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1.6 MiB
[{"_index":"aon18","_id":"weapon-1","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"category":"weapon","damage":"1d4 B","damage_die":4,"deity":["Adanye","Angazhan","Apsu","Bastet","Dahak","Irori","Kabriri","Kalekot","Korada","Lahkgya","Monad","Nalinivati","Ravithra","Sekhmet","Ydajisk"],"deity_markdown":"[Adanye](/Deities.aspx?ID=223), [Angazhan](/Deities.aspx?ID=72), [Apsu](/Deities.aspx?ID=149), [Bastet](/Deities.aspx?ID=50), [Dahak](/Deities.aspx?ID=150), [Irori](/Deities.aspx?ID=10), [Kabriri](/Deities.aspx?ID=76), [Kalekot](/Deities.aspx?ID=225), [Korada](/Deities.aspx?ID=123), [Lahkgya](/Deities.aspx?ID=191), [Monad](/Deities.aspx?ID=141), [Nalinivati](/Deities.aspx?ID=181), [Ravithra](/Deities.aspx?ID=218), [Sekhmet](/Deities.aspx?ID=58), [Ydajisk](/Deities.aspx?ID=148)","exclude_from_search":false,"favored_weapon":["Adanye","Angazhan","Apsu","Bastet","Dahak","Irori","Kabriri","Kalekot","Korada","Lahkgya","Monad","Nalinivati","Ravithra","Sekhmet","Ydajisk"],"favored_weapon_markdown":"[Adanye](/Deities.aspx?ID=223), [Angazhan](/Deities.aspx?ID=72), [Apsu](/Deities.aspx?ID=149), [Bastet](/Deities.aspx?ID=50), [Dahak](/Deities.aspx?ID=150), [Irori](/Deities.aspx?ID=10), [Kabriri](/Deities.aspx?ID=76), [Kalekot](/Deities.aspx?ID=225), [Korada](/Deities.aspx?ID=123), [Lahkgya](/Deities.aspx?ID=191), [Monad](/Deities.aspx?ID=141), [Nalinivati](/Deities.aspx?ID=181), [Ravithra](/Deities.aspx?ID=218), [Sekhmet](/Deities.aspx?ID=58), [Ydajisk](/Deities.aspx?ID=148)","hands":"1","id":"weapon-1","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Fist](/Weapons.aspx?ID=1)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n<trait label=\"Unarmed\" url=\"/Traits.aspx?ID=199\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n**Favored Weapon** [Adanye](/Deities.aspx?ID=223), [Angazhan](/Deities.aspx?ID=72), [Apsu](/Deities.aspx?ID=149), [Bastet](/Deities.aspx?ID=50), [Dahak](/Deities.aspx?ID=150), [Irori](/Deities.aspx?ID=10), [Kabriri](/Deities.aspx?ID=76), [Kalekot](/Deities.aspx?ID=225), [Korada](/Deities.aspx?ID=123), [Lahkgya](/Deities.aspx?ID=191), [Monad](/Deities.aspx?ID=141), [Nalinivati](/Deities.aspx?ID=181), [Ravithra](/Deities.aspx?ID=218), [Sekhmet](/Deities.aspx?ID=58), [Ydajisk](/Deities.aspx?ID=148)\n\n<row gap=\"medium\">\r\n**Price** —\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Unarmed\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys Note: no description was provided for this item_\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-4\" />","name":"Fist","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n<trait label=\"Unarmed\" url=\"/Traits.aspx?ID=199\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Damage** 1d4 B\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Unarmed\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys Note: no description was provided for this item \r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 280"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>","speed":{},"summary":" Nethys Note: no description was provided for this item ","summary_markdown":" Nethys Note: no description was provided for this item ","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Fist Source Core Rulebook pg. 280 4.0 Favored Weapon Adanye, Angazhan, Apsu, Bastet, Dahak, Irori, Kabriri, Kalekot, Korada, Lahkgya, Monad, Nalinivati, Ravithra, Sekhmet, Ydajisk Price — Damage 1d4 B Bulk — Hands 1 Category Unarmed Group Brawling --- Nethys Note: no description was provided for this item Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Finesse","Nonlethal","Unarmed"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Nonlethal](/Traits.aspx?ID=188), [Unarmed](/Traits.aspx?ID=199)","trait_raw":["Agile","Finesse","Nonlethal","Unarmed"],"type":"Weapon","url":"/Weapons.aspx?ID=1","weakness":{},"weapon_category":"Unarmed","weapon_group":"Brawling","weapon_group_markdown":"[Brawling](/WeaponGroups.aspx?ID=4)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-2","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 B","damage_die":6,"deity":["Barzahk","Halcamora"],"deity_markdown":"[Barzahk](/Deities.aspx?ID=138), [Halcamora](/Deities.aspx?ID=120)","exclude_from_search":false,"favored_weapon":["Barzahk","Halcamora"],"favored_weapon_markdown":"[Barzahk](/Deities.aspx?ID=138), [Halcamora](/Deities.aspx?ID=120)","hands":"1","id":"weapon-2","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Club](/Weapons.aspx?ID=2)\r\n</title>\n\n<traits>\r\n<trait label=\"Thrown 10 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n**Favored Weapon** [Barzahk](/Deities.aspx?ID=138), [Halcamora](/Deities.aspx?ID=120)\n\n<row gap=\"medium\">\r\n**Price** —\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree branch or piece of wood.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Cane of the Maelstrom](/Equipment.aspx?ID=899), [Habu's Cudgel](/Equipment.aspx?ID=1088), [Hunter's Dawn](/Equipment.aspx?ID=674), [Nightmare Cudgel](/Equipment.aspx?ID=890), [Stargazer](/Equipment.aspx?ID=1880)","name":"Club","pfs":"Standard","price":0,"rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Thrown 10 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** \r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 280"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>","speed":{},"summary":"This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree …","summary_markdown":"This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Club Source Core Rulebook pg. 280 4.0 Favored Weapon Barzahk, Halcamora Price — Damage 1d6 B Bulk 1 Hands 1 Category Simple Group Club --- This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree branch or piece of wood. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Cane of the Maelstrom, Habu's Cudgel, Hunter's Dawn, Nightmare Cudgel, Stargazer","trait":["Thrown"],"trait_markdown":"[Thrown 10 ft.](/Traits.aspx?ID=195)","trait_raw":["Thrown 10 ft."],"type":"Weapon","url":"/Weapons.aspx?ID=2","weakness":{},"weapon_category":"Simple","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-3","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 P","damage_die":4,"deity":["Alseta","Ardad Lili","Conqueror Worm","Eritrice","Fandarra","Gravelady's Guard","Gyronna","Kalekot","Kitumu","Lao Shu Po","Naderi","Nocticula","Pharasma","Shax","Thamir","The Lantern King","The Last Breath","Urban Prosperity","Vildeis","Ydersius","Yog-Sothoth","Yuelral"],"deity_markdown":"[Alseta](/Deities.aspx?ID=30), [Ardad Lili](/Deities.aspx?ID=167), [Conqueror Worm](/Deities.aspx?ID=234), [Eritrice](/Deities.aspx?ID=118), [Fandarra](/Deities.aspx?ID=236), [Gravelady's Guard](/Deities.aspx?ID=247), [Gyronna](/Deities.aspx?ID=153), [Kalekot](/Deities.aspx?ID=225), [Kitumu](/Deities.aspx?ID=229), [Lao Shu Po](/Deities.aspx?ID=180), [Naderi](/Deities.aspx?ID=157), [Nocticula](/Deities.aspx?ID=45), [Pharasma](/Deities.aspx?ID=14), [Shax](/Deities.aspx?ID=80), [Thamir](/Deities.aspx?ID=158), [The Lantern King](/Deities.aspx?ID=95), [The Last Breath](/Deities.aspx?ID=270), [Urban Prosperity](/Deities.aspx?ID=256), [Vildeis](/Deities.aspx?ID=130), [Ydersius](/Deities.aspx?ID=211), [Yog-Sothoth](/Deities.aspx?ID=166), [Yuelral](/Deities.aspx?ID=111)","exclude_from_search":false,"favored_weapon":["Alseta","Ardad Lili","Conqueror Worm","Eritrice","Fandarra","Gravelady's Guard","Gyronna","Kalekot","Kitumu","Lao Shu Po","Naderi","Nocticula","Pharasma","Shax","Thamir","The Lantern King","The Last Breath","Urban Prosperity","Vildeis","Ydersius","Yog-Sothoth","Yuelral"],"favored_weapon_markdown":"[Alseta](/Deities.aspx?ID=30), [Ardad Lili](/Deities.aspx?ID=167), [Conqueror Worm](/Deities.aspx?ID=234), [Eritrice](/Deities.aspx?ID=118), [Fandarra](/Deities.aspx?ID=236), [Gravelady's Guard](/Deities.aspx?ID=247), [Gyronna](/Deities.aspx?ID=153), [Kalekot](/Deities.aspx?ID=225), [Kitumu](/Deities.aspx?ID=229), [Lao Shu Po](/Deities.aspx?ID=180), [Naderi](/Deities.aspx?ID=157), [Nocticula](/Deities.aspx?ID=45), [Pharasma](/Deities.aspx?ID=14), [Shax](/Deities.aspx?ID=80), [Thamir](/Deities.aspx?ID=158), [The Lantern King](/Deities.aspx?ID=95), [The Last Breath](/Deities.aspx?ID=270), [Urban Prosperity](/Deities.aspx?ID=256), [Vildeis](/Deities.aspx?ID=130), [Ydersius](/Deities.aspx?ID=211), [Yog-Sothoth](/Deities.aspx?ID=166), [Yuelral](/Deities.aspx?ID=111)","hands":"1","id":"weapon-3","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Dagger](/Weapons.aspx?ID=3)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Thrown 10 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n<trait label=\"Versatile S\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n**Favored Weapon** [Alseta](/Deities.aspx?ID=30), [Ardad Lili](/Deities.aspx?ID=167), [Conqueror Worm](/Deities.aspx?ID=234), [Eritrice](/Deities.aspx?ID=118), [Fandarra](/Deities.aspx?ID=236), [Gravelady's Guard](/Deities.aspx?ID=247), [Gyronna](/Deities.aspx?ID=153), [Kalekot](/Deities.aspx?ID=225), [Kitumu](/Deities.aspx?ID=229), [Lao Shu Po](/Deities.aspx?ID=180), [Naderi](/Deities.aspx?ID=157), [Nocticula](/Deities.aspx?ID=45), [Pharasma](/Deities.aspx?ID=14), [Shax](/Deities.aspx?ID=80), [Thamir](/Deities.aspx?ID=158), [The Lantern King](/Deities.aspx?ID=95), [The Last Breath](/Deities.aspx?ID=270), [Urban Prosperity](/Deities.aspx?ID=256), [Vildeis](/Deities.aspx?ID=130), [Ydersius](/Deities.aspx?ID=211), [Yog-Sothoth](/Deities.aspx?ID=166), [Yuelral](/Deities.aspx?ID=111)\n\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Bellicose Dagger](/Equipment.aspx?ID=2374), [Blink Blade](/Equipment.aspx?ID=2455), [Dagger of Venom](/Equipment.aspx?ID=383), [Dog-Bone Knife](/Equipment.aspx?ID=1637), [Flaying Knife](/Equipment.aspx?ID=787), [Ghast Stiletto](/Equipment.aspx?ID=1886), [Gloaming Shard](/Equipment.aspx?ID=1058), [Heartripper Blade](/Equipment.aspx?ID=1730), [Lady's Knife](/Equipment.aspx?ID=1437), [Little Love](/Equipment.aspx?ID=1483), [Poisonous Dagger](/Equipment.aspx?ID=910), [Spellender](/Equipment.aspx?ID=1092), [Spiral Athame](/Equipment.aspx?ID=1817), [Undead Scourge](/Equipment.aspx?ID=1577)","name":"Dagger","pfs":"Standard","price":20,"price_raw":"2 sp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Thrown 10 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n<trait label=\"Versatile S\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 280"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>","speed":{},"summary":"This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.","summary_markdown":"This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dagger Source Core Rulebook pg. 280 4.0 Favored Weapon Alseta, Ardad Lili, Conqueror Worm, Eritrice, Fandarra, Gravelady's Guard, Gyronna, Kalekot, Kitumu, Lao Shu Po, Naderi, Nocticula, Pharasma, Shax, Thamir, The Lantern King, The Last Breath, Urban Prosperity, Vildeis, Ydersius, Yog-Sothoth, Yuelral Price 2 sp Damage 1d4 P Bulk L Hands 1 Category Simple Group Knife --- This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Bellicose Dagger, Blink Blade, Dagger of Venom, Dog-Bone Knife, Flaying Knife, Ghast Stiletto, Gloaming Shard, Heartripper Blade, Lady's Knife, Little Love, Poisonous Dagger, Spellender, Spiral Athame, Undead Scourge","trait":["Agile","Finesse","Thrown","Versatile"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Thrown 10 ft.](/Traits.aspx?ID=195), [Versatile S](/Traits.aspx?ID=200)","trait_raw":["Agile","Finesse","Thrown 10 ft.","Versatile S"],"type":"Weapon","url":"/Weapons.aspx?ID=3","weakness":{},"weapon_category":"Simple","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-4","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 B","damage_die":4,"deity":["Ng"],"deity_markdown":"[Ng](/Deities.aspx?ID=98)","exclude_from_search":false,"favored_weapon":["Ng"],"favored_weapon_markdown":"[Ng](/Deities.aspx?ID=98)","hands":"1","id":"weapon-4","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Gauntlet](/Weapons.aspx?ID=4)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Free-Hand\" url=\"/Traits.aspx?ID=181\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n**Favored Weapon** [Ng](/Deities.aspx?ID=98)\n\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA pair of these metal gloves comes with full plate, half plate, and splint armor; they can also be purchased separately and worn with other types of armor. They not only protect your hands but also transform your hands into lethal weapons.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-4\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Grasp of Droskar](/Equipment.aspx?ID=1729)","name":"Gauntlet","pfs":"Standard","price":20,"price_raw":"2 sp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Free-Hand\" url=\"/Traits.aspx?ID=181\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA pair of these metal gloves comes with full plate, half plate, and splint armor; they can also be purchased separately and worn with other types of …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 280"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>","speed":{},"summary":"A pair of these metal gloves comes with full plate, half plate, and splint armor; they can also be purchased separately and worn with other types of …","summary_markdown":"A pair of these metal gloves comes with full plate, half plate, and splint armor; they can also be purchased separately and worn with other types of …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Gauntlet Source Core Rulebook pg. 280 4.0 Favored Weapon Ng Price 2 sp Damage 1d4 B Bulk L Hands 1 Category Simple Group Brawling --- A pair of these metal gloves comes with full plate, half plate, and splint armor; they can also be purchased separately and worn with other types of armor. They not only protect your hands but also transform your hands into lethal weapons. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Grasp of Droskar","trait":["Agile","Free-Hand"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Free-Hand](/Traits.aspx?ID=181)","trait_raw":["Agile","Free-Hand"],"type":"Weapon","url":"/Weapons.aspx?ID=4","weakness":{},"weapon_category":"Simple","weapon_group":"Brawling","weapon_group_markdown":"[Brawling](/WeaponGroups.aspx?ID=4)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-5","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 B","damage_die":4,"deity":["Erecura","Ravithra","Shyka","Wadjet"],"deity_markdown":"[Erecura](/Deities.aspx?ID=151), [Ravithra](/Deities.aspx?ID=218), [Shyka](/Deities.aspx?ID=100), [Wadjet](/Deities.aspx?ID=62)","exclude_from_search":false,"favored_weapon":["Erecura","Ravithra","Shyka","Wadjet"],"favored_weapon_markdown":"[Erecura](/Deities.aspx?ID=151), [Ravithra](/Deities.aspx?ID=218), [Shyka](/Deities.aspx?ID=100), [Wadjet](/Deities.aspx?ID=62)","hands":"1","id":"weapon-5","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Light Mace](/Weapons.aspx?ID=5)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n**Favored Weapon** [Erecura](/Deities.aspx?ID=151), [Ravithra](/Deities.aspx?ID=218), [Shyka](/Deities.aspx?ID=100), [Wadjet](/Deities.aspx?ID=62)\n\n<row gap=\"medium\">\r\n**Price** 4 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with extra power derived from the head’s metal ridges or spikes. \r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Polarizing Mace](/Equipment.aspx?ID=1875), [Sonic Tuning Mace](/Equipment.aspx?ID=1075)","name":"Light Mace","pfs":"Standard","price":40,"price_raw":"4 sp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 280"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>","speed":{},"summary":"A light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with …","summary_markdown":"A light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Light Mace Source Core Rulebook pg. 280 4.0 Favored Weapon Erecura, Ravithra, Shyka, Wadjet Price 4 sp Damage 1d4 B Bulk L Hands 1 Category Simple Group Club --- A light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with extra power derived from the head’s metal ridges or spikes. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Polarizing Mace, Sonic Tuning Mace","trait":["Agile","Finesse","Shove"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Shove](/Traits.aspx?ID=193)","trait_raw":["Agile","Finesse","Shove"],"type":"Weapon","url":"/Weapons.aspx?ID=5","weakness":{},"weapon_category":"Simple","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-6","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 P","damage_die":8,"deity":["Lubaiko"],"deity_markdown":"[Lubaiko](/Deities.aspx?ID=226)","exclude_from_search":false,"favored_weapon":["Lubaiko"],"favored_weapon_markdown":"[Lubaiko](/Deities.aspx?ID=226)","hands":"2","id":"weapon-6","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Longspear](/Weapons.aspx?ID=6)\r\n</title>\n\n<traits>\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n**Favored Weapon** [Lubaiko](/Deities.aspx?ID=226)\n\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis very long spear, sometimes called a pike, is purely for thrusting rather than throwing. Used by many soldiers and city watch for crowd control and defense against charging enemies, it must be wielded with two hands.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-14\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Spear of the Destroyer's Flame](/Equipment.aspx?ID=1472)","name":"Longspear","pfs":"Standard","price":50,"price_raw":"5 sp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis very long spear, sometimes called a pike, is purely for thrusting rather than throwing. Used by many soldiers and city watch for crowd control …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 280"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>","speed":{},"summary":"This very long spear, sometimes called a pike, is purely for thrusting rather than throwing. Used by many soldiers and city watch for crowd control …","summary_markdown":"This very long spear, sometimes called a pike, is purely for thrusting rather than throwing. Used by many soldiers and city watch for crowd control …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Longspear Source Core Rulebook pg. 280 4.0 Favored Weapon Lubaiko Price 5 sp Damage 1d8 P Bulk 2 Hands 2 Category Simple Group Spear --- This very long spear, sometimes called a pike, is purely for thrusting rather than throwing. Used by many soldiers and city watch for crowd control and defense against charging enemies, it must be wielded with two hands. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Spear of the Destroyer's Flame","trait":["Reach"],"trait_markdown":"[Reach](/Traits.aspx?ID=192)","trait_raw":["Reach"],"type":"Weapon","url":"/Weapons.aspx?ID=6","weakness":{},"weapon_category":"Simple","weapon_group":"Spear","weapon_group_markdown":"[Spear](/WeaponGroups.aspx?ID=14)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-7","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 B","damage_die":6,"deity":["Asmodeus","Bolka","Dispater","Nurgal","Orcus","Otolmens","Qi Zhong","Ragdya","Winlas"],"deity_markdown":"[Asmodeus](/Deities.aspx?ID=2), [Bolka](/Deities.aspx?ID=85), [Dispater](/Deities.aspx?ID=66), [Nurgal](/Deities.aspx?ID=78), [Orcus](/Deities.aspx?ID=241), [Otolmens](/Deities.aspx?ID=145), [Qi Zhong](/Deities.aspx?ID=182), [Ragdya](/Deities.aspx?ID=194), [Winlas](/Deities.aspx?ID=131)","exclude_from_search":false,"favored_weapon":["Asmodeus","Bolka","Dispater","Nurgal","Orcus","Otolmens","Qi Zhong","Ragdya","Winlas"],"favored_weapon_markdown":"[Asmodeus](/Deities.aspx?ID=2), [Bolka](/Deities.aspx?ID=85), [Dispater](/Deities.aspx?ID=66), [Nurgal](/Deities.aspx?ID=78), [Orcus](/Deities.aspx?ID=241), [Otolmens](/Deities.aspx?ID=145), [Qi Zhong](/Deities.aspx?ID=182), [Ragdya](/Deities.aspx?ID=194), [Winlas](/Deities.aspx?ID=131)","hands":"1","id":"weapon-7","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Mace](/Weapons.aspx?ID=7)\r\n</title>\n\n<traits>\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n**Favored Weapon** [Asmodeus](/Deities.aspx?ID=2), [Bolka](/Deities.aspx?ID=85), [Dispater](/Deities.aspx?ID=66), [Nurgal](/Deities.aspx?ID=78), [Orcus](/Deities.aspx?ID=241), [Otolmens](/Deities.aspx?ID=145), [Qi Zhong](/Deities.aspx?ID=182), [Ragdya](/Deities.aspx?ID=194), [Winlas](/Deities.aspx?ID=131)\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nWith a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Auspicious Scepter](/Equipment.aspx?ID=1039)","name":"Mace","pfs":"Standard","price":100,"price_raw":"1 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 280"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>","speed":{},"summary":"With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor.","summary_markdown":"With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Mace Source Core Rulebook pg. 280 4.0 Favored Weapon Asmodeus, Bolka, Dispater, Nurgal, Orcus, Otolmens, Qi Zhong, Ragdya, Winlas Price 1 gp Damage 1d6 B Bulk 1 Hands 1 Category Simple Group Club --- With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Auspicious Scepter","trait":["Shove"],"trait_markdown":"[Shove](/Traits.aspx?ID=193)","trait_raw":["Shove"],"type":"Weapon","url":"/Weapons.aspx?ID=7","weakness":{},"weapon_category":"Simple","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-8","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 B","damage_die":6,"deity":["Ayrzul","Milani","The Godclaw","Tlehar"],"deity_markdown":"[Ayrzul](/Deities.aspx?ID=102), [Milani](/Deities.aspx?ID=43), [The Godclaw](/Deities.aspx?ID=198), [Tlehar](/Deities.aspx?ID=217)","exclude_from_search":false,"favored_weapon":["Ayrzul","Milani","The Godclaw","Tlehar"],"favored_weapon_markdown":"[Ayrzul](/Deities.aspx?ID=102), [Milani](/Deities.aspx?ID=43), [The Godclaw](/Deities.aspx?ID=198), [Tlehar](/Deities.aspx?ID=217)","hands":"1","id":"weapon-8","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Morningstar](/Weapons.aspx?ID=8)\r\n</title>\n\n<traits>\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n**Favored Weapon** [Ayrzul](/Deities.aspx?ID=102), [Milani](/Deities.aspx?ID=43), [The Godclaw](/Deities.aspx?ID=198), [Tlehar](/Deities.aspx?ID=217)\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis weapon has a short shaft ending in a metal ball studded with spikes.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Ankylostar](/Equipment.aspx?ID=644), [Vampire-Fang Morningstar](/Equipment.aspx?ID=1888)","name":"Morningstar","pfs":"Standard","price":100,"price_raw":"1 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon has a short shaft ending in a metal ball studded with spikes.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 280"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>","speed":{},"summary":"This weapon has a short shaft ending in a metal ball studded with spikes.","summary_markdown":"This weapon has a short shaft ending in a metal ball studded with spikes.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Morningstar Source Core Rulebook pg. 280 4.0 Favored Weapon Ayrzul, Milani, The Godclaw, Tlehar Price 1 gp Damage 1d6 B Bulk 1 Hands 1 Category Simple Group Club --- This weapon has a short shaft ending in a metal ball studded with spikes. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Ankylostar, Vampire-Fang Morningstar","trait":["Versatile"],"trait_markdown":"[Versatile P](/Traits.aspx?ID=200)","trait_raw":["Versatile P"],"type":"Weapon","url":"/Weapons.aspx?ID=8","weakness":{},"weapon_category":"Simple","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-9","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 S","damage_die":4,"deity":["Green Man","Hearth and Harvest","Mother Vulture","Shei","The Green Mother","Thoth"],"deity_markdown":"[Green Man](/Deities.aspx?ID=221), [Hearth and Harvest](/Deities.aspx?ID=252), [Mother Vulture](/Deities.aspx?ID=142), [Shei](/Deities.aspx?ID=127), [The Green Mother](/Deities.aspx?ID=93), [Thoth](/Deities.aspx?ID=61)","exclude_from_search":false,"favored_weapon":["Green Man","Hearth and Harvest","Mother Vulture","Shei","The Green Mother","Thoth"],"favored_weapon_markdown":"[Green Man](/Deities.aspx?ID=221), [Hearth and Harvest](/Deities.aspx?ID=252), [Mother Vulture](/Deities.aspx?ID=142), [Shei](/Deities.aspx?ID=127), [The Green Mother](/Deities.aspx?ID=93), [Thoth](/Deities.aspx?ID=61)","hands":"1","id":"weapon-9","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Sickle](/Weapons.aspx?ID=9)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n**Favored Weapon** [Green Man](/Deities.aspx?ID=221), [Hearth and Harvest](/Deities.aspx?ID=252), [Mother Vulture](/Deities.aspx?ID=142), [Shei](/Deities.aspx?ID=127), [The Green Mother](/Deities.aspx?ID=93), [Thoth](/Deities.aspx?ID=61)\n\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nOriginally a farming tool used for reaping grain, this one-handed weapon has a short wooden handle ending in a curved blade, sometimes sharpened on both sides. \r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Reaper's Crescent](/Equipment.aspx?ID=1879), [Wordreaper](/Equipment.aspx?ID=1500)","name":"Sickle","pfs":"Standard","price":20,"price_raw":"2 sp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOriginally a farming tool used for reaping grain, this one-handed weapon has a short wooden handle ending in a curved blade, sometimes sharpened on …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 280"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>","speed":{},"summary":"Originally a farming tool used for reaping grain, this one-handed weapon has a short wooden handle ending in a curved blade, sometimes sharpened on …","summary_markdown":"Originally a farming tool used for reaping grain, this one-handed weapon has a short wooden handle ending in a curved blade, sometimes sharpened on …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Sickle Source Core Rulebook pg. 280 4.0 Favored Weapon Green Man, Hearth and Harvest, Mother Vulture, Shei, The Green Mother, Thoth Price 2 sp Damage 1d4 S Bulk L Hands 1 Category Simple Group Knife --- Originally a farming tool used for reaping grain, this one-handed weapon has a short wooden handle ending in a curved blade, sometimes sharpened on both sides. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Reaper's Crescent, Wordreaper","trait":["Agile","Finesse","Trip"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Trip](/Traits.aspx?ID=196)","trait_raw":["Agile","Finesse","Trip"],"type":"Weapon","url":"/Weapons.aspx?ID=9","weakness":{},"weapon_category":"Simple","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-10","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 P","damage_die":6,"deity":["Angazhan","Arqueros","Baalzebul","Chamidu","Ghlaunder","Lysianassa","Mammon","Ra","Set","Tsukiyo","Walkena","Xhamen-Dor"],"deity_markdown":"[Angazhan](/Deities.aspx?ID=72), [Arqueros](/Deities.aspx?ID=244), [Baalzebul](/Deities.aspx?ID=63), [Chamidu](/Deities.aspx?ID=188), [Ghlaunder](/Deities.aspx?ID=36), [Lysianassa](/Deities.aspx?ID=105), [Mammon](/Deities.aspx?ID=68), [Ra](/Deities.aspx?ID=57), [Set](/Deities.aspx?ID=242), [Tsukiyo](/Deities.aspx?ID=48), [Walkena](/Deities.aspx?ID=159), [Xhamen-Dor](/Deities.aspx?ID=165)","exclude_from_search":false,"favored_weapon":["Angazhan","Arqueros","Baalzebul","Chamidu","Ghlaunder","Lysianassa","Mammon","Ra","Set","Tsukiyo","Walkena","Xhamen-Dor"],"favored_weapon_markdown":"[Angazhan](/Deities.aspx?ID=72), [Arqueros](/Deities.aspx?ID=244), [Baalzebul](/Deities.aspx?ID=63), [Chamidu](/Deities.aspx?ID=188), [Ghlaunder](/Deities.aspx?ID=36), [Lysianassa](/Deities.aspx?ID=105), [Mammon](/Deities.aspx?ID=68), [Ra](/Deities.aspx?ID=57), [Set](/Deities.aspx?ID=242), [Tsukiyo](/Deities.aspx?ID=48), [Walkena](/Deities.aspx?ID=159), [Xhamen-Dor](/Deities.aspx?ID=165)","hands":"1","id":"weapon-10","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Spear](/Weapons.aspx?ID=10)\r\n</title>\n\n<traits>\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n**Favored Weapon** [Angazhan](/Deities.aspx?ID=72), [Arqueros](/Deities.aspx?ID=244), [Baalzebul](/Deities.aspx?ID=63), [Chamidu](/Deities.aspx?ID=188), [Ghlaunder](/Deities.aspx?ID=36), [Lysianassa](/Deities.aspx?ID=105), [Mammon](/Deities.aspx?ID=68), [Ra](/Deities.aspx?ID=57), [Set](/Deities.aspx?ID=242), [Tsukiyo](/Deities.aspx?ID=48), [Walkena](/Deities.aspx?ID=159), [Xhamen-Dor](/Deities.aspx?ID=165)\n\n<row gap=\"medium\">\r\n**Price** 1 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-14\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Anchor Spear](/Equipment.aspx?ID=654), [Deepdread Claw](/Equipment.aspx?ID=768), [Fulminating Spear](/Equipment.aspx?ID=1087), [Gluttonous Spear](/Equipment.aspx?ID=788), [Golden Blade of Mzali](/Equipment.aspx?ID=1449)","name":"Spear","pfs":"Standard","price":10,"price_raw":"1 sp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 280"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>","speed":{},"summary":"A long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown.","summary_markdown":"A long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Spear Source Core Rulebook pg. 280 4.0 Favored Weapon Angazhan, Arqueros, Baalzebul, Chamidu, Ghlaunder, Lysianassa, Mammon, Ra, Set, Tsukiyo, Walkena, Xhamen-Dor Price 1 sp Damage 1d6 P Bulk 1 Hands 1 Category Simple Group Spear --- A long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Anchor Spear, Deepdread Claw, Fulminating Spear, Gluttonous Spear, Golden Blade of Mzali","trait":["Thrown"],"trait_markdown":"[Thrown 20 ft.](/Traits.aspx?ID=195)","trait_raw":["Thrown 20 ft."],"type":"Weapon","url":"/Weapons.aspx?ID=10","weakness":{},"weapon_category":"Simple","weapon_group":"Spear","weapon_group_markdown":"[Spear](/WeaponGroups.aspx?ID=14)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-11","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 P","damage_die":4,"deity":["Marishi","The Divine Dare","Trelmarixian","Zevgavizeb"],"deity_markdown":"[Marishi](/Deities.aspx?ID=265), [The Divine Dare](/Deities.aspx?ID=269), [Trelmarixian](/Deities.aspx?ID=137), [Zevgavizeb](/Deities.aspx?ID=82)","exclude_from_search":false,"favored_weapon":["Marishi","The Divine Dare","Trelmarixian","Zevgavizeb"],"favored_weapon_markdown":"[Marishi](/Deities.aspx?ID=265), [The Divine Dare](/Deities.aspx?ID=269), [Trelmarixian](/Deities.aspx?ID=137), [Zevgavizeb](/Deities.aspx?ID=82)","hands":"1","id":"weapon-11","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Spiked Gauntlet](/Weapons.aspx?ID=11)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Free-Hand\" url=\"/Traits.aspx?ID=181\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n**Favored Weapon** [Marishi](/Deities.aspx?ID=265), [The Divine Dare](/Deities.aspx?ID=269), [Trelmarixian](/Deities.aspx?ID=137), [Zevgavizeb](/Deities.aspx?ID=82)\n\n<row gap=\"medium\">\r\n**Price** 3 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nProviding the same defensive function as a standard gauntlet, this version has a group of spikes protruding from the knuckles to deliver piercing damage with a punch.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-4\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Cinderclaw Gauntlet](/Equipment.aspx?ID=482)","name":"Spiked Gauntlet","pfs":"Standard","price":30,"price_raw":"3 sp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Free-Hand\" url=\"/Traits.aspx?ID=181\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nProviding the same defensive function as a standard gauntlet, this version has a group of spikes protruding from the knuckles to deliver piercing …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 280"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>","speed":{},"summary":"Providing the same defensive function as a standard gauntlet, this version has a group of spikes protruding from the knuckles to deliver piercing …","summary_markdown":"Providing the same defensive function as a standard gauntlet, this version has a group of spikes protruding from the knuckles to deliver piercing …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Spiked Gauntlet Source Core Rulebook pg. 280 4.0 Favored Weapon Marishi, The Divine Dare, Trelmarixian, Zevgavizeb Price 3 sp Damage 1d4 P Bulk L Hands 1 Category Simple Group Brawling --- Providing the same defensive function as a standard gauntlet, this version has a group of spikes protruding from the knuckles to deliver piercing damage with a punch. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Cinderclaw Gauntlet","trait":["Agile","Free-Hand"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Free-Hand](/Traits.aspx?ID=181)","trait_raw":["Agile","Free-Hand"],"type":"Weapon","url":"/Weapons.aspx?ID=11","weakness":{},"weapon_category":"Simple","weapon_group":"Brawling","weapon_group_markdown":"[Brawling](/WeaponGroups.aspx?ID=4)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-12","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d4 B","damage_die":4,"deity":["Andoletta","Apsu","Arundhat","Barbatos","Bergelmir","Charon","Findeladlara","Folgrit","Isis","Kofusachi","Lorthact","Nethys","Nyarlathotep (The Crawling Chaos)","Rowdrosh","The Enlightened Scholar's Path","The Lost Prince","Wards of the Pharaoh","Yelayne"],"deity_markdown":"[Andoletta](/Deities.aspx?ID=112), [Apsu](/Deities.aspx?ID=149), [Arundhat](/Deities.aspx?ID=186), [Barbatos](/Deities.aspx?ID=64), [Bergelmir](/Deities.aspx?ID=237), [Charon](/Deities.aspx?ID=135), [Findeladlara](/Deities.aspx?ID=109), [Folgrit](/Deities.aspx?ID=87), [Isis](/Deities.aspx?ID=54), [Kofusachi](/Deities.aspx?ID=177), [Lorthact](/Deities.aspx?ID=243), [Nethys](/Deities.aspx?ID=12), [Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164), [Rowdrosh](/Deities.aspx?ID=240), [The Enlightened Scholar's Path](/Deities.aspx?ID=251), [The Lost Prince](/Deities.aspx?ID=96), [Wards of the Pharaoh](/Deities.aspx?ID=208), [Yelayne](/Deities.aspx?ID=268)","exclude_from_search":false,"favored_weapon":["Andoletta","Apsu","Arundhat","Barbatos","Bergelmir","Charon","Findeladlara","Folgrit","Isis","Kofusachi","Lorthact","Nethys","Nyarlathotep (The Crawling Chaos)","Rowdrosh","The Enlightened Scholar's Path","The Lost Prince","Wards of the Pharaoh","Yelayne"],"favored_weapon_markdown":"[Andoletta](/Deities.aspx?ID=112), [Apsu](/Deities.aspx?ID=149), [Arundhat](/Deities.aspx?ID=186), [Barbatos](/Deities.aspx?ID=64), [Bergelmir](/Deities.aspx?ID=237), [Charon](/Deities.aspx?ID=135), [Findeladlara](/Deities.aspx?ID=109), [Folgrit](/Deities.aspx?ID=87), [Isis](/Deities.aspx?ID=54), [Kofusachi](/Deities.aspx?ID=177), [Lorthact](/Deities.aspx?ID=243), [Nethys](/Deities.aspx?ID=12), [Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164), [Rowdrosh](/Deities.aspx?ID=240), [The Enlightened Scholar's Path](/Deities.aspx?ID=251), [The Lost Prince](/Deities.aspx?ID=96), [Wards of the Pharaoh](/Deities.aspx?ID=208), [Yelayne](/Deities.aspx?ID=268)","hands":"1","id":"weapon-12","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Staff](/Weapons.aspx?ID=12)\r\n</title>\n\n<traits>\r\n<trait label=\"Two-Hand 1d8\" url=\"/Traits.aspx?ID=198\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n**Favored Weapon** [Andoletta](/Deities.aspx?ID=112), [Apsu](/Deities.aspx?ID=149), [Arundhat](/Deities.aspx?ID=186), [Barbatos](/Deities.aspx?ID=64), [Bergelmir](/Deities.aspx?ID=237), [Charon](/Deities.aspx?ID=135), [Findeladlara](/Deities.aspx?ID=109), [Folgrit](/Deities.aspx?ID=87), [Isis](/Deities.aspx?ID=54), [Kofusachi](/Deities.aspx?ID=177), [Lorthact](/Deities.aspx?ID=243), [Nethys](/Deities.aspx?ID=12), [Nyarlathotep (The Crawling Chaos)](/Deities.aspx?ID=164), [Rowdrosh](/Deities.aspx?ID=240), [The Enlightened Scholar's Path](/Deities.aspx?ID=251), [The Lost Prince](/Deities.aspx?ID=96), [Wards of the Pharaoh](/Deities.aspx?ID=208), [Yelayne](/Deities.aspx?ID=268)\n\n<row gap=\"medium\">\r\n**Price** —\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis long piece of wood can aid in walking and deliver a mighty blow.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Scrollstaff](/Equipment.aspx?ID=521), [Twining Staff](/Equipment.aspx?ID=396)","name":"Staff","pfs":"Standard","price":0,"rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Two-Hand 1d8\" url=\"/Traits.aspx?ID=198\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** \r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis long piece of wood can aid in walking and deliver a mighty blow.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 280"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>","speed":{},"summary":"This long piece of wood can aid in walking and deliver a mighty blow.","summary_markdown":"This long piece of wood can aid in walking and deliver a mighty blow.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Staff Source Core Rulebook pg. 280 4.0 Favored Weapon Andoletta, Apsu, Arundhat, Barbatos, Bergelmir, Charon, Findeladlara, Folgrit, Isis, Kofusachi, Lorthact, Nethys, Nyarlathotep (The Crawling Chaos), Rowdrosh, The Enlightened Scholar's Path, The Lost Prince, Wards of the Pharaoh, Yelayne Price — Damage 1d4 B Bulk 1 Hands 1 Category Simple Group Club --- This long piece of wood can aid in walking and deliver a mighty blow. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Scrollstaff, Twining Staff","trait":["Two-Hand"],"trait_markdown":"[Two-Hand 1d8](/Traits.aspx?ID=198)","trait_raw":["Two-Hand 1d8"],"type":"Weapon","url":"/Weapons.aspx?ID=12","weakness":{},"weapon_category":"Simple","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-13","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-13","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Clan Dagger](/Weapons.aspx?ID=13)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Dwarf\" url=\"/Traits.aspx?ID=54\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n<trait label=\"Versatile B\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a mark of embarrassment to most dwarves.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />","name":"Clan Dagger","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Dwarf\" url=\"/Traits.aspx?ID=54\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n<trait label=\"Versatile B\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a mark …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 280"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>","speed":{},"summary":"This broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a mark …","summary_markdown":"This broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a mark …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Clan Dagger Source Core Rulebook pg. 280 4.0 Price 2 gp Damage 1d4 P Bulk L Hands 1 Category Simple Group Knife --- This broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a mark of embarrassment to most dwarves. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Dwarf","Parry","Uncommon","Versatile"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Dwarf](/Traits.aspx?ID=54), [Parry](/Traits.aspx?ID=190), [Uncommon](/Traits.aspx?ID=159), [Versatile B](/Traits.aspx?ID=200)","trait_raw":["Agile","Dwarf","Parry","Uncommon","Versatile B"],"type":"Weapon","url":"/Weapons.aspx?ID=13","weakness":{},"weapon_category":"Simple","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-14","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 P","damage_die":4,"deity":["Atreia"],"deity_markdown":"[Atreia](/Deities.aspx?ID=101)","exclude_from_search":false,"favored_weapon":["Atreia"],"favored_weapon_markdown":"[Atreia](/Deities.aspx?ID=101)","hands":"1","id":"weapon-14","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Katar](/Weapons.aspx?ID=14)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Deadly d6\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Vudra, Impossible Lands_\r\n\r\n**Favored Weapon** [Atreia](/Deities.aspx?ID=101)\n\n<row gap=\"medium\">\r\n**Price** 3 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nAlso known as punching daggers, katars are characterized by their H-shaped hand grip that allows the blade to jut out from the knuckles.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />","name":"Katar","pfs":"Standard","price":30,"price_raw":"3 sp","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Deadly d6\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAlso known as punching daggers, katars are characterized by their H-shaped hand grip that allows the blade to jut out from the knuckles.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 280"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>","speed":{},"summary":"Also known as punching daggers, katars are characterized by their H-shaped hand grip that allows the blade to jut out from the knuckles.","summary_markdown":"Also known as punching daggers, katars are characterized by their H-shaped hand grip that allows the blade to jut out from the knuckles.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Katar Source Core Rulebook pg. 280 4.0 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Vudra, Impossible Lands Favored Weapon Atreia Price 3 sp Damage 1d4 P Bulk L Hands 1 Category Simple Group Knife --- Also known as punching daggers, katars are characterized by their H-shaped hand grip that allows the blade to jut out from the knuckles. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Deadly","Monk","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Deadly d6](/Traits.aspx?ID=174), [Monk](/Traits.aspx?ID=112), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Deadly d6","Monk","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=14","weakness":{},"weapon_category":"Simple","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-15","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d8 S","damage_die":8,"deity":["Ragathiel","Sorrow's Sword"],"deity_markdown":"[Ragathiel](/Deities.aspx?ID=126), [Sorrow's Sword](/Deities.aspx?ID=249)","exclude_from_search":false,"favored_weapon":["Ragathiel","Sorrow's Sword"],"favored_weapon_markdown":"[Ragathiel](/Deities.aspx?ID=126), [Sorrow's Sword](/Deities.aspx?ID=249)","hands":"1","id":"weapon-15","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Bastard Sword](/Weapons.aspx?ID=15)\r\n</title>\n\n<traits>\r\n<trait label=\"Two-Hand 1d12\" url=\"/Traits.aspx?ID=198\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n**Favored Weapon** [Ragathiel](/Deities.aspx?ID=126), [Sorrow's Sword](/Deities.aspx?ID=249)\n\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis broad-bladed sword, sometimes called the hand-and-a-half sword, has a longer grip so it can be held in one hand or used with two hands to provide extra slashing power.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Briar](/Equipment.aspx?ID=1743), [Crimson Brand](/Equipment.aspx?ID=515), [Gearblade](/Equipment.aspx?ID=896), [Serithtial](/Equipment.aspx?ID=618)","name":"Bastard Sword","pfs":"Standard","price":400,"price_raw":"4 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Two-Hand 1d12\" url=\"/Traits.aspx?ID=198\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis broad-bladed sword, sometimes called the hand-and-a-half sword, has a longer grip so it can be held in one hand or used with two hands to …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 280"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>","speed":{},"summary":"This broad-bladed sword, sometimes called the hand-and-a-half sword, has a longer grip so it can be held in one hand or used with two hands to …","summary_markdown":"This broad-bladed sword, sometimes called the hand-and-a-half sword, has a longer grip so it can be held in one hand or used with two hands to …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bastard Sword Source Core Rulebook pg. 280 4.0 Favored Weapon Ragathiel, Sorrow's Sword Price 4 gp Damage 1d8 S Bulk 1 Hands 1 Category Martial Group Sword --- This broad-bladed sword, sometimes called the hand-and-a-half sword, has a longer grip so it can be held in one hand or used with two hands to provide extra slashing power. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Briar, Crimson Brand, Gearblade, Serithtial","trait":["Two-Hand"],"trait_markdown":"[Two-Hand 1d12](/Traits.aspx?ID=198)","trait_raw":["Two-Hand 1d12"],"type":"Weapon","url":"/Weapons.aspx?ID=15","weakness":{},"weapon_category":"Martial","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-16","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d8 S","damage_die":8,"deity":["Haagenti","Lahkgya","Sekhmet","Treerazer"],"deity_markdown":"[Haagenti](/Deities.aspx?ID=260), [Lahkgya](/Deities.aspx?ID=191), [Sekhmet](/Deities.aspx?ID=58), [Treerazer](/Deities.aspx?ID=26)","exclude_from_search":false,"favored_weapon":["Haagenti","Lahkgya","Sekhmet","Treerazer"],"favored_weapon_markdown":"[Haagenti](/Deities.aspx?ID=260), [Lahkgya](/Deities.aspx?ID=191), [Sekhmet](/Deities.aspx?ID=58), [Treerazer](/Deities.aspx?ID=26)","hands":"1","id":"weapon-16","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Battle Axe](/Weapons.aspx?ID=16)\r\n</title>\n\n<traits>\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n**Favored Weapon** [Haagenti](/Deities.aspx?ID=260), [Lahkgya](/Deities.aspx?ID=191), [Sekhmet](/Deities.aspx?ID=58), [Treerazer](/Deities.aspx?ID=26)\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThese axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and have a sharper blade, making them ideal for chopping limbs rather than wood.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-1\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Buzzsaw Axe](/Equipment.aspx?ID=1045), [Man-Feller](/Equipment.aspx?ID=1732)","name":"Battle Axe","pfs":"Standard","price":100,"price_raw":"1 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 280"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>","speed":{},"summary":"These axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and …","summary_markdown":"These axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Battle Axe Source Core Rulebook pg. 280 4.0 Favored Weapon Haagenti, Lahkgya, Sekhmet, Treerazer Price 1 gp Damage 1d8 S Bulk 1 Hands 1 Category Martial Group Axe --- These axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and have a sharper blade, making them ideal for chopping limbs rather than wood. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Buzzsaw Axe, Man-Feller","trait":["Sweep"],"trait_markdown":"[Sweep](/Traits.aspx?ID=194)","trait_raw":["Sweep"],"type":"Weapon","url":"/Weapons.aspx?ID=16","weakness":{},"weapon_category":"Martial","weapon_group":"Axe","weapon_group_markdown":"[Axe](/WeaponGroups.aspx?ID=1)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-17","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 B","damage_die":8,"deity":["Sun Wukong"],"deity_markdown":"[Sun Wukong](/Deities.aspx?ID=183)","exclude_from_search":false,"favored_weapon":["Sun Wukong"],"favored_weapon_markdown":"[Sun Wukong](/Deities.aspx?ID=183)","hands":"2","id":"weapon-17","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Bo Staff](/Weapons.aspx?ID=17)\r\n</title>\n\n<traits>\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n**Favored Weapon** [Sun Wukong](/Deities.aspx?ID=183)\n\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis strong but slender staff is tapered at the ends and well balanced. It’s designed to be an offensive and defensive weapon.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Acrobat's Staff](/Equipment.aspx?ID=581), [Dragonscale Staff](/Equipment.aspx?ID=1884), [Twining Staff](/Equipment.aspx?ID=396)","name":"Bo Staff","pfs":"Standard","price":20,"price_raw":"2 sp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis strong but slender staff is tapered at the ends and well balanced. It’s designed to be an offensive and defensive weapon.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 280"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>","speed":{},"summary":"This strong but slender staff is tapered at the ends and well balanced. It’s designed to be an offensive and defensive weapon.","summary_markdown":"This strong but slender staff is tapered at the ends and well balanced. It’s designed to be an offensive and defensive weapon.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bo Staff Source Core Rulebook pg. 280 4.0 Favored Weapon Sun Wukong Price 2 sp Damage 1d8 B Bulk 2 Hands 2 Category Martial Group Club --- This strong but slender staff is tapered at the ends and well balanced. It’s designed to be an offensive and defensive weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Acrobat's Staff, Dragonscale Staff, Twining Staff","trait":["Monk","Parry","Reach","Trip"],"trait_markdown":"[Monk](/Traits.aspx?ID=112), [Parry](/Traits.aspx?ID=190), [Reach](/Traits.aspx?ID=192), [Trip](/Traits.aspx?ID=196)","trait_raw":["Monk","Parry","Reach","Trip"],"type":"Weapon","url":"/Weapons.aspx?ID=17","weakness":{},"weapon_category":"Martial","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-18","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d10 S","damage_die":10,"deity":["Lamashtu","Sobek"],"deity_markdown":"[Lamashtu](/Deities.aspx?ID=11), [Sobek](/Deities.aspx?ID=60)","exclude_from_search":false,"favored_weapon":["Lamashtu","Sobek"],"favored_weapon_markdown":"[Lamashtu](/Deities.aspx?ID=11), [Sobek](/Deities.aspx?ID=60)","hands":"2","id":"weapon-18","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Falchion](/Weapons.aspx?ID=18)\r\n</title>\n\n<traits>\r\n<trait label=\"Forceful\" url=\"/Traits.aspx?ID=180\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n**Favored Weapon** [Lamashtu](/Deities.aspx?ID=11), [Sobek](/Deities.aspx?ID=60)\n\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d10 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis weapon is a heavier, two-handed version of the curved-bladed scimitar. It is weighted toward the blade’s end, making it a powerful slashing weapon.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />","name":"Falchion","pfs":"Standard","price":300,"price_raw":"3 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Forceful\" url=\"/Traits.aspx?ID=180\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d10 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon is a heavier, two-handed version of the curved-bladed scimitar. It is weighted toward the blade’s end, making it a powerful slashing …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 280"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>","speed":{},"summary":"This weapon is a heavier, two-handed version of the curved-bladed scimitar. It is weighted toward the blade’s end, making it a powerful slashing …","summary_markdown":"This weapon is a heavier, two-handed version of the curved-bladed scimitar. It is weighted toward the blade’s end, making it a powerful slashing …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Falchion Source Core Rulebook pg. 280 4.0 Favored Weapon Lamashtu, Sobek Price 3 gp Damage 1d10 S Bulk 2 Hands 2 Category Martial Group Sword --- This weapon is a heavier, two-handed version of the curved-bladed scimitar. It is weighted toward the blade’s end, making it a powerful slashing weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Forceful","Sweep"],"trait_markdown":"[Forceful](/Traits.aspx?ID=180), [Sweep](/Traits.aspx?ID=194)","trait_raw":["Forceful","Sweep"],"type":"Weapon","url":"/Weapons.aspx?ID=18","weakness":{},"weapon_category":"Martial","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-19","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 B","damage_die":6,"deity":["Anubis","Arshea","Daikitsu","Kabriri","Nhimbaloth","Osiris","The Offering Plate"],"deity_markdown":"[Anubis](/Deities.aspx?ID=49), [Arshea](/Deities.aspx?ID=113), [Daikitsu](/Deities.aspx?ID=174), [Kabriri](/Deities.aspx?ID=76), [Nhimbaloth](/Deities.aspx?ID=163), [Osiris](/Deities.aspx?ID=56), [The Offering Plate](/Deities.aspx?ID=254)","exclude_from_search":false,"favored_weapon":["Anubis","Arshea","Daikitsu","Kabriri","Nhimbaloth","Osiris","The Offering Plate"],"favored_weapon_markdown":"[Anubis](/Deities.aspx?ID=49), [Arshea](/Deities.aspx?ID=113), [Daikitsu](/Deities.aspx?ID=174), [Kabriri](/Deities.aspx?ID=76), [Nhimbaloth](/Deities.aspx?ID=163), [Osiris](/Deities.aspx?ID=56), [The Offering Plate](/Deities.aspx?ID=254)","hands":"1","id":"weapon-19","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Flail](/Weapons.aspx?ID=19)\r\n</title>\n\n<traits>\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n**Favored Weapon** [Anubis](/Deities.aspx?ID=49), [Arshea](/Deities.aspx?ID=113), [Daikitsu](/Deities.aspx?ID=174), [Kabriri](/Deities.aspx?ID=76), [Nhimbaloth](/Deities.aspx?ID=163), [Osiris](/Deities.aspx?ID=56), [The Offering Plate](/Deities.aspx?ID=254)\n\n<row gap=\"medium\">\r\n**Price** 8 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis weapon consists of a wooden handle attached to a spiked ball or cylinder by a chain, rope, or strap of leather. \r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-7\" />","name":"Flail","pfs":"Standard","price":80,"price_raw":"8 sp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon consists of a wooden handle attached to a spiked ball or cylinder by a chain, rope, or strap of leather. \r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 280"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>","speed":{},"summary":"This weapon consists of a wooden handle attached to a spiked ball or cylinder by a chain, rope, or strap of leather. ","summary_markdown":"This weapon consists of a wooden handle attached to a spiked ball or cylinder by a chain, rope, or strap of leather. ","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Flail Source Core Rulebook pg. 280 4.0 Favored Weapon Anubis, Arshea, Daikitsu, Kabriri, Nhimbaloth, Osiris, The Offering Plate Price 8 sp Damage 1d6 B Bulk 1 Hands 1 Category Martial Group Flail --- This weapon consists of a wooden handle attached to a spiked ball or cylinder by a chain, rope, or strap of leather. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Disarm","Sweep","Trip"],"trait_markdown":"[Disarm](/Traits.aspx?ID=175), [Sweep](/Traits.aspx?ID=194), [Trip](/Traits.aspx?ID=196)","trait_raw":["Disarm","Sweep","Trip"],"type":"Weapon","url":"/Weapons.aspx?ID=19","weakness":{},"weapon_category":"Martial","weapon_group":"Flail","weapon_group_markdown":"[Flail](/WeaponGroups.aspx?ID=7)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-20","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 S","damage_die":8,"deity":["Baphomet","Shelyn"],"deity_markdown":"[Baphomet](/Deities.aspx?ID=73), [Shelyn](/Deities.aspx?ID=17)","exclude_from_search":false,"favored_weapon":["Baphomet","Shelyn"],"favored_weapon_markdown":"[Baphomet](/Deities.aspx?ID=73), [Shelyn](/Deities.aspx?ID=17)","hands":"2","id":"weapon-20","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Glaive](/Weapons.aspx?ID=20)\r\n</title>\n\n<traits>\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Forceful\" url=\"/Traits.aspx?ID=180\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n**Favored Weapon** [Baphomet](/Deities.aspx?ID=73), [Shelyn](/Deities.aspx?ID=17)\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis polearm consists of a long, single-edged blade on the end of a 7-foot pole. It is extremely effective at delivering lethal cuts at a distance.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-11\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Glaive of the Artist](/Equipment.aspx?ID=567), [Songbird's Brush](/Equipment.aspx?ID=1760), [Whisperer of Souls](/Equipment.aspx?ID=2367)","name":"Glaive","pfs":"Standard","price":100,"price_raw":"1 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Forceful\" url=\"/Traits.aspx?ID=180\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis polearm consists of a long, single-edged blade on the end of a 7-foot pole. It is extremely effective at delivering lethal cuts at a distance.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 280"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>","speed":{},"summary":"This polearm consists of a long, single-edged blade on the end of a 7-foot pole. It is extremely effective at delivering lethal cuts at a distance.","summary_markdown":"This polearm consists of a long, single-edged blade on the end of a 7-foot pole. It is extremely effective at delivering lethal cuts at a distance.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Glaive Source Core Rulebook pg. 280 4.0 Favored Weapon Baphomet, Shelyn Price 1 gp Damage 1d8 S Bulk 2 Hands 2 Category Martial Group Polearm --- This polearm consists of a long, single-edged blade on the end of a 7-foot pole. It is extremely effective at delivering lethal cuts at a distance. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Glaive of the Artist, Songbird's Brush, Whisperer of Souls","trait":["Deadly","Forceful","Reach"],"trait_markdown":"[Deadly d8](/Traits.aspx?ID=174), [Forceful](/Traits.aspx?ID=180), [Reach](/Traits.aspx?ID=192)","trait_raw":["Deadly d8","Forceful","Reach"],"type":"Weapon","url":"/Weapons.aspx?ID=20","weakness":{},"weapon_category":"Martial","weapon_group":"Polearm","weapon_group_markdown":"[Polearm](/WeaponGroups.aspx?ID=11)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-21","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d12 S","damage_die":12,"deity":["Angradd","Dammerich","Narakaas","Rovagug"],"deity_markdown":"[Angradd](/Deities.aspx?ID=84), [Dammerich](/Deities.aspx?ID=117), [Narakaas](/Deities.aspx?ID=143), [Rovagug](/Deities.aspx?ID=15)","exclude_from_search":false,"favored_weapon":["Angradd","Dammerich","Narakaas","Rovagug"],"favored_weapon_markdown":"[Angradd](/Deities.aspx?ID=84), [Dammerich](/Deities.aspx?ID=117), [Narakaas](/Deities.aspx?ID=143), [Rovagug](/Deities.aspx?ID=15)","hands":"2","id":"weapon-21","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Greataxe](/Weapons.aspx?ID=21)\r\n</title>\n\n<traits>\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n**Favored Weapon** [Angradd](/Deities.aspx?ID=84), [Dammerich](/Deities.aspx?ID=117), [Narakaas](/Deities.aspx?ID=143), [Rovagug](/Deities.aspx?ID=15)\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d12 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often “bearded,” having a hook at the bottom to increase the strength of their chopping power. \r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-1\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Blackaxe](/Equipment.aspx?ID=490), [Retribution Axe](/Equipment.aspx?ID=393)","name":"Greataxe","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d12 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often “bearded,” having a hook at …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 280"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>","speed":{},"summary":"This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often “bearded,” having a hook at …","summary_markdown":"This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often “bearded,” having a hook at …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Greataxe Source Core Rulebook pg. 280 4.0 Favored Weapon Angradd, Dammerich, Narakaas, Rovagug Price 2 gp Damage 1d12 S Bulk 2 Hands 2 Category Martial Group Axe --- This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often “bearded,” having a hook at the bottom to increase the strength of their chopping power. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Blackaxe, Retribution Axe","trait":["Sweep"],"trait_markdown":"[Sweep](/Traits.aspx?ID=194)","trait_raw":["Sweep"],"type":"Weapon","url":"/Weapons.aspx?ID=21","weakness":{},"weapon_category":"Martial","weapon_group":"Axe","weapon_group_markdown":"[Axe](/WeaponGroups.aspx?ID=1)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-22","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d10 B","damage_die":10,"deity":["Balumbdar","Yamatsumi","Ydajisk"],"deity_markdown":"[Balumbdar](/Deities.aspx?ID=224), [Yamatsumi](/Deities.aspx?ID=185), [Ydajisk](/Deities.aspx?ID=148)","exclude_from_search":false,"favored_weapon":["Balumbdar","Yamatsumi","Ydajisk"],"favored_weapon_markdown":"[Balumbdar](/Deities.aspx?ID=224), [Yamatsumi](/Deities.aspx?ID=185), [Ydajisk](/Deities.aspx?ID=148)","hands":"2","id":"weapon-22","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Greatclub](/Weapons.aspx?ID=22)\r\n</title>\n\n<traits>\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n**Favored Weapon** [Balumbdar](/Deities.aspx?ID=224), [Yamatsumi](/Deities.aspx?ID=185), [Ydajisk](/Deities.aspx?ID=148)\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d10 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nWhile many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only one hand.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Conflagration Club](/Equipment.aspx?ID=1051), [Deflecting Branch](/Equipment.aspx?ID=1448), [Gearblade](/Equipment.aspx?ID=896)","name":"Greatclub","pfs":"Standard","price":100,"price_raw":"1 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d10 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhile many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 280"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>","speed":{},"summary":"While many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only …","summary_markdown":"While many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Greatclub Source Core Rulebook pg. 280 4.0 Favored Weapon Balumbdar, Yamatsumi, Ydajisk Price 1 gp Damage 1d10 B Bulk 2 Hands 2 Category Martial Group Club --- While many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only one hand. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Conflagration Club, Deflecting Branch, Gearblade","trait":["Backswing","Shove"],"trait_markdown":"[Backswing](/Traits.aspx?ID=173), [Shove](/Traits.aspx?ID=193)","trait_raw":["Backswing","Shove"],"type":"Weapon","url":"/Weapons.aspx?ID=22","weakness":{},"weapon_category":"Martial","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-23","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d10 P","damage_die":10,"deity":["Dajermube"],"deity_markdown":"[Dajermube](/Deities.aspx?ID=235)","exclude_from_search":false,"favored_weapon":["Dajermube"],"favored_weapon_markdown":"[Dajermube](/Deities.aspx?ID=235)","hands":"2","id":"weapon-23","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Greatpick](/Weapons.aspx?ID=23)\r\n</title>\n\n<traits>\r\n<trait label=\"Fatal 1d12\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n**Favored Weapon** [Dajermube](/Deities.aspx?ID=235)\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Pick](/WeaponGroups.aspx?ID=10)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-10\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Mattock of the Titans](/Equipment.aspx?ID=391)","name":"Greatpick","pfs":"Standard","price":100,"price_raw":"1 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Fatal 1d12\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Pick](/WeaponGroups.aspx?ID=10)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 280"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>","speed":{},"summary":"This pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand.","summary_markdown":"This pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Greatpick Source Core Rulebook pg. 280 4.0 Favored Weapon Dajermube Price 1 gp Damage 1d10 P Bulk 2 Hands 2 Category Martial Group Pick --- This pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Mattock of the Titans","trait":["Fatal"],"trait_markdown":"[Fatal 1d12](/Traits.aspx?ID=178)","trait_raw":["Fatal 1d12"],"type":"Weapon","url":"/Weapons.aspx?ID=23","weakness":{},"weapon_category":"Martial","weapon_group":"Pick","weapon_group_markdown":"[Pick](/WeaponGroups.aspx?ID=10)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-24","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d12 S","damage_die":12,"deity":["Ashukharma","Gorum","Szuriel"],"deity_markdown":"[Ashukharma](/Deities.aspx?ID=187), [Gorum](/Deities.aspx?ID=7), [Szuriel](/Deities.aspx?ID=136)","exclude_from_search":false,"favored_weapon":["Ashukharma","Gorum","Szuriel"],"favored_weapon_markdown":"[Ashukharma](/Deities.aspx?ID=187), [Gorum](/Deities.aspx?ID=7), [Szuriel](/Deities.aspx?ID=136)","hands":"2","id":"weapon-24","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Greatsword](/Weapons.aspx?ID=24)\r\n</title>\n\n<traits>\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n**Favored Weapon** [Ashukharma](/Deities.aspx?ID=187), [Gorum](/Deities.aspx?ID=7), [Szuriel](/Deities.aspx?ID=136)\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d12 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis immense two-handed sword is nearly as tall as its wielder. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage in close-quarter fights.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Blade of the Black Sovereign](/Equipment.aspx?ID=775), [Frost Brand](/Equipment.aspx?ID=387), [Gearblade](/Equipment.aspx?ID=896), [Ovinrbaane](/Equipment.aspx?ID=1748), [Ridill](/Equipment.aspx?ID=1473), [Skyrider Sword](/Equipment.aspx?ID=1432)","name":"Greatsword","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d12 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis immense two-handed sword is nearly as tall as its wielder. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 280"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>","speed":{},"summary":"This immense two-handed sword is nearly as tall as its wielder. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage …","summary_markdown":"This immense two-handed sword is nearly as tall as its wielder. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Greatsword Source Core Rulebook pg. 280 4.0 Favored Weapon Ashukharma, Gorum, Szuriel Price 2 gp Damage 1d12 S Bulk 2 Hands 2 Category Martial Group Sword --- This immense two-handed sword is nearly as tall as its wielder. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage in close-quarter fights. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Blade of the Black Sovereign, Frost Brand, Gearblade, Ovinrbaane, Ridill, Skyrider Sword","trait":["Versatile"],"trait_markdown":"[Versatile P](/Traits.aspx?ID=200)","trait_raw":["Versatile P"],"type":"Weapon","url":"/Weapons.aspx?ID=24","weakness":{},"weapon_category":"Martial","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-25","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d10 S","damage_die":10,"deity":["Saloc"],"deity_markdown":"[Saloc](/Deities.aspx?ID=146)","exclude_from_search":false,"favored_weapon":["Saloc"],"favored_weapon_markdown":"[Saloc](/Deities.aspx?ID=146)","hands":"2","id":"weapon-25","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Guisarme](/Weapons.aspx?ID=25)\r\n</title>\n\n<traits>\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n**Favored Weapon** [Saloc](/Deities.aspx?ID=146)\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis polearm bears a long, often one‑sided, curved blade with a hook protruding from the blunt side of the blade, which can allow its wielder to trip opponents at a distance. Its shaft is usually 8 feet long.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-11\" />","name":"Guisarme","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis polearm bears a long, often one‑sided, curved blade with a hook protruding from the blunt side of the blade, which can allow its wielder to trip …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 280"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>","speed":{},"summary":"This polearm bears a long, often one‑sided, curved blade with a hook protruding from the blunt side of the blade, which can allow its wielder to trip …","summary_markdown":"This polearm bears a long, often one‑sided, curved blade with a hook protruding from the blunt side of the blade, which can allow its wielder to trip …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Guisarme Source Core Rulebook pg. 280 4.0 Favored Weapon Saloc Price 2 gp Damage 1d10 S Bulk 2 Hands 2 Category Martial Group Polearm --- This polearm bears a long, often one‑sided, curved blade with a hook protruding from the blunt side of the blade, which can allow its wielder to trip opponents at a distance. Its shaft is usually 8 feet long. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Reach","Trip"],"trait_markdown":"[Reach](/Traits.aspx?ID=192), [Trip](/Traits.aspx?ID=196)","trait_raw":["Reach","Trip"],"type":"Weapon","url":"/Weapons.aspx?ID=25","weakness":{},"weapon_category":"Martial","weapon_group":"Polearm","weapon_group_markdown":"[Polearm](/WeaponGroups.aspx?ID=11)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-26","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d10 P","damage_die":10,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-26","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Halberd](/Weapons.aspx?ID=26)\r\n</title>\n\n<traits>\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Versatile S\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached. \r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-11\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Rod of Razors](/Equipment.aspx?ID=1751)","name":"Halberd","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Versatile S\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached. \r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 280"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>","speed":{},"summary":"This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached. ","summary_markdown":"This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached. ","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Halberd Source Core Rulebook pg. 280 4.0 Price 2 gp Damage 1d10 P Bulk 2 Hands 2 Category Martial Group Polearm --- This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Rod of Razors","trait":["Reach","Versatile"],"trait_markdown":"[Reach](/Traits.aspx?ID=192), [Versatile S](/Traits.aspx?ID=200)","trait_raw":["Reach","Versatile S"],"type":"Weapon","url":"/Weapons.aspx?ID=26","weakness":{},"weapon_category":"Martial","weapon_group":"Polearm","weapon_group_markdown":"[Polearm](/WeaponGroups.aspx?ID=11)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-27","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 S","damage_die":6,"deity":["Immonhiel","Likha","Narriseminek"],"deity_markdown":"[Immonhiel](/Deities.aspx?ID=238), [Likha](/Deities.aspx?ID=192), [Narriseminek](/Deities.aspx?ID=144)","exclude_from_search":false,"favored_weapon":["Immonhiel","Likha","Narriseminek"],"favored_weapon_markdown":"[Immonhiel](/Deities.aspx?ID=238), [Likha](/Deities.aspx?ID=192), [Narriseminek](/Deities.aspx?ID=144)","hands":"1","id":"weapon-27","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Hatchet](/Weapons.aspx?ID=27)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Thrown 10 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n**Favored Weapon** [Immonhiel](/Deities.aspx?ID=238), [Likha](/Deities.aspx?ID=192), [Narriseminek](/Deities.aspx?ID=144)\n\n<row gap=\"medium\">\r\n**Price** 4 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis small axe can be used in close combat or thrown.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-1\" />","name":"Hatchet","pfs":"Standard","price":40,"price_raw":"4 sp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Thrown 10 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis small axe can be used in close combat or thrown.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 280"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>","speed":{},"summary":"This small axe can be used in close combat or thrown.","summary_markdown":"This small axe can be used in close combat or thrown.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Hatchet Source Core Rulebook pg. 280 4.0 Favored Weapon Immonhiel, Likha, Narriseminek Price 4 sp Damage 1d6 S Bulk L Hands 1 Category Martial Group Axe --- This small axe can be used in close combat or thrown. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Sweep","Thrown"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Sweep](/Traits.aspx?ID=194), [Thrown 10 ft.](/Traits.aspx?ID=195)","trait_raw":["Agile","Sweep","Thrown 10 ft."],"type":"Weapon","url":"/Weapons.aspx?ID=27","weakness":{},"weapon_category":"Martial","weapon_group":"Axe","weapon_group_markdown":"[Axe](/WeaponGroups.aspx?ID=1)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-28","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 P","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-28","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Lance](/Weapons.aspx?ID=28)\r\n</title>\n\n<traits>\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Jousting 1d6\" url=\"/Traits.aspx?ID=186\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis spear-like weapon is used by a mounted creature to deal a great deal of damage.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-14\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Alicorn Lance](/Equipment.aspx?ID=1882), [Blast Lance](/Equipment.aspx?ID=1600), [Knight Captain's Lance](/Equipment.aspx?ID=1573), [Radiant Lance](/Equipment.aspx?ID=517)","name":"Lance","pfs":"Standard","price":100,"price_raw":"1 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Jousting 1d6\" url=\"/Traits.aspx?ID=186\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis spear-like weapon is used by a mounted creature to deal a great deal of damage.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 280"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>","speed":{},"summary":"This spear-like weapon is used by a mounted creature to deal a great deal of damage.","summary_markdown":"This spear-like weapon is used by a mounted creature to deal a great deal of damage.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Lance Source Core Rulebook pg. 280 4.0 Price 1 gp Damage 1d8 P Bulk 2 Hands 2 Category Martial Group Spear --- This spear-like weapon is used by a mounted creature to deal a great deal of damage. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Alicorn Lance, Blast Lance, Knight Captain's Lance, Radiant Lance","trait":["Deadly","Jousting","Reach"],"trait_markdown":"[Deadly d8](/Traits.aspx?ID=174), [Jousting 1d6](/Traits.aspx?ID=186), [Reach](/Traits.aspx?ID=192)","trait_raw":["Deadly d8","Jousting 1d6","Reach"],"type":"Weapon","url":"/Weapons.aspx?ID=28","weakness":{},"weapon_category":"Martial","weapon_group":"Spear","weapon_group_markdown":"[Spear](/WeaponGroups.aspx?ID=14)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-29","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 B","damage_die":6,"deity":["Brigh","Droskar","Grundinnar","Keepers of the Hearth","Kols","Nivi Rhombodazzle","Pillars of Knowledge"],"deity_markdown":"[Brigh](/Deities.aspx?ID=33), [Droskar](/Deities.aspx?ID=28), [Grundinnar](/Deities.aspx?ID=88), [Keepers of the Hearth](/Deities.aspx?ID=248), [Kols](/Deities.aspx?ID=89), [Nivi Rhombodazzle](/Deities.aspx?ID=44), [Pillars of Knowledge](/Deities.aspx?ID=209)","exclude_from_search":false,"favored_weapon":["Brigh","Droskar","Grundinnar","Keepers of the Hearth","Kols","Nivi Rhombodazzle","Pillars of Knowledge"],"favored_weapon_markdown":"[Brigh](/Deities.aspx?ID=33), [Droskar](/Deities.aspx?ID=28), [Grundinnar](/Deities.aspx?ID=88), [Keepers of the Hearth](/Deities.aspx?ID=248), [Kols](/Deities.aspx?ID=89), [Nivi Rhombodazzle](/Deities.aspx?ID=44), [Pillars of Knowledge](/Deities.aspx?ID=209)","hands":"1","id":"weapon-29","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Light Hammer](/Weapons.aspx?ID=29)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n**Favored Weapon** [Brigh](/Deities.aspx?ID=33), [Droskar](/Deities.aspx?ID=28), [Grundinnar](/Deities.aspx?ID=88), [Keepers of the Hearth](/Deities.aspx?ID=248), [Kols](/Deities.aspx?ID=89), [Nivi Rhombodazzle](/Deities.aspx?ID=44), [Pillars of Knowledge](/Deities.aspx?ID=209)\n\n<row gap=\"medium\">\r\n**Price** 3 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-8\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Cayden's Tankard](/Equipment.aspx?ID=2360)","name":"Light Hammer","pfs":"Standard","price":30,"price_raw":"3 sp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw.","summary_markdown":"This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Light Hammer Source Core Rulebook pg. 281 4.0 Favored Weapon Brigh, Droskar, Grundinnar, Keepers of the Hearth, Kols, Nivi Rhombodazzle, Pillars of Knowledge Price 3 sp Damage 1d6 B Bulk L Hands 1 Category Martial Group Hammer --- This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Cayden's Tankard","trait":["Agile","Thrown"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Thrown 20 ft.](/Traits.aspx?ID=195)","trait_raw":["Agile","Thrown 20 ft."],"type":"Weapon","url":"/Weapons.aspx?ID=29","weakness":{},"weapon_category":"Martial","weapon_group":"Hammer","weapon_group_markdown":"[Hammer](/WeaponGroups.aspx?ID=8)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-30","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 P","damage_die":4,"deity":["Dranngvit"],"deity_markdown":"[Dranngvit](/Deities.aspx?ID=86)","exclude_from_search":false,"favored_weapon":["Dranngvit"],"favored_weapon_markdown":"[Dranngvit](/Deities.aspx?ID=86)","hands":"1","id":"weapon-30","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Light Pick](/Weapons.aspx?ID=30)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Fatal 1d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n**Favored Weapon** [Dranngvit](/Deities.aspx?ID=86)\n\n<row gap=\"medium\">\r\n**Price** 4 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Pick](/WeaponGroups.aspx?ID=10)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-10\" />","name":"Light Pick","pfs":"Standard","price":40,"price_raw":"4 sp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Fatal 1d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Pick](/WeaponGroups.aspx?ID=10)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"A light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks.","summary_markdown":"A light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Light Pick Source Core Rulebook pg. 281 4.0 Favored Weapon Dranngvit Price 4 sp Damage 1d4 P Bulk L Hands 1 Category Martial Group Pick --- A light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Fatal"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Fatal 1d8](/Traits.aspx?ID=178)","trait_raw":["Agile","Fatal 1d8"],"type":"Weapon","url":"/Weapons.aspx?ID=30","weakness":{},"weapon_category":"Martial","weapon_group":"Pick","weapon_group_markdown":"[Pick](/WeaponGroups.aspx?ID=10)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-31","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d8 S","damage_die":8,"deity":["Falayna","Iomedae","Lymnieris","Pazuzu","Vineshvakhi","Ymeri"],"deity_markdown":"[Falayna](/Deities.aspx?ID=119), [Iomedae](/Deities.aspx?ID=9), [Lymnieris](/Deities.aspx?ID=124), [Pazuzu](/Deities.aspx?ID=79), [Vineshvakhi](/Deities.aspx?ID=262), [Ymeri](/Deities.aspx?ID=108)","exclude_from_search":false,"favored_weapon":["Falayna","Iomedae","Lymnieris","Pazuzu","Vineshvakhi","Ymeri"],"favored_weapon_markdown":"[Falayna](/Deities.aspx?ID=119), [Iomedae](/Deities.aspx?ID=9), [Lymnieris](/Deities.aspx?ID=124), [Pazuzu](/Deities.aspx?ID=79), [Vineshvakhi](/Deities.aspx?ID=262), [Ymeri](/Deities.aspx?ID=108)","hands":"1","id":"weapon-31","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Longsword](/Weapons.aspx?ID=31)\r\n</title>\n\n<traits>\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n**Favored Weapon** [Falayna](/Deities.aspx?ID=119), [Iomedae](/Deities.aspx?ID=9), [Lymnieris](/Deities.aspx?ID=124), [Pazuzu](/Deities.aspx?ID=79), [Vineshvakhi](/Deities.aspx?ID=262), [Ymeri](/Deities.aspx?ID=108)\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nLongswords can be one-edged or two‑edged swords. Their blades are heavy and they’re between 3 and 4 feet in length. \r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Cooperative Blade](/Equipment.aspx?ID=922), [Final Rest](/Equipment.aspx?ID=1537), [Flame Tongue](/Equipment.aspx?ID=386), [Gearblade](/Equipment.aspx?ID=896), [Holy Avenger](/Equipment.aspx?ID=389), [Kortos Diamond](/Equipment.aspx?ID=675), [Singing Sword](/Equipment.aspx?ID=597), [Smoking Sword](/Equipment.aspx?ID=908), [Spellcutter](/Equipment.aspx?ID=1457)","name":"Longsword","pfs":"Standard","price":100,"price_raw":"1 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLongswords can be one-edged or two‑edged swords. Their blades are heavy and they’re between 3 and 4 feet in length. \r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"Longswords can be one-edged or two‑edged swords. Their blades are heavy and they’re between 3 and 4 feet in length. ","summary_markdown":"Longswords can be one-edged or two‑edged swords. Their blades are heavy and they’re between 3 and 4 feet in length. ","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Longsword Source Core Rulebook pg. 281 4.0 Favored Weapon Falayna, Iomedae, Lymnieris, Pazuzu, Vineshvakhi, Ymeri Price 1 gp Damage 1d8 S Bulk 1 Hands 1 Category Martial Group Sword --- Longswords can be one-edged or two‑edged swords. Their blades are heavy and they’re between 3 and 4 feet in length. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Cooperative Blade, Final Rest, Flame Tongue, Gearblade, Holy Avenger, Kortos Diamond, Singing Sword, Smoking Sword, Spellcutter","trait":["Versatile"],"trait_markdown":"[Versatile P](/Traits.aspx?ID=200)","trait_raw":["Versatile P"],"type":"Weapon","url":"/Weapons.aspx?ID=31","weakness":{},"weapon_category":"Martial","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-32","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 P","damage_die":4,"deity":["Sturovenen"],"deity_markdown":"[Sturovenen](/Deities.aspx?ID=173)","exclude_from_search":false,"favored_weapon":["Sturovenen"],"favored_weapon_markdown":"[Sturovenen](/Deities.aspx?ID=173)","hands":"1","id":"weapon-32","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Main-gauche](/Weapons.aspx?ID=32)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n<trait label=\"Versatile S\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n**Favored Weapon** [Sturovenen](/Deities.aspx?ID=173)\n\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis parrying dagger features a robust guard to protect the wielder’s hand. \r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Spellguard Blade](/Equipment.aspx?ID=746)","name":"Main-gauche","pfs":"Standard","price":50,"price_raw":"5 sp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n<trait label=\"Versatile S\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis parrying dagger features a robust guard to protect the wielder’s hand. \r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"This parrying dagger features a robust guard to protect the wielder’s hand. ","summary_markdown":"This parrying dagger features a robust guard to protect the wielder’s hand. ","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Main-gauche Source Core Rulebook pg. 281 4.0 Favored Weapon Sturovenen Price 5 sp Damage 1d4 P Bulk L Hands 1 Category Martial Group Knife --- This parrying dagger features a robust guard to protect the wielder’s hand. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Spellguard Blade","trait":["Agile","Disarm","Finesse","Parry","Versatile"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Parry](/Traits.aspx?ID=190), [Versatile S](/Traits.aspx?ID=200)","trait_raw":["Agile","Disarm","Finesse","Parry","Versatile S"],"type":"Weapon","url":"/Weapons.aspx?ID=32","weakness":{},"weapon_category":"Martial","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-33","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d12 B","damage_die":12,"deity":["Uvuko"],"deity_markdown":"[Uvuko](/Deities.aspx?ID=228)","exclude_from_search":false,"favored_weapon":["Uvuko"],"favored_weapon_markdown":"[Uvuko](/Deities.aspx?ID=228)","hands":"2","id":"weapon-33","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Maul](/Weapons.aspx?ID=33)\r\n</title>\n\n<traits>\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n**Favored Weapon** [Uvuko](/Deities.aspx?ID=228)\n\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d12 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nMauls are massive warhammers that must be swung with two hands.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-8\" />","name":"Maul","pfs":"Standard","price":300,"price_raw":"3 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d12 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMauls are massive warhammers that must be swung with two hands.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"Mauls are massive warhammers that must be swung with two hands.","summary_markdown":"Mauls are massive warhammers that must be swung with two hands.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Maul Source Core Rulebook pg. 281 4.0 Favored Weapon Uvuko Price 3 gp Damage 1d12 B Bulk 2 Hands 2 Category Martial Group Hammer --- Mauls are massive warhammers that must be swung with two hands. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Shove"],"trait_markdown":"[Shove](/Traits.aspx?ID=193)","trait_raw":["Shove"],"type":"Weapon","url":"/Weapons.aspx?ID=33","weakness":{},"weapon_category":"Martial","weapon_group":"Hammer","weapon_group_markdown":"[Hammer](/WeaponGroups.aspx?ID=8)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-34","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 P","damage_die":6,"deity":["Sairazul","Soralyon","Zyphus"],"deity_markdown":"[Sairazul](/Deities.aspx?ID=107), [Soralyon](/Deities.aspx?ID=128), [Zyphus](/Deities.aspx?ID=160)","exclude_from_search":false,"favored_weapon":["Sairazul","Soralyon","Zyphus"],"favored_weapon_markdown":"[Sairazul](/Deities.aspx?ID=107), [Soralyon](/Deities.aspx?ID=128), [Zyphus](/Deities.aspx?ID=160)","hands":"1","id":"weapon-34","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Pick](/Weapons.aspx?ID=34)\r\n</title>\n\n<traits>\r\n<trait label=\"Fatal 1d10\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n**Favored Weapon** [Sairazul](/Deities.aspx?ID=107), [Soralyon](/Deities.aspx?ID=128), [Zyphus](/Deities.aspx?ID=160)\n\n<row gap=\"medium\">\r\n**Price** 7 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Pick](/WeaponGroups.aspx?ID=10)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA pick designed solely for combat has a sturdy wooden shaft and a heavy, pointed head to deliver devastating blows.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-10\" />","name":"Pick","pfs":"Standard","price":70,"price_raw":"7 sp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Fatal 1d10\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 7 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Pick](/WeaponGroups.aspx?ID=10)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA pick designed solely for combat has a sturdy wooden shaft and a heavy, pointed head to deliver devastating blows.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"A pick designed solely for combat has a sturdy wooden shaft and a heavy, pointed head to deliver devastating blows.","summary_markdown":"A pick designed solely for combat has a sturdy wooden shaft and a heavy, pointed head to deliver devastating blows.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Pick Source Core Rulebook pg. 281 4.0 Favored Weapon Sairazul, Soralyon, Zyphus Price 7 sp Damage 1d6 P Bulk 1 Hands 1 Category Martial Group Pick --- A pick designed solely for combat has a sturdy wooden shaft and a heavy, pointed head to deliver devastating blows. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Fatal"],"trait_markdown":"[Fatal 1d10](/Traits.aspx?ID=178)","trait_raw":["Fatal 1d10"],"type":"Weapon","url":"/Weapons.aspx?ID=34","weakness":{},"weapon_category":"Martial","weapon_group":"Pick","weapon_group_markdown":"[Pick](/WeaponGroups.aspx?ID=10)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-35","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d10 P","damage_die":10,"deity":["Belial","Stag Mother of the Forest of Stones"],"deity_markdown":"[Belial](/Deities.aspx?ID=65), [Stag Mother of the Forest of Stones](/Deities.aspx?ID=172)","exclude_from_search":false,"favored_weapon":["Belial","Stag Mother of the Forest of Stones"],"favored_weapon_markdown":"[Belial](/Deities.aspx?ID=65), [Stag Mother of the Forest of Stones](/Deities.aspx?ID=172)","hands":"2","id":"weapon-35","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Ranseur](/Weapons.aspx?ID=35)\r\n</title>\n\n<traits>\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n**Favored Weapon** [Belial](/Deities.aspx?ID=65), [Stag Mother of the Forest of Stones](/Deities.aspx?ID=172)\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis polearm is a long trident with a central prong that’s longer than the other two.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-11\" />","name":"Ranseur","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis polearm is a long trident with a central prong that’s longer than the other two.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"This polearm is a long trident with a central prong that’s longer than the other two.","summary_markdown":"This polearm is a long trident with a central prong that’s longer than the other two.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Ranseur Source Core Rulebook pg. 281 4.0 Favored Weapon Belial, Stag Mother of the Forest of Stones Price 2 gp Damage 1d10 P Bulk 2 Hands 2 Category Martial Group Polearm --- This polearm is a long trident with a central prong that’s longer than the other two. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Disarm","Reach"],"trait_markdown":"[Disarm](/Traits.aspx?ID=175), [Reach](/Traits.aspx?ID=192)","trait_raw":["Disarm","Reach"],"type":"Weapon","url":"/Weapons.aspx?ID=35","weakness":{},"weapon_category":"Martial","weapon_group":"Polearm","weapon_group_markdown":"[Polearm](/WeaponGroups.aspx?ID=11)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-36","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 P","damage_die":6,"deity":["Arazni","Besmara","Cayden Cailean","Count Ranalc","Hastur","Seafarer's Hope","Touch of the Sun","Zura"],"deity_markdown":"[Arazni](/Deities.aspx?ID=31), [Besmara](/Deities.aspx?ID=32), [Cayden Cailean](/Deities.aspx?ID=4), [Count Ranalc](/Deities.aspx?ID=92), [Hastur](/Deities.aspx?ID=162), [Seafarer's Hope](/Deities.aspx?ID=255), [Touch of the Sun](/Deities.aspx?ID=233), [Zura](/Deities.aspx?ID=83)","exclude_from_search":false,"favored_weapon":["Arazni","Besmara","Cayden Cailean","Count Ranalc","Hastur","Seafarer's Hope","Touch of the Sun","Zura"],"favored_weapon_markdown":"[Arazni](/Deities.aspx?ID=31), [Besmara](/Deities.aspx?ID=32), [Cayden Cailean](/Deities.aspx?ID=4), [Count Ranalc](/Deities.aspx?ID=92), [Hastur](/Deities.aspx?ID=162), [Seafarer's Hope](/Deities.aspx?ID=255), [Touch of the Sun](/Deities.aspx?ID=233), [Zura](/Deities.aspx?ID=83)","hands":"1","id":"weapon-36","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Rapier](/Weapons.aspx?ID=36)\r\n</title>\n\n<traits>\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n**Favored Weapon** [Arazni](/Deities.aspx?ID=31), [Besmara](/Deities.aspx?ID=32), [Cayden Cailean](/Deities.aspx?ID=4), [Count Ranalc](/Deities.aspx?ID=92), [Hastur](/Deities.aspx?ID=162), [Seafarer's Hope](/Deities.aspx?ID=255), [Touch of the Sun](/Deities.aspx?ID=233), [Zura](/Deities.aspx?ID=83)\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThe rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon. \r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Azarim](/Equipment.aspx?ID=1725), [Brilliant Rapier](/Equipment.aspx?ID=1237), [Piereta](/Equipment.aspx?ID=666), [Rime Foil](/Equipment.aspx?ID=1876), [Storm Flash](/Equipment.aspx?ID=395), [Viper Rapier](/Equipment.aspx?ID=2145)","name":"Rapier","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon. \r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon. ","summary_markdown":"The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon. ","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Rapier Source Core Rulebook pg. 281 4.0 Favored Weapon Arazni, Besmara, Cayden Cailean, Count Ranalc, Hastur, Seafarer's Hope, Touch of the Sun, Zura Price 2 gp Damage 1d6 P Bulk 1 Hands 1 Category Martial Group Sword --- The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Azarim, Brilliant Rapier, Piereta, Rime Foil, Storm Flash, Viper Rapier","trait":["Deadly","Disarm","Finesse"],"trait_markdown":"[Deadly d8](/Traits.aspx?ID=174), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179)","trait_raw":["Deadly d8","Disarm","Finesse"],"type":"Weapon","url":"/Weapons.aspx?ID=36","weakness":{},"weapon_category":"Martial","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-37","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 B","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-37","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Sap](/Weapons.aspx?ID=37)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 1 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of a blow, as the weapon’s purpose is to knock out its victim rather than to draw blood. \r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Spore Sap](/Equipment.aspx?ID=647)","name":"Sap","pfs":"Standard","price":10,"price_raw":"1 sp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"A sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of …","summary_markdown":"A sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Sap Source Core Rulebook pg. 281 4.0 Price 1 sp Damage 1d6 B Bulk L Hands 1 Category Martial Group Club --- A sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of a blow, as the weapon’s purpose is to knock out its victim rather than to draw blood. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Spore Sap","trait":["Agile","Nonlethal"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188)","trait_raw":["Agile","Nonlethal"],"type":"Weapon","url":"/Weapons.aspx?ID=37","weakness":{},"weapon_category":"Martial","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-38","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 S","damage_die":6,"deity":["Cyth-V'sug","Diomazul","Sarenrae"],"deity_markdown":"[Cyth-V'sug](/Deities.aspx?ID=74), [Diomazul](/Deities.aspx?ID=190), [Sarenrae](/Deities.aspx?ID=16)","exclude_from_search":false,"favored_weapon":["Cyth-V'sug","Diomazul","Sarenrae"],"favored_weapon_markdown":"[Cyth-V'sug](/Deities.aspx?ID=74), [Diomazul](/Deities.aspx?ID=190), [Sarenrae](/Deities.aspx?ID=16)","hands":"1","id":"weapon-38","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Scimitar](/Weapons.aspx?ID=38)\r\n</title>\n\n<traits>\r\n<trait label=\"Forceful\" url=\"/Traits.aspx?ID=180\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n**Favored Weapon** [Cyth-V'sug](/Deities.aspx?ID=74), [Diomazul](/Deities.aspx?ID=190), [Sarenrae](/Deities.aspx?ID=16)\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis one-handed curved blade is sharp on one side.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Gloaming Arc](/Equipment.aspx?ID=1716), [South Wind's Scorch Song](/Equipment.aspx?ID=1076)","name":"Scimitar","pfs":"Standard","price":100,"price_raw":"1 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Forceful\" url=\"/Traits.aspx?ID=180\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis one-handed curved blade is sharp on one side.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"This one-handed curved blade is sharp on one side.","summary_markdown":"This one-handed curved blade is sharp on one side.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Scimitar Source Core Rulebook pg. 281 4.0 Favored Weapon Cyth-V'sug, Diomazul, Sarenrae Price 1 gp Damage 1d6 S Bulk 1 Hands 1 Category Martial Group Sword --- This one-handed curved blade is sharp on one side. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Gloaming Arc, South Wind's Scorch Song","trait":["Forceful","Sweep"],"trait_markdown":"[Forceful](/Traits.aspx?ID=180), [Sweep](/Traits.aspx?ID=194)","trait_raw":["Forceful","Sweep"],"type":"Weapon","url":"/Weapons.aspx?ID=38","weakness":{},"weapon_category":"Martial","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-39","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d10 S","damage_die":10,"deity":["Apollyon","Jaidi","Magdh","Urgathoa"],"deity_markdown":"[Apollyon](/Deities.aspx?ID=134), [Jaidi](/Deities.aspx?ID=155), [Magdh](/Deities.aspx?ID=97), [Urgathoa](/Deities.aspx?ID=19)","exclude_from_search":false,"favored_weapon":["Apollyon","Jaidi","Magdh","Urgathoa"],"favored_weapon_markdown":"[Apollyon](/Deities.aspx?ID=134), [Jaidi](/Deities.aspx?ID=155), [Magdh](/Deities.aspx?ID=97), [Urgathoa](/Deities.aspx?ID=19)","hands":"2","id":"weapon-39","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Scythe](/Weapons.aspx?ID=39)\r\n</title>\n\n<traits>\r\n<trait label=\"Deadly d10\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n**Favored Weapon** [Apollyon](/Deities.aspx?ID=134), [Jaidi](/Deities.aspx?ID=155), [Magdh](/Deities.aspx?ID=97), [Urgathoa](/Deities.aspx?ID=19)\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nDerived from a farming tool used to mow down long grains and cereals, this weapon has a long wooden shaft with protruding handles, capped with a curved blade set at a right angle.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-11\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Grisly Scythe](/Equipment.aspx?ID=1761), [Hundred-Moth Caress](/Equipment.aspx?ID=1061), [Vampiric Scythe](/Equipment.aspx?ID=1287)","name":"Scythe","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Deadly d10\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDerived from a farming tool used to mow down long grains and cereals, this weapon has a long wooden shaft with protruding handles, capped with a …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"Derived from a farming tool used to mow down long grains and cereals, this weapon has a long wooden shaft with protruding handles, capped with a …","summary_markdown":"Derived from a farming tool used to mow down long grains and cereals, this weapon has a long wooden shaft with protruding handles, capped with a …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Scythe Source Core Rulebook pg. 281 4.0 Favored Weapon Apollyon, Jaidi, Magdh, Urgathoa Price 2 gp Damage 1d10 S Bulk 2 Hands 2 Category Martial Group Polearm --- Derived from a farming tool used to mow down long grains and cereals, this weapon has a long wooden shaft with protruding handles, capped with a curved blade set at a right angle. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Grisly Scythe, Hundred-Moth Caress, Vampiric Scythe","trait":["Deadly","Trip"],"trait_markdown":"[Deadly d10](/Traits.aspx?ID=174), [Trip](/Traits.aspx?ID=196)","trait_raw":["Deadly d10","Trip"],"type":"Weapon","url":"/Weapons.aspx?ID=39","weakness":{},"weapon_category":"Martial","weapon_group":"Polearm","weapon_group_markdown":"[Polearm](/WeaponGroups.aspx?ID=11)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-40","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"category":"weapon","damage":"1d4 B","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-40","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Shield Bash](/Weapons.aspx?ID=40)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** —\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Shield](/WeaponGroups.aspx?ID=12)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA shield bash is not actually a weapon, but a maneuver in which you thrust or swing your shield to hit your foe with an impromptu attack.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-12\" />","name":"Shield Bash","pfs":"Standard","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Damage** 1d4 B\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Shield](/WeaponGroups.aspx?ID=12)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA shield bash is not actually a weapon, but a maneuver in which you thrust or swing your shield to hit your foe with an impromptu attack.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"A shield bash is not actually a weapon, but a maneuver in which you thrust or swing your shield to hit your foe with an impromptu attack.","summary_markdown":"A shield bash is not actually a weapon, but a maneuver in which you thrust or swing your shield to hit your foe with an impromptu attack.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Shield Bash Source Core Rulebook pg. 281 4.0 Price — Damage 1d4 B Bulk — Hands 1 Category Martial Group Shield --- A shield bash is not actually a weapon, but a maneuver in which you thrust or swing your shield to hit your foe with an impromptu attack. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait_markdown":"","type":"Weapon","url":"/Weapons.aspx?ID=40","weakness":{},"weapon_category":"Martial","weapon_group":"Shield","weapon_group_markdown":"[Shield](/WeaponGroups.aspx?ID=12)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-41","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"category":"weapon","damage":"1d6 B","damage_die":6,"deity":["Imot","Mazludeh"],"deity_markdown":"[Imot](/Deities.aspx?ID=139), [Mazludeh](/Deities.aspx?ID=227)","exclude_from_search":false,"favored_weapon":["Imot","Mazludeh"],"favored_weapon_markdown":"[Imot](/Deities.aspx?ID=139), [Mazludeh](/Deities.aspx?ID=227)","hands":"1","id":"weapon-41","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Shield Boss](/Weapons.aspx?ID=41)\r\n</title>\n\n<traits>\r\n<trait label=\"Attached to Shield\" url=\"/Traits.aspx?ID=171\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n**Favored Weapon** [Imot](/Deities.aspx?ID=139), [Mazludeh](/Deities.aspx?ID=227)\n\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Shield](/WeaponGroups.aspx?ID=12)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nTypically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a shield bash.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-12\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Shield of the Unified Legion](/Equipment.aspx?ID=671)","name":"Shield Boss","pfs":"Standard","price":50,"price_raw":"5 sp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Attached to Shield\" url=\"/Traits.aspx?ID=171\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Shield](/WeaponGroups.aspx?ID=12)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTypically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"Typically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a …","summary_markdown":"Typically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Shield Boss Source Core Rulebook pg. 281 4.0 Favored Weapon Imot, Mazludeh Price 5 sp Damage 1d6 B Bulk — Hands 1 Category Martial Group Shield --- Typically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a shield bash. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Shield of the Unified Legion","trait":["Attached"],"trait_markdown":"[Attached to Shield](/Traits.aspx?ID=171)","trait_raw":["Attached to Shield"],"type":"Weapon","url":"/Weapons.aspx?ID=41","weakness":{},"weapon_category":"Martial","weapon_group":"Shield","weapon_group_markdown":"[Shield](/WeaponGroups.aspx?ID=12)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-42","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-42","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Shield Spikes](/Weapons.aspx?ID=42)\r\n</title>\n\n<traits>\r\n<trait label=\"Attached to Shield\" url=\"/Traits.aspx?ID=171\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Shield](/WeaponGroups.aspx?ID=12)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThese metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-12\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Jawbreaker Shield](/Equipment.aspx?ID=645)","name":"Shield Spikes","pfs":"Standard","price":50,"price_raw":"5 sp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Attached to Shield\" url=\"/Traits.aspx?ID=171\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Shield](/WeaponGroups.aspx?ID=12)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.","summary_markdown":"These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Shield Spikes Source Core Rulebook pg. 281 4.0 Price 5 sp Damage 1d6 P Bulk — Hands 1 Category Martial Group Shield --- These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Jawbreaker Shield","trait":["Attached"],"trait_markdown":"[Attached to Shield](/Traits.aspx?ID=171)","trait_raw":["Attached to Shield"],"type":"Weapon","url":"/Weapons.aspx?ID=42","weakness":{},"weapon_category":"Martial","weapon_group":"Shield","weapon_group_markdown":"[Shield](/WeaponGroups.aspx?ID=12)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-43","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 P","damage_die":6,"deity":["Chaldira","Hathor","Jaidz","Norgorber","The Prismatic Ray","Thisamet"],"deity_markdown":"[Chaldira](/Deities.aspx?ID=35), [Hathor](/Deities.aspx?ID=52), [Jaidz](/Deities.aspx?ID=122), [Norgorber](/Deities.aspx?ID=13), [The Prismatic Ray](/Deities.aspx?ID=207), [Thisamet](/Deities.aspx?ID=267)","exclude_from_search":false,"favored_weapon":["Chaldira","Hathor","Jaidz","Norgorber","The Prismatic Ray","Thisamet"],"favored_weapon_markdown":"[Chaldira](/Deities.aspx?ID=35), [Hathor](/Deities.aspx?ID=52), [Jaidz](/Deities.aspx?ID=122), [Norgorber](/Deities.aspx?ID=13), [The Prismatic Ray](/Deities.aspx?ID=207), [Thisamet](/Deities.aspx?ID=267)","hands":"1","id":"weapon-43","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Shortsword](/Weapons.aspx?ID=43)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Versatile S\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n**Favored Weapon** [Chaldira](/Deities.aspx?ID=35), [Hathor](/Deities.aspx?ID=52), [Jaidz](/Deities.aspx?ID=122), [Norgorber](/Deities.aspx?ID=13), [The Prismatic Ray](/Deities.aspx?ID=207), [Thisamet](/Deities.aspx?ID=267)\n\n<row gap=\"medium\">\r\n**Price** 9 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThese blades come in a variety of shapes and styles, but they are typically 2 feet long. \r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Blade of Four Energies](/Equipment.aspx?ID=1042), [Blade of the Rabbit Prince](/Equipment.aspx?ID=836), [Celestial Peachwood Sword](/Equipment.aspx?ID=1533), [Gearblade](/Equipment.aspx?ID=896), [Gloom Blade](/Equipment.aspx?ID=388), [Luck Blade](/Equipment.aspx?ID=390), [Sparkblade](/Equipment.aspx?ID=904)","name":"Shortsword","pfs":"Standard","price":90,"price_raw":"9 sp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Versatile S\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 9 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese blades come in a variety of shapes and styles, but they are typically 2 feet long. \r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"These blades come in a variety of shapes and styles, but they are typically 2 feet long. ","summary_markdown":"These blades come in a variety of shapes and styles, but they are typically 2 feet long. ","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Shortsword Source Core Rulebook pg. 281 4.0 Favored Weapon Chaldira, Hathor, Jaidz, Norgorber, The Prismatic Ray, Thisamet Price 9 sp Damage 1d6 P Bulk L Hands 1 Category Martial Group Sword --- These blades come in a variety of shapes and styles, but they are typically 2 feet long. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Blade of Four Energies, Blade of the Rabbit Prince, Celestial Peachwood Sword, Gearblade, Gloom Blade, Luck Blade, Sparkblade","trait":["Agile","Finesse","Versatile"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Versatile S](/Traits.aspx?ID=200)","trait_raw":["Agile","Finesse","Versatile S"],"type":"Weapon","url":"/Weapons.aspx?ID=43","weakness":{},"weapon_category":"Martial","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-44","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 P","damage_die":4,"deity":["Black Butterfly","Chohar","Cosmic Caravan","Desna","Ma'at","The Endless Road","The Path of the Heavens"],"deity_markdown":"[Black Butterfly](/Deities.aspx?ID=115), [Chohar](/Deities.aspx?ID=215), [Cosmic Caravan](/Deities.aspx?ID=219), [Desna](/Deities.aspx?ID=5), [Ma'at](/Deities.aspx?ID=55), [The Endless Road](/Deities.aspx?ID=246), [The Path of the Heavens](/Deities.aspx?ID=213)","exclude_from_search":false,"favored_weapon":["Black Butterfly","Chohar","Cosmic Caravan","Desna","Ma'at","The Endless Road","The Path of the Heavens"],"favored_weapon_markdown":"[Black Butterfly](/Deities.aspx?ID=115), [Chohar](/Deities.aspx?ID=215), [Cosmic Caravan](/Deities.aspx?ID=219), [Desna](/Deities.aspx?ID=5), [Ma'at](/Deities.aspx?ID=55), [The Endless Road](/Deities.aspx?ID=246), [The Path of the Heavens](/Deities.aspx?ID=213)","hands":"1","id":"weapon-44","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Starknife](/Weapons.aspx?ID=44)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Deadly d6\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n<trait label=\"Versatile S\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n**Favored Weapon** [Black Butterfly](/Deities.aspx?ID=115), [Chohar](/Deities.aspx?ID=215), [Cosmic Caravan](/Deities.aspx?ID=219), [Desna](/Deities.aspx?ID=5), [Ma'at](/Deities.aspx?ID=55), [The Endless Road](/Deities.aspx?ID=246), [The Path of the Heavens](/Deities.aspx?ID=213)\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nFrom a central metal ring, four tapering metal blades extend like points on a compass rose. When gripping a starknife from the center, the wielder can use it as a melee weapon. It can also be thrown short distances.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Eclipse](/Equipment.aspx?ID=503), [Guiding Star](/Equipment.aspx?ID=1059)","name":"Starknife","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Deadly d6\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n<trait label=\"Versatile S\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFrom a central metal ring, four tapering metal blades extend like points on a compass rose. When gripping a starknife from the center, the wielder …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"From a central metal ring, four tapering metal blades extend like points on a compass rose. When gripping a starknife from the center, the wielder …","summary_markdown":"From a central metal ring, four tapering metal blades extend like points on a compass rose. When gripping a starknife from the center, the wielder …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Starknife Source Core Rulebook pg. 281 4.0 Favored Weapon Black Butterfly, Chohar, Cosmic Caravan, Desna, Ma'at, The Endless Road, The Path of the Heavens Price 2 gp Damage 1d4 P Bulk L Hands 1 Category Martial Group Knife --- From a central metal ring, four tapering metal blades extend like points on a compass rose. When gripping a starknife from the center, the wielder can use it as a melee weapon. It can also be thrown short distances. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Eclipse, Guiding Star","trait":["Agile","Deadly","Finesse","Thrown","Versatile"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Deadly d6](/Traits.aspx?ID=174), [Finesse](/Traits.aspx?ID=179), [Thrown 20 ft.](/Traits.aspx?ID=195), [Versatile S](/Traits.aspx?ID=200)","trait_raw":["Agile","Deadly d6","Finesse","Thrown 20 ft.","Versatile S"],"type":"Weapon","url":"/Weapons.aspx?ID=44","weakness":{},"weapon_category":"Martial","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-45","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d8 P","damage_die":8,"deity":["Dagon","Gozreh","Hanspur","Kelizandri","Mephistopheles","Raumya"],"deity_markdown":"[Dagon](/Deities.aspx?ID=75), [Gozreh](/Deities.aspx?ID=8), [Hanspur](/Deities.aspx?ID=154), [Kelizandri](/Deities.aspx?ID=104), [Mephistopheles](/Deities.aspx?ID=69), [Raumya](/Deities.aspx?ID=195)","exclude_from_search":false,"favored_weapon":["Dagon","Gozreh","Hanspur","Kelizandri","Mephistopheles","Raumya"],"favored_weapon_markdown":"[Dagon](/Deities.aspx?ID=75), [Gozreh](/Deities.aspx?ID=8), [Hanspur](/Deities.aspx?ID=154), [Kelizandri](/Deities.aspx?ID=104), [Mephistopheles](/Deities.aspx?ID=69), [Raumya](/Deities.aspx?ID=195)","hands":"1","id":"weapon-45","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Trident](/Weapons.aspx?ID=45)\r\n</title>\n\n<traits>\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n**Favored Weapon** [Dagon](/Deities.aspx?ID=75), [Gozreh](/Deities.aspx?ID=8), [Hanspur](/Deities.aspx?ID=154), [Kelizandri](/Deities.aspx?ID=104), [Mephistopheles](/Deities.aspx?ID=69), [Raumya](/Deities.aspx?ID=195)\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis three-pronged, spear-like weapon typically has a 4-foot shaft. Like a spear, it can be wielded with one hand or thrown. \r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-14\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Devil's Trident](/Equipment.aspx?ID=1477), [Fighter's Fork](/Equipment.aspx?ID=385), [Rat-Catcher Trident](/Equipment.aspx?ID=573)","name":"Trident","pfs":"Standard","price":100,"price_raw":"1 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis three-pronged, spear-like weapon typically has a 4-foot shaft. Like a spear, it can be wielded with one hand or thrown. \r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"This three-pronged, spear-like weapon typically has a 4-foot shaft. Like a spear, it can be wielded with one hand or thrown. ","summary_markdown":"This three-pronged, spear-like weapon typically has a 4-foot shaft. Like a spear, it can be wielded with one hand or thrown. ","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Trident Source Core Rulebook pg. 281 4.0 Favored Weapon Dagon, Gozreh, Hanspur, Kelizandri, Mephistopheles, Raumya Price 1 gp Damage 1d8 P Bulk 1 Hands 1 Category Martial Group Spear --- This three-pronged, spear-like weapon typically has a 4-foot shaft. Like a spear, it can be wielded with one hand or thrown. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Devil's Trident, Fighter's Fork, Rat-Catcher Trident","trait":["Thrown"],"trait_markdown":"[Thrown 20 ft.](/Traits.aspx?ID=195)","trait_raw":["Thrown 20 ft."],"type":"Weapon","url":"/Weapons.aspx?ID=45","weakness":{},"weapon_category":"Martial","weapon_group":"Spear","weapon_group_markdown":"[Spear](/WeaponGroups.aspx?ID=14)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-46","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d10 B","damage_die":10,"deity":["Alglenweis","Geryon","Groetus","Imbrex"],"deity_markdown":"[Alglenweis](/Deities.aspx?ID=171), [Geryon](/Deities.aspx?ID=67), [Groetus](/Deities.aspx?ID=38), [Imbrex](/Deities.aspx?ID=94)","exclude_from_search":false,"favored_weapon":["Alglenweis","Geryon","Groetus","Imbrex"],"favored_weapon_markdown":"[Alglenweis](/Deities.aspx?ID=171), [Geryon](/Deities.aspx?ID=67), [Groetus](/Deities.aspx?ID=38), [Imbrex](/Deities.aspx?ID=94)","hands":"2","id":"weapon-46","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[War Flail](/Weapons.aspx?ID=46)\r\n</title>\n\n<traits>\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n**Favored Weapon** [Alglenweis](/Deities.aspx?ID=171), [Geryon](/Deities.aspx?ID=67), [Groetus](/Deities.aspx?ID=38), [Imbrex](/Deities.aspx?ID=94)\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis large flail has a long shaft connected to a shorter piece of stout wood or metal that’s sometimes inlaid with spikes.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-7\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Ouroboros Flail](/Equipment.aspx?ID=1069)","name":"War Flail","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis large flail has a long shaft connected to a shorter piece of stout wood or metal that’s sometimes inlaid with spikes.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"This large flail has a long shaft connected to a shorter piece of stout wood or metal that’s sometimes inlaid with spikes.","summary_markdown":"This large flail has a long shaft connected to a shorter piece of stout wood or metal that’s sometimes inlaid with spikes.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > War Flail Source Core Rulebook pg. 281 4.0 Favored Weapon Alglenweis, Geryon, Groetus, Imbrex Price 2 gp Damage 1d10 B Bulk 2 Hands 2 Category Martial Group Flail --- This large flail has a long shaft connected to a shorter piece of stout wood or metal that’s sometimes inlaid with spikes. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Ouroboros Flail","trait":["Disarm","Sweep","Trip"],"trait_markdown":"[Disarm](/Traits.aspx?ID=175), [Sweep](/Traits.aspx?ID=194), [Trip](/Traits.aspx?ID=196)","trait_raw":["Disarm","Sweep","Trip"],"type":"Weapon","url":"/Weapons.aspx?ID=46","weakness":{},"weapon_category":"Martial","weapon_group":"Flail","weapon_group_markdown":"[Flail](/WeaponGroups.aspx?ID=7)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-47","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d8 B","damage_die":8,"deity":["Azathoth","Dwarven Pantheon","Kerkamoth","Kostchtchie","Lady Nanbyo","Magrim","The Laborer's Bastion","Torag","Trudd"],"deity_markdown":"[Azathoth](/Deities.aspx?ID=161), [Dwarven Pantheon](/Deities.aspx?ID=196), [Kerkamoth](/Deities.aspx?ID=140), [Kostchtchie](/Deities.aspx?ID=77), [Lady Nanbyo](/Deities.aspx?ID=179), [Magrim](/Deities.aspx?ID=90), [The Laborer's Bastion](/Deities.aspx?ID=253), [Torag](/Deities.aspx?ID=18), [Trudd](/Deities.aspx?ID=91)","exclude_from_search":false,"favored_weapon":["Azathoth","Dwarven Pantheon","Kerkamoth","Kostchtchie","Lady Nanbyo","Magrim","The Laborer's Bastion","Torag","Trudd"],"favored_weapon_markdown":"[Azathoth](/Deities.aspx?ID=161), [Dwarven Pantheon](/Deities.aspx?ID=196), [Kerkamoth](/Deities.aspx?ID=140), [Kostchtchie](/Deities.aspx?ID=77), [Lady Nanbyo](/Deities.aspx?ID=179), [Magrim](/Deities.aspx?ID=90), [The Laborer's Bastion](/Deities.aspx?ID=253), [Torag](/Deities.aspx?ID=18), [Trudd](/Deities.aspx?ID=91)","hands":"1","id":"weapon-47","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Warhammer](/Weapons.aspx?ID=47)\r\n</title>\n\n<traits>\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n**Favored Weapon** [Azathoth](/Deities.aspx?ID=161), [Dwarven Pantheon](/Deities.aspx?ID=196), [Kerkamoth](/Deities.aspx?ID=140), [Kostchtchie](/Deities.aspx?ID=77), [Lady Nanbyo](/Deities.aspx?ID=179), [Magrim](/Deities.aspx?ID=90), [The Laborer's Bastion](/Deities.aspx?ID=253), [Torag](/Deities.aspx?ID=18), [Trudd](/Deities.aspx?ID=91)\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single-sided or double-sided, but it’s always capable of delivering powerful bludgeoning blows. \r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-8\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Blessed Reformer](/Equipment.aspx?ID=1878), [Dwarven Thrower](/Equipment.aspx?ID=384), [Sky Hammer](/Equipment.aspx?ID=394), [Storm Hammer](/Equipment.aspx?ID=909)","name":"Warhammer","pfs":"Standard","price":100,"price_raw":"1 gp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single-sided or double-sided, but it’s always …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"This weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single-sided or double-sided, but it’s always …","summary_markdown":"This weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single-sided or double-sided, but it’s always …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Warhammer Source Core Rulebook pg. 281 4.0 Favored Weapon Azathoth, Dwarven Pantheon, Kerkamoth, Kostchtchie, Lady Nanbyo, Magrim, The Laborer's Bastion, Torag, Trudd Price 1 gp Damage 1d8 B Bulk 1 Hands 1 Category Martial Group Hammer --- This weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single-sided or double-sided, but it’s always capable of delivering powerful bludgeoning blows. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Blessed Reformer, Dwarven Thrower, Sky Hammer, Storm Hammer","trait":["Shove"],"trait_markdown":"[Shove](/Traits.aspx?ID=193)","trait_raw":["Shove"],"type":"Weapon","url":"/Weapons.aspx?ID=47","weakness":{},"weapon_category":"Martial","weapon_group":"Hammer","weapon_group_markdown":"[Hammer](/WeaponGroups.aspx?ID=8)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-48","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d4 S","damage_die":4,"deity":["Aakriti","Abraxas","Ahriman","Calistria","Dahak","Gendowyn","Gogunta","Lissala","Matravash","Moloch","Ragadahn","Ranginori","Selket"],"deity_markdown":"[Aakriti](/Deities.aspx?ID=261), [Abraxas](/Deities.aspx?ID=71), [Ahriman](/Deities.aspx?ID=220), [Calistria](/Deities.aspx?ID=3), [Dahak](/Deities.aspx?ID=150), [Gendowyn](/Deities.aspx?ID=152), [Gogunta](/Deities.aspx?ID=25), [Lissala](/Deities.aspx?ID=156), [Matravash](/Deities.aspx?ID=193), [Moloch](/Deities.aspx?ID=70), [Ragadahn](/Deities.aspx?ID=99), [Ranginori](/Deities.aspx?ID=106), [Selket](/Deities.aspx?ID=59)","exclude_from_search":false,"favored_weapon":["Aakriti","Abraxas","Ahriman","Calistria","Dahak","Gendowyn","Gogunta","Lissala","Matravash","Moloch","Ragadahn","Ranginori","Selket"],"favored_weapon_markdown":"[Aakriti](/Deities.aspx?ID=261), [Abraxas](/Deities.aspx?ID=71), [Ahriman](/Deities.aspx?ID=220), [Calistria](/Deities.aspx?ID=3), [Dahak](/Deities.aspx?ID=150), [Gendowyn](/Deities.aspx?ID=152), [Gogunta](/Deities.aspx?ID=25), [Lissala](/Deities.aspx?ID=156), [Matravash](/Deities.aspx?ID=193), [Moloch](/Deities.aspx?ID=70), [Ragadahn](/Deities.aspx?ID=99), [Ranginori](/Deities.aspx?ID=106), [Selket](/Deities.aspx?ID=59)","hands":"1","id":"weapon-48","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Whip](/Weapons.aspx?ID=48)\r\n</title>\n\n<traits>\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n**Favored Weapon** [Aakriti](/Deities.aspx?ID=261), [Abraxas](/Deities.aspx?ID=71), [Ahriman](/Deities.aspx?ID=220), [Calistria](/Deities.aspx?ID=3), [Dahak](/Deities.aspx?ID=150), [Gendowyn](/Deities.aspx?ID=152), [Gogunta](/Deities.aspx?ID=25), [Lissala](/Deities.aspx?ID=156), [Matravash](/Deities.aspx?ID=193), [Moloch](/Deities.aspx?ID=70), [Ragadahn](/Deities.aspx?ID=99), [Ranginori](/Deities.aspx?ID=106), [Selket](/Deities.aspx?ID=59)\n\n<row gap=\"medium\">\r\n**Price** 1 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis long strand of thick leather, often braided, delivers a painful but nonlethal slash at a distance, usually accompanied by a distinctive cracking sound.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-7\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Alghollthu Lash](/Equipment.aspx?ID=1881), [Lady's Spiral](/Equipment.aspx?ID=1539), [Slime Whip](/Equipment.aspx?ID=792), [Vine Whip](/Equipment.aspx?ID=1889), [Whip of Compliance](/Equipment.aspx?ID=593)","name":"Whip","pfs":"Standard","price":10,"price_raw":"1 sp","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis long strand of thick leather, often braided, delivers a painful but nonlethal slash at a distance, usually accompanied by a distinctive cracking …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"This long strand of thick leather, often braided, delivers a painful but nonlethal slash at a distance, usually accompanied by a distinctive cracking …","summary_markdown":"This long strand of thick leather, often braided, delivers a painful but nonlethal slash at a distance, usually accompanied by a distinctive cracking …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Whip Source Core Rulebook pg. 281 4.0 Favored Weapon Aakriti, Abraxas, Ahriman, Calistria, Dahak, Gendowyn, Gogunta, Lissala, Matravash, Moloch, Ragadahn, Ranginori, Selket Price 1 sp Damage 1d4 S Bulk 1 Hands 1 Category Martial Group Flail --- This long strand of thick leather, often braided, delivers a painful but nonlethal slash at a distance, usually accompanied by a distinctive cracking sound. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Alghollthu Lash, Lady's Spiral, Slime Whip, Vine Whip, Whip of Compliance","trait":["Disarm","Finesse","Nonlethal","Reach","Trip"],"trait_markdown":"[Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Nonlethal](/Traits.aspx?ID=188), [Reach](/Traits.aspx?ID=192), [Trip](/Traits.aspx?ID=196)","trait_raw":["Disarm","Finesse","Nonlethal","Reach","Trip"],"type":"Weapon","url":"/Weapons.aspx?ID=48","weakness":{},"weapon_category":"Martial","weapon_group":"Flail","weapon_group_markdown":"[Flail](/WeaponGroups.aspx?ID=7)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-49","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 S","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-49","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Dogslicer](/Weapons.aspx?ID=49)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Backstabber\" url=\"/Traits.aspx?ID=172\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 1 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis short, curved, and crude makeshift blade often has holes drilled into it to reduce its weight. It’s a favored weapon of goblins. \r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Four-Ways Dogslicer](/Equipment.aspx?ID=733)","name":"Dogslicer","pfs":"Standard","price":10,"price_raw":"1 sp","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Backstabber\" url=\"/Traits.aspx?ID=172\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis short, curved, and crude makeshift blade often has holes drilled into it to reduce its weight. It’s a favored weapon of goblins. \r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"This short, curved, and crude makeshift blade often has holes drilled into it to reduce its weight. It’s a favored weapon of goblins. ","summary_markdown":"This short, curved, and crude makeshift blade often has holes drilled into it to reduce its weight. It’s a favored weapon of goblins. ","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dogslicer Source Core Rulebook pg. 281 4.0 Price 1 sp Damage 1d6 S Bulk L Hands 1 Category Martial Group Sword --- This short, curved, and crude makeshift blade often has holes drilled into it to reduce its weight. It’s a favored weapon of goblins. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Four-Ways Dogslicer","trait":["Agile","Backstabber","Finesse","Goblin","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Backstabber](/Traits.aspx?ID=172), [Finesse](/Traits.aspx?ID=179), [Goblin](/Traits.aspx?ID=81), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Backstabber","Finesse","Goblin","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=49","weakness":{},"weapon_category":"Martial","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-50","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 S","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-50","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Elven Curve Blade](/Weapons.aspx?ID=50)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Elf\" url=\"/Traits.aspx?ID=58\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Forceful\" url=\"/Traits.aspx?ID=180\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nEssentially a longer version of the scimitar, this traditional elven weapon has a thinner blade than its cousin. \r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />","name":"Elven Curve Blade","pfs":"Standard","price":400,"price_raw":"4 gp","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Elf\" url=\"/Traits.aspx?ID=58\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Forceful\" url=\"/Traits.aspx?ID=180\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEssentially a longer version of the scimitar, this traditional elven weapon has a thinner blade than its cousin. \r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"Essentially a longer version of the scimitar, this traditional elven weapon has a thinner blade than its cousin. ","summary_markdown":"Essentially a longer version of the scimitar, this traditional elven weapon has a thinner blade than its cousin. ","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Elven Curve Blade Source Core Rulebook pg. 281 4.0 Price 4 gp Damage 1d8 S Bulk 2 Hands 2 Category Martial Group Sword --- Essentially a longer version of the scimitar, this traditional elven weapon has a thinner blade than its cousin. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Elf","Finesse","Forceful","Uncommon"],"trait_markdown":"[Elf](/Traits.aspx?ID=58), [Finesse](/Traits.aspx?ID=179), [Forceful](/Traits.aspx?ID=180), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Elf","Finesse","Forceful","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=50","weakness":{},"weapon_category":"Martial","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-51","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-51","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Filcher's Fork](/Weapons.aspx?ID=51)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Backstabber\" url=\"/Traits.aspx?ID=172\" />\r\n<trait label=\"Deadly d6\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Halfling\" url=\"/Traits.aspx?ID=87\" />\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis halfling weapon looks like a long, two-pronged fork and is used as both a weapon and a cooking implement.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-14\" />","name":"Filcher's Fork","pfs":"Standard","price":100,"price_raw":"1 gp","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Backstabber\" url=\"/Traits.aspx?ID=172\" />\r\n<trait label=\"Deadly d6\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Halfling\" url=\"/Traits.aspx?ID=87\" />\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis halfling weapon looks like a long, two-pronged fork and is used as both a weapon and a cooking implement.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"This halfling weapon looks like a long, two-pronged fork and is used as both a weapon and a cooking implement.","summary_markdown":"This halfling weapon looks like a long, two-pronged fork and is used as both a weapon and a cooking implement.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Filcher's Fork Source Core Rulebook pg. 281 4.0 Price 1 gp Damage 1d4 P Bulk L Hands 1 Category Martial Group Spear --- This halfling weapon looks like a long, two-pronged fork and is used as both a weapon and a cooking implement. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Backstabber","Deadly","Finesse","Halfling","Thrown","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Backstabber](/Traits.aspx?ID=172), [Deadly d6](/Traits.aspx?ID=174), [Finesse](/Traits.aspx?ID=179), [Halfling](/Traits.aspx?ID=87), [Thrown 20 ft.](/Traits.aspx?ID=195), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Backstabber","Deadly d6","Finesse","Halfling","Thrown 20 ft.","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=51","weakness":{},"weapon_category":"Martial","weapon_group":"Spear","weapon_group_markdown":"[Spear](/WeaponGroups.aspx?ID=14)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-52","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 B","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-52","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Gnome Hooked Hammer](/Weapons.aspx?ID=52)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Gnome\" url=\"/Traits.aspx?ID=80\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n<trait label=\"Two-Hand 1d10\" url=\"/Traits.aspx?ID=198\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis gnome tool and weapon features a hammer at one end and a curved pick on the other. It’s such a strange and awkward weapon that others think the gnomes are slightly erratic for using it.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-8\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Metronomic Hammer](/Equipment.aspx?ID=1595)","name":"Gnome Hooked Hammer","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Gnome\" url=\"/Traits.aspx?ID=80\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n<trait label=\"Two-Hand 1d10\" url=\"/Traits.aspx?ID=198\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis gnome tool and weapon features a hammer at one end and a curved pick on the other. It’s such a strange and awkward weapon that others think the …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"This gnome tool and weapon features a hammer at one end and a curved pick on the other. It’s such a strange and awkward weapon that others think the …","summary_markdown":"This gnome tool and weapon features a hammer at one end and a curved pick on the other. It’s such a strange and awkward weapon that others think the …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Gnome Hooked Hammer Source Core Rulebook pg. 281 4.0 Price 2 gp Damage 1d6 B Bulk 1 Hands 1 Category Martial Group Hammer --- This gnome tool and weapon features a hammer at one end and a curved pick on the other. It’s such a strange and awkward weapon that others think the gnomes are slightly erratic for using it. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Metronomic Hammer","trait":["Gnome","Trip","Two-Hand","Uncommon","Versatile"],"trait_markdown":"[Gnome](/Traits.aspx?ID=80), [Trip](/Traits.aspx?ID=196), [Two-Hand 1d10](/Traits.aspx?ID=198), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)","trait_raw":["Gnome","Trip","Two-Hand 1d10","Uncommon","Versatile P"],"type":"Weapon","url":"/Weapons.aspx?ID=52","weakness":{},"weapon_category":"Martial","weapon_group":"Hammer","weapon_group_markdown":"[Hammer](/WeaponGroups.aspx?ID=8)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-53","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 S","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-53","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Horsechopper](/Weapons.aspx?ID=53)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 9 sp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nCreated by goblins to battle horses, this weapon is essentially a long shaft ending in a blade with a large hook.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-11\" />","name":"Horsechopper","pfs":"Standard","price":90,"price_raw":"9 sp","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 9 sp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCreated by goblins to battle horses, this weapon is essentially a long shaft ending in a blade with a large hook.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"Created by goblins to battle horses, this weapon is essentially a long shaft ending in a blade with a large hook.","summary_markdown":"Created by goblins to battle horses, this weapon is essentially a long shaft ending in a blade with a large hook.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Horsechopper Source Core Rulebook pg. 281 4.0 Price 9 sp Damage 1d8 S Bulk 2 Hands 2 Category Martial Group Polearm --- Created by goblins to battle horses, this weapon is essentially a long shaft ending in a blade with a large hook. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Goblin","Reach","Trip","Uncommon","Versatile"],"trait_markdown":"[Goblin](/Traits.aspx?ID=81), [Reach](/Traits.aspx?ID=192), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)","trait_raw":["Goblin","Reach","Trip","Uncommon","Versatile P"],"type":"Weapon","url":"/Weapons.aspx?ID=53","weakness":{},"weapon_category":"Martial","weapon_group":"Polearm","weapon_group_markdown":"[Polearm](/WeaponGroups.aspx?ID=11)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-54","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 S","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-54","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Kama](/Weapons.aspx?ID=54)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro_\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nSimilar to a sickle and used in some regions to reap grain, a kama has a short, slightly curved blade and a wooden handle.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />","name":"Kama","pfs":"Standard","price":100,"price_raw":"1 gp","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSimilar to a sickle and used in some regions to reap grain, a kama has a short, slightly curved blade and a wooden handle.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"Similar to a sickle and used in some regions to reap grain, a kama has a short, slightly curved blade and a wooden handle.","summary_markdown":"Similar to a sickle and used in some regions to reap grain, a kama has a short, slightly curved blade and a wooden handle.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Kama Source Core Rulebook pg. 281 4.0 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Price 1 gp Damage 1d6 S Bulk L Hands 1 Category Martial Group Knife --- Similar to a sickle and used in some regions to reap grain, a kama has a short, slightly curved blade and a wooden handle. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Monk","Trip","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Monk](/Traits.aspx?ID=112), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Monk","Trip","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=54","weakness":{},"weapon_category":"Martial","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-55","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 S","damage_die":6,"deity":["Shizuru"],"deity_markdown":"[Shizuru](/Deities.aspx?ID=47)","exclude_from_search":false,"favored_weapon":["Shizuru"],"favored_weapon_markdown":"[Shizuru](/Deities.aspx?ID=47)","hands":"1","id":"weapon-55","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Katana](/Weapons.aspx?ID=55)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Two-Hand 1d10\" url=\"/Traits.aspx?ID=198\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro_\r\n\r\n**Favored Weapon** [Shizuru](/Deities.aspx?ID=47)\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA katana is a curved, single-edged sword known for its wickedly sharped blade. \r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[North Wind's Night Verse](/Equipment.aspx?ID=1068)","name":"Katana","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Two-Hand 1d10\" url=\"/Traits.aspx?ID=198\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA katana is a curved, single-edged sword known for its wickedly sharped blade. \r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"A katana is a curved, single-edged sword known for its wickedly sharped blade. ","summary_markdown":"A katana is a curved, single-edged sword known for its wickedly sharped blade. ","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Katana Source Core Rulebook pg. 281 4.0 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Favored Weapon Shizuru Price 2 gp Damage 1d6 S Bulk 1 Hands 1 Category Martial Group Sword --- A katana is a curved, single-edged sword known for its wickedly sharped blade. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons North Wind's Night Verse","trait":["Deadly","Two-Hand","Uncommon","Versatile"],"trait_markdown":"[Deadly d8](/Traits.aspx?ID=174), [Two-Hand 1d10](/Traits.aspx?ID=198), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)","trait_raw":["Deadly d8","Two-Hand 1d10","Uncommon","Versatile P"],"type":"Weapon","url":"/Weapons.aspx?ID=55","weakness":{},"weapon_category":"Martial","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-56","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 S","damage_die":6,"deity":["Adanye","Doloras","Nyarlathotep (Haunter in the Dark)","Tanagaar","Valmallos"],"deity_markdown":"[Adanye](/Deities.aspx?ID=223), [Doloras](/Deities.aspx?ID=168), [Nyarlathotep (Haunter in the Dark)](/Deities.aspx?ID=222), [Tanagaar](/Deities.aspx?ID=129), [Valmallos](/Deities.aspx?ID=147)","exclude_from_search":false,"favored_weapon":["Adanye","Doloras","Nyarlathotep (Haunter in the Dark)","Tanagaar","Valmallos"],"favored_weapon_markdown":"[Adanye](/Deities.aspx?ID=223), [Doloras](/Deities.aspx?ID=168), [Nyarlathotep (Haunter in the Dark)](/Deities.aspx?ID=222), [Tanagaar](/Deities.aspx?ID=129), [Valmallos](/Deities.aspx?ID=147)","hands":"1","id":"weapon-56","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Kukri](/Weapons.aspx?ID=56)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Golden Road, Impossible Lands_\r\n\r\n**Favored Weapon** [Adanye](/Deities.aspx?ID=223), [Doloras](/Deities.aspx?ID=168), [Nyarlathotep (Haunter in the Dark)](/Deities.aspx?ID=222), [Tanagaar](/Deities.aspx?ID=129), [Valmallos](/Deities.aspx?ID=147)\n\n<row gap=\"medium\">\r\n**Price** 6 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThe blade of this foot-long knife curves inward and lacks a cross guard at the hilt. \r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Bloodletting Kukri](/Equipment.aspx?ID=381)","name":"Kukri","pfs":"Standard","price":60,"price_raw":"6 sp","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 6 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe blade of this foot-long knife curves inward and lacks a cross guard at the hilt. \r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"The blade of this foot-long knife curves inward and lacks a cross guard at the hilt. ","summary_markdown":"The blade of this foot-long knife curves inward and lacks a cross guard at the hilt. ","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Kukri Source Core Rulebook pg. 281 4.0 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Golden Road, Impossible Lands Favored Weapon Adanye, Doloras, Nyarlathotep (Haunter in the Dark), Tanagaar, Valmallos Price 6 sp Damage 1d6 S Bulk L Hands 1 Category Martial Group Knife --- The blade of this foot-long knife curves inward and lacks a cross guard at the hilt. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Bloodletting Kukri","trait":["Agile","Finesse","Trip","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Finesse","Trip","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=56","weakness":{},"weapon_category":"Martial","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-57","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 B","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-57","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Nunchaku](/Weapons.aspx?ID=57)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro_\n\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThe nunchaku is constructed of two wooden or metal bars connected by a short length of rope or chain.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />","name":"Nunchaku","pfs":"Standard","price":20,"price_raw":"2 sp","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe nunchaku is constructed of two wooden or metal bars connected by a short length of rope or chain.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"The nunchaku is constructed of two wooden or metal bars connected by a short length of rope or chain.","summary_markdown":"The nunchaku is constructed of two wooden or metal bars connected by a short length of rope or chain.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Nunchaku Source Core Rulebook pg. 281 4.0 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Price 2 sp Damage 1d6 B Bulk L Hands 1 Category Martial Group Club --- The nunchaku is constructed of two wooden or metal bars connected by a short length of rope or chain. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Backswing","Disarm","Finesse","Monk","Uncommon"],"trait_markdown":"[Backswing](/Traits.aspx?ID=173), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Monk](/Traits.aspx?ID=112), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Backswing","Disarm","Finesse","Monk","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=57","weakness":{},"weapon_category":"Martial","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-58","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-58","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Orc Knuckle Dagger](/Weapons.aspx?ID=58)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Orc\" url=\"/Traits.aspx?ID=124\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 7 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis stout, metal blade of orc design has a horizontal basket hilt with blades jutting from each end, or sometimes one blade like that of a katar.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />","name":"Orc Knuckle Dagger","pfs":"Standard","price":70,"price_raw":"7 sp","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Orc\" url=\"/Traits.aspx?ID=124\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 7 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis stout, metal blade of orc design has a horizontal basket hilt with blades jutting from each end, or sometimes one blade like that of a katar.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"This stout, metal blade of orc design has a horizontal basket hilt with blades jutting from each end, or sometimes one blade like that of a katar.","summary_markdown":"This stout, metal blade of orc design has a horizontal basket hilt with blades jutting from each end, or sometimes one blade like that of a katar.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Orc Knuckle Dagger Source Core Rulebook pg. 281 4.0 Price 7 sp Damage 1d6 P Bulk L Hands 1 Category Martial Group Knife --- This stout, metal blade of orc design has a horizontal basket hilt with blades jutting from each end, or sometimes one blade like that of a katar. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Disarm","Orc","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Disarm](/Traits.aspx?ID=175), [Orc](/Traits.aspx?ID=124), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Disarm","Orc","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=58","weakness":{},"weapon_category":"Martial","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-59","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-59","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Sai](/Weapons.aspx?ID=59)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Versatile B\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro_\n\n<row gap=\"medium\">\r\n**Price** 6 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis piercing dagger is a metal spike flanked by a pair of prongs that can be used to trap an enemy’s weapon.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />","name":"Sai","pfs":"Standard","price":60,"price_raw":"6 sp","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Versatile B\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 6 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis piercing dagger is a metal spike flanked by a pair of prongs that can be used to trap an enemy’s weapon.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"This piercing dagger is a metal spike flanked by a pair of prongs that can be used to trap an enemy’s weapon.","summary_markdown":"This piercing dagger is a metal spike flanked by a pair of prongs that can be used to trap an enemy’s weapon.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Sai Source Core Rulebook pg. 281 4.0 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Price 6 sp Damage 1d4 P Bulk L Hands 1 Category Martial Group Knife --- This piercing dagger is a metal spike flanked by a pair of prongs that can be used to trap an enemy’s weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Disarm","Finesse","Monk","Uncommon","Versatile"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Monk](/Traits.aspx?ID=112), [Uncommon](/Traits.aspx?ID=159), [Versatile B](/Traits.aspx?ID=200)","trait_raw":["Agile","Disarm","Finesse","Monk","Uncommon","Versatile B"],"type":"Weapon","url":"/Weapons.aspx?ID=59","weakness":{},"weapon_category":"Martial","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-60","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d8 S","damage_die":8,"deity":["Luhar","Zon-Kuthon"],"deity_markdown":"[Luhar](/Deities.aspx?ID=216), [Zon-Kuthon](/Deities.aspx?ID=20)","exclude_from_search":false,"favored_weapon":["Luhar","Zon-Kuthon"],"favored_weapon_markdown":"[Luhar](/Deities.aspx?ID=216), [Zon-Kuthon](/Deities.aspx?ID=20)","hands":"2","id":"weapon-60","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Spiked Chain](/Weapons.aspx?ID=60)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n**Favored Weapon** [Luhar](/Deities.aspx?ID=216), [Zon-Kuthon](/Deities.aspx?ID=20)\n\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis 4‑foot‑long length of chain is covered with barbs and has spikes on one or both ends. Some feature metal hoops used as handgrips.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-7\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Soul Chain](/Equipment.aspx?ID=1737), [Vine of Roses](/Equipment.aspx?ID=1384)","name":"Spiked Chain","pfs":"Standard","price":300,"price_raw":"3 gp","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis 4‑foot‑long length of chain is covered with barbs and has spikes on one or both ends. Some feature metal hoops used as handgrips.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"This 4‑foot‑long length of chain is covered with barbs and has spikes on one or both ends. Some feature metal hoops used as handgrips.","summary_markdown":"This 4‑foot‑long length of chain is covered with barbs and has spikes on one or both ends. Some feature metal hoops used as handgrips.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Spiked Chain Source Core Rulebook pg. 281 4.0 Favored Weapon Luhar, Zon-Kuthon Price 3 gp Damage 1d8 S Bulk 1 Hands 2 Category Martial Group Flail --- This 4‑foot‑long length of chain is covered with barbs and has spikes on one or both ends. Some feature metal hoops used as handgrips. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Soul Chain, Vine of Roses","trait":["Disarm","Finesse","Trip","Uncommon"],"trait_markdown":"[Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Disarm","Finesse","Trip","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=60","weakness":{},"weapon_category":"Martial","weapon_group":"Flail","weapon_group_markdown":"[Flail](/WeaponGroups.aspx?ID=7)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-61","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d8 S","damage_die":8,"deity":["Dhalavei"],"deity_markdown":"[Dhalavei](/Deities.aspx?ID=189)","exclude_from_search":false,"favored_weapon":["Dhalavei"],"favored_weapon_markdown":"[Dhalavei](/Deities.aspx?ID=189)","hands":"1","id":"weapon-61","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Temple Sword](/Weapons.aspx?ID=61)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Impossible Lands, Vudra_\r\n\r\n**Favored Weapon** [Dhalavei](/Deities.aspx?ID=189)\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis heavy blade is favored by guardians of religious sites. It has a distinctive, crescent-shaped blade that seems to be a mix of a sickle and sword. It often has holes drilled into the blade or the pommel so that bells or other holy trinkets can be affixed to the weapon as an aid for prayer or mediation.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />","name":"Temple Sword","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis heavy blade is favored by guardians of religious sites. It has a distinctive, crescent-shaped blade that seems to be a mix of a sickle and …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"This heavy blade is favored by guardians of religious sites. It has a distinctive, crescent-shaped blade that seems to be a mix of a sickle and …","summary_markdown":"This heavy blade is favored by guardians of religious sites. It has a distinctive, crescent-shaped blade that seems to be a mix of a sickle and …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Temple Sword Source Core Rulebook pg. 281 4.0 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Impossible Lands, Vudra Favored Weapon Dhalavei Price 2 gp Damage 1d8 S Bulk 1 Hands 1 Category Martial Group Sword --- This heavy blade is favored by guardians of religious sites. It has a distinctive, crescent-shaped blade that seems to be a mix of a sickle and sword. It often has holes drilled into the blade or the pommel so that bells or other holy trinkets can be affixed to the weapon as an aid for prayer or mediation. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Monk","Trip","Uncommon"],"trait_markdown":"[Monk](/Traits.aspx?ID=112), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Monk","Trip","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=61","weakness":{},"weapon_category":"Martial","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-62","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 S","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-62","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Dwarven War Axe](/Weapons.aspx?ID=62)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Dwarf\" url=\"/Traits.aspx?ID=54\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Two-Hand 1d12\" url=\"/Traits.aspx?ID=198\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis favored weapon of the dwarves has a large, ornate head mounted on a thick handle. This powerful axe can be wielded with one hand or two.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-1\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Axe of the Dwarven Lords](/Equipment.aspx?ID=609)","name":"Dwarven War Axe","pfs":"Standard","price":300,"price_raw":"3 gp","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Dwarf\" url=\"/Traits.aspx?ID=54\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Two-Hand 1d12\" url=\"/Traits.aspx?ID=198\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis favored weapon of the dwarves has a large, ornate head mounted on a thick handle. This powerful axe can be wielded with one hand or two.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"This favored weapon of the dwarves has a large, ornate head mounted on a thick handle. This powerful axe can be wielded with one hand or two.","summary_markdown":"This favored weapon of the dwarves has a large, ornate head mounted on a thick handle. This powerful axe can be wielded with one hand or two.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dwarven War Axe Source Core Rulebook pg. 281 4.0 Price 3 gp Damage 1d8 S Bulk 2 Hands 1 Category Advanced Group Axe --- This favored weapon of the dwarves has a large, ornate head mounted on a thick handle. This powerful axe can be wielded with one hand or two. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Axe of the Dwarven Lords","trait":["Dwarf","Sweep","Two-Hand","Uncommon"],"trait_markdown":"[Dwarf](/Traits.aspx?ID=54), [Sweep](/Traits.aspx?ID=194), [Two-Hand 1d12](/Traits.aspx?ID=198), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Dwarf","Sweep","Two-Hand 1d12","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=62","weakness":{},"weapon_category":"Advanced","weapon_group":"Axe","weapon_group_markdown":"[Axe](/WeaponGroups.aspx?ID=1)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-63","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 B","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-63","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Gnome Flickmace](/Weapons.aspx?ID=63)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Gnome\" url=\"/Traits.aspx?ID=80\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nMore a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach with the flick of the wrist, the momentum of which brings the ball back to the wielder after the strike.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-7\" />","name":"Gnome Flickmace","pfs":"Standard","price":300,"price_raw":"3 gp","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Gnome\" url=\"/Traits.aspx?ID=80\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMore a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"More a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach …","summary_markdown":"More a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Gnome Flickmace Source Core Rulebook pg. 281 4.0 Price 3 gp Damage 1d6 B Bulk 1 Hands 1 Category Advanced Group Flail --- More a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach with the flick of the wrist, the momentum of which brings the ball back to the wielder after the strike. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Gnome","Reach","Sweep","Uncommon"],"trait_markdown":"[Gnome](/Traits.aspx?ID=80), [Reach](/Traits.aspx?ID=192), [Sweep](/Traits.aspx?ID=194), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Gnome","Reach","Sweep","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=63","weakness":{},"weapon_category":"Advanced","weapon_group":"Flail","weapon_group_markdown":"[Flail](/WeaponGroups.aspx?ID=7)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-64","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d8 S","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-64","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Orc Necksplitter](/Weapons.aspx?ID=64)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Forceful\" url=\"/Traits.aspx?ID=180\" />\r\n<trait label=\"Orc\" url=\"/Traits.aspx?ID=124\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis single-bladed bearded axe has a jagged blade that’s perfect for separating bone from tendon and cartilage.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-1\" />","name":"Orc Necksplitter","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Forceful\" url=\"/Traits.aspx?ID=180\" />\r\n<trait label=\"Orc\" url=\"/Traits.aspx?ID=124\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis single-bladed bearded axe has a jagged blade that’s perfect for separating bone from tendon and cartilage.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"This single-bladed bearded axe has a jagged blade that’s perfect for separating bone from tendon and cartilage.","summary_markdown":"This single-bladed bearded axe has a jagged blade that’s perfect for separating bone from tendon and cartilage.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Orc Necksplitter Source Core Rulebook pg. 281 4.0 Price 2 gp Damage 1d8 S Bulk 1 Hands 1 Category Advanced Group Axe --- This single-bladed bearded axe has a jagged blade that’s perfect for separating bone from tendon and cartilage. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Forceful","Orc","Sweep","Uncommon"],"trait_markdown":"[Forceful](/Traits.aspx?ID=180), [Orc](/Traits.aspx?ID=124), [Sweep](/Traits.aspx?ID=194), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Forceful","Orc","Sweep","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=64","weakness":{},"weapon_category":"Advanced","weapon_group":"Axe","weapon_group_markdown":"[Axe](/WeaponGroups.aspx?ID=1)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-65","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 S","damage_die":6,"deity":["Achaekek"],"deity_markdown":"[Achaekek](/Deities.aspx?ID=29)","exclude_from_search":false,"favored_weapon":["Achaekek"],"favored_weapon_markdown":"[Achaekek](/Deities.aspx?ID=29)","hands":"1","id":"weapon-65","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Sawtooth Saber](/Weapons.aspx?ID=65)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Twin\" url=\"/Traits.aspx?ID=197\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n**Favored Weapon** [Achaekek](/Deities.aspx?ID=29)\n\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThe signature weapon of the Red Mantis assassins, this curved blade is serrated like a saw, hence the name.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />","name":"Sawtooth Saber","pfs":"Standard","price":500,"price_raw":"5 gp","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Twin\" url=\"/Traits.aspx?ID=197\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe signature weapon of the Red Mantis assassins, this curved blade is serrated like a saw, hence the name.