation","Mental","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=408","weakness":{}}},{"_index":"aon18","_id":"spell-409","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain":["Ambition"],"domain_markdown":"[Ambition](/Domains.aspx?ID=1)","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["7th"],"heighten_level":[4,7],"id":"spell-409","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Competitive Edge](/Spells.aspx?ID=409)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 390 <sup>4.0</sup></row>\n\n**Domain**\r\n[Ambition](/Domains.aspx?ID=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour competitiveness drives you to prove yourself against the opposition. You gain a +1 status bonus to attack rolls and skill checks. If an enemy within 20 feet critically succeeds at an attack roll or skill check, your status bonus increases to +3 attack rolls or that specific skill check (whichever the foe critically succeeded at) for 1 round.\n\n---\r\n**Heightened (7th)** Increase the base bonus to +2 and the increased bonus after an enemy critically succeeds to +4.","mystery_markdown":"","name":"Competitive Edge","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 390 <sup>4.0</sup></row>\n\n**Domain**\r\n[Ambition](/Domains.aspx?ID=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour competitiveness drives you to prove yourself against the opposition.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 390"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 390 <sup>4.0</sup></row>","speed":{},"summary":"Your competitiveness drives you to prove yourself against the opposition.","summary_markdown":"Your competitiveness drives you to prove yourself against the opposition.","text":" Competitive Edge Source Core Rulebook pg. 390 4.0 Domain Ambition Cast Single Action verbal Duration sustained up to 1 minute --- Your competitiveness drives you to prove yourself against the opposition. You gain a +1 status bonus to attack rolls and skill checks. If an enemy within 20 feet critically succeeds at an attack roll or skill check, your status bonus increases to +3 attack rolls or that specific skill check (whichever the foe critically succeeded at) for 1 round. --- Heightened (7th) Increase the base bonus to +2 and the increased bonus after an enemy critically succeeds to +4.","tradition_markdown":"","trait":["Cleric","Emotion","Enchantment","Mental","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Emotion","Enchantment","Mental","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=409","weakness":{}}},{"_index":"aon18","_id":"spell-410","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot cone","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Destruction"],"domain_markdown":"[Destruction](/Domains.aspx?ID=8)","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-410","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Cry of Destruction](/Spells.aspx?ID=410)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 390 <sup>4.0</sup></row>\n\n**Domain**\r\n[Destruction](/Domains.aspx?ID=8)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 15-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour voice booms, smashing what's in front of you. Each creature and unattended object in the area takes 1d8 sonic damage. If you already dealt damage to an enemy this turn with a Strike or spell, increase the damage dice from this spell to d12s.\n\n---\r\n**Heightened (+1)** The damage increases by 1d8.","mystery_markdown":"","name":"Cry of Destruction","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 390 <sup>4.0</sup></row>\n\n**Domain**\r\n[Destruction](/Domains.aspx?ID=8)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 15-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour voice booms, smashing whats in front of you.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 390"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 390 <sup>4.0</sup></row>","speed":{},"summary":"Your voice booms, smashing whats in front of you.","summary_markdown":"Your voice booms, smashing whats in front of you.","text":" Cry of Destruction Source Core Rulebook pg. 390 4.0 Domain Destruction Cast Two Actions somatic, verbal Area 15-foot cone Saving Throw basic Fortitude --- Your voice booms, smashing what's in front of you. Each creature and unattended object in the area takes 1d8 sonic damage. If you already dealt damage to an enemy this turn with a Strike or spell, increase the damage dice from this spell to d12s. --- Heightened (+1) The damage increases by 1d8.","tradition_markdown":"","trait":["Cleric","Evocation","Sonic","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Evocation](/Traits.aspx?ID=65), [Sonic](/Traits.aspx?ID=147), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Evocation","Sonic","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=410","weakness":{}}},{"_index":"aon18","_id":"spell-411","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Darkness"],"domain_markdown":"[Darkness](/Domains.aspx?ID=6)","duration_raw":"varies","exclude_from_search":false,"heighten_level":[4],"id":"spell-411","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Darkened Eyes](/Spells.aspx?ID=411)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Darkness\" url=\"/Traits.aspx?ID=39\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 390 <sup>4.0</sup></row>\n\n**Domain**\r\n[Darkness](/Domains.aspx?ID=6)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou infuse a creature's vision with darkness. After attempting its save, the target becomes temporarily immune for 24 hours.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target's [darkvision](/Rules.aspx?ID=415) or [low-light vision](/Rules.aspx?ID=416) is suppressed for 1 round.<br />\r\n**Failure** As success, but the duration is 1 minute.<br />\r\n**Critical Failure** As success, but the duration is 1 minute, and the target is also [blinded](/Conditions.aspx?ID=1) for the duration. It can attempt a new save at the end of each of its turns. If it succeeds, it's no longer blinded, but its darkvision or low-light vision remains suppressed.","mystery_markdown":"","name":"Darkened Eyes","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Darkness\" url=\"/Traits.aspx?ID=39\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 390 <sup>4.0</sup></row>\n\n**Domain**\r\n[Darkness](/Domains.aspx?ID=6)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou infuse a creatures vision with darkness.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 390"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 390 <sup>4.0</sup></row>","speed":{},"summary":"You infuse a creatures vision with darkness.","summary_markdown":"You infuse a creatures vision with darkness.","target":"1 creature","target_markdown":"1 creature","text":" Darkened Eyes Source Core Rulebook pg. 390 4.0 Domain Darkness Cast Two Actions somatic, verbal Range 60 feet Target 1 creature Saving Throw Fortitude Duration varies --- You infuse a creature's vision with darkness. After attempting its save, the target becomes temporarily immune for 24 hours. Critical Success The target is unaffected. Success The target's darkvision or low-light vision is suppressed for 1 round. Failure As success, but the duration is 1 minute. Critical Failure As success, but the duration is 1 minute, and the target is also blinded for the duration. It can attempt a new save at the end of each of its turns. If it succeeds, it's no longer blinded, but its darkvision or low-light vision remains suppressed.","tradition_markdown":"","trait":["Cleric","Darkness","Transmutation","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Darkness](/Traits.aspx?ID=39), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Darkness","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=411","weakness":{}}},{"_index":"aon18","_id":"spell-412","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot cone","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","verbal"],"deity_markdown":"","domain":["Sun"],"domain_markdown":"[Sun](/Domains.aspx?ID=29)","exclude_from_search":false,"heighten":["3rd"],"heighten_level":[1,3],"id":"spell-412","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Dazzling Flash](/Spells.aspx?ID=412)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 391 <sup>4.0</sup></row>\n\n**Domain**\r\n[Sun](/Domains.aspx?ID=29)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 15-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou raise your religious symbol and create a blinding flash of light. Each creature in the area must attempt a Fortitude save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature is [dazzled](/Conditions.aspx?ID=7) for 1 round.<br />\r\n**Failure** The creature is [blinded](/Conditions.aspx?ID=1) for 1 round and dazzled for 1 minute. The creature can spend an Interact action rubbing its eyes to end the blinded condition.<br />\r\n**Critical Failure** The creature is blinded for 1 round and dazzled for 1 hour.\n\n---\r\n**Heightened (3rd)** The area increases to a 30-foot cone.","mystery_markdown":"","name":"Dazzling Flash","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 391 <sup>4.0</sup></row>\n\n**Domain**\r\n[Sun](/Domains.aspx?ID=29)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 15-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou raise your religious symbol and create a blinding flash of light.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 391"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 391 <sup>4.0</sup></row>","speed":{},"summary":"You raise your religious symbol and create a blinding flash of light.","summary_markdown":"You raise your religious symbol and create a blinding flash of light.","text":" Dazzling Flash Source Core Rulebook pg. 391 4.0 Domain Sun Cast Two Actions material, verbal Area 15-foot cone Saving Throw Fortitude --- You raise your religious symbol and create a blinding flash of light. Each creature in the area must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature is dazzled for 1 round. Failure The creature is blinded for 1 round and dazzled for 1 minute. The creature can spend an Interact action rubbing its eyes to end the blinded condition. Critical Failure The creature is blinded for 1 round and dazzled for 1 hour. --- Heightened (3rd) The area increases to a 30-foot cone.","tradition_markdown":"","trait":["Cleric","Evocation","Light","Uncommon","Visual"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)","trait_raw":["Cleric","Evocation","Light","Uncommon","Visual"],"type":"Focus","url":"/Spells.aspx?ID=412","weakness":{}}},{"_index":"aon18","_id":"spell-413","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain":["Death"],"domain_markdown":"[Death](/Domains.aspx?ID=7)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-413","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Death's Call](/Spells.aspx?ID=413)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 391 <sup>4.0</sup></row>\n\n**Domain**\r\n[Death](/Domains.aspx?ID=7)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** A living creature within 20 feet of you dies, or an [undead](/Traits.aspx?ID=160) creature within 20 feet of you is destroyed.\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nSeeing another pass from this world to the next invigorates you. You gain temporary Hit Points equal to the triggering creature's level plus your spellcasting ability modifier. If the triggering creature was undead, double the number of temporary Hit Points you gain. These last for the duration of the spell, and the spell ends if all the temporary Hit Points are depleted earlier.","mystery_markdown":"","name":"Death's Call","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 391 <sup>4.0</sup></row>\n\n**Domain**\r\n[Death](/Domains.aspx?ID=7)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** A living creature within 20 feet of you dies, or an [undead](/Traits.aspx?ID=160) creature within 20 feet of you is destroyed.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSeeing another pass from this world to the next invigorates you.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 391"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 391 <sup>4.0</sup></row>","speed":{},"summary":"Seeing another pass from this world to the next invigorates you.","summary_markdown":"Seeing another pass from this world to the next invigorates you.","text":" Death's Call Source Core Rulebook pg. 391 4.0 Domain Death Cast Reaction verbal Trigger A living creature within 20 feet of you dies, or an undead creature within 20 feet of you is destroyed. Duration 1 minute --- Seeing another pass from this world to the next invigorates you. You gain temporary Hit Points equal to the triggering creature's level plus your spellcasting ability modifier. If the triggering creature was undead, double the number of temporary Hit Points you gain. These last for the duration of the spell, and the spell ends if all the temporary Hit Points are depleted earlier.","tradition_markdown":"","trait":["Cleric","Necromancy","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Necromancy","Uncommon"],"trigger":"A living creature within 20 feet of you dies, or an undead creature within 20 feet of you is destroyed.","trigger_markdown":"A living creature within 20 feet of you dies, or an [undead](/Traits.aspx?ID=160) creature within 20 feet of you is destroyed.","type":"Focus","url":"/Spells.aspx?ID=413","weakness":{}}},{"_index":"aon18","_id":"spell-414","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Confidence"],"domain_markdown":"[Confidence](/Domains.aspx?ID=4)","duration_raw":"varies","exclude_from_search":false,"heighten_level":[4],"id":"spell-414","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Delusional Pride](/Spells.aspx?ID=414)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 391 <sup>4.0</sup></row>\n\n**Domain**\r\n[Confidence](/Domains.aspx?ID=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou make the target overconfident, leading it to ascribe failure to external factors. If the target fails at an attack roll or skill check, it takes a 1 status penalty to attack rolls and skill checks until the end of its turn (or the end of its next turn, if it attempted the roll outside its turn). If the creature fails a second time while taking this penalty, the penalty increases to 2. The duration depends on the target's Will save. After attempting its save, the creature becomes temporarily immune for 24 hours.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The duration is 1 round.<br />\r\n**Failure** The duration is 10 minutes.<br />\r\n**Critical Failure** The duration is 24 hours.","mystery_markdown":"","name":"Delusional Pride","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 391 <sup>4.0</sup></row>\n\n**Domain**\r\n[Confidence](/Domains.aspx?ID=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou make the target overconfident, leading it to ascribe failure to external factors.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 391"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 391 <sup>4.0</sup></row>","speed":{},"summary":"You make the target overconfident, leading it to ascribe failure to external factors.","summary_markdown":"You make the target overconfident, leading it to ascribe failure to external factors.","target":"1 creature","target_markdown":"1 creature","text":" Delusional Pride Source Core Rulebook pg. 391 4.0 Domain Confidence Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You make the target overconfident, leading it to ascribe failure to external factors. If the target fails at an attack roll or skill check, it takes a 1 status penalty to attack rolls and skill checks until the end of its turn (or the end of its next turn, if it attempted the roll outside its turn). If the creature fails a second time while taking this penalty, the penalty increases to 2. The duration depends on the target's Will save. After attempting its save, the creature becomes temporarily immune for 24 hours. Critical Success The target is unaffected. Success The duration is 1 round. Failure The duration is 10 minutes. Critical Failure The duration is 24 hours.","tradition_markdown":"","trait":["Cleric","Emotion","Enchantment","Mental","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Emotion","Enchantment","Mental","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=414","weakness":{}}},{"_index":"aon18","_id":"spell-415","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Destruction"],"domain_markdown":"[Destruction](/Domains.aspx?ID=8)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[4,6,8,10],"id":"spell-415","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Destructive Aura](/Spells.aspx?ID=415)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Aura\" url=\"/Traits.aspx?ID=206\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 391 <sup>4.0</sup></row>\n\n**Domain**\r\n[Destruction](/Domains.aspx?ID=8)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 15-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nSwirling sands of divine devastation surround you, weakening the defenses of all they touch. Reduce the resistances of yourself and creatures in the area by 2.\n\n---\r\n**Heightened (+2)** Reduce the resistances by an additional 2.","mystery_markdown":"","name":"Destructive Aura","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Aura\" url=\"/Traits.aspx?ID=206\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 391 <sup>4.0</sup></row>\n\n**Domain**\r\n[Destruction](/Domains.aspx?ID=8)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 15-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSwirling sands of divine devastation surround you, weakening the defenses of all they touch.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 391"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 391 <sup>4.0</sup></row>","speed":{},"summary":"Swirling sands of divine devastation surround you, weakening the defenses of all they touch.","summary_markdown":"Swirling sands of divine devastation surround you, weakening the defenses of all they touch.","text":" Destructive Aura Source Core Rulebook pg. 391 4.0 Domain Destruction Cast Two Actions somatic, verbal Area 15-foot emanation Duration 1 minute --- Swirling sands of divine devastation surround you, weakening the defenses of all they touch. Reduce the resistances of yourself and creatures in the area by 2. --- Heightened (+2) Reduce the resistances by an additional 2.","tradition_markdown":"","trait":["Aura","Cleric","Evocation","Uncommon"],"trait_markdown":"[Aura](/Traits.aspx?ID=206), [Cleric](/Traits.aspx?ID=26), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Aura","Cleric","Evocation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=415","weakness":{}}},{"_index":"aon18","_id":"spell-416","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Air"],"domain_markdown":"[Air](/Domains.aspx?ID=2)","exclude_from_search":false,"heighten_level":[4],"id":"spell-416","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Disperse into Air](/Spells.aspx?ID=416)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 391 <sup>4.0</sup></row>\n\n**Domain**\r\n[Air](/Domains.aspx?ID=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** You take damage from an enemy or a hazard.\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nAfter taking the triggering damage, you transform into air. Until the end of the current turn, you can't be attacked or targeted, you don't take up space, you can't act, and any auras or emanations you have are suppressed. At the end of the turn, you re-form in any space you can occupy within 15 feet of where you were when you dispersed. Any auras or emanations you had are restored as long as their duration didn't run out while you were dispersed.","mystery_markdown":"","name":"Disperse into Air","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 391 <sup>4.0</sup></row>\n\n**Domain**\r\n[Air](/Domains.aspx?ID=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** You take damage from an enemy or a hazard.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAfter taking the triggering damage, you transform into air.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 391"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 391 <sup>4.0</sup></row>","speed":{},"summary":"After taking the triggering damage, you transform into air.","summary_markdown":"After taking the triggering damage, you transform into air.","text":" Disperse into Air Source Core Rulebook pg. 391 4.0 Domain Air Cast Reaction somatic Trigger You take damage from an enemy or a hazard. --- After taking the triggering damage, you transform into air. Until the end of the current turn, you can't be attacked or targeted, you don't take up space, you can't act, and any auras or emanations you have are suppressed. At the end of the turn, you re-form in any space you can occupy within 15 feet of where you were when you dispersed. Any auras or emanations you had are restored as long as their duration didn't run out while you were dispersed.","tradition_markdown":"","trait":["Air","Cleric","Polymorph","Transmutation","Uncommon"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Cleric](/Traits.aspx?ID=26), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Air","Cleric","Polymorph","Transmutation","Uncommon"],"trigger":"You take damage from an enemy or a hazard.","trigger_markdown":"You take damage from an enemy or a hazard.","type":"Focus","url":"/Spells.aspx?ID=416","weakness":{}}},{"_index":"aon18","_id":"spell-417","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Water"],"domain_markdown":"[Water](/Domains.aspx?ID=35)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-417","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Downpour](/Spells.aspx?ID=417)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 391 <sup>4.0</sup></row>\n\n**Domain**\r\n[Water](/Domains.aspx?ID=35)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 30-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call forth a torrential downpour, which extinguishes nonmagical flames. Creatures in the area are [concealed](/Conditions.aspx?ID=4) and gain fire resistance 10. Creatures outside the area are concealed to those inside the area. Creatures with weakness to water that end their turns in the area take damage equal to their weakness.\n\n---\r\n**Heightened (+1)** The fire resistance increases by 2.","mystery_markdown":"","name":"Downpour","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 391 <sup>4.0</sup></row>\n\n**Domain**\r\n[Water](/Domains.aspx?ID=35)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 30-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call forth a torrential downpour, which extinguishes non-magical flames.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 391"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 391 <sup>4.0</sup></row>","speed":{},"summary":"You call forth a torrential downpour, which extinguishes non-magical flames.","summary_markdown":"You call forth a torrential downpour, which extinguishes non-magical flames.","text":" Downpour Source Core Rulebook pg. 391 4.0 Domain Water Cast Two Actions somatic, verbal Range 120 feet Area 30-foot burst Duration 1 minute --- You call forth a torrential downpour, which extinguishes nonmagical flames. Creatures in the area are concealed and gain fire resistance 10. Creatures outside the area are concealed to those inside the area. Creatures with weakness to water that end their turns in the area take damage equal to their weakness. --- Heightened (+1) The fire resistance increases by 2.","tradition_markdown":"","trait":["Cleric","Evocation","Uncommon","Water"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159), [Water](/Traits.aspx?ID=165)","trait_raw":["Cleric","Evocation","Uncommon","Water"],"type":"Focus","url":"/Spells.aspx?ID=417","weakness":{}}},{"_index":"aon18","_id":"spell-418","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Dreams"],"domain_markdown":"[Dreams](/Domains.aspx?ID=9)","duration_raw":"until the end of the target's next turn","exclude_from_search":false,"heighten_level":[4],"id":"spell-418","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Dreamer's Call](/Spells.aspx?ID=418)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 391 <sup>4.0</sup></row>\n\n**Domain**\r\n[Dreams](/Domains.aspx?ID=9)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** until the end of the target's next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target becomes distracted and suggestible, inundated by vivid daydreams.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target's attention wavers. It becomes [flat-footed](/Conditions.aspx?ID=16) and [fascinated](/Conditions.aspx?ID=14) by its daydreams.<br />\r\n**Failure** As success, except that you appear in the dream and give a suggestion. This can be to approach you, run away (as if it had the [fleeing](/Conditions.aspx?ID=17) condition), [Release](/Actions.aspx?ID=83) what it's holding, [Drop Prone](/Actions.aspx?ID=78), or stand in place. The creature follows this course of action as its first action after you Cast the Spell.<br />\r\n**Critical Failure** As failure, but the target follows the course of action for as many actions as possible for the spell's duration, and it does nothing else.","mystery_markdown":"","name":"Dreamer's Call","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 391 <sup>4.0</sup></row>\n\n**Domain**\r\n[Dreams](/Domains.aspx?ID=9)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** until the end of the target's next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe target becomes distracted and suggestible, inundated by vivid daydreams.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 391"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 391 <sup>4.0</sup></row>","speed":{},"summary":"The target becomes distracted and suggestible, inundated by vivid daydreams.","summary_markdown":"The target becomes distracted and suggestible, inundated by vivid daydreams.","target":"1 creature","target_markdown":"1 creature","text":" Dreamer's Call Source Core Rulebook pg. 391 4.0 Domain Dreams Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration until the end of the target's next turn --- The target becomes distracted and suggestible, inundated by vivid daydreams. Critical Success The target is unaffected. Success The target's attention wavers. It becomes flat-footed and fascinated by its daydreams. Failure As success, except that you appear in the dream and give a suggestion. This can be to approach you, run away (as if it had the fleeing condition), Release what it's holding, Drop Prone, or stand in place. The creature follows this course of action as its first action after you Cast the Spell. Critical Failure As failure, but the target follows the course of action for as many actions as possible for the spell's duration, and it does nothing else.","tradition_markdown":"","trait":["Cleric","Enchantment","Incapacitation","Mental","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Enchantment","Incapacitation","Mental","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=418","weakness":{}}},{"_index":"aon18","_id":"spell-419","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Might"],"domain_markdown":"[Might](/Domains.aspx?ID=20)","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-419","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Enduring Might](/Spells.aspx?ID=419)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 392 <sup>4.0</sup></row>\n\n**Domain**\r\n[Might](/Domains.aspx?ID=20)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** An attack or effect would deal damage to you.\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour own might mingles with divine power to protect you. You gain resistance equal to 8 plus your Strength modifier against all damage from the triggering attack or effect.\n\n---\r\n**Heightened (+1)** The resistance increases by 2.","mystery_markdown":"","name":"Enduring Might","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 392 <sup>4.0</sup></row>\n\n**Domain**\r\n[Might](/Domains.aspx?ID=20)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** An attack or effect would deal damage to you.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour own might mingles with divine power to protect you.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 392"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 392 <sup>4.0</sup></row>","speed":{},"summary":"Your own might mingles with divine power to protect you.","summary_markdown":"Your own might mingles with divine power to protect you.","text":" Enduring Might Source Core Rulebook pg. 392 4.0 Domain Might Cast Reaction somatic Trigger An attack or effect would deal damage to you. --- Your own might mingles with divine power to protect you. You gain resistance equal to 8 plus your Strength modifier against all damage from the triggering attack or effect. --- Heightened (+1) The resistance increases by 2.","tradition_markdown":"","trait":["Abjuration","Cleric","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Cleric](/Traits.aspx?ID=26), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Cleric","Uncommon"],"trigger":"An attack or effect would deal damage to you.","trigger_markdown":"An attack or effect would deal damage to you.","type":"Focus","url":"/Spells.aspx?ID=419","weakness":{}}},{"_index":"aon18","_id":"spell-420","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot cone","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Death"],"domain_markdown":"[Death](/Domains.aspx?ID=7)","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-420","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Eradicate Undeath](/Spells.aspx?ID=420)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 392 <sup>4.0</sup></row>\n\n**Domain**\r\n[Death](/Domains.aspx?ID=7)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA massive deluge of life energy causes the undead to fall apart. Each undead creature in the area takes 4d12 positive damage.\n\n---\r\n**Heightened (+1)** The damage increases by 1d12.","mystery_markdown":"","name":"Eradicate Undeath","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 392 <sup>4.0</sup></row>\n\n**Domain**\r\n[Death](/Domains.aspx?ID=7)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA massive deluge of life energy causes the undead to fall apart.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 392"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 392 <sup>4.0</sup></row>","speed":{},"summary":"A massive deluge of life energy causes the undead to fall apart.","summary_markdown":"A massive deluge of life energy causes the undead to fall apart.","text":" Eradicate Undeath Source Core Rulebook pg. 392 4.0 Domain Death Cast Two Actions somatic, verbal Area 30-foot cone Saving Throw basic Fortitude --- A massive deluge of life energy causes the undead to fall apart. Each undead creature in the area takes 4d12 positive damage. --- Heightened (+1) The damage increases by 1d12.","tradition_markdown":"","trait":["Cleric","Necromancy","Positive","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Necromancy","Positive","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=420","weakness":{}}},{"_index":"aon18","_id":"spell-421","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Cities"],"domain_markdown":"[Cities](/Domains.aspx?ID=3)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["3rd"],"heighten_level":[1,3],"id":"spell-421","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Face in the Crowd](/Spells.aspx?ID=421)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 392 <sup>4.0</sup></row>\n\n**Domain**\r\n[Cities](/Domains.aspx?ID=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWhile in a crowd of roughly similar creatures, your appearance becomes bland and nondescript. You gain a +2 status bonus to Deception and Stealth checks to go unnoticed among the crowd, and you ignore difficult terrain caused by the crowd.\n\n---\r\n**Heightened (3rd)** The spell gains a range of 10 feet and can target up to 10 creatures.","mystery_markdown":"","name":"Face in the Crowd","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 392 <sup>4.0</sup></row>\n\n**Domain**\r\n[Cities](/Domains.aspx?ID=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhile in a crowd of roughly similar creatures, your appearance becomes bland and nondescript.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 392"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 392 <sup>4.0</sup></row>","speed":{},"summary":"While in a crowd of roughly similar creatures, your appearance becomes bland and nondescript.","summary_markdown":"While in a crowd of roughly similar creatures, your appearance becomes bland and nondescript.","text":" Face in the Crowd Source Core Rulebook pg. 392 4.0 Domain Cities Cast Single Action somatic Duration 1 minute --- While in a crowd of roughly similar creatures, your appearance becomes bland and nondescript. You gain a +2 status bonus to Deception and Stealth checks to go unnoticed among the crowd, and you ignore difficult terrain caused by the crowd. --- Heightened (3rd) The spell gains a range of 10 feet and can target up to 10 creatures.","tradition_markdown":"","trait":["Cleric","Illusion","Uncommon","Visual"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Illusion](/Traits.aspx?ID=92), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)","trait_raw":["Cleric","Illusion","Uncommon","Visual"],"type":"Focus","url":"/Spells.aspx?ID=421","weakness":{}}},{"_index":"aon18","_id":"spell-422","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Fire"],"domain_markdown":"[Fire](/Domains.aspx?ID=13)","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-422","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Fire Ray](/Spells.aspx?ID=422)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 392 <sup>4.0</sup></row>\n\n**Domain**\r\n[Fire](/Domains.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA blazing band of fire arcs through the air. Make a spell attack roll. The ray deals 2d6 fire damage.\r\n\r\n**Critical Success** The ray deals double damage and 1d4 persistent fire damage.<br />\r\n**Success** The ray deals full damage.\n\n---\r\n**Heightened (+1)** The ray's initial damage increases by 2d6, and the persistent fire damage on a critical success increases by 1d4.","mystery_markdown":"","name":"Fire Ray","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 392 <sup>4.0</sup></row>\n\n**Domain**\r\n[Fire](/Domains.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA blazing band of fire arcs through the air.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 392"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 392 <sup>4.0</sup></row>","speed":{},"summary":"A blazing band of fire arcs through the air.","summary_markdown":"A blazing band of fire arcs through the air.","target":"1 creature","target_markdown":"1 creature","text":" Fire Ray Source Core Rulebook pg. 392 4.0 Domain Fire Cast Two Actions somatic, verbal Range 60 feet Target 1 creature --- A blazing band of fire arcs through the air. Make a spell attack roll. The ray deals 2d6 fire damage. Critical Success The ray deals double damage and 1d4 persistent fire damage. Success The ray deals full damage. --- Heightened (+1) The ray's initial damage increases by 2d6, and the persistent fire damage on a critical success increases by 1d4.","tradition_markdown":"","trait":["Attack","Cleric","Evocation","Fire","Uncommon"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Cleric](/Traits.aspx?ID=26), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Attack","Cleric","Evocation","Fire","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=422","weakness":{}}},{"_index":"aon18","_id":"spell-423","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain":["Fire"],"domain_markdown":"[Fire](/Domains.aspx?ID=13)","exclude_from_search":false,"heighten":["+2"],"heighten_level":[4,6,8,10],"id":"spell-423","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Flame Barrier](/Spells.aspx?ID=423)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 392 <sup>4.0</sup></row>\n\n**Domain**\r\n[Fire](/Domains.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** An effect would deal fire damage to either you or an ally within range.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** the creature that would take fire damage\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou swiftly deflect incoming flames. The target gains fire resistance 15 against the triggering effect.\n\n---\r\n**Heightened (+2)** The resistance increases by 5.","mystery_markdown":"","name":"Flame Barrier","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 392 <sup>4.0</sup></row>\n\n**Domain**\r\n[Fire](/Domains.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** An effect would deal fire damage to either you or an ally within range.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** the creature that would take fire damage\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nProtect yourself or an ally from fire.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 392"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 392 <sup>4.0</sup></row>","speed":{},"summary":"Protect yourself or an ally from fire.","summary_markdown":"Protect yourself or an ally from fire.","target":"the creature that would take fire damage","target_markdown":"the creature that would take fire damage","text":" Flame Barrier Source Core Rulebook pg. 392 4.0 Domain Fire Cast Reaction verbal Trigger An effect would deal fire damage to either you or an ally within range. Range 60 feet Target the creature that would take fire damage --- You swiftly deflect incoming flames. The target gains fire resistance 15 against the triggering effect. --- Heightened (+2) The resistance increases by 5.","tradition_markdown":"","trait":["Abjuration","Cleric","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Cleric](/Traits.aspx?ID=26), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Cleric","Uncommon"],"trigger":"An effect would deal fire damage to either you or an ally within range.","trigger_markdown":"An effect would deal fire damage to either you or an ally within range.","type":"Focus","url":"/Spells.aspx?ID=423","weakness":{}}},{"_index":"aon18","_id":"spell-424","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic"],"deity_markdown":"","domain":["Secrecy"],"domain_markdown":"[Secrecy](/Domains.aspx?ID=28)","duration_raw":"varies","exclude_from_search":false,"heighten_level":[1],"id":"spell-424","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Forced Quiet](/Spells.aspx?ID=424)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 393 <sup>4.0</sup></row>\n\n**Domain**\r\n[Secrecy](/Domains.aspx?ID=28)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou quiet the target's voice, preventing it from giving away valuable secrets. This doesn't prevent the target from talking or providing verbal spell components, but no creature more than 10 feet away can hear its whispers without succeeding at a Perception check against your spell DC, which might interfere with auditory or linguistic effects as well as communication. The spell's duration depends on the target's Fortitude save. After attempting its save, the target becomes temporarily immune for 24 hours.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The duration is 1 round.<br />\r\n**Failure** The duration is 1 minute.<br />\r\n**Critical Failure** The duration is 10 minutes.","mystery_markdown":"","name":"Forced Quiet","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 393 <sup>4.0</sup></row>\n\n**Domain**\r\n[Secrecy](/Domains.aspx?ID=28)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou quiet the targets voice, preventing it from giving away valuable secrets.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 393"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 393 <sup>4.0</sup></row>","speed":{},"summary":"You quiet the targets voice, preventing it from giving away valuable secrets.","summary_markdown":"You quiet the targets voice, preventing it from giving away valuable secrets.","target":"1 creature","target_markdown":"1 creature","text":" Forced Quiet Source Core Rulebook pg. 393 4.0 Domain Secrecy Cast Two Actions material, somatic Range 30 feet Target 1 creature Saving Throw Fortitude Duration varies --- You quiet the target's voice, preventing it from giving away valuable secrets. This doesn't prevent the target from talking or providing verbal spell components, but no creature more than 10 feet away can hear its whispers without succeeding at a Perception check against your spell DC, which might interfere with auditory or linguistic effects as well as communication. The spell's duration depends on the target's Fortitude save. After attempting its save, the target becomes temporarily immune for 24 hours. Critical Success The target is unaffected. Success The duration is 1 round. Failure The duration is 1 minute. Critical Failure The duration is 10 minutes.","tradition_markdown":"","trait":["Abjuration","Cleric","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Cleric](/Traits.aspx?ID=26), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Cleric","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=424","weakness":{}}},{"_index":"aon18","_id":"spell-425","_score":2.8109283,"_source":{"actions":"Single Action","area":"30-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Truth"],"domain_markdown":"[Truth](/Domains.aspx?ID=32)","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten":["7th"],"heighten_level":[4,7],"id":"spell-425","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Glimpse the Truth](/Spells.aspx?ID=425)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Revelation\" url=\"/Traits.aspx?ID=138\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 393 <sup>4.0</sup></row>\n\n**Domain**\r\n[Truth](/Domains.aspx?ID=32)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nDivine insight lets you see things as they truly are. The GM attempts a secret counteract check against each illusion that is at least partially within the area. Instead of counteracting the illusion, you see through it (for instance, if the check succeeds against an [_illusory disguise_](/Spells.aspx?ID=159) spell, you see the creature's true form but _illusory disguise_ doesn't end).\n\n The area moves with you for the duration of the spell, and the GM attempts a secret counteract check each time a new illusion is within the area.\n\n---\r\n**Heightened (7th)** You can allow everyone to see through illusions you succeed against, not just yourself.","mystery_markdown":"","name":"Glimpse the Truth","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Revelation\" url=\"/Traits.aspx?ID=138\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 393 <sup>4.0</sup></row>\n\n**Domain**\r\n[Truth](/Domains.aspx?ID=32)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDivine insight lets you see things as they truly are.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 393"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 393 <sup>4.0</sup></row>","speed":{},"summary":"Divine insight lets you see things as they truly are.","summary_markdown":"Divine insight lets you see things as they truly are.","text":" Glimpse the Truth Source Core Rulebook pg. 393 4.0 Domain Truth Cast Single Action somatic Area 30-foot emanation Duration 1 round --- Divine insight lets you see things as they truly are. The GM attempts a secret counteract check against each illusion that is at least partially within the area. Instead of counteracting the illusion, you see through it (for instance, if the check succeeds against an illusory disguise spell, you see the creature's true form but illusory disguise doesn't end). The area moves with you for the duration of the spell, and the GM attempts a secret counteract check each time a new illusion is within the area. --- Heightened (7th) You can allow everyone to see through illusions you succeed against, not just yourself.","tradition_markdown":"","trait":["Cleric","Divination","Revelation","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Divination](/Traits.aspx?ID=47), [Revelation](/Traits.aspx?ID=138), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Divination","Revelation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=425","weakness":{}}},{"_index":"aon18","_id":"spell-426","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain":["Healing"],"domain_markdown":"[Healing](/Domains.aspx?ID=15)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-426","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Healer's Blessing](/Spells.aspx?ID=426)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 393 <sup>4.0</sup></row>\n\n**Domain**\r\n[Healing](/Domains.aspx?ID=15)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 willing living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour words bless a creature with an enhanced connection to positive energy. When the target regains Hit Points from a healing spell, it regains 2 additional Hit Points.\n\n The target regains additional Hit Points from healer's blessing only the first time it regains HP from a given healing spell, so a spell that heals the creature repeatedly over a duration would restore additional Hit Points only once.\n\n---\r\n**Heightened (+1)** The additional healing increases by 2 HP.","mystery_markdown":"","name":"Healer's Blessing","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 393 <sup>4.0</sup></row>\n\n**Domain**\r\n[Healing](/Domains.aspx?ID=15)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 willing living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour words bless a creature with an enhanced connection to positive energy.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 393"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 393 <sup>4.0</sup></row>","speed":{},"summary":"Your words bless a creature with an enhanced connection to positive energy.","summary_markdown":"Your words bless a creature with an enhanced connection to positive energy.","target":"1 willing living creature","target_markdown":"1 willing living creature","text":" Healer's Blessing Source Core Rulebook pg. 393 4.0 Domain Healing Cast Single Action verbal Range 30 feet Target 1 willing living creature Duration 1 minute --- Your words bless a creature with an enhanced connection to positive energy. When the target regains Hit Points from a healing spell, it regains 2 additional Hit Points. The target regains additional Hit Points from healer's blessing only the first time it regains HP from a given healing spell, so a spell that heals the creature repeatedly over a duration would restore additional Hit Points only once. --- Heightened (+1) The additional healing increases by 2 HP.","tradition_markdown":"","trait":["Cleric","Necromancy","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Necromancy","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=426","weakness":{}}},{"_index":"aon18","_id":"spell-427","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Earth"],"domain_markdown":"[Earth](/Domains.aspx?ID=10)","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-427","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Hurtling Stone](/Spells.aspx?ID=427)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 393 <sup>4.0</sup></row>\n\n**Domain**\r\n[Earth](/Domains.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou evoke a magical stone and throw it, with your god's presence guiding your aim. Make a spell attack roll against the target. The stone deals bludgeoning damage equal to 1d6 plus your Strength modifier.\r\n\r\n**Critical Success** The stone deals double damage.<br />\r\n**Success** The stone deals full damage.\n\n---\r\n**Heightened (+1)** The stone's damage increases by 1d6.","mystery_markdown":"","name":"Hurtling Stone","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 393 <sup>4.0</sup></row>\n\n**Domain**\r\n[Earth](/Domains.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou evoke a magical stone and throw it, with your gods presence guiding your aim.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 393"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 393 <sup>4.0</sup></row>","speed":{},"summary":"You evoke a magical stone and throw it, with your gods presence guiding your aim.","summary_markdown":"You evoke a magical stone and throw it, with your gods presence guiding your aim.","target":"1 creature","target_markdown":"1 creature","text":" Hurtling Stone Source Core Rulebook pg. 393 4.0 Domain Earth Cast Single Action somatic Range 60 feet Target 1 creature --- You evoke a magical stone and throw it, with your god's presence guiding your aim. Make a spell attack roll against the target. The stone deals bludgeoning damage equal to 1d6 plus your Strength modifier. Critical Success The stone deals double damage. Success The stone deals full damage. --- Heightened (+1) The stone's damage increases by 1d6.","tradition_markdown":"","trait":["Attack","Cleric","Earth","Evocation","Uncommon"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Cleric](/Traits.aspx?ID=26), [Earth](/Traits.aspx?ID=55), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Attack","Cleric","Earth","Evocation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=427","weakness":{}}},{"_index":"aon18","_id":"spell-428","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Knowledge"],"domain_markdown":"[Knowledge](/Domains.aspx?ID=17)","exclude_from_search":false,"heighten_level":[4],"id":"spell-428","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Know the Enemy](/Spells.aspx?ID=428)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 393 <sup>4.0</sup></row>\n\n**Domain**\r\n[Knowledge](/Domains.aspx?ID=17)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** You roll initiative and can see a creature, you succeed at an attack roll against a creature, or a creature fails a saving throw against one of your spells.\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nUse a Recall Knowledge action, rolling the appropriate skill check to identify the triggering creature's abilities. You can roll your check twice and use the better result.","mystery_markdown":"","name":"Know the Enemy","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 393 <sup>4.0</sup></row>\n\n**Domain**\r\n[Knowledge](/Domains.aspx?ID=17)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** You roll initiative and can see a creature, you succeed at an attack roll against a creature, or a creature fails a saving throw against one of your spells.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUse a Recall Knowledge action, rolling the appropriate skill check to identify the triggering creatures abilities.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 393"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 393 <sup>4.0</sup></row>","speed":{},"summary":"Use a Recall Knowledge action, rolling the appropriate skill check to identify the triggering creatures abilities.","summary_markdown":"Use a Recall Knowledge action, rolling the appropriate skill check to identify the triggering creatures abilities.","text":" Know the Enemy Source Core Rulebook pg. 393 4.0 Domain Knowledge Cast Reaction somatic Trigger You roll initiative and can see a creature, you succeed at an attack roll against a creature, or a creature fails a saving throw against one of your spells. --- Use a Recall Knowledge action, rolling the appropriate skill check to identify the triggering creature's abilities. You can roll your check twice and use the better result.","tradition_markdown":"","trait":["Cleric","Divination","Fortune","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Divination","Fortune","Uncommon"],"trigger":"You roll initiative and can see a creature, you succeed at an attack roll against a creature, or a creature fails a saving throw against one of your spells.","trigger_markdown":"You roll initiative and can see a creature, you succeed at an attack roll against a creature, or a creature fails a saving throw against one of your spells.","type":"Focus","url":"/Spells.aspx?ID=428","weakness":{}}},{"_index":"aon18","_id":"spell-429","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot emanation or 15-foot cone","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Earth"],"domain_markdown":"[Earth](/Domains.aspx?ID=10)","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-429","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Localized Quake](/Spells.aspx?ID=429)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 393 <sup>4.0</sup></row>\n\n**Domain**\r\n[Earth](/Domains.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 15-foot emanation or 15-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shake the earth, toppling nearby creatures. Choose whether the spell's area is a 15-foot emanation or a 15-foot cone when you cast it. Each creature in the area standing on solid ground may take 4d6 bludgeoning damage and must attempt a Reflex saving throw.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage and falls prone.<br />\r\n**Critical Failure** The creature takes double damage and falls prone.\n\n---\r\n**Heightened (+1)** Increase the damage by 2d6.","mystery_markdown":"","name":"Localized Quake","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 393 <sup>4.0</sup></row>\n\n**Domain**\r\n[Earth](/Domains.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 15-foot emanation or 15-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou shake the earth, toppling nearby creatures.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 393"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 393 <sup>4.0</sup></row>","speed":{},"summary":"You shake the earth, toppling nearby creatures.","summary_markdown":"You shake the earth, toppling nearby creatures.","text":" Localized Quake Source Core Rulebook pg. 393 4.0 Domain Earth Cast Two Actions somatic, verbal Area 15-foot emanation or 15-foot cone Saving Throw Reflex --- You shake the earth, toppling nearby creatures. Choose whether the spell's area is a 15-foot emanation or a 15-foot cone when you cast it. Each creature in the area standing on solid ground may take 4d6 bludgeoning damage and must attempt a Reflex saving throw. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and falls prone. Critical Failure The creature takes double damage and falls prone. --- Heightened (+1) Increase the damage by 2d6.","tradition_markdown":"","trait":["Cleric","Earth","Transmutation","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Earth](/Traits.aspx?ID=55), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Earth","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=429","weakness":{}}},{"_index":"aon18","_id":"spell-430","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain":["Luck"],"domain_markdown":"[Luck](/Domains.aspx?ID=18)","exclude_from_search":false,"heighten_level":[4],"id":"spell-430","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Lucky Break](/Spells.aspx?ID=430)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 393 <sup>4.0</sup></row>\n\n**Domain**\r\n[Luck](/Domains.aspx?ID=18)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You fail (but don't critically fail) a saving throw.\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nReroll the saving throw and use the better result. You then become temporarily immune for 10 minutes.","mystery_markdown":"","name":"Lucky Break","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 393 <sup>4.0</sup></row>\n\n**Domain**\r\n[Luck](/Domains.aspx?ID=18)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You fail (but don't critically fail) a saving throw.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReroll a failed saving throw and use the better result.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 393"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 393 <sup>4.0</sup></row>","speed":{},"summary":"Reroll a failed saving throw and use the better result.","summary_markdown":"Reroll a failed saving throw and use the better result.","text":" Lucky Break Source Core Rulebook pg. 393 4.0 Domain Luck Cast Reaction verbal Trigger You fail (but don't critically fail) a saving throw. --- Reroll the saving throw and use the better result. You then become temporarily immune for 10 minutes.","tradition_markdown":"","trait":["Cleric","Divination","Fortune","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Divination","Fortune","Uncommon"],"trigger":"You fail (but don't critically fail) a saving throw.","trigger_markdown":"You fail (but don't critically fail) a saving throw.","type":"Focus","url":"/Spells.aspx?ID=430","weakness":{}}},{"_index":"aon18","_id":"spell-431","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Magic"],"domain_markdown":"[Magic](/Domains.aspx?ID=19)","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-431","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Magic's Vessel](/Spells.aspx?ID=431)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 393 <sup>4.0</sup></row>\n\n**Domain**\r\n[Magic](/Domains.aspx?ID=19)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA creature becomes a receptacle for pure magical energy sent by your deity. The target gains a +1 status bonus to saving throws. Each time you Cast a Spell from your spell slots, you automatically Sustain this Spell and grant its target resistance to damage from spells until the start of your next turn. This resistance is equal to the level of the spell you cast.","mystery_markdown":"","name":"Magic's Vessel","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 393 <sup>4.0</sup></row>\n\n**Domain**\r\n[Magic](/Domains.aspx?ID=19)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature becomes a receptacle for pure magical energy sent by your deity.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 393"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 393 <sup>4.0</sup></row>","speed":{},"summary":"A creature becomes a receptacle for pure magical energy sent by your deity.","summary_markdown":"A creature becomes a receptacle for pure magical energy sent by your deity.","target":"1 creature","target_markdown":"1 creature","text":" Magic's Vessel Source Core Rulebook pg. 393 4.0 Domain Magic Cast Single Action somatic Range touch Target 1 creature Duration sustained up to 1 minute --- A creature becomes a receptacle for pure magical energy sent by your deity. The target gains a +1 status bonus to saving throws. Each time you Cast a Spell from your spell slots, you automatically Sustain this Spell and grant its target resistance to damage from spells until the start of your next turn. This resistance is equal to the level of the spell you cast.","tradition_markdown":"","trait":["Cleric","Enchantment","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Enchantment](/Traits.aspx?ID=61), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Enchantment","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=431","weakness":{}}},{"_index":"aon18","_id":"spell-432","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Undeath"],"domain_markdown":"[Undeath](/Domains.aspx?ID=34)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-432","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Malignant Sustenance](/Spells.aspx?ID=432)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 394 <sup>4.0</sup></row>\n\n**Domain**\r\n[Undeath](/Domains.aspx?ID=34)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 willing undead creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou embed a seed of negative energy in an undead creature, restoring its unnatural vigor. The target gains fast healing 7. This healing comes from negative energy, so it heals the undead rather than damaging it.\n\n---\r\n**Heightened (+1)** The fast healing increases by 2.","mystery_markdown":"","name":"Malignant Sustenance","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 394 <sup>4.0</sup></row>\n\n**Domain**\r\n[Undeath](/Domains.aspx?ID=34)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 willing undead creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou embed a seed of negative energy in an undead creature, restoring its unnatural vigor.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 394"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 394 <sup>4.0</sup></row>","speed":{},"summary":"You embed a seed of negative energy in an undead creature, restoring its unnatural vigor.","summary_markdown":"You embed a seed of negative energy in an undead creature, restoring its unnatural vigor.","target":"1 willing undead creature","target_markdown":"1 willing undead creature","text":" Malignant Sustenance Source Core Rulebook pg. 394 4.0 Domain Undeath Cast Two Actions somatic, verbal Range touch Target 1 willing undead creature Duration 1 minute --- You embed a seed of negative energy in an undead creature, restoring its unnatural vigor. The target gains fast healing 7. This healing comes from negative energy, so it heals the undead rather than damaging it. --- Heightened (+1) The fast healing increases by 2.","tradition_markdown":"","trait":["Cleric","Necromancy","Negative","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Necromancy","Negative","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=432","weakness":{}}},{"_index":"aon18","_id":"spell-433","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Moon"],"domain_markdown":"[Moon](/Domains.aspx?ID=21)","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-433","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Moonbeam](/Spells.aspx?ID=433)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 394 <sup>4.0</sup></row>\n\n**Domain**\r\n[Moon](/Domains.aspx?ID=21)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shine a ray of moonlight. Make a spell attack roll. The beam of light deals 1d6 fire damage. _Moonbeam_ deals silver damage for the purposes of weaknesses, resistances, and the like.\r\n\r\n**Critical Success** The beam deals double damage, and the target is dazzled for 1 minute.<br />\r\n**Success** The beam deals full damage, and the target is dazzled for 1 round.\n\n---\r\n**Heightened (+1)** The ray's damage increases by 1d6.","mystery_markdown":"","name":"Moonbeam","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 394 <sup>4.0</sup></row>\n\n**Domain**\r\n[Moon](/Domains.aspx?ID=21)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou shine a ray of moonlight.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 394"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 394 <sup>4.0</sup></row>","speed":{},"summary":"You shine a ray of moonlight.","summary_markdown":"You shine a ray of moonlight.","target":"1 creature","target_markdown":"1 creature","text":" Moonbeam Source Core Rulebook pg. 394 4.0 Domain Moon Cast Two Actions somatic, verbal Range 120 feet Target 1 creature --- You shine a ray of moonlight. Make a spell attack roll. The beam of light deals 1d6 fire damage. Moonbeam deals silver damage for the purposes of weaknesses, resistances, and the like. Critical Success The beam deals double damage, and the target is dazzled for 1 minute. Success The beam deals full damage, and the target is dazzled for 1 round. --- Heightened (+1) The ray's damage increases by 1d6.","tradition_markdown":"","trait":["Attack","Cleric","Evocation","Fire","Light","Uncommon"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Cleric](/Traits.aspx?ID=26), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Light](/Traits.aspx?ID=100), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Attack","Cleric","Evocation","Fire","Light","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=433","weakness":{}}},{"_index":"aon18","_id":"spell-434","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Magic"],"domain_markdown":"[Magic](/Domains.aspx?ID=19)","duration_raw":"until the start of your next turn","exclude_from_search":false,"heighten_level":[4],"id":"spell-434","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Mystic Beacon](/Spells.aspx?ID=434)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 394 <sup>4.0</sup></row>\n\n**Domain**\r\n[Magic](/Domains.aspx?ID=19)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the start of your next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe next damaging or healing spell the target casts before the start of your next turn deals damage or restores Hit Points as if the spell were heightened 1 level higher than its actual level. The spell otherwise functions at its actual level. Once the target casts the spell, _mystic beacon_ ends.","mystery_markdown":"","name":"Mystic Beacon","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 394 <sup>4.0</sup></row>\n\n**Domain**\r\n[Magic](/Domains.aspx?ID=19)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the start of your next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe next damaging or healing spell the target casts becomes more powerful.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 394"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 394 <sup>4.0</sup></row>","speed":{},"summary":"The next damaging or healing spell the target casts becomes more powerful.","summary_markdown":"The next damaging or healing spell the target casts becomes more powerful.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Mystic Beacon Source Core Rulebook pg. 394 4.0 Domain Magic Cast Single Action somatic Range 30 feet Target 1 willing creature Duration until the start of your next turn --- The next damaging or healing spell the target casts before the start of your next turn deals damage or restores Hit Points as if the spell were heightened 1 level higher than its actual level. The spell otherwise functions at its actual level. Once the target casts the spell, mystic beacon ends.","tradition_markdown":"","trait":["Cleric","Evocation","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Evocation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=434","weakness":{}}},{"_index":"aon18","_id":"spell-435","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Nature"],"domain_markdown":"[Nature](/Domains.aspx?ID=22)","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-435","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Nature's Bounty](/Spells.aspx?ID=435)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 394 <sup>4.0</sup></row>\n\n**Domain**\r\n[Nature](/Domains.aspx?ID=22)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n**Requirements** You have a free hand.\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA palm-sized raw fruit or vegetable appears in your open hand. You choose the specific type of food. A creature can consume the food with an Interact action to regain 3d10+12 Hit Points and be nourished as if it had eaten a meal. If uneaten, the food rots and crumbles to dust after 1 minute.\n\n---\r\n**Heightened (+1)** The Hit Points restored increase by 6.","mystery_markdown":"","name":"Nature's Bounty","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","requirement":"You have a free hand.","requirement_markdown":"You have a free hand.","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 394 <sup>4.0</sup></row>\n\n**Domain**\r\n[Nature](/Domains.aspx?ID=22)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n**Requirements** You have a free hand.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA palm-sized raw fruit or vegetable appears in your open hand.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 394"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 394 <sup>4.0</sup></row>","speed":{},"summary":"A palm-sized raw fruit or vegetable appears in your open hand.","summary_markdown":"A palm-sized raw fruit or vegetable appears in your open hand.","text":" Nature's Bounty Source Core Rulebook pg. 394 4.0 Domain Nature Cast Single Action somatic Requirements You have a free hand. --- A palm-sized raw fruit or vegetable appears in your open hand. You choose the specific type of food. A creature can consume the food with an Interact action to regain 3d10+12 Hit Points and be nourished as if it had eaten a meal. If uneaten, the food rots and crumbles to dust after 1 minute. --- Heightened (+1) The Hit Points restored increase by 6.","tradition_markdown":"","trait":["Cleric","Conjuration","Plant","Positive","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Conjuration](/Traits.aspx?ID=33), [Plant](/Traits.aspx?ID=125), [Positive](/Traits.aspx?ID=128), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Conjuration","Plant","Positive","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=435","weakness":{}}},{"_index":"aon18","_id":"spell-436","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Indulgence"],"domain_markdown":"[Indulgence](/Domains.aspx?ID=16)","exclude_from_search":false,"heighten_level":[1],"id":"spell-436","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Overstuff](/Spells.aspx?ID=436)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 394 <sup>4.0</sup></row>\n\n**Domain**\r\n[Indulgence](/Domains.aspx?ID=16)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nHuge amounts of food and drink fill the target. It receives a full meal's worth of nourishment and must attempt a Fortitude save.<br />\n\n**Critical Success** The target is unaffected.<br />\n**Success** The target is sickened 1, but if it spends an action to end the condition, it succeeds automatically.<br />\n**Failure** The target is sickened 1.<br />\n**Critical Failure** The target is sickened 2.\n\n A target sickened by this spell takes a 10-foot status penalty to its Speed until it's no longer sickened.","mystery_markdown":"","name":"Overstuff","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 394 <sup>4.0</sup></row>\n\n**Domain**\r\n[Indulgence](/Domains.aspx?ID=16)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHuge amounts of food and drink fill the target.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 394"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 394 <sup>4.0</sup></row>","speed":{},"summary":"Huge amounts of food and drink fill the target.","summary_markdown":"Huge amounts of food and drink fill the target.","target":"1 living creature","target_markdown":"1 living creature","text":" Overstuff Source Core Rulebook pg. 394 4.0 Domain Indulgence Cast Two Actions somatic, verbal Range 30 feet Target 1 living creature Saving Throw Fortitude --- Huge amounts of food and drink fill the target. It receives a full meal's worth of nourishment and must attempt a Fortitude save. Critical Success The target is unaffected. Success The target is sickened 1, but if it spends an action to end the condition, it succeeds automatically. Failure The target is sickened 1. Critical Failure The target is sickened 2. A target sickened by this spell takes a 10-foot status penalty to its Speed until it's no longer sickened.","tradition_markdown":"","trait":["Cleric","Transmutation","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=436","weakness":{}}},{"_index":"aon18","_id":"spell-437","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Perfection"],"domain_markdown":"[Perfection](/Domains.aspx?ID=26)","exclude_from_search":false,"heighten_level":[4],"id":"spell-437","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Perfected Form](/Spells.aspx?ID=437)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 394 <sup>4.0</sup></row>\n\n**Domain**\r\n[Perfection](/Domains.aspx?ID=26)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** You fail a saving throw against a morph, petrification, or polymorph effect.\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nReroll the saving throw and use the better result.","mystery_markdown":"","name":"Perfected Form","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 394 <sup>4.0</sup></row>\n\n**Domain**\r\n[Perfection](/Domains.aspx?ID=26)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** You fail a saving throw against a morph, petrification, or polymorph effect.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReroll a failed saving throw against a morph, petrification, or polymorph effect.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 394"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 394 <sup>4.0</sup></row>","speed":{},"summary":"Reroll a failed saving throw against a morph, petrification, or polymorph effect.","summary_markdown":"Reroll a failed saving throw against a morph, petrification, or polymorph effect.","text":" Perfected Form Source Core Rulebook pg. 394 4.0 Domain Perfection Cast Reaction somatic Trigger You fail a saving throw against a morph, petrification, or polymorph effect. --- Reroll the saving throw and use the better result.","tradition_markdown":"","trait":["Abjuration","Cleric","Fortune","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Cleric](/Traits.aspx?ID=26), [Fortune](/Traits.aspx?ID=76), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Cleric","Fortune","Uncommon"],"trigger":"You fail a saving throw against a morph, petrification, or polymorph effect.","trigger_markdown":"You fail a saving throw against a morph, petrification, or polymorph effect.","type":"Focus","url":"/Spells.aspx?ID=437","weakness":{}}},{"_index":"aon18","_id":"spell-438","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain":["Perfection"],"domain_markdown":"[Perfection](/Domains.aspx?ID=26)","exclude_from_search":false,"heighten_level":[1],"id":"spell-438","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Perfected Mind](/Spells.aspx?ID=438)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 394 <sup>4.0</sup></row>\n\n**Domain**\r\n[Perfection](/Domains.aspx?ID=26)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou meditate upon perfection to remove all distractions from your mind. Attempt a new Will save against one mental effect currently affecting you that required a Will save. Use the result of this new save to determine the outcome of the mental effect, unless the new save would have a worse result than the original save, in which case nothing happens. You can use _perfected mind_ against a given effect only once.","mystery_markdown":"","name":"Perfected Mind","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 394 <sup>4.0</sup></row>\n\n**Domain**\r\n[Perfection](/Domains.aspx?ID=26)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou meditate upon perfection to remove all distractions from your mind.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 394"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 394 <sup>4.0</sup></row>","speed":{},"summary":"You meditate upon perfection to remove all distractions from your mind.","summary_markdown":"You meditate upon perfection to remove all distractions from your mind.","text":" Perfected Mind Source Core Rulebook pg. 394 4.0 Domain Perfection Cast Single Action verbal --- You meditate upon perfection to remove all distractions from your mind. Attempt a new Will save against one mental effect currently affecting you that required a Will save. Use the result of this new save to determine the outcome of the mental effect, unless the new save would have a worse result than the original save, in which case nothing happens. You can use perfected mind against a given effect only once.","tradition_markdown":"","trait":["Abjuration","Cleric","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Cleric](/Traits.aspx?ID=26), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Cleric","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=438","weakness":{}}},{"_index":"aon18","_id":"spell-439","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Sun"],"domain_markdown":"[Sun](/Domains.aspx?ID=29)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-439","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Positive Luminance](/Spells.aspx?ID=439)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 394 <sup>4.0</sup></row>\n\n**Domain**\r\n[Sun](/Domains.aspx?ID=29)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nDrawing life force into yourself, you become a beacon of positive energy. You glow with bright light in a 10-foot emanation, and you gain an internal pool of light called a luminance reservoir, which begins with a value of 4. At the start of each of your turns, you can use a free action to increase the luminance reservoir by 4. If you do, the radius of your light increases by 10 feet.\n\n If an undead creature damages you with an attack or spell while it's within the area of your light, that creature takes positive damage equal to half your luminance reservoir value. It takes this damage only the first time it damages you in a round.\n\n You can Dismiss this Spell. When you do, you can target a creature within your light and direct the positive energy into it. The target must be a willing living creature or an undead creature. This heals a living target or damages an undead target by an amount equal to your luminance reservoir's value.\n\nWhen you cast _positive luminance_, any other _positive luminance_ spell you already had in effect ends.\n\n---\r\n**Heightened (+1)** Both the initial value of your luminance reservoir and the amount you gain each turn increase by 1.","mystery_markdown":"","name":"Positive Luminance","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 394 <sup>4.0</sup></row>\n\n**Domain**\r\n[Sun](/Domains.aspx?ID=29)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDrawing life force into yourself, you become a beacon of positive energy.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 394"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 394 <sup>4.0</sup></row>","speed":{},"summary":"Drawing life force into yourself, you become a beacon of positive energy.","summary_markdown":"Drawing life force into yourself, you become a beacon of positive energy.","text":" Positive Luminance Source Core Rulebook pg. 394 4.0 Domain Sun Cast Single Action somatic Duration 1 minute --- Drawing life force into yourself, you become a beacon of positive energy. You glow with bright light in a 10-foot emanation, and you gain an internal pool of light called a luminance reservoir, which begins with a value of 4. At the start of each of your turns, you can use a free action to increase the luminance reservoir by 4. If you do, the radius of your light increases by 10 feet. If an undead creature damages you with an attack or spell while it's within the area of your light, that creature takes positive damage equal to half your luminance reservoir value. It takes this damage only the first time it damages you in a round. You can Dismiss this Spell. When you do, you can target a creature within your light and direct the positive energy into it. The target must be a willing living creature or an undead creature. This heals a living target or damages an undead target by an amount equal to your luminance reservoir's value. When you cast positive luminance , any other positive luminance spell you already had in effect ends. --- Heightened (+1) Both the initial value of your luminance reservoir and the amount you gain each turn increase by 1.","tradition_markdown":"","trait":["Cleric","Light","Necromancy","Positive","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Light](/Traits.aspx?ID=100), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Light","Necromancy","Positive","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=439","weakness":{}}},{"_index":"aon18","_id":"spell-440","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material"],"deity_markdown":"","domain":["Wealth"],"domain_markdown":"[Wealth](/Domains.aspx?ID=36)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["8th"],"heighten_level":[4,8],"id":"spell-440","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Precious Metals](/Spells.aspx?ID=440)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 395 <sup>4.0</sup></row>\n\n**Domain**\r\n[Wealth](/Domains.aspx?ID=36)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[material](/Rules.aspx?ID=282)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 metal weapon, up to 10 pieces of metal or metal-tipped ammunition, 1 suit of metal armor, or up to 1 bulk of metal material (such as coins)\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour deity blesses base metals to transform them into precious materials. The target item transforms from its normal metal into [cold iron](/Equipment.aspx?ID=272), copper, gold, iron, [silver](/Equipment.aspx?ID=277), or steel. An item transmuted in this way deals damage according to its new material. For example, a steel sword transmuted to cold iron would deal additional damage to a creature with a weakness to cold iron.\n\n This change is clearly magical and temporary, so the item's monetary value doesn't change; you couldn't transmute copper coins to gold and use those coins to purchase something or as a cost for a spell.\n\n---\r\n**Heightened (8th)** Add [adamantine](/Equipment.aspx?ID=271) and [mithral](/Equipment.aspx?ID=275) to the list of metals you can transform the item into.","mystery_markdown":"","name":"Precious Metals","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 395 <sup>4.0</sup></row>\n\n**Domain**\r\n[Wealth](/Domains.aspx?ID=36)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[material](/Rules.aspx?ID=282)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 metal weapon, up to 10 pieces of metal or metal-tipped ammunition, 1 suit of metal armor, or up to 1 bulk of metal material (such as coins)\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour deity blesses base metals to transform them into precious materials.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 395"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 395 <sup>4.0</sup></row>","speed":{},"summary":"Your deity blesses base metals to transform them into precious materials.","summary_markdown":"Your deity blesses base metals to transform them into precious materials.","target":"1 metal weapon, up to 10 pieces of metal or metal-tipped ammunition, 1 suit of metal armor, or up to 1 bulk of metal material (such as coins)","target_markdown":"1 metal weapon, up to 10 pieces of metal or metal-tipped ammunition, 1 suit of metal armor, or up to 1 bulk of metal material (such as coins)","text":" Precious Metals Source Core Rulebook pg. 395 4.0 Domain Wealth Cast Single Action material Range touch Target 1 metal weapon, up to 10 pieces of metal or metal-tipped ammunition, 1 suit of metal armor, or up to 1 bulk of metal material (such as coins) Duration 1 minute --- Your deity blesses base metals to transform them into precious materials. The target item transforms from its normal metal into cold iron, copper, gold, iron, silver, or steel. An item transmuted in this way deals damage according to its new material. For example, a steel sword transmuted to cold iron would deal additional damage to a creature with a weakness to cold iron. This change is clearly magical and temporary, so the item's monetary value doesn't change; you couldn't transmute copper coins to gold and use those coins to purchase something or as a cost for a spell. --- Heightened (8th) Add adamantine and mithral to the list of metals you can transform the item into.","tradition_markdown":"","trait":["Cleric","Transmutation","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=440","weakness":{}}},{"_index":"aon18","_id":"spell-441","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Protection"],"domain_markdown":"[Protection](/Domains.aspx?ID=27)","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-441","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Protector's Sacrifice](/Spells.aspx?ID=441)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 395 <sup>4.0</sup></row>\n\n**Domain**\r\n[Protection](/Domains.aspx?ID=27)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** An ally within 30 feet takes damage.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou protect your ally by suffering in their stead. Reduce the damage the triggering ally would take by 3. You redirect this damage to yourself, but your immunities, weaknesses, resistances and so on do not apply.\n\n You aren't subject to any conditions or other effects of whatever damaged your ally (such as poison from a venomous bite). Your ally is still subject to those effects even if you redirect all of the triggering damage to yourself.\n\n---\r\n**Heightened (+1)** The damage you redirect increases by 3.","mystery_markdown":"","name":"Protector's Sacrifice","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 395 <sup>4.0</sup></row>\n\n**Domain**\r\n[Protection](/Domains.aspx?ID=27)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** An ally within 30 feet takes damage.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou protect your ally by suffering in their stead.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 395"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 395 <sup>4.0</sup></row>","speed":{},"summary":"You protect your ally by suffering in their stead.","summary_markdown":"You protect your ally by suffering in their stead.","text":" Protector's Sacrifice Source Core Rulebook pg. 395 4.0 Domain Protection Cast Reaction somatic Trigger An ally within 30 feet takes damage. Range 30 feet --- You protect your ally by suffering in their stead. Reduce the damage the triggering ally would take by 3. You redirect this damage to yourself, but your immunities, weaknesses, resistances and so on do not apply. You aren't subject to any conditions or other effects of whatever damaged your ally (such as poison from a venomous bite). Your ally is still subject to those effects even if you redirect all of the triggering damage to yourself. --- Heightened (+1) The damage you redirect increases by 3.","tradition_markdown":"","trait":["Abjuration","Cleric","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Cleric](/Traits.aspx?ID=26), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Cleric","Uncommon"],"trigger":"An ally within 30 feet takes damage.","trigger_markdown":"An ally within 30 feet takes damage.","type":"Focus","url":"/Spells.aspx?ID=441","weakness":{}}},{"_index":"aon18","_id":"spell-442","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Protection"],"domain_markdown":"[Protection](/Domains.aspx?ID=27)","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-442","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Protector's Sphere](/Spells.aspx?ID=442)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Aura\" url=\"/Traits.aspx?ID=206\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 395 <sup>4.0</sup></row>\n\n**Domain**\r\n[Protection](/Domains.aspx?ID=27)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 15-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA protective aura emanates out from you, safeguarding you and your allies. You gain resistance 3 to all damage. Your allies also gain this resistance while they are within the area.\n\n---\r\n**Heightened (+1)** The resistance increases by 1.","mystery_markdown":"","name":"Protector's Sphere","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Aura\" url=\"/Traits.aspx?ID=206\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 395 <sup>4.0</sup></row>\n\n**Domain**\r\n[Protection](/Domains.aspx?ID=27)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 15-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA protective aura emanates out from you, safeguarding you and your allies.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 395"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 395 <sup>4.0</sup></row>","speed":{},"summary":"A protective aura emanates out from you, safeguarding you and your allies.","summary_markdown":"A protective aura emanates out from you, safeguarding you and your allies.","text":" Protector's Sphere Source Core Rulebook pg. 395 4.0 Domain Protection Cast Two Actions somatic, verbal Area 15-foot emanation Duration sustained up to 1 minute --- A protective aura emanates out from you, safeguarding you and your allies. You gain resistance 3 to all damage. Your allies also gain this resistance while they are within the area. --- Heightened (+1) The resistance increases by 1.","tradition_markdown":"","trait":["Abjuration","Aura","Cleric","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Aura](/Traits.aspx?ID=206), [Cleric](/Traits.aspx?ID=26), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Aura","Cleric","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=442","weakness":{}}},{"_index":"aon18","_id":"spell-443","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain":["Cities"],"domain_markdown":"[Cities](/Domains.aspx?ID=3)","exclude_from_search":false,"heighten":["5th"],"heighten_level":[4,5],"id":"spell-443","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Pulse of the City](/Spells.aspx?ID=443)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Scrying\" url=\"/Traits.aspx?ID=141\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 395 <sup>4.0</sup></row>\n\n**Domain**\r\n[Cities](/Domains.aspx?ID=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 25 miles\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou tap into the zeitgeist of the nearest settlement in range (if any). You learn the name of the settlement, and you can utter a special word to learn a brief summary of one significant event happening in the settlement. Choose one of the following words, which indicates the type of people involved and type of event you learn about. \n<ul><li>**Wardens** city guards, barristers, and judges (criminal reports, busts, changes in routines, legal trials) </li><li>**Titles** nobles and politicians (high society weddings, elite soirees, political rallies) </li><li>**Masses** common folk and merchants (gathering mobs, major sales)</li></ul> When uttering your word, you can exclude events you already know about, whether you know about them from this spell or from other experiences. If you cast _pulse of the city_ again within 24 hours, you can say “echo” instead of another word to get an update on the event you learned about the last time you Cast the Spell.\n\n _Pulse of the city_ reveals only publicly available or observable information. You never learn clandestine movements or other details people are specifically trying to hide. The spell is also notoriously bad at overcoming magic meant to avoid detection; it automatically fails to reveal information about events involving creatures, places, or objects affected by spells that could prevent or counteract pulse of the city (such as [_nondetection_](/Spells.aspx?ID=209)).\n\n---\r\n**Heightened (5th)** The range increases to 100 miles.","mystery_markdown":"","name":"Pulse of the City","patron_theme_markdown":"","pfs":"Standard","range":132000,"range_raw":"25 miles","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Scrying\" url=\"/Traits.aspx?ID=141\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 395 <sup>4.0</sup></row>\n\n**Domain**\r\n[Cities](/Domains.aspx?ID=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 25 miles\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou tap into the zeitgeist of the nearest settlement in range (if any).\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 395"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 395 <sup>4.0</sup></row>","speed":{},"summary":"You tap into the zeitgeist of the nearest settlement in range (if any).","summary_markdown":"You tap into the zeitgeist of the nearest settlement in range (if any).","text":" Pulse of the City Source Core Rulebook pg. 395 4.0 Domain Cities Cast Three Actions material, somatic, verbal Range 25 miles --- You tap into the zeitgeist of the nearest settlement in range (if any). You learn the name of the settlement, and you can utter a special word to learn a brief summary of one significant event happening in the settlement. Choose one of the following words, which indicates the type of people involved and type of event you learn about. Wardens city guards, barristers, and judges (criminal reports, busts, changes in routines, legal trials) Titles nobles and politicians (high society weddings, elite soirees, political rallies) Masses common folk and merchants (gathering mobs, major sales) When uttering your word, you can exclude events you already know about, whether you know about them from this spell or from other experiences. If you cast pulse of the city again within 24 hours, you can say “echo” instead of another word to get an update on the event you learned about the last time you Cast the Spell. Pulse of the city reveals only publicly available or observable information. You never learn clandestine movements or other details people are specifically trying to hide. The spell is also notoriously bad at overcoming magic meant to avoid detection; it automatically fails to reveal information about events involving creatures, places, or objects affected by spells that could prevent or counteract pulse of the city (such as nondetection ). --- Heightened (5th) The range increases to 100 miles.","tradition_markdown":"","trait":["Cleric","Divination","Scrying","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Divination](/Traits.aspx?ID=47), [Scrying](/Traits.aspx?ID=141), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Divination","Scrying","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=443","weakness":{}}},{"_index":"aon18","_id":"spell-444","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Air"],"domain_markdown":"[Air](/Domains.aspx?ID=2)","exclude_from_search":false,"heighten_level":[1],"id":"spell-444","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Pushing Gust](/Spells.aspx?ID=444)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 395 <sup>4.0</sup></row>\n\n**Domain**\r\n[Air](/Domains.aspx?ID=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nGiving the air a push, you buffet the target with a powerful gust of wind; it must attempt a Fortitude save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is pushed 5 feet away from you.<br />\r\n**Failure** The target is pushed 10 feet away from you.<br />\r\n**Critical Failure** The target is pushed 10 feet away from you and knocked prone.","mystery_markdown":"","name":"Pushing Gust","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 395 <sup>4.0</sup></row>\n\n**Domain**\r\n[Air](/Domains.aspx?ID=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGiving the air a push, you buffet the target with a powerful gust of wind.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 395"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 395 <sup>4.0</sup></row>","speed":{},"summary":"Giving the air a push, you buffet the target with a powerful gust of wind.","summary_markdown":"Giving the air a push, you buffet the target with a powerful gust of wind.","target":"1 creature","target_markdown":"1 creature","text":" Pushing Gust Source Core Rulebook pg. 395 4.0 Domain Air Cast Two Actions somatic, verbal Range 500 feet Target 1 creature Saving Throw Fortitude --- Giving the air a push, you buffet the target with a powerful gust of wind; it must attempt a Fortitude save. Critical Success The target is unaffected. Success The target is pushed 5 feet away from you. Failure The target is pushed 10 feet away from you. Critical Failure The target is pushed 10 feet away from you and knocked prone.","tradition_markdown":"","trait":["Air","Cleric","Conjuration","Uncommon"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Cleric](/Traits.aspx?ID=26), [Conjuration](/Traits.aspx?ID=33), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Air","Cleric","Conjuration","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=444","weakness":{}}},{"_index":"aon18","_id":"spell-445","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain":["Fate"],"domain_markdown":"[Fate](/Domains.aspx?ID=12)","exclude_from_search":false,"heighten_level":[1],"id":"spell-445","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Read Fate](/Spells.aspx?ID=445)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Prediction\" url=\"/Traits.aspx?ID=132\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 395 <sup>4.0</sup></row>\n\n**Domain**\r\n[Fate](/Domains.aspx?ID=12)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 10 feet\n\n**Target** 1 creature other than you\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou attempt to learn more about the target's fate in the short term, usually within the next day for most prosaic creatures, or the next hour or less for someone likely to have multiple rapid experiences, such as someone actively adventuring.\n\n You learn a single enigmatic word connected to the creature's fate in that time frame. Fate is notoriously inscrutable, and the word isn't necessarily meant to be taken at face value, so the meaning is often clear only in hindsight. The GM rolls a secret DC 6 flat check. If the creature's fate is too uncertain, or on a failed flat check, the spell yields the word “inconclusive.” Either way, the creature is then temporarily immune for 24 hours.","mystery_markdown":"","name":"Read Fate","patron_theme_markdown":"","pfs":"Standard","range":10,"range_raw":"10 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Prediction\" url=\"/Traits.aspx?ID=132\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 395 <sup>4.0</sup></row>\n\n**Domain**\r\n[Fate](/Domains.aspx?ID=12)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 10 feet\r\n\r\n \r\n\r\n**Target** 1 creature other than you\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attempt to learn more about the targets fate in the short term.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 395"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 395 <sup>4.0</sup></row>","speed":{},"summary":"You attempt to learn more about the targets fate in the short term.","summary_markdown":"You attempt to learn more about the targets fate in the short term.","target":"1 creature other than you","target_markdown":"1 creature other than you","text":" Read Fate Source Core Rulebook pg. 395 4.0 Domain Fate Cast 1 minute (material, somatic, verbal) Range 10 feet Target 1 creature other than you --- You attempt to learn more about the target's fate in the short term, usually within the next day for most prosaic creatures, or the next hour or less for someone likely to have multiple rapid experiences, such as someone actively adventuring. You learn a single enigmatic word connected to the creature's fate in that time frame. Fate is notoriously inscrutable, and the word isn't necessarily meant to be taken at face value, so the meaning is often clear only in hindsight. The GM rolls a secret DC 6 flat check. If the creature's fate is too uncertain, or on a failed flat check, the spell yields the word “inconclusive.” Either way, the creature is then temporarily immune for 24 hours.","tradition_markdown":"","trait":["Cleric","Divination","Prediction","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Divination](/Traits.aspx?ID=47), [Prediction](/Traits.aspx?ID=132), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Divination","Prediction","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=445","weakness":{}}},{"_index":"aon18","_id":"spell-446","_score":2.8109283,"_source":{"actions":"Single Action to Three Actions","area":"20-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Healing"],"domain_markdown":"[Healing](/Domains.aspx?ID=15)","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-446","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Rebuke Death](/Spells.aspx?ID=446)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 396 <sup>4.0</sup></row>\n\n**Domain**\r\n[Healing](/Domains.aspx?ID=15)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row>([somatic](/Rules.aspx?ID=283))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 20-foot emanation\r\n\r\n**Target** 1 living creature per action spent to cast this spell\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou snatch creatures from the jaws of death. You can spend 1 to 3 actions Casting this Spell, and you can target a number of creatures equal to the actions spent. Each target regains 3d6 Hit Points. If the target had the dying condition, coming back from dying due to this healing doesn't increase its wounded condition.\n\n---\r\n**Heightened (+1)** Increase the healing by 1d6.","mystery_markdown":"","name":"Rebuke Death","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 396 <sup>4.0</sup></row>\n\n**Domain**\r\n[Healing](/Domains.aspx?ID=15)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row>([somatic](/Rules.aspx?ID=283))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 20-foot emanation\r\n\r\n**Target** 1 living creature per action spent to cast this spell\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou snatch creatures from the jaws of death.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 396"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 396 <sup>4.0</sup></row>","speed":{},"summary":"You snatch creatures from the jaws of death.","summary_markdown":"You snatch creatures from the jaws of death.","target":"1 living creature per action spent to cast this spell","target_markdown":"1 living creature per action spent to cast this spell","text":" Rebuke Death Source Core Rulebook pg. 396 4.0 Domain Healing Cast Single Action to Three Actions (somatic) Area 20-foot emanation Target 1 living creature per action spent to cast this spell --- You snatch creatures from the jaws of death. You can spend 1 to 3 actions Casting this Spell, and you can target a number of creatures equal to the actions spent. Each target regains 3d6 Hit Points. If the target had the dying condition, coming back from dying due to this healing doesn't increase its wounded condition. --- Heightened (+1) Increase the healing by 1d6.","tradition_markdown":"","trait":["Cleric","Healing","Necromancy","Positive","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Healing","Necromancy","Positive","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=446","weakness":{}}},{"_index":"aon18","_id":"spell-447","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Pain"],"domain_markdown":"[Pain](/Domains.aspx?ID=24)","exclude_from_search":false,"heighten_level":[4],"id":"spell-447","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Retributive Pain](/Spells.aspx?ID=447)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 396 <sup>4.0</sup></row>\n\n**Domain**\r\n[Pain](/Domains.aspx?ID=24)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** A creature in range damages you.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** the triggering creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou vengefully reflect your pain upon your tormentor. The target takes mental damage equal to half the amount it dealt to you when it triggered the spell.","mystery_markdown":"","name":"Retributive Pain","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 396 <sup>4.0</sup></row>\n\n**Domain**\r\n[Pain](/Domains.aspx?ID=24)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** A creature in range damages you.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** the triggering creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou vengefully reflect your pain upon your tormentor.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 396"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 396 <sup>4.0</sup></row>","speed":{},"summary":"You vengefully reflect your pain upon your tormentor.","summary_markdown":"You vengefully reflect your pain upon your tormentor.","target":"the triggering creature","target_markdown":"the triggering creature","text":" Retributive Pain Source Core Rulebook pg. 396 4.0 Domain Pain Cast Reaction somatic Trigger A creature in range damages you. Range 30 feet Target the triggering creature Saving Throw basic Fortitude --- You vengefully reflect your pain upon your tormentor. The target takes mental damage equal to half the amount it dealt to you when it triggered the spell.","tradition_markdown":"","trait":["Abjuration","Cleric","Mental","Nonlethal","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Cleric](/Traits.aspx?ID=26), [Mental](/Traits.aspx?ID=106), [Nonlethal](/Traits.aspx?ID=188), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Cleric","Mental","Nonlethal","Uncommon"],"trigger":"A creature in range damages you.","trigger_markdown":"A creature in range damages you.","type":"Focus","url":"/Spells.aspx?ID=447","weakness":{}}},{"_index":"aon18","_id":"spell-448","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Secrecy"],"domain_markdown":"[Secrecy](/Domains.aspx?ID=28)","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten_level":[4],"id":"spell-448","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Safeguard Secret](/Spells.aspx?ID=448)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 396 <sup>4.0</sup></row>\n\n**Domain**\r\n[Secrecy](/Domains.aspx?ID=28)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 10 feet\n\n**Target** you and any number of willing allies\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou ensure a secret remains safe from prying spies. Choose one piece of information that at least some of the targets know; you can target a creature only if it remains within range for the full minute during which you Cast the Spell. The spell grants those who know the piece of knowledge you have chosen a +4 status bonus to skill checks (typically Deception checks) to conceal this knowledge and to saving throws against spells that specifically attempt to obtain this knowledge from them and effects that would force them to reveal it.\n\n If you Cast this Spell again, any previous _safeguard secret_ you had cast ends.","mystery_markdown":"","name":"Safeguard Secret","patron_theme_markdown":"","pfs":"Standard","range":10,"range_raw":"10 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 396 <sup>4.0</sup></row>\n\n**Domain**\r\n[Secrecy](/Domains.aspx?ID=28)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 10 feet\r\n\r\n \r\n\r\n**Target** you and any number of willing allies\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou ensure a secret remains safe from prying spies.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 396"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 396 <sup>4.0</sup></row>","speed":{},"summary":"You ensure a secret remains safe from prying spies.","summary_markdown":"You ensure a secret remains safe from prying spies.","target":"you and any number of willing allies","target_markdown":"you and any number of willing allies","text":" Safeguard Secret Source Core Rulebook pg. 396 4.0 Domain Secrecy Cast 1 minute (somatic, verbal) Range 10 feet Target you and any number of willing allies Duration 1 hour --- You ensure a secret remains safe from prying spies. Choose one piece of information that at least some of the targets know; you can target a creature only if it remains within range for the full minute during which you Cast the Spell. The spell grants those who know the piece of knowledge you have chosen a +4 status bonus to skill checks (typically Deception checks) to conceal this knowledge and to saving throws against spells that specifically attempt to obtain this knowledge from them and effects that would force them to reveal it. If you Cast this Spell again, any previous safeguard secret you had cast ends.","tradition_markdown":"","trait":["Abjuration","Cleric","Mental","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Cleric](/Traits.aspx?ID=26), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Cleric","Mental","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=448","weakness":{}}},{"_index":"aon18","_id":"spell-449","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Pain"],"domain_markdown":"[Pain](/Domains.aspx?ID=24)","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-449","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Savor the Sting](/Spells.aspx?ID=449)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 396 <sup>4.0</sup></row>\n\n**Domain**\r\n[Pain](/Domains.aspx?ID=24)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou inflict pain upon the target and revel in their anguish. This deals 1d4 mental damage and 1d4 persistent mental damage; the target must attempt a Will save. As long as the target is taking persistent damage from this spell, you gain a +1 status bonus to attack rolls and skill checks against the target.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes half damage and no persistent damage.<br />\r\n**Failure** The target takes full initial and persistent damage.<br />\r\n**Critical Failure** The target takes double initial and persistent damage.\n\n---\r\n**Heightened (+1)** The initial damage increases by 1d4 and the persistent damage increases by 1d4.","mystery_markdown":"","name":"Savor the Sting","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 396 <sup>4.0</sup></row>\n\n**Domain**\r\n[Pain](/Domains.aspx?ID=24)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou inflict pain upon the target and revel in their anguish.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 396"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 396 <sup>4.0</sup></row>","speed":{},"summary":"You inflict pain upon the target and revel in their anguish.","summary_markdown":"You inflict pain upon the target and revel in their anguish.","target":"1 creature","target_markdown":"1 creature","text":" Savor the Sting Source Core Rulebook pg. 396 4.0 Domain Pain Cast Single Action somatic Range touch Target 1 creature Saving Throw Will --- You inflict pain upon the target and revel in their anguish. This deals 1d4 mental damage and 1d4 persistent mental damage; the target must attempt a Will save. As long as the target is taking persistent damage from this spell, you gain a +1 status bonus to attack rolls and skill checks against the target. Critical Success The target is unaffected. Success The target takes half damage and no persistent damage. Failure The target takes full initial and persistent damage. Critical Failure The target takes double initial and persistent damage. --- Heightened (+1) The initial damage increases by 1d4 and the persistent damage increases by 1d4.","tradition_markdown":"","trait":["Cleric","Enchantment","Mental","Nonlethal","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Nonlethal](/Traits.aspx?ID=188), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Enchantment","Mental","Nonlethal","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=449","weakness":{}}},{"_index":"aon18","_id":"spell-450","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain":["Knowledge"],"domain_markdown":"[Knowledge](/Domains.aspx?ID=17)","exclude_from_search":false,"heighten_level":[1],"id":"spell-450","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Scholarly Recollection](/Spells.aspx?ID=450)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 396 <sup>4.0</sup></row>\n\n**Domain**\r\n[Knowledge](/Domains.aspx?ID=17)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You attempt a Perception check to Seek, or you attempt a skill check to Recall Knowledge with a skill you're trained in.\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nSpeaking a short prayer as you gather your thoughts, you're blessed to find that your deity gave you just the right bit of information for your situation. Roll the triggering check twice and use the better result.","mystery_markdown":"","name":"Scholarly Recollection","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 396 <sup>4.0</sup></row>\n\n**Domain**\r\n[Knowledge](/Domains.aspx?ID=17)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You attempt a Perception check to Seek, or you attempt a skill check to Recall Knowledge with a skill you're trained in.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSpeaking a short prayer as you gather your thoughts, youre blessed to find that your deity gave you just the right bit of information for your situation.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 396"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 396 <sup>4.0</sup></row>","speed":{},"summary":"Speaking a short prayer as you gather your thoughts, youre blessed to find that your deity gave you just the right bit of information for your situation.","summary_markdown":"Speaking a short prayer as you gather your thoughts, youre blessed to find that your deity gave you just the right bit of information for your situation.","text":" Scholarly Recollection Source Core Rulebook pg. 396 4.0 Domain Knowledge Cast Reaction verbal Trigger You attempt a Perception check to Seek, or you attempt a skill check to Recall Knowledge with a skill you're trained in. --- Speaking a short prayer as you gather your thoughts, you're blessed to find that your deity gave you just the right bit of information for your situation. Roll the triggering check twice and use the better result.","tradition_markdown":"","trait":["Cleric","Divination","Fortune","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Divination","Fortune","Uncommon"],"trigger":"You attempt a Perception check to Seek, or you attempt a skill check to Recall Knowledge with a skill you're trained in.","trigger_markdown":"You attempt a Perception check to Seek, or you attempt a skill check to Recall Knowledge with a skill you're trained in.","type":"Focus","url":"/Spells.aspx?ID=450","weakness":{}}},{"_index":"aon18","_id":"spell-451","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Nightmares"],"domain_markdown":"[Nightmares](/Domains.aspx?ID=23)","duration_raw":"varies","exclude_from_search":false,"heighten_level":[4],"id":"spell-451","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Shared Nightmare](/Spells.aspx?ID=451)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 396 <sup>4.0</sup></row>\n\n**Domain**\r\n[Nightmares](/Domains.aspx?ID=23)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nMerging minds with the target, you swap disorienting visions from one another's nightmares. One of you will become confused, but which it'll be depends on the target's Will save.\r\n\r\n**Critical Success** You are confused for 1 round.<br />\r\n**Success** At the start of your next turn, you spend your first action with the confused condition, then act normally.<br />\r\n**Failure** As success, but the target is affected instead of you, spending its first action each turn confused. The duration is 1 minute.<br />\r\n**Critical Failure** The target is confused for 1 minute.","mystery_markdown":"","name":"Shared Nightmare","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 396 <sup>4.0</sup></row>\n\n**Domain**\r\n[Nightmares](/Domains.aspx?ID=23)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMerging minds with the target, you swap disorienting visions from one anothers nightmares.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 396"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 396 <sup>4.0</sup></row>","speed":{},"summary":"Merging minds with the target, you swap disorienting visions from one anothers nightmares.","summary_markdown":"Merging minds with the target, you swap disorienting visions from one anothers nightmares.","target":"1 creature","target_markdown":"1 creature","text":" Shared Nightmare Source Core Rulebook pg. 396 4.0 Domain Nightmares Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- Merging minds with the target, you swap disorienting visions from one another's nightmares. One of you will become confused, but which it'll be depends on the target's Will save. Critical Success You are confused for 1 round. Success At the start of your next turn, you spend your first action with the confused condition, then act normally. Failure As success, but the target is affected instead of you, spending its first action each turn confused. The duration is 1 minute. Critical Failure The target is confused for 1 minute.","tradition_markdown":"","trait":["Cleric","Emotion","Enchantment","Incapacitation","Mental","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Emotion","Enchantment","Incapacitation","Mental","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=451","weakness":{}}},{"_index":"aon18","_id":"spell-452","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain":["Family"],"domain_markdown":"[Family](/Domains.aspx?ID=11)","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten":["5th"],"heighten_level":[1,5],"id":"spell-452","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Soothing Words](/Spells.aspx?ID=452)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 396 <sup>4.0</sup></row>\n\n**Domain**\r\n[Family](/Domains.aspx?ID=11)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 ally\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou attempt to calm the target by uttering soothing words in a calm and even tone. The target gains a +1 status bonus to Will saving throws. This bonus increases to +2 against emotion effects.\n\n In addition, when you Cast this Spell, you can attempt to counteract one emotion effect on the target.\n\n---\r\n**Heightened (5th)** The bonus to saves increases to +2, or +3 against emotion effects.","mystery_markdown":"","name":"Soothing Words","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 396 <sup>4.0</sup></row>\n\n**Domain**\r\n[Family](/Domains.aspx?ID=11)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 ally\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attempt to calm the target by uttering soothing words in a calm and even tone.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 396"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 396 <sup>4.0</sup></row>","speed":{},"summary":"You attempt to calm the target by uttering soothing words in a calm and even tone.","summary_markdown":"You attempt to calm the target by uttering soothing words in a calm and even tone.","target":"1 ally","target_markdown":"1 ally","text":" Soothing Words Source Core Rulebook pg. 396 4.0 Domain Family Cast Single Action verbal Range 30 feet Target 1 ally Duration 1 round --- You attempt to calm the target by uttering soothing words in a calm and even tone. The target gains a +1 status bonus to Will saving throws. This bonus increases to +2 against emotion effects. In addition, when you Cast this Spell, you can attempt to counteract one emotion effect on the target. --- Heightened (5th) The bonus to saves increases to +2, or +3 against emotion effects.","tradition_markdown":"","trait":["Cleric","Emotion","Enchantment","Mental","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Emotion","Enchantment","Mental","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=452","weakness":{}}},{"_index":"aon18","_id":"spell-453","_score":2.8109283,"_source":{"actions":"Two Actions","area":"5-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Creation"],"domain_markdown":"[Creation](/Domains.aspx?ID=5)","duration_raw":"varies","exclude_from_search":false,"heighten_level":[1],"id":"spell-453","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Splash of Art](/Spells.aspx?ID=453)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 397 <sup>4.0</sup></row>\n\n**Domain**\r\n[Creation](/Domains.aspx?ID=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 5-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA deluge of colorful illusory paint, tools, or other symbols of art and artisanship drift down in the area. Roll 1d4 to determine the color of the illusion. Each creature in the area must attempt a Will save. A creature is unaffected on a success. On a failure or critical failure, the creature takes the results listed on the table relevant to the color.\n\n## Splash of Art\n<row gap=\"tiny\">\n<table><tr><td>**1d4**</td><td>**Color**</td><td>**Failure**</td><td>**Critical Failure**</td></tr><tr><td>1</td><td>White</td><td>Dazzled 1 round</td><td>Dazzled 1 minute</td></tr><tr><td>2</td><td>Red</td><td>Enfeebled 1 for 1 round</td><td>Enfeebled 2 for 1 round</td></tr><tr><td>3</td><td>Yellow</td><td>Frightened 1</td><td>Frightened 2</td></tr><tr><td>4</td><td>Blue</td><td>Clumsy 1 for 1 round</td><td>Clumsy 2 for 1 round</td></tr></table></row>","mystery_markdown":"","name":"Splash of Art","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 397 <sup>4.0</sup></row>\n\n**Domain**\r\n[Creation](/Domains.aspx?ID=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 5-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA deluge of colorful illusory paint, tools, or other symbols of art and artisanship drift down in the area.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 397"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 397 <sup>4.0</sup></row>","speed":{},"summary":"A deluge of colorful illusory paint, tools, or other symbols of art and artisanship drift down in the area.","summary_markdown":"A deluge of colorful illusory paint, tools, or other symbols of art and artisanship drift down in the area.","text":" Splash of Art Source Core Rulebook pg. 397 4.0 Domain Creation Cast Two Actions somatic, verbal Range 30 feet Area 5-foot burst Saving Throw Will Duration varies --- A deluge of colorful illusory paint, tools, or other symbols of art and artisanship drift down in the area. Roll 1d4 to determine the color of the illusion. Each creature in the area must attempt a Will save. A creature is unaffected on a success. On a failure or critical failure, the creature takes the results listed on the table relevant to the color. ## Splash of Art 1d4 Color Failure Critical Failure 1 White Dazzled 1 round Dazzled 1 minute 2 Red Enfeebled 1 for 1 round Enfeebled 2 for 1 round 3 Yellow Frightened 1 Frightened 2 4 Blue Clumsy 1 for 1 round Clumsy 2 for 1 round ","tradition_markdown":"","trait":["Cleric","Illusion","Uncommon","Visual"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Illusion](/Traits.aspx?ID=92), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)","trait_raw":["Cleric","Illusion","Uncommon","Visual"],"type":"Focus","url":"/Spells.aspx?ID=453","weakness":{}}},{"_index":"aon18","_id":"spell-454","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Trickery"],"domain_markdown":"[Trickery](/Domains.aspx?ID=31)","duration_raw":"until the end of your next turn","exclude_from_search":false,"heighten_level":[1],"id":"spell-454","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Sudden Shift](/Spells.aspx?ID=454)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 397 <sup>4.0</sup></row>\n\n**Domain**\r\n[Trickery](/Domains.aspx?ID=31)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** An enemy misses you with a melee attack.\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the end of your next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou swiftly move from a dangerous spot and veil yourself. You Step and become concealed.","mystery_markdown":"","name":"Sudden Shift","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 397 <sup>4.0</sup></row>\n\n**Domain**\r\n[Trickery](/Domains.aspx?ID=31)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** An enemy misses you with a melee attack.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the end of your next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou swiftly move from a dangerous spot and veil yourself.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 397"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 397 <sup>4.0</sup></row>","speed":{},"summary":"You swiftly move from a dangerous spot and veil yourself.","summary_markdown":"You swiftly move from a dangerous spot and veil yourself.","text":" Sudden Shift Source Core Rulebook pg. 397 4.0 Domain Trickery Cast Reaction somatic Trigger An enemy misses you with a melee attack. Duration until the end of your next turn --- You swiftly move from a dangerous spot and veil yourself. You Step and become concealed.","tradition_markdown":"","trait":["Abjuration","Cleric","Illusion","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Cleric](/Traits.aspx?ID=26), [Illusion](/Traits.aspx?ID=92), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Cleric","Illusion","Uncommon"],"trigger":"An enemy misses you with a melee attack.","trigger_markdown":"An enemy misses you with a melee attack.","type":"Focus","url":"/Spells.aspx?ID=454","weakness":{}}},{"_index":"aon18","_id":"spell-455","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain":["Dreams"],"domain_markdown":"[Dreams](/Domains.aspx?ID=9)","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[1],"id":"spell-455","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Sweet Dream](/Spells.aspx?ID=455)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Sleep\" url=\"/Traits.aspx?ID=145\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 397 <sup>4.0</sup></row>\n\n**Domain**\r\n[Dreams](/Domains.aspx?ID=9)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWith soothing song or tales, you lull the target into an enchanting dream. When you cast the spell, the target falls unconscious if it wasn't already. While unconscious, it experiences a dream of your choice. If it sleeps for at least 1 minute, it gains the benefit of the dream for the remainder of the spell's duration. \n<ul><li>**Dream of Insight** +1 status bonus to Intelligence-based skill checks </li><li>**Dream of Glamour** +1 status bonus to Charisma-based skill checks </li><li>**Dream of Voyaging** +5-foot status bonus to Speed</li></ul> If you Cast this Spell again, the effects of any previous sweet dream you cast end.","mystery_markdown":"","name":"Sweet Dream","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Sleep\" url=\"/Traits.aspx?ID=145\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 397 <sup>4.0</sup></row>\n\n**Domain**\r\n[Dreams](/Domains.aspx?ID=9)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith soothing song or tales, you lull the target into an enchanting dream.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 397"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 397 <sup>4.0</sup></row>","speed":{},"summary":"With soothing song or tales, you lull the target into an enchanting dream.","summary_markdown":"With soothing song or tales, you lull the target into an enchanting dream.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Sweet Dream Source Core Rulebook pg. 397 4.0 Domain Dreams Cast Three Actions material, somatic, verbal Range 30 feet Target 1 willing creature Duration 10 minutes --- With soothing song or tales, you lull the target into an enchanting dream. When you cast the spell, the target falls unconscious if it wasn't already. While unconscious, it experiences a dream of your choice. If it sleeps for at least 1 minute, it gains the benefit of the dream for the remainder of the spell's duration. Dream of Insight +1 status bonus to Intelligence-based skill checks Dream of Glamour +1 status bonus to Charisma-based skill checks Dream of Voyaging +5-foot status bonus to Speed If you Cast this Spell again, the effects of any previous sweet dream you cast end.","tradition_markdown":"","trait":["Auditory","Cleric","Enchantment","Linguistic","Mental","Sleep","Uncommon"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Cleric](/Traits.aspx?ID=26), [Enchantment](/Traits.aspx?ID=61), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106), [Sleep](/Traits.aspx?ID=145), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Auditory","Cleric","Enchantment","Linguistic","Mental","Sleep","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=455","weakness":{}}},{"_index":"aon18","_id":"spell-456","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Indulgence"],"domain_markdown":"[Indulgence](/Domains.aspx?ID=16)","exclude_from_search":false,"heighten":["7th"],"heighten_level":[4,7],"id":"spell-456","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Take its Course](/Spells.aspx?ID=456)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 397 <sup>4.0</sup></row>\n\n**Domain**\r\n[Indulgence](/Domains.aspx?ID=16)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWhen someone has overindulged, you can hasten them past the worst of their affliction or intensify their misery. This spell attempts to progress a disease affliction, a poison affliction, or persistent poison damage affecting the target. If the target is affected by more than one of these, you can choose from among those you are aware of; otherwise the GM chooses randomly. An unwilling target can attempt a Will save to negate _take its course_.\n\n The effect of this spell depends on whether you're attempting to end an affliction or persistent poison damage, and whether you are attempting to help or hinder the target's recovery. \n<ul><li>**Affliction** The target immediately attempts its next saving throw against the affliction. You can grant the creature your choice of a +2 status bonus or a 2 status penalty to its saving throw against the affliction. </li><li>**Persistent Poison** You can cause the target take the persistent poison damage immediately when you Cast this Spell (in addition to taking it at the end of its next turn). Whether or not you do so, the target attempts an additional flat check against the persistent poison damage. You can set the DC of that flat check to 5 or 20 instead of the normal DC.</li></ul>\n\n---\r\n**Heightened (7th)** You can attempt to progress any number of the target's eligible afflictions and persistent poison damage.","mystery_markdown":"","name":"Take its Course","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 397 <sup>4.0</sup></row>\n\n**Domain**\r\n[Indulgence](/Domains.aspx?ID=16)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen someone has overindulged, you can hasten them past the worst of their affliction or intensify their misery.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 397"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 397 <sup>4.0</sup></row>","speed":{},"summary":"When someone has overindulged, you can hasten them past the worst of their affliction or intensify their misery.","summary_markdown":"When someone has overindulged, you can hasten them past the worst of their affliction or intensify their misery.","target":"1 creature","target_markdown":"1 creature","text":" Take its Course Source Core Rulebook pg. 397 4.0 Domain Indulgence Cast Two Actions somatic, verbal Range touch Target 1 creature --- When someone has overindulged, you can hasten them past the worst of their affliction or intensify their misery. This spell attempts to progress a disease affliction, a poison affliction, or persistent poison damage affecting the target. If the target is affected by more than one of these, you can choose from among those you are aware of; otherwise the GM chooses randomly. An unwilling target can attempt a Will save to negate take its course . The effect of this spell depends on whether you're attempting to end an affliction or persistent poison damage, and whether you are attempting to help or hinder the target's recovery. Affliction The target immediately attempts its next saving throw against the affliction. You can grant the creature your choice of a +2 status bonus or a 2 status penalty to its saving throw against the affliction. Persistent Poison You can cause the target take the persistent poison damage immediately when you Cast this Spell (in addition to taking it at the end of its next turn). Whether or not you do so, the target attempts an additional flat check against the persistent poison damage. You can set the DC of that flat check to 5 or 20 instead of the normal DC. --- Heightened (7th) You can attempt to progress any number of the target's eligible afflictions and persistent poison damage.","tradition_markdown":"","trait":["Cleric","Necromancy","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Necromancy","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=456","weakness":{}}},{"_index":"aon18","_id":"spell-457","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Fate"],"domain_markdown":"[Fate](/Domains.aspx?ID=12)","exclude_from_search":false,"heighten":["8th"],"heighten_level":[4,8],"id":"spell-457","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Tempt Fate](/Spells.aspx?ID=457)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 397 <sup>4.0</sup></row>\n\n**Domain**\r\n[Fate](/Domains.aspx?ID=12)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** You or an ally within range attempts a saving throw\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** the triggering creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou twist the forces of fate to make a moment dire or uneventful, with no in-between. The target gains a +1 status bonus to the triggering saving throw. If the saving throw's result is a success, it becomes a critical success. If it's a failure, it becomes a critical failure, and the critical failure can't be reduced by abilities that usually reduce critical failure, such as improved evasion.\n\n If the triggering ability did not have both a critical success and critical failure condition, _tempt fate_ fails, but you don't expend the Focus Point for Casting this Spell.\n\n---\r\n**Heightened (8th)** The bonus on the saving throw is +2.","mystery_markdown":"","name":"Tempt Fate","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 397 <sup>4.0</sup></row>\n\n**Domain**\r\n[Fate](/Domains.aspx?ID=12)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** You or an ally within range attempts a saving throw\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** the triggering creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou twist the forces of fate to make a moment dire or uneventful, with no in-between.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 397"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 397 <sup>4.0</sup></row>","speed":{},"summary":"You twist the forces of fate to make a moment dire or uneventful, with no in-between.","summary_markdown":"You twist the forces of fate to make a moment dire or uneventful, with no in-between.","target":"the triggering creature","target_markdown":"the triggering creature","text":" Tempt Fate Source Core Rulebook pg. 397 4.0 Domain Fate Cast Reaction somatic Trigger You or an ally within range attempts a saving throw Range 120 feet Target the triggering creature --- You twist the forces of fate to make a moment dire or uneventful, with no in-between. The target gains a +1 status bonus to the triggering saving throw. If the saving throw's result is a success, it becomes a critical success. If it's a failure, it becomes a critical failure, and the critical failure can't be reduced by abilities that usually reduce critical failure, such as improved evasion. If the triggering ability did not have both a critical success and critical failure condition, tempt fate fails, but you don't expend the Focus Point for Casting this Spell. --- Heightened (8th) The bonus on the saving throw is +2.","tradition_markdown":"","trait":["Cleric","Divination","Fortune","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Divination","Fortune","Uncommon"],"trigger":"You or an ally within range attempts a saving throw","trigger_markdown":"You or an ally within range attempts a saving throw","type":"Focus","url":"/Spells.aspx?ID=457","weakness":{}}},{"_index":"aon18","_id":"spell-458","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Water"],"domain_markdown":"[Water](/Domains.aspx?ID=35)","exclude_from_search":false,"heighten_level":[1],"id":"spell-458","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Tidal Surge](/Spells.aspx?ID=458)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 397 <sup>4.0</sup></row>\n\n**Domain**\r\n[Water](/Domains.aspx?ID=35)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call forth a tremendous wave to move the target either in a body of water or on the ground. The target must attempt a Fortitude save.\r\n\r\n**Failure** You move the target 5 feet in any direction along the ground or 10 feet in any direction through a body of water.<br />\r\n**Critical Failure** You move the target up to 10 feet in any direction along the ground or 20 feet in any direction through a body of water.","mystery_markdown":"","name":"Tidal Surge","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 397 <sup>4.0</sup></row>\n\n**Domain**\r\n[Water](/Domains.aspx?ID=35)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call forth a tremendous wave to move the target either in a body of water or on the ground.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 397"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 397 <sup>4.0</sup></row>","speed":{},"summary":"You call forth a tremendous wave to move the target either in a body of water or on the ground.","summary_markdown":"You call forth a tremendous wave to move the target either in a body of water or on the ground.","target":"1 creature","target_markdown":"1 creature","text":" Tidal Surge Source Core Rulebook pg. 397 4.0 Domain Water Cast Single Action somatic Range 60 feet Target 1 creature Saving Throw Fortitude --- You call forth a tremendous wave to move the target either in a body of water or on the ground. The target must attempt a Fortitude save. Failure You move the target 5 feet in any direction along the ground or 10 feet in any direction through a body of water. Critical Failure You move the target up to 10 feet in any direction along the ground or 20 feet in any direction through a body of water.","tradition_markdown":"","trait":["Cleric","Evocation","Uncommon","Water"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159), [Water](/Traits.aspx?ID=165)","trait_raw":["Cleric","Evocation","Uncommon","Water"],"type":"Focus","url":"/Spells.aspx?ID=458","weakness":{}}},{"_index":"aon18","_id":"spell-459","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Tyranny"],"domain_markdown":"[Tyranny](/Domains.aspx?ID=33)","duration_raw":"varies","exclude_from_search":false,"heighten_level":[1],"id":"spell-459","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Touch of Obedience](/Spells.aspx?ID=459)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 398 <sup>4.0</sup></row>\n\n**Domain**\r\n[Tyranny](/Domains.aspx?ID=33)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour imperious touch erodes the target's willpower, making it easier to control. The target attempts a Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is stupefied 1 until the end of your current turn.<br />\r\n**Failure** The target is stupefied 1 until the end of your next turn.<br />\r\n**Critical Failure** The target is stupefied 1 for 1 minute.","mystery_markdown":"","name":"Touch of Obedience","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 398 <sup>4.0</sup></row>\n\n**Domain**\r\n[Tyranny](/Domains.aspx?ID=33)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour imperious touch erodes the targets willpower, making it easier to control.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 398"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 398 <sup>4.0</sup></row>","speed":{},"summary":"Your imperious touch erodes the targets willpower, making it easier to control.","summary_markdown":"Your imperious touch erodes the targets willpower, making it easier to control.","target":"1 living creature","target_markdown":"1 living creature","text":" Touch of Obedience Source Core Rulebook pg. 398 4.0 Domain Tyranny Cast Single Action somatic Range touch Target 1 living creature Saving Throw Will Duration varies --- Your imperious touch erodes the target's willpower, making it easier to control. The target attempts a Will save. Critical Success The target is unaffected. Success The target is stupefied 1 until the end of your current turn. Failure The target is stupefied 1 until the end of your next turn. Critical Failure The target is stupefied 1 for 1 minute.","tradition_markdown":"","trait":["Cleric","Enchantment","Mental","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Enchantment","Mental","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=459","weakness":{}}},{"_index":"aon18","_id":"spell-460","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Moon"],"domain_markdown":"[Moon](/Domains.aspx?ID=21)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[4],"id":"spell-460","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Touch of the Moon](/Spells.aspx?ID=460)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 398 <sup>4.0</sup></row>\n\n**Domain**\r\n[Moon](/Domains.aspx?ID=21)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWhen you touch the target, a symbol of the moon appears on its forehead, glowing with soft moonlight. The target glows with dim light in a 20-foot radius. It also gets a benefit based on a phase of the moon, starting with the new moon and changing to the next phase at the end of each of its turns. \n<ul><li>**New Moon** The target receives no benefit. </li><li>**Waxing Moon** The target gains a +1 status bonus to attack rolls and a +4 status bonus to damage rolls. </li><li>**Full Moon** The target gains a +1 status bonus to attack rolls, AC, and saving throws and a +4 status bonus to damage rolls. </li><li>**Waning Moon** The target gains a +1 status bonus to AC and saving throws. After this phase, return to the new moon.</li></ul>","mystery_markdown":"","name":"Touch of the Moon","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 398 <sup>4.0</sup></row>\n\n**Domain**\r\n[Moon](/Domains.aspx?ID=21)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen you touch the target, a symbol of the moon appears on its forehead, glowing with soft moonlight.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 398"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 398 <sup>4.0</sup></row>","speed":{},"summary":"When you touch the target, a symbol of the moon appears on its forehead, glowing with soft moonlight.","summary_markdown":"When you touch the target, a symbol of the moon appears on its forehead, glowing with soft moonlight.","target":"1 creature","target_markdown":"1 creature","text":" Touch of the Moon Source Core Rulebook pg. 398 4.0 Domain Moon Cast Single Action somatic Range touch Target 1 creature Duration 1 minute --- When you touch the target, a symbol of the moon appears on its forehead, glowing with soft moonlight. The target glows with dim light in a 20-foot radius. It also gets a benefit based on a phase of the moon, starting with the new moon and changing to the next phase at the end of each of its turns. New Moon The target receives no benefit. Waxing Moon The target gains a +1 status bonus to attack rolls and a +4 status bonus to damage rolls. Full Moon The target gains a +1 status bonus to attack rolls, AC, and saving throws and a +4 status bonus to damage rolls. Waning Moon The target gains a +1 status bonus to AC and saving throws. After this phase, return to the new moon. ","tradition_markdown":"","trait":["Cleric","Enchantment","Light","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Enchantment](/Traits.aspx?ID=61), [Light](/Traits.aspx?ID=100), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Enchantment","Light","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=460","weakness":{}}},{"_index":"aon18","_id":"spell-461","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Undeath"],"domain_markdown":"[Undeath](/Domains.aspx?ID=34)","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-461","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Touch of Undeath](/Spells.aspx?ID=461)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 398 <sup>4.0</sup></row>\n\n**Domain**\r\n[Undeath](/Domains.aspx?ID=34)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou attack the target's life force with undeath, dealing 1d6 negative damage. The target must attempt a Fortitude save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes half damage.<br />\r\n**Failure** The target takes full damage, and positive effects heal it only half as much as normal for 1 round.<br />\r\n**Critical Failure** The target takes double damage, and positive effects heal it only half as much as normal for 1 minute.\n\n---\r\n**Heightened (+1)** The damage increases by 1d6.","mystery_markdown":"","name":"Touch of Undeath","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 398 <sup>4.0</sup></row>\n\n**Domain**\r\n[Undeath](/Domains.aspx?ID=34)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attack the targets life force with undeath.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 398"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 398 <sup>4.0</sup></row>","speed":{},"summary":"You attack the targets life force with undeath.","summary_markdown":"You attack the targets life force with undeath.","target":"1 living creature","target_markdown":"1 living creature","text":" Touch of Undeath Source Core Rulebook pg. 398 4.0 Domain Undeath Cast Single Action somatic Range touch Target 1 living creature Saving Throw Fortitude --- You attack the target's life force with undeath, dealing 1d6 negative damage. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage, and positive effects heal it only half as much as normal for 1 round. Critical Failure The target takes double damage, and positive effects heal it only half as much as normal for 1 minute. --- Heightened (+1) The damage increases by 1d6.","tradition_markdown":"","trait":["Cleric","Necromancy","Negative","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Necromancy","Negative","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=461","weakness":{}}},{"_index":"aon18","_id":"spell-462","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Travel"],"domain_markdown":"[Travel](/Domains.aspx?ID=30)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["5th"],"heighten_level":[4,5],"id":"spell-462","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Traveler's Transit](/Spells.aspx?ID=462)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 398 <sup>4.0</sup></row>\n\n**Domain**\r\n[Travel](/Domains.aspx?ID=30)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou add power to your muscles, allowing you to swim or climb walls with ease. When you cast this spell, you gain either a climb Speed or a swim Speed. The Speed is equal to your land Speed.\n\n---\r\n**Heightened (5th)** You can choose to gain a fly Speed.","mystery_markdown":"","name":"Traveler's Transit","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 398 <sup>4.0</sup></row>\n\n**Domain**\r\n[Travel](/Domains.aspx?ID=30)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou add power to your muscles, allowing you to swim or climb walls with ease. \r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 398"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 398 <sup>4.0</sup></row>","speed":{},"summary":"You add power to your muscles, allowing you to swim or climb walls with ease. ","summary_markdown":"You add power to your muscles, allowing you to swim or climb walls with ease. ","text":" Traveler's Transit Source Core Rulebook pg. 398 4.0 Domain Travel Cast Two Actions somatic, verbal Duration 1 minute --- You add power to your muscles, allowing you to swim or climb walls with ease. When you cast this spell, you gain either a climb Speed or a swim Speed. The Speed is equal to your land Speed. --- Heightened (5th) You can choose to gain a fly Speed.","tradition_markdown":"","trait":["Cleric","Evocation","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Evocation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=462","weakness":{}}},{"_index":"aon18","_id":"spell-463","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","verbal"],"deity_markdown":"","domain":["Trickery"],"domain_markdown":"[Trickery](/Domains.aspx?ID=31)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[4],"id":"spell-463","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Trickster's Twin](/Spells.aspx?ID=463)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 398 <sup>4.0</sup></row>\n\n**Domain**\r\n[Trickery](/Domains.aspx?ID=31)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou rarely settle for being in just one place. Choose a location within 100 feet of the target that the target can see. You create an illusion of yourself there that only it can see and that mimics all your actions. The target must attempt a Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target believes you're in the designated location and can't see you in your actual location. The target automatically disbelieves the illusion when you use an action that doesn't make sense in the illusion's position, or if the target attacks, touches, Seeks, or otherwise engages with the illusion. If you use a hostile action against the target, the spell ends.<br />\r\n**Failure** As success, but the target must succeed at a Will save to disbelieve the illusion when one of the listed events occurs.<br />\r\n**Critical Failure** As success, but the target must critically succeed at a Will save to disbelieve when one of the listed events occurs.","mystery_markdown":"","name":"Trickster's Twin","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 398 <sup>4.0</sup></row>\n\n**Domain**\r\n[Trickery](/Domains.aspx?ID=31)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou rarely settle for being in just one place.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 398"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 398 <sup>4.0</sup></row>","speed":{},"summary":"You rarely settle for being in just one place.","summary_markdown":"You rarely settle for being in just one place.","target":"1 creature","target_markdown":"1 creature","text":" Trickster's Twin Source Core Rulebook pg. 398 4.0 Domain Trickery Cast Two Actions material, verbal Range 30 feet Target 1 creature Saving Throw Will Duration 1 minute --- You rarely settle for being in just one place. Choose a location within 100 feet of the target that the target can see. You create an illusion of yourself there that only it can see and that mimics all your actions. The target must attempt a Will save. Critical Success The target is unaffected. Success The target believes you're in the designated location and can't see you in your actual location. The target automatically disbelieves the illusion when you use an action that doesn't make sense in the illusion's position, or if the target attacks, touches, Seeks, or otherwise engages with the illusion. If you use a hostile action against the target, the spell ends. Failure As success, but the target must succeed at a Will save to disbelieve the illusion when one of the listed events occurs. Critical Failure As success, but the target must critically succeed at a Will save to disbelieve when one of the listed events occurs.","tradition_markdown":"","trait":["Cleric","Illusion","Uncommon","Visual"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Illusion](/Traits.aspx?ID=92), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)","trait_raw":["Cleric","Illusion","Uncommon","Visual"],"type":"Focus","url":"/Spells.aspx?ID=463","weakness":{}}},{"_index":"aon18","_id":"spell-464","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Freedom"],"domain_markdown":"[Freedom](/Domains.aspx?ID=14)","exclude_from_search":false,"heighten_level":[1],"id":"spell-464","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Unimpeded Stride](/Spells.aspx?ID=464)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 398 <sup>4.0</sup></row>\n\n**Domain**\r\n[Freedom](/Domains.aspx?ID=14)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nNothing can hold you in place. You immediately escape from every magical effect that has you immobilized or grabbed unless the effect is of a higher level than your _unimpeded stride_ spell. You then Stride. During this movement, you ignore difficult terrain and any circumstance or status penalties to your Speed.","mystery_markdown":"","name":"Unimpeded Stride","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 398 <sup>4.0</sup></row>\n\n**Domain**\r\n[Freedom](/Domains.aspx?ID=14)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nNothing can hold you in place.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 398"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 398 <sup>4.0</sup></row>","speed":{},"summary":"Nothing can hold you in place.","summary_markdown":"Nothing can hold you in place.","text":" Unimpeded Stride Source Core Rulebook pg. 398 4.0 Domain Freedom Cast Single Action somatic --- Nothing can hold you in place. You immediately escape from every magical effect that has you immobilized or grabbed unless the effect is of a higher level than your unimpeded stride spell. You then Stride. During this movement, you ignore difficult terrain and any circumstance or status penalties to your Speed.","tradition_markdown":"","trait":["Cleric","Transmutation","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=464","weakness":{}}},{"_index":"aon18","_id":"spell-465","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain":["Family"],"domain_markdown":"[Family](/Domains.aspx?ID=11)","exclude_from_search":false,"heighten_level":[4],"id":"spell-465","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Unity](/Spells.aspx?ID=465)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 398 <sup>4.0</sup></row>\n\n**Domain**\r\n[Family](/Domains.aspx?ID=11)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You and 1 or more allies within range are targeted by a spell or ability that allows a saving throw.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** each ally targeted by the triggering spell\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou put up a united defense. Each ally can use your saving throw modifier instead of its own against the triggering spell. Each ally decides individually which modifier to use.","mystery_markdown":"","name":"Unity","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 398 <sup>4.0</sup></row>\n\n**Domain**\r\n[Family](/Domains.aspx?ID=11)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You and 1 or more allies within range are targeted by a spell or ability that allows a saving throw.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** each ally targeted by the triggering spell\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou put up a united defense.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 398"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 398 <sup>4.0</sup></row>","speed":{},"summary":"You put up a united defense.","summary_markdown":"You put up a united defense.","target":"each ally targeted by the triggering spell","target_markdown":"each ally targeted by the triggering spell","text":" Unity Source Core Rulebook pg. 398 4.0 Domain Family Cast Reaction verbal Trigger You and 1 or more allies within range are targeted by a spell or ability that allows a saving throw. Range 30 feet Target each ally targeted by the triggering spell --- You put up a united defense. Each ally can use your saving throw modifier instead of its own against the triggering spell. Each ally decides individually which modifier to use.","tradition_markdown":"","trait":["Abjuration","Cleric","Fortune","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Cleric](/Traits.aspx?ID=26), [Fortune](/Traits.aspx?ID=76), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Cleric","Fortune","Uncommon"],"trigger":"You and 1 or more allies within range are targeted by a spell or ability that allows a saving throw.","trigger_markdown":"You and 1 or more allies within range are targeted by a spell or ability that allows a saving throw.","type":"Focus","url":"/Spells.aspx?ID=465","weakness":{}}},{"_index":"aon18","_id":"spell-466","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain":["Confidence"],"domain_markdown":"[Confidence](/Domains.aspx?ID=4)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-466","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Veil of Confidence](/Spells.aspx?ID=466)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 398 <sup>4.0</sup></row>\n\n**Domain**\r\n[Confidence](/Domains.aspx?ID=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou surround yourself in a veil of confidence. You reduce your current frightened condition by 1, and whenever you would become frightened during the duration, reduce the amount by 1. If you critically fail a save against fear, _veil of confidence_ ends immediately, and you increase any frightened condition you gain from the critical failure by 1 instead of decreasing it.","mystery_markdown":"","name":"Veil of Confidence","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 398 <sup>4.0</sup></row>\n\n**Domain**\r\n[Confidence](/Domains.aspx?ID=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou surround yourself in a veil of confidence.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 398"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 398 <sup>4.0</sup></row>","speed":{},"summary":"You surround yourself in a veil of confidence.","summary_markdown":"You surround yourself in a veil of confidence.","text":" Veil of Confidence Source Core Rulebook pg. 398 4.0 Domain Confidence Cast Single Action verbal Duration 1 minute --- You surround yourself in a veil of confidence. You reduce your current frightened condition by 1, and whenever you would become frightened during the duration, reduce the amount by 1. If you critically fail a save against fear, veil of confidence ends immediately, and you increase any frightened condition you gain from the critical failure by 1 instead of decreasing it.","tradition_markdown":"","trait":["Cleric","Enchantment","Mental","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Enchantment","Mental","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=466","weakness":{}}},{"_index":"aon18","_id":"spell-467","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Nature"],"domain_markdown":"[Nature](/Domains.aspx?ID=22)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-467","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Vibrant Thorns](/Spells.aspx?ID=467)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 399 <sup>4.0</sup></row>\n\n**Domain**\r\n[Nature](/Domains.aspx?ID=22)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour body sprouts a coat of brambly thorns that harm those that strike you and thrive on life magic. Adjacent creatures that hit you with a melee attack, as well as creatures that hit you with unarmed attacks, take 1 piercing damage each time they do. Anytime you cast a positive spell, the damage from your thorns increases to 1d6 until the start of your next turn.\n\n---\r\n**Heightened (+1)** The damage increases by 1, or 1d6 after you cast a positive spell.","mystery_markdown":"","name":"Vibrant Thorns","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 399 <sup>4.0</sup></row>\n\n**Domain**\r\n[Nature](/Domains.aspx?ID=22)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour body sprouts a coat of brambly thorns that harm those that strike you and thrive on life magic.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 399"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 399 <sup>4.0</sup></row>","speed":{},"summary":"Your body sprouts a coat of brambly thorns that harm those that strike you and thrive on life magic.","summary_markdown":"Your body sprouts a coat of brambly thorns that harm those that strike you and thrive on life magic.","text":" Vibrant Thorns Source Core Rulebook pg. 399 4.0 Domain Nature Cast Single Action somatic Duration 1 minute --- Your body sprouts a coat of brambly thorns that harm those that strike you and thrive on life magic. Adjacent creatures that hit you with a melee attack, as well as creatures that hit you with unarmed attacks, take 1 piercing damage each time they do. Anytime you cast a positive spell, the damage from your thorns increases to 1d6 until the start of your next turn. --- Heightened (+1) The damage increases by 1, or 1d6 after you cast a positive spell.","tradition_markdown":"","trait":["Cleric","Morph","Plant","Transmutation","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Morph](/Traits.aspx?ID=113), [Plant](/Traits.aspx?ID=125), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Morph","Plant","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=467","weakness":{}}},{"_index":"aon18","_id":"spell-468","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Nightmares"],"domain_markdown":"[Nightmares](/Domains.aspx?ID=23)","duration_raw":"varies","exclude_from_search":false,"heighten_level":[1],"id":"spell-468","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Waking Nightmare](/Spells.aspx?ID=468)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 399 <sup>4.0</sup></row>\n\n**Domain**\r\n[Nightmares](/Domains.aspx?ID=23)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou fill the creature's mind with a terrifying vision out of its nightmares. The target must attempt a Will save.\n\n If the target is unconscious when you Cast this Spell on it, it immediately wakes up before attempting its save, and if it fails its save, it gains the fleeing condition for 1 round in addition to the effects noted below.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is frightened 1.<br />\r\n**Failure** The target is frightened 2.<br />\r\n**Critical Failure** The target is frightened 3.","mystery_markdown":"","name":"Waking Nightmare","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 399 <sup>4.0</sup></row>\n\n**Domain**\r\n[Nightmares](/Domains.aspx?ID=23)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou fill the creatures mind with a terrifying vision out of its nightmares.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 399"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 399 <sup>4.0</sup></row>","speed":{},"summary":"You fill the creatures mind with a terrifying vision out of its nightmares.","summary_markdown":"You fill the creatures mind with a terrifying vision out of its nightmares.","target":"1 creature","target_markdown":"1 creature","text":" Waking Nightmare Source Core Rulebook pg. 399 4.0 Domain Nightmares Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You fill the creature's mind with a terrifying vision out of its nightmares. The target must attempt a Will save. If the target is unconscious when you Cast this Spell on it, it immediately wakes up before attempting its save, and if it fails its save, it gains the fleeing condition for 1 round in addition to the effects noted below. Critical Success The target is unaffected. Success The target is frightened 1. Failure The target is frightened 2. Critical Failure The target is frightened 3.","tradition_markdown":"","trait":["Cleric","Emotion","Enchantment","Fear","Mental","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Emotion","Enchantment","Fear","Mental","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=468","weakness":{}}},{"_index":"aon18","_id":"spell-469","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Zeal"],"domain_markdown":"[Zeal](/Domains.aspx?ID=37)","exclude_from_search":false,"heighten_level":[1],"id":"spell-469","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Weapon Surge](/Spells.aspx?ID=469)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 399 <sup>4.0</sup></row>\n\n**Domain**\r\n[Zeal](/Domains.aspx?ID=37)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 weapon you're wielding\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nHolding your weapon aloft, you fill it with divine energy. On your next Strike with that weapon before the start of your next turn, you gain a +1 status bonus to the attack roll and the weapon deals an additional die of damage. If the weapon has a _striking_ rune, this instead increases the number of dice from the _striking_ rune by 1 (to a maximum of 3 extra weapon dice).\n\nIf the target weapon leaves your possession, _weapon surge_ immediately ends.","mystery_markdown":"","name":"Weapon Surge","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 399 <sup>4.0</sup></row>\n\n**Domain**\r\n[Zeal](/Domains.aspx?ID=37)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 weapon you're wielding\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHolding your weapon aloft, you fill it with divine energy.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 399"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 399 <sup>4.0</sup></row>","speed":{},"summary":"Holding your weapon aloft, you fill it with divine energy.","summary_markdown":"Holding your weapon aloft, you fill it with divine energy.","target":"1 weapon you're wielding","target_markdown":"1 weapon you're wielding","text":" Weapon Surge Source Core Rulebook pg. 399 4.0 Domain Zeal Cast Single Action somatic Range touch Target 1 weapon you're wielding --- Holding your weapon aloft, you fill it with divine energy. On your next Strike with that weapon before the start of your next turn, you gain a +1 status bonus to the attack roll and the weapon deals an additional die of damage. If the weapon has a striking rune, this instead increases the number of dice from the striking rune by 1 (to a maximum of 3 extra weapon dice). If the target weapon leaves your possession, weapon surge immediately ends.","tradition_markdown":"","trait":["Cleric","Evocation","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Evocation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=469","weakness":{}}},{"_index":"aon18","_id":"spell-470","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain":["Freedom"],"domain_markdown":"[Freedom](/Domains.aspx?ID=14)","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten_level":[4],"id":"spell-470","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Word of Freedom](/Spells.aspx?ID=470)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 399 <sup>4.0</sup></row>\n\n**Domain**\r\n[Freedom](/Domains.aspx?ID=14)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou utter a liberating word of power that frees a creature. You suppress one of the following conditions of your choice: confused, frightened, grabbed, paralyzed or restrained. The target isn't affected by the chosen condition, and if you suppress the grabbed or restrained condition, the target automatically breaks free from any grab affecting it when you Cast the Spell.\n\n If you don't remove the effect that provided the condition, the condition returns after the spell ends. For example, if a spell was making the target confused for 1 minute, word of freedom would let the target act normally for a round, but the confused condition would return afterward.","mystery_markdown":"","name":"Word of Freedom","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 399 <sup>4.0</sup></row>\n\n**Domain**\r\n[Freedom](/Domains.aspx?ID=14)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou utter a liberating word of power that frees a creature.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 399"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 399 <sup>4.0</sup></row>","speed":{},"summary":"You utter a liberating word of power that frees a creature.","summary_markdown":"You utter a liberating word of power that frees a creature.","target":"1 creature","target_markdown":"1 creature","text":" Word of Freedom Source Core Rulebook pg. 399 4.0 Domain Freedom Cast Single Action verbal Range 30 feet Target 1 creature Duration 1 round --- You utter a liberating word of power that frees a creature. You suppress one of the following conditions of your choice: confused, frightened, grabbed, paralyzed or restrained. The target isn't affected by the chosen condition, and if you suppress the grabbed or restrained condition, the target automatically breaks free from any grab affecting it when you Cast the Spell. If you don't remove the effect that provided the condition, the condition returns after the spell ends. For example, if a spell was making the target confused for 1 minute, word of freedom would let the target act normally for a round, but the confused condition would return afterward.","tradition_markdown":"","trait":["Cleric","Enchantment","Mental","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Enchantment","Mental","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=470","weakness":{}}},{"_index":"aon18","_id":"spell-471","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain":["Truth"],"domain_markdown":"[Truth](/Domains.aspx?ID=32)","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-471","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Word of Truth](/Spells.aspx?ID=471)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 399 <sup>4.0</sup></row>\n\n**Domain**\r\n[Truth](/Domains.aspx?ID=32)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou speak a statement you believe to be true and that is free of any attempt to deceive through twisting words, omission, and so on. The statement must be 25 words or fewer. A symbol of your deity glows above your head, and anyone who sees you and hears your statement knows that you believe it to be true.\n\n Each time you Sustain this Spell, you can repeat this effect.","mystery_markdown":"","name":"Word of Truth","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 399 <sup>4.0</sup></row>\n\n**Domain**\r\n[Truth](/Domains.aspx?ID=32)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou speak a statement you believe to be true and that is free of any attempt to deceive through twisting words, omission, and so on.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 399"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 399 <sup>4.0</sup></row>","speed":{},"summary":"You speak a statement you believe to be true and that is free of any attempt to deceive through twisting words, omission, and so on.","summary_markdown":"You speak a statement you believe to be true and that is free of any attempt to deceive through twisting words, omission, and so on.","text":" Word of Truth Source Core Rulebook pg. 399 4.0 Domain Truth Cast Single Action verbal Duration sustained up to 1 minute --- You speak a statement you believe to be true and that is free of any attempt to deceive through twisting words, omission, and so on. The statement must be 25 words or fewer. A symbol of your deity glows above your head, and anyone who sees you and hears your statement knows that you believe it to be true. Each time you Sustain this Spell, you can repeat this effect.","tradition_markdown":"","trait":["Cleric","Divination","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Divination](/Traits.aspx?ID=47), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Divination","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=471","weakness":{}}},{"_index":"aon18","_id":"spell-472","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain":["Zeal"],"domain_markdown":"[Zeal](/Domains.aspx?ID=37)","exclude_from_search":false,"heighten_level":[4],"id":"spell-472","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Zeal for Battle](/Spells.aspx?ID=472)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 399 <sup>4.0</sup></row>\n\n**Domain**\r\n[Zeal](/Domains.aspx?ID=37)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You and at least 1 ally are about to roll initiative.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 10 feet\n\n**Target** you and the triggering ally\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou stoke the righteous anger within yourself and an ally. You and the target ally each roll a d20 and use the higher result for both your initiative rolls. You each still use your own Perception modifier or other statistic to determine your results.","mystery_markdown":"","name":"Zeal for Battle","patron_theme_markdown":"","pfs":"Standard","range":10,"range_raw":"10 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 399 <sup>4.0</sup></row>\n\n**Domain**\r\n[Zeal](/Domains.aspx?ID=37)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You and at least 1 ally are about to roll initiative.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 10 feet\r\n\r\n \r\n\r\n**Target** you and the triggering ally\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou stoke the righteous anger within yourself and an ally.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 399"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 399 <sup>4.0</sup></row>","speed":{},"summary":"You stoke the righteous anger within yourself and an ally.","summary_markdown":"You stoke the righteous anger within yourself and an ally.","target":"you and the triggering ally","target_markdown":"you and the triggering ally","text":" Zeal for Battle Source Core Rulebook pg. 399 4.0 Domain Zeal Cast Reaction verbal Trigger You and at least 1 ally are about to roll initiative. Range 10 feet Target you and the triggering ally --- You stoke the righteous anger within yourself and an ally. You and the target ally each roll a d20 and use the higher result for both your initiative rolls. You each still use your own Perception modifier or other statistic to determine your results.","tradition_markdown":"","trait":["Cleric","Emotion","Enchantment","Fortune","Mental","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fortune](/Traits.aspx?ID=76), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Emotion","Enchantment","Fortune","Mental","Uncommon"],"trigger":"You and at least 1 ally are about to roll initiative.","trigger_markdown":"You and at least 1 ally are about to roll initiative.","type":"Focus","url":"/Spells.aspx?ID=472","weakness":{}}},{"_index":"aon18","_id":"spell-473","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-473","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Goodberry](/Spells.aspx?ID=473)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 399 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 ripe berry\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou imbue the target berry with the bounty of nature, turning it into a goodberry that can heal and sustain far beyond its normal capacity. A creature can eat the goodberry with an Interact action to regain 1d6+4 Hit Points. A berry not consumed during the duration withers away. Every six goodberries consumed gives as much nourishment as one square meal for a typical human.\n\n---\r\n**Heightened (+1)** You can target an additional berry. A creature can consume any number of goodberries from the same casting with a single Interact action.","mystery_markdown":"","name":"Goodberry","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 399 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 ripe berry\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou imbue the target berry with the bounty of nature, allowing it to heal and sustain far beyond its normal capacity.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 399"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 399 <sup>4.0</sup></row>","speed":{},"summary":"You imbue the target berry with the bounty of nature, allowing it to heal and sustain far beyond its normal capacity.","summary_markdown":"You imbue the target berry with the bounty of nature, allowing it to heal and sustain far beyond its normal capacity.","target":"1 ripe berry","target_markdown":"1 ripe berry","text":" Goodberry Source Core Rulebook pg. 399 4.0 Cast Two Actions somatic, verbal Range touch Target 1 ripe berry Duration 10 minutes --- You imbue the target berry with the bounty of nature, turning it into a goodberry that can heal and sustain far beyond its normal capacity. A creature can eat the goodberry with an Interact action to regain 1d6+4 Hit Points. A berry not consumed during the duration withers away. Every six goodberries consumed gives as much nourishment as one square meal for a typical human. --- Heightened (+1) You can target an additional berry. A creature can consume any number of goodberries from the same casting with a single Interact action.","tradition_markdown":"","trait":["Druid","Healing","Necromancy","Uncommon"],"trait_markdown":"[Druid](/Traits.aspx?ID=52), [Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Druid","Healing","Necromancy","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=473","weakness":{}}},{"_index":"aon18","_id":"spell-474","_score":2.8109283,"_source":{"actions":"Single Action to Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-474","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Heal Animal](/Spells.aspx?ID=474)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 399 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch or 30 feet (see text)\n\n**Target** 1 willing living animal creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou heal an animal's wounds, restoring 1d8 Hit Points to the target. The number of actions spent Casting this Spell determines its effect. \n<ul><li> <actions string=\"Single Action\" /> **somatic** The spell has a range of touch. </li><li><actions string=\"Two Actions\" /> **somatic, verbal** The spell has a range of 30 feet and restores an additional 8 Hit Points to the target.</li></ul>\n\n---\r\n**Heightened (+1)** The amount of healing increases by 1d8, and the additional healing for the 2-action version increases by 8.","mystery_markdown":"","name":"Heal Animal","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"touch or 30 feet (see text)","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 399 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch or 30 feet (see text)\r\n\r\n \r\n\r\n**Target** 1 willing living animal creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou heal an animals wounds.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 399"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 399 <sup>4.0</sup></row>","speed":{},"summary":"You heal an animals wounds.","summary_markdown":"You heal an animals wounds.","target":"1 willing living animal creature","target_markdown":"1 willing living animal creature","text":" Heal Animal Source Core Rulebook pg. 399 4.0 Cast Single Action to Two Actions somatic Range touch or 30 feet (see text) Target 1 willing living animal creature --- You heal an animal's wounds, restoring 1d8 Hit Points to the target. The number of actions spent Casting this Spell determines its effect. Single Action somatic The spell has a range of touch. Two Actions somatic, verbal The spell has a range of 30 feet and restores an additional 8 Hit Points to the target. --- Heightened (+1) The amount of healing increases by 1d8, and the additional healing for the 2-action version increases by 8.","tradition_markdown":"","trait":["Druid","Healing","Necromancy","Positive","Uncommon"],"trait_markdown":"[Druid](/Traits.aspx?ID=52), [Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Druid","Healing","Necromancy","Positive","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=474","weakness":{}}},{"_index":"aon18","_id":"spell-475","_score":2.8109283,"_source":{"actions":"Two Actions","area":"ground within a 100-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[8],"id":"spell-475","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 8\" pfs=\"Standard\">[Impaling Briars](/Spells.aspx?ID=475)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 400 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** ground within a 100-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe ground within the area transforms into a mass of dangerous briars that assault and impede your foes. The first time each round you Sustain the Spell, you can select one of the following effects to occur in the area.\n<ul><li>**Ensnare** The briars clump around your foes, attempting to hold them in place. A foe within the area (or flying at most 20 feet above the area) must attempt a Reflex save. On a failure, it takes a 10-foot circumstance penalty to all Speeds for 1 round, and on a critical failure, it is immobilized for 1 round unless it Escapes. </li><li>**Impede** The briars twist and writhe, making the entire area difficult terrain. </li><li>**Wall** A [_wall of thorns_](/Spells.aspx?ID=366) appears in the area, lasting for 1 round. The wall is greater difficult terrain instead of difficult terrain.</li></ul> In addition, once per round you can direct the briars to impale any target in the area (or flying up to 20 feet above the area) that you can see by using a single action, which has the concentrate and manipulate traits. Make a spell attack roll. On a success, the target takes 10d6 piercing damage and takes a 10-foot circumstance penalty to all Speeds for 1 round; on a critical success, the target is immobilized for 1 round unless it Escapes.","mystery_markdown":"","name":"Impaling Briars","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 400 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** ground within a 100-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe ground within the area transforms into a mass of dangerous briars that assault and impede your foes.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 400"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 400 <sup>4.0</sup></row>","speed":{},"summary":"The ground within the area transforms into a mass of dangerous briars that assault and impede your foes.","summary_markdown":"The ground within the area transforms into a mass of dangerous briars that assault and impede your foes.","text":" Impaling Briars Source Core Rulebook pg. 400 4.0 Cast Two Actions somatic, verbal Area ground within a 100-foot emanation Duration sustained up to 1 minute --- The ground within the area transforms into a mass of dangerous briars that assault and impede your foes. The first time each round you Sustain the Spell, you can select one of the following effects to occur in the area. Ensnare The briars clump around your foes, attempting to hold them in place. A foe within the area (or flying at most 20 feet above the area) must attempt a Reflex save. On a failure, it takes a 10-foot circumstance penalty to all Speeds for 1 round, and on a critical failure, it is immobilized for 1 round unless it Escapes. Impede The briars twist and writhe, making the entire area difficult terrain. Wall A wall of thorns appears in the area, lasting for 1 round. The wall is greater difficult terrain instead of difficult terrain. In addition, once per round you can direct the briars to impale any target in the area (or flying up to 20 feet above the area) that you can see by using a single action, which has the concentrate and manipulate traits. Make a spell attack roll. On a success, the target takes 10d6 piercing damage and takes a 10-foot circumstance penalty to all Speeds for 1 round; on a critical success, the target is immobilized for 1 round unless it Escapes.","tradition_markdown":"","trait":["Conjuration","Druid","Plant","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Druid](/Traits.aspx?ID=52), [Plant](/Traits.aspx?ID=125), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Druid","Plant","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=475","weakness":{}}},{"_index":"aon18","_id":"spell-476","_score":2.8109283,"_source":{"actions":"Free Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[6],"id":"spell-476","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 6\" pfs=\"Standard\">[Primal Summons](/Spells.aspx?ID=476)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 400 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Free Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou enhance a summoned creature with the power of the elements. If your next action is to cast either [_summon animal_](/Spells.aspx?ID=316) or [_summon plant or fungus_](/Spells.aspx?ID=325), choose air, earth, fire, or water, and the creature you summon gains the corresponding abilities. \n<ul><li>**Air** The creature gains a fly Speed of 60 feet. </li><li>**Earth** The creature gains a burrow Speed of 20 feet, reduces its land Speed by 10 feet (minimum 5 feet), and gains resistance 5 to physical damage. </li><li>**Fire** The creature's attacks deal 1d6 extra fire damage, and it gains resistance 10 to fire and weakness 5 to cold and water. </li><li>**Water** The creature gains a swim Speed of 60 feet, can spend 1 action after a melee attack to attempt a Shove (ignoring multiple attack penalty), and gains resistance 5 to fire.","mystery_markdown":"","name":"Primal Summons","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 400 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Free Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou enhance a summoned creature with the power of the elements.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 400"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 400 <sup>4.0</sup></row>","speed":{},"summary":"You enhance a summoned creature with the power of the elements.","summary_markdown":"You enhance a summoned creature with the power of the elements.","text":" Primal Summons Source Core Rulebook pg. 400 4.0 Cast Free Action verbal --- You enhance a summoned creature with the power of the elements. If your next action is to cast either summon animal or summon plant or fungus , choose air, earth, fire, or water, and the creature you summon gains the corresponding abilities. Air The creature gains a fly Speed of 60 feet. Earth The creature gains a burrow Speed of 20 feet, reduces its land Speed by 10 feet (minimum 5 feet), and gains resistance 5 to physical damage. Fire The creature's attacks deal 1d6 extra fire damage, and it gains resistance 10 to fire and weakness 5 to cold and water. Water The creature gains a swim Speed of 60 feet, can spend 1 action after a melee attack to attempt a Shove (ignoring multiple attack penalty), and gains resistance 5 to fire.","tradition_markdown":"","trait":["Conjuration","Druid","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Druid](/Traits.aspx?ID=52), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Druid","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=476","weakness":{}}},{"_index":"aon18","_id":"spell-477","_score":2.8109283,"_source":{"actions":"Two Actions","area":"100-foot emanation, which affects you","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[9],"id":"spell-477","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 9\" pfs=\"Standard\">[Storm Lord](/Spells.aspx?ID=477)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 400 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n**Requirements** You are outdoors and aboveground.\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 100-foot emanation, which affects you\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe sky above you darkens in a matter of moments, swirling with ominous clouds punctuated by flashes of lighting. The first time each round you Sustain the Spell, you can select one of the following effects to occur in the area.\n<ul><li>**Calm** No additional effect.</li><li>**Fog** Heavy fog rolls in, concealing the area with the effects of [_obscuring mist_](/Spells.aspx?ID=210).</li><li>**Rain** Torrential rain falls from the sky, dousing ordinary flames. Creatures in the area take a 2 circumstance penalty to Acrobatics and Perception checks. </li><li>**Wind** Powerful winds buffet the area in all directions. Ranged attacks take a 4 circumstance penalty, and all flying is against the wind and counts as moving through difficult terrain.</li></ul> In addition, once per round you can use a single action, which has the concentrate and manipulate traits, to call down a bolt of lightning, striking any target in range that you can see. You deal 10d6 electricity damage to the target; it must attempt a basic Reflex save. On a failure, it is also deafened for 1 round.","mystery_markdown":"","name":"Storm Lord","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","requirement":"You are outdoors and aboveground.","requirement_markdown":"You are outdoors and aboveground.","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 400 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n**Requirements** You are outdoors and aboveground.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 100-foot emanation, which affects you\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe sky above you darkens in a matter of moments, swirling with ominous clouds punctuated by flashes of lighting.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 400"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 400 <sup>4.0</sup></row>","speed":{},"summary":"The sky above you darkens in a matter of moments, swirling with ominous clouds punctuated by flashes of lighting.","summary_markdown":"The sky above you darkens in a matter of moments, swirling with ominous clouds punctuated by flashes of lighting.","text":" Storm Lord Source Core Rulebook pg. 400 4.0 Cast Two Actions somatic, verbal Requirements You are outdoors and aboveground. Area 100-foot emanation, which affects you Duration sustained up to 1 minute --- The sky above you darkens in a matter of moments, swirling with ominous clouds punctuated by flashes of lighting. The first time each round you Sustain the Spell, you can select one of the following effects to occur in the area. Calm No additional effect. Fog Heavy fog rolls in, concealing the area with the effects of obscuring mist . Rain Torrential rain falls from the sky, dousing ordinary flames. Creatures in the area take a 2 circumstance penalty to Acrobatics and Perception checks. Wind Powerful winds buffet the area in all directions. Ranged attacks take a 4 circumstance penalty, and all flying is against the wind and counts as moving through difficult terrain. In addition, once per round you can use a single action, which has the concentrate and manipulate traits, to call down a bolt of lightning, striking any target in range that you can see. You deal 10d6 electricity damage to the target; it must attempt a basic Reflex save. On a failure, it is also deafened for 1 round.","tradition_markdown":"","trait":["Air","Druid","Electricity","Evocation","Uncommon"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Druid](/Traits.aspx?ID=52), [Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Air","Druid","Electricity","Evocation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=477","weakness":{}}},{"_index":"aon18","_id":"spell-478","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["6th"],"heighten_level":[4,6],"id":"spell-478","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Stormwind Flight](/Spells.aspx?ID=478)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 400 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nPowerful winds carry you smoothly through the air, giving you a fly Speed equal to your Speed. When this spell's duration would end, if you're still flying, you float to the ground, as [_feather fall_](/Spells.aspx?ID=111).\n\n---\r\n**Heightened (6th)** When you fly using _stormwind flight_, you don't count flying against the wind as difficult terrain.","mystery_markdown":"","name":"Stormwind Flight","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 400 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPowerful winds carry you smoothly through the air, giving you a fly Speed equal to your Speed.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 400"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 400 <sup>4.0</sup></row>","speed":{},"summary":"Powerful winds carry you smoothly through the air, giving you a fly Speed equal to your Speed.","summary_markdown":"Powerful winds carry you smoothly through the air, giving you a fly Speed equal to your Speed.","text":" Stormwind Flight Source Core Rulebook pg. 400 4.0 Cast Two Actions somatic, verbal Duration 1 minute --- Powerful winds carry you smoothly through the air, giving you a fly Speed equal to your Speed. When this spell's duration would end, if you're still flying, you float to the ground, as feather fall . --- Heightened (6th) When you fly using stormwind flight , you don't count flying against the wind as difficult terrain.","tradition_markdown":"","trait":["Air","Druid","Transmutation","Uncommon"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Druid](/Traits.aspx?ID=52), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Air","Druid","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=478","weakness":{}}},{"_index":"aon18","_id":"spell-479","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-479","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Tempest Surge](/Spells.aspx?ID=479)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 400 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou surround a foe in a swirling storm of violent winds, roiling clouds, and crackling lightning. The storm deals 1d12 electricity damage. The target must attempt a basic Reflex save. On a failure, the target also is clumsy 2 for 1 round and takes 1 persistent electricity damage.\n\n---\r\n**Heightened (+1)** The initial damage increases by 1d12, and the persistent electricity damage on a failure increases by 1.","mystery_markdown":"","name":"Tempest Surge","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 400 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou surround a foe in a swirling storm of violent winds, roiling clouds, and crackling lightning.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 400"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 400 <sup>4.0</sup></row>","speed":{},"summary":"You surround a foe in a swirling storm of violent winds, roiling clouds, and crackling lightning.","summary_markdown":"You surround a foe in a swirling storm of violent winds, roiling clouds, and crackling lightning.","target":"1 creature","target_markdown":"1 creature","text":" Tempest Surge Source Core Rulebook pg. 400 4.0 Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Reflex --- You surround a foe in a swirling storm of violent winds, roiling clouds, and crackling lightning. The storm deals 1d12 electricity damage. The target must attempt a basic Reflex save. On a failure, the target also is clumsy 2 for 1 round and takes 1 persistent electricity damage. --- Heightened (+1) The initial damage increases by 1d12, and the persistent electricity damage on a failure increases by 1.","tradition_markdown":"","trait":["Air","Druid","Electricity","Evocation","Uncommon"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Druid](/Traits.aspx?ID=52), [Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Air","Druid","Electricity","Evocation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=479","weakness":{}}},{"_index":"aon18","_id":"spell-480","_score":2.8109283,"_source":{"actions":"Single Action to Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["6th","10th"],"heighten_level":[1,6,10],"id":"spell-480","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Wild Morph](/Spells.aspx?ID=480)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 400 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou morph your body based on your training, choosing one of the following effects based on your wild order feats. \n<ul><li>If you have [Wild Shape](/Feats.aspx?ID=316), you can morph your hands into wild claws. Your hands transform into incredibly sharp claws. These claws are an unarmed attack you're trained in and deal 1d6 slashing damage each (agile, finesse). You can still hold and use items with your hands while they're transformed by this spell, but you cannot hold an item while attacking. If you have [Insect Shape](/Feats.aspx?ID=327), you can instead transform your mouth into wild jaws, an unarmed attack you're trained in that deals 1d8 piercing damage. </li><li>If you have [Elemental Shape](/Feats.aspx?ID=335), you can morph your body to be partially composed of elemental matter, granting you resistance 5 to critical hits and precision damage. </li><li>If you have [Plant Shape](/Feats.aspx?ID=338), you can morph your arms into long vines, increasing your reach to 10 feet (or 15 feet with a reach weapon). </li><li>If you have [Soaring Shape](/Feats.aspx?ID=333), you can cast the spell as a two-action activity (<actions string=\"Two Actions\" /> somatic, verbal) to grow wings from your back. These wings allow you to fly with a fly Speed of 30 feet.</li></ul>\n\n---\r\n**Heightened (6th)** You can choose up to two of the effects from the list. Wild claws leave terrible, ragged wounds that also deal 2d6 persistent bleed damage on a hit, and wild jaws are envenomed, also dealing 2d6 persistent poison damage on a hit.\r\n\r\n**Heightened (10th)** You can choose up to three of the effects from the list. Wild claws deal 4d6 persistent bleed damage on a hit, and wild jaws deal 4d6 persistent poison damage on a hit.","mystery_markdown":"","name":"Wild Morph","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 400 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou morph your body based on your training, choosing one of the following effects based on your wild order feats.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 400"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 400 <sup>4.0</sup></row>","speed":{},"summary":"You morph your body based on your training, choosing one of the following effects based on your wild order feats.","summary_markdown":"You morph your body based on your training, choosing one of the following effects based on your wild order feats.","text":" Wild Morph Source Core Rulebook pg. 400 4.0 Cast Single Action to Two Actions somatic, verbal Duration 1 minute --- You morph your body based on your training, choosing one of the following effects based on your wild order feats. If you have Wild Shape, you can morph your hands into wild claws. Your hands transform into incredibly sharp claws. These claws are an unarmed attack you're trained in and deal 1d6 slashing damage each (agile, finesse). You can still hold and use items with your hands while they're transformed by this spell, but you cannot hold an item while attacking. If you have Insect Shape, you can instead transform your mouth into wild jaws, an unarmed attack you're trained in that deals 1d8 piercing damage. If you have Elemental Shape, you can morph your body to be partially composed of elemental matter, granting you resistance 5 to critical hits and precision damage. If you have Plant Shape, you can morph your arms into long vines, increasing your reach to 10 feet (or 15 feet with a reach weapon). If you have Soaring Shape, you can cast the spell as a two-action activity (Two Actions somatic, verbal) to grow wings from your back. These wings allow you to fly with a fly Speed of 30 feet. --- Heightened (6th) You can choose up to two of the effects from the list. Wild claws leave terrible, ragged wounds that also deal 2d6 persistent bleed damage on a hit, and wild jaws are envenomed, also dealing 2d6 persistent poison damage on a hit. Heightened (10th) You can choose up to three of the effects from the list. Wild claws deal 4d6 persistent bleed damage on a hit, and wild jaws deal 4d6 persistent poison damage on a hit.","tradition_markdown":"","trait":["Druid","Morph","Transmutation","Uncommon"],"trait_markdown":"[Druid](/Traits.aspx?ID=52), [Morph](/Traits.aspx?ID=113), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Druid","Morph","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=480","weakness":{}}},{"_index":"aon18","_id":"spell-481","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute (or longer)","exclude_from_search":false,"heighten":["2nd"],"heighten_level":[1,2],"id":"spell-481","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Wild Shape](/Spells.aspx?ID=481)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 401 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute (or longer)\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou infuse yourself with primal essence and transform yourself into another form. You can polymorph into any form listed in [_pest form_](/Spells.aspx?ID=217), which lasts 10 minutes. All other _wild shape_ forms last 1 minute. You can add more forms to your _wild shape_ list with druid feats; your feat might grant you some or all of the forms from a given polymorph spell. When you transform into a form granted by a spell, you gain all the effects of the form you chose from a version of the spell heightened to _wild shape_'s level. _Wild shape_ allows you to use your own shapeshifting training more easily than most polymorph spells. When you choose to use your own attack modifier while polymorphed instead of the form's default attack modifier, you gain a +2 status bonus to your attack rolls.\n\n---\r\n**Heightened (2nd)** You can also _wild shape_ into the forms listed in [_animal form_](/Spells.aspx?ID=10).","mystery_markdown":"","name":"Wild Shape","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 401 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute (or longer)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou infuse yourself with primal essence and transform yourself into another form.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 401"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 401 <sup>4.0</sup></row>","speed":{},"summary":"You infuse yourself with primal essence and transform yourself into another form.","summary_markdown":"You infuse yourself with primal essence and transform yourself into another form.","text":" Wild Shape Source Core Rulebook pg. 401 4.0 Cast Two Actions somatic, verbal Duration 1 minute (or longer) --- You infuse yourself with primal essence and transform yourself into another form. You can polymorph into any form listed in pest form , which lasts 10 minutes. All other wild shape forms last 1 minute. You can add more forms to your wild shape list with druid feats; your feat might grant you some or all of the forms from a given polymorph spell. When you transform into a form granted by a spell, you gain all the effects of the form you chose from a version of the spell heightened to wild shape 's level. Wild shape allows you to use your own shapeshifting training more easily than most polymorph spells. When you choose to use your own attack modifier while polymorphed instead of the form's default attack modifier, you gain a +2 status bonus to your attack rolls. --- Heightened (2nd) You can also wild shape into the forms listed in animal form .","tradition_markdown":"","trait":["Druid","Polymorph","Transmutation","Uncommon"],"trait_markdown":"[Druid](/Traits.aspx?ID=52), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Druid","Polymorph","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=481","weakness":{}}},{"_index":"aon18","_id":"spell-482","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[4],"id":"spell-482","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Abundant Step](/Spells.aspx?ID=482)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 401 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 15 feet or more\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou move so fast you blur across planar boundaries. You teleport up to a distance equal to your Speed within your line of sight.","mystery_markdown":"","name":"Abundant Step","patron_theme_markdown":"","pfs":"Standard","range":15,"range_raw":"15 feet or more","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 401 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 15 feet or more\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou move so fast you blur across planar boundaries.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 401"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 401 <sup>4.0</sup></row>","speed":{},"summary":"You move so fast you blur across planar boundaries.","summary_markdown":"You move so fast you blur across planar boundaries.","text":" Abundant Step Source Core Rulebook pg. 401 4.0 Cast Single Action somatic Range 15 feet or more --- You move so fast you blur across planar boundaries. You teleport up to a distance equal to your Speed within your line of sight.","tradition_markdown":"","trait":["Conjuration","Monk","Teleportation","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Monk](/Traits.aspx?ID=112), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Monk","Teleportation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=482","weakness":{}}},{"_index":"aon18","_id":"spell-483","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[9],"id":"spell-483","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 9\" pfs=\"Standard\">[Empty Body](/Spells.aspx?ID=483)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 401 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou turn ethereal, with the effects of [_ethereal jaunt_](/Spells.aspx?ID=105), but you don't need to concentrate.","mystery_markdown":"","name":"Empty Body","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 401 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou turn ethereal, with the effects of ethereal jaunt, but you dont need to concentrate.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 401"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 401 <sup>4.0</sup></row>","speed":{},"summary":"You turn ethereal, with the effects of ethereal jaunt, but you dont need to concentrate.","summary_markdown":"You turn ethereal, with the effects of ethereal jaunt, but you dont need to concentrate.","text":" Empty Body Source Core Rulebook pg. 401 4.0 Cast Two Actions somatic, verbal Duration 1 minute --- You turn ethereal, with the effects of ethereal jaunt , but you don't need to concentrate.","tradition_markdown":"","trait":["Conjuration","Monk","Teleportation","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Monk](/Traits.aspx?ID=112), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Monk","Teleportation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=483","weakness":{}}},{"_index":"aon18","_id":"spell-484","_score":2.8109283,"_source":{"actions":"Single Action to Three Actions","area":"15-foot cone or more","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-484","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Ki Blast](/Spells.aspx?ID=484)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 401 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 15-foot cone or more\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou unleash your ki as a powerful blast of force that deals 2d6 force damage. If you use 2 actions to cast ki blast, increase the size of the cone to 30 feet and the damage to 3d6. If you use 3 actions to cast ki blast, increase the size of the cone to 60 feet and the damage to 4d6. Each creature in the area must attempt a Fortitude saving throw.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage and is pushed 5 feet.<br />\r\n**Critical Failure** The creature takes double damage and is pushed 10 feet.\n\n---\r\n**Heightened (+1)** The damage increases by 1d6, or by 2d6 if you use 2 or 3 actions.","mystery_markdown":"","name":"Ki Blast","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 401 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 15-foot cone or more\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou unleash your ki as a powerful blast of force.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 401"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 401 <sup>4.0</sup></row>","speed":{},"summary":"You unleash your ki as a powerful blast of force.","summary_markdown":"You unleash your ki as a powerful blast of force.","text":" Ki Blast Source Core Rulebook pg. 401 4.0 Cast Single Action to Three Actions somatic, verbal Area 15-foot cone or more Saving Throw Fortitude --- You unleash your ki as a powerful blast of force that deals 2d6 force damage. If you use 2 actions to cast ki blast, increase the size of the cone to 30 feet and the damage to 3d6. If you use 3 actions to cast ki blast, increase the size of the cone to 60 feet and the damage to 4d6. Each creature in the area must attempt a Fortitude saving throw. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is pushed 5 feet. Critical Failure The creature takes double damage and is pushed 10 feet. --- Heightened (+1) The damage increases by 1d6, or by 2d6 if you use 2 or 3 actions.","tradition_markdown":"","trait":["Evocation","Force","Monk","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Monk](/Traits.aspx?ID=112), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Force","Monk","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=484","weakness":{}}},{"_index":"aon18","_id":"spell-485","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-485","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Ki Rush](/Spells.aspx?ID=485)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 401 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nAccelerated by your ki, you move with such speed you become a blur. Move two times: two Strides, two Steps, or one Stride and one Step (in either order). You gain the concealed condition during this movement and until the start of your next turn.","mystery_markdown":"","name":"Ki Rush","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 401 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAccelerated by your ki, you move with such speed you become a blur.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 401"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 401 <sup>4.0</sup></row>","speed":{},"summary":"Accelerated by your ki, you move with such speed you become a blur.","summary_markdown":"Accelerated by your ki, you move with such speed you become a blur.","text":" Ki Rush Source Core Rulebook pg. 401 4.0 Cast Single Action verbal --- Accelerated by your ki, you move with such speed you become a blur. Move two times: two Strides, two Steps, or one Stride and one Step (in either order). You gain the concealed condition during this movement and until the start of your next turn.","tradition_markdown":"","trait":["Monk","Transmutation","Uncommon"],"trait_markdown":"[Monk](/Traits.aspx?ID=112), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Monk","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=485","weakness":{}}},{"_index":"aon18","_id":"spell-486","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+4"],"heighten_level":[1,5,9],"id":"spell-486","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Ki Strike](/Spells.aspx?ID=486)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 401 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou focus your ki into magical attacks. Make an unarmed Strike or Flurry of Blows (this doesn't change the limit on using only one flourish per turn). You gain a +1 status bonus to your attack rolls with the Strikes, and the Strikes deal 1d6 extra damage. This damage can be any of the following types of your choice, chosen each time you Strike: force, lawful (only if you're lawful), negative, or positive.\n\n---\r\n**Heightened (+4)** The extra damage increases by 1d6.","mystery_markdown":"","name":"Ki Strike","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 401 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou focus your ki into magical attacks.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 401"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 401 <sup>4.0</sup></row>","speed":{},"summary":"You focus your ki into magical attacks.","summary_markdown":"You focus your ki into magical attacks.","text":" Ki Strike Source Core Rulebook pg. 401 4.0 Cast Single Action verbal --- You focus your ki into magical attacks. Make an unarmed Strike or Flurry of Blows (this doesn't change the limit on using only one flourish per turn). You gain a +1 status bonus to your attack rolls with the Strikes, and the Strikes deal 1d6 extra damage. This damage can be any of the following types of your choice, chosen each time you Strike: force, lawful (only if you're lawful), negative, or positive. --- Heightened (+4) The extra damage increases by 1d6.","tradition_markdown":"","trait":["Monk","Transmutation","Uncommon"],"trait_markdown":"[Monk](/Traits.aspx?ID=112), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Monk","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=486","weakness":{}}},{"_index":"aon18","_id":"spell-487","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":2592000,"duration_raw":"1 month","exclude_from_search":false,"heighten":["+1"],"heighten_level":[8,9,10],"id":"spell-487","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 8\" pfs=\"Standard\">[Quivering Palm](/Spells.aspx?ID=487)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 401 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 month\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nMake a melee unarmed Strike. If you hit and the target is alive, anytime during the duration, you can spend a single action, which has the auditory and concentrate traits, to speak a word of death that could instantly slay it. The target must attempt a Fortitude save.\n\nIf you cast _quivering palm_ again, the effects of any _quivering palm_ you had previously cast end.\r\n\r\n**Critical Success** The target survives, the spell ends, and the target is then temporarily immune for 24 hours.<br />\r\n**Success** The target is stunned 1 and takes 40 damage, the spell ends, and the target is then temporarily immune for 24 hours.<br />\r\n**Failure** The target is stunned 3 and takes 80 damage. The spell's duration continues, but the target is then temporarily immune for 24 hours against being killed by _quivering palm_.<br />\r\n**Critical Failure** The target dies.\n\n---\r\n**Heightened (+1)** The damage increases by 10 on a failure, or 5 on a success.","mystery_markdown":"","name":"Quivering Palm","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 401 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 month\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour strikes can kill foes with a precise and powerful strike.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 401"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 401 <sup>4.0</sup></row>","speed":{},"summary":"Your strikes can kill foes with a precise and powerful strike.","summary_markdown":"Your strikes can kill foes with a precise and powerful strike.","text":" Quivering Palm Source Core Rulebook pg. 401 4.0 Cast Two Actions somatic, verbal Saving Throw Fortitude Duration 1 month --- Make a melee unarmed Strike. If you hit and the target is alive, anytime during the duration, you can spend a single action, which has the auditory and concentrate traits, to speak a word of death that could instantly slay it. The target must attempt a Fortitude save. If you cast quivering palm again, the effects of any quivering palm you had previously cast end. Critical Success The target survives, the spell ends, and the target is then temporarily immune for 24 hours. Success The target is stunned 1 and takes 40 damage, the spell ends, and the target is then temporarily immune for 24 hours. Failure The target is stunned 3 and takes 80 damage. The spell's duration continues, but the target is then temporarily immune for 24 hours against being killed by quivering palm . Critical Failure The target dies. --- Heightened (+1) The damage increases by 10 on a failure, or 5 on a success.","tradition_markdown":"","trait":["Incapacitation","Monk","Necromancy","Uncommon"],"trait_markdown":"[Incapacitation](/Traits.aspx?ID=93), [Monk](/Traits.aspx?ID=112), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Incapacitation","Monk","Necromancy","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=487","weakness":{}}},{"_index":"aon18","_id":"spell-488","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[2,3,4,5,6,7,8,9,10],"id":"spell-488","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 2\" pfs=\"Standard\">[Wholeness of Body](/Spells.aspx?ID=488)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 402 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou heal yourself in one of the following ways, chosen by you when you cast the spell. \n<ul><li>You regain 8 Hit Points. </li><li>You attempt to cure one poison or disease afflicting you; attempt to counteract the affliction.</li></ul>\n\n---\r\n**Heightened (+1)** If you choose to regain Hit Points, the Hit Points regained increase by 8.","mystery_markdown":"","name":"Wholeness of Body","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 402 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou focus your ki to heal yourself.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 402"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 402 <sup>4.0</sup></row>","speed":{},"summary":"You focus your ki to heal yourself.","summary_markdown":"You focus your ki to heal yourself.","text":" Wholeness of Body Source Core Rulebook pg. 402 4.0 Cast Single Action verbal --- You heal yourself in one of the following ways, chosen by you when you cast the spell. You regain 8 Hit Points. You attempt to cure one poison or disease afflicting you; attempt to counteract the affliction. --- Heightened (+1) If you choose to regain Hit Points, the Hit Points regained increase by 8.","tradition_markdown":"","trait":["Healing","Monk","Necromancy","Positive","Uncommon"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Monk](/Traits.aspx?ID=112), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Healing","Monk","Necromancy","Positive","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=488","weakness":{}}},{"_index":"aon18","_id":"spell-489","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration_raw":"until you leave the stance","exclude_from_search":false,"heighten_level":[4],"id":"spell-489","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Wild Winds Stance](/Spells.aspx?ID=489)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Stance\" url=\"/Traits.aspx?ID=152\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 402 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until you leave the stance\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou take on the stance of the flowing winds, sending out waves of energy at a distance. You can make wind crash unarmed Strikes as ranged Strikes against targets within 30 feet. These deal 1d6 bludgeoning damage, use the brawling group, and have the agile, nonlethal, propulsive, and unarmed traits. Wind crash Strikes ignore concealment and all cover.\n\n While in _wild winds stance_, you gain a +2 circumstance bonus to AC against ranged attacks.","mystery_markdown":"","name":"Wild Winds Stance","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Stance\" url=\"/Traits.aspx?ID=152\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 402 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until you leave the stance\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou take on the stance of the flowing winds, sending out waves of energy at a distance.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 402"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 402 <sup>4.0</sup></row>","speed":{},"summary":"You take on the stance of the flowing winds, sending out waves of energy at a distance.","summary_markdown":"You take on the stance of the flowing winds, sending out waves of energy at a distance.","text":" Wild Winds Stance Source Core Rulebook pg. 402 4.0 Cast Single Action somatic Duration until you leave the stance --- You take on the stance of the flowing winds, sending out waves of energy at a distance. You can make wind crash unarmed Strikes as ranged Strikes against targets within 30 feet. These deal 1d6 bludgeoning damage, use the brawling group, and have the agile, nonlethal, propulsive, and unarmed traits. Wind crash Strikes ignore concealment and all cover. While in wild winds stance , you gain a +2 circumstance bonus to AC against ranged attacks.","tradition_markdown":"","trait":["Air","Evocation","Monk","Stance","Uncommon"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Evocation](/Traits.aspx?ID=65), [Monk](/Traits.aspx?ID=112), [Stance](/Traits.aspx?ID=152), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Air","Evocation","Monk","Stance","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=489","weakness":{}}},{"_index":"aon18","_id":"spell-490","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["6th"],"heighten_level":[5,6],"id":"spell-490","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Wind Jump](/Spells.aspx?ID=490)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 402 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou gain a fly Speed equal to your Speed. You must end your turn on solid ground, or you fall.\n\n---\r\n**Heightened (6th)** At the end of your turn, you can attempt a DC 30 Acrobatics check to find purchase in midair. If you succeed, you don't fall.","mystery_markdown":"","name":"Wind Jump","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 402 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain a fly Speed equal to your Speed.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 402"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 402 <sup>4.0</sup></row>","speed":{},"summary":"You gain a fly Speed equal to your Speed.","summary_markdown":"You gain a fly Speed equal to your Speed.","text":" Wind Jump Source Core Rulebook pg. 402 4.0 Cast Single Action verbal Duration 1 minute --- You gain a fly Speed equal to your Speed. You must end your turn on solid ground, or you fall. --- Heightened (6th) At the end of your turn, you can attempt a DC 30 Acrobatics check to find purchase in midair. If you succeed, you don't fall.","tradition_markdown":"","trait":["Air","Monk","Transmutation","Uncommon"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Monk](/Traits.aspx?ID=112), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Air","Monk","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=490","weakness":{}}},{"_index":"aon18","_id":"spell-491","_score":2.8109283,"_source":{"actions":"Single Action to Three Actions","area":"5-foot emanation or more","bloodline":["Aberrant"],"bloodline_markdown":"[Aberrant](/Bloodlines.aspx?ID=1)","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten":["+3"],"heighten_level":[3,6,9],"id":"spell-491","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Aberrant Whispers](/Spells.aspx?ID=491)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 402 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Aberrant](/Bloodlines.aspx?ID=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 5-foot emanation or more\r\n\r\n**Target** each foe in the area\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou utter phrases in an unknown tongue, assaulting the minds of those nearby. Each target must attempt a Will save. Regardless of the result of its save, each target is then temporarily immune for 1 minute. You can increase the number of actions it takes to Cast the Spell (to a maximum of 3 actions total). For each additional action, increase the emanation's radius by 5 feet, to a maximum of 10 extra feet for 3 actions.\r\n\r\n**Success** The target is unaffected.<br />\r\n**Failure** The target is stupefied 2.<br />\r\n**Critical Failure** The target is confused.\n\n---\r\n**Heightened (+3)** The initial radius increases by 5 feet.","mystery_markdown":"","name":"Aberrant Whispers","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 402 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Aberrant](/Bloodlines.aspx?ID=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 5-foot emanation or more\r\n\r\n**Target** each foe in the area\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou utter phrases in an unknown tongue, assaulting the minds of those nearby. \r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 402"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 402 <sup>4.0</sup></row>","speed":{},"summary":"You utter phrases in an unknown tongue, assaulting the minds of those nearby. ","summary_markdown":"You utter phrases in an unknown tongue, assaulting the minds of those nearby. ","target":"each foe in the area","target_markdown":"each foe in the area","text":" Aberrant Whispers Source Core Rulebook pg. 402 4.0 Bloodline Aberrant Cast Single Action to Three Actions verbal Area 5-foot emanation or more Target each foe in the area Saving Throw Will Duration 1 round --- You utter phrases in an unknown tongue, assaulting the minds of those nearby. Each target must attempt a Will save. Regardless of the result of its save, each target is then temporarily immune for 1 minute. You can increase the number of actions it takes to Cast the Spell (to a maximum of 3 actions total). For each additional action, increase the emanation's radius by 5 feet, to a maximum of 10 extra feet for 3 actions. Success The target is unaffected. Failure The target is stupefied 2. Critical Failure The target is confused. --- Heightened (+3) The initial radius increases by 5 feet.","tradition_markdown":"","trait":["Auditory","Enchantment","Mental","Sorcerer","Uncommon"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Auditory","Enchantment","Mental","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=491","weakness":{}}},{"_index":"aon18","_id":"spell-492","_score":2.8109283,"_source":{"actions":"Two Actions","area":"60-foot cone","bloodline":["Demonic"],"bloodline_markdown":"[Demonic](/Bloodlines.aspx?ID=3)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-492","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Abyssal Wrath](/Spells.aspx?ID=492)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 402 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Demonic](/Bloodlines.aspx?ID=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 60-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou evoke the energy of an Abyssal realm. The damage types of the spell (one energy and one physical) are based on the result of rolling on the table below. \n\n## Abyssal Wrath\n<row gap=\"tiny\">\n<table> <tr><td>**1d4**</td><td>**Realm**</td><td>**Manifestation**</td><td>**Damage Type**</td></tr> <tr><td>1</td><td>Skies</td><td>Bolts and lightning and flying debris</td><td>Bludgeoning and electricity</td></tr> <tr><td>2</td><td>Depths</td><td>Acid and demonic shells</td><td>Acid and slashing</td></tr> <tr><td>3</td><td>Frozen</td><td>Frigid air and ice</td><td>Bludgeoning and cold</td></tr> <tr><td>4</td><td>Volcanic</td><td>Jagged volcanic rocks and magma</td><td>Fire and piercing</td></tr> </table></row><br />You deal 4d6 damage of each of the corresponding damage types to each creature in the cone (8d6 total damage).\n\n---\r\n**Heightened (+1)** The damage for each type increases by 1d6.","mystery_markdown":"","name":"Abyssal Wrath","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 402 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Demonic](/Bloodlines.aspx?ID=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 60-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou evoke the energy of an Abyssal realm.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 402"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 402 <sup>4.0</sup></row>","speed":{},"summary":"You evoke the energy of an Abyssal realm.","summary_markdown":"You evoke the energy of an Abyssal realm.","text":" Abyssal Wrath Source Core Rulebook pg. 402 4.0 Bloodline Demonic Cast Two Actions somatic, verbal Area 60-foot cone Saving Throw basic Reflex --- You evoke the energy of an Abyssal realm. The damage types of the spell (one energy and one physical) are based on the result of rolling on the table below. ## Abyssal Wrath 1d4 Realm Manifestation Damage Type 1 Skies Bolts and lightning and flying debris Bludgeoning and electricity 2 Depths Acid and demonic shells Acid and slashing 3 Frozen Frigid air and ice Bludgeoning and cold 4 Volcanic Jagged volcanic rocks and magma Fire and piercing You deal 4d6 damage of each of the corresponding damage types to each creature in the cone (8d6 total damage). --- Heightened (+1) The damage for each type increases by 1d6.","tradition_markdown":"","trait":["Evocation","Sorcerer","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=492","weakness":{}}},{"_index":"aon18","_id":"spell-493","_score":2.8109283,"_source":{"actions":"Single Action","bloodline":["Imperial"],"bloodline_markdown":"[Imperial](/Bloodlines.aspx?ID=9)","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["6th"],"heighten_level":[1,6],"id":"spell-493","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Ancestral Memories](/Spells.aspx?ID=493)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 402 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Imperial](/Bloodlines.aspx?ID=9)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe memories of long-dead spellcasters grant you knowledge in a specific skill. Choose any non-Lore skill, or a [Lore](/Skills.aspx?ID=8) skill related to the ancient empire from which your bloodline sprang. You temporarily become trained in that skill and might gain other memories associated with an ancestor who was trained in that skill. If you attempt a task or activity that lasts beyond this spell's duration, use the lower proficiency modifier.\n\n---\r\n**Heightened (6th)** You temporarily become an expert in the skill you choose.","mystery_markdown":"","name":"Ancestral Memories","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 402 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Imperial](/Bloodlines.aspx?ID=9)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe memories of long-dead spellcasters grant you knowledge in a specific skill.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 402"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 402 <sup>4.0</sup></row>","speed":{},"summary":"The memories of long-dead spellcasters grant you knowledge in a specific skill.","summary_markdown":"The memories of long-dead spellcasters grant you knowledge in a specific skill.","text":" Ancestral Memories Source Core Rulebook pg. 402 4.0 Bloodline Imperial Cast Single Action verbal Duration 1 minute --- The memories of long-dead spellcasters grant you knowledge in a specific skill. Choose any non-Lore skill, or a Lore skill related to the ancient empire from which your bloodline sprang. You temporarily become trained in that skill and might gain other memories associated with an ancestor who was trained in that skill. If you attempt a task or activity that lasts beyond this spell's duration, use the lower proficiency modifier. --- Heightened (6th) You temporarily become an expert in the skill you choose.","tradition_markdown":"","trait":["Divination","Sorcerer","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=493","weakness":{}}},{"_index":"aon18","_id":"spell-494","_score":2.8109283,"_source":{"actions":"Single Action","area":"15-foot emanation","bloodline":["Angelic"],"bloodline_markdown":"[Angelic](/Bloodlines.aspx?ID=2)","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-494","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Angelic Halo](/Spells.aspx?ID=494)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Aura\" url=\"/Traits.aspx?ID=206\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 402 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Angelic](/Bloodlines.aspx?ID=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 15-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou gain an angelic halo with an aura that increases allies' healing from the [_heal_](/Spells.aspx?ID=148) spell. Allies in your halo's emanation who are healed by a _heal_ spell gain a status bonus to Hit Points regained equal to double the _heal_ spell's level.","mystery_markdown":"","name":"Angelic Halo","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Aura\" url=\"/Traits.aspx?ID=206\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 402 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Angelic](/Bloodlines.aspx?ID=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 15-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain an angelic halo with an aura that increases allies healing from the heal spell.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 402"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 402 <sup>4.0</sup></row>","speed":{},"summary":"You gain an angelic halo with an aura that increases allies healing from the heal spell.","summary_markdown":"You gain an angelic halo with an aura that increases allies healing from the heal spell.","text":" Angelic Halo Source Core Rulebook pg. 402 4.0 Bloodline Angelic Cast Single Action verbal Area 15-foot emanation Duration 1 minute --- You gain an angelic halo with an aura that increases allies' healing from the heal spell. Allies in your halo's emanation who are healed by a heal spell gain a status bonus to Hit Points regained equal to double the heal spell's level.","tradition_markdown":"","trait":["Abjuration","Aura","Good","Sorcerer","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Aura](/Traits.aspx?ID=206), [Good](/Traits.aspx?ID=83), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Aura","Good","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=494","weakness":{}}},{"_index":"aon18","_id":"spell-495","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Angelic"],"bloodline_markdown":"[Angelic](/Bloodlines.aspx?ID=2)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":18,"duration_raw":"3 rounds","exclude_from_search":false,"heighten":["5th"],"heighten_level":[3,5],"id":"spell-495","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Angelic Wings](/Spells.aspx?ID=495)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 403 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Angelic](/Bloodlines.aspx?ID=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 3 rounds\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWings of pure light spread out from your back, granting you a fly Speed equal to your Speed. Your wings cast bright light in a 30-foot radius. When this spell's duration would end, if you're still flying, you float to the ground, as [_feather fall_](/Spells.aspx?ID=111).\n\n---\r\n**Heightened (5th)** The duration increases to 1 minute.","mystery_markdown":"","name":"Angelic Wings","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 403 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Angelic](/Bloodlines.aspx?ID=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 3 rounds\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWings of pure light spread out from your back, granting you a fly Speed equal to your Speed.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 403"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 403 <sup>4.0</sup></row>","speed":{},"summary":"Wings of pure light spread out from your back, granting you a fly Speed equal to your Speed.","summary_markdown":"Wings of pure light spread out from your back, granting you a fly Speed equal to your Speed.","text":" Angelic Wings Source Core Rulebook pg. 403 4.0 Bloodline Angelic Cast Two Actions somatic, verbal Duration 3 rounds --- Wings of pure light spread out from your back, granting you a fly Speed equal to your Speed. Your wings cast bright light in a 30-foot radius. When this spell's duration would end, if you're still flying, you float to the ground, as feather fall . --- Heightened (5th) The duration increases to 1 minute.","tradition_markdown":"","trait":["Evocation","Light","Sorcerer","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Light","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=495","weakness":{}}},{"_index":"aon18","_id":"spell-496","_score":2.8109283,"_source":{"actions":"Reaction","bloodline":["Imperial"],"bloodline_markdown":"[Imperial](/Bloodlines.aspx?ID=9)","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[5],"id":"spell-496","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Arcane Countermeasure](/Spells.aspx?ID=496)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 403 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Imperial](/Bloodlines.aspx?ID=9)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** A creature within range that you can see Casts a Spell.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** the spell cast by the triggering creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou undermine the target spell, making it easier to defend against. You reduce the spell's level by 1, and targets of the spell gain a +2 status bonus to any saving throws, skill checks, AC, or DC against it.\n\n You can't reduce the spell's level below its minimum. For example, a 5th-level [_cone of cold_](/Spells.aspx?ID=47) would remain 5th-level, but a 5th-level [_fireball_](/Spells.aspx?ID=119) would become 4th-level. Targets still gain all the other benefits, even if you don't reduce the spell's level.","mystery_markdown":"","name":"Arcane Countermeasure","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 403 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Imperial](/Bloodlines.aspx?ID=9)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** A creature within range that you can see Casts a Spell.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** the spell cast by the triggering creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou undermine the target spell, making it easier to defend against.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 403"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 403 <sup>4.0</sup></row>","speed":{},"summary":"You undermine the target spell, making it easier to defend against.","summary_markdown":"You undermine the target spell, making it easier to defend against.","target":"the spell cast by the triggering creature","target_markdown":"the spell cast by the triggering creature","text":" Arcane Countermeasure Source Core Rulebook pg. 403 4.0 Bloodline Imperial Cast Reaction somatic Trigger A creature within range that you can see Casts a Spell. Range 120 feet Target the spell cast by the triggering creature --- You undermine the target spell, making it easier to defend against. You reduce the spell's level by 1, and targets of the spell gain a +2 status bonus to any saving throws, skill checks, AC, or DC against it. You can't reduce the spell's level below its minimum. For example, a 5th-level cone of cold would remain 5th-level, but a 5th-level fireball would become 4th-level. Targets still gain all the other benefits, even if you don't reduce the spell's level.","tradition_markdown":"","trait":["Abjuration","Sorcerer","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Sorcerer","Uncommon"],"trigger":"A creature within range that you can see Casts a Spell.","trigger_markdown":"A creature within range that you can see Casts a Spell.","type":"Focus","url":"/Spells.aspx?ID=496","weakness":{}}},{"_index":"aon18","_id":"spell-497","_score":2.8109283,"_source":{"actions":"Single Action","bloodline":["Angelic"],"bloodline_markdown":"[Angelic](/Bloodlines.aspx?ID=2)","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten":["+2"],"heighten_level":[5,7,9],"id":"spell-497","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Celestial Brand](/Spells.aspx?ID=497)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 403 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Angelic](/Bloodlines.aspx?ID=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 evil creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA blazing symbol appears on the target, cursing it to face divine justice. You and your allies receive a +1 status bonus to your attack rolls and skill checks against it. Anytime a good creature damages it, the good creature deals an additional 1d4 good damage. The target is then temporarily immune for 1 minute.\n\n---\r\n**Heightened (+2)** The good damage increases by 1.","mystery_markdown":"","name":"Celestial Brand","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 403 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Angelic](/Bloodlines.aspx?ID=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 evil creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA blazing symbol appears on the target, marking it for divine justice.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 403"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 403 <sup>4.0</sup></row>","speed":{},"summary":"A blazing symbol appears on the target, marking it for divine justice.","summary_markdown":"A blazing symbol appears on the target, marking it for divine justice.","target":"1 evil creature","target_markdown":"1 evil creature","text":" Celestial Brand Source Core Rulebook pg. 403 4.0 Bloodline Angelic Cast Single Action somatic Range 30 feet Target 1 evil creature Duration 1 round --- A blazing symbol appears on the target, cursing it to face divine justice. You and your allies receive a +1 status bonus to your attack rolls and skill checks against it. Anytime a good creature damages it, the good creature deals an additional 1d4 good damage. The target is then temporarily immune for 1 minute. --- Heightened (+2) The good damage increases by 1.","tradition_markdown":"","trait":["Curse","Necromancy","Sorcerer","Uncommon"],"trait_markdown":"[Curse](/Traits.aspx?ID=38), [Necromancy](/Traits.aspx?ID=117), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Curse","Necromancy","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=497","weakness":{}}},{"_index":"aon18","_id":"spell-498","_score":2.8109283,"_source":{"actions":"Single Action","bloodline":["Diabolic"],"bloodline_markdown":"[Diabolic](/Bloodlines.aspx?ID=4)","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten_level":[1],"id":"spell-498","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Diabolic Edict](/Spells.aspx?ID=498)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 403 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Diabolic](/Bloodlines.aspx?ID=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 willing living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou issue a diabolic edict, demanding the target perform a particular task and offering rewards for its fulfillment. It gains a +1 status bonus to attack rolls and skill checks related to performing the task. If it refuses to perform the task you proclaimed, it instead takes a 1 status penalty to all its attack rolls and skill checks.","mystery_markdown":"","name":"Diabolic Edict","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 403 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Diabolic](/Bloodlines.aspx?ID=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 willing living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou issue a diabolic edict, demanding the target perform a particular task and offering rewards for its fulfillment.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 403"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 403 <sup>4.0</sup></row>","speed":{},"summary":"You issue a diabolic edict, demanding the target perform a particular task and offering rewards for its fulfillment.","summary_markdown":"You issue a diabolic edict, demanding the target perform a particular task and offering rewards for its fulfillment.","target":"1 willing living creature","target_markdown":"1 willing living creature","text":" Diabolic Edict Source Core Rulebook pg. 403 4.0 Bloodline Diabolic Cast Single Action verbal Range 30 feet Target 1 willing living creature Duration 1 round --- You issue a diabolic edict, demanding the target perform a particular task and offering rewards for its fulfillment. It gains a +1 status bonus to attack rolls and skill checks related to performing the task. If it refuses to perform the task you proclaimed, it instead takes a 1 status penalty to all its attack rolls and skill checks.","tradition_markdown":"","trait":["Enchantment","Sorcerer","Uncommon"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Enchantment","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=498","weakness":{}}},{"_index":"aon18","_id":"spell-499","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot cone or 60-foot line originating from you or 10 ft. burst within 30 ft.","bloodline":["Draconic","Wyrmblessed"],"bloodline_markdown":"[Draconic](/Bloodlines.aspx?ID=5), [Wyrmblessed](/Bloodlines.aspx?ID=17)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-499","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Dragon Breath](/Spells.aspx?ID=499)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 403 <sup>4.0</sup></row>\n\n**Bloodlines**\r\n[Draconic](/Bloodlines.aspx?ID=5), [Wyrmblessed](/Bloodlines.aspx?ID=17)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot cone or 60-foot line originating from you or 10 ft. burst within 30 ft.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex or Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou spew energy from your mouth, dealing 5d6 damage. The area, damage type, and save depend on the dragon type in your bloodline.\n\n## Dragon Breath\n<row gap=\"tiny\">\n<table> <tr><td>**Dragon Type**</td><td>**Area and Damage Type**</td><td>**Saving Throw**</td></tr> <tr><td>[Black](/MonsterFamilies.aspx?ID=165), [brine](/MonsterFamilies.aspx?ID=175)*, or [copper](/MonsterFamilies.aspx?ID=172)</td><td>60-foot line of acid</td><td>Reflex</td></tr> <tr><td>[Blue](/MonsterFamilies.aspx?ID=166) or [bronze](/MonsterFamilies.aspx?ID=171)</td><td>60-foot line of electricity</td><td>Reflex</td></tr> <tr><td>[Brass](/MonsterFamilies.aspx?ID=170)</td><td>60-foot line of fire</td><td>Reflex</td></tr> <tr><td>[Cloud](/MonsterFamilies.aspx?ID=176)*</td><td>30-foot cone of electricity</td><td>Reflex</td></tr> <tr><td>[Crystal](/MonsterFamilies.aspx?ID=177)* or [forest](/MonsterFamilies.aspx?ID=227)*</td><td>30-foot cone of piercing</td><td>Reflex</td></tr> <tr><td>[Green](/MonsterFamilies.aspx?ID=167)</td><td>30-foot cone of poison</td><td>Fortitude</td></tr> <tr><td>[Gold](/MonsterFamilies.aspx?ID=173), [magma](/MonsterFamilies.aspx?ID=178)*, or [red](/MonsterFamilies.aspx?ID=168)</td><td>30-foot cone of fire</td><td>Reflex</td></tr> <tr><td>[Sea](/MonsterFamilies.aspx?ID=228)*</td><td>10-foot burst within 30 feet of bludgeoning</td><td>Reflex</td></tr> <tr><td>[Silver](/MonsterFamilies.aspx?ID=174) or [white](/MonsterFamilies.aspx?ID=169)</td><td>30-foot cone of cold</td><td>Reflex</td></tr> <tr><td>[Sky](/MonsterFamilies.aspx?ID=229)*</td><td>10-foot burst within 30 feet of electricity</td><td>Reflex</td></tr> <tr><td>[Sovereign](/MonsterFamilies.aspx?ID=230)*</td><td>30-foot cone of mental</td><td>Will</td></tr> <tr><td>[Umbral](/MonsterFamilies.aspx?ID=179)*</td><td>30-foot cone of negative</td><td>Reflex</td></tr> <tr><td>[Underworld](/MonsterFamilies.aspx?ID=231)*</td><td>10-foot burst within 30 feet of fire</td><td>Reflex</td></tr> </table> ***Source** [_Mwangi Expanse pg. 76_](https://paizo.com/products/btq027ot)</row><br />\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.","mystery_markdown":"","name":"Dragon Breath","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"basic Reflex or Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex or Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 403 <sup>4.0</sup></row>\n\n**Bloodlines**\r\n[Draconic](/Bloodlines.aspx?ID=5), [Wyrmblessed](/Bloodlines.aspx?ID=17)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot cone or 60-foot line originating from you or 10 ft. burst within 30 ft.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex or Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spew draconic energy from your mouth.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 403"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 403 <sup>4.0</sup></row>","speed":{},"summary":"You spew draconic energy from your mouth.","summary_markdown":"You spew draconic energy from your mouth.","text":" Dragon Breath Source Core Rulebook pg. 403 4.0 Bloodlines Draconic, Wyrmblessed Cast Two Actions somatic, verbal Area 30-foot cone or 60-foot line originating from you or 10 ft. burst within 30 ft. Saving Throw basic Reflex or Fortitude --- You spew energy from your mouth, dealing 5d6 damage. The area, damage type, and save depend on the dragon type in your bloodline. ## Dragon Breath Dragon Type Area and Damage Type Saving Throw Black, brine , or copper 60-foot line of acid Reflex Blue or bronze 60-foot line of electricity Reflex Brass 60-foot line of fire Reflex Cloud 30-foot cone of electricity Reflex Crystal or forest 30-foot cone of piercing Reflex Green 30-foot cone of poison Fortitude Gold, magma , or red 30-foot cone of fire Reflex Sea 10-foot burst within 30 feet of bludgeoning Reflex Silver or white 30-foot cone of cold Reflex Sky 10-foot burst within 30 feet of electricity Reflex Sovereign 30-foot cone of mental Will Umbral 30-foot cone of negative Reflex Underworld 10-foot burst within 30 feet of fire Reflex Source Mwangi Expanse pg. 76 --- Heightened (+1) The damage increases by 2d6.","tradition_markdown":"","trait":["Evocation","Sorcerer","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=499","weakness":{}}},{"_index":"aon18","_id":"spell-500","_score":2.8109283,"_source":{"actions":"Single Action","bloodline":["Draconic","Wyrmblessed"],"bloodline_markdown":"[Draconic](/Bloodlines.aspx?ID=5), [Wyrmblessed](/Bloodlines.aspx?ID=17)","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["5th","9th"],"heighten_level":[1,5,9],"id":"spell-500","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Dragon Claws](/Spells.aspx?ID=500)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 403 <sup>4.0</sup></row>\n\n**Bloodlines**\r\n[Draconic](/Bloodlines.aspx?ID=5), [Wyrmblessed](/Bloodlines.aspx?ID=17)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nVicious claws grow from your fingers. They are [finesse](/Traits.aspx?ID=179) unarmed attacks that deal 1d4 slashing damage and 1d6 extra damage of a type determined by the dragon in your bloodline. \n\n## Dragon Claws\n<row gap=\"tiny\">\n<table> <tr><td>**Dragon Type**</td><td>**Damage Type**</td></tr> <tr><td>[Black](/MonsterFamilies.aspx?ID=165), [brine](/MonsterFamilies.aspx?ID=175)*, or [copper](/MonsterFamilies.aspx?ID=172)</td><td>Acid</td></tr> <tr><td>[Blue](/MonsterFamilies.aspx?ID=166), [bronze](/MonsterFamilies.aspx?ID=171), [cloud](/MonsterFamilies.aspx?ID=176)*, or [sky](/MonsterFamilies.aspx?ID=229)*</td><td>Electricity</td></tr> <tr><td>[Brass](/MonsterFamilies.aspx?ID=170), [gold](/MonsterFamilies.aspx?ID=173), [magma](/MonsterFamilies.aspx?ID=178)*, [red](/MonsterFamilies.aspx?ID=168), or [underworld](/MonsterFamilies.aspx?ID=231)*</td><td>Fire</td></tr> <tr><td>[Crystal](/MonsterFamilies.aspx?ID=177)* or [forest](/MonsterFamilies.aspx?ID=227)*</td><td>Piercing</td></tr> <tr><td>[Green](/MonsterFamilies.aspx?ID=167)</td><td>Poison</td></tr> <tr><td>[Sea](/MonsterFamilies.aspx?ID=228)*</td><td>Bludgeoning</td></tr> <tr><td>[Silver](/MonsterFamilies.aspx?ID=174) or [white](/MonsterFamilies.aspx?ID=169)</td><td>Cold</td></tr> <tr><td>[Sovereign](/MonsterFamilies.aspx?ID=230)*</td><td>Mental</td></tr> <tr><td>[Umbral](/MonsterFamilies.aspx?ID=179)*</td><td>Negative</td></tr> </table> ***Source** [_Mwangi Expanse pg. 76_](https://paizo.com/products/btq027ot)<br /></row><br /> Your scales from blood magic glow with faint energy, giving you resistance 5 to the same damage type.\n\n---\r\n**Heightened (5th)** The extra damage increases to 2d6, and the resistance increases to 10.\r\n\r\n**Heightened (9th)** The extra damage increases to 3d6, and the resistance increases to 15.","mystery_markdown":"","name":"Dragon Claws","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 403 <sup>4.0</sup></row>\n\n**Bloodlines**\r\n[Draconic](/Bloodlines.aspx?ID=5), [Wyrmblessed](/Bloodlines.aspx?ID=17)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nVicious claws grow from your fingers. \r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 403"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 403 <sup>4.0</sup></row>","speed":{},"summary":"Vicious claws grow from your fingers. ","summary_markdown":"Vicious claws grow from your fingers. ","text":" Dragon Claws Source Core Rulebook pg. 403 4.0 Bloodlines Draconic, Wyrmblessed Cast Single Action verbal Duration 1 minute --- Vicious claws grow from your fingers. They are finesse unarmed attacks that deal 1d4 slashing damage and 1d6 extra damage of a type determined by the dragon in your bloodline. ## Dragon Claws Dragon Type Damage Type Black, brine , or copper Acid Blue, bronze, cloud , or sky Electricity Brass, gold, magma , red, or underworld Fire Crystal or forest Piercing Green Poison Sea Bludgeoning Silver or white Cold Sovereign Mental Umbral Negative Source Mwangi Expanse pg. 76 Your scales from blood magic glow with faint energy, giving you resistance 5 to the same damage type. --- Heightened (5th) The extra damage increases to 2d6, and the resistance increases to 10. Heightened (9th) The extra damage increases to 3d6, and the resistance increases to 15.","tradition_markdown":"","trait":["Morph","Sorcerer","Transmutation","Uncommon"],"trait_markdown":"[Morph](/Traits.aspx?ID=113), [Sorcerer](/Traits.aspx?ID=148), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Morph","Sorcerer","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=500","weakness":{}}},{"_index":"aon18","_id":"spell-501","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Draconic","Wyrmblessed"],"bloodline_markdown":"[Draconic](/Bloodlines.aspx?ID=5), [Wyrmblessed](/Bloodlines.aspx?ID=17)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["8th"],"heighten_level":[5,8],"id":"spell-501","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Dragon Wings](/Spells.aspx?ID=501)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 403 <sup>4.0</sup></row>\n\n**Bloodlines**\r\n[Draconic](/Bloodlines.aspx?ID=5), [Wyrmblessed](/Bloodlines.aspx?ID=17)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nLeathery wings sprout from your back, giving you a fly Speed of 60 feet or your Speed, whichever is faster. When this spell's duration would end, if you're still flying, you float to the ground, as [_feather fall_](/Spells.aspx?ID=111). You can increase the Focus Point cost by 1 to gain the effects of [_dragon claws_](/Spells.aspx?ID=500) as long as the wings last.\n\n---\r\n**Heightened (8th)** The duration increases to 10 minutes.","mystery_markdown":"","name":"Dragon Wings","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 403 <sup>4.0</sup></row>\n\n**Bloodlines**\r\n[Draconic](/Bloodlines.aspx?ID=5), [Wyrmblessed](/Bloodlines.aspx?ID=17)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDraconic wings sprout from your back.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 403"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 403 <sup>4.0</sup></row>","speed":{},"summary":"Draconic wings sprout from your back.","summary_markdown":"Draconic wings sprout from your back.","text":" Dragon Wings Source Core Rulebook pg. 403 4.0 Bloodlines Draconic, Wyrmblessed Cast Two Actions somatic, verbal Duration 1 minute --- Leathery wings sprout from your back, giving you a fly Speed of 60 feet or your Speed, whichever is faster. When this spell's duration would end, if you're still flying, you float to the ground, as feather fall . You can increase the Focus Point cost by 1 to gain the effects of dragon claws as long as the wings last. --- Heightened (8th) The duration increases to 10 minutes.","tradition_markdown":"","trait":["Morph","Sorcerer","Transmutation","Uncommon"],"trait_markdown":"[Morph](/Traits.aspx?ID=113), [Sorcerer](/Traits.aspx?ID=148), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Morph","Sorcerer","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=501","weakness":{}}},{"_index":"aon18","_id":"spell-502","_score":2.8109283,"_source":{"actions":"Single Action","bloodline":["Undead"],"bloodline_markdown":"[Undead](/Bloodlines.aspx?ID=10)","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-502","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Drain Life](/Spells.aspx?ID=502)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 403 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Undead](/Bloodlines.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou close your hand and pull life energy from another creature into yourself. This deals 3d4 negative damage; the target must attempt a basic Fortitude save. You gain temporary Hit Points equal to the damage the target takes, after resolving its save and applying your blood magic if applicable. If the target's Hit Points were lower than the damage you dealt, you gain temporary Hit Points equal to their remaining Hit Points instead. The temporary Hit Points last for 1 minute.\n\n---\r\n**Heightened (+1)** The damage increases by 1d4.","mystery_markdown":"","name":"Drain Life","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 403 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Undead](/Bloodlines.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou close your hand and pull life energy from another creature into yourself.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 403"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 403 <sup>4.0</sup></row>","speed":{},"summary":"You close your hand and pull life energy from another creature into yourself.","summary_markdown":"You close your hand and pull life energy from another creature into yourself.","target":"1 living creature","target_markdown":"1 living creature","text":" Drain Life Source Core Rulebook pg. 403 4.0 Bloodline Undead Cast Single Action somatic Range 30 feet Target 1 living creature Saving Throw basic Fortitude --- You close your hand and pull life energy from another creature into yourself. This deals 3d4 negative damage; the target must attempt a basic Fortitude save. You gain temporary Hit Points equal to the damage the target takes, after resolving its save and applying your blood magic if applicable. If the target's Hit Points were lower than the damage you dealt, you gain temporary Hit Points equal to their remaining Hit Points instead. The temporary Hit Points last for 1 minute. --- Heightened (+1) The damage increases by 1d4.","tradition_markdown":"","trait":["Necromancy","Negative","Sorcerer","Uncommon"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Necromancy","Negative","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=502","weakness":{}}},{"_index":"aon18","_id":"spell-503","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot-radius burst, 30-foot cone, or 60-foot line","bloodline":["Elemental"],"bloodline_markdown":"[Elemental](/Bloodlines.aspx?ID=6)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-503","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Elemental Blast](/Spells.aspx?ID=503)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 404 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Elemental](/Bloodlines.aspx?ID=6)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet (burst only)\r\n\r\n**Area** 10-foot-radius burst, 30-foot cone, or 60-foot line\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou gather elemental energy and blast your foes in one of the various listed shapes of your choosing, dealing 8d6 bludgeoning damage (or fire damage if your element is fire). This spell has your element's trait.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.","mystery_markdown":"","name":"Elemental Blast","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet (burst only)","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 404 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Elemental](/Bloodlines.aspx?ID=6)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet (burst only)\r\n\r\n**Area** 10-foot-radius burst, 30-foot cone, or 60-foot line\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gather elemental energy and blast your foes.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 404"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 404 <sup>4.0</sup></row>","speed":{},"summary":"You gather elemental energy and blast your foes.","summary_markdown":"You gather elemental energy and blast your foes.","text":" Elemental Blast Source Core Rulebook pg. 404 4.0 Bloodline Elemental Cast Two Actions somatic, verbal Range 30 feet (burst only) Area 10-foot-radius burst, 30-foot cone, or 60-foot line Saving Throw basic Reflex --- You gather elemental energy and blast your foes in one of the various listed shapes of your choosing, dealing 8d6 bludgeoning damage (or fire damage if your element is fire). This spell has your element's trait. --- Heightened (+1) The damage increases by 2d6.","tradition_markdown":"","trait":["Evocation","Sorcerer","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=503","weakness":{}}},{"_index":"aon18","_id":"spell-504","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Elemental"],"bloodline_markdown":"[Elemental](/Bloodlines.aspx?ID=6)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["6th","9th"],"heighten_level":[3,6,9],"id":"spell-504","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Elemental Motion](/Spells.aspx?ID=504)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 404 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Elemental](/Bloodlines.aspx?ID=6)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call upon your element to propel you, improving your Speed depending on your element. This spell has your element's trait. \n<ul><li>**Air** You gain a fly Speed equal to your Speed. </li><li>**Earth** You gain a burrow Speed of 10 feet. </li><li>**Fire** You gain a fly Speed equal to your Speed. </li><li>**Water** You gain a swim Speed equal to your Speed and can breathe underwater.</li></ul>\n\n---\r\n**Heightened (6th)** You also gain a +10-foot status bonus to your Speeds.\r\n\r\n**Heightened (9th)** The status bonus increases to +20 feet.","mystery_markdown":"","name":"Elemental Motion","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 404 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Elemental](/Bloodlines.aspx?ID=6)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call upon your element to propel you, improving your Speed depending on your element.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 404"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 404 <sup>4.0</sup></row>","speed":{},"summary":"You call upon your element to propel you, improving your Speed depending on your element.","summary_markdown":"You call upon your element to propel you, improving your Speed depending on your element.","text":" Elemental Motion Source Core Rulebook pg. 404 4.0 Bloodline Elemental Cast Two Actions somatic, verbal Duration 1 minute --- You call upon your element to propel you, improving your Speed depending on your element. This spell has your element's trait. Air You gain a fly Speed equal to your Speed. Earth You gain a burrow Speed of 10 feet. Fire You gain a fly Speed equal to your Speed. Water You gain a swim Speed equal to your Speed and can breathe underwater. --- Heightened (6th) You also gain a +10-foot status bonus to your Speeds. Heightened (9th) The status bonus increases to +20 feet.","tradition_markdown":"","trait":["Evocation","Sorcerer","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=504","weakness":{}}},{"_index":"aon18","_id":"spell-505","_score":2.8109283,"_source":{"actions":"Single Action","bloodline":["Elemental"],"bloodline_markdown":"[Elemental](/Bloodlines.aspx?ID=6)","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-505","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Elemental Toss](/Spells.aspx?ID=505)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 404 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Elemental](/Bloodlines.aspx?ID=6)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWith a flick of your wrist, you fling a chunk of your elemental matter at your foe. Make a spell attack roll, dealing 1d8 bludgeoning damage (or fire damage if your element is fire) on a success, and double damage on a critical success. This spell has your element's trait.\n\n---\r\n**Heightened (+1)** The damage increases by 1d8.","mystery_markdown":"","name":"Elemental Toss","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 404 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Elemental](/Bloodlines.aspx?ID=6)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith a flick of your wrist, you fling a chunk of your elemental matter at your foe.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 404"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 404 <sup>4.0</sup></row>","speed":{},"summary":"With a flick of your wrist, you fling a chunk of your elemental matter at your foe.","summary_markdown":"With a flick of your wrist, you fling a chunk of your elemental matter at your foe.","target":"1 creature","target_markdown":"1 creature","text":" Elemental Toss Source Core Rulebook pg. 404 4.0 Bloodline Elemental Cast Single Action somatic Range 30 feet Target 1 creature --- With a flick of your wrist, you fling a chunk of your elemental matter at your foe. Make a spell attack roll, dealing 1d8 bludgeoning damage (or fire damage if your element is fire) on a success, and double damage on a critical success. This spell has your element's trait. --- Heightened (+1) The damage increases by 1d8.","tradition_markdown":"","trait":["Attack","Evocation","Sorcerer","Uncommon"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Evocation](/Traits.aspx?ID=65), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Attack","Evocation","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=505","weakness":{}}},{"_index":"aon18","_id":"spell-506","_score":2.8109283,"_source":{"actions":"Single Action","bloodline":["Diabolic"],"bloodline_markdown":"[Diabolic](/Bloodlines.aspx?ID=4)","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[3,5,7,9],"id":"spell-506","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Embrace the Pit](/Spells.aspx?ID=506)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 404 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Diabolic](/Bloodlines.aspx?ID=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nDevil horns grow from your skull, and your skin takes on features of the devil responsible for your diabolic bloodline. You gain resistance 5 to evil, fire, and poison, and resistance 1 to physical damage (except silver). You can take good damage, even if you aren't evil, and you gain weakness 5 to good damage.\n\n---\r\n**Heightened (+2)** The resistance to evil, fire, and poison increases by 5, the resistance to physical damage (except silver) by 2, and the weakness to good damage by 5.","mystery_markdown":"","name":"Embrace the Pit","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 404 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Diabolic](/Bloodlines.aspx?ID=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDevil horns grow from your skull.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 404"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 404 <sup>4.0</sup></row>","speed":{},"summary":"Devil horns grow from your skull.","summary_markdown":"Devil horns grow from your skull.","text":" Embrace the Pit Source Core Rulebook pg. 404 4.0 Bloodline Diabolic Cast Single Action verbal Duration 1 minute --- Devil horns grow from your skull, and your skin takes on features of the devil responsible for your diabolic bloodline. You gain resistance 5 to evil, fire, and poison, and resistance 1 to physical damage (except silver). You can take good damage, even if you aren't evil, and you gain weakness 5 to good damage. --- Heightened (+2) The resistance to evil, fire, and poison increases by 5, the resistance to physical damage (except silver) by 2, and the weakness to good damage by 5.","tradition_markdown":"","trait":["Evil","Morph","Sorcerer","Transmutation","Uncommon"],"trait_markdown":"[Evil](/Traits.aspx?ID=64), [Morph](/Traits.aspx?ID=113), [Sorcerer](/Traits.aspx?ID=148), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evil","Morph","Sorcerer","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=506","weakness":{}}},{"_index":"aon18","_id":"spell-507","_score":2.8109283,"_source":{"actions":"Single Action","bloodline":["Imperial"],"bloodline_markdown":"[Imperial](/Bloodlines.aspx?ID=9)","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[3],"id":"spell-507","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Extend Spell](/Spells.aspx?ID=507)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Metamagic\" url=\"/Traits.aspx?ID=107\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 404 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Imperial](/Bloodlines.aspx?ID=9)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call upon your blood's knowledge of the ancients to extend your magic. If your next action is to Cast a Spell with a duration of 1 minute and a single target, the spell instead lasts 10 minutes. You can extend a spell only if you cast it from a spell slot lower than your highest spell slot, and you can have only one active spell at a time extended in this way.","mystery_markdown":"","name":"Extend Spell","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Metamagic\" url=\"/Traits.aspx?ID=107\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 404 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Imperial](/Bloodlines.aspx?ID=9)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call upon your bloods knowledge of the ancients to extend your magic.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 404"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 404 <sup>4.0</sup></row>","speed":{},"summary":"You call upon your bloods knowledge of the ancients to extend your magic.","summary_markdown":"You call upon your bloods knowledge of the ancients to extend your magic.","text":" Extend Spell Source Core Rulebook pg. 404 4.0 Bloodline Imperial Cast Single Action verbal --- You call upon your blood's knowledge of the ancients to extend your magic. If your next action is to Cast a Spell with a duration of 1 minute and a single target, the spell instead lasts 10 minutes. You can extend a spell only if you cast it from a spell slot lower than your highest spell slot, and you can have only one active spell at a time extended in this way.","tradition_markdown":"","trait":["Divination","Metamagic","Sorcerer","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Metamagic](/Traits.aspx?ID=107), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Metamagic","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=507","weakness":{}}},{"_index":"aon18","_id":"spell-508","_score":2.8109283,"_source":{"actions":"Single Action or more Actions","area":"5-foot burst or more","bloodline":["Fey"],"bloodline_markdown":"[Fey](/Bloodlines.aspx?ID=7)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten":["+3"],"heighten_level":[1,4,7,10],"id":"spell-508","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Faerie Dust](/Spells.aspx?ID=508)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 404 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Fey](/Bloodlines.aspx?ID=7)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action or more Actions\" /></row>\r\n<row>([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 5-foot burst or more\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou sprinkle magical dust in the spell's area, making those within easier to trick. Each creature in the area must attempt a Will save. For each additional action you use Casting the Spell, the burst's radius increases by 5 feet.\r\n\r\n**Success** The creature is unaffected.<br />\r\n**Failure** The creature can't use reactions and takes a 2 status penalty to Perception checks and Will saves.<br />\r\n**Critical Failure** As failure, and the creature also takes a 1 status penalty to Perception checks and Will saves for 1 minute.\n\n---\r\n**Heightened (+3)** The initial radius increases by 5 feet.","mystery_markdown":"","name":"Faerie Dust","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 404 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Fey](/Bloodlines.aspx?ID=7)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action or more Actions\" /></row>\r\n<row>([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 5-foot burst or more\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou sprinkle magical dust in the spells area, making those within easier to trick.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 404"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 404 <sup>4.0</sup></row>","speed":{},"summary":"You sprinkle magical dust in the spells area, making those within easier to trick.","summary_markdown":"You sprinkle magical dust in the spells area, making those within easier to trick.","text":" Faerie Dust Source Core Rulebook pg. 404 4.0 Bloodline Fey Cast Single Action or more Actions (somatic, verbal) Range 30 feet Area 5-foot burst or more Saving Throw Will Duration 1 round --- You sprinkle magical dust in the spell's area, making those within easier to trick. Each creature in the area must attempt a Will save. For each additional action you use Casting the Spell, the burst's radius increases by 5 feet. Success The creature is unaffected. Failure The creature can't use reactions and takes a 2 status penalty to Perception checks and Will saves. Critical Failure As failure, and the creature also takes a 1 status penalty to Perception checks and Will saves for 1 minute. --- Heightened (+3) The initial radius increases by 5 feet.","tradition_markdown":"","trait":["Enchantment","Mental","Sorcerer","Uncommon"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Enchantment","Mental","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=508","weakness":{}}},{"_index":"aon18","_id":"spell-509","_score":2.8109283,"_source":{"actions":"Single Action","bloodline":["Fey"],"bloodline_markdown":"[Fey](/Bloodlines.aspx?ID=7)","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the end of your next turn","exclude_from_search":false,"heighten":["5th"],"heighten_level":[3,5],"id":"spell-509","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Fey Disappearance](/Spells.aspx?ID=509)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 404 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Fey](/Bloodlines.aspx?ID=7)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the end of your next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou become invisible and ignore natural difficult terrain (such as underbrush). Any hostile action you use ends this invisibility, but you still ignore natural difficult terrain.\n\n---\r\n**Heightened (5th)** If you use a hostile action, the invisibility doesn't end.","mystery_markdown":"","name":"Fey Disappearance","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 404 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Fey](/Bloodlines.aspx?ID=7)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the end of your next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou become invisible and ignore natural difficult terrain.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 404"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 404 <sup>4.0</sup></row>","speed":{},"summary":"You become invisible and ignore natural difficult terrain.","summary_markdown":"You become invisible and ignore natural difficult terrain.","text":" Fey Disappearance Source Core Rulebook pg. 404 4.0 Bloodline Fey Cast Single Action somatic Duration until the end of your next turn --- You become invisible and ignore natural difficult terrain (such as underbrush). Any hostile action you use ends this invisibility, but you still ignore natural difficult terrain. --- Heightened (5th) If you use a hostile action, the invisibility doesn't end.","tradition_markdown":"","trait":["Enchantment","Sorcerer","Uncommon"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Enchantment","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=509","weakness":{}}},{"_index":"aon18","_id":"spell-510","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot burst or","bloodline":["Fey"],"bloodline_markdown":"[Fey](/Bloodlines.aspx?ID=7)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[5],"id":"spell-510","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Fey Glamour](/Spells.aspx?ID=510)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 404 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Fey](/Bloodlines.aspx?ID=7)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 30-foot burst or\r\n\r\n**Target** up to 10 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call upon fey glamours to cloak an area or the targets in illusion. This has the effect of either [_illusory scene_](/Spells.aspx?ID=161) on the area or [_veil_](/Spells.aspx?ID=355) on the creatures, as if heightened to a level 1 level lower than _fey glamour_, using _fey glamour_'s range and duration.","mystery_markdown":"","name":"Fey Glamour","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 404 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Fey](/Bloodlines.aspx?ID=7)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 30-foot burst or\r\n\r\n**Target** up to 10 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call upon fey glamours to cloak an area or the targets in illusion.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 404"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 404 <sup>4.0</sup></row>","speed":{},"summary":"You call upon fey glamours to cloak an area or the targets in illusion.","summary_markdown":"You call upon fey glamours to cloak an area or the targets in illusion.","target":"up to 10 creatures","target_markdown":"up to 10 creatures","text":" Fey Glamour Source Core Rulebook pg. 404 4.0 Bloodline Fey Cast Two Actions somatic, verbal Range 30 feet Area 30-foot burst or Target up to 10 creatures Duration 10 minutes --- You call upon fey glamours to cloak an area or the targets in illusion. This has the effect of either illusory scene on the area or veil on the creatures, as if heightened to a level 1 level lower than fey glamour , using fey glamour 's range and duration.","tradition_markdown":"","trait":["Illusion","Sorcerer","Uncommon"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Illusion","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=510","weakness":{}}},{"_index":"aon18","_id":"spell-511","_score":2.8109283,"_source":{"actions":"Single Action","bloodline":["Demonic"],"bloodline_markdown":"[Demonic](/Bloodlines.aspx?ID=3)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[1,3,5,7,9],"id":"spell-511","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Glutton's Jaw](/Spells.aspx?ID=511)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 404 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Demonic](/Bloodlines.aspx?ID=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour mouth transforms into a shadowy maw bristling with pointed teeth. These jaws are an unarmed attack with the forceful trait dealing 1d8 piercing damage. If you hit with your jaws and deal damage, you gain 1d6 temporary Hit Points.\n\n---\r\n**Heightened (+2)** The temporary Hit Points increase by 1d6.","mystery_markdown":"","name":"Glutton's Jaw","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 404 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Demonic](/Bloodlines.aspx?ID=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour mouth transforms into a shadowy maw bristling with pointed teeth.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 404"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 404 <sup>4.0</sup></row>","speed":{},"summary":"Your mouth transforms into a shadowy maw bristling with pointed teeth.","summary_markdown":"Your mouth transforms into a shadowy maw bristling with pointed teeth.","text":" Glutton's Jaw Source Core Rulebook pg. 404 4.0 Bloodline Demonic Cast Single Action somatic, verbal Duration 1 minute --- Your mouth transforms into a shadowy maw bristling with pointed teeth. These jaws are an unarmed attack with the forceful trait dealing 1d8 piercing damage. If you hit with your jaws and deal damage, you gain 1d6 temporary Hit Points. --- Heightened (+2) The temporary Hit Points increase by 1d6.","tradition_markdown":"","trait":["Morph","Necromancy","Sorcerer","Uncommon"],"trait_markdown":"[Morph](/Traits.aspx?ID=113), [Necromancy](/Traits.aspx?ID=117), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Morph","Necromancy","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=511","weakness":{}}},{"_index":"aon18","_id":"spell-512","_score":2.8109283,"_source":{"actions":"Two Actions","area":"20-foot radius on the ground","bloodline":["Undead"],"bloodline_markdown":"[Undead](/Bloodlines.aspx?ID=10)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-512","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Grasping Grave](/Spells.aspx?ID=512)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 404 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Undead](/Bloodlines.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 20-foot radius on the ground\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nHundreds of skeletal arms erupt from the ground in the area, clawing at creatures within and attempting to hold them in place. The skeletal arms deal 6d6 slashing damage. Each creature in the area must attempt a Reflex save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage and a 10-foot circumstance penalty to its Speeds for 1 round.<br />\r\n**Critical Failure** The creature takes double damage and is immobilized for 1 round or until it Escapes.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.","mystery_markdown":"","name":"Grasping Grave","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 404 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Undead](/Bloodlines.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 20-foot radius on the ground\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHundreds of skeletal arms erupt from the ground in the area, clawing at creatures within and attempting to hold them in place.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 404"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 404 <sup>4.0</sup></row>","speed":{},"summary":"Hundreds of skeletal arms erupt from the ground in the area, clawing at creatures within and attempting to hold them in place.","summary_markdown":"Hundreds of skeletal arms erupt from the ground in the area, clawing at creatures within and attempting to hold them in place.","text":" Grasping Grave Source Core Rulebook pg. 404 4.0 Bloodline Undead Cast Two Actions somatic, verbal Range 60 feet Area 20-foot radius on the ground Saving Throw Reflex --- Hundreds of skeletal arms erupt from the ground in the area, clawing at creatures within and attempting to hold them in place. The skeletal arms deal 6d6 slashing damage. Each creature in the area must attempt a Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and a 10-foot circumstance penalty to its Speeds for 1 round. Critical Failure The creature takes double damage and is immobilized for 1 round or until it Escapes. --- Heightened (+1) The damage increases by 2d6.","tradition_markdown":"","trait":["Necromancy","Sorcerer","Uncommon"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Necromancy","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=512","weakness":{}}},{"_index":"aon18","_id":"spell-513","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot radius, 60-foot-tall cylinder","bloodline":["Diabolic"],"bloodline_markdown":"[Diabolic](/Bloodlines.aspx?ID=4)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-513","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Hellfire Plume](/Spells.aspx?ID=513)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 405 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Diabolic](/Bloodlines.aspx?ID=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 10-foot radius, 60-foot-tall cylinder\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call forth a plume of hellfire that erupts from below, dealing 4d6 fire damage and 4d6 evil damage.\n\n---\r\n**Heightened (+1)** The fire damage increases by 1d6, and the evil damage increases by 1d6.","mystery_markdown":"","name":"Hellfire Plume","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 405 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Diabolic](/Bloodlines.aspx?ID=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 10-foot radius, 60-foot-tall cylinder\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call forth a plume of hellfire that erupts from below.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 405"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 405 <sup>4.0</sup></row>","speed":{},"summary":"You call forth a plume of hellfire that erupts from below.","summary_markdown":"You call forth a plume of hellfire that erupts from below.","text":" Hellfire Plume Source Core Rulebook pg. 405 4.0 Bloodline Diabolic Cast Two Actions somatic, verbal Range 60 feet Area 10-foot radius, 60-foot-tall cylinder Saving Throw basic Reflex --- You call forth a plume of hellfire that erupts from below, dealing 4d6 fire damage and 4d6 evil damage. --- Heightened (+1) The fire damage increases by 1d6, and the evil damage increases by 1d6.","tradition_markdown":"","trait":["Evil","Evocation","Fire","Sorcerer","Uncommon"],"trait_markdown":"[Evil](/Traits.aspx?ID=64), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evil","Evocation","Fire","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=513","weakness":{}}},{"_index":"aon18","_id":"spell-514","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot-radius emanation centered on you","bloodline":["Hag"],"bloodline_markdown":"[Hag](/Bloodlines.aspx?ID=8)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["5th"],"heighten_level":[3,5],"id":"spell-514","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Horrific Visage](/Spells.aspx?ID=514)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 405 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Hag](/Bloodlines.aspx?ID=8)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot-radius emanation centered on you\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou briefly transform your features into the horrific visage of a hag, striking fear into your enemies. Foes in the area must attempt a Will save.\r\n\r\n**Success** The foe is unaffected.<br />\r\n**Failure** The foe is frightened 1.<br />\r\n**Critical Failure** The foe is frightened 2.\n\n---\r\n**Heightened (5th)** Foes in the area are frightened 1 on a success, frightened 2 on a failure, and frightened 3 and fleeing for 1 round on a critical failure. They are still unaffected on a critical success.","mystery_markdown":"","name":"Horrific Visage","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 405 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Hag](/Bloodlines.aspx?ID=8)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot-radius emanation centered on you\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou briefly transform your features into the horrific visage of a hag, striking fear into your enemies.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 405"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 405 <sup>4.0</sup></row>","speed":{},"summary":"You briefly transform your features into the horrific visage of a hag, striking fear into your enemies.","summary_markdown":"You briefly transform your features into the horrific visage of a hag, striking fear into your enemies.","text":" Horrific Visage Source Core Rulebook pg. 405 4.0 Bloodline Hag Cast Two Actions somatic, verbal Area 30-foot-radius emanation centered on you Saving Throw Will --- You briefly transform your features into the horrific visage of a hag, striking fear into your enemies. Foes in the area must attempt a Will save. Success The foe is unaffected. Failure The foe is frightened 1. Critical Failure The foe is frightened 2. --- Heightened (5th) Foes in the area are frightened 1 on a success, frightened 2 on a failure, and frightened 3 and fleeing for 1 round on a critical failure. They are still unaffected on a critical success.","tradition_markdown":"","trait":["Emotion","Fear","Illusion","Mental","Sorcerer","Uncommon","Visual"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Illusion](/Traits.aspx?ID=92), [Mental](/Traits.aspx?ID=106), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)","trait_raw":["Emotion","Fear","Illusion","Mental","Sorcerer","Uncommon","Visual"],"type":"Focus","url":"/Spells.aspx?ID=514","weakness":{}}},{"_index":"aon18","_id":"spell-515","_score":2.8109283,"_source":{"actions":"Single Action","bloodline":["Hag"],"bloodline_markdown":"[Hag](/Bloodlines.aspx?ID=8)","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"up to 1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-515","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Jealous Hex](/Spells.aspx?ID=515)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 405 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Hag](/Bloodlines.aspx?ID=8)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou draw forth a hag's innate jealousy to deny a target its greatest attribute. The target is cursed with an adverse condition depending on its highest ability modifier: Strength (enfeebled); Dexterity (clumsy); Constitution (drained); or Intelligence, Wisdom, or Charisma (stupefied). On a tie, the creature decides which of the conditions associated with the tied ability modifiers to take. The target must attempt a Will save.\n\n**Success** The target is unaffected.<br />\n**Failure** The condition's value is 1.<br />\n**Critical Failure** The condition's value is 2.\n\nAt the start of each of your turns, the target can attempt another Will save, ending the effect on a success.","mystery_markdown":"","name":"Jealous Hex","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 405 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Hag](/Bloodlines.aspx?ID=8)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou draw forth a hags innate jealousy to deny a target its greatest attribute.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 405"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 405 <sup>4.0</sup></row>","speed":{},"summary":"You draw forth a hags innate jealousy to deny a target its greatest attribute.","summary_markdown":"You draw forth a hags innate jealousy to deny a target its greatest attribute.","target":"1 creature","target_markdown":"1 creature","text":" Jealous Hex Source Core Rulebook pg. 405 4.0 Bloodline Hag Cast Single Action verbal Range 30 feet Target 1 creature Saving Throw Will Duration up to 1 minute --- You draw forth a hag's innate jealousy to deny a target its greatest attribute. The target is cursed with an adverse condition depending on its highest ability modifier: Strength (enfeebled); Dexterity (clumsy); Constitution (drained); or Intelligence, Wisdom, or Charisma (stupefied). On a tie, the creature decides which of the conditions associated with the tied ability modifiers to take. The target must attempt a Will save. Success The target is unaffected. Failure The condition's value is 1. Critical Failure The condition's value is 2. At the start of each of your turns, the target can attempt another Will save, ending the effect on a success.","tradition_markdown":"","trait":["Curse","Necromancy","Sorcerer","Uncommon"],"trait_markdown":"[Curse](/Traits.aspx?ID=38), [Necromancy](/Traits.aspx?ID=117), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Curse","Necromancy","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=515","weakness":{}}},{"_index":"aon18","_id":"spell-516","_score":2.8109283,"_source":{"actions":"Single Action to Three Actions","area":"5-foot burst or more","bloodline":["Demonic"],"bloodline_markdown":"[Demonic](/Bloodlines.aspx?ID=3)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[3,5,7,9],"id":"spell-516","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Swamp of Sloth](/Spells.aspx?ID=516)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Olfactory\" url=\"/Traits.aspx?ID=246\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 405 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Demonic](/Bloodlines.aspx?ID=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 5-foot burst or more\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nGround in the area turns swampy and fetid. The area is difficult terrain. The sludge at the bottom of the morass animates into diminutive sludge beasts that have a demonic appearance. These don't function as normal creatures, but they swarm over creatures in the swamp and exude a noxious stench. The swamp deals 1d6 poison damage; creatures that end their turn in the area must attempt a basic Fortitude save. You can increase the number of actions it takes to Cast the Spell. For each additional action, increase the burst's radius by 5 feet.\n\n---\r\n**Heightened (+2)** The damage increases by 1d6, and the initial radius increases by 5 feet.","mystery_markdown":"","name":"Swamp of Sloth","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Olfactory\" url=\"/Traits.aspx?ID=246\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 405 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Demonic](/Bloodlines.aspx?ID=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 5-foot burst or more\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGround in the area turns swampy and fetid.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 405"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 405 <sup>4.0</sup></row>","speed":{},"summary":"Ground in the area turns swampy and fetid.","summary_markdown":"Ground in the area turns swampy and fetid.","text":" Swamp of Sloth Source Core Rulebook pg. 405 4.0 Bloodline Demonic Cast Single Action to Three Actions somatic, verbal Range 120 feet Area 5-foot burst or more Saving Throw basic Fortitude Duration 1 minute --- Ground in the area turns swampy and fetid. The area is difficult terrain. The sludge at the bottom of the morass animates into diminutive sludge beasts that have a demonic appearance. These don't function as normal creatures, but they swarm over creatures in the swamp and exude a noxious stench. The swamp deals 1d6 poison damage; creatures that end their turn in the area must attempt a basic Fortitude save. You can increase the number of actions it takes to Cast the Spell. For each additional action, increase the burst's radius by 5 feet. --- Heightened (+2) The damage increases by 1d6, and the initial radius increases by 5 feet.","tradition_markdown":"","trait":["Conjuration","Olfactory","Sorcerer","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Olfactory](/Traits.aspx?ID=246), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Olfactory","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=516","weakness":{}}},{"_index":"aon18","_id":"spell-517","_score":2.8109283,"_source":{"actions":"Single Action","bloodline":["Aberrant"],"bloodline_markdown":"[Aberrant](/Bloodlines.aspx?ID=1)","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[1,3,5,7,9],"id":"spell-517","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Tentacular Limbs](/Spells.aspx?ID=517)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 405 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Aberrant](/Bloodlines.aspx?ID=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour arms turn into long, pliable tentacles, increasing your reach when you're delivering touch range spells and making unarmed Strikes with your arms (such as fist and claw Strikes) to 10 feet. This doesn't change the reach of your melee weapon attacks. During the duration, whenever you Cast a Spell, you can add an additional action to that spell's casting to temporarily extend your reach to 20 feet to deliver that spell.\n\n---\r\n**Heightened (+2)** When you add an additional action to a spell to temporarily extend your reach, your reach increases by an additional 10 feet to deliver that spell.","mystery_markdown":"","name":"Tentacular Limbs","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 405 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Aberrant](/Bloodlines.aspx?ID=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour arms turn into long, pliable tentacles, increasing your reach when youre delivering touch range spells and making unarmed Strikes with your arms.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 405"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 405 <sup>4.0</sup></row>","speed":{},"summary":"Your arms turn into long, pliable tentacles, increasing your reach when youre delivering touch range spells and making unarmed Strikes with your arms.","summary_markdown":"Your arms turn into long, pliable tentacles, increasing your reach when youre delivering touch range spells and making unarmed Strikes with your arms.","text":" Tentacular Limbs Source Core Rulebook pg. 405 4.0 Bloodline Aberrant Cast Single Action somatic Duration 1 minute --- Your arms turn into long, pliable tentacles, increasing your reach when you're delivering touch range spells and making unarmed Strikes with your arms (such as fist and claw Strikes) to 10 feet. This doesn't change the reach of your melee weapon attacks. During the duration, whenever you Cast a Spell, you can add an additional action to that spell's casting to temporarily extend your reach to 20 feet to deliver that spell. --- Heightened (+2) When you add an additional action to a spell to temporarily extend your reach, your reach increases by an additional 10 feet to deliver that spell.","tradition_markdown":"","trait":["Morph","Sorcerer","Transmutation","Uncommon"],"trait_markdown":"[Morph](/Traits.aspx?ID=113), [Sorcerer](/Traits.aspx?ID=148), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Morph","Sorcerer","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=517","weakness":{}}},{"_index":"aon18","_id":"spell-518","_score":2.8109283,"_source":{"actions":"Single Action","bloodline":["Undead"],"bloodline_markdown":"[Undead](/Bloodlines.aspx?ID=10)","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-518","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Undeath's Blessing](/Spells.aspx?ID=518)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 405 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Undead](/Bloodlines.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 living creature touched\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou instill within a creature the touch of the grave. For the duration, [_harm_](/Spells.aspx?ID=146) and [_heal_](/Spells.aspx?ID=148) spells treat the creature as [undead](/Traits.aspx?ID=160). In addition, _harm_ spells gain a +2 status bonus to the Hit Points restored to the target.\n\n If the target wishes to avoid the spell, it can attempt a Will save to reduce the effects.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target heals half as much from _heal_ and takes half as much damage from _harm_ for 1 round.<br />\r\n**Failure** Effects as described in the text.\n\n---\r\n**Heightened (+1)** The status bonus to the Hit Points restored increases by 2.","mystery_markdown":"","name":"Undeath's Blessing","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 405 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Undead](/Bloodlines.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 living creature touched\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou instill within a creature the touch of the grave.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 405"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 405 <sup>4.0</sup></row>","speed":{},"summary":"You instill within a creature the touch of the grave.","summary_markdown":"You instill within a creature the touch of the grave.","target":"1 living creature touched","target_markdown":"1 living creature touched","text":" Undeath's Blessing Source Core Rulebook pg. 405 4.0 Bloodline Undead Cast Single Action somatic Range touch Target 1 living creature touched Saving Throw Will Duration 1 minute --- You instill within a creature the touch of the grave. For the duration, harm and heal spells treat the creature as undead. In addition, harm spells gain a +2 status bonus to the Hit Points restored to the target. If the target wishes to avoid the spell, it can attempt a Will save to reduce the effects. Critical Success The target is unaffected. Success The target heals half as much from heal and takes half as much damage from harm for 1 round. Failure Effects as described in the text. --- Heightened (+1) The status bonus to the Hit Points restored increases by 2.","tradition_markdown":"","trait":["Necromancy","Negative","Sorcerer","Uncommon"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Necromancy","Negative","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=518","weakness":{}}},{"_index":"aon18","_id":"spell-519","_score":2.8109283,"_source":{"actions":"Single Action","bloodline":["Aberrant"],"bloodline_markdown":"[Aberrant](/Bloodlines.aspx?ID=1)","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[5,7,9],"id":"spell-519","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Unusual Anatomy](/Spells.aspx?ID=519)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 405 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Aberrant](/Bloodlines.aspx?ID=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou transform your flesh and organs into a bizarre amalgam of glistening skin, rough scales, tufts of hair, and tumorous protuberances. This has three effects: \n<ul><li>You gain resistance 10 to precision damage and resistance 10 to extra damage from critical hits. If the resistance is greater than the extra damage, it reduces the extra damage to 0 but doesn't reduce the attack's normal damage. </li><li>You gain darkvision. </li><li>Acid oozes from your skin. Any creature that hits you with an unarmed attack or with a non-reach melee weapon takes 2d6 acid damage.</li></ul>\n\n---\r\n**Heightened (+2)** The resistances increase by 5, and the acid damage increases by 1d6.","mystery_markdown":"","name":"Unusual Anatomy","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 405 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Aberrant](/Bloodlines.aspx?ID=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou transform your flesh and organs into a bizarre amalgam.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 405"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 405 <sup>4.0</sup></row>","speed":{},"summary":"You transform your flesh and organs into a bizarre amalgam.","summary_markdown":"You transform your flesh and organs into a bizarre amalgam.","text":" Unusual Anatomy Source Core Rulebook pg. 405 4.0 Bloodline Aberrant Cast Single Action somatic Duration 1 minute --- You transform your flesh and organs into a bizarre amalgam of glistening skin, rough scales, tufts of hair, and tumorous protuberances. This has three effects: You gain resistance 10 to precision damage and resistance 10 to extra damage from critical hits. If the resistance is greater than the extra damage, it reduces the extra damage to 0 but doesn't reduce the attack's normal damage. You gain darkvision. Acid oozes from your skin. Any creature that hits you with an unarmed attack or with a non-reach melee weapon takes 2d6 acid damage. --- Heightened (+2) The resistances increase by 5, and the acid damage increases by 1d6.","tradition_markdown":"","trait":["Polymorph","Sorcerer","Transmutation","Uncommon"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Sorcerer](/Traits.aspx?ID=148), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Polymorph","Sorcerer","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=519","weakness":{}}},{"_index":"aon18","_id":"spell-520","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Hag"],"bloodline_markdown":"[Hag](/Bloodlines.aspx?ID=8)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten":["7th"],"heighten_level":[5,7],"id":"spell-520","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[You're Mine](/Spells.aspx?ID=520)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 406 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Hag](/Bloodlines.aspx?ID=8)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou manipulate the target's emotions, potentially allowing you to control it for a brief instant. The target must attempt a Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is stunned 1.<br />\r\n**Failure** On the target's next turn, it's stunned 1 and you partially control it, causing it to take a single action of your choice. If it has actions left, it can act normally.<br />\r\n**Critical Failure** The target is controlled for 1 round.\n\n---\r\n**Heightened (7th)** On a failure, the target is controlled for 1 round. On a critical failure, the target is controlled for up to 1 minute; it receives a new Will save at the end of each of its turns, and on a success, the spell ends.","mystery_markdown":"","name":"You're Mine","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 406 <sup>4.0</sup></row>\n\n**Bloodline**\r\n[Hag](/Bloodlines.aspx?ID=8)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou manipulate the targets emotions, potentially allowing you to control it for a brief instant.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 406"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 406 <sup>4.0</sup></row>","speed":{},"summary":"You manipulate the targets emotions, potentially allowing you to control it for a brief instant.","summary_markdown":"You manipulate the targets emotions, potentially allowing you to control it for a brief instant.","target":"1 creature","target_markdown":"1 creature","text":" You're Mine Source Core Rulebook pg. 406 4.0 Bloodline Hag Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration 1 round --- You manipulate the target's emotions, potentially allowing you to control it for a brief instant. The target must attempt a Will save. Critical Success The target is unaffected. Success The target is stunned 1. Failure On the target's next turn, it's stunned 1 and you partially control it, causing it to take a single action of your choice. If it has actions left, it can act normally. Critical Failure The target is controlled for 1 round. --- Heightened (7th) On a failure, the target is controlled for 1 round. On a critical failure, the target is controlled for up to 1 minute; it receives a new Will save at the end of each of its turns, and on a success, the spell ends.","tradition_markdown":"","trait":["Emotion","Enchantment","Incapacitation","Mental","Sorcerer","Uncommon"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Emotion","Enchantment","Incapacitation","Mental","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=520","weakness":{}}},{"_index":"aon18","_id":"spell-521","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-521","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Augment Summoning](/Spells.aspx?ID=521)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 406 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature you summoned\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou augment the abilities of a summoned creature. The target gains a +1 status bonus to all checks (this also applies to the creature's DCs, including its AC) for the duration of its summoning, up to 1 minute.","mystery_markdown":"","name":"Augment Summoning","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 406 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature you summoned\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou augment the abilities of a summoned creature.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 406"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 406 <sup>4.0</sup></row>","speed":{},"summary":"You augment the abilities of a summoned creature.","summary_markdown":"You augment the abilities of a summoned creature.","target":"1 creature you summoned","target_markdown":"1 creature you summoned","text":" Augment Summoning Source Core Rulebook pg. 406 4.0 Cast Single Action verbal Range 30 feet Target 1 creature you summoned --- You augment the abilities of a summoned creature. The target gains a +1 status bonus to all checks (this also applies to the creature's DCs, including its AC) for the duration of its summoning, up to 1 minute.","tradition_markdown":"","trait":["Conjuration","Uncommon","Wizard"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Uncommon](/Traits.aspx?ID=159), [Wizard](/Traits.aspx?ID=166)","trait_raw":["Conjuration","Uncommon","Wizard"],"type":"Focus","url":"/Spells.aspx?ID=521","weakness":{}}},{"_index":"aon18","_id":"spell-522","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-522","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Call of the Grave](/Spells.aspx?ID=522)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Arcane\" url=\"/Traits.aspx?ID=11\" />\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 406 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou fire a ray of sickening energy. Make a spell attack roll.\r\n\r\n**Critical Success** The target becomes sickened 2 and slowed 1 as long as it's sickened.<br />\r\n**Success** The target becomes sickened 1.<br />\r\n**Failure** The target is unaffected.","mystery_markdown":"","name":"Call of the Grave","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Arcane\" url=\"/Traits.aspx?ID=11\" />\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 406 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou fire a ray of sickening energy.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 406"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 406 <sup>4.0</sup></row>","speed":{},"summary":"You fire a ray of sickening energy.","summary_markdown":"You fire a ray of sickening energy.","target":"1 living creature","target_markdown":"1 living creature","text":" Call of the Grave Source Core Rulebook pg. 406 4.0 Cast Two Actions somatic, verbal Range 30 feet Target 1 living creature --- You fire a ray of sickening energy. Make a spell attack roll. Critical Success The target becomes sickened 2 and slowed 1 as long as it's sickened. Success The target becomes sickened 1. Failure The target is unaffected.","tradition_markdown":"","trait":["Arcane","Attack","Necromancy","Uncommon","Wizard"],"trait_markdown":"[Arcane](/Traits.aspx?ID=11), [Attack](/Traits.aspx?ID=15), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159), [Wizard](/Traits.aspx?ID=166)","trait_raw":["Arcane","Attack","Necromancy","Uncommon","Wizard"],"type":"Focus","url":"/Spells.aspx?ID=522","weakness":{}}},{"_index":"aon18","_id":"spell-523","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the start of your next turn","exclude_from_search":false,"heighten_level":[1],"id":"spell-523","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Charming Words](/Spells.aspx?ID=523)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 406 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** until the start of your next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou whisper enchanting words to deflect your foe's ire. The target must attempt a Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes a 1 circumstance penalty to attack rolls and damage rolls against you.<br />\r\n**Failure** The target can't use hostile actions against you.<br />\r\n**Critical Failure** The target is stunned 1 and can't use hostile actions against you.","mystery_markdown":"","name":"Charming Words","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 406 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** until the start of your next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou whisper enchanting words to deflect your foes ire.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 406"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 406 <sup>4.0</sup></row>","speed":{},"summary":"You whisper enchanting words to deflect your foes ire.","summary_markdown":"You whisper enchanting words to deflect your foes ire.","target":"1 creature","target_markdown":"1 creature","text":" Charming Words Source Core Rulebook pg. 406 4.0 Cast Single Action verbal Range 30 feet Target 1 creature Saving Throw Will Duration until the start of your next turn --- You whisper enchanting words to deflect your foe's ire. The target must attempt a Will save. Critical Success The target is unaffected. Success The target takes a 1 circumstance penalty to attack rolls and damage rolls against you. Failure The target can't use hostile actions against you. Critical Failure The target is stunned 1 and can't use hostile actions against you.","tradition_markdown":"","trait":["Auditory","Enchantment","Incapacitation","Linguistic","Mental","Uncommon","Wizard"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159), [Wizard](/Traits.aspx?ID=166)","trait_raw":["Auditory","Enchantment","Incapacitation","Linguistic","Mental","Uncommon","Wizard"],"type":"Focus","url":"/Spells.aspx?ID=523","weakness":{}}},{"_index":"aon18","_id":"spell-524","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-524","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Dimensional Steps](/Spells.aspx?ID=524)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 406 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 20 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou teleport to a location up to 20 feet away within your line of sight.\n\n---\r\n**Heightened (+1)** The distance you can teleport increases by 5 feet.","mystery_markdown":"","name":"Dimensional Steps","patron_theme_markdown":"","pfs":"Standard","range":20,"range_raw":"20 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 406 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 20 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou teleport a short distance.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 406"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 406 <sup>4.0</sup></row>","speed":{},"summary":"You teleport a short distance.","summary_markdown":"You teleport a short distance.","text":" Dimensional Steps Source Core Rulebook pg. 406 4.0 Cast Single Action somatic Range 20 feet --- You teleport to a location up to 20 feet away within your line of sight. --- Heightened (+1) The distance you can teleport increases by 5 feet.","tradition_markdown":"","trait":["Conjuration","Teleportation","Uncommon","Wizard"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159), [Wizard](/Traits.aspx?ID=166)","trait_raw":["Conjuration","Teleportation","Uncommon","Wizard"],"type":"Focus","url":"/Spells.aspx?ID=524","weakness":{}}},{"_index":"aon18","_id":"spell-525","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the end of your next turn","exclude_from_search":false,"heighten_level":[1],"id":"spell-525","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Diviner's Sight](/Spells.aspx?ID=525)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 406 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 willing living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the end of your next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou glimpse into the target's future. Roll a d20; when the target attempts a non-[secret](/Traits.aspx?ID=142) saving throw or skill check, it can use the number you rolled instead of rolling, and the spell ends. Alternatively, you can instead reveal the result of the die roll for one of the target's secret checks during the duration, and the spell ends. Casting it again ends any active _diviner's sight_ you have cast, as well as any active _diviner's sight_ on the target.","mystery_markdown":"","name":"Diviner's Sight","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 406 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 willing living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the end of your next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou glimpse into the targets future.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 406"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 406 <sup>4.0</sup></row>","speed":{},"summary":"You glimpse into the targets future.","summary_markdown":"You glimpse into the targets future.","target":"1 willing living creature","target_markdown":"1 willing living creature","text":" Diviner's Sight Source Core Rulebook pg. 406 4.0 Cast Single Action verbal Range 30 feet Target 1 willing living creature Duration until the end of your next turn --- You glimpse into the target's future. Roll a d20; when the target attempts a non-secret saving throw or skill check, it can use the number you rolled instead of rolling, and the spell ends. Alternatively, you can instead reveal the result of the die roll for one of the target's secret checks during the duration, and the spell ends. Casting it again ends any active diviner's sight you have cast, as well as any active diviner's sight on the target.","tradition_markdown":"","trait":["Concentrate","Divination","Fortune","Uncommon","Wizard"],"trait_markdown":"[Concentrate](/Traits.aspx?ID=32), [Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76), [Uncommon](/Traits.aspx?ID=159), [Wizard](/Traits.aspx?ID=166)","trait_raw":["Concentrate","Divination","Fortune","Uncommon","Wizard"],"type":"Focus","url":"/Spells.aspx?ID=525","weakness":{}}},{"_index":"aon18","_id":"spell-526","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot-radius emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[4],"id":"spell-526","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Dread Aura](/Spells.aspx?ID=526)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Aura\" url=\"/Traits.aspx?ID=206\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 406 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot-radius emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou emit an aura of terror. Foes in the area are [frightened 1](/Conditions.aspx?ID=19) and unable to reduce the condition.","mystery_markdown":"","name":"Dread Aura","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Aura\" url=\"/Traits.aspx?ID=206\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 406 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot-radius emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou emit an aura of terror. \r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 406"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 406 <sup>4.0</sup></row>","speed":{},"summary":"You emit an aura of terror. ","summary_markdown":"You emit an aura of terror. ","text":" Dread Aura Source Core Rulebook pg. 406 4.0 Cast Two Actions somatic, verbal Area 30-foot-radius emanation Duration sustained up to 1 minute --- You emit an aura of terror. Foes in the area are frightened 1 and unable to reduce the condition.","tradition_markdown":"","trait":["Aura","Emotion","Enchantment","Fear","Mental","Uncommon","Wizard"],"trait_markdown":"[Aura](/Traits.aspx?ID=206), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159), [Wizard](/Traits.aspx?ID=166)","trait_raw":["Aura","Emotion","Enchantment","Fear","Mental","Uncommon","Wizard"],"type":"Focus","url":"/Spells.aspx?ID=526","weakness":{}}},{"_index":"aon18","_id":"spell-527","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[4],"id":"spell-527","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Elemental Tempest](/Spells.aspx?ID=527)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Metamagic\" url=\"/Traits.aspx?ID=107\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 406 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour spellcasting surrounds you in a storm of elemental energy. If the next action you take is to Cast a Spell from your wizard spell slots that's an evocation spell dealing acid, cold, electricity, or fire damage, a 10-foot emanation of energy surrounds you as you cast the spell. Foes in the area take 1d6 damage per spell level of the spell you just cast of the same damage type the spell deals (choose one if it deals multiple types). Combine the damage from both _elemental tempest_ and the other spell against foes who take damage from both before applying bonuses, penalties, resistance, weakness, and the like.","mystery_markdown":"","name":"Elemental Tempest","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Metamagic\" url=\"/Traits.aspx?ID=107\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 406 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour spellcasting surrounds you in a storm of elemental energy.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 406"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 406 <sup>4.0</sup></row>","speed":{},"summary":"Your spellcasting surrounds you in a storm of elemental energy.","summary_markdown":"Your spellcasting surrounds you in a storm of elemental energy.","text":" Elemental Tempest Source Core Rulebook pg. 406 4.0 Cast Single Action verbal --- Your spellcasting surrounds you in a storm of elemental energy. If the next action you take is to Cast a Spell from your wizard spell slots that's an evocation spell dealing acid, cold, electricity, or fire damage, a 10-foot emanation of energy surrounds you as you cast the spell. Foes in the area take 1d6 damage per spell level of the spell you just cast of the same damage type the spell deals (choose one if it deals multiple types). Combine the damage from both elemental tempest and the other spell against foes who take damage from both before applying bonuses, penalties, resistance, weakness, and the like.","tradition_markdown":"","trait":["Evocation","Metamagic","Uncommon","Wizard"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Metamagic](/Traits.aspx?ID=107), [Uncommon](/Traits.aspx?ID=159), [Wizard](/Traits.aspx?ID=166)","trait_raw":["Evocation","Metamagic","Uncommon","Wizard"],"type":"Focus","url":"/Spells.aspx?ID=527","weakness":{}}},{"_index":"aon18","_id":"spell-528","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-528","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Energy Absorption](/Spells.aspx?ID=528)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 407 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** An effect would deal acid, cold, electricity, or fire damage to you.\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou gain resistance 15 to acid, cold, electricity, or fire damage from the triggering effect (one type of your choice). The resistance applies only to the triggering effect's initial damage.\n\n---\r\n**Heightened (+1)** The resistance increases by 5.","mystery_markdown":"","name":"Energy Absorption","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 407 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** An effect would deal acid, cold, electricity, or fire damage to you.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou quickly gain resistance to an energy type of your choice.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 407"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 407 <sup>4.0</sup></row>","speed":{},"summary":"You quickly gain resistance to an energy type of your choice.","summary_markdown":"You quickly gain resistance to an energy type of your choice.","text":" Energy Absorption Source Core Rulebook pg. 407 4.0 Cast Reaction verbal Trigger An effect would deal acid, cold, electricity, or fire damage to you. --- You gain resistance 15 to acid, cold, electricity, or fire damage from the triggering effect (one type of your choice). The resistance applies only to the triggering effect's initial damage. --- Heightened (+1) The resistance increases by 5.","tradition_markdown":"","trait":["Abjuration","Uncommon","Wizard"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Uncommon](/Traits.aspx?ID=159), [Wizard](/Traits.aspx?ID=166)","trait_raw":["Abjuration","Uncommon","Wizard"],"trigger":"An effect would deal acid, cold, electricity, or fire damage to you.","trigger_markdown":"An effect would deal acid, cold, electricity, or fire damage to you.","type":"Focus","url":"/Spells.aspx?ID=528","weakness":{}}},{"_index":"aon18","_id":"spell-529","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[1,3,5,7,9],"id":"spell-529","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Force Bolt](/Spells.aspx?ID=529)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 407 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou fire an unerring dart of force from your fingertips. It automatically hits and deals 1d4+1 force damage to the target.\n\n---\r\n**Heightened (+2)** The damage increases by 1d4+1.","mystery_markdown":"","name":"Force Bolt","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 407 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou fire an unerring dart of force from your fingertips.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 407"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 407 <sup>4.0</sup></row>","speed":{},"summary":"You fire an unerring dart of force from your fingertips.","summary_markdown":"You fire an unerring dart of force from your fingertips.","target":"1 creature","target_markdown":"1 creature","text":" Force Bolt Source Core Rulebook pg. 407 4.0 Cast Single Action somatic Range 30 feet Target 1 creature --- You fire an unerring dart of force from your fingertips. It automatically hits and deals 1d4+1 force damage to the target. --- Heightened (+2) The damage increases by 1d4+1.","tradition_markdown":"","trait":["Evocation","Force","Uncommon","Wizard"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Uncommon](/Traits.aspx?ID=159), [Wizard](/Traits.aspx?ID=166)","trait_raw":["Evocation","Force","Uncommon","Wizard"],"type":"Focus","url":"/Spells.aspx?ID=529","weakness":{}}},{"_index":"aon18","_id":"spell-530","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-530","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Hand of the Apprentice](/Spells.aspx?ID=530)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 407 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou hurl a held melee weapon with which you are trained at the target, making a spell attack roll. On a success, you deal the weapon's damage as if you had hit with a melee Strike, but adding your spellcasting ability modifier to damage, rather than your Strength modifier. On a critical success, you deal double damage, and you add the weapon's critical specialization effect. Regardless of the outcome, the weapon flies back to you and returns to your hand.","mystery_markdown":"","name":"Hand of the Apprentice","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 407 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou hurl a held melee weapon, making a spell attack roll.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 407"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 407 <sup>4.0</sup></row>","speed":{},"summary":"You hurl a held melee weapon, making a spell attack roll.","summary_markdown":"You hurl a held melee weapon, making a spell attack roll.","target":"1 creature","target_markdown":"1 creature","text":" Hand of the Apprentice Source Core Rulebook pg. 407 4.0 Cast Single Action somatic Range 500 feet Target 1 creature --- You hurl a held melee weapon with which you are trained at the target, making a spell attack roll. On a success, you deal the weapon's damage as if you had hit with a melee Strike, but adding your spellcasting ability modifier to damage, rather than your Strength modifier. On a critical success, you deal double damage, and you add the weapon's critical specialization effect. Regardless of the outcome, the weapon flies back to you and returns to your hand.","tradition_markdown":"","trait":["Attack","Evocation","Uncommon","Wizard"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159), [Wizard](/Traits.aspx?ID=166)","trait_raw":["Attack","Evocation","Uncommon","Wizard"],"type":"Focus","url":"/Spells.aspx?ID=530","weakness":{}}},{"_index":"aon18","_id":"spell-531","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["6th","8th"],"heighten_level":[4,6,8],"id":"spell-531","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Invisibility Cloak](/Spells.aspx?ID=531)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 407 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou become invisible, with the same restrictions as the 2nd-level [_invisibility_](/Spells.aspx?ID=164) spell.\n\n---\r\n**Heightened (6th)** The duration increases to 10 minutes.\r\n\r\n**Heightened (8th)** The duration increases to 1 hour.","mystery_markdown":"","name":"Invisibility Cloak","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 407 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou become invisible.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 407"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 407 <sup>4.0</sup></row>","speed":{},"summary":"You become invisible.","summary_markdown":"You become invisible.","text":" Invisibility Cloak Source Core Rulebook pg. 407 4.0 Cast Two Actions somatic Duration 1 minute --- You become invisible, with the same restrictions as the 2nd-level invisibility spell. --- Heightened (6th) The duration increases to 10 minutes. Heightened (8th) The duration increases to 1 hour.","tradition_markdown":"","trait":["Illusion","Uncommon","Wizard"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Uncommon](/Traits.aspx?ID=159), [Wizard](/Traits.aspx?ID=166)","trait_raw":["Illusion","Uncommon","Wizard"],"type":"Focus","url":"/Spells.aspx?ID=531","weakness":{}}},{"_index":"aon18","_id":"spell-532","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[4],"id":"spell-532","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Life Siphon](/Spells.aspx?ID=532)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 407 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You expend one of your wizard spell slots to cast a wizard spell of the necromancy school.\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou use some of the spell's magic to heal yourself, regaining 1d8 Hit Points per level of the spell.","mystery_markdown":"","name":"Life Siphon","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 407 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You expend one of your wizard spell slots to cast a wizard spell of the necromancy school.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou use some of the spells magic to heal yourself.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 407"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 407 <sup>4.0</sup></row>","speed":{},"summary":"You use some of the spells magic to heal yourself.","summary_markdown":"You use some of the spells magic to heal yourself.","text":" Life Siphon Source Core Rulebook pg. 407 4.0 Cast Reaction verbal Trigger You expend one of your wizard spell slots to cast a wizard spell of the necromancy school. --- You use some of the spell's magic to heal yourself, regaining 1d8 Hit Points per level of the spell.","tradition_markdown":"","trait":["Healing","Necromancy","Uncommon","Wizard"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159), [Wizard](/Traits.aspx?ID=166)","trait_raw":["Healing","Necromancy","Uncommon","Wizard"],"trigger":"You expend one of your wizard spell slots to cast a wizard spell of the necromancy school.","trigger_markdown":"You expend one of your wizard spell slots to cast a wizard spell of the necromancy school.","type":"Focus","url":"/Spells.aspx?ID=532","weakness":{}}},{"_index":"aon18","_id":"spell-533","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the end of the target's next turn","exclude_from_search":false,"heighten_level":[1],"id":"spell-533","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Physical Boost](/Spells.aspx?ID=533)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 407 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the end of the target's next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou temporarily improve the target's physique. The target gains a +2 status bonus to the next Acrobatics check, Athletics check, Fortitude save, or Reflex save it attempts.","mystery_markdown":"","name":"Physical Boost","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 407 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the end of the target's next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou temporarily improve the targets physique.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 407"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 407 <sup>4.0</sup></row>","speed":{},"summary":"You temporarily improve the targets physique.","summary_markdown":"You temporarily improve the targets physique.","target":"1 living creature","target_markdown":"1 living creature","text":" Physical Boost Source Core Rulebook pg. 407 4.0 Cast Single Action verbal Range touch Target 1 living creature Duration until the end of the target's next turn --- You temporarily improve the target's physique. The target gains a +2 status bonus to the next Acrobatics check, Athletics check, Fortitude save, or Reflex save it attempts.","tradition_markdown":"","trait":["Transmutation","Uncommon","Wizard"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159), [Wizard](/Traits.aspx?ID=166)","trait_raw":["Transmutation","Uncommon","Wizard"],"type":"Focus","url":"/Spells.aspx?ID=533","weakness":{}}},{"_index":"aon18","_id":"spell-534","_score":2.8109283,"_source":{"actions":"Single Action","area":"5-foot-radius emanation centered on you","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-534","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Protective Ward](/Spells.aspx?ID=534)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Aura\" url=\"/Traits.aspx?ID=206\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 407 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 5-foot-radius emanation centered on you\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou emanate a shimmering aura of protective magic. You and any allies in the area gain a +1 status bonus to AC. Each time you Sustain the Spell, the emanation's radius increases by 5 feet, to a maximum of 30 feet.","mystery_markdown":"","name":"Protective Ward","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Aura\" url=\"/Traits.aspx?ID=206\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 407 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 5-foot-radius emanation centered on you\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou emanate a shimmering aura of protective magic.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 407"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 407 <sup>4.0</sup></row>","speed":{},"summary":"You emanate a shimmering aura of protective magic.","summary_markdown":"You emanate a shimmering aura of protective magic.","text":" Protective Ward Source Core Rulebook pg. 407 4.0 Cast Single Action somatic Area 5-foot-radius emanation centered on you Duration sustained up to 1 minute --- You emanate a shimmering aura of protective magic. You and any allies in the area gain a +1 status bonus to AC. Each time you Sustain the Spell, the emanation's radius increases by 5 feet, to a maximum of 30 feet.","tradition_markdown":"","trait":["Abjuration","Aura","Uncommon","Wizard"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Aura](/Traits.aspx?ID=206), [Uncommon](/Traits.aspx?ID=159), [Wizard](/Traits.aspx?ID=166)","trait_raw":["Abjuration","Aura","Uncommon","Wizard"],"type":"Focus","url":"/Spells.aspx?ID=534","weakness":{}}},{"_index":"aon18","_id":"spell-535","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[4],"id":"spell-535","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Shifting Form](/Spells.aspx?ID=535)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 407 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou gain one of the following abilities of your choice. You can Dismiss this spell. \n<ul><li>You gain a 20-foot status bonus to your Speed. </li><li>You gain a climb or swim Speed equal to half your Speed. </li><li>You gain darkvision. </li><li>You gain a pair of claws. These are agile finesse unarmed attacks that deal 1d8 slashing damage. </li><li>You gain scent 60 feet (imprecise).</li></ul>","mystery_markdown":"","name":"Shifting Form","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 407 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou morph to gain an ability of your choice.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 407"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 407 <sup>4.0</sup></row>","speed":{},"summary":"You morph to gain an ability of your choice.","summary_markdown":"You morph to gain an ability of your choice.","text":" Shifting Form Source Core Rulebook pg. 407 4.0 Cast Single Action somatic Duration 1 minute --- You gain one of the following abilities of your choice. You can Dismiss this spell. You gain a 20-foot status bonus to your Speed. You gain a climb or swim Speed equal to half your Speed. You gain darkvision. You gain a pair of claws. These are agile finesse unarmed attacks that deal 1d8 slashing damage. You gain scent 60 feet (imprecise). ","tradition_markdown":"","trait":["Morph","Transmutation","Uncommon","Wizard"],"trait_markdown":"[Morph](/Traits.aspx?ID=113), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159), [Wizard](/Traits.aspx?ID=166)","trait_raw":["Morph","Transmutation","Uncommon","Wizard"],"type":"Focus","url":"/Spells.aspx?ID=535","weakness":{}}},{"_index":"aon18","_id":"spell-536","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten_level":[4],"id":"spell-536","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Vigilant Eye](/Spells.aspx?ID=536)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 407 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create an invisible eye sensor, as [_clairvoyance_](/Spells.aspx?ID=40). \n\nWhen created, this eye must be in your line of sight. When the spell's duration ends, you can spend 1 Focus Point as a free action to extend the duration for another hour, though as normal, it ends immediately during your next daily preparations.","mystery_markdown":"","name":"Vigilant Eye","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 407 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create an invisible eye sensor, as clairvoyance.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 407"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 407 <sup>4.0</sup></row>","speed":{},"summary":"You create an invisible eye sensor, as clairvoyance.","summary_markdown":"You create an invisible eye sensor, as clairvoyance.","text":" Vigilant Eye Source Core Rulebook pg. 407 4.0 Cast Single Action somatic Range 500 feet Duration 1 hour --- You create an invisible eye sensor, as clairvoyance . When created, this eye must be in your line of sight. When the spell's duration ends, you can spend 1 Focus Point as a free action to extend the duration for another hour, though as normal, it ends immediately during your next daily preparations.","tradition_markdown":"","trait":["Divination","Uncommon","Wizard"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Uncommon](/Traits.aspx?ID=159), [Wizard](/Traits.aspx?ID=166)","trait_raw":["Divination","Uncommon","Wizard"],"type":"Focus","url":"/Spells.aspx?ID=536","weakness":{}}},{"_index":"aon18","_id":"spell-537","_score":2.8109283,"_source":{"actions":"Single Action to Three Actions","area":"5-foot burst or more","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["4th"],"heighten_level":[1,4],"id":"spell-537","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Warped Terrain](/Spells.aspx?ID=537)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 407 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 5-foot burst or more\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create illusory hazards that cover all surfaces in the area (typically the ground). Any creature moving through the illusion treats the squares as difficult terrain. A creature can attempt to disbelieve the effect as normal after using a Seek action or otherwise spending actions interacting with the illusion. If it successfully disbelieves, it ignores the effect for the remaining duration. For each additional action you use casting the spell, the burst's radius increases by 5 feet, to a maximum of 10 extra feet for 3 actions.\n\n---\r\n**Heightened (4th)** You can make the illusion appear in the air rather than on a surface, causing it to function as difficult terrain for flying creatures.","mystery_markdown":"","name":"Warped Terrain","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 407 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 5-foot burst or more\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create illusory hazards that cover all surfaces in the area.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 407"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 407 <sup>4.0</sup></row>","speed":{},"summary":"You create illusory hazards that cover all surfaces in the area.","summary_markdown":"You create illusory hazards that cover all surfaces in the area.","text":" Warped Terrain Source Core Rulebook pg. 407 4.0 Cast Single Action to Three Actions somatic, verbal Range 60 feet Area 5-foot burst or more Duration 1 minute --- You create illusory hazards that cover all surfaces in the area (typically the ground). Any creature moving through the illusion treats the squares as difficult terrain. A creature can attempt to disbelieve the effect as normal after using a Seek action or otherwise spending actions interacting with the illusion. If it successfully disbelieves, it ignores the effect for the remaining duration. For each additional action you use casting the spell, the burst's radius increases by 5 feet, to a maximum of 10 extra feet for 3 actions. --- Heightened (4th) You can make the illusion appear in the air rather than on a surface, causing it to function as difficult terrain for flying creatures.","tradition_markdown":"","trait":["Illusion","Uncommon","Visual","Wizard"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163), [Wizard](/Traits.aspx?ID=166)","trait_raw":["Illusion","Uncommon","Visual","Wizard"],"type":"Focus","url":"/Spells.aspx?ID=537","weakness":{}}},{"_index":"aon18","_id":"spell-540","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-540","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Snowball](/Spells.aspx?ID=540)</title>\n\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 112 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou throw a magically propelled and chilled ball of dense snow. The target takes 2d4 cold damage and potentially other effects, depending on the result of your spell attack roll.\r\n\r\n**Critical Success** The target takes double damage and a 10-foot status penalty to its Speeds for 1 round.<br />\r\n**Success** The target takes full damage and a 5-foot status penalty to its Speeds for 1 round.<br />\r\n**Failure** No effect.\n\n---\r\n**Heightened (+1)** The damage increases by 2d4.","mystery_markdown":"","name":"Snowball","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-08-31","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 112 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou throw a magically propelled and chilled ball of dense snow.\r\n</summary>","source":["World Guide"],"source_raw":["World Guide pg. 112"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 112 <sup>2.0</sup></row>","speed":{},"summary":"You throw a magically propelled and chilled ball of dense snow.","summary_markdown":"You throw a magically propelled and chilled ball of dense snow.","target":"1 creature","target_markdown":"1 creature","text":" Snowball Source World Guide pg. 112 2.0 Traditions Arcane, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Range 30 feet Target 1 creature --- You throw a magically propelled and chilled ball of dense snow. The target takes 2d4 cold damage and potentially other effects, depending on the result of your spell attack roll. Critical Success The target takes double damage and a 10-foot status penalty to its Speeds for 1 round. Success The target takes full damage and a 5-foot status penalty to its Speeds for 1 round. Failure No effect. --- Heightened (+1) The damage increases by 2d4.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Attack","Cold","Evocation","Water"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65), [Water](/Traits.aspx?ID=165)","trait_raw":["Attack","Cold","Evocation","Water"],"type":"Spell","url":"/Spells.aspx?ID=540","weakness":{}}},{"_index":"aon18","_id":"spell-541","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[4],"id":"spell-541","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Mantis Form](/Spells.aspx?ID=541)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 71 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou become a mantis. You gain the effects of [_insect form_](/Spells.aspx?ID=163), heightened to _mantis forms_ level, and you can only transform into a mantis.","mystery_markdown":"","name":"Mantis Form","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-31","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 71 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTransform into a mantis battle form.\r\n</summary>","source":["World Guide"],"source_raw":["World Guide pg. 71"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 71 <sup>2.0</sup></row>","speed":{},"summary":"Transform into a mantis battle form.","summary_markdown":"Transform into a mantis battle form.","text":" Mantis Form Source World Guide pg. 71 2.0 Cast Two Actions somatic, verbal Duration 1 minute --- You become a mantis. You gain the effects of insect form , heightened to mantis forms level, and you can only transform into a mantis.","tradition_markdown":"","trait":["Polymorph","Transmutation","Uncommon"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Polymorph","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=541","weakness":{}}},{"_index":"aon18","_id":"spell-542","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[2],"id":"spell-542","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 2\" pfs=\"Standard\">[Perfect Strike](/Spells.aspx?ID=542)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 83 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You miss a Strike with an unarmed attack.\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call upon insight from your training to recover accuracy. Reroll the missed attack roll and keep the new result.","mystery_markdown":"","name":"Perfect Strike","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-31","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 83 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You miss a Strike with an unarmed attack.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReroll a missed unarmed strike.\r\n</summary>","source":["World Guide"],"source_raw":["World Guide pg. 83"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 83 <sup>2.0</sup></row>","speed":{},"summary":"Reroll a missed unarmed strike.","summary_markdown":"Reroll a missed unarmed strike.","text":" Perfect Strike Source World Guide pg. 83 2.0 Cast Reaction verbal Trigger You miss a Strike with an unarmed attack. --- You call upon insight from your training to recover accuracy. Reroll the missed attack roll and keep the new result.","tradition_markdown":"","trait":["Divination","Fortune","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Fortune","Uncommon"],"trigger":"You miss a Strike with an unarmed attack.","trigger_markdown":"You miss a Strike with an unarmed attack.","type":"Focus","url":"/Spells.aspx?ID=542","weakness":{}}},{"_index":"aon18","_id":"spell-543","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":12,"duration_raw":"2 rounds","exclude_from_search":false,"heighten_level":[3],"id":"spell-543","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Unblinking Flame Revelation](/Spells.aspx?ID=543)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 83 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n**Requirements** Your previous action was a successful unarmed Strike.\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Target** the creature you hit\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 2 rounds\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou light your foe with revealing flame. The GM attempts a secret counteract check against each illusion affecting the creature; on a success, you suppress the illusion for the duration, rather than end the effect.","mystery_markdown":"","name":"Unblinking Flame Revelation","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-31","requirement":"Your previous action was a successful unarmed Strike.","requirement_markdown":"Your previous action was a successful unarmed Strike.","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 83 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n**Requirements** Your previous action was a successful unarmed Strike.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n**Target** the creature you hit\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 2 rounds\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSuppress illusions on your target.\r\n</summary>","source":["World Guide"],"source_raw":["World Guide pg. 83"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 83 <sup>2.0</sup></row>","speed":{},"summary":"Suppress illusions on your target.","summary_markdown":"Suppress illusions on your target.","target":"the creature you hit","target_markdown":"the creature you hit","text":" Unblinking Flame Revelation Source World Guide pg. 83 2.0 Cast Single Action verbal Requirements Your previous action was a successful unarmed Strike. Target the creature you hit Duration 2 rounds --- You light your foe with revealing flame. The GM attempts a secret counteract check against each illusion affecting the creature; on a success, you suppress the illusion for the duration, rather than end the effect.","tradition_markdown":"","trait":["Abjuration","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=543","weakness":{}}},{"_index":"aon18","_id":"spell-544","_score":2.8109283,"_source":{"actions":"Single Action","area":"15-foot cone","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-544","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Unbreaking Wave Advance](/Spells.aspx?ID=544)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 83 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 15-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou unleash a mighty wave from your hand that buffets back your foes. Each creature in the area must attempt a Fortitude saving throw. If a creature pushed by _unbreaking wave advance_ would be pushed into a solid barrier or another creature, it stops at that point and takes 3d6 damage.\r\n\r\n**Success** The creature is unaffected.<br />\r\n**Failure** The creature is pushed 10 feet.<br />\r\n**Critical Failure** The creature is pushed 20 feet.\n\n---\r\n**Heightened (+1)** The damage for pushing a creature into a solid barrier increases by 1d6.","mystery_markdown":"","name":"Unbreaking Wave Advance","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-31","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 83 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 15-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUnleash a blast of water to push back foes.\r\n</summary>","source":["World Guide"],"source_raw":["World Guide pg. 83"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 83 <sup>2.0</sup></row>","speed":{},"summary":"Unleash a blast of water to push back foes.","summary_markdown":"Unleash a blast of water to push back foes.","text":" Unbreaking Wave Advance Source World Guide pg. 83 2.0 Cast Single Action verbal Area 15-foot cone Saving Throw Fortitude --- You unleash a mighty wave from your hand that buffets back your foes. Each creature in the area must attempt a Fortitude saving throw. If a creature pushed by unbreaking wave advance would be pushed into a solid barrier or another creature, it stops at that point and takes 3d6 damage. Success The creature is unaffected. Failure The creature is pushed 10 feet. Critical Failure The creature is pushed 20 feet. --- Heightened (+1) The damage for pushing a creature into a solid barrier increases by 1d6.","tradition_markdown":"","trait":["Evocation","Uncommon","Water"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159), [Water](/Traits.aspx?ID=165)","trait_raw":["Evocation","Uncommon","Water"],"type":"Focus","url":"/Spells.aspx?ID=544","weakness":{}}},{"_index":"aon18","_id":"spell-545","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["5th"],"heighten_level":[3,5],"id":"spell-545","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Unfolding Wind Rush](/Spells.aspx?ID=545)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 83 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou travel on a rushing wind. Move two times: two Strides, two Steps, or one Stride and one Step (in either order). You can Stride or Step into the air during this movement, moving upward at a 45-degree angle at most; if you end your movement in the air, you fall after taking one action or when your turn ends, whichever comes first. A [_wall of wind_](/Spells.aspx?ID=367) appears in all the spaces you left during this movement, lasting for 1 round.