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889 KiB
JSON
[{"_index":"aon18","_id":"trait-1","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-1","markdown":"<title level=\"1\" right=\"Trait\">[Aberration](/Traits.aspx?ID=1)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>\n\nAberrations are creatures from beyond the planes or corruptions of the natural order.","name":"Aberration","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAberrations are creatures from beyond the planes or corruptions of the natural order.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 628"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>","speed":{},"summary":"Aberrations are creatures from beyond the planes or corruptions of the natural order.","summary_markdown":"Aberrations are creatures from beyond the planes or corruptions of the natural order.","text":" Aberration Source Core Rulebook pg. 628 4.0 Aberrations are creatures from beyond the planes or corruptions of the natural order.","trait":["Aberration"],"trait_group":["Creature Type"],"trait_markdown":"Aberration","trait_raw":["Aberration"],"type":"Trait","url":"/Traits.aspx?ID=1","weakness":{}}},{"_index":"aon18","_id":"trait-2","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-2","markdown":"<title level=\"1\" right=\"Trait\">[Abjuration](/Traits.aspx?ID=2)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>\n\nEffects and magic items with this trait are associated with the abjuration school of magic, typically involving protection or wards.","name":"Abjuration","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEffects and magic items with this trait are associated with the abjuration school of magic, typically involving protection or wards.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 628"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>","speed":{},"summary":"Effects and magic items with this trait are associated with the abjuration school of magic, typically involving protection or wards.","summary_markdown":"Effects and magic items with this trait are associated with the abjuration school of magic, typically involving protection or wards.","text":" Abjuration Source Core Rulebook pg. 628 4.0 Effects and magic items with this trait are associated with the abjuration school of magic, typically involving protection or wards.","trait":["Abjuration"],"trait_group":["School"],"trait_markdown":"Abjuration","trait_raw":["Abjuration"],"type":"Trait","url":"/Traits.aspx?ID=2","weakness":{}}},{"_index":"aon18","_id":"trait-3","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-3","markdown":"<title level=\"1\" right=\"Trait\">[Acid](/Traits.aspx?ID=3)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>\n\nEffects with this trait deal acid damage. Creatures with this trait have a magical connection to acid.","name":"Acid","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEffects with this trait deal acid damage. Creatures with this trait have a magical connection to acid.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 628"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>","speed":{},"summary":"Effects with this trait deal acid damage. Creatures with this trait have a magical connection to acid.","summary_markdown":"Effects with this trait deal acid damage. Creatures with this trait have a magical connection to acid.","text":" Acid Source Core Rulebook pg. 628 4.0 Effects with this trait deal acid damage. Creatures with this trait have a magical connection to acid.","trait":["Acid"],"trait_group":["Energy","Monster"],"trait_markdown":"Acid","trait_raw":["Acid"],"type":"Trait","url":"/Traits.aspx?ID=3","weakness":{}}},{"_index":"aon18","_id":"trait-4","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-4","markdown":"<title level=\"1\" right=\"Trait\">[Additive](/Traits.aspx?ID=4)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 75 <sup>4.0</sup></row>\n\nFeats with the additive trait allow you to spend actions to add special substances to [bombs](/equipment/alchemical-items/alchemical-bombs) or [elixirs](/equipment/alchemical-items/alchemical-elixirs). You can add only one additive to a single alchemical item, and attempting to add another spoils the item. You can typically use actions with the additive trait only when you're creating an infused alchemical item, and some can be used only with the [Quick Alchemy](/Feats.aspx?ID=667) action. The additive trait is always followed by a level, such as additive 2. An additive adds its level to the level of the alchemical item you're modifying; the result is the new level of the mixture. The mixture's item level must be no higher than your advanced alchemy level.","name":"Additive","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 75 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFeats with the additive trait allow you to spend actions to add special substances to bombs or elixirs . You can add only one additive to a single …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 75"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 75 <sup>4.0</sup></row>","speed":{},"summary":"Feats with the additive trait allow you to spend actions to add special substances to bombs or elixirs . You can add only one additive to a single …","summary_markdown":"Feats with the additive trait allow you to spend actions to add special substances to bombs or elixirs . You can add only one additive to a single …","text":" Additive Source Core Rulebook pg. 75 4.0 Feats with the additive trait allow you to spend actions to add special substances to bombs or elixirs. You can add only one additive to a single alchemical item, and attempting to add another spoils the item. You can typically use actions with the additive trait only when you're creating an infused alchemical item, and some can be used only with the Quick Alchemy action. The additive trait is always followed by a level, such as additive 2. An additive adds its level to the level of the alchemical item you're modifying; the result is the new level of the mixture. The mixture's item level must be no higher than your advanced alchemy level.","trait":["Additive"],"trait_group":["Class-Specific"],"trait_markdown":"Additive","trait_raw":["Additive"],"type":"Trait","url":"/Traits.aspx?ID=4","weakness":{}}},{"_index":"aon18","_id":"trait-5","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-5","markdown":"<title level=\"1\" right=\"Trait\">[Air](/Traits.aspx?ID=5)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>\n\nEffects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element. Planes with this trait consist mostly of open spaces and air with various degrees of turbulence, though they also contain rare islands of floating stone and other elements and energies.","name":"Air","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEffects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 628"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>","speed":{},"summary":"Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures …","summary_markdown":"Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures …","text":" Air Source Core Rulebook pg. 628 4.0 Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element. Planes with this trait consist mostly of open spaces and air with various degrees of turbulence, though they also contain rare islands of floating stone and other elements and energies.","trait":["Air"],"trait_group":["Elemental","Planar","Monster"],"trait_markdown":"Air","trait_raw":["Air"],"type":"Trait","url":"/Traits.aspx?ID=5","weakness":{}}},{"_index":"aon18","_id":"trait-6","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-6","markdown":"<title level=\"1\" right=\"Trait\">[Alchemical](/Traits.aspx?ID=6)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>\n\nAlchemical items are powered by reactions of alchemical reagents. Alchemical items aren’t magical and don’t radiate a magical aura.","name":"Alchemical","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAlchemical items are powered by reactions of alchemical reagents. Alchemical items aren’t magical and don’t radiate a magical aura.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 628"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>","speed":{},"summary":"Alchemical items are powered by reactions of alchemical reagents. Alchemical items aren’t magical and don’t radiate a magical aura.","summary_markdown":"Alchemical items are powered by reactions of alchemical reagents. Alchemical items aren’t magical and don’t radiate a magical aura.","text":" Alchemical Source Core Rulebook pg. 628 4.0 Alchemical items are powered by reactions of alchemical reagents. Alchemical items aren’t magical and don’t radiate a magical aura.","trait":["Alchemical"],"trait_group":["Monster","Equipment","Weapon"],"trait_markdown":"Alchemical","trait_raw":["Alchemical"],"type":"Trait","url":"/Traits.aspx?ID=6","weakness":{}}},{"_index":"aon18","_id":"trait-7","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-7","markdown":"<title level=\"1\" right=\"Trait\">[Alchemist](/Traits.aspx?ID=7)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>\n\nThis indicates abilities from the [alchemist](/Classes.aspx?ID=1) class.","name":"Alchemist","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis indicates abilities from the alchemist class.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 628"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>","speed":{},"summary":"This indicates abilities from the alchemist class.","summary_markdown":"This indicates abilities from the alchemist class.","text":" Alchemist Source Core Rulebook pg. 628 4.0 This indicates abilities from the alchemist class.","trait":["Alchemist"],"trait_group":["Class"],"trait_markdown":"Alchemist","trait_raw":["Alchemist"],"type":"Trait","url":"/Traits.aspx?ID=7","weakness":{}}},{"_index":"aon18","_id":"trait-8","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-8","markdown":"<title level=\"1\" right=\"Trait\">[Angel](/Traits.aspx?ID=8)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>\n\nThis family of [celestials](/Traits.aspx?ID=23) is native to the plane of [Nirvana](/Planes.aspx?ID=20). Most angels are neutral good, have [darkvision](/MonsterAbilities.aspx?ID=12), and have a weakness to evil damage.","name":"Angel","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis family of celestials is native to the plane of Nirvana . Most angels are neutral good, have darkvision , and have a weakness to evil damage.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 628"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>","speed":{},"summary":"This family of celestials is native to the plane of Nirvana . Most angels are neutral good, have darkvision , and have a weakness to evil damage.","summary_markdown":"This family of celestials is native to the plane of Nirvana . Most angels are neutral good, have darkvision , and have a weakness to evil damage.","text":" Angel Source Core Rulebook pg. 628 4.0 This family of celestials is native to the plane of Nirvana. Most angels are neutral good, have darkvision, and have a weakness to evil damage.","trait":["Angel"],"trait_group":["Monster"],"trait_markdown":"Angel","trait_raw":["Angel"],"type":"Trait","url":"/Traits.aspx?ID=8","weakness":{}}},{"_index":"aon18","_id":"trait-9","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-9","markdown":"<title level=\"1\" right=\"Trait\">[Animal](/Traits.aspx?ID=9)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>\n\nAn animal is a creature with a relatively low intelligence. It typically doesn’t have an Intelligence ability modifier over –4, can’t speak languages, and can’t be trained in Intelligence-based skills.","name":"Animal","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn animal is a creature with a relatively low intelligence. It typically doesn’t have an Intelligence ability modifier over –4, can’t speak …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 628"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>","speed":{},"summary":"An animal is a creature with a relatively low intelligence. It typically doesn’t have an Intelligence ability modifier over –4, can’t speak …","summary_markdown":"An animal is a creature with a relatively low intelligence. It typically doesn’t have an Intelligence ability modifier over –4, can’t speak …","text":" Animal Source Core Rulebook pg. 628 4.0 An animal is a creature with a relatively low intelligence. It typically doesn’t have an Intelligence ability modifier over –4, can’t speak languages, and can’t be trained in Intelligence-based skills.","trait":["Animal"],"trait_group":["Creature Type"],"trait_markdown":"Animal","trait_raw":["Animal"],"type":"Trait","url":"/Traits.aspx?ID=9","weakness":{}}},{"_index":"aon18","_id":"trait-10","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-10","markdown":"<title level=\"1\" right=\"Trait\">[Apex](/Traits.aspx?ID=10)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>\n\nWhen you Invest an Item that has the apex trait, it improves one of your ability scores, either increasing it by 2 or to a total of 18, whichever grants the higher score. This gives you all the benefits of the new ability score until the investiture ends. An apex item grants this benefit only the first time it’s invested within a 24-hour period, and you can benefit from only one apex item at a time. If you attempt to invest an apex item when you already have one invested, you don’t gain the ability score increase, though you do gain any other effects of Investing the Item.","name":"Apex","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen you Invest an Item that has the apex trait, it improves one of your ability scores, either increasing it by 2 or to a total of 18, whichever …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 628"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>","speed":{},"summary":"When you Invest an Item that has the apex trait, it improves one of your ability scores, either increasing it by 2 or to a total of 18, whichever …","summary_markdown":"When you Invest an Item that has the apex trait, it improves one of your ability scores, either increasing it by 2 or to a total of 18, whichever …","text":" Apex Source Core Rulebook pg. 628 4.0 When you Invest an Item that has the apex trait, it improves one of your ability scores, either increasing it by 2 or to a total of 18, whichever grants the higher score. This gives you all the benefits of the new ability score until the investiture ends. An apex item grants this benefit only the first time it’s invested within a 24-hour period, and you can benefit from only one apex item at a time. If you attempt to invest an apex item when you already have one invested, you don’t gain the ability score increase, though you do gain any other effects of Investing the Item.","trait":["Apex"],"trait_group":["Equipment"],"trait_markdown":"Apex","trait_raw":["Apex"],"type":"Trait","url":"/Traits.aspx?ID=10","weakness":{}}},{"_index":"aon18","_id":"trait-11","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-11","markdown":"<title level=\"1\" right=\"Trait\">[Arcane](/Traits.aspx?ID=11)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>\n\nThis magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is [magical](/Traits.aspx?ID=103).","name":"Arcane","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical .\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 628"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>","speed":{},"summary":"This magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical .","summary_markdown":"This magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical .","text":" Arcane Source Core Rulebook pg. 628 4.0 This magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical.","trait":["Arcane"],"trait_group":["Tradition","Monster"],"trait_markdown":"Arcane","trait_raw":["Arcane"],"type":"Trait","url":"/Traits.aspx?ID=11","weakness":{}}},{"_index":"aon18","_id":"trait-12","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-12","markdown":"<title level=\"1\" right=\"Trait\">[Archetype](/Traits.aspx?ID=12)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>\n\nThis feat belongs to an archetype.","name":"Archetype","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis feat belongs to an archetype.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 628"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>","speed":{},"summary":"This feat belongs to an archetype.","summary_markdown":"This feat belongs to an archetype.","text":" Archetype Source Core Rulebook pg. 628 4.0 This feat belongs to an archetype.","trait":["Archetype"],"trait_markdown":"Archetype","trait_raw":["Archetype"],"type":"Trait","url":"/Traits.aspx?ID=12","weakness":{}}},{"_index":"aon18","_id":"trait-13","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-13","markdown":"<title level=\"1\" right=\"Trait\">[Archon](/Traits.aspx?ID=13)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>\n\nMembers of this family of [celestials](/Traits.aspx?ID=23) are the protectors of [Heaven](/Planes.aspx?ID=17) and are lawful good. They have [darkvision](/MonsterAbilities.aspx?ID=12) and a weakness to evil damage.","name":"Archon","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMembers of this family of celestials are the protectors of Heaven and are lawful good. They have darkvision and a weakness to evil damage.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 628"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>","speed":{},"summary":"Members of this family of celestials are the protectors of Heaven and are lawful good. They have darkvision and a weakness to evil damage.","summary_markdown":"Members of this family of celestials are the protectors of Heaven and are lawful good. They have darkvision and a weakness to evil damage.","text":" Archon Source Core Rulebook pg. 628 4.0 Members of this family of celestials are the protectors of Heaven and are lawful good. They have darkvision and a weakness to evil damage.","trait":["Archon"],"trait_group":["Monster"],"trait_markdown":"Archon","trait_raw":["Archon"],"type":"Trait","url":"/Traits.aspx?ID=13","weakness":{}}},{"_index":"aon18","_id":"trait-14","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-14","markdown":"<title level=\"1\" right=\"Trait\">[Astral](/Traits.aspx?ID=14)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>\n\nAstral creatures are native of the [Astral Plane](/Planes.aspx?ID=8). They can survive the basic environmental effects of the Astral Plane.","name":"Astral","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAstral creatures are native of the Astral Plane . They can survive the basic environmental effects of the Astral Plane.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 628"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 628 <sup>4.0</sup></row>","speed":{},"summary":"Astral creatures are native of the Astral Plane . They can survive the basic environmental effects of the Astral Plane.","summary_markdown":"Astral creatures are native of the Astral Plane . They can survive the basic environmental effects of the Astral Plane.","text":" Astral Source Core Rulebook pg. 628 4.0 Astral creatures are native of the Astral Plane. They can survive the basic environmental effects of the Astral Plane.","trait":["Astral"],"trait_group":["Creature Type"],"trait_markdown":"Astral","trait_raw":["Astral"],"type":"Trait","url":"/Traits.aspx?ID=14","weakness":{}}},{"_index":"aon18","_id":"trait-15","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-15","markdown":"<title level=\"1\" right=\"Trait\">[Attack](/Traits.aspx?ID=15)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\n\nAn ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.","name":"Attack","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 629"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>","speed":{},"summary":"An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.","summary_markdown":"An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.","text":" Attack Source Core Rulebook pg. 629 4.0 An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.","trait":["Attack"],"trait_markdown":"Attack","trait_raw":["Attack"],"type":"Trait","url":"/Traits.aspx?ID=15","weakness":{}}},{"_index":"aon18","_id":"trait-16","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-16","markdown":"<title level=\"1\" right=\"Trait\">[Auditory](/Traits.aspx?ID=16)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\n\nAuditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a [sonic](/Traits.aspx?ID=147) effect, which still affects targets who can't hear it (such as [deaf](/Conditions.aspx?ID=8) targets) as long as the effect itself makes sound.","name":"Auditory","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAuditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 629"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>","speed":{},"summary":"Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can …","summary_markdown":"Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can …","text":" Auditory Source Core Rulebook pg. 629 4.0 Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.","trait":["Auditory"],"trait_group":["Sense"],"trait_markdown":"Auditory","trait_raw":["Auditory"],"type":"Trait","url":"/Traits.aspx?ID=16","weakness":{}}},{"_index":"aon18","_id":"trait-17","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-17","markdown":"<title level=\"1\" right=\"Trait\">[Azata](/Traits.aspx?ID=17)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\n\nThis family of [celestials](/Traits.aspx?ID=23) is native to [Elysium](/Planes.aspx?ID=16). They are typically chaotic good and have [darkvision](/MonsterAbilities.aspx?ID=12) and a weakness to evil and [cold iron](/Equipment.aspx?ID=375).","name":"Azata","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis family of celestials is native to Elysium . They are typically chaotic good and have darkvision and a weakness to evil and cold iron .\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 629"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>","speed":{},"summary":"This family of celestials is native to Elysium . They are typically chaotic good and have darkvision and a weakness to evil and cold iron .","summary_markdown":"This family of celestials is native to Elysium . They are typically chaotic good and have darkvision and a weakness to evil and cold iron .","text":" Azata Source Core Rulebook pg. 629 4.0 This family of celestials is native to Elysium. They are typically chaotic good and have darkvision and a weakness to evil and cold iron.","trait":["Azata"],"trait_group":["Monster"],"trait_markdown":"Azata","trait_raw":["Azata"],"type":"Trait","url":"/Traits.aspx?ID=17","weakness":{}}},{"_index":"aon18","_id":"trait-18","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-18","markdown":"<title level=\"1\" right=\"Trait\">[Barbarian](/Traits.aspx?ID=18)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\n\nThis indicates abilities from the [barbarian](/Classes.aspx?ID=2) class.","name":"Barbarian","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis indicates abilities from the barbarian class.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 629"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>","speed":{},"summary":"This indicates abilities from the barbarian class.","summary_markdown":"This indicates abilities from the barbarian class.","text":" Barbarian Source Core Rulebook pg. 629 4.0 This indicates abilities from the barbarian class.","trait":["Barbarian"],"trait_group":["Class"],"trait_markdown":"Barbarian","trait_raw":["Barbarian"],"type":"Trait","url":"/Traits.aspx?ID=18","weakness":{}}},{"_index":"aon18","_id":"trait-19","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-19","markdown":"<title level=\"1\" right=\"Trait\">[Bard](/Traits.aspx?ID=19)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\n\nThis indicates abilities from the [bard](/Classes.aspx?ID=3) class.","name":"Bard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis indicates abilities from the bard class.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 629"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>","speed":{},"summary":"This indicates abilities from the bard class.","summary_markdown":"This indicates abilities from the bard class.","text":" Bard Source Core Rulebook pg. 629 4.0 This indicates abilities from the bard class.","trait":["Bard"],"trait_group":["Class"],"trait_markdown":"Bard","trait_raw":["Bard"],"type":"Trait","url":"/Traits.aspx?ID=19","weakness":{}}},{"_index":"aon18","_id":"trait-20","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-20","markdown":"<title level=\"1\" right=\"Trait\">[Beast](/Traits.aspx?ID=20)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\n\nA creature similar to an [animal](/Traits.aspx?ID=9) but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.","name":"Beast","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 629"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>","speed":{},"summary":"A creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to …","summary_markdown":"A creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to …","text":" Beast Source Core Rulebook pg. 629 4.0 A creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.","trait":["Beast"],"trait_group":["Creature Type"],"trait_markdown":"Beast","trait_raw":["Beast"],"type":"Trait","url":"/Traits.aspx?ID=20","weakness":{}}},{"_index":"aon18","_id":"trait-21","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-21","markdown":"<title level=\"1\" right=\"Trait\">[Bomb](/Traits.aspx?ID=21)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\n\nAn alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.","name":"Bomb","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 629"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>","speed":{},"summary":"An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, …","summary_markdown":"An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, …","text":" Bomb Source Core Rulebook pg. 629 4.0 An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.","trait":["Bomb"],"trait_group":["Equipment"],"trait_markdown":"Bomb","trait_raw":["Bomb"],"type":"Trait","url":"/Traits.aspx?ID=21","weakness":{}}},{"_index":"aon18","_id":"trait-22","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-22","markdown":"<title level=\"1\" right=\"Trait\">[Cantrip](/Traits.aspx?ID=22)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\n\nA spell you can cast at will that is automatically heightened to half your level rounded up.","name":"Cantrip","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA spell you can cast at will that is automatically heightened to half your level rounded up.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 629"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>","speed":{},"summary":"A spell you can cast at will that is automatically heightened to half your level rounded up.","summary_markdown":"A spell you can cast at will that is automatically heightened to half your level rounded up.","text":" Cantrip Source Core Rulebook pg. 629 4.0 A spell you can cast at will that is automatically heightened to half your level rounded up.","trait":["Cantrip"],"trait_markdown":"Cantrip","trait_raw":["Cantrip"],"type":"Trait","url":"/Traits.aspx?ID=22","weakness":{}}},{"_index":"aon18","_id":"trait-23","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-23","markdown":"<title level=\"1\" right=\"Trait\">[Celestial](/Traits.aspx?ID=23)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\n\nCreatures that hail from or have a strong connection to the good-aligned planes are called celestials. Celestials can survive the basic environmental effects of planes in the Outer Sphere.","name":"Celestial","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreatures that hail from or have a strong connection to the good-aligned planes are called celestials. Celestials can survive the basic environmental …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 629"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>","speed":{},"summary":"Creatures that hail from or have a strong connection to the good-aligned planes are called celestials. Celestials can survive the basic environmental …","summary_markdown":"Creatures that hail from or have a strong connection to the good-aligned planes are called celestials. Celestials can survive the basic environmental …","text":" Celestial Source Core Rulebook pg. 629 4.0 Creatures that hail from or have a strong connection to the good-aligned planes are called celestials. Celestials can survive the basic environmental effects of planes in the Outer Sphere.","trait":["Celestial"],"trait_group":["Creature Type"],"trait_markdown":"Celestial","trait_raw":["Celestial"],"type":"Trait","url":"/Traits.aspx?ID=23","weakness":{}}},{"_index":"aon18","_id":"trait-24","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-24","markdown":"<title level=\"1\" right=\"Trait\">[Champion](/Traits.aspx?ID=24)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\n\nThis indicates abilities from the [champion](/Classes.aspx?ID=4) class.","name":"Champion","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis indicates abilities from the champion class.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 629"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>","speed":{},"summary":"This indicates abilities from the champion class.","summary_markdown":"This indicates abilities from the champion class.","text":" Champion Source Core Rulebook pg. 629 4.0 This indicates abilities from the champion class.","trait":["Champion"],"trait_group":["Class"],"trait_markdown":"Champion","trait_raw":["Champion"],"type":"Trait","url":"/Traits.aspx?ID=24","weakness":{}}},{"_index":"aon18","_id":"trait-25","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-25","markdown":"<title level=\"1\" right=\"Trait\">[Chaotic](/Traits.aspx?ID=25)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\n\nChaotic effects often manipulate energy from chaos-aligned Outer Planes and are anathema to lawful divine servants or divine servants of lawful deities. A creature with this trait is chaotic in alignment.","name":"Chaotic","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nChaotic effects often manipulate energy from chaos-aligned Outer Planes and are anathema to lawful divine servants or divine servants of lawful …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 629"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>","speed":{},"summary":"Chaotic effects often manipulate energy from chaos-aligned Outer Planes and are anathema to lawful divine servants or divine servants of lawful …","summary_markdown":"Chaotic effects often manipulate energy from chaos-aligned Outer Planes and are anathema to lawful divine servants or divine servants of lawful …","text":" Chaotic Source Core Rulebook pg. 629 4.0 Chaotic effects often manipulate energy from chaos-aligned Outer Planes and are anathema to lawful divine servants or divine servants of lawful deities. A creature with this trait is chaotic in alignment.","trait":["Chaotic"],"trait_group":["Alignment"],"trait_markdown":"Chaotic","trait_raw":["Chaotic"],"type":"Trait","url":"/Traits.aspx?ID=25","weakness":{}}},{"_index":"aon18","_id":"trait-26","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-26","markdown":"<title level=\"1\" right=\"Trait\">[Cleric](/Traits.aspx?ID=26)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\n\nThis indicates abilities from the [cleric](/Classes.aspx?ID=5) class.","name":"Cleric","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis indicates abilities from the cleric class.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 629"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>","speed":{},"summary":"This indicates abilities from the cleric class.","summary_markdown":"This indicates abilities from the cleric class.","text":" Cleric Source Core Rulebook pg. 629 4.0 This indicates abilities from the cleric class.","trait":["Cleric"],"trait_group":["Class"],"trait_markdown":"Cleric","trait_raw":["Cleric"],"type":"Trait","url":"/Traits.aspx?ID=26","weakness":{}}},{"_index":"aon18","_id":"trait-27","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-27","markdown":"<title level=\"1\" right=\"Trait\">[Cold](/Traits.aspx?ID=27)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\n\nEffects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.","name":"Cold","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEffects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 629"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>","speed":{},"summary":"Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.","summary_markdown":"Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.","text":" Cold Source Core Rulebook pg. 629 4.0 Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.","trait":["Cold"],"trait_group":["Energy","Monster"],"trait_markdown":"Cold","trait_raw":["Cold"],"type":"Trait","url":"/Traits.aspx?ID=27","weakness":{}}},{"_index":"aon18","_id":"trait-28","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-28","markdown":"<title level=\"1\" right=\"Trait\">[Common](/Traits.aspx?ID=28)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\n\nAnything that doesn't list another rarity trait ([uncommon](/Traits.aspx?ID=159), [rare](/Traits.aspx?ID=137), or [unique](/Traits.aspx?ID=161)) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate _summon_ spell.","name":"Common","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAnything that doesn't list another rarity trait ( uncommon , rare , or unique ) automatically has the common trait. This rarity indicates that an …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 629"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>","speed":{},"summary":"Anything that doesn't list another rarity trait ( uncommon , rare , or unique ) automatically has the common trait. This rarity indicates that an …","summary_markdown":"Anything that doesn't list another rarity trait ( uncommon , rare , or unique ) automatically has the common trait. This rarity indicates that an …","text":" Common Source Core Rulebook pg. 629 4.0 Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.","trait_group":["Rarity"],"trait_markdown":"Common","type":"Trait","url":"/Traits.aspx?ID=28","weakness":{}}},{"_index":"aon18","_id":"trait-29","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-29","markdown":"<title level=\"1\" right=\"Trait\">[Companion](/Traits.aspx?ID=29)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\n\nAn item with this trait can be worn by an [animal companion](/animal-companions) or similar creature. A companion can have up to two items invested.","name":"Companion","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn item with this trait can be worn by an animal companion or similar creature. A companion can have up to two items invested.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 629"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>","speed":{},"summary":"An item with this trait can be worn by an animal companion or similar creature. A companion can have up to two items invested.","summary_markdown":"An item with this trait can be worn by an animal companion or similar creature. A companion can have up to two items invested.","text":" Companion Source Core Rulebook pg. 629 4.0 An item with this trait can be worn by an animal companion or similar creature. A companion can have up to two items invested.","trait":["Companion"],"trait_group":["Equipment"],"trait_markdown":"Companion","trait_raw":["Companion"],"type":"Trait","url":"/Traits.aspx?ID=29","weakness":{}}},{"_index":"aon18","_id":"trait-30","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-30","markdown":"<title level=\"1\" right=\"Trait\">[Complex](/Traits.aspx?ID=30)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\n\nA hazard with this trait takes turns in an encounter.","name":"Complex","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA hazard with this trait takes turns in an encounter.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 629"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>","speed":{},"summary":"A hazard with this trait takes turns in an encounter.","summary_markdown":"A hazard with this trait takes turns in an encounter.","text":" Complex Source Core Rulebook pg. 629 4.0 A hazard with this trait takes turns in an encounter.","trait":["Complex"],"trait_group":["Hazard"],"trait_markdown":"Complex","trait_raw":["Complex"],"type":"Trait","url":"/Traits.aspx?ID=30","weakness":{}}},{"_index":"aon18","_id":"trait-31","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-31","markdown":"<title level=\"1\" right=\"Trait\">[Composition](/Traits.aspx?ID=31)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\n\nTo cast a composition cantrip or focus spell, you usually use a type of [Performance](/Skills.aspx?ID=12). If the spell includes a verbal component, you must use an [auditory](/Traits.aspx?ID=16) performance, and if it includes a somatic component, you must use a [visual](/Traits.aspx?ID=163) one. The spell gains all the traits of the performance you used. You can cast only one composition spell each turn, and you can have only one active at a time. If you cast a new composition spell, any ongoing effects from your previous composition spell end immediately.","name":"Composition","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTo cast a composition cantrip or focus spell, you usually use a type of Performance . If the spell includes a verbal component, you must use an …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 629"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>","speed":{},"summary":"To cast a composition cantrip or focus spell, you usually use a type of Performance . If the spell includes a verbal component, you must use an …","summary_markdown":"To cast a composition cantrip or focus spell, you usually use a type of Performance . If the spell includes a verbal component, you must use an …","text":" Composition Source Core Rulebook pg. 629 4.0 To cast a composition cantrip or focus spell, you usually use a type of Performance. If the spell includes a verbal component, you must use an auditory performance, and if it includes a somatic component, you must use a visual one. The spell gains all the traits of the performance you used. You can cast only one composition spell each turn, and you can have only one active at a time. If you cast a new composition spell, any ongoing effects from your previous composition spell end immediately.","trait":["Composition"],"trait_group":["Class-Specific"],"trait_markdown":"Composition","trait_raw":["Composition"],"type":"Trait","url":"/Traits.aspx?ID=31","weakness":{}}},{"_index":"aon18","_id":"trait-32","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-32","markdown":"<title level=\"1\" right=\"Trait\">[Concentrate](/Traits.aspx?ID=32)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>\n\nAn action with this trait requires a degree of mental concentration and discipline.","name":"Concentrate","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn action with this trait requires a degree of mental concentration and discipline.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 630"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>","speed":{},"summary":"An action with this trait requires a degree of mental concentration and discipline.","summary_markdown":"An action with this trait requires a degree of mental concentration and discipline.","text":" Concentrate Source Core Rulebook pg. 630 4.0 An action with this trait requires a degree of mental concentration and discipline.","trait":["Concentrate"],"trait_markdown":"Concentrate","trait_raw":["Concentrate"],"type":"Trait","url":"/Traits.aspx?ID=32","weakness":{}}},{"_index":"aon18","_id":"trait-33","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-33","markdown":"<title level=\"1\" right=\"Trait\">[Conjuration](/Traits.aspx?ID=33)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>\n\nEffects and magic items with this trait are associated with the conjuration school of magic, typically involving [summoning](/Traits.aspx?ID=154), creation, [teleportation](/Traits.aspx?ID=156), or moving things from place to place.","name":"Conjuration","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEffects and magic items with this trait are associated with the conjuration school of magic, typically involving summoning , creation, …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 630"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>","speed":{},"summary":"Effects and magic items with this trait are associated with the conjuration school of magic, typically involving summoning , creation, …","summary_markdown":"Effects and magic items with this trait are associated with the conjuration school of magic, typically involving summoning , creation, …","text":" Conjuration Source Core Rulebook pg. 630 4.0 Effects and magic items with this trait are associated with the conjuration school of magic, typically involving summoning, creation, teleportation, or moving things from place to place.","trait":["Conjuration"],"trait_group":["School"],"trait_markdown":"Conjuration","trait_raw":["Conjuration"],"type":"Trait","url":"/Traits.aspx?ID=33","weakness":{}}},{"_index":"aon18","_id":"trait-34","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-34","markdown":"<title level=\"1\" right=\"Trait\">[Consecration](/Traits.aspx?ID=34)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>\n\nA consecration spell enhances an area for an extended period of time. A given area can have only a single consecration effect at a time. The new effect attempts to [counteract](/Rules.aspx?ID=371) any existing one in areas of overlap.","name":"Consecration","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA consecration spell enhances an area for an extended period of time. A given area can have only a single consecration effect at a time. The new …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 630"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>","speed":{},"summary":"A consecration spell enhances an area for an extended period of time. A given area can have only a single consecration effect at a time. The new …","summary_markdown":"A consecration spell enhances an area for an extended period of time. A given area can have only a single consecration effect at a time. The new …","text":" Consecration Source Core Rulebook pg. 630 4.0 A consecration spell enhances an area for an extended period of time. A given area can have only a single consecration effect at a time. The new effect attempts to counteract any existing one in areas of overlap.","trait":["Consecration"],"trait_markdown":"Consecration","trait_raw":["Consecration"],"type":"Trait","url":"/Traits.aspx?ID=34","weakness":{}}},{"_index":"aon18","_id":"trait-35","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-35","markdown":"<title level=\"1\" right=\"Trait\">[Construct](/Traits.aspx?ID=35)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 346 <sup>2.0</sup></row>\n\nA construct is an artificial creature empowered by a force other than [necromancy](/Traits.aspx?ID=117). Constructs are often [mindless](/Traits.aspx?ID=108); they are immune to bleed damage, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [healing](/Traits.aspx?ID=89), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [poison](/Traits.aspx?ID=126), and the [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [paralyzed](/Conditions.aspx?ID=28), [sickened](/Conditions.aspx?ID=34), and [unconscious](/Conditions.aspx?ID=38) conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they [undead](/Traits.aspx?ID=160). When reduced to 0 Hit Points, a construct creature is destroyed.","name":"Construct","rarity":"common","release_date":"2020-05-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 346 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA construct is an artificial creature empowered by a force other than necromancy . Constructs are often mindless ; they are immune to bleed damage, …\r\n</summary>","source":["Bestiary 2"],"source_raw":["Bestiary 2 pg. 346"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 346 <sup>2.0</sup></row>","speed":{},"summary":"A construct is an artificial creature empowered by a force other than necromancy . Constructs are often mindless ; they are immune to bleed damage, …","summary_markdown":"A construct is an artificial creature empowered by a force other than necromancy . Constructs are often mindless ; they are immune to bleed damage, …","text":" Construct Source Bestiary 2 pg. 346 2.0 A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.","trait":["Construct"],"trait_group":["Creature Type"],"trait_markdown":"Construct","trait_raw":["Construct"],"type":"Trait","url":"/Traits.aspx?ID=35","weakness":{}}},{"_index":"aon18","_id":"trait-36","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-36","markdown":"<title level=\"1\" right=\"Trait\">[Consumable](/Traits.aspx?ID=36)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>\n\nAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include [alchemical items](/equipment/alchemical-items) and magical consumables such as [scrolls](/equipment/consumables/scrolls) and [talismans](/equipment/consumables/talismans). When a character creates consumable items, they can make them in batches of four.","name":"Consumable","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 630"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>","speed":{},"summary":"An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items …","summary_markdown":"An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items …","text":" Consumable Source Core Rulebook pg. 630 4.0 An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.","trait":["Consumable"],"trait_group":["Equipment"],"trait_markdown":"Consumable","trait_raw":["Consumable"],"type":"Trait","url":"/Traits.aspx?ID=36","weakness":{}}},{"_index":"aon18","_id":"trait-37","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-37","markdown":"<title level=\"1\" right=\"Trait\">[Contact](/Traits.aspx?ID=37)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 <sup>4.0</sup></row>\n\nA contact [poison](/MonsterAbilities.aspx?ID=24) is activated by applying it to an item or directly onto a living creature's skin. The first creature to touch the affected item must attempt a saving throw against the poison; if the poison is applied directly, the creature must attempt a saving throw immediately when the poison touches its skin. Contact poisons are infeasible to apply to a creature via a weapon attack due to the logistics of delivering them without poisoning yourself. Typically, the onset time of a contact poison is 1 minute.","name":"Contact","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA contact poison is activated by applying it to an item or directly onto a living creature's skin. The first creature to touch the affected item …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 550"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 550 <sup>4.0</sup></row>","speed":{},"summary":"A contact poison is activated by applying it to an item or directly onto a living creature's skin. The first creature to touch the affected item …","summary_markdown":"A contact poison is activated by applying it to an item or directly onto a living creature's skin. The first creature to touch the affected item …","text":" Contact Source Core Rulebook pg. 550 4.0 A contact poison is activated by applying it to an item or directly onto a living creature's skin. The first creature to touch the affected item must attempt a saving throw against the poison; if the poison is applied directly, the creature must attempt a saving throw immediately when the poison touches its skin. Contact poisons are infeasible to apply to a creature via a weapon attack due to the logistics of delivering them without poisoning yourself. Typically, the onset time of a contact poison is 1 minute.","trait":["Contact"],"trait_group":["Poison"],"trait_markdown":"Contact","trait_raw":["Contact"],"type":"Trait","url":"/Traits.aspx?ID=37","weakness":{}}},{"_index":"aon18","_id":"trait-38","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-38","markdown":"<title level=\"1\" right=\"Trait\">[Curse](/Traits.aspx?ID=38)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>\n\nA curse is an effect that places some long-term affliction on a creature. Curses are always [magical](/Traits.aspx?ID=103) and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses. \n\nAfflictions with this trait are manifestations of potent ill will. A curse either lasts a specified amount of time or can be removed only by certain actions a character must perform or conditions they must meet. A curse with stages follows the rules for afflictions. (_Gamemastery Guide_ pg. 251)","name":"Curse","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 630"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>","speed":{},"summary":"A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or …","summary_markdown":"A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or …","text":" Curse Source Core Rulebook pg. 630 4.0 A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses. Afflictions with this trait are manifestations of potent ill will. A curse either lasts a specified amount of time or can be removed only by certain actions a character must perform or conditions they must meet. A curse with stages follows the rules for afflictions. ( Gamemastery Guide pg. 251)","trait":["Curse"],"trait_markdown":"Curse","trait_raw":["Curse"],"type":"Trait","url":"/Traits.aspx?ID=38","weakness":{}}},{"_index":"aon18","_id":"trait-39","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-39","markdown":"<title level=\"1\" right=\"Trait\">[Darkness](/Traits.aspx?ID=39)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>\n\nDarkness effects extinguish non-magical light in the area, and can [counteract](/Rules.aspx?ID=371) less powerful magical [light](/Traits.aspx?ID=100). You must usually target light magic with your darkness magic directly to counteract the light, but some darkness spells automatically attempt to counteract light.","name":"Darkness","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDarkness effects extinguish non-magical light in the area, and can counteract less powerful magical light . You must usually target light magic …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 630"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>","speed":{},"summary":"Darkness effects extinguish non-magical light in the area, and can counteract less powerful magical light . You must usually target light magic …","summary_markdown":"Darkness effects extinguish non-magical light in the area, and can counteract less powerful magical light . You must usually target light magic …","text":" Darkness Source Core Rulebook pg. 630 4.0 Darkness effects extinguish non-magical light in the area, and can counteract less powerful magical light. You must usually target light magic with your darkness magic directly to counteract the light, but some darkness spells automatically attempt to counteract light.","trait":["Darkness"],"trait_markdown":"Darkness","trait_raw":["Darkness"],"type":"Trait","url":"/Traits.aspx?ID=39","weakness":{}}},{"_index":"aon18","_id":"trait-40","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-40","markdown":"<title level=\"1\" right=\"Trait\">[Death](/Traits.aspx?ID=40)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>\n\nAn effect with the death trait kills you immediately if it reduces you to 0 HP. Some death effects can bring you closer to death or slay you outright without reducing you to 0 HP.","name":"Death","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn effect with the death trait kills you immediately if it reduces you to 0 HP. Some death effects can bring you closer to death or slay you outright …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 630"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>","speed":{},"summary":"An effect with the death trait kills you immediately if it reduces you to 0 HP. Some death effects can bring you closer to death or slay you outright …","summary_markdown":"An effect with the death trait kills you immediately if it reduces you to 0 HP. Some death effects can bring you closer to death or slay you outright …","text":" Death Source Core Rulebook pg. 630 4.0 An effect with the death trait kills you immediately if it reduces you to 0 HP. Some death effects can bring you closer to death or slay you outright without reducing you to 0 HP.","trait":["Death"],"trait_markdown":"Death","trait_raw":["Death"],"type":"Trait","url":"/Traits.aspx?ID=40","weakness":{}}},{"_index":"aon18","_id":"trait-41","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-41","markdown":"<title level=\"1\" right=\"Trait\">[Dedication](/Traits.aspx?ID=41)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>\n\nYou must select a feat with this trait to apply an archetype to your character.","name":"Dedication","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou must select a feat with this trait to apply an archetype to your character.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 630"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>","speed":{},"summary":"You must select a feat with this trait to apply an archetype to your character.","summary_markdown":"You must select a feat with this trait to apply an archetype to your character.","text":" Dedication Source Core Rulebook pg. 630 4.0 You must select a feat with this trait to apply an archetype to your character.","trait":["Dedication"],"trait_markdown":"Dedication","trait_raw":["Dedication"],"type":"Trait","url":"/Traits.aspx?ID=41","weakness":{}}},{"_index":"aon18","_id":"trait-42","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-42","markdown":"<title level=\"1\" right=\"Trait\">[Demon](/Traits.aspx?ID=42)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>\n\nA family of [fiends](/Traits.aspx?ID=70), demons hail from or trace their origins to the [Abyss](/Planes.aspx?ID=13). Most are irredeemably chaotic evil and have [darkvision](/MonsterAbilities.aspx?ID=12).","name":"Demon","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA family of fiends , demons hail from or trace their origins to the Abyss . Most are irredeemably chaotic evil and have darkvision .\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 630"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>","speed":{},"summary":"A family of fiends , demons hail from or trace their origins to the Abyss . Most are irredeemably chaotic evil and have darkvision .","summary_markdown":"A family of fiends , demons hail from or trace their origins to the Abyss . Most are irredeemably chaotic evil and have darkvision .","text":" Demon Source Core Rulebook pg. 630 4.0 A family of fiends, demons hail from or trace their origins to the Abyss. Most are irredeemably chaotic evil and have darkvision.","trait":["Demon"],"trait_group":["Monster"],"trait_markdown":"Demon","trait_raw":["Demon"],"type":"Trait","url":"/Traits.aspx?ID=42","weakness":{}}},{"_index":"aon18","_id":"trait-43","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-43","markdown":"<title level=\"1\" right=\"Trait\">[Detection](/Traits.aspx?ID=43)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>\n\nEffects with this trait attempt to determine the presence or location of a person, object, or aura.","name":"Detection","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEffects with this trait attempt to determine the presence or location of a person, object, or aura.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 630"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>","speed":{},"summary":"Effects with this trait attempt to determine the presence or location of a person, object, or aura.","summary_markdown":"Effects with this trait attempt to determine the presence or location of a person, object, or aura.","text":" Detection Source Core Rulebook pg. 630 4.0 Effects with this trait attempt to determine the presence or location of a person, object, or aura.","trait":["Detection"],"trait_markdown":"Detection","trait_raw":["Detection"],"type":"Trait","url":"/Traits.aspx?ID=43","weakness":{}}},{"_index":"aon18","_id":"trait-44","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-44","markdown":"<title level=\"1\" right=\"Trait\">[Devil](/Traits.aspx?ID=44)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>\n\nA family of [fiends](/Traits.aspx?ID=70) from [Hell](/Planes.aspx?ID=18), most devils are irredeemably lawful evil. They typically have [greater darkvision](/MonsterAbilities.aspx?ID=12), immunity to fire, and [telepathy](/MonsterAbilities.aspx?ID=37).","name":"Devil","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA family of fiends from Hell , most devils are irredeemably lawful evil. They typically have greater darkvision , immunity to fire, and …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 630"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>","speed":{},"summary":"A family of fiends from Hell , most devils are irredeemably lawful evil. They typically have greater darkvision , immunity to fire, and …","summary_markdown":"A family of fiends from Hell , most devils are irredeemably lawful evil. They typically have greater darkvision , immunity to fire, and …","text":" Devil Source Core Rulebook pg. 630 4.0 A family of fiends from Hell, most devils are irredeemably lawful evil. They typically have greater darkvision, immunity to fire, and telepathy.","trait":["Devil"],"trait_group":["Monster"],"trait_markdown":"Devil","trait_raw":["Devil"],"type":"Trait","url":"/Traits.aspx?ID=44","weakness":{}}},{"_index":"aon18","_id":"trait-45","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-45","markdown":"<title level=\"1\" right=\"Trait\">[Dinosaur](/Traits.aspx?ID=45)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>\n\nThese reptiles have survived from prehistoric times.","name":"Dinosaur","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese reptiles have survived from prehistoric times.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 630"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>","speed":{},"summary":"These reptiles have survived from prehistoric times.","summary_markdown":"These reptiles have survived from prehistoric times.","text":" Dinosaur Source Core Rulebook pg. 630 4.0 These reptiles have survived from prehistoric times.","trait":["Dinosaur"],"trait_group":["Monster"],"trait_markdown":"Dinosaur","trait_raw":["Dinosaur"],"type":"Trait","url":"/Traits.aspx?ID=45","weakness":{}}},{"_index":"aon18","_id":"trait-46","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-46","markdown":"<title level=\"1\" right=\"Trait\">[Disease](/Traits.aspx?ID=46)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\n\nAn effect with this trait applies one or more diseases. A disease is typically an affliction.","name":"Disease","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn effect with this trait applies one or more diseases. A disease is typically an affliction.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 631"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>","speed":{},"summary":"An effect with this trait applies one or more diseases. A disease is typically an affliction.","summary_markdown":"An effect with this trait applies one or more diseases. A disease is typically an affliction.","text":" Disease Source Core Rulebook pg. 631 4.0 An effect with this trait applies one or more diseases. A disease is typically an affliction.","trait":["Disease"],"trait_markdown":"Disease","trait_raw":["Disease"],"type":"Trait","url":"/Traits.aspx?ID=46","weakness":{}}},{"_index":"aon18","_id":"trait-47","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-47","markdown":"<title level=\"1\" right=\"Trait\">[Divination](/Traits.aspx?ID=47)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\n\nThe divination school of magic typically involves obtaining or transferring information, or predicting events.","name":"Divination","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe divination school of magic typically involves obtaining or transferring information, or predicting events.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 631"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>","speed":{},"summary":"The divination school of magic typically involves obtaining or transferring information, or predicting events.","summary_markdown":"The divination school of magic typically involves obtaining or transferring information, or predicting events.","text":" Divination Source Core Rulebook pg. 631 4.0 The divination school of magic typically involves obtaining or transferring information, or predicting events.","trait":["Divination"],"trait_group":["School"],"trait_markdown":"Divination","trait_raw":["Divination"],"type":"Trait","url":"/Traits.aspx?ID=47","weakness":{}}},{"_index":"aon18","_id":"trait-48","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-48","markdown":"<title level=\"1\" right=\"Trait\">[Divine](/Traits.aspx?ID=48)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\n\nThis magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is [magical](/Traits.aspx?ID=103).","name":"Divine","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical .\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 631"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>","speed":{},"summary":"This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical .","summary_markdown":"This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical .","text":" Divine Source Core Rulebook pg. 631 4.0 This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.","trait":["Divine"],"trait_group":["Tradition"],"trait_markdown":"Divine","trait_raw":["Divine"],"type":"Trait","url":"/Traits.aspx?ID=48","weakness":{}}},{"_index":"aon18","_id":"trait-49","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-49","markdown":"<title level=\"1\" right=\"Trait\">[Downtime](/Traits.aspx?ID=49)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\n\nAn activity with this trait takes a day or more, and can be used only during downtime.","name":"Downtime","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn activity with this trait takes a day or more, and can be used only during downtime.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 631"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>","speed":{},"summary":"An activity with this trait takes a day or more, and can be used only during downtime.","summary_markdown":"An activity with this trait takes a day or more, and can be used only during downtime.","text":" Downtime Source Core Rulebook pg. 631 4.0 An activity with this trait takes a day or more, and can be used only during downtime.","trait":["Downtime"],"trait_markdown":"Downtime","trait_raw":["Downtime"],"type":"Trait","url":"/Traits.aspx?ID=49","weakness":{}}},{"_index":"aon18","_id":"trait-50","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-50","markdown":"<title level=\"1\" right=\"Trait\">[Dragon](/Traits.aspx?ID=50)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\n\nDragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to [sleep](/Traits.aspx?ID=145) and [paralysis](/Conditions.aspx?ID=28).","name":"Dragon","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 631"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>","speed":{},"summary":"Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and …","summary_markdown":"Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and …","text":" Dragon Source Core Rulebook pg. 631 4.0 Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.","trait":["Dragon"],"trait_group":["Creature Type"],"trait_markdown":"Dragon","trait_raw":["Dragon"],"type":"Trait","url":"/Traits.aspx?ID=50","weakness":{}}},{"_index":"aon18","_id":"trait-51","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-51","markdown":"<title level=\"1\" right=\"Trait\">[Drow](/Traits.aspx?ID=51)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\n\nSubterranean kin of the [elves](/Ancestries.aspx?ID=2), drow typically have [darkvision](/MonsterAbilities.aspx?ID=12) and inborn magical abilities.","name":"Drow","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSubterranean kin of the elves , drow typically have darkvision and inborn magical abilities.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 631"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>","speed":{},"summary":"Subterranean kin of the elves , drow typically have darkvision and inborn magical abilities.","summary_markdown":"Subterranean kin of the elves , drow typically have darkvision and inborn magical abilities.","text":" Drow Source Core Rulebook pg. 631 4.0 Subterranean kin of the elves, drow typically have darkvision and inborn magical abilities.","trait":["Drow"],"trait_group":["Monster"],"trait_markdown":"Drow","trait_raw":["Drow"],"type":"Trait","url":"/Traits.aspx?ID=51","weakness":{}}},{"_index":"aon18","_id":"trait-52","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-52","markdown":"<title level=\"1\" right=\"Trait\">[Druid](/Traits.aspx?ID=52)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\n\nThis indicates abilities from the [druid](/Classes.aspx?ID=6) class.","name":"Druid","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis indicates abilities from the druid class.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 631"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>","speed":{},"summary":"This indicates abilities from the druid class.","summary_markdown":"This indicates abilities from the druid class.","text":" Druid Source Core Rulebook pg. 631 4.0 This indicates abilities from the druid class.","trait":["Druid"],"trait_group":["Class"],"trait_markdown":"Druid","trait_raw":["Druid"],"type":"Trait","url":"/Traits.aspx?ID=52","weakness":{}}},{"_index":"aon18","_id":"trait-53","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-53","markdown":"<title level=\"1\" right=\"Trait\">[Duergar](/Traits.aspx?ID=53)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\n\nSubterranean kin of the [dwarves](/Ancestries.aspx?ID=1), duergar typically have [darkvision](/MonsterAbilities.aspx?ID=12) and immunity to [poison](/Traits.aspx?ID=126). They are not easily fooled by [illusions](/Traits.aspx?ID=92).","name":"Duergar","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSubterranean kin of the dwarves , duergar typically have darkvision and immunity to poison . They are not easily fooled by illusions .\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 631"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>","speed":{},"summary":"Subterranean kin of the dwarves , duergar typically have darkvision and immunity to poison . They are not easily fooled by illusions .","summary_markdown":"Subterranean kin of the dwarves , duergar typically have darkvision and immunity to poison . They are not easily fooled by illusions .","text":" Duergar Source Core Rulebook pg. 631 4.0 Subterranean kin of the dwarves, duergar typically have darkvision and immunity to poison. They are not easily fooled by illusions.","trait":["Duergar"],"trait_group":["Monster"],"trait_markdown":"Duergar","trait_raw":["Duergar"],"type":"Trait","url":"/Traits.aspx?ID=53","weakness":{}}},{"_index":"aon18","_id":"trait-54","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-54","markdown":"<title level=\"1\" right=\"Trait\">[Dwarf](/Traits.aspx?ID=54)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\n\nA creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have [darkvision](/MonsterAbilities.aspx?ID=12). An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.","name":"Dwarf","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision . An …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 631"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>","speed":{},"summary":"A creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision . An …","summary_markdown":"A creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision . An …","text":" Dwarf Source Core Rulebook pg. 631 4.0 A creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.","trait":["Dwarf"],"trait_group":["Ancestry","Weapon"],"trait_markdown":"Dwarf","trait_raw":["Dwarf"],"type":"Trait","url":"/Traits.aspx?ID=54","weakness":{}}},{"_index":"aon18","_id":"trait-55","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-55","markdown":"<title level=\"1\" right=\"Trait\">[Earth](/Traits.aspx?ID=55)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\n\nEffects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element. Planes with this trait are mostly solid, with caverns and other hollow pockets.","name":"Earth","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEffects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 631"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>","speed":{},"summary":"Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with …","summary_markdown":"Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with …","text":" Earth Source Core Rulebook pg. 631 4.0 Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element. Planes with this trait are mostly solid, with caverns and other hollow pockets.","trait":["Earth"],"trait_group":["Elemental","Planar","Monster"],"trait_markdown":"Earth","trait_raw":["Earth"],"type":"Trait","url":"/Traits.aspx?ID=55","weakness":{}}},{"_index":"aon18","_id":"trait-56","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-56","markdown":"<title level=\"1\" right=\"Trait\">[Electricity](/Traits.aspx?ID=56)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\n\nEffects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.","name":"Electricity","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEffects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 631"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>","speed":{},"summary":"Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.","summary_markdown":"Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.","text":" Electricity Source Core Rulebook pg. 631 4.0 Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.","trait":["Electricity"],"trait_group":["Energy","Monster"],"trait_markdown":"Electricity","trait_raw":["Electricity"],"type":"Trait","url":"/Traits.aspx?ID=56","weakness":{}}},{"_index":"aon18","_id":"trait-57","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-57","markdown":"<title level=\"1\" right=\"Trait\">[Elemental](/Traits.aspx?ID=57)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\n\nElementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don’t need to breathe.","name":"Elemental","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nElementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don’t need to breathe.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 631"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>","speed":{},"summary":"Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don’t need to breathe.","summary_markdown":"Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don’t need to breathe.","text":" Elemental Source Core Rulebook pg. 631 4.0 Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don’t need to breathe.","trait":["Elemental"],"trait_group":["Creature Type"],"trait_markdown":"Elemental","trait_raw":["Elemental"],"type":"Trait","url":"/Traits.aspx?ID=57","weakness":{}}},{"_index":"aon18","_id":"trait-58","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-58","markdown":"<title level=\"1\" right=\"Trait\">[Elf](/Traits.aspx?ID=58)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\n\nA creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have [low-light vision](/MonsterAbilities.aspx?ID=23). An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.","name":"Elf","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 631"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>","speed":{},"summary":"A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically …","summary_markdown":"A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically …","text":" Elf Source Core Rulebook pg. 631 4.0 A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.","trait":["Elf"],"trait_group":["Ancestry","Weapon","Half-Elf"],"trait_markdown":"Elf","trait_raw":["Elf"],"type":"Trait","url":"/Traits.aspx?ID=58","weakness":{}}},{"_index":"aon18","_id":"trait-59","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-59","markdown":"<title level=\"1\" right=\"Trait\">[Elixir](/Traits.aspx?ID=59)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\n\nElixirs are [alchemical](/Traits.aspx?ID=6) liquids that are used by drinking them.","name":"Elixir","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nElixirs are alchemical liquids that are used by drinking them.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 631"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>","speed":{},"summary":"Elixirs are alchemical liquids that are used by drinking them.","summary_markdown":"Elixirs are alchemical liquids that are used by drinking them.","text":" Elixir Source Core Rulebook pg. 631 4.0 Elixirs are alchemical liquids that are used by drinking them.","trait":["Elixir"],"trait_group":["Equipment"],"trait_markdown":"Elixir","trait_raw":["Elixir"],"type":"Trait","url":"/Traits.aspx?ID=59","weakness":{}}},{"_index":"aon18","_id":"trait-60","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-60","markdown":"<title level=\"1\" right=\"Trait\">[Emotion](/Traits.aspx?ID=60)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\n\nThis effect alters a creature's emotions. Effects with this trait always have the [mental](/Traits.aspx?ID=106) trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.","name":"Emotion","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 631"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>","speed":{},"summary":"This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that …","summary_markdown":"This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that …","text":" Emotion Source Core Rulebook pg. 631 4.0 This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.","trait":["Emotion"],"trait_markdown":"Emotion","trait_raw":["Emotion"],"type":"Trait","url":"/Traits.aspx?ID=60","weakness":{}}},{"_index":"aon18","_id":"trait-61","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-61","markdown":"<title level=\"1\" right=\"Trait\">[Enchantment](/Traits.aspx?ID=61)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\n\nEffects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.","name":"Enchantment","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEffects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 631"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>","speed":{},"summary":"Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, …","summary_markdown":"Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, …","text":" Enchantment Source Core Rulebook pg. 631 4.0 Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.","trait":["Enchantment"],"trait_group":["School"],"trait_markdown":"Enchantment","trait_raw":["Enchantment"],"type":"Trait","url":"/Traits.aspx?ID=61","weakness":{}}},{"_index":"aon18","_id":"trait-62","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-62","markdown":"<title level=\"1\" right=\"Trait\">[Environmental](/Traits.aspx?ID=62)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\n\nA hazard with this trait is something dangerous that’s part of the natural world, such as quicksand or harmful mold.","name":"Environmental","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA hazard with this trait is something dangerous that’s part of the natural world, such as quicksand or harmful mold.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 631"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>","speed":{},"summary":"A hazard with this trait is something dangerous that’s part of the natural world, such as quicksand or harmful mold.","summary_markdown":"A hazard with this trait is something dangerous that’s part of the natural world, such as quicksand or harmful mold.","text":" Environmental Source Core Rulebook pg. 631 4.0 A hazard with this trait is something dangerous that’s part of the natural world, such as quicksand or harmful mold.","trait":["Environmental"],"trait_group":["Hazard"],"trait_markdown":"Environmental","trait_raw":["Environmental"],"type":"Trait","url":"/Traits.aspx?ID=62","weakness":{}}},{"_index":"aon18","_id":"trait-63","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-63","markdown":"<title level=\"1\" right=\"Trait\">[Ethereal](/Traits.aspx?ID=63)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\n\nEthereal creatures are natives of the [Ethereal Plane](/Planes.aspx?ID=9). They can survive the basic environmental effects of the Ethereal Plane.","name":"Ethereal","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEthereal creatures are natives of the Ethereal Plane . They can survive the basic environmental effects of the Ethereal Plane.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 631"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>","speed":{},"summary":"Ethereal creatures are natives of the Ethereal Plane . They can survive the basic environmental effects of the Ethereal Plane.","summary_markdown":"Ethereal creatures are natives of the Ethereal Plane . They can survive the basic environmental effects of the Ethereal Plane.","text":" Ethereal Source Core Rulebook pg. 631 4.0 Ethereal creatures are natives of the Ethereal Plane. They can survive the basic environmental effects of the Ethereal Plane.","trait":["Ethereal"],"trait_group":["Creature Type"],"trait_markdown":"Ethereal","trait_raw":["Ethereal"],"type":"Trait","url":"/Traits.aspx?ID=63","weakness":{}}},{"_index":"aon18","_id":"trait-64","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-64","markdown":"<title level=\"1\" right=\"Trait\">[Evil](/Traits.aspx?ID=64)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\n\nEvil effects often manipulate energy from evil-aligned Outer Planes and are antithetical to good divine servants or divine servants of good deities. A creature with this trait is evil in alignment.","name":"Evil","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEvil effects often manipulate energy from evil-aligned Outer Planes and are antithetical to good divine servants or divine servants of good deities. …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 631"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>","speed":{},"summary":"Evil effects often manipulate energy from evil-aligned Outer Planes and are antithetical to good divine servants or divine servants of good deities. …","summary_markdown":"Evil effects often manipulate energy from evil-aligned Outer Planes and are antithetical to good divine servants or divine servants of good deities. …","text":" Evil Source Core Rulebook pg. 631 4.0 Evil effects often manipulate energy from evil-aligned Outer Planes and are antithetical to good divine servants or divine servants of good deities. A creature with this trait is evil in alignment.","trait":["Evil"],"trait_group":["Alignment"],"trait_markdown":"Evil","trait_raw":["Evil"],"type":"Trait","url":"/Traits.aspx?ID=64","weakness":{}}},{"_index":"aon18","_id":"trait-65","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-65","markdown":"<title level=\"1\" right=\"Trait\">[Evocation](/Traits.aspx?ID=65)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\n\nEffects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.","name":"Evocation","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEffects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 631"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>","speed":{},"summary":"Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.","summary_markdown":"Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.","text":" Evocation Source Core Rulebook pg. 631 4.0 Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.","trait":["Evocation"],"trait_group":["School"],"trait_markdown":"Evocation","trait_raw":["Evocation"],"type":"Trait","url":"/Traits.aspx?ID=65","weakness":{}}},{"_index":"aon18","_id":"trait-66","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-66","markdown":"<title level=\"1\" right=\"Trait\">[Exploration](/Traits.aspx?ID=66)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\n\nAn activity with this trait takes more than a turn to use, and can usually be used only during exploration mode.","name":"Exploration","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn activity with this trait takes more than a turn to use, and can usually be used only during exploration mode.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 631"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>","speed":{},"summary":"An activity with this trait takes more than a turn to use, and can usually be used only during exploration mode.","summary_markdown":"An activity with this trait takes more than a turn to use, and can usually be used only during exploration mode.","text":" Exploration Source Core Rulebook pg. 631 4.0 An activity with this trait takes more than a turn to use, and can usually be used only during exploration mode.","trait":["Exploration"],"trait_markdown":"Exploration","trait_raw":["Exploration"],"type":"Trait","url":"/Traits.aspx?ID=66","weakness":{}}},{"_index":"aon18","_id":"trait-67","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-67","markdown":"<title level=\"1\" right=\"Trait\">[Extradimensional](/Traits.aspx?ID=67)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\n\nThis effect or item creates an extradimensional space. An extradimensional effect placed inside another extradimensional space ceases to function until it is removed.","name":"Extradimensional","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis effect or item creates an extradimensional space. An extradimensional effect placed inside another extradimensional space ceases to function …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 631"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>","speed":{},"summary":"This effect or item creates an extradimensional space. An extradimensional effect placed inside another extradimensional space ceases to function …","summary_markdown":"This effect or item creates an extradimensional space. An extradimensional effect placed inside another extradimensional space ceases to function …","text":" Extradimensional Source Core Rulebook pg. 631 4.0 This effect or item creates an extradimensional space. An extradimensional effect placed inside another extradimensional space ceases to function until it is removed.","trait":["Extradimensional"],"trait_markdown":"Extradimensional","trait_raw":["Extradimensional"],"type":"Trait","url":"/Traits.aspx?ID=67","weakness":{}}},{"_index":"aon18","_id":"trait-68","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-68","markdown":"<title level=\"1\" right=\"Trait\">[Fear](/Traits.aspx?ID=68)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\n\nFear effects evoke the emotion of fear. Effects with this trait always have the [mental](/Traits.aspx?ID=106) and [emotion](/Traits.aspx?ID=60) traits as well.","name":"Fear","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 631"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>","speed":{},"summary":"Fear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.","summary_markdown":"Fear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.","text":" Fear Source Core Rulebook pg. 631 4.0 Fear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.","trait":["Fear"],"trait_markdown":"Fear","trait_raw":["Fear"],"type":"Trait","url":"/Traits.aspx?ID=68","weakness":{}}},{"_index":"aon18","_id":"trait-69","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-69","markdown":"<title level=\"1\" right=\"Trait\">[Fey](/Traits.aspx?ID=69)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\n\nCreatures of the [First World](/Planes.aspx?ID=10) are called the fey.","name":"Fey","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreatures of the First World are called the fey.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 631"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>","speed":{},"summary":"Creatures of the First World are called the fey.","summary_markdown":"Creatures of the First World are called the fey.","text":" Fey Source Core Rulebook pg. 631 4.0 Creatures of the First World are called the fey.","trait":["Fey"],"trait_group":["Creature Type"],"trait_markdown":"Fey","trait_raw":["Fey"],"type":"Trait","url":"/Traits.aspx?ID=69","weakness":{}}},{"_index":"aon18","_id":"trait-70","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-70","markdown":"<title level=\"1\" right=\"Trait\">[Fiend](/Traits.aspx?ID=70)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\n\nCreatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.","name":"Fiend","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 631"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 631 <sup>4.0</sup></row>","speed":{},"summary":"Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects …","summary_markdown":"Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects …","text":" Fiend Source Core Rulebook pg. 631 4.0 Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.","trait":["Fiend"],"trait_group":["Creature Type"],"trait_markdown":"Fiend","trait_raw":["Fiend"],"type":"Trait","url":"/Traits.aspx?ID=70","weakness":{}}},{"_index":"aon18","_id":"trait-71","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-71","markdown":"<title level=\"1\" right=\"Trait\">[Fighter](/Traits.aspx?ID=71)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\n\nThis indicates abilities from the [fighter](/Classes.aspx?ID=7) class.","name":"Fighter","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis indicates abilities from the fighter class.