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"The signature weapon of the Red Mantis assassins, this curved blade is serrated like a saw, hence the name.","summary_markdown":"The signature weapon of the Red Mantis assassins, this curved blade is serrated like a saw, hence the name.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Sawtooth Saber Source Core Rulebook pg. 281 4.0 Favored Weapon Achaekek Price 5 gp Damage 1d6 S Bulk L Hands 1 Category Advanced Group Sword --- The signature weapon of the Red Mantis assassins, this curved blade is serrated like a saw, hence the name. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Finesse","Twin","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Twin](/Traits.aspx?ID=197), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Finesse","Twin","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=65","weakness":{},"weapon_category":"Advanced","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-66","_score":4.2425666,"_source":{"ammunition":"Blowgun Darts","ammunition_markdown":"[Blowgun Darts](/Weapons.aspx?ID=80)","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1 P","damage_die":1,"deity":["Picoperi"],"deity_markdown":"[Picoperi](/Deities.aspx?ID=266)","exclude_from_search":false,"favored_weapon":["Picoperi"],"favored_weapon_markdown":"[Picoperi](/Deities.aspx?ID=266)","hands":"1","id":"weapon-66","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Blowgun](/Weapons.aspx?ID=66)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n**Favored Weapon** [Picoperi](/Deities.aspx?ID=266)\n\n<row gap=\"medium\">\r\n**Price** 1 sp\r\n\r\n**Damage** 1 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\r\n\r\n**Ammunition** [Blowgun Darts](/Weapons.aspx?ID=80)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis long, narrow tube is used for shooting blowgun darts, using only the power of a forcefully exhaled breath. \r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-6\" />","name":"Blowgun","pfs":"Standard","price":10,"price_raw":"1 sp","range":20,"range_raw":"20 ft.","rarity":"common","release_date":"2019-08-01","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 sp\r\n\r\n**Damage** 1 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Blowgun Darts](/Weapons.aspx?ID=80)\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis long, narrow tube is used for shooting blowgun darts, using only the power of a forcefully exhaled breath. \r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"This long, narrow tube is used for shooting blowgun darts, using only the power of a forcefully exhaled breath. ","summary_markdown":"This long, narrow tube is used for shooting blowgun darts, using only the power of a forcefully exhaled breath. ","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Blowgun Source Core Rulebook pg. 281 4.0 Favored Weapon Picoperi Price 1 sp Damage 1 P Bulk L Hands 1 Range 20 ft. Reload 1 Category Simple Group Dart Ammunition Blowgun Darts --- This long, narrow tube is used for shooting blowgun darts, using only the power of a forcefully exhaled breath. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Nonlethal"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188)","trait_raw":["Agile","Nonlethal"],"type":"Weapon","url":"/Weapons.aspx?ID=66","weakness":{},"weapon_category":"Simple","weapon_group":"Dart","weapon_group_markdown":"[Dart](/WeaponGroups.aspx?ID=6)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-67","_score":4.2425666,"_source":{"ammunition":"Bolts","ammunition_markdown":"[Bolts](/Weapons.aspx?ID=81)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d8 P","damage_die":8,"deity":["Abadar","The Deliberate Journey"],"deity_markdown":"[Abadar](/Deities.aspx?ID=1), [The Deliberate Journey](/Deities.aspx?ID=250)","exclude_from_search":false,"favored_weapon":["Abadar","The Deliberate Journey"],"favored_weapon_markdown":"[Abadar](/Deities.aspx?ID=1), [The Deliberate Journey](/Deities.aspx?ID=250)","hands":"2","id":"weapon-67","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Crossbow](/Weapons.aspx?ID=67)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n**Favored Weapon** [Abadar](/Deities.aspx?ID=1), [The Deliberate Journey](/Deities.aspx?ID=250)\n\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 120 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n\r\n**Ammunition** [Bolts](/Weapons.aspx?ID=81)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, attached to a trigger mechanism that releases the tension and launches a bolt.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Spiritsight Crossbow](/Equipment.aspx?ID=747)","name":"Crossbow","pfs":"Standard","price":300,"price_raw":"3 gp","range":120,"range_raw":"120 ft.","rarity":"common","release_date":"2019-08-01","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 120 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Bolts](/Weapons.aspx?ID=81)\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, …","summary_markdown":"This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Crossbow Source Core Rulebook pg. 281 4.0 Favored Weapon Abadar, The Deliberate Journey Price 3 gp Damage 1d8 P Bulk 1 Hands 2 Range 120 ft. Reload 1 Category Simple Group Bow Ammunition Bolts --- This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, attached to a trigger mechanism that releases the tension and launches a bolt. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Spiritsight Crossbow","trait_markdown":"","type":"Weapon","url":"/Weapons.aspx?ID=67","weakness":{},"weapon_category":"Simple","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-68","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 P","damage_die":4,"deity":["Irez"],"deity_markdown":"[Irez](/Deities.aspx?ID=121)","exclude_from_search":false,"favored_weapon":["Irez"],"favored_weapon_markdown":"[Irez](/Deities.aspx?ID=121)","hands":"1","id":"weapon-68","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Dart](/Weapons.aspx?ID=68)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Thrown\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n**Favored Weapon** [Irez](/Deities.aspx?ID=121)\n\n<row gap=\"medium\">\r\n**Price** 1 cp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis thrown weapon is larger than an arrow but shorter than a javelin. It typically has a short shaft of wood ending in a metal tip and is sometimes stabilized by feathers or fur.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-6\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Hardened Harrow Deck](/Equipment.aspx?ID=837)","name":"Dart","pfs":"Standard","price":1,"price_raw":"1 cp","range":20,"range_raw":"20 ft.","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Thrown\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 cp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis thrown weapon is larger than an arrow but shorter than a javelin. It typically has a short shaft of wood ending in a metal tip and is sometimes …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"This thrown weapon is larger than an arrow but shorter than a javelin. It typically has a short shaft of wood ending in a metal tip and is sometimes …","summary_markdown":"This thrown weapon is larger than an arrow but shorter than a javelin. It typically has a short shaft of wood ending in a metal tip and is sometimes …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dart Source Core Rulebook pg. 281 4.0 Favored Weapon Irez Price 1 cp Damage 1d4 P Bulk L Hands 1 Range 20 ft. Category Simple Group Dart --- This thrown weapon is larger than an arrow but shorter than a javelin. It typically has a short shaft of wood ending in a metal tip and is sometimes stabilized by feathers or fur. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Hardened Harrow Deck","trait":["Agile","Thrown"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Thrown](/Traits.aspx?ID=195)","trait_raw":["Agile","Thrown"],"type":"Weapon","url":"/Weapons.aspx?ID=68","weakness":{},"weapon_category":"Simple","weapon_group":"Dart","weapon_group_markdown":"[Dart](/WeaponGroups.aspx?ID=6)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-69","_score":4.2425666,"_source":{"ammunition":"Bolts","ammunition_markdown":"[Bolts](/Weapons.aspx?ID=81)","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-69","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Hand Crossbow](/Weapons.aspx?ID=69)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n\r\n**Ammunition** [Bolts](/Weapons.aspx?ID=81)\r\n\r\n</column>\r\n\r\n---\r\n\r\nSometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the target. It’s small enough to be shot one-handed, but it still requires two hands to load.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Hand Crossbow","pfs":"Standard","price":300,"price_raw":"3 gp","range":60,"range_raw":"60 ft.","rarity":"common","release_date":"2019-08-01","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Bolts](/Weapons.aspx?ID=81)\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"Sometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the …","summary_markdown":"Sometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Hand Crossbow Source Core Rulebook pg. 281 4.0 Price 3 gp Damage 1d6 P Bulk L Hands 1 Range 60 ft. Reload 1 Category Simple Group Bow Ammunition Bolts --- Sometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the target. It’s small enough to be shot one-handed, but it still requires two hands to load. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait_markdown":"","type":"Weapon","url":"/Weapons.aspx?ID=69","weakness":{},"weapon_category":"Simple","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-70","_score":4.2425666,"_source":{"ammunition":"Bolts","ammunition_markdown":"[Bolts](/Weapons.aspx?ID=81)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d10 P","damage_die":10,"deity":["Zohls"],"deity_markdown":"[Zohls](/Deities.aspx?ID=133)","exclude_from_search":false,"favored_weapon":["Zohls"],"favored_weapon_markdown":"[Zohls](/Deities.aspx?ID=133)","hands":"2","id":"weapon-70","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Heavy Crossbow](/Weapons.aspx?ID=70)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n**Favored Weapon** [Zohls](/Deities.aspx?ID=133)\n\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 120 ft.\r\n\r\n**Reload** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n\r\n**Ammunition** [Bolts](/Weapons.aspx?ID=81)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Heavy Crossbow","pfs":"Standard","price":400,"price_raw":"4 gp","range":120,"range_raw":"120 ft.","rarity":"common","release_date":"2019-08-01","reload":2,"reload_raw":"2","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 120 ft.\r\n\r\n**Reload** 2\r\n</row>\r\n\r\n**Ammunition** [Bolts](/Weapons.aspx?ID=81)\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"This large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch.","summary_markdown":"This large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Heavy Crossbow Source Core Rulebook pg. 281 4.0 Favored Weapon Zohls Price 4 gp Damage 1d10 P Bulk 2 Hands 2 Range 120 ft. Reload 2 Category Simple Group Bow Ammunition Bolts --- This large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait_markdown":"","type":"Weapon","url":"/Weapons.aspx?ID=70","weakness":{},"weapon_category":"Simple","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-71","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 P","damage_die":6,"deity":["Kurgess"],"deity_markdown":"[Kurgess](/Deities.aspx?ID=42)","exclude_from_search":false,"favored_weapon":["Kurgess"],"favored_weapon_markdown":"[Kurgess](/Deities.aspx?ID=42)","hands":"1","id":"weapon-71","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Javelin](/Weapons.aspx?ID=71)\r\n</title>\n\n<traits>\r\n<trait label=\"Thrown\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\n\n**Favored Weapon** [Kurgess](/Deities.aspx?ID=42)\n\n<row gap=\"medium\">\r\n**Price** 1 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis thin spear is well balanced for throwing but is not designed for melee use. \r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-6\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Stoneraiser Javelin](/Equipment.aspx?ID=648)","name":"Javelin","pfs":"Standard","price":10,"price_raw":"1 sp","range":30,"range_raw":"30 ft.","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Thrown\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis thin spear is well balanced for throwing but is not designed for melee use. \r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 282"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>","speed":{},"summary":"This thin spear is well balanced for throwing but is not designed for melee use. ","summary_markdown":"This thin spear is well balanced for throwing but is not designed for melee use. ","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Javelin Source Core Rulebook pg. 282 4.0 Favored Weapon Kurgess Price 1 sp Damage 1d6 P Bulk L Hands 1 Range 30 ft. Category Simple Group Dart --- This thin spear is well balanced for throwing but is not designed for melee use. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Stoneraiser Javelin","trait":["Thrown"],"trait_markdown":"[Thrown](/Traits.aspx?ID=195)","trait_raw":["Thrown"],"type":"Weapon","url":"/Weapons.aspx?ID=71","weakness":{},"weapon_category":"Simple","weapon_group":"Dart","weapon_group_markdown":"[Dart](/WeaponGroups.aspx?ID=6)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-72","_score":4.2425666,"_source":{"ammunition":"Sling Bullets","ammunition_markdown":"[Sling Bullets](/Weapons.aspx?ID=82)","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 B","damage_die":6,"deity":["Pulura"],"deity_markdown":"[Pulura](/Deities.aspx?ID=125)","exclude_from_search":false,"favored_weapon":["Pulura"],"favored_weapon_markdown":"[Pulura](/Deities.aspx?ID=125)","hands":"1","id":"weapon-72","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Sling](/Weapons.aspx?ID=72)\r\n</title>\n\n<traits>\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\n\n**Favored Weapon** [Pulura](/Deities.aspx?ID=125)\n\n<row gap=\"medium\">\r\n**Price** —\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 50 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\r\n\r\n**Ammunition** [Sling Bullets](/Weapons.aspx?ID=82)\r\n\r\n</column>\r\n\r\n---\r\n\r\nLittle more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-13\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Caterwaul Sling](/Equipment.aspx?ID=382)","name":"Sling","pfs":"Standard","price":0,"range":50,"range_raw":"50 ft.","rarity":"common","release_date":"2019-08-01","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** \r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 50 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Sling Bullets](/Weapons.aspx?ID=82)\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLittle more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 282"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>","speed":{},"summary":"Little more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range.","summary_markdown":"Little more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Sling Source Core Rulebook pg. 282 4.0 Favored Weapon Pulura Price — Damage 1d6 B Bulk L Hands 1 Range 50 ft. Reload 1 Category Simple Group Sling Ammunition Sling Bullets --- Little more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Caterwaul Sling","trait":["Propulsive"],"trait_markdown":"[Propulsive](/Traits.aspx?ID=191)","trait_raw":["Propulsive"],"type":"Weapon","url":"/Weapons.aspx?ID=72","weakness":{},"weapon_category":"Simple","weapon_group":"Sling","weapon_group_markdown":"[Sling](/WeaponGroups.aspx?ID=13)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-73","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"Varies","deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-73","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Alchemical Bomb](/Weapons.aspx?ID=73)\r\n</title>\n\n<traits>\r\n<trait label=\"Varies\" url=\"/Traits.aspx?ID=495\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** (Varies)\r\n\r\n**Damage** Varies\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Bomb](/WeaponGroups.aspx?ID=2)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThese bombs come in a variety of types and levels of power, but no matter the variety, you throw the bomb at the target and it explodes, unleashing its alchemical blast. \n\n[Click here for a list of alchemical bombs.](/equipment/alchemical-items/alchemical-bombs)\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-2\" />","name":"Alchemical Bomb","pfs":"Standard","price_raw":" (Varies)","range":20,"range_raw":"20 ft.","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Varies\" url=\"/Traits.aspx?ID=495\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n (Varies)\r\n\r\n**Damage** Varies\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Bomb](/WeaponGroups.aspx?ID=2)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese bombs come in a variety of types and levels of power, but no matter the variety, you throw the bomb at the target and it explodes, unleashing …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 282"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>","speed":{},"summary":"These bombs come in a variety of types and levels of power, but no matter the variety, you throw the bomb at the target and it explodes, unleashing …","summary_markdown":"These bombs come in a variety of types and levels of power, but no matter the variety, you throw the bomb at the target and it explodes, unleashing …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Alchemical Bomb Source Core Rulebook pg. 282 4.0 Price (Varies) Damage Varies Bulk L Hands 1 Range 20 ft. Category Martial Group Bomb --- These bombs come in a variety of types and levels of power, but no matter the variety, you throw the bomb at the target and it explodes, unleashing its alchemical blast. Click here for a list of alchemical bombs. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Varies"],"trait_markdown":"[Varies](/Traits.aspx?ID=495)","trait_raw":["Varies"],"type":"Weapon","url":"/Weapons.aspx?ID=73","weakness":{},"weapon_category":"Martial","weapon_group":"Bomb","weapon_group_markdown":"[Bomb](/WeaponGroups.aspx?ID=2)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-74","_score":4.2425666,"_source":{"ammunition":"Arrows","ammunition_markdown":"[Arrows](/Weapons.aspx?ID=83)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 P","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1+","id":"weapon-74","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Composite Longbow](/Weapons.aspx?ID=74)\r\n</title>\n\n<traits>\r\n<trait label=\"Deadly d10\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n<trait label=\"Volley 30 ft.\" url=\"/Traits.aspx?ID=201\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 20 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 100 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n\r\n**Ammunition** [Arrows](/Weapons.aspx?ID=83)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like all longbows, its great size also increases the bow’s range and power. You must use two hands to fire it, and it cannot be used while mounted. Any time an ability is specifically restricted to a longbow, such as Erastil’s favored weapon, it also applies to composite longbows unless otherwise stated.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Mammoth Bow](/Equipment.aspx?ID=1531)","name":"Composite Longbow","pfs":"Standard","price":2000,"price_raw":"20 gp","range":100,"range_raw":"100 ft.","rarity":"common","release_date":"2019-08-01","reload":0,"reload_raw":"0","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Deadly d10\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n<trait label=\"Volley 30 ft.\" url=\"/Traits.aspx?ID=201\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 20 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 100 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n**Ammunition** [Arrows](/Weapons.aspx?ID=83)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 282"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>","speed":{},"summary":"This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like …","summary_markdown":"This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Composite Longbow Source Core Rulebook pg. 282 4.0 Price 20 gp Damage 1d8 P Bulk 2 Hands 1+ Range 100 ft. Reload 0 Category Martial Group Bow Ammunition Arrows --- This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like all longbows, its great size also increases the bow’s range and power. You must use two hands to fire it, and it cannot be used while mounted. Any time an ability is specifically restricted to a longbow, such as Erastil’s favored weapon, it also applies to composite longbows unless otherwise stated. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Mammoth Bow","trait":["Deadly","Propulsive","Volley"],"trait_markdown":"[Deadly d10](/Traits.aspx?ID=174), [Propulsive](/Traits.aspx?ID=191), [Volley 30 ft.](/Traits.aspx?ID=201)","trait_raw":["Deadly d10","Propulsive","Volley 30 ft."],"type":"Weapon","url":"/Weapons.aspx?ID=74","weakness":{},"weapon_category":"Martial","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-75","_score":4.2425666,"_source":{"ammunition":"Arrows","ammunition_markdown":"[Arrows](/Weapons.aspx?ID=83)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1+","id":"weapon-75","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Composite Shortbow](/Weapons.aspx?ID=75)\r\n</title>\n\n<traits>\r\n<trait label=\"Deadly d10\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 14 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n\r\n**Ammunition** [Arrows](/Weapons.aspx?ID=83)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact size and power make it a favorite of mounted archers. Any time an ability is specifically restricted to a shortbow, it also applies to composite shortbows unless otherwise stated.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Godsbreath Bow](/Equipment.aspx?ID=1481), [Singing Shortbow](/Equipment.aspx?ID=1074), [Sky-Piercing Bow](/Equipment.aspx?ID=950)","name":"Composite Shortbow","pfs":"Standard","price":1400,"price_raw":"14 gp","range":60,"range_raw":"60 ft.","rarity":"common","release_date":"2019-08-01","reload":0,"reload_raw":"0","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Deadly d10\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 14 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n**Ammunition** [Arrows](/Weapons.aspx?ID=83)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 282"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>","speed":{},"summary":"This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact …","summary_markdown":"This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Composite Shortbow Source Core Rulebook pg. 282 4.0 Price 14 gp Damage 1d6 P Bulk 1 Hands 1+ Range 60 ft. Reload 0 Category Martial Group Bow Ammunition Arrows --- This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact size and power make it a favorite of mounted archers. Any time an ability is specifically restricted to a shortbow, it also applies to composite shortbows unless otherwise stated. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Godsbreath Bow, Singing Shortbow, Sky-Piercing Bow","trait":["Deadly","Propulsive"],"trait_markdown":"[Deadly d10](/Traits.aspx?ID=174), [Propulsive](/Traits.aspx?ID=191)","trait_raw":["Deadly d10","Propulsive"],"type":"Weapon","url":"/Weapons.aspx?ID=75","weakness":{},"weapon_category":"Martial","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-76","_score":4.2425666,"_source":{"ammunition":"Arrows","ammunition_markdown":"[Arrows](/Weapons.aspx?ID=83)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 P","damage_die":8,"deity":["Cernunnos","Eiseth","Elven Pantheon","Erastil","General Susumu","Hshurha","Ketephys","Skode","Sky Keepers","Ylimancha"],"deity_markdown":"[Cernunnos](/Deities.aspx?ID=116), [Eiseth](/Deities.aspx?ID=169), [Elven Pantheon](/Deities.aspx?ID=197), [Erastil](/Deities.aspx?ID=6), [General Susumu](/Deities.aspx?ID=176), [Hshurha](/Deities.aspx?ID=103), [Ketephys](/Deities.aspx?ID=110), [Skode](/Deities.aspx?ID=239), [Sky Keepers](/Deities.aspx?ID=232), [Ylimancha](/Deities.aspx?ID=132)","exclude_from_search":false,"favored_weapon":["Cernunnos","Eiseth","Elven Pantheon","Erastil","General Susumu","Hshurha","Ketephys","Skode","Sky Keepers","Ylimancha"],"favored_weapon_markdown":"[Cernunnos](/Deities.aspx?ID=116), [Eiseth](/Deities.aspx?ID=169), [Elven Pantheon](/Deities.aspx?ID=197), [Erastil](/Deities.aspx?ID=6), [General Susumu](/Deities.aspx?ID=176), [Hshurha](/Deities.aspx?ID=103), [Ketephys](/Deities.aspx?ID=110), [Skode](/Deities.aspx?ID=239), [Sky Keepers](/Deities.aspx?ID=232), [Ylimancha](/Deities.aspx?ID=132)","hands":"1+","id":"weapon-76","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Longbow](/Weapons.aspx?ID=76)\r\n</title>\n\n<traits>\r\n<trait label=\"Deadly d10\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Volley 30 ft.\" url=\"/Traits.aspx?ID=201\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\n\n**Favored Weapon** [Cernunnos](/Deities.aspx?ID=116), [Eiseth](/Deities.aspx?ID=169), [Elven Pantheon](/Deities.aspx?ID=197), [Erastil](/Deities.aspx?ID=6), [General Susumu](/Deities.aspx?ID=176), [Hshurha](/Deities.aspx?ID=103), [Ketephys](/Deities.aspx?ID=110), [Skode](/Deities.aspx?ID=239), [Sky Keepers](/Deities.aspx?ID=232), [Ylimancha](/Deities.aspx?ID=132)\n\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 100 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n\r\n**Ammunition** [Arrows](/Weapons.aspx?ID=83)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis 5-foot-tall bow, usually made of a single piece of elm, hickory, or yew, has a powerful draw and is excellent at propelling arrows with great force and at an extreme distance. You must use two hands to fire a longbow, and it can’t be used while mounted.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Oathbow](/Equipment.aspx?ID=392)","name":"Longbow","pfs":"Standard","price":600,"price_raw":"6 gp","range":100,"range_raw":"100 ft.","rarity":"common","release_date":"2019-08-01","reload":0,"reload_raw":"0","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Deadly d10\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Volley 30 ft.\" url=\"/Traits.aspx?ID=201\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 100 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n**Ammunition** [Arrows](/Weapons.aspx?ID=83)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis 5-foot-tall bow, usually made of a single piece of elm, hickory, or yew, has a powerful draw and is excellent at propelling arrows with great …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 282"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>","speed":{},"summary":"This 5-foot-tall bow, usually made of a single piece of elm, hickory, or yew, has a powerful draw and is excellent at propelling arrows with great …","summary_markdown":"This 5-foot-tall bow, usually made of a single piece of elm, hickory, or yew, has a powerful draw and is excellent at propelling arrows with great …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Longbow Source Core Rulebook pg. 282 4.0 Favored Weapon Cernunnos, Eiseth, Elven Pantheon, Erastil, General Susumu, Hshurha, Ketephys, Skode, Sky Keepers, Ylimancha Price 6 gp Damage 1d8 P Bulk 2 Hands 1+ Range 100 ft. Reload 0 Category Martial Group Bow Ammunition Arrows --- This 5-foot-tall bow, usually made of a single piece of elm, hickory, or yew, has a powerful draw and is excellent at propelling arrows with great force and at an extreme distance. You must use two hands to fire a longbow, and it can’t be used while mounted. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Oathbow","trait":["Deadly","Volley"],"trait_markdown":"[Deadly d10](/Traits.aspx?ID=174), [Volley 30 ft.](/Traits.aspx?ID=201)","trait_raw":["Deadly d10","Volley 30 ft."],"type":"Weapon","url":"/Weapons.aspx?ID=76","weakness":{},"weapon_category":"Martial","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-77","_score":4.2425666,"_source":{"ammunition":"Arrows","ammunition_markdown":"[Arrows](/Weapons.aspx?ID=83)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 P","damage_die":6,"deity":["Elven Pantheon","Gruhastha"],"deity_markdown":"[Elven Pantheon](/Deities.aspx?ID=197), [Gruhastha](/Deities.aspx?ID=39)","exclude_from_search":false,"favored_weapon":["Elven Pantheon","Gruhastha"],"favored_weapon_markdown":"[Elven Pantheon](/Deities.aspx?ID=197), [Gruhastha](/Deities.aspx?ID=39)","hands":"1+","id":"weapon-77","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Shortbow](/Weapons.aspx?ID=77)\r\n</title>\n\n<traits>\r\n<trait label=\"Deadly d10\" url=\"/Traits.aspx?ID=174\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\n\n**Favored Weapon** [Elven Pantheon](/Deities.aspx?ID=197), [Gruhastha](/Deities.aspx?ID=39)\n\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n\r\n**Ammunition** [Arrows](/Weapons.aspx?ID=83)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis smaller bow is made of a single piece of wood and favored by skirmishers and cavalry.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Hunter's Bow](/Equipment.aspx?ID=907)","name":"Shortbow","pfs":"Standard","price":300,"price_raw":"3 gp","range":60,"range_raw":"60 ft.","rarity":"common","release_date":"2019-08-01","reload":0,"reload_raw":"0","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Deadly d10\" url=\"/Traits.aspx?ID=174\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n**Ammunition** [Arrows](/Weapons.aspx?ID=83)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis smaller bow is made of a single piece of wood and favored by skirmishers and cavalry.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 282"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>","speed":{},"summary":"This smaller bow is made of a single piece of wood and favored by skirmishers and cavalry.","summary_markdown":"This smaller bow is made of a single piece of wood and favored by skirmishers and cavalry.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Shortbow Source Core Rulebook pg. 282 4.0 Favored Weapon Elven Pantheon, Gruhastha Price 3 gp Damage 1d6 P Bulk 1 Hands 1+ Range 60 ft. Reload 0 Category Martial Group Bow Ammunition Arrows --- This smaller bow is made of a single piece of wood and favored by skirmishers and cavalry. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Hunter's Bow","trait":["Deadly"],"trait_markdown":"[Deadly d10](/Traits.aspx?ID=174)","trait_raw":["Deadly d10"],"type":"Weapon","url":"/Weapons.aspx?ID=77","weakness":{},"weapon_category":"Martial","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-78","_score":4.2425666,"_source":{"ammunition":"Sling Bullets","ammunition_markdown":"[Sling Bullets](/Weapons.aspx?ID=82)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d10 B","damage_die":10,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-78","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Halfling Sling Staff](/Weapons.aspx?ID=78)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Halfling\" url=\"/Traits.aspx?ID=87\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d10 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 80 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\r\n\r\n**Ammunition** [Sling Bullets](/Weapons.aspx?ID=82)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis staff ends in a Y-shaped split that cradles a sling. The length of the staff provides excellent leverage when used two‑handed to fling rocks or bullets from the sling.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-13\" />","name":"Halfling Sling Staff","pfs":"Standard","price":500,"price_raw":"5 gp","range":80,"range_raw":"80 ft.","rarity":"uncommon","release_date":"2019-08-01","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Halfling\" url=\"/Traits.aspx?ID=87\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d10 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 80 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Sling Bullets](/Weapons.aspx?ID=82)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis staff ends in a Y-shaped split that cradles a sling. The length of the staff provides excellent leverage when used two‑handed to fling rocks or …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 282"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>","speed":{},"summary":"This staff ends in a Y-shaped split that cradles a sling. The length of the staff provides excellent leverage when used two‑handed to fling rocks or …","summary_markdown":"This staff ends in a Y-shaped split that cradles a sling. The length of the staff provides excellent leverage when used two‑handed to fling rocks or …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Halfling Sling Staff Source Core Rulebook pg. 282 4.0 Price 5 gp Damage 1d10 B Bulk 1 Hands 2 Range 80 ft. Reload 1 Category Martial Group Sling Ammunition Sling Bullets --- This staff ends in a Y-shaped split that cradles a sling. The length of the staff provides excellent leverage when used two‑handed to fling rocks or bullets from the sling. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Halfling","Propulsive","Uncommon"],"trait_markdown":"[Halfling](/Traits.aspx?ID=87), [Propulsive](/Traits.aspx?ID=191), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Halfling","Propulsive","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=78","weakness":{},"weapon_category":"Martial","weapon_group":"Sling","weapon_group_markdown":"[Sling](/WeaponGroups.aspx?ID=13)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-79","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"category":"weapon","damage":"1d4 P","damage_die":4,"deity":["Yaezhing"],"deity_markdown":"[Yaezhing](/Deities.aspx?ID=184)","exclude_from_search":false,"favored_weapon":["Yaezhing"],"favored_weapon_markdown":"[Yaezhing](/Deities.aspx?ID=184)","hands":"1","id":"weapon-79","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Shuriken](/Weapons.aspx?ID=79)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Thrown\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro_\r\n\r\n**Favored Weapon** [Yaezhing](/Deities.aspx?ID=184)\n\n<row gap=\"medium\">\r\n**Price** 1 cp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis “throwing star” is a small piece of flat metal with sharp edges, designed to be flung with a flick of the wrist.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-6\" />","name":"Shuriken","pfs":"Standard","price":1,"price_raw":"1 cp","range":20,"range_raw":"20 ft.","rarity":"uncommon","release_date":"2019-08-01","reload":0,"reload_raw":"0","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Thrown\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 cp\r\n\r\n**Damage** 1d4 P\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis “throwing star” is a small piece of flat metal with sharp edges, designed to be flung with a flick of the wrist.\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 282"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>","speed":{},"summary":"This “throwing star” is a small piece of flat metal with sharp edges, designed to be flung with a flick of the wrist.","summary_markdown":"This “throwing star” is a small piece of flat metal with sharp edges, designed to be flung with a flick of the wrist.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Shuriken Source Core Rulebook pg. 282 4.0 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Favored Weapon Yaezhing Price 1 cp Damage 1d4 P Bulk — Hands 1 Range 20 ft. Reload 0 Category Martial Group Dart --- This “throwing star” is a small piece of flat metal with sharp edges, designed to be flung with a flick of the wrist. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Monk","Thrown","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Monk](/Traits.aspx?ID=112), [Thrown](/Traits.aspx?ID=195), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Monk","Thrown","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=79","weakness":{},"weapon_category":"Martial","weapon_group":"Dart","weapon_group_markdown":"[Dart](/WeaponGroups.aspx?ID=6)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-80","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","id":"weapon-80","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Blowgun Darts](/Weapons.aspx?ID=80)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 5 cp (price for 10)\n\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** \n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThese thin, light darts are typically made of hardwood and stabilized with fletching of down or fur. They are often hollow so they can be used to deliver poison.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-6\" />","name":"Blowgun Darts","pfs":"Standard","price":5,"price_raw":"5 cp (price for 10)","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 cp (price for 10)\r\n\r\n \r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese thin, light darts are typically made of hardwood and stabilized with fletching of down or fur. They are often hollow so they can be used to …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"These thin, light darts are typically made of hardwood and stabilized with fletching of down or fur. They are often hollow so they can be used to …","summary_markdown":"These thin, light darts are typically made of hardwood and stabilized with fletching of down or fur. They are often hollow so they can be used to …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Blowgun Darts Source Core Rulebook pg. 281 4.0 Price 5 cp (price for 10) Bulk L Hands Category Ammunition Group Dart --- These thin, light darts are typically made of hardwood and stabilized with fletching of down or fur. They are often hollow so they can be used to deliver poison. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait_markdown":"","type":"Weapon","url":"/Weapons.aspx?ID=80","weakness":{},"weapon_category":"Ammunition","weapon_group":"Dart","weapon_group_markdown":"[Dart](/WeaponGroups.aspx?ID=6)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-81","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","id":"weapon-81","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Bolts](/Weapons.aspx?ID=81)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 1 sp (price for 10)\n\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** \n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nShorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Bolts","pfs":"Standard","price":10,"price_raw":"1 sp (price for 10)","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 sp (price for 10)\r\n\r\n \r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nShorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows.\r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 281"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>","speed":{},"summary":"Shorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows.\r\n","summary_markdown":"Shorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows.\r\n","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bolts Source Core Rulebook pg. 281 4.0 Price 1 sp (price for 10) Bulk L Hands Category Ammunition Group Bow --- Shorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait_markdown":"","type":"Weapon","url":"/Weapons.aspx?ID=81","weakness":{},"weapon_category":"Ammunition","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-82","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","id":"weapon-82","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Sling Bullets](/Weapons.aspx?ID=82)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 1 cp (price for 10)\n\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** \n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThese are small metal balls, typically either iron or lead, designed to be used as ammunition in slings. \r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-13\" />","name":"Sling Bullets","pfs":"Standard","price":1,"price_raw":"1 cp (price for 10)","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 cp (price for 10)\r\n\r\n \r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese are small metal balls, typically either iron or lead, designed to be used as ammunition in slings. \r\n\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 282"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>","speed":{},"summary":"These are small metal balls, typically either iron or lead, designed to be used as ammunition in slings. \r\n","summary_markdown":"These are small metal balls, typically either iron or lead, designed to be used as ammunition in slings. \r\n","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Sling Bullets Source Core Rulebook pg. 282 4.0 Price 1 cp (price for 10) Bulk L Hands Category Ammunition Group Sling --- These are small metal balls, typically either iron or lead, designed to be used as ammunition in slings. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait_markdown":"","type":"Weapon","url":"/Weapons.aspx?ID=82","weakness":{},"weapon_category":"Ammunition","weapon_group":"Sling","weapon_group_markdown":"[Sling](/WeaponGroups.aspx?ID=13)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-83","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","id":"weapon-83","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Arrows](/Weapons.aspx?ID=83)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 1 sp (price for 10)\n\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** \n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThese projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Arrows","pfs":"Standard","price":10,"price_raw":"1 sp (price for 10)","rarity":"common","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 sp (price for 10)\r\n\r\n \r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a …\r\n</summary>","source":["Core Rulebook"],"source_raw":["Core Rulebook pg. 282"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 282 <sup>4.0</sup></row>","speed":{},"summary":"These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a …","summary_markdown":"These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Arrows Source Core Rulebook pg. 282 4.0 Price 1 sp (price for 10) Bulk L Hands Category Ammunition Group Bow --- These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait_markdown":"","type":"Weapon","url":"/Weapons.aspx?ID=83","weakness":{},"weapon_category":"Ammunition","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-85","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 B","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-85","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Aklys](/Weapons.aspx?ID=85)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Ranged Trip\" url=\"/Traits.aspx?ID=251\" />\r\n<trait label=\"Tethered\" url=\"/Traits.aspx?ID=252\" />\r\n<trait label=\"Thrown 20 feet\" url=\"/Traits.aspx?ID=195\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 85</row>\n\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThe aklys is a throwing club with a hook on one end and a lengthy cord attached to the other. Though aklyses aren’t available in most shops, one might be purchased for 5 gp from a vendor that specializes in strange weapons.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />","name":"Aklys","pfs":"Standard","price":500,"price_raw":"5 gp","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Ranged Trip\" url=\"/Traits.aspx?ID=251\" />\r\n<trait label=\"Tethered\" url=\"/Traits.aspx?ID=252\" />\r\n<trait label=\"Thrown 20 feet\" url=\"/Traits.aspx?ID=195\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 85</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe aklys is a throwing club with a hook on one end and a lengthy cord attached to the other. Though aklyses aren’t available in most shops, one …\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 85"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 85</row>","speed":{},"summary":"The aklys is a throwing club with a hook on one end and a lengthy cord attached to the other. Though aklyses aren’t available in most shops, one …","summary_markdown":"The aklys is a throwing club with a hook on one end and a lengthy cord attached to the other. Though aklyses aren’t available in most shops, one …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Aklys Source Bestiary pg. 85 Price 5 gp Damage 1d6 B Bulk 1 Hands 1 Category Advanced Group Club --- The aklys is a throwing club with a hook on one end and a lengthy cord attached to the other. Though aklyses aren’t available in most shops, one might be purchased for 5 gp from a vendor that specializes in strange weapons. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Ranged Trip","Tethered","Thrown","Trip","Uncommon"],"trait_markdown":"[Ranged Trip](/Traits.aspx?ID=251), [Tethered](/Traits.aspx?ID=252), [Thrown 20 feet](/Traits.aspx?ID=195), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Ranged Trip","Tethered","Thrown 20 feet","Trip","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=85","weakness":{},"weapon_category":"Advanced","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-86","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d10 P","damage_die":10,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-86","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Ogre Hook](/Weapons.aspx?ID=86)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d10\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 253</row>\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Pick](/WeaponGroups.aspx?ID=10)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nOgres are known for using immense, curved picks called ogre hooks.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-10\" />","name":"Ogre Hook","pfs":"Standard","price":100,"price_raw":"1 gp","rarity":"uncommon","release_date":"2019-08-01","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d10\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 253</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Pick](/WeaponGroups.aspx?ID=10)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOgres are known for using immense, curved picks called ogre hooks.\r\n</summary>","source":["Bestiary"],"source_raw":["Bestiary pg. 253"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 253</row>","speed":{},"summary":"Ogres are known for using immense, curved picks called ogre hooks.","summary_markdown":"Ogres are known for using immense, curved picks called ogre hooks.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Ogre Hook Source Bestiary pg. 253 Price 1 gp Damage 1d10 P Bulk 2 Hands 2 Category Martial Group Pick --- Ogres are known for using immense, curved picks called ogre hooks. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Deadly","Trip","Uncommon"],"trait_markdown":"[Deadly d10](/Traits.aspx?ID=174), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Deadly d10","Trip","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=86","weakness":{},"weapon_category":"Martial","weapon_group":"Pick","weapon_group_markdown":"[Pick](/WeaponGroups.aspx?ID=10)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-89","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d4 S","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-89","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Scourge](/Weapons.aspx?ID=89)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 80 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 1 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA scourge—also known as a cat-o’-nine-tails—is a set of several knotted cords made from cotton or leather and attached to a handle. While most scourges are more suitable for torture than combat, the weapons used by the Order of the Scourge have metal barbs woven in to pierce clothing and armor. The scourge is a martial melee weapon.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-7\" />","name":"Scourge","pfs":"Standard","price":10,"price_raw":"1 sp","rarity":"common","release_date":"2019-10-16","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 80 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA scourge—also known as a cat-o’-nine-tails—is a set of several knotted cords made from cotton or leather and attached to a handle. While most …\r\n</summary>","source":["Character Guide"],"source_raw":["Character Guide pg. 80"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 80 <sup>2.0</sup></row>","speed":{},"summary":"A scourge—also known as a cat-o’-nine-tails—is a set of several knotted cords made from cotton or leather and attached to a handle. While most …","summary_markdown":"A scourge—also known as a cat-o’-nine-tails—is a set of several knotted cords made from cotton or leather and attached to a handle. While most …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Scourge Source Character Guide pg. 80 2.0 Price 1 sp Damage 1d4 S Bulk 1 Hands 1 Category Martial Group Flail --- A scourge—also known as a cat-o’-nine-tails—is a set of several knotted cords made from cotton or leather and attached to a handle. While most scourges are more suitable for torture than combat, the weapons used by the Order of the Scourge have metal barbs woven in to pierce clothing and armor. The scourge is a martial melee weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Disarm","Finesse","Nonlethal","Sweep"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Nonlethal](/Traits.aspx?ID=188), [Sweep](/Traits.aspx?ID=194)","trait_raw":["Agile","Disarm","Finesse","Nonlethal","Sweep"],"type":"Weapon","url":"/Weapons.aspx?ID=89","weakness":{},"weapon_category":"Martial","weapon_group":"Flail","weapon_group_markdown":"[Flail](/WeaponGroups.aspx?ID=7)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-90","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 S","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-90","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Fauchard](/Weapons.aspx?ID=90)\r\n</title>\n\n<traits>\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 92 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 1 gp, 4 sp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA fauchard is similar to a glaive, save that its cutting edge is along the concave side. Fauchards are favored by Crimson Reclaimers for hacking through waves of zombies. The fauchard is a martial melee weapon.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-11\" />","name":"Fauchard","pfs":"Standard","price":140,"price_raw":"1 gp, 4 sp","rarity":"common","release_date":"2019-10-16","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 92 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp, 4 sp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA fauchard is similar to a glaive, save that its cutting edge is along the concave side. Fauchards are favored by Crimson Reclaimers for hacking …\r\n</summary>","source":["Character Guide"],"source_raw":["Character Guide pg. 92"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 92 <sup>2.0</sup></row>","speed":{},"summary":"A fauchard is similar to a glaive, save that its cutting edge is along the concave side. Fauchards are favored by Crimson Reclaimers for hacking …","summary_markdown":"A fauchard is similar to a glaive, save that its cutting edge is along the concave side. Fauchards are favored by Crimson Reclaimers for hacking …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Fauchard Source Character Guide pg. 92 2.0 Price 1 gp, 4 sp Damage 1d8 S Bulk 2 Hands 2 Category Martial Group Polearm --- A fauchard is similar to a glaive, save that its cutting edge is along the concave side. Fauchards are favored by Crimson Reclaimers for hacking through waves of zombies. The fauchard is a martial melee weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Deadly","Reach","Sweep","Trip"],"trait_markdown":"[Deadly d8](/Traits.aspx?ID=174), [Reach](/Traits.aspx?ID=192), [Sweep](/Traits.aspx?ID=194), [Trip](/Traits.aspx?ID=196)","trait_raw":["Deadly d8","Reach","Sweep","Trip"],"type":"Weapon","url":"/Weapons.aspx?ID=90","weakness":{},"weapon_category":"Martial","weapon_group":"Polearm","weapon_group_markdown":"[Polearm](/WeaponGroups.aspx?ID=11)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-111","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 B","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-111","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Limited\"\r\n>\r\n[Juggling Club](/Weapons.aspx?ID=111)\r\n</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77</row>\n\n<row gap=\"medium\">\r\n**Price** 1 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA juggling club is lighter than a typical club and balanced to be easily caught and thrown again by a juggler. While a juggling club deals less damage, the extra throwing distance its light weight allows is important for [Juggling](/Feats.aspx?ID=1199).