\n\n---\r\n**Heightened (5th)** The _wall of wind_ lasts 3 rounds.","mystery_markdown":"","name":"Unfolding Wind Rush","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-31","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 83 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRun across the wind.\r\n</summary>","source":["World Guide"],"source_raw":["World Guide pg. 83"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 83 <sup>2.0</sup></row>","speed":{},"summary":"Run across the wind.","summary_markdown":"Run across the wind.","text":" Unfolding Wind Rush Source World Guide pg. 83 2.0 Cast Single Action verbal --- You travel on a rushing wind. Move two times: two Strides, two Steps, or one Stride and one Step (in either order). You can Stride or Step into the air during this movement, moving upward at a 45-degree angle at most; if you end your movement in the air, you fall after taking one action or when your turn ends, whichever comes first. A wall of wind appears in all the spaces you left during this movement, lasting for 1 round. --- Heightened (5th) The wall of wind lasts 3 rounds.","tradition_markdown":"","trait":["Evocation","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=545","weakness":{}}},{"_index":"aon18","_id":"spell-546","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-546","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Untwisting Iron Buffer](/Spells.aspx?ID=546)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 83 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou send currents of protective ki to the surface of your body that protect you from harm, at least until your enemies dissipate them. You gain 15 temporary Hit Points, which last for up to 3 rounds.\n\n---\r\n**Heightened (+1)** The temporary Hit Points increase by 5.","mystery_markdown":"","name":"Untwisting Iron Buffer","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-31","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 83 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGain temporary hit points.\r\n</summary>","source":["World Guide"],"source_raw":["World Guide pg. 83"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 83 <sup>2.0</sup></row>","speed":{},"summary":"Gain temporary hit points.","summary_markdown":"Gain temporary hit points.","text":" Untwisting Iron Buffer Source World Guide pg. 83 2.0 Cast Single Action verbal --- You send currents of protective ki to the surface of your body that protect you from harm, at least until your enemies dissipate them. You gain 15 temporary Hit Points, which last for up to 3 rounds. --- Heightened (+1) The temporary Hit Points increase by 5.","tradition_markdown":"","trait":["Abjuration","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=546","weakness":{}}},{"_index":"aon18","_id":"spell-547","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":300,"duration_raw":"5 minutes","exclude_from_search":false,"heighten_level":[2],"id":"spell-547","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 2\" pfs=\"Standard\">[Magic Warrior Aspect](/Spells.aspx?ID=547)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 95 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 5 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call upon the aspect of the animal from your mask, gaining physical features reminiscent of that animal. You morph slightly into that creature, gaining the Speeds and senses you would gain from using [_animal form_](/Spells.aspx?ID=10) to turn into the type of animal your mask represents; these special Speeds cant be increased by status bonuses or item bonuses.","mystery_markdown":"","name":"Magic Warrior Aspect","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-31","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 95 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 5 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGain the speed and senses of your totem animal.\r\n</summary>","source":["World Guide"],"source_raw":["World Guide pg. 95"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 95 <sup>2.0</sup></row>","speed":{},"summary":"Gain the speed and senses of your totem animal.","summary_markdown":"Gain the speed and senses of your totem animal.","text":" Magic Warrior Aspect Source World Guide pg. 95 2.0 Cast Two Actions somatic, verbal Duration 5 minutes --- You call upon the aspect of the animal from your mask, gaining physical features reminiscent of that animal. You morph slightly into that creature, gaining the Speeds and senses you would gain from using animal form to turn into the type of animal your mask represents; these special Speeds cant be increased by status bonuses or item bonuses.","tradition_markdown":"","trait":["Morph","Transmutation","Uncommon"],"trait_markdown":"[Morph](/Traits.aspx?ID=113), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Morph","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=547","weakness":{}}},{"_index":"aon18","_id":"spell-548","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[2],"id":"spell-548","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 2\" pfs=\"Standard\">[Magic Warrior Transformation](/Spells.aspx?ID=548)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 95 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou transform into the animal from your mask. You gain the effects of [_animal form_](/Spells.aspx?ID=10), heightened to _magic warrior transformations_ level, and you can transform into only the type of animal your mask represents.","mystery_markdown":"","name":"Magic Warrior Transformation","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-08-31","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [World Guide](/Sources.aspx?ID=6) pg. 95 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\ntransform into your totem animal.\r\n</summary>","source":["World Guide"],"source_raw":["World Guide pg. 95"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[World Guide](/Sources.aspx?ID=6) pg. 95 <sup>2.0</sup></row>","speed":{},"summary":"transform into your totem animal.","summary_markdown":"transform into your totem animal.","text":" Magic Warrior Transformation Source World Guide pg. 95 2.0 Cast Two Actions somatic, verbal Duration 1 minute --- You transform into the animal from your mask. You gain the effects of animal form , heightened to magic warrior transformations level, and you can transform into only the type of animal your mask represents.","tradition_markdown":"","trait":["Polymorph","Transmutation","Uncommon"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Polymorph","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=548","weakness":{}}},{"_index":"aon18","_id":"spell-549","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[1],"id":"spell-549","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Limited\">[Exchange Image](/Spells.aspx?ID=549)</title>\r\n\r\n<spoilers>May contain spoilers from Age of Ashes</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 73</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n**Requirements** You have the [humanoid](/Traits.aspx?ID=91) trait.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** you and 1 other humanoid\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nTo mislead pursuers, the Lacunafex developed the means to swap visages. You trade appearances with the target, with the effects depending on the result of the targets Will saving throw. Willing and unconscious targets automatically critically fail this saving throw.\r\n\r\n**Critical Success** No effect.<br />\r\n**Success** You take on the targets appearance, and they take yours. This has the same effects as a 1st-level [_illusory disguise_](/Spells.aspx?ID=159) spell, except that the target cant [Dismiss](/Actions.aspx?ID=74) the disguise. The duration is 1 minute or until Dismissed.<br />\r\n**Failure** As success, but the duration is 1 hour or until Dismissed.<br />\r\n**Critical Failure** As success, but the duration is 24 hours.","mystery_markdown":"","name":"Exchange Image","patron_theme_markdown":"","pfs":"Limited","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-09-18","requirement":"You have the humanoid trait.","requirement_markdown":"You have the [humanoid](/Traits.aspx?ID=91) trait.","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<spoilers>May contain spoilers from Age of Ashes</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 73</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n**Requirements** You have the [humanoid](/Traits.aspx?ID=91) trait.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** you and 1 other humanoid\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTrade appearances with the target.\r\n</summary>","source":["Pathfinder #147: Tomorrow Must Burn"],"source_raw":["Pathfinder #147: Tomorrow Must Burn pg. 73"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 73</row>","speed":{},"spoilers":"Age of Ashes","summary":"Trade appearances with the target.","summary_markdown":"Trade appearances with the target.","target":"you and 1 other humanoid","target_markdown":"you and 1 other humanoid","text":" Exchange Image May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 73 Traditions Arcane, Occult Cast Two Actions somatic, verbal Requirements You have the humanoid trait. Range touch Target you and 1 other humanoid Saving Throw Will Duration varies --- To mislead pursuers, the Lacunafex developed the means to swap visages. You trade appearances with the target, with the effects depending on the result of the targets Will saving throw. Willing and unconscious targets automatically critically fail this saving throw. Critical Success No effect. Success You take on the targets appearance, and they take yours. This has the same effects as a 1st-level illusory disguise spell, except that the target cant Dismiss the disguise. The duration is 1 minute or until Dismissed. Failure As success, but the duration is 1 hour or until Dismissed. Critical Failure As success, but the duration is 24 hours.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Uncommon","Visual"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)","trait_raw":["Illusion","Uncommon","Visual"],"type":"Spell","url":"/Spells.aspx?ID=549","weakness":{}}},{"_index":"aon18","_id":"spell-550","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["6th","9th"],"heighten_level":[4,6,9],"id":"spell-550","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"\">[Forgotten Lines](/Spells.aspx?ID=550)</title>\r\n\r\n<spoilers>May contain spoilers from Age of Ashes</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 73</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 text or remnants thereof\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nMembers of the Lacunafex and other allies use this spell to restore material that Thrune agents have redacted from historical or otherwise valuable texts. You learn one piece of information that was removed from the target text after its creation. You can instead learn one piece of information from a text that had been destroyed, but you must have a fragment of the text, such as a piece of the cover, a page, or even a clasp or metal fittings.\n\n---\r\n**Heightened (6th)** The spell reconstructs all missing information regarding a specific topic of your choice.\r\n\r\n**Heightened (9th)** The spell also reveals information the writer self-censored and didnt commit to paper.","mystery_markdown":"","name":"Forgotten Lines","patron_theme_markdown":"","range":0,"range_raw":"touch","rarity":"rare","release_date":"2019-09-18","resistance":{},"school":"divination","search_markdown":"<spoilers>May contain spoilers from Age of Ashes</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 73</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 text or remnants thereof\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRestore destroyed or censored text.\r\n</summary>","source":["Pathfinder #147: Tomorrow Must Burn"],"source_raw":["Pathfinder #147: Tomorrow Must Burn pg. 73"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 73</row>","speed":{},"spoilers":"Age of Ashes","summary":"Restore destroyed or censored text.","summary_markdown":"Restore destroyed or censored text.","target":"1 text or remnants thereof","target_markdown":"1 text or remnants thereof","text":" Forgotten Lines May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 73 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Range touch Target 1 text or remnants thereof --- Members of the Lacunafex and other allies use this spell to restore material that Thrune agents have redacted from historical or otherwise valuable texts. You learn one piece of information that was removed from the target text after its creation. You can instead learn one piece of information from a text that had been destroyed, but you must have a fragment of the text, such as a piece of the cover, a page, or even a clasp or metal fittings. --- Heightened (6th) The spell reconstructs all missing information regarding a specific topic of your choice. Heightened (9th) The spell also reveals information the writer self-censored and didnt commit to paper.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Rare"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Rare](/Traits.aspx?ID=137)","trait_raw":["Divination","Rare"],"type":"Spell","url":"/Spells.aspx?ID=550","weakness":{}}},{"_index":"aon18","_id":"spell-551","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":true,"heighten_level":[1],"id":"spell-551","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Imprint Message](/Spells.aspx?ID=551)</title>\r\n\r\n<spoilers>May contain spoilers from Age of Ashes</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**There is a more recent version of this, [click here to view.](/Spells.aspx?ID=698)**\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 74, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 221 <sup>2.0</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 object\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou project psychic vibrations onto the target object, imprinting it with a short message or emotional theme of your design. This imprinted sensation is revealed to a creature who casts [_object reading_](/Spells.aspx?ID=553) on the target object, replacing any emotional events the item was present for. If the object is in the area of a [_retrocognition_](/Spells.aspx?ID=260) spell, the imprinted messages appear as major events in the timeline, but they don't interfere with any other visions.\n\n If the object is targeted with [_read aura_](/Spells.aspx?ID=246) of a higher spell level than _imprint message_, the caster learns that the object has been magically modified. When you Cast this Spell, any prior vibrations placed on an object by previous castings of _imprint message_ fade.","mystery_markdown":"","name":"Imprint Message","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-09-18","resistance":{},"school":"divination","search_markdown":"<spoilers>May contain spoilers from Age of Ashes</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 74, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 221 <sup>2.0</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 object\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nImprint a psychic message into an object.\r\n</summary>","source":["Pathfinder #147: Tomorrow Must Burn"],"source_raw":["Pathfinder #147: Tomorrow Must Burn pg. 74"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 74, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 221 <sup>2.0</sup></row>","speed":{},"spoilers":"Age of Ashes","summary":"Imprint a psychic message into an object.","summary_markdown":"Imprint a psychic message into an object.","target":"1 object","target_markdown":"1 object","text":" Imprint Message May contain spoilers from Age of Ashes There is a more recent version of this, click here to view. Source Pathfinder #147: Tomorrow Must Burn pg. 74, Advanced Player's Guide pg. 221 2.0 Tradition Occult Cast Two Actions somatic, verbal Range touch Target 1 object --- You project psychic vibrations onto the target object, imprinting it with a short message or emotional theme of your design. This imprinted sensation is revealed to a creature who casts object reading on the target object, replacing any emotional events the item was present for. If the object is in the area of a retrocognition spell, the imprinted messages appear as major events in the timeline, but they don't interfere with any other visions. If the object is targeted with read aura of a higher spell level than imprint message , the caster learns that the object has been magically modified. When you Cast this Spell, any prior vibrations placed on an object by previous castings of imprint message fade.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=551","weakness":{}}},{"_index":"aon18","_id":"spell-552","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-552","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Limited\">[Join Pasts](/Spells.aspx?ID=552)</title>\r\n\r\n<spoilers>May contain spoilers from Age of Ashes</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 74</row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 2 willing creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWith touches to the targets foreheads, you bring them into mental communion. The targets can share thoughts and experiences, but not words. When one target attempts to [Recall Knowledge](/Actions.aspx?ID=26), the other can [Aid](/Actions.aspx?ID=75) the first targets skill check, using any [Lore](/Skills.aspx?ID=8) skill (even if that Lore wouldnt normally apply) without having made any preparations to Aid.\n\n---\r\n**Heightened (+1)** You can touch one additional target to include them in the spells effects. Multiple targets can attempt checks to Aid the target who is attempting to Recall Knowledge.","mystery_markdown":"","name":"Join Pasts","patron_theme_markdown":"","pfs":"Limited","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-09-18","resistance":{},"school":"divination","search_markdown":"<spoilers>May contain spoilers from Age of Ashes</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 74</row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 2 willing creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nShare thoughts and experiences with allies.\r\n</summary>","source":["Pathfinder #147: Tomorrow Must Burn"],"source_raw":["Pathfinder #147: Tomorrow Must Burn pg. 74"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 74</row>","speed":{},"spoilers":"Age of Ashes","summary":"Share thoughts and experiences with allies.","summary_markdown":"Share thoughts and experiences with allies.","target":"2 willing creatures","target_markdown":"2 willing creatures","text":" Join Pasts May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 74 Tradition Occult Cast Single Action somatic Range touch Target 2 willing creatures Duration 1 round --- With touches to the targets foreheads, you bring them into mental communion. The targets can share thoughts and experiences, but not words. When one target attempts to Recall Knowledge, the other can Aid the first targets skill check, using any Lore skill (even if that Lore wouldnt normally apply) without having made any preparations to Aid. --- Heightened (+1) You can touch one additional target to include them in the spells effects. Multiple targets can attempt checks to Aid the target who is attempting to Recall Knowledge.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Cantrip","Divination","Mental","Uncommon"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Divination](/Traits.aspx?ID=47), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cantrip","Divination","Mental","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=552","weakness":{}}},{"_index":"aon18","_id":"spell-553","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":true,"heighten":["2nd","4th","6th","8th","9th"],"heighten_level":[1,2,4,6,8,9],"id":"spell-553","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Object Reading](/Spells.aspx?ID=553)</title>\r\n\r\n<spoilers>May contain spoilers from Age of Ashes</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**There is a more recent version of this, [click here to view.](/Spells.aspx?ID=705)**\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 74, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 222 <sup>2.0</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 object\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou place a hand on an object to learn a piece of information about an emotional event that occurred involving the object within the past week, determined by the GM. If you cast _object reading_ on the same item multiple times, you can either concentrate on a single event to gain additional pieces of information about that event, or gain a piece of information about another emotional event in the applicable time frame.\n\n---\r\n**Heightened (2nd)** You can learn about an event that occurred within the last month.\r\n\r\n**Heightened (4th)** You can learn about an event that occurred within the last year.\r\n\r\n**Heightened (6th)** You can learn about an event that occurred within the last decade.\r\n\r\n**Heightened (8th)** You can learn about an event that occurred within the last century.\r\n\r\n**Heightened (9th)** You can learn about an event that occurred within the entirety of the objects history.","mystery_markdown":"","name":"Object Reading","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2019-09-18","resistance":{},"school":"divination","search_markdown":"<spoilers>May contain spoilers from Age of Ashes</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 74, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 222 <sup>2.0</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 object\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLearn about a significant event surrounding an object.\r\n</summary>","source":["Pathfinder #147: Tomorrow Must Burn"],"source_raw":["Pathfinder #147: Tomorrow Must Burn pg. 74"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 74, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 222 <sup>2.0</sup></row>","speed":{},"spoilers":"Age of Ashes","summary":"Learn about a significant event surrounding an object.","summary_markdown":"Learn about a significant event surrounding an object.","target":"1 object","target_markdown":"1 object","text":" Object Reading May contain spoilers from Age of Ashes There is a more recent version of this, click here to view. Source Pathfinder #147: Tomorrow Must Burn pg. 74, Advanced Player's Guide pg. 222 2.0 Tradition Occult Cast Two Actions somatic, verbal Range touch Target 1 object --- You place a hand on an object to learn a piece of information about an emotional event that occurred involving the object within the past week, determined by the GM. If you cast object reading on the same item multiple times, you can either concentrate on a single event to gain additional pieces of information about that event, or gain a piece of information about another emotional event in the applicable time frame. --- Heightened (2nd) You can learn about an event that occurred within the last month. Heightened (4th) You can learn about an event that occurred within the last year. Heightened (6th) You can learn about an event that occurred within the last decade. Heightened (8th) You can learn about an event that occurred within the last century. Heightened (9th) You can learn about an event that occurred within the entirety of the objects history.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=553","weakness":{}}},{"_index":"aon18","_id":"spell-554","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[4],"id":"spell-554","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Limited\">[Spiritual Anamnesis](/Spells.aspx?ID=554)</title>\r\n\r\n<spoilers>May contain spoilers from Age of Ashes</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 74</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nMemories of a past life that seem incredibly real (and may even be) overwhelm the targets mind. This is especially disorienting for undead and creatures that have lived a previous life (such as celestials, fiends, monitors, and many other extraplanar creatures); if such creatures roll a critical success on their save, they get a success instead, and if they roll a failure, they get a critical failure instead.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature is [slowed](/Conditions.aspx?ID=35) 1 for 1 round.<br />\r\n**Failure** The target is slowed 1 for 1 minute and babbles about the visions, possibly providing information about what they saw.<br />\r\n**Critical Failure** As failure, but the target is also [stunned](/Conditions.aspx?ID=36) 3.","mystery_markdown":"","name":"Spiritual Anamnesis","patron_theme_markdown":"","pfs":"Limited","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2019-09-18","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Age of Ashes</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 74</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOverwhelm a target with memories of a past life.\r\n</summary>","source":["Pathfinder #147: Tomorrow Must Burn"],"source_raw":["Pathfinder #147: Tomorrow Must Burn pg. 74"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 74</row>","speed":{},"spoilers":"Age of Ashes","summary":"Overwhelm a target with memories of a past life.","summary_markdown":"Overwhelm a target with memories of a past life.","target":"1 creature","target_markdown":"1 creature","text":" Spiritual Anamnesis May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 74 Traditions Divine, Occult Cast Two Actions somatic, verbal Range 60 feet Target 1 creature Saving Throw Will Duration varies --- Memories of a past life that seem incredibly real (and may even be) overwhelm the targets mind. This is especially disorienting for undead and creatures that have lived a previous life (such as celestials, fiends, monitors, and many other extraplanar creatures); if such creatures roll a critical success on their save, they get a success instead, and if they roll a failure, they get a critical failure instead. Critical Success The creature is unaffected. Success The creature is slowed 1 for 1 round. Failure The target is slowed 1 for 1 minute and babbles about the visions, possibly providing information about what they saw. Critical Failure As failure, but the target is also stunned 3.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Mental","Necromancy","Uncommon"],"trait_markdown":"[Mental](/Traits.aspx?ID=106), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Mental","Necromancy","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=554","weakness":{}}},{"_index":"aon18","_id":"spell-555","_score":2.8109283,"_source":{"actions":"Single Action","area":"60-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten_level":[1],"id":"spell-555","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Limited\">[Silver's Refrain](/Spells.aspx?ID=555)</title>\r\n\r\n<spoilers>May contain spoilers from Age of Ashes</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 74</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 60-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe “Song of Silver” was an enchanted song used by the Silver Ravens to battle diabolic forces. You pull from select verses to temporarily replicate some of the legendary songs benefits, albeit on a much smaller scale.\n\n Weapon and unarmed attacks by allies in the area are treated as silver. In addition, this spell automatically attempts to counteract any [_dimension door_](/Spells.aspx?ID=69) cast by a [devil](/MonsterFamilies.aspx?ID=30) within the area or cast by a devil attempting to enter the area using _dimension door_. If a devil attempts to enter the area using _dimension door_ and the spell is counteracted, the devil remains where it started.","mystery_markdown":"","name":"Silver's Refrain","patron_theme_markdown":"","pfs":"Limited","rarity":"rare","release_date":"2019-09-18","resistance":{},"school":"abjuration","search_markdown":"<spoilers>May contain spoilers from Age of Ashes</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 74</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 60-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake weapons silver and impede a devil's teleportation.\r\n</summary>","source":["Pathfinder #147: Tomorrow Must Burn"],"source_raw":["Pathfinder #147: Tomorrow Must Burn pg. 74"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 74</row>","speed":{},"spoilers":"Age of Ashes","summary":"Make weapons silver and impede a devil's teleportation.","summary_markdown":"Make weapons silver and impede a devil's teleportation.","text":" Silver's Refrain May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 74 Cast Single Action verbal Area 60-foot emanation Duration 1 round --- The “Song of Silver” was an enchanted song used by the Silver Ravens to battle diabolic forces. You pull from select verses to temporarily replicate some of the legendary songs benefits, albeit on a much smaller scale. Weapon and unarmed attacks by allies in the area are treated as silver. In addition, this spell automatically attempts to counteract any dimension door cast by a devil within the area or cast by a devil attempting to enter the area using dimension door . If a devil attempts to enter the area using dimension door and the spell is counteracted, the devil remains where it started.","tradition_markdown":"","trait":["Abjuration","Bard","Cantrip","Composition","Rare"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Bard](/Traits.aspx?ID=19), [Cantrip](/Traits.aspx?ID=22), [Composition](/Traits.aspx?ID=31), [Rare](/Traits.aspx?ID=137)","trait_raw":["Abjuration","Bard","Cantrip","Composition","Rare"],"type":"Cantrip","url":"/Spells.aspx?ID=555","weakness":{}}},{"_index":"aon18","_id":"spell-556","_score":2.8109283,"_source":{"actions":"Two Actions","area":"20-foot cone","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[2],"id":"spell-556","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 2\" pfs=\"Standard\">[Invoke the Crimson Oath](/Spells.aspx?ID=556)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 90 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 20-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nBrandishing your weapon and shouting the final line of the Crimson Oath, you unleash a blast of destructive ruby energy. You must be wielding a melee weapon, and you perform this spells somatic component by swinging the weapon in a downward arc. You deal normal melee damage for your weapon, including all appropriate bonuses, penalties, modifiers, and properties, to each creature in the spells area; they must each attempt a basic Fortitude save. A creature that critically fails this save also suffers any additional effect you would normally inflict with your weapon on a critical hit; if the creature that critically fails its save is also immune to critical hits, it merely fails the save instead.\n\n You can convert all the physical damage from this spell into positive damage against all undead creatures in the area.","mystery_markdown":"","name":"Invoke the Crimson Oath","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2019-10-16","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 90 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 20-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUnleash a blast of ruby light, striking all before you.\r\n</summary>","source":["Character Guide"],"source_raw":["Character Guide pg. 90"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 90 <sup>2.0</sup></row>","speed":{},"summary":"Unleash a blast of ruby light, striking all before you.","summary_markdown":"Unleash a blast of ruby light, striking all before you.","text":" Invoke the Crimson Oath Source Character Guide pg. 90 2.0 Cast Two Actions somatic, verbal Area 20-foot cone Saving Throw basic Fortitude --- Brandishing your weapon and shouting the final line of the Crimson Oath, you unleash a blast of destructive ruby energy. You must be wielding a melee weapon, and you perform this spells somatic component by swinging the weapon in a downward arc. You deal normal melee damage for your weapon, including all appropriate bonuses, penalties, modifiers, and properties, to each creature in the spells area; they must each attempt a basic Fortitude save. A creature that critically fails this save also suffers any additional effect you would normally inflict with your weapon on a critical hit; if the creature that critically fails its save is also immune to critical hits, it merely fails the save instead. You can convert all the physical damage from this spell into positive damage against all undead creatures in the area.","tradition_markdown":"","trait":["Evocation","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=556","weakness":{}}},{"_index":"aon18","_id":"spell-557","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":300,"duration_raw":"5 minutes","exclude_from_search":false,"heighten_level":[2],"id":"spell-557","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 2\" pfs=\"Standard\">[Light of Revelation](/Spells.aspx?ID=557)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Revelation\" url=\"/Traits.aspx?ID=138\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 91 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 5 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shed a luminous aura, illuminating a 30-foot radius with bright light. You and all allies in this area gain a +1 status bonus to Perception checks to detect hidden or undetected creatures, as well as hidden objects, doors, and other features.","mystery_markdown":"","name":"Light of Revelation","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30-foot emanation","rarity":"uncommon","release_date":"2019-10-16","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Revelation\" url=\"/Traits.aspx?ID=138\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 91 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30-foot emanation\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 5 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nShed light, granting a bonus to Perception.\r\n</summary>","source":["Character Guide"],"source_raw":["Character Guide pg. 91"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 91 <sup>2.0</sup></row>","speed":{},"summary":"Shed light, granting a bonus to Perception.","summary_markdown":"Shed light, granting a bonus to Perception.","text":" Light of Revelation Source Character Guide pg. 91 2.0 Cast Two Actions somatic, verbal Range 30-foot emanation Duration 5 minutes --- You shed a luminous aura, illuminating a 30-foot radius with bright light. You and all allies in this area gain a +1 status bonus to Perception checks to detect hidden or undetected creatures, as well as hidden objects, doors, and other features.","tradition_markdown":"","trait":["Divination","Light","Revelation","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Light](/Traits.aspx?ID=100), [Revelation](/Traits.aspx?ID=138), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Light","Revelation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=557","weakness":{}}},{"_index":"aon18","_id":"spell-558","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[2,3,4,5,6,7,8,9,10],"id":"spell-558","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 2\" pfs=\"Standard\">[Sun Blade](/Spells.aspx?ID=558)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 91 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou fire a ray of burning sunlight from your weapon. You must be wielding a sword or spear to cast _sun blade_, and you perform this spells somatic component with the weapon. Make a spell attack roll. The ray deals 1d4 fire damage. If the target is evil, the ray deals an additional 1d4 good damage, and if the target is undead, the ray deals an additional 1d4 positive damage (both effects apply against creatures that are both evil and undead). If you are in an area of bright natural sunlight, increase the die size of each damage die by one step (from d4 to d6).\r\n\r\n**Critical Success** The ray deals double damage.<br />\r\n**Success** The ray deals full damage.\n\n---\r\n**Heightened (+1)** The damage increases by 1d4 fire, 1d4 good, and 1d4 positive (or 1d6 of each type of damage in bright natural sunlight).","mystery_markdown":"","name":"Sun Blade","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2019-10-16","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 91 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLaunch a bolt of divine sunfire.\r\n</summary>","source":["Character Guide"],"source_raw":["Character Guide pg. 91"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 91 <sup>2.0</sup></row>","speed":{},"summary":"Launch a bolt of divine sunfire.","summary_markdown":"Launch a bolt of divine sunfire.","target":"1 creature","target_markdown":"1 creature","text":" Sun Blade Source Character Guide pg. 91 2.0 Cast Two Actions somatic, verbal Range 60 feet Target 1 creature --- You fire a ray of burning sunlight from your weapon. You must be wielding a sword or spear to cast sun blade , and you perform this spells somatic component with the weapon. Make a spell attack roll. The ray deals 1d4 fire damage. If the target is evil, the ray deals an additional 1d4 good damage, and if the target is undead, the ray deals an additional 1d4 positive damage (both effects apply against creatures that are both evil and undead). If you are in an area of bright natural sunlight, increase the die size of each damage die by one step (from d4 to d6). Critical Success The ray deals double damage. Success The ray deals full damage. --- Heightened (+1) The damage increases by 1d4 fire, 1d4 good, and 1d4 positive (or 1d6 of each type of damage in bright natural sunlight).","tradition_markdown":"","trait":["Evocation","Fire","Light","Positive","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Light](/Traits.aspx?ID=100), [Positive](/Traits.aspx?ID=128), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Fire","Light","Positive","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=558","weakness":{}}},{"_index":"aon18","_id":"spell-559","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Toil"],"domain_markdown":"[Toil](/Domains.aspx?ID=39)","exclude_from_search":false,"heighten_level":[1],"id":"spell-559","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"\">[Practice Makes Perfect](/Spells.aspx?ID=559)</title>\r\n\r\n<spoilers>May contain spoilers from Age of Ashes</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 65</row>\n\n**Domain**\r\n[Toil](/Domains.aspx?ID=39)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** You or an ally within range fails a skill check for a skill in which you or they are trained.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target gains a +2 status bonus to the triggering check, or a +3 bonus if the target has master or better proficiency in the skill. This bonus can change the outcome of the targets check.","mystery_markdown":"","name":"Practice Makes Perfect","patron_theme_markdown":"","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-10-16","resistance":{},"school":"divination","search_markdown":"<spoilers>May contain spoilers from Age of Ashes</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 65</row>\n\n**Domain**\r\n[Toil](/Domains.aspx?ID=39)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** You or an ally within range fails a skill check for a skill in which you or they are trained.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGain a bonus on a failed skill check, which may turn a failure into a success.\r\n</summary>","source":["Pathfinder #148: Fires of the Haunted City"],"source_raw":["Pathfinder #148: Fires of the Haunted City pg. 65"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 65</row>","speed":{},"spoilers":"Age of Ashes","summary":"Gain a bonus on a failed skill check, which may turn a failure into a success.","summary_markdown":"Gain a bonus on a failed skill check, which may turn a failure into a success.","text":" Practice Makes Perfect May contain spoilers from Age of Ashes Source Pathfinder #148: Fires of the Haunted City pg. 65 Domain Toil Cast Reaction somatic Trigger You or an ally within range fails a skill check for a skill in which you or they are trained. Range 30 feet --- The target gains a +2 status bonus to the triggering check, or a +3 bonus if the target has master or better proficiency in the skill. This bonus can change the outcome of the targets check.","tradition_markdown":"","trait":["Cleric","Divination","Uncommon"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Divination](/Traits.aspx?ID=47), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cleric","Divination","Uncommon"],"trigger":"You or an ally within range fails a skill check for a skill in which you or they are trained.","trigger_markdown":"You or an ally within range fails a skill check for a skill in which you or they are trained.","type":"Focus","url":"/Spells.aspx?ID=559","weakness":{}}},{"_index":"aon18","_id":"spell-560","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Toil"],"domain_markdown":"[Toil](/Domains.aspx?ID=39)","duration":60,"duration_raw":"sustained for up to 1 minute","exclude_from_search":false,"heighten_level":[4],"id":"spell-560","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"\">[Tireless Worker](/Spells.aspx?ID=560)</title>\n\n<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 65</row>\n\n**Domain**\r\n[Toil](/Domains.aspx?ID=39)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained for up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou suppress your choice of one of the following conditions thats affecting the target: [clumsy](/Conditions.aspx?ID=3), [encumbered](/Conditions.aspx?ID=12), [enfeebled](/Conditions.aspx?ID=13), or [fatigued](/Conditions.aspx?ID=15). If you dont remove the effect that caused the condition, the condition returns after the spells duration expires.","mystery_markdown":"","name":"Tireless Worker","patron_theme_markdown":"","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2019-10-16","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 65</row>\n\n**Domain**\r\n[Toil](/Domains.aspx?ID=39)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained for up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTemporarily suppress a negative condition.\r\n</summary>","source":["Pathfinder #148: Fires of the Haunted City"],"source_raw":["Pathfinder #148: Fires of the Haunted City pg. 65"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 65</row>","speed":{},"summary":"Temporarily suppress a negative condition.","summary_markdown":"Temporarily suppress a negative condition.","target":"1 creature","target_markdown":"1 creature","text":" Tireless Worker Source Pathfinder #148: Fires of the Haunted City pg. 65 Domain Toil Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Duration sustained for up to 1 minute --- You suppress your choice of one of the following conditions thats affecting the target: clumsy, encumbered, enfeebled, or fatigued. If you dont remove the effect that caused the condition, the condition returns after the spells duration expires.","tradition_markdown":"","trait":["Healing","Necromancy"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Healing","Necromancy"],"type":"Focus","url":"/Spells.aspx?ID=560","weakness":{}}},{"_index":"aon18","_id":"spell-561","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[3,5,7,9],"id":"spell-561","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Limited\">[Electrified Crystal Ward](/Spells.aspx?ID=561)</title>\r\n\r\n<spoilers>May contain spoilers from Age of Ashes</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 hinge or latch\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create an [_electric latch rune_](/Hazards.aspx?ID=5) hazard on the target, creating a special crystalline lock on the object. You can also substitute your spell DC for any of the hazards listed DCs. You can have only one such hazard active at a time, and if you cast this spell while a previous _electric latch rune_ is active, the older hazard discharges harmlessly.\n\n---\r\n**Heightened (+2)** The hazards damage increases by 1d12.","mystery_markdown":"","name":"Electrified Crystal Ward","patron_theme_markdown":"","pfs":"Limited","range":0,"range_raw":"touch","rarity":"rare","release_date":"2019-10-16","resistance":{},"school":"evocation","search_markdown":"<spoilers>May contain spoilers from Age of Ashes</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 hinge or latch\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create an electric latch rune hazard on the target, creating a special crystalline lock on the object.\r\n</summary>","source":["Pathfinder #148: Fires of the Haunted City"],"source_raw":["Pathfinder #148: Fires of the Haunted City pg. 75"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75</row>","speed":{},"spoilers":"Age of Ashes","summary":"You create an electric latch rune hazard on the target, creating a special crystalline lock on the object.","summary_markdown":"You create an electric latch rune hazard on the target, creating a special crystalline lock on the object.","target":"1 hinge or latch","target_markdown":"1 hinge or latch","text":" Electrified Crystal Ward May contain spoilers from Age of Ashes Source Pathfinder #148: Fires of the Haunted City pg. 75 Cast Two Actions somatic Range touch Target 1 hinge or latch --- You create an electric latch rune hazard on the target, creating a special crystalline lock on the object. You can also substitute your spell DC for any of the hazards listed DCs. You can have only one such hazard active at a time, and if you cast this spell while a previous electric latch rune is active, the older hazard discharges harmlessly. --- Heightened (+2) The hazards damage increases by 1d12.","tradition_markdown":"","trait":["Electricity","Evocation","Rare"],"trait_markdown":"[Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Rare](/Traits.aspx?ID=137)","trait_raw":["Electricity","Evocation","Rare"],"type":"Focus","url":"/Spells.aspx?ID=561","weakness":{}}},{"_index":"aon18","_id":"spell-562","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[10],"id":"spell-562","level":10,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 10\" pfs=\"Limited\">[Apex Companion](/Spells.aspx?ID=562)</title>\r\n\r\n<spoilers>May contain spoilers from Age of Ashes</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 77</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 animal companion in your service\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou focus on the energies of all members of your animal companions species, transforming your animal companion into its apex battle form. Your animal companion gains the following statistics and abilities while in its apex form. \n<ul><li>Your animal companion becomes Huge and its attacks have 15-foot reach. It must have enough space to expand into or the spell is lost. </li><li>30 temporary Hit Points. </li><li>[Darkvision](/Rules.aspx?ID=415). </li><li>Your animal companions attacks damage dice increase by one step, and its attack gains the [deadly d12](/Traits.aspx?ID=174) trait. </li><li>+10-foot status bonus to its Speeds. </li><li>Ignores difficult terrain and greater difficult terrain.</li></ul>","mystery_markdown":"","name":"Apex Companion","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-12-12","resistance":{},"school":"transmutation","search_markdown":"<spoilers>May contain spoilers from Age of Ashes</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 77</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 animal companion in your service\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTransform your animal companion into an apex form.\r\n</summary>","source":["Pathfinder #150: Broken Promises"],"source_raw":["Pathfinder #150: Broken Promises pg. 77"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 77</row>","speed":{},"spoilers":"Age of Ashes","summary":"Transform your animal companion into an apex form.","summary_markdown":"Transform your animal companion into an apex form.","target":"1 animal companion in your service","target_markdown":"1 animal companion in your service","text":" Apex Companion May contain spoilers from Age of Ashes Source Pathfinder #150: Broken Promises pg. 77 Cast Two Actions somatic, verbal Range 30 feet Target 1 animal companion in your service Duration 1 minute --- You focus on the energies of all members of your animal companions species, transforming your animal companion into its apex battle form. Your animal companion gains the following statistics and abilities while in its apex form. Your animal companion becomes Huge and its attacks have 15-foot reach. It must have enough space to expand into or the spell is lost. 30 temporary Hit Points. Darkvision. Your animal companions attacks damage dice increase by one step, and its attack gains the deadly d12 trait. +10-foot status bonus to its Speeds. Ignores difficult terrain and greater difficult terrain. ","tradition_markdown":"","trait":["Druid","Polymorph","Transmutation","Uncommon"],"trait_markdown":"[Druid](/Traits.aspx?ID=52), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Druid","Polymorph","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=562","weakness":{}}},{"_index":"aon18","_id":"spell-563","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["focus","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[10],"id":"spell-563","level":10,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 10\" pfs=\"Limited\">[Song of the Fallen](/Spells.aspx?ID=563)</title>\r\n\r\n<spoilers>May contain spoilers from Age of Ashes</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 77</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[focus](/Rules.aspx?ID=285), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** up to 4 dead creatures or up to 4 undead creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou chant a dirge or an elegy that either rouses the dead to action or reminds undead that they should lay to rest.\n\n If you target dead creatures, the bodies animate and can continue acting as if they were alive. A creature animated in this way has 60 temporary Hit Points. The animated creatures are [slowed 1](/Conditions.aspx?ID=35) but can otherwise act normally. Creatures animated with this spell die again once the spell ends.\n\n If you target undead creatures, each undead must attempt a basic Will save.\r\n\r\n**Critical Success** The undead takes 5d6 positive damage.<br />\r\n**Success** The undead takes 10d6 positive damage and is slowed 1 for 1 round.<br />\r\n**Failure** The undead takes 100 positive damage and is slowed 1 for 1 minute.<br />\r\n**Critical Failure** The undead is destroyed.","mystery_markdown":"","name":"Song of the Fallen","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2019-12-12","resistance":{},"school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Age of Ashes</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 77</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[focus](/Rules.aspx?ID=285), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** up to 4 dead creatures or up to 4 undead creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRouse the dead or smite the undead.\r\n</summary>","source":["Pathfinder #150: Broken Promises"],"source_raw":["Pathfinder #150: Broken Promises pg. 77"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 77</row>","speed":{},"spoilers":"Age of Ashes","summary":"Rouse the dead or smite the undead.","summary_markdown":"Rouse the dead or smite the undead.","target":"up to 4 dead creatures or up to 4 undead creatures","target_markdown":"up to 4 dead creatures or up to 4 undead creatures","text":" Song of the Fallen May contain spoilers from Age of Ashes Source Pathfinder #150: Broken Promises pg. 77 Cast Two Actions focus, verbal Range 30 feet Target up to 4 dead creatures or up to 4 undead creatures Duration sustained up to 1 minute --- You chant a dirge or an elegy that either rouses the dead to action or reminds undead that they should lay to rest. If you target dead creatures, the bodies animate and can continue acting as if they were alive. A creature animated in this way has 60 temporary Hit Points. The animated creatures are slowed 1 but can otherwise act normally. Creatures animated with this spell die again once the spell ends. If you target undead creatures, each undead must attempt a basic Will save. Critical Success The undead takes 5d6 positive damage. Success The undead takes 10d6 positive damage and is slowed 1 for 1 round. Failure The undead takes 100 positive damage and is slowed 1 for 1 minute. Critical Failure The undead is destroyed.","tradition_markdown":"","trait":["Bard","Composition","Necromancy","Uncommon"],"trait_markdown":"[Bard](/Traits.aspx?ID=19), [Composition](/Traits.aspx?ID=31), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Bard","Composition","Necromancy","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=563","weakness":{}}},{"_index":"aon18","_id":"spell-564","_score":2.8109283,"_source":{"actions":"Two Actions","area":"20-foot-radius burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Moloch","Trelmarixian"],"deity_markdown":"[Moloch](/Deities.aspx?ID=70), [Trelmarixian](/Deities.aspx?ID=137)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[5,7,9],"id":"spell-564","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Acid Storm](/Spells.aspx?ID=564)</title>\n\n<traits>\r\n<trait label=\"Acid\" url=\"/Traits.aspx?ID=3\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 106 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Moloch](/Deities.aspx?ID=70), [Trelmarixian](/Deities.aspx?ID=137)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot-radius burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou evoke a storm of acid rain that pelts the area for the spells duration. A creature that begins its turn in the area takes 3d8 acid damage (basic Reflex save).\n\n---\r\n**Heightened (+2)** The damage increases by 1d8.","mystery_markdown":"","name":"Acid Storm","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Acid\" url=\"/Traits.aspx?ID=3\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 106 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Moloch](/Deities.aspx?ID=70), [Trelmarixian](/Deities.aspx?ID=137)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot-radius burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou evoke a storm of acid rain that pelts the area for the spells duration.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 106"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 106 <sup>2.0</sup></row>","speed":{},"summary":"You evoke a storm of acid rain that pelts the area for the spells duration.","summary_markdown":"You evoke a storm of acid rain that pelts the area for the spells duration.","text":" Acid Storm Source Gods &amp; Magic pg. 106 2.0 Traditions Arcane, Primal Deities Moloch, Trelmarixian Cast Two Actions somatic, verbal Range 120 feet Area 20-foot-radius burst Duration 1 minute --- You evoke a storm of acid rain that pelts the area for the spells duration. A creature that begins its turn in the area takes 3d8 acid damage (basic Reflex save). --- Heightened (+2) The damage increases by 1d8.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Acid","Evocation"],"trait_markdown":"[Acid](/Traits.aspx?ID=3), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Acid","Evocation"],"type":"Spell","url":"/Spells.aspx?ID=564","weakness":{}}},{"_index":"aon18","_id":"spell-565","_score":2.8109283,"_source":{"actions":"Two Actions","area":"5-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Geryon"],"deity_markdown":"[Geryon](/Deities.aspx?ID=67)","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-565","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Acidic Burst](/Spells.aspx?ID=565)</title>\n\n<traits>\r\n<trait label=\"Acid\" url=\"/Traits.aspx?ID=3\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 106 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[Geryon](/Deities.aspx?ID=67)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 5-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a shell of acid around yourself that immediately bursts outward, dealing 2d6 acid damage to each creature in the area.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.","mystery_markdown":"","name":"Acidic Burst","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-01-29","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Acid\" url=\"/Traits.aspx?ID=3\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 106 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[Geryon](/Deities.aspx?ID=67)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 5-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create a shell of acid around yourself that immediately bursts outward.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 106"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 106 <sup>2.0</sup></row>","speed":{},"summary":"You create a shell of acid around yourself that immediately bursts outward.","summary_markdown":"You create a shell of acid around yourself that immediately bursts outward.","text":" Acidic Burst Source Gods &amp; Magic pg. 106 2.0 Traditions Arcane, Primal Deity Geryon Cast Two Actions somatic, verbal Area 5-foot emanation Saving Throw basic Reflex --- You create a shell of acid around yourself that immediately bursts outward, dealing 2d6 acid damage to each creature in the area. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Acid","Evocation"],"trait_markdown":"[Acid](/Traits.aspx?ID=3), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Acid","Evocation"],"type":"Spell","url":"/Spells.aspx?ID=565","weakness":{}}},{"_index":"aon18","_id":"spell-566","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Alglenweis"],"deity_markdown":"[Alglenweis](/Deities.aspx?ID=171)","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-566","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Agitate](/Spells.aspx?ID=566)</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 106 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Alglenweis](/Deities.aspx?ID=171)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou send the target's mind and body into overdrive, forcing it to become restless and hyperactive. During the duration, the target must Stride, [Fly](/Actions.aspx?ID=94), or [Swim](/Actions.aspx?ID=39) at least once each turn or take 2d8 mental damage that turn; The GM might decide to add additional move actions to the list for creatures who possess only a more unusual form of movement. The duration of this effect depends on the target's Will save.\r\n\r\n**Critical Success** The spell has no effect.<br />\r\n**Success** The duration is 1 round.<br />\r\n**Failure** The duration is 2 rounds.<br />\r\n**Critical Failure** The duration is 4 rounds.\n\n---\r\n**Heightened (+1)** The damage increases by 2d8.","mystery_markdown":"","name":"Agitate","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2020-01-29","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 106 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Alglenweis](/Deities.aspx?ID=171)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou send the targets mind and body into overdrive, forcing it to become restless and hyperactive.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 106"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 106 <sup>2.0</sup></row>","speed":{},"summary":"You send the targets mind and body into overdrive, forcing it to become restless and hyperactive.","summary_markdown":"You send the targets mind and body into overdrive, forcing it to become restless and hyperactive.","target":"1 creature","target_markdown":"1 creature","text":" Agitate Source Gods &amp; Magic pg. 106 2.0 Traditions Arcane, Occult Deity Alglenweis Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You send the target's mind and body into overdrive, forcing it to become restless and hyperactive. During the duration, the target must Stride, Fly, or Swim at least once each turn or take 2d8 mental damage that turn; The GM might decide to add additional move actions to the list for creatures who possess only a more unusual form of movement. The duration of this effect depends on the target's Will save. Critical Success The spell has no effect. Success The duration is 1 round. Failure The duration is 2 rounds. Critical Failure The duration is 4 rounds. --- Heightened (+1) The damage increases by 2d8.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Enchantment","Mental","Nonlethal"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Nonlethal](/Traits.aspx?ID=188)","trait_raw":["Enchantment","Mental","Nonlethal"],"type":"Spell","url":"/Spells.aspx?ID=566","weakness":{}}},{"_index":"aon18","_id":"spell-567","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Arazni","Arazni"],"deity_markdown":"[Arazni](/Deities.aspx?ID=31), [Arazni](/Deities.aspx?ID=31)","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["+1"],"heighten_level":[2,3,4,5,6,7,8,9,10],"id":"spell-567","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Animus Mine](/Spells.aspx?ID=567)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 106 <sup>2.0</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Arazni](/Deities.aspx?ID=31), [Arazni](/Deities.aspx?ID=31)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou implant a mental mine within your psyche that detonates against anyone attempting to manipulate your thoughts. You can use a single action, which has the [concentrate](/Traits.aspx?ID=32) trait, to suppress the effects of the mine for 1 round to allow someone to safely use a [mental](/Traits.aspx?ID=106) effect on you. You can Dismiss the spell.\n\n The first creature that uses a [magical](/Traits.aspx?ID=103) mental effect against you triggers the _animus mine_, causing the spell to end. The _animus mine_ deals 4d8 mental damage to the triggering creature, which must attempt a Will save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage and is [stunned 1](/Conditions.aspx?ID=36).<br />\r\n**Critical Failure** The creature takes double damage and is stunned 1. You are unaffected by the triggering mental effect.\n\n---\r\n**Heightened (+1)** The damage increases by 2d8.","mystery_markdown":"","name":"Animus Mine","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-01-29","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 106 <sup>2.0</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Arazni](/Deities.aspx?ID=31), [Arazni](/Deities.aspx?ID=31)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou implant a mental mine within your psyche that detonates against anyone attempting to manipulate your thoughts.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 106"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 106 <sup>2.0</sup></row>","speed":{},"summary":"You implant a mental mine within your psyche that detonates against anyone attempting to manipulate your thoughts.","summary_markdown":"You implant a mental mine within your psyche that detonates against anyone attempting to manipulate your thoughts.","text":" Animus Mine Source Gods &amp; Magic pg. 106 2.0 Tradition Occult Deities Arazni, Arazni Cast Two Actions somatic, verbal Saving Throw Will Duration 1 hour --- You implant a mental mine within your psyche that detonates against anyone attempting to manipulate your thoughts. You can use a single action, which has the concentrate trait, to suppress the effects of the mine for 1 round to allow someone to safely use a mental effect on you. You can Dismiss the spell. The first creature that uses a magical mental effect against you triggers the animus mine , causing the spell to end. The animus mine deals 4d8 mental damage to the triggering creature, which must attempt a Will save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is stunned 1. Critical Failure The creature takes double damage and is stunned 1. You are unaffected by the triggering mental effect. --- Heightened (+1) The damage increases by 2d8.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Abjuration","Mental"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Mental](/Traits.aspx?ID=106)","trait_raw":["Abjuration","Mental"],"type":"Spell","url":"/Spells.aspx?ID=567","weakness":{}}},{"_index":"aon18","_id":"spell-568","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Alseta","Erecura","Grundinnar","Irez","Magdh","Shyka","The Freeing Flame","Urban Prosperity"],"deity_markdown":"[Alseta](/Deities.aspx?ID=30), [Erecura](/Deities.aspx?ID=151), [Grundinnar](/Deities.aspx?ID=88), [Irez](/Deities.aspx?ID=121), [Magdh](/Deities.aspx?ID=97), [Shyka](/Deities.aspx?ID=100), [The Freeing Flame](/Deities.aspx?ID=231), [Urban Prosperity](/Deities.aspx?ID=256)","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["+2"],"heighten_level":[1,3,5,7,9],"id":"spell-568","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Anticipate Peril](/Spells.aspx?ID=568)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 107 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Alseta](/Deities.aspx?ID=30), [Erecura](/Deities.aspx?ID=151), [Grundinnar](/Deities.aspx?ID=88), [Irez](/Deities.aspx?ID=121), [Magdh](/Deities.aspx?ID=97), [Shyka](/Deities.aspx?ID=100), [The Freeing Flame](/Deities.aspx?ID=231), [Urban Prosperity](/Deities.aspx?ID=256)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou grant the target brief foresight. The target gains a +1 status bonus to its next initiative roll, after which the spell ends.\n\n---\r\n**Heightened (+2)** The status bonus increases by 1, to a maximum of +4 at 7th level.","mystery_markdown":"","name":"Anticipate Peril","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 107 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Alseta](/Deities.aspx?ID=30), [Erecura](/Deities.aspx?ID=151), [Grundinnar](/Deities.aspx?ID=88), [Irez](/Deities.aspx?ID=121), [Magdh](/Deities.aspx?ID=97), [Shyka](/Deities.aspx?ID=100), [The Freeing Flame](/Deities.aspx?ID=231), [Urban Prosperity](/Deities.aspx?ID=256)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou grant the target brief foresight.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 107"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 107 <sup>2.0</sup></row>","speed":{},"summary":"You grant the target brief foresight.","summary_markdown":"You grant the target brief foresight.","target":"1 creature","target_markdown":"1 creature","text":" Anticipate Peril Source Gods &amp; Magic pg. 107 2.0 Traditions Arcane, Occult Deities Alseta, Erecura, Grundinnar, Irez, Magdh, Shyka, The Freeing Flame, Urban Prosperity Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Duration 10 minutes --- You grant the target brief foresight. The target gains a +1 status bonus to its next initiative roll, after which the spell ends. --- Heightened (+2) The status bonus increases by 1, to a maximum of +4 at 7th level.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination"],"trait_markdown":"[Divination](/Traits.aspx?ID=47)","trait_raw":["Divination"],"type":"Spell","url":"/Spells.aspx?ID=568","weakness":{}}},{"_index":"aon18","_id":"spell-569","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten_level":[1],"id":"spell-569","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Befuddle](/Spells.aspx?ID=569)</title>\n\n<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 107 <sup>2.0</sup></row>\n\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou sow seeds of confusion in your targets mind, causing their actions and thoughts to become clumsy.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is [clumsy 1](/Conditions.aspx?ID=3) and [stupefied 1](/Conditions.aspx?ID=37).<br />\r\n**Failure** The target is clumsy 2 and stupefied 2.<br />\r\n**Critical Failure** The target is clumsy 3, stupefied 3, and [confused](/Conditions.aspx?ID=5).","mystery_markdown":"","name":"Befuddle","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2020-01-29","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 107 <sup>2.0</sup></row>\r\n\r\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou sow seeds of confusion in your targets mind, causing their actions and thoughts to become clumsy.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 107"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 107 <sup>2.0</sup></row>","speed":{},"summary":"You sow seeds of confusion in your targets mind, causing their actions and thoughts to become clumsy.","summary_markdown":"You sow seeds of confusion in your targets mind, causing their actions and thoughts to become clumsy.","target":"1 creature","target_markdown":"1 creature","text":" Befuddle Source Gods &amp; Magic pg. 107 2.0 Tradition Arcane Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration 1 round --- You sow seeds of confusion in your targets mind, causing their actions and thoughts to become clumsy. Critical Success The target is unaffected. Success The target is clumsy 1 and stupefied 1. Failure The target is clumsy 2 and stupefied 2. Critical Failure The target is clumsy 3, stupefied 3, and confused.","tradition":["Arcane"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1)","trait":["Emotion","Enchantment","Mental"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)","trait_raw":["Emotion","Enchantment","Mental"],"type":"Spell","url":"/Spells.aspx?ID=569","weakness":{}}},{"_index":"aon18","_id":"spell-570","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[2],"id":"spell-570","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Brand the Impenitent](/Spells.aspx?ID=570)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 107 <sup>2.0</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou brand the target with an ethereal copy of your deitys religious symbol. This brand cant be hidden, but it is visible only to followers of your faith, who see it as clearly as a lit torch. Followers of your faith ignore the targets [concealed](/Conditions.aspx?ID=4) condition, if any, and the target gains a 1 status penalty to AC against attacks by followers of your faith. If the target is a follower of your deity in good standing, the spell fails.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The spell lasts for 1 round.<br />\r\n**Failure** The spell lasts for 1 minute.<br />\r\n**Critical Failure** The spell has an unlimited duration.","mystery_markdown":"","name":"Brand the Impenitent","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2020-01-29","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 107 <sup>2.0</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou brand the target with an ethereal copy of your deitys religious symbol.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 107"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 107 <sup>2.0</sup></row>","speed":{},"summary":"You brand the target with an ethereal copy of your deitys religious symbol.","summary_markdown":"You brand the target with an ethereal copy of your deitys religious symbol.","target":"1 creature","target_markdown":"1 creature","text":" Brand the Impenitent Source Gods &amp; Magic pg. 107 2.0 Tradition Divine Cast Two Actions somatic, verbal Range touch Target 1 creature Saving Throw Fortitude Duration varies --- You brand the target with an ethereal copy of your deitys religious symbol. This brand cant be hidden, but it is visible only to followers of your faith, who see it as clearly as a lit torch. Followers of your faith ignore the targets concealed condition, if any, and the target gains a 1 status penalty to AC against attacks by followers of your faith. If the target is a follower of your deity in good standing, the spell fails. Critical Success The target is unaffected. Success The spell lasts for 1 round. Failure The spell lasts for 1 minute. Critical Failure The spell has an unlimited duration.","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Abjuration","Curse"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Curse](/Traits.aspx?ID=38)","trait_raw":["Abjuration","Curse"],"type":"Spell","url":"/Spells.aspx?ID=570","weakness":{}}},{"_index":"aon18","_id":"spell-571","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot cone","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":true,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-571","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Chilling Spray](/Spells.aspx?ID=571)</title>\n\n<traits>\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**There is a more recent version of this, [click here to view.](/Spells.aspx?ID=678)**\r\n\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 107 <sup>2.0</sup>, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 217 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 15-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA cone of icy shards bursts from your spread hands and coats the target in a layer of frost. You deal 2d4 cold damage to creatures in the area; they must each attempt a Reflex save.\r\n\r\n**Critical Success** The creature takes no damage.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage and takes a 5-foot status penalty to its Speeds for 2 rounds.<br />\r\n**Critical Failure** The creature takes double damage and takes a 10-foot status penalty to its Speeds for 2 rounds.\n\n---\r\n**Heightened (+1)** The damage increases by 2d4.","mystery_markdown":"","name":"Chilling Spray","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-01-29","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 107 <sup>2.0</sup>, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 217 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 15-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA cone of icy shards bursts from your spread hands and coats the target in a layer of frost.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 107"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 107 <sup>2.0</sup>, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 217 <sup>2.0</sup></row>","speed":{},"summary":"A cone of icy shards bursts from your spread hands and coats the target in a layer of frost.","summary_markdown":"A cone of icy shards bursts from your spread hands and coats the target in a layer of frost.","text":" Chilling Spray There is a more recent version of this, click here to view. Source Gods &amp; Magic pg. 107 2.0 , Advanced Player's Guide pg. 217 2.0 Traditions Arcane, Primal Cast Two Actions somatic, verbal Area 15-foot cone Saving Throw Reflex --- A cone of icy shards bursts from your spread hands and coats the target in a layer of frost. You deal 2d4 cold damage to creatures in the area; they must each attempt a Reflex save. Critical Success The creature takes no damage. Success The creature takes half damage. Failure The creature takes full damage and takes a 5-foot status penalty to its Speeds for 2 rounds. Critical Failure The creature takes double damage and takes a 10-foot status penalty to its Speeds for 2 rounds. --- Heightened (+1) The damage increases by 2d4.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Cold","Evocation"],"trait_markdown":"[Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Cold","Evocation"],"type":"Spell","url":"/Spells.aspx?ID=571","weakness":{}}},{"_index":"aon18","_id":"spell-572","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Nurgal","Set"],"deity_markdown":"[Nurgal](/Deities.aspx?ID=78), [Set](/Deities.aspx?ID=242)","domain_markdown":"","duration":86400,"duration_raw":"1 day","exclude_from_search":false,"heighten":["+3"],"heighten_level":[3,6,9],"id":"spell-572","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Cup of Dust](/Spells.aspx?ID=572)</title>\n\n<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 107 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Nurgal](/Deities.aspx?ID=78), [Set](/Deities.aspx?ID=242)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 day\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou curse the target with a thirst no drink can quench. You can Dismiss the spell. The target must attempt a Fortitude save.\r\n\r\n**Critical Success** The creature is unaffected and is temporarily immune for 1 hour.<br />\r\n**Success** The creature is [fatigued](/Conditions.aspx?ID=15) for 1 round.<br />\r\n**Failure** The creature is immediately afflicted by thirst as if it hadnt had a drink in days. It becomes fatigued and takes 1d4 damage each hour that cant be healed until it quenches its thirst. No amount of drinking can quench the creatures thirst during the spells duration.<br />\r\n**Critical Failure** As failure but the creature takes 2d4 damage each hour, twice as much as usual for thirst.\n\n---\r\n**Heightened (+3)** The thirst becomes more unbearable, increasing the damage each hour by 1d4, or by 2d4 on a critical failure.","mystery_markdown":"","name":"Cup of Dust","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2020-01-29","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 107 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Nurgal](/Deities.aspx?ID=78), [Set](/Deities.aspx?ID=242)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 day\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou curse the target with a thirst no drink can quench.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 107"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 107 <sup>2.0</sup></row>","speed":{},"summary":"You curse the target with a thirst no drink can quench.","summary_markdown":"You curse the target with a thirst no drink can quench.","target":"1 living creature","target_markdown":"1 living creature","text":" Cup of Dust Source Gods &amp; Magic pg. 107 2.0 Traditions Arcane, Occult, Primal Spell Lists Elemental Deities Nurgal, Set Cast Three Actions material, somatic, verbal Range 30 feet Target 1 living creature Saving Throw Fortitude Duration 1 day --- You curse the target with a thirst no drink can quench. You can Dismiss the spell. The target must attempt a Fortitude save. Critical Success The creature is unaffected and is temporarily immune for 1 hour. Success The creature is fatigued for 1 round. Failure The creature is immediately afflicted by thirst as if it hadnt had a drink in days. It becomes fatigued and takes 1d4 damage each hour that cant be healed until it quenches its thirst. No amount of drinking can quench the creatures thirst during the spells duration. Critical Failure As failure but the creature takes 2d4 damage each hour, twice as much as usual for thirst. --- Heightened (+3) The thirst becomes more unbearable, increasing the damage each hour by 1d4, or by 2d4 on a critical failure.","tradition":["Arcane","Occult","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Curse","Necromancy"],"trait_markdown":"[Curse](/Traits.aspx?ID=38), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Curse","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=572","weakness":{}}},{"_index":"aon18","_id":"spell-573","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity":["Arazni","Arazni","Arqueros","Fandarra","Folgrit","Narakaas","Narakaas","The Last Breath","Trudd"],"deity_markdown":"[Arazni](/Deities.aspx?ID=31), [Arazni](/Deities.aspx?ID=31), [Arqueros](/Deities.aspx?ID=244), [Fandarra](/Deities.aspx?ID=236), [Folgrit](/Deities.aspx?ID=87), [Narakaas](/Deities.aspx?ID=143), [Narakaas](/Deities.aspx?ID=143), [The Last Breath](/Deities.aspx?ID=270), [Trudd](/Deities.aspx?ID=91)","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-573","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Endure](/Spells.aspx?ID=573)</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 107 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Arazni](/Deities.aspx?ID=31), [Arazni](/Deities.aspx?ID=31), [Arqueros](/Deities.aspx?ID=244), [Fandarra](/Deities.aspx?ID=236), [Folgrit](/Deities.aspx?ID=87), [Narakaas](/Deities.aspx?ID=143), [Narakaas](/Deities.aspx?ID=143), [The Last Breath](/Deities.aspx?ID=270), [Trudd](/Deities.aspx?ID=91)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou invigorate the touched creatures mind and urge it to press on. You grant the touched creature 5 temporary Hit Points.\n\n---\r\n**Heightened (+1)** Increase the temporary Hit Points by 5.","mystery_markdown":"","name":"Endure","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 107 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Arazni](/Deities.aspx?ID=31), [Arazni](/Deities.aspx?ID=31), [Arqueros](/Deities.aspx?ID=244), [Fandarra](/Deities.aspx?ID=236), [Folgrit](/Deities.aspx?ID=87), [Narakaas](/Deities.aspx?ID=143), [Narakaas](/Deities.aspx?ID=143), [The Last Breath](/Deities.aspx?ID=270), [Trudd](/Deities.aspx?ID=91)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou invigorate the touched creatures mind and urge it to press on.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 107"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 107 <sup>2.0</sup></row>","speed":{},"summary":"You invigorate the touched creatures mind and urge it to press on.","summary_markdown":"You invigorate the touched creatures mind and urge it to press on.","target":"1 creature","target_markdown":"1 creature","text":" Endure Source Gods &amp; Magic pg. 107 2.0 Traditions Arcane, Occult Deities Arazni, Arazni, Arqueros, Fandarra, Folgrit, Narakaas, Narakaas, The Last Breath, Trudd Cast Single Action somatic Range touch Target 1 creature Duration 1 round --- You invigorate the touched creatures mind and urge it to press on. You grant the touched creature 5 temporary Hit Points. --- Heightened (+1) Increase the temporary Hit Points by 5.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Enchantment","Mental"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)","trait_raw":["Enchantment","Mental"],"type":"Spell","url":"/Spells.aspx?ID=573","weakness":{}}},{"_index":"aon18","_id":"spell-574","_score":2.8109283,"_source":{"actions":"Two Actions","area":"cube of dirt 5 feet across or smaller","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Kabriri","Kabriri","Magrim","Sairazul"],"deity_markdown":"[Kabriri](/Deities.aspx?ID=76), [Kabriri](/Deities.aspx?ID=76), [Magrim](/Deities.aspx?ID=90), [Sairazul](/Deities.aspx?ID=107)","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[2,4,6,8,10],"id":"spell-574","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Expeditious Excavation](/Spells.aspx?ID=574)</title>\n\n<traits>\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 107 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Kabriri](/Deities.aspx?ID=76), [Kabriri](/Deities.aspx?ID=76), [Magrim](/Deities.aspx?ID=90), [Sairazul](/Deities.aspx?ID=107)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n**Area** cube of dirt 5 feet across or smaller\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou remove loose dirt, dust, gravel, sand, and the like (though not solid stone) up to the size of a 5-foot cube. Any Medium or smaller creature standing atop the earth when the spell is cast must attempt a Reflex save or Acrobatics check.\r\n\r\n**Success** The creature is unaffected and can choose to either descend the pit without damage or move to the nearest available space of its choice.<br />\r\n**Failure** The creature falls [prone](/Conditions.aspx?ID=31) in the nearest available space of its choice, or falls into the pit if it prefers.<br />\r\n**Critical Failure** The creature falls into the pit excavated by the spell and lands prone, taking falling damage as normal.\n\n---\r\n**Heightened (+2)** The spell can excavate an additional 5-foot cube of earth. If you excavate all four 5-foot cubes beneath a Large creature, it must attempt a Reflex save or Acrobatics check, as above.","mystery_markdown":"","name":"Expeditious Excavation","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 107 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Kabriri](/Deities.aspx?ID=76), [Kabriri](/Deities.aspx?ID=76), [Magrim](/Deities.aspx?ID=90), [Sairazul](/Deities.aspx?ID=107)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n**Area** cube of dirt 5 feet across or smaller\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou remove loose dirt, dust, gravel, sand, and the like from the area.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 107"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 107 <sup>2.0</sup></row>","speed":{},"summary":"You remove loose dirt, dust, gravel, sand, and the like from the area.","summary_markdown":"You remove loose dirt, dust, gravel, sand, and the like from the area.","text":" Expeditious Excavation Source Gods &amp; Magic pg. 107 2.0 Traditions Arcane, Primal Spell Lists Elemental Deities Kabriri, Kabriri, Magrim, Sairazul Cast Two Actions somatic, verbal Range touch Area cube of dirt 5 feet across or smaller --- You remove loose dirt, dust, gravel, sand, and the like (though not solid stone) up to the size of a 5-foot cube. Any Medium or smaller creature standing atop the earth when the spell is cast must attempt a Reflex save or Acrobatics check. Success The creature is unaffected and can choose to either descend the pit without damage or move to the nearest available space of its choice. Failure The creature falls prone in the nearest available space of its choice, or falls into the pit if it prefers. Critical Failure The creature falls into the pit excavated by the spell and lands prone, taking falling damage as normal. --- Heightened (+2) The spell can excavate an additional 5-foot cube of earth. If you excavate all four 5-foot cubes beneath a Large creature, it must attempt a Reflex save or Acrobatics check, as above.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Earth","Transmutation"],"trait_markdown":"[Earth](/Traits.aspx?ID=55), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Earth","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=574","weakness":{}}},{"_index":"aon18","_id":"spell-575","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Fumeiyoshi","Trelmarixian"],"deity_markdown":"[Fumeiyoshi](/Deities.aspx?ID=175), [Trelmarixian](/Deities.aspx?ID=137)","domain_markdown":"","duration":604800,"duration_raw":"1 week","exclude_from_search":false,"heighten":["+1"],"heighten_level":[2,3,4,5,6,7,8,9,10],"id":"spell-575","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Feast of Ashes](/Spells.aspx?ID=575)</title>\n\n<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 107 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Fumeiyoshi](/Deities.aspx?ID=175), [Trelmarixian](/Deities.aspx?ID=137)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 week\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou curse the target with a hunger no food can sate. You can Dismiss the spell. The target must attempt a Fortitude save.\r\n\r\n**Critical Success** The creature is unaffected and is temporarily immune for 1 hour.<br />\r\n**Success** The creature is [fatigued](/Conditions.aspx?ID=15) for 1 round.<br />\r\n**Failure** The creature is immediately afflicted by hunger as if it hadnt eaten food in days. It becomes fatigued and takes 1d4 damage each day that cant be healed until it sates its hunger. No amount of eating can sate the creatures hunger during the spells duration. After the spells duration, the creature takes damage from [starvation](/Rules.aspx?ID=537).<br />\r\n**Critical Failure** As failure but the creature takes 2d4 damage each day, twice as much as usual for hunger.\n\n---\r\n**Heightened (+1)** The hunger becomes more unbearable, increasing the damage each day by 1d4, or by 2d4 on a critical failure.","mystery_markdown":"","name":"Feast of Ashes","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2020-01-29","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 107 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Fumeiyoshi](/Deities.aspx?ID=175), [Trelmarixian](/Deities.aspx?ID=137)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 week\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou curse the target with a hunger no food can sate.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 107"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 107 <sup>2.0</sup></row>","speed":{},"summary":"You curse the target with a hunger no food can sate.","summary_markdown":"You curse the target with a hunger no food can sate.","target":"1 living creature","target_markdown":"1 living creature","text":" Feast of Ashes Source Gods &amp; Magic pg. 107 2.0 Traditions Arcane, Occult, Primal Deities Fumeiyoshi, Trelmarixian Cast Three Actions material, somatic, verbal Range 30 feet Target 1 living creature Saving Throw Fortitude Duration 1 week --- You curse the target with a hunger no food can sate. You can Dismiss the spell. The target must attempt a Fortitude save. Critical Success The creature is unaffected and is temporarily immune for 1 hour. Success The creature is fatigued for 1 round. Failure The creature is immediately afflicted by hunger as if it hadnt eaten food in days. It becomes fatigued and takes 1d4 damage each day that cant be healed until it sates its hunger. No amount of eating can sate the creatures hunger during the spells duration. After the spells duration, the creature takes damage from starvation. Critical Failure As failure but the creature takes 2d4 damage each day, twice as much as usual for hunger. --- Heightened (+1) The hunger becomes more unbearable, increasing the damage each day by 1d4, or by 2d4 on a critical failure.","tradition":["Arcane","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Curse","Necromancy"],"trait_markdown":"[Curse](/Traits.aspx?ID=38), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Curse","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=575","weakness":{}}},{"_index":"aon18","_id":"spell-576","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Cyth-V'sug"],"deity_markdown":"[Cyth-V'sug](/Deities.aspx?ID=74)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["4th","6th"],"heighten_level":[2,4,6],"id":"spell-576","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Fungal Hyphae](/Spells.aspx?ID=576)</title>\n\n<traits>\r\n<trait label=\"Fungus\" url=\"/Traits.aspx?ID=77\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 108 <sup>2.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[Cyth-V'sug](/Deities.aspx?ID=74)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThin hyphae grow from your feet and plunge into the earth, creating a symbiotic fungal network that attaches to plants within 30 feet and connects you to their root systems. You gain an imprecise [tremorsense](/Rules.aspx?ID=418) allowing you to sense anything directly touching plants within that distance. If you move, the hyphae snap and the spell ends.\n\n---\r\n**Heightened (4th)** You can control plants in the area to a small degree, allowing you to make Strikes with tree branches, exposed roots, or similarly solid plants. To do so, you use a Strike action, but you can Strike any creature you can detect with your tremorsense. These are melee spell attacks that deal 2d8 bludgeoning damage plus your spellcasting ability modifier. Unusual plants, such as thorny vines, might deal a different type of damage at the GMs discretion. You cant make any other attacks through these plants, or take any other actions through them, other than these Strikes.\r\n\r\n**Heightened (6th)** As 4th level, but you can use other simple manipulate actions through the plants, including having a branch pick an object up or open a door, though more complex actions, such as picking a lock or disabling a trap, remain impossible.","mystery_markdown":"","name":"Fungal Hyphae","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Fungus\" url=\"/Traits.aspx?ID=77\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 108 <sup>2.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[Cyth-V'sug](/Deities.aspx?ID=74)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThin hyphae grow from your feet and plunge into the earth.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 108"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 108 <sup>2.0</sup></row>","speed":{},"summary":"Thin hyphae grow from your feet and plunge into the earth.","summary_markdown":"Thin hyphae grow from your feet and plunge into the earth.","text":" Fungal Hyphae Source Gods &amp; Magic pg. 108 2.0 Tradition Primal Deity Cyth-V'sug Cast Two Actions somatic, verbal Duration 1 minute --- Thin hyphae grow from your feet and plunge into the earth, creating a symbiotic fungal network that attaches to plants within 30 feet and connects you to their root systems. You gain an imprecise tremorsense allowing you to sense anything directly touching plants within that distance. If you move, the hyphae snap and the spell ends. --- Heightened (4th) You can control plants in the area to a small degree, allowing you to make Strikes with tree branches, exposed roots, or similarly solid plants. To do so, you use a Strike action, but you can Strike any creature you can detect with your tremorsense. These are melee spell attacks that deal 2d8 bludgeoning damage plus your spellcasting ability modifier. Unusual plants, such as thorny vines, might deal a different type of damage at the GMs discretion. You cant make any other attacks through these plants, or take any other actions through them, other than these Strikes. Heightened (6th) As 4th level, but you can use other simple manipulate actions through the plants, including having a branch pick an object up or open a door, though more complex actions, such as picking a lock or disabling a trap, remain impossible.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Fungus","Necromancy"],"trait_markdown":"[Fungus](/Traits.aspx?ID=77), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Fungus","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=576","weakness":{}}},{"_index":"aon18","_id":"spell-577","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot-radius burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Otolmens","The Path of the Heavens"],"deity_markdown":"[Otolmens](/Deities.aspx?ID=145), [The Path of the Heavens](/Deities.aspx?ID=213)","domain_markdown":"","exclude_from_search":false,"heighten_level":[3],"id":"spell-577","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Gravity Well](/Spells.aspx?ID=577)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 109 <sup>1.1</sup>, [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 108 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Otolmens](/Deities.aspx?ID=145), [The Path of the Heavens](/Deities.aspx?ID=213)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 30-foot-radius burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a sphere of altered gravity. All creatures and unsecured objects in the area move towards the center, depending on their Reflex saving throws. This follows the rules for [forced movement](/Rules.aspx?ID=451). If theres not enough space near the center of the sphere, creatures and objects nearer to the center move first, and others move as far as they can without being blocked, up to the amount set by their saving throw outcomes.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature moves 5 feet toward the center.<br />\r\n**Failure** The creature moves 15 feet toward the center.<br />\r\n**Critical Failure** The creature moves 30 feet toward the center.","mystery_markdown":"","name":"Gravity Well","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 109 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Otolmens](/Deities.aspx?ID=145), [The Path of the Heavens](/Deities.aspx?ID=213)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 30-foot-radius burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPull all creatures towards the center of a sphere of altered gravity.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 109"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 109 <sup>1.1</sup></row>","speed":{},"summary":"Pull all creatures towards the center of a sphere of altered gravity.","summary_markdown":"Pull all creatures towards the center of a sphere of altered gravity.","text":" Gravity Well Source Secrets of Magic pg. 109 1.1 , Gods &amp; Magic pg. 108 2.0 Traditions Arcane, Occult Deities Otolmens, The Path of the Heavens Cast Two Actions somatic, verbal Range 120 feet Area 30-foot-radius burst Saving Throw Reflex --- You create a sphere of altered gravity. All creatures and unsecured objects in the area move towards the center, depending on their Reflex saving throws. This follows the rules for forced movement. If theres not enough space near the center of the sphere, creatures and objects nearer to the center move first, and others move as far as they can without being blocked, up to the amount set by their saving throw outcomes. Critical Success The creature is unaffected. Success The creature moves 5 feet toward the center. Failure The creature moves 15 feet toward the center. Critical Failure The creature moves 30 feet toward the center.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Evocation"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65)","trait_raw":["Evocation"],"type":"Spell","url":"/Spells.aspx?ID=577","weakness":{}}},{"_index":"aon18","_id":"spell-578","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":true,"heighten_level":[1],"id":"spell-578","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Ill Omen](/Spells.aspx?ID=578)</title>\n\n<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Misfortune\" url=\"/Traits.aspx?ID=110\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**There is a more recent version of this, [click here to view.](/Spells.aspx?ID=696)**\r\n\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 108 <sup>2.0</sup>, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 221 <sup>2.0</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target is struck with misfortune, which throws them off balance. The target must attempt a Will save.\r\n\r\n**Success** The target is unaffected.<br />\r\n**Failure** The first time during the duration that target rolls an attack roll or skill check, it must roll twice and take the worse result.<br />\r\n**Critical Failure** Every time during the duration that the target rolls an attack roll or skill check, it must roll twice and take the worse result.","mystery_markdown":"","name":"Ill Omen","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Misfortune\" url=\"/Traits.aspx?ID=110\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 108 <sup>2.0</sup>, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 221 <sup>2.0</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe target is struck with misfortune, which throws them off balance.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 108"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 108 <sup>2.0</sup>, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 221 <sup>2.0</sup></row>","speed":{},"summary":"The target is struck with misfortune, which throws them off balance.","summary_markdown":"The target is struck with misfortune, which throws them off balance.","target":"1 creature","target_markdown":"1 creature","text":" Ill Omen There is a more recent version of this, click here to view. Source Gods &amp; Magic pg. 108 2.0 , Advanced Player's Guide pg. 221 2.0 Tradition Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Duration 1 round --- The target is struck with misfortune, which throws them off balance. The target must attempt a Will save. Success The target is unaffected. Failure The first time during the duration that target rolls an attack roll or skill check, it must roll twice and take the worse result. Critical Failure Every time during the duration that the target rolls an attack roll or skill check, it must roll twice and take the worse result.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Curse","Divination","Misfortune"],"trait_markdown":"[Curse](/Traits.aspx?ID=38), [Divination](/Traits.aspx?ID=47), [Misfortune](/Traits.aspx?ID=110)","trait_raw":["Curse","Divination","Misfortune"],"type":"Spell","url":"/Spells.aspx?ID=578","weakness":{}}},{"_index":"aon18","_id":"spell-579","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["3rd"],"heighten_level":[2,3],"id":"spell-579","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Iron Gut](/Spells.aspx?ID=579)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 108 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour mouth, esophagus, and stomach become incredibly elastic and tougher than metal. For the duration of the spell, you can reach down your throat to store or retrieve a single object of light or negligible Bulk in your stomach, as though your stomach were a backpack or other container. Storing and retrieving an item in this way requires an Interact action. The object must be small enough to reasonably fit within your stomach. It is very difficult for other creatures to notice that you are hiding an object in this way; passive observers cant possibly notice and you gain a +4 circumstance bonus to your Stealth checks to [Conceal the Object](/Actions.aspx?ID=61) unless the searcher specifically searches your mouth and stomach. If at the end of the spells duration you still have an object stored in your stomach, it is violently expelled, dealing 1d6 damage to you.\n\n---\r\n**Heightened (3rd)** The duration increases to 8 hours.","mystery_markdown":"","name":"Iron Gut","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 108 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour mouth, esophagus, and stomach become incredibly elastic and tougher than metal.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 108"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 108 <sup>2.0</sup></row>","speed":{},"summary":"Your mouth, esophagus, and stomach become incredibly elastic and tougher than metal.","summary_markdown":"Your mouth, esophagus, and stomach become incredibly elastic and tougher than metal.","text":" Iron Gut Source Gods &amp; Magic pg. 108 2.0 Traditions Arcane, Primal Cast Two Actions material, somatic Duration 1 hour --- Your mouth, esophagus, and stomach become incredibly elastic and tougher than metal. For the duration of the spell, you can reach down your throat to store or retrieve a single object of light or negligible Bulk in your stomach, as though your stomach were a backpack or other container. Storing and retrieving an item in this way requires an Interact action. The object must be small enough to reasonably fit within your stomach. It is very difficult for other creatures to notice that you are hiding an object in this way; passive observers cant possibly notice and you gain a +4 circumstance bonus to your Stealth checks to Conceal the Object unless the searcher specifically searches your mouth and stomach. If at the end of the spells duration you still have an object stored in your stomach, it is violently expelled, dealing 1d6 damage to you. --- Heightened (3rd) The duration increases to 8 hours.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=579","weakness":{}}},{"_index":"aon18","_id":"spell-580","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity":["Ranginori","Shei"],"deity_markdown":"[Ranginori](/Deities.aspx?ID=106), [Shei](/Deities.aspx?ID=127)","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-580","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Liberating Command](/Spells.aspx?ID=580)</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 108 <sup>2.0</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Ranginori](/Deities.aspx?ID=106), [Shei](/Deities.aspx?ID=127)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call out a liberating cry, urging an ally to break free of an effect that holds them in place. If the target is [grabbed](/Conditions.aspx?ID=20), [immobilized](/Conditions.aspx?ID=24), or [restrained](/Conditions.aspx?ID=33), it can immediately use a reaction to attempt to [Escape](/Actions.aspx?ID=79).","mystery_markdown":"","name":"Liberating Command","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 108 <sup>2.0</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Ranginori](/Deities.aspx?ID=106), [Shei](/Deities.aspx?ID=127)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call out a liberating cry, urging an ally to break free of an effect that holds them in place.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 108"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 108 <sup>2.0</sup></row>","speed":{},"summary":"You call out a liberating cry, urging an ally to break free of an effect that holds them in place.","summary_markdown":"You call out a liberating cry, urging an ally to break free of an effect that holds them in place.","target":"1 creature","target_markdown":"1 creature","text":" Liberating Command Source Gods &amp; Magic pg. 108 2.0 Tradition Occult Deities Ranginori, Shei Cast Single Action verbal Range 60 feet Target 1 creature --- You call out a liberating cry, urging an ally to break free of an effect that holds them in place. If the target is grabbed, immobilized, or restrained, it can immediately use a reaction to attempt to Escape.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Enchantment","Mental"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)","trait_raw":["Enchantment","Mental"],"type":"Spell","url":"/Spells.aspx?ID=580","weakness":{}}},{"_index":"aon18","_id":"spell-581","_score":2.8109283,"_source":{"actions":"5 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Lissala","Mephistopheles","Nyarlathotep (The Crawling Chaos)","Pillars of Knowledge","Thoth","Ydajisk"],"deity_markdown":"[Lissala](/Deities.aspx?ID=156), [Mephistopheles](/Deities.aspx?ID=69), [Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164), [Pillars of Knowledge](/Deities.aspx?ID=209), [Thoth](/Deities.aspx?ID=61), [Ydajisk](/Deities.aspx?ID=148)","domain_markdown":"","duration":86400,"duration_raw":"1 day","exclude_from_search":false,"heighten_level":[1],"id":"spell-581","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Message Rune](/Spells.aspx?ID=581)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 108 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Lissala](/Deities.aspx?ID=156), [Mephistopheles](/Deities.aspx?ID=69), [Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164), [Pillars of Knowledge](/Deities.aspx?ID=209), [Thoth](/Deities.aspx?ID=61), [Ydajisk](/Deities.aspx?ID=148)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>5 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 flat unattended surface\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 day\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou record a message up to 5 minutes long and inscribe a special rune on any flat unattended surface within reach. The nature of the runes appearance is up to you, but it is visible to everyone and it must be no smaller than 2 inches in diameter. You also specify a [trigger](/Rules.aspx?ID=301) that creatures must meet to activate the rune. For the duration of the spell, creatures who meet the criteria of the trigger can touch the rune to hear the recorded message in their head as though you were speaking to them telepathically. You know when someone is listening to the message, but you do not know who is listening to it. You can Dismiss the spell.","mystery_markdown":"","name":"Message Rune","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 108 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Lissala](/Deities.aspx?ID=156), [Mephistopheles](/Deities.aspx?ID=69), [Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164), [Pillars of Knowledge](/Deities.aspx?ID=209), [Thoth](/Deities.aspx?ID=61), [Ydajisk](/Deities.aspx?ID=148)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>5 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 flat unattended surface\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 day\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou record a message up to 5 minutes long and inscribe a special rune on any flat unattended surface within reach.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 108"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 108 <sup>2.0</sup></row>","speed":{},"summary":"You record a message up to 5 minutes long and inscribe a special rune on any flat unattended surface within reach.","summary_markdown":"You record a message up to 5 minutes long and inscribe a special rune on any flat unattended surface within reach.","target":"1 flat unattended surface","target_markdown":"1 flat unattended surface","text":" Message Rune Source Gods &amp; Magic pg. 108 2.0 Traditions Arcane, Occult Deities Lissala, Mephistopheles, Nyarlathotep (The Crawling Chaos), Pillars of Knowledge, Thoth, Ydajisk Cast 5 minutes (material, somatic, verbal) Range touch Target 1 flat unattended surface Duration 1 day --- You record a message up to 5 minutes long and inscribe a special rune on any flat unattended surface within reach. The nature of the runes appearance is up to you, but it is visible to everyone and it must be no smaller than 2 inches in diameter. You also specify a trigger that creatures must meet to activate the rune. For the duration of the spell, creatures who meet the criteria of the trigger can touch the rune to hear the recorded message in their head as though you were speaking to them telepathically. You know when someone is listening to the message, but you do not know who is listening to it. You can Dismiss the spell.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Linguistic","Mental"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106)","trait_raw":["Divination","Linguistic","Mental"],"type":"Spell","url":"/Spells.aspx?ID=581","weakness":{}}},{"_index":"aon18","_id":"spell-582","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Black Butterfly","Count Ranalc","Kerkamoth","Nocticula","Set","Thamir"],"deity_markdown":"[Black Butterfly](/Deities.aspx?ID=115), [Count Ranalc](/Deities.aspx?ID=92), [Kerkamoth](/Deities.aspx?ID=140), [Nocticula](/Deities.aspx?ID=45), [Set](/Deities.aspx?ID=242), [Thamir](/Deities.aspx?ID=158)","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[1],"id":"spell-582","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Penumbral Shroud](/Spells.aspx?ID=582)</title>\n\n<traits>\r\n<trait label=\"Darkness\" url=\"/Traits.aspx?ID=39\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 109 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Black Butterfly](/Deities.aspx?ID=115), [Count Ranalc](/Deities.aspx?ID=92), [Kerkamoth](/Deities.aspx?ID=140), [Nocticula](/Deities.aspx?ID=45), [Set](/Deities.aspx?ID=242), [Thamir](/Deities.aspx?ID=158)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou envelop the target in a shroud of shadow. The target perceives light as one step lower than it actually is ([bright light](/Rules.aspx?ID=407) becomes [dim light](/Rules.aspx?ID=408), for example), affecting their ability to sense creatures and objects accordingly. The shroud also provides the target a +1 status bonus to saving throws against light effects. While this effect is helpful to creatures sensitive to light, if the creature is unwilling, it can attempt a Reflex save to avoid the shroud and reduce the effect.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The effect lasts for 1 round<br />\r\n**Failure** The effect lasts its normal duration.","mystery_markdown":"","name":"Penumbral Shroud","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Darkness\" url=\"/Traits.aspx?ID=39\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 109 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Black Butterfly](/Deities.aspx?ID=115), [Count Ranalc](/Deities.aspx?ID=92), [Kerkamoth](/Deities.aspx?ID=140), [Nocticula](/Deities.aspx?ID=45), [Set](/Deities.aspx?ID=242), [Thamir](/Deities.aspx?ID=158)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou envelop the target in a shroud of shadow.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 109"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 109 <sup>2.0</sup></row>","speed":{},"summary":"You envelop the target in a shroud of shadow.","summary_markdown":"You envelop the target in a shroud of shadow.","target":"1 creature","target_markdown":"1 creature","text":" Penumbral Shroud Source Gods &amp; Magic pg. 109 2.0 Traditions Arcane, Occult Deities Black Butterfly, Count Ranalc, Kerkamoth, Nocticula, Set, Thamir Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Duration 10 minutes --- You envelop the target in a shroud of shadow. The target perceives light as one step lower than it actually is (bright light becomes dim light, for example), affecting their ability to sense creatures and objects accordingly. The shroud also provides the target a +1 status bonus to saving throws against light effects. While this effect is helpful to creatures sensitive to light, if the creature is unwilling, it can attempt a Reflex save to avoid the shroud and reduce the effect. Critical Success The target is unaffected. Success The effect lasts for 1 round Failure The effect lasts its normal duration.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Darkness","Evocation"],"trait_markdown":"[Darkness](/Traits.aspx?ID=39), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Darkness","Evocation"],"type":"Spell","url":"/Spells.aspx?ID=582","weakness":{}}},{"_index":"aon18","_id":"spell-583","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Wyrmblessed"],"bloodline_markdown":"[Wyrmblessed](/Bloodlines.aspx?ID=17)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Abraxas","Nalinivati","Shizuru"],"deity_markdown":"[Abraxas](/Deities.aspx?ID=71), [Nalinivati](/Deities.aspx?ID=181), [Shizuru](/Deities.aspx?ID=47)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[4,6,8,10],"id":"spell-583","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Reflective Scales](/Spells.aspx?ID=583)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 109 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Wyrmblessed](/Bloodlines.aspx?ID=17)\r\n\r\n**Deities**\r\n[Abraxas](/Deities.aspx?ID=71), [Nalinivati](/Deities.aspx?ID=181), [Shizuru](/Deities.aspx?ID=47)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou grow a set of colored glowing scales or scaled armor that stores energy before releasing it in a final burst. When you cast this spell, choose acid, cold, fire, electricity, or poison damage. You gain resistance 5 against that type of damage. The scales color depends on the damage type you chose and is usually the color of a type of dragon or other creature associated with that damage type, such as red or gold for fire damage. \n\nThe scales store up energy as they protect you. Keep track of how much damage the scales have prevented. As a 2-action activity that has the [concentrate](/Traits.aspx?ID=32) and [manipulate](/Traits.aspx?ID=104) traits, you can explode your scales outward in a 20-foot radius around you, dealing 1d6 damage of the chosen type to all creatures in the area for every 10 damage the scales have prevented, to a maximum of 10d6 damage (after preventing 100 damage). Once you do so, the spell ends.\n\n---\r\n**Heightened (+2)** The resistance increases by 5 and the maximum damage from the scale explosion increases by 5d6.","mystery_markdown":"","name":"Reflective Scales","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 109 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Bloodline**\r\n[Wyrmblessed](/Bloodlines.aspx?ID=17)\r\n\r\n**Deities**\r\n[Abraxas](/Deities.aspx?ID=71), [Nalinivati](/Deities.aspx?ID=181), [Shizuru](/Deities.aspx?ID=47)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou grow a set of colored glowing scales or scaled armor that stores energy before releasing it in a final burst.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 109"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 109 <sup>2.0</sup></row>","speed":{},"summary":"You grow a set of colored glowing scales or scaled armor that stores energy before releasing it in a final burst.","summary_markdown":"You grow a set of colored glowing scales or scaled armor that stores energy before releasing it in a final burst.","text":" Reflective Scales Source Gods &amp; Magic pg. 109 2.0 Traditions Arcane, Primal Bloodline Wyrmblessed Deities Abraxas, Nalinivati, Shizuru Cast Two Actions somatic, verbal Duration 1 minute --- You grow a set of colored glowing scales or scaled armor that stores energy before releasing it in a final burst. When you cast this spell, choose acid, cold, fire, electricity, or poison damage. You gain resistance 5 against that type of damage. The scales color depends on the damage type you chose and is usually the color of a type of dragon or other creature associated with that damage type, such as red or gold for fire damage. The scales store up energy as they protect you. Keep track of how much damage the scales have prevented. As a 2-action activity that has the concentrate and manipulate traits, you can explode your scales outward in a 20-foot radius around you, dealing 1d6 damage of the chosen type to all creatures in the area for every 10 damage the scales have prevented, to a maximum of 10d6 damage (after preventing 100 damage). Once you do so, the spell ends. --- Heightened (+2) The resistance increases by 5 and the maximum damage from the scale explosion increases by 5d6.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=583","weakness":{}}},{"_index":"aon18","_id":"spell-584","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["1 minute"],"deity":["Abraxas","Gruhastha","Matravash","Mazludeh","Saloc","The Endless Road","The Enlightened Scholar's Path","Winlas","Zohls"],"deity_markdown":"[Abraxas](/Deities.aspx?ID=71), [Gruhastha](/Deities.aspx?ID=39), [Matravash](/Deities.aspx?ID=193), [Mazludeh](/Deities.aspx?ID=227), [Saloc](/Deities.aspx?ID=146), [The Endless Road](/Deities.aspx?ID=246), [The Enlightened Scholar's Path](/Deities.aspx?ID=251), [Winlas](/Deities.aspx?ID=131), [Zohls](/Deities.aspx?ID=133)","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["3rd","5th"],"heighten_level":[1,3,5],"id":"spell-584","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Share Lore](/Spells.aspx?ID=584)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 109 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Abraxas](/Deities.aspx?ID=71), [Gruhastha](/Deities.aspx?ID=39), [Matravash](/Deities.aspx?ID=193), [Mazludeh](/Deities.aspx?ID=227), [Saloc](/Deities.aspx?ID=146), [The Endless Road](/Deities.aspx?ID=246), [The Enlightened Scholar's Path](/Deities.aspx?ID=251), [Winlas](/Deities.aspx?ID=131), [Zohls](/Deities.aspx?ID=133)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** up to 3 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou share your knowledge with the touched creatures. Choose one [Lore](/Skills.aspx?ID=8) skill in which you are trained. The targets become trained in that Lore skill for the duration of the spell.\n\n---\r\n**Heightened (3rd)** The duration of the spell is 1 hour and you can target up to five creatures.\r\n\r\n**Heightened (5th)** The duration of the spell is 8 hours, you can target up to five creatures, and you can share up to two Lore skills in which you are trained.","mystery_markdown":"","name":"Share Lore","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 109 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Abraxas](/Deities.aspx?ID=71), [Gruhastha](/Deities.aspx?ID=39), [Matravash](/Deities.aspx?ID=193), [Mazludeh](/Deities.aspx?ID=227), [Saloc](/Deities.aspx?ID=146), [The Endless Road](/Deities.aspx?ID=246), [The Enlightened Scholar's Path](/Deities.aspx?ID=251), [Winlas](/Deities.aspx?ID=131), [Zohls](/Deities.aspx?ID=133)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** up to 3 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou share your knowledge with the touched creatures.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 109"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 109 <sup>2.0</sup></row>","speed":{},"summary":"You share your knowledge with the touched creatures.","summary_markdown":"You share your knowledge with the touched creatures.","target":"up to 3 creatures","target_markdown":"up to 3 creatures","text":" Share Lore Source Gods &amp; Magic pg. 109 2.0 Traditions Arcane, Occult Deities Abraxas, Gruhastha, Matravash, Mazludeh, Saloc, The Endless Road, The Enlightened Scholar's Path, Winlas, Zohls Cast 1 minute Range touch Target up to 3 creatures Duration 10 minutes --- You share your knowledge with the touched creatures. Choose one Lore skill in which you are trained. The targets become trained in that Lore skill for the duration of the spell. --- Heightened (3rd) The duration of the spell is 1 hour and you can target up to five creatures. Heightened (5th) The duration of the spell is 8 hours, you can target up to five creatures, and you can share up to two Lore skills in which you are trained.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Mental"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Mental](/Traits.aspx?ID=106)","trait_raw":["Divination","Mental"],"type":"Spell","url":"/Spells.aspx?ID=584","weakness":{}}},{"_index":"aon18","_id":"spell-585","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Ashukharma","Mammon","Sairazul","The Resplendent Court","Yuelral"],"deity_markdown":"[Ashukharma](/Deities.aspx?ID=187), [Mammon](/Deities.aspx?ID=68), [Sairazul](/Deities.aspx?ID=107), [The Resplendent Court](/Deities.aspx?ID=272), [Yuelral](/Deities.aspx?ID=111)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-585","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Shattering Gem](/Spells.aspx?ID=585)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 109 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Ashukharma](/Deities.aspx?ID=187), [Mammon](/Deities.aspx?ID=68), [Sairazul](/Deities.aspx?ID=107), [The Resplendent Court](/Deities.aspx?ID=272), [Yuelral](/Deities.aspx?ID=111)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA large gem floats around the target in an erratic pattern. The gem has 5 Hit Points. Each time a creature Strikes the target, the target attempts a DC 11 flat check. On a success, the gem blocks the attack, so the attack first damages the gem and then applies any remaining damage to the target. If the gem is reduced to 0 Hit Points, it shatters, immediately dealing the creature that destroyed it 1d8 slashing damage (basic Reflex save), as long as that creature is within 10 feet of the target.\n\n---\r\n**Heightened (+1)** The gem has 5 additional HP, and the damage dealt by its detonation increases by 1d8.","mystery_markdown":"","name":"Shattering Gem","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 109 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Ashukharma](/Deities.aspx?ID=187), [Mammon](/Deities.aspx?ID=68), [Sairazul](/Deities.aspx?ID=107), [The Resplendent Court](/Deities.aspx?ID=272), [Yuelral](/Deities.aspx?ID=111)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA large gem floats around the target in an erratic pattern.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 109"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 109 <sup>2.0</sup></row>","speed":{},"summary":"A large gem floats around the target in an erratic pattern.","summary_markdown":"A large gem floats around the target in an erratic pattern.","target":"1 creature","target_markdown":"1 creature","text":" Shattering Gem Source Gods &amp; Magic pg. 109 2.0 Traditions Arcane, Primal Spell Lists Elemental Deities Ashukharma, Mammon, Sairazul, The Resplendent Court, Yuelral Cast Two Actions somatic, verbal Range touch Target 1 creature Duration 1 minute --- A large gem floats around the target in an erratic pattern. The gem has 5 Hit Points. Each time a creature Strikes the target, the target attempts a DC 11 flat check. On a success, the gem blocks the attack, so the attack first damages the gem and then applies any remaining damage to the target. If the gem is reduced to 0 Hit Points, it shatters, immediately dealing the creature that destroyed it 1d8 slashing damage (basic Reflex save), as long as that creature is within 10 feet of the target. --- Heightened (+1) The gem has 5 additional HP, and the damage dealt by its detonation increases by 1d8.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Abjuration","Earth"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Earth](/Traits.aspx?ID=55)","trait_raw":["Abjuration","Earth"],"type":"Spell","url":"/Spells.aspx?ID=585","weakness":{}}},{"_index":"aon18","_id":"spell-586","_score":2.8109283,"_source":{"actions":"Three Actions","area":"a horizontal earthen or sandy surface within a 20-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Anubis","Yamatsumi"],"deity_markdown":"[Anubis](/Deities.aspx?ID=49), [Yamatsumi](/Deities.aspx?ID=185)","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["5th","7th","9th"],"heighten_level":[3,5,7,9],"id":"spell-586","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Shifting Sand](/Spells.aspx?ID=586)</title>\n\n<traits>\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 110 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Anubis](/Deities.aspx?ID=49), [Yamatsumi](/Deities.aspx?ID=185)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** a horizontal earthen or sandy surface within a 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou cause the surface to heave. The area becomes difficult terrain and any tracks in the area are destroyed by the churning ground. Creatures standing in the area take a 1 status penalty to [Acrobatics](/Skills.aspx?ID=1) checks to [Balance](/Actions.aspx?ID=28) and [Tumble Through](/Actions.aspx?ID=29) and Athletics checks to [High Jump](/Actions.aspx?ID=36) and [Long Jump](/Actions.aspx?ID=37). The first time each round you Sustain the Spell, you can move the churning area up to 10 feet in any direction. Creatures [immobilized](/Conditions.aspx?ID=24) by the spell are carried along with the shifting sand in the same direction, if possible; this movement is [forced movement](/Rules.aspx?ID=451). Creatures that enter or begin their turn standing in the shifting sand must attempt a Reflex save.\r\n\r\n**Critical Success** The creature is unaffected and ignores the areas difficult terrain and penalty to skill checks until the end of its turn.<br />\r\n**Success** The creature ignores the areas penalty to skill checks until the end of its turn.<br />\r\n**Failure** The creature is affected normally by the spell this turn.<br />\r\n**Critical Failure** The creature becomes [immobilized](/Conditions.aspx?ID=24) within the spells area until it [Escapes](/Actions.aspx?ID=79). If the creature was already immobilized by shifting sands, it also falls [prone](/Conditions.aspx?ID=31).\n\n---\r\n**Heightened (5th)** The status penalty increases to 2 and the spells range increases to 60 feet.\r\n\r\n**Heightened (7th)** The status penalty increases to 3, the spells range increases to 60 feet, and the spells area increases to a 30-foot burst.\r\n\r\n**Heightened (9th)** The status penalty increases to 4, the spells range increases to 60 feet, and the spells area increases to a 40-foot burst.","mystery_markdown":"","name":"Shifting Sand","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 110 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Anubis](/Deities.aspx?ID=49), [Yamatsumi](/Deities.aspx?ID=185)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** a horizontal earthen or sandy surface within a 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cause the surface to heave.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 110"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 110 <sup>2.0</sup></row>","speed":{},"summary":"You cause the surface to heave.","summary_markdown":"You cause the surface to heave.","text":" Shifting Sand Source Gods &amp; Magic pg. 110 2.0 Traditions Arcane, Primal Spell Lists Elemental Deities Anubis, Yamatsumi Cast Three Actions material, somatic, verbal Range 30 feet Area a horizontal earthen or sandy surface within a 20-foot burst Duration sustained up to 1 minute --- You cause the surface to heave. The area becomes difficult terrain and any tracks in the area are destroyed by the churning ground. Creatures standing in the area take a 1 status penalty to Acrobatics checks to Balance and Tumble Through and Athletics checks to High Jump and Long Jump. The first time each round you Sustain the Spell, you can move the churning area up to 10 feet in any direction. Creatures immobilized by the spell are carried along with the shifting sand in the same direction, if possible; this movement is forced movement. Creatures that enter or begin their turn standing in the shifting sand must attempt a Reflex save. Critical Success The creature is unaffected and ignores the areas difficult terrain and penalty to skill checks until the end of its turn. Success The creature ignores the areas penalty to skill checks until the end of its turn. Failure The creature is affected normally by the spell this turn. Critical Failure The creature becomes immobilized within the spells area until it Escapes. If the creature was already immobilized by shifting sands, it also falls prone. --- Heightened (5th) The status penalty increases to 2 and the spells range increases to 60 feet. Heightened (7th) The status penalty increases to 3, the spells range increases to 60 feet, and the spells area increases to a 30-foot burst. Heightened (9th) The status penalty increases to 4, the spells range increases to 60 feet, and the spells area increases to a 40-foot burst.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Earth","Transmutation"],"trait_markdown":"[Earth](/Traits.aspx?ID=55), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Earth","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=586","weakness":{}}},{"_index":"aon18","_id":"spell-587","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot cone","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Ayrzul","Ragdya","Ragdya","Yamatsumi"],"deity_markdown":"[Ayrzul](/Deities.aspx?ID=102), [Ragdya](/Deities.aspx?ID=194), [Ragdya](/Deities.aspx?ID=194), [Yamatsumi](/Deities.aspx?ID=185)","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-587","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Shockwave](/Spells.aspx?ID=587)</title>\n\n<traits>\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 110 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Ayrzul](/Deities.aspx?ID=102), [Ragdya](/Deities.aspx?ID=194), [Ragdya](/Deities.aspx?ID=194), [Yamatsumi](/Deities.aspx?ID=185)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 15-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a wave of energy that ripples through the earth. Terrestrial creatures in the affected area must attempt a Reflex save to avoid stumbling as the shockwave shakes the ground.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature is [flat-footed](/Conditions.aspx?ID=16) until the start of its next turn.<br />\r\n**Failure** The creature falls [prone](/Conditions.aspx?ID=31).<br />\r\n**Critical Failure** As failure, plus the creature takes 1d6 damage.\n\n---\r\n**Heightened (+1)** The area increases by 5 feet (to a 20-foot cone at 2nd level, and so on).","mystery_markdown":"","name":"Shockwave","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-01-29","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 110 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Ayrzul](/Deities.aspx?ID=102), [Ragdya](/Deities.aspx?ID=194), [Ragdya](/Deities.aspx?ID=194), [Yamatsumi](/Deities.aspx?ID=185)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 15-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create a wave of energy that ripples through the earth.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 110"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 110 <sup>2.0</sup></row>","speed":{},"summary":"You create a wave of energy that ripples through the earth.","summary_markdown":"You create a wave of energy that ripples through the earth.","text":" Shockwave Source Gods &amp; Magic pg. 110 2.0 Traditions Arcane, Primal Spell Lists Elemental Deities Ayrzul, Ragdya, Ragdya, Yamatsumi Cast Two Actions somatic, verbal Area 15-foot cone Saving Throw Reflex --- You create a wave of energy that ripples through the earth. Terrestrial creatures in the affected area must attempt a Reflex save to avoid stumbling as the shockwave shakes the ground. Critical Success The creature is unaffected. Success The creature is flat-footed until the start of its next turn. Failure The creature falls prone. Critical Failure As failure, plus the creature takes 1d6 damage. --- Heightened (+1) The area increases by 5 feet (to a 20-foot cone at 2nd level, and so on).","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Earth","Evocation"],"trait_markdown":"[Earth](/Traits.aspx?ID=55), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Earth","Evocation"],"type":"Spell","url":"/Spells.aspx?ID=587","weakness":{}}},{"_index":"aon18","_id":"spell-588","_score":2.8109283,"_source":{"actions":"10 minutes","area":"5-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":28800,"duration_raw":"8 hours","exclude_from_search":false,"heighten":["6th"],"heighten_level":[3,6],"id":"spell-588","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Show the Way](/Spells.aspx?ID=588)</title>\n\n<traits>\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 110 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 5-foot emanation\r\n\r\n**Target** you and allies in the area\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 8 hours\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou and affected allies gain preternatural knowledge of the path ahead, allowing you to intuit the best way forward and avoid potential obstacles such as difficult or confusing terrain. For the purpose of long-distance overland travel during exploration mode, traveling through difficult terrain reduces you to only three-quarters your travel Speed instead of half, and traveling through greater difficult terrain reduces your travel Speed to only half your travel Speed instead of one-third. _Show the way_ does not prevent you from falling into traps or encountering other artificial obstacles and hazards.\n\n---\r\n**Heightened (6th)** For the purpose of long-distance overland travel during exploration mode, traveling through difficult terrain doesnt reduce your travel Speed at all, and traveling through greater difficult terrain reduces your travel Speed to only three-quarters of its normal value instead of one-third.","mystery_markdown":"","name":"Show the Way","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 110 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 5-foot emanation\r\n\r\n**Target** you and allies in the area\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 8 hours\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou and affected allies gain preternatural knowledge of the path ahead, allowing you to intuit the best way forward and avoid potential obstacles.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 110"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 110 <sup>2.0</sup></row>","speed":{},"summary":"You and affected allies gain preternatural knowledge of the path ahead, allowing you to intuit the best way forward and avoid potential obstacles.","summary_markdown":"You and affected allies gain preternatural knowledge of the path ahead, allowing you to intuit the best way forward and avoid potential obstacles.","target":"you and allies in the area","target_markdown":"you and allies in the area","text":" Show the Way Source Gods &amp; Magic pg. 110 2.0 Traditions Divine, Primal Cast 10 minutes (material, somatic, verbal) Area 5-foot emanation Target you and allies in the area Duration 8 hours --- You and affected allies gain preternatural knowledge of the path ahead, allowing you to intuit the best way forward and avoid potential obstacles such as difficult or confusing terrain. For the purpose of long-distance overland travel during exploration mode, traveling through difficult terrain reduces you to only three-quarters your travel Speed instead of half, and traveling through greater difficult terrain reduces your travel Speed to only half your travel Speed instead of one-third. Show the way does not prevent you from falling into traps or encountering other artificial obstacles and hazards. --- Heightened (6th) For the purpose of long-distance overland travel during exploration mode, traveling through difficult terrain doesnt reduce your travel Speed at all, and traveling through greater difficult terrain reduces your travel Speed to only three-quarters of its normal value instead of one-third.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Detection","Divination"],"trait_markdown":"[Detection](/Traits.aspx?ID=43), [Divination](/Traits.aspx?ID=47)","trait_raw":["Detection","Divination"],"type":"Spell","url":"/Spells.aspx?ID=588","weakness":{}}},{"_index":"aon18","_id":"spell-589","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Diomazul","Diomazul","Narakaas","Narakaas","Vildeis"],"deity_markdown":"[Diomazul](/Deities.aspx?ID=190), [Diomazul](/Deities.aspx?ID=190), [Narakaas](/Deities.aspx?ID=143), [Narakaas](/Deities.aspx?ID=143), [Vildeis](/Deities.aspx?ID=130)","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten_level":[2],"id":"spell-589","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Slough Skin](/Spells.aspx?ID=589)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 110 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Diomazul](/Deities.aspx?ID=190), [Diomazul](/Deities.aspx?ID=190), [Narakaas](/Deities.aspx?ID=143), [Narakaas](/Deities.aspx?ID=143), [Vildeis](/Deities.aspx?ID=130)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately, quickly moving damaging substances away from your body. The flat check to remove [persistent damage](/Conditions.aspx?ID=29) from effects that coat your skin (such as most persistent acid damage) is reduced to 5, and you gain a +2 status bonus to your initial save against contact poison (but not to further saves, since by that point, the toxin has already entered your system). If youre suffering from an effect other than persistent damage that depends on continuous contact with your skin, if that effect allows a saving throw, you receive a new saving throw against that effect at the end of each turn when you attempt your flat checks against persistent damage, and you also receive a +2 status bonus to those saving throws.\n\n While affected by this spell, your continually shedding skin makes you much easier to [Track](/Actions.aspx?ID=66). Anyone Tracking you gains a +2 circumstance bonus to do so, and you cannot [Hide Your Tracks](/Actions.aspx?ID=65).","mystery_markdown":"","name":"Slough Skin","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 110 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Diomazul](/Deities.aspx?ID=190), [Diomazul](/Deities.aspx?ID=190), [Narakaas](/Deities.aspx?ID=143), [Narakaas](/Deities.aspx?ID=143), [Vildeis](/Deities.aspx?ID=130)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 110"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 110 <sup>2.0</sup></row>","speed":{},"summary":"You continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately.","summary_markdown":"You continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately.","text":" Slough Skin Source Gods &amp; Magic pg. 110 2.0 Traditions Arcane, Primal Deities Diomazul, Diomazul, Narakaas, Narakaas, Vildeis Cast Two Actions somatic, verbal Duration 1 hour --- You continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately, quickly moving damaging substances away from your body. The flat check to remove persistent damage from effects that coat your skin (such as most persistent acid damage) is reduced to 5, and you gain a +2 status bonus to your initial save against contact poison (but not to further saves, since by that point, the toxin has already entered your system). If youre suffering from an effect other than persistent damage that depends on continuous contact with your skin, if that effect allows a saving throw, you receive a new saving throw against that effect at the end of each turn when you attempt your flat checks against persistent damage, and you also receive a +2 status bonus to those saving throws. While affected by this spell, your continually shedding skin makes you much easier to Track. Anyone Tracking you gains a +2 circumstance bonus to do so, and you cannot Hide Your Tracks.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Necromancy"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117)","trait_raw":["Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=589","weakness":{}}},{"_index":"aon18","_id":"spell-590","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["1 minute"],"deity":["Brigh","Findeladlara","Jaidi","Magrim"],"deity_markdown":"[Brigh](/Deities.aspx?ID=33), [Findeladlara](/Deities.aspx?ID=109), [Jaidi](/Deities.aspx?ID=155), [Magrim](/Deities.aspx?ID=90)","domain_markdown":"","duration":60,"duration_raw":"until used or 1 minute; see text","exclude_from_search":false,"heighten_level":[1],"id":"spell-590","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Temporary Tool](/Spells.aspx?ID=590)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 110 <sup>2.0</sup></row>\r\n\r\n_[**PFS Note**](/pathfinder-society) The temporary tool spell can be used to create only simple tools, and therefore cannot create kits, which are complex objects made of multiple pieces, or objects made of any specific precious material._\r\n\r\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n**Deities**\r\n[Brigh](/Deities.aspx?ID=33), [Findeladlara](/Deities.aspx?ID=109), [Jaidi](/Deities.aspx?ID=155), [Magrim](/Deities.aspx?ID=90)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until used or 1 minute; see text\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou conjure a temporary simple tool, such as a shovel or rope into your hands. It lasts until it is used for a single activity or for 1 minute, whichever comes first, after which it disappears. The tool is obviously temporarily conjured, and thus cant be sold or passed off as a genuine item.","mystery_markdown":"","name":"Temporary Tool","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 110 <sup>2.0</sup></row>\r\n\r\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n**Deities**\r\n[Brigh](/Deities.aspx?ID=33), [Findeladlara](/Deities.aspx?ID=109), [Jaidi](/Deities.aspx?ID=155), [Magrim](/Deities.aspx?ID=90)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until used or 1 minute; see text\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou conjure a temporary simple tool, such as a shovel or rope into your hands.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 110"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 110 <sup>2.0</sup></row>","speed":{},"summary":"You conjure a temporary simple tool, such as a shovel or rope into your hands.","summary_markdown":"You conjure a temporary simple tool, such as a shovel or rope into your hands.","text":" Temporary Tool Source Gods &amp; Magic pg. 110 2.0 PFS Note The temporary tool spell can be used to create only simple tools, and therefore cannot create kits, which are complex objects made of multiple pieces, or objects made of any specific precious material. Tradition Arcane Deities Brigh, Findeladlara, Jaidi, Magrim Cast 1 minute Duration until used or 1 minute; see text --- You conjure a temporary simple tool, such as a shovel or rope into your hands. It lasts until it is used for a single activity or for 1 minute, whichever comes first, after which it disappears. The tool is obviously temporarily conjured, and thus cant be sold or passed off as a genuine item.","tradition":["Arcane"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=590","weakness":{}}},{"_index":"aon18","_id":"spell-591","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Dispater"],"deity_markdown":"[Dispater](/Deities.aspx?ID=66)","domain_markdown":"","duration":60,"duration_raw":"1 minute or until dismissed; see text","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-591","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Tether](/Spells.aspx?ID=591)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 111 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[Dispater](/Deities.aspx?ID=66)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** 1 minute or until dismissed; see text\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou use magical chains, vines, or other tethers to bind your target to you. The creature can still try to [Escape](/Actions.aspx?ID=79), and it or others can break the tethers by attacking them (the tethers have AC 15 and 10 Hit Points). You must stay within 30 feet of the target while it is tethered; moving more than 30 feet away from your target ends the spell. The target must attempt a Reflex save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes a 5-foot circumstance penalty to its Speed as long as it is within 30 feet of you.<br />\r\n**Failure** The target takes a 10-foot circumstance penalty to its Speed and cannot move more than 30 feet away from you until it Escapes or the spell ends.<br />\r\n**Critical Failure** The target is [immobilized](/Conditions.aspx?ID=24) until it Escapes or the spell ends.\n\n---\r\n**Heightened (+1)** The tethers AC increases by 3 and their Hit Points increase by 10.","mystery_markdown":"","name":"Tether","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2020-01-29","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 111 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[Dispater](/Deities.aspx?ID=66)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** 1 minute or until dismissed; see text\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou use magical chains, vines, or other tethers to bind your target to you.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 111"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 111 <sup>2.0</sup></row>","speed":{},"summary":"You use magical chains, vines, or other tethers to bind your target to you.","summary_markdown":"You use magical chains, vines, or other tethers to bind your target to you.","target":"1 creature","target_markdown":"1 creature","text":" Tether Source Gods &amp; Magic pg. 111 2.0 Traditions Arcane, Primal Deity Dispater Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Reflex Duration 1 minute or until dismissed; see text --- You use magical chains, vines, or other tethers to bind your target to you. The creature can still try to Escape, and it or others can break the tethers by attacking them (the tethers have AC 15 and 10 Hit Points). You must stay within 30 feet of the target while it is tethered; moving more than 30 feet away from your target ends the spell. The target must attempt a Reflex save. Critical Success The target is unaffected. Success The target takes a 5-foot circumstance penalty to its Speed as long as it is within 30 feet of you. Failure The target takes a 10-foot circumstance penalty to its Speed and cannot move more than 30 feet away from you until it Escapes or the spell ends. Critical Failure The target is immobilized until it Escapes or the spell ends. --- Heightened (+1) The tethers AC increases by 3 and their Hit Points increase by 10.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=591","weakness":{}}},{"_index":"aon18","_id":"spell-592","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material"],"deity":["Shyka","Yog-Sothoth"],"deity_markdown":"[Shyka](/Deities.aspx?ID=100), [Yog-Sothoth](/Deities.aspx?ID=166)","domain_markdown":"","duration_raw":"until the end of your turn","exclude_from_search":false,"heighten_level":[7],"id":"spell-592","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Limited\">[Time Beacon](/Spells.aspx?ID=592)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 111 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Shyka](/Deities.aspx?ID=100), [Yog-Sothoth](/Deities.aspx?ID=166)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[material](/Rules.aspx?ID=282)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the end of your turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a beacon in time, intending to return to it if things go wrong. You can cast _time beacon_ on only your turn. Keep careful track of everything that happens this turn after you cast _time beacon_. At the end of your turn, you can choose to rewind time back to just after you cast _time beacon_, removing all effects of your turn since then. Curses, traps, and other harmful effects that happen during your turn might prevent you from returning to the beacon if they are powerful enough. If you suffered any harmful effects during your turn after casting _time beacon_, to return to your beacon, _time beacon_ attempts a counteract check against each such effect. If it fails at any of these checks, you can't return. After returning to the time beacon, the spell ends.","mystery_markdown":"","name":"Time Beacon","patron_theme_markdown":"","pfs":"Limited","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 111 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Shyka](/Deities.aspx?ID=100), [Yog-Sothoth](/Deities.aspx?ID=166)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[material](/Rules.aspx?ID=282)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the end of your turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create a beacon in time, intending to return to it if things go wrong.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 111"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 111 <sup>2.0</sup></row>","speed":{},"summary":"You create a beacon in time, intending to return to it if things go wrong.","summary_markdown":"You create a beacon in time, intending to return to it if things go wrong.","text":" Time Beacon Source Gods &amp; Magic pg. 111 2.0 Traditions Arcane, Occult Deities Shyka, Yog-Sothoth Cast Single Action material Duration until the end of your turn --- You create a beacon in time, intending to return to it if things go wrong. You can cast time beacon on only your turn. Keep careful track of everything that happens this turn after you cast time beacon . At the end of your turn, you can choose to rewind time back to just after you cast time beacon , removing all effects of your turn since then. Curses, traps, and other harmful effects that happen during your turn might prevent you from returning to the beacon if they are powerful enough. If you suffered any harmful effects during your turn after casting time beacon , to return to your beacon, time beacon attempts a counteract check against each such effect. If it fails at any of these checks, you can't return. After returning to the time beacon, the spell ends.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination"],"trait_markdown":"[Divination](/Traits.aspx?ID=47)","trait_raw":["Divination"],"type":"Spell","url":"/Spells.aspx?ID=592","weakness":{}}},{"_index":"aon18","_id":"spell-593","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[3,5,7,9],"id":"spell-593","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Whirling Scarves](/Spells.aspx?ID=593)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 111 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou surround yourself in a vortex of whirling colorful scarves of force that obfuscate you and disorient your foes. You gain the benefits of the [concealed](/Conditions.aspx?ID=4) condition, but only against ranged and melee attacks. When a melee attack fails to hit you because of the flat check for the concealed condition, the scarves snag the weapon or unarmed attack, and the creature takes a 1 circumstance penalty to further attacks with that weapon or unarmed attack until the end of its turn (or the end of its next turn, if it wasnt the creatures turn). The timing of the scarves movement is harder to predict for ranged attackers, so the flat check for the concealed condition against ranged attacks increases from DC 5 to DC 6. You can Dismiss this spell.\n\n---\r\n**Heightened (+2)** The circumstance penalty to further attacks with a melee weapon or unarmed attack the scarves snag increases by 1. The DC of the flat check for the concealed condition against ranged attacks increases by 1.","mystery_markdown":"","name":"Whirling Scarves","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 111 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou surround yourself in a vortex of whirling colorful scarves of force that obfuscate you and disorient your foes.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 111"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 111 <sup>2.0</sup></row>","speed":{},"summary":"You surround yourself in a vortex of whirling colorful scarves of force that obfuscate you and disorient your foes.","summary_markdown":"You surround yourself in a vortex of whirling colorful scarves of force that obfuscate you and disorient your foes.","text":" Whirling Scarves Source Gods &amp; Magic pg. 111 2.0 Traditions Divine, Occult Cast Two Actions somatic, verbal Duration 1 minute --- You surround yourself in a vortex of whirling colorful scarves of force that obfuscate you and disorient your foes. You gain the benefits of the concealed condition, but only against ranged and melee attacks. When a melee attack fails to hit you because of the flat check for the concealed condition, the scarves snag the weapon or unarmed attack, and the creature takes a 1 circumstance penalty to further attacks with that weapon or unarmed attack until the end of its turn (or the end of its next turn, if it wasnt the creatures turn). The timing of the scarves movement is harder to predict for ranged attackers, so the flat check for the concealed condition against ranged attacks increases from DC 5 to DC 6. You can Dismiss this spell. --- Heightened (+2) The circumstance penalty to further attacks with a melee weapon or unarmed attack the scarves snag increases by 1. The DC of the flat check for the concealed condition against ranged attacks increases by 1.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Abjuration","Force"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Force](/Traits.aspx?ID=75)","trait_raw":["Abjuration","Force"],"type":"Spell","url":"/Spells.aspx?ID=593","weakness":{}}},{"_index":"aon18","_id":"spell-594","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Change"],"domain_markdown":"[Change](/Domains.aspx?ID=40)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-594","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Adapt Self](/Spells.aspx?ID=594)</title>\n\n<traits>\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 112 <sup>2.0</sup></row>\n\n**Domain**\r\n[Change](/Domains.aspx?ID=40)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou make subtle changes to yourself to adapt to the situation. Choose one of the following options that applies to you.\n\n- If you are in water, you gain a swim Speed equal to half your Speed.\r\n- If you are in water, you become able to breathe water.\r\n- If its too dark for you to see, you gain [darkvision](/Rules.aspx?ID=415).\r\n- If you are in an environment of [severe heat or severe cold](/Rules.aspx?ID=642), you are protected from the effects of severe heat or severe cold, and the spell lasts 10 minutes.","mystery_markdown":"","name":"Adapt Self","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 112 <sup>2.0</sup></row>\n\n**Domain**\r\n[Change](/Domains.aspx?ID=40)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou make subtle changes to yourself to adapt to the situation.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 112"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 112 <sup>2.0</sup></row>","speed":{},"summary":"You make subtle changes to yourself to adapt to the situation.","summary_markdown":"You make subtle changes to yourself to adapt to the situation.","text":" Adapt Self Source Gods &amp; Magic pg. 112 2.0 Domain Change Cast Two Actions somatic, verbal Duration 1 minute --- You make subtle changes to yourself to adapt to the situation. Choose one of the following options that applies to you. - If you are in water, you gain a swim Speed equal to half your Speed. - If you are in water, you become able to breathe water. - If its too dark for you to see, you gain darkvision. - If you are in an environment of severe heat or severe cold, you are protected from the effects of severe heat or severe cold, and the spell lasts 10 minutes.","tradition_markdown":"","trait":["Morph","Transmutation"],"trait_markdown":"[Morph](/Traits.aspx?ID=113), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Morph","Transmutation"],"type":"Focus","url":"/Spells.aspx?ID=594","weakness":{}}},{"_index":"aon18","_id":"spell-595","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Change"],"domain_markdown":"[Change](/Domains.aspx?ID=40)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[4,6,8,10],"id":"spell-595","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Adaptive Ablation](/Spells.aspx?ID=595)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 112 <sup>2.0</sup></row>\n\n**Domain**\r\n[Change](/Domains.aspx?ID=40)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** You take acid, cold, electricity, fire, or sonic damage.\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shift yourself to adapt to the mystical wavelengths of the energy damage, protecting yourself from further harm. You gain resistance 5 to the triggering energy type; you gain this resistance after you take the triggering damage, so it applies only to future damage you take during the duration.\n\n---\r\n**Heightened (+2)** Increase the resistance by 5.","mystery_markdown":"","name":"Adaptive Ablation","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 112 <sup>2.0</sup></row>\n\n**Domain**\r\n[Change](/Domains.aspx?ID=40)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** You take acid, cold, electricity, fire, or sonic damage.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou shift yourself to adapt to the mystical wavelengths of the energy damage, protecting yourself from further harm.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 112"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 112 <sup>2.0</sup></row>","speed":{},"summary":"You shift yourself to adapt to the mystical wavelengths of the energy damage, protecting yourself from further harm.","summary_markdown":"You shift yourself to adapt to the mystical wavelengths of the energy damage, protecting yourself from further harm.","text":" Adaptive Ablation Source Gods &amp; Magic pg. 112 2.0 Domain Change Cast Reaction somatic Trigger You take acid, cold, electricity, fire, or sonic damage. Duration 1 minute --- You shift yourself to adapt to the mystical wavelengths of the energy damage, protecting yourself from further harm. You gain resistance 5 to the triggering energy type; you gain this resistance after you take the triggering damage, so it applies only to future damage you take during the duration. --- Heightened (+2) Increase the resistance by 5.","tradition_markdown":"","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"trigger":"You take acid, cold, electricity, fire, or sonic damage.","trigger_markdown":"You take acid, cold, electricity, fire, or sonic damage.","type":"Focus","url":"/Spells.aspx?ID=595","weakness":{}}},{"_index":"aon18","_id":"spell-596","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Cold"],"domain_markdown":"[Cold](/Domains.aspx?ID=41)","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-596","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Winter Bolt](/Spells.aspx?ID=596)</title>\n\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 112 <sup>2.0</sup></row>\n\n**Domain**\r\n[Cold](/Domains.aspx?ID=41)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou fling a hollow icicle filled with winters wrath. Make a spell attack against a target within range. The bolt deals 1d8 piercing damage and lodges in the target. At the end of the targets next turn, the bolt shatters, releasing a whirl of snow and ice that deals 1d12 cold damage to the target and all adjacent creatures. The bolt can be removed with an Interact action, which causes it to melt harmlessly without detonating.\r\n\r\n**Critical Success** The initial bolt deals full damage and is especially well anchored, taking 2 Interact actions to remove. The bolts explosion deals double damage.<br />\r\n**Success** The bolt and its explosion deal full damage.\n\n---\r\n**Heightened (+1)** The initial damage increases by 1d8 and the secondary damage increases by 1d12.","mystery_markdown":"","name":"Winter Bolt","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 112 <sup>2.0</sup></row>\n\n**Domain**\r\n[Cold](/Domains.aspx?ID=41)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou fling a hollow icicle filled with winters wrath.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 112"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 112 <sup>2.0</sup></row>","speed":{},"summary":"You fling a hollow icicle filled with winters wrath.","summary_markdown":"You fling a hollow icicle filled with winters wrath.","target":"1 creature","target_markdown":"1 creature","text":" Winter Bolt Source Gods &amp; Magic pg. 112 2.0 Domain Cold Cast Two Actions somatic, verbal Range 60 feet Target 1 creature --- You fling a hollow icicle filled with winters wrath. Make a spell attack against a target within range. The bolt deals 1d8 piercing damage and lodges in the target. At the end of the targets next turn, the bolt shatters, releasing a whirl of snow and ice that deals 1d12 cold damage to the target and all adjacent creatures. The bolt can be removed with an Interact action, which causes it to melt harmlessly without detonating. Critical Success The initial bolt deals full damage and is especially well anchored, taking 2 Interact actions to remove. The bolts explosion deals double damage. Success The bolt and its explosion deal full damage. --- Heightened (+1) The initial damage increases by 1d8 and the secondary damage increases by 1d12.","tradition_markdown":"","trait":["Attack","Cold","Evocation"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Attack","Cold","Evocation"],"type":"Focus","url":"/Spells.aspx?ID=596","weakness":{}}},{"_index":"aon18","_id":"spell-597","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot emanation centered on you","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Cold"],"domain_markdown":"[Cold](/Domains.aspx?ID=41)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[4,6,8,10],"id":"spell-597","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Diamond Dust](/Spells.aspx?ID=597)</title>\n\n<traits>\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 112 <sup>2.0</sup></row>\n\n**Domain**\r\n[Cold](/Domains.aspx?ID=41)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 15-foot emanation centered on you\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou supercool the nearby air, forming a cloud of dancing ice crystals in an emanation around you. A creature other than you that enters the area or ends its turn within the area takes 2d6 cold damage. A creature can take this damage only once per turn. The crystals scatter and refract light; if a light effect enters diamond dusts area, any creatures that effect goes on to affect gain a +2 status bonus to AC and saves against it. While the spell persists, you can activate or deactivate this aura by using a single action, which has the [concentrate](/Traits.aspx?ID=32) trait. You can Dismiss this spell.\n\n---\r\n**Heightened (+2)** The damage increases by 1d6.","mystery_markdown":"","name":"Diamond Dust","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-01-29","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 112 <sup>2.0</sup></row>\n\n**Domain**\r\n[Cold](/Domains.aspx?ID=41)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 15-foot emanation centered on you\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou supercool the nearby air, forming a cloud of dancing ice crystals in an emanation around you.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 112"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 112 <sup>2.0</sup></row>","speed":{},"summary":"You supercool the nearby air, forming a cloud of dancing ice crystals in an emanation around you.","summary_markdown":"You supercool the nearby air, forming a cloud of dancing ice crystals in an emanation around you.","text":" Diamond Dust Source Gods &amp; Magic pg. 112 2.0 Domain Cold Cast Two Actions somatic, verbal Area 15-foot emanation centered on you Saving Throw basic Fortitude Duration 1 minute --- You supercool the nearby air, forming a cloud of dancing ice crystals in an emanation around you. A creature other than you that enters the area or ends its turn within the area takes 2d6 cold damage. A creature can take this damage only once per turn. The crystals scatter and refract light; if a light effect enters diamond dusts area, any creatures that effect goes on to affect gain a +2 status bonus to AC and saves against it. While the spell persists, you can activate or deactivate this aura by using a single action, which has the concentrate trait. You can Dismiss this spell. --- Heightened (+2) The damage increases by 1d6.","tradition_markdown":"","trait":["Cold","Evocation"],"trait_markdown":"[Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Cold","Evocation"],"type":"Focus","url":"/Spells.aspx?ID=597","weakness":{}}},{"_index":"aon18","_id":"spell-598","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Decay"],"domain_markdown":"[Decay](/Domains.aspx?ID=42)","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-598","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Withering Grasp](/Spells.aspx?ID=598)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 113 <sup>2.0</sup></row>\r\n\r\n_[**PFS Note**](/pathfinder-society) The Targets entry for withering grasp should be “1 creature or unattended object”, not “1 creature or object.” When used on an unattended object, the object takes persistent damage on your next turn._\n\n**Domain**\r\n[Decay](/Domains.aspx?ID=42)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature or object\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour touch rots organic material and decays objects. Make a melee spell attack roll. Your touch deals 1d12 negative damage plus 1d4 [persistent negative damage](/Conditions.aspx?ID=29). If a creature uses an item to block _withering grasp_, such as with the [Shield Block](/Feats.aspx?ID=839) reaction, the item is automatically affected, but the creature does not take damage (even if there is damage left over after the shields Hardness). Unlike normal negative damage, the negative damage from _withering grasp_ damages objects, constructs, and the like by eroding them away.\r\n\r\n**Critical Success** Your touch deals double damage (both initial and persistent). If you target an object, lower its Hardness by 4 for 1 minute.<br />\r\n**Success** Your touch deals full damage. If you target an object, lower its Hardness by 2 for 1 minute.\n\n---\r\n**Heightened (+1)** The damage increases by 1d12 and the persistent damage increases by 1. If you target an object, lower its Hardness by an additional 1 point on both a success and a critical success.","mystery_markdown":"","name":"Withering Grasp","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 113 <sup>2.0</sup></row>\n\n**Domain**\r\n[Decay](/Domains.aspx?ID=42)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature or object\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour touch rots organic material and decays objects.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 113"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 113 <sup>2.0</sup></row>","speed":{},"summary":"Your touch rots organic material and decays objects.","summary_markdown":"Your touch rots organic material and decays objects.","target":"1 creature or object","target_markdown":"1 creature or object","text":" Withering Grasp Source Gods &amp; Magic pg. 113 2.0 PFS Note The Targets entry for withering grasp should be “1 creature or unattended object”, not “1 creature or object.” When used on an unattended object, the object takes persistent damage on your next turn. Domain Decay Cast Two Actions somatic, verbal Range touch Target 1 creature or object --- Your touch rots organic material and decays objects. Make a melee spell attack roll. Your touch deals 1d12 negative damage plus 1d4 persistent negative damage. If a creature uses an item to block withering grasp , such as with the Shield Block reaction, the item is automatically affected, but the creature does not take damage (even if there is damage left over after the shields Hardness). Unlike normal negative damage, the negative damage from withering grasp damages objects, constructs, and the like by eroding them away. Critical Success Your touch deals double damage (both initial and persistent). If you target an object, lower its Hardness by 4 for 1 minute. Success Your touch deals full damage. If you target an object, lower its Hardness by 2 for 1 minute. --- Heightened (+1) The damage increases by 1d12 and the persistent damage increases by 1. If you target an object, lower its Hardness by an additional 1 point on both a success and a critical success.","tradition_markdown":"","trait":["Necromancy","Negative"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118)","trait_raw":["Necromancy","Negative"],"type":"Focus","url":"/Spells.aspx?ID=598","weakness":{}}},{"_index":"aon18","_id":"spell-599","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Decay"],"domain_markdown":"[Decay](/Domains.aspx?ID=42)","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[4],"id":"spell-599","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Fallow Field](/Spells.aspx?ID=599)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 113 <sup>2.0</sup></row>\n\n**Domain**\r\n[Decay](/Domains.aspx?ID=42)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 15-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA sickly yellow light fills the area as entropic forces prevent healing. When a creature within the area would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a Will save.\r\n\r\n**Critical Success** The creature regains the full number of Hit Points that would be restored by the healing effect, and is temporarily immune for 1 minute.<br />\r\n**Success** The creature regains the full number of Hit Points that would be restored.<br />\r\n**Failure** The creature regains only half the number of Hit Points that would be restored.<br />\r\n**Critical Failure** The creature does not regain Hit Points from the healing effect.","mystery_markdown":"","name":"Fallow Field","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2020-01-29","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 113 <sup>2.0</sup></row>\n\n**Domain**\r\n[Decay](/Domains.aspx?ID=42)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 15-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA sickly yellow light fills the area as entropic forces prevent healing.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 113"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 113 <sup>2.0</sup></row>","speed":{},"summary":"A sickly yellow light fills the area as entropic forces prevent healing.","summary_markdown":"A sickly yellow light fills the area as entropic forces prevent healing.","text":" Fallow Field Source Gods &amp; Magic pg. 113 2.0 Domain Decay Cast Two Actions somatic, verbal Range 60 feet Area 15-foot emanation Saving Throw Will Duration sustained up to 1 minute --- A sickly yellow light fills the area as entropic forces prevent healing. When a creature within the area would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a Will save. Critical Success The creature regains the full number of Hit Points that would be restored by the healing effect, and is temporarily immune for 1 minute. Success The creature regains the full number of Hit Points that would be restored. Failure The creature regains only half the number of Hit Points that would be restored. Critical Failure The creature does not regain Hit Points from the healing effect.","tradition_markdown":"","trait":["Necromancy","Negative"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118)","trait_raw":["Necromancy","Negative"],"type":"Focus","url":"/Spells.aspx?ID=599","weakness":{}}},{"_index":"aon18","_id":"spell-600","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Delirium"],"domain_markdown":"[Delirium](/Domains.aspx?ID=43)","duration_raw":"varies","exclude_from_search":false,"heighten":["3rd","6th"],"heighten_level":[1,3,6],"id":"spell-600","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Hyperfocus](/Spells.aspx?ID=600)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 113 <sup>2.0</sup></row>\n\n**Domain**\r\n[Delirium](/Domains.aspx?ID=43)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou sharpen a creatures senses, though more distant objects become hazy, indistinct, or muted to it. The target gains a +1 status bonus to Perception checks attempted with any of its precise senses. Furthermore, any imprecise senses the target has are sharpened to precise senses (though they do not receive the status bonus). However, the target cannot perceive anything beyond a range of 20 feet with any of its senses. The duration is determined by the targets Will save. You can allow allies to choose the outcome instead of rolling a saving throw.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is affected for 1 round.<br />\r\n**Failure** The target is affected for 1 minute.<br />\r\n**Critical Failure** As failure, but the target cannot perceive anything beyond a range of 10 feet.\n\n---\r\n**Heightened (3rd)** You can target up to 2 creatures.\r\n\r\n**Heightened (6th)** You can target up to 4 creatures.","mystery_markdown":"","name":"Hyperfocus","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2020-01-29","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 113 <sup>2.0</sup></row>\n\n**Domain**\r\n[Delirium](/Domains.aspx?ID=43)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou sharpen a creatures senses, though more distant objects become hazy, indistinct, or muted to it.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 113"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 113 <sup>2.0</sup></row>","speed":{},"summary":"You sharpen a creatures senses, though more distant objects become hazy, indistinct, or muted to it.","summary_markdown":"You sharpen a creatures senses, though more distant objects become hazy, indistinct, or muted to it.","target":"1 creature","target_markdown":"1 creature","text":" Hyperfocus Source Gods &amp; Magic pg. 113 2.0 Domain Delirium Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You sharpen a creatures senses, though more distant objects become hazy, indistinct, or muted to it. The target gains a +1 status bonus to Perception checks attempted with any of its precise senses. Furthermore, any imprecise senses the target has are sharpened to precise senses (though they do not receive the status bonus). However, the target cannot perceive anything beyond a range of 20 feet with any of its senses. The duration is determined by the targets Will save. You can allow allies to choose the outcome instead of rolling a saving throw. Critical Success The target is unaffected. Success The target is affected for 1 round. Failure The target is affected for 1 minute. Critical Failure As failure, but the target cannot perceive anything beyond a range of 10 feet. --- Heightened (3rd) You can target up to 2 creatures. Heightened (6th) You can target up to 4 creatures.","tradition_markdown":"","trait":["Divination"],"trait_markdown":"[Divination](/Traits.aspx?ID=47)","trait_raw":["Divination"],"type":"Focus","url":"/Spells.aspx?ID=600","weakness":{}}},{"_index":"aon18","_id":"spell-601","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain":["Delirium"],"domain_markdown":"[Delirium](/Domains.aspx?ID=43)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-601","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Ephemeral Hazards](/Spells.aspx?ID=601)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 113 <sup>2.0</sup></row>\n\n**Domain**\r\n[Delirium](/Domains.aspx?ID=43)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create illusory hazards, such as spinning blades or a puddle of acid, in four 10-foot-by-10-foot spaces within range. The hazards are merely a mental projection, and a creature receives a Will save each time it touches a hazard or is occupying ones space at the start of its turn. Depending on the result, the creature takes 4d6 mental damage and might have difficulty moving through the area. A creature can take this damage only once per turn, even if it moves through several hazards. Choose bludgeoning, slashing, piercing, acid, cold, electricity, fire, or sonic damage when you cast _ephemeral hazards_; resistances and weaknesses to those damage types apply if the target thinks they do, as judged by the GM. You can freely choose the appearance and damage type of each hazard as long as its appearance reflects the type of damage it deals (for instance, a hazard that deals piercing damage might take the form of sharpened spikes).\r\n\r\n**Critical Success** The creature is unaffected by the hazards and no longer needs to attempt Will saves against them.<br />\r\n**Success** The creature realizes the hazards arent real but still takes half damage from them; on future Will saves against the hazards, the creature continues to use this result unless it rolls a critical success.<br />\r\n**Failure** The target takes full damage and treats the square as difficult terrain.<br />\r\n**Critical Failure** The target takes double damage and cannot pass through a square containing a hazard.\n\n---\r\n**Heightened (+1)** The damage increases by 1d6.","mystery_markdown":"","name":"Ephemeral Hazards","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 113 <sup>2.0</sup></row>\n\n**Domain**\r\n[Delirium](/Domains.aspx?ID=43)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create illusory hazards, such as spinning blades or a puddle of acid.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 113"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 113 <sup>2.0</sup></row>","speed":{},"summary":"You create illusory hazards, such as spinning blades or a puddle of acid.","summary_markdown":"You create illusory hazards, such as spinning blades or a puddle of acid.","text":" Ephemeral Hazards Source Gods &amp; Magic pg. 113 2.0 Domain Delirium Cast Three Actions material, somatic, verbal Range 60 feet Duration 1 minute --- You create illusory hazards, such as spinning blades or a puddle of acid, in four 10-foot-by-10-foot spaces within range. The hazards are merely a mental projection, and a creature receives a Will save each time it touches a hazard or is occupying ones space at the start of its turn. Depending on the result, the creature takes 4d6 mental damage and might have difficulty moving through the area. A creature can take this damage only once per turn, even if it moves through several hazards. Choose bludgeoning, slashing, piercing, acid, cold, electricity, fire, or sonic damage when you cast ephemeral hazards ; resistances and weaknesses to those damage types apply if the target thinks they do, as judged by the GM. You can freely choose the appearance and damage type of each hazard as long as its appearance reflects the type of damage it deals (for instance, a hazard that deals piercing damage might take the form of sharpened spikes). Critical Success The creature is unaffected by the hazards and no longer needs to attempt Will saves against them. Success The creature realizes the hazards arent real but still takes half damage from them; on future Will saves against the hazards, the creature continues to use this result unless it rolls a critical success. Failure The target takes full damage and treats the square as difficult terrain. Critical Failure The target takes double damage and cannot pass through a square containing a hazard. --- Heightened (+1) The damage increases by 1d6.","tradition_markdown":"","trait":["Illusion","Mental","Visual"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Mental](/Traits.aspx?ID=106), [Visual](/Traits.aspx?ID=163)","trait_raw":["Illusion","Mental","Visual"],"type":"Focus","url":"/Spells.aspx?ID=601","weakness":{}}},{"_index":"aon18","_id":"spell-602","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Dust"],"domain_markdown":"[Dust](/Domains.aspx?ID=44)","exclude_from_search":false,"heighten":["4th"],"heighten_level":[1,4],"id":"spell-602","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Parch](/Spells.aspx?ID=602)</title>\n\n<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 114 <sup>2.0</sup></row>\n\n**Domain**\r\n[Dust](/Domains.aspx?ID=44)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nDry winds dehydrate a creature. The target must attempt a Fortitude save; if used on a creature with the water trait or a creature made primarily of liquid (such as many oozes), the creature uses the outcome for one degree of success worse than the result. Creatures whose bodies contain no significant moisture (such as earth elementals) are immune to _parch_.<br />\n\n**Critical Success** The target is unaffected.<br />\n**Success** The target takes a 1 status penalty to its checks and DCs for 1 round.<br />\n**Failure** The target takes a 1 status penalty to its checks and DCs for 1 minute.<br />\n**Critical Failure** The target takes a 2 status penalty to its checks and DCs for 1 minute and is [dazzled](/Conditions.aspx?ID=7) as long as it has this penalty.\n\nIf a creature affected by _parch_ drinks a liquid, such as a swig of water or a potion, the spell ends. Affected creatures that have the [water](/Traits.aspx?ID=165) trait or are made primarily of liquid, as well as affected creatures that cant drink, can end the effect as a two-action activity, which has the [concentrate](/Traits.aspx?ID=32) trait.\n\n---\r\n**Heightened (4th)** You can target up to 4 creatures.","mystery_markdown":"","name":"Parch","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2020-01-29","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 114 <sup>2.0</sup></row>\n\n**Domain**\r\n[Dust](/Domains.aspx?ID=44)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDry winds dehydrate a creature.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 114"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 114 <sup>2.0</sup></row>","speed":{},"summary":"Dry winds dehydrate a creature.","summary_markdown":"Dry winds dehydrate a creature.","target":"1 creature","target_markdown":"1 creature","text":" Parch Source Gods &amp; Magic pg. 114 2.0 Domain Dust Cast Two Actions somatic, verbal Range 60 feet Target 1 creature Saving Throw Fortitude --- Dry winds dehydrate a creature. The target must attempt a Fortitude save; if used on a creature with the water trait or a creature made primarily of liquid (such as many oozes), the creature uses the outcome for one degree of success worse than the result. Creatures whose bodies contain no significant moisture (such as earth elementals) are immune to parch . Critical Success The target is unaffected. Success The target takes a 1 status penalty to its checks and DCs for 1 round. Failure The target takes a 1 status penalty to its checks and DCs for 1 minute. Critical Failure The target takes a 2 status penalty to its checks and DCs for 1 minute and is dazzled as long as it has this penalty. If a creature affected by parch drinks a liquid, such as a swig of water or a potion, the spell ends. Affected creatures that have the water trait or are made primarily of liquid, as well as affected creatures that cant drink, can end the effect as a two-action activity, which has the concentrate trait. --- Heightened (4th) You can target up to 4 creatures.","tradition_markdown":"","trait":["Air","Evocation"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Air","Evocation"],"type":"Focus","url":"/Spells.aspx?ID=602","weakness":{}}},{"_index":"aon18","_id":"spell-603","_score":2.8109283,"_source":{"actions":"Two Actions","area":"20-foot-radius burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Dust"],"domain_markdown":"[Dust](/Domains.aspx?ID=44)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[4,6,8,10],"id":"spell-603","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Dust Storm](/Spells.aspx?ID=603)</title>\n\n<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 114 <sup>2.0</sup></row>\n\n**Domain**\r\n[Dust](/Domains.aspx?ID=44)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot-radius burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call forth a swirling storm of dust. The _dust storm_ obscures vision, with the effect of [_obscuring mist_](/Spells.aspx?ID=210). The dust also makes the air unbreathable; creatures in the area must [hold their breath](/Rules.aspx?ID=468), though wearing a scarf or similar clothing over the mouth increases the time the creature can hold its breath to 5 rounds. Creatures entering or starting their turn in the _dust storm_ take 1d6 slashing damage. Creatures that have the [water](/Traits.aspx?ID=165) trait or that are made primarily of liquid take double damage.\n\n---\r\n**Heightened (+2)** The damage increases by 1d6.","mystery_markdown":"","name":"Dust Storm","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 114 <sup>2.0</sup></row>\n\n**Domain**\r\n[Dust](/Domains.aspx?ID=44)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot-radius burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call forth a swirling storm of dust.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 114"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 114 <sup>2.0</sup></row>","speed":{},"summary":"You call forth a swirling storm of dust.","summary_markdown":"You call forth a swirling storm of dust.","text":" Dust Storm Source Gods &amp; Magic pg. 114 2.0 Domain Dust Cast Two Actions somatic, verbal Range 120 feet Area 20-foot-radius burst Duration 1 minute --- You call forth a swirling storm of dust. The dust storm obscures vision, with the effect of obscuring mist . The dust also makes the air unbreathable; creatures in the area must hold their breath, though wearing a scarf or similar clothing over the mouth increases the time the creature can hold its breath to 5 rounds. Creatures entering or starting their turn in the dust storm take 1d6 slashing damage. Creatures that have the water trait or that are made primarily of liquid take double damage. --- Heightened (+2) The damage increases by 1d6.","tradition_markdown":"","trait":["Air","Conjuration","Nonlethal"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Conjuration](/Traits.aspx?ID=33), [Nonlethal](/Traits.aspx?ID=188)","trait_raw":["Air","Conjuration","Nonlethal"],"type":"Focus","url":"/Spells.aspx?ID=603","weakness":{}}},{"_index":"aon18","_id":"spell-604","_score":2.8109283,"_source":{"actions":"Free Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain":["Duty"],"domain_markdown":"[Duty](/Domains.aspx?ID=45)","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["3rd","5th","7th","9th"],"heighten_level":[1,3,5,7,9],"id":"spell-604","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Oathkeeper's Insignia](/Spells.aspx?ID=604)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 114 <sup>2.0</sup></row>\n\n**Domain**\r\n[Duty](/Domains.aspx?ID=45)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Free Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You make a promise or deal.\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA magical indicator assures a creature that youve upheld your end of a bargain. When you Cast the Spell, you create a bracelet, flower, or other such trinket. If, while the spell persists, you complete the terms of the promise or deal you made, the trinket fades away with a pleasant chime; if you violate the terms instead, the trinket breaks with a dissonant crash.\n\n---\r\n**Heightened (3rd)** The duration becomes 1 day.\r\n\r\n**Heightened (5th)** The duration becomes 1 week.\r\n\r\n**Heightened (7th)** The duration becomes 1 month.\r\n\r\n**Heightened (9th)** The duration becomes 1 year.","mystery_markdown":"","name":"Oathkeeper's Insignia","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 114 <sup>2.0</sup></row>\n\n**Domain**\r\n[Duty](/Domains.aspx?ID=45)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Free Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You make a promise or deal.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA magical indicator assures a creature that youve upheld your end of a bargain.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 114"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 114 <sup>2.0</sup></row>","speed":{},"summary":"A magical indicator assures a creature that youve upheld your end of a bargain.","summary_markdown":"A magical indicator assures a creature that youve upheld your end of a bargain.","text":" Oathkeeper's Insignia Source Gods &amp; Magic pg. 114 2.0 Domain Duty Cast Free Action verbal Trigger You make a promise or deal. Duration 1 hour --- A magical indicator assures a creature that youve upheld your end of a bargain. When you Cast the Spell, you create a bracelet, flower, or other such trinket. If, while the spell persists, you complete the terms of the promise or deal you made, the trinket fades away with a pleasant chime; if you violate the terms instead, the trinket breaks with a dissonant crash. --- Heightened (3rd) The duration becomes 1 day. Heightened (5th) The duration becomes 1 week. Heightened (7th) The duration becomes 1 month. Heightened (9th) The duration becomes 1 year.","tradition_markdown":"","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"trigger":"You make a promise or deal.","trigger_markdown":"You make a promise or deal.","type":"Focus","url":"/Spells.aspx?ID=604","weakness":{}}},{"_index":"aon18","_id":"spell-605","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Duty"],"domain_markdown":"[Duty](/Domains.aspx?ID=45)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+3"],"heighten_level":[4,7,10],"id":"spell-605","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Dutiful Challenge](/Spells.aspx?ID=605)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 114 <sup>2.0</sup></row>\n\n**Domain**\r\n[Duty](/Domains.aspx?ID=45)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nAs you challenge an enemy, you take some of its attention away from your allies. The target takes a 1 status penalty to attack rolls, damage rolls, and skill checks against creatures other than you, and you take a 1 status penalty to attack rolls, damage rolls, and skill checks against creatures other than the target. Each time a creature other than you uses a hostile action that affects the challenged enemy, the enemy can attempt a Will save. On a success, the enemy no longer takes the penalty against that creature. You can Dismiss the spell, and it ends automatically if you or the target is defeated.\n\n---\r\n**Heightened (+3)** The status penalties increase by 1.","mystery_markdown":"","name":"Dutiful Challenge","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 114 <sup>2.0</sup></row>\n\n**Domain**\r\n[Duty](/Domains.aspx?ID=45)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAs you challenge an enemy, you take some of its attention away from your allies.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 114"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 114 <sup>2.0</sup></row>","speed":{},"summary":"As you challenge an enemy, you take some of its attention away from your allies.","summary_markdown":"As you challenge an enemy, you take some of its attention away from your allies.","target":"1 creature","target_markdown":"1 creature","text":" Dutiful Challenge Source Gods &amp; Magic pg. 114 2.0 Domain Duty Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Duration 1 minute --- As you challenge an enemy, you take some of its attention away from your allies. The target takes a 1 status penalty to attack rolls, damage rolls, and skill checks against creatures other than you, and you take a 1 status penalty to attack rolls, damage rolls, and skill checks against creatures other than the target. Each time a creature other than you uses a hostile action that affects the challenged enemy, the enemy can attempt a Will save. On a success, the enemy no longer takes the penalty against that creature. You can Dismiss the spell, and it ends automatically if you or the target is defeated. --- Heightened (+3) The status penalties increase by 1.","tradition_markdown":"","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Focus","url":"/Spells.aspx?ID=605","weakness":{}}},{"_index":"aon18","_id":"spell-606","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic"],"deity_markdown":"","domain":["Glyph"],"domain_markdown":"[Glyph](/Domains.aspx?ID=46)","duration":86400,"duration_raw":"1 day","exclude_from_search":false,"heighten":["3rd","4th"],"heighten_level":[1,3,4],"id":"spell-606","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Redact](/Spells.aspx?ID=606)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 114 <sup>2.0</sup></row>\n\n**Domain**\r\n[Glyph](/Domains.aspx?ID=46)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** unattended written materials of up to 1 Bulk or less\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 day\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou strike mention of a specific name from one or more documents. When you cast the spell, give one proper name, be it a creature, location, or object. Any mention of that name within the document becomes blurred, smudged, or otherwise completely illegible. Epithets and unambiguous references to the name are redacted as well; for instance, redacting the name of the goddess [Sarenrae](/Deities.aspx?ID=16) from a book would also remove references to her title “the Dawnflower.”\n\n---\r\n**Heightened (3rd)** Instead of striking out a given name, you can replace it with a different name you choose. Epithets and references are substituted with similar ones relating to the replacement name. Anyone reading the text can attempt a Perception or [Society](/Skills.aspx?ID=14) check against your spell DC to notice the altered text, though that doesnt tell them what the original said.\r\n\r\n**Heightened (4th)** At your choice, the duration is unlimited.","mystery_markdown":"","name":"Redact","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 114 <sup>2.0</sup></row>\n\n**Domain**\r\n[Glyph](/Domains.aspx?ID=46)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** unattended written materials of up to 1 Bulk or less\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 day\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou strike mention of a specific name from one or more documents.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 114"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 114 <sup>2.0</sup></row>","speed":{},"summary":"You strike mention of a specific name from one or more documents.","summary_markdown":"You strike mention of a specific name from one or more documents.","target":"unattended written materials of up to 1 Bulk or less","target_markdown":"unattended written materials of up to 1 Bulk or less","text":" Redact Source Gods &amp; Magic pg. 114 2.0 Domain Glyph Cast Two Actions material, somatic Range 30 feet Target unattended written materials of up to 1 Bulk or less Duration 1 day --- You strike mention of a specific name from one or more documents. When you cast the spell, give one proper name, be it a creature, location, or object. Any mention of that name within the document becomes blurred, smudged, or otherwise completely illegible. Epithets and unambiguous references to the name are redacted as well; for instance, redacting the name of the goddess Sarenrae from a book would also remove references to her title “the Dawnflower.” --- Heightened (3rd) Instead of striking out a given name, you can replace it with a different name you choose. Epithets and references are substituted with similar ones relating to the replacement name. Anyone reading the text can attempt a Perception or Society check against your spell DC to notice the altered text, though that doesnt tell them what the original said. Heightened (4th) At your choice, the duration is unlimited.","tradition_markdown":"","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Focus","url":"/Spells.aspx?ID=606","weakness":{}}},{"_index":"aon18","_id":"spell-607","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic"],"deity_markdown":"","domain":["Glyph"],"domain_markdown":"[Glyph](/Domains.aspx?ID=46)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[4],"id":"spell-607","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Ghostly Transcription](/Spells.aspx?ID=607)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 115 <sup>2.0</sup></row>\n\n**Domain**\r\n[Glyph](/Domains.aspx?ID=46)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nGlowing letters assemble in the air, providing a transcription of the targets speech in all languages you speak. For the spells duration, any words spoken aloud by the target are spelled out in letters in front of them. When you Cast the Spell, you can choose whether these letters are visible to all creatures or only certain creatures you specify. Any words the target mouths silently are similarly spelled out, allowing the target to communicate silently or in areas where sound doesnt carry. This even allows the target to provide verbal casting components in such areas, but only if you choose to make the letters visible to all creatures. Furthermore, any of the targets auditory abilities can affect creatures even in areas where sound does not carry as long as you have made the glyphs visible to them and they have line of sight to the target; in this case, they gain the [visual](/Traits.aspx?ID=163) trait. You can Dismiss the spell.","mystery_markdown":"","name":"Ghostly Transcription","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 115 <sup>2.0</sup></row>\n\n**Domain**\r\n[Glyph](/Domains.aspx?ID=46)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGlowing letters assemble in the air, providing a transcription of the targets speech in all languages you speak.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 115"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 115 <sup>2.0</sup></row>","speed":{},"summary":"Glowing letters assemble in the air, providing a transcription of the targets speech in all languages you speak.","summary_markdown":"Glowing letters assemble in the air, providing a transcription of the targets speech in all languages you speak.","target":"1 creature","target_markdown":"1 creature","text":" Ghostly Transcription Source Gods &amp; Magic pg. 115 2.0 Domain Glyph Cast Two Actions material, somatic Range 30 feet Target 1 creature Duration 1 minute --- Glowing letters assemble in the air, providing a transcription of the targets speech in all languages you speak. For the spells duration, any words spoken aloud by the target are spelled out in letters in front of them. When you Cast the Spell, you can choose whether these letters are visible to all creatures or only certain creatures you specify. Any words the target mouths silently are similarly spelled out, allowing the target to communicate silently or in areas where sound doesnt carry. This even allows the target to provide verbal casting components in such areas, but only if you choose to make the letters visible to all creatures. Furthermore, any of the targets auditory abilities can affect creatures even in areas where sound does not carry as long as you have made the glyphs visible to them and they have line of sight to the target; in this case, they gain the visual trait. You can Dismiss the spell.","tradition_markdown":"","trait":["Illusion","Visual"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Visual](/Traits.aspx?ID=163)","trait_raw":["Illusion","Visual"],"type":"Focus","url":"/Spells.aspx?ID=607","weakness":{}}},{"_index":"aon18","_id":"spell-608","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Lightning"],"domain_markdown":"[Lightning](/Domains.aspx?ID=47)","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-608","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Charged Javelin](/Spells.aspx?ID=608)</title>\n\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 115 <sup>2.0</sup></row>\n\n**Domain**\r\n[Lightning](/Domains.aspx?ID=47)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 or more creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou fire a javelin of electricity that leaves a charged field around its target. Make a spell attack roll. The javelin deals 1d6 electricity damage and 1 [persistent electricity damage](/Conditions.aspx?ID=29).<br />\n\n**Critical Success** The javelin deals double damage, both initial and persistent.<br />\n**Success** The javelin deals full damage. \n\nAs long as the target is taking persistent damage from this spell, creatures gain a +1 status bonus to attack rolls with metal weapons or electricity effects against the target, and the target takes a 1 status penalty to saves against electricity effects.\n\n---\r\n**Heightened (+1)** The initial damage increases by 1d6, and the persistent damage increases by 1.","mystery_markdown":"","name":"Charged Javelin","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 115 <sup>2.0</sup></row>\n\n**Domain**\r\n[Lightning](/Domains.aspx?ID=47)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 or more creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou fire a javelin of electricity that leaves a charged field around its target.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 115"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 115 <sup>2.0</sup></row>","speed":{},"summary":"You fire a javelin of electricity that leaves a charged field around its target.","summary_markdown":"You fire a javelin of electricity that leaves a charged field around its target.","target":"1 or more creatures","target_markdown":"1 or more creatures","text":" Charged Javelin Source Gods &amp; Magic pg. 115 2.0 Domain Lightning Cast Two Actions somatic, verbal Range 60 feet Target 1 or more creatures --- You fire a javelin of electricity that leaves a charged field around its target. Make a spell attack roll. The javelin deals 1d6 electricity damage and 1 persistent electricity damage. Critical Success The javelin deals double damage, both initial and persistent. Success The javelin deals full damage. As long as the target is taking persistent damage from this spell, creatures gain a +1 status bonus to attack rolls with metal weapons or electricity effects against the target, and the target takes a 1 status penalty to saves against electricity effects. --- Heightened (+1) The initial damage increases by 1d6, and the persistent damage increases by 1.","tradition_markdown":"","trait":["Attack","Electricity","Evocation"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Attack","Electricity","Evocation"],"type":"Focus","url":"/Spells.aspx?ID=608","weakness":{}}},{"_index":"aon18","_id":"spell-609","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Lightning"],"domain_markdown":"[Lightning](/Domains.aspx?ID=47)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["7th","10th"],"heighten_level":[4,7,10],"id":"spell-609","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Bottle the Storm](/Spells.aspx?ID=609)</title>\n\n<traits>\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 115 <sup>2.0</sup></row>\n\n**Domain**\r\n[Lightning](/Domains.aspx?ID=47)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** You would take electricity damage.\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWhen lightning is turned at you, you store the charge safely within yourself, unleashing it when the time is right. You gain electricity resistance 10 against the triggering effect. If you successfully prevent damage in this way, at any time during the spells duration, you can spend a single action, which has the [attack](/Traits.aspx?ID=15) trait, to expend the charge and make a melee spell attack at an adjacent target or a ranged spell attack at a target within 60 feet. This attack deals electricity damage equal to the damage prevented by _bottle the storm_. If you cast _bottle the storm_ a second time before the original duration elapses, or if you do not make this attack, the stored charge dissipates harmlessly.\n\n---\r\n**Heightened (7th)** The resistance increases to 15, and you can immediately make the spell attack roll granted by _bottle the storm_ as part of the reaction used to cast the spell.\r\n\r\n**Heightened (10th)** The resistance increases to 20, and you can immediately make the spell attack roll granted by _bottle the storm_ as part of the reaction used to cast the spell.","mystery_markdown":"","name":"Bottle the Storm","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 115 <sup>2.0</sup></row>\n\n**Domain**\r\n[Lightning](/Domains.aspx?ID=47)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** You would take electricity damage.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen lightning is turned at you, you store the charge safely within yourself, unleashing it when the time is right.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 115"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 115 <sup>2.0</sup></row>","speed":{},"summary":"When lightning is turned at you, you store the charge safely within yourself, unleashing it when the time is right.","summary_markdown":"When lightning is turned at you, you store the charge safely within yourself, unleashing it when the time is right.","text":" Bottle the Storm Source Gods &amp; Magic pg. 115 2.0 Domain Lightning Cast Reaction somatic Trigger You would take electricity damage. Duration 1 minute --- When lightning is turned at you, you store the charge safely within yourself, unleashing it when the time is right. You gain electricity resistance 10 against the triggering effect. If you successfully prevent damage in this way, at any time during the spells duration, you can spend a single action, which has the attack trait, to expend the charge and make a melee spell attack at an adjacent target or a ranged spell attack at a target within 60 feet. This attack deals electricity damage equal to the damage prevented by bottle the storm . If you cast bottle the storm a second time before the original duration elapses, or if you do not make this attack, the stored charge dissipates harmlessly. --- Heightened (7th) The resistance increases to 15, and you can immediately make the spell attack roll granted by bottle the storm as part of the reaction used to cast the spell. Heightened (10th) The resistance increases to 20, and you can immediately make the spell attack roll granted by bottle the storm as part of the reaction used to cast the spell.","tradition_markdown":"","trait":["Electricity","Evocation"],"trait_markdown":"[Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Electricity","Evocation"],"trigger":"You would take electricity damage.","trigger_markdown":"You would take electricity damage.","type":"Focus","url":"/Spells.aspx?ID=609","weakness":{}}},{"_index":"aon18","_id":"spell-610","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Plague"],"domain_markdown":"[Plague](/Domains.aspx?ID=48)","exclude_from_search":false,"heighten":["5th"],"heighten_level":[1,5],"id":"spell-610","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Divine Plagues](/Spells.aspx?ID=610)</title>\n\n<traits>\r\n<trait label=\"Disease\" url=\"/Traits.aspx?ID=46\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 115 <sup>2.0</sup></row>\n\n**Domain**\r\n[Plague](/Domains.aspx?ID=48)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 15 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour deity sends wracking plagues. The target must attempt a Fortitude save. When you Cast the Spell, decide whether the disease inflicts the [clumsy](/Conditions.aspx?ID=3), [enfeebled](/Conditions.aspx?ID=13), or [stupefied](/Conditions.aspx?ID=37) condition.<br />\n\n**Success** The target is unaffected.<br />\n**Failure** The target is afflicted with divine plague at stage 1.<br />\n**Critical Failure** The target is afflicted with divine plague at stage 2.\n\n**Divine Plague** (disease) **Level** 1; **Stage 1** clumsy 1, enfeebled 1, or stupefied 1 (1 round); **Stage 2** [slowed 1](/Conditions.aspx?ID=35) and clumsy 1, enfeebled 1, or stupefied 1 (1 round); **Stage 3** clumsy 1, enfeebled 1, or stupefied 1 and the target cant recover from the condition until they are cured (1 day)\n\n---\r\n**Heightened (5th)** The divine plague disease gains the [virulent](/Traits.aspx?ID=162) trait. The condition value for the clumsy, enfeebled, or stupefied condition is 2 instead of 1.","mystery_markdown":"","name":"Divine Plagues","patron_theme_markdown":"","pfs":"Standard","range":15,"range_raw":"15 feet","rarity":"common","release_date":"2020-01-29","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Disease\" url=\"/Traits.aspx?ID=46\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 115 <sup>2.0</sup></row>\n\n**Domain**\r\n[Plague](/Domains.aspx?ID=48)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 15 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour deity sends wracking plagues.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 115"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 115 <sup>2.0</sup></row>","speed":{},"summary":"Your deity sends wracking plagues.","summary_markdown":"Your deity sends wracking plagues.","text":" Divine Plagues Source Gods &amp; Magic pg. 115 2.0 Domain Plague Cast Two Actions somatic, verbal Range 15 feet Saving Throw Fortitude --- Your deity sends wracking plagues. The target must attempt a Fortitude save. When you Cast the Spell, decide whether the disease inflicts the clumsy, enfeebled, or stupefied condition. Success The target is unaffected. Failure The target is afflicted with divine plague at stage 1. Critical Failure The target is afflicted with divine plague at stage 2. Divine Plague (disease) Level 1; Stage 1 clumsy 1, enfeebled 1, or stupefied 1 (1 round); Stage 2 slowed 1 and clumsy 1, enfeebled 1, or stupefied 1 (1 round); Stage 3 clumsy 1, enfeebled 1, or stupefied 1 and the target cant recover from the condition until they are cured (1 day) --- Heightened (5th) The divine plague disease gains the virulent trait. The condition value for the clumsy, enfeebled, or stupefied condition is 2 instead of 1.","tradition_markdown":"","trait":["Disease","Necromancy"],"trait_markdown":"[Disease](/Traits.aspx?ID=46), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Disease","Necromancy"],"type":"Focus","url":"/Spells.aspx?ID=610","weakness":{}}},{"_index":"aon18","_id":"spell-611","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Plague"],"domain_markdown":"[Plague](/Domains.aspx?ID=48)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[4],"id":"spell-611","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Foul Miasma](/Spells.aspx?ID=611)</title>\n\n<traits>\r\n<trait label=\"Disease\" url=\"/Traits.aspx?ID=46\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 115 <sup>2.0</sup></row>\n\n**Domain**\r\n[Plague](/Domains.aspx?ID=48)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature affected by a disease\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou multiply the disease within a creature, drawing it into an infectious mist outside their body where it can spread to other creatures. The target must attempt a Will save. If the target is willing, it can choose to take the effects of critical failure.\r\n\r\n**Critical Success** The target receives the benefit of a successful save against the lowest-level disease affecting it.<br />\r\n**Success** The target is unaffected.<br />\r\n**Failure** One randomly chosen disease affecting the target fills the air in a 15-foot emanation centered on the target. For the spells duration, any creature that enters or ends its turn within the area is exposed to that disease.<br />\r\n**Critical Failure** As failure, except the miasma contains all the diseases affecting the target.","mystery_markdown":"","name":"Foul Miasma","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2020-01-29","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Disease\" url=\"/Traits.aspx?ID=46\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 115 <sup>2.0</sup></row>\n\n**Domain**\r\n[Plague](/Domains.aspx?ID=48)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature affected by a disease\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou multiply the disease within a creature, drawing it into an infectious mist outside their body where it can spread to other creatures.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 115"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 115 <sup>2.0</sup></row>","speed":{},"summary":"You multiply the disease within a creature, drawing it into an infectious mist outside their body where it can spread to other creatures.","summary_markdown":"You multiply the disease within a creature, drawing it into an infectious mist outside their body where it can spread to other creatures.","target":"1 creature affected by a disease","target_markdown":"1 creature affected by a disease","text":" Foul Miasma Source Gods &amp; Magic pg. 115 2.0 Domain Plague Cast Two Actions somatic, verbal Range 30 feet Target 1 creature affected by a disease Saving Throw Will Duration 1 minute --- You multiply the disease within a creature, drawing it into an infectious mist outside their body where it can spread to other creatures. The target must attempt a Will save. If the target is willing, it can choose to take the effects of critical failure. Critical Success The target receives the benefit of a successful save against the lowest-level disease affecting it. Success The target is unaffected. Failure One randomly chosen disease affecting the target fills the air in a 15-foot emanation centered on the target. For the spells duration, any creature that enters or ends its turn within the area is exposed to that disease. Critical Failure As failure, except the miasma contains all the diseases affecting the target.","tradition_markdown":"","trait":["Disease","Necromancy"],"trait_markdown":"[Disease](/Traits.aspx?ID=46), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Disease","Necromancy"],"type":"Focus","url":"/Spells.aspx?ID=611","weakness":{}}},{"_index":"aon18","_id":"spell-612","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Repose"],"domain_markdown":"[Repose](/Domains.aspx?ID=49)","exclude_from_search":false,"heighten_level":[1],"id":"spell-612","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Share Burden](/Spells.aspx?ID=612)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 116 <sup>2.0</sup></row>\n\n**Domain**\r\n[Repose](/Domains.aspx?ID=49)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** An ally within 30 feet is about to attempt a saving throw against a harmful [emotion](/Traits.aspx?ID=60) effect, and you would not otherwise have to save against the effect.\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Target** you and the triggering ally.\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shoulder some of your allys pain. Both you and your ally use the outcome one degree of success better than the result of your allys saving throw, even if the triggering effect usually affects only one target.","mystery_markdown":"","name":"Share Burden","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 116 <sup>2.0</sup></row>\n\n**Domain**\r\n[Repose](/Domains.aspx?ID=49)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** An ally within 30 feet is about to attempt a saving throw against a harmful [emotion](/Traits.aspx?ID=60) effect, and you would not otherwise have to save against the effect.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n**Target** you and the triggering ally.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou shoulder some of your allys pain.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 116"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 116 <sup>2.0</sup></row>","speed":{},"summary":"You shoulder some of your allys pain.","summary_markdown":"You shoulder some of your allys pain.","target":"you and the triggering ally.","target_markdown":"you and the triggering ally.","text":" Share Burden Source Gods &amp; Magic pg. 116 2.0 Domain Repose Cast Reaction somatic Trigger An ally within 30 feet is about to attempt a saving throw against a harmful emotion effect, and you would not otherwise have to save against the effect. Target you and the triggering ally. --- You shoulder some of your allys pain. Both you and your ally use the outcome one degree of success better than the result of your allys saving throw, even if the triggering effect usually affects only one target.","tradition_markdown":"","trait":["Abjuration","Mental"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Mental](/Traits.aspx?ID=106)","trait_raw":["Abjuration","Mental"],"trigger":"An ally within 30 feet is about to attempt a saving throw against a harmful emotion effect, and you would not otherwise have to save against the effect.","trigger_markdown":"An ally within 30 feet is about to attempt a saving throw against a harmful [emotion](/Traits.aspx?ID=60) effect, and you would not otherwise have to save against the effect.","type":"Focus","url":"/Spells.aspx?ID=612","weakness":{}}},{"_index":"aon18","_id":"spell-613","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Repose"],"domain_markdown":"[Repose](/Domains.aspx?ID=49)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+4"],"heighten_level":[4,8],"id":"spell-613","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Font of Serenity](/Spells.aspx?ID=613)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 116 <sup>2.0</sup></row>\n\n**Domain**\r\n[Repose](/Domains.aspx?ID=49)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 15-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA divine beacon radiates serenity, soothing nearby allies. Allies within the area gain a +1 status bonus to saving throws against [emotion](/Traits.aspx?ID=60) effects. An ally can touch the font as an Interact action; if they do so, the spell attempts to counteract one emotion effect affecting the ally of the allys choice, after which that emotion effect is temporarily immune for 1 day. If the spell succeeds at the counteract check, it removes the emotion effect from your ally, though not from any other creatures the effect might be affecting.\n\n---\r\n**Heightened (+4)** The bonus increases by 1.","mystery_markdown":"","name":"Font of Serenity","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 116 <sup>2.0</sup></row>\n\n**Domain**\r\n[Repose](/Domains.aspx?ID=49)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 15-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA divine beacon radiates serenity, soothing nearby allies.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 116"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 116 <sup>2.0</sup></row>","speed":{},"summary":"A divine beacon radiates serenity, soothing nearby allies.","summary_markdown":"A divine beacon radiates serenity, soothing nearby allies.","text":" Font of Serenity Source Gods &amp; Magic pg. 116 2.0 Domain Repose Cast Two Actions somatic, verbal Range 30 feet Area 15-foot emanation Duration 1 minute --- A divine beacon radiates serenity, soothing nearby allies. Allies within the area gain a +1 status bonus to saving throws against emotion effects. An ally can touch the font as an Interact action; if they do so, the spell attempts to counteract one emotion effect affecting the ally of the allys choice, after which that emotion effect is temporarily immune for 1 day. If the spell succeeds at the counteract check, it removes the emotion effect from your ally, though not from any other creatures the effect might be affecting. --- Heightened (+4) The bonus increases by 1.","tradition_markdown":"","trait":["Abjuration","Emotion","Mental"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Emotion](/Traits.aspx?ID=60), [Mental](/Traits.aspx?ID=106)","trait_raw":["Abjuration","Emotion","Mental"],"type":"Focus","url":"/Spells.aspx?ID=613","weakness":{}}},{"_index":"aon18","_id":"spell-614","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Sorrow"],"domain_markdown":"[Sorrow](/Domains.aspx?ID=50)","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-614","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Lament](/Spells.aspx?ID=614)</title>\n\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 116 <sup>2.0</sup></row>\n\n**Domain**\r\n[Sorrow](/Domains.aspx?ID=50)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30-foot cone\n\n**Target** 1 or more creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou let out your negative emotions in a guttural wail that shakes your enemies hearts and deals 1d8 mental damage (basic Will save). If you have any harmful conditions imposed by [emotion](/Traits.aspx?ID=60) effects, _lament_ deals additional mental damage equal to the counteract level of the highest-level effect.\n\n---\r\n**Heightened (+1)** The damage increases by 1d8.","mystery_markdown":"","name":"Lament","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30-foot cone","rarity":"common","release_date":"2020-01-29","resistance":{},"saving_throw":"basic Will","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 116 <sup>2.0</sup></row>\n\n**Domain**\r\n[Sorrow](/Domains.aspx?ID=50)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30-foot cone\r\n\r\n \r\n\r\n**Target** 1 or more creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou let out your negative emotions in a guttural wail that shakes your enemies hearts.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 116"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 116 <sup>2.0</sup></row>","speed":{},"summary":"You let out your negative emotions in a guttural wail that shakes your enemies hearts.","summary_markdown":"You let out your negative emotions in a guttural wail that shakes your enemies hearts.","target":"1 or more creatures","target_markdown":"1 or more creatures","text":" Lament Source Gods &amp; Magic pg. 116 2.0 Domain Sorrow Cast Two Actions somatic, verbal Range 30-foot cone Target 1 or more creatures Saving Throw basic Will --- You let out your negative emotions in a guttural wail that shakes your enemies hearts and deals 1d8 mental damage (basic Will save). If you have any harmful conditions imposed by emotion effects, lament deals additional mental damage equal to the counteract level of the highest-level effect. --- Heightened (+1) The damage increases by 1d8.","tradition_markdown":"","trait":["Auditory","Emotion","Enchantment","Mental"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)","trait_raw":["Auditory","Emotion","Enchantment","Mental"],"type":"Focus","url":"/Spells.aspx?ID=614","weakness":{}}},{"_index":"aon18","_id":"spell-615","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot emanation, centered on you","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Sorrow"],"domain_markdown":"[Sorrow](/Domains.aspx?ID=50)","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[4,6,8,10],"id":"spell-615","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Overflowing Sorrow](/Spells.aspx?ID=615)</title>\n\n<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 116 <sup>2.0</sup></row>\n\n**Domain**\r\n[Sorrow](/Domains.aspx?ID=50)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 15-foot emanation, centered on you\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nSadness flows out of you into nearby creatures, blotting out any other thoughts they had. The first time a creature begins its turn in the area or enters the area, it must attempt a Will save. If it later leaves and reenters the area, it uses the same effect as before.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes a 1 status penalty to skill checks and Perception checks as long as it remains in the area.<br />\r\n**Failure** While the creature is in the area, any [emotion](/Traits.aspx?ID=60) effects of lower counteract level than _overflowing sorrow_ are suppressed, and whenever the creature attempts to use an emotion action or cast an emotion spell, it must succeed at a DC 11 flat check or the action or spell is disrupted.<br />\r\n**Critical Failure** As failure, but the creature cannot use emotion actions or spells.\n\n---\r\n**Heightened (+2)** When you Cast the Spell, you can choose to increase the area by 5 feet.","mystery_markdown":"","name":"Overflowing Sorrow","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-01-29","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 116 <sup>2.0</sup></row>\n\n**Domain**\r\n[Sorrow](/Domains.aspx?ID=50)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 15-foot emanation, centered on you\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSadness flows out of you into nearby creatures, blotting out any other thoughts they had.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 116"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 116 <sup>2.0</sup></row>","speed":{},"summary":"Sadness flows out of you into nearby creatures, blotting out any other thoughts they had.","summary_markdown":"Sadness flows out of you into nearby creatures, blotting out any other thoughts they had.","text":" Overflowing Sorrow Source Gods &amp; Magic pg. 116 2.0 Domain Sorrow Cast Two Actions somatic, verbal Area 15-foot emanation, centered on you Saving Throw Will Duration sustained up to 1 minute --- Sadness flows out of you into nearby creatures, blotting out any other thoughts they had. The first time a creature begins its turn in the area or enters the area, it must attempt a Will save. If it later leaves and reenters the area, it uses the same effect as before. Critical Success The creature is unaffected. Success The creature takes a 1 status penalty to skill checks and Perception checks as long as it remains in the area. Failure While the creature is in the area, any emotion effects of lower counteract level than overflowing sorrow are suppressed, and whenever the creature attempts to use an emotion action or cast an emotion spell, it must succeed at a DC 11 flat check or the action or spell is disrupted. Critical Failure As failure, but the creature cannot use emotion actions or spells. --- Heightened (+2) When you Cast the Spell, you can choose to increase the area by 5 feet.","tradition_markdown":"","trait":["Emotion","Enchantment","Incapacitation","Mental"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106)","trait_raw":["Emotion","Enchantment","Incapacitation","Mental"],"type":"Focus","url":"/Spells.aspx?ID=615","weakness":{}}},{"_index":"aon18","_id":"spell-616","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Soul"],"domain_markdown":"[Soul](/Domains.aspx?ID=51)","exclude_from_search":false,"heighten":["+3"],"heighten_level":[1,4,7,10],"id":"spell-616","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Eject Soul](/Spells.aspx?ID=616)</title>\n\n<traits>\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 117 <sup>2.0</sup></row>\n\n**Domain**\r\n[Soul](/Domains.aspx?ID=51)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 living creature that has a soul\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour touch disrupts the connection between body and soul, possibly forcing the soul out of the body altogether. The target must attempt a Fortitude save. You can allow allies to choose the degree of success instead of rolling a saving throw.\r\n\r\n**Success** The target is unaffected.<br />\r\n**Failure** The target is [stunned 1](/Conditions.aspx?ID=36) as its soul briefly loses its connection to its body.<br />\r\n**Critical Failure** The targets soul exits its body for 1 round. The targets body becomes stunned. While its body is stunned in this way, the target remains fully aware in soul form; it simply cant consciously move its body (though the body makes basic instinctual defensive movements). The targets soul has the [incorporeal](/Traits.aspx?ID=222) trait, is [invisible](/Conditions.aspx?ID=26), and has a fly Speed of 60 feet. It cant attack, cast spells, or attempt any skill checks that require a physical body, and it must always maintain line of effect to its body. When the targets body ceases being stunned, the targets soul instantly returns to its body as the target wakes.\n\n---\r\n**Heightened (+3)** If a willing ally chooses to critically fail, it can stay in soul form for 1 additional round.","mystery_markdown":"","name":"Eject Soul","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 117 <sup>2.0</sup></row>\n\n**Domain**\r\n[Soul](/Domains.aspx?ID=51)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 living creature that has a soul\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour touch disrupts the connection between body and soul, possibly forcing the soul out of the body altogether.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 117"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 117 <sup>2.0</sup></row>","speed":{},"summary":"Your touch disrupts the connection between body and soul, possibly forcing the soul out of the body altogether.","summary_markdown":"Your touch disrupts the connection between body and soul, possibly forcing the soul out of the body altogether.","target":"1 living creature that has a soul","target_markdown":"1 living creature that has a soul","text":" Eject Soul Source Gods &amp; Magic pg. 117 2.0 Domain Soul Cast Two Actions somatic, verbal Range touch Target 1 living creature that has a soul --- Your touch disrupts the connection between body and soul, possibly forcing the soul out of the body altogether. The target must attempt a Fortitude save. You can allow allies to choose the degree of success instead of rolling a saving throw. Success The target is unaffected. Failure The target is stunned 1 as its soul briefly loses its connection to its body. Critical Failure The targets soul exits its body for 1 round. The targets body becomes stunned. While its body is stunned in this way, the target remains fully aware in soul form; it simply cant consciously move its body (though the body makes basic instinctual defensive movements). The targets soul has the incorporeal trait, is invisible, and has a fly Speed of 60 feet. It cant attack, cast spells, or attempt any skill checks that require a physical body, and it must always maintain line of effect to its body. When the targets body ceases being stunned, the targets soul instantly returns to its body as the target wakes. --- Heightened (+3) If a willing ally chooses to critically fail, it can stay in soul form for 1 additional round.","tradition_markdown":"","trait":["Incapacitation","Necromancy"],"trait_markdown":"[Incapacitation](/Traits.aspx?ID=93), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Incapacitation","Necromancy"],"type":"Focus","url":"/Spells.aspx?ID=616","weakness":{}}},{"_index":"aon18","_id":"spell-617","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Soul"],"domain_markdown":"[Soul](/Domains.aspx?ID=51)","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[4],"id":"spell-617","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Ectoplasmic Interstice](/Spells.aspx?ID=617)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 117 <sup>2.0</sup></row>\n\n**Domain**\r\n[Soul](/Domains.aspx?ID=51)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 15-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou force the Material and Ethereal Planes to partially overlap, creating a zone that causes incorporeal and spiritual entities to take on many of the aspects of corporeal creatures. Within the ectoplasmic interstice, [incorporeal](/Traits.aspx?ID=222) creatures cannot pass through solid objects or corporeal creatures, and they can manipulate and attempt Strength-based checks against physical creatures and objects. An incorporeal PC or other creature with a normal Strength modifier simply uses that modifier, but if the creature had a Strength modifier of 5, like most incorporeal monsters, it uses a +4 modifier instead, increasing its [Athletics](/Skills.aspx?ID=3) modifier by 9 accordingly. Attacks against creatures that are within the interstice overcome resistances as if they were by [_ghost touch_](/Equipment.aspx?ID=297) weapons.","mystery_markdown":"","name":"Ectoplasmic Interstice","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 117 <sup>2.0</sup></row>\n\n**Domain**\r\n[Soul](/Domains.aspx?ID=51)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 15-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou force the Material and Ethereal Planes to partially overlap, creating a zone that causes incorporeal and spiritual entities to take on many of the aspects of corporeal creatures.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 117"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 117 <sup>2.0</sup></row>","speed":{},"summary":"You force the Material and Ethereal Planes to partially overlap, creating a zone that causes incorporeal and spiritual entities to take on many of the aspects of corporeal creatures.","summary_markdown":"You force the Material and Ethereal Planes to partially overlap, creating a zone that causes incorporeal and spiritual entities to take on many of the aspects of corporeal creatures.","text":" Ectoplasmic Interstice Source Gods &amp; Magic pg. 117 2.0 Domain Soul Cast Two Actions somatic, verbal Range 30 feet Area 15-foot emanation Duration sustained up to 1 minute --- You force the Material and Ethereal Planes to partially overlap, creating a zone that causes incorporeal and spiritual entities to take on many of the aspects of corporeal creatures. Within the ectoplasmic interstice, incorporeal creatures cannot pass through solid objects or corporeal creatures, and they can manipulate and attempt Strength-based checks against physical creatures and objects. An incorporeal PC or other creature with a normal Strength modifier simply uses that modifier, but if the creature had a Strength modifier of 5, like most incorporeal monsters, it uses a +4 modifier instead, increasing its Athletics modifier by 9 accordingly. Attacks against creatures that are within the interstice overcome resistances as if they were by ghost touch weapons.","tradition_markdown":"","trait":["Necromancy"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117)","trait_raw":["Necromancy"],"type":"Focus","url":"/Spells.aspx?ID=617","weakness":{}}},{"_index":"aon18","_id":"spell-618","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Star"],"domain_markdown":"[Star](/Domains.aspx?ID=52)","duration":86400,"duration_raw":"1 day","exclude_from_search":false,"heighten":["+1","4th"],"heighten_level":[1,2,3,4,5,6,7,8,9,10,4],"id":"spell-618","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Zenith Star](/Spells.aspx?ID=618)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 117 <sup>2.0</sup></row>\n\n**Domain**\r\n[Star](/Domains.aspx?ID=52)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 day\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call a tiny star to orbit a creature in a sparkling halo before shooting up into the heavens, where it marks the creatures rough location. The target must attempt a Fortitude save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is [dazzled](/Conditions.aspx?ID=7) for 1 round.<br />\r\n**Failure** The target is dazzled for 1 round. While the spell persists, as long as you can see the night sky and the target is visible from the same night sky, you can sense the approximate direction and distance to the creature by using a single action, which has the [concentrate](/Traits.aspx?ID=32) trait. This is exact enough to track the creature, but not pinpoint their exact square (for instance, to make an attack). You can set a number of _zenith stars_ equal to your Wisdom modifier; if you exceed this number, your oldest _zenith star_ is automatically Dismissed.<br />\r\n**Critical Failure** As failure, but the target is [blinded](/Conditions.aspx?ID=1) for 1 round.\n\n---\r\n**Heightened (+1)** The duration increases by 1 day.\r\n\r\n**Heightened (4th)** You ignore the concealed [condition](/Conditions.aspx?ID=4) against targets marked by _zenith star_.","mystery_markdown":"","name":"Zenith Star","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2020-01-29","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 117 <sup>2.0</sup></row>\n\n**Domain**\r\n[Star](/Domains.aspx?ID=52)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 day\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call a tiny star to orbit a creature in a sparkling halo before shooting up into the heavens, where it marks the creatures rough location.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 117"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 117 <sup>2.0</sup></row>","speed":{},"summary":"You call a tiny star to orbit a creature in a sparkling halo before shooting up into the heavens, where it marks the creatures rough location.","summary_markdown":"You call a tiny star to orbit a creature in a sparkling halo before shooting up into the heavens, where it marks the creatures rough location.","target":"1 creature","target_markdown":"1 creature","text":" Zenith Star Source Gods &amp; Magic pg. 117 2.0 Domain Star Cast Two Actions somatic, verbal Range 60 feet Target 1 creature Saving Throw Fortitude Duration 1 day --- You call a tiny star to orbit a creature in a sparkling halo before shooting up into the heavens, where it marks the creatures rough location. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target is dazzled for 1 round. Failure The target is dazzled for 1 round. While the spell persists, as long as you can see the night sky and the target is visible from the same night sky, you can sense the approximate direction and distance to the creature by using a single action, which has the concentrate trait. This is exact enough to track the creature, but not pinpoint their exact square (for instance, to make an attack). You can set a number of zenith stars equal to your Wisdom modifier; if you exceed this number, your oldest zenith star is automatically Dismissed. Critical Failure As failure, but the target is blinded for 1 round. --- Heightened (+1) The duration increases by 1 day. Heightened (4th) You ignore the concealed condition against targets marked by zenith star .","tradition_markdown":"","trait":["Divination","Light"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Light](/Traits.aspx?ID=100)","trait_raw":["Divination","Light"],"type":"Focus","url":"/Spells.aspx?ID=618","weakness":{}}},{"_index":"aon18","_id":"spell-619","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain":["Star"],"domain_markdown":"[Star](/Domains.aspx?ID=52)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-619","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Asterism](/Spells.aspx?ID=619)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 117 <sup>2.0</sup></row>\n\n**Domain**\r\n[Star](/Domains.aspx?ID=52)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 150 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nLines of burning starlight form a constellation around you. Draw five lines, one at a time; each line must anchor at you or a creature or object already connected to a previous line, and it must end at a creature or object within 30 feet of its anchor (possibly allowing the _asterism_ to extend to its full 150-foot range). A creature that begins its turn in one of these lines or enters one of these lines on its turn takes 4d6 fire damage (basic Reflex save). A creature can take this damage only once per turn, even if it moves through several lines. Targets that are part of the _asterism_ do not take damage from it. If the distance between two targets (or you and a target) ever exceeds 30 feet, the line of starlight between the two breaks, and any lines that now no longer have a direct path back to you also break. You can Dismiss the spell.\n\n---\r\n**Heightened (+1)** The damage increases by 1d6.","mystery_markdown":"","name":"Asterism","patron_theme_markdown":"","pfs":"Standard","range":150,"range_raw":"150 feet","rarity":"common","release_date":"2020-01-29","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 117 <sup>2.0</sup></row>\n\n**Domain**\r\n[Star](/Domains.aspx?ID=52)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 150 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLines of burning starlight form a constellation around you.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 117"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 117 <sup>2.0</sup></row>","speed":{},"summary":"Lines of burning starlight form a constellation around you.","summary_markdown":"Lines of burning starlight form a constellation around you.","text":" Asterism Source Gods &amp; Magic pg. 117 2.0 Domain Star Cast Three Actions material, somatic, verbal Range 150 feet Saving Throw basic Reflex Duration 1 minute --- Lines of burning starlight form a constellation around you. Draw five lines, one at a time; each line must anchor at you or a creature or object already connected to a previous line, and it must end at a creature or object within 30 feet of its anchor (possibly allowing the asterism to extend to its full 150-foot range). A creature that begins its turn in one of these lines or enters one of these lines on its turn takes 4d6 fire damage (basic Reflex save). A creature can take this damage only once per turn, even if it moves through several lines. Targets that are part of the asterism do not take damage from it. If the distance between two targets (or you and a target) ever exceeds 30 feet, the line of starlight between the two breaks, and any lines that now no longer have a direct path back to you also break. You can Dismiss the spell. --- Heightened (+1) The damage increases by 1d6.","tradition_markdown":"","trait":["Evocation","Light"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100)","trait_raw":["Evocation","Light"],"type":"Focus","url":"/Spells.aspx?ID=619","weakness":{}}},{"_index":"aon18","_id":"spell-620","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Swarm"],"domain_markdown":"[Swarm](/Domains.aspx?ID=53)","duration_raw":"sustained","exclude_from_search":false,"heighten":["3rd","5th","7th"],"heighten_level":[1,3,5,7],"id":"spell-620","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Swarmsense](/Spells.aspx?ID=620)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 117 <sup>2.0</sup></row>\n\n**Domain**\r\n[Swarm](/Domains.aspx?ID=53)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou extend your senses through a multitude of crawling and flying creatures. You create a crawling swarm in your square. You can hear through the swarm as if using your normal auditory senses. The first time you Sustain the Spell each round, you can move the swarm 10 feet along the ground in any direction. The swarm has AC 15 and a +0 bonus to its saves. Any damage dealt to the swarm destroys it and ends the spell.\n\n---\r\n**Heightened (3rd)** The swarm has the benefits of [_spider climb_](/Spells.aspx?ID=299).\r\n\r\n**Heightened (5th)** The swarm has a fly Speed of 10 feet. You can see through the swarm using your visual senses.\r\n\r\n**Heightened (7th)** The swarm gains a 10-foot status bonus to its Speeds.","mystery_markdown":"","name":"Swarmsense","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 117 <sup>2.0</sup></row>\n\n**Domain**\r\n[Swarm](/Domains.aspx?ID=53)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou extend your senses through a multitude of crawling and flying creatures.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 117"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 117 <sup>2.0</sup></row>","speed":{},"summary":"You extend your senses through a multitude of crawling and flying creatures.","summary_markdown":"You extend your senses through a multitude of crawling and flying creatures.","text":" Swarmsense Source Gods &amp; Magic pg. 117 2.0 Domain Swarm Cast 1 minute (somatic, verbal) Duration sustained --- You extend your senses through a multitude of crawling and flying creatures. You create a crawling swarm in your square. You can hear through the swarm as if using your normal auditory senses. The first time you Sustain the Spell each round, you can move the swarm 10 feet along the ground in any direction. The swarm has AC 15 and a +0 bonus to its saves. Any damage dealt to the swarm destroys it and ends the spell. --- Heightened (3rd) The swarm has the benefits of spider climb . Heightened (5th) The swarm has a fly Speed of 10 feet. You can see through the swarm using your visual senses. Heightened (7th) The swarm gains a 10-foot status bonus to its Speeds.","tradition_markdown":"","trait":["Divination"],"trait_markdown":"[Divination](/Traits.aspx?ID=47)","trait_raw":["Divination"],"type":"Focus","url":"/Spells.aspx?ID=620","weakness":{}}},{"_index":"aon18","_id":"spell-621","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Swarm"],"domain_markdown":"[Swarm](/Domains.aspx?ID=53)","duration":300,"duration_raw":"5 minutes","exclude_from_search":false,"heighten":["+2"],"heighten_level":[4,6,8,10],"id":"spell-621","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Swarm Form](/Spells.aspx?ID=621)</title>\n\n<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 118 <sup>2.0</sup></row>\n\n**Domain**\r\n[Swarm](/Domains.aspx?ID=53)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 5 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou discorporate into a swarm of Tiny creatures. While in swarm form, you have the [swarm](/Traits.aspx?ID=239) trait and you gain resistance 5 to slashing and piercing damage and weakness 5 to area and splash damage. You can fit into spaces only a few inches wide, moving your constituent creatures through the gap. You dont gain the swarm mind ability, so you are still affected normally by mental effects. As a swarm, you cant speak, cast spells, use manipulate actions requiring your hands, activate your magic items, or make any of your Strikes with your normal body. You can Dismiss the Spell.\n\n---\r\n**Heightened (+2)** Increase your resistances and weaknesses each by 5.","mystery_markdown":"","name":"Swarm Form","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 118 <sup>2.0</sup></row>\n\n**Domain**\r\n[Swarm](/Domains.aspx?ID=53)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 5 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou discorporate into a swarm of Tiny creatures.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 118"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 118 <sup>2.0</sup></row>","speed":{},"summary":"You discorporate into a swarm of Tiny creatures.","summary_markdown":"You discorporate into a swarm of Tiny creatures.","text":" Swarm Form Source Gods &amp; Magic pg. 118 2.0 Domain Swarm Cast Two Actions somatic, verbal Duration 5 minutes --- You discorporate into a swarm of Tiny creatures. While in swarm form, you have the swarm trait and you gain resistance 5 to slashing and piercing damage and weakness 5 to area and splash damage. You can fit into spaces only a few inches wide, moving your constituent creatures through the gap. You dont gain the swarm mind ability, so you are still affected normally by mental effects. As a swarm, you cant speak, cast spells, use manipulate actions requiring your hands, activate your magic items, or make any of your Strikes with your normal body. You can Dismiss the Spell. --- Heightened (+2) Increase your resistances and weaknesses each by 5.","tradition_markdown":"","trait":["Polymorph","Transmutation"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Polymorph","Transmutation"],"type":"Focus","url":"/Spells.aspx?ID=621","weakness":{}}},{"_index":"aon18","_id":"spell-622","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Time"],"domain_markdown":"[Time](/Domains.aspx?ID=54)","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten_level":[1],"id":"spell-622","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Delay Consequence](/Spells.aspx?ID=622)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 118 <sup>2.0</sup></row>\n\n**Domain**\r\n[Time](/Domains.aspx?ID=54)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** A creature or object within range is hit by an attack.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** the triggering creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou transpose the moment that the target would be injured to later in its timestream. Roll damage normally, but do not reduce Hit Points or apply any other effects of the attack until the spells duration has elapsed. When the spell ends, the target is immediately affected by the attack, taking damage and being affected by any additional effects. You can Dismiss this spell.","mystery_markdown":"","name":"Delay Consequence","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 118 <sup>2.0</sup></row>\n\n**Domain**\r\n[Time](/Domains.aspx?ID=54)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** A creature or object within range is hit by an attack.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** the triggering creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou transpose the moment that the target would be injured to later in its timestream.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 118"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 118 <sup>2.0</sup></row>","speed":{},"summary":"You transpose the moment that the target would be injured to later in its timestream.","summary_markdown":"You transpose the moment that the target would be injured to later in its timestream.","target":"the triggering creature","target_markdown":"the triggering creature","text":" Delay Consequence Source Gods &amp; Magic pg. 118 2.0 Domain Time Cast Reaction somatic Trigger A creature or object within range is hit by an attack. Range 30 feet Target the triggering creature Duration 1 round --- You transpose the moment that the target would be injured to later in its timestream. Roll damage normally, but do not reduce Hit Points or apply any other effects of the attack until the spells duration has elapsed. When the spell ends, the target is immediately affected by the attack, taking damage and being affected by any additional effects. You can Dismiss this spell.","tradition_markdown":"","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"trigger":"A creature or object within range is hit by an attack.","trigger_markdown":"A creature or object within range is hit by an attack.","type":"Focus","url":"/Spells.aspx?ID=622","weakness":{}}},{"_index":"aon18","_id":"spell-623","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Time"],"domain_markdown":"[Time](/Domains.aspx?ID=54)","duration_raw":"varies","exclude_from_search":false,"heighten_level":[4],"id":"spell-623","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Stasis](/Spells.aspx?ID=623)</title>\n\n<traits>\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 118 <sup>2.0</sup></row>\n\n**Domain**\r\n[Time](/Domains.aspx?ID=54)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature or up to 1 Bulk of objects\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe flow of time congeals around an object or creature, holding it in place. The target must attempt a Will save (an unattended object automatically critically fails its save).\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is [stunned 1](/Conditions.aspx?ID=36) as time thickens around it.<br />\r\n**Failure** Time ceases to pass for the target for 1 round. It is invulnerable to all damage, it cannot be targeted or affected by anything, and no rounds elapse for any timed durations, conditions, afflictions, and other effects it has. While in _stasis_, the target cant be moved, and it remains fixed in place, defying gravity if need be.<br />\r\n**Critical Failure** As failure, but the target is held in stasis for 3 rounds. At the end of each of its turns, it can attempt a Will save to reduce the remaining duration by 1 round or end it entirely on a critical success.","mystery_markdown":"","name":"Stasis","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2020-01-29","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 118 <sup>2.0</sup></row>\n\n**Domain**\r\n[Time](/Domains.aspx?ID=54)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature or up to 1 Bulk of objects\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe flow of time congeals around an object or creature, holding it in place.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 118"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 118 <sup>2.0</sup></row>","speed":{},"summary":"The flow of time congeals around an object or creature, holding it in place.","summary_markdown":"The flow of time congeals around an object or creature, holding it in place.","target":"1 creature or up to 1 Bulk of objects","target_markdown":"1 creature or up to 1 Bulk of objects","text":" Stasis Source Gods &amp; Magic pg. 118 2.0 Domain Time Cast Two Actions somatic, verbal Range 30 feet Target 1 creature or up to 1 Bulk of objects Saving Throw Will Duration varies --- The flow of time congeals around an object or creature, holding it in place. The target must attempt a Will save (an unattended object automatically critically fails its save). Critical Success The target is unaffected. Success The target is stunned 1 as time thickens around it. Failure Time ceases to pass for the target for 1 round. It is invulnerable to all damage, it cannot be targeted or affected by anything, and no rounds elapse for any timed durations, conditions, afflictions, and other effects it has. While in stasis , the target cant be moved, and it remains fixed in place, defying gravity if need be. Critical Failure As failure, but the target is held in stasis for 3 rounds. At the end of each of its turns, it can attempt a Will save to reduce the remaining duration by 1 round or end it entirely on a critical success.","tradition_markdown":"","trait":["Incapacitation","Transmutation"],"trait_markdown":"[Incapacitation](/Traits.aspx?ID=93), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Incapacitation","Transmutation"],"type":"Focus","url":"/Spells.aspx?ID=623","weakness":{}}},{"_index":"aon18","_id":"spell-624","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Vigil"],"domain_markdown":"[Vigil](/Domains.aspx?ID=55)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["6th"],"heighten_level":[1,6],"id":"spell-624","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Object Memory](/Spells.aspx?ID=624)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 118 <sup>2.0</sup></row>\n\n**Domain**\r\n[Vigil](/Domains.aspx?ID=55)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Target** 1 weapon or tool\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nBy touching an object, you draw forth the experience of those who created and used it. If you touch a weapon, your proficiency rank with that weapon temporarily increases to trained (if it is not already higher). If you touch a tool, your proficiency rank with the next skill check you attempt with that tool (such as a [Crafting](/Skills.aspx?ID=4) check with a blacksmiths hammer) within the spells duration temporarily increases to trained (if it is not already higher). This spell has no benefit for activities that take longer than a minute to complete.\n\n---\r\n**Heightened (6th)** Your proficiency rank increases to expert instead of trained.","mystery_markdown":"","name":"Object Memory","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 118 <sup>2.0</sup></row>\n\n**Domain**\r\n[Vigil](/Domains.aspx?ID=55)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n**Target** 1 weapon or tool\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBy touching an object, you draw forth the experience of those who created and used it.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 118"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 118 <sup>2.0</sup></row>","speed":{},"summary":"By touching an object, you draw forth the experience of those who created and used it.","summary_markdown":"By touching an object, you draw forth the experience of those who created and used it.","target":"1 weapon or tool","target_markdown":"1 weapon or tool","text":" Object Memory Source Gods &amp; Magic pg. 118 2.0 Domain Vigil Cast Two Actions somatic, verbal Target 1 weapon or tool Duration 1 minute --- By touching an object, you draw forth the experience of those who created and used it. If you touch a weapon, your proficiency rank with that weapon temporarily increases to trained (if it is not already higher). If you touch a tool, your proficiency rank with the next skill check you attempt with that tool (such as a Crafting check with a blacksmiths hammer) within the spells duration temporarily increases to trained (if it is not already higher). This spell has no benefit for activities that take longer than a minute to complete. --- Heightened (6th) Your proficiency rank increases to expert instead of trained.","tradition_markdown":"","trait":["Divination"],"trait_markdown":"[Divination](/Traits.aspx?ID=47)","trait_raw":["Divination"],"type":"Focus","url":"/Spells.aspx?ID=624","weakness":{}}},{"_index":"aon18","_id":"spell-625","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot-radius emanation centered on you","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Vigil"],"domain_markdown":"[Vigil](/Domains.aspx?ID=55)","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-625","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Remember the Lost](/Spells.aspx?ID=625)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 119 <sup>2.0</sup></row>\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Society play, remove the final sentence of remember the lost which states “A creature that truly knows no one who died with any sort of grievance to that creature is immune to this effect.”_\n\n**Domain**\r\n[Vigil](/Domains.aspx?ID=55)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot-radius emanation centered on you\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call upon the lost and forgotten, assailing your foes minds with the memories of those who died with a grievance toward them. Enemies in the area take 6d6 mental damage (basic Will save) and are [frightened 1](/Conditions.aspx?ID=19) on a critical failure. If you know the names of anyone murdered or grievously wronged by an enemy in the area, you can chant those victims names when you cast the spell to improve the clarity of the visions, increasing the damage to the corresponding enemy from 6d6 to 6d10; you can do so for multiple enemies if you know victims of each enemy. The visions are personal to each foe in the area, and you cant use this spell to discern a murderer by guessing a name. A creature that truly knows no one who died with any sort of grievance to that creature is immune to this effect.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6 (or 2d10 to an enemy when you name a specific victim).","mystery_markdown":"","name":"Remember the Lost","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-01-29","resistance":{},"saving_throw":"basic Will","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Will","school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 119 <sup>2.0</sup></row>\n\n**Domain**\r\n[Vigil](/Domains.aspx?ID=55)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot-radius emanation centered on you\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call upon the lost and forgotten, assailing your foes minds with the memories of those who died with a grievance toward them.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 119"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 119 <sup>2.0</sup></row>","speed":{},"summary":"You call upon the lost and forgotten, assailing your foes minds with the memories of those who died with a grievance toward them.","summary_markdown":"You call upon the lost and forgotten, assailing your foes minds with the memories of those who died with a grievance toward them.","text":" Remember the Lost Source Gods &amp; Magic pg. 119 2.0 PFS Note For the purposes of Society play, remove the final sentence of remember the lost which states “A creature that truly knows no one who died with any sort of grievance to that creature is immune to this effect.” Domain Vigil Cast Two Actions somatic, verbal Area 30-foot-radius emanation centered on you Saving Throw basic Will --- You call upon the lost and forgotten, assailing your foes minds with the memories of those who died with a grievance toward them. Enemies in the area take 6d6 mental damage (basic Will save) and are frightened 1 on a critical failure. If you know the names of anyone murdered or grievously wronged by an enemy in the area, you can chant those victims names when you cast the spell to improve the clarity of the visions, increasing the damage to the corresponding enemy from 6d6 to 6d10; you can do so for multiple enemies if you know victims of each enemy. The visions are personal to each foe in the area, and you cant use this spell to discern a murderer by guessing a name. A creature that truly knows no one who died with any sort of grievance to that creature is immune to this effect. --- Heightened (+1) The damage increases by 2d6 (or 2d10 to an enemy when you name a specific victim).","tradition_markdown":"","trait":["Divination","Mental"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Mental](/Traits.aspx?ID=106)","trait_raw":["Divination","Mental"],"type":"Focus","url":"/Spells.aspx?ID=625","weakness":{}}},{"_index":"aon18","_id":"spell-626","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain":["Void"],"domain_markdown":"[Void](/Domains.aspx?ID=56)","exclude_from_search":false,"heighten":["5th"],"heighten_level":[1,5],"id":"spell-626","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Empty Inside](/Spells.aspx?ID=626)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 119 <sup>2.0</sup></row>\n\n**Domain**\r\n[Void](/Domains.aspx?ID=56)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou inject a sliver of the void into your mind, momentarily remaking it into a bleak and empty place. Attempt a counteract check against one [emotion](/Traits.aspx?ID=60) effect affecting you.\n\n---\r\n**Heightened (5th)** You can attempt counteract checks against any number of emotion effects affecting you.","mystery_markdown":"","name":"Empty Inside","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 119 <sup>2.0</sup></row>\n\n**Domain**\r\n[Void](/Domains.aspx?ID=56)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou inject a sliver of the void into your mind, momentarily remaking it into a bleak and empty place.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 119"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 119 <sup>2.0</sup></row>","speed":{},"summary":"You inject a sliver of the void into your mind, momentarily remaking it into a bleak and empty place.","summary_markdown":"You inject a sliver of the void into your mind, momentarily remaking it into a bleak and empty place.","text":" Empty Inside Source Gods &amp; Magic pg. 119 2.0 Domain Void Cast Single Action verbal --- You inject a sliver of the void into your mind, momentarily remaking it into a bleak and empty place. Attempt a counteract check against one emotion effect affecting you. --- Heightened (5th) You can attempt counteract checks against any number of emotion effects affecting you.","tradition_markdown":"","trait":["Abjuration","Mental"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Mental](/Traits.aspx?ID=106)","trait_raw":["Abjuration","Mental"],"type":"Focus","url":"/Spells.aspx?ID=626","weakness":{}}},{"_index":"aon18","_id":"spell-627","_score":2.8109283,"_source":{"actions":"Two Actions","area":"20-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Void"],"domain_markdown":"[Void](/Domains.aspx?ID=56)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-627","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Door to Beyond](/Spells.aspx?ID=627)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 119 <sup>2.0</sup></row>\n\n**Domain**\r\n[Void](/Domains.aspx?ID=56)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 5 feet\r\n\r\n**Area** 20-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nStriking at thin air, you create hairline cracks in an unoccupied adjacent space that lead somewhere outside reality. Air rushes through the cracks, drawing Large or smaller creatures and objects of light Bulk or less toward the center. Large or smaller creatures in the area must attempt a Fortitude save at the start of their turn; creatures that move into the area must attempt the save on entering.<br />\n\n**Success** The creature is unaffected.<br />\n**Failure** The creature is pulled 10 feet toward the door.<br />\n**Critical Failure** The creature is pulled 20 feet toward the door.\n\nThe cracks of the door to beyond are too thin for anything to fully slip through, but decompressive effects deal 4d6 slashing damage to any creature or object that ends its turn in the doors space. You are unaffected by your own _door to beyond_. You can Dismiss the spell.\n\n---\r\n**Heightened (+1)** The damage increases by 1d6.","mystery_markdown":"","name":"Door to Beyond","patron_theme_markdown":"","pfs":"Standard","range":5,"range_raw":"5 feet","rarity":"common","release_date":"2020-01-29","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 119 <sup>2.0</sup></row>\n\n**Domain**\r\n[Void](/Domains.aspx?ID=56)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 5 feet\r\n\r\n**Area** 20-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nStriking at thin air, you create hairline cracks in an unoccupied adjacent space that lead somewhere outside reality.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 119"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 119 <sup>2.0</sup></row>","speed":{},"summary":"Striking at thin air, you create hairline cracks in an unoccupied adjacent space that lead somewhere outside reality.","summary_markdown":"Striking at thin air, you create hairline cracks in an unoccupied adjacent space that lead somewhere outside reality.","text":" Door to Beyond Source Gods &amp; Magic pg. 119 2.0 Domain Void Cast Two Actions somatic, verbal Range 5 feet Area 20-foot emanation Saving Throw Fortitude Duration 1 minute --- Striking at thin air, you create hairline cracks in an unoccupied adjacent space that lead somewhere outside reality. Air rushes through the cracks, drawing Large or smaller creatures and objects of light Bulk or less toward the center. Large or smaller creatures in the area must attempt a Fortitude save at the start of their turn; creatures that move into the area must attempt the save on entering. Success The creature is unaffected. Failure The creature is pulled 10 feet toward the door. Critical Failure The creature is pulled 20 feet toward the door. The cracks of the door to beyond are too thin for anything to fully slip through, but decompressive effects deal 4d6 slashing damage to any creature or object that ends its turn in the doors space. You are unaffected by your own door to beyond . You can Dismiss the spell. --- Heightened (+1) The damage increases by 1d6.","tradition_markdown":"","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Focus","url":"/Spells.aspx?ID=627","weakness":{}}},{"_index":"aon18","_id":"spell-628","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Wyrmkin"],"domain_markdown":"[Wyrmkin](/Domains.aspx?ID=57)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-628","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Draconic Barrage](/Spells.aspx?ID=628)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 119 <sup>2.0</sup></row>\n\n**Domain**\r\n[Wyrmkin](/Domains.aspx?ID=57)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shape energy into one incorporeal tiny dragon (or serpentine creature) that flits around you. The specific dragon is random; roll 1d6 on the table below for each dragon evoked to determine which type of dragon you create. While the spell persists, you can command one of your dragons to spit a missile of energy at a creature within 60 feet by using a single action, which has the [concentrate](/Traits.aspx?ID=32) trait. This is a ranged Strike that uses your spell attack bonus and deals 1d6 damage plus your spellcasting ability modifier, with the damage type depending on the dragon. A dragons breath Strike uses and contributes to your multiple attack penalty. Once a dragon has used its breath Strike, it winks out of existence; when you have no dragons remaining, the spell ends.\n\n## Draconic Barrage\n<row gap=\"tiny\">\n<table> <tr><td>**D6**</td><td>**Dragon**</td><td>**Breath Strike Type**</td></tr> <tr><td>1</td><td>Copper or black</td><td>Acid</td></tr> <tr><td>2</td><td>Silver or white</td><td>Cold</td></tr> <tr><td>3</td><td>Bronze or blue</td><td>Electricity</td></tr> <tr><td>4</td><td>Brass, gold, or red</td><td>Fire</td></tr> <tr><td>5</td><td>Green</td><td>Poison</td></tr> <tr><td>6</td><td>Your choice of dragon</td><td>As the dragon</td></tr> </table></row>\n\n---\r\n**Heightened (+1)** You shape 1 additional dragon, and the Strike damage increases by 1d6.","mystery_markdown":"","name":"Draconic Barrage","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-01-29","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 119 <sup>2.0</sup></row>\n\n**Domain**\r\n[Wyrmkin](/Domains.aspx?ID=57)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou shape energy into one incorporeal tiny dragon that flits around you.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 119"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 119 <sup>2.0</sup></row>","speed":{},"summary":"You shape energy into one incorporeal tiny dragon that flits around you.","summary_markdown":"You shape energy into one incorporeal tiny dragon that flits around you.","text":" Draconic Barrage Source Gods &amp; Magic pg. 119 2.0 Domain Wyrmkin Cast Two Actions somatic, verbal Duration 1 minute --- You shape energy into one incorporeal tiny dragon (or serpentine creature) that flits around you. The specific dragon is random; roll 1d6 on the table below for each dragon evoked to determine which type of dragon you create. While the spell persists, you can command one of your dragons to spit a missile of energy at a creature within 60 feet by using a single action, which has the concentrate trait. This is a ranged Strike that uses your spell attack bonus and deals 1d6 damage plus your spellcasting ability modifier, with the damage type depending on the dragon. A dragons breath Strike uses and contributes to your multiple attack penalty. Once a dragon has used its breath Strike, it winks out of existence; when you have no dragons remaining, the spell ends. ## Draconic Barrage D6 Dragon Breath Strike Type 1 Copper or black Acid 2 Silver or white Cold 3 Bronze or blue Electricity 4 Brass, gold, or red Fire 5 Green Poison 6 Your choice of dragon As the dragon --- Heightened (+1) You shape 1 additional dragon, and the Strike damage increases by 1d6.","tradition_markdown":"","trait":["Evocation"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65)","trait_raw":["Evocation"],"type":"Focus","url":"/Spells.aspx?ID=628","weakness":{}}},{"_index":"aon18","_id":"spell-629","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Wyrmkin"],"domain_markdown":"[Wyrmkin](/Domains.aspx?ID=57)","duration_raw":"varies","exclude_from_search":false,"heighten_level":[4],"id":"spell-629","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Roar of the Wyrm](/Spells.aspx?ID=629)</title>\n\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 119 <sup>2.0</sup></row>\n\n**Domain**\r\n[Wyrmkin](/Domains.aspx?ID=57)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Target** 30-foot emanation\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou channel the might of dragons into your voice, letting out a roar that engenders respect in dragonkind but that instills fear in most other creatures. The impressive roar grants you a +2 circumstance bonus to [Diplomacy](/Skills.aspx?ID=6) checks for 10 minutes against dragons that were in the area at the time of casting. All enemies within the area other than dragons must attempt a Will save; to these enemies, _roar of the wyrm_ is a [fear](/Traits.aspx?ID=68) effect.<br />\n\n**Critical Success** The creature is unaffected.<br />\n**Success** The creature is [frightened 1](/Conditions.aspx?ID=19).<br />\n**Failure** The creature is frightened 2.<br />\n**Critical Failure** The creature is frightened 3 and [fleeing](/Conditions.aspx?ID=17) for 1 round.\n\n _Roar of the wyrm_ affects non-dragon creatures with deep ties to dragonkind (such as a barbarian with the [draconic instinct](/Instincts.aspx?ID=2), a sorcerer with the [draconic bloodline](/Bloodlines.aspx?ID=5), or a member of a culture that reveres dragons) as if they had the [dragon](/Traits.aspx?ID=50) trait. The GM decides if a creature is aligned enough with dragonkind to be affected in this way.","mystery_markdown":"","name":"Roar of the Wyrm","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-01-29","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 119 <sup>2.0</sup></row>\n\n**Domain**\r\n[Wyrmkin](/Domains.aspx?ID=57)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n**Target** 30-foot emanation\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou channel the might of dragons into your voice, letting out a roar that engenders respect in dragonkind but that instills fear in most other creatures.\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 119"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods &amp; Magic](/Sources.aspx?ID=17) pg. 119 <sup>2.0</sup></row>","speed":{},"summary":"You channel the might of dragons into your voice, letting out a roar that engenders respect in dragonkind but that instills fear in most other creatures.","summary_markdown":"You channel the might of dragons into your voice, letting out a roar that engenders respect in dragonkind but that instills fear in most other creatures.","target":"30-foot emanation","target_markdown":"30-foot emanation","text":" Roar of the Wyrm Source Gods &amp; Magic pg. 119 2.0 Domain Wyrmkin Cast Two Actions somatic, verbal Target 30-foot emanation Saving Throw Will Duration varies --- You channel the might of dragons into your voice, letting out a roar that engenders respect in dragonkind but that instills fear in most other creatures. The impressive roar grants you a +2 circumstance bonus to Diplomacy checks for 10 minutes against dragons that were in the area at the time of casting. All enemies within the area other than dragons must attempt a Will save; to these enemies, roar of the wyrm is a fear effect. Critical Success The creature is unaffected. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Failure The creature is frightened 3 and fleeing for 1 round. Roar of the wyrm affects non-dragon creatures with deep ties to dragonkind (such as a barbarian with the draconic instinct, a sorcerer with the draconic bloodline, or a member of a culture that reveres dragons) as if they had the dragon trait. The GM decides if a creature is aligned enough with dragonkind to be affected in this way.","tradition_markdown":"","trait":["Auditory","Emotion","Enchantment","Mental"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)","trait_raw":["Auditory","Emotion","Enchantment","Mental"],"type":"Focus","url":"/Spells.aspx?ID=629","weakness":{}}},{"_index":"aon18","_id":"spell-630","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"sustained","exclude_from_search":false,"heighten":["4th","7th"],"heighten_level":[2,4,7],"id":"spell-630","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Limited\">[Breath of Drought](/Spells.aspx?ID=630)</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 78</row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 10-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion. Objects are unaffected. Each creature in the area when the spell is cast or that ends its turn in the area afterward must attempt a Fortitude save. Water creatures and plant creatures use the outcome one degree of success worse than the result of their saving throw. Creatures whose bodies contain no significant moisture (such as fire elementals) are immune to _breath of drought_.\r\n\r\n**Success** The creature is unaffected.<br />\r\n**Failure** The creature is [sickened 1](/Conditions.aspx?ID=34).<br />\r\n**Critical Failure** The creature is sickened 2.\n\n---\r\n**Heightened (4th)** Once per round when you [Sustain the Spell](/Actions.aspx?ID=73), you can move the center of the burst to a new location within range.\r\n\r\n**Heightened (7th)** As the 4th-level version, except the range is 120 feet and the area is a 20-foot burst.","mystery_markdown":"","name":"Breath of Drought","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-01-30","resistance":{},"school":"evocation","search_markdown":"<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 78</row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 10-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion.\r\n</summary>","source":["Pathfinder #151: The Show Must Go On"],"source_raw":["Pathfinder #151: The Show Must Go On pg. 78"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 78</row>","speed":{},"spoilers":"Extinction Curse","summary":"You fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion.","summary_markdown":"You fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion.","text":" Breath of Drought May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 78 Tradition Primal Cast Two Actions somatic, verbal Range 30 feet Area 10-foot burst Duration sustained --- You fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion. Objects are unaffected. Each creature in the area when the spell is cast or that ends its turn in the area afterward must attempt a Fortitude save. Water creatures and plant creatures use the outcome one degree of success worse than the result of their saving throw. Creatures whose bodies contain no significant moisture (such as fire elementals) are immune to breath of drought . Success The creature is unaffected. Failure The creature is sickened 1. Critical Failure The creature is sickened 2. --- Heightened (4th) Once per round when you Sustain the Spell, you can move the center of the burst to a new location within range. Heightened (7th) As the 4th-level version, except the range is 120 feet and the area is a 20-foot burst.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Evocation","Fire","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Fire","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=630","weakness":{}}},{"_index":"aon18","_id":"spell-631","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-631","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Limited\">[Personal Rain Cloud](/Spells.aspx?ID=631)</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 78</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou conjure a 5-foot-wide rain cloud that follows the target wherever it goes. It stays roughly an arms length overhead, unless it must drift lower to fit under a ceiling. The cloud rains constantly on the target, keeping it wet and dampening the ground in the wake of any movement. The rain extinguishes non-magical flames. The target gains fire resistance 2. Creatures with weakness to water take damage equal to their weakness at the end of each of their turns. Creatures can attempt a Reflex save to avoid the cloud.\n\n---\r\n**Heightened (+1)** The amount of fire resistance increases by 2.","mystery_markdown":"","name":"Personal Rain Cloud","patron_theme_markdown":"","pfs":"Limited","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2020-01-30","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 78</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou conjure a 5-foot-wide rain cloud that follows the target wherever it goes.\r\n</summary>","source":["Pathfinder #151: The Show Must Go On"],"source_raw":["Pathfinder #151: The Show Must Go On pg. 78"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 78</row>","speed":{},"spoilers":"Extinction Curse","summary":"You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.","summary_markdown":"You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.","target":"1 creature","target_markdown":"1 creature","text":" Personal Rain Cloud May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 78 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range 60 feet Target 1 creature Saving Throw Reflex Duration 1 minute --- You conjure a 5-foot-wide rain cloud that follows the target wherever it goes. It stays roughly an arms length overhead, unless it must drift lower to fit under a ceiling. The cloud rains constantly on the target, keeping it wet and dampening the ground in the wake of any movement. The rain extinguishes non-magical flames. The target gains fire resistance 2. Creatures with weakness to water take damage equal to their weakness at the end of each of their turns. Creatures can attempt a Reflex save to avoid the cloud. --- Heightened (+1) The amount of fire resistance increases by 2.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Evocation","Uncommon","Water"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159), [Water](/Traits.aspx?ID=165)","trait_raw":["Evocation","Uncommon","Water"],"type":"Spell","url":"/Spells.aspx?ID=631","weakness":{}}},{"_index":"aon18","_id":"spell-632","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["5th","8th"],"heighten_level":[2,5,8],"id":"spell-632","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Limited\">[Rime Slick](/Spells.aspx?ID=632)</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 78</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 15-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call down a chill wind. When you Cast this Spell, you deal 2d4 cold damage to each creature in the area (basic Reflex save). If a creature in the area critically fails its Reflex save and was standing, it also falls [prone](/Conditions.aspx?ID=31).\n\n You also create a layer of ice on all surfaces in the area, which become difficult terrain. Unattended objects in the area become slick with ice, and picking them up requires a successful Reflex save or [Acrobatics](/Skills.aspx?ID=1) check against your spell DC. The ice melts on any object that takes fire damage as well as in any square included in the area of a higher-level spell or effect with the [fire](/Traits.aspx?ID=72) trait.\n\n---\r\n**Heightened (5th)** The damage increases to 8d4 cold damage and the area is a 30-foot burst.\r\n\r\n**Heightened (8th)** The damage increases to 14d4 cold damage and the area is a 60-foot burst.","mystery_markdown":"","name":"Rime Slick","patron_theme_markdown":"","pfs":"Limited","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2020-01-30","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 78</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 15-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call down a chill wind.\r\n</summary>","source":["Pathfinder #151: The Show Must Go On"],"source_raw":["Pathfinder #151: The Show Must Go On pg. 78"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 78</row>","speed":{},"spoilers":"Extinction Curse","summary":"You call down a chill wind.","summary_markdown":"You call down a chill wind.","text":" Rime Slick May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 78 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range 60 feet Area 15-foot burst Saving Throw basic Reflex Duration 1 minute --- You call down a chill wind. When you Cast this Spell, you deal 2d4 cold damage to each creature in the area (basic Reflex save). If a creature in the area critically fails its Reflex save and was standing, it also falls prone. You also create a layer of ice on all surfaces in the area, which become difficult terrain. Unattended objects in the area become slick with ice, and picking them up requires a successful Reflex save or Acrobatics check against your spell DC. The ice melts on any object that takes fire damage as well as in any square included in the area of a higher-level spell or effect with the fire trait. --- Heightened (5th) The damage increases to 8d4 cold damage and the area is a 30-foot burst. Heightened (8th) The damage increases to 14d4 cold damage and the area is a 60-foot burst.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Cold","Evocation","Uncommon"],"trait_markdown":"[Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cold","Evocation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=632","weakness":{}}},{"_index":"aon18","_id":"spell-633","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained for up to 1 minute","exclude_from_search":false,"heighten":["3rd","6th"],"heighten_level":[1,3,6],"id":"spell-633","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Limited\">[Scouring Sand](/Spells.aspx?ID=633)</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 78</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 10-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained for up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou blast the area with grit that scours away soil and gets into creatures eyes. For the duration of the spell, any plant-based difficult terrain smaller than a tree becomes loose, allowing each 5-foot square of it to be cleared with a single Interact action. In addition, _scouring sand_ attempts to counteract [_entangle_](/Spells.aspx?ID=103) and other effects that create or manipulate plant-based terrain in its area. Successfully counteracting an effect removes only the portion of its area that overlaps with _scouring sands_ area. After one such attempt, the effect is temporarily immune to _scouring sands_ counteract for 24 hours. Each creature in the area when you Cast this Spell or that ends its turn in the area must attempt a Reflex save.\r\n\r\n**Success** The creature is unaffected.<br />\r\n**Failure** The creature is [dazzled](/Conditions.aspx?ID=7) for 1 minute or until it uses an Interact action to get the sand out of its eyes.<br />\r\n**Critical Failure** As failure, but the creature is also [blinded](/Conditions.aspx?ID=1) for its next action.\n\n---\r\n**Heightened (3rd)** Once per round when you [Sustain the Spell](/Actions.aspx?ID=73), you can move the center of the burst to a spot within range.\r\n\r\n**Heightened (6th)** As the 3rd-level version, except the range is 120 feet and the area is a 20-foot burst.","mystery_markdown":"","name":"Scouring Sand","patron_theme_markdown":"","pfs":"Limited","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2020-01-30","resistance":{},"school":"evocation","search_markdown":"<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 78</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 10-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained for up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou blast the area with grit that scours away soil and gets into creatures eyes.\r\n</summary>","source":["Pathfinder #151: The Show Must Go On"],"source_raw":["Pathfinder #151: The Show Must Go On pg. 78"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 78</row>","speed":{},"spoilers":"Extinction Curse","summary":"You blast the area with grit that scours away soil and gets into creatures eyes.","summary_markdown":"You blast the area with grit that scours away soil and gets into creatures eyes.","text":" Scouring Sand May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 78 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range 60 feet Area 10-foot burst Duration sustained for up to 1 minute --- You blast the area with grit that scours away soil and gets into creatures eyes. For the duration of the spell, any plant-based difficult terrain smaller than a tree becomes loose, allowing each 5-foot square of it to be cleared with a single Interact action. In addition, scouring sand attempts to counteract entangle and other effects that create or manipulate plant-based terrain in its area. Successfully counteracting an effect removes only the portion of its area that overlaps with scouring sands area. After one such attempt, the effect is temporarily immune to scouring sands counteract for 24 hours. Each creature in the area when you Cast this Spell or that ends its turn in the area must attempt a Reflex save. Success The creature is unaffected. Failure The creature is dazzled for 1 minute or until it uses an Interact action to get the sand out of its eyes. Critical Failure As failure, but the creature is also blinded for its next action. --- Heightened (3rd) Once per round when you Sustain the Spell, you can move the center of the burst to a spot within range. Heightened (6th) As the 3rd-level version, except the range is 120 feet and the area is a 20-foot burst.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Earth","Evocation","Uncommon"],"trait_markdown":"[Earth](/Traits.aspx?ID=55), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Earth","Evocation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=633","weakness":{}}},{"_index":"aon18","_id":"spell-638","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the start of your next turn","exclude_from_search":false,"heighten_level":[2],"id":"spell-638","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Limited\">[Sea Surge](/Spells.aspx?ID=638)</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 78</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the start of your next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you. The water forms a flat, 5-foot-thick, 10-foot-high wall of water between 5 and 15 feet wide (you decide). It moves 60 feet in a direction of your choice along the struck surface, extinguishing all non-magical fires, carrying along unattended objects of 1 Bulk or less, and pushing larger objects. The wave moves another 60 feet in the same direction at the start of your next turn, then vanishes. Large or smaller creatures in the area or that enter the area the wave moves through must attempt a Fortitude save.\r\n\r\n**Success** The creature is unaffected.<br />\r\n**Failure** The creature is knocked [prone](/Conditions.aspx?ID=31). If the creature was [Swimming](/Actions.aspx?ID=39), it gets a critical failure instead.<br />\r\n**Critical Failure** The creature is [pushed](/Rules.aspx?ID=451) 20 feet in the waves direction, is knocked prone, and takes 3d6 bludgeoning damage.","mystery_markdown":"","name":"Sea Surge","patron_theme_markdown":"","pfs":"Limited","rarity":"uncommon","release_date":"2020-01-30","resistance":{},"school":"evocation","search_markdown":"<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 78</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the start of your next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you.\r\n</summary>","source":["Pathfinder #151: The Show Must Go On"],"source_raw":["Pathfinder #151: The Show Must Go On pg. 78"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 78</row>","speed":{},"spoilers":"Extinction Curse","summary":"You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you.","summary_markdown":"You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you.","text":" Sea Surge May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 78 Traditions Arcane, Primal Cast Two Actions somatic, verbal Duration until the start of your next turn --- You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you. The water forms a flat, 5-foot-thick, 10-foot-high wall of water between 5 and 15 feet wide (you decide). It moves 60 feet in a direction of your choice along the struck surface, extinguishing all non-magical fires, carrying along unattended objects of 1 Bulk or less, and pushing larger objects. The wave moves another 60 feet in the same direction at the start of your next turn, then vanishes. Large or smaller creatures in the area or that enter the area the wave moves through must attempt a Fortitude save. Success The creature is unaffected. Failure The creature is knocked prone. If the creature was Swimming, it gets a critical failure instead. Critical Failure The creature is pushed 20 feet in the waves direction, is knocked prone, and takes 3d6 bludgeoning damage.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Evocation","Uncommon","Water"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159), [Water](/Traits.aspx?ID=165)","trait_raw":["Evocation","Uncommon","Water"],"type":"Spell","url":"/Spells.aspx?ID=638","weakness":{}}},{"_index":"aon18","_id":"spell-639","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[2,3,4,5,6,7,8,9,10],"id":"spell-639","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Limited\">[Sudden Bolt](/Spells.aspx?ID=639)</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 79</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature or object\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call down a small bolt of lightning on the target, dealing 4d12 electricity damage.\n\n---\r\n**Heightened (+1)** The damage increases by 1d12.","mystery_markdown":"","name":"Sudden Bolt","patron_theme_markdown":"","pfs":"Limited","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2020-01-30","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 79</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature or object\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call down a small bolt of lightning on the target\r\n</summary>","source":["Pathfinder #151: The Show Must Go On"],"source_raw":["Pathfinder #151: The Show Must Go On pg. 79"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 79</row>","speed":{},"spoilers":"Extinction Curse","summary":"You call down a small bolt of lightning on the target","summary_markdown":"You call down a small bolt of lightning on the target","target":"1 creature or object","target_markdown":"1 creature or object","text":" Sudden Bolt May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 79 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range 60 feet Target 1 creature or object Saving Throw basic Reflex --- You call down a small bolt of lightning on the target, dealing 4d12 electricity damage. --- Heightened (+1) The damage increases by 1d12.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Electricity","Evocation","Uncommon"],"trait_markdown":"[Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Electricity","Evocation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=639","weakness":{}}},{"_index":"aon18","_id":"spell-640","_score":2.8109283,"_source":{"actions":"Two Actions","area":"20-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the start of your next turn","exclude_from_search":false,"heighten_level":[3],"id":"spell-640","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Limited\">[Unseasonable Squall](/Spells.aspx?ID=640)</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 79</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the start of your next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou issue a blast of sudden wind that ripples outward from the center of the burst. The wind extinguishes small non-magical fires, disperses fog and mist, scatters objects of light Bulk or less, and pushes unsecured objects of 1 Bulk or less 5 feet away from the spells origin point. Each Medium or smaller creature in the area when you Cast the Spell or that moves into spells area must attempt a Fortitude saving throw.\r\n\r\n**Success** The creature is unaffected.<br />\r\n**Failure** The creature is knocked [prone](/Conditions.aspx?ID=31). If the creature was [Flying](/Actions.aspx?ID=94), it gets a critical failure instead.<br />\r\n**Critical Failure** The creature is [pushed](/Rules.aspx?ID=451) 30 feet away from the center of the burst, is knocked prone, and takes 2d6 bludgeoning damage.","mystery_markdown":"","name":"Unseasonable Squall","patron_theme_markdown":"","pfs":"Limited","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2020-01-30","resistance":{},"school":"evocation","search_markdown":"<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 79</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the start of your next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou issue a blast of sudden wind that ripples outward from the center of the burst.\r\n</summary>","source":["Pathfinder #151: The Show Must Go On"],"source_raw":["Pathfinder #151: The Show Must Go On pg. 79"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 79</row>","speed":{},"spoilers":"Extinction Curse","summary":"You issue a blast of sudden wind that ripples outward from the center of the burst.","summary_markdown":"You issue a blast of sudden wind that ripples outward from the center of the burst.","text":" Unseasonable Squall May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 79 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range 60 feet Area 20-foot burst Duration until the start of your next turn --- You issue a blast of sudden wind that ripples outward from the center of the burst. The wind extinguishes small non-magical fires, disperses fog and mist, scatters objects of light Bulk or less, and pushes unsecured objects of 1 Bulk or less 5 feet away from the spells origin point. Each Medium or smaller creature in the area when you Cast the Spell or that moves into spells area must attempt a Fortitude saving throw. Success The creature is unaffected. Failure The creature is knocked prone. If the creature was Flying, it gets a critical failure instead. Critical Failure The creature is pushed 30 feet away from the center of the burst, is knocked prone, and takes 2d6 bludgeoning damage.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Air","Evocation","Uncommon"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Air","Evocation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=640","weakness":{}}},{"_index":"aon18","_id":"spell-641","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-641","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Limited\">[Verdant Sprout](/Spells.aspx?ID=641)</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 79</row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou imbue a single ordinary, inexpensive plant seed with primal energy and throw it onto a surface, where it gradually sprouts into a Medium plant. After 10 minutes, the plant is sturdy enough to provide standard cover, and its space is difficult terrain. The plant is laden with nutritious nuts or fruit sufficient to feed one Medium creature for a day. The plant has AC 10, Hardness 5, and 20 Hit Points.\n\n---\r\n**Heightened (+1)** You throw an additional seed, which grows into an additional plant within range.","mystery_markdown":"","name":"Verdant Sprout","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-01-30","resistance":{},"school":"conjuration","search_markdown":"<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 79</row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou imbue a single ordinary, inexpensive plant seed with primal energy and throw it onto a surface, where it gradually sprouts into a Medium plant.\r\n</summary>","source":["Pathfinder #151: The Show Must Go On"],"source_raw":["Pathfinder #151: The Show Must Go On pg. 79"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 79</row>","speed":{},"spoilers":"Extinction Curse","summary":"You imbue a single ordinary, inexpensive plant seed with primal energy and throw it onto a surface, where it gradually sprouts into a Medium plant.","summary_markdown":"You imbue a single ordinary, inexpensive plant seed with primal energy and throw it onto a surface, where it gradually sprouts into a Medium plant.","text":" Verdant Sprout May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 79 Tradition Primal Cast Three Actions material, somatic, verbal Range 30 feet --- You imbue a single ordinary, inexpensive plant seed with primal energy and throw it onto a surface, where it gradually sprouts into a Medium plant. After 10 minutes, the plant is sturdy enough to provide standard cover, and its space is difficult terrain. The plant is laden with nutritious nuts or fruit sufficient to feed one Medium creature for a day. The plant has AC 10, Hardness 5, and 20 Hit Points. --- Heightened (+1) You throw an additional seed, which grows into an additional plant within range.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration","Plant","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Plant](/Traits.aspx?ID=125), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Plant","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=641","weakness":{}}},{"_index":"aon18","_id":"spell-642","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[4],"id":"spell-642","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Limited\">[Clownish Curse](/Spells.aspx?ID=642)</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Misfortune\" url=\"/Traits.aspx?ID=110\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 77</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)\r\n</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n**Duration** varies\r\n\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou afflict the target with a curse that causes it to emit ridiculous noises as it moves. Furthermore, the targets hands and feet become awkward and uncoordinated, as though it were wearing oversized gloves and shoes.\n\n**Critical Success** The target is unaffected.<br />\r\n**Success** For 1 round, the target must roll twice and use the worse result whenever attempting an [Acrobatics](/Skills.aspx?ID=1), [Stealth](/Skills.aspx?ID=15), or [Thievery](/Skills.aspx?ID=17) check. If the target rolls a failure at an Acrobatics, Stealth, or Thievery check, it gets a critical failure instead.<br />\r\n**Failure** As success, but the effect is 1 hour.<br />\r\n**Critical Failure** As success, except the effect is permanent.","mystery_markdown":"","name":"Clownish Curse","patron_theme_markdown":"","pfs":"Limited","range_raw":"touch","rarity":"uncommon","release_date":"2020-02-26","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Misfortune\" url=\"/Traits.aspx?ID=110\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 77</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)\r\n</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou afflict the target with a curse that causes it to emit ridiculous noises as it moves.\r\n\r\n</summary>","source":["Pathfinder #152: Legacy of the Lost God"],"source_raw":["Pathfinder #152: Legacy of the Lost God pg. 77"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 77</row>","speed":{},"spoilers":"Extinction Curse","summary":"You afflict the target with a curse that causes it to emit ridiculous noises as it moves.\r\n","summary_markdown":"You afflict the target with a curse that causes it to emit ridiculous noises as it moves.\r\n","target":"1 creature\r\n","target_markdown":"1 creature\r\n","text":" Clownish Curse May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 77 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range touch Target 1 creature Saving Throw Will Duration varies --- You afflict the target with a curse that causes it to emit ridiculous noises as it moves. Furthermore, the targets hands and feet become awkward and uncoordinated, as though it were wearing oversized gloves and shoes. Critical Success The target is unaffected. Success For 1 round, the target must roll twice and use the worse result whenever attempting an Acrobatics, Stealth, or Thievery check. If the target rolls a failure at an Acrobatics, Stealth, or Thievery check, it gets a critical failure instead. Failure As success, but the effect is 1 hour. Critical Failure As success, except the effect is permanent.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Attack","Curse","Enchantment","Mental","Misfortune","Uncommon"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Curse](/Traits.aspx?ID=38), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Misfortune](/Traits.aspx?ID=110), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Attack","Curse","Enchantment","Mental","Misfortune","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=642","weakness":{}}},{"_index":"aon18","_id":"spell-644","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten":["8th"],"heighten_level":[4,8],"id":"spell-644","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Limited\">[Favorable Review](/Spells.aspx?ID=644)</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 77</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)\r\n</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n**Duration** varies\r\n\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou enchant a creature to ensure they have only good things to say about your show. Identify a single creature, location, or performance, such as “Dame Ellendia,” “Savories Meats,” or “the Theater of the Minds latest magic show.” The target must attempt Will save. You can Dismiss the spell.\n\n**Critical Success** The target is unaffected and knows you tried to trick it.<br />\r\n**Success** The target is unaffected but thinks your spell was something harmless instead of favorable review, unless it identifies the spell (usually using [Identify Magic](/Actions.aspx?ID=24)).<br />\r\n**Failure** The target cannot speak unfavorably about the subject for 1 week. This doesnt change the targets opinion about the subject, but the targets attempts to speak ill of the subject—whether in speech, writing, or other communication—always twist into compliments and praise instead. The target likely becomes aware of this effect quickly and can avoid speaking about the subject entirely if they choose.<br />\r\n**Critical Failure** As failure, except the duration is permanent and the target genuinely holds a favorable opinion about the subject, with their attitude toward the creature (or creatures associated with the subject, such as the owner of a location or artists in a performance) becoming two degrees better (for example, [helpful](/Conditions.aspx?ID=21) instead of [indifferent](/Conditions.aspx?ID=25)).\n\n---\r\n**Heightened (8th)** The range increases to 60 feet and you can target up to 10 creatures.","mystery_markdown":"","name":"Favorable Review","patron_theme_markdown":"","pfs":"Limited","range_raw":"touch","rarity":"uncommon","release_date":"2020-02-26","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 77</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)\r\n</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou enchant a creature to ensure they have only good things to say about your show.\r\n\r\n</summary>","source":["Pathfinder #152: Legacy of the Lost God"],"source_raw":["Pathfinder #152: Legacy of the Lost God pg. 77"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 77</row>","speed":{},"spoilers":"Extinction Curse","summary":"You enchant a creature to ensure they have only good things to say about your show.\r\n","summary_markdown":"You enchant a creature to ensure they have only good things to say about your show.\r\n","target":"1 creature\r\n","target_markdown":"1 creature\r\n","text":" Favorable Review May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 77 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range touch Target 1 creature Saving Throw Will Duration varies --- You enchant a creature to ensure they have only good things to say about your show. Identify a single creature, location, or performance, such as “Dame Ellendia,” “Savories Meats,” or “the Theater of the Minds latest magic show.” The target must attempt Will save. You can Dismiss the spell. Critical Success The target is unaffected and knows you tried to trick it. Success The target is unaffected but thinks your spell was something harmless instead of favorable review, unless it identifies the spell (usually using Identify Magic). Failure The target cannot speak unfavorably about the subject for 1 week. This doesnt change the targets opinion about the subject, but the targets attempts to speak ill of the subject—whether in speech, writing, or other communication—always twist into compliments and praise instead. The target likely becomes aware of this effect quickly and can avoid speaking about the subject entirely if they choose. Critical Failure As failure, except the duration is permanent and the target genuinely holds a favorable opinion about the subject, with their attitude toward the creature (or creatures associated with the subject, such as the owner of a location or artists in a performance) becoming two degrees better (for example, helpful instead of indifferent). --- Heightened (8th) The range increases to 60 feet and you can target up to 10 creatures.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Enchantment","Incapacitation","Mental","Uncommon"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Enchantment","Incapacitation","Mental","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=644","weakness":{}}},{"_index":"aon18","_id":"spell-645","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[3],"id":"spell-645","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Limited\">[Pyrotechnics](/Spells.aspx?ID=645)</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 77</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)\r\n</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 fire\r\n\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n**Duration** sustained up to 1 minute\r\n\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou turn a fire into either a burst of blinding fireworks or a thick cloud of choking smoke, chosen when you Cast the Spell. The spell targets one fire source, which is immediately extinguished if it is a non-magical fire the size of a campfire or smaller. If the fire source is a creature, the creature takes 1d6 points of cold damage and is not extinguished.\n\n- **Fireworks** The targeted fire explodes into a colorful array of flashy, fiery, glowing aerial fireworks in a 20-foot-radius burst. The first time you Sustain the Spell each round, you can cause the area of fireworks to ascend up to 20 feet, but you cannot move the area laterally. Creatures that start their turn within the area of the fireworks must attempt a Fortitude save, and are then temporarily immune for 1 minute. \n\n**Critical Success** The creature is unaffected<br />\n**Success** The creature is [dazzled](/Conditions.aspx?ID=7) until the end of its next turn.<br />\n**Failure** The creature is [blinded](/Conditions.aspx?ID=1) until the end of its next turn.<br />\n**Critical Failure** The creature is blinded for 1 minute.\r\n- **Smoke Cloud** Thick smoke billows out from the fire and coalesces into a cloud that spreads to fill a 20-foot-radius burst centered on the targeted fire. Creatures within the smoke cloud take a 4 circumstance penalty to visual Perception checks, and creatures outside the smoke cloud take a 4 circumstance penalty to visual Perception checks to detect creatures or objects within it. The first time you Sustain the Spell each round, you can cause the smoke cloud to descend up to 20 feet, but you cannot move the area laterally. Creatures that start their turn within the smoke cloud must attempt a Fortitude save, and are then temporarily immune for 1 minute. \n\n**Success** The creature is unaffected.<br />\n**Failure** The creature is [sickened 1](/Conditions.aspx?ID=34).<br />\n**Critical Failure** The creature is sickened 1 and cannot recover from the sickened condition while in the area of the smoke cloud.","mystery_markdown":"","name":"Pyrotechnics","patron_theme_markdown":"","pfs":"Limited","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2020-02-26","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"transmutation","search_markdown":"<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 77</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)\r\n</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 fire\r\n\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou turn a fire into either a burst of blinding fireworks or a thick cloud of choking smoke\r\n\r\n</summary>","source":["Pathfinder #152: Legacy of the Lost God"],"source_raw":["Pathfinder #152: Legacy of the Lost God pg. 77"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 77</row>","speed":{},"spoilers":"Extinction Curse","summary":"You turn a fire into either a burst of blinding fireworks or a thick cloud of choking smoke\r\n","summary_markdown":"You turn a fire into either a burst of blinding fireworks or a thick cloud of choking smoke\r\n","target":"1 fire\r\n","target_markdown":"1 fire\r\n","text":" Pyrotechnics May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 77 Traditions Arcane, Occult Cast Two Actions material, somatic Range 120 feet Target 1 fire Saving Throw Fortitude Duration sustained up to 1 minute --- You turn a fire into either a burst of blinding fireworks or a thick cloud of choking smoke, chosen when you Cast the Spell. The spell targets one fire source, which is immediately extinguished if it is a non-magical fire the size of a campfire or smaller. If the fire source is a creature, the creature takes 1d6 points of cold damage and is not extinguished. - Fireworks The targeted fire explodes into a colorful array of flashy, fiery, glowing aerial fireworks in a 20-foot-radius burst. The first time you Sustain the Spell each round, you can cause the area of fireworks to ascend up to 20 feet, but you cannot move the area laterally. Creatures that start their turn within the area of the fireworks must attempt a Fortitude save, and are then temporarily immune for 1 minute. Critical Success The creature is unaffected Success The creature is dazzled until the end of its next turn. Failure The creature is blinded until the end of its next turn. Critical Failure The creature is blinded for 1 minute. - Smoke Cloud Thick smoke billows out from the fire and coalesces into a cloud that spreads to fill a 20-foot-radius burst centered on the targeted fire. Creatures within the smoke cloud take a 4 circumstance penalty to visual Perception checks, and creatures outside the smoke cloud take a 4 circumstance penalty to visual Perception checks to detect creatures or objects within it. The first time you Sustain the Spell each round, you can cause the smoke cloud to descend up to 20 feet, but you cannot move the area laterally. Creatures that start their turn within the smoke cloud must attempt a Fortitude save, and are then temporarily immune for 1 minute. Success The creature is unaffected. Failure The creature is sickened 1. Critical Failure The creature is sickened 1 and cannot recover from the sickened condition while in the area of the smoke cloud.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Fire","Transmutation","Uncommon"],"trait_markdown":"[Fire](/Traits.aspx?ID=72), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Fire","Transmutation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=645","weakness":{}}},{"_index":"aon18","_id":"spell-646","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[3],"id":"spell-646","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Limited\">[Pillar of Water](/Spells.aspx?ID=646)</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 77</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)\r\n</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a large, self-contained cylinder of still fresh water. The pillar has a maximum radius of 15 feet and a maximum height of 60 feet. Creatures inside the pillar can [swim](/Actions.aspx?ID=39) through the water as normal (Swim DC 10), or, if the spell was cast on solid ground, walk along the bottom (which is difficult terrain). Any creature that exits the pillar falls or lands accordingly.","mystery_markdown":"","name":"Pillar of Water","patron_theme_markdown":"","pfs":"Limited","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2020-02-26","resistance":{},"school":"evocation","search_markdown":"<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 77</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)\r\n</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create a large, self-contained cylinder of still fresh water\r\n\r\n</summary>","source":["Pathfinder #152: Legacy of the Lost God"],"source_raw":["Pathfinder #152: Legacy of the Lost God pg. 77"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 77</row>","speed":{},"spoilers":"Extinction Curse","summary":"You create a large, self-contained cylinder of still fresh water\r\n","summary_markdown":"You create a large, self-contained cylinder of still fresh water\r\n","text":" Pillar of Water May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 77 Traditions Arcane, Primal Cast Three Actions material, somatic, verbal Range 120 feet Duration 1 minute --- You create a large, self-contained cylinder of still fresh water. The pillar has a maximum radius of 15 feet and a maximum height of 60 feet. Creatures inside the pillar can swim through the water as normal (Swim DC 10), or, if the spell was cast on solid ground, walk along the bottom (which is difficult terrain). Any creature that exits the pillar falls or lands accordingly.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Evocation","Uncommon","Water"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159), [Water](/Traits.aspx?ID=165)","trait_raw":["Evocation","Uncommon","Water"],"type":"Spell","url":"/Spells.aspx?ID=646","weakness":{}}},{"_index":"aon18","_id":"spell-647","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Zevgavizeb"],"deity_markdown":"[Zevgavizeb](/Deities.aspx?ID=82)","domain_markdown":"","duration":18,"duration_raw":"3 rounds","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-647","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"\">[Ravening Maw](/Spells.aspx?ID=647)</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 67</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[Zevgavizeb](/Deities.aspx?ID=82)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** one living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 3 rounds\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou evoke [Zevgavizebs](/Deities.aspx?ID=82) unceasing hunger and inflict it upon your target. The target becomes overwhelmed with cannibalistic hunger and can restore its vitality by feasting on the flesh of the fallen. On its turn, the target can use 2 actions (these actions have the [manipulate](/Traits.aspx?ID=104) trait) to cannibalize an adjacent dying or dead creature. If the cannibalized creature is [dying](/Conditions.aspx?ID=11), it dies. If the cannibalized creature is an ally of the target, the target regains 5d8 HP; otherwise, the target regains 5d4 HP. Certain monsters (such as those whose blood is acidic or magical) might inflict additional effects on those who cannibalize them at the GMs discretion. Once cannibalized, a particular creatures body doesnt have enough meat to cannibalize again. During any round that theres a dying or dead creature within 30 feet of the target, if the target cant or doesnt cannibalize a creature, the target takes 5d4 mental damage.\n\n---\r\n**Heightened (+1)** The amount of HP restored by cannibalizing a creature increases by 1d8 for eating an ally and 1d4 otherwise, and the mental damage increases by 1d4.","mystery_markdown":"","name":"Ravening Maw","patron_theme_markdown":"","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2020-03-26","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 67</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[Zevgavizeb](/Deities.aspx?ID=82)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** one living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 3 rounds\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou evoke [Zevgavizebs](/Deities.aspx?ID=82) unceasing hunger and inflict it upon your target.\r\n</summary>","source":["Pathfinder #153: Life's Long Shadows"],"source_raw":["Pathfinder #153: Life's Long Shadows pg. 67"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 67</row>","speed":{},"spoilers":"Extinction Curse","summary":"You evoke Zevgavizebs unceasing hunger and inflict it upon your target.","summary_markdown":"You evoke [Zevgavizebs](/Deities.aspx?ID=82) unceasing hunger and inflict it upon your target.","target":"one living creature","target_markdown":"one living creature","text":" Ravening Maw May contain spoilers from Extinction Curse Source Pathfinder #153: Life's Long Shadows pg. 67 Traditions Divine, Occult, Primal Deity Zevgavizeb Cast Two Actions somatic, verbal Range 60 feet Target one living creature Saving Throw Will Duration 3 rounds --- You evoke Zevgavizebs unceasing hunger and inflict it upon your target. The target becomes overwhelmed with cannibalistic hunger and can restore its vitality by feasting on the flesh of the fallen. On its turn, the target can use 2 actions (these actions have the manipulate trait) to cannibalize an adjacent dying or dead creature. If the cannibalized creature is dying, it dies. If the cannibalized creature is an ally of the target, the target regains 5d8 HP; otherwise, the target regains 5d4 HP. Certain monsters (such as those whose blood is acidic or magical) might inflict additional effects on those who cannibalize them at the GMs discretion. Once cannibalized, a particular creatures body doesnt have enough meat to cannibalize again. During any round that theres a dying or dead creature within 30 feet of the target, if the target cant or doesnt cannibalize a creature, the target takes 5d4 mental damage. --- Heightened (+1) The amount of HP restored by cannibalizing a creature increases by 1d8 for eating an ally and 1d4 otherwise, and the mental damage increases by 1d4.","tradition":["Divine","Occult","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Evil","Healing","Necromancy","Uncommon"],"trait_markdown":"[Evil](/Traits.aspx?ID=64), [Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evil","Healing","Necromancy","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=647","weakness":{}}},{"_index":"aon18","_id":"spell-648","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-648","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Limited\">[Blood Feast](/Spells.aspx?ID=648)</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 74</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour head splits vertically into an enormous maw, which feasts upon the target's blood, dealing 12d6 piercing damage, depending on your spell attack roll. After the spell, your head sews back together as if it had never split apart. You gain temporary Hit Points for 1 minute equal to half the piercing damage the target takes.\n\n If you are a [gug](/Monsters.aspx?ID=252), increase the piercing damage by 2d6 and increase the [persistent bleed damage](/Conditions.aspx?ID=29) you deal on a critical hit by 1d8. This spell doesnt alter a gugs appearance.\r\n\r\n**Critical Success** The creature takes double damage and 1d8 persistent bleed damage.<br />\r\n**Success** The creature takes full damage.<br />\r\n**Failure** You miss and the creature takes no damage.\n\n---\r\n**Heightened (+1)** The piercing damage increases by 2d6, and the persistent bleed damage on a critical increases by 1.","mystery_markdown":"","name":"Blood Feast","patron_theme_markdown":"","pfs":"Limited","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2020-04-29","resistance":{},"school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 74</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour head splits vertically into an enormous maw, which feasts upon the target's blood.\r\n</summary>","source":["Pathfinder #154: Siege of the Dinosaurs"],"source_raw":["Pathfinder #154: Siege of the Dinosaurs pg. 74"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 74</row>","speed":{},"spoilers":"Extinction Curse","summary":"Your head splits vertically into an enormous maw, which feasts upon the target's blood.","summary_markdown":"Your head splits vertically into an enormous maw, which feasts upon the target's blood.","target":"1 creature","target_markdown":"1 creature","text":" Blood Feast May contain spoilers from Extinction Curse Source Pathfinder #154: Siege of the Dinosaurs pg. 74 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Range touch Target 1 creature --- Your head splits vertically into an enormous maw, which feasts upon the target's blood, dealing 12d6 piercing damage, depending on your spell attack roll. After the spell, your head sews back together as if it had never split apart. You gain temporary Hit Points for 1 minute equal to half the piercing damage the target takes. If you are a gug, increase the piercing damage by 2d6 and increase the persistent bleed damage you deal on a critical hit by 1d8. This spell doesnt alter a gugs appearance. Critical Success The creature takes double damage and 1d8 persistent bleed damage. Success The creature takes full damage. Failure You miss and the creature takes no damage. --- Heightened (+1) The piercing damage increases by 2d6, and the persistent bleed damage on a critical increases by 1.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Necromancy","Uncommon"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Necromancy","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=648","weakness":{}}},{"_index":"aon18","_id":"spell-649","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot emanation centered on you","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[7],"id":"spell-649","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Limited\">[Entrancing Eyes](/Spells.aspx?ID=649)</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 74</row>\n\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot emanation centered on you\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour eyes glow with an entrancing radiance that captivates those who meet your gaze. Any creature that ends its turn within the emanation must attempt a Will save.<br />\n\n**Critical Success** The target is unaffected and becomes immune to this particular casting of the spell.<br />\n**Success** The target is unaffected.<br />\n**Failure** Until the end of its next turn, the target is [stupefied 2](/Conditions.aspx?ID=37) and [fascinated](/Conditions.aspx?ID=14).<br />\n**Critical Failure** Until the end of its next turn, the target is stupefied 4, fascinated, and can't take reactions. In addition, all creatures and objects other than you are [concealed](/Conditions.aspx?ID=4) from the target.\n\nDuring any round you Sustain the Spell, you can use a single action, which has the [manipulate](/Traits.aspx?ID=104) trait, to focus your entrancing eyes on a single creature you can see within 30 feet. This creature must immediately make a Will save against the spell as if it were ending its turn in the emanation. If the creature was already fascinated by your entrancing eyes before its save, a failed save causes it to be [paralyzed](/Conditions.aspx?ID=28) for 1 round. You cant use this action to focus on the same creature more than once per round.","mystery_markdown":"","name":"Entrancing Eyes","patron_theme_markdown":"","pfs":"Limited","rarity":"uncommon","release_date":"2020-04-29","resistance":{},"school":"enchantment","search_markdown":"<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 74</row>\r\n\r\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot emanation centered on you\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour eyes glow with an entrancing radiance that captivates those who meet your gaze. \r\n</summary>","source":["Pathfinder #154: Siege of the Dinosaurs"],"source_raw":["Pathfinder #154: Siege of the Dinosaurs pg. 74"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 74</row>","speed":{},"spoilers":"Extinction Curse","summary":"Your eyes glow with an entrancing radiance that captivates those who meet your gaze. ","summary_markdown":"Your eyes glow with an entrancing radiance that captivates those who meet your gaze. ","text":" Entrancing Eyes May contain spoilers from Extinction Curse Source Pathfinder #154: Siege of the Dinosaurs pg. 74 Tradition Arcane Cast Two Actions somatic, verbal Area 30-foot emanation centered on you Duration sustained up to 1 minute --- Your eyes glow with an entrancing radiance that captivates those who meet your gaze. Any creature that ends its turn within the emanation must attempt a Will save. Critical Success The target is unaffected and becomes immune to this particular casting of the spell. Success The target is unaffected. Failure Until the end of its next turn, the target is stupefied 2 and fascinated. Critical Failure Until the end of its next turn, the target is stupefied 4, fascinated, and can't take reactions. In addition, all creatures and objects other than you are concealed from the target. During any round you Sustain the Spell, you can use a single action, which has the manipulate trait, to focus your entrancing eyes on a single creature you can see within 30 feet. This creature must immediately make a Will save against the spell as if it were ending its turn in the emanation. If the creature was already fascinated by your entrancing eyes before its save, a failed save causes it to be paralyzed for 1 round. You cant use this action to focus on the same creature more than once per round.","tradition":["Arcane"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1)","trait":["Enchantment","Mental","Uncommon","Visual"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)","trait_raw":["Enchantment","Mental","Uncommon","Visual"],"type":"Spell","url":"/Spells.aspx?ID=649","weakness":{}}},{"_index":"aon18","_id":"spell-650","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic"],"deity_markdown":"","domain_markdown":"","duration":86400,"duration_raw":"24 hours","exclude_from_search":false,"heighten":["+2"],"heighten_level":[4,6,8,10],"id":"spell-650","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"\">[Necrotic Radiation](/Spells.aspx?ID=650)</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 75</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** one object or one 10-foot-square area\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 24 hours\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou imbue the touched object or space with slow-acting necrotic radiation. If you cast the spell on an object, any creature ending its turn holding or carrying the object takes 2d6 negative damage. If you cast the spell on an area, any creature ending its turn in the area takes 2d6 negative damage. You can attempt to use this spell on an attended object by touching the object. If you do, the creature attempts a Reflex save to reduce the effect.\r\n\r\n**Critical Success** The object is unaffected.<br />\r\n**Success** The creature pulls the object away quickly. The spell only lasts 1 minute.<br />\r\n**Failure** The creature manages to slightly protect the object. The spell lasts 10 minutes.<br />\r\n**Critical Failure** The spell lasts the full 24 hours.\n\n---\r\n**Heightened (+2)** Increase the radiation's negative damage by 1d6","mystery_markdown":"","name":"Necrotic Radiation","patron_theme_markdown":"","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2020-04-29","resistance":{},"school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 75</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** one object or one 10-foot-square area\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 24 hours\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou imbue the touched object or space with slow-acting necrotic radiation.\r\n</summary>","source":["Pathfinder #154: Siege of the Dinosaurs"],"source_raw":["Pathfinder #154: Siege of the Dinosaurs pg. 75"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 75</row>","speed":{},"spoilers":"Extinction Curse","summary":"You imbue the touched object or space with slow-acting necrotic radiation.","summary_markdown":"You imbue the touched object or space with slow-acting necrotic radiation.","target":"one object or one 10-foot-square area","target_markdown":"one object or one 10-foot-square area","text":" Necrotic Radiation May contain spoilers from Extinction Curse Source Pathfinder #154: Siege of the Dinosaurs pg. 75 Traditions Arcane, Divine, Occult Cast Two Actions material, somatic Range touch Target one object or one 10-foot-square area Duration 24 hours --- You imbue the touched object or space with slow-acting necrotic radiation. If you cast the spell on an object, any creature ending its turn holding or carrying the object takes 2d6 negative damage. If you cast the spell on an area, any creature ending its turn in the area takes 2d6 negative damage. You can attempt to use this spell on an attended object by touching the object. If you do, the creature attempts a Reflex save to reduce the effect. Critical Success The object is unaffected. Success The creature pulls the object away quickly. The spell only lasts 1 minute. Failure The creature manages to slightly protect the object. The spell lasts 10 minutes. Critical Failure The spell lasts the full 24 hours. --- Heightened (+2) Increase the radiation's negative damage by 1d6","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Necromancy","Negative","Uncommon"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Necromancy","Negative","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=650","weakness":{}}},{"_index":"aon18","_id":"spell-651","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[7],"id":"spell-651","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"\">[Blightburn Blast](/Spells.aspx?ID=651)</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Disease\" url=\"/Traits.aspx?ID=46\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 73</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 15-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou channel a blast of powerful blightburn radiation from your hands. You deal 4d6 poison damage to creatures in the area. Creatures who fail their save are afflicted with stage 1 of [blightburn sickness](/Diseases.aspx?ID=21) (on a critical failure, the creature moves immediately to stage 2). The level of blightburn sickness caused by this spell is equal to twice the spell's level, and the disease's save DC uses the caster's DC.","mystery_markdown":"","name":"Blightburn Blast","patron_theme_markdown":"","range":15,"range_raw":"15-foot cone","rarity":"uncommon","release_date":"2020-05-27","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"evocation","search_markdown":"<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Disease\" url=\"/Traits.aspx?ID=46\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 73</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 15-foot cone\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nInflict a creature with blightburn sickness.\r\n</summary>","source":["Pathfinder #155: Lord of the Black Sands"],"source_raw":["Pathfinder #155: Lord of the Black Sands pg. 73"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 73</row>","speed":{},"spoilers":"Extinction Curse","summary":"Inflict a creature with blightburn sickness.","summary_markdown":"Inflict a creature with blightburn sickness.","text":" Blightburn Blast May contain spoilers from Extinction Curse Source Pathfinder #155: Lord of the Black Sands pg. 73 Traditions Arcane, Occult, Primal Cast Two Actions somatic, verbal Range 15-foot cone Saving Throw basic Fortitude --- You channel a blast of powerful blightburn radiation from your hands. You deal 4d6 poison damage to creatures in the area. Creatures who fail their save are afflicted with stage 1 of blightburn sickness (on a critical failure, the creature moves immediately to stage 2). The level of blightburn sickness caused by this spell is equal to twice the spell's level, and the disease's save DC uses the caster's DC.","tradition":["Arcane","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Disease","Evocation","Uncommon"],"trait_markdown":"[Disease](/Traits.aspx?ID=46), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Disease","Evocation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=651","weakness":{}}},{"_index":"aon18","_id":"spell-652","_score":2.8109283,"_source":{"actions":"Two Actions","area":"5-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[7,8,9,10],"id":"spell-652","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Limited\">[Control Sand](/Spells.aspx?ID=652)</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 73</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 5-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou whip up a small sandstorm around your body. When a creature starts its turn in the area or moves into the area, it must succeed at a Fortitude save or become [dazzled](/Conditions.aspx?ID=7) for as long as it remains in the area; it is then temporarily immune to this dazzling effect for 10 minutes.\n\n Choose one of the following additional effects when you cast this spell. On subsequent rounds, you can switch to a different effect once per round as a free action triggered by sustaining the spell.\n\n- **Sand Shield** You create a magical shield made of sand. The sand shield provides no benefit to AC, but it does allow you to use the [Shield Block](/Feats.aspx?ID=839) reaction and acts as a shield for this purpose. The sand shield has Hardness 14, 21 Hit Points, and no Broken Threshold; when the shield's HP are reduced to 0, you can't use its Shield Block reaction again until the next time you Sustain the Spell and choose the sand shield effect.\r\n- **Sandblast** You direct a jet of sand at a single target. One creature of your choice within 30 feet takes 8d6 slashing damage (basic Reflex save). On a critical failure, the creature is also [dazzled](/Conditions.aspx?ID=7) for 1 minute.\r\n- **Sandstorm** The area of the spell expands to a 30-foot emanation, and any creature that starts its turn in the area or moves into the area takes 6d4 slashing damage (basic Reflex save) and must hold its breath or begin [suffocating](/Rules.aspx?ID=468).\r\n\r\n---\r\n**Heightened (+1)** Increase the sand shield's Hardness by 2 and its Hit Points by 1, the sandblast damage by 1d6, and the sandstorm damage by 1d4.","mystery_markdown":"","name":"Control Sand","patron_theme_markdown":"","pfs":"Limited","rarity":"uncommon","release_date":"2020-05-27","resistance":{},"school":"evocation","search_markdown":"<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 73</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 5-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nManipulate sand around you.\r\n</summary>","source":["Pathfinder #155: Lord of the Black Sands"],"source_raw":["Pathfinder #155: Lord of the Black Sands pg. 73"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 73</row>","speed":{},"spoilers":"Extinction Curse","summary":"Manipulate sand around you.","summary_markdown":"Manipulate sand around you.","text":" Control Sand May contain spoilers from Extinction Curse Source Pathfinder #155: Lord of the Black Sands pg. 73 Traditions Arcane, Primal Cast Two Actions somatic, verbal Area 5-foot emanation Duration sustained up to 1 minute --- You whip up a small sandstorm around your body. When a creature starts its turn in the area or moves into the area, it must succeed at a Fortitude save or become dazzled for as long as it remains in the area; it is then temporarily immune to this dazzling effect for 10 minutes. Choose one of the following additional effects when you cast this spell. On subsequent rounds, you can switch to a different effect once per round as a free action triggered by sustaining the spell. - Sand Shield You create a magical shield made of sand. The sand shield provides no benefit to AC, but it does allow you to use the Shield Block reaction and acts as a shield for this purpose. The sand shield has Hardness 14, 21 Hit Points, and no Broken Threshold; when the shield's HP are reduced to 0, you can't use its Shield Block reaction again until the next time you Sustain the Spell and choose the sand shield effect. - Sandblast You direct a jet of sand at a single target. One creature of your choice within 30 feet takes 8d6 slashing damage (basic Reflex save). On a critical failure, the creature is also dazzled for 1 minute. - Sandstorm The area of the spell expands to a 30-foot emanation, and any creature that starts its turn in the area or moves into the area takes 6d4 slashing damage (basic Reflex save) and must hold its breath or begin suffocating. --- Heightened (+1) Increase the sand shield's Hardness by 2 and its Hit Points by 1, the sandblast damage by 1d6, and the sandstorm damage by 1d4.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Earth","Evocation","Uncommon"],"trait_markdown":"[Earth](/Traits.aspx?ID=55), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Earth","Evocation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=652","weakness":{}}},{"_index":"aon18","_id":"spell-653","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-653","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Limited\">[Pillars of Sand](/Spells.aspx?ID=653)</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 74</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou raise one or more pillars of solid sand from the earth. The total height of the pillars is 30 feet, which must be used in 10-foot increments (for example, you could create three 10-foot-tall pillars, one 20-foot-tall pillar and one 10-foot-tall pillar, or one 30-foot-tall pillar). Each pillar is 5 feet by 5 feet in length and width. The pillars must be conjured on a relatively flat area of natural earthen terrain such as sand, dirt, stone, or clay. Regardless of the terrain, the pillars are always made of tightly compacted sand particles that together become as hard and solid as stone (DC 15 [Athletics](/Skills.aspx?ID=3) to [Climb](/Actions.aspx?ID=33)).\n\n If a creature occupies the space where you cast this spell, it is carried upward atop the pillar. The creature can attempt a Reflex save (DC equal to the caster's spell DC); on a success, the creature can either attempt to [Grab an Edge](/Actions.aspx?ID=95) or move into an adjacent unoccupied square. If the pillar would rise higher than the ceiling, it firmly abuts the ceiling but does not rise any higher. A creature caught between a pillar and a ceiling takes no damage (subject to GM discretion, such as is in the case of stalactites or other hazards) but becomes [immobilized](/Conditions.aspx?ID=24). The creature can attempt an [Escape](/Actions.aspx?ID=79) check to free itself, but it must thereafter Grab an Edge, Climb down, or fall from the top of the pillar. The Grab an Edge and Escape DCs are the same as the Reflex save.\n\n As part of your action to Sustain the Spell, you can choose to either destroy one of your pillars, causing it to immediately crumble into nothing, or create a new pillar, as long as doing so wouldn't exceed the total number of feet of pillar you can create. You can Sustain the Spell two or more times on a single turn to destroy or create a pillar.\n\n---\r\n**Heightened (+1)** The total height of the pillars increases by 10 feet, but must still be used in 10-foot increments (this also increases the total number of pillars that can be created by one).","mystery_markdown":"","name":"Pillars of Sand","patron_theme_markdown":"","pfs":"Limited","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2020-05-27","resistance":{},"school":"conjuration","search_markdown":"<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 74</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreate pillars of sand.\r\n</summary>","source":["Pathfinder #155: Lord of the Black Sands"],"source_raw":["Pathfinder #155: Lord of the Black Sands pg. 74"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 74</row>","speed":{},"spoilers":"Extinction Curse","summary":"Create pillars of sand.","summary_markdown":"Create pillars of sand.","text":" Pillars of Sand May contain spoilers from Extinction Curse Source Pathfinder #155: Lord of the Black Sands pg. 74 Traditions Arcane, Primal Cast Three Actions material, somatic, verbal Range 120 feet Duration sustained up to 1 minute --- You raise one or more pillars of solid sand from the earth. The total height of the pillars is 30 feet, which must be used in 10-foot increments (for example, you could create three 10-foot-tall pillars, one 20-foot-tall pillar and one 10-foot-tall pillar, or one 30-foot-tall pillar). Each pillar is 5 feet by 5 feet in length and width. The pillars must be conjured on a relatively flat area of natural earthen terrain such as sand, dirt, stone, or clay. Regardless of the terrain, the pillars are always made of tightly compacted sand particles that together become as hard and solid as stone (DC 15 Athletics to Climb). If a creature occupies the space where you cast this spell, it is carried upward atop the pillar. The creature can attempt a Reflex save (DC equal to the caster's spell DC); on a success, the creature can either attempt to Grab an Edge or move into an adjacent unoccupied square. If the pillar would rise higher than the ceiling, it firmly abuts the ceiling but does not rise any higher. A creature caught between a pillar and a ceiling takes no damage (subject to GM discretion, such as is in the case of stalactites or other hazards) but becomes immobilized. The creature can attempt an Escape check to free itself, but it must thereafter Grab an Edge, Climb down, or fall from the top of the pillar. The Grab an Edge and Escape DCs are the same as the Reflex save. As part of your action to Sustain the Spell, you can choose to either destroy one of your pillars, causing it to immediately crumble into nothing, or create a new pillar, as long as doing so wouldn't exceed the total number of feet of pillar you can create. You can Sustain the Spell two or more times on a single turn to destroy or create a pillar. --- Heightened (+1) The total height of the pillars increases by 10 feet, but must still be used in 10-foot increments (this also increases the total number of pillars that can be created by one).","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration","Earth","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Earth](/Traits.aspx?ID=55), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Earth","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=653","weakness":{}}},{"_index":"aon18","_id":"spell-654","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":true,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-654","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Touch of Corruption](/Spells.aspx?ID=654)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**There is a more recent version of this, [click here to view.](/Spells.aspx?ID=819)**\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 247, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 229 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 willing undead creature or 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou infuse the target with negative energy. If the target is living, this deals 1d6 negative damage (basic Fortitude save); on a failed save, the target also takes a 2 status penalty to AC for 1 round.\n\n If the target is a willing [undead](/Traits.aspx?ID=160) creature, the target instead regains 6 Hit Points, and if you are the undead target, you also gain a +2 status bonus to damage rolls for 1 round.\n\n---\r\n**Heightened (+1)** Increase the damage dealt to a living creature by 1d6 or increase the Hit Points regained by undead by 6.","mystery_markdown":"","name":"Touch of Corruption","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2020-02-26","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 247, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 229 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 willing undead creature or 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe antipaladin infuses the target with negative energy.\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 247"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 247, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 229 <sup>2.0</sup></row>","speed":{},"summary":"The antipaladin infuses the target with negative energy.","summary_markdown":"The antipaladin infuses the target with negative energy.","target":"1 willing undead creature or 1 living creature","target_markdown":"1 willing undead creature or 1 living creature","text":" Touch of Corruption There is a more recent version of this, click here to view. Source Gamemastery Guide pg. 247, Advanced Player's Guide pg. 229 2.0 Cast Single Action somatic Range touch Target 1 willing undead creature or 1 living creature --- You infuse the target with negative energy. If the target is living, this deals 1d6 negative damage (basic Fortitude save); on a failed save, the target also takes a 2 status penalty to AC for 1 round. If the target is a willing undead creature, the target instead regains 6 Hit Points, and if you are the undead target, you also gain a +2 status bonus to damage rolls for 1 round. --- Heightened (+1) Increase the damage dealt to a living creature by 1d6 or increase the Hit Points regained by undead by 6.","tradition_markdown":"","trait":["Champion","Necromancy","Negative","Uncommon"],"trait_markdown":"[Champion](/Traits.aspx?ID=24), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Champion","Necromancy","Negative","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=654","weakness":{}}},{"_index":"aon18","_id":"spell-655","_score":2.8109283,"_source":{"actions":"Two Actions","area":"80-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":86400,"duration_raw":"1 day","exclude_from_search":false,"heighten":["10th"],"heighten_level":[9,10],"id":"spell-655","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"Limited\">[Astral Labyrinth](/Spells.aspx?ID=655)</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 76</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 80-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 day\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou connect the entire area with an invisible maze of astral energy that interferes with dimensional and mental magic. Choose a point in the area that you can see when you cast this spell. Objects other than [force](/Traits.aspx?ID=75) effects and rare metals can't block this spell's area. _Astral labyrinth_ attempts to [counteract](/Rules.aspx?ID=371) magical [mental](/Traits.aspx?ID=106) effects targeting or including anyone other than the caster in the area, though it has no effect on mental effects that began outside the area or before the spell was cast.\n\n In addition, any creature that tries to depart or arrive in a location in the area by [teleportation](/Traits.aspx?ID=156) or [extradimensional](/Traits.aspx?ID=67) travel (including extradimensional spaces) must attempt a Will saving throw. Summoned creatures must attempt the save when they are summoned, but not when the summoning ends.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature is [stunned 1](/Conditions.aspx?ID=36).<br />\r\n**Failure** The creature is stunned 1, you are mentally alerted that something has failed its save against this spell, and the creature arrives in the empty space closest to the point you chose instead of its intended destination.<br />\r\n**Critical Failure** The creature is stunned 3, you get a mental glimpse of its appearance, and the creature arrives in the empty space closest to the point you chose instead of its intended destination.