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 632"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>","speed":{},"summary":"This indicates abilities from the fighter class.","summary_markdown":"This indicates abilities from the fighter class.","text":" Fighter Source Core Rulebook pg. 632 4.0 This indicates abilities from the fighter class.","trait":["Fighter"],"trait_group":["Class"],"trait_markdown":"Fighter","trait_raw":["Fighter"],"type":"Trait","url":"/Traits.aspx?ID=71","weakness":{}}},{"_index":"aon18","_id":"trait-72","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-72","markdown":"<title level=\"1\" right=\"Trait\">[Fire](/Traits.aspx?ID=72)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\n\nEffects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.","name":"Fire","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEffects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 632"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>","speed":{},"summary":"Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. …","summary_markdown":"Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. …","text":" Fire Source Core Rulebook pg. 632 4.0 Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.","trait":["Fire"],"trait_group":["Energy","Elemental","Planar","Monster"],"trait_markdown":"Fire","trait_raw":["Fire"],"type":"Trait","url":"/Traits.aspx?ID=72","weakness":{}}},{"_index":"aon18","_id":"trait-73","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-73","markdown":"<title level=\"1\" right=\"Trait\">[Flourish](/Traits.aspx?ID=73)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\n\nFlourish actions are actions that require too much exertion to perform a large number in a row. You can use only 1 action with the flourish trait per turn.","name":"Flourish","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFlourish actions are actions that require too much exertion to perform a large number in a row. You can use only 1 action with the flourish trait per …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 632"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>","speed":{},"summary":"Flourish actions are actions that require too much exertion to perform a large number in a row. You can use only 1 action with the flourish trait per …","summary_markdown":"Flourish actions are actions that require too much exertion to perform a large number in a row. You can use only 1 action with the flourish trait per …","text":" Flourish Source Core Rulebook pg. 632 4.0 Flourish actions are actions that require too much exertion to perform a large number in a row. You can use only 1 action with the flourish trait per turn.","trait":["Flourish"],"trait_markdown":"Flourish","trait_raw":["Flourish"],"type":"Trait","url":"/Traits.aspx?ID=73","weakness":{}}},{"_index":"aon18","_id":"trait-74","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-74","markdown":"<title level=\"1\" right=\"Trait\">[Focused](/Traits.aspx?ID=74)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\n\nAn item with this trait can give you an additional Focus Point. This focus point is separate from your focus pool and doesn’t count toward the cap on your focus pool. You can gain this benefit only if you have a focus pool, and there might be restrictions on how the point can be used. You can’t gain more than 1 Focus Point per day from focused items.","name":"Focused","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn item with this trait can give you an additional Focus Point. This focus point is separate from your focus pool and doesn’t count toward the cap on …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 632"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>","speed":{},"summary":"An item with this trait can give you an additional Focus Point. This focus point is separate from your focus pool and doesn’t count toward the cap on …","summary_markdown":"An item with this trait can give you an additional Focus Point. This focus point is separate from your focus pool and doesn’t count toward the cap on …","text":" Focused Source Core Rulebook pg. 632 4.0 An item with this trait can give you an additional Focus Point. This focus point is separate from your focus pool and doesn’t count toward the cap on your focus pool. You can gain this benefit only if you have a focus pool, and there might be restrictions on how the point can be used. You can’t gain more than 1 Focus Point per day from focused items.","trait":["Focused"],"trait_group":["Equipment"],"trait_markdown":"Focused","trait_raw":["Focused"],"type":"Trait","url":"/Traits.aspx?ID=74","weakness":{}}},{"_index":"aon18","_id":"trait-75","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-75","markdown":"<title level=\"1\" right=\"Trait\">[Force](/Traits.aspx?ID=75)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\n\nEffects with this trait deal force damage or create objects made of pure magical force.","name":"Force","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEffects with this trait deal force damage or create objects made of pure magical force.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 632"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>","speed":{},"summary":"Effects with this trait deal force damage or create objects made of pure magical force.","summary_markdown":"Effects with this trait deal force damage or create objects made of pure magical force.","text":" Force Source Core Rulebook pg. 632 4.0 Effects with this trait deal force damage or create objects made of pure magical force.","trait":["Force"],"trait_group":["Energy"],"trait_markdown":"Force","trait_raw":["Force"],"type":"Trait","url":"/Traits.aspx?ID=75","weakness":{}}},{"_index":"aon18","_id":"trait-76","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-76","markdown":"<title level=\"1\" right=\"Trait\">[Fortune](/Traits.aspx?ID=76)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\n\nA fortune effect beneficially alters how you roll your dice. You can never have more than one fortune effect alter a single roll. If multiple fortune effects would apply, you have to pick which to use. If a fortune effect and a [misfortune](/Traits.aspx?ID=110) effect would apply to the same roll, the two cancel each other out, and you roll normally.","name":"Fortune","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA fortune effect beneficially alters how you roll your dice. You can never have more than one fortune effect alter a single roll. If multiple fortune …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 632"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>","speed":{},"summary":"A fortune effect beneficially alters how you roll your dice. You can never have more than one fortune effect alter a single roll. If multiple fortune …","summary_markdown":"A fortune effect beneficially alters how you roll your dice. You can never have more than one fortune effect alter a single roll. If multiple fortune …","text":" Fortune Source Core Rulebook pg. 632 4.0 A fortune effect beneficially alters how you roll your dice. You can never have more than one fortune effect alter a single roll. If multiple fortune effects would apply, you have to pick which to use. If a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally.","trait":["Fortune"],"trait_markdown":"Fortune","trait_raw":["Fortune"],"type":"Trait","url":"/Traits.aspx?ID=76","weakness":{}}},{"_index":"aon18","_id":"trait-77","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-77","markdown":"<title level=\"1\" right=\"Trait\">[Fungus](/Traits.aspx?ID=77)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\n\nFungal creatures have the fungus trait. They are distinct from normal fungi.","name":"Fungus","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFungal creatures have the fungus trait. They are distinct from normal fungi.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 632"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>","speed":{},"summary":"Fungal creatures have the fungus trait. They are distinct from normal fungi.","summary_markdown":"Fungal creatures have the fungus trait. They are distinct from normal fungi.","text":" Fungus Source Core Rulebook pg. 632 4.0 Fungal creatures have the fungus trait. They are distinct from normal fungi.","trait":["Fungus"],"trait_group":["Creature Type"],"trait_markdown":"Fungus","trait_raw":["Fungus"],"type":"Trait","url":"/Traits.aspx?ID=77","weakness":{}}},{"_index":"aon18","_id":"trait-78","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-78","markdown":"<title level=\"1\" right=\"Trait\">[General](/Traits.aspx?ID=78)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\n\nA type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. You can select a feat with this trait when your class grants a general feat.","name":"General","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. You can select a feat with …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 632"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>","speed":{},"summary":"A type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. You can select a feat with …","summary_markdown":"A type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. You can select a feat with …","text":" General Source Core Rulebook pg. 632 4.0 A type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. You can select a feat with this trait when your class grants a general feat.","trait":["General"],"trait_markdown":"General","trait_raw":["General"],"type":"Trait","url":"/Traits.aspx?ID=78","weakness":{}}},{"_index":"aon18","_id":"trait-79","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-79","markdown":"<title level=\"1\" right=\"Trait\">[Giant](/Traits.aspx?ID=79)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\n\nGiants are massive [humanoid](/Traits.aspx?ID=91) creatures.","name":"Giant","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGiants are massive humanoid creatures.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 632"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>","speed":{},"summary":"Giants are massive humanoid creatures.","summary_markdown":"Giants are massive humanoid creatures.","text":" Giant Source Core Rulebook pg. 632 4.0 Giants are massive humanoid creatures.","trait":["Giant"],"trait_group":["Creature Type"],"trait_markdown":"Giant","trait_raw":["Giant"],"type":"Trait","url":"/Traits.aspx?ID=79","weakness":{}}},{"_index":"aon18","_id":"trait-80","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-80","markdown":"<title level=\"1\" right=\"Trait\">[Gnome](/Traits.aspx?ID=80)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\n\nA creature with this trait is a member of the gnome ancestry. Gnomes are small people skilled at magic who seek out new experiences and usually have [low-light vision](/MonsterAbilities.aspx?ID=23). An ability with this trait can be used or selected only by gnomes. A weapon with this trait is created and used by gnomes.","name":"Gnome","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature with this trait is a member of the gnome ancestry. Gnomes are small people skilled at magic who seek out new experiences and usually have …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 632"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>","speed":{},"summary":"A creature with this trait is a member of the gnome ancestry. Gnomes are small people skilled at magic who seek out new experiences and usually have …","summary_markdown":"A creature with this trait is a member of the gnome ancestry. Gnomes are small people skilled at magic who seek out new experiences and usually have …","text":" Gnome Source Core Rulebook pg. 632 4.0 A creature with this trait is a member of the gnome ancestry. Gnomes are small people skilled at magic who seek out new experiences and usually have low-light vision. An ability with this trait can be used or selected only by gnomes. A weapon with this trait is created and used by gnomes.","trait":["Gnome"],"trait_group":["Ancestry","Weapon"],"trait_markdown":"Gnome","trait_raw":["Gnome"],"type":"Trait","url":"/Traits.aspx?ID=80","weakness":{}}},{"_index":"aon18","_id":"trait-81","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-81","markdown":"<title level=\"1\" right=\"Trait\">[Goblin](/Traits.aspx?ID=81)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\n\nA creature with this trait can be one of several kinds of creature, including [goblins](/Ancestries.aspx?ID=4), [hobgoblins](/Ancestries.aspx?ID=13), and [bugbears](/MonsterFamilies.aspx?ID=17). Goblins tend to have [darkvision](/Rules.aspx?ID=415). An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.","name":"Goblin","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature with this trait can be one of several kinds of creature, including goblins , hobgoblins , and bugbears . Goblins tend to have …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 632"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>","speed":{},"summary":"A creature with this trait can be one of several kinds of creature, including goblins , hobgoblins , and bugbears . Goblins tend to have …","summary_markdown":"A creature with this trait can be one of several kinds of creature, including goblins , hobgoblins , and bugbears . Goblins tend to have …","text":" Goblin Source Core Rulebook pg. 632 4.0 A creature with this trait can be one of several kinds of creature, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.","trait":["Goblin"],"trait_group":["Ancestry","Weapon"],"trait_markdown":"Goblin","trait_raw":["Goblin"],"type":"Trait","url":"/Traits.aspx?ID=81","weakness":{}}},{"_index":"aon18","_id":"trait-83","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-83","markdown":"<title level=\"1\" right=\"Trait\">[Good](/Traits.aspx?ID=83)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\n\nGood effects often manipulate energy from good-aligned Outer Planes and are antithetical to evil divine servants or divine servants of evil deities. A creature with this trait is good in alignment.","name":"Good","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGood effects often manipulate energy from good-aligned Outer Planes and are antithetical to evil divine servants or divine servants of evil deities. …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 632"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>","speed":{},"summary":"Good effects often manipulate energy from good-aligned Outer Planes and are antithetical to evil divine servants or divine servants of evil deities. …","summary_markdown":"Good effects often manipulate energy from good-aligned Outer Planes and are antithetical to evil divine servants or divine servants of evil deities. …","text":" Good Source Core Rulebook pg. 632 4.0 Good effects often manipulate energy from good-aligned Outer Planes and are antithetical to evil divine servants or divine servants of evil deities. A creature with this trait is good in alignment.","trait":["Good"],"trait_group":["Alignment"],"trait_markdown":"Good","trait_raw":["Good"],"type":"Trait","url":"/Traits.aspx?ID=83","weakness":{}}},{"_index":"aon18","_id":"trait-84","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-84","markdown":"<title level=\"1\" right=\"Trait\">[Hag](/Traits.aspx?ID=84)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\n\nThese creatures are malevolent spellcasters who form covens.","name":"Hag","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese creatures are malevolent spellcasters who form covens.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 632"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>","speed":{},"summary":"These creatures are malevolent spellcasters who form covens.","summary_markdown":"These creatures are malevolent spellcasters who form covens.","text":" Hag Source Core Rulebook pg. 632 4.0 These creatures are malevolent spellcasters who form covens.","trait":["Hag"],"trait_group":["Monster"],"trait_markdown":"Hag","trait_raw":["Hag"],"type":"Trait","url":"/Traits.aspx?ID=84","weakness":{}}},{"_index":"aon18","_id":"trait-85","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-85","markdown":"<title level=\"1\" right=\"Trait\">[Half-Elf](/Traits.aspx?ID=85)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\n\nA creature with this trait is part [human](/Ancestries.aspx?ID=6) and part [elf](/Ancestries.aspx?ID=2). An ability with this trait can be used or selected only by half-elves.","name":"Half-Elf","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature with this trait is part human and part elf . An ability with this trait can be used or selected only by half-elves.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 632"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>","speed":{},"summary":"A creature with this trait is part human and part elf . An ability with this trait can be used or selected only by half-elves.","summary_markdown":"A creature with this trait is part human and part elf . An ability with this trait can be used or selected only by half-elves.","text":" Half-Elf Source Core Rulebook pg. 632 4.0 A creature with this trait is part human and part elf. An ability with this trait can be used or selected only by half-elves.","trait":["Half-Elf"],"trait_group":["Ancestry","Half-Elf"],"trait_markdown":"Half-Elf","trait_raw":["Half-Elf"],"type":"Trait","url":"/Traits.aspx?ID=85","weakness":{}}},{"_index":"aon18","_id":"trait-86","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-86","markdown":"<title level=\"1\" right=\"Trait\">[Half-Orc](/Traits.aspx?ID=86)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\n\nA creature with this trait is part [human](/Ancestries.aspx?ID=6) and part [orc](/Ancestries.aspx?ID=19). An ability with this trait can be used or selected only by half-orcs.","name":"Half-Orc","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature with this trait is part human and part orc . An ability with this trait can be used or selected only by half-orcs.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 632"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>","speed":{},"summary":"A creature with this trait is part human and part orc . An ability with this trait can be used or selected only by half-orcs.","summary_markdown":"A creature with this trait is part human and part orc . An ability with this trait can be used or selected only by half-orcs.","text":" Half-Orc Source Core Rulebook pg. 632 4.0 A creature with this trait is part human and part orc. An ability with this trait can be used or selected only by half-orcs.","trait":["Half-Orc"],"trait_group":["Ancestry","Half-Orc"],"trait_markdown":"Half-Orc","trait_raw":["Half-Orc"],"type":"Trait","url":"/Traits.aspx?ID=86","weakness":{}}},{"_index":"aon18","_id":"trait-87","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-87","markdown":"<title level=\"1\" right=\"Trait\">[Halfling](/Traits.aspx?ID=87)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\n\nA creature with this trait is a member of the [halfling](/Ancestries.aspx?ID=5) ancestry. These small people are friendly wanderers considered to be lucky. An ability with this trait can be used or selected only by halflings. A weapon with this trait is created and used by halflings.","name":"Halfling","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 632"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>","speed":{},"summary":"A creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with …","summary_markdown":"A creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with …","text":" Halfling Source Core Rulebook pg. 632 4.0 A creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with this trait can be used or selected only by halflings. A weapon with this trait is created and used by halflings.","trait":["Halfling"],"trait_group":["Ancestry","Weapon"],"trait_markdown":"Halfling","trait_raw":["Halfling"],"type":"Trait","url":"/Traits.aspx?ID=87","weakness":{}}},{"_index":"aon18","_id":"trait-88","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-88","markdown":"<title level=\"1\" right=\"Trait\">[Haunt](/Traits.aspx?ID=88)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\n\nA hazard with this trait is a spiritual echo, often of someone with a tragic death. Putting a haunt to rest often involves resolving the haunt’s unfinished business. A haunt that hasn’t been properly put to rest always returns after a time.","name":"Haunt","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA hazard with this trait is a spiritual echo, often of someone with a tragic death. Putting a haunt to rest often involves resolving the haunt’s …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 632"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>","speed":{},"summary":"A hazard with this trait is a spiritual echo, often of someone with a tragic death. Putting a haunt to rest often involves resolving the haunt’s …","summary_markdown":"A hazard with this trait is a spiritual echo, often of someone with a tragic death. Putting a haunt to rest often involves resolving the haunt’s …","text":" Haunt Source Core Rulebook pg. 632 4.0 A hazard with this trait is a spiritual echo, often of someone with a tragic death. Putting a haunt to rest often involves resolving the haunt’s unfinished business. A haunt that hasn’t been properly put to rest always returns after a time.","trait":["Haunt"],"trait_group":["Hazard"],"trait_markdown":"Haunt","trait_raw":["Haunt"],"type":"Trait","url":"/Traits.aspx?ID=88","weakness":{}}},{"_index":"aon18","_id":"trait-89","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-89","markdown":"<title level=\"1\" right=\"Trait\">[Healing](/Traits.aspx?ID=89)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\n\nA healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing [diseases](/Traits.aspx?ID=46) or other debilitating effects.","name":"Healing","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 632"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 632 <sup>4.0</sup></row>","speed":{},"summary":"A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.","summary_markdown":"A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.","text":" Healing Source Core Rulebook pg. 632 4.0 A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.","trait":["Healing"],"trait_markdown":"Healing","trait_raw":["Healing"],"type":"Trait","url":"/Traits.aspx?ID=89","weakness":{}}},{"_index":"aon18","_id":"trait-90","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-90","markdown":"<title level=\"1\" right=\"Trait\">[Human](/Traits.aspx?ID=90)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>\n\nA creature with this trait is a member of the [human](/Ancestries.aspx?ID=6) ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.","name":"Human","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 633"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>","speed":{},"summary":"A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with …","summary_markdown":"A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with …","text":" Human Source Core Rulebook pg. 633 4.0 A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.","trait":["Human"],"trait_group":["Ancestry","Half-Elf","Half-Orc"],"trait_markdown":"Human","trait_raw":["Human"],"type":"Trait","url":"/Traits.aspx?ID=90","weakness":{}}},{"_index":"aon18","_id":"trait-91","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-91","markdown":"<title level=\"1\" right=\"Trait\">[Humanoid](/Traits.aspx?ID=91)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>\n\nHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.","name":"Humanoid","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 633"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>","speed":{},"summary":"Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.","summary_markdown":"Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.","text":" Humanoid Source Core Rulebook pg. 633 4.0 Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.","trait":["Humanoid"],"trait_group":["Creature Type"],"trait_markdown":"Humanoid","trait_raw":["Humanoid"],"type":"Trait","url":"/Traits.aspx?ID=91","weakness":{}}},{"_index":"aon18","_id":"trait-92","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-92","markdown":"<title level=\"1\" right=\"Trait\">[Illusion](/Traits.aspx?ID=92)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>\n\nEffects and magic items with this trait are associated with the illusion school of magic, typically involving false sensory stimuli.","name":"Illusion","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEffects and magic items with this trait are associated with the illusion school of magic, typically involving false sensory stimuli.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 633"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>","speed":{},"summary":"Effects and magic items with this trait are associated with the illusion school of magic, typically involving false sensory stimuli.","summary_markdown":"Effects and magic items with this trait are associated with the illusion school of magic, typically involving false sensory stimuli.","text":" Illusion Source Core Rulebook pg. 633 4.0 Effects and magic items with this trait are associated with the illusion school of magic, typically involving false sensory stimuli.","trait":["Illusion"],"trait_group":["School","Monster"],"trait_markdown":"Illusion","trait_raw":["Illusion"],"type":"Trait","url":"/Traits.aspx?ID=92","weakness":{}}},{"_index":"aon18","_id":"trait-93","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-93","markdown":"<title level=\"1\" right=\"Trait\">[Incapacitation](/Traits.aspx?ID=93)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>\n\nAn ability with this trait can take a character completely out of the fight or even kill them, and it’s harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell’s level treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.","name":"Incapacitation","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn ability with this trait can take a character completely out of the fight or even kill them, and it’s harder to use on a more powerful character. …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 633"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>","speed":{},"summary":"An ability with this trait can take a character completely out of the fight or even kill them, and it’s harder to use on a more powerful character. …","summary_markdown":"An ability with this trait can take a character completely out of the fight or even kill them, and it’s harder to use on a more powerful character. …","text":" Incapacitation Source Core Rulebook pg. 633 4.0 An ability with this trait can take a character completely out of the fight or even kill them, and it’s harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell’s level treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.","trait":["Incapacitation"],"trait_markdown":"Incapacitation","trait_raw":["Incapacitation"],"type":"Trait","url":"/Traits.aspx?ID=93","weakness":{}}},{"_index":"aon18","_id":"trait-94","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-94","markdown":"<title level=\"1\" right=\"Trait\">[Infused](/Traits.aspx?ID=94)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 75 <sup>4.0</sup></row>\n\nYou created an [alchemical item](/equipment/alchemical-items) with the infused trait using your infused reagents, and it has a limited time before it becomes inert. Any nonpermanent effects from your infused alchemical items, with the exception of afflictions such as slow-acting [poisons](/Traits.aspx?ID=126), end when you make your daily preparations again.","name":"Infused","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 75 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou created an alchemical item with the infused trait using your infused reagents, and it has a limited time before it becomes inert. Any …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 75"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 75 <sup>4.0</sup></row>","speed":{},"summary":"You created an alchemical item with the infused trait using your infused reagents, and it has a limited time before it becomes inert. Any …","summary_markdown":"You created an alchemical item with the infused trait using your infused reagents, and it has a limited time before it becomes inert. Any …","text":" Infused Source Core Rulebook pg. 75 4.0 You created an alchemical item with the infused trait using your infused reagents, and it has a limited time before it becomes inert. Any nonpermanent effects from your infused alchemical items, with the exception of afflictions such as slow-acting poisons, end when you make your daily preparations again.","trait":["Infused"],"trait_group":["Class-Specific"],"trait_markdown":"Infused","trait_raw":["Infused"],"type":"Trait","url":"/Traits.aspx?ID=94","weakness":{}}},{"_index":"aon18","_id":"trait-95","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-95","markdown":"<title level=\"1\" right=\"Trait\">[Ingested](/Traits.aspx?ID=95)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 <sup>4.0</sup></row>\n\nAn ingested [poison](/MonsterAbilities.aspx?ID=24) is activated by applying it to food or drink to be consumed by a living creature, or by placing it directly into a living creature's mouth. A creature attempts a saving throw against such a poison when it consumes the poison or the food or drink treated with the poison. The onset time of ingested poisons typically ranges anywhere from 1 minute to 1 day.","name":"Ingested","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn ingested poison is activated by applying it to food or drink to be consumed by a living creature, or by placing it directly into a living …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 550"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 550 <sup>4.0</sup></row>","speed":{},"summary":"An ingested poison is activated by applying it to food or drink to be consumed by a living creature, or by placing it directly into a living …","summary_markdown":"An ingested poison is activated by applying it to food or drink to be consumed by a living creature, or by placing it directly into a living …","text":" Ingested Source Core Rulebook pg. 550 4.0 An ingested poison is activated by applying it to food or drink to be consumed by a living creature, or by placing it directly into a living creature's mouth. A creature attempts a saving throw against such a poison when it consumes the poison or the food or drink treated with the poison. The onset time of ingested poisons typically ranges anywhere from 1 minute to 1 day.","trait":["Ingested"],"trait_group":["Poison"],"trait_markdown":"Ingested","trait_raw":["Ingested"],"type":"Trait","url":"/Traits.aspx?ID=95","weakness":{}}},{"_index":"aon18","_id":"trait-96","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-96","markdown":"<title level=\"1\" right=\"Trait\">[Inhaled](/Traits.aspx?ID=96)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 <sup>4.0</sup></row>\n\nAn inhaled [poison](/MonsterAbilities.aspx?ID=24) is activated by unleashing it from its container. Once unleashed, the poison creates a cloud filling a 10-foot cube lasting for 1 minute or until a strong wind dissipates the cloud. Every creature entering this cloud is exposed to the poison and must attempt a saving throw against it; a creature aware of the poison before entering the cloud can use a single action to hold its breath and gain a +2 circumstance bonus to the saving throw for 1 round.","name":"Inhaled","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn inhaled poison is activated by unleashing it from its container. Once unleashed, the poison creates a cloud filling a 10-foot cube lasting for 1 …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 550"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 550 <sup>4.0</sup></row>","speed":{},"summary":"An inhaled poison is activated by unleashing it from its container. Once unleashed, the poison creates a cloud filling a 10-foot cube lasting for 1 …","summary_markdown":"An inhaled poison is activated by unleashing it from its container. Once unleashed, the poison creates a cloud filling a 10-foot cube lasting for 1 …","text":" Inhaled Source Core Rulebook pg. 550 4.0 An inhaled poison is activated by unleashing it from its container. Once unleashed, the poison creates a cloud filling a 10-foot cube lasting for 1 minute or until a strong wind dissipates the cloud. Every creature entering this cloud is exposed to the poison and must attempt a saving throw against it; a creature aware of the poison before entering the cloud can use a single action to hold its breath and gain a +2 circumstance bonus to the saving throw for 1 round.","trait":["Inhaled"],"trait_group":["Poison"],"trait_markdown":"Inhaled","trait_raw":["Inhaled"],"type":"Trait","url":"/Traits.aspx?ID=96","weakness":{}}},{"_index":"aon18","_id":"trait-97","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-97","markdown":"<title level=\"1\" right=\"Trait\">[Injury](/Traits.aspx?ID=97)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 <sup>4.0</sup></row>\n\nAn injury [poison](/MonsterAbilities.aspx?ID=24) is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. On a failed Strike, the target is unaffected, but the poison remains on the weapon and you can try again. On a critical failure, or if the Strike fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected.","name":"Injury","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 550"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 550 <sup>4.0</sup></row>","speed":{},"summary":"An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. …","summary_markdown":"An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. …","text":" Injury Source Core Rulebook pg. 550 4.0 An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. On a failed Strike, the target is unaffected, but the poison remains on the weapon and you can try again. On a critical failure, or if the Strike fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected.","trait":["Injury"],"trait_group":["Poison"],"trait_markdown":"Injury","trait_raw":["Injury"],"type":"Trait","url":"/Traits.aspx?ID=97","weakness":{}}},{"_index":"aon18","_id":"trait-98","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-98","markdown":"<title level=\"1\" right=\"Trait\">[Invested](/Traits.aspx?ID=98)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>\n\nA character can wear only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).","name":"Invested","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA character can wear only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 633"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>","speed":{},"summary":"A character can wear only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t …","summary_markdown":"A character can wear only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t …","text":" Invested Source Core Rulebook pg. 633 4.0 A character can wear only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).","trait":["Invested"],"trait_group":["Equipment"],"trait_markdown":"Invested","trait_raw":["Invested"],"type":"Trait","url":"/Traits.aspx?ID=98","weakness":{}}},{"_index":"aon18","_id":"trait-99","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-99","markdown":"<title level=\"1\" right=\"Trait\">[Lawful](/Traits.aspx?ID=99)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>\n\nLawful effects often manipulate energy from law-aligned Outer Planes and are antithetical to chaotic divine servants or divine servants of chaotic deities. A creature with this trait is lawful in alignment.","name":"Lawful","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLawful effects often manipulate energy from law-aligned Outer Planes and are antithetical to chaotic divine servants or divine servants of chaotic …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 633"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>","speed":{},"summary":"Lawful effects often manipulate energy from law-aligned Outer Planes and are antithetical to chaotic divine servants or divine servants of chaotic …","summary_markdown":"Lawful effects often manipulate energy from law-aligned Outer Planes and are antithetical to chaotic divine servants or divine servants of chaotic …","text":" Lawful Source Core Rulebook pg. 633 4.0 Lawful effects often manipulate energy from law-aligned Outer Planes and are antithetical to chaotic divine servants or divine servants of chaotic deities. A creature with this trait is lawful in alignment.","trait":["Lawful"],"trait_group":["Alignment"],"trait_markdown":"Lawful","trait_raw":["Lawful"],"type":"Trait","url":"/Traits.aspx?ID=99","weakness":{}}},{"_index":"aon18","_id":"trait-100","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-100","markdown":"<title level=\"1\" right=\"Trait\">[Light](/Traits.aspx?ID=100)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>\n\nLight effects overcome non-magical darkness in the area, and can [counteract](/Rules.aspx?ID=371) magical [darkness](/Traits.aspx?ID=39). You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.","name":"Light","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLight effects overcome non-magical darkness in the area, and can counteract magical darkness . You must usually target darkness magic with your …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 633"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>","speed":{},"summary":"Light effects overcome non-magical darkness in the area, and can counteract magical darkness . You must usually target darkness magic with your …","summary_markdown":"Light effects overcome non-magical darkness in the area, and can counteract magical darkness . You must usually target darkness magic with your …","text":" Light Source Core Rulebook pg. 633 4.0 Light effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.","trait":["Light"],"trait_markdown":"Light","trait_raw":["Light"],"type":"Trait","url":"/Traits.aspx?ID=100","weakness":{}}},{"_index":"aon18","_id":"trait-101","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-101","markdown":"<title level=\"1\" right=\"Trait\">[Linguistic](/Traits.aspx?ID=101)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>\n\nAn effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.","name":"Linguistic","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 633"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>","speed":{},"summary":"An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the …","summary_markdown":"An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the …","text":" Linguistic Source Core Rulebook pg. 633 4.0 An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.","trait":["Linguistic"],"trait_markdown":"Linguistic","trait_raw":["Linguistic"],"type":"Trait","url":"/Traits.aspx?ID=101","weakness":{}}},{"_index":"aon18","_id":"trait-102","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-102","markdown":"<title level=\"1\" right=\"Trait\">[Litany](/Traits.aspx?ID=102)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>\n\nLitanies are special devotion spells, typically used by champions and requiring a single action, that usually give temporary immunity to further litanies.","name":"Litany","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLitanies are special devotion spells, typically used by champions and requiring a single action, that usually give temporary immunity to further …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 633"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>","speed":{},"summary":"Litanies are special devotion spells, typically used by champions and requiring a single action, that usually give temporary immunity to further …","summary_markdown":"Litanies are special devotion spells, typically used by champions and requiring a single action, that usually give temporary immunity to further …","text":" Litany Source Core Rulebook pg. 633 4.0 Litanies are special devotion spells, typically used by champions and requiring a single action, that usually give temporary immunity to further litanies.","trait":["Litany"],"trait_group":["Class-Specific"],"trait_markdown":"Litany","trait_raw":["Litany"],"type":"Trait","url":"/Traits.aspx?ID=102","weakness":{}}},{"_index":"aon18","_id":"trait-103","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-103","markdown":"<title level=\"1\" right=\"Trait\">[Magical](/Traits.aspx?ID=103)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>\n\nSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic.\n\n Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the [arcane](/Traits.aspx?ID=11), [divine](/Traits.aspx?ID=48), [occult](/Traits.aspx?ID=120), or [primal](/Traits.aspx?ID=134) trait instead of the magical trait. Any of these traits indicate that the item is magical.","name":"Magical","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 633"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>","speed":{},"summary":"Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura …","summary_markdown":"Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura …","text":" Magical Source Core Rulebook pg. 633 4.0 Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.","trait":["Magical"],"trait_markdown":"Magical","trait_raw":["Magical"],"type":"Trait","url":"/Traits.aspx?ID=103","weakness":{}}},{"_index":"aon18","_id":"trait-104","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-104","markdown":"<title level=\"1\" right=\"Trait\">[Manipulate](/Traits.aspx?ID=104)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>\n\nYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.","name":"Manipulate","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 633"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 633 <sup>4.0</sup></row>","speed":{},"summary":"You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform …","summary_markdown":"You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform …","text":" Manipulate Source Core Rulebook pg. 633 4.0 You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.","trait":["Manipulate"],"trait_markdown":"Manipulate","trait_raw":["Manipulate"],"type":"Trait","url":"/Traits.aspx?ID=104","weakness":{}}},{"_index":"aon18","_id":"trait-105","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-105","markdown":"<title level=\"1\" right=\"Trait\">[Mechanical](/Traits.aspx?ID=105)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\n\nA hazard with this trait is a constructed physical object.","name":"Mechanical","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA hazard with this trait is a constructed physical object.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 634"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>","speed":{},"summary":"A hazard with this trait is a constructed physical object.","summary_markdown":"A hazard with this trait is a constructed physical object.","text":" Mechanical Source Core Rulebook pg. 634 4.0 A hazard with this trait is a constructed physical object.","trait":["Mechanical"],"trait_group":["Equipment","Hazard"],"trait_markdown":"Mechanical","trait_raw":["Mechanical"],"type":"Trait","url":"/Traits.aspx?ID=105","weakness":{}}},{"_index":"aon18","_id":"trait-106","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-106","markdown":"<title level=\"1\" right=\"Trait\">[Mental](/Traits.aspx?ID=106)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\n\nA mental effect can alter the target's mind. It has no effect on an object or a [mindless](/Traits.aspx?ID=108) creature.","name":"Mental","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 634"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>","speed":{},"summary":"A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.","summary_markdown":"A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.","text":" Mental Source Core Rulebook pg. 634 4.0 A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.","trait":["Mental"],"trait_markdown":"Mental","trait_raw":["Mental"],"type":"Trait","url":"/Traits.aspx?ID=106","weakness":{}}},{"_index":"aon18","_id":"trait-107","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-107","markdown":"<title level=\"1\" right=\"Trait\">[Metamagic](/Traits.aspx?ID=107)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\n\nActions with the metamagic trait, usually from metamagic feats, tweak the properties of your spells. You must use a metamagic action directly before Casting the Spell you want to alter. If you use any action (including free actions and reactions) other than Cast a Spell directly after, you waste the benefits of the metamagic action. Any additional effects added by a metamagic action are part of the spell’s effect, not of the metamagic action itself.","name":"Metamagic","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nActions with the metamagic trait, usually from metamagic feats, tweak the properties of your spells. You must use a metamagic action directly before …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 634"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>","speed":{},"summary":"Actions with the metamagic trait, usually from metamagic feats, tweak the properties of your spells. You must use a metamagic action directly before …","summary_markdown":"Actions with the metamagic trait, usually from metamagic feats, tweak the properties of your spells. You must use a metamagic action directly before …","text":" Metamagic Source Core Rulebook pg. 634 4.0 Actions with the metamagic trait, usually from metamagic feats, tweak the properties of your spells. You must use a metamagic action directly before Casting the Spell you want to alter. If you use any action (including free actions and reactions) other than Cast a Spell directly after, you waste the benefits of the metamagic action. Any additional effects added by a metamagic action are part of the spell’s effect, not of the metamagic action itself.","trait":["Metamagic"],"trait_markdown":"Metamagic","trait_raw":["Metamagic"],"type":"Trait","url":"/Traits.aspx?ID=107","weakness":{}}},{"_index":"aon18","_id":"trait-108","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-108","markdown":"<title level=\"1\" right=\"Trait\">[Mindless](/Traits.aspx?ID=108)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\n\nA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are –5. They are immune to all [mental](/Traits.aspx?ID=106) effects.","name":"Mindless","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are –5. They are …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 634"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>","speed":{},"summary":"A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are –5. They are …","summary_markdown":"A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are –5. They are …","text":" Mindless Source Core Rulebook pg. 634 4.0 A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are –5. They are immune to all mental effects.","trait":["Mindless"],"trait_group":["Monster"],"trait_markdown":"Mindless","trait_raw":["Mindless"],"type":"Trait","url":"/Traits.aspx?ID=108","weakness":{}}},{"_index":"aon18","_id":"trait-109","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-109","markdown":"<title level=\"1\" right=\"Trait\">[Minion](/Traits.aspx?ID=109)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\n\nMinions are creatures that directly serve another creature. A creature with this trait can use only 2 actions per turn, doesn't have reactions, and can't act when it's not your turn. Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands. For an animal companion, you [Command an Animal](/Actions.aspx?ID=58); for a minion that's a spell or magic item effect, like a summoned minion, you Sustain a Spell or Sustain an Activation; if not otherwise specified, you issue a verbal command as a single action with the [auditory](/Traits.aspx?ID=16) and [concentrate](/Traits.aspx?ID=32) traits. If given no commands, minions use no actions except to defend themselves or to escape obvious harm. If left unattended for long enough, typically 1 minute, mindless minions usually don't act, animals follow their instincts, and sapient minions act how they please. A minion can't control other creatures.","name":"Minion","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMinions are creatures that directly serve another creature. A creature with this trait can use only 2 actions per turn, doesn't have reactions, and …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 634"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>","speed":{},"summary":"Minions are creatures that directly serve another creature. A creature with this trait can use only 2 actions per turn, doesn't have reactions, and …","summary_markdown":"Minions are creatures that directly serve another creature. A creature with this trait can use only 2 actions per turn, doesn't have reactions, and …","text":" Minion Source Core Rulebook pg. 634 4.0 Minions are creatures that directly serve another creature. A creature with this trait can use only 2 actions per turn, doesn't have reactions, and can't act when it's not your turn. Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands. For an animal companion, you Command an Animal; for a minion that's a spell or magic item effect, like a summoned minion, you Sustain a Spell or Sustain an Activation; if not otherwise specified, you issue a verbal command as a single action with the auditory and concentrate traits. If given no commands, minions use no actions except to defend themselves or to escape obvious harm. If left unattended for long enough, typically 1 minute, mindless minions usually don't act, animals follow their instincts, and sapient minions act how they please. A minion can't control other creatures.","trait":["Minion"],"trait_markdown":"Minion","trait_raw":["Minion"],"type":"Trait","url":"/Traits.aspx?ID=109","weakness":{}}},{"_index":"aon18","_id":"trait-110","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-110","markdown":"<title level=\"1\" right=\"Trait\">[Misfortune](/Traits.aspx?ID=110)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\n\nA misfortune effect detrimentally alters how you roll your dice. You can never have more than one misfortune effect alter a single roll. If multiple misfortune effects would apply, the GM decides which is worse and applies it. If a [fortune](/Traits.aspx?ID=76) effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally.","name":"Misfortune","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA misfortune effect detrimentally alters how you roll your dice. You can never have more than one misfortune effect alter a single roll. If multiple …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 634"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>","speed":{},"summary":"A misfortune effect detrimentally alters how you roll your dice. You can never have more than one misfortune effect alter a single roll. If multiple …","summary_markdown":"A misfortune effect detrimentally alters how you roll your dice. You can never have more than one misfortune effect alter a single roll. If multiple …","text":" Misfortune Source Core Rulebook pg. 634 4.0 A misfortune effect detrimentally alters how you roll your dice. You can never have more than one misfortune effect alter a single roll. If multiple misfortune effects would apply, the GM decides which is worse and applies it. If a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally.","trait":["Misfortune"],"trait_markdown":"Misfortune","trait_raw":["Misfortune"],"type":"Trait","url":"/Traits.aspx?ID=110","weakness":{}}},{"_index":"aon18","_id":"trait-111","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-111","markdown":"<title level=\"1\" right=\"Trait\">[Monitor](/Traits.aspx?ID=111)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\n\nCreatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.","name":"Monitor","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 634"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>","speed":{},"summary":"Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic …","summary_markdown":"Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic …","text":" Monitor Source Core Rulebook pg. 634 4.0 Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.","trait":["Monitor"],"trait_group":["Creature Type"],"trait_markdown":"Monitor","trait_raw":["Monitor"],"type":"Trait","url":"/Traits.aspx?ID=111","weakness":{}}},{"_index":"aon18","_id":"trait-112","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-112","markdown":"<title level=\"1\" right=\"Trait\">[Monk](/Traits.aspx?ID=112)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\n\nAbilities with this trait are from the [monk](/Classes.aspx?ID=8) class. A weapon with this trait is primarily used by monks.","name":"Monk","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAbilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 634"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>","speed":{},"summary":"Abilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.","summary_markdown":"Abilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.","text":" Monk Source Core Rulebook pg. 634 4.0 Abilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.","trait":["Monk"],"trait_group":["Class","Weapon"],"trait_markdown":"Monk","trait_raw":["Monk"],"type":"Trait","url":"/Traits.aspx?ID=112","weakness":{}}},{"_index":"aon18","_id":"trait-113","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-113","markdown":"<title level=\"1\" right=\"Trait\">[Morph](/Traits.aspx?ID=113)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\n\nEffects that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be affected by multiple morph spells at once, but if you morph the same body part more than once, the second morph effect attempts to [counteract](/Rules.aspx?ID=371) the first (in the same manner as two [polymorph](/Traits.aspx?ID=127) effects, described in that trait).\n\nYour morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. The GM determines which morph effects can be used together and which can't.","name":"Morph","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEffects that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 634"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>","speed":{},"summary":"Effects that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be …","summary_markdown":"Effects that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be …","text":" Morph Source Core Rulebook pg. 634 4.0 Effects that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be affected by multiple morph spells at once, but if you morph the same body part more than once, the second morph effect attempts to counteract the first (in the same manner as two polymorph effects, described in that trait). Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. The GM determines which morph effects can be used together and which can't.","trait":["Morph"],"trait_markdown":"Morph","trait_raw":["Morph"],"type":"Trait","url":"/Traits.aspx?ID=113","weakness":{}}},{"_index":"aon18","_id":"trait-114","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-114","markdown":"<title level=\"1\" right=\"Trait\">[Move](/Traits.aspx?ID=114)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\n\nAn action with this trait involves moving from one space to another.","name":"Move","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn action with this trait involves moving from one space to another.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 634"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>","speed":{},"summary":"An action with this trait involves moving from one space to another.","summary_markdown":"An action with this trait involves moving from one space to another.","text":" Move Source Core Rulebook pg. 634 4.0 An action with this trait involves moving from one space to another.","trait":["Move"],"trait_markdown":"Move","trait_raw":["Move"],"type":"Trait","url":"/Traits.aspx?ID=114","weakness":{}}},{"_index":"aon18","_id":"trait-115","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-115","markdown":"<title level=\"1\" right=\"Trait\">[Multiclass](/Traits.aspx?ID=115)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\n\nArchetypes with the multiclass trait represent diversifying your training into another class’s specialties. You can’t select a multiclass archetype’s dedication feat if you are a member of the class of the same name.","name":"Multiclass","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nArchetypes with the multiclass trait represent diversifying your training into another class’s specialties. You can’t select a multiclass archetype’s …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 634"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>","speed":{},"summary":"Archetypes with the multiclass trait represent diversifying your training into another class’s specialties. You can’t select a multiclass archetype’s …","summary_markdown":"Archetypes with the multiclass trait represent diversifying your training into another class’s specialties. You can’t select a multiclass archetype’s …","text":" Multiclass Source Core Rulebook pg. 634 4.0 Archetypes with the multiclass trait represent diversifying your training into another class’s specialties. You can’t select a multiclass archetype’s dedication feat if you are a member of the class of the same name.","trait":["Multiclass"],"trait_markdown":"Multiclass","trait_raw":["Multiclass"],"type":"Trait","url":"/Traits.aspx?ID=115","weakness":{}}},{"_index":"aon18","_id":"trait-116","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-116","markdown":"<title level=\"1\" right=\"Trait\">[Mutagen](/Traits.aspx?ID=116)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\n\nAn [elixir](/Traits.aspx?ID=59) with the mutagen trait temporarily transmogrifies the subject's body and alters its mind. A mutagen always conveys one or more beneficial effects paired with one or more detrimental effects. Mutagens are [polymorph](/Traits.aspx?ID=127) effects, meaning you can benefit from only one at a time.","name":"Mutagen","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn elixir with the mutagen trait temporarily transmogrifies the subject's body and alters its mind. A mutagen always conveys one or more beneficial …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 634"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>","speed":{},"summary":"An elixir with the mutagen trait temporarily transmogrifies the subject's body and alters its mind. A mutagen always conveys one or more beneficial …","summary_markdown":"An elixir with the mutagen trait temporarily transmogrifies the subject's body and alters its mind. A mutagen always conveys one or more beneficial …","text":" Mutagen Source Core Rulebook pg. 634 4.0 An elixir with the mutagen trait temporarily transmogrifies the subject's body and alters its mind. A mutagen always conveys one or more beneficial effects paired with one or more detrimental effects. Mutagens are polymorph effects, meaning you can benefit from only one at a time.","trait":["Mutagen"],"trait_group":["Equipment"],"trait_markdown":"Mutagen","trait_raw":["Mutagen"],"type":"Trait","url":"/Traits.aspx?ID=116","weakness":{}}},{"_index":"aon18","_id":"trait-117","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-117","markdown":"<title level=\"1\" right=\"Trait\">[Necromancy](/Traits.aspx?ID=117)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\n\nEffects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.","name":"Necromancy","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEffects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 634"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>","speed":{},"summary":"Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.","summary_markdown":"Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.","text":" Necromancy Source Core Rulebook pg. 634 4.0 Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.","trait":["Necromancy"],"trait_group":["School"],"trait_markdown":"Necromancy","trait_raw":["Necromancy"],"type":"Trait","url":"/Traits.aspx?ID=117","weakness":{}}},{"_index":"aon18","_id":"trait-118","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-118","markdown":"<title level=\"1\" right=\"Trait\">[Negative](/Traits.aspx?ID=118)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\n\nEffects with this trait heal [undead](/Traits.aspx?ID=160) creatures with negative energy, deal negative damage to living creatures, or manipulate negative energy. Planes with this trait are vast, empty reaches that suck the life from the living. Creatures with this trait are natives of the [Negative Energy Plane](/Planes.aspx?ID=2). They can survive the basic environmental effects of the Negative Energy Plane.","name":"Negative","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEffects with this trait heal undead creatures with negative energy, deal negative damage to living creatures, or manipulate negative energy. Planes …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 634"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>","speed":{},"summary":"Effects with this trait heal undead creatures with negative energy, deal negative damage to living creatures, or manipulate negative energy. Planes …","summary_markdown":"Effects with this trait heal undead creatures with negative energy, deal negative damage to living creatures, or manipulate negative energy. Planes …","text":" Negative Source Core Rulebook pg. 634 4.0 Effects with this trait heal undead creatures with negative energy, deal negative damage to living creatures, or manipulate negative energy. Planes with this trait are vast, empty reaches that suck the life from the living. Creatures with this trait are natives of the Negative Energy Plane. They can survive the basic environmental effects of the Negative Energy Plane.","trait":["Negative"],"trait_group":["Energy","Planar","Creature Type"],"trait_markdown":"Negative","trait_raw":["Negative"],"type":"Trait","url":"/Traits.aspx?ID=118","weakness":{}}},{"_index":"aon18","_id":"trait-119","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-119","markdown":"<title level=\"1\" right=\"Trait\">[Oath](/Traits.aspx?ID=119)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 109 <sup>4.0</sup></row>\n\nOaths add an additional tenet to your code. You can usually have only one feat with this trait.","name":"Oath","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 109 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOaths add an additional tenet to your code. You can usually have only one feat with this trait.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 109"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 109 <sup>4.0</sup></row>","speed":{},"summary":"Oaths add an additional tenet to your code. You can usually have only one feat with this trait.","summary_markdown":"Oaths add an additional tenet to your code. You can usually have only one feat with this trait.","text":" Oath Source Core Rulebook pg. 109 4.0 Oaths add an additional tenet to your code. You can usually have only one feat with this trait.","trait":["Oath"],"trait_group":["Class-Specific"],"trait_markdown":"Oath","trait_raw":["Oath"],"type":"Trait","url":"/Traits.aspx?ID=119","weakness":{}}},{"_index":"aon18","_id":"trait-120","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-120","markdown":"<title level=\"1\" right=\"Trait\">[Occult](/Traits.aspx?ID=120)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\n\nThis magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is [magical](/Traits.aspx?ID=103).","name":"Occult","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical .\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 634"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>","speed":{},"summary":"This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical .","summary_markdown":"This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical .","text":" Occult Source Core Rulebook pg. 634 4.0 This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical.","trait":["Occult"],"trait_group":["Tradition"],"trait_markdown":"Occult","trait_raw":["Occult"],"type":"Trait","url":"/Traits.aspx?ID=120","weakness":{}}},{"_index":"aon18","_id":"trait-121","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-121","markdown":"<title level=\"1\" right=\"Trait\">[Oil](/Traits.aspx?ID=121)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\n\nOils are magical gels, ointments, pastes, or salves that are typically applied to an object and are used up in the process.","name":"Oil","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOils are magical gels, ointments, pastes, or salves that are typically applied to an object and are used up in the process.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 634"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>","speed":{},"summary":"Oils are magical gels, ointments, pastes, or salves that are typically applied to an object and are used up in the process.","summary_markdown":"Oils are magical gels, ointments, pastes, or salves that are typically applied to an object and are used up in the process.","text":" Oil Source Core Rulebook pg. 634 4.0 Oils are magical gels, ointments, pastes, or salves that are typically applied to an object and are used up in the process.","trait":["Oil"],"trait_group":["Equipment"],"trait_markdown":"Oil","trait_raw":["Oil"],"type":"Trait","url":"/Traits.aspx?ID=121","weakness":{}}},{"_index":"aon18","_id":"trait-122","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-122","markdown":"<title level=\"1\" right=\"Trait\">[Ooze](/Traits.aspx?ID=122)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\n\nOozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to [mental](/Traits.aspx?ID=106) effects and precision damage.","name":"Ooze","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 634"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>","speed":{},"summary":"Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.","summary_markdown":"Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.","text":" Ooze Source Core Rulebook pg. 634 4.0 Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.","trait":["Ooze"],"trait_group":["Creature Type"],"trait_markdown":"Ooze","trait_raw":["Ooze"],"type":"Trait","url":"/Traits.aspx?ID=122","weakness":{}}},{"_index":"aon18","_id":"trait-123","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-123","markdown":"<title level=\"1\" right=\"Trait\">[Open](/Traits.aspx?ID=123)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\n\nThese maneuvers work only as the first salvo on your turn. You can use an open only if you haven't used an action with the [attack](/Traits.aspx?ID=15) or open trait yet this turn.","name":"Open","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese maneuvers work only as the first salvo on your turn. You can use an open only if you haven't used an action with the attack or open trait yet …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 634"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>","speed":{},"summary":"These maneuvers work only as the first salvo on your turn. You can use an open only if you haven't used an action with the attack or open trait yet …","summary_markdown":"These maneuvers work only as the first salvo on your turn. You can use an open only if you haven't used an action with the attack or open trait yet …","text":" Open Source Core Rulebook pg. 634 4.0 These maneuvers work only as the first salvo on your turn. You can use an open only if you haven't used an action with the attack or open trait yet this turn.","trait":["Open"],"trait_markdown":"Open","trait_raw":["Open"],"type":"Trait","url":"/Traits.aspx?ID=123","weakness":{}}},{"_index":"aon18","_id":"trait-124","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-124","markdown":"<title level=\"1\" right=\"Trait\">[Orc](/Traits.aspx?ID=124)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\n\nA creature with this trait is a member of the [orc](/Ancestries.aspx?ID=19) ancestry. These green-skinned people tend to have [darkvision](/Rules.aspx?ID=415). An ability with this trait can be used or selected only by orcs. An item with this trait is created and used by orcs.","name":"Orc","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision . An ability with this trait can be …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 634"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 634 <sup>4.0</sup></row>","speed":{},"summary":"A creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision . An ability with this trait can be …","summary_markdown":"A creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision . An ability with this trait can be …","text":" Orc Source Core Rulebook pg. 634 4.0 A creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. An ability with this trait can be used or selected only by orcs. An item with this trait is created and used by orcs.","trait":["Orc"],"trait_group":["Half-Orc","Monster","Ancestry","Weapon"],"trait_markdown":"Orc","trait_raw":["Orc"],"type":"Trait","url":"/Traits.aspx?ID=124","weakness":{}}},{"_index":"aon18","_id":"trait-125","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-125","markdown":"<title level=\"1\" right=\"Trait\">[Plant](/Traits.aspx?ID=125)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>\n\nVegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.","name":"Plant","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nVegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 635"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>","speed":{},"summary":"Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant …","summary_markdown":"Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant …","text":" Plant Source Core Rulebook pg. 635 4.0 Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.","trait":["Plant"],"trait_group":["Creature Type"],"trait_markdown":"Plant","trait_raw":["Plant"],"type":"Trait","url":"/Traits.aspx?ID=125","weakness":{}}},{"_index":"aon18","_id":"trait-126","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-126","markdown":"<title level=\"1\" right=\"Trait\">[Poison](/Traits.aspx?ID=126)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>\n\nAn effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.","name":"Poison","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 635"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>","speed":{},"summary":"An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.","summary_markdown":"An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.","text":" Poison Source Core Rulebook pg. 635 4.0 An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.","trait":["Poison"],"trait_group":["Poison"],"trait_markdown":"Poison","trait_raw":["Poison"],"type":"Trait","url":"/Traits.aspx?ID=126","weakness":{}}},{"_index":"aon18","_id":"trait-127","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-127","markdown":"<title level=\"1\" right=\"Trait\">[Polymorph](/Traits.aspx?ID=127)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>\n\nThese effects transform the target into a new form. A target can't be under the effect of more than one polymorph effect at a time. If it comes under the effect of a second polymorph effect, the second polymorph effect attempts to [counteract](/Rules.aspx?ID=371) the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes specifically granted by a polymorph effect are [magical](/Traits.aspx?ID=103). Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature, but rather just a generic creature of a general type or ancestry.\n\n If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most [manipulate](/Traits.aspx?ID=104) actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items.","name":"Polymorph","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese effects transform the target into a new form. A target can't be under the effect of more than one polymorph effect at a time. If it comes under …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 635"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>","speed":{},"summary":"These effects transform the target into a new form. A target can't be under the effect of more than one polymorph effect at a time. If it comes under …","summary_markdown":"These effects transform the target into a new form. A target can't be under the effect of more than one polymorph effect at a time. If it comes under …","text":" Polymorph Source Core Rulebook pg. 635 4.0 These effects transform the target into a new form. A target can't be under the effect of more than one polymorph effect at a time. If it comes under the effect of a second polymorph effect, the second polymorph effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes specifically granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature, but rather just a generic creature of a general type or ancestry. If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items.","trait":["Polymorph"],"trait_markdown":"Polymorph","trait_raw":["Polymorph"],"type":"Trait","url":"/Traits.aspx?ID=127","weakness":{}}},{"_index":"aon18","_id":"trait-128","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-128","markdown":"<title level=\"1\" right=\"Trait\">[Positive](/Traits.aspx?ID=128)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>\n\nEffects with this trait heal living creatures with positive energy, deal positive energy damage to [undead](/Traits.aspx?ID=160), or manipulate positive energy. Planes with this trait are awash with life energy of such intensity that it can harm living creatures. Creatures with this trait are natives of the [Positive Energy Plane](/Planes.aspx?ID=3). They can survive the basic environmental effects of the Positive Energy Plane.","name":"Positive","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEffects with this trait heal living creatures with positive energy, deal positive energy damage to undead , or manipulate positive energy. Planes …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 635"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>","speed":{},"summary":"Effects with this trait heal living creatures with positive energy, deal positive energy damage to undead , or manipulate positive energy. Planes …","summary_markdown":"Effects with this trait heal living creatures with positive energy, deal positive energy damage to undead , or manipulate positive energy. Planes …","text":" Positive Source Core Rulebook pg. 635 4.0 Effects with this trait heal living creatures with positive energy, deal positive energy damage to undead, or manipulate positive energy. Planes with this trait are awash with life energy of such intensity that it can harm living creatures. Creatures with this trait are natives of the Positive Energy Plane. They can survive the basic environmental effects of the Positive Energy Plane.","trait":["Positive"],"trait_group":["Energy","Planar","Creature Type"],"trait_markdown":"Positive","trait_raw":["Positive"],"type":"Trait","url":"/Traits.aspx?ID=128","weakness":{}}},{"_index":"aon18","_id":"trait-129","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-129","markdown":"<title level=\"1\" right=\"Trait\">[Possession](/Traits.aspx?ID=129)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>\n\nEffects with this trait allow a creature to project its mind and spirit into a target. A creature immune to [mental](/Traits.aspx?ID=106) effects can't use a possession effect. While possessing a target, a possessor's true body is [unconscious](/Conditions.aspx?ID=38) (and can't wake up normally), unless the possession effect allows the creature to physically enter the target. Whenever the target takes damage, the possessor takes half that amount of damage as mental damage.\n\n A possessor loses the benefits of any of its active spells or abilities that affect its physical body, though it gains the benefits of the target's active spells and abilities that affect their body. A possessor can use any of the target's abilities that are purely physical, and it can't use any of its own abilities except spells and purely mental abilities. The GM decides whether an ability is purely physical or purely mental. A possessor uses the target's attack modifier, AC, Fortitude save, Reflex save, Perception, and physical skills, and its own Will save, mental skills, spell attack roll, and spell DC; benefits of [invested](/Traits.aspx?ID=98) items apply where relevant (the possessor's invested items apply when using its own values, and the target's invested items apply when using the target's values). A possessor gains no benefit from casting spells that normally affect only the caster, since it isn't in its own body.\n\n The possessor must use its own actions to make the possessed creature act.\n\n If a possessor reaches 0 Hit Points through any combination of damage to its true body and mental damage from the possession, it is knocked out as normal and the possession immediately ends. If the target reaches 0 Hit Points first, the possessor can either fall unconscious with the body and continue the possession or end the effect as a free action and return to its body. If the target dies, the possession ends immediately and the possessor is stunned for 1 minute.","name":"Possession","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEffects with this trait allow a creature to project its mind and spirit into a target. A creature immune to mental effects can't use a possession …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 635"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>","speed":{},"summary":"Effects with this trait allow a creature to project its mind and spirit into a target. A creature immune to mental effects can't use a possession …","summary_markdown":"Effects with this trait allow a creature to project its mind and spirit into a target. A creature immune to mental effects can't use a possession …","text":" Possession Source Core Rulebook pg. 635 4.0 Effects with this trait allow a creature to project its mind and spirit into a target. A creature immune to mental effects can't use a possession effect. While possessing a target, a possessor's true body is unconscious (and can't wake up normally), unless the possession effect allows the creature to physically enter the target. Whenever the target takes damage, the possessor takes half that amount of damage as mental damage. A possessor loses the benefits of any of its active spells or abilities that affect its physical body, though it gains the benefits of the target's active spells and abilities that affect their body. A possessor can use any of the target's abilities that are purely physical, and it can't use any of its own abilities except spells and purely mental abilities. The GM decides whether an ability is purely physical or purely mental. A possessor uses the target's attack modifier, AC, Fortitude save, Reflex save, Perception, and physical skills, and its own Will save, mental skills, spell attack roll, and spell DC; benefits of invested items apply where relevant (the possessor's invested items apply when using its own values, and the target's invested items apply when using the target's values). A possessor gains no benefit from casting spells that normally affect only the caster, since it isn't in its own body. The possessor must use its own actions to make the possessed creature act. If a possessor reaches 0 Hit Points through any combination of damage to its true body and mental damage from the possession, it is knocked out as normal and the possession immediately ends. If the target reaches 0 Hit Points first, the possessor can either fall unconscious with the body and continue the possession or end the effect as a free action and return to its body. If the target dies, the possession ends immediately and the possessor is stunned for 1 minute.","trait":["Possession"],"trait_markdown":"Possession","trait_raw":["Possession"],"type":"Trait","url":"/Traits.aspx?ID=129","weakness":{}}},{"_index":"aon18","_id":"trait-130","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-130","markdown":"<title level=\"1\" right=\"Trait\">[Potion](/Traits.aspx?ID=130)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>\n\nA potion is a magical liquid activated when you drink it.","name":"Potion","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA potion is a magical liquid activated when you drink it.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 635"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>","speed":{},"summary":"A potion is a magical liquid activated when you drink it.","summary_markdown":"A potion is a magical liquid activated when you drink it.","text":" Potion Source Core Rulebook pg. 635 4.0 A potion is a magical liquid activated when you drink it.","trait":["Potion"],"trait_group":["Equipment"],"trait_markdown":"Potion","trait_raw":["Potion"],"type":"Trait","url":"/Traits.aspx?ID=130","weakness":{}}},{"_index":"aon18","_id":"trait-131","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-131","markdown":"<title level=\"1\" right=\"Trait\">[Precious](/Traits.aspx?ID=131)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>\n\nValuable materials with special properties have the precious trait. They can be substituted for base materials when you [Craft](/Actions.aspx?ID=43) items.","name":"Precious","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nValuable materials with special properties have the precious trait. They can be substituted for base materials when you Craft items.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 635"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>","speed":{},"summary":"Valuable materials with special properties have the precious trait. They can be substituted for base materials when you Craft items.","summary_markdown":"Valuable materials with special properties have the precious trait. They can be substituted for base materials when you Craft items.","text":" Precious Source Core Rulebook pg. 635 4.0 Valuable materials with special properties have the precious trait. They can be substituted for base materials when you Craft items.","trait":["Precious"],"trait_group":["Equipment"],"trait_markdown":"Precious","trait_raw":["Precious"],"type":"Trait","url":"/Traits.aspx?ID=131","weakness":{}}},{"_index":"aon18","_id":"trait-132","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-132","markdown":"<title level=\"1\" right=\"Trait\">[Prediction](/Traits.aspx?ID=132)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>\n\nEffects with this trait determine what is likely to happen in the near future. Most predictions are [divinations](/Traits.aspx?ID=47).","name":"Prediction","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEffects with this trait determine what is likely to happen in the near future. Most predictions are divinations .\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 635"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>","speed":{},"summary":"Effects with this trait determine what is likely to happen in the near future. Most predictions are divinations .","summary_markdown":"Effects with this trait determine what is likely to happen in the near future. Most predictions are divinations .","text":" Prediction Source Core Rulebook pg. 635 4.0 Effects with this trait determine what is likely to happen in the near future. Most predictions are divinations.","trait":["Prediction"],"trait_markdown":"Prediction","trait_raw":["Prediction"],"type":"Trait","url":"/Traits.aspx?ID=132","weakness":{}}},{"_index":"aon18","_id":"trait-133","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-133","markdown":"<title level=\"1\" right=\"Trait\">[Press](/Traits.aspx?ID=133)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>\n\nActions with this trait allow you to follow up earlier attacks. An action with the press trait can be used only if you are currently affected by a multiple attack penalty. Some actions with the press trait also grant an effect on a failure. The effects that are added on a failure don't apply on a critical failure. If your press action succeeds, you can choose to apply the failure effect instead. (For example, you may wish to do this when an attack deals no damage due to resistance.) Because a press action requires a multiple attack penalty, you can't use one when it's not your turn, even if you use the [Ready](/Equipment.aspx?ID=741) activity.","name":"Press","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nActions with this trait allow you to follow up earlier attacks. An action with the press trait can be used only if you are currently affected by a …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 635"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>","speed":{},"summary":"Actions with this trait allow you to follow up earlier attacks. An action with the press trait can be used only if you are currently affected by a …","summary_markdown":"Actions with this trait allow you to follow up earlier attacks. An action with the press trait can be used only if you are currently affected by a …","text":" Press Source Core Rulebook pg. 635 4.0 Actions with this trait allow you to follow up earlier attacks. An action with the press trait can be used only if you are currently affected by a multiple attack penalty. Some actions with the press trait also grant an effect on a failure. The effects that are added on a failure don't apply on a critical failure. If your press action succeeds, you can choose to apply the failure effect instead. (For example, you may wish to do this when an attack deals no damage due to resistance.) Because a press action requires a multiple attack penalty, you can't use one when it's not your turn, even if you use the Ready activity.","trait":["Press"],"trait_markdown":"Press","trait_raw":["Press"],"type":"Trait","url":"/Traits.aspx?ID=133","weakness":{}}},{"_index":"aon18","_id":"trait-134","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-134","markdown":"<title level=\"1\" right=\"Trait\">[Primal](/Traits.aspx?ID=134)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>\n\nThis magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is [magical](/Traits.aspx?ID=103).","name":"Primal","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical .\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 635"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>","speed":{},"summary":"This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical .","summary_markdown":"This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical .","text":" Primal Source Core Rulebook pg. 635 4.0 This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.","trait":["Primal"],"trait_group":["Tradition"],"trait_markdown":"Primal","trait_raw":["Primal"],"type":"Trait","url":"/Traits.aspx?ID=134","weakness":{}}},{"_index":"aon18","_id":"trait-135","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-135","markdown":"<title level=\"1\" right=\"Trait\">[Rage](/Traits.aspx?ID=135)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 87 <sup>4.0</sup></row>\n\nYou must be raging to use abilities with the rage trait, and they end automatically when you stop raging.","name":"Rage","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 87 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou must be raging to use abilities with the rage trait, and they end automatically when you stop raging.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 87"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 87 <sup>4.0</sup></row>","speed":{},"summary":"You must be raging to use abilities with the rage trait, and they end automatically when you stop raging.","summary_markdown":"You must be raging to use abilities with the rage trait, and they end automatically when you stop raging.","text":" Rage Source Core Rulebook pg. 87 4.0 You must be raging to use abilities with the rage trait, and they end automatically when you stop raging.","trait":["Rage"],"trait_group":["Class-Specific"],"trait_markdown":"Rage","trait_raw":["Rage"],"type":"Trait","url":"/Traits.aspx?ID=135","weakness":{}}},{"_index":"aon18","_id":"trait-136","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-136","markdown":"<title level=\"1\" right=\"Trait\">[Ranger](/Traits.aspx?ID=136)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>\n\nThis indicates abilities from the [ranger](/Classes.aspx?ID=9) class.","name":"Ranger","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis indicates abilities from the ranger class.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 635"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>","speed":{},"summary":"This indicates abilities from the ranger class.","summary_markdown":"This indicates abilities from the ranger class.","text":" Ranger Source Core Rulebook pg. 635 4.0 This indicates abilities from the ranger class.","trait":["Ranger"],"trait_group":["Class"],"trait_markdown":"Ranger","trait_raw":["Ranger"],"type":"Trait","url":"/Traits.aspx?ID=136","weakness":{}}},{"_index":"aon18","_id":"trait-137","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-137","markdown":"<title level=\"1\" right=\"Trait\">[Rare](/Traits.aspx?ID=137)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>\n\nThis rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of [Recall Knowledge](/Actions.aspx?ID=26) checks related to these creatures is increased by 5.","name":"Rare","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 635"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>","speed":{},"summary":"This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players …","summary_markdown":"This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players …","text":" Rare Source Core Rulebook pg. 635 4.0 This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.","trait":["Rare"],"trait_group":["Rarity"],"trait_markdown":"Rare","trait_raw":["Rare"],"type":"Trait","url":"/Traits.aspx?ID=137","weakness":{}}},{"_index":"aon18","_id":"trait-138","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-138","markdown":"<title level=\"1\" right=\"Trait\">[Revelation](/Traits.aspx?ID=138)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>\n\nEffects with this trait see things as they truly are.","name":"Revelation","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEffects with this trait see things as they truly are.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 635"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>","speed":{},"summary":"Effects with this trait see things as they truly are.","summary_markdown":"Effects with this trait see things as they truly are.","text":" Revelation Source Core Rulebook pg. 635 4.0 Effects with this trait see things as they truly are.","trait":["Revelation"],"trait_markdown":"Revelation","trait_raw":["Revelation"],"type":"Trait","url":"/Traits.aspx?ID=138","weakness":{}}},{"_index":"aon18","_id":"trait-139","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-139","markdown":"<title level=\"1\" right=\"Trait\">[Rogue](/Traits.aspx?ID=139)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>\n\nThis indicates abilities from the [rogue](/Classes.aspx?ID=10) class.","name":"Rogue","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis indicates abilities from the rogue class.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 635"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 635 <sup>4.0</sup></row>","speed":{},"summary":"This indicates abilities from the rogue class.","summary_markdown":"This indicates abilities from the rogue class.","text":" Rogue Source Core Rulebook pg. 635 4.0 This indicates abilities from the rogue class.","trait":["Rogue"],"trait_group":["Class"],"trait_markdown":"Rogue","trait_raw":["Rogue"],"type":"Trait","url":"/Traits.aspx?ID=139","weakness":{}}},{"_index":"aon18","_id":"trait-140","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-140","markdown":"<title level=\"1\" right=\"Trait\">[Scroll](/Traits.aspx?ID=140)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 636 <sup>4.0</sup></row>\n\nA scroll contains a single spell you can cast without a spell slot.","name":"Scroll","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 636 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA scroll contains a single spell you can cast without a spell slot.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 636"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 636 <sup>4.0</sup></row>","speed":{},"summary":"A scroll contains a single spell you can cast without a spell slot.","summary_markdown":"A scroll contains a single spell you can cast without a spell slot.","text":" Scroll Source Core Rulebook pg. 636 4.0 A scroll contains a single spell you can cast without a spell slot.","trait":["Scroll"],"trait_group":["Equipment"],"trait_markdown":"Scroll","trait_raw":["Scroll"],"type":"Trait","url":"/Traits.aspx?ID=140","weakness":{}}},{"_index":"aon18","_id":"trait-141","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-141","markdown":"<title level=\"1\" right=\"Trait\">[Scrying](/Traits.aspx?ID=141)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 636 <sup>4.0</sup></row>\n\nA scrying effect lets you see, hear, or otherwise get sensory information from a distance using a sensor or apparatus, rather than your own eyes and ears.","name":"Scrying","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 636 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA scrying effect lets you see, hear, or otherwise get sensory information from a distance using a sensor or apparatus, rather than your own eyes and …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 636"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 636 <sup>4.0</sup></row>","speed":{},"summary":"A scrying effect lets you see, hear, or otherwise get sensory information from a distance using a sensor or apparatus, rather than your own eyes and …","summary_markdown":"A scrying effect lets you see, hear, or otherwise get sensory information from a distance using a sensor or apparatus, rather than your own eyes and …","text":" Scrying Source Core Rulebook pg. 636 4.0 A scrying effect lets you see, hear, or otherwise get sensory information from a distance using a sensor or apparatus, rather than your own eyes and ears.","trait":["Scrying"],"trait_markdown":"Scrying","trait_raw":["Scrying"],"type":"Trait","url":"/Traits.aspx?ID=141","weakness":{}}},{"_index":"aon18","_id":"trait-142","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-142","markdown":"<title level=\"1\" right=\"Trait\">[Secret](/Traits.aspx?ID=142)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 636 <sup>4.0</sup></row>\n\nThe GM rolls the check for this ability in secret.","name":"Secret","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 636 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe GM rolls the check for this ability in secret.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 636"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 636 <sup>4.0</sup></row>","speed":{},"summary":"The GM rolls the check for this ability in secret.","summary_markdown":"The GM rolls the check for this ability in secret.","text":" Secret Source Core Rulebook pg. 636 4.0 The GM rolls the check for this ability in secret.","trait":["Secret"],"trait_markdown":"Secret","trait_raw":["Secret"],"type":"Trait","url":"/Traits.aspx?ID=142","weakness":{}}},{"_index":"aon18","_id":"trait-143","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-143","markdown":"<title level=\"1\" right=\"Trait\">[Shadow](/Traits.aspx?ID=143)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 636 <sup>4.0</sup></row>\n\nMagic with this trait involves shadows or the energy of the [Shadow Plane](/Planes.aspx?ID=11). Creatures with this trait are natives of the Shadow Plane. They can survive the basic environmental effects of the Shadow Plane.","name":"Shadow","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 636 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMagic with this trait involves shadows or the energy of the Shadow Plane . Creatures with this trait are natives of the Shadow Plane. They can …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 636"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 636 <sup>4.0</sup></row>","speed":{},"summary":"Magic with this trait involves shadows or the energy of the Shadow Plane . Creatures with this trait are natives of the Shadow Plane. They can …","summary_markdown":"Magic with this trait involves shadows or the energy of the Shadow Plane . Creatures with this trait are natives of the Shadow Plane. They can …","text":" Shadow Source Core Rulebook pg. 636 4.0 Magic with this trait involves shadows or the energy of the Shadow Plane. Creatures with this trait are natives of the Shadow Plane. They can survive the basic environmental effects of the Shadow Plane.","trait":["Shadow"],"trait_group":["Planar"],"trait_markdown":"Shadow","trait_raw":["Shadow"],"type":"Trait","url":"/Traits.aspx?ID=143","weakness":{}}},{"_index":"aon18","_id":"trait-144","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-144","markdown":"<title level=\"1\" right=\"Trait\">[Skill](/Traits.aspx?ID=144)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 636 <sup>4.0</sup></row>\n\nA [general](/Traits.aspx?ID=78) feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be selected when a class grants a skill feat or general feat. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype's dedication feat.","name":"Skill","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 636 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 636"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 636 <sup>4.0</sup></row>","speed":{},"summary":"A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be …","summary_markdown":"A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be …","text":" Skill Source Core Rulebook pg. 636 4.0 A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be selected when a class grants a skill feat or general feat. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype's dedication feat.","trait":["Skill"],"trait_markdown":"Skill","trait_raw":["Skill"],"type":"Trait","url":"/Traits.aspx?ID=144","weakness":{}}},{"_index":"aon18","_id":"trait-145","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-145","markdown":"<title level=\"1\" right=\"Trait\">[Sleep](/Traits.aspx?ID=145)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 636 <sup>4.0</sup></row>\n\nThis effect can cause a creature to fall asleep or get drowsy.","name":"Sleep","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 636 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis effect can cause a creature to fall asleep or get drowsy.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 636"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 636 <sup>4.0</sup></row>","speed":{},"summary":"This effect can cause a creature to fall asleep or get drowsy.","summary_markdown":"This effect can cause a creature to fall asleep or get drowsy.","text":" Sleep Source Core Rulebook pg. 636 4.0 This effect can cause a creature to fall asleep or get drowsy.","trait":["Sleep"],"trait_markdown":"Sleep","trait_raw":["Sleep"],"type":"Trait","url":"/Traits.aspx?ID=145","weakness":{}}},{"_index":"aon18","_id":"trait-146","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-146","markdown":"<title level=\"1\" right=\"Trait\">[Snare](/Traits.aspx?ID=146)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 636 <sup>4.0</sup></row>\n\nTraps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.","name":"Snare","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 636 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTraps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 636"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 636 <sup>4.0</sup></row>","speed":{},"summary":"Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.","summary_markdown":"Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.","text":" Snare Source Core Rulebook pg. 636 4.0 Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.","trait":["Snare"],"trait_group":["Equipment"],"trait_markdown":"Snare","trait_raw":["Snare"],"type":"Trait","url":"/Traits.aspx?ID=146","weakness":{}}},{"_index":"aon18","_id":"trait-147","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-147","markdown":"<title level=\"1\" right=\"Trait\">[Sonic](/Traits.aspx?ID=147)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 636 <sup>4.0</sup></row>\n\nAn effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different from an [auditory](/Traits.aspx?ID=16) spell, which is effective only if the target can hear it. A sonic effect might deal sonic damage. A creature with this trait has a magical connection to powerful sound.","name":"Sonic","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 636 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 636"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 636 <sup>4.0</sup></row>","speed":{},"summary":"An effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different …","summary_markdown":"An effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different …","text":" Sonic Source Core Rulebook pg. 636 4.0 An effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different from an auditory spell, which is effective only if the target can hear it. A sonic effect might deal sonic damage. A creature with this trait has a magical connection to powerful sound.","trait":["Sonic"],"trait_group":["Energy","Monster"],"trait_markdown":"Sonic","trait_raw":["Sonic"],"type":"Trait","url":"/Traits.aspx?ID=147","weakness":{}}},{"_index":"aon18","_id":"trait-148","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-148","markdown":"<title level=\"1\" right=\"Trait\">[Sorcerer](/Traits.aspx?ID=148)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 636 <sup>4.0</sup></row>\n\nThis indicates abilities from the [sorcerer](/Classes.aspx?ID=11) class.","name":"Sorcerer","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 636 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis indicates abilities from the sorcerer class.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 636"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 636 <sup>4.0</sup></row>","speed":{},"summary":"This indicates abilities from the sorcerer class.","summary_markdown":"This indicates abilities from the sorcerer class.","text":" Sorcerer Source Core Rulebook pg. 636 4.0 This indicates abilities from the sorcerer class.","trait":["Sorcerer"],"trait_group":["Class"],"trait_markdown":"Sorcerer","trait_raw":["Sorcerer"],"type":"Trait","url":"/Traits.aspx?ID=148","weakness":{}}},{"_index":"aon18","_id":"trait-149","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-149","markdown":"<title level=\"1\" right=\"Trait\">[Spirit](/Traits.aspx?ID=149)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 636 <sup>4.0</sup></row>\n\nSpirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.","name":"Spirit","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 636 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSpirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 636"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 636 <sup>4.0</sup></row>","speed":{},"summary":"Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.","summary_markdown":"Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.","text":" Spirit Source Core Rulebook pg. 636 4.0 Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.","trait":["Spirit"],"trait_group":["Creature Type"],"trait_markdown":"Spirit","trait_raw":["Spirit"],"type":"Trait","url":"/Traits.aspx?ID=149","weakness":{}}},{"_index":"aon18","_id":"trait-150","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-150","markdown":"<title level=\"1\" right=\"Trait\">[Splash](/Traits.aspx?ID=150)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>\n\nWhen you use a thrown weapon with the splash trait, you don’t add your Strength modifier to the damage roll. If an attack with a splash weapon fails, succeeds, or critically succeeds, all creatures within 5 feet of the target (including the target) take the listed splash damage. On a failure (but not a critical failure), the target of the attack still takes the splash damage. Add splash damage together with the initial damage against the target before applying the target’s weaknesses or resistances. You don’t multiply splash damage on a critical hit.","name":"Splash","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen you use a thrown weapon with the splash trait, you don’t add your Strength modifier to the damage roll. If an attack with a splash weapon fails, …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 637"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>","speed":{},"summary":"When you use a thrown weapon with the splash trait, you don’t add your Strength modifier to the damage roll. If an attack with a splash weapon fails, …","summary_markdown":"When you use a thrown weapon with the splash trait, you don’t add your Strength modifier to the damage roll. If an attack with a splash weapon fails, …","text":" Splash Source Core Rulebook pg. 637 4.0 When you use a thrown weapon with the splash trait, you don’t add your Strength modifier to the damage roll. If an attack with a splash weapon fails, succeeds, or critically succeeds, all creatures within 5 feet of the target (including the target) take the listed splash damage. On a failure (but not a critical failure), the target of the attack still takes the splash damage. Add splash damage together with the initial damage against the target before applying the target’s weaknesses or resistances. You don’t multiply splash damage on a critical hit.","trait":["Splash"],"trait_markdown":"Splash","trait_raw":["Splash"],"type":"Trait","url":"/Traits.aspx?ID=150","weakness":{}}},{"_index":"aon18","_id":"trait-151","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-151","markdown":"<title level=\"1\" right=\"Trait\">[Staff](/Traits.aspx?ID=151)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>\n\nThis magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.","name":"Staff","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 637"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>","speed":{},"summary":"This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.","summary_markdown":"This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.","text":" Staff Source Core Rulebook pg. 637 4.0 This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.","trait":["Staff"],"trait_group":["Equipment"],"trait_markdown":"Staff","trait_raw":["Staff"],"type":"Trait","url":"/Traits.aspx?ID=151","weakness":{}}},{"_index":"aon18","_id":"trait-152","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-152","markdown":"<title level=\"1\" right=\"Trait\">[Stance](/Traits.aspx?ID=152)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>\n\nA stance is a general combat strategy that you enter by using an action with the stance trait, and that you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. After you use an action with the stance trait, you can’t use another one for 1 round. You can enter or be in a stance only in encounter mode.","name":"Stance","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA stance is a general combat strategy that you enter by using an action with the stance trait, and that you remain in for some time. A stance lasts …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 637"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>","speed":{},"summary":"A stance is a general combat strategy that you enter by using an action with the stance trait, and that you remain in for some time. A stance lasts …","summary_markdown":"A stance is a general combat strategy that you enter by using an action with the stance trait, and that you remain in for some time. A stance lasts …","text":" Stance Source Core Rulebook pg. 637 4.0 A stance is a general combat strategy that you enter by using an action with the stance trait, and that you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. After you use an action with the stance trait, you can’t use another one for 1 round. You can enter or be in a stance only in encounter mode.","trait":["Stance"],"trait_group":["Class-Specific"],"trait_markdown":"Stance","trait_raw":["Stance"],"type":"Trait","url":"/Traits.aspx?ID=152","weakness":{}}},{"_index":"aon18","_id":"trait-153","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-153","markdown":"<title level=\"1\" right=\"Trait\">[Structure](/Traits.aspx?ID=153)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 596 <sup>4.0</sup></row>\n\nAn item with the structure trait creates a magical building or other structure when activated. The item must be activated on a plot of land free of other structures. The structure adapts to the natural terrain, adopting the structural requirements for being built there. The structure adjusts around small features such as ponds or spires of rock, but it can’t be created on water or other nonsolid surfaces. If activated on snow, sand dunes, or other soft surfaces with a solid surface underneath, the structure’s foundation (if any) reaches the solid ground. If an item with this trait is activated on a solid but unstable surface, such as a swamp or an area plagued by tremors, roll a DC 3 flat check each day; on a failure, the structure begins to sink or collapse.\n\n The structure doesn’t harm creatures within the area when it appears, and it can’t be created within a crowd or in a densely populated area. Any creature inadvertently caught inside the structure when the item is activated ends up unharmed inside the complete structure and always has a clear path of escape. A creature inside the structure when the activation ends isn’t harmed, and it lands harmlessly on the ground if it was on an upper level of the structure.","name":"Structure","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 596 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn item with the structure trait creates a magical building or other structure when activated. The item must be activated on a plot of land free of …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 596"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 596 <sup>4.0</sup></row>","speed":{},"summary":"An item with the structure trait creates a magical building or other structure when activated. The item must be activated on a plot of land free of …","summary_markdown":"An item with the structure trait creates a magical building or other structure when activated. The item must be activated on a plot of land free of …","text":" Structure Source Core Rulebook pg. 596 4.0 An item with the structure trait creates a magical building or other structure when activated. The item must be activated on a plot of land free of other structures. The structure adapts to the natural terrain, adopting the structural requirements for being built there. The structure adjusts around small features such as ponds or spires of rock, but it can’t be created on water or other nonsolid surfaces. If activated on snow, sand dunes, or other soft surfaces with a solid surface underneath, the structure’s foundation (if any) reaches the solid ground. If an item with this trait is activated on a solid but unstable surface, such as a swamp or an area plagued by tremors, roll a DC 3 flat check each day; on a failure, the structure begins to sink or collapse. The structure doesn’t harm creatures within the area when it appears, and it can’t be created within a crowd or in a densely populated area. Any creature inadvertently caught inside the structure when the item is activated ends up unharmed inside the complete structure and always has a clear path of escape. A creature inside the structure when the activation ends isn’t harmed, and it lands harmlessly on the ground if it was on an upper level of the structure.","trait":["Structure"],"trait_group":["Equipment"],"trait_markdown":"Structure","trait_raw":["Structure"],"type":"Trait","url":"/Traits.aspx?ID=153","weakness":{}}},{"_index":"aon18","_id":"trait-154","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-154","markdown":"<title level=\"1\" right=\"Trait\">[Summoned](/Traits.aspx?ID=154)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>\n\nA creature called by a spell or effect gains the summoned trait. A summoned creature can't summon other creatures, create things of value, or cast spells that require a cost. It has the [minion](/Traits.aspx?ID=109) trait. If it tries to Cast a Spell of equal or higher level than the spell that summoned it, it overpowers the summoning magic, causing its own spell to fail and the summon spell to end. Otherwise, the summoned creature uses the standard abilities for a creature of its kind. It generally attacks your enemies to the best of its ability. If you can communicate with it, you can attempt to command it, but the GM determines the degree to which it follows your commands.\n\n Immediately when you finish Casting the Spell, the summoned creature uses its 2 actions for that turn. A spawn or other creature generated from a summoned creature returns to its unaltered state (usually a corpse in the case of spawn) once the summoned creature is gone. If it's unclear what this state would be, the GM decides. Summoned creatures can be banished by various spells and effects. They are automatically banished if reduced to 0 Hit Points or if the spell that called them ends.","name":"Summoned","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature called by a spell or effect gains the summoned trait. A summoned creature can't summon other creatures, create things of value, or cast …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 637"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>","speed":{},"summary":"A creature called by a spell or effect gains the summoned trait. A summoned creature can't summon other creatures, create things of value, or cast …","summary_markdown":"A creature called by a spell or effect gains the summoned trait. A summoned creature can't summon other creatures, create things of value, or cast …","text":" Summoned Source Core Rulebook pg. 637 4.0 A creature called by a spell or effect gains the summoned trait. A summoned creature can't summon other creatures, create things of value, or cast spells that require a cost. It has the minion trait. If it tries to Cast a Spell of equal or higher level than the spell that summoned it, it overpowers the summoning magic, causing its own spell to fail and the summon spell to end. Otherwise, the summoned creature uses the standard abilities for a creature of its kind. It generally attacks your enemies to the best of its ability. If you can communicate with it, you can attempt to command it, but the GM determines the degree to which it follows your commands. Immediately when you finish Casting the Spell, the summoned creature uses its 2 actions for that turn. A spawn or other creature generated from a summoned creature returns to its unaltered state (usually a corpse in the case of spawn) once the summoned creature is gone. If it's unclear what this state would be, the GM decides. Summoned creatures can be banished by various spells and effects. They are automatically banished if reduced to 0 Hit Points or if the spell that called them ends.","trait":["Summoned"],"trait_markdown":"Summoned","trait_raw":["Summoned"],"type":"Trait","url":"/Traits.aspx?ID=154","weakness":{}}},{"_index":"aon18","_id":"trait-155","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-155","markdown":"<title level=\"1\" right=\"Trait\">[Talisman](/Traits.aspx?ID=155)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>\n\nA talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.","name":"Talisman","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 637"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>","speed":{},"summary":"A talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a …","summary_markdown":"A talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a …","text":" Talisman Source Core Rulebook pg. 637 4.0 A talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.","trait":["Talisman"],"trait_group":["Equipment"],"trait_markdown":"Talisman","trait_raw":["Talisman"],"type":"Trait","url":"/Traits.aspx?ID=155","weakness":{}}},{"_index":"aon18","_id":"trait-156","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-156","markdown":"<title level=\"1\" right=\"Trait\">[Teleportation](/Traits.aspx?ID=156)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>\n\nTeleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.","name":"Teleportation","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTeleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 637"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>","speed":{},"summary":"Teleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on …","summary_markdown":"Teleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on …","text":" Teleportation Source Core Rulebook pg. 637 4.0 Teleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.","trait":["Teleportation"],"trait_markdown":"Teleportation","trait_raw":["Teleportation"],"type":"Trait","url":"/Traits.aspx?ID=156","weakness":{}}},{"_index":"aon18","_id":"trait-157","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-157","markdown":"<title level=\"1\" right=\"Trait\">[Transmutation](/Traits.aspx?ID=157)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>\n\nEffects and magic items with this trait are associated with the transmutation school of magic, typically changing something’s form.","name":"Transmutation","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEffects and magic items with this trait are associated with the transmutation school of magic, typically changing something’s form.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 637"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>","speed":{},"summary":"Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something’s form.","summary_markdown":"Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something’s form.","text":" Transmutation Source Core Rulebook pg. 637 4.0 Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something’s form.","trait":["Transmutation"],"trait_group":["School"],"trait_markdown":"Transmutation","trait_raw":["Transmutation"],"type":"Trait","url":"/Traits.aspx?ID=157","weakness":{}}},{"_index":"aon18","_id":"trait-158","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-158","markdown":"<title level=\"1\" right=\"Trait\">[Trap](/Traits.aspx?ID=158)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>\n\nA hazard or item with this trait is constructed to hinder interlopers.","name":"Trap","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA hazard or item with this trait is constructed to hinder interlopers.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 637"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>","speed":{},"summary":"A hazard or item with this trait is constructed to hinder interlopers.","summary_markdown":"A hazard or item with this trait is constructed to hinder interlopers.","text":" Trap Source Core Rulebook pg. 637 4.0 A hazard or item with this trait is constructed to hinder interlopers.","trait":["Trap"],"trait_group":["Equipment","Hazard"],"trait_markdown":"Trap","trait_raw":["Trap"],"type":"Trait","url":"/Traits.aspx?ID=158","weakness":{}}},{"_index":"aon18","_id":"trait-159","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-159","markdown":"<title level=\"1\" right=\"Trait\">[Uncommon](/Traits.aspx?ID=159)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>\n\nSomething of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of [Recall Knowledge](/Actions.aspx?ID=26) checks related to these creature is increased by 2.","name":"Uncommon","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSomething of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 637"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>","speed":{},"summary":"Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to …","summary_markdown":"Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to …","text":" Uncommon Source Core Rulebook pg. 637 4.0 Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.","trait":["Uncommon"],"trait_group":["Rarity"],"trait_markdown":"Uncommon","trait_raw":["Uncommon"],"type":"Trait","url":"/Traits.aspx?ID=159","weakness":{}}},{"_index":"aon18","_id":"trait-160","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-160","markdown":"<title level=\"1\" right=\"Trait\">[Undead](/Traits.aspx?ID=160)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>\n\nOnce living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by [positive](/Traits.aspx?ID=128) energy, are healed by [negative](/Traits.aspx?ID=118) energy, and don't benefit from [healing](/Traits.aspx?ID=89) effects.","name":"Undead","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOnce living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 637"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>","speed":{},"summary":"Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead …","summary_markdown":"Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead …","text":" Undead Source Core Rulebook pg. 637 4.0 Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.","trait":["Undead"],"trait_group":["Creature Type"],"trait_markdown":"Undead","trait_raw":["Undead"],"type":"Trait","url":"/Traits.aspx?ID=160","weakness":{}}},{"_index":"aon18","_id":"trait-161","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-161","markdown":"<title level=\"1\" right=\"Trait\">[Unique](/Traits.aspx?ID=161)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>\n\nA rules element with this trait is one-of-a-kind. The DC of [Recall Knowledge](/Actions.aspx?ID=26) checks related to creatures with this trait is increased by 10.","name":"Unique","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 637"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 637 <sup>4.0</sup></row>","speed":{},"summary":"A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.","summary_markdown":"A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.","text":" Unique Source Core Rulebook pg. 637 4.0 A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.","trait":["Unique"],"trait_group":["Rarity"],"trait_markdown":"Unique","trait_raw":["Unique"],"type":"Trait","url":"/Traits.aspx?ID=161","weakness":{}}},{"_index":"aon18","_id":"trait-162","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-162","markdown":"<title level=\"1\" right=\"Trait\">[Virulent](/Traits.aspx?ID=162)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 638 <sup>4.0</sup></row>\n\nAfflictions with the virulent trait are harder to remove. You must succeed at two consecutive saves to reduce a virulent affliction’s stage by 1. A critical success reduces a virulent affliction’s stage by only 1 instead of by 2.","name":"Virulent","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 638 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAfflictions with the virulent trait are harder to remove. You must succeed at two consecutive saves to reduce a virulent affliction’s stage by 1. A …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 638"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 638 <sup>4.0</sup></row>","speed":{},"summary":"Afflictions with the virulent trait are harder to remove. You must succeed at two consecutive saves to reduce a virulent affliction’s stage by 1. A …","summary_markdown":"Afflictions with the virulent trait are harder to remove. You must succeed at two consecutive saves to reduce a virulent affliction’s stage by 1. A …","text":" Virulent Source Core Rulebook pg. 638 4.0 Afflictions with the virulent trait are harder to remove. You must succeed at two consecutive saves to reduce a virulent affliction’s stage by 1. A critical success reduces a virulent affliction’s stage by only 1 instead of by 2.","trait":["Virulent"],"trait_markdown":"Virulent","trait_raw":["Virulent"],"type":"Trait","url":"/Traits.aspx?ID=162","weakness":{}}},{"_index":"aon18","_id":"trait-163","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-163","markdown":"<title level=\"1\" right=\"Trait\">[Visual](/Traits.aspx?ID=163)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 638 <sup>4.0</sup></row>\n\nA visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.","name":"Visual","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 638 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 638"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 638 <sup>4.0</sup></row>","speed":{},"summary":"A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.","summary_markdown":"A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.","text":" Visual Source Core Rulebook pg. 638 4.0 A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.","trait":["Visual"],"trait_group":["Sense"],"trait_markdown":"Visual","trait_raw":["Visual"],"type":"Trait","url":"/Traits.aspx?ID=163","weakness":{}}},{"_index":"aon18","_id":"trait-164","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-164","markdown":"<title level=\"1\" right=\"Trait\">[Wand](/Traits.aspx?ID=164)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 638 <sup>4.0</sup></row>\n\nA wand contains a single spell which you can cast once per day.","name":"Wand","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 638 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA wand contains a single spell which you can cast once per day.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 638"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 638 <sup>4.0</sup></row>","speed":{},"summary":"A wand contains a single spell which you can cast once per day.","summary_markdown":"A wand contains a single spell which you can cast once per day.","text":" Wand Source Core Rulebook pg. 638 4.0 A wand contains a single spell which you can cast once per day.","trait":["Wand"],"trait_group":["Equipment"],"trait_markdown":"Wand","trait_raw":["Wand"],"type":"Trait","url":"/Traits.aspx?ID=164","weakness":{}}},{"_index":"aon18","_id":"trait-165","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-165","markdown":"<title level=\"1\" right=\"Trait\">[Water](/Traits.aspx?ID=165)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 638 <sup>4.0</sup></row>\n\nEffects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element. Planes with this trait are mostly liquid, perhaps with pockets of breathable air.","name":"Water","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 638 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEffects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 638"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 638 <sup>4.0</sup></row>","speed":{},"summary":"Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with …","summary_markdown":"Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with …","text":" Water Source Core Rulebook pg. 638 4.0 Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element. Planes with this trait are mostly liquid, perhaps with pockets of breathable air.","trait":["Water"],"trait_group":["Elemental","Planar","Monster"],"trait_markdown":"Water","trait_raw":["Water"],"type":"Trait","url":"/Traits.aspx?ID=165","weakness":{}}},{"_index":"aon18","_id":"trait-166","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-166","markdown":"<title level=\"1\" right=\"Trait\">[Wizard](/Traits.aspx?ID=166)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 638 <sup>4.0</sup></row>\n\nThis indicates abilities from the [wizard](/Classes.aspx?ID=12) class.","name":"Wizard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 638 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis indicates abilities from the wizard class.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 638"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 638 <sup>4.0</sup></row>","speed":{},"summary":"This indicates abilities from the wizard class.","summary_markdown":"This indicates abilities from the wizard class.","text":" Wizard Source Core Rulebook pg. 638 4.0 This indicates abilities from the wizard class.","trait":["Wizard"],"trait_group":["Class"],"trait_markdown":"Wizard","trait_raw":["Wizard"],"type":"Trait","url":"/Traits.aspx?ID=166","weakness":{}}},{"_index":"aon18","_id":"trait-168","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-168","markdown":"<title level=\"1\" right=\"Trait\">[Aquatic](/Traits.aspx?ID=168)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 345</row>\n\nAquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don’t take the usual –2 penalty for being underwater. Aquatic creatures can breathe water but not air.","name":"Aquatic","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 345</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don’t take the usual –2 penalty for being underwater. …\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 345"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 345</row>","speed":{},"summary":"Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don’t take the usual –2 penalty for being underwater. …","summary_markdown":"Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don’t take the usual –2 penalty for being underwater. …","text":" Aquatic Source Bestiary pg. 345 Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don’t take the usual –2 penalty for being underwater. Aquatic creatures can breathe water but not air.","trait":["Aquatic"],"trait_group":["Monster"],"trait_markdown":"Aquatic","trait_raw":["Aquatic"],"type":"Trait","url":"/Traits.aspx?ID=168","weakness":{}}},{"_index":"aon18","_id":"trait-170","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-170","markdown":"<title level=\"1\" right=\"Trait\">[Agile](/Traits.aspx?ID=170)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\n\nThe multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.","name":"Agile","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 282"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>","speed":{},"summary":"The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and …","summary_markdown":"The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and …","text":" Agile Source Core Rulebook pg. 282 4.0 The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.","trait":["Agile"],"trait_group":["Weapon"],"trait_markdown":"Agile","trait_raw":["Agile"],"type":"Trait","url":"/Traits.aspx?ID=170","weakness":{}}},{"_index":"aon18","_id":"trait-171","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-171","markdown":"<title level=\"1\" right=\"Trait\">[Attached](/Traits.aspx?ID=171)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\n\nAn attached weapon must be combined with another piece of gear to be used. The trait lists what type of item the weapon must be attached to. You must be wielding or wearing the item the weapon is attached to in order to attack with it. For example, [shield spikes](/Weapons.aspx?ID=42) are attached to a shield, allowing you to attack with the spikes instead of a [shield bash](/Weapons.aspx?ID=40), but only if you're wielding the shield. An attached weapon is usually bolted onto or built into the item it's attached to, and typically an item can have only one weapon attached to it. An attached weapon can be affixed to an item with 10 minutes of work and a successful DC 10 [Crafting](/Skills.aspx?ID=4) check; this includes the time needed to remove the weapon from a previous item, if necessary. If an item is destroyed, its attached weapon can usually be salvaged.","name":"Attached","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn attached weapon must be combined with another piece of gear to be used. The trait lists what type of item the weapon must be attached to. You must …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 282"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>","speed":{},"summary":"An attached weapon must be combined with another piece of gear to be used. The trait lists what type of item the weapon must be attached to. You must …","summary_markdown":"An attached weapon must be combined with another piece of gear to be used. The trait lists what type of item the weapon must be attached to. You must …","text":" Attached Source Core Rulebook pg. 282 4.0 An attached weapon must be combined with another piece of gear to be used. The trait lists what type of item the weapon must be attached to. You must be wielding or wearing the item the weapon is attached to in order to attack with it. For example, shield spikes are attached to a shield, allowing you to attack with the spikes instead of a shield bash, but only if you're wielding the shield. An attached weapon is usually bolted onto or built into the item it's attached to, and typically an item can have only one weapon attached to it. An attached weapon can be affixed to an item with 10 minutes of work and a successful DC 10 Crafting check; this includes the time needed to remove the weapon from a previous item, if necessary. If an item is destroyed, its attached weapon can usually be salvaged.","trait":["Attached"],"trait_group":["Weapon"],"trait_markdown":"Attached","trait_raw":["Attached"],"type":"Trait","url":"/Traits.aspx?ID=171","weakness":{}}},{"_index":"aon18","_id":"trait-172","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-172","markdown":"<title level=\"1\" right=\"Trait\">[Backstabber](/Traits.aspx?ID=172)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\n\nWhen you hit a [flat-footed](/Conditions.aspx?ID=16) creature, this weapon deals 1 precision damage in addition to its normal damage. The precision damage increases to 2 if the weapon is a _+3 weapon_.","name":"Backstabber","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen you hit a flat-footed creature, this weapon deals 1 precision damage in addition to its normal damage. The precision damage increases to 2 if …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 282"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>","speed":{},"summary":"When you hit a flat-footed creature, this weapon deals 1 precision damage in addition to its normal damage. The precision damage increases to 2 if …","summary_markdown":"When you hit a flat-footed creature, this weapon deals 1 precision damage in addition to its normal damage. The precision damage increases to 2 if …","text":" Backstabber Source Core Rulebook pg. 282 4.0 When you hit a flat-footed creature, this weapon deals 1 precision damage in addition to its normal damage. The precision damage increases to 2 if the weapon is a +3 weapon .","trait":["Backstabber"],"trait_group":["Weapon"],"trait_markdown":"Backstabber","trait_raw":["Backstabber"],"type":"Trait","url":"/Traits.aspx?ID=172","weakness":{}}},{"_index":"aon18","_id":"trait-173","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-173","markdown":"<title level=\"1\" right=\"Trait\">[Backswing](/Traits.aspx?ID=173)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\n\nYou can use the momentum from a missed attack with this weapon to lead into your next attack. After missing with this weapon on your turn, you gain a +1 circumstance bonus to your next attack with this weapon before the end of your turn.","name":"Backswing","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can use the momentum from a missed attack with this weapon to lead into your next attack. After missing with this weapon on your turn, you gain a …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 282"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>","speed":{},"summary":"You can use the momentum from a missed attack with this weapon to lead into your next attack. After missing with this weapon on your turn, you gain a …","summary_markdown":"You can use the momentum from a missed attack with this weapon to lead into your next attack. After missing with this weapon on your turn, you gain a …","text":" Backswing Source Core Rulebook pg. 282 4.0 You can use the momentum from a missed attack with this weapon to lead into your next attack. After missing with this weapon on your turn, you gain a +1 circumstance bonus to your next attack with this weapon before the end of your turn.","trait":["Backswing"],"trait_group":["Weapon"],"trait_markdown":"Backswing","trait_raw":["Backswing"],"type":"Trait","url":"/Traits.aspx?ID=173","weakness":{}}},{"_index":"aon18","_id":"trait-174","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-174","markdown":"<title level=\"1\" right=\"Trait\">[Deadly](/Traits.aspx?ID=174)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\n\nOn a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. This increases to two dice if the weapon has a _greater striking rune_ and three dice if the weapon has a _major striking rune_. For instance, a [rapier](/Weapons.aspx?ID=36) with a _greater striking rune_ deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon's normal damage dice doesn't change the size of its deadly die.","name":"Deadly","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOn a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. This increases to two dice …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 282"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>","speed":{},"summary":"On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. This increases to two dice …","summary_markdown":"On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. This increases to two dice …","text":" Deadly Source Core Rulebook pg. 282 4.0 On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune . For instance, a rapier with a greater striking rune deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon's normal damage dice doesn't change the size of its deadly die.","trait":["Deadly"],"trait_group":["Weapon"],"trait_markdown":"Deadly","trait_raw":["Deadly"],"type":"Trait","url":"/Traits.aspx?ID=174","weakness":{}}},{"_index":"aon18","_id":"trait-175","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-175","markdown":"<title level=\"1\" right=\"Trait\">[Disarm](/Traits.aspx?ID=175)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\n\nYou can use this weapon to [Disarm](/Actions.aspx?ID=41) with the [Athletics](/Skills.aspx?ID=3) skill even if you don't have a free hand. This uses the weapon's [reach](/Traits.aspx?ID=192) (if different from your own) and adds the weapon's item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item.","name":"Disarm","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can use this weapon to Disarm with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 282"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>","speed":{},"summary":"You can use this weapon to Disarm with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from …","summary_markdown":"You can use this weapon to Disarm with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from …","text":" Disarm Source Core Rulebook pg. 282 4.0 You can use this weapon to Disarm with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item.","trait":["Disarm"],"trait_group":["Weapon"],"trait_markdown":"Disarm","trait_raw":["Disarm"],"type":"Trait","url":"/Traits.aspx?ID=175","weakness":{}}},{"_index":"aon18","_id":"trait-178","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-178","markdown":"<title level=\"1\" right=\"Trait\">[Fatal](/Traits.aspx?ID=178)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\n\nThe fatal trait includes a die size. On a critical hit, the weapon’s damage die increases to that die size instead of the normal die size, and the weapon adds one additional damage die of the listed size.","name":"Fatal","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe fatal trait includes a die size. On a critical hit, the weapon’s damage die increases to that die size instead of the normal die size, and the …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 282"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>","speed":{},"summary":"The fatal trait includes a die size. On a critical hit, the weapon’s damage die increases to that die size instead of the normal die size, and the …","summary_markdown":"The fatal trait includes a die size. On a critical hit, the weapon’s damage die increases to that die size instead of the normal die size, and the …","text":" Fatal Source Core Rulebook pg. 282 4.0 The fatal trait includes a die size. On a critical hit, the weapon’s damage die increases to that die size instead of the normal die size, and the weapon adds one additional damage die of the listed size.","trait":["Fatal"],"trait_group":["Weapon"],"trait_markdown":"Fatal","trait_raw":["Fatal"],"type":"Trait","url":"/Traits.aspx?ID=178","weakness":{}}},{"_index":"aon18","_id":"trait-179","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-179","markdown":"<title level=\"1\" right=\"Trait\">[Finesse](/Traits.aspx?ID=179)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\n\nYou can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.","name":"Finesse","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 282"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>","speed":{},"summary":"You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier …","summary_markdown":"You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier …","text":" Finesse Source Core Rulebook pg. 282 4.0 You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.","trait":["Finesse"],"trait_group":["Weapon"],"trait_markdown":"Finesse","trait_raw":["Finesse"],"type":"Trait","url":"/Traits.aspx?ID=179","weakness":{}}},{"_index":"aon18","_id":"trait-180","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-180","markdown":"<title level=\"1\" right=\"Trait\">[Forceful](/Traits.aspx?ID=180)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\n\nThis weapon becomes more dangerous as you build momentum. When you attack with it more than once on your turn, the second attack gains a circumstance bonus to damage equal to the number of weapon damage dice, and each subsequent attack gains a circumstance bonus to damage equal to double the number of weapon damage dice.","name":"Forceful","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon becomes more dangerous as you build momentum. When you attack with it more than once on your turn, the second attack gains a circumstance …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 282"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>","speed":{},"summary":"This weapon becomes more dangerous as you build momentum. When you attack with it more than once on your turn, the second attack gains a circumstance …","summary_markdown":"This weapon becomes more dangerous as you build momentum. When you attack with it more than once on your turn, the second attack gains a circumstance …","text":" Forceful Source Core Rulebook pg. 282 4.0 This weapon becomes more dangerous as you build momentum. When you attack with it more than once on your turn, the second attack gains a circumstance bonus to damage equal to the number of weapon damage dice, and each subsequent attack gains a circumstance bonus to damage equal to double the number of weapon damage dice.","trait":["Forceful"],"trait_group":["Weapon"],"trait_markdown":"Forceful","trait_raw":["Forceful"],"type":"Trait","url":"/Traits.aspx?ID=180","weakness":{}}},{"_index":"aon18","_id":"trait-181","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-181","markdown":"<title level=\"1\" right=\"Trait\">[Free-Hand](/Traits.aspx?ID=181)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\n\nThis weapon doesn't take up your hand, usually because it is built into your armor. A free-hand weapon can't be [Disarmed](/Actions.aspx?ID=41). You can use the hand covered by your free-hand weapon to wield other items, perform [manipulate](/Actions.aspx?ID=639) actions, and so on. You can't attack with a free-hand weapon if you're wielding anything in that hand or otherwise using that hand. When you're not wielding anything and not otherwise using the hand, you can use abilities that require you to have a hand free as well as those that require you to be wielding a weapon in that hand. Each of your hands can have only one free-hand weapon on it.","name":"Free-Hand","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon doesn't take up your hand, usually because it is built into your armor. A free-hand weapon can't be Disarmed . You can use the hand …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 282"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>","speed":{},"summary":"This weapon doesn't take up your hand, usually because it is built into your armor. A free-hand weapon can't be Disarmed . You can use the hand …","summary_markdown":"This weapon doesn't take up your hand, usually because it is built into your armor. A free-hand weapon can't be Disarmed . You can use the hand …","text":" Free-Hand Source Core Rulebook pg. 282 4.0 This weapon doesn't take up your hand, usually because it is built into your armor. A free-hand weapon can't be Disarmed. You can use the hand covered by your free-hand weapon to wield other items, perform manipulate actions, and so on. You can't attack with a free-hand weapon if you're wielding anything in that hand or otherwise using that hand. When you're not wielding anything and not otherwise using the hand, you can use abilities that require you to have a hand free as well as those that require you to be wielding a weapon in that hand. Each of your hands can have only one free-hand weapon on it.","trait":["Free-Hand"],"trait_group":["Weapon"],"trait_markdown":"Free-Hand","trait_raw":["Free-Hand"],"type":"Trait","url":"/Traits.aspx?ID=181","weakness":{}}},{"_index":"aon18","_id":"trait-184","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-184","markdown":"<title level=\"1\" right=\"Trait\">[Grapple](/Traits.aspx?ID=184)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\n\nYou can use this weapon to [Grapple](/Actions.aspx?ID=35) with the [Athletics](/Skills.aspx?ID=3) skill even if you don't have a free hand. This uses the weapon's [reach](/Traits.aspx?ID=192) (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Grapple using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.","name":"Grapple","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can use this weapon to Grapple with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 283"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>","speed":{},"summary":"You can use this weapon to Grapple with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from …","summary_markdown":"You can use this weapon to Grapple with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from …","text":" Grapple Source Core Rulebook pg. 283 4.0 You can use this weapon to Grapple with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Grapple using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.","trait":["Grapple"],"trait_group":["Weapon"],"trait_markdown":"Grapple","trait_raw":["Grapple"],"type":"Trait","url":"/Traits.aspx?ID=184","weakness":{}}},{"_index":"aon18","_id":"trait-186","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-186","markdown":"<title level=\"1\" right=\"Trait\">[Jousting](/Traits.aspx?ID=186)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\n\nThe weapon is suited for mounted combat with a harness or similar means. When mounted, if you moved at least 10 feet on the action before your attack, add a circumstance bonus to damage for that attack equal to the number of damage dice for the weapon. In addition, while mounted, you can wield the weapon in one hand, changing the damage die to the listed value.","name":"Jousting","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe weapon is suited for mounted combat with a harness or similar means. When mounted, if you moved at least 10 feet on the action before your …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 283"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>","speed":{},"summary":"The weapon is suited for mounted combat with a harness or similar means. When mounted, if you moved at least 10 feet on the action before your …","summary_markdown":"The weapon is suited for mounted combat with a harness or similar means. When mounted, if you moved at least 10 feet on the action before your …","text":" Jousting Source Core Rulebook pg. 283 4.0 The weapon is suited for mounted combat with a harness or similar means. When mounted, if you moved at least 10 feet on the action before your attack, add a circumstance bonus to damage for that attack equal to the number of damage dice for the weapon. In addition, while mounted, you can wield the weapon in one hand, changing the damage die to the listed value.","trait":["Jousting"],"trait_group":["Weapon"],"trait_markdown":"Jousting","trait_raw":["Jousting"],"type":"Trait","url":"/Traits.aspx?ID=186","weakness":{}}},{"_index":"aon18","_id":"trait-188","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-188","markdown":"<title level=\"1\" right=\"Trait\">[Nonlethal](/Traits.aspx?ID=188)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\n\nAn effect with this trait is not inherently deadly. Damage from a nonlethal effect knocks a creature out rather than killing it. You can use a nonlethal weapon to make a lethal attack with a –2 circumstance penalty.","name":"Nonlethal","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn effect with this trait is not inherently deadly. Damage from a nonlethal effect knocks a creature out rather than killing it. You can use a …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 283"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>","speed":{},"summary":"An effect with this trait is not inherently deadly. Damage from a nonlethal effect knocks a creature out rather than killing it. You can use a …","summary_markdown":"An effect with this trait is not inherently deadly. Damage from a nonlethal effect knocks a creature out rather than killing it. You can use a …","text":" Nonlethal Source Core Rulebook pg. 283 4.0 An effect with this trait is not inherently deadly. Damage from a nonlethal effect knocks a creature out rather than killing it. You can use a nonlethal weapon to make a lethal attack with a –2 circumstance penalty.","trait":["Nonlethal"],"trait_group":["Weapon"],"trait_markdown":"Nonlethal","trait_raw":["Nonlethal"],"type":"Trait","url":"/Traits.aspx?ID=188","weakness":{}}},{"_index":"aon18","_id":"trait-190","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-190","markdown":"<title level=\"1\" right=\"Trait\">[Parry](/Traits.aspx?ID=190)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\n\nThis weapon can be used defensively to block attacks. While wielding this weapon, if your proficiency with it is trained or better, you can spend a single action to position your weapon defensively, gaining a +1 circumstance bonus to AC until the start of your next turn.","name":"Parry","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon can be used defensively to block attacks. While wielding this weapon, if your proficiency with it is trained or better, you can spend a …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 283"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>","speed":{},"summary":"This weapon can be used defensively to block attacks. While wielding this weapon, if your proficiency with it is trained or better, you can spend a …","summary_markdown":"This weapon can be used defensively to block attacks. While wielding this weapon, if your proficiency with it is trained or better, you can spend a …","text":" Parry Source Core Rulebook pg. 283 4.0 This weapon can be used defensively to block attacks. While wielding this weapon, if your proficiency with it is trained or better, you can spend a single action to position your weapon defensively, gaining a +1 circumstance bonus to AC until the start of your next turn.","trait":["Parry"],"trait_group":["Weapon"],"trait_markdown":"Parry","trait_raw":["Parry"],"type":"Trait","url":"/Traits.aspx?ID=190","weakness":{}}},{"_index":"aon18","_id":"trait-191","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-191","markdown":"<title level=\"1\" right=\"Trait\">[Propulsive](/Traits.aspx?ID=191)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\n\nYou add half your Strength modifier (if positive) to damage rolls with a propulsive ranged weapon. If you have a negative Strength modifier, you add your full Strength modifier instead.","name":"Propulsive","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou add half your Strength modifier (if positive) to damage rolls with a propulsive ranged weapon. If you have a negative Strength modifier, you add …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 283"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>","speed":{},"summary":"You add half your Strength modifier (if positive) to damage rolls with a propulsive ranged weapon. If you have a negative Strength modifier, you add …","summary_markdown":"You add half your Strength modifier (if positive) to damage rolls with a propulsive ranged weapon. If you have a negative Strength modifier, you add …","text":" Propulsive Source Core Rulebook pg. 283 4.0 You add half your Strength modifier (if positive) to damage rolls with a propulsive ranged weapon. If you have a negative Strength modifier, you add your full Strength modifier instead.","trait":["Propulsive"],"trait_group":["Weapon"],"trait_markdown":"Propulsive","trait_raw":["Propulsive"],"type":"Trait","url":"/Traits.aspx?ID=191","weakness":{}}},{"_index":"aon18","_id":"trait-192","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-192","markdown":"<title level=\"1\" right=\"Trait\">[Reach](/Traits.aspx?ID=192)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\n\nNatural attacks with this trait can be used to attack creatures up to the listed distance away instead of only adjacent creatures. Weapons with this trait are long and can be used to attack creatures up to 10 feet away instead of only adjacent creatures. For creatures that already have reach with the limb or limbs that wield the weapon, the weapon increases their reach by 5 feet.","name":"Reach","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nNatural attacks with this trait can be used to attack creatures up to the listed distance away instead of only adjacent creatures. Weapons with this …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 283"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>","speed":{},"summary":"Natural attacks with this trait can be used to attack creatures up to the listed distance away instead of only adjacent creatures. Weapons with this …","summary_markdown":"Natural attacks with this trait can be used to attack creatures up to the listed distance away instead of only adjacent creatures. Weapons with this …","text":" Reach Source Core Rulebook pg. 283 4.0 Natural attacks with this trait can be used to attack creatures up to the listed distance away instead of only adjacent creatures. Weapons with this trait are long and can be used to attack creatures up to 10 feet away instead of only adjacent creatures. For creatures that already have reach with the limb or limbs that wield the weapon, the weapon increases their reach by 5 feet.","trait":["Reach"],"trait_group":["Weapon"],"trait_markdown":"Reach","trait_raw":["Reach"],"type":"Trait","url":"/Traits.aspx?ID=192","weakness":{}}},{"_index":"aon18","_id":"trait-193","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-193","markdown":"<title level=\"1\" right=\"Trait\">[Shove](/Traits.aspx?ID=193)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\n\nYou can use this weapon to [Shove](/Actions.aspx?ID=38) with the [Athletics](/Skills.aspx?ID=3) skill even if you don't have a free hand. This uses the weapon's [reach](/Traits.aspx?ID=192) (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.","name":"Shove","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can use this weapon to Shove with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 283"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>","speed":{},"summary":"You can use this weapon to Shove with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from …","summary_markdown":"You can use this weapon to Shove with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from …","text":" Shove Source Core Rulebook pg. 283 4.0 You can use this weapon to Shove with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.","trait":["Shove"],"trait_group":["Weapon"],"trait_markdown":"Shove","trait_raw":["Shove"],"type":"Trait","url":"/Traits.aspx?ID=193","weakness":{}}},{"_index":"aon18","_id":"trait-194","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-194","markdown":"<title level=\"1\" right=\"Trait\">[Sweep](/Traits.aspx?ID=194)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\n\nThis weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.","name":"Sweep","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. When you attack with this weapon, you gain a +1 …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 283"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>","speed":{},"summary":"This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. When you attack with this weapon, you gain a +1 …","summary_markdown":"This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. When you attack with this weapon, you gain a +1 …","text":" Sweep Source Core Rulebook pg. 283 4.0 This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.","trait":["Sweep"],"trait_group":["Weapon"],"trait_markdown":"Sweep","trait_raw":["Sweep"],"type":"Trait","url":"/Traits.aspx?ID=194","weakness":{}}},{"_index":"aon18","_id":"trait-195","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-195","markdown":"<title level=\"1\" right=\"Trait\">[Thrown](/Traits.aspx?ID=195)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\n\nYou can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapon’s Range entry.","name":"Thrown","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 283"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>","speed":{},"summary":"You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like …","summary_markdown":"You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like …","text":" Thrown Source Core Rulebook pg. 283 4.0 You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapon’s Range entry.","trait":["Thrown"],"trait_group":["Weapon"],"trait_markdown":"Thrown","trait_raw":["Thrown"],"type":"Trait","url":"/Traits.aspx?ID=195","weakness":{}}},{"_index":"aon18","_id":"trait-196","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-196","markdown":"<title level=\"1\" right=\"Trait\">[Trip](/Traits.aspx?ID=196)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\n\nYou can use this weapon to [Trip](/Actions.aspx?ID=40) with the [Athletics](/Skills.aspx?ID=3) skill even if you don't have a free hand. This uses the weapon's [reach](/Traits.aspx?ID=192) (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Trip using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.","name":"Trip","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can use this weapon to Trip with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 283"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>","speed":{},"summary":"You can use this weapon to Trip with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from …","summary_markdown":"You can use this weapon to Trip with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from …","text":" Trip Source Core Rulebook pg. 283 4.0 You can use this weapon to Trip with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Trip using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.","trait":["Trip"],"trait_group":["Weapon"],"trait_markdown":"Trip","trait_raw":["Trip"],"type":"Trait","url":"/Traits.aspx?ID=196","weakness":{}}},{"_index":"aon18","_id":"trait-197","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-197","markdown":"<title level=\"1\" right=\"Trait\">[Twin](/Traits.aspx?ID=197)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\n\nThese weapons are used as a pair, complementing each other. When you attack with a twin weapon, you add a circumstance bonus to the damage roll equal to the weapon’s number of damage dice if you have previously attacked with a different weapon of the same type this turn. The weapons must be of the same type to benefit from this trait, but they don’t need to have the same runes.","name":"Twin","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese weapons are used as a pair, complementing each other. When you attack with a twin weapon, you add a circumstance bonus to the damage roll equal …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 283"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>","speed":{},"summary":"These weapons are used as a pair, complementing each other. When you attack with a twin weapon, you add a circumstance bonus to the damage roll equal …","summary_markdown":"These weapons are used as a pair, complementing each other. When you attack with a twin weapon, you add a circumstance bonus to the damage roll equal …","text":" Twin Source Core Rulebook pg. 283 4.0 These weapons are used as a pair, complementing each other. When you attack with a twin weapon, you add a circumstance bonus to the damage roll equal to the weapon’s number of damage dice if you have previously attacked with a different weapon of the same type this turn. The weapons must be of the same type to benefit from this trait, but they don’t need to have the same runes.","trait":["Twin"],"trait_group":["Weapon"],"trait_markdown":"Twin","trait_raw":["Twin"],"type":"Trait","url":"/Traits.aspx?ID=197","weakness":{}}},{"_index":"aon18","_id":"trait-198","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-198","markdown":"<title level=\"1\" right=\"Trait\">[Two-Hand](/Traits.aspx?ID=198)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\n\nThis weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from _[striking](/Equipment.aspx?ID=280)_ runes.","name":"Two-Hand","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 283"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>","speed":{},"summary":"This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's …","summary_markdown":"This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's …","text":" Two-Hand Source Core Rulebook pg. 283 4.0 This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.","trait":["Two-Hand"],"trait_group":["Weapon"],"trait_markdown":"Two-Hand","trait_raw":["Two-Hand"],"type":"Trait","url":"/Traits.aspx?ID=198","weakness":{}}},{"_index":"aon18","_id":"trait-199","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-199","markdown":"<title level=\"1\" right=\"Trait\">[Unarmed](/Traits.aspx?ID=199)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\n\nAn unarmed attack uses your body rather than a manufactured weapon. An unarmed attack isn't a weapon, though it's categorized with weapons for weapon groups, and it might have weapon traits. Since it's part of your body, an unarmed attack can't be [Disarmed](/Actions.aspx?ID=41). It also doesn't take up a hand, though a fist or other grasping appendage generally works like a [free-hand](/Traits.aspx?ID=181) weapon.","name":"Unarmed","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn unarmed attack uses your body rather than a manufactured weapon. An unarmed attack isn't a weapon, though it's categorized with weapons for weapon …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 283"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>","speed":{},"summary":"An unarmed attack uses your body rather than a manufactured weapon. An unarmed attack isn't a weapon, though it's categorized with weapons for weapon …","summary_markdown":"An unarmed attack uses your body rather than a manufactured weapon. An unarmed attack isn't a weapon, though it's categorized with weapons for weapon …","text":" Unarmed Source Core Rulebook pg. 283 4.0 An unarmed attack uses your body rather than a manufactured weapon. An unarmed attack isn't a weapon, though it's categorized with weapons for weapon groups, and it might have weapon traits. Since it's part of your body, an unarmed attack can't be Disarmed. It also doesn't take up a hand, though a fist or other grasping appendage generally works like a free-hand weapon.","trait":["Unarmed"],"trait_group":["Weapon"],"trait_markdown":"Unarmed","trait_raw":["Unarmed"],"type":"Trait","url":"/Traits.aspx?ID=199","weakness":{}}},{"_index":"aon18","_id":"trait-200","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-200","markdown":"<title level=\"1\" right=\"Trait\">[Versatile](/Traits.aspx?ID=200)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\n\nA versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.","name":"Versatile","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 283"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>","speed":{},"summary":"A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage …","summary_markdown":"A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage …","text":" Versatile Source Core Rulebook pg. 283 4.0 A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.","trait":["Versatile"],"trait_group":["Weapon"],"trait_markdown":"Versatile","trait_raw":["Versatile"],"type":"Trait","url":"/Traits.aspx?ID=200","weakness":{}}},{"_index":"aon18","_id":"trait-201","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-201","markdown":"<title level=\"1\" right=\"Trait\">[Volley](/Traits.aspx?ID=201)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\n\nThis ranged weapon is less effective at close distances. Your attacks against targets that are at a distance within the range listed take a –2 penalty.","name":"Volley","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis ranged weapon is less effective at close distances. Your attacks against targets that are at a distance within the range listed take a –2 …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 283"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>","speed":{},"summary":"This ranged weapon is less effective at close distances. Your attacks against targets that are at a distance within the range listed take a –2 …","summary_markdown":"This ranged weapon is less effective at close distances. Your attacks against targets that are at a distance within the range listed take a –2 …","text":" Volley Source Core Rulebook pg. 283 4.0 This ranged weapon is less effective at close distances. Your attacks against targets that are at a distance within the range listed take a –2 penalty.","trait":["Volley"],"trait_group":["Weapon"],"trait_markdown":"Volley","trait_raw":["Volley"],"type":"Trait","url":"/Traits.aspx?ID=201","weakness":{}}},{"_index":"aon18","_id":"trait-202","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-202","markdown":"<title level=\"1\" right=\"Trait\">[Bulwark](/Traits.aspx?ID=202)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 274 <sup>4.0</sup></row>\n\nThe armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a _[fireball](/Spells.aspx?ID=119)_, you add a +3 modifier instead of your Dexterity modifier.","name":"Bulwark","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 274 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 274"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 274 <sup>4.0</sup></row>","speed":{},"summary":"The armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a …","summary_markdown":"The armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a …","text":" Bulwark Source Core Rulebook pg. 274 4.0 The armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a fireball , you add a +3 modifier instead of your Dexterity modifier.","trait":["Bulwark"],"trait_group":["Armor"],"trait_markdown":"Bulwark","trait_raw":["Bulwark"],"type":"Trait","url":"/Traits.aspx?ID=202","weakness":{}}},{"_index":"aon18","_id":"trait-203","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-203","markdown":"<title level=\"1\" right=\"Trait\">[Comfort](/Traits.aspx?ID=203)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\n\nThe armor is so comfortable that you can rest normally while wearing it.","name":"Comfort","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe armor is so comfortable that you can rest normally while wearing it.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 275"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>","speed":{},"summary":"The armor is so comfortable that you can rest normally while wearing it.","summary_markdown":"The armor is so comfortable that you can rest normally while wearing it.","text":" Comfort Source Core Rulebook pg. 275 4.0 The armor is so comfortable that you can rest normally while wearing it.","trait":["Comfort"],"trait_group":["Armor"],"trait_markdown":"Comfort","trait_raw":["Comfort"],"type":"Trait","url":"/Traits.aspx?ID=203","weakness":{}}},{"_index":"aon18","_id":"trait-204","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-204","markdown":"<title level=\"1\" right=\"Trait\">[Flexible](/Traits.aspx?ID=204)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\n\nThe armor is flexible enough that it doesn't hinder most actions. You don't apply its check penalty to [Acrobatics](/Skills.aspx?ID=1) or [Athletics](/Skills.aspx?ID=3) checks.","name":"Flexible","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe armor is flexible enough that it doesn't hinder most actions. You don't apply its check penalty to Acrobatics or Athletics checks.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 275"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>","speed":{},"summary":"The armor is flexible enough that it doesn't hinder most actions. You don't apply its check penalty to Acrobatics or Athletics checks.","summary_markdown":"The armor is flexible enough that it doesn't hinder most actions. You don't apply its check penalty to Acrobatics or Athletics checks.","text":" Flexible Source Core Rulebook pg. 275 4.0 The armor is flexible enough that it doesn't hinder most actions. You don't apply its check penalty to Acrobatics or Athletics checks.","trait":["Flexible"],"trait_group":["Armor"],"trait_markdown":"Flexible","trait_raw":["Flexible"],"type":"Trait","url":"/Traits.aspx?ID=204","weakness":{}}},{"_index":"aon18","_id":"trait-205","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-205","markdown":"<title level=\"1\" right=\"Trait\">[Noisy](/Traits.aspx?ID=205)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\n\nThis armor is loud and likely to alert others to your presence. The armor's check penalty applies to [Stealth](/Skills.aspx?ID=15) checks even if you meet the required Strength score.","name":"Noisy","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis armor is loud and likely to alert others to your presence. The armor's check penalty applies to Stealth checks even if you meet the required …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 275"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 275 <sup>4.0</sup></row>","speed":{},"summary":"This armor is loud and likely to alert others to your presence. The armor's check penalty applies to Stealth checks even if you meet the required …","summary_markdown":"This armor is loud and likely to alert others to your presence. The armor's check penalty applies to Stealth checks even if you meet the required …","text":" Noisy Source Core Rulebook pg. 275 4.0 This armor is loud and likely to alert others to your presence. The armor's check penalty applies to Stealth checks even if you meet the required Strength score.","trait":["Noisy"],"trait_group":["Armor"],"trait_markdown":"Noisy","trait_raw":["Noisy"],"type":"Trait","url":"/Traits.aspx?ID=205","weakness":{}}},{"_index":"aon18","_id":"trait-206","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-206","markdown":"<title level=\"1\" right=\"Trait\">[Aura](/Traits.aspx?ID=206)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\n\nAn aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature of an item or a creature with a strong alignment.","name":"Aura","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 629"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 629 <sup>4.0</sup></row>","speed":{},"summary":"An aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature …","summary_markdown":"An aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature …","text":" Aura Source Core Rulebook pg. 629 4.0 An aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature of an item or a creature with a strong alignment.","trait":["Aura"],"trait_markdown":"Aura","trait_raw":["Aura"],"type":"Trait","url":"/Traits.aspx?ID=206","weakness":{}}},{"_index":"aon18","_id":"trait-207","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-207","markdown":"<title level=\"1\" right=\"Trait\">[Amphibious](/Traits.aspx?ID=207)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 345</row>\n\nAn amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing [unarmed](/Traits.aspx?ID=199) Strikes don't take the usual –2 penalty for being underwater.","name":"Amphibious","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 345</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These …\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 345"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 345</row>","speed":{},"summary":"An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These …","summary_markdown":"An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These …","text":" Amphibious Source Bestiary pg. 345 An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual –2 penalty for being underwater.","trait":["Amphibious"],"trait_group":["Monster"],"trait_markdown":"Amphibious","trait_raw":["Amphibious"],"type":"Trait","url":"/Traits.aspx?ID=207","weakness":{}}},{"_index":"aon18","_id":"trait-208","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-208","markdown":"<title level=\"1\" right=\"Trait\">[Aeon](/Traits.aspx?ID=208)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 345</row>\n\nThese monitors are the self-styled defenders of reality. Traditional aeons have dualistic natures and forms, and they hold a dichotomy of interests, though axiomites and inevitables do not. Aeons other than [axiomites](/Monsters.aspx?ID=7) and [inevitables](/Traits.aspx?ID=223) communicate via a strange telepathic hodgepodge of sensory sending called envisioning.","name":"Aeon","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 345</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese monitors are the self-styled defenders of reality. Traditional aeons have dualistic natures and forms, and they hold a dichotomy of interests, …\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 345"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 345</row>","speed":{},"summary":"These monitors are the self-styled defenders of reality. Traditional aeons have dualistic natures and forms, and they hold a dichotomy of interests, …","summary_markdown":"These monitors are the self-styled defenders of reality. Traditional aeons have dualistic natures and forms, and they hold a dichotomy of interests, …","text":" Aeon Source Bestiary pg. 345 These monitors are the self-styled defenders of reality. Traditional aeons have dualistic natures and forms, and they hold a dichotomy of interests, though axiomites and inevitables do not. Aeons other than axiomites and inevitables communicate via a strange telepathic hodgepodge of sensory sending called envisioning.","trait":["Aeon"],"trait_group":["Monster"],"trait_markdown":"Aeon","trait_raw":["Aeon"],"type":"Trait","url":"/Traits.aspx?ID=208","weakness":{}}},{"_index":"aon18","_id":"trait-209","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-209","markdown":"<title level=\"1\" right=\"Trait\">[Boggard](/Traits.aspx?ID=209)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 345</row>\n\nBoggards are frog-like humanoids. They typically have darkvision.","name":"Boggard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 345</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBoggards are frog-like humanoids. They typically have darkvision.