\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />","name":"Juggling Club","pfs":"Limited","price":10,"price_raw":"1 sp","rarity":"uncommon","release_date":"2020-01-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA juggling club is lighter than a typical club and balanced to be easily caught and thrown again by a juggler. While a juggling club deals less …\r\n</summary>","source":["Pathfinder #151: The Show Must Go On"],"source_raw":["Pathfinder #151: The Show Must Go On pg. 77"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77</row>","speed":{},"spoilers":"Extinction Curse","summary":"A juggling club is lighter than a typical club and balanced to be easily caught and thrown again by a juggler. While a juggling club deals less …","summary_markdown":"A juggling club is lighter than a typical club and balanced to be easily caught and thrown again by a juggler. While a juggling club deals less …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Juggling Club May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 77 Price 1 sp Damage 1d4 B Bulk L Hands 1 Category Simple Group Club --- A juggling club is lighter than a typical club and balanced to be easily caught and thrown again by a juggler. While a juggling club deals less damage, the extra throwing distance its light weight allows is important for Juggling. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Nonlethal","Thrown","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188), [Thrown 20 ft.](/Traits.aspx?ID=195), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Nonlethal","Thrown 20 ft.","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=111","weakness":{},"weapon_category":"Simple","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-112","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 B","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-112","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Limited\"\r\n>\r\n[Poi](/Weapons.aspx?ID=112)\r\n</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77</row>\n\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nPoi are light weights tethered to ropes or chains. Performers swing the weights, usually one in each hand, in rhythmic patterns.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-7\" />","name":"Poi","pfs":"Limited","price":20,"price_raw":"2 sp","rarity":"uncommon","release_date":"2020-01-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPoi are light weights tethered to ropes or chains. Performers swing the weights, usually one in each hand, in rhythmic patterns.\r\n</summary>","source":["Pathfinder #151: The Show Must Go On"],"source_raw":["Pathfinder #151: The Show Must Go On pg. 77"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77</row>","speed":{},"spoilers":"Extinction Curse","summary":"Poi are light weights tethered to ropes or chains. Performers swing the weights, usually one in each hand, in rhythmic patterns.","summary_markdown":"Poi are light weights tethered to ropes or chains. Performers swing the weights, usually one in each hand, in rhythmic patterns.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Poi May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 77 Price 2 sp Damage 1d4 B Bulk L Hands 1 Category Simple Group Flail --- Poi are light weights tethered to ropes or chains. Performers swing the weights, usually one in each hand, in rhythmic patterns. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Backswing","Finesse","Nonlethal","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Backswing](/Traits.aspx?ID=173), [Finesse](/Traits.aspx?ID=179), [Nonlethal](/Traits.aspx?ID=188), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Backswing","Finesse","Nonlethal","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=112","weakness":{},"weapon_category":"Simple","weapon_group":"Flail","weapon_group_markdown":"[Flail](/WeaponGroups.aspx?ID=7)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-114","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 S","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-114","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Limited\"\r\n>\r\n[Scorpion Whip](/Weapons.aspx?ID=114)\r\n</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77</row>\n\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA scorpion whip has a series of razor-sharp blades set along its tip. Unlike ordinary whips, a scorpion whip doesn’t have the nonlethal trait, making it deadlier in combat but less effective when the wielder seeks to bring in foes alive.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-7\" />","name":"Scorpion Whip","pfs":"Limited","price":50,"price_raw":"5 sp","rarity":"uncommon","release_date":"2020-01-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA scorpion whip has a series of razor-sharp blades set along its tip. Unlike ordinary whips, a scorpion whip doesn’t have the nonlethal trait, making …\r\n</summary>","source":["Pathfinder #151: The Show Must Go On"],"source_raw":["Pathfinder #151: The Show Must Go On pg. 77"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77</row>","speed":{},"spoilers":"Extinction Curse","summary":"A scorpion whip has a series of razor-sharp blades set along its tip. Unlike ordinary whips, a scorpion whip doesn’t have the nonlethal trait, making …","summary_markdown":"A scorpion whip has a series of razor-sharp blades set along its tip. Unlike ordinary whips, a scorpion whip doesn’t have the nonlethal trait, making …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Scorpion Whip May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 77 Price 5 sp Damage 1d4 S Bulk L Hands 1 Category Martial Group Flail --- A scorpion whip has a series of razor-sharp blades set along its tip. Unlike ordinary whips, a scorpion whip doesn’t have the nonlethal trait, making it deadlier in combat but less effective when the wielder seeks to bring in foes alive. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Disarm","Finesse","Reach","Trip","Uncommon"],"trait_markdown":"[Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Reach](/Traits.aspx?ID=192), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Disarm","Finesse","Reach","Trip","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=114","weakness":{},"weapon_category":"Martial","weapon_group":"Flail","weapon_group_markdown":"[Flail](/WeaponGroups.aspx?ID=7)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-115","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 S","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-115","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Limited\"\r\n>\r\n[Bladed Diabolo](/Weapons.aspx?ID=115)\r\n</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Thrown 40 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77</row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis weapon consists of two bladed discs joined by a central axel, and is spun on a rope whose ends are attached to wand-like sticks. The wielder can hurl the diabolo from the rope like a stone from a sling, or swing it on the rope in melee.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-7\" />","name":"Bladed Diabolo","pfs":"Limited","price":200,"price_raw":"2 gp","rarity":"uncommon","release_date":"2020-01-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Thrown 40 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon consists of two bladed discs joined by a central axel, and is spun on a rope whose ends are attached to wand-like sticks. The wielder can …\r\n</summary>","source":["Pathfinder #151: The Show Must Go On"],"source_raw":["Pathfinder #151: The Show Must Go On pg. 77"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77</row>","speed":{},"spoilers":"Extinction Curse","summary":"This weapon consists of two bladed discs joined by a central axel, and is spun on a rope whose ends are attached to wand-like sticks. The wielder can …","summary_markdown":"This weapon consists of two bladed discs joined by a central axel, and is spun on a rope whose ends are attached to wand-like sticks. The wielder can …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Bladed Diabolo May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 77 Price 2 gp Damage 1d4 S Bulk L Hands 2 Category Advanced Group Flail --- This weapon consists of two bladed discs joined by a central axel, and is spun on a rope whose ends are attached to wand-like sticks. The wielder can hurl the diabolo from the rope like a stone from a sling, or swing it on the rope in melee. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Backswing","Disarm","Finesse","Thrown","Trip","Uncommon"],"trait_markdown":"[Backswing](/Traits.aspx?ID=173), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Thrown 40 ft.](/Traits.aspx?ID=195), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Backswing","Disarm","Finesse","Thrown 40 ft.","Trip","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=115","weakness":{},"weapon_category":"Advanced","weapon_group":"Flail","weapon_group_markdown":"[Flail](/WeaponGroups.aspx?ID=7)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-116","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 S","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"0+","id":"weapon-116","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Limited\"\r\n>\r\n[Bladed Hoop](/Weapons.aspx?ID=116)\r\n</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Two-Hand 1d8\" url=\"/Traits.aspx?ID=198\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77</row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp, 5 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 0+\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis circular hoop has blades along its outer edge. You can wield it in two hands (using the two-hand damage) or by spinning it around an arm. While you spin the hoop, it gains the [free-hand](/Traits.aspx?ID=181) trait. Setting the hoop spinning takes 1 Interact action. In addition to the normal restrictions of the free-hand trait, extended use of the arm for locomotion (such as to [Climb](/Actions.aspx?ID=33)) interferes with the hoop’s spinning and forces you to Release the hoop. You can’t spin a hoop underwater. Keeping the hoop spinning requires a free action each round, which has the concentrate and manipulate traits. You can keep a hoop spinning as an exploration activity, but doing so for more than 10 minutes makes you fatigued, similarly to [Hustling](/Actions.aspx?ID=515).\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />","name":"Bladed Hoop","pfs":"Limited","price":250,"price_raw":"2 gp, 5 sp","rarity":"uncommon","release_date":"2020-01-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Two-Hand 1d8\" url=\"/Traits.aspx?ID=198\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp, 5 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 0+\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis circular hoop has blades along its outer edge. You can wield it in two hands (using the two-hand damage) or by spinning it around an arm. While …\r\n</summary>","source":["Pathfinder #151: The Show Must Go On"],"source_raw":["Pathfinder #151: The Show Must Go On pg. 77"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77</row>","speed":{},"spoilers":"Extinction Curse","summary":"This circular hoop has blades along its outer edge. You can wield it in two hands (using the two-hand damage) or by spinning it around an arm. While …","summary_markdown":"This circular hoop has blades along its outer edge. You can wield it in two hands (using the two-hand damage) or by spinning it around an arm. While …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Bladed Hoop May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 77 Price 2 gp, 5 sp Damage 1d6 S Bulk 1 Hands 0+ Category Advanced Group Knife --- This circular hoop has blades along its outer edge. You can wield it in two hands (using the two-hand damage) or by spinning it around an arm. While you spin the hoop, it gains the free-hand trait. Setting the hoop spinning takes 1 Interact action. In addition to the normal restrictions of the free-hand trait, extended use of the arm for locomotion (such as to Climb) interferes with the hoop’s spinning and forces you to Release the hoop. You can’t spin a hoop underwater. Keeping the hoop spinning requires a free action each round, which has the concentrate and manipulate traits. You can keep a hoop spinning as an exploration activity, but doing so for more than 10 minutes makes you fatigued, similarly to Hustling. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Finesse","Sweep","Two-Hand","Uncommon"],"trait_markdown":"[Finesse](/Traits.aspx?ID=179), [Sweep](/Traits.aspx?ID=194), [Two-Hand 1d8](/Traits.aspx?ID=198), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Finesse","Sweep","Two-Hand 1d8","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=116","weakness":{},"weapon_category":"Advanced","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-117","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 B + 1d4 F","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-117","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Limited\"\r\n>\r\n[Fire Poi](/Weapons.aspx?ID=117)\r\n</title>\r\n\r\n<spoilers>May contain spoilers from Extinction Curse</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Twin\" url=\"/Traits.aspx?ID=197\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77</row>\n\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d4 B + 1d4 F\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThese special poi are made from a rare, light metal or from fire-retardant fibers and can be ignited before being wielded. Igniting a pair of fire poi is an Interact action and requires 1 pint of [oil](/Equipment.aspx?ID=38) for every 10 minutes the poi remain ignited. While lit, fire poi cast dim light in a 10-foot radius; in combat, they deal 1d4 bludgeoning plus 1d4 fire damage. On a critical hit with a lit fire poi, the target takes 1 [persistent fire damage](/Conditions.aspx?ID=29). The fire can be extinguished using the Interact action. When unlit, the poi deal only the listed bludgeoning damage. Regardless of whether it is lit, the poi’s 1d4 bludgeoning damage is the weapon damage dice, so _striking_ runes and other effects don’t affect the fire damage.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-7\" />","name":"Fire Poi","pfs":"Limited","price":500,"price_raw":"5 gp","rarity":"uncommon","release_date":"2020-01-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Twin\" url=\"/Traits.aspx?ID=197\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d4 B + 1d4 F\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese special poi are made from a rare, light metal or from fire-retardant fibers and can be ignited before being wielded. Igniting a pair of fire …\r\n</summary>","source":["Pathfinder #151: The Show Must Go On"],"source_raw":["Pathfinder #151: The Show Must Go On pg. 77"],"source_category":"Adventure Paths","source_group":"Extinction Curse","source_markdown":"<row gap=\"tiny\">[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77</row>","speed":{},"spoilers":"Extinction Curse","summary":"These special poi are made from a rare, light metal or from fire-retardant fibers and can be ignited before being wielded. Igniting a pair of fire …","summary_markdown":"These special poi are made from a rare, light metal or from fire-retardant fibers and can be ignited before being wielded. Igniting a pair of fire …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Fire Poi May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 77 Price 5 gp Damage 1d4 B + 1d4 F Bulk L Hands 1 Category Advanced Group Flail --- These special poi are made from a rare, light metal or from fire-retardant fibers and can be ignited before being wielded. Igniting a pair of fire poi is an Interact action and requires 1 pint of oil for every 10 minutes the poi remain ignited. While lit, fire poi cast dim light in a 10-foot radius; in combat, they deal 1d4 bludgeoning plus 1d4 fire damage. On a critical hit with a lit fire poi, the target takes 1 persistent fire damage. The fire can be extinguished using the Interact action. When unlit, the poi deal only the listed bludgeoning damage. Regardless of whether it is lit, the poi’s 1d4 bludgeoning damage is the weapon damage dice, so striking runes and other effects don’t affect the fire damage. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Backswing","Finesse","Twin","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Backswing](/Traits.aspx?ID=173), [Finesse](/Traits.aspx?ID=179), [Twin](/Traits.aspx?ID=197), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Backswing","Finesse","Twin","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=117","weakness":{},"weapon_category":"Advanced","weapon_group":"Flail","weapon_group_markdown":"[Flail](/WeaponGroups.aspx?ID=7)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-118","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d8 P","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-118","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Limited\"\r\n>\r\n[Alchemical Crossbow](/Weapons.aspx?ID=118)\r\n</title>\r\n\r\n<spoilers>May contain spoilers from The Fall of Plaguestone</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Alchemical\" url=\"/Traits.aspx?ID=6\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56</row>\n\n<row gap=\"medium\">\r\n**Price** 25 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis crossbow can deliver alchemically infused bolts. The strange weapon has a metal bracket mounted on the side of the stock near the lath. As an action, you can load a single lesser alchemical bomb into the bracket; this bomb must be one that deals energy damage (such as an [acid flask](/Equipment.aspx?ID=74), [alchemist’s fire](/Equipment.aspx?ID=75), [bottled lightning](/Equipment.aspx?ID=76), [frost vial](/Equipment.aspx?ID=77), or [thunderstone](/Equipment.aspx?ID=79)). The next three attacks made with the crossbow deal 1d6 damage of the bomb’s damage type in addition to the crossbow’s normal damage. If the second and third attacks are not all made within 1 minute of the first attack, the bomb’s energy is wasted. These attacks never deal splash damage or other special effects of the bomb and are not modified by any abilities that add to or modify a bomb’s effect. The addition of the bracket serves to unbalance the weapon, reducing its range to 30 feet. It otherwise functions as a crossbow (when determining damage, reload, and so on). Creatures use their crossbow proficiency when using the alchemical crossbow. The alchemical crossbow costs 25 gp.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Alchemical Crossbow","pfs":"Limited","price":2500,"price_raw":"25 gp","range":30,"range_raw":"30 ft.","rarity":"uncommon","release_date":"2019-08-01","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Alchemical\" url=\"/Traits.aspx?ID=6\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 25 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis crossbow can deliver alchemically infused bolts. The strange weapon has a metal bracket mounted on the side of the stock near the lath. As an …\r\n</summary>","source":["The Fall of Plaguestone"],"source_raw":["The Fall of Plaguestone pg. 56"],"source_category":"Adventures","source_group":"The Fall of Plaguestone","source_markdown":"<row gap=\"tiny\">[The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56</row>","speed":{},"spoilers":"The Fall of Plaguestone","summary":"This crossbow can deliver alchemically infused bolts. The strange weapon has a metal bracket mounted on the side of the stock near the lath. As an …","summary_markdown":"This crossbow can deliver alchemically infused bolts. The strange weapon has a metal bracket mounted on the side of the stock near the lath. As an …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Alchemical Crossbow May contain spoilers from The Fall of Plaguestone Source The Fall of Plaguestone pg. 56 Price 25 gp Damage 1d8 P Bulk 1 Hands 2 Range 30 ft. Reload 1 Category Simple Group Bow --- This crossbow can deliver alchemically infused bolts. The strange weapon has a metal bracket mounted on the side of the stock near the lath. As an action, you can load a single lesser alchemical bomb into the bracket; this bomb must be one that deals energy damage (such as an acid flask, alchemist’s fire, bottled lightning, frost vial, or thunderstone). The next three attacks made with the crossbow deal 1d6 damage of the bomb’s damage type in addition to the crossbow’s normal damage. If the second and third attacks are not all made within 1 minute of the first attack, the bomb’s energy is wasted. These attacks never deal splash damage or other special effects of the bomb and are not modified by any abilities that add to or modify a bomb’s effect. The addition of the bracket serves to unbalance the weapon, reducing its range to 30 feet. It otherwise functions as a crossbow (when determining damage, reload, and so on). Creatures use their crossbow proficiency when using the alchemical crossbow. The alchemical crossbow costs 25 gp. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Alchemical","Uncommon"],"trait_markdown":"[Alchemical](/Traits.aspx?ID=6), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Alchemical","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=118","weakness":{},"weapon_category":"Simple","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-119","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 S","damage_die":4,"deity":["Followers of Fate"],"deity_markdown":"[Followers of Fate](/Deities.aspx?ID=210)","exclude_from_search":false,"favored_weapon":["Followers of Fate"],"favored_weapon_markdown":"[Followers of Fate](/Deities.aspx?ID=210)","hands":"1","id":"weapon-119","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"\"\r\n>\r\n[Shears](/Weapons.aspx?ID=119)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 184 <sup>2.0</sup></row>\n\n**Favored Weapon** [Followers of Fate](/Deities.aspx?ID=210)\n\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys Note: no description was provided for this item_\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />","name":"Shears","price":50,"price_raw":"5 sp","rarity":"uncommon","release_date":"2020-05-27","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 184 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys Note: no description was provided for this item \r\n</summary>","source":["Bestiary 2"],"source_raw":["Bestiary 2 pg. 184"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 184 <sup>2.0</sup></row>","speed":{},"summary":" Nethys Note: no description was provided for this item ","summary_markdown":" Nethys Note: no description was provided for this item ","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"\" > Shears Source Bestiary 2 pg. 184 2.0 Favored Weapon Followers of Fate Price 5 sp Damage 1d4 S Bulk L Hands 1 Category Simple Group Knife --- Nethys Note: no description was provided for this item Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Deadly","Finesse","Uncommon","Versatile"],"trait_markdown":"[Deadly d8](/Traits.aspx?ID=174), [Finesse](/Traits.aspx?ID=179), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)","trait_raw":["Deadly d8","Finesse","Uncommon","Versatile P"],"type":"Weapon","url":"/Weapons.aspx?ID=119","weakness":{},"weapon_category":"Simple","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-124","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 S","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-124","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Claw Blade](/Weapons.aspx?ID=124)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Catfolk\" url=\"/Traits.aspx?ID=211\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThe three parallel blades of this handheld weapon extend between the fingers to resemble the natural claws of the [amurruns](/Ancestries.aspx?ID=17) who created them, providing a way for those catfolk without suitable natural claws to share the fighting customs of their kin.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />","name":"Claw Blade","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Catfolk\" url=\"/Traits.aspx?ID=211\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe three parallel blades of this handheld weapon extend between the fingers to resemble the natural claws of the amurruns who created them, …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 248"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 <sup>2.0</sup></row>","speed":{},"summary":"The three parallel blades of this handheld weapon extend between the fingers to resemble the natural claws of the amurruns who created them, …","summary_markdown":"The three parallel blades of this handheld weapon extend between the fingers to resemble the natural claws of the amurruns who created them, …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Claw Blade Source Advanced Player's Guide pg. 248 2.0 Price 2 gp Damage 1d4 S Bulk L Hands 1 Category Martial Group Knife --- The three parallel blades of this handheld weapon extend between the fingers to resemble the natural claws of the amurruns who created them, providing a way for those catfolk without suitable natural claws to share the fighting customs of their kin. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Catfolk","Deadly","Disarm","Finesse","Uncommon","Versatile"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Catfolk](/Traits.aspx?ID=211), [Deadly d8](/Traits.aspx?ID=174), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)","trait_raw":["Agile","Catfolk","Deadly d8","Disarm","Finesse","Uncommon","Versatile P"],"type":"Weapon","url":"/Weapons.aspx?ID=124","weakness":{},"weapon_category":"Martial","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-125","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 P","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1+","id":"weapon-125","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Daikyu](/Weapons.aspx?ID=125)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 80 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis asymmetrical bow, made of laminated bamboo, wood, and leather, stands 6 feet or more in height. Using a daikyu while mounted limits its firing range to your left side.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Daikyu","pfs":"Standard","price":800,"price_raw":"8 gp","range":80,"range_raw":"80 ft.","rarity":"uncommon","release_date":"2020-07-30","reload":0,"reload_raw":"0","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 80 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis asymmetrical bow, made of laminated bamboo, wood, and leather, stands 6 feet or more in height. Using a daikyu while mounted limits its firing …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 248"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 <sup>2.0</sup></row>","speed":{},"summary":"This asymmetrical bow, made of laminated bamboo, wood, and leather, stands 6 feet or more in height. Using a daikyu while mounted limits its firing …","summary_markdown":"This asymmetrical bow, made of laminated bamboo, wood, and leather, stands 6 feet or more in height. Using a daikyu while mounted limits its firing …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Daikyu Source Advanced Player's Guide pg. 248 2.0 Price 8 gp Damage 1d8 P Bulk 2 Hands 1+ Range 80 ft. Reload 0 Category Advanced Group Bow --- This asymmetrical bow, made of laminated bamboo, wood, and leather, stands 6 feet or more in height. Using a daikyu while mounted limits its firing range to your left side. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Propulsive","Uncommon"],"trait_markdown":"[Propulsive](/Traits.aspx?ID=191), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Propulsive","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=125","weakness":{},"weapon_category":"Advanced","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-126","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 B","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-126","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Khakkara](/Weapons.aspx?ID=126)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n<trait label=\"Two-Hand 1d10\" url=\"/Traits.aspx?ID=198\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis staff is topped by a pointed metal circle from which hang several smaller rings that jingle and clang noisily as the staff is moved, allowing you to announce your presence and scare off wild animals as you walk.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Chatterer of Follies](/Equipment.aspx?ID=1047)","name":"Khakkara","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n<trait label=\"Two-Hand 1d10\" url=\"/Traits.aspx?ID=198\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis staff is topped by a pointed metal circle from which hang several smaller rings that jingle and clang noisily as the staff is moved, allowing …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 248"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 <sup>2.0</sup></row>","speed":{},"summary":"This staff is topped by a pointed metal circle from which hang several smaller rings that jingle and clang noisily as the staff is moved, allowing …","summary_markdown":"This staff is topped by a pointed metal circle from which hang several smaller rings that jingle and clang noisily as the staff is moved, allowing …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Khakkara Source Advanced Player's Guide pg. 248 2.0 Price 2 gp Damage 1d6 B Bulk 1 Hands 1 Category Martial Group Club --- This staff is topped by a pointed metal circle from which hang several smaller rings that jingle and clang noisily as the staff is moved, allowing you to announce your presence and scare off wild animals as you walk. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Chatterer of Follies","trait":["Shove","Two-Hand","Uncommon","Versatile"],"trait_markdown":"[Shove](/Traits.aspx?ID=193), [Two-Hand 1d10](/Traits.aspx?ID=198), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)","trait_raw":["Shove","Two-Hand 1d10","Uncommon","Versatile P"],"type":"Weapon","url":"/Weapons.aspx?ID=126","weakness":{},"weapon_category":"Martial","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-127","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 P","damage_die":6,"deity":["The Freeing Flame"],"deity_markdown":"[The Freeing Flame](/Deities.aspx?ID=231)","exclude_from_search":false,"favored_weapon":["The Freeing Flame"],"favored_weapon_markdown":"[The Freeing Flame](/Deities.aspx?ID=231)","hands":"1","id":"weapon-127","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Sword Cane](/Weapons.aspx?ID=127)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Concealable\" url=\"/Traits.aspx?ID=327\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 <sup>2.0</sup></row>\n\n**Favored Weapon** [The Freeing Flame](/Deities.aspx?ID=231)\n\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis slender, rapier-like sword is concealed within a wooden or metal cane that serves as a sheath, making it an inconspicuous weapon easy to slip past inspections or into high-society events. A sword cane is typically 4 feet long when sheathed, and its hilt is usually capped with a wooden or metal decoration.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Infiltrator's Accessory](/Equipment.aspx?ID=736)","name":"Sword Cane","pfs":"Standard","price":500,"price_raw":"5 gp","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Concealable\" url=\"/Traits.aspx?ID=327\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis slender, rapier-like sword is concealed within a wooden or metal cane that serves as a sheath, making it an inconspicuous weapon easy to slip …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 248"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 <sup>2.0</sup></row>","speed":{},"summary":"This slender, rapier-like sword is concealed within a wooden or metal cane that serves as a sheath, making it an inconspicuous weapon easy to slip …","summary_markdown":"This slender, rapier-like sword is concealed within a wooden or metal cane that serves as a sheath, making it an inconspicuous weapon easy to slip …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Sword Cane Source Advanced Player's Guide pg. 248 2.0 Favored Weapon The Freeing Flame Price 5 gp Damage 1d6 P Bulk 1 Hands 1 Category Martial Group Sword --- This slender, rapier-like sword is concealed within a wooden or metal cane that serves as a sheath, making it an inconspicuous weapon easy to slip past inspections or into high-society events. A sword cane is typically 4 feet long when sheathed, and its hilt is usually capped with a wooden or metal decoration. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Infiltrator's Accessory","trait":["Agile","Concealable","Finesse"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Concealable](/Traits.aspx?ID=327), [Finesse](/Traits.aspx?ID=179)","trait_raw":["Agile","Concealable","Finesse"],"type":"Weapon","url":"/Weapons.aspx?ID=127","weakness":{},"weapon_category":"Martial","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-128","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 S","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-128","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Tengu Gale Blade](/Weapons.aspx?ID=128)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Tengu\" url=\"/Traits.aspx?ID=240\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis fan-shaped sword, designed by members of the [tengu](/Ancestries.aspx?ID=21) ancestry, has five broad blades that join at its hilt. Tengu sailors also use gale blades as makeshift weather vanes, as the sword spins to show the wind's direction when loosely held aloft.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />","name":"Tengu Gale Blade","pfs":"Standard","price":400,"price_raw":"4 gp","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Tengu\" url=\"/Traits.aspx?ID=240\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis fan-shaped sword, designed by members of the tengu ancestry, has five broad blades that join at its hilt. Tengu sailors also use gale blades …\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 248"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 <sup>2.0</sup></row>","speed":{},"summary":"This fan-shaped sword, designed by members of the tengu ancestry, has five broad blades that join at its hilt. Tengu sailors also use gale blades …","summary_markdown":"This fan-shaped sword, designed by members of the tengu ancestry, has five broad blades that join at its hilt. Tengu sailors also use gale blades …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Tengu Gale Blade Source Advanced Player's Guide pg. 248 2.0 Price 4 gp Damage 1d6 S Bulk L Hands 1 Category Martial Group Sword --- This fan-shaped sword, designed by members of the tengu ancestry, has five broad blades that join at its hilt. Tengu sailors also use gale blades as makeshift weather vanes, as the sword spins to show the wind's direction when loosely held aloft. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Disarm","Finesse","Tengu","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Tengu](/Traits.aspx?ID=240), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Disarm","Finesse","Tengu","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=128","weakness":{},"weapon_category":"Martial","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-129","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 S","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-129","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Wakizashi](/Weapons.aspx?ID=129)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 <sup>2.0</sup></row>\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro_\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis short-bladed, single-edged sword is typically carried as part of a pair alongside a [katana](/Weapons.aspx?ID=55).\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />","name":"Wakizashi","pfs":"Standard","price":100,"price_raw":"1 gp","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis short-bladed, single-edged sword is typically carried as part of a pair alongside a katana .\r\n</summary>","source":["Advanced Player's Guide"],"source_raw":["Advanced Player's Guide pg. 248"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 <sup>2.0</sup></row>","speed":{},"summary":"This short-bladed, single-edged sword is typically carried as part of a pair alongside a katana .","summary_markdown":"This short-bladed, single-edged sword is typically carried as part of a pair alongside a katana .","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Wakizashi Source Advanced Player's Guide pg. 248 2.0 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Price 1 gp Damage 1d4 S Bulk L Hands 1 Category Martial Group Sword --- This short-bladed, single-edged sword is typically carried as part of a pair alongside a katana. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Deadly","Finesse","Uncommon","Versatile"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Deadly d8](/Traits.aspx?ID=174), [Finesse](/Traits.aspx?ID=179), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)","trait_raw":["Agile","Deadly d8","Finesse","Uncommon","Versatile P"],"type":"Weapon","url":"/Weapons.aspx?ID=129","weakness":{},"weapon_category":"Martial","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-130","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"category":"weapon","damage":"1d6 B","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-130","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Limited\"\r\n>\r\n[Monkey's Fist](/Weapons.aspx?ID=130)\r\n</title>\n\n<traits>\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 78</row>\n\n<row gap=\"medium\">\r\n**Price** 1 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nAlso called a “slungshot,” the monkey's fist is a short length of rope ending in a thick knot wrapped around a metal weight. You can tie the loose end of a monkey's fist to your wrist; if you are [Disarmed](/Actions.aspx?ID=41), the weapon remains secured to your wrist rather than falling to the ground, though you must use an Interact action to grip it before using it again. A monkey's fist is a martial melee weapon.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-7\" />","name":"Monkey's Fist","pfs":"Limited","price":10,"price_raw":"1 sp","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 78</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAlso called a “slungshot,” the monkey's fist is a short length of rope ending in a thick knot wrapped around a metal weight. You can tie the loose …\r\n</summary>","source":["Pathfinder #157: Devil at the Dreaming Palace"],"source_raw":["Pathfinder #157: Devil at the Dreaming Palace pg. 78"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 78</row>","speed":{},"summary":"Also called a “slungshot,” the monkey's fist is a short length of rope ending in a thick knot wrapped around a metal weight. You can tie the loose …","summary_markdown":"Also called a “slungshot,” the monkey's fist is a short length of rope ending in a thick knot wrapped around a metal weight. You can tie the loose …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Monkey's Fist Source Pathfinder #157: Devil at the Dreaming Palace pg. 78 Price 1 sp Damage 1d6 B Bulk — Hands 1 Category Martial Group Flail --- Also called a “slungshot,” the monkey's fist is a short length of rope ending in a thick knot wrapped around a metal weight. You can tie the loose end of a monkey's fist to your wrist; if you are Disarmed, the weapon remains secured to your wrist rather than falling to the ground, though you must use an Interact action to grip it before using it again. A monkey's fist is a martial melee weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Finesse","Monk","Nonlethal"],"trait_markdown":"[Finesse](/Traits.aspx?ID=179), [Monk](/Traits.aspx?ID=112), [Nonlethal](/Traits.aspx?ID=188)","trait_raw":["Finesse","Monk","Nonlethal"],"type":"Weapon","url":"/Weapons.aspx?ID=130","weakness":{},"weapon_category":"Martial","weapon_group":"Flail","weapon_group_markdown":"[Flail](/WeaponGroups.aspx?ID=7)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-131","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 B","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-131","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"\"\r\n>\r\n[Nightstick](/Weapons.aspx?ID=131)\r\n</title>\r\n\r\n<spoilers>May contain spoilers from Agents of Edgewatch</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 78</row>\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis collapsible baton consists of several nested, telescoping metal shafts that can be extended as a free action by flicking the wrist. Once extended to its full length (usually around 2 feet), the baton locks into shape until the wielder uses an Interact action to collapse it—a collapsed nightstick is 8 inches long, making it easily concealed. Lighter and more maneuverable than an ordinary club or truncheon, nightsticks are designed to subdue foes without causing permanent injury. A nightstick is an uncommon simple melee weapon.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />","name":"Nightstick","price":100,"price_raw":"1 gp","rarity":"uncommon","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 78</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis collapsible baton consists of several nested, telescoping metal shafts that can be extended as a free action by flicking the wrist. Once …\r\n</summary>","source":["Pathfinder #157: Devil at the Dreaming Palace"],"source_raw":["Pathfinder #157: Devil at the Dreaming Palace pg. 78"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 78</row>","speed":{},"spoilers":"Agents of Edgewatch","summary":"This collapsible baton consists of several nested, telescoping metal shafts that can be extended as a free action by flicking the wrist. Once …","summary_markdown":"This collapsible baton consists of several nested, telescoping metal shafts that can be extended as a free action by flicking the wrist. Once …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"\" > Nightstick May contain spoilers from Agents of Edgewatch Source Pathfinder #157: Devil at the Dreaming Palace pg. 78 Price 1 gp Damage 1d4 B Bulk L Hands 1 Category Simple Group Club --- This collapsible baton consists of several nested, telescoping metal shafts that can be extended as a free action by flicking the wrist. Once extended to its full length (usually around 2 feet), the baton locks into shape until the wielder uses an Interact action to collapse it—a collapsed nightstick is 8 inches long, making it easily concealed. Lighter and more maneuverable than an ordinary club or truncheon, nightsticks are designed to subdue foes without causing permanent injury. A nightstick is an uncommon simple melee weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Finesse","Nonlethal","Parry","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Nonlethal](/Traits.aspx?ID=188), [Parry](/Traits.aspx?ID=190), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Finesse","Nonlethal","Parry","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=131","weakness":{},"weapon_category":"Simple","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-132","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-132","item_category":"Weapons","item_subcategory":"Base Weapons","level":4,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 4\"\r\n pfs=\"\"\r\n>\r\n[Exquisite Sword Cane](/Weapons.aspx?ID=132)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Concealable\" url=\"/Traits.aspx?ID=327\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n<trait label=\"Twin (Sheath)\" url=\"/Traits.aspx?ID=197\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80</row>\n\n<row gap=\"medium\">\r\n**Price** 90 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nAn exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed inside.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Reaper's Lancet](/Equipment.aspx?ID=810)","name":"Exquisite Sword Cane","price":9000,"price_raw":"90 gp","rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Concealable\" url=\"/Traits.aspx?ID=327\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n<trait label=\"Twin (Sheath)\" url=\"/Traits.aspx?ID=197\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 90 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed …\r\n</summary>","source":["Pathfinder #157: Devil at the Dreaming Palace"],"source_raw":["Pathfinder #157: Devil at the Dreaming Palace pg. 80"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80</row>","speed":{},"summary":"An exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed …","summary_markdown":"An exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed …","text":"<title level=\"1\" right=\"Weapon 4\" pfs=\"\" > Exquisite Sword Cane Source Pathfinder #157: Devil at the Dreaming Palace pg. 80 Price 90 gp Damage 1d6 P Bulk 1 Hands 1 Category Martial Group Sword --- An exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed inside. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Reaper's Lancet","trait":["Agile","Concealable","Finesse","Parry","Twin"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Concealable](/Traits.aspx?ID=327), [Finesse](/Traits.aspx?ID=179), [Parry](/Traits.aspx?ID=190), [Twin (Sheath)](/Traits.aspx?ID=197)","trait_raw":["Agile","Concealable","Finesse","Parry","Twin (Sheath)"],"type":"Weapon","url":"/Weapons.aspx?ID=132","weakness":{},"weapon_category":"Martial","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-133","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 B","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-133","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"\"\r\n>\r\n[Exquisite Sword Cane Sheath](/Weapons.aspx?ID=133)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n<trait label=\"Twin (Sword)\" url=\"/Traits.aspx?ID=197\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80</row>\n\n<row gap=\"medium\">\r\n**Price** —\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nAn exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed inside.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />","name":"Exquisite Sword Cane Sheath","price":0,"rarity":"common","release_date":"2020-07-30","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n<trait label=\"Twin (Sword)\" url=\"/Traits.aspx?ID=197\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** \r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed …\r\n</summary>","source":["Pathfinder #157: Devil at the Dreaming Palace"],"source_raw":["Pathfinder #157: Devil at the Dreaming Palace pg. 80"],"source_category":"Adventure Paths","source_group":"Agents of Edgewatch","source_markdown":"<row gap=\"tiny\">[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 80</row>","speed":{},"summary":"An exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed …","summary_markdown":"An exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"\" > Exquisite Sword Cane Sheath Source Pathfinder #157: Devil at the Dreaming Palace pg. 80 Price — Damage 1d4 B Bulk L Hands 1 Category Martial Group Club --- An exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed inside. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Finesse","Parry","Twin"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Parry](/Traits.aspx?ID=190), [Twin (Sword)](/Traits.aspx?ID=197)","trait_raw":["Agile","Finesse","Parry","Twin (Sword)"],"type":"Weapon","url":"/Weapons.aspx?ID=133","weakness":{},"weapon_category":"Martial","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-137","_score":4.2425666,"_source":{"access":"Member of the Pathfinder Society.","ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-137","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Stiletto Pen](/Weapons.aspx?ID=137)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Concealable\" url=\"/Traits.aspx?ID=327\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Thrown 10 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 30</row>\n\n**Access** Member of the Pathfinder Society.\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis weapon is a fully functional, lavish ink pen with a clip that can be attached to a pocket or bandoleer and easily retrieved as a free action. Using an action to Interact with the pen allows its wielder to disengage a stiletto blade that slides free of the upper body or reattach the previously removed blade.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-6\" />","name":"Stiletto Pen","pfs":"Standard","price":800,"price_raw":"8 gp","rarity":"uncommon","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Concealable\" url=\"/Traits.aspx?ID=327\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Thrown 10 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 30</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon is a fully functional, lavish ink pen with a clip that can be attached to a pocket or bandoleer and easily retrieved as a free action. …\r\n</summary>","source":["PFS Guide"],"source_raw":["PFS Guide pg. 30"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 30</row>","speed":{},"summary":"This weapon is a fully functional, lavish ink pen with a clip that can be attached to a pocket or bandoleer and easily retrieved as a free action. …","summary_markdown":"This weapon is a fully functional, lavish ink pen with a clip that can be attached to a pocket or bandoleer and easily retrieved as a free action. …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Stiletto Pen Source PFS Guide pg. 30 Access Member of the Pathfinder Society. Price 8 gp Damage 1d4 P Bulk L Hands 1 Category Simple Group Dart --- This weapon is a fully functional, lavish ink pen with a clip that can be attached to a pocket or bandoleer and easily retrieved as a free action. Using an action to Interact with the pen allows its wielder to disengage a stiletto blade that slides free of the upper body or reattach the previously removed blade. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Concealable","Finesse","Thrown","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Concealable](/Traits.aspx?ID=327), [Finesse](/Traits.aspx?ID=179), [Thrown 10 ft.](/Traits.aspx?ID=195), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Concealable","Finesse","Thrown 10 ft.","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=137","weakness":{},"weapon_category":"Simple","weapon_group":"Dart","weapon_group_markdown":"[Dart](/WeaponGroups.aspx?ID=6)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-138","_score":4.2425666,"_source":{"access":"Member of the Pathfinder Society on a mission for the Arcadian Mariner’s Lodge.","ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d10 P","damage_die":10,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-138","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Boarding Pike](/Weapons.aspx?ID=138)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 80</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters from the High Seas have access to the boarding pike_\n\n**Access** Member of the Pathfinder Society on a mission for the Arcadian Mariner’s Lodge.\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 sp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nTaking the form of a [longspear](/Weapons.aspx?ID=6) fitted with crossbars or hooks, a boarding pike provides its wielder a sharp implement that's as adept at shoving enemies off a ship's railings as facilitating the boarding of other vessels. This is a martial melee weapon.