\n\n---\r\n**Heightened (10th)** You and creatures transported by your spells can't get a result worse than success on the saving throw to teleport into or out of the area.","mystery_markdown":"","name":"Astral Labyrinth","patron_theme_markdown":"","pfs":"Limited","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2020-06-24","resistance":{},"school":"abjuration","search_markdown":"<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 76</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 80-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 day\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou connect the entire area with an invisible maze of astral energy that interferes with dimensional and mental magic.\r\n</summary>","source":["Pathfinder #156: The Apocalypse Prophet"],"source_raw":["Pathfinder #156: The Apocalypse Prophet pg. 76"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 76</row>","speed":{},"spoilers":"Extinction Curse","summary":"You connect the entire area with an invisible maze of astral energy that interferes with dimensional and mental magic.","summary_markdown":"You connect the entire area with an invisible maze of astral energy that interferes with dimensional and mental magic.","text":" Astral Labyrinth May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 76 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Range 120 feet Area 80-foot burst Duration 1 day --- You connect the entire area with an invisible maze of astral energy that interferes with dimensional and mental magic. Choose a point in the area that you can see when you cast this spell. Objects other than force effects and rare metals can't block this spell's area. Astral labyrinth attempts to counteract magical mental effects targeting or including anyone other than the caster in the area, though it has no effect on mental effects that began outside the area or before the spell was cast. In addition, any creature that tries to depart or arrive in a location in the area by teleportation or extradimensional travel (including extradimensional spaces) must attempt a Will saving throw. Summoned creatures must attempt the save when they are summoned, but not when the summoning ends. Critical Success The creature is unaffected. Success The creature is stunned 1. Failure The creature is stunned 1, you are mentally alerted that something has failed its save against this spell, and the creature arrives in the empty space closest to the point you chose instead of its intended destination. Critical Failure The creature is stunned 3, you get a mental glimpse of its appearance, and the creature arrives in the empty space closest to the point you chose instead of its intended destination. --- Heightened (10th) You and creatures transported by your spells can't get a result worse than success on the saving throw to teleport into or out of the area.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Abjuration","Incapacitation","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Incapacitation](/Traits.aspx?ID=93), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Incapacitation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=655","weakness":{}}},{"_index":"aon18","_id":"spell-656","_score":2.8109283,"_source":{"actions":"Two Actions","area":"40-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[8,9,10],"id":"spell-656","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Limited\">[Deluge](/Spells.aspx?ID=656)</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 76</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 40-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou unleash a catastrophic downpour in the area that vanishes an instant later. All flying creatures in the area descend 50 feet or until blocked by the ground or firm surface. Each creature whose descent was blocked by the ground or firm surface takes bludgeoning damage equal to the number of feet it fell (the creature does not also take falling damage) and is knocked [prone](/Conditions.aspx?ID=31). Creatures on the ground, including flying creatures forced to the ground by the spell, must succeed at a Reflex save or be pushed 50 feet away from the center of the area.\n\n Flimsy structures in the area collapse. The GM can determine other large-scale effects that result from the deluge.\n\n---\r\n**Heightened (+1)** The area increases by 10 feet, and flying creatures fall an additional 10 feet.","mystery_markdown":"","name":"Deluge","patron_theme_markdown":"","pfs":"Limited","range":500,"range_raw":"500 feet","rarity":"uncommon","release_date":"2020-06-24","resistance":{},"school":"evocation","search_markdown":"<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 76</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 40-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou unleash a catastrophic downpour in the area that vanishes an instant later.\r\n</summary>","source":["Pathfinder #156: The Apocalypse Prophet"],"source_raw":["Pathfinder #156: The Apocalypse Prophet pg. 76"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 76</row>","speed":{},"spoilers":"Extinction Curse","summary":"You unleash a catastrophic downpour in the area that vanishes an instant later.","summary_markdown":"You unleash a catastrophic downpour in the area that vanishes an instant later.","text":" Deluge May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 76 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range 500 feet Area 40-foot burst --- You unleash a catastrophic downpour in the area that vanishes an instant later. All flying creatures in the area descend 50 feet or until blocked by the ground or firm surface. Each creature whose descent was blocked by the ground or firm surface takes bludgeoning damage equal to the number of feet it fell (the creature does not also take falling damage) and is knocked prone. Creatures on the ground, including flying creatures forced to the ground by the spell, must succeed at a Reflex save or be pushed 50 feet away from the center of the area. Flimsy structures in the area collapse. The GM can determine other large-scale effects that result from the deluge. --- Heightened (+1) The area increases by 10 feet, and flying creatures fall an additional 10 feet.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Evocation","Uncommon","Water"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159), [Water](/Traits.aspx?ID=165)","trait_raw":["Evocation","Uncommon","Water"],"type":"Spell","url":"/Spells.aspx?ID=656","weakness":{}}},{"_index":"aon18","_id":"spell-657","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[8,9,10],"id":"spell-657","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Limited\">[Devour Life](/Spells.aspx?ID=657)</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 76</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou attempt to utterly consume the target's life force. The target takes 60 negative damage with a basic Fortitude save. If this damage reduces the target to 0 Hit Points, it dies immediately. You regain Hit Points equal to half the negative damage the target takes (after applying resistance and the like). Any excess healing is gained as temporary Hit Points, which you lose after 1 minute.\n\n---\r\n**Heightened (+1)** The damage increases by 10.","mystery_markdown":"","name":"Devour Life","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-06-24","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 76</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attempt to utterly consume the target's life force.\r\n</summary>","source":["Pathfinder #156: The Apocalypse Prophet"],"source_raw":["Pathfinder #156: The Apocalypse Prophet pg. 76"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 76</row>","speed":{},"spoilers":"Extinction Curse","summary":"You attempt to utterly consume the target's life force.","summary_markdown":"You attempt to utterly consume the target's life force.","target":"1 living creature","target_markdown":"1 living creature","text":" Devour Life May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 76 Traditions Divine, Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 living creature Saving Throw basic Fortitude --- You attempt to utterly consume the target's life force. The target takes 60 negative damage with a basic Fortitude save. If this damage reduces the target to 0 Hit Points, it dies immediately. You regain Hit Points equal to half the negative damage the target takes (after applying resistance and the like). Any excess healing is gained as temporary Hit Points, which you lose after 1 minute. --- Heightened (+1) The damage increases by 10.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Death","Healing","Necromancy","Negative","Uncommon"],"trait_markdown":"[Death](/Traits.aspx?ID=40), [Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Death","Healing","Necromancy","Negative","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=657","weakness":{}}},{"_index":"aon18","_id":"spell-658","_score":2.8109283,"_source":{"actions":"1 minute","area":"120-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["10th"],"heighten_level":[8,10],"id":"spell-658","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Limited\">[Prying Survey](/Spells.aspx?ID=658)</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Scrying\" url=\"/Traits.aspx?ID=141\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 76</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 120-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create eight invisible, floating eyes, each about 3 inches in diameter, that scan the area around you, transmitting rough impressions of the environment. The eyes constantly examine and send you summaries of their findings. They are solid and can't move through barriers, and they don't follow routes that they fail to find while [Searching](/Actions.aspx?ID=519). Any damage to an eye destroys it. When all eyes are destroyed, the spell ends.\n\n As a single action, which has the [concentrate](/Traits.aspx?ID=32) trait, you can concentrate on a location within the area that an eye can reach. An eye travels to that location, and you [Seek](/Actions.aspx?ID=84) visually as if you were there. As an exploration activity, you can travel at half speed while continuing to concentrate on the eyes to gain the benefits of both the [Scout](/Actions.aspx?ID=518) and Search activities. With the eyes, you can check everything even if you are traveling faster than 300 feet per minute. The eyes use your Perception modifier. You can have only one _prying survey_ in effect at a time.\n\n---\r\n**Heightened (10th)** The area increases to a 500-foot emanation.","mystery_markdown":"","name":"Prying Survey","patron_theme_markdown":"","pfs":"Limited","rarity":"uncommon","release_date":"2020-06-24","resistance":{},"school":"divination","search_markdown":"<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Scrying\" url=\"/Traits.aspx?ID=141\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 76</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 120-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create eight invisible, floating eyes, each about 3 inches in diameter, that scan the area around you, transmitting rough impressions of the environment.\r\n</summary>","source":["Pathfinder #156: The Apocalypse Prophet"],"source_raw":["Pathfinder #156: The Apocalypse Prophet pg. 76"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 76</row>","speed":{},"spoilers":"Extinction Curse","summary":"You create eight invisible, floating eyes, each about 3 inches in diameter, that scan the area around you, transmitting rough impressions of the environment.","summary_markdown":"You create eight invisible, floating eyes, each about 3 inches in diameter, that scan the area around you, transmitting rough impressions of the environment.","text":" Prying Survey May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 76 Traditions Arcane, Occult Cast 1 minute (material, somatic, verbal) Area 120-foot emanation Duration 1 hour --- You create eight invisible, floating eyes, each about 3 inches in diameter, that scan the area around you, transmitting rough impressions of the environment. The eyes constantly examine and send you summaries of their findings. They are solid and can't move through barriers, and they don't follow routes that they fail to find while Searching. Any damage to an eye destroys it. When all eyes are destroyed, the spell ends. As a single action, which has the concentrate trait, you can concentrate on a location within the area that an eye can reach. An eye travels to that location, and you Seek visually as if you were there. As an exploration activity, you can travel at half speed while continuing to concentrate on the eyes to gain the benefits of both the Scout and Search activities. With the eyes, you can check everything even if you are traveling faster than 300 feet per minute. The eyes use your Perception modifier. You can have only one prying survey in effect at a time. --- Heightened (10th) The area increases to a 500-foot emanation.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Scrying","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Scrying](/Traits.aspx?ID=141), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Scrying","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=658","weakness":{}}},{"_index":"aon18","_id":"spell-659","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[8],"id":"spell-659","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Limited\">[Undermine Reality](/Spells.aspx?ID=659)</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 76</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\n\n**Target** one creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou lash a target with tendrils of shadow that steal some of its substance, making it quasi-real. As long as it is quasi-real, its Strikes deal half damage, it can't critically succeed at any skill check, and creatures attempting saving throws against its spells and effects get a result one degree of success better than they rolled. The target must attempt a Will saving throw.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is quasi-real until the end of its next turn.<br />\r\n**Failure** The target is quasi-real for 1 minute. At the end of each of its turns, it can attempt another Will save, ending the spell on a success.<br />\r\n**Critical Failure** The target is quasi-real for an unlimited duration.","mystery_markdown":"","name":"Undermine Reality","patron_theme_markdown":"","pfs":"Limited","range":500,"range_raw":"500 feet","rarity":"uncommon","release_date":"2020-06-24","resistance":{},"school":"illusion","search_markdown":"<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 76</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n \r\n\r\n**Target** one creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou lash a target with tendrils of shadow that steal some of its substance, making it quasi-real.\r\n</summary>","source":["Pathfinder #156: The Apocalypse Prophet"],"source_raw":["Pathfinder #156: The Apocalypse Prophet pg. 76"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 76</row>","speed":{},"spoilers":"Extinction Curse","summary":"You lash a target with tendrils of shadow that steal some of its substance, making it quasi-real.","summary_markdown":"You lash a target with tendrils of shadow that steal some of its substance, making it quasi-real.","target":"one creature","target_markdown":"one creature","text":" Undermine Reality May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 76 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 500 feet Target one creature Duration varies --- You lash a target with tendrils of shadow that steal some of its substance, making it quasi-real. As long as it is quasi-real, its Strikes deal half damage, it can't critically succeed at any skill check, and creatures attempting saving throws against its spells and effects get a result one degree of success better than they rolled. The target must attempt a Will saving throw. Critical Success The target is unaffected. Success The target is quasi-real until the end of its next turn. Failure The target is quasi-real for 1 minute. At the end of each of its turns, it can attempt another Will save, ending the spell on a success. Critical Failure The target is quasi-real for an unlimited duration.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Incapacitation","Shadow","Uncommon"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Incapacitation](/Traits.aspx?ID=93), [Shadow](/Traits.aspx?ID=143), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Illusion","Incapacitation","Shadow","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=659","weakness":{}}},{"_index":"aon18","_id":"spell-660","_score":2.8109283,"_source":{"actions":"Two Actions","area":"150-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[9],"id":"spell-660","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"Limited\">[Upheaval](/Spells.aspx?ID=660)</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 77</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 150-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.\n\n The GM might add additional effects in certain areas. Cliffs might collapse, causing creatures to fall, or a river might be blocked and flood the surrounding area. \n<ul><li>**Stone Debris** The area becomes difficult terrain.</li><li>**Rising Pillars** Pillars of smooth stone rise from your chosen number of 10-foot squares on a surface in the area, ascending up to 60 feet in height. Each pillar stops when it hits a structure or ceiling unless that structure collapses (see below). The DC to [Climb](/Actions.aspx?ID=33) or [Grab an Edge](/Actions.aspx?ID=95) on a pillar is 30. Each creature on a pillar after it rises must succeed at a Reflex saving throw or fall off the nearest edge (the creature can choose which edge, if several are equally close). A creature on a pillar that is stopped by a structure falls without attempting a save.</li><li>**Structural Collapse** Structures and ceilings might collapse. The GM rolls a flat check for each (DC 14 for a sturdy structure, DC 9 for an average structure and most natural formations, all adjusted higher or lower as the GM sees fit). In general, shoddy structures automatically collapse. A collapse deals 11d6 bludgeoning damage to creatures beneath it; each creature caught in a collapse must attempt a Reflex save to avoid it. If the creature is forced to attempt a Reflex save because it was on a rising pillar, it uses the same result.</li></ul>\r\n\r\n**Critical Success** The creature takes half collapse damage.<br />\r\n**Success** The creature takes half the collapse damage and falls prone.<br />\r\n**Failure** The creature takes the full collapse damage and falls prone.<br />\r\n**Critical Failure** The creature takes the full collapse damage and is restrained by debris until it successfully Escapes (DC equal to the spell's save DC).","mystery_markdown":"","name":"Upheaval","patron_theme_markdown":"","pfs":"Limited","range":500,"range_raw":"500 feet","rarity":"uncommon","release_date":"2020-06-24","resistance":{},"school":"conjuration","search_markdown":"<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 77</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 150-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.\r\n</summary>","source":["Pathfinder #156: The Apocalypse Prophet"],"source_raw":["Pathfinder #156: The Apocalypse Prophet pg. 77"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 77</row>","speed":{},"spoilers":"Extinction Curse","summary":"The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.","summary_markdown":"The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.","text":" Upheaval May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 77 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range 500 feet Area 150-foot burst --- The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them. The GM might add additional effects in certain areas. Cliffs might collapse, causing creatures to fall, or a river might be blocked and flood the surrounding area. Stone Debris The area becomes difficult terrain. Rising Pillars Pillars of smooth stone rise from your chosen number of 10-foot squares on a surface in the area, ascending up to 60 feet in height. Each pillar stops when it hits a structure or ceiling unless that structure collapses (see below). The DC to Climb or Grab an Edge on a pillar is 30. Each creature on a pillar after it rises must succeed at a Reflex saving throw or fall off the nearest edge (the creature can choose which edge, if several are equally close). A creature on a pillar that is stopped by a structure falls without attempting a save. Structural Collapse Structures and ceilings might collapse. The GM rolls a flat check for each (DC 14 for a sturdy structure, DC 9 for an average structure and most natural formations, all adjusted higher or lower as the GM sees fit). In general, shoddy structures automatically collapse. A collapse deals 11d6 bludgeoning damage to creatures beneath it; each creature caught in a collapse must attempt a Reflex save to avoid it. If the creature is forced to attempt a Reflex save because it was on a rising pillar, it uses the same result. Critical Success The creature takes half collapse damage. Success The creature takes half the collapse damage and falls prone. Failure The creature takes the full collapse damage and falls prone. Critical Failure The creature takes the full collapse damage and is restrained by debris until it successfully Escapes (DC equal to the spell's save DC).","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration","Earth","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Earth](/Traits.aspx?ID=55), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Earth","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=660","weakness":{}}},{"_index":"aon18","_id":"spell-661","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["6th","8th"],"heighten_level":[3,6,8],"id":"spell-661","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Beastmaster Trance](/Spells.aspx?ID=661)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Archetype\" url=\"/Traits.aspx?ID=12\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 161 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 1 mile\n\n**Target** one of your animal companions you can percieve\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou enter a magical trance that allows you to perceive through the senses of the target companion. You attempt Perception checks using your own Perception, but you have any special senses the target has, such as [low-light vision](/Rules.aspx?ID=416) or [darkvision](/Rules.aspx?ID=415). This spell grants no special method of communication with the chosen animal, so it follows any instructions you gave it before you entered the trance and, failing that, it does as it wishes.\n\n For the duration of the trance, your own senses are muted, though you can still communicate. This lack of awareness makes you [flat-footed](/Conditions.aspx?ID=16). You can't take actions with the [attack](/Traits.aspx?ID=15) or [move](/Traits.aspx?ID=114) traits.\n\n---\r\n**Heightened (6th)** Increase the range to 100 miles and the duration to sustained up to 10 minutes. The target can hear you through the spell, allowing you to Command the Animal or use other actions that have the auditory trait.\r\n\r\n**Heightened (8th)** Increase the range to planetary and the duration to sustained up to 1 hour. You can communicate telepathically with the target for the duration of the trance.","mystery_markdown":"","name":"Beastmaster Trance","patron_theme_markdown":"","pfs":"Standard","range":5280,"range_raw":"1 mile","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Archetype\" url=\"/Traits.aspx?ID=12\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 161 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 1 mile\r\n\r\n \r\n\r\n**Target** one of your animal companions you can percieve\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou enter a magical trance that allows you to perceive through the senses of the target companion.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 161"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 161 <sup>2.0</sup></row>","speed":{},"summary":"You enter a magical trance that allows you to perceive through the senses of the target companion.","summary_markdown":"You enter a magical trance that allows you to perceive through the senses of the target companion.","target":"one of your animal companions you can percieve","target_markdown":"one of your animal companions you can percieve","text":" Beastmaster Trance Source Advanced Player's Guide pg. 161 2.0 Cast Three Actions somatic, verbal Range 1 mile Target one of your animal companions you can percieve Duration sustained up to 1 minute --- You enter a magical trance that allows you to perceive through the senses of the target companion. You attempt Perception checks using your own Perception, but you have any special senses the target has, such as low-light vision or darkvision. This spell grants no special method of communication with the chosen animal, so it follows any instructions you gave it before you entered the trance and, failing that, it does as it wishes. For the duration of the trance, your own senses are muted, though you can still communicate. This lack of awareness makes you flat-footed. You can't take actions with the attack or move traits. --- Heightened (6th) Increase the range to 100 miles and the duration to sustained up to 10 minutes. The target can hear you through the spell, allowing you to Command the Animal or use other actions that have the auditory trait. Heightened (8th) Increase the range to planetary and the duration to sustained up to 1 hour. You can communicate telepathically with the target for the duration of the trance.","tradition_markdown":"","trait":["Archetype","Concentrate","Divination","Mental","Uncommon"],"trait_markdown":"[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Divination](/Traits.aspx?ID=47), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Archetype","Concentrate","Divination","Mental","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=661","weakness":{}}},{"_index":"aon18","_id":"spell-662","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[5],"id":"spell-662","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Dance of Darkness](/Spells.aspx?ID=662)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Darkness\" url=\"/Traits.aspx?ID=39\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 193 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou dance, Striding up to half your Speed. At either the start or end of your Stride, you create an area of magical darkness in a 10-foot burst centered on your location. This area is filled with magical darkness that works the same way as that created by a [_darkness_](/Spells.aspx?ID=59) spell of the same level. When you create the darkness, attempt a [Performance](/Skills.aspx?ID=12) check to dance, with a standard DC for your level, to determine the duration of the darkness.\r\n\r\n**Critical Success** 1 minute<br />\r\n**Success** 2 rounds<br />\r\n**Failure** 1 round","mystery_markdown":"","name":"Dance of Darkness","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Darkness\" url=\"/Traits.aspx?ID=39\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 193 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou dance, Striding up to half your Speed.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 193"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 193 <sup>2.0</sup></row>","speed":{},"summary":"You dance, Striding up to half your Speed.","summary_markdown":"You dance, Striding up to half your Speed.","text":" Dance of Darkness Source Advanced Player's Guide pg. 193 2.0 Cast Two Actions somatic, verbal Duration varies --- You dance, Striding up to half your Speed. At either the start or end of your Stride, you create an area of magical darkness in a 10-foot burst centered on your location. This area is filled with magical darkness that works the same way as that created by a darkness spell of the same level. When you create the darkness, attempt a Performance check to dance, with a standard DC for your level, to determine the duration of the darkness. Critical Success 1 minute Success 2 rounds Failure 1 round","tradition_markdown":"","trait":["Darkness","Evocation","Uncommon"],"trait_markdown":"[Darkness](/Traits.aspx?ID=39), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Darkness","Evocation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=662","weakness":{}}},{"_index":"aon18","_id":"spell-663","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"sustained","exclude_from_search":false,"heighten":["+2"],"heighten_level":[6,8,10],"id":"spell-663","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 6\" pfs=\"Standard\">[Shadow Illusion](/Spells.aspx?ID=663)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 193 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a shadowy illusion of a creature or a stationary object, but the illusion can exist only in an area of dim light or darkness. The spell ends if the illusion is ever out of an area of dim light or darkness. If the illusion is an object, it must fit within a 20-foot burst, and the creature can be of any size up to Gargantuan, filling a 20-foot-by-20-foot space.\n\n The object or creature appears to animate naturally; it even generates the appropriate sounds and smells, and feels believable to the touch, though its coloring is always muted. \n\nIf the illusion is a creature, _shadow illusion_ has the effects of an [_illusory creature_](/Spells.aspx?ID=158) spell of the same level, except it deals 2d8 damage plus your spellcasting ability modifier, instead of the amount listed in _illusory creature_.\n\n---\r\n**Heightened (+2)** The area that an illusory object can fit in increases by 10 feet. The damage of the illusory creature's Strike increases by 1d8.","mystery_markdown":"","name":"Shadow Illusion","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 193 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create a shadowy illusion of a creature or a stationary object, but the illusion can exist only in an area of dim light or darkness.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 193"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 193 <sup>2.0</sup></row>","speed":{},"summary":"You create a shadowy illusion of a creature or a stationary object, but the illusion can exist only in an area of dim light or darkness.","summary_markdown":"You create a shadowy illusion of a creature or a stationary object, but the illusion can exist only in an area of dim light or darkness.","text":" Shadow Illusion Source Advanced Player's Guide pg. 193 2.0 Cast Two Actions somatic, verbal Range 500 feet Duration sustained --- You create a shadowy illusion of a creature or a stationary object, but the illusion can exist only in an area of dim light or darkness. The spell ends if the illusion is ever out of an area of dim light or darkness. If the illusion is an object, it must fit within a 20-foot burst, and the creature can be of any size up to Gargantuan, filling a 20-foot-by-20-foot space. The object or creature appears to animate naturally; it even generates the appropriate sounds and smells, and feels believable to the touch, though its coloring is always muted. If the illusion is a creature, shadow illusion has the effects of an illusory creature spell of the same level, except it deals 2d8 damage plus your spellcasting ability modifier, instead of the amount listed in illusory creature . --- Heightened (+2) The area that an illusory object can fit in increases by 10 feet. The damage of the illusory creature's Strike increases by 1d8.","tradition_markdown":"","trait":["Auditory","Illusion","Shadow","Uncommon","Visual"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Illusion](/Traits.aspx?ID=92), [Shadow](/Traits.aspx?ID=143), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)","trait_raw":["Auditory","Illusion","Shadow","Uncommon","Visual"],"type":"Focus","url":"/Spells.aspx?ID=663","weakness":{}}},{"_index":"aon18","_id":"spell-664","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["8th"],"heighten_level":[5,8],"id":"spell-664","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Shadow Jump](/Spells.aspx?ID=664)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 193 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n**Requirements** You are in dim light or darkness\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou instantly transport yourself from one shadow to another. Teleport yourself and any items you're wearing and holding from your current space to a clear space you can see that's in dim light or darkness and within range. You can transport your familiar with this spell, but if _shadow jump_ would bring any other creature with you—even if you're carrying the creature in an [extradimensional](/Traits.aspx?ID=67) container—the spell is disrupted.\n\n---\r\n**Heightened (8th)** When you arrive at your destination, you can become [invisible](/Conditions.aspx?ID=26) until the end of your next turn or until you are no longer in an area of dim light or darkness, whichever comes first. The invisibility is an [illusion](/Traits.aspx?ID=92) effect.","mystery_markdown":"","name":"Shadow Jump","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2020-07-30","requirement":"You are in dim light or darkness","requirement_markdown":"You are in dim light or darkness","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 193 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n**Requirements** You are in dim light or darkness\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou instantly transport yourself from one shadow to another.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 193"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 193 <sup>2.0</sup></row>","speed":{},"summary":"You instantly transport yourself from one shadow to another.","summary_markdown":"You instantly transport yourself from one shadow to another.","text":" Shadow Jump Source Advanced Player's Guide pg. 193 2.0 Cast Two Actions somatic, verbal Requirements You are in dim light or darkness Range 120 feet --- You instantly transport yourself from one shadow to another. Teleport yourself and any items you're wearing and holding from your current space to a clear space you can see that's in dim light or darkness and within range. You can transport your familiar with this spell, but if shadow jump would bring any other creature with you—even if you're carrying the creature in an extradimensional container—the spell is disrupted. --- Heightened (8th) When you arrive at your destination, you can become invisible until the end of your next turn or until you are no longer in an area of dim light or darkness, whichever comes first. The invisibility is an illusion effect.","tradition_markdown":"","trait":["Conjuration","Shadow","Teleportation","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Shadow](/Traits.aspx?ID=143), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Shadow","Teleportation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=664","weakness":{}}},{"_index":"aon18","_id":"spell-665","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal","somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-665","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Agonizing Despair](/Spells.aspx?ID=665)</title>\n\n<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 214 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour target's mind tumbles down a deep well of dread, dwelling so intently on deep-seated fears that it's painful. The target takes 4d6 mental damage with a Will saving throw.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes half damage and becomes [frightened 1](/Conditions.aspx?ID=19).<br />\r\n**Failure** The target takes full damage and becomes frightened 2.<br />\r\n**Critical Failure** The target takes double damage and becomes frightened 3.\n\n---\r\n**Heightened (+1)** Increase the damage by 2d6.","mystery_markdown":"","name":"Agonizing Despair","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 214 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMentally damage and frighten a creature.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 214"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 214 <sup>2.0</sup></row>","speed":{},"summary":"Mentally damage and frighten a creature.","summary_markdown":"Mentally damage and frighten a creature.","target":"1 creature","target_markdown":"1 creature","text":" Agonizing Despair Source Advanced Player's Guide pg. 214 2.0 Traditions Arcane, Divine, Occult Cast Two Actions verbal, somatic Range 60 feet Target 1 creature Saving Throw Will --- Your target's mind tumbles down a deep well of dread, dwelling so intently on deep-seated fears that it's painful. The target takes 4d6 mental damage with a Will saving throw. Critical Success The target is unaffected. Success The target takes half damage and becomes frightened 1. Failure The target takes full damage and becomes frightened 2. Critical Failure The target takes double damage and becomes frightened 3. --- Heightened (+1) Increase the damage by 2d6.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Emotion","Enchantment","Fear","Mental"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106)","trait_raw":["Emotion","Enchantment","Fear","Mental"],"type":"Spell","url":"/Spells.aspx?ID=665","weakness":{}}},{"_index":"aon18","_id":"spell-666","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["2nd","3rd","4th","5th","6th","7th","8th","9th","10th"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-666","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Animate Dead](/Spells.aspx?ID=666)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 214 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour magic dredges up a corpse or skeleton and fills it with necromantic life, and you force the dead to fight at your command. You summon a common creature that has the [undead](/Traits.aspx?ID=160) trait and whose level is 1; this creature gains the [summoned](/Traits.aspx?ID=154) trait. Heightening the spell increases the maximum level of creature you can summon.\n\n---\r\n**Heightened (2nd)** Level 1\r\n\r\n**Heightened (3rd)** Level 2\r\n\r\n**Heightened (4th)** Level 3\r\n\r\n**Heightened (5th)** Level 5\r\n\r\n**Heightened (6th)** Level 7\r\n\r\n**Heightened (7th)** Level 9\r\n\r\n**Heightened (8th)** Level 11\r\n\r\n**Heightened (9th)** Level 13\r\n\r\n**Heightened (10th)** Level 15\r\n\r\n","mystery_markdown":"","name":"Animate Dead","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 214 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAnimate an undead creature to fight on your behalf.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 214"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 214 <sup>2.0</sup></row>","speed":{},"summary":"Animate an undead creature to fight on your behalf.","summary_markdown":"Animate an undead creature to fight on your behalf.","text":" Animate Dead Source Advanced Player's Guide pg. 214 2.0 Traditions Arcane, Divine, Occult Cast Three Actions material, somatic, verbal Range 30 feet Duration sustained up to 1 minute --- Your magic dredges up a corpse or skeleton and fills it with necromantic life, and you force the dead to fight at your command. You summon a common creature that has the undead trait and whose level is 1; this creature gains the summoned trait. Heightening the spell increases the maximum level of creature you can summon. --- Heightened (2nd) Level 1 Heightened (3rd) Level 2 Heightened (4th) Level 3 Heightened (5th) Level 5 Heightened (6th) Level 7 Heightened (7th) Level 9 Heightened (8th) Level 11 Heightened (9th) Level 13 Heightened (10th) Level 15 ","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Necromancy"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117)","trait_raw":["Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=666","weakness":{}}},{"_index":"aon18","_id":"spell-667","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Yelayne"],"deity_markdown":"[Yelayne](/Deities.aspx?ID=268)","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[1,3,5,7,9],"id":"spell-667","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Animate Rope](/Spells.aspx?ID=667)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 214 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Yelayne](/Deities.aspx?ID=268)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\n\n**Target** up to 50 feet of rope or a nonliving rope-like object\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou cause a length or section of rope or a rope-like object to animate and follow simple commands. You can give it two commands when you Cast the Spell, and one command each time you Sustain the Spell.\n\n- **Bind** ([attack](/Traits.aspx?ID=15)) The rope attempts to partially bind a creature. Attempt a spell attack roll against the target's Reflex DC. If you succeed, the target takes a 10-foot circumstance penalty to its Speed (20-foot on a critical success). This ends if the target [Escapes](/Actions.aspx?ID=79) against your spell DC or breaks the rope. (A standard adventuring rope has Hardness 2, HP 8, and a Broken Threshold of 4.)\r\n- **Coil** The rope forms a tidy, coiled stack.\r\n- **Crawl** The rope inches along the ground like a snake, moving one of its ends 10 feet. The rope must move along a surface, but that surface doesn't need to be horizontal.\r\n- **Knot** The rope ties a sturdy knot in itself.\r\n- **Loop** The rope forms a simple loop at one or both ends, or straightens itself back out.\r\n- **Tie** The rope ties itself around a willing creature or an object that's unattended or attended by a willing creature.\r\n- **Undo** The rope undoes one of its knots, ties, or bindings.\r\n\r\n---\r\n**Heightened (+2)** The range increases by 50 feet, and you can animate 50 more feet of rope.","mystery_markdown":"","name":"Animate Rope","patron_theme_markdown":"","pfs":"Standard","range":100,"range_raw":"100 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 214 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Yelayne](/Deities.aspx?ID=268)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\r\n\r\n \r\n\r\n**Target** up to 50 feet of rope or a nonliving rope-like object\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCommand a rope to move and tie as you wish.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 214"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 214 <sup>2.0</sup></row>","speed":{},"summary":"Command a rope to move and tie as you wish.","summary_markdown":"Command a rope to move and tie as you wish.","target":"up to 50 feet of rope or a nonliving rope-like object","target_markdown":"up to 50 feet of rope or a nonliving rope-like object","text":" Animate Rope Source Advanced Player's Guide pg. 214 2.0 Traditions Arcane, Occult Deity Yelayne Cast Two Actions somatic, verbal Range 100 feet Target up to 50 feet of rope or a nonliving rope-like object Duration sustained up to 1 minute --- You cause a length or section of rope or a rope-like object to animate and follow simple commands. You can give it two commands when you Cast the Spell, and one command each time you Sustain the Spell. - Bind (attack) The rope attempts to partially bind a creature. Attempt a spell attack roll against the target's Reflex DC. If you succeed, the target takes a 10-foot circumstance penalty to its Speed (20-foot on a critical success). This ends if the target Escapes against your spell DC or breaks the rope. (A standard adventuring rope has Hardness 2, HP 8, and a Broken Threshold of 4.) - Coil The rope forms a tidy, coiled stack. - Crawl The rope inches along the ground like a snake, moving one of its ends 10 feet. The rope must move along a surface, but that surface doesn't need to be horizontal. - Knot The rope ties a sturdy knot in itself. - Loop The rope forms a simple loop at one or both ends, or straightens itself back out. - Tie The rope ties itself around a willing creature or an object that's unattended or attended by a willing creature. - Undo The rope undoes one of its knots, ties, or bindings. --- Heightened (+2) The range increases by 50 feet, and you can animate 50 more feet of rope.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=667","weakness":{}}},{"_index":"aon18","_id":"spell-668","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[2,4,6,8,10],"id":"spell-668","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Animated Assault](/Spells.aspx?ID=668)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 214 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 10-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou use your mind to manipulate unattended objects in the area, temporarily animating them to attack. The objects hover in the air, then hurl themselves at nearby creatures in a chaotic flurry of debris. This assault deals 2d10 bludgeoning damage (basic Reflex save) to each creature in the area. On subsequent rounds, the first time each round you Sustain this Spell, it deals 1d10 bludgeoning damage (basic Reflex save) to each creature in the area.\n\n---\r\n**Heightened (+2)** The initial damage increases by 2d10 and the subsequent damage increases by 1d10.","mystery_markdown":"","name":"Animated Assault","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 214 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 10-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTemporarily animate small objects to attack creatures in an area.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 214"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 214 <sup>2.0</sup></row>","speed":{},"summary":"Temporarily animate small objects to attack creatures in an area.","summary_markdown":"Temporarily animate small objects to attack creatures in an area.","text":" Animated Assault Source Advanced Player's Guide pg. 214 2.0 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 120 feet Area 10-foot burst Saving Throw basic Reflex Duration sustained up to 1 minute --- You use your mind to manipulate unattended objects in the area, temporarily animating them to attack. The objects hover in the air, then hurl themselves at nearby creatures in a chaotic flurry of debris. This assault deals 2d10 bludgeoning damage (basic Reflex save) to each creature in the area. On subsequent rounds, the first time each round you Sustain this Spell, it deals 1d10 bludgeoning damage (basic Reflex save) to each creature in the area. --- Heightened (+2) The initial damage increases by 2d10 and the subsequent damage increases by 1d10.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Evocation"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65)","trait_raw":["Evocation"],"type":"Spell","url":"/Spells.aspx?ID=668","weakness":{}}},{"_index":"aon18","_id":"spell-669","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Hanspur","Lysianassa"],"deity_markdown":"[Hanspur](/Deities.aspx?ID=154), [Lysianassa](/Deities.aspx?ID=105)","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[3],"id":"spell-669","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Aqueous Orb](/Spells.aspx?ID=669)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 214 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Hanspur](/Deities.aspx?ID=154), [Lysianassa](/Deities.aspx?ID=105)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA sphere of water 10 feet in diameter forms in an unoccupied space in range, either on the ground or on the surface of a liquid. When you Cast the Spell and each time you Sustain the Spell, you can roll the orb, moving it up to 10 feet along the ground or the surface of a liquid. You can gain this effect multiple times in the same round by Sustaining the Spell multiple times. The orb can move through the spaces of any creatures or obstacles that wouldn't stop the flow of water. It extinguishes non-magical fires it moves through of its size or smaller, and it attempts to [counteract](/Rules.aspx?ID=371) any magical fires it moves through. If it fails to counteract a given fire, it can't counteract that fire for the duration of the spell.\n\n The orb can also collect creatures it moves through. Any Large or smaller creature whose space the orb tries to move through can attempt a Reflex save against your spell DC to avoid being engulfed. If a creature succeeds at this save, it can either let the orb pass (remaining in its space or moving out of the orb's path into a space of the creature's choice) or allow itself to be pushed in front of the orb to the end of the orb's movement. The orb can try to Engulf the same creature only once per turn, even if you roll it onto a creature's space more than once.\n\n A creature that fails its save is pulled into the orb. It becomes [grabbed](/Conditions.aspx?ID=20), moves along with the orb, and must hold its breath or begin [suffocating](/Rules.aspx?ID=468) (unless it can breathe in water). An engulfed Medium or smaller creature and anyone trying to affect that creature follow the normal rules for [aquatic battles](/Rules.aspx?ID=467). An engulfed Large creature is usually big enough that parts of it stick out from the water, and it can reach out of the water. An engulfed creature can get free either by [Swimming](/Actions.aspx?ID=39) with a successful DC 10 [Athletics](/Skills.aspx?ID=3) check or by [Escaping](/Actions.aspx?ID=79) against your spell DC. A creature that critically failed its Reflex save is further stuck and must attempt to Escape instead of Swim. A freed creature exits the orb's space and can immediately breathe. The orb can contain as many creatures as can fit in its space.\n\n When the spell ends, all creatures the orb has engulfed are automatically released.","mystery_markdown":"","name":"Aqueous Orb","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 214 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Hanspur](/Deities.aspx?ID=154), [Lysianassa](/Deities.aspx?ID=105)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRoll a ball of water to put out fires and engulf creatures.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 214"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 214 <sup>2.0</sup></row>","speed":{},"summary":"Roll a ball of water to put out fires and engulf creatures.","summary_markdown":"Roll a ball of water to put out fires and engulf creatures.","text":" Aqueous Orb Source Advanced Player's Guide pg. 214 2.0 Traditions Arcane, Primal Spell Lists Elemental Deities Hanspur, Lysianassa Cast Two Actions somatic, verbal Range 60 feet Duration sustained up to 1 minute --- A sphere of water 10 feet in diameter forms in an unoccupied space in range, either on the ground or on the surface of a liquid. When you Cast the Spell and each time you Sustain the Spell, you can roll the orb, moving it up to 10 feet along the ground or the surface of a liquid. You can gain this effect multiple times in the same round by Sustaining the Spell multiple times. The orb can move through the spaces of any creatures or obstacles that wouldn't stop the flow of water. It extinguishes non-magical fires it moves through of its size or smaller, and it attempts to counteract any magical fires it moves through. If it fails to counteract a given fire, it can't counteract that fire for the duration of the spell. The orb can also collect creatures it moves through. Any Large or smaller creature whose space the orb tries to move through can attempt a Reflex save against your spell DC to avoid being engulfed. If a creature succeeds at this save, it can either let the orb pass (remaining in its space or moving out of the orb's path into a space of the creature's choice) or allow itself to be pushed in front of the orb to the end of the orb's movement. The orb can try to Engulf the same creature only once per turn, even if you roll it onto a creature's space more than once. A creature that fails its save is pulled into the orb. It becomes grabbed, moves along with the orb, and must hold its breath or begin suffocating (unless it can breathe in water). An engulfed Medium or smaller creature and anyone trying to affect that creature follow the normal rules for aquatic battles. An engulfed Large creature is usually big enough that parts of it stick out from the water, and it can reach out of the water. An engulfed creature can get free either by Swimming with a successful DC 10 Athletics check or by Escaping against your spell DC. A creature that critically failed its Reflex save is further stuck and must attempt to Escape instead of Swim. A freed creature exits the orb's space and can immediately breathe. The orb can contain as many creatures as can fit in its space. When the spell ends, all creatures the orb has engulfed are automatically released.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Conjuration","Water"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Water](/Traits.aspx?ID=165)","trait_raw":["Conjuration","Water"],"type":"Spell","url":"/Spells.aspx?ID=669","weakness":{}}},{"_index":"aon18","_id":"spell-670","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Haagenti"],"deity_markdown":"[Haagenti](/Deities.aspx?ID=260)","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[4],"id":"spell-670","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Bestial Curse](/Spells.aspx?ID=670)</title>\n\n<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 215 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[Haagenti](/Deities.aspx?ID=260)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 living [humanoid](/Traits.aspx?ID=91)\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou tap into the target's inner being and curse it to become a bestial version of itself. The effect is based on its Fortitude save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target's body gains minor bestial features. Its insides churn as they partially transform, causing it to be [clumsy 1](/Conditions.aspx?ID=3) for 1 round. When it recovers from the clumsy condition, its features revert to normal and the spell ends.<br />\r\n**Failure** The target transforms into a bestial form for 1 hour. The target becomes clumsy 1 and gains weakness 1 to silver. It gains a claw, hoof, horn, or jaws Strike (your choice) that uses the target's unarmed Strike statistics except that the damage type changes to bludgeoning, piercing, or slashing, as appropriate. Whenever the target attempts to use any [manipulate](/Traits.aspx?ID=104) action, it must succeed at a DC 5 flat check or the action is lost.<br />\r\n**Critical Failure** As failure, but the duration is unlimited.","mystery_markdown":"","name":"Bestial Curse","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2020-07-30","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 215 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[Haagenti](/Deities.aspx?ID=260)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 living [humanoid](/Traits.aspx?ID=91)\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake a humanoid take on features of a beast.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 215"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 215 <sup>2.0</sup></row>","speed":{},"summary":"Make a humanoid take on features of a beast.","summary_markdown":"Make a humanoid take on features of a beast.","target":"1 living humanoid ","target_markdown":"1 living [humanoid](/Traits.aspx?ID=91)","text":" Bestial Curse Source Advanced Player's Guide pg. 215 2.0 Traditions Arcane, Occult, Primal Deity Haagenti Cast Two Actions somatic, verbal Range touch Target 1 living humanoid Saving Throw Fortitude Duration varies --- You tap into the target's inner being and curse it to become a bestial version of itself. The effect is based on its Fortitude save. Critical Success The target is unaffected. Success The target's body gains minor bestial features. Its insides churn as they partially transform, causing it to be clumsy 1 for 1 round. When it recovers from the clumsy condition, its features revert to normal and the spell ends. Failure The target transforms into a bestial form for 1 hour. The target becomes clumsy 1 and gains weakness 1 to silver. It gains a claw, hoof, horn, or jaws Strike (your choice) that uses the target's unarmed Strike statistics except that the damage type changes to bludgeoning, piercing, or slashing, as appropriate. Whenever the target attempts to use any manipulate action, it must succeed at a DC 5 flat check or the action is lost. Critical Failure As failure, but the duration is unlimited.","tradition":["Arcane","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Curse","Polymorph","Transmutation"],"trait_markdown":"[Curse](/Traits.aspx?ID=38), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Curse","Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=670","weakness":{}}},{"_index":"aon18","_id":"spell-671","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Cosmic Caravan","Cosmic Caravan"],"deity_markdown":"[Cosmic Caravan](/Deities.aspx?ID=219), [Cosmic Caravan](/Deities.aspx?ID=219)","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[6],"id":"spell-671","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Blanket of Stars](/Spells.aspx?ID=671)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 215 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Cosmic Caravan](/Deities.aspx?ID=219), [Cosmic Caravan](/Deities.aspx?ID=219)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA flowing cloak of utter darkness drapes over you, filled with pinpricks of light like distant stars. It imparts the stillness of the cosmos to you, granting you a +2 status bonus to [Stealth](/Skills.aspx?ID=15) checks to [Hide](/Actions.aspx?ID=62) and [Sneak](/Actions.aspx?ID=63). While outside under a starry night sky, you're also [invisible](/Conditions.aspx?ID=26) as long as you remain still. When moving under a starry night sky, you are [concealed](/Conditions.aspx?ID=4) instead.\n\n Gazing too closely into the stars is disorienting. Any creature that ends its turn adjacent to you must attempt a Will save; this is a [mental](/Traits.aspx?ID=106), [visual](/Traits.aspx?ID=163) effect.\r\n\r\n**Success** The creature is unaffected.<br />\r\n**Failure** The creature is [dazzled](/Conditions.aspx?ID=7) until the end of its next turn.<br />\r\n**Critical Failure** The creature is [confused](/Conditions.aspx?ID=5) and dazzled until the end of its next turn.","mystery_markdown":"","name":"Blanket of Stars","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-07-30","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 215 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Cosmic Caravan](/Deities.aspx?ID=219), [Cosmic Caravan](/Deities.aspx?ID=219)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA cloak of darkness hides you in the dark and dazzles those who get too close.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 215"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 215 <sup>2.0</sup></row>","speed":{},"summary":"A cloak of darkness hides you in the dark and dazzles those who get too close.","summary_markdown":"A cloak of darkness hides you in the dark and dazzles those who get too close.","text":" Blanket of Stars Source Advanced Player's Guide pg. 215 2.0 Traditions Occult, Primal Deities Cosmic Caravan, Cosmic Caravan Cast Two Actions somatic, verbal Saving Throw Will Duration 10 minutes --- A flowing cloak of utter darkness drapes over you, filled with pinpricks of light like distant stars. It imparts the stillness of the cosmos to you, granting you a +2 status bonus to Stealth checks to Hide and Sneak. While outside under a starry night sky, you're also invisible as long as you remain still. When moving under a starry night sky, you are concealed instead. Gazing too closely into the stars is disorienting. Any creature that ends its turn adjacent to you must attempt a Will save; this is a mental, visual effect. Success The creature is unaffected. Failure The creature is dazzled until the end of its next turn. Critical Failure The creature is confused and dazzled until the end of its next turn.","tradition":["Occult","Primal"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Illusion"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92)","trait_raw":["Illusion"],"type":"Spell","url":"/Spells.aspx?ID=671","weakness":{}}},{"_index":"aon18","_id":"spell-672","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[6],"id":"spell-672","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Blinding Fury](/Spells.aspx?ID=672)</title>\n\n<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 216 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** A creature damages you.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** the triggering creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou curse the target with your outrage at being attacked. The effect is determined by the target's Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target can't observe you until the end of its turn, and if you're currently [observed](/Conditions.aspx?ID=27) by it, you become [hidden](/Conditions.aspx?ID=22) to it.<br />\r\n**Failure** As success, and for 1 minute, every time the target damages you, it can't observe you until the end of its turn.<br />\r\n**Critical Failure** As success, and for an unlimited duration, the first time each round the target damages a creature, it can't observe that creature until the end of its turn. If it damages several creatures at once, the creature it can't perceive is chosen randomly among those creatures.","mystery_markdown":"","name":"Blinding Fury","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 216 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** A creature damages you.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** the triggering creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCurse a creature that attacks you, making its victims become invisible to it.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 216"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 216 <sup>2.0</sup></row>","speed":{},"summary":"Curse a creature that attacks you, making its victims become invisible to it.","summary_markdown":"Curse a creature that attacks you, making its victims become invisible to it.","target":"the triggering creature","target_markdown":"the triggering creature","text":" Blinding Fury Source Advanced Player's Guide pg. 216 2.0 Traditions Divine, Occult, Primal Cast Reaction verbal Trigger A creature damages you. Range 60 feet Target the triggering creature Saving Throw Will Duration varies --- You curse the target with your outrage at being attacked. The effect is determined by the target's Will save. Critical Success The target is unaffected. Success The target can't observe you until the end of its turn, and if you're currently observed by it, you become hidden to it. Failure As success, and for 1 minute, every time the target damages you, it can't observe you until the end of its turn. Critical Failure As success, and for an unlimited duration, the first time each round the target damages a creature, it can't observe that creature until the end of its turn. If it damages several creatures at once, the creature it can't perceive is chosen randomly among those creatures.","tradition":["Divine","Occult","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Curse","Emotion","Enchantment","Incapacitation","Mental"],"trait_markdown":"[Curse](/Traits.aspx?ID=38), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106)","trait_raw":["Curse","Emotion","Enchantment","Incapacitation","Mental"],"trigger":"A creature damages you.","trigger_markdown":"A creature damages you.","type":"Spell","url":"/Spells.aspx?ID=672","weakness":{}}},{"_index":"aon18","_id":"spell-673","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Fandarra"],"deity_markdown":"[Fandarra](/Deities.aspx?ID=236)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-673","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Blister](/Spells.aspx?ID=673)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 216 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[Fandarra](/Deities.aspx?ID=236)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou point at a target in range, and its skin grows searing blisters filled with caustic fluid. The target must attempt a Fortitude save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target grows one blister. You can spend a single action, which has the [concentrate](/Traits.aspx?ID=32) trait, to pop a blister. The target and each creature in a 15-foot cone originating from the target takes 7d6 acid damage (basic Fortitude save). You choose the direction of the cone, which can't include the target. When no blisters are left, the spell ends.<br />\r\n**Failure** As success, but the target grows two blisters.<br />\r\n**Critical Failure** As success, but the target grows four blisters.\n\n---\r\n**Heightened (+1)** The damage of a popped blister increases by 1d6.","mystery_markdown":"","name":"Blister","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 216 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[Fandarra](/Deities.aspx?ID=236)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGrow large blisters on a creature and pop them to spray acid.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 216"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 216 <sup>2.0</sup></row>","speed":{},"summary":"Grow large blisters on a creature and pop them to spray acid.","summary_markdown":"Grow large blisters on a creature and pop them to spray acid.","target":"1 creature","target_markdown":"1 creature","text":" Blister Source Advanced Player's Guide pg. 216 2.0 Traditions Arcane, Occult, Primal Deity Fandarra Cast Two Actions somatic, verbal Range 60 feet Target 1 creature Saving Throw Fortitude Duration 1 minute --- You point at a target in range, and its skin grows searing blisters filled with caustic fluid. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target grows one blister. You can spend a single action, which has the concentrate trait, to pop a blister. The target and each creature in a 15-foot cone originating from the target takes 7d6 acid damage (basic Fortitude save). You choose the direction of the cone, which can't include the target. When no blisters are left, the spell ends. Failure As success, but the target grows two blisters. Critical Failure As success, but the target grows four blisters. --- Heightened (+1) The damage of a popped blister increases by 1d6.","tradition":["Arcane","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Necromancy"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117)","trait_raw":["Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=673","weakness":{}}},{"_index":"aon18","_id":"spell-674","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Angradd","Mephistopheles","Ydajisk"],"deity_markdown":"[Angradd](/Deities.aspx?ID=84), [Mephistopheles](/Deities.aspx?ID=69), [Ydajisk](/Deities.aspx?ID=148)","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[2,4,6,8,10],"id":"spell-674","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Blistering Invective](/Spells.aspx?ID=674)</title>\n\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 216 <sup>2.0</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Angradd](/Deities.aspx?ID=84), [Mephistopheles](/Deities.aspx?ID=69), [Ydajisk](/Deities.aspx?ID=148)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA heap of insults and invectives spew from your mouth— words so devastating your foes burn from the intensity of your diatribe. Your words deal 2d6 [persistent fire damage](/Conditions.aspx?ID=29), and the target must attempt a Will save. If the target doesn't understand the language or you're not speaking a language, it gains a +4 circumstance bonus to its save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes half the persistent fire damage.<br />\r\n**Failure** The target becomes [frightened 1](/Conditions.aspx?ID=19) and takes the full persistent fire damage.<br />\r\n**Critical Failure** The target becomes frightened 2 and takes double the persistent fire damage.\n\n---\r\n**Heightened (+2)** You can target two additional creatures, and the persistent damage increases by 2d6.","mystery_markdown":"","name":"Blistering Invective","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 216 <sup>2.0</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deities**\r\n[Angradd](/Deities.aspx?ID=84), [Mephistopheles](/Deities.aspx?ID=69), [Ydajisk](/Deities.aspx?ID=148)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLight a creature on fire with the sheer viciousness of your words.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 216"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 216 <sup>2.0</sup></row>","speed":{},"summary":"Light a creature on fire with the sheer viciousness of your words.","summary_markdown":"Light a creature on fire with the sheer viciousness of your words.","target":"1 creature","target_markdown":"1 creature","text":" Blistering Invective Source Advanced Player's Guide pg. 216 2.0 Tradition Occult Spell Lists Elemental Deities Angradd, Mephistopheles, Ydajisk Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will --- A heap of insults and invectives spew from your mouth— words so devastating your foes burn from the intensity of your diatribe. Your words deal 2d6 persistent fire damage, and the target must attempt a Will save. If the target doesn't understand the language or you're not speaking a language, it gains a +4 circumstance bonus to its save. Critical Success The target is unaffected. Success The target takes half the persistent fire damage. Failure The target becomes frightened 1 and takes the full persistent fire damage. Critical Failure The target becomes frightened 2 and takes double the persistent fire damage. --- Heightened (+2) You can target two additional creatures, and the persistent damage increases by 2d6.","tradition":["Occult","Elemental"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Auditory","Emotion","Enchantment","Fear","Mental"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106)","trait_raw":["Auditory","Emotion","Enchantment","Fear","Mental"],"type":"Spell","url":"/Spells.aspx?ID=674","weakness":{}}},{"_index":"aon18","_id":"spell-675","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten":["+2"],"heighten_level":[2,4,6,8,10],"id":"spell-675","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Blood Vendetta](/Spells.aspx?ID=675)</title>\n\n<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 216 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** A creature deals piercing, slashing, or persistent bleed damage to you\r\n\r\n**Requirements** You can bleed.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** the triggering creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou curse the target, punishing it for having the audacity to spill your blood. The target takes 2d6 [persistent bleed damage](/Conditions.aspx?ID=29) and must attempt a Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes half the persistent bleed damage.<br />\r\n**Failure** The target takes the full persistent bleed damage. Until the bleeding stops, the target has weakness 1 to piercing and slashing damage.<br />\r\n**Critical Failure** As failure, but the target takes double the persistent bleed damage.\n\n---\r\n**Heightened (+2)** The persistent bleed damage increases by 2d6.","mystery_markdown":"","name":"Blood Vendetta","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2020-07-30","requirement":"You can bleed.","requirement_markdown":"You can bleed.","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 216 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** A creature deals piercing, slashing, or persistent bleed damage to you\r\n\r\n**Requirements** You can bleed.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** the triggering creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCause a creature that attacks you to start bleeding.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 216"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 216 <sup>2.0</sup></row>","speed":{},"summary":"Cause a creature that attacks you to start bleeding.","summary_markdown":"Cause a creature that attacks you to start bleeding.","target":"the triggering creature","target_markdown":"the triggering creature","text":" Blood Vendetta Source Advanced Player's Guide pg. 216 2.0 Traditions Arcane, Divine, Occult Cast Reaction verbal Trigger A creature deals piercing, slashing, or persistent bleed damage to you Requirements You can bleed. Range 30 feet Target the triggering creature Saving Throw Will Duration varies --- You curse the target, punishing it for having the audacity to spill your blood. The target takes 2d6 persistent bleed damage and must attempt a Will save. Critical Success The target is unaffected. Success The target takes half the persistent bleed damage. Failure The target takes the full persistent bleed damage. Until the bleeding stops, the target has weakness 1 to piercing and slashing damage. Critical Failure As failure, but the target takes double the persistent bleed damage. --- Heightened (+2) The persistent bleed damage increases by 2d6.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Curse","Necromancy"],"trait_markdown":"[Curse](/Traits.aspx?ID=38), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Curse","Necromancy"],"trigger":"A creature deals piercing, slashing, or persistent bleed damage to you","trigger_markdown":"A creature deals piercing, slashing, or persistent bleed damage to you","type":"Spell","url":"/Spells.aspx?ID=675","weakness":{}}},{"_index":"aon18","_id":"spell-676","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["6th","8th"],"heighten_level":[5,6,8],"id":"spell-676","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Chameleon Coat](/Spells.aspx?ID=676)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 216 <sup>2.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 15 feet\n\n**Target** up to 8 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shift the colors of the targets' outermost layer of clothing and gear to be closer to their environment when they remain still. Creatures affected by the spell gain a +3 status bonus to [Stealth](/Skills.aspx?ID=15) checks to [Hide](/Actions.aspx?ID=62). The changed color granted by the spell always shifts to match the environment, even if there are drastic changes. If any piece of gear or clothing affected by the spell is removed from a creature, the spell ends for that creature.\n\n---\r\n**Heightened (6th)** If a creature affected by this spell rolls a critical failure on its Stealth check to [Sneak](/Actions.aspx?ID=63) within 30 feet of a creature that would spot it, it instead only fails its check, as the spell mildly hypnotizes the spotter.\r\n\r\n**Heightened (8th)** As 6th level, and the status bonus is +4.","mystery_markdown":"","name":"Chameleon Coat","patron_theme_markdown":"","pfs":"Standard","range":15,"range_raw":"15 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 216 <sup>2.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 15 feet\r\n\r\n \r\n\r\n**Target** up to 8 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCamouflage creatures to match their environment.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 216"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 216 <sup>2.0</sup></row>","speed":{},"summary":"Camouflage creatures to match their environment.","summary_markdown":"Camouflage creatures to match their environment.","target":"up to 8 creatures","target_markdown":"up to 8 creatures","text":" Chameleon Coat Source Advanced Player's Guide pg. 216 2.0 Tradition Primal Cast Three Actions material, somatic, verbal Range 15 feet Target up to 8 creatures Duration 10 minutes --- You shift the colors of the targets' outermost layer of clothing and gear to be closer to their environment when they remain still. Creatures affected by the spell gain a +3 status bonus to Stealth checks to Hide. The changed color granted by the spell always shifts to match the environment, even if there are drastic changes. If any piece of gear or clothing affected by the spell is removed from a creature, the spell ends for that creature. --- Heightened (6th) If a creature affected by this spell rolls a critical failure on its Stealth check to Sneak within 30 feet of a creature that would spot it, it instead only fails its check, as the spell mildly hypnotizes the spotter. Heightened (8th) As 6th level, and the status bonus is +4.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Illusion"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92)","trait_raw":["Illusion"],"type":"Spell","url":"/Spells.aspx?ID=676","weakness":{}}},{"_index":"aon18","_id":"spell-677","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[2],"id":"spell-677","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Charitable Urge](/Spells.aspx?ID=677)</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 216 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou speak on the virtue of charity, compelling the target to give away its possessions. The target must attempt a Will save. If the target has no items on its person, the spell fails.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is [stunned 1](/Conditions.aspx?ID=36) as it wrestles with the urge.<br />\r\n**Failure** On its next turn, before it does anything else, the target must present the nearest creature with an item in its possession; the target chooses which item to give, and if the only item it has is one that it's currently using to defend itself, such as a weapon during a combat encounter, it can choose to be stunned for 1 round instead of giving up the item. This might require the target to Interact to retrieve an item or move to reach the nearest creature, and handing the item to the target always requires an Interact action.<br />\r\n**Critical Failure** As failure, except the duration is 4 rounds, and the target must repeat the effects of failure on each of its turns. At the end of each of its turns, the target can attempt a new Will save to reduce the remaining duration by 1 round, ending it entirely on a critical success.","mystery_markdown":"","name":"Charitable Urge","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 216 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake a creature give away an object in its possession.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 216"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 216 <sup>2.0</sup></row>","speed":{},"summary":"Make a creature give away an object in its possession.","summary_markdown":"Make a creature give away an object in its possession.","target":"1 creature","target_markdown":"1 creature","text":" Charitable Urge Source Advanced Player's Guide pg. 216 2.0 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You speak on the virtue of charity, compelling the target to give away its possessions. The target must attempt a Will save. If the target has no items on its person, the spell fails. Critical Success The target is unaffected. Success The target is stunned 1 as it wrestles with the urge. Failure On its next turn, before it does anything else, the target must present the nearest creature with an item in its possession; the target chooses which item to give, and if the only item it has is one that it's currently using to defend itself, such as a weapon during a combat encounter, it can choose to be stunned for 1 round instead of giving up the item. This might require the target to Interact to retrieve an item or move to reach the nearest creature, and handing the item to the target always requires an Interact action. Critical Failure As failure, except the duration is 4 rounds, and the target must repeat the effects of failure on each of its turns. At the end of each of its turns, the target can attempt a new Will save to reduce the remaining duration by 1 round, ending it entirely on a critical success.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Enchantment","Incapacitation","Mental"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106)","trait_raw":["Enchantment","Incapacitation","Mental"],"type":"Spell","url":"/Spells.aspx?ID=677","weakness":{}}},{"_index":"aon18","_id":"spell-678","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot cone","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Kostchtchie"],"deity_markdown":"[Kostchtchie](/Deities.aspx?ID=77)","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-678","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Chilling Spray](/Spells.aspx?ID=678)</title>\n\n<traits>\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 217 <sup>2.0</sup>, [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 107 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[Kostchtchie](/Deities.aspx?ID=77)\n\n**Patron Theme**\r\n[Baba Yaga](/Patrons.aspx?ID=9)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 15-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA cone of icy shards bursts from your spread hands and coats the targets in a layer of frost. You deal 2d4 cold damage to creatures in the area; they must each attempt a Reflex save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage and takes a 5-foot status penalty to its Speeds for 2 rounds.<br />\r\n**Critical Failure** The creature takes double damage and takes a 10-foot status penalty to its Speeds for 2 rounds.\n\n---\r\n**Heightened (+1)** The damage increases by 2d4.","mystery_markdown":"","name":"Chilling Spray","patron_theme":["Baba Yaga"],"patron_theme_markdown":"[Baba Yaga](/Patrons.aspx?ID=9)","pfs":"Standard","rarity":"common","release_date":"2020-07-30","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 217 <sup>2.0</sup>, [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 107 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[Kostchtchie](/Deities.aspx?ID=77)\n\n**Patron Theme**\r\n[Baba Yaga](/Patrons.aspx?ID=9)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 15-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIcy shards fly out from you in a cone.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 217"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 217 <sup>2.0</sup>, [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 107 <sup>2.0</sup></row>","speed":{},"summary":"Icy shards fly out from you in a cone.","summary_markdown":"Icy shards fly out from you in a cone.","text":" Chilling Spray Source Advanced Player's Guide pg. 217 2.0 , Gods &amp; Magic pg. 107 2.0 Traditions Arcane, Primal Deity Kostchtchie Patron Theme Baba Yaga Cast Two Actions somatic, verbal Area 15-foot cone Saving Throw Reflex --- A cone of icy shards bursts from your spread hands and coats the targets in a layer of frost. You deal 2d4 cold damage to creatures in the area; they must each attempt a Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and takes a 5-foot status penalty to its Speeds for 2 rounds. Critical Failure The creature takes double damage and takes a 10-foot status penalty to its Speeds for 2 rounds. --- Heightened (+1) The damage increases by 2d4.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Cold","Evocation"],"trait_markdown":"[Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Cold","Evocation"],"type":"Spell","url":"/Spells.aspx?ID=678","weakness":{}}},{"_index":"aon18","_id":"spell-679","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[4],"id":"spell-679","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Chroma Leach](/Spells.aspx?ID=679)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 217 <sup>2.0</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour hand glows with impossible colors from beyond the stars, and your touch saps both color and vitality from the living. The target must attempt a Fortitude save; creatures with the [gnome](/Traits.aspx?ID=80) trait take a 2 circumstance penalty to this save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is [enfeebled 2](/Conditions.aspx?ID=13) for 1 round.<br />\r\n**Failure** The target is enfeebled 2 for 1 minute and [drained 1](/Conditions.aspx?ID=10). The target is also filled with listlessness and ennui. For 1 round, if the target tries to use a [move](/Traits.aspx?ID=114) action, it must succeed at a Will save against your spell DC or the action is lost; this effect has the [mental](/Traits.aspx?ID=106) and [emotion](/Traits.aspx?ID=60) traits.<br />\r\n**Critical Failure** As failure, but the creature is permanently enfeebled 2 and drained 2 (although magic such as [_restoration_](/Spells.aspx?ID=258) can reduce or remove these conditions).","mystery_markdown":"","name":"Chroma Leach","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2020-07-30","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 217 <sup>2.0</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSap the color and vitality from a living creature.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 217"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 217 <sup>2.0</sup></row>","speed":{},"summary":"Sap the color and vitality from a living creature.","summary_markdown":"Sap the color and vitality from a living creature.","target":"1 living creature","target_markdown":"1 living creature","text":" Chroma Leach Source Advanced Player's Guide pg. 217 2.0 Tradition Occult Cast Two Actions somatic, verbal Range touch Target 1 living creature Saving Throw Fortitude --- Your hand glows with impossible colors from beyond the stars, and your touch saps both color and vitality from the living. The target must attempt a Fortitude save; creatures with the gnome trait take a 2 circumstance penalty to this save. Critical Success The target is unaffected. Success The target is enfeebled 2 for 1 round. Failure The target is enfeebled 2 for 1 minute and drained 1. The target is also filled with listlessness and ennui. For 1 round, if the target tries to use a move action, it must succeed at a Will save against your spell DC or the action is lost; this effect has the mental and emotion traits. Critical Failure As failure, but the creature is permanently enfeebled 2 and drained 2 (although magic such as restoration can reduce or remove these conditions).","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Necromancy"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117)","trait_raw":["Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=679","weakness":{}}},{"_index":"aon18","_id":"spell-680","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[4],"id":"spell-680","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Countless Eyes](/Spells.aspx?ID=680)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 217 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nEyes form across the touched creature's body, allowing it to see in all directions at once. The subject can't be flanked for the spell's duration. In addition, when the subject Seeks, it can [Seek](/Actions.aspx?ID=84) in a 30-foot burst centered on itself or up to four 15-foot bursts within line of sight.","mystery_markdown":"","name":"Countless Eyes","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 217 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCause magical eyes to appear all over a creature's body.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 217"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 217 <sup>2.0</sup></row>","speed":{},"summary":"Cause magical eyes to appear all over a creature's body.","summary_markdown":"Cause magical eyes to appear all over a creature's body.","target":"1 creature","target_markdown":"1 creature","text":" Countless Eyes Source Advanced Player's Guide pg. 217 2.0 Traditions Arcane, Occult, Primal Cast Two Actions somatic, verbal Range touch Target 1 creature Duration 1 minute --- Eyes form across the touched creature's body, allowing it to see in all directions at once. The subject can't be flanked for the spell's duration. In addition, when the subject Seeks, it can Seek in a 30-foot burst centered on itself or up to four 15-foot bursts within line of sight.","tradition":["Arcane","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Divination"],"trait_markdown":"[Divination](/Traits.aspx?ID=47)","trait_raw":["Divination"],"type":"Spell","url":"/Spells.aspx?ID=680","weakness":{}}},{"_index":"aon18","_id":"spell-681","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Immonhiel","The Offering Plate","Yelayne"],"deity_markdown":"[Immonhiel](/Deities.aspx?ID=238), [The Offering Plate](/Deities.aspx?ID=254), [Yelayne](/Deities.aspx?ID=268)","domain_markdown":"","duration":43200,"duration_raw":"12 hours","exclude_from_search":false,"heighten_level":[3],"id":"spell-681","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Cozy Cabin](/Spells.aspx?ID=681)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 217 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Immonhiel](/Deities.aspx?ID=238), [The Offering Plate](/Deities.aspx?ID=254), [Yelayne](/Deities.aspx?ID=268)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 12 hours\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shape a cabin 20 feet on each side and 10 feet high. This cabin has the [structure](/Traits.aspx?ID=153) trait and the same restrictions as magic items that create structures. The walls of the hut are simple and wooden, with small, square glass windows, and it has one wooden door. It doesn't include its own lock, but it has a fastener to which a lock can be applied.\n\n The interior contains three cots, one chamber pot, and a small fireplace holding a magical fire. The interior is lit with a small magical light that you can light or extinguish at will using a single action, which has the [concentrate](/Traits.aspx?ID=32) trait. The climate inside the hut is comfortable and allows creatures inside it to withstand most hostile weather conditions, but incredible heat or cold, powerful storms, and winds of hurricane force or greater destroy the hut. Other creatures can freely enter and exit the hut without damaging it, but if you exit the hut, the spell ends. You can Dismiss the spell.","mystery_markdown":"","name":"Cozy Cabin","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 217 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Immonhiel](/Deities.aspx?ID=238), [The Offering Plate](/Deities.aspx?ID=254), [Yelayne](/Deities.aspx?ID=268)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 12 hours\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nConjure a temporary cabin sheltered from the elements.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 217"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 217 <sup>2.0</sup></row>","speed":{},"summary":"Conjure a temporary cabin sheltered from the elements.","summary_markdown":"Conjure a temporary cabin sheltered from the elements.","text":" Cozy Cabin Source Advanced Player's Guide pg. 217 2.0 Traditions Arcane, Occult Deities Immonhiel, The Offering Plate, Yelayne Cast 1 minute (material, somatic, verbal) Range 30 feet Duration 12 hours --- You shape a cabin 20 feet on each side and 10 feet high. This cabin has the structure trait and the same restrictions as magic items that create structures. The walls of the hut are simple and wooden, with small, square glass windows, and it has one wooden door. It doesn't include its own lock, but it has a fastener to which a lock can be applied. The interior contains three cots, one chamber pot, and a small fireplace holding a magical fire. The interior is lit with a small magical light that you can light or extinguish at will using a single action, which has the concentrate trait. The climate inside the hut is comfortable and allows creatures inside it to withstand most hostile weather conditions, but incredible heat or cold, powerful storms, and winds of hurricane force or greater destroy the hut. Other creatures can freely enter and exit the hut without damaging it, but if you exit the hut, the spell ends. You can Dismiss the spell.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=681","weakness":{}}},{"_index":"aon18","_id":"spell-682","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot cone","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-682","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Crashing Wave](/Spells.aspx?ID=682)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 217 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou summon a crashing wave that sweeps away from you. You deal 6d6 bludgeoning damage to creatures in the area. The water also extinguishes non-magical fires in the area.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.","mystery_markdown":"","name":"Crashing Wave","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-07-30","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 217 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSmash a cone of water against foes.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 217"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 217 <sup>2.0</sup></row>","speed":{},"summary":"Smash a cone of water against foes.","summary_markdown":"Smash a cone of water against foes.","text":" Crashing Wave Source Advanced Player's Guide pg. 217 2.0 Traditions Arcane, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Area 30-foot cone Saving Throw basic Reflex --- You summon a crashing wave that sweeps away from you. You deal 6d6 bludgeoning damage to creatures in the area. The water also extinguishes non-magical fires in the area. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Evocation","Water"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Water](/Traits.aspx?ID=165)","trait_raw":["Evocation","Water"],"type":"Spell","url":"/Spells.aspx?ID=682","weakness":{}}},{"_index":"aon18","_id":"spell-683","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-683","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Curse of Lost Time](/Spells.aspx?ID=683)</title>\n\n<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 217 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 Large or smaller object, [construct](/Traits.aspx?ID=35), or living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou curse the target with rapid aging or erosion. The effect depends on whether the target is an object, a construct, or a living creature. Artifacts, along with objects and constructs made of precious materials (as determined by the GM), are immune.\n\n- **Object** If the object is attended, its bearer can attempt a Fortitude save. If the bearer fails or the object is unattended, the object immediately takes 4d6 damage (applying Hardness normally) and the item is cursed with an unlimited duration. Until the curse ends, the item becomes [shoddy](/Rules.aspx?ID=197) and can't be [Repaired](/Actions.aspx?ID=42), and the curse attempts to counteract any spell that would restore the object's Hit Points. [_Remove curse_](/Spells.aspx?ID=250) can target an item affected by this spell.\r\n- **Construct** The construct takes 4d6 damage (basic Fortitude save). On a failure, for 1 hour the construct is [clumsy 1](/Conditions.aspx?ID=3), is [enfeebled 1](/Conditions.aspx?ID=13), and can't be Repaired, and the curse attempts to [counteract](/Rules.aspx?ID=371) any spell that would restore the construct's Hit Points. On a critical failure, these effects have an unlimited duration.\r\n- **Living Creature** The living creature must attempt a Fortitude save. Ageless creatures are immune.\n\n**Critical Success** The living creature is unaffected.<br />\n**Success** The living creature briefly ages, becoming clumsy 1 and enfeebled 1 for 1 round.<br />\n**Failure** As success, with a duration of 1 hour.<br />\n**Critical Failure** As success, with an unlimited duration.\r\n\r\n---\r\n**Heightened (+1)** The damage increases by 1d6.","mystery_markdown":"","name":"Curse of Lost Time","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2020-07-30","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 217 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 Large or smaller object, [construct](/Traits.aspx?ID=35), or living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nArtificially erode or age a target.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 217"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 217 <sup>2.0</sup></row>","speed":{},"summary":"Artificially erode or age a target.","summary_markdown":"Artificially erode or age a target.","target":"1 Large or smaller object, construct , or living creature","target_markdown":"1 Large or smaller object, [construct](/Traits.aspx?ID=35), or living creature","text":" Curse of Lost Time Source Advanced Player's Guide pg. 217 2.0 Traditions Arcane, Occult, Primal Cast Two Actions somatic, verbal Range touch Target 1 Large or smaller object, construct, or living creature Saving Throw Fortitude Duration varies --- You curse the target with rapid aging or erosion. The effect depends on whether the target is an object, a construct, or a living creature. Artifacts, along with objects and constructs made of precious materials (as determined by the GM), are immune. - Object If the object is attended, its bearer can attempt a Fortitude save. If the bearer fails or the object is unattended, the object immediately takes 4d6 damage (applying Hardness normally) and the item is cursed with an unlimited duration. Until the curse ends, the item becomes shoddy and can't be Repaired, and the curse attempts to counteract any spell that would restore the object's Hit Points. Remove curse can target an item affected by this spell. - Construct The construct takes 4d6 damage (basic Fortitude save). On a failure, for 1 hour the construct is clumsy 1, is enfeebled 1, and can't be Repaired, and the curse attempts to counteract any spell that would restore the construct's Hit Points. On a critical failure, these effects have an unlimited duration. - Living Creature The living creature must attempt a Fortitude save. Ageless creatures are immune. Critical Success The living creature is unaffected. Success The living creature briefly ages, becoming clumsy 1 and enfeebled 1 for 1 round. Failure As success, with a duration of 1 hour. Critical Failure As success, with an unlimited duration. --- Heightened (+1) The damage increases by 1d6.","tradition":["Arcane","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Curse","Negative","Transmutation"],"trait_markdown":"[Curse](/Traits.aspx?ID=38), [Negative](/Traits.aspx?ID=118), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Curse","Negative","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=683","weakness":{}}},{"_index":"aon18","_id":"spell-684","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Bergelmir"],"deity_markdown":"[Bergelmir](/Deities.aspx?ID=237)","domain_markdown":"","duration":12,"duration_raw":"2 rounds","exclude_from_search":false,"heighten_level":[1],"id":"spell-684","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Déjà Vu](/Spells.aspx?ID=684)</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 218 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Bergelmir](/Deities.aspx?ID=237)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 2 rounds\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou loop a thought process in the target's mind, forcing it to repeat the same actions over again. The target must attempt a Will save. If the target fails, whatever actions the target uses on its next turn, it must repeat on its following turn. The actions must be repeated in the same order and as close to the same specifics as possible. For example, if the target makes an attack, it must repeat the attack against the same creature, if possible, and if the target moves, it must move the same distance and direction, if possible, on its next turn.\n\n If the target can't repeat an action, such as Casting a Spell that has been exhausted or needing to target a creature that has died, it can act as it chooses for that action but becomes [stupefied 1](/Conditions.aspx?ID=37) until the end of its turn.","mystery_markdown":"","name":"Déjà Vu","patron_theme_markdown":"","pfs":"Standard","range":100,"range_raw":"100 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 218 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Bergelmir](/Deities.aspx?ID=237)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 2 rounds\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake a creature do the same thing again.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 218"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 218 <sup>2.0</sup></row>","speed":{},"summary":"Make a creature do the same thing again.","summary_markdown":"Make a creature do the same thing again.","target":"1 creature","target_markdown":"1 creature","text":" Déjà Vu Source Advanced Player's Guide pg. 218 2.0 Traditions Arcane, Occult Deity Bergelmir Cast Two Actions somatic, verbal Range 100 feet Target 1 creature Saving Throw Will Duration 2 rounds --- You loop a thought process in the target's mind, forcing it to repeat the same actions over again. The target must attempt a Will save. If the target fails, whatever actions the target uses on its next turn, it must repeat on its following turn. The actions must be repeated in the same order and as close to the same specifics as possible. For example, if the target makes an attack, it must repeat the attack against the same creature, if possible, and if the target moves, it must move the same distance and direction, if possible, on its next turn. If the target can't repeat an action, such as Casting a Spell that has been exhausted or needing to target a creature that has died, it can act as it chooses for that action but becomes stupefied 1 until the end of its turn.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Enchantment","Incapacitation","Mental"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106)","trait_raw":["Enchantment","Incapacitation","Mental"],"type":"Spell","url":"/Spells.aspx?ID=684","weakness":{}}},{"_index":"aon18","_id":"spell-685","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["4th","6th"],"heighten_level":[2,4,6],"id":"spell-685","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Dismantle](/Spells.aspx?ID=685)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 218 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 non-magical object in your possession of 1 Bulk or less\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou touch an object, and it immediately disassembles itself into its component pieces. The spell fails if the target lacks component pieces (such as a statue carved from one block of stone), and using it on a dangerous object like a snare or trap typically triggers it. The object gains the [broken](/Conditions.aspx?ID=2) condition, and the component pieces become small enough to be hidden under normal clothing and armor. You can Dismiss the spell.\n\n When the spell ends, the object reassembles itself into its original form, appearing in your hand or hands if you have them free, or on the ground in front of you otherwise. Once reassembled, the object loses the broken condition and its Hit Points return to the value the object had when you Cast the Spell.\n\n---\r\n**Heightened (4th)** The spell lasts for 10 minutes.\r\n\r\n**Heightened (6th)** The spell lasts until your next daily preparations.","mystery_markdown":"","name":"Dismantle","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 218 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 non-magical object in your possession of 1 Bulk or less\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTemporarily disassemble an object into its components.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 218"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 218 <sup>2.0</sup></row>","speed":{},"summary":"Temporarily disassemble an object into its components.","summary_markdown":"Temporarily disassemble an object into its components.","target":"1 non-magical object in your possession of 1 Bulk or less","target_markdown":"1 non-magical object in your possession of 1 Bulk or less","text":" Dismantle Source Advanced Player's Guide pg. 218 2.0 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range touch Target 1 non-magical object in your possession of 1 Bulk or less Duration 1 minute --- You touch an object, and it immediately disassembles itself into its component pieces. The spell fails if the target lacks component pieces (such as a statue carved from one block of stone), and using it on a dangerous object like a snare or trap typically triggers it. The object gains the broken condition, and the component pieces become small enough to be hidden under normal clothing and armor. You can Dismiss the spell. When the spell ends, the object reassembles itself into its original form, appearing in your hand or hands if you have them free, or on the ground in front of you otherwise. Once reassembled, the object loses the broken condition and its Hit Points return to the value the object had when you Cast the Spell. --- Heightened (4th) The spell lasts for 10 minutes. Heightened (6th) The spell lasts until your next daily preparations.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=685","weakness":{}}},{"_index":"aon18","_id":"spell-686","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[4],"id":"spell-686","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Dull Ambition](/Spells.aspx?ID=686)</title>\n\n<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Misfortune\" url=\"/Traits.aspx?ID=110\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 218 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou curse the target to fail in all avenues of its life that require drive and ambition, as it inadvertently undermines its own goals at every turn. The effect is based on the target's Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** For 1 hour, the target rolls twice and uses the lower result on initiative rolls.<br />\r\n**Failure** For 1 day, the target rolls twice and uses the lower result on initiative rolls and any check to determine the success of a [downtime](/Traits.aspx?ID=49) activity.<br />\r\n**Critical Failure** As failure, but the duration is unlimited.","mystery_markdown":"","name":"Dull Ambition","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Misfortune\" url=\"/Traits.aspx?ID=110\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 218 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCurse a creature with an unfortunate lack of ambition.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 218"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 218 <sup>2.0</sup></row>","speed":{},"summary":"Curse a creature with an unfortunate lack of ambition.","summary_markdown":"Curse a creature with an unfortunate lack of ambition.","target":"1 creature","target_markdown":"1 creature","text":" Dull Ambition Source Advanced Player's Guide pg. 218 2.0 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Range 120 feet Target 1 creature Saving Throw Will Duration varies --- You curse the target to fail in all avenues of its life that require drive and ambition, as it inadvertently undermines its own goals at every turn. The effect is based on the target's Will save. Critical Success The target is unaffected. Success For 1 hour, the target rolls twice and uses the lower result on initiative rolls. Failure For 1 day, the target rolls twice and uses the lower result on initiative rolls and any check to determine the success of a downtime activity. Critical Failure As failure, but the duration is unlimited.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Curse","Enchantment","Mental","Misfortune"],"trait_markdown":"[Curse](/Traits.aspx?ID=38), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Misfortune](/Traits.aspx?ID=110)","trait_raw":["Curse","Enchantment","Mental","Misfortune"],"type":"Spell","url":"/Spells.aspx?ID=686","weakness":{}}},{"_index":"aon18","_id":"spell-687","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot line","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[4,6,8,10],"id":"spell-687","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Enervation](/Spells.aspx?ID=687)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 218 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot line\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nExtending a finger, you fire a beam of negative energy that weakens the life force of any creature it touches. Each living creature in the line must attempt a Fortitude save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes 2d8 [persistent negative damage](/Conditions.aspx?ID=29).<br />\r\n**Failure** The creature takes 4d8 persistent negative damage and becomes [drained 1](/Conditions.aspx?ID=10).<br />\r\n**Critical Failure** The creature takes 4d8 persistent negative damage and becomes drained 2 and [doomed 1](/Conditions.aspx?ID=9).\n\n---\r\n**Heightened (+2)** The persistent negative damage increases by 1d8 on a success, or by 2d8 on a failure or critical failure.","mystery_markdown":"","name":"Enervation","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-07-30","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 218 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot line\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDrain a creature's vigor.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 218"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 218 <sup>2.0</sup></row>","speed":{},"summary":"Drain a creature's vigor.","summary_markdown":"Drain a creature's vigor.","text":" Enervation Source Advanced Player's Guide pg. 218 2.0 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Area 30-foot line Saving Throw Fortitude --- Extending a finger, you fire a beam of negative energy that weakens the life force of any creature it touches. Each living creature in the line must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes 2d8 persistent negative damage. Failure The creature takes 4d8 persistent negative damage and becomes drained 1. Critical Failure The creature takes 4d8 persistent negative damage and becomes drained 2 and doomed 1. --- Heightened (+2) The persistent negative damage increases by 1d8 on a success, or by 2d8 on a failure or critical failure.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Necromancy","Negative"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118)","trait_raw":["Necromancy","Negative"],"type":"Spell","url":"/Spells.aspx?ID=687","weakness":{}}},{"_index":"aon18","_id":"spell-688","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"sustained","exclude_from_search":false,"heighten_level":[3],"id":"spell-688","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Familiar's Face](/Spells.aspx?ID=688)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Scrying\" url=\"/Traits.aspx?ID=141\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 218 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 1 mile\n\n**Target** 1 willing creature that is your animal companion or familiar\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target becomes a scrying sensor, allowing you to see through its eyes, smell what it smells, and similarly use its other senses. If you can cast a spell with the [revelation](/Traits.aspx?ID=138) trait that affects your senses, such as [_see invisibility_](/Spells.aspx?ID=271), while this spell is active, you gain the benefit of the spell through the target's senses instead of your own. You can also speak through the target, with a voice much like yours, though it takes on some of the timbre and character of the target's growls or squawks. You can use [Command an Animal](/Actions.aspx?ID=58) on the target as part of Sustaining this Spell. You don't need line of sight or line of effect to your target when you Cast this Spell.","mystery_markdown":"","name":"Familiar's Face","patron_theme_markdown":"","pfs":"Standard","range":5280,"range_raw":"1 mile","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Scrying\" url=\"/Traits.aspx?ID=141\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 218 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 1 mile\r\n\r\n \r\n\r\n**Target** 1 willing creature that is your animal companion or familiar\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nImplant your senses in your animal companion or familiar.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 218"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 218 <sup>2.0</sup></row>","speed":{},"summary":"Implant your senses in your animal companion or familiar.","summary_markdown":"Implant your senses in your animal companion or familiar.","target":"1 willing creature that is your animal companion or familiar","target_markdown":"1 willing creature that is your animal companion or familiar","text":" Familiar's Face Source Advanced Player's Guide pg. 218 2.0 Traditions Arcane, Divine, Occult, Primal Cast Two Actions somatic, verbal Range 1 mile Target 1 willing creature that is your animal companion or familiar Duration sustained --- The target becomes a scrying sensor, allowing you to see through its eyes, smell what it smells, and similarly use its other senses. If you can cast a spell with the revelation trait that affects your senses, such as see invisibility , while this spell is active, you gain the benefit of the spell through the target's senses instead of your own. You can also speak through the target, with a voice much like yours, though it takes on some of the timbre and character of the target's growls or squawks. You can use Command an Animal on the target as part of Sustaining this Spell. You don't need line of sight or line of effect to your target when you Cast this Spell.","tradition":["Arcane","Divine","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Divination","Scrying"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Scrying](/Traits.aspx?ID=141)","trait_raw":["Divination","Scrying"],"type":"Spell","url":"/Spells.aspx?ID=688","weakness":{}}},{"_index":"aon18","_id":"spell-689","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[2,3,4,5,6,7,8,9,10],"id":"spell-689","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Final Sacrifice](/Spells.aspx?ID=689)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 219 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 creature with the [minion](/Traits.aspx?ID=109) trait that you summoned or permanently control\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou channel disruptive energies through the bond between you and your minion, causing it to violently explode. The target is immediately slain, and the explosion deals 6d6 fire damage to creatures within 20 feet of it (basic Reflex save).\n\n If the target has the [cold](/Traits.aspx?ID=27) or [water](/Traits.aspx?ID=165) trait, the spell instead deals cold damage and gains the cold trait in place of the fire trait. If used on a creature that isn't mindless, this spell has the [evil](/Traits.aspx?ID=64) trait. Attempting to cast this spell targeting a creature that you temporarily seized control of, such as an [undead](/Traits.aspx?ID=160) commanded by [command undead](/Feats.aspx?ID=277), automatically fails and breaks the controlling effect.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.","mystery_markdown":"","name":"Final Sacrifice","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 219 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 creature with the [minion](/Traits.aspx?ID=109) trait that you summoned or permanently control\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nChannel energy to blow up your minion.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 219"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 219 <sup>2.0</sup></row>","speed":{},"summary":"Channel energy to blow up your minion.","summary_markdown":"Channel energy to blow up your minion.","target":"1 creature with the minion trait that you summoned or permanently control","target_markdown":"1 creature with the [minion](/Traits.aspx?ID=109) trait that you summoned or permanently control","text":" Final Sacrifice Source Advanced Player's Guide pg. 219 2.0 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Range 120 feet Target 1 creature with the minion trait that you summoned or permanently control --- You channel disruptive energies through the bond between you and your minion, causing it to violently explode. The target is immediately slain, and the explosion deals 6d6 fire damage to creatures within 20 feet of it (basic Reflex save). If the target has the cold or water trait, the spell instead deals cold damage and gains the cold trait in place of the fire trait. If used on a creature that isn't mindless, this spell has the evil trait. Attempting to cast this spell targeting a creature that you temporarily seized control of, such as an undead commanded by command undead, automatically fails and breaks the controlling effect. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Evocation","Fire"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72)","trait_raw":["Evocation","Fire"],"type":"Spell","url":"/Spells.aspx?ID=689","weakness":{}}},{"_index":"aon18","_id":"spell-690","_score":2.8109283,"_source":{"actions":"Three Actions","area":"1 cube 20 feet on each side","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[7],"id":"spell-690","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Force Cage](/Spells.aspx?ID=690)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 219 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 1 cube 20 feet on each side\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create an immobile, invisible prison of sheer force. The cage is a 20-foot cube made of bands of force, each a half inch thick and a half inch apart, that extend to the [Ethereal Plane](/Planes.aspx?ID=9). Each creature in the area where you create the cage must attempt a Reflex save. If such a creature fails, it becomes trapped inside the cage. If it succeeds, it's pushed outside the cage into a space of its choice. If a creature in the area is too big to fit inside the prison, the spell automatically fails.\n\n The cage has AC 10, Hardness 20, and 40 Hit Points, and it's immune to critical hits and precision damage. A creature capable of passing through the space between the bars (typically a Tiny creature) can leave; all others are confined within. Attacks with a weapon too large to fit between the bars can't pass through the cage, and the bars provide standard cover even against attacks that can pass through the gaps. Spells and breath weapons can pass through the cage uninhibited.\n\n _Force cage_ is immune to [counteracting](/Rules.aspx?ID=371) effects of its level or lower, but it is automatically destroyed by a [_disintegrate_](/Spells.aspx?ID=76) spell of any level, or by contact with a _[rod of cancellation](/Equipment.aspx?ID=742)_ or [_sphere of annihilation_](/Equipment.aspx?ID=620).","mystery_markdown":"","name":"Force Cage","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 219 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 1 cube 20 feet on each side\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nForm a prison of pure magical force.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 219"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 219 <sup>2.0</sup></row>","speed":{},"summary":"Form a prison of pure magical force.","summary_markdown":"Form a prison of pure magical force.","text":" Force Cage Source Advanced Player's Guide pg. 219 2.0 Traditions Arcane, Occult Cast Three Actions material, somatic, verbal Range 30 feet Area 1 cube 20 feet on each side Saving Throw Reflex Duration sustained up to 1 minute --- You create an immobile, invisible prison of sheer force. The cage is a 20-foot cube made of bands of force, each a half inch thick and a half inch apart, that extend to the Ethereal Plane. Each creature in the area where you create the cage must attempt a Reflex save. If such a creature fails, it becomes trapped inside the cage. If it succeeds, it's pushed outside the cage into a space of its choice. If a creature in the area is too big to fit inside the prison, the spell automatically fails. The cage has AC 10, Hardness 20, and 40 Hit Points, and it's immune to critical hits and precision damage. A creature capable of passing through the space between the bars (typically a Tiny creature) can leave; all others are confined within. Attacks with a weapon too large to fit between the bars can't pass through the cage, and the bars provide standard cover even against attacks that can pass through the gaps. Spells and breath weapons can pass through the cage uninhibited. Force cage is immune to counteracting effects of its level or lower, but it is automatically destroyed by a disintegrate spell of any level, or by contact with a rod of cancellation or sphere of annihilation .","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Evocation","Force"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75)","trait_raw":["Evocation","Force"],"type":"Spell","url":"/Spells.aspx?ID=690","weakness":{}}},{"_index":"aon18","_id":"spell-691","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot cone","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[2,4,6,8,10],"id":"spell-691","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Fungal Infestation](/Spells.aspx?ID=691)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 220 <sup>2.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n**Area** 15-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nToxic spores swarm over creatures in the area, causing them to erupt in grotesque fungal growths. These noxious growths deal 2d6 [persistent poison damage](/Conditions.aspx?ID=29), and each creature must attempt a Fortitude save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The target takes half the persistent poison damage.<br />\r\n**Failure** The target takes the full persistent poison damage. While it is taking this persistent poison damage, it has weakness 1 to fire and weakness 1 to slashing.<br />\r\n**Critical Failure** As failure, but double the persistent poison damage. While it is taking this persistent poison damage, it has weakness 2 to fire and weakness 2 to slashing.\n\n---\r\n**Heightened (+2)** The persistent damage increases by 2d6, and the weakness increases by 1, or by 2 on a critical failure.","mystery_markdown":"","name":"Fungal Infestation","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2020-07-30","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 220 <sup>2.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n**Area** 15-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPlant poisonous fungal growths in a creature.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 220"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 220 <sup>2.0</sup></row>","speed":{},"summary":"Plant poisonous fungal growths in a creature.","summary_markdown":"Plant poisonous fungal growths in a creature.","text":" Fungal Infestation Source Advanced Player's Guide pg. 220 2.0 Tradition Primal Cast Two Actions somatic, verbal Range touch Area 15-foot cone Saving Throw Fortitude --- Toxic spores swarm over creatures in the area, causing them to erupt in grotesque fungal growths. These noxious growths deal 2d6 persistent poison damage, and each creature must attempt a Fortitude save. Critical Success The creature is unaffected. Success The target takes half the persistent poison damage. Failure The target takes the full persistent poison damage. While it is taking this persistent poison damage, it has weakness 1 to fire and weakness 1 to slashing. Critical Failure As failure, but double the persistent poison damage. While it is taking this persistent poison damage, it has weakness 2 to fire and weakness 2 to slashing. --- Heightened (+2) The persistent damage increases by 2d6, and the weakness increases by 1, or by 2 on a critical failure.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=691","weakness":{}}},{"_index":"aon18","_id":"spell-692","_score":2.8109283,"_source":{"actions":"1 minute","area":"60-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[4],"id":"spell-692","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Restricted\">[Ghostly Tragedy](/Spells.aspx?ID=692)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 220 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 60-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis spell compels local spirits to reenact a violent event of the recent past that you're aware of and name as you Cast the Spell. You take the role of the primary victim. The reenactment plays out the final 9 minutes leading up to the death or injury of the victim and the minute after their death or injury. The spirits don't change form, so this doesn't help determine perpetrators by their look. Spiritual forms of missing creatures necessary for the event manifest as needed, and missing items appear as shadowy outlines.\n\n Once the scene ends, you take 2d6 negative damage for each ghostly apparition that participated in the scene (typically equal to the number of creatures involved other than the victim). Any creature that observed the ghostly recreation, including you, can attempt checks to investigate the event to discover new clues and information.","mystery_markdown":"","name":"Ghostly Tragedy","patron_theme_markdown":"","pfs":"Restricted","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 220 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 60-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHave spirits reenact a violent event.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 220"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 220 <sup>2.0</sup></row>","speed":{},"summary":"Have spirits reenact a violent event.","summary_markdown":"Have spirits reenact a violent event.","text":" Ghostly Tragedy Source Advanced Player's Guide pg. 220 2.0 Traditions Divine, Occult Cast 1 minute (material, somatic, verbal) Area 60-foot emanation Duration 10 minutes --- This spell compels local spirits to reenact a violent event of the recent past that you're aware of and name as you Cast the Spell. You take the role of the primary victim. The reenactment plays out the final 9 minutes leading up to the death or injury of the victim and the minute after their death or injury. The spirits don't change form, so this doesn't help determine perpetrators by their look. Spiritual forms of missing creatures necessary for the event manifest as needed, and missing items appear as shadowy outlines. Once the scene ends, you take 2d6 negative damage for each ghostly apparition that participated in the scene (typically equal to the number of creatures involved other than the victim). Any creature that observed the ghostly recreation, including you, can attempt checks to investigate the event to discover new clues and information.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=692","weakness":{}}},{"_index":"aon18","_id":"spell-693","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-693","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Grisly Growths](/Spells.aspx?ID=693)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 220 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 corporeal creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis gruesome spell causes the target to grow excess limbs and organs, whether it be fingers multiplying until hands resemble bushes, eyes popping open in bizarre places, legs sprouting from the side of the body, or some other result. The target takes 10d6 piercing damage (basic Fortitude save) as the new features erupt. This spell has no effect on a target with a mutable anatomy or no limbs, such as an ooze or a protean. The growths rot rapidly and fall away after 1 round.\n\n In addition, unless the initial target critically succeeds, creatures within 30 feet of the target, including the target, must attempt Will saves, after which they are temporarily immune to this secondary effect of _grisly growths_ for 1 hour. This additional effect is a [mental](/Traits.aspx?ID=106) and [visual](/Traits.aspx?ID=163) effect.\r\n\r\n**Success** The creature is unaffected.<br />\r\n**Failure** The creature is [sickened 1](/Conditions.aspx?ID=34).<br />\r\n**Critical Failure** The character is sickened 2.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.","mystery_markdown":"","name":"Grisly Growths","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 220 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 corporeal creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature grows excess limbs and organs, sickening those who witness the transformation.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 220"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 220 <sup>2.0</sup></row>","speed":{},"summary":"A creature grows excess limbs and organs, sickening those who witness the transformation.","summary_markdown":"A creature grows excess limbs and organs, sickening those who witness the transformation.","target":"1 corporeal creature","target_markdown":"1 corporeal creature","text":" Grisly Growths Source Advanced Player's Guide pg. 220 2.0 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range 60 feet Target 1 corporeal creature Saving Throw basic Fortitude --- This gruesome spell causes the target to grow excess limbs and organs, whether it be fingers multiplying until hands resemble bushes, eyes popping open in bizarre places, legs sprouting from the side of the body, or some other result. The target takes 10d6 piercing damage (basic Fortitude save) as the new features erupt. This spell has no effect on a target with a mutable anatomy or no limbs, such as an ooze or a protean. The growths rot rapidly and fall away after 1 round. In addition, unless the initial target critically succeeds, creatures within 30 feet of the target, including the target, must attempt Will saves, after which they are temporarily immune to this secondary effect of grisly growths for 1 hour. This additional effect is a mental and visual effect. Success The creature is unaffected. Failure The creature is sickened 1. Critical Failure The character is sickened 2. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=693","weakness":{}}},{"_index":"aon18","_id":"spell-694","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[2,3,4,5,6,7,8,9,10],"id":"spell-694","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Heat Metal](/Spells.aspx?ID=694)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 220 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 metal item or metal creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis spell heats the targeted metal to become red-hot for a moment. This is usually harmless to an unattended metal item, which doesn't get a saving throw, though the GM might rule that flammable materials connected to the object catch fire or melt. If you target an item worn or carried by a creature, or you target a creature made primarily of metal, the heat deals 4d6 fire damage and 2d4 [persistent fire damage](/Conditions.aspx?ID=29) to the creature, which must attempt a Reflex saving throw.\n\n If you target an item held by the creature, the creature can Release the item to improve their degree of success by one step from the result of their saving throw. The persistent damage is associated with the object and damages whichever creature is holding or wearing it. It has no effect if no one is holding the item, but you continue to attempt flat checks to end the persistent damage as normal, since the item remains hot and can sear someone who picks it up.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage and the object deals no persistent fire damage.<br />\r\n**Failure** The creature takes full damage and the object deals full persistent damage.<br />\r\n**Critical Failure** As failure, but the creature takes double damage and the object deals double persistent damage.\n\n---\r\n**Heightened (+1)** The initial damage increases by 2d6 and the persistent damage increases by 1d4.","mystery_markdown":"","name":"Heat Metal","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 220 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 metal item or metal creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake metal red hot.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 220"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 220 <sup>2.0</sup></row>","speed":{},"summary":"Make metal red hot.","summary_markdown":"Make metal red hot.","target":"1 metal item or metal creature","target_markdown":"1 metal item or metal creature","text":" Heat Metal Source Advanced Player's Guide pg. 220 2.0 Traditions Arcane, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Range 30 feet Target 1 metal item or metal creature --- This spell heats the targeted metal to become red-hot for a moment. This is usually harmless to an unattended metal item, which doesn't get a saving throw, though the GM might rule that flammable materials connected to the object catch fire or melt. If you target an item worn or carried by a creature, or you target a creature made primarily of metal, the heat deals 4d6 fire damage and 2d4 persistent fire damage to the creature, which must attempt a Reflex saving throw. If you target an item held by the creature, the creature can Release the item to improve their degree of success by one step from the result of their saving throw. The persistent damage is associated with the object and damages whichever creature is holding or wearing it. It has no effect if no one is holding the item, but you continue to attempt flat checks to end the persistent damage as normal, since the item remains hot and can sear someone who picks it up. Critical Success The creature is unaffected. Success The creature takes half damage and the object deals no persistent fire damage. Failure The creature takes full damage and the object deals full persistent damage. Critical Failure As failure, but the creature takes double damage and the object deals double persistent damage. --- Heightened (+1) The initial damage increases by 2d6 and the persistent damage increases by 1d4.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Evocation","Fire"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72)","trait_raw":["Evocation","Fire"],"type":"Spell","url":"/Spells.aspx?ID=694","weakness":{}}},{"_index":"aon18","_id":"spell-695","_score":2.8109283,"_source":{"actions":"Three Actions","area":"20-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[4,6,8,10],"id":"spell-695","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Ice Storm](/Spells.aspx?ID=695)</title>\n\n<traits>\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 220 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a gray storm cloud that pelts creatures with an icy deluge. When you Cast the Spell, a burst of magical hail deals 2d8 bludgeoning damage and 2d8 cold damage to each creature in the area below the cloud (basic Reflex save). Snow and sleet continue to rain down in the area for the remainder of the spell's duration, making the area difficult terrain. Any creature that ends its turn in the storm takes 2 cold damage. If you Cast this Spell outdoors, you can create two non-overlapping clouds instead of one. As normal, if a Large or larger creature is in both clouds, it still only takes the initial damage once and the continuing damage once per turn.\n\n---\r\n**Heightened (+2)** The initial bludgeoning damage and cold damage increase by 1d8 each, and the cold damage creatures take at the end of their turns increases by 1.","mystery_markdown":"","name":"Ice Storm","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 220 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCall a storm cloud that pelts creatures with hail.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 220"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 220 <sup>2.0</sup></row>","speed":{},"summary":"Call a storm cloud that pelts creatures with hail.","summary_markdown":"Call a storm cloud that pelts creatures with hail.","text":" Ice Storm Source Advanced Player's Guide pg. 220 2.0 Traditions Arcane, Primal Cast Three Actions material, somatic, verbal Range 120 feet Area 20-foot burst Saving Throw basic Reflex Duration sustained up to 1 minute --- You create a gray storm cloud that pelts creatures with an icy deluge. When you Cast the Spell, a burst of magical hail deals 2d8 bludgeoning damage and 2d8 cold damage to each creature in the area below the cloud (basic Reflex save). Snow and sleet continue to rain down in the area for the remainder of the spell's duration, making the area difficult terrain. Any creature that ends its turn in the storm takes 2 cold damage. If you Cast this Spell outdoors, you can create two non-overlapping clouds instead of one. As normal, if a Large or larger creature is in both clouds, it still only takes the initial damage once and the continuing damage once per turn. --- Heightened (+2) The initial bludgeoning damage and cold damage increase by 1d8 each, and the cold damage creatures take at the end of their turns increases by 1.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Cold","Evocation"],"trait_markdown":"[Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Cold","Evocation"],"type":"Spell","url":"/Spells.aspx?ID=695","weakness":{}}},{"_index":"aon18","_id":"spell-696","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Harrow"],"bloodline_markdown":"[Harrow](/Bloodlines.aspx?ID=18)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Ahriman","Azathoth","Gyronna","Imot","Lubaiko","Sifkesh","Zyphus"],"deity_markdown":"[Ahriman](/Deities.aspx?ID=220), [Azathoth](/Deities.aspx?ID=161), [Gyronna](/Deities.aspx?ID=153), [Imot](/Deities.aspx?ID=139), [Lubaiko](/Deities.aspx?ID=226), [Sifkesh](/Deities.aspx?ID=81), [Zyphus](/Deities.aspx?ID=160)","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten_level":[1],"id":"spell-696","level":1,"lesson":["Lesson of Calamity"],"lesson_markdown":"[Lesson of Calamity](/Lessons.aspx?ID=12)","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Ill Omen](/Spells.aspx?ID=696)</title>\n\n<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Misfortune\" url=\"/Traits.aspx?ID=110\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 221 <sup>2.0</sup>, [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 108 <sup>2.0</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Harrow](/Bloodlines.aspx?ID=18)\r\n\r\n**Deities**\r\n[Ahriman](/Deities.aspx?ID=220), [Azathoth](/Deities.aspx?ID=161), [Gyronna](/Deities.aspx?ID=153), [Imot](/Deities.aspx?ID=139), [Lubaiko](/Deities.aspx?ID=226), [Sifkesh](/Deities.aspx?ID=81), [Zyphus](/Deities.aspx?ID=160)\n\n**Lesson**\r\n[Lesson of Calamity](/Lessons.aspx?ID=12)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target is struck with misfortune, which throws it off balance. The target must attempt a Will save.\r\n\r\n**Success** The target is unaffected.<br />\r\n**Failure** The first time during the duration that the target attempts an attack roll or skill check, it must roll twice and use the worse result.<br />\r\n**Critical Failure** Every time during the duration that the target attempts an attack roll or skill check, it must roll twice and use the worse result.","mystery_markdown":"","name":"Ill Omen","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Misfortune\" url=\"/Traits.aspx?ID=110\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 221 <sup>2.0</sup>, [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 108 <sup>2.0</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Bloodline**\r\n[Harrow](/Bloodlines.aspx?ID=18)\r\n\r\n**Deities**\r\n[Ahriman](/Deities.aspx?ID=220), [Azathoth](/Deities.aspx?ID=161), [Gyronna](/Deities.aspx?ID=153), [Imot](/Deities.aspx?ID=139), [Lubaiko](/Deities.aspx?ID=226), [Sifkesh](/Deities.aspx?ID=81), [Zyphus](/Deities.aspx?ID=160)\n\n**Lesson**\r\n[Lesson of Calamity](/Lessons.aspx?ID=12)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCurse a creature with misfortune.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 221"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 221 <sup>2.0</sup>, [Gods &amp; Magic](/Sources.aspx?ID=17) pg. 108 <sup>2.0</sup></row>","speed":{},"summary":"Curse a creature with misfortune.","summary_markdown":"Curse a creature with misfortune.","target":"1 creature","target_markdown":"1 creature","text":" Ill Omen Source Advanced Player's Guide pg. 221 2.0 , Gods &amp; Magic pg. 108 2.0 Tradition Occult Bloodline Harrow Deities Ahriman, Azathoth, Gyronna, Imot, Lubaiko, Sifkesh, Zyphus Lesson Lesson of Calamity Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Duration 1 round --- The target is struck with misfortune, which throws it off balance. The target must attempt a Will save. Success The target is unaffected. Failure The first time during the duration that the target attempts an attack roll or skill check, it must roll twice and use the worse result. Critical Failure Every time during the duration that the target attempts an attack roll or skill check, it must roll twice and use the worse result.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Curse","Divination","Misfortune"],"trait_markdown":"[Curse](/Traits.aspx?ID=38), [Divination](/Traits.aspx?ID=47), [Misfortune](/Traits.aspx?ID=110)","trait_raw":["Curse","Divination","Misfortune"],"type":"Spell","url":"/Spells.aspx?ID=696","weakness":{}}},{"_index":"aon18","_id":"spell-697","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-697","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Impaling Spike](/Spells.aspx?ID=697)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 221 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou conjure a spike that thrusts up from the earth beneath a target creature, potentially impaling it. The spike is made of [cold iron](/Equipment.aspx?ID=272) and deals 8d6 piercing damage. The target must attempt a Reflex save.\r\n\r\n**Critical Success** The target dodges the spike and is unaffected.<br />\r\n**Success** The target is struck by the spike and takes half damage.<br />\r\n**Failure** The target is impaled through a leg or another non-vital body part. The creature takes full damage and, if it's standing on solid ground, becomes [immobilized](/Conditions.aspx?ID=24). It can attempt to [Escape](/Actions.aspx?ID=79) (the DC is your spell DC). While it remains impaled, it takes damage from any weakness to cold iron it has at the end of each of its turns.<br />\r\n**Critical Failure** As failure, but the creature is impaled through a vital organ or its center of mass, taking double damage, and it is [flat-footed](/Conditions.aspx?ID=16) as long as it's impaled.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.","mystery_markdown":"","name":"Impaling Spike","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 221 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSkewer a creature with a cold iron spike.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 221"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 221 <sup>2.0</sup></row>","speed":{},"summary":"Skewer a creature with a cold iron spike.","summary_markdown":"Skewer a creature with a cold iron spike.","target":"1 creature","target_markdown":"1 creature","text":" Impaling Spike Source Advanced Player's Guide pg. 221 2.0 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Reflex Duration 1 minute --- You conjure a spike that thrusts up from the earth beneath a target creature, potentially impaling it. The spike is made of cold iron and deals 8d6 piercing damage. The target must attempt a Reflex save. Critical Success The target dodges the spike and is unaffected. Success The target is struck by the spike and takes half damage. Failure The target is impaled through a leg or another non-vital body part. The creature takes full damage and, if it's standing on solid ground, becomes immobilized. It can attempt to Escape (the DC is your spell DC). While it remains impaled, it takes damage from any weakness to cold iron it has at the end of each of its turns. Critical Failure As failure, but the creature is impaled through a vital organ or its center of mass, taking double damage, and it is flat-footed as long as it's impaled. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=697","weakness":{}}},{"_index":"aon18","_id":"spell-698","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-698","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Imprint Message](/Spells.aspx?ID=698)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 221 <sup>2.0</sup>, [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 74</row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 object\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou project psychic vibrations onto the target object, imprinting it with a short message or emotional theme of your design. This imprinted sensation is revealed to a creature who casts [_object reading_](/Spells.aspx?ID=553) on the target object, replacing any emotional events the item was present for. If the object is in the area of a [_retrocognition_](/Spells.aspx?ID=260) spell, the imprinted messages appear as major events in the timeline, but they don't interfere with any other visions.\n\n If the object is targeted with [_read aura_](/Spells.aspx?ID=246) of a higher spell level than _imprint message_, the caster learns that the object has been magically modified. When you Cast this Spell, any prior vibrations placed on an object by previous castings of _imprint message_ fade.","mystery_markdown":"","name":"Imprint Message","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 221 <sup>2.0</sup>, [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 74</row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 object\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPut a false psychic imprint on an object.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 221"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 221 <sup>2.0</sup>, [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 74</row>","speed":{},"summary":"Put a false psychic imprint on an object.","summary_markdown":"Put a false psychic imprint on an object.","target":"1 object","target_markdown":"1 object","text":" Imprint Message Source Advanced Player's Guide pg. 221 2.0 , Pathfinder #147: Tomorrow Must Burn pg. 74 Tradition Occult Cast Two Actions somatic, verbal Range touch Target 1 object --- You project psychic vibrations onto the target object, imprinting it with a short message or emotional theme of your design. This imprinted sensation is revealed to a creature who casts object reading on the target object, replacing any emotional events the item was present for. If the object is in the area of a retrocognition spell, the imprinted messages appear as major events in the timeline, but they don't interfere with any other visions. If the object is targeted with read aura of a higher spell level than imprint message , the caster learns that the object has been magically modified. When you Cast this Spell, any prior vibrations placed on an object by previous castings of imprint message fade.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination"],"trait_markdown":"[Divination](/Traits.aspx?ID=47)","trait_raw":["Divination"],"type":"Spell","url":"/Spells.aspx?ID=698","weakness":{}}},{"_index":"aon18","_id":"spell-699","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the start of your next turn","exclude_from_search":false,"heighten_level":[10],"id":"spell-699","level":10,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 10\" pfs=\"Standard\">[Indestructibility](/Spells.aspx?ID=699)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 221 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the start of your next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou can't be affected by anything unless you choose to be. For the duration of the spell, you are immune to any effect or damage that would harm you, excluding effects caused by [artifacts](/equipment/artifacts), deific power, and similarly powerful sources. You can still be affected by anything you're willing to have affect you.","mystery_markdown":"","name":"Indestructibility","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 221 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the start of your next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBecome briefly immune to everything.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 221"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 221 <sup>2.0</sup></row>","speed":{},"summary":"Become briefly immune to everything.","summary_markdown":"Become briefly immune to everything.","text":" Indestructibility Source Advanced Player's Guide pg. 221 2.0 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Duration until the start of your next turn --- You can't be affected by anything unless you choose to be. For the duration of the spell, you are immune to any effect or damage that would harm you, excluding effects caused by artifacts, deific power, and similarly powerful sources. You can still be affected by anything you're willing to have affect you.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=699","weakness":{}}},{"_index":"aon18","_id":"spell-700","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["3rd","7th"],"heighten_level":[1,3,7],"id":"spell-700","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Invisible Item](/Spells.aspx?ID=700)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 221 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 object\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou make the object [invisible](/Conditions.aspx?ID=26). This makes it [undetected](/Conditions.aspx?ID=39) to all creatures, though the creatures can attempt to find the target, making it [hidden](/Conditions.aspx?ID=22) to them instead if they succeed. If the item is used as part of a hostile action, the spell ends after that hostile action is completed. Making a weapon invisible typically doesn't give any advantage to the attack, except that an invisible [thrown](/Traits.aspx?ID=195) weapon or piece of ammunition can be used for an attack without necessarily giving information about the attacker's hiding place unless the weapon returns to the attacker.\n\n---\r\n**Heightened (3rd)** The duration is until the next time you make your daily preparations.\r\n\r\n**Heightened (7th)** The duration is unlimited.","mystery_markdown":"","name":"Invisible Item","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 221 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 object\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake an item disappear from view.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 221"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 221 <sup>2.0</sup></row>","speed":{},"summary":"Make an item disappear from view.","summary_markdown":"Make an item disappear from view.","target":"1 object","target_markdown":"1 object","text":" Invisible Item Source Advanced Player's Guide pg. 221 2.0 Traditions Arcane, Occult Cast Two Actions material, somatic Range touch Target 1 object Duration 1 hour --- You make the object invisible. This makes it undetected to all creatures, though the creatures can attempt to find the target, making it hidden to them instead if they succeed. If the item is used as part of a hostile action, the spell ends after that hostile action is completed. Making a weapon invisible typically doesn't give any advantage to the attack, except that an invisible thrown weapon or piece of ammunition can be used for an attack without necessarily giving information about the attacker's hiding place unless the weapon returns to the attacker. --- Heightened (3rd) The duration is until the next time you make your daily preparations. Heightened (7th) The duration is unlimited.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92)","trait_raw":["Illusion"],"type":"Spell","url":"/Spells.aspx?ID=700","weakness":{}}},{"_index":"aon18","_id":"spell-701","_score":2.8109283,"_source":{"actions":"Three Actions","area":"20-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[5,7,9],"id":"spell-701","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Lightning Storm](/Spells.aspx?ID=701)</title>\n\n<traits>\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 221 <sup>2.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a black, rumbling storm cloud and call down one lightning bolt within the spell's area. The bolt is a vertical line from the top of the storm cloud to the ground below, dealing 4d12 electricity damage to creatures in the line (basic Reflex save). On subsequent rounds, the first time you Sustain the Spell each round, you can call another lightning bolt within the area. If you Cast this Spell outdoors, you can create two non-overlapping clouds instead of one, though you can still call down only one bolt per turn.\n\n---\r\n**Heightened (+2)** The damage of each bolt increases by 1d12.","mystery_markdown":"","name":"Lightning Storm","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 221 <sup>2.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreate clouds and repeatedly call down lightning bolts.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 221"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 221 <sup>2.0</sup></row>","speed":{},"summary":"Create clouds and repeatedly call down lightning bolts.","summary_markdown":"Create clouds and repeatedly call down lightning bolts.","text":" Lightning Storm Source Advanced Player's Guide pg. 221 2.0 Tradition Primal Cast Three Actions material, somatic, verbal Range 120 feet Area 20-foot burst Saving Throw basic Reflex Duration sustained up to 1 minute --- You create a black, rumbling storm cloud and call down one lightning bolt within the spell's area. The bolt is a vertical line from the top of the storm cloud to the ground below, dealing 4d12 electricity damage to creatures in the line (basic Reflex save). On subsequent rounds, the first time you Sustain the Spell each round, you can call another lightning bolt within the area. If you Cast this Spell outdoors, you can create two non-overlapping clouds instead of one, though you can still call down only one bolt per turn. --- Heightened (+2) The damage of each bolt increases by 1d12.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Electricity","Evocation"],"trait_markdown":"[Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Electricity","Evocation"],"type":"Spell","url":"/Spells.aspx?ID=701","weakness":{}}},{"_index":"aon18","_id":"spell-702","_score":2.8109283,"_source":{"actions":"Two Actions","area":"5-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Lahkgya","Ragdya","Ragdya","Sun Wukong"],"deity_markdown":"[Lahkgya](/Deities.aspx?ID=191), [Ragdya](/Deities.aspx?ID=194), [Ragdya](/Deities.aspx?ID=194), [Sun Wukong](/Deities.aspx?ID=183)","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[3],"id":"spell-702","level":3,"lesson":["Lesson of Mischief"],"lesson_markdown":"[Lesson of Mischief](/Lessons.aspx?ID=6)","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Mad Monkeys](/Spells.aspx?ID=702)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 222 <sup>2.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Lahkgya](/Deities.aspx?ID=191), [Ragdya](/Deities.aspx?ID=194), [Ragdya](/Deities.aspx?ID=194), [Sun Wukong](/Deities.aspx?ID=183)\n\n**Lesson**\r\n[Lesson of Mischief](/Lessons.aspx?ID=6)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 5-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nMagical monkey spirits fill the area as they pile and climb on top of one another. Because the monkeys are magical spirits, they can't be attacked or hurt. Casting [_calm emotions_](/Spells.aspx?ID=31) or a similar effect over the monkeys makes them docile, causing them to cease making mischief for the duration of _mad monkeys_.\n\n Choose the kind of mischief your monkeys make when you Cast the Spell. They produce the effect listed for that mischief when you Cast the Spell and the first time each round when you Sustain the Spell. The first time each round when you Sustain the Spell, you can move the area of the monkeys by 5 feet.\n\n- **Flagrant Burglary** The monkeys try to [Steal](/Actions.aspx?ID=68) any one item from one creature in the area. Use your spell DC 10 as the monkeys' [Thievery](/Skills.aspx?ID=17) modifier. Their attempt relies more on distraction than subtlety, so the victim knows what item the monkeys were trying to take and whether it was taken. Getting a stolen item from the monkeys— even for the caster—requires Stealing it from them or [Disarming](/Actions.aspx?ID=41) them, using your spell DC. When the spell ends, any stolen items fall to the ground in any square of the spell's area you choose.\r\n- **Raucous Din** The monkeys screech loudly, potentially deafening creatures in the spell's area. Each creature in the spell's area must attempt a Fortitude save.\n\n**Critical Success** The creature is unaffected and is temporarily immune for 10 minutes.<br />\n**Success** The creature is unaffected.<br />\n**Failure** The creature is [deafened](/Conditions.aspx?ID=8) for 1 round.<br />\n**Critical Failure** The creature is deafened for 1 minute.\r\n- **Tumultuous Gymnastics** The monkeys jump and climb all over creatures in the spell's area, interfering with complex movements. Each creature in the spell's area must attempt a Reflex save.\n\n**Critical Success** The creature is unaffected and is temporarily immune for 10 minutes.<br />\n**Success** The creature is unaffected.<br />\n**Failure** For 1 round, the creature must succeed at a DC 5 flat check whenever it attempts a [manipulate](/Traits.aspx?ID=104) action. If it fails this check, the creature loses that action.<br />\n**Critical Failure** As failure, but the monkeys cling to the creature tenaciously, and the effect lasts until the spell ends, even if the creature leaves the spell's area.","mystery_markdown":"","name":"Mad Monkeys","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 222 <sup>2.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Lahkgya](/Deities.aspx?ID=191), [Ragdya](/Deities.aspx?ID=194), [Ragdya](/Deities.aspx?ID=194), [Sun Wukong](/Deities.aspx?ID=183)\n\n**Lesson**\r\n[Lesson of Mischief](/Lessons.aspx?ID=6)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 5-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMonkey spirits make mischief.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 222"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 222 <sup>2.0</sup></row>","speed":{},"summary":"Monkey spirits make mischief.","summary_markdown":"Monkey spirits make mischief.","text":" Mad Monkeys Source Advanced Player's Guide pg. 222 2.0 Tradition Primal Deities Lahkgya, Ragdya, Ragdya, Sun Wukong Lesson Lesson of Mischief Cast Two Actions somatic, verbal Range 30 feet Area 5-foot burst Duration sustained up to 1 minute --- Magical monkey spirits fill the area as they pile and climb on top of one another. Because the monkeys are magical spirits, they can't be attacked or hurt. Casting calm emotions or a similar effect over the monkeys makes them docile, causing them to cease making mischief for the duration of mad monkeys . Choose the kind of mischief your monkeys make when you Cast the Spell. They produce the effect listed for that mischief when you Cast the Spell and the first time each round when you Sustain the Spell. The first time each round when you Sustain the Spell, you can move the area of the monkeys by 5 feet. - Flagrant Burglary The monkeys try to Steal any one item from one creature in the area. Use your spell DC 10 as the monkeys' Thievery modifier. Their attempt relies more on distraction than subtlety, so the victim knows what item the monkeys were trying to take and whether it was taken. Getting a stolen item from the monkeys— even for the caster—requires Stealing it from them or Disarming them, using your spell DC. When the spell ends, any stolen items fall to the ground in any square of the spell's area you choose. - Raucous Din The monkeys screech loudly, potentially deafening creatures in the spell's area. Each creature in the spell's area must attempt a Fortitude save. Critical Success The creature is unaffected and is temporarily immune for 10 minutes. Success The creature is unaffected. Failure The creature is deafened for 1 round. Critical Failure The creature is deafened for 1 minute. - Tumultuous Gymnastics The monkeys jump and climb all over creatures in the spell's area, interfering with complex movements. Each creature in the spell's area must attempt a Reflex save. Critical Success The creature is unaffected and is temporarily immune for 10 minutes. Success The creature is unaffected. Failure For 1 round, the creature must succeed at a DC 5 flat check whenever it attempts a manipulate action. If it fails this check, the creature loses that action. Critical Failure As failure, but the monkeys cling to the creature tenaciously, and the effect lasts until the spell ends, even if the creature leaves the spell's area.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=702","weakness":{}}},{"_index":"aon18","_id":"spell-703","_score":2.8109283,"_source":{"actions":"Single Action to Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal","somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-703","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Magic Stone](/Spells.aspx?ID=703)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 222 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row>([verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 to 3 non-magical stones or sling bullets\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou pour positive energy into ordinary stones, granting them temporary magical properties. You can target 1 non-magical stone or sling bullet for every action you use Casting this Spell. The stones must be unattended or carried by you or a willing ally. The stones become _+1 [striking](/Equipment.aspx?ID=280) [disrupting](/Equipment.aspx?ID=294) [sling bullets](/Weapons.aspx?ID=82)_. Each stone can be used only once, after which it crumbles to dust.","mystery_markdown":"","name":"Magic Stone","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 222 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row>([verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 to 3 non-magical stones or sling bullets\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake ordinary stones into magical sling bullets that are especially dangerous to undead.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 222"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 222 <sup>2.0</sup></row>","speed":{},"summary":"Make ordinary stones into magical sling bullets that are especially dangerous to undead.","summary_markdown":"Make ordinary stones into magical sling bullets that are especially dangerous to undead.","target":"1 to 3 non-magical stones or sling bullets","target_markdown":"1 to 3 non-magical stones or sling bullets","text":" Magic Stone Source Advanced Player's Guide pg. 222 2.0 Traditions Divine, Primal Spell Lists Elemental Cast Single Action to Three Actions (verbal, somatic) Range touch Target 1 to 3 non-magical stones or sling bullets Duration 1 minute --- You pour positive energy into ordinary stones, granting them temporary magical properties. You can target 1 non-magical stone or sling bullet for every action you use Casting this Spell. The stones must be unattended or carried by you or a willing ally. The stones become +1 striking disrupting sling bullets . Each stone can be used only once, after which it crumbles to dust.","tradition":["Divine","Primal","Elemental"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Necromancy","Positive"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128)","trait_raw":["Necromancy","Positive"],"type":"Spell","url":"/Spells.aspx?ID=703","weakness":{}}},{"_index":"aon18","_id":"spell-704","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-704","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Noxious Vapors](/Spells.aspx?ID=704)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 222 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 10-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou emit a cloud of toxic smoke that temporarily obscures you from sight. Each creature except you in the area when you Cast the Spell takes 1d6 poison damage (basic Fortitude save). A creature that critically fails the saving throw also becomes [sickened 1](/Conditions.aspx?ID=34). All creatures in the area become [concealed](/Conditions.aspx?ID=4), and all creatures outside the smoke become concealed to creatures within it. This smoke can be dispersed by a strong wind.\n\n---\r\n**Heightened (+1)** The damage increases by 1d6.","mystery_markdown":"","name":"Noxious Vapors","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-07-30","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 222 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 10-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nForm a toxic cloud that poisons and sickens.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 222"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 222 <sup>2.0</sup></row>","speed":{},"summary":"Form a toxic cloud that poisons and sickens.","summary_markdown":"Form a toxic cloud that poisons and sickens.","text":" Noxious Vapors Source Advanced Player's Guide pg. 222 2.0 Traditions Arcane, Primal Cast Two Actions somatic, verbal Area 10-foot emanation Saving Throw basic Fortitude Duration 1 round --- You emit a cloud of toxic smoke that temporarily obscures you from sight. Each creature except you in the area when you Cast the Spell takes 1d6 poison damage (basic Fortitude save). A creature that critically fails the saving throw also becomes sickened 1. All creatures in the area become concealed, and all creatures outside the smoke become concealed to creatures within it. This smoke can be dispersed by a strong wind. --- Heightened (+1) The damage increases by 1d6.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Evocation","Poison"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Poison](/Traits.aspx?ID=126)","trait_raw":["Evocation","Poison"],"type":"Spell","url":"/Spells.aspx?ID=704","weakness":{}}},{"_index":"aon18","_id":"spell-705","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Cosmic Caravan","Cosmic Caravan"],"deity_markdown":"[Cosmic Caravan](/Deities.aspx?ID=219), [Cosmic Caravan](/Deities.aspx?ID=219)","domain_markdown":"","exclude_from_search":false,"heighten":["2nd","4th","6th","8th","9th"],"heighten_level":[1,2,4,6,8,9],"id":"spell-705","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Object Reading](/Spells.aspx?ID=705)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 222 <sup>2.0</sup>, [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 74</row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Cosmic Caravan](/Deities.aspx?ID=219), [Cosmic Caravan](/Deities.aspx?ID=219)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 object\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou place a hand on an object to learn a piece of information about an emotional event that occurred involving the object within the past week, determined by the GM. If you cast _object reading_ on the same item multiple times, you can either concentrate on a single event to gain additional pieces of information about that event, or gain a piece of information about another emotional event in the applicable time frame.\n\n---\r\n**Heightened (2nd)** You can learn about an event that occurred within the last month.\r\n\r\n**Heightened (4th)** You can learn about an event that occurred within the last year.\r\n\r\n**Heightened (6th)** You can learn about an event that occurred within the last decade.\r\n\r\n**Heightened (8th)** You can learn about an event that occurred within the last century.\r\n\r\n**Heightened (9th)** You can learn about an event that occurred within the entirety of the objects history.","mystery_markdown":"","name":"Object Reading","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 222 <sup>2.0</sup>, [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 74</row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Cosmic Caravan](/Deities.aspx?ID=219), [Cosmic Caravan](/Deities.aspx?ID=219)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 object\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGet psychic impressions from an object.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 222"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 222 <sup>2.0</sup>, [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 74</row>","speed":{},"summary":"Get psychic impressions from an object.","summary_markdown":"Get psychic impressions from an object.","target":"1 object","target_markdown":"1 object","text":" Object Reading Source Advanced Player's Guide pg. 222 2.0 , Pathfinder #147: Tomorrow Must Burn pg. 74 Tradition Occult Deities Cosmic Caravan, Cosmic Caravan Cast Two Actions somatic, verbal Range touch Target 1 object --- You place a hand on an object to learn a piece of information about an emotional event that occurred involving the object within the past week, determined by the GM. If you cast object reading on the same item multiple times, you can either concentrate on a single event to gain additional pieces of information about that event, or gain a piece of information about another emotional event in the applicable time frame. --- Heightened (2nd) You can learn about an event that occurred within the last month. Heightened (4th) You can learn about an event that occurred within the last year. Heightened (6th) You can learn about an event that occurred within the last decade. Heightened (8th) You can learn about an event that occurred within the last century. Heightened (9th) You can learn about an event that occurred within the entirety of the objects history.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination"],"trait_markdown":"[Divination](/Traits.aspx?ID=47)","trait_raw":["Divination"],"type":"Spell","url":"/Spells.aspx?ID=705","weakness":{}}},{"_index":"aon18","_id":"spell-706","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":28800,"duration_raw":"8 hours","exclude_from_search":false,"heighten_level":[1],"id":"spell-706","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Pet Cache](/Spells.aspx?ID=706)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Extradimensional\" url=\"/Traits.aspx?ID=67\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 222 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 willing creature that is your animal companion or familiar\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 8 hours\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort. No other creature can enter this extradimensional space, and the target can bring along objects only if they were designed to be worn by a creature of its kind. The space has enough air, food, and water to sustain the target for the duration.\n\n You can Dismiss the spell. The spell also ends if you die or enter an extradimensional space. When the spell ends, the target reappears in the nearest unoccupied space (outside of any extradimensional space you may have entered).","mystery_markdown":"","name":"Pet Cache","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Extradimensional\" url=\"/Traits.aspx?ID=67\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 222 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 willing creature that is your animal companion or familiar\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 8 hours\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHide a familiar or animal companion in a pocket dimension.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 222"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 222 <sup>2.0</sup></row>","speed":{},"summary":"Hide a familiar or animal companion in a pocket dimension.","summary_markdown":"Hide a familiar or animal companion in a pocket dimension.","target":"1 willing creature that is your animal companion or familiar","target_markdown":"1 willing creature that is your animal companion or familiar","text":" Pet Cache Source Advanced Player's Guide pg. 222 2.0 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast Single Action somatic Range touch Target 1 willing creature that is your animal companion or familiar Duration 8 hours --- You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort. No other creature can enter this extradimensional space, and the target can bring along objects only if they were designed to be worn by a creature of its kind. The space has enough air, food, and water to sustain the target for the duration. You can Dismiss the spell. The spell also ends if you die or enter an extradimensional space. When the spell ends, the target reappears in the nearest unoccupied space (outside of any extradimensional space you may have entered).","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Conjuration","Extradimensional"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67)","trait_raw":["Conjuration","Extradimensional"],"type":"Spell","url":"/Spells.aspx?ID=706","weakness":{}}},{"_index":"aon18","_id":"spell-707","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[2],"id":"spell-707","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Phantasmal Treasure](/Spells.aspx?ID=707)</title>\n\n<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 223 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA phantasmal image of the most precious thing imaginable to the target appears in a location of your choice within the spell's range. Only the spell's target can see the treasure, though you can see the vague shape of the treasure—be it a pile of items, a deific avatar, or a cherished loved one or hero. The target's response to the treasure is based on the outcome of the target's Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target becomes [fascinated](/Conditions.aspx?ID=14) with the treasure, and the duration is until the end of its turn. The target can also try to disbelieve the illusion if it touches the treasure, [Seeks](/Actions.aspx?ID=84) to examine it, or speaks to it if the illusion appears to be a person or the like. If the target disbelieves the illusion, the spell ends.<br />\r\n**Failure** As success, but the duration is 1 minute.<br />\r\n**Critical Failure** As success, but the duration is 1 minute. The target finds the treasure so appealing that until the spell ends, it must spend each action focused on it. This can include moving toward the treasure if the target isn't next to it, and Interacting with the treasure if the target is next to it. (If the illusion appears to be a person or the like, the target can also Interact to converse with it.)","mystery_markdown":"","name":"Phantasmal Treasure","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 223 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTempt a creature with an illusory reward.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 223"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 223 <sup>2.0</sup></row>","speed":{},"summary":"Tempt a creature with an illusory reward.","summary_markdown":"Tempt a creature with an illusory reward.","target":"1 living creature","target_markdown":"1 living creature","text":" Phantasmal Treasure Source Advanced Player's Guide pg. 223 2.0 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 60 feet Target 1 living creature Saving Throw Will Duration varies --- A phantasmal image of the most precious thing imaginable to the target appears in a location of your choice within the spell's range. Only the spell's target can see the treasure, though you can see the vague shape of the treasure—be it a pile of items, a deific avatar, or a cherished loved one or hero. The target's response to the treasure is based on the outcome of the target's Will save. Critical Success The target is unaffected. Success The target becomes fascinated with the treasure, and the duration is until the end of its turn. The target can also try to disbelieve the illusion if it touches the treasure, Seeks to examine it, or speaks to it if the illusion appears to be a person or the like. If the target disbelieves the illusion, the spell ends. Failure As success, but the duration is 1 minute. Critical Failure As success, but the duration is 1 minute. The target finds the treasure so appealing that until the spell ends, it must spend each action focused on it. This can include moving toward the treasure if the target isn't next to it, and Interacting with the treasure if the target is next to it. (If the illusion appears to be a person or the like, the target can also Interact to converse with it.)","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Emotion","Illusion","Mental"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Illusion](/Traits.aspx?ID=92), [Mental](/Traits.aspx?ID=106)","trait_raw":["Emotion","Illusion","Mental"],"type":"Spell","url":"/Spells.aspx?ID=707","weakness":{}}},{"_index":"aon18","_id":"spell-708","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot cone","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-708","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Pummeling Rubble](/Spells.aspx?ID=708)</title>\n\n<traits>\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 223 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 15-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA spray of heavy rocks flies through the air in front of you. The rubble deals 2d4 bludgeoning damage to each creature in the area. Each creature must attempt a Reflex save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage and is [pushed](/Rules.aspx?ID=708) 5 feet away from you.<br />\r\n**Critical Failure** The creature takes double damage and is pushed 10 feet away from you.\n\n---\r\n**Heightened (+1)** Increase the damage by 2d4.","mystery_markdown":"","name":"Pummeling Rubble","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-07-30","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 223 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 15-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHurl a cone of rocks to batter creatures.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 223"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 223 <sup>2.0</sup></row>","speed":{},"summary":"Hurl a cone of rocks to batter creatures.","summary_markdown":"Hurl a cone of rocks to batter creatures.","text":" Pummeling Rubble Source Advanced Player's Guide pg. 223 2.0 Traditions Arcane, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Area 15-foot cone Saving Throw Reflex --- A spray of heavy rocks flies through the air in front of you. The rubble deals 2d4 bludgeoning damage to each creature in the area. Each creature must attempt a Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is pushed 5 feet away from you. Critical Failure The creature takes double damage and is pushed 10 feet away from you. --- Heightened (+1) Increase the damage by 2d4.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Earth","Evocation"],"trait_markdown":"[Earth](/Traits.aspx?ID=55), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Earth","Evocation"],"type":"Spell","url":"/Spells.aspx?ID=708","weakness":{}}},{"_index":"aon18","_id":"spell-709","_score":2.8109283,"_source":{"actions":"Two Actions","area":"20-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"sustained","exclude_from_search":false,"heighten":["+1"],"heighten_level":[2,3,4,5,6,7,8,9,10],"id":"spell-709","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Quench](/Spells.aspx?ID=709)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 223 <sup>2.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou cause the air in the area to become supersaturated with water vapor. Non-magical fires within the area are automatically extinguished. Fire creatures within the area take 4d8 damage ([basic](/Rules.aspx?ID=329) Fortitude save). Choose one magical fire, [fire](/Traits.aspx?ID=72) spell, or fire item in the area and attempt to [counteract](/Rules.aspx?ID=371) it. If you succeed against an item, the item loses its fire properties for 10 minutes (for instance, a _+1 [flaming](/Equipment.aspx?ID=295) [longsword](/Weapons.aspx?ID=31)_ would become a _+1 longsword_). If the target is an [artifact](/equipment/artifacts) or similarly powerful item, you automatically fail to counteract it.\n\n The first time each round you Sustain this Spell, you can move the area of vapor anywhere within range, but the only effect when you do so is to automatically extinguish non-magical fires.\n\n If you have the [Counterspell](/Feats.aspx?ID=633) reaction, you can use _quench_ to counter any spell with the fire trait instead of needing to have the triggering fire spell prepared or in your repertoire.\n\n---\r\n**Heightened (+1)** Increase the damage to fire creatures by 2d8.","mystery_markdown":"","name":"Quench","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 223 <sup>2.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPut out fires and hurt fire creatures.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 223"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 223 <sup>2.0</sup></row>","speed":{},"summary":"Put out fires and hurt fire creatures.","summary_markdown":"Put out fires and hurt fire creatures.","text":" Quench Source Advanced Player's Guide pg. 223 2.0 Tradition Primal Spell Lists Elemental Cast Two Actions somatic, verbal Range 120 feet Area 20-foot burst Duration sustained --- You cause the air in the area to become supersaturated with water vapor. Non-magical fires within the area are automatically extinguished. Fire creatures within the area take 4d8 damage (basic Fortitude save). Choose one magical fire, fire spell, or fire item in the area and attempt to counteract it. If you succeed against an item, the item loses its fire properties for 10 minutes (for instance, a +1 flaming longsword would become a +1 longsword ). If the target is an artifact or similarly powerful item, you automatically fail to counteract it. The first time each round you Sustain this Spell, you can move the area of vapor anywhere within range, but the only effect when you do so is to automatically extinguish non-magical fires. If you have the Counterspell reaction, you can use quench to counter any spell with the fire trait instead of needing to have the triggering fire spell prepared or in your repertoire. --- Heightened (+1) Increase the damage to fire creatures by 2d8.","tradition":["Primal","Elemental"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Abjuration","Water"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Water](/Traits.aspx?ID=165)","trait_raw":["Abjuration","Water"],"type":"Spell","url":"/Spells.aspx?ID=709","weakness":{}}},{"_index":"aon18","_id":"spell-710","_score":2.8109283,"_source":{"actions":"Two Actions","area":"5-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[2],"id":"spell-710","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Reaper's Lantern](/Spells.aspx?ID=710)</title>\n\n<traits>\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 223 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 5-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call forth a ghostly lantern that guides the living toward death and the undead toward true death. It sheds bright light in the spell's area, and dim light to twice that area. Though the lantern is insubstantial, you must keep a hand free to hold it or the spell ends (though using the hand for somatic spell components doesn't end the spell). Living creatures and [undead](/Traits.aspx?ID=160) in the area when you Cast the Spell, or that enter the area later, must attempt Fortitude saves. Living creatures that fail their Fortitude saves gain only half the normal benefit from [healing](/Traits.aspx?ID=89) effects while within the area. Undead targets that fail their Fortitude saves become [enfeebled 1](/Conditions.aspx?ID=13) while within the area. Once a creature attempts a save against _reaper's lantern_, it uses the same outcome if it leaves the area and enters it again.\n\n Once per turn, starting on the turn after you cast _reaper's lantern_, you can use a single action, which has the [concentrate](/Traits.aspx?ID=32) trait, to increase the emanation's radius by 5 feet. When you do so, you force creatures in the area that haven't yet attempted a save against _reaper's lantern_ to attempt one.","mystery_markdown":"","name":"Reaper's Lantern","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-07-30","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 223 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 5-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA ghostly lantern diminishes healing for the living and weakens undead.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 223"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 223 <sup>2.0</sup></row>","speed":{},"summary":"A ghostly lantern diminishes healing for the living and weakens undead.","summary_markdown":"A ghostly lantern diminishes healing for the living and weakens undead.","text":" Reaper's Lantern Source Advanced Player's Guide pg. 223 2.0 Traditions Divine, Occult, Primal Cast Two Actions somatic, verbal Area 5-foot emanation Saving Throw Fortitude Duration 1 minute --- You call forth a ghostly lantern that guides the living toward death and the undead toward true death. It sheds bright light in the spell's area, and dim light to twice that area. Though the lantern is insubstantial, you must keep a hand free to hold it or the spell ends (though using the hand for somatic spell components doesn't end the spell). Living creatures and undead in the area when you Cast the Spell, or that enter the area later, must attempt Fortitude saves. Living creatures that fail their Fortitude saves gain only half the normal benefit from healing effects while within the area. Undead targets that fail their Fortitude saves become enfeebled 1 while within the area. Once a creature attempts a save against reaper's lantern , it uses the same outcome if it leaves the area and enters it again. Once per turn, starting on the turn after you cast reaper's lantern , you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet. When you do so, you force creatures in the area that haven't yet attempted a save against reaper's lantern to attempt one.","tradition":["Divine","Occult","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Death","Light","Necromancy"],"trait_markdown":"[Death](/Traits.aspx?ID=40), [Light](/Traits.aspx?ID=100), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Death","Light","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=710","weakness":{}}},{"_index":"aon18","_id":"spell-711","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-711","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Rusting Grasp](/Spells.aspx?ID=711)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 223 <sup>2.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 metal creature, 1 non-magical metal hazard, or 1 non-magical metal item of up to 1 Bulk\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou cause the target to rapidly rust. This magical rust can affect nonferrous materials, but the target must be all or mostly metal. Skymetals such as [adamantine](/Equipment.aspx?ID=271) and [orichalcum](/Equipment.aspx?ID=276) are immune to this rust, and the GM might determine other precious materials are similarly resilient. Ultimately, the GM decides if an object or creature can be targeted with this spell. All damage from this spell ignores Hardness. If the spell causes persistent damage from rust, a creature can attempt to scrape off the rust to assist the target in recovering from the persistent damage (reducing the DC of the flat check to end persistent damage to 10 and granting an immediate flat check). The effect of the spell depends on its target.\n\n- **Creature or Hazard** A creature or hazard must be made of all or mostly metal to be affected (this includes many mechanical traps). The grasp deals 8d6 damage ([basic](/Rules.aspx?ID=329) Fortitude save), plus 2d6 [persistent damage](/Conditions.aspx?ID=29) on a failed save. Touching a hazard to affect it with this spell might trigger the hazard, as determined by the GM.\r\n- **Item** The rust deals 2d6 damage, subject to a basic Reflex save by the creature wearing or holding the item; if the item is unattended, it automatically gets a critical failure. On a failed save, the item also takes 1d6 persistent damage. For an attended item, this persistent damage occurs at the end of the attending creature's turns; if the item was unattended when you Cast the Spell, the damage happens at the end of your turns.\n\n When targeting armor someone is wearing, its Bulk is 1 higher than the listed value, since carrying armor is more cumbersome than wearing it. Thin iron or steel items, such as weapons, have 20 HP and a Broken Threshold of 10, and thicker iron or steel items, such as most suits of armor, have 36 HP and a Broken Threshold of 18. Other materials' statistics can be found [in the Material Statistics section](/Rules.aspx?ID=729) and in the entries [precious materials](/equipment/materials)\r\n\r\n---\r\n**Heightened (+1)** Increase the initial damage to creatures or hazards by 2d6, and increase the maximum Bulk of an item you can target by 1.","mystery_markdown":"","name":"Rusting Grasp","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 223 <sup>2.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 metal creature, 1 non-magical metal hazard, or 1 non-magical metal item of up to 1 Bulk\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRapidly rust metal.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 223"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 223 <sup>2.0</sup></row>","speed":{},"summary":"Rapidly rust metal.","summary_markdown":"Rapidly rust metal.","target":"1 metal creature, 1 non-magical metal hazard, or 1 non-magical metal item of up to 1 Bulk","target_markdown":"1 metal creature, 1 non-magical metal hazard, or 1 non-magical metal item of up to 1 Bulk","text":" Rusting Grasp Source Advanced Player's Guide pg. 223 2.0 Tradition Primal Cast Two Actions somatic, verbal Range touch Target 1 metal creature, 1 non-magical metal hazard, or 1 non-magical metal item of up to 1 Bulk --- You cause the target to rapidly rust. This magical rust can affect nonferrous materials, but the target must be all or mostly metal. Skymetals such as adamantine and orichalcum are immune to this rust, and the GM might determine other precious materials are similarly resilient. Ultimately, the GM decides if an object or creature can be targeted with this spell. All damage from this spell ignores Hardness. If the spell causes persistent damage from rust, a creature can attempt to scrape off the rust to assist the target in recovering from the persistent damage (reducing the DC of the flat check to end persistent damage to 10 and granting an immediate flat check). The effect of the spell depends on its target. - Creature or Hazard A creature or hazard must be made of all or mostly metal to be affected (this includes many mechanical traps). The grasp deals 8d6 damage (basic Fortitude save), plus 2d6 persistent damage on a failed save. Touching a hazard to affect it with this spell might trigger the hazard, as determined by the GM. - Item The rust deals 2d6 damage, subject to a basic Reflex save by the creature wearing or holding the item; if the item is unattended, it automatically gets a critical failure. On a failed save, the item also takes 1d6 persistent damage. For an attended item, this persistent damage occurs at the end of the attending creature's turns; if the item was unattended when you Cast the Spell, the damage happens at the end of your turns. When targeting armor someone is wearing, its Bulk is 1 higher than the listed value, since carrying armor is more cumbersome than wearing it. Thin iron or steel items, such as weapons, have 20 HP and a Broken Threshold of 10, and thicker iron or steel items, such as most suits of armor, have 36 HP and a Broken Threshold of 18. Other materials' statistics can be found in the Material Statistics section and in the entries precious materials --- Heightened (+1) Increase the initial damage to creatures or hazards by 2d6, and increase the maximum Bulk of an item you can target by 1.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=711","weakness":{}}},{"_index":"aon18","_id":"spell-712","_score":2.8109283,"_source":{"actions":"Three Actions","area":"10-foot-wide, 10-foot-tall, 60-foot-long section of terrain","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["5th","8th"],"heighten_level":[3,5,8],"id":"spell-712","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Safe Passage](/Spells.aspx?ID=712)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 224 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n**Area** 10-foot-wide, 10-foot-tall, 60-foot-long section of terrain\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou repel dangers from all around you, making passage through the chosen area safe for a brief amount of time. Anyone passing through the area gains the following benefits against harmful effects of the terrain and environment, including environmental damage, hazardous terrain, and hazards in the area. The spell grants a +2 status bonus to AC and saves against such effects, and resistance 5 to all damage from such effects. Furthermore, the spell prevents anything in the area that's prone to collapse, such as a rickety bridge or an unstable ceiling, from collapsing, except under extreme strain that would collapse a normal structure of its type.\n\n _Safe passage_ protects only against harm, not inconvenience, and it doesn't reduce difficult terrain, remove the [concealed](/Conditions.aspx?ID=4) condition caused by precipitation, or the like, nor does it protect against creatures within the spell's area.\n\n---\r\n**Heightened (5th)** The granted resistance increases to 10, and the area can be 120 feet long.\r\n\r\n**Heightened (8th)** The granted resistance increases to 15, and the area can be 500 feet long.","mystery_markdown":"","name":"Safe Passage","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 224 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n**Area** 10-foot-wide, 10-foot-tall, 60-foot-long section of terrain\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake an area safe to move through.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 224"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 224 <sup>2.0</sup></row>","speed":{},"summary":"Make an area safe to move through.","summary_markdown":"Make an area safe to move through.","text":" Safe Passage Source Advanced Player's Guide pg. 224 2.0 Traditions Arcane, Divine, Primal Spell Lists Elemental Cast Three Actions material, somatic, verbal Range touch Area 10-foot-wide, 10-foot-tall, 60-foot-long section of terrain Duration sustained up to 1 minute --- You repel dangers from all around you, making passage through the chosen area safe for a brief amount of time. Anyone passing through the area gains the following benefits against harmful effects of the terrain and environment, including environmental damage, hazardous terrain, and hazards in the area. The spell grants a +2 status bonus to AC and saves against such effects, and resistance 5 to all damage from such effects. Furthermore, the spell prevents anything in the area that's prone to collapse, such as a rickety bridge or an unstable ceiling, from collapsing, except under extreme strain that would collapse a normal structure of its type. Safe passage protects only against harm, not inconvenience, and it doesn't reduce difficult terrain, remove the concealed condition caused by precipitation, or the like, nor does it protect against creatures within the spell's area. --- Heightened (5th) The granted resistance increases to 10, and the area can be 120 feet long. Heightened (8th) The granted resistance increases to 15, and the area can be 500 feet long.","tradition":["Arcane","Divine","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=712","weakness":{}}},{"_index":"aon18","_id":"spell-713","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[6,7,8,9,10],"id":"spell-713","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Scintillating Safeguard](/Spells.aspx?ID=713)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 224 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** An effect would deal physical or energy damage to you or a creature in range.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** up to 5 willing creatures who would be harmed by the triggering effect\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA sparkling magical barrier envelops each target, shielding them against the triggering effect. Choose one type of physical or energy damage the triggering effect deals. Each target gains resistance 10 against that damage type for the triggering effect. The resistance applies only against the initial damage, not against any [persistent damage](/Conditions.aspx?ID=29) or other lingering effects of the effect.\n\n---\r\n**Heightened (+1)** The resistance increases by 1.","mystery_markdown":"","name":"Scintillating Safeguard","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 224 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** An effect would deal physical or energy damage to you or a creature in range.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** up to 5 willing creatures who would be harmed by the triggering effect\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReactively protect multiple creatures from harm with a magic barrier.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 224"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 224 <sup>2.0</sup></row>","speed":{},"summary":"Reactively protect multiple creatures from harm with a magic barrier.","summary_markdown":"Reactively protect multiple creatures from harm with a magic barrier.","target":"up to 5 willing creatures who would be harmed by the triggering effect","target_markdown":"up to 5 willing creatures who would be harmed by the triggering effect","text":" Scintillating Safeguard Source Advanced Player's Guide pg. 224 2.0 Traditions Divine, Occult, Primal Spell Lists Elemental Cast Reaction somatic Trigger An effect would deal physical or energy damage to you or a creature in range. Range 30 feet Target up to 5 willing creatures who would be harmed by the triggering effect --- A sparkling magical barrier envelops each target, shielding them against the triggering effect. Choose one type of physical or energy damage the triggering effect deals. Each target gains resistance 10 against that damage type for the triggering effect. The resistance applies only against the initial damage, not against any persistent damage or other lingering effects of the effect. --- Heightened (+1) The resistance increases by 1.","tradition":["Divine","Occult","Primal","Elemental"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"trigger":"An effect would deal physical or energy damage to you or a creature in range.","trigger_markdown":"An effect would deal physical or energy damage to you or a creature in range.","type":"Spell","url":"/Spells.aspx?ID=713","weakness":{}}},{"_index":"aon18","_id":"spell-714","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","material"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["5th"],"heighten_level":[3,5],"id":"spell-714","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Sculpt Sound](/Spells.aspx?ID=714)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 224 <sup>2.0</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [material](/Rules.aspx?ID=282)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature or object\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou change the sounds made by a creature or object. Choose how you're altering the sounds when you Cast the Spell; you can't alter it later. You can cause something that didn't create a sound to make sound, alter the voice of a creature, amplify or deaden a sound, or transform one sound into another. A creature who succeeds at a Perception check against your spell DC can determine that the sound was altered by an illusion, including hearing faint sounds if you deadened the sound, but they can't determine the true sound unless they critically succeed at the Perception check. You can Dismiss the spell.\n\n Because this spell obscures sound instead of preventing it, using the spell to quiet a creature doesn't prevent that creature from using verbal spell components, though it does prevent most [auditory](/Traits.aspx?ID=16) effects that rely on another creature hearing them accurately. An unwilling target can attempt a Will save.\r\n\r\n**Success** The affected sound from the creature isn't altered.<br />\r\n**Failure** The affected sound from the creature is altered in the way you determine.<br />\r\n**Critical Failure** The affected sound from the creature is altered and the target becomes [stupefied 2](/Conditions.aspx?ID=37) for 1 minute as it struggles with the disorienting effects of its altered sound.\n\n---\r\n**Heightened (5th)** You can target up to 6 creatures or 6 objects, altering the sounds of all affected creatures or objects in the same way.","mystery_markdown":"","name":"Sculpt Sound","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 224 <sup>2.0</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [material](/Rules.aspx?ID=282)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature or object\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nQuiet or alter the sound from a creature or object.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 224"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 224 <sup>2.0</sup></row>","speed":{},"summary":"Quiet or alter the sound from a creature or object.","summary_markdown":"Quiet or alter the sound from a creature or object.","target":"1 creature or object","target_markdown":"1 creature or object","text":" Sculpt Sound Source Advanced Player's Guide pg. 224 2.0 Tradition Occult Cast Two Actions somatic, material Range touch Target 1 creature or object Duration 10 minutes --- You change the sounds made by a creature or object. Choose how you're altering the sounds when you Cast the Spell; you can't alter it later. You can cause something that didn't create a sound to make sound, alter the voice of a creature, amplify or deaden a sound, or transform one sound into another. A creature who succeeds at a Perception check against your spell DC can determine that the sound was altered by an illusion, including hearing faint sounds if you deadened the sound, but they can't determine the true sound unless they critically succeed at the Perception check. You can Dismiss the spell. Because this spell obscures sound instead of preventing it, using the spell to quiet a creature doesn't prevent that creature from using verbal spell components, though it does prevent most auditory effects that rely on another creature hearing them accurately. An unwilling target can attempt a Will save. Success The affected sound from the creature isn't altered. Failure The affected sound from the creature is altered in the way you determine. Critical Failure The affected sound from the creature is altered and the target becomes stupefied 2 for 1 minute as it struggles with the disorienting effects of its altered sound. --- Heightened (5th) You can target up to 6 creatures or 6 objects, altering the sounds of all affected creatures or objects in the same way.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92)","trait_raw":["Illusion"],"type":"Spell","url":"/Spells.aspx?ID=714","weakness":{}}},{"_index":"aon18","_id":"spell-715","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[4,6,8,10],"id":"spell-715","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Seal Fate](/Spells.aspx?ID=715)</title>\n\n<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 224 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou utter a curse that a creature will meet a certain end—a death by freezing, stabbing, or another means you devise. Choose one type of damage from the following list: acid, bludgeoning, cold, electricity, fire, negative, piercing, slashing, or sonic. The effect is based on the target's Fortitude save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target gains weakness 2 to the chosen damage type until the end of your next turn.<br />\r\n**Failure** As success, but the duration is 1 minute. If the creature is reduced to 0 HP by the chosen damage and its level is 7 or less, it dies.<br />\r\n**Critical Failure** As failure, but the duration is unlimited.\n\n---\r\n**Heightened (+2)** The weakness increases by 1, and the maximum level of creature that can be automatically killed increases by 4.","mystery_markdown":"","name":"Seal Fate","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2020-07-30","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 224 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCurse a creature to be harmed by a certain type of damage.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 224"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 224 <sup>2.0</sup></row>","speed":{},"summary":"Curse a creature to be harmed by a certain type of damage.","summary_markdown":"Curse a creature to be harmed by a certain type of damage.","target":"1 living creature","target_markdown":"1 living creature","text":" Seal Fate Source Advanced Player's Guide pg. 224 2.0 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Range touch Target 1 living creature Saving Throw Fortitude --- You utter a curse that a creature will meet a certain end—a death by freezing, stabbing, or another means you devise. Choose one type of damage from the following list: acid, bludgeoning, cold, electricity, fire, negative, piercing, slashing, or sonic. The effect is based on the target's Fortitude save. Critical Success The target is unaffected. Success The target gains weakness 2 to the chosen damage type until the end of your next turn. Failure As success, but the duration is 1 minute. If the creature is reduced to 0 HP by the chosen damage and its level is 7 or less, it dies. Critical Failure As failure, but the duration is unlimited. --- Heightened (+2) The weakness increases by 1, and the maximum level of creature that can be automatically killed increases by 4.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Curse","Death","Necromancy"],"trait_markdown":"[Curse](/Traits.aspx?ID=38), [Death](/Traits.aspx?ID=40), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Curse","Death","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=715","weakness":{}}},{"_index":"aon18","_id":"spell-716","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["The Offering Plate"],"deity_markdown":"[The Offering Plate](/Deities.aspx?ID=254)","domain_markdown":"","duration_raw":"until the next time you make your daily preparations","exclude_from_search":false,"heighten_level":[5],"id":"spell-716","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Secret Chest](/Spells.aspx?ID=716)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 225 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[The Offering Plate](/Deities.aspx?ID=254)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 container and its contents, totaling 10 Bulk or less\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou banish a container and its contents to the [Ethereal Plane](/Planes.aspx?ID=9), where you can retrieve it from later. The container's physical properties—the material from which it is made, any locks, or other features—are irrelevant to the casting of this spell, but the container can't contain any creatures. When you Cast this Spell, the container and all its contents are transported to a random location deep in the Ethereal Plane. Time passes normally for the container and its contents, and the environmental effects of the Ethereal Plane apply to it. Though very unlikely, it's possible for a creature on the Ethereal Plane to stumble upon the chest.\n\n You can Dismiss the spell to return the chest to your current location. If the spell ends by any other means, the container is lost on the Ethereal Plane and you can no longer recall it with this spell, though you could search for it in other ways.","mystery_markdown":"","name":"Secret Chest","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 225 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[The Offering Plate](/Deities.aspx?ID=254)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 container and its contents, totaling 10 Bulk or less\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHide a container on the Ethereal Plane.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 225"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 225 <sup>2.0</sup></row>","speed":{},"summary":"Hide a container on the Ethereal Plane.","summary_markdown":"Hide a container on the Ethereal Plane.","target":"1 container and its contents, totaling 10 Bulk or less","target_markdown":"1 container and its contents, totaling 10 Bulk or less","text":" Secret Chest Source Advanced Player's Guide pg. 225 2.0 Traditions Arcane, Occult Deity The Offering Plate Cast 1 minute (material, somatic, verbal) Range touch Target 1 container and its contents, totaling 10 Bulk or less Duration until the next time you make your daily preparations --- You banish a container and its contents to the Ethereal Plane, where you can retrieve it from later. The container's physical properties—the material from which it is made, any locks, or other features—are irrelevant to the casting of this spell, but the container can't contain any creatures. When you Cast this Spell, the container and all its contents are transported to a random location deep in the Ethereal Plane. Time passes normally for the container and its contents, and the environmental effects of the Ethereal Plane apply to it. Though very unlikely, it's possible for a creature on the Ethereal Plane to stumble upon the chest. You can Dismiss the spell to return the chest to your current location. If the spell ends by any other means, the container is lost on the Ethereal Plane and you can no longer recall it with this spell, though you could search for it in other ways.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=716","weakness":{}}},{"_index":"aon18","_id":"spell-717","_score":2.8109283,"_source":{"actions":"Three Actions","area":"20-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-717","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Spike Stones](/Spells.aspx?ID=717)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 225 <sup>2.0</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nLong, sharp spikes of solid rock thrust up from the ground in the area. The area becomes difficult terrain and hazardous terrain. A creature that moves on the ground through the area takes 3 piercing damage for every square of that area it moves into.\n\n---\r\n**Heightened (+1)** Increase the damage by 1.","mystery_markdown":"","name":"Spike Stones","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 225 <sup>2.0</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGrow sharp spikes out of the ground.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 225"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 225 <sup>2.0</sup></row>","speed":{},"summary":"Grow sharp spikes out of the ground.","summary_markdown":"Grow sharp spikes out of the ground.","text":" Spike Stones Source Advanced Player's Guide pg. 225 2.0 Tradition Primal Spell Lists Elemental Cast Three Actions material, somatic, verbal Range 60 feet Area 20-foot burst Duration 1 hour --- Long, sharp spikes of solid rock thrust up from the ground in the area. The area becomes difficult terrain and hazardous terrain. A creature that moves on the ground through the area takes 3 piercing damage for every square of that area it moves into. --- Heightened (+1) Increase the damage by 1.","tradition":["Primal","Elemental"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Conjuration","Earth"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Earth](/Traits.aspx?ID=55)","trait_raw":["Conjuration","Earth"],"type":"Spell","url":"/Spells.aspx?ID=717","weakness":{}}},{"_index":"aon18","_id":"spell-718","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["6th"],"heighten_level":[2,6],"id":"spell-718","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Spirit Sense](/Spells.aspx?ID=718)</title>\n\n<traits>\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 225 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou open your mind to the metaphysical, enabling you to sense nearby spirits. Even if you aren't [Searching](/Actions.aspx?ID=519), you get a check to find [haunts](/Traits.aspx?ID=88) and [spirits](/Traits.aspx?ID=149) in the area. You gain a +1 status bonus to the following checks regarding haunts or spirits: Perception checks to [Seek](/Actions.aspx?ID=84), attempts to [Recall Knowledge](/Actions.aspx?ID=26), skill checks to determine the reason for their existence, and skill checks to disable a haunt. You also gain a +1 status bonus to AC and saving throws against haunts and spirits.\n\n---\r\n**Heightened (6th)** The spell's duration lasts until the next time you make your daily preparations.","mystery_markdown":"","name":"Spirit Sense","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 225 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFind spirits and haunts.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 225"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 225 <sup>2.0</sup></row>","speed":{},"summary":"Find spirits and haunts.","summary_markdown":"Find spirits and haunts.","text":" Spirit Sense Source Advanced Player's Guide pg. 225 2.0 Traditions Divine, Occult Cast Two Actions somatic, verbal Area 30-foot emanation Duration 10 minutes --- You open your mind to the metaphysical, enabling you to sense nearby spirits. Even if you aren't Searching, you get a check to find haunts and spirits in the area. You gain a +1 status bonus to the following checks regarding haunts or spirits: Perception checks to Seek, attempts to Recall Knowledge, skill checks to determine the reason for their existence, and skill checks to disable a haunt. You also gain a +1 status bonus to AC and saving throws against haunts and spirits. --- Heightened (6th) The spell's duration lasts until the next time you make your daily preparations.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Detection","Divination","Mental"],"trait_markdown":"[Detection](/Traits.aspx?ID=43), [Divination](/Traits.aspx?ID=47), [Mental](/Traits.aspx?ID=106)","trait_raw":["Detection","Divination","Mental"],"type":"Spell","url":"/Spells.aspx?ID=718","weakness":{}}},{"_index":"aon18","_id":"spell-719","_score":2.8109283,"_source":{"actions":"Three Actions","area":"4 cubes, each 10 feet on a side","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Suyuddha","The Enlightened Scholar's Path"],"deity_markdown":"[Suyuddha](/Deities.aspx?ID=245), [The Enlightened Scholar's Path](/Deities.aspx?ID=251)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[5],"id":"spell-719","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Strange Geometry](/Spells.aspx?ID=719)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 226 <sup>2.0</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Suyuddha](/Deities.aspx?ID=245), [The Enlightened Scholar's Path](/Deities.aspx?ID=251)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 4 cubes, each 10 feet on a side\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou cause the areas to appear to swell, bend, and break, twisting together in a bizarre spatial geometry. The cubes of the spell's area can't be adjacent to one another. A creature must attempt a Will save if it's in one of the cubes when you Cast the Spell, or if it later enters one of the areas, with the following effects. A creature interacting with the illusion can also attempt a Will save to disbelieve the illusion, as normal.\r\n\r\n**Success** The creature disbelieves the illusion.<br />\r\n**Failure** All terrain in the cubes is difficult terrain for the creature, including the air if the creature is flying, walls if it's climbing, and so on. When the creature would exit one of the cubes, it exits from one randomly determined by the GM. This is a [teleportation](/Traits.aspx?ID=156) effect. It can exit from any edge of that cube it chooses. When selecting a random cube, the GM excludes any that don't match the creature's terrain; for instance, if the creature were exiting along the ground, the GM would exclude any cube that didn't have an exit on the ground.","mystery_markdown":"","name":"Strange Geometry","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 226 <sup>2.0</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Suyuddha](/Deities.aspx?ID=245), [The Enlightened Scholar's Path](/Deities.aspx?ID=251)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 4 cubes, each 10 feet on a side\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nConfoundingly warp spatial geometry, making passage difficult and destinations unpredictable.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 226"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 226 <sup>2.0</sup></row>","speed":{},"summary":"Confoundingly warp spatial geometry, making passage difficult and destinations unpredictable.","summary_markdown":"Confoundingly warp spatial geometry, making passage difficult and destinations unpredictable.","text":" Strange Geometry Source Advanced Player's Guide pg. 226 2.0 Tradition Occult Deities Suyuddha, The Enlightened Scholar's Path Cast Three Actions material, somatic, verbal Range 60 feet Area 4 cubes, each 10 feet on a side Saving Throw Will Duration 1 minute --- You cause the areas to appear to swell, bend, and break, twisting together in a bizarre spatial geometry. The cubes of the spell's area can't be adjacent to one another. A creature must attempt a Will save if it's in one of the cubes when you Cast the Spell, or if it later enters one of the areas, with the following effects. A creature interacting with the illusion can also attempt a Will save to disbelieve the illusion, as normal. Success The creature disbelieves the illusion. Failure All terrain in the cubes is difficult terrain for the creature, including the air if the creature is flying, walls if it's climbing, and so on. When the creature would exit one of the cubes, it exits from one randomly determined by the GM. This is a teleportation effect. It can exit from any edge of that cube it chooses. When selecting a random cube, the GM excludes any that don't match the creature's terrain; for instance, if the creature were exiting along the ground, the GM would exclude any cube that didn't have an exit on the ground.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92)","trait_raw":["Illusion"],"type":"Spell","url":"/Spells.aspx?ID=719","weakness":{}}},{"_index":"aon18","_id":"spell-720","_score":2.8109283,"_source":{"actions":"Two Actions","area":"20-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[2,3,4,5,6,7,8,9,10],"id":"spell-720","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Sudden Blight](/Spells.aspx?ID=720)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 226 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou accelerate the processes of decay in the area. Each living creature in the area takes 2d10 negative damage (basic Fortitude save). A creature afflicted by a [disease](/Traits.aspx?ID=46) takes a 2 circumstance penalty to this save.\n\n You can also direct the blight to rot all Small and Tiny non-creature plants in the area, eliminating non-magical undergrowth and any resulting difficult terrain, cover, and concealment. _Sudden blight_ attempts to counteract any magical effect on the plants before withering them.\n\n---\r\n**Heightened (+1)** The damage increases by 1d10.","mystery_markdown":"","name":"Sudden Blight","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 226 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDecay living creatures and plants.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 226"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 226 <sup>2.0</sup></row>","speed":{},"summary":"Decay living creatures and plants.","summary_markdown":"Decay living creatures and plants.","text":" Sudden Blight Source Advanced Player's Guide pg. 226 2.0 Traditions Divine, Primal Cast Two Actions somatic, verbal Range 120 feet Area 20-foot burst Saving Throw basic Fortitude --- You accelerate the processes of decay in the area. Each living creature in the area takes 2d10 negative damage (basic Fortitude save). A creature afflicted by a disease takes a 2 circumstance penalty to this save. You can also direct the blight to rot all Small and Tiny non-creature plants in the area, eliminating non-magical undergrowth and any resulting difficult terrain, cover, and concealment. Sudden blight attempts to counteract any magical effect on the plants before withering them. --- Heightened (+1) The damage increases by 1d10.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Necromancy","Negative"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118)","trait_raw":["Necromancy","Negative"],"type":"Spell","url":"/Spells.aspx?ID=720","weakness":{}}},{"_index":"aon18","_id":"spell-721","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["5th"],"heighten_level":[1,5],"id":"spell-721","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Summon Instrument](/Spells.aspx?ID=721)</title>\n\n<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 226 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou materialize a [handheld musical instrument](/Equipment.aspx?ID=37) in your grasp. The instrument is typical for its type, but it plays only for you. The instrument vanishes when the spell ends. If you cast _summon instrument_ again, any instrument you previously summoned disappears.\n\n---\r\n**Heightened (5th)** The instrument is instead a virtuoso handheld instrument.","mystery_markdown":"","name":"Summon Instrument","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 226 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nConjure a musical instrument.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 226"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 226 <sup>2.0</sup></row>","speed":{},"summary":"Conjure a musical instrument.","summary_markdown":"Conjure a musical instrument.","text":" Summon Instrument Source Advanced Player's Guide pg. 226 2.0 Traditions Divine, Occult Cast Three Actions material, somatic, verbal Duration 1 hour --- You materialize a handheld musical instrument in your grasp. The instrument is typical for its type, but it plays only for you. The instrument vanishes when the spell ends. If you cast summon instrument again, any instrument you previously summoned disappears. --- Heightened (5th) The instrument is instead a virtuoso handheld instrument.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Cantrip","Conjuration"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Conjuration](/Traits.aspx?ID=33)","trait_raw":["Cantrip","Conjuration"],"type":"Cantrip","url":"/Spells.aspx?ID=721","weakness":{}}},{"_index":"aon18","_id":"spell-722","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["3rd","5th"],"heighten_level":[1,3,5],"id":"spell-722","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Thoughtful Gift](/Spells.aspx?ID=722)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 226 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou teleport one object of light or negligible Bulk held in your hand to the target. The object appears instantly in the target's hand, if they have a free hand, or at their feet if they don't. The target knows what object you are attempting to send them. If the target is unconscious or refuses to accept your gift, or if the spell would teleport a creature (even if the creature is inside an [extradimensional](/Traits.aspx?ID=67) container), the spell fails.\n\n---\r\n**Heightened (3rd)** The spell's range increases to 500 feet.\r\n\r\n**Heightened (5th)** As 3rd level, and the object's maximum Bulk increases to 1. You can Cast the Spell with 3 actions instead of 1; doing so increases the range to 1 mile and you don't need line of sight to the target, but you must be extremely familiar with the target.","mystery_markdown":"","name":"Thoughtful Gift","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 226 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTeleport an item to an ally's grasp.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 226"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 226 <sup>2.0</sup></row>","speed":{},"summary":"Teleport an item to an ally's grasp.","summary_markdown":"Teleport an item to an ally's grasp.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Thoughtful Gift Source Advanced Player's Guide pg. 226 2.0 Traditions Arcane, Divine, Occult Cast Single Action somatic Range 120 feet Target 1 willing creature --- You teleport one object of light or negligible Bulk held in your hand to the target. The object appears instantly in the target's hand, if they have a free hand, or at their feet if they don't. The target knows what object you are attempting to send them. If the target is unconscious or refuses to accept your gift, or if the spell would teleport a creature (even if the creature is inside an extradimensional container), the spell fails. --- Heightened (3rd) The spell's range increases to 500 feet. Heightened (5th) As 3rd level, and the object's maximum Bulk increases to 1. You can Cast the Spell with 3 actions instead of 1; doing so increases the range to 1 mile and you don't need line of sight to the target, but you must be extremely familiar with the target.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration","Teleportation"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Teleportation](/Traits.aspx?ID=156)","trait_raw":["Conjuration","Teleportation"],"type":"Spell","url":"/Spells.aspx?ID=722","weakness":{}}},{"_index":"aon18","_id":"spell-723","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity":["Followers of Fate","Lymnieris","Magdh","Ra"],"deity_markdown":"[Followers of Fate](/Deities.aspx?ID=210), [Lymnieris](/Deities.aspx?ID=124), [Magdh](/Deities.aspx?ID=97), [Ra](/Deities.aspx?ID=57)","domain_markdown":"","duration_raw":"until the next time you make your daily preparations","exclude_from_search":false,"heighten_level":[3],"id":"spell-723","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Threefold Aspect](/Spells.aspx?ID=723)</title>\n\n<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 226 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Followers of Fate](/Deities.aspx?ID=210), [Lymnieris](/Deities.aspx?ID=124), [Magdh](/Deities.aspx?ID=97), [Ra](/Deities.aspx?ID=57)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis spell allows you to change between three versions of yourself of different ages: a maiden (young adult), a mother (adult), or a matriarch (elderly). Choose one when you Cast the Spell. While the spell lasts, you can change the age to any of the three or to your natural age with a single action, which has the [concentrate](/Traits.aspx?ID=32) trait. Your form always looks like you regardless of the age, and creatures who know you still recognize you and can tell your age is different. \n\n_Threefold aspect_ alters your physical appearance and personality to present an authentic version of yourself at various ages. This grants you a +4 status bonus to [Deception](/Skills.aspx?ID=5) checks to pass as the chosen age, and you can add your level as a proficiency bonus to these checks even if you're untrained. Furthermore, unless a creature specifically uses a [Seek](/Actions.aspx?ID=84) action or otherwise carefully examines you, it doesn't get a chance to notice that you aren't at your true age. You can Dismiss this spell.","mystery_markdown":"","name":"Threefold Aspect","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 226 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Followers of Fate](/Deities.aspx?ID=210), [Lymnieris](/Deities.aspx?ID=124), [Magdh](/Deities.aspx?ID=97), [Ra](/Deities.aspx?ID=57)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSwitch between versions of yourself at different ages.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 226"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 226 <sup>2.0</sup></row>","speed":{},"summary":"Switch between versions of yourself at different ages.","summary_markdown":"Switch between versions of yourself at different ages.","text":" Threefold Aspect Source Advanced Player's Guide pg. 226 2.0 Traditions Occult, Primal Deities Followers of Fate, Lymnieris, Magdh, Ra Cast 1 minute (material, somatic, verbal) Duration until the next time you make your daily preparations --- This spell allows you to change between three versions of yourself of different ages: a maiden (young adult), a mother (adult), or a matriarch (elderly). Choose one when you Cast the Spell. While the spell lasts, you can change the age to any of the three or to your natural age with a single action, which has the concentrate trait. Your form always looks like you regardless of the age, and creatures who know you still recognize you and can tell your age is different. Threefold aspect alters your physical appearance and personality to present an authentic version of yourself at various ages. This grants you a +4 status bonus to Deception checks to pass as the chosen age, and you can add your level as a proficiency bonus to these checks even if you're untrained. Furthermore, unless a creature specifically uses a Seek action or otherwise carefully examines you, it doesn't get a chance to notice that you aren't at your true age. You can Dismiss this spell.","tradition":["Occult","Primal"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Polymorph","Transmutation"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=723","weakness":{}}},{"_index":"aon18","_id":"spell-724","_score":2.8109283,"_source":{"actions":"Three Actions","area":"2 adjacent 10-foot cubes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[5,7,9],"id":"spell-724","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Transmute Rock and Mud](/Spells.aspx?ID=724)</title>\n\n<traits>\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 226 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 2 adjacent 10-foot cubes\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou warp the structure of earthen material, turning rock into mud or mud into rock. Choose one of these two options when you Cast the Spell.\n\n- **Rock to Mud** You transform non-magical, unworked, and unattended stone in the area into an equal volume of mud. If you Cast this Spell on a stone floor, it becomes difficult terrain; if the resulting mud is at least 3 feet deep, it is greater difficult terrain, or the creature can try to [Swim](/Actions.aspx?ID=39) through it (DC 10 [Athletics](/Skills.aspx?ID=3)). If the mud is deep enough that a creature can't reach the bottom, the creature must Swim to move through it. If you Cast this Spell on a ceiling, the falling mud deals 8d6 bludgeoning damage (basic Reflex save) and spreads out, creating difficult terrain in an area 10 feet larger in radius than the original spell's area. Once the rock is transformed into mud, the mud is non-magical and remains until natural conditions cause it to dry out or otherwise disperse.\r\n- **Mud to Rock** Mud in the area turns into unworked stone. If creatures are in the mud when it is transformed to stone, they must attempt a Reflex saving throw.<br />\n\n**Critical Success** The creature escapes the mud and is atop the stone, unaffected.<br />\n**Success** The creature climbs out of the mud as it turns to rock and is [prone](/Conditions.aspx?ID=31) atop the stone.<br />\n**Failure** The creature is partially stuck in the mud and is [grabbed](/Conditions.aspx?ID=20) for 1 round or until it [Escapes](/Actions.aspx?ID=79), whichever comes first.<br />\n**Critical Failure** The creature is entirely stuck. It is [restrained](/Conditions.aspx?ID=33) for 1 round or until it Escapes, whichever comes first.\r\n\r\n---\r\n**Heightened (+2)** Add an additional 10-foot cube to the area, adjacent to at least one of the other cubes.","mystery_markdown":"","name":"Transmute Rock and Mud","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 226 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 2 adjacent 10-foot cubes\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn an area of rock into mud or vice versa.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 226"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 226 <sup>2.0</sup></row>","speed":{},"summary":"Turn an area of rock into mud or vice versa.","summary_markdown":"Turn an area of rock into mud or vice versa.","text":" Transmute Rock and Mud Source Advanced Player's Guide pg. 226 2.0 Traditions Arcane, Primal Spell Lists Elemental Cast Three Actions material, somatic, verbal Range 60 feet Area 2 adjacent 10-foot cubes --- You warp the structure of earthen material, turning rock into mud or mud into rock. Choose one of these two options when you Cast the Spell. - Rock to Mud You transform non-magical, unworked, and unattended stone in the area into an equal volume of mud. If you Cast this Spell on a stone floor, it becomes difficult terrain; if the resulting mud is at least 3 feet deep, it is greater difficult terrain, or the creature can try to Swim through it (DC 10 Athletics). If the mud is deep enough that a creature can't reach the bottom, the creature must Swim to move through it. If you Cast this Spell on a ceiling, the falling mud deals 8d6 bludgeoning damage (basic Reflex save) and spreads out, creating difficult terrain in an area 10 feet larger in radius than the original spell's area. Once the rock is transformed into mud, the mud is non-magical and remains until natural conditions cause it to dry out or otherwise disperse. - Mud to Rock Mud in the area turns into unworked stone. If creatures are in the mud when it is transformed to stone, they must attempt a Reflex saving throw. Critical Success The creature escapes the mud and is atop the stone, unaffected. Success The creature climbs out of the mud as it turns to rock and is prone atop the stone. Failure The creature is partially stuck in the mud and is grabbed for 1 round or until it Escapes, whichever comes first. Critical Failure The creature is entirely stuck. It is restrained for 1 round or until it Escapes, whichever comes first. --- Heightened (+2) Add an additional 10-foot cube to the area, adjacent to at least one of the other cubes.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Earth","Transmutation"],"trait_markdown":"[Earth](/Traits.aspx?ID=55), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Earth","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=724","weakness":{}}},{"_index":"aon18","_id":"spell-725","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-725","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Vampiric Maiden](/Spells.aspx?ID=725)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 227 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA ghostly iron maiden snaps shut on the target and drains its vitality for your gain. This deals 4d4 piercing damage and 4d4 negative damage, and the target must attempt a Fortitude save. You gain temporary HP equal to the negative damage the target takes (after applying resistances, weaknesses, and the like). You lose any remaining temporary HP after 1 minute.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes half damage.<br />\r\n**Failure** The target is briefly trapped within the vampiric maiden. The target takes full damage and is [immobilized](/Conditions.aspx?ID=24) by the iron maiden for 1 round or until it uses an Interact action to extricate itself, whichever comes first.<br />\r\n**Critical Failure** The target takes double damage and is immobilized by the vampiric maiden for 1 round or until it [Escapes](/Actions.aspx?ID=79) (the DC is your spell DC), whichever comes first.\n\n---\r\n**Heightened (+1)** The piercing and negative damage increase by 1d4 each.","mystery_markdown":"","name":"Vampiric Maiden","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 227 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA ghostly iron maiden harms a creature and transfers its vitality to you.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 227"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 227 <sup>2.0</sup></row>","speed":{},"summary":"A ghostly iron maiden harms a creature and transfers its vitality to you.","summary_markdown":"A ghostly iron maiden harms a creature and transfers its vitality to you.","target":"1 creature","target_markdown":"1 creature","text":" Vampiric Maiden Source Advanced Player's Guide pg. 227 2.0 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Fortitude --- A ghostly iron maiden snaps shut on the target and drains its vitality for your gain. This deals 4d4 piercing damage and 4d4 negative damage, and the target must attempt a Fortitude save. You gain temporary HP equal to the negative damage the target takes (after applying resistances, weaknesses, and the like). You lose any remaining temporary HP after 1 minute. Critical Success The target is unaffected. Success The target takes half damage. Failure The target is briefly trapped within the vampiric maiden. The target takes full damage and is immobilized by the iron maiden for 1 round or until it uses an Interact action to extricate itself, whichever comes first. Critical Failure The target takes double damage and is immobilized by the vampiric maiden for 1 round or until it Escapes (the DC is your spell DC), whichever comes first. --- Heightened (+1) The piercing and negative damage increase by 1d4 each.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Necromancy","Negative"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118)","trait_raw":["Necromancy","Negative"],"type":"Spell","url":"/Spells.aspx?ID=725","weakness":{}}},{"_index":"aon18","_id":"spell-726","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot cone","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Apollyon","Baalzebul","Ghlaunder","Kitumu"],"deity_markdown":"[Apollyon](/Deities.aspx?ID=134), [Baalzebul](/Deities.aspx?ID=63), [Ghlaunder](/Deities.aspx?ID=36), [Kitumu](/Deities.aspx?ID=229)","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[2,3,4,5,6,7,8,9,10],"id":"spell-726","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Vomit Swarm](/Spells.aspx?ID=726)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 227 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Apollyon](/Deities.aspx?ID=134), [Baalzebul](/Deities.aspx?ID=63), [Ghlaunder](/Deities.aspx?ID=36), [Kitumu](/Deities.aspx?ID=229)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou belch forth a swarm of magical vermin. You evoke and shape the creatures from your own imagination, allowing you to change the appearance of the creatures (typically a mix of centipedes, roaches, wasps, and worms), but this doesn't change the effect of the spell. The vermin swarm over anyone in the area, their bites and stings dealing 2d8 piercing damage (basic Reflex save). A creature that fails its saving throw also becomes [sickened 1](/Conditions.aspx?ID=34). Once the spell ends, the swarm disappears.\n\n---\r\n**Heightened (+1)** Increase the damage by 1d8.","mystery_markdown":"","name":"Vomit Swarm","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2020-07-30","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 227 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Deities**\r\n[Apollyon](/Deities.aspx?ID=134), [Baalzebul](/Deities.aspx?ID=63), [Ghlaunder](/Deities.aspx?ID=36), [Kitumu](/Deities.aspx?ID=229)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nVermin erupt in a cone from your mouth, biting and stinging creatures.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 227"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 227 <sup>2.0</sup></row>","speed":{},"summary":"Vermin erupt in a cone from your mouth, biting and stinging creatures.","summary_markdown":"Vermin erupt in a cone from your mouth, biting and stinging creatures.","text":" Vomit Swarm Source Advanced Player's Guide pg. 227 2.0 Traditions Arcane, Occult, Primal Deities Apollyon, Baalzebul, Ghlaunder, Kitumu Cast Two Actions somatic, verbal Area 30-foot cone Saving Throw basic Reflex --- You belch forth a swarm of magical vermin. You evoke and shape the creatures from your own imagination, allowing you to change the appearance of the creatures (typically a mix of centipedes, roaches, wasps, and worms), but this doesn't change the effect of the spell. The vermin swarm over anyone in the area, their bites and stings dealing 2d8 piercing damage (basic Reflex save). A creature that fails its saving throw also becomes sickened 1. Once the spell ends, the swarm disappears. --- Heightened (+1) Increase the damage by 1d8.","tradition":["Arcane","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Evocation"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65)","trait_raw":["Evocation"],"type":"Spell","url":"/Spells.aspx?ID=726","weakness":{}}},{"_index":"aon18","_id":"spell-727","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[5],"id":"spell-727","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Wall of Flesh](/Spells.aspx?ID=727)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 227 <sup>2.0</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 20 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou craft a 20-foot-tall wall of living flesh in a straight line up to 30 feet long. The wall is 3 feet thick, and each 5-foot-long section has AC 10 and 75 HP. If you wish, the wall can be of a smaller length or height. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall can't be [Repaired](/Actions.aspx?ID=42) but can be healed by positive energy and [healing](/Traits.aspx?ID=89) spells and abilities.\n\n When you Cast the Spell, choose one of the following features for your wall.\n\n- **Mouths** The wall has countless toothy mouths along its surface. The mouths Strike any creature that ends its turn within 5 feet of the wall, using your spell attack roll for these Strikes and dealing piercing damage equal to 1d6 + your spellcasting ability modifier. The mouths are capable of consuming [potions](/equipment/consumables/potions); since the wall is alive, it can recover Hit Points from a [potion of healing](/Equipment.aspx?ID=186), but it can't benefit from any effect that would give it the ability to move. Otherwise, the GM determines which potions can affect the wall.\r\n- **Eyes** The wall sprouts hundreds of unblinking eyes. You can see through these eyes, gaining a +2 circumstance bonus to visual Perception checks within the wall's line of sight. You can also use the eyes for determining line of sight for ranged attacks and spells, but you don't have line of effect through the wall.\r\n- **Arms** The wall is a mass of grasping arms. Any creature that ends its turn within 5 feet of the wall must attempt a Reflex save.<br />\n\n**Success** The creature is unaffected.<br />\n**Failure** The creature is [grabbed](/Conditions.aspx?ID=20) by the wall for 1 round or until it [Escapes](/Actions.aspx?ID=79) against your spell DC, whichever comes first.<br />\n**Critical Failure** The creature is [restrained](/Conditions.aspx?ID=33) by the wall for 1 round or until it Escapes against your spell DC, whichever comes first.","mystery_markdown":"","name":"Wall of Flesh","patron_theme_markdown":"","pfs":"Standard","range":20,"range_raw":"20 feet","rarity":"common","release_date":"2020-07-30","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 227 <sup>2.0</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 20 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSpawn a wall of living flesh.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 227"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 227 <sup>2.0</sup></row>","speed":{},"summary":"Spawn a wall of living flesh.","summary_markdown":"Spawn a wall of living flesh.","text":" Wall of Flesh Source Advanced Player's Guide pg. 227 2.0 Traditions Divine, Occult, Primal Cast Two Actions material, somatic Range 20 feet Duration 10 minutes --- You craft a 20-foot-tall wall of living flesh in a straight line up to 30 feet long. The wall is 3 feet thick, and each 5-foot-long section has AC 10 and 75 HP. If you wish, the wall can be of a smaller length or height. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall can't be Repaired but can be healed by positive energy and healing spells and abilities. When you Cast the Spell, choose one of the following features for your wall. - Mouths The wall has countless toothy mouths along its surface. The mouths Strike any creature that ends its turn within 5 feet of the wall, using your spell attack roll for these Strikes and dealing piercing damage equal to 1d6 + your spellcasting ability modifier. The mouths are capable of consuming potions; since the wall is alive, it can recover Hit Points from a potion of healing, but it can't benefit from any effect that would give it the ability to move. Otherwise, the GM determines which potions can affect the wall. - Eyes The wall sprouts hundreds of unblinking eyes. You can see through these eyes, gaining a +2 circumstance bonus to visual Perception checks within the wall's line of sight. You can also use the eyes for determining line of sight for ranged attacks and spells, but you don't have line of effect through the wall. - Arms The wall is a mass of grasping arms. Any creature that ends its turn within 5 feet of the wall must attempt a Reflex save. Success The creature is unaffected. Failure The creature is grabbed by the wall for 1 round or until it Escapes against your spell DC, whichever comes first. Critical Failure The creature is restrained by the wall for 1 round or until it Escapes against your spell DC, whichever comes first.","tradition":["Divine","Occult","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Necromancy"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117)","trait_raw":["Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=727","weakness":{}}},{"_index":"aon18","_id":"spell-728","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":24,"duration_raw":"sustained up to 4 rounds","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-728","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Hymn of Healing](/Spells.aspx?ID=728)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 228 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** you or 1 ally\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 4 rounds\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour divine singing mends wounds and provides a temporary respite from harm. The target gains fast healing 2. When you Cast the Spell and the first time each round you Sustain the Spell, the target gains 2 temporary Hit Points, which last for 1 round.\n\n---\r\n**Heightened (+1)** The fast healing and temporary Hit Points each increase by 2.","mystery_markdown":"","name":"Hymn of Healing","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 228 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** you or 1 ally\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 4 rounds\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour divine singing mends wounds and provides a temporary respite from harm.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 228"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 228 <sup>2.0</sup></row>","speed":{},"summary":"Your divine singing mends wounds and provides a temporary respite from harm.","summary_markdown":"Your divine singing mends wounds and provides a temporary respite from harm.","target":"you or 1 ally","target_markdown":"you or 1 ally","text":" Hymn of Healing Source Advanced Player's Guide pg. 228 2.0 Cast Two Actions verbal Range 30 feet Target you or 1 ally Duration sustained up to 4 rounds --- Your divine singing mends wounds and provides a temporary respite from harm. The target gains fast healing 2. When you Cast the Spell and the first time each round you Sustain the Spell, the target gains 2 temporary Hit Points, which last for 1 round. --- Heightened (+1) The fast healing and temporary Hit Points each increase by 2.","tradition_markdown":"","trait":["Bard","Composition","Healing","Necromancy","Positive","Uncommon"],"trait_markdown":"[Bard](/Traits.aspx?ID=19), [Composition](/Traits.aspx?ID=31), [Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Bard","Composition","Healing","Necromancy","Positive","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=728","weakness":{}}},{"_index":"aon18","_id":"spell-729","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[5],"id":"spell-729","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Ode to Ouroboros](/Spells.aspx?ID=729)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 228 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** a creature's [dying](/Conditions.aspx?ID=11) value would reach the value at which they would die.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** the triggering creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour ode temporarily staves off death. The target's dying condition remains 1 below the value at which it dies. This doesn't help prevent death from effects that kill the target without increasing its dying condition, such as [_disintegrate_](/Spells.aspx?ID=76) and [death](/Traits.aspx?ID=40) effects.","mystery_markdown":"","name":"Ode to Ouroboros","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 228 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** a creature's [dying](/Conditions.aspx?ID=11) value would reach the value at which they would die.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** the triggering creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour ode temporarily staves off death.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 228"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 228 <sup>2.0</sup></row>","speed":{},"summary":"Your ode temporarily staves off death.","summary_markdown":"Your ode temporarily staves off death.","target":"the triggering creature","target_markdown":"the triggering creature","text":" Ode to Ouroboros Source Advanced Player's Guide pg. 228 2.0 Cast Reaction verbal Trigger a creature's dying value would reach the value at which they would die. Range 60 feet Target the triggering creature --- Your ode temporarily staves off death. The target's dying condition remains 1 below the value at which it dies. This doesn't help prevent death from effects that kill the target without increasing its dying condition, such as disintegrate and death effects.","tradition_markdown":"","trait":["Bard","Composition","Necromancy","Uncommon"],"trait_markdown":"[Bard](/Traits.aspx?ID=19), [Composition](/Traits.aspx?ID=31), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Bard","Composition","Necromancy","Uncommon"],"trigger":"a creature's dying value would reach the value at which they would die.","trigger_markdown":"a creature's [dying](/Conditions.aspx?ID=11) value would reach the value at which they would die.","type":"Focus","url":"/Spells.aspx?ID=729","weakness":{}}},{"_index":"aon18","_id":"spell-730","_score":2.8109283,"_source":{"actions":"Two Actions","area":"5-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[10],"id":"spell-730","level":10,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 10\" pfs=\"Standard\">[Pied Piping](/Spells.aspx?ID=730)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 228 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 5-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour performance enraptures those who hear it, compelling them to follow you about in admiration. Each creature within the emanation must attempt a Will save when you Cast the Spell or the first time they enter the area, after which they become temporarily immune for 1 day. Once per turn, you can spend a single action, which has the [concentrate](/Traits.aspx?ID=32) trait, to increase the emanation's radius by 5 feet. You can Dismiss the spell.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature is [fascinated](/Conditions.aspx?ID=14) with you.<br />\r\n**Failure** The creature uses all its actions to move toward you and compliment your performance. This effect ends if a hostile action is used against the affected creature.<br />\r\n**Critical Failure** The target gains the [minion](/Traits.aspx?ID=109) trait and is controlled by you. This effect ends if a hostile action is used against the affected creature, or if you direct the creature to use any action that causes it harm.","mystery_markdown":"","name":"Pied Piping","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 228 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 5-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour performance enraptures those who hear it, compelling them to follow you about in admiration.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 228"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 228 <sup>2.0</sup></row>","speed":{},"summary":"Your performance enraptures those who hear it, compelling them to follow you about in admiration.","summary_markdown":"Your performance enraptures those who hear it, compelling them to follow you about in admiration.","text":" Pied Piping Source Advanced Player's Guide pg. 228 2.0 Cast Two Actions verbal Area 5-foot emanation Saving Throw Will Duration 1 minute --- Your performance enraptures those who hear it, compelling them to follow you about in admiration. Each creature within the emanation must attempt a Will save when you Cast the Spell or the first time they enter the area, after which they become temporarily immune for 1 day. Once per turn, you can spend a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet. You can Dismiss the spell. Critical Success The creature is unaffected. Success The creature is fascinated with you. Failure The creature uses all its actions to move toward you and compliment your performance. This effect ends if a hostile action is used against the affected creature. Critical Failure The target gains the minion trait and is controlled by you. This effect ends if a hostile action is used against the affected creature, or if you direct the creature to use any action that causes it harm.","tradition_markdown":"","trait":["Bard","Composition","Enchantment","Incapacitation","Mental","Sonic","Uncommon"],"trait_markdown":"[Bard](/Traits.aspx?ID=19), [Composition](/Traits.aspx?ID=31), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Sonic](/Traits.aspx?ID=147), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Bard","Composition","Enchantment","Incapacitation","Mental","Sonic","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=730","weakness":{}}},{"_index":"aon18","_id":"spell-731","_score":2.8109283,"_source":{"actions":"Single Action","area":"60-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"sustained up to 1 hour","exclude_from_search":false,"heighten":["6th","9th"],"heighten_level":[3,6,9],"id":"spell-731","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 3\" pfs=\"Standard\">[Song of Marching](/Spells.aspx?ID=731)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 228 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 60-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou maintain a brisk performance that keeps allies on the move. You and your allies in the area can [Hustle](/Actions.aspx?ID=515) for the spell's duration, even though you are also Sustaining the Spell. You and your allies then become temporarily immune for 1 day.\n\n---\r\n**Heightened (6th)** You can Sustain the Spell for up to 2 hours.\r\n\r\n**Heightened (9th)** You can Sustain the Spell for up to 4 hours.","mystery_markdown":"","name":"Song of Marching","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 228 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 60-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou maintain a brisk performance that keeps allies on the move.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 228"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 228 <sup>2.0</sup></row>","speed":{},"summary":"You maintain a brisk performance that keeps allies on the move.","summary_markdown":"You maintain a brisk performance that keeps allies on the move.","text":" Song of Marching Source Advanced Player's Guide pg. 228 2.0 Cast Single Action verbal Area 60-foot emanation Duration sustained up to 1 hour --- You maintain a brisk performance that keeps allies on the move. You and your allies in the area can Hustle for the spell's duration, even though you are also Sustaining the Spell. You and your allies then become temporarily immune for 1 day. --- Heightened (6th) You can Sustain the Spell for up to 2 hours. Heightened (9th) You can Sustain the Spell for up to 4 hours.","tradition_markdown":"","trait":["Bard","Cantrip","Composition","Enchantment","Mental","Uncommon"],"trait_markdown":"[Bard](/Traits.aspx?ID=19), [Cantrip](/Traits.aspx?ID=22), [Composition](/Traits.aspx?ID=31), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Bard","Cantrip","Composition","Enchantment","Mental","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=731","weakness":{}}},{"_index":"aon18","_id":"spell-732","_score":2.8109283,"_source":{"actions":"Single Action","area":"60-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten_level":[1],"id":"spell-732","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Song of Strength](/Spells.aspx?ID=732)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 228 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 60-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou bolster your allies' physical strength with a hearty exhortation. You and your allies gain a +1 status bonus to [Athletics](/Skills.aspx?ID=3) checks and to their DCs against Athletics skill actions such as [Disarm](/Actions.aspx?ID=41), [Shove](/Actions.aspx?ID=38), and [Trip](/Actions.aspx?ID=40). \n\n**Special** If you have the [_inspire heroics_](/Spells.aspx?ID=388) composition spell, you can use that composition to improve the bonus granted by _song of strength_ in the same way as [_inspire courage_](/Spells.aspx?ID=386) or [_inspire defense_](/Spells.aspx?ID=387).","mystery_markdown":"","name":"Song of Strength","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 228 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 60-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou bolster your allies' physical strength with a hearty exhortation.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 228"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 228 <sup>2.0</sup></row>","speed":{},"summary":"You bolster your allies' physical strength with a hearty exhortation.","summary_markdown":"You bolster your allies' physical strength with a hearty exhortation.","text":" Song of Strength Source Advanced Player's Guide pg. 228 2.0 Cast Single Action verbal Area 60-foot emanation Duration 1 round --- You bolster your allies' physical strength with a hearty exhortation. You and your allies gain a +1 status bonus to Athletics checks and to their DCs against Athletics skill actions such as Disarm, Shove, and Trip. Special If you have the inspire heroics composition spell, you can use that composition to improve the bonus granted by song of strength in the same way as inspire courage or inspire defense .","tradition_markdown":"","trait":["Bard","Cantrip","Composition","Emotion","Enchantment","Mental","Uncommon"],"trait_markdown":"[Bard](/Traits.aspx?ID=19), [Cantrip](/Traits.aspx?ID=22), [Composition](/Traits.aspx?ID=31), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Bard","Cantrip","Composition","Emotion","Enchantment","Mental","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=732","weakness":{}}},{"_index":"aon18","_id":"spell-733","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal","somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["9th"],"heighten_level":[5,9],"id":"spell-733","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Symphony of the Unfettered Heart](/Spells.aspx?ID=733)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 228 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** you or 1 ally\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour symphony lifts listeners from their worldly concerns. Attempt a [Performance](/Skills.aspx?ID=12) check to [counteract](/Rules.aspx?ID=371) one of the following conditions affecting the target: [grabbed](/Conditions.aspx?ID=20), [immobilized](/Conditions.aspx?ID=24), [paralyzed](/Conditions.aspx?ID=28), [restrained](/Conditions.aspx?ID=33), [slowed](/Conditions.aspx?ID=35), or [stunned](/Conditions.aspx?ID=36). If you fail, you can't target that effect on the target for 1 day. Use the condition's source to determine the counteract DC (for example, the [Escape](/Actions.aspx?ID=79) DC for grabbed).\n\n---\r\n**Heightened (9th)** You can target up to four creatures.","mystery_markdown":"","name":"Symphony of the Unfettered Heart","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Bard\" url=\"/Traits.aspx?ID=19\" />\r\n<trait label=\"Composition\" url=\"/Traits.aspx?ID=31\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 228 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** you or 1 ally\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour symphony lifts listeners from their worldly concerns.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 228"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 228 <sup>2.0</sup></row>","speed":{},"summary":"Your symphony lifts listeners from their worldly concerns.","summary_markdown":"Your symphony lifts listeners from their worldly concerns.","target":"you or 1 ally","target_markdown":"you or 1 ally","text":" Symphony of the Unfettered Heart Source Advanced Player's Guide pg. 228 2.0 Cast Two Actions verbal, somatic Range 30 feet Target you or 1 ally --- Your symphony lifts listeners from their worldly concerns. Attempt a Performance check to counteract one of the following conditions affecting the target: grabbed, immobilized, paralyzed, restrained, slowed, or stunned. If you fail, you can't target that effect on the target for 1 day. Use the condition's source to determine the counteract DC (for example, the Escape DC for grabbed). --- Heightened (9th) You can target up to four creatures.","tradition_markdown":"","trait":["Abjuration","Bard","Composition","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Bard](/Traits.aspx?ID=19), [Composition](/Traits.aspx?ID=31), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Bard","Composition","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=733","weakness":{}}},{"_index":"aon18","_id":"spell-734","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten":["+1"],"heighten_level":[7,8,9,10],"id":"spell-734","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 7\" pfs=\"Standard\">[Litany of Depravity](/Spells.aspx?ID=734)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Litany\" url=\"/Traits.aspx?ID=102\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 228 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 good creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour litany calls into question the morals your foe claims to hold dear. The target gains weakness 7 to evil, then becomes temporarily immune to all your litanies for 1 minute.\n\n---\r\n**Heightened (+1)** The weakness increases by 1.","mystery_markdown":"","name":"Litany of Depravity","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Litany\" url=\"/Traits.aspx?ID=102\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 228 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 good creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour litany calls into question the morals your foe claims to hold dear.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 228"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 228 <sup>2.0</sup></row>","speed":{},"summary":"Your litany calls into question the morals your foe claims to hold dear.","summary_markdown":"Your litany calls into question the morals your foe claims to hold dear.","target":"1 good creature","target_markdown":"1 good creature","text":" Litany of Depravity Source Advanced Player's Guide pg. 228 2.0 Cast Single Action verbal Range 30 feet Target 1 good creature Duration 1 round --- Your litany calls into question the morals your foe claims to hold dear. The target gains weakness 7 to evil, then becomes temporarily immune to all your litanies for 1 minute. --- Heightened (+1) The weakness increases by 1.","tradition_markdown":"","trait":["Champion","Evil","Evocation","Litany","Uncommon"],"trait_markdown":"[Champion](/Traits.aspx?ID=24), [Evil](/Traits.aspx?ID=64), [Evocation](/Traits.aspx?ID=65), [Litany](/Traits.aspx?ID=102), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Champion","Evil","Evocation","Litany","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=734","weakness":{}}},{"_index":"aon18","_id":"spell-735","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten":["8th"],"heighten_level":[5,8],"id":"spell-735","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Litany of Self-Interest](/Spells.aspx?ID=735)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Litany\" url=\"/Traits.aspx?ID=102\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 229 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou give a speech that fills your target with a drive to improve themself to the exclusion of assisting others. A creature that wants to gain the benefit of this spell and doesn't care about its limitations can voluntarily fail the save. The target then becomes temporarily immune to all your litanies for 1 minute.\r\n\r\n**Success** The target is unaffected.<br />\r\n**Failure** The target gains a +2 status bonus to attack rolls, Perception checks, saving throws, and skill checks. The target can't [Aid](/Actions.aspx?ID=75) other creatures, consider any creature an ally, or use spells or abilities that directly benefit another creature (as determined by the GM), even if they also benefit the target. Other creatures allied with the spell's target can still consider the target an ally and affect it accordingly.\n\n---\r\n**Heightened (8th)** The status bonus increases to +3.","mystery_markdown":"","name":"Litany of Self-Interest","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Litany\" url=\"/Traits.aspx?ID=102\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 229 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou give a speech that fills your target with a drive to improve themself to the exclusion of assisting others.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 229"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 229 <sup>2.0</sup></row>","speed":{},"summary":"You give a speech that fills your target with a drive to improve themself to the exclusion of assisting others.","summary_markdown":"You give a speech that fills your target with a drive to improve themself to the exclusion of assisting others.","target":"1 creature","target_markdown":"1 creature","text":" Litany of Self-Interest Source Advanced Player's Guide pg. 229 2.0 Cast Single Action verbal Range 30 feet Target 1 creature Saving Throw Will Duration 1 round --- You give a speech that fills your target with a drive to improve themself to the exclusion of assisting others. A creature that wants to gain the benefit of this spell and doesn't care about its limitations can voluntarily fail the save. The target then becomes temporarily immune to all your litanies for 1 minute. Success The target is unaffected. Failure The target gains a +2 status bonus to attack rolls, Perception checks, saving throws, and skill checks. The target can't Aid other creatures, consider any creature an ally, or use spells or abilities that directly benefit another creature (as determined by the GM), even if they also benefit the target. Other creatures allied with the spell's target can still consider the target an ally and affect it accordingly. --- Heightened (8th) The status bonus increases to +3.","tradition_markdown":"","trait":["Champion","Enchantment","Evil","Litany","Mental","Uncommon"],"trait_markdown":"[Champion](/Traits.aspx?ID=24), [Enchantment](/Traits.aspx?ID=61), [Evil](/Traits.aspx?ID=64), [Litany](/Traits.aspx?ID=102), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Champion","Enchantment","Evil","Litany","Mental","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=735","weakness":{}}},{"_index":"aon18","_id":"spell-737","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration_raw":"until you leave the stance","exclude_from_search":false,"heighten_level":[4],"id":"spell-737","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Clinging Shadows Stance](/Spells.aspx?ID=737)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n<trait label=\"Stance\" url=\"/Traits.aspx?ID=152\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 229 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until you leave the stance\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou adopt the stance of clinging shadows. You can make shadow grasp Strikes. These deal 1d4 negative damage; are in the [brawling](/WeaponGroups.aspx?ID=4) group; and have the [agile](/Traits.aspx?ID=170), [grapple](/Traits.aspx?ID=184), [reach](/Traits.aspx?ID=192), and [unarmed](/Traits.aspx?ID=199) traits. \n\nWhile in _clinging shadows stance_, you gain a +2 circumstance bonus to [Athletics](/Skills.aspx?ID=3) checks to [Grapple](/Actions.aspx?ID=35), and to the DC for creatures to [Escape](/Actions.aspx?ID=79) from you.","mystery_markdown":"","name":"Clinging Shadows Stance","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n<trait label=\"Stance\" url=\"/Traits.aspx?ID=152\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 229 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until you leave the stance\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou adopt the stance of clinging shadows.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 229"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 229 <sup>2.0</sup></row>","speed":{},"summary":"You adopt the stance of clinging shadows.","summary_markdown":"You adopt the stance of clinging shadows.","text":" Clinging Shadows Stance Source Advanced Player's Guide pg. 229 2.0 Cast Single Action somatic Duration until you leave the stance --- You adopt the stance of clinging shadows. You can make shadow grasp Strikes. These deal 1d4 negative damage; are in the brawling group; and have the agile, grapple, reach, and unarmed traits. While in clinging shadows stance , you gain a +2 circumstance bonus to Athletics checks to Grapple, and to the DC for creatures to Escape from you.","tradition_markdown":"","trait":["Evocation","Monk","Shadow","Stance","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Monk](/Traits.aspx?ID=112), [Shadow](/Traits.aspx?ID=143), [Stance](/Traits.aspx?ID=152), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Monk","Shadow","Stance","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=737","weakness":{}}},{"_index":"aon18","_id":"spell-738","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[9],"id":"spell-738","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 9\" pfs=\"Standard\">[Ki Form](/Spells.aspx?ID=738)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 229 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nDrawing from deep wells of spiritual power, you take on a special ki form. In your ki form, your hair, feathers, skin, or scales change color and begin to glow. In this form you gain a fly Speed equal to your land Speed. Choose force, lawful (only if you are lawful), negative, or positive damage. All your Strikes deal 1d6 additional damage of the chosen type. Your entire body is also surrounded by a glowing corona of the same color as your inner ki; this is a [light](/Traits.aspx?ID=100) effect. Your corona is a 5-foot emanation that deals 2d6 damage of the chosen type to creatures who start their turn within the emanation. If the emanation overlaps with a [darkness](/Traits.aspx?ID=39) effect, the corona's glow attempts to [counteract](/Rules.aspx?ID=371) the darkness effect. Regardless of the outcome, the corona can't attempt to counteract that effect again for 1 day. As a single action, which has the [concentrate](/Traits.aspx?ID=32) trait, you can flare your corona out to become a 30-foot emanation.\n\n In your ki form, your emotions surge to the forefront and it's difficult to moderate your attacks. Your weapons and unarmed attacks lose the [nonlethal](/Traits.aspx?ID=188) trait. You take a 2 status penalty to saves against [emotion](/Traits.aspx?ID=60) effects but gain a +2 status bonus to saves against all other [mental](/Traits.aspx?ID=106) effects.","mystery_markdown":"","name":"Ki Form","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 229 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDrawing from deep wells of spiritual power, you take on a special ki form.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 229"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 229 <sup>2.0</sup></row>","speed":{},"summary":"Drawing from deep wells of spiritual power, you take on a special ki form.","summary_markdown":"Drawing from deep wells of spiritual power, you take on a special ki form.","text":" Ki Form Source Advanced Player's Guide pg. 229 2.0 Cast Single Action verbal Duration 1 minute --- Drawing from deep wells of spiritual power, you take on a special ki form. In your ki form, your hair, feathers, skin, or scales change color and begin to glow. In this form you gain a fly Speed equal to your land Speed. Choose force, lawful (only if you are lawful), negative, or positive damage. All your Strikes deal 1d6 additional damage of the chosen type. Your entire body is also surrounded by a glowing corona of the same color as your inner ki; this is a light effect. Your corona is a 5-foot emanation that deals 2d6 damage of the chosen type to creatures who start their turn within the emanation. If the emanation overlaps with a darkness effect, the corona's glow attempts to counteract the darkness effect. Regardless of the outcome, the corona can't attempt to counteract that effect again for 1 day. As a single action, which has the concentrate trait, you can flare your corona out to become a 30-foot emanation. In your ki form, your emotions surge to the forefront and it's difficult to moderate your attacks. Your weapons and unarmed attacks lose the nonlethal trait. You take a 2 status penalty to saves against emotion effects but gain a +2 status bonus to saves against all other mental effects.","tradition_markdown":"","trait":["Monk","Polymorph","Uncommon"],"trait_markdown":"[Monk](/Traits.aspx?ID=112), [Polymorph](/Traits.aspx?ID=127), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Monk","Polymorph","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=738","weakness":{}}},{"_index":"aon18","_id":"spell-739","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[8],"id":"spell-739","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 8\" pfs=\"Standard\">[Medusa's Wrath](/Spells.aspx?ID=739)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 229 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou make an attack filled with a medusa's petrifying power. Make an unarmed Strike with the following additional effects.\r\n\r\n**Critical Success** The target is [slowed 2](/Conditions.aspx?ID=35) and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the [incapacitation](/Traits.aspx?ID=93) trait. On a failed save, the slowed condition increases by 1 (2 on a critical failure). A successful save reduces the slowed condition by 1. When a creature is unable to act due to the slowed condition from medusa's wrath, it is [petrified](/Conditions.aspx?ID=30) permanently. The spell ends if the creature is petrified or the slowed condition is removed.<br />\r\n**Success** As critical success, but the target is initially slowed 1.","mystery_markdown":"","name":"Medusa's Wrath","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 229 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou make an attack filled with a medusa's petrifying power.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 229"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 229 <sup>2.0</sup></row>","speed":{},"summary":"You make an attack filled with a medusa's petrifying power.","summary_markdown":"You make an attack filled with a medusa's petrifying power.","text":" Medusa's Wrath Source Advanced Player's Guide pg. 229 2.0 Cast Two Actions somatic, verbal --- You make an attack filled with a medusa's petrifying power. Make an unarmed Strike with the following additional effects. Critical Success The target is slowed 2 and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the slowed condition increases by 1 (2 on a critical failure). A successful save reduces the slowed condition by 1. When a creature is unable to act due to the slowed condition from medusa's wrath, it is petrified permanently. The spell ends if the creature is petrified or the slowed condition is removed. Success As critical success, but the target is initially slowed 1.","tradition_markdown":"","trait":["Monk","Transmutation","Uncommon"],"trait_markdown":"[Monk](/Traits.aspx?ID=112), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Monk","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=739","weakness":{}}},{"_index":"aon18","_id":"spell-740","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[7,8,9,10],"id":"spell-740","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 7\" pfs=\"Standard\">[Shadow's Web](/Spells.aspx?ID=740)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 229 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nGrasping darkness surges from you, dealing 14d4 negative damage. Each creature in the area must attempt a Fortitude save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage and is [enfeebled 1](/Conditions.aspx?ID=13) for 1 round.<br />\r\n**Failure** The creature takes full damage and is enfeebled 2 for 1 round.<br />\r\n**Critical Failure** The creature takes double damage and is [stunned 1](/Conditions.aspx?ID=36), enfeebled 2 for 1 round, and [immobilized](/Conditions.aspx?ID=24) for 1 round or until it [Escapes](/Actions.aspx?ID=79), whichever comes first.\n\n---\r\n**Heightened (+1)** The negative damage increases by 2d4.","mystery_markdown":"","name":"Shadow's Web","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 229 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGrasping darkness surges from you, dealing 14d4 negative damage.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 229"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 229 <sup>2.0</sup></row>","speed":{},"summary":"Grasping darkness surges from you, dealing 14d4 negative damage.","summary_markdown":"Grasping darkness surges from you, dealing 14d4 negative damage.","text":" Shadow's Web Source Advanced Player's Guide pg. 229 2.0 Cast Two Actions somatic, verbal Area 30-foot burst Saving Throw Fortitude --- Grasping darkness surges from you, dealing 14d4 negative damage. Each creature in the area must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage and is enfeebled 1 for 1 round. Failure The creature takes full damage and is enfeebled 2 for 1 round. Critical Failure The creature takes double damage and is stunned 1, enfeebled 2 for 1 round, and immobilized for 1 round or until it Escapes, whichever comes first. --- Heightened (+1) The negative damage increases by 2d4.","tradition_markdown":"","trait":["Evocation","Monk","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Monk](/Traits.aspx?ID=112), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Monk","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=740","weakness":{}}},{"_index":"aon18","_id":"spell-741","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[3],"id":"spell-741","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Access Lore](/Spells.aspx?ID=741)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 229 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Lore](/Mysteries.aspx?ID=7)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou sift through the multiverse's divine knowledge, seeking out tidbits related to a particular subject. Choose one [Lore](/Skills.aspx?ID=8) skill. You temporarily gain the same proficiency rank in that Lore skill as your proficiency rank for your oracle spellcasting.","mystery":["Lore"],"mystery_markdown":"[Lore](/Mysteries.aspx?ID=7)","name":"Access Lore","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 229 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Lore](/Mysteries.aspx?ID=7)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou sift through the multiverse's divine knowledge, seeking out tidbits related to a particular subject.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 229"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 229 <sup>2.0</sup></row>","speed":{},"summary":"You sift through the multiverse's divine knowledge, seeking out tidbits related to a particular subject.","summary_markdown":"You sift through the multiverse's divine knowledge, seeking out tidbits related to a particular subject.","text":" Access Lore Source Advanced Player's Guide pg. 229 2.0 Mystery Lore Cast Single Action somatic Duration 1 minute --- You sift through the multiverse's divine knowledge, seeking out tidbits related to a particular subject. Choose one Lore skill. You temporarily gain the same proficiency rank in that Lore skill as your proficiency rank for your oracle spellcasting.","tradition_markdown":"","trait":["Cursebound","Divination","Fortune","Oracle","Uncommon"],"trait_markdown":"[Cursebound](/Traits.aspx?ID=320), [Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76), [Oracle](/Traits.aspx?ID=319), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cursebound","Divination","Fortune","Oracle","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=741","weakness":{}}},{"_index":"aon18","_id":"spell-742","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[3],"id":"spell-742","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Ancestral Defense](/Spells.aspx?ID=742)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 230 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Ancestors](/Mysteries.aspx?ID=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** You are about to attempt a Will save.\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour ancestor protects you against those who would bend your will. You roll the triggering save twice and use the better result. If you're in an encounter when you cast this spell, you immediately roll to change your predominant ancestor.","mystery":["Ancestors"],"mystery_markdown":"[Ancestors](/Mysteries.aspx?ID=1)","name":"Ancestral Defense","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 230 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Ancestors](/Mysteries.aspx?ID=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** You are about to attempt a Will save.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour ancestor protects you against those who would bend your will.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 230"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 230 <sup>2.0</sup></row>","speed":{},"summary":"Your ancestor protects you against those who would bend your will.","summary_markdown":"Your ancestor protects you against those who would bend your will.","text":" Ancestral Defense Source Advanced Player's Guide pg. 230 2.0 Mystery Ancestors Cast Reaction somatic Trigger You are about to attempt a Will save. --- Your ancestor protects you against those who would bend your will. You roll the triggering save twice and use the better result. If you're in an encounter when you cast this spell, you immediately roll to change your predominant ancestor.","tradition_markdown":"","trait":["Abjuration","Cursebound","Fortune","Mental","Oracle","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Cursebound](/Traits.aspx?ID=320), [Fortune](/Traits.aspx?ID=76), [Mental](/Traits.aspx?ID=106), [Oracle](/Traits.aspx?ID=319), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Cursebound","Fortune","Mental","Oracle","Uncommon"],"trigger":"You are about to attempt a Will save.","trigger_markdown":"You are about to attempt a Will save.","type":"Focus","url":"/Spells.aspx?ID=742","weakness":{}}},{"_index":"aon18","_id":"spell-743","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[6,8,10],"id":"spell-743","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 6\" pfs=\"Standard\">[Ancestral Form](/Spells.aspx?ID=743)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 230 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Ancestors](/Mysteries.aspx?ID=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou take the form of your ancestral spirits, becoming invisible and quasi-corporeal. You gain resistance 10 to all damage (except [force](/Traits.aspx?ID=75) and damage from Strikes with the [_ghost touch_](/Equipment.aspx?ID=297) property rune), and this resistance is doubled against non-[magical](/Traits.aspx?ID=103) and precision damage. You gain a fly Speed equal to your land Speed; when Flying, moving upward isn't difficult terrain for you. You can't move through solid objects, but you can float through tiny gaps. You can't Cast Spells (but you can Sustain Spells), activate items, or use actions that have the [attack](/Traits.aspx?ID=15) or [manipulate](/Traits.aspx?ID=104) trait.\n\n---\r\n**Heightened (+2)** The resistance increases by 5.","mystery":["Ancestors"],"mystery_markdown":"[Ancestors](/Mysteries.aspx?ID=1)","name":"Ancestral Form","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 230 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Ancestors](/Mysteries.aspx?ID=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou take the form of your ancestral spirits, becoming [invisible](/Conditions.aspx?ID=26) and quasi-corporeal.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 230"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 230 <sup>2.0</sup></row>","speed":{},"summary":"You take the form of your ancestral spirits, becoming invisible and quasi-corporeal.","summary_markdown":"You take the form of your ancestral spirits, becoming [invisible](/Conditions.aspx?ID=26) and quasi-corporeal.","text":" Ancestral Form Source Advanced Player's Guide pg. 230 2.0 Mystery Ancestors Cast Two Actions somatic, verbal Duration sustained up to 1 minute --- You take the form of your ancestral spirits, becoming invisible and quasi-corporeal. You gain resistance 10 to all damage (except force and damage from Strikes with the ghost touch property rune), and this resistance is doubled against non-magical and precision damage. You gain a fly Speed equal to your land Speed; when Flying, moving upward isn't difficult terrain for you. You can't move through solid objects, but you can float through tiny gaps. You can't Cast Spells (but you can Sustain Spells), activate items, or use actions that have the attack or manipulate trait. --- Heightened (+2) The resistance increases by 5.","tradition_markdown":"","trait":["Cursebound","Oracle","Transmutation","Uncommon"],"trait_markdown":"[Cursebound](/Traits.aspx?ID=320), [Oracle](/Traits.aspx?ID=319), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cursebound","Oracle","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=743","weakness":{}}},{"_index":"aon18","_id":"spell-744","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-744","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Ancestral Touch](/Spells.aspx?ID=744)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 230 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Ancestors](/Mysteries.aspx?ID=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou touch a creature and force them to see and feel the ancestors surrounding you. The target takes 1d4 mental damage, with results depending on a Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes half damage.<br />\r\n**Failure** The target is [frightened 1](/Conditions.aspx?ID=19) and takes full damage.<br />\r\n**Critical Failure** The target is frightened 2 and takes double damage.\n\n---\r\n**Heightened (+1)** The mental damage increases by 1d4.","mystery":["Ancestors"],"mystery_markdown":"[Ancestors](/Mysteries.aspx?ID=1)","name":"Ancestral Touch","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 230 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Ancestors](/Mysteries.aspx?ID=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou touch a creature and force them to see and feel the ancestors surrounding you.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 230"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 230 <sup>2.0</sup></row>","speed":{},"summary":"You touch a creature and force them to see and feel the ancestors surrounding you.","summary_markdown":"You touch a creature and force them to see and feel the ancestors surrounding you.","target":"1 living creature","target_markdown":"1 living creature","text":" Ancestral Touch Source Advanced Player's Guide pg. 230 2.0 Mystery Ancestors Cast Single Action somatic Range touch Target 1 living creature Saving Throw Will --- You touch a creature and force them to see and feel the ancestors surrounding you. The target takes 1d4 mental damage, with results depending on a Will save. Critical Success The target is unaffected. Success The target takes half damage. Failure The target is frightened 1 and takes full damage. Critical Failure The target is frightened 2 and takes double damage. --- Heightened (+1) The mental damage increases by 1d4.","tradition_markdown":"","trait":["Cursebound","Emotion","Enchantment","Fear","Mental","Oracle","Uncommon"],"trait_markdown":"[Cursebound](/Traits.aspx?ID=320), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Oracle](/Traits.aspx?ID=319), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cursebound","Emotion","Enchantment","Fear","Mental","Oracle","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=744","weakness":{}}},{"_index":"aon18","_id":"spell-745","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-745","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Armor of Bones](/Spells.aspx?ID=745)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 230 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Bones](/Mysteries.aspx?ID=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou ossify your physical form, mimicking the durability of bone. You gain resistance 3 to cold, electricity, fire, piercing, and slashing damage.\n\n---\r\n**Heightened (+1)** Increase the resistance by 1.","mystery":["Bones"],"mystery_markdown":"[Bones](/Mysteries.aspx?ID=3)","name":"Armor of Bones","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 230 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Bones](/Mysteries.aspx?ID=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou ossify your physical form, mimicking the durability of bone.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 230"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 230 <sup>2.0</sup></row>","speed":{},"summary":"You ossify your physical form, mimicking the durability of bone.","summary_markdown":"You ossify your physical form, mimicking the durability of bone.","text":" Armor of Bones Source Advanced Player's Guide pg. 230 2.0 Mystery Bones Cast Single Action somatic Duration 1 minute --- You ossify your physical form, mimicking the durability of bone. You gain resistance 3 to cold, electricity, fire, piercing, and slashing damage. --- Heightened (+1) Increase the resistance by 1.","tradition_markdown":"","trait":["Cursebound","Necromancy","Oracle","Uncommon"],"trait_markdown":"[Cursebound](/Traits.aspx?ID=320), [Necromancy](/Traits.aspx?ID=117), [Oracle](/Traits.aspx?ID=319), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cursebound","Necromancy","Oracle","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=745","weakness":{}}},{"_index":"aon18","_id":"spell-746","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[3],"id":"spell-746","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Battlefield Persistence](/Spells.aspx?ID=746)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Divine\" url=\"/Traits.aspx?ID=48\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 230 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Battle](/Mysteries.aspx?ID=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You are about to attempt a saving throw, but haven't rolled yet.\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou're difficult to remove from battle. You gain a +2 status bonus to the triggering save, and if the triggering save is against an [incapacitation](/Traits.aspx?ID=93) effect, it treats you as if you were 2 levels higher.","mystery":["Battle"],"mystery_markdown":"[Battle](/Mysteries.aspx?ID=2)","name":"Battlefield Persistence","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Divine\" url=\"/Traits.aspx?ID=48\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 230 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Battle](/Mysteries.aspx?ID=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You are about to attempt a saving throw, but haven't rolled yet.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou're difficult to remove from battle.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 230"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 230 <sup>2.0</sup></row>","speed":{},"summary":"You're difficult to remove from battle.","summary_markdown":"You're difficult to remove from battle.","text":" Battlefield Persistence Source Advanced Player's Guide pg. 230 2.0 Mystery Battle Cast Reaction verbal Trigger You are about to attempt a saving throw, but haven't rolled yet. --- You're difficult to remove from battle. You gain a +2 status bonus to the triggering save, and if the triggering save is against an incapacitation effect, it treats you as if you were 2 levels higher.","tradition_markdown":"","trait":["Cursebound","Divination","Divine","Oracle","Uncommon"],"trait_markdown":"[Cursebound](/Traits.aspx?ID=320), [Divination](/Traits.aspx?ID=47), [Divine](/Traits.aspx?ID=48), [Oracle](/Traits.aspx?ID=319), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cursebound","Divination","Divine","Oracle","Uncommon"],"trigger":"You are about to attempt a saving throw, but haven't rolled yet.","trigger_markdown":"You are about to attempt a saving throw, but haven't rolled yet.","type":"Focus","url":"/Spells.aspx?ID=746","weakness":{}}},{"_index":"aon18","_id":"spell-747","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-747","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Brain Drain](/Spells.aspx?ID=747)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 230 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Lore](/Mysteries.aspx?ID=7)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou probe the target's mind to glean knowledge. This deals 1d8 mental damage with a basic Will save. If the target fails the save, you sort through the stolen memories to attempt a single check to [Recall Knowledge](/Actions.aspx?ID=26). Choose a skill that has the Recall Knowledge action, and use the target's skill modifier for the check.\n\n---\r\n**Heightened (+1)** The mental damage increases by 1d8.","mystery":["Lore"],"mystery_markdown":"[Lore](/Mysteries.aspx?ID=7)","name":"Brain Drain","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 230 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Lore](/Mysteries.aspx?ID=7)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou probe the target's mind to glean knowledge.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 230"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 230 <sup>2.0</sup></row>","speed":{},"summary":"You probe the target's mind to glean knowledge.","summary_markdown":"You probe the target's mind to glean knowledge.","target":"1 creature","target_markdown":"1 creature","text":" Brain Drain Source Advanced Player's Guide pg. 230 2.0 Mystery Lore Cast Two Actions material, somatic Range 30 feet Target 1 creature Saving Throw Will --- You probe the target's mind to glean knowledge. This deals 1d8 mental damage with a basic Will save. If the target fails the save, you sort through the stolen memories to attempt a single check to Recall Knowledge. Choose a skill that has the Recall Knowledge action, and use the target's skill modifier for the check. --- Heightened (+1) The mental damage increases by 1d8.","tradition_markdown":"","trait":["Cursebound","Enchantment","Mental","Oracle","Uncommon"],"trait_markdown":"[Cursebound](/Traits.aspx?ID=320), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Oracle](/Traits.aspx?ID=319), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cursebound","Enchantment","Mental","Oracle","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=747","weakness":{}}},{"_index":"aon18","_id":"spell-748","_score":2.8109283,"_source":{"actions":"Reaction","area":"20-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["6th","9th"],"heighten_level":[1,6,9],"id":"spell-748","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Call to Arms](/Spells.aspx?ID=748)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 230 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Battle](/Mysteries.aspx?ID=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You are about to roll for initiative.\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 20-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou cry out a call to arms, inspiring your allies to enter the fray. Each ally in the area gains a +2 status bonus to their initiative roll and gains temporary Hit Points equal to the spell's level; these temporary Hit Points last for the spell's duration.\n\n---\r\n**Heightened (6th)** The bonus increases to +3.\r\n\r\n**Heightened (9th)** The bonus increases to +4.","mystery":["Battle"],"mystery_markdown":"[Battle](/Mysteries.aspx?ID=2)","name":"Call to Arms","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 230 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Battle](/Mysteries.aspx?ID=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You are about to roll for initiative.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 20-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cry out a call to arms, inspiring your allies to enter the fray.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 230"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 230 <sup>2.0</sup></row>","speed":{},"summary":"You cry out a call to arms, inspiring your allies to enter the fray.","summary_markdown":"You cry out a call to arms, inspiring your allies to enter the fray.","text":" Call to Arms Source Advanced Player's Guide pg. 230 2.0 Mystery Battle Cast Reaction verbal Trigger You are about to roll for initiative. Area 20-foot emanation Duration 1 minute --- You cry out a call to arms, inspiring your allies to enter the fray. Each ally in the area gains a +2 status bonus to their initiative roll and gains temporary Hit Points equal to the spell's level; these temporary Hit Points last for the spell's duration. --- Heightened (6th) The bonus increases to +3. Heightened (9th) The bonus increases to +4.","tradition_markdown":"","trait":["Auditory","Cursebound","Emotion","Enchantment","Mental","Oracle","Uncommon"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Cursebound](/Traits.aspx?ID=320), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Oracle](/Traits.aspx?ID=319), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Auditory","Cursebound","Emotion","Enchantment","Mental","Oracle","Uncommon"],"trigger":"You are about to roll for initiative.","trigger_markdown":"You are about to roll for initiative.","type":"Focus","url":"/Spells.aspx?ID=748","weakness":{}}},{"_index":"aon18","_id":"spell-749","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[6],"id":"spell-749","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 6\" pfs=\"Standard\">[Claim Undead](/Spells.aspx?ID=749)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 230 <sup>2.0</sup></row>\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Society play, the Targets entry for the claim undead oracle revelation spell is “1 mindless undead creature”, not “1 undead creature.” The intent of this change is to reduce the prevalence of domination magic on sapient creatures in Society play._\n\n**Mystery**\r\n[Bones](/Mysteries.aspx?ID=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 [undead](/Traits.aspx?ID=160) creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou attempt to wrest control of a target undead or force it to recognize you as its master. If the target is controlled by another creature, that controller attempts a Will saving throw to retain control; otherwise, the target must attempt a Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is [stunned 1](/Conditions.aspx?ID=36) as it fights off your commands.<br />\r\n**Failure** The target becomes [controlled](/Conditions.aspx?ID=6) by you and follows your orders. It (or the creature previously controlling it) can attempt a new Will save at the end of each of its turns, and the spell ends on a success. If you issue an obviously self-destructive order, the target doesn't act until you issue a new order.<br />\r\n**Critical Failure** As failure, but the target (or the creature previously controlling it) receives a new save only if you give it a new order that is against its nature.","mystery":["Bones"],"mystery_markdown":"[Bones](/Mysteries.aspx?ID=3)","name":"Claim Undead","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 230 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Bones](/Mysteries.aspx?ID=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 [undead](/Traits.aspx?ID=160) creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attempt to wrest control of a target undead or force it to recognize you as its master.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 230"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 230 <sup>2.0</sup></row>","speed":{},"summary":"You attempt to wrest control of a target undead or force it to recognize you as its master.","summary_markdown":"You attempt to wrest control of a target undead or force it to recognize you as its master.","target":"1 undead creature","target_markdown":"1 [undead](/Traits.aspx?ID=160) creature","text":" Claim Undead Source Advanced Player's Guide pg. 230 2.0 PFS Note For the purposes of Society play, the Targets entry for the claim undead oracle revelation spell is “1 mindless undead creature”, not “1 undead creature.” The intent of this change is to reduce the prevalence of domination magic on sapient creatures in Society play. Mystery Bones Cast Two Actions somatic, verbal Range 30 feet Target 1 undead creature Saving Throw Will Duration 10 minutes --- You attempt to wrest control of a target undead or force it to recognize you as its master. If the target is controlled by another creature, that controller attempts a Will saving throw to retain control; otherwise, the target must attempt a Will save. Critical Success The target is unaffected. Success The target is stunned 1 as it fights off your commands. Failure The target becomes controlled by you and follows your orders. It (or the creature previously controlling it) can attempt a new Will save at the end of each of its turns, and the spell ends on a success. If you issue an obviously self-destructive order, the target doesn't act until you issue a new order. Critical Failure As failure, but the target (or the creature previously controlling it) receives a new save only if you give it a new order that is against its nature.","tradition_markdown":"","trait":["Cursebound","Incapacitation","Necromancy","Oracle","Uncommon"],"trait_markdown":"[Cursebound](/Traits.aspx?ID=320), [Incapacitation](/Traits.aspx?ID=93), [Necromancy](/Traits.aspx?ID=117), [Oracle](/Traits.aspx?ID=319), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cursebound","Incapacitation","Necromancy","Oracle","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=749","weakness":{}}},{"_index":"aon18","_id":"spell-750","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-750","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Debilitating Dichotomy](/Spells.aspx?ID=750)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 231 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature other than you\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou reveal a glimpse of the impossible conflicts between the divine anathema behind your curse, forcing you to reckon with another's conflicts as well. You and the target each take 9d6 mental damage with a basic Will save, and the target is [stunned 1](/Conditions.aspx?ID=36) if it critically fails its save. You get a degree of success one better than you rolled for your saving throw.\n\n---\r\n**Heightened (+1)** The damage increases by 3d6.","mystery_markdown":"","name":"Debilitating Dichotomy","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 231 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature other than you\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou reveal a glimpse of the impossible conflicts between the divine anathema behind your curse, forcing you to reckon with another's conflicts as well.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 231"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 231 <sup>2.0</sup></row>","speed":{},"summary":"You reveal a glimpse of the impossible conflicts between the divine anathema behind your curse, forcing you to reckon with another's conflicts as well.","summary_markdown":"You reveal a glimpse of the impossible conflicts between the divine anathema behind your curse, forcing you to reckon with another's conflicts as well.","target":"1 creature other than you","target_markdown":"1 creature other than you","text":" Debilitating Dichotomy Source Advanced Player's Guide pg. 231 2.0 Cast Two Actions somatic, verbal Range 30 feet Target 1 creature other than you Saving Throw Will --- You reveal a glimpse of the impossible conflicts between the divine anathema behind your curse, forcing you to reckon with another's conflicts as well. You and the target each take 9d6 mental damage with a basic Will save, and the target is stunned 1 if it critically fails its save. You get a degree of success one better than you rolled for your saving throw. --- Heightened (+1) The damage increases by 3d6.","tradition_markdown":"","trait":["Cursebound","Evocation","Mental","Oracle","Uncommon"],"trait_markdown":"[Cursebound](/Traits.aspx?ID=320), [Evocation](/Traits.aspx?ID=65), [Mental](/Traits.aspx?ID=106), [Oracle](/Traits.aspx?ID=319), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cursebound","Evocation","Mental","Oracle","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=750","weakness":{}}},{"_index":"aon18","_id":"spell-751","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-751","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Delay Affliction](/Spells.aspx?ID=751)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 231 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Life](/Mysteries.aspx?ID=6)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWith a surge of healing energy, you push back against an affliction threatening the target and grant a small amount of healing. The target recovers 3d8 Hit Points. You attempt to [counteract](/Rules.aspx?ID=371) any one affliction you are aware the target has, suspending its effects for 1 hour on a success rather than removing it. The target is then temporarily immune to _delay affliction_ for 1 day. You don't need to have identified the name of the specific affliction, but you do need to be aware of it; for instance, you couldn't delay an [ingested](/Traits.aspx?ID=95) poison during its onset period unless you were aware of the poison.\n\n---\r\n**Heightened (+1)** The target recovers an additional 1d8 Hit Points and you can attempt to suspend an additional affliction.","mystery":["Life"],"mystery_markdown":"[Life](/Mysteries.aspx?ID=6)","name":"Delay Affliction","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 231 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Life](/Mysteries.aspx?ID=6)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith a surge of healing energy, you push back against an affliction threatening the target and grant a small amount of healing.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 231"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 231 <sup>2.0</sup></row>","speed":{},"summary":"With a surge of healing energy, you push back against an affliction threatening the target and grant a small amount of healing.","summary_markdown":"With a surge of healing energy, you push back against an affliction threatening the target and grant a small amount of healing.","target":"1 creature","target_markdown":"1 creature","text":" Delay Affliction Source Advanced Player's Guide pg. 231 2.0 Mystery Life Cast Two Actions somatic, verbal Range 30 feet Target 1 creature --- With a surge of healing energy, you push back against an affliction threatening the target and grant a small amount of healing. The target recovers 3d8 Hit Points. You attempt to counteract any one affliction you are aware the target has, suspending its effects for 1 hour on a success rather than removing it. The target is then temporarily immune to delay affliction for 1 day. You don't need to have identified the name of the specific affliction, but you do need to be aware of it; for instance, you couldn't delay an ingested poison during its onset period unless you were aware of the poison. --- Heightened (+1) The target recovers an additional 1d8 Hit Points and you can attempt to suspend an additional affliction.","tradition_markdown":"","trait":["Cursebound","Healing","Necromancy","Oracle","Positive","Uncommon"],"trait_markdown":"[Cursebound](/Traits.aspx?ID=320), [Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Oracle](/Traits.aspx?ID=319), [Positive](/Traits.aspx?ID=128), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cursebound","Healing","Necromancy","Oracle","Positive","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=751","weakness":{}}},{"_index":"aon18","_id":"spell-752","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the start of your next turn","exclude_from_search":false,"heighten_level":[6],"id":"spell-752","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 6\" pfs=\"Standard\">[Dread Secret](/Spells.aspx?ID=752)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 231 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Lore](/Mysteries.aspx?ID=7)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** up to 6 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** until the start of your next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou utter a powerful secret at odds with the fundamental nature of the target creatures. Choose a specific resistance or weakness that you believe one or more of the targets have due to [Recall Knowledge](/Actions.aspx?ID=26) or previous experience with the targets, such as resistance to fire or weakness to silver. If the information is incorrect for a given target, the spell has no effect on that target. Affected targets must attempt a Will saving throw.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes 1 damage of the type of weakness you chose (thus triggering the creature's weakness), or loses its resistance until the end of your next turn if you chose a resistance.<br />\r\n**Failure** As success, and the creature becomes [frightened 1](/Conditions.aspx?ID=19) from the revelation of its dread secret.<br />\r\n**Critical Failure** As failure, except the creature is frightened 3.","mystery":["Lore"],"mystery_markdown":"[Lore](/Mysteries.aspx?ID=7)","name":"Dread Secret","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 231 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Lore](/Mysteries.aspx?ID=7)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** up to 6 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** until the start of your next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou utter a powerful secret at odds with the fundamental nature of the target creatures.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 231"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 231 <sup>2.0</sup></row>","speed":{},"summary":"You utter a powerful secret at odds with the fundamental nature of the target creatures.","summary_markdown":"You utter a powerful secret at odds with the fundamental nature of the target creatures.","target":"up to 6 creatures","target_markdown":"up to 6 creatures","text":" Dread Secret Source Advanced Player's Guide pg. 231 2.0 Mystery Lore Cast Two Actions material, somatic Range 60 feet Target up to 6 creatures Saving Throw Will Duration until the start of your next turn --- You utter a powerful secret at odds with the fundamental nature of the target creatures. Choose a specific resistance or weakness that you believe one or more of the targets have due to Recall Knowledge or previous experience with the targets, such as resistance to fire or weakness to silver. If the information is incorrect for a given target, the spell has no effect on that target. Affected targets must attempt a Will saving throw. Critical Success The creature is unaffected. Success The creature takes 1 damage of the type of weakness you chose (thus triggering the creature's weakness), or loses its resistance until the end of your next turn if you chose a resistance. Failure As success, and the creature becomes frightened 1 from the revelation of its dread secret. Critical Failure As failure, except the creature is frightened 3.","tradition_markdown":"","trait":["Cursebound","Divination","Emotion","Fear","Mental","Oracle","Uncommon"],"trait_markdown":"[Cursebound](/Traits.aspx?ID=320), [Divination](/Traits.aspx?ID=47), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Oracle](/Traits.aspx?ID=319), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cursebound","Divination","Emotion","Fear","Mental","Oracle","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=752","weakness":{}}},{"_index":"aon18","_id":"spell-753","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["9th"],"heighten_level":[6,9],"id":"spell-753","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 6\" pfs=\"Standard\">[Flaming Fusillade](/Spells.aspx?ID=753)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 232 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Flames](/Mysteries.aspx?ID=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call upon an endless barrage of flames, producing miniature fireballs in your hands to hurl at foes. You cast [_produce flame_](/Spells.aspx?ID=236) as part of casting _flaming fusillade_. For the duration of _flaming fusillade_, _produce flame's_ casting time is reduced from 2 actions to 1.\n\n---\r\n**Heightened (9th)** For the duration, you also gain a status bonus to the damage dealt by _produce flame_ equal to _flaming fusillade's_ spell level.","mystery":["Flames"],"mystery_markdown":"[Flames](/Mysteries.aspx?ID=5)","name":"Flaming Fusillade","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 232 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Flames](/Mysteries.aspx?ID=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call upon an endless barrage of flames, producing miniature fireballs in your hands to hurl at foes.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 232"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 232 <sup>2.0</sup></row>","speed":{},"summary":"You call upon an endless barrage of flames, producing miniature fireballs in your hands to hurl at foes.","summary_markdown":"You call upon an endless barrage of flames, producing miniature fireballs in your hands to hurl at foes.","text":" Flaming Fusillade Source Advanced Player's Guide pg. 232 2.0 Mystery Flames Cast Two Actions somatic, verbal Duration 1 minute --- You call upon an endless barrage of flames, producing miniature fireballs in your hands to hurl at foes. You cast produce flame as part of casting flaming fusillade . For the duration of flaming fusillade , produce flame's casting time is reduced from 2 actions to 1. --- Heightened (9th) For the duration, you also gain a status bonus to the damage dealt by produce flame equal to flaming fusillade's spell level.","tradition_markdown":"","trait":["Cursebound","Evocation","Fire","Oracle","Uncommon"],"trait_markdown":"[Cursebound](/Traits.aspx?ID=320), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Oracle](/Traits.aspx?ID=319), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cursebound","Evocation","Fire","Oracle","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=753","weakness":{}}},{"_index":"aon18","_id":"spell-754","_score":2.8109283,"_source":{"actions":"Two Actions or Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[6],"id":"spell-754","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 6\" pfs=\"Standard\">[Heroic Feat](/Spells.aspx?ID=754)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 232 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Battle](/Mysteries.aspx?ID=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions or Three Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou gain the ability to perform a specialized combat technique from the vast wealth of martial knowledge your mystery provides. When you Cast this Spell, you use the action granted by one common [fighter feat](/Classes.aspx?ID=7/feats) from the _Core Rulebook_ or the _Advanced Player's Guide_ (your GM might add feats to this list). If you Cast this Spell using 2 actions, the granted action must be a single action, and if you Cast this Spell using 3 actions, you can instead choose a feat that grants a 2-action activity. The chosen feat's level can be no higher than _heroic feat's_ spell level. The feat can't have a Frequency entry, and you must meet its prerequisites and requirements in order to select it.","mystery":["Battle"],"mystery_markdown":"[Battle](/Mysteries.aspx?ID=2)","name":"Heroic Feat","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 232 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Battle](/Mysteries.aspx?ID=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions or Three Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou gain the ability to perform a specialized combat technique from the vast wealth of martial knowledge your mystery provides.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 232"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 232 <sup>2.0</sup></row>","speed":{},"summary":"You gain the ability to perform a specialized combat technique from the vast wealth of martial knowledge your mystery provides.","summary_markdown":"You gain the ability to perform a specialized combat technique from the vast wealth of martial knowledge your mystery provides.","text":" Heroic Feat Source Advanced Player's Guide pg. 232 2.0 Mystery Battle Cast Two Actions or Three Actions somatic, verbal --- You gain the ability to perform a specialized combat technique from the vast wealth of martial knowledge your mystery provides. When you Cast this Spell, you use the action granted by one common fighter feat from the Core Rulebook or the Advanced Player's Guide (your GM might add feats to this list). If you Cast this Spell using 2 actions, the granted action must be a single action, and if you Cast this Spell using 3 actions, you can instead choose a feat that grants a 2-action activity. The chosen feat's level can be no higher than heroic feat's spell level. The feat can't have a Frequency entry, and you must meet its prerequisites and requirements in order to select it.","tradition_markdown":"","trait":["Cursebound","Divination","Mental","Oracle","Uncommon"],"trait_markdown":"[Cursebound](/Traits.aspx?ID=320), [Divination](/Traits.aspx?ID=47), [Mental](/Traits.aspx?ID=106), [Oracle](/Traits.aspx?ID=319), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cursebound","Divination","Mental","Oracle","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=754","weakness":{}}},{"_index":"aon18","_id":"spell-755","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[1,3,5,7,9],"id":"spell-755","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Incendiary Aura](/Spells.aspx?ID=755)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 232 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Flames](/Mysteries.aspx?ID=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 10-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou surround yourself with a combustible aura. Each time a creature within the emanation takes fire damage, it catches on fire, taking 2d4 [persistent fire damage](/Conditions.aspx?ID=29).\n\n---\r\n**Heightened (+2)** Increase the persistent damage by 1d4 and the radius of the emanation by 5 feet.","mystery":["Flames"],"mystery_markdown":"[Flames](/Mysteries.aspx?ID=5)","name":"Incendiary Aura","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 232 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Flames](/Mysteries.aspx?ID=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 10-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou surround yourself with a combustible aura.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 232"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 232 <sup>2.0</sup></row>","speed":{},"summary":"You surround yourself with a combustible aura.","summary_markdown":"You surround yourself with a combustible aura.","text":" Incendiary Aura Source Advanced Player's Guide pg. 232 2.0 Mystery Flames Cast Two Actions somatic, verbal Area 10-foot emanation Duration 1 minute --- You surround yourself with a combustible aura. Each time a creature within the emanation takes fire damage, it catches on fire, taking 2d4 persistent fire damage. --- Heightened (+2) Increase the persistent damage by 1d4 and the radius of the emanation by 5 feet.","tradition_markdown":"","trait":["Cursebound","Evocation","Fire","Oracle","Uncommon"],"trait_markdown":"[Cursebound](/Traits.aspx?ID=320), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Oracle](/Traits.aspx?ID=319), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cursebound","Evocation","Fire","Oracle","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=755","weakness":{}}},{"_index":"aon18","_id":"spell-756","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-756","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Interstellar Void](/Spells.aspx?ID=756)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 232 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Cosmos](/Mysteries.aspx?ID=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call upon the frigid depths of outer space to bring a terrible chill to your enemy. The target is cloaked in the freezing void, which deals 3d6 cold damage immediately and the first time each round you Sustain the Spell on future turns, with a [basic](/Rules.aspx?ID=329) Fortitude save. The target is [fatigued](/Conditions.aspx?ID=15) for as long as the effect persists.\n\n---\r\n**Heightened (+1)** The cold damage increases by 1d6.","mystery":["Cosmos"],"mystery_markdown":"[Cosmos](/Mysteries.aspx?ID=4)","name":"Interstellar Void","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 232 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Cosmos](/Mysteries.aspx?ID=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call upon the frigid depths of outer space to bring a terrible chill to your enemy.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 232"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 232 <sup>2.0</sup></row>","speed":{},"summary":"You call upon the frigid depths of outer space to bring a terrible chill to your enemy.","summary_markdown":"You call upon the frigid depths of outer space to bring a terrible chill to your enemy.","target":"1 creature","target_markdown":"1 creature","text":" Interstellar Void Source Advanced Player's Guide pg. 232 2.0 Mystery Cosmos Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Fortitude Duration sustained up to 1 minute --- You call upon the frigid depths of outer space to bring a terrible chill to your enemy. The target is cloaked in the freezing void, which deals 3d6 cold damage immediately and the first time each round you Sustain the Spell on future turns, with a basic Fortitude save. The target is fatigued for as long as the effect persists. --- Heightened (+1) The cold damage increases by 1d6.","tradition_markdown":"","trait":["Cold","Cursebound","Evocation","Oracle","Uncommon"],"trait_markdown":"[Cold](/Traits.aspx?ID=27), [Cursebound](/Traits.aspx?ID=320), [Evocation](/Traits.aspx?ID=65), [Oracle](/Traits.aspx?ID=319), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cold","Cursebound","Evocation","Oracle","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=756","weakness":{}}},{"_index":"aon18","_id":"spell-757","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[6,7,8,9,10],"id":"spell-757","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 6\" pfs=\"Standard\">[Life-Giving Form](/Spells.aspx?ID=757)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 232 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Life](/Mysteries.aspx?ID=6)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou transcend your physical form, becoming a beacon of healing energy. Your body exudes bright light like a torch. You gain resistance 5 to precision damage and weakness 5 to negative damage, and your unarmed Strikes deal an extra 1d4 positive damage.\n\n You can touch a living creature with an Interact action to restore 6d8 Hit Points to it, and when a creature touches you with an Interact action you can allow it to gain the same healing; either way, the creature becomes temporarily immune to _life-giving form's_ healing for 1 minute. This is a [positive](/Traits.aspx?ID=128) [healing](/Traits.aspx?ID=89) effect. You can't heal yourself with _life-giving form_. A creature harmed by positive damage (such as an [undead](/Traits.aspx?ID=160)) that touches you or damages you with an unarmed attack or non-reach melee weapon instead takes 3d4 positive damage, and it doesn't become temporarily immune.\n\n You can Dismiss this spell.\n\n---\r\n**Heightened (+1)** Increase the Hit Points restored with an Interact action by 1d8, the positive damage by 1, and the resistance and weakness by 1.","mystery":["Life"],"mystery_markdown":"[Life](/Mysteries.aspx?ID=6)","name":"Life-Giving Form","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 232 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Life](/Mysteries.aspx?ID=6)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou transcend your physical form, becoming a beacon of healing energy.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 232"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 232 <sup>2.0</sup></row>","speed":{},"summary":"You transcend your physical form, becoming a beacon of healing energy.","summary_markdown":"You transcend your physical form, becoming a beacon of healing energy.","text":" Life-Giving Form Source Advanced Player's Guide pg. 232 2.0 Mystery Life Cast Two Actions somatic, verbal Duration 1 minute --- You transcend your physical form, becoming a beacon of healing energy. Your body exudes bright light like a torch. You gain resistance 5 to precision damage and weakness 5 to negative damage, and your unarmed Strikes deal an extra 1d4 positive damage. You can touch a living creature with an Interact action to restore 6d8 Hit Points to it, and when a creature touches you with an Interact action you can allow it to gain the same healing; either way, the creature becomes temporarily immune to life-giving form's healing for 1 minute. This is a positive healing effect. You can't heal yourself with life-giving form . A creature harmed by positive damage (such as an undead) that touches you or damages you with an unarmed attack or non-reach melee weapon instead takes 3d4 positive damage, and it doesn't become temporarily immune. You can Dismiss this spell. --- Heightened (+1) Increase the Hit Points restored with an Interact action by 1d8, the positive damage by 1, and the resistance and weakness by 1.","tradition_markdown":"","trait":["Cursebound","Healing","Light","Necromancy","Oracle","Positive","Uncommon"],"trait_markdown":"[Cursebound](/Traits.aspx?ID=320), [Healing](/Traits.aspx?ID=89), [Light](/Traits.aspx?ID=100), [Necromancy](/Traits.aspx?ID=117), [Oracle](/Traits.aspx?ID=319), [Positive](/Traits.aspx?ID=128), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cursebound","Healing","Light","Necromancy","Oracle","Positive","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=757","weakness":{}}},{"_index":"aon18","_id":"spell-758","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["3rd","6th","9th"],"heighten_level":[1,3,6,9],"id":"spell-758","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Life Link](/Spells.aspx?ID=758)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 232 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Life](/Mysteries.aspx?ID=6)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature other than you\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou forge a connection of life energy between you and your target, distributing harm between both of you. When you first Cast the Spell, the target recovers 1d4 Hit Points. The first time each round that the target takes damage, reduce the damage it takes by 3 (to a minimum of 0 damage). You lose 3 Hit Points each time, or the total damage dealt, if less than 3; this damage ignores any immunities or resistances you have and can't otherwise be mitigated in any way.\n\nThe spell ends immediately if you fall [unconscious](/Conditions.aspx?ID=38). You can Dismiss the spell.\n\n---\r\n**Heightened (3rd)** You can target 2 creatures other than you. Increase the initial healing to 3d4 and the maximum damage reduced and Hit Points lost to 5.\r\n\r\n**Heightened (6th)** You can target 3 creatures other than you. Increase the initial healing to 6d4 and the maximum damage reduced and Hit Points lost to 10.\r\n\r\n**Heightened (9th)** You can target 4 creatures other than you. Increase the initial healing to 9d4 and the maximum damage reduced and Hit Points lost to 15.","mystery":["Life"],"mystery_markdown":"[Life](/Mysteries.aspx?ID=6)","name":"Life Link","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 232 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Life](/Mysteries.aspx?ID=6)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature other than you\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou forge a connection of life energy between you and your target, distributing harm between both of you.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 232"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 232 <sup>2.0</sup></row>","speed":{},"summary":"You forge a connection of life energy between you and your target, distributing harm between both of you.","summary_markdown":"You forge a connection of life energy between you and your target, distributing harm between both of you.","target":"1 creature other than you","target_markdown":"1 creature other than you","text":" Life Link Source Advanced Player's Guide pg. 232 2.0 Mystery Life Cast Single Action somatic Range 30 feet Target 1 creature other than you Duration 1 minute --- You forge a connection of life energy between you and your target, distributing harm between both of you. When you first Cast the Spell, the target recovers 1d4 Hit Points. The first time each round that the target takes damage, reduce the damage it takes by 3 (to a minimum of 0 damage). You lose 3 Hit Points each time, or the total damage dealt, if less than 3; this damage ignores any immunities or resistances you have and can't otherwise be mitigated in any way. The spell ends immediately if you fall unconscious. You can Dismiss the spell. --- Heightened (3rd) You can target 2 creatures other than you. Increase the initial healing to 3d4 and the maximum damage reduced and Hit Points lost to 5. Heightened (6th) You can target 3 creatures other than you. Increase the initial healing to 6d4 and the maximum damage reduced and Hit Points lost to 10. Heightened (9th) You can target 4 creatures other than you. Increase the initial healing to 9d4 and the maximum damage reduced and Hit Points lost to 15.","tradition_markdown":"","trait":["Cursebound","Healing","Necromancy","Oracle","Positive","Uncommon"],"trait_markdown":"[Cursebound](/Traits.aspx?ID=320), [Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Oracle](/Traits.aspx?ID=319), [Positive](/Traits.aspx?ID=128), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cursebound","Healing","Necromancy","Oracle","Positive","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=758","weakness":{}}},{"_index":"aon18","_id":"spell-759","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["+1"],"heighten_level":[6,7,8,9,10],"id":"spell-759","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 6\" pfs=\"Standard\">[Moonlight Bridge](/Spells.aspx?ID=759)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 233 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Cosmos](/Mysteries.aspx?ID=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou summon a bridge of radiant, shimmering moonlight. The 10-foot-wide span must start at the ground on a point within range, and it extends as a horizontal plane, either in a straight line or at any angle up to 45 degrees upward or downward, for up to 120 feet. This bridge has AC 10, Hardness 30, and 60 Hit Points, and it's immune to critical hits and precision damage. You and your allies can cross the bridge normally, but other creatures simply pass through it if they try to do so. The bridge blocks physical, ethereal, and incorporeal attacks from crossing, whether from above or below. You can Dismiss the spell.\n\n---\r\n**Heightened (+1)** The length of the bridge increases by 20 feet, and its Hit Points increase by 20.","mystery":["Cosmos"],"mystery_markdown":"[Cosmos](/Mysteries.aspx?ID=4)","name":"Moonlight Bridge","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 233 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Cosmos](/Mysteries.aspx?ID=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou summon a bridge of radiant, shimmering moonlight.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 233"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 233 <sup>2.0</sup></row>","speed":{},"summary":"You summon a bridge of radiant, shimmering moonlight.","summary_markdown":"You summon a bridge of radiant, shimmering moonlight.","text":" Moonlight Bridge Source Advanced Player's Guide pg. 233 2.0 Mystery Cosmos Cast Two Actions somatic, verbal Range 30 feet Duration 10 minutes --- You summon a bridge of radiant, shimmering moonlight. The 10-foot-wide span must start at the ground on a point within range, and it extends as a horizontal plane, either in a straight line or at any angle up to 45 degrees upward or downward, for up to 120 feet. This bridge has AC 10, Hardness 30, and 60 Hit Points, and it's immune to critical hits and precision damage. You and your allies can cross the bridge normally, but other creatures simply pass through it if they try to do so. The bridge blocks physical, ethereal, and incorporeal attacks from crossing, whether from above or below. You can Dismiss the spell. --- Heightened (+1) The length of the bridge increases by 20 feet, and its Hit Points increase by 20.","tradition_markdown":"","trait":["Conjuration","Cursebound","Light","Oracle","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Cursebound](/Traits.aspx?ID=320), [Light](/Traits.aspx?ID=100), [Oracle](/Traits.aspx?ID=319), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Cursebound","Light","Oracle","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=759","weakness":{}}},{"_index":"aon18","_id":"spell-760","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-760","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Soul Siphon](/Spells.aspx?ID=760)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 233 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Bones](/Mysteries.aspx?ID=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou siphon off a portion of the target's soul to bolster your own vitality. The target must attempt a Fortitude save or take 1d4 negative damage. You gain temporary Hit Points equal to the total amount of HP the target loses, including the HP lost from becoming [drained](/Conditions.aspx?ID=10).\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage and becomes drained 1.<br />\r\n**Critical Failure** The creature takes double damage and becomes drained 2.\n\n---\r\n**Heightened (+1)** Increase the damage by 1d4.","mystery":["Bones"],"mystery_markdown":"[Bones](/Mysteries.aspx?ID=3)","name":"Soul Siphon","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 233 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Bones](/Mysteries.aspx?ID=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou siphon off a portion of the target's soul to bolster your own vitality.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 233"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 233 <sup>2.0</sup></row>","speed":{},"summary":"You siphon off a portion of the target's soul to bolster your own vitality.","summary_markdown":"You siphon off a portion of the target's soul to bolster your own vitality.","target":"1 living creature","target_markdown":"1 living creature","text":" Soul Siphon Source Advanced Player's Guide pg. 233 2.0 Mystery Bones Cast Single Action somatic Range 30 feet Target 1 living creature Saving Throw Fortitude --- You siphon off a portion of the target's soul to bolster your own vitality. The target must attempt a Fortitude save or take 1d4 negative damage. You gain temporary Hit Points equal to the total amount of HP the target loses, including the HP lost from becoming drained. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and becomes drained 1. Critical Failure The creature takes double damage and becomes drained 2. --- Heightened (+1) Increase the damage by 1d4.","tradition_markdown":"","trait":["Cursebound","Necromancy","Negative","Oracle","Uncommon"],"trait_markdown":"[Cursebound](/Traits.aspx?ID=320), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Oracle](/Traits.aspx?ID=319), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cursebound","Necromancy","Negative","Oracle","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=760","weakness":{}}},{"_index":"aon18","_id":"spell-761","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot cone","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-761","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Spray of Stars](/Spells.aspx?ID=761)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 233 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Cosmos](/Mysteries.aspx?ID=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 15-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou fling a spray of tiny shooting stars, dealing 1d4 fire damage. Each creature in the area must attempt a Reflex save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage and is [dazzled](/Conditions.aspx?ID=7) for 1 round.<br />\r\n**Failure** The creature takes full damage and is dazzled for 3 rounds.<br />\r\n**Critical Failure** The creature takes double damage and is dazzled for 1 minute.\n\n---\r\n**Heightened (+1)** Increase the damage by 1d4.","mystery":["Cosmos"],"mystery_markdown":"[Cosmos](/Mysteries.aspx?ID=4)","name":"Spray of Stars","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 233 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Cosmos](/Mysteries.aspx?ID=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 15-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou fling a spray of tiny shooting stars, dealing 1d4 fire damage.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 233"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 233 <sup>2.0</sup></row>","speed":{},"summary":"You fling a spray of tiny shooting stars, dealing 1d4 fire damage.","summary_markdown":"You fling a spray of tiny shooting stars, dealing 1d4 fire damage.","text":" Spray of Stars Source Advanced Player's Guide pg. 233 2.0 Mystery Cosmos Cast Two Actions somatic, verbal Area 15-foot cone Saving Throw Reflex --- You fling a spray of tiny shooting stars, dealing 1d4 fire damage. Each creature in the area must attempt a Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage and is dazzled for 1 round. Failure The creature takes full damage and is dazzled for 3 rounds. Critical Failure The creature takes double damage and is dazzled for 1 minute. --- Heightened (+1) Increase the damage by 1d4.","tradition_markdown":"","trait":["Cursebound","Evocation","Fire","Light","Oracle","Uncommon"],"trait_markdown":"[Cursebound](/Traits.aspx?ID=320), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Light](/Traits.aspx?ID=100), [Oracle](/Traits.aspx?ID=319), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cursebound","Evocation","Fire","Light","Oracle","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=761","weakness":{}}},{"_index":"aon18","_id":"spell-762","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[6,8,10],"id":"spell-762","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 6\" pfs=\"Standard\">[Tempest Form](/Spells.aspx?ID=762)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 233 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Tempest](/Mysteries.aspx?ID=8)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour body becomes fluid to better suit your surroundings. When you Cast this Spell, choose whether to become air, water, or mist. The spell gains the [air](/Traits.aspx?ID=5) trait if you choose air or mist, and the [water](/Traits.aspx?ID=165) trait if you choose water or mist. You become amorphous, as does your armor. You lose any item bonus to AC and use your proficiency bonus for unarmored defense to determine your AC. You also gain resistance 10 to physical damage and become immune to precision damage. You can slip through tiny cracks and don't need to breathe. You can't cast spells, activate items, or use actions that have the [attack](/Traits.aspx?ID=15) or [manipulate](/Traits.aspx?ID=104) trait, except those granted by this spell. You also gain the following effects based on your form.\n\n- **Air** You gain a fly Speed of 20 feet and become [invisible](/Conditions.aspx?ID=26) while you are in the air. You can create the effects of a [_gust of wind_](/Spells.aspx?ID=143) from your space as a 2-action activity, which has the manipulate trait.\r\n\r\n- **Mist** You gain a fly Speed of 20 feet, and it becomes hard to see through you. Any creature on one side of your space who is targeted by a creature on the opposite side is [concealed](/Conditions.aspx?ID=4) to the targeting creature.\r\n- **Water** You gain a swim Speed of 20 feet and become invisible while you are in the water. You can electrically charge yourself by taking a single action, which has the manipulate trait. If you do, you are no longer invisible in the water due to electricity indicating your location, but any creature that makes a melee attack against you takes 1d6 electricity damage; if it touches you, this is cumulative with the damage from your major curse.\r\n\r\n---\r\n**Heightened (+2)** Increase the resistance by 5 and the electricity damage from the charged water form by 1.","mystery":["Tempest"],"mystery_markdown":"[Tempest](/Mysteries.aspx?ID=8)","name":"Tempest Form","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 233 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Tempest](/Mysteries.aspx?ID=8)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour body becomes fluid to better suit your surroundings.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 233"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 233 <sup>2.0</sup></row>","speed":{},"summary":"Your body becomes fluid to better suit your surroundings.","summary_markdown":"Your body becomes fluid to better suit your surroundings.","text":" Tempest Form Source Advanced Player's Guide pg. 233 2.0 Mystery Tempest Cast Two Actions somatic, verbal Duration sustained up to 1 minute --- Your body becomes fluid to better suit your surroundings. When you Cast this Spell, choose whether to become air, water, or mist. The spell gains the air trait if you choose air or mist, and the water trait if you choose water or mist. You become amorphous, as does your armor. You lose any item bonus to AC and use your proficiency bonus for unarmored defense to determine your AC. You also gain resistance 10 to physical damage and become immune to precision damage. You can slip through tiny cracks and don't need to breathe. You can't cast spells, activate items, or use actions that have the attack or manipulate trait, except those granted by this spell. You also gain the following effects based on your form. - Air You gain a fly Speed of 20 feet and become invisible while you are in the air. You can create the effects of a gust of wind from your space as a 2-action activity, which has the manipulate trait. - Mist You gain a fly Speed of 20 feet, and it becomes hard to see through you. Any creature on one side of your space who is targeted by a creature on the opposite side is concealed to the targeting creature. - Water You gain a swim Speed of 20 feet and become invisible while you are in the water. You can electrically charge yourself by taking a single action, which has the manipulate trait. If you do, you are no longer invisible in the water due to electricity indicating your location, but any creature that makes a melee attack against you takes 1d6 electricity damage; if it touches you, this is cumulative with the damage from your major curse. --- Heightened (+2) Increase the resistance by 5 and the electricity damage from the charged water form by 1.","tradition_markdown":"","trait":["Cursebound","Oracle","Polymorph","Transmutation","Uncommon"],"trait_markdown":"[Cursebound](/Traits.aspx?ID=320), [Oracle](/Traits.aspx?ID=319), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cursebound","Oracle","Polymorph","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=762","weakness":{}}},{"_index":"aon18","_id":"spell-763","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-763","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Tempest Touch](/Spells.aspx?ID=763)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 233 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Tempest](/Mysteries.aspx?ID=8)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour touch calls forth a churning mass of icy water that clings to your target, dealing 1d4 bludgeoning damage and 1d4 cold damage. The target must attempt a Fortitude save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes half damage and a 5-foot circumstance penalty to its Speeds until the end of your next turn.<br />\r\n**Failure** The target takes full damage and a 10-foot circumstance penalty to its Speeds until the end of your next turn.<br />\r\n**Critical Failure** As failure, but the target takes double damage.\n\n---\r\n**Heightened (+1)** The bludgeoning and cold damage each increase by 1d4.","mystery":["Tempest"],"mystery_markdown":"[Tempest](/Mysteries.aspx?ID=8)","name":"Tempest Touch","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 233 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Tempest](/Mysteries.aspx?ID=8)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour touch calls forth a churning mass of icy water that clings to your target, dealing 1d4 bludgeoning damage and 1d4 cold damage.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 233"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 233 <sup>2.0</sup></row>","speed":{},"summary":"Your touch calls forth a churning mass of icy water that clings to your target, dealing 1d4 bludgeoning damage and 1d4 cold damage.","summary_markdown":"Your touch calls forth a churning mass of icy water that clings to your target, dealing 1d4 bludgeoning damage and 1d4 cold damage.","target":"1 creature","target_markdown":"1 creature","text":" Tempest Touch Source Advanced Player's Guide pg. 233 2.0 Mystery Tempest Cast Single Action somatic Range touch Target 1 creature Saving Throw Fortitude --- Your touch calls forth a churning mass of icy water that clings to your target, dealing 1d4 bludgeoning damage and 1d4 cold damage. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target takes half damage and a 5-foot circumstance penalty to its Speeds until the end of your next turn. Failure The target takes full damage and a 10-foot circumstance penalty to its Speeds until the end of your next turn. Critical Failure As failure, but the target takes double damage. --- Heightened (+1) The bludgeoning and cold damage each increase by 1d4.","tradition_markdown":"","trait":["Cold","Cursebound","Evocation","Oracle","Uncommon","Water"],"trait_markdown":"[Cold](/Traits.aspx?ID=27), [Cursebound](/Traits.aspx?ID=320), [Evocation](/Traits.aspx?ID=65), [Oracle](/Traits.aspx?ID=319), [Uncommon](/Traits.aspx?ID=159), [Water](/Traits.aspx?ID=165)","trait_raw":["Cold","Cursebound","Evocation","Oracle","Uncommon","Water"],"type":"Focus","url":"/Spells.aspx?ID=763","weakness":{}}},{"_index":"aon18","_id":"spell-764","_score":2.8109283,"_source":{"actions":"Two Actions","area":"20-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[3,5,7,9],"id":"spell-764","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Thunderburst](/Spells.aspx?ID=764)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 234 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Tempest](/Mysteries.aspx?ID=8)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a powerful blast of air and a loud peal of thunder, dealing 2d6 bludgeoning damage and 2d6 sonic damage. Each creature in the area must attempt a Fortitude save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage and is [deafened](/Conditions.aspx?ID=8) for 1 minute.<br />\r\n**Critical Failure** The creature takes double damage and is deafened for 1 hour.\n\n---\r\n**Heightened (+2)** Increase each type of damage by 2d6 and the area by 5 feet.","mystery":["Tempest"],"mystery_markdown":"[Tempest](/Mysteries.aspx?ID=8)","name":"Thunderburst","patron_theme_markdown":"","pfs":"Standard","range":100,"range_raw":"100 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 234 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Tempest](/Mysteries.aspx?ID=8)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create a powerful blast of air and a loud peal of thunder, dealing 2d6 bludgeoning damage and 2d6 sonic damage.