\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 345"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 345</row>","speed":{},"summary":"Boggards are frog-like humanoids. They typically have darkvision.","summary_markdown":"Boggards are frog-like humanoids. They typically have darkvision.","text":" Boggard Source Bestiary pg. 345 Boggards are frog-like humanoids. They typically have darkvision.","trait":["Boggard"],"trait_group":["Monster"],"trait_markdown":"Boggard","trait_raw":["Boggard"],"type":"Trait","url":"/Traits.aspx?ID=209","weakness":{}}},{"_index":"aon18","_id":"trait-210","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-210","markdown":"<title level=\"1\" right=\"Trait\">[Caligni](/Traits.aspx?ID=210)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 345</row>\n\nThese subterranean people have [darkvision](/MonsterAbilities.aspx?ID=12), and some have powers to create darkness.","name":"Caligni","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 345</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese subterranean people have darkvision , and some have powers to create darkness.\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 345"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 345</row>","speed":{},"summary":"These subterranean people have darkvision , and some have powers to create darkness.","summary_markdown":"These subterranean people have darkvision , and some have powers to create darkness.","text":" Caligni Source Bestiary pg. 345 These subterranean people have darkvision, and some have powers to create darkness.","trait":["Caligni"],"trait_group":["Monster"],"trait_markdown":"Caligni","trait_raw":["Caligni"],"type":"Trait","url":"/Traits.aspx?ID=210","weakness":{}}},{"_index":"aon18","_id":"trait-211","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-211","markdown":"<title level=\"1\" right=\"Trait\">[Catfolk](/Traits.aspx?ID=211)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 266 <sup>2.0</sup></row>\n\nA creature with this trait is a member of the [catfolk](/Ancestries.aspx?ID=17) ancestry. Catfolk are [humanoids](/Traits.aspx?ID=91) with feline features. An ability with this trait can be used or selected only by catfolk. An item with this trait is created and used by catfolk.","name":"Catfolk","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 266 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features. An ability with this trait can be …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 266"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 266 <sup>2.0</sup></row>","speed":{},"summary":"A creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features. An ability with this trait can be …","summary_markdown":"A creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features. An ability with this trait can be …","text":" Catfolk Source Advanced Player's Guide pg. 266 2.0 A creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features. An ability with this trait can be used or selected only by catfolk. An item with this trait is created and used by catfolk.","trait":["Catfolk"],"trait_group":["Monster","Ancestry","Weapon"],"trait_markdown":"Catfolk","trait_raw":["Catfolk"],"type":"Trait","url":"/Traits.aspx?ID=211","weakness":{}}},{"_index":"aon18","_id":"trait-212","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-212","markdown":"<title level=\"1\" right=\"Trait\">[Changeling](/Traits.aspx?ID=212)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 266 <sup>2.0</sup></row>\n\nA creature with this trait has the changeling versatile heritage. Changelings are the children of [hags](/MonsterFamilies.aspx?ID=59) and members of other [humanoid](/Traits.aspx?ID=91) ancestries. An ability with this trait can be used or selected only by changelings.","name":"Changeling","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 266 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature with this trait has the changeling versatile heritage. Changelings are the children of hags and members of other humanoid ancestries. …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 266"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 266 <sup>2.0</sup></row>","speed":{},"summary":"A creature with this trait has the changeling versatile heritage. Changelings are the children of hags and members of other humanoid ancestries. …","summary_markdown":"A creature with this trait has the changeling versatile heritage. Changelings are the children of hags and members of other humanoid ancestries. …","text":" Changeling Source Advanced Player's Guide pg. 266 2.0 A creature with this trait has the changeling versatile heritage. Changelings are the children of hags and members of other humanoid ancestries. An ability with this trait can be used or selected only by changelings.","trait":["Changeling"],"trait_group":["Monster","Ancestry"],"trait_markdown":"Changeling","trait_raw":["Changeling"],"type":"Trait","url":"/Traits.aspx?ID=212","weakness":{}}},{"_index":"aon18","_id":"trait-213","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-213","markdown":"<title level=\"1\" right=\"Trait\">[Daemon](/Traits.aspx?ID=213)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 346</row>\n\nA family of fiends spawned on the desolate plane of [Abaddon](/Planes.aspx?ID=12), most daemons are neutral evil. They typically have darkvision and weakness to good damage.","name":"Daemon","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 346</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA family of fiends spawned on the desolate plane of Abaddon , most daemons are neutral evil. They typically have darkvision and weakness to good …\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 346"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 346</row>","speed":{},"summary":"A family of fiends spawned on the desolate plane of Abaddon , most daemons are neutral evil. They typically have darkvision and weakness to good …","summary_markdown":"A family of fiends spawned on the desolate plane of Abaddon , most daemons are neutral evil. They typically have darkvision and weakness to good …","text":" Daemon Source Bestiary pg. 346 A family of fiends spawned on the desolate plane of Abaddon, most daemons are neutral evil. They typically have darkvision and weakness to good damage.","trait":["Daemon"],"trait_group":["Monster"],"trait_markdown":"Daemon","trait_raw":["Daemon"],"type":"Trait","url":"/Traits.aspx?ID=213","weakness":{}}},{"_index":"aon18","_id":"trait-214","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-214","markdown":"<title level=\"1\" right=\"Trait\">[Dero](/Traits.aspx?ID=214)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 346</row>\n\nThis family of humanoids are the descendants of fey creatures that fell into darkness and confusion after being abandoned in the Darklands. They are immune to confusion and vulnerable to sunlight.","name":"Dero","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 346</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis family of humanoids are the descendants of fey creatures that fell into darkness and confusion after being abandoned in the Darklands. They are …\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 346"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 346</row>","speed":{},"summary":"This family of humanoids are the descendants of fey creatures that fell into darkness and confusion after being abandoned in the Darklands. They are …","summary_markdown":"This family of humanoids are the descendants of fey creatures that fell into darkness and confusion after being abandoned in the Darklands. They are …","text":" Dero Source Bestiary pg. 346 This family of humanoids are the descendants of fey creatures that fell into darkness and confusion after being abandoned in the Darklands. They are immune to confusion and vulnerable to sunlight.","trait":["Dero"],"trait_group":["Monster"],"trait_markdown":"Dero","trait_raw":["Dero"],"type":"Trait","url":"/Traits.aspx?ID=214","weakness":{}}},{"_index":"aon18","_id":"trait-215","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-215","markdown":"<title level=\"1\" right=\"Trait\">[Dhampir](/Traits.aspx?ID=215)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 267 <sup>2.0</sup></row>\n\nA creature with this trait has the dhampir versatile heritage. These [humanoids](/Traits.aspx?ID=91) are the mortal offspring of [vampires](/MonsterFamilies.aspx?ID=97) and members of other ancestries.","name":"Dhampir","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 267 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature with this trait has the dhampir versatile heritage. These humanoids are the mortal offspring of vampires and members of other …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 267"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 267 <sup>2.0</sup></row>","speed":{},"summary":"A creature with this trait has the dhampir versatile heritage. These humanoids are the mortal offspring of vampires and members of other …","summary_markdown":"A creature with this trait has the dhampir versatile heritage. These humanoids are the mortal offspring of vampires and members of other …","text":" Dhampir Source Advanced Player's Guide pg. 267 2.0 A creature with this trait has the dhampir versatile heritage. These humanoids are the mortal offspring of vampires and members of other ancestries.","trait":["Dhampir"],"trait_group":["Monster","Ancestry"],"trait_markdown":"Dhampir","trait_raw":["Dhampir"],"type":"Trait","url":"/Traits.aspx?ID=215","weakness":{}}},{"_index":"aon18","_id":"trait-216","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-216","markdown":"<title level=\"1\" right=\"Trait\">[Genie](/Traits.aspx?ID=216)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 346</row>\n\nThe diverse families of genies hold positions of prominence on the Elemental Planes. They have powerful magical abilities.","name":"Genie","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 346</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe diverse families of genies hold positions of prominence on the Elemental Planes. They have powerful magical abilities.\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 346"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 346</row>","speed":{},"summary":"The diverse families of genies hold positions of prominence on the Elemental Planes. They have powerful magical abilities.","summary_markdown":"The diverse families of genies hold positions of prominence on the Elemental Planes. They have powerful magical abilities.","text":" Genie Source Bestiary pg. 346 The diverse families of genies hold positions of prominence on the Elemental Planes. They have powerful magical abilities.","trait":["Genie"],"trait_group":["Monster"],"trait_markdown":"Genie","trait_raw":["Genie"],"type":"Trait","url":"/Traits.aspx?ID=216","weakness":{}}},{"_index":"aon18","_id":"trait-217","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-217","markdown":"<title level=\"1\" right=\"Trait\">[Ghost](/Traits.aspx?ID=217)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 346</row>\n\nLost souls that haunt the world as incorporeal undead are called ghosts.","name":"Ghost","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 346</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLost souls that haunt the world as incorporeal undead are called ghosts.\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 346"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 346</row>","speed":{},"summary":"Lost souls that haunt the world as incorporeal undead are called ghosts.","summary_markdown":"Lost souls that haunt the world as incorporeal undead are called ghosts.","text":" Ghost Source Bestiary pg. 346 Lost souls that haunt the world as incorporeal undead are called ghosts.","trait":["Ghost"],"trait_group":["Monster"],"trait_markdown":"Ghost","trait_raw":["Ghost"],"type":"Trait","url":"/Traits.aspx?ID=217","weakness":{}}},{"_index":"aon18","_id":"trait-218","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-218","markdown":"<title level=\"1\" right=\"Trait\">[Ghoul](/Traits.aspx?ID=218)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 346</row>\n\nGhouls are vile undead creatures that feast on flesh.","name":"Ghoul","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 346</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGhouls are vile undead creatures that feast on flesh.\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 346"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 346</row>","speed":{},"summary":"Ghouls are vile undead creatures that feast on flesh.","summary_markdown":"Ghouls are vile undead creatures that feast on flesh.","text":" Ghoul Source Bestiary pg. 346 Ghouls are vile undead creatures that feast on flesh.","trait":["Ghoul"],"trait_group":["Monster"],"trait_markdown":"Ghoul","trait_raw":["Ghoul"],"type":"Trait","url":"/Traits.aspx?ID=218","weakness":{}}},{"_index":"aon18","_id":"trait-219","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-219","markdown":"<title level=\"1\" right=\"Trait\">[Gnoll](/Traits.aspx?ID=219)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 346</row>\n\nGnolls are humanoids that resemble hyenas.","name":"Gnoll","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 346</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGnolls are humanoids that resemble hyenas.\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 346"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 346</row>","speed":{},"summary":"Gnolls are humanoids that resemble hyenas.","summary_markdown":"Gnolls are humanoids that resemble hyenas.","text":" Gnoll Source Bestiary pg. 346 Gnolls are humanoids that resemble hyenas.","trait":["Gnoll"],"trait_group":["Monster","Ancestry"],"trait_markdown":"Gnoll","trait_raw":["Gnoll"],"type":"Trait","url":"/Traits.aspx?ID=219","weakness":{}}},{"_index":"aon18","_id":"trait-220","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-220","markdown":"<title level=\"1\" right=\"Trait\">[Golem](/Traits.aspx?ID=220)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 346</row>\n\nGolems are a special type of construct. Golems are immune to almost all magic, but most have a weakness to certain spells.","name":"Golem","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 346</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGolems are a special type of construct. Golems are immune to almost all magic, but most have a weakness to certain spells.\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 346"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 346</row>","speed":{},"summary":"Golems are a special type of construct. Golems are immune to almost all magic, but most have a weakness to certain spells.","summary_markdown":"Golems are a special type of construct. Golems are immune to almost all magic, but most have a weakness to certain spells.","text":" Golem Source Bestiary pg. 346 Golems are a special type of construct. Golems are immune to almost all magic, but most have a weakness to certain spells.","trait":["Golem"],"trait_group":["Monster"],"trait_markdown":"Golem","trait_raw":["Golem"],"type":"Trait","url":"/Traits.aspx?ID=220","weakness":{}}},{"_index":"aon18","_id":"trait-221","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-221","markdown":"<title level=\"1\" right=\"Trait\">[Gremlin](/Traits.aspx?ID=221)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 346</row>\n\nCruel and mischievous fey, gremlins have acclimated to life on the Material Plane.","name":"Gremlin","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 346</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCruel and mischievous fey, gremlins have acclimated to life on the Material Plane.\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 346"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 346</row>","speed":{},"summary":"Cruel and mischievous fey, gremlins have acclimated to life on the Material Plane.","summary_markdown":"Cruel and mischievous fey, gremlins have acclimated to life on the Material Plane.","text":" Gremlin Source Bestiary pg. 346 Cruel and mischievous fey, gremlins have acclimated to life on the Material Plane.","trait":["Gremlin"],"trait_group":["Monster"],"trait_markdown":"Gremlin","trait_raw":["Gremlin"],"type":"Trait","url":"/Traits.aspx?ID=221","weakness":{}}},{"_index":"aon18","_id":"trait-222","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-222","markdown":"<title level=\"1\" right=\"Trait\">[Incorporeal](/Traits.aspx?ID=222)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 346</row>\n\nAn incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can’t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can’t end their movement in its space.\n\n An incorporeal creature can’t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the _ghost touch_ property rune. Likewise, a corporeal creature can’t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the _ghost touch_ property rune), with double the resistance against non-magical damage.","name":"Incorporeal","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 346</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal …\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 346"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 346</row>","speed":{},"summary":"An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal …","summary_markdown":"An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal …","text":" Incorporeal Source Bestiary pg. 346 An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can’t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can’t end their movement in its space. An incorporeal creature can’t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can’t attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.","trait":["Incorporeal"],"trait_group":["Monster"],"trait_markdown":"Incorporeal","trait_raw":["Incorporeal"],"type":"Trait","url":"/Traits.aspx?ID=222","weakness":{}}},{"_index":"aon18","_id":"trait-223","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-223","markdown":"<title level=\"1\" right=\"Trait\">[Inevitable](/Traits.aspx?ID=223)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\n\nThese constructed aeons were created by the axiomites. Each type of inevitable is dedicated to a specific task. Most inevitables have weakness to chaotic damage.","name":"Inevitable","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese constructed aeons were created by the axiomites. Each type of inevitable is dedicated to a specific task. Most inevitables have weakness to …\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 347"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 347</row>","speed":{},"summary":"These constructed aeons were created by the axiomites. Each type of inevitable is dedicated to a specific task. Most inevitables have weakness to …","summary_markdown":"These constructed aeons were created by the axiomites. Each type of inevitable is dedicated to a specific task. Most inevitables have weakness to …","text":" Inevitable Source Bestiary pg. 347 These constructed aeons were created by the axiomites. Each type of inevitable is dedicated to a specific task. Most inevitables have weakness to chaotic damage.","trait":["Inevitable"],"trait_group":["Monster"],"trait_markdown":"Inevitable","trait_raw":["Inevitable"],"type":"Trait","url":"/Traits.aspx?ID=223","weakness":{}}},{"_index":"aon18","_id":"trait-224","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-224","markdown":"<title level=\"1\" right=\"Trait\">[Kobold](/Traits.aspx?ID=224)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 268 <sup>2.0</sup></row>\n\nA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian [humanoids](/Traits.aspx?ID=91) who are usually Small and typically have [darkvision](/MonsterAbilities.aspx?ID=12). An ability with this trait can be used or selected only by kobolds.","name":"Kobold","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 268 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 268"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 268 <sup>2.0</sup></row>","speed":{},"summary":"A creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision …","summary_markdown":"A creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision …","text":" Kobold Source Advanced Player's Guide pg. 268 2.0 A creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision. An ability with this trait can be used or selected only by kobolds.","trait":["Kobold"],"trait_group":["Monster","Ancestry","Weapon"],"trait_markdown":"Kobold","trait_raw":["Kobold"],"type":"Trait","url":"/Traits.aspx?ID=224","weakness":{}}},{"_index":"aon18","_id":"trait-225","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-225","markdown":"<title level=\"1\" right=\"Trait\">[Leshy](/Traits.aspx?ID=225)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 133 <sup>2.0</sup></row>\n\nLeshies are living plants animated by [primal](/Traits.aspx?ID=134) magic.","name":"Leshy","rarity":"common","release_date":"2019-10-16","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 133 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLeshies are living plants animated by primal magic.\r\n</summary>","source":["Character Guide"],"source_raw":["Character Guide pg. 133"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 133 <sup>2.0</sup></row>","speed":{},"summary":"Leshies are living plants animated by primal magic.","summary_markdown":"Leshies are living plants animated by primal magic.","text":" Leshy Source Character Guide pg. 133 2.0 Leshies are living plants animated by primal magic.","trait":["Leshy"],"trait_group":["Monster","Ancestry"],"trait_markdown":"Leshy","trait_raw":["Leshy"],"type":"Trait","url":"/Traits.aspx?ID=225","weakness":{}}},{"_index":"aon18","_id":"trait-226","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-226","markdown":"<title level=\"1\" right=\"Trait\">[Lizardfolk](/Traits.aspx?ID=226)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 133 <sup>2.0</sup></row>\n\nThese reptilian [humanoids](/Traits.aspx?ID=91), also known as iruxi, are extremely adaptable and patient.","name":"Lizardfolk","rarity":"common","release_date":"2019-10-16","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 133 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese reptilian humanoids , also known as iruxi, are extremely adaptable and patient.\r\n</summary>","source":["Character Guide"],"source_raw":["Character Guide pg. 133"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 133 <sup>2.0</sup></row>","speed":{},"summary":"These reptilian humanoids , also known as iruxi, are extremely adaptable and patient.","summary_markdown":"These reptilian humanoids , also known as iruxi, are extremely adaptable and patient.","text":" Lizardfolk Source Character Guide pg. 133 2.0 These reptilian humanoids, also known as iruxi, are extremely adaptable and patient.","trait":["Lizardfolk"],"trait_group":["Monster","Ancestry"],"trait_markdown":"Lizardfolk","trait_raw":["Lizardfolk"],"type":"Trait","url":"/Traits.aspx?ID=226","weakness":{}}},{"_index":"aon18","_id":"trait-227","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-227","markdown":"<title level=\"1\" right=\"Trait\">[Merfolk](/Traits.aspx?ID=227)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\n\nThese aquatic humanoids have an upper body similar to a human and a lower body similar to a fish.","name":"Merfolk","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese aquatic humanoids have an upper body similar to a human and a lower body similar to a fish.\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 347"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 347</row>","speed":{},"summary":"These aquatic humanoids have an upper body similar to a human and a lower body similar to a fish.","summary_markdown":"These aquatic humanoids have an upper body similar to a human and a lower body similar to a fish.","text":" Merfolk Source Bestiary pg. 347 These aquatic humanoids have an upper body similar to a human and a lower body similar to a fish.","trait":["Merfolk"],"trait_group":["Monster"],"trait_markdown":"Merfolk","trait_raw":["Merfolk"],"type":"Trait","url":"/Traits.aspx?ID=227","weakness":{}}},{"_index":"aon18","_id":"trait-228","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-228","markdown":"<title level=\"1\" right=\"Trait\">[Mummy](/Traits.aspx?ID=228)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\n\nA mummy is an undead creature created from a preserved corpse.","name":"Mummy","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA mummy is an undead creature created from a preserved corpse.\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 347"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 347</row>","speed":{},"summary":"A mummy is an undead creature created from a preserved corpse.","summary_markdown":"A mummy is an undead creature created from a preserved corpse.","text":" Mummy Source Bestiary pg. 347 A mummy is an undead creature created from a preserved corpse.","trait":["Mummy"],"trait_group":["Monster"],"trait_markdown":"Mummy","trait_raw":["Mummy"],"type":"Trait","url":"/Traits.aspx?ID=228","weakness":{}}},{"_index":"aon18","_id":"trait-229","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-229","markdown":"<title level=\"1\" right=\"Trait\">[Mutant](/Traits.aspx?ID=229)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\n\nThe monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.","name":"Mutant","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 347"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 347</row>","speed":{},"summary":"The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.","summary_markdown":"The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.","text":" Mutant Source Bestiary pg. 347 The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.","trait":["Mutant"],"trait_group":["Monster"],"trait_markdown":"Mutant","trait_raw":["Mutant"],"type":"Trait","url":"/Traits.aspx?ID=229","weakness":{}}},{"_index":"aon18","_id":"trait-230","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-230","markdown":"<title level=\"1\" right=\"Trait\">[Nymph](/Traits.aspx?ID=230)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\n\nThis family of beautiful fey creatures has strong ties to natural locations.","name":"Nymph","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis family of beautiful fey creatures has strong ties to natural locations.\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 347"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 347</row>","speed":{},"summary":"This family of beautiful fey creatures has strong ties to natural locations.","summary_markdown":"This family of beautiful fey creatures has strong ties to natural locations.","text":" Nymph Source Bestiary pg. 347 This family of beautiful fey creatures has strong ties to natural locations.","trait":["Nymph"],"trait_group":["Monster"],"trait_markdown":"Nymph","trait_raw":["Nymph"],"type":"Trait","url":"/Traits.aspx?ID=230","weakness":{}}},{"_index":"aon18","_id":"trait-231","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-231","markdown":"<title level=\"1\" right=\"Trait\">[Protean](/Traits.aspx?ID=231)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\n\nA family of monitors spawned within the [Maelstrom](/Planes.aspx?ID=19), these creatures are guardians of disorder and are chaotic neutral. They typically have darkvision, an amorphous anatomy, and a weakness to lawful damage.","name":"Protean","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA family of monitors spawned within the Maelstrom , these creatures are guardians of disorder and are chaotic neutral. They typically have …\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 347"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 347</row>","speed":{},"summary":"A family of monitors spawned within the Maelstrom , these creatures are guardians of disorder and are chaotic neutral. They typically have …","summary_markdown":"A family of monitors spawned within the Maelstrom , these creatures are guardians of disorder and are chaotic neutral. They typically have …","text":" Protean Source Bestiary pg. 347 A family of monitors spawned within the Maelstrom, these creatures are guardians of disorder and are chaotic neutral. They typically have darkvision, an amorphous anatomy, and a weakness to lawful damage.","trait":["Protean"],"trait_group":["Monster"],"trait_markdown":"Protean","trait_raw":["Protean"],"type":"Trait","url":"/Traits.aspx?ID=231","weakness":{}}},{"_index":"aon18","_id":"trait-232","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-232","markdown":"<title level=\"1\" right=\"Trait\">[Psychopomp](/Traits.aspx?ID=232)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\n\nA family of monitors spawned within the [Boneyard](/Planes.aspx?ID=14) to convey souls to the Outer Planes, most psychopomps are true neutral. They typically have darkvision, lifesense, and spirit touch, and they are immune to death effects.","name":"Psychopomp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA family of monitors spawned within the Boneyard to convey souls to the Outer Planes, most psychopomps are true neutral. They typically have …\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 347"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 347</row>","speed":{},"summary":"A family of monitors spawned within the Boneyard to convey souls to the Outer Planes, most psychopomps are true neutral. They typically have …","summary_markdown":"A family of monitors spawned within the Boneyard to convey souls to the Outer Planes, most psychopomps are true neutral. They typically have …","text":" Psychopomp Source Bestiary pg. 347 A family of monitors spawned within the Boneyard to convey souls to the Outer Planes, most psychopomps are true neutral. They typically have darkvision, lifesense, and spirit touch, and they are immune to death effects.","trait":["Psychopomp"],"trait_group":["Monster"],"trait_markdown":"Psychopomp","trait_raw":["Psychopomp"],"type":"Trait","url":"/Traits.aspx?ID=232","weakness":{}}},{"_index":"aon18","_id":"trait-233","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-233","markdown":"<title level=\"1\" right=\"Trait\">[Rakshasa](/Traits.aspx?ID=233)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\n\nReincarnations of evil souls, rakshasas are fiends that live on the Material Plane.","name":"Rakshasa","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReincarnations of evil souls, rakshasas are fiends that live on the Material Plane.\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 347"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 347</row>","speed":{},"summary":"Reincarnations of evil souls, rakshasas are fiends that live on the Material Plane.","summary_markdown":"Reincarnations of evil souls, rakshasas are fiends that live on the Material Plane.","text":" Rakshasa Source Bestiary pg. 347 Reincarnations of evil souls, rakshasas are fiends that live on the Material Plane.","trait":["Rakshasa"],"trait_group":["Monster"],"trait_markdown":"Rakshasa","trait_raw":["Rakshasa"],"type":"Trait","url":"/Traits.aspx?ID=233","weakness":{}}},{"_index":"aon18","_id":"trait-234","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-234","markdown":"<title level=\"1\" right=\"Trait\">[Ratfolk](/Traits.aspx?ID=234)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 269 <sup>2.0</sup></row>\n\nA creature with this trait is a member of the ratfolk ancestry. Ratfolk are [humanoids](/Traits.aspx?ID=91) who resemble rats. An ability with this trait can be used or selected only by ratfolk.","name":"Ratfolk","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 269 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature with this trait is a member of the ratfolk ancestry. Ratfolk are humanoids who resemble rats. An ability with this trait can be used or …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 269"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 269 <sup>2.0</sup></row>","speed":{},"summary":"A creature with this trait is a member of the ratfolk ancestry. Ratfolk are humanoids who resemble rats. An ability with this trait can be used or …","summary_markdown":"A creature with this trait is a member of the ratfolk ancestry. Ratfolk are humanoids who resemble rats. An ability with this trait can be used or …","text":" Ratfolk Source Advanced Player's Guide pg. 269 2.0 A creature with this trait is a member of the ratfolk ancestry. Ratfolk are humanoids who resemble rats. An ability with this trait can be used or selected only by ratfolk.","trait":["Ratfolk"],"trait_group":["Monster","Ancestry"],"trait_markdown":"Ratfolk","trait_raw":["Ratfolk"],"type":"Trait","url":"/Traits.aspx?ID=234","weakness":{}}},{"_index":"aon18","_id":"trait-235","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-235","markdown":"<title level=\"1\" right=\"Trait\">[Sea Devil](/Traits.aspx?ID=235)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\n\nEvil ocean-dwelling humanoids, sea devils usually have darkvision and wavesense.","name":"Sea Devil","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEvil ocean-dwelling humanoids, sea devils usually have darkvision and wavesense.\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 347"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 347</row>","speed":{},"summary":"Evil ocean-dwelling humanoids, sea devils usually have darkvision and wavesense.","summary_markdown":"Evil ocean-dwelling humanoids, sea devils usually have darkvision and wavesense.","text":" Sea Devil Source Bestiary pg. 347 Evil ocean-dwelling humanoids, sea devils usually have darkvision and wavesense.","trait":["Sea Devil"],"trait_group":["Monster"],"trait_markdown":"Sea Devil","trait_raw":["Sea Devil"],"type":"Trait","url":"/Traits.aspx?ID=235","weakness":{}}},{"_index":"aon18","_id":"trait-236","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-236","markdown":"<title level=\"1\" right=\"Trait\">[Skeleton](/Traits.aspx?ID=236)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\n\nThis undead is made by animating a dead creature’s skeleton with negative energy.","name":"Skeleton","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis undead is made by animating a dead creature’s skeleton with negative energy.\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 347"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 347</row>","speed":{},"summary":"This undead is made by animating a dead creature’s skeleton with negative energy.","summary_markdown":"This undead is made by animating a dead creature’s skeleton with negative energy.","text":" Skeleton Source Bestiary pg. 347 This undead is made by animating a dead creature’s skeleton with negative energy.","trait":["Skeleton"],"trait_group":["Monster","Ancestry"],"trait_markdown":"Skeleton","trait_raw":["Skeleton"],"type":"Trait","url":"/Traits.aspx?ID=236","weakness":{}}},{"_index":"aon18","_id":"trait-237","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-237","markdown":"<title level=\"1\" right=\"Trait\">[Soulbound](/Traits.aspx?ID=237)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\n\nThese constructs are mentally augmented by a fragment of a once-living creature’s soul.","name":"Soulbound","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese constructs are mentally augmented by a fragment of a once-living creature’s soul.\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 347"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 347</row>","speed":{},"summary":"These constructs are mentally augmented by a fragment of a once-living creature’s soul.","summary_markdown":"These constructs are mentally augmented by a fragment of a once-living creature’s soul.","text":" Soulbound Source Bestiary pg. 347 These constructs are mentally augmented by a fragment of a once-living creature’s soul.","trait":["Soulbound"],"trait_group":["Monster"],"trait_markdown":"Soulbound","trait_raw":["Soulbound"],"type":"Trait","url":"/Traits.aspx?ID=237","weakness":{}}},{"_index":"aon18","_id":"trait-238","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-238","markdown":"<title level=\"1\" right=\"Trait\">[Sprite](/Traits.aspx?ID=238)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\n\nA family of diminutive winged fey with a strong connection to primal magic.","name":"Sprite","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA family of diminutive winged fey with a strong connection to primal magic.\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 347"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 347</row>","speed":{},"summary":"A family of diminutive winged fey with a strong connection to primal magic.","summary_markdown":"A family of diminutive winged fey with a strong connection to primal magic.","text":" Sprite Source Bestiary pg. 347 A family of diminutive winged fey with a strong connection to primal magic.","trait":["Sprite"],"trait_group":["Monster","Ancestry"],"trait_markdown":"Sprite","trait_raw":["Sprite"],"type":"Trait","url":"/Traits.aspx?ID=238","weakness":{}}},{"_index":"aon18","_id":"trait-239","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-239","markdown":"<title level=\"1\" right=\"Trait\">[Swarm](/Traits.aspx?ID=239)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\n\nA swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures, and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and [splash](/Traits.aspx?ID=150) weapons). Swarms are immune to the [grappled](/Traits.aspx?ID=184), [prone](/Conditions.aspx?ID=31), and [restrained](/Conditions.aspx?ID=33) conditions.","name":"Swarm","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the …\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 347"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 347</row>","speed":{},"summary":"A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the …","summary_markdown":"A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the …","text":" Swarm Source Bestiary pg. 347 A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures, and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grappled, prone, and restrained conditions.","trait":["Swarm"],"trait_group":["Monster"],"trait_markdown":"Swarm","trait_raw":["Swarm"],"type":"Trait","url":"/Traits.aspx?ID=239","weakness":{}}},{"_index":"aon18","_id":"trait-240","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-240","markdown":"<title level=\"1\" right=\"Trait\">[Tengu](/Traits.aspx?ID=240)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 270 <sup>2.0</sup></row>\n\nA creature with this trait is a member of the tengu ancestry. Tengus are [humanoids](/Traits.aspx?ID=91) who resemble birds. An ability with this trait can be used or selected only by tengus. An item with this trait is created and used by tengus.","name":"Tengu","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 270 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature with this trait is a member of the tengu ancestry. Tengus are humanoids who resemble birds. An ability with this trait can be used or …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 270"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 270 <sup>2.0</sup></row>","speed":{},"summary":"A creature with this trait is a member of the tengu ancestry. Tengus are humanoids who resemble birds. An ability with this trait can be used or …","summary_markdown":"A creature with this trait is a member of the tengu ancestry. Tengus are humanoids who resemble birds. An ability with this trait can be used or …","text":" Tengu Source Advanced Player's Guide pg. 270 2.0 A creature with this trait is a member of the tengu ancestry. Tengus are humanoids who resemble birds. An ability with this trait can be used or selected only by tengus. An item with this trait is created and used by tengus.","trait":["Tengu"],"trait_group":["Monster","Ancestry","Weapon"],"trait_markdown":"Tengu","trait_raw":["Tengu"],"type":"Trait","url":"/Traits.aspx?ID=240","weakness":{}}},{"_index":"aon18","_id":"trait-241","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-241","markdown":"<title level=\"1\" right=\"Trait\">[Troll](/Traits.aspx?ID=241)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\n\nTrolls are giant, brutish creatures and are well known for their ability to regenerate.","name":"Troll","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTrolls are giant, brutish creatures and are well known for their ability to regenerate.\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 347"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 347</row>","speed":{},"summary":"Trolls are giant, brutish creatures and are well known for their ability to regenerate.","summary_markdown":"Trolls are giant, brutish creatures and are well known for their ability to regenerate.","text":" Troll Source Bestiary pg. 347 Trolls are giant, brutish creatures and are well known for their ability to regenerate.","trait":["Troll"],"trait_group":["Monster"],"trait_markdown":"Troll","trait_raw":["Troll"],"type":"Trait","url":"/Traits.aspx?ID=241","weakness":{}}},{"_index":"aon18","_id":"trait-242","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-242","markdown":"<title level=\"1\" right=\"Trait\">[Vampire](/Traits.aspx?ID=242)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\n\nUndead creatures who thirst for blood, vampires are notoriously versatile and hard to destroy.","name":"Vampire","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUndead creatures who thirst for blood, vampires are notoriously versatile and hard to destroy.\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 347"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 347</row>","speed":{},"summary":"Undead creatures who thirst for blood, vampires are notoriously versatile and hard to destroy.","summary_markdown":"Undead creatures who thirst for blood, vampires are notoriously versatile and hard to destroy.","text":" Vampire Source Bestiary pg. 347 Undead creatures who thirst for blood, vampires are notoriously versatile and hard to destroy.","trait":["Vampire"],"trait_group":["Monster"],"trait_markdown":"Vampire","trait_raw":["Vampire"],"type":"Trait","url":"/Traits.aspx?ID=242","weakness":{}}},{"_index":"aon18","_id":"trait-243","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-243","markdown":"<title level=\"1\" right=\"Trait\">[Werecreature](/Traits.aspx?ID=243)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\n\nThese shapechanging creatures either are naturally able to shift between animal, humanoid, and hybrid forms or are afflicted with a curse that forces them to shift involuntarily.","name":"Werecreature","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese shapechanging creatures either are naturally able to shift between animal, humanoid, and hybrid forms or are afflicted with a curse that forces …\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 347"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 347</row>","speed":{},"summary":"These shapechanging creatures either are naturally able to shift between animal, humanoid, and hybrid forms or are afflicted with a curse that forces …","summary_markdown":"These shapechanging creatures either are naturally able to shift between animal, humanoid, and hybrid forms or are afflicted with a curse that forces …","text":" Werecreature Source Bestiary pg. 347 These shapechanging creatures either are naturally able to shift between animal, humanoid, and hybrid forms or are afflicted with a curse that forces them to shift involuntarily.","trait":["Werecreature"],"trait_group":["Monster"],"trait_markdown":"Werecreature","trait_raw":["Werecreature"],"type":"Trait","url":"/Traits.aspx?ID=243","weakness":{}}},{"_index":"aon18","_id":"trait-244","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-244","markdown":"<title level=\"1\" right=\"Trait\">[Xulgath](/Traits.aspx?ID=244)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\n\nThese subterranean reptilian creatures tend to have darkvision and smell awful.","name":"Xulgath","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese subterranean reptilian creatures tend to have darkvision and smell awful.\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 347"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 347</row>","speed":{},"summary":"These subterranean reptilian creatures tend to have darkvision and smell awful.","summary_markdown":"These subterranean reptilian creatures tend to have darkvision and smell awful.","text":" Xulgath Source Bestiary pg. 347 These subterranean reptilian creatures tend to have darkvision and smell awful.","trait":["Xulgath"],"trait_group":["Monster"],"trait_markdown":"Xulgath","trait_raw":["Xulgath"],"type":"Trait","url":"/Traits.aspx?ID=244","weakness":{}}},{"_index":"aon18","_id":"trait-245","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-245","markdown":"<title level=\"1\" right=\"Trait\">[Zombie](/Traits.aspx?ID=245)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\n\nThese undead are mindless rotting corpses that hunger for living flesh.","name":"Zombie","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 347</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese undead are mindless rotting corpses that hunger for living flesh.\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 347"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 347</row>","speed":{},"summary":"These undead are mindless rotting corpses that hunger for living flesh.","summary_markdown":"These undead are mindless rotting corpses that hunger for living flesh.","text":" Zombie Source Bestiary pg. 347 These undead are mindless rotting corpses that hunger for living flesh.","trait":["Zombie"],"trait_group":["Monster"],"trait_markdown":"Zombie","trait_raw":["Zombie"],"type":"Trait","url":"/Traits.aspx?ID=245","weakness":{}}},{"_index":"aon18","_id":"trait-246","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-246","markdown":"<title level=\"1\" right=\"Trait\">[Olfactory](/Traits.aspx?ID=246)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 168</row>\n\nAn olfactory effect can affect only creatures that can smell it. This applies only to olfactory parts of the effect, as determined by the GM.","name":"Olfactory","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 168</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn olfactory effect can affect only creatures that can smell it. This applies only to olfactory parts of the effect, as determined by the GM.\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 168"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 168</row>","speed":{},"summary":"An olfactory effect can affect only creatures that can smell it. This applies only to olfactory parts of the effect, as determined by the GM.","summary_markdown":"An olfactory effect can affect only creatures that can smell it. This applies only to olfactory parts of the effect, as determined by the GM.","text":" Olfactory Source Bestiary pg. 168 An olfactory effect can affect only creatures that can smell it. This applies only to olfactory parts of the effect, as determined by the GM.","trait":["Olfactory"],"trait_group":["Sense"],"trait_markdown":"Olfactory","trait_raw":["Olfactory"],"type":"Trait","url":"/Traits.aspx?ID=246","weakness":{}}},{"_index":"aon18","_id":"trait-247","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-247","markdown":"<title level=\"1\" right=\"Trait\">[Charm](/Traits.aspx?ID=247)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 77</row>\n\n_Note from Nethys: This trait was not listed in the Glossary, its only use is as a Trait for some monster abilities._","name":"Charm","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 77</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Note from Nethys: This trait was not listed in the Glossary, its only use is as a Trait for some monster abilities. \r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 77"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 77</row>","speed":{},"summary":" Note from Nethys: This trait was not listed in the Glossary, its only use is as a Trait for some monster abilities. ","summary_markdown":" Note from Nethys: This trait was not listed in the Glossary, its only use is as a Trait for some monster abilities. ","text":" Charm Source Bestiary pg. 77 Note from Nethys: This trait was not listed in the Glossary, its only use is as a Trait for some monster abilities. ","trait":["Charm"],"trait_markdown":"Charm","trait_raw":["Charm"],"type":"Trait","url":"/Traits.aspx?ID=247","weakness":{}}},{"_index":"aon18","_id":"trait-248","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-248","markdown":"<title level=\"1\" right=\"Trait\">[Range](/Traits.aspx?ID=248)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 17</row>\n\nThese attacks will either list a finite range or a range increment, which follows the normal rules for range increments.","name":"Range","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 17</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese attacks will either list a finite range or a range increment, which follows the normal rules for range increments.\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 17"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 17</row>","speed":{},"summary":"These attacks will either list a finite range or a range increment, which follows the normal rules for range increments.","summary_markdown":"These attacks will either list a finite range or a range increment, which follows the normal rules for range increments.","text":" Range Source Bestiary pg. 17 These attacks will either list a finite range or a range increment, which follows the normal rules for range increments.","trait":["Range"],"trait_group":["Weapon"],"trait_markdown":"Range","trait_raw":["Range"],"type":"Trait","url":"/Traits.aspx?ID=248","weakness":{}}},{"_index":"aon18","_id":"trait-249","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-249","markdown":"<title level=\"1\" right=\"Trait\">[Brutal](/Traits.aspx?ID=249)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 25</row>\n\nA ranged attack with this trait uses its Strength modifier instead of Dexterity on the attack roll.","name":"Brutal","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 25</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA ranged attack with this trait uses its Strength modifier instead of Dexterity on the attack roll.\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 25"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 25</row>","speed":{},"summary":"A ranged attack with this trait uses its Strength modifier instead of Dexterity on the attack roll.","summary_markdown":"A ranged attack with this trait uses its Strength modifier instead of Dexterity on the attack roll.","text":" Brutal Source Bestiary pg. 25 A ranged attack with this trait uses its Strength modifier instead of Dexterity on the attack roll.","trait":["Brutal"],"trait_group":["Weapon"],"trait_markdown":"Brutal","trait_raw":["Brutal"],"type":"Trait","url":"/Traits.aspx?ID=249","weakness":{}}},{"_index":"aon18","_id":"trait-250","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-250","markdown":"<title level=\"1\" right=\"Trait\">[Telepathy](/Traits.aspx?ID=250)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 287</row>\n\n_Note from Nethys: This trait was not listed in the Glossary, its only use is as a Trait for some monster abilities._","name":"Telepathy","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 287</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Note from Nethys: This trait was not listed in the Glossary, its only use is as a Trait for some monster abilities. \r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 287"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 287</row>","speed":{},"summary":" Note from Nethys: This trait was not listed in the Glossary, its only use is as a Trait for some monster abilities. ","summary_markdown":" Note from Nethys: This trait was not listed in the Glossary, its only use is as a Trait for some monster abilities. ","text":" Telepathy Source Bestiary pg. 287 Note from Nethys: This trait was not listed in the Glossary, its only use is as a Trait for some monster abilities. ","trait":["Telepathy"],"trait_markdown":"Telepathy","trait_raw":["Telepathy"],"type":"Trait","url":"/Traits.aspx?ID=250","weakness":{}}},{"_index":"aon18","_id":"trait-251","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-251","markdown":"<title level=\"1\" right=\"Trait\">[Ranged Trip](/Traits.aspx?ID=251)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 269 <sup>2.0</sup></row>\n\nThis weapon can be used to [Trip](/Actions.aspx?ID=40) with the [Athletics](/Skills.aspx?ID=3) skill at a distance up to the weapon's first range increment. The skill check takes a –2 circumstance penalty. You can add the weapon's item bonus to attack rolls as a bonus to the check. As with using a melee weapon to trip, a ranged trip doesn't deal any damage when used to Trip. This trait usually appears only on a [thrown](/Traits.aspx?ID=195) weapon.","name":"Ranged Trip","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 269 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon can be used to Trip with the Athletics skill at a distance up to the weapon's first range increment. The skill check takes a –2 …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 269"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 269 <sup>2.0</sup></row>","speed":{},"summary":"This weapon can be used to Trip with the Athletics skill at a distance up to the weapon's first range increment. The skill check takes a –2 …","summary_markdown":"This weapon can be used to Trip with the Athletics skill at a distance up to the weapon's first range increment. The skill check takes a –2 …","text":" Ranged Trip Source Advanced Player's Guide pg. 269 2.0 This weapon can be used to Trip with the Athletics skill at a distance up to the weapon's first range increment. The skill check takes a –2 circumstance penalty. You can add the weapon's item bonus to attack rolls as a bonus to the check. As with using a melee weapon to trip, a ranged trip doesn't deal any damage when used to Trip. This trait usually appears only on a thrown weapon.","trait":["Ranged Trip"],"trait_group":["Weapon"],"trait_markdown":"Ranged Trip","trait_raw":["Ranged Trip"],"type":"Trait","url":"/Traits.aspx?ID=251","weakness":{}}},{"_index":"aon18","_id":"trait-252","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-252","markdown":"<title level=\"1\" right=\"Trait\">[Tethered](/Traits.aspx?ID=252)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 222 <sup>1.1</sup></row>\n\nThis weapon is attached to a length of rope or chain that allows you to retrieve it after it has left your hand. If you have a free hand (including if you've just thrown a two-handed tethered weapon and have a hand holding nothing but the weapon's tether), you can use an Interact action to pull the weapon back into your grasp after you have thrown it as a ranged attack or after it has been disarmed (unless it is being held by another creature).","name":"Tethered","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 222 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon is attached to a length of rope or chain that allows you to retrieve it after it has left your hand. If you have a free hand (including …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 222"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 222 <sup>1.1</sup></row>","speed":{},"summary":"This weapon is attached to a length of rope or chain that allows you to retrieve it after it has left your hand. If you have a free hand (including …","summary_markdown":"This weapon is attached to a length of rope or chain that allows you to retrieve it after it has left your hand. If you have a free hand (including …","text":" Tethered Source Treasure Vault pg. 222 1.1 This weapon is attached to a length of rope or chain that allows you to retrieve it after it has left your hand. If you have a free hand (including if you've just thrown a two-handed tethered weapon and have a hand holding nothing but the weapon's tether), you can use an Interact action to pull the weapon back into your grasp after you have thrown it as a ranged attack or after it has been disarmed (unless it is being held by another creature).","trait":["Tethered"],"trait_group":["Weapon"],"trait_markdown":"Tethered","trait_raw":["Tethered"],"type":"Trait","url":"/Traits.aspx?ID=252","weakness":{}}},{"_index":"aon18","_id":"trait-253","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-253","markdown":"<title level=\"1\" right=\"Trait\">[Artifact](/Traits.aspx?ID=253)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 250</row>\n\nItems with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always [rare](/Traits.aspx?ID=137) or [unique](/Traits.aspx?ID=161).","name":"Artifact","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 250</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nItems with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 250"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 250</row>","speed":{},"summary":"Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are …","summary_markdown":"Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are …","text":" Artifact Source Gamemastery Guide pg. 250 Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.","trait":["Artifact"],"trait_group":["Equipment"],"trait_markdown":"Artifact","trait_raw":["Artifact"],"type":"Trait","url":"/Traits.aspx?ID=253","weakness":{}}},{"_index":"aon18","_id":"trait-254","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-254","markdown":"<title level=\"1\" right=\"Trait\">[Reload](/Traits.aspx?ID=254)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 279 <sup>4.0</sup></row>\n\nWhile all weapons need some amount of time to get into position, many ranged weapons also need to be loaded and reloaded. This entry indicates how many Interact actions it takes to reload such weapons. This can be 0 if drawing ammunition and firing the weapon are part of the same action. If an item takes 2 or more actions to reload, the GM determines whether they must be performed together as an activity, or you can spend some of those actions during one turn and the rest during your next turn.","name":"Reload","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 279 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhile all weapons need some amount of time to get into position, many ranged weapons also need to be loaded and reloaded. This entry indicates how …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 279"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 279 <sup>4.0</sup></row>","speed":{},"summary":"While all weapons need some amount of time to get into position, many ranged weapons also need to be loaded and reloaded. This entry indicates how …","summary_markdown":"While all weapons need some amount of time to get into position, many ranged weapons also need to be loaded and reloaded. This entry indicates how …","text":" Reload Source Core Rulebook pg. 279 4.0 While all weapons need some amount of time to get into position, many ranged weapons also need to be loaded and reloaded. This entry indicates how many Interact actions it takes to reload such weapons. This can be 0 if drawing ammunition and firing the weapon are part of the same action. If an item takes 2 or more actions to reload, the GM determines whether they must be performed together as an activity, or you can spend some of those actions during one turn and the rest during your next turn.","trait":["Reload"],"trait_group":["Weapon"],"trait_markdown":"Reload","trait_raw":["Reload"],"type":"Trait","url":"/Traits.aspx?ID=254","weakness":{}}},{"_index":"aon18","_id":"trait-255","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-255","markdown":"<title level=\"1\" right=\"Trait\">[Anadi](/Traits.aspx?ID=255)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #145: Hellknight Hill](/Sources.aspx?ID=4) pg. 84</row>\n\nAnadis are peaceful, reclusive humanoids who live deep within woodlands, jungles, and other untamed areas of wilderness. Their natural forms resemble humanoid spiders covered in beautiful and distinctive markings of varying colors.","name":"Anadi","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #145: Hellknight Hill](/Sources.aspx?ID=4) pg. 84</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAnadis are peaceful, reclusive humanoids who live deep within woodlands, jungles, and other untamed areas of wilderness. Their natural forms resemble …\r\n</summary>","source":["Pathfinder #145: Hellknight Hill"],"source_raw":["Pathfinder #145: Hellknight Hill pg. 84"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #145: Hellknight Hill](/Sources.aspx?ID=4) pg. 84</row>","speed":{},"summary":"Anadis are peaceful, reclusive humanoids who live deep within woodlands, jungles, and other untamed areas of wilderness. Their natural forms resemble …","summary_markdown":"Anadis are peaceful, reclusive humanoids who live deep within woodlands, jungles, and other untamed areas of wilderness. Their natural forms resemble …","text":" Anadi Source Pathfinder #145: Hellknight Hill pg. 84 Anadis are peaceful, reclusive humanoids who live deep within woodlands, jungles, and other untamed areas of wilderness. Their natural forms resemble humanoid spiders covered in beautiful and distinctive markings of varying colors.","trait":["Anadi"],"trait_group":["Monster","Ancestry"],"trait_markdown":"Anadi","trait_raw":["Anadi"],"type":"Trait","url":"/Traits.aspx?ID=255","weakness":{}}},{"_index":"aon18","_id":"trait-256","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-256","markdown":"<title level=\"1\" right=\"Trait\">[Aasimar](/Traits.aspx?ID=256)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 266 <sup>2.0</sup></row>\n\nA creature with this trait has the aasimar versatile heritage. Aasimars are [planar scions](/MonsterFamilies.aspx?ID=81) descended from [celestial](/Traits.aspx?ID=23) beings. An ability with this trait can be used or selected only by aasimars.","name":"Aasimar","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 266 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature with this trait has the aasimar versatile heritage. Aasimars are planar scions descended from celestial beings. An ability with this …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 266"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 266 <sup>2.0</sup></row>","speed":{},"summary":"A creature with this trait has the aasimar versatile heritage. Aasimars are planar scions descended from celestial beings. An ability with this …","summary_markdown":"A creature with this trait has the aasimar versatile heritage. Aasimars are planar scions descended from celestial beings. An ability with this …","text":" Aasimar Source Advanced Player's Guide pg. 266 2.0 A creature with this trait has the aasimar versatile heritage. Aasimars are planar scions descended from celestial beings. An ability with this trait can be used or selected only by aasimars.","trait":["Aasimar"],"trait_group":["Monster","Ancestry"],"trait_markdown":"Aasimar","trait_raw":["Aasimar"],"type":"Trait","url":"/Traits.aspx?ID=256","weakness":{}}},{"_index":"aon18","_id":"trait-257","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-257","markdown":"<title level=\"1\" right=\"Trait\">[Duskwalker](/Traits.aspx?ID=257)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 267 <sup>2.0</sup></row>\n\nA creature with this trait has the duskwalker versatile heritage. Duskwalkers are planar scions infused with the supernatural energy of [psychopomps](/MonsterFamilies.aspx?ID=83). An ability with this trait can be used or selected only by duskwalkers.","name":"Duskwalker","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 267 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature with this trait has the duskwalker versatile heritage. Duskwalkers are planar scions infused with the supernatural energy of psychopomps …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 267"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 267 <sup>2.0</sup></row>","speed":{},"summary":"A creature with this trait has the duskwalker versatile heritage. Duskwalkers are planar scions infused with the supernatural energy of psychopomps …","summary_markdown":"A creature with this trait has the duskwalker versatile heritage. Duskwalkers are planar scions infused with the supernatural energy of psychopomps …","text":" Duskwalker Source Advanced Player's Guide pg. 267 2.0 A creature with this trait has the duskwalker versatile heritage. Duskwalkers are planar scions infused with the supernatural energy of psychopomps. An ability with this trait can be used or selected only by duskwalkers.","trait":["Duskwalker"],"trait_group":["Monster","Ancestry"],"trait_markdown":"Duskwalker","trait_raw":["Duskwalker"],"type":"Trait","url":"/Traits.aspx?ID=257","weakness":{}}},{"_index":"aon18","_id":"trait-258","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-258","markdown":"<title level=\"1\" right=\"Trait\">[Tiefling](/Traits.aspx?ID=258)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 270 <sup>2.0</sup></row>\n\nA creature with this trait has the tiefling versatile heritage. Tieflings are [planar scions](/MonsterFamilies.aspx?ID=81) descended from [fiends](/Traits.aspx?ID=70). An ability with this trait can be used or selected only by tieflings.","name":"Tiefling","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 270 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature with this trait has the tiefling versatile heritage. Tieflings are planar scions descended from fiends . An ability with this trait can …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 270"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 270 <sup>2.0</sup></row>","speed":{},"summary":"A creature with this trait has the tiefling versatile heritage. Tieflings are planar scions descended from fiends . An ability with this trait can …","summary_markdown":"A creature with this trait has the tiefling versatile heritage. Tieflings are planar scions descended from fiends . An ability with this trait can …","text":" Tiefling Source Advanced Player's Guide pg. 270 2.0 A creature with this trait has the tiefling versatile heritage. Tieflings are planar scions descended from fiends. An ability with this trait can be used or selected only by tieflings.","trait":["Tiefling"],"trait_group":["Monster","Ancestry"],"trait_markdown":"Tiefling","trait_raw":["Tiefling"],"type":"Trait","url":"/Traits.aspx?ID=258","weakness":{}}},{"_index":"aon18","_id":"trait-259","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-259","markdown":"<title level=\"1\" right=\"Trait\">[Wight](/Traits.aspx?ID=259)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 332</row>\n\nA wight is an [undead](/Traits.aspx?ID=160) creature that drains life and stands vigil over its burial site.","name":"Wight","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 332</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA wight is an undead creature that drains life and stands vigil over its burial site.\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 332"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 332</row>","speed":{},"summary":"A wight is an undead creature that drains life and stands vigil over its burial site.","summary_markdown":"A wight is an undead creature that drains life and stands vigil over its burial site.","text":" Wight Source Bestiary pg. 332 A wight is an undead creature that drains life and stands vigil over its burial site.","trait":["Wight"],"trait_group":["Monster"],"trait_markdown":"Wight","trait_raw":["Wight"],"type":"Trait","url":"/Traits.aspx?ID=259","weakness":{}}},{"_index":"aon18","_id":"trait-260","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-260","markdown":"<title level=\"1\" right=\"Trait\">[Wraith](/Traits.aspx?ID=260)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 335</row>\n\nA wraith is an [incorporeal](/Traits.aspx?ID=222) [undead](/Traits.aspx?ID=160) creature infused with negative energy and driven by a hatred of all life","name":"Wraith","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 335</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA wraith is an incorporeal undead creature infused with negative energy and driven by a hatred of all life\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 335"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 335</row>","speed":{},"summary":"A wraith is an incorporeal undead creature infused with negative energy and driven by a hatred of all life","summary_markdown":"A wraith is an incorporeal undead creature infused with negative energy and driven by a hatred of all life","text":" Wraith Source Bestiary pg. 335 A wraith is an incorporeal undead creature infused with negative energy and driven by a hatred of all life","trait":["Wraith"],"trait_group":["Monster"],"trait_markdown":"Wraith","trait_raw":["Wraith"],"type":"Trait","url":"/Traits.aspx?ID=260","weakness":{}}},{"_index":"aon18","_id":"trait-261","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-261","markdown":"<title level=\"1\" right=\"Trait\">[Drug](/Traits.aspx?ID=261)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 251</row>\n\nAn item with this trait is a drug, a [poison](/Traits.aspx?ID=126) that conveys short-term benefits in addition to harmful side effects and long-term consequences. Each time a creature uses a given drug it must also attempt a saving throw against [addiction](/Diseases.aspx?ID=15) to that drug.","name":"Drug","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 251</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn item with this trait is a drug, a poison that conveys short-term benefits in addition to harmful side effects and long-term consequences. Each …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 251"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 251</row>","speed":{},"summary":"An item with this trait is a drug, a poison that conveys short-term benefits in addition to harmful side effects and long-term consequences. Each …","summary_markdown":"An item with this trait is a drug, a poison that conveys short-term benefits in addition to harmful side effects and long-term consequences. Each …","text":" Drug Source Gamemastery Guide pg. 251 An item with this trait is a drug, a poison that conveys short-term benefits in addition to harmful side effects and long-term consequences. Each time a creature uses a given drug it must also attempt a saving throw against addiction to that drug.","trait":["Drug"],"trait_group":["Equipment"],"trait_markdown":"Drug","trait_raw":["Drug"],"type":"Trait","url":"/Traits.aspx?ID=261","weakness":{}}},{"_index":"aon18","_id":"trait-262","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-262","markdown":"<title level=\"1\" right=\"Trait\">[Tattoo](/Traits.aspx?ID=262)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 164 <sup>1.1</sup></row>\n\nA magical tattoo has the tattoo trait. It's permanently a part of the subject's body, and reduces the number of items that creature can invest per day by 1. Each tattoo has the [invested](/Traits.aspx?ID=98) trait to indicate this limitation—a magical tattoo is like an invested item that the tattooed creature has no choice but to invest. If the tattoo loses its magic or is destroyed, it no longer reduces your investiture.\n\n Just like a physical magic item, a magical tattoo can be counteracted by spells like [_dispel magic_](/Spells.aspx?ID=78) or [_disjunction_](/Spells.aspx?ID=77). If destroyed, the tattoo fades from the skin.\n\n If a creature gets a new magical tattoo when their limit on invested items has already been reduced to zero, the new tattoo's magic fails to take hold, and it becomes a non-magical tattoo instead. However, a tattooist can alter an existing tattoo when they Craft a tattoo, modifying the old one into a different magical tattoo and removing the old effect. Magical tattoos can usually be [upgraded into their greater versions](/Rules.aspx?ID=701) by having a tattooist add to or modify the existing tattoo.","name":"Tattoo","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 164 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA magical tattoo has the tattoo trait. It's permanently a part of the subject's body, and reduces the number of items that creature can invest per …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 164"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 164 <sup>1.1</sup></row>","speed":{},"summary":"A magical tattoo has the tattoo trait. It's permanently a part of the subject's body, and reduces the number of items that creature can invest per …","summary_markdown":"A magical tattoo has the tattoo trait. It's permanently a part of the subject's body, and reduces the number of items that creature can invest per …","text":" Tattoo Source Secrets of Magic pg. 164 1.1 A magical tattoo has the tattoo trait. It's permanently a part of the subject's body, and reduces the number of items that creature can invest per day by 1. Each tattoo has the invested trait to indicate this limitation—a magical tattoo is like an invested item that the tattooed creature has no choice but to invest. If the tattoo loses its magic or is destroyed, it no longer reduces your investiture. Just like a physical magic item, a magical tattoo can be counteracted by spells like dispel magic or disjunction . If destroyed, the tattoo fades from the skin. If a creature gets a new magical tattoo when their limit on invested items has already been reduced to zero, the new tattoo's magic fails to take hold, and it becomes a non-magical tattoo instead. However, a tattooist can alter an existing tattoo when they Craft a tattoo, modifying the old one into a different magical tattoo and removing the old effect. Magical tattoos can usually be upgraded into their greater versions by having a tattooist add to or modify the existing tattoo.","trait":["Tattoo"],"trait_group":["Equipment"],"trait_markdown":"Tattoo","trait_raw":["Tattoo"],"type":"Trait","url":"/Traits.aspx?ID=262","weakness":{}}},{"_index":"aon18","_id":"trait-263","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-263","markdown":"<title level=\"1\" right=\"Trait\">[Charau-ka](/Traits.aspx?ID=263)</title>\r\n\r\n<row gap=\"tiny\">**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 308 <sup>2.0</sup></row>\n\nMandrill-like humanoids that are brutal warriors. Many charau-ka live in Usaro.","name":"Charau-ka","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 308 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMandrill-like humanoids that are brutal warriors. Many charau-ka live in Usaro.\r\n</summary>","source":["The Mwangi Expanse"],"source_raw":["The Mwangi Expanse pg. 308"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 308 <sup>2.0</sup></row>","speed":{},"summary":"Mandrill-like humanoids that are brutal warriors. Many charau-ka live in Usaro.","summary_markdown":"Mandrill-like humanoids that are brutal warriors. Many charau-ka live in Usaro.","text":" Charau-ka Source The Mwangi Expanse pg. 308 2.0 Mandrill-like humanoids that are brutal warriors. Many charau-ka live in Usaro.","trait":["Charau-ka"],"trait_group":["Monster"],"trait_markdown":"Charau-ka","trait_raw":["Charau-ka"],"type":"Trait","url":"/Traits.aspx?ID=263","weakness":{}}},{"_index":"aon18","_id":"trait-264","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-264","markdown":"<title level=\"1\" right=\"Trait\">[Grippli](/Traits.aspx?ID=264)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #146: Cult of Cinders](/Sources.aspx?ID=7) pg. 86</row>\n\nGripplis are a family of frog-like humanoids. Gripplis craft and use these weapons.","name":"Grippli","rarity":"common","release_date":"2019-09-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #146: Cult of Cinders](/Sources.aspx?ID=7) pg. 86</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGripplis are a family of frog-like humanoids. Gripplis craft and use these weapons.\r\n</summary>","source":["Pathfinder #146: Cult of Cinders"],"source_raw":["Pathfinder #146: Cult of Cinders pg. 86"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #146: Cult of Cinders](/Sources.aspx?ID=7) pg. 86</row>","speed":{},"summary":"Gripplis are a family of frog-like humanoids. Gripplis craft and use these weapons.","summary_markdown":"Gripplis are a family of frog-like humanoids. Gripplis craft and use these weapons.","text":" Grippli Source Pathfinder #146: Cult of Cinders pg. 86 Gripplis are a family of frog-like humanoids. Gripplis craft and use these weapons.","trait":["Grippli"],"trait_group":["Monster","Ancestry","Weapon"],"trait_markdown":"Grippli","trait_raw":["Grippli"],"type":"Trait","url":"/Traits.aspx?ID=264","weakness":{}}},{"_index":"aon18","_id":"trait-265","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-265","markdown":"<title level=\"1\" right=\"Trait\">[Velstrac](/Traits.aspx?ID=265)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 82</row>\n\nA family of [fiends](/Traits.aspx?ID=70) from the [Shadow Plane](/Planes.aspx?ID=11) that are associated with pain and agony. All velstracs possess some form of disturbing gaze.","name":"Velstrac","rarity":"common","release_date":"2019-09-18","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 82</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA family of fiends from the Shadow Plane that are associated with pain and agony. All velstracs possess some form of disturbing gaze.\r\n</summary>","source":["Pathfinder #147: Tomorrow Must Burn"],"source_raw":["Pathfinder #147: Tomorrow Must Burn pg. 82"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 82</row>","speed":{},"summary":"A family of fiends from the Shadow Plane that are associated with pain and agony. All velstracs possess some form of disturbing gaze.","summary_markdown":"A family of fiends from the Shadow Plane that are associated with pain and agony. All velstracs possess some form of disturbing gaze.","text":" Velstrac Source Pathfinder #147: Tomorrow Must Burn pg. 82 A family of fiends from the Shadow Plane that are associated with pain and agony. All velstracs possess some form of disturbing gaze.","trait":["Velstrac"],"trait_group":["Monster"],"trait_markdown":"Velstrac","trait_raw":["Velstrac"],"type":"Trait","url":"/Traits.aspx?ID=265","weakness":{}}},{"_index":"aon18","_id":"trait-268","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-268","markdown":"<title level=\"1\" right=\"Trait\">[Hobgoblin](/Traits.aspx?ID=268)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 133 <sup>2.0</sup></row>\n\nHobgoblins are a sturdy, clever people with a propensity for militaristic order","name":"Hobgoblin","rarity":"common","release_date":"2019-10-16","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 133 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHobgoblins are a sturdy, clever people with a propensity for militaristic order\r\n</summary>","source":["Character Guide"],"source_raw":["Character Guide pg. 133"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 133 <sup>2.0</sup></row>","speed":{},"summary":"Hobgoblins are a sturdy, clever people with a propensity for militaristic order","summary_markdown":"Hobgoblins are a sturdy, clever people with a propensity for militaristic order","text":" Hobgoblin Source Character Guide pg. 133 2.0 Hobgoblins are a sturdy, clever people with a propensity for militaristic order","trait":["Hobgoblin"],"trait_group":["Ancestry"],"trait_markdown":"Hobgoblin","trait_raw":["Hobgoblin"],"type":"Trait","url":"/Traits.aspx?ID=268","weakness":{}}},{"_index":"aon18","_id":"trait-269","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-269","markdown":"<title level=\"1\" right=\"Trait\">[Saggorak](/Traits.aspx?ID=269)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 73</row>\n\nAncient dwarven blacksmiths in Saggorak designed a series of spectacularly powerful runes. Only someone with legendary proficiency in Crafting, or a well-versed dwarven crafter from the city of Kovlar, can apply, transfer, or remove a rune with the Saggorak trait.