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-11\" />","name":"Boarding Pike","pfs":"Standard","price":80,"price_raw":"8 sp","rarity":"uncommon","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 80</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 sp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTaking the form of a longspear fitted with crossbars or hooks, a boarding pike provides its wielder a sharp implement that's as adept at shoving …\r\n</summary>","source":["PFS Guide"],"source_raw":["PFS Guide pg. 80"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 80</row>","speed":{},"summary":"Taking the form of a longspear fitted with crossbars or hooks, a boarding pike provides its wielder a sharp implement that's as adept at shoving …","summary_markdown":"Taking the form of a longspear fitted with crossbars or hooks, a boarding pike provides its wielder a sharp implement that's as adept at shoving …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Boarding Pike Source PFS Guide pg. 80 PFS Note Characters from the High Seas have access to the boarding pike Access Member of the Pathfinder Society on a mission for the Arcadian Mariner’s Lodge. Price 8 sp Damage 1d10 P Bulk 2 Hands 2 Category Martial Group Polearm --- Taking the form of a longspear fitted with crossbars or hooks, a boarding pike provides its wielder a sharp implement that's as adept at shoving enemies off a ship's railings as facilitating the boarding of other vessels. This is a martial melee weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Reach","Shove","Uncommon"],"trait_markdown":"[Reach](/Traits.aspx?ID=192), [Shove](/Traits.aspx?ID=193), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Reach","Shove","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=138","weakness":{},"weapon_category":"Martial","weapon_group":"Polearm","weapon_group_markdown":"[Polearm](/WeaponGroups.aspx?ID=11)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-139","_score":4.2425666,"_source":{"access":"Member of the Pathfinder Society on a mission for the Arcadian Mariner’s Lodge.","ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-139","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Combat Grapnel](/Weapons.aspx?ID=139)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Grapple\" url=\"/Traits.aspx?ID=184\" />\r\n<trait label=\"Tethered\" url=\"/Traits.aspx?ID=252\" />\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 80</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters from the High Seas have access to the combat grapnel_\n\n**Access** Member of the Pathfinder Society on a mission for the Arcadian Mariner’s Lodge.\r\n\r\n<row gap=\"medium\">\r\n**Price** 9 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nAlthough [grappling hooks](/Equipment.aspx?ID=23) typically serve as a climbing tool, this specially reinforced grapnel attached to a rope up to 10 feet long can be swung as a weapon. This is a martial melee weapon.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-7\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Tidal Fishhook](/Equipment.aspx?ID=1485)","name":"Combat Grapnel","pfs":"Standard","price":90,"price_raw":"9 sp","rarity":"uncommon","release_date":"2020-10-14","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Grapple\" url=\"/Traits.aspx?ID=184\" />\r\n<trait label=\"Tethered\" url=\"/Traits.aspx?ID=252\" />\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 80</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 9 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAlthough grappling hooks typically serve as a climbing tool, this specially reinforced grapnel attached to a rope up to 10 feet long can be swung …\r\n</summary>","source":["PFS Guide"],"source_raw":["PFS Guide pg. 80"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[PFS Guide](/Sources.aspx?ID=50) pg. 80</row>","speed":{},"summary":"Although grappling hooks typically serve as a climbing tool, this specially reinforced grapnel attached to a rope up to 10 feet long can be swung …","summary_markdown":"Although grappling hooks typically serve as a climbing tool, this specially reinforced grapnel attached to a rope up to 10 feet long can be swung …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Combat Grapnel Source PFS Guide pg. 80 PFS Note Characters from the High Seas have access to the combat grapnel Access Member of the Pathfinder Society on a mission for the Arcadian Mariner’s Lodge. Price 9 sp Damage 1d6 P Bulk 1 Hands 2 Category Martial Group Flail --- Although grappling hooks typically serve as a climbing tool, this specially reinforced grapnel attached to a rope up to 10 feet long can be swung as a weapon. This is a martial melee weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Tidal Fishhook","trait":["Finesse","Grapple","Tethered","Thrown","Uncommon"],"trait_markdown":"[Finesse](/Traits.aspx?ID=179), [Grapple](/Traits.aspx?ID=184), [Tethered](/Traits.aspx?ID=252), [Thrown 20 ft.](/Traits.aspx?ID=195), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Finesse","Grapple","Tethered","Thrown 20 ft.","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=139","weakness":{},"weapon_category":"Martial","weapon_group":"Flail","weapon_group_markdown":"[Flail](/WeaponGroups.aspx?ID=7)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-141","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d10 S","damage_die":10,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-141","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Adze](/Weapons.aspx?ID=141)\r\n</title>\n\n<traits>\r\n<trait label=\"Forceful\" url=\"/Traits.aspx?ID=180\" />\r\n<trait label=\"Grippli\" url=\"/Traits.aspx?ID=264\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d10 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA common cutting tool, an adze resembles an axe—but the cutting edge is horizontal, rather than vertical. The adze's shape makes it popular among wood workers, and [grippli](/MonsterFamilies.aspx?ID=110) builders often use them to construct their treetop homes. The tool also serves as an effective weapon, due in part to the immense strength required to swing it.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-1\" />","name":"Adze","pfs":"Standard","price":100,"price_raw":"1 gp","rarity":"common","release_date":"2021-02-24","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Forceful\" url=\"/Traits.aspx?ID=180\" />\r\n<trait label=\"Grippli\" url=\"/Traits.aspx?ID=264\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d10 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA common cutting tool, an adze resembles an axe—but the cutting edge is horizontal, rather than vertical. The adze's shape makes it popular among …\r\n</summary>","source":["Ancestry Guide"],"source_raw":["Ancestry Guide pg. 138"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>","speed":{},"summary":"A common cutting tool, an adze resembles an axe—but the cutting edge is horizontal, rather than vertical. The adze's shape makes it popular among …","summary_markdown":"A common cutting tool, an adze resembles an axe—but the cutting edge is horizontal, rather than vertical. The adze's shape makes it popular among …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Adze Source Ancestry Guide pg. 138 2.0 Price 1 gp Damage 1d10 S Bulk 2 Hands 2 Category Martial Group Axe --- A common cutting tool, an adze resembles an axe—but the cutting edge is horizontal, rather than vertical. The adze's shape makes it popular among wood workers, and grippli builders often use them to construct their treetop homes. The tool also serves as an effective weapon, due in part to the immense strength required to swing it. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Forceful","Grippli","Sweep"],"trait_markdown":"[Forceful](/Traits.aspx?ID=180), [Grippli](/Traits.aspx?ID=264), [Sweep](/Traits.aspx?ID=194)","trait_raw":["Forceful","Grippli","Sweep"],"type":"Weapon","url":"/Weapons.aspx?ID=141","weakness":{},"weapon_category":"Martial","weapon_group":"Axe","weapon_group_markdown":"[Axe](/WeaponGroups.aspx?ID=1)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-142","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d4 S","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-142","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Buugeng](/Weapons.aspx?ID=142)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Conrasu\" url=\"/Traits.aspx?ID=343\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Twin\" url=\"/Traits.aspx?ID=197\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA blade of conrasu design, a buugeng has a unique, curved shape that allows it to rotate smoothly in the hand of a trained warrior. This spinning motion makes it easier to attack multiple foes at once with the weapon.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />","name":"Buugeng","pfs":"Standard","price":400,"price_raw":"4 gp","rarity":"uncommon","release_date":"2021-02-24","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Conrasu\" url=\"/Traits.aspx?ID=343\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Twin\" url=\"/Traits.aspx?ID=197\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA blade of conrasu design, a buugeng has a unique, curved shape that allows it to rotate smoothly in the hand of a trained warrior. This spinning …\r\n</summary>","source":["Ancestry Guide"],"source_raw":["Ancestry Guide pg. 138"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>","speed":{},"summary":"A blade of conrasu design, a buugeng has a unique, curved shape that allows it to rotate smoothly in the hand of a trained warrior. This spinning …","summary_markdown":"A blade of conrasu design, a buugeng has a unique, curved shape that allows it to rotate smoothly in the hand of a trained warrior. This spinning …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Buugeng Source Ancestry Guide pg. 138 2.0 Price 4 gp Damage 1d4 S Bulk 1 Hands 1 Category Martial Group Sword --- A blade of conrasu design, a buugeng has a unique, curved shape that allows it to rotate smoothly in the hand of a trained warrior. This spinning motion makes it easier to attack multiple foes at once with the weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Conrasu","Sweep","Twin","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Conrasu](/Traits.aspx?ID=343), [Sweep](/Traits.aspx?ID=194), [Twin](/Traits.aspx?ID=197), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Conrasu","Sweep","Twin","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=142","weakness":{},"weapon_category":"Martial","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-143","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 S","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-143","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Fangwire](/Weapons.aspx?ID=143)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Backstabber\" url=\"/Traits.aspx?ID=172\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Grapple\" url=\"/Traits.aspx?ID=184\" />\r\n<trait label=\"Kobold\" url=\"/Traits.aspx?ID=224\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis [kobold](/Ancestries.aspx?ID=18) wire is thin and hard to see, making it perfect for an ambush. The wielder wraps the wire around a vulnerable spot, such as the neck, and twists it to inflict potentially fatal lacerations. The name derives from the use of a similar wire in traps, or slow fangs, with the word “slow” removed, as a fangwire gets quick results.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-4\" />","name":"Fangwire","pfs":"Standard","price":400,"price_raw":"4 gp","rarity":"uncommon","release_date":"2021-02-24","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Backstabber\" url=\"/Traits.aspx?ID=172\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Grapple\" url=\"/Traits.aspx?ID=184\" />\r\n<trait label=\"Kobold\" url=\"/Traits.aspx?ID=224\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis kobold wire is thin and hard to see, making it perfect for an ambush. The wielder wraps the wire around a vulnerable spot, such as the neck, …\r\n</summary>","source":["Ancestry Guide"],"source_raw":["Ancestry Guide pg. 138"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>","speed":{},"summary":"This kobold wire is thin and hard to see, making it perfect for an ambush. The wielder wraps the wire around a vulnerable spot, such as the neck, …","summary_markdown":"This kobold wire is thin and hard to see, making it perfect for an ambush. The wielder wraps the wire around a vulnerable spot, such as the neck, …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Fangwire Source Ancestry Guide pg. 138 2.0 Price 4 gp Damage 1d4 S Bulk L Hands 1 Category Martial Group Brawling --- This kobold wire is thin and hard to see, making it perfect for an ambush. The wielder wraps the wire around a vulnerable spot, such as the neck, and twists it to inflict potentially fatal lacerations. The name derives from the use of a similar wire in traps, or slow fangs, with the word “slow” removed, as a fangwire gets quick results. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Backstabber","Deadly","Finesse","Grapple","Kobold","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Backstabber](/Traits.aspx?ID=172), [Deadly d8](/Traits.aspx?ID=174), [Finesse](/Traits.aspx?ID=179), [Grapple](/Traits.aspx?ID=184), [Kobold](/Traits.aspx?ID=224), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Backstabber","Deadly d8","Finesse","Grapple","Kobold","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=143","weakness":{},"weapon_category":"Martial","weapon_group":"Brawling","weapon_group_markdown":"[Brawling](/WeaponGroups.aspx?ID=4)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-144","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 S","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-144","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Hand Adze](/Weapons.aspx?ID=144)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Forceful\" url=\"/Traits.aspx?ID=180\" />\r\n<trait label=\"Grippli\" url=\"/Traits.aspx?ID=264\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Thrown 10 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis is a smaller version of an adze, useful for more delicate woodworking or projects in cramped spaces. [Gripplis](/MonsterFamilies.aspx?ID=110) use the hand adze for crafting and as close quarters weapons.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-1\" />","name":"Hand Adze","pfs":"Standard","price":50,"price_raw":"5 sp","rarity":"common","release_date":"2021-02-24","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Forceful\" url=\"/Traits.aspx?ID=180\" />\r\n<trait label=\"Grippli\" url=\"/Traits.aspx?ID=264\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Thrown 10 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis is a smaller version of an adze, useful for more delicate woodworking or projects in cramped spaces. Gripplis use the hand adze for crafting …\r\n</summary>","source":["Ancestry Guide"],"source_raw":["Ancestry Guide pg. 138"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>","speed":{},"summary":"This is a smaller version of an adze, useful for more delicate woodworking or projects in cramped spaces. Gripplis use the hand adze for crafting …","summary_markdown":"This is a smaller version of an adze, useful for more delicate woodworking or projects in cramped spaces. Gripplis use the hand adze for crafting …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Hand Adze Source Ancestry Guide pg. 138 2.0 Price 5 sp Damage 1d4 S Bulk L Hands 1 Category Martial Group Axe --- This is a smaller version of an adze, useful for more delicate woodworking or projects in cramped spaces. Gripplis use the hand adze for crafting and as close quarters weapons. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Forceful","Grippli","Sweep","Thrown"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Forceful](/Traits.aspx?ID=180), [Grippli](/Traits.aspx?ID=264), [Sweep](/Traits.aspx?ID=194), [Thrown 10 ft.](/Traits.aspx?ID=195)","trait_raw":["Agile","Forceful","Grippli","Sweep","Thrown 10 ft."],"type":"Weapon","url":"/Weapons.aspx?ID=144","weakness":{},"weapon_category":"Martial","weapon_group":"Axe","weapon_group_markdown":"[Axe](/WeaponGroups.aspx?ID=1)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-145","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 B","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-145","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Rungu](/Weapons.aspx?ID=145)\r\n</title>\n\n<traits>\r\n<trait label=\"Grippli\" url=\"/Traits.aspx?ID=264\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n<trait label=\"Thrown 30 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 4 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis specialized club is designed for throwing and is useful for both combat and hunting. Rungus were invented by Zenj humans of the Mwangi Expanse and are most common among their tribes, though [gripplis](/Ancestries.aspx?ID=46) have also adopted rungus for hunting creatures that hide high in treetops.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />","name":"Rungu","pfs":"Standard","price":40,"price_raw":"4 sp","rarity":"common","release_date":"2021-02-24","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Grippli\" url=\"/Traits.aspx?ID=264\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n<trait label=\"Thrown 30 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis specialized club is designed for throwing and is useful for both combat and hunting. Rungus were invented by Zenj humans of the Mwangi Expanse …\r\n</summary>","source":["Ancestry Guide"],"source_raw":["Ancestry Guide pg. 138"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>","speed":{},"summary":"This specialized club is designed for throwing and is useful for both combat and hunting. Rungus were invented by Zenj humans of the Mwangi Expanse …","summary_markdown":"This specialized club is designed for throwing and is useful for both combat and hunting. Rungus were invented by Zenj humans of the Mwangi Expanse …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Rungu Source Ancestry Guide pg. 138 2.0 Price 4 sp Damage 1d6 B Bulk L Hands 1 Category Martial Group Club --- This specialized club is designed for throwing and is useful for both combat and hunting. Rungus were invented by Zenj humans of the Mwangi Expanse and are most common among their tribes, though gripplis have also adopted rungus for hunting creatures that hide high in treetops. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Grippli","Shove","Thrown"],"trait_markdown":"[Grippli](/Traits.aspx?ID=264), [Shove](/Traits.aspx?ID=193), [Thrown 30 ft.](/Traits.aspx?ID=195)","trait_raw":["Grippli","Shove","Thrown 30 ft."],"type":"Weapon","url":"/Weapons.aspx?ID=145","weakness":{},"weapon_category":"Martial","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-148","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 modular","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-148","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Tricky Pick](/Weapons.aspx?ID=148)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Backstabber\" url=\"/Traits.aspx?ID=172\" />\r\n<trait label=\"Fatal 1d10\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Kobold\" url=\"/Traits.aspx?ID=224\" />\r\n<trait label=\"Modular (B, P, or S)\" url=\"/Traits.aspx?ID=271\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 modular\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Pick](/WeaponGroups.aspx?ID=10)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis ingenious [kobold](/Ancestries.aspx?ID=18) pick conceals several hidden traps, which the wielder can activate to trick and befuddle foes with a variety of damaging blades and bludgeoning surfaces.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-10\" />","name":"Tricky Pick","pfs":"Standard","price":1000,"price_raw":"10 gp","rarity":"uncommon","release_date":"2021-02-24","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Backstabber\" url=\"/Traits.aspx?ID=172\" />\r\n<trait label=\"Fatal 1d10\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Kobold\" url=\"/Traits.aspx?ID=224\" />\r\n<trait label=\"Modular (B, P, or S)\" url=\"/Traits.aspx?ID=271\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 modular\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Pick](/WeaponGroups.aspx?ID=10)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis ingenious kobold pick conceals several hidden traps, which the wielder can activate to trick and befuddle foes with a variety of damaging …\r\n</summary>","source":["Ancestry Guide"],"source_raw":["Ancestry Guide pg. 138"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>","speed":{},"summary":"This ingenious kobold pick conceals several hidden traps, which the wielder can activate to trick and befuddle foes with a variety of damaging …","summary_markdown":"This ingenious kobold pick conceals several hidden traps, which the wielder can activate to trick and befuddle foes with a variety of damaging …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Tricky Pick Source Ancestry Guide pg. 138 2.0 Price 10 gp Damage 1d6 modular Bulk 1 Hands 1 Category Advanced Group Pick --- This ingenious kobold pick conceals several hidden traps, which the wielder can activate to trick and befuddle foes with a variety of damaging blades and bludgeoning surfaces. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Backstabber","Fatal","Kobold","Modular","Uncommon"],"trait_markdown":"[Backstabber](/Traits.aspx?ID=172), [Fatal 1d10](/Traits.aspx?ID=178), [Kobold](/Traits.aspx?ID=224), [Modular (B, P, or S)](/Traits.aspx?ID=271), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Backstabber","Fatal 1d10","Kobold","Modular (B, P, or S)","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=148","weakness":{},"weapon_category":"Advanced","weapon_group":"Pick","weapon_group_markdown":"[Pick](/WeaponGroups.aspx?ID=10)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-149","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 S","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-149","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Whip Claw](/Weapons.aspx?ID=149)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Catfolk\" url=\"/Traits.aspx?ID=211\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Hampering\" url=\"/Traits.aspx?ID=344\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThe whip claw is a long tether affixed to clawlike daggers, allowing the wielder to fling and retract them with deadly precision. [Catfolk](/Ancestries.aspx?ID=17) developed this weapon to provide extended reach when hunting dangerous animals and wield them with unmatched expertise.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-7\" />","name":"Whip Claw","pfs":"Standard","price":500,"price_raw":"5 gp","rarity":"uncommon","release_date":"2021-02-24","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Catfolk\" url=\"/Traits.aspx?ID=211\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Hampering\" url=\"/Traits.aspx?ID=344\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe whip claw is a long tether affixed to clawlike daggers, allowing the wielder to fling and retract them with deadly precision. Catfolk developed …\r\n</summary>","source":["Ancestry Guide"],"source_raw":["Ancestry Guide pg. 138"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>","speed":{},"summary":"The whip claw is a long tether affixed to clawlike daggers, allowing the wielder to fling and retract them with deadly precision. Catfolk developed …","summary_markdown":"The whip claw is a long tether affixed to clawlike daggers, allowing the wielder to fling and retract them with deadly precision. Catfolk developed …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Whip Claw Source Ancestry Guide pg. 138 2.0 Price 5 gp Damage 1d6 S Bulk 1 Hands 2 Category Advanced Group Flail --- The whip claw is a long tether affixed to clawlike daggers, allowing the wielder to fling and retract them with deadly precision. Catfolk developed this weapon to provide extended reach when hunting dangerous animals and wield them with unmatched expertise. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Catfolk","Finesse","Hampering","Reach","Uncommon"],"trait_markdown":"[Catfolk](/Traits.aspx?ID=211), [Finesse](/Traits.aspx?ID=179), [Hampering](/Traits.aspx?ID=344), [Reach](/Traits.aspx?ID=192), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Catfolk","Finesse","Hampering","Reach","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=149","weakness":{},"weapon_category":"Advanced","weapon_group":"Flail","weapon_group_markdown":"[Flail](/WeaponGroups.aspx?ID=7)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-150","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 S","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-150","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Wish Blade](/Weapons.aspx?ID=150)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Geniekin\" url=\"/Traits.aspx?ID=340\" />\r\n<trait label=\"Resonant\" url=\"/Traits.aspx?ID=345\" />\r\n<trait label=\"Two-Hand 1d10\" url=\"/Traits.aspx?ID=198\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nSpecialized grooves lined with unique, alchemically treated metals capable of retaining energy score the length of this sword. The first wish blades originated from genie smiths, and the knowledge of these weapons has been passed on to generations of geniekin, earning them the name wish blades.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />","name":"Wish Blade","pfs":"Standard","price":500,"price_raw":"5 gp","rarity":"uncommon","release_date":"2021-02-24","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Geniekin\" url=\"/Traits.aspx?ID=340\" />\r\n<trait label=\"Resonant\" url=\"/Traits.aspx?ID=345\" />\r\n<trait label=\"Two-Hand 1d10\" url=\"/Traits.aspx?ID=198\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSpecialized grooves lined with unique, alchemically treated metals capable of retaining energy score the length of this sword. The first wish blades …\r\n</summary>","source":["Ancestry Guide"],"source_raw":["Ancestry Guide pg. 138"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>","speed":{},"summary":"Specialized grooves lined with unique, alchemically treated metals capable of retaining energy score the length of this sword. The first wish blades …","summary_markdown":"Specialized grooves lined with unique, alchemically treated metals capable of retaining energy score the length of this sword. The first wish blades …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Wish Blade Source Ancestry Guide pg. 138 2.0 Price 5 gp Damage 1d6 S Bulk 1 Hands 1 Category Martial Group Sword --- Specialized grooves lined with unique, alchemically treated metals capable of retaining energy score the length of this sword. The first wish blades originated from genie smiths, and the knowledge of these weapons has been passed on to generations of geniekin, earning them the name wish blades. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Disarm","Geniekin","Resonant","Two-Hand","Uncommon"],"trait_markdown":"[Disarm](/Traits.aspx?ID=175), [Geniekin](/Traits.aspx?ID=340), [Resonant](/Traits.aspx?ID=345), [Two-Hand 1d10](/Traits.aspx?ID=198), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Disarm","Geniekin","Resonant","Two-Hand 1d10","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=150","weakness":{},"weapon_category":"Martial","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-151","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-151","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Wish Knife](/Weapons.aspx?ID=151)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Geniekin\" url=\"/Traits.aspx?ID=340\" />\r\n<trait label=\"Resonant\" url=\"/Traits.aspx?ID=345\" />\r\n<trait label=\"Versatile S\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nMuch like a wish blade, the length of this knife is scored with intricate grooves capable of retaining energy. Wish knives are lighter than their counterparts, making them the weapon of choice for agile combatants.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />","name":"Wish Knife","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"uncommon","release_date":"2021-02-24","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Geniekin\" url=\"/Traits.aspx?ID=340\" />\r\n<trait label=\"Resonant\" url=\"/Traits.aspx?ID=345\" />\r\n<trait label=\"Versatile S\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMuch like a wish blade, the length of this knife is scored with intricate grooves capable of retaining energy. Wish knives are lighter than their …\r\n</summary>","source":["Ancestry Guide"],"source_raw":["Ancestry Guide pg. 138"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>","speed":{},"summary":"Much like a wish blade, the length of this knife is scored with intricate grooves capable of retaining energy. Wish knives are lighter than their …","summary_markdown":"Much like a wish blade, the length of this knife is scored with intricate grooves capable of retaining energy. Wish knives are lighter than their …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Wish Knife Source Ancestry Guide pg. 138 2.0 Price 2 gp Damage 1d4 P Bulk L Hands 1 Category Martial Group Knife --- Much like a wish blade, the length of this knife is scored with intricate grooves capable of retaining energy. Wish knives are lighter than their counterparts, making them the weapon of choice for agile combatants. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Disarm","Finesse","Geniekin","Resonant","Uncommon","Versatile"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Geniekin](/Traits.aspx?ID=340), [Resonant](/Traits.aspx?ID=345), [Uncommon](/Traits.aspx?ID=159), [Versatile S](/Traits.aspx?ID=200)","trait_raw":["Agile","Disarm","Finesse","Geniekin","Resonant","Uncommon","Versatile S"],"type":"Weapon","url":"/Weapons.aspx?ID=151","weakness":{},"weapon_category":"Martial","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-152","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","id":"weapon-152","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Wooden Taws](/Weapons.aspx?ID=152)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 1 sp (price for 10)\n\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** \n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys Note: no description was provided for this item._\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Wooden Taws","pfs":"Standard","price":10,"price_raw":"1 sp (price for 10)","rarity":"common","release_date":"2021-02-24","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 sp (price for 10)\r\n\r\n \r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys Note: no description was provided for this item. \r\n</summary>","source":["Ancestry Guide"],"source_raw":["Ancestry Guide pg. 138"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>","speed":{},"summary":" Nethys Note: no description was provided for this item. ","summary_markdown":" Nethys Note: no description was provided for this item. ","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Wooden Taws Source Ancestry Guide pg. 138 2.0 Price 1 sp (price for 10) Bulk L Hands Category Ammunition Group Bow --- Nethys Note: no description was provided for this item. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait_markdown":"","type":"Weapon","url":"/Weapons.aspx?ID=152","weakness":{},"weapon_category":"Ammunition","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-153","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d4 B","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-153","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Limited\"\r\n>\r\n[Battle Lute](/Weapons.aspx?ID=153)\r\n</title>\r\n\r\n<spoilers>May contain spoilers from Abomination Vaults</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n<trait label=\"Two-Hand 1d8\" url=\"/Traits.aspx?ID=198\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 73</row>\n\n<row gap=\"medium\">\r\n**Price** 15 gp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis reinforced lute is suitable both for use as a handheld [musical instrument](/Equipment.aspx?ID=37) and for bashing heads should a crowd turn sour. Its strings are finely braided wires that run along its sturdy metal neck.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />","name":"Battle Lute","pfs":"Limited","price":1500,"price_raw":"15 gp","rarity":"uncommon","release_date":"2021-02-24","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n<trait label=\"Two-Hand 1d8\" url=\"/Traits.aspx?ID=198\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 73</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 15 gp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis reinforced lute is suitable both for use as a handheld musical instrument and for bashing heads should a crowd turn sour. Its strings are …\r\n</summary>","source":["Pathfinder #164: Hands of the Devil"],"source_raw":["Pathfinder #164: Hands of the Devil pg. 73"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 73</row>","speed":{},"spoilers":"Abomination Vaults","summary":"This reinforced lute is suitable both for use as a handheld musical instrument and for bashing heads should a crowd turn sour. Its strings are …","summary_markdown":"This reinforced lute is suitable both for use as a handheld musical instrument and for bashing heads should a crowd turn sour. Its strings are …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Battle Lute May contain spoilers from Abomination Vaults Source Pathfinder #164: Hands of the Devil pg. 73 Price 15 gp Damage 1d4 B Bulk 1 Hands 1 Category Simple Group Club --- This reinforced lute is suitable both for use as a handheld musical instrument and for bashing heads should a crowd turn sour. Its strings are finely braided wires that run along its sturdy metal neck. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Shove","Two-Hand","Uncommon"],"trait_markdown":"[Shove](/Traits.aspx?ID=193), [Two-Hand 1d8](/Traits.aspx?ID=198), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Shove","Two-Hand 1d8","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=153","weakness":{},"weapon_category":"Simple","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-154","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 S","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-154","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Limited\"\r\n>\r\n[Tamchal Chakram](/Weapons.aspx?ID=154)\r\n</title>\r\n\r\n<spoilers>May contain spoilers from Abomination Vaults</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Deadly d6\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Thrown 20 feet\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 73</row>\n\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThese circular weapons are among the many strange weapons used by [urdefhans](/MonsterFamilies.aspx?ID=158). The sharp metal circle contains numerous protruding blades, while an angled central handle provides a decent grip that spins the weapon as it's thrown.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-6\" />","name":"Tamchal Chakram","pfs":"Limited","price":500,"price_raw":"5 gp","rarity":"uncommon","release_date":"2021-02-24","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Deadly d6\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Thrown 20 feet\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 73</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese circular weapons are among the many strange weapons used by urdefhans . The sharp metal circle contains numerous protruding blades, while an …\r\n</summary>","source":["Pathfinder #164: Hands of the Devil"],"source_raw":["Pathfinder #164: Hands of the Devil pg. 73"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 73</row>","speed":{},"spoilers":"Abomination Vaults","summary":"These circular weapons are among the many strange weapons used by urdefhans . The sharp metal circle contains numerous protruding blades, while an …","summary_markdown":"These circular weapons are among the many strange weapons used by urdefhans . The sharp metal circle contains numerous protruding blades, while an …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Tamchal Chakram May contain spoilers from Abomination Vaults Source Pathfinder #164: Hands of the Devil pg. 73 Price 5 gp Damage 1d6 S Bulk L Hands 1 Category Advanced Group Dart --- These circular weapons are among the many strange weapons used by urdefhans. The sharp metal circle contains numerous protruding blades, while an angled central handle provides a decent grip that spins the weapon as it's thrown. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Deadly","Finesse","Thrown","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Deadly d6](/Traits.aspx?ID=174), [Finesse](/Traits.aspx?ID=179), [Thrown 20 feet](/Traits.aspx?ID=195), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Deadly d6","Finesse","Thrown 20 feet","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=154","weakness":{},"weapon_category":"Advanced","weapon_group":"Dart","weapon_group_markdown":"[Dart](/WeaponGroups.aspx?ID=6)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-155","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 S","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-155","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Boarding Axe](/Weapons.aspx?ID=155)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Azarketi\" url=\"/Traits.aspx?ID=336\" />\r\n<trait label=\"Climbing\" url=\"/Traits.aspx?ID=347\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Azarketi Ancestry Web Supplement](/Sources.aspx?ID=76) pg. 1</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters from the High Seas have access to the boarding axe_\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis small axe sports a spike opposite the blade that aids in climbing and is useful in clearing obstacles, such as fallen rigging. This weapon is common in the High Seas region, on the Isle of Kortos and within azarketi settlements.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-1\" />","name":"Boarding Axe","pfs":"Standard","price":100,"price_raw":"1 gp","rarity":"uncommon","release_date":"2021-02-24","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Azarketi\" url=\"/Traits.aspx?ID=336\" />\r\n<trait label=\"Climbing\" url=\"/Traits.aspx?ID=347\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Azarketi Ancestry Web Supplement](/Sources.aspx?ID=76) pg. 1</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis small axe sports a spike opposite the blade that aids in climbing and is useful in clearing obstacles, such as fallen rigging. This weapon is …\r\n</summary>","source":["Azarketi Ancestry Web Supplement"],"source_raw":["Azarketi Ancestry Web Supplement pg. 1"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Azarketi Ancestry Web Supplement](/Sources.aspx?ID=76) pg. 1</row>","speed":{},"summary":"This small axe sports a spike opposite the blade that aids in climbing and is useful in clearing obstacles, such as fallen rigging. This weapon is …","summary_markdown":"This small axe sports a spike opposite the blade that aids in climbing and is useful in clearing obstacles, such as fallen rigging. This weapon is …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Boarding Axe Source Azarketi Ancestry Web Supplement pg. 1 PFS Note Characters from the High Seas have access to the boarding axe Price 1 gp Damage 1d6 S Bulk L Hands 1 Category Martial Group Axe --- This small axe sports a spike opposite the blade that aids in climbing and is useful in clearing obstacles, such as fallen rigging. This weapon is common in the High Seas region, on the Isle of Kortos and within azarketi settlements. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Azarketi","Climbing","Uncommon","Versatile"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Azarketi](/Traits.aspx?ID=336), [Climbing](/Traits.aspx?ID=347), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)","trait_raw":["Agile","Azarketi","Climbing","Uncommon","Versatile P"],"type":"Weapon","url":"/Weapons.aspx?ID=155","weakness":{},"weapon_category":"Martial","weapon_group":"Axe","weapon_group_markdown":"[Axe](/WeaponGroups.aspx?ID=1)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-156","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d10 P","damage_die":10,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-156","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Gill Hook](/Weapons.aspx?ID=156)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Azarketi\" url=\"/Traits.aspx?ID=336\" />\r\n<trait label=\"Grapple\" url=\"/Traits.aspx?ID=184\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Azarketi Ancestry Web Supplement](/Sources.aspx?ID=76) pg. 1</row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis spear has a specialized hook just before the tip that can catch on the gills of large fish. Azarketis primarily use this to hunt sharks, but it can also be used to hook flesh or armor. This weapon is common on the Isle of Kortos and within azarketi settlements. \r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-14\" />","name":"Gill Hook","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"uncommon","release_date":"2021-02-24","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Azarketi\" url=\"/Traits.aspx?ID=336\" />\r\n<trait label=\"Grapple\" url=\"/Traits.aspx?ID=184\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Azarketi Ancestry Web Supplement](/Sources.aspx?ID=76) pg. 1</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis spear has a specialized hook just before the tip that can catch on the gills of large fish. Azarketis primarily use this to hunt sharks, but it …\r\n</summary>","source":["Azarketi Ancestry Web Supplement"],"source_raw":["Azarketi Ancestry Web Supplement pg. 1"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Azarketi Ancestry Web Supplement](/Sources.aspx?ID=76) pg. 1</row>","speed":{},"summary":"This spear has a specialized hook just before the tip that can catch on the gills of large fish. Azarketis primarily use this to hunt sharks, but it …","summary_markdown":"This spear has a specialized hook just before the tip that can catch on the gills of large fish. Azarketis primarily use this to hunt sharks, but it …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Gill Hook Source Azarketi Ancestry Web Supplement pg. 1 Price 2 gp Damage 1d10 P Bulk 2 Hands 2 Category Martial Group Spear --- This spear has a specialized hook just before the tip that can catch on the gills of large fish. Azarketis primarily use this to hunt sharks, but it can also be used to hook flesh or armor. This weapon is common on the Isle of Kortos and within azarketi settlements. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Azarketi","Grapple","Reach","Uncommon"],"trait_markdown":"[Azarketi](/Traits.aspx?ID=336), [Grapple](/Traits.aspx?ID=184), [Reach](/Traits.aspx?ID=192), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Azarketi","Grapple","Reach","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=156","weakness":{},"weapon_category":"Martial","weapon_group":"Spear","weapon_group_markdown":"[Spear](/WeaponGroups.aspx?ID=14)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-157","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 S","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-157","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Limited\"\r\n>\r\n[Shauth Blade](/Weapons.aspx?ID=157)\r\n</title>\r\n\r\n<spoilers>May contain spoilers from Abomination Vaults</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73</row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThese strange curved blades are jagged and deadly weapons made from the alchemically strengthened teeth of dead urdefhans. Each weapon is typically named for the [urdefhan](/MonsterFamilies.aspx?ID=158) whose teeth were forged into the weapon, which are often carried (and revered) by that urdefhan's descendants. Magical shauth blades allow an urdefhan wielder to channel their Wicked Bite ability through shauth blade Strikes.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />","name":"Shauth Blade","pfs":"Limited","price":200,"price_raw":"2 gp","rarity":"uncommon","release_date":"2021-04-07","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese strange curved blades are jagged and deadly weapons made from the alchemically strengthened teeth of dead urdefhans. Each weapon is typically …\r\n</summary>","source":["Pathfinder #165: Eyes of Empty Death"],"source_raw":["Pathfinder #165: Eyes of Empty Death pg. 73"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73</row>","speed":{},"spoilers":"Abomination Vaults","summary":"These strange curved blades are jagged and deadly weapons made from the alchemically strengthened teeth of dead urdefhans. Each weapon is typically …","summary_markdown":"These strange curved blades are jagged and deadly weapons made from the alchemically strengthened teeth of dead urdefhans. Each weapon is typically …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Shauth Blade May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 73 Price 2 gp Damage 1d4 S Bulk L Hands 1 Category Martial Group Knife --- These strange curved blades are jagged and deadly weapons made from the alchemically strengthened teeth of dead urdefhans. Each weapon is typically named for the urdefhan whose teeth were forged into the weapon, which are often carried (and revered) by that urdefhan's descendants. Magical shauth blades allow an urdefhan wielder to channel their Wicked Bite ability through shauth blade Strikes. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Deadly","Finesse","Uncommon","Versatile"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Deadly d8](/Traits.aspx?ID=174), [Finesse](/Traits.aspx?ID=179), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)","trait_raw":["Agile","Deadly d8","Finesse","Uncommon","Versatile P"],"type":"Weapon","url":"/Weapons.aspx?ID=157","weakness":{},"weapon_category":"Martial","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-158","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 S","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-158","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Limited\"\r\n>\r\n[Rhoka Sword](/Weapons.aspx?ID=158)\r\n</title>\r\n\r\n<spoilers>May contain spoilers from Abomination Vaults</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Two-Hand 1d10\" url=\"/Traits.aspx?ID=198\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73, [Bestiary 2](/Sources.aspx?ID=32) pg. 273 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThese dual-bladed swords are commonly used by [urdefhan](/MonsterFamilies.aspx?ID=158) warriors.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />","name":"Rhoka Sword","pfs":"Limited","price":400,"price_raw":"4 gp","rarity":"uncommon","release_date":"2021-04-07","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Two-Hand 1d10\" url=\"/Traits.aspx?ID=198\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73, [Bestiary 2](/Sources.aspx?ID=32) pg. 273 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese dual-bladed swords are commonly used by urdefhan warriors.\r\n</summary>","source":["Pathfinder #165: Eyes of Empty Death"],"source_raw":["Pathfinder #165: Eyes of Empty Death pg. 73"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73, [Bestiary 2](/Sources.aspx?ID=32) pg. 273 <sup>2.0</sup></row>","speed":{},"spoilers":"Abomination Vaults","summary":"These dual-bladed swords are commonly used by urdefhan warriors.","summary_markdown":"These dual-bladed swords are commonly used by urdefhan warriors.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Rhoka Sword May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 73, Bestiary 2 pg. 273 2.0 Price 4 gp Damage 1d8 S Bulk 2 Hands 1 Category Advanced Group Sword --- These dual-bladed swords are commonly used by urdefhan warriors. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Deadly","Two-Hand","Uncommon"],"trait_markdown":"[Deadly d8](/Traits.aspx?ID=174), [Two-Hand 1d10](/Traits.aspx?ID=198), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Deadly d8","Two-Hand 1d10","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=158","weakness":{},"weapon_category":"Advanced","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-159","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 S","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-159","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Limited\"\r\n>\r\n[Shauth Lash](/Weapons.aspx?ID=159)\r\n</title>\r\n\r\n<spoilers>May contain spoilers from Abomination Vaults</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d10\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73</row>\n\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis metal chain bears hook-like barbs made of alchemically strengthened [urdefhan](/MonsterFamilies.aspx?ID=158) teeth. Magical shauth lashes have the same ability to channel an urdefhan wielder's Wicked Bite as magical [shauth blades](/Weapons.aspx?ID=157), and urdefhans hold these weapons with the same reverence as they do shauth blades.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-7\" />","name":"Shauth Lash","pfs":"Limited","price":800,"price_raw":"8 gp","rarity":"uncommon","release_date":"2021-04-07","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d10\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis metal chain bears hook-like barbs made of alchemically strengthened urdefhan teeth. Magical shauth lashes have the same ability to channel an …\r\n</summary>","source":["Pathfinder #165: Eyes of Empty Death"],"source_raw":["Pathfinder #165: Eyes of Empty Death pg. 73"],"source_category":"Adventure Paths","source_group":"Abomination Vaults","source_markdown":"<row gap=\"tiny\">[Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73</row>","speed":{},"spoilers":"Abomination Vaults","summary":"This metal chain bears hook-like barbs made of alchemically strengthened urdefhan teeth. Magical shauth lashes have the same ability to channel an …","summary_markdown":"This metal chain bears hook-like barbs made of alchemically strengthened urdefhan teeth. Magical shauth lashes have the same ability to channel an …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Shauth Lash May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 73 Price 8 gp Damage 1d6 S Bulk 1 Hands 2 Category Advanced Group Flail --- This metal chain bears hook-like barbs made of alchemically strengthened urdefhan teeth. Magical shauth lashes have the same ability to channel an urdefhan wielder's Wicked Bite as magical shauth blades, and urdefhans hold these weapons with the same reverence as they do shauth blades. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Deadly","Finesse","Trip","Uncommon"],"trait_markdown":"[Deadly d10](/Traits.aspx?ID=174), [Finesse](/Traits.aspx?ID=179), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Deadly d10","Finesse","Trip","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=159","weakness":{},"weapon_category":"Advanced","weapon_group":"Flail","weapon_group_markdown":"[Flail](/WeaponGroups.aspx?ID=7)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-168","_score":4.2425666,"_source":{"access":"Song'o ethnicity","ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 B","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-168","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Fighting Stick](/Weapons.aspx?ID=168)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Halfling\" url=\"/Traits.aspx?ID=87\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 86 <sup>2.0</sup></row>\n\n**Access** Song'o ethnicity\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis hard but flexible longsword-length piece of wood looks more like a pole than a weapon, but can be deadly in the right hands. While generally not used for combat outside of Song’o culture, some halflings have become so proficient as to make it just as effective as a blade in a fight. Many halflings will even sing to maintain a certain tempo and rhythm during combat. It deals 1d6 bludgeoning damage. A fighting stick is a martial one-handed melee weapon in the club weapon group\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />","name":"Fighting Stick","pfs":"Standard","price":50,"price_raw":"5 sp","rarity":"uncommon","release_date":"2021-07-07","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Halfling\" url=\"/Traits.aspx?ID=87\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 86 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis hard but flexible longsword-length piece of wood looks more like a pole than a weapon, but can be deadly in the right hands. While generally not …\r\n</summary>","source":["The Mwangi Expanse"],"source_raw":["The Mwangi Expanse pg. 86"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 86 <sup>2.0</sup></row>","speed":{},"summary":"This hard but flexible longsword-length piece of wood looks more like a pole than a weapon, but can be deadly in the right hands. While generally not …","summary_markdown":"This hard but flexible longsword-length piece of wood looks more like a pole than a weapon, but can be deadly in the right hands. While generally not …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Fighting Stick Source The Mwangi Expanse pg. 86 2.0 Access Song'o ethnicity Price 5 sp Damage 1d6 B Bulk 1 Hands 1 Category Martial Group Club --- This hard but flexible longsword-length piece of wood looks more like a pole than a weapon, but can be deadly in the right hands. While generally not used for combat outside of Song’o culture, some halflings have become so proficient as to make it just as effective as a blade in a fight. Many halflings will even sing to maintain a certain tempo and rhythm during combat. It deals 1d6 bludgeoning damage. A fighting stick is a martial one-handed melee weapon in the club weapon group Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Backswing","Halfling","Nonlethal","Shove","Uncommon"],"trait_markdown":"[Backswing](/Traits.aspx?ID=173), [Halfling](/Traits.aspx?ID=87), [Nonlethal](/Traits.aspx?ID=188), [Shove](/Traits.aspx?ID=193), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Backswing","Halfling","Nonlethal","Shove","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=168","weakness":{},"weapon_category":"Martial","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-169","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 B","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-169","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Gaff](/Weapons.aspx?ID=169)\r\n</title>\n\n<traits>\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 259 <sup>2.0</sup>, [Bestiary 2](/Sources.aspx?ID=32) pg. 125 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThese hooked staffs are popular among Senghor fishers and warriors alike. A gaff sized for a Medium creature is a common martial weapon in the club group. It deals 1d6 bludgeoning damage and has 1 Bulk. It requires one hand to use and has the trip and versatile P weapon traits. Gaffs are readily available in Senghor and nearby settlements for 1 gp.