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 234"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 234 <sup>2.0</sup></row>","speed":{},"summary":"You create a powerful blast of air and a loud peal of thunder, dealing 2d6 bludgeoning damage and 2d6 sonic damage.","summary_markdown":"You create a powerful blast of air and a loud peal of thunder, dealing 2d6 bludgeoning damage and 2d6 sonic damage.","text":" Thunderburst Source Advanced Player's Guide pg. 234 2.0 Mystery Tempest Cast Two Actions somatic, verbal Range 100 feet Area 20-foot burst Saving Throw Fortitude --- You create a powerful blast of air and a loud peal of thunder, dealing 2d6 bludgeoning damage and 2d6 sonic damage. Each creature in the area must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is deafened for 1 minute. Critical Failure The creature takes double damage and is deafened for 1 hour. --- Heightened (+2) Increase each type of damage by 2d6 and the area by 5 feet.","tradition_markdown":"","trait":["Air","Cursebound","Evocation","Oracle","Sonic","Uncommon"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Cursebound](/Traits.aspx?ID=320), [Evocation](/Traits.aspx?ID=65), [Oracle](/Traits.aspx?ID=319), [Sonic](/Traits.aspx?ID=147), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Air","Cursebound","Evocation","Oracle","Sonic","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=764","weakness":{}}},{"_index":"aon18","_id":"spell-765","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[2],"id":"spell-765","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 2\" pfs=\"Standard\">[Vision of Weakness](/Spells.aspx?ID=765)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 234 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou focus your gaze on a creature and gain a flash of divine insight into its nature. If the creature has any weaknesses, you learn them, as well as which of its three saving throw modifiers is lowest. You also learn an inherent understanding of its movements and gain a +2 status bonus to your next attack roll (or skill check made as part of an attack action) against that foe before the end of your turn. The target is then temporarily immune to _vision of weakness_ for 1 day.","mystery_markdown":"","name":"Vision of Weakness","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 234 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou focus your gaze on a creature and gain a flash of divine insight into its nature.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 234"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 234 <sup>2.0</sup></row>","speed":{},"summary":"You focus your gaze on a creature and gain a flash of divine insight into its nature.","summary_markdown":"You focus your gaze on a creature and gain a flash of divine insight into its nature.","target":"1 creature","target_markdown":"1 creature","text":" Vision of Weakness Source Advanced Player's Guide pg. 234 2.0 Cast Single Action somatic Target 1 creature --- You focus your gaze on a creature and gain a flash of divine insight into its nature. If the creature has any weaknesses, you learn them, as well as which of its three saving throw modifiers is lowest. You also learn an inherent understanding of its movements and gain a +2 status bonus to your next attack roll (or skill check made as part of an attack action) against that foe before the end of your turn. The target is then temporarily immune to vision of weakness for 1 day.","tradition_markdown":"","trait":["Cursebound","Divination","Oracle","Uncommon"],"trait_markdown":"[Cursebound](/Traits.aspx?ID=320), [Divination](/Traits.aspx?ID=47), [Oracle](/Traits.aspx?ID=319), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cursebound","Divination","Oracle","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=765","weakness":{}}},{"_index":"aon18","_id":"spell-766","_score":2.8109283,"_source":{"actions":"Two Actions","area":"up to two 5-foot bursts that don't overlap","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[3,5,7,9],"id":"spell-766","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Whirling Flames](/Spells.aspx?ID=766)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 234 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Flames](/Mysteries.aspx?ID=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** up to two 5-foot bursts that don't overlap\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call forth a storm of whirling flames, engulfing all creatures in that area and dealing 5d6 fire damage with a basic Reflex save.\n\n---\r\n**Heightened (+2)** The damage increases by 3d6, and you can add another nonoverlapping 5-foot burst to the area.","mystery":["Flames"],"mystery_markdown":"[Flames](/Mysteries.aspx?ID=5)","name":"Whirling Flames","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 234 <sup>2.0</sup></row>\n\n**Mystery**\r\n[Flames](/Mysteries.aspx?ID=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** up to two 5-foot bursts that don't overlap\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call forth a storm of whirling flames, engulfing all creatures in that area and dealing 5d6 fire damage with a basic Reflex save.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 234"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 234 <sup>2.0</sup></row>","speed":{},"summary":"You call forth a storm of whirling flames, engulfing all creatures in that area and dealing 5d6 fire damage with a basic Reflex save.","summary_markdown":"You call forth a storm of whirling flames, engulfing all creatures in that area and dealing 5d6 fire damage with a basic Reflex save.","text":" Whirling Flames Source Advanced Player's Guide pg. 234 2.0 Mystery Flames Cast Two Actions somatic, verbal Range 30 feet Area up to two 5-foot bursts that don't overlap Saving Throw basic Reflex --- You call forth a storm of whirling flames, engulfing all creatures in that area and dealing 5d6 fire damage with a basic Reflex save. --- Heightened (+2) The damage increases by 3d6, and you can add another nonoverlapping 5-foot burst to the area.","tradition_markdown":"","trait":["Cursebound","Evocation","Fire","Oracle","Uncommon"],"trait_markdown":"[Cursebound](/Traits.aspx?ID=320), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Oracle](/Traits.aspx?ID=319), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cursebound","Evocation","Fire","Oracle","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=766","weakness":{}}},{"_index":"aon18","_id":"spell-767","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["4th"],"heighten_level":[2,4],"id":"spell-767","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 2\" pfs=\"Standard\">[Animal Feature](/Spells.aspx?ID=767)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Ranger\" url=\"/Traits.aspx?ID=136\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 234 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWithout fully transforming your body, you gain one animalistic feature, which you select from the list below each time you Cast the Spell.\n\n- **Cat Eyes** You gain [low-light vision](/Rules.aspx?ID=416).\r\n- **Claws** You gain a claw attack that deals 1d6 slashing damage and has the [agile](/Traits.aspx?ID=170), [finesse](/Traits.aspx?ID=179), and [unarmed](/Traits.aspx?ID=199) traits.\r\n- **Jaws** You gain a jaws attack that deals 1d8 piercing damage and has the unarmed trait.\r\n\r\n---\r\n**Heightened (4th)** Add the following options to the list you can choose from. \n<ul><li>**Fish Tail** You gain a swim Speed equal to your land Speed.</li><li>**Owl Eyes** You gain [darkvision](/Rules.aspx?ID=415).</li><li>**Wings** You gain a fly Speed equal to your land Speed.</li></ul>","mystery_markdown":"","name":"Animal Feature","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Ranger\" url=\"/Traits.aspx?ID=136\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 234 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWithout fully transforming your body, you gain one animalistic feature, which you select from the list below each time you Cast the Spell.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 234"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 234 <sup>2.0</sup></row>","speed":{},"summary":"Without fully transforming your body, you gain one animalistic feature, which you select from the list below each time you Cast the Spell.","summary_markdown":"Without fully transforming your body, you gain one animalistic feature, which you select from the list below each time you Cast the Spell.","text":" Animal Feature Source Advanced Player's Guide pg. 234 2.0 Cast Single Action somatic, verbal Duration 1 minute --- Without fully transforming your body, you gain one animalistic feature, which you select from the list below each time you Cast the Spell. - Cat Eyes You gain low-light vision. - Claws You gain a claw attack that deals 1d6 slashing damage and has the agile, finesse, and unarmed traits. - Jaws You gain a jaws attack that deals 1d8 piercing damage and has the unarmed trait. --- Heightened (4th) Add the following options to the list you can choose from. Fish Tail You gain a swim Speed equal to your land Speed. Owl Eyes You gain darkvision. Wings You gain a fly Speed equal to your land Speed. ","tradition_markdown":"","trait":["Morph","Ranger","Transmutation","Uncommon"],"trait_markdown":"[Morph](/Traits.aspx?ID=113), [Ranger](/Traits.aspx?ID=136), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Morph","Ranger","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=767","weakness":{}}},{"_index":"aon18","_id":"spell-768","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[4],"id":"spell-768","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Enlarge Companion](/Spells.aspx?ID=768)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Ranger\" url=\"/Traits.aspx?ID=136\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 234 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** your animal companion\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour animal companion grows much larger, towering over its foes in battle. Your animal companion becomes Huge, gaining the effects of a 4th-level [_enlarge_](/Spells.aspx?ID=102) spell.","mystery_markdown":"","name":"Enlarge Companion","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Ranger\" url=\"/Traits.aspx?ID=136\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 234 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** your animal companion\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour animal companion grows much larger, towering over its foes in battle.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 234"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 234 <sup>2.0</sup></row>","speed":{},"summary":"Your animal companion grows much larger, towering over its foes in battle.","summary_markdown":"Your animal companion grows much larger, towering over its foes in battle.","target":"your animal companion","target_markdown":"your animal companion","text":" Enlarge Companion Source Advanced Player's Guide pg. 234 2.0 Cast Two Actions somatic, verbal Range 30 feet Target your animal companion Duration 1 minute --- Your animal companion grows much larger, towering over its foes in battle. Your animal companion becomes Huge, gaining the effects of a 4th-level enlarge spell.","tradition_markdown":"","trait":["Polymorph","Ranger","Transmutation","Uncommon"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Ranger](/Traits.aspx?ID=136), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Polymorph","Ranger","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=768","weakness":{}}},{"_index":"aon18","_id":"spell-769","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten_level":[3],"id":"spell-769","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Ephemeral Tracking](/Spells.aspx?ID=769)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Ranger\" url=\"/Traits.aspx?ID=136\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 234 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou can look at currents in the air and water and see tracks that you can follow just as you would on land. You can use [Survival](/Skills.aspx?ID=16) to [Track](/Actions.aspx?ID=66) through both air and water, noticing aerial or aquatic “tracks” of all creatures who passed nearby in the last hour. It's more difficult to Track in this way: the DC to Track through air or water is always at least 30, or higher after precipitation or wind (in the air) or heavy tides or currents (in the water). It's possible to [Cover Tracks](/Actions.aspx?ID=65) against this spell, but creatures might not realize they need to do so.","mystery_markdown":"","name":"Ephemeral Tracking","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Ranger\" url=\"/Traits.aspx?ID=136\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 234 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can look at currents in the air and water and see tracks that you can follow just as you would on land.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 234"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 234 <sup>2.0</sup></row>","speed":{},"summary":"You can look at currents in the air and water and see tracks that you can follow just as you would on land.","summary_markdown":"You can look at currents in the air and water and see tracks that you can follow just as you would on land.","text":" Ephemeral Tracking Source Advanced Player's Guide pg. 234 2.0 Cast Two Actions somatic, verbal Duration 1 hour --- You can look at currents in the air and water and see tracks that you can follow just as you would on land. You can use Survival to Track through both air and water, noticing aerial or aquatic “tracks” of all creatures who passed nearby in the last hour. It's more difficult to Track in this way: the DC to Track through air or water is always at least 30, or higher after precipitation or wind (in the air) or heavy tides or currents (in the water). It's possible to Cover Tracks against this spell, but creatures might not realize they need to do so.","tradition_markdown":"","trait":["Divination","Ranger","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Ranger](/Traits.aspx?ID=136), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Ranger","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=769","weakness":{}}},{"_index":"aon18","_id":"spell-770","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-770","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Gravity Weapon](/Spells.aspx?ID=770)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Ranger\" url=\"/Traits.aspx?ID=136\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 234 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou build up gravitational force and funnel it into your blows, leading to more powerful attacks with blade and bow alike. On your first weapon Strike each round, you gain a status bonus to damage equal to twice the number of weapon damage dice.","mystery_markdown":"","name":"Gravity Weapon","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Ranger\" url=\"/Traits.aspx?ID=136\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 234 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou build up gravitational force and funnel it into your blows, leading to more powerful attacks with blade and bow alike.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 234"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 234 <sup>2.0</sup></row>","speed":{},"summary":"You build up gravitational force and funnel it into your blows, leading to more powerful attacks with blade and bow alike.","summary_markdown":"You build up gravitational force and funnel it into your blows, leading to more powerful attacks with blade and bow alike.","text":" Gravity Weapon Source Advanced Player's Guide pg. 234 2.0 Cast Single Action somatic Duration 1 minute --- You build up gravitational force and funnel it into your blows, leading to more powerful attacks with blade and bow alike. On your first weapon Strike each round, you gain a status bonus to damage equal to twice the number of weapon damage dice.","tradition_markdown":"","trait":["Evocation","Ranger","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Ranger](/Traits.aspx?ID=136), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Ranger","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=770","weakness":{}}},{"_index":"aon18","_id":"spell-771","_score":2.8109283,"_source":{"actions":"Single Action or Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-771","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Heal Companion](/Spells.aspx?ID=771)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n<trait label=\"Ranger\" url=\"/Traits.aspx?ID=136\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 234 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action or Two Actions\" /></row>\r\n<row></row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch or 30 feet\n\n**Target** your animal companion\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou harness positive energy to heal your animal companion's wounds. You restore 1d10 Hit Points to your animal companion. The number of actions you spend Casting this Spell determines range and other parameters.<br /> <actions string=\"Single Action\" /> (somatic) The spell has a range of touch.<br /> <actions string=\"Two Actions\" /> (somatic, verbal) The spell has a range of 30 feet and restores an additional 8 Hit Points to the target.\n\n---\r\n**Heightened (+1)** The amount of healing increases by 1d10, and the additional healing for the 2-action version increases by 8.","mystery_markdown":"","name":"Heal Companion","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"touch or 30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n<trait label=\"Ranger\" url=\"/Traits.aspx?ID=136\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 234 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action or Two Actions\" /></row>\r\n<row></row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch or 30 feet\r\n\r\n \r\n\r\n**Target** your animal companion\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou harness positive energy to heal your animal companion's wounds.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 234"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 234 <sup>2.0</sup></row>","speed":{},"summary":"You harness positive energy to heal your animal companion's wounds.","summary_markdown":"You harness positive energy to heal your animal companion's wounds.","target":"your animal companion","target_markdown":"your animal companion","text":" Heal Companion Source Advanced Player's Guide pg. 234 2.0 Cast Single Action or Two Actions Range touch or 30 feet Target your animal companion --- You harness positive energy to heal your animal companion's wounds. You restore 1d10 Hit Points to your animal companion. The number of actions you spend Casting this Spell determines range and other parameters. Single Action (somatic) The spell has a range of touch. Two Actions (somatic, verbal) The spell has a range of 30 feet and restores an additional 8 Hit Points to the target. --- Heightened (+1) The amount of healing increases by 1d10, and the additional healing for the 2-action version increases by 8.","tradition_markdown":"","trait":["Healing","Necromancy","Positive","Ranger","Uncommon"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Ranger](/Traits.aspx?ID=136), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Healing","Necromancy","Positive","Ranger","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=771","weakness":{}}},{"_index":"aon18","_id":"spell-772","_score":2.8109283,"_source":{"actions":"Free Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[2],"id":"spell-772","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 2\" pfs=\"Standard\">[Hunter's Luck](/Spells.aspx?ID=772)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n<trait label=\"Ranger\" url=\"/Traits.aspx?ID=136\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 235 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Free Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You attempt a check to [Recall Knowledge](/Actions.aspx?ID=26) about a creature, but you haven't rolled yet.\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou have a preternatural ability to remember details about your foes. Roll the triggering check twice and use the better result.","mystery_markdown":"","name":"Hunter's Luck","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n<trait label=\"Ranger\" url=\"/Traits.aspx?ID=136\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 235 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Free Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You attempt a check to [Recall Knowledge](/Actions.aspx?ID=26) about a creature, but you haven't rolled yet.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou have a preternatural ability to remember details about your foes.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 235"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 235 <sup>2.0</sup></row>","speed":{},"summary":"You have a preternatural ability to remember details about your foes.","summary_markdown":"You have a preternatural ability to remember details about your foes.","text":" Hunter's Luck Source Advanced Player's Guide pg. 235 2.0 Cast Free Action verbal Trigger You attempt a check to Recall Knowledge about a creature, but you haven't rolled yet. --- You have a preternatural ability to remember details about your foes. Roll the triggering check twice and use the better result.","tradition_markdown":"","trait":["Divination","Fortune","Ranger","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76), [Ranger](/Traits.aspx?ID=136), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Fortune","Ranger","Uncommon"],"trigger":"You attempt a check to Recall Knowledge about a creature, but you haven't rolled yet.","trigger_markdown":"You attempt a check to [Recall Knowledge](/Actions.aspx?ID=26) about a creature, but you haven't rolled yet.","type":"Focus","url":"/Spells.aspx?ID=772","weakness":{}}},{"_index":"aon18","_id":"spell-773","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[5],"id":"spell-773","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Hunter's Vision](/Spells.aspx?ID=773)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Ranger\" url=\"/Traits.aspx?ID=136\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 235 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 hunted prey\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour target glows with a magical aura visible only to you and those who follow your lead. Your target is visible to you and others sharing your [Hunt Prey](/Actions.aspx?ID=10) benefits even if it wouldn't normally be due to lighting or the [concealed](/Conditions.aspx?ID=4) or [invisible](/Conditions.aspx?ID=26) conditions, though cover from opaque objects still blocks your sight. You ignore the flat check against the target due to the concealed condition, and the target isn't automatically [hidden](/Conditions.aspx?ID=22) from you due to darkness or being invisible.","mystery_markdown":"","name":"Hunter's Vision","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Ranger\" url=\"/Traits.aspx?ID=136\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 235 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 hunted prey\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour target glows with a magical aura visible only to you and those who follow your lead.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 235"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 235 <sup>2.0</sup></row>","speed":{},"summary":"Your target glows with a magical aura visible only to you and those who follow your lead.","summary_markdown":"Your target glows with a magical aura visible only to you and those who follow your lead.","target":"1 hunted prey","target_markdown":"1 hunted prey","text":" Hunter's Vision Source Advanced Player's Guide pg. 235 2.0 Cast Single Action verbal Range 30 feet Target 1 hunted prey Duration 10 minutes --- Your target glows with a magical aura visible only to you and those who follow your lead. Your target is visible to you and others sharing your Hunt Prey benefits even if it wouldn't normally be due to lighting or the concealed or invisible conditions, though cover from opaque objects still blocks your sight. You ignore the flat check against the target due to the concealed condition, and the target isn't automatically hidden from you due to darkness or being invisible.","tradition_markdown":"","trait":["Divination","Ranger","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Ranger](/Traits.aspx?ID=136), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Ranger","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=773","weakness":{}}},{"_index":"aon18","_id":"spell-774","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-774","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Magic Hide](/Spells.aspx?ID=774)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Ranger\" url=\"/Traits.aspx?ID=136\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 235 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** your animal companion\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour animal companion grows a thicker hide, matted fur, or a harder shell, granting it a +1 status bonus to AC.","mystery_markdown":"","name":"Magic Hide","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Ranger\" url=\"/Traits.aspx?ID=136\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 235 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** your animal companion\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour animal companion grows a thicker hide, matted fur, or a harder shell, granting it a +1 status bonus to AC.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 235"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 235 <sup>2.0</sup></row>","speed":{},"summary":"Your animal companion grows a thicker hide, matted fur, or a harder shell, granting it a +1 status bonus to AC.","summary_markdown":"Your animal companion grows a thicker hide, matted fur, or a harder shell, granting it a +1 status bonus to AC.","target":"your animal companion","target_markdown":"your animal companion","text":" Magic Hide Source Advanced Player's Guide pg. 235 2.0 Cast Single Action somatic Range 30 feet Target your animal companion Duration 1 minute --- Your animal companion grows a thicker hide, matted fur, or a harder shell, granting it a +1 status bonus to AC.","tradition_markdown":"","trait":["Abjuration","Ranger","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Ranger](/Traits.aspx?ID=136), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Ranger","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=774","weakness":{}}},{"_index":"aon18","_id":"spell-775","_score":2.8109283,"_source":{"actions":"Two Actions","area":"all squares that contain plants in a 5-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-775","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Ranger's Bramble](/Spells.aspx?ID=775)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n<trait label=\"Ranger\" url=\"/Traits.aspx?ID=136\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 235 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\r\n\r\n**Area** all squares that contain plants in a 5-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou cause plants in the area to entangle your foes, with the effects of [_entangle_](/Spells.aspx?ID=103). A creature that critically fails the save takes 2d4 [persistent bleed damage](/Conditions.aspx?ID=29) in addition to being [immobilized](/Conditions.aspx?ID=24). Escaping your bramble doesn't end the bleed damage.\n\n---\r\n**Heightened (+1)** The bleed damage on a critical failure increases by 1d4.","mystery_markdown":"","name":"Ranger's Bramble","patron_theme_markdown":"","pfs":"Standard","range":100,"range_raw":"100 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n<trait label=\"Ranger\" url=\"/Traits.aspx?ID=136\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 235 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\r\n\r\n**Area** all squares that contain plants in a 5-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cause plants in the area to entangle your foes, with the effects of [_entangle_](/Spells.aspx?ID=103).\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 235"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 235 <sup>2.0</sup></row>","speed":{},"summary":"You cause plants in the area to entangle your foes, with the effects of entangle .","summary_markdown":"You cause plants in the area to entangle your foes, with the effects of [_entangle_](/Spells.aspx?ID=103).","text":" Ranger's Bramble Source Advanced Player's Guide pg. 235 2.0 Cast Two Actions somatic, verbal Range 100 feet Area all squares that contain plants in a 5-foot burst Duration 1 minute --- You cause plants in the area to entangle your foes, with the effects of entangle . A creature that critically fails the save takes 2d4 persistent bleed damage in addition to being immobilized. Escaping your bramble doesn't end the bleed damage. --- Heightened (+1) The bleed damage on a critical failure increases by 1d4.","tradition_markdown":"","trait":["Plant","Ranger","Transmutation","Uncommon"],"trait_markdown":"[Plant](/Traits.aspx?ID=125), [Ranger](/Traits.aspx?ID=136), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Plant","Ranger","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=775","weakness":{}}},{"_index":"aon18","_id":"spell-776","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-776","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Snare Hopping](/Spells.aspx?ID=776)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Ranger\" url=\"/Traits.aspx?ID=136\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 235 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 10 feet\n\n**Target** one snare you built\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou may not have placed your snare in the right place, but you can magically move it there. You teleport the target snare to another unoccupied location in range.\n\n---\r\n**Heightened (+1)** The range of the spell increases by 10 feet.","mystery_markdown":"","name":"Snare Hopping","patron_theme_markdown":"","pfs":"Standard","range":10,"range_raw":"10 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Ranger\" url=\"/Traits.aspx?ID=136\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 235 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 10 feet\r\n\r\n \r\n\r\n**Target** one snare you built\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou may not have placed your snare in the right place, but you can magically move it there.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 235"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 235 <sup>2.0</sup></row>","speed":{},"summary":"You may not have placed your snare in the right place, but you can magically move it there.","summary_markdown":"You may not have placed your snare in the right place, but you can magically move it there.","target":"one snare you built","target_markdown":"one snare you built","text":" Snare Hopping Source Advanced Player's Guide pg. 235 2.0 Cast Two Actions somatic, verbal Range 10 feet Target one snare you built --- You may not have placed your snare in the right place, but you can magically move it there. You teleport the target snare to another unoccupied location in range. --- Heightened (+1) The range of the spell increases by 10 feet.","tradition_markdown":"","trait":["Conjuration","Ranger","Teleportation","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Ranger](/Traits.aspx?ID=136), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Ranger","Teleportation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=776","weakness":{}}},{"_index":"aon18","_id":"spell-777","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[2,3,4,5,6,7,8,9,10],"id":"spell-777","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 2\" pfs=\"Standard\">[Soothing Mist](/Spells.aspx?ID=777)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n<trait label=\"Ranger\" url=\"/Traits.aspx?ID=136\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 235 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 willing living creature or 1 undead creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call forth a magical mist of positive energy that envelops a creature. The mist restores 2d8 Hit Points to a target living creature and ends one source of [persistent acid, bleed, fire, negative, or poison damage](/Conditions.aspx?ID=29) affecting it. If the creature is taking persistent damage from multiple sources, you select which one is removed. Against an [undead](/Traits.aspx?ID=160) target, you deal 2d8 positive damage (basic Fortitude save); if it fails the save, it also takes 2 persistent positive damage.\n\n---\r\n**Heightened (+1)** The amount of healing (or damage to an undead target) increases by 1d8, and the persistent positive damage to an undead creature increases by 1.","mystery_markdown":"","name":"Soothing Mist","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n<trait label=\"Ranger\" url=\"/Traits.aspx?ID=136\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 235 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 willing living creature or 1 undead creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call forth a magical mist of positive energy that envelops a creature.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 235"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 235 <sup>2.0</sup></row>","speed":{},"summary":"You call forth a magical mist of positive energy that envelops a creature.","summary_markdown":"You call forth a magical mist of positive energy that envelops a creature.","target":"1 willing living creature or 1 undead creature","target_markdown":"1 willing living creature or 1 undead creature","text":" Soothing Mist Source Advanced Player's Guide pg. 235 2.0 Cast Two Actions somatic, verbal Range 30 feet Target 1 willing living creature or 1 undead creature --- You call forth a magical mist of positive energy that envelops a creature. The mist restores 2d8 Hit Points to a target living creature and ends one source of persistent acid, bleed, fire, negative, or poison damage affecting it. If the creature is taking persistent damage from multiple sources, you select which one is removed. Against an undead target, you deal 2d8 positive damage (basic Fortitude save); if it fails the save, it also takes 2 persistent positive damage. --- Heightened (+1) The amount of healing (or damage to an undead target) increases by 1d8, and the persistent positive damage to an undead creature increases by 1.","tradition_markdown":"","trait":["Healing","Necromancy","Positive","Ranger","Uncommon"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Ranger](/Traits.aspx?ID=136), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Healing","Necromancy","Positive","Ranger","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=777","weakness":{}}},{"_index":"aon18","_id":"spell-778","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[5],"id":"spell-778","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Terrain Transposition](/Spells.aspx?ID=778)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Ranger\" url=\"/Traits.aspx?ID=136\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 235 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 90 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou mystically transpose your current location with another. While in a wilderness environment, you transport yourself and items you're holding to a clear space you can see within range. If you have [Favored Terrain](/Feats.aspx?ID=495) and both your starting and ending position are in your favored terrain, the range increases to 180 feet. If you have an animal companion and it is adjacent to you, you can transport it along with you to an adjacent open space, but if this spell would bring any other creature with you, even in an [extradimensional](/Traits.aspx?ID=67) container, the spell is lost.","mystery_markdown":"","name":"Terrain Transposition","patron_theme_markdown":"","pfs":"Standard","range":90,"range_raw":"90 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Ranger\" url=\"/Traits.aspx?ID=136\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 235 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 90 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou mystically transpose your current location with another.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 235"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 235 <sup>2.0</sup></row>","speed":{},"summary":"You mystically transpose your current location with another.","summary_markdown":"You mystically transpose your current location with another.","text":" Terrain Transposition Source Advanced Player's Guide pg. 235 2.0 Cast Two Actions somatic, verbal Range 90 feet --- You mystically transpose your current location with another. While in a wilderness environment, you transport yourself and items you're holding to a clear space you can see within range. If you have Favored Terrain and both your starting and ending position are in your favored terrain, the range increases to 180 feet. If you have an animal companion and it is adjacent to you, you can transport it along with you to an adjacent open space, but if this spell would bring any other creature with you, even in an extradimensional container, the spell is lost.","tradition_markdown":"","trait":["Conjuration","Ranger","Teleportation","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Ranger](/Traits.aspx?ID=136), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Ranger","Teleportation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=778","weakness":{}}},{"_index":"aon18","_id":"spell-779","_score":2.8109283,"_source":{"actions":"Single Action","area":"30-foot cone","bloodline":["Nymph"],"bloodline_markdown":"[Nymph](/Bloodlines.aspx?ID=12)","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[3],"id":"spell-779","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Blinding Beauty](/Spells.aspx?ID=779)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 235 <sup>2.0</sup></row>\n\n**Bloodline**\r\n[Nymph](/Bloodlines.aspx?ID=12)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou channel the allure of your nymph bloodline into a terribly beautiful glance. Each enemy in the area must attempt a Will saving throw.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature is [dazzled](/Conditions.aspx?ID=7) until the start of its next turn.<br />\r\n**Failure** The creature is [blinded](/Conditions.aspx?ID=1) until the start of its next turn.<br />\r\n**Critical Failure** The creature is blinded for 1 minute.","mystery_markdown":"","name":"Blinding Beauty","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 235 <sup>2.0</sup></row>\n\n**Bloodline**\r\n[Nymph](/Bloodlines.aspx?ID=12)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou channel the allure of your nymph bloodline into a terribly beautiful glance.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 235"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 235 <sup>2.0</sup></row>","speed":{},"summary":"You channel the allure of your nymph bloodline into a terribly beautiful glance.","summary_markdown":"You channel the allure of your nymph bloodline into a terribly beautiful glance.","text":" Blinding Beauty Source Advanced Player's Guide pg. 235 2.0 Bloodline Nymph Cast Single Action somatic Area 30-foot cone Saving Throw Will --- You channel the allure of your nymph bloodline into a terribly beautiful glance. Each enemy in the area must attempt a Will saving throw. Critical Success The creature is unaffected. Success The creature is dazzled until the start of its next turn. Failure The creature is blinded until the start of its next turn. Critical Failure The creature is blinded for 1 minute.","tradition_markdown":"","trait":["Emotion","Enchantment","Incapacitation","Sorcerer","Uncommon","Visual"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)","trait_raw":["Emotion","Enchantment","Incapacitation","Sorcerer","Uncommon","Visual"],"type":"Focus","url":"/Spells.aspx?ID=779","weakness":{}}},{"_index":"aon18","_id":"spell-780","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot emanation","bloodline":["Shadow"],"bloodline_markdown":"[Shadow](/Bloodlines.aspx?ID=14)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-780","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Consuming Darkness](/Spells.aspx?ID=780)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 235 <sup>2.0</sup></row>\n\n**Bloodline**\r\n[Shadow](/Bloodlines.aspx?ID=14)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 10-foot emanation\r\n\r\n**Target** enemies in the area\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour shadow wriggles before spreading out from you, forming a gateway of clinging, consuming shadow through which the horrors of another plane can barely be seen. The first time each turn you Sustain the Spell, the radius increases by 5 feet. Each enemy that enters the area or begins its turn in the area takes 2d6 negative damage and must attempt a Reflex save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature sinks partially into the shadow, taking half damage and a 5-foot circumstance penalty to its Speeds for as long it remains in the area.<br />\r\n**Failure** As success, but the creature takes full damage and a 10-foot circumstance penalty.<br />\r\n**Critical Failure** The creature is absorbed into the shadows, where it can be seen below the surface; it takes double damage and is [immobilized](/Conditions.aspx?ID=24) for 1 round or until it [Escapes](/Actions.aspx?ID=79).\n\n---\r\n**Heightened (+1)** The damage increases by 1d6.","mystery_markdown":"","name":"Consuming Darkness","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 235 <sup>2.0</sup></row>\n\n**Bloodline**\r\n[Shadow](/Bloodlines.aspx?ID=14)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 10-foot emanation\r\n\r\n**Target** enemies in the area\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour shadow wriggles before spreading out from you, forming a gateway of clinging, consuming shadow through which the horrors of another plane can barely be seen.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 235"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 235 <sup>2.0</sup></row>","speed":{},"summary":"Your shadow wriggles before spreading out from you, forming a gateway of clinging, consuming shadow through which the horrors of another plane can barely be seen.","summary_markdown":"Your shadow wriggles before spreading out from you, forming a gateway of clinging, consuming shadow through which the horrors of another plane can barely be seen.","target":"enemies in the area","target_markdown":"enemies in the area","text":" Consuming Darkness Source Advanced Player's Guide pg. 235 2.0 Bloodline Shadow Cast Two Actions somatic, verbal Area 10-foot emanation Target enemies in the area Saving Throw Reflex Duration sustained up to 1 minute --- Your shadow wriggles before spreading out from you, forming a gateway of clinging, consuming shadow through which the horrors of another plane can barely be seen. The first time each turn you Sustain the Spell, the radius increases by 5 feet. Each enemy that enters the area or begins its turn in the area takes 2d6 negative damage and must attempt a Reflex save. Critical Success The creature is unaffected. Success The creature sinks partially into the shadow, taking half damage and a 5-foot circumstance penalty to its Speeds for as long it remains in the area. Failure As success, but the creature takes full damage and a 10-foot circumstance penalty. Critical Failure The creature is absorbed into the shadows, where it can be seen below the surface; it takes double damage and is immobilized for 1 round or until it Escapes. --- Heightened (+1) The damage increases by 1d6.","tradition_markdown":"","trait":["Evocation","Shadow","Sorcerer","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Shadow](/Traits.aspx?ID=143), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Shadow","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=780","weakness":{}}},{"_index":"aon18","_id":"spell-781","_score":2.8109283,"_source":{"actions":"Reaction","bloodline":["Shadow"],"bloodline_markdown":"[Shadow](/Bloodlines.aspx?ID=14)","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-781","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Dim the Light](/Spells.aspx?ID=781)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Darkness\" url=\"/Traits.aspx?ID=39\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 236 <sup>2.0</sup></row>\n\n**Bloodline**\r\n[Shadow](/Bloodlines.aspx?ID=14)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** You cast a [darkness](/Traits.aspx?ID=39) or [shadow](/Traits.aspx?ID=143) spell.\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou magnify the darkness from the triggering effect, causing the ambient light level to flicker briefly so you can slip from sight. You can immediately attempt a [Stealth](/Skills.aspx?ID=15) check to [Hide](/Actions.aspx?ID=62), and you can become [hidden](/Conditions.aspx?ID=22) to a creature even if you don't have cover and aren't otherwise [concealed](/Conditions.aspx?ID=4) from that creature. You cease being hidden at the end of your turn unless you move into cover or become concealed before then.","mystery_markdown":"","name":"Dim the Light","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Darkness\" url=\"/Traits.aspx?ID=39\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 236 <sup>2.0</sup></row>\n\n**Bloodline**\r\n[Shadow](/Bloodlines.aspx?ID=14)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** You cast a [darkness](/Traits.aspx?ID=39) or [shadow](/Traits.aspx?ID=143) spell.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou magnify the darkness from the triggering effect, causing the ambient light level to flicker briefly so you can slip from sight.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 236"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 236 <sup>2.0</sup></row>","speed":{},"summary":"You magnify the darkness from the triggering effect, causing the ambient light level to flicker briefly so you can slip from sight.","summary_markdown":"You magnify the darkness from the triggering effect, causing the ambient light level to flicker briefly so you can slip from sight.","text":" Dim the Light Source Advanced Player's Guide pg. 236 2.0 Bloodline Shadow Cast Reaction somatic Trigger You cast a darkness or shadow spell. --- You magnify the darkness from the triggering effect, causing the ambient light level to flicker briefly so you can slip from sight. You can immediately attempt a Stealth check to Hide, and you can become hidden to a creature even if you don't have cover and aren't otherwise concealed from that creature. You cease being hidden at the end of your turn unless you move into cover or become concealed before then.","tradition_markdown":"","trait":["Darkness","Evocation","Sorcerer","Uncommon"],"trait_markdown":"[Darkness](/Traits.aspx?ID=39), [Evocation](/Traits.aspx?ID=65), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Darkness","Evocation","Sorcerer","Uncommon"],"trigger":"You cast a darkness or shadow spell.","trigger_markdown":"You cast a [darkness](/Traits.aspx?ID=39) or [shadow](/Traits.aspx?ID=143) spell.","type":"Focus","url":"/Spells.aspx?ID=781","weakness":{}}},{"_index":"aon18","_id":"spell-782","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot burst","bloodline":["Nymph"],"bloodline_markdown":"[Nymph](/Bloodlines.aspx?ID=12)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[5,7,9],"id":"spell-782","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Establish Ward](/Spells.aspx?ID=782)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 236 <sup>2.0</sup></row>\n\n**Bloodline**\r\n[Nymph](/Bloodlines.aspx?ID=12)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou bind a part of your essence to your surroundings, creating a warded area that grants you power within it, but drains you outside of it. While within the area, you can make nature's wrath Strikes by commanding plants, wind, rocks, and other natural features to attack enemies. These are melee Strikes that use your spell attack modifier, can target any creature within the ward, and deal bludgeoning, piercing, or slashing damage equal to 2d8 plus your spellcasting ability modifier.\n\n Upon Casting the Spell, you can immediately make a single nature's wrath Strike. You are [quickened](/Conditions.aspx?ID=32) while inside the ward, and can use the additional action only to make nature's wrath Strikes. You are [slowed 1](/Conditions.aspx?ID=35) while outside the area.\n\n---\r\n**Heightened (+2)** The area increases by 5 feet, and the Strikes deal an additional 1d8 damage.","mystery_markdown":"","name":"Establish Ward","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 236 <sup>2.0</sup></row>\n\n**Bloodline**\r\n[Nymph](/Bloodlines.aspx?ID=12)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou bind a part of your essence to your surroundings, creating a warded area that grants you power within it, but drains you outside of it.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 236"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 236 <sup>2.0</sup></row>","speed":{},"summary":"You bind a part of your essence to your surroundings, creating a warded area that grants you power within it, but drains you outside of it.","summary_markdown":"You bind a part of your essence to your surroundings, creating a warded area that grants you power within it, but drains you outside of it.","text":" Establish Ward Source Advanced Player's Guide pg. 236 2.0 Bloodline Nymph Cast Two Actions somatic, verbal Area 30-foot burst Duration 1 minute --- You bind a part of your essence to your surroundings, creating a warded area that grants you power within it, but drains you outside of it. While within the area, you can make nature's wrath Strikes by commanding plants, wind, rocks, and other natural features to attack enemies. These are melee Strikes that use your spell attack modifier, can target any creature within the ward, and deal bludgeoning, piercing, or slashing damage equal to 2d8 plus your spellcasting ability modifier. Upon Casting the Spell, you can immediately make a single nature's wrath Strike. You are quickened while inside the ward, and can use the additional action only to make nature's wrath Strikes. You are slowed 1 while outside the area. --- Heightened (+2) The area increases by 5 feet, and the Strikes deal an additional 1d8 damage.","tradition_markdown":"","trait":["Abjuration","Sorcerer","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=782","weakness":{}}},{"_index":"aon18","_id":"spell-783","_score":2.8109283,"_source":{"actions":"Reaction","bloodline":["Genie"],"bloodline_markdown":"[Genie](/Bloodlines.aspx?ID=11)","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-783","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Genie's Veil](/Spells.aspx?ID=783)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 236 <sup>2.0</sup></row>\n\n**Bloodline**\r\n[Genie](/Bloodlines.aspx?ID=11)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** A creature within range is attacked.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWith a flourish, you fulfill a creature's wish for protection, bending reality to keep them from harm. The target vanishes in a burst of brightly colored smoke and sparkles, reappearing an instant later. They become [concealed](/Conditions.aspx?ID=4) against the triggering attack and until the end of the current creature's turn.","mystery_markdown":"","name":"Genie's Veil","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 236 <sup>2.0</sup></row>\n\n**Bloodline**\r\n[Genie](/Bloodlines.aspx?ID=11)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** A creature within range is attacked.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith a flourish, you fulfill a creature's wish for protection, bending reality to keep them from harm.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 236"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 236 <sup>2.0</sup></row>","speed":{},"summary":"With a flourish, you fulfill a creature's wish for protection, bending reality to keep them from harm.","summary_markdown":"With a flourish, you fulfill a creature's wish for protection, bending reality to keep them from harm.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Genie's Veil Source Advanced Player's Guide pg. 236 2.0 Bloodline Genie Cast Reaction somatic Trigger A creature within range is attacked. Range 30 feet Target 1 willing creature --- With a flourish, you fulfill a creature's wish for protection, bending reality to keep them from harm. The target vanishes in a burst of brightly colored smoke and sparkles, reappearing an instant later. They become concealed against the triggering attack and until the end of the current creature's turn.","tradition_markdown":"","trait":["Abjuration","Sorcerer","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Sorcerer","Uncommon"],"trigger":"A creature within range is attacked.","trigger_markdown":"A creature within range is attacked.","type":"Focus","url":"/Spells.aspx?ID=783","weakness":{}}},{"_index":"aon18","_id":"spell-784","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Genie"],"bloodline_markdown":"[Genie](/Bloodlines.aspx?ID=11)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten":["+2"],"heighten_level":[3,5,7,9],"id":"spell-784","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Heart's Desire](/Spells.aspx?ID=784)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 236 <sup>2.0</sup></row>\n\n**Bloodline**\r\n[Genie](/Bloodlines.aspx?ID=11)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou surround your target with wondrous illusions of their greatest desires, which distract them from reality. The target must attempt a Will save.\r\n\r\n**Critical Success** The target disbelieves the illusion and is unaffected.<br />\r\n**Success** For 1 round, the target is [stupefied 2](/Conditions.aspx?ID=37) and takes a 2 status penalty to any checks it makes to determine the effects of reactions.<br />\r\n**Failure** For 1 minute, the target is stupefied 2 and can't use reactions.<br />\r\n**Critical Failure** As failure, and all spaces are difficult terrain for the target.\n\n---\r\n**Heightened (+2)** You can target one additional creature.","mystery_markdown":"","name":"Heart's Desire","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 236 <sup>2.0</sup></row>\n\n**Bloodline**\r\n[Genie](/Bloodlines.aspx?ID=11)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou surround your target with wondrous illusions of their greatest desires, which distract them from reality.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 236"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 236 <sup>2.0</sup></row>","speed":{},"summary":"You surround your target with wondrous illusions of their greatest desires, which distract them from reality.","summary_markdown":"You surround your target with wondrous illusions of their greatest desires, which distract them from reality.","target":"1 creature","target_markdown":"1 creature","text":" Heart's Desire Source Advanced Player's Guide pg. 236 2.0 Bloodline Genie Cast Two Actions somatic, verbal Range 60 feet Target 1 creature Saving Throw Will Duration varies --- You surround your target with wondrous illusions of their greatest desires, which distract them from reality. The target must attempt a Will save. Critical Success The target disbelieves the illusion and is unaffected. Success For 1 round, the target is stupefied 2 and takes a 2 status penalty to any checks it makes to determine the effects of reactions. Failure For 1 minute, the target is stupefied 2 and can't use reactions. Critical Failure As failure, and all spaces are difficult terrain for the target. --- Heightened (+2) You can target one additional creature.","tradition_markdown":"","trait":["Emotion","Illusion","Mental","Sorcerer","Uncommon"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Illusion](/Traits.aspx?ID=92), [Mental](/Traits.aspx?ID=106), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Emotion","Illusion","Mental","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=784","weakness":{}}},{"_index":"aon18","_id":"spell-785","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Nymph"],"bloodline_markdown":"[Nymph](/Bloodlines.aspx?ID=12)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["4th"],"heighten_level":[1,4],"id":"spell-785","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Nymph's Token](/Spells.aspx?ID=785)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 236 <sup>2.0</sup></row>\n\n**Bloodline**\r\n[Nymph](/Bloodlines.aspx?ID=12)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou grant an ally a token of favor. You create a token, such as a lock of your hair or a flower, that persists for the spell's duration; as part of Casting the Spell, you can Interact to pass the token to an ally within your reach. As long as the ally has the token on their person, they gain a +1 status bonus to [Performance](/Skills.aspx?ID=12) checks and Will saves. You can Dismiss the spell as a free action.\n\n---\r\n**Heightened (4th)** As long as the ally has the token on their person, you can cast spells that have a range of touch on them at a range of 30 feet.","mystery_markdown":"","name":"Nymph's Token","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 236 <sup>2.0</sup></row>\n\n**Bloodline**\r\n[Nymph](/Bloodlines.aspx?ID=12)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou grant an ally a token of favor.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 236"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 236 <sup>2.0</sup></row>","speed":{},"summary":"You grant an ally a token of favor.","summary_markdown":"You grant an ally a token of favor.","text":" Nymph's Token Source Advanced Player's Guide pg. 236 2.0 Bloodline Nymph Cast Two Actions somatic, verbal Duration 1 minute --- You grant an ally a token of favor. You create a token, such as a lock of your hair or a flower, that persists for the spell's duration; as part of Casting the Spell, you can Interact to pass the token to an ally within your reach. As long as the ally has the token on their person, they gain a +1 status bonus to Performance checks and Will saves. You can Dismiss the spell as a free action. --- Heightened (4th) As long as the ally has the token on their person, you can cast spells that have a range of touch on them at a range of 30 feet.","tradition_markdown":"","trait":["Enchantment","Sorcerer","Uncommon"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Enchantment","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=785","weakness":{}}},{"_index":"aon18","_id":"spell-786","_score":2.8109283,"_source":{"actions":"Two Actions","area":"5-foot emanation","bloodline":["Psychopomp"],"bloodline_markdown":"[Psychopomp](/Bloodlines.aspx?ID=13)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[1,3,5,7,9],"id":"spell-786","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Sepulchral Mask](/Spells.aspx?ID=786)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 236 <sup>2.0</sup></row>\n\n**Bloodline**\r\n[Psychopomp](/Bloodlines.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 5-foot emanation\r\n\r\n**Target** enemies in the area\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou manifest a supernatural funerary mask, granting you a +1 status bonus to Will saving throws against [emotion](/Traits.aspx?ID=60) effects for 1 minute. Its somber countenance forces your foes to confront their regrets and sins. Each enemy in the area when you Cast the Spell or that starts its turn in the area takes 1d4 mental damage and must attempt a Will save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage and takes a 1 status penalty to Will saves against emotion effects for 1 round.<br />\r\n**Critical Failure** The creature takes double damage and a 1 status penalty to Will saves against emotion effects for 1 minute.\n\n---\r\n**Heightened (+2)** Increase the mental damage by 2d4 and the emanation's radius by 5 feet.","mystery_markdown":"","name":"Sepulchral Mask","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 236 <sup>2.0</sup></row>\n\n**Bloodline**\r\n[Psychopomp](/Bloodlines.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 5-foot emanation\r\n\r\n**Target** enemies in the area\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou manifest a supernatural funerary mask, granting you a +1 status bonus to Will saving throws against [emotion](/Traits.aspx?ID=60) effects for 1 minute.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 236"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 236 <sup>2.0</sup></row>","speed":{},"summary":"You manifest a supernatural funerary mask, granting you a +1 status bonus to Will saving throws against emotion effects for 1 minute.","summary_markdown":"You manifest a supernatural funerary mask, granting you a +1 status bonus to Will saving throws against [emotion](/Traits.aspx?ID=60) effects for 1 minute.","target":"enemies in the area","target_markdown":"enemies in the area","text":" Sepulchral Mask Source Advanced Player's Guide pg. 236 2.0 Bloodline Psychopomp Cast Two Actions somatic, verbal Area 5-foot emanation Target enemies in the area Saving Throw Will Duration 1 minute --- You manifest a supernatural funerary mask, granting you a +1 status bonus to Will saving throws against emotion effects for 1 minute. Its somber countenance forces your foes to confront their regrets and sins. Each enemy in the area when you Cast the Spell or that starts its turn in the area takes 1d4 mental damage and must attempt a Will save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and takes a 1 status penalty to Will saves against emotion effects for 1 round. Critical Failure The creature takes double damage and a 1 status penalty to Will saves against emotion effects for 1 minute. --- Heightened (+2) Increase the mental damage by 2d4 and the emanation's radius by 5 feet.","tradition_markdown":"","trait":["Divination","Emotion","Mental","Sorcerer","Uncommon","Visual"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Emotion](/Traits.aspx?ID=60), [Mental](/Traits.aspx?ID=106), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)","trait_raw":["Divination","Emotion","Mental","Sorcerer","Uncommon","Visual"],"type":"Focus","url":"/Spells.aspx?ID=786","weakness":{}}},{"_index":"aon18","_id":"spell-787","_score":2.8109283,"_source":{"actions":"Reaction","area":"1 creature","bloodline":["Psychopomp"],"bloodline_markdown":"[Psychopomp](/Bloodlines.aspx?ID=13)","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[5,7,9],"id":"spell-787","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Shepherd of Souls](/Spells.aspx?ID=787)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 236 <sup>2.0</sup></row>\n\n**Bloodline**\r\n[Psychopomp](/Bloodlines.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** A living creature within 30 feet takes damage.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 1 creature\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou stay the hand of fate for one not yet destined to die, sacrificing some of your own vitality to heal them. You lose up to 15 Hit Points as a sacrifice, and the target reduces the damage by twice the number of Hit Points sacrificed. If this reduction exceeds the amount of damage, the target recovers Hit Points equal to the excess amount.\n\n---\r\n**Heightened (+2)** The maximum number of Hit Points you can sacrifice increases by 5.","mystery_markdown":"","name":"Shepherd of Souls","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 236 <sup>2.0</sup></row>\n\n**Bloodline**\r\n[Psychopomp](/Bloodlines.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** A living creature within 30 feet takes damage.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 1 creature\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou stay the hand of fate for one not yet destined to die, sacrificing some of your own vitality to heal them.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 236"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 236 <sup>2.0</sup></row>","speed":{},"summary":"You stay the hand of fate for one not yet destined to die, sacrificing some of your own vitality to heal them.","summary_markdown":"You stay the hand of fate for one not yet destined to die, sacrificing some of your own vitality to heal them.","text":" Shepherd of Souls Source Advanced Player's Guide pg. 236 2.0 Bloodline Psychopomp Cast Reaction verbal Trigger A living creature within 30 feet takes damage. Range 30 feet Area 1 creature --- You stay the hand of fate for one not yet destined to die, sacrificing some of your own vitality to heal them. You lose up to 15 Hit Points as a sacrifice, and the target reduces the damage by twice the number of Hit Points sacrificed. If this reduction exceeds the amount of damage, the target recovers Hit Points equal to the excess amount. --- Heightened (+2) The maximum number of Hit Points you can sacrifice increases by 5.","tradition_markdown":"","trait":["Healing","Necromancy","Sorcerer","Uncommon"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Healing","Necromancy","Sorcerer","Uncommon"],"trigger":"A living creature within 30 feet takes damage.","trigger_markdown":"A living creature within 30 feet takes damage.","type":"Focus","url":"/Spells.aspx?ID=787","weakness":{}}},{"_index":"aon18","_id":"spell-788","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Psychopomp"],"bloodline_markdown":"[Psychopomp](/Bloodlines.aspx?ID=13)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-788","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Spirit Veil](/Spells.aspx?ID=788)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 237 <sup>2.0</sup></row>\n\n**Bloodline**\r\n[Psychopomp](/Bloodlines.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou draw an occluding veil of spirits around yourself, blocking yourself especially well from [undead](/Traits.aspx?ID=160) eyes. You become [concealed](/Conditions.aspx?ID=4) to all creatures, and you are [hidden](/Conditions.aspx?ID=22) from undead creatures regardless of what precise senses they have; this grants the effects of [_invisibility_](/Spells.aspx?ID=164), but against all the undead creature's precise senses. If you physically interact with an undead creature or use a hostile action, the spell ends.\n\n---\r\n**Heightened (+1)** You can target one additional willing creature within 30 feet. The spell ends if any target physically interacts with an undead creature or uses a hostile action","mystery_markdown":"","name":"Spirit Veil","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 237 <sup>2.0</sup></row>\n\n**Bloodline**\r\n[Psychopomp](/Bloodlines.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou draw an occluding veil of spirits around yourself, blocking yourself especially well from [undead](/Traits.aspx?ID=160) eyes.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 237"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 237 <sup>2.0</sup></row>","speed":{},"summary":"You draw an occluding veil of spirits around yourself, blocking yourself especially well from undead eyes.","summary_markdown":"You draw an occluding veil of spirits around yourself, blocking yourself especially well from [undead](/Traits.aspx?ID=160) eyes.","text":" Spirit Veil Source Advanced Player's Guide pg. 237 2.0 Bloodline Psychopomp Cast Two Actions somatic, verbal Duration 1 minute --- You draw an occluding veil of spirits around yourself, blocking yourself especially well from undead eyes. You become concealed to all creatures, and you are hidden from undead creatures regardless of what precise senses they have; this grants the effects of invisibility , but against all the undead creature's precise senses. If you physically interact with an undead creature or use a hostile action, the spell ends. --- Heightened (+1) You can target one additional willing creature within 30 feet. The spell ends if any target physically interacts with an undead creature or uses a hostile action","tradition_markdown":"","trait":["Illusion","Sorcerer","Uncommon"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Illusion","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=788","weakness":{}}},{"_index":"aon18","_id":"spell-789","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Shadow"],"bloodline_markdown":"[Shadow](/Bloodlines.aspx?ID=14)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-789","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Steal Shadow](/Spells.aspx?ID=789)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 237 <sup>2.0</sup></row>\n\n**Bloodline**\r\n[Shadow](/Bloodlines.aspx?ID=14)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou steal a creature's shadow, leaving it weakened and vulnerable. The target must attempt a Fortitude save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is [enfeebled 1](/Conditions.aspx?ID=13) for 1 round.<br />\r\n**Failure** The target takes 3d4 negative damage and is enfeebled 1 for the spell's duration as you tear its shadow away, collecting it in your hand. On subsequent rounds, the first time each round you Sustain the Spell, you can throttle the shadow to deal 3d4 negative damage to the target ([basic](/Rules.aspx?ID=329) Fortitude save). Until the spell ends, the target doesn't cast a shadow.<br />\r\n**Critical Failure** As failure, but the target is enfeebled 2.\n\n---\r\n**Heightened (+1)** The damage when the spell is cast and when it is sustained increases by 1d4.","mystery_markdown":"","name":"Steal Shadow","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 237 <sup>2.0</sup></row>\n\n**Bloodline**\r\n[Shadow](/Bloodlines.aspx?ID=14)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou steal a creature's shadow, leaving it weakened and vulnerable.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 237"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 237 <sup>2.0</sup></row>","speed":{},"summary":"You steal a creature's shadow, leaving it weakened and vulnerable.","summary_markdown":"You steal a creature's shadow, leaving it weakened and vulnerable.","target":"1 creature","target_markdown":"1 creature","text":" Steal Shadow Source Advanced Player's Guide pg. 237 2.0 Bloodline Shadow Cast Two Actions somatic, verbal Range 60 feet Target 1 creature Saving Throw Fortitude Duration sustained up to 1 minute --- You steal a creature's shadow, leaving it weakened and vulnerable. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target is enfeebled 1 for 1 round. Failure The target takes 3d4 negative damage and is enfeebled 1 for the spell's duration as you tear its shadow away, collecting it in your hand. On subsequent rounds, the first time each round you Sustain the Spell, you can throttle the shadow to deal 3d4 negative damage to the target (basic Fortitude save). Until the spell ends, the target doesn't cast a shadow. Critical Failure As failure, but the target is enfeebled 2. --- Heightened (+1) The damage when the spell is cast and when it is sustained increases by 1d4.","tradition_markdown":"","trait":["Necromancy","Shadow","Sorcerer","Uncommon"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Shadow](/Traits.aspx?ID=143), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Necromancy","Shadow","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=789","weakness":{}}},{"_index":"aon18","_id":"spell-790","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Genie"],"bloodline_markdown":"[Genie](/Bloodlines.aspx?ID=11)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-790","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Wish-Twisted Form](/Spells.aspx?ID=790)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 237 <sup>2.0</sup></row>\n\n**Bloodline**\r\n[Genie](/Bloodlines.aspx?ID=11)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou focus your magic upon an enemy, wishing for their defenses to fail and turning their strengths into weaknesses. The target must attempt one Will saving throw for all of the following effects. \n<ul><li>The target gains weakness 5 to one energy type of your choice.</li><li>The target's resistances are reduced by 5.</li><li>The target takes a 10-foot status penalty to all its Speeds.</li><li>The target takes a 1 status penalty to its saving throws.</li></ul>\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes the penalties for 1 round.<br />\r\n**Failure** The target takes the penalties for 1 minute.<br />\r\n**Critical Failure** As failure, and the target takes a 1 status penalty to AC for the duration.\n\n---\r\n**Heightened (+1)** Increase the weakness and the reduction to resistances by 1.","mystery_markdown":"","name":"Wish-Twisted Form","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 237 <sup>2.0</sup></row>\n\n**Bloodline**\r\n[Genie](/Bloodlines.aspx?ID=11)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou focus your magic upon an enemy, wishing for their defenses to fail and turning their strengths into weaknesses.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 237"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 237 <sup>2.0</sup></row>","speed":{},"summary":"You focus your magic upon an enemy, wishing for their defenses to fail and turning their strengths into weaknesses.","summary_markdown":"You focus your magic upon an enemy, wishing for their defenses to fail and turning their strengths into weaknesses.","target":"1 creature","target_markdown":"1 creature","text":" Wish-Twisted Form Source Advanced Player's Guide pg. 237 2.0 Bloodline Genie Cast Two Actions somatic, verbal Range 60 feet Target 1 creature Saving Throw Will Duration varies --- You focus your magic upon an enemy, wishing for their defenses to fail and turning their strengths into weaknesses. The target must attempt one Will saving throw for all of the following effects. The target gains weakness 5 to one energy type of your choice. The target's resistances are reduced by 5. The target takes a 10-foot status penalty to all its Speeds. The target takes a 1 status penalty to its saving throws. Critical Success The target is unaffected. Success The target takes the penalties for 1 round. Failure The target takes the penalties for 1 minute. Critical Failure As failure, and the target takes a 1 status penalty to AC for the duration. --- Heightened (+1) Increase the weakness and the reduction to resistances by 1.","tradition_markdown":"","trait":["Sorcerer","Transmutation","Uncommon"],"trait_markdown":"[Sorcerer](/Traits.aspx?ID=148), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Sorcerer","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=790","weakness":{}}},{"_index":"aon18","_id":"spell-791","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["5th"],"heighten_level":[1,5],"id":"spell-791","level":1,"lesson":["Lesson of Protection"],"lesson_markdown":"[Lesson of Protection](/Lessons.aspx?ID=4)","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Blood Ward](/Spells.aspx?ID=791)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 237 <sup>2.0</sup></row>\n\n**Lesson**\r\n[Lesson of Protection](/Lessons.aspx?ID=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou consolidate warding energies with a gesture, guarding a creature against attacks from a certain type of foe. Designate one of the following creature traits: [aberration](/Traits.aspx?ID=1), [animal](/Traits.aspx?ID=9), [beast](/Traits.aspx?ID=20), [celestial](/Traits.aspx?ID=23), [construct](/Traits.aspx?ID=35), [dragon](/Traits.aspx?ID=50), [elemental](/Traits.aspx?ID=57), [fey](/Traits.aspx?ID=69), [fiend](/Traits.aspx?ID=70), [fungus](/Traits.aspx?ID=77), [monitor](/Traits.aspx?ID=111), [ooze](/Traits.aspx?ID=122), [plant](/Traits.aspx?ID=125), or [undead](/Traits.aspx?ID=160). The target gains a +1 status bonus to its saving throws and AC against creatures with that trait. The target is temporarily immune for 10 minutes.\n\n---\r\n**Heightened (5th)** The status bonus increases to +2.","mystery_markdown":"","name":"Blood Ward","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 237 <sup>2.0</sup></row>\n\n**Lesson**\r\n[Lesson of Protection](/Lessons.aspx?ID=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou consolidate warding energies with a gesture, guarding a creature against attacks from a certain type of foe.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 237"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 237 <sup>2.0</sup></row>","speed":{},"summary":"You consolidate warding energies with a gesture, guarding a creature against attacks from a certain type of foe.","summary_markdown":"You consolidate warding energies with a gesture, guarding a creature against attacks from a certain type of foe.","target":"1 creature","target_markdown":"1 creature","text":" Blood Ward Source Advanced Player's Guide pg. 237 2.0 Lesson Lesson of Protection Cast Single Action somatic Range 30 feet Target 1 creature Duration sustained up to 1 minute --- You consolidate warding energies with a gesture, guarding a creature against attacks from a certain type of foe. Designate one of the following creature traits: aberration, animal, beast, celestial, construct, dragon, elemental, fey, fiend, fungus, monitor, ooze, plant, or undead. The target gains a +1 status bonus to its saving throws and AC against creatures with that trait. The target is temporarily immune for 10 minutes. --- Heightened (5th) The status bonus increases to +2.","tradition_markdown":"","trait":["Abjuration","Hex","Uncommon","Witch"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Hex](/Traits.aspx?ID=324), [Uncommon](/Traits.aspx?ID=159), [Witch](/Traits.aspx?ID=323)","trait_raw":["Abjuration","Hex","Uncommon","Witch"],"type":"Focus","url":"/Spells.aspx?ID=791","weakness":{}}},{"_index":"aon18","_id":"spell-792","_score":2.8109283,"_source":{"actions":"Free Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-792","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Cackle](/Spells.aspx?ID=792)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 237 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Free Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWith a quick burst of laughter, you prolong a magical effect you created. You Sustain a Spell.","mystery_markdown":"","name":"Cackle","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 237 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Free Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith a quick burst of laughter, you prolong a magical effect you created.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 237"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 237 <sup>2.0</sup></row>","speed":{},"summary":"With a quick burst of laughter, you prolong a magical effect you created.","summary_markdown":"With a quick burst of laughter, you prolong a magical effect you created.","text":" Cackle Source Advanced Player's Guide pg. 237 2.0 Cast Free Action verbal --- With a quick burst of laughter, you prolong a magical effect you created. You Sustain a Spell.","tradition_markdown":"","trait":["Enchantment","Hex","Uncommon","Witch"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Hex](/Traits.aspx?ID=324), [Uncommon](/Traits.aspx?ID=159), [Witch](/Traits.aspx?ID=323)","trait_raw":["Enchantment","Hex","Uncommon","Witch"],"type":"Focus","url":"/Spells.aspx?ID=792","weakness":{}}},{"_index":"aon18","_id":"spell-793","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-793","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Clinging Ice](/Spells.aspx?ID=793)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 237 <sup>2.0</sup></row>\n\n**Patron Theme**\r\n[Winter](/Patrons.aspx?ID=8)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nFreezing sleet and heavy snowfall collect on the target's feet and legs, dealing 1d4 cold damage and other effects depending on its Reflex save. Once this spell ends, the target becomes temporarily immune for 1 minute.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes half damage.<br />\r\n**Failure** The target takes full damage, and takes a 5-foot circumstance penalty to its Speeds until the spell ends.<br />\r\n**Critical Failure** The target takes double damage and a 10-foot circumstance penalty to its Speeds until the spell ends.\n\n---\r\n**Heightened (+1)** The damage increases by 1d4.","mystery_markdown":"","name":"Clinging Ice","patron_theme":["Winter"],"patron_theme_markdown":"[Winter](/Patrons.aspx?ID=8)","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 237 <sup>2.0</sup></row>\n\n**Patron Theme**\r\n[Winter](/Patrons.aspx?ID=8)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFreezing sleet and heavy snowfall collect on the target's feet and legs, dealing 1d4 cold damage and other effects depending on its Reflex save.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 237"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 237 <sup>2.0</sup></row>","speed":{},"summary":"Freezing sleet and heavy snowfall collect on the target's feet and legs, dealing 1d4 cold damage and other effects depending on its Reflex save.","summary_markdown":"Freezing sleet and heavy snowfall collect on the target's feet and legs, dealing 1d4 cold damage and other effects depending on its Reflex save.","target":"1 creature","target_markdown":"1 creature","text":" Clinging Ice Source Advanced Player's Guide pg. 237 2.0 Patron Theme Winter Cast Single Action somatic Range 30 feet Target 1 creature Saving Throw Reflex Duration sustained up to 1 minute --- Freezing sleet and heavy snowfall collect on the target's feet and legs, dealing 1d4 cold damage and other effects depending on its Reflex save. Once this spell ends, the target becomes temporarily immune for 1 minute. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage, and takes a 5-foot circumstance penalty to its Speeds until the spell ends. Critical Failure The target takes double damage and a 10-foot circumstance penalty to its Speeds until the spell ends. --- Heightened (+1) The damage increases by 1d4.","tradition_markdown":"","trait":["Cantrip","Cold","Conjuration","Hex","Uncommon","Witch"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Cold](/Traits.aspx?ID=27), [Conjuration](/Traits.aspx?ID=33), [Hex](/Traits.aspx?ID=324), [Uncommon](/Traits.aspx?ID=159), [Witch](/Traits.aspx?ID=323)","trait_raw":["Cantrip","Cold","Conjuration","Hex","Uncommon","Witch"],"type":"Cantrip","url":"/Spells.aspx?ID=793","weakness":{}}},{"_index":"aon18","_id":"spell-794","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-794","level":5,"lesson":["Lesson of Death"],"lesson_markdown":"[Lesson of Death](/Lessons.aspx?ID=9)","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Curse of Death](/Spells.aspx?ID=794)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 237 <sup>2.0</sup></row>\n\n**Lesson**\r\n[Lesson of Death](/Lessons.aspx?ID=9)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou focus your malevolent gaze on a target, causing their heart to seize in dread. The target must attempt a Fortitude saving throw. Regardless of the result, the target is temporarily immune to further castings of _curse of death_ for 1 day.\n\n**Critical Success** The target is unaffected.<br />\n**Success** The target is afflicted with the curse of death at stage 1, and the stage of the curse can't increase beyond stage 1.<br />\n**Failure** The target is afflicted with the curse of death at stage 1.<br />\n**Critical Failure** The target is afflicted with the curse of death at stage 2.\n\n**Curse of Death** ([curse](/Traits.aspx?ID=38)) This curse ends immediately when the spell ends; **Stage 1** 4d6 negative damage and [fatigued](/Conditions.aspx?ID=15) (1 round); **Stage 2** 8d6 negative damage and fatigued (1 round); **Stage 3** 12d6 negative damage and fatigued (1 round); **Stage 4** death\n\n---\r\n**Heightened (+1)** Increase the negative damage taken on a success and during the first three stages of the curse by 1d6.","mystery_markdown":"","name":"Curse of Death","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 237 <sup>2.0</sup></row>\n\n**Lesson**\r\n[Lesson of Death](/Lessons.aspx?ID=9)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou focus your malevolent gaze on a target, causing their heart to seize in dread.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 237"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 237 <sup>2.0</sup></row>","speed":{},"summary":"You focus your malevolent gaze on a target, causing their heart to seize in dread.","summary_markdown":"You focus your malevolent gaze on a target, causing their heart to seize in dread.","target":"1 creature","target_markdown":"1 creature","text":" Curse of Death Source Advanced Player's Guide pg. 237 2.0 Lesson Lesson of Death Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Fortitude Duration sustained up to 1 minute --- You focus your malevolent gaze on a target, causing their heart to seize in dread. The target must attempt a Fortitude saving throw. Regardless of the result, the target is temporarily immune to further castings of curse of death for 1 day. Critical Success The target is unaffected. Success The target is afflicted with the curse of death at stage 1, and the stage of the curse can't increase beyond stage 1. Failure The target is afflicted with the curse of death at stage 1. Critical Failure The target is afflicted with the curse of death at stage 2. Curse of Death (curse) This curse ends immediately when the spell ends; Stage 1 4d6 negative damage and fatigued (1 round); Stage 2 8d6 negative damage and fatigued (1 round); Stage 3 12d6 negative damage and fatigued (1 round); Stage 4 death --- Heightened (+1) Increase the negative damage taken on a success and during the first three stages of the curse by 1d6.","tradition_markdown":"","trait":["Curse","Death","Hex","Necromancy","Uncommon","Witch"],"trait_markdown":"[Curse](/Traits.aspx?ID=38), [Death](/Traits.aspx?ID=40), [Hex](/Traits.aspx?ID=324), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159), [Witch](/Traits.aspx?ID=323)","trait_raw":["Curse","Death","Hex","Necromancy","Uncommon","Witch"],"type":"Focus","url":"/Spells.aspx?ID=794","weakness":{}}},{"_index":"aon18","_id":"spell-795","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"sustained","exclude_from_search":false,"heighten":["6th"],"heighten_level":[3,6],"id":"spell-795","level":3,"lesson":["Lesson of Mischief"],"lesson_markdown":"[Lesson of Mischief](/Lessons.aspx?ID=6)","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Deceiver's Cloak](/Spells.aspx?ID=795)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 238 <sup>2.0</sup></row>\n\n**Lesson**\r\n[Lesson of Mischief](/Lessons.aspx?ID=6)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou wrap yourself in a cloak of illusion, appearing as another creature of the same body shape with roughly similar height and weight as yourself. This has the effects of a 3rd-level [_illusory disguise_](/Spells.aspx?ID=159).\n\n---\r\n**Heightened (6th)** You can appear as any creature of the same size, even with a completely different body shape.","mystery_markdown":"","name":"Deceiver's Cloak","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 238 <sup>2.0</sup></row>\n\n**Lesson**\r\n[Lesson of Mischief](/Lessons.aspx?ID=6)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou wrap yourself in a cloak of illusion, appearing as another creature of the same body shape with roughly similar height and weight as yourself.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 238"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 238 <sup>2.0</sup></row>","speed":{},"summary":"You wrap yourself in a cloak of illusion, appearing as another creature of the same body shape with roughly similar height and weight as yourself.","summary_markdown":"You wrap yourself in a cloak of illusion, appearing as another creature of the same body shape with roughly similar height and weight as yourself.","text":" Deceiver's Cloak Source Advanced Player's Guide pg. 238 2.0 Lesson Lesson of Mischief Cast Two Actions somatic, verbal Duration sustained --- You wrap yourself in a cloak of illusion, appearing as another creature of the same body shape with roughly similar height and weight as yourself. This has the effects of a 3rd-level illusory disguise . --- Heightened (6th) You can appear as any creature of the same size, even with a completely different body shape.","tradition_markdown":"","trait":["Hex","Illusion","Uncommon","Witch"],"trait_markdown":"[Hex](/Traits.aspx?ID=324), [Illusion](/Traits.aspx?ID=92), [Uncommon](/Traits.aspx?ID=159), [Witch](/Traits.aspx?ID=323)","trait_raw":["Hex","Illusion","Uncommon","Witch"],"type":"Focus","url":"/Spells.aspx?ID=795","weakness":{}}},{"_index":"aon18","_id":"spell-796","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["5th"],"heighten_level":[1,5],"id":"spell-796","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Discern Secrets](/Spells.aspx?ID=796)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 238 <sup>2.0</sup></row>\n\n**Patron Theme**\r\n[Rune](/Patrons.aspx?ID=6)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call upon your patron's power to better uncover secrets. When you Cast the Spell, the target can [Recall Knowledge](/Actions.aspx?ID=26), [Seek](/Actions.aspx?ID=84), or [Sense Motive](/Actions.aspx?ID=85). The target gains a +1 status bonus to the skill or Perception used for the roll, and this bonus remains as long as you Sustain the Spell. The target is temporarily immune to _discern secrets_ for 1 minute.\n\n---\r\n**Heightened (5th)** You can target two creatures instead of one.","mystery_markdown":"","name":"Discern Secrets","patron_theme":["Rune"],"patron_theme_markdown":"[Rune](/Patrons.aspx?ID=6)","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 238 <sup>2.0</sup></row>\n\n**Patron Theme**\r\n[Rune](/Patrons.aspx?ID=6)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call upon your patron's power to better uncover secrets.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 238"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 238 <sup>2.0</sup></row>","speed":{},"summary":"You call upon your patron's power to better uncover secrets.","summary_markdown":"You call upon your patron's power to better uncover secrets.","target":"1 creature","target_markdown":"1 creature","text":" Discern Secrets Source Advanced Player's Guide pg. 238 2.0 Patron Theme Rune Cast Single Action somatic Range 30 feet Target 1 creature Duration sustained up to 1 minute --- You call upon your patron's power to better uncover secrets. When you Cast the Spell, the target can Recall Knowledge, Seek, or Sense Motive. The target gains a +1 status bonus to the skill or Perception used for the roll, and this bonus remains as long as you Sustain the Spell. The target is temporarily immune to discern secrets for 1 minute. --- Heightened (5th) You can target two creatures instead of one.","tradition_markdown":"","trait":["Cantrip","Divination","Hex","Uncommon","Witch"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Divination](/Traits.aspx?ID=47), [Hex](/Traits.aspx?ID=324), [Uncommon](/Traits.aspx?ID=159), [Witch](/Traits.aspx?ID=323)","trait_raw":["Cantrip","Divination","Hex","Uncommon","Witch"],"type":"Cantrip","url":"/Spells.aspx?ID=796","weakness":{}}},{"_index":"aon18","_id":"spell-797","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[1,3,5,7,9],"id":"spell-797","level":1,"lesson":["Lesson of the Elements"],"lesson_markdown":"[Lesson of the Elements](/Lessons.aspx?ID=2)","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Elemental Betrayal](/Spells.aspx?ID=797)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 238 <sup>2.0</sup></row>\n\n**Lesson**\r\n[Lesson of the Elements](/Lessons.aspx?ID=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call upon the elements to undermine your foe. When you Cast this Spell, choose [air](/Traits.aspx?ID=5), [earth](/Traits.aspx?ID=55), [fire](/Traits.aspx?ID=72), or [water](/Traits.aspx?ID=165). Each time the target takes damage from a spell or effect with the chosen trait, it takes an additional 2 damage of one damage type dealt by the spell or effect. If you chose fire or water, the target also takes this additional damage when taking fire or cold damage, respectively, from effects or spells without the chosen trait.\n\n---\r\n**Heightened (+2)** Increase the additional damage by 1.","mystery_markdown":"","name":"Elemental Betrayal","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 238 <sup>2.0</sup></row>\n\n**Lesson**\r\n[Lesson of the Elements](/Lessons.aspx?ID=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call upon the elements to undermine your foe.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 238"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 238 <sup>2.0</sup></row>","speed":{},"summary":"You call upon the elements to undermine your foe.","summary_markdown":"You call upon the elements to undermine your foe.","target":"1 creature","target_markdown":"1 creature","text":" Elemental Betrayal Source Advanced Player's Guide pg. 238 2.0 Lesson Lesson of the Elements Cast Single Action verbal Range 30 feet Target 1 creature Duration sustained up to 1 minute --- You call upon the elements to undermine your foe. When you Cast this Spell, choose air, earth, fire, or water. Each time the target takes damage from a spell or effect with the chosen trait, it takes an additional 2 damage of one damage type dealt by the spell or effect. If you chose fire or water, the target also takes this additional damage when taking fire or cold damage, respectively, from effects or spells without the chosen trait. --- Heightened (+2) Increase the additional damage by 1.","tradition_markdown":"","trait":["Evocation","Hex","Uncommon","Witch"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Hex](/Traits.aspx?ID=324), [Uncommon](/Traits.aspx?ID=159), [Witch](/Traits.aspx?ID=323)","trait_raw":["Evocation","Hex","Uncommon","Witch"],"type":"Focus","url":"/Spells.aspx?ID=797","weakness":{}}},{"_index":"aon18","_id":"spell-798","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-798","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Evil Eye](/Spells.aspx?ID=798)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 238 <sup>2.0</sup></row>\n\n**Patron Theme**\r\n[Curse](/Patrons.aspx?ID=2)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour fix your eye on the target, imposing a malevolent hex. The target becomes [frightened](/Conditions.aspx?ID=19) based on the results of its Will save. This condition value can't be reduced below 1 while the spell is active and you can see the target. Regardless of the outcome, the target is then temporarily immune for 1 minute.\r\n\r\n**Success** The target is unaffected.<br />\r\n**Failure** The target is frightened 1.<br />\r\n**Critical Failure** The target is frightened 2.","mystery_markdown":"","name":"Evil Eye","patron_theme":["Curse"],"patron_theme_markdown":"[Curse](/Patrons.aspx?ID=2)","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 238 <sup>2.0</sup></row>\n\n**Patron Theme**\r\n[Curse](/Patrons.aspx?ID=2)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour fix your eye on the target, imposing a malevolent hex.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 238"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 238 <sup>2.0</sup></row>","speed":{},"summary":"Your fix your eye on the target, imposing a malevolent hex.","summary_markdown":"Your fix your eye on the target, imposing a malevolent hex.","target":"1 creature","target_markdown":"1 creature","text":" Evil Eye Source Advanced Player's Guide pg. 238 2.0 Patron Theme Curse Cast Single Action somatic Range 30 feet Target 1 creature Saving Throw Will Duration sustained up to 1 minute --- Your fix your eye on the target, imposing a malevolent hex. The target becomes frightened based on the results of its Will save. This condition value can't be reduced below 1 while the spell is active and you can see the target. Regardless of the outcome, the target is then temporarily immune for 1 minute. Success The target is unaffected. Failure The target is frightened 1. Critical Failure The target is frightened 2.","tradition_markdown":"","trait":["Cantrip","Curse","Emotion","Enchantment","Fear","Hex","Mental","Uncommon","Witch"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Curse](/Traits.aspx?ID=38), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Hex](/Traits.aspx?ID=324), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159), [Witch](/Traits.aspx?ID=323)","trait_raw":["Cantrip","Curse","Emotion","Enchantment","Fear","Hex","Mental","Uncommon","Witch"],"type":"Cantrip","url":"/Spells.aspx?ID=798","weakness":{}}},{"_index":"aon18","_id":"spell-799","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":24,"duration_raw":"4 rounds","exclude_from_search":false,"heighten_level":[1],"id":"spell-799","level":1,"lesson":["Lesson of Life"],"lesson_markdown":"[Lesson of Life](/Lessons.aspx?ID=3)","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Life Boost](/Spells.aspx?ID=799)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 238 <sup>2.0</sup></row>\n\n**Lesson**\r\n[Lesson of Life](/Lessons.aspx?ID=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 4 rounds\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou temporarily bolster the target's vitality. The target gains fast healing equal to double the spell's level.","mystery_markdown":"","name":"Life Boost","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 238 <sup>2.0</sup></row>\n\n**Lesson**\r\n[Lesson of Life](/Lessons.aspx?ID=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 4 rounds\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou temporarily bolster the target's vitality.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 238"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 238 <sup>2.0</sup></row>","speed":{},"summary":"You temporarily bolster the target's vitality.","summary_markdown":"You temporarily bolster the target's vitality.","target":"1 creature","target_markdown":"1 creature","text":" Life Boost Source Advanced Player's Guide pg. 238 2.0 Lesson Lesson of Life Cast Single Action somatic Range 30 feet Target 1 creature Duration 4 rounds --- You temporarily bolster the target's vitality. The target gains fast healing equal to double the spell's level.","tradition_markdown":"","trait":["Healing","Hex","Necromancy","Uncommon","Witch"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Hex](/Traits.aspx?ID=324), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159), [Witch](/Traits.aspx?ID=323)","trait_raw":["Healing","Hex","Necromancy","Uncommon","Witch"],"type":"Focus","url":"/Spells.aspx?ID=799","weakness":{}}},{"_index":"aon18","_id":"spell-800","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[3,5,7,9],"id":"spell-800","level":3,"lesson":["Lesson of Shadow"],"lesson_markdown":"[Lesson of Shadow](/Lessons.aspx?ID=7)","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Malicious Shadow](/Spells.aspx?ID=800)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 238 <sup>2.0</sup></row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Strikes made by a malicious shadow use the spellcasters spell attack roll._\n\n**Lesson**\r\n[Lesson of Shadow](/Lessons.aspx?ID=7)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou reshape the target's shadow into a deadly form, such as strangling hands, a dangerous weapon, harrying runes, or the like, and command it to attack the target. When you Cast the Spell, and each time you Sustain the Spell, the shadow makes a Strike against the target. The shadow moves along with the foe, always remaining within reach. If you Sustain the Spell multiple times in a round, you gain this effect each time. The shadow uses and contributes to your multiple attack penalty.\n\n The shadow's Strikes are melee spell attacks. Regardless of its shape, the shadow's Strikes deal damage equal to 1d10 plus your spellcasting ability modifier. You choose the type of damage when you Cast the Spell, choosing from bludgeoning, piercing, or slashing damage. The shadow doesn't take up space, grant flanking, or have any other attributes a creature would. The shadow can't make any attacks other than its Strike.\n\n The shadow vanishes if the target moves into an area of complete darkness or enters an area with light from all directions such that the target doesn't cast a shadow. If another effect is controlling the target's shadow when you cast _malicious shadow_, you can attempt to [counteract](/Rules.aspx?ID=371) that effect to temporarily take control of the shadow, but the original effect resumes when _malicious shadow_ ends.\n\n---\r\n**Heightened (+2)** The Strike damage increases by 1d10.","mystery_markdown":"","name":"Malicious Shadow","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 238 <sup>2.0</sup></row>\n\n**Lesson**\r\n[Lesson of Shadow](/Lessons.aspx?ID=7)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou reshape the target's shadow into a deadly form, such as strangling hands, a dangerous weapon, harrying runes, or the like, and command it to attack the target.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 238"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 238 <sup>2.0</sup></row>","speed":{},"summary":"You reshape the target's shadow into a deadly form, such as strangling hands, a dangerous weapon, harrying runes, or the like, and command it to attack the target.","summary_markdown":"You reshape the target's shadow into a deadly form, such as strangling hands, a dangerous weapon, harrying runes, or the like, and command it to attack the target.","target":"1 creature","target_markdown":"1 creature","text":" Malicious Shadow Source Advanced Player's Guide pg. 238 2.0 PFS Note Strikes made by a malicious shadow use the spellcasters spell attack roll. Lesson Lesson of Shadow Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Duration sustained up to 1 minute --- You reshape the target's shadow into a deadly form, such as strangling hands, a dangerous weapon, harrying runes, or the like, and command it to attack the target. When you Cast the Spell, and each time you Sustain the Spell, the shadow makes a Strike against the target. The shadow moves along with the foe, always remaining within reach. If you Sustain the Spell multiple times in a round, you gain this effect each time. The shadow uses and contributes to your multiple attack penalty. The shadow's Strikes are melee spell attacks. Regardless of its shape, the shadow's Strikes deal damage equal to 1d10 plus your spellcasting ability modifier. You choose the type of damage when you Cast the Spell, choosing from bludgeoning, piercing, or slashing damage. The shadow doesn't take up space, grant flanking, or have any other attributes a creature would. The shadow can't make any attacks other than its Strike. The shadow vanishes if the target moves into an area of complete darkness or enters an area with light from all directions such that the target doesn't cast a shadow. If another effect is controlling the target's shadow when you cast malicious shadow , you can attempt to counteract that effect to temporarily take control of the shadow, but the original effect resumes when malicious shadow ends. --- Heightened (+2) The Strike damage increases by 1d10.","tradition_markdown":"","trait":["Evocation","Hex","Shadow","Uncommon","Witch"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Hex](/Traits.aspx?ID=324), [Shadow](/Traits.aspx?ID=143), [Uncommon](/Traits.aspx?ID=159), [Witch](/Traits.aspx?ID=323)","trait_raw":["Evocation","Hex","Shadow","Uncommon","Witch"],"type":"Focus","url":"/Spells.aspx?ID=800","weakness":{}}},{"_index":"aon18","_id":"spell-801","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-801","level":1,"lesson":["Lesson of Vengeance"],"lesson_markdown":"[Lesson of Vengeance](/Lessons.aspx?ID=5)","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Needle of Vengeance](/Spells.aspx?ID=801)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 238 <sup>2.0</sup></row>\n\n**Lesson**\r\n[Lesson of Vengeance](/Lessons.aspx?ID=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 enemy\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA long, jagged needle jabs into the target foe's psyche whenever it tries to attack a specifically forbidden creature. Name yourself or one of your allies. The target takes 2 mental damage any time it uses a hostile action against the named creature.\n\n---\r\n**Heightened (+1)** Increase the damage by 2.","mystery_markdown":"","name":"Needle of Vengeance","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"saving_throw":"basic Will","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 238 <sup>2.0</sup></row>\n\n**Lesson**\r\n[Lesson of Vengeance](/Lessons.aspx?ID=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 enemy\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA long, jagged needle jabs into the target foe's psyche whenever it tries to attack a specifically forbidden creature.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 238"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 238 <sup>2.0</sup></row>","speed":{},"summary":"A long, jagged needle jabs into the target foe's psyche whenever it tries to attack a specifically forbidden creature.","summary_markdown":"A long, jagged needle jabs into the target foe's psyche whenever it tries to attack a specifically forbidden creature.","target":"1 enemy","target_markdown":"1 enemy","text":" Needle of Vengeance Source Advanced Player's Guide pg. 238 2.0 Lesson Lesson of Vengeance Cast Single Action somatic Range 30 feet Target 1 enemy Saving Throw basic Will Duration sustained up to 1 minute --- A long, jagged needle jabs into the target foe's psyche whenever it tries to attack a specifically forbidden creature. Name yourself or one of your allies. The target takes 2 mental damage any time it uses a hostile action against the named creature. --- Heightened (+1) Increase the damage by 2.","tradition_markdown":"","trait":["Enchantment","Hex","Mental","Uncommon","Witch"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Hex](/Traits.aspx?ID=324), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159), [Witch](/Traits.aspx?ID=323)","trait_raw":["Enchantment","Hex","Mental","Uncommon","Witch"],"type":"Focus","url":"/Spells.aspx?ID=801","weakness":{}}},{"_index":"aon18","_id":"spell-802","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-802","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Nudge Fate](/Spells.aspx?ID=802)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 239 <sup>2.0</sup></row>\n\n**Patron Theme**\r\n[Fate](/Patrons.aspx?ID=3)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou read slightly into the future and give fate a tiny push to achieve the result you desire. Once during the duration, when the target fails an attack roll, skill check, or saving throw and a +1 status bonus would turn a critical failure into a failure, or failure into a success, you grant the target a +1 status bonus to the check retroactively, changing the outcome appropriately. The spell then ends, and the target is temporarily immune for 1 minute.\n\n If you cast _nudge fate_ while a previous casting of this hex is still in effect, the previous effect ends.","mystery_markdown":"","name":"Nudge Fate","patron_theme":["Fate"],"patron_theme_markdown":"[Fate](/Patrons.aspx?ID=3)","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 239 <sup>2.0</sup></row>\n\n**Patron Theme**\r\n[Fate](/Patrons.aspx?ID=3)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou read slightly into the future and give fate a tiny push to achieve the result you desire.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 239"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 239 <sup>2.0</sup></row>","speed":{},"summary":"You read slightly into the future and give fate a tiny push to achieve the result you desire.","summary_markdown":"You read slightly into the future and give fate a tiny push to achieve the result you desire.","target":"1 creature","target_markdown":"1 creature","text":" Nudge Fate Source Advanced Player's Guide pg. 239 2.0 Patron Theme Fate Cast Single Action verbal Range 30 feet Target 1 creature Saving Throw Will Duration sustained up to 1 minute --- You read slightly into the future and give fate a tiny push to achieve the result you desire. Once during the duration, when the target fails an attack roll, skill check, or saving throw and a +1 status bonus would turn a critical failure into a failure, or failure into a success, you grant the target a +1 status bonus to the check retroactively, changing the outcome appropriately. The spell then ends, and the target is temporarily immune for 1 minute. If you cast nudge fate while a previous casting of this hex is still in effect, the previous effect ends.","tradition_markdown":"","trait":["Cantrip","Divination","Hex","Uncommon","Witch"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Divination](/Traits.aspx?ID=47), [Hex](/Traits.aspx?ID=324), [Uncommon](/Traits.aspx?ID=159), [Witch](/Traits.aspx?ID=323)","trait_raw":["Cantrip","Divination","Hex","Uncommon","Witch"],"type":"Cantrip","url":"/Spells.aspx?ID=802","weakness":{}}},{"_index":"aon18","_id":"spell-803","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-803","level":3,"lesson":["Lesson of Snow"],"lesson_markdown":"[Lesson of Snow](/Lessons.aspx?ID=8)","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Personal Blizzard](/Spells.aspx?ID=803)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 239 <sup>2.0</sup></row>\n\n**Lesson**\r\n[Lesson of Snow](/Lessons.aspx?ID=8)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou summon an isolated blizzard of obscuring, scouring ice to follow your target. The target attempts a Fortitude save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes 1d6 cold damage, and the spell ends.<br />\r\n**Failure** The target takes 1d6 cold damage and 1d6 [persistent cold damage](/Conditions.aspx?ID=29). (The persistent damage automatically ends when the spell ends.) It is [concealed](/Conditions.aspx?ID=4) to other creatures, and other creatures are concealed to it.<br />\r\n**Critical Failure** As failure, but both the cold damage and the persistent cold damage increase to 2d6.\n\n---\r\n**Heightened (+1)** The cold damage and persistent cold damage increase by 1 (2 on a critical failure).","mystery_markdown":"","name":"Personal Blizzard","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 239 <sup>2.0</sup></row>\n\n**Lesson**\r\n[Lesson of Snow](/Lessons.aspx?ID=8)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou summon an isolated blizzard of obscuring, scouring ice to follow your target.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 239"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 239 <sup>2.0</sup></row>","speed":{},"summary":"You summon an isolated blizzard of obscuring, scouring ice to follow your target.","summary_markdown":"You summon an isolated blizzard of obscuring, scouring ice to follow your target.","target":"1 creature","target_markdown":"1 creature","text":" Personal Blizzard Source Advanced Player's Guide pg. 239 2.0 Lesson Lesson of Snow Cast Single Action somatic Range 30 feet Target 1 creature Saving Throw Fortitude Duration sustained up to 1 minute --- You summon an isolated blizzard of obscuring, scouring ice to follow your target. The target attempts a Fortitude save. Critical Success The target is unaffected. Success The target takes 1d6 cold damage, and the spell ends. Failure The target takes 1d6 cold damage and 1d6 persistent cold damage. (The persistent damage automatically ends when the spell ends.) It is concealed to other creatures, and other creatures are concealed to it. Critical Failure As failure, but both the cold damage and the persistent cold damage increase to 2d6. --- Heightened (+1) The cold damage and persistent cold damage increase by 1 (2 on a critical failure).","tradition_markdown":"","trait":["Conjuration","Hex","Uncommon","Witch"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Hex](/Traits.aspx?ID=324), [Uncommon](/Traits.aspx?ID=159), [Witch](/Traits.aspx?ID=323)","trait_raw":["Conjuration","Hex","Uncommon","Witch"],"type":"Focus","url":"/Spells.aspx?ID=803","weakness":{}}},{"_index":"aon18","_id":"spell-804","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-804","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Phase Familiar](/Spells.aspx?ID=804)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 239 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** Your familiar would take damage.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** your familiar\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou draw upon your patron's power to momentarily shift your familiar from its solid, physical form into an ephemeral version of itself shaped of mist. Your familiar gains resistance 5 to all damage and is immune to precision damage. These apply only against the triggering damage.\n\n---\r\n**Heightened (+1)** Increase the resistance by 2.","mystery_markdown":"","name":"Phase Familiar","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 239 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** Your familiar would take damage.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** your familiar\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou draw upon your patron's power to momentarily shift your familiar from its solid, physical form into an ephemeral version of itself shaped of mist.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 239"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 239 <sup>2.0</sup></row>","speed":{},"summary":"You draw upon your patron's power to momentarily shift your familiar from its solid, physical form into an ephemeral version of itself shaped of mist.","summary_markdown":"You draw upon your patron's power to momentarily shift your familiar from its solid, physical form into an ephemeral version of itself shaped of mist.","target":"your familiar","target_markdown":"your familiar","text":" Phase Familiar Source Advanced Player's Guide pg. 239 2.0 Cast Reaction somatic Trigger Your familiar would take damage. Range 60 feet Target your familiar --- You draw upon your patron's power to momentarily shift your familiar from its solid, physical form into an ephemeral version of itself shaped of mist. Your familiar gains resistance 5 to all damage and is immune to precision damage. These apply only against the triggering damage. --- Heightened (+1) Increase the resistance by 2.","tradition_markdown":"","trait":["Abjuration","Hex","Uncommon","Witch"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Hex](/Traits.aspx?ID=324), [Uncommon](/Traits.aspx?ID=159), [Witch](/Traits.aspx?ID=323)","trait_raw":["Abjuration","Hex","Uncommon","Witch"],"trigger":"Your familiar would take damage.","trigger_markdown":"Your familiar would take damage.","type":"Focus","url":"/Spells.aspx?ID=804","weakness":{}}},{"_index":"aon18","_id":"spell-805","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[5],"id":"spell-805","level":5,"lesson":["Lesson of Renewal"],"lesson_markdown":"[Lesson of Renewal](/Lessons.aspx?ID=10)","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Restorative Moment](/Spells.aspx?ID=805)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 239 <sup>2.0</sup></row>\n\n**Lesson**\r\n[Lesson of Renewal](/Lessons.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou manipulate the threads of time around the target, giving them some of the benefits of a day's passage. The target decreases the values of any [doomed](/Conditions.aspx?ID=9) and [drained](/Conditions.aspx?ID=10) conditions it has by 1 and can immediately attempt one saving throw against each affliction it has with a stage length of 1 day or less. The target is then temporarily immune for 1 day.","mystery_markdown":"","name":"Restorative Moment","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 239 <sup>2.0</sup></row>\n\n**Lesson**\r\n[Lesson of Renewal](/Lessons.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou manipulate the threads of time around the target, giving them some of the benefits of a day's passage.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 239"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 239 <sup>2.0</sup></row>","speed":{},"summary":"You manipulate the threads of time around the target, giving them some of the benefits of a day's passage.","summary_markdown":"You manipulate the threads of time around the target, giving them some of the benefits of a day's passage.","target":"1 creature","target_markdown":"1 creature","text":" Restorative Moment Source Advanced Player's Guide pg. 239 2.0 Lesson Lesson of Renewal Cast Two Actions somatic, verbal Range 30 feet Target 1 creature --- You manipulate the threads of time around the target, giving them some of the benefits of a day's passage. The target decreases the values of any doomed and drained conditions it has by 1 and can immediately attempt one saving throw against each affliction it has with a stage length of 1 day or less. The target is then temporarily immune for 1 day.","tradition_markdown":"","trait":["Hex","Necromancy","Uncommon","Witch"],"trait_markdown":"[Hex](/Traits.aspx?ID=324), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159), [Witch](/Traits.aspx?ID=323)","trait_raw":["Hex","Necromancy","Uncommon","Witch"],"type":"Focus","url":"/Spells.aspx?ID=805","weakness":{}}},{"_index":"aon18","_id":"spell-806","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-806","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Shroud of Night](/Spells.aspx?ID=806)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Darkness\" url=\"/Traits.aspx?ID=39\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 239 <sup>2.0</sup></row>\n\n**Patron Theme**\r\n[Night](/Patrons.aspx?ID=5)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nDrawing your hand in a sweeping gesture, you shroud the target in a veil of night. The target's eyes are blanketed in darkness. If you cast this hex on a willing ally (for instance, one with [light blindness](/MonsterAbilities.aspx?ID=22)), the ally can choose which result it gets without rolling. Regardless of the outcome, the target is then temporarily immune for 1 minute.\r\n\r\n**Success** The target is unaffected.<br />\r\n**Failure** The target is shrouded in murky darkness. Unless the target has [darkvision](/Rules.aspx?ID=415), other creatures are [concealed](/Conditions.aspx?ID=4) to it.","mystery_markdown":"","name":"Shroud of Night","patron_theme":["Night"],"patron_theme_markdown":"[Night](/Patrons.aspx?ID=5)","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Darkness\" url=\"/Traits.aspx?ID=39\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 239 <sup>2.0</sup></row>\n\n**Patron Theme**\r\n[Night](/Patrons.aspx?ID=5)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDrawing your hand in a sweeping gesture, you shroud the target in a veil of night.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 239"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 239 <sup>2.0</sup></row>","speed":{},"summary":"Drawing your hand in a sweeping gesture, you shroud the target in a veil of night.","summary_markdown":"Drawing your hand in a sweeping gesture, you shroud the target in a veil of night.","target":"1 creature","target_markdown":"1 creature","text":" Shroud of Night Source Advanced Player's Guide pg. 239 2.0 Patron Theme Night Cast Single Action somatic Range 30 feet Target 1 creature Saving Throw Will Duration sustained up to 1 minute --- Drawing your hand in a sweeping gesture, you shroud the target in a veil of night. The target's eyes are blanketed in darkness. If you cast this hex on a willing ally (for instance, one with light blindness), the ally can choose which result it gets without rolling. Regardless of the outcome, the target is then temporarily immune for 1 minute. Success The target is unaffected. Failure The target is shrouded in murky darkness. Unless the target has darkvision, other creatures are concealed to it.","tradition_markdown":"","trait":["Cantrip","Darkness","Evocation","Hex","Uncommon","Witch"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Darkness](/Traits.aspx?ID=39), [Evocation](/Traits.aspx?ID=65), [Hex](/Traits.aspx?ID=324), [Uncommon](/Traits.aspx?ID=159), [Witch](/Traits.aspx?ID=323)","trait_raw":["Cantrip","Darkness","Evocation","Hex","Uncommon","Witch"],"type":"Cantrip","url":"/Spells.aspx?ID=806","weakness":{}}},{"_index":"aon18","_id":"spell-807","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[1,3,5,7,9],"id":"spell-807","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Stoke the Heart](/Spells.aspx?ID=807)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 239 <sup>2.0</sup></row>\n\n**Patron Theme**\r\n[Fervor](/Patrons.aspx?ID=4)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nIntense fervor fills the target creature, empowering their blows. The target gains a +2 status bonus to damage rolls. Once this spell ends, the target becomes temporarily immune for 1 minute.\n\n---\r\n**Heightened (+2)** The status bonus to damage increases by 1.","mystery_markdown":"","name":"Stoke the Heart","patron_theme":["Fervor"],"patron_theme_markdown":"[Fervor](/Patrons.aspx?ID=4)","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 239 <sup>2.0</sup></row>\n\n**Patron Theme**\r\n[Fervor](/Patrons.aspx?ID=4)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIntense fervor fills the target creature, empowering their blows.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 239"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 239 <sup>2.0</sup></row>","speed":{},"summary":"Intense fervor fills the target creature, empowering their blows.","summary_markdown":"Intense fervor fills the target creature, empowering their blows.","target":"1 creature","target_markdown":"1 creature","text":" Stoke the Heart Source Advanced Player's Guide pg. 239 2.0 Patron Theme Fervor Cast Single Action verbal Range 30 feet Target 1 creature Duration sustained up to 1 minute --- Intense fervor fills the target creature, empowering their blows. The target gains a +2 status bonus to damage rolls. Once this spell ends, the target becomes temporarily immune for 1 minute. --- Heightened (+2) The status bonus to damage increases by 1.","tradition_markdown":"","trait":["Cantrip","Emotion","Enchantment","Hex","Uncommon","Witch"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Hex](/Traits.aspx?ID=324), [Uncommon](/Traits.aspx?ID=159), [Witch](/Traits.aspx?ID=323)","trait_raw":["Cantrip","Emotion","Enchantment","Hex","Uncommon","Witch"],"type":"Cantrip","url":"/Spells.aspx?ID=807","weakness":{}}},{"_index":"aon18","_id":"spell-808","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-808","level":1,"lesson":["Lesson of Dreams"],"lesson_markdown":"[Lesson of Dreams](/Lessons.aspx?ID=1)","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Veil of Dreams](/Spells.aspx?ID=808)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 239 <sup>2.0</sup></row>\n\n**Lesson**\r\n[Lesson of Dreams](/Lessons.aspx?ID=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou draw the target into a drowsy state, causing daydreams and sluggishness. The target must attempt a Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes a 1 status penalty to Perception, attack rolls, and Will saves. This penalty increases to 2 for Will saves against [sleep](/Traits.aspx?ID=145) effects.<br />\r\n**Failure** As success, and any time the target uses a [concentrate](/Traits.aspx?ID=32) action, it must succeed at a DC 5 flat check or the action is disrupted.","mystery_markdown":"","name":"Veil of Dreams","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 239 <sup>2.0</sup></row>\n\n**Lesson**\r\n[Lesson of Dreams](/Lessons.aspx?ID=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou draw the target into a drowsy state, causing daydreams and sluggishness.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 239"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 239 <sup>2.0</sup></row>","speed":{},"summary":"You draw the target into a drowsy state, causing daydreams and sluggishness.","summary_markdown":"You draw the target into a drowsy state, causing daydreams and sluggishness.","target":"1 creature","target_markdown":"1 creature","text":" Veil of Dreams Source Advanced Player's Guide pg. 239 2.0 Lesson Lesson of Dreams Cast Single Action somatic Range 30 feet Target 1 creature Saving Throw Will Duration sustained up to 1 minute --- You draw the target into a drowsy state, causing daydreams and sluggishness. The target must attempt a Will save. Critical Success The target is unaffected. Success The target takes a 1 status penalty to Perception, attack rolls, and Will saves. This penalty increases to 2 for Will saves against sleep effects. Failure As success, and any time the target uses a concentrate action, it must succeed at a DC 5 flat check or the action is disrupted.","tradition_markdown":"","trait":["Enchantment","Hex","Mental","Uncommon","Witch"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Hex](/Traits.aspx?ID=324), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159), [Witch](/Traits.aspx?ID=323)","trait_raw":["Enchantment","Hex","Mental","Uncommon","Witch"],"type":"Focus","url":"/Spells.aspx?ID=808","weakness":{}}},{"_index":"aon18","_id":"spell-809","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-809","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Wilding Word](/Spells.aspx?ID=809)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 239 <sup>2.0</sup></row>\n\n**Patron Theme**\r\n[Wild](/Patrons.aspx?ID=7)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 [animal](/Traits.aspx?ID=9), [fungus](/Traits.aspx?ID=77), or [plant](/Traits.aspx?ID=125)\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWith a few words, you convince a wild creature you are a kindred spirit, making it reluctant to harm you. The target must attempt a Will save. Regardless of the outcome, the target is then temporarily immune for 1 minute.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** When the target attempts an attack roll or skill check that would harm you, it takes a 2 status penalty to its roll.<br />\r\n**Failure** As success, but the target also becomes [sickened 1](/Conditions.aspx?ID=34) each time it damages you.<br />\r\n**Critical Failure** As success, but the target also becomes sickened 2 each time it damages you.","mystery_markdown":"","name":"Wilding Word","patron_theme":["Wild"],"patron_theme_markdown":"[Wild](/Patrons.aspx?ID=7)","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 239 <sup>2.0</sup></row>\n\n**Patron Theme**\r\n[Wild](/Patrons.aspx?ID=7)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 [animal](/Traits.aspx?ID=9), [fungus](/Traits.aspx?ID=77), or [plant](/Traits.aspx?ID=125)\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith a few words, you convince a wild creature you are a kindred spirit, making it reluctant to harm you.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 239"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 239 <sup>2.0</sup></row>","speed":{},"summary":"With a few words, you convince a wild creature you are a kindred spirit, making it reluctant to harm you.","summary_markdown":"With a few words, you convince a wild creature you are a kindred spirit, making it reluctant to harm you.","target":"1 animal , fungus , or plant ","target_markdown":"1 [animal](/Traits.aspx?ID=9), [fungus](/Traits.aspx?ID=77), or [plant](/Traits.aspx?ID=125)","text":" Wilding Word Source Advanced Player's Guide pg. 239 2.0 Patron Theme Wild Cast Single Action verbal Range 30 feet Target 1 animal, fungus, or plant Saving Throw Will Duration sustained up to 1 minute --- With a few words, you convince a wild creature you are a kindred spirit, making it reluctant to harm you. The target must attempt a Will save. Regardless of the outcome, the target is then temporarily immune for 1 minute. Critical Success The target is unaffected. Success When the target attempts an attack roll or skill check that would harm you, it takes a 2 status penalty to its roll. Failure As success, but the target also becomes sickened 1 each time it damages you. Critical Failure As success, but the target also becomes sickened 2 each time it damages you.","tradition_markdown":"","trait":["Cantrip","Enchantment","Hex","Uncommon","Witch"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Enchantment](/Traits.aspx?ID=61), [Hex](/Traits.aspx?ID=324), [Uncommon](/Traits.aspx?ID=159), [Witch](/Traits.aspx?ID=323)","trait_raw":["Cantrip","Enchantment","Hex","Uncommon","Witch"],"type":"Cantrip","url":"/Spells.aspx?ID=809","weakness":{}}},{"_index":"aon18","_id":"spell-810","_score":2.8109283,"_source":{"actions":"Single Action or Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-810","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Spirit Object](/Spells.aspx?ID=810)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 32</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Per design team clarification, an item animated by the spirit object hex uses the spellcasters spell DC as its AC. Its Hardness and Hit Points remain unchanged from their normal values as listed on page 577 of the Core Rulebook._\n\n**Patron Theme**\r\n[Baba Yaga](/Patrons.aspx?ID=9)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action or Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 unattended object up to 1 Bulk\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nUsing a sliver of Baba Yaga's power, you briefly bring an object to life. The object gains a means of locomotion, such as sprouting chicken legs, and Strides up to 25 feet to a space you decide within range. If you spent 2 actions Casting the Spell, the object then attacks one creature of your choice adjacent to its new space. Make a melee spell attack roll against the creature. On a success, the creature takes bludgeoning, piercing, or slashing damage (as appropriate for the object) equal to 1d4 plus your spellcasting ability modifier, and on a critical success, it takes double damage.\n\n---\r\n**Heightened (+1)** Increase the maximum Bulk of the target by 1 and the damage by 1d4.","mystery_markdown":"","name":"Spirit Object","patron_theme":["Baba Yaga"],"patron_theme_markdown":"[Baba Yaga](/Patrons.aspx?ID=9)","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"rare","release_date":"2020-07-30","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 32</row>\n\n**Patron Theme**\r\n[Baba Yaga](/Patrons.aspx?ID=9)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action or Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 unattended object up to 1 Bulk\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUsing a sliver of Baba Yaga's power, you briefly bring an object to life.\r\n</summary>","source":["Legends"],"source_raw":["Legends pg. 32"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Legends](/Sources.aspx?ID=40) pg. 32</row>","speed":{},"summary":"Using a sliver of Baba Yaga's power, you briefly bring an object to life.","summary_markdown":"Using a sliver of Baba Yaga's power, you briefly bring an object to life.","target":"1 unattended object up to 1 Bulk","target_markdown":"1 unattended object up to 1 Bulk","text":" Spirit Object Source Legends pg. 32 PFS Note Per design team clarification, an item animated by the spirit object hex uses the spellcasters spell DC as its AC. Its Hardness and Hit Points remain unchanged from their normal values as listed on page 577 of the Core Rulebook. Patron Theme Baba Yaga Cast Single Action or Two Actions somatic, verbal Range 30 feet Target 1 unattended object up to 1 Bulk --- Using a sliver of Baba Yaga's power, you briefly bring an object to life. The object gains a means of locomotion, such as sprouting chicken legs, and Strides up to 25 feet to a space you decide within range. If you spent 2 actions Casting the Spell, the object then attacks one creature of your choice adjacent to its new space. Make a melee spell attack roll against the creature. On a success, the creature takes bludgeoning, piercing, or slashing damage (as appropriate for the object) equal to 1d4 plus your spellcasting ability modifier, and on a critical success, it takes double damage. --- Heightened (+1) Increase the maximum Bulk of the target by 1 and the damage by 1d4.","tradition_markdown":"","trait":["Cantrip","Hex","Necromancy","Rare","Witch"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Hex](/Traits.aspx?ID=324), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137), [Witch](/Traits.aspx?ID=323)","trait_raw":["Cantrip","Hex","Necromancy","Rare","Witch"],"type":"Cantrip","url":"/Spells.aspx?ID=810","weakness":{}}},{"_index":"aon18","_id":"spell-811","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-811","level":5,"lesson":["Lesson of the Frozen Queen"],"lesson_markdown":"[Lesson of the Frozen Queen](/Lessons.aspx?ID=11)","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Glacial Heart](/Spells.aspx?ID=811)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 32</row>\n\n**Lesson**\r\n[Lesson of the Frozen Queen](/Lessons.aspx?ID=11)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nIce and bone-deep cold assail the target, freezing it from the inside out. The frosty assault deals 10d6 cold damage, subject to the target's Fortitude save. After the effects are resolved, the target is temporarily immune for 1 day.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes half damage and is [slowed 1](/Conditions.aspx?ID=35) for 1 round. The spell ends.<br />\r\n**Failure** The target takes full damage, is slowed 1, and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the [incapacitation](/Traits.aspx?ID=93) trait. On a failed save, the slowed condition increases by 1 (or 2 on a critical failure), to a maximum of slowed 4. On a success, the slowed condition decreases by 1. If at any point the slowed condition is reduced to 0, the spell ends.<br /> Once a creature's actions are reduced to 0 by this slowed condition, the creature is completely encased in ice. It continues making saves against _glacial heart_, possibly allowing it to reduce its slowed condition enough that it can act. This ice has Hardness 4 and 8 Hit Points, and its DC to [Force Open](/Actions.aspx?ID=34) is your spell DC. Breaking the ice frees the creature and ends the spell. If someone other than the target breaks the ice from outside, the target is [stunned 1](/Conditions.aspx?ID=36) and takes any damage dealt by the breaking effect in excess of the ice's Hit Points.<br />\r\n**Critical Failure** As failure, but the target takes double damage and is initially slowed 2.\n\n---\r\n**Heightened (+1)** Increase the cold damage by 2d6.","mystery_markdown":"","name":"Glacial Heart","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"rare","release_date":"2020-07-30","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 32</row>\n\n**Lesson**\r\n[Lesson of the Frozen Queen](/Lessons.aspx?ID=11)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIce and bone-deep cold assail the target, freezing it from the inside out.\r\n</summary>","source":["Legends"],"source_raw":["Legends pg. 32"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Legends](/Sources.aspx?ID=40) pg. 32</row>","speed":{},"summary":"Ice and bone-deep cold assail the target, freezing it from the inside out.","summary_markdown":"Ice and bone-deep cold assail the target, freezing it from the inside out.","target":"1 creature","target_markdown":"1 creature","text":" Glacial Heart Source Legends pg. 32 Lesson Lesson of the Frozen Queen Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Fortitude Duration 1 minute --- Ice and bone-deep cold assail the target, freezing it from the inside out. The frosty assault deals 10d6 cold damage, subject to the target's Fortitude save. After the effects are resolved, the target is temporarily immune for 1 day. Critical Success The target is unaffected. Success The target takes half damage and is slowed 1 for 1 round. The spell ends. Failure The target takes full damage, is slowed 1, and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the slowed condition increases by 1 (or 2 on a critical failure), to a maximum of slowed 4. On a success, the slowed condition decreases by 1. If at any point the slowed condition is reduced to 0, the spell ends. Once a creature's actions are reduced to 0 by this slowed condition, the creature is completely encased in ice. It continues making saves against glacial heart , possibly allowing it to reduce its slowed condition enough that it can act. This ice has Hardness 4 and 8 Hit Points, and its DC to Force Open is your spell DC. Breaking the ice frees the creature and ends the spell. If someone other than the target breaks the ice from outside, the target is stunned 1 and takes any damage dealt by the breaking effect in excess of the ice's Hit Points. Critical Failure As failure, but the target takes double damage and is initially slowed 2. --- Heightened (+1) Increase the cold damage by 2d6.","tradition_markdown":"","trait":["Evocation","Hex","Rare","Witch"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Hex](/Traits.aspx?ID=324), [Rare](/Traits.aspx?ID=137), [Witch](/Traits.aspx?ID=323)","trait_raw":["Evocation","Hex","Rare","Witch"],"type":"Focus","url":"/Spells.aspx?ID=811","weakness":{}}},{"_index":"aon18","_id":"spell-812","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten":["+2"],"heighten_level":[4,6,8,10],"id":"spell-812","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Aromatic Lure](/Spells.aspx?ID=812)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 37</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou override a target's olfactory senses, luring them to a specific location through tantalizing false scents. Select a single square within range that is not hazardous or occupied by a creature. The target is drawn to the selected location, becoming euphoric upon arrival. The target must attempt a Will save.\n\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is distracted by the tantalizing scents, becoming [stupefied 1](/Conditions.aspx?ID=37) for 1 round.<br />\r\n**Failure** The target is stupefied 2 and moves toward the selected location via the most direct route possible for 1 round, bypassing any obvious hazards and enemies in the way.<br />\r\n**Critical Failure** The target is stupefied 4 and moves to the selected location via the most direct route possible for 1 round, bypassing any obvious hazards and enemies in the way. If the creature reaches the destination, it must remain in that location for 1d4 rounds but can otherwise act normally.\n\n---\r\n**Heightened (+2)** You target 1 additional creature, selecting a different square within range as their destination.","mystery_markdown":"","name":"Aromatic Lure","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"rare","release_date":"2020-07-30","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 37</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou override a target's olfactory senses, luring them to a specific location through tantalizing false scents.\r\n</summary>","source":["Legends"],"source_raw":["Legends pg. 37"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Legends](/Sources.aspx?ID=40) pg. 37</row>","speed":{},"summary":"You override a target's olfactory senses, luring them to a specific location through tantalizing false scents.","summary_markdown":"You override a target's olfactory senses, luring them to a specific location through tantalizing false scents.","target":"1 creature","target_markdown":"1 creature","text":" Aromatic Lure Source Legends pg. 37 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 60 feet Target 1 creature Saving Throw Will Duration varies --- You override a target's olfactory senses, luring them to a specific location through tantalizing false scents. Select a single square within range that is not hazardous or occupied by a creature. The target is drawn to the selected location, becoming euphoric upon arrival. The target must attempt a Will save. Critical Success The target is unaffected. Success The target is distracted by the tantalizing scents, becoming stupefied 1 for 1 round. Failure The target is stupefied 2 and moves toward the selected location via the most direct route possible for 1 round, bypassing any obvious hazards and enemies in the way. Critical Failure The target is stupefied 4 and moves to the selected location via the most direct route possible for 1 round, bypassing any obvious hazards and enemies in the way. If the creature reaches the destination, it must remain in that location for 1d4 rounds but can otherwise act normally. --- Heightened (+2) You target 1 additional creature, selecting a different square within range as their destination.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Emotion","Enchantment","Incapacitation","Mental","Rare"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Rare](/Traits.aspx?ID=137)","trait_raw":["Emotion","Enchantment","Incapacitation","Mental","Rare"],"type":"Spell","url":"/Spells.aspx?ID=812","weakness":{}}},{"_index":"aon18","_id":"spell-813","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-813","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Rebounding Barrier](/Spells.aspx?ID=813)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 37</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You are hit by a physical Strike.\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou swiftly raise a reflective barrier, reducing physical damage and rebounding it onto your attacker. You gain resistance 10 against one physical damage type the triggering attack deals. Your attacker takes 5 damage of the same type.\n\n---\r\n**Heightened (+1)** The resistance increases by 2. Damage dealt to your attacker increases by 1.","mystery_markdown":"","name":"Rebounding Barrier","patron_theme_markdown":"","pfs":"Standard","rarity":"rare","release_date":"2020-07-30","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 37</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You are hit by a physical Strike.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou swiftly raise a reflective barrier, reducing physical damage and rebounding it onto your attacker.\r\n</summary>","source":["Legends"],"source_raw":["Legends pg. 37"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Legends](/Sources.aspx?ID=40) pg. 37</row>","speed":{},"summary":"You swiftly raise a reflective barrier, reducing physical damage and rebounding it onto your attacker.","summary_markdown":"You swiftly raise a reflective barrier, reducing physical damage and rebounding it onto your attacker.","text":" Rebounding Barrier Source Legends pg. 37 Traditions Arcane, Occult Cast Reaction verbal Trigger You are hit by a physical Strike. --- You swiftly raise a reflective barrier, reducing physical damage and rebounding it onto your attacker. You gain resistance 10 against one physical damage type the triggering attack deals. Your attacker takes 5 damage of the same type. --- Heightened (+1) The resistance increases by 2. Damage dealt to your attacker increases by 1.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Abjuration","Rare"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Rare](/Traits.aspx?ID=137)","trait_raw":["Abjuration","Rare"],"trigger":"You are hit by a physical Strike.","trigger_markdown":"You are hit by a physical Strike.","type":"Spell","url":"/Spells.aspx?ID=813","weakness":{}}},{"_index":"aon18","_id":"spell-814","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[4],"id":"spell-814","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Achaekek's Clutch](/Spells.aspx?ID=814)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 58</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou mark the holy symbol of [Achaekek](/Deities.aspx?ID=29) in a visible location on the target's body.\n\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is marked by Achaekek's symbol. For 1 minute, the first time per round that the target gains [persistent bleed damage](/Conditions.aspx?ID=29), they immediately take that amount of slashing damage as the mantis claws grow off the symbol and rake them.<br />\r\n**Failure** As success, but the curse has an unlimited duration.<br />\r\n**Critical Failure** As failure, but the DC on the target's flat check to remove persistent bleed damage increases to 20 (15 with particularly effective assistance).","mystery_markdown":"","name":"Achaekek's Clutch","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"rare","release_date":"2020-07-30","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 58</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou mark the holy symbol of [Achaekek](/Deities.aspx?ID=29) in a visible location on the target's body.\r\n\r\n</summary>","source":["Legends"],"source_raw":["Legends pg. 58"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Legends](/Sources.aspx?ID=40) pg. 58</row>","speed":{},"summary":"You mark the holy symbol of Achaekek in a visible location on the target's body.\r\n","summary_markdown":"You mark the holy symbol of [Achaekek](/Deities.aspx?ID=29) in a visible location on the target's body.\r\n","target":"1 creature","target_markdown":"1 creature","text":" Achaekek's Clutch Source Legends pg. 58 Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will --- You mark the holy symbol of Achaekek in a visible location on the target's body. Critical Success The target is unaffected. Success The target is marked by Achaekek's symbol. For 1 minute, the first time per round that the target gains persistent bleed damage, they immediately take that amount of slashing damage as the mantis claws grow off the symbol and rake them. Failure As success, but the curse has an unlimited duration. Critical Failure As failure, but the DC on the target's flat check to remove persistent bleed damage increases to 20 (15 with particularly effective assistance).","tradition_markdown":"","trait":["Curse","Death","Necromancy","Rare"],"trait_markdown":"[Curse](/Traits.aspx?ID=38), [Death](/Traits.aspx?ID=40), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)","trait_raw":["Curse","Death","Necromancy","Rare"],"type":"Focus","url":"/Spells.aspx?ID=814","weakness":{}}},{"_index":"aon18","_id":"spell-815","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[8],"id":"spell-815","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[All is One, One is All](/Spells.aspx?ID=815)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 64</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) If a target of all is one, one is all does not consent to the allocation of Hit Points resulting from this spell, they become an unwilling target and they (and their Hit Points) are removed from the spells effect. The spell can continue with any remaining targets._\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** you and up to 10 willing living allies\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou meld the targets' matter and life force into one and then, in an instant, sift them back out into their component selves. When you separate the targets back into themselves, you can choose to switch the positions of any number of targets with the positions of other targets. Additionally, you can modulate the share of vital essence to share the burden of pain. Distribute the Hit Points of all targets however you choose, except that no target can receive fewer than 1 Hit Point or more than their maximum Hit Points.","mystery_markdown":"","name":"All is One, One is All","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"rare","release_date":"2020-07-30","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 64</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** you and up to 10 willing living allies\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou meld the targets' matter and life force into one and then, in an instant, sift them back out into their component selves.\r\n</summary>","source":["Legends"],"source_raw":["Legends pg. 64"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Legends](/Sources.aspx?ID=40) pg. 64</row>","speed":{},"summary":"You meld the targets' matter and life force into one and then, in an instant, sift them back out into their component selves.","summary_markdown":"You meld the targets' matter and life force into one and then, in an instant, sift them back out into their component selves.","target":"you and up to 10 willing living allies","target_markdown":"you and up to 10 willing living allies","text":" All is One, One is All Source Legends pg. 64 PFS Note If a target of all is one, one is all does not consent to the allocation of Hit Points resulting from this spell, they become an unwilling target and they (and their Hit Points) are removed from the spells effect. The spell can continue with any remaining targets. Traditions Arcane, Primal Cast Three Actions material, somatic, verbal Range 60 feet Target you and up to 10 willing living allies --- You meld the targets' matter and life force into one and then, in an instant, sift them back out into their component selves. When you separate the targets back into themselves, you can choose to switch the positions of any number of targets with the positions of other targets. Additionally, you can modulate the share of vital essence to share the burden of pain. Distribute the Hit Points of all targets however you choose, except that no target can receive fewer than 1 Hit Point or more than their maximum Hit Points.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Necromancy","Rare"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)","trait_raw":["Necromancy","Rare"],"type":"Spell","url":"/Spells.aspx?ID=815","weakness":{}}},{"_index":"aon18","_id":"spell-816","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until your next daily preparations","exclude_from_search":false,"heighten":["8th","10th"],"heighten_level":[6,8,10],"id":"spell-816","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Halcyon Infusion](/Spells.aspx?ID=816)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 65</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** one willing creature of lower level than you\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until your next daily preparations\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them. Choose a 1st-level spell you prepared today or that's in your repertoire, of the same tradition you used to cast _halcyon infusion_. The spell must be one that has a listed range. If the target is at least 3rd level, you can choose a 2nd-level spell instead of a 1st-level spell; and if the target is at least 5th level, you can choose a 3rd-level spell. The target can Cast the Spell once per day as an innate spell of the tradition you used to cast _halcyon infusion_. If they are untrained in the appropriate magical tradition, their spell attack bonus is 2 + their level + their highest mental ability modifier, and their spell DC is 12 + their level + their highest mental ability modifier. Unlike most abilities that can only be used once per day, the target refreshes their use of the granted innate spell each day only after you make your daily preparations and choose to extend _halcyon infusion's_ duration by either refraining from preparing a spell in the slot (if you're a prepared spellcaster) or expending another spell slot (if you're a spontaneous spellcaster).\n\n---\r\n**Heightened (8th)** If the target is at least 7th level, you can choose a 4th-level spell.\r\n\r\n**Heightened (10th)** As 8th, and if the target is at least 9th level, you can choose a 5th-level spell.","mystery_markdown":"","name":"Halcyon Infusion","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"rare","release_date":"2020-07-30","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 65</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** one willing creature of lower level than you\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until your next daily preparations\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them.\r\n</summary>","source":["Legends"],"source_raw":["Legends pg. 65"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Legends](/Sources.aspx?ID=40) pg. 65</row>","speed":{},"summary":"You infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them.","summary_markdown":"You infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them.","target":"one willing creature of lower level than you","target_markdown":"one willing creature of lower level than you","text":" Halcyon Infusion Source Legends pg. 65 Traditions Arcane, Primal Cast 10 minutes (material, somatic, verbal) Range touch Target one willing creature of lower level than you Duration until your next daily preparations --- You infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them. Choose a 1st-level spell you prepared today or that's in your repertoire, of the same tradition you used to cast halcyon infusion . The spell must be one that has a listed range. If the target is at least 3rd level, you can choose a 2nd-level spell instead of a 1st-level spell; and if the target is at least 5th level, you can choose a 3rd-level spell. The target can Cast the Spell once per day as an innate spell of the tradition you used to cast halcyon infusion . If they are untrained in the appropriate magical tradition, their spell attack bonus is 2 + their level + their highest mental ability modifier, and their spell DC is 12 + their level + their highest mental ability modifier. Unlike most abilities that can only be used once per day, the target refreshes their use of the granted innate spell each day only after you make your daily preparations and choose to extend halcyon infusion's duration by either refraining from preparing a spell in the slot (if you're a prepared spellcaster) or expending another spell slot (if you're a spontaneous spellcaster). --- Heightened (8th) If the target is at least 7th level, you can choose a 4th-level spell. Heightened (10th) As 8th, and if the target is at least 9th level, you can choose a 5th-level spell.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Divination","Mental","Rare"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Mental](/Traits.aspx?ID=106), [Rare](/Traits.aspx?ID=137)","trait_raw":["Divination","Mental","Rare"],"type":"Spell","url":"/Spells.aspx?ID=816","weakness":{}}},{"_index":"aon18","_id":"spell-817","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[5],"id":"spell-817","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Shall Not Falter, Shall Not Rout](/Spells.aspx?ID=817)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 69</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nCalling out the fifth line of the Crimson Oath, you seal your most grievous injuries with a stroke of your blade. The first time each round that you Strike with your weapon and deal damage to a foe, you recover a number of HP equal to twice _shall not falter, shall not rout's_ level. This healing can't raise your current HP above half of your maximum HP.","mystery_markdown":"","name":"Shall Not Falter, Shall Not Rout","patron_theme_markdown":"","pfs":"Standard","rarity":"rare","release_date":"2020-07-30","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 69</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCalling out the fifth line of the Crimson Oath, you seal your most grievous injuries with a stroke of your blade.\r\n</summary>","source":["Legends"],"source_raw":["Legends pg. 69"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Legends](/Sources.aspx?ID=40) pg. 69</row>","speed":{},"summary":"Calling out the fifth line of the Crimson Oath, you seal your most grievous injuries with a stroke of your blade.","summary_markdown":"Calling out the fifth line of the Crimson Oath, you seal your most grievous injuries with a stroke of your blade.","text":" Shall Not Falter, Shall Not Rout Source Legends pg. 69 Cast Single Action verbal Duration 1 minute --- Calling out the fifth line of the Crimson Oath, you seal your most grievous injuries with a stroke of your blade. The first time each round that you Strike with your weapon and deal damage to a foe, you recover a number of HP equal to twice shall not falter, shall not rout's level. This healing can't raise your current HP above half of your maximum HP.","tradition_markdown":"","trait":["Healing","Necromancy","Rare"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)","trait_raw":["Healing","Necromancy","Rare"],"type":"Focus","url":"/Spells.aspx?ID=817","weakness":{}}},{"_index":"aon18","_id":"spell-818","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[3],"id":"spell-818","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Sun's Fury](/Spells.aspx?ID=818)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 101</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 weapon without an [_unholy_](/Equipment.aspx?ID=307) rune that is unattended or wielded by you or a willing ally\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target weapon becomes wreathed in a glowing flame. The weapon deals an additional 1d4 fire and 1 good damage on a successful Strike. In addition, the flame causes the weapon to glow as bright as a [torch](/Equipment.aspx?ID=60). You can Dismiss the spell.","mystery_markdown":"","name":"Sun's Fury","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 101</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 weapon without an [_unholy_](/Equipment.aspx?ID=307) rune that is unattended or wielded by you or a willing ally\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe target weapon becomes wreathed in a glowing flame.\r\n</summary>","source":["Legends"],"source_raw":["Legends pg. 101"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Legends](/Sources.aspx?ID=40) pg. 101</row>","speed":{},"summary":"The target weapon becomes wreathed in a glowing flame.","summary_markdown":"The target weapon becomes wreathed in a glowing flame.","target":"1 weapon without an unholy rune that is unattended or wielded by you or a willing ally","target_markdown":"1 weapon without an [_unholy_](/Equipment.aspx?ID=307) rune that is unattended or wielded by you or a willing ally","text":" Sun's Fury Source Legends pg. 101 Cast Two Actions somatic, verbal Range touch Target 1 weapon without an unholy rune that is unattended or wielded by you or a willing ally Duration 1 minute --- The target weapon becomes wreathed in a glowing flame. The weapon deals an additional 1d4 fire and 1 good damage on a successful Strike. In addition, the flame causes the weapon to glow as bright as a torch. You can Dismiss the spell.","tradition_markdown":"","trait":["Evocation","Fire","Good","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Good](/Traits.aspx?ID=83), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Fire","Good","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=818","weakness":{}}},{"_index":"aon18","_id":"spell-819","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-819","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Touch of Corruption](/Spells.aspx?ID=819)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 229 <sup>2.0</sup>, [Gamemastery Guide](/Sources.aspx?ID=22) pg. 247</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 willing undead creature or 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou infuse the target with negative energy. If the target is living, this deals 1d6 negative damage (basic Fortitude save); on a failed save, the target also takes a 2 status penalty to AC for 1 round.\n\n If the target is a willing [undead](/Traits.aspx?ID=160) creature, the target instead regains 6 Hit Points, and if you are the undead target, you also gain a +2 status bonus to damage rolls for 1 round.\n\n---\r\n**Heightened (+1)** Increase the damage dealt to a living creature by 1d6 or increase the Hit Points regained by undead by 6.","mystery_markdown":"","name":"Touch of Corruption","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 229 <sup>2.0</sup>, [Gamemastery Guide](/Sources.aspx?ID=22) pg. 247</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 willing undead creature or 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou infuse the target with negative energy.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 229"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 229 <sup>2.0</sup>, [Gamemastery Guide](/Sources.aspx?ID=22) pg. 247</row>","speed":{},"summary":"You infuse the target with negative energy.","summary_markdown":"You infuse the target with negative energy.","target":"1 willing undead creature or 1 living creature","target_markdown":"1 willing undead creature or 1 living creature","text":" Touch of Corruption Source Advanced Player's Guide pg. 229 2.0 , Gamemastery Guide pg. 247 Cast Single Action somatic Range touch Target 1 willing undead creature or 1 living creature --- You infuse the target with negative energy. If the target is living, this deals 1d6 negative damage (basic Fortitude save); on a failed save, the target also takes a 2 status penalty to AC for 1 round. If the target is a willing undead creature, the target instead regains 6 Hit Points, and if you are the undead target, you also gain a +2 status bonus to damage rolls for 1 round. --- Heightened (+1) Increase the damage dealt to a living creature by 1d6 or increase the Hit Points regained by undead by 6.","tradition_markdown":"","trait":["Champion","Necromancy","Negative","Uncommon"],"trait_markdown":"[Champion](/Traits.aspx?ID=24), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Champion","Necromancy","Negative","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=819","weakness":{}}},{"_index":"aon18","_id":"spell-820","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-820","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Limited\">[Admonishing Ray](/Spells.aspx?ID=820)</title>\n\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 76</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA ray of energy bludgeons your target into submission without causing lasting harm. When you cast this spell, you choose whether the ray feels like a strong punch or slap. Make a spell attack roll. The ray deals 2d6 bludgeoning damage.\n\n**Critical Success** The target takes double damage.<br />\r\n**Success** The target takes full damage.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.","mystery_markdown":"","name":"Admonishing Ray","patron_theme_markdown":"","pfs":"Limited","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2020-08-26","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 76</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA ray of energy bludgeons your target into submission without causing lasting harm.\r\n</summary>","source":["Pathfinder #158: Sixty Feet Under"],"source_raw":["Pathfinder #158: Sixty Feet Under pg. 76"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 76</row>","speed":{},"summary":"A ray of energy bludgeons your target into submission without causing lasting harm.","summary_markdown":"A ray of energy bludgeons your target into submission without causing lasting harm.","target":"1 creature","target_markdown":"1 creature","text":" Admonishing Ray Source Pathfinder #158: Sixty Feet Under pg. 76 Traditions Arcane, Divine Cast Two Actions somatic, verbal Range 60 feet Target 1 creature --- A ray of energy bludgeons your target into submission without causing lasting harm. When you cast this spell, you choose whether the ray feels like a strong punch or slap. Make a spell attack roll. The ray deals 2d6 bludgeoning damage. Critical Success The target takes double damage. Success The target takes full damage. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Divine"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)","trait":["Attack","Necromancy","Nonlethal"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Necromancy](/Traits.aspx?ID=117), [Nonlethal](/Traits.aspx?ID=188)","trait_raw":["Attack","Necromancy","Nonlethal"],"type":"Spell","url":"/Spells.aspx?ID=820","weakness":{}}},{"_index":"aon18","_id":"spell-821","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"see below","exclude_from_search":false,"heighten_level":[3],"id":"spell-821","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Limited\">[Magical Fetters](/Spells.aspx?ID=821)</title>\r\n\r\n<spoilers>May contain spoilers from Agents of Edgewatch</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 77</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** see below\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nGhostly manacles launch from your outstretched hand and clasp around the target's limbs, impeding its movements. The target must attempt a Reflex save.\n\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is [clumsy 1](/Conditions.aspx?ID=3) and takes a 10-foot status penalty to its Speed for 1 round.<br />\r\n**Failure** The target is clumsy 3 and takes a 10-foot status penalty to its Speed for 1 minute.<br />\r\n**Critical Failure** As failure, but the target is also [slowed 1](/Conditions.aspx?ID=35) for the duration.","mystery_markdown":"","name":"Magical Fetters","patron_theme_markdown":"","pfs":"Limited","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2020-08-26","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"conjuration","search_markdown":"<spoilers>May contain spoilers from Agents of Edgewatch</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 77</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** see below\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGhostly manacles launch from your outstretched hand and clasp around the target's limbs, impeding its movements.\r\n</summary>","source":["Pathfinder #158: Sixty Feet Under"],"source_raw":["Pathfinder #158: Sixty Feet Under pg. 77"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 77</row>","speed":{},"spoilers":"Agents of Edgewatch","summary":"Ghostly manacles launch from your outstretched hand and clasp around the target's limbs, impeding its movements.","summary_markdown":"Ghostly manacles launch from your outstretched hand and clasp around the target's limbs, impeding its movements.","target":"1 creature","target_markdown":"1 creature","text":" Magical Fetters May contain spoilers from Agents of Edgewatch Source Pathfinder #158: Sixty Feet Under pg. 77 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 60 feet Target 1 creature Saving Throw Reflex Duration see below --- Ghostly manacles launch from your outstretched hand and clasp around the target's limbs, impeding its movements. The target must attempt a Reflex save. Critical Success The target is unaffected. Success The target is clumsy 1 and takes a 10-foot status penalty to its Speed for 1 round. Failure The target is clumsy 3 and takes a 10-foot status penalty to its Speed for 1 minute. Critical Failure As failure, but the target is also slowed 1 for the duration.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration","Incapacitation","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Incapacitation](/Traits.aspx?ID=93), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Incapacitation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=821","weakness":{}}},{"_index":"aon18","_id":"spell-822","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"sustained","exclude_from_search":false,"heighten_level":[7],"id":"spell-822","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"\">[Maze of Locked Doors](/Spells.aspx?ID=822)</title>\r\n\r\n<spoilers>May contain spoilers from Agents of Edgewatch</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Extradimensional\" url=\"/Traits.aspx?ID=67\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 77</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target of your spell is drawn into a long, twisting, extradimensional hallway blocked at 30-foot intervals with [high-grade darkwood](/Equipment.aspx?ID=273) doors (Hardness 20, HP 80, BT 40, [Athletics](/Skills.aspx?ID=3) DC 30 to Force Open) secured with [average locks](/Equipment.aspx?ID=30) (DC 25 [Thievery](/Skills.aspx?ID=17), 4 successful checks required). A creature trapped within this hallway can escape only when the spell expires, or when they successfully pass through the number of doors determined by their save, either by breaking through the doors or picking the locks (or any combination of these, if the target must pass through multiple doors to escape). [Teleportation](/Traits.aspx?ID=156) effects of 6th level or lower are automatically suppressed within the extradimensional hallway; higher-level teleportation effects require the caster to succeed at a [counteract](/Rules.aspx?ID=371) check against your spell DC or they fail.\n\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is trapped for 1 round, or until it bypasses 1 door.<br />\r\n**Failure** The target is trapped for 1 minute, or until it bypasses 2 doors.<br />\r\n**Critical Failure** The target it trapped for 10 minutes, or until it bypasses 3 doors.","mystery_markdown":"","name":"Maze of Locked Doors","patron_theme_markdown":"","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2020-08-26","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"conjuration","search_markdown":"<spoilers>May contain spoilers from Agents of Edgewatch</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Extradimensional\" url=\"/Traits.aspx?ID=67\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 77</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe target of your spell is drawn into a long, twisting, extradimensional hallway.\r\n</summary>","source":["Pathfinder #158: Sixty Feet Under"],"source_raw":["Pathfinder #158: Sixty Feet Under pg. 77"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 77</row>","speed":{},"spoilers":"Agents of Edgewatch","summary":"The target of your spell is drawn into a long, twisting, extradimensional hallway.","summary_markdown":"The target of your spell is drawn into a long, twisting, extradimensional hallway.","target":"1 creature","target_markdown":"1 creature","text":" Maze of Locked Doors May contain spoilers from Agents of Edgewatch Source Pathfinder #158: Sixty Feet Under pg. 77 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 120 feet Target 1 creature Saving Throw Will Duration sustained --- The target of your spell is drawn into a long, twisting, extradimensional hallway blocked at 30-foot intervals with high-grade darkwood doors (Hardness 20, HP 80, BT 40, Athletics DC 30 to Force Open) secured with average locks (DC 25 Thievery, 4 successful checks required). A creature trapped within this hallway can escape only when the spell expires, or when they successfully pass through the number of doors determined by their save, either by breaking through the doors or picking the locks (or any combination of these, if the target must pass through multiple doors to escape). Teleportation effects of 6th level or lower are automatically suppressed within the extradimensional hallway; higher-level teleportation effects require the caster to succeed at a counteract check against your spell DC or they fail. Critical Success The target is unaffected. Success The target is trapped for 1 round, or until it bypasses 1 door. Failure The target is trapped for 1 minute, or until it bypasses 2 doors. Critical Failure The target it trapped for 10 minutes, or until it bypasses 3 doors.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration","Extradimensional","Incapacitation","Teleportation","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Incapacitation](/Traits.aspx?ID=93), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Extradimensional","Incapacitation","Teleportation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=822","weakness":{}}},{"_index":"aon18","_id":"spell-823","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["2nd","3rd"],"heighten_level":[1,2,3],"id":"spell-823","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Limited\">[Putrefy Food and Drink](/Spells.aspx?ID=823)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 77</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 cubic foot of clean food or water\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou cause otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and undrinkable. [_Holy water_](/Equipment.aspx?ID=245), [_unholy water_](/Equipment.aspx?ID=248), and similar food and drink of significance are spoiled by this spell, unless they are associated with a deity of decay or putrefaction, but it has no effect on creatures of any type, [potions](/equipment/consumables/potions), or [alchemical elixirs](/equipment/alchemical-items/alchemical-elixirs). One cubic foot of liquid is roughly 8 gallons.\n\n---\r\n**Heightened (2nd)** You can target an alchemical elixir with this spell, attempting a [counteract](/Rules.aspx?ID=371) check against it. If you succeed, the elixir spoils and becomes a mundane item.\r\n\r\n**Heightened (3rd)** You can target a potion or alchemical elixir with this spell, attempting a counteract check against it. If you succeed, the elixir or potion spoils and becomes a mundane item.","mystery_markdown":"","name":"Putrefy Food and Drink","patron_theme_markdown":"","pfs":"Limited","range":0,"range_raw":"touch","rarity":"common","release_date":"2020-08-26","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 77</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 cubic foot of clean food or water\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cause otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and undrinkable.\r\n</summary>","source":["Pathfinder #158: Sixty Feet Under"],"source_raw":["Pathfinder #158: Sixty Feet Under pg. 77"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 77</row>","speed":{},"summary":"You cause otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and undrinkable.","summary_markdown":"You cause otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and undrinkable.","target":"1 cubic foot of clean food or water","target_markdown":"1 cubic foot of clean food or water","text":" Putrefy Food and Drink Source Pathfinder #158: Sixty Feet Under pg. 77 Traditions Divine, Primal Cast Two Actions somatic, verbal Range touch Target 1 cubic foot of clean food or water --- You cause otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and undrinkable. Holy water , unholy water , and similar food and drink of significance are spoiled by this spell, unless they are associated with a deity of decay or putrefaction, but it has no effect on creatures of any type, potions, or alchemical elixirs. One cubic foot of liquid is roughly 8 gallons. --- Heightened (2nd) You can target an alchemical elixir with this spell, attempting a counteract check against it. If you succeed, the elixir spoils and becomes a mundane item. Heightened (3rd) You can target a potion or alchemical elixir with this spell, attempting a counteract check against it. If you succeed, the elixir or potion spoils and becomes a mundane item.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Necromancy"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117)","trait_raw":["Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=823","weakness":{}}},{"_index":"aon18","_id":"spell-824","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten_level":[6],"id":"spell-824","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 6\" pfs=\"\">[Speaking Sky](/Spells.aspx?ID=824)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 225, [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 79</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe air speaks to you. You can [precisely](/Rules.aspx?ID=411) sense any motion within 60 feet through vibration and air movement.","mystery_markdown":"","name":"Speaking Sky","patron_theme_markdown":"","rarity":"uncommon","release_date":"2022-11-16","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 225</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe air speaks to you.\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 225"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 225</row>","speed":{},"summary":"The air speaks to you.","summary_markdown":"The air speaks to you.","text":" Speaking Sky Source Impossible Lands pg. 225, Pathfinder #158: Sixty Feet Under pg. 79 Cast Two Actions somatic, verbal Duration 1 round --- The air speaks to you. You can precisely sense any motion within 60 feet through vibration and air movement.","tradition_markdown":"","trait":["Air","Divination","Uncommon"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Divination](/Traits.aspx?ID=47), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Air","Divination","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=824","weakness":{}}},{"_index":"aon18","_id":"spell-825","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-825","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"\">[Steal the Sky](/Spells.aspx?ID=825)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 225, [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 79</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You make a successful [unarmed](/Traits.aspx?ID=199) Strike against a flying creature.\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Target** the creature you hit\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou deny a flying creature the support of the air.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The target descends 60 feet. If it hits a surface, it takes bludgeoning damage as if it had fallen.<br />\r\n**Failure** As success, and if the target hits a surface, it falls [prone](/Conditions.aspx?ID=31) and can't [Fly](/Actions.aspx?ID=94), [_levitate_](/Spells.aspx?ID=170), or otherwise leave the ground for 1 minute.<br />\r\n**Critical Failure** As failure, and the creature takes double damage from hitting a surface.\n\n---\r\n**Heightened (+1)** Increase the distance the creature must descend by 20 feet.","mystery_markdown":"","name":"Steal the Sky","patron_theme_markdown":"","rarity":"uncommon","release_date":"2022-11-16","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 225</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You make a successful [unarmed](/Traits.aspx?ID=199) Strike against a flying creature.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n**Target** the creature you hit\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou deny a flying creature the support of the air.\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 225"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 225</row>","speed":{},"summary":"You deny a flying creature the support of the air.","summary_markdown":"You deny a flying creature the support of the air.","target":"the creature you hit","target_markdown":"the creature you hit","text":" Steal the Sky Source Impossible Lands pg. 225, Pathfinder #158: Sixty Feet Under pg. 79 Cast Reaction verbal Trigger You make a successful unarmed Strike against a flying creature. Target the creature you hit Saving Throw Fortitude --- You deny a flying creature the support of the air. Critical Success The creature is unaffected. Success The target descends 60 feet. If it hits a surface, it takes bludgeoning damage as if it had fallen. Failure As success, and if the target hits a surface, it falls prone and can't Fly, levitate , or otherwise leave the ground for 1 minute. Critical Failure As failure, and the creature takes double damage from hitting a surface. --- Heightened (+1) Increase the distance the creature must descend by 20 feet.","tradition_markdown":"","trait":["Air","Evocation","Uncommon"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Air","Evocation","Uncommon"],"trigger":"You make a successful unarmed Strike against a flying creature.","trigger_markdown":"You make a successful [unarmed](/Traits.aspx?ID=199) Strike against a flying creature.","type":"Focus","url":"/Spells.aspx?ID=825","weakness":{}}},{"_index":"aon18","_id":"spell-826","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[2],"id":"spell-826","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Limited\">[Imp Sting](/Spells.aspx?ID=826)</title>\r\n\r\n<spoilers>May contain spoilers from Agents of Edgewatch</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 80</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou reproduce an [imp's](/Monsters.aspx?ID=109) evil, poisonous sting, stabbing at an enemy and possibly affecting them with the devil's benumbing venom. You deal 1d4 piercing damage to the touched creature and afflict the creature with imp venom. If the target takes piercing damage, they also take 1d6 evil damage and must attempt a Fortitude save.\n\n**Critical Success** The target is unaffected.<br />\n**Success** The target takes 1d6 poison damage.<br />\n**Failure** The target is afflicted with imp venom at stage 1.<br />\n**Critical Failure** The target is afflicted with imp venom at stage 2. \n\n**Imp Venom** (poison) **Level** 3; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison and [clumsy 1](/Conditions.aspx?ID=3); **Stage 2** 1d6 poison, clumsy 1, and [slowed 1](/Conditions.aspx?ID=35) (1 round).","mystery_markdown":"","name":"Imp Sting","patron_theme_markdown":"","pfs":"Limited","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2020-10-14","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Agents of Edgewatch</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 80</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou reproduce an imp's evil, poisonous sting, stabbing at an enemy and possibly affecting them with the devil's benumbing venom.\r\n</summary>","source":["Pathfinder #160: Assault on Hunting Lodge Seven"],"source_raw":["Pathfinder #160: Assault on Hunting Lodge Seven pg. 80"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 80</row>","speed":{},"spoilers":"Agents of Edgewatch","summary":"You reproduce an imp's evil, poisonous sting, stabbing at an enemy and possibly affecting them with the devil's benumbing venom.","summary_markdown":"You reproduce an imp's evil, poisonous sting, stabbing at an enemy and possibly affecting them with the devil's benumbing venom.","target":"1 creature","target_markdown":"1 creature","text":" Imp Sting May contain spoilers from Agents of Edgewatch Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 80 Traditions Divine, Occult Cast Two Actions somatic, verbal Range touch Target 1 creature Saving Throw Fortitude --- You reproduce an imp's evil, poisonous sting, stabbing at an enemy and possibly affecting them with the devil's benumbing venom. You deal 1d4 piercing damage to the touched creature and afflict the creature with imp venom. If the target takes piercing damage, they also take 1d6 evil damage and must attempt a Fortitude save. Critical Success The target is unaffected. Success The target takes 1d6 poison damage. Failure The target is afflicted with imp venom at stage 1. Critical Failure The target is afflicted with imp venom at stage 2. Imp Venom (poison) Level 3; Maximum Duration 6 rounds; Stage 1 1d6 poison and clumsy 1; Stage 2 1d6 poison, clumsy 1, and slowed 1 (1 round).","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Evil","Necromancy","Poison","Uncommon"],"trait_markdown":"[Evil](/Traits.aspx?ID=64), [Necromancy](/Traits.aspx?ID=117), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evil","Necromancy","Poison","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=826","weakness":{}}},{"_index":"aon18","_id":"spell-827","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[7],"id":"spell-827","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Limited\">[Leng Sting](/Spells.aspx?ID=827)</title>\r\n\r\n<spoilers>May contain spoilers from Agents of Edgewatch</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 80</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou use the power of nightmares to magically replicate the venomous attack of the aberrant and cunning [Leng spiders](/Monsters.aspx?ID=713). You deal 2d6 piercing damage to the touched creature and afflict it with Leng spider venom. If the target takes piercing damage, they must attempt a Fortitude save.\n\n**Critical Success** The target is unaffected.<br />\n**Success** The target takes 2d6 poison damage.<br />\n**Failure** The target is afflicted with Leng spider venom at stage 1.<br />\n**Critical Failure** The target is afflicted with Leng spider venom at stage 2.\n\n **Leng Spider Venom** ([incapacitation](/Traits.aspx?ID=93), poison) **Level** 13; **Maximum Duration** 6 rounds; **Stage 1** 2d6 poison damage and [drained 1](/Conditions.aspx?ID=10) (1 round); **Stage 2** 3d6 poison damage and drained 2 (1 round); **Stage 3** 4d6 poison damage, drained 2, and [confused](/Conditions.aspx?ID=5) (1 round)","mystery_markdown":"","name":"Leng Sting","patron_theme_markdown":"","pfs":"Limited","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2020-10-14","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Agents of Edgewatch</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 80</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou use the power of nightmares to magically replicate the venomous attack of the aberrant and cunning Leng spiders.\r\n</summary>","source":["Pathfinder #160: Assault on Hunting Lodge Seven"],"source_raw":["Pathfinder #160: Assault on Hunting Lodge Seven pg. 80"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 80</row>","speed":{},"spoilers":"Agents of Edgewatch","summary":"You use the power of nightmares to magically replicate the venomous attack of the aberrant and cunning Leng spiders.","summary_markdown":"You use the power of nightmares to magically replicate the venomous attack of the aberrant and cunning Leng spiders.","target":"1 creature","target_markdown":"1 creature","text":" Leng Sting May contain spoilers from Agents of Edgewatch Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 80 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range touch Target 1 creature Saving Throw Fortitude --- You use the power of nightmares to magically replicate the venomous attack of the aberrant and cunning Leng spiders. You deal 2d6 piercing damage to the touched creature and afflict it with Leng spider venom. If the target takes piercing damage, they must attempt a Fortitude save. Critical Success The target is unaffected. Success The target takes 2d6 poison damage. Failure The target is afflicted with Leng spider venom at stage 1. Critical Failure The target is afflicted with Leng spider venom at stage 2. Leng Spider Venom (incapacitation, poison) Level 13; Maximum Duration 6 rounds; Stage 1 2d6 poison damage and drained 1 (1 round); Stage 2 3d6 poison damage and drained 2 (1 round); Stage 3 4d6 poison damage, drained 2, and confused (1 round)","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Necromancy","Poison","Uncommon"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Necromancy","Poison","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=827","weakness":{}}},{"_index":"aon18","_id":"spell-828","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[9],"id":"spell-828","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"Limited\">[Linnorm Sting](/Spells.aspx?ID=828)</title>\r\n\r\n<spoilers>May contain spoilers from Agents of Edgewatch</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 81</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou replicate the fiery venom of the [tor linnorm](/Monsters.aspx?ID=287) and inflict an enemy with the dread dragon's debilitating bite. You deal 2d12 piercing damage to the targeted creature and afflict it with tor linnorm venom. If the target takes piercing damage, they must attempt a Fortitude save.\n\n**Critical Success** The target is unaffected.<br />\n**Success** The target takes 8d6 fire damage.<br />\n**Failure** The target is afflicted with tor linnorm venom at stage 1.<br />\n**Critical Failure** The target is afflicted with tor linnorm venom at stage 2.\n\n **Tor Linnorm Venom** (fire, [injury](/Traits.aspx?ID=97), poison) **Level** 17; **Maximum Duration** 10 rounds; **Stage 1** 8d6 fire damage and [drained 1](/Conditions.aspx?ID=10) (1 round); **Stage 2** 12d6 fire damage and drained 2 (1 round)","mystery_markdown":"","name":"Linnorm Sting","patron_theme_markdown":"","pfs":"Limited","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2020-10-14","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Agents of Edgewatch</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 81</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou replicate the fiery venom of the tor linnorm and inflict an enemy with the dread dragon's debilitating bite.\r\n</summary>","source":["Pathfinder #160: Assault on Hunting Lodge Seven"],"source_raw":["Pathfinder #160: Assault on Hunting Lodge Seven pg. 81"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 81</row>","speed":{},"spoilers":"Agents of Edgewatch","summary":"You replicate the fiery venom of the tor linnorm and inflict an enemy with the dread dragon's debilitating bite.","summary_markdown":"You replicate the fiery venom of the tor linnorm and inflict an enemy with the dread dragon's debilitating bite.","target":"1 creature","target_markdown":"1 creature","text":" Linnorm Sting May contain spoilers from Agents of Edgewatch Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 81 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range touch Target 1 creature Saving Throw Fortitude --- You replicate the fiery venom of the tor linnorm and inflict an enemy with the dread dragon's debilitating bite. You deal 2d12 piercing damage to the targeted creature and afflict it with tor linnorm venom. If the target takes piercing damage, they must attempt a Fortitude save. Critical Success The target is unaffected. Success The target takes 8d6 fire damage. Failure The target is afflicted with tor linnorm venom at stage 1. Critical Failure The target is afflicted with tor linnorm venom at stage 2. Tor Linnorm Venom (fire, injury, poison) Level 17; Maximum Duration 10 rounds; Stage 1 8d6 fire damage and drained 1 (1 round); Stage 2 12d6 fire damage and drained 2 (1 round)","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Fire","Necromancy","Poison","Uncommon"],"trait_markdown":"[Fire](/Traits.aspx?ID=72), [Necromancy](/Traits.aspx?ID=117), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Fire","Necromancy","Poison","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=828","weakness":{}}},{"_index":"aon18","_id":"spell-829","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[4],"id":"spell-829","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Limited\">[Swarming Wasp Stings](/Spells.aspx?ID=829)</title>\r\n\r\n<spoilers>May contain spoilers from Agents of Edgewatch</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 81</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 10-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou manifest a swarm of disembodied wasp stingers that stab creatures in the area, possibly poisoning them. Creatures in the affected area take 1d6 piercing damage. Each creature that takes piercing damage must attempt a Fortitude save.\n\n**Critical Success** The target is unaffected.<br />\n**Success** The target takes 2d6 poison damage.<br />\n**Failure** The target is afflicted with swarming wasp venom at stage 1.<br />\n**Critical Failure** The target is afflicted with swarming wasp venom at stage 2.\n\n **Swarming Wasp Venom** (poison) **Level** 7; **Maximum Duration** 6 rounds; **Stage 1** 2d6 poison damage and [clumsy 1](/Conditions.aspx?ID=3) (1 round); **Stage 2** 3d6 poison damage and clumsy 2 (1 round)","mystery_markdown":"","name":"Swarming Wasp Stings","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2020-10-14","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Agents of Edgewatch</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 81</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 10-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou manifest a swarm of disembodied wasp stingers that stab creatures in the area, possibly poisoning them.\r\n</summary>","source":["Pathfinder #160: Assault on Hunting Lodge Seven"],"source_raw":["Pathfinder #160: Assault on Hunting Lodge Seven pg. 81"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 81</row>","speed":{},"spoilers":"Agents of Edgewatch","summary":"You manifest a swarm of disembodied wasp stingers that stab creatures in the area, possibly poisoning them.","summary_markdown":"You manifest a swarm of disembodied wasp stingers that stab creatures in the area, possibly poisoning them.","text":" Swarming Wasp Stings May contain spoilers from Agents of Edgewatch Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 81 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range 30 feet Area 10-foot burst Saving Throw Fortitude --- You manifest a swarm of disembodied wasp stingers that stab creatures in the area, possibly poisoning them. Creatures in the affected area take 1d6 piercing damage. Each creature that takes piercing damage must attempt a Fortitude save. Critical Success The target is unaffected. Success The target takes 2d6 poison damage. Failure The target is afflicted with swarming wasp venom at stage 1. Critical Failure The target is afflicted with swarming wasp venom at stage 2. Swarming Wasp Venom (poison) Level 7; Maximum Duration 6 rounds; Stage 1 2d6 poison damage and clumsy 1 (1 round); Stage 2 3d6 poison damage and clumsy 2 (1 round)","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Necromancy","Poison","Uncommon"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Necromancy","Poison","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=829","weakness":{}}},{"_index":"aon18","_id":"spell-830","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[5],"id":"spell-830","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Limited\">[Wyvern Sting](/Spells.aspx?ID=830)</title>\r\n\r\n<spoilers>May contain spoilers from Agents of Edgewatch</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 81</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou duplicate the venomous sting of a [wyvern](/Monsters.aspx?ID=162). You deal 3d4 piercing damage to the touched creature and afflict it with wyvern venom. If the target takes piercing damage, they must attempt a Fortitude save.\n\n**Critical Success** The target is unaffected.<br />\n**Success** The target takes 5d6 poison damage.<br />\n**Failure** The target is afflicted with wyvern venom at stage 1.<br />\n**Critical Failure** The target is afflicted with wyvern venom at stage 2.\n\n **Wyvern Venom** (poison) **Level** 9; **Maximum Duration** 6 rounds; **Stage 1** 5d6 poison damage (1 round); **Stage 2** 6d6 poison damage (1 round); **Stage 3** 8d6 poison damage (1 round)","mystery_markdown":"","name":"Wyvern Sting","patron_theme_markdown":"","pfs":"Limited","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2020-10-14","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Agents of Edgewatch</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 81</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou duplicate the venomous sting of a wyvern.\r\n</summary>","source":["Pathfinder #160: Assault on Hunting Lodge Seven"],"source_raw":["Pathfinder #160: Assault on Hunting Lodge Seven pg. 81"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 81</row>","speed":{},"spoilers":"Agents of Edgewatch","summary":"You duplicate the venomous sting of a wyvern.","summary_markdown":"You duplicate the venomous sting of a wyvern.","target":"1 creature","target_markdown":"1 creature","text":" Wyvern Sting May contain spoilers from Agents of Edgewatch Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 81 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range touch Target 1 creature Saving Throw Fortitude --- You duplicate the venomous sting of a wyvern. You deal 3d4 piercing damage to the touched creature and afflict it with wyvern venom. If the target takes piercing damage, they must attempt a Fortitude save. Critical Success The target is unaffected. Success The target takes 5d6 poison damage. Failure The target is afflicted with wyvern venom at stage 1. Critical Failure The target is afflicted with wyvern venom at stage 2. Wyvern Venom (poison) Level 9; Maximum Duration 6 rounds; Stage 1 5d6 poison damage (1 round); Stage 2 6d6 poison damage (1 round); Stage 3 8d6 poison damage (1 round)","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Necromancy","Poison","Uncommon"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Necromancy","Poison","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=830","weakness":{}}},{"_index":"aon18","_id":"spell-831","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[4],"id":"spell-831","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Transcribe Moment](/Spells.aspx?ID=831)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 45</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou instantly create a small, permanent scroll that contains a magically precise written description of your current surroundings in every direction. Any creature who spends 1 minute to read the scroll—written in a language of your choice that you know— immediately sees and experiences your surroundings during the moment that you recorded (including whatever events transpired that round) exactly as you experienced it. This depiction records only what you can sense yourself. For example, if you can't see [invisible](/Conditions.aspx?ID=26) creatures, the depiction doesn't reveal them even to a reader who could normally see them; a reader can't use their Perception to notice details you missed, but they can attempt a check to [Recall Knowledge](/Actions.aspx?ID=26) based on what they just experienced if they have knowledge that you lack. You can have multiple scrolls from _transcribe moment_ in existence at the same time, up to a number equal to your Intelligence modifier. If you Cast the Spell again while already at the maximum number of scrolls, choose one of the current scrolls to lose its magic, then create the new one.","mystery_markdown":"","name":"Transcribe Moment","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-10-14","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 45</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou instantly create a small, permanent scroll that contains a magically precise written description of your current surroundings in every direction.\r\n</summary>","source":["PFS Guide"],"source_raw":["PFS Guide pg. 45"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 45</row>","speed":{},"summary":"You instantly create a small, permanent scroll that contains a magically precise written description of your current surroundings in every direction.","summary_markdown":"You instantly create a small, permanent scroll that contains a magically precise written description of your current surroundings in every direction.","text":" Transcribe Moment Source PFS Guide pg. 45 Cast Two Actions material, somatic --- You instantly create a small, permanent scroll that contains a magically precise written description of your current surroundings in every direction. Any creature who spends 1 minute to read the scroll—written in a language of your choice that you know— immediately sees and experiences your surroundings during the moment that you recorded (including whatever events transpired that round) exactly as you experienced it. This depiction records only what you can sense yourself. For example, if you can't see invisible creatures, the depiction doesn't reveal them even to a reader who could normally see them; a reader can't use their Perception to notice details you missed, but they can attempt a check to Recall Knowledge based on what they just experienced if they have knowledge that you lack. You can have multiple scrolls from transcribe moment in existence at the same time, up to a number equal to your Intelligence modifier. If you Cast the Spell again while already at the maximum number of scrolls, choose one of the current scrolls to lose its magic, then create the new one.","tradition_markdown":"","trait":["Evocation","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=831","weakness":{}}},{"_index":"aon18","_id":"spell-832","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["6th","8th"],"heighten_level":[4,6,8],"id":"spell-832","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Familiar Form](/Spells.aspx?ID=832)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 49</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou transform into a Tiny animal that commonly serves as a spellcaster's familiar. You gain the effects of the spell [_pest form_](/Spells.aspx?ID=217), heightened to the level of _familiar form_ you cast. However, you can transform into only a bat, cat, raven, snake, or other Tiny animal of a type that you have seen serve as a spellcaster's familiar.\n\n While in this form, despite the restrictions from [polymorph](/Traits.aspx?ID=127) battle forms, you retain the ability to cast spells of 1st level or lower but only those without material components. You still can't make any Strikes or other attacks in _pest form_, as normal.\n\n---\r\n**Heightened (6th)** You retain the ability to cast spells of 2nd level or lower, rather than 1st, but still only those without material components. Additionally, the duration of _familiar form_ increases to 10 minutes.\r\n\r\n**Heightened (8th)** You retain the ability to cast spells of 3rd level or lower, rather than 1st, but still only those without material components. Additionally, the duration of _familiar form_ increases to 10 minutes.","mystery_markdown":"","name":"Familiar Form","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-10-14","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 49</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou transform into a Tiny animal that commonly serves as a spellcaster's familiar.\r\n</summary>","source":["PFS Guide"],"source_raw":["PFS Guide pg. 49"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 49</row>","speed":{},"summary":"You transform into a Tiny animal that commonly serves as a spellcaster's familiar.","summary_markdown":"You transform into a Tiny animal that commonly serves as a spellcaster's familiar.","text":" Familiar Form Source PFS Guide pg. 49 Cast Two Actions somatic, verbal Duration 1 minute --- You transform into a Tiny animal that commonly serves as a spellcaster's familiar. You gain the effects of the spell pest form , heightened to the level of familiar form you cast. However, you can transform into only a bat, cat, raven, snake, or other Tiny animal of a type that you have seen serve as a spellcaster's familiar. While in this form, despite the restrictions from polymorph battle forms, you retain the ability to cast spells of 1st level or lower but only those without material components. You still can't make any Strikes or other attacks in pest form , as normal. --- Heightened (6th) You retain the ability to cast spells of 2nd level or lower, rather than 1st, but still only those without material components. Additionally, the duration of familiar form increases to 10 minutes. Heightened (8th) You retain the ability to cast spells of 3rd level or lower, rather than 1st, but still only those without material components. Additionally, the duration of familiar form increases to 10 minutes.","tradition_markdown":"","trait":["Polymorph","Transmutation","Uncommon"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Polymorph","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=832","weakness":{}}},{"_index":"aon18","_id":"spell-833","_score":2.8109283,"_source":{"actions":"Single Action to Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-833","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Spellmaster's Ward](/Spells.aspx?ID=833)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 49</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create one or more glowing protective runes that revolve around you. For each additional action you use when Casting the Spell, increase the number of runes you create by one, to a maximum of three runes for 3 actions. When you next take damage from a spell, a rune is expended to prevent 2d6 of that spell's damage. If damage from the triggering spell remains, additional runes are expended until the damage is completely negated, or until all runes have been spent, whichever comes first.\n\n---\r\n**Heightened (+1)** Each rune prevents an additional 1 damage.","mystery_markdown":"","name":"Spellmaster's Ward","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2020-10-14","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 49</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create one or more glowing protective runes that revolve around you.\r\n</summary>","source":["PFS Guide"],"source_raw":["PFS Guide pg. 49"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 49</row>","speed":{},"summary":"You create one or more glowing protective runes that revolve around you.","summary_markdown":"You create one or more glowing protective runes that revolve around you.","text":" Spellmaster's Ward Source PFS Guide pg. 49 Cast Single Action to Three Actions material, somatic, verbal Duration sustained up to 1 minute --- You create one or more glowing protective runes that revolve around you. For each additional action you use when Casting the Spell, increase the number of runes you create by one, to a maximum of three runes for 3 actions. When you next take damage from a spell, a rune is expended to prevent 2d6 of that spell's damage. If damage from the triggering spell remains, additional runes are expended until the damage is completely negated, or until all runes have been spent, whichever comes first. --- Heightened (+1) Each rune prevents an additional 1 damage.","tradition_markdown":"","trait":["Abjuration","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=833","weakness":{}}},{"_index":"aon18","_id":"spell-834","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[3],"id":"spell-834","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Perseis's Precautions](/Spells.aspx?ID=834)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n<trait label=\"Prediction\" url=\"/Traits.aspx?ID=132\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 123</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nLeaving nothing to chance, you weave divinatory precautions against an ambush, alerting the target to danger. Once during the duration of this spell, the target can roll one Perception, [Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4), [Lore](/Skills.aspx?ID=8), [Occultism](/Skills.aspx?ID=11), or [Society](/Skills.aspx?ID=14) initiative roll twice and take the better result, after which the spell ends. The strain of staying so prepared is too much for a mind to handle for long; the target is temporarily immune to this spell for 24 hours once the spell ends, whether they used the initiative benefit or not.","mystery_markdown":"","name":"Perseis's Precautions","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2020-10-14","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n<trait label=\"Prediction\" url=\"/Traits.aspx?ID=132\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 123</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLeaving nothing to chance, you weave divinatory precautions against an ambush, alerting the target to danger.\r\n</summary>","source":["PFS Guide"],"source_raw":["PFS Guide pg. 123"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 123</row>","speed":{},"summary":"Leaving nothing to chance, you weave divinatory precautions against an ambush, alerting the target to danger.","summary_markdown":"Leaving nothing to chance, you weave divinatory precautions against an ambush, alerting the target to danger.","text":" Perseis's Precautions Source PFS Guide pg. 123 Traditions Arcane, Occult Cast Three Actions material, somatic, verbal Range touch Duration 10 minutes --- Leaving nothing to chance, you weave divinatory precautions against an ambush, alerting the target to danger. Once during the duration of this spell, the target can roll one Perception, Arcana, Crafting, Lore, Occultism, or Society initiative roll twice and take the better result, after which the spell ends. The strain of staying so prepared is too much for a mind to handle for long; the target is temporarily immune to this spell for 24 hours once the spell ends, whether they used the initiative benefit or not.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Fortune","Prediction","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76), [Prediction](/Traits.aspx?ID=132), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Fortune","Prediction","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=834","weakness":{}}},{"_index":"aon18","_id":"spell-835","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Naga"],"domain_markdown":"[Naga](/Domains.aspx?ID=58)","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-835","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"\">[Split the Tongue](/Spells.aspx?ID=835)</title>\r\n\r\n<spoilers>May contain spoilers from Agents of Edgewatch</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 75</row>\n\n**Domain**\r\n[Naga](/Domains.aspx?ID=58)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** A creature within 30 feet fails a [Deception](/Skills.aspx?ID=5) or [Diplomacy](/Skills.aspx?ID=6) check.\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe deceiving creature's tongue splits like a serpent's tongue. The creature takes 1d8 slashing damage and must attempt a Fortitude save.\n\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage and is [stupefied 1](/Conditions.aspx?ID=37) for 1d4 rounds.<br />\r\n**Critical Failure** As failure, but the creature takes double damage and is stupefied 2 for 1d4 rounds.\n\n---\r\n**Heightened (+1)** The damage increases by 1d8.","mystery_markdown":"","name":"Split the Tongue","patron_theme_markdown":"","rarity":"uncommon","release_date":"2020-11-15","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"transmutation","search_markdown":"<spoilers>May contain spoilers from Agents of Edgewatch</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 75</row>\n\n**Domain**\r\n[Naga](/Domains.aspx?ID=58)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** A creature within 30 feet fails a [Deception](/Skills.aspx?ID=5) or [Diplomacy](/Skills.aspx?ID=6) check.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe deceiving creature's tongue splits like a serpent's tongue.\r\n</summary>","source":["Pathfinder #161: Belly of the Black Whale"],"source_raw":["Pathfinder #161: Belly of the Black Whale pg. 75"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 75</row>","speed":{},"spoilers":"Agents of Edgewatch","summary":"The deceiving creature's tongue splits like a serpent's tongue.","summary_markdown":"The deceiving creature's tongue splits like a serpent's tongue.","text":" Split the Tongue May contain spoilers from Agents of Edgewatch Source Pathfinder #161: Belly of the Black Whale pg. 75 Domain Naga Cast Reaction somatic Trigger A creature within 30 feet fails a Deception or Diplomacy check. Saving Throw Fortitude --- The deceiving creature's tongue splits like a serpent's tongue. The creature takes 1d8 slashing damage and must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is stupefied 1 for 1d4 rounds. Critical Failure As failure, but the creature takes double damage and is stupefied 2 for 1d4 rounds. --- Heightened (+1) The damage increases by 1d8.","tradition_markdown":"","trait":["Transmutation","Uncommon"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Transmutation","Uncommon"],"trigger":"A creature within 30 feet fails a Deception or Diplomacy check.","trigger_markdown":"A creature within 30 feet fails a [Deception](/Skills.aspx?ID=5) or [Diplomacy](/Skills.aspx?ID=6) check.","type":"Focus","url":"/Spells.aspx?ID=835","weakness":{}}},{"_index":"aon18","_id":"spell-836","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot-radius emanation centered on you","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Naga"],"domain_markdown":"[Naga](/Domains.aspx?ID=58)","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-836","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"\">[Ordained Purpose](/Spells.aspx?ID=836)</title>\r\n\r\n<spoilers>May contain spoilers from Agents of Edgewatch</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 75</row>\n\n**Domain**\r\n[Naga](/Domains.aspx?ID=58)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot-radius emanation centered on you\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call upon the authority of cosmic forces of order, overwhelming creatures with remorse and agony for acting outside of their station and purpose. Enemies in the area take 4d6 mental damage and must attempt a Will save. A creature that has lost abilities as a result of performing acts anathema to its deity or beliefs (such as a champion who violated their tenets and hasn't atoned) uses the outcome one degree of success worse than the result of its saving throw. At the GM's discretion, a creature currently filling its appointed station and purpose (such as a farmer working in a field or a criminal in the act of committing a crime) uses the outcome one degree of success better than the result of its saving throw.\n\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage and must [Drop Prone](/Actions.aspx?ID=78) as its first action on its next turn.<br />\r\n**Critical Failure** The creature takes double damage, must Drop Prone as its first action on its next turn, and can't [Stand](/Actions.aspx?ID=86) during its next turn.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.","mystery_markdown":"","name":"Ordained Purpose","patron_theme_markdown":"","rarity":"uncommon","release_date":"2020-11-15","resistance":{},"saving_throw":"basic Will","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Will","school":"enchantment","search_markdown":"<spoilers>May contain spoilers from Agents of Edgewatch</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 75</row>\n\n**Domain**\r\n[Naga](/Domains.aspx?ID=58)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot-radius emanation centered on you\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call upon the authority of cosmic forces of order, overwhelming creatures with remorse and agony for acting outside of their station and purpose.\r\n</summary>","source":["Pathfinder #161: Belly of the Black Whale"],"source_raw":["Pathfinder #161: Belly of the Black Whale pg. 75"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #161: Belly of the Black Whale](/Sources.aspx?ID=51) pg. 75</row>","speed":{},"spoilers":"Agents of Edgewatch","summary":"You call upon the authority of cosmic forces of order, overwhelming creatures with remorse and agony for acting outside of their station and purpose.","summary_markdown":"You call upon the authority of cosmic forces of order, overwhelming creatures with remorse and agony for acting outside of their station and purpose.","text":" Ordained Purpose May contain spoilers from Agents of Edgewatch Source Pathfinder #161: Belly of the Black Whale pg. 75 Domain Naga Cast Two Actions somatic, verbal Area 30-foot-radius emanation centered on you Saving Throw basic Will --- You call upon the authority of cosmic forces of order, overwhelming creatures with remorse and agony for acting outside of their station and purpose. Enemies in the area take 4d6 mental damage and must attempt a Will save. A creature that has lost abilities as a result of performing acts anathema to its deity or beliefs (such as a champion who violated their tenets and hasn't atoned) uses the outcome one degree of success worse than the result of its saving throw. At the GM's discretion, a creature currently filling its appointed station and purpose (such as a farmer working in a field or a criminal in the act of committing a crime) uses the outcome one degree of success better than the result of its saving throw. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and must Drop Prone as its first action on its next turn. Critical Failure The creature takes double damage, must Drop Prone as its first action on its next turn, and can't Stand during its next turn. --- Heightened (+1) The damage increases by 2d6.","tradition_markdown":"","trait":["Enchantment","Mental","Uncommon"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Enchantment","Mental","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=836","weakness":{}}},{"_index":"aon18","_id":"spell-837","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[9],"id":"spell-837","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"\">[Divinity Leech](/Spells.aspx?ID=837)</title>\r\n\r\n<spoilers>May contain spoilers from Agents of Edgewatch</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 75</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou disrupt the connection between a divine caster or deific servitor and their deity, blocking their use of divine power. If the target fails its save, it is [fatigued](/Conditions.aspx?ID=15). For the spell's duration, whenever the target casts a [divine](/Traits.aspx?ID=48) spell, you regain 6d6 HP and the target must attempt another Will save with the following effects.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** Each target of the divine spell has an outcome one degree of success better than the result it rolled.<br />\r\n**Failure** The divine spell is lost and target is [stunned 1](/Conditions.aspx?ID=36).<br />\r\n**Critical Failure** As failure, but the target is stunned for 1 round.","mystery_markdown":"","name":"Divinity Leech","patron_theme_markdown":"","range":30,"range_raw":"30 feet","rarity":"rare","release_date":"2020-12-15","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<spoilers>May contain spoilers from Agents of Edgewatch</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 75</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou disrupt the connection between a divine caster or deific servitor and their deity, blocking their use of divine power.\r\n</summary>","source":["Pathfinder #162: Ruins of the Radiant Siege"],"source_raw":["Pathfinder #162: Ruins of the Radiant Siege pg. 75"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 75</row>","speed":{},"spoilers":"Agents of Edgewatch","summary":"You disrupt the connection between a divine caster or deific servitor and their deity, blocking their use of divine power.","summary_markdown":"You disrupt the connection between a divine caster or deific servitor and their deity, blocking their use of divine power.","target":"1 creature","target_markdown":"1 creature","text":" Divinity Leech May contain spoilers from Agents of Edgewatch Source Pathfinder #162: Ruins of the Radiant Siege pg. 75 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration sustained up to 1 minute --- You disrupt the connection between a divine caster or deific servitor and their deity, blocking their use of divine power. If the target fails its save, it is fatigued. For the spell's duration, whenever the target casts a divine spell, you regain 6d6 HP and the target must attempt another Will save with the following effects. Critical Success The target is unaffected. Success Each target of the divine spell has an outcome one degree of success better than the result it rolled. Failure The divine spell is lost and target is stunned 1. Critical Failure As failure, but the target is stunned for 1 round.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Enchantment","Rare"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Rare](/Traits.aspx?ID=137)","trait_raw":["Enchantment","Rare"],"type":"Spell","url":"/Spells.aspx?ID=837","weakness":{}}},{"_index":"aon18","_id":"spell-838","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the start of your next turn","exclude_from_search":false,"heighten_level":[9],"id":"spell-838","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"\">[Prismatic Shield](/Spells.aspx?ID=838)</title>\r\n\r\n<spoilers>May contain spoilers from Agents of Edgewatch</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 75</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the start of your next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nShield-sized shards of multicolored light manifest in the air around you, each rotating quickly to intercept attacks. Melee attacks against you impact a randomly colored shard, subjecting the attacker to a random effect from [_prismatic spray_](/Spells.aspx?ID=233), with a saving throw of the type indicated in that spell. The shards automatically block physical ranged attacks the size of a [spear](/Weapons.aspx?ID=10) or smaller, such as [arrows](/Weapons.aspx?ID=83), [bolts](/Weapons.aspx?ID=81), and [javelins](/Weapons.aspx?ID=71). You gain a +2 circumstance bonus to your AC against attacks with larger ranged weapons. Any spell that targets you requires the caster to succeed at a [counteract](/Rules.aspx?ID=371) check against your spell DC, or it fails to affect you.","mystery_markdown":"","name":"Prismatic Shield","patron_theme_markdown":"","rarity":"rare","release_date":"2020-12-15","resistance":{},"school":"abjuration","search_markdown":"<spoilers>May contain spoilers from Agents of Edgewatch</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 75</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the start of your next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\nShield-sized shards of multicolored light manifest in the air around you, each rotating quickly to intercept attacks.\r\n</summary>","source":["Pathfinder #162: Ruins of the Radiant Siege"],"source_raw":["Pathfinder #162: Ruins of the Radiant Siege pg. 75"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 75</row>","speed":{},"spoilers":"Agents of Edgewatch","summary":"\nShield-sized shards of multicolored light manifest in the air around you, each rotating quickly to intercept attacks.","summary_markdown":"\r\nShield-sized shards of multicolored light manifest in the air around you, each rotating quickly to intercept attacks.","text":" Prismatic Shield May contain spoilers from Agents of Edgewatch Source Pathfinder #162: Ruins of the Radiant Siege pg. 75 Traditions Arcane, Occult Cast Single Action verbal Duration until the start of your next turn --- Shield-sized shards of multicolored light manifest in the air around you, each rotating quickly to intercept attacks. Melee attacks against you impact a randomly colored shard, subjecting the attacker to a random effect from prismatic spray , with a saving throw of the type indicated in that spell. The shards automatically block physical ranged attacks the size of a spear or smaller, such as arrows, bolts, and javelins. You gain a +2 circumstance bonus to your AC against attacks with larger ranged weapons. Any spell that targets you requires the caster to succeed at a counteract check against your spell DC, or it fails to affect you.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Abjuration","Light","Rare"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Light](/Traits.aspx?ID=100), [Rare](/Traits.aspx?ID=137)","trait_raw":["Abjuration","Light","Rare"],"type":"Spell","url":"/Spells.aspx?ID=838","weakness":{}}},{"_index":"aon18","_id":"spell-839","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"see below","exclude_from_search":false,"heighten":["+2"],"heighten_level":[2,4,6,8,10],"id":"spell-839","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"\">[Worm's Repast](/Spells.aspx?ID=839)</title>\r\n\r\n<spoilers>May contain spoilers from Abomination Vaults</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 80</row>\n\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 corporeal creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** see below\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nGnawing worms materialize within the flesh of the target creature, dealing 4d6 piercing damage and 1d6 [persistent piercing damage](/Conditions.aspx?ID=29). If the target is a non-skeletal corporeal [undead](/Traits.aspx?ID=160) creature, you deal an extra 2d6 persistent piercing damage. The target must attempt a Fortitude save.\r\n\r\n**Critical Success** The worms writhe away harmlessly and the target takes no damage.<br />\r\n**Success** The target takes full initial damage but no persistent damage, and the spell ends immediately.<br />\r\n**Failure** The target takes full initial and persistent damage and is [flat-footed](/Conditions.aspx?ID=16) due to the pain for as long as it takes persistent damage.<br />\r\n**Critical Failure** As failure, but the target takes double the initial damage and is also [slowed 1](/Conditions.aspx?ID=35) by the pain for as long as it takes persistent damage.\n\n---\r\n**Heightened (+2)** The initial and persistent damage increase by 2d6 and 1d6, respectively.","mystery_markdown":"","name":"Worm's Repast","patron_theme_markdown":"","range":30,"range_raw":"30 feet","rarity":"rare","release_date":"2021-01-15","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Abomination Vaults</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 80</row>\r\n\r\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 corporeal creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** see below\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGnawing worms materialize within the flesh of the target creature.\r\n</summary>","source":["Pathfinder #163: Ruins of Gauntlight"],"source_raw":["Pathfinder #163: Ruins of Gauntlight pg. 80"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 80</row>","speed":{},"spoilers":"Abomination Vaults","summary":"Gnawing worms materialize within the flesh of the target creature.","summary_markdown":"Gnawing worms materialize within the flesh of the target creature.","target":"1 corporeal creature","target_markdown":"1 corporeal creature","text":" Worm's Repast May contain spoilers from Abomination Vaults Source Pathfinder #163: Ruins of Gauntlight pg. 80 Traditions Occult, Primal Cast Two Actions somatic, verbal Range 30 feet Target 1 corporeal creature Saving Throw Fortitude Duration see below --- Gnawing worms materialize within the flesh of the target creature, dealing 4d6 piercing damage and 1d6 persistent piercing damage. If the target is a non-skeletal corporeal undead creature, you deal an extra 2d6 persistent piercing damage. The target must attempt a Fortitude save. Critical Success The worms writhe away harmlessly and the target takes no damage. Success The target takes full initial damage but no persistent damage, and the spell ends immediately. Failure The target takes full initial and persistent damage and is flat-footed due to the pain for as long as it takes persistent damage. Critical Failure As failure, but the target takes double the initial damage and is also slowed 1 by the pain for as long as it takes persistent damage. --- Heightened (+2) The initial and persistent damage increase by 2d6 and 1d6, respectively.","tradition":["Occult","Primal"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Necromancy","Rare"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)","trait_raw":["Necromancy","Rare"],"type":"Spell","url":"/Spells.aspx?ID=839","weakness":{}}},{"_index":"aon18","_id":"spell-840","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[4],"id":"spell-840","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Limited\">[Daydreamer's Curse](/Spells.aspx?ID=840)</title>\r\n\r\n<spoilers>May contain spoilers from Abomination Vaults</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Misfortune\" url=\"/Traits.aspx?ID=110\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 73</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou impose a curse upon the target that renders it easily distracted and unable to focus its thoughts on tasks that demand insight or discernment. The target must attempt a Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** For 10 minutes, the target must roll twice and use the worse result whenever attempting a [Medicine](/Skills.aspx?ID=9), [Nature](/Skills.aspx?ID=10), Perception, or [Survival](/Skills.aspx?ID=16) check. If the target critically succeeds at a Perception check or skill check to perform an action with the [concentrate](/Traits.aspx?ID=32) trait, the target gets a success instead.<br />\r\n**Failure** As success, but the effect is permanent.<br />\r\n**Critical Failure** As failure, except the target treats the outcomes of all checks with the concentrate trait as one degree of success worse than the result it rolled (a critical success becomes a success, a success becomes a failure, and a failure becomes a critical failure).","mystery_markdown":"","name":"Daydreamer's Curse","patron_theme_markdown":"","pfs":"Limited","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2021-02-24","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<spoilers>May contain spoilers from Abomination Vaults</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Misfortune\" url=\"/Traits.aspx?ID=110\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 73</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou impose a curse upon the target that renders it easily distracted and unable to focus its thoughts on tasks that demand insight or discernment.\r\n</summary>","source":["Pathfinder #164: Hands of the Devil"],"source_raw":["Pathfinder #164: Hands of the Devil pg. 73"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 73</row>","speed":{},"spoilers":"Abomination Vaults","summary":"You impose a curse upon the target that renders it easily distracted and unable to focus its thoughts on tasks that demand insight or discernment.","summary_markdown":"You impose a curse upon the target that renders it easily distracted and unable to focus its thoughts on tasks that demand insight or discernment.","target":"1 creature","target_markdown":"1 creature","text":" Daydreamer's Curse May contain spoilers from Abomination Vaults Source Pathfinder #164: Hands of the Devil pg. 73 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range touch Target 1 creature Saving Throw Will Duration varies --- You impose a curse upon the target that renders it easily distracted and unable to focus its thoughts on tasks that demand insight or discernment. The target must attempt a Will save. Critical Success The target is unaffected. Success For 10 minutes, the target must roll twice and use the worse result whenever attempting a Medicine, Nature, Perception, or Survival check. If the target critically succeeds at a Perception check or skill check to perform an action with the concentrate trait, the target gets a success instead. Failure As success, but the effect is permanent. Critical Failure As failure, except the target treats the outcomes of all checks with the concentrate trait as one degree of success worse than the result it rolled (a critical success becomes a success, a success becomes a failure, and a failure becomes a critical failure).","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Attack","Curse","Enchantment","Mental","Misfortune","Uncommon"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Curse](/Traits.aspx?ID=38), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Misfortune](/Traits.aspx?ID=110), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Attack","Curse","Enchantment","Mental","Misfortune","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=840","weakness":{}}},{"_index":"aon18","_id":"spell-841","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":true,"heighten_level":[4],"id":"spell-841","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Limited\">[Sage's Curse](/Spells.aspx?ID=841)</title>\r\n\r\n<spoilers>May contain spoilers from Abomination Vaults</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Misfortune\" url=\"/Traits.aspx?ID=110\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**There is a more recent version of this, [click here to view.](/Spells.aspx?ID=1107)**\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 73, [Abomination Vaults Hardcover](/Sources.aspx?ID=124) pg. 73</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou afflict the target with a curse that fills its mind with distracting and hyperspecialized minutiae, causing it to second-guess even simple facts. The target must attempt a Will saving throw.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** For 10 minutes, the target must roll twice and use the worse result whenever attempting an [Arcana](/Skills.aspx?ID=2), [Lore](/Skills.aspx?ID=8), [Occultism](/Skills.aspx?ID=11), or [Society](/Skills.aspx?ID=14) check. If the target succeeds at a check to [Recall Knowledge](/Actions.aspx?ID=26), it gains one piece of true knowledge and one piece of erroneous knowledge, but it has no way of knowing which is which (this has no effect if the target critically succeeds at a check to Recall Knowledge).<br />\r\n**Failure** As success, but the effect is permanent.<br />\r\n**Critical Failure** As failure, and the target treats the outcomes of all checks to Recall Knowledge as one degree of success worse than the result the target rolled (a critical success becomes a success, a success becomes a failure, and a failure becomes a critical failure).","mystery_markdown":"","name":"Sage's Curse","patron_theme_markdown":"","pfs":"Limited","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2021-02-24","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<spoilers>May contain spoilers from Abomination Vaults</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Misfortune\" url=\"/Traits.aspx?ID=110\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 73, [Abomination Vaults Hardcover](/Sources.aspx?ID=124) pg. 73</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou afflict the target with a curse that fills its mind with distracting and hyperspecialized minutiae, causing it to second-guess even simple facts.\r\n</summary>","source":["Pathfinder #164: Hands of the Devil"],"source_raw":["Pathfinder #164: Hands of the Devil pg. 73"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 73, [Abomination Vaults Hardcover](/Sources.aspx?ID=124) pg. 73</row>","speed":{},"spoilers":"Abomination Vaults","summary":"You afflict the target with a curse that fills its mind with distracting and hyperspecialized minutiae, causing it to second-guess even simple facts.","summary_markdown":"You afflict the target with a curse that fills its mind with distracting and hyperspecialized minutiae, causing it to second-guess even simple facts.","target":"1 creature","target_markdown":"1 creature","text":" Sage's Curse May contain spoilers from Abomination Vaults There is a more recent version of this, click here to view. Source Pathfinder #164: Hands of the Devil pg. 73, Abomination Vaults Hardcover pg. 73 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range touch Target 1 creature Saving Throw Will Duration varies --- You afflict the target with a curse that fills its mind with distracting and hyperspecialized minutiae, causing it to second-guess even simple facts. The target must attempt a Will saving throw. Critical Success The target is unaffected. Success For 10 minutes, the target must roll twice and use the worse result whenever attempting an Arcana, Lore, Occultism, or Society check. If the target succeeds at a check to Recall Knowledge, it gains one piece of true knowledge and one piece of erroneous knowledge, but it has no way of knowing which is which (this has no effect if the target critically succeeds at a check to Recall Knowledge). Failure As success, but the effect is permanent. Critical Failure As failure, and the target treats the outcomes of all checks to Recall Knowledge as one degree of success worse than the result the target rolled (a critical success becomes a success, a success becomes a failure, and a failure becomes a critical failure).","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Attack","Curse","Enchantment","Mental","Misfortune","Uncommon"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Curse](/Traits.aspx?ID=38), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Misfortune](/Traits.aspx?ID=110), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Attack","Curse","Enchantment","Mental","Misfortune","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=841","weakness":{}}},{"_index":"aon18","_id":"spell-842","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Abomination"],"domain_markdown":"[Abomination](/Domains.aspx?ID=59)","duration_raw":"varies","exclude_from_search":false,"heighten":["+2"],"heighten_level":[1,3,5,7,9],"id":"spell-842","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"\">[Lift Nature's Caul](/Spells.aspx?ID=842)</title>\r\n\r\n<spoilers>May contain spoilers from Abomination Vaults</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 65</row>\n\n**Domain**\r\n[Abomination](/Domains.aspx?ID=59)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 5-foot emanation\n\n**Target** creatures in the area\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWith a wave of the hand, you cause the targets to see the world around them as if a gauzy film had been lifted away to expose the truth that lies below their perceived reality. Natural features they can see grow twisted and horrendous, structures appear distorted and ruined, and objects seem warped and alien. This alternate vision fades quickly, but the glimpse beyond the natural world lingers for the spell's duration.\n\n Aberrations or worshippers of Outer Gods or Great Old Ones are bolstered by this vision of warped reality and gain a +1 status bonus to Will saving throws and attack rolls for 1 minute, while all other creatures must attempt a Will saving throw.\r\n\r\n**Critical Success** The creature is unaffected and temporarily immune for 1 hour.<br />\r\n**Success** The creature is [sickened 1](/Conditions.aspx?ID=34).<br />\r\n**Failure** The creature is [stupefied 1](/Conditions.aspx?ID=37) for 1 minute and [frightened 1](/Conditions.aspx?ID=19).<br />\r\n**Critical Failure** The creature is stupefied 1 for 1 minute and frightened 2. It can't reduce the value of its frightened condition below 1 as long as it remains stupefied by this spell.\n\n---\r\n**Heightened (+2)** You increase the area by 5 feet and the duration of the stupefied condition by 1 minute.","mystery_markdown":"","name":"Lift Nature's Caul","patron_theme_markdown":"","range":5,"range_raw":"5-foot emanation","rarity":"uncommon","release_date":"2021-04-07","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<spoilers>May contain spoilers from Abomination Vaults</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 65</row>\n\n**Domain**\r\n[Abomination](/Domains.aspx?ID=59)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 5-foot emanation\r\n\r\n \r\n\r\n**Target** creatures in the area\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith a wave of the hand, you cause the targets to see the world around them as if a gauzy fi\u001flm had been lifted away to expose the truth that lies below their perceived reality.\r\n</summary>","source":["Pathfinder #165: Eyes of Empty Death"],"source_raw":["Pathfinder #165: Eyes of Empty Death pg. 65"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 65</row>","speed":{},"spoilers":"Abomination Vaults","summary":"With a wave of the hand, you cause the targets to see the world around them as if a gauzy fi\u001flm had been lifted away to expose the truth that lies below their perceived reality.","summary_markdown":"With a wave of the hand, you cause the targets to see the world around them as if a gauzy fi\u001flm had been lifted away to expose the truth that lies below their perceived reality.","target":"creatures in the area","target_markdown":"creatures in the area","text":" Lift Nature's Caul May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 65 Domain Abomination Cast Two Actions somatic, verbal Range 5-foot emanation Target creatures in the area Saving Throw Will Duration varies --- With a wave of the hand, you cause the targets to see the world around them as if a gauzy film had been lifted away to expose the truth that lies below their perceived reality. Natural features they can see grow twisted and horrendous, structures appear distorted and ruined, and objects seem warped and alien. This alternate vision fades quickly, but the glimpse beyond the natural world lingers for the spell's duration. Aberrations or worshippers of Outer Gods or Great Old Ones are bolstered by this vision of warped reality and gain a +1 status bonus to Will saving throws and attack rolls for 1 minute, while all other creatures must attempt a Will saving throw. Critical Success The creature is unaffected and temporarily immune for 1 hour. Success The creature is sickened 1. Failure The creature is stupefied 1 for 1 minute and frightened 1. Critical Failure The creature is stupefied 1 for 1 minute and frightened 2. It can't reduce the value of its frightened condition below 1 as long as it remains stupefied by this spell. --- Heightened (+2) You increase the area by 5 feet and the duration of the stupefied condition by 1 minute.","tradition_markdown":"","trait":["Fear","Illusion","Uncommon","Visual"],"trait_markdown":"[Fear](/Traits.aspx?ID=68), [Illusion](/Traits.aspx?ID=92), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)","trait_raw":["Fear","Illusion","Uncommon","Visual"],"type":"Focus","url":"/Spells.aspx?ID=842","weakness":{}}},{"_index":"aon18","_id":"spell-843","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain":["Abomination"],"domain_markdown":"[Abomination](/Domains.aspx?ID=59)","duration_raw":"varies","exclude_from_search":true,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-843","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"\">[Fearful Feast](/Spells.aspx?ID=843)</title>\r\n\r\n<spoilers>May contain spoilers from Abomination Vaults</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**There is a more recent version of this, [click here to view.](/Spells.aspx?ID=1258)**\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 65, [Abomination Vaults Hardcover](/Sources.aspx?ID=124) pg. 211</row>\n\n**Domain**\r\n[Abomination](/Domains.aspx?ID=59)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** A creature within range becomes [frightened](/Conditions.aspx?ID=19).\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** the triggering creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou open your mouth wide and inhale sharply; you draw in the bravery, self-confidence, and hope to which the frightened target clings and then strip away the target's false assumption that these fragile emotions can save them from the oblivion of terror.\n\n You deal 6d4 mental damage to the creature, which must attempt a Will saving throw.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature's [frightened](/Conditions.aspx?ID=19) condition increases by 1, and it takes half damage.<br />\r\n**Failure** The creature's frightened condition increases by 2, and it takes full damage; you regain Hit Points equal to half the damage the target takes.<br />\r\n**Critical Failure** The creature's frightened condition increases by 3 and it takes double damage; you regain Hit Points equal to half the damage the target takes.\n\n---\r\n**Heightened (+1)** The damage increases by 2d4.","mystery_markdown":"","name":"Fearful Feast","patron_theme_markdown":"","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2021-04-07","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Abomination Vaults</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 65, [Abomination Vaults Hardcover](/Sources.aspx?ID=124) pg. 211</row>\n\n**Domain**\r\n[Abomination](/Domains.aspx?ID=59)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** A creature within range becomes [frightened](/Conditions.aspx?ID=19).\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** the triggering creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou open your mouth wide and inhale sharply; you draw in the bravery, self-confidence, and hope to which the frightened target clings and then strip away the target's false assumption that these fragile emotions can save them from the oblivion of terror.\r\n</summary>","source":["Pathfinder #165: Eyes of Empty Death"],"source_raw":["Pathfinder #165: Eyes of Empty Death pg. 65"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 65, [Abomination Vaults Hardcover](/Sources.aspx?ID=124) pg. 211</row>","speed":{},"spoilers":"Abomination Vaults","summary":"You open your mouth wide and inhale sharply; you draw in the bravery, self-confidence, and hope to which the frightened target clings and then strip away the target's false assumption that these fragile emotions can save them from the oblivion of terror.","summary_markdown":"You open your mouth wide and inhale sharply; you draw in the bravery, self-confidence, and hope to which the frightened target clings and then strip away the target's false assumption that these fragile emotions can save them from the oblivion of terror.","target":"the triggering creature","target_markdown":"the triggering creature","text":" Fearful Feast May contain spoilers from Abomination Vaults There is a more recent version of this, click here to view. Source Pathfinder #165: Eyes of Empty Death pg. 65, Abomination Vaults Hardcover pg. 211 Domain Abomination Cast Reaction somatic Trigger A creature within range becomes frightened. Range 30 feet Target the triggering creature Saving Throw Will Duration varies --- You open your mouth wide and inhale sharply; you draw in the bravery, self-confidence, and hope to which the frightened target clings and then strip away the target's false assumption that these fragile emotions can save them from the oblivion of terror. You deal 6d4 mental damage to the creature, which must attempt a Will saving throw. Critical Success The creature is unaffected. Success The creature's frightened condition increases by 1, and it takes half damage. Failure The creature's frightened condition increases by 2, and it takes full damage; you regain Hit Points equal to half the damage the target takes. Critical Failure The creature's frightened condition increases by 3 and it takes double damage; you regain Hit Points equal to half the damage the target takes. --- Heightened (+1) The damage increases by 2d4.","tradition_markdown":"","trait":["Fear","Mental","Necromancy","Uncommon"],"trait_markdown":"[Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Fear","Mental","Necromancy","Uncommon"],"trigger":"A creature within range becomes frightened .","trigger_markdown":"A creature within range becomes [frightened](/Conditions.aspx?ID=19).","type":"Focus","url":"/Spells.aspx?ID=843","weakness":{}}},{"_index":"aon18","_id":"spell-845","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-845","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Limited\">[Call the Blood](/Spells.aspx?ID=845)</title>\r\n\r\n<spoilers>May contain spoilers from Abomination Vaults</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** basic Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWith a word and gesture, you cause streams of blood to erupt from the target's mouth, nostrils, ears, or other facial openings and come rushing into your mouth. You deal 8d4 negative damage to the target.\n\n If the target takes damage, its blood flows into your mouth. If you're a living creature and don't have [negative healing](/MonsterAbilities.aspx?ID=42), you're [sickened 2](/Conditions.aspx?ID=34). If you're undead (or living but have negative healing), you can choose to either gain temporary Hit Points equal to half of the negative damage the target takes (after applying resistance and the like) and become [quickened](/Conditions.aspx?ID=32) for 1 round, or forgo the temporary Hit Points and become quickened for 1 minute. You can use this extra action only to [Step](/Actions.aspx?ID=87), [Stride](/Actions.aspx?ID=88), or [Strike](/Actions.aspx?ID=89). You lose any remaining temporary Hit Points after 1 minute.\n\n---\r\n**Heightened (+1)** The damage increases by 2d4.","mystery_markdown":"","name":"Call the Blood","patron_theme_markdown":"","pfs":"Limited","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2021-04-07","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"basic Fortitude","school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Abomination Vaults</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** basic Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith a word and gesture, you cause streams of blood to erupt from the target's mouth, nostrils, ears, or other facial openings and come rushing into your mouth.\r\n</summary>","source":["Pathfinder #165: Eyes of Empty Death"],"source_raw":["Pathfinder #165: Eyes of Empty Death pg. 75"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75</row>","speed":{},"spoilers":"Abomination Vaults","summary":"With a word and gesture, you cause streams of blood to erupt from the target's mouth, nostrils, ears, or other facial openings and come rushing into your mouth.","summary_markdown":"With a word and gesture, you cause streams of blood to erupt from the target's mouth, nostrils, ears, or other facial openings and come rushing into your mouth.","target":"1 living creature","target_markdown":"1 living creature","text":" Call the Blood May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 75 Traditions Arcane, Occult, Primal Cast Two Actions somatic, verbal Range 60 feet Target 1 living creature Saving Throw basic Fortitude --- With a word and gesture, you cause streams of blood to erupt from the target's mouth, nostrils, ears, or other facial openings and come rushing into your mouth. You deal 8d4 negative damage to the target. If the target takes damage, its blood flows into your mouth. If you're a living creature and don't have negative healing, you're sickened 2. If you're undead (or living but have negative healing), you can choose to either gain temporary Hit Points equal to half of the negative damage the target takes (after applying resistance and the like) and become quickened for 1 round, or forgo the temporary Hit Points and become quickened for 1 minute. You can use this extra action only to Step, Stride, or Strike. You lose any remaining temporary Hit Points after 1 minute. --- Heightened (+1) The damage increases by 2d4.","tradition":["Arcane","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Death","Necromancy","Negative","Uncommon"],"trait_markdown":"[Death](/Traits.aspx?ID=40), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Death","Necromancy","Negative","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=845","weakness":{}}},{"_index":"aon18","_id":"spell-846","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[5],"id":"spell-846","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Limited\">[Ectoplasmic Expulsion](/Spells.aspx?ID=846)</title>\r\n\r\n<spoilers>May contain spoilers from Abomination Vaults</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75</row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call upon tendrils of ephemeral ectoplasm to pass through the target and carry away a harmful psychic affliction. You immediately attempt to counteract a single effect on the target with the [emotion](/Traits.aspx?ID=60) or [possession](/Traits.aspx?ID=129) trait, or an effect giving the target the [controlled](/Conditions.aspx?ID=6) or [fascinated](/Conditions.aspx?ID=14) condition. If you fail to counteract the effect, you nevertheless set up a resonance that allows the target to more ably escape the effect on its own; for the next hour, the target gains a +2 status bonus to Will saves to shrug off the effect you failed to counteract (such as Will saves to shake off control by the [_possession_](/Spells.aspx?ID=225) spell).","mystery_markdown":"","name":"Ectoplasmic Expulsion","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2021-04-07","resistance":{},"school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Abomination Vaults</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75</row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call upon tendrils of ephemeral ectoplasm to pass through the target and carry away a harmful psychic affliction. \r\n</summary>","source":["Pathfinder #165: Eyes of Empty Death"],"source_raw":["Pathfinder #165: Eyes of Empty Death pg. 75"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 75</row>","speed":{},"spoilers":"Abomination Vaults","summary":"You call upon tendrils of ephemeral ectoplasm to pass through the target and carry away a harmful psychic affliction. ","summary_markdown":"You call upon tendrils of ephemeral ectoplasm to pass through the target and carry away a harmful psychic affliction. ","target":"1 creature","target_markdown":"1 creature","text":" Ectoplasmic Expulsion May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 75 Tradition Occult Cast Three Actions material, somatic, verbal Range 30 feet Target 1 creature --- You call upon tendrils of ephemeral ectoplasm to pass through the target and carry away a harmful psychic affliction. You immediately attempt to counteract a single effect on the target with the emotion or possession trait, or an effect giving the target the controlled or fascinated condition. If you fail to counteract the effect, you nevertheless set up a resonance that allows the target to more ably escape the effect on its own; for the next hour, the target gains a +2 status bonus to Will saves to shrug off the effect you failed to counteract (such as Will saves to shake off control by the possession spell).","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Mental","Necromancy","Uncommon"],"trait_markdown":"[Mental](/Traits.aspx?ID=106), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Mental","Necromancy","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=846","weakness":{}}},{"_index":"aon18","_id":"spell-847","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[6],"id":"spell-847","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"\">[Aura of the Unremarkable](/Spells.aspx?ID=847)</title>\r\n\r\n<spoilers>May contain spoilers from Fists of the Ruby Phoenix</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 77</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou and allies in the area appear to be completely innocuous to other creatures within the spell's area, regardless of the actions you're committing. For example, if you and your allies are loudly interrogating a local for information or aiming a crossbow at a noble from a balcony, creatures who can see you might not think this is unusual. Non-allied creatures in the emanation must attempt a Will save.<br />\n\n**Critical Success** The creature sees your actions as they really are and announces them as such. All other creatures in the area gain a +1 circumstance bonus to their Will saves to recognize your actions as they really are.<br />\n**Success** The creature sees your actions as they really are.<br />\n**Failure** The creature believes your actions are normal and unworthy of concern.<br />\n**Critical Failure** The creature believes you are performing other actions entirely, such as helping a local or waving to a noble, as determined by the GM. The creature doesn't have a chance of remembering events normally.\n\n Any [hostile actions](/Rules.aspx?ID=300) by you or your allies against a creature or its allies break the effect of the spell for that creature. So, for example, if an interrogated local's friends or threatened noble's guards saw your actions, they would be unaffected by this spell. When the spell ends (or when affected allies move outside the range of the emanation), observers see things normally but the altered perceptions from earlier events remain in mind. Each mention of the events as noteworthy, such as being questioned about them by an authority figure, grants the target another Will save to break the effect and remember things normally (unless the creature critically failed their save).","mystery_markdown":"","name":"Aura of the Unremarkable","patron_theme_markdown":"","rarity":"uncommon","release_date":"2021-07-07","resistance":{},"school":"illusion","search_markdown":"<spoilers>May contain spoilers from Fists of the Ruby Phoenix</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 77</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou and allies in the area appear to be completely innocuous to other creatures within the spell's area, regardless of the actions you're committing.\r\n</summary>","source":["Pathfinder #166: Despair on Danger Island"],"source_raw":["Pathfinder #166: Despair on Danger Island pg. 77"],"source_category":"Adventure Paths","source_group":"Fists of the Ruby Phoenix","source_markdown":"<row gap=\"tiny\">[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 77</row>","speed":{},"spoilers":"Fists of the Ruby Phoenix","summary":"You and allies in the area appear to be completely innocuous to other creatures within the spell's area, regardless of the actions you're committing.","summary_markdown":"You and allies in the area appear to be completely innocuous to other creatures within the spell's area, regardless of the actions you're committing.","text":" Aura of the Unremarkable May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 77 Traditions Arcane, Occult Cast Two Actions somatic, verbal Area 30-foot emanation Duration sustained up to 1 minute --- You and allies in the area appear to be completely innocuous to other creatures within the spell's area, regardless of the actions you're committing. For example, if you and your allies are loudly interrogating a local for information or aiming a crossbow at a noble from a balcony, creatures who can see you might not think this is unusual. Non-allied creatures in the emanation must attempt a Will save. Critical Success The creature sees your actions as they really are and announces them as such. All other creatures in the area gain a +1 circumstance bonus to their Will saves to recognize your actions as they really are. Success The creature sees your actions as they really are. Failure The creature believes your actions are normal and unworthy of concern. Critical Failure The creature believes you are performing other actions entirely, such as helping a local or waving to a noble, as determined by the GM. The creature doesn't have a chance of remembering events normally. Any hostile actions by you or your allies against a creature or its allies break the effect of the spell for that creature. So, for example, if an interrogated local's friends or threatened noble's guards saw your actions, they would be unaffected by this spell. When the spell ends (or when affected allies move outside the range of the emanation), observers see things normally but the altered perceptions from earlier events remain in mind. Each mention of the events as noteworthy, such as being questioned about them by an authority figure, grants the target another Will save to break the effect and remember things normally (unless the creature critically failed their save).","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Mental","Uncommon"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Illusion","Mental","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=847","weakness":{}}},{"_index":"aon18","_id":"spell-848","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["7th","8th","9th","10th"],"heighten_level":[5,7,8,9,10],"id":"spell-848","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"\">[Return Beacon](/Spells.aspx?ID=848)</title>\r\n\r\n<spoilers>May contain spoilers from Fists of the Ruby Phoenix</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 77</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a unique planar beacon somewhere within the spell's range that remains in place. The beacon is invisible except when detected by [_detect magic_](/Spells.aspx?ID=66), in which case it looks like a 10-foot-wide tower of bright light stretching into the sky. At any time during the duration of the beacon, you can complete a 1-minute activity, which has the [concentrate](/Traits.aspx?ID=32) and [manipulate](/Traits.aspx?ID=104) traits, to focus on the beacon and transport yourself and any items you're wearing and holding from your current space to the location of the beacon. Transporting yourself in this way ends the spell. If this would bring another creature with you—even if you're carrying it in an [extradimensional](/Traits.aspx?ID=67) container—the beacon collapses, ending the spell, and the transportation attempt fails.\n\n Casting _return beacon_ while a beacon is active causes the previous _return beacon_ spell to end. If you are not within 1 mile of the beacon, your attempt to transport yourself to the beacon fails. If a solid object is in the same space as the beacon when you transport yourself, you arrive in the nearest open space to the beacon. If there is not an open space within 30 feet of the beacon, your attempt to transport yourself fails, but the beacon remains intact.\n\n---\r\n**Heightened (7th)** The duration is 8 hours and you can transport yourself to the beacon from up to 100 miles away.\r\n\r\n**Heightened (8th)** The duration is 24 hours and you can transport yourself to the beacon from up to 1,000 miles away. In addition, you can bring 1 willing ally you touch with you when you transport to the beacon.\r\n\r\n**Heightened (9th)** The duration is 1 week and you can transport yourself to the beacon from anywhere on the same plane. In addition, you can bring up to 4 willing allies you touch with you when you transport to the beacon.\r\n\r\n**Heightened (10th)** The duration is unlimited and you can transport yourself to the beacon from any distance, even across other planes. In addition, you can bring up to 8 willing allies you touch when you transport to the beacon.","mystery_markdown":"","name":"Return Beacon","patron_theme_markdown":"","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2021-07-07","resistance":{},"school":"conjuration","search_markdown":"<spoilers>May contain spoilers from Fists of the Ruby Phoenix</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 77</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create a unique planar beacon somewhere within the spell's range that remains in place.\r\n</summary>","source":["Pathfinder #166: Despair on Danger Island"],"source_raw":["Pathfinder #166: Despair on Danger Island pg. 77"],"source_category":"Adventure Paths","source_group":"Fists of the Ruby Phoenix","source_markdown":"<row gap=\"tiny\">[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 77</row>","speed":{},"spoilers":"Fists of the Ruby Phoenix","summary":"You create a unique planar beacon somewhere within the spell's range that remains in place.","summary_markdown":"You create a unique planar beacon somewhere within the spell's range that remains in place.","text":" Return Beacon May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 77 Traditions Arcane, Occult Cast 1 minute (material, somatic, verbal) Range 30 feet Duration 1 hour --- You create a unique planar beacon somewhere within the spell's range that remains in place. The beacon is invisible except when detected by detect magic , in which case it looks like a 10-foot-wide tower of bright light stretching into the sky. At any time during the duration of the beacon, you can complete a 1-minute activity, which has the concentrate and manipulate traits, to focus on the beacon and transport yourself and any items you're wearing and holding from your current space to the location of the beacon. Transporting yourself in this way ends the spell. If this would bring another creature with you—even if you're carrying it in an extradimensional container—the beacon collapses, ending the spell, and the transportation attempt fails. Casting return beacon while a beacon is active causes the previous return beacon spell to end. If you are not within 1 mile of the beacon, your attempt to transport yourself to the beacon fails. If a solid object is in the same space as the beacon when you transport yourself, you arrive in the nearest open space to the beacon. If there is not an open space within 30 feet of the beacon, your attempt to transport yourself fails, but the beacon remains intact. --- Heightened (7th) The duration is 8 hours and you can transport yourself to the beacon from up to 100 miles away. Heightened (8th) The duration is 24 hours and you can transport yourself to the beacon from up to 1,000 miles away. In addition, you can bring 1 willing ally you touch with you when you transport to the beacon. Heightened (9th) The duration is 1 week and you can transport yourself to the beacon from anywhere on the same plane. In addition, you can bring up to 4 willing allies you touch with you when you transport to the beacon. Heightened (10th) The duration is unlimited and you can transport yourself to the beacon from any distance, even across other planes. In addition, you can bring up to 8 willing allies you touch when you transport to the beacon.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration","Teleportation","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Teleportation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=848","weakness":{}}},{"_index":"aon18","_id":"spell-849","_score":2.8109283,"_source":{"actions":"Single Action to Three Actions","area":"5-foot emanation or more","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[5,7,9],"id":"spell-849","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"\">[Wronged Monk's Wrath](/Spells.aspx?ID=849)</title>\r\n\r\n<spoilers>May contain spoilers from Fists of the Ruby Phoenix</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 77</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 5-foot emanation or more\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou unleash your ki as a powerful storm of force and lightning, dealing 2d6 force damage and 2d12 electricity damage to creatures in the area. If you use 2 actions to cast the spell, increase the size of the emanation to 10 feet and the damage to 3d6 force damage and 3d12 electricity damage. If you use 3 actions to cast the spell, increase the size of the emanation to 20 feet and the damage to 4d6 force and 4d12 electricity damage. Each creature attempts one basic Reflex save that applies to both types of damage. On a failed save, the creature is [deafened](/Conditions.aspx?ID=8) for 1 round; on a critical failure, the creature also takes 2d12 [persistent electricity damage](/Conditions.aspx?ID=29) and is deafened for 1 minute.\n\n---\r\n**Heightened (+2)** The force damage increases by 1d6 and the electricity damage by 1d12, or 2d6 and 2d12 if you use 2 or 3 actions.","mystery_markdown":"","name":"Wronged Monk's Wrath","patron_theme_markdown":"","rarity":"uncommon","release_date":"2021-07-07","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<spoilers>May contain spoilers from Fists of the Ruby Phoenix</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 77</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 5-foot emanation or more\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou unleash your ki as a powerful storm of force and lightning.\r\n</summary>","source":["Pathfinder #166: Despair on Danger Island"],"source_raw":["Pathfinder #166: Despair on Danger Island pg. 77"],"source_category":"Adventure Paths","source_group":"Fists of the Ruby Phoenix","source_markdown":"<row gap=\"tiny\">[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 77</row>","speed":{},"spoilers":"Fists of the Ruby Phoenix","summary":"You unleash your ki as a powerful storm of force and lightning.","summary_markdown":"You unleash your ki as a powerful storm of force and lightning.","text":" Wronged Monk's Wrath May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 77 Cast Single Action to Three Actions somatic, verbal Area 5-foot emanation or more Saving Throw Reflex --- You unleash your ki as a powerful storm of force and lightning, dealing 2d6 force damage and 2d12 electricity damage to creatures in the area. If you use 2 actions to cast the spell, increase the size of the emanation to 10 feet and the damage to 3d6 force damage and 3d12 electricity damage. If you use 3 actions to cast the spell, increase the size of the emanation to 20 feet and the damage to 4d6 force and 4d12 electricity damage. Each creature attempts one basic Reflex save that applies to both types of damage. On a failed save, the creature is deafened for 1 round; on a critical failure, the creature also takes 2d12 persistent electricity damage and is deafened for 1 minute. --- Heightened (+2) The force damage increases by 1d6 and the electricity damage by 1d12, or 2d6 and 2d12 if you use 2 or 3 actions.","tradition_markdown":"","trait":["Electricity","Evocation","Force","Monk","Uncommon"],"trait_markdown":"[Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Monk](/Traits.aspx?ID=112), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Electricity","Evocation","Force","Monk","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=849","weakness":{}}},{"_index":"aon18","_id":"spell-850","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot cone","bloodline":["Phoenix"],"bloodline_markdown":"[Phoenix](/Bloodlines.aspx?ID=15)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-850","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"\">[Rejuvenating Flames](/Spells.aspx?ID=850)</title>\r\n\r\n<spoilers>May contain spoilers from Fists of the Ruby Phoenix</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 74</row>\n\n**Bloodline**\r\n[Phoenix](/Bloodlines.aspx?ID=15)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 15-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a gout of flame that both heals and burns. You restore 1d4 HP to all allies in the area, and those allies gain a +1 status bonus to Fortitude saves for 1 minute. Enemies in the area take 1d4 fire damage with a basic Reflex save.\n\n---\r\n**Heightened (+1)** You restore an additional 1d4 HP to your allies and deal an additional 1d4 fire damage to enemies.","mystery_markdown":"","name":"Rejuvenating Flames","patron_theme_markdown":"","rarity":"uncommon","release_date":"2021-07-07","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Fists of the Ruby Phoenix</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 74</row>\n\n**Bloodline**\r\n[Phoenix](/Bloodlines.aspx?ID=15)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 15-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create a gout of flame that both heals and burns.\r\n</summary>","source":["Pathfinder #168: King of the Mountain"],"source_raw":["Pathfinder #168: King of the Mountain pg. 74"],"source_category":"Adventure Paths","source_group":"Fists of the Ruby Phoenix","source_markdown":"<row gap=\"tiny\">[Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 74</row>","speed":{},"spoilers":"Fists of the Ruby Phoenix","summary":"You create a gout of flame that both heals and burns.","summary_markdown":"You create a gout of flame that both heals and burns.","text":" Rejuvenating Flames May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #168: King of the Mountain pg. 74 Bloodline Phoenix Cast Two Actions somatic, verbal Area 15-foot cone Saving Throw basic Reflex --- You create a gout of flame that both heals and burns. You restore 1d4 HP to all allies in the area, and those allies gain a +1 status bonus to Fortitude saves for 1 minute. Enemies in the area take 1d4 fire damage with a basic Reflex save. --- Heightened (+1) You restore an additional 1d4 HP to your allies and deal an additional 1d4 fire damage to enemies.","tradition_markdown":"","trait":["Fire","Healing","Necromancy","Sorcerer","Uncommon"],"trait_markdown":"[Fire](/Traits.aspx?ID=72), [Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Fire","Healing","Necromancy","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=850","weakness":{}}},{"_index":"aon18","_id":"spell-851","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot emanation","bloodline":["Phoenix"],"bloodline_markdown":"[Phoenix](/Bloodlines.aspx?ID=15)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-851","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"\">[Shroud of Flame](/Spells.aspx?ID=851)</title>\r\n\r\n<spoilers>May contain spoilers from Fists of the Ruby Phoenix</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 74</row>\n\n**Bloodline**\r\n[Phoenix](/Bloodlines.aspx?ID=15)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 10-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou encircle yourself in an aura of protective flames. Each creature that hits you with an unarmed attack, [Grapples](/Actions.aspx?ID=35) you, or otherwise touches you takes 3 fire damage. When you Cast the Spell and the first time you sustain it each round, each creature in the area takes 3d6 fire damage ([basic](/Rules.aspx?ID=329) Reflex save).\n\n---\r\n**Heightened (+1)** The damage caused by touching you increases by 1, and the fire damage when you Cast the Spell or sustain it increases by 1d6.","mystery_markdown":"","name":"Shroud of Flame","patron_theme_markdown":"","rarity":"uncommon","release_date":"2021-07-07","resistance":{},"school":"evocation","search_markdown":"<spoilers>May contain spoilers from Fists of the Ruby Phoenix</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 74</row>\n\n**Bloodline**\r\n[Phoenix](/Bloodlines.aspx?ID=15)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 10-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou encircle yourself in an aura of protective flames.\r\n</summary>","source":["Pathfinder #168: King of the Mountain"],"source_raw":["Pathfinder #168: King of the Mountain pg. 74"],"source_category":"Adventure Paths","source_group":"Fists of the Ruby Phoenix","source_markdown":"<row gap=\"tiny\">[Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 74</row>","speed":{},"spoilers":"Fists of the Ruby Phoenix","summary":"You encircle yourself in an aura of protective flames.","summary_markdown":"You encircle yourself in an aura of protective flames.","text":" Shroud of Flame May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #168: King of the Mountain pg. 74 Bloodline Phoenix Cast Two Actions somatic, verbal Area 10-foot emanation Duration sustained up to 1 minute --- You encircle yourself in an aura of protective flames. Each creature that hits you with an unarmed attack, Grapples you, or otherwise touches you takes 3 fire damage. When you Cast the Spell and the first time you sustain it each round, each creature in the area takes 3d6 fire damage (basic Reflex save). --- Heightened (+1) The damage caused by touching you increases by 1, and the fire damage when you Cast the Spell or sustain it increases by 1d6.","tradition_markdown":"","trait":["Evocation","Fire","Sorcerer","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Fire","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=851","weakness":{}}},{"_index":"aon18","_id":"spell-852","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Phoenix"],"bloodline_markdown":"[Phoenix](/Bloodlines.aspx?ID=15)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[5],"id":"spell-852","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"\">[Cleansing Flames](/Spells.aspx?ID=852)</title>\r\n\r\n<spoilers>May contain spoilers from Fists of the Ruby Phoenix</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 74</row>\n\n**Bloodline**\r\n[Phoenix](/Bloodlines.aspx?ID=15)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou wrap the target in purifying flames. You can attempt to [counteract](/Rules.aspx?ID=371) a single [poison](/Traits.aspx?ID=126) or non-[curse](/Traits.aspx?ID=38) effect imparting the [clumsy](/Conditions.aspx?ID=3), [dazzled](/Conditions.aspx?ID=7), [enfeebled](/Conditions.aspx?ID=13), [fatigued](/Conditions.aspx?ID=15), [frightened](/Conditions.aspx?ID=19), [paralyzed](/Conditions.aspx?ID=28), [sickened](/Conditions.aspx?ID=34), or [stupefied](/Conditions.aspx?ID=37) condition. The target can choose to empower the flames with their life force, becoming [drained 1](/Conditions.aspx?ID=10) (or increasing their drained value by 1, if already under the condition) to grant you a +1 circumstance bonus to your counteract check.","mystery_markdown":"","name":"Cleansing Flames","patron_theme_markdown":"","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2021-07-07","resistance":{},"school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Fists of the Ruby Phoenix</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 74</row>\n\n**Bloodline**\r\n[Phoenix](/Bloodlines.aspx?ID=15)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou wrap the target in purifying flames.\r\n</summary>","source":["Pathfinder #168: King of the Mountain"],"source_raw":["Pathfinder #168: King of the Mountain pg. 74"],"source_category":"Adventure Paths","source_group":"Fists of the Ruby Phoenix","source_markdown":"<row gap=\"tiny\">[Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 74</row>","speed":{},"spoilers":"Fists of the Ruby Phoenix","summary":"You wrap the target in purifying flames.","summary_markdown":"You wrap the target in purifying flames.","target":"1 creature","target_markdown":"1 creature","text":" Cleansing Flames May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #168: King of the Mountain pg. 74 Bloodline Phoenix Cast Two Actions somatic, verbal Range touch Target 1 creature --- You wrap the target in purifying flames. You can attempt to counteract a single poison or non-curse effect imparting the clumsy, dazzled, enfeebled, fatigued, frightened, paralyzed, sickened, or stupefied condition. The target can choose to empower the flames with their life force, becoming drained 1 (or increasing their drained value by 1, if already under the condition) to grant you a +1 circumstance bonus to your counteract check.","tradition_markdown":"","trait":["Fire","Healing","Necromancy","Sorcerer","Uncommon"],"trait_markdown":"[Fire](/Traits.aspx?ID=72), [Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Fire","Healing","Necromancy","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=852","weakness":{}}},{"_index":"aon18","_id":"spell-853","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[4],"id":"spell-853","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"\">[Internal Insurrection](/Spells.aspx?ID=853)</title>\r\n\r\n<spoilers>May contain spoilers from Malevolence</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Disease\" url=\"/Traits.aspx?ID=46\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Malevolence](/Sources.aspx?ID=88) pg. 67</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou afflict the target with the supernatural disease known as internal insurrection, causing portions of their body to rebel against the whole, leading to painful agonies and, in time, death. The target must attempt a Fortitude save.\n\n**Critical Success** The target is unaffected.<br />\n**Success** The target becomes [clumsy 1](/Conditions.aspx?ID=3) for 1 round as pain\r\nwracks their body.<br />\n**Failure** The target is afflicted with internal insurrection at stage 1.<br />\n**Critical Failure** The target is afflicted with internal insurrection at stage 2. \n\n**Internal Insurrection** (disease); Level 7. The target can't recover from the clumsy condition from internal insurrection until the disease is cured; **Stage 1** clumsy 1 (1 day); **Stage 2** clumsy 2 (1 day); **Stage 3** clumsy 2 and [flat-footed](/Conditions.aspx?ID=16) (1 day); **Stage 4** clumsy 3 and flatfooted (1 day); **Stage 5** death, and the target's body splits apart into a mass of fragments that crawls outward in a 10-foot-emanation before perishing, leaving a bare skeleton surrounded by gore.","mystery_markdown":"","name":"Internal Insurrection","patron_theme_markdown":"","range":0,"range_raw":"touch","rarity":"rare","release_date":"2021-07-07","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Malevolence</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Disease\" url=\"/Traits.aspx?ID=46\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Malevolence](/Sources.aspx?ID=88) pg. 67</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou afflict the target with the supernatural disease known as internal insurrection, causing portions of their body to rebel against the whole, leading to painful agonies and, in time, death.\r\n</summary>","source":["Malevolence"],"source_raw":["Malevolence pg. 67"],"source_category":"Adventures","source_group":"Malevolence","source_markdown":"<row gap=\"tiny\">[Malevolence](/Sources.aspx?ID=88) pg. 67</row>","speed":{},"spoilers":"Malevolence","summary":"You afflict the target with the supernatural disease known as internal insurrection, causing portions of their body to rebel against the whole, leading to painful agonies and, in time, death.","summary_markdown":"You afflict the target with the supernatural disease known as internal insurrection, causing portions of their body to rebel against the whole, leading to painful agonies and, in time, death.","target":"1 creature","target_markdown":"1 creature","text":" Internal Insurrection May contain spoilers from Malevolence Source Malevolence pg. 67 Traditions Divine, Occult Cast Two Actions somatic, verbal Range touch Target 1 creature Saving Throw Fortitude --- You afflict the target with the supernatural disease known as internal insurrection, causing portions of their body to rebel against the whole, leading to painful agonies and, in time, death. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target becomes clumsy 1 for 1 round as pain wracks their body. Failure The target is afflicted with internal insurrection at stage 1. Critical Failure The target is afflicted with internal insurrection at stage 2. Internal Insurrection (disease); Level 7. The target can't recover from the clumsy condition from internal insurrection until the disease is cured; Stage 1 clumsy 1 (1 day); Stage 2 clumsy 2 (1 day); Stage 3 clumsy 2 and flat-footed (1 day); Stage 4 clumsy 3 and flatfooted (1 day); Stage 5 death, and the target's body splits apart into a mass of fragments that crawls outward in a 10-foot-emanation before perishing, leaving a bare skeleton surrounded by gore.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Disease","Necromancy","Rare"],"trait_markdown":"[Disease](/Traits.aspx?ID=46), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)","trait_raw":["Disease","Necromancy","Rare"],"type":"Spell","url":"/Spells.aspx?ID=853","weakness":{}}},{"_index":"aon18","_id":"spell-854","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-854","level":1,"lesson":["Lesson of Calamity"],"lesson_markdown":"[Lesson of Calamity](/Lessons.aspx?ID=12)","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Limited\">[Stumbling Curse](/Spells.aspx?ID=854)</title>\r\n\r\n<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 75</row>\n\n**Lesson**\r\n[Lesson of Calamity](/Lessons.aspx?ID=12)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWith a twist of a finger, you send a creature careening on a haphazard trajectory. The target must attempt a Reflex save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes a 2 status penalty to [Athletics](/Skills.aspx?ID=3) and [Acrobatics](/Skills.aspx?ID=1) checks.<br />\r\n**Failure** As success, and each time the target Strides, it uses the first 5 feet of movement of the Stride to move 5 feet in a random direction (this is [forced movement](/Rules.aspx?ID=451)). This has no effect on a creature with only 5 feet of movement.<br />\r\n**Critical Failure** As failure, except you control the direction of the target's first 5 feet of movement of the Stride.","mystery_markdown":"","name":"Stumbling Curse","patron_theme_markdown":"","pfs":"Limited","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2021-08-05","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"transmutation","search_markdown":"<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 75</row>\n\n**Lesson**\r\n[Lesson of Calamity](/Lessons.aspx?ID=12)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith a twist of a finger, you send a creature careening on a haphazard trajectory.\r\n</summary>","source":["Pathfinder #169: Kindled Magic"],"source_raw":["Pathfinder #169: Kindled Magic pg. 75"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 75</row>","speed":{},"spoilers":"Strength of Thousands","summary":"With a twist of a finger, you send a creature careening on a haphazard trajectory.","summary_markdown":"With a twist of a finger, you send a creature careening on a haphazard trajectory.","target":"1 creature","target_markdown":"1 creature","text":" Stumbling Curse May contain spoilers from Strength of Thousands Source Pathfinder #169: Kindled Magic pg. 75 Lesson Lesson of Calamity Cast Single Action somatic Range 60 feet Target 1 creature Saving Throw Reflex Duration sustained up to 1 minute --- With a twist of a finger, you send a creature careening on a haphazard trajectory. The target must attempt a Reflex save. Critical Success The target is unaffected. Success The target takes a 2 status penalty to Athletics and Acrobatics checks. Failure As success, and each time the target Strides, it uses the first 5 feet of movement of the Stride to move 5 feet in a random direction (this is forced movement). This has no effect on a creature with only 5 feet of movement. Critical Failure As failure, except you control the direction of the target's first 5 feet of movement of the Stride.","tradition_markdown":"","trait":["Curse","Hex","Transmutation","Uncommon","Witch"],"trait_markdown":"[Curse](/Traits.aspx?ID=38), [Hex](/Traits.aspx?ID=324), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159), [Witch](/Traits.aspx?ID=323)","trait_raw":["Curse","Hex","Transmutation","Uncommon","Witch"],"type":"Focus","url":"/Spells.aspx?ID=854","weakness":{}}},{"_index":"aon18","_id":"spell-855","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[1],"id":"spell-855","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Limited\">[Verminous Lure](/Spells.aspx?ID=855)</title>\r\n\r\n<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Olfactory\" url=\"/Traits.aspx?ID=246\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 76</row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature or object\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nUpon casting, the target emits a musk that's captivating to certain animals. Tiny animals and animal swarms of any size within range must attempt a Will save. On a failure, non-[hostile](/Conditions.aspx?ID=23) [animals](/Traits.aspx?ID=9) or animal [swarms](/Domains.aspx?ID=53) try to touch the target. If hostile, such creatures choose to attack the target instead of other foes, if able to do so without spending additional actions or exposing themselves to additional danger.\n\n _Verminous lure_ doesn't change animals' attitudes towards the target and is easily overridden by more direct control, such as the [Command an Animal](/Actions.aspx?ID=58) action. Animals with imprecise sense can use their [scent](/MonsterAbilities.aspx?ID=33) as a [precise sense](/Rules.aspx?ID=411) against the target.","mystery_markdown":"","name":"Verminous Lure","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2021-08-05","resistance":{},"school":"transmutation","search_markdown":"<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Olfactory\" url=\"/Traits.aspx?ID=246\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 76</row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature or object\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUpon casting, the target emits a musk that's captivating to certain animals.\r\n</summary>","source":["Pathfinder #169: Kindled Magic"],"source_raw":["Pathfinder #169: Kindled Magic pg. 76"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 76</row>","speed":{},"spoilers":"Strength of Thousands","summary":"Upon casting, the target emits a musk that's captivating to certain animals.","summary_markdown":"Upon casting, the target emits a musk that's captivating to certain animals.","target":"1 creature or object","target_markdown":"1 creature or object","text":" Verminous Lure May contain spoilers from Strength of Thousands Source Pathfinder #169: Kindled Magic pg. 76 Tradition Primal Cast Two Actions somatic, verbal Range 30 feet Target 1 creature or object Duration 10 minutes --- Upon casting, the target emits a musk that's captivating to certain animals. Tiny animals and animal swarms of any size within range must attempt a Will save. On a failure, non-hostile animals or animal swarms try to touch the target. If hostile, such creatures choose to attack the target instead of other foes, if able to do so without spending additional actions or exposing themselves to additional danger. Verminous lure doesn't change animals' attitudes towards the target and is easily overridden by more direct control, such as the Command an Animal action. Animals with imprecise sense can use their scent as a precise sense against the target.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Olfactory","Transmutation","Uncommon"],"trait_markdown":"[Olfactory](/Traits.aspx?ID=246), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Olfactory","Transmutation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=855","weakness":{}}},{"_index":"aon18","_id":"spell-856","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["5th","8th"],"heighten_level":[2,5,8],"id":"spell-856","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Limited\">[Impeccable Flow](/Spells.aspx?ID=856)</title>\r\n\r\n<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Lawful\" url=\"/Traits.aspx?ID=99\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 76</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou attune yourself to an underlying cosmic order to the world. While you remain in tune with this power, you gain a +1 status bonus to Perception checks, saving throws, and skill checks. If you critically fail any check while under the effects of this spell, the bonus ends and you instead have a 1 status penalty to all checks for the remaining duration.\n\n---\r\n**Heightened (5th)** The status bonus increases to +2.\r\n\r\n**Heightened (8th)** The status bonus increases to +3.","mystery_markdown":"","name":"Impeccable Flow","patron_theme_markdown":"","pfs":"Limited","rarity":"uncommon","release_date":"2021-08-05","resistance":{},"school":"divination","search_markdown":"<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Lawful\" url=\"/Traits.aspx?ID=99\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 76</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attune yourself to an underlying cosmic order to the world.\r\n</summary>","source":["Pathfinder #169: Kindled Magic"],"source_raw":["Pathfinder #169: Kindled Magic pg. 76"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 76</row>","speed":{},"spoilers":"Strength of Thousands","summary":"You attune yourself to an underlying cosmic order to the world.","summary_markdown":"You attune yourself to an underlying cosmic order to the world.","text":" Impeccable Flow May contain spoilers from Strength of Thousands Source Pathfinder #169: Kindled Magic pg. 76 Traditions Arcane, Divine Cast Two Actions somatic, verbal Duration 1 minute --- You attune yourself to an underlying cosmic order to the world. While you remain in tune with this power, you gain a +1 status bonus to Perception checks, saving throws, and skill checks. If you critically fail any check while under the effects of this spell, the bonus ends and you instead have a 1 status penalty to all checks for the remaining duration. --- Heightened (5th) The status bonus increases to +2. Heightened (8th) The status bonus increases to +3.","tradition":["Arcane","Divine"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)","trait":["Divination","Lawful","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Lawful](/Traits.aspx?ID=99), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Lawful","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=856","weakness":{}}},{"_index":"aon18","_id":"spell-857","_score":2.8109283,"_source":{"actions":"Single Action","area":"5-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["4th"],"heighten_level":[1,4],"id":"spell-857","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Limited\">[Airburst](/Spells.aspx?ID=857)</title>\r\n\r\n<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 76</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 5-foot emanation\r\n\r\n**Target** all creatures and unattended objects in the area\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA blast of wind wildly pushes everything nearby. Unattended objects of 1 Bulk or less are pushed 5 feet away from you. Large or smaller creatures must attempt a Fortitude save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes a 2 status penalty to checks made during its reactions until the end of your turn.<br />\r\n**Failure** As success, and the creature is [pushed](/Rules.aspx?ID=451) 5 feet away from you.<br />\r\n**Critical Failure** The creature is pushed 5 feet away from you and can't use reactions until the end of your turn.\n\n---\r\n**Heightened (4th)** Increase the area to a 10-foot emanation and increase the distance objects and creatures are pushed to 10 feet.","mystery_markdown":"","name":"Airburst","patron_theme_markdown":"","pfs":"Limited","rarity":"uncommon","release_date":"2021-08-05","resistance":{},"school":"evocation","search_markdown":"<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 76</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 5-foot emanation\r\n\r\n**Target** all creatures and unattended objects in the area\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA blast of wind wildly pushes everything nearby.\r\n</summary>","source":["Pathfinder #169: Kindled Magic"],"source_raw":["Pathfinder #169: Kindled Magic pg. 76"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 76</row>","speed":{},"spoilers":"Strength of Thousands","summary":"A blast of wind wildly pushes everything nearby.","summary_markdown":"A blast of wind wildly pushes everything nearby.","target":"all creatures and unattended objects in the area","target_markdown":"all creatures and unattended objects in the area","text":" Airburst May contain spoilers from Strength of Thousands Source Pathfinder #169: Kindled Magic pg. 76 Traditions Arcane, Primal Cast Single Action verbal Area 5-foot emanation Target all creatures and unattended objects in the area --- A blast of wind wildly pushes everything nearby. Unattended objects of 1 Bulk or less are pushed 5 feet away from you. Large or smaller creatures must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes a 2 status penalty to checks made during its reactions until the end of your turn. Failure As success, and the creature is pushed 5 feet away from you. Critical Failure The creature is pushed 5 feet away from you and can't use reactions until the end of your turn. --- Heightened (4th) Increase the area to a 10-foot emanation and increase the distance objects and creatures are pushed to 10 feet.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Air","Evocation","Uncommon"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Air","Evocation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=857","weakness":{}}},{"_index":"aon18","_id":"spell-858","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["4th","6th"],"heighten_level":[2,4,6],"id":"spell-858","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Limited\">[Grave Impressions](/Spells.aspx?ID=858)</title>\r\n\r\n<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 77</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 corpse\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou project a fragment of your senses into the corpse. While within 500 feet of the corpse (even if it's outside your line of sight or line of effect), you can see from where the target corpse had eyes using your normal visual senses, and you can hear from where the corpse had ears using your normal auditory senses. You can switch between your own vision and hearing, and the corpse's senses, with a single action that has the [concentrate](/Traits.aspx?ID=32) trait. If the corpse naturally lacked eyes or hearing organs in life, you cannot use that sense when using this spell. If the corpse is moved from its location, the spell ends.\n\n---\r\n**Heightened (4th)** The duration increases to 1 hour.\r\n\r\n**Heightened (6th)** The duration lasts until the next time you make your daily preparations.","mystery_markdown":"","name":"Grave Impressions","patron_theme_markdown":"","pfs":"Limited","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2021-08-05","resistance":{},"school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 77</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 corpse\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou project a fragment of your senses into the corpse.\r\n</summary>","source":["Pathfinder #169: Kindled Magic"],"source_raw":["Pathfinder #169: Kindled Magic pg. 77"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 77</row>","speed":{},"spoilers":"Strength of Thousands","summary":"You project a fragment of your senses into the corpse.","summary_markdown":"You project a fragment of your senses into the corpse.","target":"1 corpse","target_markdown":"1 corpse","text":" Grave Impressions May contain spoilers from Strength of Thousands Source Pathfinder #169: Kindled Magic pg. 77 Traditions Divine, Occult Cast 1 minute (somatic, verbal) Range touch Target 1 corpse Duration 10 minutes --- You project a fragment of your senses into the corpse. While within 500 feet of the corpse (even if it's outside your line of sight or line of effect), you can see from where the target corpse had eyes using your normal visual senses, and you can hear from where the corpse had ears using your normal auditory senses. You can switch between your own vision and hearing, and the corpse's senses, with a single action that has the concentrate trait. If the corpse naturally lacked eyes or hearing organs in life, you cannot use that sense when using this spell. If the corpse is moved from its location, the spell ends. --- Heightened (4th) The duration increases to 1 hour. Heightened (6th) The duration lasts until the next time you make your daily preparations.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Necromancy","Uncommon"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Necromancy","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=858","weakness":{}}},{"_index":"aon18","_id":"spell-859","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"cost":"3 gp game piece focus","cost_markdown":"3 gp game piece focus","deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[2],"id":"spell-859","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Limited\">[Mind Games](/Spells.aspx?ID=859)</title>\r\n\r\n<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 77</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou lock minds with the target, trying to mentally subdue them. The target must attempt a Will save. Each time you Sustain this Spell, the target attempts another Will save.\r\n\r\n**Critical Success** You are [stunned 1](/Conditions.aspx?ID=36) and the spell ends.<br />\r\n**Success** The target is unaffected.<br />\r\n**Failure** The target is stunned 1.<br />\r\n**Critical Failure** The target is stunned 2.","mystery_markdown":"","name":"Mind Games","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2021-08-05","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 77</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou lock minds with the target, trying to mentally subdue them.\r\n</summary>","source":["Pathfinder #169: Kindled Magic"],"source_raw":["Pathfinder #169: Kindled Magic pg. 77"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 77</row>","speed":{},"spoilers":"Strength of Thousands","summary":"You lock minds with the target, trying to mentally subdue them.","summary_markdown":"You lock minds with the target, trying to mentally subdue them.","target":"1 creature","target_markdown":"1 creature","text":" Mind Games May contain spoilers from Strength of Thousands Source Pathfinder #169: Kindled Magic pg. 77 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration sustained up to 1 minute --- You lock minds with the target, trying to mentally subdue them. The target must attempt a Will save. Each time you Sustain this Spell, the target attempts another Will save. Critical Success You are stunned 1 and the spell ends. Success The target is unaffected. Failure The target is stunned 1. Critical Failure The target is stunned 2.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Enchantment","Mental","Uncommon"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Enchantment","Mental","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=859","weakness":{}}},{"_index":"aon18","_id":"spell-860","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-860","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Limited\">[Friendfetch](/Spells.aspx?ID=860)</title>\r\n\r\n<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 77</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 or 2 willing creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shoot out ephemeral, telekinetic strands that drag each target directly toward you, stopping in the closest unoccupied space to you in this path. This is [forced movement](/Rules.aspx?ID=451).","mystery_markdown":"","name":"Friendfetch","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2021-08-05","resistance":{},"school":"evocation","search_markdown":"<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 77</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 or 2 willing creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou shoot out ephemeral, telekinetic strands that drag each target directly toward you, stopping in the closest unoccupied space to you in this path.\r\n</summary>","source":["Pathfinder #169: Kindled Magic"],"source_raw":["Pathfinder #169: Kindled Magic pg. 77"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 77</row>","speed":{},"spoilers":"Strength of Thousands","summary":"You shoot out ephemeral, telekinetic strands that drag each target directly toward you, stopping in the closest unoccupied space to you in this path.","summary_markdown":"You shoot out ephemeral, telekinetic strands that drag each target directly toward you, stopping in the closest unoccupied space to you in this path.","target":"1 or 2 willing creatures","target_markdown":"1 or 2 willing creatures","text":" Friendfetch May contain spoilers from Strength of Thousands Source Pathfinder #169: Kindled Magic pg. 77 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 or 2 willing creatures --- You shoot out ephemeral, telekinetic strands that drag each target directly toward you, stopping in the closest unoccupied space to you in this path. This is forced movement.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Evocation","Force","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Force","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=860","weakness":{}}},{"_index":"aon18","_id":"spell-861","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["6th"],"heighten_level":[5,6],"id":"spell-861","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Aberrant Form](/Spells.aspx?ID=861)</title>\n\n<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 88 <sup>1.1</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nHarnessing the power of vile entities, you transform yourself into a Large aberration. You must have enough space to expand into or the spell is lost. When you cast this spell, choose chuul, gogiteth, gug, or otyugh. While in this form, you gain the [aberration](/Traits.aspx?ID=1) trait. You can Dismiss the spell.\n\n You gain the following statistics and abilities regardless of which battle form you choose: \n<ul><li>AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.</li><li>13 temporary Hit Points.</li><li>[Darkvision](/Rules.aspx?ID=415).</li><li>One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +18, and you use the listed damage. These attacks are Strength based (for the purpose of the [enfeebled](/Conditions.aspx?ID=13) condition, for example). If your unarmed attack modifier is higher, you can use it instead.</li><li>[Athletics](/Skills.aspx?ID=3) modifier of +20, unless your own modifier is higher.</li></ul> You also gain specific abilities based on the type of aberration you choose:\n\n- **[Chuul](/Monsters.aspx?ID=81)** Speed 30 feet, swim 25 feet; **Melee** <actions string=\"Single Action\" /> claw ([reach 10 feet](/Traits.aspx?ID=192)), **Damage** 2d8+8 bludgeoning, and you can spend an action after a hit to [Grab](/MonsterAbilities.aspx?ID=18) the target.\r\n- **[Gogiteth](/Monsters.aspx?ID=237)** Speed 40 feet, climb 30 feet; **Melee** <actions string=\"Single Action\" /> jaws, **Damage** 2d10+8 piercing, and you can spend an action after a hit to [Grab](/MonsterAbilities.aspx?ID=18) the target; **Melee** <actions string=\"Single Action\" /> leg ([agile](/Traits.aspx?ID=170), [reach 10 feet](/Traits.aspx?ID=192)), **Damage** 2d6+8 piercing.\r\n- **[Gug](/Monsters.aspx?ID=252)** Speed 40 feet, climb 20 feet; **Melee** <actions string=\"Single Action\" /> jaws ([reach 10 feet](/Traits.aspx?ID=192)), **Damage** 2d12+8 piercing; **Melee** <actions string=\"Single Action\" /> claw ([agile](/Traits.aspx?ID=170), [reach 10 feet](/Traits.aspx?ID=192)), **Damage** 2d8+8 slashing; your multiple joints allow you to fit through tight spaces as if you were a Medium creature.\r\n- **[Otyugh](/Monsters.aspx?ID=327)** +2 circumstance bonus on saves against [disease](/Traits.aspx?ID=46); Speed 20 feet; **Melee** <actions string=\"Single Action\" /> jaws, **Damage** 3d6+8 piercing; **Melee** <actions string=\"Single Action\" /> tentacle ([agile](/Traits.aspx?ID=170), [reach 10 feet](/Traits.aspx?ID=192)), **Damage** 2d6+8 bludgeoning.\r\n\r\n---\r\n**Heightened (6th)** Your battle form is Huge, and the reach of your attacks increases by 5 feet. You must have space to expand, or the spell is lost. You instead gain AC = 21 + your level, 26 temporary HP, attack modifier +22, damage bonus +13, and Athletics +23.","mystery_markdown":"","name":"Aberrant Form","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 88 <sup>1.1</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTransform into an aberration battle form.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 88"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 88 <sup>1.1</sup></row>","speed":{},"summary":"Transform into an aberration battle form.","summary_markdown":"Transform into an aberration battle form.","text":" Aberrant Form Source Secrets of Magic pg. 88 1.1 Tradition Occult Cast Two Actions somatic, verbal Duration 1 minute --- Harnessing the power of vile entities, you transform yourself into a Large aberration. You must have enough space to expand into or the spell is lost. When you cast this spell, choose chuul, gogiteth, gug, or otyugh. While in this form, you gain the aberration trait. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 18 + your level. Ignore your armor's check penalty and Speed reduction. 13 temporary Hit Points. Darkvision. One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +18, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead. Athletics modifier of +20, unless your own modifier is higher. You also gain specific abilities based on the type of aberration you choose: - Chuul Speed 30 feet, swim 25 feet; Melee Single Action claw (reach 10 feet), Damage 2d8+8 bludgeoning, and you can spend an action after a hit to Grab the target. - Gogiteth Speed 40 feet, climb 30 feet; Melee Single Action jaws, Damage 2d10+8 piercing, and you can spend an action after a hit to Grab the target; Melee Single Action leg (agile, reach 10 feet), Damage 2d6+8 piercing. - Gug Speed 40 feet, climb 20 feet; Melee Single Action jaws (reach 10 feet), Damage 2d12+8 piercing; Melee Single Action claw (agile, reach 10 feet), Damage 2d8+8 slashing; your multiple joints allow you to fit through tight spaces as if you were a Medium creature. - Otyugh +2 circumstance bonus on saves against disease; Speed 20 feet; Melee Single Action jaws, Damage 3d6+8 piercing; Melee Single Action tentacle (agile, reach 10 feet), Damage 2d6+8 bludgeoning. --- Heightened (6th) Your battle form is Huge, and the reach of your attacks increases by 5 feet. You must have space to expand, or the spell is lost. You instead gain AC = 21 + your level, 26 temporary HP, attack modifier +22, damage bonus +13, and Athletics +23.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Polymorph","Transmutation"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=861","weakness":{}}},{"_index":"aon18","_id":"spell-862","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["9th"],"heighten_level":[7,9],"id":"spell-862","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Angel Form](/Spells.aspx?ID=862)</title>\n\n<traits>\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 89 <sup>1.1</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nInvoking the celestial realms, you transform into a Medium angel battle form. When you cast this spell, choose balisse, choral, monadic deva, or movanic deva. The battle form is Small if you choose choral. While in this form, you gain the angel and celestial traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.\n\n You gain the following statistics and abilities regardless of the form that you choose: \n<ul><li>AC = 22 + your level. Ignore your armor check's penalty and Speed reduction.</li><li>40 temporary Hit Points and weakness 10 to evil damage.</li><li>[Darkvision](/Rules.aspx?ID=415).</li><li>One or more attacks specific to the battle form you choose. You're trained with them. Your attack modifier is +25, and you use the listed damage. Melee attacks are Strength based (for the purpose of the [enfeebled](/Conditions.aspx?ID=13) condition, for example), and ranged attacks are Dexterity based. If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.</li><li>[Athletics](/Skills.aspx?ID=3) modifier of +25, unless your own modifier is higher.</li></ul> You also gain specific abilities based on the type of angel you choose:\n\n- **[Balisse](/Monsters.aspx?ID=15)** Speed 30 feet, fly 40 feet; Perception modifier of +26 to detect lies and [illusions](/Traits.aspx?ID=92) unless your own modifier is higher; **Melee** <actions string=\"Single Action\" /> scimitar ([forceful](/Traits.aspx?ID=180), [sweep](/Traits.aspx?ID=194)), **Damage** 2d6+12 slashing plus 1d6 fire and 1d6 good.\r\n- **[Choral](/Monsters.aspx?ID=14)** Speed 30 feet, fly 40 feet; +1 status bonus to AC and saves against [sonic](/Traits.aspx?ID=147) and [auditory](/Traits.aspx?ID=16); **Melee** <actions string=\"Single Action\" /> fist ([agile](/Traits.aspx?ID=170)), **Damage** 2d6+12 bludgeoning plus 1d6 good; **Ranged** <actions string=\"Single Action\" /> piercing hymn ([range 90 feet](/Traits.aspx?ID=248)), **Damage** 1d6+12 sonic plus 1d6 good, and [deafened](/Conditions.aspx?ID=8) for 1 round on a critical hit.\r\n- **[Monadic Deva](/Monsters.aspx?ID=543)** Speed 30 feet, fly 40 feet; +2 status bonus on saves against [death](/Traits.aspx?ID=40) effects and effects that manipulate souls; **Melee** <actions string=\"Single Action\" /> holy mace ([shove](/Traits.aspx?ID=193)), **Damage** 2d6+12 bludgeoning plus 1d6 force and 1d6 good.\r\n- **[Movanic Deva](/Monsters.aspx?ID=542)** Speed 30 feet, fly 40 feet; resistance 10 to negative; **Melee** <actions string=\"Single Action\" /> bastard sword ([two-hand d12](/Traits.aspx?ID=198)), **Damage** 1d8+12 slashing plus 1d6 fire and 1d6 good.\r\n\r\n---\r\n**Heightened (9th)** Your battle form is Large. You must have space to expand, or the spell is lost. You instead gain 60 temporary Hit Points, weakness 15 to evil damage, attack modifier +30, damage bonus +20, and Athletics +33.","mystery_markdown":"","name":"Angel Form","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 89 <sup>1.1</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTransform into an angel battle form.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 89"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 89 <sup>1.1</sup></row>","speed":{},"summary":"Transform into an angel battle form.","summary_markdown":"Transform into an angel battle form.","text":" Angel Form Source Secrets of Magic pg. 89 1.1 Tradition Divine Cast Two Actions somatic, verbal Duration 1 minute --- Invoking the celestial realms, you transform into a Medium angel battle form. When you cast this spell, choose balisse, choral, monadic deva, or movanic deva. The battle form is Small if you choose choral. While in this form, you gain the angel and celestial traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell. You gain the following statistics and abilities regardless of the form that you choose: AC = 22 + your level. Ignore your armor check's penalty and Speed reduction. 40 temporary Hit Points and weakness 10 to evil damage. Darkvision. One or more attacks specific to the battle form you choose. You're trained with them. Your attack modifier is +25, and you use the listed damage. Melee attacks are Strength based (for the purpose of the enfeebled condition, for example), and ranged attacks are Dexterity based. If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead. Athletics modifier of +25, unless your own modifier is higher. You also gain specific abilities based on the type of angel you choose: - Balisse Speed 30 feet, fly 40 feet; Perception modifier of +26 to detect lies and illusions unless your own modifier is higher; Melee Single Action scimitar (forceful, sweep), Damage 2d6+12 slashing plus 1d6 fire and 1d6 good. - Choral Speed 30 feet, fly 40 feet; +1 status bonus to AC and saves against sonic and auditory; Melee Single Action fist (agile), Damage 2d6+12 bludgeoning plus 1d6 good; Ranged Single Action piercing hymn (range 90 feet), Damage 1d6+12 sonic plus 1d6 good, and deafened for 1 round on a critical hit. - Monadic Deva Speed 30 feet, fly 40 feet; +2 status bonus on saves against death effects and effects that manipulate souls; Melee Single Action holy mace (shove), Damage 2d6+12 bludgeoning plus 1d6 force and 1d6 good. - Movanic Deva Speed 30 feet, fly 40 feet; resistance 10 to negative; Melee Single Action bastard sword (two-hand d12), Damage 1d8+12 slashing plus 1d6 fire and 1d6 good. --- Heightened (9th) Your battle form is Large. You must have space to expand, or the spell is lost. You instead gain 60 temporary Hit Points, weakness 15 to evil damage, attack modifier +30, damage bonus +20, and Athletics +33.","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Good","Polymorph","Transmutation"],"trait_markdown":"[Good](/Traits.aspx?ID=83), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Good","Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=862","weakness":{}}},{"_index":"aon18","_id":"spell-863","_score":2.8109283,"_source":{"actions":"Two Actions","area":"5-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-863","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Animal Allies](/Spells.aspx?ID=863)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 89 <sup>1.1</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 5-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou summon tiny, ordinary animals from the environment, such as insects, birds, or fish, to quickly lash out at nearby foes. The animals swarm around the creatures in the area, dealing each of them 3d4 piercing damage with a basic Reflex save.\n\n---\r\n**Heightened (+1)** The damage increases by 3d4","mystery_markdown":"","name":"Animal Allies","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 89 <sup>1.1</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 5-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSummon animals to briefly attack adjacent foes.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 89"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 89 <sup>1.1</sup></row>","speed":{},"summary":"Summon animals to briefly attack adjacent foes.","summary_markdown":"Summon animals to briefly attack adjacent foes.","text":" Animal Allies Source Secrets of Magic pg. 89 1.1 Tradition Primal Cast Two Actions somatic, verbal Area 5-foot emanation Saving Throw basic Reflex --- You summon tiny, ordinary animals from the environment, such as insects, birds, or fish, to quickly lash out at nearby foes. The animals swarm around the creatures in the area, dealing each of them 3d4 piercing damage with a basic Reflex save. --- Heightened (+1) The damage increases by 3d4","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=863","weakness":{}}},{"_index":"aon18","_id":"spell-864","_score":2.8109283,"_source":{"actions":"Two Actions","area":"1 cubic foot","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-864","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Approximate](/Spells.aspx?ID=864)</title>\n\n<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 90 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 10 feet\r\n\r\n**Area** 1 cubic foot\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour magic quickly flows over an area to help you count and catalog. Name a particular type of object you are looking for within the area. You gain an instant estimate of the quantity of the chosen objects that are clearly visible within the target area. The number is rounded to the largest digit. For example, you could look at a pile of 180 copper coins, and you would learn that it held about 200 coins, but you couldn't determine there were exactly 180 coins.\n\n The type of object you name can be as specific or general as you like—“dented copper coins” is as viable as “coins”—but the distinguishing features must be obvious at a glance, and the spell is automatically fooled by objects disguised as other objects. For instance, the spell would register copper coins plated in gold as gold coins, not copper coins.","mystery_markdown":"","name":"Approximate","patron_theme_markdown":"","pfs":"Standard","range":10,"range_raw":"10 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 90 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 10 feet\r\n\r\n**Area** 1 cubic foot\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMagically estimate the number of nearby objects.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 90"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 90 <sup>1.1</sup></row>","speed":{},"summary":"Magically estimate the number of nearby objects.","summary_markdown":"Magically estimate the number of nearby objects.","text":" Approximate Source Secrets of Magic pg. 90 1.1 Traditions Arcane, Divine, Occult, Primal Cast Two Actions somatic, verbal Range 10 feet Area 1 cubic foot --- Your magic quickly flows over an area to help you count and catalog. Name a particular type of object you are looking for within the area. You gain an instant estimate of the quantity of the chosen objects that are clearly visible within the target area. The number is rounded to the largest digit. For example, you could look at a pile of 180 copper coins, and you would learn that it held about 200 coins, but you couldn't determine there were exactly 180 coins. The type of object you name can be as specific or general as you like—“dented copper coins” is as viable as “coins”—but the distinguishing features must be obvious at a glance, and the spell is automatically fooled by objects disguised as other objects. For instance, the spell would register copper coins plated in gold as gold coins, not copper coins.","tradition":["Arcane","Divine","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Cantrip","Detection","Divination"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Detection](/Traits.aspx?ID=43), [Divination](/Traits.aspx?ID=47)","trait_raw":["Cantrip","Detection","Divination"],"type":"Cantrip","url":"/Spells.aspx?ID=864","weakness":{}}},{"_index":"aon18","_id":"spell-865","_score":2.8109283,"_source":{"actions":"Three Actions","area":"20-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[2,3,4,5,6,7,8,9,10],"id":"spell-865","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Ash Cloud](/Spells.aspx?ID=865)</title>\n\n<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 90 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou summon a tumultuous cloud of ash and smoke. The cloud is difficult terrain for flying creatures, and creatures in the cloud can't detect anything using their sense of smell. Creatures that start their turn within the cloud take 2d4 fire damage as their lungs fill with the hot, acrid smoke, with a Fortitude save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes half damage.<br />\r\n**Failure** The target takes full damage and is [dazzled](/Conditions.aspx?ID=7) for 1 round.<br />\r\n**Critical Failure** The target takes double damage and is [blinded](/Conditions.aspx?ID=1) for 1 round.\n\n---\r\n**Heightened (+1)** The damage increases by 1d4.","mystery_markdown":"","name":"Ash Cloud","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 90 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSummon a cloud of hot ash and smoke.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 90"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 90 <sup>1.1</sup></row>","speed":{},"summary":"Summon a cloud of hot ash and smoke.","summary_markdown":"Summon a cloud of hot ash and smoke.","text":" Ash Cloud Source Secrets of Magic pg. 90 1.1 Traditions Arcane, Primal Spell Lists Elemental Cast Three Actions material, somatic, verbal Range 120 feet Area 20-foot burst Saving Throw Fortitude Duration 1 minute --- You summon a tumultuous cloud of ash and smoke. The cloud is difficult terrain for flying creatures, and creatures in the cloud can't detect anything using their sense of smell. Creatures that start their turn within the cloud take 2d4 fire damage as their lungs fill with the hot, acrid smoke, with a Fortitude save. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage and is dazzled for 1 round. Critical Failure The target takes double damage and is blinded for 1 round. --- Heightened (+1) The damage increases by 1d4.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Air","Conjuration","Fire"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Conjuration](/Traits.aspx?ID=33), [Fire](/Traits.aspx?ID=72)","trait_raw":["Air","Conjuration","Fire"],"type":"Spell","url":"/Spells.aspx?ID=865","weakness":{}}},{"_index":"aon18","_id":"spell-866","_score":2.8109283,"_source":{"actions":"30 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":2592000,"duration_raw":"1 month","exclude_from_search":false,"heighten":["+2"],"heighten_level":[5,7,9],"id":"spell-866","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Limited\">[Bandit's Doom](/Spells.aspx?ID=866)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 90 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>30 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Target** 1 item of 2 Bulk or less\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 month\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou ward the target item against those who would steal it. When a creature attempts to take the target into its possession, it takes 8d8 mental damage and is [doomed](/Conditions.aspx?ID=9), depending on the result of its Will save. The spell then ends. You can choose up to 10 creatures when you cast this spell; if you do, those creatures can take the target item without triggering the ward. You can only have one _bandit's doom_ active at a time. If you cast the spell again, the newer casting supersedes the older.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage and is doomed 1.<br />\r\n**Failure** The creature takes full damage and is doomed 2.<br />\r\n**Critical Failure** The creature takes double damage and is doomed 3.\n\n---\r\n**Heightened (+2)** The damage increases by 2d8.","mystery_markdown":"","name":"Bandit's Doom","patron_theme_markdown":"","pfs":"Limited","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 90 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>30 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n**Target** 1 item of 2 Bulk or less\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 month\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSet up a ward to protect an item.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 90"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 90 <sup>1.1</sup></row>","speed":{},"summary":"Set up a ward to protect an item.","summary_markdown":"Set up a ward to protect an item.","target":"1 item of 2 Bulk or less","target_markdown":"1 item of 2 Bulk or less","text":" Bandit's Doom Source Secrets of Magic pg. 90 1.1 Traditions Arcane, Divine, Occult Cast 30 minutes (material, somatic, verbal) Target 1 item of 2 Bulk or less Duration 1 month --- You ward the target item against those who would steal it. When a creature attempts to take the target into its possession, it takes 8d8 mental damage and is doomed, depending on the result of its Will save. The spell then ends. You can choose up to 10 creatures when you cast this spell; if you do, those creatures can take the target item without triggering the ward. You can only have one bandit's doom active at a time. If you cast the spell again, the newer casting supersedes the older. Critical Success The creature is unaffected. Success The creature takes half damage and is doomed 1. Failure The creature takes full damage and is doomed 2. Critical Failure The creature takes double damage and is doomed 3. --- Heightened (+2) The damage increases by 2d8.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Abjuration","Curse"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Curse](/Traits.aspx?ID=38)","trait_raw":["Abjuration","Curse"],"type":"Spell","url":"/Spells.aspx?ID=866","weakness":{}}},{"_index":"aon18","_id":"spell-867","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","verbal"],"deity":["The Resplendent Court"],"deity_markdown":"[The Resplendent Court](/Deities.aspx?ID=272)","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["4th","5th"],"heighten_level":[2,4,5],"id":"spell-867","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Befitting Attire](/Spells.aspx?ID=867)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 90 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[The Resplendent Court](/Deities.aspx?ID=272)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 5 willing creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou cloak the targets in an illusion, shaping their clothing and worn items into ones suitable for a particular occasion. You visualize the occasion, and the spell creates illusory attire customized to each target. For instance, if you visualized a noble ball, armor would appear to be fine clothing. This doesn't change identifying details of the targets' appearances other than their clothes.\n\n Any creature that touches the attire, uses the [Seek](/Actions.aspx?ID=84) action to examine it, or otherwise interacts with it can attempt to [disbelieve](/Rules.aspx?ID=267) your illusion.\n\n---\r\n**Heightened (4th)** You can target up to 20 creatures.\r\n\r\n**Heightened (5th)** You can target up to 100 creatures.","mystery_markdown":"","name":"Befitting Attire","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 90 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[The Resplendent Court](/Deities.aspx?ID=272)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 5 willing creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake clothes fit the occasion.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 90"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 90 <sup>1.1</sup></row>","speed":{},"summary":"Make clothes fit the occasion.","summary_markdown":"Make clothes fit the occasion.","target":"5 willing creatures","target_markdown":"5 willing creatures","text":" Befitting Attire Source Secrets of Magic pg. 90 1.1 Traditions Arcane, Occult Deity The Resplendent Court Cast Two Actions material, verbal Range 30 feet Target 5 willing creatures Duration 1 hour --- You cloak the targets in an illusion, shaping their clothing and worn items into ones suitable for a particular occasion. You visualize the occasion, and the spell creates illusory attire customized to each target. For instance, if you visualized a noble ball, armor would appear to be fine clothing. This doesn't change identifying details of the targets' appearances other than their clothes. Any creature that touches the attire, uses the Seek action to examine it, or otherwise interacts with it can attempt to disbelieve your illusion. --- Heightened (4th) You can target up to 20 creatures. Heightened (5th) You can target up to 100 creatures.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Visual"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Visual](/Traits.aspx?ID=163)","trait_raw":["Illusion","Visual"],"type":"Spell","url":"/Spells.aspx?ID=867","weakness":{}}},{"_index":"aon18","_id":"spell-868","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-868","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Biting Words](/Spells.aspx?ID=868)</title>\n\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 90 <sup>1.1</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou entwine magic with your voice, causing your taunts and jibes to physically harm your enemies. You can attack with your words once when you finish Casting the Spell, and can repeat the attack once on each of your subsequent turns by taking a single action, which has the [attack](/Traits.aspx?ID=15), [concentrate](/Traits.aspx?ID=32), and [linguistic](/Traits.aspx?ID=101) traits. After your third attack total, the spell ends.\n\n When you attack with _biting words_, make a ranged spell attack roll against a creature within 30 feet, dealing 2d6 sonic damage if you hit (or double damage on a critical hit).\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.","mystery_markdown":"","name":"Biting Words","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 90 <sup>1.1</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHurl sonic taunts to hurt creatures.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 90"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 90 <sup>1.1</sup></row>","speed":{},"summary":"Hurl sonic taunts to hurt creatures.","summary_markdown":"Hurl sonic taunts to hurt creatures.","text":" Biting Words Source Secrets of Magic pg. 90 1.1 Tradition Occult Cast Two Actions somatic, verbal Duration 1 minute --- You entwine magic with your voice, causing your taunts and jibes to physically harm your enemies. You can attack with your words once when you finish Casting the Spell, and can repeat the attack once on each of your subsequent turns by taking a single action, which has the attack, concentrate, and linguistic traits. After your third attack total, the spell ends. When you attack with biting words , make a ranged spell attack roll against a creature within 30 feet, dealing 2d6 sonic damage if you hit (or double damage on a critical hit). --- Heightened (+1) The damage increases by 2d6.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Attack","Auditory","Evocation","Linguistic","Sonic"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Auditory](/Traits.aspx?ID=16), [Evocation](/Traits.aspx?ID=65), [Linguistic](/Traits.aspx?ID=101), [Sonic](/Traits.aspx?ID=147)","trait_raw":["Attack","Auditory","Evocation","Linguistic","Sonic"],"type":"Spell","url":"/Spells.aspx?ID=868","weakness":{}}},{"_index":"aon18","_id":"spell-869","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-869","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Blazing Dive](/Spells.aspx?ID=869)</title>\n\n<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 91 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nSuperheated air collects under you, buoying you high into the sky before you plummet back down in a fiery comet. You [Fly](/Actions.aspx?ID=94) 15 feet straight up into the air, then Fly in a straight line to an empty space of your choice on the ground within 60 feet. When you land, the blistering air blasts out from you, dealing 3d4 bludgeoning damage and 3d6 fire damage ([basic](/Rules.aspx?ID=329) Reflex save) to all creatures in a 10-foot emanation.\n\n---\r\n**Heightened (+1)** The damage increases by 1d4 bludgeoning and 1d6 fire.","mystery_markdown":"","name":"Blazing Dive","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 91 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFly up, then dive in an explosion of superheated air.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 91"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 91 <sup>1.1</sup></row>","speed":{},"summary":"Fly up, then dive in an explosion of superheated air.","summary_markdown":"Fly up, then dive in an explosion of superheated air.","text":" Blazing Dive Source Secrets of Magic pg. 91 1.1 Traditions Arcane, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Saving Throw basic Reflex --- Superheated air collects under you, buoying you high into the sky before you plummet back down in a fiery comet. You Fly 15 feet straight up into the air, then Fly in a straight line to an empty space of your choice on the ground within 60 feet. When you land, the blistering air blasts out from you, dealing 3d4 bludgeoning damage and 3d6 fire damage (basic Reflex save) to all creatures in a 10-foot emanation. --- Heightened (+1) The damage increases by 1d4 bludgeoning and 1d6 fire.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Air","Evocation","Fire"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72)","trait_raw":["Air","Evocation","Fire"],"type":"Spell","url":"/Spells.aspx?ID=869","weakness":{}}},{"_index":"aon18","_id":"spell-870","_score":2.8109283,"_source":{"actions":"Two Actions","area":"120-foot line","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-870","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Blazing Fissure](/Spells.aspx?ID=870)</title>\n\n<traits>\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 91 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 120-foot line\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA thin crack rips through the earth, erupting with magma, then swiftly seals up. Each creature along the line and on solid ground takes 4d6 bludgeoning damage and 6d6 fire damage with a Reflex save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage, and it falls [prone](/Conditions.aspx?ID=31).<br />\r\n**Critical Failure** The target takes double damage, and it falls prone.\n\n---\r\n**Heightened (+1)** The damage increases by 1d6 bludgeoning and 1d6 fire.","mystery_markdown":"","name":"Blazing Fissure","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 91 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 120-foot line\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRip a crack of magma in the earth.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 91"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 91 <sup>1.1</sup></row>","speed":{},"summary":"Rip a crack of magma in the earth.","summary_markdown":"Rip a crack of magma in the earth.","text":" Blazing Fissure Source Secrets of Magic pg. 91 1.1 Traditions Arcane, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Area 120-foot line Saving Throw Reflex --- A thin crack rips through the earth, erupting with magma, then swiftly seals up. Each creature along the line and on solid ground takes 4d6 bludgeoning damage and 6d6 fire damage with a Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage, and it falls prone. Critical Failure The target takes double damage, and it falls prone. --- Heightened (+1) The damage increases by 1d6 bludgeoning and 1d6 fire.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Earth","Evocation","Fire"],"trait_markdown":"[Earth](/Traits.aspx?ID=55), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72)","trait_raw":["Earth","Evocation","Fire"],"type":"Spell","url":"/Spells.aspx?ID=870","weakness":{}}},{"_index":"aon18","_id":"spell-871","_score":2.8109283,"_source":{"actions":"Single Action to Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten_level":[5],"id":"spell-871","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Blessing of Defiance](/Spells.aspx?ID=871)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 91 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row></row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** varies\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nChanneling forth the power to persevere in the face of adversity, you grant the target the means to deny danger and avoid dire harm. Choose one saving throw: Fortitude, Reflex, or Will. The target gets a +4 status bonus to that saving throw for 1 round. The potency and number of targets of this blessing depend on how many actions you spend when Casting the Spell.\n\n **<actions string=\"Single Action\" /> (somatic)** The spell targets you or one willing ally within range.\n\n **<actions string=\"Two Actions\" /> (verbal)** The spell targets you or one willing ally within range. If you choose Fortitude, the target gains resistance 15 to [poison](/Traits.aspx?ID=126). If you choose Reflex, the target gains a +15-foot status bonus to its Speeds. If you choose Will, the target gains resistance 15 to mental damage.\n\n **<actions string=\"Three Actions\" /> (verbal)** The spell targets you and all willing allies within 30 feet.","mystery_markdown":"","name":"Blessing of Defiance","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 91 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row></row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** varies\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBoost one of an ally's defenses.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 91"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 91 <sup>1.1</sup></row>","speed":{},"summary":"Boost one of an ally's defenses.","summary_markdown":"Boost one of an ally's defenses.","target":"varies","target_markdown":"varies","text":" Blessing of Defiance Source Secrets of Magic pg. 91 1.1 Traditions Divine, Primal Cast Single Action to Three Actions Range 30 feet Target varies Duration 1 round --- Channeling forth the power to persevere in the face of adversity, you grant the target the means to deny danger and avoid dire harm. Choose one saving throw: Fortitude, Reflex, or Will. The target gets a +4 status bonus to that saving throw for 1 round. The potency and number of targets of this blessing depend on how many actions you spend when Casting the Spell. Single Action (somatic) The spell targets you or one willing ally within range. Two Actions (verbal) The spell targets you or one willing ally within range. If you choose Fortitude, the target gains resistance 15 to poison. If you choose Reflex, the target gains a +15-foot status bonus to its Speeds. If you choose Will, the target gains resistance 15 to mental damage. Three Actions (verbal) The spell targets you and all willing allies within 30 feet.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=871","weakness":{}}},{"_index":"aon18","_id":"spell-872","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[5,7,9],"id":"spell-872","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Blink Charge](/Spells.aspx?ID=872)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 92 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou propel yourself through the fabric of space to deal a blow carrying the momentum of your teleportation. You teleport to an empty space adjacent to a creature you can see within range, then make a Strike against the creature with a weapon you're wielding. The Strike deals damage, plus an extra 2d8 force damage, depending on the result of your Strike.\r\n\r\n**Critical Success** Double damage, plus after the Strike, you can teleport the target into an empty space up to 5 feet away from its current position. The new space must be on the ground if it started on the ground, in the air if it was flying, and so on.<br />\r\n**Success** The Strike deals full damage.<br />\r\n**Failure** The Strike deals no damage, but the target takes 1d8 force damage.<br />\r\n**Critical Failure** The Strike deals no damage, and you take 1d8 force damage.\n\n---\r\n**Heightened (+2)** The spell's range increases by 60 feet, and any force damage the spell deals is increased by 1d8.","mystery_markdown":"","name":"Blink Charge","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 92 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTeleport and attack with magical force.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 92"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 92 <sup>1.1</sup></row>","speed":{},"summary":"Teleport and attack with magical force.","summary_markdown":"Teleport and attack with magical force.","target":"1 creature","target_markdown":"1 creature","text":" Blink Charge Source Secrets of Magic pg. 92 1.1 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Range 60 feet Target 1 creature --- You propel yourself through the fabric of space to deal a blow carrying the momentum of your teleportation. You teleport to an empty space adjacent to a creature you can see within range, then make a Strike against the creature with a weapon you're wielding. The Strike deals damage, plus an extra 2d8 force damage, depending on the result of your Strike. Critical Success Double damage, plus after the Strike, you can teleport the target into an empty space up to 5 feet away from its current position. The new space must be on the ground if it started on the ground, in the air if it was flying, and so on. Success The Strike deals full damage. Failure The Strike deals no damage, but the target takes 1d8 force damage. Critical Failure The Strike deals no damage, and you take 1d8 force damage. --- Heightened (+2) The spell's range increases by 60 feet, and any force damage the spell deals is increased by 1d8.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration","Force","Teleportation"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Force](/Traits.aspx?ID=75), [Teleportation](/Traits.aspx?ID=156)","trait_raw":["Conjuration","Force","Teleportation"],"type":"Spell","url":"/Spells.aspx?ID=872","weakness":{}}},{"_index":"aon18","_id":"spell-873","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten":["+2"],"heighten_level":[4,6,8,10],"id":"spell-873","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Bloodspray Curse](/Spells.aspx?ID=873)</title>\n\n<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 92 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou inflict a curse upon the target that causes any wound to gush blood. The target must attempt a Fortitude save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** For 1 minute, the first time each round that the target takes at least 10 piercing or slashing damage from a single Strike, it takes 2d6 additional damage of the same type.<br />\r\n**Failure** As success, but when it takes the additional damage, it also takes 2d6 [persistent bleed damage](/Conditions.aspx?ID=29).\n\n---\r\n**Heightened (+2)** The additional damage increases by 1d6 and the persistent bleed damage increases by 1d6.","mystery_markdown":"","name":"Bloodspray Curse","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 92 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCurse a foe with deeper wounds and bleeding.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 92"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 92 <sup>1.1</sup></row>","speed":{},"summary":"Curse a foe with deeper wounds and bleeding.","summary_markdown":"Curse a foe with deeper wounds and bleeding.","target":"1 creature","target_markdown":"1 creature","text":" Bloodspray Curse Source Secrets of Magic pg. 92 1.1 Traditions Divine, Occult, Primal Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Fortitude Duration varies --- You inflict a curse upon the target that causes any wound to gush blood. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success For 1 minute, the first time each round that the target takes at least 10 piercing or slashing damage from a single Strike, it takes 2d6 additional damage of the same type. Failure As success, but when it takes the additional damage, it also takes 2d6 persistent bleed damage. --- Heightened (+2) The additional damage increases by 1d6 and the persistent bleed damage increases by 1d6.","tradition":["Divine","Occult","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Curse","Necromancy"],"trait_markdown":"[Curse](/Traits.aspx?ID=38), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Curse","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=873","weakness":{}}},{"_index":"aon18","_id":"spell-874","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[8,9,10],"id":"spell-874","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Boil Blood](/Spells.aspx?ID=874)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 92 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou heat a foe's blood and boil it within its veins. The target takes 10d10 fire damage, with a Fortitude save. A nonliving creature with blood in its body (such as a [vampire](/Traits.aspx?ID=242)) can be affected, but a creature with no blood is immune.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes half damage.<br />\r\n**Failure** The target takes full damage and is [drained 2](/Conditions.aspx?ID=10).<br />\r\n**Critical Failure** The target takes double damage and is drained 3.\n\n---\r\n**Heightened (+1)** The damage increases by 1d10.","mystery_markdown":"","name":"Boil Blood","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 92 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBoil a foe's blood.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 92"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 92 <sup>1.1</sup></row>","speed":{},"summary":"Boil a foe's blood.","summary_markdown":"Boil a foe's blood.","target":"1 creature","target_markdown":"1 creature","text":" Boil Blood Source Secrets of Magic pg. 92 1.1 Traditions Arcane, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Range 60 feet Target 1 creature Saving Throw Fortitude --- You heat a foe's blood and boil it within its veins. The target takes 10d10 fire damage, with a Fortitude save. A nonliving creature with blood in its body (such as a vampire) can be affected, but a creature with no blood is immune. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage and is drained 2. Critical Failure The target takes double damage and is drained 3. --- Heightened (+1) The damage increases by 1d10.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Evocation","Fire"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72)","trait_raw":["Evocation","Fire"],"type":"Spell","url":"/Spells.aspx?ID=874","weakness":{}}},{"_index":"aon18","_id":"spell-875","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["5th"],"heighten_level":[3,5],"id":"spell-875","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Bottomless Stomach](/Spells.aspx?ID=875)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Extradimensional\" url=\"/Traits.aspx?ID=67\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 92 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a shimmering extradimensional space accessible from the target's mouth. The space can hold objects and equipment, up to a total of 10 Bulk. This extradimensional storage doesn't hamper the target's ability to eat, drink, speak (if applicable), or otherwise act, as it only opens and closes when the target chooses.\n\n The target can Interact to swallow an object of up to 1 Bulk, which doesn't harm the object or the target. If the extradimensional space is full, the target can't add any more objects until first removing one or more stored objects. Organic matter and living creatures can't be stored in this space. The extradimensional storage is obvious to any creature who looks into the target's mouth, as the entryway shimmers slightly, though this doesn't clearly reveal the contents inside.\n\n The target can Interact to spit out a single object of its choice, causing the object to fall to the ground in the target's space. The target can Interact three times in a row to spit out the entire contents of its extradimensional storage; the target doesn't have to take these actions all in the same turn, but if it takes any other actions in between, it has to start over. The items eject into the target's space, possibly spilling out into adjacent spaces if there is too much to fit.\n\n When the spell ends or the target falls [unconscious](/Conditions.aspx?ID=38), the contents of the extradimensional storage are disgorged in a riotous spew, landing in the nearest unoccupied space, a bit wet but otherwise unharmed.\n\n---\r\n**Heightened (5th)** The duration increases to 8 hours.","mystery_markdown":"","name":"Bottomless Stomach","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Extradimensional\" url=\"/Traits.aspx?ID=67\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 92 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nStore things in a creature's stomach.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 92"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 92 <sup>1.1</sup></row>","speed":{},"summary":"Store things in a creature's stomach.","summary_markdown":"Store things in a creature's stomach.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Bottomless Stomach Source Secrets of Magic pg. 92 1.1 Traditions Arcane, Occult, Primal Cast Three Actions material, somatic, verbal Range touch Target 1 willing creature Duration 1 hour --- You create a shimmering extradimensional space accessible from the target's mouth. The space can hold objects and equipment, up to a total of 10 Bulk. This extradimensional storage doesn't hamper the target's ability to eat, drink, speak (if applicable), or otherwise act, as it only opens and closes when the target chooses. The target can Interact to swallow an object of up to 1 Bulk, which doesn't harm the object or the target. If the extradimensional space is full, the target can't add any more objects until first removing one or more stored objects. Organic matter and living creatures can't be stored in this space. The extradimensional storage is obvious to any creature who looks into the target's mouth, as the entryway shimmers slightly, though this doesn't clearly reveal the contents inside. The target can Interact to spit out a single object of its choice, causing the object to fall to the ground in the target's space. The target can Interact three times in a row to spit out the entire contents of its extradimensional storage; the target doesn't have to take these actions all in the same turn, but if it takes any other actions in between, it has to start over. The items eject into the target's space, possibly spilling out into adjacent spaces if there is too much to fit. When the spell ends or the target falls unconscious, the contents of the extradimensional storage are disgorged in a riotous spew, landing in the nearest unoccupied space, a bit wet but otherwise unharmed. --- Heightened (5th) The duration increases to 8 hours.","tradition":["Arcane","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration","Extradimensional"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67)","trait_raw":["Conjuration","Extradimensional"],"type":"Spell","url":"/Spells.aspx?ID=875","weakness":{}}},{"_index":"aon18","_id":"spell-876","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["2nd","3rd"],"heighten_level":[1,2,3],"id":"spell-876","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Breadcrumbs](/Spells.aspx?ID=876)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 92 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou protect your target from going astray in hostile territory by tracking where it's already been, helping it deduce where it still needs to go. The target leaves a glittering trail behind it that lasts for the spell's duration. This trail doesn't denote the direction or the order of its path—it merely indicates where the target has moved during the spell's duration.\n\n---\r\n**Heightened (2nd)** The duration increases to 8 hours.\r\n\r\n**Heightened (3rd)** The duration increases to last until your next daily preparations.","mystery_markdown":"","name":"Breadcrumbs","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 92 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake a trail behind a creature.