\n\n Because of their considerable power, all Saggorak runes take up two property rune slots, and consequently they can be applied only to armor and weapons with at least a _+2 potency_ rune.","name":"Saggorak","rarity":"common","release_date":"2019-10-16","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 73</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAncient dwarven blacksmiths in Saggorak designed a series of spectacularly powerful runes. Only someone with legendary proficiency in Crafting, or a …\r\n</summary>","source":["Pathfinder #148: Fires of the Haunted City"],"source_raw":["Pathfinder #148: Fires of the Haunted City pg. 73"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 73</row>","speed":{},"summary":"Ancient dwarven blacksmiths in Saggorak designed a series of spectacularly powerful runes. Only someone with legendary proficiency in Crafting, or a …","summary_markdown":"Ancient dwarven blacksmiths in Saggorak designed a series of spectacularly powerful runes. Only someone with legendary proficiency in Crafting, or a …","text":" Saggorak Source Pathfinder #148: Fires of the Haunted City pg. 73 Ancient dwarven blacksmiths in Saggorak designed a series of spectacularly powerful runes. Only someone with legendary proficiency in Crafting, or a well-versed dwarven crafter from the city of Kovlar, can apply, transfer, or remove a rune with the Saggorak trait. Because of their considerable power, all Saggorak runes take up two property rune slots, and consequently they can be applied only to armor and weapons with at least a +2 potency rune.","trait":["Saggorak"],"trait_group":["Equipment"],"trait_markdown":"Saggorak","trait_raw":["Saggorak"],"type":"Trait","url":"/Traits.aspx?ID=269","weakness":{}}},{"_index":"aon18","_id":"trait-270","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-270","markdown":"<title level=\"1\" right=\"Trait\">[Legacy](/Traits.aspx?ID=270)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 73</row>\n\nOnce you’ve played through the listed Adventure Path, these rare backgrounds can become available in your future campaigns after the events of this Adventure Path.","name":"Legacy","rarity":"common","release_date":"2019-12-12","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 73</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOnce you’ve played through the listed Adventure Path, these rare backgrounds can become available in your future campaigns after the events of this …\r\n</summary>","source":["Pathfinder #150: Broken Promises"],"source_raw":["Pathfinder #150: Broken Promises pg. 73"],"source_category":"Adventure Paths","source_group":"Age of Ashes","source_markdown":"<row gap=\"tiny\">[Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 73</row>","speed":{},"summary":"Once you’ve played through the listed Adventure Path, these rare backgrounds can become available in your future campaigns after the events of this …","summary_markdown":"Once you’ve played through the listed Adventure Path, these rare backgrounds can become available in your future campaigns after the events of this …","text":" Legacy Source Pathfinder #150: Broken Promises pg. 73 Once you’ve played through the listed Adventure Path, these rare backgrounds can become available in your future campaigns after the events of this Adventure Path.","trait":["Legacy"],"trait_markdown":"Legacy","trait_raw":["Legacy"],"type":"Trait","url":"/Traits.aspx?ID=270","weakness":{}}},{"_index":"aon18","_id":"trait-271","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-271","markdown":"<title level=\"1\" right=\"Trait\">[Modular](/Traits.aspx?ID=271)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 120 <sup>2.0</sup></row>\n\nThe weapon has multiple configurations that you can switch between using an Interact action. Typically, switching between configurations of a modular weapon allows it to deal different types of damage (listed in the trait, such as “modular B, P, or S”), though it’s possible for a modular weapon’s description to list more complicated configurations.","name":"Modular","rarity":"common","release_date":"2020-01-29","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 120 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe weapon has multiple configurations that you can switch between using an Interact action. Typically, switching between configurations of a modular …\r\n</summary>","source":["Gods & Magic"],"source_raw":["Gods & Magic pg. 120"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Gods & Magic](/Sources.aspx?ID=17) pg. 120 <sup>2.0</sup></row>","speed":{},"summary":"The weapon has multiple configurations that you can switch between using an Interact action. Typically, switching between configurations of a modular …","summary_markdown":"The weapon has multiple configurations that you can switch between using an Interact action. Typically, switching between configurations of a modular …","text":" Modular Source Gods & Magic pg. 120 2.0 The weapon has multiple configurations that you can switch between using an Interact action. Typically, switching between configurations of a modular weapon allows it to deal different types of damage (listed in the trait, such as “modular B, P, or S”), though it’s possible for a modular weapon’s description to list more complicated configurations.","trait":["Modular"],"trait_group":["Weapon"],"trait_markdown":"Modular","trait_raw":["Modular"],"type":"Trait","url":"/Traits.aspx?ID=271","weakness":{}}},{"_index":"aon18","_id":"trait-273","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-273","markdown":"<title level=\"1\" right=\"Trait\">[City](/Traits.aspx?ID=273)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 250</row>\n\nSettlements with this trait tend to be relatively large, with levels typically ranging from 5 to 7.","name":"City","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 250</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSettlements with this trait tend to be relatively large, with levels typically ranging from 5 to 7.\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 250"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 250</row>","speed":{},"summary":"Settlements with this trait tend to be relatively large, with levels typically ranging from 5 to 7.","summary_markdown":"Settlements with this trait tend to be relatively large, with levels typically ranging from 5 to 7.","text":" City Source Gamemastery Guide pg. 250 Settlements with this trait tend to be relatively large, with levels typically ranging from 5 to 7.","trait":["City"],"trait_group":["Settlement"],"trait_markdown":"City","trait_raw":["City"],"type":"Trait","url":"/Traits.aspx?ID=273","weakness":{}}},{"_index":"aon18","_id":"trait-274","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-274","markdown":"<title level=\"1\" right=\"Trait\">[Cursed](/Traits.aspx?ID=274)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 251</row>\n\n An item with this trait is cursed to cause trouble for its owner. A curse isn’t detected when the item is identified, though a critical success reveals both the presence and exact nature of the curse. Cursed items can’t be discarded once they’ve been triggered or invested the first time. The item can be removed only if the curse is removed.","name":"Cursed","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 251</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n An item with this trait is cursed to cause trouble for its owner. A curse isn’t detected when the item is identified, though a critical success …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 251"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 251</row>","speed":{},"summary":" An item with this trait is cursed to cause trouble for its owner. A curse isn’t detected when the item is identified, though a critical success …","summary_markdown":" An item with this trait is cursed to cause trouble for its owner. A curse isn’t detected when the item is identified, though a critical success …","text":" Cursed Source Gamemastery Guide pg. 251 An item with this trait is cursed to cause trouble for its owner. A curse isn’t detected when the item is identified, though a critical success reveals both the presence and exact nature of the curse. Cursed items can’t be discarded once they’ve been triggered or invested the first time. The item can be removed only if the curse is removed.","trait":["Cursed"],"trait_group":["Equipment"],"trait_markdown":"Cursed","trait_raw":["Cursed"],"type":"Trait","url":"/Traits.aspx?ID=274","weakness":{}}},{"_index":"aon18","_id":"trait-275","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-275","markdown":"<title level=\"1\" right=\"Trait\">[Erratic](/Traits.aspx?ID=275)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 251</row>\n\nPlanes with this trait have a flow of time that slows down or speeds up relative to other planes.","name":"Erratic","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 251</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPlanes with this trait have a flow of time that slows down or speeds up relative to other planes.\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 251"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 251</row>","speed":{},"summary":"Planes with this trait have a flow of time that slows down or speeds up relative to other planes.","summary_markdown":"Planes with this trait have a flow of time that slows down or speeds up relative to other planes.","text":" Erratic Source Gamemastery Guide pg. 251 Planes with this trait have a flow of time that slows down or speeds up relative to other planes.","trait":["Erratic"],"trait_group":["Planar"],"trait_markdown":"Erratic","trait_raw":["Erratic"],"type":"Trait","url":"/Traits.aspx?ID=275","weakness":{}}},{"_index":"aon18","_id":"trait-276","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-276","markdown":"<title level=\"1\" right=\"Trait\">[Finite](/Traits.aspx?ID=276)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 251</row>\n\nPlanes with this trait consist of a limited amount of space.","name":"Finite","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 251</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPlanes with this trait consist of a limited amount of space.\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 251"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 251</row>","speed":{},"summary":"Planes with this trait consist of a limited amount of space.","summary_markdown":"Planes with this trait consist of a limited amount of space.","text":" Finite Source Gamemastery Guide pg. 251 Planes with this trait consist of a limited amount of space.","trait":["Finite"],"trait_group":["Planar"],"trait_markdown":"Finite","trait_raw":["Finite"],"type":"Trait","url":"/Traits.aspx?ID=276","weakness":{}}},{"_index":"aon18","_id":"trait-277","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-277","markdown":"<title level=\"1\" right=\"Trait\">[Flowing](/Traits.aspx?ID=277)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 251</row>\n\nPlanes with this trait have a flow of time that is consistently faster or slower than that of other planes.","name":"Flowing","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 251</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPlanes with this trait have a flow of time that is consistently faster or slower than that of other planes.\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 251"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 251</row>","speed":{},"summary":"Planes with this trait have a flow of time that is consistently faster or slower than that of other planes.","summary_markdown":"Planes with this trait have a flow of time that is consistently faster or slower than that of other planes.","text":" Flowing Source Gamemastery Guide pg. 251 Planes with this trait have a flow of time that is consistently faster or slower than that of other planes.","trait":["Flowing"],"trait_group":["Planar"],"trait_markdown":"Flowing","trait_raw":["Flowing"],"type":"Trait","url":"/Traits.aspx?ID=277","weakness":{}}},{"_index":"aon18","_id":"trait-278","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-278","markdown":"<title level=\"1\" right=\"Trait\">[High Gravity](/Traits.aspx?ID=278)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 252</row>\n\nPlanes with this trait have gravitational forces much stronger than those on the Material Plane.","name":"High Gravity","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 252</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPlanes with this trait have gravitational forces much stronger than those on the Material Plane.\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 252"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 252</row>","speed":{},"summary":"Planes with this trait have gravitational forces much stronger than those on the Material Plane.","summary_markdown":"Planes with this trait have gravitational forces much stronger than those on the Material Plane.","text":" High Gravity Source Gamemastery Guide pg. 252 Planes with this trait have gravitational forces much stronger than those on the Material Plane.","trait":["High Gravity"],"trait_group":["Planar"],"trait_markdown":"High Gravity","trait_raw":["High Gravity"],"type":"Trait","url":"/Traits.aspx?ID=278","weakness":{}}},{"_index":"aon18","_id":"trait-279","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-279","markdown":"<title level=\"1\" right=\"Trait\">[Immeasurable](/Traits.aspx?ID=279)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 252</row>\n\nPlanes with this trait are immeasurably large, perhaps infinite.","name":"Immeasurable","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 252</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPlanes with this trait are immeasurably large, perhaps infinite.\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 252"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 252</row>","speed":{},"summary":"Planes with this trait are immeasurably large, perhaps infinite.","summary_markdown":"Planes with this trait are immeasurably large, perhaps infinite.","text":" Immeasurable Source Gamemastery Guide pg. 252 Planes with this trait are immeasurably large, perhaps infinite.","trait":["Immeasurable"],"trait_group":["Planar"],"trait_markdown":"Immeasurable","trait_raw":["Immeasurable"],"type":"Trait","url":"/Traits.aspx?ID=279","weakness":{}}},{"_index":"aon18","_id":"trait-280","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-280","markdown":"<title level=\"1\" right=\"Trait\">[Intelligent](/Traits.aspx?ID=280)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 252</row>\n\nAn item with this trait is intelligent and has its own will and personality, as well as several statistics that most items don’t have. Intelligent items can’t be crafted by normal means, and they are always [rare](/Traits.aspx?ID=137) or [unique](/Traits.aspx?ID=159).","name":"Intelligent","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 252</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn item with this trait is intelligent and has its own will and personality, as well as several statistics that most items don’t have. Intelligent …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 252"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 252</row>","speed":{},"summary":"An item with this trait is intelligent and has its own will and personality, as well as several statistics that most items don’t have. Intelligent …","summary_markdown":"An item with this trait is intelligent and has its own will and personality, as well as several statistics that most items don’t have. Intelligent …","text":" Intelligent Source Gamemastery Guide pg. 252 An item with this trait is intelligent and has its own will and personality, as well as several statistics that most items don’t have. Intelligent items can’t be crafted by normal means, and they are always rare or unique.","trait":["Intelligent"],"trait_group":["Equipment"],"trait_markdown":"Intelligent","trait_raw":["Intelligent"],"type":"Trait","url":"/Traits.aspx?ID=280","weakness":{}}},{"_index":"aon18","_id":"trait-281","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-281","markdown":"<title level=\"1\" right=\"Trait\">[Low Gravity](/Traits.aspx?ID=281)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 252</row>\n\nPlanes with this trait have gravitational forces much weaker than those on the Material Plane.","name":"Low Gravity","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 252</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPlanes with this trait have gravitational forces much weaker than those on the Material Plane.\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 252"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 252</row>","speed":{},"summary":"Planes with this trait have gravitational forces much weaker than those on the Material Plane.","summary_markdown":"Planes with this trait have gravitational forces much weaker than those on the Material Plane.","text":" Low Gravity Source Gamemastery Guide pg. 252 Planes with this trait have gravitational forces much weaker than those on the Material Plane.","trait":["Low Gravity"],"trait_group":["Planar"],"trait_markdown":"Low Gravity","trait_raw":["Low Gravity"],"type":"Trait","url":"/Traits.aspx?ID=281","weakness":{}}},{"_index":"aon18","_id":"trait-282","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-282","markdown":"<title level=\"1\" right=\"Trait\">[Metamorphic](/Traits.aspx?ID=282)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 253</row>\n\nOn planes with this trait, the plane’s physical nature can be changed by things other than physical force or magic.","name":"Metamorphic","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 253</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOn planes with this trait, the plane’s physical nature can be changed by things other than physical force or magic.\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 253"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 253</row>","speed":{},"summary":"On planes with this trait, the plane’s physical nature can be changed by things other than physical force or magic.","summary_markdown":"On planes with this trait, the plane’s physical nature can be changed by things other than physical force or magic.","text":" Metamorphic Source Gamemastery Guide pg. 253 On planes with this trait, the plane’s physical nature can be changed by things other than physical force or magic.","trait":["Metamorphic"],"trait_group":["Planar"],"trait_markdown":"Metamorphic","trait_raw":["Metamorphic"],"type":"Trait","url":"/Traits.aspx?ID=282","weakness":{}}},{"_index":"aon18","_id":"trait-283","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-283","markdown":"<title level=\"1\" right=\"Trait\">[Metropolis](/Traits.aspx?ID=283)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 253</row>\n\nSettlements with this trait are the largest of cities, often with a level of 8 or higher.","name":"Metropolis","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 253</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSettlements with this trait are the largest of cities, often with a level of 8 or higher.\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 253"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 253</row>","speed":{},"summary":"Settlements with this trait are the largest of cities, often with a level of 8 or higher.","summary_markdown":"Settlements with this trait are the largest of cities, often with a level of 8 or higher.","text":" Metropolis Source Gamemastery Guide pg. 253 Settlements with this trait are the largest of cities, often with a level of 8 or higher.","trait":["Metropolis"],"trait_group":["Settlement"],"trait_markdown":"Metropolis","trait_raw":["Metropolis"],"type":"Trait","url":"/Traits.aspx?ID=283","weakness":{}}},{"_index":"aon18","_id":"trait-284","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-284","markdown":"<title level=\"1\" right=\"Trait\">[Microgravity](/Traits.aspx?ID=284)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 253</row>\n\nPlanes with this trait have little to no gravity.","name":"Microgravity","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 253</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPlanes with this trait have little to no gravity.\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 253"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 253</row>","speed":{},"summary":"Planes with this trait have little to no gravity.","summary_markdown":"Planes with this trait have little to no gravity.","text":" Microgravity Source Gamemastery Guide pg. 253 Planes with this trait have little to no gravity.","trait":["Microgravity"],"trait_group":["Planar"],"trait_markdown":"Microgravity","trait_raw":["Microgravity"],"type":"Trait","url":"/Traits.aspx?ID=284","weakness":{}}},{"_index":"aon18","_id":"trait-285","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-285","markdown":"<title level=\"1\" right=\"Trait\">[Reckless](/Traits.aspx?ID=285)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 254</row>\n\nActions with the reckless trait run the risk of the pilot losing control of a vehicle. When performing a reckless action, the pilot must first attempt an appropriate piloting check to keep control of the vehicle.","name":"Reckless","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 254</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nActions with the reckless trait run the risk of the pilot losing control of a vehicle. When performing a reckless action, the pilot must first …\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 254"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 254</row>","speed":{},"summary":"Actions with the reckless trait run the risk of the pilot losing control of a vehicle. When performing a reckless action, the pilot must first …","summary_markdown":"Actions with the reckless trait run the risk of the pilot losing control of a vehicle. When performing a reckless action, the pilot must first …","text":" Reckless Source Gamemastery Guide pg. 254 Actions with the reckless trait run the risk of the pilot losing control of a vehicle. When performing a reckless action, the pilot must first attempt an appropriate piloting check to keep control of the vehicle.","trait":["Reckless"],"trait_markdown":"Reckless","trait_raw":["Reckless"],"type":"Trait","url":"/Traits.aspx?ID=285","weakness":{}}},{"_index":"aon18","_id":"trait-286","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-286","markdown":"<title level=\"1\" right=\"Trait\">[Sentient](/Traits.aspx?ID=286)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 254</row>\n\nPlanes with this trait can change their physical nature according to the plane’s own whim.","name":"Sentient","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 254</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPlanes with this trait can change their physical nature according to the plane’s own whim.\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 254"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 254</row>","speed":{},"summary":"Planes with this trait can change their physical nature according to the plane’s own whim.","summary_markdown":"Planes with this trait can change their physical nature according to the plane’s own whim.","text":" Sentient Source Gamemastery Guide pg. 254 Planes with this trait can change their physical nature according to the plane’s own whim.","trait":["Sentient"],"trait_group":["Planar"],"trait_markdown":"Sentient","trait_raw":["Sentient"],"type":"Trait","url":"/Traits.aspx?ID=286","weakness":{}}},{"_index":"aon18","_id":"trait-288","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-288","markdown":"<title level=\"1\" right=\"Trait\">[Static](/Traits.aspx?ID=288)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 254</row>\n\nThe physical nature of a plane with this trait can’t be changed in any way.","name":"Static","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 254</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe physical nature of a plane with this trait can’t be changed in any way.\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 254"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 254</row>","speed":{},"summary":"The physical nature of a plane with this trait can’t be changed in any way.","summary_markdown":"The physical nature of a plane with this trait can’t be changed in any way.","text":" Static Source Gamemastery Guide pg. 254 The physical nature of a plane with this trait can’t be changed in any way.","trait":["Static"],"trait_group":["Planar"],"trait_markdown":"Static","trait_raw":["Static"],"type":"Trait","url":"/Traits.aspx?ID=288","weakness":{}}},{"_index":"aon18","_id":"trait-289","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-289","markdown":"<title level=\"1\" right=\"Trait\">[Strange Gravity](/Traits.aspx?ID=289)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 254</row>\n\nOn planes with this trait, all bodies of mass, regardless of size, are centers of gravity with roughly the same amount of force.","name":"Strange Gravity","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 254</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOn planes with this trait, all bodies of mass, regardless of size, are centers of gravity with roughly the same amount of force.\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 254"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 254</row>","speed":{},"summary":"On planes with this trait, all bodies of mass, regardless of size, are centers of gravity with roughly the same amount of force.","summary_markdown":"On planes with this trait, all bodies of mass, regardless of size, are centers of gravity with roughly the same amount of force.","text":" Strange Gravity Source Gamemastery Guide pg. 254 On planes with this trait, all bodies of mass, regardless of size, are centers of gravity with roughly the same amount of force.","trait":["Strange Gravity"],"trait_group":["Planar"],"trait_markdown":"Strange Gravity","trait_raw":["Strange Gravity"],"type":"Trait","url":"/Traits.aspx?ID=289","weakness":{}}},{"_index":"aon18","_id":"trait-290","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-290","markdown":"<title level=\"1\" right=\"Trait\">[Subjective Gravity](/Traits.aspx?ID=290)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 254</row>\n\nOn planes with this trait, all bodies of mass can be centers of gravity with the same amount of force, but only if a non-mindless creature wills it.","name":"Subjective Gravity","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 254</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOn planes with this trait, all bodies of mass can be centers of gravity with the same amount of force, but only if a non-mindless creature wills it.\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 254"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 254</row>","speed":{},"summary":"On planes with this trait, all bodies of mass can be centers of gravity with the same amount of force, but only if a non-mindless creature wills it.","summary_markdown":"On planes with this trait, all bodies of mass can be centers of gravity with the same amount of force, but only if a non-mindless creature wills it.","text":" Subjective Gravity Source Gamemastery Guide pg. 254 On planes with this trait, all bodies of mass can be centers of gravity with the same amount of force, but only if a non-mindless creature wills it.","trait":["Subjective Gravity"],"trait_group":["Planar"],"trait_markdown":"Subjective Gravity","trait_raw":["Subjective Gravity"],"type":"Trait","url":"/Traits.aspx?ID=290","weakness":{}}},{"_index":"aon18","_id":"trait-291","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-291","markdown":"<title level=\"1\" right=\"Trait\">[Timeless](/Traits.aspx?ID=291)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 254</row>\n\nOn planes with this trait, time still passes but its effects are diminished.","name":"Timeless","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 254</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOn planes with this trait, time still passes but its effects are diminished.\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 254"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 254</row>","speed":{},"summary":"On planes with this trait, time still passes but its effects are diminished.","summary_markdown":"On planes with this trait, time still passes but its effects are diminished.","text":" Timeless Source Gamemastery Guide pg. 254 On planes with this trait, time still passes but its effects are diminished.","trait":["Timeless"],"trait_group":["Planar"],"trait_markdown":"Timeless","trait_raw":["Timeless"],"type":"Trait","url":"/Traits.aspx?ID=291","weakness":{}}},{"_index":"aon18","_id":"trait-292","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-292","markdown":"<title level=\"1\" right=\"Trait\">[Town](/Traits.aspx?ID=292)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 254</row>\n\nSettlements with this trait are modest in size, with a level usually ranging from 2–4.","name":"Town","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 254</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSettlements with this trait are modest in size, with a level usually ranging from 2–4.\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 254"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 254</row>","speed":{},"summary":"Settlements with this trait are modest in size, with a level usually ranging from 2–4.","summary_markdown":"Settlements with this trait are modest in size, with a level usually ranging from 2–4.","text":" Town Source Gamemastery Guide pg. 254 Settlements with this trait are modest in size, with a level usually ranging from 2–4.","trait":["Town"],"trait_group":["Settlement"],"trait_markdown":"Town","trait_raw":["Town"],"type":"Trait","url":"/Traits.aspx?ID=292","weakness":{}}},{"_index":"aon18","_id":"trait-293","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-293","markdown":"<title level=\"1\" right=\"Trait\">[Unbounded](/Traits.aspx?ID=293)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 254</row>\n\nPlanes with this trait loop back on themselves when a creature reaches the plane’s edge.","name":"Unbounded","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 254</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPlanes with this trait loop back on themselves when a creature reaches the plane’s edge.\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 254"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 254</row>","speed":{},"summary":"Planes with this trait loop back on themselves when a creature reaches the plane’s edge.","summary_markdown":"Planes with this trait loop back on themselves when a creature reaches the plane’s edge.","text":" Unbounded Source Gamemastery Guide pg. 254 Planes with this trait loop back on themselves when a creature reaches the plane’s edge.","trait":["Unbounded"],"trait_group":["Planar"],"trait_markdown":"Unbounded","trait_raw":["Unbounded"],"type":"Trait","url":"/Traits.aspx?ID=293","weakness":{}}},{"_index":"aon18","_id":"trait-294","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-294","markdown":"<title level=\"1\" right=\"Trait\">[Village](/Traits.aspx?ID=294)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 255</row>\n\nSettlements with this trait tend to be small and usually have a level no higher than 1.","name":"Village","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 255</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSettlements with this trait tend to be small and usually have a level no higher than 1.\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 255"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 255</row>","speed":{},"summary":"Settlements with this trait tend to be small and usually have a level no higher than 1.","summary_markdown":"Settlements with this trait tend to be small and usually have a level no higher than 1.","text":" Village Source Gamemastery Guide pg. 255 Settlements with this trait tend to be small and usually have a level no higher than 1.","trait":["Village"],"trait_group":["Settlement"],"trait_markdown":"Village","trait_raw":["Village"],"type":"Trait","url":"/Traits.aspx?ID=294","weakness":{}}},{"_index":"aon18","_id":"trait-295","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-295","markdown":"<title level=\"1\" right=\"Trait\">[Stamina](/Traits.aspx?ID=295)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 200</row>\r\n\r\n*This trait was created by the Archives of Nethys to assist in grouping like mechanics. It is not from a published source.*\r\n\r\nAvailable for use in games using the [Stamina Rules Variant](/Rules.aspx?ID=1378).","name":"Stamina","rarity":"common","release_date":"2020-02-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 200</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAvailable for use in games using the Stamina Rules Variant .\r\n</summary>","source":["Gamemastery Guide"],"source_raw":["Gamemastery Guide pg. 200"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 200</row>","speed":{},"summary":"Available for use in games using the Stamina Rules Variant .","summary_markdown":"Available for use in games using the Stamina Rules Variant .","text":" Stamina Source Gamemastery Guide pg. 200 This trait was created by the Archives of Nethys to assist in grouping like mechanics. It is not from a published source. Available for use in games using the Stamina Rules Variant.","trait":["Stamina"],"trait_group":["AoN-Special","Variant Rules"],"trait_markdown":"Stamina","trait_raw":["Stamina"],"type":"Trait","url":"/Traits.aspx?ID=295","weakness":{}}},{"_index":"aon18","_id":"trait-296","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-296","markdown":"<title level=\"1\" right=\"Trait\">[Shoony](/Traits.aspx?ID=296)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 70</row>\n\n_Note from Nethys: no description was provided for this trait_","name":"Shoony","rarity":"common","release_date":"2020-03-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 70</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Note from Nethys: no description was provided for this trait \r\n</summary>","source":["Pathfinder #153: Life's Long Shadows"],"source_raw":["Pathfinder #153: Life's Long Shadows pg. 70"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 70</row>","speed":{},"summary":" Note from Nethys: no description was provided for this trait ","summary_markdown":" Note from Nethys: no description was provided for this trait ","text":" Shoony Source Pathfinder #153: Life's Long Shadows pg. 70 Note from Nethys: no description was provided for this trait ","trait":["Shoony"],"trait_group":["Ancestry"],"trait_markdown":"Shoony","trait_raw":["Shoony"],"type":"Trait","url":"/Traits.aspx?ID=296","weakness":{}}},{"_index":"aon18","_id":"trait-297","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-297","markdown":"<title level=\"1\" right=\"Trait\">[Vocal](/Traits.aspx?ID=297)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 76</row>\n\n_Note from Nethys: no description was provided for this trait_","name":"Vocal","rarity":"common","release_date":"2020-03-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 76</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Note from Nethys: no description was provided for this trait \r\n</summary>","source":["Pathfinder #153: Life's Long Shadows"],"source_raw":["Pathfinder #153: Life's Long Shadows pg. 76"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 76</row>","speed":{},"summary":" Note from Nethys: no description was provided for this trait ","summary_markdown":" Note from Nethys: no description was provided for this trait ","text":" Vocal Source Pathfinder #153: Life's Long Shadows pg. 76 Note from Nethys: no description was provided for this trait ","trait":["Vocal"],"trait_markdown":"Vocal","trait_raw":["Vocal"],"type":"Trait","url":"/Traits.aspx?ID=297","weakness":{}}},{"_index":"aon18","_id":"trait-298","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-298","markdown":"<title level=\"1\" right=\"Trait\">[Couatl](/Traits.aspx?ID=298)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 308 <sup>2.0</sup></row>\n\nA family of supernatural feathered serpents who serve as guardians and messengers on the Material Plane for various good-aligned divinities.","name":"Couatl","rarity":"common","release_date":"2020-05-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 308 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA family of supernatural feathered serpents who serve as guardians and messengers on the Material Plane for various good-aligned divinities.\r\n</summary>","source":["Bestiary 2"],"source_raw":["Bestiary 2 pg. 308"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 308 <sup>2.0</sup></row>","speed":{},"summary":"A family of supernatural feathered serpents who serve as guardians and messengers on the Material Plane for various good-aligned divinities.","summary_markdown":"A family of supernatural feathered serpents who serve as guardians and messengers on the Material Plane for various good-aligned divinities.","text":" Couatl Source Bestiary 2 pg. 308 2.0 A family of supernatural feathered serpents who serve as guardians and messengers on the Material Plane for various good-aligned divinities.","trait":["Couatl"],"trait_group":["Monster"],"trait_markdown":"Couatl","trait_raw":["Couatl"],"type":"Trait","url":"/Traits.aspx?ID=298","weakness":{}}},{"_index":"aon18","_id":"trait-299","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-299","markdown":"<title level=\"1\" right=\"Trait\">[Dream](/Traits.aspx?ID=299)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 308 <sup>2.0</sup></row>\n\nCreatures native to the [Dimension of Dreams](/Planes.aspx?ID=22) can be any alignment and possess a diverse array of abilities, although those associated with the nightmare realm of Leng are almost always evil and immune to that realm’s freezing temperatures.","name":"Dream","rarity":"common","release_date":"2020-05-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 308 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreatures native to the Dimension of Dreams can be any alignment and possess a diverse array of abilities, although those associated with the …\r\n</summary>","source":["Bestiary 2"],"source_raw":["Bestiary 2 pg. 308"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 308 <sup>2.0</sup></row>","speed":{},"summary":"Creatures native to the Dimension of Dreams can be any alignment and possess a diverse array of abilities, although those associated with the …","summary_markdown":"Creatures native to the Dimension of Dreams can be any alignment and possess a diverse array of abilities, although those associated with the …","text":" Dream Source Bestiary 2 pg. 308 2.0 Creatures native to the Dimension of Dreams can be any alignment and possess a diverse array of abilities, although those associated with the nightmare realm of Leng are almost always evil and immune to that realm’s freezing temperatures.","trait":["Dream"],"trait_group":["Creature Type"],"trait_markdown":"Dream","trait_raw":["Dream"],"type":"Trait","url":"/Traits.aspx?ID=299","weakness":{}}},{"_index":"aon18","_id":"trait-300","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-300","markdown":"<title level=\"1\" right=\"Trait\">[Fetchling](/Traits.aspx?ID=300)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 308 <sup>2.0</sup></row>\n\nA creature with this trait is a member of the fetchling ancestry. Fetchlings were once human, but generations of life on the [Shadow Plane](/Planes.aspx?ID=11) have transformed them.","name":"Fetchling","rarity":"common","release_date":"2020-05-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 308 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature with this trait is a member of the fetchling ancestry. Fetchlings were once human, but generations of life on the Shadow Plane have …\r\n</summary>","source":["Bestiary 2"],"source_raw":["Bestiary 2 pg. 308"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 308 <sup>2.0</sup></row>","speed":{},"summary":"A creature with this trait is a member of the fetchling ancestry. Fetchlings were once human, but generations of life on the Shadow Plane have …","summary_markdown":"A creature with this trait is a member of the fetchling ancestry. Fetchlings were once human, but generations of life on the Shadow Plane have …","text":" Fetchling Source Bestiary 2 pg. 308 2.0 A creature with this trait is a member of the fetchling ancestry. Fetchlings were once human, but generations of life on the Shadow Plane have transformed them.","trait":["Fetchling"],"trait_group":["Monster","Ancestry"],"trait_markdown":"Fetchling","trait_raw":["Fetchling"],"type":"Trait","url":"/Traits.aspx?ID=300","weakness":{}}},{"_index":"aon18","_id":"trait-301","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-301","markdown":"<title level=\"1\" right=\"Trait\">[Ifrit](/Traits.aspx?ID=301)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 309 <sup>2.0</sup></row>\n\nIfrits are planar scions descended from [efreet](/Monsters.aspx?ID=214).","name":"Ifrit","rarity":"common","release_date":"2020-05-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 309 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIfrits are planar scions descended from efreet .\r\n</summary>","source":["Bestiary 2"],"source_raw":["Bestiary 2 pg. 309"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 309 <sup>2.0</sup></row>","speed":{},"summary":"Ifrits are planar scions descended from efreet .","summary_markdown":"Ifrits are planar scions descended from efreet .","text":" Ifrit Source Bestiary 2 pg. 309 2.0 Ifrits are planar scions descended from efreet.","trait":["Ifrit"],"trait_group":["Monster","Ancestry"],"trait_markdown":"Ifrit","trait_raw":["Ifrit"],"type":"Trait","url":"/Traits.aspx?ID=301","weakness":{}}},{"_index":"aon18","_id":"trait-302","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-302","markdown":"<title level=\"1\" right=\"Trait\">[Morlock](/Traits.aspx?ID=302)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 309 <sup>2.0</sup></row>\n\nMorlocks are a family of pale, underground-dwelling humanoids who, generations ago, were regular humans.","name":"Morlock","rarity":"common","release_date":"2020-05-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 309 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMorlocks are a family of pale, underground-dwelling humanoids who, generations ago, were regular humans.\r\n</summary>","source":["Bestiary 2"],"source_raw":["Bestiary 2 pg. 309"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 309 <sup>2.0</sup></row>","speed":{},"summary":"Morlocks are a family of pale, underground-dwelling humanoids who, generations ago, were regular humans.","summary_markdown":"Morlocks are a family of pale, underground-dwelling humanoids who, generations ago, were regular humans.","text":" Morlock Source Bestiary 2 pg. 309 2.0 Morlocks are a family of pale, underground-dwelling humanoids who, generations ago, were regular humans.","trait":["Morlock"],"trait_group":["Monster"],"trait_markdown":"Morlock","trait_raw":["Morlock"],"type":"Trait","url":"/Traits.aspx?ID=302","weakness":{}}},{"_index":"aon18","_id":"trait-303","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-303","markdown":"<title level=\"1\" right=\"Trait\">[Oni](/Traits.aspx?ID=303)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 309 <sup>2.0</sup></row>\n\nOni are a family of fiends who dwell on the Material Plane and take monstrous forms based on humanoid shapes.","name":"Oni","rarity":"common","release_date":"2020-05-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 309 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOni are a family of fiends who dwell on the Material Plane and take monstrous forms based on humanoid shapes.\r\n</summary>","source":["Bestiary 2"],"source_raw":["Bestiary 2 pg. 309"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 309 <sup>2.0</sup></row>","speed":{},"summary":"Oni are a family of fiends who dwell on the Material Plane and take monstrous forms based on humanoid shapes.","summary_markdown":"Oni are a family of fiends who dwell on the Material Plane and take monstrous forms based on humanoid shapes.","text":" Oni Source Bestiary 2 pg. 309 2.0 Oni are a family of fiends who dwell on the Material Plane and take monstrous forms based on humanoid shapes.","trait":["Oni"],"trait_group":["Monster"],"trait_markdown":"Oni","trait_raw":["Oni"],"type":"Trait","url":"/Traits.aspx?ID=303","weakness":{}}},{"_index":"aon18","_id":"trait-304","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-304","markdown":"<title level=\"1\" right=\"Trait\">[Oread](/Traits.aspx?ID=304)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 309 <sup>2.0</sup></row>\n\nOreads are planar scions descended from [shaitans](/Monsters.aspx?ID=213).","name":"Oread","rarity":"common","release_date":"2020-05-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 309 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOreads are planar scions descended from shaitans .\r\n</summary>","source":["Bestiary 2"],"source_raw":["Bestiary 2 pg. 309"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 309 <sup>2.0</sup></row>","speed":{},"summary":"Oreads are planar scions descended from shaitans .","summary_markdown":"Oreads are planar scions descended from shaitans .","text":" Oread Source Bestiary 2 pg. 309 2.0 Oreads are planar scions descended from shaitans.","trait":["Oread"],"trait_group":["Monster","Ancestry"],"trait_markdown":"Oread","trait_raw":["Oread"],"type":"Trait","url":"/Traits.aspx?ID=304","weakness":{}}},{"_index":"aon18","_id":"trait-305","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-305","markdown":"<title level=\"1\" right=\"Trait\">[Petitioner](/Traits.aspx?ID=305)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 309 <sup>2.0</sup></row>\n\nPetitioners are mortal souls who have been judged and then transformed into creatures native to other planes. Petitioners can survive the basic environmental effects of their home plane. ","name":"Petitioner","rarity":"common","release_date":"2020-05-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 309 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPetitioners are mortal souls who have been judged and then transformed into creatures native to other planes. Petitioners can survive the basic …\r\n</summary>","source":["Bestiary 2"],"source_raw":["Bestiary 2 pg. 309"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 309 <sup>2.0</sup></row>","speed":{},"summary":"Petitioners are mortal souls who have been judged and then transformed into creatures native to other planes. Petitioners can survive the basic …","summary_markdown":"Petitioners are mortal souls who have been judged and then transformed into creatures native to other planes. Petitioners can survive the basic …","text":" Petitioner Source Bestiary 2 pg. 309 2.0 Petitioners are mortal souls who have been judged and then transformed into creatures native to other planes. Petitioners can survive the basic environmental effects of their home plane. ","trait":["Petitioner"],"trait_group":["Creature Type"],"trait_markdown":"Petitioner","trait_raw":["Petitioner"],"type":"Trait","url":"/Traits.aspx?ID=305","weakness":{}}},{"_index":"aon18","_id":"trait-306","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-306","markdown":"<title level=\"1\" right=\"Trait\">[Qlippoth](/Traits.aspx?ID=306)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 309 <sup>2.0</sup></row>\n\nA family of fiends hailing from the [Abyss](/Planes.aspx?ID=13), most qlippoth are chaotic evil. Their appearance affects the minds of non-qlippoth that view them.","name":"Qlippoth","rarity":"common","release_date":"2020-05-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 309 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA family of fiends hailing from the Abyss , most qlippoth are chaotic evil. Their appearance affects the minds of non-qlippoth that view them.\r\n</summary>","source":["Bestiary 2"],"source_raw":["Bestiary 2 pg. 309"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 309 <sup>2.0</sup></row>","speed":{},"summary":"A family of fiends hailing from the Abyss , most qlippoth are chaotic evil. Their appearance affects the minds of non-qlippoth that view them.","summary_markdown":"A family of fiends hailing from the Abyss , most qlippoth are chaotic evil. Their appearance affects the minds of non-qlippoth that view them.","text":" Qlippoth Source Bestiary 2 pg. 309 2.0 A family of fiends hailing from the Abyss, most qlippoth are chaotic evil. Their appearance affects the minds of non-qlippoth that view them.","trait":["Qlippoth"],"trait_group":["Monster"],"trait_markdown":"Qlippoth","trait_raw":["Qlippoth"],"type":"Trait","url":"/Traits.aspx?ID=306","weakness":{}}},{"_index":"aon18","_id":"trait-307","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-307","markdown":"<title level=\"1\" right=\"Trait\">[Serpentfolk](/Traits.aspx?ID=307)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 309 <sup>2.0</sup></row>\n\nSerpentfolk are a family of serpentine humanoids.","name":"Serpentfolk","rarity":"common","release_date":"2020-05-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 309 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSerpentfolk are a family of serpentine humanoids.\r\n</summary>","source":["Bestiary 2"],"source_raw":["Bestiary 2 pg. 309"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 309 <sup>2.0</sup></row>","speed":{},"summary":"Serpentfolk are a family of serpentine humanoids.","summary_markdown":"Serpentfolk are a family of serpentine humanoids.","text":" Serpentfolk Source Bestiary 2 pg. 309 2.0 Serpentfolk are a family of serpentine humanoids.","trait":["Serpentfolk"],"trait_group":["Monster"],"trait_markdown":"Serpentfolk","trait_raw":["Serpentfolk"],"type":"Trait","url":"/Traits.aspx?ID=307","weakness":{}}},{"_index":"aon18","_id":"trait-308","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-308","markdown":"<title level=\"1\" right=\"Trait\">[Skulk](/Traits.aspx?ID=308)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 309 <sup>2.0</sup></row>\n\nSkulks are a family of humanoids whose skin can shift coloration to aid in stealth.","name":"Skulk","rarity":"common","release_date":"2020-05-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 309 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSkulks are a family of humanoids whose skin can shift coloration to aid in stealth.\r\n</summary>","source":["Bestiary 2"],"source_raw":["Bestiary 2 pg. 309"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 309 <sup>2.0</sup></row>","speed":{},"summary":"Skulks are a family of humanoids whose skin can shift coloration to aid in stealth.","summary_markdown":"Skulks are a family of humanoids whose skin can shift coloration to aid in stealth.","text":" Skulk Source Bestiary 2 pg. 309 2.0 Skulks are a family of humanoids whose skin can shift coloration to aid in stealth.","trait":["Skulk"],"trait_group":["Monster"],"trait_markdown":"Skulk","trait_raw":["Skulk"],"type":"Trait","url":"/Traits.aspx?ID=308","weakness":{}}},{"_index":"aon18","_id":"trait-309","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-309","markdown":"<title level=\"1\" right=\"Trait\">[Spriggan](/Traits.aspx?ID=309)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 310 <sup>2.0</sup></row>\n\nKin to gnomes, spriggans tend to be evil and can grow in size to resemble giants.","name":"Spriggan","rarity":"common","release_date":"2020-05-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 310 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nKin to gnomes, spriggans tend to be evil and can grow in size to resemble giants.\r\n</summary>","source":["Bestiary 2"],"source_raw":["Bestiary 2 pg. 310"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 310 <sup>2.0</sup></row>","speed":{},"summary":"Kin to gnomes, spriggans tend to be evil and can grow in size to resemble giants.","summary_markdown":"Kin to gnomes, spriggans tend to be evil and can grow in size to resemble giants.","text":" Spriggan Source Bestiary 2 pg. 310 2.0 Kin to gnomes, spriggans tend to be evil and can grow in size to resemble giants.","trait":["Spriggan"],"trait_group":["Monster"],"trait_markdown":"Spriggan","trait_raw":["Spriggan"],"type":"Trait","url":"/Traits.aspx?ID=309","weakness":{}}},{"_index":"aon18","_id":"trait-310","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-310","markdown":"<title level=\"1\" right=\"Trait\">[Suli](/Traits.aspx?ID=310)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 310 <sup>2.0</sup></row>\n\nSulis are planar scions descended from [jann](/Monsters.aspx?ID=211).","name":"Suli","rarity":"common","release_date":"2020-05-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 310 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSulis are planar scions descended from jann .\r\n</summary>","source":["Bestiary 2"],"source_raw":["Bestiary 2 pg. 310"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 310 <sup>2.0</sup></row>","speed":{},"summary":"Sulis are planar scions descended from jann .","summary_markdown":"Sulis are planar scions descended from jann .","text":" Suli Source Bestiary 2 pg. 310 2.0 Sulis are planar scions descended from jann.","trait":["Suli"],"trait_group":["Monster","Ancestry"],"trait_markdown":"Suli","trait_raw":["Suli"],"type":"Trait","url":"/Traits.aspx?ID=310","weakness":{}}},{"_index":"aon18","_id":"trait-311","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-311","markdown":"<title level=\"1\" right=\"Trait\">[Sylph](/Traits.aspx?ID=311)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 310 <sup>2.0</sup></row>\n\nSylphs are planar scions descended from [djinn](/Monsters.aspx?ID=212).","name":"Sylph","rarity":"common","release_date":"2020-05-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 310 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSylphs are planar scions descended from djinn .\r\n</summary>","source":["Bestiary 2"],"source_raw":["Bestiary 2 pg. 310"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 310 <sup>2.0</sup></row>","speed":{},"summary":"Sylphs are planar scions descended from djinn .","summary_markdown":"Sylphs are planar scions descended from djinn .","text":" Sylph Source Bestiary 2 pg. 310 2.0 Sylphs are planar scions descended from djinn.","trait":["Sylph"],"trait_group":["Monster","Ancestry"],"trait_markdown":"Sylph","trait_raw":["Sylph"],"type":"Trait","url":"/Traits.aspx?ID=311","weakness":{}}},{"_index":"aon18","_id":"trait-312","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-312","markdown":"<title level=\"1\" right=\"Trait\">[Tane](/Traits.aspx?ID=312)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 310 <sup>2.0</sup></row>\n\nThe Tane are powerful creatures created eons ago by the Eldest of the First World. All of the Tane treat whatever plane they happen to be on as their home plane.","name":"Tane","rarity":"common","release_date":"2020-05-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 310 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe Tane are powerful creatures created eons ago by the Eldest of the First World. All of the Tane treat whatever plane they happen to be on as their …\r\n</summary>","source":["Bestiary 2"],"source_raw":["Bestiary 2 pg. 310"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 310 <sup>2.0</sup></row>","speed":{},"summary":"The Tane are powerful creatures created eons ago by the Eldest of the First World. All of the Tane treat whatever plane they happen to be on as their …","summary_markdown":"The Tane are powerful creatures created eons ago by the Eldest of the First World. All of the Tane treat whatever plane they happen to be on as their …","text":" Tane Source Bestiary 2 pg. 310 2.0 The Tane are powerful creatures created eons ago by the Eldest of the First World. All of the Tane treat whatever plane they happen to be on as their home plane.","trait":["Tane"],"trait_group":["Monster"],"trait_markdown":"Tane","trait_raw":["Tane"],"type":"Trait","url":"/Traits.aspx?ID=312","weakness":{}}},{"_index":"aon18","_id":"trait-313","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-313","markdown":"<title level=\"1\" right=\"Trait\">[Time](/Traits.aspx?ID=313)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 310 <sup>2.0</sup></row>\n\nTime creatures are natives of the Dimension of Time. They do not age, and while some may be driven by supernatural hungers, they do not need to eat or drink to survive. They can survive the basic environmental effects of the [Dimension of Time](/Planes.aspx?ID=21).","name":"Time","rarity":"common","release_date":"2020-05-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 310 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTime creatures are natives of the Dimension of Time. They do not age, and while some may be driven by supernatural hungers, they do not need to eat …\r\n</summary>","source":["Bestiary 2"],"source_raw":["Bestiary 2 pg. 310"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 310 <sup>2.0</sup></row>","speed":{},"summary":"Time creatures are natives of the Dimension of Time. They do not age, and while some may be driven by supernatural hungers, they do not need to eat …","summary_markdown":"Time creatures are natives of the Dimension of Time. They do not age, and while some may be driven by supernatural hungers, they do not need to eat …","text":" Time Source Bestiary 2 pg. 310 2.0 Time creatures are natives of the Dimension of Time. They do not age, and while some may be driven by supernatural hungers, they do not need to eat or drink to survive. They can survive the basic environmental effects of the Dimension of Time.","trait":["Time"],"trait_group":["Creature Type"],"trait_markdown":"Time","trait_raw":["Time"],"type":"Trait","url":"/Traits.aspx?ID=313","weakness":{}}},{"_index":"aon18","_id":"trait-314","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-314","markdown":"<title level=\"1\" right=\"Trait\">[Undine](/Traits.aspx?ID=314)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 310 <sup>2.0</sup></row>\n\nUndines are planar scions descended from [marids](/Monsters.aspx?ID=215).","name":"Undine","rarity":"common","release_date":"2020-05-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 310 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUndines are planar scions descended from marids .\r\n</summary>","source":["Bestiary 2"],"source_raw":["Bestiary 2 pg. 310"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 310 <sup>2.0</sup></row>","speed":{},"summary":"Undines are planar scions descended from marids .","summary_markdown":"Undines are planar scions descended from marids .","text":" Undine Source Bestiary 2 pg. 310 2.0 Undines are planar scions descended from marids.","trait":["Undine"],"trait_group":["Monster","Ancestry"],"trait_markdown":"Undine","trait_raw":["Undine"],"type":"Trait","url":"/Traits.aspx?ID=314","weakness":{}}},{"_index":"aon18","_id":"trait-315","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-315","markdown":"<title level=\"1\" right=\"Trait\">[Urdefhan](/Traits.aspx?ID=315)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 310 <sup>2.0</sup></row>\n\nUrdefhans are humanoids who have pacts with daemons, have transparent skin, and drink blood.","name":"Urdefhan","rarity":"common","release_date":"2020-05-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 310 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUrdefhans are humanoids who have pacts with daemons, have transparent skin, and drink blood.\r\n</summary>","source":["Bestiary 2"],"source_raw":["Bestiary 2 pg. 310"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 310 <sup>2.0</sup></row>","speed":{},"summary":"Urdefhans are humanoids who have pacts with daemons, have transparent skin, and drink blood.","summary_markdown":"Urdefhans are humanoids who have pacts with daemons, have transparent skin, and drink blood.","text":" Urdefhan Source Bestiary 2 pg. 310 2.0 Urdefhans are humanoids who have pacts with daemons, have transparent skin, and drink blood.","trait":["Urdefhan"],"trait_group":["Monster"],"trait_markdown":"Urdefhan","trait_raw":["Urdefhan"],"type":"Trait","url":"/Traits.aspx?ID=315","weakness":{}}},{"_index":"aon18","_id":"trait-316","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-316","markdown":"<title level=\"1\" right=\"Trait\">[Titan](/Traits.aspx?ID=316)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 82</row>\n\nTitans are enormous, primordial creatures of neargodlike power who predate the mortal races.","name":"Titan","rarity":"common","release_date":"2020-06-24","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 82</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTitans are enormous, primordial creatures of neargodlike power who predate the mortal races.\r\n</summary>","source":["Pathfinder #156: The Apocalypse Prophet"],"source_raw":["Pathfinder #156: The Apocalypse Prophet pg. 82"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 82</row>","speed":{},"summary":"Titans are enormous, primordial creatures of neargodlike power who predate the mortal races.","summary_markdown":"Titans are enormous, primordial creatures of neargodlike power who predate the mortal races.","text":" Titan Source Pathfinder #156: The Apocalypse Prophet pg. 82 Titans are enormous, primordial creatures of neargodlike power who predate the mortal races.","trait":["Titan"],"trait_group":["Monster"],"trait_markdown":"Titan","trait_raw":["Titan"],"type":"Trait","url":"/Traits.aspx?ID=316","weakness":{}}},{"_index":"aon18","_id":"trait-317","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-317","markdown":"<title level=\"1\" right=\"Trait\">[Lineage](/Traits.aspx?ID=317)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 268 <sup>2.0</sup></row>\n\nA feat with this trait indicates a character's descendance from a particular type of creature. You can have only one lineage feat. You can select a lineage feat only at 1st level, and you can't retrain into or out of these feats.","name":"Lineage","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 268 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA feat with this trait indicates a character's descendance from a particular type of creature. You can have only one lineage feat. You can select a …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 268"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 268 <sup>2.0</sup></row>","speed":{},"summary":"A feat with this trait indicates a character's descendance from a particular type of creature. You can have only one lineage feat. You can select a …","summary_markdown":"A feat with this trait indicates a character's descendance from a particular type of creature. You can have only one lineage feat. You can select a …","text":" Lineage Source Advanced Player's Guide pg. 268 2.0 A feat with this trait indicates a character's descendance from a particular type of creature. You can have only one lineage feat. You can select a lineage feat only at 1st level, and you can't retrain into or out of these feats.","trait":["Lineage"],"trait_markdown":"Lineage","trait_raw":["Lineage"],"type":"Trait","url":"/Traits.aspx?ID=317","weakness":{}}},{"_index":"aon18","_id":"trait-318","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-318","markdown":"<title level=\"1\" right=\"Trait\">[Investigator](/Traits.aspx?ID=318)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 268 <sup>2.0</sup></row>\n\nThis trait indicates abilities from the [investigator](/Classes.aspx?ID=13) class.","name":"Investigator","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 268 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis trait indicates abilities from the investigator class.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 268"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 268 <sup>2.0</sup></row>","speed":{},"summary":"This trait indicates abilities from the investigator class.","summary_markdown":"This trait indicates abilities from the investigator class.","text":" Investigator Source Advanced Player's Guide pg. 268 2.0 This trait indicates abilities from the investigator class.","trait":["Investigator"],"trait_group":["Class"],"trait_markdown":"Investigator","trait_raw":["Investigator"],"type":"Trait","url":"/Traits.aspx?ID=318","weakness":{}}},{"_index":"aon18","_id":"trait-319","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-319","markdown":"<title level=\"1\" right=\"Trait\">[Oracle](/Traits.aspx?ID=319)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 269 <sup>2.0</sup></row>\n\nThis trait indicates abilities from the [oracle](/Classes.aspx?ID=14) class.","name":"Oracle","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 269 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis trait indicates abilities from the oracle class.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 269"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 269 <sup>2.0</sup></row>","speed":{},"summary":"This trait indicates abilities from the oracle class.","summary_markdown":"This trait indicates abilities from the oracle class.","text":" Oracle Source Advanced Player's Guide pg. 269 2.0 This trait indicates abilities from the oracle class.","trait":["Oracle"],"trait_group":["Class"],"trait_markdown":"Oracle","trait_raw":["Oracle"],"type":"Trait","url":"/Traits.aspx?ID=319","weakness":{}}},{"_index":"aon18","_id":"trait-320","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-320","markdown":"<title level=\"1\" right=\"Trait\">[Cursebound](/Traits.aspx?ID=320)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 267 <sup>2.0</sup></row>\n\nSpells with this trait increase the severity of your oracular curse when cast. Usually only revelation spells have this trait. You can't cast a cursebound spell if you don't have an oracular curse.","name":"Cursebound","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 267 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSpells with this trait increase the severity of your oracular curse when cast. Usually only revelation spells have this trait. You can't cast a …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 267"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 267 <sup>2.0</sup></row>","speed":{},"summary":"Spells with this trait increase the severity of your oracular curse when cast. Usually only revelation spells have this trait. You can't cast a …","summary_markdown":"Spells with this trait increase the severity of your oracular curse when cast. Usually only revelation spells have this trait. You can't cast a …","text":" Cursebound Source Advanced Player's Guide pg. 267 2.0 Spells with this trait increase the severity of your oracular curse when cast. Usually only revelation spells have this trait. You can't cast a cursebound spell if you don't have an oracular curse.","trait":["Cursebound"],"trait_group":["Class-Specific"],"trait_markdown":"Cursebound","trait_raw":["Cursebound"],"type":"Trait","url":"/Traits.aspx?ID=320","weakness":{}}},{"_index":"aon18","_id":"trait-321","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-321","markdown":"<title level=\"1\" right=\"Trait\">[Swashbuckler](/Traits.aspx?ID=321)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 270 <sup>2.0</sup></row>\n\nThis trait indicates abilities from the [swashbuckler](/Classes.aspx?ID=15) class.","name":"Swashbuckler","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 270 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis trait indicates abilities from the swashbuckler class.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 270"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 270 <sup>2.0</sup></row>","speed":{},"summary":"This trait indicates abilities from the swashbuckler class.","summary_markdown":"This trait indicates abilities from the swashbuckler class.","text":" Swashbuckler Source Advanced Player's Guide pg. 270 2.0 This trait indicates abilities from the swashbuckler class.","trait":["Swashbuckler"],"trait_group":["Class"],"trait_markdown":"Swashbuckler","trait_raw":["Swashbuckler"],"type":"Trait","url":"/Traits.aspx?ID=321","weakness":{}}},{"_index":"aon18","_id":"trait-322","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-322","markdown":"<title level=\"1\" right=\"Trait\">[Finisher](/Traits.aspx?ID=322)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 267 <sup>2.0</sup></row>\n\nFinishers are spectacular finishing moves that use your panache. You can use a finisher only if you have panache, and you lose your panache immediately after performing a finisher. Once you use a finisher, you can't use any actions that have the [attack](/Traits.aspx?ID=15) trait for the rest of your turn.\n\n Some actions that have the finisher trait also grant an effect on a failure. Effects added on a failure don't apply on a critical failure. If your finisher action succeeds, you can still choose to apply the failure effect instead. For example, you might do this when an attack deals no damage due to resistance.","name":"Finisher","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 267 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFinishers are spectacular finishing moves that use your panache. You can use a finisher only if you have panache, and you lose your panache …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 267"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 267 <sup>2.0</sup></row>","speed":{},"summary":"Finishers are spectacular finishing moves that use your panache. You can use a finisher only if you have panache, and you lose your panache …","summary_markdown":"Finishers are spectacular finishing moves that use your panache. You can use a finisher only if you have panache, and you lose your panache …","text":" Finisher Source Advanced Player's Guide pg. 267 2.0 Finishers are spectacular finishing moves that use your panache. You can use a finisher only if you have panache, and you lose your panache immediately after performing a finisher. Once you use a finisher, you can't use any actions that have the attack trait for the rest of your turn. Some actions that have the finisher trait also grant an effect on a failure. Effects added on a failure don't apply on a critical failure. If your finisher action succeeds, you can still choose to apply the failure effect instead. For example, you might do this when an attack deals no damage due to resistance.","trait":["Finisher"],"trait_group":["Class-Specific"],"trait_markdown":"Finisher","trait_raw":["Finisher"],"type":"Trait","url":"/Traits.aspx?ID=322","weakness":{}}},{"_index":"aon18","_id":"trait-323","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-323","markdown":"<title level=\"1\" right=\"Trait\">[Witch](/Traits.aspx?ID=323)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 271 <sup>2.0</sup></row>\n\nThis trait indicates abilities from the [witch](/Classes.aspx?ID=16) class.","name":"Witch","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 271 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis trait indicates abilities from the witch class.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 271"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 271 <sup>2.0</sup></row>","speed":{},"summary":"This trait indicates abilities from the witch class.","summary_markdown":"This trait indicates abilities from the witch class.","text":" Witch Source Advanced Player's Guide pg. 271 2.0 This trait indicates abilities from the witch class.","trait":["Witch"],"trait_group":["Class"],"trait_markdown":"Witch","trait_raw":["Witch"],"type":"Trait","url":"/Traits.aspx?ID=323","weakness":{}}},{"_index":"aon18","_id":"trait-324","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-324","markdown":"<title level=\"1\" right=\"Trait\">[Hex](/Traits.aspx?ID=324)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 268 <sup>2.0</sup></row>\n\nA hex is a short-term effect generated on the fly from your patron's magic, requiring your familiar to draw from your patron. As such, you can cast only one spell with the hex trait each turn; attempts to cast a second hex spell on the same turn fail, and the spellcasting actions are lost.","name":"Hex","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 268 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA hex is a short-term effect generated on the fly from your patron's magic, requiring your familiar to draw from your patron. As such, you can cast …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 268"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 268 <sup>2.0</sup></row>","speed":{},"summary":"A hex is a short-term effect generated on the fly from your patron's magic, requiring your familiar to draw from your patron. As such, you can cast …","summary_markdown":"A hex is a short-term effect generated on the fly from your patron's magic, requiring your familiar to draw from your patron. As such, you can cast …","text":" Hex Source Advanced Player's Guide pg. 268 2.0 A hex is a short-term effect generated on the fly from your patron's magic, requiring your familiar to draw from your patron. As such, you can cast only one spell with the hex trait each turn; attempts to cast a second hex spell on the same turn fail, and the spellcasting actions are lost.","trait":["Hex"],"trait_group":["Class-Specific"],"trait_markdown":"Hex","trait_raw":["Hex"],"type":"Trait","url":"/Traits.aspx?ID=324","weakness":{}}},{"_index":"aon18","_id":"trait-325","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-325","markdown":"<title level=\"1\" right=\"Trait\">[Social](/Traits.aspx?ID=325)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 270 <sup>2.0</sup></row>\n\nActions and abilities with the social trait can be used only while a [vigilante](/Archetypes.aspx?ID=80) is in their social identity.","name":"Social","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 270 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nActions and abilities with the social trait can be used only while a vigilante is in their social identity.\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 270"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 270 <sup>2.0</sup></row>","speed":{},"summary":"Actions and abilities with the social trait can be used only while a vigilante is in their social identity.","summary_markdown":"Actions and abilities with the social trait can be used only while a vigilante is in their social identity.","text":" Social Source Advanced Player's Guide pg. 270 2.0 Actions and abilities with the social trait can be used only while a vigilante is in their social identity.","trait":["Social"],"trait_group":["Class-Specific"],"trait_markdown":"Social","trait_raw":["Social"],"type":"Trait","url":"/Traits.aspx?ID=325","weakness":{}}},{"_index":"aon18","_id":"trait-326","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-326","markdown":"<title level=\"1\" right=\"Trait\">[Vigilante](/Traits.aspx?ID=326)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 271 <sup>2.0</sup></row>\n\nUsing actions and abilities with the vigilante trait while in your social identity risks exposing you as a [vigilante](/Archetypes.aspx?ID=80).","name":"Vigilante","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 271 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUsing actions and abilities with the vigilante trait while in your social identity risks exposing you as a vigilante .\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 271"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 271 <sup>2.0</sup></row>","speed":{},"summary":"Using actions and abilities with the vigilante trait while in your social identity risks exposing you as a vigilante .","summary_markdown":"Using actions and abilities with the vigilante trait while in your social identity risks exposing you as a vigilante .","text":" Vigilante Source Advanced Player's Guide pg. 271 2.0 Using actions and abilities with the vigilante trait while in your social identity risks exposing you as a vigilante.","trait":["Vigilante"],"trait_group":["Class-Specific"],"trait_markdown":"Vigilante","trait_raw":["Vigilante"],"type":"Trait","url":"/Traits.aspx?ID=326","weakness":{}}},{"_index":"aon18","_id":"trait-327","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-327","markdown":"<title level=\"1\" right=\"Trait\">[Concealable](/Traits.aspx?ID=327)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 266 <sup>2.0</sup></row>\n\nThis weapon is designed to be inconspicuous or easily concealed. You gain a +2 circumstance bonus to [Stealth](/Skills.aspx?ID=15) checks and DCs to hide or conceal a weapon with this trait.","name":"Concealable","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 266 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon is designed to be inconspicuous or easily concealed. You gain a +2 circumstance bonus to Stealth checks and DCs to hide or conceal a …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 266"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 266 <sup>2.0</sup></row>","speed":{},"summary":"This weapon is designed to be inconspicuous or easily concealed. You gain a +2 circumstance bonus to Stealth checks and DCs to hide or conceal a …","summary_markdown":"This weapon is designed to be inconspicuous or easily concealed. You gain a +2 circumstance bonus to Stealth checks and DCs to hide or conceal a …","text":" Concealable Source Advanced Player's Guide pg. 266 2.0 This weapon is designed to be inconspicuous or easily concealed. You gain a +2 circumstance bonus to Stealth checks and DCs to hide or conceal a weapon with this trait.","trait":["Concealable"],"trait_group":["Weapon"],"trait_markdown":"Concealable","trait_raw":["Concealable"],"type":"Trait","url":"/Traits.aspx?ID=327","weakness":{}}},{"_index":"aon18","_id":"trait-329","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-329","markdown":"<title level=\"1\" right=\"Trait\">[Contract](/Traits.aspx?ID=329)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 10</row>\n\nA contract is a type of item that magically establishes an agreement between multiple parties and typically grants magical benefits.","name":"Contract","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Legends](/Sources.aspx?ID=40) pg. 10</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA contract is a type of item that magically establishes an agreement between multiple parties and typically grants magical benefits.\r\n</summary>","source":["Legends"],"source_raw":["Legends pg. 10"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Legends](/Sources.aspx?ID=40) pg. 10</row>","speed":{},"summary":"A contract is a type of item that magically establishes an agreement between multiple parties and typically grants magical benefits.","summary_markdown":"A contract is a type of item that magically establishes an agreement between multiple parties and typically grants magical benefits.","text":" Contract Source Legends pg. 10 A contract is a type of item that magically establishes an agreement between multiple parties and typically grants magical benefits.","trait":["Contract"],"trait_group":["Equipment"],"trait_markdown":"Contract","trait_raw":["Contract"],"type":"Trait","url":"/Traits.aspx?ID=329","weakness":{}}},{"_index":"aon18","_id":"trait-330","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-330","markdown":"<title level=\"1\" right=\"Trait\">[Herald](/Traits.aspx?ID=330)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 85</row>\n\nNearly all deities have a specific representative known as a herald; heralds are as diverse in their appearances and abilities as the gods themselves. A creature with the herald type is always [unique](/Traits.aspx?ID=161).","name":"Herald","rarity":"common","release_date":"2020-10-14","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 85</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nNearly all deities have a specific representative known as a herald; heralds are as diverse in their appearances and abilities as the gods …\r\n</summary>","source":["Pathfinder #160: Assault on Hunting Lodge Seven"],"source_raw":["Pathfinder #160: Assault on Hunting Lodge Seven pg. 85"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #160: Assault on Hunting Lodge Seven](/Sources.aspx?ID=49) pg. 85</row>","speed":{},"summary":"Nearly all deities have a specific representative known as a herald; heralds are as diverse in their appearances and abilities as the gods …","summary_markdown":"Nearly all deities have a specific representative known as a herald; heralds are as diverse in their appearances and abilities as the gods …","text":" Herald Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 85 Nearly all deities have a specific representative known as a herald; heralds are as diverse in their appearances and abilities as the gods themselves. A creature with the herald type is always unique.","trait":["Herald"],"trait_group":["Monster"],"trait_markdown":"Herald","trait_raw":["Herald"],"type":"Trait","url":"/Traits.aspx?ID=330","weakness":{}}},{"_index":"aon18","_id":"trait-331","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-331","markdown":"<title level=\"1\" right=\"Trait\">[Clockwork](/Traits.aspx?ID=331)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 132</row>\n\nClockworks are intricate, complex constructs that can be programmed to perform specific functions. A clockwork creature must be wound regularly to function. \n\nClockwork items are Intricate, complex machines that use clockwork to function. Not all require daily winding, but those that do have the wind-up ability in their stat blocks.\n\n**Wind-Up**: To remain operational, a clockwork vehicle or creature must be wound with a unique key by a creature. This takes an amount of time listed in the clockwork's wind-up entry, which also lists how long the clockwork remains operational once wound; after this duration, the clockwork becomes inactive and immobile until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most are re-wound approximately halfway through their operating time.\n\n A clockwork vehicle can be placed into standby mode by its pilot as a 3-action activity; a clockwork creature must perform this activity itself. A clockwork's operational time doesn't decrease in standby.\n\n A creature can attempt to [Disable a Device](/Actions.aspx?ID=69) to wind a clockwork down (with a DC listed in the wind-up entry).","name":"Clockwork","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 132</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nClockworks are intricate, complex constructs that can be programmed to perform specific functions. A clockwork creature must be wound regularly to …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 132"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 132</row>","speed":{},"summary":"Clockworks are intricate, complex constructs that can be programmed to perform specific functions. A clockwork creature must be wound regularly to …","summary_markdown":"Clockworks are intricate, complex constructs that can be programmed to perform specific functions. A clockwork creature must be wound regularly to …","text":" Clockwork Source Grand Bazaar pg. 132 Clockworks are intricate, complex constructs that can be programmed to perform specific functions. A clockwork creature must be wound regularly to function. Clockwork items are Intricate, complex machines that use clockwork to function. Not all require daily winding, but those that do have the wind-up ability in their stat blocks. Wind-Up : To remain operational, a clockwork vehicle or creature must be wound with a unique key by a creature. This takes an amount of time listed in the clockwork's wind-up entry, which also lists how long the clockwork remains operational once wound; after this duration, the clockwork becomes inactive and immobile until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most are re-wound approximately halfway through their operating time. A clockwork vehicle can be placed into standby mode by its pilot as a 3-action activity; a clockwork creature must perform this activity itself. A clockwork's operational time doesn't decrease in standby. A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry).","trait":["Clockwork"],"trait_group":["Monster","Equipment","Weapon"],"trait_markdown":"Clockwork","trait_raw":["Clockwork"],"type":"Trait","url":"/Traits.aspx?ID=331","weakness":{}}},{"_index":"aon18","_id":"trait-333","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-333","markdown":"<title level=\"1\" right=\"Trait\">[Sahkil](/Traits.aspx?ID=333)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 84</row>\n\nSahkils are fiends that delight in spreading fear and unease among mortal creatures. They typically have [darkvision](/MonsterAbilities.aspx?ID=12), immunity to fear, and weakness to good.","name":"Sahkil","rarity":"common","release_date":"2020-12-15","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 84</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSahkils are fiends that delight in spreading fear and unease among mortal creatures. They typically have darkvision , immunity to fear, and weakness …\r\n</summary>","source":["Pathfinder #162: Ruins of the Radiant Siege"],"source_raw":["Pathfinder #162: Ruins of the Radiant Siege pg. 84"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 84</row>","speed":{},"summary":"Sahkils are fiends that delight in spreading fear and unease among mortal creatures. They typically have darkvision , immunity to fear, and weakness …","summary_markdown":"Sahkils are fiends that delight in spreading fear and unease among mortal creatures. They typically have darkvision , immunity to fear, and weakness …","text":" Sahkil Source Pathfinder #162: Ruins of the Radiant Siege pg. 84 Sahkils are fiends that delight in spreading fear and unease among mortal creatures. They typically have darkvision, immunity to fear, and weakness to good.","trait":["Sahkil"],"trait_group":["Monster"],"trait_markdown":"Sahkil","trait_raw":["Sahkil"],"type":"Trait","url":"/Traits.aspx?ID=333","weakness":{}}},{"_index":"aon18","_id":"trait-334","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-334","markdown":"<title level=\"1\" right=\"Trait\">[Android](/Traits.aspx?ID=334)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 140 <sup>2.0</sup></row>\n\nA synthetic humanoid ancestry created by artificial means. Most common in Numeria.","name":"Android","rarity":"common","release_date":"2021-02-24","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 140 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA synthetic humanoid ancestry created by artificial means. Most common in Numeria.\r\n</summary>","source":["Ancestry Guide"],"source_raw":["Ancestry Guide pg. 140"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Ancestry Guide](/Sources.aspx?ID=74) pg. 140 <sup>2.0</sup></row>","speed":{},"summary":"A synthetic humanoid ancestry created by artificial means. Most common in Numeria.","summary_markdown":"A synthetic humanoid ancestry created by artificial means. Most common in Numeria.","text":" Android Source Ancestry Guide pg. 140 2.0 A synthetic humanoid ancestry created by artificial means. Most common in Numeria.","trait":["Android"],"trait_group":["Ancestry"],"trait_markdown":"Android","trait_raw":["Android"],"type":"Trait","url":"/Traits.aspx?ID=334","weakness":{}}},{"_index":"aon18","_id":"trait-335","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-335","markdown":"<title level=\"1\" right=\"Trait\">[Aphorite](/Traits.aspx?ID=335)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 140 <sup>2.0</sup></row>\n\nA type of planar scion descended from a being from Axis, the Plane of Law.","name":"Aphorite","rarity":"common","release_date":"2021-02-24","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 140 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA type of planar scion descended from a being from Axis, the Plane of Law.\r\n</summary>","source":["Ancestry Guide"],"source_raw":["Ancestry Guide pg. 140"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Ancestry Guide](/Sources.aspx?ID=74) pg. 140 <sup>2.0</sup></row>","speed":{},"summary":"A type of planar scion descended from a being from Axis, the Plane of Law.","summary_markdown":"A type of planar scion descended from a being from Axis, the Plane of Law.","text":" Aphorite Source Ancestry Guide pg. 140 2.0 A type of planar scion descended from a being from Axis, the Plane of Law.","trait":["Aphorite"],"trait_group":["Ancestry"],"trait_markdown":"Aphorite","trait_raw":["Aphorite"],"type":"Trait","url":"/Traits.aspx?ID=335","weakness":{}}},{"_index":"aon18","_id":"trait-336","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-336","markdown":"<title level=\"1\" right=\"Trait\">[Azarketi](/Traits.aspx?ID=336)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 140 <sup>2.0</sup></row>\n\nAmphibious humanoids who live among the seas of the Inner Sea region, said to have descended from the people of Azlant. Sometimes known as gillmen or Low Azlanti.\n\nAzarketis craft and use these weapons.","name":"Azarketi","rarity":"common","release_date":"2021-02-24","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 140 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAmphibious humanoids who live among the seas of the Inner Sea region, said to have descended from the people of Azlant. Sometimes known as gillmen or …\r\n</summary>","source":["Ancestry Guide"],"source_raw":["Ancestry Guide pg. 140"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Ancestry Guide](/Sources.aspx?ID=74) pg. 140 <sup>2.0</sup></row>","speed":{},"summary":"Amphibious humanoids who live among the seas of the Inner Sea region, said to have descended from the people of Azlant. Sometimes known as gillmen or …","summary_markdown":"Amphibious humanoids who live among the seas of the Inner Sea region, said to have descended from the people of Azlant. Sometimes known as gillmen or …","text":" Azarketi Source Ancestry Guide pg. 140 2.0 Amphibious humanoids who live among the seas of the Inner Sea region, said to have descended from the people of Azlant. Sometimes known as gillmen or Low Azlanti. Azarketis craft and use these weapons.","trait":["Azarketi"],"trait_group":["Ancestry","Weapon"],"trait_markdown":"Azarketi","trait_raw":["Azarketi"],"type":"Trait","url":"/Traits.aspx?ID=336","weakness":{}}},{"_index":"aon18","_id":"trait-337","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-337","markdown":"<title level=\"1\" right=\"Trait\">[Beastkin](/Traits.aspx?ID=337)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 140 <sup>2.0</sup></row>\n\nHumanoids that can partially or fully transform into animal forms.","name":"Beastkin","rarity":"common","release_date":"2021-02-24","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 140 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHumanoids that can partially or fully transform into animal forms.\r\n</summary>","source":["Ancestry Guide"],"source_raw":["Ancestry Guide pg. 140"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Ancestry Guide](/Sources.aspx?ID=74) pg. 140 <sup>2.0</sup></row>","speed":{},"summary":"Humanoids that can partially or fully transform into animal forms.","summary_markdown":"Humanoids that can partially or fully transform into animal forms.","text":" Beastkin Source Ancestry Guide pg. 140 2.0 Humanoids that can partially or fully transform into animal forms.","trait":["Beastkin"],"trait_group":["Ancestry"],"trait_markdown":"Beastkin","trait_raw":["Beastkin"],"type":"Trait","url":"/Traits.aspx?ID=337","weakness":{}}},{"_index":"aon18","_id":"trait-338","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-338","markdown":"<title level=\"1\" right=\"Trait\">[Fleshwarp](/Traits.aspx?ID=338)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 141 <sup>2.0</sup></row>\n\nA humanoid transformed so completely by outside forces that they are now a unique ancestry","name":"Fleshwarp","rarity":"common","release_date":"2021-02-24","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 141 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA humanoid transformed so completely by outside forces that they are now a unique ancestry\r\n</summary>","source":["Ancestry Guide"],"source_raw":["Ancestry Guide pg. 141"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Ancestry Guide](/Sources.aspx?ID=74) pg. 141 <sup>2.0</sup></row>","speed":{},"summary":"A humanoid transformed so completely by outside forces that they are now a unique ancestry","summary_markdown":"A humanoid transformed so completely by outside forces that they are now a unique ancestry","text":" Fleshwarp Source Ancestry Guide pg. 141 2.0 A humanoid transformed so completely by outside forces that they are now a unique ancestry","trait":["Fleshwarp"],"trait_group":["Ancestry"],"trait_markdown":"Fleshwarp","trait_raw":["Fleshwarp"],"type":"Trait","url":"/Traits.aspx?ID=338","weakness":{}}},{"_index":"aon18","_id":"trait-339","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-339","markdown":"<title level=\"1\" right=\"Trait\">[Ganzi](/Traits.aspx?ID=339)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 141 <sup>2.0</sup></row>\n\nA planar scion descended from a chaotic being of the Maelstrom, such as a protean","name":"Ganzi","rarity":"common","release_date":"2021-02-24","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 141 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA planar scion descended from a chaotic being of the Maelstrom, such as a protean\r\n</summary>","source":["Ancestry Guide"],"source_raw":["Ancestry Guide pg. 141"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Ancestry Guide](/Sources.aspx?ID=74) pg. 141 <sup>2.0</sup></row>","speed":{},"summary":"A planar scion descended from a chaotic being of the Maelstrom, such as a protean","summary_markdown":"A planar scion descended from a chaotic being of the Maelstrom, such as a protean","text":" Ganzi Source Ancestry Guide pg. 141 2.0 A planar scion descended from a chaotic being of the Maelstrom, such as a protean","trait":["Ganzi"],"trait_group":["Ancestry"],"trait_markdown":"Ganzi","trait_raw":["Ganzi"],"type":"Trait","url":"/Traits.aspx?ID=339","weakness":{}}},{"_index":"aon18","_id":"trait-340","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-340","markdown":"<title level=\"1\" right=\"Trait\">[Geniekin](/Traits.aspx?ID=340)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 141 <sup>2.0</sup></row>\n\nAn umbrella term for planar scions descended from beings from the Elemental Planes. Geniekin craft and use these weapons.","name":"Geniekin","rarity":"common","release_date":"2021-02-24","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 141 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn umbrella term for planar scions descended from beings from the Elemental Planes. Geniekin craft and use these weapons.\r\n</summary>","source":["Ancestry Guide"],"source_raw":["Ancestry Guide pg. 141"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Ancestry Guide](/Sources.aspx?ID=74) pg. 141 <sup>2.0</sup></row>","speed":{},"summary":"An umbrella term for planar scions descended from beings from the Elemental Planes. Geniekin craft and use these weapons.","summary_markdown":"An umbrella term for planar scions descended from beings from the Elemental Planes. Geniekin craft and use these weapons.","text":" Geniekin Source Ancestry Guide pg. 141 2.0 An umbrella term for planar scions descended from beings from the Elemental Planes. Geniekin craft and use these weapons.","trait":["Geniekin"],"trait_group":["Ancestry","Weapon"],"trait_markdown":"Geniekin","trait_raw":["Geniekin"],"type":"Trait","url":"/Traits.aspx?ID=340","weakness":{}}},{"_index":"aon18","_id":"trait-341","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-341","markdown":"<title level=\"1\" right=\"Trait\">[Kitsune](/Traits.aspx?ID=341)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 141 <sup>2.0</sup></row>\n\nShapeshifting humanoids whose true forms resemble foxes.","name":"Kitsune","rarity":"common","release_date":"2021-02-24","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 141 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nShapeshifting humanoids whose true forms resemble foxes.\r\n</summary>","source":["Ancestry Guide"],"source_raw":["Ancestry Guide pg. 141"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Ancestry Guide](/Sources.aspx?ID=74) pg. 141 <sup>2.0</sup></row>","speed":{},"summary":"Shapeshifting humanoids whose true forms resemble foxes.","summary_markdown":"Shapeshifting humanoids whose true forms resemble foxes.","text":" Kitsune Source Ancestry Guide pg. 141 2.0 Shapeshifting humanoids whose true forms resemble foxes.","trait":["Kitsune"],"trait_group":["Ancestry"],"trait_markdown":"Kitsune","trait_raw":["Kitsune"],"type":"Trait","url":"/Traits.aspx?ID=341","weakness":{}}},{"_index":"aon18","_id":"trait-342","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-342","markdown":"<title level=\"1\" right=\"Trait\">[Strix](/Traits.aspx?ID=342)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 142 <sup>2.0</sup></row>\n\nWinged humanoids, most of whom live in and around Cheliax.","name":"Strix","rarity":"common","release_date":"2021-02-24","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 142 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWinged humanoids, most of whom live in and around Cheliax.\r\n</summary>","source":["Ancestry Guide"],"source_raw":["Ancestry Guide pg. 142"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Ancestry Guide](/Sources.aspx?ID=74) pg. 142 <sup>2.0</sup></row>","speed":{},"summary":"Winged humanoids, most of whom live in and around Cheliax.","summary_markdown":"Winged humanoids, most of whom live in and around Cheliax.","text":" Strix Source Ancestry Guide pg. 142 2.0 Winged humanoids, most of whom live in and around Cheliax.","trait":["Strix"],"trait_group":["Ancestry"],"trait_markdown":"Strix","trait_raw":["Strix"],"type":"Trait","url":"/Traits.aspx?ID=342","weakness":{}}},{"_index":"aon18","_id":"trait-343","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-343","markdown":"<title level=\"1\" right=\"Trait\">[Conrasu](/Traits.aspx?ID=343)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>\n\nA people that are made of cosmic force given consciousness and housed within unique exoskeletons. Conrasus craft and use these weapons.","name":"Conrasu","rarity":"common","release_date":"2021-02-24","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA people that are made of cosmic force given consciousness and housed within unique exoskeletons. Conrasus craft and use these weapons.\r\n</summary>","source":["Ancestry Guide"],"source_raw":["Ancestry Guide pg. 138"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>","speed":{},"summary":"A people that are made of cosmic force given consciousness and housed within unique exoskeletons. Conrasus craft and use these weapons.","summary_markdown":"A people that are made of cosmic force given consciousness and housed within unique exoskeletons. Conrasus craft and use these weapons.","text":" Conrasu Source Ancestry Guide pg. 138 2.0 A people that are made of cosmic force given consciousness and housed within unique exoskeletons. Conrasus craft and use these weapons.","trait":["Conrasu"],"trait_group":["Ancestry","Weapon"],"trait_markdown":"Conrasu","trait_raw":["Conrasu"],"type":"Trait","url":"/Traits.aspx?ID=343","weakness":{}}},{"_index":"aon18","_id":"trait-344","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-344","markdown":"<title level=\"1\" right=\"Trait\">[Hampering](/Traits.aspx?ID=344)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 17</row>\n\nA weapon with the hampering trait includes a disruptive limb or flange. You can use an Interact action to thrash the weapon in a square within the weapon’s reach. That square becomes difficult terrain until you attack with the weapon, move, would otherwise stop thrashing it, or at the beginning of your next turn.","name":"Hampering","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 17</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA weapon with the hampering trait includes a disruptive limb or flange. You can use an Interact action to thrash the weapon in a square within the …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 17"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 17</row>","speed":{},"summary":"A weapon with the hampering trait includes a disruptive limb or flange. You can use an Interact action to thrash the weapon in a square within the …","summary_markdown":"A weapon with the hampering trait includes a disruptive limb or flange. You can use an Interact action to thrash the weapon in a square within the …","text":" Hampering Source Guns & Gears pg. 17 A weapon with the hampering trait includes a disruptive limb or flange. You can use an Interact action to thrash the weapon in a square within the weapon’s reach. That square becomes difficult terrain until you attack with the weapon, move, would otherwise stop thrashing it, or at the beginning of your next turn.","trait":["Hampering"],"trait_group":["Weapon"],"trait_markdown":"Hampering","trait_raw":["Hampering"],"type":"Trait","url":"/Traits.aspx?ID=344","weakness":{}}},{"_index":"aon18","_id":"trait-345","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-345","markdown":"<title level=\"1\" right=\"Trait\">[Resonant](/Traits.aspx?ID=345)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 139 <sup>2.0</sup></row>\n\nThis weapon can channel energy damage. You gain the [Conduct Energy](/Actions.aspx?ID=704) free action while wielding a resonant weapon.","name":"Resonant","rarity":"common","release_date":"2021-02-24","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 139 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon can channel energy damage. You gain the Conduct Energy free action while wielding a resonant weapon.\r\n</summary>","source":["Ancestry Guide"],"source_raw":["Ancestry Guide pg. 139"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Ancestry Guide](/Sources.aspx?ID=74) pg. 139 <sup>2.0</sup></row>","speed":{},"summary":"This weapon can channel energy damage. You gain the Conduct Energy free action while wielding a resonant weapon.","summary_markdown":"This weapon can channel energy damage. You gain the Conduct Energy free action while wielding a resonant weapon.","text":" Resonant Source Ancestry Guide pg. 139 2.0 This weapon can channel energy damage. You gain the Conduct Energy free action while wielding a resonant weapon.","trait":["Resonant"],"trait_group":["Weapon"],"trait_markdown":"Resonant","trait_raw":["Resonant"],"type":"Trait","url":"/Traits.aspx?ID=345","weakness":{}}},{"_index":"aon18","_id":"trait-346","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-346","markdown":"<title level=\"1\" right=\"Trait\">[Seugathi](/Traits.aspx?ID=346)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 82</row>\n\n_Note from Nethys: no description was provided for this trait_","name":"Seugathi","rarity":"common","release_date":"2021-02-24","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 82</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Note from Nethys: no description was provided for this trait \r\n</summary>","source":["Pathfinder #164: Hands of the Devil"],"source_raw":["Pathfinder #164: Hands of the Devil pg. 82"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 82</row>","speed":{},"summary":" Note from Nethys: no description was provided for this trait ","summary_markdown":" Note from Nethys: no description was provided for this trait ","text":" Seugathi Source Pathfinder #164: Hands of the Devil pg. 82 Note from Nethys: no description was provided for this trait ","trait":["Seugathi"],"trait_group":["Monster"],"trait_markdown":"Seugathi","trait_raw":["Seugathi"],"type":"Trait","url":"/Traits.aspx?ID=346","weakness":{}}},{"_index":"aon18","_id":"trait-347","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-347","markdown":"<title level=\"1\" right=\"Trait\">[Climbing](/Traits.aspx?ID=347)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Azarketi Ancestry Web Supplement](/Sources.aspx?ID=76) pg. 1</row>\n\nThe hand holding this weapon is freely available to [Climb](/Actions.aspx?ID=33).","name":"Climbing","rarity":"common","release_date":"2021-02-24","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Azarketi Ancestry Web Supplement](/Sources.aspx?ID=76) pg. 1</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe hand holding this weapon is freely available to Climb .\r\n</summary>","source":["Azarketi Ancestry Web Supplement"],"source_raw":["Azarketi Ancestry Web Supplement pg. 1"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Azarketi Ancestry Web Supplement](/Sources.aspx?ID=76) pg. 1</row>","speed":{},"summary":"The hand holding this weapon is freely available to Climb .","summary_markdown":"The hand holding this weapon is freely available to Climb .","text":" Climbing Source Azarketi Ancestry Web Supplement pg. 1 The hand holding this weapon is freely available to Climb.","trait":["Climbing"],"trait_group":["Weapon"],"trait_markdown":"Climbing","trait_raw":["Climbing"],"type":"Trait","url":"/Traits.aspx?ID=347","weakness":{}}},{"_index":"aon18","_id":"trait-348","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-348","markdown":"<title level=\"1\" right=\"Trait\">[Aesir](/Traits.aspx?ID=348)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 308</row>\n\nAesir are often-bellicose monitors of the chaotic planes, honing their skill in battle and preparing for a final confrontation at the end of the multiverse.","name":"Aesir","rarity":"common","release_date":"2021-04-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 308</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAesir are often-bellicose monitors of the chaotic planes, honing their skill in battle and preparing for a final confrontation at the end of the …\r\n</summary>","source":["Bestiary 3"],"source_raw":["Bestiary 3 pg. 308"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 308</row>","speed":{},"summary":"Aesir are often-bellicose monitors of the chaotic planes, honing their skill in battle and preparing for a final confrontation at the end of the …","summary_markdown":"Aesir are often-bellicose monitors of the chaotic planes, honing their skill in battle and preparing for a final confrontation at the end of the …","text":" Aesir Source Bestiary 3 pg. 308 Aesir are often-bellicose monitors of the chaotic planes, honing their skill in battle and preparing for a final confrontation at the end of the multiverse.","trait":["Aesir"],"trait_group":["Monster"],"trait_markdown":"Aesir","trait_raw":["Aesir"],"type":"Trait","url":"/Traits.aspx?ID=348","weakness":{}}},{"_index":"aon18","_id":"trait-349","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-349","markdown":"<title level=\"1\" right=\"Trait\">[Agathion](/Traits.aspx?ID=349)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 308</row>\n\nThis family of animal-featured celestials is native to the plane of Nirvana. Most agathions are neutral good, have darkvision, and have a weakness to evil damage.","name":"Agathion","rarity":"common","release_date":"2021-04-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 308</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis family of animal-featured celestials is native to the plane of Nirvana. Most agathions are neutral good, have darkvision, and have a weakness to …\r\n</summary>","source":["Bestiary 3"],"source_raw":["Bestiary 3 pg. 308"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 308</row>","speed":{},"summary":"This family of animal-featured celestials is native to the plane of Nirvana. Most agathions are neutral good, have darkvision, and have a weakness to …","summary_markdown":"This family of animal-featured celestials is native to the plane of Nirvana. Most agathions are neutral good, have darkvision, and have a weakness to …","text":" Agathion Source Bestiary 3 pg. 308 This family of animal-featured celestials is native to the plane of Nirvana. Most agathions are neutral good, have darkvision, and have a weakness to evil damage.","trait":["Agathion"],"trait_group":["Monster"],"trait_markdown":"Agathion","trait_raw":["Agathion"],"type":"Trait","url":"/Traits.aspx?ID=349","weakness":{}}},{"_index":"aon18","_id":"trait-350","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-350","markdown":"<title level=\"1\" right=\"Trait\">[Asura](/Traits.aspx?ID=350)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 308</row>\n\nThese lawful fiends are physical manifestations of divine accidents. Asuras typically have darkvision, immunity to curses, and a weakness to good.","name":"Asura","rarity":"common","release_date":"2021-04-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 308</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese lawful fiends are physical manifestations of divine accidents. Asuras typically have darkvision, immunity to curses, and a weakness to good.\r\n</summary>","source":["Bestiary 3"],"source_raw":["Bestiary 3 pg. 308"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 308</row>","speed":{},"summary":"These lawful fiends are physical manifestations of divine accidents. Asuras typically have darkvision, immunity to curses, and a weakness to good.","summary_markdown":"These lawful fiends are physical manifestations of divine accidents. Asuras typically have darkvision, immunity to curses, and a weakness to good.","text":" Asura Source Bestiary 3 pg. 308 These lawful fiends are physical manifestations of divine accidents. Asuras typically have darkvision, immunity to curses, and a weakness to good.","trait":["Asura"],"trait_group":["Monster"],"trait_markdown":"Asura","trait_raw":["Asura"],"type":"Trait","url":"/Traits.aspx?ID=350","weakness":{}}},{"_index":"aon18","_id":"trait-351","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-351","markdown":"<title level=\"1\" right=\"Trait\">[Div](/Traits.aspx?ID=351)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 308</row>\n\nDivs are a family of fiends spawned from the spirits of evil genies within the desolation of Abaddon. Most divs are neutral evil. They typically have greater darkvision and weakness to cold iron and good damage.","name":"Div","rarity":"common","release_date":"2021-04-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 308</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDivs are a family of fiends spawned from the spirits of evil genies within the desolation of Abaddon. Most divs are neutral evil. They typically have …\r\n</summary>","source":["Bestiary 3"],"source_raw":["Bestiary 3 pg. 308"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 308</row>","speed":{},"summary":"Divs are a family of fiends spawned from the spirits of evil genies within the desolation of Abaddon. Most divs are neutral evil. They typically have …","summary_markdown":"Divs are a family of fiends spawned from the spirits of evil genies within the desolation of Abaddon. Most divs are neutral evil. They typically have …","text":" Div Source Bestiary 3 pg. 308 Divs are a family of fiends spawned from the spirits of evil genies within the desolation of Abaddon. Most divs are neutral evil. They typically have greater darkvision and weakness to cold iron and good damage.","trait":["Div"],"trait_group":["Monster"],"trait_markdown":"Div","trait_raw":["Div"],"type":"Trait","url":"/Traits.aspx?ID=351","weakness":{}}},{"_index":"aon18","_id":"trait-352","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-352","markdown":"<title level=\"1\" right=\"Trait\">[Ghoran](/Traits.aspx?ID=352)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 309</row>\n\nGhorans are sapient plants grown in the shape of humanoids with floral faces.","name":"Ghoran","rarity":"common","release_date":"2021-04-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 309</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGhorans are sapient plants grown in the shape of humanoids with floral faces.\r\n</summary>","source":["Bestiary 3"],"source_raw":["Bestiary 3 pg. 309"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 309</row>","speed":{},"summary":"Ghorans are sapient plants grown in the shape of humanoids with floral faces.","summary_markdown":"Ghorans are sapient plants grown in the shape of humanoids with floral faces.","text":" Ghoran Source Bestiary 3 pg. 309 Ghorans are sapient plants grown in the shape of humanoids with floral faces.","trait":["Ghoran"],"trait_group":["Monster","Ancestry","Weapon"],"trait_markdown":"Ghoran","trait_raw":["Ghoran"],"type":"Trait","url":"/Traits.aspx?ID=352","weakness":{}}},{"_index":"aon18","_id":"trait-353","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-353","markdown":"<title level=\"1\" right=\"Trait\">[Grioth](/Traits.aspx?ID=353)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 309</row>\n\nA grioth is a batlike alien that wields occult powers and can exist in the dark vacuum of space. They have darkvision and echolocation.","name":"Grioth","rarity":"common","release_date":"2021-04-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 309</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA grioth is a batlike alien that wields occult powers and can exist in the dark vacuum of space. They have darkvision and echolocation.\r\n</summary>","source":["Bestiary 3"],"source_raw":["Bestiary 3 pg. 309"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 309</row>","speed":{},"summary":"A grioth is a batlike alien that wields occult powers and can exist in the dark vacuum of space. They have darkvision and echolocation.","summary_markdown":"A grioth is a batlike alien that wields occult powers and can exist in the dark vacuum of space. They have darkvision and echolocation.","text":" Grioth Source Bestiary 3 pg. 309 A grioth is a batlike alien that wields occult powers and can exist in the dark vacuum of space. They have darkvision and echolocation.","trait":["Grioth"],"trait_group":["Monster"],"trait_markdown":"Grioth","trait_raw":["Grioth"],"type":"Trait","url":"/Traits.aspx?ID=353","weakness":{}}},{"_index":"aon18","_id":"trait-354","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-354","markdown":"<title level=\"1\" right=\"Trait\">[Kami](/Traits.aspx?ID=354)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 309</row>\n\nKami are spirits of the Material Plane that bond with a specific object or place.","name":"Kami","rarity":"common","release_date":"2021-04-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 309</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nKami are spirits of the Material Plane that bond with a specific object or place.\r\n</summary>","source":["Bestiary 3"],"source_raw":["Bestiary 3 pg. 309"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 309</row>","speed":{},"summary":"Kami are spirits of the Material Plane that bond with a specific object or place.","summary_markdown":"Kami are spirits of the Material Plane that bond with a specific object or place.","text":" Kami Source Bestiary 3 pg. 309 Kami are spirits of the Material Plane that bond with a specific object or place.","trait":["Kami"],"trait_group":["Monster"],"trait_markdown":"Kami","trait_raw":["Kami"],"type":"Trait","url":"/Traits.aspx?ID=354","weakness":{}}},{"_index":"aon18","_id":"trait-355","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-355","markdown":"<title level=\"1\" right=\"Trait\">[Kovintus](/Traits.aspx?ID=355)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 309</row>\n\nReclusive humanoids with an inborn talent for geomancy, kovintus have an intrinsic tie to nature and magic alike.","name":"Kovintus","rarity":"common","release_date":"2021-04-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 309</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nReclusive humanoids with an inborn talent for geomancy, kovintus have an intrinsic tie to nature and magic alike.\r\n</summary>","source":["Bestiary 3"],"source_raw":["Bestiary 3 pg. 309"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 309</row>","speed":{},"summary":"Reclusive humanoids with an inborn talent for geomancy, kovintus have an intrinsic tie to nature and magic alike.","summary_markdown":"Reclusive humanoids with an inborn talent for geomancy, kovintus have an intrinsic tie to nature and magic alike.","text":" Kovintus Source Bestiary 3 pg. 309 Reclusive humanoids with an inborn talent for geomancy, kovintus have an intrinsic tie to nature and magic alike.","trait":["Kovintus"],"trait_group":["Monster"],"trait_markdown":"Kovintus","trait_raw":["Kovintus"],"type":"Trait","url":"/Traits.aspx?ID=355","weakness":{}}},{"_index":"aon18","_id":"trait-356","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-356","markdown":"<title level=\"1\" right=\"Trait\">[Locathah](/Traits.aspx?ID=356)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 309</row>\n\nLocathahs are fishlike aquatic humanoids.","name":"Locathah","rarity":"common","release_date":"2021-04-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 309</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLocathahs are fishlike aquatic humanoids.\r\n</summary>","source":["Bestiary 3"],"source_raw":["Bestiary 3 pg. 309"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 309</row>","speed":{},"summary":"Locathahs are fishlike aquatic humanoids.","summary_markdown":"Locathahs are fishlike aquatic humanoids.","text":" Locathah Source Bestiary 3 pg. 309 Locathahs are fishlike aquatic humanoids.","trait":["Locathah"],"trait_group":["Monster"],"trait_markdown":"Locathah","trait_raw":["Locathah"],"type":"Trait","url":"/Traits.aspx?ID=356","weakness":{}}},{"_index":"aon18","_id":"trait-357","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-357","markdown":"<title level=\"1\" right=\"Trait\">[Mortic](/Traits.aspx?ID=357)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 309</row>\n\nMortics are living [humanoids](/Traits.aspx?ID=91) with close ties to [undeath](/Traits.aspx?ID=160). They have [darkvision](/Rules.aspx?ID=415), [negative healing](/MonsterAbilities.aspx?ID=42), and vulnerabilities to sacred ground, and they can become undead by holding their breath.","name":"Mortic","rarity":"common","release_date":"2021-04-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 309</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMortics are living humanoids with close ties to undeath . They have darkvision , negative healing , and vulnerabilities to sacred ground, and …\r\n</summary>","source":["Bestiary 3"],"source_raw":["Bestiary 3 pg. 309"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 309</row>","speed":{},"summary":"Mortics are living humanoids with close ties to undeath . They have darkvision , negative healing , and vulnerabilities to sacred ground, and …","summary_markdown":"Mortics are living humanoids with close ties to undeath . They have darkvision , negative healing , and vulnerabilities to sacred ground, and …","text":" Mortic Source Bestiary 3 pg. 309 Mortics are living humanoids with close ties to undeath. They have darkvision, negative healing, and vulnerabilities to sacred ground, and they can become undead by holding their breath.","trait":["Mortic"],"trait_group":["Monster"],"trait_markdown":"Mortic","trait_raw":["Mortic"],"type":"Trait","url":"/Traits.aspx?ID=357","weakness":{}}},{"_index":"aon18","_id":"trait-358","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-358","markdown":"<title level=\"1\" right=\"Trait\">[Munavri](/Traits.aspx?ID=358)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 309</row>\n\nAmicable humanoids living in the Darklands, munavris have powerful telekinetic and psychic abilities.","name":"Munavri","rarity":"common","release_date":"2021-04-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 309</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAmicable humanoids living in the Darklands, munavris have powerful telekinetic and psychic abilities.\r\n</summary>","source":["Bestiary 3"],"source_raw":["Bestiary 3 pg. 309"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 309</row>","speed":{},"summary":"Amicable humanoids living in the Darklands, munavris have powerful telekinetic and psychic abilities.","summary_markdown":"Amicable humanoids living in the Darklands, munavris have powerful telekinetic and psychic abilities.","text":" Munavri Source Bestiary 3 pg. 309 Amicable humanoids living in the Darklands, munavris have powerful telekinetic and psychic abilities.","trait":["Munavri"],"trait_group":["Monster"],"trait_markdown":"Munavri","trait_raw":["Munavri"],"type":"Trait","url":"/Traits.aspx?ID=358","weakness":{}}},{"_index":"aon18","_id":"trait-359","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-359","markdown":"<title level=\"1\" right=\"Trait\">[Nagaji](/Traits.aspx?ID=359)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 309</row>\n\nNagaji are brawny humanoids with scaled skin and serpentine heads, many of whom serve or respect nagas.","name":"Nagaji","rarity":"common","release_date":"2021-04-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 309</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nNagaji are brawny humanoids with scaled skin and serpentine heads, many of whom serve or respect nagas.\r\n</summary>","source":["Bestiary 3"],"source_raw":["Bestiary 3 pg. 309"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 309</row>","speed":{},"summary":"Nagaji are brawny humanoids with scaled skin and serpentine heads, many of whom serve or respect nagas.","summary_markdown":"Nagaji are brawny humanoids with scaled skin and serpentine heads, many of whom serve or respect nagas.","text":" Nagaji Source Bestiary 3 pg. 309 Nagaji are brawny humanoids with scaled skin and serpentine heads, many of whom serve or respect nagas.","trait":["Nagaji"],"trait_group":["Monster","Ancestry"],"trait_markdown":"Nagaji","trait_raw":["Nagaji"],"type":"Trait","url":"/Traits.aspx?ID=359","weakness":{}}},{"_index":"aon18","_id":"trait-360","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-360","markdown":"<title level=\"1\" right=\"Trait\">[Paaridar](/Traits.aspx?ID=360)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 309</row>\n\nA paaridar is a humanoid who has gained physical aspects and abilities of a powerful beast through corrupted magical rituals.","name":"Paaridar","rarity":"common","release_date":"2021-04-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 309</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA paaridar is a humanoid who has gained physical aspects and abilities of a powerful beast through corrupted magical rituals.\r\n</summary>","source":["Bestiary 3"],"source_raw":["Bestiary 3 pg. 309"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 309</row>","speed":{},"summary":"A paaridar is a humanoid who has gained physical aspects and abilities of a powerful beast through corrupted magical rituals.","summary_markdown":"A paaridar is a humanoid who has gained physical aspects and abilities of a powerful beast through corrupted magical rituals.","text":" Paaridar Source Bestiary 3 pg. 309 A paaridar is a humanoid who has gained physical aspects and abilities of a powerful beast through corrupted magical rituals.","trait":["Paaridar"],"trait_group":["Monster"],"trait_markdown":"Paaridar","trait_raw":["Paaridar"],"type":"Trait","url":"/Traits.aspx?ID=360","weakness":{}}},{"_index":"aon18","_id":"trait-361","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-361","markdown":"<title level=\"1\" right=\"Trait\">[Phantom](/Traits.aspx?ID=361)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 309</row>\n\nA phantom is soul that has diverged from the River of Souls on the Ethereal Plane before being judged. They typically retain memories of their life before death, but are not undead.","name":"Phantom","rarity":"common","release_date":"2021-04-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 309</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA phantom is soul that has diverged from the River of Souls on the Ethereal Plane before being judged. They typically retain memories of their life …\r\n</summary>","source":["Bestiary 3"],"source_raw":["Bestiary 3 pg. 309"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 309</row>","speed":{},"summary":"A phantom is soul that has diverged from the River of Souls on the Ethereal Plane before being judged. They typically retain memories of their life …","summary_markdown":"A phantom is soul that has diverged from the River of Souls on the Ethereal Plane before being judged. They typically retain memories of their life …","text":" Phantom Source Bestiary 3 pg. 309 A phantom is soul that has diverged from the River of Souls on the Ethereal Plane before being judged. They typically retain memories of their life before death, but are not undead.","trait":["Phantom"],"trait_group":["Monster"],"trait_markdown":"Phantom","trait_raw":["Phantom"],"type":"Trait","url":"/Traits.aspx?ID=361","weakness":{}}},{"_index":"aon18","_id":"trait-362","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-362","markdown":"<title level=\"1\" right=\"Trait\">[Samsaran](/Traits.aspx?ID=362)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 310</row>\n\nSamsarans are humanoids whose souls reincarnate into new bodies upon their death.","name":"Samsaran","rarity":"common","release_date":"2021-04-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 310</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSamsarans are humanoids whose souls reincarnate into new bodies upon their death.\r\n</summary>","source":["Bestiary 3"],"source_raw":["Bestiary 3 pg. 310"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 310</row>","speed":{},"summary":"Samsarans are humanoids whose souls reincarnate into new bodies upon their death.","summary_markdown":"Samsarans are humanoids whose souls reincarnate into new bodies upon their death.","text":" Samsaran Source Bestiary 3 pg. 310 Samsarans are humanoids whose souls reincarnate into new bodies upon their death.","trait":["Samsaran"],"trait_group":["Monster"],"trait_markdown":"Samsaran","trait_raw":["Samsaran"],"type":"Trait","url":"/Traits.aspx?ID=362","weakness":{}}},{"_index":"aon18","_id":"trait-363","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-363","markdown":"<title level=\"1\" right=\"Trait\">[Shabti](/Traits.aspx?ID=363)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 310</row>\n\nA shabti is a constructed humanoid originally meant to face judgment for a living creature's sins after death.","name":"Shabti","rarity":"common","release_date":"2021-04-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 310</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA shabti is a constructed humanoid originally meant to face judgment for a living creature's sins after death.\r\n</summary>","source":["Bestiary 3"],"source_raw":["Bestiary 3 pg. 310"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 310</row>","speed":{},"summary":"A shabti is a constructed humanoid originally meant to face judgment for a living creature's sins after death.","summary_markdown":"A shabti is a constructed humanoid originally meant to face judgment for a living creature's sins after death.","text":" Shabti Source Bestiary 3 pg. 310 A shabti is a constructed humanoid originally meant to face judgment for a living creature's sins after death.","trait":["Shabti"],"trait_group":["Monster"],"trait_markdown":"Shabti","trait_raw":["Shabti"],"type":"Trait","url":"/Traits.aspx?ID=363","weakness":{}}},{"_index":"aon18","_id":"trait-364","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-364","markdown":"<title level=\"1\" right=\"Trait\">[Skelm](/Traits.aspx?ID=364)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 310</row>\n\nThese creatures are monstrous, wrathful misanthropes who seek to control others through anger and spite.","name":"Skelm","rarity":"common","release_date":"2021-04-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 310</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese creatures are monstrous, wrathful misanthropes who seek to control others through anger and spite.\r\n</summary>","source":["Bestiary 3"],"source_raw":["Bestiary 3 pg. 310"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 310</row>","speed":{},"summary":"These creatures are monstrous, wrathful misanthropes who seek to control others through anger and spite.","summary_markdown":"These creatures are monstrous, wrathful misanthropes who seek to control others through anger and spite.","text":" Skelm Source Bestiary 3 pg. 310 These creatures are monstrous, wrathful misanthropes who seek to control others through anger and spite.","trait":["Skelm"],"trait_group":["Monster"],"trait_markdown":"Skelm","trait_raw":["Skelm"],"type":"Trait","url":"/Traits.aspx?ID=364","weakness":{}}},{"_index":"aon18","_id":"trait-365","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-365","markdown":"<title level=\"1\" right=\"Trait\">[Stheno](/Traits.aspx?ID=365)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 310</row>\n\nStheno are humanoids related to medusas, with snakes for hair.","name":"Stheno","rarity":"common","release_date":"2021-04-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 310</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nStheno are humanoids related to medusas, with snakes for hair.\r\n</summary>","source":["Bestiary 3"],"source_raw":["Bestiary 3 pg. 310"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 310</row>","speed":{},"summary":"Stheno are humanoids related to medusas, with snakes for hair.","summary_markdown":"Stheno are humanoids related to medusas, with snakes for hair.","text":" Stheno Source Bestiary 3 pg. 310 Stheno are humanoids related to medusas, with snakes for hair.","trait":["Stheno"],"trait_group":["Monster"],"trait_markdown":"Stheno","trait_raw":["Stheno"],"type":"Trait","url":"/Traits.aspx?ID=365","weakness":{}}},{"_index":"aon18","_id":"trait-366","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-366","markdown":"<title level=\"1\" right=\"Trait\">[Tanggal](/Traits.aspx?ID=366)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 310</row>\n\nThis family of cannibalistic aberrations consists of various humanoid-shaped creatures that can separate their body into two pieces while hunting.","name":"Tanggal","rarity":"common","release_date":"2021-04-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 310</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis family of cannibalistic aberrations consists of various humanoid-shaped creatures that can separate their body into two pieces while hunting.\r\n</summary>","source":["Bestiary 3"],"source_raw":["Bestiary 3 pg. 310"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 310</row>","speed":{},"summary":"This family of cannibalistic aberrations consists of various humanoid-shaped creatures that can separate their body into two pieces while hunting.","summary_markdown":"This family of cannibalistic aberrations consists of various humanoid-shaped creatures that can separate their body into two pieces while hunting.","text":" Tanggal Source Bestiary 3 pg. 310 This family of cannibalistic aberrations consists of various humanoid-shaped creatures that can separate their body into two pieces while hunting.","trait":["Tanggal"],"trait_group":["Monster"],"trait_markdown":"Tanggal","trait_raw":["Tanggal"],"type":"Trait","url":"/Traits.aspx?ID=366","weakness":{}}},{"_index":"aon18","_id":"trait-367","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-367","markdown":"<title level=\"1\" right=\"Trait\">[Troop](/Traits.aspx?ID=367)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 310</row>\n\nA troop is an organized collection of component creatures, typically Small or Medium in size, working as a cohesive whole. A troop is 16 squares in size and has two Hit Point thresholds in their HP entry, under which it reduces in size to 12 squares and then 8 squares. A troop has the [Troop Defenses](/MonsterAbilities.aspx?ID=44), [Form Up](/MonsterAbilities.aspx?ID=43), and Troop Movement abilities. Most troops have a weakness to area damage. Because they consist of multiple discrete creatures, they can't be summoned.","name":"Troop","rarity":"common","release_date":"2021-04-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 310</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA troop is an organized collection of component creatures, typically Small or Medium in size, working as a cohesive whole. A troop is 16 squares in …\r\n</summary>","source":["Bestiary 3"],"source_raw":["Bestiary 3 pg. 310"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 310</row>","speed":{},"summary":"A troop is an organized collection of component creatures, typically Small or Medium in size, working as a cohesive whole. A troop is 16 squares in …","summary_markdown":"A troop is an organized collection of component creatures, typically Small or Medium in size, working as a cohesive whole. A troop is 16 squares in …","text":" Troop Source Bestiary 3 pg. 310 A troop is an organized collection of component creatures, typically Small or Medium in size, working as a cohesive whole. A troop is 16 squares in size and has two Hit Point thresholds in their HP entry, under which it reduces in size to 12 squares and then 8 squares. A troop has the Troop Defenses, Form Up, and Troop Movement abilities. Most troops have a weakness to area damage. Because they consist of multiple discrete creatures, they can't be summoned.","trait":["Troop"],"trait_group":["Monster"],"trait_markdown":"Troop","trait_raw":["Troop"],"type":"Trait","url":"/Traits.aspx?ID=367","weakness":{}}},{"_index":"aon18","_id":"trait-368","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-368","markdown":"<title level=\"1\" right=\"Trait\">[Vanara](/Traits.aspx?ID=368)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 310</row>\n\nVanaras are monkeylike humanoids who share a devotion to monastic training.","name":"Vanara","rarity":"common","release_date":"2021-04-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 310</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nVanaras are monkeylike humanoids who share a devotion to monastic training.\r\n</summary>","source":["Bestiary 3"],"source_raw":["Bestiary 3 pg. 310"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 310</row>","speed":{},"summary":"Vanaras are monkeylike humanoids who share a devotion to monastic training.","summary_markdown":"Vanaras are monkeylike humanoids who share a devotion to monastic training.","text":" Vanara Source Bestiary 3 pg. 310 Vanaras are monkeylike humanoids who share a devotion to monastic training.","trait":["Vanara"],"trait_group":["Monster","Ancestry","Weapon"],"trait_markdown":"Vanara","trait_raw":["Vanara"],"type":"Trait","url":"/Traits.aspx?ID=368","weakness":{}}},{"_index":"aon18","_id":"trait-369","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-369","markdown":"<title level=\"1\" right=\"Trait\">[Vishkanya](/Traits.aspx?ID=369)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 310</row>\n\nThese faintly ophidian humanoids have venomous blood and saliva.","name":"Vishkanya","rarity":"common","release_date":"2021-04-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 310</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese faintly ophidian humanoids have venomous blood and saliva.\r\n</summary>","source":["Bestiary 3"],"source_raw":["Bestiary 3 pg. 310"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 310</row>","speed":{},"summary":"These faintly ophidian humanoids have venomous blood and saliva.","summary_markdown":"These faintly ophidian humanoids have venomous blood and saliva.","text":" Vishkanya Source Bestiary 3 pg. 310 These faintly ophidian humanoids have venomous blood and saliva.","trait":["Vishkanya"],"trait_group":["Monster","Ancestry","Weapon"],"trait_markdown":"Vishkanya","trait_raw":["Vishkanya"],"type":"Trait","url":"/Traits.aspx?ID=369","weakness":{}}},{"_index":"aon18","_id":"trait-370","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-370","markdown":"<title level=\"1\" right=\"Trait\">[Wayang](/Traits.aspx?ID=370)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 310</row>\n\nSmall humanoids who emigrated from the Shadow Plane long ago, wayangs still wield shadow magic.","name":"Wayang","rarity":"common","release_date":"2021-04-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 310</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSmall humanoids who emigrated from the Shadow Plane long ago, wayangs still wield shadow magic.\r\n</summary>","source":["Bestiary 3"],"source_raw":["Bestiary 3 pg. 310"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 310</row>","speed":{},"summary":"Small humanoids who emigrated from the Shadow Plane long ago, wayangs still wield shadow magic.","summary_markdown":"Small humanoids who emigrated from the Shadow Plane long ago, wayangs still wield shadow magic.","text":" Wayang Source Bestiary 3 pg. 310 Small humanoids who emigrated from the Shadow Plane long ago, wayangs still wield shadow magic.","trait":["Wayang"],"trait_group":["Monster"],"trait_markdown":"Wayang","trait_raw":["Wayang"],"type":"Trait","url":"/Traits.aspx?ID=370","weakness":{}}},{"_index":"aon18","_id":"trait-371","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-371","markdown":"<title level=\"1\" right=\"Trait\">[Wyrwood](/Traits.aspx?ID=371)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 310</row>\n\nA wyrwood is a small, sapient living construct crafted of wood and powered with an aeon stone or a similar magical stone.","name":"Wyrwood","rarity":"common","release_date":"2021-04-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 310</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA wyrwood is a small, sapient living construct crafted of wood and powered with an aeon stone or a similar magical stone.\r\n</summary>","source":["Bestiary 3"],"source_raw":["Bestiary 3 pg. 310"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 310</row>","speed":{},"summary":"A wyrwood is a small, sapient living construct crafted of wood and powered with an aeon stone or a similar magical stone.","summary_markdown":"A wyrwood is a small, sapient living construct crafted of wood and powered with an aeon stone or a similar magical stone.","text":" Wyrwood Source Bestiary 3 pg. 310 A wyrwood is a small, sapient living construct crafted of wood and powered with an aeon stone or a similar magical stone.","trait":["Wyrwood"],"trait_group":["Monster"],"trait_markdown":"Wyrwood","trait_raw":["Wyrwood"],"type":"Trait","url":"/Traits.aspx?ID=371","weakness":{}}},{"_index":"aon18","_id":"trait-372","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-372","markdown":"<title level=\"1\" right=\"Trait\">[Siktempora](/Traits.aspx?ID=372)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 232</row>\n\n_Note from Nethys: no description was provided for this trait_","name":"Siktempora","rarity":"common","release_date":"2021-04-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 232</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Note from Nethys: no description was provided for this trait \r\n</summary>","source":["Bestiary 3"],"source_raw":["Bestiary 3 pg. 232"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 232</row>","speed":{},"summary":" Note from Nethys: no description was provided for this trait ","summary_markdown":" Note from Nethys: no description was provided for this trait ","text":" Siktempora Source Bestiary 3 pg. 232 Note from Nethys: no description was provided for this trait ","trait":["Siktempora"],"trait_group":["Monster"],"trait_markdown":"Siktempora","trait_raw":["Siktempora"],"type":"Trait","url":"/Traits.aspx?ID=372","weakness":{}}},{"_index":"aon18","_id":"trait-374","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-374","markdown":"<title level=\"1\" right=\"Trait\">[Repeating](/Traits.aspx?ID=374)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 221 <sup>1.1</sup></row>\n\nA repeating weapon is a type of ranged weapon with a shorter reload time. These weapons can't be loaded with individual bolts or bullets like other crossbows and firearms; instead, they require a magazine of specialized ammunition to be loaded into a special slot. Once that magazine is in place, the ammunition is automatically loaded each time the weapon is cocked to fire, reducing its reload to the value in its reload entry (typically 0). When the ammunition runs out, a new magazine must be loaded, which requires a free hand and 3 Interact actions (to remove the old magazine, retrieve the new magazine, and slot the new magazine in place). These actions don't need to be consecutive and are the same as Interacting to reload.","name":"Repeating","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 221 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA repeating weapon is a type of ranged weapon with a shorter reload time. These weapons can't be loaded with individual bolts or bullets like other …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 221"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 221 <sup>1.1</sup></row>","speed":{},"summary":"A repeating weapon is a type of ranged weapon with a shorter reload time. These weapons can't be loaded with individual bolts or bullets like other …","summary_markdown":"A repeating weapon is a type of ranged weapon with a shorter reload time. These weapons can't be loaded with individual bolts or bullets like other …","text":" Repeating Source Treasure Vault pg. 221 1.1 A repeating weapon is a type of ranged weapon with a shorter reload time. These weapons can't be loaded with individual bolts or bullets like other crossbows and firearms; instead, they require a magazine of specialized ammunition to be loaded into a special slot. Once that magazine is in place, the ammunition is automatically loaded each time the weapon is cocked to fire, reducing its reload to the value in its reload entry (typically 0). When the ammunition runs out, a new magazine must be loaded, which requires a free hand and 3 Interact actions (to remove the old magazine, retrieve the new magazine, and slot the new magazine in place). These actions don't need to be consecutive and are the same as Interacting to reload.","trait":["Repeating"],"trait_group":["Weapon"],"trait_markdown":"Repeating","trait_raw":["Repeating"],"type":"Trait","url":"/Traits.aspx?ID=374","weakness":{}}},{"_index":"aon18","_id":"trait-375","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-375","markdown":"<title level=\"1\" right=\"Trait\">[Circus](/Traits.aspx?ID=375)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 60</row>\n\n_Note from Nethys: no description was provided for this trait. It is used as part of the circus subsystem from the _Extinction Curse_ Adventure Path_","name":"Circus","rarity":"common","release_date":"2020-01-30","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 60</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Note from Nethys: no description was provided for this trait. It is used as part of the circus subsystem from the Extinction Curse Adventure Path \r\n</summary>","source":["Pathfinder #151: The Show Must Go On"],"source_raw":["Pathfinder #151: The Show Must Go On pg. 60"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 60</row>","speed":{},"summary":" Note from Nethys: no description was provided for this trait. It is used as part of the circus subsystem from the Extinction Curse Adventure Path ","summary_markdown":" Note from Nethys: no description was provided for this trait. It is used as part of the circus subsystem from the Extinction Curse Adventure Path ","text":" Circus Source Pathfinder #151: The Show Must Go On pg. 60 Note from Nethys: no description was provided for this trait. It is used as part of the circus subsystem from the Extinction Curse Adventure Path ","trait":["Circus"],"trait_group":["AP-Specific"],"trait_markdown":"Circus","trait_raw":["Circus"],"type":"Trait","url":"/Traits.aspx?ID=375","weakness":{}}},{"_index":"aon18","_id":"trait-376","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-376","markdown":"<title level=\"1\" right=\"Trait\">[Anugobu](/Traits.aspx?ID=376)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 80</row>\n\n_Note from Nethys: no description was provided for this trait_","name":"Anugobu","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 80</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Note from Nethys: no description was provided for this trait \r\n</summary>","source":["Pathfinder #166: Despair on Danger Island"],"source_raw":["Pathfinder #166: Despair on Danger Island pg. 80"],"source_category":"Adventure Paths","source_group":"Fists of the Ruby Phoenix","source_markdown":"<row gap=\"tiny\">[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 80</row>","speed":{},"summary":" Note from Nethys: no description was provided for this trait ","summary_markdown":" Note from Nethys: no description was provided for this trait ","text":" Anugobu Source Pathfinder #166: Despair on Danger Island pg. 80 Note from Nethys: no description was provided for this trait ","trait":["Anugobu"],"trait_group":["Monster"],"trait_markdown":"Anugobu","trait_raw":["Anugobu"],"type":"Trait","url":"/Traits.aspx?ID=376","weakness":{}}},{"_index":"aon18","_id":"trait-377","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-377","markdown":"<title level=\"1\" right=\"Trait\">[Hantu](/Traits.aspx?ID=377)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 84</row>\n\n_Note from Nethys: no description was provided for this trait_","name":"Hantu","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 84</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Note from Nethys: no description was provided for this trait \r\n</summary>","source":["Pathfinder #166: Despair on Danger Island"],"source_raw":["Pathfinder #166: Despair on Danger Island pg. 84"],"source_category":"Adventure Paths","source_group":"Fists of the Ruby Phoenix","source_markdown":"<row gap=\"tiny\">[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 84</row>","speed":{},"summary":" Note from Nethys: no description was provided for this trait ","summary_markdown":" Note from Nethys: no description was provided for this trait ","text":" Hantu Source Pathfinder #166: Despair on Danger Island pg. 84 Note from Nethys: no description was provided for this trait ","trait":["Hantu"],"trait_group":["Monster"],"trait_markdown":"Hantu","trait_raw":["Hantu"],"type":"Trait","url":"/Traits.aspx?ID=377","weakness":{}}},{"_index":"aon18","_id":"trait-378","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-378","markdown":"<title level=\"1\" right=\"Trait\">[Fulu](/Traits.aspx?ID=378)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 158 <sup>1.1</sup></row>\n\nFulus are small paper charms that can be affixed to a suit of armor, a shield, a weapon, a creature, or even a structure. Some fulus are composed of multiple such charms, taking effect only once all have been affixed. Normal fulus have effects immediately once affixed, while fulu talismans have an effect only once activated. Once a fulu has been activated, it lasts for the given duration and then burns out. Unless otherwise noted, fulus expire one year after being created, reverting to mundane paper.\n\n All fulus have the fulu and [consumable](/Traits.aspx?ID=36) traits. Fulus also have a tradition trait—either [arcane](/Traits.aspx?ID=11), [divine](/Traits.aspx?ID=48), [occult](/Traits.aspx?ID=120) or [primal](/Traits.aspx?ID=134)—determined by the magical tradition of its creator. For example, a fulu created by a priest would have the divine trait, whereas a witch who dabbles in fate might create a fulu with the occult trait. Some fulus also have the [talisman](/Traits.aspx?ID=155) trait, if they work similarly to talismans (such as being affixed to a suit of armor, a shield, or a weapon.\n\n Each fulu's stat block indicates the type of item or creature it can be affixed to. Affixing or removing a fulu requires using the Affix a Fulu activity, or the [Affix a Talisman](/Actions.aspx?ID=520) action instead if the fulu is also a talisman.","name":"Fulu","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 158 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFulus are small paper charms that can be affixed to a suit of armor, a shield, a weapon, a creature, or even a structure. Some fulus are composed of …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 158"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 158 <sup>1.1</sup></row>","speed":{},"summary":"Fulus are small paper charms that can be affixed to a suit of armor, a shield, a weapon, a creature, or even a structure. Some fulus are composed of …","summary_markdown":"Fulus are small paper charms that can be affixed to a suit of armor, a shield, a weapon, a creature, or even a structure. Some fulus are composed of …","text":" Fulu Source Secrets of Magic pg. 158 1.1 Fulus are small paper charms that can be affixed to a suit of armor, a shield, a weapon, a creature, or even a structure. Some fulus are composed of multiple such charms, taking effect only once all have been affixed. Normal fulus have effects immediately once affixed, while fulu talismans have an effect only once activated. Once a fulu has been activated, it lasts for the given duration and then burns out. Unless otherwise noted, fulus expire one year after being created, reverting to mundane paper. All fulus have the fulu and consumable traits. Fulus also have a tradition trait—either arcane, divine, occult or primal—determined by the magical tradition of its creator. For example, a fulu created by a priest would have the divine trait, whereas a witch who dabbles in fate might create a fulu with the occult trait. Some fulus also have the talisman trait, if they work similarly to talismans (such as being affixed to a suit of armor, a shield, or a weapon. Each fulu's stat block indicates the type of item or creature it can be affixed to. Affixing or removing a fulu requires using the Affix a Fulu activity, or the Affix a Talisman action instead if the fulu is also a talisman.","trait":["Fulu"],"trait_group":["Equipment"],"trait_markdown":"Fulu","trait_raw":["Fulu"],"type":"Trait","url":"/Traits.aspx?ID=378","weakness":{}}},{"_index":"aon18","_id":"trait-380","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-380","markdown":"<title level=\"1\" right=\"Trait\">[Adjustment](/Traits.aspx?ID=380)</title>\r\n\r\n<row gap=\"tiny\">**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 308 <sup>2.0</sup></row>\n\nItems with this trait are intended to alter existing pieces of equipment, typically armors, shields, and weapons. The given item will note which type of equipment it modifies. An adjustment that modifies armor can't modify [explorer's clothing](/Armor.aspx?ID=2). A piece of equipment can only be affected by a single adjustment at a time. Unless otherwise noted, adding or removing an adjustment requires using a 10-minute activity and a [repair kit](/Equipment.aspx?ID=43).","name":"Adjustment","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 308 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nItems with this trait are intended to alter existing pieces of equipment, typically armors, shields, and weapons. The given item will note which type …\r\n</summary>","source":["The Mwangi Expanse"],"source_raw":["The Mwangi Expanse pg. 308"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 308 <sup>2.0</sup></row>","speed":{},"summary":"Items with this trait are intended to alter existing pieces of equipment, typically armors, shields, and weapons. The given item will note which type …","summary_markdown":"Items with this trait are intended to alter existing pieces of equipment, typically armors, shields, and weapons. The given item will note which type …","text":" Adjustment Source The Mwangi Expanse pg. 308 2.0 Items with this trait are intended to alter existing pieces of equipment, typically armors, shields, and weapons. The given item will note which type of equipment it modifies. An adjustment that modifies armor can't modify explorer's clothing. A piece of equipment can only be affected by a single adjustment at a time. Unless otherwise noted, adding or removing an adjustment requires using a 10-minute activity and a repair kit.","trait":["Adjustment"],"trait_group":["Equipment"],"trait_markdown":"Adjustment","trait_raw":["Adjustment"],"type":"Trait","url":"/Traits.aspx?ID=380","weakness":{}}},{"_index":"aon18","_id":"trait-381","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-381","markdown":"<title level=\"1\" right=\"Trait\">[Goloma](/Traits.aspx?ID=381)</title>\r\n\r\n<row gap=\"tiny\">**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 309 <sup>2.0</sup></row>\n\nInsular humanoids that bear countless eyes.","name":"Goloma","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 309 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nInsular humanoids that bear countless eyes.\r\n</summary>","source":["The Mwangi Expanse"],"source_raw":["The Mwangi Expanse pg. 309"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 309 <sup>2.0</sup></row>","speed":{},"summary":"Insular humanoids that bear countless eyes.","summary_markdown":"Insular humanoids that bear countless eyes.","text":" Goloma Source The Mwangi Expanse pg. 309 2.0 Insular humanoids that bear countless eyes.","trait":["Goloma"],"trait_group":["Ancestry"],"trait_markdown":"Goloma","trait_raw":["Goloma"],"type":"Trait","url":"/Traits.aspx?ID=381","weakness":{}}},{"_index":"aon18","_id":"trait-382","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-382","markdown":"<title level=\"1\" right=\"Trait\">[Shisk](/Traits.aspx?ID=382)</title>\r\n\r\n<row gap=\"tiny\">**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 310 <sup>2.0</sup></row>\n\nSecretive humanoids covered in bony plumage that reside underground.","name":"Shisk","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 310 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSecretive humanoids covered in bony plumage that reside underground.\r\n</summary>","source":["The Mwangi Expanse"],"source_raw":["The Mwangi Expanse pg. 310"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 310 <sup>2.0</sup></row>","speed":{},"summary":"Secretive humanoids covered in bony plumage that reside underground.","summary_markdown":"Secretive humanoids covered in bony plumage that reside underground.","text":" Shisk Source The Mwangi Expanse pg. 310 2.0 Secretive humanoids covered in bony plumage that reside underground.","trait":["Shisk"],"trait_group":["Ancestry"],"trait_markdown":"Shisk","trait_raw":["Shisk"],"type":"Trait","url":"/Traits.aspx?ID=382","weakness":{}}},{"_index":"aon18","_id":"trait-383","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-383","markdown":"<title level=\"1\" right=\"Trait\">[Kaiju](/Traits.aspx?ID=383)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 89</row>\n\n_Note from Nethys: no description was provided for this trait_","name":"Kaiju","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 89</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Note from Nethys: no description was provided for this trait \r\n</summary>","source":["Pathfinder #167: Ready? Fight!"],"source_raw":["Pathfinder #167: Ready? Fight! pg. 89"],"source_category":"Adventure Paths","source_group":"Fists of the Ruby Phoenix","source_markdown":"<row gap=\"tiny\">[Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 89</row>","speed":{},"summary":" Note from Nethys: no description was provided for this trait ","summary_markdown":" Note from Nethys: no description was provided for this trait ","text":" Kaiju Source Pathfinder #167: Ready? Fight! pg. 89 Note from Nethys: no description was provided for this trait ","trait":["Kaiju"],"trait_group":["Monster"],"trait_markdown":"Kaiju","trait_raw":["Kaiju"],"type":"Trait","url":"/Traits.aspx?ID=383","weakness":{}}},{"_index":"aon18","_id":"trait-384","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-384","markdown":"<title level=\"1\" right=\"Trait\">[Certain Kill](/Traits.aspx?ID=384)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 51</row>\n\nThis trait is from the _Fists of the Ruby Phoenix_ Adventure Path and is closely tied to a specific location visited during the adventure. Only one Certain Kill Art can be used in a given round.","name":"Certain Kill","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 51</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis trait is from the Fists of the Ruby Phoenix Adventure Path and is closely tied to a specific location visited during the adventure. Only one …\r\n</summary>","source":["Pathfinder #168: King of the Mountain"],"source_raw":["Pathfinder #168: King of the Mountain pg. 51"],"source_category":"Adventure Paths","source_group":"Fists of the Ruby Phoenix","source_markdown":"<row gap=\"tiny\">[Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 51</row>","speed":{},"summary":"This trait is from the Fists of the Ruby Phoenix Adventure Path and is closely tied to a specific location visited during the adventure. Only one …","summary_markdown":"This trait is from the Fists of the Ruby Phoenix Adventure Path and is closely tied to a specific location visited during the adventure. Only one …","text":" Certain Kill Source Pathfinder #168: King of the Mountain pg. 51 This trait is from the Fists of the Ruby Phoenix Adventure Path and is closely tied to a specific location visited during the adventure. Only one Certain Kill Art can be used in a given round.","trait":["Certain Kill"],"trait_group":["AP-Specific"],"trait_markdown":"Certain Kill","trait_raw":["Certain Kill"],"type":"Trait","url":"/Traits.aspx?ID=384","weakness":{}}},{"_index":"aon18","_id":"trait-385","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-385","markdown":"<title level=\"1\" right=\"Trait\">[Contingency](/Traits.aspx?ID=385)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 252 <sup>1.1</sup></row>\n\nSpells with this trait grant you an action during the spell's effects, typically a reaction with a special trigger. They typically have a long duration, such as 24 hours. You can have only one spell with the contingency trait, or one [_contingency_](/Spells.aspx?ID=49) spell, active at a time. If you cast another spell with the contingency trait or _contingency_, the newer casting supersedes the older.","name":"Contingency","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 252 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSpells with this trait grant you an action during the spell's effects, typically a reaction with a special trigger. They typically have a long …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 252"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 252 <sup>1.1</sup></row>","speed":{},"summary":"Spells with this trait grant you an action during the spell's effects, typically a reaction with a special trigger. They typically have a long …","summary_markdown":"Spells with this trait grant you an action during the spell's effects, typically a reaction with a special trigger. They typically have a long …","text":" Contingency Source Secrets of Magic pg. 252 1.1 Spells with this trait grant you an action during the spell's effects, typically a reaction with a special trigger. They typically have a long duration, such as 24 hours. You can have only one spell with the contingency trait, or one contingency spell, active at a time. If you cast another spell with the contingency trait or contingency , the newer casting supersedes the older.","trait":["Contingency"],"trait_markdown":"Contingency","trait_raw":["Contingency"],"type":"Trait","url":"/Traits.aspx?ID=385","weakness":{}}},{"_index":"aon18","_id":"trait-386","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-386","markdown":"<title level=\"1\" right=\"Trait\">[Eidolon](/Traits.aspx?ID=386)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 253 <sup>1.1</sup></row>\n\nA creature with this trait is a [summoner's](/Classes.aspx?ID=18) eidolon. An action or spell with this trait can be performed by an eidolon only. An item with this trait can be used or worn by an eidolon only, and an eidolon can't use items that don't have this trait. (An eidolon can have up to two items [invested](/Traits.aspx?ID=98).)","name":"Eidolon","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 253 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature with this trait is a summoner's eidolon. An action or spell with this trait can be performed by an eidolon only. An item with this trait …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 253"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 253 <sup>1.1</sup></row>","speed":{},"summary":"A creature with this trait is a summoner's eidolon. An action or spell with this trait can be performed by an eidolon only. An item with this trait …","summary_markdown":"A creature with this trait is a summoner's eidolon. An action or spell with this trait can be performed by an eidolon only. An item with this trait …","text":" Eidolon Source Secrets of Magic pg. 253 1.1 A creature with this trait is a summoner's eidolon. An action or spell with this trait can be performed by an eidolon only. An item with this trait can be used or worn by an eidolon only, and an eidolon can't use items that don't have this trait. (An eidolon can have up to two items invested.)","trait":["Eidolon"],"trait_group":["Class-Specific"],"trait_markdown":"Eidolon","trait_raw":["Eidolon"],"type":"Trait","url":"/Traits.aspx?ID=386","weakness":{}}},{"_index":"aon18","_id":"trait-387","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-387","markdown":"<title level=\"1\" right=\"Trait\">[Grimoire](/Traits.aspx?ID=387)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 <sup>1.1</sup></row>\n\n_Note from Nethys: no description was provided for this trait. See [here](/Rules.aspx?ID=1494) for details_","name":"Grimoire","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 162 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Note from Nethys: no description was provided for this trait. See here for details \r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 162"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 162 <sup>1.1</sup></row>","speed":{},"summary":" Note from Nethys: no description was provided for this trait. See here for details ","summary_markdown":" Note from Nethys: no description was provided for this trait. See here for details ","text":" Grimoire Source Secrets of Magic pg. 162 1.1 Note from Nethys: no description was provided for this trait. See here for details ","trait":["Grimoire"],"trait_group":["Equipment"],"trait_markdown":"Grimoire","trait_raw":["Grimoire"],"type":"Trait","url":"/Traits.aspx?ID=387","weakness":{}}},{"_index":"aon18","_id":"trait-388","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-388","markdown":"<title level=\"1\" right=\"Trait\">[Incarnate](/Traits.aspx?ID=388)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 132 <sup>1.1</sup></row>\n\nA spell with the incarnate trait is similar in theme to spells that summon creatures, but it doesn't conjure a [minion](/Traits.aspx?ID=109) with the [summoned](/Traits.aspx?ID=154) trait. Instead, when summoned, the incarnate creature takes its Arrive action when you finish Casting the Spell. At the end of your next turn, the incarnate creature can either Step, Stride, or take the action for another movement type it has (such as [Climb](/Actions.aspx?ID=33) or [Burrow](/Actions.aspx?ID=93)), and then takes its Depart action. The spell then ends. The names of specific Arrive and Depart actions are listed in italics after the word “Arrive” or “Depart” respectively, along with any traits.\n\n A creature summoned by an incarnate spell acts in your interests, directs its effects away from you and your allies as much as possible, and might listen to your requests, but ultimately makes its own decisions. If the spell indicates that the incarnate makes a decision, the GM determines what the incarnate would do. It might even become more inclined to do precisely as you wish over multiple summonings.\n\n The incarnate is not fully a creature. It can't take any other actions, nor can it be targeted or harmed by Strikes, spells, or other effects unless they would be able to target or end a spell effect (such as [_dispel magic_](/Spells.aspx?ID=78)). It has a size for the purposes of determining its placement for effects, but it doesn't block movement. If applicable, its effects use your spell DCs and spell attack roll modifier.","name":"Incarnate","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 132 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA spell with the incarnate trait is similar in theme to spells that summon creatures, but it doesn't conjure a minion with the summoned trait. …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 132"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 132 <sup>1.1</sup></row>","speed":{},"summary":"A spell with the incarnate trait is similar in theme to spells that summon creatures, but it doesn't conjure a minion with the summoned trait. …","summary_markdown":"A spell with the incarnate trait is similar in theme to spells that summon creatures, but it doesn't conjure a minion with the summoned trait. …","text":" Incarnate Source Secrets of Magic pg. 132 1.1 A spell with the incarnate trait is similar in theme to spells that summon creatures, but it doesn't conjure a minion with the summoned trait. Instead, when summoned, the incarnate creature takes its Arrive action when you finish Casting the Spell. At the end of your next turn, the incarnate creature can either Step, Stride, or take the action for another movement type it has (such as Climb or Burrow), and then takes its Depart action. The spell then ends. The names of specific Arrive and Depart actions are listed in italics after the word “Arrive” or “Depart” respectively, along with any traits. A creature summoned by an incarnate spell acts in your interests, directs its effects away from you and your allies as much as possible, and might listen to your requests, but ultimately makes its own decisions. If the spell indicates that the incarnate makes a decision, the GM determines what the incarnate would do. It might even become more inclined to do precisely as you wish over multiple summonings. The incarnate is not fully a creature. It can't take any other actions, nor can it be targeted or harmed by Strikes, spells, or other effects unless they would be able to target or end a spell effect (such as dispel magic ). It has a size for the purposes of determining its placement for effects, but it doesn't block movement. If applicable, its effects use your spell DCs and spell attack roll modifier.","trait":["Incarnate"],"trait_markdown":"Incarnate","trait_raw":["Incarnate"],"type":"Trait","url":"/Traits.aspx?ID=388","weakness":{}}},{"_index":"aon18","_id":"trait-389","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-389","markdown":"<title level=\"1\" right=\"Trait\">[Magus](/Traits.aspx?ID=389)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 253 <sup>1.1</sup></row>\n\nThis indicates abilities from the [magus class.](/Classes.aspx?ID=17)","name":"Magus","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 253 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis indicates abilities from the magus class. \r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 253"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 253 <sup>1.1</sup></row>","speed":{},"summary":"This indicates abilities from the magus class. ","summary_markdown":"This indicates abilities from the magus class. ","text":" Magus Source Secrets of Magic pg. 253 1.1 This indicates abilities from the magus class.","trait":["Magus"],"trait_group":["Class"],"trait_markdown":"Magus","trait_raw":["Magus"],"type":"Trait","url":"/Traits.aspx?ID=389","weakness":{}}},{"_index":"aon18","_id":"trait-390","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-390","markdown":"<title level=\"1\" right=\"Trait\">[Pervasive Magic](/Traits.aspx?ID=390)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 219 <sup>1.1</sup></row>\n\n_Note from Nethys: no description was provided for this trait. See [here](/Rules.aspx?ID=1538) for details_","name":"Pervasive Magic","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 219 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Note from Nethys: no description was provided for this trait. See here for details \r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 219"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 219 <sup>1.1</sup></row>","speed":{},"summary":" Note from Nethys: no description was provided for this trait. See here for details ","summary_markdown":" Note from Nethys: no description was provided for this trait. See here for details ","text":" Pervasive Magic Source Secrets of Magic pg. 219 1.1 Note from Nethys: no description was provided for this trait. See here for details ","trait":["Pervasive Magic"],"trait_group":["Variant Rules"],"trait_markdown":"Pervasive Magic","trait_raw":["Pervasive Magic"],"type":"Trait","url":"/Traits.aspx?ID=390","weakness":{}}},{"_index":"aon18","_id":"trait-391","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-391","markdown":"<title level=\"1\" right=\"Trait\">[Spellheart](/Traits.aspx?ID=391)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 <sup>1.1</sup></row>\n\nSpellhearts are permanent items that work similarly to [talismans](/Traits.aspx?ID=155). You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to [Affix a Talisman](/Actions.aspx?ID=520). The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a [_major five-feather wreath_](/Equipment.aspx?ID=1013) requires [_air walk_](/Spells.aspx?ID=6), [_gale blast_](/Spells.aspx?ID=917), and [_wall of wind_](/Spells.aspx?ID=367).","name":"Spellheart","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 170 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSpellhearts are permanent items that work similarly to talismans . You affix a spellheart using the Affix a Spellheart activity, which is otherwise …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 170"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 170 <sup>1.1</sup></row>","speed":{},"summary":"Spellhearts are permanent items that work similarly to talismans . You affix a spellheart using the Affix a Spellheart activity, which is otherwise …","summary_markdown":"Spellhearts are permanent items that work similarly to talismans . You affix a spellheart using the Affix a Spellheart activity, which is otherwise …","text":" Spellheart Source Secrets of Magic pg. 170 1.1 Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a major five-feather wreath requires air walk , gale blast , and wall of wind .","trait":["Spellheart"],"trait_group":["Equipment"],"trait_markdown":"Spellheart","trait_raw":["Spellheart"],"type":"Trait","url":"/Traits.aspx?ID=391","weakness":{}}},{"_index":"aon18","_id":"trait-392","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-392","markdown":"<title level=\"1\" right=\"Trait\">[Summoner](/Traits.aspx?ID=392)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 254 <sup>1.1</sup></row>\n\nThis indicates abilities from the [summoner class.](/Classes.aspx?ID=18)","name":"Summoner","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 254 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis indicates abilities from the summoner class. \r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 254"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 254 <sup>1.1</sup></row>","speed":{},"summary":"This indicates abilities from the summoner class. ","summary_markdown":"This indicates abilities from the summoner class. ","text":" Summoner Source Secrets of Magic pg. 254 1.1 This indicates abilities from the summoner class.","trait":["Summoner"],"trait_group":["Class"],"trait_markdown":"Summoner","trait_raw":["Summoner"],"type":"Trait","url":"/Traits.aspx?ID=392","weakness":{}}},{"_index":"aon18","_id":"trait-393","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-393","markdown":"<title level=\"1\" right=\"Trait\">[True Name](/Traits.aspx?ID=393)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 245 <sup>1.1</sup></row>\n\nCertain spells, feats, and items have the true name trait. This trait means they require you to [know a creature's true name](/Rules.aspx?ID=1569) to use them. ","name":"True Name","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 245 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCertain spells, feats, and items have the true name trait. This trait means they require you to know a creature's true name to use them. \r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 245"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 245 <sup>1.1</sup></row>","speed":{},"summary":"Certain spells, feats, and items have the true name trait. This trait means they require you to know a creature's true name to use them. ","summary_markdown":"Certain spells, feats, and items have the true name trait. This trait means they require you to know a creature's true name to use them. ","text":" True Name Source Secrets of Magic pg. 245 1.1 Certain spells, feats, and items have the true name trait. This trait means they require you to know a creature's true name to use them. ","trait":["True Name"],"trait_group":["Variant Rules"],"trait_markdown":"True Name","trait_raw":["True Name"],"type":"Trait","url":"/Traits.aspx?ID=393","weakness":{}}},{"_index":"aon18","_id":"trait-394","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-394","markdown":"<title level=\"1\" right=\"Trait\">[Evolution](/Traits.aspx?ID=394)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 57 <sup>1.1</sup></row>\n\nFeats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.","name":"Evolution","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 57 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFeats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 57"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 57 <sup>1.1</sup></row>","speed":{},"summary":"Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.","summary_markdown":"Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.","text":" Evolution Source Secrets of Magic pg. 57 1.1 Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.","trait":["Evolution"],"trait_group":["Class-Specific"],"trait_markdown":"Evolution","trait_raw":["Evolution"],"type":"Trait","url":"/Traits.aspx?ID=394","weakness":{}}},{"_index":"aon18","_id":"trait-395","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-395","markdown":"<title level=\"1\" right=\"Trait\">[Tandem](/Traits.aspx?ID=395)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 57 <sup>1.1</sup></row>\n\nActions with this trait involve you and your eidolon acting in concert. You can't use a tandem action if either you or your eidolon can't act, if you haven't [Manifested your Eidolon](/Actions.aspx?ID=757), or if you've Manifested your Eidolon in a way where it isn't a separate entity (such as with the [Meld into Eidolon](/Feats.aspx?ID=2892) feat). Tandem actions often let both you and your eidolon take separate actions, but these must be actions taken separately by you and your eidolon; you can't use a tandem action to take another tandem action.","name":"Tandem","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 57 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nActions with this trait involve you and your eidolon acting in concert. You can't use a tandem action if either you or your eidolon can't act, if you …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 57"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 57 <sup>1.1</sup></row>","speed":{},"summary":"Actions with this trait involve you and your eidolon acting in concert. You can't use a tandem action if either you or your eidolon can't act, if you …","summary_markdown":"Actions with this trait involve you and your eidolon acting in concert. You can't use a tandem action if either you or your eidolon can't act, if you …","text":" Tandem Source Secrets of Magic pg. 57 1.1 Actions with this trait involve you and your eidolon acting in concert. You can't use a tandem action if either you or your eidolon can't act, if you haven't Manifested your Eidolon, or if you've Manifested your Eidolon in a way where it isn't a separate entity (such as with the Meld into Eidolon feat). Tandem actions often let both you and your eidolon take separate actions, but these must be actions taken separately by you and your eidolon; you can't use a tandem action to take another tandem action.","trait":["Tandem"],"trait_group":["Class-Specific"],"trait_markdown":"Tandem","trait_raw":["Tandem"],"type":"Trait","url":"/Traits.aspx?ID=395","weakness":{}}},{"_index":"aon18","_id":"trait-396","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-396","markdown":"<title level=\"1\" right=\"Trait\">[Catalyst](/Traits.aspx?ID=396)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 <sup>1.1</sup></row>\n\nItems with the catalyst trait are [consumable](/Traits.aspx?ID=36) material spell components that alter or magnify specific spells. Activating a catalyst is part of Casting the Spell. The catalyst might increase the number of actions required to Cast the Spell, as indicated in the catalyst's Activate entry. Additionally, the spell gains material components if it didn't have them already or adds the catalyst to its existing components. Because the catalyst becomes part of the material components, you can draw the catalyst as part of Casting the Spell.","name":"Catalyst","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 168 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nItems with the catalyst trait are consumable material spell components that alter or magnify specific spells. Activating a catalyst is part of …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 168"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 168 <sup>1.1</sup></row>","speed":{},"summary":"Items with the catalyst trait are consumable material spell components that alter or magnify specific spells. Activating a catalyst is part of …","summary_markdown":"Items with the catalyst trait are consumable material spell components that alter or magnify specific spells. Activating a catalyst is part of …","text":" Catalyst Source Secrets of Magic pg. 168 1.1 Items with the catalyst trait are consumable material spell components that alter or magnify specific spells. Activating a catalyst is part of Casting the Spell. The catalyst might increase the number of actions required to Cast the Spell, as indicated in the catalyst's Activate entry. Additionally, the spell gains material components if it didn't have them already or adds the catalyst to its existing components. Because the catalyst becomes part of the material components, you can draw the catalyst as part of Casting the Spell.","trait":["Catalyst"],"trait_group":["Equipment"],"trait_markdown":"Catalyst","trait_raw":["Catalyst"],"type":"Trait","url":"/Traits.aspx?ID=396","weakness":{}}},{"_index":"aon18","_id":"trait-397","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-397","markdown":"<title level=\"1\" right=\"Trait\">[Class](/Traits.aspx?ID=397)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 193 <sup>1.1</sup></row>\n\nArchetypes with the class trait fundamentally diverge from your class's specialties but still fit within the theme of your class.