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 92"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 92 <sup>1.1</sup></row>","speed":{},"summary":"Make a trail behind a creature.","summary_markdown":"Make a trail behind a creature.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Breadcrumbs Source Secrets of Magic pg. 92 1.1 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast 1 minute (material, somatic, verbal) Range touch Target 1 willing creature Duration 1 hour --- You protect your target from going astray in hostile territory by tracking where it's already been, helping it deduce where it still needs to go. The target leaves a glittering trail behind it that lasts for the spell's duration. This trail doesn't denote the direction or the order of its path—it merely indicates where the target has moved during the spell's duration. --- Heightened (2nd) The duration increases to 8 hours. Heightened (3rd) The duration increases to last until your next daily preparations.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=876","weakness":{}}},{"_index":"aon18","_id":"spell-877","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["5th","7th"],"heighten_level":[1,5,7],"id":"spell-877","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Bullhorn](/Spells.aspx?ID=877)</title>\n\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 93 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou amplify your voice, loud enough for you to be heard easily at a great distance. For the duration, your voice can be heard loudly and clearly by all listeners within 500 feet, even if other ambient noise would otherwise block the sound. Despite the volume, this doesn't make your voice jarring or distracting. This doesn't increase the range or area of other [auditory](/Traits.aspx?ID=16) or [linguistic](/Traits.aspx?ID=101) effects, and physical barriers such as walls and doors still block or muffle your voice as normal.\n\n Your loud voice makes it easier to [Coerce](/Actions.aspx?ID=52) others, and the acoustics assist in [Performing](/Actions.aspx?ID=59) at a large venue. You gain a +1 status bonus to checks to Coerce and auditory [Performance](/Skills.aspx?ID=12) checks to Perform at a large venue.\n\n You can Dismiss the spell.\n\n---\r\n**Heightened (5th)** Your voice can be heard clearly up to 1,200 feet away.\r\n\r\n**Heightened (7th)** Your voice can be heard clearly up to 1 mile away.","mystery_markdown":"","name":"Bullhorn","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 93 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMagnify your voice to be heard at a distance.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 93"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 93 <sup>1.1</sup></row>","speed":{},"summary":"Magnify your voice to be heard at a distance.","summary_markdown":"Magnify your voice to be heard at a distance.","text":" Bullhorn Source Secrets of Magic pg. 93 1.1 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Duration 10 minutes --- You amplify your voice, loud enough for you to be heard easily at a great distance. For the duration, your voice can be heard loudly and clearly by all listeners within 500 feet, even if other ambient noise would otherwise block the sound. Despite the volume, this doesn't make your voice jarring or distracting. This doesn't increase the range or area of other auditory or linguistic effects, and physical barriers such as walls and doors still block or muffle your voice as normal. Your loud voice makes it easier to Coerce others, and the acoustics assist in Performing at a large venue. You gain a +1 status bonus to checks to Coerce and auditory Performance checks to Perform at a large venue. You can Dismiss the spell. --- Heightened (5th) Your voice can be heard clearly up to 1,200 feet away. Heightened (7th) Your voice can be heard clearly up to 1 mile away.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Auditory","Cantrip","Illusion"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Cantrip](/Traits.aspx?ID=22), [Illusion](/Traits.aspx?ID=92)","trait_raw":["Auditory","Cantrip","Illusion"],"type":"Cantrip","url":"/Spells.aspx?ID=877","weakness":{}}},{"_index":"aon18","_id":"spell-878","_score":2.8109283,"_source":{"actions":"Three Actions","area":"30-foot radius, 100-foot tall cylinder","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Arundhat"],"deity_markdown":"[Arundhat](/Deities.aspx?ID=186)","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[8,9,10],"id":"spell-878","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Burning Blossoms](/Spells.aspx?ID=878)</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 93 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deity**\r\n[Arundhat](/Deities.aspx?ID=186)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 30-foot radius, 100-foot tall cylinder\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nAn intangible hollow tree sprouts from the ground and grows to towering height, radiating a fiery passion and fascinating viewers. The base of the tree takes up a single square and grows 100 feet upwards, while its branches extend outwards 30 feet, forming the spell's cylindrical area. The tree then blossoms, growing delicate white flowers that burn with white-hot fire. As the tree's branches gently rustle in the wind, flower petals drift to the ground in a shower of flame. Any creature that ends its turn under the tree's branches takes 6d6 fire damage from the burning petals.\n\n Any enemy that can see the tree, even if the enemy is outside the spell's area, must attempt a Will save. This is an [emotion](/Traits.aspx?ID=60), [mental](/Traits.aspx?ID=106), and [visual](/Traits.aspx?ID=163) effect. Creatures [fascinated](/Conditions.aspx?ID=14) with the tree must use at least one of their actions on each of their turns to move toward the tree.\r\n\r\n**Critical Success** The creature is unaffected and is temporarily immune for 24 hours.<br />\r\n**Success** The creature is unaffected, but it must attempt a new save at the end of its turn if it can still see the tree.<br />\r\n**Failure** The creature is fascinated with the tree until the end of its next turn. If it can still see the tree then, it must attempt a save again.<br />\r\n**Critical Failure** The creature is fascinated with the tree until the spell ends. The tree's fire damage doesn't end the fascination; other [hostile actions](/Rules.aspx?ID=300) end it, as normal. If the fascination ends, the creature must attempt a new save at the end of its turn if it can still see the tree.\n\n---\r\n**Heightened (+1)** The damage increases by 1d6.","mystery_markdown":"","name":"Burning Blossoms","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 93 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n**Deity**\r\n[Arundhat](/Deities.aspx?ID=186)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 30-foot radius, 100-foot tall cylinder\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA tree fascinates enemies and burns creatures that stay beneath it.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 93"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 93 <sup>1.1</sup></row>","speed":{},"summary":"A tree fascinates enemies and burns creatures that stay beneath it.","summary_markdown":"A tree fascinates enemies and burns creatures that stay beneath it.","text":" Burning Blossoms Source Secrets of Magic pg. 93 1.1 Traditions Arcane, Primal Spell Lists Elemental Deity Arundhat Cast Three Actions somatic, verbal Range 120 feet Area 30-foot radius, 100-foot tall cylinder Saving Throw Will Duration 1 minute --- An intangible hollow tree sprouts from the ground and grows to towering height, radiating a fiery passion and fascinating viewers. The base of the tree takes up a single square and grows 100 feet upwards, while its branches extend outwards 30 feet, forming the spell's cylindrical area. The tree then blossoms, growing delicate white flowers that burn with white-hot fire. As the tree's branches gently rustle in the wind, flower petals drift to the ground in a shower of flame. Any creature that ends its turn under the tree's branches takes 6d6 fire damage from the burning petals. Any enemy that can see the tree, even if the enemy is outside the spell's area, must attempt a Will save. This is an emotion, mental, and visual effect. Creatures fascinated with the tree must use at least one of their actions on each of their turns to move toward the tree. Critical Success The creature is unaffected and is temporarily immune for 24 hours. Success The creature is unaffected, but it must attempt a new save at the end of its turn if it can still see the tree. Failure The creature is fascinated with the tree until the end of its next turn. If it can still see the tree then, it must attempt a save again. Critical Failure The creature is fascinated with the tree until the spell ends. The tree's fire damage doesn't end the fascination; other hostile actions end it, as normal. If the fascination ends, the creature must attempt a new save at the end of its turn if it can still see the tree. --- Heightened (+1) The damage increases by 1d6.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Enchantment","Fire","Plant"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Fire](/Traits.aspx?ID=72), [Plant](/Traits.aspx?ID=125)","trait_raw":["Enchantment","Fire","Plant"],"type":"Spell","url":"/Spells.aspx?ID=878","weakness":{}}},{"_index":"aon18","_id":"spell-879","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[8],"id":"spell-879","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Canticle of Everlasting Grief](/Spells.aspx?ID=879)</title>\n\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 94 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a melody distilled from pure grief, conveying the inevitable loss of everything your target cherishes, audible only to them. The target must attempt a Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes 5d6 mental damage, is [frightened 1](/Conditions.aspx?ID=19), and can't benefit from circumstance or status bonuses for 1 round.<br />\r\n**Failure** The target takes 10d6 mental damage, is frightened 3, and can't benefit from circumstance or status bonuses for 1 week.<br />\r\n**Critical Failure** The target takes 20d6 mental damage and is frightened 4. It can't benefit from circumstance or status bonuses until the curse is broken. While the curse remains, the target's allies are also unable to benefit from circumstance or status bonuses while within 15 feet of it.","mystery_markdown":"","name":"Canticle of Everlasting Grief","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 94 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMournful dirge frightens and mentally damages a foe, preventing its bonuses.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 94"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 94 <sup>1.1</sup></row>","speed":{},"summary":"Mournful dirge frightens and mentally damages a foe, preventing its bonuses.","summary_markdown":"Mournful dirge frightens and mentally damages a foe, preventing its bonuses.","target":"1 creature","target_markdown":"1 creature","text":" Canticle of Everlasting Grief Source Secrets of Magic pg. 94 1.1 Traditions Divine, Occult Cast Two Actions somatic, verbal Range 120 feet Target 1 creature Saving Throw Will Duration varies --- You create a melody distilled from pure grief, conveying the inevitable loss of everything your target cherishes, audible only to them. The target must attempt a Will save. Critical Success The target is unaffected. Success The target takes 5d6 mental damage, is frightened 1, and can't benefit from circumstance or status bonuses for 1 round. Failure The target takes 10d6 mental damage, is frightened 3, and can't benefit from circumstance or status bonuses for 1 week. Critical Failure The target takes 20d6 mental damage and is frightened 4. It can't benefit from circumstance or status bonuses until the curse is broken. While the curse remains, the target's allies are also unable to benefit from circumstance or status bonuses while within 15 feet of it.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Auditory","Curse","Emotion","Enchantment","Fear","Mental"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Curse](/Traits.aspx?ID=38), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106)","trait_raw":["Auditory","Curse","Emotion","Enchantment","Fear","Mental"],"type":"Spell","url":"/Spells.aspx?ID=879","weakness":{}}},{"_index":"aon18","_id":"spell-880","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot cone","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[6,7,8,9,10],"id":"spell-880","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Cast into Time](/Spells.aspx?ID=880)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 94 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 15-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou release a wave of temporal energy that sends creatures violently tumbling through time, scarring their thoughts with the information flowing around them. Although the journey can feel like it lasts for minutes or even days, the targets reappear instantly. Witnessing this chaotic flow of time and being bashed against objects from different times deals the targets 5d8 mental damage and 5d6 bludgeoning damage, with a Fortitude save. A creature that falls into time disappears until the end of your turn. It then reappears in the same space it left; if that space is occupied, it appears in the nearest empty space, chosen by the GM.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature falls into time. When it returns, it takes half damage.<br />\r\n**Failure** The creature falls into time. When it returns, it takes full damage and is [sickened 1](/Conditions.aspx?ID=34).<br />\r\n**Critical Failure** The creature falls into time. When it returns, it takes double damage and is sickened 2.\n\n---\r\n**Heightened (+1)** The bludgeoning damage increase by 2d6.","mystery_markdown":"","name":"Cast into Time","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 94 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 15-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake a creature fall through time, damaging and sickening it.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 94"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 94 <sup>1.1</sup></row>","speed":{},"summary":"Make a creature fall through time, damaging and sickening it.","summary_markdown":"Make a creature fall through time, damaging and sickening it.","text":" Cast into Time Source Secrets of Magic pg. 94 1.1 Traditions Arcane, Occult Cast Two Actions somatic, verbal Area 15-foot cone Saving Throw Fortitude --- You release a wave of temporal energy that sends creatures violently tumbling through time, scarring their thoughts with the information flowing around them. Although the journey can feel like it lasts for minutes or even days, the targets reappear instantly. Witnessing this chaotic flow of time and being bashed against objects from different times deals the targets 5d8 mental damage and 5d6 bludgeoning damage, with a Fortitude save. A creature that falls into time disappears until the end of your turn. It then reappears in the same space it left; if that space is occupied, it appears in the nearest empty space, chosen by the GM. Critical Success The creature is unaffected. Success The creature falls into time. When it returns, it takes half damage. Failure The creature falls into time. When it returns, it takes full damage and is sickened 1. Critical Failure The creature falls into time. When it returns, it takes double damage and is sickened 2. --- Heightened (+1) The bludgeoning damage increase by 2d6.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination"],"trait_markdown":"[Divination](/Traits.aspx?ID=47)","trait_raw":["Divination"],"type":"Spell","url":"/Spells.aspx?ID=880","weakness":{}}},{"_index":"aon18","_id":"spell-881","_score":2.8109283,"_source":{"actions":"Two Actions or Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+3"],"heighten_level":[4,7,10],"id":"spell-881","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Chromatic Armor](/Spells.aspx?ID=881)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 95 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions or Three Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou wrap the target in armor made of sheets of colored light. The armor sheds bright light for 20 feet (and dim light for the next 20 feet). Whenever a creature attacks the target and is adjacent to it, the attacker must attempt a Will save at the end of its action. On a failure, it becomes [dazzled](/Conditions.aspx?ID=7) until the end of its next turn. Regardless of the result of the save, the attacker is temporarily immune until the end of its next turn. The dazzling effect has the [light](/Traits.aspx?ID=100) and [visual](/Traits.aspx?ID=163) traits.\n\n When you cast the spell, roll 1d8 twice on the table below to see the armor's colors (rerolling any duplicates). Each color grants resistance 5 to the indicated damage type. If you spend three actions to Cast the Spell, roll three times instead. <ol><li>**Red** fire</li><li>**Orange** acid</li><li>**Yellow** electricity</li><li>**Green** poison</li><li>**Blue** sonic</li><li>**Indigo** mental</li><li>**Violet** force</li><li>**Matching Color** The armor becomes the color matching the type of damage the target took most recently in the past minute. If it didn't take any of those seven types of damage or the armor is already that color, roll again, rerolling any results of 8.</li></ol>\n\n---\r\n**Heightened (+3)** The resistance is increased by 5.","mystery_markdown":"","name":"Chromatic Armor","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 95 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions or Three Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGlowing armor sheds light, dazzling foes and granting random resistances.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 95"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 95 <sup>1.1</sup></row>","speed":{},"summary":"Glowing armor sheds light, dazzling foes and granting random resistances.","summary_markdown":"Glowing armor sheds light, dazzling foes and granting random resistances.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Chromatic Armor Source Secrets of Magic pg. 95 1.1 Traditions Arcane, Occult Cast Two Actions or Three Actions somatic, verbal Range touch Target 1 willing creature Duration 1 minute --- You wrap the target in armor made of sheets of colored light. The armor sheds bright light for 20 feet (and dim light for the next 20 feet). Whenever a creature attacks the target and is adjacent to it, the attacker must attempt a Will save at the end of its action. On a failure, it becomes dazzled until the end of its next turn. Regardless of the result of the save, the attacker is temporarily immune until the end of its next turn. The dazzling effect has the light and visual traits. When you cast the spell, roll 1d8 twice on the table below to see the armor's colors (rerolling any duplicates). Each color grants resistance 5 to the indicated damage type. If you spend three actions to Cast the Spell, roll three times instead. Red fire Orange acid Yellow electricity Green poison Blue sonic Indigo mental Violet force Matching Color The armor becomes the color matching the type of damage the target took most recently in the past minute. If it didn't take any of those seven types of damage or the armor is already that color, roll again, rerolling any results of 8. --- Heightened (+3) The resistance is increased by 5.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Abjuration","Light"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Light](/Traits.aspx?ID=100)","trait_raw":["Abjuration","Light"],"type":"Spell","url":"/Spells.aspx?ID=881","weakness":{}}},{"_index":"aon18","_id":"spell-882","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[6],"id":"spell-882","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Chromatic Image](/Spells.aspx?ID=882)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 95 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call forth three illusory images of yourself, and each of the four of you takes on a different color, your colors all shifting each time someone attacks you. This has the effects of [_mirror image_](/Spells.aspx?ID=197), except that whenever a foe destroys one of the images, roll 1d4 to see which color the image was when it was destroyed. The attacker takes the corresponding effect. <ol><li>**Red** 5 fire damage and 5 mental damage.</li><li>**Orange** 5 acid damage and 5 mental damage.</li><li>**Yellow** 5 electricity damage and 5 mental damage.</li><li>**Green** 5 poison damage and 5 mental damage, plus it's [frightened 1](/Conditions.aspx?ID=19).</li></ol>","mystery_markdown":"","name":"Chromatic Image","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 95 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nColorful mirror images damage foes who destroy them.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 95"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 95 <sup>1.1</sup></row>","speed":{},"summary":"Colorful mirror images damage foes who destroy them.","summary_markdown":"Colorful mirror images damage foes who destroy them.","text":" Chromatic Image Source Secrets of Magic pg. 95 1.1 Traditions Arcane, Occult Cast Two Actions somatic, verbal Duration 1 minute --- You call forth three illusory images of yourself, and each of the four of you takes on a different color, your colors all shifting each time someone attacks you. This has the effects of mirror image , except that whenever a foe destroys one of the images, roll 1d4 to see which color the image was when it was destroyed. The attacker takes the corresponding effect. Red 5 fire damage and 5 mental damage. Orange 5 acid damage and 5 mental damage. Yellow 5 electricity damage and 5 mental damage. Green 5 poison damage and 5 mental damage, plus it's frightened 1. ","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Visual"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Visual](/Traits.aspx?ID=163)","trait_raw":["Illusion","Visual"],"type":"Spell","url":"/Spells.aspx?ID=882","weakness":{}}},{"_index":"aon18","_id":"spell-883","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["6th"],"heighten_level":[4,6],"id":"spell-883","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Chromatic Ray](/Spells.aspx?ID=883)</title>\n\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 95 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou send out a ray of colored light streaming toward your enemy, with a magical effect depending on the ray's color. Make a spell attack roll. If you hit, roll 1d4 to see which beam you cast. If the ray deals damage, that damage is doubled on a critical hit. Any additional traits that apply to a ray are listed in parentheses just after the name of the color. <ol><li>**Red** ([fire](/Traits.aspx?ID=72)) The ray deals 30 fire damage to the target.</li><li>**Orange** ([acid](/Traits.aspx?ID=3)) The ray deals 40 acid damage to the target.</li><li>**Yellow** ([electricity](/Traits.aspx?ID=56)) The ray deals 50 electricity damage to the target.</li><li>**Green** ([poison](/Traits.aspx?ID=126)) The ray deals 25 poison damage to the target, and the target must succeed at a Fortitude save or be [enfeebled 1](/Conditions.aspx?ID=13) for 1 minute (enfeebled 2 on a critical failure).</li></ol>\n\n---\r\n**Heightened (6th)** The damage for red, orange, yellow, and green each increase by 10. Roll 1d8 to determine the ray's color, using the results for 14 above and the results for 58 below. <ol start=\"5\"><li>**Blue** The ray has the effect of the [_flesh to stone_](/Spells.aspx?ID=123) spell. On a critical hit, the target is [clumsy 1](/Conditions.aspx?ID=3) as long as it's [slowed](/Conditions.aspx?ID=35) by the _flesh to stone_ effect.</li><li>**Indigo** ([emotion](/Traits.aspx?ID=60), [incapacitation](/Traits.aspx?ID=93), [mental](/Traits.aspx?ID=106)) The ray has the effect of the [_confusion_](/Spells.aspx?ID=48) spell. On a critical hit, it has the effect of [_warp mind_](/Spells.aspx?ID=369) instead.</li><li>**Violet** The target is slowed for 1 minute. It must also succeed at a Will save or be teleported 120 feet directly away from you (if there isn't room for it to appear there, it appears in the nearest open space); this is a [teleportation](/Traits.aspx?ID=156) effect.</li><li>**Intense Color** The target is [dazzled](/Conditions.aspx?ID=7) until the end of your next turn, or [blinded](/Conditions.aspx?ID=1) if your attack roll was a critical hit. Roll again and add the effects of another color (rerolling results of 8).</li></ol>","mystery_markdown":"","name":"Chromatic Ray","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 95 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRay of light causes effects based on its color.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 95"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 95 <sup>1.1</sup></row>","speed":{},"summary":"Ray of light causes effects based on its color.","summary_markdown":"Ray of light causes effects based on its color.","target":"1 creature","target_markdown":"1 creature","text":" Chromatic Ray Source Secrets of Magic pg. 95 1.1 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 creature --- You send out a ray of colored light streaming toward your enemy, with a magical effect depending on the ray's color. Make a spell attack roll. If you hit, roll 1d4 to see which beam you cast. If the ray deals damage, that damage is doubled on a critical hit. Any additional traits that apply to a ray are listed in parentheses just after the name of the color. Red (fire) The ray deals 30 fire damage to the target. Orange (acid) The ray deals 40 acid damage to the target. Yellow (electricity) The ray deals 50 electricity damage to the target. Green (poison) The ray deals 25 poison damage to the target, and the target must succeed at a Fortitude save or be enfeebled 1 for 1 minute (enfeebled 2 on a critical failure). --- Heightened (6th) The damage for red, orange, yellow, and green each increase by 10. Roll 1d8 to determine the ray's color, using the results for 14 above and the results for 58 below. Blue The ray has the effect of the flesh to stone spell. On a critical hit, the target is clumsy 1 as long as it's slowed by the flesh to stone effect. Indigo (emotion, incapacitation, mental) The ray has the effect of the confusion spell. On a critical hit, it has the effect of warp mind instead. Violet The target is slowed for 1 minute. It must also succeed at a Will save or be teleported 120 feet directly away from you (if there isn't room for it to appear there, it appears in the nearest open space); this is a teleportation effect. Intense Color The target is dazzled until the end of your next turn, or blinded if your attack roll was a critical hit. Roll again and add the effects of another color (rerolling results of 8). ","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Attack","Evocation","Light"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100)","trait_raw":["Attack","Evocation","Light"],"type":"Spell","url":"/Spells.aspx?ID=883","weakness":{}}},{"_index":"aon18","_id":"spell-884","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":300,"duration_raw":"5 minutes","exclude_from_search":false,"heighten_level":[3],"id":"spell-884","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Claim Curse](/Spells.aspx?ID=884)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 95 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature affected by a [curse](/Traits.aspx?ID=38)\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 5 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nBy burning threads of fate around a target and then retying them to yourself instead, you temporarily draw their curse to you and offer them brief succor from the worst of its effects. Choose a curse affecting the target that you don't already have. For 5 minutes, you are affected by the curse (at the same stage as the target, if applicable), and the target isn't. When the duration ends, the curse's effects return to the target as normal.","mystery_markdown":"","name":"Claim Curse","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 95 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature affected by a [curse](/Traits.aspx?ID=38)\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 5 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDraw a creature's curse into you temporarily.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 95"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 95 <sup>1.1</sup></row>","speed":{},"summary":"Draw a creature's curse into you temporarily.","summary_markdown":"Draw a creature's curse into you temporarily.","target":"1 creature affected by a curse ","target_markdown":"1 creature affected by a [curse](/Traits.aspx?ID=38)","text":" Claim Curse Source Secrets of Magic pg. 95 1.1 Traditions Divine, Occult Cast Two Actions somatic, verbal Range touch Target 1 creature affected by a curse Duration 5 minutes --- By burning threads of fate around a target and then retying them to yourself instead, you temporarily draw their curse to you and offer them brief succor from the worst of its effects. Choose a curse affecting the target that you don't already have. For 5 minutes, you are affected by the curse (at the same stage as the target, if applicable), and the target isn't. When the duration ends, the curse's effects return to the target as normal.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Necromancy"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117)","trait_raw":["Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=884","weakness":{}}},{"_index":"aon18","_id":"spell-885","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[8],"id":"spell-885","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Clone Companion](/Spells.aspx?ID=885)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 96 <sup>1.1</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** your [companion](/animal-companions)\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a duplicate of your companion, and the duplicate fights alongside its twin, mirroring the original's actions. The duplicate appears adjacent to your companion and has the same statistics.\n\n Each time you [Command](/Actions.aspx?ID=58) your companion, both your companion and its duplicate gain 2 actions. The duplicate always acts immediately after your companion and must use identical actions to the ones your companion used, in exactly the same order. However, it can use the actions differently, such as Striding to a different position or selecting a different target for a Strike. If the duplicate is unable to mimic an action, it performs the action without result and the action is wasted. The duplicate can't use any actions that can be used only a limited number of times per day.\n\n The duplicate isn't truly alive and can't be healed in any way. If the duplicate ever reaches 0 Hit Points, it is instantly destroyed and _clone companion_ immediately ends.","mystery_markdown":"","name":"Clone Companion","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 96 <sup>1.1</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** your [companion](/animal-companions)\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreate a duplicate animal companion that mirrors your companion's actions.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 96"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 96 <sup>1.1</sup></row>","speed":{},"summary":"Create a duplicate animal companion that mirrors your companion's actions.","summary_markdown":"Create a duplicate animal companion that mirrors your companion's actions.","target":"your companion ","target_markdown":"your [companion](/animal-companions)","text":" Clone Companion Source Secrets of Magic pg. 96 1.1 Tradition Primal Cast Three Actions material, somatic, verbal Range 30 feet Target your companion Duration sustained up to 1 minute --- You create a duplicate of your companion, and the duplicate fights alongside its twin, mirroring the original's actions. The duplicate appears adjacent to your companion and has the same statistics. Each time you Command your companion, both your companion and its duplicate gain 2 actions. The duplicate always acts immediately after your companion and must use identical actions to the ones your companion used, in exactly the same order. However, it can use the actions differently, such as Striding to a different position or selecting a different target for a Strike. If the duplicate is unable to mimic an action, it performs the action without result and the action is wasted. The duplicate can't use any actions that can be used only a limited number of times per day. The duplicate isn't truly alive and can't be healed in any way. If the duplicate ever reaches 0 Hit Points, it is instantly destroyed and clone companion immediately ends.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=885","weakness":{}}},{"_index":"aon18","_id":"spell-886","_score":2.8109283,"_source":{"actions":"Single Action to Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-886","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Concordant Choir](/Spells.aspx?ID=886)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 96 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row></row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** varies\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou unleash a dangerous consonance of reverberating sound, focusing on a single target or spreading out to damage many foes. The number of actions you spend Casting this Spell determines its targets, range, area, and other parameters. \n\n<actions string=\"Single Action\" /> **(verbal)** The spell deals 1d4 sonic damage to a single enemy, with a basic Fortitude save. <br /><actions string=\"Two Actions\" /> **(somatic, verbal)** The spell deals 2d4 sonic damage to all creatures in a 10-foot burst, with a basic Fortitude save. <br /><actions string=\"Three Actions\" /> **(material, somatic, verbal)** The spell deals 2d4 sonic damage to all creatures in a 30-foot emanation, with a basic Fortitude save.\n\n---\r\n**Heightened (+1)** The damage increases by 1d4 for the 1-action version, or 2d4 for the other versions.","mystery_markdown":"","name":"Concordant Choir","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 96 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row></row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** varies\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDamage foes with music.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 96"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 96 <sup>1.1</sup></row>","speed":{},"summary":"Damage foes with music.","summary_markdown":"Damage foes with music.","target":"varies","target_markdown":"varies","text":" Concordant Choir Source Secrets of Magic pg. 96 1.1 Traditions Divine, Occult Cast Single Action to Three Actions Range 30 feet Target varies Saving Throw basic Fortitude --- You unleash a dangerous consonance of reverberating sound, focusing on a single target or spreading out to damage many foes. The number of actions you spend Casting this Spell determines its targets, range, area, and other parameters. Single Action (verbal) The spell deals 1d4 sonic damage to a single enemy, with a basic Fortitude save. Two Actions (somatic, verbal) The spell deals 2d4 sonic damage to all creatures in a 10-foot burst, with a basic Fortitude save. Three Actions (material, somatic, verbal) The spell deals 2d4 sonic damage to all creatures in a 30-foot emanation, with a basic Fortitude save. --- Heightened (+1) The damage increases by 1d4 for the 1-action version, or 2d4 for the other versions.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Evocation","Sonic"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Sonic](/Traits.aspx?ID=147)","trait_raw":["Evocation","Sonic"],"type":"Spell","url":"/Spells.aspx?ID=886","weakness":{}}},{"_index":"aon18","_id":"spell-887","_score":2.8109283,"_source":{"actions":"Three Actions","area":"two 10-foot bursts that don't overlap","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[4,6,8,10],"id":"spell-887","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Coral Eruption](/Spells.aspx?ID=887)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 96 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** two 10-foot bursts that don't overlap\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nRazor sharp coral growths erupt from the ground, transforming the landscape into a dangerous coral reef. You can create a third nonoverlapping burst if the centers of all three bursts are underwater. Creatures in the area when the spell is cast take 6d6 piercing damage and must attempt a [basic](/Rules.aspx?ID=329) Reflex save. A creature that critically fails its saving throw also takes 1d6 [persistent bleed damage](/Conditions.aspx?ID=29). The area becomes difficult terrain and hazardous terrain.\n\n A creature that moves through the area takes 3 piercing damage for every square of that area it moves into.\n\n---\r\n**Heightened (+2)** The initial piercing damage increases by 3d6, and the hazardous terrain damage increases by 1.","mystery_markdown":"","name":"Coral Eruption","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 96 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** two 10-foot bursts that don't overlap\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreate damaging areas of razor-sharp coral.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 96"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 96 <sup>1.1</sup></row>","speed":{},"summary":"Create damaging areas of razor-sharp coral.","summary_markdown":"Create damaging areas of razor-sharp coral.","text":" Coral Eruption Source Secrets of Magic pg. 96 1.1 Traditions Arcane, Primal Cast Three Actions somatic, verbal Range 120 feet Area two 10-foot bursts that don't overlap Saving Throw basic Reflex Duration 1 minute --- Razor sharp coral growths erupt from the ground, transforming the landscape into a dangerous coral reef. You can create a third nonoverlapping burst if the centers of all three bursts are underwater. Creatures in the area when the spell is cast take 6d6 piercing damage and must attempt a basic Reflex save. A creature that critically fails its saving throw also takes 1d6 persistent bleed damage. The area becomes difficult terrain and hazardous terrain. A creature that moves through the area takes 3 piercing damage for every square of that area it moves into. --- Heightened (+2) The initial piercing damage increases by 3d6, and the hazardous terrain damage increases by 1.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=887","weakness":{}}},{"_index":"aon18","_id":"spell-888","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["9th"],"heighten_level":[7,9],"id":"spell-888","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Corrosive Body](/Spells.aspx?ID=888)</title>\n\n<traits>\r\n<trait label=\"Acid\" url=\"/Traits.aspx?ID=3\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 97 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou exhale corrosive gas, and acidic secretions coat your skin as you transform into a being of living acid. You gain [acid](/Traits.aspx?ID=3) immunity. Any creature that touches you or damages you with an unarmed melee attack or non-reach melee weapon takes 3d6 acid damage, and your [unarmed](/Traits.aspx?ID=199) attacks deal 1d4 additional acid damage. The first time each round that you deal acid damage to a creature in this way, you gain 3d6 temporary HP as your body digests the eroded material and transforms it into a protective acid. When the spell ends, any remaining temporary HP expires as well. Your acid spells deal one additional die of acid damage (of the same damage die the spell uses). You can cast [_acid splash_](/Spells.aspx?ID=3) as an innate spell; the splash damage affects all creatures within 15 feet instead of the normal 5 feet.\n\n---\r\n**Heightened (9th)** Creatures touching you take 4d6 acid damage instead of 3d6, your unarmed attacks deal 2d4 additional acid damage, and you gain 5d6 temporary HP.","mystery_markdown":"","name":"Corrosive Body","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Acid\" url=\"/Traits.aspx?ID=3\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 97 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn your body into living acid.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 97"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 97 <sup>1.1</sup></row>","speed":{},"summary":"Turn your body into living acid.","summary_markdown":"Turn your body into living acid.","text":" Corrosive Body Source Secrets of Magic pg. 97 1.1 Traditions Arcane, Primal Cast Two Actions somatic, verbal Duration 1 minute --- You exhale corrosive gas, and acidic secretions coat your skin as you transform into a being of living acid. You gain acid immunity. Any creature that touches you or damages you with an unarmed melee attack or non-reach melee weapon takes 3d6 acid damage, and your unarmed attacks deal 1d4 additional acid damage. The first time each round that you deal acid damage to a creature in this way, you gain 3d6 temporary HP as your body digests the eroded material and transforms it into a protective acid. When the spell ends, any remaining temporary HP expires as well. Your acid spells deal one additional die of acid damage (of the same damage die the spell uses). You can cast acid splash as an innate spell; the splash damage affects all creatures within 15 feet instead of the normal 5 feet. --- Heightened (9th) Creatures touching you take 4d6 acid damage instead of 3d6, your unarmed attacks deal 2d4 additional acid damage, and you gain 5d6 temporary HP.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Acid","Polymorph","Transmutation"],"trait_markdown":"[Acid](/Traits.aspx?ID=3), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Acid","Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=888","weakness":{}}},{"_index":"aon18","_id":"spell-889","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[7],"id":"spell-889","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Cosmic Form](/Spells.aspx?ID=889)</title>\n\n<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 98 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou recreate your form entirely out of cosmic energy, transforming into a Large battle form. You must have enough space to expand into, or the spell is lost. When you cast this spell, choose to take on the powers of the moon or the sun. You have hands in this battle form and can use [manipulate](/Traits.aspx?ID=104) actions. You can Dismiss the spell.\n\n You gain the following statistics and abilities regardless of the form that you choose: \n<ul><li>AC = 21 + your level. Ignore your armor check's penalty and Speed reduction.</li><li>20 temporary Hit Points.</li><li>[Darkvision](/Rules.aspx?ID=415).</li><li>One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +25, and you use the listed damage. The melee attacks are Strength based (for the purpose of the [enfeebled](/Conditions.aspx?ID=13) condition, for example), and the ranged attacks are Dexterity based. If your unarmed attack modifier is higher, you can use it instead.</li><li>[Athletics](/Skills.aspx?ID=3) modifier of +25, unless your own is higher.</li></ul> You also gain specific abilities based on the stellar body:\n\n- **Moon** Speed 30 feet, fly 50 feet; **Melee** <actions string=\"Single Action\" /> fist ([agile](/Traits.aspx?ID=170), [reach 10 feet](/Traits.aspx?ID=192)), **Damage** 2d4+10 bludgeoning plus 1d6 fire; **Ranged** <actions string=\"Single Action\" /> moonbeam (range 90 feet), **Damage** 2d4+10 fire; this form's fire damage is [silver](/Equipment.aspx?ID=379) for resistances, weaknesses, and the like; on a critical hit with either Strike, the target is [stupefied 2](/Conditions.aspx?ID=37) for 1 round.\r\n- **Sun** Speed 30 feet, fly 50 feet; **Melee** <actions string=\"Single Action\" /> fist ([agile](/Traits.aspx?ID=170), [reach 10 feet](/Traits.aspx?ID=192)), **Damage** 2d6+10 fire plus 1d6 [persistent fire](/Conditions.aspx?ID=29); **Ranged** <actions string=\"Single Action\" /> sunbeam ([range 90 feet](/Traits.aspx?ID=248)), **Damage** 1d6+10 fire plus 1d6 persistent fire; on a critical hit with either Strike, the target is [dazzled](/Conditions.aspx?ID=7) for 1 round.","mystery_markdown":"","name":"Cosmic Form","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 98 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn into a battle form based on the sun or moon.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 98"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 98 <sup>1.1</sup></row>","speed":{},"summary":"Turn into a battle form based on the sun or moon.","summary_markdown":"Turn into a battle form based on the sun or moon.","text":" Cosmic Form Source Secrets of Magic pg. 98 1.1 Traditions Divine, Primal Cast Two Actions somatic, verbal Duration 1 minute --- You recreate your form entirely out of cosmic energy, transforming into a Large battle form. You must have enough space to expand into, or the spell is lost. When you cast this spell, choose to take on the powers of the moon or the sun. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell. You gain the following statistics and abilities regardless of the form that you choose: AC = 21 + your level. Ignore your armor check's penalty and Speed reduction. 20 temporary Hit Points. Darkvision. One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +25, and you use the listed damage. The melee attacks are Strength based (for the purpose of the enfeebled condition, for example), and the ranged attacks are Dexterity based. If your unarmed attack modifier is higher, you can use it instead. Athletics modifier of +25, unless your own is higher. You also gain specific abilities based on the stellar body: - Moon Speed 30 feet, fly 50 feet; Melee Single Action fist (agile, reach 10 feet), Damage 2d4+10 bludgeoning plus 1d6 fire; Ranged Single Action moonbeam (range 90 feet), Damage 2d4+10 fire; this form's fire damage is silver for resistances, weaknesses, and the like; on a critical hit with either Strike, the target is stupefied 2 for 1 round. - Sun Speed 30 feet, fly 50 feet; Melee Single Action fist (agile, reach 10 feet), Damage 2d6+10 fire plus 1d6 persistent fire; Ranged Single Action sunbeam (range 90 feet), Damage 1d6+10 fire plus 1d6 persistent fire; on a critical hit with either Strike, the target is dazzled for 1 round.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Polymorph","Transmutation"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=889","weakness":{}}},{"_index":"aon18","_id":"spell-890","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[6],"id":"spell-890","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Daemon Form](/Spells.aspx?ID=890)</title>\n\n<traits>\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 98 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou infuse yourself with the corrupting death and pure malevolence of [Abaddon](/Planes.aspx?ID=12), transforming into a Large daemon battle form. You must have enough space to expand into or the spell is lost. When you cast this spell you choose either ceustodaemon, leukodaemon, meladaemon, or piscodaemon. The battle form is Medium if you choose ceustodaemon. While in this form, you gain the [daemon](/Traits.aspx?ID=213) and [fiend](/Traits.aspx?ID=70) traits. You have hands in this battle form and can use [manipulate](/Traits.aspx?ID=104) actions. You can Dismiss the spell.\n\n You gain the following statistics and abilities regardless of the form that you choose: \n<ul><li>AC = 21 + your level. Ignore your armor check's penalty and Speed reduction.</li><li>15 temporary Hit Points and weakness 5 to good.</li><li>A +2 status bonus to all saving throws against [death](/Traits.aspx?ID=40) effects.</li><li>Resistance 10 to [poison](/Traits.aspx?ID=126).</li><li>[Darkvision](/Rules.aspx?ID=415).</li><li>One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +21, and you use the listed damage. These attacks are Strength based (for the purpose of the [enfeebled](/Conditions.aspx?ID=13) condition, for example). If your unarmed attack modifier is higher, you can use it instead.</li><li>[Athletics](/Skills.aspx?ID=3) modifier of +23, unless your own modifier is higher.</li></ul> You also gain specific abilities based on the type of Daemon you choose:\n\n- **[Ceustodaemon](/Monsters.aspx?ID=89)** Speed 25 feet; **Melee** <actions string=\"Single Action\" /> jaws ([reach 10 feet](/Traits.aspx?ID=192)), **Damage** 2d10+10 piercing plus 1d6 evil; **Melee** <actions string=\"Single Action\" /> claw ([agile](/Traits.aspx?ID=170), [reach 10 feet](/Traits.aspx?ID=192)), **Damage** 2d6 slashing plus 1d6 evil; any successful jaws or claw Strike deals an additional 1d6 damage, and you take the same amount of damage.\r\n- **[Astradaemon](/Monsters.aspx?ID=91)** Speed 25 feet, fly 40 feet; +2 status bonus to saves against [diseases](/Traits.aspx?ID=46); **Melee** <actions string=\"Single Action\" /> jaws ([reach 10 feet](/Traits.aspx?ID=192)), **Damage** 2d10+10 piercing plus 1d6 evil; **Melee** <actions string=\"Single Action\" /> claw ([agile](/Traits.aspx?ID=170), [reach 10 feet](/Traits.aspx?ID=192)), **Damage** 2d6 slashing plus 1d6 evil; **Ranged** <actions string=\"Single Action\" /> composite longbow ([deadly d10](/Traits.aspx?ID=174), [range increment 100 feet](/Traits.aspx?ID=248), [volley](/Traits.aspx?ID=201)), **Damage** 2d8 piercing plus 1d6 evil.\r\n- **[Meladaemon](/Monsters.aspx?ID=593)** Speed 25 feet, fly 40 feet; **Melee** <actions string=\"Single Action\" /> jaws ([reach 10 feet](/Traits.aspx?ID=192)), **Damage** 2d10+10 piercing plus 1d6 evil; **Melee** <actions string=\"Single Action\" /> claw ([agile](/Traits.aspx?ID=170), [reach 10 feet](/Traits.aspx?ID=192)), **Damage** 1d8 slashing plus 1d6 evil and 1d6 negative, and you can spend an action after a hit to [Grab](/MonsterAbilities.aspx?ID=18) the target.\r\n- **[Piscodaemon](/Monsters.aspx?ID=592)** Speed 25 feet, swim 40 feet; **Melee** <actions string=\"Single Action\" /> claw, **Damage** 2d10+10 piercing plus 1d6 evil and 1d6 [persistent bleed](/Conditions.aspx?ID=29), and you can spend an action after a hit to [Grab](/MonsterAbilities.aspx?ID=18) the target; **Melee** <actions string=\"Single Action\" /> tentacle ([agile](/Traits.aspx?ID=170)), **Damage** 2d6 bludgeoning plus 1d6 evil and 1d6 poison.","mystery_markdown":"","name":"Daemon Form","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 98 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn into a daemon battle form.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 98"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 98 <sup>1.1</sup></row>","speed":{},"summary":"Turn into a daemon battle form.","summary_markdown":"Turn into a daemon battle form.","text":" Daemon Form Source Secrets of Magic pg. 98 1.1 Traditions Arcane, Divine Cast Two Actions somatic, verbal Duration 1 minute --- You infuse yourself with the corrupting death and pure malevolence of Abaddon, transforming into a Large daemon battle form. You must have enough space to expand into or the spell is lost. When you cast this spell you choose either ceustodaemon, leukodaemon, meladaemon, or piscodaemon. The battle form is Medium if you choose ceustodaemon. While in this form, you gain the daemon and fiend traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell. You gain the following statistics and abilities regardless of the form that you choose: AC = 21 + your level. Ignore your armor check's penalty and Speed reduction. 15 temporary Hit Points and weakness 5 to good. A +2 status bonus to all saving throws against death effects. Resistance 10 to poison. Darkvision. One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +21, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead. Athletics modifier of +23, unless your own modifier is higher. You also gain specific abilities based on the type of Daemon you choose: - Ceustodaemon Speed 25 feet; Melee Single Action jaws (reach 10 feet), Damage 2d10+10 piercing plus 1d6 evil; Melee Single Action claw (agile, reach 10 feet), Damage 2d6 slashing plus 1d6 evil; any successful jaws or claw Strike deals an additional 1d6 damage, and you take the same amount of damage. - Astradaemon Speed 25 feet, fly 40 feet; +2 status bonus to saves against diseases; Melee Single Action jaws (reach 10 feet), Damage 2d10+10 piercing plus 1d6 evil; Melee Single Action claw (agile, reach 10 feet), Damage 2d6 slashing plus 1d6 evil; Ranged Single Action composite longbow (deadly d10, range increment 100 feet, volley), Damage 2d8 piercing plus 1d6 evil. - Meladaemon Speed 25 feet, fly 40 feet; Melee Single Action jaws (reach 10 feet), Damage 2d10+10 piercing plus 1d6 evil; Melee Single Action claw (agile, reach 10 feet), Damage 1d8 slashing plus 1d6 evil and 1d6 negative, and you can spend an action after a hit to Grab the target. - Piscodaemon Speed 25 feet, swim 40 feet; Melee Single Action claw, Damage 2d10+10 piercing plus 1d6 evil and 1d6 persistent bleed, and you can spend an action after a hit to Grab the target; Melee Single Action tentacle (agile), Damage 2d6 bludgeoning plus 1d6 evil and 1d6 poison.","tradition":["Arcane","Divine"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)","trait":["Evil","Polymorph","Transmutation"],"trait_markdown":"[Evil](/Traits.aspx?ID=64), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Evil","Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=890","weakness":{}}},{"_index":"aon18","_id":"spell-891","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["6th"],"heighten_level":[3,6],"id":"spell-891","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Day's Weight](/Spells.aspx?ID=891)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 98 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou fast-forward time for a single creature, burdening it with the aches and pain of an entire day and making it temporarily tired and weak. The creature must attempt a Fortitude save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is [fatigued](/Conditions.aspx?ID=15) and [enfeebled 1](/Conditions.aspx?ID=13) for 1 round.<br />\r\n**Failure** The target is fatigued and enfeebled 1 for the duration.<br />\r\n**Critical Failure** The target is fatigued and enfeebled 2 for the duration. The fatigued condition doesn't end when the spell's duration does (but can still be removed with a night's rest or by similar means).\n\n---\r\n**Heightened (6th)** You can target up to 10 creatures.","mystery_markdown":"","name":"Day's Weight","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 98 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUse time magic to fatigue a creature.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 98"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 98 <sup>1.1</sup></row>","speed":{},"summary":"Use time magic to fatigue a creature.","summary_markdown":"Use time magic to fatigue a creature.","target":"1 living creature","target_markdown":"1 living creature","text":" Day's Weight Source Secrets of Magic pg. 98 1.1 Traditions Arcane, Occult, Primal Cast Two Actions somatic, verbal Range 120 feet Target 1 living creature Saving Throw Fortitude Duration 1 minute --- You fast-forward time for a single creature, burdening it with the aches and pain of an entire day and making it temporarily tired and weak. The creature must attempt a Fortitude save. Critical Success The target is unaffected. Success The target is fatigued and enfeebled 1 for 1 round. Failure The target is fatigued and enfeebled 1 for the duration. Critical Failure The target is fatigued and enfeebled 2 for the duration. The fatigued condition doesn't end when the spell's duration does (but can still be removed with a night's rest or by similar means). --- Heightened (6th) You can target up to 10 creatures.","tradition":["Arcane","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=891","weakness":{}}},{"_index":"aon18","_id":"spell-892","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["9th"],"heighten_level":[7,9],"id":"spell-892","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Deity's Strike](/Spells.aspx?ID=892)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 99 <sup>1.1</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n**Requirements** You have a deity.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\n\n**Target** 1 creature (see text)\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA manifested version of your deity's favored weapon appears in the air above and attacks the target, using your spell attack roll. On a hit, the weapon deals 7d12 force damage, or double damage on a critical hit.\n\n After the attack, whether it succeeds or fails, divine energy bursts from the weapon in a shock wave. It emits in a 10-foot-wide, 30-foot-long line starting from the target and continuing in a direction you choose. Choose an alignment your deity has (chaotic, evil, good, or lawful). Your target and any other creatures within the area of the spell take 5d6 damage of the chosen alignment type, with a [basic](/Rules.aspx?ID=329) Reflex save. The spell gains the trait of the alignment you choose. If your deity is true neutral, the weapon doesn't create a shock wave.\n\n---\r\n**Heightened (9th)** The force damage increases by 1d12 and the alignment damage increases by 1d6.","mystery_markdown":"","name":"Deity's Strike","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"common","release_date":"2021-09-01","requirement":"You have a deity.","requirement_markdown":"You have a deity.","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 99 <sup>1.1</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n**Requirements** You have a deity.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n \r\n\r\n**Target** 1 creature (see text)\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEnormous deific weapon falls onto a foe from the sky.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 99"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 99 <sup>1.1</sup></row>","speed":{},"summary":"Enormous deific weapon falls onto a foe from the sky.","summary_markdown":"Enormous deific weapon falls onto a foe from the sky.","target":"1 creature (see text)","target_markdown":"1 creature (see text)","text":" Deity's Strike Source Secrets of Magic pg. 99 1.1 Tradition Divine Cast Two Actions somatic, verbal Requirements You have a deity. Range 500 feet Target 1 creature (see text) --- A manifested version of your deity's favored weapon appears in the air above and attacks the target, using your spell attack roll. On a hit, the weapon deals 7d12 force damage, or double damage on a critical hit. After the attack, whether it succeeds or fails, divine energy bursts from the weapon in a shock wave. It emits in a 10-foot-wide, 30-foot-long line starting from the target and continuing in a direction you choose. Choose an alignment your deity has (chaotic, evil, good, or lawful). Your target and any other creatures within the area of the spell take 5d6 damage of the chosen alignment type, with a basic Reflex save. The spell gains the trait of the alignment you choose. If your deity is true neutral, the weapon doesn't create a shock wave. --- Heightened (9th) The force damage increases by 1d12 and the alignment damage increases by 1d6.","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Evocation","Force"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75)","trait_raw":["Evocation","Force"],"type":"Spell","url":"/Spells.aspx?ID=892","weakness":{}}},{"_index":"aon18","_id":"spell-893","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[6],"id":"spell-893","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Demon Form](/Spells.aspx?ID=893)</title>\n\n<traits>\r\n<trait label=\"Chaotic\" url=\"/Traits.aspx?ID=25\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 99 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou corrupt yourself with the sin of the [Abyss](/Planes.aspx?ID=13), transforming into a Medium demon battle form. When you cast this spell, choose babau, hezrou, nabasu, or vrock. If you choose hezrou, the battle form is Large and you must have enough space to expand into or the spell is lost. While in this form, you gain the [demon](/Traits.aspx?ID=42) and [fiend](/Traits.aspx?ID=70) traits. You have hands in this battle form and can use [manipulate](/Traits.aspx?ID=104) actions. You can Dismiss the spell.\n\n You gain the following statistics and abilities regardless of the form that you choose: \n<ul><li>AC = 20 + your level. Ignore your armor check's penalty and Speed reduction.</li><li>30 temporary Hit Points, weakness 5 to [cold iron](/Equipment.aspx?ID=375), and weakness 5 to good.</li><li>[Darkvision](/Rules.aspx?ID=415).</li><li>One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +22, and you use the listed damage. These attacks are Strength based (for the purpose of the [enfeebled](/Conditions.aspx?ID=13) condition, for example). If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.</li><li>[Athletics](/Skills.aspx?ID=3) modifier of +23, unless your own modifier is higher.</li></ul> You also gain specific abilities based on the type of demon you choose:\n\n- **[Babau](/Monsters.aspx?ID=598)** Speed 25 feet; **Melee** <actions string=\"Single Action\" /> longspear ([reach 10 feet](/Traits.aspx?ID=192)), **Damage** 2d8+10 piercing plus 1d6 evil; **Melee** <actions string=\"Single Action\" /> jaws, **Damage** 2d10 piercing plus 1d6 evil; **Melee** <actions string=\"Single Action\" /> claw ([agile](/Traits.aspx?ID=170)), **Damage** 2d4 slashing plus 1d6 evil; all Strikes deal 2d6 additional precision damage to [flat-footed](/Conditions.aspx?ID=16) creatures.\r\n- **[Hezrou](/Monsters.aspx?ID=601)** Speed 30 feet, swim 30 feet; **Melee** <actions string=\"Single Action\" /> jaws ([reach 10 feet](/Traits.aspx?ID=192)), **Damage** 2d12+10 piercing plus 1d6 evil, and you can spend an action after a hit to [Grab](/MonsterAbilities.aspx?ID=18) the target; **Melee** <actions string=\"Single Action\" /> claw ([agile](/Traits.aspx?ID=170), [reach 10 feet](/Traits.aspx?ID=192)), **Damage** 2d8 slashing plus 1d6 evil.\r\n- **[Nabasu](/Monsters.aspx?ID=600)** Speed 25 feet, fly 40 feet; **Melee** <actions string=\"Single Action\" /> jaws, **Damage** 2d10+10 piercing plus 1d6 evil; **Melee** <actions string=\"Single Action\" /> claw ([agile](/Traits.aspx?ID=170)), **Damage** 2d6 slashing plus 1d6 evil.\r\n- **[Vrock](/Monsters.aspx?ID=100)** Speed 25 feet, fly 35 feet; resistance 10 to [electricity](/Traits.aspx?ID=56); **Melee** <actions string=\"Single Action\" /> beak, **Damage** 2d8+10 piercing plus 1d6 evil; **Melee** <actions string=\"Single Action\" /> claw ([agile](/Traits.aspx?ID=170)), **Damage** 2d6 slashing plus 1d6 evil; **Melee** <actions string=\"Single Action\" /> talon ([agile](/Traits.aspx?ID=170)), **Damage** 2d6 slashing plus 1d6 evil.","mystery_markdown":"","name":"Demon Form","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Chaotic\" url=\"/Traits.aspx?ID=25\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 99 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn into a demon battle form.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 99"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 99 <sup>1.1</sup></row>","speed":{},"summary":"Turn into a demon battle form.","summary_markdown":"Turn into a demon battle form.","text":" Demon Form Source Secrets of Magic pg. 99 1.1 Traditions Arcane, Divine Cast Two Actions somatic, verbal Duration 1 minute --- You corrupt yourself with the sin of the Abyss, transforming into a Medium demon battle form. When you cast this spell, choose babau, hezrou, nabasu, or vrock. If you choose hezrou, the battle form is Large and you must have enough space to expand into or the spell is lost. While in this form, you gain the demon and fiend traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell. You gain the following statistics and abilities regardless of the form that you choose: AC = 20 + your level. Ignore your armor check's penalty and Speed reduction. 30 temporary Hit Points, weakness 5 to cold iron, and weakness 5 to good. Darkvision. One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +22, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead. Athletics modifier of +23, unless your own modifier is higher. You also gain specific abilities based on the type of demon you choose: - Babau Speed 25 feet; Melee Single Action longspear (reach 10 feet), Damage 2d8+10 piercing plus 1d6 evil; Melee Single Action jaws, Damage 2d10 piercing plus 1d6 evil; Melee Single Action claw (agile), Damage 2d4 slashing plus 1d6 evil; all Strikes deal 2d6 additional precision damage to flat-footed creatures. - Hezrou Speed 30 feet, swim 30 feet; Melee Single Action jaws (reach 10 feet), Damage 2d12+10 piercing plus 1d6 evil, and you can spend an action after a hit to Grab the target; Melee Single Action claw (agile, reach 10 feet), Damage 2d8 slashing plus 1d6 evil. - Nabasu Speed 25 feet, fly 40 feet; Melee Single Action jaws, Damage 2d10+10 piercing plus 1d6 evil; Melee Single Action claw (agile), Damage 2d6 slashing plus 1d6 evil. - Vrock Speed 25 feet, fly 35 feet; resistance 10 to electricity; Melee Single Action beak, Damage 2d8+10 piercing plus 1d6 evil; Melee Single Action claw (agile), Damage 2d6 slashing plus 1d6 evil; Melee Single Action talon (agile), Damage 2d6 slashing plus 1d6 evil.","tradition":["Arcane","Divine"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)","trait":["Chaotic","Evil","Polymorph","Transmutation"],"trait_markdown":"[Chaotic](/Traits.aspx?ID=25), [Evil](/Traits.aspx?ID=64), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Chaotic","Evil","Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=893","weakness":{}}},{"_index":"aon18","_id":"spell-894","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[6],"id":"spell-894","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Devil Form](/Spells.aspx?ID=894)</title>\n\n<traits>\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Lawful\" url=\"/Traits.aspx?ID=99\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 99 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou bind yourself to the power of [Hell](/Planes.aspx?ID=18), transforming into a Medium [devil](/MonsterFamilies.aspx?ID=30) battle form. When you cast this spell, choose barbazu, erinys, osyluth, or sarglagon. If you choose osyluth or sarglagon, the battle form is Large and you must have enough space to expand into or the spell is lost. While in this form you gain the [devil](/Traits.aspx?ID=44) and [fiend](/Traits.aspx?ID=70) traits. You have hands in this battle form and can use [manipulate](/Traits.aspx?ID=104) actions. You can Dismiss the spell.\n\n You gain the following statistics and abilities regardless of the form that you choose: \n<ul><li>AC = 22 + your level. Ignore your armor check's penalty and Speed reduction.</li><li>5 temporary Hit Points, resistance 5 to physical damage (except [silver](/Equipment.aspx?ID=379)), and weakness 5 to good.</li><li>Resistance 10 to [fire](/Traits.aspx?ID=72).</li><li>[Darkvision](/Rules.aspx?ID=415).</li><li>One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +20, and you use the listed damage. These attacks are Strength based (for the purpose of the [enfeebled](/Conditions.aspx?ID=13) condition, for example). If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.</li><li>[Athletics](/Skills.aspx?ID=3) modifier of +23, unless your own modifier is higher.</li></ul> You also gain specific abilities based on the type of devil you choose:\n\n- **[Barbazu](/Monsters.aspx?ID=110)** Speed 35 feet; **Melee** <actions string=\"Single Action\" /> glaive ([deadly d8](/Traits.aspx?ID=174), [forceful](/Traits.aspx?ID=180), [reach 10 feet](/Traits.aspx?ID=192)), **Damage** 2d8+10 slashing plus 1d6 evil and 1d6 [persistent bleed](/Conditions.aspx?ID=29); **Melee** <actions string=\"Single Action\" /> beard, **Damage** 3d8 piercing plus 1d6 evil; **Melee** <actions string=\"Single Action\" /> claw ([agile](/Traits.aspx?ID=170)), **Damage** 3d6 slashing plus 1d6 evil.\r\n- **[Erinys](/Monsters.aspx?ID=111)** Speed 25 feet, fly 40 feet; **Melee** <actions string=\"Single Action\" /> longsword ([versatile P](/Traits.aspx?ID=200)), **Damage** 1d8+10 slashing plus 1d6 evil and 1d6 fire; **Ranged** <actions string=\"Single Action\" /> composite longbow ([deadly d10](/Traits.aspx?ID=174), [range increment 100 feet](/Traits.aspx?ID=248), [volley](/Traits.aspx?ID=201)), **Damage** 1d8 piercing plus 1d6 evil and 1d6 fire.\r\n- **[Osyluth](/Monsters.aspx?ID=608)** Speed 35 feet, fly 30 feet; **Melee** <actions string=\"Single Action\" /> jaws, **Damage** 2d10+10 piercing plus 1d6 evil; **Melee** <actions string=\"Single Action\" /> claw ([agile](/Traits.aspx?ID=170), [reach 10](/Traits.aspx?ID=192) feet), **Damage** 2d6 slashing plus 1d6 evil; **Melee** <actions string=\"Single Action\" /> stinger ([reach 15 feet](/Traits.aspx?ID=192)), **Damage** 1d10 piercing plus 1d6 evil and 1d6 poison; **Ranged** <actions string=\"Single Action\" /> bone shard ([range increment 30 feet](/Traits.aspx?ID=248)), **Damage** 2d6 piercing plus 1d6 evil.\r\n- **[Sarglagon](/Monsters.aspx?ID=607)** Speed 25 feet, fly 25 feet, swim 30 feet; **Melee** <actions string=\"Single Action\" /> fangs, **Damage** 2d10+10 piercing plus 1d6 evil; **Melee** <actions string=\"Single Action\" /> tentacle arm ([agile](/Traits.aspx?ID=170)), **Damage** 1d8 bludgeoning plus 1d6 evil and 1d6 poison.","mystery_markdown":"","name":"Devil Form","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Lawful\" url=\"/Traits.aspx?ID=99\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 99 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn into a devil battle form.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 99"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 99 <sup>1.1</sup></row>","speed":{},"summary":"Turn into a devil battle form.","summary_markdown":"Turn into a devil battle form.","text":" Devil Form Source Secrets of Magic pg. 99 1.1 Traditions Arcane, Divine Cast Two Actions somatic, verbal Duration 1 minute --- You bind yourself to the power of Hell, transforming into a Medium devil battle form. When you cast this spell, choose barbazu, erinys, osyluth, or sarglagon. If you choose osyluth or sarglagon, the battle form is Large and you must have enough space to expand into or the spell is lost. While in this form you gain the devil and fiend traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell. You gain the following statistics and abilities regardless of the form that you choose: AC = 22 + your level. Ignore your armor check's penalty and Speed reduction. 5 temporary Hit Points, resistance 5 to physical damage (except silver), and weakness 5 to good. Resistance 10 to fire. Darkvision. One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +20, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead. Athletics modifier of +23, unless your own modifier is higher. You also gain specific abilities based on the type of devil you choose: - Barbazu Speed 35 feet; Melee Single Action glaive (deadly d8, forceful, reach 10 feet), Damage 2d8+10 slashing plus 1d6 evil and 1d6 persistent bleed; Melee Single Action beard, Damage 3d8 piercing plus 1d6 evil; Melee Single Action claw (agile), Damage 3d6 slashing plus 1d6 evil. - Erinys Speed 25 feet, fly 40 feet; Melee Single Action longsword (versatile P), Damage 1d8+10 slashing plus 1d6 evil and 1d6 fire; Ranged Single Action composite longbow (deadly d10, range increment 100 feet, volley), Damage 1d8 piercing plus 1d6 evil and 1d6 fire. - Osyluth Speed 35 feet, fly 30 feet; Melee Single Action jaws, Damage 2d10+10 piercing plus 1d6 evil; Melee Single Action claw (agile, reach 10 feet), Damage 2d6 slashing plus 1d6 evil; Melee Single Action stinger (reach 15 feet), Damage 1d10 piercing plus 1d6 evil and 1d6 poison; Ranged Single Action bone shard (range increment 30 feet), Damage 2d6 piercing plus 1d6 evil. - Sarglagon Speed 25 feet, fly 25 feet, swim 30 feet; Melee Single Action fangs, Damage 2d10+10 piercing plus 1d6 evil; Melee Single Action tentacle arm (agile), Damage 1d8 bludgeoning plus 1d6 evil and 1d6 poison.","tradition":["Arcane","Divine"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)","trait":["Evil","Lawful","Polymorph","Transmutation"],"trait_markdown":"[Evil](/Traits.aspx?ID=64), [Lawful](/Traits.aspx?ID=99), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Evil","Lawful","Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=894","weakness":{}}},{"_index":"aon18","_id":"spell-895","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten":["7th"],"heighten_level":[3,7],"id":"spell-895","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Distracting Chatter](/Spells.aspx?ID=895)</title>\n\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 100 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou bombard a target with distracting auditory illusions, surrounding them with a tumultuous cacophony of overlapping speech, whispers, screams, and muttering. The target is [flat-footed](/Conditions.aspx?ID=16), takes a 2 status penalty to purely [auditory](/Traits.aspx?ID=16) Perception checks, and must succeed at a DC 5 flat check to use auditory abilities or verbal spell components. Similarly, a creature who attempts to affect the target with an auditory effect must succeed at a DC 5 flat check or the attempt fails. The duration depends on the target's Will save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The duration is 1 round.<br />\r\n**Failure** The duration is 3 rounds.<br />\r\n**Critical Failure** The duration is 1 minute.\n\n---\r\n**Heightened (7th)** You can target up to five creatures.","mystery_markdown":"","name":"Distracting Chatter","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 100 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDistract a creature with auditory illusions.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 100"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 100 <sup>1.1</sup></row>","speed":{},"summary":"Distract a creature with auditory illusions.","summary_markdown":"Distract a creature with auditory illusions.","target":"1 creature","target_markdown":"1 creature","text":" Distracting Chatter Source Secrets of Magic pg. 100 1.1 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You bombard a target with distracting auditory illusions, surrounding them with a tumultuous cacophony of overlapping speech, whispers, screams, and muttering. The target is flat-footed, takes a 2 status penalty to purely auditory Perception checks, and must succeed at a DC 5 flat check to use auditory abilities or verbal spell components. Similarly, a creature who attempts to affect the target with an auditory effect must succeed at a DC 5 flat check or the attempt fails. The duration depends on the target's Will save. Critical Success The creature is unaffected. Success The duration is 1 round. Failure The duration is 3 rounds. Critical Failure The duration is 1 minute. --- Heightened (7th) You can target up to five creatures.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Auditory","Illusion"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Illusion](/Traits.aspx?ID=92)","trait_raw":["Auditory","Illusion"],"type":"Spell","url":"/Spells.aspx?ID=895","weakness":{}}},{"_index":"aon18","_id":"spell-896","_score":2.8109283,"_source":{"actions":"Two Actions","area":"60-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[8,9,10],"id":"spell-896","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Divine Armageddon](/Spells.aspx?ID=896)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 100 <sup>1.1</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 60-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call forth a divine cataclysm from your deity, destroying living and [undead](/Traits.aspx?ID=160) creatures in the area alike. Creatures in the area take 10d6 negative damage and 10d6 alignment damage (good, evil, lawful, or chaotic), chosen from among the alignments your deity has. If your deity is true neutral, increase the negative damage by 4d6 instead of dealing alignment damage. A creature harmed by positive damage, such as one with [negative healing](/MonsterAbilities.aspx?ID=42), takes positive damage instead of negative damage from this spell.\n\n You can't cast this spell if you don't have a deity. This spell gains the trait corresponding to the alignment damage dealt.\n\n---\r\n**Heightened (+1)** The damage increases by 1d6 negative damage, 1d6 alignment damage, and 1d6 additional negative and positive damage for a true neutral deity.","mystery_markdown":"","name":"Divine Armageddon","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 100 <sup>1.1</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 60-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCall on your deity to bring about a cataclysm.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 100"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 100 <sup>1.1</sup></row>","speed":{},"summary":"Call on your deity to bring about a cataclysm.","summary_markdown":"Call on your deity to bring about a cataclysm.","text":" Divine Armageddon Source Secrets of Magic pg. 100 1.1 Tradition Divine Cast Two Actions somatic, verbal Range 120 feet Area 60-foot burst Saving Throw basic Fortitude --- You call forth a divine cataclysm from your deity, destroying living and undead creatures in the area alike. Creatures in the area take 10d6 negative damage and 10d6 alignment damage (good, evil, lawful, or chaotic), chosen from among the alignments your deity has. If your deity is true neutral, increase the negative damage by 4d6 instead of dealing alignment damage. A creature harmed by positive damage, such as one with negative healing, takes positive damage instead of negative damage from this spell. You can't cast this spell if you don't have a deity. This spell gains the trait corresponding to the alignment damage dealt. --- Heightened (+1) The damage increases by 1d6 negative damage, 1d6 alignment damage, and 1d6 additional negative and positive damage for a true neutral deity.","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Necromancy","Negative","Positive"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Positive](/Traits.aspx?ID=128)","trait_raw":["Necromancy","Negative","Positive"],"type":"Spell","url":"/Spells.aspx?ID=896","weakness":{}}},{"_index":"aon18","_id":"spell-897","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-897","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Draw Ire](/Spells.aspx?ID=897)</title>\n\n<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 101 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou cause mental distress to a creature, goading it to strike back at you. You deal 1d10 mental damage to the creature and cause it to take a 1 status penalty to attack rolls against creatures other than you. The creature must attempt a Will saving throw.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes half damage and the penalty. The spell ends at the end of the target's next turn.<br />\r\n**Failure** The target takes full damage and the penalty.<br />\r\n**Critical Failure** The target takes double damage, and the status penalty is 2.\n\n---\r\n**Heightened (+1)** The damage increases by 1d10.","mystery_markdown":"","name":"Draw Ire","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 101 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMentally sting a creature's mind to make it less capable of attacking creatures other than you.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 101"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 101 <sup>1.1</sup></row>","speed":{},"summary":"Mentally sting a creature's mind to make it less capable of attacking creatures other than you.","summary_markdown":"Mentally sting a creature's mind to make it less capable of attacking creatures other than you.","target":"1 creature","target_markdown":"1 creature","text":" Draw Ire Source Secrets of Magic pg. 101 1.1 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 120 feet Target 1 creature Saving Throw Will Duration 1 minute --- You cause mental distress to a creature, goading it to strike back at you. You deal 1d10 mental damage to the creature and cause it to take a 1 status penalty to attack rolls against creatures other than you. The creature must attempt a Will saving throw. Critical Success The target is unaffected. Success The target takes half damage and the penalty. The spell ends at the end of the target's next turn. Failure The target takes full damage and the penalty. Critical Failure The target takes double damage, and the status penalty is 2. --- Heightened (+1) The damage increases by 1d10.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Emotion","Enchantment","Mental"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)","trait_raw":["Emotion","Enchantment","Mental"],"type":"Spell","url":"/Spells.aspx?ID=897","weakness":{}}},{"_index":"aon18","_id":"spell-898","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["8th"],"heighten_level":[4,8],"id":"spell-898","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Draw the Lightning](/Spells.aspx?ID=898)</title>\n\n<traits>\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 101 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 creature that is either taller than you or higher In the air than you\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nCalling out to the skies, you summon a bolt of lightning to strike through a foe above you and down into your weapon or your body, charging it with electrical power. You must hold your weapon or an empty hand aloft as part of this spell's somatic component. When you do, a bolt of lightning descends from a storm cloud in the air above your and through the target, dealing 3d12 electricity damage with a basic Reflex save. For the rest of the spell's duration, your first Strike each round with the weapon you held aloft (or with your [unarmed](/Traits.aspx?ID=199) attacks if you held an empty hand aloft) deals an additional 1d12 electricity damage.\n\n The spell creates its own storm cloud if necessary, so you can cast _draw the lightning_ anywhere, even underground. If _draw the lightning_ is cast outside under a cloudy or stormy sky, increase the bolt's damage by 2d12.\n\n---\r\n**Heightened (8th)** The damage dealt to the initial target increases by 4d12, and the additional damage dealt on the first Strike each turn increases by 1d12.","mystery_markdown":"","name":"Draw the Lightning","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 101 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 creature that is either taller than you or higher In the air than you\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCall down lightning into you or a weapon.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 101"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 101 <sup>1.1</sup></row>","speed":{},"summary":"Call down lightning into you or a weapon.","summary_markdown":"Call down lightning into you or a weapon.","target":"1 creature that is either taller than you or higher In the air than you","target_markdown":"1 creature that is either taller than you or higher In the air than you","text":" Draw the Lightning Source Secrets of Magic pg. 101 1.1 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range 120 feet Target 1 creature that is either taller than you or higher In the air than you Saving Throw Reflex Duration 1 minute --- Calling out to the skies, you summon a bolt of lightning to strike through a foe above you and down into your weapon or your body, charging it with electrical power. You must hold your weapon or an empty hand aloft as part of this spell's somatic component. When you do, a bolt of lightning descends from a storm cloud in the air above your and through the target, dealing 3d12 electricity damage with a basic Reflex save. For the rest of the spell's duration, your first Strike each round with the weapon you held aloft (or with your unarmed attacks if you held an empty hand aloft) deals an additional 1d12 electricity damage. The spell creates its own storm cloud if necessary, so you can cast draw the lightning anywhere, even underground. If draw the lightning is cast outside under a cloudy or stormy sky, increase the bolt's damage by 2d12. --- Heightened (8th) The damage dealt to the initial target increases by 4d12, and the additional damage dealt on the first Strike each turn increases by 1d12.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Electricity","Evocation"],"trait_markdown":"[Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Electricity","Evocation"],"type":"Spell","url":"/Spells.aspx?ID=898","weakness":{}}},{"_index":"aon18","_id":"spell-899","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[1,3,5,7,9],"id":"spell-899","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Echoing Weapon](/Spells.aspx?ID=899)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 101 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 weapon\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou channel magical energy into the target weapon, and the air around it faintly hums each time you strike a blow, as the impact is absorbed into the weapon. If a creature is wielding the weapon at the end of its turn, the weapon discharges a burst of sound targeting one creature adjacent to the wielder (if any). The sonic damage this deals is equal to the number of successful Strikes with the target weapon that the wielder made that turn (to a maximum of 4 sonic damage if the wielder hits with four Strikes).\n\n---\r\n**Heightened (+2)** The sonic damage increases by 1 per Strike (and the maximum damage increases by 4).","mystery_markdown":"","name":"Echoing Weapon","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 101 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 weapon\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour attacks build up to release a sonic pulse.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 101"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 101 <sup>1.1</sup></row>","speed":{},"summary":"Your attacks build up to release a sonic pulse.","summary_markdown":"Your attacks build up to release a sonic pulse.","target":"1 weapon","target_markdown":"1 weapon","text":" Echoing Weapon Source Secrets of Magic pg. 101 1.1 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Range touch Target 1 weapon Duration 1 minute --- You channel magical energy into the target weapon, and the air around it faintly hums each time you strike a blow, as the impact is absorbed into the weapon. If a creature is wielding the weapon at the end of its turn, the weapon discharges a burst of sound targeting one creature adjacent to the wielder (if any). The sonic damage this deals is equal to the number of successful Strikes with the target weapon that the wielder made that turn (to a maximum of 4 sonic damage if the wielder hits with four Strikes). --- Heightened (+2) The sonic damage increases by 1 per Strike (and the maximum damage increases by 4).","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Evocation","Sonic"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Sonic](/Traits.aspx?ID=147)","trait_raw":["Evocation","Sonic"],"type":"Spell","url":"/Spells.aspx?ID=899","weakness":{}}},{"_index":"aon18","_id":"spell-900","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[10],"id":"spell-900","level":10,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 10\" pfs=\"Standard\">[Element Embodied](/Spells.aspx?ID=900)</title>\n\n<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 101 <sup>1.1</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nDrawing upon the deepest wells of magic in an elemental plane, you transform into a spectacular elemental. You can choose between an air elemental, earth elemental, fire elemental, or water elemental. Your battle form is Gargantuan, and you must have enough space to expand into or the spell is lost. While in this form, you gain the [elemental](/Traits.aspx?ID=57) trait and the trait for the element you choose. You can Dismiss the spell.\n\n You gain the following statistics and abilities regardless of which battle form you choose: \n<ul><li>AC = 25 + your level. Ignore your armor's check penalty and Speed reduction.</li><li>30 temporary Hit Points.</li><li>[Darkvision](/Rules.aspx?ID=415).</li><li>One or more attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +34, and you use the listed damage. These attacks are Dexterity based if you choose an air or fire elemental, or Strength based if you choose an earth or water elemental. (This distinction doesn't change the statistics, but matters for the [enfeebled](/Conditions.aspx?ID=13) and [clumsy](/Conditions.aspx?ID=3) conditions, for example). If your [unarmed](/Traits.aspx?ID=199) attack modifier is higher, you can use it instead.</li><li>[Acrobatics](/Skills.aspx?ID=1) modifier of +36 for air or fire elemental or [Athletics](/Skills.aspx?ID=3) modifier of +36 for earth or water elemental, unless your own modifier is higher.</li></ul> You also gain specific abilities based on the type of elemental you choose:\n\n- **Air Elemental** fly Speed 80 feet; **High Winds** ([air](/Traits.aspx?ID=5), [aura](/Traits.aspx?ID=206)) 30 feet. Air within the emanation is difficult terrain for flying creatures that don't have the [air](/Traits.aspx?ID=5) trait; **Swiftness** Your movement doesn't trigger reactions; **Melee** <actions string=\"Single Action\" /> gust (reach 25 feet), **Damage** 3d12+11 bludgeoning plus [Push](/MonsterAbilities.aspx?ID=25) 10 feet; **Ranged** <actions string=\"Single Action\" /> lightning lash ([range increment 80 feet](/Traits.aspx?ID=248)), **Damage** 3d12+4 electricity.\r\n- **Earth Elemental** 30 feet, burrow 20 feet; resistance 5 to physical; **Spike Stones** ([aura](/Traits.aspx?ID=206), [earth](/Traits.aspx?ID=55)) 30 feet. The area is difficult terrain and hazardous terrain. A creature without the [earth](/Traits.aspx?ID=55) trait that moves on the ground in the area takes 5 piercing damage for every square of that area it moves into; **Rocky Toughness** You gain 40 temporary Hit Points when you choose this form instead of 30; **Melee** <actions string=\"Single Action\" /> fist ([reach 25 feet](/Traits.aspx?ID=192)), **Damage** 3d12+15 bludgeoning; **Ranged** <actions string=\"Single Action\" /> rock ([range increment 40 feet](/Traits.aspx?ID=248)), **Damage** 4d8+6 bludgeoning.\r\n- **Fire Elemental** 50 feet; immunity to [fire](/Traits.aspx?ID=72); weakness to [cold](/Traits.aspx?ID=27) 10; **Intense Heat** ([aura](/Traits.aspx?ID=206), [fire](/Traits.aspx?ID=72)) 30 feet. A creature that enters the aura or starts its turn in the aura takes 5d6 fire damage with a [basic](/Rules.aspx?ID=329) Reflex save against your spell DC. A creature can take damage from the aura only once per round; **Melee** <actions string=\"Single Action\" /> tendril ([reach 25 feet](/Traits.aspx?ID=192)), **Damage** 3d10+12 fire plus 2d6 [persistent fire](/Conditions.aspx?ID=29); **Ranged** <actions string=\"Single Action\" /> fire mote ([range increment 60 feet](/Traits.aspx?ID=248)), **Damage** 4d8+6 bludgeoning.\r\n- **Water Elemental** 40 feet, swim 80 feet; resistance 10 to [fire](/Traits.aspx?ID=72); **Vortex** ([aura](/Traits.aspx?ID=206), [water](/Traits.aspx?ID=165)) 30 feet. Water within the aura that is part of the same body of water you occupy is difficult terrain for [Swimming](/Actions.aspx?ID=39) creatures that don't have the [water](/Traits.aspx?ID=165) trait; **Melee** <actions string=\"Single Action\" /> wave ([reach 25 feet](/Traits.aspx?ID=192)), **Damage** 3d12+18 bludgeoning plus [Push](/MonsterAbilities.aspx?ID=25) or Pull 10 feet; **Ranged** <actions string=\"Single Action\" /> water spout ([range increment 60 feet](/Traits.aspx?ID=248)), **Damage** 4d8+6 bludgeoning.","mystery_markdown":"","name":"Element Embodied","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 101 <sup>1.1</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn into a massive elemental.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 101"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 101 <sup>1.1</sup></row>","speed":{},"summary":"Turn into a massive elemental.","summary_markdown":"Turn into a massive elemental.","text":" Element Embodied Source Secrets of Magic pg. 101 1.1 Tradition Primal Spell Lists Elemental Cast Two Actions somatic, verbal Duration 1 minute --- Drawing upon the deepest wells of magic in an elemental plane, you transform into a spectacular elemental. You can choose between an air elemental, earth elemental, fire elemental, or water elemental. Your battle form is Gargantuan, and you must have enough space to expand into or the spell is lost. While in this form, you gain the elemental trait and the trait for the element you choose. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 25 + your level. Ignore your armor's check penalty and Speed reduction. 30 temporary Hit Points. Darkvision. One or more attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +34, and you use the listed damage. These attacks are Dexterity based if you choose an air or fire elemental, or Strength based if you choose an earth or water elemental. (This distinction doesn't change the statistics, but matters for the enfeebled and clumsy conditions, for example). If your unarmed attack modifier is higher, you can use it instead. Acrobatics modifier of +36 for air or fire elemental or Athletics modifier of +36 for earth or water elemental, unless your own modifier is higher. You also gain specific abilities based on the type of elemental you choose: - Air Elemental fly Speed 80 feet; High Winds (air, aura) 30 feet. Air within the emanation is difficult terrain for flying creatures that don't have the air trait; Swiftness Your movement doesn't trigger reactions; Melee Single Action gust (reach 25 feet), Damage 3d12+11 bludgeoning plus Push 10 feet; Ranged Single Action lightning lash (range increment 80 feet), Damage 3d12+4 electricity. - Earth Elemental 30 feet, burrow 20 feet; resistance 5 to physical; Spike Stones (aura, earth) 30 feet. The area is difficult terrain and hazardous terrain. A creature without the earth trait that moves on the ground in the area takes 5 piercing damage for every square of that area it moves into; Rocky Toughness You gain 40 temporary Hit Points when you choose this form instead of 30; Melee Single Action fist (reach 25 feet), Damage 3d12+15 bludgeoning; Ranged Single Action rock (range increment 40 feet), Damage 4d8+6 bludgeoning. - Fire Elemental 50 feet; immunity to fire; weakness to cold 10; Intense Heat (aura, fire) 30 feet. A creature that enters the aura or starts its turn in the aura takes 5d6 fire damage with a basic Reflex save against your spell DC. A creature can take damage from the aura only once per round; Melee Single Action tendril (reach 25 feet), Damage 3d10+12 fire plus 2d6 persistent fire; Ranged Single Action fire mote (range increment 60 feet), Damage 4d8+6 bludgeoning. - Water Elemental 40 feet, swim 80 feet; resistance 10 to fire; Vortex (aura, water) 30 feet. Water within the aura that is part of the same body of water you occupy is difficult terrain for Swimming creatures that don't have the water trait; Melee Single Action wave (reach 25 feet), Damage 3d12+18 bludgeoning plus Push or Pull 10 feet; Ranged Single Action water spout (range increment 60 feet), Damage 4d8+6 bludgeoning.","tradition":["Primal","Elemental"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Polymorph","Transmutation"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=900","weakness":{}}},{"_index":"aon18","_id":"spell-901","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+3"],"heighten_level":[3,6,9],"id":"spell-901","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Elemental Absorption](/Spells.aspx?ID=901)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 102 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou absorb elemental energy, which you can release as a powerful counterattack. Choose [air](/Traits.aspx?ID=5), [earth](/Traits.aspx?ID=55), [fire](/Traits.aspx?ID=72), or [water](/Traits.aspx?ID=165). You gain resistance 5 to damage dealt by effects with the chosen elemental trait; if you choose water, you also gain resistance to [cold](/Traits.aspx?ID=27) damage. As usual, if a spell has a multiple effects, such as a spell that deals both fire damage and bludgeoning damage with superheated rocks, you gain resistance to only the effects associated with the element you chose. Keep track of how much damage you have prevented with this spell.\n\n As a 2-action activity, which has the [concentrate](/Traits.aspx?ID=32) trait and the trait matching the element you chose, you can release the stored energy. This deals damage equal to the amount you've stored (maximum 30 damage) to one enemy within 60 feet, with a [basic](/Rules.aspx?ID=329) Reflex save. The damage type depends on the element you chose: fire damage for fire; bludgeoning or cold damage for water; bludgeoning or slashing damage for air; or bludgeoning, piercing, or slashing damage for earth. After releasing the energy, the spell ends. If you do not use the stored energy before the spell ends, the energy is lost.\n\n---\r\n**Heightened (+3)** The resistance increases by 5 and the maximum damage increases by 30.","mystery_markdown":"","name":"Elemental Absorption","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 102 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nResist elemental effects and then release the energy against a foe.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 102"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 102 <sup>1.1</sup></row>","speed":{},"summary":"Resist elemental effects and then release the energy against a foe.","summary_markdown":"Resist elemental effects and then release the energy against a foe.","text":" Elemental Absorption Source Secrets of Magic pg. 102 1.1 Traditions Arcane, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Duration 1 minute --- You absorb elemental energy, which you can release as a powerful counterattack. Choose air, earth, fire, or water. You gain resistance 5 to damage dealt by effects with the chosen elemental trait; if you choose water, you also gain resistance to cold damage. As usual, if a spell has a multiple effects, such as a spell that deals both fire damage and bludgeoning damage with superheated rocks, you gain resistance to only the effects associated with the element you chose. Keep track of how much damage you have prevented with this spell. As a 2-action activity, which has the concentrate trait and the trait matching the element you chose, you can release the stored energy. This deals damage equal to the amount you've stored (maximum 30 damage) to one enemy within 60 feet, with a basic Reflex save. The damage type depends on the element you chose: fire damage for fire; bludgeoning or cold damage for water; bludgeoning or slashing damage for air; or bludgeoning, piercing, or slashing damage for earth. After releasing the energy, the spell ends. If you do not use the stored energy before the spell ends, the energy is lost. --- Heightened (+3) The resistance increases by 5 and the maximum damage increases by 30.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=901","weakness":{}}},{"_index":"aon18","_id":"spell-902","_score":2.8109283,"_source":{"actions":"Two Actions to 2 rounds","area":"30-foot cone","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[3,5,7,9],"id":"spell-902","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Elemental Annihilation Wave](/Spells.aspx?ID=902)</title>\n\n<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 102 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions to 2 rounds\" /></row>\r\n<row></row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou draw elemental power from your surroundings, and combining it with your own magical energy, unleash a wave of utter destruction and swirling colors that deals 1d6 fire damage and 3d6 bludgeoning damage with a basic Reflex save. The number of actions you spend when Casting this Spell determines the area and other parameters.\n\n <actions string=\"Two Actions\" /> **(somatic, verbal)** The spell is a 30-foot cone.<br /> <actions string=\"Three Actions\" /> **(material, somatic, verbal)** The spell is a 30-foot cone. On a failed saving throw, creatures are [pushed](/Rules.aspx?ID=451) 5 feet away from you, and on a critical failure they are pushed 10 feet away and are knocked [prone](/Conditions.aspx?ID=31).<br /> **Two Rounds** If you spend 3 actions Casting the Spell, you can avoid finishing the spell and spend another 3 actions on your next turn to empower the spell even further. If you do, the spell is as 3 actions, but the area is a 60-foot cone, and for 1 round, the elements linger in the cone, racing off into the distance and making approaching you difficult, with the effects of [_gust of wind_](/Spells.aspx?ID=143).\n\n---\r\n**Heightened (+2)** The damage increases by 2d6, and the distance that enemies are pushed back if you spent 3 actions or 2 rounds increases by 5 feet on a failed save and 10 feet on a critical failure.","mystery_markdown":"","name":"Elemental Annihilation Wave","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 102 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions to 2 rounds\" /></row>\r\n<row></row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDraw in elemental energy to unleash a cone of burning destruction.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 102"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 102 <sup>1.1</sup></row>","speed":{},"summary":"Draw in elemental energy to unleash a cone of burning destruction.","summary_markdown":"Draw in elemental energy to unleash a cone of burning destruction.","text":" Elemental Annihilation Wave Source Secrets of Magic pg. 102 1.1 Traditions Arcane, Primal Spell Lists Elemental Cast Two Actions to 2 rounds Area 30-foot cone Saving Throw basic Reflex --- You draw elemental power from your surroundings, and combining it with your own magical energy, unleash a wave of utter destruction and swirling colors that deals 1d6 fire damage and 3d6 bludgeoning damage with a basic Reflex save. The number of actions you spend when Casting this Spell determines the area and other parameters. Two Actions (somatic, verbal) The spell is a 30-foot cone. Three Actions (material, somatic, verbal) The spell is a 30-foot cone. On a failed saving throw, creatures are pushed 5 feet away from you, and on a critical failure they are pushed 10 feet away and are knocked prone. Two Rounds If you spend 3 actions Casting the Spell, you can avoid finishing the spell and spend another 3 actions on your next turn to empower the spell even further. If you do, the spell is as 3 actions, but the area is a 60-foot cone, and for 1 round, the elements linger in the cone, racing off into the distance and making approaching you difficult, with the effects of gust of wind . --- Heightened (+2) The damage increases by 2d6, and the distance that enemies are pushed back if you spent 3 actions or 2 rounds increases by 5 feet on a failed save and 10 feet on a critical failure.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Air","Earth","Evocation","Fire","Water"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Earth](/Traits.aspx?ID=55), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Water](/Traits.aspx?ID=165)","trait_raw":["Air","Earth","Evocation","Fire","Water"],"type":"Spell","url":"/Spells.aspx?ID=902","weakness":{}}},{"_index":"aon18","_id":"spell-903","_score":2.8109283,"_source":{"actions":"Three Actions","area":"10-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[6],"id":"spell-903","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Elemental Confluence](/Spells.aspx?ID=903)</title>\n\n<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 102 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 10-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou conjure four types of elementals who combine forces to form into a chaotic storm. The confluence has AC 28 and 120 Hit Points, weakness 10 to area effects, and immunity to bleed and [poison](/Traits.aspx?ID=126). Creatures can move through the confluence; creatures within the confluence are [concealed](/Conditions.aspx?ID=4), and all creatures outside the confluence are concealed to creatures within it. When you Cast or Sustain this Spell, you choose up to two different types of elementals to act.\n\n- **Air** ([air](/Traits.aspx?ID=5), [electricity](/Traits.aspx?ID=56)) The elemental looses a bolt of electricity from the confluence, dealing 4d4 electricity damage to creatures within 20 feet of the confluence, with a [basic](/Rules.aspx?ID=329) Reflex save. This doesn't affect creatures that are completely inside of the confluence.\r\n- **Earth** ([earth](/Traits.aspx?ID=55)) The confluence gains a +2 circumstance bonus to AC and resistance 10 to all physical damage (except [adamantine](/Equipment.aspx?ID=374)) for 1 round.\r\n- **Fire** ([fire](/Traits.aspx?ID=72)) Flames roar through the confluence, dealing 1d6 [persistent fire damage](/Conditions.aspx?ID=29) to those partially or entirely inside the confluence.\r\n- **Water** ([attack](/Traits.aspx?ID=15), [water](/Traits.aspx?ID=165)) The elemental expels a powerful jet of water. Attempt a ranged spell attack against a target within 60 feet of the confluence, using your spell attack roll modifier. This attack ignores concealment granted by the confluence, and the elemental gets a +2 circumstance bonus on the spell attack roll against a target inside the confluence. The water deals 4d6 bludgeoning damage on a hit (doubled on a critical hit). This attack doesn't count toward your multiple attack penalty.","mystery_markdown":"","name":"Elemental Confluence","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 102 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 10-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSummon a confluence of elementals of all four elements.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 102"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 102 <sup>1.1</sup></row>","speed":{},"summary":"Summon a confluence of elementals of all four elements.","summary_markdown":"Summon a confluence of elementals of all four elements.","text":" Elemental Confluence Source Secrets of Magic pg. 102 1.1 Traditions Arcane, Primal Spell Lists Elemental Cast Three Actions material, somatic, verbal Range 60 feet Area 10-foot burst Duration sustained up to 1 minute --- You conjure four types of elementals who combine forces to form into a chaotic storm. The confluence has AC 28 and 120 Hit Points, weakness 10 to area effects, and immunity to bleed and poison. Creatures can move through the confluence; creatures within the confluence are concealed, and all creatures outside the confluence are concealed to creatures within it. When you Cast or Sustain this Spell, you choose up to two different types of elementals to act. - Air (air, electricity) The elemental looses a bolt of electricity from the confluence, dealing 4d4 electricity damage to creatures within 20 feet of the confluence, with a basic Reflex save. This doesn't affect creatures that are completely inside of the confluence. - Earth (earth) The confluence gains a +2 circumstance bonus to AC and resistance 10 to all physical damage (except adamantine) for 1 round. - Fire (fire) Flames roar through the confluence, dealing 1d6 persistent fire damage to those partially or entirely inside the confluence. - Water (attack, water) The elemental expels a powerful jet of water. Attempt a ranged spell attack against a target within 60 feet of the confluence, using your spell attack roll modifier. This attack ignores concealment granted by the confluence, and the elemental gets a +2 circumstance bonus on the spell attack roll against a target inside the confluence. The water deals 4d6 bludgeoning damage on a hit (doubled on a critical hit). This attack doesn't count toward your multiple attack penalty.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Air","Conjuration","Earth","Fire","Water"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Conjuration](/Traits.aspx?ID=33), [Earth](/Traits.aspx?ID=55), [Fire](/Traits.aspx?ID=72), [Water](/Traits.aspx?ID=165)","trait_raw":["Air","Conjuration","Earth","Fire","Water"],"type":"Spell","url":"/Spells.aspx?ID=903","weakness":{}}},{"_index":"aon18","_id":"spell-904","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["8th"],"heighten_level":[4,8],"id":"spell-904","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Elemental Gift](/Spells.aspx?ID=904)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 103 <sup>1.1</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nAn elemental force fills your target, granting the target the swiftness of air, the ruggedness of earth, the sting of fire, or the flexibility of water, depending on which element you choose. Choose an element when you Cast the Spell. The target gains the benefit of that element as described below, and this spell gains that trait's element.\n\n- **Air** The target gains a +30-foot status bonus to its land Speed and gains a fly Speed equal to its land Speed without the status bonus.\r\n- **Earth** While on the ground, the target gets a +2 status bonus to Fortitude and Reflex saves against effects that would [Shove](/Actions.aspx?ID=38) or [Trip](/Actions.aspx?ID=40) it, and to saves against effects that would attempt to knock it [prone](/Conditions.aspx?ID=31). In addition, the ground adjacent to the target is difficult terrain, and the difficult terrain moves with the target, though the target ignores this difficult terrain with its own movement.\r\n- **Fire** The target's melee [unarmed](/Traits.aspx?ID=199) Strikes and melee weapon Strikes deal 1d6 [persistent fire damage](/Conditions.aspx?ID=29) on a hit.\r\n- **Water** The target takes on a watery sheen, gaining resistance 5 to [fire](/Traits.aspx?ID=72) and a swim Speed equal to its land Speed.\r\n\r\n---\r\n**Heightened (8th)** You can target up to 5 willing creatures.","mystery_markdown":"","name":"Elemental Gift","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 103 <sup>1.1</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nInfuse an ally with one of the four elements.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 103"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 103 <sup>1.1</sup></row>","speed":{},"summary":"Infuse an ally with one of the four elements.","summary_markdown":"Infuse an ally with one of the four elements.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Elemental Gift Source Secrets of Magic pg. 103 1.1 Tradition Primal Spell Lists Elemental Cast Two Actions somatic, verbal Range 30 feet Target 1 willing creature Duration 1 minute --- An elemental force fills your target, granting the target the swiftness of air, the ruggedness of earth, the sting of fire, or the flexibility of water, depending on which element you choose. Choose an element when you Cast the Spell. The target gains the benefit of that element as described below, and this spell gains that trait's element. - Air The target gains a +30-foot status bonus to its land Speed and gains a fly Speed equal to its land Speed without the status bonus. - Earth While on the ground, the target gets a +2 status bonus to Fortitude and Reflex saves against effects that would Shove or Trip it, and to saves against effects that would attempt to knock it prone. In addition, the ground adjacent to the target is difficult terrain, and the difficult terrain moves with the target, though the target ignores this difficult terrain with its own movement. - Fire The target's melee unarmed Strikes and melee weapon Strikes deal 1d6 persistent fire damage on a hit. - Water The target takes on a watery sheen, gaining resistance 5 to fire and a swim Speed equal to its land Speed. --- Heightened (8th) You can target up to 5 willing creatures.","tradition":["Primal","Elemental"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=904","weakness":{}}},{"_index":"aon18","_id":"spell-905","_score":2.8109283,"_source":{"actions":"Two Actions","area":"20-foot radius burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[2,4,6,8,10],"id":"spell-905","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Elemental Zone](/Spells.aspx?ID=905)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 104 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot radius burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nSelect an elemental trait: [air](/Traits.aspx?ID=5), [earth](/Traits.aspx?ID=55), [fire](/Traits.aspx?ID=72), or [water](/Traits.aspx?ID=165). _Elemental zone_ gains the trait you chose. You imbue the area with the raw energy of that element, creating a zone that emits and amplifies magic of that type. The temperature might suddenly rise or fall, a storm cloud might form, and so on. Spells with the chosen elemental trait cast against creatures in the zone get a +2 status bonus to one damage type the spell deals based on the chosen trait: bludgeoning or electricity for air, bludgeoning for earth, fire for fire, and bludgeoning or cold for water. The caster chooses one type to add the bonus to if the spell deals more than one eligible type. This bonus is halved if the spell didn't use a spell slot (such as a cantrip, focus spell, or innate spell).\n\n The zone has no effect on the spell if the spell doesn't deal any damage of an eligible type.\n\n---\r\n**Heightened (+2)** The status bonus increases by 1.","mystery_markdown":"","name":"Elemental Zone","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 104 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot radius burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake one element more damaging within a zone.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 104"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 104 <sup>1.1</sup></row>","speed":{},"summary":"Make one element more damaging within a zone.","summary_markdown":"Make one element more damaging within a zone.","text":" Elemental Zone Source Secrets of Magic pg. 104 1.1 Traditions Arcane, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Range 120 feet Area 20-foot radius burst Duration 1 minute --- Select an elemental trait: air, earth, fire, or water. Elemental zone gains the trait you chose. You imbue the area with the raw energy of that element, creating a zone that emits and amplifies magic of that type. The temperature might suddenly rise or fall, a storm cloud might form, and so on. Spells with the chosen elemental trait cast against creatures in the zone get a +2 status bonus to one damage type the spell deals based on the chosen trait: bludgeoning or electricity for air, bludgeoning for earth, fire for fire, and bludgeoning or cold for water. The caster chooses one type to add the bonus to if the spell deals more than one eligible type. This bonus is halved if the spell didn't use a spell slot (such as a cantrip, focus spell, or innate spell). The zone has no effect on the spell if the spell doesn't deal any damage of an eligible type. --- Heightened (+2) The status bonus increases by 1.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Evocation"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65)","trait_raw":["Evocation"],"type":"Spell","url":"/Spells.aspx?ID=905","weakness":{}}},{"_index":"aon18","_id":"spell-906","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+3"],"heighten_level":[3,6,9],"id":"spell-906","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Envenom Companion](/Spells.aspx?ID=906)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 104 <sup>1.1</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** your [companion](/animal-companions) or [eidolon](/classes/summoner/eidolons)\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou envenom your companion or eidolon's attacks, which drip with highly toxic venom for the spell's duration. The first time each round the target hits a creature with an unarmed Strike that deals piercing or slashing damage, that Strike deals an additional 1d8 poison damage. A creature that is damaged by this poison must attempt a Fortitude save. On a failure, it's also [clumsy 1](/Conditions.aspx?ID=3) for 1 round.\n\n This spell can't target familiars.\n\n---\r\n**Heightened (+3)** The poison damage increases by 1d8 and the clumsy value imposed on a failed save increases by 1.","mystery_markdown":"","name":"Envenom Companion","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 104 <sup>1.1</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** your [companion](/animal-companions) or [eidolon](/classes/summoner/eidolons)\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake your companion's attacks toxic.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 104"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 104 <sup>1.1</sup></row>","speed":{},"summary":"Make your companion's attacks toxic.","summary_markdown":"Make your companion's attacks toxic.","target":"your companion or eidolon ","target_markdown":"your [companion](/animal-companions) or [eidolon](/classes/summoner/eidolons)","text":" Envenom Companion Source Secrets of Magic pg. 104 1.1 Tradition Primal Cast Two Actions somatic, verbal Range 30 feet Target your companion or eidolon Duration 1 minute --- You envenom your companion or eidolon's attacks, which drip with highly toxic venom for the spell's duration. The first time each round the target hits a creature with an unarmed Strike that deals piercing or slashing damage, that Strike deals an additional 1d8 poison damage. A creature that is damaged by this poison must attempt a Fortitude save. On a failure, it's also clumsy 1 for 1 round. This spell can't target familiars. --- Heightened (+3) The poison damage increases by 1d8 and the clumsy value imposed on a failed save increases by 1.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Necromancy","Poison"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Poison](/Traits.aspx?ID=126)","trait_raw":["Necromancy","Poison"],"type":"Spell","url":"/Spells.aspx?ID=906","weakness":{}}},{"_index":"aon18","_id":"spell-907","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[2],"id":"spell-907","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Extract Poison](/Spells.aspx?ID=907)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 104 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 poison on or in an object\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWith the lightest touch, you can siphon the poison from an object and save it for your own later use, making an assassin's blade or politician's wine less deadly while you become all the more so. Attempt a [counteract](/Rules.aspx?ID=371) check against one poison you're aware of on or in an object you touch. If you successfully counteract the poison, you negate the object's toxicity and transfer the poison into a weapon you are holding, coating the weapon with a simple but powerful poison. On your next successful attack with that weapon before the end of your next turn, you add 1d6 poison damage per level of the poison you counteracted. On a critically failed attack roll, you lose the extracted poison from your weapon as normal.","mystery_markdown":"","name":"Extract Poison","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 104 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 poison on or in an object\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDraw out poison from an object and make your next attack poisonous.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 104"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 104 <sup>1.1</sup></row>","speed":{},"summary":"Draw out poison from an object and make your next attack poisonous.","summary_markdown":"Draw out poison from an object and make your next attack poisonous.","target":"1 poison on or in an object","target_markdown":"1 poison on or in an object","text":" Extract Poison Source Secrets of Magic pg. 104 1.1 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range touch Target 1 poison on or in an object --- With the lightest touch, you can siphon the poison from an object and save it for your own later use, making an assassin's blade or politician's wine less deadly while you become all the more so. Attempt a counteract check against one poison you're aware of on or in an object you touch. If you successfully counteract the poison, you negate the object's toxicity and transfer the poison into a weapon you are holding, coating the weapon with a simple but powerful poison. On your next successful attack with that weapon before the end of your next turn, you add 1d6 poison damage per level of the poison you counteracted. On a critically failed attack roll, you lose the extracted poison from your weapon as normal.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=907","weakness":{}}},{"_index":"aon18","_id":"spell-908","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[10],"id":"spell-908","level":10,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 10\" pfs=\"Standard\">[Fated Confrontation](/Spells.aspx?ID=908)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 105 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 willing ally and 1 enemy\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou weave the threads of fate to lead two foes into a climactic battle. The targets of this spell are the fated opponents: one of the targets of this spell must be you or a willing ally, and the other must be an enemy.\n\n When you Cast the Spell, the ally you targeted (or you, if you targeted yourself) may teleport to any unoccupied space of their choice within 30 feet of its fated opponent. This is a [teleportation](/Traits.aspx?ID=156) effect.\n\n You isolate the two targets for 1 round. During this time, fate refuses to allow either fated opponent to be affected by attacks or effects from a third party; a fated opponent could be affected by the other's [_meteor swarm_](/Spells.aspx?ID=191) or its own [_heal_](/Spells.aspx?ID=148) spell, but it would be entirely immune to a spell or Strike from a creature outside of the spells effects, as well including damage from a hazard or the environment. This doesn't apply to anything that was affecting the targets before you cast _fated confrontation_ (such as a spell with a duration or persistent damage the creature had before it was affected by _fated confrontation_).\n\n For the duration of the spell, either fated opponent can manipulate fate once on each of its turns. This allows it to either roll twice and take the higher result on an attack roll or skill check it makes against its fated opponent (a [fortune](/Traits.aspx?ID=76) effect), or force the fated opponent to roll twice on a saving throw against one of its abilities and take the lower result (a [misfortune](/Traits.aspx?ID=110) effect).\n\n This spell ends if either target becomes unable to act, or if they both agree to cease hostilities.","mystery_markdown":"","name":"Fated Confrontation","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 105 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 willing ally and 1 enemy\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIsolate two fated opponents and let them twist each other's fate.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 105"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 105 <sup>1.1</sup></row>","speed":{},"summary":"Isolate two fated opponents and let them twist each other's fate.","summary_markdown":"Isolate two fated opponents and let them twist each other's fate.","target":"1 willing ally and 1 enemy","target_markdown":"1 willing ally and 1 enemy","text":" Fated Confrontation Source Secrets of Magic pg. 105 1.1 Traditions Arcane, Divine, Occult, Primal Cast Three Actions material, somatic, verbal Range 120 feet Target 1 willing ally and 1 enemy Duration 1 minute --- You weave the threads of fate to lead two foes into a climactic battle. The targets of this spell are the fated opponents: one of the targets of this spell must be you or a willing ally, and the other must be an enemy. When you Cast the Spell, the ally you targeted (or you, if you targeted yourself) may teleport to any unoccupied space of their choice within 30 feet of its fated opponent. This is a teleportation effect. You isolate the two targets for 1 round. During this time, fate refuses to allow either fated opponent to be affected by attacks or effects from a third party; a fated opponent could be affected by the other's meteor swarm or its own heal spell, but it would be entirely immune to a spell or Strike from a creature outside of the spells effects, as well including damage from a hazard or the environment. This doesn't apply to anything that was affecting the targets before you cast fated confrontation (such as a spell with a duration or persistent damage the creature had before it was affected by fated confrontation ). For the duration of the spell, either fated opponent can manipulate fate once on each of its turns. This allows it to either roll twice and take the higher result on an attack roll or skill check it makes against its fated opponent (a fortune effect), or force the fated opponent to roll twice on a saving throw against one of its abilities and take the lower result (a misfortune effect). This spell ends if either target becomes unable to act, or if they both agree to cease hostilities.","tradition":["Arcane","Divine","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Divination"],"trait_markdown":"[Divination](/Traits.aspx?ID=47)","trait_raw":["Divination"],"type":"Spell","url":"/Spells.aspx?ID=908","weakness":{}}},{"_index":"aon18","_id":"spell-909","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot cone","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Orcus"],"deity_markdown":"[Orcus](/Deities.aspx?ID=241)","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[2,3,4,5,6,7,8,9,10],"id":"spell-909","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Feral Shades](/Spells.aspx?ID=909)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 105 <sup>1.1</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[Orcus](/Deities.aspx?ID=241)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA wave of gray mist formed of negative energy spills out from your outstretched hand, briefly taking the shape of a pack of predatory animals that set viciously on your foes. You deal 2d4 slashing damage and 2d4 negative damage to creatures in the area. The shades set upon the vulnerable with greater ferocity: [prone](/Conditions.aspx?ID=31) creatures or those taking [persistent bleed damage](/Conditions.aspx?ID=29) take a 2 status penalty to the save.\n\n---\r\n**Heightened (+1)** The slashing damage and the negative damage each increase by 1d4.","mystery_markdown":"","name":"Feral Shades","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 105 <sup>1.1</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n**Deity**\r\n[Orcus](/Deities.aspx?ID=241)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA cone of hound-shaped shades tear creatures apart.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 105"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 105 <sup>1.1</sup></row>","speed":{},"summary":"A cone of hound-shaped shades tear creatures apart.","summary_markdown":"A cone of hound-shaped shades tear creatures apart.","text":" Feral Shades Source Secrets of Magic pg. 105 1.1 Tradition Primal Deity Orcus Cast Two Actions somatic, verbal Area 30-foot cone Saving Throw basic Fortitude --- A wave of gray mist formed of negative energy spills out from your outstretched hand, briefly taking the shape of a pack of predatory animals that set viciously on your foes. You deal 2d4 slashing damage and 2d4 negative damage to creatures in the area. The shades set upon the vulnerable with greater ferocity: prone creatures or those taking persistent bleed damage take a 2 status penalty to the save. --- Heightened (+1) The slashing damage and the negative damage each increase by 1d4.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Necromancy"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117)","trait_raw":["Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=909","weakness":{}}},{"_index":"aon18","_id":"spell-910","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[4],"id":"spell-910","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Fey Form](/Spells.aspx?ID=910)</title>\n\n<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 105 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nChanneling the mischievous fey, you transform into a fey battle form, which is Medium unless stated otherwise. When you cast this spell, choose dryad, elananx, naiad, redcap, or unicorn. If you choose unicorn, the battle form is Large and you must have space to expand or the spell is lost. While in this form, you gain the [fey](/Traits.aspx?ID=69) trait. Unless you choose elananx or unicorn, you have hands in this battle form and can use [manipulate](/Traits.aspx?ID=104) actions. You can Dismiss the spell.\n\n You gain the following statistics and abilities regardless of the form that you choose: \n<ul><li>AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.</li><li>15 temporary Hit Points and weakness 5 to cold iron.</li><li>[Low-light vision](/Rules.aspx?ID=416).</li><li>One or more [unarmed](/Traits.aspx?ID=199) melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +16, and you use the listed damage. These attacks are Dexterity based. If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.</li><li>[Acrobatics](/Skills.aspx?ID=1) modifiers of +16, unless your own modifier is higher.</li></ul> You also gain specific abilities based on the type of fey:\n\n- **[Dryad](/Monsters.aspx?ID=312)** The temporary HP gained increases to 30; Speed 25 feet; weakness 5 to [fire](/Traits.aspx?ID=72); **Melee** <actions string=\"Single Action\" /> branch, **Damage** 1d12+8 bludgeoning.\r\n- **[Elananx](/Monsters.aspx?ID=176)** Speed 30 feet; resistance 5 to [fire](/Traits.aspx?ID=72); **Melee** <actions string=\"Single Action\" /> jaws, **Damage** 1d6+8 piercing plus 1d6 fire; **Melee** <actions string=\"Single Action\" /> claw ([agile](/Traits.aspx?ID=170)), **Damage** 1d6 slashing.\r\n- **[Naiad](/Monsters.aspx?ID=311)** Speed 25 feet, swim 25 feet; resistance 5 to [fire](/Traits.aspx?ID=72); **Melee** <actions string=\"Single Action\" /> aqueous fist ([water](/Traits.aspx?ID=165)), **Damage** 1d8+8 bludgeoning.\r\n- **[Redcap](/Monsters.aspx?ID=349)** Speed 40 feet; Size Small; **Melee** <actions string=\"Single Action\" /> scythe ([deadly d10](/Traits.aspx?ID=174), [trip](/Traits.aspx?ID=196)), **Damage** 1d10+8 slashing; **Melee** <actions string=\"Single Action\" /> boot ([agile](/Traits.aspx?ID=170), [versatile B](/Traits.aspx?ID=200)), **Damage** 1d6 piercing.\r\n- **[Unicorn](/Monsters.aspx?ID=397)** gain the [beast](/Traits.aspx?ID=20) trait in addition to fey; Speed 40 feet; resistance 5 to [poison](/Traits.aspx?ID=126); Size Large; **Melee** <actions string=\"Single Action\" /> horn, **Damage** 1d10+8 piercing plus 1 good; **Melee** <actions string=\"Single Action\" /> hoof ([agile](/Traits.aspx?ID=170)), **Damage** 1d8 bludgeoning; all Strikes have the effects of a [_ghost touch_](/Equipment.aspx?ID=297) property rune.","mystery_markdown":"","name":"Fey Form","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 105 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn into a fey battle form.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 105"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 105 <sup>1.1</sup></row>","speed":{},"summary":"Turn into a fey battle form.","summary_markdown":"Turn into a fey battle form.","text":" Fey Form Source Secrets of Magic pg. 105 1.1 Traditions Occult, Primal Cast Two Actions somatic, verbal Duration 1 minute --- Channeling the mischievous fey, you transform into a fey battle form, which is Medium unless stated otherwise. When you cast this spell, choose dryad, elananx, naiad, redcap, or unicorn. If you choose unicorn, the battle form is Large and you must have space to expand or the spell is lost. While in this form, you gain the fey trait. Unless you choose elananx or unicorn, you have hands in this battle form and can use manipulate actions. You can Dismiss the spell. You gain the following statistics and abilities regardless of the form that you choose: AC = 19 + your level. Ignore your armor's check penalty and Speed reduction. 15 temporary Hit Points and weakness 5 to cold iron. Low-light vision. One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +16, and you use the listed damage. These attacks are Dexterity based. If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead. Acrobatics modifiers of +16, unless your own modifier is higher. You also gain specific abilities based on the type of fey: - Dryad The temporary HP gained increases to 30; Speed 25 feet; weakness 5 to fire; Melee Single Action branch, Damage 1d12+8 bludgeoning. - Elananx Speed 30 feet; resistance 5 to fire; Melee Single Action jaws, Damage 1d6+8 piercing plus 1d6 fire; Melee Single Action claw (agile), Damage 1d6 slashing. - Naiad Speed 25 feet, swim 25 feet; resistance 5 to fire; Melee Single Action aqueous fist (water), Damage 1d8+8 bludgeoning. - Redcap Speed 40 feet; Size Small; Melee Single Action scythe (deadly d10, trip), Damage 1d10+8 slashing; Melee Single Action boot (agile, versatile B), Damage 1d6 piercing. - Unicorn gain the beast trait in addition to fey; Speed 40 feet; resistance 5 to poison; Size Large; Melee Single Action horn, Damage 1d10+8 piercing plus 1 good; Melee Single Action hoof (agile), Damage 1d8 bludgeoning; all Strikes have the effects of a ghost touch property rune.","tradition":["Occult","Primal"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Polymorph","Transmutation"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=910","weakness":{}}},{"_index":"aon18","_id":"spell-911","_score":2.8109283,"_source":{"actions":"Three Actions","area":"5-foot radius, 40-foot tall cylinder","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[6,8,10],"id":"spell-911","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Flame Vortex](/Spells.aspx?ID=911)</title>\n\n<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 106 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 5-foot radius, 40-foot tall cylinder\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou combine a blazing inferno and air currents into a fiery vortex. You can Cast this Spell only if you are outside or the ceiling is 40 feet or higher. All squares in the vortex are difficult terrain for flying creatures.\n\n All creatures in the area take 3d4 bludgeoning damage and 3d6 fire damage as gusts of fiery wind buffet them, with a basic Reflex save. Each time you Sustain the Spell, you can move the whirlwind up to 20 feet in a straight line. Each creature the whirlwind moves through takes the damage with a basic Reflex save. A creature can take damage from a _flame vortex_ only once per round.\n\n---\r\n**Heightened (+2)** The vortex deals an additional 1d4 bludgeoning damage and 1d6 fire damage.","mystery_markdown":"","name":"Flame Vortex","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 106 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 5-foot radius, 40-foot tall cylinder\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nInvoke a moving tornado of fire and wind.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 106"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 106 <sup>1.1</sup></row>","speed":{},"summary":"Invoke a moving tornado of fire and wind.","summary_markdown":"Invoke a moving tornado of fire and wind.","text":" Flame Vortex Source Secrets of Magic pg. 106 1.1 Traditions Arcane, Primal Spell Lists Elemental Cast Three Actions material, somatic, verbal Range 120 feet Area 5-foot radius, 40-foot tall cylinder Saving Throw basic Reflex Duration sustained up to 1 minute --- You combine a blazing inferno and air currents into a fiery vortex. You can Cast this Spell only if you are outside or the ceiling is 40 feet or higher. All squares in the vortex are difficult terrain for flying creatures. All creatures in the area take 3d4 bludgeoning damage and 3d6 fire damage as gusts of fiery wind buffet them, with a basic Reflex save. Each time you Sustain the Spell, you can move the whirlwind up to 20 feet in a straight line. Each creature the whirlwind moves through takes the damage with a basic Reflex save. A creature can take damage from a flame vortex only once per round. --- Heightened (+2) The vortex deals an additional 1d4 bludgeoning damage and 1d6 fire damage.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Air","Evocation","Fire"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72)","trait_raw":["Air","Evocation","Fire"],"type":"Spell","url":"/Spells.aspx?ID=911","weakness":{}}},{"_index":"aon18","_id":"spell-912","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[2,4,6,8,10],"id":"spell-912","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Flame Wisp](/Spells.aspx?ID=912)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 106 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThree faintly glowing wisps of fire float around your head. Each time you hit a creature with a Strike, one of the wisps goes hurtling towards that creature, dealing 1d4 fire damage. If you Cast a Spell with the [fire](/Traits.aspx?ID=72) trait while you have fewer than three wisps, a new wisp appears.\n\n---\r\n**Heightened (+2)** The damage increases by 1d4.","mystery_markdown":"","name":"Flame Wisp","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 106 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFire wisps damage those you strike, and more grow if you cast fire spells.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 106"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 106 <sup>1.1</sup></row>","speed":{},"summary":"Fire wisps damage those you strike, and more grow if you cast fire spells.","summary_markdown":"Fire wisps damage those you strike, and more grow if you cast fire spells.","text":" Flame Wisp Source Secrets of Magic pg. 106 1.1 Traditions Arcane, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Duration 1 minute --- Three faintly glowing wisps of fire float around your head. Each time you hit a creature with a Strike, one of the wisps goes hurtling towards that creature, dealing 1d4 fire damage. If you Cast a Spell with the fire trait while you have fewer than three wisps, a new wisp appears. --- Heightened (+2) The damage increases by 1d4.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Evocation","Fire"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72)","trait_raw":["Evocation","Fire"],"type":"Spell","url":"/Spells.aspx?ID=912","weakness":{}}},{"_index":"aon18","_id":"spell-913","_score":2.8109283,"_source":{"actions":"Three Actions","area":"20-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[5,7,9],"id":"spell-913","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Flammable Fumes](/Spells.aspx?ID=913)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 106 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nSending magic deep underground, you conjure a cloud of toxic gases that swiftly degenerate into volatile fumes. The gases are invisible, requiring a successful Perception check against your spell DC to detect visually, though their acrid smell and toxic effects are clear once a creature has entered the cloud. A creature that enters the cloud or is within the cloud at the start of its turn takes 2d6 poison damage. A creature can take the poison damage from _flammable fumes_ only once per round.\n\n One round after you conjure the cloud, the gases loses stability and become flammable. If an open flame is brought into the cloud, or if anyone within the area uses a fire effect, the cloud detonates in a massive blaze that deals 10d6 fire damage to all creatures within it, and the spell ends.\n\n---\r\n**Heightened (+2)** The poison damage increases by 1d6 and the fire damage on an explosion increases by 2d6.","mystery_markdown":"","name":"Flammable Fumes","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 106 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nConjure poisonous fumes that can explode in flame.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 106"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 106 <sup>1.1</sup></row>","speed":{},"summary":"Conjure poisonous fumes that can explode in flame.","summary_markdown":"Conjure poisonous fumes that can explode in flame.","text":" Flammable Fumes Source Secrets of Magic pg. 106 1.1 Traditions Arcane, Primal Spell Lists Elemental Cast Three Actions material, somatic, verbal Range 120 feet Area 20-foot burst Duration 1 minute --- Sending magic deep underground, you conjure a cloud of toxic gases that swiftly degenerate into volatile fumes. The gases are invisible, requiring a successful Perception check against your spell DC to detect visually, though their acrid smell and toxic effects are clear once a creature has entered the cloud. A creature that enters the cloud or is within the cloud at the start of its turn takes 2d6 poison damage. A creature can take the poison damage from flammable fumes only once per round. One round after you conjure the cloud, the gases loses stability and become flammable. If an open flame is brought into the cloud, or if anyone within the area uses a fire effect, the cloud detonates in a massive blaze that deals 10d6 fire damage to all creatures within it, and the spell ends. --- Heightened (+2) The poison damage increases by 1d6 and the fire damage on an explosion increases by 2d6.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Conjuration","Poison"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Poison](/Traits.aspx?ID=126)","trait_raw":["Conjuration","Poison"],"type":"Spell","url":"/Spells.aspx?ID=913","weakness":{}}},{"_index":"aon18","_id":"spell-914","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[5],"id":"spell-914","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Flowing Strike](/Spells.aspx?ID=914)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 106 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA wave of flowing water rushes behind you like an elegant river, pushing you across the battlefield with fluid grace. You Stride up to 50 feet. This movement doesn't trigger reactions. You can make a Strike at any point during your Stride. If your Strike hits, the wave flows after you to batter the target of your Strike as well, dealing 2d10 bludgeoning damage and [pushing](/Rules.aspx?ID=451) it 10 feet in a direction of your choice.","mystery_markdown":"","name":"Flowing Strike","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 106 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFlow on a wave and attack on the way.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 106"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 106 <sup>1.1</sup></row>","speed":{},"summary":"Flow on a wave and attack on the way.","summary_markdown":"Flow on a wave and attack on the way.","text":" Flowing Strike Source Secrets of Magic pg. 106 1.1 Traditions Arcane, Primal Spell Lists Elemental Cast Three Actions material, somatic, verbal --- A wave of flowing water rushes behind you like an elegant river, pushing you across the battlefield with fluid grace. You Stride up to 50 feet. This movement doesn't trigger reactions. You can make a Strike at any point during your Stride. If your Strike hits, the wave flows after you to batter the target of your Strike as well, dealing 2d10 bludgeoning damage and pushing it 10 feet in a direction of your choice.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Evocation","Water"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Water](/Traits.aspx?ID=165)","trait_raw":["Evocation","Water"],"type":"Spell","url":"/Spells.aspx?ID=914","weakness":{}}},{"_index":"aon18","_id":"spell-915","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["6th","7th","8th","9th"],"heighten_level":[5,6,7,8,9],"id":"spell-915","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Forceful Hand](/Spells.aspx?ID=915)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 106 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA Medium floating, disembodied hand made of magical force appears in an unoccupied space adjacent to you, following you across the battlefield to shield you against your foes' attacks. Each time you Sustain the Spell, the hand moves to an unoccupied space of your choice adjacent to you. When you Sustain the Spell, you can have the hand [Fly](/Actions.aspx?ID=94) to an unoccupied space of your choice adjacent to an ally to protect that ally instead. The hand's movement does not trigger reactions based on creature movement.\n\n Successful attacks against the hand damage it, and damaging effects that can target a creature can target the hand. The hand has an AC of 25, 50 Hit Points, and can't recover HP by any means. A hit by a [_disintegrate_](/Spells.aspx?ID=76) spell or similar effect destroys the hand.\n\n The hand's actions and the cover it provides depend on what actions you take during your turn. At the end of your turn, what the hand does is determined by the first entry on this list that matches a trait from any of the actions you used on your turn. For instance, if you Step, Stride, and Sustain the Spell, you use the entry for [move](/Traits.aspx?ID=114) actions, so the hand provides standard cover. \n<ul><li>**Manipulate or Attack** The hand interposes between you and your foes. It provides lesser cover (+1 circumstance bonus to AC) against all attacks that pass through the hand's square.</li><li>**Move** The hand provides standard cover (+2 circumstance bonus to AC, Reflex, and Stealth checks) against all attacks that pass through the hand's square.</li><li>**Concentrate** The hand provides greater cover (+4 circumstance bonus to AC, Reflex, and [Stealth](/Skills.aspx?ID=15) checks) against all attacks that pass through the hand's square.</li></ul>\n\n---\r\n**Heightened (6th)** The hand has AC 27 and 60 Hit Points. When you Cast this Spell, you can choose to replace the hand's Manipulate or Attack option with Swat. \n<ul><li>**Swat** The hand Flies to an enemy of your choice within range and attempts to [Push](/Actions.aspx?ID=38) that enemy, using your spell attack roll instead of an [Athletics](/Skills.aspx?ID=3) check to determine the results of the Push.</li></ul>\n\n**Heightened (7th)** The hand has AC 30 and 70 Hit Points, and it is Large. When you Cast this Spell, you can choose to replace the hand's Manipulate or Attack option with Grasp or Swat. \n<ul><li>**Grasp** The hand Flies to an enemy of your choice within range and attempts to [Grapple](/Actions.aspx?ID=35) that enemy, using your spell attack roll instead of an [Athletics](/Skills.aspx?ID=3) check to determine the results of the Grapple.</li></ul>\n\n**Heightened (8th)** The hand has AC 32 and 80 Hit Points, and it is Large. When you Cast this Spell, you can choose to replace the hand's Manipulate or Attack option with Grasp, Punch, or Swat. \n<ul><li>**Punch** The hand Flies to an enemy of your choice within range and attempts to Strike that enemy with crushing force. The hand's Strikes use your melee spell attack modifiers and deal 7d8 force damage. The hand's Strikes don't use or contribute to your multiple attack penalty.</li></ul>\r\n\r\n**Heightened (9th)** The hand has AC 35 and 90 Hit Points, and it is Large. When you Cast this Spell, you can choose to replace the hand's Manipulate or Attack option with Crush, Grasp, Punch, or Swat. \n<ul><li>**Crush** If the hand doesn't have a target grabbed, it Flies to an enemy of your choice within range and attempts to Strike that enemy with deadly crushing force. The hand's Strikes are melee spell attacks that deal 6d8 force damage. The hand's Strikes don't take or contribute to your multiple attack penalty. On a successful Strike, the target is [grabbed](/Conditions.aspx?ID=20) by the hand until the end of your next turn, unless the hand moves or the target successfully [Escapes](/Actions.aspx?ID=79) against your spell DC. However, if the hand has a target grabbed when it uses Crush, it instead [Constricts](/MonsterAbilities.aspx?ID=10) the target, dealing 6d8 force damage with a [basic](/Rules.aspx?ID=329) Fortitude save.</li></ul>","mystery_markdown":"","name":"Forceful Hand","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 106 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreate a hand of force that can interpose to defend you or attack if heightened.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 106"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 106 <sup>1.1</sup></row>","speed":{},"summary":"Create a hand of force that can interpose to defend you or attack if heightened.","summary_markdown":"Create a hand of force that can interpose to defend you or attack if heightened.","text":" Forceful Hand Source Secrets of Magic pg. 106 1.1 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 60 feet Duration sustained up to 1 minute --- A Medium floating, disembodied hand made of magical force appears in an unoccupied space adjacent to you, following you across the battlefield to shield you against your foes' attacks. Each time you Sustain the Spell, the hand moves to an unoccupied space of your choice adjacent to you. When you Sustain the Spell, you can have the hand Fly to an unoccupied space of your choice adjacent to an ally to protect that ally instead. The hand's movement does not trigger reactions based on creature movement. Successful attacks against the hand damage it, and damaging effects that can target a creature can target the hand. The hand has an AC of 25, 50 Hit Points, and can't recover HP by any means. A hit by a disintegrate spell or similar effect destroys the hand. The hand's actions and the cover it provides depend on what actions you take during your turn. At the end of your turn, what the hand does is determined by the first entry on this list that matches a trait from any of the actions you used on your turn. For instance, if you Step, Stride, and Sustain the Spell, you use the entry for move actions, so the hand provides standard cover. Manipulate or Attack The hand interposes between you and your foes. It provides lesser cover (+1 circumstance bonus to AC) against all attacks that pass through the hand's square. Move The hand provides standard cover (+2 circumstance bonus to AC, Reflex, and Stealth checks) against all attacks that pass through the hand's square. Concentrate The hand provides greater cover (+4 circumstance bonus to AC, Reflex, and Stealth checks) against all attacks that pass through the hand's square. --- Heightened (6th) The hand has AC 27 and 60 Hit Points. When you Cast this Spell, you can choose to replace the hand's Manipulate or Attack option with Swat. Swat The hand Flies to an enemy of your choice within range and attempts to Push that enemy, using your spell attack roll instead of an Athletics check to determine the results of the Push. Heightened (7th) The hand has AC 30 and 70 Hit Points, and it is Large. When you Cast this Spell, you can choose to replace the hand's Manipulate or Attack option with Grasp or Swat. Grasp The hand Flies to an enemy of your choice within range and attempts to Grapple that enemy, using your spell attack roll instead of an Athletics check to determine the results of the Grapple. Heightened (8th) The hand has AC 32 and 80 Hit Points, and it is Large. When you Cast this Spell, you can choose to replace the hand's Manipulate or Attack option with Grasp, Punch, or Swat. Punch The hand Flies to an enemy of your choice within range and attempts to Strike that enemy with crushing force. The hand's Strikes use your melee spell attack modifiers and deal 7d8 force damage. The hand's Strikes don't use or contribute to your multiple attack penalty. Heightened (9th) The hand has AC 35 and 90 Hit Points, and it is Large. When you Cast this Spell, you can choose to replace the hand's Manipulate or Attack option with Crush, Grasp, Punch, or Swat. Crush If the hand doesn't have a target grabbed, it Flies to an enemy of your choice within range and attempts to Strike that enemy with deadly crushing force. The hand's Strikes are melee spell attacks that deal 6d8 force damage. The hand's Strikes don't take or contribute to your multiple attack penalty. On a successful Strike, the target is grabbed by the hand until the end of your next turn, unless the hand moves or the target successfully Escapes against your spell DC. However, if the hand has a target grabbed when it uses Crush, it instead Constricts the target, dealing 6d8 force damage with a basic Fortitude save. ","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Evocation","Force"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75)","trait_raw":["Evocation","Force"],"type":"Spell","url":"/Spells.aspx?ID=915","weakness":{}}},{"_index":"aon18","_id":"spell-916","_score":2.8109283,"_source":{"actions":"Two Actions","area":"line up to 120 feet","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[7,8,9,10],"id":"spell-916","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Frigid Flurry](/Spells.aspx?ID=916)</title>\n\n<traits>\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 108 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** line up to 120 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou place a palm to your lips and exhale a cold breath, whipping up a gust of wind that freezes the air's ambient moisture into a flurry of jagged shards. The flurry deals 9d6 cold damage and 9d6 slashing damage to all foes, with a basic Reflex save, but the gust flows harmlessly around your allies. The wind then picks you up and carries you to the other end of the area; though your movement within the gust can still trigger reactions, the storm of ice crystals prevents you from being affected by any effects, except for those that would [counteract](/Rules.aspx?ID=371) the spell's magic or that the GM decides would affect snow.\n\n---\r\n**Heightened (+1)** The cold and slashing damage each increase by 1d6.","mystery_markdown":"","name":"Frigid Flurry","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 108 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** line up to 120 feet\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn into slashing snowflakes and fly in a straight line.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 108 <sup>1.1</sup></row>","speed":{},"summary":"Turn into slashing snowflakes and fly in a straight line.","summary_markdown":"Turn into slashing snowflakes and fly in a straight line.","text":" Frigid Flurry Source Secrets of Magic pg. 108 1.1 Traditions Arcane, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Area line up to 120 feet Saving Throw basic Reflex --- You place a palm to your lips and exhale a cold breath, whipping up a gust of wind that freezes the air's ambient moisture into a flurry of jagged shards. The flurry deals 9d6 cold damage and 9d6 slashing damage to all foes, with a basic Reflex save, but the gust flows harmlessly around your allies. The wind then picks you up and carries you to the other end of the area; though your movement within the gust can still trigger reactions, the storm of ice crystals prevents you from being affected by any effects, except for those that would counteract the spell's magic or that the GM decides would affect snow. --- Heightened (+1) The cold and slashing damage each increase by 1d6.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Cold","Evocation","Water"],"trait_markdown":"[Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65), [Water](/Traits.aspx?ID=165)","trait_raw":["Cold","Evocation","Water"],"type":"Spell","url":"/Spells.aspx?ID=916","weakness":{}}},{"_index":"aon18","_id":"spell-917","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[1,3,5,7,9],"id":"spell-917","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Gale Blast](/Spells.aspx?ID=917)</title>\n\n<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 108 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWind flows from your outstretched hands and whirls around you in a 5-foot emanation. Each creature in the area takes bludgeoning damage equal to your spellcasting ability modifier, with a Fortitude save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage and is [pushed](/Rules.aspx?ID=451) 5 feet away from you.<br />\r\n**Critical Failure** The creature takes double damage and is pushed 10 feet away from you.\n\n---\r\n**Heightened (+2)** The damage increases by 1d6.","mystery_markdown":"","name":"Gale Blast","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 108 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDamage and push adjacent creatures with air.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 108 <sup>1.1</sup></row>","speed":{},"summary":"Damage and push adjacent creatures with air.","summary_markdown":"Damage and push adjacent creatures with air.","text":" Gale Blast Source Secrets of Magic pg. 108 1.1 Traditions Arcane, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Saving Throw Fortitude --- Wind flows from your outstretched hands and whirls around you in a 5-foot emanation. Each creature in the area takes bludgeoning damage equal to your spellcasting ability modifier, with a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is pushed 5 feet away from you. Critical Failure The creature takes double damage and is pushed 10 feet away from you. --- Heightened (+2) The damage increases by 1d6.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Air","Cantrip","Evocation"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Cantrip](/Traits.aspx?ID=22), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Air","Cantrip","Evocation"],"type":"Cantrip","url":"/Spells.aspx?ID=917","weakness":{}}},{"_index":"aon18","_id":"spell-918","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot radius, 50-foot-tall cylinder","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-918","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Geyser](/Spells.aspx?ID=918)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 108 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 10-foot radius, 50-foot-tall cylinder\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA powerful geyser blasts up from the ground, potentially [pushing](/Rules.aspx?ID=451) creatures on top of it into the air. The bottom of this spell's area must be on solid ground. Each creature in the area takes 3d6 bludgeoning damage and 4d6 fire damage, with a Reflex save. A creature pushed into the air by the geyser can't be pushed beyond the top of the geyser. After being pushed into the air, a creature [falls](/Rules.aspx?ID=402) unless it's flying or has some other means of staying aloft, taking falling damage (normally equal to half the distance it fell). After the geyser erupts, its area is filled with a cloud of steam for 1 round. All creatures in the steam are [concealed](/Conditions.aspx?ID=4), and all creatures outside the steam are concealed to creatures within it.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage and isn't pushed into the air.<br />\r\n**Failure** The creature takes full damage and is pushed 20 feet into the air.<br />\r\n**Critical Failure** The creature takes double damage and is pushed 40 feet into the air.\n\n---\r\n**Heightened (+1)** The damage increases by 1d6 bludgeoning and 1d6 fire.","mystery_markdown":"","name":"Geyser","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 108 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 10-foot radius, 50-foot-tall cylinder\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBlast foes upward with superheated water, causing them to fall and leaving concealing fog.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 108 <sup>1.1</sup></row>","speed":{},"summary":"Blast foes upward with superheated water, causing them to fall and leaving concealing fog.","summary_markdown":"Blast foes upward with superheated water, causing them to fall and leaving concealing fog.","text":" Geyser Source Secrets of Magic pg. 108 1.1 Traditions Arcane, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Range 500 feet Area 10-foot radius, 50-foot-tall cylinder Saving Throw Reflex Duration 1 round --- A powerful geyser blasts up from the ground, potentially pushing creatures on top of it into the air. The bottom of this spell's area must be on solid ground. Each creature in the area takes 3d6 bludgeoning damage and 4d6 fire damage, with a Reflex save. A creature pushed into the air by the geyser can't be pushed beyond the top of the geyser. After being pushed into the air, a creature falls unless it's flying or has some other means of staying aloft, taking falling damage (normally equal to half the distance it fell). After the geyser erupts, its area is filled with a cloud of steam for 1 round. All creatures in the steam are concealed, and all creatures outside the steam are concealed to creatures within it. Critical Success The creature is unaffected. Success The creature takes half damage and isn't pushed into the air. Failure The creature takes full damage and is pushed 20 feet into the air. Critical Failure The creature takes double damage and is pushed 40 feet into the air. --- Heightened (+1) The damage increases by 1d6 bludgeoning and 1d6 fire.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Evocation","Fire","Water"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Water](/Traits.aspx?ID=165)","trait_raw":["Evocation","Fire","Water"],"type":"Spell","url":"/Spells.aspx?ID=918","weakness":{}}},{"_index":"aon18","_id":"spell-919","_score":2.8109283,"_source":{"actions":"Two Actions","area":"20-foot emanation centered on you","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[5],"id":"spell-919","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Limited\">[Glimmer of Charm](/Spells.aspx?ID=919)</title>\n\n<traits>\r\n<trait label=\"Aura\" url=\"/Traits.aspx?ID=206\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 108 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 20-foot emanation centered on you\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou're bathed in a smooth, almost glittering aura that improves the attitude of those near you. Any creature that ends its turn in the aura must attempt a Will saving throw with the following effects. No matter the result, it's then temporarily immune for 24 hours. The effect lasts until the spell ends, even after the creature leaves the aura.\r\n\r\n**Critical Success** The creature is unaffected and is aware of the aura.<br />\r\n**Success** The creature's attitude toward you improves by one step. If that improves its attitude to at least [indifferent](/Conditions.aspx?ID=25), it can't take [hostile actions](/Rules.aspx?ID=300) against you, though the effect ends as soon as you take a hostile action against the creature or its allies.<br />\r\n**Failure** The creature's attitude toward you improves by two steps. It can't take hostile actions against you, though the effect ends as soon as you take a hostile action against the creature or its allies.<br />\r\n**Critical Failure** The creature's attitude becomes [helpful](/Conditions.aspx?ID=21) to you, though the effect ends as soon as you take a hostile action against the creature or its allies. While the creature is helpful, it can't take hostile actions against you.","mystery_markdown":"","name":"Glimmer of Charm","patron_theme_markdown":"","pfs":"Limited","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Aura\" url=\"/Traits.aspx?ID=206\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 108 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 20-foot emanation centered on you\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBriefly improve the attitude of nearby creatures with a charming aura.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 108"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 108 <sup>1.1</sup></row>","speed":{},"summary":"Briefly improve the attitude of nearby creatures with a charming aura.","summary_markdown":"Briefly improve the attitude of nearby creatures with a charming aura.","text":" Glimmer of Charm Source Secrets of Magic pg. 108 1.1 Traditions Arcane, Occult, Primal Cast Two Actions somatic, verbal Area 20-foot emanation centered on you Saving Throw Will Duration sustained up to 1 minute --- You're bathed in a smooth, almost glittering aura that improves the attitude of those near you. Any creature that ends its turn in the aura must attempt a Will saving throw with the following effects. No matter the result, it's then temporarily immune for 24 hours. The effect lasts until the spell ends, even after the creature leaves the aura. Critical Success The creature is unaffected and is aware of the aura. Success The creature's attitude toward you improves by one step. If that improves its attitude to at least indifferent, it can't take hostile actions against you, though the effect ends as soon as you take a hostile action against the creature or its allies. Failure The creature's attitude toward you improves by two steps. It can't take hostile actions against you, though the effect ends as soon as you take a hostile action against the creature or its allies. Critical Failure The creature's attitude becomes helpful to you, though the effect ends as soon as you take a hostile action against the creature or its allies. While the creature is helpful, it can't take hostile actions against you.","tradition":["Arcane","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Aura","Emotion","Enchantment","Incapacitation","Mental"],"trait_markdown":"[Aura](/Traits.aspx?ID=206), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106)","trait_raw":["Aura","Emotion","Enchantment","Incapacitation","Mental"],"type":"Spell","url":"/Spells.aspx?ID=919","weakness":{}}},{"_index":"aon18","_id":"spell-920","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-920","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Gouging Claw](/Spells.aspx?ID=920)</title>\n\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 109 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou temporarily morph your limb into a clawed appendage. Make a melee spell attack roll against your target's AC. If you hit, you deal your choice of slashing or piercing damage equal to 1d6 plus your spellcasting ability modifier. On a critical success, you deal double damage plus 1d4 [persistent bleed damage](/Conditions.aspx?ID=29).\n\n---\r\n**Heightened (+1)** The damage increases by 1d6 and the persistent bleed damage on a critical increases by 1d4.","mystery_markdown":"","name":"Gouging Claw","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 109 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMorph your limb into a claw and attack with it.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 109"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 109 <sup>1.1</sup></row>","speed":{},"summary":"Morph your limb into a claw and attack with it.","summary_markdown":"Morph your limb into a claw and attack with it.","target":"1 creature","target_markdown":"1 creature","text":" Gouging Claw Source Secrets of Magic pg. 109 1.1 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range touch Target 1 creature --- You temporarily morph your limb into a clawed appendage. Make a melee spell attack roll against your target's AC. If you hit, you deal your choice of slashing or piercing damage equal to 1d6 plus your spellcasting ability modifier. On a critical success, you deal double damage plus 1d4 persistent bleed damage. --- Heightened (+1) The damage increases by 1d6 and the persistent bleed damage on a critical increases by 1d4.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Attack","Cantrip","Morph","Transmutation"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Cantrip](/Traits.aspx?ID=22), [Morph](/Traits.aspx?ID=113), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Attack","Cantrip","Morph","Transmutation"],"type":"Cantrip","url":"/Spells.aspx?ID=920","weakness":{}}},{"_index":"aon18","_id":"spell-921","_score":2.8109283,"_source":{"actions":"Single Action to Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-921","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Gravitational Pull](/Spells.aspx?ID=921)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 109 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row></row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nBy suddenly altering gravity, you pull the target toward you. The target is [pulled](/Rules.aspx?ID=451) 10 feet closer to you unless it succeeds at a Fortitude save. On a critical failure, it's also knocked [prone](/Conditions.aspx?ID=31). The effects of this spell change depending on the number of actions you spend when you Cast this Spell. \n\n<actions string=\"Single Action\" /> **(somatic)** The spell targets one creature. <br /><actions string=\"Two Actions\" /> **(somatic, verbal)** The spell targets one creature and pulls the target 20 feet instead of 10. <br /><actions string=\"Three Actions\" /> **(material, somatic, verbal)** The spell targets up to 5 creatures.","mystery_markdown":"","name":"Gravitational Pull","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 109 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row></row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPull one or more creatures towards you using gravity.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 109"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 109 <sup>1.1</sup></row>","speed":{},"summary":"Pull one or more creatures towards you using gravity.","summary_markdown":"Pull one or more creatures towards you using gravity.","target":"1 creature","target_markdown":"1 creature","text":" Gravitational Pull Source Secrets of Magic pg. 109 1.1 Traditions Arcane, Occult Cast Single Action to Three Actions Range 30 feet Target 1 creature Saving Throw Fortitude --- By suddenly altering gravity, you pull the target toward you. The target is pulled 10 feet closer to you unless it succeeds at a Fortitude save. On a critical failure, it's also knocked prone. The effects of this spell change depending on the number of actions you spend when you Cast this Spell. Single Action (somatic) The spell targets one creature. Two Actions (somatic, verbal) The spell targets one creature and pulls the target 20 feet instead of 10. Three Actions (material, somatic, verbal) The spell targets up to 5 creatures.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Evocation"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65)","trait_raw":["Evocation"],"type":"Spell","url":"/Spells.aspx?ID=921","weakness":{}}},{"_index":"aon18","_id":"spell-923","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until your next daily preparations","exclude_from_search":false,"heighten_level":[2],"id":"spell-923","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Guiding Star](/Spells.aspx?ID=923)</title>\n\n<traits>\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 109 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** planetary\n\n**Target** 1 creature you've met\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until your next daily preparations\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call on the constellations of the night sky to guide a creature to the location where you Cast the Spell. Each time the target views the stars, it receives a mental nudge toward your chosen location, though it isn't compelled to follow. The target can recognize you as the source. If the creature goes to another planet or plane, the spell's effects are suppressed, but they resume if the creature returns.","mystery_markdown":"","name":"Guiding Star","patron_theme_markdown":"","pfs":"Standard","range":10000000,"range_raw":"planetary","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 109 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** planetary\r\n\r\n \r\n\r\n**Target** 1 creature you've met\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until your next daily preparations\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nConstellations nudge the target to travel to a location you choose.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 109"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 109 <sup>1.1</sup></row>","speed":{},"summary":"Constellations nudge the target to travel to a location you choose.","summary_markdown":"Constellations nudge the target to travel to a location you choose.","target":"1 creature you've met","target_markdown":"1 creature you've met","text":" Guiding Star Source Secrets of Magic pg. 109 1.1 Traditions Divine, Primal Cast Two Actions somatic, verbal Range planetary Target 1 creature you've met Duration until your next daily preparations --- You call on the constellations of the night sky to guide a creature to the location where you Cast the Spell. Each time the target views the stars, it receives a mental nudge toward your chosen location, though it isn't compelled to follow. The target can recognize you as the source. If the creature goes to another planet or plane, the spell's effects are suppressed, but they resume if the creature returns.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Detection","Divination","Mental"],"trait_markdown":"[Detection](/Traits.aspx?ID=43), [Divination](/Traits.aspx?ID=47), [Mental](/Traits.aspx?ID=106)","trait_raw":["Detection","Divination","Mental"],"type":"Spell","url":"/Spells.aspx?ID=923","weakness":{}}},{"_index":"aon18","_id":"spell-924","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot cone","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[1,3,5,7,9],"id":"spell-924","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Haunting Hymn](/Spells.aspx?ID=924)</title>\n\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 109 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 15-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou echo a jarring hymn that only creatures in the area can hear. The hymn deals sonic damage equal to your spellcasting ability modifier, with a [basic](/Rules.aspx?ID=329) Fortitude save. If a target critically fails the save, it's also [deafened](/Conditions.aspx?ID=8) for 1 minute.\n\n---\r\n**Heightened (+2)** The damage increases by 1d6.","mystery_markdown":"","name":"Haunting Hymn","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 109 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 15-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA powerful hymn harms and deafens.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 109"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 109 <sup>1.1</sup></row>","speed":{},"summary":"A powerful hymn harms and deafens.","summary_markdown":"A powerful hymn harms and deafens.","text":" Haunting Hymn Source Secrets of Magic pg. 109 1.1 Traditions Divine, Occult Cast Two Actions somatic, verbal Area 15-foot cone Saving Throw Fortitude --- You echo a jarring hymn that only creatures in the area can hear. The hymn deals sonic damage equal to your spellcasting ability modifier, with a basic Fortitude save. If a target critically fails the save, it's also deafened for 1 minute. --- Heightened (+2) The damage increases by 1d6.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Auditory","Cantrip","Evocation","Sonic"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Cantrip](/Traits.aspx?ID=22), [Evocation](/Traits.aspx?ID=65), [Sonic](/Traits.aspx?ID=147)","trait_raw":["Auditory","Cantrip","Evocation","Sonic"],"type":"Cantrip","url":"/Spells.aspx?ID=924","weakness":{}}},{"_index":"aon18","_id":"spell-925","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["3rd"],"heighten_level":[1,3],"id":"spell-925","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Healing Plaster](/Spells.aspx?ID=925)</title>\n\n<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 109 <sup>1.1</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 5 feet\n\n**Target** a handful of dirt or mud\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou purify some dirt or mud into a pliable, claylike plaster that can aid in clotting and healing. This restorative substance can be used in lieu of [healer's tools](/Equipment.aspx?ID=25) for [Medicine](/Skills.aspx?ID=9) checks to [Administer First Aid](/Actions.aspx?ID=54) or [Treat Wounds](/Actions.aspx?ID=57). If the plaster isn't used within the spell's duration, or if you Cast the Spell again before using the plaster, it reverts to being normal non-magical earth.\n\n---\r\n**Heightened (3rd)** The plaster grants anyone using it to Administer First Aid or Treat Wounds a +1 item bonus to the Medicine check.","mystery_markdown":"","name":"Healing Plaster","patron_theme_markdown":"","pfs":"Standard","range":5,"range_raw":"5 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 109 <sup>1.1</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 5 feet\r\n\r\n \r\n\r\n**Target** a handful of dirt or mud\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTransform mud into a healing plaster to treat wounds without healer's tools.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 109"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 109 <sup>1.1</sup></row>","speed":{},"summary":"Transform mud into a healing plaster to treat wounds without healer's tools.","summary_markdown":"Transform mud into a healing plaster to treat wounds without healer's tools.","target":"a handful of dirt or mud","target_markdown":"a handful of dirt or mud","text":" Healing Plaster Source Secrets of Magic pg. 109 1.1 Tradition Primal Spell Lists Elemental Cast Single Action somatic Range 5 feet Target a handful of dirt or mud Duration 10 minutes --- You purify some dirt or mud into a pliable, claylike plaster that can aid in clotting and healing. This restorative substance can be used in lieu of healer's tools for Medicine checks to Administer First Aid or Treat Wounds. If the plaster isn't used within the spell's duration, or if you Cast the Spell again before using the plaster, it reverts to being normal non-magical earth. --- Heightened (3rd) The plaster grants anyone using it to Administer First Aid or Treat Wounds a +1 item bonus to the Medicine check.","tradition":["Primal","Elemental"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Cantrip","Earth","Transmutation"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Earth](/Traits.aspx?ID=55), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Cantrip","Earth","Transmutation"],"type":"Cantrip","url":"/Spells.aspx?ID=925","weakness":{}}},{"_index":"aon18","_id":"spell-926","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-926","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Healing Well](/Spells.aspx?ID=926)</title>\n\n<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 110 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call forth a well of healing that you and your allies can draw from later. The well appears as a disc of shimmering light on the ground in a square you touch. At any time during the duration, if you or an ally are adjacent to the well, that character can Interact to tap into the well's power, recovering 4d8 Hit Points. When the well has been tapped five times, the spell ends. The well is made of insubstantial energy, allowing creatures to move through it and even end their turn in its space.\n\n If you use an ability that increases the amount of healing this spell grants, that increase applies only to the first time someone taps the well.\n\n---\r\n**Heightened (+1)** The healing increases by 3.","mystery_markdown":"","name":"Healing Well","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 110 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreate a well that you and your allies can use to heal.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 110"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 110 <sup>1.1</sup></row>","speed":{},"summary":"Create a well that you and your allies can use to heal.","summary_markdown":"Create a well that you and your allies can use to heal.","text":" Healing Well Source Secrets of Magic pg. 110 1.1 Traditions Divine, Primal Cast Three Actions material, somatic, verbal Range 30 feet Duration 1 minute --- You call forth a well of healing that you and your allies can draw from later. The well appears as a disc of shimmering light on the ground in a square you touch. At any time during the duration, if you or an ally are adjacent to the well, that character can Interact to tap into the well's power, recovering 4d8 Hit Points. When the well has been tapped five times, the spell ends. The well is made of insubstantial energy, allowing creatures to move through it and even end their turn in its space. If you use an ability that increases the amount of healing this spell grants, that increase applies only to the first time someone taps the well. --- Heightened (+1) The healing increases by 3.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Healing","Necromancy","Positive"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128)","trait_raw":["Healing","Necromancy","Positive"],"type":"Spell","url":"/Spells.aspx?ID=926","weakness":{}}},{"_index":"aon18","_id":"spell-927","_score":2.8109283,"_source":{"actions":"Two Actions to 2 rounds","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-927","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Horizon Thunder Sphere](/Spells.aspx?ID=927)</title>\n\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 110 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions to 2 rounds\" /></row>\r\n<row></row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** varies\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou gather magical energy into your palm, forming a concentrated ball of electricity that crackles and rumbles like impossibly distant thunder. Make a ranged spell attack roll against your target's AC. On a success, you deal 3d6 electricity damage. On a critical success, the target takes double damage and is [dazzled](/Conditions.aspx?ID=7) for 1 round. The number of actions you spend when Casting this Spell determines the range and other parameters.\n\n <actions string=\"Two Actions\" /> **(somatic, verbal)** This spell has a range of 30 feet. <br /><actions string=\"Three Actions\" /> **(material, somatic, verbal)** This spell has a range of 60 feet and deals half damage on a failure (but not a critical failure) as the electricity lashes out and jolts the target.<br />**Two Rounds** If you spend 3 actions Casting the Spell, you can avoid finishing the spell and spend another 3 actions on your next turn to empower the spell even further. If you do, after attacking the target, whether you hit or miss, the ball of lightning explodes, dealing 2d6 electricity damage to all other creatures in a 10-foot emanation around the target ([basic](/Rules.aspx?ID=329) Reflex save). Additionally, you spark with electricity for 1 minute, dealing 1 electricity damage to creatures that [Grab](/MonsterAbilities.aspx?ID=18) you or that hit you with an [unarmed](/Traits.aspx?ID=199) Strike or a non-[reach](/Traits.aspx?ID=192) melee weapon.\n\n---\r\n**Heightened (+1)** The initial damage on a hit, as well as the burst damage for two-round casting time, each increase by 2d6, and the damage creatures take if they Grapple or hit you while you're in your sparking state increases by 1.","mystery_markdown":"","name":"Horizon Thunder Sphere","patron_theme_markdown":"","pfs":"Standard","range_raw":"varies","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 110 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions to 2 rounds\" /></row>\r\n<row></row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** varies\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGather energy and throw a ball of lightning.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 110"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 110 <sup>1.1</sup></row>","speed":{},"summary":"Gather energy and throw a ball of lightning.","summary_markdown":"Gather energy and throw a ball of lightning.","target":"1 creature","target_markdown":"1 creature","text":" Horizon Thunder Sphere Source Secrets of Magic pg. 110 1.1 Traditions Arcane, Primal Cast Two Actions to 2 rounds Range varies Target 1 creature --- You gather magical energy into your palm, forming a concentrated ball of electricity that crackles and rumbles like impossibly distant thunder. Make a ranged spell attack roll against your target's AC. On a success, you deal 3d6 electricity damage. On a critical success, the target takes double damage and is dazzled for 1 round. The number of actions you spend when Casting this Spell determines the range and other parameters. Two Actions (somatic, verbal) This spell has a range of 30 feet. Three Actions (material, somatic, verbal) This spell has a range of 60 feet and deals half damage on a failure (but not a critical failure) as the electricity lashes out and jolts the target. Two Rounds If you spend 3 actions Casting the Spell, you can avoid finishing the spell and spend another 3 actions on your next turn to empower the spell even further. If you do, after attacking the target, whether you hit or miss, the ball of lightning explodes, dealing 2d6 electricity damage to all other creatures in a 10-foot emanation around the target (basic Reflex save). Additionally, you spark with electricity for 1 minute, dealing 1 electricity damage to creatures that Grab you or that hit you with an unarmed Strike or a non-reach melee weapon. --- Heightened (+1) The initial damage on a hit, as well as the burst damage for two-round casting time, each increase by 2d6, and the damage creatures take if they Grapple or hit you while you're in your sparking state increases by 1.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Attack","Electricity","Evocation"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Attack","Electricity","Evocation"],"type":"Spell","url":"/Spells.aspx?ID=927","weakness":{}}},{"_index":"aon18","_id":"spell-928","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[2,4,6,8,10],"id":"spell-928","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Ignite Fireworks](/Spells.aspx?ID=928)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 110 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 10-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA brilliant and clamorous display of sparks and colorful fireworks explode around your enemies, dealing 1d8 fire damage and 1d8 sonic damage to creatures within a 10-foot burst. All creatures in the area must attempt a Reflex save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage and is [dazzled](/Conditions.aspx?ID=7) for 1 round.<br />\r\n**Failure** The creature takes full damage and is dazzled for 3 rounds.<br />\r\n**Critical Failure** The creature takes double damage, takes 1d4 [persistent fire damage](/Conditions.aspx?ID=29), and is dazzled for 1 minute.\n\n---\r\n**Heightened (+2)** The initial fire damage increases by 1d8, the sonic damage increases by 1d8, and the persistent fire damage a creature takes on a critical failure increases by 1d4.","mystery_markdown":"","name":"Ignite Fireworks","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 110 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 10-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThrow exploding fireworks.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 110"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 110 <sup>1.1</sup></row>","speed":{},"summary":"Throw exploding fireworks.","summary_markdown":"Throw exploding fireworks.","text":" Ignite Fireworks Source Secrets of Magic pg. 110 1.1 Traditions Arcane, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Range 60 feet Area 10-foot burst Saving Throw Reflex --- A brilliant and clamorous display of sparks and colorful fireworks explode around your enemies, dealing 1d8 fire damage and 1d8 sonic damage to creatures within a 10-foot burst. All creatures in the area must attempt a Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage and is dazzled for 1 round. Failure The creature takes full damage and is dazzled for 3 rounds. Critical Failure The creature takes double damage, takes 1d4 persistent fire damage, and is dazzled for 1 minute. --- Heightened (+2) The initial fire damage increases by 1d8, the sonic damage increases by 1d8, and the persistent fire damage a creature takes on a critical failure increases by 1d4.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Evocation","Fire","Sonic"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Sonic](/Traits.aspx?ID=147)","trait_raw":["Evocation","Fire","Sonic"],"type":"Spell","url":"/Spells.aspx?ID=928","weakness":{}}},{"_index":"aon18","_id":"spell-929","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":18,"duration_raw":"3 rounds","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-929","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Impending Doom](/Spells.aspx?ID=929)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Prediction\" url=\"/Traits.aspx?ID=132\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 110 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 3 rounds\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou sift through myriad potential futures, seize upon one potential moment in which the target meets a particularly gruesome and fatal end, and then show it a vision of its impending demise. The intense mental vision grows more and more terrifying to the target as the doom grows closer, and it takes 3 rounds to reach its conclusion. The target must attempt a Will saving throw to determine the effects. At the end of the spell's duration, if the target was affected, the target witnesses its death and takes 6d6 mental damage.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature is unaffected for 1 round. On the second round, it becomes [flat-footed](/Conditions.aspx?ID=16). Finally, on the third round, it becomes [frightened 1](/Conditions.aspx?ID=19). At the end of the third round, it takes half damage.<br />\r\n**Failure** The creature is immediately flat-footed. On the second round, it becomes frightened 2. Finally, on the third round, it also becomes [stunned 1](/Conditions.aspx?ID=36). At the end of the third round, the creature takes full damage.<br />\r\n**Critical Failure** The creature is immediately flat-footed and frightened 3. On the second round, it becomes stunned 1. Finally, on the third round, it also becomes [paralyzed](/Conditions.aspx?ID=28). At the end of the third round, the creature takes double damage.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.","mystery_markdown":"","name":"Impending Doom","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Prediction\" url=\"/Traits.aspx?ID=132\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 110 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 3 rounds\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake a foe witness its potential death and become distressed.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 110"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 110 <sup>1.1</sup></row>","speed":{},"summary":"Make a foe witness its potential death and become distressed.","summary_markdown":"Make a foe witness its potential death and become distressed.","target":"1 living creature","target_markdown":"1 living creature","text":" Impending Doom Source Secrets of Magic pg. 110 1.1 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 living creature Saving Throw Will Duration 3 rounds --- You sift through myriad potential futures, seize upon one potential moment in which the target meets a particularly gruesome and fatal end, and then show it a vision of its impending demise. The intense mental vision grows more and more terrifying to the target as the doom grows closer, and it takes 3 rounds to reach its conclusion. The target must attempt a Will saving throw to determine the effects. At the end of the spell's duration, if the target was affected, the target witnesses its death and takes 6d6 mental damage. Critical Success The creature is unaffected. Success The creature is unaffected for 1 round. On the second round, it becomes flat-footed. Finally, on the third round, it becomes frightened 1. At the end of the third round, it takes half damage. Failure The creature is immediately flat-footed. On the second round, it becomes frightened 2. Finally, on the third round, it also becomes stunned 1. At the end of the third round, the creature takes full damage. Critical Failure The creature is immediately flat-footed and frightened 3. On the second round, it becomes stunned 1. Finally, on the third round, it also becomes paralyzed. At the end of the third round, the creature takes double damage. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Emotion","Fear","Incapacitation","Mental","Prediction"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Prediction](/Traits.aspx?ID=132)","trait_raw":["Divination","Emotion","Fear","Incapacitation","Mental","Prediction"],"type":"Spell","url":"/Spells.aspx?ID=929","weakness":{}}},{"_index":"aon18","_id":"spell-930","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-930","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Inevitable Disaster](/Spells.aspx?ID=930)</title>\n\n<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Prediction\" url=\"/Traits.aspx?ID=132\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 111 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou briefly glimpse cause and effect, putting into motion a chain of events that will visit doom on your enemy at some point in the future, though you're not quite sure when or how the doom will occur. Some kind of strange accident occurs 1d4 rounds later, dealing 55 damage to the creature, with a [basic](/Rules.aspx?ID=329) Fortitude save. This happens regardless of where the target is located at the time, even if it travels to another plane. The GM should roll to determine when the damage occurs secretly and determine the form of the accident as well as the type of damage it deals; generally, the accident should be one that deals physical damage of some type (for instance, a tree branch might fall on the foe and deal bludgeoning damage, or a window might break and fling sharp slashing glass at them), though other damage types might be appropriate in more unusual environments.\n\n---\r\n**Heightened (+1)** The damage increases by 10.","mystery_markdown":"","name":"Inevitable Disaster","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"divination","search_markdown":"<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Prediction\" url=\"/Traits.aspx?ID=132\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 111 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTwist fate to damage a foe in the near future.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 111"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 111 <sup>1.1</sup></row>","speed":{},"summary":"Twist fate to damage a foe in the near future.","summary_markdown":"Twist fate to damage a foe in the near future.","target":"1 creature","target_markdown":"1 creature","text":" Inevitable Disaster Source Secrets of Magic pg. 111 1.1 Traditions Divine, Occult Cast Two Actions somatic, verbal Range 60 feet Target 1 creature Saving Throw Fortitude --- You briefly glimpse cause and effect, putting into motion a chain of events that will visit doom on your enemy at some point in the future, though you're not quite sure when or how the doom will occur. Some kind of strange accident occurs 1d4 rounds later, dealing 55 damage to the creature, with a basic Fortitude save. This happens regardless of where the target is located at the time, even if it travels to another plane. The GM should roll to determine when the damage occurs secretly and determine the form of the accident as well as the type of damage it deals; generally, the accident should be one that deals physical damage of some type (for instance, a tree branch might fall on the foe and deal bludgeoning damage, or a window might break and fling sharp slashing glass at them), though other damage types might be appropriate in more unusual environments. --- Heightened (+1) The damage increases by 10.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Curse","Divination","Prediction"],"trait_markdown":"[Curse](/Traits.aspx?ID=38), [Divination](/Traits.aspx?ID=47), [Prediction](/Traits.aspx?ID=132)","trait_raw":["Curse","Divination","Prediction"],"type":"Spell","url":"/Spells.aspx?ID=930","weakness":{}}},{"_index":"aon18","_id":"spell-931","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[7],"id":"spell-931","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Inexhaustible Cynicism](/Spells.aspx?ID=931)</title>\n\n<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 111 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** up to 5 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou inflict your targets with a crushing doubt about everyone and everything around them. For the duration, each target is unwilling to receive any effects that require a willing target (in case the effect was secretly an attack), refuse to ingest anything (in case the substances have been replaced with poisons and cursed duplicates), doesn't treat anyone as an ally (in case its friends were replaced by an impostor), and doesn't believe anything it's told (in case of lies, though this doesn't mean the creature automatically believes the opposite either). It doesn't even fully trust its own ability to [Recall Knowledge](/Actions.aspx?ID=26), as it becomes convinced it most likely remembered false information, as from a critical failure on a check to Recall Knowledge.\n\n Finally, the creature takes 6d6 mental damage at the end of each of its turns (with no save) unless it spent at least 1 action that turn [Seeking](/Actions.aspx?ID=84) or otherwise interacting with its surroundings in an attempt to disbelieve the illusions that it feels are obviously surrounding it.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature is affected for 1 round.<br />\r\n**Failure** The creature is affected for 1 minute.<br />\r\n**Critical Failure** The creature is affected for 1 hour.","mystery_markdown":"","name":"Inexhaustible Cynicism","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 111 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** up to 5 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake creatures paranoid and cynical.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 111"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 111 <sup>1.1</sup></row>","speed":{},"summary":"Make creatures paranoid and cynical.","summary_markdown":"Make creatures paranoid and cynical.","target":"up to 5 creatures","target_markdown":"up to 5 creatures","text":" Inexhaustible Cynicism Source Secrets of Magic pg. 111 1.1 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Range 30 feet Target up to 5 creatures Saving Throw Will --- You inflict your targets with a crushing doubt about everyone and everything around them. For the duration, each target is unwilling to receive any effects that require a willing target (in case the effect was secretly an attack), refuse to ingest anything (in case the substances have been replaced with poisons and cursed duplicates), doesn't treat anyone as an ally (in case its friends were replaced by an impostor), and doesn't believe anything it's told (in case of lies, though this doesn't mean the creature automatically believes the opposite either). It doesn't even fully trust its own ability to Recall Knowledge, as it becomes convinced it most likely remembered false information, as from a critical failure on a check to Recall Knowledge. Finally, the creature takes 6d6 mental damage at the end of each of its turns (with no save) unless it spent at least 1 action that turn Seeking or otherwise interacting with its surroundings in an attempt to disbelieve the illusions that it feels are obviously surrounding it. Critical Success The creature is unaffected. Success The creature is affected for 1 round. Failure The creature is affected for 1 minute. Critical Failure The creature is affected for 1 hour.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Emotion","Enchantment","Mental"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)","trait_raw":["Emotion","Enchantment","Mental"],"type":"Spell","url":"/Spells.aspx?ID=931","weakness":{}}},{"_index":"aon18","_id":"spell-932","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten_level":[1],"id":"spell-932","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Infectious Enthusiasm](/Spells.aspx?ID=932)</title>\n\n<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 112 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWith enchanted gusto, you encourage yourself to get things done and share your motivation with your allies. You gain a +1 status bonus to your choice of attack rolls, Will saves, or Charisma-based skill checks. During the spell's duration, an ally who observed you Casting this Spell and was within 30 feet when you did so can take a single action, which has the [concentrate](/Traits.aspx?ID=32) trait, to gain the same bonus you chose until the start of its next turn.\n\n Using this spell to influence someone in a social situation is typically considered a faux pas, negating the benefit on Charisma-based skills if the subject of the check observed you casting the spell.","mystery_markdown":"","name":"Infectious Enthusiasm","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 112 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEncourage yourself and an ally to improve one roll apiece.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 112"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 112 <sup>1.1</sup></row>","speed":{},"summary":"Encourage yourself and an ally to improve one roll apiece.","summary_markdown":"Encourage yourself and an ally to improve one roll apiece.","text":" Infectious Enthusiasm Source Secrets of Magic pg. 112 1.1 Traditions Arcane, Occult Cast Two Actions somatic, verbal Duration 1 round --- With enchanted gusto, you encourage yourself to get things done and share your motivation with your allies. You gain a +1 status bonus to your choice of attack rolls, Will saves, or Charisma-based skill checks. During the spell's duration, an ally who observed you Casting this Spell and was within 30 feet when you did so can take a single action, which has the concentrate trait, to gain the same bonus you chose until the start of its next turn. Using this spell to influence someone in a social situation is typically considered a faux pas, negating the benefit on Charisma-based skills if the subject of the check observed you casting the spell.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Cantrip","Emotion","Enchantment","Mental"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)","trait_raw":["Cantrip","Emotion","Enchantment","Mental"],"type":"Cantrip","url":"/Spells.aspx?ID=932","weakness":{}}},{"_index":"aon18","_id":"spell-933","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[4],"id":"spell-933","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Infectious Melody](/Spells.aspx?ID=933)</title>\n\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 112 <sup>1.1</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 15-foot emanation\r\n\r\n**Target** enemies in the area\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call forth the chords of a tune so catchy that foes hearing it can't help but sing along, making it harder for them to communicate. Each target must attempt a Will save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** For 1 round, the creature can communicate only by singing along to the melody. It can speak only on its turn, and it must take the [Perform](/Actions.aspx?ID=59) action when it does. The result of the [Performance](/Skills.aspx?ID=12) check determines how well it sang, but it stills communicate the information regardless of the result, which has no further mechanical impact than the time spent to take the action. A single Perform check is sufficient for any amount of speaking on the creature's turn. This effect might interfere with verbal components of spells or other linguistic abilities that rely on precise speech; in order to use such an ability successfully, the creature must succeed at a DC 5 flat check.\n\n In addition, the creature takes a 2 status penalty on [linguistic](/Traits.aspx?ID=101) [Intimidation](/Skills.aspx?ID=7) checks, as singing its threats saps away some of the menace. The creature's constant humming of the tune also makes it nearly impossible for the creature to remain [undetected](/Conditions.aspx?ID=39).<br />\r\n**Failure** As success, but the duration is 3 rounds.<br />\r\n**Critical Failure** As success, but the duration is 1 hour.","mystery_markdown":"","name":"Infectious Melody","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 112 <sup>1.1</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 15-foot emanation\r\n\r\n**Target** enemies in the area\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn infectious tune makes creatures sing along.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 112"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 112 <sup>1.1</sup></row>","speed":{},"summary":"An infectious tune makes creatures sing along.","summary_markdown":"An infectious tune makes creatures sing along.","target":"enemies in the area","target_markdown":"enemies in the area","text":" Infectious Melody Source Secrets of Magic pg. 112 1.1 Tradition Occult Cast Two Actions somatic, verbal Area 15-foot emanation Target enemies in the area Saving Throw Will Duration varies --- You call forth the chords of a tune so catchy that foes hearing it can't help but sing along, making it harder for them to communicate. Each target must attempt a Will save. Critical Success The creature is unaffected. Success For 1 round, the creature can communicate only by singing along to the melody. It can speak only on its turn, and it must take the Perform action when it does. The result of the Performance check determines how well it sang, but it stills communicate the information regardless of the result, which has no further mechanical impact than the time spent to take the action. A single Perform check is sufficient for any amount of speaking on the creature's turn. This effect might interfere with verbal components of spells or other linguistic abilities that rely on precise speech; in order to use such an ability successfully, the creature must succeed at a DC 5 flat check. In addition, the creature takes a 2 status penalty on linguistic Intimidation checks, as singing its threats saps away some of the menace. The creature's constant humming of the tune also makes it nearly impossible for the creature to remain undetected. Failure As success, but the duration is 3 rounds. Critical Failure As success, but the duration is 1 hour.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Auditory","Enchantment","Mental"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)","trait_raw":["Auditory","Enchantment","Mental"],"type":"Spell","url":"/Spells.aspx?ID=933","weakness":{}}},{"_index":"aon18","_id":"spell-934","_score":2.8109283,"_source":{"actions":"Two Actions to 2 rounds","area":"line 60 feet or longer","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[2,3,4,5,6,7,8,9,10],"id":"spell-934","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Limited\">[Inner Radiance Torrent](/Spells.aspx?ID=934)</title>\n\n<traits>\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 112 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions to 2 rounds\" /></row>\r\n<row></row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** line 60 feet or longer\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou gradually manifest your spiritual energy into your cupped hands before firing off a storm of bolts and beams that deal 4d4 force damage to all creatures in a 60-foot line. Creatures in the area must attempt a basic Reflex save. On a critical failure, they're also [blinded](/Conditions.aspx?ID=1) for 1 round. The number of actions you spend when Casting this Spell determines the area. If the line passes through an area of magical [darkness](/Traits.aspx?ID=39) or targets a creature affected by magical darkness, _inner radiance torrent_ attempts to [counteract](/Rules.aspx?ID=371) the darkness.\n\n <actions string=\"Two Actions\" /> **(somatic, verbal)** The line is 60 feet long. <br /><actions string=\"Three Actions\" /> **(material, somatic, verbal)** The line is 120 feet long. <br />**Two Rounds** The line is 120 feet long. If you spend 3 actions casting the spell, you can avoid finishing the spell and spend another 3 actions on your next turn to empower the spell even further. If you choose to do so, the damage dealt by this spell increases by 4d4, and you enter a shining state for 1 minute, causing you to glow with light and deal 1 force damage to creatures that end their turn adjacent to you.\n\n---\r\n**Heightened (+1)** The initial damage, as well as the additional damage for the 2-round casting time, each increase by 4d4, and the damage to adjacent creatures dealt while in your shining state increases by 1.","mystery_markdown":"","name":"Inner Radiance Torrent","patron_theme_markdown":"","pfs":"Limited","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 112 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions to 2 rounds\" /></row>\r\n<row></row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** line 60 feet or longer\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGather spiritual energy to fire a storm of force bolts and beams.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 112"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 112 <sup>1.1</sup></row>","speed":{},"summary":"Gather spiritual energy to fire a storm of force bolts and beams.","summary_markdown":"Gather spiritual energy to fire a storm of force bolts and beams.","text":" Inner Radiance Torrent Source Secrets of Magic pg. 112 1.1 Traditions Divine, Occult Cast Two Actions to 2 rounds Area line 60 feet or longer Saving Throw basic Reflex --- You gradually manifest your spiritual energy into your cupped hands before firing off a storm of bolts and beams that deal 4d4 force damage to all creatures in a 60-foot line. Creatures in the area must attempt a basic Reflex save. On a critical failure, they're also blinded for 1 round. The number of actions you spend when Casting this Spell determines the area. If the line passes through an area of magical darkness or targets a creature affected by magical darkness, inner radiance torrent attempts to counteract the darkness. Two Actions (somatic, verbal) The line is 60 feet long. Three Actions (material, somatic, verbal) The line is 120 feet long. Two Rounds The line is 120 feet long. If you spend 3 actions casting the spell, you can avoid finishing the spell and spend another 3 actions on your next turn to empower the spell even further. If you choose to do so, the damage dealt by this spell increases by 4d4, and you enter a shining state for 1 minute, causing you to glow with light and deal 1 force damage to creatures that end their turn adjacent to you. --- Heightened (+1) The initial damage, as well as the additional damage for the 2-round casting time, each increase by 4d4, and the damage to adjacent creatures dealt while in your shining state increases by 1.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Force","Light","Necromancy"],"trait_markdown":"[Force](/Traits.aspx?ID=75), [Light](/Traits.aspx?ID=100), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Force","Light","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=934","weakness":{}}},{"_index":"aon18","_id":"spell-935","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":86400,"duration_raw":"24 hours","exclude_from_search":false,"heighten_level":[2],"id":"spell-935","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Instant Armor](/Spells.aspx?ID=935)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Contingency\" url=\"/Traits.aspx?ID=385\" />\r\n<trait label=\"Extradimensional\" url=\"/Traits.aspx?ID=67\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 112 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 24 hours\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nUpon casting this spell, the armor you're wearing is whisked away into an extradimensional space that's linked to you. If the armor is [magical](/Traits.aspx?ID=103) and [invested](/Traits.aspx?ID=98) by you, it remains invested while in this space, though you don't gain its benefits. You then gain the Armor Up! action; once you use the action, the spell ends. If the action hasn't been used by the time the spell's duration ends, the extradimensional space collapses, ejecting the armor's pieces on the ground under you.\n\n **Armor Up!** <actions string=\"Single Action\" /> ([manipulate](/Traits.aspx?ID=104)) **Effect** You snap your fingers. The armor returns to your body.","mystery_markdown":"","name":"Instant Armor","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Contingency\" url=\"/Traits.aspx?ID=385\" />\r\n<trait label=\"Extradimensional\" url=\"/Traits.aspx?ID=67\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 112 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 24 hours\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSet a contingency to return your armor to you.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 112"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 112 <sup>1.1</sup></row>","speed":{},"summary":"Set a contingency to return your armor to you.","summary_markdown":"Set a contingency to return your armor to you.","text":" Instant Armor Source Secrets of Magic pg. 112 1.1 Traditions Arcane, Divine, Occult, Primal Cast 10 minutes (material, somatic, verbal) Duration 24 hours --- Upon casting this spell, the armor you're wearing is whisked away into an extradimensional space that's linked to you. If the armor is magical and invested by you, it remains invested while in this space, though you don't gain its benefits. You then gain the Armor Up! action; once you use the action, the spell ends. If the action hasn't been used by the time the spell's duration ends, the extradimensional space collapses, ejecting the armor's pieces on the ground under you. Armor Up! Single Action (manipulate) Effect You snap your fingers. The armor returns to your body.","tradition":["Arcane","Divine","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration","Contingency","Extradimensional"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Contingency](/Traits.aspx?ID=385), [Extradimensional](/Traits.aspx?ID=67)","trait_raw":["Conjuration","Contingency","Extradimensional"],"type":"Spell","url":"/Spells.aspx?ID=935","weakness":{}}},{"_index":"aon18","_id":"spell-936","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"sustained","exclude_from_search":false,"heighten":["7th"],"heighten_level":[4,7],"id":"spell-936","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Invisibility Curtain](/Spells.aspx?ID=936)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 112 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a transparent invisible wall that makes any creatures on one side of the wall [invisible](/Conditions.aspx?ID=26) to those on the other side. You choose which side of the wall provides invisibility to the creatures on that side when you cast the spell. You create either a 1-inch-thick wall in a straight line up to 60 feet long and 10 feet high or a 1-inch-thick, 10-foot-radius ring with the same height. The wall is intangible and stands vertically in either of the two forms. If you wish to do so, you can create the wall with a shorter length or height, or with a smaller radius. Any creature that crosses the wall becomes visible or invisible as appropriate, and it's visible if any portion of it is on the visible side of the wall. If a creature rendered invisible by the wall takes a [hostile action](/Rules.aspx?ID=300), the spell ends after the hostile action is completed.\n\n---\r\n**Heightened (7th)** The spell doesn't end if an invisible creature takes a hostile action.","mystery_markdown":"","name":"Invisibility Curtain","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 112 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWall makes creatures on one side invisible to the other side.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 112"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 112 <sup>1.1</sup></row>","speed":{},"summary":"Wall makes creatures on one side invisible to the other side.","summary_markdown":"Wall makes creatures on one side invisible to the other side.","text":" Invisibility Curtain Source Secrets of Magic pg. 112 1.1 Traditions Arcane, Occult Cast Three Actions material, somatic, verbal Range 120 feet Duration sustained --- You create a transparent invisible wall that makes any creatures on one side of the wall invisible to those on the other side. You choose which side of the wall provides invisibility to the creatures on that side when you cast the spell. You create either a 1-inch-thick wall in a straight line up to 60 feet long and 10 feet high or a 1-inch-thick, 10-foot-radius ring with the same height. The wall is intangible and stands vertically in either of the two forms. If you wish to do so, you can create the wall with a shorter length or height, or with a smaller radius. Any creature that crosses the wall becomes visible or invisible as appropriate, and it's visible if any portion of it is on the visible side of the wall. If a creature rendered invisible by the wall takes a hostile action, the spell ends after the hostile action is completed. --- Heightened (7th) The spell doesn't end if an invisible creature takes a hostile action.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92)","trait_raw":["Illusion"],"type":"Spell","url":"/Spells.aspx?ID=936","weakness":{}}},{"_index":"aon18","_id":"spell-937","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[5,7,9],"id":"spell-937","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Invoke Spirits](/Spells.aspx?ID=937)</title>\n\n<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 113 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 10-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nRagged apparitions of the dead rise to stalk the living. They deal 2d4 mental damage and 2d4 negative damage to each living creature in the area, with a [basic](/Rules.aspx?ID=329) Will save. Additionally, creatures that critically fail the save are [frightened 2](/Conditions.aspx?ID=19) and are [fleeing](/Conditions.aspx?ID=17) for 1 round.\n\n On subsequent rounds, the first time you Sustain the Spell each round, you can move the area up to 30 feet within the range of the spell. Living creatures in the new area must attempt saves with the same effects as above, except that critically failing doesn't make them flee.\n\n---\r\n**Heightened (+2)** The mental damage and negative damage each increase by 1d4.","mystery_markdown":"","name":"Invoke Spirits","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 113 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 10-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCall a group of ghostly apparitions to attack your foes.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 113"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 113 <sup>1.1</sup></row>","speed":{},"summary":"Call a group of ghostly apparitions to attack your foes.","summary_markdown":"Call a group of ghostly apparitions to attack your foes.","text":" Invoke Spirits Source Secrets of Magic pg. 113 1.1 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Range 120 feet Area 10-foot burst Saving Throw Will Duration sustained up to 1 minute --- Ragged apparitions of the dead rise to stalk the living. They deal 2d4 mental damage and 2d4 negative damage to each living creature in the area, with a basic Will save. Additionally, creatures that critically fail the save are frightened 2 and are fleeing for 1 round. On subsequent rounds, the first time you Sustain the Spell each round, you can move the area up to 30 feet within the range of the spell. Living creatures in the new area must attempt saves with the same effects as above, except that critically failing doesn't make them flee. --- Heightened (+2) The mental damage and negative damage each increase by 1d4.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Emotion","Fear","Mental","Necromancy"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Emotion","Fear","Mental","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=937","weakness":{}}},{"_index":"aon18","_id":"spell-938","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["2nd"],"heighten_level":[1,2],"id":"spell-938","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Juvenile Companion](/Spells.aspx?ID=938)</title>\n\n<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 113 <sup>1.1</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** your [companion](/animal-companions)\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou transform your companion into its juvenile form, such as a cub, foal, kitten, puppy, or piglet, making the target appear harmless. It becomes Tiny (if it was larger), and its reach is reduced to 0 feet. All of its Speeds are halved (to a minimum Speed of 5 feet), and it gains weakness 5 to physical damage. In all other ways, its abilities and statistics are unchanged.\n\n If your companion uses a [hostile action](/Rules.aspx?ID=300), _juvenile companion_ ends. This spell has no effect on a companion that doesn't have a juvenile form.\n\n---\r\n**Heightened (2nd)** The duration increases to 1 hour.","mystery_markdown":"","name":"Juvenile Companion","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 113 <sup>1.1</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** your [companion](/animal-companions)\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn your companion into its juvenile form.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 113"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 113 <sup>1.1</sup></row>","speed":{},"summary":"Turn your companion into its juvenile form.","summary_markdown":"Turn your companion into its juvenile form.","target":"your companion ","target_markdown":"your [companion](/animal-companions)","text":" Juvenile Companion Source Secrets of Magic pg. 113 1.1 Tradition Primal Cast Two Actions somatic, verbal Range touch Target your companion Duration 10 minutes --- You transform your companion into its juvenile form, such as a cub, foal, kitten, puppy, or piglet, making the target appear harmless. It becomes Tiny (if it was larger), and its reach is reduced to 0 feet. All of its Speeds are halved (to a minimum Speed of 5 feet), and it gains weakness 5 to physical damage. In all other ways, its abilities and statistics are unchanged. If your companion uses a hostile action, juvenile companion ends. This spell has no effect on a companion that doesn't have a juvenile form. --- Heightened (2nd) The duration increases to 1 hour.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Polymorph","Transmutation"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=938","weakness":{}}},{"_index":"aon18","_id":"spell-939","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":86400,"duration_raw":"24 hours","exclude_from_search":false,"heighten_level":[3],"id":"spell-939","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Life Connection](/Spells.aspx?ID=939)</title>\n\n<traits>\r\n<trait label=\"Contingency\" url=\"/Traits.aspx?ID=385\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 113 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 24 hours\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWhen you cast this spell, you place a failsafe deep within the life force of the target. You can sense when the target takes damage, provided you're within 1 mile of one another. A creature can be part of no more than one life connection simultaneously. When the spell is complete, you gain the Defend Life reaction; once you use the reaction, the spell ends. \n\n**Defend Life** <actions string=\"Reaction\" /> ([concentrate](/Traits.aspx?ID=32)) **Trigger** The target takes damage; **Requirements** You're within 1 mile of the target; **Effect** After calculating the amount of damage the target would take (applying weaknesses, resistances, and the like), you lose an equal number of Hit Points, and the target doesn't take any of the damage. You can't reduce the amount of Hit Points you lose in this way. The target still takes any effects that would come with the damage, however, such as the venom on a viper's fangs Strike.","mystery_markdown":"","name":"Life Connection","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Contingency\" url=\"/Traits.aspx?ID=385\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 113 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 24 hours\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSet a contingency to take damage for an ally.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 113"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 113 <sup>1.1</sup></row>","speed":{},"summary":"Set a contingency to take damage for an ally.","summary_markdown":"Set a contingency to take damage for an ally.","target":"1 living creature","target_markdown":"1 living creature","text":" Life Connection Source Secrets of Magic pg. 113 1.1 Traditions Divine, Primal Cast 10 minutes (material, somatic, verbal) Range touch Target 1 living creature Duration 24 hours --- When you cast this spell, you place a failsafe deep within the life force of the target. You can sense when the target takes damage, provided you're within 1 mile of one another. A creature can be part of no more than one life connection simultaneously. When the spell is complete, you gain the Defend Life reaction; once you use the reaction, the spell ends. Defend Life Reaction (concentrate) Trigger The target takes damage; Requirements You're within 1 mile of the target; Effect After calculating the amount of damage the target would take (applying weaknesses, resistances, and the like), you lose an equal number of Hit Points, and the target doesn't take any of the damage. You can't reduce the amount of Hit Points you lose in this way. The target still takes any effects that would come with the damage, however, such as the venom on a viper's fangs Strike.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Contingency","Necromancy"],"trait_markdown":"[Contingency](/Traits.aspx?ID=385), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Contingency","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=939","weakness":{}}},{"_index":"aon18","_id":"spell-940","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-940","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Lose the Path](/Spells.aspx?ID=940)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 113 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** A creature in range Strides.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** the triggering creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou surround a moving creature with lifelike illusions, shifting their perception of the terrain to subtly lead them off course. The target must attempt a Will save. Regardless of the result, the creature is immune to _lose the path_ for 1 hour.\r\n\r\n**Success** The creature is unaffected.<br />\r\n**Failure** The creature treats all squares as difficult terrain for its Stride.<br />\r\n**Critical Failure** As failure, except that you determine where the target moves during the Stride, though you can't move it into hazardous terrain or to a place it can't stand.","mystery_markdown":"","name":"Lose the Path","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 113 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** A creature in range Strides.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** the triggering creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReact to impede and possibly divert a Stride.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 113"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 113 <sup>1.1</sup></row>","speed":{},"summary":"React to impede and possibly divert a Stride.","summary_markdown":"React to impede and possibly divert a Stride.","target":"the triggering creature","target_markdown":"the triggering creature","text":" Lose the Path Source Secrets of Magic pg. 113 1.1 Traditions Occult, Primal Cast Reaction somatic Trigger A creature in range Strides. Range 60 feet Target the triggering creature Saving Throw Will --- You surround a moving creature with lifelike illusions, shifting their perception of the terrain to subtly lead them off course. The target must attempt a Will save. Regardless of the result, the creature is immune to lose the path for 1 hour. Success The creature is unaffected. Failure The creature treats all squares as difficult terrain for its Stride. Critical Failure As failure, except that you determine where the target moves during the Stride, though you can't move it into hazardous terrain or to a place it can't stand.","tradition":["Occult","Primal"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Illusion","Mental","Visual"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Mental](/Traits.aspx?ID=106), [Visual](/Traits.aspx?ID=163)","trait_raw":["Illusion","Mental","Visual"],"trigger":"A creature in range Strides.","trigger_markdown":"A creature in range Strides.","type":"Spell","url":"/Spells.aspx?ID=940","weakness":{}}},{"_index":"aon18","_id":"spell-941","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the next time you make your daily preparations","exclude_from_search":false,"heighten_level":[2],"id":"spell-941","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Lucky Number](/Spells.aspx?ID=941)</title>\n\n<traits>\r\n<trait label=\"Contingency\" url=\"/Traits.aspx?ID=385\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 113 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWhen you Cast this Spell, roll 1d20 and make a note of the result. You gain the following reaction; once you use the reaction, the spell ends, and you become temporarily immune to _lucky number_ until the next time you make your daily preparations.\n\n **That's My Number!** <actions string=\"Reaction\" /> ([divination](/Traits.aspx?ID=47), [fortune](/Traits.aspx?ID=76)) **Trigger** You roll your lucky number as your d20 result on a non-[secret](/Traits.aspx?ID=142) attack roll, saving throw, or skill check; **Effect** You call upon the fortune stored within your lucky number and reroll the triggering check. However, pushing your luck has a price: if your result on the reroll is the same number again, you critically fail, regardless of what degree of success you ordinarily would have received.","mystery_markdown":"","name":"Lucky Number","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Contingency\" url=\"/Traits.aspx?ID=385\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 113 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSet a contingency to reroll a specific, randomly chosen d20 result.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 113"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 113 <sup>1.1</sup></row>","speed":{},"summary":"Set a contingency to reroll a specific, randomly chosen d20 result.","summary_markdown":"Set a contingency to reroll a specific, randomly chosen d20 result.","text":" Lucky Number Source Secrets of Magic pg. 113 1.1 Traditions Arcane, Divine, Occult Cast 10 minutes (material, somatic, verbal) Duration until the next time you make your daily preparations --- When you Cast this Spell, roll 1d20 and make a note of the result. You gain the following reaction; once you use the reaction, the spell ends, and you become temporarily immune to lucky number until the next time you make your daily preparations. That's My Number! Reaction (divination, fortune) Trigger You roll your lucky number as your d20 result on a non-secret attack roll, saving throw, or skill check; Effect You call upon the fortune stored within your lucky number and reroll the triggering check. However, pushing your luck has a price: if your result on the reroll is the same number again, you critically fail, regardless of what degree of success you ordinarily would have received.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Contingency","Divination"],"trait_markdown":"[Contingency](/Traits.aspx?ID=385), [Divination](/Traits.aspx?ID=47)","trait_raw":["Contingency","Divination"],"type":"Spell","url":"/Spells.aspx?ID=941","weakness":{}}},{"_index":"aon18","_id":"spell-942","_score":2.8109283,"_source":{"actions":"1 hour","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until your next daily preparations","exclude_from_search":false,"heighten_level":[4],"id":"spell-942","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Magic Mailbox](/Spells.aspx?ID=942)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 114 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 hour ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 2 containers, each no larger than 5 feet in any dimension\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until your next daily preparations\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create an interdimensional link between two containers, both of which must be capable of being closed in such a way that their contents aren't visible. If both containers are left closed for 10 consecutive minutes, the contents of each one, totaling no more than 3 Bulk of nonliving, non-magical material per container, transport to the other's location. If a container's contents total more than 3 Bulk, the transport fails.\n\n If either container is opened before the full 10 minutes have elapsed, the contents appear as they did when the containers were closed, and the process starts anew as soon as both containers have been closed. After the contents of the containers successfully swap, they can't swap again until after both containers have been opened at least once. Both containers must be located on the same plane for the process to function; if this ceases to be the case or if something else disrupts the effect during an active transposition, the process halts as if one of the containers had been opened.","mystery_markdown":"","name":"Magic Mailbox","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2021-09-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 114 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 hour ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 2 containers, each no larger than 5 feet in any dimension\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until your next daily preparations\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nInterdimensionally link two containers.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 114"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 114 <sup>1.1</sup></row>","speed":{},"summary":"Interdimensionally link two containers.","summary_markdown":"Interdimensionally link two containers.","target":"2 containers, each no larger than 5 feet in any dimension","target_markdown":"2 containers, each no larger than 5 feet in any dimension","text":" Magic Mailbox Source Secrets of Magic pg. 114 1.1 Traditions Arcane, Divine, Occult Cast 1 hour (material, somatic, verbal) Range touch Target 2 containers, each no larger than 5 feet in any dimension Duration until your next daily preparations --- You create an interdimensional link between two containers, both of which must be capable of being closed in such a way that their contents aren't visible. If both containers are left closed for 10 consecutive minutes, the contents of each one, totaling no more than 3 Bulk of nonliving, non-magical material per container, transport to the other's location. If a container's contents total more than 3 Bulk, the transport fails. If either container is opened before the full 10 minutes have elapsed, the contents appear as they did when the containers were closed, and the process starts anew as soon as both containers have been closed. After the contents of the containers successfully swap, they can't swap again until after both containers have been opened at least once. Both containers must be located on the same plane for the process to function; if this ceases to be the case or if something else disrupts the effect during an active transposition, the process halts as if one of the containers had been opened.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration","Teleportation","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Teleportation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=942","weakness":{}}},{"_index":"aon18","_id":"spell-943","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-943","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Magnetic Acceleration](/Spells.aspx?ID=943)</title>\n\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 114 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 creature or object\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou magnetize a small metal object, such as a nail or coin, and launch it away from you at massive speed. Make a ranged spell attack roll; if the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with _magnetic acceleration_. On a hit, the target takes 3d6 bludgeoning damage and 3d6 piercing damage, or double damage on a critical hit.\n\n---\r\n**Heightened (+1)** The bludgeoning and piercing damage each increase by 1d6.","mystery_markdown":"","name":"Magnetic Acceleration","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 114 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 creature or object\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMagnetically launch an item to attack a foe.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 114"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 114 <sup>1.1</sup></row>","speed":{},"summary":"Magnetically launch an item to attack a foe.","summary_markdown":"Magnetically launch an item to attack a foe.","target":"1 creature or object","target_markdown":"1 creature or object","text":" Magnetic Acceleration Source Secrets of Magic pg. 114 1.1 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range 120 feet Target 1 creature or object --- You magnetize a small metal object, such as a nail or coin, and launch it away from you at massive speed. Make a ranged spell attack roll; if the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with magnetic acceleration . On a hit, the target takes 3d6 bludgeoning damage and 3d6 piercing damage, or double damage on a critical hit. --- Heightened (+1) The bludgeoning and piercing damage each increase by 1d6.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Attack","Evocation"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Attack","Evocation"],"type":"Spell","url":"/Spells.aspx?ID=943","weakness":{}}},{"_index":"aon18","_id":"spell-944","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[2],"id":"spell-944","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Magnetic Attraction](/Spells.aspx?ID=944)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 114 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** up to 10 metal objects with a total Bulk or 1 or less\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou adjust your magnetic polarity, plucking daggers from hands and coins from belts. The targeted objects fly to your location, letting you catch them easily in your hands, or dropping to the ground at your position, at your discretion. Unattended objects fly to you automatically. If you target secured objects or those in another creature's possession (such as sheathed weapons), you must attempt to [Disarm](/Actions.aspx?ID=41) the creature of the metal objects, making a spell attack roll instead of an [Athletics](/Skills.aspx?ID=3) check to do so.\n\n Instead of drawing the objects to yourself, you can polarize a single metal object within range, designating it as a lodestone and causing the metal objects to fly to it instead. The lodestone must be at least three times the total Bulk of the targeted metal objects. Objects will stick to the lodestone for 1 minute, though they can be wrenched away with an Interact action.","mystery_markdown":"","name":"Magnetic Attraction","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 114 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** up to 10 metal objects with a total Bulk or 1 or less\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPull items with magnetism, even disarming metal weapons.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 114"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 114 <sup>1.1</sup></row>","speed":{},"summary":"Pull items with magnetism, even disarming metal weapons.","summary_markdown":"Pull items with magnetism, even disarming metal weapons.","target":"up to 10 metal objects with a total Bulk or 1 or less","target_markdown":"up to 10 metal objects with a total Bulk or 1 or less","text":" Magnetic Attraction Source Secrets of Magic pg. 114 1.1 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range 60 feet Target up to 10 metal objects with a total Bulk or 1 or less --- You adjust your magnetic polarity, plucking daggers from hands and coins from belts. The targeted objects fly to your location, letting you catch them easily in your hands, or dropping to the ground at your position, at your discretion. Unattended objects fly to you automatically. If you target secured objects or those in another creature's possession (such as sheathed weapons), you must attempt to Disarm the creature of the metal objects, making a spell attack roll instead of an Athletics check to do so. Instead of drawing the objects to yourself, you can polarize a single metal object within range, designating it as a lodestone and causing the metal objects to fly to it instead. The lodestone must be at least three times the total Bulk of the targeted metal objects. Objects will stick to the lodestone for 1 minute, though they can be wrenched away with an Interact action.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Evocation"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65)","trait_raw":["Evocation"],"type":"Spell","url":"/Spells.aspx?ID=944","weakness":{}}},{"_index":"aon18","_id":"spell-945","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+3"],"heighten_level":[2,5,8],"id":"spell-945","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Magnetic Repulsion](/Spells.aspx?ID=945)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 115 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou adjust your magnetic polarity, causing metal objects to jump and shudder away from you. Attacks made with metal objects against you take a 1 status penalty, and the squares adjacent to you are difficult terrain for creatures wearing metal armor. For creatures made entirely of metal, the penalty to their attack rolls is 2 and the squares adjacent to you are greater difficult terrain.\n\n While this spell is active, you require an additional Interact action before using a metal object (including to Strike with a metal weapon), and if you're wearing metal armor, you're [slowed 1](/Conditions.aspx?ID=35).\n\n---\r\n**Heightened (+3)** The status penalty to attack rolls increases by 1.","mystery_markdown":"","name":"Magnetic Repulsion","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 115 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPush metal away, defending against metal weapons and armored foes.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 115"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 115 <sup>1.1</sup></row>","speed":{},"summary":"Push metal away, defending against metal weapons and armored foes.","summary_markdown":"Push metal away, defending against metal weapons and armored foes.","text":" Magnetic Repulsion Source Secrets of Magic pg. 115 1.1 Traditions Arcane, Primal Cast Two Actions somatic, verbal Duration 1 minute --- You adjust your magnetic polarity, causing metal objects to jump and shudder away from you. Attacks made with metal objects against you take a 1 status penalty, and the squares adjacent to you are difficult terrain for creatures wearing metal armor. For creatures made entirely of metal, the penalty to their attack rolls is 2 and the squares adjacent to you are greater difficult terrain. While this spell is active, you require an additional Interact action before using a metal object (including to Strike with a metal weapon), and if you're wearing metal armor, you're slowed 1. --- Heightened (+3) The status penalty to attack rolls increases by 1.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=945","weakness":{}}},{"_index":"aon18","_id":"spell-946","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[5],"id":"spell-946","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Mantle of the Frozen Heart](/Spells.aspx?ID=946)</title>\n\n<traits>\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 115 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou surround yourself in a mantle of frigid ice magic, and your skin and armor morph into cold blue ice. Freezing air emanates from your body, sending a chill down anyone's spine who draws too close and leaving a fine dusting of frost in your wake. Upon Casting this Spell, pick two of the options below. As a single action, which has the [concentrate](/Traits.aspx?ID=32) trait, you can change one of your chosen abilities to a different option from the list.\n\n- **Chilling Ice** The ice around your body thickens, melting off to protect you from heat while inuring you from the cold. You gain resistance 10 to [cold](/Traits.aspx?ID=27).\r\n- **Heart of Ice** Your body temperature plummets to blistering cold. Any creature that touches you, or that hits you with a melee [unarmed](/Traits.aspx?ID=199) attack or non-[reach](/Traits.aspx?ID=192) melee weapon attack, takes 2d6 cold damage.\r\n- **Ice Glide** Ice trails from your feet for an instant as you move, allowing you to skate rapidly along the ice. You don't need to [Balance](/Actions.aspx?ID=28) on ice, and you ignore difficult terrain caused by ice or snow. While moving along a smooth surface, you gain a +20-foot status bonus to your land Speed.\r\n- **Icy Claws** Your hands morph into vicious, piercing claws of ice useful for attacking or climbing. As long as you have both hands free, you gain a climb Speed equal to your land Speed. You gain a claw [unarmed](/Traits.aspx?ID=199) attack with the [agile](/Traits.aspx?ID=170) and [finesse](/Traits.aspx?ID=179) traits, in the [brawling](/WeaponGroups.aspx?ID=4) weapon group. Your claw attack deals 1d6 piercing damage as its base damage, plus an additional 2d6 cold damage.","mystery_markdown":"","name":"Mantle of the Frozen Heart","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 115 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMorph your body with ice, which you can change during the spell.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 115"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 115 <sup>1.1</sup></row>","speed":{},"summary":"Morph your body with ice, which you can change during the spell.","summary_markdown":"Morph your body with ice, which you can change during the spell.","text":" Mantle of the Frozen Heart Source Secrets of Magic pg. 115 1.1 Traditions Arcane, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Duration 1 minute --- You surround yourself in a mantle of frigid ice magic, and your skin and armor morph into cold blue ice. Freezing air emanates from your body, sending a chill down anyone's spine who draws too close and leaving a fine dusting of frost in your wake. Upon Casting this Spell, pick two of the options below. As a single action, which has the concentrate trait, you can change one of your chosen abilities to a different option from the list. - Chilling Ice The ice around your body thickens, melting off to protect you from heat while inuring you from the cold. You gain resistance 10 to cold. - Heart of Ice Your body temperature plummets to blistering cold. Any creature that touches you, or that hits you with a melee unarmed attack or non-reach melee weapon attack, takes 2d6 cold damage. - Ice Glide Ice trails from your feet for an instant as you move, allowing you to skate rapidly along the ice. You don't need to Balance on ice, and you ignore difficult terrain caused by ice or snow. While moving along a smooth surface, you gain a +20-foot status bonus to your land Speed. - Icy Claws Your hands morph into vicious, piercing claws of ice useful for attacking or climbing. As long as you have both hands free, you gain a climb Speed equal to your land Speed. You gain a claw unarmed attack with the agile and finesse traits, in the brawling weapon group. Your claw attack deals 1d6 piercing damage as its base damage, plus an additional 2d6 cold damage.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Cold","Morph","Transmutation"],"trait_markdown":"[Cold](/Traits.aspx?ID=27), [Morph](/Traits.aspx?ID=113), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Cold","Morph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=946","weakness":{}}},{"_index":"aon18","_id":"spell-947","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[5],"id":"spell-947","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Mantle of the Magma Heart](/Spells.aspx?ID=947)</title>\n\n<traits>\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 115 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou surround yourself in a mantle of blazing fire magic, and your skin and anything you're wearing morphs into burning hot lava. The air around you swelters with heat, and tiny sparks of flame dance behind you as you pass. Upon casting this spell, pick two of the options below. As a single action, which has the [concentrate](/Traits.aspx?ID=32) trait, you can change one of your chosen abilities to a different option from the list.\n\n- **Enlarging Eruption** You erupt in lava, which clings to you and hardens, causing your body to swell and burst until you grow to size Large. You're [clumsy 1](/Conditions.aspx?ID=3). Your reach increases by 5 feet (or by 10 feet if you started out Tiny), and you gain a +2 status bonus to melee damage. You can't choose this option if you're already Large or larger.\r\n- **Fiery Grasp** Your hands swell and grow with lava. You gain a lava fist [unarmed](/Traits.aspx?ID=199) attack in the [brawling](/WeaponGroups.aspx?ID=4) weapon group. Your lava fists deal 1d8 bludgeoning damage as their base damage, plus an additional 2d6 fire damage and 1d6 [persistent fire damage](/Conditions.aspx?ID=29).\r\n- **Heart of Fire** Your body's temperature becomes so hot that any creature that touches you, or that hits you with a melee [unarmed](/Traits.aspx?ID=199) attack or non-[reach](/Traits.aspx?ID=192) melee weapon attack, takes 2d6 fire damage.\r\n- **Warming Flames** Flames flicker around you, warming away the cold while protecting you from the heat. You gain resistance 5 to [cold](/Traits.aspx?ID=27) and [fire](/Traits.aspx?ID=72).","mystery_markdown":"","name":"Mantle of the Magma Heart","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 115 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMorph yourself with fire, which you can change during the spell.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 115"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 115 <sup>1.1</sup></row>","speed":{},"summary":"Morph yourself with fire, which you can change during the spell.","summary_markdown":"Morph yourself with fire, which you can change during the spell.","text":" Mantle of the Magma Heart Source Secrets of Magic pg. 115 1.1 Traditions Arcane, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Duration 1 minute --- You surround yourself in a mantle of blazing fire magic, and your skin and anything you're wearing morphs into burning hot lava. The air around you swelters with heat, and tiny sparks of flame dance behind you as you pass. Upon casting this spell, pick two of the options below. As a single action, which has the concentrate trait, you can change one of your chosen abilities to a different option from the list. - Enlarging Eruption You erupt in lava, which clings to you and hardens, causing your body to swell and burst until you grow to size Large. You're clumsy 1. Your reach increases by 5 feet (or by 10 feet if you started out Tiny), and you gain a +2 status bonus to melee damage. You can't choose this option if you're already Large or larger. - Fiery Grasp Your hands swell and grow with lava. You gain a lava fist unarmed attack in the brawling weapon group. Your lava fists deal 1d8 bludgeoning damage as their base damage, plus an additional 2d6 fire damage and 1d6 persistent fire damage. - Heart of Fire Your body's temperature becomes so hot that any creature that touches you, or that hits you with a melee unarmed attack or non-reach melee weapon attack, takes 2d6 fire damage. - Warming Flames Flames flicker around you, warming away the cold while protecting you from the heat. You gain resistance 5 to cold and fire.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Fire","Morph","Transmutation"],"trait_markdown":"[Fire](/Traits.aspx?ID=72), [Morph](/Traits.aspx?ID=113), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Fire","Morph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=947","weakness":{}}},{"_index":"aon18","_id":"spell-948","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[2],"id":"spell-948","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Mimic Undead](/Spells.aspx?ID=948)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 115 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n**Requirements** You're a living creature.\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou take death and wrap it about you like a cloak—your colors wash out and your skin grows cold to the touch. Your heartbeat, breathing, and similar life functions become very difficult to detect. Senses such as [lifesense](/MonsterAbilities.aspx?ID=21) detect you as [undead](/Traits.aspx?ID=160) unless a creature succeeds at a Perception check against the spell's DC, and on a failed check, they don't detect you at all if they only sense living creatures. [Detection](/Traits.aspx?ID=43) spells that specifically sense living creatures must succeed at a [counteract](/Rules.aspx?ID=371) check against _mimic undead_ to detect you. You gain a +4 status bonus to [Impersonate](/Actions.aspx?ID=46) an undead but physically intact version of yourself and can add your level as your proficiency bonus even if you're untrained. You don't gain these benefits to Impersonate any other sort of undead. Mindless undead usually don't have a reason to even attempt the Perception check to notice your Impersonation unless you interact with them in some way.","mystery_markdown":"","name":"Mimic Undead","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","requirement":"You're a living creature.","requirement_markdown":"You're a living creature.","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 115 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n**Requirements** You're a living creature.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPretend to be undead.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 115"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 115 <sup>1.1</sup></row>","speed":{},"summary":"Pretend to be undead.","summary_markdown":"Pretend to be undead.","text":" Mimic Undead Source Secrets of Magic pg. 115 1.1 Traditions Divine, Occult Cast Two Actions somatic, verbal Requirements You're a living creature. Duration 10 minutes --- You take death and wrap it about you like a cloak—your colors wash out and your skin grows cold to the touch. Your heartbeat, breathing, and similar life functions become very difficult to detect. Senses such as lifesense detect you as undead unless a creature succeeds at a Perception check against the spell's DC, and on a failed check, they don't detect you at all if they only sense living creatures. Detection spells that specifically sense living creatures must succeed at a counteract check against mimic undead to detect you. You gain a +4 status bonus to Impersonate an undead but physically intact version of yourself and can add your level as your proficiency bonus even if you're untrained. You don't gain these benefits to Impersonate any other sort of undead. Mindless undead usually don't have a reason to even attempt the Perception check to notice your Impersonation unless you interact with them in some way.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Necromancy"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117)","trait_raw":["Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=948","weakness":{}}},{"_index":"aon18","_id":"spell-949","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":86400,"duration_raw":"24 hours","exclude_from_search":false,"heighten_level":[3],"id":"spell-949","level":3,"lesson":["Lesson of Favors"],"lesson_markdown":"[Lesson of Favors](/Lessons.aspx?ID=13)","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Mind of Menace](/Spells.aspx?ID=949)</title>\n\n<traits>\r\n<trait label=\"Contingency\" url=\"/Traits.aspx?ID=385\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 116 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Lesson**\r\n[Lesson of Favors](/Lessons.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 24 hours\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis spell wards against those who attempt to subvert your mind and turns mental magic back on them. When the spell is complete, you gain the Fight with Fear reaction; once you use the reaction, the spell ends.\n\n **Fight with Fear** <actions string=\"Reaction\" /> ([concentrate](/Traits.aspx?ID=32), [emotion](/Traits.aspx?ID=60), [enchantment](/Traits.aspx?ID=61), [fear](/Traits.aspx?ID=68), [mental](/Traits.aspx?ID=106)) **Trigger** A creature that you can see uses a [mental](/Traits.aspx?ID=106) effect against you; **Effect** The triggering creature must attempt a Will save, which has the following effects.\n\n**Success** The creature is unaffected.<br />\n**Failure** The creature is [frightened 2](/Conditions.aspx?ID=19), and you gain a +2 status bonus to your saving throw or other defense against the triggering mental effect.<br />\n**Critical Failure** The creature is frightened 2, and you're unaffected by the triggering mental effect.","mystery_markdown":"","name":"Mind of Menace","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Contingency\" url=\"/Traits.aspx?ID=385\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 116 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n**Lesson**\r\n[Lesson of Favors](/Lessons.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 24 hours\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSet a contingency to punish a foe's mental effect and protect yourself from it.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 116"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 116 <sup>1.1</sup></row>","speed":{},"summary":"Set a contingency to punish a foe's mental effect and protect yourself from it.","summary_markdown":"Set a contingency to punish a foe's mental effect and protect yourself from it.","text":" Mind of Menace Source Secrets of Magic pg. 116 1.1 Traditions Arcane, Divine, Occult, Primal Lesson Lesson of Favors Cast 10 minutes (material, somatic, verbal) Duration 24 hours --- This spell wards against those who attempt to subvert your mind and turns mental magic back on them. When the spell is complete, you gain the Fight with Fear reaction; once you use the reaction, the spell ends. Fight with Fear Reaction (concentrate, emotion, enchantment, fear, mental) Trigger A creature that you can see uses a mental effect against you; Effect The triggering creature must attempt a Will save, which has the following effects. Success The creature is unaffected. Failure The creature is frightened 2, and you gain a +2 status bonus to your saving throw or other defense against the triggering mental effect. Critical Failure The creature is frightened 2, and you're unaffected by the triggering mental effect.","tradition":["Arcane","Divine","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Contingency","Emotion","Enchantment","Fear","Mental"],"trait_markdown":"[Contingency](/Traits.aspx?ID=385), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106)","trait_raw":["Contingency","Emotion","Enchantment","Fear","Mental"],"type":"Spell","url":"/Spells.aspx?ID=949","weakness":{}}},{"_index":"aon18","_id":"spell-950","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-950","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Mirror Malefactors](/Spells.aspx?ID=950)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 116 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou completely surround a Large or smaller creature in a shimmering ring of illusory mirrors that follows it as it moves, even when the creature moves outside the range of the spell. These mirrors reflect the target, though if the target has no reflection, like a [vampire](/MonsterFamilies.aspx?ID=97), it's unaffected by _mirror malefactors_. As long as the target is surrounded by mirrors, it's [frightened 1](/Conditions.aspx?ID=19), and it can't reduce its frightened value.\n\n When you Cast the Spell, the reflections leap from the mirrors and attack the target, dealing 7d8 mental damage with a basic Will save. On subsequent turns, this effect repeats the first time you Sustain the spell that turn. If the target succeeds at any Will save it attempts against _mirror malefactors_, the illusory mirrors shatter and the spell ends.\n\n---\r\n**Heightened (+1)** The damage for both the initial effect and on subsequent turns increases by 1d8.","mystery_markdown":"","name":"Mirror Malefactors","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"basic Will","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Will","school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 116 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMirrors surround a target, and the reflections attack them repeatedly.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 116"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 116 <sup>1.1</sup></row>","speed":{},"summary":"Mirrors surround a target, and the reflections attack them repeatedly.","summary_markdown":"Mirrors surround a target, and the reflections attack them repeatedly.","target":"1 creature","target_markdown":"1 creature","text":" Mirror Malefactors Source Secrets of Magic pg. 116 1.1 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw basic Will Duration sustained up to 1 minute --- You completely surround a Large or smaller creature in a shimmering ring of illusory mirrors that follows it as it moves, even when the creature moves outside the range of the spell. These mirrors reflect the target, though if the target has no reflection, like a vampire, it's unaffected by mirror malefactors . As long as the target is surrounded by mirrors, it's frightened 1, and it can't reduce its frightened value. When you Cast the Spell, the reflections leap from the mirrors and attack the target, dealing 7d8 mental damage with a basic Will save. On subsequent turns, this effect repeats the first time you Sustain the spell that turn. If the target succeeds at any Will save it attempts against mirror malefactors , the illusory mirrors shatter and the spell ends. --- Heightened (+1) The damage for both the initial effect and on subsequent turns increases by 1d8.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Mental","Visual"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Mental](/Traits.aspx?ID=106), [Visual](/Traits.aspx?ID=163)","trait_raw":["Illusion","Mental","Visual"],"type":"Spell","url":"/Spells.aspx?ID=950","weakness":{}}},{"_index":"aon18","_id":"spell-951","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[4],"id":"spell-951","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Mirror's Misfortune](/Spells.aspx?ID=951)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 117 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou split into your real self and a mirrored version of yourself that curses would-be attackers with misfortune on their next attacks. When you cast this spell, you seem to split in two. As you do, you can Step to any adjacent square. In either your initial square, or another square adjacent to your initial square, an exact illusory duplicate of you appears. You decide a simple course of action for the duplicate to follow, such as to walk to a specific point or wave its hands in the air, but more complex routines are beyond its abilities. A creature can distinguish between you and the duplicate only if it spends an action to [Seek](/Actions.aspx?ID=84) and succeeds at a Perception check against the spell's DC.\n\n If a creature takes a [hostile action](/Rules.aspx?ID=300) against the duplicate, the illusion shatters into mirrorlike shards, inflicting bad luck on the attacker's next few attacks as misfortune's toll for shattering the mirror. The attacker must attempt a Will save with the following effects; this is a curse and misfortune effect. When the duplicate shatters, the spell ends.\r\n\r\n**Success** The creature is unaffected.<br />\r\n**Failure** Within the next hour, the creature must roll its next two attack rolls twice and take the lower result.<br />\r\n**Critical Failure** Within the next hour, the creature must roll its next four attack rolls twice and take the lower result.","mystery_markdown":"","name":"Mirror's Misfortune","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 117 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSplit into two copies. Destroying the fake curses the attacker.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 117"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 117 <sup>1.1</sup></row>","speed":{},"summary":"Split into two copies. Destroying the fake curses the attacker.","summary_markdown":"Split into two copies. Destroying the fake curses the attacker.","text":" Mirror's Misfortune Source Secrets of Magic pg. 117 1.1 Traditions Arcane, Occult Cast Two Actions somatic, verbal Duration 1 minute --- You split into your real self and a mirrored version of yourself that curses would-be attackers with misfortune on their next attacks. When you cast this spell, you seem to split in two. As you do, you can Step to any adjacent square. In either your initial square, or another square adjacent to your initial square, an exact illusory duplicate of you appears. You decide a simple course of action for the duplicate to follow, such as to walk to a specific point or wave its hands in the air, but more complex routines are beyond its abilities. A creature can distinguish between you and the duplicate only if it spends an action to Seek and succeeds at a Perception check against the spell's DC. If a creature takes a hostile action against the duplicate, the illusion shatters into mirrorlike shards, inflicting bad luck on the attacker's next few attacks as misfortune's toll for shattering the mirror. The attacker must attempt a Will save with the following effects; this is a curse and misfortune effect. When the duplicate shatters, the spell ends. Success The creature is unaffected. Failure Within the next hour, the creature must roll its next two attack rolls twice and take the lower result. Critical Failure Within the next hour, the creature must roll its next four attack rolls twice and take the lower result.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92)","trait_raw":["Illusion"],"type":"Spell","url":"/Spells.aspx?ID=951","weakness":{}}},{"_index":"aon18","_id":"spell-952","_score":2.8109283,"_source":{"actions":"Three Actions","area":"squares on the ground in a 15-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-952","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Mud Pit](/Spells.aspx?ID=952)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 117 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** squares on the ground in a 15-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThick, clinging mud covers the ground, 1 foot deep. The mud is difficult terrain.","mystery_markdown":"","name":"Mud Pit","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 117 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** squares on the ground in a 15-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nConjure mud to slow movement.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 117"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 117 <sup>1.1</sup></row>","speed":{},"summary":"Conjure mud to slow movement.","summary_markdown":"Conjure mud to slow movement.","text":" Mud Pit Source Secrets of Magic pg. 117 1.1 Traditions Arcane, Primal Spell Lists Elemental Cast Three Actions material, somatic, verbal Range 60 feet Area squares on the ground in a 15-foot burst Duration 1 minute --- Thick, clinging mud covers the ground, 1 foot deep. The mud is difficult terrain.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Conjuration","Earth","Water"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Earth](/Traits.aspx?ID=55), [Water](/Traits.aspx?ID=165)","trait_raw":["Conjuration","Earth","Water"],"type":"Spell","url":"/Spells.aspx?ID=952","weakness":{}}},{"_index":"aon18","_id":"spell-953","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[4,6,8,10],"id":"spell-953","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Murderous Vine](/Spells.aspx?ID=953)</title>\n\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 117 <sup>1.1</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature adjacent to a flat surface\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou summon a slithering, thorny vine that attempts to constrict and crush a foe against a wall or other surface. Make a spell attack roll against the target's Fortitude DC. On a success, the creature is [grabbed](/Conditions.aspx?ID=20) and takes 3d6 bludgeoning damage and 2d8 piercing damage. At the end of that creature's turn, if it's still grabbed by the vine, it takes 2d6 bludgeoning damage.\n\n The vine's [Escape](/Actions.aspx?ID=79) DC is equal to your spell DC. A creature can attack the vine in an attempt to break its grip. The vine's AC is equal to your spell DC, and the vine is destroyed if it takes 20 or more damage. Destroying or escaping from the vines ends the spell.\n\n You can Dismiss the spell.\n\n---\r\n**Heightened (+2)** The initial bludgeoning damage increases by 1d6, the initial piercing damage increases by 1d8, and the damage a creature takes for ending its turn grabbed by the vine increases by 1d6.","mystery_markdown":"","name":"Murderous Vine","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 117 <sup>1.1</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature adjacent to a flat surface\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGrab a creature with a vine.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 117"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 117 <sup>1.1</sup></row>","speed":{},"summary":"Grab a creature with a vine.","summary_markdown":"Grab a creature with a vine.","target":"1 creature adjacent to a flat surface","target_markdown":"1 creature adjacent to a flat surface","text":" Murderous Vine Source Secrets of Magic pg. 117 1.1 Tradition Primal Cast Two Actions somatic, verbal Range 60 feet Target 1 creature adjacent to a flat surface Duration 1 minute --- You summon a slithering, thorny vine that attempts to constrict and crush a foe against a wall or other surface. Make a spell attack roll against the target's Fortitude DC. On a success, the creature is grabbed and takes 3d6 bludgeoning damage and 2d8 piercing damage. At the end of that creature's turn, if it's still grabbed by the vine, it takes 2d6 bludgeoning damage. The vine's Escape DC is equal to your spell DC. A creature can attack the vine in an attempt to break its grip. The vine's AC is equal to your spell DC, and the vine is destroyed if it takes 20 or more damage. Destroying or escaping from the vines ends the spell. You can Dismiss the spell. --- Heightened (+2) The initial bludgeoning damage increases by 1d6, the initial piercing damage increases by 1d8, and the damage a creature takes for ending its turn grabbed by the vine increases by 1d6.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Attack","Conjuration","Plant"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Conjuration](/Traits.aspx?ID=33), [Plant](/Traits.aspx?ID=125)","trait_raw":["Attack","Conjuration","Plant"],"type":"Spell","url":"/Spells.aspx?ID=953","weakness":{}}},{"_index":"aon18","_id":"spell-954","_score":2.8109283,"_source":{"actions":"Three Actions","area":"all squares on the ground that contain plants in an 80-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[6,7,8,9,10],"id":"spell-954","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Nature's Reprisal](/Spells.aspx?ID=954)</title>\n\n<traits>\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 117 <sup>1.1</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** all squares on the ground that contain plants in an 80-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe plant life within the area begins to writhe and lash out against your enemies as you call upon nature to impede your foes. To your enemies, the area becomes difficult terrain, and areas that were naturally difficult terrain due to plants become greater difficult terrain as well as hazardous terrain, dealing 6 poison damage to an enemy each time it enters an affected square.\n\n---\r\n**Heightened (+1)** The poison damage of the hazardous terrain increases by 1.","mystery_markdown":"","name":"Nature's Reprisal","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 117 <sup>1.1</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** all squares on the ground that contain plants in an 80-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAnger plant life to slow and damage creatures.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 117"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 117 <sup>1.1</sup></row>","speed":{},"summary":"Anger plant life to slow and damage creatures.","summary_markdown":"Anger plant life to slow and damage creatures.","text":" Nature's Reprisal Source Secrets of Magic pg. 117 1.1 Tradition Primal Cast Three Actions material, somatic, verbal Range 120 feet Area all squares on the ground that contain plants in an 80-foot burst Duration 1 minute --- The plant life within the area begins to writhe and lash out against your enemies as you call upon nature to impede your foes. To your enemies, the area becomes difficult terrain, and areas that were naturally difficult terrain due to plants become greater difficult terrain as well as hazardous terrain, dealing 6 poison damage to an enemy each time it enters an affected square. --- Heightened (+1) The poison damage of the hazardous terrain increases by 1.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Plant","Poison","Transmutation"],"trait_markdown":"[Plant](/Traits.aspx?ID=125), [Poison](/Traits.aspx?ID=126), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Plant","Poison","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=954","weakness":{}}},{"_index":"aon18","_id":"spell-955","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-955","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Necromancer's Generosity](/Spells.aspx?ID=955)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 117 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 [undead](/Traits.aspx?ID=160) [minion](/Traits.aspx?ID=109) you control\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou channel negative energy through your magical connection to your undead minion to strengthen the creature. The target regains 1d8+4 Hit Points when you Cast the Spell, and it gains a +2 status bonus to saves against [positive](/Traits.aspx?ID=128) effects for the duration.\n\n---\r\n**Heightened (+1)** The amount of healing increases by 1d8+4.","mystery_markdown":"","name":"Necromancer's Generosity","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 117 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 [undead](/Traits.aspx?ID=160) [minion](/Traits.aspx?ID=109) you control\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHeal your undead minion and protect it from positive energy.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 117"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 117 <sup>1.1</sup></row>","speed":{},"summary":"Heal your undead minion and protect it from positive energy.","summary_markdown":"Heal your undead minion and protect it from positive energy.","target":"1 undead minion you control","target_markdown":"1 [undead](/Traits.aspx?ID=160) [minion](/Traits.aspx?ID=109) you control","text":" Necromancer's Generosity Source Secrets of Magic pg. 117 1.1 Traditions Arcane, Divine Cast Two Actions somatic, verbal Range 30 feet Target 1 undead minion you control Duration 1 minute --- You channel negative energy through your magical connection to your undead minion to strengthen the creature. The target regains 1d8+4 Hit Points when you Cast the Spell, and it gains a +2 status bonus to saves against positive effects for the duration. --- Heightened (+1) The amount of healing increases by 1d8+4.","tradition":["Arcane","Divine"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)","trait":["Necromancy","Negative"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118)","trait_raw":["Necromancy","Negative"],"type":"Spell","url":"/Spells.aspx?ID=955","weakness":{}}},{"_index":"aon18","_id":"spell-956","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten":["+1"],"heighten_level":[6,7,8,9,10],"id":"spell-956","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Necrotize](/Spells.aspx?ID=956)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 118 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou necrotize part of a creature's body, harming it and debilitating it as its body putrefies, mimicking the natural process of decay. The target takes 12d6 negative damage and one of the following debilitations; roll 1d4 to randomly determine which. The effects depend on its Fortitude save. <ol><li>**Bones** The target's bones necrotize and become spongy and weak, giving it weakness 3 to bludgeoning damage.</li><li>**Joints** The target's joints necrotize, making its movements ungainly and clumsy. It becomes [clumsy 1](/Conditions.aspx?ID=3).</li><li>**Legs** The target's legs necrotize, as well as any other limbs associated with forms of movement, making it harder for the creature to move. The target takes a 10-foot status penalty to its Speeds.</li><li>**Muscles** The target's muscles necrotize, rotting away. The target becomes [enfeebled 1](/Conditions.aspx?ID=13).</li></ol>\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes half damage and the debilitation lasts until the end of your next turn.<br />\r\n**Failure** The target takes full damage and the debilitation lasts for 1 minute.<br />\r\n**Critical Failure** The target takes double damage, and you can pick a second debilitation to apply, in addition to the one you rolled randomly. Both debilitations last for 1 minute.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.","mystery_markdown":"","name":"Necrotize","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 118 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nNecrotize a foe's body, harming and randomly debilitating them.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 118"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 118 <sup>1.1</sup></row>","speed":{},"summary":"Necrotize a foe's body, harming and randomly debilitating them.","summary_markdown":"Necrotize a foe's body, harming and randomly debilitating them.","target":"1 living creature","target_markdown":"1 living creature","text":" Necrotize Source Secrets of Magic pg. 118 1.1 Traditions Arcane, Divine, Primal Cast Two Actions somatic, verbal Range 60 feet Target 1 living creature Saving Throw Fortitude Duration varies --- You necrotize part of a creature's body, harming it and debilitating it as its body putrefies, mimicking the natural process of decay. The target takes 12d6 negative damage and one of the following debilitations; roll 1d4 to randomly determine which. The effects depend on its Fortitude save. Bones The target's bones necrotize and become spongy and weak, giving it weakness 3 to bludgeoning damage. Joints The target's joints necrotize, making its movements ungainly and clumsy. It becomes clumsy 1. Legs The target's legs necrotize, as well as any other limbs associated with forms of movement, making it harder for the creature to move. The target takes a 10-foot status penalty to its Speeds. Muscles The target's muscles necrotize, rotting away. The target becomes enfeebled 1. Critical Success The target is unaffected. Success The target takes half damage and the debilitation lasts until the end of your next turn. Failure The target takes full damage and the debilitation lasts for 1 minute. Critical Failure The target takes double damage, and you can pick a second debilitation to apply, in addition to the one you rolled randomly. Both debilitations last for 1 minute. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Divine","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Necromancy","Negative"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118)","trait_raw":["Necromancy","Negative"],"type":"Spell","url":"/Spells.aspx?ID=956","weakness":{}}},{"_index":"aon18","_id":"spell-957","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["5th"],"heighten_level":[1,5],"id":"spell-957","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Nudge the Odds](/Spells.aspx?ID=957)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 118 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou bestow yourself supernaturally good luck at cards, dice, and other games of chance. You gain a +1 status bonus to [Games Lore](/Skills.aspx?ID=8) checks to gamble, and if you roll a critical failure on such a check, you get a failure instead; however, the spell is too short-lived to use for [Earn Income](/Actions.aspx?ID=23) checks from gambling.\n\n When you're under the effect of nudge the odds, one facial feature, such as a lock of hair or the iris of an eye, transforms to a distinctive golden color; the GM chooses which feature when you cast the spell. This change resists all magical efforts to conceal it, though it can be hidden or covered by mundane means. A creature noticing the feature can identify the spell using [Recall Knowledge](/Actions.aspx?ID=26). Because it prevents losing big, gamblers consider _nudge the odds_ a repugnant form of cheating. If you're caught using the spell, you are likely to suffer serious consequences, depending on the nature of the gamblers you cheated.\n\n---\r\n**Heightened (5th)** The status bonus increases to +2, and the duration increases to last until the next time you make your daily preparations. If you continue spending your spell slot to keep the duration active, this allows you to apply the effect to a downtime check to Earn Income.","mystery_markdown":"","name":"Nudge the Odds","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2021-09-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 118 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCheat at gambling.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 118"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 118 <sup>1.1</sup></row>","speed":{},"summary":"Cheat at gambling.","summary_markdown":"Cheat at gambling.","text":" Nudge the Odds Source Secrets of Magic pg. 118 1.1 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Duration 1 hour --- You bestow yourself supernaturally good luck at cards, dice, and other games of chance. You gain a +1 status bonus to Games Lore checks to gamble, and if you roll a critical failure on such a check, you get a failure instead; however, the spell is too short-lived to use for Earn Income checks from gambling. When you're under the effect of nudge the odds, one facial feature, such as a lock of hair or the iris of an eye, transforms to a distinctive golden color; the GM chooses which feature when you cast the spell. This change resists all magical efforts to conceal it, though it can be hidden or covered by mundane means. A creature noticing the feature can identify the spell using Recall Knowledge. Because it prevents losing big, gamblers consider nudge the odds a repugnant form of cheating. If you're caught using the spell, you are likely to suffer serious consequences, depending on the nature of the gamblers you cheated. --- Heightened (5th) The status bonus increases to +2, and the duration increases to last until the next time you make your daily preparations. If you continue spending your spell slot to keep the duration active, this allows you to apply the effect to a downtime check to Earn Income.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=957","weakness":{}}},{"_index":"aon18","_id":"spell-958","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[10],"id":"spell-958","level":10,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 10\" pfs=\"Limited\">[Nullify](/Spells.aspx?ID=958)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 118 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** a foe within range casts a 9th-level or lower spell\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** the triggering spell\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou instantly destroy the incoming spell, though at the cost of sending magical feedback through your body. You automatically [counteract](/Rules.aspx?ID=371) the spell, but the feedback brings you unavoidable harm. You lose 1d8 Hit Points per level of the triggering spell.","mystery_markdown":"","name":"Nullify","patron_theme_markdown":"","pfs":"Limited","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 118 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** a foe within range casts a 9th-level or lower spell\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** the triggering spell\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReact to automatically counteract a spell and take backlash damage.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 118"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 118 <sup>1.1</sup></row>","speed":{},"summary":"React to automatically counteract a spell and take backlash damage.","summary_markdown":"React to automatically counteract a spell and take backlash damage.","target":"the triggering spell","target_markdown":"the triggering spell","text":" Nullify Source Secrets of Magic pg. 118 1.1 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast Reaction somatic, verbal Trigger a foe within range casts a 9th-level or lower spell Range 120 feet Target the triggering spell --- You instantly destroy the incoming spell, though at the cost of sending magical feedback through your body. You automatically counteract the spell, but the feedback brings you unavoidable harm. You lose 1d8 Hit Points per level of the triggering spell.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"trigger":"a foe within range casts a 9th-level or lower spell","trigger_markdown":"a foe within range casts a 9th-level or lower spell","type":"Spell","url":"/Spells.aspx?ID=958","weakness":{}}},{"_index":"aon18","_id":"spell-959","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":86400,"duration_raw":"24 hours","exclude_from_search":false,"heighten_level":[4],"id":"spell-959","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Ocular Overload](/Spells.aspx?ID=959)</title>\n\n<traits>\r\n<trait label=\"Contingency\" url=\"/Traits.aspx?ID=385\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 118 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 24 hours\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nJust as a creature is about to attack you, you assault them with jarring illusions, completely surrounding their eyes with blinding flashes of motion and color. When the spell is complete, you gain the Overload Vision reaction; once you use the reaction, the spell ends.\n\n **Overload Vision**<actions string=\"Reaction\" /> ([concentrate](/Traits.aspx?ID=32)) **Trigger** A creature within 60 feet would make an attack roll against you; **Effects** The triggering creature must attempt a Fortitude save.\n\n**Critical Success** The target is unaffected.<br />\n**Success** The target is [dazzled](/Conditions.aspx?ID=7) until the end of the current turn.<br />\n**Failure** The target is [blinded](/Conditions.aspx?ID=1) until the end of the current turn.<br />\n**Critical Failure** The target is blinded until the end of the current turn and dazzled for 1 minute.","mystery_markdown":"","name":"Ocular Overload","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Contingency\" url=\"/Traits.aspx?ID=385\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 118 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 24 hours\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSet a contingency to interfere with the vision of a creature attacking you.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 118"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 118 <sup>1.1</sup></row>","speed":{},"summary":"Set a contingency to interfere with the vision of a creature attacking you.","summary_markdown":"Set a contingency to interfere with the vision of a creature attacking you.","text":" Ocular Overload Source Secrets of Magic pg. 118 1.1 Traditions Arcane, Occult, Primal Cast 10 minutes (material, somatic, verbal) Duration 24 hours --- Just as a creature is about to attack you, you assault them with jarring illusions, completely surrounding their eyes with blinding flashes of motion and color. When the spell is complete, you gain the Overload Vision reaction; once you use the reaction, the spell ends. Overload Vision Reaction (concentrate) Trigger A creature within 60 feet would make an attack roll against you; Effects The triggering creature must attempt a Fortitude save. Critical Success The target is unaffected. Success The target is dazzled until the end of the current turn. Failure The target is blinded until the end of the current turn. Critical Failure The target is blinded until the end of the current turn and dazzled for 1 minute.","tradition":["Arcane","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Contingency","Illusion","Incapacitation","Visual"],"trait_markdown":"[Contingency](/Traits.aspx?ID=385), [Illusion](/Traits.aspx?ID=92), [Incapacitation](/Traits.aspx?ID=93), [Visual](/Traits.aspx?ID=163)","trait_raw":["Contingency","Illusion","Incapacitation","Visual"],"type":"Spell","url":"/Spells.aspx?ID=959","weakness":{}}},{"_index":"aon18","_id":"spell-960","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[9],"id":"spell-960","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"Standard\">[One with the Land](/Spells.aspx?ID=960)</title>\n\n<traits>\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 118 <sup>1.1</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou merge with an adjacent natural feature with enough volume to fit you and your worn and held possessions, such as the ground or a large tree. Your merged form is visible within the feature, and creatures can target and attack you normally, though you have cover and can use it to [Hide](/Actions.aspx?ID=62) or [Take Cover](/Actions.aspx?ID=90) within the feature. You can cast spells while in the feature as long as they don't require line of effect beyond the feature. You can Dismiss the spell. While merged, you gain the following additional benefits. \n<ul><li>You immediately become aware of the surrounding terrain features, and you gain [tremorsense](/MonsterAbilities.aspx?ID=40) as an [imprecise sense](/Rules.aspx?ID=412) with a range of 200 feet.</li><li>You can make terrain vengeance Strikes by commanding plants, rocks, and other natural features to attack your foes. These are melee Strikes that use your spell attack roll, can target any creature within 60 feet of you, and deal 5d12 bludgeoning, piercing, or slashing damage. You choose the damage type each time you make a terrain vengeance Strike.</li><li>By spending a single action, which has the [concentrate](/Traits.aspx?ID=32) trait, you can increase or decrease the environmental temperature changing it to either one step warmer than normal, one step colder than normal, or the normal temperature.</li><li>As a 2-action activity that has the concentrate trait, you can create or remove difficult terrain caused by natural terrain in a 20-foot burst within 200 feet.</li></ul> All of your alterations to the land end when the spell ends. Significant physical damage to the natural feature while you are inside it expels you and deals 10d6 damage to you.","mystery_markdown":"","name":"One with the Land","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 118 <sup>1.1</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMerge into a natural feature to control the nearby environment.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 118"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 118 <sup>1.1</sup></row>","speed":{},"summary":"Merge into a natural feature to control the nearby environment.","summary_markdown":"Merge into a natural feature to control the nearby environment.","text":" One with the Land Source Secrets of Magic pg. 118 1.1 Tradition Primal Cast Two Actions somatic, verbal Duration 1 minute --- You merge with an adjacent natural feature with enough volume to fit you and your worn and held possessions, such as the ground or a large tree. Your merged form is visible within the feature, and creatures can target and attack you normally, though you have cover and can use it to Hide or Take Cover within the feature. You can cast spells while in the feature as long as they don't require line of effect beyond the feature. You can Dismiss the spell. While merged, you gain the following additional benefits. You immediately become aware of the surrounding terrain features, and you gain tremorsense as an imprecise sense with a range of 200 feet. You can make terrain vengeance Strikes by commanding plants, rocks, and other natural features to attack your foes. These are melee Strikes that use your spell attack roll, can target any creature within 60 feet of you, and deal 5d12 bludgeoning, piercing, or slashing damage. You choose the damage type each time you make a terrain vengeance Strike. By spending a single action, which has the concentrate trait, you can increase or decrease the environmental temperature changing it to either one step warmer than normal, one step colder than normal, or the normal temperature. As a 2-action activity that has the concentrate trait, you can create or remove difficult terrain caused by natural terrain in a 20-foot burst within 200 feet. All of your alterations to the land end when the spell ends. Significant physical damage to the natural feature while you are inside it expels you and deals 10d6 damage to you.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Earth","Plant","Transmutation"],"trait_markdown":"[Earth](/Traits.aspx?ID=55), [Plant](/Traits.aspx?ID=125), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Earth","Plant","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=960","weakness":{}}},{"_index":"aon18","_id":"spell-961","_score":2.8109283,"_source":{"actions":"Three Actions","area":"20-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[3],"id":"spell-961","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Oneiric Mire](/Spells.aspx?ID=961)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 119 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shroud an area in illusory dreamstuff, making the ground look and feel like a deep mire or quicksand. Ground in the area is difficult terrain.\n\n Each creature in the area when the spell is cast, or that enters the area, must attempt a Will save. On a failure, it believes it's being pulled down by the earth, taking a 10-foot circumstance penalty to its Speeds. On a critical failure, it's also [immobilized](/Conditions.aspx?ID=24). In addition to the normal actions to [Escape](/Actions.aspx?ID=79), at the end of an affected creature's turn, it can attempt a Will save, removing the effects on a success. On a critical success at any Will save made against _oneiric mire_, the creature fully [disbelieves](/Rules.aspx?ID=267) the illusion and no longer needs to make Will saves to risk a Speed penalty or being immobilized, though the area is still difficult terrain.","mystery_markdown":"","name":"Oneiric Mire","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 119 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreate illusory quicksand that tricks creatures into thinking they're stuck.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 119"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 119 <sup>1.1</sup></row>","speed":{},"summary":"Create illusory quicksand that tricks creatures into thinking they're stuck.","summary_markdown":"Create illusory quicksand that tricks creatures into thinking they're stuck.","text":" Oneiric Mire Source Secrets of Magic pg. 119 1.1 Traditions Arcane, Occult, Primal Cast Three Actions somatic, verbal Range 120 feet Area 20-foot burst Duration 1 minute --- You shroud an area in illusory dreamstuff, making the ground look and feel like a deep mire or quicksand. Ground in the area is difficult terrain. Each creature in the area when the spell is cast, or that enters the area, must attempt a Will save. On a failure, it believes it's being pulled down by the earth, taking a 10-foot circumstance penalty to its Speeds. On a critical failure, it's also immobilized. In addition to the normal actions to Escape, at the end of an affected creature's turn, it can attempt a Will save, removing the effects on a success. On a critical success at any Will save made against oneiric mire , the creature fully disbelieves the illusion and no longer needs to make Will saves to risk a Speed penalty or being immobilized, though the area is still difficult terrain.","tradition":["Arcane","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Illusion","Mental","Visual"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Mental](/Traits.aspx?ID=106), [Visual](/Traits.aspx?ID=163)","trait_raw":["Illusion","Mental","Visual"],"type":"Spell","url":"/Spells.aspx?ID=961","weakness":{}}},{"_index":"aon18","_id":"spell-962","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["4th","5th","8th"],"heighten_level":[3,4,5,8],"id":"spell-962","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Ooze Form](/Spells.aspx?ID=962)</title>\n\n<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 119 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou invoke all things that seep and ooze, your body dissolving into a thick slurry and then reconstituting itself into a Medium ooze battle form. When you first cast this spell, choose black pudding, gelatinous cube, gray ooze, or ochre jelly. While in this form, you gain the [ooze](/Traits.aspx?ID=122) trait. You can Dismiss the spell.\n\n You gain the following statistics and abilities regardless of which battle form you choose: \n<ul><li>AC = 7 + your level. Ignore your armor's check penalty and Speed reduction.</li><li>20 temporary Hit Points.</li><li>You are immune to critical hits, precision damage, and [visual](/Traits.aspx?ID=163) effects.</li><li>Resistance 5 to [acid](/Traits.aspx?ID=3), piercing, and slashing damage.</li><li>No vision and motion sense 30 feet. You can sense nearby motion through vibration and air movement as a precise sense.</li><li>One or more [unarmed](/Traits.aspx?ID=199) melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +14, and you use the listed damage. These attacks are Strength based (for the purpose of the [enfeebled](/Conditions.aspx?ID=13) condition, for example). If your unarmed attack modifier is higher, you can use it instead.</li><li>[Athletics](/Skills.aspx?ID=3) modifier of +14, unless your own is higher.</li></ul> You also gain specific abilities based on the ooze:\n\n- **[Black Pudding](/Monsters.aspx?ID=323)** Speed 15 feet, climb 15 feet; **Melee** <actions string=\"Single Action\" /> pseudopod, **Damage** 2d6+5 bludgeoning and 1d8 acid.\r\n- **[Gelatinous Cube](/Monsters.aspx?ID=321)** Speed 15 feet; **Melee** <actions string=\"Single Action\" /> cube face, **Damage** 1d6+5 acid; a creature hit by your cube face Strike must succeed at a Fortitude save against your spell DC or be [stunned 1](/Conditions.aspx?ID=36) (or [paralyzed](/Conditions.aspx?ID=28) for 1 round on a critical failure); this save has the [incapacitation](/Traits.aspx?ID=93) trait.\r\n- **[Gray Ooze](/Monsters.aspx?ID=753)** Speed 15 feet, climb 15 feet, swim 15 feet; **Melee** <actions string=\"Single Action\" /> pseudopod, **Damage** 1d6+5 bludgeoning and 1d6 acid, and you can spend an action after a hit to [Grab](/MonsterAbilities.aspx?ID=18) the target.\r\n- **[Ochre Jelly](/Monsters.aspx?ID=322)** Speed 15 feet, climb 10 feet; resistance 5 to [electricity](/Traits.aspx?ID=56); **Melee** <actions string=\"Single Action\" /> pseudopod, **Damage** 1d8+5 bludgeoning and 1d8 acid, and you can spend an action after a hit to [Grab](/MonsterAbilities.aspx?ID=18) the target.\r\n\r\n---\r\n**Heightened (4th)** Your battle form is Large, and your attacks have 10-foot [reach](/Traits.aspx?ID=192). You must have enough space to expand into or the spell is lost. You instead gain 30 temporary HP; resistance 7 to acid, piercing, and slashing; attack modifier +16; damage bonus +9; and Athletics +16. Your motion sense has a range of 40 feet.\r\n\r\n**Heightened (5th)** Your battle form is Huge, and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 40 temporary HP; resistance 10 to acid, piercing, and slashing; attack modifier +18; damage bonus +6 and double damage dice; and Athletics +20. Your motion sense has a range of 60 feet.\r\n\r\n**Heightened (8th)** Your battle form is Gargantuan (20-foot-by-20-foot space), and your attacks have 20-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 60 temporary HP; resistance 12 to acid, piercing, and slashing; attack modifier +28; damage bonus +13 and double damage dice; and Athletics +29. Your motion sense has a range of 60 feet.","mystery_markdown":"","name":"Ooze Form","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 119 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTurn into an ooze battle form.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 119"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 119 <sup>1.1</sup></row>","speed":{},"summary":"Turn into an ooze battle form.","summary_markdown":"Turn into an ooze battle form.","text":" Ooze Form Source Secrets of Magic pg. 119 1.1 Traditions Arcane, Occult Cast Two Actions somatic, verbal Duration 1 minute --- You invoke all things that seep and ooze, your body dissolving into a thick slurry and then reconstituting itself into a Medium ooze battle form. When you first cast this spell, choose black pudding, gelatinous cube, gray ooze, or ochre jelly. While in this form, you gain the ooze trait. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 7 + your level. Ignore your armor's check penalty and Speed reduction. 20 temporary Hit Points. You are immune to critical hits, precision damage, and visual effects. Resistance 5 to acid, piercing, and slashing damage. No vision and motion sense 30 feet. You can sense nearby motion through vibration and air movement as a precise sense. One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +14, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead. Athletics modifier of +14, unless your own is higher. You also gain specific abilities based on the ooze: - Black Pudding Speed 15 feet, climb 15 feet; Melee Single Action pseudopod, Damage 2d6+5 bludgeoning and 1d8 acid. - Gelatinous Cube Speed 15 feet; Melee Single Action cube face, Damage 1d6+5 acid; a creature hit by your cube face Strike must succeed at a Fortitude save against your spell DC or be stunned 1 (or paralyzed for 1 round on a critical failure); this save has the incapacitation trait. - Gray Ooze Speed 15 feet, climb 15 feet, swim 15 feet; Melee Single Action pseudopod, Damage 1d6+5 bludgeoning and 1d6 acid, and you can spend an action after a hit to Grab the target. - Ochre Jelly Speed 15 feet, climb 10 feet; resistance 5 to electricity; Melee Single Action pseudopod, Damage 1d8+5 bludgeoning and 1d8 acid, and you can spend an action after a hit to Grab the target. --- Heightened (4th) Your battle form is Large, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 30 temporary HP; resistance 7 to acid, piercing, and slashing; attack modifier +16; damage bonus +9; and Athletics +16. Your motion sense has a range of 40 feet. Heightened (5th) Your battle form is Huge, and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 40 temporary HP; resistance 10 to acid, piercing, and slashing; attack modifier +18; damage bonus +6 and double damage dice; and Athletics +20. Your motion sense has a range of 60 feet. Heightened (8th) Your battle form is Gargantuan (20-foot-by-20-foot space), and your attacks have 20-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 60 temporary HP; resistance 12 to acid, piercing, and slashing; attack modifier +28; damage bonus +13 and double damage dice; and Athletics +29. Your motion sense has a range of 60 feet.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Polymorph","Transmutation"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=962","weakness":{}}},{"_index":"aon18","_id":"spell-963","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-963","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Organsight](/Spells.aspx?ID=963)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Revelation\" url=\"/Traits.aspx?ID=138\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 120 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 living or [undead](/Traits.aspx?ID=160) creature that has organs\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou see the target as though it's dissected and arrayed before you. For the duration, you gain a +2 circumstance bonus on [Medicine](/Skills.aspx?ID=9) checks against the target that depend on its organs, but a 2 circumstance penalty on Medicine checks depending on seeing its skin.\n\n When you Cast the Spell, attempt a special [Recall Knowledge](/Actions.aspx?ID=26) check using Medicine to spot and discern a vital organ. If you have a [Lore](/Skills.aspx?ID=8) skill appropriate to the creature, you can use that skill instead of Medicine. If you succeed, the next time you deal piercing or slashing damage to the target with a Strike or spell, you deal 4d6 additional precision damage. Once on each of your subsequent turns, you can use a single action to attempt the special Recall Knowledge check again. The extra damage isn't cumulative, so making the check more than once before a Strike or spell has no extra benefit.\n\n---\r\n**Heightened (+1)** The precision damage increases by 1d6.","mystery_markdown":"","name":"Organsight","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Revelation\" url=\"/Traits.aspx?ID=138\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 120 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 living or [undead](/Traits.aspx?ID=160) creature that has organs\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSee a foe's organs, and use your knowledge to deal precision damage.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 120"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 120 <sup>1.1</sup></row>","speed":{},"summary":"See a foe's organs, and use your knowledge to deal precision damage.","summary_markdown":"See a foe's organs, and use your knowledge to deal precision damage.","target":"1 living or undead creature that has organs","target_markdown":"1 living or [undead](/Traits.aspx?ID=160) creature that has organs","text":" Organsight Source Secrets of Magic pg. 120 1.1 Traditions Arcane, Divine, Occult, Primal Cast Two Actions somatic, verbal Range 30 feet Target 1 living or undead creature that has organs Duration 1 minute --- You see the target as though it's dissected and arrayed before you. For the duration, you gain a +2 circumstance bonus on Medicine checks against the target that depend on its organs, but a 2 circumstance penalty on Medicine checks depending on seeing its skin. When you Cast the Spell, attempt a special Recall Knowledge check using Medicine to spot and discern a vital organ. If you have a Lore skill appropriate to the creature, you can use that skill instead of Medicine. If you succeed, the next time you deal piercing or slashing damage to the target with a Strike or spell, you deal 4d6 additional precision damage. Once on each of your subsequent turns, you can use a single action to attempt the special Recall Knowledge check again. The extra damage isn't cumulative, so making the check more than once before a Strike or spell has no extra benefit. --- Heightened (+1) The precision damage increases by 1d6.","tradition":["Arcane","Divine","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Divination","Revelation"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Revelation](/Traits.aspx?ID=138)","trait_raw":["Divination","Revelation"],"type":"Spell","url":"/Spells.aspx?ID=963","weakness":{}}},{"_index":"aon18","_id":"spell-964","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-964","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Painful Vibrations](/Spells.aspx?ID=964)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 120 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou send powerful sound waves through an opponent's body, vibrating its bones and internal organs painfully. The creature takes 8d6 sonic damage and must attempt a Fortitude save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes half damage.<br />\r\n**Failure** The target takes full damage, is [sickened 1](/Conditions.aspx?ID=34), and is [deafened](/Conditions.aspx?ID=8) for 1 round.<br />\r\n**Critical Failure** The target takes double damage, is sickened 2, and is deafened for 1 minute.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.","mystery_markdown":"","name":"Painful Vibrations","patron_theme_markdown":"","pfs":"Standard","range":100,"range_raw":"100 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 120 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDamage, deafen, and sicken a foe with sonic vibrations.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 120"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 120 <sup>1.1</sup></row>","speed":{},"summary":"Damage, deafen, and sicken a foe with sonic vibrations.","summary_markdown":"Damage, deafen, and sicken a foe with sonic vibrations.","target":"1 living creature","target_markdown":"1 living creature","text":" Painful Vibrations Source Secrets of Magic pg. 120 1.1 Traditions Divine, Occult Cast Two Actions somatic, verbal Range 100 feet Target 1 living creature Saving Throw Fortitude --- You send powerful sound waves through an opponent's body, vibrating its bones and internal organs painfully. The creature takes 8d6 sonic damage and must attempt a Fortitude save. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage, is sickened 1, and is deafened for 1 round. Critical Failure The target takes double damage, is sickened 2, and is deafened for 1 minute. --- Heightened (+1) The damage increases by 2d6.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Evocation","Sonic"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Sonic](/Traits.aspx?ID=147)","trait_raw":["Evocation","Sonic"],"type":"Spell","url":"/Spells.aspx?ID=964","weakness":{}}},{"_index":"aon18","_id":"spell-965","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[4,6,8,10],"id":"spell-965","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Pernicious Poltergeist](/Spells.aspx?ID=965)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 121 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 10-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create an echo of a powerful poltergeist, temporarily anchoring it to the area to terrorize and harm any opponents foolish enough to remain in the area. Because the poltergeist is a manifestation and is not truly present, it can't be attacked or hurt; it remains [invisible](/Conditions.aspx?ID=26) unless otherwise stated. When you Cast the Spell, and the first time you Sustain it on subsequent rounds, the poltergeist creates your choice of one of the following effects. \n<ul><li>**Deathly Assault** ([negative](/Traits.aspx?ID=118)) The poltergeist focuses on one creature in the area and flies through that creature's space, dealing 4d10 negative damage ([basic](/Rules.aspx?ID=329) Fortitude save).</li><li>**Frighten** ([emotion](/Traits.aspx?ID=60), [fear](/Traits.aspx?ID=68), [mental](/Traits.aspx?ID=106)) The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Creatures in the area must attempt a Will save, becoming [frightened 2](/Conditions.aspx?ID=19) on a failure.</li><li>**Telekinetic Storm** ([force](/Traits.aspx?ID=75)) The poltergeist hurls debris and quasi-real objects around in the area. All creatures in the area take 4d8 force damage (basic Reflex save).</li></ul>\n\n---\r\n**Heightened (+2)** The damage of the deathly assault effect increases by 1d10, and the damage of the telekinetic storm effect increases by 1d8.","mystery_markdown":"","name":"Pernicious Poltergeist","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 121 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 10-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCall forth a poltergeist to make mischief.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 121"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 121 <sup>1.1</sup></row>","speed":{},"summary":"Call forth a poltergeist to make mischief.","summary_markdown":"Call forth a poltergeist to make mischief.","text":" Pernicious Poltergeist Source Secrets of Magic pg. 121 1.1 Traditions Divine, Occult Cast Two Actions somatic, verbal Range 60 feet Area 10-foot burst Duration sustained up to 1 minute --- You create an echo of a powerful poltergeist, temporarily anchoring it to the area to terrorize and harm any opponents foolish enough to remain in the area. Because the poltergeist is a manifestation and is not truly present, it can't be attacked or hurt; it remains invisible unless otherwise stated. When you Cast the Spell, and the first time you Sustain it on subsequent rounds, the poltergeist creates your choice of one of the following effects. Deathly Assault (negative) The poltergeist focuses on one creature in the area and flies through that creature's space, dealing 4d10 negative damage (basic Fortitude save). Frighten (emotion, fear, mental) The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Creatures in the area must attempt a Will save, becoming frightened 2 on a failure. Telekinetic Storm (force) The poltergeist hurls debris and quasi-real objects around in the area. All creatures in the area take 4d8 force damage (basic Reflex save). --- Heightened (+2) The damage of the deathly assault effect increases by 1d10, and the damage of the telekinetic storm effect increases by 1d8.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Necromancy"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117)","trait_raw":["Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=965","weakness":{}}},{"_index":"aon18","_id":"spell-966","_score":2.8109283,"_source":{"actions":"1 minute","area":"60-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until your next daily preparations","exclude_from_search":false,"heighten_level":[2],"id":"spell-966","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Persistent Servant](/Spells.aspx?ID=966)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 121 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 60-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until your next daily preparations\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call forth an [unseen servant](/Monsters.aspx?ID=1) and task it to perform a specific chore repeatedly. Choose a basic instruction, such as sweeping the floor, or picking up all objects from the floor and putting them in a designated bin. The servant performs the task over and over again throughout the duration, though it can't ever leave the spell's area.\n\n The servant isn't a [minion](/Traits.aspx?ID=109), and you don't need to Sustain the Spell in order for it to continue to act. However, it acts on its own time, and thus can't accomplish anything useful during an encounter, even if an encounter happens within the spell's range.\n\n Tasks that rely on timing, discretion, or significant manual dexterity are doomed to failure. For instance, a servant tasked to pick objects off the floor won't discriminate between trash, misplaced treasure, or objects that are supposed to be on the floor, like a mousetrap.","mystery_markdown":"","name":"Persistent Servant","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 121 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 60-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until your next daily preparations\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSummon a long-term unseen servant for a single task.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 121"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 121 <sup>1.1</sup></row>","speed":{},"summary":"Summon a long-term unseen servant for a single task.","summary_markdown":"Summon a long-term unseen servant for a single task.","text":" Persistent Servant Source Secrets of Magic pg. 121 1.1 Traditions Arcane, Occult Cast 1 minute (material, somatic, verbal) Range 120 feet Area 60-foot burst Duration until your next daily preparations --- You call forth an unseen servant and task it to perform a specific chore repeatedly. Choose a basic instruction, such as sweeping the floor, or picking up all objects from the floor and putting them in a designated bin. The servant performs the task over and over again throughout the duration, though it can't ever leave the spell's area. The servant isn't a minion, and you don't need to Sustain the Spell in order for it to continue to act. However, it acts on its own time, and thus can't accomplish anything useful during an encounter, even if an encounter happens within the spell's range. Tasks that rely on timing, discretion, or significant manual dexterity are doomed to failure. For instance, a servant tasked to pick objects off the floor won't discriminate between trash, misplaced treasure, or objects that are supposed to be on the floor, like a mousetrap.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=966","weakness":{}}},{"_index":"aon18","_id":"spell-967","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot radius burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[4,6,8,10],"id":"spell-967","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Petal Storm](/Spells.aspx?ID=967)</title>\n\n<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 121 <sup>1.1</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 15-foot radius burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou bring forth a cloud of razor-sharp flower petals that thrash violently in the wind. A creature that enters the storm or starts its turn in the storm is sliced by the razor-sharp edges of the petals. It takes 2d10 slashing damage with a [basic](/Rules.aspx?ID=329) Reflex save. A creature can take damage from the petals only once per round. At the end of the duration, the storm calms and the petals fall harmlessly to the ground.\n\n---\r\n**Heightened (+2)** The damage increases by 1d10.","mystery_markdown":"","name":"Petal Storm","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 121 <sup>1.1</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 15-foot radius burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA storm of razor-sharp petals slash creatures in the area.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 121"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 121 <sup>1.1</sup></row>","speed":{},"summary":"A storm of razor-sharp petals slash creatures in the area.","summary_markdown":"A storm of razor-sharp petals slash creatures in the area.","text":" Petal Storm Source Secrets of Magic pg. 121 1.1 Tradition Primal Spell Lists Elemental Cast Two Actions somatic, verbal Range 120 feet Area 15-foot radius burst Duration 1 minute --- You bring forth a cloud of razor-sharp flower petals that thrash violently in the wind. A creature that enters the storm or starts its turn in the storm is sliced by the razor-sharp edges of the petals. It takes 2d10 slashing damage with a basic Reflex save. A creature can take damage from the petals only once per round. At the end of the duration, the storm calms and the petals fall harmlessly to the ground. --- Heightened (+2) The damage increases by 1d10.","tradition":["Primal","Elemental"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Air","Conjuration","Plant"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Conjuration](/Traits.aspx?ID=33), [Plant](/Traits.aspx?ID=125)","trait_raw":["Air","Conjuration","Plant"],"type":"Spell","url":"/Spells.aspx?ID=967","weakness":{}}},{"_index":"aon18","_id":"spell-968","_score":2.8109283,"_source":{"actions":"Two Actions","area":"a 10-foot square","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"sustained up to 10 minutes","exclude_from_search":false,"heighten":["+1"],"heighten_level":[2,3,4,5,6,7,8,9,10],"id":"spell-968","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Phantom Crowd](/Spells.aspx?ID=968)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 121 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** a 10-foot square\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA tightly packed crowd of humanoids appropriate to the area appear, facing you and agreeing loudly with anything you say. A creature that touches a member of the crowd or makes a [Seek](/Actions.aspx?ID=84) action to examine the crowd can attempt to [disbelieve](/Rules.aspx?ID=267) your illusion. The crowd is difficult terrain for anyone who hasn't disbelieved the illusion.\n\n When you spend 1 or more actions to cast a [composition spell](/Classes.aspx?ID=3) or to perform an activity that includes a [Performance](/Skills.aspx?ID=12) check, you can also Sustain this Spell as part of that action.\n\n---\r\n**Heightened (+1)** The crowd occupies an additional 10-foot square in range. The additional square doesn't need to be adjacent to any other square created by the spell. It can overlap, but there's no additional effect in the overlapped squares.","mystery_markdown":"","name":"Phantom Crowd","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 121 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** a 10-foot square\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreate an illusory crowd that loudly agrees with you.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 121"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 121 <sup>1.1</sup></row>","speed":{},"summary":"Create an illusory crowd that loudly agrees with you.","summary_markdown":"Create an illusory crowd that loudly agrees with you.","text":" Phantom Crowd Source Secrets of Magic pg. 121 1.1 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 60 feet Area a 10-foot square Duration sustained up to 10 minutes --- A tightly packed crowd of humanoids appropriate to the area appear, facing you and agreeing loudly with anything you say. A creature that touches a member of the crowd or makes a Seek action to examine the crowd can attempt to disbelieve your illusion. The crowd is difficult terrain for anyone who hasn't disbelieved the illusion. When you spend 1 or more actions to cast a composition spell or to perform an activity that includes a Performance check, you can also Sustain this Spell as part of that action. --- Heightened (+1) The crowd occupies an additional 10-foot square in range. The additional square doesn't need to be adjacent to any other square created by the spell. It can overlap, but there's no additional effect in the overlapped squares.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Visual"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Visual](/Traits.aspx?ID=163)","trait_raw":["Illusion","Visual"],"type":"Spell","url":"/Spells.aspx?ID=968","weakness":{}}},{"_index":"aon18","_id":"spell-969","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["8th"],"heighten_level":[3,8],"id":"spell-969","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Phantom Prison](/Spells.aspx?ID=969)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 121 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 50 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou completely surround a Large or smaller creature in immobile illusory walls, trapping it inside a false prison it can't escape. No other creatures see or feel these walls, and the target can't see anything outside of the illusory walls. The target can attempt a Will save when the spell is cast, each time it attempts to interact with or escape the walls, and each time something from outside the walls affects the target. On a success, it [disbelieves](/Rules.aspx?ID=267) the illusion and the spell ends.\n\n---\r\n**Heightened (8th)** You can target up to 5 creatures.","mystery_markdown":"","name":"Phantom Prison","patron_theme_markdown":"","pfs":"Standard","range":50,"range_raw":"50 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 121 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 50 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTrap a creature in illusory walls until it disbelieves.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 121"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 121 <sup>1.1</sup></row>","speed":{},"summary":"Trap a creature in illusory walls until it disbelieves.","summary_markdown":"Trap a creature in illusory walls until it disbelieves.","target":"1 creature","target_markdown":"1 creature","text":" Phantom Prison Source Secrets of Magic pg. 121 1.1 Traditions Arcane, Occult Cast Three Actions material, somatic, verbal Range 50 feet Target 1 creature Saving Throw Will Duration 1 minute --- You completely surround a Large or smaller creature in immobile illusory walls, trapping it inside a false prison it can't escape. No other creatures see or feel these walls, and the target can't see anything outside of the illusory walls. The target can attempt a Will save when the spell is cast, each time it attempts to interact with or escape the walls, and each time something from outside the walls affects the target. On a success, it disbelieves the illusion and the spell ends. --- Heightened (8th) You can target up to 5 creatures.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Incapacitation","Mental","Visual"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Visual](/Traits.aspx?ID=163)","trait_raw":["Illusion","Incapacitation","Mental","Visual"],"type":"Spell","url":"/Spells.aspx?ID=969","weakness":{}}},{"_index":"aon18","_id":"spell-970","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":86400,"duration_raw":"24 hours","exclude_from_search":false,"heighten":["3rd","6th","9th"],"heighten_level":[1,3,6,9],"id":"spell-970","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Pocket Library](/Spells.aspx?ID=970)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Extradimensional\" url=\"/Traits.aspx?ID=67\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 122 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 24 hours\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou collect information from the world's libraries about a particular subject and store it in an extradimensional library. When you Cast this Spell, choose any skill in which you are at least trained that has the [Recall Knowledge](/Actions.aspx?ID=26) action.\n\n During the duration of this spell, you can call forth a tome from the extradimensional library when attempting a Recall Knowledge check using your chosen skill. This is part of the action to Recall Knowledge. You must have a hand free to do so. The tome appears in your hand, open to an appropriate page. This grants you a +1 status bonus on the Recall Knowledge check. If you roll a critical failure on this check, you get a failure instead. If the roll is successful and the subject is a creature, you gain additional information or context about the creature. Once you reference a book from your _pocket library_, the spell ends.\n\n---\r\n**Heightened (3rd)** The status bonus increases to +2 and you can reference your _pocket library_ twice before the spell ends.\n\n**Heightened (6th)** The status bonus increases to +3 you can reference your _pocket library_ three times before the spell ends.\r\n\r\n**Heightened (9th)** The status bonus increases to +4 and you can reference your _pocket library_ four times before the spell ends.","mystery_markdown":"","name":"Pocket Library","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Extradimensional\" url=\"/Traits.aspx?ID=67\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 122 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 24 hours\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWithdraw books from a pocket library for study.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 122"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 122 <sup>1.1</sup></row>","speed":{},"summary":"Withdraw books from a pocket library for study.","summary_markdown":"Withdraw books from a pocket library for study.","text":" Pocket Library Source Secrets of Magic pg. 122 1.1 Traditions Arcane, Occult Cast Three Actions material, somatic, verbal Duration 24 hours --- You collect information from the world's libraries about a particular subject and store it in an extradimensional library. When you Cast this Spell, choose any skill in which you are at least trained that has the Recall Knowledge action. During the duration of this spell, you can call forth a tome from the extradimensional library when attempting a Recall Knowledge check using your chosen skill. This is part of the action to Recall Knowledge. You must have a hand free to do so. The tome appears in your hand, open to an appropriate page. This grants you a +1 status bonus on the Recall Knowledge check. If you roll a critical failure on this check, you get a failure instead. If the roll is successful and the subject is a creature, you gain additional information or context about the creature. Once you reference a book from your pocket library , the spell ends. --- Heightened (3rd) The status bonus increases to +2 and you can reference your pocket library twice before the spell ends. Heightened (6th) The status bonus increases to +3 you can reference your pocket library three times before the spell ends. Heightened (9th) The status bonus increases to +4 and you can reference your pocket library four times before the spell ends.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Extradimensional"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Extradimensional](/Traits.aspx?ID=67)","trait_raw":["Divination","Extradimensional"],"type":"Spell","url":"/Spells.aspx?ID=970","weakness":{}}},{"_index":"aon18","_id":"spell-971","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal","material"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten_level":[5],"id":"spell-971","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Portrait of the Artist](/Spells.aspx?ID=971)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 122 <sup>1.1</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284), [material](/Rules.aspx?ID=282))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou change your appearance to look like a well-known artist talented at a particular craft or performance, such as a painter, singer, or orator, with the effects of [_illusory disguise_](/Spells.aspx?ID=159). Additionally, you appear to mimic their skill, although such appearances are merely an illusion. If they are famous for physical art, the spell creates illusions of physical artwork matching their style, and onlookers who don't disbelieve are convinced these works are as impressive as the real thing. If they are famous for their ability to perform, you create an illusory performance that tricks onlookers into thinking you are as skillful as the performer you're pretending to be. The audience can [disbelieve](/Rules.aspx?ID=267) this spell if they interact with your art or actively listen to the performance, using either Perception or an appropriate [Lore](/Skills.aspx?ID=8), whichever is higher. When the duration ends, any fake art disappears, and those who were duped by a performance realize it wasn't as good as they thought, though they still might not discover that you weren't really the artist you claimed to be.\n\n This spell can't grant you any benefits from special abilities that take such skill they require a [Performance](/Skills.aspx?ID=12) check, such as the [_lingering performance_](/Spells.aspx?ID=389) focus spell. Using the spell to maintain the ruse long enough to [Earn Income](/Actions.aspx?ID=23) from your art is also quite difficult; because it requires careful timing and repeated deceit, it can't be assumed to automatically work on an Earn Income check.","mystery_markdown":"","name":"Portrait of the Artist","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 122 <sup>1.1</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284), [material](/Rules.aspx?ID=282))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAppear to have the features and skills of a famous artist.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 122"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 122 <sup>1.1</sup></row>","speed":{},"summary":"Appear to have the features and skills of a famous artist.","summary_markdown":"Appear to have the features and skills of a famous artist.","text":" Portrait of the Artist Source Secrets of Magic pg. 122 1.1 Tradition Occult Cast 1 minute (somatic, verbal, material) Duration 1 hour --- You change your appearance to look like a well-known artist talented at a particular craft or performance, such as a painter, singer, or orator, with the effects of illusory disguise . Additionally, you appear to mimic their skill, although such appearances are merely an illusion. If they are famous for physical art, the spell creates illusions of physical artwork matching their style, and onlookers who don't disbelieve are convinced these works are as impressive as the real thing. If they are famous for their ability to perform, you create an illusory performance that tricks onlookers into thinking you are as skillful as the performer you're pretending to be. The audience can disbelieve this spell if they interact with your art or actively listen to the performance, using either Perception or an appropriate Lore, whichever is higher. When the duration ends, any fake art disappears, and those who were duped by a performance realize it wasn't as good as they thought, though they still might not discover that you weren't really the artist you claimed to be. This spell can't grant you any benefits from special abilities that take such skill they require a Performance check, such as the lingering performance focus spell. Using the spell to maintain the ruse long enough to Earn Income from your art is also quite difficult; because it requires careful timing and repeated deceit, it can't be assumed to automatically work on an Earn Income check.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Visual"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Visual](/Traits.aspx?ID=163)","trait_raw":["Illusion","Visual"],"type":"Spell","url":"/Spells.aspx?ID=971","weakness":{}}},{"_index":"aon18","_id":"spell-972","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+3"],"heighten_level":[3,6,9],"id":"spell-972","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Positive Attunement](/Spells.aspx?ID=972)</title>\n\n<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 122 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 living or [undead](/Traits.aspx?ID=160) creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou attune a creature to the [Positive Energy Plane](/Planes.aspx?ID=3), connecting its life force without fully transporting it. The creature's appearance becomes more brightly colored. If the creature is living, it heals 1d8 Hit Points immediately and at the end of each of your turns. Effects that increase healing only increase the initial healing.\n\n If the creature is [undead](/Traits.aspx?ID=160) or has [negative healing](/MonsterAbilities.aspx?ID=42), it instead takes 1d8 positive damage, depending on the result of its Will save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature is damaged once and the spell ends.<br />\r\n**Failure** The creature is damaged immediately and at the end of each of your turns (so twice in the round you Cast the Spell).<br />\r\n**Critical Failure** As failure, and the damage is doubled.\n\n---\r\n**Heightened (+3)** The damage and healing each increase by 1d8.","mystery_markdown":"","name":"Positive Attunement","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 122 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 living or [undead](/Traits.aspx?ID=160) creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAttune a creature to the Positive Energy Plane, healing a living creature or damaging an undead.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 122"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 122 <sup>1.1</sup></row>","speed":{},"summary":"Attune a creature to the Positive Energy Plane, healing a living creature or damaging an undead.","summary_markdown":"Attune a creature to the Positive Energy Plane, healing a living creature or damaging an undead.","target":"1 living or undead creature","target_markdown":"1 living or [undead](/Traits.aspx?ID=160) creature","text":" Positive Attunement Source Secrets of Magic pg. 122 1.1 Traditions Divine, Primal Cast Two Actions somatic, verbal Range touch Target 1 living or undead creature Saving Throw Will Duration sustained up to 1 minute --- You attune a creature to the Positive Energy Plane, connecting its life force without fully transporting it. The creature's appearance becomes more brightly colored. If the creature is living, it heals 1d8 Hit Points immediately and at the end of each of your turns. Effects that increase healing only increase the initial healing. If the creature is undead or has negative healing, it instead takes 1d8 positive damage, depending on the result of its Will save. Critical Success The creature is unaffected. Success The creature is damaged once and the spell ends. Failure The creature is damaged immediately and at the end of each of your turns (so twice in the round you Cast the Spell). Critical Failure As failure, and the damage is doubled. --- Heightened (+3) The damage and healing each increase by 1d8.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Healing","Necromancy","Positive"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128)","trait_raw":["Healing","Necromancy","Positive"],"type":"Spell","url":"/Spells.aspx?ID=972","weakness":{}}},{"_index":"aon18","_id":"spell-973","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["9th"],"heighten_level":[7,9],"id":"spell-973","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Prismatic Armor](/Spells.aspx?ID=973)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 122 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou wrap the target in armor made of multicolored light. It functions as [_chromatic armor_](/Spells.aspx?ID=881) that is all colors (granting resistance 5 to [acid](/Traits.aspx?ID=3), [electricity](/Traits.aspx?ID=56), [fire](/Traits.aspx?ID=72), [force](/Traits.aspx?ID=75), [mental](/Traits.aspx?ID=106), [poison](/Traits.aspx?ID=126), and [sonic](/Traits.aspx?ID=147)). An attacker that critically fails on its saving throw against the spell is [blinded](/Conditions.aspx?ID=1) rather than [dazzled](/Conditions.aspx?ID=7).\n\n---\r\n**Heightened (9th)** The resistances increase to 10 each.","mystery_markdown":"","name":"Prismatic Armor","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 122 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMulticolored armor dazzles foes and protects against many damage types.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 122"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 122 <sup>1.1</sup></row>","speed":{},"summary":"Multicolored armor dazzles foes and protects against many damage types.","summary_markdown":"Multicolored armor dazzles foes and protects against many damage types.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Prismatic Armor Source Secrets of Magic pg. 122 1.1 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range touch Target 1 willing creature Duration 1 minute --- You wrap the target in armor made of multicolored light. It functions as chromatic armor that is all colors (granting resistance 5 to acid, electricity, fire, force, mental, poison, and sonic). An attacker that critically fails on its saving throw against the spell is blinded rather than dazzled. --- Heightened (9th) The resistances increase to 10 each.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=973","weakness":{}}},{"_index":"aon18","_id":"spell-974","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":28800,"duration_raw":"8 hours","exclude_from_search":false,"heighten_level":[9],"id":"spell-974","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"Standard\">[Proliferating Eyes](/Spells.aspx?ID=974)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Scrying\" url=\"/Traits.aspx?ID=141\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 122 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature (see text)\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 8 hours\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou implant an [invisible](/Conditions.aspx?ID=26), magical eye sensor on the target's body. The eye has sight and vision, but no other special senses. The eye is highly contagious—the first two times the target touches another creature during the duration, the spell buds off an additional eye that implants itself on that creature, which can then bud off two eyes of its own. This process can propagate up to four times from the original target, for a potential maximum of 31 eyes if each affected creature touches two new creatures.\n\n You can switch between perceiving through your own senses or the vision of any of the eye sensors using a single action, which has the [concentrate](/Traits.aspx?ID=32) trait. You always know how many eyes there are and can tell which original eyes budded off to make which new eyes, though you gain no special insight into the identity of the new targets other than what you can glean from spying on them.","mystery_markdown":"","name":"Proliferating Eyes","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Scrying\" url=\"/Traits.aspx?ID=141\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 122 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature (see text)\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 8 hours\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou implant a contagious, scrying eye that spreads to others by touch.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 122"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 122 <sup>1.1</sup></row>","speed":{},"summary":"You implant a contagious, scrying eye that spreads to others by touch.","summary_markdown":"You implant a contagious, scrying eye that spreads to others by touch.","target":"1 creature (see text)","target_markdown":"1 creature (see text)","text":" Proliferating Eyes Source Secrets of Magic pg. 122 1.1 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Range touch Target 1 creature (see text) Duration 8 hours --- You implant an invisible, magical eye sensor on the target's body. The eye has sight and vision, but no other special senses. The eye is highly contagious—the first two times the target touches another creature during the duration, the spell buds off an additional eye that implants itself on that creature, which can then bud off two eyes of its own. This process can propagate up to four times from the original target, for a potential maximum of 31 eyes if each affected creature touches two new creatures. You can switch between perceiving through your own senses or the vision of any of the eye sensors using a single action, which has the concentrate trait. You always know how many eyes there are and can tell which original eyes budded off to make which new eyes, though you gain no special insight into the identity of the new targets other than what you can glean from spying on them.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Scrying"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Scrying](/Traits.aspx?ID=141)","trait_raw":["Divination","Scrying"],"type":"Spell","url":"/Spells.aspx?ID=974","weakness":{}}},{"_index":"aon18","_id":"spell-975","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the start of your next turn","exclude_from_search":false,"heighten":["+2"],"heighten_level":[1,3,5,7,9],"id":"spell-975","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Protect Companion](/Spells.aspx?ID=975)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 123 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** your [eidolon](/classes/summoner/eidolons), or a creature with the [minion](/Traits.aspx?ID=109) trait under your control\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the start of your next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou extend your aura, as a magical shield that protects your eidolon or minion. The target gains a +1 circumstance bonus to AC until the start of your next turn. You gain the following reaction; after using the reaction, the spell ends and you can't cast _protect companion_ again for 10 minutes.\n\n **Life Block** <actions string=\"Reaction\" /> **Trigger** The spell's target would take damage; **Effect** Reduce the triggering damage by 10, but you lose 5 Hit Points. Even if this reduces the damage to 0, the target still takes any effects that would come with the damage, such as the poison on a viper's fangs Strike.\n\n---\r\n**Heightened (+2)** The reaction reduces the damage by another 10, and you lose 5 more Hit Points. If you want to lose fewer Hit Points, you can choose to lower the damage reduction and HP lost to what any lower-level version of the spell could do without lowering the spell's actual level.","mystery_markdown":"","name":"Protect Companion","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 123 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** your [eidolon](/classes/summoner/eidolons), or a creature with the [minion](/Traits.aspx?ID=109) trait under your control\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the start of your next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nShield your eidolon or minion from harm.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 123"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 123 <sup>1.1</sup></row>","speed":{},"summary":"Shield your eidolon or minion from harm.","summary_markdown":"Shield your eidolon or minion from harm.","target":"your eidolon , or a creature with the minion trait under your control","target_markdown":"your [eidolon](/classes/summoner/eidolons), or a creature with the [minion](/Traits.aspx?ID=109) trait under your control","text":" Protect Companion Source Secrets of Magic pg. 123 1.1 Traditions Arcane, Divine, Occult, Primal Cast Single Action verbal Range 30 feet Target your eidolon, or a creature with the minion trait under your control Duration until the start of your next turn --- You extend your aura, as a magical shield that protects your eidolon or minion. The target gains a +1 circumstance bonus to AC until the start of your next turn. You gain the following reaction; after using the reaction, the spell ends and you can't cast protect companion again for 10 minutes. Life Block Reaction Trigger The spell's target would take damage; Effect Reduce the triggering damage by 10, but you lose 5 Hit Points. Even if this reduces the damage to 0, the target still takes any effects that would come with the damage, such as the poison on a viper's fangs Strike. --- Heightened (+2) The reaction reduces the damage by another 10, and you lose 5 more Hit Points. If you want to lose fewer Hit Points, you can choose to lower the damage reduction and HP lost to what any lower-level version of the spell could do without lowering the spell's actual level.","tradition":["Arcane","Divine","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Abjuration","Cantrip"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Cantrip](/Traits.aspx?ID=22)","trait_raw":["Abjuration","Cantrip"],"type":"Cantrip","url":"/Spells.aspx?ID=975","weakness":{}}},{"_index":"aon18","_id":"spell-976","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-976","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Protector Tree](/Spells.aspx?ID=976)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 123 <sup>1.1</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA Medium tree suddenly grows in an unoccupied square within range. The tree has AC 10 and 10 Hit Points. Whenever an ally adjacent to the tree is hit by a Strike, the tree interposes its branches and takes the damage first. Any additional damage beyond what it takes to reduce the tree to 0 Hit Points is dealt to the original target. The tree isn't large enough to impede movement through its square.\n\n If the tree is in soil and survives to the end of the spell's duration, it remains as an ordinary, non-magical tree, and continues to grow and thrive. The GM might determine that the tree disappears immediately in certain inhospitable situations.\n\n---\r\n**Heightened (+1)** The tree has an additional 10 Hit Points.","mystery_markdown":"","name":"Protector Tree","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 123 <sup>1.1</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nConjure a tree that takes damage instead of adjacent allies.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 123"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 123 <sup>1.1</sup></row>","speed":{},"summary":"Conjure a tree that takes damage instead of adjacent allies.","summary_markdown":"Conjure a tree that takes damage instead of adjacent allies.","text":" Protector Tree Source Secrets of Magic pg. 123 1.1 Tradition Primal Cast Two Actions somatic, verbal Range 30 feet Duration 1 minute --- A Medium tree suddenly grows in an unoccupied square within range. The tree has AC 10 and 10 Hit Points. Whenever an ally adjacent to the tree is hit by a Strike, the tree interposes its branches and takes the damage first. Any additional damage beyond what it takes to reduce the tree to 0 Hit Points is dealt to the original target. The tree isn't large enough to impede movement through its square. If the tree is in soil and survives to the end of the spell's duration, it remains as an ordinary, non-magical tree, and continues to grow and thrive. The GM might determine that the tree disappears immediately in certain inhospitable situations. --- Heightened (+1) The tree has an additional 10 Hit Points.