\n\n You can select a class archetype only if your class meets the criteria listed in the archetype's prerequisites. Class archetypes always alter or replace some of a class's static class features in addition to any new feats they offer.\n\n It might be possible to take a class archetype at 1st level if it alters or replaces some of the class's initial class features. The 1st-level ability is presented much like a class feature and includes the class archetype's prerequisites and rules on how it changes your class. If you select this ability, you must take that archetype's dedication feat at 2nd level, and you proceed normally afterward. You can never have more than one class archetype.","name":"Class","rarity":"common","release_date":"2021-09-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 193 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nArchetypes with the class trait fundamentally diverge from your class's specialties but still fit within the theme of your class. You can select a …\r\n</summary>","source":["Secrets of Magic"],"source_raw":["Secrets of Magic pg. 193"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 193 <sup>1.1</sup></row>","speed":{},"summary":"Archetypes with the class trait fundamentally diverge from your class's specialties but still fit within the theme of your class. You can select a …","summary_markdown":"Archetypes with the class trait fundamentally diverge from your class's specialties but still fit within the theme of your class. You can select a …","text":" Class Source Secrets of Magic pg. 193 1.1 Archetypes with the class trait fundamentally diverge from your class's specialties but still fit within the theme of your class. You can select a class archetype only if your class meets the criteria listed in the archetype's prerequisites. Class archetypes always alter or replace some of a class's static class features in addition to any new feats they offer. It might be possible to take a class archetype at 1st level if it alters or replaces some of the class's initial class features. The 1st-level ability is presented much like a class feature and includes the class archetype's prerequisites and rules on how it changes your class. If you select this ability, you must take that archetype's dedication feat at 2nd level, and you proceed normally afterward. You can never have more than one class archetype.","trait":["Class"],"trait_markdown":"Class","trait_raw":["Class"],"type":"Trait","url":"/Traits.aspx?ID=397","weakness":{}}},{"_index":"aon18","_id":"trait-398","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-398","markdown":"<title level=\"1\" right=\"Trait\">[Automaton](/Traits.aspx?ID=398)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 230</row>\n\nAutomatons are living [constructs](/Traits.aspx?ID=35) sustained by a magical core.","name":"Automaton","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 230</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAutomatons are living constructs sustained by a magical core.\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 230"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 230</row>","speed":{},"summary":"Automatons are living constructs sustained by a magical core.","summary_markdown":"Automatons are living constructs sustained by a magical core.","text":" Automaton Source Guns & Gears pg. 230 Automatons are living constructs sustained by a magical core.","trait":["Automaton"],"trait_group":["Ancestry"],"trait_markdown":"Automaton","trait_raw":["Automaton"],"type":"Trait","url":"/Traits.aspx?ID=398","weakness":{}}},{"_index":"aon18","_id":"trait-399","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-399","markdown":"<title level=\"1\" right=\"Trait\">[Capacity](/Traits.aspx?ID=399)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 217 <sup>1.1</sup></row>\n\nWeapons that have the capacity trait typically have multiple barrels or chambers capable of containing a bolt or round of ammunition. Capacity is always accompanied by a number indicating the number of barrels or chambers. After a capacity weapon is fired, you can select the next loaded barrel or chamber as an Interact action that doesn't require a free hand. You can use abilities that let or require you to Interact to reload to switch barrels or chambers of a capacity weapon instead. Each barrel or chamber can be individually reloaded after it's fired as a separate Interact action.","name":"Capacity","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 217 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWeapons that have the capacity trait typically have multiple barrels or chambers capable of containing a bolt or round of ammunition. Capacity is …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 217"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 217 <sup>1.1</sup></row>","speed":{},"summary":"Weapons that have the capacity trait typically have multiple barrels or chambers capable of containing a bolt or round of ammunition. Capacity is …","summary_markdown":"Weapons that have the capacity trait typically have multiple barrels or chambers capable of containing a bolt or round of ammunition. Capacity is …","text":" Capacity Source Treasure Vault pg. 217 1.1 Weapons that have the capacity trait typically have multiple barrels or chambers capable of containing a bolt or round of ammunition. Capacity is always accompanied by a number indicating the number of barrels or chambers. After a capacity weapon is fired, you can select the next loaded barrel or chamber as an Interact action that doesn't require a free hand. You can use abilities that let or require you to Interact to reload to switch barrels or chambers of a capacity weapon instead. Each barrel or chamber can be individually reloaded after it's fired as a separate Interact action.","trait":["Capacity"],"trait_group":["Weapon"],"trait_markdown":"Capacity","trait_raw":["Capacity"],"type":"Trait","url":"/Traits.aspx?ID=399","weakness":{}}},{"_index":"aon18","_id":"trait-400","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-400","markdown":"<title level=\"1\" right=\"Trait\">[Cobbled](/Traits.aspx?ID=400)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 231</row>\n\nThis firearm is cobbled together and likely to misfire. No matter how well you upkeep it, on a failed attack roll, the attack misses and you must roll a DC 5 flat check. If you fail this check, the weapon misfires.","name":"Cobbled","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 231</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis firearm is cobbled together and likely to misfire. No matter how well you upkeep it, on a failed attack roll, the attack misses and you must …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 231"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 231</row>","speed":{},"summary":"This firearm is cobbled together and likely to misfire. No matter how well you upkeep it, on a failed attack roll, the attack misses and you must …","summary_markdown":"This firearm is cobbled together and likely to misfire. No matter how well you upkeep it, on a failed attack roll, the attack misses and you must …","text":" Cobbled Source Guns & Gears pg. 231 This firearm is cobbled together and likely to misfire. No matter how well you upkeep it, on a failed attack roll, the attack misses and you must roll a DC 5 flat check. If you fail this check, the weapon misfires.","trait":["Cobbled"],"trait_group":["Weapon"],"trait_markdown":"Cobbled","trait_raw":["Cobbled"],"type":"Trait","url":"/Traits.aspx?ID=400","weakness":{}}},{"_index":"aon18","_id":"trait-401","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-401","markdown":"<title level=\"1\" right=\"Trait\">[Concussive](/Traits.aspx?ID=401)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 231</row>\n\nThese weapons smash as much as puncture. When determining a creature's resistance or immunity to damage from this weapon, use the weaker of the target's resistance or immunity to piercing or to bludgeoning. For instance, if the creature were immune to piercing and had no resistance or immunity to bludgeoning damage, it would take full damage from a concussive weapon. Resistance or immunity to all physical damage, or all damage, applies as normal.","name":"Concussive","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 231</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese weapons smash as much as puncture. When determining a creature's resistance or immunity to damage from this weapon, use the weaker of the …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 231"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 231</row>","speed":{},"summary":"These weapons smash as much as puncture. When determining a creature's resistance or immunity to damage from this weapon, use the weaker of the …","summary_markdown":"These weapons smash as much as puncture. When determining a creature's resistance or immunity to damage from this weapon, use the weaker of the …","text":" Concussive Source Guns & Gears pg. 231 These weapons smash as much as puncture. When determining a creature's resistance or immunity to damage from this weapon, use the weaker of the target's resistance or immunity to piercing or to bludgeoning. For instance, if the creature were immune to piercing and had no resistance or immunity to bludgeoning damage, it would take full damage from a concussive weapon. Resistance or immunity to all physical damage, or all damage, applies as normal.","trait":["Concussive"],"trait_group":["Weapon"],"trait_markdown":"Concussive","trait_raw":["Concussive"],"type":"Trait","url":"/Traits.aspx?ID=401","weakness":{}}},{"_index":"aon18","_id":"trait-402","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-402","markdown":"<title level=\"1\" right=\"Trait\">[Critical Fusion](/Traits.aspx?ID=402)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 217 <sup>1.1</sup></row>\n\nCritical fusion is a trait for [combination](/Traits.aspx?ID=417) weapons that grants you two additional options for the critical specialization effect when using the combination weapon's melee version to make a melee attack while the ranged weapon is loaded. If you choose to use one of them, it replaces the melee usage's normal [critical specialization effect](/Rules.aspx?ID=235).\n\n First, if the ranged weapon is a [firearm](/WeaponGroups.aspx?ID=16), you can discharge it to create a loud bang and concussion, using the critical specialization effect for firearms instead of the melee weapon group's critical specialization effect. Second, you can choose to discharge the ranged weapon to increase the critical hit's momentum or shoot the foe as you attack in melee, dealing 2 additional damage per weapon damage die. Both of these options discharge the ranged weapon, which typically means you have to reload it before firing it again.","name":"Critical Fusion","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 217 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCritical fusion is a trait for combination weapons that grants you two additional options for the critical specialization effect when using the …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 217"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 217 <sup>1.1</sup></row>","speed":{},"summary":"Critical fusion is a trait for combination weapons that grants you two additional options for the critical specialization effect when using the …","summary_markdown":"Critical fusion is a trait for combination weapons that grants you two additional options for the critical specialization effect when using the …","text":" Critical Fusion Source Treasure Vault pg. 217 1.1 Critical fusion is a trait for combination weapons that grants you two additional options for the critical specialization effect when using the combination weapon's melee version to make a melee attack while the ranged weapon is loaded. If you choose to use one of them, it replaces the melee usage's normal critical specialization effect. First, if the ranged weapon is a firearm, you can discharge it to create a loud bang and concussion, using the critical specialization effect for firearms instead of the melee weapon group's critical specialization effect. Second, you can choose to discharge the ranged weapon to increase the critical hit's momentum or shoot the foe as you attack in melee, dealing 2 additional damage per weapon damage die. Both of these options discharge the ranged weapon, which typically means you have to reload it before firing it again.","trait":["Critical Fusion"],"trait_group":["Weapon"],"trait_markdown":"Critical Fusion","trait_raw":["Critical Fusion"],"type":"Trait","url":"/Traits.aspx?ID=402","weakness":{}}},{"_index":"aon18","_id":"trait-403","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-403","markdown":"<title level=\"1\" right=\"Trait\">[Double Barrel](/Traits.aspx?ID=403)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 232</row>\n\nThis weapon has two barrels that are each loaded separately. You can fire both barrels of a double barrel weapon in a single Strike to increase the weapon damage die by one step. If the weapon has the [fatal](/Traits.aspx?ID=178) trait, this increases the fatal die by one step.","name":"Double Barrel","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 232</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon has two barrels that are each loaded separately. You can fire both barrels of a double barrel weapon in a single Strike to increase the …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 232"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 232</row>","speed":{},"summary":"This weapon has two barrels that are each loaded separately. You can fire both barrels of a double barrel weapon in a single Strike to increase the …","summary_markdown":"This weapon has two barrels that are each loaded separately. You can fire both barrels of a double barrel weapon in a single Strike to increase the …","text":" Double Barrel Source Guns & Gears pg. 232 This weapon has two barrels that are each loaded separately. You can fire both barrels of a double barrel weapon in a single Strike to increase the weapon damage die by one step. If the weapon has the fatal trait, this increases the fatal die by one step.","trait":["Double Barrel"],"trait_group":["Weapon"],"trait_markdown":"Double Barrel","trait_raw":["Double Barrel"],"type":"Trait","url":"/Traits.aspx?ID=403","weakness":{}}},{"_index":"aon18","_id":"trait-404","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-404","markdown":"<title level=\"1\" right=\"Trait\">[Fatal Aim](/Traits.aspx?ID=404)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 232</row>\n\nIt’s possible to hold the stock of this weapon under one arm so you can fire it with a single hand as long as the other hand isn’t holding a weapon, shield, or anything else you would need to move and position, to ensure the weapon doesn’t slip out from under your arm. However, if you use both hands, the weapon can make fatal attacks. When you wield the weapon in two hands, it gains the fatal trait with the listed damage die. Holding the weapon underarm stably enough to fire is significantly more complicated than just releasing one hand from the weapon, so to switch between the two grips, you must do so with an Interact action rather than Releasing or as part of reloading.","name":"Fatal Aim","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 232</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIt’s possible to hold the stock of this weapon under one arm so you can fire it with a single hand as long as the other hand isn’t holding a weapon, …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 232"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 232</row>","speed":{},"summary":"It’s possible to hold the stock of this weapon under one arm so you can fire it with a single hand as long as the other hand isn’t holding a weapon, …","summary_markdown":"It’s possible to hold the stock of this weapon under one arm so you can fire it with a single hand as long as the other hand isn’t holding a weapon, …","text":" Fatal Aim Source Guns & Gears pg. 232 It’s possible to hold the stock of this weapon under one arm so you can fire it with a single hand as long as the other hand isn’t holding a weapon, shield, or anything else you would need to move and position, to ensure the weapon doesn’t slip out from under your arm. However, if you use both hands, the weapon can make fatal attacks. When you wield the weapon in two hands, it gains the fatal trait with the listed damage die. Holding the weapon underarm stably enough to fire is significantly more complicated than just releasing one hand from the weapon, so to switch between the two grips, you must do so with an Interact action rather than Releasing or as part of reloading.","trait":["Fatal Aim"],"trait_group":["Weapon"],"trait_markdown":"Fatal Aim","trait_raw":["Fatal Aim"],"type":"Trait","url":"/Traits.aspx?ID=404","weakness":{}}},{"_index":"aon18","_id":"trait-405","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-405","markdown":"<title level=\"1\" right=\"Trait\">[Gadget](/Traits.aspx?ID=405)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 233</row>\n\nGadgets are [consumable](/Traits.aspx?ID=36) technological inventions with innovative uses.","name":"Gadget","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 233</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGadgets are consumable technological inventions with innovative uses.\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 233"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 233</row>","speed":{},"summary":"Gadgets are consumable technological inventions with innovative uses.","summary_markdown":"Gadgets are consumable technological inventions with innovative uses.","text":" Gadget Source Guns & Gears pg. 233 Gadgets are consumable technological inventions with innovative uses.","trait":["Gadget"],"trait_group":["Equipment"],"trait_markdown":"Gadget","trait_raw":["Gadget"],"type":"Trait","url":"/Traits.aspx?ID=405","weakness":{}}},{"_index":"aon18","_id":"trait-406","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-406","markdown":"<title level=\"1\" right=\"Trait\">[Gunslinger](/Traits.aspx?ID=406)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 233</row>\n\nThis indicates abilities from the [gunslinger](/Classes.aspx?ID=20) class.","name":"Gunslinger","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 233</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis indicates abilities from the gunslinger class.\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 233"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 233</row>","speed":{},"summary":"This indicates abilities from the gunslinger class.","summary_markdown":"This indicates abilities from the gunslinger class.","text":" Gunslinger Source Guns & Gears pg. 233 This indicates abilities from the gunslinger class.","trait":["Gunslinger"],"trait_group":["Class"],"trait_markdown":"Gunslinger","trait_raw":["Gunslinger"],"type":"Trait","url":"/Traits.aspx?ID=406","weakness":{}}},{"_index":"aon18","_id":"trait-407","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-407","markdown":"<title level=\"1\" right=\"Trait\">[Injection](/Traits.aspx?ID=407)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 41 <sup>1.1</sup></row>\n\nThis weapon can be filled with a liquid, usually an [injury](/Traits.aspx?ID=97) [poison](/Traits.aspx?ID=126). Immediately after a successful attack with the weapon, you can inject the target with the loaded contents with a single Interact action. (If the target is willing, the injection takes only 1 Interact action total.) Refilling the weapon with a new substance requires 3 Interact actions and uses two hands.","name":"Injection","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 41 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon can be filled with a liquid, usually an injury poison . Immediately after a successful attack with the weapon, you can inject the …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 41"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 41 <sup>1.1</sup></row>","speed":{},"summary":"This weapon can be filled with a liquid, usually an injury poison . Immediately after a successful attack with the weapon, you can inject the …","summary_markdown":"This weapon can be filled with a liquid, usually an injury poison . Immediately after a successful attack with the weapon, you can inject the …","text":" Injection Source Treasure Vault pg. 41 1.1 This weapon can be filled with a liquid, usually an injury poison. Immediately after a successful attack with the weapon, you can inject the target with the loaded contents with a single Interact action. (If the target is willing, the injection takes only 1 Interact action total.) Refilling the weapon with a new substance requires 3 Interact actions and uses two hands.","trait":["Injection"],"trait_group":["Weapon"],"trait_markdown":"Injection","trait_raw":["Injection"],"type":"Trait","url":"/Traits.aspx?ID=407","weakness":{}}},{"_index":"aon18","_id":"trait-408","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-408","markdown":"<title level=\"1\" right=\"Trait\">[Inventor](/Traits.aspx?ID=408)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 233</row>\n\nThis indicates abilities from the [inventor](/Classes.aspx?ID=19) class.","name":"Inventor","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 233</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis indicates abilities from the inventor class.\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 233"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 233</row>","speed":{},"summary":"This indicates abilities from the inventor class.","summary_markdown":"This indicates abilities from the inventor class.","text":" Inventor Source Guns & Gears pg. 233 This indicates abilities from the inventor class.","trait":["Inventor"],"trait_group":["Class"],"trait_markdown":"Inventor","trait_raw":["Inventor"],"type":"Trait","url":"/Traits.aspx?ID=408","weakness":{}}},{"_index":"aon18","_id":"trait-409","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-409","markdown":"<title level=\"1\" right=\"Trait\">[Kickback](/Traits.aspx?ID=409)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 234</row>\n\nA kickback weapon is extra powerful and difficult to use due to its high recoil. A kickback weapon deals 1 additional damage with all attacks. Firing a kickback weapon gives a –2 circumstance penalty to the attack roll, but characters with 14 or more Strength ignore the penalty. Attaching a kickback weapon to a deployed bipod, tripod, or other stabilizer can lower or negate this penalty.","name":"Kickback","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 234</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA kickback weapon is extra powerful and difficult to use due to its high recoil. A kickback weapon deals 1 additional damage with all attacks. Firing …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 234"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 234</row>","speed":{},"summary":"A kickback weapon is extra powerful and difficult to use due to its high recoil. A kickback weapon deals 1 additional damage with all attacks. Firing …","summary_markdown":"A kickback weapon is extra powerful and difficult to use due to its high recoil. A kickback weapon deals 1 additional damage with all attacks. Firing …","text":" Kickback Source Guns & Gears pg. 234 A kickback weapon is extra powerful and difficult to use due to its high recoil. A kickback weapon deals 1 additional damage with all attacks. Firing a kickback weapon gives a –2 circumstance penalty to the attack roll, but characters with 14 or more Strength ignore the penalty. Attaching a kickback weapon to a deployed bipod, tripod, or other stabilizer can lower or negate this penalty.","trait":["Kickback"],"trait_group":["Weapon"],"trait_markdown":"Kickback","trait_raw":["Kickback"],"type":"Trait","url":"/Traits.aspx?ID=409","weakness":{}}},{"_index":"aon18","_id":"trait-410","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-410","markdown":"<title level=\"1\" right=\"Trait\">[Modification](/Traits.aspx?ID=410)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 234</row>\n\nA feat with this trait alters the construction of your innovation. If you have the [reconfigure class feature](/Classes.aspx?ID=19), you can retrain such a feat more easily","name":"Modification","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 234</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA feat with this trait alters the construction of your innovation. If you have the reconfigure class feature , you can retrain such a feat more …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 234"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 234</row>","speed":{},"summary":"A feat with this trait alters the construction of your innovation. If you have the reconfigure class feature , you can retrain such a feat more …","summary_markdown":"A feat with this trait alters the construction of your innovation. If you have the reconfigure class feature , you can retrain such a feat more …","text":" Modification Source Guns & Gears pg. 234 A feat with this trait alters the construction of your innovation. If you have the reconfigure class feature, you can retrain such a feat more easily","trait":["Modification"],"trait_group":["Class-Specific"],"trait_markdown":"Modification","trait_raw":["Modification"],"type":"Trait","url":"/Traits.aspx?ID=410","weakness":{}}},{"_index":"aon18","_id":"trait-411","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-411","markdown":"<title level=\"1\" right=\"Trait\">[Mounted](/Traits.aspx?ID=411)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 234</row>\n\nMounted siege weapons take up a certain size and space, and typically have statistics to allow them to be attacked. They're used for large-scale warfare.","name":"Mounted","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 234</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMounted siege weapons take up a certain size and space, and typically have statistics to allow them to be attacked. They're used for large-scale …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 234"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 234</row>","speed":{},"summary":"Mounted siege weapons take up a certain size and space, and typically have statistics to allow them to be attacked. They're used for large-scale …","summary_markdown":"Mounted siege weapons take up a certain size and space, and typically have statistics to allow them to be attacked. They're used for large-scale …","text":" Mounted Source Guns & Gears pg. 234 Mounted siege weapons take up a certain size and space, and typically have statistics to allow them to be attacked. They're used for large-scale warfare.","trait":["Mounted"],"trait_group":["Weapon"],"trait_markdown":"Mounted","trait_raw":["Mounted"],"type":"Trait","url":"/Traits.aspx?ID=411","weakness":{}}},{"_index":"aon18","_id":"trait-412","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-412","markdown":"<title level=\"1\" right=\"Trait\">[Portable](/Traits.aspx?ID=412)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 235</row>\n\nPortable siege weapons, such as [battering rams](/SiegeWeapons.aspx?ID=3), can be more easily carried and have a role in both warfare and smaller conflicts or exploration.","name":"Portable","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 235</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPortable siege weapons, such as battering rams , can be more easily carried and have a role in both warfare and smaller conflicts or exploration.\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 235"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 235</row>","speed":{},"summary":"Portable siege weapons, such as battering rams , can be more easily carried and have a role in both warfare and smaller conflicts or exploration.","summary_markdown":"Portable siege weapons, such as battering rams , can be more easily carried and have a role in both warfare and smaller conflicts or exploration.","text":" Portable Source Guns & Gears pg. 235 Portable siege weapons, such as battering rams, can be more easily carried and have a role in both warfare and smaller conflicts or exploration.","trait":["Portable"],"trait_group":["Weapon"],"trait_markdown":"Portable","trait_raw":["Portable"],"type":"Trait","url":"/Traits.aspx?ID=412","weakness":{}}},{"_index":"aon18","_id":"trait-413","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-413","markdown":"<title level=\"1\" right=\"Trait\">[Scatter](/Traits.aspx?ID=413)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 235</row>\n\nThis weapon fires a cluster of pellets in a wide spray. Scatter always has an area listed with it, indicating the radius of the spray. On a hit, the primary target of attacks with a scatter weapon take the listed damage, and the target and all other creatures within the listed radius around it take 1 point of [splash](/Traits.aspx?ID=150) damage per weapon damage die.","name":"Scatter","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 235</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon fires a cluster of pellets in a wide spray. Scatter always has an area listed with it, indicating the radius of the spray. On a hit, the …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 235"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 235</row>","speed":{},"summary":"This weapon fires a cluster of pellets in a wide spray. Scatter always has an area listed with it, indicating the radius of the spray. On a hit, the …","summary_markdown":"This weapon fires a cluster of pellets in a wide spray. Scatter always has an area listed with it, indicating the radius of the spray. On a hit, the …","text":" Scatter Source Guns & Gears pg. 235 This weapon fires a cluster of pellets in a wide spray. Scatter always has an area listed with it, indicating the radius of the spray. On a hit, the primary target of attacks with a scatter weapon take the listed damage, and the target and all other creatures within the listed radius around it take 1 point of splash damage per weapon damage die.","trait":["Scatter"],"trait_group":["Weapon"],"trait_markdown":"Scatter","trait_raw":["Scatter"],"type":"Trait","url":"/Traits.aspx?ID=413","weakness":{}}},{"_index":"aon18","_id":"trait-414","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-414","markdown":"<title level=\"1\" right=\"Trait\">[Spellshot](/Traits.aspx?ID=414)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 140</row>\n\n_Note from Nethys: no description was provided for this trait_","name":"Spellshot","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 140</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Note from Nethys: no description was provided for this trait \r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 140"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 140</row>","speed":{},"summary":" Note from Nethys: no description was provided for this trait ","summary_markdown":" Note from Nethys: no description was provided for this trait ","text":" Spellshot Source Guns & Gears pg. 140 Note from Nethys: no description was provided for this trait ","trait":["Spellshot"],"trait_group":["Class-Specific"],"trait_markdown":"Spellshot","trait_raw":["Spellshot"],"type":"Trait","url":"/Traits.aspx?ID=414","weakness":{}}},{"_index":"aon18","_id":"trait-415","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-415","markdown":"<title level=\"1\" right=\"Trait\">[Steam](/Traits.aspx?ID=415)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 236</row>\n\nItems with this trait are powered by engines that boil water to produce steam and move their components.","name":"Steam","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 236</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nItems with this trait are powered by engines that boil water to produce steam and move their components.\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 236"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 236</row>","speed":{},"summary":"Items with this trait are powered by engines that boil water to produce steam and move their components.","summary_markdown":"Items with this trait are powered by engines that boil water to produce steam and move their components.","text":" Steam Source Guns & Gears pg. 236 Items with this trait are powered by engines that boil water to produce steam and move their components.","trait":["Steam"],"trait_group":["Equipment"],"trait_markdown":"Steam","trait_raw":["Steam"],"type":"Trait","url":"/Traits.aspx?ID=415","weakness":{}}},{"_index":"aon18","_id":"trait-416","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-416","markdown":"<title level=\"1\" right=\"Trait\">[Unstable](/Traits.aspx?ID=416)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 236</row>\n\nUnstable actions use experimental applications of your innovation that even you can't fully predict, and that are hazardous to your innovation (and potentially you). When you take an unstable action, attempt a DC 17 flat check immediately after applying its effects. On a failure, the innovation malfunctions in a spectacular (though harmless) fashion, such as a belch of smoke or shower of sparks, and it becomes incapable of being used for further unstable actions. On a critical failure, you also take an amount of fire damage equal to your level. As the innovation's creator, you can spend 10 minutes retuning your innovation and making adjustments to return it to functionality, at which point you can use unstable actions with that innovation again.\n\n To take an unstable action, you must be using your innovation (for example, wearing an armor innovation or wielding a weapon innovation). If you have a minion innovation, some unstable actions are taken by the minion instead of you. In these cases, only the minion can take that action, and the minion needs to have been Commanded that turn to take the action. If you critically fail the flat check, the minion takes the damage instead of you.\n\n Some actions have an Unstable Function entry, which you can use to add the unstable trait for a bigger benefit. If you're unable to use unstable actions, you can still use the action normally, but you can't use the unstable function.","name":"Unstable","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 236</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUnstable actions use experimental applications of your innovation that even you can't fully predict, and that are hazardous to your innovation (and …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 236"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 236</row>","speed":{},"summary":"Unstable actions use experimental applications of your innovation that even you can't fully predict, and that are hazardous to your innovation (and …","summary_markdown":"Unstable actions use experimental applications of your innovation that even you can't fully predict, and that are hazardous to your innovation (and …","text":" Unstable Source Guns & Gears pg. 236 Unstable actions use experimental applications of your innovation that even you can't fully predict, and that are hazardous to your innovation (and potentially you). When you take an unstable action, attempt a DC 17 flat check immediately after applying its effects. On a failure, the innovation malfunctions in a spectacular (though harmless) fashion, such as a belch of smoke or shower of sparks, and it becomes incapable of being used for further unstable actions. On a critical failure, you also take an amount of fire damage equal to your level. As the innovation's creator, you can spend 10 minutes retuning your innovation and making adjustments to return it to functionality, at which point you can use unstable actions with that innovation again. To take an unstable action, you must be using your innovation (for example, wearing an armor innovation or wielding a weapon innovation). If you have a minion innovation, some unstable actions are taken by the minion instead of you. In these cases, only the minion can take that action, and the minion needs to have been Commanded that turn to take the action. If you critically fail the flat check, the minion takes the damage instead of you. Some actions have an Unstable Function entry, which you can use to add the unstable trait for a bigger benefit. If you're unable to use unstable actions, you can still use the action normally, but you can't use the unstable function.","trait":["Unstable"],"trait_group":["Class-Specific"],"trait_markdown":"Unstable","trait_raw":["Unstable"],"type":"Trait","url":"/Traits.aspx?ID=416","weakness":{}}},{"_index":"aon18","_id":"trait-417","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-417","markdown":"<title level=\"1\" right=\"Trait\">[Combination](/Traits.aspx?ID=417)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 217 <sup>1.1</sup></row>\n\nCombination weapons combine the functionality of melee weapons and ranged weapons in unique or unusual ways. A combination weapon has a ranged form or usage and a melee weapon form or usage. The combination weapons table lists the ranged weapon statistics first and the melee weapon statistics indented beneath, just above the ammunition. Switching between the melee weapon usage and the ranged weapon usage requires an Interact action. However, if your last action was a successful melee Strike against a foe using a combination weapon, you can make a ranged Strike with the combination weapon against that foe without fully switching to the ranged weapon usage, firing the ranged weapon just as you hit with the melee attack. In this case, the combination weapon returns to its melee usage after the ranged weapon Strike.\n\n Since a combination weapon is one weapon with two usages, both usages share any [fundamental runes](/equipment/runes/fundamental-weapon-runes). You can put a property rune on a combination weapon as long as it's appropriate for either of the two usages, but if only one of the usages meets the property rune's requirements, the effects of the property rune only apply for that usage. For instance, a _[vorpal](/Equipment.aspx?ID=308) [axe musket](/Weapons.aspx?ID=213)_ only applies the _vorpal_ property rune when you're using it as an axe. Due to their complexity, combination weapons can't have another weapon, such as a [bayonet](/Weapons.aspx?ID=186) or [reinforced stock](/Weapons.aspx?ID=187), attached to them.","name":"Combination","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 217 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCombination weapons combine the functionality of melee weapons and ranged weapons in unique or unusual ways. A combination weapon has a ranged form …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 217"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 217 <sup>1.1</sup></row>","speed":{},"summary":"Combination weapons combine the functionality of melee weapons and ranged weapons in unique or unusual ways. A combination weapon has a ranged form …","summary_markdown":"Combination weapons combine the functionality of melee weapons and ranged weapons in unique or unusual ways. A combination weapon has a ranged form …","text":" Combination Source Treasure Vault pg. 217 1.1 Combination weapons combine the functionality of melee weapons and ranged weapons in unique or unusual ways. A combination weapon has a ranged form or usage and a melee weapon form or usage. The combination weapons table lists the ranged weapon statistics first and the melee weapon statistics indented beneath, just above the ammunition. Switching between the melee weapon usage and the ranged weapon usage requires an Interact action. However, if your last action was a successful melee Strike against a foe using a combination weapon, you can make a ranged Strike with the combination weapon against that foe without fully switching to the ranged weapon usage, firing the ranged weapon just as you hit with the melee attack. In this case, the combination weapon returns to its melee usage after the ranged weapon Strike. Since a combination weapon is one weapon with two usages, both usages share any fundamental runes. You can put a property rune on a combination weapon as long as it's appropriate for either of the two usages, but if only one of the usages meets the property rune's requirements, the effects of the property rune only apply for that usage. For instance, a vorpal axe musket only applies the vorpal property rune when you're using it as an axe. Due to their complexity, combination weapons can't have another weapon, such as a bayonet or reinforced stock, attached to them.","trait":["Combination"],"trait_group":["Weapon"],"trait_markdown":"Combination","trait_raw":["Combination"],"type":"Trait","url":"/Traits.aspx?ID=417","weakness":{}}},{"_index":"aon18","_id":"trait-418","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-418","markdown":"<title level=\"1\" right=\"Trait\">[Poppet](/Traits.aspx?ID=418)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 134</row>\n\nSmall constructs originally designed to serve as companions or servants. They occasionally gain a greater spark of life, transforming them into independent, sapient creatures.","name":"Poppet","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 134</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSmall constructs originally designed to serve as companions or servants. They occasionally gain a greater spark of life, transforming them into …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 134"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 134</row>","speed":{},"summary":"Small constructs originally designed to serve as companions or servants. They occasionally gain a greater spark of life, transforming them into …","summary_markdown":"Small constructs originally designed to serve as companions or servants. They occasionally gain a greater spark of life, transforming them into …","text":" Poppet Source Grand Bazaar pg. 134 Small constructs originally designed to serve as companions or servants. They occasionally gain a greater spark of life, transforming them into independent, sapient creatures.","trait":["Poppet"],"trait_group":["Ancestry"],"trait_markdown":"Poppet","trait_raw":["Poppet"],"type":"Trait","url":"/Traits.aspx?ID=418","weakness":{}}},{"_index":"aon18","_id":"trait-419","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-419","markdown":"<title level=\"1\" right=\"Trait\">[Formian](/Traits.aspx?ID=419)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 82</row>\n\n_Note from Nethys: no description was provided for this trait_","name":"Formian","rarity":"common","release_date":"2021-11-10","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 82</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Note from Nethys: no description was provided for this trait \r\n</summary>","source":["Pathfinder #173: Doorway to the Red Star"],"source_raw":["Pathfinder #173: Doorway to the Red Star pg. 82"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 82</row>","speed":{},"summary":" Note from Nethys: no description was provided for this trait ","summary_markdown":" Note from Nethys: no description was provided for this trait ","text":" Formian Source Pathfinder #173: Doorway to the Red Star pg. 82 Note from Nethys: no description was provided for this trait ","trait":["Formian"],"trait_group":["Monster"],"trait_markdown":"Formian","trait_raw":["Formian"],"type":"Trait","url":"/Traits.aspx?ID=419","weakness":{}}},{"_index":"aon18","_id":"trait-420","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-420","markdown":"<title level=\"1\" right=\"Trait\">[Ikeshti](/Traits.aspx?ID=420)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 86</row>\n\n_Note from Nethys: no description was provided for this trait_","name":"Ikeshti","rarity":"common","release_date":"2021-11-10","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 86</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Note from Nethys: no description was provided for this trait \r\n</summary>","source":["Pathfinder #173: Doorway to the Red Star"],"source_raw":["Pathfinder #173: Doorway to the Red Star pg. 86"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 86</row>","speed":{},"summary":" Note from Nethys: no description was provided for this trait ","summary_markdown":" Note from Nethys: no description was provided for this trait ","text":" Ikeshti Source Pathfinder #173: Doorway to the Red Star pg. 86 Note from Nethys: no description was provided for this trait ","trait":["Ikeshti"],"trait_group":["Monster"],"trait_markdown":"Ikeshti","trait_raw":["Ikeshti"],"type":"Trait","url":"/Traits.aspx?ID=420","weakness":{}}},{"_index":"aon18","_id":"trait-421","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-421","markdown":"<title level=\"1\" right=\"Trait\">[Radiation](/Traits.aspx?ID=421)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 87</row>\n\n_Note from Nethys: no description was provided for this trait_","name":"Radiation","rarity":"common","release_date":"2021-11-10","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 87</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Note from Nethys: no description was provided for this trait \r\n</summary>","source":["Pathfinder #173: Doorway to the Red Star"],"source_raw":["Pathfinder #173: Doorway to the Red Star pg. 87"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 87</row>","speed":{},"summary":" Note from Nethys: no description was provided for this trait ","summary_markdown":" Note from Nethys: no description was provided for this trait ","text":" Radiation Source Pathfinder #173: Doorway to the Red Star pg. 87 Note from Nethys: no description was provided for this trait ","trait":["Radiation"],"trait_markdown":"Radiation","trait_raw":["Radiation"],"type":"Trait","url":"/Traits.aspx?ID=421","weakness":{}}},{"_index":"aon18","_id":"trait-422","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-422","markdown":"<title level=\"1\" right=\"Trait\">[Darvakka](/Traits.aspx?ID=422)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 217</row>\n\nEntropic [undead](/Traits.aspx?ID=160) creatures twisted by the [Shadow Plane](/Planes.aspx?ID=11) and [Negative Energy Plane](/Planes.aspx?ID=2).","name":"Darvakka","rarity":"common","release_date":"2022-04-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 217</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEntropic undead creatures twisted by the Shadow Plane and Negative Energy Plane .\r\n</summary>","source":["Book of the Dead"],"source_raw":["Book of the Dead pg. 217"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 217</row>","speed":{},"summary":"Entropic undead creatures twisted by the Shadow Plane and Negative Energy Plane .","summary_markdown":"Entropic undead creatures twisted by the Shadow Plane and Negative Energy Plane .","text":" Darvakka Source Book of the Dead pg. 217 Entropic undead creatures twisted by the Shadow Plane and Negative Energy Plane.","trait":["Darvakka"],"trait_group":["Monster"],"trait_markdown":"Darvakka","trait_raw":["Darvakka"],"type":"Trait","url":"/Traits.aspx?ID=422","weakness":{}}},{"_index":"aon18","_id":"trait-423","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-423","markdown":"<title level=\"1\" right=\"Trait\">[Ghul](/Traits.aspx?ID=423)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 218</row>\n\nGreedy and gluttonous undead originally formed from [genie](/MonsterFamilies.aspx?ID=50).","name":"Ghul","rarity":"common","release_date":"2022-04-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 218</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGreedy and gluttonous undead originally formed from genie .\r\n</summary>","source":["Book of the Dead"],"source_raw":["Book of the Dead pg. 218"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 218</row>","speed":{},"summary":"Greedy and gluttonous undead originally formed from genie .","summary_markdown":"Greedy and gluttonous undead originally formed from genie .","text":" Ghul Source Book of the Dead pg. 218 Greedy and gluttonous undead originally formed from genie.","trait":["Ghul"],"trait_group":["Monster"],"trait_markdown":"Ghul","trait_raw":["Ghul"],"type":"Trait","url":"/Traits.aspx?ID=423","weakness":{}}},{"_index":"aon18","_id":"trait-424","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-424","markdown":"<title level=\"1\" right=\"Trait\">[Aftermath](/Traits.aspx?ID=424)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 218</row>\n\nThis trait describes feats that represent special abilities gained after exposure to the weird and deadly.","name":"Aftermath","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 218</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis trait describes feats that represent special abilities gained after exposure to the weird and deadly.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 218"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 218</row>","speed":{},"summary":"This trait describes feats that represent special abilities gained after exposure to the weird and deadly.","summary_markdown":"This trait describes feats that represent special abilities gained after exposure to the weird and deadly.","text":" Aftermath Source Dark Archive pg. 218 This trait describes feats that represent special abilities gained after exposure to the weird and deadly.","trait":["Aftermath"],"trait_markdown":"Aftermath","trait_raw":["Aftermath"],"type":"Trait","url":"/Traits.aspx?ID=424","weakness":{}}},{"_index":"aon18","_id":"trait-425","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-425","markdown":"<title level=\"1\" right=\"Trait\">[Amp](/Traits.aspx?ID=425)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 218</row>\n\nAn amp is a special thoughtform that modifies the properties of your psi cantrips. Psi cantrips each have their own amp, and feats with the amp trait provide different amps you can apply to psi cantrips in place of their normal amps.","name":"Amp","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 218</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn amp is a special thoughtform that modifies the properties of your psi cantrips. Psi cantrips each have their own amp, and feats with the amp trait …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 218"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 218</row>","speed":{},"summary":"An amp is a special thoughtform that modifies the properties of your psi cantrips. Psi cantrips each have their own amp, and feats with the amp trait …","summary_markdown":"An amp is a special thoughtform that modifies the properties of your psi cantrips. Psi cantrips each have their own amp, and feats with the amp trait …","text":" Amp Source Dark Archive pg. 218 An amp is a special thoughtform that modifies the properties of your psi cantrips. Psi cantrips each have their own amp, and feats with the amp trait provide different amps you can apply to psi cantrips in place of their normal amps.","trait":["Amp"],"trait_group":["Class-Specific"],"trait_markdown":"Amp","trait_raw":["Amp"],"type":"Trait","url":"/Traits.aspx?ID=425","weakness":{}}},{"_index":"aon18","_id":"trait-426","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-426","markdown":"<title level=\"1\" right=\"Trait\">[Deviant](/Traits.aspx?ID=426)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 219</row>\n\nThis trait describes strange supernatural or paranormal abilities.","name":"Deviant","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 219</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis trait describes strange supernatural or paranormal abilities.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 219"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 219</row>","speed":{},"summary":"This trait describes strange supernatural or paranormal abilities.","summary_markdown":"This trait describes strange supernatural or paranormal abilities.","text":" Deviant Source Dark Archive pg. 219 This trait describes strange supernatural or paranormal abilities.","trait":["Deviant"],"trait_markdown":"Deviant","trait_raw":["Deviant"],"type":"Trait","url":"/Traits.aspx?ID=426","weakness":{}}},{"_index":"aon18","_id":"trait-427","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-427","markdown":"<title level=\"1\" right=\"Trait\">[Esoterica](/Traits.aspx?ID=427)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 220</row>\n\nThe esoterica trait is present in many thaumaturge feats and class features that incorporate the various talismans, supernatural trinkets, and other objects you carry with you. Abilities that have the esoterica trait require you to be in possession of your esoterica to use them. Normally, you're assumed to always have your esoterica with you, but in some rare circumstances, you might either not have them on hand or have your gear stripped from you.","name":"Esoterica","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 220</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe esoterica trait is present in many thaumaturge feats and class features that incorporate the various talismans, supernatural trinkets, and other …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 220"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 220</row>","speed":{},"summary":"The esoterica trait is present in many thaumaturge feats and class features that incorporate the various talismans, supernatural trinkets, and other …","summary_markdown":"The esoterica trait is present in many thaumaturge feats and class features that incorporate the various talismans, supernatural trinkets, and other …","text":" Esoterica Source Dark Archive pg. 220 The esoterica trait is present in many thaumaturge feats and class features that incorporate the various talismans, supernatural trinkets, and other objects you carry with you. Abilities that have the esoterica trait require you to be in possession of your esoterica to use them. Normally, you're assumed to always have your esoterica with you, but in some rare circumstances, you might either not have them on hand or have your gear stripped from you.","trait":["Esoterica"],"trait_group":["Class-Specific"],"trait_markdown":"Esoterica","trait_raw":["Esoterica"],"type":"Trait","url":"/Traits.aspx?ID=427","weakness":{}}},{"_index":"aon18","_id":"trait-428","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-428","markdown":"<title level=\"1\" right=\"Trait\">[Mindshift](/Traits.aspx?ID=428)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 221</row>\n\nAn action with this trait can always be altered to use the raw power of your mind. When you take this action, you can choose to replace any damage it deals with mental damage, give it the [mental](/Traits.aspx?ID=106) trait, and replace any save it requires with a Will save. The action loses any traits matching damage types it no longer deals.","name":"Mindshift","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 221</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn action with this trait can always be altered to use the raw power of your mind. When you take this action, you can choose to replace any damage it …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 221"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 221</row>","speed":{},"summary":"An action with this trait can always be altered to use the raw power of your mind. When you take this action, you can choose to replace any damage it …","summary_markdown":"An action with this trait can always be altered to use the raw power of your mind. When you take this action, you can choose to replace any damage it …","text":" Mindshift Source Dark Archive pg. 221 An action with this trait can always be altered to use the raw power of your mind. When you take this action, you can choose to replace any damage it deals with mental damage, give it the mental trait, and replace any save it requires with a Will save. The action loses any traits matching damage types it no longer deals.","trait":["Mindshift"],"trait_markdown":"Mindshift","trait_raw":["Mindshift"],"type":"Trait","url":"/Traits.aspx?ID=428","weakness":{}}},{"_index":"aon18","_id":"trait-429","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-429","markdown":"<title level=\"1\" right=\"Trait\">[Psyche](/Traits.aspx?ID=429)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 221</row>\n\nYour psyche must be unleashed to use abilities that have the psyche trait, and they end automatically when your unleashed psyche subsides.","name":"Psyche","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 221</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour psyche must be unleashed to use abilities that have the psyche trait, and they end automatically when your unleashed psyche subsides.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 221"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 221</row>","speed":{},"summary":"Your psyche must be unleashed to use abilities that have the psyche trait, and they end automatically when your unleashed psyche subsides.","summary_markdown":"Your psyche must be unleashed to use abilities that have the psyche trait, and they end automatically when your unleashed psyche subsides.","text":" Psyche Source Dark Archive pg. 221 Your psyche must be unleashed to use abilities that have the psyche trait, and they end automatically when your unleashed psyche subsides.","trait":["Psyche"],"trait_group":["Class-Specific"],"trait_markdown":"Psyche","trait_raw":["Psyche"],"type":"Trait","url":"/Traits.aspx?ID=429","weakness":{}}},{"_index":"aon18","_id":"trait-430","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-430","markdown":"<title level=\"1\" right=\"Trait\">[Psychic](/Traits.aspx?ID=430)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 221</row>\n\nThis indicates abilities from the [psychic](/Classes.aspx?ID=21) class.","name":"Psychic","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 221</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis indicates abilities from the psychic class.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 221"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 221</row>","speed":{},"summary":"This indicates abilities from the psychic class.","summary_markdown":"This indicates abilities from the psychic class.","text":" Psychic Source Dark Archive pg. 221 This indicates abilities from the psychic class.","trait":["Psychic"],"trait_group":["Class"],"trait_markdown":"Psychic","trait_raw":["Psychic"],"type":"Trait","url":"/Traits.aspx?ID=430","weakness":{}}},{"_index":"aon18","_id":"trait-431","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-431","markdown":"<title level=\"1\" right=\"Trait\">[Reflection](/Traits.aspx?ID=431)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 221</row>\n\nA creature with this trait has the [reflection](/Ancestries.aspx?ID=51) versatile heritage. Reflections are beings who are copies of living people, whether through cloning, planar duplication, or another mechanism. An ability with this trait can be used or selected only by reflections.","name":"Reflection","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 221</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA creature with this trait has the reflection versatile heritage. Reflections are beings who are copies of living people, whether through cloning, …\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 221"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 221</row>","speed":{},"summary":"A creature with this trait has the reflection versatile heritage. Reflections are beings who are copies of living people, whether through cloning, …","summary_markdown":"A creature with this trait has the reflection versatile heritage. Reflections are beings who are copies of living people, whether through cloning, …","text":" Reflection Source Dark Archive pg. 221 A creature with this trait has the reflection versatile heritage. Reflections are beings who are copies of living people, whether through cloning, planar duplication, or another mechanism. An ability with this trait can be used or selected only by reflections.","trait":["Reflection"],"trait_group":["Ancestry"],"trait_markdown":"Reflection","trait_raw":["Reflection"],"type":"Trait","url":"/Traits.aspx?ID=431","weakness":{}}},{"_index":"aon18","_id":"trait-432","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-432","markdown":"<title level=\"1\" right=\"Trait\">[Thaumaturge](/Traits.aspx?ID=432)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 222</row>\n\nThis indicates abilities from the [thaumaturge](/Classes.aspx?ID=22) class.","name":"Thaumaturge","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 222</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis indicates abilities from the thaumaturge class.\r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 222"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 222</row>","speed":{},"summary":"This indicates abilities from the thaumaturge class.","summary_markdown":"This indicates abilities from the thaumaturge class.","text":" Thaumaturge Source Dark Archive pg. 222 This indicates abilities from the thaumaturge class.","trait":["Thaumaturge"],"trait_group":["Class"],"trait_markdown":"Thaumaturge","trait_raw":["Thaumaturge"],"type":"Trait","url":"/Traits.aspx?ID=432","weakness":{}}},{"_index":"aon18","_id":"trait-433","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-433","markdown":"<title level=\"1\" right=\"Trait\">[Experiment](/Traits.aspx?ID=433)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 58</row>\n\n_Note from Nethys: no description was provided for this trait_","name":"Experiment","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 58</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Note from Nethys: no description was provided for this trait \r\n</summary>","source":["Dark Archive"],"source_raw":["Dark Archive pg. 58"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 58</row>","speed":{},"summary":" Note from Nethys: no description was provided for this trait ","summary_markdown":" Note from Nethys: no description was provided for this trait ","text":" Experiment Source Dark Archive pg. 58 Note from Nethys: no description was provided for this trait ","trait":["Experiment"],"trait_markdown":"Experiment","trait_raw":["Experiment"],"type":"Trait","url":"/Traits.aspx?ID=433","weakness":{}}},{"_index":"aon18","_id":"trait-434","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-434","markdown":"<title level=\"1\" right=\"Trait\">[Tech](/Traits.aspx?ID=434)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 596</row>\n\n_Note from Nethys: no description was provided for this trait_","name":"Tech","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 596</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Note from Nethys: no description was provided for this trait \r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 596"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 596</row>","speed":{},"summary":" Note from Nethys: no description was provided for this trait ","summary_markdown":" Note from Nethys: no description was provided for this trait ","text":" Tech Source Kingmaker Adventure Path pg. 596 Note from Nethys: no description was provided for this trait ","trait":["Tech"],"trait_markdown":"Tech","trait_raw":["Tech"],"type":"Trait","url":"/Traits.aspx?ID=434","weakness":{}}},{"_index":"aon18","_id":"trait-435","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-435","markdown":"<title level=\"1\" right=\"Trait\">[Wild Hunt](/Traits.aspx?ID=435)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 616</row>\n\nCreatures with the wild hunt trait are never below 14th level. They possess [greater darkvision](/MonsterAbilities.aspx?ID=12), greensight, planar acclimation, wild gaze, instinctive cooperation, weakness to [cold iron](/Equipment.aspx?ID=272), the ability to [_speak with plants_](/Spells.aspx?ID=294) and [_animals_](/Spells.aspx?ID=293), and their own specific wild hunt link.","name":"Wild Hunt","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 616</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreatures with the wild hunt trait are never below 14th level. They possess greater darkvision , greensight, planar acclimation, wild gaze, …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 616"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 616</row>","speed":{},"summary":"Creatures with the wild hunt trait are never below 14th level. They possess greater darkvision , greensight, planar acclimation, wild gaze, …","summary_markdown":"Creatures with the wild hunt trait are never below 14th level. They possess greater darkvision , greensight, planar acclimation, wild gaze, …","text":" Wild Hunt Source Kingmaker Adventure Path pg. 616 Creatures with the wild hunt trait are never below 14th level. They possess greater darkvision, greensight, planar acclimation, wild gaze, instinctive cooperation, weakness to cold iron, the ability to speak with plants and animals , and their own specific wild hunt link.","trait":["Wild Hunt"],"trait_group":["Monster"],"trait_markdown":"Wild Hunt","trait_raw":["Wild Hunt"],"type":"Trait","url":"/Traits.aspx?ID=435","weakness":{}}},{"_index":"aon18","_id":"trait-436","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-436","markdown":"<title level=\"1\" right=\"Trait\">[Civic](/Traits.aspx?ID=436)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 517</row>\n\nThis is a Kingdom skill activitiy that can be undertaken during the Civic Activity phase.","name":"Civic","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 517</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis is a Kingdom skill activitiy that can be undertaken during the Civic Activity phase.\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 517"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 517</row>","speed":{},"summary":"This is a Kingdom skill activitiy that can be undertaken during the Civic Activity phase.","summary_markdown":"This is a Kingdom skill activitiy that can be undertaken during the Civic Activity phase.","text":" Civic Source Kingmaker Adventure Path pg. 517 This is a Kingdom skill activitiy that can be undertaken during the Civic Activity phase.","trait":["Civic"],"trait_group":["Kingdom"],"trait_markdown":"Civic","trait_raw":["Civic"],"type":"Trait","url":"/Traits.aspx?ID=436","weakness":{}}},{"_index":"aon18","_id":"trait-437","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-437","markdown":"<title level=\"1\" right=\"Trait\">[Commerce](/Traits.aspx?ID=437)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 517</row>\n\nThis is a Kingdom skill activitiy that can be undertaken during the Commerce Activity phase.","name":"Commerce","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 517</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis is a Kingdom skill activitiy that can be undertaken during the Commerce Activity phase.\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 517"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 517</row>","speed":{},"summary":"This is a Kingdom skill activitiy that can be undertaken during the Commerce Activity phase.","summary_markdown":"This is a Kingdom skill activitiy that can be undertaken during the Commerce Activity phase.","text":" Commerce Source Kingmaker Adventure Path pg. 517 This is a Kingdom skill activitiy that can be undertaken during the Commerce Activity phase.","trait":["Commerce"],"trait_group":["Kingdom"],"trait_markdown":"Commerce","trait_raw":["Commerce"],"type":"Trait","url":"/Traits.aspx?ID=437","weakness":{}}},{"_index":"aon18","_id":"trait-438","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-438","markdown":"<title level=\"1\" right=\"Trait\">[Kingdom](/Traits.aspx?ID=438)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 531</row>\n\nA kingdom gains feats as it increases in level. Some feats are general-purpose abilities that apply all the time. Others grant benefits to specific kingdom activities or events or allow kingdoms to perform special activities. Each time a kingdom gains a feat, players can select any feat whose level does not exceed their kingdom's level and whose prerequisites their kingdom satisfies.","name":"Kingdom","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 531</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA kingdom gains feats as it increases in level. Some feats are general-purpose abilities that apply all the time. Others grant benefits to specific …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 531"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 531</row>","speed":{},"summary":"A kingdom gains feats as it increases in level. Some feats are general-purpose abilities that apply all the time. Others grant benefits to specific …","summary_markdown":"A kingdom gains feats as it increases in level. Some feats are general-purpose abilities that apply all the time. Others grant benefits to specific …","text":" Kingdom Source Kingmaker Adventure Path pg. 531 A kingdom gains feats as it increases in level. Some feats are general-purpose abilities that apply all the time. Others grant benefits to specific kingdom activities or events or allow kingdoms to perform special activities. Each time a kingdom gains a feat, players can select any feat whose level does not exceed their kingdom's level and whose prerequisites their kingdom satisfies.","trait":["Kingdom"],"trait_group":["Kingdom"],"trait_markdown":"Kingdom","trait_raw":["Kingdom"],"type":"Trait","url":"/Traits.aspx?ID=438","weakness":{}}},{"_index":"aon18","_id":"trait-439","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-439","markdown":"<title level=\"1\" right=\"Trait\">[Leadership](/Traits.aspx?ID=439)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 517</row>\n\nThis is a Kingdom skill activitiy that can be undertaken during the Leadership Activity phase.","name":"Leadership","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 517</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis is a Kingdom skill activitiy that can be undertaken during the Leadership Activity phase.\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 517"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 517</row>","speed":{},"summary":"This is a Kingdom skill activitiy that can be undertaken during the Leadership Activity phase.","summary_markdown":"This is a Kingdom skill activitiy that can be undertaken during the Leadership Activity phase.","text":" Leadership Source Kingmaker Adventure Path pg. 517 This is a Kingdom skill activitiy that can be undertaken during the Leadership Activity phase.","trait":["Leadership"],"trait_group":["Kingdom"],"trait_markdown":"Leadership","trait_raw":["Leadership"],"type":"Trait","url":"/Traits.aspx?ID=439","weakness":{}}},{"_index":"aon18","_id":"trait-440","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-440","markdown":"<title level=\"1\" right=\"Trait\">[Region](/Traits.aspx?ID=440)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 517</row>\n\nThis is a Kingdom skill activitiy that can be undertaken during the Region Activity phase.","name":"Region","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 517</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis is a Kingdom skill activitiy that can be undertaken during the Region Activity phase.\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 517"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 517</row>","speed":{},"summary":"This is a Kingdom skill activitiy that can be undertaken during the Region Activity phase.","summary_markdown":"This is a Kingdom skill activitiy that can be undertaken during the Region Activity phase.","text":" Region Source Kingmaker Adventure Path pg. 517 This is a Kingdom skill activitiy that can be undertaken during the Region Activity phase.","trait":["Region"],"trait_group":["Kingdom"],"trait_markdown":"Region","trait_raw":["Region"],"type":"Trait","url":"/Traits.aspx?ID=440","weakness":{}}},{"_index":"aon18","_id":"trait-441","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-441","markdown":"<title level=\"1\" right=\"Trait\">[Upkeep](/Traits.aspx?ID=441)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 517</row>\n\nThis is a Kingdom skill activitiy that can be undertaken during the Upkeep Activity phase.","name":"Upkeep","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 517</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis is a Kingdom skill activitiy that can be undertaken during the Upkeep Activity phase.\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 517"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 517</row>","speed":{},"summary":"This is a Kingdom skill activitiy that can be undertaken during the Upkeep Activity phase.","summary_markdown":"This is a Kingdom skill activitiy that can be undertaken during the Upkeep Activity phase.","text":" Upkeep Source Kingmaker Adventure Path pg. 517 This is a Kingdom skill activitiy that can be undertaken during the Upkeep Activity phase.","trait":["Upkeep"],"trait_group":["Kingdom"],"trait_markdown":"Upkeep","trait_raw":["Upkeep"],"type":"Trait","url":"/Traits.aspx?ID=441","weakness":{}}},{"_index":"aon18","_id":"trait-442","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-442","markdown":"<title level=\"1\" right=\"Trait\">[Building](/Traits.aspx?ID=442)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 543</row>\n\nThe Building trait indicates the structure is a collection of indoor sites","name":"Building","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 543</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe Building trait indicates the structure is a collection of indoor sites\r\n\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 543"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 543</row>","speed":{},"summary":"The Building trait indicates the structure is a collection of indoor sites\r\n","summary_markdown":"The Building trait indicates the structure is a collection of indoor sites\r\n","text":" Building Source Kingmaker Adventure Path pg. 543 The Building trait indicates the structure is a collection of indoor sites","trait":["Building"],"trait_group":["Kingdom—Settlement"],"trait_markdown":"Building","trait_raw":["Building"],"type":"Trait","url":"/Traits.aspx?ID=442","weakness":{}}},{"_index":"aon18","_id":"trait-443","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-443","markdown":"<title level=\"1\" right=\"Trait\">[Yard](/Traits.aspx?ID=443)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 543</row>\n\nThe Yard trait indicates the structure is primarily an outdoor site.","name":"Yard","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 543</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe Yard trait indicates the structure is primarily an outdoor site.\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 543"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 543</row>","speed":{},"summary":"The Yard trait indicates the structure is primarily an outdoor site.","summary_markdown":"The Yard trait indicates the structure is primarily an outdoor site.","text":" Yard Source Kingmaker Adventure Path pg. 543 The Yard trait indicates the structure is primarily an outdoor site.","trait":["Yard"],"trait_group":["Kingdom—Settlement"],"trait_markdown":"Yard","trait_raw":["Yard"],"type":"Trait","url":"/Traits.aspx?ID=443","weakness":{}}},{"_index":"aon18","_id":"trait-444","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-444","markdown":"<title level=\"1\" right=\"Trait\">[Infrastructure](/Traits.aspx?ID=444)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 543</row>\n\nThe Infrastructure indicates that the structure benefits all lots in an Urban Grid without occupying a lot. (For a metropolis, this means you'll need to build Infrastructure separately for each Urban Grid that makes up the settlement.)","name":"Infrastructure","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 543</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe Infrastructure indicates that the structure benefits all lots in an Urban Grid without occupying a lot. (For a metropolis, this means you'll need …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 543"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 543</row>","speed":{},"summary":"The Infrastructure indicates that the structure benefits all lots in an Urban Grid without occupying a lot. (For a metropolis, this means you'll need …","summary_markdown":"The Infrastructure indicates that the structure benefits all lots in an Urban Grid without occupying a lot. (For a metropolis, this means you'll need …","text":" Infrastructure Source Kingmaker Adventure Path pg. 543 The Infrastructure indicates that the structure benefits all lots in an Urban Grid without occupying a lot. (For a metropolis, this means you'll need to build Infrastructure separately for each Urban Grid that makes up the settlement.)","trait":["Infrastructure"],"trait_group":["Kingdom—Settlement"],"trait_markdown":"Infrastructure","trait_raw":["Infrastructure"],"type":"Trait","url":"/Traits.aspx?ID=444","weakness":{}}},{"_index":"aon18","_id":"trait-445","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-445","markdown":"<title level=\"1\" right=\"Trait\">[Edifice](/Traits.aspx?ID=445)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 543</row>\n\nThe Edifice trait grants its benefits to a settlement only once; if you build that structure an additional time in the same settlement, it's purely cosmetic.","name":"Edifice","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 543</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe Edifice trait grants its benefits to a settlement only once; if you build that structure an additional time in the same settlement, it's purely …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 543"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 543</row>","speed":{},"summary":"The Edifice trait grants its benefits to a settlement only once; if you build that structure an additional time in the same settlement, it's purely …","summary_markdown":"The Edifice trait grants its benefits to a settlement only once; if you build that structure an additional time in the same settlement, it's purely …","text":" Edifice Source Kingmaker Adventure Path pg. 543 The Edifice trait grants its benefits to a settlement only once; if you build that structure an additional time in the same settlement, it's purely cosmetic.","trait":["Edifice"],"trait_group":["Kingdom—Settlement"],"trait_markdown":"Edifice","trait_raw":["Edifice"],"type":"Trait","url":"/Traits.aspx?ID=445","weakness":{}}},{"_index":"aon18","_id":"trait-446","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-446","markdown":"<title level=\"1\" right=\"Trait\">[Residential](/Traits.aspx?ID=446)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 543</row>\n\nA Residential structure helps house the settlement's citizens; a settlement requires at least one Residential lot per block to avoid being Overcrowded.","name":"Residential","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 543</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA Residential structure helps house the settlement's citizens; a settlement requires at least one Residential lot per block to avoid being …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 543"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 543</row>","speed":{},"summary":"A Residential structure helps house the settlement's citizens; a settlement requires at least one Residential lot per block to avoid being …","summary_markdown":"A Residential structure helps house the settlement's citizens; a settlement requires at least one Residential lot per block to avoid being …","text":" Residential Source Kingmaker Adventure Path pg. 543 A Residential structure helps house the settlement's citizens; a settlement requires at least one Residential lot per block to avoid being Overcrowded.","trait":["Residential"],"trait_group":["Kingdom—Settlement"],"trait_markdown":"Residential","trait_raw":["Residential"],"type":"Trait","url":"/Traits.aspx?ID=446","weakness":{}}},{"_index":"aon18","_id":"trait-447","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-447","markdown":"<title level=\"1\" right=\"Trait\">[Famous](/Traits.aspx?ID=447)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 543</row>\n\nThe Famous trait increases your Fame score when the structure is built. Some structures have both Famous and [Infamous](/Traits.aspx?ID=448) traits; in this case apply the one that matches your kingdom's preference (see [Fame and Infamy](/Rules.aspx?ID=1792)).","name":"Famous","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 543</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe Famous trait increases your Fame score when the structure is built. Some structures have both Famous and Infamous traits; in this case apply …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 543"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 543</row>","speed":{},"summary":"The Famous trait increases your Fame score when the structure is built. Some structures have both Famous and Infamous traits; in this case apply …","summary_markdown":"The Famous trait increases your Fame score when the structure is built. Some structures have both Famous and Infamous traits; in this case apply …","text":" Famous Source Kingmaker Adventure Path pg. 543 The Famous trait increases your Fame score when the structure is built. Some structures have both Famous and Infamous traits; in this case apply the one that matches your kingdom's preference (see Fame and Infamy).","trait":["Famous"],"trait_group":["Kingdom—Settlement"],"trait_markdown":"Famous","trait_raw":["Famous"],"type":"Trait","url":"/Traits.aspx?ID=447","weakness":{}}},{"_index":"aon18","_id":"trait-448","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-448","markdown":"<title level=\"1\" right=\"Trait\">[Infamous](/Traits.aspx?ID=448)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 543</row>\n\nThe Infamous trait increases your Infamy score when the structure is built. Some structures have both [Famous](/Traits.aspx?ID=447) and Infamous traits; in this case apply the one that matches your kingdom's preference (see [Fame and Infamy](/Rules.aspx?ID=1792)).","name":"Infamous","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 543</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe Infamous trait increases your Infamy score when the structure is built. Some structures have both Famous and Infamous traits; in this case …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 543"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 543</row>","speed":{},"summary":"The Infamous trait increases your Infamy score when the structure is built. Some structures have both Famous and Infamous traits; in this case …","summary_markdown":"The Infamous trait increases your Infamy score when the structure is built. Some structures have both Famous and Infamous traits; in this case …","text":" Infamous Source Kingmaker Adventure Path pg. 543 The Infamous trait increases your Infamy score when the structure is built. Some structures have both Famous and Infamous traits; in this case apply the one that matches your kingdom's preference (see Fame and Infamy).","trait":["Infamous"],"trait_group":["Kingdom—Settlement"],"trait_markdown":"Infamous","trait_raw":["Infamous"],"type":"Trait","url":"/Traits.aspx?ID=448","weakness":{}}},{"_index":"aon18","_id":"trait-449","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-449","markdown":"<title level=\"1\" right=\"Trait\">[Beneficial](/Traits.aspx?ID=449)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 553</row>\n\nBeneficial events provide boons and benefits to the kingdom.","name":"Beneficial","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 553</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBeneficial events provide boons and benefits to the kingdom.\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 553"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 553</row>","speed":{},"summary":"Beneficial events provide boons and benefits to the kingdom.","summary_markdown":"Beneficial events provide boons and benefits to the kingdom.","text":" Beneficial Source Kingmaker Adventure Path pg. 553 Beneficial events provide boons and benefits to the kingdom.","trait":["Beneficial"],"trait_group":["Kingdom—Event"],"trait_markdown":"Beneficial","trait_raw":["Beneficial"],"type":"Trait","url":"/Traits.aspx?ID=449","weakness":{}}},{"_index":"aon18","_id":"trait-450","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-450","markdown":"<title level=\"1\" right=\"Trait\">[Dangerous](/Traits.aspx?ID=450)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 553</row>\n\nDangerous events threaten the kingdom.","name":"Dangerous","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 553</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDangerous events threaten the kingdom.\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 553"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 553</row>","speed":{},"summary":"Dangerous events threaten the kingdom.","summary_markdown":"Dangerous events threaten the kingdom.","text":" Dangerous Source Kingmaker Adventure Path pg. 553 Dangerous events threaten the kingdom.","trait":["Dangerous"],"trait_group":["Kingdom—Event"],"trait_markdown":"Dangerous","trait_raw":["Dangerous"],"type":"Trait","url":"/Traits.aspx?ID=450","weakness":{}}},{"_index":"aon18","_id":"trait-451","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-451","markdown":"<title level=\"1\" right=\"Trait\">[Continuous](/Traits.aspx?ID=451)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 553</row>\n\nContinuous events play out during multiple consecutive Event phases until the event has been resolved (see the event's Resolution entry).","name":"Continuous","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 553</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nContinuous events play out during multiple consecutive Event phases until the event has been resolved (see the event's Resolution entry).\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 553"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 553</row>","speed":{},"summary":"Continuous events play out during multiple consecutive Event phases until the event has been resolved (see the event's Resolution entry).","summary_markdown":"Continuous events play out during multiple consecutive Event phases until the event has been resolved (see the event's Resolution entry).","text":" Continuous Source Kingmaker Adventure Path pg. 553 Continuous events play out during multiple consecutive Event phases until the event has been resolved (see the event's Resolution entry).","trait":["Continuous"],"trait_group":["Kingdom—Event"],"trait_markdown":"Continuous","trait_raw":["Continuous"],"type":"Trait","url":"/Traits.aspx?ID=451","weakness":{}}},{"_index":"aon18","_id":"trait-452","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-452","markdown":"<title level=\"1\" right=\"Trait\">[Hex-KM](/Traits.aspx?ID=452)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 553</row>\n\nHex events take place in a specific hex in the kingdom. Skill checks to resolve these events receive item bonuses only from structures that influence that hex. Hex events' effects may be enhanced or diminished if the site has (or lacks) specific features.","name":"Hex-KM","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 553</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHex events take place in a specific hex in the kingdom. Skill checks to resolve these events receive item bonuses only from structures that influence …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 553"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 553</row>","speed":{},"summary":"Hex events take place in a specific hex in the kingdom. Skill checks to resolve these events receive item bonuses only from structures that influence …","summary_markdown":"Hex events take place in a specific hex in the kingdom. Skill checks to resolve these events receive item bonuses only from structures that influence …","text":" Hex-KM Source Kingmaker Adventure Path pg. 553 Hex events take place in a specific hex in the kingdom. Skill checks to resolve these events receive item bonuses only from structures that influence that hex. Hex events' effects may be enhanced or diminished if the site has (or lacks) specific features.","trait":["Hex-KM"],"trait_group":["Kingdom—Event"],"trait_markdown":"Hex-KM","trait_raw":["Hex-KM"],"type":"Trait","url":"/Traits.aspx?ID=452","weakness":{}}},{"_index":"aon18","_id":"trait-453","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-453","markdown":"<title level=\"1\" right=\"Trait\">[Settlement](/Traits.aspx?ID=453)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 553</row>\n\nSettlement events take place in a specific settlement. Skill checks to resolve these events receive item bonuses only from structures that are part of that settlement. Settlement events' effects may be enhanced or diminished if the site has (or lacks) specific features.","name":"Settlement","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 553</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSettlement events take place in a specific settlement. Skill checks to resolve these events receive item bonuses only from structures that are part …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 553"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 553</row>","speed":{},"summary":"Settlement events take place in a specific settlement. Skill checks to resolve these events receive item bonuses only from structures that are part …","summary_markdown":"Settlement events take place in a specific settlement. Skill checks to resolve these events receive item bonuses only from structures that are part …","text":" Settlement Source Kingmaker Adventure Path pg. 553 Settlement events take place in a specific settlement. Skill checks to resolve these events receive item bonuses only from structures that are part of that settlement. Settlement events' effects may be enhanced or diminished if the site has (or lacks) specific features.","trait":["Settlement"],"trait_group":["Kingdom—Event"],"trait_markdown":"Settlement","trait_raw":["Settlement"],"type":"Trait","url":"/Traits.aspx?ID=453","weakness":{}}},{"_index":"aon18","_id":"trait-454","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-454","markdown":"<title level=\"1\" right=\"Trait\">[Army](/Traits.aspx?ID=454)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 0</row>\n\nThis item is related to [Warfare](/Rules.aspx?ID=1845)","name":"Army","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 0</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis item is related to Warfare \r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 0"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 0</row>","speed":{},"summary":"This item is related to Warfare ","summary_markdown":"This item is related to Warfare ","text":" Army Source Kingmaker Adventure Path pg. 0 This item is related to Warfare","trait":["Army"],"trait_group":["Kingdom—Warfare"],"trait_markdown":"Army","trait_raw":["Army"],"type":"Trait","url":"/Traits.aspx?ID=454","weakness":{}}},{"_index":"aon18","_id":"trait-455","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-455","markdown":"<title level=\"1\" right=\"Trait\">[Infantry](/Traits.aspx?ID=455)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 569</row>\n\nInfantry consists of soldiers or creatures that move on foot. ","name":"Infantry","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 569</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nInfantry consists of soldiers or creatures that move on foot. \r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 569"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 569</row>","speed":{},"summary":"Infantry consists of soldiers or creatures that move on foot. ","summary_markdown":"Infantry consists of soldiers or creatures that move on foot. ","text":" Infantry Source Kingmaker Adventure Path pg. 569 Infantry consists of soldiers or creatures that move on foot. ","trait":["Infantry"],"trait_group":["Kingdom—Warfare"],"trait_markdown":"Infantry","trait_raw":["Infantry"],"type":"Trait","url":"/Traits.aspx?ID=455","weakness":{}}},{"_index":"aon18","_id":"trait-456","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-456","markdown":"<title level=\"1\" right=\"Trait\">[Skirmisher](/Traits.aspx?ID=456)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 569</row>\n\nSkirmishers consist of a small number of highly mobile units.","name":"Skirmisher","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 569</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSkirmishers consist of a small number of highly mobile units.\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 569"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 569</row>","speed":{},"summary":"Skirmishers consist of a small number of highly mobile units.","summary_markdown":"Skirmishers consist of a small number of highly mobile units.","text":" Skirmisher Source Kingmaker Adventure Path pg. 569 Skirmishers consist of a small number of highly mobile units.","trait":["Skirmisher"],"trait_group":["Kingdom—Warfare"],"trait_markdown":"Skirmisher","trait_raw":["Skirmisher"],"type":"Trait","url":"/Traits.aspx?ID=456","weakness":{}}},{"_index":"aon18","_id":"trait-457","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-457","markdown":"<title level=\"1\" right=\"Trait\">[Siege](/Traits.aspx?ID=457)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 569</row>\n\nSiege armies focus on the deployment of siege engines rather than personal combat.","name":"Siege","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 569</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSiege armies focus on the deployment of siege engines rather than personal combat.\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 569"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 569</row>","speed":{},"summary":"Siege armies focus on the deployment of siege engines rather than personal combat.","summary_markdown":"Siege armies focus on the deployment of siege engines rather than personal combat.","text":" Siege Source Kingmaker Adventure Path pg. 569 Siege armies focus on the deployment of siege engines rather than personal combat.","trait":["Siege"],"trait_group":["Kingdom—Warfare"],"trait_markdown":"Siege","trait_raw":["Siege"],"type":"Trait","url":"/Traits.aspx?ID=457","weakness":{}}},{"_index":"aon18","_id":"trait-458","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-458","markdown":"<title level=\"1\" right=\"Trait\">[Cavalry](/Traits.aspx?ID=458)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 569</row>\n\nCavalry consists of mounted combat units. ","name":"Cavalry","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 569</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCavalry consists of mounted combat units. \r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 569"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 569</row>","speed":{},"summary":"Cavalry consists of mounted combat units. ","summary_markdown":"Cavalry consists of mounted combat units. ","text":" Cavalry Source Kingmaker Adventure Path pg. 569 Cavalry consists of mounted combat units. ","trait":["Cavalry"],"trait_group":["Kingdom—Warfare"],"trait_markdown":"Cavalry","trait_raw":["Cavalry"],"type":"Trait","url":"/Traits.aspx?ID=458","weakness":{}}},{"_index":"aon18","_id":"trait-459","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-459","markdown":"<title level=\"1\" right=\"Trait\">[Maneuver](/Traits.aspx?ID=459)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 570</row>\n\nThis modifier applies to all checks made by the army to maneuver, be it to execute a complex tactic or to minimize damage and effects from unusual physical dangers","name":"Maneuver","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 570</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis modifier applies to all checks made by the army to maneuver, be it to execute a complex tactic or to minimize damage and effects from unusual …\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 570"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 570</row>","speed":{},"summary":"This modifier applies to all checks made by the army to maneuver, be it to execute a complex tactic or to minimize damage and effects from unusual …","summary_markdown":"This modifier applies to all checks made by the army to maneuver, be it to execute a complex tactic or to minimize damage and effects from unusual …","text":" Maneuver Source Kingmaker Adventure Path pg. 570 This modifier applies to all checks made by the army to maneuver, be it to execute a complex tactic or to minimize damage and effects from unusual physical dangers","trait":["Maneuver"],"trait_group":["Kingdom—Warfare"],"trait_markdown":"Maneuver","trait_raw":["Maneuver"],"type":"Trait","url":"/Traits.aspx?ID=459","weakness":{}}},{"_index":"aon18","_id":"trait-460","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-460","markdown":"<title level=\"1\" right=\"Trait\">[Morale](/Traits.aspx?ID=460)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 570</row>\n\nThis modifier applies to all checks made by the army to avoid becoming shaken or to resist effects","name":"Morale","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 570</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis modifier applies to all checks made by the army to avoid becoming shaken or to resist effects\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 570"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 570</row>","speed":{},"summary":"This modifier applies to all checks made by the army to avoid becoming shaken or to resist effects","summary_markdown":"This modifier applies to all checks made by the army to avoid becoming shaken or to resist effects","text":" Morale Source Kingmaker Adventure Path pg. 570 This modifier applies to all checks made by the army to avoid becoming shaken or to resist effects","trait":["Morale"],"trait_group":["Kingdom—Warfare"],"trait_markdown":"Morale","trait_raw":["Morale"],"type":"Trait","url":"/Traits.aspx?ID=460","weakness":{}}},{"_index":"aon18","_id":"trait-461","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-461","markdown":"<title level=\"1\" right=\"Trait\">[Shapechanger](/Traits.aspx?ID=461)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 385</row>\n\n_Note from Nethys: no description was provided for this trait_","name":"Shapechanger","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 385</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Note from Nethys: no description was provided for this trait \r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 385"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 385</row>","speed":{},"summary":" Note from Nethys: no description was provided for this trait ","summary_markdown":" Note from Nethys: no description was provided for this trait ","text":" Shapechanger Source Kingmaker Adventure Path pg. 385 Note from Nethys: no description was provided for this trait ","trait":["Shapechanger"],"trait_group":["Monster"],"trait_markdown":"Shapechanger","trait_raw":["Shapechanger"],"type":"Trait","url":"/Traits.aspx?ID=461","weakness":{}}},{"_index":"aon18","_id":"trait-462","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-462","markdown":"<title level=\"1\" right=\"Trait\">[Kashrishi](/Traits.aspx?ID=462)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 41</row>\n\nA stout ancestry bearing distinctive crystal horns and inherent psychic abilities.","name":"Kashrishi","rarity":"common","release_date":"2022-11-16","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 41</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA stout ancestry bearing distinctive crystal horns and inherent psychic abilities.\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 41"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 41</row>","speed":{},"summary":"A stout ancestry bearing distinctive crystal horns and inherent psychic abilities.","summary_markdown":"A stout ancestry bearing distinctive crystal horns and inherent psychic abilities.","text":" Kashrishi Source Impossible Lands pg. 41 A stout ancestry bearing distinctive crystal horns and inherent psychic abilities.","trait":["Kashrishi"],"trait_group":["Ancestry"],"trait_markdown":"Kashrishi","trait_raw":["Kashrishi"],"type":"Trait","url":"/Traits.aspx?ID=462","weakness":{}}},{"_index":"aon18","_id":"trait-463","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-463","markdown":"<title level=\"1\" right=\"Trait\">[Ratajin](/Traits.aspx?ID=463)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Tomorrow's Feast](/Sources.aspx?ID=136) pg. 336</row>\n\n_Note from Nethys: no description was provided for this trait_","name":"Ratajin","rarity":"common","release_date":"2022-07-27","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Tomorrow's Feast](/Sources.aspx?ID=136) pg. 336</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Note from Nethys: no description was provided for this trait \r\n</summary>","source":["Tomorrow's Feast"],"source_raw":["Tomorrow's Feast pg. 336"],"source_category":"Adventures","source_group":"Dark Archive","source_markdown":"<row gap=\"tiny\">[Tomorrow's Feast](/Sources.aspx?ID=136) pg. 336</row>","speed":{},"summary":" Note from Nethys: no description was provided for this trait ","summary_markdown":" Note from Nethys: no description was provided for this trait ","text":" Ratajin Source Tomorrow's Feast pg. 336 Note from Nethys: no description was provided for this trait ","trait":["Ratajin"],"trait_group":["Monster"],"trait_markdown":"Ratajin","trait_raw":["Ratajin"],"type":"Trait","url":"/Traits.aspx?ID=463","weakness":{}}},{"_index":"aon18","_id":"trait-464","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-464","markdown":"<title level=\"1\" right=\"Trait\">[Weather](/Traits.aspx?ID=464)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 123</row>\n\nA weather event is a type of hazard that plays out in exploration mode rather than encounter mode.","name":"Weather","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 123</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA weather event is a type of hazard that plays out in exploration mode rather than encounter mode.\r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 123"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 123</row>","speed":{},"summary":"A weather event is a type of hazard that plays out in exploration mode rather than encounter mode.","summary_markdown":"A weather event is a type of hazard that plays out in exploration mode rather than encounter mode.","text":" Weather Source Kingmaker Companion Guide pg. 123 A weather event is a type of hazard that plays out in exploration mode rather than encounter mode.","trait":["Weather"],"trait_group":["Hazard"],"trait_markdown":"Weather","trait_raw":["Weather"],"type":"Trait","url":"/Traits.aspx?ID=464","weakness":{}}},{"_index":"aon18","_id":"trait-465","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-465","markdown":"<title level=\"1\" right=\"Trait\">[Camping](/Traits.aspx?ID=465)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 0</row>\n\n_Note from Nethys: no description was provided for this trait_","name":"Camping","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 0</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Note from Nethys: no description was provided for this trait \r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 0"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 0</row>","speed":{},"summary":" Note from Nethys: no description was provided for this trait ","summary_markdown":" Note from Nethys: no description was provided for this trait ","text":" Camping Source Kingmaker Companion Guide pg. 0 Note from Nethys: no description was provided for this trait ","trait":["Camping"],"trait_group":["Kingdom"],"trait_markdown":"Camping","trait_raw":["Camping"],"type":"Trait","url":"/Traits.aspx?ID=465","weakness":{}}},{"_index":"aon18","_id":"trait-466","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-466","markdown":"<title level=\"1\" right=\"Trait\">[Meal](/Traits.aspx?ID=466)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 0</row>\n\n_Note from Nethys: no description was provided for this trait_","name":"Meal","rarity":"common","release_date":"2022-10-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 0</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Note from Nethys: no description was provided for this trait \r\n</summary>","source":["Kingmaker Companion Guide"],"source_raw":["Kingmaker Companion Guide pg. 0"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 0</row>","speed":{},"summary":" Note from Nethys: no description was provided for this trait ","summary_markdown":" Note from Nethys: no description was provided for this trait ","text":" Meal Source Kingmaker Companion Guide pg. 0 Note from Nethys: no description was provided for this trait ","trait":["Meal"],"trait_group":["Kingdom"],"trait_markdown":"Meal","trait_raw":["Meal"],"type":"Trait","url":"/Traits.aspx?ID=466","weakness":{}}},{"_index":"aon18","_id":"trait-467","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-467","markdown":"<title level=\"1\" right=\"Trait\">[All Ancestries](/Traits.aspx?ID=467)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. -1 <sup>4.0</sup></row>\r\n\r\n*This trait was created by the Archives of Nethys to assist in grouping like mechanics. It is not from a published source.*\r\n\r\nA feat with this trait is available to all ancestries.","name":"All Ancestries","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. -1 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA feat with this trait is available to all ancestries.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. -1"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. -1 <sup>4.0</sup></row>","speed":{},"summary":"A feat with this trait is available to all ancestries.","summary_markdown":"A feat with this trait is available to all ancestries.","text":" All Ancestries Source Core Rulebook pg. -1 4.0 This trait was created by the Archives of Nethys to assist in grouping like mechanics. It is not from a published source. A feat with this trait is available to all ancestries.","trait":["All Ancestries"],"trait_group":["AoN-Special"],"trait_markdown":"All Ancestries","trait_raw":["All Ancestries"],"type":"Trait","url":"/Traits.aspx?ID=467","weakness":{}}},{"_index":"aon18","_id":"trait-468","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-468","markdown":"<title level=\"1\" right=\"Trait\">[Adjusted](/Traits.aspx?ID=468)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 216 <sup>1.1</sup></row>\n\nThe equipment comes with an [adjustment](/equipment/adjustments) described in its entry. This adjustment is built into the equipment permanently, meaning the equipment can't have another adjustment added, nor can it be swapped out for a different adjustment. If the adjustment alters the item's base statistics, such as adding the [noisy](/Traits.aspx?ID=205) trait, that's reflected in the equipment's table entry.","name":"Adjusted","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 216 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe equipment comes with an adjustment described in its entry. This adjustment is built into the equipment permanently, meaning the equipment can't …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 216"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 216 <sup>1.1</sup></row>","speed":{},"summary":"The equipment comes with an adjustment described in its entry. This adjustment is built into the equipment permanently, meaning the equipment can't …","summary_markdown":"The equipment comes with an adjustment described in its entry. This adjustment is built into the equipment permanently, meaning the equipment can't …","text":" Adjusted Source Treasure Vault pg. 216 1.1 The equipment comes with an adjustment described in its entry. This adjustment is built into the equipment permanently, meaning the equipment can't have another adjustment added, nor can it be swapped out for a different adjustment. If the adjustment alters the item's base statistics, such as adding the noisy trait, that's reflected in the equipment's table entry.","trait":["Adjusted"],"trait_group":["Armor"],"trait_markdown":"Adjusted","trait_raw":["Adjusted"],"type":"Trait","url":"/Traits.aspx?ID=468","weakness":{}}},{"_index":"aon18","_id":"trait-469","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-469","markdown":"<title level=\"1\" right=\"Trait\">[Aquadynamic](/Traits.aspx?ID=469)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 216 <sup>1.1</sup></row>\n\nThis armor is designed for use underwater, with streamlined design and buoyant materials used in strategic places. You don't apply the armor's check penalty to [Acrobatics](/Skills.aspx?ID=1) or [Athletics](/Skills.aspx?ID=3) checks in water or similar liquids.","name":"Aquadynamic","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 216 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis armor is designed for use underwater, with streamlined design and buoyant materials used in strategic places. You don't apply the armor's check …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 216"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 216 <sup>1.1</sup></row>","speed":{},"summary":"This armor is designed for use underwater, with streamlined design and buoyant materials used in strategic places. You don't apply the armor's check …","summary_markdown":"This armor is designed for use underwater, with streamlined design and buoyant materials used in strategic places. You don't apply the armor's check …","text":" Aquadynamic Source Treasure Vault pg. 216 1.1 This armor is designed for use underwater, with streamlined design and buoyant materials used in strategic places. You don't apply the armor's check penalty to Acrobatics or Athletics checks in water or similar liquids.","trait":["Aquadynamic"],"trait_group":["Armor"],"trait_markdown":"Aquadynamic","trait_raw":["Aquadynamic"],"type":"Trait","url":"/Traits.aspx?ID=469","weakness":{}}},{"_index":"aon18","_id":"trait-470","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-470","markdown":"<title level=\"1\" right=\"Trait\">[Barding](/Traits.aspx?ID=470)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 216 <sup>1.1</sup></row>\n\nYou can purchase special armor for animals, called barding. All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal's size. Unlike for a suit of armor, barding's Strength entry is listed as a modifier, not a score. Barding can't be etched with magic [runes](/equipment/runes), though special magical barding might be available.","name":"Barding","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 216 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can purchase special armor for animals, called barding. All animals have a trained proficiency rank in light barding, and combat-trained animals …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 216"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 216 <sup>1.1</sup></row>","speed":{},"summary":"You can purchase special armor for animals, called barding. All animals have a trained proficiency rank in light barding, and combat-trained animals …","summary_markdown":"You can purchase special armor for animals, called barding. All animals have a trained proficiency rank in light barding, and combat-trained animals …","text":" Barding Source Treasure Vault pg. 216 1.1 You can purchase special armor for animals, called barding. All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal's size. Unlike for a suit of armor, barding's Strength entry is listed as a modifier, not a score. Barding can't be etched with magic runes, though special magical barding might be available.","trait":["Barding"],"trait_group":["Equipment"],"trait_markdown":"Barding","trait_raw":["Barding"],"type":"Trait","url":"/Traits.aspx?ID=470","weakness":{}}},{"_index":"aon18","_id":"trait-471","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-471","markdown":"<title level=\"1\" right=\"Trait\">[Brace](/Traits.aspx?ID=471)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 24 <sup>1.1</sup></row>\n\nA brace weapon is effective at damaging moving opponents. When you [Ready](/Actions.aspx?ID=82) to Strike an opponent that moves within your reach, until the start of your next turn Strikes with the brace weapon deal an additional 2 precision damage for each weapon damage die it has.","name":"Brace","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 24 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA brace weapon is effective at damaging moving opponents. When you Ready to Strike an opponent that moves within your reach, until the start of …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 24"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 24 <sup>1.1</sup></row>","speed":{},"summary":"A brace weapon is effective at damaging moving opponents. When you Ready to Strike an opponent that moves within your reach, until the start of …","summary_markdown":"A brace weapon is effective at damaging moving opponents. When you Ready to Strike an opponent that moves within your reach, until the start of …","text":" Brace Source Treasure Vault pg. 24 1.1 A brace weapon is effective at damaging moving opponents. When you Ready to Strike an opponent that moves within your reach, until the start of your next turn Strikes with the brace weapon deal an additional 2 precision damage for each weapon damage die it has.","trait":["Brace"],"trait_group":["Weapon"],"trait_markdown":"Brace","trait_raw":["Brace"],"type":"Trait","url":"/Traits.aspx?ID=471","weakness":{}}},{"_index":"aon18","_id":"trait-472","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-472","markdown":"<title level=\"1\" right=\"Trait\">[Coda](/Traits.aspx?ID=472)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 217 <sup>1.1</sup></row>\n\nInstruments with the coda trait work mostly like [staves](/Rules.aspx?ID=748) and have the [staff](/Traits.aspx?ID=151) trait. There are two differences: Coda instruments are in the form of musical instruments, and they can be prepared only by [bards](/Classes.aspx?ID=3). Because they're not physically staves, you can't attack with a coda instrument, nor can you etch it with weapon [runes](/equipment/runes).\n\n The process of preparing a coda instrument involves playing significant portions of songs related to the spells within the instrument—either old standards or ones of your own creation. This leaves magical reverberations within the instrument that allow you to complete the songs by playing their coda later in the day.","name":"Coda","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 217 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nInstruments with the coda trait work mostly like staves and have the staff trait. There are two differences: Coda instruments are in the form of …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 217"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 217 <sup>1.1</sup></row>","speed":{},"summary":"Instruments with the coda trait work mostly like staves and have the staff trait. There are two differences: Coda instruments are in the form of …","summary_markdown":"Instruments with the coda trait work mostly like staves and have the staff trait. There are two differences: Coda instruments are in the form of …","text":" Coda Source Treasure Vault pg. 217 1.1 Instruments with the coda trait work mostly like staves and have the staff trait. There are two differences: Coda instruments are in the form of musical instruments, and they can be prepared only by bards. Because they're not physically staves, you can't attack with a coda instrument, nor can you etch it with weapon runes. The process of preparing a coda instrument involves playing significant portions of songs related to the spells within the instrument—either old standards or ones of your own creation. This leaves magical reverberations within the instrument that allow you to complete the songs by playing their coda later in the day.","trait":["Coda"],"trait_group":["Equipment"],"trait_markdown":"Coda","trait_raw":["Coda"],"type":"Trait","url":"/Traits.aspx?ID=472","weakness":{}}},{"_index":"aon18","_id":"trait-473","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-473","markdown":"<title level=\"1\" right=\"Trait\">[Deflecting](/Traits.aspx?ID=473)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 218 <sup>1.1</sup></row>\n\nThis shield is designed to block or divert certain types of attacks or weapons. Increase the shield's Hardness against the listed type of attack by 2.","name":"Deflecting","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 218 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis shield is designed to block or divert certain types of attacks or weapons. Increase the shield's Hardness against the listed type of attack by 2.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 218"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 218 <sup>1.1</sup></row>","speed":{},"summary":"This shield is designed to block or divert certain types of attacks or weapons. Increase the shield's Hardness against the listed type of attack by 2.","summary_markdown":"This shield is designed to block or divert certain types of attacks or weapons. Increase the shield's Hardness against the listed type of attack by 2.","text":" Deflecting Source Treasure Vault pg. 218 1.1 This shield is designed to block or divert certain types of attacks or weapons. Increase the shield's Hardness against the listed type of attack by 2.","trait":["Deflecting"],"trait_group":["Shield"],"trait_markdown":"Deflecting","trait_raw":["Deflecting"],"type":"Trait","url":"/Traits.aspx?ID=473","weakness":{}}},{"_index":"aon18","_id":"trait-474","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-474","markdown":"<title level=\"1\" right=\"Trait\">[Entrench](/Traits.aspx?ID=474)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 218 <sup>1.1</sup></row>\n\nYou can position yourself in the armor or reposition its articulated pieces to better protect against some attacks. If you're trained in this armor, while wearing it you can spend a single action to gain a +1 circumstance bonus to AC against a certain type of attack until the start of your next turn. The entrench trait lists the type of attack this bonus applies against, typically entrench melee or entrench ranged.","name":"Entrench","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 218 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can position yourself in the armor or reposition its articulated pieces to better protect against some attacks. If you're trained in this armor, …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 218"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 218 <sup>1.1</sup></row>","speed":{},"summary":"You can position yourself in the armor or reposition its articulated pieces to better protect against some attacks. If you're trained in this armor, …","summary_markdown":"You can position yourself in the armor or reposition its articulated pieces to better protect against some attacks. If you're trained in this armor, …","text":" Entrench Source Treasure Vault pg. 218 1.1 You can position yourself in the armor or reposition its articulated pieces to better protect against some attacks. If you're trained in this armor, while wearing it you can spend a single action to gain a +1 circumstance bonus to AC against a certain type of attack until the start of your next turn. The entrench trait lists the type of attack this bonus applies against, typically entrench melee or entrench ranged.","trait":["Entrench"],"trait_group":["Equipment"],"trait_markdown":"Entrench","trait_raw":["Entrench"],"type":"Trait","url":"/Traits.aspx?ID=474","weakness":{}}},{"_index":"aon18","_id":"trait-475","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-475","markdown":"<title level=\"1\" right=\"Trait\">[Expandable](/Traits.aspx?ID=475)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 218 <sup>1.1</sup></row>\n\nAn item with the expandable trait increases to a specific size when activated. Unless otherwise noted, this space must be adjacent to you and on the ground, and the item needs to have enough open space to expand into or else the activation has no effect. When the effect ends, the expanded item disintegrates if it's a [consumable](/Traits.aspx?ID=36) or shrinks back to its normal size if it's not a consumable.","name":"Expandable","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 218 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn item with the expandable trait increases to a specific size when activated. Unless otherwise noted, this space must be adjacent to you and on the …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 218"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 218 <sup>1.1</sup></row>","speed":{},"summary":"An item with the expandable trait increases to a specific size when activated. Unless otherwise noted, this space must be adjacent to you and on the …","summary_markdown":"An item with the expandable trait increases to a specific size when activated. Unless otherwise noted, this space must be adjacent to you and on the …","text":" Expandable Source Treasure Vault pg. 218 1.1 An item with the expandable trait increases to a specific size when activated. Unless otherwise noted, this space must be adjacent to you and on the ground, and the item needs to have enough open space to expand into or else the activation has no effect. When the effect ends, the expanded item disintegrates if it's a consumable or shrinks back to its normal size if it's not a consumable.","trait":["Expandable"],"trait_group":["Equipment"],"trait_markdown":"Expandable","trait_raw":["Expandable"],"type":"Trait","url":"/Traits.aspx?ID=475","weakness":{}}},{"_index":"aon18","_id":"trait-476","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-476","markdown":"<title level=\"1\" right=\"Trait\">[Foldaway](/Traits.aspx?ID=476)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 218 <sup>1.1</sup></row>\n\nThis shield can collapse into a smaller form attached to a [gauntlet](/Weapons.aspx?ID=4) for stability and easy travel. You can use an Interact action to deploy or stow the shield. While it's deployed, you can [Raise the Shield](/Actions.aspx?ID=98) as long as you have that hand free or are holding an object of light Bulk that's not a weapon in that hand. The shield impedes the use of your hand while it's deployed. Though you can still hold items in that hand, you can't wield weapons in that hand, operate anything that takes two hands, or attack with the gauntlet.\n\n A foldaway shield must be attached to a gauntlet for stability. It can be affixed to an item with 10 minutes of work and a successful DC 10 [Crafting](/Skills.aspx?ID=4) check; this includes the time needed to remove the shield from a previous gauntlet, if necessary. If the gauntlet is destroyed, the foldaway shield can usually be salvaged. The collapsible nature of the shield makes it impossible to affix an [attached](/Traits.aspx?ID=171) weapon to it. ","name":"Foldaway","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 218 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis shield can collapse into a smaller form attached to a gauntlet for stability and easy travel. You can use an Interact action to deploy or stow …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 218"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 218 <sup>1.1</sup></row>","speed":{},"summary":"This shield can collapse into a smaller form attached to a gauntlet for stability and easy travel. You can use an Interact action to deploy or stow …","summary_markdown":"This shield can collapse into a smaller form attached to a gauntlet for stability and easy travel. You can use an Interact action to deploy or stow …","text":" Foldaway Source Treasure Vault pg. 218 1.1 This shield can collapse into a smaller form attached to a gauntlet for stability and easy travel. You can use an Interact action to deploy or stow the shield. While it's deployed, you can Raise the Shield as long as you have that hand free or are holding an object of light Bulk that's not a weapon in that hand. The shield impedes the use of your hand while it's deployed. Though you can still hold items in that hand, you can't wield weapons in that hand, operate anything that takes two hands, or attack with the gauntlet. A foldaway shield must be attached to a gauntlet for stability. It can be affixed to an item with 10 minutes of work and a successful DC 10 Crafting check; this includes the time needed to remove the shield from a previous gauntlet, if necessary. If the gauntlet is destroyed, the foldaway shield can usually be salvaged. The collapsible nature of the shield makes it impossible to affix an attached weapon to it. ","trait":["Foldaway"],"trait_group":["Shield"],"trait_markdown":"Foldaway","trait_raw":["Foldaway"],"type":"Trait","url":"/Traits.aspx?ID=476","weakness":{}}},{"_index":"aon18","_id":"trait-477","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-477","markdown":"<title level=\"1\" right=\"Trait\">[Harnessed](/Traits.aspx?ID=477)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 219 <sup>1.1</sup></row>\n\nThis shield features a special brace or opening designed to hold [lances](/Weapons.aspx?ID=28) or other [jousting](/Traits.aspx?ID=186) weapons. Jousters often use these shields as a backup in narrow passages and other places where they're unable to ride a mount. You can Interact to lock a weapon with the jousting trait in place in the shield, enabling you to use two hands to wield the shield and weapon simultaneously. If you're not wielding the combined unit with both hands, you can use neither the weapon nor the shield.\n\n While you have the shield [raised](/Actions.aspx?ID=98), you can gain the jousting benefit of a weapon as if you were mounted. Because a significant portion of the weapon needs to be braced behind the shield, the weapon's [reach](/Traits.aspx?ID=192) is reduced by 5 feet if it is greater than 5 feet.","name":"Harnessed","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 219 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis shield features a special brace or opening designed to hold lances or other jousting weapons. Jousters often use these shields as a backup …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 219"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 219 <sup>1.1</sup></row>","speed":{},"summary":"This shield features a special brace or opening designed to hold lances or other jousting weapons. Jousters often use these shields as a backup …","summary_markdown":"This shield features a special brace or opening designed to hold lances or other jousting weapons. Jousters often use these shields as a backup …","text":" Harnessed Source Treasure Vault pg. 219 1.1 This shield features a special brace or opening designed to hold lances or other jousting weapons. Jousters often use these shields as a backup in narrow passages and other places where they're unable to ride a mount. You can Interact to lock a weapon with the jousting trait in place in the shield, enabling you to use two hands to wield the shield and weapon simultaneously. If you're not wielding the combined unit with both hands, you can use neither the weapon nor the shield. While you have the shield raised, you can gain the jousting benefit of a weapon as if you were mounted. Because a significant portion of the weapon needs to be braced behind the shield, the weapon's reach is reduced by 5 feet if it is greater than 5 feet.","trait":["Harnessed"],"trait_group":["Shield"],"trait_markdown":"Harnessed","trait_raw":["Harnessed"],"type":"Trait","url":"/Traits.aspx?ID=477","weakness":{}}},{"_index":"aon18","_id":"trait-478","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-478","markdown":"<title level=\"1\" right=\"Trait\">[Hefty](/Traits.aspx?ID=478)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 219 <sup>1.1</sup></row>\n\nA hefty shield is so heavy that raising it takes more effort. [Raising a Shield](/Actions.aspx?ID=98) with the hefty trait is a two-action activity unless your Strength score equals or exceeds the number with the trait.","name":"Hefty","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 219 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA hefty shield is so heavy that raising it takes more effort. Raising a Shield with the hefty trait is a two-action activity unless your Strength …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 219"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 219 <sup>1.1</sup></row>","speed":{},"summary":"A hefty shield is so heavy that raising it takes more effort. Raising a Shield with the hefty trait is a two-action activity unless your Strength …","summary_markdown":"A hefty shield is so heavy that raising it takes more effort. Raising a Shield with the hefty trait is a two-action activity unless your Strength …","text":" Hefty Source Treasure Vault pg. 219 1.1 A hefty shield is so heavy that raising it takes more effort. Raising a Shield with the hefty trait is a two-action activity unless your Strength score equals or exceeds the number with the trait.","trait":["Hefty"],"trait_group":["Shield"],"trait_markdown":"Hefty","trait_raw":["Hefty"],"type":"Trait","url":"/Traits.aspx?ID=478","weakness":{}}},{"_index":"aon18","_id":"trait-479","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-479","markdown":"<title level=\"1\" right=\"Trait\">[Hindering](/Traits.aspx?ID=479)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 219 <sup>1.1</sup></row>\n\nThis armor is so heavy and bulky it slows you down no matter what. You take a –5 penalty to all your Speeds (to a minimum of a 5-foot Speed). This is separate from and in addition to the armor's Speed penalty, and affects you even if your Strength or an ability lets you reduce or ignore the armor's Speed penalty.","name":"Hindering","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 219 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis armor is so heavy and bulky it slows you down no matter what. You take a –5 penalty to all your Speeds (to a minimum of a 5-foot Speed). This is …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 219"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 219 <sup>1.1</sup></row>","speed":{},"summary":"This armor is so heavy and bulky it slows you down no matter what. You take a –5 penalty to all your Speeds (to a minimum of a 5-foot Speed). This is …","summary_markdown":"This armor is so heavy and bulky it slows you down no matter what. You take a –5 penalty to all your Speeds (to a minimum of a 5-foot Speed). This is …","text":" Hindering Source Treasure Vault pg. 219 1.1 This armor is so heavy and bulky it slows you down no matter what. You take a –5 penalty to all your Speeds (to a minimum of a 5-foot Speed). This is separate from and in addition to the armor's Speed penalty, and affects you even if your Strength or an ability lets you reduce or ignore the armor's Speed penalty.","trait":["Hindering"],"trait_group":["Armor"],"trait_markdown":"Hindering","trait_raw":["Hindering"],"type":"Trait","url":"/Traits.aspx?ID=479","weakness":{}}},{"_index":"aon18","_id":"trait-480","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-480","markdown":"<title level=\"1\" right=\"Trait\">[Inscribed](/Traits.aspx?ID=480)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 219 <sup>1.1</sup></row>\n\nThe equipment, typically an armor or shield, has been treated so it can be inscribed with magical symbols using the same methods as [Crafting](/Actions.aspx?ID=43) a [scroll](/Equipment.aspx?ID=640). Inscribed attire can hold one scroll inscribed on it. You need a free hand to Activate the scroll, but you don't need to Interact to draw it. You can also Activate the magic to erase the scroll the equipment currently contains. You can't inscribe a new scroll onto the equipment if a scroll is currently inscribed on it or if the equipment is [broken](/Conditions.aspx?ID=2).","name":"Inscribed","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 219 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe equipment, typically an armor or shield, has been treated so it can be inscribed with magical symbols using the same methods as Crafting a …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 219"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 219 <sup>1.1</sup></row>","speed":{},"summary":"The equipment, typically an armor or shield, has been treated so it can be inscribed with magical symbols using the same methods as Crafting a …","summary_markdown":"The equipment, typically an armor or shield, has been treated so it can be inscribed with magical symbols using the same methods as Crafting a …","text":" Inscribed Source Treasure Vault pg. 219 1.1 The equipment, typically an armor or shield, has been treated so it can be inscribed with magical symbols using the same methods as Crafting a scroll. Inscribed attire can hold one scroll inscribed on it. You need a free hand to Activate the scroll, but you don't need to Interact to draw it. You can also Activate the magic to erase the scroll the equipment currently contains. You can't inscribe a new scroll onto the equipment if a scroll is currently inscribed on it or if the equipment is broken.","trait":["Inscribed"],"trait_group":["Armor"],"trait_markdown":"Inscribed","trait_raw":["Inscribed"],"type":"Trait","url":"/Traits.aspx?ID=480","weakness":{}}},{"_index":"aon18","_id":"trait-481","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-481","markdown":"<title level=\"1\" right=\"Trait\">[Integrated](/Traits.aspx?ID=481)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 219 <sup>1.1</sup></row>\n\nThis shield has been created to include a weapon in its construction, which works like an [attached](/Traits.aspx?ID=171) weapon but can't be removed from the shield. This also prevents other attached weapons from being added to the shield. The integrated weapon's damage is listed alongside the trait, such as “integrated d6 S,” with any traits in parentheses. Unless otherwise noted in the shield's description, an integrated weapon is a martial weapon in the [shield](/WeaponGroups.aspx?ID=12) weapon group and requires one hand to attack with. The attached weapon can have [runes](/equipment/runes) etched onto it like other attached weapons. You can continue fighting normally with the integrated weapon if the shield is [broken](/Conditions.aspx?ID=2), but if the shield is destroyed, so is the weapon.","name":"Integrated","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 219 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis shield has been created to include a weapon in its construction, which works like an attached weapon but can't be removed from the shield. …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 219"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 219 <sup>1.1</sup></row>","speed":{},"summary":"This shield has been created to include a weapon in its construction, which works like an attached weapon but can't be removed from the shield. …","summary_markdown":"This shield has been created to include a weapon in its construction, which works like an attached weapon but can't be removed from the shield. …","text":" Integrated Source Treasure Vault pg. 219 1.1 This shield has been created to include a weapon in its construction, which works like an attached weapon but can't be removed from the shield. This also prevents other attached weapons from being added to the shield. The integrated weapon's damage is listed alongside the trait, such as “integrated d6 S,” with any traits in parentheses. Unless otherwise noted in the shield's description, an integrated weapon is a martial weapon in the shield weapon group and requires one hand to attack with. The attached weapon can have runes etched onto it like other attached weapons. You can continue fighting normally with the integrated weapon if the shield is broken, but if the shield is destroyed, so is the weapon.","trait":["Integrated"],"trait_group":["Shield"],"trait_markdown":"Integrated","trait_raw":["Integrated"],"type":"Trait","url":"/Traits.aspx?ID=481","weakness":{}}},{"_index":"aon18","_id":"trait-482","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-482","markdown":"<title level=\"1\" right=\"Trait\">[Laminar](/Traits.aspx?ID=482)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 220 <sup>1.1</sup></row>\n\nThe armor is made up of layered sections, so when it breaks, it isn't as much of a problem. The status penalty to AC if this armor is [broken](/Conditions.aspx?ID=2) is –1 for broken medium armor, –2 for broken heavy armor, or no penalty for broken light armor.","name":"Laminar","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 220 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe armor is made up of layered sections, so when it breaks, it isn't as much of a problem. The status penalty to AC if this armor is broken is –1 …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 220"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 220 <sup>1.1</sup></row>","speed":{},"summary":"The armor is made up of layered sections, so when it breaks, it isn't as much of a problem. The status penalty to AC if this armor is broken is –1 …","summary_markdown":"The armor is made up of layered sections, so when it breaks, it isn't as much of a problem. The status penalty to AC if this armor is broken is –1 …","text":" Laminar Source Treasure Vault pg. 220 1.1 The armor is made up of layered sections, so when it breaks, it isn't as much of a problem. The status penalty to AC if this armor is broken is –1 for broken medium armor, –2 for broken heavy armor, or no penalty for broken light armor.","trait":["Laminar"],"trait_group":["Armor"],"trait_markdown":"Laminar","trait_raw":["Laminar"],"type":"Trait","url":"/Traits.aspx?ID=482","weakness":{}}},{"_index":"aon18","_id":"trait-483","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-483","markdown":"<title level=\"1\" right=\"Trait\">[Launching](/Traits.aspx?ID=483)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 220 <sup>1.1</sup></row>\n\nA mechanism within this shield can shoot projectiles, causing the shield to also function as a ranged weapon. The trait lists the type of weapon, such as “launching dart.” Striking with the launcher requires the same number of hands as normal, except that the hand holding the shield counts toward this total, so a one-handed ranged weapon would require only one hand. Reloading takes the normal number of Interact actions, to a minimum of 1 action, and you can't use the hand holding your shield to reload.","name":"Launching","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 220 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA mechanism within this shield can shoot projectiles, causing the shield to also function as a ranged weapon. The trait lists the type of weapon, …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 220"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 220 <sup>1.1</sup></row>","speed":{},"summary":"A mechanism within this shield can shoot projectiles, causing the shield to also function as a ranged weapon. The trait lists the type of weapon, …","summary_markdown":"A mechanism within this shield can shoot projectiles, causing the shield to also function as a ranged weapon. The trait lists the type of weapon, …","text":" Launching Source Treasure Vault pg. 220 1.1 A mechanism within this shield can shoot projectiles, causing the shield to also function as a ranged weapon. The trait lists the type of weapon, such as “launching dart.” Striking with the launcher requires the same number of hands as normal, except that the hand holding the shield counts toward this total, so a one-handed ranged weapon would require only one hand. Reloading takes the normal number of Interact actions, to a minimum of 1 action, and you can't use the hand holding your shield to reload.","trait":["Launching"],"trait_group":["Shield"],"trait_markdown":"Launching","trait_raw":["Launching"],"type":"Trait","url":"/Traits.aspx?ID=483","weakness":{}}},{"_index":"aon18","_id":"trait-484","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-484","markdown":"<title level=\"1\" right=\"Trait\">[Lozenge](/Traits.aspx?ID=484)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 220 <sup>1.1</sup></row>\n\nYou Activate an alchemical lozenge by putting it in your mouth. It stays there, slowly dissolving and releasing its ingredients over time. You can bite a lozenge for a secondary effect. The action this takes is noted in the item. As soon as this secondary effect is over, the lozenge is used up and its benefits for you end. You can drink [elixirs](/Traits.aspx?ID=59), [potions](/Traits.aspx?ID=130), and beverages with a lozenge in your mouth, but you can't benefit from more than one lozenge at a time. If you have two lozenges in your mouth at the same time, both become inert. You can also spit out a lozenge as a single action to end its effect and make it inert. A lozenge dissolves due to its alchemical ingredients, so it typically still works even if you don't have saliva. ","name":"Lozenge","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 220 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou Activate an alchemical lozenge by putting it in your mouth. It stays there, slowly dissolving and releasing its ingredients over time. You can …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 220"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 220 <sup>1.1</sup></row>","speed":{},"summary":"You Activate an alchemical lozenge by putting it in your mouth. It stays there, slowly dissolving and releasing its ingredients over time. You can …","summary_markdown":"You Activate an alchemical lozenge by putting it in your mouth. It stays there, slowly dissolving and releasing its ingredients over time. You can …","text":" Lozenge Source Treasure Vault pg. 220 1.1 You Activate an alchemical lozenge by putting it in your mouth. It stays there, slowly dissolving and releasing its ingredients over time. You can bite a lozenge for a secondary effect. The action this takes is noted in the item. As soon as this secondary effect is over, the lozenge is used up and its benefits for you end. You can drink elixirs, potions, and beverages with a lozenge in your mouth, but you can't benefit from more than one lozenge at a time. If you have two lozenges in your mouth at the same time, both become inert. You can also spit out a lozenge as a single action to end its effect and make it inert. A lozenge dissolves due to its alchemical ingredients, so it typically still works even if you don't have saliva. ","trait":["Lozenge"],"trait_group":["Equipment"],"trait_markdown":"Lozenge","trait_raw":["Lozenge"],"type":"Trait","url":"/Traits.aspx?ID=484","weakness":{}}},{"_index":"aon18","_id":"trait-485","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-485","markdown":"<title level=\"1\" right=\"Trait\">[Missive](/Traits.aspx?ID=485)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 220 <sup>1.1</sup></row>\n\nA missive is a piece of magical stationery that must be crafted and composed before it can be activated. All missives have the missive and [consumable](/Traits.aspx?ID=36) traits. Missives are often constructed of paper, parchment, or vellum, but any other thin, portable material that can hold writing or embossing upon it can be crafted into missives. After being crafted, the missive is a blank sheet until a message is composed upon it, completing its magic.","name":"Missive","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 220 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA missive is a piece of magical stationery that must be crafted and composed before it can be activated. All missives have the missive and …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 220"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 220 <sup>1.1</sup></row>","speed":{},"summary":"A missive is a piece of magical stationery that must be crafted and composed before it can be activated. All missives have the missive and …","summary_markdown":"A missive is a piece of magical stationery that must be crafted and composed before it can be activated. All missives have the missive and …","text":" Missive Source Treasure Vault pg. 220 1.1 A missive is a piece of magical stationery that must be crafted and composed before it can be activated. All missives have the missive and consumable traits. Missives are often constructed of paper, parchment, or vellum, but any other thin, portable material that can hold writing or embossing upon it can be crafted into missives. After being crafted, the missive is a blank sheet until a message is composed upon it, completing its magic.","trait":["Missive"],"trait_group":["Equipment"],"trait_markdown":"Missive","trait_raw":["Missive"],"type":"Trait","url":"/Traits.aspx?ID=485","weakness":{}}},{"_index":"aon18","_id":"trait-486","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-486","markdown":"<title level=\"1\" right=\"Trait\">[Ponderous](/Traits.aspx?ID=486)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 220 <sup>1.1</sup></row>\n\nThe armor has moving parts or other complications that lengthen the wearer's initial reaction time. While wearing the armor, you take a –1 penalty to initiative checks. If you don't meet the armor's required Strength score, this penalty increases to be equal to the armor's check penalty if it's worse.","name":"Ponderous","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 220 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe armor has moving parts or other complications that lengthen the wearer's initial reaction time. While wearing the armor, you take a –1 penalty to …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 220"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 220 <sup>1.1</sup></row>","speed":{},"summary":"The armor has moving parts or other complications that lengthen the wearer's initial reaction time. While wearing the armor, you take a –1 penalty to …","summary_markdown":"The armor has moving parts or other complications that lengthen the wearer's initial reaction time. While wearing the armor, you take a –1 penalty to …","text":" Ponderous Source Treasure Vault pg. 220 1.1 The armor has moving parts or other complications that lengthen the wearer's initial reaction time. While wearing the armor, you take a –1 penalty to initiative checks. If you don't meet the armor's required Strength score, this penalty increases to be equal to the armor's check penalty if it's worse.","trait":["Ponderous"],"trait_group":["Armor"],"trait_markdown":"Ponderous","trait_raw":["Ponderous"],"type":"Trait","url":"/Traits.aspx?ID=486","weakness":{}}},{"_index":"aon18","_id":"trait-487","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-487","markdown":"<title level=\"1\" right=\"Trait\">[Processed](/Traits.aspx?ID=487)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 221 <sup>1.1</sup></row>\n\nAn alchemical consumable with the processed trait can be created with [Quick Alchemy](/Feats.aspx?ID=667) but is too complex to create in a single action. Using Quick Alchemy to create a processed item takes 1 minute. If the item would take more than 3 actions to Activate, the time the item remains potent after you create it is equal to its activation time. For instance, a processed item that takes 10 minutes to Activate would remain potent for 10 minutes when created with Quick Alchemy instead of remaining potent only until the start of your next turn. This trait doesn't change other specifics of Quick Alchemy. You could, for example, use double brew to create two of the same processed item over the course of 1 minute.","name":"Processed","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 221 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn alchemical consumable with the processed trait can be created with Quick Alchemy but is too complex to create in a single action. Using Quick …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 221"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 221 <sup>1.1</sup></row>","speed":{},"summary":"An alchemical consumable with the processed trait can be created with Quick Alchemy but is too complex to create in a single action. Using Quick …","summary_markdown":"An alchemical consumable with the processed trait can be created with Quick Alchemy but is too complex to create in a single action. Using Quick …","text":" Processed Source Treasure Vault pg. 221 1.1 An alchemical consumable with the processed trait can be created with Quick Alchemy but is too complex to create in a single action. Using Quick Alchemy to create a processed item takes 1 minute. If the item would take more than 3 actions to Activate, the time the item remains potent after you create it is equal to its activation time. For instance, a processed item that takes 10 minutes to Activate would remain potent for 10 minutes when created with Quick Alchemy instead of remaining potent only until the start of your next turn. This trait doesn't change other specifics of Quick Alchemy. You could, for example, use double brew to create two of the same processed item over the course of 1 minute.","trait":["Processed"],"trait_group":["Equipment"],"trait_markdown":"Processed","trait_raw":["Processed"],"type":"Trait","url":"/Traits.aspx?ID=487","weakness":{}}},{"_index":"aon18","_id":"trait-488","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-488","markdown":"<title level=\"1\" right=\"Trait\">[Razing](/Traits.aspx?ID=488)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 221 <sup>1.1</sup></row>\n\nRazing weapons are particularly good at damaging objects, structures, and vehicles. Whenever you deal damage to an object (including [shields](/equipment/shields) and [animated objects](/MonsterFamilies.aspx?ID=4)), structure, or vehicle with a razing weapon, the object takes an amount of additional damage equal to double the number of weapon damage dice. ","name":"Razing","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 221 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRazing weapons are particularly good at damaging objects, structures, and vehicles. Whenever you deal damage to an object (including shields and …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 221"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 221 <sup>1.1</sup></row>","speed":{},"summary":"Razing weapons are particularly good at damaging objects, structures, and vehicles. Whenever you deal damage to an object (including shields and …","summary_markdown":"Razing weapons are particularly good at damaging objects, structures, and vehicles. Whenever you deal damage to an object (including shields and …","text":" Razing Source Treasure Vault pg. 221 1.1 Razing weapons are particularly good at damaging objects, structures, and vehicles. Whenever you deal damage to an object (including shields and animated objects), structure, or vehicle with a razing weapon, the object takes an amount of additional damage equal to double the number of weapon damage dice. ","trait":["Razing"],"trait_group":["Weapon"],"trait_markdown":"Razing","trait_raw":["Razing"],"type":"Trait","url":"/Traits.aspx?ID=488","weakness":{}}},{"_index":"aon18","_id":"trait-489","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-489","markdown":"<title level=\"1\" right=\"Trait\">[Recovery](/Traits.aspx?ID=489)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 221 <sup>1.1</sup></row>\n\nRecovery weapons are [thrown](/Traits.aspx?ID=195) weapons designed to return to the thrower when they miss the target. When you make an unsuccessful thrown Strike with this weapon, it flies back to your hand after the Strike is complete, allowing you to try again. If your hands are full when the weapon returns, it falls to the ground in your space.","name":"Recovery","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 221 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRecovery weapons are thrown weapons designed to return to the thrower when they miss the target. When you make an unsuccessful thrown Strike with …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 221"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 221 <sup>1.1</sup></row>","speed":{},"summary":"Recovery weapons are thrown weapons designed to return to the thrower when they miss the target. When you make an unsuccessful thrown Strike with …","summary_markdown":"Recovery weapons are thrown weapons designed to return to the thrower when they miss the target. When you make an unsuccessful thrown Strike with …","text":" Recovery Source Treasure Vault pg. 221 1.1 Recovery weapons are thrown weapons designed to return to the thrower when they miss the target. When you make an unsuccessful thrown Strike with this weapon, it flies back to your hand after the Strike is complete, allowing you to try again. If your hands are full when the weapon returns, it falls to the ground in your space.","trait":["Recovery"],"trait_group":["Weapon"],"trait_markdown":"Recovery","trait_raw":["Recovery"],"type":"Trait","url":"/Traits.aspx?ID=489","weakness":{}}},{"_index":"aon18","_id":"trait-490","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-490","markdown":"<title level=\"1\" right=\"Trait\">[Shield Throw](/Traits.aspx?ID=490)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 221 <sup>1.1</sup></row>\n\nA shield with this trait is designed to be thrown as a ranged attack. When thrown, the shield is a martial [thrown](/Traits.aspx?ID=195) ranged weapon. Its damage dice and type are the same as its shield bash attack, but if the shield includes an attached weapon or integrated weapon, you can choose to attack with it instead when you throw the shield. You add your Strength modifier to damage, as typical of a thrown weapon. The trait also includes the range increment.","name":"Shield Throw","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 221 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA shield with this trait is designed to be thrown as a ranged attack. When thrown, the shield is a martial thrown ranged weapon. Its damage dice …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 221"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 221 <sup>1.1</sup></row>","speed":{},"summary":"A shield with this trait is designed to be thrown as a ranged attack. When thrown, the shield is a martial thrown ranged weapon. Its damage dice …","summary_markdown":"A shield with this trait is designed to be thrown as a ranged attack. When thrown, the shield is a martial thrown ranged weapon. Its damage dice …","text":" Shield Throw Source Treasure Vault pg. 221 1.1 A shield with this trait is designed to be thrown as a ranged attack. When thrown, the shield is a martial thrown ranged weapon. Its damage dice and type are the same as its shield bash attack, but if the shield includes an attached weapon or integrated weapon, you can choose to attack with it instead when you throw the shield. You add your Strength modifier to damage, as typical of a thrown weapon. The trait also includes the range increment.","trait":["Shield Throw"],"trait_group":["Shield"],"trait_markdown":"Shield Throw","trait_raw":["Shield Throw"],"type":"Trait","url":"/Traits.aspx?ID=490","weakness":{}}},{"_index":"aon18","_id":"trait-491","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-491","markdown":"<title level=\"1\" right=\"Trait\">[Spellgun](/Traits.aspx?ID=491)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 221 <sup>1.1</sup></row>\n\nThe spellgun trait appears on items that can generate a magical effect that flies out like a bullet. You can make either a spell attack roll with a spellgun or a ranged attack roll using your proficiency with simple [firearms](/WeaponGroups.aspx?ID=16). Spellguns have a range increment, which applies regardless of which type of attack roll you make. Though you can use your modifier for simple firearms, a spellgun isn't actually a firearm. You don't get the damage of a firearm Strike, nor other benefits like [critical specialization](/Rules.aspx?ID=235). Similarly, you can't load or reload a spellgun, affix [talismans](/Traits.aspx?ID=155) to one, make a spellgun Strike as part of an action that lets you make a firearm Strike, and so on.","name":"Spellgun","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 221 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe spellgun trait appears on items that can generate a magical effect that flies out like a bullet. You can make either a spell attack roll with a …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 221"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 221 <sup>1.1</sup></row>","speed":{},"summary":"The spellgun trait appears on items that can generate a magical effect that flies out like a bullet. You can make either a spell attack roll with a …","summary_markdown":"The spellgun trait appears on items that can generate a magical effect that flies out like a bullet. You can make either a spell attack roll with a …","text":" Spellgun Source Treasure Vault pg. 221 1.1 The spellgun trait appears on items that can generate a magical effect that flies out like a bullet. You can make either a spell attack roll with a spellgun or a ranged attack roll using your proficiency with simple firearms. Spellguns have a range increment, which applies regardless of which type of attack roll you make. Though you can use your modifier for simple firearms, a spellgun isn't actually a firearm. You don't get the damage of a firearm Strike, nor other benefits like critical specialization. Similarly, you can't load or reload a spellgun, affix talismans to one, make a spellgun Strike as part of an action that lets you make a firearm Strike, and so on.","trait":["Spellgun"],"trait_group":["Equipment"],"trait_markdown":"Spellgun","trait_raw":["Spellgun"],"type":"Trait","url":"/Traits.aspx?ID=491","weakness":{}}},{"_index":"aon18","_id":"trait-492","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-492","markdown":"<title level=\"1\" right=\"Trait\">[Training](/Traits.aspx?ID=492)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 222 <sup>1.1</sup></row>\n\nA training weapon is designed to be used when training an animal to participate in combat by identifying the target for the animal to attack. Striking a creature with a training weapon gives your [animal companion](/Rules.aspx?ID=149) or your [bonded animal](/Feats.aspx?ID=762) a +1 circumstance bonus to its next attack roll against that target.","name":"Training","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 222 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA training weapon is designed to be used when training an animal to participate in combat by identifying the target for the animal to attack. …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 222"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 222 <sup>1.1</sup></row>","speed":{},"summary":"A training weapon is designed to be used when training an animal to participate in combat by identifying the target for the animal to attack. …","summary_markdown":"A training weapon is designed to be used when training an animal to participate in combat by identifying the target for the animal to attack. …","text":" Training Source Treasure Vault pg. 222 1.1 A training weapon is designed to be used when training an animal to participate in combat by identifying the target for the animal to attack. Striking a creature with a training weapon gives your animal companion or your bonded animal a +1 circumstance bonus to its next attack roll against that target.","trait":["Training"],"trait_group":["Weapon"],"trait_markdown":"Training","trait_raw":["Training"],"type":"Trait","url":"/Traits.aspx?ID=492","weakness":{}}},{"_index":"aon18","_id":"trait-493","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-493","markdown":"<title level=\"1\" right=\"Trait\">[Vehicular](/Traits.aspx?ID=493)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 222 <sup>1.1</sup></row>\n\nA vehicular weapon is attached to a vehicle or worn by a mount and can typically only be wielded by the driver of the vehicle or the mount's primary rider. The driver or rider can control a vehicular weapon with the same hands they use to steer the vehicle or guide the mount. A vehicular weapon can be [Disarmed](/Actions.aspx?ID=41) by knocking the controls (typically reins for a mount or a steering device for a vehicle) out of the wielder's hands.","name":"Vehicular","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 222 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA vehicular weapon is attached to a vehicle or worn by a mount and can typically only be wielded by the driver of the vehicle or the mount's primary …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 222"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 222 <sup>1.1</sup></row>","speed":{},"summary":"A vehicular weapon is attached to a vehicle or worn by a mount and can typically only be wielded by the driver of the vehicle or the mount's primary …","summary_markdown":"A vehicular weapon is attached to a vehicle or worn by a mount and can typically only be wielded by the driver of the vehicle or the mount's primary …","text":" Vehicular Source Treasure Vault pg. 222 1.1 A vehicular weapon is attached to a vehicle or worn by a mount and can typically only be wielded by the driver of the vehicle or the mount's primary rider. The driver or rider can control a vehicular weapon with the same hands they use to steer the vehicle or guide the mount. A vehicular weapon can be Disarmed by knocking the controls (typically reins for a mount or a steering device for a vehicle) out of the wielder's hands.","trait":["Vehicular"],"trait_group":["Weapon"],"trait_markdown":"Vehicular","trait_raw":["Vehicular"],"type":"Trait","url":"/Traits.aspx?ID=493","weakness":{}}},{"_index":"aon18","_id":"trait-494","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-494","markdown":"<title level=\"1\" right=\"Trait\">[Relic](/Traits.aspx?ID=494)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 201 <sup>1.1</sup></row>\n\n_Nethys note: this trait has not been defined, but has been used for [relic seeds](/Rules.aspx?ID=1096) and [set relics](/Rules.aspx?ID=1970)._","name":"Relic","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 201 <sup>1.1</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys note: this trait has not been defined, but has been used for relic seeds and set relics . \r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 201"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 201 <sup>1.1</sup></row>","speed":{},"summary":" Nethys note: this trait has not been defined, but has been used for relic seeds and set relics . ","summary_markdown":" Nethys note: this trait has not been defined, but has been used for relic seeds and set relics . ","text":" Relic Source Treasure Vault pg. 201 1.1 Nethys note: this trait has not been defined, but has been used for relic seeds and set relics. ","trait":["Relic"],"trait_group":["Equipment"],"trait_markdown":"Relic","trait_raw":["Relic"],"type":"Trait","url":"/Traits.aspx?ID=494","weakness":{}}},{"_index":"aon18","_id":"trait-495","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-495","markdown":"<title level=\"1\" right=\"Trait\">[Varies](/Traits.aspx?ID=495)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. -1 <sup>4.0</sup></row>\r\n\r\n*This trait was created by the Archives of Nethys to assist in grouping like mechanics. It is not from a published source.*\r\n\r\nThe traits of an alchemical bomb vary between different bombs.","name":"Varies","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. -1 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe traits of an alchemical bomb vary between different bombs.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. -1"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. -1 <sup>4.0</sup></row>","speed":{},"summary":"The traits of an alchemical bomb vary between different bombs.","summary_markdown":"The traits of an alchemical bomb vary between different bombs.","text":" Varies Source Core Rulebook pg. -1 4.0 This trait was created by the Archives of Nethys to assist in grouping like mechanics. It is not from a published source. The traits of an alchemical bomb vary between different bombs.","trait":["Varies"],"trait_group":["AoN-Special"],"trait_markdown":"Varies","trait_raw":["Varies"],"type":"Trait","url":"/Traits.aspx?ID=495","weakness":{}}},{"_index":"aon18","_id":"trait-496","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-496","markdown":"<title level=\"1\" right=\"Trait\">[Harrow Court](/Traits.aspx?ID=496)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 75</row>\n\nThis trait is associated with the _Deck of Destiny_ and [the Harrow Court](/Planes.aspx?ID=23). It is limited to the Stolen Fate campaign.","name":"Harrow Court","rarity":"common","release_date":"2023-04-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 75</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis trait is associated with the Deck of Destiny and the Harrow Court . It is limited to the Stolen Fate campaign.\r\n</summary>","source":["Pathfinder #190: The Choosing"],"source_raw":["Pathfinder #190: The Choosing pg. 75"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 75</row>","speed":{},"summary":"This trait is associated with the Deck of Destiny and the Harrow Court . It is limited to the Stolen Fate campaign.","summary_markdown":"This trait is associated with the Deck of Destiny and the Harrow Court . It is limited to the Stolen Fate campaign.","text":" Harrow Court Source Pathfinder #190: The Choosing pg. 75 This trait is associated with the Deck of Destiny and the Harrow Court. It is limited to the Stolen Fate campaign.","trait":["Harrow Court"],"trait_group":["AP-Specific"],"trait_markdown":"Harrow Court","trait_raw":["Harrow Court"],"type":"Trait","url":"/Traits.aspx?ID=496","weakness":{}}},{"_index":"aon18","_id":"trait-497","_score":3.7884936,"_source":{"breadcrumbs_spa":[],"category":"trait","exclude_from_search":false,"id":"trait-497","markdown":"<title level=\"1\" right=\"Trait\">[Lilu](/Traits.aspx?ID=497)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 88</row>\n\nAll lilus are chaotic evil [fiends](/Traits.aspx?ID=70) who can fly, are immune to [disease](/Traits.aspx?ID=46), have mixed avian and [humanoid](/Traits.aspx?ID=91) appearances, possess [darkvision](/MonsterAbilities.aspx?ID=12) and [lifesense](/MonsterAbilities.aspx?ID=21), and resist physical damage (except from [cold iron](/Equipment.aspx?ID=375)). Most have a selection of [primal](/Traits.aspx?ID=134) innate spells (often including a primal version of [_dimension door_](/Spells.aspx?ID=69))","name":"Lilu","rarity":"common","release_date":"2023-04-26","resistance":{},"search_markdown":"<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 88</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAll lilus are chaotic evil fiends who can fly, are immune to disease , have mixed avian and humanoid appearances, possess darkvision and …\r\n</summary>","source":["Pathfinder #190: The Choosing"],"source_raw":["Pathfinder #190: The Choosing pg. 88"],"source_category":"Adventure Paths","source_group":"Stolen Fate","source_markdown":"<row gap=\"tiny\">[Pathfinder #190: The Choosing](/Sources.aspx?ID=198) pg. 88</row>","speed":{},"summary":"All lilus are chaotic evil fiends who can fly, are immune to disease , have mixed avian and humanoid appearances, possess darkvision and …","summary_markdown":"All lilus are chaotic evil fiends who can fly, are immune to disease , have mixed avian and humanoid appearances, possess darkvision and …","text":" Lilu Source Pathfinder #190: The Choosing pg. 88 All lilus are chaotic evil fiends who can fly, are immune to disease, have mixed avian and humanoid appearances, possess darkvision and lifesense, and resist physical damage (except from cold iron). Most have a selection of primal innate spells (often including a primal version of dimension door )","trait":["Lilu"],"trait_group":["Monster"],"trait_markdown":"Lilu","trait_raw":["Lilu"],"type":"Trait","url":"/Traits.aspx?ID=497","weakness":{}}}] |