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration","Plant"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Plant](/Traits.aspx?ID=125)","trait_raw":["Conjuration","Plant"],"type":"Spell","url":"/Spells.aspx?ID=976","weakness":{}}},{"_index":"aon18","_id":"spell-977","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[1,3,5,7,9],"id":"spell-977","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Puff of Poison](/Spells.aspx?ID=977)</title>\n\n<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Inhaled\" url=\"/Traits.aspx?ID=96\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 124 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 5 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou exhale a shimmering cloud of toxic breath at an enemy's face. The target takes poison damage equal to your spellcasting modifier and 2 [persistent poison damage](/Conditions.aspx?ID=29), depending on its Fortitude save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The target takes half initial and persistent damage.<br />\r\n**Failure** The target takes full initial and persistent damage.<br />\r\n**Critical Failure** The target takes double initial and persistent damage.\n\n---\r\n**Heightened (+2)** The initial poison damage increases by 1d8 and the persistent poison damage increases by 1.","mystery_markdown":"","name":"Puff of Poison","patron_theme_markdown":"","pfs":"Standard","range":5,"range_raw":"5 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Inhaled\" url=\"/Traits.aspx?ID=96\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 124 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 5 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nExhale toxins to poison a foe.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 124"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 124 <sup>1.1</sup></row>","speed":{},"summary":"Exhale toxins to poison a foe.","summary_markdown":"Exhale toxins to poison a foe.","target":"1 creature","target_markdown":"1 creature","text":" Puff of Poison Source Secrets of Magic pg. 124 1.1 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range 5 feet Target 1 creature Saving Throw Fortitude --- You exhale a shimmering cloud of toxic breath at an enemy's face. The target takes poison damage equal to your spellcasting modifier and 2 persistent poison damage, depending on its Fortitude save. Critical Success The creature is unaffected. Success The target takes half initial and persistent damage. Failure The target takes full initial and persistent damage. Critical Failure The target takes double initial and persistent damage. --- Heightened (+2) The initial poison damage increases by 1d8 and the persistent poison damage increases by 1.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Cantrip","Evocation","Inhaled","Poison"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Evocation](/Traits.aspx?ID=65), [Inhaled](/Traits.aspx?ID=96), [Poison](/Traits.aspx?ID=126)","trait_raw":["Cantrip","Evocation","Inhaled","Poison"],"type":"Cantrip","url":"/Spells.aspx?ID=977","weakness":{}}},{"_index":"aon18","_id":"spell-978","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"up to 1 minute","exclude_from_search":false,"heighten":["3rd","5th"],"heighten_level":[1,3,5],"id":"spell-978","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Quick Sort](/Spells.aspx?ID=978)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 124 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 10 feet\n\n**Target** up to 200 unattended objects in range, each of light Bulk or less\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou magically sort a group of objects into neat stacks or piles. You can sort the objects in two different ways. The first option is to separate them into different piles depending on an easily observed factor, such as color or shape. Alternatively, you can sort the objects into ordered stacks depending on a clearly indicated notation, such as a page number, title, or date. The objects sort themselves throughout the duration, though it takes less time per object to sort a smaller number of objects, down to a single round for 30 or fewer objects.\n\n---\r\n**Heightened (3rd)** The spell can sort up to 400 objects in a minute, or 60 objects in a round.\r\n\r\n**Heightened (5th)** The spell can sort up to 800 objects in a minute, or 120 objects in a round.","mystery_markdown":"","name":"Quick Sort","patron_theme_markdown":"","pfs":"Standard","range":10,"range_raw":"10 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 124 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 10 feet\r\n\r\n \r\n\r\n**Target** up to 200 unattended objects in range, each of light Bulk or less\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAutomatically sort many objects.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 124"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 124 <sup>1.1</sup></row>","speed":{},"summary":"Automatically sort many objects.","summary_markdown":"Automatically sort many objects.","target":"up to 200 unattended objects in range, each of light Bulk or less","target_markdown":"up to 200 unattended objects in range, each of light Bulk or less","text":" Quick Sort Source Secrets of Magic pg. 124 1.1 Traditions Arcane, Divine, Occult, Primal Cast Three Actions material, somatic, verbal Range 10 feet Target up to 200 unattended objects in range, each of light Bulk or less Duration up to 1 minute --- You magically sort a group of objects into neat stacks or piles. You can sort the objects in two different ways. The first option is to separate them into different piles depending on an easily observed factor, such as color or shape. Alternatively, you can sort the objects into ordered stacks depending on a clearly indicated notation, such as a page number, title, or date. The objects sort themselves throughout the duration, though it takes less time per object to sort a smaller number of objects, down to a single round for 30 or fewer objects. --- Heightened (3rd) The spell can sort up to 400 objects in a minute, or 60 objects in a round. Heightened (5th) The spell can sort up to 800 objects in a minute, or 120 objects in a round.","tradition":["Arcane","Divine","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=978","weakness":{}}},{"_index":"aon18","_id":"spell-979","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten_level":[2],"id":"spell-979","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Rapid Adaptation](/Spells.aspx?ID=979)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 124 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** your [companion](/animal-companions) or [eidolon](/classes/summoner/eidolons)\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou flood the target with energy from the terrain around it, compressing centuries of evolution into a single moment. The target gains one of the following natural adaptations based on the surrounding environment.\n\n- **Aquatic** The target gains a swim Speed equal to its land Speed. If it already had a swim Speed, it gains a +10-foot status bonus to its swim Speed.\r\n- **Arctic** The target isn't affected by [severe or extreme cold](/Rules.aspx?ID=642), and when it rolls a success on an [Acrobatics](/Skills.aspx?ID=1) check to [Balance](/Actions.aspx?ID=28) on ice and snow, it gets a critical success instead.\r\n- **Desert** The target isn't affected by severe or extreme heat, and when it rolls a success on an Acrobatics check to Balance on sand, it gets a critical success instead.\r\n- **Forest** The target gains [scent](/MonsterAbilities.aspx?ID=33) as an [imprecise sense](/Rules.aspx?ID=412) with a range of 30 feet.\r\n- **Mountain** The target isn't [flat-footed](/Conditions.aspx?ID=16) when [Climbing](/Actions.aspx?ID=33), and when it rolls a success on an Acrobatics check to Balance on rubble, it gets a critical success instead.\r\n- **Plains** The target gains a +10-foot status bonus to its land Speed.\r\n- **Underground** The target gains [darkvision](/Rules.aspx?ID=415).","mystery_markdown":"","name":"Rapid Adaptation","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 124 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** your [companion](/animal-companions) or [eidolon](/classes/summoner/eidolons)\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAdapt your companion or eidolon to your environment.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 124"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 124 <sup>1.1</sup></row>","speed":{},"summary":"Adapt your companion or eidolon to your environment.","summary_markdown":"Adapt your companion or eidolon to your environment.","target":"your companion or eidolon ","target_markdown":"your [companion](/animal-companions) or [eidolon](/classes/summoner/eidolons)","text":" Rapid Adaptation Source Secrets of Magic pg. 124 1.1 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range touch Target your companion or eidolon Duration 1 hour --- You flood the target with energy from the terrain around it, compressing centuries of evolution into a single moment. The target gains one of the following natural adaptations based on the surrounding environment. - Aquatic The target gains a swim Speed equal to its land Speed. If it already had a swim Speed, it gains a +10-foot status bonus to its swim Speed. - Arctic The target isn't affected by severe or extreme cold, and when it rolls a success on an Acrobatics check to Balance on ice and snow, it gets a critical success instead. - Desert The target isn't affected by severe or extreme heat, and when it rolls a success on an Acrobatics check to Balance on sand, it gets a critical success instead. - Forest The target gains scent as an imprecise sense with a range of 30 feet. - Mountain The target isn't flat-footed when Climbing, and when it rolls a success on an Acrobatics check to Balance on rubble, it gets a critical success instead. - Plains The target gains a +10-foot status bonus to its land Speed. - Underground The target gains darkvision.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=979","weakness":{}}},{"_index":"aon18","_id":"spell-980","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten_level":[4],"id":"spell-980","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Ravenous Portal](/Spells.aspx?ID=980)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 124 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 door no more than 10 feet tall and 5 feet wide\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou place a ward upon the door that triggers when a creature attempts to open, unlock, or destroy the door. When that happens, the door transforms into a [mimic](/Monsters.aspx?ID=300) that can't move and is [hostile](/Conditions.aspx?ID=23) to all creatures. When Casting the Spell, you designate yourself and up to 10 other creatures of your choice; these creatures don't trigger the ward, and the mimic is [helpful](/Conditions.aspx?ID=21) to them instead of hostile. No effect can move the mimic unless it's also capable of moving the entire door. Once the door transforms into a mimic, it attacks creatures in its reach for up to 1 minute, and then the spell ends. If the mimic is killed before that time, the spell ends and the door returns to its normal form.\n\n While turned into a mimic, the door can't be opened, unlocked, or bypassed—not even by the designated creatures. It's a creature, not a door, during that time. When the spell ends, the door returns to the state it was in before the ward was triggered.","mystery_markdown":"","name":"Ravenous Portal","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 124 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 door no more than 10 feet tall and 5 feet wide\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDoor turns into a mimic when others try to open it.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 124"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 124 <sup>1.1</sup></row>","speed":{},"summary":"Door turns into a mimic when others try to open it.","summary_markdown":"Door turns into a mimic when others try to open it.","target":"1 door no more than 10 feet tall and 5 feet wide","target_markdown":"1 door no more than 10 feet tall and 5 feet wide","text":" Ravenous Portal Source Secrets of Magic pg. 124 1.1 Traditions Arcane, Occult Cast Three Actions material, somatic, verbal Range 30 feet Target 1 door no more than 10 feet tall and 5 feet wide Duration 1 hour --- You place a ward upon the door that triggers when a creature attempts to open, unlock, or destroy the door. When that happens, the door transforms into a mimic that can't move and is hostile to all creatures. When Casting the Spell, you designate yourself and up to 10 other creatures of your choice; these creatures don't trigger the ward, and the mimic is helpful to them instead of hostile. No effect can move the mimic unless it's also capable of moving the entire door. Once the door transforms into a mimic, it attacks creatures in its reach for up to 1 minute, and then the spell ends. If the mimic is killed before that time, the spell ends and the door returns to its normal form. While turned into a mimic, the door can't be opened, unlocked, or bypassed—not even by the designated creatures. It's a creature, not a door, during that time. When the spell ends, the door returns to the state it was in before the ward was triggered.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=980","weakness":{}}},{"_index":"aon18","_id":"spell-981","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-981","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Read the Air](/Spells.aspx?ID=981)</title>\n\n<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 125 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou take a deep breath as you survey a social situation, showing courtesy to all around you as your intuition swiftly picks up clues about social contexts and unspoken assumptions of behavior. Your body language subconsciously changes to take advantage of this information and use it in your own interactions with those creatures. \n\n As part of Casting this Spell, you [Recall Knowledge](/Actions.aspx?ID=26) using [Society](/Skills.aspx?ID=14) to gain information about the immediate social situation. You also gain a +1 status bonus on your next [Diplomacy](/Skills.aspx?ID=6) check to [Make an Impression](/Actions.aspx?ID=50) on those creatures present when you cast this spell, as long as the check occurs during the duration of the spell. You can _read the air_ only once in a given social situation; casting it again has no effect.","mystery_markdown":"","name":"Read the Air","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 125 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPick up societal cues.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 125"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 125 <sup>1.1</sup></row>","speed":{},"summary":"Pick up societal cues.","summary_markdown":"Pick up societal cues.","text":" Read the Air Source Secrets of Magic pg. 125 1.1 Traditions Divine, Occult Cast Two Actions somatic, verbal Duration 1 minute --- You take a deep breath as you survey a social situation, showing courtesy to all around you as your intuition swiftly picks up clues about social contexts and unspoken assumptions of behavior. Your body language subconsciously changes to take advantage of this information and use it in your own interactions with those creatures. As part of Casting this Spell, you Recall Knowledge using Society to gain information about the immediate social situation. You also gain a +1 status bonus on your next Diplomacy check to Make an Impression on those creatures present when you cast this spell, as long as the check occurs during the duration of the spell. You can read the air only once in a given social situation; casting it again has no effect.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Cantrip","Divination"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Divination](/Traits.aspx?ID=47)","trait_raw":["Cantrip","Divination"],"type":"Cantrip","url":"/Spells.aspx?ID=981","weakness":{}}},{"_index":"aon18","_id":"spell-982","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[5,7,9],"id":"spell-982","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Repelling Pulse](/Spells.aspx?ID=982)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 125 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou unleash a powerful pulse of telekinetic power, and the pulse violently hurls creatures away from you. Each creature in the area takes 7d10 force damage depending on its Reflex save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage and is [pushed](/Rules.aspx?ID=451) 10 feet away from you.<br />\r\n**Critical Failure** The creature takes double damage. The creature is pushed 20 feet away from you and is then knocked [prone](/Conditions.aspx?ID=31).\n\n---\r\n**Heightened (+2)** The force damage increases by 2d10, and the distance the target is moved on a failure and critical failure increases by 5 feet.","mystery_markdown":"","name":"Repelling Pulse","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 125 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTelekinetically knock creatures back and damage them with force.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 125"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 125 <sup>1.1</sup></row>","speed":{},"summary":"Telekinetically knock creatures back and damage them with force.","summary_markdown":"Telekinetically knock creatures back and damage them with force.","text":" Repelling Pulse Source Secrets of Magic pg. 125 1.1 Traditions Divine, Occult Cast Two Actions somatic, verbal Area 30-foot emanation Saving Throw Reflex --- You unleash a powerful pulse of telekinetic power, and the pulse violently hurls creatures away from you. Each creature in the area takes 7d10 force damage depending on its Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is pushed 10 feet away from you. Critical Failure The creature takes double damage. The creature is pushed 20 feet away from you and is then knocked prone. --- Heightened (+2) The force damage increases by 2d10, and the distance the target is moved on a failure and critical failure increases by 5 feet.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Evocation","Force"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75)","trait_raw":["Evocation","Force"],"type":"Spell","url":"/Spells.aspx?ID=982","weakness":{}}},{"_index":"aon18","_id":"spell-983","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"sustained","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-983","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Replicate](/Spells.aspx?ID=983)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 125 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 willing or [unconscious](/Conditions.aspx?ID=38) creature of 8th level or lower\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create an illusory magical double that physically looks and behaves very similarly to the target. This double is limited to moving, Interacting, speaking short sentences, and other similar basic tasks. It is unable to cast spells, attack, or use any complex skills.\n\n The illusory duplicate is your [minion](/Traits.aspx?ID=109). You can issue new commands to the double as part of Sustaining the Spell. You can command the duplicate telepathically as long as the spell lasts, provided it's within 1 mile of you. You can switch between using your own senses and the duplicate's senses with a single action, which has the [concentrate](/Traits.aspx?ID=32) trait. The illusory duplicate has the same statistics as the original creature, except it doesn't have any of the original's item bonuses, and it has one quarter of the original's Hit Points. If the double's Hit Points are reduced to 0, the spell ends.\n\n---\r\n**Heightened (+1)** The maximum level of the target increases by 2.","mystery_markdown":"","name":"Replicate","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 125 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 willing or [unconscious](/Conditions.aspx?ID=38) creature of 8th level or lower\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreate an illusory duplicate of a creature.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 125"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 125 <sup>1.1</sup></row>","speed":{},"summary":"Create an illusory duplicate of a creature.","summary_markdown":"Create an illusory duplicate of a creature.","target":"1 willing or unconscious creature of 8th level or lower","target_markdown":"1 willing or [unconscious](/Conditions.aspx?ID=38) creature of 8th level or lower","text":" Replicate Source Secrets of Magic pg. 125 1.1 Traditions Arcane, Occult Cast Three Actions material, somatic, verbal Range 60 feet Target 1 willing or unconscious creature of 8th level or lower Duration sustained --- You create an illusory magical double that physically looks and behaves very similarly to the target. This double is limited to moving, Interacting, speaking short sentences, and other similar basic tasks. It is unable to cast spells, attack, or use any complex skills. The illusory duplicate is your minion. You can issue new commands to the double as part of Sustaining the Spell. You can command the duplicate telepathically as long as the spell lasts, provided it's within 1 mile of you. You can switch between using your own senses and the duplicate's senses with a single action, which has the concentrate trait. The illusory duplicate has the same statistics as the original creature, except it doesn't have any of the original's item bonuses, and it has one quarter of the original's Hit Points. If the double's Hit Points are reduced to 0, the spell ends. --- Heightened (+1) The maximum level of the target increases by 2.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Shadow"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Shadow](/Traits.aspx?ID=143)","trait_raw":["Illusion","Shadow"],"type":"Spell","url":"/Spells.aspx?ID=983","weakness":{}}},{"_index":"aon18","_id":"spell-984","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"unlimited","exclude_from_search":false,"heighten_level":[1],"id":"spell-984","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Restyle](/Spells.aspx?ID=984)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 126 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 piece of clothing currently worn by you or an ally\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** unlimited\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou permanently change the appearance of one piece of clothing currently worn by you or an ally to better fit your aesthetic sensibilities. You can change its color, texture, pattern, and other minor parts of its design, but the changes can't alter the clothing's overall shape, size, or purpose. The changes can't increase the quality of the craftsmanship or artistry of the piece of clothing, but particularly gauche choices for the new color and pattern might decrease its aesthetic appeal. This spell transforms existing materials into the desired appearance and never alters the material or creates more material than what's originally part of the object. The object's statistics also remain unchanged.","mystery_markdown":"","name":"Restyle","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 126 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 piece of clothing currently worn by you or an ally\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** unlimited\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake permanent style changes to clothing.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 126"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 126 <sup>1.1</sup></row>","speed":{},"summary":"Make permanent style changes to clothing.","summary_markdown":"Make permanent style changes to clothing.","target":"1 piece of clothing currently worn by you or an ally","target_markdown":"1 piece of clothing currently worn by you or an ally","text":" Restyle Source Secrets of Magic pg. 126 1.1 Traditions Arcane, Divine, Occult, Primal Cast 1 minute (material, somatic, verbal) Range touch Target 1 piece of clothing currently worn by you or an ally Duration unlimited --- You permanently change the appearance of one piece of clothing currently worn by you or an ally to better fit your aesthetic sensibilities. You can change its color, texture, pattern, and other minor parts of its design, but the changes can't alter the clothing's overall shape, size, or purpose. The changes can't increase the quality of the craftsmanship or artistry of the piece of clothing, but particularly gauche choices for the new color and pattern might decrease its aesthetic appeal. This spell transforms existing materials into the desired appearance and never alters the material or creates more material than what's originally part of the object. The object's statistics also remain unchanged.","tradition":["Arcane","Divine","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=984","weakness":{}}},{"_index":"aon18","_id":"spell-985","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["7th","9th"],"heighten_level":[5,7,9],"id":"spell-985","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Rewinding Step](/Spells.aspx?ID=985)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 126 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou anchor your location in time so that you can swiftly retrace your steps later with complex chronomancy. The space you're in when you cast the spell becomes your temporal anchor space. While you're within 500 feet of your temporal anchor space, you can spend a single action that has the [concentrate](/Traits.aspx?ID=32) trait to instantaneously return to that space (you don't need to have line of effect to the space). The spell then ends. You bring any items that are in your possession with you when you take the action to return.\n\n If the anchor space is occupied when you attempt to return to it or if this spell would bring another creature with you, the spell fails to transport you, then ends.\n\n---\r\n**Heightened (7th)** You can return if you're within 1,000 feet of your anchor space.\r\n\r\n**Heightened (9th)** You can return if you're within 1 mile of your anchor space.","mystery_markdown":"","name":"Rewinding Step","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 126 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAnchor your location in time so you can quickly return.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 126"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 126 <sup>1.1</sup></row>","speed":{},"summary":"Anchor your location in time so you can quickly return.","summary_markdown":"Anchor your location in time so you can quickly return.","text":" Rewinding Step Source Secrets of Magic pg. 126 1.1 Traditions Arcane, Divine, Occult Cast 1 minute (material, somatic, verbal) Duration 10 minutes --- You anchor your location in time so that you can swiftly retrace your steps later with complex chronomancy. The space you're in when you cast the spell becomes your temporal anchor space. While you're within 500 feet of your temporal anchor space, you can spend a single action that has the concentrate trait to instantaneously return to that space (you don't need to have line of effect to the space). The spell then ends. You bring any items that are in your possession with you when you take the action to return. If the anchor space is occupied when you attempt to return to it or if this spell would bring another creature with you, the spell fails to transport you, then ends. --- Heightened (7th) You can return if you're within 1,000 feet of your anchor space. Heightened (9th) You can return if you're within 1 mile of your anchor space.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=985","weakness":{}}},{"_index":"aon18","_id":"spell-986","_score":2.8109283,"_source":{"actions":"Single Action to Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-986","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Rip the Spirit](/Spells.aspx?ID=986)</title>\n\n<traits>\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 126 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row></row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou supernaturally rip the spirit from a living creature's body, dooming the target to pain and death. The target takes 5d6 negative damage, depending on its basic Fortitude save, and is drained 1 if it fails its save. The spell's effect is based on how many actions you spend when Casting the Spell.\n\n <actions string=\"Single Action\" /> **(somatic)** The spell targets one living creature in range. <br /><actions string=\"Two Actions\" /> **(somatic, verbal)** The spell targets one living creature in range and the damage is 10d6 negative instead of 5d6. <br /><actions string=\"Three Actions\" /> **(material, somatic, verbal)** The spell targets all living creatures in a 30-foot emanation.\n\n---\r\n**Heightened (+1)** The amount of damage increases by 1d6, or by 2d6 for the 2-action version.","mystery_markdown":"","name":"Rip the Spirit","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 126 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row></row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTear at a living creature's spirit with negative energy to damage and drain it.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 126"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 126 <sup>1.1</sup></row>","speed":{},"summary":"Tear at a living creature's spirit with negative energy to damage and drain it.","summary_markdown":"Tear at a living creature's spirit with negative energy to damage and drain it.","target":"1 living creature","target_markdown":"1 living creature","text":" Rip the Spirit Source Secrets of Magic pg. 126 1.1 Traditions Divine, Occult Cast Single Action to Three Actions Range 30 feet Target 1 living creature Saving Throw basic Fortitude --- You supernaturally rip the spirit from a living creature's body, dooming the target to pain and death. The target takes 5d6 negative damage, depending on its basic Fortitude save, and is drained 1 if it fails its save. The spell's effect is based on how many actions you spend when Casting the Spell. Single Action (somatic) The spell targets one living creature in range. Two Actions (somatic, verbal) The spell targets one living creature in range and the damage is 10d6 negative instead of 5d6. Three Actions (material, somatic, verbal) The spell targets all living creatures in a 30-foot emanation. --- Heightened (+1) The amount of damage increases by 1d6, or by 2d6 for the 2-action version.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Death","Necromancy","Negative"],"trait_markdown":"[Death](/Traits.aspx?ID=40), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118)","trait_raw":["Death","Necromancy","Negative"],"type":"Spell","url":"/Spells.aspx?ID=986","weakness":{}}},{"_index":"aon18","_id":"spell-987","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Marishi"],"deity_markdown":"[Marishi](/Deities.aspx?ID=265)","domain_markdown":"","duration_raw":"sustained","exclude_from_search":false,"heighten":["6th"],"heighten_level":[3,6],"id":"spell-987","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Roaring Applause](/Spells.aspx?ID=987)</title>\n\n<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 126 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Marishi](/Deities.aspx?ID=265)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour flamboyant flourish invokes such powerful feelings in your audience that you incite cheers and applause. Targets of this spell must be able to see, hear, or otherwise understand you. The targets must attempt a Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target becomes mildly distracted by your display and applauds while it isn't fully occupied. It can't use reactions.<br />\r\n**Failure** The target applauds you so vigorously that it can't use reactions and is [slowed 1](/Conditions.aspx?ID=35). The applause is so involved that it has the [manipulate](/Traits.aspx?ID=104) trait. This triggers reactions based on the manipulate trait at the start of the target's turn.<br />\r\n**Critical Failure** As failure, plus the target is so distracted by its vigorous applauding of you that it's [fascinated](/Conditions.aspx?ID=14) with you.\n\n---\r\n**Heightened (6th)** You can target up to 10 creatures.","mystery_markdown":"","name":"Roaring Applause","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 126 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Marishi](/Deities.aspx?ID=265)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nForce the target to cheer and applaud you.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 126"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 126 <sup>1.1</sup></row>","speed":{},"summary":"Force the target to cheer and applaud you.","summary_markdown":"Force the target to cheer and applaud you.","target":"1 creature","target_markdown":"1 creature","text":" Roaring Applause Source Secrets of Magic pg. 126 1.1 Traditions Arcane, Divine, Occult Deity Marishi Cast Two Actions somatic, verbal Range 60 feet Target 1 creature Saving Throw Will Duration sustained --- Your flamboyant flourish invokes such powerful feelings in your audience that you incite cheers and applause. Targets of this spell must be able to see, hear, or otherwise understand you. The targets must attempt a Will save. Critical Success The target is unaffected. Success The target becomes mildly distracted by your display and applauds while it isn't fully occupied. It can't use reactions. Failure The target applauds you so vigorously that it can't use reactions and is slowed 1. The applause is so involved that it has the manipulate trait. This triggers reactions based on the manipulate trait at the start of the target's turn. Critical Failure As failure, plus the target is so distracted by its vigorous applauding of you that it's fascinated with you. --- Heightened (6th) You can target up to 10 creatures.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Emotion","Enchantment","Mental"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)","trait_raw":["Emotion","Enchantment","Mental"],"type":"Spell","url":"/Spells.aspx?ID=987","weakness":{}}},{"_index":"aon18","_id":"spell-988","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[3,5,7,9],"id":"spell-988","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Rouse Skeletons](/Spells.aspx?ID=988)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 126 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 10-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nMisshapen skeletal forms erupt from a solid surface, such as a stone floor, and fill the burst. The area they fill is difficult terrain. Their grasping claws deal 2d6 slashing damage to creatures on the ground in the area when the skeletons first appear (basic Reflex save).\n\n On subsequent rounds, the first time you Sustain the Spell each round, you can move the area of skeletons up to 20 feet within the range of the spell and deal 2d6 slashing damage (basic Reflex save) to each creature in their new area.\n\n Damaging or destroying the skeletons is irrelevant, as new bones pull forth from the ground to repair and replace any that are obliterated.\n\n---\r\n**Heightened (+2)** The damage increases by 1d6.","mystery_markdown":"","name":"Rouse Skeletons","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 126 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 10-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRouse a squadron of skeletons to claw your foes.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 126"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 126 <sup>1.1</sup></row>","speed":{},"summary":"Rouse a squadron of skeletons to claw your foes.","summary_markdown":"Rouse a squadron of skeletons to claw your foes.","text":" Rouse Skeletons Source Secrets of Magic pg. 126 1.1 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Range 60 feet Area 10-foot burst Saving Throw Reflex Duration sustained up to 1 minute --- Misshapen skeletal forms erupt from a solid surface, such as a stone floor, and fill the burst. The area they fill is difficult terrain. Their grasping claws deal 2d6 slashing damage to creatures on the ground in the area when the skeletons first appear (basic Reflex save). On subsequent rounds, the first time you Sustain the Spell each round, you can move the area of skeletons up to 20 feet within the range of the spell and deal 2d6 slashing damage (basic Reflex save) to each creature in their new area. Damaging or destroying the skeletons is irrelevant, as new bones pull forth from the ground to repair and replace any that are obliterated. --- Heightened (+2) The damage increases by 1d6.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Necromancy"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117)","trait_raw":["Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=988","weakness":{}}},{"_index":"aon18","_id":"spell-989","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-989","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Sanguine Mist](/Spells.aspx?ID=989)</title>\n\n<traits>\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 127 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 10-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou unleash a cloud of foul, blood-sucking fog that drains the vitality from the living to bolster your own. Each living creature in the area when you Cast the Spell, aside from you, takes 6d6 negative damage with a basic Fortitude save. Creatures in the area are [concealed](/Conditions.aspx?ID=4), and all creatures outside the cloud become concealed to creatures within it.\n\n The first time each round you Sustain this Spell on subsequent turns, living creatures in the area take an additional 2d6 negative damage with another basic Fortitude save. You also gain temporary Hit Points equal to half the damage a single creature took when you Sustained the spell this turn; calculate these temporary Hit Points using the creature that took the most damage. You lose any remaining temporary Hit Points after 1 minute.\n\n---\r\n**Heightened (+1)** The initial damage increases by 2d6 and the secondary damage increases by 1d6.","mystery_markdown":"","name":"Sanguine Mist","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 127 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 10-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreate a cloud of life-draining fog that siphons vitality into you.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 127"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 127 <sup>1.1</sup></row>","speed":{},"summary":"Create a cloud of life-draining fog that siphons vitality into you.","summary_markdown":"Create a cloud of life-draining fog that siphons vitality into you.","text":" Sanguine Mist Source Secrets of Magic pg. 127 1.1 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Range 60 feet Area 10-foot burst Saving Throw basic Fortitude Duration sustained up to 1 minute --- You unleash a cloud of foul, blood-sucking fog that drains the vitality from the living to bolster your own. Each living creature in the area when you Cast the Spell, aside from you, takes 6d6 negative damage with a basic Fortitude save. Creatures in the area are concealed, and all creatures outside the cloud become concealed to creatures within it. The first time each round you Sustain this Spell on subsequent turns, living creatures in the area take an additional 2d6 negative damage with another basic Fortitude save. You also gain temporary Hit Points equal to half the damage a single creature took when you Sustained the spell this turn; calculate these temporary Hit Points using the creature that took the most damage. You lose any remaining temporary Hit Points after 1 minute. --- Heightened (+1) The initial damage increases by 2d6 and the secondary damage increases by 1d6.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Death","Necromancy","Negative"],"trait_markdown":"[Death](/Traits.aspx?ID=40), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118)","trait_raw":["Death","Necromancy","Negative"],"type":"Spell","url":"/Spells.aspx?ID=989","weakness":{}}},{"_index":"aon18","_id":"spell-990","_score":2.8109283,"_source":{"actions":"Two Actions","area":"two contiguous 5-foot cubes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-990","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Scatter Scree](/Spells.aspx?ID=990)</title>\n\n<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 127 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** two contiguous 5-foot cubes\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou evoke a jumble of rocks in the area. The scattering rocks deal bludgeoning damage equal to 1d4 plus your spellcasting ability modifier to creatures in the area, with a [basic](/Rules.aspx?ID=329) Reflex save. The ground in the area becomes difficult terrain for the duration. A creature can Interact to clear a square of this scree.\n\n If you cast this spell again, any previous _scatter scree_ you have cast ends.\n\n---\r\n**Heightened (+1)** The damage increases by 1d4.","mystery_markdown":"","name":"Scatter Scree","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 127 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** two contiguous 5-foot cubes\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEvoke rocks to deal bludgeoning damage and make rocky difficult terrain.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 127"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 127 <sup>1.1</sup></row>","speed":{},"summary":"Evoke rocks to deal bludgeoning damage and make rocky difficult terrain.","summary_markdown":"Evoke rocks to deal bludgeoning damage and make rocky difficult terrain.","text":" Scatter Scree Source Secrets of Magic pg. 127 1.1 Traditions Arcane, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Range 30 feet Area two contiguous 5-foot cubes Saving Throw basic Reflex Duration 1 minute --- You evoke a jumble of rocks in the area. The scattering rocks deal bludgeoning damage equal to 1d4 plus your spellcasting ability modifier to creatures in the area, with a basic Reflex save. The ground in the area becomes difficult terrain for the duration. A creature can Interact to clear a square of this scree. If you cast this spell again, any previous scatter scree you have cast ends. --- Heightened (+1) The damage increases by 1d4.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Cantrip","Earth","Evocation"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Earth](/Traits.aspx?ID=55), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Cantrip","Earth","Evocation"],"type":"Cantrip","url":"/Spells.aspx?ID=990","weakness":{}}},{"_index":"aon18","_id":"spell-991","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-991","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Schadenfreude](/Spells.aspx?ID=991)</title>\n\n<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 127 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You critically fail a saving throw against a foe's effect\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** the triggering foe\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou distract your enemy with their feeling of smug pleasure when you fail catastrophically. They must attempt a Will save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature is distracted by its amusement and takes a 1 status penalty on Perception checks and Will saves for 1 round.<br />\r\n**Failure** The creature is overcome by its amusement and is [stupefied 1](/Conditions.aspx?ID=37) for 1 round.<br />\r\n**Critical Failure** The creature is lost in its amusement and is stupefied 2 for 1 round and [stunned 1](/Conditions.aspx?ID=36).","mystery_markdown":"","name":"Schadenfreude","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 127 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You critically fail a saving throw against a foe's effect\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** the triggering foe\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReact to your critical failure to distract foes with their exultation.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 127"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 127 <sup>1.1</sup></row>","speed":{},"summary":"React to your critical failure to distract foes with their exultation.","summary_markdown":"React to your critical failure to distract foes with their exultation.","target":"the triggering foe","target_markdown":"the triggering foe","text":" Schadenfreude Source Secrets of Magic pg. 127 1.1 Traditions Arcane, Divine, Occult Cast Reaction verbal Trigger You critically fail a saving throw against a foe's effect Range 30 feet Target the triggering foe Saving Throw Will --- You distract your enemy with their feeling of smug pleasure when you fail catastrophically. They must attempt a Will save. Critical Success The creature is unaffected. Success The creature is distracted by its amusement and takes a 1 status penalty on Perception checks and Will saves for 1 round. Failure The creature is overcome by its amusement and is stupefied 1 for 1 round. Critical Failure The creature is lost in its amusement and is stupefied 2 for 1 round and stunned 1.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Emotion","Enchantment","Mental"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)","trait_raw":["Emotion","Enchantment","Mental"],"trigger":"You critically fail a saving throw against a foe's effect","trigger_markdown":"You critically fail a saving throw against a foe's effect","type":"Spell","url":"/Spells.aspx?ID=991","weakness":{}}},{"_index":"aon18","_id":"spell-992","_score":2.8109283,"_source":{"actions":"Single Action to Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[2,3,4,5,6,7,8,9,10],"id":"spell-992","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Scorching Ray](/Spells.aspx?ID=992)</title>\n\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 127 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 or more creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou fire a ray of heat and flame. Make a spell attack roll against a single creature. On a hit, the target takes 2d6 fire damage, and on a critical hit, the target takes double damage.\n\n For each additional action you use when Casting the Spell, you can fire an additional ray at a different target, to a maximum of three rays targeting three different targets for 3 actions. These attacks each increase your multiple attack penalty, but you don't increase your multiple attack penalty until after you make all the spell attack rolls for _scorching ray_. If you spend 2 or more actions Casting the Spell, the damage increases to 4d6 fire damage on a hit, and it still deals double damage on a critical hit.\n\n---\r\n**Heightened (+1)** The damage to each target increases by 1d6 for the 1-action version, or by 2d6 for the 2-action and 3-action versions.","mystery_markdown":"","name":"Scorching Ray","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 127 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 or more creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFire one to three rays of heat and flame at different foes.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 127"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 127 <sup>1.1</sup></row>","speed":{},"summary":"Fire one to three rays of heat and flame at different foes.","summary_markdown":"Fire one to three rays of heat and flame at different foes.","target":"1 or more creatures","target_markdown":"1 or more creatures","text":" Scorching Ray Source Secrets of Magic pg. 127 1.1 Traditions Arcane, Primal Spell Lists Elemental Cast Single Action to Three Actions somatic, verbal Range 60 feet Target 1 or more creatures --- You fire a ray of heat and flame. Make a spell attack roll against a single creature. On a hit, the target takes 2d6 fire damage, and on a critical hit, the target takes double damage. For each additional action you use when Casting the Spell, you can fire an additional ray at a different target, to a maximum of three rays targeting three different targets for 3 actions. These attacks each increase your multiple attack penalty, but you don't increase your multiple attack penalty until after you make all the spell attack rolls for scorching ray . If you spend 2 or more actions Casting the Spell, the damage increases to 4d6 fire damage on a hit, and it still deals double damage on a critical hit. --- Heightened (+1) The damage to each target increases by 1d6 for the 1-action version, or by 2d6 for the 2-action and 3-action versions.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Attack","Evocation","Fire"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72)","trait_raw":["Attack","Evocation","Fire"],"type":"Spell","url":"/Spells.aspx?ID=992","weakness":{}}},{"_index":"aon18","_id":"spell-993","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["focus","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until your next daily preparations","exclude_from_search":false,"heighten_level":[1],"id":"spell-993","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Seashell of Stolen Sound](/Spells.aspx?ID=993)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 127 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[focus](/Rules.aspx?ID=285), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** A creature within range begins to make a sound.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until your next daily preparations\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou store a sound in a seashell to use as you will: the last words of a loved one, a dragon's mighty roar, the compromising conversation between two powerful diplomats, or even more strange and secret. As part of Casting this Spell, you must present an unbroken seashell. When you Cast the Spell, magic swirls around the triggering creature, copying the sounds they make, as well as any background noise, for the next minute and storing them in the seashell.\n\n You or another creature can then play the sound back from the seashell during the spell's duration by Interacting with the seashell, but once the sounds have been played back, the seashell shatters and the spell ends.\n\n As normal for spells with a duration until your next daily preparations, you can choose to continue expending the spell slot to prolong the duration of an existing _seashell of stolen sound_ for another day. While the spell faithfully copies the sounds around the target, it doesn't reproduce any special [auditory](/Traits.aspx?ID=16) or [sonic](/Traits.aspx?ID=147) effects of the sound.","mystery_markdown":"","name":"Seashell of Stolen Sound","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 127 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[focus](/Rules.aspx?ID=285), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** A creature within range begins to make a sound.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until your next daily preparations\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCopy a sound in a magical seashell.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 127"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 127 <sup>1.1</sup></row>","speed":{},"summary":"Copy a sound in a magical seashell.","summary_markdown":"Copy a sound in a magical seashell.","text":" Seashell of Stolen Sound Source Secrets of Magic pg. 127 1.1 Traditions Arcane, Occult, Primal Cast Reaction focus, verbal Trigger A creature within range begins to make a sound. Range 30 feet Duration until your next daily preparations --- You store a sound in a seashell to use as you will: the last words of a loved one, a dragon's mighty roar, the compromising conversation between two powerful diplomats, or even more strange and secret. As part of Casting this Spell, you must present an unbroken seashell. When you Cast the Spell, magic swirls around the triggering creature, copying the sounds they make, as well as any background noise, for the next minute and storing them in the seashell. You or another creature can then play the sound back from the seashell during the spell's duration by Interacting with the seashell, but once the sounds have been played back, the seashell shatters and the spell ends. As normal for spells with a duration until your next daily preparations, you can choose to continue expending the spell slot to prolong the duration of an existing seashell of stolen sound for another day. While the spell faithfully copies the sounds around the target, it doesn't reproduce any special auditory or sonic effects of the sound.","tradition":["Arcane","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Divination","Sonic"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Sonic](/Traits.aspx?ID=147)","trait_raw":["Divination","Sonic"],"trigger":"A creature within range begins to make a sound.","trigger_markdown":"A creature within range begins to make a sound.","type":"Spell","url":"/Spells.aspx?ID=993","weakness":{}}},{"_index":"aon18","_id":"spell-994","_score":2.8109283,"_source":{"actions":"Three Actions","area":"50-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[10],"id":"spell-994","level":10,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 10\" pfs=\"Standard\">[Shadow Army](/Spells.aspx?ID=994)</title>\n\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 128 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 50-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create dozens of semi-real copies of yourself that swarm across the battlefield and fight your enemies. You are virtually indistinguishable from your clones, allowing you to [Hide](/Actions.aspx?ID=62) and [Sneak](/Actions.aspx?ID=63) among them. An enemy that's in the area when the spell is cast or that ends its turn in the area takes 3d10 mental damage and 3d10 bludgeoning damage, and is possibly inflicted with a condition, depending on the result of its Will save. When you Cast the Spell, you choose a condition your shadows impose on a failed save: [clumsy 2](/Conditions.aspx?ID=3), [enfeebled 2](/Conditions.aspx?ID=13), [flat-footed](/Conditions.aspx?ID=16), or [slowed 1](/Conditions.aspx?ID=35).\r\n\r\n**Critical Success** The creature takes no damage. For the duration of the spell, the creature gets a result one step better than it rolled on further saves against the spell, and can distinguish you from your clones without difficulty.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage, and gains the chosen condition.<br />\r\n**Critical Failure** The creature takes double damage, and gains the chosen condition.","mystery_markdown":"","name":"Shadow Army","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 128 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 50-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDuplicate yourself to have your shadows fight enemies as you hide amongst them.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 128"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 128 <sup>1.1</sup></row>","speed":{},"summary":"Duplicate yourself to have your shadows fight enemies as you hide amongst them.","summary_markdown":"Duplicate yourself to have your shadows fight enemies as you hide amongst them.","text":" Shadow Army Source Secrets of Magic pg. 128 1.1 Traditions Arcane, Occult Cast Three Actions material, somatic, verbal Range 500 feet Area 50-foot burst Saving Throw Will Duration 1 minute --- You create dozens of semi-real copies of yourself that swarm across the battlefield and fight your enemies. You are virtually indistinguishable from your clones, allowing you to Hide and Sneak among them. An enemy that's in the area when the spell is cast or that ends its turn in the area takes 3d10 mental damage and 3d10 bludgeoning damage, and is possibly inflicted with a condition, depending on the result of its Will save. When you Cast the Spell, you choose a condition your shadows impose on a failed save: clumsy 2, enfeebled 2, flat-footed, or slowed 1. Critical Success The creature takes no damage. For the duration of the spell, the creature gets a result one step better than it rolled on further saves against the spell, and can distinguish you from your clones without difficulty. Success The creature takes half damage. Failure The creature takes full damage, and gains the chosen condition. Critical Failure The creature takes double damage, and gains the chosen condition.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Auditory","Illusion","Mental","Shadow","Visual"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Illusion](/Traits.aspx?ID=92), [Mental](/Traits.aspx?ID=106), [Shadow](/Traits.aspx?ID=143), [Visual](/Traits.aspx?ID=163)","trait_raw":["Auditory","Illusion","Mental","Shadow","Visual"],"type":"Spell","url":"/Spells.aspx?ID=994","weakness":{}}},{"_index":"aon18","_id":"spell-995","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[3,5,7,9],"id":"spell-995","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Shadow Projectile](/Spells.aspx?ID=995)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 129 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** an ally within 20 feet of you makes a ranged attack roll\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create an illusory duplicate of your ally's ranged attack to confuse your opponents. You launch an illusory double of your ally's projectile or spell at the same target, leaving the enemy unsure which attack to avoid. The target takes 3d8 mental damage, depending on its Will save. Regardless of the result of its save, it's temporarily immune to shadow projectile spells for 1 hour.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature is [flat-footed](/Conditions.aspx?ID=16) against the triggering attack.<br />\r\n**Failure** The creature is flat-footed against the triggering attack and takes full damage from your illusory projectile.<br />\r\n**Critical Failure** As failure, but double damage.\n\n---\r\n**Heightened (+2)** The damage increases by 1d8.","mystery_markdown":"","name":"Shadow Projectile","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 129 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** an ally within 20 feet of you makes a ranged attack roll\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReact when an ally makes a ranged attack to create a shadow double of the attack, distracting and damaging the foe.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 129"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 129 <sup>1.1</sup></row>","speed":{},"summary":"React when an ally makes a ranged attack to create a shadow double of the attack, distracting and damaging the foe.","summary_markdown":"React when an ally makes a ranged attack to create a shadow double of the attack, distracting and damaging the foe.","text":" Shadow Projectile Source Secrets of Magic pg. 129 1.1 Traditions Arcane, Occult Cast Reaction somatic Trigger an ally within 20 feet of you makes a ranged attack roll Saving Throw Will --- You create an illusory duplicate of your ally's ranged attack to confuse your opponents. You launch an illusory double of your ally's projectile or spell at the same target, leaving the enemy unsure which attack to avoid. The target takes 3d8 mental damage, depending on its Will save. Regardless of the result of its save, it's temporarily immune to shadow projectile spells for 1 hour. Critical Success The creature is unaffected. Success The creature is flat-footed against the triggering attack. Failure The creature is flat-footed against the triggering attack and takes full damage from your illusory projectile. Critical Failure As failure, but double damage. --- Heightened (+2) The damage increases by 1d8.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Shadow","Visual"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Shadow](/Traits.aspx?ID=143), [Visual](/Traits.aspx?ID=163)","trait_raw":["Illusion","Shadow","Visual"],"trigger":"an ally within 20 feet of you makes a ranged attack roll","trigger_markdown":"an ally within 20 feet of you makes a ranged attack roll","type":"Spell","url":"/Spells.aspx?ID=995","weakness":{}}},{"_index":"aon18","_id":"spell-996","_score":2.8109283,"_source":{"actions":"Three Actions","area":"30-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["9th"],"heighten_level":[7,9],"id":"spell-996","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Shadow Raid](/Spells.aspx?ID=996)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 129 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 30-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex or Will (target's choice)\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou spin illusions of flying shadows throughout the area. The shadows strike and cavort, harming your foes and blocking their vision with twisting shadow. Enemies in the area when you Cast the Spell take 6d8 bludgeoning, piercing, or slashing damage, with a basic Reflex or Will save, as shadows explode into being. You choose the damage type when you Cast the Spell, and each creature chooses the type of save it attempts before it rolls the save. The shadows then persist in the area for 1 minute, dealing 3d8 damage of the type you chose to any enemy that ends its turn in the area. All creatures are [concealed](/Conditions.aspx?ID=4) to enemies in the area, as the illusory shadows swarm over them and block light.\n\n A creature that spends an action to [Seek](/Actions.aspx?ID=84) or otherwise interact with the _shadow raid_ can attempt a Perception check to [disbelieve](/Rules.aspx?ID=267) it. On a success, the creature halves the damage it takes from the shadows, and the shadows no longer impede its vision. These benefits last until the spell ends.\n\n---\r\n**Heightened (9th)** The initial damage increases by 2d8, and the damage to a creature that ends its turn in the area increases by 1d8.","mystery_markdown":"","name":"Shadow Raid","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"basic Reflex or Will (target's choice)","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex or Will (target's choice)","school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 129 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 30-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex or Will (target's choice)\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA swarm of illusory shadows damages foes in the area and provides concealment.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 129"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 129 <sup>1.1</sup></row>","speed":{},"summary":"A swarm of illusory shadows damages foes in the area and provides concealment.","summary_markdown":"A swarm of illusory shadows damages foes in the area and provides concealment.","text":" Shadow Raid Source Secrets of Magic pg. 129 1.1 Traditions Arcane, Occult Cast Three Actions material, somatic, verbal Range 120 feet Area 30-foot burst Saving Throw basic Reflex or Will (target's choice) Duration 1 minute --- You spin illusions of flying shadows throughout the area. The shadows strike and cavort, harming your foes and blocking their vision with twisting shadow. Enemies in the area when you Cast the Spell take 6d8 bludgeoning, piercing, or slashing damage, with a basic Reflex or Will save, as shadows explode into being. You choose the damage type when you Cast the Spell, and each creature chooses the type of save it attempts before it rolls the save. The shadows then persist in the area for 1 minute, dealing 3d8 damage of the type you chose to any enemy that ends its turn in the area. All creatures are concealed to enemies in the area, as the illusory shadows swarm over them and block light. A creature that spends an action to Seek or otherwise interact with the shadow raid can attempt a Perception check to disbelieve it. On a success, the creature halves the damage it takes from the shadows, and the shadows no longer impede its vision. These benefits last until the spell ends. --- Heightened (9th) The initial damage increases by 2d8, and the damage to a creature that ends its turn in the area increases by 1d8.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Shadow"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Shadow](/Traits.aspx?ID=143)","trait_raw":["Illusion","Shadow"],"type":"Spell","url":"/Spells.aspx?ID=996","weakness":{}}},{"_index":"aon18","_id":"spell-997","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[3],"id":"spell-997","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Limited\">[Shift Blame](/Spells.aspx?ID=997)</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 129 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You or another creature attacks a creature or fails at a [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), or [Intimidation](/Skills.aspx?ID=7) check.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** the target of the triggering attack or skill check\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou alter the target's memories of the triggering event as they form. You choose another creature (which can be you) with the capacity to make the triggering attack or skill check, and you alter the target's memories to recall the creature you chose as responsible for the triggering attack or skill check. The target must attempt a Will save and is then temporarily immune for 24 hours.\r\n\r\n**Critical Success** The target knows you attempted to alter its memories.<br />\r\n**Success** The target doesn't realize you attempted to alter its memories, though it knows you cast a spell.<br />\r\n**Failure** You successfully alter the target's memory. It isn't forced to react to the new memories in a particular way, and it's likely to question them if they contradict other information it knows or are implausible for the situation.","mystery_markdown":"","name":"Shift Blame","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 129 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You or another creature attacks a creature or fails at a [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), or [Intimidation](/Skills.aspx?ID=7) check.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** the target of the triggering attack or skill check\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTrick someone into thinking someone else is to blame for your attack or blunder.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 129"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 129 <sup>1.1</sup></row>","speed":{},"summary":"Trick someone into thinking someone else is to blame for your attack or blunder.","summary_markdown":"Trick someone into thinking someone else is to blame for your attack or blunder.","target":"the target of the triggering attack or skill check","target_markdown":"the target of the triggering attack or skill check","text":" Shift Blame Source Secrets of Magic pg. 129 1.1 Traditions Arcane, Occult Cast Reaction verbal Trigger You or another creature attacks a creature or fails at a Deception, Diplomacy, or Intimidation check. Range 30 feet Target the target of the triggering attack or skill check Saving Throw Will --- You alter the target's memories of the triggering event as they form. You choose another creature (which can be you) with the capacity to make the triggering attack or skill check, and you alter the target's memories to recall the creature you chose as responsible for the triggering attack or skill check. The target must attempt a Will save and is then temporarily immune for 24 hours. Critical Success The target knows you attempted to alter its memories. Success The target doesn't realize you attempted to alter its memories, though it knows you cast a spell. Failure You successfully alter the target's memory. It isn't forced to react to the new memories in a particular way, and it's likely to question them if they contradict other information it knows or are implausible for the situation.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Enchantment","Mental"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)","trait_raw":["Enchantment","Mental"],"trigger":" You or another creature attacks a creature or fails at a Deception , Diplomacy , or Intimidation check.","trigger_markdown":" You or another creature attacks a creature or fails at a [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), or [Intimidation](/Skills.aspx?ID=7) check.","type":"Spell","url":"/Spells.aspx?ID=997","weakness":{}}},{"_index":"aon18","_id":"spell-998","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot line","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"sustained","exclude_from_search":false,"heighten_level":[2],"id":"spell-998","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Sonata Span](/Spells.aspx?ID=998)</title>\n\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 129 <sup>1.1</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot line\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nBy playing a brief tune on an instrument or in song, you cause the notes of the melody to physically manifest into a shimmering, translucent path. This path doesn't need to be over solid ground and can tilt up or down diagonally up to 45 degrees, but it must be a straight, 5-foot-wide line. It can support as many creatures as can physically fit on the bridge.","mystery_markdown":"","name":"Sonata Span","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 129 <sup>1.1</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot line\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nManifest a path with a tune.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 129"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 129 <sup>1.1</sup></row>","speed":{},"summary":"Manifest a path with a tune.","summary_markdown":"Manifest a path with a tune.","text":" Sonata Span Source Secrets of Magic pg. 129 1.1 Tradition Occult Cast Two Actions somatic, verbal Area 30-foot line Duration sustained --- By playing a brief tune on an instrument or in song, you cause the notes of the melody to physically manifest into a shimmering, translucent path. This path doesn't need to be over solid ground and can tilt up or down diagonally up to 45 degrees, but it must be a straight, 5-foot-wide line. It can support as many creatures as can physically fit on the bridge.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Auditory","Conjuration","Sonic"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Conjuration](/Traits.aspx?ID=33), [Sonic](/Traits.aspx?ID=147)","trait_raw":["Auditory","Conjuration","Sonic"],"type":"Spell","url":"/Spells.aspx?ID=998","weakness":{}}},{"_index":"aon18","_id":"spell-999","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[3],"id":"spell-999","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Soothing Blossoms](/Spells.aspx?ID=999)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 129 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 10-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nBlossoms grow from the ground in a small area, soothing away afflictions and persistent pains and harm. When any creature in that area rolls a successful save against a [poison](/Traits.aspx?ID=126) or [disease](/Traits.aspx?ID=46) effect, it gets a critical success instead. The blossoms grant assisted recovery to everyone in the area to end their [persistent damage](/Conditions.aspx?ID=29), both when the spell is cast and at the start of each of your turns.\n\n Once the duration ends, the flowers lose their magical effect, but a few of them might survive in the area as long as they can naturally. This spell doesn't give a benefit on a save against an affliction unless the stage lasts 10 minutes or less.","mystery_markdown":"","name":"Soothing Blossoms","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 129 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 10-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFlowers assist recovery from persistent damage and afflictions.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 129"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 129 <sup>1.1</sup></row>","speed":{},"summary":"Flowers assist recovery from persistent damage and afflictions.","summary_markdown":"Flowers assist recovery from persistent damage and afflictions.","text":" Soothing Blossoms Source Secrets of Magic pg. 129 1.1 Traditions Divine, Primal Cast Two Actions somatic, verbal Range 30 feet Area 10-foot burst Duration 10 minutes --- Blossoms grow from the ground in a small area, soothing away afflictions and persistent pains and harm. When any creature in that area rolls a successful save against a poison or disease effect, it gets a critical success instead. The blossoms grant assisted recovery to everyone in the area to end their persistent damage, both when the spell is cast and at the start of each of your turns. Once the duration ends, the flowers lose their magical effect, but a few of them might survive in the area as long as they can naturally. This spell doesn't give a benefit on a save against an affliction unless the stage lasts 10 minutes or less.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration","Plant"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Plant](/Traits.aspx?ID=125)","trait_raw":["Conjuration","Plant"],"type":"Spell","url":"/Spells.aspx?ID=999","weakness":{}}},{"_index":"aon18","_id":"spell-1000","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-1000","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Soothing Spring](/Spells.aspx?ID=1000)</title>\n\n<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 129 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nSteam wisps into the air as a stone-lined pool appears in the ground and fills with hot water that bubbles up from the earth. The water is comfortably hot and smells mildly sulfurous in a not-unpleasant way. You are able to draw out the full energizing potential of the mineral-rich water. Any creature that spends the full hour soaking in the hot spring or basking in the mud from the bottom of the pit regains 10d8 Hit Points and feels refreshed, losing the [fatigued](/Conditions.aspx?ID=15) condition. As normal for effects that remove fatigue, this doesn't remove any underlying source of fatigue, such as lack of sleep, causing the condition to return if the underlying source isn't addressed.\n\n The pool is 20 feet on each side, and it's 5 feet deep. It can contain 16 Medium or smaller creatures at a time. A Large creature counts as eight Medium creatures and a Huge creature fills the entire pool. This pool has the [structure](/Traits.aspx?ID=153) trait and the same restrictions as magic items that create structures.\n\n---\r\n**Heightened (+1)** The healing increases by 2d8.","mystery_markdown":"","name":"Soothing Spring","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 129 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreate a rejuvenating hot spring that heals the wounded and tired.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 129"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 129 <sup>1.1</sup></row>","speed":{},"summary":"Create a rejuvenating hot spring that heals the wounded and tired.","summary_markdown":"Create a rejuvenating hot spring that heals the wounded and tired.","text":" Soothing Spring Source Secrets of Magic pg. 129 1.1 Traditions Divine, Primal Spell Lists Elemental Cast 1 minute (material, somatic, verbal) Range 30 feet Duration 1 hour --- Steam wisps into the air as a stone-lined pool appears in the ground and fills with hot water that bubbles up from the earth. The water is comfortably hot and smells mildly sulfurous in a not-unpleasant way. You are able to draw out the full energizing potential of the mineral-rich water. Any creature that spends the full hour soaking in the hot spring or basking in the mud from the bottom of the pit regains 10d8 Hit Points and feels refreshed, losing the fatigued condition. As normal for effects that remove fatigue, this doesn't remove any underlying source of fatigue, such as lack of sleep, causing the condition to return if the underlying source isn't addressed. The pool is 20 feet on each side, and it's 5 feet deep. It can contain 16 Medium or smaller creatures at a time. A Large creature counts as eight Medium creatures and a Huge creature fills the entire pool. This pool has the structure trait and the same restrictions as magic items that create structures. --- Heightened (+1) The healing increases by 2d8.","tradition":["Divine","Primal","Elemental"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Healing","Necromancy","Positive","Water"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Water](/Traits.aspx?ID=165)","trait_raw":["Healing","Necromancy","Positive","Water"],"type":"Spell","url":"/Spells.aspx?ID=1000","weakness":{}}},{"_index":"aon18","_id":"spell-1001","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[4,6,8,10],"id":"spell-1001","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Spiritual Attunement](/Spells.aspx?ID=1001)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 130 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou attune yourself to a spiritual plane of the Outer Sphere (see sidebar), connecting your spirit without fully transporting to it. Your Strikes and spells gain the alignment traits of the plane you chose, which deals additional damage to creatures with a weakness to either of those alignment traits. Furthermore, the plane protects you from energy of the alignments that oppose the plane. You gain resistance 5 to damage of the alignments that oppose those of your chosen plane. For example, if you chose [Heaven](/Planes.aspx?ID=17), your Strikes would gain the [good](/Traits.aspx?ID=83) and [lawful](/Traits.aspx?ID=99) traits, and you would gain resistance to chaotic and evil. If you choose the [Boneyard](/Planes.aspx?ID=15), the resistance is to negative and positive damage instead.\n\n---\r\n**Heightened (+2)** The resistance increases by 5.\n\n<title level=\"3\">The Outer Sphere</title> The nine main planes of the Outer Sphere are the homes of many deities, [celestials](/Traits.aspx?ID=23), [monitors](/Traits.aspx?ID=111), and [fiends](/Traits.aspx?ID=70). Their names, along with their alignments, are: [Heaven](/Planes.aspx?ID=17) (LG), [Nirvana](/Planes.aspx?ID=20) (NG), [Elysium](/Planes.aspx?ID=16) (CG), [Axis](/Planes.aspx?ID=14) (LN), the [Boneyard](/Planes.aspx?ID=15) (N), the [Maelstrom](/Planes.aspx?ID=19) (CN), [Hell](/Planes.aspx?ID=18) (LE), [Abaddon](/Planes.aspx?ID=12) (NE), and the [Abyss](/Planes.aspx?ID=13) (CE).","mystery_markdown":"","name":"Spiritual Attunement","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2021-09-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 130 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAttune to an aligned plane to protect yourself and harm creatures opposed to that plane.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 130"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 130 <sup>1.1</sup></row>","speed":{},"summary":"Attune to an aligned plane to protect yourself and harm creatures opposed to that plane.","summary_markdown":"Attune to an aligned plane to protect yourself and harm creatures opposed to that plane.","text":" Spiritual Attunement Source Secrets of Magic pg. 130 1.1 Traditions Divine, Occult Cast Two Actions material, somatic Duration 1 minute --- You attune yourself to a spiritual plane of the Outer Sphere (see sidebar), connecting your spirit without fully transporting to it. Your Strikes and spells gain the alignment traits of the plane you chose, which deals additional damage to creatures with a weakness to either of those alignment traits. Furthermore, the plane protects you from energy of the alignments that oppose the plane. You gain resistance 5 to damage of the alignments that oppose those of your chosen plane. For example, if you chose Heaven, your Strikes would gain the good and lawful traits, and you would gain resistance to chaotic and evil. If you choose the Boneyard, the resistance is to negative and positive damage instead. --- Heightened (+2) The resistance increases by 5. The Outer Sphere The nine main planes of the Outer Sphere are the homes of many deities, celestials, monitors, and fiends. Their names, along with their alignments, are: Heaven (LG), Nirvana (NG), Elysium (CG), Axis (LN), the Boneyard (N), the Maelstrom (CN), Hell (LE), Abaddon (NE), and the Abyss (CE).","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Abjuration","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1001","weakness":{}}},{"_index":"aon18","_id":"spell-1002","_score":2.8109283,"_source":{"actions":"Two Actions","area":"a 5-foot cube","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-1002","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Spout](/Spells.aspx?ID=1002)</title>\n\n<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 130 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** a 5-foot cube\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWater blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air. Any creatures in the area take bludgeoning damage equal to 1d4 plus your spellcasting ability modifier, with a [basic](/Rules.aspx?ID=329) Reflex saving throw.\n\n You can change this spell's area to a 5-foot burst, provided you center the burst in a body of water. This body of water can be as small as a pond or creek, but not as small as a puddle or bathtub.\n\n---\r\n**Heightened (+1)** The damage increases by 1d4.","mystery_markdown":"","name":"Spout","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 130 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** a 5-foot cube\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBatter creatures with a water blast that is larger if cast in a body of water.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 130"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 130 <sup>1.1</sup></row>","speed":{},"summary":"Batter creatures with a water blast that is larger if cast in a body of water.","summary_markdown":"Batter creatures with a water blast that is larger if cast in a body of water.","text":" Spout Source Secrets of Magic pg. 130 1.1 Traditions Arcane, Primal Spell Lists Elemental Cast Two Actions somatic, verbal Range 30 feet Area a 5-foot cube Saving Throw Reflex --- Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air. Any creatures in the area take bludgeoning damage equal to 1d4 plus your spellcasting ability modifier, with a basic Reflex saving throw. You can change this spell's area to a 5-foot burst, provided you center the burst in a body of water. This body of water can be as small as a pond or creek, but not as small as a puddle or bathtub. --- Heightened (+1) The damage increases by 1d4.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Cantrip","Evocation","Water"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Evocation](/Traits.aspx?ID=65), [Water](/Traits.aspx?ID=165)","trait_raw":["Cantrip","Evocation","Water"],"type":"Cantrip","url":"/Spells.aspx?ID=1002","weakness":{}}},{"_index":"aon18","_id":"spell-1003","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"unlimited","exclude_from_search":false,"heighten_level":[3],"id":"spell-1003","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Limited\">[Sudden Recollection](/Spells.aspx?ID=1003)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 130 <sup>1.1</sup></row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** unlimited\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou place a bit of knowledge deep in a creature's subconscious or make a willing creature forget some information until a specific trigger occurs. The target gets a Will saving throw to resist the effect. A willing creature can choose to fail its save.\r\n\r\n**Critical Success** The target is unaffected and realizes you tried to alter its memory.<br />\r\n**Success** The target is unaffected but thinks your spell was something harmless instead of _sudden recollection_, unless it identifies the spell.<br />\r\n**Failure** You choose a piece of information the target didn't already know and create a trigger, such as seeing an object, hearing a key phrase, or witnessing an event. As soon as the target experiences the trigger, it receives the information and the spell ends. If the target was willing, you can instead choose a piece of information the target already knew and suppress its memory of that information until it experiences the trigger, after which it recovers the information and the spell ends.","mystery_markdown":"","name":"Sudden Recollection","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2021-09-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 130 <sup>1.1</sup></row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** unlimited\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPlant information in a creature's subconscious to be revealed on a trigger you choose.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 130"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 130 <sup>1.1</sup></row>","speed":{},"summary":"Plant information in a creature's subconscious to be revealed on a trigger you choose.","summary_markdown":"Plant information in a creature's subconscious to be revealed on a trigger you choose.","target":"1 creature","target_markdown":"1 creature","text":" Sudden Recollection Source Secrets of Magic pg. 130 1.1 Tradition Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration unlimited --- You place a bit of knowledge deep in a creature's subconscious or make a willing creature forget some information until a specific trigger occurs. The target gets a Will saving throw to resist the effect. A willing creature can choose to fail its save. Critical Success The target is unaffected and realizes you tried to alter its memory. Success The target is unaffected but thinks your spell was something harmless instead of sudden recollection , unless it identifies the spell. Failure You choose a piece of information the target didn't already know and create a trigger, such as seeing an object, hearing a key phrase, or witnessing an event. As soon as the target experiences the trigger, it receives the information and the spell ends. If the target was willing, you can instead choose a piece of information the target already knew and suppress its memory of that information until it experiences the trigger, after which it recovers the information and the spell ends.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Enchantment","Mental","Uncommon"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Enchantment","Mental","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1003","weakness":{}}},{"_index":"aon18","_id":"spell-1004","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["6th","7th","8th","9th","10th"],"heighten_level":[5,6,7,8,9,10],"id":"spell-1004","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Summon Anarch](/Spells.aspx?ID=1004)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 131 <sup>1.1</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou conjure a chaotic celestial, monitor, or fiend to fight on your behalf. You summon a common chaotic creature that has the [celestial](/Traits.aspx?ID=23), [monitor](/Traits.aspx?ID=111), or [fiend](/Traits.aspx?ID=70) trait and whose level is 5 or lower. You can't summon a creature unless its alignment is one of your deity's preferred alignments (or, if you don't have a deity, is within one step of your alignment). At the GM's discretion, some deities might restrict specific types of creatures, even if their alignments match. Heightening the spell increases the maximum level of creature you can summon.\n\n---\r\n**Heightened (6th)** Level 7.\r\n\r\n**Heightened (7th)** Level 9.\r\n\r\n**Heightened (8th)** Level 11.\r\n\r\n**Heightened (9th)** Level 13.\r\n\r\n**Heightened (10th)** Level 15.\r\n\r\n","mystery_markdown":"","name":"Summon Anarch","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 131 <sup>1.1</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSummon a chaotic celestial, monitor, or fiend.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 131"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 131 <sup>1.1</sup></row>","speed":{},"summary":"Summon a chaotic celestial, monitor, or fiend.","summary_markdown":"Summon a chaotic celestial, monitor, or fiend.","text":" Summon Anarch Source Secrets of Magic pg. 131 1.1 Tradition Divine Cast Three Actions material, somatic, verbal Range 30 feet Duration sustained up to 1 minute --- You conjure a chaotic celestial, monitor, or fiend to fight on your behalf. You summon a common chaotic creature that has the celestial, monitor, or fiend trait and whose level is 5 or lower. You can't summon a creature unless its alignment is one of your deity's preferred alignments (or, if you don't have a deity, is within one step of your alignment). At the GM's discretion, some deities might restrict specific types of creatures, even if their alignments match. Heightening the spell increases the maximum level of creature you can summon. --- Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=1004","weakness":{}}},{"_index":"aon18","_id":"spell-1005","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the end of your next turn","exclude_from_search":false,"heighten_level":[8],"id":"spell-1005","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Summon Archmage](/Spells.aspx?ID=1005)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Incarnate\" url=\"/Traits.aspx?ID=388\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 131 <sup>1.1</sup></row>\n\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the end of your next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou briefly call forth the spirit of a legendary wizard from ages long past, which manifests as an immense humanoid figure (typically an [elf](/Ancestries.aspx?ID=2) or a [human](/Ancestries.aspx?ID=6)). The archmage occupies the space of a Large creature and has a Speed of 60 feet.\n\n **Arrive** ([evocation](/Traits.aspx?ID=65), [force](/Traits.aspx?ID=75)) _Archmage's Amplification_ The archmage arrives in a fierce burst of magical force, automatically dealing 3d4+3 force damage to up to 5 creatures it chooses within 100 feet of it. Like [_magic missiles_](/Spells.aspx?ID=180), this can be blocked by the [_shield_](/Spells.aspx?ID=280) spell. The archmage also feeds magical power into some spells. Beneficial spells last longer due to the archmage's influence. When the remaining duration of a beneficial spell affecting you or one of your allies would decrease (usually at the start of the caster's turn), it doesn't decrease if the subject of the spell is within 100 feet of the archmage. This applies only if the spell's maximum duration was 3 rounds or longer. \n\n**Depart** ([abjuration](/Traits.aspx?ID=2)) _Archmage's Rebuke_ The archmage drains the magic from your foes. Each of your enemies within 100 feet of the archmage must attempt a Will save. On a failure, the creature is [stupefied 2](/Conditions.aspx?ID=37) for 1 round, and if it's currently benefiting from any spells of a lower level than _summon archmage_, the archmage can choose any one of them and end the spell.","mystery_markdown":"","name":"Summon Archmage","patron_theme_markdown":"","pfs":"Standard","range":100,"range_raw":"100 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Incarnate\" url=\"/Traits.aspx?ID=388\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 131 <sup>1.1</sup></row>\r\n\r\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the end of your next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSummon an incarnate archmage to fire magic missiles, stupefy foes, and tear away their spells.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 131"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 131 <sup>1.1</sup></row>","speed":{},"summary":"Summon an incarnate archmage to fire magic missiles, stupefy foes, and tear away their spells.","summary_markdown":"Summon an incarnate archmage to fire magic missiles, stupefy foes, and tear away their spells.","text":" Summon Archmage Source Secrets of Magic pg. 131 1.1 Tradition Arcane Cast Three Actions material, somatic, verbal Range 100 feet Duration until the end of your next turn --- You briefly call forth the spirit of a legendary wizard from ages long past, which manifests as an immense humanoid figure (typically an elf or a human). The archmage occupies the space of a Large creature and has a Speed of 60 feet. Arrive (evocation, force) Archmage's Amplification The archmage arrives in a fierce burst of magical force, automatically dealing 3d4+3 force damage to up to 5 creatures it chooses within 100 feet of it. Like magic missiles , this can be blocked by the shield spell. The archmage also feeds magical power into some spells. Beneficial spells last longer due to the archmage's influence. When the remaining duration of a beneficial spell affecting you or one of your allies would decrease (usually at the start of the caster's turn), it doesn't decrease if the subject of the spell is within 100 feet of the archmage. This applies only if the spell's maximum duration was 3 rounds or longer. Depart (abjuration) Archmage's Rebuke The archmage drains the magic from your foes. Each of your enemies within 100 feet of the archmage must attempt a Will save. On a failure, the creature is stupefied 2 for 1 round, and if it's currently benefiting from any spells of a lower level than summon archmage , the archmage can choose any one of them and end the spell.","tradition":["Arcane"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1)","trait":["Conjuration","Incarnate"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Incarnate](/Traits.aspx?ID=388)","trait_raw":["Conjuration","Incarnate"],"type":"Spell","url":"/Spells.aspx?ID=1005","weakness":{}}},{"_index":"aon18","_id":"spell-1006","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["6th","7th","8th","9th","10th"],"heighten_level":[5,6,7,8,9,10],"id":"spell-1006","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Summon Axiom](/Spells.aspx?ID=1006)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 131 <sup>1.1</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou conjure a lawful celestial, monitor, or fiend to fight on your behalf. You summon a common lawful creature that has the [celestial](/Traits.aspx?ID=23), [monitor](/Traits.aspx?ID=111), or [fiend](/Traits.aspx?ID=70) trait and whose level is 5 or lower. You can't summon a creature unless its alignment is one of your deity's preferred alignments (or, if you don't have a deity, is within one step of your alignment). At the GM's discretion, some deities might restrict specific types of creatures, even if their alignments match. Heightening the spell increases the maximum level of creature you can summon.\n\n---\r\n**Heightened (6th)** Level 7.\r\n\r\n**Heightened (7th)** Level 9.\r\n\r\n**Heightened (8th)** Level 11.\r\n\r\n**Heightened (9th)** Level 13.\r\n\r\n**Heightened (10th)** Level 15.\r\n\r\n","mystery_markdown":"","name":"Summon Axiom","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 131 <sup>1.1</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSummon a lawful celestial, monitor, or fiend.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 131"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 131 <sup>1.1</sup></row>","speed":{},"summary":"Summon a lawful celestial, monitor, or fiend.","summary_markdown":"Summon a lawful celestial, monitor, or fiend.","text":" Summon Axiom Source Secrets of Magic pg. 131 1.1 Tradition Divine Cast Three Actions material, somatic, verbal Range 30 feet Duration sustained up to 1 minute --- You conjure a lawful celestial, monitor, or fiend to fight on your behalf. You summon a common lawful creature that has the celestial, monitor, or fiend trait and whose level is 5 or lower. You can't summon a creature unless its alignment is one of your deity's preferred alignments (or, if you don't have a deity, is within one step of your alignment). At the GM's discretion, some deities might restrict specific types of creatures, even if their alignments match. Heightening the spell increases the maximum level of creature you can summon. --- Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=1006","weakness":{}}},{"_index":"aon18","_id":"spell-1007","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the end of your next turn","exclude_from_search":false,"heighten_level":[8],"id":"spell-1007","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Summon Deific Herald](/Spells.aspx?ID=1007)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Incarnate\" url=\"/Traits.aspx?ID=388\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 131 <sup>1.1</sup></row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n**Requirements** You have a deity.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the end of your next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour faith is strong enough to briefly summon a direct representative of your deity, such as the deity's herald. The herald occupies the space of a Huge creature and has a Speed of 60 feet. The effects of this spell depend on your deity's alignment.\n<ul><li>**Lawful Good**: **Arrive** ([enchantment](/Traits.aspx?ID=61), [good](/Traits.aspx?ID=83), [lawful](/Traits.aspx?ID=99)) _Aura of Retribution_ While within 100 feet of the herald, you and your allies gain the champion's [Retributive Strike](/Actions.aspx?ID=5) reaction; **Depart** _Holy Smite_ The herald casts 5th-level [_divine wrath_](/Spells.aspx?ID=86) (choosing good) in a 100-foot emanation.</li><li>**Neutral Good**: **Arrive** ([enchantment](/Traits.aspx?ID=61), [good](/Traits.aspx?ID=83)) _Aura of Redemption_ While within 100 feet of the herald, you and your allies gain the champion's [Glimpse of Redemption](/Actions.aspx?ID=6) reaction; **Depart** _Merciful Healing_ The herald casts the 3-action version of 5th-level [_heal_](/Spells.aspx?ID=148) with a radius of 100 feet. This spell targets only you and your allies.</li><li>**Chaotic Good**: **Arrive** ([chaotic](/Traits.aspx?ID=25), [enchantment](/Traits.aspx?ID=61), [good](/Traits.aspx?ID=83)) _Aura of Liberation_ While within 100 feet of the herald, you and your allies gain the champion's [Liberating Step](/Actions.aspx?ID=7) reaction; **Depart** _Radiating Freedom_ The herald affects you and all your allies within 100 feet with [_freedom of movement_](/Spells.aspx?ID=128). The duration is reduced to 3 rounds.</li><li>**Lawful Neutral**: **Arrive** ([abjuration](/Traits.aspx?ID=2), [lawful](/Traits.aspx?ID=99)) _Defy Chaos_ You and each ally within 100 feet of the herald gain resistance 20 against chaotic damage while the herald is present; **Depart** _Order's Wrath_ The herald casts 5th-level [_divine wrath_](/Spells.aspx?ID=86) (choosing lawful) in a 100-foot emanation.</li><li>**Neutral**: **Arrive** ([transmutation](/Traits.aspx?ID=157)) _Quickening Ripple_ You and each ally within 100 feet of the herald are [quickened](/Conditions.aspx?ID=32) while the herald is present, and can use the additional action to Step, Stride, or Strike; **Depart** _Sapping Beam_ The herald casts 6th-level [_enervation_](/Spells.aspx?ID=687) in a 100-foot line.</li><li>**Chaotic Neutral**: **Arrive** ([abjuration](/Traits.aspx?ID=2), [chaotic](/Traits.aspx?ID=25)) _Defy Law_ You and each ally within 100 feet of the herald gain resistance 20 against lawful damage while the herald is present; **Depart** _Chaos Hammer_ The herald casts 5th-level [_divine wrath_](/Spells.aspx?ID=86) (choosing chaotic) in a 100-foot emanation.</li><li>**Lawful Evil**: **Arrive** _Aura of Iron_ While within 100 feet of the herald, you and your allies gain the champion's [Iron Command](/Actions.aspx?ID=552) reaction; **Depart** _Unholy Blight_ The herald casts 5th-level [_divine wrath_](/Spells.aspx?ID=86) (choosing evil) in a 100-foot emanation.</li><li>**Neutral Evil**: **Arrive** _Aura of Selfishness_ While within 100 feet of the herald, you and your allies gain the champion's [Selfish Shield](/Actions.aspx?ID=553) reaction; **Depart** _Infinite Despair_ The herald casts 5th-level [_crushing despair_](/Spells.aspx?ID=57) in a 100-foot cone.</li><li>**Chaotic Evil**: **Arrive** _Aura of Vengeance_ While within 100 feet of the herald, you and your allies gain the champion's [Destructive Vengeance](/Actions.aspx?ID=554) reaction; **Depart** _Weapon Hurricane_ The herald casts 5th-level [_weapon storm_](/Spells.aspx?ID=373) in a 100-foot cone, using d12 for the die size.</li></ul>\n\n<title level=\"3\">Herald Examples</title> Each of the many deities of Golarion have their own herald; these are just a few of the most prominent. \n<ul><li>**Lawful Good**: The Grand Defender ([Torag](/Deities.aspx?ID=18)), the Grim White Stag ([Erastil](/Deities.aspx?ID=6)), Hand of the Inheritor ([Iomedae](/Deities.aspx?ID=9))</li><li>**Neutral Good**: The Spirit of Adoration ([Shelyn](/Deities.aspx?ID=17)), Sunlord Thalachos ([Sarenrae](/Deities.aspx?ID=16))</li><li>**Chaotic Good**: Night Monarch ([Desna](/Deities.aspx?ID=5)), Thais ([Cayden Cailean](/Deities.aspx?ID=4))</li><li>**Lawful Neutral**: Lawgiver ([Abadar](/Deities.aspx?ID=1)), The Old Man ([Irori](/Deities.aspx?ID=10))</li><li>**Neutral**: Arcanotheign ([Nethys](/Deities.aspx?ID=12)), Personification of Fury ([Gozreh](/Deities.aspx?ID=8)), Steward of the Skein ([Pharasma](/Deities.aspx?ID=14))</li><li>**Chaotic Neutral**: The First Blade ([Gorum](/Deities.aspx?ID=7)), the Menotherian ([Calistria](/Deities.aspx?ID=3))</li><li>**Lawful Evil**: Basileus ([Asmodeus](/Deities.aspx?ID=2)), the Prince in Chains ([Zon-Kuthon](/Deities.aspx?ID=20))</li><li>**Neutral Evil**: Mother's Maw ([Urgathoa](/Deities.aspx?ID=19)), [the Stabbing Beast](/Monsters.aspx?ID=1007) ([Norgorber](/Deities.aspx?ID=13))</li><li>**Chaotic Evil**: Tarrasque ([Rovagug](/Deities.aspx?ID=15)), Yethazmari ([Lamashtu](/Deities.aspx?ID=11))</li></ul>","mystery_markdown":"","name":"Summon Deific Herald","patron_theme_markdown":"","pfs":"Standard","range":100,"range_raw":"100 feet","rarity":"common","release_date":"2021-09-01","requirement":"You have a deity.","requirement_markdown":"You have a deity.","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Incarnate\" url=\"/Traits.aspx?ID=388\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 131 <sup>1.1</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n**Requirements** You have a deity.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the end of your next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSummon an incarnate representative of your deity, with effects depending on alignment.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 131"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 131 <sup>1.1</sup></row>","speed":{},"summary":"Summon an incarnate representative of your deity, with effects depending on alignment.","summary_markdown":"Summon an incarnate representative of your deity, with effects depending on alignment.","text":" Summon Deific Herald Source Secrets of Magic pg. 131 1.1 Tradition Divine Cast Three Actions material, somatic, verbal Requirements You have a deity. Range 100 feet Duration until the end of your next turn --- Your faith is strong enough to briefly summon a direct representative of your deity, such as the deity's herald. The herald occupies the space of a Huge creature and has a Speed of 60 feet. The effects of this spell depend on your deity's alignment. Lawful Good : Arrive (enchantment, good, lawful) Aura of Retribution While within 100 feet of the herald, you and your allies gain the champion's Retributive Strike reaction; Depart Holy Smite The herald casts 5th-level divine wrath (choosing good) in a 100-foot emanation. Neutral Good : Arrive (enchantment, good) Aura of Redemption While within 100 feet of the herald, you and your allies gain the champion's Glimpse of Redemption reaction; Depart Merciful Healing The herald casts the 3-action version of 5th-level heal with a radius of 100 feet. This spell targets only you and your allies. Chaotic Good : Arrive (chaotic, enchantment, good) Aura of Liberation While within 100 feet of the herald, you and your allies gain the champion's Liberating Step reaction; Depart Radiating Freedom The herald affects you and all your allies within 100 feet with freedom of movement . The duration is reduced to 3 rounds. Lawful Neutral : Arrive (abjuration, lawful) Defy Chaos You and each ally within 100 feet of the herald gain resistance 20 against chaotic damage while the herald is present; Depart Order's Wrath The herald casts 5th-level divine wrath (choosing lawful) in a 100-foot emanation. Neutral : Arrive (transmutation) Quickening Ripple You and each ally within 100 feet of the herald are quickened while the herald is present, and can use the additional action to Step, Stride, or Strike; Depart Sapping Beam The herald casts 6th-level enervation in a 100-foot line. Chaotic Neutral : Arrive (abjuration, chaotic) Defy Law You and each ally within 100 feet of the herald gain resistance 20 against lawful damage while the herald is present; Depart Chaos Hammer The herald casts 5th-level divine wrath (choosing chaotic) in a 100-foot emanation. Lawful Evil : Arrive Aura of Iron While within 100 feet of the herald, you and your allies gain the champion's Iron Command reaction; Depart Unholy Blight The herald casts 5th-level divine wrath (choosing evil) in a 100-foot emanation. Neutral Evil : Arrive Aura of Selfishness While within 100 feet of the herald, you and your allies gain the champion's Selfish Shield reaction; Depart Infinite Despair The herald casts 5th-level crushing despair in a 100-foot cone. Chaotic Evil : Arrive Aura of Vengeance While within 100 feet of the herald, you and your allies gain the champion's Destructive Vengeance reaction; Depart Weapon Hurricane The herald casts 5th-level weapon storm in a 100-foot cone, using d12 for the die size. Herald Examples Each of the many deities of Golarion have their own herald; these are just a few of the most prominent. Lawful Good : The Grand Defender (Torag), the Grim White Stag (Erastil), Hand of the Inheritor (Iomedae) Neutral Good : The Spirit of Adoration (Shelyn), Sunlord Thalachos (Sarenrae) Chaotic Good : Night Monarch (Desna), Thais (Cayden Cailean) Lawful Neutral : Lawgiver (Abadar), The Old Man (Irori) Neutral : Arcanotheign (Nethys), Personification of Fury (Gozreh), Steward of the Skein (Pharasma) Chaotic Neutral : The First Blade (Gorum), the Menotherian (Calistria) Lawful Evil : Basileus (Asmodeus), the Prince in Chains (Zon-Kuthon) Neutral Evil : Mother's Maw (Urgathoa), the Stabbing Beast (Norgorber) Chaotic Evil : Tarrasque (Rovagug), Yethazmari (Lamashtu) ","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Conjuration","Incarnate"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Incarnate](/Traits.aspx?ID=388)","trait_raw":["Conjuration","Incarnate"],"type":"Spell","url":"/Spells.aspx?ID=1007","weakness":{}}},{"_index":"aon18","_id":"spell-1008","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the end of your next turn","exclude_from_search":false,"heighten_level":[9],"id":"spell-1008","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"Standard\">[Summon Draconic Legion](/Spells.aspx?ID=1008)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Incarnate\" url=\"/Traits.aspx?ID=388\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 133 <sup>1.1</sup></row>\n\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the end of your next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou momentarily summon an army of powerful dragons that unleash annihilating blasts as they descend upon your location. These dragons act as one and collectively occupy the space of a Gargantuan creature. They have a fly Speed of 100 feet. When you Cast this Spell, choose whether it summons [chromatic](/MonsterFamilies.aspx?ID=34) or [metallic](/MonsterFamilies.aspx?ID=35) dragons.\n\n **Arrive** ([evocation](/Traits.aspx?ID=65)) _Energy Annihilation_ The draconic legion breathes out two blasts of energy: a 120-foot line and a 60-foot cone that can't overlap. Each creature in either of the areas takes 10d8 damage ([basic](/Rules.aspx?ID=329) Reflex save). The dragons choose the damage type of each breath weapon, depending on the category of dragons summoned. Chromatic dragons can choose cold, fire, or poison for the cone and acid or electricity for the line; metallic dragons can choose cold or fire for the cone and acid, electricity, or fire for the line.\n\n **Depart** _Draconic Whirlwind_ The draconic legion strikes with fury, dealing 9d8 slashing damage (basic Reflex save) to all enemy creatures in its location or within 20 feet.","mystery_markdown":"","name":"Summon Draconic Legion","patron_theme_markdown":"","pfs":"Standard","range":100,"range_raw":"100 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Incarnate\" url=\"/Traits.aspx?ID=388\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 133 <sup>1.1</sup></row>\r\n\r\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the end of your next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSummon an incarnate legion of dragons to destroy your foes.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 133"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 133 <sup>1.1</sup></row>","speed":{},"summary":"Summon an incarnate legion of dragons to destroy your foes.","summary_markdown":"Summon an incarnate legion of dragons to destroy your foes.","text":" Summon Draconic Legion Source Secrets of Magic pg. 133 1.1 Tradition Arcane Cast Three Actions material, somatic, verbal Range 100 feet Duration until the end of your next turn --- You momentarily summon an army of powerful dragons that unleash annihilating blasts as they descend upon your location. These dragons act as one and collectively occupy the space of a Gargantuan creature. They have a fly Speed of 100 feet. When you Cast this Spell, choose whether it summons chromatic or metallic dragons. Arrive (evocation) Energy Annihilation The draconic legion breathes out two blasts of energy: a 120-foot line and a 60-foot cone that can't overlap. Each creature in either of the areas takes 10d8 damage (basic Reflex save). The dragons choose the damage type of each breath weapon, depending on the category of dragons summoned. Chromatic dragons can choose cold, fire, or poison for the cone and acid or electricity for the line; metallic dragons can choose cold or fire for the cone and acid, electricity, or fire for the line. Depart Draconic Whirlwind The draconic legion strikes with fury, dealing 9d8 slashing damage (basic Reflex save) to all enemy creatures in its location or within 20 feet.","tradition":["Arcane"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1)","trait":["Conjuration","Incarnate"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Incarnate](/Traits.aspx?ID=388)","trait_raw":["Conjuration","Incarnate"],"type":"Spell","url":"/Spells.aspx?ID=1008","weakness":{}}},{"_index":"aon18","_id":"spell-1009","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the end of your next turn","exclude_from_search":false,"heighten_level":[10],"id":"spell-1009","level":10,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 10\" pfs=\"Standard\">[Summon Kaiju](/Spells.aspx?ID=1009)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Incarnate\" url=\"/Traits.aspx?ID=388\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 133 <sup>1.1</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the end of your next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou briefly conjure a kaiju, a massive, rampaging monster with a unique name and legendary reputation. It rises from its secluded lair to annihilate your foes. The summoned kaiju occupies the space of a Gargantuan creature. When you Cast this Spell, choose one of the kaiju below to summon.\n\n<title level=\"2\">Secrets of Magic</title>\r\n\r\n- **Agmazar the Star Titan** Speed 100 feet, climb 50 feet; **Arrive** ([necromancy](/Traits.aspx?ID=117), [negative](/Traits.aspx?ID=118)) _Channel Void_ Each foe in a 100-foot emanation takes 16d8 negative energy damage with a [basic](/Rules.aspx?ID=329) Fortitude save; **Depart** ([transmutation](/Traits.aspx?ID=157)) _Gravitic Repulsion_ Each foe in a 50-foot emanation is [pushed](/Rules.aspx?ID=451) 100 feet away unless it succeeds at a Fortitude save.\r\n- **Agyra, the Forever Storm** Speed 80 feet, fly 200 feet; **Arrive** ([electricity](/Traits.aspx?ID=56), [evocation](/Traits.aspx?ID=65)) _Breath of a Thousand Storms_ Agyra shoots two 1,200-foot lines of electricity, one from each of her heads. The lines can't overlap. Each creature along one of the lines takes 6d12 electricity damage with a basic Reflex save. On a failure, the creature is also [slowed 1](/Conditions.aspx?ID=35) for 1 round (or for 1 minute on a critical failure); **Depart** ([evocation](/Traits.aspx?ID=65), [sonic](/Traits.aspx?ID=147)) _Thunderous Blast_ Each creature within a 100-foot emanation takes 6d10 sonic damage with a basic Reflex save, and is also knocked [prone](/Conditions.aspx?ID=31) on a failed save.\r\n- **Bezravnis, the Inferno Below** Speed 100 feet, burrow 100 feet; **Arrive** ([earth](/Traits.aspx?ID=55), [evocation](/Traits.aspx?ID=65)) _Burrow from the Earth's Heart_ Bezravnis explodes from the ground where it was summoned, causing all creatures in a 50-foot emanation to take 8d12 bludgeoning damage with a basic Reflex save. This potentially collapses structures with the collapse effect of the [_earthquake_](/Spells.aspx?ID=95) spell, except there is no chance of falling into a fissure; **Depart** _Web Hurricane_ Bezravnis departs with a hurricane of webbing. All creatures within a 50-foot emanation must succeed at a Reflex save or take a 20-foot circumstance penalty to its Speeds until it [Escapes](/Actions.aspx?ID=79) (or is [immobilized](/Conditions.aspx?ID=24) until it escapes on a critical failure). The Escape DC is your spell DC.\r\n- **Mogaru, the Final King** Speed 100 feet, swim 100 feet; **Arrive** ([auditory](/Traits.aspx?ID=16), [enchantment](/Traits.aspx?ID=61), [mental](/Traits.aspx?ID=106)) _Trance of the King's Melody_ Mogaru manifests with a burst of the song that summoned him, requiring all foes within 60 feet who can hear him to attempt a Will save, leaving them [stunned 3](/Conditions.aspx?ID=36) on a failure; **Depart** ([evocation](/Traits.aspx?ID=65), [fire](/Traits.aspx?ID=72)) _Volcanic Breath_ Mogaru unleashes his scorching breath in a 120-foot cone. Each creature in the area takes 10d6 fire damage with a basic Reflex save. On a failure, it also takes 4d6 [persistent fire damage](/Conditions.aspx?ID=29).\r\n- **Vorgozen, the Shapeless Feeder** Speed 50 feet, climb 50 feet, swim 100 feet; **Arrive** ([necromancy](/Traits.aspx?ID=117)) _Pollute Magic_ Vorgozen's foul presence pollutes magic around her. Each of your enemies within a 60-foot emanation that are under the effects of a spell must attempt a Fortitude save. On a failure, the creature is [sickened 2](/Conditions.aspx?ID=34). Any of your enemies that Casts a Spell within 60 feet of Vorgozen must attempt a Fortitude save with the same effects unless it's already sickened; **Depart** ([acid](/Traits.aspx?ID=3), [evocation](/Traits.aspx?ID=65)) _Beam of Purest Vitriol_ Each creature in a 1,200-foot line takes 10d6 acid damage and 10d6 bludgeoning damage with a basic Fortitude save.\r\n- **Yarthoon, the Moon Grub** Speed 60 feet, burrow 100 feet, fly 100 feet, swim 100 feet; **Arrive** ([cold](/Traits.aspx?ID=27), [evocation](/Traits.aspx?ID=65)) _Algid Beam Barrage_ Yarthoon fires countless beams, targeting each of your enemies within 200 feet of it. The beams deal 10d6 cold damage with a basic Reflex save; **Depart** ([cold](/Traits.aspx?ID=27), [conjuration](/Traits.aspx?ID=33), [water](/Traits.aspx?ID=165)) _Frostbite Mist_ Chilling mist surges out in a 100-foot burst centered on Yarthoon and remains for 1 minute. This mist has the effects of [_obscuring mist_](/Spells.aspx?ID=210), plus any creature within the area at the end of its turn take 5d6 cold damage with a basic Fortitude save.\r\n\r\n<title level=\"2\">Monsters of Myth</title>\r\n\r\n- **Ebeshra, the Winged Razor** Speed 75 feet, fly 100 feet; **Arrive** ([conjuration](/Traits.aspx?ID=33), [teleportation](/Traits.aspx?ID=156)) _Planar Draw_ Each foe in a 100-foot emanation is pulled 50 feet towards the center, unless it succeeds at a Fortitude save. Creatures that fail and reach the center take 10d6 bludgeoning damage; **Depart** ([electricity](/Traits.aspx?ID=56), [evocation](/Traits.aspx?ID=65)) _Storm Discharge_ Each foe in a 240-foot line takes 12d8 electricity damage with a basic Reflex save","mystery_markdown":"","name":"Summon Kaiju","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"rare","release_date":"2021-09-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Incarnate\" url=\"/Traits.aspx?ID=388\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 133 <sup>1.1</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the end of your next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSummon an incarnate kaiju with effects depending on the specific kaiju.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 133"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 133 <sup>1.1</sup></row>","speed":{},"summary":"Summon an incarnate kaiju with effects depending on the specific kaiju.","summary_markdown":"Summon an incarnate kaiju with effects depending on the specific kaiju.","text":" Summon Kaiju Source Secrets of Magic pg. 133 1.1 Tradition Primal Cast Three Actions material, somatic, verbal Range 500 feet Duration until the end of your next turn --- You briefly conjure a kaiju, a massive, rampaging monster with a unique name and legendary reputation. It rises from its secluded lair to annihilate your foes. The summoned kaiju occupies the space of a Gargantuan creature. When you Cast this Spell, choose one of the kaiju below to summon. Secrets of Magic - Agmazar the Star Titan Speed 100 feet, climb 50 feet; Arrive (necromancy, negative) Channel Void Each foe in a 100-foot emanation takes 16d8 negative energy damage with a basic Fortitude save; Depart (transmutation) Gravitic Repulsion Each foe in a 50-foot emanation is pushed 100 feet away unless it succeeds at a Fortitude save. - Agyra, the Forever Storm Speed 80 feet, fly 200 feet; Arrive (electricity, evocation) Breath of a Thousand Storms Agyra shoots two 1,200-foot lines of electricity, one from each of her heads. The lines can't overlap. Each creature along one of the lines takes 6d12 electricity damage with a basic Reflex save. On a failure, the creature is also slowed 1 for 1 round (or for 1 minute on a critical failure); Depart (evocation, sonic) Thunderous Blast Each creature within a 100-foot emanation takes 6d10 sonic damage with a basic Reflex save, and is also knocked prone on a failed save. - Bezravnis, the Inferno Below Speed 100 feet, burrow 100 feet; Arrive (earth, evocation) Burrow from the Earth's Heart Bezravnis explodes from the ground where it was summoned, causing all creatures in a 50-foot emanation to take 8d12 bludgeoning damage with a basic Reflex save. This potentially collapses structures with the collapse effect of the earthquake spell, except there is no chance of falling into a fissure; Depart Web Hurricane Bezravnis departs with a hurricane of webbing. All creatures within a 50-foot emanation must succeed at a Reflex save or take a 20-foot circumstance penalty to its Speeds until it Escapes (or is immobilized until it escapes on a critical failure). The Escape DC is your spell DC. - Mogaru, the Final King Speed 100 feet, swim 100 feet; Arrive (auditory, enchantment, mental) Trance of the King's Melody Mogaru manifests with a burst of the song that summoned him, requiring all foes within 60 feet who can hear him to attempt a Will save, leaving them stunned 3 on a failure; Depart (evocation, fire) Volcanic Breath Mogaru unleashes his scorching breath in a 120-foot cone. Each creature in the area takes 10d6 fire damage with a basic Reflex save. On a failure, it also takes 4d6 persistent fire damage. - Vorgozen, the Shapeless Feeder Speed 50 feet, climb 50 feet, swim 100 feet; Arrive (necromancy) Pollute Magic Vorgozen's foul presence pollutes magic around her. Each of your enemies within a 60-foot emanation that are under the effects of a spell must attempt a Fortitude save. On a failure, the creature is sickened 2. Any of your enemies that Casts a Spell within 60 feet of Vorgozen must attempt a Fortitude save with the same effects unless it's already sickened; Depart (acid, evocation) Beam of Purest Vitriol Each creature in a 1,200-foot line takes 10d6 acid damage and 10d6 bludgeoning damage with a basic Fortitude save. - Yarthoon, the Moon Grub Speed 60 feet, burrow 100 feet, fly 100 feet, swim 100 feet; Arrive (cold, evocation) Algid Beam Barrage Yarthoon fires countless beams, targeting each of your enemies within 200 feet of it. The beams deal 10d6 cold damage with a basic Reflex save; Depart (cold, conjuration, water) Frostbite Mist Chilling mist surges out in a 100-foot burst centered on Yarthoon and remains for 1 minute. This mist has the effects of obscuring mist , plus any creature within the area at the end of its turn take 5d6 cold damage with a basic Fortitude save. Monsters of Myth - Ebeshra, the Winged Razor Speed 75 feet, fly 100 feet; Arrive (conjuration, teleportation) Planar Draw Each foe in a 100-foot emanation is pulled 50 feet towards the center, unless it succeeds at a Fortitude save. Creatures that fail and reach the center take 10d6 bludgeoning damage; Depart (electricity, evocation) Storm Discharge Each foe in a 240-foot line takes 12d8 electricity damage with a basic Reflex save","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration","Incarnate","Rare"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Incarnate](/Traits.aspx?ID=388), [Rare](/Traits.aspx?ID=137)","trait_raw":["Conjuration","Incarnate","Rare"],"type":"Spell","url":"/Spells.aspx?ID=1009","weakness":{}}},{"_index":"aon18","_id":"spell-1010","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["2nd","3rd","4th"],"heighten_level":[1,2,3,4],"id":"spell-1010","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Summon Lesser Servitor](/Spells.aspx?ID=1010)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 134 <sup>1.1</sup></row>\r\n\r\n_[**PFS Note**](/pathfinder-society) The summon lesser servitor spell cannot be used to summon imps._\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWhile deities jealously guard their most powerful servants from the summoning spells of those who aren't steeped in the faith, this spell allows you to conjure an inhabitant of the [Outer Sphere](/Rules.aspx?ID=308) with or without the deity's permission. You summon a [celestial](/Traits.aspx?ID=23), [monitor](/Traits.aspx?ID=111), or [fiend](/Traits.aspx?ID=70) whose level is 1 to fight on your behalf. Alternatively, you can choose a magical animal from the Outer Sphere as your lesser servitor. This animal is your choice of an [eagle](/Monsters.aspx?ID=172), [guard dog](/Monsters.aspx?ID=124), or [raven](/Monsters.aspx?ID=781). It gains the alignment matching your deity (or you, if you don't have a deity) and has the following trait depending on the alignment it gained: celestial for lawful, monitor for neutral, or fiend for evil.\n\n You can't summon a creature if it is opposed to your deity's alignment on either axis (or opposed to your alignment if you don't follow a deity). For example, if you deity is lawful good, you can't summon a chaotic or evil creature. The GM might determine that deities restrict specific types of creatures even if their alignments aren't diametrically opposed. For example, [Pharasma](/Deities.aspx?ID=14) would restrict the summoning of [sahkils](/MonsterFamilies.aspx?ID=208).\n\n Heightening the spell increases the maximum level of creature you can summon and might add additional animal servitors, which otherwise work like the eagle, guard dog, and raven.\n\n---\r\n**Heightened (2nd)** Level 1.\r\n\r\n**Heightened (3rd)** Level 2. You can summon a [black bear](/Monsters.aspx?ID=566), [giant bat](/Monsters.aspx?ID=46), or [leopard](/Monsters.aspx?ID=67).\r\n\r\n**Heightened (4th)** Level 3. You can summon a [great white shark](/Monsters.aspx?ID=365) or [tiger](/Monsters.aspx?ID=69).\r\n\r\n","mystery_markdown":"","name":"Summon Lesser Servitor","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 134 <sup>1.1</sup></row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSummon a minor celestial, monitor, or fiend.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 134"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 134 <sup>1.1</sup></row>","speed":{},"summary":"Summon a minor celestial, monitor, or fiend.","summary_markdown":"Summon a minor celestial, monitor, or fiend.","text":" Summon Lesser Servitor Source Secrets of Magic pg. 134 1.1 PFS Note The summon lesser servitor spell cannot be used to summon imps. Tradition Divine Cast Three Actions material, somatic, verbal Range 30 feet Duration sustained up to 1 minute --- While deities jealously guard their most powerful servants from the summoning spells of those who aren't steeped in the faith, this spell allows you to conjure an inhabitant of the Outer Sphere with or without the deity's permission. You summon a celestial, monitor, or fiend whose level is 1 to fight on your behalf. Alternatively, you can choose a magical animal from the Outer Sphere as your lesser servitor. This animal is your choice of an eagle, guard dog, or raven. It gains the alignment matching your deity (or you, if you don't have a deity) and has the following trait depending on the alignment it gained: celestial for lawful, monitor for neutral, or fiend for evil. You can't summon a creature if it is opposed to your deity's alignment on either axis (or opposed to your alignment if you don't follow a deity). For example, if you deity is lawful good, you can't summon a chaotic or evil creature. The GM might determine that deities restrict specific types of creatures even if their alignments aren't diametrically opposed. For example, Pharasma would restrict the summoning of sahkils. Heightening the spell increases the maximum level of creature you can summon and might add additional animal servitors, which otherwise work like the eagle, guard dog, and raven. --- Heightened (2nd) Level 1. Heightened (3rd) Level 2. You can summon a black bear, giant bat, or leopard. Heightened (4th) Level 3. You can summon a great white shark or tiger. ","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=1010","weakness":{}}},{"_index":"aon18","_id":"spell-1011","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until your next daily preparations","exclude_from_search":false,"heighten_level":[2],"id":"spell-1011","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Summoner's Precaution](/Spells.aspx?ID=1011)</title>\n\n<traits>\r\n<trait label=\"Contingency\" url=\"/Traits.aspx?ID=385\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 135 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n**Requirements** You have an eidolon.\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until your next daily preparations\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a buffer in the link between yourself and your eidolon in order to prevent you from falling alongside your bonded ally. You gain the following reaction; after using it, the spell ends.\n\n **Sever Conduit** <actions string=\"Reaction\" /> ([concentrate](/Traits.aspx?ID=32)) **Trigger** Your eidolon takes damage that would bring you to 0 Hit Points and comes from an effect other than a [death](/Traits.aspx?ID=40) effect; **Effect** You quickly shut the buffer in your link with your eidolon, causing your bonded ally to wink out of existence before you can be laid low. Your eidolon unmanifests, and you can't Manifest your Eidolon for 1 minute. In exchange, you don't take the triggering damage, though your eidolon still suffers any other adverse effects that accompanied the damage.","mystery_markdown":"","name":"Summoner's Precaution","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","requirement":"You have an eidolon.","requirement_markdown":"You have an eidolon.","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Contingency\" url=\"/Traits.aspx?ID=385\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 135 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n**Requirements** You have an eidolon.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until your next daily preparations\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSet a contingency to avoid being knocked out alongside your eidolon.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 135"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 135 <sup>1.1</sup></row>","speed":{},"summary":"Set a contingency to avoid being knocked out alongside your eidolon.","summary_markdown":"Set a contingency to avoid being knocked out alongside your eidolon.","text":" Summoner's Precaution Source Secrets of Magic pg. 135 1.1 Traditions Arcane, Divine, Occult, Primal Cast 10 minutes (material, somatic, verbal) Requirements You have an eidolon. Duration until your next daily preparations --- You create a buffer in the link between yourself and your eidolon in order to prevent you from falling alongside your bonded ally. You gain the following reaction; after using it, the spell ends. Sever Conduit Reaction (concentrate) Trigger Your eidolon takes damage that would bring you to 0 Hit Points and comes from an effect other than a death effect; Effect You quickly shut the buffer in your link with your eidolon, causing your bonded ally to wink out of existence before you can be laid low. Your eidolon unmanifests, and you can't Manifest your Eidolon for 1 minute. In exchange, you don't take the triggering damage, though your eidolon still suffers any other adverse effects that accompanied the damage.","tradition":["Arcane","Divine","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Contingency","Necromancy"],"trait_markdown":"[Contingency](/Traits.aspx?ID=385), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Contingency","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=1011","weakness":{}}},{"_index":"aon18","_id":"spell-1012","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["4th"],"heighten_level":[2,4],"id":"spell-1012","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Summoner's Visage](/Spells.aspx?ID=1012)</title>\n\n<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 135 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** your [eidolon](/classes/summoner/eidolons)\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou transform your eidolon into your identical twin. Assuming you are a humanoid, the eidolon gains the [humanoid](/Traits.aspx?ID=91) trait in addition to its other traits while it's in this form, as well as any other trait related to your form (such as [elf](/Traits.aspx?ID=58) or [gnome](/Traits.aspx?ID=80)). Your eidolon gains a +4 status bonus to [Deception](/Skills.aspx?ID=5) checks to [Impersonate](/Actions.aspx?ID=46) you and can add its level to such checks even if it's untrained.\n\n Although your eidolon looks like you, it doesn't gain any new abilities, and its statistics don't change in any way—the transformation is purely cosmetic. If this transformation reduces your eidolon's size, the eidolon loses any other effects of its larger size, such as any increase to [reach](/Traits.aspx?ID=192). Your eidolon can still use gear only if it has the [eidolon](/Traits.aspx?ID=386) trait, which allows eidolons to use it. Any such eidolon items the eidolon was wearing change size and shape, if necessary, and its effects remain active.\n\n You can Dismiss the spell.\n\n---\r\n**Heightened (4th)** The duration increases to 1 hour.","mystery_markdown":"","name":"Summoner's Visage","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 135 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** your [eidolon](/classes/summoner/eidolons)\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nChange your eidolon to cosmetically appear to be your identical twin.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 135"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 135 <sup>1.1</sup></row>","speed":{},"summary":"Change your eidolon to cosmetically appear to be your identical twin.","summary_markdown":"Change your eidolon to cosmetically appear to be your identical twin.","target":"your eidolon ","target_markdown":"your [eidolon](/classes/summoner/eidolons)","text":" Summoner's Visage Source Secrets of Magic pg. 135 1.1 Traditions Arcane, Divine, Occult, Primal Cast Two Actions somatic, verbal Range touch Target your eidolon Duration 10 minutes --- You transform your eidolon into your identical twin. Assuming you are a humanoid, the eidolon gains the humanoid trait in addition to its other traits while it's in this form, as well as any other trait related to your form (such as elf or gnome). Your eidolon gains a +4 status bonus to Deception checks to Impersonate you and can add its level to such checks even if it's untrained. Although your eidolon looks like you, it doesn't gain any new abilities, and its statistics don't change in any way—the transformation is purely cosmetic. If this transformation reduces your eidolon's size, the eidolon loses any other effects of its larger size, such as any increase to reach. Your eidolon can still use gear only if it has the eidolon trait, which allows eidolons to use it. Any such eidolon items the eidolon was wearing change size and shape, if necessary, and its effects remain active. You can Dismiss the spell. --- Heightened (4th) The duration increases to 1 hour.","tradition":["Arcane","Divine","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Polymorph","Transmutation"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Polymorph","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=1012","weakness":{}}},{"_index":"aon18","_id":"spell-1013","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":86400,"duration_raw":"24 hours","exclude_from_search":false,"heighten":["2nd"],"heighten_level":[1,2],"id":"spell-1013","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Synchronize](/Spells.aspx?ID=1013)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 135 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** up to 5 willing creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 24 hours\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou harmlessly place your unique magic sigil, which is about 1 square inch in size, on your targets. When you Cast the Spell, you set the duration by choosing a time at which point the sigil flashes dimly three times. After that point, the spell ends. Even though spell durations aren't normally exact, the effects of _synchronize_ are precise to the second. The timer is based on the place where the spell was cast, so entering a plane or area where time flows differently changes how the time elapses.\n\n---\r\n**Heightened (2nd)** The spell can target up to 20 willing creatures.","mystery_markdown":"","name":"Synchronize","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 135 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** up to 5 willing creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 24 hours\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPlace sigils on your targets that flash at a prespecified time.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 135"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 135 <sup>1.1</sup></row>","speed":{},"summary":"Place sigils on your targets that flash at a prespecified time.","summary_markdown":"Place sigils on your targets that flash at a prespecified time.","target":"up to 5 willing creatures","target_markdown":"up to 5 willing creatures","text":" Synchronize Source Secrets of Magic pg. 135 1.1 Traditions Arcane, Divine, Occult, Primal Cast Two Actions somatic, verbal Range touch Target up to 5 willing creatures Duration 24 hours --- You harmlessly place your unique magic sigil, which is about 1 square inch in size, on your targets. When you Cast the Spell, you set the duration by choosing a time at which point the sigil flashes dimly three times. After that point, the spell ends. Even though spell durations aren't normally exact, the effects of synchronize are precise to the second. The timer is based on the place where the spell was cast, so entering a plane or area where time flows differently changes how the time elapses. --- Heightened (2nd) The spell can target up to 20 willing creatures.","tradition":["Arcane","Divine","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Divination"],"trait_markdown":"[Divination](/Traits.aspx?ID=47)","trait_raw":["Divination"],"type":"Spell","url":"/Spells.aspx?ID=1013","weakness":{}}},{"_index":"aon18","_id":"spell-1014","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["3rd","6th"],"heighten_level":[1,3,6],"id":"spell-1014","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Tame](/Spells.aspx?ID=1014)</title>\n\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 135 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 10 feet\n\n**Target** 1 non-hostile domesticated [animal](/Traits.aspx?ID=9)\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nAs you make comforting sounds and gestures, you approach the target in a friendly manner combining caution and confidence. You improve the target's attitude to you by one step ([unfriendly](/Conditions.aspx?ID=40) to neutral, neutral to [friendly](/Conditions.aspx?ID=18), friendly to [helpful](/Conditions.aspx?ID=21)) for the duration of the spell unless it succeeds at a Will save. Afterward, the target is temporarily immune for 1 day.\n\n This spell works on only domesticated animals; for example, you could use it on guard dogs or stray dogs, but not feral dogs or wolves. If the socialization of the animal is in question, the decision is up to the GM.\n\n---\r\n**Heightened (3rd)** The duration becomes 10 minutes.\r\n\r\n**Heightened (6th)** The duration becomes 1 hour.","mystery_markdown":"","name":"Tame","patron_theme_markdown":"","pfs":"Standard","range":10,"range_raw":"10 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 135 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 10 feet\r\n\r\n \r\n\r\n**Target** 1 non-hostile domesticated [animal](/Traits.aspx?ID=9)\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake a domesticated animal friendlier to you.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 135"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 135 <sup>1.1</sup></row>","speed":{},"summary":"Make a domesticated animal friendlier to you.","summary_markdown":"Make a domesticated animal friendlier to you.","target":"1 non-hostile domesticated animal ","target_markdown":"1 non-hostile domesticated [animal](/Traits.aspx?ID=9)","text":" Tame Source Secrets of Magic pg. 135 1.1 Traditions Occult, Primal Cast Two Actions somatic, verbal Range 10 feet Target 1 non-hostile domesticated animal Saving Throw Will Duration 1 minute --- As you make comforting sounds and gestures, you approach the target in a friendly manner combining caution and confidence. You improve the target's attitude to you by one step (unfriendly to neutral, neutral to friendly, friendly to helpful) for the duration of the spell unless it succeeds at a Will save. Afterward, the target is temporarily immune for 1 day. This spell works on only domesticated animals; for example, you could use it on guard dogs or stray dogs, but not feral dogs or wolves. If the socialization of the animal is in question, the decision is up to the GM. --- Heightened (3rd) The duration becomes 10 minutes. Heightened (6th) The duration becomes 1 hour.","tradition":["Occult","Primal"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Auditory","Cantrip","Enchantment","Mental"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Cantrip](/Traits.aspx?ID=22), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)","trait_raw":["Auditory","Cantrip","Enchantment","Mental"],"type":"Cantrip","url":"/Spells.aspx?ID=1014","weakness":{}}},{"_index":"aon18","_id":"spell-1015","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the end of your next turn","exclude_from_search":false,"heighten_level":[7],"id":"spell-1015","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Tempest of Shades](/Spells.aspx?ID=1015)</title>\n\n<traits>\r\n<trait label=\"Incarnate\" url=\"/Traits.aspx?ID=388\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 135 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the end of your next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou channel the forces of undeath to briefly call forth an amalgam of the vengeful dead slain by your enemies and allies alike. This amalgam manifests as a large tornado of insubstantial, howling faces. It occupies the space of a Huge creature and has a Speed of 60 feet.\n\n **Arrive** ([negative](/Traits.aspx?ID=118)) _Vortex of Death_ Each enemy creature within a 60-foot emanation must attempt a Fortitude save with the following effects.<br /> \n\n**Critical Success** The creature is unaffected<br />\n**Success** The creature is [drained 1](/Conditions.aspx?ID=10).<br />\n**Failure** The creature is drained 2.<br />\n**Critical Failure** The creature is drained 3. \n\n**Depart** ([emotion](/Traits.aspx?ID=60), [fear](/Traits.aspx?ID=68), [mental](/Traits.aspx?ID=106)) _Howl of Eternity_ The vengeful dead lets out an anguished scream. All your enemies within a 100-foot emanation must attempt Will saves with the following effects.<br />\n\n**Critical Success** The creature is unaffected.<br />\n**Success** The creature is [frightened 1](/Conditions.aspx?ID=19).<br />\n**Failure** The creature is frightened 3.<br />\n**Critical Failure** The creature is frightened 3. It's also [fleeing](/Conditions.aspx?ID=17) for 1 round or until it's no longer frightened, whichever comes first.","mystery_markdown":"","name":"Tempest of Shades","patron_theme_markdown":"","pfs":"Standard","range":100,"range_raw":"100 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Incarnate\" url=\"/Traits.aspx?ID=388\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 135 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the end of your next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSummon an incarnate tornado of undead shades to drain and frighten foes.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 135"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 135 <sup>1.1</sup></row>","speed":{},"summary":"Summon an incarnate tornado of undead shades to drain and frighten foes.","summary_markdown":"Summon an incarnate tornado of undead shades to drain and frighten foes.","text":" Tempest of Shades Source Secrets of Magic pg. 135 1.1 Traditions Arcane, Divine, Occult Cast Three Actions material, somatic, verbal Range 100 feet Duration until the end of your next turn --- You channel the forces of undeath to briefly call forth an amalgam of the vengeful dead slain by your enemies and allies alike. This amalgam manifests as a large tornado of insubstantial, howling faces. It occupies the space of a Huge creature and has a Speed of 60 feet. Arrive (negative) Vortex of Death Each enemy creature within a 60-foot emanation must attempt a Fortitude save with the following effects. Critical Success The creature is unaffected Success The creature is drained 1. Failure The creature is drained 2. Critical Failure The creature is drained 3. Depart (emotion, fear, mental) Howl of Eternity The vengeful dead lets out an anguished scream. All your enemies within a 100-foot emanation must attempt Will saves with the following effects. Critical Success The creature is unaffected. Success The creature is frightened 1. Failure The creature is frightened 3. Critical Failure The creature is frightened 3. It's also fleeing for 1 round or until it's no longer frightened, whichever comes first.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Incarnate","Necromancy"],"trait_markdown":"[Incarnate](/Traits.aspx?ID=388), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Incarnate","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=1015","weakness":{}}},{"_index":"aon18","_id":"spell-1016","_score":2.8109283,"_source":{"actions":"Three Actions","area":"a 5-foot square","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[5],"id":"spell-1016","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Temporary Glyph](/Spells.aspx?ID=1016)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 136 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** a 5-foot square\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou temporarily bind a hostile spell into a symbol. While Casting this Spell, you also Cast a Spell of a lower spell level to store in the glyph. The stored spell must take 2 actions or fewer to Cast, have a hostile effect, and target one creature or have an area. Any creature that enters _temporary glyph's_ area activates the glyph, releasing the harmful spell within. You can set a password for the glyph. Speaking it when entering the spell's area prevents the glyph from triggering. You can also set a more specific [trigger](/Rules.aspx?ID=301) to limit which types of creatures set off the glyph.\n\n Once a spell is stored in the glyph, the glyph gains all the traits of that spell. If the stored spell can target one or more creatures, it targets the creature that set off the glyph. If it has an area, that area is centered on the creature that set off the glyph. _Temporary glyph's_ duration ends when the glyph is triggered. The glyph is a magical trap, using your spell DC for both the Perception check to notice it and the [Thievery](/Skills.aspx?ID=17) check to disable it; both checks require the creature attempting them to be trained in order to succeed.\n\n You can Dismiss _temporary glyph_.","mystery_markdown":"","name":"Temporary Glyph","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 136 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** a 5-foot square\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nQuickly scribe a short-lived glyph to blast foes.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 136"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 136 <sup>1.1</sup></row>","speed":{},"summary":"Quickly scribe a short-lived glyph to blast foes.","summary_markdown":"Quickly scribe a short-lived glyph to blast foes.","text":" Temporary Glyph Source Secrets of Magic pg. 136 1.1 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast Three Actions material, somatic, verbal Range 30 feet Area a 5-foot square Duration 1 minute --- You temporarily bind a hostile spell into a symbol. While Casting this Spell, you also Cast a Spell of a lower spell level to store in the glyph. The stored spell must take 2 actions or fewer to Cast, have a hostile effect, and target one creature or have an area. Any creature that enters temporary glyph's area activates the glyph, releasing the harmful spell within. You can set a password for the glyph. Speaking it when entering the spell's area prevents the glyph from triggering. You can also set a more specific trigger to limit which types of creatures set off the glyph. Once a spell is stored in the glyph, the glyph gains all the traits of that spell. If the stored spell can target one or more creatures, it targets the creature that set off the glyph. If it has an area, that area is centered on the creature that set off the glyph. Temporary glyph's duration ends when the glyph is triggered. The glyph is a magical trap, using your spell DC for both the Perception check to notice it and the Thievery check to disable it; both checks require the creature attempting them to be trained in order to succeed. You can Dismiss temporary glyph .","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=1016","weakness":{}}},{"_index":"aon18","_id":"spell-1017","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-1017","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Thicket of Knives](/Spells.aspx?ID=1017)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 136 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create numerous phantom copies of your weapon arm, hiding your true movements and rendering your attacks unpredictable. You gain a +2 status bonus to [Deception](/Skills.aspx?ID=5) checks. If you're untrained in Deception, you can use the [Feint](/Actions.aspx?ID=48) action anyway, and add your level as your proficiency bonus despite being untrained.","mystery_markdown":"","name":"Thicket of Knives","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 136 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIllusory copies of your weapon arm improve your ability to feint.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 136"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 136 <sup>1.1</sup></row>","speed":{},"summary":"Illusory copies of your weapon arm improve your ability to feint.","summary_markdown":"Illusory copies of your weapon arm improve your ability to feint.","text":" Thicket of Knives Source Secrets of Magic pg. 136 1.1 Traditions Arcane, Occult Cast Two Actions somatic, verbal Duration 1 minute --- You create numerous phantom copies of your weapon arm, hiding your true movements and rendering your attacks unpredictable. You gain a +2 status bonus to Deception checks. If you're untrained in Deception, you can use the Feint action anyway, and add your level as your proficiency bonus despite being untrained.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Visual"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Visual](/Traits.aspx?ID=163)","trait_raw":["Illusion","Visual"],"type":"Spell","url":"/Spells.aspx?ID=1017","weakness":{}}},{"_index":"aon18","_id":"spell-1018","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[2,4,6,8,10],"id":"spell-1018","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Thundering Dominance](/Spells.aspx?ID=1018)</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 136 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** your [companion](/animal-companions) or [eidolon](/classes/summoner/eidolons)\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shroud the target in a powerful predatory aura and amplify its vocalizations. It gains a +1 status bonus to [Intimidation](/Skills.aspx?ID=7) checks. Once during this spell's duration, it can take the Thundering Roar action.\n\n **Thundering Roar** <actions string=\"Single Action\" /> ([auditory](/Traits.aspx?ID=16), [concentrate](/Traits.aspx?ID=32), [emotion](/Traits.aspx?ID=60), [enchantment](/Traits.aspx?ID=61), [fear](/Traits.aspx?ID=68), [flourish](/Traits.aspx?ID=73), [mental](/Traits.aspx?ID=106), [sonic](/Traits.aspx?ID=147)) The target unleashes a powerful vocalization. Each enemy in a 10- foot emanation takes 4d8 sonic damage with a [basic](/Rules.aspx?ID=329) Will save against your spell DC. A creature that fails its Will save is also [frightened 1](/Conditions.aspx?ID=19).\n\n---\r\n**Heightened (+2)** The status bonus to Intimidation checks increases by 1 (to a maximum of a +4 status bonus for an 8th-level spell), and the damage from the roar increases by 2d8.","mystery_markdown":"","name":"Thundering Dominance","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 136 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** your [companion](/animal-companions) or [eidolon](/classes/summoner/eidolons)\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake your companion or eidolon intimidating and let it emit a sonic roar.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 136"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 136 <sup>1.1</sup></row>","speed":{},"summary":"Make your companion or eidolon intimidating and let it emit a sonic roar.","summary_markdown":"Make your companion or eidolon intimidating and let it emit a sonic roar.","target":"your companion or eidolon ","target_markdown":"your [companion](/animal-companions) or [eidolon](/classes/summoner/eidolons)","text":" Thundering Dominance Source Secrets of Magic pg. 136 1.1 Traditions Occult, Primal Cast Two Actions somatic, verbal Range 30 feet Target your companion or eidolon Duration 1 minute --- You shroud the target in a powerful predatory aura and amplify its vocalizations. It gains a +1 status bonus to Intimidation checks. Once during this spell's duration, it can take the Thundering Roar action. Thundering Roar Single Action (auditory, concentrate, emotion, enchantment, fear, flourish, mental, sonic) The target unleashes a powerful vocalization. Each enemy in a 10- foot emanation takes 4d8 sonic damage with a basic Will save against your spell DC. A creature that fails its Will save is also frightened 1. --- Heightened (+2) The status bonus to Intimidation checks increases by 1 (to a maximum of a +4 status bonus for an 8th-level spell), and the damage from the roar increases by 2d8.","tradition":["Occult","Primal"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Enchantment","Mental"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)","trait_raw":["Enchantment","Mental"],"type":"Spell","url":"/Spells.aspx?ID=1018","weakness":{}}},{"_index":"aon18","_id":"spell-1019","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[3],"id":"spell-1019","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Time Jump](/Spells.aspx?ID=1019)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 136 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou leap forward a few seconds in time, appearing across the battlefield in the blink of an eye. You gain 2 actions, each of which must be used to [Leap](/Actions.aspx?ID=81), Stand, Step, or Stride. If you have an appropriate Speed, you can add [Burrow](/Actions.aspx?ID=93), [Climb](/Actions.aspx?ID=33), [Fly](/Actions.aspx?ID=94), or [Swim](/Actions.aspx?ID=39) to this list.\n\n While you take these actions, time pauses. All other creatures are completely unaware of your actions, can't speak, and can't use any actions that would be triggered by your movement. While you're taking these actions, you can't take any other actions, including any that would be triggered by the [move](/Traits.aspx?ID=114) actions. Once the actions are complete, time starts again, and to onlookers, you seem to have suddenly teleported across the distance you traveled. Leaping forward through time is disorienting, so if you use _time jump_ again within 1 minute of using the spell, you become [stupefied 4](/Conditions.aspx?ID=37) for 1 minute.","mystery_markdown":"","name":"Time Jump","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 136 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLeap forward in time, moving swiftly.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 136"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 136 <sup>1.1</sup></row>","speed":{},"summary":"Leap forward in time, moving swiftly.","summary_markdown":"Leap forward in time, moving swiftly.","text":" Time Jump Source Secrets of Magic pg. 136 1.1 Traditions Arcane, Occult Cast Single Action verbal --- You leap forward a few seconds in time, appearing across the battlefield in the blink of an eye. You gain 2 actions, each of which must be used to Leap, Stand, Step, or Stride. If you have an appropriate Speed, you can add Burrow, Climb, Fly, or Swim to this list. While you take these actions, time pauses. All other creatures are completely unaware of your actions, can't speak, and can't use any actions that would be triggered by your movement. While you're taking these actions, you can't take any other actions, including any that would be triggered by the move actions. Once the actions are complete, time starts again, and to onlookers, you seem to have suddenly teleported across the distance you traveled. Leaping forward through time is disorienting, so if you use time jump again within 1 minute of using the spell, you become stupefied 4 for 1 minute.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=1019","weakness":{}}},{"_index":"aon18","_id":"spell-1020","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[2],"id":"spell-1020","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Timely Tutor](/Spells.aspx?ID=1020)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 137 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** your [eidolon](/classes/summoner/eidolons) or [familiar](/familiar-abilities)\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou serve as an astral connection between your eidolon or familiar and the Akashic Record—a demiplane consisting of a comprehensive psychic library—then turn to the creature for advice. If you cast this spell on your familiar, your familiar adds your spellcasting ability modifier on checks to [Recall Knowledge](/Actions.aspx?ID=26) with the [Lore](/Skills.aspx?ID=8) skill of your choice, much like it does for [Acrobatics](/Skills.aspx?ID=1) and [Stealth](/Skills.aspx?ID=15). Your familiar must have the [speech](/Familiars.aspx?ID=12) familiar ability in order to share any information it learns with you. If you cast this spell on your eidolon, it instead becomes trained in the Lore skill.\n\n If you lose physical contact with the target, its connection to the Akashic Record is severed and _timely tutor_ immediately ends.","mystery_markdown":"","name":"Timely Tutor","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 137 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** your [eidolon](/classes/summoner/eidolons) or [familiar](/familiar-abilities)\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nConnect your eidolon or familiar to the Akashic Record to briefly grant it knowledge.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 137"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 137 <sup>1.1</sup></row>","speed":{},"summary":"Connect your eidolon or familiar to the Akashic Record to briefly grant it knowledge.","summary_markdown":"Connect your eidolon or familiar to the Akashic Record to briefly grant it knowledge.","target":"your eidolon or familiar ","target_markdown":"your [eidolon](/classes/summoner/eidolons) or [familiar](/familiar-abilities)","text":" Timely Tutor Source Secrets of Magic pg. 137 1.1 Traditions Arcane, Occult Cast Single Action somatic Range touch Target your eidolon or familiar Duration sustained up to 1 minute --- You serve as an astral connection between your eidolon or familiar and the Akashic Record—a demiplane consisting of a comprehensive psychic library—then turn to the creature for advice. If you cast this spell on your familiar, your familiar adds your spellcasting ability modifier on checks to Recall Knowledge with the Lore skill of your choice, much like it does for Acrobatics and Stealth. Your familiar must have the speech familiar ability in order to share any information it learns with you. If you cast this spell on your eidolon, it instead becomes trained in the Lore skill. If you lose physical contact with the target, its connection to the Akashic Record is severed and timely tutor immediately ends.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Mental"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Mental](/Traits.aspx?ID=106)","trait_raw":["Divination","Mental"],"type":"Spell","url":"/Spells.aspx?ID=1020","weakness":{}}},{"_index":"aon18","_id":"spell-1021","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[4],"id":"spell-1021","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Tortoise and the Hare](/Spells.aspx?ID=1021)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 137 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 foe, and either yourself or 1 ally\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou prove that slow and steady doesn't always win the race by turning a foe into a proverbial tortoise and yourself or an ally into a hare, siphoning some of the foe's speed and granting it to the other target. The effects depend on the foe's Fortitude save.\r\n\r\n**Critical Success** The targets are unaffected.<br />\r\n**Success** The foe is [slowed 1](/Conditions.aspx?ID=35) for 1 round, and the other target is unaffected.<br />\r\n**Failure** The foe is slowed 1 for 3 rounds and the other target is [quickened](/Conditions.aspx?ID=32) for 1 round. It can use the extra action to Step, Stride, or Strike.<br />\r\n**Critical Failure** The foe is slowed 1 for 3 minutes and the other target is quickened for 1 minute. It can use the extra action to Step, Stride, or Strike.","mystery_markdown":"","name":"Tortoise and the Hare","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 137 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 foe, and either yourself or 1 ally\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nQuicken an ally and slow a foe.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 137"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 137 <sup>1.1</sup></row>","speed":{},"summary":"Quicken an ally and slow a foe.","summary_markdown":"Quicken an ally and slow a foe.","target":"1 foe, and either yourself or 1 ally","target_markdown":"1 foe, and either yourself or 1 ally","text":" Tortoise and the Hare Source Secrets of Magic pg. 137 1.1 Traditions Occult, Primal Cast Two Actions somatic, verbal Range 30 feet Target 1 foe, and either yourself or 1 ally Saving Throw Fortitude --- You prove that slow and steady doesn't always win the race by turning a foe into a proverbial tortoise and yourself or an ally into a hare, siphoning some of the foe's speed and granting it to the other target. The effects depend on the foe's Fortitude save. Critical Success The targets are unaffected. Success The foe is slowed 1 for 1 round, and the other target is unaffected. Failure The foe is slowed 1 for 3 rounds and the other target is quickened for 1 round. It can use the extra action to Step, Stride, or Strike. Critical Failure The foe is slowed 1 for 3 minutes and the other target is quickened for 1 minute. It can use the extra action to Step, Stride, or Strike.","tradition":["Occult","Primal"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=1021","weakness":{}}},{"_index":"aon18","_id":"spell-1022","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":18,"duration_raw":"3 rounds","exclude_from_search":false,"heighten_level":[2],"id":"spell-1022","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Umbral Extraction](/Spells.aspx?ID=1022)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 137 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 3 rounds\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou prepare to steal spells from your foes, ripping them from the foe's shadow to stow them in an ephemeral pocket in the [Shadow Plane](/Planes.aspx?ID=11). You gain a temporary spell slot, which you can fill only by stealing a spell from an enemy spellcaster. During _umbral extraction's_ duration, you can use the [Steal](/Actions.aspx?ID=68) action to attempt to take one of the foe's prepared spells or unused spontaneous spell slots instead of an item. You can also make one attempt to Steal as part of Casting _umbral extraction_. If you succeed at your check to Steal a spell, you deal 1d4 mental damage to the target per level of the spell stolen due to the psychological toll of the spiritual emptiness created by wrenching the spell away, and you place the stolen spell in your temporary spell slot. It gains the [shadow](/Traits.aspx?ID=143) trait if cast from this temporary slot.\n\n Determine the stolen spell at random from the target's spells that are 1 level lower than _umbral extraction_, or from spells of the same level if you got a critical success. If the target has no spell slots of that level, use the highest level below that in which the target does have a spell slot. (If the target has no eligible spells, you get nothing, but you can continue to attempt to Steal spells for the remaining duration.) If the target is a prepared caster, you randomly steal one of their prepared spells. If the target is a spontaneous caster, you instead steal an unexpended spell slot of the appropriate level and determine the spell at random from all the target's known spells at that level. You can't steal a target's innate spells, focus spells, or cantrips. You know what the spell is as soon as you steal it, and your temporary spell slot becomes a spell slot of the same level as the spell you stole.\n\n As normal, you can Steal only from a target within your reach. Once you've placed a spell in your temporary spell slot, you can't attempt to Steal more spells. If you succeed at your [Thievery](/Skills.aspx?ID=17) check, you must take the spell you stole. Even if you're a spontaneous caster, you can use the temporary spell slot only to cast the stolen spell and you can cast only the stolen spell from your temporary spell slot. When _umbral extraction_ ends, you lose the temporary spell slot and any spell still stored in it. When you cast _umbral extraction_, any previous casting of _umbral extraction_ currently affecting you ends.","mystery_markdown":"","name":"Umbral Extraction","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 137 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 3 rounds\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAttempt to steal a spell slot.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 137"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 137 <sup>1.1</sup></row>","speed":{},"summary":"Attempt to steal a spell slot.","summary_markdown":"Attempt to steal a spell slot.","text":" Umbral Extraction Source Secrets of Magic pg. 137 1.1 Traditions Arcane, Occult Cast Two Actions somatic, verbal Duration 3 rounds --- You prepare to steal spells from your foes, ripping them from the foe's shadow to stow them in an ephemeral pocket in the Shadow Plane. You gain a temporary spell slot, which you can fill only by stealing a spell from an enemy spellcaster. During umbral extraction's duration, you can use the Steal action to attempt to take one of the foe's prepared spells or unused spontaneous spell slots instead of an item. You can also make one attempt to Steal as part of Casting umbral extraction . If you succeed at your check to Steal a spell, you deal 1d4 mental damage to the target per level of the spell stolen due to the psychological toll of the spiritual emptiness created by wrenching the spell away, and you place the stolen spell in your temporary spell slot. It gains the shadow trait if cast from this temporary slot. Determine the stolen spell at random from the target's spells that are 1 level lower than umbral extraction , or from spells of the same level if you got a critical success. If the target has no spell slots of that level, use the highest level below that in which the target does have a spell slot. (If the target has no eligible spells, you get nothing, but you can continue to attempt to Steal spells for the remaining duration.) If the target is a prepared caster, you randomly steal one of their prepared spells. If the target is a spontaneous caster, you instead steal an unexpended spell slot of the appropriate level and determine the spell at random from all the target's known spells at that level. You can't steal a target's innate spells, focus spells, or cantrips. You know what the spell is as soon as you steal it, and your temporary spell slot becomes a spell slot of the same level as the spell you stole. As normal, you can Steal only from a target within your reach. Once you've placed a spell in your temporary spell slot, you can't attempt to Steal more spells. If you succeed at your Thievery check, you must take the spell you stole. Even if you're a spontaneous caster, you can use the temporary spell slot only to cast the stolen spell and you can cast only the stolen spell from your temporary spell slot. When umbral extraction ends, you lose the temporary spell slot and any spell still stored in it. When you cast umbral extraction , any previous casting of umbral extraction currently affecting you ends.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Mental","Shadow"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Mental](/Traits.aspx?ID=106), [Shadow](/Traits.aspx?ID=143)","trait_raw":["Illusion","Mental","Shadow"],"type":"Spell","url":"/Spells.aspx?ID=1022","weakness":{}}},{"_index":"aon18","_id":"spell-1023","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":18,"duration_raw":"3 rounds","exclude_from_search":false,"heighten_level":[4],"id":"spell-1023","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Umbral Graft](/Spells.aspx?ID=1023)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 137 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 3 rounds\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou reflect a spell into a shadowy version of itself, in the process depleting the power of the initial spell. During _umbral graft's_ duration, you can use the [Steal](/Actions.aspx?ID=68) action to attempt to abscond with spells affecting a foe instead of stealing an item. You can also make one attempt to Steal as part of Casting _umbral graft_. If you succeed at your check to Steal a spell, randomly determine a spell affecting the foe that has a target entry. That spell ceases to affect the target, and you can either cause the spell to affect you or store it in your shadow. If your attempt to Steal was a critical success, you automatically steal the spell if its level is equal to or lower than _umbral graft_. If it was a success, you automatically steal it if its level is lower than _umbral graft_. If you succeeded, but the spell's level was too high to steal automatically, you must attempt a [counteract](/Rules.aspx?ID=371) check to see if you steal the spell. You know what the spell is as soon as you steal it. If you store it, you can transfer it to a willing creature as a single action that has the [manipulate](/Traits.aspx?ID=104) trait. The spell lasts for its remaining duration, to a maximum of 1 minute, and any time you keep it stored subtracts from its duration normally. The spell gains the [shadow](/Traits.aspx?ID=143) trait.\n\n You can't steal constant innate spells that are always active on a creature, such as a [choral angel's](/Monsters.aspx?ID=14) constant [_tongues_](/Spells.aspx?ID=340), or innate spells that have special restrictions that remove their ability to target other creatures, such as an [imp's](/Monsters.aspx?ID=109) [_invisibility_](/Spells.aspx?ID=164). At the GM's discretion, you might not be able to steal innate spells with other unusual modifications to the base spell.\n\n As normal, you can Steal only from a target within your reach. Once you've stolen a spell, you can't attempt to Steal more spells, nor can you choose not to take a spell if you succeed at your [Thievery](/Skills.aspx?ID=17) check. When you cast _umbral graft_, any spells you stole with a previous _umbral graft_ end even if their duration hasn't elapsed. If you're affected by both _umbral graft_ and [_umbral extraction_](/Spells.aspx?ID=1022), you make the choice whether to steal a spell slot, an active spell, or an item each time you Steal.","mystery_markdown":"","name":"Umbral Graft","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 137 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 3 rounds\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAttempt to steal an active spell.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 137"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 137 <sup>1.1</sup></row>","speed":{},"summary":"Attempt to steal an active spell.","summary_markdown":"Attempt to steal an active spell.","text":" Umbral Graft Source Secrets of Magic pg. 137 1.1 Traditions Arcane, Occult Cast Two Actions somatic, verbal Duration 3 rounds --- You reflect a spell into a shadowy version of itself, in the process depleting the power of the initial spell. During umbral graft's duration, you can use the Steal action to attempt to abscond with spells affecting a foe instead of stealing an item. You can also make one attempt to Steal as part of Casting umbral graft . If you succeed at your check to Steal a spell, randomly determine a spell affecting the foe that has a target entry. That spell ceases to affect the target, and you can either cause the spell to affect you or store it in your shadow. If your attempt to Steal was a critical success, you automatically steal the spell if its level is equal to or lower than umbral graft . If it was a success, you automatically steal it if its level is lower than umbral graft . If you succeeded, but the spell's level was too high to steal automatically, you must attempt a counteract check to see if you steal the spell. You know what the spell is as soon as you steal it. If you store it, you can transfer it to a willing creature as a single action that has the manipulate trait. The spell lasts for its remaining duration, to a maximum of 1 minute, and any time you keep it stored subtracts from its duration normally. The spell gains the shadow trait. You can't steal constant innate spells that are always active on a creature, such as a choral angel's constant tongues , or innate spells that have special restrictions that remove their ability to target other creatures, such as an imp's invisibility . At the GM's discretion, you might not be able to steal innate spells with other unusual modifications to the base spell. As normal, you can Steal only from a target within your reach. Once you've stolen a spell, you can't attempt to Steal more spells, nor can you choose not to take a spell if you succeed at your Thievery check. When you cast umbral graft , any spells you stole with a previous umbral graft end even if their duration hasn't elapsed. If you're affected by both umbral graft and umbral extraction , you make the choice whether to steal a spell slot, an active spell, or an item each time you Steal.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Shadow"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Shadow](/Traits.aspx?ID=143)","trait_raw":["Illusion","Shadow"],"type":"Spell","url":"/Spells.aspx?ID=1023","weakness":{}}},{"_index":"aon18","_id":"spell-1024","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[6],"id":"spell-1024","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Unexpected Transposition](/Spells.aspx?ID=1024)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 138 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You are targeted with an enemy's Strike.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature other than the triggering enemy\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWhen attacked, you attempt to quickly swap your own position with that of another creature. A creature that is unwilling to swap places with you must attempt a Will save. Willing creatures automatically fail. If you successfully switch places with the target, the triggering attack is resolved against that creature as if it had been the original target of the attack. After the swap, you and the target are both temporarily immune to _unexpected transposition_ spells for 1 minute. You automatically switch places if the target is willing. If it's unwilling, it can attempt a Will save. Neither of you teleports if the target succeeds at its save.","mystery_markdown":"","name":"Unexpected Transposition","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 138 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You are targeted with an enemy's Strike.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature other than the triggering enemy\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReact to switch places with a creature.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 138"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 138 <sup>1.1</sup></row>","speed":{},"summary":"React to switch places with a creature.","summary_markdown":"React to switch places with a creature.","target":"1 creature other than the triggering enemy","target_markdown":"1 creature other than the triggering enemy","text":" Unexpected Transposition Source Secrets of Magic pg. 138 1.1 Traditions Arcane, Occult Cast Reaction verbal Trigger You are targeted with an enemy's Strike. Range 30 feet Target 1 creature other than the triggering enemy Saving Throw Will --- When attacked, you attempt to quickly swap your own position with that of another creature. A creature that is unwilling to swap places with you must attempt a Will save. Willing creatures automatically fail. If you successfully switch places with the target, the triggering attack is resolved against that creature as if it had been the original target of the attack. After the swap, you and the target are both temporarily immune to unexpected transposition spells for 1 minute. You automatically switch places if the target is willing. If it's unwilling, it can attempt a Will save. Neither of you teleports if the target succeeds at its save.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration","Teleportation"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Teleportation](/Traits.aspx?ID=156)","trait_raw":["Conjuration","Teleportation"],"trigger":"You are targeted with an enemy's Strike.","trigger_markdown":"You are targeted with an enemy's Strike.","type":"Spell","url":"/Spells.aspx?ID=1024","weakness":{}}},{"_index":"aon18","_id":"spell-1025","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[9],"id":"spell-1025","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"Standard\">[Unspeakable Shadow](/Spells.aspx?ID=1025)</title>\n\n<traits>\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 138 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou alter a creature's shadow, transforming it into a terrifying monster out to devour the creature. The creature must attempt a Will save. A creature that has the [frightened](/Conditions.aspx?ID=19) condition from _unspeakable shadow_ must spend at least one of its actions each turn to either attack its shadow (making a Strike ineffectually) or flee from its shadow (using one action to move away as though it had the [fleeing](/Conditions.aspx?ID=17) condition).\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is frightened 2.<br />\r\n**Failure** The target is frightened 3. It can't reduce its frightened value below 1 for 1 minute.<br />\r\n**Critical Failure** The target is so afraid, it might instantly die. It must succeed at a Fortitude save or die; this saving throw has the [incapacitation](/Traits.aspx?ID=93) trait. If it succeeds at its save, the target is frightened 4 and can't reduce its frightened value below 1 for 1 minute.","mystery_markdown":"","name":"Unspeakable Shadow","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 138 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTransform a creature's shadow into a frightening monster and make them flee or fight it.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 138"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 138 <sup>1.1</sup></row>","speed":{},"summary":"Transform a creature's shadow into a frightening monster and make them flee or fight it.","summary_markdown":"Transform a creature's shadow into a frightening monster and make them flee or fight it.","target":"1 creature","target_markdown":"1 creature","text":" Unspeakable Shadow Source Secrets of Magic pg. 138 1.1 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 120 feet Target 1 creature Saving Throw Will Duration varies --- You alter a creature's shadow, transforming it into a terrifying monster out to devour the creature. The creature must attempt a Will save. A creature that has the frightened condition from unspeakable shadow must spend at least one of its actions each turn to either attack its shadow (making a Strike ineffectually) or flee from its shadow (using one action to move away as though it had the fleeing condition). Critical Success The target is unaffected. Success The target is frightened 2. Failure The target is frightened 3. It can't reduce its frightened value below 1 for 1 minute. Critical Failure The target is so afraid, it might instantly die. It must succeed at a Fortitude save or die; this saving throw has the incapacitation trait. If it succeeds at its save, the target is frightened 4 and can't reduce its frightened value below 1 for 1 minute.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Death","Emotion","Fear","Illusion","Mental","Shadow","Visual"],"trait_markdown":"[Death](/Traits.aspx?ID=40), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Illusion](/Traits.aspx?ID=92), [Mental](/Traits.aspx?ID=106), [Shadow](/Traits.aspx?ID=143), [Visual](/Traits.aspx?ID=163)","trait_raw":["Death","Emotion","Fear","Illusion","Mental","Shadow","Visual"],"type":"Spell","url":"/Spells.aspx?ID=1025","weakness":{}}},{"_index":"aon18","_id":"spell-1026","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":300,"duration_raw":"5 minutes","exclude_from_search":false,"heighten":["6th"],"heighten_level":[4,6],"id":"spell-1026","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Variable Gravity](/Spells.aspx?ID=1026)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 138 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 5 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou can adjust how strongly gravity grips you, changing between low gravity, normal gravity, and high gravity with ease. Choose one type of gravity when you cast the spell. While the spell lasts, you can change the type of gravity with a single action, which has the concentrate trait. The spell doesn't alter your physical appearance, so it's impossible to what type of gravity you're subjected to by casual observation.\n\n- **Low Gravity** You can jump double the normal distance when you [Long Jump](/Actions.aspx?ID=37) or [Leap](/Actions.aspx?ID=81), though still to a maximum of your Speed. When you [High Jump](/Actions.aspx?ID=36), you can use the calculation for a Long Jump but don't double the distance. Rather than the normal calculation for falling damage, when you fall, you take no damage for the first 10 feet and then take bludgeoning damage equal to a quarter of the remaining distance you fell. Abilities that adjust how much falling damage you take still apply.\r\n- **High Gravity** You become [encumbered](/Conditions.aspx?ID=12). You gain a +2 status bonus to your saving throws and DCs to resist [forced movement](/Rules.aspx?ID=451) and attempts to knock you [prone](/Conditions.aspx?ID=31). You reduce the distance forced movement moves you by half or 10 feet, whichever is more. You can only jump half as high and far. Rather than the normal calculation for falling damage, you take bludgeoning damage equal to the distance you fall. Abilities that adjust how much falling damage you take still apply.\r\n\r\n---\r\n**Heightened (6th)** The duration increases to 1 hour.","mystery_markdown":"","name":"Variable Gravity","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 138 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 5 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAdjust gravity's grip between high, low, and normal gravity.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 138"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 138 <sup>1.1</sup></row>","speed":{},"summary":"Adjust gravity's grip between high, low, and normal gravity.","summary_markdown":"Adjust gravity's grip between high, low, and normal gravity.","text":" Variable Gravity Source Secrets of Magic pg. 138 1.1 Traditions Arcane, Occult Cast Two Actions somatic, verbal Duration 5 minutes --- You can adjust how strongly gravity grips you, changing between low gravity, normal gravity, and high gravity with ease. Choose one type of gravity when you cast the spell. While the spell lasts, you can change the type of gravity with a single action, which has the concentrate trait. The spell doesn't alter your physical appearance, so it's impossible to what type of gravity you're subjected to by casual observation. - Low Gravity You can jump double the normal distance when you Long Jump or Leap, though still to a maximum of your Speed. When you High Jump, you can use the calculation for a Long Jump but don't double the distance. Rather than the normal calculation for falling damage, when you fall, you take no damage for the first 10 feet and then take bludgeoning damage equal to a quarter of the remaining distance you fell. Abilities that adjust how much falling damage you take still apply. - High Gravity You become encumbered. You gain a +2 status bonus to your saving throws and DCs to resist forced movement and attempts to knock you prone. You reduce the distance forced movement moves you by half or 10 feet, whichever is more. You can only jump half as high and far. Rather than the normal calculation for falling damage, you take bludgeoning damage equal to the distance you fall. Abilities that adjust how much falling damage you take still apply. --- Heightened (6th) The duration increases to 1 hour.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=1026","weakness":{}}},{"_index":"aon18","_id":"spell-1027","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["10th"],"heighten_level":[9,10],"id":"spell-1027","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"Standard\">[Voracious Gestalt](/Spells.aspx?ID=1027)</title>\n\n<traits>\r\n<trait label=\"Aura\" url=\"/Traits.aspx?ID=206\" />\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 139 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a powerful spirit entity that grows and builds strength by consuming the spirits of foes you both slay. When you Cast the Spell, the gestalt deals 14d6 negative damage to all living creatures of your choice in the area, with a basic Fortitude save. Creatures you choose that end their turns in the area take 6d6 damage, with a basic Fortitude save.\n\n At the end of each of your turns, if you killed a living creature during that turn or if the gestalt's damage killed a creature since the end of your prior turn, you add the slain creature's soul to the gestalt. The emanation's radius increases by 20 feet and the damage dealt by the aura increases by 1d6. (Note that this increase only happens once, even if you killed multiple living creatures that turn.) As normal for determining threat level, the GM determines if a creature is of significant enough threat to empower the gestalt; in general, a creature several levels below you rarely poses a significant threat.\n\n---\r\n**Heightened (10th)** The initial damage increases to 16d6 and the aura's damage starts at 7d6.","mystery_markdown":"","name":"Voracious Gestalt","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Aura\" url=\"/Traits.aspx?ID=206\" />\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 139 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreate a spirit gestalt that eats souls and grows stronger.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 139"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 139 <sup>1.1</sup></row>","speed":{},"summary":"Create a spirit gestalt that eats souls and grows stronger.","summary_markdown":"Create a spirit gestalt that eats souls and grows stronger.","text":" Voracious Gestalt Source Secrets of Magic pg. 139 1.1 Traditions Divine, Occult Cast Two Actions somatic, verbal Area 30-foot emanation Saving Throw basic Fortitude Duration sustained up to 1 minute --- You create a powerful spirit entity that grows and builds strength by consuming the spirits of foes you both slay. When you Cast the Spell, the gestalt deals 14d6 negative damage to all living creatures of your choice in the area, with a basic Fortitude save. Creatures you choose that end their turns in the area take 6d6 damage, with a basic Fortitude save. At the end of each of your turns, if you killed a living creature during that turn or if the gestalt's damage killed a creature since the end of your prior turn, you add the slain creature's soul to the gestalt. The emanation's radius increases by 20 feet and the damage dealt by the aura increases by 1d6. (Note that this increase only happens once, even if you killed multiple living creatures that turn.) As normal for determining threat level, the GM determines if a creature is of significant enough threat to empower the gestalt; in general, a creature several levels below you rarely poses a significant threat. --- Heightened (10th) The initial damage increases to 16d6 and the aura's damage starts at 7d6.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Aura","Death","Evil","Necromancy"],"trait_markdown":"[Aura](/Traits.aspx?ID=206), [Death](/Traits.aspx?ID=40), [Evil](/Traits.aspx?ID=64), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Aura","Death","Evil","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=1027","weakness":{}}},{"_index":"aon18","_id":"spell-1028","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[3],"id":"spell-1028","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Wall of Water](/Spells.aspx?ID=1028)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 139 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nRaising your hand in the air, you call a massive wave onto the battlefield. The wall stays upright in a straight line that is 60 feet long, 10 feet high, and 5 feet thick.\n\n Any non-magical fires within the _wall of water's_ area that are its size or smaller are put out instantly. It also attempts to [counteract](/Rules.aspx?ID=371) any magical fires in its area. Both of these effects happen when the spell is cast and whenever a fire enters the wall's area. If the wall fails to counteract a given fire, it can't counteract that fire for the duration of the spell.\n\n Bludgeoning or slashing projectiles can't pass through the wall, and piercing projectiles have their range increments halved if they pass through the wall. A creature traversing the wall of water needs to [Swim](/Actions.aspx?ID=39) through. The rules of [aquatic combat](/Rules.aspx?ID=467) apply to creatures traversing the _wall of water_, targeting creatures within the wall, or passing through the wall. For instance, a bludgeoning or slashing melee attack targeting a creature in the wall would take a 2 circumstance penalty.","mystery_markdown":"","name":"Wall of Water","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 139 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreate a wall of water, forcing foes to swim through.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 139"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 139 <sup>1.1</sup></row>","speed":{},"summary":"Create a wall of water, forcing foes to swim through.","summary_markdown":"Create a wall of water, forcing foes to swim through.","text":" Wall of Water Source Secrets of Magic pg. 139 1.1 Traditions Arcane, Primal Spell Lists Elemental Cast Three Actions material, somatic, verbal Range 120 feet Duration 1 minute --- Raising your hand in the air, you call a massive wave onto the battlefield. The wall stays upright in a straight line that is 60 feet long, 10 feet high, and 5 feet thick. Any non-magical fires within the wall of water's area that are its size or smaller are put out instantly. It also attempts to counteract any magical fires in its area. Both of these effects happen when the spell is cast and whenever a fire enters the wall's area. If the wall fails to counteract a given fire, it can't counteract that fire for the duration of the spell. Bludgeoning or slashing projectiles can't pass through the wall, and piercing projectiles have their range increments halved if they pass through the wall. A creature traversing the wall of water needs to Swim through. The rules of aquatic combat apply to creatures traversing the wall of water , targeting creatures within the wall, or passing through the wall. For instance, a bludgeoning or slashing melee attack targeting a creature in the wall would take a 2 circumstance penalty.","tradition":["Arcane","Primal","Elemental"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Conjuration","Water"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Water](/Traits.aspx?ID=165)","trait_raw":["Conjuration","Water"],"type":"Spell","url":"/Spells.aspx?ID=1028","weakness":{}}},{"_index":"aon18","_id":"spell-1029","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"up to 1 minute","exclude_from_search":false,"heighten_level":[3],"id":"spell-1029","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Warding Aggression](/Spells.aspx?ID=1029)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 140 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou channel a magical ward through your attack and attempt to plant it on a foe. This ward increases your defenses against that foe, as long as you keep attacking that foe to maintain it. Make a melee Strike with a weapon or [unarmed](/Traits.aspx?ID=199) attack against a foe. In addition to the normal effects of the Strike, it has the effects below. _Warding aggression_ ends if the foe you attacked dies or at the end of any turn in which you didn't hit that foe with a melee Strike.\r\n\r\n**Critical Success** You gain a +3 status bonus to AC against the foe for 1 round and a +2 status bonus to AC against the foe for the remaining duration.<br />\r\n**Success** You gain a +2 status bonus to AC against the foe.<br />\r\n**Failure** You gain a +1 status bonus to AC against the foe.<br />\r\n**Critical Failure** You gain no additional effect.","mystery_markdown":"","name":"Warding Aggression","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 140 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nStrike an enemy to improve your defense against it, and extend the spell with further attacks.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 140"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 140 <sup>1.1</sup></row>","speed":{},"summary":"Strike an enemy to improve your defense against it, and extend the spell with further attacks.","summary_markdown":"Strike an enemy to improve your defense against it, and extend the spell with further attacks.","text":" Warding Aggression Source Secrets of Magic pg. 140 1.1 Traditions Arcane, Divine, Primal Cast Two Actions somatic, verbal Duration up to 1 minute --- You channel a magical ward through your attack and attempt to plant it on a foe. This ward increases your defenses against that foe, as long as you keep attacking that foe to maintain it. Make a melee Strike with a weapon or unarmed attack against a foe. In addition to the normal effects of the Strike, it has the effects below. Warding aggression ends if the foe you attacked dies or at the end of any turn in which you didn't hit that foe with a melee Strike. Critical Success You gain a +3 status bonus to AC against the foe for 1 round and a +2 status bonus to AC against the foe for the remaining duration. Success You gain a +2 status bonus to AC against the foe. Failure You gain a +1 status bonus to AC against the foe. Critical Failure You gain no additional effect.","tradition":["Arcane","Divine","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=1029","weakness":{}}},{"_index":"aon18","_id":"spell-1030","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[2,4,6,8,10],"id":"spell-1030","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Warrior's Regret](/Spells.aspx?ID=1030)</title>\n\n<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 140 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nRegret eats away at the target's mind, punishing it for its violence until it ceases its hostility. The target must attempt a Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** At the end of its next turn, the target takes 1d8 damage per different creature it intentionally damaged on that turn (1d8 if it damaged one creature, 2d8 if it damaged two different creatures, and so on). The maximum is 4d8 if it damaged 4 different creatures.<br />\r\n**Failure** As success, except the curse damages the target at the end of each of its turns and lasts until the target spends a complete round without intentionally damaging another creature.<br />\r\n**Critical Failure** As success, except the curse damages the target at the end of each of its turns and lasts until the target spends 24 hours atoning for its perceived sins.\n\n---\r\n**Heightened (+2)** The amount of mental damage the target takes for each creature it damaged that turn increases by 1d8, and the maximum damage the target can take per turn increases by 4d8.","mystery_markdown":"","name":"Warrior's Regret","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 140 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRegrets overcome a foe when they harm others.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 140"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 140 <sup>1.1</sup></row>","speed":{},"summary":"Regrets overcome a foe when they harm others.","summary_markdown":"Regrets overcome a foe when they harm others.","target":"1 creature","target_markdown":"1 creature","text":" Warrior's Regret Source Secrets of Magic pg. 140 1.1 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Range touch Target 1 creature Saving Throw Will --- Regret eats away at the target's mind, punishing it for its violence until it ceases its hostility. The target must attempt a Will save. Critical Success The target is unaffected. Success At the end of its next turn, the target takes 1d8 damage per different creature it intentionally damaged on that turn (1d8 if it damaged one creature, 2d8 if it damaged two different creatures, and so on). The maximum is 4d8 if it damaged 4 different creatures. Failure As success, except the curse damages the target at the end of each of its turns and lasts until the target spends a complete round without intentionally damaging another creature. Critical Failure As success, except the curse damages the target at the end of each of its turns and lasts until the target spends 24 hours atoning for its perceived sins. --- Heightened (+2) The amount of mental damage the target takes for each creature it damaged that turn increases by 1d8, and the maximum damage the target can take per turn increases by 4d8.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Curse","Emotion","Enchantment","Mental"],"trait_markdown":"[Curse](/Traits.aspx?ID=38), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)","trait_raw":["Curse","Emotion","Enchantment","Mental"],"type":"Spell","url":"/Spells.aspx?ID=1030","weakness":{}}},{"_index":"aon18","_id":"spell-1031","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-1031","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Wash Your Luck](/Spells.aspx?ID=1031)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 140 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nSome practitioners argue this spell literally washes your fortunes of all influences, malign or benign, while others claim it simply cleanses your mind of obsessions about luck and destiny. You adjust your garments, change the posture of your chair, fidget with a religious symbol, or make some other innocuous and personally significant action to wash away bad luck.\n\n Once during the spell's duration, before rolling a check, you can cancel out a [misfortune](/Traits.aspx?ID=110) effect on that roll, as normal when a [fortune](/Traits.aspx?ID=76) and misfortune effect apply to the same roll. After canceling out the misfortune effect, the spell ends, and you are then temporarily immune to _wash your luck_ for 10 minutes.","mystery_markdown":"","name":"Wash Your Luck","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 140 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIgnore misfortune once.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 140"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 140 <sup>1.1</sup></row>","speed":{},"summary":"Ignore misfortune once.","summary_markdown":"Ignore misfortune once.","text":" Wash Your Luck Source Secrets of Magic pg. 140 1.1 Traditions Divine, Occult Cast Two Actions somatic, verbal Duration 1 minute --- Some practitioners argue this spell literally washes your fortunes of all influences, malign or benign, while others claim it simply cleanses your mind of obsessions about luck and destiny. You adjust your garments, change the posture of your chair, fidget with a religious symbol, or make some other innocuous and personally significant action to wash away bad luck. Once during the spell's duration, before rolling a check, you can cancel out a misfortune effect on that roll, as normal when a fortune and misfortune effect apply to the same roll. After canceling out the misfortune effect, the spell ends, and you are then temporarily immune to wash your luck for 10 minutes.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Abjuration","Cantrip","Fortune"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Cantrip](/Traits.aspx?ID=22), [Fortune](/Traits.aspx?ID=76)","trait_raw":["Abjuration","Cantrip","Fortune"],"type":"Cantrip","url":"/Spells.aspx?ID=1031","weakness":{}}},{"_index":"aon18","_id":"spell-1032","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[3],"id":"spell-1032","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Web of Eyes](/Spells.aspx?ID=1032)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Scrying\" url=\"/Traits.aspx?ID=141\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 140 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** up to 5 willing creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou place an [invisible](/Conditions.aspx?ID=26) scrying sensor on each target just above their eyes. Each sensor looks where that target looks, and all the targets can link their vision briefly to help notice things one target sees but the others might not. Each target can use an action, which has the [concentrate](/Traits.aspx?ID=32) trait, to share what it sees with any number of other targets until the start of its next turn. Only one creature can share its vision at a time, so if another target takes this action, the effect ends for any target that was previously sharing its vision.\n\n This improves how well the recipients can perceive anything the sharing creature is looking at. For instance, if a creature is [undetected](/Conditions.aspx?ID=39) to a recipient but [observed](/Conditions.aspx?ID=27) by the sharing creature, the creature becomes observed by the recipient as well. Typically, the creature is seen as a glowing outline superimposed on its position. This might allow the recipient to target a creature it couldn't otherwise; however, cover and line of effect still might prevent or impede targeting and attacks. This can only improve the recipient's vision, not reduce it; for example, if an enemy was undetected by the sharing creature and observed by a recipient, the recipient would still clearly observe the enemy.\n\n Once the vision sharing stops, the benefit ends. Whether a creature is [hidden](/Conditions.aspx?ID=22) or undetected is still based on the last information a target had before the vision sharing ended. For example, that means if a creature is behind a wall but hasn't moved, it's still hidden rather than undetected by a recipient that witnessed its current position.","mystery_markdown":"","name":"Web of Eyes","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Scrying\" url=\"/Traits.aspx?ID=141\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 140 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** up to 5 willing creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPut scrying sensors on creatures, allowing them to share their vision with others.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 140"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 140 <sup>1.1</sup></row>","speed":{},"summary":"Put scrying sensors on creatures, allowing them to share their vision with others.","summary_markdown":"Put scrying sensors on creatures, allowing them to share their vision with others.","target":"up to 5 willing creatures","target_markdown":"up to 5 willing creatures","text":" Web of Eyes Source Secrets of Magic pg. 140 1.1 Traditions Arcane, Divine, Occult, Primal Cast Two Actions somatic, verbal Range 30 feet Target up to 5 willing creatures Duration 10 minutes --- You place an invisible scrying sensor on each target just above their eyes. Each sensor looks where that target looks, and all the targets can link their vision briefly to help notice things one target sees but the others might not. Each target can use an action, which has the concentrate trait, to share what it sees with any number of other targets until the start of its next turn. Only one creature can share its vision at a time, so if another target takes this action, the effect ends for any target that was previously sharing its vision. This improves how well the recipients can perceive anything the sharing creature is looking at. For instance, if a creature is undetected to a recipient but observed by the sharing creature, the creature becomes observed by the recipient as well. Typically, the creature is seen as a glowing outline superimposed on its position. This might allow the recipient to target a creature it couldn't otherwise; however, cover and line of effect still might prevent or impede targeting and attacks. This can only improve the recipient's vision, not reduce it; for example, if an enemy was undetected by the sharing creature and observed by a recipient, the recipient would still clearly observe the enemy. Once the vision sharing stops, the benefit ends. Whether a creature is hidden or undetected is still based on the last information a target had before the vision sharing ended. For example, that means if a creature is behind a wall but hasn't moved, it's still hidden rather than undetected by a recipient that witnessed its current position.","tradition":["Arcane","Divine","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Divination","Scrying"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Scrying](/Traits.aspx?ID=141)","trait_raw":["Divination","Scrying"],"type":"Spell","url":"/Spells.aspx?ID=1032","weakness":{}}},{"_index":"aon18","_id":"spell-1033","_score":2.8109283,"_source":{"actions":"Three Actions","area":"15-foot radius, 80-foot tall cylinder","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[8,9,10],"id":"spell-1033","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Whirlwind](/Spells.aspx?ID=1033)</title>\n\n<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 141 <sup>1.1</sup></row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 15-foot radius, 80-foot tall cylinder\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nPowerful winds coalesce into a devastating tornado. You can Cast this Spell only if you are outside or the ceiling is 80 feet or higher. All squares in the whirlwind are difficult terrain.\n\n All creatures in the area take 5d10 bludgeoning damage as powerful winds and debris buffet them, with a Reflex save. Each time you Sustain the Spell, you can move the whirlwind up to 30 feet in a straight line. Each creature the whirlwind moves through takes the damage, also with a Reflex save. A creature can be affected by a _whirlwind_ only once per round.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage and rises 10 feet into the air. If it doesn't have a fly Speed, the creature gains one equal to its Speed until it either reaches the ground or ceases to be in the whirlwind's area, potentially falling when the spell ends or when it leaves the area.<br />\r\n**Critical Failure** As failure, except the creature takes double damage and rises 20 feet into the air.\n\n---\r\n**Heightened (+1)** Increase the bludgeoning damage by 1d10.","mystery_markdown":"","name":"Whirlwind","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 141 <sup>1.1</sup></row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\r\n\r\n**Spell Lists**\r\n[Elemental](/SpellLists.aspx?Tradition=5)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 15-foot radius, 80-foot tall cylinder\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreate a moving tornado to damage creatures and raise them into the air.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 141"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 141 <sup>1.1</sup></row>","speed":{},"summary":"Create a moving tornado to damage creatures and raise them into the air.","summary_markdown":"Create a moving tornado to damage creatures and raise them into the air.","text":" Whirlwind Source Secrets of Magic pg. 141 1.1 Tradition Primal Spell Lists Elemental Cast Three Actions material, somatic, verbal Range 500 feet Area 15-foot radius, 80-foot tall cylinder Saving Throw Reflex Duration sustained up to 1 minute --- Powerful winds coalesce into a devastating tornado. You can Cast this Spell only if you are outside or the ceiling is 80 feet or higher. All squares in the whirlwind are difficult terrain. All creatures in the area take 5d10 bludgeoning damage as powerful winds and debris buffet them, with a Reflex save. Each time you Sustain the Spell, you can move the whirlwind up to 30 feet in a straight line. Each creature the whirlwind moves through takes the damage, also with a Reflex save. A creature can be affected by a whirlwind only once per round. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and rises 10 feet into the air. If it doesn't have a fly Speed, the creature gains one equal to its Speed until it either reaches the ground or ceases to be in the whirlwind's area, potentially falling when the spell ends or when it leaves the area. Critical Failure As failure, except the creature takes double damage and rises 20 feet into the air. --- Heightened (+1) Increase the bludgeoning damage by 1d10.","tradition":["Primal","Elemental"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4), [Elemental](/SpellLists.aspx?Tradition=5)","trait":["Air","Evocation"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Air","Evocation"],"type":"Spell","url":"/Spells.aspx?ID=1033","weakness":{}}},{"_index":"aon18","_id":"spell-1034","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity":["Marishi","The Divine Dare"],"deity_markdown":"[Marishi](/Deities.aspx?ID=265), [The Divine Dare](/Deities.aspx?ID=269)","domain_markdown":"","duration":6,"duration_raw":"1 round (see text)","exclude_from_search":false,"heighten_level":[4],"id":"spell-1034","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Winning Streak](/Spells.aspx?ID=1034)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 141 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Marishi](/Deities.aspx?ID=265), [The Divine Dare](/Deities.aspx?ID=269)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 20 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 round (see text)\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target is energized by its good fortune as it spreads to others—as long as they keep winning. It gains the [quickened](/Conditions.aspx?ID=32) condition for 1 round. If the target or one of their allies within 20 feet gets a critical success on an attack roll against a significant foe, whoever got the critical success becomes quickened if they weren't already, and the duration of the _winning streak_ is extended by another round. Creatures quickened by the spell can use the extra action to Strike, Step, or Stride. If a full round passes without the target or one their allies critically succeeding on an attack roll against a significant foe, the _winning streak_ breaks and the spell ends.","mystery_markdown":"","name":"Winning Streak","patron_theme_markdown":"","pfs":"Standard","range":20,"range_raw":"20 feet","rarity":"common","release_date":"2021-09-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 141 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deities**\r\n[Marishi](/Deities.aspx?ID=265), [The Divine Dare](/Deities.aspx?ID=269)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 20 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 round (see text)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nQuicken a target and make its critical hits spread the quickness.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 141"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 141 <sup>1.1</sup></row>","speed":{},"summary":"Quicken a target and make its critical hits spread the quickness.","summary_markdown":"Quicken a target and make its critical hits spread the quickness.","target":"1 creature","target_markdown":"1 creature","text":" Winning Streak Source Secrets of Magic pg. 141 1.1 Traditions Arcane, Occult Deities Marishi, The Divine Dare Cast Single Action verbal Range 20 feet Target 1 creature Duration 1 round (see text) --- The target is energized by its good fortune as it spreads to others—as long as they keep winning. It gains the quickened condition for 1 round. If the target or one of their allies within 20 feet gets a critical success on an attack roll against a significant foe, whoever got the critical success becomes quickened if they weren't already, and the duration of the winning streak is extended by another round. Creatures quickened by the spell can use the extra action to Strike, Step, or Stride. If a full round passes without the target or one their allies critically succeeding on an attack roll against a significant foe, the winning streak breaks and the spell ends.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination"],"trait_markdown":"[Divination](/Traits.aspx?ID=47)","trait_raw":["Divination"],"type":"Spell","url":"/Spells.aspx?ID=1034","weakness":{}}},{"_index":"aon18","_id":"spell-1035","_score":2.8109283,"_source":{"actions":"Three Actions","area":"20-foot radius, 40-foot tall cylinder","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[6],"id":"spell-1035","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Zero Gravity](/Spells.aspx?ID=1035)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 141 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot radius, 40-foot tall cylinder\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou negate gravity's effects in the area. Creatures float in place unless they can Push Off a surface. Pushing Off is a single action which has the [move](/Traits.aspx?ID=114) trait, allowing the creature to move half its Speed in a straight line through the area. After Pushing Off a surface, the creature continues to move the same distance at the start of each of its turns until it leaves the area or Pushes Off against something else. A creature pushing against an untethered object of its size or smaller causes both the creature and the object to move at the same speed, but in opposite directions. Creatures who can levitate or fly can use those abilities to move around in the area without having to push off anything. Creatures who can't levitate or fly are usually on the ground, giving them a surface from which to push off.\n\n You can Dismiss this spell. When _zero gravity_ ends, all creatures and objects in the area fall back down.","mystery_markdown":"","name":"Zero Gravity","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2021-09-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 141 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot radius, 40-foot tall cylinder\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRemove gravity in an area.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 141"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 141 <sup>1.1</sup></row>","speed":{},"summary":"Remove gravity in an area.","summary_markdown":"Remove gravity in an area.","text":" Zero Gravity Source Secrets of Magic pg. 141 1.1 Traditions Arcane, Occult Cast Three Actions material, somatic, verbal Range 120 feet Area 20-foot radius, 40-foot tall cylinder Duration sustained up to 1 minute --- You negate gravity's effects in the area. Creatures float in place unless they can Push Off a surface. Pushing Off is a single action which has the move trait, allowing the creature to move half its Speed in a straight line through the area. After Pushing Off a surface, the creature continues to move the same distance at the start of each of its turns until it leaves the area or Pushes Off against something else. A creature pushing against an untethered object of its size or smaller causes both the creature and the object to move at the same speed, but in opposite directions. Creatures who can levitate or fly can use those abilities to move around in the area without having to push off anything. Creatures who can't levitate or fly are usually on the ground, giving them a surface from which to push off. You can Dismiss this spell. When zero gravity ends, all creatures and objects in the area fall back down.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Evocation","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1035","weakness":{}}},{"_index":"aon18","_id":"spell-1036","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the Arcane Cascade stance ends","exclude_from_search":false,"heighten":["+3"],"heighten_level":[3,6,9],"id":"spell-1036","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Cascade Countermeasure](/Spells.aspx?ID=1036)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Magus\" url=\"/Traits.aspx?ID=389\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 143 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n**Requirements** You're benefiting from Arcane Cascade.\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the Arcane Cascade stance ends\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou quickly adjust your Arcane Cascade to offer magical protection. You gain resistance 5 against damage from spells. As normal, using Arcane Cascade again means you've ended the stance, and the spell ends.\n\n---\r\n**Heightened (+3)** The resistance increases by 5.","mystery_markdown":"","name":"Cascade Countermeasure","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2021-09-01","requirement":"You're benefiting from Arcane Cascade.","requirement_markdown":"You're benefiting from Arcane Cascade.","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Magus\" url=\"/Traits.aspx?ID=389\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 143 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n**Requirements** You're benefiting from Arcane Cascade.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the Arcane Cascade stance ends\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou quickly adjust your Arcane Cascade to offer magical protection.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 143"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 143 <sup>1.1</sup></row>","speed":{},"summary":"You quickly adjust your Arcane Cascade to offer magical protection.","summary_markdown":"You quickly adjust your Arcane Cascade to offer magical protection.","text":" Cascade Countermeasure Source Secrets of Magic pg. 143 1.1 Cast Single Action somatic Requirements You're benefiting from Arcane Cascade. Duration until the Arcane Cascade stance ends --- You quickly adjust your Arcane Cascade to offer magical protection. You gain resistance 5 against damage from spells. As normal, using Arcane Cascade again means you've ended the stance, and the spell ends. --- Heightened (+3) The resistance increases by 5.","tradition_markdown":"","trait":["Abjuration","Magus","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Magus](/Traits.aspx?ID=389), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Magus","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1036","weakness":{}}},{"_index":"aon18","_id":"spell-1037","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-1037","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Dimensional Assault](/Spells.aspx?ID=1037)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Magus\" url=\"/Traits.aspx?ID=389\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 143 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** half your Speed\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou tumble through space, making a short dimensional hop to better position yourself for an attack. Teleport to any square in range that's within reach of a creature, and then make a melee Strike against one creature within your reach.","mystery_markdown":"","name":"Dimensional Assault","patron_theme_markdown":"","pfs":"Standard","range_raw":"half your Speed","rarity":"uncommon","release_date":"2021-09-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Magus\" url=\"/Traits.aspx?ID=389\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 143 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** half your Speed\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou tumble through space, making a short dimensional hop to better position yourself for an attack.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 143"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 143 <sup>1.1</sup></row>","speed":{},"summary":"You tumble through space, making a short dimensional hop to better position yourself for an attack.","summary_markdown":"You tumble through space, making a short dimensional hop to better position yourself for an attack.","text":" Dimensional Assault Source Secrets of Magic pg. 143 1.1 Cast Single Action verbal Range half your Speed --- You tumble through space, making a short dimensional hop to better position yourself for an attack. Teleport to any square in range that's within reach of a creature, and then make a melee Strike against one creature within your reach.","tradition_markdown":"","trait":["Conjuration","Magus","Teleportation","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Magus](/Traits.aspx?ID=389), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Magus","Teleportation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1037","weakness":{}}},{"_index":"aon18","_id":"spell-1038","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[1,3,5,7,9],"id":"spell-1038","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Force Fang](/Spells.aspx?ID=1038)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n<trait label=\"Magus\" url=\"/Traits.aspx?ID=389\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 143 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** varies\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou briefly turn your attack into pure force to bypass your opponent's defenses. Choose a target within your reach, or within the reach of a melee weapon you're wielding. If you can use [Spellstrike](/Actions.aspx?ID=755) with a ranged weapon (with the [starlit span](/HybridStudies.aspx?ID=4) hybrid study, for example), you can target a creature in the first range increment of your ranged weapon. For an instant, you transform your weapon or unarmed attack into a spike of pure force, replacing all its normal statistics and abilities. The _force fang_ automatically deals 1d4+1 force damage to the target.\n\n---\r\n**Heightened (+2)** The damage increases by 1d4+1.","mystery_markdown":"","name":"Force Fang","patron_theme_markdown":"","pfs":"Standard","range_raw":"varies","rarity":"uncommon","release_date":"2021-09-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n<trait label=\"Magus\" url=\"/Traits.aspx?ID=389\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 143 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** varies\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou briefly turn your attack into pure force to bypass your opponent's defenses.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 143"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 143 <sup>1.1</sup></row>","speed":{},"summary":"You briefly turn your attack into pure force to bypass your opponent's defenses.","summary_markdown":"You briefly turn your attack into pure force to bypass your opponent's defenses.","target":"1 creature","target_markdown":"1 creature","text":" Force Fang Source Secrets of Magic pg. 143 1.1 Cast Single Action somatic Range varies Target 1 creature --- You briefly turn your attack into pure force to bypass your opponent's defenses. Choose a target within your reach, or within the reach of a melee weapon you're wielding. If you can use Spellstrike with a ranged weapon (with the starlit span hybrid study, for example), you can target a creature in the first range increment of your ranged weapon. For an instant, you transform your weapon or unarmed attack into a spike of pure force, replacing all its normal statistics and abilities. The force fang automatically deals 1d4+1 force damage to the target. --- Heightened (+2) The damage increases by 1d4+1.","tradition_markdown":"","trait":["Evocation","Force","Magus","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Magus](/Traits.aspx?ID=389), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Force","Magus","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1038","weakness":{}}},{"_index":"aon18","_id":"spell-1039","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[7],"id":"spell-1039","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 7\" pfs=\"Standard\">[Hasted Assault](/Spells.aspx?ID=1039)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Magus\" url=\"/Traits.aspx?ID=389\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 143 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call upon your magic to speed up your attacks. You gain the [quickened](/Conditions.aspx?ID=32) condition and can use the extra action each round for only Strike actions.","mystery_markdown":"","name":"Hasted Assault","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2021-09-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Magus\" url=\"/Traits.aspx?ID=389\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 143 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call upon your magic to speed up your attacks.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 143"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 143 <sup>1.1</sup></row>","speed":{},"summary":"You call upon your magic to speed up your attacks.","summary_markdown":"You call upon your magic to speed up your attacks.","text":" Hasted Assault Source Secrets of Magic pg. 143 1.1 Cast Single Action somatic Duration 1 minute --- You call upon your magic to speed up your attacks. You gain the quickened condition and can use the extra action each round for only Strike actions.","tradition_markdown":"","trait":["Magus","Transmutation","Uncommon"],"trait_markdown":"[Magus](/Traits.aspx?ID=389), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Magus","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1039","weakness":{}}},{"_index":"aon18","_id":"spell-1040","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["8th"],"heighten_level":[4,8],"id":"spell-1040","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Runic Impression](/Spells.aspx?ID=1040)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Magus\" url=\"/Traits.aspx?ID=389\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 143 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** you or one weapon you're wielding\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour unarmed attacks or weapon gain the benefits of a weapon rune you choose when you cast this spell: [_corrosive_](/Equipment.aspx?ID=292), [_flaming_](/Equipment.aspx?ID=295), [_frost_](/Equipment.aspx?ID=296), [_ghost touch_](/Equipment.aspx?ID=297), [_returning_](/Equipment.aspx?ID=301), [_shock_](/Equipment.aspx?ID=303), or [_thundering_](/Equipment.aspx?ID=306). If you cast _runic impression_ on a weapon, this spell ends if you cease holding the weapon.\n\n If this spell would give a weapon more property runes than its normal maximum, one of the existing property runes (you choose) is suppressed until the spell ends. For [unarmed](/Traits.aspx?ID=199) attacks, if this spell would give you more property runes than you could have from [_handwraps of mighty blows_](/Equipment.aspx?ID=441), one of the existing property runes is similarly suppressed.\n\n---\r\n**Heightened (8th)** Add [_keen_](/Equipment.aspx?ID=300) to the list of runes you can choose as well as the greater types of _corrosive_, _flaming_, _frost_, _shock_, and _thundering_.","mystery_markdown":"","name":"Runic Impression","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2021-09-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Magus\" url=\"/Traits.aspx?ID=389\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 143 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** you or one weapon you're wielding\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour unarmed attacks or weapon gain the benefits of a weapon rune you choose when you cast this spell.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 143"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 143 <sup>1.1</sup></row>","speed":{},"summary":"Your unarmed attacks or weapon gain the benefits of a weapon rune you choose when you cast this spell.","summary_markdown":"Your unarmed attacks or weapon gain the benefits of a weapon rune you choose when you cast this spell.","target":"you or one weapon you're wielding","target_markdown":"you or one weapon you're wielding","text":" Runic Impression Source Secrets of Magic pg. 143 1.1 Cast Single Action somatic Range touch Target you or one weapon you're wielding Duration 1 minute --- Your unarmed attacks or weapon gain the benefits of a weapon rune you choose when you cast this spell: corrosive , flaming , frost , ghost touch , returning , shock , or thundering . If you cast runic impression on a weapon, this spell ends if you cease holding the weapon. If this spell would give a weapon more property runes than its normal maximum, one of the existing property runes (you choose) is suppressed until the spell ends. For unarmed attacks, if this spell would give you more property runes than you could have from handwraps of mighty blows , one of the existing property runes is similarly suppressed. --- Heightened (8th) Add keen to the list of runes you can choose as well as the greater types of corrosive , flaming , frost , shock , and thundering .","tradition_markdown":"","trait":["Evocation","Magus","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Magus](/Traits.aspx?ID=389), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Magus","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1040","weakness":{}}},{"_index":"aon18","_id":"spell-1041","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-1041","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Shielding Strike](/Spells.aspx?ID=1041)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Magus\" url=\"/Traits.aspx?ID=389\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 143 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nAs you attack a foe, warding magic transforms your momentum into action and lifts your shield. Make a melee Strike. You can then either [Raise your Shield](/Actions.aspx?ID=98) if you're wielding one or cast [_shield_](/Spells.aspx?ID=280) if you have the spell.","mystery_markdown":"","name":"Shielding Strike","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2021-09-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Magus\" url=\"/Traits.aspx?ID=389\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 143 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAs you attack a foe, warding magic transforms your momentum into action and lifts your shield.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 143"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 143 <sup>1.1</sup></row>","speed":{},"summary":"As you attack a foe, warding magic transforms your momentum into action and lifts your shield.","summary_markdown":"As you attack a foe, warding magic transforms your momentum into action and lifts your shield.","text":" Shielding Strike Source Secrets of Magic pg. 143 1.1 Cast Single Action verbal --- As you attack a foe, warding magic transforms your momentum into action and lifts your shield. Make a melee Strike. You can then either Raise your Shield if you're wielding one or cast shield if you have the spell.","tradition_markdown":"","trait":["Abjuration","Magus","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Magus](/Traits.aspx?ID=389), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Magus","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1041","weakness":{}}},{"_index":"aon18","_id":"spell-1042","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-1042","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Shooting Star](/Spells.aspx?ID=1042)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Magus\" url=\"/Traits.aspx?ID=389\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 143 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n**Requirements** You're wielding a ranged weapon or a thrown weapon.\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou let loose a projectile that flies true and leaves the blazing trail of a meteor behind it. Make a ranged Strike, ignoring the target's [concealment](/Conditions.aspx?ID=4) and reducing the target's [cover](/Rules.aspx?ID=459) by one degree for this Strike only (greater to standard, standard to lesser, and lesser to none). If the Strike hits, the meteor trail hangs in the air. This gives the benefits of concealment negation and cover reduction to any attacks made against the creature (by anyone) until the start of your next turn.","mystery_markdown":"","name":"Shooting Star","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2021-09-01","requirement":"You're wielding a ranged weapon or a thrown weapon.","requirement_markdown":"You're wielding a ranged weapon or a thrown weapon.","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Magus\" url=\"/Traits.aspx?ID=389\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 143 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n**Requirements** You're wielding a ranged weapon or a thrown weapon.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou let loose a projectile that flies true and leaves the blazing trail of a meteor behind it.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 143"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 143 <sup>1.1</sup></row>","speed":{},"summary":"You let loose a projectile that flies true and leaves the blazing trail of a meteor behind it.","summary_markdown":"You let loose a projectile that flies true and leaves the blazing trail of a meteor behind it.","text":" Shooting Star Source Secrets of Magic pg. 143 1.1 Cast Single Action verbal Requirements You're wielding a ranged weapon or a thrown weapon. --- You let loose a projectile that flies true and leaves the blazing trail of a meteor behind it. Make a ranged Strike, ignoring the target's concealment and reducing the target's cover by one degree for this Strike only (greater to standard, standard to lesser, and lesser to none). If the Strike hits, the meteor trail hangs in the air. This gives the benefits of concealment negation and cover reduction to any attacks made against the creature (by anyone) until the start of your next turn.","tradition_markdown":"","trait":["Divination","Magus","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Magus](/Traits.aspx?ID=389), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Magus","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1042","weakness":{}}},{"_index":"aon18","_id":"spell-1043","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-1043","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Spinning Staff](/Spells.aspx?ID=1043)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Magus\" url=\"/Traits.aspx?ID=389\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 144 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n**Requirements** You're wielding a [staff](/Weapons.aspx?ID=12).\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou spin your staff with a twirling flourish, attacking two foes and transforming the momentum into magical energy to charge for your next [Spellstrike](/Actions.aspx?ID=755). Make a melee Strike with your staff against one foe and then a second melee Strike with your staff against a different foe. Your multiple attack penalty applies to both of these attacks as normal.","mystery_markdown":"","name":"Spinning Staff","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2021-09-01","requirement":"You're wielding a staff .","requirement_markdown":"You're wielding a [staff](/Weapons.aspx?ID=12).","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Magus\" url=\"/Traits.aspx?ID=389\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 144 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n**Requirements** You're wielding a [staff](/Weapons.aspx?ID=12).\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spin your staff with a twirling flourish, attacking two foes and transforming the momentum into magical energy to charge for your next Spellstrike.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 144"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 144 <sup>1.1</sup></row>","speed":{},"summary":"You spin your staff with a twirling flourish, attacking two foes and transforming the momentum into magical energy to charge for your next Spellstrike.","summary_markdown":"You spin your staff with a twirling flourish, attacking two foes and transforming the momentum into magical energy to charge for your next Spellstrike.","text":" Spinning Staff Source Secrets of Magic pg. 144 1.1 Cast Single Action verbal Requirements You're wielding a staff. --- You spin your staff with a twirling flourish, attacking two foes and transforming the momentum into magical energy to charge for your next Spellstrike. Make a melee Strike with your staff against one foe and then a second melee Strike with your staff against a different foe. Your multiple attack penalty applies to both of these attacks as normal.","tradition_markdown":"","trait":["Evocation","Magus","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Magus](/Traits.aspx?ID=389), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Magus","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1043","weakness":{}}},{"_index":"aon18","_id":"spell-1044","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-1044","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Thunderous Strike](/Spells.aspx?ID=1044)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Magus\" url=\"/Traits.aspx?ID=389\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 144 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n**Requirements** You're wielding a melee weapon in two hands.\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou swing your massive weapon, creating a wave of sonic vibrations that topples creatures. Make a melee Strike with your two-handed weapon. Each creature in a 15-foot cone from you must attempt a [basic](/Rules.aspx?ID=329) Fortitude save against your spell DC or take 2 sonic damage. On a critical failure, the creature is knocked [prone](/Conditions.aspx?ID=31). The target of your Strike must be within the cone or the effect fails.\n\n---\r\n**Heightened (+1)** The damage increases by 1.","mystery_markdown":"","name":"Thunderous Strike","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2021-09-01","requirement":"You're wielding a melee weapon in two hands.","requirement_markdown":"You're wielding a melee weapon in two hands.","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Magus\" url=\"/Traits.aspx?ID=389\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 144 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n**Requirements** You're wielding a melee weapon in two hands.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou swing your massive weapon, creating a wave of sonic vibrations that topples creatures.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 144"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 144 <sup>1.1</sup></row>","speed":{},"summary":"You swing your massive weapon, creating a wave of sonic vibrations that topples creatures.","summary_markdown":"You swing your massive weapon, creating a wave of sonic vibrations that topples creatures.","text":" Thunderous Strike Source Secrets of Magic pg. 144 1.1 Cast Single Action verbal Requirements You're wielding a melee weapon in two hands. --- You swing your massive weapon, creating a wave of sonic vibrations that topples creatures. Make a melee Strike with your two-handed weapon. Each creature in a 15-foot cone from you must attempt a basic Fortitude save against your spell DC or take 2 sonic damage. On a critical failure, the creature is knocked prone. The target of your Strike must be within the cone or the effect fails. --- Heightened (+1) The damage increases by 1.","tradition_markdown":"","trait":["Evocation","Magus","Sonic","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Magus](/Traits.aspx?ID=389), [Sonic](/Traits.aspx?ID=147), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Magus","Sonic","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1044","weakness":{}}},{"_index":"aon18","_id":"spell-1045","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten_level":[1],"id":"spell-1045","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Boost Eidolon](/Spells.aspx?ID=1045)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Summoner\" url=\"/Traits.aspx?ID=392\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 144 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\n\n**Target** your [eidolon](/classes/summoner/eidolons)\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou focus deeply on the link between you and your eidolon and boost the power of your eidolon's attacks. Your eidolon gains a +2 status bonus to damage rolls with its [unarmed](/Traits.aspx?ID=199) attacks. If your eidolon's Strikes deal more than one weapon damage die, the status bonus increases to 2 per weapon damage die, to a maximum of +8 with four weapon damage dice.","mystery_markdown":"","name":"Boost Eidolon","patron_theme_markdown":"","pfs":"Standard","range":100,"range_raw":"100 feet","rarity":"uncommon","release_date":"2021-09-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Summoner\" url=\"/Traits.aspx?ID=392\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 144 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\r\n\r\n \r\n\r\n**Target** your [eidolon](/classes/summoner/eidolons)\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou focus deeply on the link between you and your eidolon and boost the power of your eidolon's attacks.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 144"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 144 <sup>1.1</sup></row>","speed":{},"summary":"You focus deeply on the link between you and your eidolon and boost the power of your eidolon's attacks.","summary_markdown":"You focus deeply on the link between you and your eidolon and boost the power of your eidolon's attacks.","target":"your eidolon ","target_markdown":"your [eidolon](/classes/summoner/eidolons)","text":" Boost Eidolon Source Secrets of Magic pg. 144 1.1 Cast Single Action verbal Range 100 feet Target your eidolon Duration 1 round --- You focus deeply on the link between you and your eidolon and boost the power of your eidolon's attacks. Your eidolon gains a +2 status bonus to damage rolls with its unarmed attacks. If your eidolon's Strikes deal more than one weapon damage die, the status bonus increases to 2 per weapon damage die, to a maximum of +8 with four weapon damage dice.","tradition_markdown":"","trait":["Cantrip","Evocation","Summoner","Uncommon"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Evocation](/Traits.aspx?ID=65), [Summoner](/Traits.aspx?ID=392), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cantrip","Evocation","Summoner","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=1045","weakness":{}}},{"_index":"aon18","_id":"spell-1046","_score":2.8109283,"_source":{"actions":"Two Actions","area":"20-foot emanation around your eidolon","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-1046","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Eidolon's Wrath](/Spells.aspx?ID=1046)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Eidolon\" url=\"/Traits.aspx?ID=386\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Summoner\" url=\"/Traits.aspx?ID=392\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 144 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 20-foot emanation around your eidolon\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour eidolon releases a powerful energy attack that deals 5d6 damage of the type you chose when you took the [Eidolon's Wrath](/Feats.aspx?ID=2911) feat, with a basic Reflex save.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.","mystery_markdown":"","name":"Eidolon's Wrath","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2021-09-01","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Eidolon\" url=\"/Traits.aspx?ID=386\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Summoner\" url=\"/Traits.aspx?ID=392\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 144 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 20-foot emanation around your eidolon\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour eidolon releases a powerful energy attack.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 144"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 144 <sup>1.1</sup></row>","speed":{},"summary":"Your eidolon releases a powerful energy attack.","summary_markdown":"Your eidolon releases a powerful energy attack.","text":" Eidolon's Wrath Source Secrets of Magic pg. 144 1.1 Cast Two Actions somatic, verbal Area 20-foot emanation around your eidolon Saving Throw basic Reflex --- Your eidolon releases a powerful energy attack that deals 5d6 damage of the type you chose when you took the Eidolon's Wrath feat, with a basic Reflex save. --- Heightened (+1) The damage increases by 2d6.","tradition_markdown":"","trait":["Eidolon","Evocation","Summoner","Uncommon"],"trait_markdown":"[Eidolon](/Traits.aspx?ID=386), [Evocation](/Traits.aspx?ID=65), [Summoner](/Traits.aspx?ID=392), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Eidolon","Evocation","Summoner","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1046","weakness":{}}},{"_index":"aon18","_id":"spell-1047","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["3rd","5th"],"heighten_level":[1,3,5],"id":"spell-1047","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Evolution Surge](/Spells.aspx?ID=1047)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Summoner\" url=\"/Traits.aspx?ID=392\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 144 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\n\n**Target** your [eidolon](/classes/summoner/eidolons)\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects: \n<ul><li>Your eidolon gains [low-light vision](/MonsterAbilities.aspx?ID=23) and [darkvision](/MonsterAbilities.aspx?ID=12).</li><li>Your eidolon gains [scent](/MonsterAbilities.aspx?ID=33) as an [imprecise sense](/Rules.aspx?ID=412) up to 30 feet.</li><li>Your eidolon can breathe underwater and gains a swim Speed equal to its land Speed or 30 feet, whichever is less. Alternatively, if your eidolon is normally aquatic, it can breathe air and gains a land Speed equal to its swim Speed or 30 feet, whichever is less. Either way, it gains the [amphibious](/Traits.aspx?ID=207) trait.</li><li>Your eidolon gains a +20-foot status bonus to its Speed.</li></ul>\n\n---\r\n**Heightened (3rd)** Add the following options to the list of effects you can choose: \n<ul><li>Your eidolon becomes Large, instead of its previous size. This increases your eidolon's [reach](/Traits.aspx?ID=192) to 10 feet but doesn't change any other statistics for your eidolon. Because of the special link you share, you can ride your eidolon without getting in each other's way. If another creature tries to ride your eidolon, both you and the riding creature each regain only 2 actions at the start of your turns each round, as normal.</li><li>Your eidolon gains a climb Speed equal to its land Speed.</li></ul>\r\n\r\n**Heightened (5th)** Add the options from the 3rd-level version and the following options to the list of effects you can choose: \n<ul><li>Your eidolon becomes Huge, instead of its previous size. This has the same effects as the 3rd-level option to become Large, except your eidolon's reach increases to 15 feet.</li><li>Your eidolon gains a fly Speed equal to its Speed.</li></ul>","mystery_markdown":"","name":"Evolution Surge","patron_theme_markdown":"","pfs":"Standard","range":100,"range_raw":"100 feet","rarity":"uncommon","release_date":"2021-09-01","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Summoner\" url=\"/Traits.aspx?ID=392\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 144 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\r\n\r\n \r\n\r\n**Target** your [eidolon](/classes/summoner/eidolons)\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 144"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 144 <sup>1.1</sup></row>","speed":{},"summary":"You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities.","summary_markdown":"You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities.","target":"your eidolon ","target_markdown":"your [eidolon](/classes/summoner/eidolons)","text":" Evolution Surge Source Secrets of Magic pg. 144 1.1 Cast Two Actions somatic, verbal Range 100 feet Target your eidolon Duration 1 minute --- You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects: Your eidolon gains low-light vision and darkvision. Your eidolon gains scent as an imprecise sense up to 30 feet. Your eidolon can breathe underwater and gains a swim Speed equal to its land Speed or 30 feet, whichever is less. Alternatively, if your eidolon is normally aquatic, it can breathe air and gains a land Speed equal to its swim Speed or 30 feet, whichever is less. Either way, it gains the amphibious trait. Your eidolon gains a +20-foot status bonus to its Speed. --- Heightened (3rd) Add the following options to the list of effects you can choose: Your eidolon becomes Large, instead of its previous size. This increases your eidolon's reach to 10 feet but doesn't change any other statistics for your eidolon. Because of the special link you share, you can ride your eidolon without getting in each other's way. If another creature tries to ride your eidolon, both you and the riding creature each regain only 2 actions at the start of your turns each round, as normal. Your eidolon gains a climb Speed equal to its land Speed. Heightened (5th) Add the options from the 3rd-level version and the following options to the list of effects you can choose: Your eidolon becomes Huge, instead of its previous size. This has the same effects as the 3rd-level option to become Large, except your eidolon's reach increases to 15 feet. Your eidolon gains a fly Speed equal to its Speed. ","tradition_markdown":"","trait":["Morph","Summoner","Transmutation","Uncommon"],"trait_markdown":"[Morph](/Traits.aspx?ID=113), [Summoner](/Traits.aspx?ID=392), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Morph","Summoner","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1047","weakness":{}}},{"_index":"aon18","_id":"spell-1048","_score":2.8109283,"_source":{"actions":"Free Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-1048","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Extend Boost](/Spells.aspx?ID=1048)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Metamagic\" url=\"/Traits.aspx?ID=107\" />\r\n<trait label=\"Summoner\" url=\"/Traits.aspx?ID=392\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 145 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Free Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou focus on the intricacies of the magic binding you to your eidolon to extend the duration of your [_boost eidolon_](/Spells.aspx?ID=1045) or [_reinforce eidolon_](/Spells.aspx?ID=1050) spell. If your next action is to cast _boost eidolon_ or _reinforce eidolon_, attempt a skill check with the skill associated with the tradition of magic you gain from your eidolon (such as [Nature](/Skills.aspx?ID=10) for a [primal](/SpellLists.aspx?Tradition=4) eidolon). The DC is usually a [standard-difficulty DC](/Rules.aspx?ID=554) of your level, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check.\r\n\r\n**Critical Success** The spell lasts 4 rounds.<br />\r\n**Success** The spell lasts 3 rounds.<br />\r\n**Failure** The spell lasts 1 round, but you don't spend the Focus Point for casting this spell.","mystery_markdown":"","name":"Extend Boost","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2021-09-01","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Metamagic\" url=\"/Traits.aspx?ID=107\" />\r\n<trait label=\"Summoner\" url=\"/Traits.aspx?ID=392\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 145 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Free Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou focus on the intricacies of the magic binding you to your eidolon to extend the duration of your _boost eidolon_ or _reinforce eidolon_ spell.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 145"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 145 <sup>1.1</sup></row>","speed":{},"summary":"You focus on the intricacies of the magic binding you to your eidolon to extend the duration of your boost eidolon or reinforce eidolon spell.","summary_markdown":"You focus on the intricacies of the magic binding you to your eidolon to extend the duration of your _boost eidolon_ or _reinforce eidolon_ spell.","text":" Extend Boost Source Secrets of Magic pg. 145 1.1 Cast Free Action verbal --- You focus on the intricacies of the magic binding you to your eidolon to extend the duration of your boost eidolon or reinforce eidolon spell. If your next action is to cast boost eidolon or reinforce eidolon , attempt a skill check with the skill associated with the tradition of magic you gain from your eidolon (such as Nature for a primal eidolon). The DC is usually a standard-difficulty DC of your level, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check. Critical Success The spell lasts 4 rounds. Success The spell lasts 3 rounds. Failure The spell lasts 1 round, but you don't spend the Focus Point for casting this spell.","tradition_markdown":"","trait":["Divination","Metamagic","Summoner","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Metamagic](/Traits.aspx?ID=107), [Summoner](/Traits.aspx?ID=392), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Metamagic","Summoner","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1048","weakness":{}}},{"_index":"aon18","_id":"spell-1049","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":24,"duration_raw":"4 rounds","exclude_from_search":false,"heighten":["+1"],"heighten_level":[2,3,4,5,6,7,8,9,10],"id":"spell-1049","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 2\" pfs=\"Standard\">[Lifelink Surge](/Spells.aspx?ID=1049)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n<trait label=\"Summoner\" url=\"/Traits.aspx?ID=392\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 145 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 4 rounds\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou make a quick gesture, tracing the link between yourself and your eidolon and drawing on your connection to slowly strengthen your shared life force. Your eidolon gains [fast healing 4](/MonsterAbilities.aspx?ID=15) for 4 rounds.\n\n---\r\n**Heightened (+1)** The fast healing increases by 2.","mystery_markdown":"","name":"Lifelink Surge","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2021-09-01","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n<trait label=\"Summoner\" url=\"/Traits.aspx?ID=392\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 145 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 4 rounds\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou make a quick gesture, tracing the link between yourself and your eidolon and drawing on your connection to slowly strengthen your shared life force.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 145"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 145 <sup>1.1</sup></row>","speed":{},"summary":"You make a quick gesture, tracing the link between yourself and your eidolon and drawing on your connection to slowly strengthen your shared life force.","summary_markdown":"You make a quick gesture, tracing the link between yourself and your eidolon and drawing on your connection to slowly strengthen your shared life force.","text":" Lifelink Surge Source Secrets of Magic pg. 145 1.1 Cast Single Action somatic Duration 4 rounds --- You make a quick gesture, tracing the link between yourself and your eidolon and drawing on your connection to slowly strengthen your shared life force. Your eidolon gains fast healing 4 for 4 rounds. --- Heightened (+1) The fast healing increases by 2.","tradition_markdown":"","trait":["Healing","Necromancy","Positive","Summoner","Uncommon"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Summoner](/Traits.aspx?ID=392), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Healing","Necromancy","Positive","Summoner","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1049","weakness":{}}},{"_index":"aon18","_id":"spell-1050","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten_level":[1],"id":"spell-1050","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Reinforce Eidolon](/Spells.aspx?ID=1050)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Summoner\" url=\"/Traits.aspx?ID=392\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 145 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\n\n**Target** your [eidolon](/classes/summoner/eidolons)\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou focus deeply on the link between you and your eidolon and reinforce your eidolon's defenses. Your eidolon gains a +1 status bonus to AC and saving throws, plus resistance to all damage equal to half the spell's level. Your eidolon can benefit from either [_boost eidolon_](/Spells.aspx?ID=1045) or _reinforce eidolon_, but not both; if you cast one of these spells during the other's duration, the newer spell replaces the older one.","mystery_markdown":"","name":"Reinforce Eidolon","patron_theme_markdown":"","pfs":"Standard","range":100,"range_raw":"100 feet","rarity":"uncommon","release_date":"2021-09-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Summoner\" url=\"/Traits.aspx?ID=392\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 145 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\r\n\r\n \r\n\r\n**Target** your [eidolon](/classes/summoner/eidolons)\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou focus deeply on the link between you and your eidolon and reinforce your eidolon's defenses.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 145"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 145 <sup>1.1</sup></row>","speed":{},"summary":"You focus deeply on the link between you and your eidolon and reinforce your eidolon's defenses.","summary_markdown":"You focus deeply on the link between you and your eidolon and reinforce your eidolon's defenses.","target":"your eidolon ","target_markdown":"your [eidolon](/classes/summoner/eidolons)","text":" Reinforce Eidolon Source Secrets of Magic pg. 145 1.1 Cast Single Action verbal Range 100 feet Target your eidolon Duration 1 round --- You focus deeply on the link between you and your eidolon and reinforce your eidolon's defenses. Your eidolon gains a +1 status bonus to AC and saving throws, plus resistance to all damage equal to half the spell's level. Your eidolon can benefit from either boost eidolon or reinforce eidolon , but not both; if you cast one of these spells during the other's duration, the newer spell replaces the older one.","tradition_markdown":"","trait":["Abjuration","Cantrip","Summoner","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Cantrip](/Traits.aspx?ID=22), [Summoner](/Traits.aspx?ID=392), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Cantrip","Summoner","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=1050","weakness":{}}},{"_index":"aon18","_id":"spell-1051","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-1051","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Unfetter Eidolon](/Spells.aspx?ID=1051)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Summoner\" url=\"/Traits.aspx?ID=392\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 145 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\n\n**Target** your [eidolon](/classes/summoner/eidolons)\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou loosen the link between yourself and your eidolon, allowing it to travel farther from you for a short period of time. While the spell is active, your eidolon can travel an unlimited distance away from you. When the spell ends, if your eidolon is more than 100 feet away from you, it unmanifests.","mystery_markdown":"","name":"Unfetter Eidolon","patron_theme_markdown":"","pfs":"Standard","range":100,"range_raw":"100 feet","rarity":"uncommon","release_date":"2021-09-01","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Summoner\" url=\"/Traits.aspx?ID=392\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 145 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\r\n\r\n \r\n\r\n**Target** your [eidolon](/classes/summoner/eidolons)\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou loosen the link between yourself and your eidolon, allowing it to travel farther from you for a short period of time.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 145"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 145 <sup>1.1</sup></row>","speed":{},"summary":"You loosen the link between yourself and your eidolon, allowing it to travel farther from you for a short period of time.","summary_markdown":"You loosen the link between yourself and your eidolon, allowing it to travel farther from you for a short period of time.","target":"your eidolon ","target_markdown":"your [eidolon](/classes/summoner/eidolons)","text":" Unfetter Eidolon Source Secrets of Magic pg. 145 1.1 Cast Two Actions somatic, verbal Range 100 feet Target your eidolon Duration 1 minute --- You loosen the link between yourself and your eidolon, allowing it to travel farther from you for a short period of time. While the spell is active, your eidolon can travel an unlimited distance away from you. When the spell ends, if your eidolon is more than 100 feet away from you, it unmanifests.","tradition_markdown":"","trait":["Abjuration","Summoner","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Summoner](/Traits.aspx?ID=392), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Summoner","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1051","weakness":{}}},{"_index":"aon18","_id":"spell-1052","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-1052","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Combustion](/Spells.aspx?ID=1052)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 200 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou ignite a creature in lasting flames. The fire deals 4d8 fire damage and 2d6 [persistent fire damage](/Conditions.aspx?ID=29) to the creature, which must attempt a Fortitude save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage and takes no persistent damage.<br />\r\n**Failure** The creature takes full damage, as well as full persistent damage.<br />\r\n**Critical Failure** The creature takes double damage, as well as double persistent damage.\n\n---\r\n**Heightened (+1)** Increase the initial damage by 1d8 and the persistent damage by 1d6.","mystery_markdown":"","name":"Combustion","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2021-09-01","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 200 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou ignite a creature in lasting flames.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 200"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 200 <sup>1.1</sup></row>","speed":{},"summary":"You ignite a creature in lasting flames.","summary_markdown":"You ignite a creature in lasting flames.","target":"1 creature","target_markdown":"1 creature","text":" Combustion Source Secrets of Magic pg. 200 1.1 Cast Two Actions somatic, verbal Range 120 feet Target 1 creature Saving Throw Fortitude --- You ignite a creature in lasting flames. The fire deals 4d8 fire damage and 2d6 persistent fire damage to the creature, which must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage and takes no persistent damage. Failure The creature takes full damage, as well as full persistent damage. Critical Failure The creature takes double damage, as well as double persistent damage. --- Heightened (+1) Increase the initial damage by 1d8 and the persistent damage by 1d6.","tradition_markdown":"","trait":["Druid","Evocation","Fire","Uncommon"],"trait_markdown":"[Druid](/Traits.aspx?ID=52), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Druid","Evocation","Fire","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1052","weakness":{}}},{"_index":"aon18","_id":"spell-1053","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-1053","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Crushing Ground](/Spells.aspx?ID=1053)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 200 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou tear open the ground then slam it shut. The target creature takes 2d6 bludgeoning damage with a Reflex save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes half damage.<br />\r\n**Failure** The target takes full damage, is [flat-footed](/Conditions.aspx?ID=16), and takes a 10-foot circumstance penalty to Speed.<br />\r\n**Critical Failure** The target takes double damage and is flat-footed and [immobilized](/Conditions.aspx?ID=24). It can attempt to [Escape](/Actions.aspx?ID=79) against your spell DC. If it doesn't Escape, the target takes an additional 2d6 bludgeoning damage when the spell ends.\n\n---\r\n**Heightened (+1)** Increase the initial damage and additional damage by 2d6.","mystery_markdown":"","name":"Crushing Ground","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2021-09-01","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 200 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou tear open the ground then slam it shut.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 200"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 200 <sup>1.1</sup></row>","speed":{},"summary":"You tear open the ground then slam it shut.","summary_markdown":"You tear open the ground then slam it shut.","target":"1 creature","target_markdown":"1 creature","text":" Crushing Ground Source Secrets of Magic pg. 200 1.1 Cast Two Actions somatic, verbal Range 60 feet Target 1 creature Saving Throw Reflex Duration 1 round --- You tear open the ground then slam it shut. The target creature takes 2d6 bludgeoning damage with a Reflex save. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage, is flat-footed, and takes a 10-foot circumstance penalty to Speed. Critical Failure The target takes double damage and is flat-footed and immobilized. It can attempt to Escape against your spell DC. If it doesn't Escape, the target takes an additional 2d6 bludgeoning damage when the spell ends. --- Heightened (+1) Increase the initial damage and additional damage by 2d6.","tradition_markdown":"","trait":["Druid","Earth","Transmutation","Uncommon"],"trait_markdown":"[Druid](/Traits.aspx?ID=52), [Earth](/Traits.aspx?ID=55), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Druid","Earth","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1053","weakness":{}}},{"_index":"aon18","_id":"spell-1054","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-1054","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Powerful Inhalation](/Spells.aspx?ID=1054)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 201 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 10-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou rapidly draw the air from your surroundings, hoarding it for yourself. Creatures in the area when the spell is cast take 5d6 bludgeoning damage with a basic Fortitude save. A creature that fails its save can't speak above a raspy whisper for 1 round. A creature that critically fails can't speak or use abilities that require it to breathe for 1 round. This prevents it from using effects that require speech, such as casting spells with verbal components, and from using a breath weapon or similar ability.\n\n Creatures made of air (such as [air elementals](/MonsterFamilies.aspx?ID=41)) attempting a save against this spell get a degree of success one worse than they rolled.\n\n---\r\n**Heightened (+1)** Increase the damage by 2d6.","mystery_markdown":"","name":"Powerful Inhalation","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2021-09-01","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 201 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 10-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou rapidly draw the air from your surroundings, hoarding it for yourself.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 201"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 201 <sup>1.1</sup></row>","speed":{},"summary":"You rapidly draw the air from your surroundings, hoarding it for yourself.","summary_markdown":"You rapidly draw the air from your surroundings, hoarding it for yourself.","text":" Powerful Inhalation Source Secrets of Magic pg. 201 1.1 Cast Two Actions somatic, verbal Area 10-foot emanation Saving Throw basic Fortitude --- You rapidly draw the air from your surroundings, hoarding it for yourself. Creatures in the area when the spell is cast take 5d6 bludgeoning damage with a basic Fortitude save. A creature that fails its save can't speak above a raspy whisper for 1 round. A creature that critically fails can't speak or use abilities that require it to breathe for 1 round. This prevents it from using effects that require speech, such as casting spells with verbal components, and from using a breath weapon or similar ability. Creatures made of air (such as air elementals) attempting a save against this spell get a degree of success one worse than they rolled. --- Heightened (+1) Increase the damage by 2d6.","tradition_markdown":"","trait":["Air","Druid","Evocation","Uncommon"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Druid](/Traits.aspx?ID=52), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Air","Druid","Evocation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1054","weakness":{}}},{"_index":"aon18","_id":"spell-1055","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot radius, 20-foot-tall cylinder","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-1055","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Pulverizing Cascade](/Spells.aspx?ID=1055)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 201 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 10-foot radius, 20-foot-tall cylinder\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou raise a pair of towering waves and slam them into each other, crushing creatures caught between them. Creatures in the area take 5d6 bludgeoning damage with a basic Reflex save.\n\n---\r\n**Heightened (+1)** Increase the damage by 2d6.","mystery_markdown":"","name":"Pulverizing Cascade","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2021-09-01","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 201 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 10-foot radius, 20-foot-tall cylinder\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou raise a pair of towering waves and slam them into each other, crushing creatures caught between them.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 201"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 201 <sup>1.1</sup></row>","speed":{},"summary":"You raise a pair of towering waves and slam them into each other, crushing creatures caught between them.","summary_markdown":"You raise a pair of towering waves and slam them into each other, crushing creatures caught between them.","text":" Pulverizing Cascade Source Secrets of Magic pg. 201 1.1 Cast Two Actions somatic, verbal Range 120 feet Area 10-foot radius, 20-foot-tall cylinder Saving Throw basic Reflex --- You raise a pair of towering waves and slam them into each other, crushing creatures caught between them. Creatures in the area take 5d6 bludgeoning damage with a basic Reflex save. --- Heightened (+1) Increase the damage by 2d6.","tradition_markdown":"","trait":["Druid","Evocation","Uncommon","Water"],"trait_markdown":"[Druid](/Traits.aspx?ID=52), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159), [Water](/Traits.aspx?ID=165)","trait_raw":["Druid","Evocation","Uncommon","Water"],"type":"Focus","url":"/Spells.aspx?ID=1055","weakness":{}}},{"_index":"aon18","_id":"spell-1056","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[1,3,5,7,9],"id":"spell-1056","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Rising Surf](/Spells.aspx?ID=1056)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 201 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a wave of water that you ride, banking around obstacles and surfing to higher ground. You move up to 35 feet, raising yourself up to 5 feet above the ground. (You can avoid many types of difficult terrain in this way.) You must end your movement on an unoccupied space where you have solid footing. This movement isn't a Stride, but you measure the distance in a similar way, and it still triggers reactions caused by movement. You can't transport anyone else with you.\n\n---\r\n**Heightened (+2)** Increase the distance you move by 5 feet and the maximum height traveled above the ground by 5 feet.","mystery_markdown":"","name":"Rising Surf","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2021-09-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 201 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create a wave of water that you ride, banking around obstacles and surfing to higher ground.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 201"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 201 <sup>1.1</sup></row>","speed":{},"summary":"You create a wave of water that you ride, banking around obstacles and surfing to higher ground.","summary_markdown":"You create a wave of water that you ride, banking around obstacles and surfing to higher ground.","text":" Rising Surf Source Secrets of Magic pg. 201 1.1 Cast Single Action somatic Range 30 feet --- You create a wave of water that you ride, banking around obstacles and surfing to higher ground. You move up to 35 feet, raising yourself up to 5 feet above the ground. (You can avoid many types of difficult terrain in this way.) You must end your movement on an unoccupied space where you have solid footing. This movement isn't a Stride, but you measure the distance in a similar way, and it still triggers reactions caused by movement. You can't transport anyone else with you. --- Heightened (+2) Increase the distance you move by 5 feet and the maximum height traveled above the ground by 5 feet.","tradition_markdown":"","trait":["Conjuration","Druid","Move","Uncommon","Water"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Druid](/Traits.aspx?ID=52), [Move](/Traits.aspx?ID=114), [Uncommon](/Traits.aspx?ID=159), [Water](/Traits.aspx?ID=165)","trait_raw":["Conjuration","Druid","Move","Uncommon","Water"],"type":"Focus","url":"/Spells.aspx?ID=1056","weakness":{}}},{"_index":"aon18","_id":"spell-1057","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-1057","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Stone Lance](/Spells.aspx?ID=1057)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 201 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou conjure a jagged lance of stone and then launch it at a foe. Make a spell attack roll against the target. On a hit, you deal 6d6 piercing damage and the lance impales the creature, giving it a 10-foot circumstance penalty to its Speeds unless it [Escapes](/Actions.aspx?ID=79). On a critical hit, if the creature is on the ground, the lance also embeds into the ground and [immobilizes](/Conditions.aspx?ID=24) the creature until it Escapes. A creature that Escapes after being impaled takes 3 [persistent bleed damage](/Conditions.aspx?ID=29). When the spell ends, the lance crumbles into dirt, freeing the target if it hasn't Escaped.\n\n---\r\n**Heightened (+1)** Increase the damage by 2d6 and the persistent bleed damage for Escapes by 1.","mystery_markdown":"","name":"Stone Lance","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2021-09-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 201 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou conjure a jagged lance of stone and then launch it at a foe.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 201"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 201 <sup>1.1</sup></row>","speed":{},"summary":"You conjure a jagged lance of stone and then launch it at a foe.","summary_markdown":"You conjure a jagged lance of stone and then launch it at a foe.","target":"1 creature","target_markdown":"1 creature","text":" Stone Lance Source Secrets of Magic pg. 201 1.1 Cast Two Actions somatic, verbal Range 120 feet Target 1 creature Duration 1 minute --- You conjure a jagged lance of stone and then launch it at a foe. Make a spell attack roll against the target. On a hit, you deal 6d6 piercing damage and the lance impales the creature, giving it a 10-foot circumstance penalty to its Speeds unless it Escapes. On a critical hit, if the creature is on the ground, the lance also embeds into the ground and immobilizes the creature until it Escapes. A creature that Escapes after being impaled takes 3 persistent bleed damage. When the spell ends, the lance crumbles into dirt, freeing the target if it hasn't Escaped. --- Heightened (+1) Increase the damage by 2d6 and the persistent bleed damage for Escapes by 1.","tradition_markdown":"","trait":["Attack","Druid","Earth","Evocation","Uncommon"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Druid](/Traits.aspx?ID=52), [Earth](/Traits.aspx?ID=55), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Attack","Druid","Earth","Evocation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1057","weakness":{}}},{"_index":"aon18","_id":"spell-1058","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-1058","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Updraft](/Spells.aspx?ID=1058)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 201 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA powerful blast of wind erupts from the ground, launching the target into the air and sending it crashing back down. The collision deals 2d6 bludgeoning damage with a basic Reflex save. On a failure, the target is knocked [prone](/Conditions.aspx?ID=31).\n\n---\r\n**Heightened (+1)** Increase the damage by 2d6.","mystery_markdown":"","name":"Updraft","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2021-09-01","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 201 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA powerful blast of wind erupts from the ground, launching the target into the air and sending it crashing back down.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 201"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 201 <sup>1.1</sup></row>","speed":{},"summary":"A powerful blast of wind erupts from the ground, launching the target into the air and sending it crashing back down.","summary_markdown":"A powerful blast of wind erupts from the ground, launching the target into the air and sending it crashing back down.","target":"1 creature","target_markdown":"1 creature","text":" Updraft Source Secrets of Magic pg. 201 1.1 Cast Two Actions somatic, verbal Range 60 feet Target 1 creature Saving Throw basic Reflex --- A powerful blast of wind erupts from the ground, launching the target into the air and sending it crashing back down. The collision deals 2d6 bludgeoning damage with a basic Reflex save. On a failure, the target is knocked prone. --- Heightened (+1) Increase the damage by 2d6.","tradition_markdown":"","trait":["Air","Druid","Evocation","Uncommon"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Druid](/Traits.aspx?ID=52), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Air","Druid","Evocation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1058","weakness":{}}},{"_index":"aon18","_id":"spell-1059","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[1,3,5,7,9],"id":"spell-1059","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Wildfire](/Spells.aspx?ID=1059)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 201 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 10-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA thin layer of ash and flame covers the ground in the area. The area becomes hazardous terrain. A creature that moves on the ground through the area takes 1 fire damage for every square of that area it moves into. A creature that ends its turn in the area must succeed at a Reflex save or take 1 [persistent fire damage](/Conditions.aspx?ID=29).\n\n Each time you sustain this spell, the radius of the burst increases by 5 feet.\n\n---\r\n**Heightened (+2)** Increase the damage and persistent damage by 1.","mystery_markdown":"","name":"Wildfire","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2021-09-01","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 201 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 10-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA thin layer of ash and flame covers the ground in the area.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 201"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 201 <sup>1.1</sup></row>","speed":{},"summary":"A thin layer of ash and flame covers the ground in the area.","summary_markdown":"A thin layer of ash and flame covers the ground in the area.","text":" Wildfire Source Secrets of Magic pg. 201 1.1 Cast Two Actions somatic, verbal Range 30 feet Area 10-foot burst Saving Throw Reflex Duration sustained up to 1 minute --- A thin layer of ash and flame covers the ground in the area. The area becomes hazardous terrain. A creature that moves on the ground through the area takes 1 fire damage for every square of that area it moves into. A creature that ends its turn in the area must succeed at a Reflex save or take 1 persistent fire damage. Each time you sustain this spell, the radius of the burst increases by 5 feet. --- Heightened (+2) Increase the damage and persistent damage by 1.","tradition_markdown":"","trait":["Conjuration","Druid","Fire","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Druid](/Traits.aspx?ID=52), [Fire](/Traits.aspx?ID=72), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Druid","Fire","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1059","weakness":{}}},{"_index":"aon18","_id":"spell-1060","_score":2.8109283,"_source":{"actions":"Three Actions","area":"20-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["10th"],"heighten_level":[7,10],"id":"spell-1060","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 7\" pfs=\"Standard\">[Darklight](/Spells.aspx?ID=1060)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Darkness\" url=\"/Traits.aspx?ID=39\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 227 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nShadows pour forth from your eyes, creating a field of [darkness](/Rules.aspx?ID=409) that prevents light from emanating within the area. Light doesn't enter the area; any non-magical light sources, such as a [torches](/Equipment.aspx?ID=60) or [lanterns](/Equipment.aspx?ID=29), don't emanate any light while inside the area, even if their light radius would extend beyond the darkness. The spell similarly suppresses magical [light](/Traits.aspx?ID=100) of the spell's level or lower.\n\n Light can't pass through, so creatures in the area can't see outside. Even creatures with [darkvision](/Rules.aspx?ID=415) (but not greater darkvision) can barely see through the darkness; any creatures seen through the darkness are [concealed](/Conditions.aspx?ID=4) to them. Creatures with greater darkvision can see through the darkness normally.\n\n Creatures who move into the field or start their turn within the field have some of the life and light sucked out of them, taking 2d6 bludgeoning damage and 2d6 negative damage, with a [basic](/Rules.aspx?ID=329) Fortitude save. \n\nWhen you cast this spell, choose up to four allies in the area to spare from _darklight's_ effects. Until the spell ends, they're immune to damage from _darklight_ spells and can see through _darklight_ (but not other darkness) as though they had greater darkvision.\n\n---\r\n**Heightened (10th)** The bludgeoning and negative damage both increase to 3d6.","mystery_markdown":"","name":"Darklight","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2021-09-01","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Darkness\" url=\"/Traits.aspx?ID=39\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 227 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nShadows pour forth from your eyes, creating a field of darkness that prevents light from emanating within the area.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 227"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 227 <sup>1.1</sup></row>","speed":{},"summary":"Shadows pour forth from your eyes, creating a field of darkness that prevents light from emanating within the area.","summary_markdown":"Shadows pour forth from your eyes, creating a field of darkness that prevents light from emanating within the area.","text":" Darklight Source Secrets of Magic pg. 227 1.1 Cast Three Actions material, somatic, verbal Range 120 feet Area 20-foot burst Duration 1 minute --- Shadows pour forth from your eyes, creating a field of darkness that prevents light from emanating within the area. Light doesn't enter the area; any non-magical light sources, such as a torches or lanterns, don't emanate any light while inside the area, even if their light radius would extend beyond the darkness. The spell similarly suppresses magical light of the spell's level or lower. Light can't pass through, so creatures in the area can't see outside. Even creatures with darkvision (but not greater darkvision) can barely see through the darkness; any creatures seen through the darkness are concealed to them. Creatures with greater darkvision can see through the darkness normally. Creatures who move into the field or start their turn within the field have some of the life and light sucked out of them, taking 2d6 bludgeoning damage and 2d6 negative damage, with a basic Fortitude save. When you cast this spell, choose up to four allies in the area to spare from darklight's effects. Until the spell ends, they're immune to damage from darklight spells and can see through darklight (but not other darkness) as though they had greater darkvision. --- Heightened (10th) The bludgeoning and negative damage both increase to 3d6.","tradition_markdown":"","trait":["Darkness","Evocation","Shadow","Uncommon"],"trait_markdown":"[Darkness](/Traits.aspx?ID=39), [Evocation](/Traits.aspx?ID=65), [Shadow](/Traits.aspx?ID=143), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Darkness","Evocation","Shadow","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1060","weakness":{}}},{"_index":"aon18","_id":"spell-1061","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["6th","9th"],"heighten_level":[3,6,9],"id":"spell-1061","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Inscrutable Mask](/Spells.aspx?ID=1061)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 227 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shroud your form and features in an impenetrable mask of shadow. The mask grants you a +1 status bonus to [Deception](/Skills.aspx?ID=5) checks to [Lie](/Actions.aspx?ID=47) or [Feint](/Actions.aspx?ID=48), [Intimidation](/Skills.aspx?ID=7) checks to [Demoralize](/Actions.aspx?ID=53), and [Stealth](/Skills.aspx?ID=15) checks to [Hide](/Actions.aspx?ID=62) in areas of [dim light](/Rules.aspx?ID=408) or [darkness](/Rules.aspx?ID=409).\n\n---\r\n**Heightened (6th)** The status bonus increases to +2.\r\n\r\n**Heightened (9th)** The status bonus increases to +3.","mystery_markdown":"","name":"Inscrutable Mask","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2021-09-01","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 227 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou shroud your form and features in an impenetrable mask of shadow.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 227"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 227 <sup>1.1</sup></row>","speed":{},"summary":"You shroud your form and features in an impenetrable mask of shadow.","summary_markdown":"You shroud your form and features in an impenetrable mask of shadow.","text":" Inscrutable Mask Source Secrets of Magic pg. 227 1.1 Cast Two Actions somatic, verbal Duration 10 minutes --- You shroud your form and features in an impenetrable mask of shadow. The mask grants you a +1 status bonus to Deception checks to Lie or Feint, Intimidation checks to Demoralize, and Stealth checks to Hide in areas of dim light or darkness. --- Heightened (6th) The status bonus increases to +2. Heightened (9th) The status bonus increases to +3.","tradition_markdown":"","trait":["Illusion","Shadow","Uncommon"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Shadow](/Traits.aspx?ID=143), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Illusion","Shadow","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1061","weakness":{}}},{"_index":"aon18","_id":"spell-1062","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["3rd","5th","7th"],"heighten_level":[1,3,5,7],"id":"spell-1062","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Efficient Apport](/Spells.aspx?ID=1062)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 241 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 unattended object of light Bulk or less\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWalking over to an item to pick it up is so much effort. Whether it's your spellbook, a reagent, or a glass of wine, it's simply more efficient to call it to your hand. You teleport the target into your open hand. If you don't have a hand free, it falls to the ground at your feet.\n\n---\r\n**Heightened (3rd)** You can target an unattended object with a Bulk of 1 or less\r\n\r\n**Heightened (5th)** The range increases to 120 feet, and you can target an unattended object with a Bulk of 1 or less.\r\n\r\n**Heightened (7th)** The range increases to 120 feet, and you can target an unattended object with a Bulk of 2 or less.","mystery_markdown":"","name":"Efficient Apport","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2021-09-01","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 241 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 unattended object of light Bulk or less\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWalking over to an item to pick it up is so much effort.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 241"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 241 <sup>1.1</sup></row>","speed":{},"summary":"Walking over to an item to pick it up is so much effort.","summary_markdown":"Walking over to an item to pick it up is so much effort.","target":"1 unattended object of light Bulk or less","target_markdown":"1 unattended object of light Bulk or less","text":" Efficient Apport Source Secrets of Magic pg. 241 1.1 Cast Single Action somatic Range 60 feet Target 1 unattended object of light Bulk or less --- Walking over to an item to pick it up is so much effort. Whether it's your spellbook, a reagent, or a glass of wine, it's simply more efficient to call it to your hand. You teleport the target into your open hand. If you don't have a hand free, it falls to the ground at your feet. --- Heightened (3rd) You can target an unattended object with a Bulk of 1 or less Heightened (5th) The range increases to 120 feet, and you can target an unattended object with a Bulk of 1 or less. Heightened (7th) The range increases to 120 feet, and you can target an unattended object with a Bulk of 2 or less.","tradition_markdown":"","trait":["Conjuration","Teleportation","Uncommon","Wizard"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159), [Wizard](/Traits.aspx?ID=166)","trait_raw":["Conjuration","Teleportation","Uncommon","Wizard"],"type":"Focus","url":"/Spells.aspx?ID=1062","weakness":{}}},{"_index":"aon18","_id":"spell-1063","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[6],"id":"spell-1063","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Limited\">[Catch Your Name](/Spells.aspx?ID=1063)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** A creature on your plane speaks your private or true name\r\n\r\n**Requirements** You know your true name.\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou learn a private name (but not the true name) of the creature who spoke your name, as well as their precise location, unless they succeed at a Will save to negate the effect. You are aware any time the trigger conditions are met as long as you have the spell prepared or in your repertoire. There is no way to distinguish one trigger of this spell from another without actually casting the spell. This can become a nuisance if you are so famous that your name is regularly on others' lips.","mystery_markdown":"","name":"Catch Your Name","patron_theme_markdown":"","pfs":"Limited","rarity":"rare","release_date":"2021-09-01","requirement":"You know your true name.","requirement_markdown":"You know your true name.","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"divination","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** A creature on your plane speaks your private or true name\r\n\r\n**Requirements** You know your true name.\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou learn a private name (but not the true name) of the creature who spoke your name, as well as their precise location, unless they succeed at a Will save to negate the effect.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 247"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 247 <sup>1.1</sup></row>","speed":{},"summary":"You learn a private name (but not the true name) of the creature who spoke your name, as well as their precise location, unless they succeed at a Will save to negate the effect.","summary_markdown":"You learn a private name (but not the true name) of the creature who spoke your name, as well as their precise location, unless they succeed at a Will save to negate the effect.","text":" Catch Your Name Source Secrets of Magic pg. 247 1.1 Traditions Arcane, Divine, Occult, Primal Cast Reaction somatic Trigger A creature on your plane speaks your private or true name Requirements You know your true name. Saving Throw Will --- You learn a private name (but not the true name) of the creature who spoke your name, as well as their precise location, unless they succeed at a Will save to negate the effect. You are aware any time the trigger conditions are met as long as you have the spell prepared or in your repertoire. There is no way to distinguish one trigger of this spell from another without actually casting the spell. This can become a nuisance if you are so famous that your name is regularly on others' lips.","tradition":["Arcane","Divine","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Divination","Rare"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Rare](/Traits.aspx?ID=137)","trait_raw":["Divination","Rare"],"trigger":"A creature on your plane speaks your private or true name","trigger_markdown":"A creature on your plane speaks your private or true name","type":"Spell","url":"/Spells.aspx?ID=1063","weakness":{}}},{"_index":"aon18","_id":"spell-1064","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[4],"id":"spell-1064","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Limited\">[Compel True Name](/Spells.aspx?ID=1064)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"True Name\" url=\"/Traits.aspx?ID=393\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature whose true name you know\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou instruct the target to do something, compelling obedience by calling it by its true name. Your instructions can't be self-destructive. Though this spell has the [linguistic](/Traits.aspx?ID=101) trait, this applies only to the instructions; the creature doesn't need to know its own true name to be affected. The target must attempt a Will saving throw.\r\n\r\n**Critical Success** The target is unaffected, is temporarily immune to further castings of this spell by you for 1 week, and learns your true name.<br />\r\n**Success** The target is unaffected, is temporarily immune to further castings of this spell by you for 1 day, and learns a fragment of your true name (see the Fragmentary Names sidebar).<br />\r\n**Failure** The target does as you command. The spell has a duration of 10 minutes, or until the target has completed a finite instruction or the instructions become self-destructive. The creature is temporarily immune to further castings of this spell by you for 1 hour.<br />\r\n**Critical Failure** As failure, but the spell's duration is 8 hours, and the creature is not temporarily immune.","mystery_markdown":"","name":"Compel True Name","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"rare","release_date":"2021-09-01","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"True Name\" url=\"/Traits.aspx?ID=393\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature whose true name you know\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou instruct the target to do something, compelling obedience by calling it by its true name.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 247"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 247 <sup>1.1</sup></row>","speed":{},"summary":"You instruct the target to do something, compelling obedience by calling it by its true name.","summary_markdown":"You instruct the target to do something, compelling obedience by calling it by its true name.","target":"1 creature whose true name you know","target_markdown":"1 creature whose true name you know","text":" Compel True Name Source Secrets of Magic pg. 247 1.1 Traditions Arcane, Divine, Occult, Primal Cast Two Actions verbal Range 30 feet Target 1 creature whose true name you know Saving Throw Will Duration varies --- You instruct the target to do something, compelling obedience by calling it by its true name. Your instructions can't be self-destructive. Though this spell has the linguistic trait, this applies only to the instructions; the creature doesn't need to know its own true name to be affected. The target must attempt a Will saving throw. Critical Success The target is unaffected, is temporarily immune to further castings of this spell by you for 1 week, and learns your true name. Success The target is unaffected, is temporarily immune to further castings of this spell by you for 1 day, and learns a fragment of your true name (see the Fragmentary Names sidebar). Failure The target does as you command. The spell has a duration of 10 minutes, or until the target has completed a finite instruction or the instructions become self-destructive. The creature is temporarily immune to further castings of this spell by you for 1 hour. Critical Failure As failure, but the spell's duration is 8 hours, and the creature is not temporarily immune.","tradition":["Arcane","Divine","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Auditory","Enchantment","Incapacitation","Linguistic","Mental","Rare","True Name"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106), [Rare](/Traits.aspx?ID=137), [True Name](/Traits.aspx?ID=393)","trait_raw":["Auditory","Enchantment","Incapacitation","Linguistic","Mental","Rare","True Name"],"type":"Spell","url":"/Spells.aspx?ID=1064","weakness":{}}},{"_index":"aon18","_id":"spell-1065","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-1065","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Limited\">[Invoke True Name](/Spells.aspx?ID=1065)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"True Name\" url=\"/Traits.aspx?ID=393\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 <sup>1.1</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature whose true name you know\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou speak the true name of a creature to more surely affect it with your magic. Until the end of the current turn, the target is [flat-footed](/Conditions.aspx?ID=16) against your spells and takes a 2 circumstance penalty to saving throws against your spells. In addition, the first time this turn the target takes damage from one of your spells, it has weakness to that damage equal to double the level of _invoke true name_.","mystery_markdown":"","name":"Invoke True Name","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"rare","release_date":"2021-09-01","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"True Name\" url=\"/Traits.aspx?ID=393\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 247 <sup>1.1</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature whose true name you know\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou speak the true name of a creature to more surely affect it with your magic.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 247"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 247 <sup>1.1</sup></row>","speed":{},"summary":"You speak the true name of a creature to more surely affect it with your magic.","summary_markdown":"You speak the true name of a creature to more surely affect it with your magic.","target":"1 creature whose true name you know","target_markdown":"1 creature whose true name you know","text":" Invoke True Name Source Secrets of Magic pg. 247 1.1 Traditions Arcane, Divine, Occult, Primal Cast Single Action verbal Range 30 feet Target 1 creature whose true name you know --- You speak the true name of a creature to more surely affect it with your magic. Until the end of the current turn, the target is flat-footed against your spells and takes a 2 circumstance penalty to saving throws against your spells. In addition, the first time this turn the target takes damage from one of your spells, it has weakness to that damage equal to double the level of invoke true name .","tradition":["Arcane","Divine","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Cantrip","Enchantment","Rare","True Name"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Enchantment](/Traits.aspx?ID=61), [Rare](/Traits.aspx?ID=137), [True Name](/Traits.aspx?ID=393)","trait_raw":["Cantrip","Enchantment","Rare","True Name"],"type":"Cantrip","url":"/Spells.aspx?ID=1065","weakness":{}}},{"_index":"aon18","_id":"spell-1066","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["4th"],"heighten_level":[2,4],"id":"spell-1066","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Limited\">[Clawsong](/Spells.aspx?ID=1066)</title>\r\n\r\n<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 77</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 willing creature with an [unarmed](/Traits.aspx?ID=199) claw Strike\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou sing a fierce prayer, low and growling, and awaken the ancient spirit of a Terwa beast to guide and strengthen the target's unarmed blows. The target's claw attack gains the [versatile (piercing)](/Traits.aspx?ID=200) trait, and deals 1d6 slashing damage. If the target's claw attack already deals 1d6 slashing damage, it deals 1d8 instead. If its claw attack already had the versatile (piercing) trait, it gains the [deadly 1d8](/Traits.aspx?ID=174) trait.\n\n---\r\n**Heightened (4th)** The spell can affect up to 6 willing creatures with unarmed claw Strikes.","mystery_markdown":"","name":"Clawsong","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"school":"transmutation","search_markdown":"<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 77</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 willing creature with an [unarmed](/Traits.aspx?ID=199) claw Strike\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou sing a fierce prayer, low and growling, and awaken the ancient spirit of a Terwa beast to guide and strengthen the target's unarmed blows.\r\n</summary>","source":["Pathfinder #171: Hurricane's Howl"],"source_raw":["Pathfinder #171: Hurricane's Howl pg. 77"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 77</row>","speed":{},"spoilers":"Strength of Thousands","summary":"You sing a fierce prayer, low and growling, and awaken the ancient spirit of a Terwa beast to guide and strengthen the target's unarmed blows.","summary_markdown":"You sing a fierce prayer, low and growling, and awaken the ancient spirit of a Terwa beast to guide and strengthen the target's unarmed blows.","target":"1 willing creature with an unarmed claw Strike","target_markdown":"1 willing creature with an [unarmed](/Traits.aspx?ID=199) claw Strike","text":" Clawsong May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 77 Traditions Divine, Primal Cast Two Actions verbal Range 30 feet Target 1 willing creature with an unarmed claw Strike Duration sustained up to 1 minute --- You sing a fierce prayer, low and growling, and awaken the ancient spirit of a Terwa beast to guide and strengthen the target's unarmed blows. The target's claw attack gains the versatile (piercing) trait, and deals 1d6 slashing damage. If the target's claw attack already deals 1d6 slashing damage, it deals 1d8 instead. If its claw attack already had the versatile (piercing) trait, it gains the deadly 1d8 trait. --- Heightened (4th) The spell can affect up to 6 willing creatures with unarmed claw Strikes.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Transmutation","Uncommon"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Transmutation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1066","weakness":{}}},{"_index":"aon18","_id":"spell-1067","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[3],"id":"spell-1067","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Limited\">[Gasping Marsh](/Spells.aspx?ID=1067)</title>\r\n\r\n<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 77</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 10-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** basic Fortitude\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWith a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area. When you Sustain the Spell, the mist dissipates completely from the previous area, and you can select a new area within range to fill with the mist. If you don't Sustain the Spell, the mist dissipates and the spell ends. You deal 4d6 poison damage to each breathing creature that starts its turn in the area. Each affected creature must attempt a Fortitude save. The creature is then temporarily immune to _gasping marsh_ for 1 minute.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage and is [sickened 1](/Conditions.aspx?ID=34).<br />\r\n**Critical Failure** The creature takes double damage, is sickened 2, and takes 1d8 [persistent poison damage](/Conditions.aspx?ID=29).","mystery_markdown":"","name":"Gasping Marsh","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"basic Fortitude","school":"evocation","search_markdown":"<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 77</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 10-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** basic Fortitude\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area.\r\n</summary>","source":["Pathfinder #171: Hurricane's Howl"],"source_raw":["Pathfinder #171: Hurricane's Howl pg. 77"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 77</row>","speed":{},"spoilers":"Strength of Thousands","summary":"With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area.","summary_markdown":"With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area.","text":" Gasping Marsh May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 77 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range 30 feet Area 10-foot burst Saving Throw basic Fortitude Duration sustained up to 1 minute --- With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area. When you Sustain the Spell, the mist dissipates completely from the previous area, and you can select a new area within range to fill with the mist. If you don't Sustain the Spell, the mist dissipates and the spell ends. You deal 4d6 poison damage to each breathing creature that starts its turn in the area. Each affected creature must attempt a Fortitude save. The creature is then temporarily immune to gasping marsh for 1 minute. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is sickened 1. Critical Failure The creature takes double damage, is sickened 2, and takes 1d8 persistent poison damage.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Evocation","Poison","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Poison](/Traits.aspx?ID=126), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Poison","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1067","weakness":{}}},{"_index":"aon18","_id":"spell-1068","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["7th","10th"],"heighten_level":[4,7,10],"id":"spell-1068","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Limited\">[Girzanje's March](/Spells.aspx?ID=1068)</title>\r\n\r\n<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 77</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou sing a prayer for war, inspiring valor in allies who hear your song. Allied creatures who can hear and understand you gain a +1 status bonus to attack rolls, Fortitude saves, and Will saves against [mental](/Traits.aspx?ID=106) effects.\n\n---\r\n**Heightened (7th)** The status bonus increases to +2.\r\n\r\n**Heightened (10th)** The status bonus increases to +3.","mystery_markdown":"","name":"Girzanje's March","patron_theme_markdown":"","pfs":"Limited","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"school":"enchantment","search_markdown":"<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 77</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou sing a prayer for war, inspiring valor in allies who hear your song.\r\n</summary>","source":["Pathfinder #171: Hurricane's Howl"],"source_raw":["Pathfinder #171: Hurricane's Howl pg. 77"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 77</row>","speed":{},"spoilers":"Strength of Thousands","summary":"You sing a prayer for war, inspiring valor in allies who hear your song.","summary_markdown":"You sing a prayer for war, inspiring valor in allies who hear your song.","text":" Girzanje's March May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 77 Traditions Divine, Occult Cast Two Actions verbal Area 30-foot burst Duration sustained up to 1 minute --- You sing a prayer for war, inspiring valor in allies who hear your song. Allied creatures who can hear and understand you gain a +1 status bonus to attack rolls, Fortitude saves, and Will saves against mental effects. --- Heightened (7th) The status bonus increases to +2. Heightened (10th) The status bonus increases to +3.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Auditory","Enchantment","Linguistic","Mental","Uncommon"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Enchantment](/Traits.aspx?ID=61), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Auditory","Enchantment","Linguistic","Mental","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1068","weakness":{}}},{"_index":"aon18","_id":"spell-1074","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["7th","9th"],"heighten_level":[5,7,9],"id":"spell-1074","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Limited\">[Stormburst](/Spells.aspx?ID=1074)</title>\r\n\r\n<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 77</row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 15-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour voice projects like cracking thunder as you summon a localized storm, creating a fearsome surge of lightning and wind that deals 6d6 electricity damage. Each creature must attempt a Reflex saving throw.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage and is knocked [prone](/Conditions.aspx?ID=31).<br />\r\n**Critical Failure** The creature takes double damage, is knocked prone, and is [stunned 1](/Conditions.aspx?ID=36).\n\n---\r\n**Heightened (7th)** The damage increases to 8d6, and targets who critically fail are stunned 2.\r\n\r\n**Heightened (9th)** The damage increases to 10d6, and targets who critically fail are stunned 3.","mystery_markdown":"","name":"Stormburst","patron_theme_markdown":"","pfs":"Limited","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 77</row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 15-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour voice projects like cracking thunder as you summon a localized storm, creating a fearsome surge of lightning and wind.\r\n</summary>","source":["Pathfinder #171: Hurricane's Howl"],"source_raw":["Pathfinder #171: Hurricane's Howl pg. 77"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 77</row>","speed":{},"spoilers":"Strength of Thousands","summary":"Your voice projects like cracking thunder as you summon a localized storm, creating a fearsome surge of lightning and wind.","summary_markdown":"Your voice projects like cracking thunder as you summon a localized storm, creating a fearsome surge of lightning and wind.","text":" Stormburst May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 77 Tradition Primal Cast Two Actions somatic, verbal Range 60 feet Area 15-foot burst Saving Throw Reflex --- Your voice projects like cracking thunder as you summon a localized storm, creating a fearsome surge of lightning and wind that deals 6d6 electricity damage. Each creature must attempt a Reflex saving throw. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is knocked prone. Critical Failure The creature takes double damage, is knocked prone, and is stunned 1. --- Heightened (7th) The damage increases to 8d6, and targets who critically fail are stunned 2. Heightened (9th) The damage increases to 10d6, and targets who critically fail are stunned 3.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Electricity","Evocation","Uncommon"],"trait_markdown":"[Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Electricity","Evocation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1074","weakness":{}}},{"_index":"aon18","_id":"spell-1075","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["3rd"],"heighten_level":[1,3],"id":"spell-1075","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Limited\">[Swampcall](/Spells.aspx?ID=1075)</title>\r\n\r\n<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 77</row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 10-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess. The area becomes difficult terrain. Creatures in the area when you Cast this Spell must attempt a Reflex saving throw.\r\n\r\n**Success** The creature is unaffected.<br />\r\n**Failure** The creature sinks partially into the mud. The creature takes a 10-foot circumstance penalty to its Speeds (except for its swim Speed, if any) and becomes [flat-footed](/Conditions.aspx?ID=16). These effects last until the creature leaves the area or until the end of its next turn, whichever comes first.<br />\r\n**Critical Failure** As failure, but the penalty to Speeds (except Swim speed) is 15 feet.\n\n---\r\n**Heightened (3rd)** The range increases to 60 feet, and the area increases to a 20-foot burst.","mystery_markdown":"","name":"Swampcall","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"school":"transmutation","search_markdown":"<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 77</row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** 10-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess.\r\n</summary>","source":["Pathfinder #171: Hurricane's Howl"],"source_raw":["Pathfinder #171: Hurricane's Howl pg. 77"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 77</row>","speed":{},"spoilers":"Strength of Thousands","summary":"You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess.","summary_markdown":"You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess.","text":" Swampcall May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 77 Tradition Primal Cast Two Actions somatic, verbal Range 30 feet Area 10-foot burst Duration 1 minute --- You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess. The area becomes difficult terrain. Creatures in the area when you Cast this Spell must attempt a Reflex saving throw. Success The creature is unaffected. Failure The creature sinks partially into the mud. The creature takes a 10-foot circumstance penalty to its Speeds (except for its swim Speed, if any) and becomes flat-footed. These effects last until the creature leaves the area or until the end of its next turn, whichever comes first. Critical Failure As failure, but the penalty to Speeds (except Swim speed) is 15 feet. --- Heightened (3rd) The range increases to 60 feet, and the area increases to a 20-foot burst.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Earth","Transmutation","Uncommon"],"trait_markdown":"[Earth](/Traits.aspx?ID=55), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Earth","Transmutation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1075","weakness":{}}},{"_index":"aon18","_id":"spell-1076","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"up to 1 minute","exclude_from_search":false,"heighten_level":[5],"id":"spell-1076","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Limited\">[Blackfinger's Blades](/Spells.aspx?ID=1076)</title>\r\n\r\n<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 78</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** up to 4 weapons, each wielded by a separate willing creature within range\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou pray for swift and painful death to your enemies and find your and your allies' weapons blessed to deliver just that. The target weapons are coated with [giant scorpion venom](/Equipment.aspx?ID=114) with a DC equal to your spell DC. The effects remain on a weapon for 1 minute or until the weapon deals damage, whichever comes first.","mystery_markdown":"","name":"Blackfinger's Blades","patron_theme_markdown":"","pfs":"Limited","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"school":"transmutation","search_markdown":"<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 78</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** up to 4 weapons, each wielded by a separate willing creature within range\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou pray for swift and painful death to your enemies and find your and your allies' weapons blessed to deliver just that.\r\n</summary>","source":["Pathfinder #171: Hurricane's Howl"],"source_raw":["Pathfinder #171: Hurricane's Howl pg. 78"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 78</row>","speed":{},"spoilers":"Strength of Thousands","summary":"You pray for swift and painful death to your enemies and find your and your allies' weapons blessed to deliver just that.","summary_markdown":"You pray for swift and painful death to your enemies and find your and your allies' weapons blessed to deliver just that.","target":"up to 4 weapons, each wielded by a separate willing creature within range","target_markdown":"up to 4 weapons, each wielded by a separate willing creature within range","text":" Blackfinger's Blades May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 78 Traditions Divine, Primal Cast Two Actions somatic, verbal Range touch Target up to 4 weapons, each wielded by a separate willing creature within range Duration up to 1 minute --- You pray for swift and painful death to your enemies and find your and your allies' weapons blessed to deliver just that. The target weapons are coated with giant scorpion venom with a DC equal to your spell DC. The effects remain on a weapon for 1 minute or until the weapon deals damage, whichever comes first.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Poison","Transmutation","Uncommon"],"trait_markdown":"[Poison](/Traits.aspx?ID=126), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Poison","Transmutation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1076","weakness":{}}},{"_index":"aon18","_id":"spell-1077","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained, up to 1 minute","exclude_from_search":false,"heighten_level":[6],"id":"spell-1077","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Limited\">[Gray Shadow](/Spells.aspx?ID=1077)</title>\r\n\r\n<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 78</row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 [dying](/Conditions.aspx?ID=11) creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained, up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou pray over a dying creature, drawing its shadow into your service as long as its owner is stooped at death's door. You summon a [greater shadow](/Monsters.aspx?ID=363) in a space adjacent to the dying creature. The greater shadow has its usual stats, with the following modifications: \n<ul><li>The greater shadow's shadow hand Strike deals an additional 1d8 poison damage.</li><li>When you Cast a Spell, you can use the greater shadow's location as the origin point instead of your own location. Upon doing so, the greater shadow immediately disappears.</li></ul> If the dying creature targeted by this spell dies or regains consciousness, the greater shadow disappears and this spell ends.","mystery_markdown":"","name":"Gray Shadow","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 78</row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 [dying](/Conditions.aspx?ID=11) creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained, up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou pray over a dying creature, drawing its shadow into your service as long as its owner is stooped at death's door.\r\n</summary>","source":["Pathfinder #171: Hurricane's Howl"],"source_raw":["Pathfinder #171: Hurricane's Howl pg. 78"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 78</row>","speed":{},"spoilers":"Strength of Thousands","summary":"You pray over a dying creature, drawing its shadow into your service as long as its owner is stooped at death's door.","summary_markdown":"You pray over a dying creature, drawing its shadow into your service as long as its owner is stooped at death's door.","target":"1 dying creature","target_markdown":"1 [dying](/Conditions.aspx?ID=11) creature","text":" Gray Shadow May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 78 Tradition Divine Cast Three Actions somatic, verbal Range 30 feet Target 1 dying creature Duration sustained, up to 1 minute --- You pray over a dying creature, drawing its shadow into your service as long as its owner is stooped at death's door. You summon a greater shadow in a space adjacent to the dying creature. The greater shadow has its usual stats, with the following modifications: The greater shadow's shadow hand Strike deals an additional 1d8 poison damage. When you Cast a Spell, you can use the greater shadow's location as the origin point instead of your own location. Upon doing so, the greater shadow immediately disappears. If the dying creature targeted by this spell dies or regains consciousness, the greater shadow disappears and this spell ends.","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Necromancy","Shadow","Uncommon"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Shadow](/Traits.aspx?ID=143), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Necromancy","Shadow","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1077","weakness":{}}},{"_index":"aon18","_id":"spell-1078","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"up to 1 minute","exclude_from_search":false,"heighten_level":[5],"id":"spell-1078","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Limited\">[Mirecloak](/Spells.aspx?ID=1078)</title>\r\n\r\n<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 78</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** up to 4 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou wrap the targeted creatures in thin, sickly green shrouds that sap information from attackers. The shroud settles about each target's shoulders, granting a +1 status bonus to AC and a +2 status bonus to [Stealth](/Skills.aspx?ID=15) checks, both only while the target is in dim light or darkness.\n\n If a creature deals damage in melee to or touches a cloaked creature, the cloak wraps around the attacker, temporarily connecting the psyches of the cloaked creature and the attacker and violently prying a random piece of interesting information from the attacker's mind. The attacker takes 2d8 mental damage and must attempt a Will save. Afterward, the spell ends for the cloaked creature, and the attacker is temporarily immune to _mirecloak_ for 24 hours.\r\n\r\n**Critical Success** The attacker is unaffected.<br />\r\n**Success** The attacker takes half damage.<br />\r\n**Failure** The attacker takes full damage and is [sickened 1](/Conditions.aspx?ID=34). In addition, the cloaked creature gleans a piece of information from the attacker's mind. The details and extent of this information are at the GM's discretion.<br />\r\n**Critical Failure** As failure, but the attacker takes double damage and is sickened 2.","mystery_markdown":"","name":"Mirecloak","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"divination","search_markdown":"<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 78</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** up to 4 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou wrap the targeted creatures in thin, sickly green shrouds that sap information from attackers.\r\n</summary>","source":["Pathfinder #171: Hurricane's Howl"],"source_raw":["Pathfinder #171: Hurricane's Howl pg. 78"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 78</row>","speed":{},"spoilers":"Strength of Thousands","summary":"You wrap the targeted creatures in thin, sickly green shrouds that sap information from attackers.","summary_markdown":"You wrap the targeted creatures in thin, sickly green shrouds that sap information from attackers.","target":"up to 4 creatures","target_markdown":"up to 4 creatures","text":" Mirecloak May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 78 Traditions Divine, Occult Cast Two Actions somatic, verbal Range 30 feet Target up to 4 creatures Saving Throw Fortitude Duration up to 1 minute --- You wrap the targeted creatures in thin, sickly green shrouds that sap information from attackers. The shroud settles about each target's shoulders, granting a +1 status bonus to AC and a +2 status bonus to Stealth checks, both only while the target is in dim light or darkness. If a creature deals damage in melee to or touches a cloaked creature, the cloak wraps around the attacker, temporarily connecting the psyches of the cloaked creature and the attacker and violently prying a random piece of interesting information from the attacker's mind. The attacker takes 2d8 mental damage and must attempt a Will save. Afterward, the spell ends for the cloaked creature, and the attacker is temporarily immune to mirecloak for 24 hours. Critical Success The attacker is unaffected. Success The attacker takes half damage. Failure The attacker takes full damage and is sickened 1. In addition, the cloaked creature gleans a piece of information from the attacker's mind. The details and extent of this information are at the GM's discretion. Critical Failure As failure, but the attacker takes double damage and is sickened 2.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Mental","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Mental","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1078","weakness":{}}},{"_index":"aon18","_id":"spell-1079","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":30,"duration_raw":"sustained for up to 5 rounds","exclude_from_search":false,"heighten":["+2"],"heighten_level":[4,6,8,10],"id":"spell-1079","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Limited\">[Cloak of Light](/Spells.aspx?ID=1079)</title>\r\n\r\n<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 77</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained for up to 5 rounds\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou surround yourself in holy light that restores the living and rebuffs undead. You glow with bright light in a 30-foot radius and dim light to the next 30 feet. Living creatures that begin their turn adjacent to you recover 2d4 Hit Points. [Undead](/Traits.aspx?ID=160) creatures that begin their turn adjacent to you take 4d4 positive damage.\n\n---\r\n**Heightened (+2)** The healing increases by 1d4, and the damage to undead increases by 2d4.","mystery_markdown":"","name":"Cloak of Light","patron_theme_markdown":"","pfs":"Limited","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 77</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained for up to 5 rounds\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou surround yourself in holy light that restores the living and rebuffs undead.\r\n</summary>","source":["Pathfinder #172: Secrets of the Temple City"],"source_raw":["Pathfinder #172: Secrets of the Temple City pg. 77"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 77</row>","speed":{},"spoilers":"Strength of Thousands","summary":"You surround yourself in holy light that restores the living and rebuffs undead.","summary_markdown":"You surround yourself in holy light that restores the living and rebuffs undead.","text":" Cloak of Light May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 77 Traditions Divine, Primal Cast Two Actions somatic, verbal Duration sustained for up to 5 rounds --- You surround yourself in holy light that restores the living and rebuffs undead. You glow with bright light in a 30-foot radius and dim light to the next 30 feet. Living creatures that begin their turn adjacent to you recover 2d4 Hit Points. Undead creatures that begin their turn adjacent to you take 4d4 positive damage. --- Heightened (+2) The healing increases by 1d4, and the damage to undead increases by 2d4.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Healing","Light","Necromancy","Positive","Uncommon"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Light](/Traits.aspx?ID=100), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Healing","Light","Necromancy","Positive","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1079","weakness":{}}},{"_index":"aon18","_id":"spell-1080","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["6th"],"heighten_level":[2,6],"id":"spell-1080","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Limited\">[Fear the Sun](/Spells.aspx?ID=1080)</title>\r\n\r\n<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 77</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou cause the creature's vision to become particularly sensitive. The creature must attempt a Fortitude save. The creature is then temporarily immune for 1 minute.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature is [dazzled](/Conditions.aspx?ID=7) for 1 round.<br />\r\n**Failure** The creature is dazzled for 1 minute.<br />\r\n**Critical Failure** The creature gains [light blindness](/MonsterAbilities.aspx?ID=22) for 1 minute. If the creature is already exposed to bright light, it immediately becomes [blinded](/Conditions.aspx?ID=1), as it isn't acclimated to its newly acquired light blindness.\n\n---\r\n**Heightened (6th)** You can target up to 10 creatures.","mystery_markdown":"","name":"Fear the Sun","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"transmutation","search_markdown":"<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 77</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cause the creature's vision to become particularly sensitive.\r\n</summary>","source":["Pathfinder #172: Secrets of the Temple City"],"source_raw":["Pathfinder #172: Secrets of the Temple City pg. 77"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 77</row>","speed":{},"spoilers":"Strength of Thousands","summary":"You cause the creature's vision to become particularly sensitive.","summary_markdown":"You cause the creature's vision to become particularly sensitive.","target":"1 creature","target_markdown":"1 creature","text":" Fear the Sun May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 77 Traditions Arcane, Divine, Occult, Primal Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Fortitude --- You cause the creature's vision to become particularly sensitive. The creature must attempt a Fortitude save. The creature is then temporarily immune for 1 minute. Critical Success The creature is unaffected. Success The creature is dazzled for 1 round. Failure The creature is dazzled for 1 minute. Critical Failure The creature gains light blindness for 1 minute. If the creature is already exposed to bright light, it immediately becomes blinded, as it isn't acclimated to its newly acquired light blindness. --- Heightened (6th) You can target up to 10 creatures.","tradition":["Arcane","Divine","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Transmutation","Uncommon"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Transmutation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1080","weakness":{}}},{"_index":"aon18","_id":"spell-1081","_score":2.8109283,"_source":{"actions":"Two Actions","area":"60-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[7,8,9,10],"id":"spell-1081","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Limited\">[Moonburst](/Spells.aspx?ID=1081)</title>\r\n\r\n<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 77</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 60-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA powerful globe of chilling moonlight explodes in the area, dealing 8d10 cold damage to creatures and objects in the area, plus 8d10 additional positive damage to [undead](/Traits.aspx?ID=160) creatures. Moonburst's cold damage is [silver](/Equipment.aspx?ID=379) damage for the purposes of weaknesses, resistances, and the like. Each creature and object in the area must attempt a Reflex save.<br />\n\n**Critical Success** The creature or object is unaffected.<br />\n**Success** The creature or object takes half damage.<br />\n**Failure** The creature or object takes full damage.<br />\n**Critical Failure** The creature or object takes full damage. If it's a creature, it's [blinded](/Conditions.aspx?ID=1) for an unlimited duration. \n\nIf the globe overlaps with an area of magical [darkness](/Traits.aspx?ID=39), moonburst attempts to [counteract](/Rules.aspx?ID=371) the darkness effect.\n\n---\r\n**Heightened (+1)** The cold damage increases by 1d10, and the positive damage against undead increases by 1d10.","mystery_markdown":"","name":"Moonburst","patron_theme_markdown":"","pfs":"Limited","range":500,"range_raw":"500 feet","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 77</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 60-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA powerful globe of chilling moonlight explodes in the area, dealing 8d10 cold damage to creatures and objects in the area, plus 8d10 additional positive damage to [undead](/Traits.aspx?ID=160) creatures.\r\n</summary>","source":["Pathfinder #172: Secrets of the Temple City"],"source_raw":["Pathfinder #172: Secrets of the Temple City pg. 77"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 77</row>","speed":{},"spoilers":"Strength of Thousands","summary":"A powerful globe of chilling moonlight explodes in the area, dealing 8d10 cold damage to creatures and objects in the area, plus 8d10 additional positive damage to undead creatures.","summary_markdown":"A powerful globe of chilling moonlight explodes in the area, dealing 8d10 cold damage to creatures and objects in the area, plus 8d10 additional positive damage to [undead](/Traits.aspx?ID=160) creatures.","text":" Moonburst May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 77 Traditions Divine, Primal Cast Two Actions somatic, verbal Range 500 feet Area 60-foot burst Saving Throw Reflex --- A powerful globe of chilling moonlight explodes in the area, dealing 8d10 cold damage to creatures and objects in the area, plus 8d10 additional positive damage to undead creatures. Moonburst's cold damage is silver damage for the purposes of weaknesses, resistances, and the like. Each creature and object in the area must attempt a Reflex save. Critical Success The creature or object is unaffected. Success The creature or object takes half damage. Failure The creature or object takes full damage. Critical Failure The creature or object takes full damage. If it's a creature, it's blinded for an unlimited duration. If the globe overlaps with an area of magical darkness, moonburst attempts to counteract the darkness effect. --- Heightened (+1) The cold damage increases by 1d10, and the positive damage against undead increases by 1d10.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Cold","Evocation","Light","Positive","Uncommon"],"trait_markdown":"[Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100), [Positive](/Traits.aspx?ID=128), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cold","Evocation","Light","Positive","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1081","weakness":{}}},{"_index":"aon18","_id":"spell-1082","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-1082","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Limited\">[Moonlight Ray](/Spells.aspx?ID=1082)</title>\r\n\r\n<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 77</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou unleash a holy beam of freezing moonlight. Make a ranged spell attack. The ray deals 5d6 cold damage; if the target is a [fiend](/Traits.aspx?ID=70) or [undead](/Traits.aspx?ID=160), you deal an extra 5d6 good damage. Moonlight ray's cold damage is [silver](/Equipment.aspx?ID=379) damage for the purposes of weaknesses, resistances, and the like. <br />\n\n**Critical Success** The target takes double cold damage, as well as double good damage if a fiend or undead.<br />\n**Success** The target takes full damage. \n\n If the light passes through an area of magical [darkness](/Traits.aspx?ID=39) or targets a creature affected by magical darkness, moonlight ray attempts to [counteract](/Rules.aspx?ID=371) the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the spell's target.\n\n---\r\n**Heightened (+1)** The cold damage increases by 2d6, and the good damage against fiends and undead increases by 2d6.","mystery_markdown":"","name":"Moonlight Ray","patron_theme_markdown":"","pfs":"Limited","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"school":"evocation","search_markdown":"<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 77</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou unleash a holy beam of freezing moonlight.\r\n</summary>","source":["Pathfinder #172: Secrets of the Temple City"],"source_raw":["Pathfinder #172: Secrets of the Temple City pg. 77"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 77</row>","speed":{},"spoilers":"Strength of Thousands","summary":"You unleash a holy beam of freezing moonlight.","summary_markdown":"You unleash a holy beam of freezing moonlight.","target":"1 creature","target_markdown":"1 creature","text":" Moonlight Ray May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 77 Traditions Divine, Primal Cast Two Actions somatic, verbal Range 120 feet Target 1 creature --- You unleash a holy beam of freezing moonlight. Make a ranged spell attack. The ray deals 5d6 cold damage; if the target is a fiend or undead, you deal an extra 5d6 good damage. Moonlight ray's cold damage is silver damage for the purposes of weaknesses, resistances, and the like. Critical Success The target takes double cold damage, as well as double good damage if a fiend or undead. Success The target takes full damage. If the light passes through an area of magical darkness or targets a creature affected by magical darkness, moonlight ray attempts to counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the spell's target. --- Heightened (+1) The cold damage increases by 2d6, and the good damage against fiends and undead increases by 2d6.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Attack","Cold","Evocation","Good","Light","Uncommon"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65), [Good](/Traits.aspx?ID=83), [Light](/Traits.aspx?ID=100), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Attack","Cold","Evocation","Good","Light","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1082","weakness":{}}},{"_index":"aon18","_id":"spell-1083","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity":["Dajermube"],"deity_markdown":"[Dajermube](/Deities.aspx?ID=235)","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["4th","6th","8th"],"heighten_level":[2,4,6,8],"id":"spell-1083","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Limited\">[Penumbral Disguise](/Spells.aspx?ID=1083)</title>\r\n\r\n<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 77</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Dajermube](/Deities.aspx?ID=235)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou wrap the target in shadows, granting them a +1 status bonus to [Stealth](/Skills.aspx?ID=15) checks to [Hide](/Actions.aspx?ID=62) while in dim light or darkness. In addition, the shadows mask the creature's features. While the creature is in dim light or darkness, other creatures must succeed at a [Seek](/Actions.aspx?ID=84) action against the spell's DC to discern details about the target's appearance. For example, without using Seek, other creatures can determine the target's general shape (such as humanoid), but they would need to Seek to determine the target's precise appearance or any other identifying information. Creatures with [darkvision](/Rules.aspx?ID=415) can still see the target and their features normally. The target's normal appearance is revealed in bright light.\n\n---\r\n**Heightened (4th)** The status bonus is +2. Creatures with darkvision can no longer discern details about the target while the target is in dim light or darkness without Seeking, though creatures with [greater darkvision](/MonsterAbilities.aspx?ID=12) can still determine these details.\r\n\r\n**Heightened (6th)** As 4th level, except the status bonus is +3 and creatures without darkvision can't determine even general details about the target while the target is in dim light or darkness unless they successfully Seek the target; these creatures see a vague shadow instead. Even on a successful Seek, they only determine general features, though they can see details on a critical success.\r\n\r\n**Heightened (8th)** As 6th level, except the status bonus is +4 and even creatures with greater darkvision must Seek to discern details about the target while the target is in dim light or darkness.","mystery_markdown":"","name":"Penumbral Disguise","patron_theme_markdown":"","pfs":"Limited","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"school":"illusion","search_markdown":"<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 77</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Deity**\r\n[Dajermube](/Deities.aspx?ID=235)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou wrap the target in shadows, granting them a +1 status bonus to [Stealth](/Skills.aspx?ID=15) checks to [Hide](/Actions.aspx?ID=62) while in dim light or darkness.\r\n</summary>","source":["Pathfinder #172: Secrets of the Temple City"],"source_raw":["Pathfinder #172: Secrets of the Temple City pg. 77"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 77</row>","speed":{},"spoilers":"Strength of Thousands","summary":"You wrap the target in shadows, granting them a +1 status bonus to Stealth checks to Hide while in dim light or darkness.","summary_markdown":"You wrap the target in shadows, granting them a +1 status bonus to [Stealth](/Skills.aspx?ID=15) checks to [Hide](/Actions.aspx?ID=62) while in dim light or darkness.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Penumbral Disguise May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 77 Traditions Arcane, Occult Deity Dajermube Cast Two Actions somatic, verbal Range touch Target 1 willing creature Duration 10 minutes --- You wrap the target in shadows, granting them a +1 status bonus to Stealth checks to Hide while in dim light or darkness. In addition, the shadows mask the creature's features. While the creature is in dim light or darkness, other creatures must succeed at a Seek action against the spell's DC to discern details about the target's appearance. For example, without using Seek, other creatures can determine the target's general shape (such as humanoid), but they would need to Seek to determine the target's precise appearance or any other identifying information. Creatures with darkvision can still see the target and their features normally. The target's normal appearance is revealed in bright light. --- Heightened (4th) The status bonus is +2. Creatures with darkvision can no longer discern details about the target while the target is in dim light or darkness without Seeking, though creatures with greater darkvision can still determine these details. Heightened (6th) As 4th level, except the status bonus is +3 and creatures without darkvision can't determine even general details about the target while the target is in dim light or darkness unless they successfully Seek the target; these creatures see a vague shadow instead. Even on a successful Seek, they only determine general features, though they can see details on a critical success. Heightened (8th) As 6th level, except the status bonus is +4 and even creatures with greater darkvision must Seek to discern details about the target while the target is in dim light or darkness.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Shadow","Uncommon"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Shadow](/Traits.aspx?ID=143), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Illusion","Shadow","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1083","weakness":{}}},{"_index":"aon18","_id":"spell-1084","_score":2.8109283,"_source":{"actions":"Three Actions","area":"20-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["4th"],"heighten_level":[2,4],"id":"spell-1084","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Limited\">[Radiant Field](/Spells.aspx?ID=1084)</title>\r\n\r\n<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 78</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create an area of bright light. Creatures with [light blindness](/MonsterAbilities.aspx?ID=22) that are [blinded](/Conditions.aspx?ID=1) by radiant field and remain in the area must attempt a Fortitude save at the start of their turns. On a failure, a creature remains blinded for 1 round; this is an [incapacitation](/Traits.aspx?ID=93) effect. This spell also suppresses magical [darkness](/Traits.aspx?ID=39) of your _radiant field_ spell's level or lower.\n\n---\r\n**Heightened (4th)** Creatures seen through the area are [concealed](/Conditions.aspx?ID=4) to creatures with light blindness, even those that are outside the area.","mystery_markdown":"","name":"Radiant Field","patron_theme_markdown":"","pfs":"Limited","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"school":"evocation","search_markdown":"<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 78</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create an area of bright light.\r\n</summary>","source":["Pathfinder #172: Secrets of the Temple City"],"source_raw":["Pathfinder #172: Secrets of the Temple City pg. 78"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 78</row>","speed":{},"spoilers":"Strength of Thousands","summary":"You create an area of bright light.","summary_markdown":"You create an area of bright light.","text":" Radiant Field May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 78 Traditions Arcane, Divine, Occult, Primal Cast Three Actions material, somatic, verbal Range 120 feet Area 20-foot burst Duration 1 minute --- You create an area of bright light. Creatures with light blindness that are blinded by radiant field and remain in the area must attempt a Fortitude save at the start of their turns. On a failure, a creature remains blinded for 1 round; this is an incapacitation effect. This spell also suppresses magical darkness of your radiant field spell's level or lower. --- Heightened (4th) Creatures seen through the area are concealed to creatures with light blindness, even those that are outside the area.","tradition":["Arcane","Divine","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Evocation","Light","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Light","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1084","weakness":{}}},{"_index":"aon18","_id":"spell-1085","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["4th"],"heighten_level":[3,4],"id":"spell-1085","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Limited\">[Wall of Radiance](/Spells.aspx?ID=1085)</title>\r\n\r\n<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 78</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou form a wall of brilliant light that obscures creatures. You create a thin wall of light in a straight line up to 60 feet long and 10 feet high. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall stands vertically. If you wish, the wall can be of a shorter length or height. Creatures adjacent to the wall are [dazzled](/Conditions.aspx?ID=7). Creatures that move through the wall take 2d6 fire damage ([basic](/Rules.aspx?ID=329) Fortitude save) as the concentrated light burns them.\n\n---\r\n**Heightened (4th)** The bright light makes it difficult to discern creatures on the other side. Creatures are [concealed](/Conditions.aspx?ID=4) to other creatures on the opposite side of the wall from them. The fire damage increases to 3d6.","mystery_markdown":"","name":"Wall of Radiance","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"school":"evocation","search_markdown":"<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 78</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou form a wall of brilliant light that obscures creatures.\r\n</summary>","source":["Pathfinder #172: Secrets of the Temple City"],"source_raw":["Pathfinder #172: Secrets of the Temple City pg. 78"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 78</row>","speed":{},"spoilers":"Strength of Thousands","summary":"You form a wall of brilliant light that obscures creatures.","summary_markdown":"You form a wall of brilliant light that obscures creatures.","text":" Wall of Radiance May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 78 Traditions Arcane, Primal Cast Three Actions material, somatic, verbal Range 30 feet Duration 1 minute --- You form a wall of brilliant light that obscures creatures. You create a thin wall of light in a straight line up to 60 feet long and 10 feet high. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall stands vertically. If you wish, the wall can be of a shorter length or height. Creatures adjacent to the wall are dazzled. Creatures that move through the wall take 2d6 fire damage (basic Fortitude save) as the concentrated light burns them. --- Heightened (4th) The bright light makes it difficult to discern creatures on the other side. Creatures are concealed to other creatures on the opposite side of the wall from them. The fire damage increases to 3d6.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Evocation","Light","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Light","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1085","weakness":{}}},{"_index":"aon18","_id":"spell-1086","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["5th","7th"],"heighten_level":[3,5,7],"id":"spell-1086","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Limited\">[Wall of Shadow](/Spells.aspx?ID=1086)</title>\r\n\r\n<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Darkness\" url=\"/Traits.aspx?ID=39\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 78</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou form a wall of pure darkness in a straight line up to 60 feet long and 10 feet high. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall stands vertically and, if you wish, can be of a shorter length or height. The wall prevents light from passing through and appears as a sheet of pure darkness to creatures observing it. Creatures without [darkvision](/Rules.aspx?ID=415) or those unable to see through darkness can't see creatures on the other side of the wall. The wall is too thin for creatures to [Hide](/Actions.aspx?ID=62) in the darkness itself, but creatures can Hide from creatures on the other side of the wall as normal.\n\n---\r\n**Heightened (5th)** Creatures with darkvision (but not [greater darkvision](/MonsterAbilities.aspx?ID=12)) can barely see through the wall. They treat targets seen through the wall as [concealed](/Conditions.aspx?ID=4).\r\n\r\n**Heightened (7th)** Creatures with greater darkvision can barely see through the darkness. They treat targets seen through the wall as concealed. All other creatures are unable to see through the darkness at all.","mystery_markdown":"","name":"Wall of Shadow","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"school":"evocation","search_markdown":"<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Darkness\" url=\"/Traits.aspx?ID=39\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 78</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou form a wall of pure darkness in a straight line up to 60 feet long and 10 feet high.\r\n</summary>","source":["Pathfinder #172: Secrets of the Temple City"],"source_raw":["Pathfinder #172: Secrets of the Temple City pg. 78"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 78</row>","speed":{},"spoilers":"Strength of Thousands","summary":"You form a wall of pure darkness in a straight line up to 60 feet long and 10 feet high.","summary_markdown":"You form a wall of pure darkness in a straight line up to 60 feet long and 10 feet high.","text":" Wall of Shadow May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 78 Traditions Arcane, Occult Cast Three Actions material, somatic, verbal Range 30 feet Duration 1 minute --- You form a wall of pure darkness in a straight line up to 60 feet long and 10 feet high. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall stands vertically and, if you wish, can be of a shorter length or height. The wall prevents light from passing through and appears as a sheet of pure darkness to creatures observing it. Creatures without darkvision or those unable to see through darkness can't see creatures on the other side of the wall. The wall is too thin for creatures to Hide in the darkness itself, but creatures can Hide from creatures on the other side of the wall as normal. --- Heightened (5th) Creatures with darkvision (but not greater darkvision) can barely see through the wall. They treat targets seen through the wall as concealed. Heightened (7th) Creatures with greater darkvision can barely see through the darkness. They treat targets seen through the wall as concealed. All other creatures are unable to see through the darkness at all.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Darkness","Evocation","Uncommon"],"trait_markdown":"[Darkness](/Traits.aspx?ID=39), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Darkness","Evocation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1086","weakness":{}}},{"_index":"aon18","_id":"spell-1087","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["8th","9th","10th"],"heighten_level":[7,8,9,10],"id":"spell-1087","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Limited\">[Return to Essence](/Spells.aspx?ID=1087)</title>\r\n\r\n<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 77</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** one magically sealed or warded doorway or chest\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou unravel the magic of a spell that affects a container, door, or lock, converting it into energy you can repurpose to power your own spells. Attempt a [counteract](/Rules.aspx?ID=371) check against the target spell or magical effect that wards or seals a doorway or chest, such as [_lock_](/Spells.aspx?ID=174), or against a spell or effect that deals damage or delivers secondary effects when it's opened, such as [_glyph of warding_](/Spells.aspx?ID=138). If you succeed, you recover its energy, restoring one of your expended spell slots of 3rd level or lower.\n\n---\r\n**Heightened (8th)** You can restore an expended spell slot of 4th level or lower.\r\n\r\n**Heightened (9th)** You can restore an expended spell slot of 5th level or lower.\r\n\r\n**Heightened (10th)** You can restore an expended spell slot of 6th level or lower.","mystery_markdown":"","name":"Return to Essence","patron_theme_markdown":"","pfs":"Limited","range":120,"range_raw":"120 feet","rarity":"rare","release_date":"2021-11-10","resistance":{},"school":"abjuration","search_markdown":"<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 77</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** one magically sealed or warded doorway or chest\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou unravel the magic of a spell that affects a container, door, or lock, converting it into energy you can repurpose to power your own spells.\r\n</summary>","source":["Pathfinder #173: Doorway to the Red Star"],"source_raw":["Pathfinder #173: Doorway to the Red Star pg. 77"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 77</row>","speed":{},"spoilers":"Strength of Thousands","summary":"You unravel the magic of a spell that affects a container, door, or lock, converting it into energy you can repurpose to power your own spells.","summary_markdown":"You unravel the magic of a spell that affects a container, door, or lock, converting it into energy you can repurpose to power your own spells.","target":"one magically sealed or warded doorway or chest","target_markdown":"one magically sealed or warded doorway or chest","text":" Return to Essence May contain spoilers from Strength of Thousands Source Pathfinder #173: Doorway to the Red Star pg. 77 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Range 120 feet Target one magically sealed or warded doorway or chest --- You unravel the magic of a spell that affects a container, door, or lock, converting it into energy you can repurpose to power your own spells. Attempt a counteract check against the target spell or magical effect that wards or seals a doorway or chest, such as lock , or against a spell or effect that deals damage or delivers secondary effects when it's opened, such as glyph of warding . If you succeed, you recover its energy, restoring one of your expended spell slots of 3rd level or lower. --- Heightened (8th) You can restore an expended spell slot of 4th level or lower. Heightened (9th) You can restore an expended spell slot of 5th level or lower. Heightened (10th) You can restore an expended spell slot of 6th level or lower.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Abjuration","Rare"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Rare](/Traits.aspx?ID=137)","trait_raw":["Abjuration","Rare"],"type":"Spell","url":"/Spells.aspx?ID=1087","weakness":{}}},{"_index":"aon18","_id":"spell-1088","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["10th"],"heighten_level":[6,10],"id":"spell-1088","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Limited\">[Temporal Ward](/Spells.aspx?ID=1088)</title>\r\n\r\n<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 78</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 container or doorway\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou ward a target doorway or container with a temporal trap that rewinds the personal timeline of creatures trying to open it. A creature attempting to open a warded doorway or container must attempt a Will save with the below results. You can set a password for the ward. Any creature that attempts to open the target container, or to open or pass through the target doorway without speaking the password must attempt a save as normal. The ward vanishes automatically once the spell's duration ends, but can be removed before then as if it were a magical trap, using your spell DC for both the Perception check to notice it and [Thievery](/Skills.aspx?ID=17) check to disable it. Both checks require the creature attempting them to have expert proficiency in order to succeed.\n\n You can Dismiss _temporal ward_. The maximum number of _temporal wards_ you can have active at a time is equal to your spellcasting ability modifier.\n\n**Critical Success** The creature is unaffected and opens the doorway or the container as normal.<br />\r\n**Success** The creature experiences a brief moment of dé jà-vu in which they're convinced they already opened the door. They must use an additional action to open the door. If they can't or don't want to do so, the action or activity they used to open the door or container is wasted, and the door or container remains closed.<br />\r\n**Failure** The creature is thrown briefly backwards in time. The action or activity they used to open the door or container is wasted and they're returned to the position they were located at during the start of their turn. Their turn then ends.<br />\r\n**Critical Failure** As failure, but the temporal displacement also causes the creature to lose their bearings, making them [confused](/Conditions.aspx?ID=5) for 1 minute.\n\n---\r\n**Heightened (10th)** The _temporal ward_ has an unlimited duration, until it is [counteracted](/Rules.aspx?ID=371), Dismissed, or Disarmed.","mystery_markdown":"","name":"Temporal Ward","patron_theme_markdown":"","pfs":"Limited","range":0,"range_raw":"touch","rarity":"rare","release_date":"2021-11-10","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"abjuration","search_markdown":"<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 78</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 container or doorway\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou ward a target doorway or container with a temporal trap that rewinds the personal timeline of creatures trying to open it.\r\n</summary>","source":["Pathfinder #173: Doorway to the Red Star"],"source_raw":["Pathfinder #173: Doorway to the Red Star pg. 78"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 78</row>","speed":{},"spoilers":"Strength of Thousands","summary":"You ward a target doorway or container with a temporal trap that rewinds the personal timeline of creatures trying to open it.","summary_markdown":"You ward a target doorway or container with a temporal trap that rewinds the personal timeline of creatures trying to open it.","target":"1 container or doorway","target_markdown":"1 container or doorway","text":" Temporal Ward May contain spoilers from Strength of Thousands Source Pathfinder #173: Doorway to the Red Star pg. 78 Traditions Arcane, Divine, Occult Cast Three Actions material, somatic, verbal Range touch Target 1 container or doorway Saving Throw Will Duration 10 minutes --- You ward a target doorway or container with a temporal trap that rewinds the personal timeline of creatures trying to open it. A creature attempting to open a warded doorway or container must attempt a Will save with the below results. You can set a password for the ward. Any creature that attempts to open the target container, or to open or pass through the target doorway without speaking the password must attempt a save as normal. The ward vanishes automatically once the spell's duration ends, but can be removed before then as if it were a magical trap, using your spell DC for both the Perception check to notice it and Thievery check to disable it. Both checks require the creature attempting them to have expert proficiency in order to succeed. You can Dismiss temporal ward . The maximum number of temporal wards you can have active at a time is equal to your spellcasting ability modifier. Critical Success The creature is unaffected and opens the doorway or the container as normal. Success The creature experiences a brief moment of dé jà-vu in which they're convinced they already opened the door. They must use an additional action to open the door. If they can't or don't want to do so, the action or activity they used to open the door or container is wasted, and the door or container remains closed. Failure The creature is thrown briefly backwards in time. The action or activity they used to open the door or container is wasted and they're returned to the position they were located at during the start of their turn. Their turn then ends. Critical Failure As failure, but the temporal displacement also causes the creature to lose their bearings, making them confused for 1 minute. --- Heightened (10th) The temporal ward has an unlimited duration, until it is counteracted, Dismissed, or Disarmed.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Abjuration","Rare"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Rare](/Traits.aspx?ID=137)","trait_raw":["Abjuration","Rare"],"type":"Spell","url":"/Spells.aspx?ID=1088","weakness":{}}},{"_index":"aon18","_id":"spell-1089","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-1089","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Buzzing Bites](/Spells.aspx?ID=1089)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 75</row>\n\n**Patron Theme**\r\n[Mosquito Witch\r\n](/Patrons.aspx?ID=10)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou evoke buzzing and crawling insects to climb onto a foe's body and bite, dealing 1d4 piercing damage and potentially sickening the foe, depending on its Fortitude save. You deal the piercing damage initially and then again the first time each round you Sustain the Spell, starting on the round after you cast it and rolling the damage based on the target's saving throw result each time. However, the creature only attempts the Fortitude save once, when you first Cast the Spell. Once this spell ends, the target becomes temporarily immune for 1 minute.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes half damage.<br />\r\n**Failure** The target takes full damage.<br />\r\n**Critical Failure** The target takes double damage and is sickened 1 by the crawling insects. The sickened value can't be reduced below 1 while the spell is active.\n\n---\r\n**Heightened (+1)** The damage increases by 1d4.","mystery_markdown":"","name":"Buzzing Bites","patron_theme":["Mosquito Witch\r\n"],"patron_theme_markdown":"[Mosquito Witch\r\n](/Patrons.aspx?ID=10)","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"rare","release_date":"2021-12-22","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 75</row>\n\n**Patron Theme**\r\n[Mosquito Witch\r\n](/Patrons.aspx?ID=10)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou evoke buzzing and crawling insects to climb onto a foe's body and bite.\r\n</summary>","source":["Monsters of Myth"],"source_raw":["Monsters of Myth pg. 75"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Monsters of Myth](/Sources.aspx?ID=107) pg. 75</row>","speed":{},"summary":"You evoke buzzing and crawling insects to climb onto a foe's body and bite.","summary_markdown":"You evoke buzzing and crawling insects to climb onto a foe's body and bite.","target":"1 creature","target_markdown":"1 creature","text":" Buzzing Bites Source Monsters of Myth pg. 75 Patron Theme [Mosquito Witch ](/Patrons.aspx?ID=10) Cast Single Action somatic Range 30 feet Target 1 creature Saving Throw Fortitude Duration sustained up to 1 minute --- You evoke buzzing and crawling insects to climb onto a foe's body and bite, dealing 1d4 piercing damage and potentially sickening the foe, depending on its Fortitude save. You deal the piercing damage initially and then again the first time each round you Sustain the Spell, starting on the round after you cast it and rolling the damage based on the target's saving throw result each time. However, the creature only attempts the Fortitude save once, when you first Cast the Spell. Once this spell ends, the target becomes temporarily immune for 1 minute. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage. Critical Failure The target takes double damage and is sickened 1 by the crawling insects. The sickened value can't be reduced below 1 while the spell is active. --- Heightened (+1) The damage increases by 1d4.","tradition_markdown":"","trait":["Cantrip","Evocation","Hex","Rare","Witch"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Evocation](/Traits.aspx?ID=65), [Hex](/Traits.aspx?ID=324), [Rare](/Traits.aspx?ID=137), [Witch](/Traits.aspx?ID=323)","trait_raw":["Cantrip","Evocation","Hex","Rare","Witch"],"type":"Cantrip","url":"/Spells.aspx?ID=1089","weakness":{}}},{"_index":"aon18","_id":"spell-1090","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[8],"id":"spell-1090","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Hypnopompic Terrors](/Spells.aspx?ID=1090)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 89</row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** up to 10 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou send a wave of nightmarish visions crashing over your targets, leaving them paralyzed by fear. These visions inflict real wounds on vulnerable targets, dealing 6d12 mental damage. If you target a sleeping creature, it wakes up as it attempts the save but takes one degree of success worse than the result it rolled on its save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is [frightened 2](/Conditions.aspx?ID=19) and takes half the mental damage.<br />\r\n**Failure** The target is frightened 2, is [paralyzed](/Conditions.aspx?ID=28) for 1 round, and takes the full mental damage.<br />\r\n**Critical Failure** The target is frightened 2, is paralyzed for 2 rounds, and takes double the mental damage.","mystery_markdown":"","name":"Hypnopompic Terrors","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"rare","release_date":"2021-12-22","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 89</row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** up to 10 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou send a wave of nightmarish visions crashing over your targets, leaving them paralyzed by fear.\r\n</summary>","source":["Monsters of Myth"],"source_raw":["Monsters of Myth pg. 89"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Monsters of Myth](/Sources.aspx?ID=107) pg. 89</row>","speed":{},"summary":"You send a wave of nightmarish visions crashing over your targets, leaving them paralyzed by fear.","summary_markdown":"You send a wave of nightmarish visions crashing over your targets, leaving them paralyzed by fear.","target":"up to 10 creatures","target_markdown":"up to 10 creatures","text":" Hypnopompic Terrors Source Monsters of Myth pg. 89 Tradition Occult Cast Two Actions somatic, verbal Range 30 feet Target up to 10 creatures Saving Throw Will --- You send a wave of nightmarish visions crashing over your targets, leaving them paralyzed by fear. These visions inflict real wounds on vulnerable targets, dealing 6d12 mental damage. If you target a sleeping creature, it wakes up as it attempts the save but takes one degree of success worse than the result it rolled on its save. Critical Success The target is unaffected. Success The target is frightened 2 and takes half the mental damage. Failure The target is frightened 2, is paralyzed for 1 round, and takes the full mental damage. Critical Failure The target is frightened 2, is paralyzed for 2 rounds, and takes double the mental damage.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Emotion","Fear","Illusion","Incapacitation","Mental","Rare"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Illusion](/Traits.aspx?ID=92), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Rare](/Traits.aspx?ID=137)","trait_raw":["Emotion","Fear","Illusion","Incapacitation","Mental","Rare"],"type":"Spell","url":"/Spells.aspx?ID=1090","weakness":{}}},{"_index":"aon18","_id":"spell-1091","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[6],"id":"spell-1091","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Lure Dream](/Spells.aspx?ID=1091)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Dream\" url=\"/Traits.aspx?ID=299\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 89</row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou reach out to the dream realm, beckoning an animate dream to your side. This works like [_summon animal_](/Spells.aspx?ID=316), except you summon an [animate dream](/Monsters.aspx?ID=546).","mystery_markdown":"","name":"Lure Dream","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"rare","release_date":"2021-12-22","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Dream\" url=\"/Traits.aspx?ID=299\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 89</row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou reach out to the dream realm, beckoning an animate dream to your side.\r\n</summary>","source":["Monsters of Myth"],"source_raw":["Monsters of Myth pg. 89"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Monsters of Myth](/Sources.aspx?ID=107) pg. 89</row>","speed":{},"summary":"You reach out to the dream realm, beckoning an animate dream to your side.","summary_markdown":"You reach out to the dream realm, beckoning an animate dream to your side.","text":" Lure Dream Source Monsters of Myth pg. 89 Tradition Occult Cast Three Actions somatic, verbal Range 30 feet Duration sustained up to 1 minute --- You reach out to the dream realm, beckoning an animate dream to your side. This works like summon animal , except you summon an animate dream.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration","Dream","Rare"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Dream](/Traits.aspx?ID=299), [Rare](/Traits.aspx?ID=137)","trait_raw":["Conjuration","Dream","Rare"],"type":"Spell","url":"/Spells.aspx?ID=1091","weakness":{}}},{"_index":"aon18","_id":"spell-1092","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot cone","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"see below","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-1092","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Limited\">[Gritty Wheeze](/Spells.aspx?ID=1092)</title>\r\n\r\n<spoilers>May contain spoilers from Threshold of Knowledge</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Threshold of Knowledge](/Sources.aspx?ID=109) pg. 10</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 15-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** see below\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou exhale desiccating grit and sand in a small cloud. Creatures in the area take 2d4 bludgeoning damage and must attempt a Fortitude save. [Water](/Traits.aspx?ID=165) creatures and [plant](/Traits.aspx?ID=125) creatures use the outcome one degree of success worse than the result of their saving throw.\n\n**Critical Success** The creature takes no damage.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage and is [dazzled](/Conditions.aspx?ID=7) for 1 round.<br />\r\n**Critical Failure** The creature takes double damage and is dazzled for 1 minute.\n\n---\r\n**Heightened (+1)** The damage increases by 2d4.","mystery_markdown":"","name":"Gritty Wheeze","patron_theme_markdown":"","pfs":"Limited","rarity":"uncommon","release_date":"2021-11-19","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"evocation","search_markdown":"<spoilers>May contain spoilers from Threshold of Knowledge</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Threshold of Knowledge](/Sources.aspx?ID=109) pg. 10</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 15-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** see below\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou exhale desiccating grit and sand in a small cloud. \r\n</summary>","source":["Threshold of Knowledge"],"source_raw":["Threshold of Knowledge pg. 10"],"source_category":"Adventures","source_group":"Threshold of Knowledge","source_markdown":"<row gap=\"tiny\">[Threshold of Knowledge](/Sources.aspx?ID=109) pg. 10</row>","speed":{},"spoilers":"Threshold of Knowledge","summary":"You exhale desiccating grit and sand in a small cloud. ","summary_markdown":"You exhale desiccating grit and sand in a small cloud. ","text":" Gritty Wheeze May contain spoilers from Threshold of Knowledge Source Threshold of Knowledge pg. 10 Traditions Arcane, Primal Cast Two Actions somatic, verbal Area 15-foot cone Saving Throw Fortitude Duration see below --- You exhale desiccating grit and sand in a small cloud. Creatures in the area take 2d4 bludgeoning damage and must attempt a Fortitude save. Water creatures and plant creatures use the outcome one degree of success worse than the result of their saving throw. Critical Success The creature takes no damage. Success The creature takes half damage. Failure The creature takes full damage and is dazzled for 1 round. Critical Failure The creature takes double damage and is dazzled for 1 minute. --- Heightened (+1) The damage increases by 2d4.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Air","Earth","Evocation","Uncommon"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Earth](/Traits.aspx?ID=55), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Air","Earth","Evocation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1092","weakness":{}}},{"_index":"aon18","_id":"spell-1093","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-1093","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Limited\">[Nettleskin](/Spells.aspx?ID=1093)</title>\r\n\r\n<spoilers>May contain spoilers from Threshold of Knowledge</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Threshold of Knowledge](/Sources.aspx?ID=109) pg. 10</row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThorns sprout from your body; they pass through and don't damage any clothing or armor you wear. Adjacent creatures that hit you with a melee or [unarmed](/Traits.aspx?ID=199) attack take 1d4 piercing damage as the nettles jab them and break off. Each time a creature takes damage in this way, _nettleskin's_ duration decreases by 1 round.\n\n---\r\n**Heightened (+1)** The damage increases by 1d4.","mystery_markdown":"","name":"Nettleskin","patron_theme_markdown":"","pfs":"Limited","rarity":"uncommon","release_date":"2021-11-19","resistance":{},"school":"transmutation","search_markdown":"<spoilers>May contain spoilers from Threshold of Knowledge</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Threshold of Knowledge](/Sources.aspx?ID=109) pg. 10</row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThorns sprout from your body; they pass through and don't damage any clothing or armor you wear.\r\n</summary>","source":["Threshold of Knowledge"],"source_raw":["Threshold of Knowledge pg. 10"],"source_category":"Adventures","source_group":"Threshold of Knowledge","source_markdown":"<row gap=\"tiny\">[Threshold of Knowledge](/Sources.aspx?ID=109) pg. 10</row>","speed":{},"spoilers":"Threshold of Knowledge","summary":"Thorns sprout from your body; they pass through and don't damage any clothing or armor you wear.","summary_markdown":"Thorns sprout from your body; they pass through and don't damage any clothing or armor you wear.","text":" Nettleskin May contain spoilers from Threshold of Knowledge Source Threshold of Knowledge pg. 10 Tradition Primal Cast Two Actions somatic, verbal Duration 1 minute --- Thorns sprout from your body; they pass through and don't damage any clothing or armor you wear. Adjacent creatures that hit you with a melee or unarmed attack take 1d4 piercing damage as the nettles jab them and break off. Each time a creature takes damage in this way, nettleskin's duration decreases by 1 round. --- Heightened (+1) The damage increases by 1d4.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Plant","Transmutation","Uncommon"],"trait_markdown":"[Plant](/Traits.aspx?ID=125), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Plant","Transmutation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1093","weakness":{}}},{"_index":"aon18","_id":"spell-1094","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":86400,"duration_raw":"1 day","exclude_from_search":false,"heighten":["4th"],"heighten_level":[2,4],"id":"spell-1094","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Limited\">[Impart Empathy](/Spells.aspx?ID=1094)</title>\r\n\r\n<spoilers>May contain spoilers from Quest for the Frozen Flame</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 80</row>\n\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 [animal](/Traits.aspx?ID=9)\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 day\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou expand the target's ability to understand social cues that are normally beyond its comprehension. Any creature to which the target isn't [unfriendly](/Conditions.aspx?ID=40) or [hostile](/Conditions.aspx?ID=23) can use [Diplomacy](/Skills.aspx?ID=6) to [Make an Impression](/Actions.aspx?ID=50) on it and to make very simple [Requests](/Actions.aspx?ID=51) of it. This doesn't render the animal any more inclined to help than it otherwise would be.\n\n---\r\n**Heightened (4th)** The spell can also target [plants](/Traits.aspx?ID=125) and [fungi](/Traits.aspx?ID=77).","mystery_markdown":"","name":"Impart Empathy","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-01-26","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<spoilers>May contain spoilers from Quest for the Frozen Flame</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 80</row>\r\n\r\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 [animal](/Traits.aspx?ID=9)\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 day\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou expand the target's ability to understand social cues that are normally beyond its comprehension.\r\n</summary>","source":["Pathfinder #175: Broken Tusk Moon"],"source_raw":["Pathfinder #175: Broken Tusk Moon pg. 80"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 80</row>","speed":{},"spoilers":"Quest for the Frozen Flame","summary":"You expand the target's ability to understand social cues that are normally beyond its comprehension.","summary_markdown":"You expand the target's ability to understand social cues that are normally beyond its comprehension.","target":"1 animal ","target_markdown":"1 [animal](/Traits.aspx?ID=9)","text":" Impart Empathy May contain spoilers from Quest for the Frozen Flame Source Pathfinder #175: Broken Tusk Moon pg. 80 Traditions Occult, Primal Cast Two Actions somatic, verbal Range 30 feet Target 1 animal Saving Throw Will Duration 1 day --- You expand the target's ability to understand social cues that are normally beyond its comprehension. Any creature to which the target isn't unfriendly or hostile can use Diplomacy to Make an Impression on it and to make very simple Requests of it. This doesn't render the animal any more inclined to help than it otherwise would be. --- Heightened (4th) The spell can also target plants and fungi.","tradition":["Occult","Primal"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Emotion","Enchantment","Mental","Uncommon"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Emotion","Enchantment","Mental","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1094","weakness":{}}},{"_index":"aon18","_id":"spell-1095","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["5th"],"heighten_level":[2,5],"id":"spell-1095","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Limited\">[Pack Attack](/Spells.aspx?ID=1095)</title>\r\n\r\n<spoilers>May contain spoilers from Quest for the Frozen Flame</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 80</row>\n\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** you and 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou and one other target gain an uncanny coordination that helps you take down foes. You and the other target flank any enemy to which you are both adjacent, whether or not you are on opposite sides of the enemy's space.\n\n---\r\n**Heightened (5th)** The spell can target you and up to 4 willing creatures touched.","mystery_markdown":"","name":"Pack Attack","patron_theme_markdown":"","pfs":"Limited","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2022-01-26","resistance":{},"school":"divination","search_markdown":"<spoilers>May contain spoilers from Quest for the Frozen Flame</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 80</row>\r\n\r\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** you and 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou and one other target gain an uncanny coordination that helps you take down foes.\r\n</summary>","source":["Pathfinder #175: Broken Tusk Moon"],"source_raw":["Pathfinder #175: Broken Tusk Moon pg. 80"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 80</row>","speed":{},"spoilers":"Quest for the Frozen Flame","summary":"You and one other target gain an uncanny coordination that helps you take down foes.","summary_markdown":"You and one other target gain an uncanny coordination that helps you take down foes.","target":"you and 1 willing creature","target_markdown":"you and 1 willing creature","text":" Pack Attack May contain spoilers from Quest for the Frozen Flame Source Pathfinder #175: Broken Tusk Moon pg. 80 Traditions Occult, Primal Cast Two Actions somatic, verbal Range touch Target you and 1 willing creature Duration sustained up to 1 minute --- You and one other target gain an uncanny coordination that helps you take down foes. You and the other target flank any enemy to which you are both adjacent, whether or not you are on opposite sides of the enemy's space. --- Heightened (5th) The spell can target you and up to 4 willing creatures touched.","tradition":["Occult","Primal"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Divination","Mental","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Mental","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1095","weakness":{}}},{"_index":"aon18","_id":"spell-1096","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"sustained","exclude_from_search":false,"heighten":["6th"],"heighten_level":[3,6],"id":"spell-1096","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Limited\">[Painted Scout](/Spells.aspx?ID=1096)</title>\r\n\r\n<spoilers>May contain spoilers from Quest for the Frozen Flame</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Scrying\" url=\"/Traits.aspx?ID=141\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 80</row>\n\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** a cave wall or other stone surface\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou press your hand to the stone, causing hand-drawn scouts to spread out from your fingers. As long as you keep your hand on the wall and Sustain the Spell, you can see, hear, and smell through the painted scout using whatever senses you have (including natural senses like [scent](/Rules.aspx?ID=417) or [darkvision](/Rules.aspx?ID=415), or magical effects like [_see invisibility_](/Spells.aspx?ID=271)). You can move the scout up to your Speed along the wall each time you Sustain the Spell. The scout can move anywhere along the wall to a range of 120 feet as long as its path is unbroken; it treats sharp corners and particularly craggy spots on the wall as difficult terrain. The painted scout is bonded to the wall on which you created it and can't move onto another surface or material.\n\n You can spend an action to make the scout [Hide](/Actions.aspx?ID=62) or [Sneak](/Actions.aspx?ID=63), and you can roll a [Nature](/Skills.aspx?ID=10) or [Occultism](/Skills.aspx?ID=11) check in place of the usual [Stealth](/Skills.aspx?ID=15) check. The painted scout must be near a suitably obscured nook or cranny to Hide; it can't Hide or Sneak along a flat, featureless wall. If the painted scout is smeared or doused in water, the scout is destroyed and the spell ends.\n\n---\r\n**Heightened (6th)** You create up to five separate painted scouts, and the range to which the scouts can move along the wall increases to 500 feet. Each time you Sustain the Spell, you can move one scout up to your Speed, and you can see, hear, and smell through all five scouts simultaneously. A destroyed scout can't be replaced, and the spell ends if all the scouts are destroyed.","mystery_markdown":"","name":"Painted Scout","patron_theme_markdown":"","pfs":"Limited","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2022-01-26","resistance":{},"school":"divination","search_markdown":"<spoilers>May contain spoilers from Quest for the Frozen Flame</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Scrying\" url=\"/Traits.aspx?ID=141\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 80</row>\r\n\r\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** a cave wall or other stone surface\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou press your hand to the stone, causing hand-drawn scouts to spread out from your fingers.\r\n</summary>","source":["Pathfinder #175: Broken Tusk Moon"],"source_raw":["Pathfinder #175: Broken Tusk Moon pg. 80"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 80</row>","speed":{},"spoilers":"Quest for the Frozen Flame","summary":"You press your hand to the stone, causing hand-drawn scouts to spread out from your fingers.","summary_markdown":"You press your hand to the stone, causing hand-drawn scouts to spread out from your fingers.","target":"a cave wall or other stone surface","target_markdown":"a cave wall or other stone surface","text":" Painted Scout May contain spoilers from Quest for the Frozen Flame Source Pathfinder #175: Broken Tusk Moon pg. 80 Traditions Occult, Primal Cast Three Actions material, somatic, verbal Range touch Target a cave wall or other stone surface Duration sustained --- You press your hand to the stone, causing hand-drawn scouts to spread out from your fingers. As long as you keep your hand on the wall and Sustain the Spell, you can see, hear, and smell through the painted scout using whatever senses you have (including natural senses like scent or darkvision, or magical effects like see invisibility ). You can move the scout up to your Speed along the wall each time you Sustain the Spell. The scout can move anywhere along the wall to a range of 120 feet as long as its path is unbroken; it treats sharp corners and particularly craggy spots on the wall as difficult terrain. The painted scout is bonded to the wall on which you created it and can't move onto another surface or material. You can spend an action to make the scout Hide or Sneak, and you can roll a Nature or Occultism check in place of the usual Stealth check. The painted scout must be near a suitably obscured nook or cranny to Hide; it can't Hide or Sneak along a flat, featureless wall. If the painted scout is smeared or doused in water, the scout is destroyed and the spell ends. --- Heightened (6th) You create up to five separate painted scouts, and the range to which the scouts can move along the wall increases to 500 feet. Each time you Sustain the Spell, you can move one scout up to your Speed, and you can see, hear, and smell through all five scouts simultaneously. A destroyed scout can't be replaced, and the spell ends if all the scouts are destroyed.","tradition":["Occult","Primal"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Divination","Scrying","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Scrying](/Traits.aspx?ID=141), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Scrying","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1096","weakness":{}}},{"_index":"aon18","_id":"spell-1097","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot cone","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[2,3,4,5,6,7,8,9,10],"id":"spell-1097","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Limited\">[Bone Spray](/Spells.aspx?ID=1097)</title>\r\n\r\n<spoilers>May contain spoilers from Quest for the Frozen Flame</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 76</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 15-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou fire a torrent of jagged bone shards from your hands, dealing 2d10 piercing damage and 1 [persistent bleed damage](/Conditions.aspx?ID=29) to all creatures in the area.\n\n---\r\n**Heightened (+1)** The piercing damage increases by 1d10 and the persistent bleed damage increases by 1.","mystery_markdown":"","name":"Bone Spray","patron_theme_markdown":"","pfs":"Limited","rarity":"uncommon","release_date":"2022-02-23","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Quest for the Frozen Flame</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 76</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 15-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou fire a torrent of jagged bone shards from your hands.\r\n</summary>","source":["Pathfinder #176: Lost Mammoth Valley"],"source_raw":["Pathfinder #176: Lost Mammoth Valley pg. 76"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 76</row>","speed":{},"spoilers":"Quest for the Frozen Flame","summary":"You fire a torrent of jagged bone shards from your hands.","summary_markdown":"You fire a torrent of jagged bone shards from your hands.","text":" Bone Spray May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 76 Traditions Arcane, Divine, Primal Cast Two Actions somatic, verbal Area 15-foot cone Saving Throw basic Reflex --- You fire a torrent of jagged bone shards from your hands, dealing 2d10 piercing damage and 1 persistent bleed damage to all creatures in the area. --- Heightened (+1) The piercing damage increases by 1d10 and the persistent bleed damage increases by 1.","tradition":["Arcane","Divine","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Necromancy","Uncommon"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Necromancy","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1097","weakness":{}}},{"_index":"aon18","_id":"spell-1098","_score":2.8109283,"_source":{"actions":"Two Actions or Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[2,4,6,8,10],"id":"spell-1098","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Limited\">[Boneshaker](/Spells.aspx?ID=1098)</title>\r\n\r\n<spoilers>May contain spoilers from Quest for the Frozen Flame</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 76</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions or Three Actions\" /></row>\r\n<row></row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\n\n**Target** 1 creature with a skeleton\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou reach out a hand and seize a creature's skeleton from afar, harming their body and potentially wrenching them by the bones to move them against their will. The number of actions you spend when Casting this Spell determines the spell's effects. Regardless of the number of actions spent to Cast this Spell, the target must attempt a Fortitude save.\n\n**<actions string=\"Two Actions\" /> (somatic, verbal)** You clench your fist, painfully compressing the target's bones and dealing 3d8 bludgeoning damage.<br /> **<actions string=\"Three Actions\" /> (material, somatic, verbal)** As the 2-action version, plus you pull the target's body by their bones, moving them around like an awkward marionette. This movement follows the rules for [forced movement](/Rules.aspx?ID=451).\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes half damage. If you cast the 3-action version, you can move the target up to 5 feet; it can choose to fall [prone](/Conditions.aspx?ID=31) to avoid moving.<br />\r\n**Failure** The target takes full damage and is [enfeebled 1](/Conditions.aspx?ID=13). If you cast the 3-action version, you can move the target up to 15 feet; it can fall prone to avoid moving.<br />\r\n**Critical Failure** The target takes double damage and is enfeebled 2. If you cast the 3-action version, you can move the target up to 25 feet, then knock the target prone; if you attempt to move the target to a hazardous location, such as into a pool of acid or off a cliff, it can fall prone to avoid moving.\n\n---\r\n**Heightened (+2)** The damage increases by 3d8.","mystery_markdown":"","name":"Boneshaker","patron_theme_markdown":"","pfs":"Limited","range":100,"range_raw":"100 feet","rarity":"uncommon","release_date":"2022-02-23","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Quest for the Frozen Flame</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 76</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions or Three Actions\" /></row>\r\n<row></row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\r\n\r\n \r\n\r\n**Target** 1 creature with a skeleton\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou reach out a hand and seize a creature's skeleton from afar, harming their body and potentially wrenching them by the bones to move them against their will.\r\n</summary>","source":["Pathfinder #176: Lost Mammoth Valley"],"source_raw":["Pathfinder #176: Lost Mammoth Valley pg. 76"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 76</row>","speed":{},"spoilers":"Quest for the Frozen Flame","summary":"You reach out a hand and seize a creature's skeleton from afar, harming their body and potentially wrenching them by the bones to move them against their will.","summary_markdown":"You reach out a hand and seize a creature's skeleton from afar, harming their body and potentially wrenching them by the bones to move them against their will.","target":"1 creature with a skeleton","target_markdown":"1 creature with a skeleton","text":" Boneshaker May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 76 Traditions Arcane, Divine, Primal Cast Two Actions or Three Actions Range 100 feet Target 1 creature with a skeleton Saving Throw Fortitude --- You reach out a hand and seize a creature's skeleton from afar, harming their body and potentially wrenching them by the bones to move them against their will. The number of actions you spend when Casting this Spell determines the spell's effects. Regardless of the number of actions spent to Cast this Spell, the target must attempt a Fortitude save. Two Actions (somatic, verbal) You clench your fist, painfully compressing the target's bones and dealing 3d8 bludgeoning damage. Three Actions (material, somatic, verbal) As the 2-action version, plus you pull the target's body by their bones, moving them around like an awkward marionette. This movement follows the rules for forced movement. Critical Success The target is unaffected. Success The target takes half damage. If you cast the 3-action version, you can move the target up to 5 feet; it can choose to fall prone to avoid moving. Failure The target takes full damage and is enfeebled 1. If you cast the 3-action version, you can move the target up to 15 feet; it can fall prone to avoid moving. Critical Failure The target takes double damage and is enfeebled 2. If you cast the 3-action version, you can move the target up to 25 feet, then knock the target prone; if you attempt to move the target to a hazardous location, such as into a pool of acid or off a cliff, it can fall prone to avoid moving. --- Heightened (+2) The damage increases by 3d8.","tradition":["Arcane","Divine","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Necromancy","Uncommon"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Necromancy","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1098","weakness":{}}},{"_index":"aon18","_id":"spell-1099","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":86400,"duration_raw":"24 hours (see text)","exclude_from_search":false,"heighten_level":[10],"id":"spell-1099","level":10,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 10\" pfs=\"Limited\">[Dinosaur Fort](/Spells.aspx?ID=1099)</title>\r\n\r\n<spoilers>May contain spoilers from Quest for the Frozen Flame</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 76</row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 24 hours (see text)\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou conjure a primeval fort with walls of sharpened wood adorned with dinosaur skin and teeth, up to 300 feet on a side. Each of the four quadrants of the fort is guarded by a [tyrannosaurus](/Monsters.aspx?ID=123). While the tyrannosauruses won't cross into the others' territories, their reach allows them to simultaneously attack an intruder near the center of the fort. The tyrannosauruses leave you and anyone you introduce to them alone but treat anyone else they find in the fort as intruders and prospective snacks. When you prepare spells, you can choose not to recover the spell slot you used to cast this spell. If you do, the fort remains for another 24 hours.\n\n The fort must be created on a plot of land free of other structures. It adapts to the natural terrain, adopting the structural requirements for being built there. The fort adjusts around small features, such as ponds or spires of rock, but can't be created on water or other nonsolid surfaces. If created on snow, sand dunes, or other soft surfaces with a solid surface underneath, the foundation reaches solid ground. If created on a solid but unstable surface, such as a swamp or an area plagued by tremors, roll a DC 3 flat check each day the fort is present; on a failure, the fort sinks or collapses sometime during that day, and the spell ends.\n\n The fort doesn't harm creatures within the area when it appears, and it can't be created within a crowd or in a densely populated area. Any creature inadvertently caught inside the fort when the spell is cast ends up unharmed inside the complete fort and always has a clear path of escape.","mystery_markdown":"","name":"Dinosaur Fort","patron_theme_markdown":"","pfs":"Limited","range":500,"range_raw":"500 feet","rarity":"rare","release_date":"2022-03-30","resistance":{},"school":"conjuration","search_markdown":"<spoilers>May contain spoilers from Quest for the Frozen Flame</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 76</row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 24 hours (see text)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou conjure a primeval fort with walls of sharpened wood adorned with dinosaur skin and teeth, up to 300 feet on a side.\r\n</summary>","source":["Pathfinder #177: Burning Tundra"],"source_raw":["Pathfinder #177: Burning Tundra pg. 76"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 76</row>","speed":{},"spoilers":"Quest for the Frozen Flame","summary":"You conjure a primeval fort with walls of sharpened wood adorned with dinosaur skin and teeth, up to 300 feet on a side.","summary_markdown":"You conjure a primeval fort with walls of sharpened wood adorned with dinosaur skin and teeth, up to 300 feet on a side.","text":" Dinosaur Fort May contain spoilers from Quest for the Frozen Flame Source Pathfinder #177: Burning Tundra pg. 76 Tradition Primal Cast 10 minutes (material, somatic, verbal) Range 500 feet Duration 24 hours (see text) --- You conjure a primeval fort with walls of sharpened wood adorned with dinosaur skin and teeth, up to 300 feet on a side. Each of the four quadrants of the fort is guarded by a tyrannosaurus. While the tyrannosauruses won't cross into the others' territories, their reach allows them to simultaneously attack an intruder near the center of the fort. The tyrannosauruses leave you and anyone you introduce to them alone but treat anyone else they find in the fort as intruders and prospective snacks. When you prepare spells, you can choose not to recover the spell slot you used to cast this spell. If you do, the fort remains for another 24 hours. The fort must be created on a plot of land free of other structures. It adapts to the natural terrain, adopting the structural requirements for being built there. The fort adjusts around small features, such as ponds or spires of rock, but can't be created on water or other nonsolid surfaces. If created on snow, sand dunes, or other soft surfaces with a solid surface underneath, the foundation reaches solid ground. If created on a solid but unstable surface, such as a swamp or an area plagued by tremors, roll a DC 3 flat check each day the fort is present; on a failure, the fort sinks or collapses sometime during that day, and the spell ends. The fort doesn't harm creatures within the area when it appears, and it can't be created within a crowd or in a densely populated area. Any creature inadvertently caught inside the fort when the spell is cast ends up unharmed inside the complete fort and always has a clear path of escape.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration","Rare"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Rare](/Traits.aspx?ID=137)","trait_raw":["Conjuration","Rare"],"type":"Spell","url":"/Spells.aspx?ID=1099","weakness":{}}},{"_index":"aon18","_id":"spell-1100","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["5th","7th"],"heighten_level":[4,5,7],"id":"spell-1100","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Limited\">[Elephant Form](/Spells.aspx?ID=1100)</title>\r\n\r\n<spoilers>May contain spoilers from Quest for the Frozen Flame</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 76</row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou channel the primal forces of nature to transform into a Large battle form, specifically that of a powerful and terrifying [elephant](/MonsterFamilies.aspx?ID=46) or similar creature, such as a mammoth, mastodon, or anancus. This spell has the effects of [_dinosaur form_](/Spells.aspx?ID=72), except you gain the following specific abilities instead of the form-specific abilities of _dinosaur form_.\n\n **Speed** 40 feet; **Melee** <actions string=\"Single Action\" /> foot, **Damage** 2d8 bludgeoning; **Melee** <actions string=\"Single Action\" /> trunk (reach 10 feet), **Effect** grabbing trunk; **Melee** <actions string=\"Single Action\" /> tusk (reach 10 feet), **Damage** 2d6 piercing.\n\n **Grabbing Trunk** A creature up to two sizes smaller that's hit by your trunk is [grabbed](/Conditions.aspx?ID=20). If you succeed at your [Grapple](/Actions.aspx?ID=35) check against a creature grabbed by your trunk, you can reposition the creature to another space within your trunk's reach.\n\n---\r\n**Heightened (5th)** Your elephant form is Huge; your trunk and tusk attacks have 15-foot [reach](/Traits.aspx?ID=192), and your foot attack has 10-foot reach. You instead gain 20 temporary HP, an attack modifier of +18, a damage bonus of +6, double the damage dice, and [Athletics](/Skills.aspx?ID=3) +21.\r\n\r\n**Heightened (7th)** Your elephant form is Gargantuan; your trunk and tusk attacks have 20-foot reach, and your foot attack has 15-foot reach. Your AC is 21 + your level and you instead gain 25 temporary HP, an attack modifier of +25, a damage bonus of +15, double the damage dice, and Athletics +25.","mystery_markdown":"","name":"Elephant Form","patron_theme_markdown":"","pfs":"Limited","rarity":"uncommon","release_date":"2022-03-30","resistance":{},"school":"transmutation","search_markdown":"<spoilers>May contain spoilers from Quest for the Frozen Flame</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Polymorph\" url=\"/Traits.aspx?ID=127\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 76</row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou channel the primal forces of nature to transform into a Large battle form, specifically that of a powerful and terrifying [elephant](/MonsterFamilies.aspx?ID=46) or similar creature, such as a mammoth, mastodon, or anancus.\r\n</summary>","source":["Pathfinder #177: Burning Tundra"],"source_raw":["Pathfinder #177: Burning Tundra pg. 76"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 76</row>","speed":{},"spoilers":"Quest for the Frozen Flame","summary":"You channel the primal forces of nature to transform into a Large battle form, specifically that of a powerful and terrifying elephant or similar creature, such as a mammoth, mastodon, or anancus.","summary_markdown":"You channel the primal forces of nature to transform into a Large battle form, specifically that of a powerful and terrifying [elephant](/MonsterFamilies.aspx?ID=46) or similar creature, such as a mammoth, mastodon, or anancus.","text":" Elephant Form May contain spoilers from Quest for the Frozen Flame Source Pathfinder #177: Burning Tundra pg. 76 Tradition Primal Cast Two Actions somatic, verbal Duration 1 minute --- You channel the primal forces of nature to transform into a Large battle form, specifically that of a powerful and terrifying elephant or similar creature, such as a mammoth, mastodon, or anancus. This spell has the effects of dinosaur form , except you gain the following specific abilities instead of the form-specific abilities of dinosaur form . Speed 40 feet; Melee Single Action foot, Damage 2d8 bludgeoning; Melee Single Action trunk (reach 10 feet), Effect grabbing trunk; Melee Single Action tusk (reach 10 feet), Damage 2d6 piercing. Grabbing Trunk A creature up to two sizes smaller that's hit by your trunk is grabbed. If you succeed at your Grapple check against a creature grabbed by your trunk, you can reposition the creature to another space within your trunk's reach. --- Heightened (5th) Your elephant form is Huge; your trunk and tusk attacks have 15-foot reach, and your foot attack has 10-foot reach. You instead gain 20 temporary HP, an attack modifier of +18, a damage bonus of +6, double the damage dice, and Athletics +21. Heightened (7th) Your elephant form is Gargantuan; your trunk and tusk attacks have 20-foot reach, and your foot attack has 15-foot reach. Your AC is 21 + your level and you instead gain 25 temporary HP, an attack modifier of +25, a damage bonus of +15, double the damage dice, and Athletics +25.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Polymorph","Transmutation","Uncommon"],"trait_markdown":"[Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Polymorph","Transmutation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1100","weakness":{}}},{"_index":"aon18","_id":"spell-1101","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[3],"id":"spell-1101","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Limited\">[Far Sight](/Spells.aspx?ID=1101)</title>\r\n\r\n<spoilers>May contain spoilers from Quest for the Frozen Flame</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 76</row>\n\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou can see distant objects as if they were closer. You can view creatures, objects, and terrain features that are more than 30 feet away and up to 300 feet away as though they were only 30 feet away. You can view creatures, objects, and terrain features that are 300 feet away or more as though they were only one-tenth as far away. This spell only affects your ability to discern visual details; it doesn't let you treat the objects as actually closer for the purposes of spells, ranged attacks, or otherwise. This spell doesn't affect the range of other visual senses you might have, so if you have a visual sense that extends to only 60 feet, you still can't use it to see things beyond that range, even if they would appear closer with this spell.","mystery_markdown":"","name":"Far Sight","patron_theme_markdown":"","pfs":"Limited","rarity":"uncommon","release_date":"2022-03-30","resistance":{},"school":"divination","search_markdown":"<spoilers>May contain spoilers from Quest for the Frozen Flame</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 76</row>\r\n\r\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can see distant objects as if they were closer.\r\n</summary>","source":["Pathfinder #177: Burning Tundra"],"source_raw":["Pathfinder #177: Burning Tundra pg. 76"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 76</row>","speed":{},"spoilers":"Quest for the Frozen Flame","summary":"You can see distant objects as if they were closer.","summary_markdown":"You can see distant objects as if they were closer.","text":" Far Sight May contain spoilers from Quest for the Frozen Flame Source Pathfinder #177: Burning Tundra pg. 76 Traditions Occult, Primal Cast Two Actions somatic, verbal Duration 10 minutes --- You can see distant objects as if they were closer. You can view creatures, objects, and terrain features that are more than 30 feet away and up to 300 feet away as though they were only 30 feet away. You can view creatures, objects, and terrain features that are 300 feet away or more as though they were only one-tenth as far away. This spell only affects your ability to discern visual details; it doesn't let you treat the objects as actually closer for the purposes of spells, ranged attacks, or otherwise. This spell doesn't affect the range of other visual senses you might have, so if you have a visual sense that extends to only 60 feet, you still can't use it to see things beyond that range, even if they would appear closer with this spell.","tradition":["Occult","Primal"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Divination","Uncommon","Visual"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)","trait_raw":["Divination","Uncommon","Visual"],"type":"Spell","url":"/Spells.aspx?ID=1101","weakness":{}}},{"_index":"aon18","_id":"spell-1102","_score":2.8109283,"_source":{"actions":"Three Actions","area":"20-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[5],"id":"spell-1102","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Limited\">[Incendiary Fog](/Spells.aspx?ID=1102)</title>\r\n\r\n<spoilers>May contain spoilers from Quest for the Frozen Flame</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 77</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** see below\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou summon a cloud of flammable black dust. The cloud functions as [_obscuring mist_](/Spells.aspx?ID=210). If any open flame or [fire](/Traits.aspx?ID=72) effect is within the spell's area when it's cast, or later enters or occurs within the area, the cloud ignites. Creatures in the cloud take 10d6 fire damage ([basic](/Rules.aspx?ID=329) Reflex save), and the spell ends.","mystery_markdown":"","name":"Incendiary Fog","patron_theme_markdown":"","pfs":"Limited","range":120,"range_raw":"120 feet","rarity":"rare","release_date":"2022-03-30","resistance":{},"saving_throw":"see below","saving_throw_markdown":"see below","school":"conjuration","search_markdown":"<spoilers>May contain spoilers from Quest for the Frozen Flame</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 77</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** see below\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou summon a cloud of flammable black dust.\r\n</summary>","source":["Pathfinder #177: Burning Tundra"],"source_raw":["Pathfinder #177: Burning Tundra pg. 77"],"source_category":"Adventure Paths","source_group":"Quest for the Frozen Flame","source_markdown":"<row gap=\"tiny\">[Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 77</row>","speed":{},"spoilers":"Quest for the Frozen Flame","summary":"You summon a cloud of flammable black dust.","summary_markdown":"You summon a cloud of flammable black dust.","text":" Incendiary Fog May contain spoilers from Quest for the Frozen Flame Source Pathfinder #177: Burning Tundra pg. 77 Traditions Arcane, Primal Cast Three Actions material, somatic, verbal Range 120 feet Area 20-foot burst Saving Throw see below Duration 1 minute --- You summon a cloud of flammable black dust. The cloud functions as obscuring mist . If any open flame or fire effect is within the spell's area when it's cast, or later enters or occurs within the area, the cloud ignites. Creatures in the cloud take 10d6 fire damage (basic Reflex save), and the spell ends.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration","Fire","Rare"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Fire](/Traits.aspx?ID=72), [Rare](/Traits.aspx?ID=137)","trait_raw":["Conjuration","Fire","Rare"],"type":"Spell","url":"/Spells.aspx?ID=1102","weakness":{}}},{"_index":"aon18","_id":"spell-1103","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[1,3,5,7,9],"id":"spell-1103","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Hallowed Ground](/Spells.aspx?ID=1103)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 25</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 10-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nOne small space becomes inhospitable to [undead](/Traits.aspx?ID=160) as you fill it with life-infused benevolent magic. Each undead creature in the area takes 1d6 positive damage and 1d4 good damage when you Cast the Spell, with a [basic](/Rules.aspx?ID=329) Fortitude save. After that, undead creatures have weakness 1 to [positive](/Traits.aspx?ID=128) damage and your [necromancy](/Traits.aspx?ID=117) spells while in the area.\n\n This spell also automatically attempts to [counteract](/Rules.aspx?ID=371) any attempt to raise undead in the area (if either the undead would appear in the area or the effect's caster or creator is in it). \n\nIf you Cast this Spell again, any previous _hallowed ground_ you had cast ends.\n\n---\r\n**Heightened (+2)** The positive damage increases by 1d6, good damage increases by 1d4, and weakness increases by 1.","mystery_markdown":"","name":"Hallowed Ground","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2022-04-27","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 25</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 10-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOne small space becomes inhospitable to undead as you fill it with life-infused benevolent magic.\r\n</summary>","source":["Book of the Dead"],"source_raw":["Book of the Dead pg. 25"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 25</row>","speed":{},"summary":"One small space becomes inhospitable to undead as you fill it with life-infused benevolent magic.","summary_markdown":"One small space becomes inhospitable to undead as you fill it with life-infused benevolent magic.","text":" Hallowed Ground Source Book of the Dead pg. 25 Cast Two Actions somatic, verbal Range 60 feet Area 10-foot burst Duration 1 minute --- One small space becomes inhospitable to undead as you fill it with life-infused benevolent magic. Each undead creature in the area takes 1d6 positive damage and 1d4 good damage when you Cast the Spell, with a basic Fortitude save. After that, undead creatures have weakness 1 to positive damage and your necromancy spells while in the area. This spell also automatically attempts to counteract any attempt to raise undead in the area (if either the undead would appear in the area or the effect's caster or creator is in it). If you Cast this Spell again, any previous hallowed ground you had cast ends. --- Heightened (+2) The positive damage increases by 1d6, good damage increases by 1d4, and weakness increases by 1.","tradition_markdown":"","trait":["Good","Necromancy","Positive","Uncommon"],"trait_markdown":"[Good](/Traits.aspx?ID=83), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Good","Necromancy","Positive","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1103","weakness":{}}},{"_index":"aon18","_id":"spell-1104","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["6th"],"heighten_level":[3,6],"id":"spell-1104","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Eyes of the Dead](/Spells.aspx?ID=1104)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 35</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 1 mile\n\n**Target** one [undead](/Traits.aspx?ID=160) creature under your control\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou enter a magical trance that allows you to perceive through the senses of the target creature. You attempt Perception checks using your own Perception, but you have any special senses the target has, such as [low-light vision](/Rules.aspx?ID=416) or [darkvision](/Rules.aspx?ID=415). The spell doesn't grant any special method of communication with the target.\n\n For the duration of the trance, your own senses are muted, though you can still communicate. This lack of awareness makes you [flat-footed](/Conditions.aspx?ID=16). You can't take actions with the [attack](/Traits.aspx?ID=15) or [move](/Traits.aspx?ID=114) traits, nor can you cast spells.\n\n---\r\n**Heightened (6th)** The range increases to 100 miles and the duration to sustained up to 10 minutes. You can communicate telepathically with the target for the duration of the trance, though the target is under no compulsion to follow commands if it wasn't already.","mystery_markdown":"","name":"Eyes of the Dead","patron_theme_markdown":"","pfs":"Standard","range":5280,"range_raw":"1 mile","rarity":"uncommon","release_date":"2022-04-27","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 35</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 1 mile\r\n\r\n \r\n\r\n**Target** one [undead](/Traits.aspx?ID=160) creature under your control\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou enter a magical trance that allows you to perceive through the senses of the target creature.\r\n</summary>","source":["Book of the Dead"],"source_raw":["Book of the Dead pg. 35"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 35</row>","speed":{},"summary":"You enter a magical trance that allows you to perceive through the senses of the target creature.","summary_markdown":"You enter a magical trance that allows you to perceive through the senses of the target creature.","target":"one undead creature under your control","target_markdown":"one [undead](/Traits.aspx?ID=160) creature under your control","text":" Eyes of the Dead Source Book of the Dead pg. 35 Cast Three Actions material, somatic, verbal Range 1 mile Target one undead creature under your control Duration sustained up to 1 minute --- You enter a magical trance that allows you to perceive through the senses of the target creature. You attempt Perception checks using your own Perception, but you have any special senses the target has, such as low-light vision or darkvision. The spell doesn't grant any special method of communication with the target. For the duration of the trance, your own senses are muted, though you can still communicate. This lack of awareness makes you flat-footed. You can't take actions with the attack or move traits, nor can you cast spells. --- Heightened (6th) The range increases to 100 miles and the duration to sustained up to 10 minutes. You can communicate telepathically with the target for the duration of the trance, though the target is under no compulsion to follow commands if it wasn't already.","tradition_markdown":"","trait":["Divination","Mental","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Mental","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1104","weakness":{}}},{"_index":"aon18","_id":"spell-1105","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[6],"id":"spell-1105","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 6\" pfs=\"Standard\">[Shambling Horror](/Spells.aspx?ID=1105)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 35</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 corpse of a Gargantuan or smaller creature that has a level no greater than your level 4 and has died since the last sunrise\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou reanimate the corpse of a fallen creature as an [undead](/Traits.aspx?ID=160) minion under your control. The reanimated creature is an undead [skeleton](/MonsterFamilies.aspx?ID=92) or [zombie](/MonsterFamilies.aspx?ID=103). Choose a skeleton or zombie stat block of the same size as the original creature and of a level no higher than the creature's original level. The shambling horror keeps Speeds it had in life, as well as melee Strikes that deal only physical damage. These attacks use the highest attack modifier from the skeleton or zombie you choose. Some of the skeleton's or zombie's abilities might not make sense for the shambling horror, and some abilities the creature had in life might not persist in undeath; the GM makes the final choice of what abilities the horror has.\n\n A shambling horror has the [minion](/Traits.aspx?ID=109) trait. You can't control more than one shambling horror at the same time—if you create a new one while one is already under your control, you must choose one to release, causing it to lose the minion trait. Shambling horrors that have been released expire when the spell duration does. After the duration expires, you can cast _shambling horror_ again on the same corpse to animate it once more. However, after the next sunrise, you can no longer animate the corpse as a shambling horror.","mystery_markdown":"","name":"Shambling Horror","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2022-04-27","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 35</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 corpse of a Gargantuan or smaller creature that has a level no greater than your level 4 and has died since the last sunrise\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou reanimate the corpse of a fallen creature as an undead minion under your control.\r\n</summary>","source":["Book of the Dead"],"source_raw":["Book of the Dead pg. 35"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 35</row>","speed":{},"summary":"You reanimate the corpse of a fallen creature as an undead minion under your control.","summary_markdown":"You reanimate the corpse of a fallen creature as an undead minion under your control.","target":"1 corpse of a Gargantuan or smaller creature that has a level no greater than your level 4 and has died since the last sunrise","target_markdown":"1 corpse of a Gargantuan or smaller creature that has a level no greater than your level 4 and has died since the last sunrise","text":" Shambling Horror Source Book of the Dead pg. 35 Cast Three Actions material, somatic, verbal Range touch Target 1 corpse of a Gargantuan or smaller creature that has a level no greater than your level 4 and has died since the last sunrise Duration 10 minutes --- You reanimate the corpse of a fallen creature as an undead minion under your control. The reanimated creature is an undead skeleton or zombie. Choose a skeleton or zombie stat block of the same size as the original creature and of a level no higher than the creature's original level. The shambling horror keeps Speeds it had in life, as well as melee Strikes that deal only physical damage. These attacks use the highest attack modifier from the skeleton or zombie you choose. Some of the skeleton's or zombie's abilities might not make sense for the shambling horror, and some abilities the creature had in life might not persist in undeath; the GM makes the final choice of what abilities the horror has. A shambling horror has the minion trait. You can't control more than one shambling horror at the same time—if you create a new one while one is already under your control, you must choose one to release, causing it to lose the minion trait. Shambling horrors that have been released expire when the spell duration does. After the duration expires, you can cast shambling horror again on the same corpse to animate it once more. However, after the next sunrise, you can no longer animate the corpse as a shambling horror.","tradition_markdown":"","trait":["Evil","Necromancy","Uncommon"],"trait_markdown":"[Evil](/Traits.aspx?ID=64), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evil","Necromancy","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1105","weakness":{}}},{"_index":"aon18","_id":"spell-1106","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[3],"id":"spell-1106","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Subjugate Undead](/Spells.aspx?ID=1106)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 35</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** one [undead](/Traits.aspx?ID=160) creature with a level of no more than your level - 4\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou attempt to seize control of the target. It can attempt a Will save to resist the effect. If the target is already being [controlled](/Conditions.aspx?ID=6) by another creature, the controlling creature also rolls a saving throw and the undead uses the better result. Casting _subjugate undead_ again ends any previous _subjugate undead_ you cast.\r\n\r\n**Critical Success** The target is unaffected and is temporarily immune for 24 hours.<br />\r\n**Success** The target is unaffected.<br />\r\n**Failure** The undead creature becomes a [minion](/Traits.aspx?ID=109) under your control for 1 minute. The spell is dismissed if you or an ally takes a [hostile action](/Rules.aspx?ID=300) against the minion undead.<br />\r\n**Critical Failure** As failure, except the duration is 10 minutes.","mystery_markdown":"","name":"Subjugate Undead","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-04-27","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 35</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** one [undead](/Traits.aspx?ID=160) creature with a level of no more than your level - 4\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou attempt to seize control of the target undead.\r\n</summary>","source":["Book of the Dead"],"source_raw":["Book of the Dead pg. 35"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 35</row>","speed":{},"summary":"You attempt to seize control of the target undead.","summary_markdown":"You attempt to seize control of the target undead.","target":"one undead creature with a level of no more than your level - 4","target_markdown":"one [undead](/Traits.aspx?ID=160) creature with a level of no more than your level - 4","text":" Subjugate Undead Source Book of the Dead pg. 35 Cast Three Actions material, somatic, verbal Range 30 feet Target one undead creature with a level of no more than your level - 4 Saving Throw Will Duration varies --- You attempt to seize control of the target. It can attempt a Will save to resist the effect. If the target is already being controlled by another creature, the controlling creature also rolls a saving throw and the undead uses the better result. Casting subjugate undead again ends any previous subjugate undead you cast. Critical Success The target is unaffected and is temporarily immune for 24 hours. Success The target is unaffected. Failure The undead creature becomes a minion under your control for 1 minute. The spell is dismissed if you or an ally takes a hostile action against the minion undead. Critical Failure As failure, except the duration is 10 minutes.","tradition_markdown":"","trait":["Mental","Necromancy","Uncommon"],"trait_markdown":"[Mental](/Traits.aspx?ID=106), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Mental","Necromancy","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1106","weakness":{}}},{"_index":"aon18","_id":"spell-1107","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[4],"id":"spell-1107","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Limited\">[Sage's Curse](/Spells.aspx?ID=1107)</title>\r\n\r\n<spoilers>May contain spoilers from Abomination Vaults</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Misfortune\" url=\"/Traits.aspx?ID=110\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Abomination Vaults Hardcover](/Sources.aspx?ID=124) pg. 73, [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 73</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou afflict the target with a curse that fills its mind with distracting and hyperspecialized minutiae, causing it to second-guess even simple facts. The target must attempt a Will saving throw.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** For 10 minutes, the target must roll twice and use the worse result whenever attempting an [Arcana](/Skills.aspx?ID=2), [Lore](/Skills.aspx?ID=8), [Occultism](/Skills.aspx?ID=11), or [Society](/Skills.aspx?ID=14) check. If the target succeeds at a check to [Recall Knowledge](/Actions.aspx?ID=26), it gains one piece of true knowledge and one piece of erroneous knowledge, but it has no way of knowing which is which (this has no effect if the target critically succeeds at a check to Recall Knowledge).<br />\r\n**Failure** As success, but the effect is permanent.<br />\r\n**Critical Failure** As failure, and the target treats the outcomes of all checks to Recall Knowledge as one degree of success worse than the result the target rolled (a critical success becomes a success, a success becomes a failure, and a failure becomes a critical failure).","mystery_markdown":"","name":"Sage's Curse","patron_theme_markdown":"","pfs":"Limited","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2022-05-25","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<spoilers>May contain spoilers from Abomination Vaults</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Misfortune\" url=\"/Traits.aspx?ID=110\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Abomination Vaults Hardcover](/Sources.aspx?ID=124) pg. 73, [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 73</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou afflict the target with a curse that fills its mind with distracting and hyperspecialized minutiae, causing it to second-guess even simple facts.\r\n</summary>","source":["Abomination Vaults Hardcover"],"source_raw":["Abomination Vaults Hardcover pg. 73"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Abomination Vaults Hardcover](/Sources.aspx?ID=124) pg. 73, [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 73</row>","speed":{},"spoilers":"Abomination Vaults","summary":"You afflict the target with a curse that fills its mind with distracting and hyperspecialized minutiae, causing it to second-guess even simple facts.","summary_markdown":"You afflict the target with a curse that fills its mind with distracting and hyperspecialized minutiae, causing it to second-guess even simple facts.","target":"1 creature","target_markdown":"1 creature","text":" Sage's Curse May contain spoilers from Abomination Vaults Source Abomination Vaults Hardcover pg. 73, Pathfinder #164: Hands of the Devil pg. 73 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range touch Target 1 creature Saving Throw Will Duration varies --- You afflict the target with a curse that fills its mind with distracting and hyperspecialized minutiae, causing it to second-guess even simple facts. The target must attempt a Will saving throw. Critical Success The target is unaffected. Success For 10 minutes, the target must roll twice and use the worse result whenever attempting an Arcana, Lore, Occultism, or Society check. If the target succeeds at a check to Recall Knowledge, it gains one piece of true knowledge and one piece of erroneous knowledge, but it has no way of knowing which is which (this has no effect if the target critically succeeds at a check to Recall Knowledge). Failure As success, but the effect is permanent. Critical Failure As failure, and the target treats the outcomes of all checks to Recall Knowledge as one degree of success worse than the result the target rolled (a critical success becomes a success, a success becomes a failure, and a failure becomes a critical failure).","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Attack","Curse","Enchantment","Mental","Misfortune","Uncommon"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Curse](/Traits.aspx?ID=38), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Misfortune](/Traits.aspx?ID=110), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Attack","Curse","Enchantment","Mental","Misfortune","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1107","weakness":{}}},{"_index":"aon18","_id":"spell-1108","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained for up to 1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[6,8,10],"id":"spell-1108","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 6\" pfs=\"Standard\">[For Love, For Lightning](/Spells.aspx?ID=1108)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 77</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n**Requirements** You are wielding a sword or spear made partly or wholly of metal\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained for up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWhen you Cast the Spell, you plunge the required weapon into the ground, where it crackles with crimson lightning. When you Cast the Spell, and the first time during each of your subsequent turns that you Sustain the spell, the crimson lightning arcs. When the weapon arcs, one enemy of your choice within 30 feet of the weapon takes 3d12 electricity damage ([basic](/Rules.aspx?ID=329) Reflex save). If you Interact to draw the weapon from the ground, the spell ends.\n\n---\r\n**Heightened (+2)** The damage increases by 1d12.","mystery_markdown":"","name":"For Love, For Lightning","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2022-05-25","requirement":"You are wielding a sword or spear made partly or wholly of metal","requirement_markdown":"You are wielding a sword or spear made partly or wholly of metal","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 77</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n**Requirements** You are wielding a sword or spear made partly or wholly of metal\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained for up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen you Cast the Spell, you plunge the required weapon into the ground, where it crackles with crimson lightning.\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 77"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 77</row>","speed":{},"summary":"When you Cast the Spell, you plunge the required weapon into the ground, where it crackles with crimson lightning.","summary_markdown":"When you Cast the Spell, you plunge the required weapon into the ground, where it crackles with crimson lightning.","text":" For Love, For Lightning Source Knights of Lastwall pg. 77 Cast Three Actions material, somatic, verbal Requirements You are wielding a sword or spear made partly or wholly of metal Duration sustained for up to 1 minute --- When you Cast the Spell, you plunge the required weapon into the ground, where it crackles with crimson lightning. When you Cast the Spell, and the first time during each of your subsequent turns that you Sustain the spell, the crimson lightning arcs. When the weapon arcs, one enemy of your choice within 30 feet of the weapon takes 3d12 electricity damage (basic Reflex save). If you Interact to draw the weapon from the ground, the spell ends. --- Heightened (+2) The damage increases by 1d12.","tradition_markdown":"","trait":["Electricity","Evocation","Uncommon"],"trait_markdown":"[Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Electricity","Evocation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1108","weakness":{}}},{"_index":"aon18","_id":"spell-1109","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot cone","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-1109","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Buffeting Winds](/Spells.aspx?ID=1109)</title>\n\n<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 92</row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 15-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou release a quick burst of wind that batters your living opponents without causing them lasting harm, while also blowing [undead](/Traits.aspx?ID=160) away. The wind deals 2d4 bludgeoning damage, which is [nonlethal](/Traits.aspx?ID=188) against living creatures. Against undead, the winds are more vicious, and the spell loses the nonlethal trait against such creatures. Each creature in the area must attempt a [basic](/Rules.aspx?ID=329) Reflex save. On a failure, undead creatures are also [knocked back](/Rules.aspx?ID=451) 5 feet (or 10 feet on a critical failure).\n\n---\r\n**Heightened (+1)** The damage increases by 2d4.","mystery_markdown":"","name":"Buffeting Winds","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2022-05-25","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 92</row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 15-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou release a quick burst of wind that batters your living opponents without causing them lasting harm, while also blowing [undead](/Traits.aspx?ID=160) away.\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 92"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 92</row>","speed":{},"summary":"You release a quick burst of wind that batters your living opponents without causing them lasting harm, while also blowing undead away.","summary_markdown":"You release a quick burst of wind that batters your living opponents without causing them lasting harm, while also blowing [undead](/Traits.aspx?ID=160) away.","text":" Buffeting Winds Source Knights of Lastwall pg. 92 Tradition Primal Cast Two Actions somatic, verbal Area 15-foot cone Saving Throw Reflex --- You release a quick burst of wind that batters your living opponents without causing them lasting harm, while also blowing undead away. The wind deals 2d4 bludgeoning damage, which is nonlethal against living creatures. Against undead, the winds are more vicious, and the spell loses the nonlethal trait against such creatures. Each creature in the area must attempt a basic Reflex save. On a failure, undead creatures are also knocked back 5 feet (or 10 feet on a critical failure). --- Heightened (+1) The damage increases by 2d4.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Air","Evocation","Nonlethal"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Evocation](/Traits.aspx?ID=65), [Nonlethal](/Traits.aspx?ID=188)","trait_raw":["Air","Evocation","Nonlethal"],"type":"Spell","url":"/Spells.aspx?ID=1109","weakness":{}}},{"_index":"aon18","_id":"spell-1110","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+3"],"heighten_level":[3,6,9],"id":"spell-1110","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Consecrate Flesh](/Spells.aspx?ID=1110)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 92</row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThrough the strength of your faith, your body becomes infused with holy energy. You have weakness 5 to evil. Any creature that touches or damages you with an [unarmed](/Traits.aspx?ID=199) attack or non-[reach](/Traits.aspx?ID=192) melee weapon takes 1d6 good damage. Your unarmed attacks deal an additional 1 good damage. Your [healing](/Domains.aspx?ID=15) spells that restore Hit Points restore an additional 1d4 Hit Points when you initially cast them; as normal, if your healing spell restores Hit Points more than once, grants fast healing, or the like, the additional Hit Points still only apply once.\n\n---\r\n**Heightened (+3)** Creatures touching you take 1d6 additional good damage, your unarmed Strikes deal 1 additional good damage, your healing spells restore 1d4 more additional Hit Points, and your weakness to evil increases by 5.","mystery_markdown":"","name":"Consecrate Flesh","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2022-05-25","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 92</row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThrough the strength of your faith, your body becomes infused with holy energy.\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 92"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 92</row>","speed":{},"summary":"Through the strength of your faith, your body becomes infused with holy energy.","summary_markdown":"Through the strength of your faith, your body becomes infused with holy energy.","text":" Consecrate Flesh Source Knights of Lastwall pg. 92 Tradition Divine Cast Two Actions somatic, verbal Duration 1 minute --- Through the strength of your faith, your body becomes infused with holy energy. You have weakness 5 to evil. Any creature that touches or damages you with an unarmed attack or non-reach melee weapon takes 1d6 good damage. Your unarmed attacks deal an additional 1 good damage. Your healing spells that restore Hit Points restore an additional 1d4 Hit Points when you initially cast them; as normal, if your healing spell restores Hit Points more than once, grants fast healing, or the like, the additional Hit Points still only apply once. --- Heightened (+3) Creatures touching you take 1d6 additional good damage, your unarmed Strikes deal 1 additional good damage, your healing spells restore 1d4 more additional Hit Points, and your weakness to evil increases by 5.","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Good","Transmutation","Uncommon"],"trait_markdown":"[Good](/Traits.aspx?ID=83), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Good","Transmutation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1110","weakness":{}}},{"_index":"aon18","_id":"spell-1111","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["4th"],"heighten_level":[2,4],"id":"spell-1111","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Dancing Shield](/Spells.aspx?ID=1111)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 92</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 touched shield and 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou levitate the touched shield and orbit it around a nearby ally. When you Cast the Spell and Sustain the Spell, the shield uses the [Raise a Shield](/Actions.aspx?ID=98) action to protect the target creature.\n\n---\r\n**Heightened (4th)** If you have the Shield Block reaction, you can use your reaction to have the target shield use Shield Block when the target creature would take damage from a physical attack, in addition to the usual trigger. In this case, Shield Block protects the target creature, rather than you. Since the shield is using Shield Block and not you, additional effects or abilities that normally apply when you Shield Block don't apply.","mystery_markdown":"","name":"Dancing Shield","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2022-05-25","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 92</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 touched shield and 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou levitate the touched shield and orbit it around a nearby ally.\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 92"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 92</row>","speed":{},"summary":"You levitate the touched shield and orbit it around a nearby ally.","summary_markdown":"You levitate the touched shield and orbit it around a nearby ally.","target":"1 touched shield and 1 willing creature","target_markdown":"1 touched shield and 1 willing creature","text":" Dancing Shield Source Knights of Lastwall pg. 92 Traditions Arcane, Divine, Occult, Primal Cast Two Actions somatic, verbal Range 60 feet Target 1 touched shield and 1 willing creature Duration sustained up to 1 minute --- You levitate the touched shield and orbit it around a nearby ally. When you Cast the Spell and Sustain the Spell, the shield uses the Raise a Shield action to protect the target creature. --- Heightened (4th) If you have the Shield Block reaction, you can use your reaction to have the target shield use Shield Block when the target creature would take damage from a physical attack, in addition to the usual trigger. In this case, Shield Block protects the target creature, rather than you. Since the shield is using Shield Block and not you, additional effects or abilities that normally apply when you Shield Block don't apply.","tradition":["Arcane","Divine","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Evocation","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1111","weakness":{}}},{"_index":"aon18","_id":"spell-1112","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[5],"id":"spell-1112","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Desperate Repair](/Spells.aspx?ID=1112)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 92</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** A shield within range would be reduced to 0 Hit Points by a damaging effect\r\n\r\n**Requirements** The triggering shield had more than 1 Hit Points before taking damage\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 shield\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou hold a shield together with the power of your magic, forcing wood and steel to fuse back together. The shield remains at 1 Hit Point and isn't destroyed. Its construction is weakened until someone takes the time to repair it, preventing _desperate repair_ or a similar ability from saving the same shield until your next daily preparations.","mystery_markdown":"","name":"Desperate Repair","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2022-05-25","requirement":"The triggering shield had more than 1 Hit Points before taking damage","requirement_markdown":"The triggering shield had more than 1 Hit Points before taking damage","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 92</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** A shield within range would be reduced to 0 Hit Points by a damaging effect\r\n\r\n**Requirements** The triggering shield had more than 1 Hit Points before taking damage\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 shield\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou hold a shield together with the power of your magic, forcing wood and steel to fuse back together.\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 92"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 92</row>","speed":{},"summary":"You hold a shield together with the power of your magic, forcing wood and steel to fuse back together.","summary_markdown":"You hold a shield together with the power of your magic, forcing wood and steel to fuse back together.","target":"1 shield","target_markdown":"1 shield","text":" Desperate Repair Source Knights of Lastwall pg. 92 Traditions Arcane, Primal Cast Reaction verbal Trigger A shield within range would be reduced to 0 Hit Points by a damaging effect Requirements The triggering shield had more than 1 Hit Points before taking damage Range 60 feet Target 1 shield --- You hold a shield together with the power of your magic, forcing wood and steel to fuse back together. The shield remains at 1 Hit Point and isn't destroyed. Its construction is weakened until someone takes the time to repair it, preventing desperate repair or a similar ability from saving the same shield until your next daily preparations.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Transmutation","Uncommon"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Transmutation","Uncommon"],"trigger":"A shield within range would be reduced to 0 Hit Points by a damaging effect","trigger_markdown":"A shield within range would be reduced to 0 Hit Points by a damaging effect","type":"Spell","url":"/Spells.aspx?ID=1112","weakness":{}}},{"_index":"aon18","_id":"spell-1113","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"sustained","exclude_from_search":false,"heighten_level":[4],"id":"spell-1113","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Detect Creator](/Spells.aspx?ID=1113)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 93</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 1 mile\n\n**Target** 1 destroyed [undead](/Traits.aspx?ID=160)\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou examine the remains or spiritual residue of a destroyed undead creature to locate that undead's creator, perhaps a necromancer or vampire. If the creator is within range, you can sense the direction to them. If the creator is within 100 feet, you sense their presence within 100 feet, and the spell ends; you can't further home in on their location. If there's lead or running water between you and the undead's creator, this spell can't locate them. This spell fails automatically if the undead doesn't have a specific creator or the specific creator isn't on the same plane.","mystery_markdown":"","name":"Detect Creator","patron_theme_markdown":"","pfs":"Standard","range":5280,"range_raw":"1 mile","rarity":"rare","release_date":"2022-05-25","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 93</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 1 mile\r\n\r\n \r\n\r\n**Target** 1 destroyed [undead](/Traits.aspx?ID=160)\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou examine the remains or spiritual residue of a destroyed undead creature to locate that undead's creator, perhaps a necromancer or vampire.\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 93"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 93</row>","speed":{},"summary":"You examine the remains or spiritual residue of a destroyed undead creature to locate that undead's creator, perhaps a necromancer or vampire.","summary_markdown":"You examine the remains or spiritual residue of a destroyed undead creature to locate that undead's creator, perhaps a necromancer or vampire.","target":"1 destroyed undead ","target_markdown":"1 destroyed [undead](/Traits.aspx?ID=160)","text":" Detect Creator Source Knights of Lastwall pg. 93 Traditions Arcane, Divine, Occult Cast 10 minutes (material, somatic, verbal) Range 1 mile Target 1 destroyed undead Duration sustained --- You examine the remains or spiritual residue of a destroyed undead creature to locate that undead's creator, perhaps a necromancer or vampire. If the creator is within range, you can sense the direction to them. If the creator is within 100 feet, you sense their presence within 100 feet, and the spell ends; you can't further home in on their location. If there's lead or running water between you and the undead's creator, this spell can't locate them. This spell fails automatically if the undead doesn't have a specific creator or the specific creator isn't on the same plane.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Detection","Divination","Rare"],"trait_markdown":"[Detection](/Traits.aspx?ID=43), [Divination](/Traits.aspx?ID=47), [Rare](/Traits.aspx?ID=137)","trait_raw":["Detection","Divination","Rare"],"type":"Spell","url":"/Spells.aspx?ID=1113","weakness":{}}},{"_index":"aon18","_id":"spell-1114","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[3,5,7,9],"id":"spell-1114","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Dividing Trench](/Spells.aspx?ID=1114)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 93</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou dig an earthen trench across the surrounding terrain, which must be soil, clay, sand, or other soft earth, but not flooring or stone. The trench is 5 feet wide, 5 feet deep, and up to 15 feet long. You can shape the trench's path, but it must be one continuous line. You must conjure the trench in an open space so it doesn't pass through any creatures or objects. Creatures inside the trench have [cover](/Rules.aspx?ID=459) from creatures outside the trench, and creatures outside the trench have cover from creatures inside the trench. Particularly small creatures in the trench might have more cover against other creatures who aren't close to the trench's edge, and in turn, those creatures might have more cover against small creatures in the trench; the GM determines the amount of additional cover, if any. Entering or leaving the trench requires an additional 5 feet of movement but doesn't require any kind of check and isn't considered difficult terrain. At the end of the spell's duration, the trench disappears and all creatures in the trench remain in their spaces on solid ground.\n\n---\r\n**Heightened (+2)** The trench's maximum length increases by 15 feet.","mystery_markdown":"","name":"Dividing Trench","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2022-05-25","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 93</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou dig an earthen trench across the surrounding terrain, which must be soil, clay, sand, or other soft earth, but not flooring or stone.\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 93"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 93</row>","speed":{},"summary":"You dig an earthen trench across the surrounding terrain, which must be soil, clay, sand, or other soft earth, but not flooring or stone.","summary_markdown":"You dig an earthen trench across the surrounding terrain, which must be soil, clay, sand, or other soft earth, but not flooring or stone.","text":" Dividing Trench Source Knights of Lastwall pg. 93 Traditions Arcane, Primal Cast Three Actions material, somatic, verbal Range 120 feet Duration 1 minute --- You dig an earthen trench across the surrounding terrain, which must be soil, clay, sand, or other soft earth, but not flooring or stone. The trench is 5 feet wide, 5 feet deep, and up to 15 feet long. You can shape the trench's path, but it must be one continuous line. You must conjure the trench in an open space so it doesn't pass through any creatures or objects. Creatures inside the trench have cover from creatures outside the trench, and creatures outside the trench have cover from creatures inside the trench. Particularly small creatures in the trench might have more cover against other creatures who aren't close to the trench's edge, and in turn, those creatures might have more cover against small creatures in the trench; the GM determines the amount of additional cover, if any. Entering or leaving the trench requires an additional 5 feet of movement but doesn't require any kind of check and isn't considered difficult terrain. At the end of the spell's duration, the trench disappears and all creatures in the trench remain in their spaces on solid ground. --- Heightened (+2) The trench's maximum length increases by 15 feet.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Earth","Transmutation","Uncommon"],"trait_markdown":"[Earth](/Traits.aspx?ID=55), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Earth","Transmutation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1114","weakness":{}}},{"_index":"aon18","_id":"spell-1115","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["4th"],"heighten_level":[2,4],"id":"spell-1115","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Empathic Link](/Spells.aspx?ID=1115)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 93</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou forge a bond between yourself and the target, enabling you to feel each other's emotions. You and the target can communicate empathetically, sharing emotions, at a distance of up to 1 mile.\n\n---\r\n**Heightened (4th)** You can target up to 4 willing creatures, and the duration increases to 8 hours.","mystery_markdown":"","name":"Empathic Link","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2022-05-25","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 93</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou forge a bond between yourself and the target, enabling you to feel each other's emotions.\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 93"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 93</row>","speed":{},"summary":"You forge a bond between yourself and the target, enabling you to feel each other's emotions.","summary_markdown":"You forge a bond between yourself and the target, enabling you to feel each other's emotions.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Empathic Link Source Knights of Lastwall pg. 93 Traditions Arcane, Occult Cast 1 minute (material, somatic, verbal) Range touch Target 1 willing creature Duration 1 hour --- You forge a bond between yourself and the target, enabling you to feel each other's emotions. You and the target can communicate empathetically, sharing emotions, at a distance of up to 1 mile. --- Heightened (4th) You can target up to 4 willing creatures, and the duration increases to 8 hours.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Emotion","Mental","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Emotion](/Traits.aspx?ID=60), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Emotion","Mental","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1115","weakness":{}}},{"_index":"aon18","_id":"spell-1116","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["+2"],"heighten_level":[4,6,8,10],"id":"spell-1116","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Enhance Senses](/Spells.aspx?ID=1116)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 93</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou enhance the target's senses. The target gains [low-light vision](/Rules.aspx?ID=416), and all of the target's [imprecise](/Rules.aspx?ID=412) senses have their distances doubled. If the target already has low-light vision, they gain [darkvision](/Rules.aspx?ID=415).\n\n---\r\n**Heightened (+2)** The number of targets increases by 1.","mystery_markdown":"","name":"Enhance Senses","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-05-25","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 93</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou enhance the target's senses.\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 93"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 93</row>","speed":{},"summary":"You enhance the target's senses.","summary_markdown":"You enhance the target's senses.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Enhance Senses Source Knights of Lastwall pg. 93 Traditions Arcane, Divine, Occult, Primal Cast Two Actions somatic, verbal Range 30 feet Target 1 willing creature Duration 1 hour --- You enhance the target's senses. The target gains low-light vision, and all of the target's imprecise senses have their distances doubled. If the target already has low-light vision, they gain darkvision. --- Heightened (+2) The number of targets increases by 1.","tradition":["Arcane","Divine","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Divination","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1116","weakness":{}}},{"_index":"aon18","_id":"spell-1117","_score":2.8109283,"_source":{"actions":"Two Actions","area":"40-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[2,4,6,8,10],"id":"spell-1117","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Erase Trail](/Spells.aspx?ID=1117)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 93</row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\r\n\r\n**Area** 40-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou drastically reduce all signs of one specific creature's passage from the area, including footprints, handprints, dirt, and minor changes caused to the surrounding environment, like the bending of grass. The DC of checks to [Seek](/Actions.aspx?ID=84) or [Search](/Actions.aspx?ID=519) and discover such signs within the area gains a +4 status bonus or is equal to your spell DC, whichever is higher. This spell doesn't repair objects the creature damaged, return slain creatures to life, or remove objects or garbage left behind. It also doesn't prevent others from noticing that the creature's trail ends or begins abruptly outside the area. Finally, this spell doesn't hide the creature from sight or prevent them from leaving new signs of their presence after this spell is cast.\n\n---\r\n**Heightened (+2)** The range increases by 100 feet, the area increases by 20 feet, and you can remove all signs of 1 additional creature's passage from the area.","mystery_markdown":"","name":"Erase Trail","patron_theme_markdown":"","pfs":"Standard","range":100,"range_raw":"100 feet","rarity":"uncommon","release_date":"2022-05-25","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 93</row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\r\n\r\n**Area** 40-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou drastically reduce all signs of one specific creature's passage from the area, including footprints, handprints, dirt, and minor changes caused to the surrounding environment, like the bending of grass.\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 93"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 93</row>","speed":{},"summary":"You drastically reduce all signs of one specific creature's passage from the area, including footprints, handprints, dirt, and minor changes caused to the surrounding environment, like the bending of grass.","summary_markdown":"You drastically reduce all signs of one specific creature's passage from the area, including footprints, handprints, dirt, and minor changes caused to the surrounding environment, like the bending of grass.","text":" Erase Trail Source Knights of Lastwall pg. 93 Tradition Primal Cast Two Actions somatic, verbal Range 100 feet Area 40-foot burst --- You drastically reduce all signs of one specific creature's passage from the area, including footprints, handprints, dirt, and minor changes caused to the surrounding environment, like the bending of grass. The DC of checks to Seek or Search and discover such signs within the area gains a +4 status bonus or is equal to your spell DC, whichever is higher. This spell doesn't repair objects the creature damaged, return slain creatures to life, or remove objects or garbage left behind. It also doesn't prevent others from noticing that the creature's trail ends or begins abruptly outside the area. Finally, this spell doesn't hide the creature from sight or prevent them from leaving new signs of their presence after this spell is cast. --- Heightened (+2) The range increases by 100 feet, the area increases by 20 feet, and you can remove all signs of 1 additional creature's passage from the area.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Abjuration","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1117","weakness":{}}},{"_index":"aon18","_id":"spell-1118","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten":["4th"],"heighten_level":[1,4],"id":"spell-1118","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Forced Mercy](/Spells.aspx?ID=1118)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 93</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou soften the target's blows, ensuring they avoid vital areas and cause no lasting harm. All physical damage dealt by the target to living creatures becomes nonlethal and all persistent bleed damage dealt by the target is reduced to 0. This effect doesn't incur the typical 2 circumstance penalty for nonlethal attacks with a lethal weapon or attack. An unwilling target must attempt a Will save. A willing target can choose to critically fail their saving throw.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature is affected for 1 round.<br />\r\n**Failure** The creature is affected for 1d4 rounds.<br />\r\n**Critical Failure** The creature is affected for 1 minute.\n\n---\r\n**Heightened (4th)** The range increases to 100 feet, and you can target up to 8 creatures.","mystery_markdown":"","name":"Forced Mercy","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-05-25","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 93</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou soften the target's blows, ensuring they avoid vital areas and cause no lasting harm.\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 93"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 93</row>","speed":{},"summary":"You soften the target's blows, ensuring they avoid vital areas and cause no lasting harm.","summary_markdown":"You soften the target's blows, ensuring they avoid vital areas and cause no lasting harm.","target":"1 creature","target_markdown":"1 creature","text":" Forced Mercy Source Knights of Lastwall pg. 93 Traditions Divine, Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You soften the target's blows, ensuring they avoid vital areas and cause no lasting harm. All physical damage dealt by the target to living creatures becomes nonlethal and all persistent bleed damage dealt by the target is reduced to 0. This effect doesn't incur the typical 2 circumstance penalty for nonlethal attacks with a lethal weapon or attack. An unwilling target must attempt a Will save. A willing target can choose to critically fail their saving throw. Critical Success The creature is unaffected. Success The creature is affected for 1 round. Failure The creature is affected for 1d4 rounds. Critical Failure The creature is affected for 1 minute. --- Heightened (4th) The range increases to 100 feet, and you can target up to 8 creatures.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Emotion","Enchantment","Mental","Uncommon"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Emotion","Enchantment","Mental","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1118","weakness":{}}},{"_index":"aon18","_id":"spell-1119","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-1119","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Life Pact](/Spells.aspx?ID=1119)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 94</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** up to 6 willing creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nUsing your life force or spirit as a conduit, you bind the targets in a mystical pact. If one of the targets is about to take damage that would reduce it to 0 Hit Points, all other targets immediately lose 3 Hit Points and the triggering target regains a number of Hit Points equal to the Hit Points lost this way, just before taking the damage. If this healing is enough that the triggering target is no longer reduced to 0 Hit Points, they remain conscious. Once the triggering target has regained Hit Points from the other targets, the spell ends.\n\n---\r\n**Heightened (+1)** Increase the number of Hit Points lost by 1 for each target other than the one reduced to 0 Hit Points. The target reduced to 0 Hit Points regains that many additional Hit Points.","mystery_markdown":"","name":"Life Pact","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2022-05-25","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 94</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** up to 6 willing creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUsing your life force or spirit as a conduit, you bind the targets in a mystical pact.\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 94"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 94</row>","speed":{},"summary":"Using your life force or spirit as a conduit, you bind the targets in a mystical pact.","summary_markdown":"Using your life force or spirit as a conduit, you bind the targets in a mystical pact.","target":"up to 6 willing creatures","target_markdown":"up to 6 willing creatures","text":" Life Pact Source Knights of Lastwall pg. 94 Traditions Divine, Occult, Primal Cast 1 minute (material, somatic, verbal) Range touch Target up to 6 willing creatures Duration 10 minutes --- Using your life force or spirit as a conduit, you bind the targets in a mystical pact. If one of the targets is about to take damage that would reduce it to 0 Hit Points, all other targets immediately lose 3 Hit Points and the triggering target regains a number of Hit Points equal to the Hit Points lost this way, just before taking the damage. If this healing is enough that the triggering target is no longer reduced to 0 Hit Points, they remain conscious. Once the triggering target has regained Hit Points from the other targets, the spell ends. --- Heightened (+1) Increase the number of Hit Points lost by 1 for each target other than the one reduced to 0 Hit Points. The target reduced to 0 Hit Points regains that many additional Hit Points.","tradition":["Divine","Occult","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Healing","Necromancy","Uncommon"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Healing","Necromancy","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1119","weakness":{}}},{"_index":"aon18","_id":"spell-1120","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten":["+2"],"heighten_level":[2,4,6,8,10],"id":"spell-1120","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Lock Item](/Spells.aspx?ID=1120)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 94</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 object held by 1 creature and the creature holding it\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nOne object held by a creature becomes fused to that creature's hand and can't be put down. To [Disarm](/Actions.aspx?ID=41) or [Steal](/Actions.aspx?ID=68) the item, the result of the skill check must exceed the spell's DC or the normal DC, whichever is higher. To voluntarily drop the weapon, the target must spend an Interact action rather than a free action, and then succeed at a Reflex save. On a failed save, the action is wasted, but on a success, they drop the item and the spell ends. An unwilling creature must attempt an initial Reflex save against lock item. A willing creature can choose to critically fail the saving throw.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature is affected for 1 round.<br />\r\n**Failure** The creature is affected for 4 rounds.<br />\r\n**Critical Failure** The creature is affected for 1 minute.\n\n---\r\n**Heightened (+2)** You can target either 1 additional object held by the same creature or 1 additional object held by 1 additional creature.","mystery_markdown":"","name":"Lock Item","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-05-25","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 94</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 object held by 1 creature and the creature holding it\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOne object held by a creature becomes fused to that creature's hand and can't be put down.\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 94"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 94</row>","speed":{},"summary":"One object held by a creature becomes fused to that creature's hand and can't be put down.","summary_markdown":"One object held by a creature becomes fused to that creature's hand and can't be put down.","target":"1 object held by 1 creature and the creature holding it","target_markdown":"1 object held by 1 creature and the creature holding it","text":" Lock Item Source Knights of Lastwall pg. 94 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range 30 feet Target 1 object held by 1 creature and the creature holding it Saving Throw Reflex Duration varies --- One object held by a creature becomes fused to that creature's hand and can't be put down. To Disarm or Steal the item, the result of the skill check must exceed the spell's DC or the normal DC, whichever is higher. To voluntarily drop the weapon, the target must spend an Interact action rather than a free action, and then succeed at a Reflex save. On a failed save, the action is wasted, but on a success, they drop the item and the spell ends. An unwilling creature must attempt an initial Reflex save against lock item. A willing creature can choose to critically fail the saving throw. Critical Success The creature is unaffected. Success The creature is affected for 1 round. Failure The creature is affected for 4 rounds. Critical Failure The creature is affected for 1 minute. --- Heightened (+2) You can target either 1 additional object held by the same creature or 1 additional object held by 1 additional creature.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Abjuration","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1120","weakness":{}}},{"_index":"aon18","_id":"spell-1121","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[3],"id":"spell-1121","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Martyr's Intervention](/Spells.aspx?ID=1121)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 94</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** A creature within range would take damage that reduces it to 0 Hit Points\r\n\r\n**Requirements** You don't have the [wounded](/Conditions.aspx?ID=42) condition\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shield a creature in dire need with your own life force, taking the harm upon yourself to save their life. The target is reduced to 1 Hit Point instead of 0 Hit Points. All remaining damage that was prevented from harming the target creature is instead dealt to you. Both you and the target become [wounded 1](/Conditions.aspx?ID=42); targets who are already wounded increased their wounded value by 1.","mystery_markdown":"","name":"Martyr's Intervention","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2022-05-25","requirement":"You don't have the wounded condition","requirement_markdown":"You don't have the [wounded](/Conditions.aspx?ID=42) condition","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 94</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** A creature within range would take damage that reduces it to 0 Hit Points\r\n\r\n**Requirements** You don't have the [wounded](/Conditions.aspx?ID=42) condition\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou shield a creature in dire need with your own life force, taking the harm upon yourself to save their life.\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 94"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 94</row>","speed":{},"summary":"You shield a creature in dire need with your own life force, taking the harm upon yourself to save their life.","summary_markdown":"You shield a creature in dire need with your own life force, taking the harm upon yourself to save their life.","target":"1 living creature","target_markdown":"1 living creature","text":" Martyr's Intervention Source Knights of Lastwall pg. 94 Traditions Divine, Occult, Primal Cast Reaction verbal Trigger A creature within range would take damage that reduces it to 0 Hit Points Requirements You don't have the wounded condition Range 60 feet Target 1 living creature --- You shield a creature in dire need with your own life force, taking the harm upon yourself to save their life. The target is reduced to 1 Hit Point instead of 0 Hit Points. All remaining damage that was prevented from harming the target creature is instead dealt to you. Both you and the target become wounded 1; targets who are already wounded increased their wounded value by 1.","tradition":["Divine","Occult","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Healing","Necromancy","Uncommon"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Healing","Necromancy","Uncommon"],"trigger":"A creature within range would take damage that reduces it to 0 Hit Points","trigger_markdown":"A creature within range would take damage that reduces it to 0 Hit Points","type":"Spell","url":"/Spells.aspx?ID=1121","weakness":{}}},{"_index":"aon18","_id":"spell-1122","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-1122","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Purifying Icicle](/Spells.aspx?ID=1122)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 94</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou evoke life essence into the form of water and freeze it, then launch the icicle at a foe. Make a spell attack roll. On a success, the icicle deals 2d6 piercing damage and 1d6 cold damage, and if the target is [undead](/Traits.aspx?ID=160), the icicle deals an additional 1d4 positive damage. On a critical success, the target takes double damage and takes a 10-foot circumstance penalty to its Speeds for 1 round as the icicle lodges inside them before melting away.\n\n---\r\n**Heightened (+1)** The piercing damage and cold damage each increase by 1d6. The positive damage increases by 1d4.","mystery_markdown":"","name":"Purifying Icicle","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2022-05-25","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 94</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou evoke life essence into the form of water and freeze it, then launch the icicle at a foe.\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 94"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 94</row>","speed":{},"summary":"You evoke life essence into the form of water and freeze it, then launch the icicle at a foe.","summary_markdown":"You evoke life essence into the form of water and freeze it, then launch the icicle at a foe.","target":"1 creature","target_markdown":"1 creature","text":" Purifying Icicle Source Knights of Lastwall pg. 94 Traditions Divine, Primal Cast Two Actions somatic, verbal Range 60 feet Target 1 creature Saving Throw Fortitude --- You evoke life essence into the form of water and freeze it, then launch the icicle at a foe. Make a spell attack roll. On a success, the icicle deals 2d6 piercing damage and 1d6 cold damage, and if the target is undead, the icicle deals an additional 1d4 positive damage. On a critical success, the target takes double damage and takes a 10-foot circumstance penalty to its Speeds for 1 round as the icicle lodges inside them before melting away. --- Heightened (+1) The piercing damage and cold damage each increase by 1d6. The positive damage increases by 1d4.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Cold","Evocation","Positive","Uncommon"],"trait_markdown":"[Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65), [Positive](/Traits.aspx?ID=128), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cold","Evocation","Positive","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1122","weakness":{}}},{"_index":"aon18","_id":"spell-1123","_score":2.8109283,"_source":{"actions":"Two Actions","area":"120-foot line","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-1123","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Radiant Beam](/Spells.aspx?ID=1123)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 94</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 120-foot line\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou fire a beam of blinding light from your outstretched hands. The beam deals 5d10 good damage. On a failed saving throw, a creature becomes [dazzled](/Conditions.aspx?ID=7) for 1 round, or dazzled for 4 rounds on a critical failure.\n\n If the light passes through an area of magical [darkness](/Traits.aspx?ID=39) or targets a creature affected by magical darkness, radiant beam attempts to [counteract](/Rules.aspx?ID=371) the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the target.\n\n---\r\n**Heightened (+1)** The damage increases by 1d10.","mystery_markdown":"","name":"Radiant Beam","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2022-05-25","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 94</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 120-foot line\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou fire a beam of blinding light from your outstretched hands.\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 94"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 94</row>","speed":{},"summary":"You fire a beam of blinding light from your outstretched hands.","summary_markdown":"You fire a beam of blinding light from your outstretched hands.","text":" Radiant Beam Source Knights of Lastwall pg. 94 Traditions Divine, Primal Cast Two Actions somatic, verbal Area 120-foot line Saving Throw basic Reflex --- You fire a beam of blinding light from your outstretched hands. The beam deals 5d10 good damage. On a failed saving throw, a creature becomes dazzled for 1 round, or dazzled for 4 rounds on a critical failure. If the light passes through an area of magical darkness or targets a creature affected by magical darkness, radiant beam attempts to counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the target. --- Heightened (+1) The damage increases by 1d10.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Evocation","Good","Light","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Good](/Traits.aspx?ID=83), [Light](/Traits.aspx?ID=100), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Good","Light","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1123","weakness":{}}},{"_index":"aon18","_id":"spell-1124","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot radius, 60-foot-tall cylinder","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["8th"],"heighten_level":[5,8],"id":"spell-1124","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Scouring Pulse](/Spells.aspx?ID=1124)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 94</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 10-foot radius, 60-foot-tall cylinder\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou inundate the area with concentrated positive energy, which scours away the stain of undeath. Each creature in the area takes 6d8 positive damage and must attempt a [basic](/Rules.aspx?ID=329) Reflex save. Creatures that fail the save also take 1d8 [persistent positive damage](/Conditions.aspx?ID=29). Creatures that take persistent positive damage from _scouring pulse_ are wreathed in a heatless halo of light. They emit bright light in a 5-foot radius preventing them from being [concealed](/Conditions.aspx?ID=4); if the creature is [invisible](/Conditions.aspx?ID=26), they're concealed while affected by scouring pulse, rather than being [undetected](/Conditions.aspx?ID=39).\n\n---\r\n**Heightened (8th)** The positive damage increases to 9d8 damage, and the persistent positive damage increases to 2d8. Creatures remain suffused in light for 1d4 additional rounds after removing the persistent positive damage.","mystery_markdown":"","name":"Scouring Pulse","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2022-05-25","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 94</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 10-foot radius, 60-foot-tall cylinder\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou inundate the area with concentrated positive energy, which scours away the stain of undeath.\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 94"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 94</row>","speed":{},"summary":"You inundate the area with concentrated positive energy, which scours away the stain of undeath.","summary_markdown":"You inundate the area with concentrated positive energy, which scours away the stain of undeath.","text":" Scouring Pulse Source Knights of Lastwall pg. 94 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Range 120 feet Area 10-foot radius, 60-foot-tall cylinder Saving Throw Reflex --- You inundate the area with concentrated positive energy, which scours away the stain of undeath. Each creature in the area takes 6d8 positive damage and must attempt a basic Reflex save. Creatures that fail the save also take 1d8 persistent positive damage. Creatures that take persistent positive damage from scouring pulse are wreathed in a heatless halo of light. They emit bright light in a 5-foot radius preventing them from being concealed; if the creature is invisible, they're concealed while affected by scouring pulse, rather than being undetected. --- Heightened (8th) The positive damage increases to 9d8 damage, and the persistent positive damage increases to 2d8. Creatures remain suffused in light for 1d4 additional rounds after removing the persistent positive damage.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Evocation","Light","Positive","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100), [Positive](/Traits.aspx?ID=128), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Light","Positive","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1124","weakness":{}}},{"_index":"aon18","_id":"spell-1125","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[3,5,7,9],"id":"spell-1125","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Sign of Conviction](/Spells.aspx?ID=1125)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 95</row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou conjure the religious symbol of your deity into the air above you in the same space you stand in, wielding the power of your faith to smite your foes. This religious symbol is immobile, made of pure magical force, and can't be damaged. As long as you Sustain _sign of conviction_, you gain a +1 status bonus to AC and saving throws and are [immobilized](/Conditions.aspx?ID=24). The DC for any effect to force you to move out of your space (such as the [Shove](/Actions.aspx?ID=38) action) is equal to your spell DC or the normal DC, whichever is higher. If you stop being immobilized or are moved out of your space, _sign of conviction_ immediately ends.\n\n When you Cast the Spell and each time you Sustain the Spell, the religious symbol emits a blast of energy at a target within 100 feet. Make a spell attack roll that deals 2d10 damage on a success (see below for determining damage type) and double damage on a critical success. You can Sustain the Spell multiple times in the same round to emit an array of blasts.\n\n If you worship a good deity, the spell gains the [good](/Traits.aspx?ID=83) and [light](/Traits.aspx?ID=100) traits, deals your choice of either fire or good damage, and emits bright light in a 20-foot burst. If you worship an evil deity, the spell gains the [evil](/Traits.aspx?ID=64) and [darkness](/Traits.aspx?ID=39) traits, deals your choice of cold or evil damage, and reduces the light level in a 20-foot burst to dim light if it would be brighter. If you worship a neutral deity, the spell gains the [force](/Traits.aspx?ID=75) trait and deals force damage.\n\n---\r\n**Heightened (+2)** The damage increases by 1d10.","mystery_markdown":"","name":"Sign of Conviction","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2022-05-25","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 95</row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou conjure the religious symbol of your deity into the air above you in the same space you stand in, wielding the power of your faith to smite your foes.\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 95"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 95</row>","speed":{},"summary":"You conjure the religious symbol of your deity into the air above you in the same space you stand in, wielding the power of your faith to smite your foes.","summary_markdown":"You conjure the religious symbol of your deity into the air above you in the same space you stand in, wielding the power of your faith to smite your foes.","text":" Sign of Conviction Source Knights of Lastwall pg. 95 Tradition Divine Cast Two Actions somatic, verbal Duration sustained up to 1 minute --- You conjure the religious symbol of your deity into the air above you in the same space you stand in, wielding the power of your faith to smite your foes. This religious symbol is immobile, made of pure magical force, and can't be damaged. As long as you Sustain sign of conviction , you gain a +1 status bonus to AC and saving throws and are immobilized. The DC for any effect to force you to move out of your space (such as the Shove action) is equal to your spell DC or the normal DC, whichever is higher. If you stop being immobilized or are moved out of your space, sign of conviction immediately ends. When you Cast the Spell and each time you Sustain the Spell, the religious symbol emits a blast of energy at a target within 100 feet. Make a spell attack roll that deals 2d10 damage on a success (see below for determining damage type) and double damage on a critical success. You can Sustain the Spell multiple times in the same round to emit an array of blasts. If you worship a good deity, the spell gains the good and light traits, deals your choice of either fire or good damage, and emits bright light in a 20-foot burst. If you worship an evil deity, the spell gains the evil and darkness traits, deals your choice of cold or evil damage, and reduces the light level in a 20-foot burst to dim light if it would be brighter. If you worship a neutral deity, the spell gains the force trait and deals force damage. --- Heightened (+2) The damage increases by 1d10.","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Conjuration","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1125","weakness":{}}},{"_index":"aon18","_id":"spell-1126","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["5th"],"heighten_level":[1,5],"id":"spell-1126","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Synchronize Steps](/Spells.aspx?ID=1126)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 95</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 2 willing creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou link the minds of two targets, enabling them to move in tandem. When one of the targets Steps, the other target can use a reaction to Step. When one of the targets Strides, the other target can use a reaction to Stride.\n\n---\r\n**Heightened (5th)** The range increases to 60 feet, and you can target up to 10 willing creatures.","mystery_markdown":"","name":"Synchronize Steps","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-05-25","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 95</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 2 willing creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou link the minds of two targets, enabling them to move in tandem.\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 95"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 95</row>","speed":{},"summary":"You link the minds of two targets, enabling them to move in tandem.","summary_markdown":"You link the minds of two targets, enabling them to move in tandem.","target":"2 willing creatures","target_markdown":"2 willing creatures","text":" Synchronize Steps Source Knights of Lastwall pg. 95 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 30 feet Target 2 willing creatures Duration sustained up to 1 minute --- You link the minds of two targets, enabling them to move in tandem. When one of the targets Steps, the other target can use a reaction to Step. When one of the targets Strides, the other target can use a reaction to Stride. --- Heightened (5th) The range increases to 60 feet, and you can target up to 10 willing creatures.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Enchantment","Uncommon"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Enchantment","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1126","weakness":{}}},{"_index":"aon18","_id":"spell-1127","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[3,5,7,9],"id":"spell-1127","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Wall of Virtue](/Spells.aspx?ID=1127)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 95</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a translucent wall of light, which draws power from the celestial realms. You create either a 5-foot-thick wall in a straight line up to 60 feet long and 10 feet high or a 5-foot-thick, 10-foot-radius ring with the same height. The wall sheds bright light for 20 feet on each side and dim light for the next 20 feet.\n\n If the light passes through an area of magical [darkness](/Traits.aspx?ID=39) or targets a creature affected by magical darkness, _wall of virtue_ attempts to [counteract](/Rules.aspx?ID=371) the darkness.\n\n Any creature that crosses the wall or is occupying the wall's area at the start of its turn takes 1d8 good damage and 1d8 positive damage.\n\n---\r\n**Heightened (+2)** The good damage increases by 1d8, and the positive damage increases by 1d8.","mystery_markdown":"","name":"Wall of Virtue","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2022-05-25","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 95</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create a translucent wall of light, which draws power from the celestial realms.\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 95"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 95</row>","speed":{},"summary":"You create a translucent wall of light, which draws power from the celestial realms.","summary_markdown":"You create a translucent wall of light, which draws power from the celestial realms.","text":" Wall of Virtue Source Knights of Lastwall pg. 95 Traditions Arcane, Divine Cast Three Actions material, somatic, verbal Range 120 feet Duration 1 minute --- You create a translucent wall of light, which draws power from the celestial realms. You create either a 5-foot-thick wall in a straight line up to 60 feet long and 10 feet high or a 5-foot-thick, 10-foot-radius ring with the same height. The wall sheds bright light for 20 feet on each side and dim light for the next 20 feet. If the light passes through an area of magical darkness or targets a creature affected by magical darkness, wall of virtue attempts to counteract the darkness. Any creature that crosses the wall or is occupying the wall's area at the start of its turn takes 1d8 good damage and 1d8 positive damage. --- Heightened (+2) The good damage increases by 1d8, and the positive damage increases by 1d8.","tradition":["Arcane","Divine"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)","trait":["Evocation","Light","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Light","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1127","weakness":{}}},{"_index":"aon18","_id":"spell-1130","_score":2.8109283,"_source":{"actions":"Two Actions","area":"2 non-overlapping 5-foot bursts","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[1,3,5,7,9],"id":"spell-1130","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Telekinetic Rend](/Spells.aspx?ID=1130)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 17</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 2 non-overlapping 5-foot bursts\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour mind creates a violent axis of motion in a nearby space. You deal your choice of 1d6 bludgeoning or 1d6 slashing damage to all creatures in the area, with a basic Fortitude save. A creature large enough to be in more than one of the bursts takes damage only once.\n\n---\r\n**Heightened (+2)** The damage increases by 1d6.\n\n---\r\n\r\n<column gap=\"tiny\">\r\n**Amp** Your thoughts expand in scope and power. The bursts deal 1d6 bludgeoning damage and 1d6 slashing damage, instead of the usual damage. A creature that critically fails its save is also [stunned 1](/Conditions.aspx?ID=36).\r\n\r\n**Amp Heightened (+2)**\r\nBoth types of damage increase by 1d6 instead of just one. Add a third non-overlapping 5-foot burst to the area.\r\n</column>","mystery_markdown":"","name":"Telekinetic Rend","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 17</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 2 non-overlapping 5-foot bursts\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour mind creates a violent axis of motion in a nearby space.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 17"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 17</row>","speed":{},"summary":"Your mind creates a violent axis of motion in a nearby space.","summary_markdown":"Your mind creates a violent axis of motion in a nearby space.","text":" Telekinetic Rend Source Dark Archive pg. 17 Cast Two Actions somatic, verbal Range 60 feet Area 2 non-overlapping 5-foot bursts Saving Throw basic Fortitude --- Your mind creates a violent axis of motion in a nearby space. You deal your choice of 1d6 bludgeoning or 1d6 slashing damage to all creatures in the area, with a basic Fortitude save. A creature large enough to be in more than one of the bursts takes damage only once. --- Heightened (+2) The damage increases by 1d6. --- Amp Your thoughts expand in scope and power. The bursts deal 1d6 bludgeoning damage and 1d6 slashing damage, instead of the usual damage. A creature that critically fails its save is also stunned 1. Amp Heightened (+2) Both types of damage increase by 1d6 instead of just one. Add a third non-overlapping 5-foot burst to the area. ","tradition_markdown":"","trait":["Cantrip","Evocation","Psychic","Uncommon"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Evocation](/Traits.aspx?ID=65), [Psychic](/Traits.aspx?ID=430), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cantrip","Evocation","Psychic","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=1130","weakness":{}}},{"_index":"aon18","_id":"spell-1131","_score":2.8109283,"_source":{"actions":"Two Actions","area":"one 5-foot square","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the start of your next turn","exclude_from_search":false,"heighten":["5th","6th"],"heighten_level":[3,5,6],"id":"spell-1131","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 3\" pfs=\"Standard\">[Vector Screen](/Spells.aspx?ID=1131)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 17</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** one 5-foot square\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the start of your next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou set up a transparent, rippling screen of telekinetic energy that seizes small, fast-moving projectiles. Creatures can pass through the screen, but ammunition from physical ranged attacks—such as arrows, bolts, sling bullets, and other objects of similar size—is automatically trapped in the screen, clattering to the ground once the spell ends. Attacks with bigger ranged weapons, such as [javelins](/Weapons.aspx?ID=71), take a 2 circumstance penalty to their attack rolls if their paths pass through the screen. Massive ranged weapons and spell effects that don't create physical objects pass through the screen with no penalty.\n\n---\r\n**Heightened (5th)** The screen is 10 feet wide.\r\n\r\n**Heightened (6th)** The screen is 10 feet wide and can interfere even with massless attacks, like magical blasts or gouts of flame. The screen imposes a 2 circumstance penalty to the attack rolls of spell effects even if they don't create physical objects. It also protects against area effects that pass through the screen, granting standard [cover](/Rules.aspx?ID=459) to creatures on the opposite side of the screen from the center or origin point of an area.\n\n---\r\n\r\n<column gap=\"tiny\">\r\n**Amp** Your screen persists for longer, and you can detonate it in an explosive counterattack. The duration of the spell increases to 1 minute. You can Dismiss the spell. If there are any projectiles trapped in the screen, you can cast [_telekinetic projectile_](/Spells.aspx?ID=334) to fire them at one creature as part of Dismissing the spell. Measure the range for the _telekinetic projectile_ from where the _vector screen_ was, instead of from you.\n\n</column>","mystery_markdown":"","name":"Vector Screen","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 17</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** one 5-foot square\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the start of your next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou set up a transparent, rippling screen of telekinetic energy that seizes small, fast-moving projectiles.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 17"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 17</row>","speed":{},"summary":"You set up a transparent, rippling screen of telekinetic energy that seizes small, fast-moving projectiles.","summary_markdown":"You set up a transparent, rippling screen of telekinetic energy that seizes small, fast-moving projectiles.","text":" Vector Screen Source Dark Archive pg. 17 Cast Two Actions somatic, verbal Range 60 feet Area one 5-foot square Duration until the start of your next turn --- You set up a transparent, rippling screen of telekinetic energy that seizes small, fast-moving projectiles. Creatures can pass through the screen, but ammunition from physical ranged attacks—such as arrows, bolts, sling bullets, and other objects of similar size—is automatically trapped in the screen, clattering to the ground once the spell ends. Attacks with bigger ranged weapons, such as javelins, take a 2 circumstance penalty to their attack rolls if their paths pass through the screen. Massive ranged weapons and spell effects that don't create physical objects pass through the screen with no penalty. --- Heightened (5th) The screen is 10 feet wide. Heightened (6th) The screen is 10 feet wide and can interfere even with massless attacks, like magical blasts or gouts of flame. The screen imposes a 2 circumstance penalty to the attack rolls of spell effects even if they don't create physical objects. It also protects against area effects that pass through the screen, granting standard cover to creatures on the opposite side of the screen from the center or origin point of an area. --- Amp Your screen persists for longer, and you can detonate it in an explosive counterattack. The duration of the spell increases to 1 minute. You can Dismiss the spell. If there are any projectiles trapped in the screen, you can cast telekinetic projectile to fire them at one creature as part of Dismissing the spell. Measure the range for the telekinetic projectile from where the vector screen was, instead of from you.\n","tradition_markdown":"","trait":["Abjuration","Cantrip","Psychic","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Cantrip](/Traits.aspx?ID=22), [Psychic](/Traits.aspx?ID=430), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Cantrip","Psychic","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=1131","weakness":{}}},{"_index":"aon18","_id":"spell-1132","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[5,7,9],"id":"spell-1132","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 5\" pfs=\"Standard\">[Dancing Blade](/Spells.aspx?ID=1132)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 17</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou telekinetically animate a weapon that's unattended or on your person. It brandishes itself at a foe of your choice as if wielded by an invisible duelist. When you first Cast the Spell, the weapon automatically flies to the target and Strikes. It moves along with its target, always remaining within reach. Each time you Sustain the Spell, the weapon either Changes Partners or Strikes. The weapon's attacks use and contribute to your multiple attack penalty. \n<ul><li>**Change Partners** Change the weapon's target to a different creature within 30 feet. The weapon flies to its new target.</li><li>**Strike** ([attack](/Traits.aspx?ID=15)) The weapon attacks its target using your spell attack roll. On a hit, the weapon deals damage equal to 2d6 plus your spellcasting ability modifier, of a type determined by the weapon (if the weapon has the [versatile](/Traits.aspx?ID=200) trait or can otherwise deal multiple types of damage, you choose each time you attack).</li></ul>\n\n---\r\n**Heightened (+2)** The damage increases by 1d6.\n\n---\r\n\r\n<column gap=\"tiny\">\r\n**Amp** The weapon's attacks increase in strength, and your control is fine enough for advanced technique. The damage dice for the weapon's Strike change from d6s to d10s. When you Cast or Sustain the spell, you can choose from the following options in addition to the standard ones. \n<ul><li>**Guard** Rather than attacking, the weapon grants a +2 circumstance bonus to AC against melee attacks to the creature it's following. The bonus lasts until the start of your next turn or until the weapon Changes Partners, whichever comes first.</li><li>**Push** ([attack](/Traits.aspx?ID=15)) The weapon attempts to Push its target, using your spell attack roll instead of an [Athletics](/Skills.aspx?ID=3) check to determine the results of the Push.</li></ul>\n\n</column>","mystery_markdown":"","name":"Dancing Blade","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 17</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou telekinetically animate a weapon that's unattended or on your person.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 17"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 17</row>","speed":{},"summary":"You telekinetically animate a weapon that's unattended or on your person.","summary_markdown":"You telekinetically animate a weapon that's unattended or on your person.","target":"1 creature","target_markdown":"1 creature","text":" Dancing Blade Source Dark Archive pg. 17 Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Duration sustained up to 1 minute --- You telekinetically animate a weapon that's unattended or on your person. It brandishes itself at a foe of your choice as if wielded by an invisible duelist. When you first Cast the Spell, the weapon automatically flies to the target and Strikes. It moves along with its target, always remaining within reach. Each time you Sustain the Spell, the weapon either Changes Partners or Strikes. The weapon's attacks use and contribute to your multiple attack penalty. Change Partners Change the weapon's target to a different creature within 30 feet. The weapon flies to its new target. Strike (attack) The weapon attacks its target using your spell attack roll. On a hit, the weapon deals damage equal to 2d6 plus your spellcasting ability modifier, of a type determined by the weapon (if the weapon has the versatile trait or can otherwise deal multiple types of damage, you choose each time you attack). --- Heightened (+2) The damage increases by 1d6. --- Amp The weapon's attacks increase in strength, and your control is fine enough for advanced technique. The damage dice for the weapon's Strike change from d6s to d10s. When you Cast or Sustain the spell, you can choose from the following options in addition to the standard ones. Guard Rather than attacking, the weapon grants a +2 circumstance bonus to AC against melee attacks to the creature it's following. The bonus lasts until the start of your next turn or until the weapon Changes Partners, whichever comes first. Push (attack) The weapon attempts to Push its target, using your spell attack roll instead of an Athletics check to determine the results of the Push. ","tradition_markdown":"","trait":["Cantrip","Evocation","Psychic","Uncommon"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Evocation](/Traits.aspx?ID=65), [Psychic](/Traits.aspx?ID=430), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cantrip","Evocation","Psychic","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=1132","weakness":{}}},{"_index":"aon18","_id":"spell-1133","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-1133","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Glimpse Weakness](/Spells.aspx?ID=1133)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 18</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou glimpse a loose scale, a seam in a foe's armor, or a similar weakness, aiding your allies in landing a precise hit. The first ally that hits the target with a successful Strike deals additional precision damage equal to 1 + this spell's level, and then the spell ends.\n\n---\r\n\r\n<column gap=\"tiny\">\r\n**Amp** The additional precision damage is 1d4+1.\r\n\r\n**Amp Heightened (+2)**\r\nThe additional precision damage increases by 1d4+1.\r\n</column>","mystery_markdown":"","name":"Glimpse Weakness","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 18</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou glimpse a loose scale, a seam in a foe's armor, or a similar weakness, aiding your allies in landing a precise hit.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 18"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 18</row>","speed":{},"summary":"You glimpse a loose scale, a seam in a foe's armor, or a similar weakness, aiding your allies in landing a precise hit.","summary_markdown":"You glimpse a loose scale, a seam in a foe's armor, or a similar weakness, aiding your allies in landing a precise hit.","target":"1 creature","target_markdown":"1 creature","text":" Glimpse Weakness Source Dark Archive pg. 18 Cast Single Action verbal Range 60 feet Target 1 creature Duration 1 minute --- You glimpse a loose scale, a seam in a foe's armor, or a similar weakness, aiding your allies in landing a precise hit. The first ally that hits the target with a successful Strike deals additional precision damage equal to 1 + this spell's level, and then the spell ends. --- Amp The additional precision damage is 1d4+1. Amp Heightened (+2) The additional precision damage increases by 1d4+1. ","tradition_markdown":"","trait":["Cantrip","Divination","Psychic","Uncommon"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Divination](/Traits.aspx?ID=47), [Psychic](/Traits.aspx?ID=430), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cantrip","Divination","Psychic","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=1133","weakness":{}}},{"_index":"aon18","_id":"spell-1134","_score":2.8109283,"_source":{"actions":"Single Action","area":"30-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the start of your next turn","exclude_from_search":false,"heighten_level":[3],"id":"spell-1134","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 3\" pfs=\"Standard\">[Omnidirectional Scan](/Spells.aspx?ID=1134)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n<trait label=\"Scrying\" url=\"/Traits.aspx?ID=141\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 18</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot emanation\r\n\r\n**Target** 1 ally and 1 enemy\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the start of your next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou quickly view your surroundings from a variety of angles, your senses constructing an overall mental picture. You can choose to [Seek](/Actions.aspx?ID=84) the entire emanation of the spell.\n\n Regardless of whether you Seek, target one ally and one enemy in the area; if a target is [concealed](/Conditions.aspx?ID=4) or [hidden](/Conditions.aspx?ID=22) from you, you automatically succeed at the flat check to target it with this spell. You prepare to [Aid](/Actions.aspx?ID=75) the target ally on an attack roll against the target enemy. If you take this Aid reaction, you use your spell attack modifier and proficiency rank on your check to Aid. If you critically fail the roll to Aid, you get a failure instead.\n\n---\r\n\r\n<column gap=\"tiny\">\r\n**Amp** Your scans are so minute that you can project your foe's likely strengths and weaknesses. You learn which of the target enemy's saving throws is highest and which is lowest, and you and all allies within 30 feet gain a +1 circumstance bonus to attacks and damage against the creature.\n\n If you take the Aid reaction you prepared for and succeed at your roll, these bonuses increase to +2 on the attack you're Aiding. On a critical success, they increase to +3, or to +4 if you have legendary proficiency in spell attack rolls.\n\n</column>","mystery_markdown":"","name":"Omnidirectional Scan","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n<trait label=\"Scrying\" url=\"/Traits.aspx?ID=141\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 18</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot emanation\r\n\r\n**Target** 1 ally and 1 enemy\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the start of your next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou quickly view your surroundings from a variety of angles, your senses constructing an overall mental picture.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 18"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 18</row>","speed":{},"summary":"You quickly view your surroundings from a variety of angles, your senses constructing an overall mental picture.","summary_markdown":"You quickly view your surroundings from a variety of angles, your senses constructing an overall mental picture.","target":"1 ally and 1 enemy","target_markdown":"1 ally and 1 enemy","text":" Omnidirectional Scan Source Dark Archive pg. 18 Cast Single Action verbal Area 30-foot emanation Target 1 ally and 1 enemy Duration until the start of your next turn --- You quickly view your surroundings from a variety of angles, your senses constructing an overall mental picture. You can choose to Seek the entire emanation of the spell. Regardless of whether you Seek, target one ally and one enemy in the area; if a target is concealed or hidden from you, you automatically succeed at the flat check to target it with this spell. You prepare to Aid the target ally on an attack roll against the target enemy. If you take this Aid reaction, you use your spell attack modifier and proficiency rank on your check to Aid. If you critically fail the roll to Aid, you get a failure instead. --- Amp Your scans are so minute that you can project your foe's likely strengths and weaknesses. You learn which of the target enemy's saving throws is highest and which is lowest, and you and all allies within 30 feet gain a +1 circumstance bonus to attacks and damage against the creature. If you take the Aid reaction you prepared for and succeed at your roll, these bonuses increase to +2 on the attack you're Aiding. On a critical success, they increase to +3, or to +4 if you have legendary proficiency in spell attack rolls.\n","tradition_markdown":"","trait":["Cantrip","Divination","Psychic","Scrying","Uncommon"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Divination](/Traits.aspx?ID=47), [Psychic](/Traits.aspx?ID=430), [Scrying](/Traits.aspx?ID=141), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cantrip","Divination","Psychic","Scrying","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=1134","weakness":{}}},{"_index":"aon18","_id":"spell-1135","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[5],"id":"spell-1135","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 5\" pfs=\"Standard\">[Foresee the Path](/Spells.aspx?ID=1135)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 18</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 ally and 1 enemy\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action. Make a Perception check against the target enemy's Will DC or [Deception](/Skills.aspx?ID=5) DC, whichever is higher. The GM may judge a different DC is more appropriate if it's higher; for instance, using the [Warfare Lore](/Skills.aspx?ID=8) DC of a military captain. The target is then temporarily immune for 1 minute.\r\n\r\n**Critical Success** The target ally gains a reaction that lets it make a melee Strike against the target enemy, triggered if the enemy leaves a square within the ally's reach. If the ally already has an ability that lets it make melee Strikes as a reaction, such as [Attack of Opportunity](/MonsterAbilities.aspx?ID=3), the ally can forgo gaining the temporary reaction to instead gain a +2 status bonus to melee Strikes it makes as reactions.<br />\r\n**Success** As critical success, but the status bonus an ally gets if it forgoes the reaction is +1.<br />\r\n**Failure** The spell has no effect.\n\n---\r\n\r\n<column gap=\"tiny\">\r\n**Amp** The spell has the same result on a failure as on a success (but still no effect on a critical failure). Each time you Sustain the Spell, you can choose an additional ally to target, granting them the same benefit as the initial target ally\n\n</column>","mystery_markdown":"","name":"Foresee the Path","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 18</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 ally and 1 enemy\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 18"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 18</row>","speed":{},"summary":"You see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action.","summary_markdown":"You see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action.","target":"1 ally and 1 enemy","target_markdown":"1 ally and 1 enemy","text":" Foresee the Path Source Dark Archive pg. 18 Cast Single Action verbal Range 60 feet Target 1 ally and 1 enemy Duration sustained up to 1 minute --- You see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action. Make a Perception check against the target enemy's Will DC or Deception DC, whichever is higher. The GM may judge a different DC is more appropriate if it's higher; for instance, using the Warfare Lore DC of a military captain. The target is then temporarily immune for 1 minute. Critical Success The target ally gains a reaction that lets it make a melee Strike against the target enemy, triggered if the enemy leaves a square within the ally's reach. If the ally already has an ability that lets it make melee Strikes as a reaction, such as Attack of Opportunity, the ally can forgo gaining the temporary reaction to instead gain a +2 status bonus to melee Strikes it makes as reactions. Success As critical success, but the status bonus an ally gets if it forgoes the reaction is +1. Failure The spell has no effect. --- Amp The spell has the same result on a failure as on a success (but still no effect on a critical failure). Each time you Sustain the Spell, you can choose an additional ally to target, granting them the same benefit as the initial target ally\n","tradition_markdown":"","trait":["Cantrip","Divination","Psychic","Uncommon"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Divination](/Traits.aspx?ID=47), [Psychic](/Traits.aspx?ID=430), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cantrip","Divination","Psychic","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=1135","weakness":{}}},{"_index":"aon18","_id":"spell-1136","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the start of your next turn","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-1136","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Thermal Stasis](/Spells.aspx?ID=1136)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 20</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the start of your next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe same abilities that let you raise or lower thermal energy also let you keep it at a safe medium. The target gains resistance 2 against fire damage and resistance 2 against cold damage.\n\n---\r\n**Heightened (+1)** Each resistance increases by 2.\n\n---\r\n\r\n<column gap=\"tiny\">\r\n**Amp** The spell's duration becomes 1 minute.\n\n</column>","mystery_markdown":"","name":"Thermal Stasis","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 20</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the start of your next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe same abilities that let you raise or lower thermal energy also let you keep it at a safe medium.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 20"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 20</row>","speed":{},"summary":"The same abilities that let you raise or lower thermal energy also let you keep it at a safe medium.","summary_markdown":"The same abilities that let you raise or lower thermal energy also let you keep it at a safe medium.","target":"1 creature","target_markdown":"1 creature","text":" Thermal Stasis Source Dark Archive pg. 20 Cast Single Action verbal Range 60 feet Target 1 creature Duration until the start of your next turn --- The same abilities that let you raise or lower thermal energy also let you keep it at a safe medium. The target gains resistance 2 against fire damage and resistance 2 against cold damage. --- Heightened (+1) Each resistance increases by 2. --- Amp The spell's duration becomes 1 minute.\n","tradition_markdown":"","trait":["Abjuration","Cantrip","Psychic","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Cantrip](/Traits.aspx?ID=22), [Psychic](/Traits.aspx?ID=430), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Cantrip","Psychic","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=1136","weakness":{}}},{"_index":"aon18","_id":"spell-1137","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[3],"id":"spell-1137","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 3\" pfs=\"Standard\">[Entropic Wheel](/Spells.aspx?ID=1137)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 20</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You deal cold or fire damage to an enemy\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou stockpile thermal energy in a magical wheel-like construct that lets you burn opponents with cold or freeze their bodies with heat. When you Cast the Spell, the wheel has one mote of thermal energy, and when you use a cold or fire effect or deal cold or fire damage, the wheel spins, siphoning off a bit of energy and gaining another mote. The wheel can't gain motes more than once on a given turn, and the maximum number of motes is equal to entropic wheel's level.\n\n When you Cast a Spell that deals fire damage, the target also takes cold damage equal to the number of motes in the entropic wheel. When you Cast a Spell that deals cold damage, the target also takes fire damage equal to the number of motes in the _entropic wheel_. This applies only to the initial damage of the spell, not to any [persistent damage](/Conditions.aspx?ID=29) or ongoing effects.\n\n---\r\n\r\n<column gap=\"tiny\">\r\n**Amp** You gain two motes instead of one when you Cast the Spell and each time the wheel gains another mote.\n\n</column>","mystery_markdown":"","name":"Entropic Wheel","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 20</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You deal cold or fire damage to an enemy\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou stockpile thermal energy in a magical wheel-like construct that lets you burn opponents with cold or freeze their bodies with heat.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 20"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 20</row>","speed":{},"summary":"You stockpile thermal energy in a magical wheel-like construct that lets you burn opponents with cold or freeze their bodies with heat.","summary_markdown":"You stockpile thermal energy in a magical wheel-like construct that lets you burn opponents with cold or freeze their bodies with heat.","text":" Entropic Wheel Source Dark Archive pg. 20 Cast Reaction verbal Trigger You deal cold or fire damage to an enemy Duration 1 minute --- You stockpile thermal energy in a magical wheel-like construct that lets you burn opponents with cold or freeze their bodies with heat. When you Cast the Spell, the wheel has one mote of thermal energy, and when you use a cold or fire effect or deal cold or fire damage, the wheel spins, siphoning off a bit of energy and gaining another mote. The wheel can't gain motes more than once on a given turn, and the maximum number of motes is equal to entropic wheel's level. When you Cast a Spell that deals fire damage, the target also takes cold damage equal to the number of motes in the entropic wheel. When you Cast a Spell that deals cold damage, the target also takes fire damage equal to the number of motes in the entropic wheel . This applies only to the initial damage of the spell, not to any persistent damage or ongoing effects. --- Amp You gain two motes instead of one when you Cast the Spell and each time the wheel gains another mote.\n","tradition_markdown":"","trait":["Cantrip","Cold","Evocation","Fire","Psychic","Uncommon"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Psychic](/Traits.aspx?ID=430), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cantrip","Cold","Evocation","Fire","Psychic","Uncommon"],"trigger":"You deal cold or fire damage to an enemy","trigger_markdown":"You deal cold or fire damage to an enemy","type":"Cantrip","url":"/Spells.aspx?ID=1137","weakness":{}}},{"_index":"aon18","_id":"spell-1138","_score":2.8109283,"_source":{"actions":"Two Actions","area":"2 adjacent 5-foot squares","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-1138","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 5\" pfs=\"Standard\">[Redistribute Potential](/Spells.aspx?ID=1138)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 20</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 2 adjacent 5-foot squares\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nEnergy attempts to balance out, but with your magic, you can shunt all the energy in one area to another. Creatures in either area take 4d4 damage with a basic Fortitude save. Choose one of the squares to steal heat, dealing cold damage, and the other to concentrate the stolen heat, dealing fire damage. A creature that fails its save also becomes [clumsy 1](/Conditions.aspx?ID=3) from numbness if it's in the area of stolen heat or [enfeebled 1](/Conditions.aspx?ID=13) from heat stroke if it's in the area of concentrated heat; these conditions last until the start of your next turn. If a creature is large enough to be in both squares, you choose only one of the areas for it to attempt its save against; it's unaffected by the other area.\n\n---\r\n**Heightened (+1)** The damage increases by 1d4.\n\n---\r\n\r\n<column gap=\"tiny\">\r\n**Amp** You can affect the flow of energy on a much grander scale. Instead of two 5-foot squares, you create two 10-foot bursts. They still must be adjacent to one another and can overlap. A creature in both areas can still be affected by only one of your choice. The spell's damage increases to 6d6. The conditions last for 1 minute.\r\n\r\n**Amp Heightened (+1)**\r\nIncrease the damage by 2d6 instead of 1d4.\r\n</column>","mystery_markdown":"","name":"Redistribute Potential","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 20</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 2 adjacent 5-foot squares\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEnergy attempts to balance out, but with your magic, you can shunt all the energy in one area to another.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 20"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 20</row>","speed":{},"summary":"Energy attempts to balance out, but with your magic, you can shunt all the energy in one area to another.","summary_markdown":"Energy attempts to balance out, but with your magic, you can shunt all the energy in one area to another.","text":" Redistribute Potential Source Dark Archive pg. 20 Cast Two Actions somatic, verbal Range 60 feet Area 2 adjacent 5-foot squares Saving Throw basic Fortitude --- Energy attempts to balance out, but with your magic, you can shunt all the energy in one area to another. Creatures in either area take 4d4 damage with a basic Fortitude save. Choose one of the squares to steal heat, dealing cold damage, and the other to concentrate the stolen heat, dealing fire damage. A creature that fails its save also becomes clumsy 1 from numbness if it's in the area of stolen heat or enfeebled 1 from heat stroke if it's in the area of concentrated heat; these conditions last until the start of your next turn. If a creature is large enough to be in both squares, you choose only one of the areas for it to attempt its save against; it's unaffected by the other area. --- Heightened (+1) The damage increases by 1d4. --- Amp You can affect the flow of energy on a much grander scale. Instead of two 5-foot squares, you create two 10-foot bursts. They still must be adjacent to one another and can overlap. A creature in both areas can still be affected by only one of your choice. The spell's damage increases to 6d6. The conditions last for 1 minute. Amp Heightened (+1) Increase the damage by 2d6 instead of 1d4. ","tradition_markdown":"","trait":["Cantrip","Cold","Evocation","Fire","Psychic","Uncommon"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Psychic](/Traits.aspx?ID=430), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cantrip","Cold","Evocation","Fire","Psychic","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=1138","weakness":{}}},{"_index":"aon18","_id":"spell-1139","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-1139","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Forbidden Thought](/Spells.aspx?ID=1139)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 21</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou place a psychic lock in a foe's mind that prevents it from a specific action. Choose “Strike,” “Stride,” “Cast a Spell,” or a specific action you know the creature to have (such as “Breath Weapon” against a [dragon](/Traits.aspx?ID=50)). If the creature attempts that action on its next turn, it must surmount your lock to do so, causing it to take 1d6 mental damage plus your spellcasting ability modifier (with a [basic](/Rules.aspx?ID=329) Will save). The target is then temporarily immune for 1 minute.\n\n---\r\n**Heightened (+1)** The damage increases by 1d6.\n\n---\r\n\r\n<column gap=\"tiny\">\r\n**Amp** Your telepathic push is particularly shocking to those who resist it. If the target fails its save, it's also [stunned 1](/Conditions.aspx?ID=36).\n\n</column>","mystery_markdown":"","name":"Forbidden Thought","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 21</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou place a psychic lock in a foe's mind that prevents it from a specific action.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 21"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 21</row>","speed":{},"summary":"You place a psychic lock in a foe's mind that prevents it from a specific action.","summary_markdown":"You place a psychic lock in a foe's mind that prevents it from a specific action.","target":"1 creature","target_markdown":"1 creature","text":" Forbidden Thought Source Dark Archive pg. 21 Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will --- You place a psychic lock in a foe's mind that prevents it from a specific action. Choose “Strike,” “Stride,” “Cast a Spell,” or a specific action you know the creature to have (such as “Breath Weapon” against a dragon). If the creature attempts that action on its next turn, it must surmount your lock to do so, causing it to take 1d6 mental damage plus your spellcasting ability modifier (with a basic Will save). The target is then temporarily immune for 1 minute. --- Heightened (+1) The damage increases by 1d6. --- Amp Your telepathic push is particularly shocking to those who resist it. If the target fails its save, it's also stunned 1.\n","tradition_markdown":"","trait":["Cantrip","Enchantment","Mental","Psychic","Uncommon"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Psychic](/Traits.aspx?ID=430), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cantrip","Enchantment","Mental","Psychic","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=1139","weakness":{}}},{"_index":"aon18","_id":"spell-1140","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot cone","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-1140","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 3\" pfs=\"Standard\">[Shatter Mind](/Spells.aspx?ID=1140)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 21</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 15-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou telepathically assail the minds of your foes. You deal mental damage equal to 2d4 plus your spellcasting ability modifier to all enemies in the area, with a basic Will save.\n\n---\r\n**Heightened (+1)** The damage increases by 1d4.\n\n---\r\n\r\n<column gap=\"tiny\">\r\n**Amp** You increase the area of the spell to your choice of a 30-foot cone or 60-foot cone, and the damage dice for the spell change to d10s. Creatures that fail are [stupefied 1](/Conditions.aspx?ID=37) until the start of your next turn (or stupefied 2 on a critical failure).\n\n</column>","mystery_markdown":"","name":"Shatter Mind","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"saving_throw":"basic Will","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Will","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 21</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 15-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou telepathically assail the minds of your foes.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 21"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 21</row>","speed":{},"summary":"You telepathically assail the minds of your foes.","summary_markdown":"You telepathically assail the minds of your foes.","text":" Shatter Mind Source Dark Archive pg. 21 Cast Two Actions somatic, verbal Area 15-foot cone Saving Throw basic Will --- You telepathically assail the minds of your foes. You deal mental damage equal to 2d4 plus your spellcasting ability modifier to all enemies in the area, with a basic Will save. --- Heightened (+1) The damage increases by 1d4. --- Amp You increase the area of the spell to your choice of a 30-foot cone or 60-foot cone, and the damage dice for the spell change to d10s. Creatures that fail are stupefied 1 until the start of your next turn (or stupefied 2 on a critical failure).\n","tradition_markdown":"","trait":["Cantrip","Evocation","Mental","Psychic","Uncommon"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Evocation](/Traits.aspx?ID=65), [Mental](/Traits.aspx?ID=106), [Psychic](/Traits.aspx?ID=430), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cantrip","Evocation","Mental","Psychic","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=1140","weakness":{}}},{"_index":"aon18","_id":"spell-1141","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-1141","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 5\" pfs=\"Standard\">[Contagious Idea](/Spells.aspx?ID=1141)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 21</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet (see text)\n\n**Target** 1 or 2 creatures other than yourself (see text)\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nNothing is so contagious as a thought. You place either a pleasant thought or a terrifying one in a creature's mind. You can then plant the same thought in a second creature's mind. You can't choose a creature that's already been a target of this casting of _contagious idea_, nor can you choose yourself. The second target can be beyond the range of the spell, but it must be within 30 feet of the first target. \n<ul><li>**Pleasant Thought** The target is soothed, gaining 5 temporary Hit Points that last for 1 minute.</li><li>**Terrifying Thought** The target must attempt a Will save.\n\n**Critical Success** The target is unaffected and is temporarily immune for 1 minute.<br />\n**Success** The target is [frightened 1](/Conditions.aspx?ID=19) and is then temporarily immune for 1 minute.<br />\n**Failure** The target becomes frightened 2.<br />\n**Critical Failure** The target becomes frightened 3.</li></ul>\n\n---\r\n**Heightened (+1)** The temporary Hit Points for a pleasant thought increase by 1.\n\n---\r\n\r\n<column gap=\"tiny\">\r\n**Amp** You can choose to spread the thought from the second target to a third target, in the same manner as spreading it from the first target to the second. A pleasant thought grants twice as many temporary Hit Points (10, plus an additional 2 for each level heightened).\n\n</column>","mystery_markdown":"","name":"Contagious Idea","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet (see text)","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 21</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet (see text)\r\n\r\n \r\n\r\n**Target** 1 or 2 creatures other than yourself (see text)\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nNothing is so contagious as a thought.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 21"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 21</row>","speed":{},"summary":"Nothing is so contagious as a thought.","summary_markdown":"Nothing is so contagious as a thought.","target":"1 or 2 creatures other than yourself (see text)","target_markdown":"1 or 2 creatures other than yourself (see text)","text":" Contagious Idea Source Dark Archive pg. 21 Cast Two Actions somatic, verbal Range 30 feet (see text) Target 1 or 2 creatures other than yourself (see text) --- Nothing is so contagious as a thought. You place either a pleasant thought or a terrifying one in a creature's mind. You can then plant the same thought in a second creature's mind. You can't choose a creature that's already been a target of this casting of contagious idea , nor can you choose yourself. The second target can be beyond the range of the spell, but it must be within 30 feet of the first target. Pleasant Thought The target is soothed, gaining 5 temporary Hit Points that last for 1 minute. Terrifying Thought The target must attempt a Will save. Critical Success The target is unaffected and is temporarily immune for 1 minute. Success The target is frightened 1 and is then temporarily immune for 1 minute. Failure The target becomes frightened 2. Critical Failure The target becomes frightened 3. --- Heightened (+1) The temporary Hit Points for a pleasant thought increase by 1. --- Amp You can choose to spread the thought from the second target to a third target, in the same manner as spreading it from the first target to the second. A pleasant thought grants twice as many temporary Hit Points (10, plus an additional 2 for each level heightened).\n","tradition_markdown":"","trait":["Cantrip","Emotion","Enchantment","Mental","Psychic","Uncommon"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Psychic](/Traits.aspx?ID=430), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cantrip","Emotion","Enchantment","Mental","Psychic","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=1141","weakness":{}}},{"_index":"aon18","_id":"spell-1142","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-1142","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Imaginary Weapon](/Spells.aspx?ID=1142)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 22</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a simple weapon of force. Make a melee spell attack roll against your target's AC. If you hit, you deal your choice of bludgeoning or slashing damage equal to 1d8 plus your spellcasting ability modifier. On a critical success, you deal double damage and can choose to detonate your weapon to [push](/Rules.aspx?ID=451) the target 10 feet away from you.\n\n---\r\n**Heightened (+1)** The damage increases by 1d8.\n\n---\r\n\r\n<column gap=\"tiny\">\r\n**Amp** You form multiple force weapons to lash out at multiple foes. You make two imaginary weapon Strikes, each against a different target. Your multiple attack penalty doesn't increase until you've made both Strikes.\r\n\r\n**Amp Heightened (+1)**\r\nThe damage increases by 2d8 instead of 1d8.\r\n</column>","mystery_markdown":"","name":"Imaginary Weapon","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 22</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create a simple weapon of force.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 22"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 22</row>","speed":{},"summary":"You create a simple weapon of force.","summary_markdown":"You create a simple weapon of force.","target":"1 creature","target_markdown":"1 creature","text":" Imaginary Weapon Source Dark Archive pg. 22 Cast Two Actions somatic, verbal Range touch Target 1 creature --- You create a simple weapon of force. Make a melee spell attack roll against your target's AC. If you hit, you deal your choice of bludgeoning or slashing damage equal to 1d8 plus your spellcasting ability modifier. On a critical success, you deal double damage and can choose to detonate your weapon to push the target 10 feet away from you. --- Heightened (+1) The damage increases by 1d8. --- Amp You form multiple force weapons to lash out at multiple foes. You make two imaginary weapon Strikes, each against a different target. Your multiple attack penalty doesn't increase until you've made both Strikes. Amp Heightened (+1) The damage increases by 2d8 instead of 1d8. ","tradition_markdown":"","trait":["Attack","Cantrip","Evocation","Force","Psychic","Uncommon"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Cantrip](/Traits.aspx?ID=22), [Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Psychic](/Traits.aspx?ID=430), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Attack","Cantrip","Evocation","Force","Psychic","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=1142","weakness":{}}},{"_index":"aon18","_id":"spell-1143","_score":2.8109283,"_source":{"actions":"Two Actions","area":"one 5-foot cube","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-1143","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 3\" pfs=\"Standard\">[Astral Rain](/Spells.aspx?ID=1143)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 22</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** one 5-foot cube\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou fling a mass of furious thoughts into the air, where they expand into numerous blades or other shapes that rain down. Any creature that's in the area or enters the area before the start of your next turn takes your choice of bludgeoning or piercing damage equal to 2d4 plus your spellcasting ability modifier, with a [basic](/Rules.aspx?ID=371) Reflex saving throw.\n\n---\r\n**Heightened (+1)** The damage increases by 1d4.\n\n---\r\n\r\n<column gap=\"tiny\">\r\n**Amp** The area changes to a 5-foot burst, and you can Sustain the Spell up to 1 minute. The first time each round that you Sustain the Spell, you can move the burst up to 20 feet.\n\n</column>","mystery_markdown":"","name":"Astral Rain","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 22</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** one 5-foot cube\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou fling a mass of furious thoughts into the air, where they expand into numerous blades or other shapes that rain down.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 22"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 22</row>","speed":{},"summary":"You fling a mass of furious thoughts into the air, where they expand into numerous blades or other shapes that rain down.","summary_markdown":"You fling a mass of furious thoughts into the air, where they expand into numerous blades or other shapes that rain down.","text":" Astral Rain Source Dark Archive pg. 22 Cast Two Actions somatic, verbal Range 60 feet Area one 5-foot cube Saving Throw Reflex --- You fling a mass of furious thoughts into the air, where they expand into numerous blades or other shapes that rain down. Any creature that's in the area or enters the area before the start of your next turn takes your choice of bludgeoning or piercing damage equal to 2d4 plus your spellcasting ability modifier, with a basic Reflex saving throw. --- Heightened (+1) The damage increases by 1d4. --- Amp The area changes to a 5-foot burst, and you can Sustain the Spell up to 1 minute. The first time each round that you Sustain the Spell, you can move the burst up to 20 feet.\n","tradition_markdown":"","trait":["Cantrip","Evocation","Force","Psychic","Uncommon"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Psychic](/Traits.aspx?ID=430), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cantrip","Evocation","Force","Psychic","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=1143","weakness":{}}},{"_index":"aon18","_id":"spell-1144","_score":2.8109283,"_source":{"actions":"Three Actions","area":"1 cube 20 feet on each side","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["7th"],"heighten_level":[5,7],"id":"spell-1144","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 5\" pfs=\"Standard\">[Hologram Cage](/Spells.aspx?ID=1144)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 22</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 1 cube 20 feet on each side\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou weave light into a cube of vivid and fantastic patterns. The walls shed [bright light](/Rules.aspx?ID=407) for 10 feet (and [dim light](/Rules.aspx?ID=408) for the next 20 feet) and completely block line of sight; creatures within the cage can't be seen by creatures outside of it, though they can see each other, and creatures outside of it can't see into it. You can Dismiss the spell, and if you Cast the Spell again, your previous _hologram cage_ ends.\n\n---\r\n**Heightened (7th)** The range of the spell increases to 80 feet, and you can expand the cube to be 25 feet on each side.\n\n---\r\n\r\n<column gap=\"tiny\">\r\n**Amp** Force walls make the cage's barrier physical as well as visual. Each 10-foot-by-10-foot section of the cage's wall has AC 10, Hardness equal to double the spell's level, and HP equal to quadruple the spell's level. The spell is disrupted if any of its walls would pass through a creature when you cast it.\n\n</column>","mystery_markdown":"","name":"Hologram Cage","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 22</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 1 cube 20 feet on each side\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou weave light into a cube of vivid and fantastic patterns.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 22"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 22</row>","speed":{},"summary":"You weave light into a cube of vivid and fantastic patterns.","summary_markdown":"You weave light into a cube of vivid and fantastic patterns.","text":" Hologram Cage Source Dark Archive pg. 22 Cast Three Actions material, somatic, verbal Range 60 feet Area 1 cube 20 feet on each side Duration 1 minute --- You weave light into a cube of vivid and fantastic patterns. The walls shed bright light for 10 feet (and dim light for the next 20 feet) and completely block line of sight; creatures within the cage can't be seen by creatures outside of it, though they can see each other, and creatures outside of it can't see into it. You can Dismiss the spell, and if you Cast the Spell again, your previous hologram cage ends. --- Heightened (7th) The range of the spell increases to 80 feet, and you can expand the cube to be 25 feet on each side. --- Amp Force walls make the cage's barrier physical as well as visual. Each 10-foot-by-10-foot section of the cage's wall has AC 10, Hardness equal to double the spell's level, and HP equal to quadruple the spell's level. The spell is disrupted if any of its walls would pass through a creature when you cast it.\n","tradition_markdown":"","trait":["Cantrip","Illusion","Light","Psychic","Uncommon"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Illusion](/Traits.aspx?ID=92), [Light](/Traits.aspx?ID=100), [Psychic](/Traits.aspx?ID=430), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cantrip","Illusion","Light","Psychic","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=1144","weakness":{}}},{"_index":"aon18","_id":"spell-1145","_score":2.8109283,"_source":{"actions":"Single Action","area":"one 5-foot square","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+3"],"heighten_level":[1,4,7,10],"id":"spell-1145","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Distortion Lens](/Spells.aspx?ID=1145)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 23</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** one 5-foot square\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a magical lens that distorts space as best suits you. You create the lens in a space in range, even suspended in midair. If your or an ally's ranged attack passes through the lens, the attack gains an additional 10 feet of range; if an enemy's ranged attack would pass through the lens, it requires an additional 10 feet of range to move through, though the enemy knows before using its ability whether the interference puts the target out of range. An ally whose space overlaps the lens can increase the range of its ranged attacks, but an enemy whose space overlaps the lens doesn't reduce the range of its ranged attacks.\n\n The first time each round you Sustain the Spell, you can choose to relocate it to another square within range. The lens disappears if you cast _distortion lens_ again.\n\n---\r\n**Heightened (+3)** The lens increases or decreases the range of abilities by an additional 5 feet.\n\n---\r\n\r\n<column gap=\"tiny\">\r\n**Amp** The lens can interfere with creatures as well as attacks. Once during a Medium or smaller ally's move action, the ally can move into and out of the lens's square without that square counting against the total distance moved. Conversely, the lens is difficult terrain for your enemies.\n\n</column>","mystery_markdown":"","name":"Distortion Lens","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 23</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n**Area** one 5-foot square\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create a magical lens that distorts space as best suits you.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 23"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 23</row>","speed":{},"summary":"You create a magical lens that distorts space as best suits you.","summary_markdown":"You create a magical lens that distorts space as best suits you.","text":" Distortion Lens Source Dark Archive pg. 23 Cast Single Action verbal Range 30 feet Area one 5-foot square Duration sustained up to 1 minute --- You create a magical lens that distorts space as best suits you. You create the lens in a space in range, even suspended in midair. If your or an ally's ranged attack passes through the lens, the attack gains an additional 10 feet of range; if an enemy's ranged attack would pass through the lens, it requires an additional 10 feet of range to move through, though the enemy knows before using its ability whether the interference puts the target out of range. An ally whose space overlaps the lens can increase the range of its ranged attacks, but an enemy whose space overlaps the lens doesn't reduce the range of its ranged attacks. The first time each round you Sustain the Spell, you can choose to relocate it to another square within range. The lens disappears if you cast distortion lens again. --- Heightened (+3) The lens increases or decreases the range of abilities by an additional 5 feet. --- Amp The lens can interfere with creatures as well as attacks. Once during a Medium or smaller ally's move action, the ally can move into and out of the lens's square without that square counting against the total distance moved. Conversely, the lens is difficult terrain for your enemies.\n","tradition_markdown":"","trait":["Cantrip","Conjuration","Psychic","Uncommon"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Conjuration](/Traits.aspx?ID=33), [Psychic](/Traits.aspx?ID=430), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cantrip","Conjuration","Psychic","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=1145","weakness":{}}},{"_index":"aon18","_id":"spell-1146","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[3,5,7,9],"id":"spell-1146","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 3\" pfs=\"Standard\">[Ghostly Shift](/Spells.aspx?ID=1146)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 23</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour body becomes insubstantial as you partially phase out. You gain resistance 2 to all damage (except [force](/Traits.aspx?ID=75)).\n\n---\r\n**Heightened (+2)** The resistance increases by 1.\n\n---\r\n\r\n<column gap=\"tiny\">\r\n**Amp** Your insubstantiality is complete enough that you can pass through other creatures, causing painful interference effects when you do so. Once each round when you Stride, [Burrow](/Actions.aspx?ID=93), [Swim](/Actions.aspx?ID=39), or [Fly](/Actions.aspx?ID=94), you can pass through one creature's space during that action without needing to attempt a check to [Tumble Through](/Actions.aspx?ID=29), though you can't end your turn in its space. When you pass through a creature's space in this way, you deal 2d6 force damage to that creature, with a [basic](/Rules.aspx?ID=329) Fortitude save.\r\n\r\n**Amp Heightened (+2)**\r\nIncrease the damage dealt by phasing through a creature by 1d6.\r\n</column>","mystery_markdown":"","name":"Ghostly Shift","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 23</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour body becomes insubstantial as you partially phase out.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 23"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 23</row>","speed":{},"summary":"Your body becomes insubstantial as you partially phase out.","summary_markdown":"Your body becomes insubstantial as you partially phase out.","target":"1 creature","target_markdown":"1 creature","text":" Ghostly Shift Source Dark Archive pg. 23 Cast Single Action verbal Range 30 feet Target 1 creature Duration sustained up to 1 minute --- Your body becomes insubstantial as you partially phase out. You gain resistance 2 to all damage (except force). --- Heightened (+2) The resistance increases by 1. --- Amp Your insubstantiality is complete enough that you can pass through other creatures, causing painful interference effects when you do so. Once each round when you Stride, Burrow, Swim, or Fly, you can pass through one creature's space during that action without needing to attempt a check to Tumble Through, though you can't end your turn in its space. When you pass through a creature's space in this way, you deal 2d6 force damage to that creature, with a basic Fortitude save. Amp Heightened (+2) Increase the damage dealt by phasing through a creature by 1d6. ","tradition_markdown":"","trait":["Cantrip","Conjuration","Psychic","Uncommon"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Conjuration](/Traits.aspx?ID=33), [Psychic](/Traits.aspx?ID=430), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cantrip","Conjuration","Psychic","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=1146","weakness":{}}},{"_index":"aon18","_id":"spell-1147","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[5],"id":"spell-1147","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 5\" pfs=\"Standard\">[Tesseract Tunnel](/Spells.aspx?ID=1147)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 23</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou race from point to point, tearing open a tunnel in space. You create a portal in your current space and then Stride, creating another portal in the space you end your Stride. Until the beginning of your next turn, any creature that enters the first portal can immediately transport itself to the exit portal as part of its move action, which adds the [teleportation](/Traits.aspx?ID=156) trait to its movement.\n\n You can have only one _tesseract tunnel_ open at a time; creating another causes the first to immediately close. You can use tesseract tunnel while [Burrowing](/Actions.aspx?ID=93), [Climbing](/Actions.aspx?ID=33), [Flying](/Actions.aspx?ID=94), or [Swimming](/Actions.aspx?ID=39) instead of Striding if you have the corresponding movement type.\n\n---\r\n\r\n<column gap=\"tiny\">\r\n**Amp** Physical movement is no longer necessary to connect two points in space. When you cast _tesseract tunnel_, you simply create a tunnel that ends in a square within a range equal to your Speed; you can choose to immediately teleport to the space at the far end of the tunnel. Furthermore, the tunnel can be traversed in both directions, instead of only from entrance to exit. Finally, the spell's duration changes to 1 minute. You can Dismiss the spell.\n\n</column>","mystery_markdown":"","name":"Tesseract Tunnel","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 23</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou race from point to point, tearing open a tunnel in space.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 23"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 23</row>","speed":{},"summary":"You race from point to point, tearing open a tunnel in space.","summary_markdown":"You race from point to point, tearing open a tunnel in space.","text":" Tesseract Tunnel Source Dark Archive pg. 23 Cast Two Actions somatic, verbal Duration sustained up to 1 minute --- You race from point to point, tearing open a tunnel in space. You create a portal in your current space and then Stride, creating another portal in the space you end your Stride. Until the beginning of your next turn, any creature that enters the first portal can immediately transport itself to the exit portal as part of its move action, which adds the teleportation trait to its movement. You can have only one tesseract tunnel open at a time; creating another causes the first to immediately close. You can use tesseract tunnel while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. --- Amp Physical movement is no longer necessary to connect two points in space. When you cast tesseract tunnel , you simply create a tunnel that ends in a square within a range equal to your Speed; you can choose to immediately teleport to the space at the far end of the tunnel. Furthermore, the tunnel can be traversed in both directions, instead of only from entrance to exit. Finally, the spell's duration changes to 1 minute. You can Dismiss the spell.\n","tradition_markdown":"","trait":["Cantrip","Conjuration","Psychic","Teleportation","Uncommon"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Conjuration](/Traits.aspx?ID=33), [Psychic](/Traits.aspx?ID=430), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cantrip","Conjuration","Psychic","Teleportation","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=1147","weakness":{}}},{"_index":"aon18","_id":"spell-1148","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until your next daily preparations","exclude_from_search":false,"heighten_level":[4],"id":"spell-1148","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[False Nature](/Spells.aspx?ID=1148)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 93</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** one unattended item or one item you're holding\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until your next daily preparations\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create an illusion that makes an object seem to be something entirely different. When you Cast this Spell, speak aloud a declarative statement that the target is a different, nonspecific object. Your statement can't presuppose any other facts. For instance, you could claim an object is “a stone” or “an antidote,” but not “the _Starstone_” or “the antidote to the lethal poison you already drank.” Creatures who previously observed the target receive an immediate Will save to disbelieve, but on a failure, the illusion temporarily rewrites their memory that the object was something different. A creature who failed their Will save, or didn't already see the item's original form, must Interact with the illusion as normal to receive a Perception check against the spell DC to disbelieve. When the spell ends, targets remember the object's true nature, even if they never disbelieved the spell.","mystery_markdown":"","name":"False Nature","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 93</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** one unattended item or one item you're holding\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until your next daily preparations\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRewrite perception and memory to make one object appear to be another\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 93"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 93</row>","speed":{},"summary":"Rewrite perception and memory to make one object appear to be another\r\n","summary_markdown":"Rewrite perception and memory to make one object appear to be another\r\n","target":"one unattended item or one item you're holding","target_markdown":"one unattended item or one item you're holding","text":" False Nature Source Dark Archive pg. 93 Traditions Arcane, Occult Cast Three Actions material, somatic, verbal Range touch Target one unattended item or one item you're holding Duration until your next daily preparations --- You create an illusion that makes an object seem to be something entirely different. When you Cast this Spell, speak aloud a declarative statement that the target is a different, nonspecific object. Your statement can't presuppose any other facts. For instance, you could claim an object is “a stone” or “an antidote,” but not “the Starstone ” or “the antidote to the lethal poison you already drank.” Creatures who previously observed the target receive an immediate Will save to disbelieve, but on a failure, the illusion temporarily rewrites their memory that the object was something different. A creature who failed their Will save, or didn't already see the item's original form, must Interact with the illusion as normal to receive a Perception check against the spell DC to disbelieve. When the spell ends, targets remember the object's true nature, even if they never disbelieved the spell.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Uncommon"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Illusion","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1148","weakness":{}}},{"_index":"aon18","_id":"spell-1149","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[9],"id":"spell-1149","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"Standard\">[Bilocation](/Spells.aspx?ID=1149)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 104</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou exist in two places at once. When you Cast the Spell, another copy of yourself appears in an adjacent square. During _bilocation's_ duration, whenever you act, you can choose which of your selves does so, and whenever one of you uses a [move](/Traits.aspx?ID=114) action, you can both move. Your two selves share Hit Points, and any condition or effect on one affects both. If both of your selves are in the area of the same effect, or targeted by the same multitarget effect, you are only affected once. Even if you are reduced to 0 Hit Points or killed, both selves remain until the duration expires. Your link continues at any distance, even across planar boundaries. You can Dismiss the Spell, and if you do so, you choose which of the selves vanishes and which becomes you, allowing you to extricate one of your selves from a dangerous situation.","mystery_markdown":"","name":"Bilocation","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2022-07-27","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 104</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nExist in two places at once\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 104"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 104</row>","speed":{},"summary":"Exist in two places at once\r\n","summary_markdown":"Exist in two places at once\r\n","text":" Bilocation Source Dark Archive pg. 104 Traditions Arcane, Occult Cast Two Actions somatic, verbal Duration 10 minutes --- You exist in two places at once. When you Cast the Spell, another copy of yourself appears in an adjacent square. During bilocation's duration, whenever you act, you can choose which of your selves does so, and whenever one of you uses a move action, you can both move. Your two selves share Hit Points, and any condition or effect on one affects both. If both of your selves are in the area of the same effect, or targeted by the same multitarget effect, you are only affected once. Even if you are reduced to 0 Hit Points or killed, both selves remain until the duration expires. Your link continues at any distance, even across planar boundaries. You can Dismiss the Spell, and if you do so, you choose which of the selves vanishes and which becomes you, allowing you to extricate one of your selves from a dangerous situation.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=1149","weakness":{}}},{"_index":"aon18","_id":"spell-1150","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[3],"id":"spell-1150","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Bracing Tendrils](/Spells.aspx?ID=1150)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 104</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nVisible tendrils of force anchor your body to the ground, preventing unwanted movement. Whenever you're on the ground and a creature or effect attempts to forcibly move you from your space, you can use your spell DC in place of your Fortitude DC as the DC of the check to move you. If a creature wouldn't normally need a check to move you, it must succeed at an appropriate check (usually an [Athletics](/Skills.aspx?ID=3) check for physical movement) against your spell DC or you are unmoved; if an effect wouldn't normally need a check to move you, it must [counteract](/Rules.aspx?ID=371) _bracing tendrils_ or you are unmoved. When a creature fails to move you in this way, you can choose to have the tendrils lash back and [push](/Rules.aspx?ID=451) them 5 feet away from you.\n\n While the tendrils anchor you in place when you come to a stop, they uproot easily to cooperate with your own voluntary movement, so you can still move freely while under the effect of the spell.","mystery_markdown":"","name":"Bracing Tendrils","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2022-07-27","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 104</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nForce tendrils prevent unwanted movement\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 104"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 104</row>","speed":{},"summary":"Force tendrils prevent unwanted movement\r\n","summary_markdown":"Force tendrils prevent unwanted movement\r\n","text":" Bracing Tendrils Source Dark Archive pg. 104 Traditions Arcane, Occult Cast Two Actions somatic, verbal Duration 1 minute --- Visible tendrils of force anchor your body to the ground, preventing unwanted movement. Whenever you're on the ground and a creature or effect attempts to forcibly move you from your space, you can use your spell DC in place of your Fortitude DC as the DC of the check to move you. If a creature wouldn't normally need a check to move you, it must succeed at an appropriate check (usually an Athletics check for physical movement) against your spell DC or you are unmoved; if an effect wouldn't normally need a check to move you, it must counteract bracing tendrils or you are unmoved. When a creature fails to move you in this way, you can choose to have the tendrils lash back and push them 5 feet away from you. While the tendrils anchor you in place when you come to a stop, they uproot easily to cooperate with your own voluntary movement, so you can still move freely while under the effect of the spell.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Evocation","Force"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75)","trait_raw":["Evocation","Force"],"type":"Spell","url":"/Spells.aspx?ID=1150","weakness":{}}},{"_index":"aon18","_id":"spell-1151","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["4th"],"heighten_level":[2,4],"id":"spell-1151","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Empty Pack](/Spells.aspx?ID=1151)</title>\n\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 105</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 container of 2 Bulk or less\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou render every item inside the container you touch invisible, although the container itself remains visible. The items within are [undetected](/Conditions.aspx?ID=39) to all creatures, though a creature can attempt to find an item by reaching into the bag, making an item [hidden](/Conditions.aspx?ID=22) to them instead if they succeed. Additionally, the spell doesn't prevent the items from making protrusions in the bag, adding weight, making noise when jostling around, and so on. However, the spell prevents anything within the container from falling out if it's upended. Any object removed from the container becomes visible and remains visible even if returned to the container.\n\n---\r\n**Heightened (4th)** The duration is until the next time you make your daily preparations.","mystery_markdown":"","name":"Empty Pack","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2022-07-27","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 105</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 container of 2 Bulk or less\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMake objects inside a container invisible\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 105"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 105</row>","speed":{},"summary":"Make objects inside a container invisible\r\n","summary_markdown":"Make objects inside a container invisible\r\n","target":"1 container of 2 Bulk or less","target_markdown":"1 container of 2 Bulk or less","text":" Empty Pack Source Dark Archive pg. 105 Traditions Arcane, Occult Cast Two Actions material, somatic Range touch Target 1 container of 2 Bulk or less Duration 1 hour --- You render every item inside the container you touch invisible, although the container itself remains visible. The items within are undetected to all creatures, though a creature can attempt to find an item by reaching into the bag, making an item hidden to them instead if they succeed. Additionally, the spell doesn't prevent the items from making protrusions in the bag, adding weight, making noise when jostling around, and so on. However, the spell prevents anything within the container from falling out if it's upended. Any object removed from the container becomes visible and remains visible even if returned to the container. --- Heightened (4th) The duration is until the next time you make your daily preparations.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92)","trait_raw":["Illusion"],"type":"Spell","url":"/Spells.aspx?ID=1151","weakness":{}}},{"_index":"aon18","_id":"spell-1152","_score":2.8109283,"_source":{"actions":"Two Actions","area":"20-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[5,7,9],"id":"spell-1152","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Etheric Shards](/Spells.aspx?ID=1152)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 105</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou reach out and sow glittering splinters of force throughout the area, otherworldly caltrops of will and ectoplasm. The area is difficult terrain, even to flying or [incorporeal](/Traits.aspx?ID=222) creatures. Any creature that moves through the area takes 1d4 piercing damage per square traversed, with a basic Reflex save made at the end of each move action they take through the area.\n\n---\r\n**Heightened (+2)** The spell's area increases by 5 feet, and the piercing damage increases by 1.","mystery_markdown":"","name":"Etheric Shards","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2022-07-27","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 105</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFill an area with glittering blades of force\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 105"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 105</row>","speed":{},"summary":"Fill an area with glittering blades of force\r\n","summary_markdown":"Fill an area with glittering blades of force\r\n","text":" Etheric Shards Source Dark Archive pg. 105 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 60 feet Area 20-foot burst Saving Throw basic Reflex Duration 1 minute --- You reach out and sow glittering splinters of force throughout the area, otherworldly caltrops of will and ectoplasm. The area is difficult terrain, even to flying or incorporeal creatures. Any creature that moves through the area takes 1d4 piercing damage per square traversed, with a basic Reflex save made at the end of each move action they take through the area. --- Heightened (+2) The spell's area increases by 5 feet, and the piercing damage increases by 1.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Evocation","Force"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75)","trait_raw":["Evocation","Force"],"type":"Spell","url":"/Spells.aspx?ID=1152","weakness":{}}},{"_index":"aon18","_id":"spell-1153","_score":2.8109283,"_source":{"actions":"Two Actions","area":"60-foot tall, 30-foot radius cylinder","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[8],"id":"spell-1153","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Falling Sky](/Spells.aspx?ID=1153)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 105</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 60-foot tall, 30-foot radius cylinder\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nExtraordinary telekinetic pressure smashes down through the area, battering creatures within it to the ground. All flying creatures in the area descend to the bottom of the spell's area, taking twice as much bludgeoning damage as if they had fallen the distance moved, to a maximum of 60 falling damage if they fall 60 feet. They take this falling damage even if the spell's area is entirely in the air and they don't hit the ground, as they concuss against the bottom of the spell's area at great speed. Creatures on the ground and within the spell's area, including flying creatures forced to the ground, must attempt Fortitude saves.\r\n\r\n**Critical Success** The creature is unaffected, and if it was flying, it isn't knocked [prone](/Conditions.aspx?ID=31) even though it took falling damage.<br />\r\n**Success** The creature is knocked prone.<br />\r\n**Failure** The creature is knocked prone and [stunned 2](/Conditions.aspx?ID=36).<br />\r\n**Critical Failure** The creature is knocked prone and stunned for 1 round.","mystery_markdown":"","name":"Falling Sky","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2022-07-27","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 105</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 60-foot tall, 30-foot radius cylinder\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTelekinetically smash flying creatures to the ground\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 105"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 105</row>","speed":{},"summary":"Telekinetically smash flying creatures to the ground\r\n","summary_markdown":"Telekinetically smash flying creatures to the ground\r\n","text":" Falling Sky Source Dark Archive pg. 105 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 120 feet Area 60-foot tall, 30-foot radius cylinder --- Extraordinary telekinetic pressure smashes down through the area, battering creatures within it to the ground. All flying creatures in the area descend to the bottom of the spell's area, taking twice as much bludgeoning damage as if they had fallen the distance moved, to a maximum of 60 falling damage if they fall 60 feet. They take this falling damage even if the spell's area is entirely in the air and they don't hit the ground, as they concuss against the bottom of the spell's area at great speed. Creatures on the ground and within the spell's area, including flying creatures forced to the ground, must attempt Fortitude saves. Critical Success The creature is unaffected, and if it was flying, it isn't knocked prone even though it took falling damage. Success The creature is knocked prone. Failure The creature is knocked prone and stunned 2. Critical Failure The creature is knocked prone and stunned for 1 round.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Evocation","Incapacitation"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Incapacitation](/Traits.aspx?ID=93)","trait_raw":["Evocation","Incapacitation"],"type":"Spell","url":"/Spells.aspx?ID=1153","weakness":{}}},{"_index":"aon18","_id":"spell-1154","_score":2.8109283,"_source":{"actions":"Single Action","area":"15-foot emanation centered on you","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[3],"id":"spell-1154","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Focusing Hum](/Spells.aspx?ID=1154)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 105</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 15-foot emanation centered on you\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou infuse the air around you with a sustained hum that allows creatures within it to resist distractions. The DC of any flat check to Cast a Spell while [stupefied](/Conditions.aspx?ID=37) for creatures within the area is 2 lower. [Confused](/Conditions.aspx?ID=5) creatures in the area don't attack anyone, including themselves, and instead lose the ability to speak coherently. You take a 2 penalty to [Stealth](/Skills.aspx?ID=15) checks to [Hide](/Actions.aspx?ID=62) and [Sneak](/Actions.aspx?ID=63).","mystery_markdown":"","name":"Focusing Hum","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2022-07-27","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 105</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 15-foot emanation centered on you\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA pleasant hum helps resist distractions\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 105"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 105</row>","speed":{},"summary":"A pleasant hum helps resist distractions\r\n","summary_markdown":"A pleasant hum helps resist distractions\r\n","text":" Focusing Hum Source Dark Archive pg. 105 Traditions Divine, Occult Cast Single Action somatic, verbal Area 15-foot emanation centered on you Duration sustained up to 1 minute --- You infuse the air around you with a sustained hum that allows creatures within it to resist distractions. The DC of any flat check to Cast a Spell while stupefied for creatures within the area is 2 lower. Confused creatures in the area don't attack anyone, including themselves, and instead lose the ability to speak coherently. You take a 2 penalty to Stealth checks to Hide and Sneak.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Enchantment"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Enchantment](/Traits.aspx?ID=61)","trait_raw":["Divination","Enchantment"],"type":"Spell","url":"/Spells.aspx?ID=1154","weakness":{}}},{"_index":"aon18","_id":"spell-1155","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[4,6,8,10],"id":"spell-1155","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Implement of Destruction](/Spells.aspx?ID=1155)</title>\n\n<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 105</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 enemy, and 1 weapon that is either unattended or wielded by you or a willing ally\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou solemnly declare that the target weapon will bring death to a foe, implanting an irrational fear of the weapon into the target enemy. This link echoes at the forefront of the enemy's mind, forming a looming sense of omnipresent dread. The effect is based on the target enemy's Will save.\r\n\r\n**Critical Success** The target enemy is unaffected.<br />\r\n**Success** The target weapon deals an additional 2d6 mental damage the first time it hits the target enemy before the end of the spell's duration.<br />\r\n**Failure** The target weapon deals an additional 2d6 [persistent mental damage](/Conditions.aspx?ID=29) to the target enemy. If the enemy is critically hit by the weapon, the enemy is [doomed 1](/Conditions.aspx?ID=9) for as long as it takes this persistent mental damage.<br />\r\n**Critical Failure** The target weapon deals an additional 4d6 persistent mental damage to the target enemy. If the enemy is critically hit by the weapon, the enemy is doomed 1.\n\n---\r\n**Heightened (+2)** Increase the mental damage by 1d6 on a success, and increase the persistent mental damage by 1d6 on a failure or by 2d6 on a critical failure.","mystery_markdown":"","name":"Implement of Destruction","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2022-07-27","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 105</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 enemy, and 1 weapon that is either unattended or wielded by you or a willing ally\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA single weapon fills an enemy's mind with existential dread\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 105"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 105</row>","speed":{},"summary":"A single weapon fills an enemy's mind with existential dread\r\n","summary_markdown":"A single weapon fills an enemy's mind with existential dread\r\n","target":"1 enemy, and 1 weapon that is either unattended or wielded by you or a willing ally","target_markdown":"1 enemy, and 1 weapon that is either unattended or wielded by you or a willing ally","text":" Implement of Destruction Source Dark Archive pg. 105 Traditions Divine, Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 enemy, and 1 weapon that is either unattended or wielded by you or a willing ally Saving Throw Will Duration 1 minute --- You solemnly declare that the target weapon will bring death to a foe, implanting an irrational fear of the weapon into the target enemy. This link echoes at the forefront of the enemy's mind, forming a looming sense of omnipresent dread. The effect is based on the target enemy's Will save. Critical Success The target enemy is unaffected. Success The target weapon deals an additional 2d6 mental damage the first time it hits the target enemy before the end of the spell's duration. Failure The target weapon deals an additional 2d6 persistent mental damage to the target enemy. If the enemy is critically hit by the weapon, the enemy is doomed 1 for as long as it takes this persistent mental damage. Critical Failure The target weapon deals an additional 4d6 persistent mental damage to the target enemy. If the enemy is critically hit by the weapon, the enemy is doomed 1. --- Heightened (+2) Increase the mental damage by 1d6 on a success, and increase the persistent mental damage by 1d6 on a failure or by 2d6 on a critical failure.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Emotion","Enchantment","Fear","Mental"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106)","trait_raw":["Emotion","Enchantment","Fear","Mental"],"type":"Spell","url":"/Spells.aspx?ID=1155","weakness":{}}},{"_index":"aon18","_id":"spell-1156","_score":2.8109283,"_source":{"actions":"Single Action to Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-1156","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Kinetic Ram](/Spells.aspx?ID=1156)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 105</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** varies\n\n**Target** 1 or more creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nGathering kinetic energy, you either focus it in a straight line or disperse it as an encircling ripple. Any creature targeted by this spell must succeed at a Fortitude saving throw or be [pushed](/Rules.aspx?ID=451) 10 feet away from you (or 20 feet on a critical failure). The spell's area or range and how many creatures it affects is based on how many actions you spend when Casting the Spell. \n<ul><li><actions string=\"Single Action\" /> The spell targets one creature within 15 feet.</li><li><actions string=\"Two Actions\" /> The spell targets one creature within 30 feet. The distance the target is pushed if it fails is doubled, and on a critical failure, the target is also knocked prone and takes 1d6 bludgeoning damage.</li><li><actions string=\"Three Actions\" /> The spell targets all creatures in a 5-foot emanation.</li></ul>","mystery_markdown":"","name":"Kinetic Ram","patron_theme_markdown":"","pfs":"Standard","range_raw":"varies","rarity":"common","release_date":"2022-07-27","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Force\" url=\"/Traits.aspx?ID=75\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 105</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** varies\r\n\r\n \r\n\r\n**Target** 1 or more creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUse waves of force to push enemies back\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 105"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 105</row>","speed":{},"summary":"Use waves of force to push enemies back\r\n","summary_markdown":"Use waves of force to push enemies back\r\n","target":"1 or more creatures","target_markdown":"1 or more creatures","text":" Kinetic Ram Source Dark Archive pg. 105 Traditions Arcane, Occult Cast Single Action to Three Actions verbal Range varies Target 1 or more creatures Saving Throw Fortitude --- Gathering kinetic energy, you either focus it in a straight line or disperse it as an encircling ripple. Any creature targeted by this spell must succeed at a Fortitude saving throw or be pushed 10 feet away from you (or 20 feet on a critical failure). The spell's area or range and how many creatures it affects is based on how many actions you spend when Casting the Spell. Single Action The spell targets one creature within 15 feet. Two Actions The spell targets one creature within 30 feet. The distance the target is pushed if it fails is doubled, and on a critical failure, the target is also knocked prone and takes 1d6 bludgeoning damage. Three Actions The spell targets all creatures in a 5-foot emanation. ","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Evocation","Force"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75)","trait_raw":["Evocation","Force"],"type":"Spell","url":"/Spells.aspx?ID=1156","weakness":{}}},{"_index":"aon18","_id":"spell-1157","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[7],"id":"spell-1157","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Momentary Recovery](/Spells.aspx?ID=1157)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 106</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou instantly teleport yourself and any items you're wearing or holding from your current space to a clear space within range that you can see. If this teleportation would bring another creature with you—even if you're carrying it in an [extradimensional](/Traits.aspx?ID=67) container—the spell is lost. After you vanish but before you arrive, you can take up to 2 actions (or the number of actions you spent to cast _momentary recovery_, if it was fewer than 2 actions). You can't target any other creatures or objects with anything during these actions and any effect with a duration that you create during these actions ends immediately when you arrive. After you arrive, you are [slowed 1](/Conditions.aspx?ID=35) until the end of your next turn.","mystery_markdown":"","name":"Momentary Recovery","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2022-07-27","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 106</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTake some simple actions in the same instant that you teleport\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 106"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 106</row>","speed":{},"summary":"Take some simple actions in the same instant that you teleport\r\n","summary_markdown":"Take some simple actions in the same instant that you teleport\r\n","text":" Momentary Recovery Source Dark Archive pg. 106 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 60 feet --- You instantly teleport yourself and any items you're wearing or holding from your current space to a clear space within range that you can see. If this teleportation would bring another creature with you—even if you're carrying it in an extradimensional container—the spell is lost. After you vanish but before you arrive, you can take up to 2 actions (or the number of actions you spent to cast momentary recovery , if it was fewer than 2 actions). You can't target any other creatures or objects with anything during these actions and any effect with a duration that you create during these actions ends immediately when you arrive. After you arrive, you are slowed 1 until the end of your next turn.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration","Teleportation"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Teleportation](/Traits.aspx?ID=156)","trait_raw":["Conjuration","Teleportation"],"type":"Spell","url":"/Spells.aspx?ID=1157","weakness":{}}},{"_index":"aon18","_id":"spell-1158","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-1158","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Moth's Supper](/Spells.aspx?ID=1158)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 106</row>\n\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou sigh, and your breath transforms into delicate, black-winged butterflies and huge death's-head hawkmoths. They flutter about you briefly, and then range forth in search of sustenance— fresh-spilled blood, by preference, but rotting corpses, flowering plants, or even left-behind food will do in a pinch. They then return, perching on your hair or shoulders and whispering their secrets into your ears. This has three effects. \n<ul><li>You heal 2d4 Hit Points every 10 minutes.</li><li>The first time during the duration when someone successfully [Treats your Wounds](/Actions.aspx?ID=57), you regain an additional 4d4 Hit Points.</li><li>You gain an [imprecise](/Rules.aspx?ID=412) sense out to 30 feet that senses only freshly spilled blood and rotten flesh.</li></ul>\n\n---\r\n**Heightened (+1)** The amount of Hit Points healed every 10 minutes increases by 1d4 and the amount of Hit Points regained from the first Treat Wounds increases by 2d4.","mystery_markdown":"","name":"Moth's Supper","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2022-07-27","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 106</row>\r\n\r\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour breath becomes ominous moths that detect nearby bloodshed and restore your vitality\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 106"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 106</row>","speed":{},"summary":"Your breath becomes ominous moths that detect nearby bloodshed and restore your vitality\r\n","summary_markdown":"Your breath becomes ominous moths that detect nearby bloodshed and restore your vitality\r\n","text":" Moth's Supper Source Dark Archive pg. 106 Traditions Occult, Primal Cast Two Actions somatic, verbal Duration 1 hour --- You sigh, and your breath transforms into delicate, black-winged butterflies and huge death's-head hawkmoths. They flutter about you briefly, and then range forth in search of sustenance— fresh-spilled blood, by preference, but rotting corpses, flowering plants, or even left-behind food will do in a pinch. They then return, perching on your hair or shoulders and whispering their secrets into your ears. This has three effects. You heal 2d4 Hit Points every 10 minutes. The first time during the duration when someone successfully Treats your Wounds, you regain an additional 4d4 Hit Points. You gain an imprecise sense out to 30 feet that senses only freshly spilled blood and rotten flesh. --- Heightened (+1) The amount of Hit Points healed every 10 minutes increases by 1d4 and the amount of Hit Points regained from the first Treat Wounds increases by 2d4.","tradition":["Occult","Primal"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Necromancy"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117)","trait_raw":["Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=1158","weakness":{}}},{"_index":"aon18","_id":"spell-1159","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-1159","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Phase Bolt](/Spells.aspx?ID=1159)</title>\n\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 106</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou point your finger and project a bolt of magical energy that stutters in and out of phase until it reaches the target. Make a ranged spell attack roll against your target's AC; if the target has any circumstance bonuses to AC (such as from a shield or [cover](/Rules.aspx?ID=459)), reduce that bonus by 2 for this attack. On a success, you deal 1d4 piercing damage plus your spellcasting ability modifier. On a critical success, the target takes double damage.\n\n---\r\n**Heightened (+1)** The bolt's damage increases by 1d4.","mystery_markdown":"","name":"Phase Bolt","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2022-07-27","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 106</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFire a spike of magic that can pass through shields and cover\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 106"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 106</row>","speed":{},"summary":"Fire a spike of magic that can pass through shields and cover\r\n","summary_markdown":"Fire a spike of magic that can pass through shields and cover\r\n","target":"1 creature","target_markdown":"1 creature","text":" Phase Bolt Source Dark Archive pg. 106 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 creature --- You point your finger and project a bolt of magical energy that stutters in and out of phase until it reaches the target. Make a ranged spell attack roll against your target's AC; if the target has any circumstance bonuses to AC (such as from a shield or cover), reduce that bonus by 2 for this attack. On a success, you deal 1d4 piercing damage plus your spellcasting ability modifier. On a critical success, the target takes double damage. --- Heightened (+1) The bolt's damage increases by 1d4.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Attack","Cantrip","Evocation"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Cantrip](/Traits.aspx?ID=22), [Evocation](/Traits.aspx?ID=65)","trait_raw":["Attack","Cantrip","Evocation"],"type":"Cantrip","url":"/Spells.aspx?ID=1159","weakness":{}}},{"_index":"aon18","_id":"spell-1160","_score":2.8109283,"_source":{"actions":"Three Actions","area":"20-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[6,7,8,9,10],"id":"spell-1160","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Poltergeist's Fury](/Spells.aspx?ID=1160)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 106</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 20-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour fury spills over in a telekinetic storm of terrifying proportions. Any loose, unattended objects of 1 Bulk or less within range are picked up and begin to orbit you at breathtaking speeds. All creatures in the area take 6d4 piercing damage with a basic Reflex save. Each time you Sustain the Spell, you can increase the radius of the storm by 10 feet, to a maximum of 100 feet. The storm moves with you and provides you with [lesser cover](/Rules.aspx?ID=459), though you can't use this cover to [Hide](/Actions.aspx?ID=62) or [Sneak](/Actions.aspx?ID=63). Allies within the storm who roll a success on their Reflex save against your poltergeist's fury get a critical success instead, as you attempt to avoid hitting them.\n\n---\r\n**Heightened (+1)** The damage increases by 1d4.","mystery_markdown":"","name":"Poltergeist's Fury","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2022-07-27","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 106</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 20-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBecome the center of a storm of telekinetic fury\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 106"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 106</row>","speed":{},"summary":"Become the center of a storm of telekinetic fury\r\n","summary_markdown":"Become the center of a storm of telekinetic fury\r\n","text":" Poltergeist's Fury Source Dark Archive pg. 106 Traditions Arcane, Occult Cast Three Actions material, somatic, verbal Area 20-foot emanation Saving Throw basic Reflex Duration sustained up to 1 minute --- Your fury spills over in a telekinetic storm of terrifying proportions. Any loose, unattended objects of 1 Bulk or less within range are picked up and begin to orbit you at breathtaking speeds. All creatures in the area take 6d4 piercing damage with a basic Reflex save. Each time you Sustain the Spell, you can increase the radius of the storm by 10 feet, to a maximum of 100 feet. The storm moves with you and provides you with lesser cover, though you can't use this cover to Hide or Sneak. Allies within the storm who roll a success on their Reflex save against your poltergeist's fury get a critical success instead, as you attempt to avoid hitting them. --- Heightened (+1) The damage increases by 1d4.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Evocation"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65)","trait_raw":["Evocation"],"type":"Spell","url":"/Spells.aspx?ID=1160","weakness":{}}},{"_index":"aon18","_id":"spell-1161","_score":2.8109283,"_source":{"actions":"Three Actions","area":"one 5-foot square","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["7th"],"heighten_level":[3,7],"id":"spell-1161","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Rally Point](/Spells.aspx?ID=1161)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 106</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n**Area** one 5-foot square\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou mark the area touched as a rally point. During the spell's duration, you can take a single action, which has the [concentrate](/Traits.aspx?ID=32) trait, to teleport to the rally point along with items you are wearing or holding. This teleportation fails if the area is occupied, if the rally point is more than 120 feet away, or if you try to bring along any other creature, even if it's in an extradimensional container. Once you teleport to the rally point, the spell's duration ends.\n\n---\r\n**Heightened (7th)** You can target up to four other creatures within 30 feet, in addition to yourself. Each of you can teleport to the rally point once during the spell's duration, by taking a single action, which has the concentrate trait. The duration no longer ends once you teleport to the rally point, though you still can't teleport to the rally point again.","mystery_markdown":"","name":"Rally Point","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Teleportation\" url=\"/Traits.aspx?ID=156\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 106</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n**Area** one 5-foot square\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDesignate a point you can teleport back to with a thought\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 106"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 106</row>","speed":{},"summary":"Designate a point you can teleport back to with a thought\r\n","summary_markdown":"Designate a point you can teleport back to with a thought\r\n","text":" Rally Point Source Dark Archive pg. 106 Traditions Arcane, Occult Cast Three Actions material, somatic, verbal Range touch Area one 5-foot square Duration 1 minute --- You mark the area touched as a rally point. During the spell's duration, you can take a single action, which has the concentrate trait, to teleport to the rally point along with items you are wearing or holding. This teleportation fails if the area is occupied, if the rally point is more than 120 feet away, or if you try to bring along any other creature, even if it's in an extradimensional container. Once you teleport to the rally point, the spell's duration ends. --- Heightened (7th) You can target up to four other creatures within 30 feet, in addition to yourself. Each of you can teleport to the rally point once during the spell's duration, by taking a single action, which has the concentrate trait. The duration no longer ends once you teleport to the rally point, though you still can't teleport to the rally point again.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration","Teleportation","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Teleportation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1161","weakness":{}}},{"_index":"aon18","_id":"spell-1162","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-1162","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Sea of Thought](/Spells.aspx?ID=1162)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 106</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 15-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou cover the area in a sloshing torrent of semi-solidified thought, roughly ankle high. The area becomes difficult terrain, similarly to a shallow bog. Each round that a creature starts its turn in the area, it must attempt a Fortitude save against the shifting waves of thought. On a failure, it takes a 10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it is also knocked [prone](/Conditions.aspx?ID=31).\n\n---\r\n**Heightened (+1)** The radius of the spell's area increases by 5 feet.","mystery_markdown":"","name":"Sea of Thought","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2022-07-27","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 106</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 15-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLiquid thoughts form a morass that slows movement\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 106"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 106</row>","speed":{},"summary":"Liquid thoughts form a morass that slows movement\r\n","summary_markdown":"Liquid thoughts form a morass that slows movement\r\n","text":" Sea of Thought Source Dark Archive pg. 106 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 60 feet Area 15-foot burst Saving Throw Fortitude Duration 1 minute --- You cover the area in a sloshing torrent of semi-solidified thought, roughly ankle high. The area becomes difficult terrain, similarly to a shallow bog. Each round that a creature starts its turn in the area, it must attempt a Fortitude save against the shifting waves of thought. On a failure, it takes a 10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it is also knocked prone. --- Heightened (+1) The radius of the spell's area increases by 5 feet.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=1162","weakness":{}}},{"_index":"aon18","_id":"spell-1163","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the next time you make your daily preparations","exclude_from_search":false,"heighten_level":[3],"id":"spell-1163","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Shadow Spy](/Spells.aspx?ID=1163)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 107</row>\n\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou mix blood, soil, and shadow together to form a half-real homunculus in the shape of a crow, sparrow, or other bird. You then command the bird to fly to a location within range and observe all around it. The bird has the statistics of a [homunculus](/Monsters.aspx?ID=264), save that it has all of your senses and shares your Perception modifier. Once the spell's duration elapses or upon a trigger you set (which must be fairly simple—“at dusk” or “when the judge leaves”), the bird flies to your location. If you wring its neck and drink its blood, you learn all that it saw since its creation.","mystery_markdown":"","name":"Shadow Spy","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2022-07-27","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 107</row>\r\n\r\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA bird made of shadows and soil keeps watch over an area\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 107"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 107</row>","speed":{},"summary":"A bird made of shadows and soil keeps watch over an area\r\n","summary_markdown":"A bird made of shadows and soil keeps watch over an area\r\n","text":" Shadow Spy Source Dark Archive pg. 107 Traditions Occult, Primal Cast 1 minute (material, somatic, verbal) Range 120 feet Duration until the next time you make your daily preparations --- You mix blood, soil, and shadow together to form a half-real homunculus in the shape of a crow, sparrow, or other bird. You then command the bird to fly to a location within range and observe all around it. The bird has the statistics of a homunculus, save that it has all of your senses and shares your Perception modifier. Once the spell's duration elapses or upon a trigger you set (which must be fairly simple—“at dusk” or “when the judge leaves”), the bird flies to your location. If you wring its neck and drink its blood, you learn all that it saw since its creation.","tradition":["Occult","Primal"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Necromancy"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117)","trait_raw":["Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=1163","weakness":{}}},{"_index":"aon18","_id":"spell-1164","_score":2.8109283,"_source":{"actions":"Two Actions","area":"20-foot tall, 60-foot radius cylinder with the ground at the bottom","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[4],"id":"spell-1164","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Soft Landing](/Spells.aspx?ID=1164)</title>\n\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 107</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 1 mile\r\n\r\n**Area** 20-foot tall, 60-foot radius cylinder with the ground at the bottom\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a magical field that buoys any creature or object falling into the area, providing a harmless landing from any height. As you generally fall 1,500 feet per round, you can cast this spell while you are falling to ensure a safe landing, provided you can see your landing point and it's within range.","mystery_markdown":"","name":"Soft Landing","patron_theme_markdown":"","pfs":"Standard","range":5280,"range_raw":"1 mile","rarity":"common","release_date":"2022-07-27","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 107</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 1 mile\r\n\r\n**Area** 20-foot tall, 60-foot radius cylinder with the ground at the bottom\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreate a magical field that catches falling creatures and objects\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 107"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 107</row>","speed":{},"summary":"Create a magical field that catches falling creatures and objects\r\n","summary_markdown":"Create a magical field that catches falling creatures and objects\r\n","text":" Soft Landing Source Dark Archive pg. 107 Traditions Arcane, Occult, Primal Cast Two Actions somatic, verbal Range 1 mile Area 20-foot tall, 60-foot radius cylinder with the ground at the bottom Duration 1 minute --- You create a magical field that buoys any creature or object falling into the area, providing a harmless landing from any height. As you generally fall 1,500 feet per round, you can cast this spell while you are falling to ensure a safe landing, provided you can see your landing point and it's within range.","tradition":["Arcane","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Abjuration"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2)","trait_raw":["Abjuration"],"type":"Spell","url":"/Spells.aspx?ID=1164","weakness":{}}},{"_index":"aon18","_id":"spell-1165","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot burst or 30-foot line","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[7,8,9,10],"id":"spell-1165","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Standard\">[Telekinetic Bombardment](/Spells.aspx?ID=1165)</title>\n\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 107</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 10-foot burst or 30-foot line\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou grasp a piece of the landscape—such as a tree, carriage, or piece of masonry—and lob it in your foe's direction. Your missile crashes down in either a 10-foot burst (for most missiles) or a 30-foot line (for something long and tall, like a tree or a ship's mast), dealing 14d6 bludgeoning damage and turning its area into difficult terrain as it breaks into rubble. All creatures in the area must attempt a Reflex save. If the area is a line, it doesn't have to start from your square but can instead start anywhere in range, as long as the entire area remains within range.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage and is knocked [prone](/Conditions.aspx?ID=31).<br />\r\n**Critical Failure** The creature takes double damage, is knocked prone, and is [stunned 1](/Conditions.aspx?ID=36).\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.","mystery_markdown":"","name":"Telekinetic Bombardment","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"common","release_date":"2022-07-27","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 107</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 10-foot burst or 30-foot line\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHurl large objects with your mind\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 107"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 107</row>","speed":{},"summary":"Hurl large objects with your mind\r\n","summary_markdown":"Hurl large objects with your mind\r\n","text":" Telekinetic Bombardment Source Dark Archive pg. 107 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 500 feet Area 10-foot burst or 30-foot line Saving Throw Reflex --- You grasp a piece of the landscape—such as a tree, carriage, or piece of masonry—and lob it in your foe's direction. Your missile crashes down in either a 10-foot burst (for most missiles) or a 30-foot line (for something long and tall, like a tree or a ship's mast), dealing 14d6 bludgeoning damage and turning its area into difficult terrain as it breaks into rubble. All creatures in the area must attempt a Reflex save. If the area is a line, it doesn't have to start from your square but can instead start anywhere in range, as long as the entire area remains within range. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is knocked prone. Critical Failure The creature takes double damage, is knocked prone, and is stunned 1. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Evocation"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65)","trait_raw":["Evocation"],"type":"Spell","url":"/Spells.aspx?ID=1165","weakness":{}}},{"_index":"aon18","_id":"spell-1166","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-1166","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Warp Step](/Spells.aspx?ID=1166)</title>\n\n<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 107</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWhen you walk, the earth warps beneath your feet—your steps extend, distance contracts, and everything is just a little bit closer. You gain a +5-foot status bonus to your Speed until the end of your turn. You then Stride twice. You can use warp step to [Burrow](/Actions.aspx?ID=93), [Climb](/Actions.aspx?ID=33), [Fly](/Actions.aspx?ID=94), or [Swim](/Actions.aspx?ID=39) instead of Stride if you have the corresponding movement type.","mystery_markdown":"","name":"Warp Step","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2022-07-27","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 107</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nContract space to cover more ground when you move\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 107"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 107</row>","speed":{},"summary":"Contract space to cover more ground when you move\r\n","summary_markdown":"Contract space to cover more ground when you move\r\n","text":" Warp Step Source Dark Archive pg. 107 Traditions Arcane, Occult Cast Two Actions somatic, verbal --- When you walk, the earth warps beneath your feet—your steps extend, distance contracts, and everything is just a little bit closer. You gain a +5-foot status bonus to your Speed until the end of your turn. You then Stride twice. You can use warp step to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Cantrip","Conjuration"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Conjuration](/Traits.aspx?ID=33)","trait_raw":["Cantrip","Conjuration"],"type":"Cantrip","url":"/Spells.aspx?ID=1166","weakness":{}}},{"_index":"aon18","_id":"spell-1167","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-1167","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Limited\">[Cinder Gaze](/Spells.aspx?ID=1167)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Prediction\" url=\"/Traits.aspx?ID=132\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 142</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou've learned to read the future in the patterns of flames and smoke. Though inexact and often symbolic, these readings help prepare you for upcoming events. When Casting this Spell, you must be near a fire (of any size) for the duration. Upon completion, roll 1d4 for your prediction. The benefit lasts for 10 minutes or until expended, whichever comes first. After casting _cinder gaze_, you can't cast it again for 10 minutes. <ol><li> **Terrible Danger** You gain a +2 status bonus to your next initiative roll.</li><li> **New Life** The next time you take damage, just before taking the damage, you gain temporary Hit Points equal to 1 plus your spellcasting ability modifier.</li><li> **Vivid Insight** ([fortune](/Traits.aspx?ID=76)) The next time you attempt a check to [Recall Knowledge](/Actions.aspx?ID=26), roll twice and take the higher result.</li><li> **Good Fortune** (fortune) The next time you attempt a saving throw, roll twice and take the better result.</li></ol>\n\n---\r\n**Heightened (+1)** The number of temporary Hit Points from new life increases by 2.","mystery_markdown":"","name":"Cinder Gaze","patron_theme_markdown":"","pfs":"Limited","rarity":"rare","release_date":"2022-07-27","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Prediction\" url=\"/Traits.aspx?ID=132\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 142</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou've learned to read the future in the patterns of flames and smoke.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 142"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 142</row>","speed":{},"summary":"You've learned to read the future in the patterns of flames and smoke.","summary_markdown":"You've learned to read the future in the patterns of flames and smoke.","text":" Cinder Gaze Source Dark Archive pg. 142 Cast 1 minute (material, somatic, verbal) --- You've learned to read the future in the patterns of flames and smoke. Though inexact and often symbolic, these readings help prepare you for upcoming events. When Casting this Spell, you must be near a fire (of any size) for the duration. Upon completion, roll 1d4 for your prediction. The benefit lasts for 10 minutes or until expended, whichever comes first. After casting cinder gaze , you can't cast it again for 10 minutes. Terrible Danger You gain a +2 status bonus to your next initiative roll. New Life The next time you take damage, just before taking the damage, you gain temporary Hit Points equal to 1 plus your spellcasting ability modifier. Vivid Insight (fortune) The next time you attempt a check to Recall Knowledge, roll twice and take the higher result. Good Fortune (fortune) The next time you attempt a saving throw, roll twice and take the better result. --- Heightened (+1) The number of temporary Hit Points from new life increases by 2.","tradition_markdown":"","trait":["Cleric","Divination","Prediction","Rare"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Divination](/Traits.aspx?ID=47), [Prediction](/Traits.aspx?ID=132), [Rare](/Traits.aspx?ID=137)","trait_raw":["Cleric","Divination","Prediction","Rare"],"type":"Focus","url":"/Spells.aspx?ID=1167","weakness":{}}},{"_index":"aon18","_id":"spell-1168","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-1168","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Limited\">[Euphoric Renewal](/Spells.aspx?ID=1168)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 142</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou view death not as an ending but a beginning, and you delight in dancing on its edge. Each time you gain the [dying](/Conditions.aspx?ID=11) condition and then regain consciousness while under the effect of _euphoric renewal_, you gain three benefits. \n<ul><li>You're [quickened](/Conditions.aspx?ID=32) on your next turn. You can use the extra action only to Stand.</li><li>You gain a +1 circumstance bonus to saves for 1 minute.</li><li>You gain 8 temporary Hit Points that last for 1 minute.</li></ul>\n\n---\r\n**Heightened (+1)** The number of temporary HP increases by 2.","mystery_markdown":"","name":"Euphoric Renewal","patron_theme_markdown":"","pfs":"Limited","rarity":"rare","release_date":"2022-07-27","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 142</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou view death not as an ending but a beginning, and you delight in dancing on its edge.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 142"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 142</row>","speed":{},"summary":"You view death not as an ending but a beginning, and you delight in dancing on its edge.","summary_markdown":"You view death not as an ending but a beginning, and you delight in dancing on its edge.","text":" Euphoric Renewal Source Dark Archive pg. 142 Cast Two Actions somatic, verbal Duration 10 minutes --- You view death not as an ending but a beginning, and you delight in dancing on its edge. Each time you gain the dying condition and then regain consciousness while under the effect of euphoric renewal , you gain three benefits. You're quickened on your next turn. You can use the extra action only to Stand. You gain a +1 circumstance bonus to saves for 1 minute. You gain 8 temporary Hit Points that last for 1 minute. --- Heightened (+1) The number of temporary HP increases by 2.","tradition_markdown":"","trait":["Cleric","Necromancy","Rare"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)","trait_raw":["Cleric","Necromancy","Rare"],"type":"Focus","url":"/Spells.aspx?ID=1168","weakness":{}}},{"_index":"aon18","_id":"spell-1169","_score":2.8109283,"_source":{"actions":"Two Actions","area":"5-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["4th","7th"],"heighten_level":[1,4,7],"id":"spell-1169","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Limited\">[Frenzied Revelry](/Spells.aspx?ID=1169)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 142</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 5-foot emanation\r\n\r\n**Target** you and allies in the area\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou recall memories of hedonistic rites to send yourself into an infectious frenzy, dancing and howling wildly to encourage your companions to join in. You and your allies gain a +1 status bonus to saving throws against [mental](/Traits.aspx?ID=106) effects while in the area. Whenever someone benefiting from this bonus critically succeeds at a saving throw against an enemy's mental effect, its revelry increases, granting it a +1 status bonus to attack rolls and damage rolls for 1 round.\n\n---\r\n**Heightened (4th)** The emanation's radius is 10 feet, and the status bonus to saves is +2.\r\n\r\n**Heightened (7th)** The emanation's radius is 15 feet, and the status bonus to saves is +3.","mystery_markdown":"","name":"Frenzied Revelry","patron_theme_markdown":"","pfs":"Limited","rarity":"rare","release_date":"2022-07-27","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 142</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 5-foot emanation\r\n\r\n**Target** you and allies in the area\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou recall memories of hedonistic rites to send yourself into an infectious frenzy, dancing and howling wildly to encourage your companions to join in.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 142"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 142</row>","speed":{},"summary":"You recall memories of hedonistic rites to send yourself into an infectious frenzy, dancing and howling wildly to encourage your companions to join in.","summary_markdown":"You recall memories of hedonistic rites to send yourself into an infectious frenzy, dancing and howling wildly to encourage your companions to join in.","target":"you and allies in the area","target_markdown":"you and allies in the area","text":" Frenzied Revelry Source Dark Archive pg. 142 Cast Two Actions somatic, verbal Area 5-foot emanation Target you and allies in the area Duration 1 minute --- You recall memories of hedonistic rites to send yourself into an infectious frenzy, dancing and howling wildly to encourage your companions to join in. You and your allies gain a +1 status bonus to saving throws against mental effects while in the area. Whenever someone benefiting from this bonus critically succeeds at a saving throw against an enemy's mental effect, its revelry increases, granting it a +1 status bonus to attack rolls and damage rolls for 1 round. --- Heightened (4th) The emanation's radius is 10 feet, and the status bonus to saves is +2. Heightened (7th) The emanation's radius is 15 feet, and the status bonus to saves is +3.","tradition_markdown":"","trait":["Cleric","Emotion","Enchantment","Mental","Rare"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Rare](/Traits.aspx?ID=137)","trait_raw":["Cleric","Emotion","Enchantment","Mental","Rare"],"type":"Focus","url":"/Spells.aspx?ID=1169","weakness":{}}},{"_index":"aon18","_id":"spell-1170","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[1],"id":"spell-1170","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Limited\">[Hollow Heart](/Spells.aspx?ID=1170)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 142</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou stoke the target's ambition beyond reason, until it believes no one is capable of helping it, or that others aren't to be trusted. The target attempts a Will saving throw.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target treats no other creature as an ally for 1 round.<br />\r\n**Failure** The target treats no other creature as an ally for 3 rounds.<br />\r\n**Critical Failure** As failure, and the target is [frightened 1](/Conditions.aspx?ID=19) as it realizes it can't rely on anyone but itself.","mystery_markdown":"","name":"Hollow Heart","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"rare","release_date":"2022-07-27","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 142</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou stoke the target's ambition beyond reason, until it believes no one is capable of helping it, or that others aren't to be trusted.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 142"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 142</row>","speed":{},"summary":"You stoke the target's ambition beyond reason, until it believes no one is capable of helping it, or that others aren't to be trusted.","summary_markdown":"You stoke the target's ambition beyond reason, until it believes no one is capable of helping it, or that others aren't to be trusted.","target":"1 creature","target_markdown":"1 creature","text":" Hollow Heart Source Dark Archive pg. 142 Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You stoke the target's ambition beyond reason, until it believes no one is capable of helping it, or that others aren't to be trusted. The target attempts a Will saving throw. Critical Success The target is unaffected. Success The target treats no other creature as an ally for 1 round. Failure The target treats no other creature as an ally for 3 rounds. Critical Failure As failure, and the target is frightened 1 as it realizes it can't rely on anyone but itself.","tradition_markdown":"","trait":["Cleric","Emotion","Enchantment","Fear","Mental","Rare"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Rare](/Traits.aspx?ID=137)","trait_raw":["Cleric","Emotion","Enchantment","Fear","Mental","Rare"],"type":"Focus","url":"/Spells.aspx?ID=1170","weakness":{}}},{"_index":"aon18","_id":"spell-1171","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":18,"duration_raw":"3 rounds","exclude_from_search":false,"heighten_level":[4],"id":"spell-1171","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Limited\">[Isolation](/Spells.aspx?ID=1171)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 143</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 3 rounds\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou summon a tangible manifestation of loneliness to cloak the target from view as surely as if it were wreathed in darkness. The target attempts a Will saving throw.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target becomes [invisible](/Conditions.aspx?ID=26), but only to its allies. Any creature not allied with the target can see it normally. Effects such as [_see invisibility_](/Spells.aspx?ID=271) enable an ally to see the target. The target's allies still know the target is present and can still see all the effects of the target's actions.<br />\r\n**Failure** As success, except the target also becomes inaudible to its allies and imperceptible to them through any other senses.","mystery_markdown":"","name":"Isolation","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"rare","release_date":"2022-07-27","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 143</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 3 rounds\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou summon a tangible manifestation of loneliness to cloak the target from view as surely as if it were wreathed in darkness.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 143"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 143</row>","speed":{},"summary":"You summon a tangible manifestation of loneliness to cloak the target from view as surely as if it were wreathed in darkness.","summary_markdown":"You summon a tangible manifestation of loneliness to cloak the target from view as surely as if it were wreathed in darkness.","target":"1 creature","target_markdown":"1 creature","text":" Isolation Source Dark Archive pg. 143 Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration 3 rounds --- You summon a tangible manifestation of loneliness to cloak the target from view as surely as if it were wreathed in darkness. The target attempts a Will saving throw. Critical Success The target is unaffected. Success The target becomes invisible, but only to its allies. Any creature not allied with the target can see it normally. Effects such as see invisibility enable an ally to see the target. The target's allies still know the target is present and can still see all the effects of the target's actions. Failure As success, except the target also becomes inaudible to its allies and imperceptible to them through any other senses.","tradition_markdown":"","trait":["Cleric","Illusion","Rare"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Illusion](/Traits.aspx?ID=92), [Rare](/Traits.aspx?ID=137)","trait_raw":["Cleric","Illusion","Rare"],"type":"Focus","url":"/Spells.aspx?ID=1171","weakness":{}}},{"_index":"aon18","_id":"spell-1172","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":12,"duration_raw":"2 rounds","exclude_from_search":false,"heighten_level":[4],"id":"spell-1172","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Limited\">[Inevitable Destination](/Spells.aspx?ID=1172)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 143</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** you and 1 enemy\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 2 rounds\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou twist the paths of the target, ensuring that each one leads to you. The target attempts a Will saving throw.\r\n\r\n**Critical Success** The spell has no effect.<br />\r\n**Success** Your pull hampers the target's footsteps. It takes a 10-foot circumstance penalty to its Speeds until the end of its next turn.<br />\r\n**Failure** The target can't move any farther from you than it was when you Cast the Spell, though it can move in such a way that it maintains an equal distance. If you move farther away from the target than the initial distance, the spell ends. The targeted foe can attempt to [Escape](/Actions.aspx?ID=79) against your spell DC. If it succeeds, the spell ends.<br />\r\n**Critical Failure** As failure, plus the target is [pulled](/Rules.aspx?ID=451) 10 feet closer to you and falls [prone](/Conditions.aspx?ID=31), tripping in its haste to move toward you.","mystery_markdown":"","name":"Inevitable Destination","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"rare","release_date":"2022-07-27","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 143</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** you and 1 enemy\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 2 rounds\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou twist the paths of the target, ensuring that each one leads to you.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 143"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 143</row>","speed":{},"summary":"You twist the paths of the target, ensuring that each one leads to you.","summary_markdown":"You twist the paths of the target, ensuring that each one leads to you.","target":"you and 1 enemy","target_markdown":"you and 1 enemy","text":" Inevitable Destination Source Dark Archive pg. 143 Cast Two Actions somatic, verbal Range 30 feet Target you and 1 enemy Duration 2 rounds --- You twist the paths of the target, ensuring that each one leads to you. The target attempts a Will saving throw. Critical Success The spell has no effect. Success Your pull hampers the target's footsteps. It takes a 10-foot circumstance penalty to its Speeds until the end of its next turn. Failure The target can't move any farther from you than it was when you Cast the Spell, though it can move in such a way that it maintains an equal distance. If you move farther away from the target than the initial distance, the spell ends. The targeted foe can attempt to Escape against your spell DC. If it succeeds, the spell ends. Critical Failure As failure, plus the target is pulled 10 feet closer to you and falls prone, tripping in its haste to move toward you.","tradition_markdown":"","trait":["Cleric","Conjuration","Rare"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Conjuration](/Traits.aspx?ID=33), [Rare](/Traits.aspx?ID=137)","trait_raw":["Cleric","Conjuration","Rare"],"type":"Focus","url":"/Spells.aspx?ID=1172","weakness":{}}},{"_index":"aon18","_id":"spell-1173","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-1173","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Limited\">[Purifying Veil](/Spells.aspx?ID=1173)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 143</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 Large or smaller creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nDrawing on the purifying powers of water, you call forth a veil of fine water droplets suffused with holy energy. The veil surrounds the target. Everything on each side of the veil is [concealed](/Conditions.aspx?ID=4) from creatures on the opposite side, but the water doesn't impede attacks or movement across the veil. If the target moves through the veil, it takes 4d6 good damage with a [basic](/Rules.aspx?ID=329) Will save. If the target leaves the veil, the spell ends.\n\n---\r\n**Heightened (+1)** The good damage increases by 1d6.","mystery_markdown":"","name":"Purifying Veil","patron_theme_markdown":"","pfs":"Limited","range":60,"range_raw":"60 feet","rarity":"rare","release_date":"2022-07-27","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 143</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 Large or smaller creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDrawing on the purifying powers of water, you call forth a veil of fine water droplets suffused with holy energy.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 143"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 143</row>","speed":{},"summary":"Drawing on the purifying powers of water, you call forth a veil of fine water droplets suffused with holy energy.","summary_markdown":"Drawing on the purifying powers of water, you call forth a veil of fine water droplets suffused with holy energy.","target":"1 Large or smaller creature","target_markdown":"1 Large or smaller creature","text":" Purifying Veil Source Dark Archive pg. 143 Cast Two Actions somatic, verbal Range 60 feet Target 1 Large or smaller creature Duration 1 minute --- Drawing on the purifying powers of water, you call forth a veil of fine water droplets suffused with holy energy. The veil surrounds the target. Everything on each side of the veil is concealed from creatures on the opposite side, but the water doesn't impede attacks or movement across the veil. If the target moves through the veil, it takes 4d6 good damage with a basic Will save. If the target leaves the veil, the spell ends. --- Heightened (+1) The good damage increases by 1d6.","tradition_markdown":"","trait":["Cleric","Evocation","Good","Rare","Water"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Evocation](/Traits.aspx?ID=65), [Good](/Traits.aspx?ID=83), [Rare](/Traits.aspx?ID=137), [Water](/Traits.aspx?ID=165)","trait_raw":["Cleric","Evocation","Good","Rare","Water"],"type":"Focus","url":"/Spells.aspx?ID=1173","weakness":{}}},{"_index":"aon18","_id":"spell-1174","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[4],"id":"spell-1174","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Limited\">[Shaken Confidence](/Spells.aspx?ID=1174)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Misfortune\" url=\"/Traits.aspx?ID=110\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 143</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** An enemy within 30 feet of you critically fails an attack roll, Perception check, or skill check\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou mock the target for all its failings, twisting its self-confidence into doubt. The enemy attempts a Will saving throw.\r\n\r\n**Success** The target is unaffected.<br />\r\n**Failure** The target is briefly shaken and unsure of its abilities. It must roll twice and take the worse result on the next roll of the same type as the critical failure that triggered the spell (such as the target's next [Acrobatics](/Skills.aspx?ID=1) check if the spell's trigger was a critical failure on an Acrobatics check). If the target doesn't attempt any qualifying checks, the spell ends at the end of the target's next turn.","mystery_markdown":"","name":"Shaken Confidence","patron_theme_markdown":"","pfs":"Limited","rarity":"rare","release_date":"2022-07-27","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Misfortune\" url=\"/Traits.aspx?ID=110\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 143</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** An enemy within 30 feet of you critically fails an attack roll, Perception check, or skill check\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou mock the target for all its failings, twisting its selfconfidence into doubt.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 143"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 143</row>","speed":{},"summary":"You mock the target for all its failings, twisting its selfconfidence into doubt.","summary_markdown":"You mock the target for all its failings, twisting its selfconfidence into doubt.","text":" Shaken Confidence Source Dark Archive pg. 143 Cast Reaction verbal Trigger An enemy within 30 feet of you critically fails an attack roll, Perception check, or skill check Saving Throw Will Duration varies --- You mock the target for all its failings, twisting its self-confidence into doubt. The enemy attempts a Will saving throw. Success The target is unaffected. Failure The target is briefly shaken and unsure of its abilities. It must roll twice and take the worse result on the next roll of the same type as the critical failure that triggered the spell (such as the target's next Acrobatics check if the spell's trigger was a critical failure on an Acrobatics check). If the target doesn't attempt any qualifying checks, the spell ends at the end of the target's next turn.","tradition_markdown":"","trait":["Cleric","Emotion","Enchantment","Mental","Misfortune","Rare"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Misfortune](/Traits.aspx?ID=110), [Rare](/Traits.aspx?ID=137)","trait_raw":["Cleric","Emotion","Enchantment","Mental","Misfortune","Rare"],"trigger":"An enemy within 30 feet of you critically fails an attack roll, Perception check, or skill check","trigger_markdown":"An enemy within 30 feet of you critically fails an attack roll, Perception check, or skill check","type":"Focus","url":"/Spells.aspx?ID=1174","weakness":{}}},{"_index":"aon18","_id":"spell-1175","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-1175","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Limited\">[String of Fate](/Spells.aspx?ID=1175)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 143</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** you and 1 ally\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou bond yourself to a cherished friend, vowing to share their fate for good or for ill. Whenever an effect would require both you and the target to attempt a saving throw, if one of you succeeds at your saving throw and the other critically fails, you can choose to both fail instead. You and the ally must agree to fail; otherwise, use your normal save results instead.","mystery_markdown":"","name":"String of Fate","patron_theme_markdown":"","pfs":"Limited","range":60,"range_raw":"60 feet","rarity":"rare","release_date":"2022-07-27","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 143</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** you and 1 ally\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou bond yourself to a cherished friend, vowing to share their fate for good or for ill.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 143"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 143</row>","speed":{},"summary":"You bond yourself to a cherished friend, vowing to share their fate for good or for ill.","summary_markdown":"You bond yourself to a cherished friend, vowing to share their fate for good or for ill.","target":"you and 1 ally","target_markdown":"you and 1 ally","text":" String of Fate Source Dark Archive pg. 143 Cast Single Action somatic Range 60 feet Target you and 1 ally Duration sustained up to 1 minute --- You bond yourself to a cherished friend, vowing to share their fate for good or for ill. Whenever an effect would require both you and the target to attempt a saving throw, if one of you succeeds at your saving throw and the other critically fails, you can choose to both fail instead. You and the ally must agree to fail; otherwise, use your normal save results instead.","tradition_markdown":"","trait":["Abjuration","Cleric","Fortune","Rare"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Cleric](/Traits.aspx?ID=26), [Fortune](/Traits.aspx?ID=76), [Rare](/Traits.aspx?ID=137)","trait_raw":["Abjuration","Cleric","Fortune","Rare"],"type":"Focus","url":"/Spells.aspx?ID=1175","weakness":{}}},{"_index":"aon18","_id":"spell-1176","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[1,3,5,7,9],"id":"spell-1176","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Limited\">[Victory Cry](/Spells.aspx?ID=1176)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 143</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** An ally within range critically succeeds at a melee Strike\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** the triggering ally\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour true might comes from your bonds with your allies, and you glory in their achievements. The weapon used to make the Strike deals an additional 1d6 sonic damage (not doubled due to the critical hit), and the ally can immediately attempt to [Shove](/Actions.aspx?ID=38) the creature struck, even if the ally's hands are full. Your ally can use its item bonus to the triggering attack roll on the [Athletics](/Skills.aspx?ID=3) check, if any, and it gains a +1 status bonus to the Athletics check if the triggering Strike was with a weapon that has the [trip](/Actions.aspx?ID=40) trait or an [unarmed](/Traits.aspx?ID=199) attack that has the trip trait.\n\n---\r\n**Heightened (+2)** The sonic damage increases by 1d6.","mystery_markdown":"","name":"Victory Cry","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"rare","release_date":"2022-07-27","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 143</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** An ally within range critically succeeds at a melee Strike\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** the triggering ally\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour true might comes from your bonds with your allies, and you glory in their achievements.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 143"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 143</row>","speed":{},"summary":"Your true might comes from your bonds with your allies, and you glory in their achievements.","summary_markdown":"Your true might comes from your bonds with your allies, and you glory in their achievements.","target":"the triggering ally","target_markdown":"the triggering ally","text":" Victory Cry Source Dark Archive pg. 143 Cast Reaction verbal Trigger An ally within range critically succeeds at a melee Strike Range 30 feet Target the triggering ally --- Your true might comes from your bonds with your allies, and you glory in their achievements. The weapon used to make the Strike deals an additional 1d6 sonic damage (not doubled due to the critical hit), and the ally can immediately attempt to Shove the creature struck, even if the ally's hands are full. Your ally can use its item bonus to the triggering attack roll on the Athletics check, if any, and it gains a +1 status bonus to the Athletics check if the triggering Strike was with a weapon that has the trip trait or an unarmed attack that has the trip trait. --- Heightened (+2) The sonic damage increases by 1d6.","tradition_markdown":"","trait":["Cleric","Evocation","Rare","Sonic"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Evocation](/Traits.aspx?ID=65), [Rare](/Traits.aspx?ID=137), [Sonic](/Traits.aspx?ID=147)","trait_raw":["Cleric","Evocation","Rare","Sonic"],"trigger":"An ally within range critically succeeds at a melee Strike","trigger_markdown":"An ally within range critically succeeds at a melee Strike","type":"Focus","url":"/Spells.aspx?ID=1176","weakness":{}}},{"_index":"aon18","_id":"spell-1177","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute or until discharged","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-1177","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Limited\">[Weaponize Secret](/Spells.aspx?ID=1177)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 143</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** up to 3 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute or until discharged\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou understand that holding a secret is in itself a kind of power. Each target must attempt a Will save.\r\n\r\n**Success** The target is unaffected.<br />\r\n**Failure** A rune symbolizing a secret the target is keeping (at the GM's discretion) appears floating in front of you. If that creature attempts a Strike or spell attack against you while you hold their secret, you can discharge the rune as a reaction to deal 7d6 mental damage to the creature.<br />\r\n**Critical Failure** As failure, but the target becomes convinced you know their secret and takes 1d6 [persistent mental damage](/Conditions.aspx?ID=29) from worry. If the rune with the secret is discharged while the creature is still taking the persistent mental damage, the persistent mental damage immediately ends.\n\n---\r\n**Heightened (+1)** The mental damage increases by 2d6, and the persistent mental damage on a critical failure increases by 1.","mystery_markdown":"","name":"Weaponize Secret","patron_theme_markdown":"","pfs":"Limited","range":60,"range_raw":"60 feet","rarity":"rare","release_date":"2022-07-27","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"divination","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 143</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** up to 3 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute or until discharged\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou understand that holding a secret is in itself a kind of power.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 143"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 143</row>","speed":{},"summary":"You understand that holding a secret is in itself a kind of power.","summary_markdown":"You understand that holding a secret is in itself a kind of power.","target":"up to 3 creatures","target_markdown":"up to 3 creatures","text":" Weaponize Secret Source Dark Archive pg. 143 Cast Two Actions somatic, verbal Range 60 feet Target up to 3 creatures Saving Throw Will Duration 1 minute or until discharged --- You understand that holding a secret is in itself a kind of power. Each target must attempt a Will save. Success The target is unaffected. Failure A rune symbolizing a secret the target is keeping (at the GM's discretion) appears floating in front of you. If that creature attempts a Strike or spell attack against you while you hold their secret, you can discharge the rune as a reaction to deal 7d6 mental damage to the creature. Critical Failure As failure, but the target becomes convinced you know their secret and takes 1d6 persistent mental damage from worry. If the rune with the secret is discharged while the creature is still taking the persistent mental damage, the persistent mental damage immediately ends. --- Heightened (+1) The mental damage increases by 2d6, and the persistent mental damage on a critical failure increases by 1.","tradition_markdown":"","trait":["Cleric","Divination","Mental","Rare"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Divination](/Traits.aspx?ID=47), [Mental](/Traits.aspx?ID=106), [Rare](/Traits.aspx?ID=137)","trait_raw":["Cleric","Divination","Mental","Rare"],"type":"Focus","url":"/Spells.aspx?ID=1177","weakness":{}}},{"_index":"aon18","_id":"spell-1178","_score":2.8109283,"_source":{"actions":"1 hour","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[4],"id":"spell-1178","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Limited\">[Wind Whispers](/Spells.aspx?ID=1178)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 144</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 hour ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 1 mile\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call forth numerous breezes in which you weave gossip, whispering subtly into the ears of those around. Choose a rumor or information you wish to spread, which may or may not be true, about a single subject. Those within range of the spell overhear the rumor at some point over the next hour, though they'll be unable to pin it down to a source. Attempt a check with a modifier equal to your spell DC 10 against a hard DC for your level. The GM might modify the DC depending on how plausible the rumor is. Repeated castings to spread the same rumor or information have no effect unless circumstances have substantially changed, as determined by the GM.\r\n\r\n**Critical Success** Your rumor spreads far and wide, and it's at the tip of people's tongues. For 1 week, anyone who succeeds at a check to [Gather Information](/Actions.aspx?ID=49) on the specific subject learns your rumor in preference to other rumors about the subject. Skill checks to convince people that the rumor is true get a +2 circumstance bonus.<br />\r\n**Success** Enough people take note of the rumor that it begins to spread, though those who heard the rumor aren't necessarily convinced. For 1 week, anyone who succeeds at a check to Gather Information on the specific subject adds your rumor to the list of rumors they could learn about the subject, and skill checks to convince people that the rumor is true get a +1 circumstance bonus.<br />\r\n**Failure** Most in the area dismiss the rumor as wild gossip and pay it little mind, granting no effect.<br />\r\n**Critical Failure** The winds' gossip is misinterpreted and spreads information contradictory to the rumor you were attempting to spread. A contradictory rumor spreads, and skill checks to convince others that your original rumor is true take a 2 circumstance penalty.","mystery_markdown":"","name":"Wind Whispers","patron_theme_markdown":"","pfs":"Limited","range":5280,"range_raw":"1 mile","rarity":"rare","release_date":"2022-07-27","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 144</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 hour ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 1 mile\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call forth numerous breezes in which you weave gossip, whispering subtly into the ears of those around.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 144"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 144</row>","speed":{},"summary":"You call forth numerous breezes in which you weave gossip, whispering subtly into the ears of those around.","summary_markdown":"You call forth numerous breezes in which you weave gossip, whispering subtly into the ears of those around.","text":" Wind Whispers Source Dark Archive pg. 144 Cast 1 hour (material, somatic, verbal) Range 1 mile --- You call forth numerous breezes in which you weave gossip, whispering subtly into the ears of those around. Choose a rumor or information you wish to spread, which may or may not be true, about a single subject. Those within range of the spell overhear the rumor at some point over the next hour, though they'll be unable to pin it down to a source. Attempt a check with a modifier equal to your spell DC 10 against a hard DC for your level. The GM might modify the DC depending on how plausible the rumor is. Repeated castings to spread the same rumor or information have no effect unless circumstances have substantially changed, as determined by the GM. Critical Success Your rumor spreads far and wide, and it's at the tip of people's tongues. For 1 week, anyone who succeeds at a check to Gather Information on the specific subject learns your rumor in preference to other rumors about the subject. Skill checks to convince people that the rumor is true get a +2 circumstance bonus. Success Enough people take note of the rumor that it begins to spread, though those who heard the rumor aren't necessarily convinced. For 1 week, anyone who succeeds at a check to Gather Information on the specific subject adds your rumor to the list of rumors they could learn about the subject, and skill checks to convince people that the rumor is true get a +1 circumstance bonus. Failure Most in the area dismiss the rumor as wild gossip and pay it little mind, granting no effect. Critical Failure The winds' gossip is misinterpreted and spreads information contradictory to the rumor you were attempting to spread. A contradictory rumor spreads, and skill checks to convince others that your original rumor is true take a 2 circumstance penalty.","tradition_markdown":"","trait":["Cleric","Enchantment","Linguistic","Mental","Rare"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Enchantment](/Traits.aspx?ID=61), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106), [Rare](/Traits.aspx?ID=137)","trait_raw":["Cleric","Enchantment","Linguistic","Mental","Rare"],"type":"Focus","url":"/Spells.aspx?ID=1178","weakness":{}}},{"_index":"aon18","_id":"spell-1179","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the next time you Refocus","exclude_from_search":false,"heighten_level":[4],"id":"spell-1179","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Limited\">[Wordsmith](/Spells.aspx?ID=1179)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 144</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 document written by a single author and comprised of written text in a single language\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the next time you Refocus\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou're a devotee of knowledge with an unmatched command of the language used to spread that knowledge, and you can reshape the written word into a form more understandable to your audience. The language of the target's written text shifts to a language you know. This shift doesn't change the text's contents beyond minor translation differences, nor does it grant the reader any understanding of the original language.","mystery_markdown":"","name":"Wordsmith","patron_theme_markdown":"","pfs":"Limited","range":0,"range_raw":"touch","rarity":"rare","release_date":"2022-07-27","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 144</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 document written by a single author and comprised of written text in a single language\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the next time you Refocus\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou're a devotee of knowledge with an unmatched command of the language used to spread that knowledge, and you can reshape the written word into a form more understandable to your audience.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 144"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 144</row>","speed":{},"summary":"You're a devotee of knowledge with an unmatched command of the language used to spread that knowledge, and you can reshape the written word into a form more understandable to your audience.","summary_markdown":"You're a devotee of knowledge with an unmatched command of the language used to spread that knowledge, and you can reshape the written word into a form more understandable to your audience.","target":"1 document written by a single author and comprised of written text in a single language","target_markdown":"1 document written by a single author and comprised of written text in a single language","text":" Wordsmith Source Dark Archive pg. 144 Cast Three Actions material, somatic, verbal Range touch Target 1 document written by a single author and comprised of written text in a single language Duration until the next time you Refocus --- You're a devotee of knowledge with an unmatched command of the language used to spread that knowledge, and you can reshape the written word into a form more understandable to your audience. The language of the target's written text shifts to a language you know. This shift doesn't change the text's contents beyond minor translation differences, nor does it grant the reader any understanding of the original language.","tradition_markdown":"","trait":["Cleric","Rare","Transmutation"],"trait_markdown":"[Cleric](/Traits.aspx?ID=26), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Cleric","Rare","Transmutation"],"type":"Focus","url":"/Spells.aspx?ID=1179","weakness":{}}},{"_index":"aon18","_id":"spell-1180","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-1180","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Pact Broker](/Spells.aspx?ID=1180)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 159</row>\n\n**Patron Theme**\r\n[Pacts](/Patrons.aspx?ID=11)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou offer to broker a pact of peace. If the target accepts and doesn't take [hostile actions](/Rules.aspx?ID=300) against you and your allies, you take a 1 status penalty to [Deception](/Skills.aspx?ID=5) checks to [Lie](/Actions.aspx?ID=47) to them. If they refuse and take a hostile action against you or an ally, they must attempt a Will save. If they accepted the offer and then take a hostile action against you or an ally, they must attempt a Will save and treat the result as one category worse. Regardless of the outcome, the target is then temporarily immune for 1 minute.\r\n\r\n**Success** The target is unaffected.<br />\r\n**Failure** The target takes a 1 status penalty to attack and damage rolls against you and your allies.<br />\r\n**Critical Failure** The target takes a 2 status penalty to attack and damage rolls against you and your allies.","mystery_markdown":"","name":"Pact Broker","patron_theme":["Pacts"],"patron_theme_markdown":"[Pacts](/Patrons.aspx?ID=11)","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"rare","release_date":"2022-07-27","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 159</row>\n\n**Patron Theme**\r\n[Pacts](/Patrons.aspx?ID=11)\r\n\r\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou offer to broker a pact of peace.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 159"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 159</row>","speed":{},"summary":"You offer to broker a pact of peace.","summary_markdown":"You offer to broker a pact of peace.","target":"1 creature","target_markdown":"1 creature","text":" Pact Broker Source Dark Archive pg. 159 Patron Theme Pacts Cast Single Action verbal Range 30 feet Target 1 creature Saving Throw Will Duration sustained up to 1 minute --- You offer to broker a pact of peace. If the target accepts and doesn't take hostile actions against you and your allies, you take a 1 status penalty to Deception checks to Lie to them. If they refuse and take a hostile action against you or an ally, they must attempt a Will save. If they accepted the offer and then take a hostile action against you or an ally, they must attempt a Will save and treat the result as one category worse. Regardless of the outcome, the target is then temporarily immune for 1 minute. Success The target is unaffected. Failure The target takes a 1 status penalty to attack and damage rolls against you and your allies. Critical Failure The target takes a 2 status penalty to attack and damage rolls against you and your allies.","tradition_markdown":"","trait":["Cantrip","Enchantment","Hex","Mental","Rare","Witch"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Enchantment](/Traits.aspx?ID=61), [Hex](/Traits.aspx?ID=324), [Mental](/Traits.aspx?ID=106), [Rare](/Traits.aspx?ID=137), [Witch](/Traits.aspx?ID=323)","trait_raw":["Cantrip","Enchantment","Hex","Mental","Rare","Witch"],"type":"Cantrip","url":"/Spells.aspx?ID=1180","weakness":{}}},{"_index":"aon18","_id":"spell-1181","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-1181","level":3,"lesson":["Lesson of Favors"],"lesson_markdown":"[Lesson of Favors](/Lessons.aspx?ID=13)","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Return the Favor](/Spells.aspx?ID=1181)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 159</row>\n\n**Lesson**\r\n[Lesson of Favors](/Lessons.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** An ally uses a reaction to grant you a beneficial effect during a combat encounter\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 ally\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou're unable to leave any debts unpaid. When an ally supports you in a fight, you offer assistance in turn for the favor. The triggering ally gains 12 temporary Hit Points for 1 minute.\n\n---\r\n**Heightened (+1)** The temporary Hit Points increase by 4.","mystery_markdown":"","name":"Return the Favor","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"rare","release_date":"2022-07-27","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 159</row>\n\n**Lesson**\r\n[Lesson of Favors](/Lessons.aspx?ID=13)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** An ally uses a reaction to grant you a beneficial effect during a combat encounter\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 ally\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou're unable to leave any debts unpaid.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 159"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 159</row>","speed":{},"summary":"You're unable to leave any debts unpaid.","summary_markdown":"You're unable to leave any debts unpaid.","target":"1 ally","target_markdown":"1 ally","text":" Return the Favor Source Dark Archive pg. 159 Lesson Lesson of Favors Cast Reaction somatic Trigger An ally uses a reaction to grant you a beneficial effect during a combat encounter Range 30 feet Target 1 ally --- You're unable to leave any debts unpaid. When an ally supports you in a fight, you offer assistance in turn for the favor. The triggering ally gains 12 temporary Hit Points for 1 minute. --- Heightened (+1) The temporary Hit Points increase by 4.","tradition_markdown":"","trait":["Hex","Necromancy","Rare","Witch"],"trait_markdown":"[Hex](/Traits.aspx?ID=324), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137), [Witch](/Traits.aspx?ID=323)","trait_raw":["Hex","Necromancy","Rare","Witch"],"trigger":"An ally uses a reaction to grant you a beneficial effect during a combat encounter","trigger_markdown":"An ally uses a reaction to grant you a beneficial effect during a combat encounter","type":"Focus","url":"/Spells.aspx?ID=1181","weakness":{}}},{"_index":"aon18","_id":"spell-1182","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten":["9th"],"heighten_level":[5,9],"id":"spell-1182","level":5,"lesson":["Lesson of Bargains"],"lesson_markdown":"[Lesson of Bargains](/Lessons.aspx?ID=14)","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Over the Coals](/Spells.aspx?ID=1182)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 159</row>\n\n**Lesson**\r\n[Lesson of Bargains](/Lessons.aspx?ID=14)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou accuse the target of breaking its word to you and invoke the wrath of your patron to claim what's due, demanding the target pay you in currency, fulfill an order, or stand down. The demand can't be obviously self-destructive, or the spell fails. If the target resists, you take your payment from its life force. The target must attempt a Will save. Regardless of the result of its save, the target is temporarily immune for 1 day.\r\n\r\n**Critical Success** The target is unaffected and is immune to your [_pact broker_](/Spells.aspx?ID=1180) cantrips for 1 day.<br />\r\n**Success** If the target doesn't comply with your request by the end of its next turn, it takes 3d8 [persistent negative damage](/Conditions.aspx?ID=29). If it later complies, the spell automatically ends.<br />\r\n**Failure** As success, but if the target doesn't comply, it is [drained 1](/Conditions.aspx?ID=10) and takes 6d8 persistent negative damage.<br />\r\n**Critical Failure** As success, but if the target doesn't comply, it is drained 2, [doomed 1](/Conditions.aspx?ID=9), and takes 6d8 persistent negative damage. Even if the target completes your commands later, the spell doesn't end until all the conditions end.\n\n---\r\n**Heightened (9th)** You can target up to two creatures.","mystery_markdown":"","name":"Over the Coals","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"rare","release_date":"2022-07-27","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Hex\" url=\"/Traits.aspx?ID=324\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Witch\" url=\"/Traits.aspx?ID=323\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 159</row>\n\n**Lesson**\r\n[Lesson of Bargains](/Lessons.aspx?ID=14)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou accuse the target of breaking its word to you and invoke the wrath of your patron to claim what's due, demanding the target pay you in currency, fulfill an order, or stand down.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 159"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 159</row>","speed":{},"summary":"You accuse the target of breaking its word to you and invoke the wrath of your patron to claim what's due, demanding the target pay you in currency, fulfill an order, or stand down.","summary_markdown":"You accuse the target of breaking its word to you and invoke the wrath of your patron to claim what's due, demanding the target pay you in currency, fulfill an order, or stand down.","target":"1 creature","target_markdown":"1 creature","text":" Over the Coals Source Dark Archive pg. 159 Lesson Lesson of Bargains Cast Two Actions somatic, verbal Range 120 feet Target 1 creature Saving Throw Will Duration varies --- You accuse the target of breaking its word to you and invoke the wrath of your patron to claim what's due, demanding the target pay you in currency, fulfill an order, or stand down. The demand can't be obviously self-destructive, or the spell fails. If the target resists, you take your payment from its life force. The target must attempt a Will save. Regardless of the result of its save, the target is temporarily immune for 1 day. Critical Success The target is unaffected and is immune to your pact broker cantrips for 1 day. Success If the target doesn't comply with your request by the end of its next turn, it takes 3d8 persistent negative damage. If it later complies, the spell automatically ends. Failure As success, but if the target doesn't comply, it is drained 1 and takes 6d8 persistent negative damage. Critical Failure As success, but if the target doesn't comply, it is drained 2, doomed 1, and takes 6d8 persistent negative damage. Even if the target completes your commands later, the spell doesn't end until all the conditions end. --- Heightened (9th) You can target up to two creatures.","tradition_markdown":"","trait":["Hex","Mental","Necromancy","Rare","Witch"],"trait_markdown":"[Hex](/Traits.aspx?ID=324), [Mental](/Traits.aspx?ID=106), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137), [Witch](/Traits.aspx?ID=323)","trait_raw":["Hex","Mental","Necromancy","Rare","Witch"],"type":"Focus","url":"/Spells.aspx?ID=1182","weakness":{}}},{"_index":"aon18","_id":"spell-1183","_score":2.8109283,"_source":{"actions":"Three Actions","area":"10-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[6,7,8,9,10],"id":"spell-1183","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Awaken Entropy](/Spells.aspx?ID=1183)</title>\n\n<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 181</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 10-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nAll things age, all things die, and at the end of days even the universe will grow quiet and still. You awaken the cosmic principle of entropy, accelerating time in an area—flesh falters, plants shrivel, and even stone begins to crumble. Any creature that enters or begins its turn in the area must succeed at a basic Fortitude save or take 8d6 negative damage, or 8d6 force damage if the creature normally doesn't take negative damage, such as if the creature is a [construct](/Traits.aspx?ID=35) or [undead](/Traits.aspx?ID=160). Even beings such as fiends with unlimited lifespans can be worn away by entropy.\n\n The first time you Sustain the Spell on each subsequent turn, the entropic zone grows stronger in addition to having its duration increased. The radius of the burst increases by 10 feet (to a maximum of 40 feet), and the size of the damage dice increases by one step (from d6 to d8, then to d10, and finally to d12).\n\n---\r\n**Heightened (+1)** The damage increases by 1d6.","mystery_markdown":"","name":"Awaken Entropy","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2022-07-27","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 181</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 10-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAge creatures and objects to dust\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 181"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 181</row>","speed":{},"summary":"Age creatures and objects to dust\r\n","summary_markdown":"Age creatures and objects to dust\r\n","text":" Awaken Entropy Source Dark Archive pg. 181 Traditions Arcane, Divine, Occult Cast Three Actions material, somatic, verbal Range 120 feet Area 10-foot burst Saving Throw basic Fortitude Duration sustained up to 1 minute --- All things age, all things die, and at the end of days even the universe will grow quiet and still. You awaken the cosmic principle of entropy, accelerating time in an area—flesh falters, plants shrivel, and even stone begins to crumble. Any creature that enters or begins its turn in the area must succeed at a basic Fortitude save or take 8d6 negative damage, or 8d6 force damage if the creature normally doesn't take negative damage, such as if the creature is a construct or undead. Even beings such as fiends with unlimited lifespans can be worn away by entropy. The first time you Sustain the Spell on each subsequent turn, the entropic zone grows stronger in addition to having its duration increased. The radius of the burst increases by 10 feet (to a maximum of 40 feet), and the size of the damage dice increases by one step (from d6 to d8, then to d10, and finally to d12). --- Heightened (+1) The damage increases by 1d6.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Necromancy"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117)","trait_raw":["Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=1183","weakness":{}}},{"_index":"aon18","_id":"spell-1184","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten":["7th"],"heighten_level":[3,7],"id":"spell-1184","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Behold the Weave](/Spells.aspx?ID=1184)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Prediction\" url=\"/Traits.aspx?ID=132\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 181</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou behold the many timelines that weave around a creature, and in so doing, you make one more likely to occur. The target must attempt a Will save.\r\n\r\n**Critical Success** You can make neither heads nor tails of the target's timeline, and the target is unaffected.<br />\r\n**Success** The target must commit to a single action that it will take at some point during its next turn: “Stride toward Valeros,” “Cast [_shield_](/Spells.aspx?ID=280),” “Strike at Amiri with my jaws.” That action is now locked in, and the creature must attempt it, even if the situation has changed—if the creature stated that it would Strike at Amiri with its jaws, it must try to do so. If the creature is entirely unable to fulfill the action it committed to—for instance, if it had only 1 action left and Amiri was out of the range of its jaws Strike—it loses the last action of its turn as it reels in a temporal paradox. The creature can choose to lock in a 2- or 3-action activity if it prefers to do so, but if it does, it loses all the associated actions if it can't perform the activity on its turn. If the situation changes oddly (perhaps the creature is forcibly teleported away and has no idea which direction is “toward Valeros” any longer), the GM determines what happens.<br />\r\n**Failure** As success, but the creature must commit at least two of its actions for the next turn—“I will Stride toward Valeros and then Strike with my claws.” All of these actions are similarly locked in and can't be changed, but the creature can take them in any order.<br />\r\n**Critical Failure** As failure, but the creature must commit all of its actions for the next turn.\n\n---\r\n**Heightened (7th)** Instead of affecting a single target, the spell affects all enemies within a 30-foot emanation.","mystery_markdown":"","name":"Behold the Weave","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2022-07-27","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Prediction\" url=\"/Traits.aspx?ID=132\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 181</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nView the timelines to make one more likely to occur\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 181"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 181</row>","speed":{},"summary":"View the timelines to make one more likely to occur\r\n","summary_markdown":"View the timelines to make one more likely to occur\r\n","target":"1 creature","target_markdown":"1 creature","text":" Behold the Weave Source Dark Archive pg. 181 Traditions Divine, Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration 1 round --- You behold the many timelines that weave around a creature, and in so doing, you make one more likely to occur. The target must attempt a Will save. Critical Success You can make neither heads nor tails of the target's timeline, and the target is unaffected. Success The target must commit to a single action that it will take at some point during its next turn: “Stride toward Valeros,” “Cast shield ,” “Strike at Amiri with my jaws.” That action is now locked in, and the creature must attempt it, even if the situation has changed—if the creature stated that it would Strike at Amiri with its jaws, it must try to do so. If the creature is entirely unable to fulfill the action it committed to—for instance, if it had only 1 action left and Amiri was out of the range of its jaws Strike—it loses the last action of its turn as it reels in a temporal paradox. The creature can choose to lock in a 2- or 3-action activity if it prefers to do so, but if it does, it loses all the associated actions if it can't perform the activity on its turn. If the situation changes oddly (perhaps the creature is forcibly teleported away and has no idea which direction is “toward Valeros” any longer), the GM determines what happens. Failure As success, but the creature must commit at least two of its actions for the next turn—“I will Stride toward Valeros and then Strike with my claws.” All of these actions are similarly locked in and can't be changed, but the creature can take them in any order. Critical Failure As failure, but the creature must commit all of its actions for the next turn. --- Heightened (7th) Instead of affecting a single target, the spell affects all enemies within a 30-foot emanation.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Incapacitation","Prediction"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Incapacitation](/Traits.aspx?ID=93), [Prediction](/Traits.aspx?ID=132)","trait_raw":["Divination","Incapacitation","Prediction"],"type":"Spell","url":"/Spells.aspx?ID=1184","weakness":{}}},{"_index":"aon18","_id":"spell-1185","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the end of your next turn","exclude_from_search":false,"heighten_level":[2],"id":"spell-1185","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Loose Time's Arrow](/Spells.aspx?ID=1185)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 182</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** up to 6 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the end of your next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou pluck the time stream like a bow—pull one string back, release, and watch a creature fly. All affected targets are [quickened](/Conditions.aspx?ID=32). They can use the extra action only to Step or Stride.","mystery_markdown":"","name":"Loose Time's Arrow","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2022-07-27","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 182</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** up to 6 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the end of your next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBoost a group of creature's movement through time\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 182"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 182</row>","speed":{},"summary":"Boost a group of creature's movement through time\r\n","summary_markdown":"Boost a group of creature's movement through time\r\n","target":"up to 6 creatures","target_markdown":"up to 6 creatures","text":" Loose Time's Arrow Source Dark Archive pg. 182 Traditions Arcane, Occult, Primal Cast Two Actions somatic, verbal Range 30 feet Target up to 6 creatures Duration until the end of your next turn --- You pluck the time stream like a bow—pull one string back, release, and watch a creature fly. All affected targets are quickened. They can use the extra action only to Step or Stride.","tradition":["Arcane","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=1185","weakness":{}}},{"_index":"aon18","_id":"spell-1186","_score":2.8109283,"_source":{"actions":"Two Actions","area":"5-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[4],"id":"spell-1186","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Morass of Ages](/Spells.aspx?ID=1186)</title>\n\n<traits>\r\n<trait label=\"Aura\" url=\"/Traits.aspx?ID=206\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 182</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 5-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou surround yourself in temporal eddies that draw out time for those around you, making every step feel like an eternity endured. A creature in the emanation, or that later enters the emanation, must attempt a Fortitude save. The creature makes this save only once and uses the same effect for the duration of the spell. Each time you Sustain the Spell, you can choose to increase the emanation's radius by 5 feet, to a maximum of 60 feet.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** Squares in the emanation are difficult terrain for the creature.<br />\r\n**Failure** Squares in the emanation are difficult terrain for the creature, and the creature is [slowed 1](/Conditions.aspx?ID=35) when it starts its turn in the emanation.<br />\r\n**Critical Failure** As failure, plus the creature also becomes [restrained](/Conditions.aspx?ID=33). The creature can attempt to [Escape](/Actions.aspx?ID=79) against your spell DC to remove the restrained condition.","mystery_markdown":"","name":"Morass of Ages","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2022-07-27","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Aura\" url=\"/Traits.aspx?ID=206\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 182</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 5-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTemporal eddies make each step feel like an eternity\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 182"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 182</row>","speed":{},"summary":"Temporal eddies make each step feel like an eternity\r\n","summary_markdown":"Temporal eddies make each step feel like an eternity\r\n","text":" Morass of Ages Source Dark Archive pg. 182 Traditions Arcane, Occult Cast Two Actions somatic, verbal Area 5-foot emanation Saving Throw Fortitude Duration sustained up to 1 minute --- You surround yourself in temporal eddies that draw out time for those around you, making every step feel like an eternity endured. A creature in the emanation, or that later enters the emanation, must attempt a Fortitude save. The creature makes this save only once and uses the same effect for the duration of the spell. Each time you Sustain the Spell, you can choose to increase the emanation's radius by 5 feet, to a maximum of 60 feet. Critical Success The creature is unaffected. Success Squares in the emanation are difficult terrain for the creature. Failure Squares in the emanation are difficult terrain for the creature, and the creature is slowed 1 when it starts its turn in the emanation. Critical Failure As failure, plus the creature also becomes restrained. The creature can attempt to Escape against your spell DC to remove the restrained condition.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Aura","Transmutation"],"trait_markdown":"[Aura](/Traits.aspx?ID=206), [Transmutation](/Traits.aspx?ID=157)","trait_raw":["Aura","Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=1186","weakness":{}}},{"_index":"aon18","_id":"spell-1187","_score":2.8109283,"_source":{"actions":"Two Actions","area":"20-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[5],"id":"spell-1187","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Quicken Time](/Spells.aspx?ID=1187)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 182</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou speed up the time stream in an area, stretching and pulling it until time flows swift and wild. Any creature that begins its turn in the area is [quickened](/Conditions.aspx?ID=32) and can use the extra action each round to Stride or Strike. Unfortunately, speeding up time is much more difficult than slowing it down, and the effect is uneven and jittery, making accuracy between times painfully difficult; creatures inside the area are [concealed](/Conditions.aspx?ID=4) to those outside it, and vice versa.","mystery_markdown":"","name":"Quicken Time","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2022-07-27","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 182</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAccelerate time in a nearby area\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 182"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 182</row>","speed":{},"summary":"Accelerate time in a nearby area\r\n","summary_markdown":"Accelerate time in a nearby area\r\n","text":" Quicken Time Source Dark Archive pg. 182 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 120 feet Area 20-foot burst Duration 1 minute --- You speed up the time stream in an area, stretching and pulling it until time flows swift and wild. Any creature that begins its turn in the area is quickened and can use the extra action each round to Stride or Strike. Unfortunately, speeding up time is much more difficult than slowing it down, and the effect is uneven and jittery, making accuracy between times painfully difficult; creatures inside the area are concealed to those outside it, and vice versa.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=1187","weakness":{}}},{"_index":"aon18","_id":"spell-1188","_score":2.8109283,"_source":{"actions":"Two Actions","area":"20-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[5],"id":"spell-1188","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Stagnate Time](/Spells.aspx?ID=1188)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 182</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou examine the time stream in a particular area, then proceed to stick a few metaphorical pins into it, thickening and slowing down the flow of time until it rumbles along like a river of molasses. Any creature that begins its turn in the area must attempt a Will save.\r\n\r\n**Success** The creature is unaffected.<br />\r\n**Failure** The creature is [slowed 1](/Conditions.aspx?ID=35) this turn.<br />\r\n**Critical Failure** The creature is slowed 2 this turn.","mystery_markdown":"","name":"Stagnate Time","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"common","release_date":"2022-07-27","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 182</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDecelerate time in a nearby area\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 182"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 182</row>","speed":{},"summary":"Decelerate time in a nearby area\r\n","summary_markdown":"Decelerate time in a nearby area\r\n","text":" Stagnate Time Source Dark Archive pg. 182 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 120 feet Area 20-foot burst Saving Throw Will Duration 1 minute --- You examine the time stream in a particular area, then proceed to stick a few metaphorical pins into it, thickening and slowing down the flow of time until it rumbles along like a river of molasses. Any creature that begins its turn in the area must attempt a Will save. Success The creature is unaffected. Failure The creature is slowed 1 this turn. Critical Failure The creature is slowed 2 this turn.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=1188","weakness":{}}},{"_index":"aon18","_id":"spell-1189","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the end of your next turn","exclude_from_search":false,"heighten_level":[8],"id":"spell-1189","level":8,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 8\" pfs=\"Standard\">[Summon Irii](/Spells.aspx?ID=1189)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Incarnate\" url=\"/Traits.aspx?ID=388\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 182</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the end of your next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou cast your spell, whisper your words of power, and find that an irii is already here—indeed, they have always been here, and always were, and always will be. The temporal being occupies the space of a Medium creature and has a Speed of 60 feet and a fly Speed of 60 feet. When you Cast this Spell, choose whether it summons a fate irii or a fortune irii.\n\n- **Fate** The fate stands before you with its stained-glass wings and animal-headed gaze, floating eyes circling about it; **Arrive** ([divination](/Traits.aspx?ID=47), [fortune](/Traits.aspx?ID=76), [lawful](/Traits.aspx?ID=99), [prediction](/Traits.aspx?ID=132)) _Decree the Immutability of Time_ While within 30 feet of the fate, you and your allies who roll below 10 on a d20 for an attack roll, Perception check, saving throw, or skill check get a 10 instead; **Depart** ([divination](/Traits.aspx?ID=47), [misfortune](/Traits.aspx?ID=110), [prediction](/Traits.aspx?ID=132)) _Observe the Inevitability of Destiny_ Each enemy within a 30-foot emanation must attempt a Will save. If a creature fails its save, until the end of its next turn, any time it rolls above 10 on a d20 for an attack roll, Perception check, saving throw, or skill check, it gets a 10 instead.\r\n- **Fortune** The fortune stands before you with its golden horns and moth-scale wings, a sly smirk on its elfin face; **Arrive** ([chaotic](/Traits.aspx?ID=25), [divination](/Traits.aspx?ID=47), [fortune](/Traits.aspx?ID=76), [prediction](/Traits.aspx?ID=132)) _Decree the Chaos of Infinity_ While within 30 feet of the fortune, you and your allies roll twice and take the higher roll on all damage rolls, Perception checks, and saving throws; **Depart** ([divination](/Traits.aspx?ID=47), [misfortune](/Traits.aspx?ID=110), [prediction](/Traits.aspx?ID=132)) _Sunder Eternity's Authority_ Each enemy within a 30-foot emanation must attempt a Will save. A creature that fails its save must roll twice and take the lower result on all damage rolls, Perception checks, and saving throws until the end of its next turn.\n\n<title level=\"3\">Iriis</title> These denizens of the [Dimension of Time](/Planes.aspx?ID=21) are powerful guardians who ward the timeline against outside meddling, even as they war with each other over their divergent philosophies of time. An irii can be either a fate, with the view that time is immutable, or a fortune, with the opinion that time is fluid. Among practitioners of temporal magic, iriis are famed for their ability to see consequences before they occur, sidestepping them at their leisure.","mystery_markdown":"","name":"Summon Irii","patron_theme_markdown":"","pfs":"Standard","range":100,"range_raw":"100 feet","rarity":"rare","release_date":"2022-07-27","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Incarnate\" url=\"/Traits.aspx?ID=388\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 182</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the end of your next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSummon a guardian from the Dimension of Time to enforce either immutability or possibility\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 182"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 182</row>","speed":{},"summary":"Summon a guardian from the Dimension of Time to enforce either immutability or possibility\r\n","summary_markdown":"Summon a guardian from the Dimension of Time to enforce either immutability or possibility\r\n","text":" Summon Irii Source Dark Archive pg. 182 Traditions Arcane, Occult Cast Three Actions material, somatic, verbal Range 100 feet Duration until the end of your next turn --- You cast your spell, whisper your words of power, and find that an irii is already here—indeed, they have always been here, and always were, and always will be. The temporal being occupies the space of a Medium creature and has a Speed of 60 feet and a fly Speed of 60 feet. When you Cast this Spell, choose whether it summons a fate irii or a fortune irii. - Fate The fate stands before you with its stained-glass wings and animal-headed gaze, floating eyes circling about it; Arrive (divination, fortune, lawful, prediction) Decree the Immutability of Time While within 30 feet of the fate, you and your allies who roll below 10 on a d20 for an attack roll, Perception check, saving throw, or skill check get a 10 instead; Depart (divination, misfortune, prediction) Observe the Inevitability of Destiny Each enemy within a 30-foot emanation must attempt a Will save. If a creature fails its save, until the end of its next turn, any time it rolls above 10 on a d20 for an attack roll, Perception check, saving throw, or skill check, it gets a 10 instead. - Fortune The fortune stands before you with its golden horns and moth-scale wings, a sly smirk on its elfin face; Arrive (chaotic, divination, fortune, prediction) Decree the Chaos of Infinity While within 30 feet of the fortune, you and your allies roll twice and take the higher roll on all damage rolls, Perception checks, and saving throws; Depart (divination, misfortune, prediction) Sunder Eternity's Authority Each enemy within a 30-foot emanation must attempt a Will save. A creature that fails its save must roll twice and take the lower result on all damage rolls, Perception checks, and saving throws until the end of its next turn. Iriis These denizens of the Dimension of Time are powerful guardians who ward the timeline against outside meddling, even as they war with each other over their divergent philosophies of time. An irii can be either a fate, with the view that time is immutable, or a fortune, with the opinion that time is fluid. Among practitioners of temporal magic, iriis are famed for their ability to see consequences before they occur, sidestepping them at their leisure.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration","Incarnate","Rare"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Incarnate](/Traits.aspx?ID=388), [Rare](/Traits.aspx?ID=137)","trait_raw":["Conjuration","Incarnate","Rare"],"type":"Spell","url":"/Spells.aspx?ID=1189","weakness":{}}},{"_index":"aon18","_id":"spell-1190","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[6,7,8,9,10],"id":"spell-1190","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Suspended Retribution](/Spells.aspx?ID=1190)</title>\n\n<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Prediction\" url=\"/Traits.aspx?ID=132\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 183</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nAll life dances one step from the precipice, one heartbeat from disaster. You open your eyes wide and see doom waiting in the wings, then invite it to step forward. A spectral omen of disaster appears above the target's head— traditionally, this is a downward-pointing sword, but some spellcasters report seeing a hangman's noose or a grinning skull instead. When you Cast this Spell, pick one of the following triggers. \n<ul><li>The target moves more than its Speed in a single round.</li><li>The target makes more than one Strike in a single round.</li><li>The target Casts a Spell.</li><li>The target uses a specific skill you name.</li><li>The target uses a specific ability you name.</li></ul> If the target takes the triggering action, the portent of doom activates—the sword strikes down, the noose loops around the target's neck, the skull bares its fangs—and the target takes 70 mental damage with a basic Reflex save. The target instinctively knows which action will trigger the omen and can ward off the omen by spending a total of 3 actions, which have the [concentrate](/Traits.aspx?ID=32) trait, to pray, make signs against doom, or similar apotropaic actions. These actions need not be consecutive. After the creature spends the actions, the spell ends.\n\n---\r\n**Heightened (+1)** The damage increases by 10.","mystery_markdown":"","name":"Suspended Retribution","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2022-07-27","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"divination","search_markdown":"<traits>\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Prediction\" url=\"/Traits.aspx?ID=132\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 183</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSee disaster in the future that strikes when the target takes a specific action\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 183"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 183</row>","speed":{},"summary":"See disaster in the future that strikes when the target takes a specific action\r\n","summary_markdown":"See disaster in the future that strikes when the target takes a specific action\r\n","target":"1 creature","target_markdown":"1 creature","text":" Suspended Retribution Source Dark Archive pg. 183 Traditions Divine, Occult Cast Two Actions somatic, verbal Range 60 feet Target 1 creature Saving Throw basic Reflex Duration 1 minute --- All life dances one step from the precipice, one heartbeat from disaster. You open your eyes wide and see doom waiting in the wings, then invite it to step forward. A spectral omen of disaster appears above the target's head— traditionally, this is a downward-pointing sword, but some spellcasters report seeing a hangman's noose or a grinning skull instead. When you Cast this Spell, pick one of the following triggers. The target moves more than its Speed in a single round. The target makes more than one Strike in a single round. The target Casts a Spell. The target uses a specific skill you name. The target uses a specific ability you name. If the target takes the triggering action, the portent of doom activates—the sword strikes down, the noose loops around the target's neck, the skull bares its fangs—and the target takes 70 mental damage with a basic Reflex save. The target instinctively knows which action will trigger the omen and can ward off the omen by spending a total of 3 actions, which have the concentrate trait, to pray, make signs against doom, or similar apotropaic actions. These actions need not be consecutive. After the creature spends the actions, the spell ends. --- Heightened (+1) The damage increases by 10.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Curse","Divination","Mental","Prediction"],"trait_markdown":"[Curse](/Traits.aspx?ID=38), [Divination](/Traits.aspx?ID=47), [Mental](/Traits.aspx?ID=106), [Prediction](/Traits.aspx?ID=132)","trait_raw":["Curse","Divination","Mental","Prediction"],"type":"Spell","url":"/Spells.aspx?ID=1190","weakness":{}}},{"_index":"aon18","_id":"spell-1191","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the end of your next turn","exclude_from_search":false,"heighten_level":[3],"id":"spell-1191","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Temporal Twin](/Spells.aspx?ID=1191)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 183</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** one willing ally\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the end of your next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou pull a fleeting duplicate of your ally from the recent past. The duplicate appears in an unoccupied space of your choice within 30 feet of you and repeats a basic single action the target took since the end of your last turn, such as making a Strike or Interacting to pull a lever. Because the other basic single actions don't produce much of a result on their own, this is typically used for Strike and Interact, though occasionally it could be useful to have a _temporal twin_ Stride through a potentially dangerous area to expose a hazard. The target ally spends a reaction to create the duplicate, makes any decisions, and rolls for the repeated action, such as choosing a target for a Strike and making the attack roll. If the ally doesn't have a reaction to spend, _temporal twin_ fails. Use the duplicate's location for determining flanking, cover, and the like. Using this spell requires remembering what your ally did, and if you don't remember the details, the GM might not allow you to cast _temporal twin_.\n\n This action can't be used for anything but a [basic single action](/Rules.aspx?ID=439), nor can it use limited resources. The action can have a different target than the original action but must be very similar in form. For example, if the original action were to Interact to pull a lever, the time duplicate could pull a different lever, but couldn't turn a doorknob or pick up an item from a table.\n\n Being pulled through time to create a twin destabilizes the target's timeline. Once an ally has been the target of _temporal twin_, they're temporarily immune for 1 day.","mystery_markdown":"","name":"Temporal Twin","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 183</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** one willing ally\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the end of your next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCall a version of yourself from a recent timeline to repeat your actions\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 183"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 183</row>","speed":{},"summary":"Call a version of yourself from a recent timeline to repeat your actions\r\n","summary_markdown":"Call a version of yourself from a recent timeline to repeat your actions\r\n","target":"one willing ally","target_markdown":"one willing ally","text":" Temporal Twin Source Dark Archive pg. 183 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 30 feet Target one willing ally Duration until the end of your next turn --- You pull a fleeting duplicate of your ally from the recent past. The duplicate appears in an unoccupied space of your choice within 30 feet of you and repeats a basic single action the target took since the end of your last turn, such as making a Strike or Interacting to pull a lever. Because the other basic single actions don't produce much of a result on their own, this is typically used for Strike and Interact, though occasionally it could be useful to have a temporal twin Stride through a potentially dangerous area to expose a hazard. The target ally spends a reaction to create the duplicate, makes any decisions, and rolls for the repeated action, such as choosing a target for a Strike and making the attack roll. If the ally doesn't have a reaction to spend, temporal twin fails. Use the duplicate's location for determining flanking, cover, and the like. Using this spell requires remembering what your ally did, and if you don't remember the details, the GM might not allow you to cast temporal twin . This action can't be used for anything but a basic single action, nor can it use limited resources. The action can have a different target than the original action but must be very similar in form. For example, if the original action were to Interact to pull a lever, the time duplicate could pull a different lever, but couldn't turn a doorknob or pick up an item from a table. Being pulled through time to create a twin destabilizes the target's timeline. Once an ally has been the target of temporal twin , they're temporarily immune for 1 day.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1191","weakness":{}}},{"_index":"aon18","_id":"spell-1192","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the next time you make your daily preparations","exclude_from_search":false,"heighten_level":[3],"id":"spell-1192","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Restricted\">[Time Pocket](/Spells.aspx?ID=1192)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 183</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** one item of 1 Bulk or less that a willing creature is holding\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou fling the target item forward in time and link it to the future of the creature holding it. The item disappears. When the spell ends, the item reappears with the creature that was holding it when you Cast the Spell. If the creature has enough hands free to hold the item, it appears in their hands. Otherwise, it falls to the ground in the creature's space. \n\nYou can Dismiss the spell, and it automatically ends if you're reduced to 0 Hit Points or cast _time pocket_ again.","mystery_markdown":"","name":"Time Pocket","patron_theme_markdown":"","pfs":"Restricted","range":0,"range_raw":"touch","rarity":"common","release_date":"2022-07-27","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 183</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** one item of 1 Bulk or less that a willing creature is holding\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSend an object forward in time to arrive at a later date\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 183"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 183</row>","speed":{},"summary":"Send an object forward in time to arrive at a later date\r\n","summary_markdown":"Send an object forward in time to arrive at a later date\r\n","target":"one item of 1 Bulk or less that a willing creature is holding","target_markdown":"one item of 1 Bulk or less that a willing creature is holding","text":" Time Pocket Source Dark Archive pg. 183 Traditions Arcane, Occult Cast 1 minute (material, somatic, verbal) Range touch Target one item of 1 Bulk or less that a willing creature is holding Duration until the next time you make your daily preparations --- You fling the target item forward in time and link it to the future of the creature holding it. The item disappears. When the spell ends, the item reappears with the creature that was holding it when you Cast the Spell. If the creature has enough hands free to hold the item, it appears in their hands. Otherwise, it falls to the ground in the creature's space. You can Dismiss the spell, and it automatically ends if you're reduced to 0 Hit Points or cast time pocket again.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=1192","weakness":{}}},{"_index":"aon18","_id":"spell-1193","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-1193","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Time Sense](/Spells.aspx?ID=1193)</title>\n\n<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 183</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Mystery**\r\n[Time](/Mysteries.aspx?ID=9)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWhen you Cast the Spell, you gain a perfect sense of time. You can learn exactly what time it is, down to the second. You can instead choose to gain a perfect sense of the calendar if you have knowledge in that area—if you're trained in [Nature](/Skills.aspx?ID=10), you can learn exactly how long it is until sunrise and how many days until the next solstice. If you're trained in [Astronomy Lore](/Skills.aspx?ID=8), you can learn precisely when any known predictable astronomical conjunction will begin and end, and so on.\n\n You can gain a +1 status bonus to one attack roll, Perception check, saving throw, or skill check you take on the same turn you cast _time sense_ that requires extremely precise timing. If you choose to gain this bonus, you can't gain it again for 1 hour.","mystery":["Time"],"mystery_markdown":"[Time](/Mysteries.aspx?ID=9)","name":"Time Sense","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2022-07-27","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 183</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n**Mystery**\r\n[Time](/Mysteries.aspx?ID=9)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nKnow perfectly what time it is\r\n\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 183"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 183</row>","speed":{},"summary":"Know perfectly what time it is\r\n","summary_markdown":"Know perfectly what time it is\r\n","text":" Time Sense Source Dark Archive pg. 183 Traditions Arcane, Occult Mystery Time Cast Single Action verbal --- When you Cast the Spell, you gain a perfect sense of time. You can learn exactly what time it is, down to the second. You can instead choose to gain a perfect sense of the calendar if you have knowledge in that area—if you're trained in Nature, you can learn exactly how long it is until sunrise and how many days until the next solstice. If you're trained in Astronomy Lore, you can learn precisely when any known predictable astronomical conjunction will begin and end, and so on. You can gain a +1 status bonus to one attack roll, Perception check, saving throw, or skill check you take on the same turn you cast time sense that requires extremely precise timing. If you choose to gain this bonus, you can't gain it again for 1 hour.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Cantrip","Divination"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Divination](/Traits.aspx?ID=47)","trait_raw":["Cantrip","Divination"],"type":"Cantrip","url":"/Spells.aspx?ID=1193","weakness":{}}},{"_index":"aon18","_id":"spell-1194","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[4],"id":"spell-1194","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Path of Least Resistance](/Spells.aspx?ID=1194)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 185</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou trace several possible routes, quickly resetting the timeline until you find the safest one. Choose three spaces you could reach with two Stride actions. Each must be at least 20 feet from the other two. You Stride twice to one of the spaces, determined randomly by the GM from among the paths you chose. If some of the paths contain a hidden danger, such as a trap that you would trigger by walking into the trap's affected area, the GM doesn't consider this path when randomly determining which one you take, but if all options have a hidden danger, the GM randomly chooses between all three paths. This movement doesn't trigger reactions.","mystery_markdown":"","name":"Path of Least Resistance","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 185</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou trace several possible routes, quickly resetting the timeline until you find the safest one.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 185"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 185</row>","speed":{},"summary":"You trace several possible routes, quickly resetting the timeline until you find the safest one.","summary_markdown":"You trace several possible routes, quickly resetting the timeline until you find the safest one.","text":" Path of Least Resistance Source Dark Archive pg. 185 Cast Single Action verbal --- You trace several possible routes, quickly resetting the timeline until you find the safest one. Choose three spaces you could reach with two Stride actions. Each must be at least 20 feet from the other two. You Stride twice to one of the spaces, determined randomly by the GM from among the paths you chose. If some of the paths contain a hidden danger, such as a trap that you would trigger by walking into the trap's affected area, the GM doesn't consider this path when randomly determining which one you take, but if all options have a hidden danger, the GM randomly chooses between all three paths. This movement doesn't trigger reactions.","tradition_markdown":"","trait":["Divination","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1194","weakness":{}}},{"_index":"aon18","_id":"spell-1195","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-1195","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"Standard\">[Temporal Distortion](/Spells.aspx?ID=1195)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 189</row>\n\n**Mystery**\r\n[Time](/Mysteries.aspx?ID=9)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou share some of your own temporal distortions with a foe, altering their mind and body unpredictably as they're thrown backward or forward in time. Roll 1d4. On a 1, the foe becomes [clumsy](/Conditions.aspx?ID=3); on a 2, it becomes [enfeebled](/Conditions.aspx?ID=13); on a 3, it becomes [stupefied](/Conditions.aspx?ID=37); and on a 4, you choose which condition applies.\r\n\r\n**Success** The creature is unaffected.<br />\r\n**Failure** The creature is either clumsy 1, enfeebled 1, or stupefied 1 for 4 rounds, depending on the result of the d4.<br />\r\n**Critical Failure** As failure, but the time warp is stronger, increasing the condition's effects but making it run its course faster. The condition's value is 3, and the condition lasts for 2 rounds.","mystery":["Time"],"mystery_markdown":"[Time](/Mysteries.aspx?ID=9)","name":"Temporal Distortion","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 189</row>\n\n**Mystery**\r\n[Time](/Mysteries.aspx?ID=9)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou share some of your own temporal distortions with a foe, altering their mind and body unpredictably as they're thrown backward or forward in time.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 189"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 189</row>","speed":{},"summary":"You share some of your own temporal distortions with a foe, altering their mind and body unpredictably as they're thrown backward or forward in time.","summary_markdown":"You share some of your own temporal distortions with a foe, altering their mind and body unpredictably as they're thrown backward or forward in time.","target":"1 creature","target_markdown":"1 creature","text":" Temporal Distortion Source Dark Archive pg. 189 Mystery Time Cast Single Action somatic, verbal Range 30 feet Target 1 creature Saving Throw Will --- You share some of your own temporal distortions with a foe, altering their mind and body unpredictably as they're thrown backward or forward in time. Roll 1d4. On a 1, the foe becomes clumsy; on a 2, it becomes enfeebled; on a 3, it becomes stupefied; and on a 4, you choose which condition applies. Success The creature is unaffected. Failure The creature is either clumsy 1, enfeebled 1, or stupefied 1 for 4 rounds, depending on the result of the d4. Critical Failure As failure, but the time warp is stronger, increasing the condition's effects but making it run its course faster. The condition's value is 3, and the condition lasts for 2 rounds.","tradition_markdown":"","trait":["Cursebound","Oracle","Transmutation","Uncommon"],"trait_markdown":"[Cursebound](/Traits.aspx?ID=320), [Oracle](/Traits.aspx?ID=319), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cursebound","Oracle","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1195","weakness":{}}},{"_index":"aon18","_id":"spell-1196","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-1196","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"Standard\">[Time Skip](/Spells.aspx?ID=1196)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 189</row>\n\n**Mystery**\r\n[Time](/Mysteries.aspx?ID=9)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 willing creature other than yourself\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou manipulate time around your ally, pushing them forward a few moments in time. The target is [quickened](/Conditions.aspx?ID=32) on its next turn and can use the action only to Step, Stride, or Strike.\n\n---\r\n**Heightened (+1)** You can one additional willing creature other than yourself within range.","mystery":["Time"],"mystery_markdown":"[Time](/Mysteries.aspx?ID=9)","name":"Time Skip","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 189</row>\n\n**Mystery**\r\n[Time](/Mysteries.aspx?ID=9)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 willing creature other than yourself\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou manipulate time around your ally, pushing them forward a few moments in time.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 189"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 189</row>","speed":{},"summary":"You manipulate time around your ally, pushing them forward a few moments in time.","summary_markdown":"You manipulate time around your ally, pushing them forward a few moments in time.","target":"1 willing creature other than yourself","target_markdown":"1 willing creature other than yourself","text":" Time Skip Source Dark Archive pg. 189 Mystery Time Cast Single Action somatic Range 30 feet Target 1 willing creature other than yourself Duration 1 round --- You manipulate time around your ally, pushing them forward a few moments in time. The target is quickened on its next turn and can use the action only to Step, Stride, or Strike. --- Heightened (+1) You can one additional willing creature other than yourself within range.","tradition_markdown":"","trait":["Cursebound","Oracle","Transmutation","Uncommon"],"trait_markdown":"[Cursebound](/Traits.aspx?ID=320), [Oracle](/Traits.aspx?ID=319), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cursebound","Oracle","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1196","weakness":{}}},{"_index":"aon18","_id":"spell-1197","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten":["+1"],"heighten_level":[6,7,8,9,10],"id":"spell-1197","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 6\" pfs=\"Standard\">[Manifold Lives](/Spells.aspx?ID=1197)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 189</row>\n\n**Mystery**\r\n[Time](/Mysteries.aspx?ID=9)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou cast a creature's mind back through time, forcing them to take other paths and make other choices, experiencing countless alternate lives in an instant. The creature becomes overwhelmed with regret over paths untraveled, lives unlived, and times unrealized. The creature takes 6d6 mental damage and must attempt a Will save. After the effect is resolved, the target is then temporarily immune for 1 day.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage and is [stupefied 2](/Conditions.aspx?ID=37) for 1 round.<br />\r\n**Failure** The creature takes full damage and is stupefied 2 for 1 minute. While affected, the creature must attempt another save at the start of its turn; on a failure, it's [slowed 1](/Conditions.aspx?ID=35) for that turn as it sobs uncontrollably.<br />\r\n**Critical Failure** The creature takes double damage and for 1 minute, it's stupefied 4 and slowed 1 as it sobs uncontrollably.\n\n---\r\n**Heightened (+1)** The mental damage increases by 1d6. ","mystery":["Time"],"mystery_markdown":"[Time](/Mysteries.aspx?ID=9)","name":"Manifold Lives","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 189</row>\n\n**Mystery**\r\n[Time](/Mysteries.aspx?ID=9)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast a creature's mind back through time, forcing them to take other paths and make other choices, experiencing countless alternate lives in an instant.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 189"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 189</row>","speed":{},"summary":"You cast a creature's mind back through time, forcing them to take other paths and make other choices, experiencing countless alternate lives in an instant.","summary_markdown":"You cast a creature's mind back through time, forcing them to take other paths and make other choices, experiencing countless alternate lives in an instant.","target":"1 creature","target_markdown":"1 creature","text":" Manifold Lives Source Dark Archive pg. 189 Mystery Time Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You cast a creature's mind back through time, forcing them to take other paths and make other choices, experiencing countless alternate lives in an instant. The creature becomes overwhelmed with regret over paths untraveled, lives unlived, and times unrealized. The creature takes 6d6 mental damage and must attempt a Will save. After the effect is resolved, the target is then temporarily immune for 1 day. Critical Success The creature is unaffected. Success The creature takes half damage and is stupefied 2 for 1 round. Failure The creature takes full damage and is stupefied 2 for 1 minute. While affected, the creature must attempt another save at the start of its turn; on a failure, it's slowed 1 for that turn as it sobs uncontrollably. Critical Failure The creature takes double damage and for 1 minute, it's stupefied 4 and slowed 1 as it sobs uncontrollably. --- Heightened (+1) The mental damage increases by 1d6. ","tradition_markdown":"","trait":["Cursebound","Divination","Emotion","Mental","Oracle","Uncommon"],"trait_markdown":"[Cursebound](/Traits.aspx?ID=320), [Divination](/Traits.aspx?ID=47), [Emotion](/Traits.aspx?ID=60), [Mental](/Traits.aspx?ID=106), [Oracle](/Traits.aspx?ID=319), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cursebound","Divination","Emotion","Mental","Oracle","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1197","weakness":{}}},{"_index":"aon18","_id":"spell-1198","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[4],"id":"spell-1198","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"Standard\">[Waking Dream](/Spells.aspx?ID=1198)</title>\n\n<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 207</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou cloud the target's mind with vivid, dreamlike imagery, so they have difficulty distinguishing real threats from imagined ones.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is distracted by the visions and treats all other creatures as [concealed](/Conditions.aspx?ID=4) for 1 round, and you can't Sustain the Spell to increase the duration.<br />\r\n**Failure** The target is [confused](/Conditions.aspx?ID=5). In addition to the creatures present, the target might also attack wildly at thin air, attempting to fend off the dreams. It can attempt a new save at the end of each of its turns to end the confusion. Even if the confused effect ends early, the target treats all other creatures as concealed for 1 round.<br />\r\n**Critical Failure** As failure, but the target gets no save to end the effect early.","mystery_markdown":"","name":"Waking Dream","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2022-07-27","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 207</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cloud the target's mind with vivid, dreamlike imagery, so they have difficulty distinguishing real threats from imagined ones.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 207"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 207</row>","speed":{},"summary":"You cloud the target's mind with vivid, dreamlike imagery, so they have difficulty distinguishing real threats from imagined ones.","summary_markdown":"You cloud the target's mind with vivid, dreamlike imagery, so they have difficulty distinguishing real threats from imagined ones.","target":"1 creature","target_markdown":"1 creature","text":" Waking Dream Source Dark Archive pg. 207 Cast Two Actions somatic, verbal Range 60 feet Target 1 creature Saving Throw Will Duration sustained up to 1 minute --- You cloud the target's mind with vivid, dreamlike imagery, so they have difficulty distinguishing real threats from imagined ones. Critical Success The target is unaffected. Success The target is distracted by the visions and treats all other creatures as concealed for 1 round, and you can't Sustain the Spell to increase the duration. Failure The target is confused. In addition to the creatures present, the target might also attack wildly at thin air, attempting to fend off the dreams. It can attempt a new save at the end of each of its turns to end the confusion. Even if the confused effect ends early, the target treats all other creatures as concealed for 1 round. Critical Failure As failure, but the target gets no save to end the effect early.","tradition_markdown":"","trait":["Enchantment","Mental"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)","trait_raw":["Enchantment","Mental"],"type":"Focus","url":"/Spells.aspx?ID=1198","weakness":{}}},{"_index":"aon18","_id":"spell-1206","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["3rd"],"heighten_level":[1,3],"id":"spell-1206","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Limited\">[Inside Ropes](/Spells.aspx?ID=1206)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 79</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou pull a large handful of guts from your midsection. Removing these guts doesn't harm you. You can use the guts as 50 feet of rope to help you [Climb](/Actions.aspx?ID=33), and they help attach you to a wall. You move half as quickly as usual while climbing with your guts (minimum 5 feet), but you can attempt a DC 5 flat check whenever you critically fail to prevent a fall. Other creatures can use your guts to climb like a squishy rope, but the guts don't help anyone but you attach to a wall. If you let go of your guts or your guts are damaged, the spell ends.\n\n---\r\n**Heightened (3rd)** You gain a +1 item bonus to [Athletics](/Skills.aspx?ID=3) checks to Climb while using your guts.","mystery_markdown":"","name":"Inside Ropes","patron_theme_markdown":"","pfs":"Limited","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"school":"conjuration","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 79</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou pull a large handful of guts from your midsection.\r\n</summary>","source":["Pathfinder #181: Zombie Feast"],"source_raw":["Pathfinder #181: Zombie Feast pg. 79"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 79</row>","speed":{},"spoilers":"Blood Lords","summary":"You pull a large handful of guts from your midsection.","summary_markdown":"You pull a large handful of guts from your midsection.","text":" Inside Ropes May contain spoilers from Blood Lords Source Pathfinder #181: Zombie Feast pg. 79 Traditions Divine, Occult, Primal Cast Single Action somatic Duration 10 minutes --- You pull a large handful of guts from your midsection. Removing these guts doesn't harm you. You can use the guts as 50 feet of rope to help you Climb, and they help attach you to a wall. You move half as quickly as usual while climbing with your guts (minimum 5 feet), but you can attempt a DC 5 flat check whenever you critically fail to prevent a fall. Other creatures can use your guts to climb like a squishy rope, but the guts don't help anyone but you attach to a wall. If you let go of your guts or your guts are damaged, the spell ends. --- Heightened (3rd) You gain a +1 item bonus to Athletics checks to Climb while using your guts.","tradition":["Divine","Occult","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Cantrip","Conjuration","Uncommon"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Conjuration](/Traits.aspx?ID=33), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cantrip","Conjuration","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=1206","weakness":{}}},{"_index":"aon18","_id":"spell-1207","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten":["4th"],"heighten_level":[2,4],"id":"spell-1207","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Limited\">[Horrifying Blood Loss](/Spells.aspx?ID=1207)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 79</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature taking [bleed damage](/Conditions.aspx?ID=29)\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou curse the target, filling it with terror at the loss of its blood. The target must attempt a Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is [frightened 1](/Conditions.aspx?ID=19).<br />\r\n**Failure** The target is frightened 2. Until it stops bleeding, its frightened value can't decrease below frightened 1.<br />\r\n**Critical Failure** As failure, but the target is frightened 3.\n\n---\r\n**Heightened (4th)** You even terrify witnesses with the copious quantities of blood. You can target up to four creatures as secondary targets. These secondary targets don't need to be bleeding but must be able to see the primary target. Secondary targets must also attempt Will saves, with the same results, except their restriction on decreasing their frightened value depends on whether the primary target is still bleeding.","mystery_markdown":"","name":"Horrifying Blood Loss","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 79</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature taking [bleed damage](/Conditions.aspx?ID=29)\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou curse the target, filling it with terror at the loss of its blood.\r\n</summary>","source":["Pathfinder #181: Zombie Feast"],"source_raw":["Pathfinder #181: Zombie Feast pg. 79"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 79</row>","speed":{},"spoilers":"Blood Lords","summary":"You curse the target, filling it with terror at the loss of its blood.","summary_markdown":"You curse the target, filling it with terror at the loss of its blood.","target":"1 creature taking bleed damage ","target_markdown":"1 creature taking [bleed damage](/Conditions.aspx?ID=29)","text":" Horrifying Blood Loss May contain spoilers from Blood Lords Source Pathfinder #181: Zombie Feast pg. 79 Traditions Arcane, Divine, Occult Cast Single Action verbal Range 30 feet Target 1 creature taking bleed damage Saving Throw Will Duration varies --- You curse the target, filling it with terror at the loss of its blood. The target must attempt a Will save. Critical Success The target is unaffected. Success The target is frightened 1. Failure The target is frightened 2. Until it stops bleeding, its frightened value can't decrease below frightened 1. Critical Failure As failure, but the target is frightened 3. --- Heightened (4th) You even terrify witnesses with the copious quantities of blood. You can target up to four creatures as secondary targets. These secondary targets don't need to be bleeding but must be able to see the primary target. Secondary targets must also attempt Will saves, with the same results, except their restriction on decreasing their frightened value depends on whether the primary target is still bleeding.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Curse","Emotion","Enchantment","Fear","Mental","Uncommon"],"trait_markdown":"[Curse](/Traits.aspx?ID=38), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Curse","Emotion","Enchantment","Fear","Mental","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1207","weakness":{}}},{"_index":"aon18","_id":"spell-1208","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten":["4th"],"heighten_level":[2,4],"id":"spell-1208","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Limited\">[Shadow Zombie](/Spells.aspx?ID=1208)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 79</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 [zombie](/MonsterFamilies.aspx?ID=103) of level 1 or lower\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou cast a shadow over the target zombie, briefly turning it into shadowy vapor and controlling its movement. While in this vaporous state, the zombie is a [minion](/Traits.aspx?ID=109) under your control, gains resistance 8 to physical damage, and is immune to precision damage. It can't cast spells, activate items, or use actions that have the [attack](/Traits.aspx?ID=15) or [manipulate](/Traits.aspx?ID=104) traits. It gains a fly Speed of 10 feet and can slip through tiny cracks.\n\n If the target is already your minion when you cast the spell, it doesn't get a saving throw and becomes vaporous for 10 minutes. If the target is not your minion, it can attempt a Will save to resist the spell. If it's already under someone else's command, the controlling creature also rolls a Will save, and the zombie uses the better result.\r\n\r\n**Critical Success** The target is unaffected and is temporarily immune for 24 hours.<br />\r\n**Success** The target is unaffected.<br />\r\n**Failure** The target becomes your shadowy minion for 1 minute.<br />\r\n**Critical Failure** As failure, but for 10 minutes.\n\n---\r\n**Heightened (4th)** You can target a zombie of level 5 or lower.","mystery_markdown":"","name":"Shadow Zombie","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 79</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 [zombie](/MonsterFamilies.aspx?ID=103) of level 1 or lower\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cast a shadow over the target zombie, briefly turning it into shadowy vapor and controlling its movement.\r\n</summary>","source":["Pathfinder #181: Zombie Feast"],"source_raw":["Pathfinder #181: Zombie Feast pg. 79"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 79</row>","speed":{},"spoilers":"Blood Lords","summary":"You cast a shadow over the target zombie, briefly turning it into shadowy vapor and controlling its movement.","summary_markdown":"You cast a shadow over the target zombie, briefly turning it into shadowy vapor and controlling its movement.","target":"1 zombie of level 1 or lower","target_markdown":"1 [zombie](/MonsterFamilies.aspx?ID=103) of level 1 or lower","text":" Shadow Zombie May contain spoilers from Blood Lords Source Pathfinder #181: Zombie Feast pg. 79 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 zombie of level 1 or lower Saving Throw Will Duration varies --- You cast a shadow over the target zombie, briefly turning it into shadowy vapor and controlling its movement. While in this vaporous state, the zombie is a minion under your control, gains resistance 8 to physical damage, and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate traits. It gains a fly Speed of 10 feet and can slip through tiny cracks. If the target is already your minion when you cast the spell, it doesn't get a saving throw and becomes vaporous for 10 minutes. If the target is not your minion, it can attempt a Will save to resist the spell. If it's already under someone else's command, the controlling creature also rolls a Will save, and the zombie uses the better result. Critical Success The target is unaffected and is temporarily immune for 24 hours. Success The target is unaffected. Failure The target becomes your shadowy minion for 1 minute. Critical Failure As failure, but for 10 minutes. --- Heightened (4th) You can target a zombie of level 5 or lower.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Necromancy","Shadow","Uncommon"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Shadow](/Traits.aspx?ID=143), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Necromancy","Shadow","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1208","weakness":{}}},{"_index":"aon18","_id":"spell-1209","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[2,4,6,8,10],"id":"spell-1209","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Limited\">[Swallow Light](/Spells.aspx?ID=1209)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Darkness\" url=\"/Traits.aspx?ID=39\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 79</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 [magical](/Traits.aspx?ID=103) [_light_](/Spells.aspx?ID=171) effect\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou draw magical light into your open mouth, consuming it and turning its essence into fuel for a gout of life-draining shadows. Attempt a [counteract](/Rules.aspx?ID=371) check against the light effect. If you successfully counteract it, you gain a breath weapon of chilling shadows you can use until the spell ends. Exhaling the breath is a two-action activity. The breath weapon is a 15-foot cone and deals 1d6 cold damage plus 1d6 negative damage. Creatures in the area can attempt a [basic](/Rules.aspx?ID=329) Reflex save against your spell DC. Once activated, you can't use the breath weapon again for 1d4 rounds.\n\n---\r\n**Heightened (+2)** Increase the damage of the breath weapon by 1d6 cold damage and 1d6 negative damage.","mystery_markdown":"","name":"Swallow Light","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"school":"evocation","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Darkness\" url=\"/Traits.aspx?ID=39\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 79</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 [magical](/Traits.aspx?ID=103) [_light_](/Spells.aspx?ID=171) effect\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou draw magical light into your open mouth, consuming it and turning its essence into fuel for a gout of life-draining shadows.\r\n\r\n</summary>","source":["Pathfinder #181: Zombie Feast"],"source_raw":["Pathfinder #181: Zombie Feast pg. 79"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 79</row>","speed":{},"spoilers":"Blood Lords","summary":"You draw magical light into your open mouth, consuming it and turning its essence into fuel for a gout of life-draining shadows.\r\n","summary_markdown":"You draw magical light into your open mouth, consuming it and turning its essence into fuel for a gout of life-draining shadows.\r\n","target":"1 magical light effect","target_markdown":"1 [magical](/Traits.aspx?ID=103) [_light_](/Spells.aspx?ID=171) effect","text":" Swallow Light May contain spoilers from Blood Lords Source Pathfinder #181: Zombie Feast pg. 79 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 magical light effect Duration 1 minute --- You draw magical light into your open mouth, consuming it and turning its essence into fuel for a gout of life-draining shadows. Attempt a counteract check against the light effect. If you successfully counteract it, you gain a breath weapon of chilling shadows you can use until the spell ends. Exhaling the breath is a two-action activity. The breath weapon is a 15-foot cone and deals 1d6 cold damage plus 1d6 negative damage. Creatures in the area can attempt a basic Reflex save against your spell DC. Once activated, you can't use the breath weapon again for 1d4 rounds. --- Heightened (+2) Increase the damage of the breath weapon by 1d6 cold damage and 1d6 negative damage.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Cold","Darkness","Evocation","Negative","Uncommon"],"trait_markdown":"[Cold](/Traits.aspx?ID=27), [Darkness](/Traits.aspx?ID=39), [Evocation](/Traits.aspx?ID=65), [Negative](/Traits.aspx?ID=118), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cold","Darkness","Evocation","Negative","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1209","weakness":{}}},{"_index":"aon18","_id":"spell-1210","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[2,4,6,8,10],"id":"spell-1210","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Limited\">[Teeth to Terror](/Spells.aspx?ID=1210)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 79</row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature with teeth\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target believes its teeth are falling out, crawling along its face, stabbing into its body, and cramming themselves down its throat. The target takes 2d4 mental damage and 1d4 persistent mental damage, depending on its Will save. The target takes a 1 circumstance penalty to Strikes with its jaws or teeth while it is taking [persistent mental damage](/Conditions.aspx?ID=29).\n\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes half damage and no persistent mental damage.<br />\r\n**Failure** The target takes full damage and persistent mental damage and is [frightened 1](/Conditions.aspx?ID=19).<br />\r\n**Critical Failure** The target takes full damage and persistent mental damage and is frightened 3.\n\n---\r\n**Heightened (+2)** You can target two additional creatures, the mental damage increases by 2d4, and the persistent mental damage increases by 1d4.","mystery_markdown":"","name":"Teeth to Terror","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 79</row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature with teeth\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe target believes its teeth are falling out, crawling along its face, stabbing into its body, and cramming themselves down its throat.\r\n\r\n</summary>","source":["Pathfinder #181: Zombie Feast"],"source_raw":["Pathfinder #181: Zombie Feast pg. 79"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 79</row>","speed":{},"spoilers":"Blood Lords","summary":"The target believes its teeth are falling out, crawling along its face, stabbing into its body, and cramming themselves down its throat.\r\n","summary_markdown":"The target believes its teeth are falling out, crawling along its face, stabbing into its body, and cramming themselves down its throat.\r\n","target":"1 creature with teeth","target_markdown":"1 creature with teeth","text":" Teeth to Terror May contain spoilers from Blood Lords Source Pathfinder #181: Zombie Feast pg. 79 Tradition Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 creature with teeth Saving Throw Will Duration 1 minute --- The target believes its teeth are falling out, crawling along its face, stabbing into its body, and cramming themselves down its throat. The target takes 2d4 mental damage and 1d4 persistent mental damage, depending on its Will save. The target takes a 1 circumstance penalty to Strikes with its jaws or teeth while it is taking persistent mental damage. Critical Success The target is unaffected. Success The target takes half damage and no persistent mental damage. Failure The target takes full damage and persistent mental damage and is frightened 1. Critical Failure The target takes full damage and persistent mental damage and is frightened 3. --- Heightened (+2) You can target two additional creatures, the mental damage increases by 2d4, and the persistent mental damage increases by 1d4.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Fear","Illusion","Mental","Uncommon"],"trait_markdown":"[Fear](/Traits.aspx?ID=68), [Illusion](/Traits.aspx?ID=92), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Fear","Illusion","Mental","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1210","weakness":{}}},{"_index":"aon18","_id":"spell-1211","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":18,"duration_raw":"3 rounds","exclude_from_search":false,"heighten_level":[2],"id":"spell-1211","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"\">[Umbral Mindtheft](/Spells.aspx?ID=1211)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 80</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 3 rounds\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou prepare to steal a broad field of knowledge from another creature, siphoning it from their mind and storing it in a pocket of the [Shadow Plane](/Planes.aspx?ID=11) connected to your own mind. During the spell's duration, you can use the [Steal](/Actions.aspx?ID=68) action to attempt to take one [Lore](/Skills.aspx?ID=8) skill proficiency from a creature instead of Stealing an item. You can also make one attempt to Steal as part of Casting the Spell. If you succeed at your check to Steal a Lore skill, you deal 2d6 mental damage to the target if they were trained in that skill, plus 2d6 additional mental damage per proficiency rank they have in that skill above trained, as the sudden loss of knowledge leaves an aching absence in the target's mind.\n\n Determine the Lore skill at random from among those known by the target; on a critical success, you learn what Lore skills the creature is proficient in and can select the skill rather than choosing at random. If the target isn't trained in any Lore skills, you get nothing, but you can continue to attempt to Steal Lore from other creatures for the remaining duration.\n\n The target loses the benefits of its training in that Lore skill, and you gain their proficiency rank in that Lore skill. This effect lasts until your next daily preparations or until you are incapacitated, in which case the Lore siphons back into the target creature's mind from the Shadow Plane, wherever you both may be.\n\n As normal, you can Steal only from a target within your reach. Once you've stolen one Lore skill, you can't attempt to Steal more Lore. If you succeed at your [Thievery](/Skills.aspx?ID=17) check, you must take the Lore you stole.","mystery_markdown":"","name":"Umbral Mindtheft","patron_theme_markdown":"","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"school":"illusion","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Shadow\" url=\"/Traits.aspx?ID=143\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 80</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 3 rounds\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou prepare to steal a broad field of knowledge from another creature, siphoning it from their mind and storing it in a pocket of the [Shadow Plane](/Planes.aspx?ID=11) connected to your own mind.\r\n</summary>","source":["Pathfinder #181: Zombie Feast"],"source_raw":["Pathfinder #181: Zombie Feast pg. 80"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 80</row>","speed":{},"spoilers":"Blood Lords","summary":"You prepare to steal a broad field of knowledge from another creature, siphoning it from their mind and storing it in a pocket of the Shadow Plane connected to your own mind.","summary_markdown":"You prepare to steal a broad field of knowledge from another creature, siphoning it from their mind and storing it in a pocket of the [Shadow Plane](/Planes.aspx?ID=11) connected to your own mind.","text":" Umbral Mindtheft May contain spoilers from Blood Lords Source Pathfinder #181: Zombie Feast pg. 80 Traditions Arcane, Occult Cast Two Actions somatic, verbal Duration 3 rounds --- You prepare to steal a broad field of knowledge from another creature, siphoning it from their mind and storing it in a pocket of the Shadow Plane connected to your own mind. During the spell's duration, you can use the Steal action to attempt to take one Lore skill proficiency from a creature instead of Stealing an item. You can also make one attempt to Steal as part of Casting the Spell. If you succeed at your check to Steal a Lore skill, you deal 2d6 mental damage to the target if they were trained in that skill, plus 2d6 additional mental damage per proficiency rank they have in that skill above trained, as the sudden loss of knowledge leaves an aching absence in the target's mind. Determine the Lore skill at random from among those known by the target; on a critical success, you learn what Lore skills the creature is proficient in and can select the skill rather than choosing at random. If the target isn't trained in any Lore skills, you get nothing, but you can continue to attempt to Steal Lore from other creatures for the remaining duration. The target loses the benefits of its training in that Lore skill, and you gain their proficiency rank in that Lore skill. This effect lasts until your next daily preparations or until you are incapacitated, in which case the Lore siphons back into the target creature's mind from the Shadow Plane, wherever you both may be. As normal, you can Steal only from a target within your reach. Once you've stolen one Lore skill, you can't attempt to Steal more Lore. If you succeed at your Thievery check, you must take the Lore you stole.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Mental","Shadow","Uncommon"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Mental](/Traits.aspx?ID=106), [Shadow](/Traits.aspx?ID=143), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Illusion","Mental","Shadow","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1211","weakness":{}}},{"_index":"aon18","_id":"spell-1212","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["4th"],"heighten_level":[2,4],"id":"spell-1212","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Limited\">[Vicious Jealousy](/Spells.aspx?ID=1212)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 80</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target is overcome by deep jealousy and resentment that twists its mind against other creatures. It must attempt a Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** For 1 round, the target no longer treats anyone as its allies. The spell then ends.<br />\r\n**Failure** The target no longer treats anyone as its allies. The target can't take the [Aid](/Actions.aspx?ID=75) reaction or any action that would directly benefit another creature, such as casting a beneficial spell on them, though it can still take actions that indirectly benefit other creatures, such as fighting the same foes.<br />\r\n**Critical Failure** As failure, and whenever the target starts its turn within reach of a creature it previously considered an ally, it must spend its first action on its turn to berate the creature or otherwise wave it away.\n\n---\r\n**Heightened (4th)** You can target up to 10 creatures.","mystery_markdown":"","name":"Vicious Jealousy","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-07-27","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 80</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe target is overcome by deep jealousy and resentment that twists its mind against other creatures.\r\n</summary>","source":["Pathfinder #181: Zombie Feast"],"source_raw":["Pathfinder #181: Zombie Feast pg. 80"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 80</row>","speed":{},"spoilers":"Blood Lords","summary":"The target is overcome by deep jealousy and resentment that twists its mind against other creatures.","summary_markdown":"The target is overcome by deep jealousy and resentment that twists its mind against other creatures.","target":"1 creature","target_markdown":"1 creature","text":" Vicious Jealousy May contain spoilers from Blood Lords Source Pathfinder #181: Zombie Feast pg. 80 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration sustained up to 1 minute --- The target is overcome by deep jealousy and resentment that twists its mind against other creatures. It must attempt a Will save. Critical Success The target is unaffected. Success For 1 round, the target no longer treats anyone as its allies. The spell then ends. Failure The target no longer treats anyone as its allies. The target can't take the Aid reaction or any action that would directly benefit another creature, such as casting a beneficial spell on them, though it can still take actions that indirectly benefit other creatures, such as fighting the same foes. Critical Failure As failure, and whenever the target starts its turn within reach of a creature it previously considered an ally, it must spend its first action on its turn to berate the creature or otherwise wave it away. --- Heightened (4th) You can target up to 10 creatures.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Enchantment","Mental","Uncommon"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Enchantment","Mental","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1212","weakness":{}}},{"_index":"aon18","_id":"spell-1213","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the next time you make your daily preparations","exclude_from_search":false,"heighten_level":[5],"id":"spell-1213","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"\">[Blind Eye](/Spells.aspx?ID=1213)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 78</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 object\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou enchant a single object, preventing it from being used for magical observation. If you cast this spell on a non-magical item used to cast scrying spells, such as a [spell component pouch](/Equipment.aspx?ID=33) or a spell focus, the item can't be used to cast the spell. If you cast _blind eye_ on a magical item that can be activated to scry (such as a [_crystal ball_](/Equipment.aspx?ID=253) or [_hag eye_](/Equipment.aspx?ID=935)), the item can't be activated for scrying effects. Magical items that are twice _blind eye's_ spell level or more aren't blocked this way.","mystery_markdown":"","name":"Blind Eye","patron_theme_markdown":"","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2022-08-31","resistance":{},"school":"illusion","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 78</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 object\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the next time you make your daily preparations\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou enchant a single object, preventing it from being used for magical observation.\r\n</summary>","source":["Pathfinder #182: Graveclaw"],"source_raw":["Pathfinder #182: Graveclaw pg. 78"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 78</row>","speed":{},"spoilers":"Blood Lords","summary":"You enchant a single object, preventing it from being used for magical observation.","summary_markdown":"You enchant a single object, preventing it from being used for magical observation.","target":"1 object","target_markdown":"1 object","text":" Blind Eye May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 78 Traditions Arcane, Occult Cast 1 minute (material, somatic, verbal) Range touch Target 1 object Duration until the next time you make your daily preparations --- You enchant a single object, preventing it from being used for magical observation. If you cast this spell on a non-magical item used to cast scrying spells, such as a spell component pouch or a spell focus, the item can't be used to cast the spell. If you cast blind eye on a magical item that can be activated to scry (such as a crystal ball or hag eye ), the item can't be activated for scrying effects. Magical items that are twice blind eye's spell level or more aren't blocked this way.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Uncommon"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Illusion","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1213","weakness":{}}},{"_index":"aon18","_id":"spell-1214","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten_level":[2],"id":"spell-1214","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"\">[Blood Duplicate](/Spells.aspx?ID=1214)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 78</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 non-[magical](/Traits.aspx?ID=103) object of 1 Bulk or less\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis spell deals you 1 piercing damage as you shape a magical duplicate of the target from your blood; you can't cast this spell if you don't have blood. This spell can't duplicate an item made of precious materials, or materials with a rarity of uncommon or higher. If you're ever more than 5 feet from the duplicate, the spell's duration immediately ends. The Perception DC to recognize the duplicate as false using any sense except touch is equal to 10 + your spellcasting ability modifier + your [Crafting](/Skills.aspx?ID=4) proficiency bonus. The item feels wet and obviously fake to the touch. When the spell ends, the item collapses into a puddle of blood that quickly evaporates.","mystery_markdown":"","name":"Blood Duplicate","patron_theme_markdown":"","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2022-08-31","resistance":{},"school":"conjuration","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 78</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 non-[magical](/Traits.aspx?ID=103) object of 1 Bulk or less\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis spell deals you 1 piercing damage as you shape a magical duplicate of the target from your blood; you can't cast this spell if you don't have blood.\r\n</summary>","source":["Pathfinder #182: Graveclaw"],"source_raw":["Pathfinder #182: Graveclaw pg. 78"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 78</row>","speed":{},"spoilers":"Blood Lords","summary":"This spell deals you 1 piercing damage as you shape a magical duplicate of the target from your blood; you can't cast this spell if you don't have blood.","summary_markdown":"This spell deals you 1 piercing damage as you shape a magical duplicate of the target from your blood; you can't cast this spell if you don't have blood.","target":"1 non- magical object of 1 Bulk or less","target_markdown":"1 non-[magical](/Traits.aspx?ID=103) object of 1 Bulk or less","text":" Blood Duplicate May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 78 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range touch Target 1 non-magical object of 1 Bulk or less Duration 1 hour --- This spell deals you 1 piercing damage as you shape a magical duplicate of the target from your blood; you can't cast this spell if you don't have blood. This spell can't duplicate an item made of precious materials, or materials with a rarity of uncommon or higher. If you're ever more than 5 feet from the duplicate, the spell's duration immediately ends. The Perception DC to recognize the duplicate as false using any sense except touch is equal to 10 + your spellcasting ability modifier + your Crafting proficiency bonus. The item feels wet and obviously fake to the touch. When the spell ends, the item collapses into a puddle of blood that quickly evaporates.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1214","weakness":{}}},{"_index":"aon18","_id":"spell-1215","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["4th","5th"],"heighten_level":[3,4,5],"id":"spell-1215","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"\">[Caster's Imposition](/Spells.aspx?ID=1215)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 78</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Target** 1 creature within 60 feet\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA magical interference prevents the target from contributing to any form of cooperative spellcasting. On a failed save, the target can't participate in any ritual unless they can cast the ritual alone, and they can't access any spells provided by a [coven](/MonsterAbilities.aspx?ID=11) or similar cooperative ability.\n\n---\r\n**Heightened (4th)** Increase the duration to 1 hour.\r\n\r\n**Heightened (5th)** Increase the duration to 1 day.","mystery_markdown":"","name":"Caster's Imposition","patron_theme_markdown":"","rarity":"uncommon","release_date":"2022-08-31","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"abjuration","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 78</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n**Target** 1 creature within 60 feet\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA magical interference prevents the target from contributing to any form of cooperative spellcasting.\r\n</summary>","source":["Pathfinder #182: Graveclaw"],"source_raw":["Pathfinder #182: Graveclaw pg. 78"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 78</row>","speed":{},"spoilers":"Blood Lords","summary":"A magical interference prevents the target from contributing to any form of cooperative spellcasting.","summary_markdown":"A magical interference prevents the target from contributing to any form of cooperative spellcasting.","target":"1 creature within 60 feet","target_markdown":"1 creature within 60 feet","text":" Caster's Imposition May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 78 Traditions Arcane, Divine, Occult, Primal Cast Three Actions material, somatic, verbal Target 1 creature within 60 feet Saving Throw Will Duration 1 minute --- A magical interference prevents the target from contributing to any form of cooperative spellcasting. On a failed save, the target can't participate in any ritual unless they can cast the ritual alone, and they can't access any spells provided by a coven or similar cooperative ability. --- Heightened (4th) Increase the duration to 1 hour. Heightened (5th) Increase the duration to 1 day.","tradition":["Arcane","Divine","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Abjuration","Curse","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Curse](/Traits.aspx?ID=38), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Curse","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1215","weakness":{}}},{"_index":"aon18","_id":"spell-1216","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":86400,"duration_raw":"1 day","exclude_from_search":false,"heighten_level":[6],"id":"spell-1216","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"\">[Hag's Fruit](/Spells.aspx?ID=1216)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 78</row>\n\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 non-[magical](/Traits.aspx?ID=103) fruit\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 day\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou imbue a single piece of fruit with a curse that leaves its victims in a magical sleep. The first person to eat the fruit within the spell's duration is subject to the Curse of Slumber, using your spell DC as the saving throw DC of the curse.\n\n **Curse of Slumber** ([curse](/Traits.aspx?ID=38), [incapacitation](/Traits.aspx?ID=93), [necromancy](/Traits.aspx?ID=117), [sleep](/Traits.aspx?ID=145)) **Level** 11; **Effect** You fall asleep for 1 round (or permanently on a critical failure) and seem to be dead; a creature must succeed at a DC 30 [Medicine](/Skills.aspx?ID=9) check to realize you're alive. Noise doesn't awaken you, but taking damage gives you a new saving throw against the curse.","mystery_markdown":"","name":"Hag's Fruit","patron_theme_markdown":"","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2022-08-31","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"transmutation","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 78</row>\r\n\r\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 non-[magical](/Traits.aspx?ID=103) fruit\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 day\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou imbue a single piece of fruit with a curse that leaves its victims in a magical sleep.\r\n</summary>","source":["Pathfinder #182: Graveclaw"],"source_raw":["Pathfinder #182: Graveclaw pg. 78"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 78</row>","speed":{},"spoilers":"Blood Lords","summary":"You imbue a single piece of fruit with a curse that leaves its victims in a magical sleep.","summary_markdown":"You imbue a single piece of fruit with a curse that leaves its victims in a magical sleep.","target":"1 non- magical fruit","target_markdown":"1 non-[magical](/Traits.aspx?ID=103) fruit","text":" Hag's Fruit May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 78 Traditions Occult, Primal Cast 1 minute (material, somatic, verbal) Range touch Target 1 non-magical fruit Saving Throw Fortitude Duration 1 day --- You imbue a single piece of fruit with a curse that leaves its victims in a magical sleep. The first person to eat the fruit within the spell's duration is subject to the Curse of Slumber, using your spell DC as the saving throw DC of the curse. Curse of Slumber (curse, incapacitation, necromancy, sleep) Level 11; Effect You fall asleep for 1 round (or permanently on a critical failure) and seem to be dead; a creature must succeed at a DC 30 Medicine check to realize you're alive. Noise doesn't awaken you, but taking damage gives you a new saving throw against the curse.","tradition":["Occult","Primal"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Transmutation","Uncommon"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Transmutation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1216","weakness":{}}},{"_index":"aon18","_id":"spell-1217","_score":2.8109283,"_source":{"actions":"1 minute","area":"60-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":86400,"duration_raw":"1 day","exclude_from_search":false,"heighten_level":[5],"id":"spell-1217","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"\">[Ritual Obstruction](/Spells.aspx?ID=1217)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 79</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 60-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 day\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou establish a zone of magical feedback that makes it impossible to succeed at rituals of this spell's level or lower in the area. _Ritual obstruction_ ignores all cover, including walls and ceilings, to the extent of its area. Anyone attempting to cast a ritual within the area knows, when they begin to cast the ritual, the area is cursed to impede rituals. Any ritual cast in the area can't have a final result better than failure.","mystery_markdown":"","name":"Ritual Obstruction","patron_theme_markdown":"","rarity":"uncommon","release_date":"2022-08-31","resistance":{},"school":"abjuration","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 79</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 60-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 day\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou establish a zone of magical feedback that makes it impossible to succeed at rituals of this spell's level or lower in the area.\r\n</summary>","source":["Pathfinder #182: Graveclaw"],"source_raw":["Pathfinder #182: Graveclaw pg. 79"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 79</row>","speed":{},"spoilers":"Blood Lords","summary":"You establish a zone of magical feedback that makes it impossible to succeed at rituals of this spell's level or lower in the area.","summary_markdown":"You establish a zone of magical feedback that makes it impossible to succeed at rituals of this spell's level or lower in the area.","text":" Ritual Obstruction May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 79 Traditions Arcane, Divine, Occult, Primal Cast 1 minute (material, somatic, verbal) Area 60-foot burst Duration 1 day --- You establish a zone of magical feedback that makes it impossible to succeed at rituals of this spell's level or lower in the area. Ritual obstruction ignores all cover, including walls and ceilings, to the extent of its area. Anyone attempting to cast a ritual within the area knows, when they begin to cast the ritual, the area is cursed to impede rituals. Any ritual cast in the area can't have a final result better than failure.","tradition":["Arcane","Divine","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Abjuration","Curse","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Curse](/Traits.aspx?ID=38), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Curse","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1217","weakness":{}}},{"_index":"aon18","_id":"spell-1218","_score":2.8109283,"_source":{"actions":"10 minutes","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[4],"id":"spell-1218","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"\">[Web of Influence](/Spells.aspx?ID=1218)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 79</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou learn the location of the nearest creature to whom the target is connected in a magical manner. A creature sustaining a spell on the target is connected to it for the purposes of this spell, as are any creatures who are targets of a spell effect currently affecting the target (such as all the targets of a veil spell), members of a [coven](/MonsterAbilities.aspx?ID=11), and creatures that are magically bonded to the target (such as with the [_heartbond_](/Rituals.aspx?ID=33) ritual). The GM is the final arbiter of whether a creature is magically connected to the target. If you already know individuals who are magically connected to the target, you can exclude them from the spell.\n\n This spell doesn't tell you anything about the nearest magically connected creature other than its current distance and direction. If the nearest creature is on a different plane the spell indicates this but doesn't reveal which plane.","mystery_markdown":"","name":"Web of Influence","patron_theme_markdown":"","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2022-08-31","resistance":{},"school":"divination","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Detection\" url=\"/Traits.aspx?ID=43\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 79</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>10 minutes ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou learn the location of the nearest creature to whom the target is connected in a magical manner.\r\n</summary>","source":["Pathfinder #182: Graveclaw"],"source_raw":["Pathfinder #182: Graveclaw pg. 79"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 79</row>","speed":{},"spoilers":"Blood Lords","summary":"You learn the location of the nearest creature to whom the target is connected in a magical manner.","summary_markdown":"You learn the location of the nearest creature to whom the target is connected in a magical manner.","target":"1 creature","target_markdown":"1 creature","text":" Web of Influence May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 79 Cast 10 minutes (material, somatic, verbal) Range touch Target 1 creature --- You learn the location of the nearest creature to whom the target is connected in a magical manner. A creature sustaining a spell on the target is connected to it for the purposes of this spell, as are any creatures who are targets of a spell effect currently affecting the target (such as all the targets of a veil spell), members of a coven, and creatures that are magically bonded to the target (such as with the heartbond ritual). The GM is the final arbiter of whether a creature is magically connected to the target. If you already know individuals who are magically connected to the target, you can exclude them from the spell. This spell doesn't tell you anything about the nearest magically connected creature other than its current distance and direction. If the nearest creature is on a different plane the spell indicates this but doesn't reveal which plane.","tradition_markdown":"","trait":["Detection","Divination","Uncommon"],"trait_markdown":"[Detection](/Traits.aspx?ID=43), [Divination](/Traits.aspx?ID=47), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Detection","Divination","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1218","weakness":{}}},{"_index":"aon18","_id":"spell-1219","_score":2.8109283,"_source":{"actions":"Two Actions","area":"20-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[2,4,6,8,10],"id":"spell-1219","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Limited\">[Bralani Referendum](/Spells.aspx?ID=1219)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 77</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude, see text\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou enforce fair play with punishing zephyrs. When you Cast this Spell, choose one condition from among [clumsy](/Conditions.aspx?ID=3), [drained](/Conditions.aspx?ID=10), [enfeebled](/Conditions.aspx?ID=13), or [stupefied](/Conditions.aspx?ID=37). When a creature in the area inflicts the chosen condition, they take 2d6 slashing damage with a basic Fortitude save. A creature can't take this damage more than once per round. You can Dismiss the spell.\n\n---\r\n**Heightened (+2)** Choose one more condition. The slashing damage when a creature inflicts any of the chosen conditions increases by 2d6.","mystery_markdown":"","name":"Bralani Referendum","patron_theme_markdown":"","pfs":"Limited","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2022-09-21","resistance":{},"saving_throw":"basic Fortitude, see text","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude, see text","school":"evocation","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 77</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude, see text\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou enforce fair play with punishing zephyrs.\r\n</summary>","source":["Pathfinder #183: Field of Maidens"],"source_raw":["Pathfinder #183: Field of Maidens pg. 77"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 77</row>","speed":{},"spoilers":"Blood Lords","summary":"You enforce fair play with punishing zephyrs.","summary_markdown":"You enforce fair play with punishing zephyrs.","text":" Bralani Referendum May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 77 Traditions Divine, Primal Cast Two Actions somatic, verbal Range 60 feet Area 20-foot burst Saving Throw basic Fortitude, see text Duration 1 minute --- You enforce fair play with punishing zephyrs. When you Cast this Spell, choose one condition from among clumsy, drained, enfeebled, or stupefied. When a creature in the area inflicts the chosen condition, they take 2d6 slashing damage with a basic Fortitude save. A creature can't take this damage more than once per round. You can Dismiss the spell. --- Heightened (+2) Choose one more condition. The slashing damage when a creature inflicts any of the chosen conditions increases by 2d6.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Air","Evocation","Uncommon"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Air","Evocation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1219","weakness":{}}},{"_index":"aon18","_id":"spell-1220","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[1],"id":"spell-1220","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Limited\">[Celestial Accord](/Spells.aspx?ID=1220)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 77</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 2 creatures that each have an [unfriendly](/Conditions.aspx?ID=40) or worse attitude toward the other\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou intervene in a heated disagreement between two creatures, encouraging them to put aside their differences and find some common ground. The emotional heat of the prior moment becomes only a memory. Each target must make a Will save. A creature currently engaged in combat can't get a result worse than success, and a target that is subject to [hostility](/Rules.aspx?ID=300) from any other creature ceases to be affected by _celestial accord_.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature is filled with doubt about its own intentions and feels an urge to cooperate with the other. It has a 2 status penalty to attack rolls against the other target for 1 round.<br />\r\n**Failure** The creature can't make hostile actions against the other target and its attitude toward the other target improves to indifferent for the spell's duration.<br />\r\n**Critical Failure** As failure, but the creature's attitude toward the other target improves to [friendly](/Conditions.aspx?ID=18) for the duration and is [indifferent](/Conditions.aspx?ID=25) thereafter (until something happens to change that attitude normally).","mystery_markdown":"","name":"Celestial Accord","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-09-21","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 77</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 2 creatures that each have an [unfriendly](/Conditions.aspx?ID=40) or worse attitude toward the other\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou intervene in a heated disagreement between two creatures, encouraging them to put aside their differences and find some common ground.\r\n</summary>","source":["Pathfinder #183: Field of Maidens"],"source_raw":["Pathfinder #183: Field of Maidens pg. 77"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 77</row>","speed":{},"spoilers":"Blood Lords","summary":"You intervene in a heated disagreement between two creatures, encouraging them to put aside their differences and find some common ground.","summary_markdown":"You intervene in a heated disagreement between two creatures, encouraging them to put aside their differences and find some common ground.","target":"2 creatures that each have an unfriendly or worse attitude toward the other","target_markdown":"2 creatures that each have an [unfriendly](/Conditions.aspx?ID=40) or worse attitude toward the other","text":" Celestial Accord May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 77 Traditions Divine, Occult Cast Two Actions somatic, verbal Range 30 feet Target 2 creatures that each have an unfriendly or worse attitude toward the other Saving Throw Will Duration 1 minute --- You intervene in a heated disagreement between two creatures, encouraging them to put aside their differences and find some common ground. The emotional heat of the prior moment becomes only a memory. Each target must make a Will save. A creature currently engaged in combat can't get a result worse than success, and a target that is subject to hostility from any other creature ceases to be affected by celestial accord . Critical Success The creature is unaffected. Success The creature is filled with doubt about its own intentions and feels an urge to cooperate with the other. It has a 2 status penalty to attack rolls against the other target for 1 round. Failure The creature can't make hostile actions against the other target and its attitude toward the other target improves to indifferent for the spell's duration. Critical Failure As failure, but the creature's attitude toward the other target improves to friendly for the duration and is indifferent thereafter (until something happens to change that attitude normally).","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Emotion","Enchantment","Good","Mental","Uncommon"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Good](/Traits.aspx?ID=83), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Emotion","Enchantment","Good","Mental","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1220","weakness":{}}},{"_index":"aon18","_id":"spell-1221","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[1],"id":"spell-1221","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Limited\">[Elysian Whimsy](/Spells.aspx?ID=1221)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 77</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou overwhelm the target with an unexpected and unpredictable desire if it fails a Will save. Roll 1d4 to determine the spell's effect.\n\n## Elysian Whimsy\n<row gap=\"tiny\">\n<table><tr><td>**1d4**</td><td>**Effect**</td></tr> <tr><td>1</td><td>The target feels a powerful urge to dance. For 1 round, it takes a 5-foot status penalty to its Speeds (10-foot status penalty on a critical failure), capering and prancing as it moves.</td></tr> <tr><td>2</td><td>The target is compelled to loudly sing a song. Its first action on its next turn must be to [Perform](/Actions.aspx?ID=59) a song it knows, or to babble pleasingly if it knows no songs. On a critical failure, the target must use all its actions on its next turn to Perform a song.</td></tr> <tr><td>3</td><td>The target is filled with an irresistible urge to support a nearby creature's entertainment career. Its first action on its next turn must be to prepare to [Aid](/Actions.aspx?ID=75) a Perform check for the nearest creature it can see and the target can use the next reaction it gains only to Aid the creature it helped. On a critical failure, it must spend all its actions on its next turn preparing to Aid a Perform check.</td></tr> <tr><td>4</td><td>The target is overcome with a desire to give away its wealth. Its first action on its next turn must be to Interact to pull out a non-magical item of value it is carrying (such as a coin, piece of jewelry, or an item made of precious metal), if it doesn't already have one in hand. It then Releases the valuable item. If the target neither holds nor carries an appropriate item, it instead spends its first action loudly apologizing for having nothing to give. On a critical failure, the target must spend any actions remaining on its turn apologizing for not giving more.</td></tr></table>\r\n</row>","mystery_markdown":"","name":"Elysian Whimsy","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-09-21","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 77</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou overwhelm the target with an unexpected and unpredictable desire if it fails a Will save.\r\n</summary>","source":["Pathfinder #183: Field of Maidens"],"source_raw":["Pathfinder #183: Field of Maidens pg. 77"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 77</row>","speed":{},"spoilers":"Blood Lords","summary":"You overwhelm the target with an unexpected and unpredictable desire if it fails a Will save.","summary_markdown":"You overwhelm the target with an unexpected and unpredictable desire if it fails a Will save.","target":"1 creature","target_markdown":"1 creature","text":" Elysian Whimsy May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 77 Traditions Arcane, Divine, Primal Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You overwhelm the target with an unexpected and unpredictable desire if it fails a Will save. Roll 1d4 to determine the spell's effect. ## Elysian Whimsy 1d4 Effect 1 The target feels a powerful urge to dance. For 1 round, it takes a 5-foot status penalty to its Speeds (10-foot status penalty on a critical failure), capering and prancing as it moves. 2 The target is compelled to loudly sing a song. Its first action on its next turn must be to Perform a song it knows, or to babble pleasingly if it knows no songs. On a critical failure, the target must use all its actions on its next turn to Perform a song. 3 The target is filled with an irresistible urge to support a nearby creature's entertainment career. Its first action on its next turn must be to prepare to Aid a Perform check for the nearest creature it can see and the target can use the next reaction it gains only to Aid the creature it helped. On a critical failure, it must spend all its actions on its next turn preparing to Aid a Perform check. 4 The target is overcome with a desire to give away its wealth. Its first action on its next turn must be to Interact to pull out a non-magical item of value it is carrying (such as a coin, piece of jewelry, or an item made of precious metal), if it doesn't already have one in hand. It then Releases the valuable item. If the target neither holds nor carries an appropriate item, it instead spends its first action loudly apologizing for having nothing to give. On a critical failure, the target must spend any actions remaining on its turn apologizing for not giving more. ","tradition":["Arcane","Divine","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Enchantment","Incapacitation","Mental","Uncommon"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Enchantment","Incapacitation","Mental","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1221","weakness":{}}},{"_index":"aon18","_id":"spell-1222","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[6],"id":"spell-1222","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Limited\">[Mantle of Heaven's Slopes](/Spells.aspx?ID=1222)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Lawful\" url=\"/Traits.aspx?ID=99\" />\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 77</row>\n\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou surround yourself in a mantle of heavenly power, invoking the power of the layers of the celestial mountain above. Your body warps and morphs into an angelic form, made of [Heaven's](/Planes.aspx?ID=17) light. Upon Casting this Spell, pick two different options below. As a single action, which has the [concentrate](/Traits.aspx?ID=32) trait, you can lose one of the options you chose and select a different one (you don't benefit from having the same option selected twice at the same time).\n\n- **Threshold's Walls** Glimmering barriers form around you. You gain [cover](/Rules.aspx?ID=459) from the barriers.\r\n- **Proelera's Arsenal** Shimmering silver pikes surround you, imposing your might on those who would oppose you. You gain an arsenal unarmed attack, which has the [reach](/Traits.aspx?ID=192) and [shove](/Traits.aspx?ID=193) traits, in the polearm group. Your arsenal attack deals 1d10 piercing damage as its base damage, plus an additional 1d8 good damage, and counts as [silver](/Equipment.aspx?ID=379).\r\n- **Clarion's Sanctity** Your eyes glow with golden light, seeing that which others prefer remain unseen. You gain a +2 status bonus on checks to [Recall Knowledge](/Actions.aspx?ID=26) and [Sense Motive](/Actions.aspx?ID=85), and when you succeed at a check to Recall Knowledge about a creature you can see, you can attempt to Sense its Motive as a free action.\r\n- **Requius's Rest** Your hands glow with soft white energy that spreads to your wounds. You gain [fast healing 2](/MonsterAbilities.aspx?ID=15).\r\n- **Illumis's Parlance** Your voice echoes like a trumpet. You can be heard clearly up to 200 feet away when you speak, if you choose to project your voice.\r\n- **Iuidica's Verdict** Your body pulses with scarlet light, pushing away those judged to be against you. As a free action triggered by succeeding at a Strike, you can attempt to [Shove](/Actions.aspx?ID=38) the creature you hit.","mystery_markdown":"","name":"Mantle of Heaven's Slopes","patron_theme_markdown":"","pfs":"Limited","rarity":"uncommon","release_date":"2022-09-21","resistance":{},"school":"transmutation","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Lawful\" url=\"/Traits.aspx?ID=99\" />\r\n<trait label=\"Morph\" url=\"/Traits.aspx?ID=113\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 77</row>\r\n\r\n**Tradition**\r\n[Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou surround yourself in a mantle of heavenly power, invoking the power of the layers of the celestial mountain above.\r\n</summary>","source":["Pathfinder #183: Field of Maidens"],"source_raw":["Pathfinder #183: Field of Maidens pg. 77"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 77</row>","speed":{},"spoilers":"Blood Lords","summary":"You surround yourself in a mantle of heavenly power, invoking the power of the layers of the celestial mountain above.","summary_markdown":"You surround yourself in a mantle of heavenly power, invoking the power of the layers of the celestial mountain above.","text":" Mantle of Heaven's Slopes May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 77 Tradition Divine Cast Two Actions somatic, verbal Duration 1 minute --- You surround yourself in a mantle of heavenly power, invoking the power of the layers of the celestial mountain above. Your body warps and morphs into an angelic form, made of Heaven's light. Upon Casting this Spell, pick two different options below. As a single action, which has the concentrate trait, you can lose one of the options you chose and select a different one (you don't benefit from having the same option selected twice at the same time). - Threshold's Walls Glimmering barriers form around you. You gain cover from the barriers. - Proelera's Arsenal Shimmering silver pikes surround you, imposing your might on those who would oppose you. You gain an arsenal unarmed attack, which has the reach and shove traits, in the polearm group. Your arsenal attack deals 1d10 piercing damage as its base damage, plus an additional 1d8 good damage, and counts as silver. - Clarion's Sanctity Your eyes glow with golden light, seeing that which others prefer remain unseen. You gain a +2 status bonus on checks to Recall Knowledge and Sense Motive, and when you succeed at a check to Recall Knowledge about a creature you can see, you can attempt to Sense its Motive as a free action. - Requius's Rest Your hands glow with soft white energy that spreads to your wounds. You gain fast healing 2. - Illumis's Parlance Your voice echoes like a trumpet. You can be heard clearly up to 200 feet away when you speak, if you choose to project your voice. - Iuidica's Verdict Your body pulses with scarlet light, pushing away those judged to be against you. As a free action triggered by succeeding at a Strike, you can attempt to Shove the creature you hit.","tradition":["Divine"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2)","trait":["Good","Lawful","Morph","Transmutation","Uncommon"],"trait_markdown":"[Good](/Traits.aspx?ID=83), [Lawful](/Traits.aspx?ID=99), [Morph](/Traits.aspx?ID=113), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Good","Lawful","Morph","Transmutation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1222","weakness":{}}},{"_index":"aon18","_id":"spell-1223","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until you next perform your daily preparations","exclude_from_search":false,"heighten":["8th"],"heighten_level":[4,8],"id":"spell-1223","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Limited\">[Movanic Glimmer](/Spells.aspx?ID=1223)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 78</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 animal\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until you next perform your daily preparations\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou give the target animal a glimmer of awareness, not truly awakening it but allowing it to better understand its surroundings. The target gains a +2 status bonus to Perception checks and Will saves, and any [Nature](/Skills.aspx?ID=10) checks to [Command](/Actions.aspx?ID=58) the target Animal gain a +1 status bonus from its increased understanding. Additionally, if the target animal has the [minion](/Traits.aspx?ID=109) trait, it can take one action each turn even if its master doesn't use an action to Command it, which it can use to perform any basic action it knows. This doesn't prevent a target that was summoned from disappearing if its summoner doesn't Sustain the Spell, but does allow the target to perform one action before disappearing.\n\n---\r\n**Heightened (8th)** You can target up to 5 animals.","mystery_markdown":"","name":"Movanic Glimmer","patron_theme_markdown":"","pfs":"Limited","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2022-09-21","resistance":{},"school":"enchantment","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 78</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 animal\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until you next perform your daily preparations\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou give the target animal a glimmer of awareness, not truly awakening it but allowing it to better understand its surroundings.\r\n</summary>","source":["Pathfinder #183: Field of Maidens"],"source_raw":["Pathfinder #183: Field of Maidens pg. 78"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 78</row>","speed":{},"spoilers":"Blood Lords","summary":"You give the target animal a glimmer of awareness, not truly awakening it but allowing it to better understand its surroundings.","summary_markdown":"You give the target animal a glimmer of awareness, not truly awakening it but allowing it to better understand its surroundings.","target":"1 animal","target_markdown":"1 animal","text":" Movanic Glimmer May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 78 Traditions Divine, Primal Cast Two Actions somatic, verbal Range touch Target 1 animal Duration until you next perform your daily preparations --- You give the target animal a glimmer of awareness, not truly awakening it but allowing it to better understand its surroundings. The target gains a +2 status bonus to Perception checks and Will saves, and any Nature checks to Command the target Animal gain a +1 status bonus from its increased understanding. Additionally, if the target animal has the minion trait, it can take one action each turn even if its master doesn't use an action to Command it, which it can use to perform any basic action it knows. This doesn't prevent a target that was summoned from disappearing if its summoner doesn't Sustain the Spell, but does allow the target to perform one action before disappearing. --- Heightened (8th) You can target up to 5 animals.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Enchantment","Good","Mental","Transmutation","Uncommon"],"trait_markdown":"[Enchantment](/Traits.aspx?ID=61), [Good](/Traits.aspx?ID=83), [Mental](/Traits.aspx?ID=106), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Enchantment","Good","Mental","Transmutation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1223","weakness":{}}},{"_index":"aon18","_id":"spell-1224","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[4],"id":"spell-1224","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"\">[Procyal Philosophy](/Spells.aspx?ID=1224)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 78</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe racoon-like visage of a sagacious [procyal](/Monsters.aspx?ID=1057) appears, dispensing helpful advice. The image appears floating next to the target. The image is just a floating magical manifestation and doesn't occupy any space. The procyal offers helpful suggestions, preparing to [Aid](/Actions.aspx?ID=75) the target as though the procyal had its own reaction. The procyal uses a bonus equal to your spell DC 10 for its rolls to Aid.\n\n On each of your turns, the procyal prepares to Aid its target again. You can use a free action, which has the [concentrate](/Traits.aspx?ID=32) trait, to redirect the procyal image to a different creature, changing the target of the spell. Otherwise, the procyal keeps aiding the same creature for the duration of the spell.","mystery_markdown":"","name":"Procyal Philosophy","patron_theme_markdown":"","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2022-09-21","resistance":{},"school":"enchantment","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 78</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe racoon-like visage of a sagacious [procyal](/Monsters.aspx?ID=1057) appears, dispensing helpful advice.\r\n</summary>","source":["Pathfinder #183: Field of Maidens"],"source_raw":["Pathfinder #183: Field of Maidens pg. 78"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 78</row>","speed":{},"spoilers":"Blood Lords","summary":"The racoon-like visage of a sagacious procyal appears, dispensing helpful advice.","summary_markdown":"The racoon-like visage of a sagacious [procyal](/Monsters.aspx?ID=1057) appears, dispensing helpful advice.","target":"1 creature","target_markdown":"1 creature","text":" Procyal Philosophy May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 78 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Range 120 feet Target 1 creature Duration 1 minute --- The racoon-like visage of a sagacious procyal appears, dispensing helpful advice. The image appears floating next to the target. The image is just a floating magical manifestation and doesn't occupy any space. The procyal offers helpful suggestions, preparing to Aid the target as though the procyal had its own reaction. The procyal uses a bonus equal to your spell DC 10 for its rolls to Aid. On each of your turns, the procyal prepares to Aid its target again. You can use a free action, which has the concentrate trait, to redirect the procyal image to a different creature, changing the target of the spell. Otherwise, the procyal keeps aiding the same creature for the duration of the spell.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Auditory","Enchantment","Good","Uncommon"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Enchantment](/Traits.aspx?ID=61), [Good](/Traits.aspx?ID=83), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Auditory","Enchantment","Good","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1224","weakness":{}}},{"_index":"aon18","_id":"spell-1225","_score":2.8109283,"_source":{"actions":"Two Actions","area":"20-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[4,6,8,10],"id":"spell-1225","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"\">[Radiant Heart of Devotion](/Spells.aspx?ID=1225)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 20-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou speak a fervent prayer for the heavens to assist you and your righteous allies. Your heart begins to glow with a radiance that fills the area with bright light. The spell has the following effects on creatures in the area, based on the creature's alignment on the good-evil axis. \n<ul><li>**Good Creatures** Good creatures in the emanation gain a +1 status bonus to attack rolls and their Strikes deal an additional 1d6 good damage.</li><li>**Neutral Creatures** Neutral creatures that begin their turn in the emanation must succeed at a Will save or be [dazzled](/Conditions.aspx?ID=7) for 1 round.</li><li>**Evil Creatures** Evil creatures that begin their turn in the emanation must succeed at a Will save or be [blinded](/Conditions.aspx?ID=1) for 1 round.</li></ul>\n\n---\r\n**Heightened (+2)** The additional good damage increases by 1d6.","mystery_markdown":"","name":"Radiant Heart of Devotion","patron_theme_markdown":"","rarity":"uncommon","release_date":"2022-09-21","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"conjuration","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 20-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou speak a fervent prayer for the heavens to assist you and your righteous allies.\r\n</summary>","source":["Pathfinder #183: Field of Maidens"],"source_raw":["Pathfinder #183: Field of Maidens pg. 79"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79</row>","speed":{},"spoilers":"Blood Lords","summary":"You speak a fervent prayer for the heavens to assist you and your righteous allies.","summary_markdown":"You speak a fervent prayer for the heavens to assist you and your righteous allies.","text":" Radiant Heart of Devotion May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 79 Traditions Divine, Primal Cast Two Actions somatic, verbal Area 20-foot emanation Saving Throw Will Duration sustained up to 1 minute --- You speak a fervent prayer for the heavens to assist you and your righteous allies. Your heart begins to glow with a radiance that fills the area with bright light. The spell has the following effects on creatures in the area, based on the creature's alignment on the good-evil axis. Good Creatures Good creatures in the emanation gain a +1 status bonus to attack rolls and their Strikes deal an additional 1d6 good damage. Neutral Creatures Neutral creatures that begin their turn in the emanation must succeed at a Will save or be dazzled for 1 round. Evil Creatures Evil creatures that begin their turn in the emanation must succeed at a Will save or be blinded for 1 round. --- Heightened (+2) The additional good damage increases by 1d6.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration","Light","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Light](/Traits.aspx?ID=100), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Light","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1225","weakness":{}}},{"_index":"aon18","_id":"spell-1226","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["+2"],"heighten_level":[5,7,9],"id":"spell-1226","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Limited\">[Soulshelter Vessel](/Spells.aspx?ID=1226)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 willing creature and 1 non-magical stone object of 1 or 2 Bulk\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou connect the spirit of the target creature with the target object, giving their spirit a durable vessel that protects and empowers their body. You create a pool of healing within the object, which starts out with 40 HP worth of healing per Bulk of the object. (These HP can only be used by the creature, and don't increase the object's HP.) When you Cast the Spell, the targeted creature regains 10 HP, which come out of the object's pool. You can also spend a single action—which has the [concentrate](/Traits.aspx?ID=32), [good](/Traits.aspx?ID=83), [healing](/Traits.aspx?ID=89), [necromancy](/Traits.aspx?ID=117), and [positive](/Traits.aspx?ID=128) traits—to repeat this transfer. When the pool is empty, the object becomes [broken](/Conditions.aspx?ID=2). The spell ends if the object becomes broken or the targets are no longer within 500 feet of each other.\n\n If the target creature would be reduced to 0 Hit Points, the creature regains either 20 HP or the amount left in the object's pool, whichever is lower. The object immediately becomes broken, ending the spell.\n\n---\r\n**Heightened (+2)** Increase the maximum Bulk of the item by 1 (potentially increasing the size of the healing pool), the amount of HP exchanged each time the stone is used by 5, and the amount of HP exchanged when the creature would be reduced to 0 HP by 10 (or by the amount left in the pool, if it's lower).","mystery_markdown":"","name":"Soulshelter Vessel","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-09-21","resistance":{},"school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 willing creature and 1 non-magical stone object of 1 or 2 Bulk\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou connect the spirit of the target creature with the target object, giving their spirit a durable vessel that protects and empowers their body.\r\n</summary>","source":["Pathfinder #183: Field of Maidens"],"source_raw":["Pathfinder #183: Field of Maidens pg. 79"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #183: Field of Maidens](/Sources.aspx?ID=145) pg. 79</row>","speed":{},"spoilers":"Blood Lords","summary":"You connect the spirit of the target creature with the target object, giving their spirit a durable vessel that protects and empowers their body.","summary_markdown":"You connect the spirit of the target creature with the target object, giving their spirit a durable vessel that protects and empowers their body.","target":"1 willing creature and 1 non-magical stone object of 1 or 2 Bulk","target_markdown":"1 willing creature and 1 non-magical stone object of 1 or 2 Bulk","text":" Soulshelter Vessel May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 79 Traditions Divine, Occult, Primal Cast Two Actions somatic, verbal Range 30 feet Target 1 willing creature and 1 non-magical stone object of 1 or 2 Bulk Duration 10 minutes --- You connect the spirit of the target creature with the target object, giving their spirit a durable vessel that protects and empowers their body. You create a pool of healing within the object, which starts out with 40 HP worth of healing per Bulk of the object. (These HP can only be used by the creature, and don't increase the object's HP.) When you Cast the Spell, the targeted creature regains 10 HP, which come out of the object's pool. You can also spend a single action—which has the concentrate, good, healing, necromancy, and positive traits—to repeat this transfer. When the pool is empty, the object becomes broken. The spell ends if the object becomes broken or the targets are no longer within 500 feet of each other. If the target creature would be reduced to 0 Hit Points, the creature regains either 20 HP or the amount left in the object's pool, whichever is lower. The object immediately becomes broken, ending the spell. --- Heightened (+2) Increase the maximum Bulk of the item by 1 (potentially increasing the size of the healing pool), the amount of HP exchanged each time the stone is used by 5, and the amount of HP exchanged when the creature would be reduced to 0 HP by 10 (or by the amount left in the pool, if it's lower).","tradition":["Divine","Occult","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Good","Healing","Necromancy","Uncommon"],"trait_markdown":"[Good](/Traits.aspx?ID=83), [Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Good","Healing","Necromancy","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1226","weakness":{}}},{"_index":"aon18","_id":"spell-1228","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[9],"id":"spell-1228","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"\">[Undertaker](/Spells.aspx?ID=1228)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 73</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou point your finger toward the target and whisper an epitaph that promises to grace their gravestone in the near future. This spell works best when both you and the target are in contact with solid ground. If either is not in contact with the ground, the target gains a +2 circumstance bonus on their saving throw against the spell, and if both you and the target are not in contact with solid ground, the target gains this bonus and treats the result of their save as one degree of success better than the actual result. The target of _undertaker_ can resist with a Fortitude save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes 40 negative damage. If the target is in contact with solid ground, the ground in the target's space shifts and shakes, and is treated as difficult terrain until the start of your next turn.<br />\r\n**Failure** The target takes 80 negative damage. If the target is in contact with solid ground, the ground in the target's space churns and cracks open into an open but shallow grave. The target is knocked [prone](/Conditions.aspx?ID=31), and that space is treated as difficult terrain until the grave is filled in.<br />\r\n**Critical Failure** The target takes 160 negative damage. If the target is in contact with solid ground, a grave opens beneath their feet and they fall prone within. The grave then forms a stone sarcophagus-like shell around the victim. This stone shell cannot be opened and must be broken; it has AC 10, Hardness 14, and 80 Hit Points. At the start of your next turn, the grave fills in with soil. If the victim dies while inside this grave, at the next sundown the victim transforms into an evil [ghast](/Monsters.aspx?ID=219) as the sarcophagus crumbles, allowing the new undead to dig its way up to the surface.","mystery_markdown":"","name":"Undertaker","patron_theme_markdown":"","range":30,"range_raw":"30 feet","rarity":"rare","release_date":"2022-10-26","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Death\" url=\"/Traits.aspx?ID=40\" />\r\n<trait label=\"Evil\" url=\"/Traits.aspx?ID=64\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 73</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou point your finger toward the target and whisper an epitaph that promises to grace their gravestone in the near future.\r\n</summary>","source":["Pathfinder #184: The Ghouls Hunger"],"source_raw":["Pathfinder #184: The Ghouls Hunger pg. 73"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 73</row>","speed":{},"spoilers":"Blood Lords","summary":"You point your finger toward the target and whisper an epitaph that promises to grace their gravestone in the near future.","summary_markdown":"You point your finger toward the target and whisper an epitaph that promises to grace their gravestone in the near future.","target":"1 living creature","target_markdown":"1 living creature","text":" Undertaker May contain spoilers from Blood Lords Source Pathfinder #184: The Ghouls Hunger pg. 73 Traditions Divine, Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 living creature Saving Throw Fortitude --- You point your finger toward the target and whisper an epitaph that promises to grace their gravestone in the near future. This spell works best when both you and the target are in contact with solid ground. If either is not in contact with the ground, the target gains a +2 circumstance bonus on their saving throw against the spell, and if both you and the target are not in contact with solid ground, the target gains this bonus and treats the result of their save as one degree of success better than the actual result. The target of undertaker can resist with a Fortitude save. Critical Success The target is unaffected. Success The target takes 40 negative damage. If the target is in contact with solid ground, the ground in the target's space shifts and shakes, and is treated as difficult terrain until the start of your next turn. Failure The target takes 80 negative damage. If the target is in contact with solid ground, the ground in the target's space churns and cracks open into an open but shallow grave. The target is knocked prone, and that space is treated as difficult terrain until the grave is filled in. Critical Failure The target takes 160 negative damage. If the target is in contact with solid ground, a grave opens beneath their feet and they fall prone within. The grave then forms a stone sarcophagus-like shell around the victim. This stone shell cannot be opened and must be broken; it has AC 10, Hardness 14, and 80 Hit Points. At the start of your next turn, the grave fills in with soil. If the victim dies while inside this grave, at the next sundown the victim transforms into an evil ghast as the sarcophagus crumbles, allowing the new undead to dig its way up to the surface.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Death","Evil","Necromancy","Rare"],"trait_markdown":"[Death](/Traits.aspx?ID=40), [Evil](/Traits.aspx?ID=64), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)","trait_raw":["Death","Evil","Necromancy","Rare"],"type":"Spell","url":"/Spells.aspx?ID=1228","weakness":{}}},{"_index":"aon18","_id":"spell-1229","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal","somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-1229","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Limited\">[Inkshot](/Spells.aspx?ID=1229)</title>\r\n\r\n<spoilers>May contain spoilers from Kingmaker</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 46</row>\n\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA spray of viscous, toxic ink jets from your fingertip to strike a target creature in the face. Make a spell attack roll against the target. On a hit, you deal 2d6 poison damage, plus you blast the target's eyes, making them [dazzled](/Conditions.aspx?ID=7) for 1 round as the stinging ink blurs and distorts the creature's vision. On a critical hit, double the poison damage, and the target becomes dazzled for 1 minute by the foul ink. \n\nThe ink stain remains for 1 hour before fading, although vigorous cleansing (or magic such as a [_prestidigitation_](/Spells.aspx?ID=229) cantrip) can remove the ink before then.\n\n---\r\n**Heightened (+1)** Increase the base poison damage by 2d6.","mystery_markdown":"","name":"Inkshot","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"rare","release_date":"2022-10-26","resistance":{},"school":"conjuration","search_markdown":"<spoilers>May contain spoilers from Kingmaker</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 46</row>\r\n\r\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA spray of viscous, toxic ink jets from your fingertip to strike a target creature in the face.\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 46"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 46</row>","speed":{},"spoilers":"Kingmaker","summary":"A spray of viscous, toxic ink jets from your fingertip to strike a target creature in the face.","summary_markdown":"A spray of viscous, toxic ink jets from your fingertip to strike a target creature in the face.","text":" Inkshot May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 46 Traditions Occult, Primal Cast Two Actions verbal, somatic Range 30 feet --- A spray of viscous, toxic ink jets from your fingertip to strike a target creature in the face. Make a spell attack roll against the target. On a hit, you deal 2d6 poison damage, plus you blast the target's eyes, making them dazzled for 1 round as the stinging ink blurs and distorts the creature's vision. On a critical hit, double the poison damage, and the target becomes dazzled for 1 minute by the foul ink. The ink stain remains for 1 hour before fading, although vigorous cleansing (or magic such as a prestidigitation cantrip) can remove the ink before then. --- Heightened (+1) Increase the base poison damage by 2d6.","tradition":["Occult","Primal"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration","Poison","Rare"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Poison](/Traits.aspx?ID=126), [Rare](/Traits.aspx?ID=137)","trait_raw":["Conjuration","Poison","Rare"],"type":"Spell","url":"/Spells.aspx?ID=1229","weakness":{}}},{"_index":"aon18","_id":"spell-1230","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal","somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-1230","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Limited\">[Phantasmal Protagonist](/Spells.aspx?ID=1230)</title>\r\n\r\n<spoilers>May contain spoilers from Kingmaker</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 46</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a phantasmal incarnation of a significant character from a novel, historical work, or religious parable. The phantasm is Medium, regardless of the size of the character as it was described in the inspirational work. When you Cast the Spell, decide what theme the protagonist is, choosing from hero, ally, or villain. The protagonist appears in an unoccupied space within range, and the first time each round that you Sustain the Spell, you can direct the protagonist to Stride or take the action granted by its theme. The phantasmal protagonist has a speed of 25 feet and an AC of 22. Its saving throw modifiers, Perception modifier, and skill modifiers are +12. It has 90 HP.\n\n- **Hero** The protagonist takes the form of a legendary hero. Its thematic action is to attempt a melee Strike, using your spell attack roll to make the attack and inflicting 4d6+6 mental damage on a hit.\r\n- **Ally** The protagonist takes the form of a recognizable support character. Its thematic action is to grant an adjacent creature 4d4 temporary Hit Points, which last for 1 round.\r\n- **Villain** The protagonist takes the form of a notorious villain. Its thematic action is to harry and mock an adjacent target. The target must succeed at a Will save or become [flat-footed](/Conditions.aspx?ID=16) ([slowed 1](/Conditions.aspx?ID=35) on a critical failure) until the end of your next turn.\r\n\r\n---\r\n**Heightened (+1)** The protagonist's AC, saving throw modifiers, skill modifiers, and Perception modifier increases by 3, and its HP increase by 30. A heroic protagonist's damage increases by 1d6. An ally protagonist's temporary Hit Points granted increases by 1d4.","mystery_markdown":"","name":"Phantasmal Protagonist","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"rare","release_date":"2022-10-26","resistance":{},"school":"illusion","search_markdown":"<spoilers>May contain spoilers from Kingmaker</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 46</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create a phantasmal incarnation of a significant character from a novel, historical work, or religious parable.\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 46"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 46</row>","speed":{},"spoilers":"Kingmaker","summary":"You create a phantasmal incarnation of a significant character from a novel, historical work, or religious parable.","summary_markdown":"You create a phantasmal incarnation of a significant character from a novel, historical work, or religious parable.","text":" Phantasmal Protagonist May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 46 Traditions Divine, Occult Cast Three Actions verbal, somatic Range 30 feet Duration sustained up to 1 minute --- You create a phantasmal incarnation of a significant character from a novel, historical work, or religious parable. The phantasm is Medium, regardless of the size of the character as it was described in the inspirational work. When you Cast the Spell, decide what theme the protagonist is, choosing from hero, ally, or villain. The protagonist appears in an unoccupied space within range, and the first time each round that you Sustain the Spell, you can direct the protagonist to Stride or take the action granted by its theme. The phantasmal protagonist has a speed of 25 feet and an AC of 22. Its saving throw modifiers, Perception modifier, and skill modifiers are +12. It has 90 HP. - Hero The protagonist takes the form of a legendary hero. Its thematic action is to attempt a melee Strike, using your spell attack roll to make the attack and inflicting 4d6+6 mental damage on a hit. - Ally The protagonist takes the form of a recognizable support character. Its thematic action is to grant an adjacent creature 4d4 temporary Hit Points, which last for 1 round. - Villain The protagonist takes the form of a notorious villain. Its thematic action is to harry and mock an adjacent target. The target must succeed at a Will save or become flat-footed (slowed 1 on a critical failure) until the end of your next turn. --- Heightened (+1) The protagonist's AC, saving throw modifiers, skill modifiers, and Perception modifier increases by 3, and its HP increase by 30. A heroic protagonist's damage increases by 1d6. An ally protagonist's temporary Hit Points granted increases by 1d4.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Mental","Rare"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Mental](/Traits.aspx?ID=106), [Rare](/Traits.aspx?ID=137)","trait_raw":["Illusion","Mental","Rare"],"type":"Spell","url":"/Spells.aspx?ID=1230","weakness":{}}},{"_index":"aon18","_id":"spell-1231","_score":2.8109283,"_source":{"actions":"1 minute","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["5th","8th"],"heighten_level":[3,5,8],"id":"spell-1231","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Limited\">[Transcribe Conflict](/Spells.aspx?ID=1231)</title>\r\n\r\n<spoilers>May contain spoilers from Kingmaker</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 46</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou cause a sheet of paper to appear in your hand, and a moment later a detailed description of a combat you experienced within the last hour is recorded on that sheet of paper in a language that you know of your choice. The description is detailed enough that anyone who spends 1 minute reading the page can attempt to [Recall Knowledge](/Actions.aspx?ID=26) about the event as if they had been there, but the primary purpose of the transcribed conflict is to give you additional insight into the fight by allowing you to study the conflict and learn from errors or tactical blunders participants in the battle may have committed.\n\n When you cast this spell, choose a type of foe in the fight you transcribed and attempt to Recall Knowledge about that foe using your spell DC10 instead of your skill modifier in an appropriate skill to do so. For this action, you can't use any special abilities, reactions, or free actions that trigger when you Recall Knowledge. If you are successful, you not only learn information about that foe as determined by the GM, but for the remainder of _transcribe conflict's_ duration, you gain a +1 status bonus to Initiative checks in combats where you face that exact kind of foe. For example, if you made the check against a [wrath demon](/Monsters.aspx?ID=100), the bonus would apply only to wrath demons, not to other [demons](/MonsterFamilies.aspx?ID=28). The GM decides if a foe who is disguised grants you this bonus.\n\n---\r\n**Heightened (5th)** The bonus to initiative increases to +2 and the duration increases to 8 hours.\r\n\r\n**Heightened (8th)** The bonus to initiative increases to +3 and the duration increases until the next time you do your daily preparations, and the status bonus to Initiative checks applies to any allies who took part in the fight you transcribed as long as they are within 30 feet of you when you cast the spell.","mystery_markdown":"","name":"Transcribe Conflict","patron_theme_markdown":"","pfs":"Limited","range":0,"range_raw":"touch","rarity":"rare","release_date":"2022-10-26","resistance":{},"school":"divination","search_markdown":"<spoilers>May contain spoilers from Kingmaker</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 46</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n\r\n<row>1 minute ([material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284))</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cause a sheet of paper to appear in your hand, and a moment later a detailed description of a combat you experienced within the last hour is recorded on that sheet of paper in a language that you know of your choice.\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 46"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 46</row>","speed":{},"spoilers":"Kingmaker","summary":"You cause a sheet of paper to appear in your hand, and a moment later a detailed description of a combat you experienced within the last hour is recorded on that sheet of paper in a language that you know of your choice.","summary_markdown":"You cause a sheet of paper to appear in your hand, and a moment later a detailed description of a combat you experienced within the last hour is recorded on that sheet of paper in a language that you know of your choice.","text":" Transcribe Conflict May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 46 Traditions Arcane, Occult Cast 1 minute (material, somatic, verbal) Range touch Duration 1 hour --- You cause a sheet of paper to appear in your hand, and a moment later a detailed description of a combat you experienced within the last hour is recorded on that sheet of paper in a language that you know of your choice. The description is detailed enough that anyone who spends 1 minute reading the page can attempt to Recall Knowledge about the event as if they had been there, but the primary purpose of the transcribed conflict is to give you additional insight into the fight by allowing you to study the conflict and learn from errors or tactical blunders participants in the battle may have committed. When you cast this spell, choose a type of foe in the fight you transcribed and attempt to Recall Knowledge about that foe using your spell DC10 instead of your skill modifier in an appropriate skill to do so. For this action, you can't use any special abilities, reactions, or free actions that trigger when you Recall Knowledge. If you are successful, you not only learn information about that foe as determined by the GM, but for the remainder of transcribe conflict's duration, you gain a +1 status bonus to Initiative checks in combats where you face that exact kind of foe. For example, if you made the check against a wrath demon, the bonus would apply only to wrath demons, not to other demons. The GM decides if a foe who is disguised grants you this bonus. --- Heightened (5th) The bonus to initiative increases to +2 and the duration increases to 8 hours. Heightened (8th) The bonus to initiative increases to +3 and the duration increases until the next time you do your daily preparations, and the status bonus to Initiative checks applies to any allies who took part in the fight you transcribed as long as they are within 30 feet of you when you cast the spell.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Rare"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Rare](/Traits.aspx?ID=137)","trait_raw":["Divination","Rare"],"type":"Spell","url":"/Spells.aspx?ID=1231","weakness":{}}},{"_index":"aon18","_id":"spell-1232","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["9th"],"heighten_level":[6,9],"id":"spell-1232","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Limited\">[Word of Revision](/Spells.aspx?ID=1232)</title>\r\n\r\n<spoilers>May contain spoilers from Kingmaker</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 47</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** A creature within range fails or critically fails a saving throw or is reduced to 0 Hit Points\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nAs all good writers know, you shouldn't kill off your protagonist before their story is complete. When you utter a _word of revision_, you alter the course of reality the instant it would otherwise have occurred, saving a creature from an unexpected or unwarranted fate. If the triggering creature failed its saving throw, it rerolls the saving throw. If the triggering creature critically failed its saving throw, it instead treats the result of that saving throw as a failure. If the triggering creature was reduced to 0 Hit Points, it remains at 1 Hit Point, and it still suffers any other debilitating effects that were associated with the source of the damage. In the case of a creature critically failing a saving throw or being reduced to 0 Hit Points simultaneously, you choose which of the two events to revise.\n\n Once a creature is affected by a _word of revision_, it's temporarily immune to further words of revision for 24 hours, as fate resists allowing even the most important of protagonists from avoiding doom too often!\n\n---\r\n**Heightened (9th)** You can target up to 10 creatures within range. All targets must still individually qualify as triggering creatures. For example, if a dragon breathed fire on a group of your allies, only those who failed or critically failed their saving throw or those who were reduced to 0 Hit Points could be affected by this spell.","mystery_markdown":"","name":"Word of Revision","patron_theme_markdown":"","pfs":"Limited","range":60,"range_raw":"60 feet","rarity":"rare","release_date":"2022-10-26","resistance":{},"school":"divination","search_markdown":"<spoilers>May contain spoilers from Kingmaker</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 47</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** A creature within range fails or critically fails a saving throw or is reduced to 0 Hit Points\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAs all good writers know, you shouldn't kill off your protagonist before their story is complete.\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 47"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 47</row>","speed":{},"spoilers":"Kingmaker","summary":"As all good writers know, you shouldn't kill off your protagonist before their story is complete.","summary_markdown":"As all good writers know, you shouldn't kill off your protagonist before their story is complete.","target":"1 creature","target_markdown":"1 creature","text":" Word of Revision May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 47 Traditions Arcane, Occult Cast Reaction verbal Trigger A creature within range fails or critically fails a saving throw or is reduced to 0 Hit Points Range 60 feet Target 1 creature --- As all good writers know, you shouldn't kill off your protagonist before their story is complete. When you utter a word of revision , you alter the course of reality the instant it would otherwise have occurred, saving a creature from an unexpected or unwarranted fate. If the triggering creature failed its saving throw, it rerolls the saving throw. If the triggering creature critically failed its saving throw, it instead treats the result of that saving throw as a failure. If the triggering creature was reduced to 0 Hit Points, it remains at 1 Hit Point, and it still suffers any other debilitating effects that were associated with the source of the damage. In the case of a creature critically failing a saving throw or being reduced to 0 Hit Points simultaneously, you choose which of the two events to revise. Once a creature is affected by a word of revision , it's temporarily immune to further words of revision for 24 hours, as fate resists allowing even the most important of protagonists from avoiding doom too often! --- Heightened (9th) You can target up to 10 creatures within range. All targets must still individually qualify as triggering creatures. For example, if a dragon breathed fire on a group of your allies, only those who failed or critically failed their saving throw or those who were reduced to 0 Hit Points could be affected by this spell.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Fortune","Rare"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76), [Rare](/Traits.aspx?ID=137)","trait_raw":["Divination","Fortune","Rare"],"trigger":"A creature within range fails or critically fails a saving throw or is reduced to 0 Hit Points","trigger_markdown":"A creature within range fails or critically fails a saving throw or is reduced to 0 Hit Points","type":"Spell","url":"/Spells.aspx?ID=1232","weakness":{}}},{"_index":"aon18","_id":"spell-1233","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal","somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["4th","6th","8th"],"heighten_level":[2,4,6,8],"id":"spell-1233","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Limited\">[Blazing Blade](/Spells.aspx?ID=1233)</title>\r\n\r\n<spoilers>May contain spoilers from Kingmaker</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 71</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA scimitar-shaped beam of fiery light springs from your free hand. While the spell lasts, you can use a single action, which has the [attack](/Traits.aspx?ID=15) and [concentrate](/Traits.aspx?ID=32) traits, to burn your foes with the _blazing blade_. When you do, make a spell attack roll. On a success, the _blazing blade_ deals 1d6 fire damage plus 1d6 good damage plus your spellcasting ability modifier. On a critical success, it deals double the usual damage.\n\n---\r\n**Heightened (4th)** The blade's fire damage increases to 2d6. On a critical success, the target takes 1d6 [persistent good damage](/Conditions.aspx?ID=29).\r\n\r\n**Heightened (6th)** The blade's fire damage increases to 3d6. On a critical success, the target takes 2d6 persistent good damage.\r\n\r\n**Heightened (8th)** The blade's fire damage increases to 4d6. On a critical success, the target takes 3d6 persistent good damage.","mystery_markdown":"","name":"Blazing Blade","patron_theme_markdown":"","pfs":"Limited","rarity":"rare","release_date":"2022-10-26","resistance":{},"school":"conjuration","search_markdown":"<spoilers>May contain spoilers from Kingmaker</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 71</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA scimitar-shaped beam of fiery light springs from your free hand.\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 71"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 71</row>","speed":{},"spoilers":"Kingmaker","summary":"A scimitar-shaped beam of fiery light springs from your free hand.","summary_markdown":"A scimitar-shaped beam of fiery light springs from your free hand.","text":" Blazing Blade May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 71 Traditions Divine, Primal Cast Two Actions verbal, somatic Duration 1 minute --- A scimitar-shaped beam of fiery light springs from your free hand. While the spell lasts, you can use a single action, which has the attack and concentrate traits, to burn your foes with the blazing blade . When you do, make a spell attack roll. On a success, the blazing blade deals 1d6 fire damage plus 1d6 good damage plus your spellcasting ability modifier. On a critical success, it deals double the usual damage. --- Heightened (4th) The blade's fire damage increases to 2d6. On a critical success, the target takes 1d6 persistent good damage. Heightened (6th) The blade's fire damage increases to 3d6. On a critical success, the target takes 2d6 persistent good damage. Heightened (8th) The blade's fire damage increases to 4d6. On a critical success, the target takes 3d6 persistent good damage.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration","Fire","Good","Rare"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Fire](/Traits.aspx?ID=72), [Good](/Traits.aspx?ID=83), [Rare](/Traits.aspx?ID=137)","trait_raw":["Conjuration","Fire","Good","Rare"],"type":"Spell","url":"/Spells.aspx?ID=1233","weakness":{}}},{"_index":"aon18","_id":"spell-1234","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal","somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["7th","9th"],"heighten_level":[4,7,9],"id":"spell-1234","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Limited\">[Dawnflower's Light](/Spells.aspx?ID=1234)</title>\r\n\r\n<spoilers>May contain spoilers from Kingmaker</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 71</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 unattended, non-[magical](/Traits.aspx?ID=103) object of 1 Bulk or less\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe object glows with soft golden light that lays bare the truth, reveals hidden objects, and shines supernatural light on false orders. The object casts [bright light](/Rules.aspx?ID=407) in a 60-foot radius (and [dim light](/Rules.aspx?ID=408) for the next 60 feet). Within the area of bright light, Perception checks to locate hidden objects (including secret doors but not traps), Will saves to resist [visual](/Traits.aspx?ID=163) illusions, and Will saves to resist effects placed by evil creatures that inflict the [controlled](/Conditions.aspx?ID=6) condition all gain a +2 status bonus. This light suppresses magical [darkness](/Traits.aspx?ID=39) of your _Dawnflower's light_ spell's level or lower.\n\n Finally, the supernatural light created by this spell is similar to sunlight, and while it can't damage creatures normally harmed by sunlight, it does make them uncomfortable so that they suffer a 2 status penalty to saves versus [fear](/Traits.aspx?ID=68) effects while in the area of bright light.\n\n---\r\n**Heightened (7th)** The status bonus increases to +3.\r\n\r\n**Heightened (9th)** The status bonus increases to +4.","mystery_markdown":"","name":"Dawnflower's Light","patron_theme_markdown":"","pfs":"Limited","range":0,"range_raw":"touch","rarity":"rare","release_date":"2022-10-26","resistance":{},"school":"divination","search_markdown":"<spoilers>May contain spoilers from Kingmaker</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Good\" url=\"/Traits.aspx?ID=83\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 71</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 unattended, non-[magical](/Traits.aspx?ID=103) object of 1 Bulk or less\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe object glows with soft golden light that lays bare the truth, reveals hidden objects, and shines supernatural light on false orders.\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 71"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 71</row>","speed":{},"spoilers":"Kingmaker","summary":"The object glows with soft golden light that lays bare the truth, reveals hidden objects, and shines supernatural light on false orders.","summary_markdown":"The object glows with soft golden light that lays bare the truth, reveals hidden objects, and shines supernatural light on false orders.","target":"1 unattended, non- magical object of 1 Bulk or less","target_markdown":"1 unattended, non-[magical](/Traits.aspx?ID=103) object of 1 Bulk or less","text":" Dawnflower's Light May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 71 Traditions Divine, Occult Cast Two Actions verbal, somatic Range touch Target 1 unattended, non-magical object of 1 Bulk or less Duration sustained up to 1 minute --- The object glows with soft golden light that lays bare the truth, reveals hidden objects, and shines supernatural light on false orders. The object casts bright light in a 60-foot radius (and dim light for the next 60 feet). Within the area of bright light, Perception checks to locate hidden objects (including secret doors but not traps), Will saves to resist visual illusions, and Will saves to resist effects placed by evil creatures that inflict the controlled condition all gain a +2 status bonus. This light suppresses magical darkness of your Dawnflower's light spell's level or lower. Finally, the supernatural light created by this spell is similar to sunlight, and while it can't damage creatures normally harmed by sunlight, it does make them uncomfortable so that they suffer a 2 status penalty to saves versus fear effects while in the area of bright light. --- Heightened (7th) The status bonus increases to +3. Heightened (9th) The status bonus increases to +4.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Good","Light","Rare"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Good](/Traits.aspx?ID=83), [Light](/Traits.aspx?ID=100), [Rare](/Traits.aspx?ID=137)","trait_raw":["Divination","Good","Light","Rare"],"type":"Spell","url":"/Spells.aspx?ID=1234","weakness":{}}},{"_index":"aon18","_id":"spell-1235","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal","somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["5th"],"heighten_level":[3,5],"id":"spell-1235","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Limited\">[Infectious Ennui](/Spells.aspx?ID=1235)</title>\r\n\r\n<spoilers>May contain spoilers from Kingmaker</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 95</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWith a wave of your hand and a short invocation, you cause feelings of ennui and impending doom to well up in the mind of the targeted creature, who must attempt a Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is momentarily overwhelmed with ennui. It becomes [slowed 1](/Conditions.aspx?ID=35) as it grapples mentally with the pointlessness of existence, but at the end of the target's next turn, the spell effect ends.<br />\r\n**Failure** The target is slowed 1 and [frightened 1](/Conditions.aspx?ID=19) from the sense of ennui, and remains slowed and can't reduce the frightened condition below 1 as long as the spell is sustained. At the start of the target's turn, choose one creature within 30 feet of the target to attempt a Will save as well; on a failure, that creature is slowed 1 for 1 round; either way, they are then temporarily immune to this casting of _infectious ennui_. (Ennui does not continue to spread from this secondary target.)<br />\r\n**Critical Failure** As failure, but the primary target is slowed 2 and frightened 2.\n\n---\r\n**Heightened (5th)** When a secondary target becomes slowed, it remains slowed as long as the spell is sustained.","mystery_markdown":"","name":"Infectious Ennui","patron_theme_markdown":"","pfs":"Limited","range":60,"range_raw":"60 feet","rarity":"rare","release_date":"2022-10-26","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<spoilers>May contain spoilers from Kingmaker</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 95</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith a wave of your hand and a short invocation, you cause feelings of ennui and impending doom to well up in the mind of the targeted creature, who must attempt a Will save.\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 95"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 95</row>","speed":{},"spoilers":"Kingmaker","summary":"With a wave of your hand and a short invocation, you cause feelings of ennui and impending doom to well up in the mind of the targeted creature, who must attempt a Will save.","summary_markdown":"With a wave of your hand and a short invocation, you cause feelings of ennui and impending doom to well up in the mind of the targeted creature, who must attempt a Will save.","target":"1 creature","target_markdown":"1 creature","text":" Infectious Ennui May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 95 Traditions Divine, Occult Cast Two Actions verbal, somatic Range 60 feet Target 1 creature Saving Throw Will Duration sustained up to 1 minute --- With a wave of your hand and a short invocation, you cause feelings of ennui and impending doom to well up in the mind of the targeted creature, who must attempt a Will save. Critical Success The target is unaffected. Success The target is momentarily overwhelmed with ennui. It becomes slowed 1 as it grapples mentally with the pointlessness of existence, but at the end of the target's next turn, the spell effect ends. Failure The target is slowed 1 and frightened 1 from the sense of ennui, and remains slowed and can't reduce the frightened condition below 1 as long as the spell is sustained. At the start of the target's turn, choose one creature within 30 feet of the target to attempt a Will save as well; on a failure, that creature is slowed 1 for 1 round; either way, they are then temporarily immune to this casting of infectious ennui . (Ennui does not continue to spread from this secondary target.) Critical Failure As failure, but the primary target is slowed 2 and frightened 2. --- Heightened (5th) When a secondary target becomes slowed, it remains slowed as long as the spell is sustained.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Emotion","Enchantment","Mental","Rare"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Rare](/Traits.aspx?ID=137)","trait_raw":["Emotion","Enchantment","Mental","Rare"],"type":"Spell","url":"/Spells.aspx?ID=1235","weakness":{}}},{"_index":"aon18","_id":"spell-1236","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the end of your turn","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-1236","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Limited\">[Aqueous Blast](/Spells.aspx?ID=1236)</title>\r\n\r\n<spoilers>May contain spoilers from Kingmaker</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 99</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the end of your turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou evoke a mass of water into the air around your outstretched fist. For the remainder of your turn, you can blast targets within 30 feet with this water by spending a single action which has the [attack](/Traits.aspx?ID=15) and [concentrate](/Traits.aspx?ID=32) traits. When you do so, attempt a ranged spell attack roll. If you hit, you inflict 2d8 bludgeoning damage. On a critical hit, the blast knocks the target [prone](/Conditions.aspx?ID=31).\n\n---\r\n**Heightened (+1)** The damage increases by 1d8.","mystery_markdown":"","name":"Aqueous Blast","patron_theme_markdown":"","pfs":"Limited","rarity":"rare","release_date":"2022-10-26","resistance":{},"school":"evocation","search_markdown":"<spoilers>May contain spoilers from Kingmaker</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 99</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the end of your turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou evoke a mass of water into the air around your outstretched fist.\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 99"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 99</row>","speed":{},"spoilers":"Kingmaker","summary":"You evoke a mass of water into the air around your outstretched fist.","summary_markdown":"You evoke a mass of water into the air around your outstretched fist.","text":" Aqueous Blast May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 99 Traditions Arcane, Occult, Primal Cast Single Action somatic Duration until the end of your turn --- You evoke a mass of water into the air around your outstretched fist. For the remainder of your turn, you can blast targets within 30 feet with this water by spending a single action which has the attack and concentrate traits. When you do so, attempt a ranged spell attack roll. If you hit, you inflict 2d8 bludgeoning damage. On a critical hit, the blast knocks the target prone. --- Heightened (+1) The damage increases by 1d8.","tradition":["Arcane","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Evocation","Rare","Water"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Rare](/Traits.aspx?ID=137), [Water](/Traits.aspx?ID=165)","trait_raw":["Evocation","Rare","Water"],"type":"Spell","url":"/Spells.aspx?ID=1236","weakness":{}}},{"_index":"aon18","_id":"spell-1237","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the end of your turn","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-1237","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Limited\">[Scorching Blast](/Spells.aspx?ID=1237)</title>\r\n\r\n<spoilers>May contain spoilers from Kingmaker</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 99</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the end of your turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou evoke a mass of fire into the air around your outstretched fist. For the remainder of your turn, you can blast targets within 30 feet with this fire by spending a single action which has the [attack](/Traits.aspx?ID=15) and [concentrate](/Traits.aspx?ID=32) traits. When you do so, attempt a ranged spell attack roll. If you hit, you inflict 2d8 fire damage. On a critical hit, the target takes 1d6 [persistent fire damage](/Conditions.aspx?ID=29).\n\n---\r\n**Heightened (+1)** The base damage increases by 1d8 and the persistent fire damage on a critical hit increases by 2.","mystery_markdown":"","name":"Scorching Blast","patron_theme_markdown":"","pfs":"Limited","rarity":"rare","release_date":"2022-10-26","resistance":{},"school":"evocation","search_markdown":"<spoilers>May contain spoilers from Kingmaker</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 99</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the end of your turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou evoke a mass of fire into the air around your outstretched fist.\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 99"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 99</row>","speed":{},"spoilers":"Kingmaker","summary":"You evoke a mass of fire into the air around your outstretched fist.","summary_markdown":"You evoke a mass of fire into the air around your outstretched fist.","text":" Scorching Blast May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 99 Traditions Arcane, Occult, Primal Cast Single Action somatic Duration until the end of your turn --- You evoke a mass of fire into the air around your outstretched fist. For the remainder of your turn, you can blast targets within 30 feet with this fire by spending a single action which has the attack and concentrate traits. When you do so, attempt a ranged spell attack roll. If you hit, you inflict 2d8 fire damage. On a critical hit, the target takes 1d6 persistent fire damage. --- Heightened (+1) The base damage increases by 1d8 and the persistent fire damage on a critical hit increases by 2.","tradition":["Arcane","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Evocation","Fire","Rare"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Rare](/Traits.aspx?ID=137)","trait_raw":["Evocation","Fire","Rare"],"type":"Spell","url":"/Spells.aspx?ID=1237","weakness":{}}},{"_index":"aon18","_id":"spell-1238","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal","somatic"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten":["+2"],"heighten_level":[4,6,8,10],"id":"spell-1238","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Limited\">[Vision of Beauty](/Spells.aspx?ID=1238)</title>\r\n\r\n<spoilers>May contain spoilers from Kingmaker</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 103</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a phantasmal image of the most beautiful creature imaginable to the target at a location somewhere within the spell's range. Only the spell's target can see the beauty, though you can see the vague shape of the illusion as it manifests. The effect of the vision is based on the outcome of the target's Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is intrigued by the vision, becoming [stupefied 1](/Conditions.aspx?ID=37) for 1 round.<br />\r\n**Failure** The target is entranced by the vision, becoming stupefied 1 for 1 round and moving toward the image's location via the most direct route possible for 1 round, bypassing any obvious hazards and enemies in the way. The target is then [fascinated](/Conditions.aspx?ID=14) by the illusion for 1 round.<br />\r\n**Critical Failure** As failure, except the target is stupefied 2 and becomes fascinated by the illusion for 1 minute instead of 1 round.\n\n---\r\n**Heightened (+2)** You can target an additional creature in range.","mystery_markdown":"","name":"Vision of Beauty","patron_theme_markdown":"","pfs":"Limited","range":60,"range_raw":"60 feet","rarity":"rare","release_date":"2022-10-26","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<spoilers>May contain spoilers from Kingmaker</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 103</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create a phantasmal image of the most beautiful creature imaginable to the target at a location somewhere within the spell's range.\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 103"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 103</row>","speed":{},"spoilers":"Kingmaker","summary":"You create a phantasmal image of the most beautiful creature imaginable to the target at a location somewhere within the spell's range.","summary_markdown":"You create a phantasmal image of the most beautiful creature imaginable to the target at a location somewhere within the spell's range.","target":"1 creature","target_markdown":"1 creature","text":" Vision of Beauty May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 103 Traditions Arcane, Occult Cast Two Actions verbal, somatic Range 60 feet Target 1 creature Saving Throw Will Duration varies --- You create a phantasmal image of the most beautiful creature imaginable to the target at a location somewhere within the spell's range. Only the spell's target can see the beauty, though you can see the vague shape of the illusion as it manifests. The effect of the vision is based on the outcome of the target's Will save. Critical Success The target is unaffected. Success The target is intrigued by the vision, becoming stupefied 1 for 1 round. Failure The target is entranced by the vision, becoming stupefied 1 for 1 round and moving toward the image's location via the most direct route possible for 1 round, bypassing any obvious hazards and enemies in the way. The target is then fascinated by the illusion for 1 round. Critical Failure As failure, except the target is stupefied 2 and becomes fascinated by the illusion for 1 minute instead of 1 round. --- Heightened (+2) You can target an additional creature in range.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Emotion","Illusion","Incapacitation","Mental","Rare"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Illusion](/Traits.aspx?ID=92), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Rare](/Traits.aspx?ID=137)","trait_raw":["Emotion","Illusion","Incapacitation","Mental","Rare"],"type":"Spell","url":"/Spells.aspx?ID=1238","weakness":{}}},{"_index":"aon18","_id":"spell-1239","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal","somatic"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[7],"id":"spell-1239","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 7\" pfs=\"Limited\">[Curse of the Spirit Orchestra](/Spells.aspx?ID=1239)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Misfortune\" url=\"/Traits.aspx?ID=110\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 79</row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou summon an invisible, insubstantial group of extraplanar musicians who follow the target and play distracting music to hinder its actions. The music the musicians play is as inappropriate to the action as possible (for example, loud drumbeats as the target tries to [Sneak](/Actions.aspx?ID=63) or silly children's songs when the target tries to orate in a serious manner). The musicians can't be reasoned with or harmed.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** Until the start of your next turn, the target must roll twice and use the worse result when it attempts a [Diplomacy](/Skills.aspx?ID=6), [Intimidation](/Skills.aspx?ID=7), [Performance](/Skills.aspx?ID=12), or [Stealth](/Skills.aspx?ID=15) check. When the target rolls a critical success on any skill check, it gets a success instead. When the target rolls a failure on any skill check, it gets a critical failure instead.<br />\r\n**Failure** As success, but the duration is 1 hour.<br />\r\n**Critical Failure** As success, but the duration is unlimited.","mystery_markdown":"","name":"Curse of the Spirit Orchestra","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-11-16","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"conjuration","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Misfortune\" url=\"/Traits.aspx?ID=110\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 79</row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou summon an invisible, insubstantial group of extraplanar musicians who follow the target and play distracting music to hinder its actions.\r\n</summary>","source":["Pathfinder #185: A Taste of Ashes"],"source_raw":["Pathfinder #185: A Taste of Ashes pg. 79"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 79</row>","speed":{},"spoilers":"Blood Lords","summary":"You summon an invisible, insubstantial group of extraplanar musicians who follow the target and play distracting music to hinder its actions.","summary_markdown":"You summon an invisible, insubstantial group of extraplanar musicians who follow the target and play distracting music to hinder its actions.","target":"1 creature","target_markdown":"1 creature","text":" Curse of the Spirit Orchestra May contain spoilers from Blood Lords Source Pathfinder #185: A Taste of Ashes pg. 79 Tradition Occult Cast Two Actions verbal, somatic Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You summon an invisible, insubstantial group of extraplanar musicians who follow the target and play distracting music to hinder its actions. The music the musicians play is as inappropriate to the action as possible (for example, loud drumbeats as the target tries to Sneak or silly children's songs when the target tries to orate in a serious manner). The musicians can't be reasoned with or harmed. Critical Success The target is unaffected. Success Until the start of your next turn, the target must roll twice and use the worse result when it attempts a Diplomacy, Intimidation, Performance, or Stealth check. When the target rolls a critical success on any skill check, it gets a success instead. When the target rolls a failure on any skill check, it gets a critical failure instead. Failure As success, but the duration is 1 hour. Critical Failure As success, but the duration is unlimited.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration","Curse","Misfortune","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Curse](/Traits.aspx?ID=38), [Misfortune](/Traits.aspx?ID=110), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Curse","Misfortune","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1239","weakness":{}}},{"_index":"aon18","_id":"spell-1240","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal","somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[5],"id":"spell-1240","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Limited\">[Infectious Comedy](/Spells.aspx?ID=1240)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 79</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou tell a magical joke and infect a target with laughter that spreads to those nearby. The first time you Sustain the Spell each round, you can target another creature you can see that is within 30 feet of an affected target. The new target need not be able to see or hear the affected target, as the humor spreads magically. You can't target the same creature more than once with this spell.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target begins giggling and can't use reactions.<br />\r\n**Failure** The target is [slowed 1](/Conditions.aspx?ID=35) and can't use reactions.<br />\r\n**Critical Failure** The target falls [prone](/Conditions.aspx?ID=31) and can't use actions or reactions for 1 round. It then suffers the failure effect.","mystery_markdown":"","name":"Infectious Comedy","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-11-16","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 79</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou tell a magical joke and infect a target with laughter that spreads to those nearby.\r\n</summary>","source":["Pathfinder #185: A Taste of Ashes"],"source_raw":["Pathfinder #185: A Taste of Ashes pg. 79"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 79</row>","speed":{},"spoilers":"Blood Lords","summary":"You tell a magical joke and infect a target with laughter that spreads to those nearby.","summary_markdown":"You tell a magical joke and infect a target with laughter that spreads to those nearby.","target":"1 creature","target_markdown":"1 creature","text":" Infectious Comedy May contain spoilers from Blood Lords Source Pathfinder #185: A Taste of Ashes pg. 79 Traditions Arcane, Occult Cast Two Actions verbal, somatic Range 30 feet Target 1 creature Saving Throw Will Duration sustained up to 1 minute --- You tell a magical joke and infect a target with laughter that spreads to those nearby. The first time you Sustain the Spell each round, you can target another creature you can see that is within 30 feet of an affected target. The new target need not be able to see or hear the affected target, as the humor spreads magically. You can't target the same creature more than once with this spell. Critical Success The target is unaffected. Success The target begins giggling and can't use reactions. Failure The target is slowed 1 and can't use reactions. Critical Failure The target falls prone and can't use actions or reactions for 1 round. It then suffers the failure effect.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Emotion","Enchantment","Incapacitation","Mental","Uncommon"],"trait_markdown":"[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Emotion","Enchantment","Incapacitation","Mental","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1240","weakness":{}}},{"_index":"aon18","_id":"spell-1241","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal","somatic"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["9th"],"heighten_level":[6,9],"id":"spell-1241","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 6\" pfs=\"\">[Ash Form](/Spells.aspx?ID=1241)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 81</row>\n\n**Mystery**\r\n[Ash](/Mysteries.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou take the form of a cloud of minuscule ash particles. You gain [fast healing](/MonsterAbilities.aspx?ID=15) 3, resistance 10 to piercing and slashing damage, and immunity to bleed, [falling damage](/Rules.aspx?ID=402), and precision damage. You can't move through solid objects, but you can stream through tiny gaps as if they were difficult terrain. Any ability with the [air](/Traits.aspx?ID=5) trait that involves blowing or shifting wind (such as [_gust of wind_](/Spells.aspx?ID=143)) deals you 1d6 bludgeoning damage per level of the spell each round you are in its area, in addition to its normal effects.\n\n---\r\n**Heightened (9th)** The resistance increases to 15.","mystery":["Ash"],"mystery_markdown":"[Ash](/Mysteries.aspx?ID=10)","name":"Ash Form","patron_theme_markdown":"","rarity":"uncommon","release_date":"2022-11-16","resistance":{},"school":"transmutation","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 81</row>\n\n**Mystery**\r\n[Ash](/Mysteries.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou take the form of a cloud of minuscule ash particles.\r\n</summary>","source":["Pathfinder #185: A Taste of Ashes"],"source_raw":["Pathfinder #185: A Taste of Ashes pg. 81"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 81</row>","speed":{},"spoilers":"Blood Lords","summary":"You take the form of a cloud of minuscule ash particles.","summary_markdown":"You take the form of a cloud of minuscule ash particles.","text":" Ash Form May contain spoilers from Blood Lords Source Pathfinder #185: A Taste of Ashes pg. 81 Mystery Ash Cast Two Actions verbal, somatic Duration 1 minute --- You take the form of a cloud of minuscule ash particles. You gain fast healing 3, resistance 10 to piercing and slashing damage, and immunity to bleed, falling damage, and precision damage. You can't move through solid objects, but you can stream through tiny gaps as if they were difficult terrain. Any ability with the air trait that involves blowing or shifting wind (such as gust of wind ) deals you 1d6 bludgeoning damage per level of the spell each round you are in its area, in addition to its normal effects. --- Heightened (9th) The resistance increases to 15.","tradition_markdown":"","trait":["Cursebound","Oracle","Transmutation","Uncommon"],"trait_markdown":"[Cursebound](/Traits.aspx?ID=320), [Oracle](/Traits.aspx?ID=319), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cursebound","Oracle","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1241","weakness":{}}},{"_index":"aon18","_id":"spell-1242","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal","somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-1242","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"\">[Ashen Wind](/Spells.aspx?ID=1242)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 81</row>\n\n**Mystery**\r\n[Ash](/Mysteries.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 10-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou conjure a swirling wind of ashes that blows through the area. Each creature in the area must attempt a Fortitude save or get the cloying ash in its lungs.\r\n\r\n**Success** The creature is unaffected.<br />\r\n**Failure** The creature is [sickened 1](/Conditions.aspx?ID=34).<br />\r\n**Critical Failure** The creature is sickened 2.","mystery":["Ash"],"mystery_markdown":"[Ash](/Mysteries.aspx?ID=10)","name":"Ashen Wind","patron_theme_markdown":"","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2022-11-16","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"conjuration","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 81</row>\n\n**Mystery**\r\n[Ash](/Mysteries.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 10-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou conjure a swirling wind of ashes that blows through the area.\r\n</summary>","source":["Pathfinder #185: A Taste of Ashes"],"source_raw":["Pathfinder #185: A Taste of Ashes pg. 81"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 81</row>","speed":{},"spoilers":"Blood Lords","summary":"You conjure a swirling wind of ashes that blows through the area.","summary_markdown":"You conjure a swirling wind of ashes that blows through the area.","text":" Ashen Wind May contain spoilers from Blood Lords Source Pathfinder #185: A Taste of Ashes pg. 81 Mystery Ash Cast Two Actions verbal, somatic Range 120 feet Area 10-foot burst Saving Throw Fortitude --- You conjure a swirling wind of ashes that blows through the area. Each creature in the area must attempt a Fortitude save or get the cloying ash in its lungs. Success The creature is unaffected. Failure The creature is sickened 1. Critical Failure The creature is sickened 2.","tradition_markdown":"","trait":["Conjuration","Cursebound","Oracle","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Cursebound](/Traits.aspx?ID=320), [Oracle](/Traits.aspx?ID=319), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Cursebound","Oracle","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1242","weakness":{}}},{"_index":"aon18","_id":"spell-1243","_score":2.8109283,"_source":{"actions":"Two Actions","area":"20-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal","somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-1243","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"\">[Incendiary Ashes](/Spells.aspx?ID=1243)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 81</row>\n\n**Mystery**\r\n[Ash](/Mysteries.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nA cloud of magical ashes descends upon creatures in the area. The ashes scour flesh and linger in the wounds, igniting upon the slightest flicker of flame. Creatures in the area take 4d6 slashing damage and must attempt a Fortitude save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage and has weakness to fire 3 until the start of its next turn.<br />\r\n**Failure** The creature takes full damage and has weakness to fire 3 for 1 minute. If the creature is killed by fire during this time it's reduced to ashes, though its gear remains.<br />\r\n**Critical Failure** As failure, except the creature takes double damage.\n\n---\r\n**Heightened (+1)** The slashing damage increases by 2d6 and weakness to fire increases by 1.","mystery":["Ash"],"mystery_markdown":"[Ash](/Mysteries.aspx?ID=10)","name":"Incendiary Ashes","patron_theme_markdown":"","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2022-11-16","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"evocation","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cursebound\" url=\"/Traits.aspx?ID=320\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Oracle\" url=\"/Traits.aspx?ID=319\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 81</row>\n\n**Mystery**\r\n[Ash](/Mysteries.aspx?ID=10)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA cloud of magical ashes descends upon creatures in the area.\r\n</summary>","source":["Pathfinder #185: A Taste of Ashes"],"source_raw":["Pathfinder #185: A Taste of Ashes pg. 81"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #185: A Taste of Ashes](/Sources.aspx?ID=188) pg. 81</row>","speed":{},"spoilers":"Blood Lords","summary":"A cloud of magical ashes descends upon creatures in the area.","summary_markdown":"A cloud of magical ashes descends upon creatures in the area.","text":" Incendiary Ashes May contain spoilers from Blood Lords Source Pathfinder #185: A Taste of Ashes pg. 81 Mystery Ash Cast Two Actions verbal, somatic Range 120 feet Area 20-foot burst Saving Throw Fortitude --- A cloud of magical ashes descends upon creatures in the area. The ashes scour flesh and linger in the wounds, igniting upon the slightest flicker of flame. Creatures in the area take 4d6 slashing damage and must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage and has weakness to fire 3 until the start of its next turn. Failure The creature takes full damage and has weakness to fire 3 for 1 minute. If the creature is killed by fire during this time it's reduced to ashes, though its gear remains. Critical Failure As failure, except the creature takes double damage. --- Heightened (+1) The slashing damage increases by 2d6 and weakness to fire increases by 1.","tradition_markdown":"","trait":["Cursebound","Evocation","Fire","Oracle","Uncommon"],"trait_markdown":"[Cursebound](/Traits.aspx?ID=320), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Oracle](/Traits.aspx?ID=319), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cursebound","Evocation","Fire","Oracle","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1243","weakness":{}}},{"_index":"aon18","_id":"spell-1244","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-1244","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Unblinking Flame Aura](/Spells.aspx?ID=1244)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 222</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou focus your sight inside and call on your inner fire to grant you warmth, steady your vision, and soothe your body. You recover 15 Hit Points. For the duration, you gain a +2 status bonus on Perception checks and resistance 10 to cold.\n\n---\r\n**Heightened (+1)** You recover an additional 3 Hit Points, and the resistance to cold increases by 2.","mystery_markdown":"","name":"Unblinking Flame Aura","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2022-11-16","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 222</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou focus your sight inside and call on your inner fire to grant you warmth, steady your vision, and soothe your body.\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 222"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 222</row>","speed":{},"summary":"You focus your sight inside and call on your inner fire to grant you warmth, steady your vision, and soothe your body.","summary_markdown":"You focus your sight inside and call on your inner fire to grant you warmth, steady your vision, and soothe your body.","text":" Unblinking Flame Aura Source Impossible Lands pg. 222 Cast Single Action verbal Duration 1 minute --- You focus your sight inside and call on your inner fire to grant you warmth, steady your vision, and soothe your body. You recover 15 Hit Points. For the duration, you gain a +2 status bonus on Perception checks and resistance 10 to cold. --- Heightened (+1) You recover an additional 3 Hit Points, and the resistance to cold increases by 2.","tradition_markdown":"","trait":["Divination","Fire","Healing","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Fire](/Traits.aspx?ID=72), [Healing](/Traits.aspx?ID=89), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Fire","Healing","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1244","weakness":{}}},{"_index":"aon18","_id":"spell-1245","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["none printed"],"deity_markdown":"","domain_markdown":"","duration":18,"duration_raw":"3 rounds","exclude_from_search":false,"heighten":["9th"],"heighten_level":[7,9],"id":"spell-1245","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 7\" pfs=\"Standard\">[Unblinking Flame Emblem](/Spells.aspx?ID=1245)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>_(none printed)_</row>\r\n</row>\r\n\r\n**Trigger** Your last action was a successful Strike against an enemy.\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 3 rounds\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou emblazon the target with a fiery sigil that projects your sight and your flame onto them, allowing you and your allies to track their movements and making it easier to hit them. Attack rolls against the target gain a +1 status bonus, and successful Strikes against the target deal 1d6 fire damage, and 1d10 [persistent fire damage](/Conditions.aspx?ID=29) on a critical hit. However, you're [flat-footed](/Conditions.aspx?ID=16) against other enemies, as the information from the emblem distracts you. The emblem takes your full attention; if you use _unblinking flame emblem_ again before the original duration expires, the new casting replaces the previous casting.\n\n---\r\n**Heightened (9th)** The fire damage increases to 1d8, and the persistent fire damage on a critical hit increases to 1d12.","mystery_markdown":"","name":"Unblinking Flame Emblem","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2022-11-16","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>_(none printed)_</row>\r\n</row>\r\n\r\n**Trigger** Your last action was a successful Strike against an enemy.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 3 rounds\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou emblazon the target with a fiery sigil that projects your sight and your flame onto them, allowing you and your allies to track their movements and making it easier to hit them.\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 223"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>","speed":{},"summary":"You emblazon the target with a fiery sigil that projects your sight and your flame onto them, allowing you and your allies to track their movements and making it easier to hit them.","summary_markdown":"You emblazon the target with a fiery sigil that projects your sight and your flame onto them, allowing you and your allies to track their movements and making it easier to hit them.","text":" Unblinking Flame Emblem Source Impossible Lands pg. 223 Cast Single Action (none printed) Trigger Your last action was a successful Strike against an enemy. Duration 3 rounds --- You emblazon the target with a fiery sigil that projects your sight and your flame onto them, allowing you and your allies to track their movements and making it easier to hit them. Attack rolls against the target gain a +1 status bonus, and successful Strikes against the target deal 1d6 fire damage, and 1d10 persistent fire damage on a critical hit. However, you're flat-footed against other enemies, as the information from the emblem distracts you. The emblem takes your full attention; if you use unblinking flame emblem again before the original duration expires, the new casting replaces the previous casting. --- Heightened (9th) The fire damage increases to 1d8, and the persistent fire damage on a critical hit increases to 1d12.","tradition_markdown":"","trait":["Divination","Fire","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Fire](/Traits.aspx?ID=72), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Fire","Uncommon"],"trigger":"Your last action was a successful Strike against an enemy.","trigger_markdown":"Your last action was a successful Strike against an enemy.","type":"Focus","url":"/Spells.aspx?ID=1245","weakness":{}}},{"_index":"aon18","_id":"spell-1246","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":18,"duration_raw":"3 rounds","exclude_from_search":false,"heighten_level":[9],"id":"spell-1246","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 9\" pfs=\"Standard\">[Unblinking Flame Ignition](/Spells.aspx?ID=1246)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** A foe reduces you to half your Hit Points or fewer.\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 3 rounds\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou feel the most alive when pushed into a corner, as the insights and vision granted by the flame stoke into overdrive. Your body begins to emit a blazing aura of flames. You gain [greater darkvision](/MonsterAbilities.aspx?ID=12), [low-light vision](/Rules.aspx?ID=416), and the ability to see [invisible](/Conditions.aspx?ID=26) creatures. You gain a fly Speed equal to your land Speed as you launch flame from your aura to soar through the sky. You become [quickened](/Conditions.aspx?ID=32), and you can use the extra action each round only to Strike or [Fly](/Actions.aspx?ID=94) using your flames. Any creature who starts their turn within 5 feet of you takes 1d12 fire damage.","mystery_markdown":"","name":"Unblinking Flame Ignition","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2022-11-16","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** A foe reduces you to half your Hit Points or fewer.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 3 rounds\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou feel the most alive when pushed into a corner, as the insights and vision granted by the flame stoke into overdrive.\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 223"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>","speed":{},"summary":"You feel the most alive when pushed into a corner, as the insights and vision granted by the flame stoke into overdrive.","summary_markdown":"You feel the most alive when pushed into a corner, as the insights and vision granted by the flame stoke into overdrive.","text":" Unblinking Flame Ignition Source Impossible Lands pg. 223 Cast Reaction verbal Trigger A foe reduces you to half your Hit Points or fewer. Duration 3 rounds --- You feel the most alive when pushed into a corner, as the insights and vision granted by the flame stoke into overdrive. Your body begins to emit a blazing aura of flames. You gain greater darkvision, low-light vision, and the ability to see invisible creatures. You gain a fly Speed equal to your land Speed as you launch flame from your aura to soar through the sky. You become quickened, and you can use the extra action each round only to Strike or Fly using your flames. Any creature who starts their turn within 5 feet of you takes 1d12 fire damage.","tradition_markdown":"","trait":["Divination","Fire","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Fire](/Traits.aspx?ID=72), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Fire","Uncommon"],"trigger":"A foe reduces you to half your Hit Points or fewer.","trigger_markdown":"A foe reduces you to half your Hit Points or fewer.","type":"Focus","url":"/Spells.aspx?ID=1246","weakness":{}}},{"_index":"aon18","_id":"spell-1247","_score":2.8109283,"_source":{"actions":"Single Action","area":"5-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[7],"id":"spell-1247","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 7\" pfs=\"Standard\">[Unbreaking Wave Barrier](/Spells.aspx?ID=1247)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 5-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a protective circle around yourself that repels your foes. You gain a +1 status bonus to AC. Any creature other than you within the area, or attempting to move into the area, must attempt a Fortitude saving throw; a creature needs to attempt the Fortitude saving throw only once each round. If a creature pushed by _unbreaking wave barrier_ would be [pushed](/Rules.aspx?ID=451) into a solid barrier or another creature, it stops at that point and takes 2d6 bludgeoning damage for every additional 5 feet it would've been pushed. On subsequent rounds, the first time you Sustain this Spell each round, you can increase the radius of the barrier by 5 feet.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature isn't pushed, but the space within the barrier is difficult terrain for it.<br />\r\n**Failure** The creature is pushed 10 feet, and the space within the barrier is difficult terrain for it.<br />\r\n**Critical Failure** The creature is pushed 20 feet and knocked [prone](/Conditions.aspx?ID=31), and the space within the barrier is difficult terrain for it.","mystery_markdown":"","name":"Unbreaking Wave Barrier","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2022-11-16","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 5-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create a protective circle around yourself that repels your foes.\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 223"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>","speed":{},"summary":"You create a protective circle around yourself that repels your foes.","summary_markdown":"You create a protective circle around yourself that repels your foes.","text":" Unbreaking Wave Barrier Source Impossible Lands pg. 223 Cast Single Action verbal Area 5-foot emanation Saving Throw Fortitude Duration sustained up to 1 minute --- You create a protective circle around yourself that repels your foes. You gain a +1 status bonus to AC. Any creature other than you within the area, or attempting to move into the area, must attempt a Fortitude saving throw; a creature needs to attempt the Fortitude saving throw only once each round. If a creature pushed by unbreaking wave barrier would be pushed into a solid barrier or another creature, it stops at that point and takes 2d6 bludgeoning damage for every additional 5 feet it would've been pushed. On subsequent rounds, the first time you Sustain this Spell each round, you can increase the radius of the barrier by 5 feet. Critical Success The creature is unaffected. Success The creature isn't pushed, but the space within the barrier is difficult terrain for it. Failure The creature is pushed 10 feet, and the space within the barrier is difficult terrain for it. Critical Failure The creature is pushed 20 feet and knocked prone, and the space within the barrier is difficult terrain for it.","tradition_markdown":"","trait":["Abjuration","Uncommon","Water"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Uncommon](/Traits.aspx?ID=159), [Water](/Traits.aspx?ID=165)","trait_raw":["Abjuration","Uncommon","Water"],"type":"Focus","url":"/Spells.aspx?ID=1247","weakness":{}}},{"_index":"aon18","_id":"spell-1248","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten_level":[9],"id":"spell-1248","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 9\" pfs=\"Standard\">[Unbreaking Wave Containment](/Spells.aspx?ID=1248)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** up to 4 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou wrap enemies in four strands of water. When you cast the spell, make a spell attack roll against the targets. On a success, they're [immobilized](/Conditions.aspx?ID=24) until the spell ends or they [Escape](/Actions.aspx?ID=79); on a critical success, they're also [restrained](/Conditions.aspx?ID=33) until the spell ends or they Escape. Each target that's immobilized or restrained also takes 10d6 bludgeoning damage from the constricting waves, with a [basic](/Rules.aspx?ID=329) Fortitude save. The first time each subsequent round when you Sustain the Spell, if all the targets aren't immobilized or restrained, make a spell attack roll against any targets who are free but remain within range, with the same effects as when you cast the spell, immobilizing or restraining them depending on your spell attack roll. Creatures who are immobilized or restrained take 10d6 bludgeoning damage with a basic Fortitude save.","mystery_markdown":"","name":"Unbreaking Wave Containment","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-11-16","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** up to 4 creatures\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou wrap enemies in four strands of water.\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 223"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>","speed":{},"summary":"You wrap enemies in four strands of water.","summary_markdown":"You wrap enemies in four strands of water.","target":"up to 4 creatures","target_markdown":"up to 4 creatures","text":" Unbreaking Wave Containment Source Impossible Lands pg. 223 Cast Three Actions verbal Range 30 feet Target up to 4 creatures Duration sustained up to 1 minute --- You wrap enemies in four strands of water. When you cast the spell, make a spell attack roll against the targets. On a success, they're immobilized until the spell ends or they Escape; on a critical success, they're also restrained until the spell ends or they Escape. Each target that's immobilized or restrained also takes 10d6 bludgeoning damage from the constricting waves, with a basic Fortitude save. The first time each subsequent round when you Sustain the Spell, if all the targets aren't immobilized or restrained, make a spell attack roll against any targets who are free but remain within range, with the same effects as when you cast the spell, immobilizing or restraining them depending on your spell attack roll. Creatures who are immobilized or restrained take 10d6 bludgeoning damage with a basic Fortitude save.","tradition_markdown":"","trait":["Evocation","Incapacitation","Uncommon","Water"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Incapacitation](/Traits.aspx?ID=93), [Uncommon](/Traits.aspx?ID=159), [Water](/Traits.aspx?ID=165)","trait_raw":["Evocation","Incapacitation","Uncommon","Water"],"type":"Focus","url":"/Spells.aspx?ID=1248","weakness":{}}},{"_index":"aon18","_id":"spell-1249","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[5],"id":"spell-1249","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Unbreaking Wave Vapor](/Spells.aspx?ID=1249)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You're targeted by an attack made by an attacker you can see.\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou're [concealed](/Conditions.aspx?ID=4) against the triggering attack and gain a +2 circumstance bonus to AC against it. After the triggering attack is complete, you can Step if the triggering attack hit or Step twice if the triggering attack missed.","mystery_markdown":"","name":"Unbreaking Wave Vapor","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2022-11-16","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** You're targeted by an attack made by an attacker you can see.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou're [concealed](/Conditions.aspx?ID=4) against the triggering attack and gain a +2 circumstance bonus to AC against it.\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 223"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>","speed":{},"summary":"You're concealed against the triggering attack and gain a +2 circumstance bonus to AC against it.","summary_markdown":"You're [concealed](/Conditions.aspx?ID=4) against the triggering attack and gain a +2 circumstance bonus to AC against it.","text":" Unbreaking Wave Vapor Source Impossible Lands pg. 223 Cast Reaction verbal Trigger You're targeted by an attack made by an attacker you can see. --- You're concealed against the triggering attack and gain a +2 circumstance bonus to AC against it. After the triggering attack is complete, you can Step if the triggering attack hit or Step twice if the triggering attack missed.","tradition_markdown":"","trait":["Abjuration","Uncommon","Water"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Uncommon](/Traits.aspx?ID=159), [Water](/Traits.aspx?ID=165)","trait_raw":["Abjuration","Uncommon","Water"],"trigger":"You're targeted by an attack made by an attacker you can see.","trigger_markdown":"You're targeted by an attack made by an attacker you can see.","type":"Focus","url":"/Spells.aspx?ID=1249","weakness":{}}},{"_index":"aon18","_id":"spell-1250","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[7],"id":"spell-1250","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 7\" pfs=\"Standard\">[Unfolding Wind Blitz](/Spells.aspx?ID=1250)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou blitz forward so quickly that you soar through the air, and nothing can react to you. [Fly](/Actions.aspx?ID=94) up to twice your Speed. This movement doesn't trigger reactions. At any point along the way, you can make Strikes with an [unarmed](/Traits.aspx?ID=199) attack against up to three different targets within your reach. You increase your multiple attack penalty for these attacks only after completing all of the attacks.","mystery_markdown":"","name":"Unfolding Wind Blitz","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2022-11-16","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou blitz forward so quickly that you soar through the air, and nothing can react to you.\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 223"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>","speed":{},"summary":"You blitz forward so quickly that you soar through the air, and nothing can react to you.","summary_markdown":"You blitz forward so quickly that you soar through the air, and nothing can react to you.","text":" Unfolding Wind Blitz Source Impossible Lands pg. 223 Cast Two Actions verbal --- You blitz forward so quickly that you soar through the air, and nothing can react to you. Fly up to twice your Speed. This movement doesn't trigger reactions. At any point along the way, you can make Strikes with an unarmed attack against up to three different targets within your reach. You increase your multiple attack penalty for these attacks only after completing all of the attacks.","tradition_markdown":"","trait":["Air","Transmutation","Uncommon"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Air","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1250","weakness":{}}},{"_index":"aon18","_id":"spell-1251","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[5],"id":"spell-1251","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Unfolding Wind Buffet](/Spells.aspx?ID=1251)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou surround your unarmed attacks with the speed and force of air. Make three [unarmed](/Traits.aspx?ID=199) Strikes against the same target. If at least one was a successful hit, the target must attempt a Fortitude save or be [pushed](/Rules.aspx?ID=451) back 5 feet for each normal hit from the buffet, plus 10 feet for each critical hit.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is pushed back half the normal distance.<br />\r\n**Failure** The target is pushed back the normal distance.<br />\r\n**Critical Failure** The target is pushed back double the normal distance and then knocked [prone](/Conditions.aspx?ID=31).","mystery_markdown":"","name":"Unfolding Wind Buffet","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2022-11-16","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou surround your unarmed attacks with the speed and force of air.\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 223"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>","speed":{},"summary":"You surround your unarmed attacks with the speed and force of air.","summary_markdown":"You surround your unarmed attacks with the speed and force of air.","text":" Unfolding Wind Buffet Source Impossible Lands pg. 223 Cast Two Actions verbal --- You surround your unarmed attacks with the speed and force of air. Make three unarmed Strikes against the same target. If at least one was a successful hit, the target must attempt a Fortitude save or be pushed back 5 feet for each normal hit from the buffet, plus 10 feet for each critical hit. Critical Success The target is unaffected. Success The target is pushed back half the normal distance. Failure The target is pushed back the normal distance. Critical Failure The target is pushed back double the normal distance and then knocked prone.","tradition_markdown":"","trait":["Air","Evocation","Uncommon"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Air","Evocation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1251","weakness":{}}},{"_index":"aon18","_id":"spell-1252","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["10th"],"heighten_level":[9,10],"id":"spell-1252","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 9\" pfs=\"Standard\">[Unfolding Wind Crash](/Spells.aspx?ID=1252)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou jump up to 120 feet in any direction and then deal 18d6 bludgeoning damage to creatures within a 20-foot emanation after you land, with a basic Reflex save. Creatures who critically fail are also knocked [prone](/Conditions.aspx?ID=31).\n\n---\r\n**Heightened (10th)** The damage increases to 20d6.","mystery_markdown":"","name":"Unfolding Wind Crash","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2022-11-16","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Move\" url=\"/Traits.aspx?ID=114\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou jump up to 120 feet in any direction and then deal 18d6 bludgeoning damage to creatures within a 20-foot emanation after you land, with a basic Reflex save.\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 223"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>","speed":{},"summary":"You jump up to 120 feet in any direction and then deal 18d6 bludgeoning damage to creatures within a 20-foot emanation after you land, with a basic Reflex save.","summary_markdown":"You jump up to 120 feet in any direction and then deal 18d6 bludgeoning damage to creatures within a 20-foot emanation after you land, with a basic Reflex save.","text":" Unfolding Wind Crash Source Impossible Lands pg. 223 Cast Two Actions verbal Saving Throw basic Reflex --- You jump up to 120 feet in any direction and then deal 18d6 bludgeoning damage to creatures within a 20-foot emanation after you land, with a basic Reflex save. Creatures who critically fail are also knocked prone. --- Heightened (10th) The damage increases to 20d6.","tradition_markdown":"","trait":["Air","Evocation","Move","Uncommon"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Evocation](/Traits.aspx?ID=65), [Move](/Traits.aspx?ID=114), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Air","Evocation","Move","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1252","weakness":{}}},{"_index":"aon18","_id":"spell-1253","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["9th"],"heighten_level":[7,9],"id":"spell-1253","level":7,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 7\" pfs=\"Standard\">[Untwisting Iron Augmentation](/Spells.aspx?ID=1253)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour [unarmed](/Traits.aspx?ID=199) attacks are treated as [cold iron](/Equipment.aspx?ID=375) and [silver](/Equipment.aspx?ID=379), they gain the [earth](/Traits.aspx?ID=55) trait, and they gain a +1 status bonus to damage rolls per damage die.\n\n---\r\n**Heightened (9th)** Your unarmed attacks are also treated as [adamantine](/Equipment.aspx?ID=374).","mystery_markdown":"","name":"Untwisting Iron Augmentation","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2022-11-16","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour [unarmed](/Traits.aspx?ID=199) attacks are treated as [cold iron](/Equipment.aspx?ID=375) and [silver](/Equipment.aspx?ID=379), they gain the [earth](/Traits.aspx?ID=55) trait, and they gain a +1 status bonus to damage rolls per damage die.\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 223"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>","speed":{},"summary":"Your unarmed attacks are treated as cold iron and silver , they gain the earth trait, and they gain a +1 status bonus to damage rolls per damage die.","summary_markdown":"Your [unarmed](/Traits.aspx?ID=199) attacks are treated as [cold iron](/Equipment.aspx?ID=375) and [silver](/Equipment.aspx?ID=379), they gain the [earth](/Traits.aspx?ID=55) trait, and they gain a +1 status bonus to damage rolls per damage die.","text":" Untwisting Iron Augmentation Source Impossible Lands pg. 223 Cast Single Action verbal Duration 1 minute --- Your unarmed attacks are treated as cold iron and silver, they gain the earth trait, and they gain a +1 status bonus to damage rolls per damage die. --- Heightened (9th) Your unarmed attacks are also treated as adamantine.","tradition_markdown":"","trait":["Earth","Transmutation","Uncommon"],"trait_markdown":"[Earth](/Traits.aspx?ID=55), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Earth","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1253","weakness":{}}},{"_index":"aon18","_id":"spell-1254","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":30,"duration_raw":"5 rounds","exclude_from_search":false,"heighten_level":[9],"id":"spell-1254","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 9\" pfs=\"Standard\">[Untwisting Iron Pillar](/Spells.aspx?ID=1254)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 5 rounds\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call upon the earth and your ki to shield you from your enemies. You gain 50 temporary Hit Points that last for the duration or until you lose them, as well as resistance 5 to all physical damage (except [adamantine](/Equipment.aspx?ID=374)).","mystery_markdown":"","name":"Untwisting Iron Pillar","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2022-11-16","resistance":{},"school":"abjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 5 rounds\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call upon the earth and your ki to shield you from your enemies.\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 223"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>","speed":{},"summary":"You call upon the earth and your ki to shield you from your enemies.","summary_markdown":"You call upon the earth and your ki to shield you from your enemies.","text":" Untwisting Iron Pillar Source Impossible Lands pg. 223 Cast Single Action verbal Duration 5 rounds --- You call upon the earth and your ki to shield you from your enemies. You gain 50 temporary Hit Points that last for the duration or until you lose them, as well as resistance 5 to all physical damage (except adamantine).","tradition_markdown":"","trait":["Abjuration","Earth","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Earth](/Traits.aspx?ID=55), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Earth","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1254","weakness":{}}},{"_index":"aon18","_id":"spell-1255","_score":2.8109283,"_source":{"actions":"Single Action","area":"10-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-1255","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"Standard\">[Untwisting Iron Roots](/Spells.aspx?ID=1255)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 10-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou manipulate the earth beneath your feet to throw your enemies off balance, leaving chunks of rock and rubble behind. Creatures within range take 2d6 bludgeoning damage, with a [basic](/Rules.aspx?ID=329) Reflex save; on a failed save, they also fall [prone](/Conditions.aspx?ID=31). The affected area becomes difficult terrain, but you can move through the difficult terrain normally.\n\n---\r\n**Heightened (+1)** The damage increases by 1d6.","mystery_markdown":"","name":"Untwisting Iron Roots","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2022-11-16","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 10-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou manipulate the earth beneath your feet to throw your enemies off balance, leaving chunks of rock and rubble behind.\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 223"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 223</row>","speed":{},"summary":"You manipulate the earth beneath your feet to throw your enemies off balance, leaving chunks of rock and rubble behind.","summary_markdown":"You manipulate the earth beneath your feet to throw your enemies off balance, leaving chunks of rock and rubble behind.","text":" Untwisting Iron Roots Source Impossible Lands pg. 223 Cast Single Action verbal Area 10-foot emanation --- You manipulate the earth beneath your feet to throw your enemies off balance, leaving chunks of rock and rubble behind. Creatures within range take 2d6 bludgeoning damage, with a basic Reflex save; on a failed save, they also fall prone. The affected area becomes difficult terrain, but you can move through the difficult terrain normally. --- Heightened (+1) The damage increases by 1d6.","tradition_markdown":"","trait":["Earth","Transmutation","Uncommon"],"trait_markdown":"[Earth](/Traits.aspx?ID=55), [Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Earth","Transmutation","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1255","weakness":{}}},{"_index":"aon18","_id":"spell-1256","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the end of your next turn","exclude_from_search":false,"heighten_level":[9],"id":"spell-1256","level":9,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 9\" pfs=\"Standard\">[Summon Ancient Fleshforged](/Spells.aspx?ID=1256)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Incarnate\" url=\"/Traits.aspx?ID=388\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 250 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the end of your next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou summon an ancient Fleshforged, one of Nex's personal weaponized monstrosities unleashed in the first wars against Geb. It squeezes itself into its war form from time long forgotten, unleashing its wrath upon your foes. The Fleshforged occupies the space noted in the spell description. When you Cast this Spell, choose one of the Fleshforged below to summon.\n\n- **Bone Breaker** _Size_ Gargantuan, _Speed_ 40 feet, climb 100 feet; **Arrive** _Skull Breaking Hum_ ([evocation](/Equipment.aspx?ID=1671), [sonic](/Traits.aspx?ID=147)) The Bone Breaker appears in a shower of bone fragments. Its form is that of an immense titan of flesh and metal with long, muscular, twisted arms. The Bone Breaker releases a hum at a harmonic frequency that weakens bones in creatures' bodies. Each foe within an 80-foot emanation must attempt a Fortitude save. On a critical success, they're unaffected; on a success, they're [enfeebled 2](/Conditions.aspx?ID=13) for 1 round; on a failure they're enfeebled 3 for 1 minute; and on a critical failure, they're enfeebled 4 for 10 minutes. A [skeleton](/MonsterFamilies.aspx?ID=92) or other [undead](/Traits.aspx?ID=160) foe made almost entirely of bones treats their result as one degree of success worse than they rolled. **Depart** _Bruising Departure_ The Bone Breaker pounds its long arms into the ground, creating a long shockwave. Each foe within a 100-foot-long, 10-foot-wide line takes 8d12 bludgeoning damage, with a [basic](/Rules.aspx?ID=329) Fortitude save.\r\n- **Thorn Caller** _Size_ Gargantuan, _Speed_ 100 feet; **Arrive** ([evocation](/Traits.aspx?ID=65), [light](/Traits.aspx?ID=100)) _Thorn's Guidance_ The Thorn Caller appears in a burst of light. The Thorn Caller's body is an ornate armored sphere with black panther masks surrounding a glowing light. The ball floats in the air due to six glowing, thornlike wings. Two clusters of bird heads emerge from both sides of the body with long necks that twirl together like tentacles. The Thorn Caller's burst of light illuminates all foes within 200 feet. The foes become [dazzled](/Conditions.aspx?ID=7) and [flat-footed](/Conditions.aspx?ID=16), and if they were [invisible](/Conditions.aspx?ID=26), they become [concealed](/Conditions.aspx?ID=4) instead. These effects last until the Thorn Caller departs. **Depart** _Thorn-Burst_ The Thorn Caller launches its thorned wings at various targets. Attempt spell attack rolls against up to 6 different targets within 300 feet. On a hit, the target takes 10d8 piercing damage, double on a critical hit, half on a failure, and none on a critical failure.\r\n- **The Thousand** _Size_ Medium (see below), _Speed_ 30 feet; **Arrive** ([emotion](/Traits.aspx?ID=60), [enchantment](/Traits.aspx?ID=61), [fear](/Traits.aspx?ID=68), [mental](/Traits.aspx?ID=106)) _Disconcerting Arrival_ Select five spaces in range and summon a Medium-sized polyp of The Thousand in each of these spaces. The Thousand is an entity whose full scope is 1,000 polyps of oozing flesh, each physically separate but mentally part of a single creature. Not all 1,000 polyps have survived, and the spell summons five of them. Each creature within 10 feet of any of the polyps must attempt a Will Save. On a critical success, they're unaffected; on a success, they're [frightened 1](/Conditions.aspx?ID=19); on a failure, they're frightened 3; and on a critical failure, they're frightened 4 and [fleeing](/Conditions.aspx?ID=17) for 1 round; **Depart** ([illusion](/Traits.aspx?ID=92), [mental](/Traits.aspx?ID=106)) _Violent Omen_ Each frightened foe within a 60-foot emanation of any of the five polyps takes 10d8 mental damage, with a [basic](/Rules.aspx?ID=329) Will save.\r\n- **Scion of Desiccation** _Size_ Gargantuan, _Speed_ 100 feet, fly 100 feet; **Arrive** ([necromancy](/Traits.aspx?ID=117), [negative](/Traits.aspx?ID=118)) _Ashes to Ashes_ The Scion of Desiccation appears in a swirl of screaming wind, a gargantuan form of twisted flesh that's constantly flensed by gritty ash and dust, and just as constantly regenerating itself. Each foe within a 40-foot emanation takes 10d10 negative energy damage, with a [basic](/Rules.aspx?ID=329) Fortitude save; **Depart** ([necromancy](/Traits.aspx?ID=117), [negative](/Traits.aspx?ID=118)) _Dust to Dust_ Each foe within a 60-foot emanation must attempt a Fortitude save; they're [drained 2](/Conditions.aspx?ID=10) on a failure or drained 4 on a critical failure.","mystery_markdown":"","name":"Summon Ancient Fleshforged","patron_theme_markdown":"","pfs":"Standard","range":250,"range_raw":"250 feet","rarity":"rare","release_date":"2022-11-16","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Incarnate\" url=\"/Traits.aspx?ID=388\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 250 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the end of your next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou summon an ancient Fleshforged, one of Nex's personal weaponized monstrosities unleashed in the first wars against Geb.\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 306"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 306</row>","speed":{},"summary":"You summon an ancient Fleshforged, one of Nex's personal weaponized monstrosities unleashed in the first wars against Geb.","summary_markdown":"You summon an ancient Fleshforged, one of Nex's personal weaponized monstrosities unleashed in the first wars against Geb.","text":" Summon Ancient Fleshforged Source Impossible Lands pg. 306 Traditions Arcane, Occult Cast Three Actions material, somatic, verbal Range 250 feet Duration until the end of your next turn --- You summon an ancient Fleshforged, one of Nex's personal weaponized monstrosities unleashed in the first wars against Geb. It squeezes itself into its war form from time long forgotten, unleashing its wrath upon your foes. The Fleshforged occupies the space noted in the spell description. When you Cast this Spell, choose one of the Fleshforged below to summon. - Bone Breaker Size Gargantuan, Speed 40 feet, climb 100 feet; Arrive Skull Breaking Hum (evocation, sonic) The Bone Breaker appears in a shower of bone fragments. Its form is that of an immense titan of flesh and metal with long, muscular, twisted arms. The Bone Breaker releases a hum at a harmonic frequency that weakens bones in creatures' bodies. Each foe within an 80-foot emanation must attempt a Fortitude save. On a critical success, they're unaffected; on a success, they're enfeebled 2 for 1 round; on a failure they're enfeebled 3 for 1 minute; and on a critical failure, they're enfeebled 4 for 10 minutes. A skeleton or other undead foe made almost entirely of bones treats their result as one degree of success worse than they rolled. Depart Bruising Departure The Bone Breaker pounds its long arms into the ground, creating a long shockwave. Each foe within a 100-foot-long, 10-foot-wide line takes 8d12 bludgeoning damage, with a basic Fortitude save. - Thorn Caller Size Gargantuan, Speed 100 feet; Arrive (evocation, light) Thorn's Guidance The Thorn Caller appears in a burst of light. The Thorn Caller's body is an ornate armored sphere with black panther masks surrounding a glowing light. The ball floats in the air due to six glowing, thornlike wings. Two clusters of bird heads emerge from both sides of the body with long necks that twirl together like tentacles. The Thorn Caller's burst of light illuminates all foes within 200 feet. The foes become dazzled and flat-footed, and if they were invisible, they become concealed instead. These effects last until the Thorn Caller departs. Depart Thorn-Burst The Thorn Caller launches its thorned wings at various targets. Attempt spell attack rolls against up to 6 different targets within 300 feet. On a hit, the target takes 10d8 piercing damage, double on a critical hit, half on a failure, and none on a critical failure. - The Thousand Size Medium (see below), Speed 30 feet; Arrive (emotion, enchantment, fear, mental) Disconcerting Arrival Select five spaces in range and summon a Medium-sized polyp of The Thousand in each of these spaces. The Thousand is an entity whose full scope is 1,000 polyps of oozing flesh, each physically separate but mentally part of a single creature. Not all 1,000 polyps have survived, and the spell summons five of them. Each creature within 10 feet of any of the polyps must attempt a Will Save. On a critical success, they're unaffected; on a success, they're frightened 1; on a failure, they're frightened 3; and on a critical failure, they're frightened 4 and fleeing for 1 round; Depart (illusion, mental) Violent Omen Each frightened foe within a 60-foot emanation of any of the five polyps takes 10d8 mental damage, with a basic Will save. - Scion of Desiccation Size Gargantuan, Speed 100 feet, fly 100 feet; Arrive (necromancy, negative) Ashes to Ashes The Scion of Desiccation appears in a swirl of screaming wind, a gargantuan form of twisted flesh that's constantly flensed by gritty ash and dust, and just as constantly regenerating itself. Each foe within a 40-foot emanation takes 10d10 negative energy damage, with a basic Fortitude save; Depart (necromancy, negative) Dust to Dust Each foe within a 60-foot emanation must attempt a Fortitude save; they're drained 2 on a failure or drained 4 on a critical failure.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration","Incarnate","Rare"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Incarnate](/Traits.aspx?ID=388), [Rare](/Traits.aspx?ID=137)","trait_raw":["Conjuration","Incarnate","Rare"],"type":"Spell","url":"/Spells.aspx?ID=1256","weakness":{}}},{"_index":"aon18","_id":"spell-1257","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"until the end of your next turn","exclude_from_search":false,"heighten":["+2"],"heighten_level":[5,7,9],"id":"spell-1257","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Summon Healing Servitor](/Spells.aspx?ID=1257)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Incarnate\" url=\"/Traits.aspx?ID=388\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** until the end of your next turn\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call forth a servitor forged from raw positive energy to heal and bolster your allies. The servitor occupies the space of a Huge creature and has a speed of 60 feet.\n\n **Arrive** ([healing](/Traits.aspx?ID=89), [necromancy](/Traits.aspx?ID=117), [positive](/Traits.aspx?ID=128)) Servitor's Protection The servitor appears in a flash of light, moving from ally to ally and granting them a temporary reprieve. All allies within 20 feet of the Servitor gain 20 temporary Hit Points until the servitor departs.\n\n **Depart** ([healing](/Traits.aspx?ID=89), [necromancy](/Traits.aspx?ID=117), [positive](/Traits.aspx?ID=128)) Servitor's Blessing The servitor disappears in a 30-foot emanation of positive energy. All willing living creatures within heal 3d8 Hit Points. All [undead](/Traits.aspx?ID=160) within take that much damage, with a [basic](/Rules.aspx?ID=329) Fortitude save.\n\n---\r\n**Heightened (+2)** The Arrive effect's temporary Hit Points increase by 8, and the Depart effect's healing and damage to undead increase by 1d8.","mystery_markdown":"","name":"Summon Healing Servitor","patron_theme_markdown":"","pfs":"Standard","range":100,"range_raw":"100 feet","rarity":"uncommon","release_date":"2022-11-16","resistance":{},"school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Incarnate\" url=\"/Traits.aspx?ID=388\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Positive\" url=\"/Traits.aspx?ID=128\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 306</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 100 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** until the end of your next turn\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call forth a servitor forged from raw positive energy to heal and bolster your allies.\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 306"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 306</row>","speed":{},"summary":"You call forth a servitor forged from raw positive energy to heal and bolster your allies.","summary_markdown":"You call forth a servitor forged from raw positive energy to heal and bolster your allies.","text":" Summon Healing Servitor Source Impossible Lands pg. 306 Traditions Divine, Primal Cast Three Actions material, somatic, verbal Range 100 feet Duration until the end of your next turn --- You call forth a servitor forged from raw positive energy to heal and bolster your allies. The servitor occupies the space of a Huge creature and has a speed of 60 feet. Arrive (healing, necromancy, positive) Servitor's Protection The servitor appears in a flash of light, moving from ally to ally and granting them a temporary reprieve. All allies within 20 feet of the Servitor gain 20 temporary Hit Points until the servitor departs. Depart (healing, necromancy, positive) Servitor's Blessing The servitor disappears in a 30-foot emanation of positive energy. All willing living creatures within heal 3d8 Hit Points. All undead within take that much damage, with a basic Fortitude save. --- Heightened (+2) The Arrive effect's temporary Hit Points increase by 8, and the Depart effect's healing and damage to undead increase by 1d8.","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Healing","Incarnate","Necromancy","Positive","Uncommon"],"trait_markdown":"[Healing](/Traits.aspx?ID=89), [Incarnate](/Traits.aspx?ID=388), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Healing","Incarnate","Necromancy","Positive","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1257","weakness":{}}},{"_index":"aon18","_id":"spell-1258","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten_level":[4],"id":"spell-1258","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"\">[Fearful Feast](/Spells.aspx?ID=1258)</title>\r\n\r\n<spoilers>May contain spoilers from Abomination Vaults</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Abomination Vaults Hardcover](/Sources.aspx?ID=124) pg. 211, [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 65</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** A creature within range becomes [frightened](/Conditions.aspx?ID=19).\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** the triggering creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou open your mouth wide and inhale sharply; you draw in the bravery, self-confidence, and hope to which the frightened target clings and then strip away the target's false assumption that these fragile emotions can save them from the oblivion of terror.\n\n You deal 6d4 mental damage to the creature, which must attempt a Will saving throw.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage; you regain Hit Points equal to half the damage the target takes.<br />\r\n**Critical Failure** The creatures frightened condition increases by 1 (to a maximum of frightened 4) and it takes double damage; you regain Hit Points equal to half the damage the target takes.","mystery_markdown":"","name":"Fearful Feast","patron_theme_markdown":"","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-05-25","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Abomination Vaults</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Abomination Vaults Hardcover](/Sources.aspx?ID=124) pg. 211, [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 65</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** A creature within range becomes [frightened](/Conditions.aspx?ID=19).\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** the triggering creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou open your mouth wide and inhale sharply; you draw in the bravery, self-confidence, and hope to which the frightened target clings and then strip away the target's false assumption that these fragile emotions can save them from the oblivion of terror.\r\n</summary>","source":["Abomination Vaults Hardcover"],"source_raw":["Abomination Vaults Hardcover pg. 211"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Abomination Vaults Hardcover](/Sources.aspx?ID=124) pg. 211, [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 65</row>","speed":{},"spoilers":"Abomination Vaults","summary":"You open your mouth wide and inhale sharply; you draw in the bravery, self-confidence, and hope to which the frightened target clings and then strip away the target's false assumption that these fragile emotions can save them from the oblivion of terror.","summary_markdown":"You open your mouth wide and inhale sharply; you draw in the bravery, self-confidence, and hope to which the frightened target clings and then strip away the target's false assumption that these fragile emotions can save them from the oblivion of terror.","target":"the triggering creature","target_markdown":"the triggering creature","text":" Fearful Feast May contain spoilers from Abomination Vaults Source Abomination Vaults Hardcover pg. 211, Pathfinder #165: Eyes of Empty Death pg. 65 Cast Reaction somatic Trigger A creature within range becomes frightened. Range 30 feet Target the triggering creature Saving Throw Will Duration varies --- You open your mouth wide and inhale sharply; you draw in the bravery, self-confidence, and hope to which the frightened target clings and then strip away the target's false assumption that these fragile emotions can save them from the oblivion of terror. You deal 6d4 mental damage to the creature, which must attempt a Will saving throw. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage; you regain Hit Points equal to half the damage the target takes. Critical Failure The creatures frightened condition increases by 1 (to a maximum of frightened 4) and it takes double damage; you regain Hit Points equal to half the damage the target takes.","tradition_markdown":"","trait":["Fear","Mental","Necromancy","Uncommon"],"trait_markdown":"[Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Fear","Mental","Necromancy","Uncommon"],"trigger":"A creature within range becomes frightened .","trigger_markdown":"A creature within range becomes [frightened](/Conditions.aspx?ID=19).","type":"Focus","url":"/Spells.aspx?ID=1258","weakness":{}}},{"_index":"aon18","_id":"spell-1259","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Introspection"],"domain_markdown":"[Introspection](/Domains.aspx?ID=60)","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+3"],"heighten_level":[1,4,7,10],"id":"spell-1259","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"\">[Guided Introspection](/Spells.aspx?ID=1259)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 73</row>\n\n**Domain**\r\n[Introspection](/Domains.aspx?ID=60)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou guide the target in examining their innermost feelings, their behaviors, and the motivations behind their actions, granting them clarity and insight. The target gains a +1 status bonus to saving throws against [emotion](/Traits.aspx?ID=60) and [fear](/Traits.aspx?ID=68).\n\n If the target would become [confused](/Conditions.aspx?ID=5), they reduce the duration of the confused condition by 1 round, to a minimum of 1 round. If the target would become [frightened](/Conditions.aspx?ID=19) or [stupefied](/Conditions.aspx?ID=37), they reduce the value of the frightened or stupefied condition by 1, to a minimum of 1. Once any of these conditions occur, the spell ends.\n\n---\r\n**Heightened (+3)** The status bonus increases by 1.","mystery_markdown":"","name":"Guided Introspection","patron_theme_markdown":"","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-12-14","resistance":{},"school":"abjuration","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 73</row>\n\n**Domain**\r\n[Introspection](/Domains.aspx?ID=60)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou guide the target in examining their innermost feelings, their behaviors, and the motivations behind their actions, granting them clarity and insight.\r\n</summary>","source":["Pathfinder #186: Ghost King's Rage"],"source_raw":["Pathfinder #186: Ghost King's Rage pg. 73"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 73</row>","speed":{},"spoilers":"Blood Lords","summary":"You guide the target in examining their innermost feelings, their behaviors, and the motivations behind their actions, granting them clarity and insight.","summary_markdown":"You guide the target in examining their innermost feelings, their behaviors, and the motivations behind their actions, granting them clarity and insight.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Guided Introspection May contain spoilers from Blood Lords Source Pathfinder #186: Ghost King's Rage pg. 73 Domain Introspection Cast Two Actions somatic, verbal Range 30 feet Target 1 willing creature Duration 1 minute --- You guide the target in examining their innermost feelings, their behaviors, and the motivations behind their actions, granting them clarity and insight. The target gains a +1 status bonus to saving throws against emotion and fear. If the target would become confused, they reduce the duration of the confused condition by 1 round, to a minimum of 1 round. If the target would become frightened or stupefied, they reduce the value of the frightened or stupefied condition by 1, to a minimum of 1. Once any of these conditions occur, the spell ends. --- Heightened (+3) The status bonus increases by 1.","tradition_markdown":"","trait":["Abjuration","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1259","weakness":{}}},{"_index":"aon18","_id":"spell-1260","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain":["Introspection"],"domain_markdown":"[Introspection](/Domains.aspx?ID=60)","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-1260","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 4\" pfs=\"\">[Confront Selves](/Spells.aspx?ID=1260)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 73</row>\n\n**Domain**\r\n[Introspection](/Domains.aspx?ID=60)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou show the target the spiraling web of actions and consequences that is their life and the changes wrought by these decisions upon themselves and those around them. These events swirl around the target like shards of broken pottery. The creature must attempt a Will save to resist these visions.\n\n Each time you sustain this spell, you force the target to confront an alternate permutation of themselves, witnessing the events of their life as if they'd chosen another path. They take 2d6 mental damage ([basic](/Rules.aspx?ID=329) Will save) and are [encumbered](/Conditions.aspx?ID=12). On a critical success, the spell ends and can no longer be sustained.\n\n---\r\n**Heightened (+1)** The mental damage increases by 1d6.","mystery_markdown":"","name":"Confront Selves","patron_theme_markdown":"","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-12-14","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 73</row>\n\n**Domain**\r\n[Introspection](/Domains.aspx?ID=60)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou show the target the spiraling web of actions and consequences that is their life and the changes wrought by these decisions upon themselves and those around them.\r\n</summary>","source":["Pathfinder #186: Ghost King's Rage"],"source_raw":["Pathfinder #186: Ghost King's Rage pg. 73"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 73</row>","speed":{},"spoilers":"Blood Lords","summary":"You show the target the spiraling web of actions and consequences that is their life and the changes wrought by these decisions upon themselves and those around them.","summary_markdown":"You show the target the spiraling web of actions and consequences that is their life and the changes wrought by these decisions upon themselves and those around them.","target":"1 creature","target_markdown":"1 creature","text":" Confront Selves May contain spoilers from Blood Lords Source Pathfinder #186: Ghost King's Rage pg. 73 Domain Introspection Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration sustained up to 1 minute --- You show the target the spiraling web of actions and consequences that is their life and the changes wrought by these decisions upon themselves and those around them. These events swirl around the target like shards of broken pottery. The creature must attempt a Will save to resist these visions. Each time you sustain this spell, you force the target to confront an alternate permutation of themselves, witnessing the events of their life as if they'd chosen another path. They take 2d6 mental damage (basic Will save) and are encumbered. On a critical success, the spell ends and can no longer be sustained. --- Heightened (+1) The mental damage increases by 1d6.","tradition_markdown":"","trait":["Illusion","Mental","Uncommon"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Illusion","Mental","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1260","weakness":{}}},{"_index":"aon18","_id":"spell-1261","_score":2.8109283,"_source":{"actions":"Two Actions","area":"15-foot cone","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[1,3,5,7,9],"id":"spell-1261","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"\">[Ancient Dust](/Spells.aspx?ID=1261)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 75</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 15-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou cough up a cloud of gray soil, echoing the dust in the graves of Kemnebi's many victims. Each creature in the area takes negative damage equal to your spellcasting modifier and 1 [persistent negative damage](/Conditions.aspx?ID=29) depending on its Fortitude save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage and no persistent damage.<br />\r\n**Failure** The creature takes full damage and persistent damage.<br />\r\n**Critical Failure** The creature takes double damage and double the persistent damage.\n\n---\r\n**Heightened (+2)** The initial negative damage increases by 1d6, and the persistent damage increases by 1.","mystery_markdown":"","name":"Ancient Dust","patron_theme_markdown":"","rarity":"uncommon","release_date":"2022-12-14","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Negative\" url=\"/Traits.aspx?ID=118\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 75</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 15-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cough up a cloud of gray soil.\r\n</summary>","source":["Pathfinder #186: Ghost King's Rage"],"source_raw":["Pathfinder #186: Ghost King's Rage pg. 75"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 75</row>","speed":{},"spoilers":"Blood Lords","summary":"You cough up a cloud of gray soil.","summary_markdown":"You cough up a cloud of gray soil.","text":" Ancient Dust May contain spoilers from Blood Lords Source Pathfinder #186: Ghost King's Rage pg. 75 Traditions Arcane, Divine Cast Two Actions somatic, verbal Area 15-foot cone Saving Throw Fortitude --- You cough up a cloud of gray soil, echoing the dust in the graves of Kemnebi's many victims. Each creature in the area takes negative damage equal to your spellcasting modifier and 1 persistent negative damage depending on its Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage and no persistent damage. Failure The creature takes full damage and persistent damage. Critical Failure The creature takes double damage and double the persistent damage. --- Heightened (+2) The initial negative damage increases by 1d6, and the persistent damage increases by 1.","tradition":["Arcane","Divine"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)","trait":["Cantrip","Necromancy","Negative","Uncommon"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cantrip","Necromancy","Negative","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=1261","weakness":{}}},{"_index":"aon18","_id":"spell-1262","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[6,8,10],"id":"spell-1262","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"\">[Bound in Death](/Spells.aspx?ID=1262)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 75</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 enemy\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou tether another creature's spirit to your own, shunting part of the damage dealt to you onto one of your foes. You create a life link between yourself and the target. Each time an effect damages you, the target attempts a Will save, which can cause it to take part of the damage, as detailed below. The spell ends if the target is ever more than 120 feet away from you. If either you or the target is reduced to 0 Hit Points, any damage from this spell is resolved, and then the spell ends.\n\n Each time you sustain this spell, you can choose to deal 6d8 damage to yourself, which can be reduced with _bound in death_ as normal.\r\n\r\n**Critical Success** The damage you take is unaffected, and the spell ends.<br />\r\n**Success** The damage you take is unaffected, and the target can't take damage from _bound in death_ for 1 round.<br />\r\n**Failure** The target takes half the damage of the effect instead of you, then can't take damage from _bound in death_ for 1 round. Apply any immunity, resistances, or weaknesses you have to the damage before halving it, and the target still applies any immunity, resistances, weaknesses, and the like it has.<br />\r\n**Critical Failure** The target takes half the damage of the effect.\n\n---\r\n**Heightened (+2)** The damage you can choose to deal to yourself each time you sustain the spell increases by 3d8.","mystery_markdown":"","name":"Bound in Death","patron_theme_markdown":"","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2022-12-14","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 75</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 enemy\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou tether another creature's spirit to your own, shunting part of the damage dealt to you onto one of your foes.\r\n</summary>","source":["Pathfinder #186: Ghost King's Rage"],"source_raw":["Pathfinder #186: Ghost King's Rage pg. 75"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 75</row>","speed":{},"spoilers":"Blood Lords","summary":"You tether another creature's spirit to your own, shunting part of the damage dealt to you onto one of your foes.","summary_markdown":"You tether another creature's spirit to your own, shunting part of the damage dealt to you onto one of your foes.","target":"1 enemy","target_markdown":"1 enemy","text":" Bound in Death May contain spoilers from Blood Lords Source Pathfinder #186: Ghost King's Rage pg. 75 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Range 60 feet Target 1 enemy Saving Throw Will Duration sustained up to 1 minute --- You tether another creature's spirit to your own, shunting part of the damage dealt to you onto one of your foes. You create a life link between yourself and the target. Each time an effect damages you, the target attempts a Will save, which can cause it to take part of the damage, as detailed below. The spell ends if the target is ever more than 120 feet away from you. If either you or the target is reduced to 0 Hit Points, any damage from this spell is resolved, and then the spell ends. Each time you sustain this spell, you can choose to deal 6d8 damage to yourself, which can be reduced with bound in death as normal. Critical Success The damage you take is unaffected, and the spell ends. Success The damage you take is unaffected, and the target can't take damage from bound in death for 1 round. Failure The target takes half the damage of the effect instead of you, then can't take damage from bound in death for 1 round. Apply any immunity, resistances, or weaknesses you have to the damage before halving it, and the target still applies any immunity, resistances, weaknesses, and the like it has. Critical Failure The target takes half the damage of the effect. --- Heightened (+2) The damage you can choose to deal to yourself each time you sustain the spell increases by 3d8.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Curse","Necromancy","Uncommon"],"trait_markdown":"[Curse](/Traits.aspx?ID=38), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Curse","Necromancy","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1262","weakness":{}}},{"_index":"aon18","_id":"spell-1263","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot cone","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[4,5,6,7,8,9,10],"id":"spell-1263","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"\">[Dirge of Remembrance](/Spells.aspx?ID=1263)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 75</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou sing a funereal dirge to force restless spirits to fully manifest in the [Material Plane](/Planes.aspx?ID=1). Each [incorporeal](/Traits.aspx?ID=222) creature in the area takes 4d10 sonic damage (this damage bypasses its resistances) depending on the result of its Will save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage and becomes semi-corporeal until the spell ends. All attacks against it get the benefit of a [_ghost touch_](/Equipment.aspx?ID=297) rune.<br />\r\n**Critical Failure** As failure, but double damage.\n\n---\r\n**Heightened (+1)** The damage increases by 1d10.","mystery_markdown":"","name":"Dirge of Remembrance","patron_theme_markdown":"","rarity":"uncommon","release_date":"2022-12-14","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 75</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou sing a funereal dirge to force restless spirits to fully manifest in the [Material Plane](/Planes.aspx?ID=1).\r\n</summary>","source":["Pathfinder #186: Ghost King's Rage"],"source_raw":["Pathfinder #186: Ghost King's Rage pg. 75"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 75</row>","speed":{},"spoilers":"Blood Lords","summary":"You sing a funereal dirge to force restless spirits to fully manifest in the Material Plane .","summary_markdown":"You sing a funereal dirge to force restless spirits to fully manifest in the [Material Plane](/Planes.aspx?ID=1).","text":" Dirge of Remembrance May contain spoilers from Blood Lords Source Pathfinder #186: Ghost King's Rage pg. 75 Traditions Divine, Occult Cast Two Actions somatic, verbal Area 30-foot cone Saving Throw Will Duration sustained up to 1 minute --- You sing a funereal dirge to force restless spirits to fully manifest in the Material Plane. Each incorporeal creature in the area takes 4d10 sonic damage (this damage bypasses its resistances) depending on the result of its Will save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and becomes semi-corporeal until the spell ends. All attacks against it get the benefit of a ghost touch rune. Critical Failure As failure, but double damage. --- Heightened (+1) The damage increases by 1d10.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Necromancy","Sonic","Uncommon"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Sonic](/Traits.aspx?ID=147), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Necromancy","Sonic","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1263","weakness":{}}},{"_index":"aon18","_id":"spell-1264","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration_raw":"varies","exclude_from_search":false,"heighten":["+2"],"heighten_level":[3,5,7,9],"id":"spell-1264","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"\">[Excise Lexicon](/Spells.aspx?ID=1264)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 76</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou reach into a creature's mind and extract its knowledge of a word. Choose a word to excise when you Cast the Spell. The word must be a mundane word, not a proper noun, and not a word of power such as those used as verbal components for spells. The target must attempt a Will save. The target forgets any words you remove with this spell. While the spell lasts, the target doesn't register or understand the excised words in any form, signed, spoken, written, or otherwise, and can't comprehend them by any means, even by a [_tongues_](/Spells.aspx?ID=340) spell or similar magic. The spell fails if you don't share at least one language with the target. However, the target forgets the words from each language they know, not just your shared languages.\r\n\r\n**Critical Success** The target is unaffected and knows which words you attempted to excise.<br />\r\n**Success** The spell's duration is 1 minute.<br />\r\n**Failure** The spell's duration is 1 day.<br />\r\n**Critical Failure** The spell's duration is unlimited.\n\n---\r\n**Heightened (+2)** You excise one additional word.","mystery_markdown":"","name":"Excise Lexicon","patron_theme_markdown":"","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-12-14","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"divination","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 76</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** varies\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou reach into a creature's mind and extract its knowledge of a word.\r\n</summary>","source":["Pathfinder #186: Ghost King's Rage"],"source_raw":["Pathfinder #186: Ghost King's Rage pg. 76"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 76</row>","speed":{},"spoilers":"Blood Lords","summary":"You reach into a creature's mind and extract its knowledge of a word.","summary_markdown":"You reach into a creature's mind and extract its knowledge of a word.","target":"1 creature","target_markdown":"1 creature","text":" Excise Lexicon May contain spoilers from Blood Lords Source Pathfinder #186: Ghost King's Rage pg. 76 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You reach into a creature's mind and extract its knowledge of a word. Choose a word to excise when you Cast the Spell. The word must be a mundane word, not a proper noun, and not a word of power such as those used as verbal components for spells. The target must attempt a Will save. The target forgets any words you remove with this spell. While the spell lasts, the target doesn't register or understand the excised words in any form, signed, spoken, written, or otherwise, and can't comprehend them by any means, even by a tongues spell or similar magic. The spell fails if you don't share at least one language with the target. However, the target forgets the words from each language they know, not just your shared languages. Critical Success The target is unaffected and knows which words you attempted to excise. Success The spell's duration is 1 minute. Failure The spell's duration is 1 day. Critical Failure The spell's duration is unlimited. --- Heightened (+2) You excise one additional word.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Linguistic","Mental","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Linguistic","Mental","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1264","weakness":{}}},{"_index":"aon18","_id":"spell-1265","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-1265","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"\">[Flense](/Spells.aspx?ID=1265)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 76</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature or corpse\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWith a touch, you strip off the flesh, muscle, and internal organs off your target, leaving only bare bones. The effect depends on whether the target is a living creature, [undead](/Traits.aspx?ID=160) creature, or inanimate corpse. A creature or corpse that lacks flesh, muscle, and internal organs is immune to this spell. \n<ul><li>**Inanimate Corpse** The flesh, muscle, viscera, and organs are stripped from the corpse and vanish, leaving only bare bones behind.</li><li>**Living Creature** Make a spell attack roll. On a hit, the target takes 2d6 slashing damage. On a critical hit, double the damage, and the target also takes 1d4 [persistent bleed damage](/Conditions.aspx?ID=29). If this spell's damage kills the target, the corpse is only bones.</li><li>**Undead Creature** Make a spell attack roll. On a hit, the target takes 2d6 slashing damage. On a critical hit, double the damage, and the target also becomes [enfeebled 1](/Conditions.aspx?ID=13) for 1 minute. If this spell's damage destroys the target, only its bare bones remain behind.</li></ul>\n\n---\r\n**Heightened (+1)** The slashing damage to living and undead creatures increases by 2d6, and the persistent bleed damage to living creatures increases by 1d4.","mystery_markdown":"","name":"Flense","patron_theme_markdown":"","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2022-12-14","resistance":{},"school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 76</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature or corpse\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith a touch, you strip off the flesh, muscle, and internal organs off your target, leaving only bare bones.\r\n</summary>","source":["Pathfinder #186: Ghost King's Rage"],"source_raw":["Pathfinder #186: Ghost King's Rage pg. 76"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 76</row>","speed":{},"spoilers":"Blood Lords","summary":"With a touch, you strip off the flesh, muscle, and internal organs off your target, leaving only bare bones.","summary_markdown":"With a touch, you strip off the flesh, muscle, and internal organs off your target, leaving only bare bones.","target":"1 creature or corpse","target_markdown":"1 creature or corpse","text":" Flense May contain spoilers from Blood Lords Source Pathfinder #186: Ghost King's Rage pg. 76 Traditions Arcane, Divine Cast Two Actions somatic, verbal Range touch Target 1 creature or corpse --- With a touch, you strip off the flesh, muscle, and internal organs off your target, leaving only bare bones. The effect depends on whether the target is a living creature, undead creature, or inanimate corpse. A creature or corpse that lacks flesh, muscle, and internal organs is immune to this spell. Inanimate Corpse The flesh, muscle, viscera, and organs are stripped from the corpse and vanish, leaving only bare bones behind. Living Creature Make a spell attack roll. On a hit, the target takes 2d6 slashing damage. On a critical hit, double the damage, and the target also takes 1d4 persistent bleed damage. If this spell's damage kills the target, the corpse is only bones. Undead Creature Make a spell attack roll. On a hit, the target takes 2d6 slashing damage. On a critical hit, double the damage, and the target also becomes enfeebled 1 for 1 minute. If this spell's damage destroys the target, only its bare bones remain behind. --- Heightened (+1) The slashing damage to living and undead creatures increases by 2d6, and the persistent bleed damage to living creatures increases by 1d4.","tradition":["Arcane","Divine"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)","trait":["Necromancy","Uncommon"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Necromancy","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1265","weakness":{}}},{"_index":"aon18","_id":"spell-1266","_score":2.8109283,"_source":{"actions":"Three Actions","area":"20-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[6],"id":"spell-1266","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"\">[Ravenous Darkness](/Spells.aspx?ID=1266)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Darkness\" url=\"/Traits.aspx?ID=39\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 76</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a shroud of magical darkness that feeds on those inside it. This globe of pure darkness is identical to that created by a 4th-level [_darkness_](/Spells.aspx?ID=59) spell. Blunt, gnashing teeth made of shadows gnaw at the creatures within. Make a spell attack roll against the Fortitude DC of each creature in the area. Any creature that fails takes 4d6 bludgeoning damage as teeth attach to it. While the teeth are attached, it takes a 10-foot circumstance penalty to its Speeds and can't Step. Whenever a creature ends its turn in the area, the teeth attempt to attach to that creature if they haven't already, and they deal 1d6 bludgeoning damage to any creature they're already attached to. The shadowy teeth become unattached from any creature that leaves the area but can't otherwise be detached from a creature while that creature remains in the area. You can Dismiss the spell.","mystery_markdown":"","name":"Ravenous Darkness","patron_theme_markdown":"","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2022-12-14","resistance":{},"school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Darkness\" url=\"/Traits.aspx?ID=39\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 76</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create a shroud of magical darkness that feeds on those inside it.\r\n</summary>","source":["Pathfinder #186: Ghost King's Rage"],"source_raw":["Pathfinder #186: Ghost King's Rage pg. 76"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 76</row>","speed":{},"spoilers":"Blood Lords","summary":"You create a shroud of magical darkness that feeds on those inside it.","summary_markdown":"You create a shroud of magical darkness that feeds on those inside it.","text":" Ravenous Darkness May contain spoilers from Blood Lords Source Pathfinder #186: Ghost King's Rage pg. 76 Traditions Arcane, Divine, Occult Cast Three Actions material, somatic, verbal Range 120 feet Area 20-foot burst Duration 1 minute --- You create a shroud of magical darkness that feeds on those inside it. This globe of pure darkness is identical to that created by a 4th-level darkness spell. Blunt, gnashing teeth made of shadows gnaw at the creatures within. Make a spell attack roll against the Fortitude DC of each creature in the area. Any creature that fails takes 4d6 bludgeoning damage as teeth attach to it. While the teeth are attached, it takes a 10-foot circumstance penalty to its Speeds and can't Step. Whenever a creature ends its turn in the area, the teeth attempt to attach to that creature if they haven't already, and they deal 1d6 bludgeoning damage to any creature they're already attached to. The shadowy teeth become unattached from any creature that leaves the area but can't otherwise be detached from a creature while that creature remains in the area. You can Dismiss the spell.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Darkness","Necromancy","Uncommon"],"trait_markdown":"[Darkness](/Traits.aspx?ID=39), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Darkness","Necromancy","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1266","weakness":{}}},{"_index":"aon18","_id":"spell-1267","_score":2.8109283,"_source":{"actions":"Two Actions or Three Actions","area":"varies","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[5,6,7,8,9,10],"id":"spell-1267","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"\">[Spiritual Torrent](/Spells.aspx?ID=1267)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 76</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions or Three Actions\" /></row>\r\n<row></row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** varies\r\n\r\n**Target** varies\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou release your spiritual essence in a torrential blast of energy, dealing 10d6 damage. If you're a living creature, this spell deals positive damage and gains the positive trait. If you're an undead creature, this spell deals negative damage and gains the negative trait. The spell's effect is based on how many actions you spend when Casting the Spell. \n<ul><li><actions string=\"Two Actions\" /> (somatic, verbal) The spell targets all creatures in a 60-foot line.</li><li><actions string=\"Three Actions\" /> (material, somatic, verbal) The spell targets all creatures in a 60-foot cone.</li></ul>\n\n---\r\n**Heightened (+1)** The spell's damage increases by 2d6.","mystery_markdown":"","name":"Spiritual Torrent","patron_theme_markdown":"","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2022-12-14","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 76</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions or Three Actions\" /></row>\r\n<row></row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** varies\r\n\r\n**Target** varies\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou release your spiritual essence in a torrential blast of energy, dealing 10d6 damage.\r\n</summary>","source":["Pathfinder #186: Ghost King's Rage"],"source_raw":["Pathfinder #186: Ghost King's Rage pg. 76"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 76</row>","speed":{},"spoilers":"Blood Lords","summary":"You release your spiritual essence in a torrential blast of energy, dealing 10d6 damage.","summary_markdown":"You release your spiritual essence in a torrential blast of energy, dealing 10d6 damage.","target":"varies","target_markdown":"varies","text":" Spiritual Torrent May contain spoilers from Blood Lords Source Pathfinder #186: Ghost King's Rage pg. 76 Traditions Divine, Occult Cast Two Actions or Three Actions Range 60 feet Area varies Target varies Saving Throw basic Fortitude --- You release your spiritual essence in a torrential blast of energy, dealing 10d6 damage. If you're a living creature, this spell deals positive damage and gains the positive trait. If you're an undead creature, this spell deals negative damage and gains the negative trait. The spell's effect is based on how many actions you spend when Casting the Spell. Two Actions (somatic, verbal) The spell targets all creatures in a 60-foot line. Three Actions (material, somatic, verbal) The spell targets all creatures in a 60-foot cone. --- Heightened (+1) The spell's damage increases by 2d6.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Necromancy","Uncommon"],"trait_markdown":"[Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Necromancy","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1267","weakness":{}}},{"_index":"aon18","_id":"spell-1268","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[4],"id":"spell-1268","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"\">[Steal Voice](/Spells.aspx?ID=1268)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 77</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou steal a creature's voice, rendering them mute. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute. A creature that has no voice or can't speak is immune to this spell.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target becomes voiceless until the end of its next turn. A voiceless creature can't speak, create vocal sounds, or take auditory actions (including supplying verbal or command components). As long as the target is voiceless, whenever you speak, you can choose to have your voice sound like either your voice or the target's voice.<br />\r\n**Failure** As success, but the duration is 1 minute.<br />\r\n**Critical Failure** As success, but the duration is permanent.","mystery_markdown":"","name":"Steal Voice","patron_theme_markdown":"","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-12-14","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Curse\" url=\"/Traits.aspx?ID=38\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 77</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou steal a creature's voice, rendering them mute.\r\n</summary>","source":["Pathfinder #186: Ghost King's Rage"],"source_raw":["Pathfinder #186: Ghost King's Rage pg. 77"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 77</row>","speed":{},"spoilers":"Blood Lords","summary":"You steal a creature's voice, rendering them mute.","summary_markdown":"You steal a creature's voice, rendering them mute.","target":"1 creature","target_markdown":"1 creature","text":" Steal Voice May contain spoilers from Blood Lords Source Pathfinder #186: Ghost King's Rage pg. 77 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Fortitude --- You steal a creature's voice, rendering them mute. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute. A creature that has no voice or can't speak is immune to this spell. Critical Success The target is unaffected. Success The target becomes voiceless until the end of its next turn. A voiceless creature can't speak, create vocal sounds, or take auditory actions (including supplying verbal or command components). As long as the target is voiceless, whenever you speak, you can choose to have your voice sound like either your voice or the target's voice. Failure As success, but the duration is 1 minute. Critical Failure As success, but the duration is permanent.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Curse","Incapacitation","Necromancy","Uncommon"],"trait_markdown":"[Curse](/Traits.aspx?ID=38), [Incapacitation](/Traits.aspx?ID=93), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Curse","Incapacitation","Necromancy","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1268","weakness":{}}},{"_index":"aon18","_id":"spell-1269","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["9th"],"heighten_level":[6,9],"id":"spell-1269","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"\">[Suffocate](/Spells.aspx?ID=1269)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 77</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 living creature that needs to breathe\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou forcefully and cruelly draw the living breath from a creature's lungs, dealing 4d8 bludgeoning damage. The creature must attempt a Fortitude save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage.<br />\r\n**Failure** The creature takes full damage. For the duration, the creature must hold its breath or [suffocate](/Rules.aspx?ID=468).<br />\r\n**Critical Failure** The creature takes double damage, and all the air is pulled from the creature's lungs. The creature falls [unconscious](/Conditions.aspx?ID=38) and starts suffocating for the duration.\n\n---\r\n**Heightened (9th)** You can target up to 5 creatures.","mystery_markdown":"","name":"Suffocate","patron_theme_markdown":"","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-12-14","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 77</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 living creature that needs to breathe\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou forcefully and cruelly draw the living breath from a creature's lungs, dealing 4d8 bludgeoning damage.\r\n</summary>","source":["Pathfinder #186: Ghost King's Rage"],"source_raw":["Pathfinder #186: Ghost King's Rage pg. 77"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 77</row>","speed":{},"spoilers":"Blood Lords","summary":"You forcefully and cruelly draw the living breath from a creature's lungs, dealing 4d8 bludgeoning damage.","summary_markdown":"You forcefully and cruelly draw the living breath from a creature's lungs, dealing 4d8 bludgeoning damage.","target":"1 living creature that needs to breathe","target_markdown":"1 living creature that needs to breathe","text":" Suffocate May contain spoilers from Blood Lords Source Pathfinder #186: Ghost King's Rage pg. 77 Traditions Arcane, Divine Cast Two Actions somatic, verbal Range 30 feet Target 1 living creature that needs to breathe Saving Throw Fortitude Duration sustained up to 1 minute --- You forcefully and cruelly draw the living breath from a creature's lungs, dealing 4d8 bludgeoning damage. The creature must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage. For the duration, the creature must hold its breath or suffocate. Critical Failure The creature takes double damage, and all the air is pulled from the creature's lungs. The creature falls unconscious and starts suffocating for the duration. --- Heightened (9th) You can target up to 5 creatures.","tradition":["Arcane","Divine"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)","trait":["Incapacitation","Necromancy","Nonlethal","Uncommon"],"trait_markdown":"[Incapacitation](/Traits.aspx?ID=93), [Necromancy](/Traits.aspx?ID=117), [Nonlethal](/Traits.aspx?ID=188), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Incapacitation","Necromancy","Nonlethal","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1269","weakness":{}}},{"_index":"aon18","_id":"spell-1270","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-1270","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"\">[Torturous Trauma](/Spells.aspx?ID=1270)</title>\r\n\r\n<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 77</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWith this spell born of Kemnebi's sadistic love of torture, you batter a creature's internal organs, leaving no external signs of the immense pain you delivered. The target takes bludgeoning damage equal to 1d4 + your spellcasting modifier with a [basic](/Rules.aspx?ID=329) Fortitude save. If it critically fails, the target is also [fatigued](/Conditions.aspx?ID=15) until the start of your next turn. Creatures that lack internal organs are unaffected by this spell.\n\n---\r\n**Heightened (+1)** The bludgeoning damage increases by 1d4.","mystery_markdown":"","name":"Torturous Trauma","patron_theme_markdown":"","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2022-12-14","resistance":{},"saving_throw":"basic Fortitude","saving_throw_markdown":"[basic](/Rules.aspx?ID=329) Fortitude","school":"necromancy","search_markdown":"<spoilers>May contain spoilers from Blood Lords</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 77</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 living creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou batter a creature's internal organs, leaving no external signs of the immense pain you delivered.\r\n</summary>","source":["Pathfinder #186: Ghost King's Rage"],"source_raw":["Pathfinder #186: Ghost King's Rage pg. 77"],"source_category":"Adventure Paths","source_group":"Blood Lords","source_markdown":"<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 77</row>","speed":{},"spoilers":"Blood Lords","summary":"You batter a creature's internal organs, leaving no external signs of the immense pain you delivered.","summary_markdown":"You batter a creature's internal organs, leaving no external signs of the immense pain you delivered.","target":"1 living creature","target_markdown":"1 living creature","text":" Torturous Trauma May contain spoilers from Blood Lords Source Pathfinder #186: Ghost King's Rage pg. 77 Traditions Arcane, Divine Cast Two Actions somatic, verbal Range 30 feet Target 1 living creature Saving Throw basic Fortitude --- With this spell born of Kemnebi's sadistic love of torture, you batter a creature's internal organs, leaving no external signs of the immense pain you delivered. The target takes bludgeoning damage equal to 1d4 + your spellcasting modifier with a basic Fortitude save. If it critically fails, the target is also fatigued until the start of your next turn. Creatures that lack internal organs are unaffected by this spell. --- Heightened (+1) The bludgeoning damage increases by 1d4.","tradition":["Arcane","Divine"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2)","trait":["Cantrip","Necromancy","Nonlethal","Uncommon"],"trait_markdown":"[Cantrip](/Traits.aspx?ID=22), [Necromancy](/Traits.aspx?ID=117), [Nonlethal](/Traits.aspx?ID=188), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cantrip","Necromancy","Nonlethal","Uncommon"],"type":"Cantrip","url":"/Spells.aspx?ID=1270","weakness":{}}},{"_index":"aon18","_id":"spell-1273","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","duration":28800,"duration_raw":"8 hours","exclude_from_search":false,"heighten":["6th","8th"],"heighten_level":[5,6,8],"id":"spell-1273","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Limited\">[Lashunta's Life Bubble](/Spells.aspx?ID=1273)</title>\r\n\r\n<spoilers>May contain spoilers from Gatewalkers</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 81</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 8 hours\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a replenishing protective bubble of fresh, temperate air around the target. The shell of air enables the target to [breathe](/Rules.aspx?ID=468) even underwater or in a vacuum, protects from [severe cold and heat](/Rules.aspx?ID=642), and grants a +1 status bonus to the target's saves against inhaled dangers such as [inhaled](/Traits.aspx?ID=96) poisons and [_cloudkill_](/Spells.aspx?ID=42).\n\n---\r\n**Heightened (6th)** The bubble lasts until your next preparation.\r\n\r\n**Heightened (8th)** The bubble lasts until your next preparation, protects against extreme cold and heat, and grants a +2 status bonus instead of +1.","mystery_markdown":"","name":"Lashunta's Life Bubble","patron_theme_markdown":"","pfs":"Limited","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2023-01-25","resistance":{},"school":"abjuration","search_markdown":"<spoilers>May contain spoilers from Gatewalkers</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 81</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 8 hours\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create a replenishing protective bubble of fresh, temperate air around the target.\r\n</summary>","source":["Pathfinder #187: The Seventh Arch"],"source_raw":["Pathfinder #187: The Seventh Arch pg. 81"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 81</row>","speed":{},"spoilers":"Gatewalkers","summary":"You create a replenishing protective bubble of fresh, temperate air around the target.","summary_markdown":"You create a replenishing protective bubble of fresh, temperate air around the target.","target":"1 creature","target_markdown":"1 creature","text":" Lashunta's Life Bubble May contain spoilers from Gatewalkers Source Pathfinder #187: The Seventh Arch pg. 81 Traditions Arcane, Divine, Primal Cast Single Action verbal Range 30 feet Target 1 creature Duration 8 hours --- You create a replenishing protective bubble of fresh, temperate air around the target. The shell of air enables the target to breathe even underwater or in a vacuum, protects from severe cold and heat, and grants a +1 status bonus to the target's saves against inhaled dangers such as inhaled poisons and cloudkill . --- Heightened (6th) The bubble lasts until your next preparation. Heightened (8th) The bubble lasts until your next preparation, protects against extreme cold and heat, and grants a +2 status bonus instead of +1.","tradition":["Arcane","Divine","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Abjuration","Air","Uncommon"],"trait_markdown":"[Abjuration](/Traits.aspx?ID=2), [Air](/Traits.aspx?ID=5), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Abjuration","Air","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1273","weakness":{}}},{"_index":"aon18","_id":"spell-1274","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["3rd","5th","7th","9th"],"heighten_level":[1,3,5,7,9],"id":"spell-1274","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"\">[Frost's Touch](/Spells.aspx?ID=1274)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Arcane\" url=\"/Traits.aspx?ID=11\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 185 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row></row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 object\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour _[gelid shard](/Equipment.aspx?ID=2369)_ drinks down nearby heat in a futile attempt to sate itself and achieve a level of frigid cold unheard of on the [Material Plane](/Planes.aspx?ID=1). This allows you to cool a drink, make a hot pot safe to handle, or other, similar minor effects. Once cooled, the object's temperature is subject to its environment as usual. You can also solidify ambient moisture into a solid object; this temporary object is of negligible Bulk, made of non-magical ice. The object looks crude and artificial and is extremely fragile—it can't be used as a tool, weapon, or spell component. Once created, it melts as normal for ice for the ambient conditions.\n\n---\r\n**Heightened (3rd)** You can create simple objects of ice with up to 1 Bulk and of a level not exceeding 1. Such objects must be rigid. You can only have one such object created at a time; if you create another, the previous object melts instantly.\r\n\r\n**Heightened (5th)** Items you create can be up to 4 Bulk and 4th level.\r\n\r\n**Heightened (7th)** Items you create can be up to 8 Bulk and 8th level.\r\n\r\n**Heightened (9th)** Items you create can be up to 20 Bulk and 12th level.","mystery_markdown":"","name":"Frost's Touch","patron_theme_markdown":"","range":30,"range_raw":"30 feet","rarity":"rare","release_date":"2023-02-22","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Arcane\" url=\"/Traits.aspx?ID=11\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 185 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row></row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 object\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour _[gelid shard](/Equipment.aspx?ID=2369)_ drinks down nearby heat in a futile attempt to sate itself and achieve a level of frigid cold unheard of on the [Material Plane](/Planes.aspx?ID=1).\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 185"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 185 <sup>1.1</sup></row>","speed":{},"summary":"Your gelid shard drinks down nearby heat in a futile attempt to sate itself and achieve a level of frigid cold unheard of on the Material Plane .","summary_markdown":"Your _[gelid shard](/Equipment.aspx?ID=2369)_ drinks down nearby heat in a futile attempt to sate itself and achieve a level of frigid cold unheard of on the [Material Plane](/Planes.aspx?ID=1).","target":"1 object","target_markdown":"1 object","text":" Frost's Touch Source Treasure Vault pg. 185 1.1 Cast Single Action Range 30 feet Target 1 object --- Your gelid shard drinks down nearby heat in a futile attempt to sate itself and achieve a level of frigid cold unheard of on the Material Plane. This allows you to cool a drink, make a hot pot safe to handle, or other, similar minor effects. Once cooled, the object's temperature is subject to its environment as usual. You can also solidify ambient moisture into a solid object; this temporary object is of negligible Bulk, made of non-magical ice. The object looks crude and artificial and is extremely fragile—it can't be used as a tool, weapon, or spell component. Once created, it melts as normal for ice for the ambient conditions. --- Heightened (3rd) You can create simple objects of ice with up to 1 Bulk and of a level not exceeding 1. Such objects must be rigid. You can only have one such object created at a time; if you create another, the previous object melts instantly. Heightened (5th) Items you create can be up to 4 Bulk and 4th level. Heightened (7th) Items you create can be up to 8 Bulk and 8th level. Heightened (9th) Items you create can be up to 20 Bulk and 12th level.","tradition_markdown":"","trait":["Arcane","Cantrip","Cold","Conjuration","Rare"],"trait_markdown":"[Arcane](/Traits.aspx?ID=11), [Cantrip](/Traits.aspx?ID=22), [Cold](/Traits.aspx?ID=27), [Conjuration](/Traits.aspx?ID=33), [Rare](/Traits.aspx?ID=137)","trait_raw":["Arcane","Cantrip","Cold","Conjuration","Rare"],"type":"Cantrip","url":"/Spells.aspx?ID=1274","weakness":{}}},{"_index":"aon18","_id":"spell-1275","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[2],"id":"spell-1275","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Limited\">[Advanced Scurvy](/Spells.aspx?ID=1275)</title>\n\n<traits>\r\n<trait label=\"Disease\" url=\"/Traits.aspx?ID=46\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYour touch afflicts the target with an advanced form of scurvy, a mariner's disease stemming from improper nutrition. The symptoms of scurvy include fatigue, joint pain, loose teeth, and internal hemorrhaging.<br />\n\n**Critical Success** The target is unaffected.<br />\n**Success** The target is [enfeebled 1](/Conditions.aspx?ID=13) for 1 minute.<br />\n**Failure** The target is afflicted with advanced scurvy at stage 1.<br />\n**Critical Failure** The target is afflicted with advanced scurvy at stage 2.\n\n **Advanced Scurvy** ([disease](/Traits.aspx?ID=46)) **Level** 4; for 1 day after eating fresh fruit, a creature gains a +2 circumstance bonus to their next saving throw against this affliction; **Stage 1** enfeebled 1 and the damage dealt by [persistent bleed](/Conditions.aspx?ID=29) effects is increased by 1 (1 day); **Stage 2** enfeebled 1, [fatigued](/Conditions.aspx?ID=15), and the damage dealt by persistent bleed effects is increased by 1d4 (2 days); **Stage 3** enfeebled 2, fatigued, and the damage dealt by persistent bleed effects is increased by 1d6 (4 days)","mystery_markdown":"","name":"Advanced Scurvy","patron_theme_markdown":"","pfs":"Limited","range":0,"range_raw":"touch","rarity":"common","release_date":"2023-02-22","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"necromancy","search_markdown":"<traits>\r\n<trait label=\"Disease\" url=\"/Traits.aspx?ID=46\" />\r\n<trait label=\"Necromancy\" url=\"/Traits.aspx?ID=117\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour touch afflicts the target with an advanced form of scurvy, a mariner's disease stemming from improper nutrition.\r\n</summary>","source":["Pathfinder #188: They Watched the Stars"],"source_raw":["Pathfinder #188: They Watched the Stars pg. 80"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80</row>","speed":{},"summary":"Your touch afflicts the target with an advanced form of scurvy, a mariner's disease stemming from improper nutrition.","summary_markdown":"Your touch afflicts the target with an advanced form of scurvy, a mariner's disease stemming from improper nutrition.","target":"1 creature","target_markdown":"1 creature","text":" Advanced Scurvy Source Pathfinder #188: They Watched the Stars pg. 80 Traditions Divine, Primal Cast Two Actions somatic, verbal Range touch Target 1 creature Saving Throw Fortitude --- Your touch afflicts the target with an advanced form of scurvy, a mariner's disease stemming from improper nutrition. The symptoms of scurvy include fatigue, joint pain, loose teeth, and internal hemorrhaging. Critical Success The target is unaffected. Success The target is enfeebled 1 for 1 minute. Failure The target is afflicted with advanced scurvy at stage 1. Critical Failure The target is afflicted with advanced scurvy at stage 2. Advanced Scurvy (disease) Level 4; for 1 day after eating fresh fruit, a creature gains a +2 circumstance bonus to their next saving throw against this affliction; Stage 1 enfeebled 1 and the damage dealt by persistent bleed effects is increased by 1 (1 day); Stage 2 enfeebled 1, fatigued, and the damage dealt by persistent bleed effects is increased by 1d4 (2 days); Stage 3 enfeebled 2, fatigued, and the damage dealt by persistent bleed effects is increased by 1d6 (4 days)","tradition":["Divine","Primal"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Disease","Necromancy"],"trait_markdown":"[Disease](/Traits.aspx?ID=46), [Necromancy](/Traits.aspx?ID=117)","trait_raw":["Disease","Necromancy"],"type":"Spell","url":"/Spells.aspx?ID=1275","weakness":{}}},{"_index":"aon18","_id":"spell-1276","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-1276","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Limited\">[Briny Bolt](/Spells.aspx?ID=1276)</title>\n\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou hurl a bolt of saltwater from your extended hand. Make a ranged spell attack against a target within range.\r\n\r\n**Critical Success** The creature takes 4d6 bludgeoning damage and is [blinded](/Conditions.aspx?ID=1) for 1 round and [dazzled](/Conditions.aspx?ID=7) for 1 minute as saltwater sprays into its eyes. The creature can spend an Interact action to rub its eyes and end the blinded condition, but not the dazzled condition.<br />\r\n**Success** The creature takes 2d6 bludgeoning damage and is blinded for 1 round. The creature can spend an Interact action wiping the salt water from its eyes to end the blinded condition.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.","mystery_markdown":"","name":"Briny Bolt","patron_theme_markdown":"","pfs":"Limited","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2023-02-22","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou hurl a bolt of saltwater from your extended hand.\r\n</summary>","source":["Pathfinder #188: They Watched the Stars"],"source_raw":["Pathfinder #188: They Watched the Stars pg. 80"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 80</row>","speed":{},"summary":"You hurl a bolt of saltwater from your extended hand.","summary_markdown":"You hurl a bolt of saltwater from your extended hand.","target":"1 creature","target_markdown":"1 creature","text":" Briny Bolt Source Pathfinder #188: They Watched the Stars pg. 80 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range 60 feet Target 1 creature --- You hurl a bolt of saltwater from your extended hand. Make a ranged spell attack against a target within range. Critical Success The creature takes 4d6 bludgeoning damage and is blinded for 1 round and dazzled for 1 minute as saltwater sprays into its eyes. The creature can spend an Interact action to rub its eyes and end the blinded condition, but not the dazzled condition. Success The creature takes 2d6 bludgeoning damage and is blinded for 1 round. The creature can spend an Interact action wiping the salt water from its eyes to end the blinded condition. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Attack","Evocation","Water"],"trait_markdown":"[Attack](/Traits.aspx?ID=15), [Evocation](/Traits.aspx?ID=65), [Water](/Traits.aspx?ID=165)","trait_raw":["Attack","Evocation","Water"],"type":"Spell","url":"/Spells.aspx?ID=1276","weakness":{}}},{"_index":"aon18","_id":"spell-1277","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[3,5,7,9],"id":"spell-1277","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Limited\">[Lashing Rope](/Spells.aspx?ID=1277)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 81</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 50 feet\n\n**Target** up to 50 feet of unattended [rope](/Equipment.aspx?ID=44) or an inanimate rope-like object\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou cause a section of rope or a rope-like object to animate, slither to your square, and encircle you, wreathing you in twisting, lashing fibers.\n\n When you Cast the Spell and each time you Sustain the Spell, you can make a melee Strike with the rope, which uses and contributes to your multiple attack penalty. These rope Strikes are melee spell attacks; have the [magical](/Traits.aspx?ID=103), [reach](/Traits.aspx?ID=192), and [trip](/Traits.aspx?ID=196) weapon traits; and deal 2d6 slashing damage plus your spellcasting ability modifier.\n\n If you critically fail a check to [Trip](/Actions.aspx?ID=40) using the rope, you can't make any more Strikes with it this turn, nor can you use it to make an [Attack of Opportunity](/Actions.aspx?ID=8) until the beginning of your next turn. This replaces the usual results of a critical failure to Trip.\n\n---\r\n**Heightened (+2)** The damage from your rope Strikes increases by 2d6.","mystery_markdown":"","name":"Lashing Rope","patron_theme_markdown":"","pfs":"Limited","range":50,"range_raw":"50 feet","rarity":"common","release_date":"2023-02-22","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 81</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 50 feet\r\n\r\n \r\n\r\n**Target** up to 50 feet of unattended [rope](/Equipment.aspx?ID=44) or an inanimate rope-like object\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cause a section of rope or a rope-like object to animate, slither to your square, and encircle you, wreathing you in twisting, lashing fibers.\r\n</summary>","source":["Pathfinder #188: They Watched the Stars"],"source_raw":["Pathfinder #188: They Watched the Stars pg. 81"],"source_category":"Adventure Paths","source_group":"Gatewalkers","source_markdown":"<row gap=\"tiny\">[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 81</row>","speed":{},"summary":"You cause a section of rope or a rope-like object to animate, slither to your square, and encircle you, wreathing you in twisting, lashing fibers.","summary_markdown":"You cause a section of rope or a rope-like object to animate, slither to your square, and encircle you, wreathing you in twisting, lashing fibers.","target":"up to 50 feet of unattended rope or an inanimate rope-like object","target_markdown":"up to 50 feet of unattended [rope](/Equipment.aspx?ID=44) or an inanimate rope-like object","text":" Lashing Rope Source Pathfinder #188: They Watched the Stars pg. 81 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 50 feet Target up to 50 feet of unattended rope or an inanimate rope-like object Duration sustained up to 1 minute --- You cause a section of rope or a rope-like object to animate, slither to your square, and encircle you, wreathing you in twisting, lashing fibers. When you Cast the Spell and each time you Sustain the Spell, you can make a melee Strike with the rope, which uses and contributes to your multiple attack penalty. These rope Strikes are melee spell attacks; have the magical, reach, and trip weapon traits; and deal 2d6 slashing damage plus your spellcasting ability modifier. If you critically fail a check to Trip using the rope, you can't make any more Strikes with it this turn, nor can you use it to make an Attack of Opportunity until the beginning of your next turn. This replaces the usual results of a critical failure to Trip. --- Heightened (+2) The damage from your rope Strikes increases by 2d6.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=1277","weakness":{}}},{"_index":"aon18","_id":"spell-1278","_score":2.8109283,"_source":{"actions":"Two Actions","area":"30-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["8th"],"heighten_level":[5,8],"id":"spell-1278","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Belittling Boast](/Spells.aspx?ID=1278)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 88</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 30-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou boast about your skills or combat prowess, bolstering your own abilities and belittling your opponents. Select one of the following to boast about: melee attack rolls, ranged attack rolls, spell attack rolls, or a single skill. Attempt an [Intimidation](/Skills.aspx?ID=7) check to [Demoralize](/Actions.aspx?ID=53) all enemies within 30 feet. Each creature that becomes [frightened](/Conditions.aspx?ID=19) additionally takes a 1 circumstance penalty to the attack roll or skill you boasted about for 1 minute. If at least one creature becomes frightened, you gain a +1 status penalty to the attack roll or skill you boasted about for 1 minute.\n\n---\r\n**Heightened (8th)** The bonus and penalty increase to 2.","mystery_markdown":"","name":"Belittling Boast","patron_theme_markdown":"","pfs":"Standard","rarity":"uncommon","release_date":"2023-03-29","resistance":{},"school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 88</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 30-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou boast about your skills or combat prowess, bolstering your own abilities and belittling your opponents.\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 88"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 88</row>","speed":{},"summary":"You boast about your skills or combat prowess, bolstering your own abilities and belittling your opponents.","summary_markdown":"You boast about your skills or combat prowess, bolstering your own abilities and belittling your opponents.","text":" Belittling Boast Source Firebrands pg. 88 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Area 30-foot burst Duration 1 minute --- You boast about your skills or combat prowess, bolstering your own abilities and belittling your opponents. Select one of the following to boast about: melee attack rolls, ranged attack rolls, spell attack rolls, or a single skill. Attempt an Intimidation check to Demoralize all enemies within 30 feet. Each creature that becomes frightened additionally takes a 1 circumstance penalty to the attack roll or skill you boasted about for 1 minute. If at least one creature becomes frightened, you gain a +1 status penalty to the attack roll or skill you boasted about for 1 minute. --- Heightened (8th) The bonus and penalty increase to 2.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Auditory","Emotion","Enchantment","Fear","Mental","Uncommon"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Auditory","Emotion","Enchantment","Fear","Mental","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1278","weakness":{}}},{"_index":"aon18","_id":"spell-1279","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["8th"],"heighten_level":[5,8],"id":"spell-1279","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Blinding Foam](/Spells.aspx?ID=1279)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Acid\" url=\"/Traits.aspx?ID=3\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 88</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou spray a colorful, caustic foam into the target's eyes, which clings to their face. Make a spell attack roll. If you hit, you deal 5d10 acid damage and 1d6 [persistent acid damage](/Conditions.aspx?ID=29), and the target is [blinded](/Conditions.aspx?ID=1) for the duration. The foam can be removed with 3 Interact actions, which ends the persistent acid damage. These Interact actions don't need to be consecutive. When the target's persistent acid damage ends, the spell automatically ends.\n\n---\r\n**Heightened (8th)** The initial damage increases to 9d10, and the persistent acid damage increases to 2d6.","mystery_markdown":"","name":"Blinding Foam","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2023-03-29","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Acid\" url=\"/Traits.aspx?ID=3\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Incapacitation\" url=\"/Traits.aspx?ID=93\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 88</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou spray a colorful, caustic foam into the target's eyes, which clings to their face.\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 88"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 88</row>","speed":{},"summary":"You spray a colorful, caustic foam into the target's eyes, which clings to their face.","summary_markdown":"You spray a colorful, caustic foam into the target's eyes, which clings to their face.","target":"1 creature","target_markdown":"1 creature","text":" Blinding Foam Source Firebrands pg. 88 Traditions Arcane, Occult, Primal Cast Two Actions somatic, verbal Range 60 feet Target 1 creature Duration 1 minute --- You spray a colorful, caustic foam into the target's eyes, which clings to their face. Make a spell attack roll. If you hit, you deal 5d10 acid damage and 1d6 persistent acid damage, and the target is blinded for the duration. The foam can be removed with 3 Interact actions, which ends the persistent acid damage. These Interact actions don't need to be consecutive. When the target's persistent acid damage ends, the spell automatically ends. --- Heightened (8th) The initial damage increases to 9d10, and the persistent acid damage increases to 2d6.","tradition":["Arcane","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Acid","Evocation","Incapacitation","Uncommon"],"trait_markdown":"[Acid](/Traits.aspx?ID=3), [Evocation](/Traits.aspx?ID=65), [Incapacitation](/Traits.aspx?ID=93), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Acid","Evocation","Incapacitation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1279","weakness":{}}},{"_index":"aon18","_id":"spell-1280","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["+2"],"heighten_level":[4,6,8,10],"id":"spell-1280","level":4,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 4\" pfs=\"Standard\">[Bursting Bloom](/Spells.aspx?ID=1280)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 88</row>\n\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou cause a rose bush to sprout from the chest of a foe, bursting out of its body and wrapping it in thorned vines. The target takes 6d6 piercing damage and 1d6 [persistent bleed damage](/Conditions.aspx?ID=29) and must attempt a Fortitude save. When the target is no longer taking persistent bleed damage and is no longer [encumbered](/Conditions.aspx?ID=12), the rose bush withers away to nothing.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half damage and no persistent damage.<br />\r\n**Failure** The creature takes full damage and persistent damage and is encumbered for 4 rounds.<br />\r\n**Critical Failure** The creature takes double damage and persistent damage and is encumbered for 1 minute.\n\n---\r\n**Heightened (+2)** The initial damage increases by 3d6, and the persistent bleed damage increases by 1d6.","mystery_markdown":"","name":"Bursting Bloom","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2023-03-29","resistance":{},"saving_throw":"Fortitude","saving_throw_markdown":"Fortitude","school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 88</row>\r\n\r\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Fortitude\r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou cause a rose bush to sprout from the chest of a foe, bursting out of its body and wrapping it in thorned vines.\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 88"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 88</row>","speed":{},"summary":"You cause a rose bush to sprout from the chest of a foe, bursting out of its body and wrapping it in thorned vines.","summary_markdown":"You cause a rose bush to sprout from the chest of a foe, bursting out of its body and wrapping it in thorned vines.","target":"1 creature","target_markdown":"1 creature","text":" Bursting Bloom Source Firebrands pg. 88 Traditions Occult, Primal Cast Two Actions somatic, verbal Range 60 feet Target 1 creature Saving Throw Fortitude Duration 1 minute --- You cause a rose bush to sprout from the chest of a foe, bursting out of its body and wrapping it in thorned vines. The target takes 6d6 piercing damage and 1d6 persistent bleed damage and must attempt a Fortitude save. When the target is no longer taking persistent bleed damage and is no longer encumbered, the rose bush withers away to nothing. Critical Success The creature is unaffected. Success The creature takes half damage and no persistent damage. Failure The creature takes full damage and persistent damage and is encumbered for 4 rounds. Critical Failure The creature takes double damage and persistent damage and is encumbered for 1 minute. --- Heightened (+2) The initial damage increases by 3d6, and the persistent bleed damage increases by 1d6.","tradition":["Occult","Primal"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration","Plant","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Plant](/Traits.aspx?ID=125), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Plant","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1280","weakness":{}}},{"_index":"aon18","_id":"spell-1281","_score":2.8109283,"_source":{"actions":"Single Action to Three Actions","area":"varies","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[2],"id":"spell-1281","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Confetti Cloud](/Spells.aspx?ID=1281)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 88</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row></row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 90 feet\r\n\r\n**Area** varies\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou conjure a dense storm of swirling confetti. All creatures within the area of the confetti become [concealed](/Conditions.aspx?ID=4), and all creatures outside the storm become concealed to creatures within it. Additionally, creatures in the area of the confetti continually hear the raucous sounds of a party or festival and take a 2 circumstance penalty on Perception checks to hear. The number of actions you spend when Casting this Spell determines its area. You can Dismiss the spell.<br /> <actions string=\"Single Action\" /> (somatic) The spell's area is a 5-foot burst.<br /> <actions string=\"Two Actions\" /> (somatic, verbal) The spell's area is a 10-foot burst.<br /> <actions string=\"Three Actions\" /> (material, somatic, verbal) The spell's area is a 15-foot burst.","mystery_markdown":"","name":"Confetti Cloud","patron_theme_markdown":"","pfs":"Standard","range":90,"range_raw":"90 feet","rarity":"uncommon","release_date":"2023-03-29","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 88</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action to Three Actions\" /></row>\r\n<row></row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 90 feet\r\n\r\n**Area** varies\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou conjure a dense storm of swirling confetti.\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 88"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 88</row>","speed":{},"summary":"You conjure a dense storm of swirling confetti.","summary_markdown":"You conjure a dense storm of swirling confetti.","text":" Confetti Cloud Source Firebrands pg. 88 Traditions Arcane, Occult Cast Single Action to Three Actions Range 90 feet Area varies Duration 1 minute --- You conjure a dense storm of swirling confetti. All creatures within the area of the confetti become concealed, and all creatures outside the storm become concealed to creatures within it. Additionally, creatures in the area of the confetti continually hear the raucous sounds of a party or festival and take a 2 circumstance penalty on Perception checks to hear. The number of actions you spend when Casting this Spell determines its area. You can Dismiss the spell. Single Action (somatic) The spell's area is a 5-foot burst. Two Actions (somatic, verbal) The spell's area is a 10-foot burst. Three Actions (material, somatic, verbal) The spell's area is a 15-foot burst.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1281","weakness":{}}},{"_index":"aon18","_id":"spell-1282","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[2,4,6,8,10],"id":"spell-1282","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Cutting Insult](/Spells.aspx?ID=1282)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 89</row>\n\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou utter an insult so offensive that it cuts your target to the quick. Your target takes 4d6 mental damage and 1 [persistent bleed damage](/Conditions.aspx?ID=29) and must attempt a Will save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half mental damage but no persistent bleed damage, and it becomes frightened 1.<br />\r\n**Failure** The creature takes full mental damage and full persistent bleed damage, and it becomes frightened 2.<br />\r\n**Critical Failure** The creature takes double mental damage and double persistent bleed damage, and becomes frightened 3.\n\n---\r\n**Heightened (+2)** The mental damage increases by 4d6, and the bleed damage increases by 1.","mystery_markdown":"","name":"Cutting Insult","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2023-03-29","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"enchantment","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Fear\" url=\"/Traits.aspx?ID=68\" />\r\n<trait label=\"Linguistic\" url=\"/Traits.aspx?ID=101\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 89</row>\r\n\r\n**Tradition**\r\n[Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou utter an insult so offensive that it cuts your target to the quick.\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 89"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 89</row>","speed":{},"summary":"You utter an insult so offensive that it cuts your target to the quick.","summary_markdown":"You utter an insult so offensive that it cuts your target to the quick.","target":"1 creature","target_markdown":"1 creature","text":" Cutting Insult Source Firebrands pg. 89 Tradition Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will --- You utter an insult so offensive that it cuts your target to the quick. Your target takes 4d6 mental damage and 1 persistent bleed damage and must attempt a Will save. Critical Success The creature is unaffected. Success The creature takes half mental damage but no persistent bleed damage, and it becomes frightened 1. Failure The creature takes full mental damage and full persistent bleed damage, and it becomes frightened 2. Critical Failure The creature takes double mental damage and double persistent bleed damage, and becomes frightened 3. --- Heightened (+2) The mental damage increases by 4d6, and the bleed damage increases by 1.","tradition":["Occult"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3)","trait":["Auditory","Emotion","Enchantment","Fear","Linguistic","Mental","Uncommon"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Auditory","Emotion","Enchantment","Fear","Linguistic","Mental","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1282","weakness":{}}},{"_index":"aon18","_id":"spell-1283","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["+2"],"heighten_level":[1,3,5,7,9],"id":"spell-1283","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Fashionista](/Spells.aspx?ID=1283)</title>\n\n<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 89</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe target's clothes are transformed into ostentatious attire that epitomizes high-end local fashion. No details of the target's appearance transform other than their clothes, so their weapons or armor remain unchanged in appearance. The target gains a +1 status bonus on [Deception](/Skills.aspx?ID=5) checks to [Make a Distraction](/Actions.aspx?ID=45). You can Dismiss this spell. At the end of the spell's duration, the target's clothes revert to their original appearance.\n\n---\r\n**Heightened (+2)** The status bonus increases by 1, to a maximum of +4 at 7th level. ","mystery_markdown":"","name":"Fashionista","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"common","release_date":"2023-03-29","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 89</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe target's clothes are transformed into ostentatious attire that epitomizes high-end local fashion.\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 89"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 89</row>","speed":{},"summary":"The target's clothes are transformed into ostentatious attire that epitomizes high-end local fashion.","summary_markdown":"The target's clothes are transformed into ostentatious attire that epitomizes high-end local fashion.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Fashionista Source Firebrands pg. 89 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 willing creature Duration 1 hour --- The target's clothes are transformed into ostentatious attire that epitomizes high-end local fashion. No details of the target's appearance transform other than their clothes, so their weapons or armor remain unchanged in appearance. The target gains a +1 status bonus on Deception checks to Make a Distraction. You can Dismiss this spell. At the end of the spell's duration, the target's clothes revert to their original appearance. --- Heightened (+2) The status bonus increases by 1, to a maximum of +4 at 7th level. ","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Transmutation"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157)","trait_raw":["Transmutation"],"type":"Spell","url":"/Spells.aspx?ID=1283","weakness":{}}},{"_index":"aon18","_id":"spell-1284","_score":2.8109283,"_source":{"actions":"Two Actions","area":"20-foot burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-1284","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Firework Blast](/Spells.aspx?ID=1284)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 89</row>\n\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 20-foot burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** basic Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a massive display of loud and colorful explosions. The explosions deal 4d6 fire damage. Creatures that fail their saves must attempt an additional Fortitude save. Creatures that critically fail their saves take a 2 circumstance penalty to this Fortitude save.\r\n\r\n**Success** The creature is unaffected.<br />\r\n**Failure** The creature is [blinded](/Conditions.aspx?ID=1) and [deafened](/Conditions.aspx?ID=8) for 1 round.<br />\r\n**Critical Failure** The creature is blinded for 1 round and dazzled and deafened for 1 minute.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.","mystery_markdown":"","name":"Firework Blast","patron_theme_markdown":"","pfs":"Standard","range":500,"range_raw":"500 feet","rarity":"uncommon","release_date":"2023-03-29","resistance":{},"saving_throw":"basic Reflex","saving_throw_markdown":"basic Reflex","school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 89</row>\r\n\r\n**Tradition**\r\n[Arcane](/SpellLists.aspx?Tradition=1)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 500 feet\r\n\r\n**Area** 20-foot burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** basic Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create a massive display of loud and colorful explosions.\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 89"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 89</row>","speed":{},"summary":"You create a massive display of loud and colorful explosions.","summary_markdown":"You create a massive display of loud and colorful explosions.","text":" Firework Blast Source Firebrands pg. 89 Tradition Arcane Cast Two Actions somatic, verbal Range 500 feet Area 20-foot burst Saving Throw basic Reflex --- You create a massive display of loud and colorful explosions. The explosions deal 4d6 fire damage. Creatures that fail their saves must attempt an additional Fortitude save. Creatures that critically fail their saves take a 2 circumstance penalty to this Fortitude save. Success The creature is unaffected. Failure The creature is blinded and deafened for 1 round. Critical Failure The creature is blinded for 1 round and dazzled and deafened for 1 minute. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1)","trait":["Evocation","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1284","weakness":{}}},{"_index":"aon18","_id":"spell-1285","_score":2.8109283,"_source":{"actions":"Single Action","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-1285","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Restricted\">[Flashy Disappearance](/Spells.aspx?ID=1285)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 89</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create a puff of colorful smoke that quickly disperses while you become temporarily [invisible](/Conditions.aspx?ID=26). You become [undetected](/Conditions.aspx?ID=39) to all creatures unless they can see invisible creatures. You Stride. At the end of your movement, if you have [cover, greater cover](/Rules.aspx?ID=459), or [concealment](/Conditions.aspx?ID=4), attempt a [Stealth](/Skills.aspx?ID=15) check to [Hide](/Actions.aspx?ID=62). You gain a +2 status bonus to this Stealth check. The invisibility then ends, and you either become [observed](/Conditions.aspx?ID=27) or [hidden](/Conditions.aspx?ID=22) to creatures as determined by your check to Hide, if you made one.","mystery_markdown":"","name":"Flashy Disappearance","patron_theme_markdown":"","pfs":"Restricted","rarity":"uncommon","release_date":"2023-03-29","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 89</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Single Action\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create a puff of colorful smoke that quickly disperses while you become temporarily [invisible](/Conditions.aspx?ID=26).\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 89"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 89</row>","speed":{},"summary":"You create a puff of colorful smoke that quickly disperses while you become temporarily invisible .","summary_markdown":"You create a puff of colorful smoke that quickly disperses while you become temporarily [invisible](/Conditions.aspx?ID=26).","text":" Flashy Disappearance Source Firebrands pg. 89 Traditions Arcane, Occult Cast Single Action verbal --- You create a puff of colorful smoke that quickly disperses while you become temporarily invisible. You become undetected to all creatures unless they can see invisible creatures. You Stride. At the end of your movement, if you have cover, greater cover, or concealment, attempt a Stealth check to Hide. You gain a +2 status bonus to this Stealth check. The invisibility then ends, and you either become observed or hidden to creatures as determined by your check to Hide, if you made one.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Uncommon"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Illusion","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1285","weakness":{}}},{"_index":"aon18","_id":"spell-1286","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-1286","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Helpful Steps](/Spells.aspx?ID=1286)</title>\n\n<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 89</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou call forth a ladder or staircase to help you reach greater heights. The ladder or staircase appears in a space you designate and either stands freely or connects to a nearby wall if possible. You decide the height of the ladder or staircase when casting the spell, up to a maximum height of 40 feet. The ladder or staircase is locked in place and magically supported, allowing you to ascend even if it's in an open area. The conjured ladder is simple in design and made of wood. The staircase is a spiral staircase made of wood. While both are supported and have no risk of falling, they can be damaged and destroyed as normal. The staircase is typically easier to ascend, though it's less discreet than a ladder and could possibly draw more attention. You can Dismiss the spell.\n\n---\r\n**Heightened (+1)** The maximum height increases by 40 feet.","mystery_markdown":"","name":"Helpful Steps","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"common","release_date":"2023-03-29","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 89</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou call forth a ladder or staircase to help you reach greater heights.\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 89"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 89</row>","speed":{},"summary":"You call forth a ladder or staircase to help you reach greater heights.","summary_markdown":"You call forth a ladder or staircase to help you reach greater heights.","text":" Helpful Steps Source Firebrands pg. 89 Traditions Arcane, Divine, Occult, Primal Cast Two Actions somatic, verbal Range 60 feet Duration 10 minutes --- You call forth a ladder or staircase to help you reach greater heights. The ladder or staircase appears in a space you designate and either stands freely or connects to a nearby wall if possible. You decide the height of the ladder or staircase when casting the spell, up to a maximum height of 40 feet. The ladder or staircase is locked in place and magically supported, allowing you to ascend even if it's in an open area. The conjured ladder is simple in design and made of wood. The staircase is a spiral staircase made of wood. While both are supported and have no risk of falling, they can be damaged and destroyed as normal. The staircase is typically easier to ascend, though it's less discreet than a ladder and could possibly draw more attention. You can Dismiss the spell. --- Heightened (+1) The maximum height increases by 40 feet.","tradition":["Arcane","Divine","Occult","Primal"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33)","trait_raw":["Conjuration"],"type":"Spell","url":"/Spells.aspx?ID=1286","weakness":{}}},{"_index":"aon18","_id":"spell-1287","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[2],"id":"spell-1287","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Restricted\">[Illusory Shroud](/Spells.aspx?ID=1287)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 89</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shroud the target in subtle illusions that make it difficult to detect. The target gains a +1 status bonus to [Stealth](/Skills.aspx?ID=15) checks to [Hide](/Actions.aspx?ID=62) or [Sneak](/Actions.aspx?ID=63). For the duration, the target can become [hidden](/Conditions.aspx?ID=22) to a creature even if they don't have [cover](/Rules.aspx?ID=459) and aren't otherwise [concealed](/Conditions.aspx?ID=4) from that creature. Even if the target isn't concealed or doesn't have cover or greater cover at the end of a Sneak action, the target isn't automatically [observed](/Conditions.aspx?ID=27).","mystery_markdown":"","name":"Illusory Shroud","patron_theme_markdown":"","pfs":"Restricted","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2023-03-29","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 89</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou shroud the target in subtle illusions that make it difficult to detect.\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 89"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 89</row>","speed":{},"summary":"You shroud the target in subtle illusions that make it difficult to detect.","summary_markdown":"You shroud the target in subtle illusions that make it difficult to detect.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Illusory Shroud Source Firebrands pg. 89 Traditions Arcane, Occult Cast Two Actions somatic, verbal Range touch Target 1 willing creature Duration 1 minute --- You shroud the target in subtle illusions that make it difficult to detect. The target gains a +1 status bonus to Stealth checks to Hide or Sneak. For the duration, the target can become hidden to a creature even if they don't have cover and aren't otherwise concealed from that creature. Even if the target isn't concealed or doesn't have cover or greater cover at the end of a Sneak action, the target isn't automatically observed.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Uncommon","Visual"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)","trait_raw":["Illusion","Uncommon","Visual"],"type":"Spell","url":"/Spells.aspx?ID=1287","weakness":{}}},{"_index":"aon18","_id":"spell-1288","_score":2.8109283,"_source":{"actions":"Two Actions","area":"10-foot emanation","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[2],"id":"spell-1288","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Restricted\">[Instant Parade](/Spells.aspx?ID=1288)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Aura\" url=\"/Traits.aspx?ID=206\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 89</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 10-foot emanation\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nAn illusory parade with dozens of participants and performers appears around you, following you as you move. The parade is lively and noisy, providing enough cover and distraction to hide among the crowd. Creatures can [Hide](/Actions.aspx?ID=62) inside the crowd, though creatures that disbelieve the illusion still see creatures within as normal. You are automatically [hidden](/Conditions.aspx?ID=22) among the parade as it always follows you. Creatures attempting to locate you must succeed at a Perception check against your spell DC, though you can actively choose to Hide if you prefer to use [Stealth](/Skills.aspx?ID=15) instead.\n\n You can choose to send the parade off with a 2-action activity, which has the [concentrate](/Traits.aspx?ID=32) trait. When you do so, the parade no longer follows you and instead continues traveling in the direction of your choice. The parade travels 100 feet over 1 round and then disappears as the spell is Dismissed. You can otherwise Dismiss the spell normally if you prefer.","mystery_markdown":"","name":"Instant Parade","patron_theme_markdown":"","pfs":"Restricted","rarity":"uncommon","release_date":"2023-03-29","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Aura\" url=\"/Traits.aspx?ID=206\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 89</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 10-foot emanation\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn illusory parade with dozens of participants and performers appears around you, following you as you move.\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 89"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 89</row>","speed":{},"summary":"An illusory parade with dozens of participants and performers appears around you, following you as you move.","summary_markdown":"An illusory parade with dozens of participants and performers appears around you, following you as you move.","text":" Instant Parade Source Firebrands pg. 89 Traditions Arcane, Occult Cast Two Actions somatic, verbal Area 10-foot emanation Duration 10 minutes --- An illusory parade with dozens of participants and performers appears around you, following you as you move. The parade is lively and noisy, providing enough cover and distraction to hide among the crowd. Creatures can Hide inside the crowd, though creatures that disbelieve the illusion still see creatures within as normal. You are automatically hidden among the parade as it always follows you. Creatures attempting to locate you must succeed at a Perception check against your spell DC, though you can actively choose to Hide if you prefer to use Stealth instead. You can choose to send the parade off with a 2-action activity, which has the concentrate trait. When you do so, the parade no longer follows you and instead continues traveling in the direction of your choice. The parade travels 100 feet over 1 round and then disappears as the spell is Dismissed. You can otherwise Dismiss the spell normally if you prefer.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Auditory","Aura","Illusion","Uncommon","Visual"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Aura](/Traits.aspx?ID=206), [Illusion](/Traits.aspx?ID=92), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)","trait_raw":["Auditory","Aura","Illusion","Uncommon","Visual"],"type":"Spell","url":"/Spells.aspx?ID=1288","weakness":{}}},{"_index":"aon18","_id":"spell-1289","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten":["2nd","3rd","5th"],"heighten_level":[1,2,3,5],"id":"spell-1289","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Musical Accompaniment](/Spells.aspx?ID=1289)</title>\n\n<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 90</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou're surrounded by orchestral music that shifts and changes to match your behavior. This music provides a +1 status bonus to Performance checks. At the GM's discretion, it provides this bonus to [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), and [Intimidation](/Skills.aspx?ID=7) checks as the music changes to support you in social situations, though some creatures are unaffected by such obvious attempts to use music to illicit specific emotions. This music moves with you and has a maximum volume equal to four humans shouting. You take a 4 penalty to [Stealth](/Skills.aspx?ID=15) checks while the music is playing. You can't control the exact music this spell creates. The music doesn't create intelligible words or singing. You can Dismiss this spell.\n\n---\r\n**Heightened (2nd)** The duration increases to 10 minutes.\r\n\r\n**Heightened (3rd)** The duration increases to 1 hour.\r\n\r\n**Heightened (5th)** The duration increases to 24 hours.","mystery_markdown":"","name":"Musical Accompaniment","patron_theme_markdown":"","pfs":"Standard","rarity":"common","release_date":"2023-03-29","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 90</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou're surrounded by orchestral music that shifts and changes to match your behavior.\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 90"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 90</row>","speed":{},"summary":"You're surrounded by orchestral music that shifts and changes to match your behavior.","summary_markdown":"You're surrounded by orchestral music that shifts and changes to match your behavior.","text":" Musical Accompaniment Source Firebrands pg. 90 Traditions Arcane, Occult Cast Two Actions somatic, verbal Duration 1 minute --- You're surrounded by orchestral music that shifts and changes to match your behavior. This music provides a +1 status bonus to Performance checks. At the GM's discretion, it provides this bonus to Deception, Diplomacy, and Intimidation checks as the music changes to support you in social situations, though some creatures are unaffected by such obvious attempts to use music to illicit specific emotions. This music moves with you and has a maximum volume equal to four humans shouting. You take a 4 penalty to Stealth checks while the music is playing. You can't control the exact music this spell creates. The music doesn't create intelligible words or singing. You can Dismiss this spell. --- Heightened (2nd) The duration increases to 10 minutes. Heightened (3rd) The duration increases to 1 hour. Heightened (5th) The duration increases to 24 hours.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Auditory","Cantrip","Illusion"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Cantrip](/Traits.aspx?ID=22), [Illusion](/Traits.aspx?ID=92)","trait_raw":["Auditory","Cantrip","Illusion"],"type":"Cantrip","url":"/Spells.aspx?ID=1289","weakness":{}}},{"_index":"aon18","_id":"spell-1290","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten_level":[3],"id":"spell-1290","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Restricted\">[Nothing Up My Sleeve](/Spells.aspx?ID=1290)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Extradimensional\" url=\"/Traits.aspx?ID=67\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 90</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create an extradimensional space within each of your sleeves. If you're not wearing clothing with sleeves, the spell also produces a simple shirt with long sleeves for you for the duration. Each of the extradimensional spaces can hold objects and equipment, up to a total of 1 Bulk. Organic matter and living creatures can't be stored in these spaces. You are the only person who can access or perceive these extradimensional spaces.\n\n You can Interact to place an object into the extradimensional space or to draw an object from the extradimensional storage. When you draw an object from the extradimensional storage, the object appears in one of your empty hands. If you don't have an empty hand, you can't draw an object from the extradimensional storage. For the duration, whenever you [Palm an Object](/Actions.aspx?ID=67), you can choose to place the palmed object directly into one of the two extradimensional spaces if that space has sufficient capacity to hold the object.\n\n When the spell ends or you die, the contents of both extradimensional spaces are ejected and land without harm on the ground in your space.","mystery_markdown":"","name":"Nothing Up My Sleeve","patron_theme_markdown":"","pfs":"Restricted","rarity":"uncommon","release_date":"2023-03-29","resistance":{},"school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Extradimensional\" url=\"/Traits.aspx?ID=67\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 90</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create an extradimensional space within each of your sleeves.\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 90"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 90</row>","speed":{},"summary":"You create an extradimensional space within each of your sleeves.","summary_markdown":"You create an extradimensional space within each of your sleeves.","text":" Nothing Up My Sleeve Source Firebrands pg. 90 Traditions Arcane, Occult Cast Three Actions material, somatic, verbal Duration 1 hour --- You create an extradimensional space within each of your sleeves. If you're not wearing clothing with sleeves, the spell also produces a simple shirt with long sleeves for you for the duration. Each of the extradimensional spaces can hold objects and equipment, up to a total of 1 Bulk. Organic matter and living creatures can't be stored in these spaces. You are the only person who can access or perceive these extradimensional spaces. You can Interact to place an object into the extradimensional space or to draw an object from the extradimensional storage. When you draw an object from the extradimensional storage, the object appears in one of your empty hands. If you don't have an empty hand, you can't draw an object from the extradimensional storage. For the duration, whenever you Palm an Object, you can choose to place the palmed object directly into one of the two extradimensional spaces if that space has sufficient capacity to hold the object. When the spell ends or you die, the contents of both extradimensional spaces are ejected and land without harm on the ground in your space.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Conjuration","Extradimensional","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Extradimensional","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1290","weakness":{}}},{"_index":"aon18","_id":"spell-1291","_score":2.8109283,"_source":{"actions":"Reaction","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten_level":[1],"id":"spell-1291","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Overselling Flourish](/Spells.aspx?ID=1291)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 90</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** A creature damages you.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** the triggering creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou make a grand spectacle out of getting hit. Enhanced by magic, this spectacle features sprays of blood, anguished screams, or other theatrics that appear to result from your foe's attack. The triggering creature must attempt a Will saving throw.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature is thrown off by your display. The creature becomes [dazzled](/Conditions.aspx?ID=7) until the start of your turn.<br />\r\n**Failure** The creature fully believes your performance, leaving itself open. The creature becomes dazzled and [flat-footed](/Conditions.aspx?ID=16) until the start of your turn.<br />\r\n**Critical Failure** The creature is enraptured by the display. The creature uses its remaining actions to watch you in awe. It then remains dazzled and flat-footed until the start of your turn.","mystery_markdown":"","name":"Overselling Flourish","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2023-03-29","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 90</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n**Trigger** A creature damages you.\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** the triggering creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou make a grand spectacle out of getting hit.\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 90"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 90</row>","speed":{},"summary":"You make a grand spectacle out of getting hit.","summary_markdown":"You make a grand spectacle out of getting hit.","target":"the triggering creature","target_markdown":"the triggering creature","text":" Overselling Flourish Source Firebrands pg. 90 Traditions Arcane, Occult Cast Reaction somatic Trigger A creature damages you. Range 60 feet Target the triggering creature Saving Throw Will --- You make a grand spectacle out of getting hit. Enhanced by magic, this spectacle features sprays of blood, anguished screams, or other theatrics that appear to result from your foe's attack. The triggering creature must attempt a Will saving throw. Critical Success The creature is unaffected. Success The creature is thrown off by your display. The creature becomes dazzled until the start of your turn. Failure The creature fully believes your performance, leaving itself open. The creature becomes dazzled and flat-footed until the start of your turn. Critical Failure The creature is enraptured by the display. The creature uses its remaining actions to watch you in awe. It then remains dazzled and flat-footed until the start of your turn.","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Illusion","Uncommon"],"trait_markdown":"[Illusion](/Traits.aspx?ID=92), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Illusion","Uncommon"],"trigger":"A creature damages you.","trigger_markdown":"A creature damages you.","type":"Spell","url":"/Spells.aspx?ID=1291","weakness":{}}},{"_index":"aon18","_id":"spell-1292","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+2"],"heighten_level":[3,5,7,9],"id":"spell-1292","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Percussive Impact](/Spells.aspx?ID=1292)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 90</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou lob a compressed ball of sound at a foe. The ball explodes on impact, unleashing a powerful blast of sound. Make a spell attack roll. If you hit, you deal 4d8 bludgeoning damage plus 1d4 sonic [splash](/Traits.aspx?ID=150) damage. On a critical success, the target is also [deafened](/Conditions.aspx?ID=8) for 1 round.\n\n---\r\n**Heightened (+2)** The bludgeoning damages increases by 4d8, the sonic splash damage increases by 1d4, and the duration of the deafened condition increases by 2 rounds.","mystery_markdown":"","name":"Percussive Impact","patron_theme_markdown":"","pfs":"Standard","range":60,"range_raw":"60 feet","rarity":"uncommon","release_date":"2023-03-29","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Sonic\" url=\"/Traits.aspx?ID=147\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 90</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou lob a compressed ball of sound at a foe.\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 90"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 90</row>","speed":{},"summary":"You lob a compressed ball of sound at a foe.","summary_markdown":"You lob a compressed ball of sound at a foe.","target":"1 creature","target_markdown":"1 creature","text":" Percussive Impact Source Firebrands pg. 90 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Range 60 feet Target 1 creature --- You lob a compressed ball of sound at a foe. The ball explodes on impact, unleashing a powerful blast of sound. Make a spell attack roll. If you hit, you deal 4d8 bludgeoning damage plus 1d4 sonic splash damage. On a critical success, the target is also deafened for 1 round. --- Heightened (+2) The bludgeoning damages increases by 4d8, the sonic splash damage increases by 1d4, and the duration of the deafened condition increases by 2 rounds.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Evocation","Sonic","Uncommon"],"trait_markdown":"[Evocation](/Traits.aspx?ID=65), [Sonic](/Traits.aspx?ID=147), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Evocation","Sonic","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1292","weakness":{}}},{"_index":"aon18","_id":"spell-1293","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[5],"id":"spell-1293","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Rallying Banner](/Spells.aspx?ID=1293)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 90</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou create an illusory banner representing a revolution, social movement, or organization such as the Firebrands. This banner is 30 feet tall, 30 feet wide, and hovers 20 feet in the air above the target. The banner is surrounded by flashing colors, bursting fireworks, and the sounds of cheering crowds, which draw attention and make it clearly obvious that the target is the bearer of the banner.\n\n Your allies and any members of the banner's associated group who are within 200 feet and who can see and hear the banner are inspired by its presence. They gain a +1 status bonus to attack rolls and a +1 status bonus to saves against [fear](/Traits.aspx?ID=68), [emotion](/Traits.aspx?ID=60) effects that inflict despair, and effects that would impose the [confused](/Conditions.aspx?ID=5) or [controlled](/Conditions.aspx?ID=6) condition. When the bearer of the banner would gain the [fleeing](/Conditions.aspx?ID=17) condition, they can choose to stand their ground and be [stunned](/Conditions.aspx?ID=36) for the effect's duration instead.\n\n During the duration, the target can touch a willing creature and transfer the banner to the touched creature, making them the new bearer of the banner. Touching a creature for this purpose is an action with the [concentrate](/Traits.aspx?ID=32) and [manipulate](/Traits.aspx?ID=104) traits.","mystery_markdown":"","name":"Rallying Banner","patron_theme_markdown":"","pfs":"Standard","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2023-03-29","resistance":{},"school":"illusion","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Auditory\" url=\"/Traits.aspx?ID=16\" />\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Visual\" url=\"/Traits.aspx?ID=163\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 90</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou create an illusory banner representing a revolution, social movement, or organization such as the Firebrands.\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 90"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 90</row>","speed":{},"summary":"You create an illusory banner representing a revolution, social movement, or organization such as the Firebrands.","summary_markdown":"You create an illusory banner representing a revolution, social movement, or organization such as the Firebrands.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Rallying Banner Source Firebrands pg. 90 Traditions Divine, Occult Cast Two Actions somatic, verbal Range 30 feet Target 1 willing creature Duration 1 minute --- You create an illusory banner representing a revolution, social movement, or organization such as the Firebrands. This banner is 30 feet tall, 30 feet wide, and hovers 20 feet in the air above the target. The banner is surrounded by flashing colors, bursting fireworks, and the sounds of cheering crowds, which draw attention and make it clearly obvious that the target is the bearer of the banner. Your allies and any members of the banner's associated group who are within 200 feet and who can see and hear the banner are inspired by its presence. They gain a +1 status bonus to attack rolls and a +1 status bonus to saves against fear, emotion effects that inflict despair, and effects that would impose the confused or controlled condition. When the bearer of the banner would gain the fleeing condition, they can choose to stand their ground and be stunned for the effect's duration instead. During the duration, the target can touch a willing creature and transfer the banner to the touched creature, making them the new bearer of the banner. Touching a creature for this purpose is an action with the concentrate and manipulate traits.","tradition":["Divine","Occult"],"tradition_markdown":"[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Auditory","Illusion","Uncommon","Visual"],"trait_markdown":"[Auditory](/Traits.aspx?ID=16), [Illusion](/Traits.aspx?ID=92), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)","trait_raw":["Auditory","Illusion","Uncommon","Visual"],"type":"Spell","url":"/Spells.aspx?ID=1293","weakness":{}}},{"_index":"aon18","_id":"spell-1294","_score":2.8109283,"_source":{"actions":"Two Actions","area":"20-foot-radius burst","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["9th"],"heighten_level":[6,9],"id":"spell-1294","level":6,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 6\" pfs=\"Standard\">[Rose's Thorns](/Spells.aspx?ID=1294)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 91</row>\n\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot-radius burst\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nRose bushes with razor-sharp thorns sprout from the ground in the area. The rose bushes deal 8d8 piercing damage to each creature that's in the area when the spell is cast or that ends its turn in the area ([basic](/Rules.aspx?ID=329) Reflex save). A creature that critically fails its saving throw also takes 1d8 [persistent bleed damage](/Conditions.aspx?ID=29) and is [immobilized](/Conditions.aspx?ID=24) for 1 round or until the creature [Escapes](/Actions.aspx?ID=79) (against your spell DC), whichever comes first. The area is difficult terrain and [hazardous terrain](/Rules.aspx?ID=454). A creature that moves through the area takes 5 piercing damage for every square of that area it moves into. Each time you sustain this spell, the radius of the burst increases by 5 feet.\n\n---\r\n**Heightened (9th)** The initial damage increases to 12d8, the persistent bleed damage increases to 2d8, and the hazardous terrain damage increases to 8.","mystery_markdown":"","name":"Rose's Thorns","patron_theme_markdown":"","pfs":"Standard","range":120,"range_raw":"120 feet","rarity":"uncommon","release_date":"2023-03-29","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"conjuration","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conjuration\" url=\"/Traits.aspx?ID=33\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 91</row>\r\n\r\n**Tradition**\r\n[Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 120 feet\r\n\r\n**Area** 20-foot-radius burst\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRose bushes with razor-sharp thorns sprout from the ground in the area.\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 91"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 91</row>","speed":{},"summary":"Rose bushes with razor-sharp thorns sprout from the ground in the area.","summary_markdown":"Rose bushes with razor-sharp thorns sprout from the ground in the area.","text":" Rose's Thorns Source Firebrands pg. 91 Tradition Primal Cast Two Actions somatic, verbal Range 120 feet Area 20-foot-radius burst Saving Throw Reflex Duration sustained up to 1 minute --- Rose bushes with razor-sharp thorns sprout from the ground in the area. The rose bushes deal 8d8 piercing damage to each creature that's in the area when the spell is cast or that ends its turn in the area (basic Reflex save). A creature that critically fails its saving throw also takes 1d8 persistent bleed damage and is immobilized for 1 round or until the creature Escapes (against your spell DC), whichever comes first. The area is difficult terrain and hazardous terrain. A creature that moves through the area takes 5 piercing damage for every square of that area it moves into. Each time you sustain this spell, the radius of the burst increases by 5 feet. --- Heightened (9th) The initial damage increases to 12d8, the persistent bleed damage increases to 2d8, and the hazardous terrain damage increases to 8.","tradition":["Primal"],"tradition_markdown":"[Primal](/SpellLists.aspx?Tradition=4)","trait":["Conjuration","Plant","Uncommon"],"trait_markdown":"[Conjuration](/Traits.aspx?ID=33), [Plant](/Traits.aspx?ID=125), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conjuration","Plant","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1294","weakness":{}}},{"_index":"aon18","_id":"spell-1295","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":600,"duration_raw":"10 minutes","exclude_from_search":false,"heighten_level":[3],"id":"spell-1295","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"Standard\">[Sparkleskin](/Spells.aspx?ID=1295)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 91</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 10 minutes\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou coat a creature's body in a layer of brilliantly sparkling glitter. The target gains a +2 status bonus on [Deception](/Skills.aspx?ID=5) checks to [Make a Diversion](/Actions.aspx?ID=45) and to [Feint](/Actions.aspx?ID=48), and on [Performance](/Skills.aspx?ID=12) checks to [Perform](/Actions.aspx?ID=59) that have the [visual](/Traits.aspx?ID=163) trait. When the target take damage, glitter bursts out of its wound in a 5-foot emanation. Creatures in the area must attempt a Fortitude save.\r\n\r\n**Failure** The creature is [dazzled](/Conditions.aspx?ID=7) for 1 round.<br />\r\n**Critical Failure** The creature is dazzled for 3 rounds.","mystery_markdown":"","name":"Sparkleskin","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2023-03-29","resistance":{},"school":"transmutation","search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 91</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 willing creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 10 minutes\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou coat a creature's body in a layer of brilliantly sparkling glitter.\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 91"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 91</row>","speed":{},"summary":"You coat a creature's body in a layer of brilliantly sparkling glitter.","summary_markdown":"You coat a creature's body in a layer of brilliantly sparkling glitter.","target":"1 willing creature","target_markdown":"1 willing creature","text":" Sparkleskin Source Firebrands pg. 91 Traditions Arcane, Divine, Occult Cast Two Actions somatic, verbal Range touch Target 1 willing creature Duration 10 minutes --- You coat a creature's body in a layer of brilliantly sparkling glitter. The target gains a +2 status bonus on Deception checks to Make a Diversion and to Feint, and on Performance checks to Perform that have the visual trait. When the target take damage, glitter bursts out of its wound in a 5-foot emanation. Creatures in the area must attempt a Fortitude save. Failure The creature is dazzled for 1 round. Critical Failure The creature is dazzled for 3 rounds.","tradition":["Arcane","Divine","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Transmutation","Uncommon"],"trait_markdown":"[Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Transmutation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1295","weakness":{}}},{"_index":"aon18","_id":"spell-1296","_score":2.8109283,"_source":{"actions":"Three Actions","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":3600,"duration_raw":"1 hour","exclude_from_search":false,"heighten":["4th","9th"],"heighten_level":[2,4,9],"id":"spell-1296","level":2,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 2\" pfs=\"Standard\">[Spy's Mark](/Spells.aspx?ID=1296)</title>\n\n<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Scrying\" url=\"/Traits.aspx?ID=141\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 91</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** a wall or other solid, immobile surface\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 hour\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nBy pressing your hand to a wall or other solid immobile surface, you cause the crossed-swords symbol of the Firebrands—or a different symbol of your choosing—to appear on the targeted surface. This symbol is immobile. You can use an action, which has the [concentrate](/Traits.aspx?ID=32) trait, to shut your eyes and focus on the symbol, projecting your senses into the symbol. While projecting your senses, you can see, hear, and smell through the symbol using whatever senses you have (including natural senses like [scent](/MonsterAbilities.aspx?ID=33) and [darkvision](/Rules.aspx?ID=415) and magical senses like [_see invisibility_](/Spells.aspx?ID=271)). You must be within 100 feet to sense through the symbol in this way. You can Dismiss the projection effect but can otherwise freely project your senses into the symbol at any time during the spell's duration.\n\n A creature can erase the symbol (and end the spell) by spending 3 Interact actions to scrub the symbol away. These actions do not need to be consecutive.\n\n---\r\n**Heightened (4th)** The duration increases to 8 hours. You can sense through the symbol at a distance up to 500 feet away. Scrubbing the symbol requires 6 Interact actions.\r\n\r\n**Heightened (9th)** The symbol remains until the next time you make your daily preparations. You can sense through the symbol at a distance up to 1 mile away. Scrubbing the symbol requires 1 total minute of work. ","mystery_markdown":"","name":"Spy's Mark","patron_theme_markdown":"","pfs":"Standard","range":0,"range_raw":"touch","rarity":"common","release_date":"2023-03-29","resistance":{},"school":"divination","search_markdown":"<traits>\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Scrying\" url=\"/Traits.aspx?ID=141\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 91</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** a wall or other solid, immobile surface\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 hour\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBy pressing your hand to a wall or other solid immobile surface, you cause the crossed-swords symbol of the Firebrands—or a different symbol of your choosing—to appear on the targeted surface.\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 91"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 91</row>","speed":{},"summary":"By pressing your hand to a wall or other solid immobile surface, you cause the crossed-swords symbol of the Firebrands—or a different symbol of your choosing—to appear on the targeted surface.","summary_markdown":"By pressing your hand to a wall or other solid immobile surface, you cause the crossed-swords symbol of the Firebrands—or a different symbol of your choosing—to appear on the targeted surface.","target":"a wall or other solid, immobile surface","target_markdown":"a wall or other solid, immobile surface","text":" Spy's Mark Source Firebrands pg. 91 Traditions Arcane, Occult Cast Three Actions material, somatic, verbal Range touch Target a wall or other solid, immobile surface Duration 1 hour --- By pressing your hand to a wall or other solid immobile surface, you cause the crossed-swords symbol of the Firebrands—or a different symbol of your choosing—to appear on the targeted surface. This symbol is immobile. You can use an action, which has the concentrate trait, to shut your eyes and focus on the symbol, projecting your senses into the symbol. While projecting your senses, you can see, hear, and smell through the symbol using whatever senses you have (including natural senses like scent and darkvision and magical senses like see invisibility ). You must be within 100 feet to sense through the symbol in this way. You can Dismiss the projection effect but can otherwise freely project your senses into the symbol at any time during the spell's duration. A creature can erase the symbol (and end the spell) by spending 3 Interact actions to scrub the symbol away. These actions do not need to be consecutive. --- Heightened (4th) The duration increases to 8 hours. You can sense through the symbol at a distance up to 500 feet away. Scrubbing the symbol requires 6 Interact actions. Heightened (9th) The symbol remains until the next time you make your daily preparations. You can sense through the symbol at a distance up to 1 mile away. Scrubbing the symbol requires 1 total minute of work. ","tradition":["Arcane","Occult"],"tradition_markdown":"[Arcane](/SpellLists.aspx?Tradition=1), [Occult](/SpellLists.aspx?Tradition=3)","trait":["Divination","Scrying"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Scrying](/Traits.aspx?ID=141)","trait_raw":["Divination","Scrying"],"type":"Spell","url":"/Spells.aspx?ID=1296","weakness":{}}},{"_index":"aon18","_id":"spell-1297","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Harrow"],"bloodline_markdown":"[Harrow](/Bloodlines.aspx?ID=18)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[1,2,3,4,5,6,7,8,9,10],"id":"spell-1297","level":1,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 1\" pfs=\"\">[Unraveling Blast](/Spells.aspx?ID=1297)</title>\r\n\r\n<spoilers>May contain spoilers from Stolen Fate</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 15</row>\n\n**Bloodline**\r\n[Harrow](/Bloodlines.aspx?ID=18)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou unleash a small blast of potential that destroys one of a creature's possible futures, leaving them reeling. You deal 2d4 mental damage to the creature, and it must attempt a Will save.\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** The creature takes half the mental damage.<br />\r\n**Failure** The creature takes full damage and is [flat-footed](/Conditions.aspx?ID=16) until the start of its turn.<br />\r\n**Critical Failure** The creature takes double damage, becomes [stunned 1](/Conditions.aspx?ID=36), and is flat-footed until the start of your next turn.\n\n---\r\n**Heightened (+1)** The damage increases by 3d4.","mystery_markdown":"","name":"Unraveling Blast","patron_theme_markdown":"","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2023-04-13","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"divination","search_markdown":"<spoilers>May contain spoilers from Stolen Fate</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 15</row>\n\n**Bloodline**\r\n[Harrow](/Bloodlines.aspx?ID=18)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou unleash a small blast of potential that destroys one of a creature's possible futures, leaving them reeling.\r\n</summary>","source":["Stolen Fate Player's Guide"],"source_raw":["Stolen Fate Player's Guide pg. 15"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 15</row>","speed":{},"spoilers":"Stolen Fate","summary":"You unleash a small blast of potential that destroys one of a creature's possible futures, leaving them reeling.","summary_markdown":"You unleash a small blast of potential that destroys one of a creature's possible futures, leaving them reeling.","target":"1 creature","target_markdown":"1 creature","text":" Unraveling Blast May contain spoilers from Stolen Fate Source Stolen Fate Player's Guide pg. 15 Bloodline Harrow Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will --- You unleash a small blast of potential that destroys one of a creature's possible futures, leaving them reeling. You deal 2d4 mental damage to the creature, and it must attempt a Will save. Critical Success The creature is unaffected. Success The creature takes half the mental damage. Failure The creature takes full damage and is flat-footed until the start of its turn. Critical Failure The creature takes double damage, becomes stunned 1, and is flat-footed until the start of your next turn. --- Heightened (+1) The damage increases by 3d4.","tradition_markdown":"","trait":["Divination","Sorcerer","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1297","weakness":{}}},{"_index":"aon18","_id":"spell-1298","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Harrow"],"bloodline_markdown":"[Harrow](/Bloodlines.aspx?ID=18)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":6,"duration_raw":"1 round","exclude_from_search":false,"heighten":["6th"],"heighten_level":[3,6],"id":"spell-1298","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 3\" pfs=\"\">[Invoke the Harrow](/Spells.aspx?ID=1298)</title>\r\n\r\n<spoilers>May contain spoilers from Stolen Fate</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 15</row>\n\n**Bloodline**\r\n[Harrow](/Bloodlines.aspx?ID=18)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 round\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou draw a card from the harrow, either one from a deck you have in hand or magically produce one as part of the spell. You use the power of the card's suit to influence a creature around you. When you draw a card, you can choose to impart a boon or bane associated with the card's suit. The target must attempt a Will save. On a failure, they receive the effects of the chosen boon or bane. If you target an ally with this spell, they can choose to willingly accept the effects without attempting a saving throw. The target can attempt to remove the card's influence by using an action, which has the [concentrate](/Traits.aspx?ID=32) trait, to attempt the saving throw again; on a success, the effect ends.\n\n To determine the card, draw a card from a [harrow deck](/Equipment.aspx?ID=824). If you don't have a harrow deck available, you can roll 1d6 to randomly determine the suit you draw. <ol><li>**Hammers (Str)** Boon: The target gains a +2 status bonus to damage rolls; Bane: The target is [enfeebled 1](/Conditions.aspx?ID=13).</li><li>**Keys (Dex)** Boon: The target gains a +1 status bonus to AC; Bane: The target is [clumsy 1](/Conditions.aspx?ID=3).</li><li>**Shields (Con)** Boon: The target gains temporary Hit Points equal to twice the spell's level; Bane: The target is [drained 1](/Conditions.aspx?ID=10).</li><li>**Books (Int)** Boon: The target gains a +1 status bonus to skill checks; Bane: The target is [stupefied 1](/Conditions.aspx?ID=37).</li><li>**Stars (Wis)** Boon: The target gains a +1 status bonus to saving throws; Bane: The target is [confused](/Conditions.aspx?ID=5).</li><li>**Crowns (Cha)** Boon: The target can roll twice and take the higher result on a single check during the duration. This is a [fortune](/Traits.aspx?ID=76) effect; Bane: The target must roll twice and take the lower result on a single check of your choosing during the duration. This is a [misfortune](/Traits.aspx?ID=110) effect.</li></ol>\n\n---\r\n**Heightened (6th)** The duration is 1 minute. The target must succeed a total of two saving throws to end the effect. The value of boons and banes doubles. The Crowns suit affects a total of three checks during the duration.","mystery_markdown":"","name":"Invoke the Harrow","patron_theme_markdown":"","range":30,"range_raw":"30 feet","rarity":"uncommon","release_date":"2023-04-13","resistance":{},"saving_throw":"Will","saving_throw_markdown":"Will","school":"divination","search_markdown":"<spoilers>May contain spoilers from Stolen Fate</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 15</row>\n\n**Bloodline**\r\n[Harrow](/Bloodlines.aspx?ID=18)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** 1 round\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou draw a card from the harrow, either one from a deck you have in hand or magically produce one as part of the spell.\r\n</summary>","source":["Stolen Fate Player's Guide"],"source_raw":["Stolen Fate Player's Guide pg. 15"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 15</row>","speed":{},"spoilers":"Stolen Fate","summary":"You draw a card from the harrow, either one from a deck you have in hand or magically produce one as part of the spell.","summary_markdown":"You draw a card from the harrow, either one from a deck you have in hand or magically produce one as part of the spell.","target":"1 creature","target_markdown":"1 creature","text":" Invoke the Harrow May contain spoilers from Stolen Fate Source Stolen Fate Player's Guide pg. 15 Bloodline Harrow Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration 1 round --- You draw a card from the harrow, either one from a deck you have in hand or magically produce one as part of the spell. You use the power of the card's suit to influence a creature around you. When you draw a card, you can choose to impart a boon or bane associated with the card's suit. The target must attempt a Will save. On a failure, they receive the effects of the chosen boon or bane. If you target an ally with this spell, they can choose to willingly accept the effects without attempting a saving throw. The target can attempt to remove the card's influence by using an action, which has the concentrate trait, to attempt the saving throw again; on a success, the effect ends. To determine the card, draw a card from a harrow deck. If you don't have a harrow deck available, you can roll 1d6 to randomly determine the suit you draw. Hammers (Str) Boon: The target gains a +2 status bonus to damage rolls; Bane: The target is enfeebled 1. Keys (Dex) Boon: The target gains a +1 status bonus to AC; Bane: The target is clumsy 1. Shields (Con) Boon: The target gains temporary Hit Points equal to twice the spell's level; Bane: The target is drained 1. Books (Int) Boon: The target gains a +1 status bonus to skill checks; Bane: The target is stupefied 1. Stars (Wis) Boon: The target gains a +1 status bonus to saving throws; Bane: The target is confused. Crowns (Cha) Boon: The target can roll twice and take the higher result on a single check during the duration. This is a fortune effect; Bane: The target must roll twice and take the lower result on a single check of your choosing during the duration. This is a misfortune effect. --- Heightened (6th) The duration is 1 minute. The target must succeed a total of two saving throws to end the effect. The value of boons and banes doubles. The Crowns suit affects a total of three checks during the duration.","tradition_markdown":"","trait":["Divination","Sorcerer","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1298","weakness":{}}},{"_index":"aon18","_id":"spell-1299","_score":2.8109283,"_source":{"actions":"Two Actions","bloodline":["Harrow"],"bloodline_markdown":"[Harrow](/Bloodlines.aspx?ID=18)","breadcrumbs_spa":[],"category":"spell","component":["somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"1 minute","exclude_from_search":false,"heighten_level":[5],"id":"spell-1299","level":5,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Focus 5\" pfs=\"\">[Rewrite Possibility](/Spells.aspx?ID=1299)</title>\r\n\r\n<spoilers>May contain spoilers from Stolen Fate</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Prediction\" url=\"/Traits.aspx?ID=132\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 15</row>\n\n**Bloodline**\r\n[Harrow](/Bloodlines.aspx?ID=18)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou continually glimpse into the target's future and nudge fate to guide them toward the best possible outcome. Due to the amount of information this spell requires you to process, you can't have more than one _rewrite possibility_ spell in effect at a time. Casting it again ends the previous casting. While _rewrite possibility_ is in effect, the target gains a +1 status bonus to initiative rolls. In addition, you gain the following reaction.\n\n **Rewrite Possibility** <actions string=\"Reaction\" /> **Trigger** The target fails a check; **Effect** The target rolls again with a +2 status bonus and uses the higher result.","mystery_markdown":"","name":"Rewrite Possibility","patron_theme_markdown":"","range":0,"range_raw":"touch","rarity":"uncommon","release_date":"2023-04-13","resistance":{},"school":"divination","search_markdown":"<spoilers>May contain spoilers from Stolen Fate</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Divination\" url=\"/Traits.aspx?ID=47\" />\r\n<trait label=\"Fortune\" url=\"/Traits.aspx?ID=76\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Prediction\" url=\"/Traits.aspx?ID=132\" />\r\n<trait label=\"Sorcerer\" url=\"/Traits.aspx?ID=148\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 15</row>\n\n**Bloodline**\r\n[Harrow](/Bloodlines.aspx?ID=18)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou continually glimpse into the target's future and nudge fate to guide them toward the best possible outcome.\r\n</summary>","source":["Stolen Fate Player's Guide"],"source_raw":["Stolen Fate Player's Guide pg. 15"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 15</row>","speed":{},"spoilers":"Stolen Fate","summary":"You continually glimpse into the target's future and nudge fate to guide them toward the best possible outcome.","summary_markdown":"You continually glimpse into the target's future and nudge fate to guide them toward the best possible outcome.","target":"1 creature","target_markdown":"1 creature","text":" Rewrite Possibility May contain spoilers from Stolen Fate Source Stolen Fate Player's Guide pg. 15 Bloodline Harrow Cast Two Actions somatic, verbal Range touch Target 1 creature Duration 1 minute --- You continually glimpse into the target's future and nudge fate to guide them toward the best possible outcome. Due to the amount of information this spell requires you to process, you can't have more than one rewrite possibility spell in effect at a time. Casting it again ends the previous casting. While rewrite possibility is in effect, the target gains a +1 status bonus to initiative rolls. In addition, you gain the following reaction. Rewrite Possibility Reaction Trigger The target fails a check; Effect The target rolls again with a +2 status bonus and uses the higher result.","tradition_markdown":"","trait":["Divination","Fortune","Mental","Prediction","Sorcerer","Uncommon"],"trait_markdown":"[Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76), [Mental](/Traits.aspx?ID=106), [Prediction](/Traits.aspx?ID=132), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Divination","Fortune","Mental","Prediction","Sorcerer","Uncommon"],"type":"Focus","url":"/Spells.aspx?ID=1299","weakness":{}}},{"_index":"aon18","_id":"spell-1300","_score":2.8109283,"_source":{"actions":"Two Actions","area":"60-foot cone","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic"],"deity_markdown":"","domain_markdown":"","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-1300","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"\">[Glass Sand](/Spells.aspx?ID=1300)</title>\r\n\r\n<spoilers>May contain spoilers from The Enmity Cycle</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [The Enmity Cycle](/Sources.aspx?ID=200) pg. 61</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Area** 60-foot cone\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou throw a handful of sand that transforms into jagged shards of glass. Creatures in the area take 4d6 slashing damage and must attempt a Reflex save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target takes half damage.<br />\r\n**Failure** The target takes full damage and 1 [persistent bleed damage](/Conditions.aspx?ID=29).<br />\r\n**Critical Failure** The target takes double damage and 2 persistent bleed damage.\n\n---\r\n**Heightened (+1)** The damage increases by 2d6.","mystery_markdown":"","name":"Glass Sand","patron_theme_markdown":"","rarity":"uncommon","release_date":"2023-05-24","resistance":{},"saving_throw":"Reflex","saving_throw_markdown":"Reflex","school":"evocation","search_markdown":"<spoilers>May contain spoilers from The Enmity Cycle</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [The Enmity Cycle](/Sources.aspx?ID=200) pg. 61</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Area** 60-foot cone\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Reflex\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou throw a handful of sand that transforms into jagged shards of glass.\r\n</summary>","source":["The Enmity Cycle"],"source_raw":["The Enmity Cycle pg. 61"],"source_category":"Adventures","source_group":"The Enmity Cycle","source_markdown":"<row gap=\"tiny\">[The Enmity Cycle](/Sources.aspx?ID=200) pg. 61</row>","speed":{},"spoilers":"The Enmity Cycle","summary":"You throw a handful of sand that transforms into jagged shards of glass.","summary_markdown":"You throw a handful of sand that transforms into jagged shards of glass.","text":" Glass Sand May contain spoilers from The Enmity Cycle Source The Enmity Cycle pg. 61 Cast Two Actions material, somatic Area 60-foot cone Saving Throw Reflex --- You throw a handful of sand that transforms into jagged shards of glass. Creatures in the area take 4d6 slashing damage and must attempt a Reflex save. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage and 1 persistent bleed damage. Critical Failure The target takes double damage and 2 persistent bleed damage. --- Heightened (+1) The damage increases by 2d6.","tradition_markdown":"","trait":["Earth","Evocation","Uncommon"],"trait_markdown":"[Earth](/Traits.aspx?ID=55), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Earth","Evocation","Uncommon"],"type":"Spell","url":"/Spells.aspx?ID=1300","weakness":{}}},{"_index":"aon18","_id":"spell-1301","_score":2.8109283,"_source":{"actions":"Three Actions","area":"a 10-foot square","bloodline_markdown":"","breadcrumbs_spa":[],"category":"spell","component":["material","somatic","verbal"],"deity_markdown":"","domain_markdown":"","duration":60,"duration_raw":"sustained up to 1 minute","exclude_from_search":false,"heighten":["+1"],"heighten_level":[3,4,5,6,7,8,9,10],"id":"spell-1301","level":3,"lesson_markdown":"","markdown":"<title level=\"1\" right=\"Spell 3\" pfs=\"\">[Cyclone Rondo](/Spells.aspx?ID=1301)</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27</row>\n\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** a 10-foot square\n\n</row>\r\n\r\n<row gap=\"medium\">\n\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nPlaying or singing melodies discovered by the ancient Shory, you call up a whirlwind. When the whirlwind appears, each creature in its area must attempt a Reflex save or be knocked [prone](/Conditions.aspx?ID=31). The area of the whirlwind is [difficult terrain](/Rules.aspx?ID=453).<br /> The whirlwind grows harsher when you Sustain the Spell, moving up to 10 feet within your range and dealing each creature whose space it enters or passes through 4d6 damage with a basic Reflex save.\n\n---\r\n**Heightened (+1)** The damage increases by 1d6.","mystery_markdown":"","name":"Cyclone Rondo","patron_theme_markdown":"","range":60,"range_raw":"60 feet","rarity":"rare","release_date":"2023-05-31","resistance":{},"school":"evocation","search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Wake the Dead #1](/Sources.aspx?ID=201) pg. 27</row>\r\n\r\n**Traditions**\r\n[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Three Actions\" /></row>\r\n<row>[material](/Rules.aspx?ID=282), [somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** a 10-foot square\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPlaying or singing melodies discovered by the ancient Shory, you call up a whirlwind\r\n</summary>","source":["Wake the Dead #1"],"source_raw":["Wake the Dead #1 pg. 27"],"source_category":"Comics","source_markdown":"<row gap=\"tiny\">[Wake the Dead #1](/Sources.aspx?ID=201) pg. 27</row>","speed":{},"summary":"Playing or singing melodies discovered by the ancient Shory, you call up a whirlwind","summary_markdown":"Playing or singing melodies discovered by the ancient Shory, you call up a whirlwind","text":" Cyclone Rondo Source Wake the Dead #1 pg. 27 Traditions Occult, Primal Cast Three Actions material, somatic, verbal Range 60 feet Area a 10-foot square Duration sustained up to 1 minute --- Playing or singing melodies discovered by the ancient Shory, you call up a whirlwind. When the whirlwind appears, each creature in its area must attempt a Reflex save or be knocked prone. The area of the whirlwind is difficult terrain. The whirlwind grows harsher when you Sustain the Spell, moving up to 10 feet within your range and dealing each creature whose space it enters or passes through 4d6 damage with a basic Reflex save. --- Heightened (+1) The damage increases by 1d6.","tradition":["Occult","Primal"],"tradition_markdown":"[Occult](/SpellLists.aspx?Tradition=3), [Primal](/SpellLists.aspx?Tradition=4)","trait":["Air","Evocation","Rare"],"trait_markdown":"[Air](/Traits.aspx?ID=5), [Evocation](/Traits.aspx?ID=65), [Rare](/Traits.aspx?ID=137)","trait_raw":["Air","Evocation","Rare"],"type":"Spell","url":"/Spells.aspx?ID=1301","weakness":{}}}]