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />","name":"Gaff","pfs":"Standard","price":100,"price_raw":"1 gp","rarity":"common","release_date":"2021-07-07","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 259 <sup>2.0</sup>, [Bestiary 2](/Sources.aspx?ID=32) pg. 125 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese hooked staffs are popular among Senghor fishers and warriors alike. A gaff sized for a Medium creature is a common martial weapon in the club …\r\n</summary>","source":["The Mwangi Expanse"],"source_raw":["The Mwangi Expanse pg. 259"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 259 <sup>2.0</sup>, [Bestiary 2](/Sources.aspx?ID=32) pg. 125 <sup>2.0</sup></row>","speed":{},"summary":"These hooked staffs are popular among Senghor fishers and warriors alike. A gaff sized for a Medium creature is a common martial weapon in the club …","summary_markdown":"These hooked staffs are popular among Senghor fishers and warriors alike. A gaff sized for a Medium creature is a common martial weapon in the club …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Gaff Source The Mwangi Expanse pg. 259 2.0 , Bestiary 2 pg. 125 2.0 Price 1 gp Damage 1d6 B Bulk 1 Hands 1 Category Martial Group Club --- These hooked staffs are popular among Senghor fishers and warriors alike. A gaff sized for a Medium creature is a common martial weapon in the club group. It deals 1d6 bludgeoning damage and has 1 Bulk. It requires one hand to use and has the trip and versatile P weapon traits. Gaffs are readily available in Senghor and nearby settlements for 1 gp. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Trip","Versatile"],"trait_markdown":"[Trip](/Traits.aspx?ID=196), [Versatile P](/Traits.aspx?ID=200)","trait_raw":["Trip","Versatile P"],"type":"Weapon","url":"/Weapons.aspx?ID=169","weakness":{},"weapon_category":"Martial","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-170","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d8 P","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-170","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Injection Spear](/Weapons.aspx?ID=170)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Injection\" url=\"/Traits.aspx?ID=407\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 63</row>\n\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA hollow receptacle inside this spear's head can store a single dose of [poison](/Traits.aspx?ID=126). A sliding trigger along the spear's shaft can inject the loaded poison into a damaged target.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-14\" />","name":"Injection Spear","pfs":"Standard","price":300,"price_raw":"3 gp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Injection\" url=\"/Traits.aspx?ID=407\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 63</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA hollow receptacle inside this spear's head can store a single dose of poison . A sliding trigger along the spear's shaft can inject the loaded …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 63"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 63</row>","speed":{},"summary":"A hollow receptacle inside this spear's head can store a single dose of poison . A sliding trigger along the spear's shaft can inject the loaded …","summary_markdown":"A hollow receptacle inside this spear's head can store a single dose of poison . A sliding trigger along the spear's shaft can inject the loaded …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Injection Spear Source Guns & Gears pg. 63 Price 3 gp Damage 1d8 P Bulk 1 Hands 2 Category Martial Group Spear --- A hollow receptacle inside this spear's head can store a single dose of poison. A sliding trigger along the spear's shaft can inject the loaded poison into a damaged target. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Injection","Reach","Uncommon"],"trait_markdown":"[Injection](/Traits.aspx?ID=407), [Reach](/Traits.aspx?ID=192), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Injection","Reach","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=170","weakness":{},"weapon_category":"Martial","weapon_group":"Spear","weapon_group_markdown":"[Spear](/WeaponGroups.aspx?ID=14)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-171","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-171","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Umbrella Injector](/Weapons.aspx?ID=171)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concealable\" url=\"/Traits.aspx?ID=327\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Injection\" url=\"/Traits.aspx?ID=407\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64</row>\n\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis umbrella's ferrule is a hollow-tipped blade three to four inches in length and often overlooked as decorative. A receptacle inside the umbrella's shaft can be loaded with a single dose of [injury](/Traits.aspx?ID=97) [poison](/Traits.aspx?ID=126) and injected into a damaged target with the pull of a sliding trigger. Reinforced ribs enable you to parry and deflect blows with the umbrella's tear-resistant canopy.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />","name":"Umbrella Injector","pfs":"Standard","price":400,"price_raw":"4 gp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concealable\" url=\"/Traits.aspx?ID=327\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Injection\" url=\"/Traits.aspx?ID=407\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis umbrella's ferrule is a hollow-tipped blade three to four inches in length and often overlooked as decorative. A receptacle inside the …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 64"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 64</row>","speed":{},"summary":"This umbrella's ferrule is a hollow-tipped blade three to four inches in length and often overlooked as decorative. A receptacle inside the …","summary_markdown":"This umbrella's ferrule is a hollow-tipped blade three to four inches in length and often overlooked as decorative. A receptacle inside the …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Umbrella Injector Source Guns & Gears pg. 64 Price 4 gp Damage 1d4 P Bulk 1 Hands 1 Category Martial Group Sword --- This umbrella's ferrule is a hollow-tipped blade three to four inches in length and often overlooked as decorative. A receptacle inside the umbrella's shaft can be loaded with a single dose of injury poison and injected into a damaged target with the pull of a sliding trigger. Reinforced ribs enable you to parry and deflect blows with the umbrella's tear-resistant canopy. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Concealable","Finesse","Injection","Parry","Uncommon"],"trait_markdown":"[Concealable](/Traits.aspx?ID=327), [Finesse](/Traits.aspx?ID=179), [Injection](/Traits.aspx?ID=407), [Parry](/Traits.aspx?ID=190), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Concealable","Finesse","Injection","Parry","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=171","weakness":{},"weapon_category":"Martial","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-172","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 B","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-172","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Pantograph Gauntlet](/Weapons.aspx?ID=172)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d6\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 63</row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA pantograph gauntlet is a heavy, fist-like weight, mounted on an extendable frame and attached to your outer arm with a series of leather straps. The frame's set of mechanical linkages connected at various hinges allow movements to propagate across the frame based on reshaping parallelograms, further controlled by a crossbar grasped in your hand. A pantograph gauntlet is driven by your own motion and mirrors your arm's movements—a punch thrown with your fist moves the pantograph, extending the weight out at a rapid speed to land blows up to 10 feet away. In some regions, such as Alkenstar and Ustalav, pantograph gauntlets are occasionally constructed entirely of metal and fashioned in the likeness of oversized arms, incorporating a complex system of gears or a miniature steam engine in place of the simpler pantograph mechanism.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-4\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Piston Gauntlets](/Equipment.aspx?ID=1872)","name":"Pantograph Gauntlet","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d6\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 63</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA pantograph gauntlet is a heavy, fist-like weight, mounted on an extendable frame and attached to your outer arm with a series of leather straps. …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 63"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 63</row>","speed":{},"summary":"A pantograph gauntlet is a heavy, fist-like weight, mounted on an extendable frame and attached to your outer arm with a series of leather straps. …","summary_markdown":"A pantograph gauntlet is a heavy, fist-like weight, mounted on an extendable frame and attached to your outer arm with a series of leather straps. …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Pantograph Gauntlet Source Guns & Gears pg. 63 Price 2 gp Damage 1d4 B Bulk L Hands 1 Category Martial Group Brawling --- A pantograph gauntlet is a heavy, fist-like weight, mounted on an extendable frame and attached to your outer arm with a series of leather straps. The frame's set of mechanical linkages connected at various hinges allow movements to propagate across the frame based on reshaping parallelograms, further controlled by a crossbar grasped in your hand. A pantograph gauntlet is driven by your own motion and mirrors your arm's movements—a punch thrown with your fist moves the pantograph, extending the weight out at a rapid speed to land blows up to 10 feet away. In some regions, such as Alkenstar and Ustalav, pantograph gauntlets are occasionally constructed entirely of metal and fashioned in the likeness of oversized arms, incorporating a complex system of gears or a miniature steam engine in place of the simpler pantograph mechanism. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Piston Gauntlets","trait":["Deadly","Monk","Reach","Shove","Uncommon"],"trait_markdown":"[Deadly d6](/Traits.aspx?ID=174), [Monk](/Traits.aspx?ID=112), [Reach](/Traits.aspx?ID=192), [Shove](/Traits.aspx?ID=193), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Deadly d6","Monk","Reach","Shove","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=172","weakness":{},"weapon_category":"Martial","weapon_group":"Brawling","weapon_group_markdown":"[Brawling](/WeaponGroups.aspx?ID=4)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-173","_score":4.2425666,"_source":{"ammunition":"Backpack Ballista Bolts","ammunition_markdown":"[Backpack Ballista Bolts](/Weapons.aspx?ID=179)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d12 P","damage_die":12,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1+","id":"weapon-173","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Backpack Ballista](/Weapons.aspx?ID=173)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 62</row>\n\n<row gap=\"medium\">\r\n**Price** 18 gp\r\n\r\n**Damage** 1d12 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 180 ft.\r\n\r\n**Reload** 1 minute\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n\r\n**Ammunition** [Backpack Ballista Bolts](/Weapons.aspx?ID=179)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis complex wooden device, worn on the back, contains a miniature ballista on a retractable arm. As an Interact action, you can pull a lever to deploy or retract the ballista. As long as it remains deployed, you must hold the ballista using that hand or some of the components spill out onto the ground, just like dropping any other weapon. While deployed, the device opens and raises the ballista up over your shoulder. While retracted, the ballista and its mount slide down and are concealed within the device. Although a backpack ballista packs a punch, the device is a challenge to operate. Reloading it takes 1 minute and can't be done while worn. As normal, you can't wear a backpack ballista with another backpack.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Backpack Ballista","pfs":"Standard","price":1800,"price_raw":"18 gp","range":180,"range_raw":"180 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":30,"reload_raw":"1 minute","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 62</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 18 gp\r\n\r\n**Damage** 1d12 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 180 ft.\r\n\r\n**Reload** 1 minute\r\n</row>\r\n\r\n**Ammunition** [Backpack Ballista Bolts](/Weapons.aspx?ID=179)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis complex wooden device, worn on the back, contains a miniature ballista on a retractable arm. As an Interact action, you can pull a lever to …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 62"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 62</row>","speed":{},"summary":"This complex wooden device, worn on the back, contains a miniature ballista on a retractable arm. As an Interact action, you can pull a lever to …","summary_markdown":"This complex wooden device, worn on the back, contains a miniature ballista on a retractable arm. As an Interact action, you can pull a lever to …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Backpack Ballista Source Guns & Gears pg. 62 Price 18 gp Damage 1d12 P Bulk 2 Hands 1+ Range 180 ft. Reload 1 minute Category Martial Group Bow Ammunition Backpack Ballista Bolts --- This complex wooden device, worn on the back, contains a miniature ballista on a retractable arm. As an Interact action, you can pull a lever to deploy or retract the ballista. As long as it remains deployed, you must hold the ballista using that hand or some of the components spill out onto the ground, just like dropping any other weapon. While deployed, the device opens and raises the ballista up over your shoulder. While retracted, the ballista and its mount slide down and are concealed within the device. Although a backpack ballista packs a punch, the device is a challenge to operate. Reloading it takes 1 minute and can't be done while worn. As normal, you can't wear a backpack ballista with another backpack. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=173","weakness":{},"weapon_category":"Martial","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-174","_score":4.2425666,"_source":{"ammunition":"Backpack Catapult Stones","ammunition_markdown":"[Backpack Catapult Stones](/Weapons.aspx?ID=180)","breadcrumbs_spa":[],"bulk":3,"bulk_raw":"3","category":"weapon","damage":"1d12 B","damage_die":12,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1+","id":"weapon-174","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Backpack Catapult](/Weapons.aspx?ID=174)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Volley 50 ft.\" url=\"/Traits.aspx?ID=201\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 63</row>\n\n<row gap=\"medium\">\r\n**Price** 20 gp\r\n\r\n**Damage** 1d12 B\r\n\r\n**Bulk** 3\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 240 ft.\r\n\r\n**Reload** 1 minute\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\r\n\r\n**Ammunition** [Backpack Catapult Stones](/Weapons.aspx?ID=180)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis wooden device is worn on the back and contains a miniature catapult mounted on a retractable frame. As an Interact action, you can pull a lever to deploy or retract the catapult. As long as it remains deployed, you must hold the catapult using that hand or some of the components spill out onto the ground, just like dropping any other weapon. While deployed, the device opens and raises the catapult up over your shoulder. While retracted, the catapult and its mount slide down and are concealed within the device. A backpack catapult fires specialized stone spheres that are loaded into the bucket while unworn and retracted, through a sliding hatch; the reloading process takes 1 minute. To prevent misfires and accidental injury, the bucket fully encloses the stone while deployed, only opening when fired. As normal, you can't wear a backpack catapult with another backpack.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-13\" />","name":"Backpack Catapult","pfs":"Standard","price":2000,"price_raw":"20 gp","range":240,"range_raw":"240 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":30,"reload_raw":"1 minute","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Volley 50 ft.\" url=\"/Traits.aspx?ID=201\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 63</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 20 gp\r\n\r\n**Damage** 1d12 B\r\n\r\n**Bulk** 3\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 240 ft.\r\n\r\n**Reload** 1 minute\r\n</row>\r\n\r\n**Ammunition** [Backpack Catapult Stones](/Weapons.aspx?ID=180)\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis wooden device is worn on the back and contains a miniature catapult mounted on a retractable frame. As an Interact action, you can pull a lever …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 63"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 63</row>","speed":{},"summary":"This wooden device is worn on the back and contains a miniature catapult mounted on a retractable frame. As an Interact action, you can pull a lever …","summary_markdown":"This wooden device is worn on the back and contains a miniature catapult mounted on a retractable frame. As an Interact action, you can pull a lever …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Backpack Catapult Source Guns & Gears pg. 63 Price 20 gp Damage 1d12 B Bulk 3 Hands 1+ Range 240 ft. Reload 1 minute Category Advanced Group Sling Ammunition Backpack Catapult Stones --- This wooden device is worn on the back and contains a miniature catapult mounted on a retractable frame. As an Interact action, you can pull a lever to deploy or retract the catapult. As long as it remains deployed, you must hold the catapult using that hand or some of the components spill out onto the ground, just like dropping any other weapon. While deployed, the device opens and raises the catapult up over your shoulder. While retracted, the catapult and its mount slide down and are concealed within the device. A backpack catapult fires specialized stone spheres that are loaded into the bucket while unworn and retracted, through a sliding hatch; the reloading process takes 1 minute. To prevent misfires and accidental injury, the bucket fully encloses the stone while deployed, only opening when fired. As normal, you can't wear a backpack catapult with another backpack. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Uncommon","Volley"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159), [Volley 50 ft.](/Traits.aspx?ID=201)","trait_raw":["Uncommon","Volley 50 ft."],"type":"Weapon","url":"/Weapons.aspx?ID=174","weakness":{},"weapon_category":"Advanced","weapon_group":"Sling","weapon_group_markdown":"[Sling](/WeaponGroups.aspx?ID=13)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-175","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1 P","damage_die":1,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-175","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Dart Umbrella](/Weapons.aspx?ID=175)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Concealable\" url=\"/Traits.aspx?ID=327\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 63</row>\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis umbrella fires tiny blowgun darts from its ferrule with a twist of the handle. The darts are loaded into the shaft, and though the damage they deal is minimal, the dart umbrella is an inconspicuous weapon easy to slip past inspections.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-6\" />","name":"Dart Umbrella","pfs":"Standard","price":100,"price_raw":"1 gp","range":30,"range_raw":"30 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Concealable\" url=\"/Traits.aspx?ID=327\" />\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 63</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis umbrella fires tiny blowgun darts from its ferrule with a twist of the handle. The darts are loaded into the shaft, and though the damage they …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 63"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 63</row>","speed":{},"summary":"This umbrella fires tiny blowgun darts from its ferrule with a twist of the handle. The darts are loaded into the shaft, and though the damage they …","summary_markdown":"This umbrella fires tiny blowgun darts from its ferrule with a twist of the handle. The darts are loaded into the shaft, and though the damage they …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dart Umbrella Source Guns & Gears pg. 63 Price 1 gp Damage 1 P Bulk 1 Hands 1 Range 30 ft. Reload 1 Category Martial Group Dart --- This umbrella fires tiny blowgun darts from its ferrule with a twist of the handle. The darts are loaded into the shaft, and though the damage they deal is minimal, the dart umbrella is an inconspicuous weapon easy to slip past inspections. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Concealable","Nonlethal","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Concealable](/Traits.aspx?ID=327), [Nonlethal](/Traits.aspx?ID=188), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Concealable","Nonlethal","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=175","weakness":{},"weapon_category":"Martial","weapon_group":"Dart","weapon_group_markdown":"[Dart](/WeaponGroups.aspx?ID=6)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-176","_score":4.2425666,"_source":{"ammunition":"Repeating Crossbow Magazine","ammunition_markdown":"[Repeating Crossbow Magazine](/Weapons.aspx?ID=181)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d8 P","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-176","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Repeating Crossbow](/Weapons.aspx?ID=176)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Repeating\" url=\"/Traits.aspx?ID=374\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64</row>\n\n<row gap=\"medium\">\r\n**Price** 15 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 120 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n\r\n**Ammunition** [Repeating Crossbow Magazine](/Weapons.aspx?ID=181)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis crossbow has an internal chamber that can be loaded with up to five bolts. An automated catch mechanism at the top of the flight groove, just in front of the latch, locks the bowstring and launches bolts with the pull of a trigger.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Repeating Crossbow","pfs":"Standard","price":1500,"price_raw":"15 gp","range":120,"range_raw":"120 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":0,"reload_raw":"0","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Repeating\" url=\"/Traits.aspx?ID=374\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 15 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 120 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n**Ammunition** [Repeating Crossbow Magazine](/Weapons.aspx?ID=181)\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis crossbow has an internal chamber that can be loaded with up to five bolts. An automated catch mechanism at the top of the flight groove, just in …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 64"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 64</row>","speed":{},"summary":"This crossbow has an internal chamber that can be loaded with up to five bolts. An automated catch mechanism at the top of the flight groove, just in …","summary_markdown":"This crossbow has an internal chamber that can be loaded with up to five bolts. An automated catch mechanism at the top of the flight groove, just in …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Repeating Crossbow Source Guns & Gears pg. 64 Price 15 gp Damage 1d8 P Bulk 1 Hands 2 Range 120 ft. Reload 0 Category Advanced Group Bow Ammunition Repeating Crossbow Magazine --- This crossbow has an internal chamber that can be loaded with up to five bolts. An automated catch mechanism at the top of the flight groove, just in front of the latch, locks the bowstring and launches bolts with the pull of a trigger. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Repeating","Uncommon"],"trait_markdown":"[Repeating](/Traits.aspx?ID=374), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Repeating","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=176","weakness":{},"weapon_category":"Advanced","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-177","_score":4.2425666,"_source":{"ammunition":"Repeating Hand Crossbow Magazine","ammunition_markdown":"[Repeating Hand Crossbow Magazine](/Weapons.aspx?ID=182)","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-177","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Repeating Hand Crossbow](/Weapons.aspx?ID=177)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Repeating\" url=\"/Traits.aspx?ID=374\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64, [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73</row>\n\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n\r\n**Ammunition** [Repeating Hand Crossbow Magazine](/Weapons.aspx?ID=182)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis handheld crossbow features an ingeniously designed catch mechanism at the top of the flight groove, just in front of the latch, which automatically loads a bolt from a magazine and resets the string each time the weapon is fired. A typical repeating hand crossbow magazine holds five bolts.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Repeating Hand Crossbow","pfs":"Standard","price":1000,"price_raw":"10 gp","range":60,"range_raw":"60 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":0,"reload_raw":"0","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Repeating\" url=\"/Traits.aspx?ID=374\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Guns & Gears](/Sources.aspx?ID=98) pg. 64, [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n**Ammunition** [Repeating Hand Crossbow Magazine](/Weapons.aspx?ID=182)\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis handheld crossbow features an ingeniously designed catch mechanism at the top of the flight groove, just in front of the latch, which …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 64"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 64, [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73</row>","speed":{},"summary":"This handheld crossbow features an ingeniously designed catch mechanism at the top of the flight groove, just in front of the latch, which …","summary_markdown":"This handheld crossbow features an ingeniously designed catch mechanism at the top of the flight groove, just in front of the latch, which …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Repeating Hand Crossbow Source Guns & Gears pg. 64, Pathfinder #165: Eyes of Empty Death pg. 73 Price 10 gp Damage 1d6 P Bulk L Hands 1 Range 60 ft. Reload 0 Category Advanced Group Bow Ammunition Repeating Hand Crossbow Magazine --- This handheld crossbow features an ingeniously designed catch mechanism at the top of the flight groove, just in front of the latch, which automatically loads a bolt from a magazine and resets the string each time the weapon is fired. A typical repeating hand crossbow magazine holds five bolts. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Repeating","Uncommon"],"trait_markdown":"[Repeating](/Traits.aspx?ID=374), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Repeating","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=177","weakness":{},"weapon_category":"Advanced","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-178","_score":4.2425666,"_source":{"ammunition":"Repeating Heavy Crossbow Magazine","ammunition_markdown":"[Repeating Heavy Crossbow Magazine](/Weapons.aspx?ID=183)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d10 P","damage_die":10,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-178","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Repeating Heavy Crossbow](/Weapons.aspx?ID=178)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Repeating\" url=\"/Traits.aspx?ID=374\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64</row>\n\n<row gap=\"medium\">\r\n**Price** 20 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 180 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n\r\n**Ammunition** [Repeating Heavy Crossbow Magazine](/Weapons.aspx?ID=183)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis large crossbow has an internal chamber that can be loaded with up to five bolts. While it uses the same automated catch mechanism as other repeating crossbows, a repeating heavy crossbow's design has significant trade-offs. It has increased range and damage and is easier to learn how to use, but requires a small amount of effort to reload.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Repeating Heavy Crossbow","pfs":"Standard","price":2000,"price_raw":"20 gp","range":180,"range_raw":"180 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Repeating\" url=\"/Traits.aspx?ID=374\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 20 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 180 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Repeating Heavy Crossbow Magazine](/Weapons.aspx?ID=183)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis large crossbow has an internal chamber that can be loaded with up to five bolts. While it uses the same automated catch mechanism as other …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 64"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 64</row>","speed":{},"summary":"This large crossbow has an internal chamber that can be loaded with up to five bolts. While it uses the same automated catch mechanism as other …","summary_markdown":"This large crossbow has an internal chamber that can be loaded with up to five bolts. While it uses the same automated catch mechanism as other …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Repeating Heavy Crossbow Source Guns & Gears pg. 64 Price 20 gp Damage 1d10 P Bulk 2 Hands 2 Range 180 ft. Reload 1 Category Martial Group Bow Ammunition Repeating Heavy Crossbow Magazine --- This large crossbow has an internal chamber that can be loaded with up to five bolts. While it uses the same automated catch mechanism as other repeating crossbows, a repeating heavy crossbow's design has significant trade-offs. It has increased range and damage and is easier to learn how to use, but requires a small amount of effort to reload. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Repeating","Uncommon"],"trait_markdown":"[Repeating](/Traits.aspx?ID=374), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Repeating","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=178","weakness":{},"weapon_category":"Martial","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-179","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","id":"weapon-179","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Backpack Ballista Bolts](/Weapons.aspx?ID=179)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 62</row>\n\n<row gap=\"medium\">\r\n**Price** 1 sp (price for 10)\n\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** \n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys Note: Ammunition for a [backpack ballista](/Weapons.aspx?ID=173)_.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Backpack Ballista Bolts","pfs":"Standard","price":10,"price_raw":"1 sp (price for 10)","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 62</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 sp (price for 10)\r\n\r\n \r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys Note: Ammunition for a backpack ballista .\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 62"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 62</row>","speed":{},"summary":" Nethys Note: Ammunition for a backpack ballista .","summary_markdown":" Nethys Note: Ammunition for a backpack ballista .","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Backpack Ballista Bolts Source Guns & Gears pg. 62 Price 1 sp (price for 10) Bulk L Hands Category Ammunition Group Bow --- Nethys Note: Ammunition for a backpack ballista . Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=179","weakness":{},"weapon_category":"Ammunition","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-180","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","id":"weapon-180","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Backpack Catapult Stones](/Weapons.aspx?ID=180)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 63</row>\n\n<row gap=\"medium\">\r\n**Price** 1 sp (price for 10)\n\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** \n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n_Nethys Note: Ammunition for a [backpack catapult](/Weapons.aspx?ID=174)._.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-13\" />","name":"Backpack Catapult Stones","pfs":"Standard","price":10,"price_raw":"1 sp (price for 10)","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 63</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 sp (price for 10)\r\n\r\n \r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Nethys Note: Ammunition for a backpack catapult . .\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 63"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 63</row>","speed":{},"summary":" Nethys Note: Ammunition for a backpack catapult . .","summary_markdown":" Nethys Note: Ammunition for a backpack catapult . .","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Backpack Catapult Stones Source Guns & Gears pg. 63 Price 1 sp (price for 10) Bulk 1 Hands Category Ammunition Group Sling --- Nethys Note: Ammunition for a backpack catapult. . Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=180","weakness":{},"weapon_category":"Ammunition","weapon_group":"Sling","weapon_group_markdown":"[Sling](/WeaponGroups.aspx?ID=13)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-181","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","id":"weapon-181","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Repeating Crossbow Magazine](/Weapons.aspx?ID=181)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64</row>\n\n<row gap=\"medium\">\r\n**Price** 9 sp (price for 5 bolts)\n\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** \n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA typical repeating crossbow magazine holds five bolts.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Repeating Crossbow Magazine","pfs":"Standard","price":90,"price_raw":"9 sp (price for 5 bolts)","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 9 sp (price for 5 bolts)\r\n\r\n \r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA typical repeating crossbow magazine holds five bolts.\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 64"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 64</row>","speed":{},"summary":"A typical repeating crossbow magazine holds five bolts.","summary_markdown":"A typical repeating crossbow magazine holds five bolts.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Repeating Crossbow Magazine Source Guns & Gears pg. 64 Price 9 sp (price for 5 bolts) Bulk L Hands Category Ammunition Group Bow --- A typical repeating crossbow magazine holds five bolts. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=181","weakness":{},"weapon_category":"Ammunition","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-182","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","id":"weapon-182","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Repeating Hand Crossbow Magazine](/Weapons.aspx?ID=182)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64, [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73</row>\n\n<row gap=\"medium\">\r\n**Price** 9 sp (price for 5 bolts)\n\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** \n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA typical repeating hand crossbow magazine holds five bolts.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Repeating Hand Crossbow Magazine","pfs":"Standard","price":90,"price_raw":"9 sp (price for 5 bolts)","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Guns & Gears](/Sources.aspx?ID=98) pg. 64, [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 9 sp (price for 5 bolts)\r\n\r\n \r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA typical repeating hand crossbow magazine holds five bolts.\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 64"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 64, [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 73</row>","speed":{},"summary":"A typical repeating hand crossbow magazine holds five bolts.","summary_markdown":"A typical repeating hand crossbow magazine holds five bolts.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Repeating Hand Crossbow Magazine Source Guns & Gears pg. 64, Pathfinder #165: Eyes of Empty Death pg. 73 Price 9 sp (price for 5 bolts) Bulk L Hands Category Ammunition Group Bow --- A typical repeating hand crossbow magazine holds five bolts. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=182","weakness":{},"weapon_category":"Ammunition","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-183","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","id":"weapon-183","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Repeating Heavy Crossbow Magazine](/Weapons.aspx?ID=183)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64</row>\n\n<row gap=\"medium\">\r\n**Price** 9 sp (price for 5 bolts)\n\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** \n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA typical repeating heavy crossbow magazine holds five bolts.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Repeating Heavy Crossbow Magazine","pfs":"Standard","price":90,"price_raw":"9 sp (price for 5 bolts)","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 64</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 9 sp (price for 5 bolts)\r\n\r\n \r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA typical repeating heavy crossbow magazine holds five bolts.\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 64"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 64</row>","speed":{},"summary":"A typical repeating heavy crossbow magazine holds five bolts.","summary_markdown":"A typical repeating heavy crossbow magazine holds five bolts.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Repeating Heavy Crossbow Magazine Source Guns & Gears pg. 64 Price 9 sp (price for 5 bolts) Bulk L Hands Category Ammunition Group Bow --- A typical repeating heavy crossbow magazine holds five bolts. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=183","weakness":{},"weapon_category":"Ammunition","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-184","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-184","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Forked Bipod](/Weapons.aspx?ID=184)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Deadly d6\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>\n\n<row gap=\"medium\">\r\n**Price** 3 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nDeveloped by Alkenstar scouts who often don't have time to break down a tripod when beset by the chaotic mutant monsters of the Mana Wastes, this two-pronged stabbing weapon can be used as a bipod to stabilize a gun with potent kickback. A forked bipod can be deployed or retrieved for use as a melee weapon as an Interact action.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-14\" />","name":"Forked Bipod","pfs":"Standard","price":30,"price_raw":"3 sp","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Deadly d6\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDeveloped by Alkenstar scouts who often don't have time to break down a tripod when beset by the chaotic mutant monsters of the Mana Wastes, this …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 152"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>","speed":{},"summary":"Developed by Alkenstar scouts who often don't have time to break down a tripod when beset by the chaotic mutant monsters of the Mana Wastes, this …","summary_markdown":"Developed by Alkenstar scouts who often don't have time to break down a tripod when beset by the chaotic mutant monsters of the Mana Wastes, this …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Forked Bipod Source Guns & Gears pg. 152 Price 3 sp Damage 1d4 P Bulk L Hands 1 Category Simple Group Spear --- Developed by Alkenstar scouts who often don't have time to break down a tripod when beset by the chaotic mutant monsters of the Mana Wastes, this two-pronged stabbing weapon can be used as a bipod to stabilize a gun with potent kickback. A forked bipod can be deployed or retrieved for use as a melee weapon as an Interact action. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Deadly","Finesse"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Deadly d6](/Traits.aspx?ID=174), [Finesse](/Traits.aspx?ID=179)","trait_raw":["Agile","Deadly d6","Finesse"],"type":"Weapon","url":"/Weapons.aspx?ID=184","weakness":{},"weapon_category":"Simple","weapon_group":"Spear","weapon_group_markdown":"[Spear](/WeaponGroups.aspx?ID=14)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-185","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 B","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-185","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Knuckle Duster](/Weapons.aspx?ID=185)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Free-Hand\" url=\"/Traits.aspx?ID=181\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>\n\n<row gap=\"medium\">\r\n**Price** 3 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis bit of hardened metal, favored by street toughs, is typically made of brass and features four finger holes so that it can sit atop the knuckles, adding extra power to a punch.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-4\" />","name":"Knuckle Duster","pfs":"Standard","price":30,"price_raw":"3 sp","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Free-Hand\" url=\"/Traits.aspx?ID=181\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis bit of hardened metal, favored by street toughs, is typically made of brass and features four finger holes so that it can sit atop the knuckles, …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 152"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>","speed":{},"summary":"This bit of hardened metal, favored by street toughs, is typically made of brass and features four finger holes so that it can sit atop the knuckles, …","summary_markdown":"This bit of hardened metal, favored by street toughs, is typically made of brass and features four finger holes so that it can sit atop the knuckles, …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Knuckle Duster Source Guns & Gears pg. 152 Price 3 sp Damage 1d4 B Bulk L Hands 1 Category Simple Group Brawling --- This bit of hardened metal, favored by street toughs, is typically made of brass and features four finger holes so that it can sit atop the knuckles, adding extra power to a punch. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Free-Hand","Monk"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Free-Hand](/Traits.aspx?ID=181), [Monk](/Traits.aspx?ID=112)","trait_raw":["Agile","Free-Hand","Monk"],"type":"Weapon","url":"/Weapons.aspx?ID=185","weakness":{},"weapon_category":"Simple","weapon_group":"Brawling","weapon_group_markdown":"[Brawling](/WeaponGroups.aspx?ID=4)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-186","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1 or 2","id":"weapon-186","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Bayonet](/Weapons.aspx?ID=186)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Attached to crossbow or firearm\" url=\"/Traits.aspx?ID=171\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>\n\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1 or 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis blade or spike can be attached to a crossbow or firearm but, unlike other attached weapons, can be wielded in one hand as its own weapon. When used as a separate weapon, it can't benefit from any runes or abilities that function only for attached weapons. An attached bayonet requires the same number of hands as the weapon it's attached to. A detached bayonet requires one hand.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />","name":"Bayonet","pfs":"Standard","price":20,"price_raw":"2 sp","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Attached to crossbow or firearm\" url=\"/Traits.aspx?ID=171\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1 or 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis blade or spike can be attached to a crossbow or firearm but, unlike other attached weapons, can be wielded in one hand as its own weapon. When …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 152"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>","speed":{},"summary":"This blade or spike can be attached to a crossbow or firearm but, unlike other attached weapons, can be wielded in one hand as its own weapon. When …","summary_markdown":"This blade or spike can be attached to a crossbow or firearm but, unlike other attached weapons, can be wielded in one hand as its own weapon. When …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bayonet Source Guns & Gears pg. 152 Price 2 sp Damage 1d4 P Bulk L Hands 1 or 2 Category Martial Group Knife --- This blade or spike can be attached to a crossbow or firearm but, unlike other attached weapons, can be wielded in one hand as its own weapon. When used as a separate weapon, it can't benefit from any runes or abilities that function only for attached weapons. An attached bayonet requires the same number of hands as the weapon it's attached to. A detached bayonet requires one hand. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Attached","Finesse"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Attached to crossbow or firearm](/Traits.aspx?ID=171), [Finesse](/Traits.aspx?ID=179)","trait_raw":["Agile","Attached to crossbow or firearm","Finesse"],"type":"Weapon","url":"/Weapons.aspx?ID=186","weakness":{},"weapon_category":"Martial","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-187","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 B","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1 or 2","id":"weapon-187","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Reinforced Stock](/Weapons.aspx?ID=187)\r\n</title>\n\n<traits>\r\n<trait label=\"Attached to crossbow or firearm\" url=\"/Traits.aspx?ID=171\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Two-Hand d6\" url=\"/Traits.aspx?ID=198\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>\n\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1 or 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA reinforced stock is a weighted crossbow, firearm haft, or grip customized for striking in melee. An attached reinforced stock requires the same number of hands as the weapon it's attached to.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />","name":"Reinforced Stock","pfs":"Standard","price":20,"price_raw":"2 sp","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Attached to crossbow or firearm\" url=\"/Traits.aspx?ID=171\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Two-Hand d6\" url=\"/Traits.aspx?ID=198\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1 or 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA reinforced stock is a weighted crossbow, firearm haft, or grip customized for striking in melee. An attached reinforced stock requires the same …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 152"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>","speed":{},"summary":"A reinforced stock is a weighted crossbow, firearm haft, or grip customized for striking in melee. An attached reinforced stock requires the same …","summary_markdown":"A reinforced stock is a weighted crossbow, firearm haft, or grip customized for striking in melee. An attached reinforced stock requires the same …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Reinforced Stock Source Guns & Gears pg. 152 Price 2 sp Damage 1d4 B Bulk L Hands 1 or 2 Category Martial Group Club --- A reinforced stock is a weighted crossbow, firearm haft, or grip customized for striking in melee. An attached reinforced stock requires the same number of hands as the weapon it's attached to. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Attached","Finesse","Two-Hand"],"trait_markdown":"[Attached to crossbow or firearm](/Traits.aspx?ID=171), [Finesse](/Traits.aspx?ID=179), [Two-Hand d6](/Traits.aspx?ID=198)","trait_raw":["Attached to crossbow or firearm","Finesse","Two-Hand d6"],"type":"Weapon","url":"/Weapons.aspx?ID=187","weakness":{},"weapon_category":"Martial","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-188","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Magazine (Air Repeater)","ammunition_markdown":"[Magazine (Air Repeater)](/Weapons.aspx?ID=209)","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-188","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Air Repeater](/Weapons.aspx?ID=188)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Repeating\" url=\"/Traits.aspx?ID=374\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Arcadia have access to air guns, non-black powder ammunition and accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n\r\n**Ammunition** [Magazine (Air Repeater)](/Weapons.aspx?ID=209)\r\n\r\n</column>\r\n\r\n---\r\n\r\nA thin-barreled firearm that uses a container of pressurized air instead of black powder to propel small metal bullets from an attached cartridge, the air repeater has fallen out of common use in Arcadia due to its poor stopping power, though it's still used occasionally for casual hunting and sport shooting. The air repeater and its longer-ranged, two-handed variant are still valued by some for their ability to allow a shooter to fire multiple rounds without needing to stop to reload or crank to a new chamber. A typical air repeater magazine holds 6 pellets.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Dezullon Fountain](/Equipment.aspx?ID=1883)","name":"Air Repeater","pfs":"Standard","price":500,"price_raw":"5 gp","range":30,"range_raw":"30 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":0,"reload_raw":"0","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Repeating\" url=\"/Traits.aspx?ID=374\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n**Ammunition** [Magazine (Air Repeater)](/Weapons.aspx?ID=209)\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA thin-barreled firearm that uses a container of pressurized air instead of black powder to propel small metal bullets from an attached cartridge, …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 152"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>","speed":{},"summary":"A thin-barreled firearm that uses a container of pressurized air instead of black powder to propel small metal bullets from an attached cartridge, …","summary_markdown":"A thin-barreled firearm that uses a container of pressurized air instead of black powder to propel small metal bullets from an attached cartridge, …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Air Repeater Source Guns & Gears pg. 152 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Arcadia have access to air guns, non-black powder ammunition and accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 5 gp Damage 1d4 P Bulk L Hands 1 Range 30 ft. Reload 0 Category Simple Group Firearm Ammunition Magazine (Air Repeater) --- A thin-barreled firearm that uses a container of pressurized air instead of black powder to propel small metal bullets from an attached cartridge, the air repeater has fallen out of common use in Arcadia due to its poor stopping power, though it's still used occasionally for casual hunting and sport shooting. The air repeater and its longer-ranged, two-handed variant are still valued by some for their ability to allow a shooter to fire multiple rounds without needing to stop to reload or crank to a new chamber. A typical air repeater magazine holds 6 pellets. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Dezullon Fountain","trait":["Agile","Repeating","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Repeating](/Traits.aspx?ID=374), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Repeating","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=188","weakness":{},"weapon_category":"Simple","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-189","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-189","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Coat Pistol](/Weapons.aspx?ID=189)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concealable\" url=\"/Traits.aspx?ID=327\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis small pistol is easily concealed inside a jacket or some other article of clothing. Rarely kept as a primary weapon, coat pistols are equally favored by clever assassins and traveling Alkenstar aristocrats.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Coat Pistol","pfs":"Standard","price":600,"price_raw":"6 gp","range":30,"range_raw":"30 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concealable\" url=\"/Traits.aspx?ID=327\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis small pistol is easily concealed inside a jacket or some other article of clothing. Rarely kept as a primary weapon, coat pistols are equally …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 152"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>","speed":{},"summary":"This small pistol is easily concealed inside a jacket or some other article of clothing. Rarely kept as a primary weapon, coat pistols are equally …","summary_markdown":"This small pistol is easily concealed inside a jacket or some other article of clothing. Rarely kept as a primary weapon, coat pistols are equally …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Coat Pistol Source Guns & Gears pg. 152 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 6 gp Damage 1d4 P Bulk L Hands 1 Range 30 ft. Reload 1 Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This small pistol is easily concealed inside a jacket or some other article of clothing. Rarely kept as a primary weapon, coat pistols are equally favored by clever assassins and traveling Alkenstar aristocrats. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Concealable","Concussive","Fatal","Uncommon"],"trait_markdown":"[Concealable](/Traits.aspx?ID=327), [Concussive](/Traits.aspx?ID=401), [Fatal d8](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Concealable","Concussive","Fatal d8","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=189","weakness":{},"weapon_category":"Simple","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-190","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-190","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Fire Lance](/Weapons.aspx?ID=190)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Tien Xia or Vudra have access to hand cannons and fire lances, associated ammunition and accessories. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 10 ft.\r\n\r\n**Reload** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis amazingly simple projectile weapon is nothing more than a metal tube packed with black powder and a stopper, attached to the sharpened head of a javelin. A loaded fire lance can be wielded as a normal [spear](/Weapons.aspx?ID=10), though it requires an Interact action to regrip the weapon and hold it properly when switching from one use to another. Fire lances are most commonly found in Tian Xia, though occasionally one makes its way all the way to Avistan, typically in the hands of a Tien mercenary or caravan guard.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Fire Lance","pfs":"Standard","price":500,"price_raw":"5 gp","range":10,"range_raw":"10 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":2,"reload_raw":"2","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 10 ft.\r\n\r\n**Reload** 2\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis amazingly simple projectile weapon is nothing more than a metal tube packed with black powder and a stopper, attached to the sharpened head of a …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 153"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>","speed":{},"summary":"This amazingly simple projectile weapon is nothing more than a metal tube packed with black powder and a stopper, attached to the sharpened head of a …","summary_markdown":"This amazingly simple projectile weapon is nothing more than a metal tube packed with black powder and a stopper, attached to the sharpened head of a …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Fire Lance Source Guns & Gears pg. 153 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Tien Xia or Vudra have access to hand cannons and fire lances, associated ammunition and accessories. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 5 gp Damage 1d6 P Bulk 2 Hands 2 Range 10 ft. Reload 2 Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This amazingly simple projectile weapon is nothing more than a metal tube packed with black powder and a stopper, attached to the sharpened head of a javelin. A loaded fire lance can be wielded as a normal spear, though it requires an Interact action to regrip the weapon and hold it properly when switching from one use to another. Fire lances are most commonly found in Tian Xia, though occasionally one makes its way all the way to Avistan, typically in the hands of a Tien mercenary or caravan guard. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Fatal","Uncommon"],"trait_markdown":"[Fatal d10](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Fatal d10","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=190","weakness":{},"weapon_category":"Simple","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-191","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-191","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Flintlock Musket](/Weapons.aspx?ID=191)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 7 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 70 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe most commonly available of firearms in Alkenstar, the flintlock musket includes an external firing mechanism and an efficient and relatively compact frame. Though lacking the range and firing power of the [arquebus](/Weapons.aspx?ID=195) preferred by Alkenstar and Dongun Hold's military members, the flintlock musket is popular among civilians for its ease of use.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Duchy Defender](/Equipment.aspx?ID=1179), [Solar Shellflower](/Equipment.aspx?ID=1892)","name":"Flintlock Musket","pfs":"Standard","price":700,"price_raw":"7 gp","range":70,"range_raw":"70 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 7 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 70 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe most commonly available of firearms in Alkenstar, the flintlock musket includes an external firing mechanism and an efficient and relatively …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 153"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>","speed":{},"summary":"The most commonly available of firearms in Alkenstar, the flintlock musket includes an external firing mechanism and an efficient and relatively …","summary_markdown":"The most commonly available of firearms in Alkenstar, the flintlock musket includes an external firing mechanism and an efficient and relatively …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Flintlock Musket Source Guns & Gears pg. 153 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 7 gp Damage 1d6 P Bulk 1 Hands 2 Range 70 ft. Reload 1 Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- The most commonly available of firearms in Alkenstar, the flintlock musket includes an external firing mechanism and an efficient and relatively compact frame. Though lacking the range and firing power of the arquebus preferred by Alkenstar and Dongun Hold's military members, the flintlock musket is popular among civilians for its ease of use. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Duchy Defender, Solar Shellflower","trait":["Concussive","Fatal","Uncommon"],"trait_markdown":"[Concussive](/Traits.aspx?ID=401), [Fatal d10](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Concussive","Fatal d10","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=191","weakness":{},"weapon_category":"Simple","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-192","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-192","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Flintlock Pistol](/Weapons.aspx?ID=192)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 40 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThough less accurate and powerful than a [flintlock musket](/Weapons.aspx?ID=191), the flintlock pistol is a preferred weapon of privateers thanks to its more compact size and affordability. Pirate captains often wear a brace of such pistols in a bandolier so they can draw and fire without stopping to reload.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Mountebank's Passage](/Equipment.aspx?ID=1183), [Pistol of Wonder](/Equipment.aspx?ID=1187)","name":"Flintlock Pistol","pfs":"Standard","price":600,"price_raw":"6 gp","range":40,"range_raw":"40 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 40 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThough less accurate and powerful than a flintlock musket , the flintlock pistol is a preferred weapon of privateers thanks to its more compact size …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 153"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>","speed":{},"summary":"Though less accurate and powerful than a flintlock musket , the flintlock pistol is a preferred weapon of privateers thanks to its more compact size …","summary_markdown":"Though less accurate and powerful than a flintlock musket , the flintlock pistol is a preferred weapon of privateers thanks to its more compact size …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Flintlock Pistol Source Guns & Gears pg. 153 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 6 gp Damage 1d4 P Bulk 1 Hands 1 Range 40 ft. Reload 1 Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Though less accurate and powerful than a flintlock musket, the flintlock pistol is a preferred weapon of privateers thanks to its more compact size and affordability. Pirate captains often wear a brace of such pistols in a bandolier so they can draw and fire without stopping to reload. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Mountebank's Passage, Pistol of Wonder","trait":["Concussive","Fatal","Uncommon"],"trait_markdown":"[Concussive](/Traits.aspx?ID=401), [Fatal d8](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Concussive","Fatal d8","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=192","weakness":{},"weapon_category":"Simple","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-193","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 modular","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-193","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Hand Cannon](/Weapons.aspx?ID=193)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Modular B, P, or S\" url=\"/Traits.aspx?ID=271\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Tien Xia or Vudra have access to hand cannons and fire lances, associated ammunition and accessories. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 modular\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n---\r\n\r\nPopular among privateers and mercenaries in Goka, hand cannons are little more than a hardened tube with a handle and external ignition attached. A hand cannon can be used to fire almost anything that can be packed into its barrel. The wielder of a hand cannon can change the damage type granted by its modular trait as part of the same Interact action used to reload.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Erraticannon](/Equipment.aspx?ID=1602), [Hyldarf's Fang](/Equipment.aspx?ID=1181)","name":"Hand Cannon","pfs":"Standard","price":500,"price_raw":"5 gp","range":30,"range_raw":"30 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Modular B, P, or S\" url=\"/Traits.aspx?ID=271\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 modular\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPopular among privateers and mercenaries in Goka, hand cannons are little more than a hardened tube with a handle and external ignition attached. A …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 153"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>","speed":{},"summary":"Popular among privateers and mercenaries in Goka, hand cannons are little more than a hardened tube with a handle and external ignition attached. A …","summary_markdown":"Popular among privateers and mercenaries in Goka, hand cannons are little more than a hardened tube with a handle and external ignition attached. A …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Hand Cannon Source Guns & Gears pg. 153 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Tien Xia or Vudra have access to hand cannons and fire lances, associated ammunition and accessories. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 5 gp Damage 1d6 modular Bulk 1 Hands 1 Range 30 ft. Reload 1 Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Popular among privateers and mercenaries in Goka, hand cannons are little more than a hardened tube with a handle and external ignition attached. A hand cannon can be used to fire almost anything that can be packed into its barrel. The wielder of a hand cannon can change the damage type granted by its modular trait as part of the same Interact action used to reload. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Erraticannon, Hyldarf's Fang","trait":["Modular","Uncommon"],"trait_markdown":"[Modular B, P, or S](/Traits.aspx?ID=271), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Modular B, P, or S","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=193","weakness":{},"weapon_category":"Simple","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-194","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Magazine (Long Air Repeater)","ammunition_markdown":"[Magazine (Long Air Repeater)](/Weapons.aspx?ID=210)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-194","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Long Air Repeater](/Weapons.aspx?ID=194)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Repeating\" url=\"/Traits.aspx?ID=374\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Arcadia have access to air guns, non-black powder ammunition and accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 9 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n\r\n**Ammunition** [Magazine (Long Air Repeater)](/Weapons.aspx?ID=210)\r\n\r\n</column>\r\n\r\n---\r\n\r\nLike the one-handed [air repeater](/Weapons.aspx?ID=188), this thin-barreled firearm uses a container of pressurized air instead of black powder to propel small metal pellets from an attached cartridge. The long air repeater has better range and ammo capacity than the one-handed variant, though it still lacks significant stopping power. A typical long air repeater magazine holds 8 pellets.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Long Air Repeater","pfs":"Standard","price":900,"price_raw":"9 gp","range":60,"range_raw":"60 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":0,"reload_raw":"0","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Repeating\" url=\"/Traits.aspx?ID=374\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 9 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n**Ammunition** [Magazine (Long Air Repeater)](/Weapons.aspx?ID=210)\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLike the one-handed air repeater , this thin-barreled firearm uses a container of pressurized air instead of black powder to propel small metal …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 153"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>","speed":{},"summary":"Like the one-handed air repeater , this thin-barreled firearm uses a container of pressurized air instead of black powder to propel small metal …","summary_markdown":"Like the one-handed air repeater , this thin-barreled firearm uses a container of pressurized air instead of black powder to propel small metal …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Long Air Repeater Source Guns & Gears pg. 153 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Arcadia have access to air guns, non-black powder ammunition and accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 9 gp Damage 1d4 P Bulk 1 Hands 1 Range 60 ft. Reload 0 Category Simple Group Firearm Ammunition Magazine (Long Air Repeater) --- Like the one-handed air repeater, this thin-barreled firearm uses a container of pressurized air instead of black powder to propel small metal pellets from an attached cartridge. The long air repeater has better range and ammo capacity than the one-handed variant, though it still lacks significant stopping power. A typical long air repeater magazine holds 8 pellets. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Repeating","Uncommon"],"trait_markdown":"[Repeating](/Traits.aspx?ID=374), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Repeating","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=194","weakness":{},"weapon_category":"Simple","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-195","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 P","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-195","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Arquebus](/Weapons.aspx?ID=195)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d12\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Kickback\" url=\"/Traits.aspx?ID=409\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 150 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis is a long rifle that offers more range than the average firearm, though the long barrel and ferocious kickback make the weapon particularly unsteady unless a [tripod](/Equipment.aspx?ID=1207) or other stand is used to stabilize it. The arquebus is one of the most commonly used long guns among the soldiers of Dongun Hold and Alkenstar.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Hex Blaster](/Equipment.aspx?ID=1597), [Mindlance](/Equipment.aspx?ID=1891), [Reaper's Grasp](/Equipment.aspx?ID=1184)","name":"Arquebus","pfs":"Standard","price":1000,"price_raw":"10 gp","range":150,"range_raw":"150 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d12\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Kickback\" url=\"/Traits.aspx?ID=409\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 150 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis is a long rifle that offers more range than the average firearm, though the long barrel and ferocious kickback make the weapon particularly …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 152"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>","speed":{},"summary":"This is a long rifle that offers more range than the average firearm, though the long barrel and ferocious kickback make the weapon particularly …","summary_markdown":"This is a long rifle that offers more range than the average firearm, though the long barrel and ferocious kickback make the weapon particularly …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Arquebus Source Guns & Gears pg. 152 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Damage 1d8 P Bulk 2 Hands 2 Range 150 ft. Reload 1 Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This is a long rifle that offers more range than the average firearm, though the long barrel and ferocious kickback make the weapon particularly unsteady unless a tripod or other stand is used to stabilize it. The arquebus is one of the most commonly used long guns among the soldiers of Dongun Hold and Alkenstar. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Hex Blaster, Mindlance, Reaper's Grasp","trait":["Concussive","Fatal","Kickback","Uncommon"],"trait_markdown":"[Concussive](/Traits.aspx?ID=401), [Fatal d12](/Traits.aspx?ID=178), [Kickback](/Traits.aspx?ID=409), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Concussive","Fatal d12","Kickback","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=195","weakness":{},"weapon_category":"Martial","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-196","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 P","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-196","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Blunderbuss](/Weapons.aspx?ID=196)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Scatter 10 ft.\" url=\"/Traits.aspx?ID=413\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 40 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis weapon fires pellets from a trumpet-shaped barrel, making it an excellent choice for hunting brush fowl or dealing damage within a short, broad area. Adventuring [gunslingers](/Classes.aspx?ID=20) often carry a blunderbuss to deal with swarms of vermin and similar threats.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Thundercrasher](/Equipment.aspx?ID=1894)","name":"Blunderbuss","pfs":"Standard","price":800,"price_raw":"8 gp","range":40,"range_raw":"40 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Scatter 10 ft.\" url=\"/Traits.aspx?ID=413\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 40 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon fires pellets from a trumpet-shaped barrel, making it an excellent choice for hunting brush fowl or dealing damage within a short, broad …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 152"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>","speed":{},"summary":"This weapon fires pellets from a trumpet-shaped barrel, making it an excellent choice for hunting brush fowl or dealing damage within a short, broad …","summary_markdown":"This weapon fires pellets from a trumpet-shaped barrel, making it an excellent choice for hunting brush fowl or dealing damage within a short, broad …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Blunderbuss Source Guns & Gears pg. 152 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Damage 1d8 P Bulk 2 Hands 2 Range 40 ft. Reload 1 Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This weapon fires pellets from a trumpet-shaped barrel, making it an excellent choice for hunting brush fowl or dealing damage within a short, broad area. Adventuring gunslingers often carry a blunderbuss to deal with swarms of vermin and similar threats. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Thundercrasher","trait":["Concussive","Scatter","Uncommon"],"trait_markdown":"[Concussive](/Traits.aspx?ID=401), [Scatter 10 ft.](/Traits.aspx?ID=413), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Concussive","Scatter 10 ft.","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=196","weakness":{},"weapon_category":"Martial","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-197","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-197","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Clan Pistol](/Weapons.aspx?ID=197)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Dwarf\" url=\"/Traits.aspx?ID=54\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) The clan pistol’s ammunition costs 1 sp for 10 rounds. Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._<br />_Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat)._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 80 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe tradition of [dwarves](/Ancestries.aspx?ID=1) displaying their clan affiliations with special [clan daggers](/Weapons.aspx?ID=13) goes back millennia, but many of the dwarf clans of Dongun Hold have their own take on the tradition, with promising young gunsmiths claiming their adulthood by crafting a specialized personal firearm using the clan's unique smithing traditions. Losing or being forced to surrender their clan pistol is a terrible embarrassment for the dwarves that carry them.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Clan Pistol","pfs":"Standard","price":500,"price_raw":"5 gp","range":80,"range_raw":"80 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Dwarf\" url=\"/Traits.aspx?ID=54\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 80 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe tradition of dwarves displaying their clan affiliations with special clan daggers goes back millennia, but many of the dwarf clans of Dongun …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 152"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>","speed":{},"summary":"The tradition of dwarves displaying their clan affiliations with special clan daggers goes back millennia, but many of the dwarf clans of Dongun …","summary_markdown":"The tradition of dwarves displaying their clan affiliations with special clan daggers goes back millennia, but many of the dwarf clans of Dongun …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Clan Pistol Source Guns & Gears pg. 152 PFS Note The clan pistol’s ammunition costs 1 sp for 10 rounds. Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat). Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 5 gp Damage 1d6 P Bulk L Hands 1 Range 80 ft. Reload 1 Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- The tradition of dwarves displaying their clan affiliations with special clan daggers goes back millennia, but many of the dwarf clans of Dongun Hold have their own take on the tradition, with promising young gunsmiths claiming their adulthood by crafting a specialized personal firearm using the clan's unique smithing traditions. Losing or being forced to surrender their clan pistol is a terrible embarrassment for the dwarves that carry them. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Concussive","Dwarf","Fatal","Uncommon"],"trait_markdown":"[Concussive](/Traits.aspx?ID=401), [Dwarf](/Traits.aspx?ID=54), [Fatal d10](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Concussive","Dwarf","Fatal d10","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=197","weakness":{},"weapon_category":"Martial","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-198","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-198","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Double-barreled Musket](/Weapons.aspx?ID=198)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Double Barrel\" url=\"/Traits.aspx?ID=403\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 11 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis flintlock breech-loader has two side-by-side barrels. Though less accurate than a standard [musket](/Weapons.aspx?ID=191), a double-barreled musket offers versatility in firing options. Many of Alkenstar's famous shield marshals save their earnings to buy a double-barreled musket as their first personal firearm.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Double-barreled Musket","pfs":"Standard","price":1100,"price_raw":"11 gp","range":60,"range_raw":"60 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Double Barrel\" url=\"/Traits.aspx?ID=403\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 11 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis flintlock breech-loader has two side-by-side barrels. Though less accurate than a standard musket , a double-barreled musket offers versatility …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 152"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>","speed":{},"summary":"This flintlock breech-loader has two side-by-side barrels. Though less accurate than a standard musket , a double-barreled musket offers versatility …","summary_markdown":"This flintlock breech-loader has two side-by-side barrels. Though less accurate than a standard musket , a double-barreled musket offers versatility …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Double-barreled Musket Source Guns & Gears pg. 152 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 11 gp Damage 1d6 P Bulk 1 Hands 2 Range 60 ft. Reload 1 Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This flintlock breech-loader has two side-by-side barrels. Though less accurate than a standard musket, a double-barreled musket offers versatility in firing options. Many of Alkenstar's famous shield marshals save their earnings to buy a double-barreled musket as their first personal firearm. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Concussive","Double Barrel","Fatal","Uncommon"],"trait_markdown":"[Concussive](/Traits.aspx?ID=401), [Double Barrel](/Traits.aspx?ID=403), [Fatal d10](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Concussive","Double Barrel","Fatal d10","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=198","weakness":{},"weapon_category":"Martial","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-199","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-199","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Double-Barreled Pistol](/Weapons.aspx?ID=199)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Double Barrel\" url=\"/Traits.aspx?ID=403\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 7 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis [flintlock pistol](/Weapons.aspx?ID=192) has two side-by-side barrels. Though less accurate than a standard pistol, a double-barreled pistol is a useful and versatile weapon. It's generally banned in areas where duels with pistols are relatively common, in much the same way that arriving at an aristocratic duel with a [scattergun](/Weapons.aspx?ID=207) would be considered crass, at best.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Double-Barreled Pistol","pfs":"Standard","price":700,"price_raw":"7 gp","range":30,"range_raw":"30 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Double Barrel\" url=\"/Traits.aspx?ID=403\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 7 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis flintlock pistol has two side-by-side barrels. Though less accurate than a standard pistol, a double-barreled pistol is a useful and versatile …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 152"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>","speed":{},"summary":"This flintlock pistol has two side-by-side barrels. Though less accurate than a standard pistol, a double-barreled pistol is a useful and versatile …","summary_markdown":"This flintlock pistol has two side-by-side barrels. Though less accurate than a standard pistol, a double-barreled pistol is a useful and versatile …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Double-Barreled Pistol Source Guns & Gears pg. 152 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 7 gp Damage 1d4 P Bulk 1 Hands 1 Range 30 ft. Reload 1 Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This flintlock pistol has two side-by-side barrels. Though less accurate than a standard pistol, a double-barreled pistol is a useful and versatile weapon. It's generally banned in areas where duels with pistols are relatively common, in much the same way that arriving at an aristocratic duel with a scattergun would be considered crass, at best. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Concussive","Double Barrel","Fatal","Uncommon"],"trait_markdown":"[Concussive](/Traits.aspx?ID=401), [Double Barrel](/Traits.aspx?ID=403), [Fatal d8](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Concussive","Double Barrel","Fatal d8","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=199","weakness":{},"weapon_category":"Martial","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-200","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-200","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragon Mouth Pistol](/Weapons.aspx?ID=200)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Scatter 5 ft.\" url=\"/Traits.aspx?ID=413\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 9 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n---\r\n\r\nSimilar to the [blunderbuss](/Weapons.aspx?ID=196), a dragon-mouth pistol fires pellets from a flared barrel. Though less powerful than a blunderbuss, the dragon-mouth pistol is appreciated for its portability and one-handed design. Though the name was coined because of the destructive belch of this handheld scatter weapon, many gunsmiths craft dragon-mouth pistols with elaborate embellishments that resemble a stylized dragon's maw framing the barrel.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Sunken Pistol](/Equipment.aspx?ID=1180)","name":"Dragon Mouth Pistol","pfs":"Standard","price":900,"price_raw":"9 gp","range":20,"range_raw":"20 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Scatter 5 ft.\" url=\"/Traits.aspx?ID=413\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 9 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSimilar to the blunderbuss , a dragon-mouth pistol fires pellets from a flared barrel. Though less powerful than a blunderbuss, the dragon-mouth …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 152"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>","speed":{},"summary":"Similar to the blunderbuss , a dragon-mouth pistol fires pellets from a flared barrel. Though less powerful than a blunderbuss, the dragon-mouth …","summary_markdown":"Similar to the blunderbuss , a dragon-mouth pistol fires pellets from a flared barrel. Though less powerful than a blunderbuss, the dragon-mouth …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dragon Mouth Pistol Source Guns & Gears pg. 152 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 9 gp Damage 1d6 P Bulk 1 Hands 1 Range 20 ft. Reload 1 Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Similar to the blunderbuss, a dragon-mouth pistol fires pellets from a flared barrel. Though less powerful than a blunderbuss, the dragon-mouth pistol is appreciated for its portability and one-handed design. Though the name was coined because of the destructive belch of this handheld scatter weapon, many gunsmiths craft dragon-mouth pistols with elaborate embellishments that resemble a stylized dragon's maw framing the barrel. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Sunken Pistol","trait":["Concussive","Scatter","Uncommon"],"trait_markdown":"[Concussive](/Traits.aspx?ID=401), [Scatter 5 ft.](/Traits.aspx?ID=413), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Concussive","Scatter 5 ft.","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=200","weakness":{},"weapon_category":"Martial","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-201","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-201","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Dueling Pistol](/Weapons.aspx?ID=201)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concealable\" url=\"/Traits.aspx?ID=327\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 12 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n---\r\n\r\nMade for settling disputes when diplomacy fails, dueling pistols are finely crafted and made to fit easily into a holster or pocket. Noble and wealthy merchants in both Alkenstar and Dongun Hold often own matching pairs of dueling pistols in case they're called upon to address a challenge—though this practice has become increasingly rare in the modern age.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Coldstar Pistols](/Equipment.aspx?ID=2361), [Redeemer's Pistol](/Equipment.aspx?ID=1599), [Tiger's Claw](/Equipment.aspx?ID=1186)","name":"Dueling Pistol","pfs":"Standard","price":1200,"price_raw":"12 gp","range":60,"range_raw":"60 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concealable\" url=\"/Traits.aspx?ID=327\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 12 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMade for settling disputes when diplomacy fails, dueling pistols are finely crafted and made to fit easily into a holster or pocket. Noble and …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 152"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 152</row>","speed":{},"summary":"Made for settling disputes when diplomacy fails, dueling pistols are finely crafted and made to fit easily into a holster or pocket. Noble and …","summary_markdown":"Made for settling disputes when diplomacy fails, dueling pistols are finely crafted and made to fit easily into a holster or pocket. Noble and …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Dueling Pistol Source Guns & Gears pg. 152 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 12 gp Damage 1d6 P Bulk L Hands 1 Range 60 ft. Reload 1 Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Made for settling disputes when diplomacy fails, dueling pistols are finely crafted and made to fit easily into a holster or pocket. Noble and wealthy merchants in both Alkenstar and Dongun Hold often own matching pairs of dueling pistols in case they're called upon to address a challenge—though this practice has become increasingly rare in the modern age. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Coldstar Pistols, Redeemer's Pistol, Tiger's Claw","trait":["Concealable","Concussive","Fatal","Uncommon"],"trait_markdown":"[Concealable](/Traits.aspx?ID=327), [Concussive](/Traits.aspx?ID=401), [Fatal d10](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Concealable","Concussive","Fatal d10","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=201","weakness":{},"weapon_category":"Martial","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-202","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (5 rounds)","ammunition_markdown":"[Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d10 B","damage_die":10,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-202","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Harmona Gun](/Weapons.aspx?ID=202)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Kickback\" url=\"/Traits.aspx?ID=409\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d10 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 150 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)\r\n\r\n</column>\r\n\r\n---\r\n\r\nA favored weapon of monster hunters in Arcadia, the harmona gun is a large-bore long gun that fires a heavy, slow-moving round. The gun got its name due to the eerie similarity between the buzzing sound its oversized projectiles make flying through the air and the flight of a fey bird called a [harmona](/Monsters.aspx?ID=1190).\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Harmona Gun","pfs":"Standard","price":1000,"price_raw":"10 gp","range":150,"range_raw":"150 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Kickback\" url=\"/Traits.aspx?ID=409\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d10 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 150 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA favored weapon of monster hunters in Arcadia, the harmona gun is a large-bore long gun that fires a heavy, slow-moving round. The gun got its name …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 153"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>","speed":{},"summary":"A favored weapon of monster hunters in Arcadia, the harmona gun is a large-bore long gun that fires a heavy, slow-moving round. The gun got its name …","summary_markdown":"A favored weapon of monster hunters in Arcadia, the harmona gun is a large-bore long gun that fires a heavy, slow-moving round. The gun got its name …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Harmona Gun Source Guns & Gears pg. 153 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Damage 1d10 B Bulk 2 Hands 2 Range 150 ft. Reload 1 Category Martial Group Firearm Ammunition Firearm Ammunition (5 rounds) --- A favored weapon of monster hunters in Arcadia, the harmona gun is a large-bore long gun that fires a heavy, slow-moving round. The gun got its name due to the eerie similarity between the buzzing sound its oversized projectiles make flying through the air and the flight of a fey bird called a harmona. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Kickback","Uncommon"],"trait_markdown":"[Kickback](/Traits.aspx?ID=409), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Kickback","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=202","weakness":{},"weapon_category":"Martial","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-203","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d8 P","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-203","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Jezail](/Weapons.aspx?ID=203)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal Aim d12\" url=\"/Traits.aspx?ID=404\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 11 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 90 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n---\r\n\r\nJezails are simple, efficient long guns developed in Casmaron that typically feature a custom stock and a flintlock firing mechanism. Though lacking the range and stopping power of an [arquebus](/Weapons.aspx?ID=195) or the raw force of a [harmona gun](/Weapons.aspx?ID=202), the jezail is an elegant, well-balanced weapon suitable for a variety of combat situations. It's even possible to tuck it under one arm to fire a less accurate attack that uses only one hand.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Boastful Hunter](/Equipment.aspx?ID=1178), [Iris of the Sky](/Equipment.aspx?ID=1182)","name":"Jezail","pfs":"Standard","price":1100,"price_raw":"11 gp","range":90,"range_raw":"90 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal Aim d12\" url=\"/Traits.aspx?ID=404\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 11 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 90 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nJezails are simple, efficient long guns developed in Casmaron that typically feature a custom stock and a flintlock firing mechanism. Though lacking …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 153"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>","speed":{},"summary":"Jezails are simple, efficient long guns developed in Casmaron that typically feature a custom stock and a flintlock firing mechanism. Though lacking …","summary_markdown":"Jezails are simple, efficient long guns developed in Casmaron that typically feature a custom stock and a flintlock firing mechanism. Though lacking …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Jezail Source Guns & Gears pg. 153 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 11 gp Damage 1d8 P Bulk 1 Hands 1 Range 90 ft. Reload 1 Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Jezails are simple, efficient long guns developed in Casmaron that typically feature a custom stock and a flintlock firing mechanism. Though lacking the range and stopping power of an arquebus or the raw force of a harmona gun, the jezail is an elegant, well-balanced weapon suitable for a variety of combat situations. It's even possible to tuck it under one arm to fire a less accurate attack that uses only one hand. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Boastful Hunter, Iris of the Sky","trait":["Concussive","Fatal Aim","Uncommon"],"trait_markdown":"[Concussive](/Traits.aspx?ID=401), [Fatal Aim d12](/Traits.aspx?ID=404), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Concussive","Fatal Aim d12","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=203","weakness":{},"weapon_category":"Martial","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-204","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-204","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Mithral Tree](/Weapons.aspx?ID=204)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Elf\" url=\"/Traits.aspx?ID=58\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._<br />_Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat)._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 9 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 150 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n---\r\n\r\nNeither [mithral](/Equipment.aspx?ID=275) nor a tree, this long gun takes its name from the legends of the [elves](/Ancestries.aspx?ID=2) of Jinin and is most commonly found within the nation. An elegant weapon, a mithral tree does somewhat resemble a tree; its fanned stock and long, sweeping barrel reinforced with metal rings enable a wielder to parry melee attacks while moving back into safe firing range.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Mithral Tree","pfs":"Standard","price":900,"price_raw":"9 gp","range":150,"range_raw":"150 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Elf\" url=\"/Traits.aspx?ID=58\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 9 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 150 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nNeither mithral nor a tree, this long gun takes its name from the legends of the elves of Jinin and is most commonly found within the nation. An …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 153"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>","speed":{},"summary":"Neither mithral nor a tree, this long gun takes its name from the legends of the elves of Jinin and is most commonly found within the nation. An …","summary_markdown":"Neither mithral nor a tree, this long gun takes its name from the legends of the elves of Jinin and is most commonly found within the nation. An …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Mithral Tree Source Guns & Gears pg. 153 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat). Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 9 gp Damage 1d6 P Bulk 1 Hands 2 Range 150 ft. Reload 1 Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Neither mithral nor a tree, this long gun takes its name from the legends of the elves of Jinin and is most commonly found within the nation. An elegant weapon, a mithral tree does somewhat resemble a tree; its fanned stock and long, sweeping barrel reinforced with metal rings enable a wielder to parry melee attacks while moving back into safe firing range. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Concussive","Elf","Fatal","Parry","Uncommon"],"trait_markdown":"[Concussive](/Traits.aspx?ID=401), [Elf](/Traits.aspx?ID=58), [Fatal d10](/Traits.aspx?ID=178), [Parry](/Traits.aspx?ID=190), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Concussive","Elf","Fatal d10","Parry","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=204","weakness":{},"weapon_category":"Martial","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-205","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-205","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Pepperbox](/Weapons.aspx?ID=205)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Capacity 3\" url=\"/Traits.aspx?ID=399\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 12 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis weapon is a specialty of the smiths of Alkenstar. The pepperbox has three barrels that each hold a single shot, and the shooter can manually rotate the whole barrel assembly to align a loaded barrel with the firing mechanism.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Liar's Gun](/Equipment.aspx?ID=1173), [Spark Dancer](/Equipment.aspx?ID=1893)","name":"Pepperbox","pfs":"Standard","price":1200,"price_raw":"12 gp","range":60,"range_raw":"60 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Capacity 3\" url=\"/Traits.aspx?ID=399\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 12 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon is a specialty of the smiths of Alkenstar. The pepperbox has three barrels that each hold a single shot, and the shooter can manually …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 153"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>","speed":{},"summary":"This weapon is a specialty of the smiths of Alkenstar. The pepperbox has three barrels that each hold a single shot, and the shooter can manually …","summary_markdown":"This weapon is a specialty of the smiths of Alkenstar. The pepperbox has three barrels that each hold a single shot, and the shooter can manually …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Pepperbox Source Guns & Gears pg. 153 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 12 gp Damage 1d4 P Bulk 1 Hands 1 Range 60 ft. Reload 1 Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This weapon is a specialty of the smiths of Alkenstar. The pepperbox has three barrels that each hold a single shot, and the shooter can manually rotate the whole barrel assembly to align a loaded barrel with the firing mechanism. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Liar's Gun, Spark Dancer","trait":["Capacity","Concussive","Fatal","Uncommon"],"trait_markdown":"[Capacity 3](/Traits.aspx?ID=399), [Concussive](/Traits.aspx?ID=401), [Fatal d8](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Capacity 3","Concussive","Fatal d8","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=205","weakness":{},"weapon_category":"Martial","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-206","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-206","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Slide Pistol](/Weapons.aspx?ID=206)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Capacity 5\" url=\"/Traits.aspx?ID=399\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 16 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n---\r\n\r\nAlso known as a harmonica gun, this weapon is essentially a stock, trigger, and firing mechanism attached to a sliding brace of barrels that can each hold a round of ammunition.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Slide Pistol","pfs":"Standard","price":1600,"price_raw":"16 gp","range":30,"range_raw":"30 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Capacity 5\" url=\"/Traits.aspx?ID=399\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 16 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAlso known as a harmonica gun, this weapon is essentially a stock, trigger, and firing mechanism attached to a sliding brace of barrels that can each …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 153"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>","speed":{},"summary":"Also known as a harmonica gun, this weapon is essentially a stock, trigger, and firing mechanism attached to a sliding brace of barrels that can each …","summary_markdown":"Also known as a harmonica gun, this weapon is essentially a stock, trigger, and firing mechanism attached to a sliding brace of barrels that can each …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Slide Pistol Source Guns & Gears pg. 153 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 16 gp Damage 1d6 P Bulk 2 Hands 1 Range 30 ft. Reload 1 Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Also known as a harmonica gun, this weapon is essentially a stock, trigger, and firing mechanism attached to a sliding brace of barrels that can each hold a round of ammunition. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Capacity","Concussive","Fatal","Uncommon"],"trait_markdown":"[Capacity 5](/Traits.aspx?ID=399), [Concussive](/Traits.aspx?ID=401), [Fatal d10](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Capacity 5","Concussive","Fatal d10","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=206","weakness":{},"weapon_category":"Martial","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-207","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (5 rounds)","ammunition_markdown":"[Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 P","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-207","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Dwarven Scattergun](/Weapons.aspx?ID=207)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Dwarf\" url=\"/Traits.aspx?ID=54\" />\r\n<trait label=\"Kickback\" url=\"/Traits.aspx?ID=409\" />\r\n<trait label=\"Scatter 10 ft.\" url=\"/Traits.aspx?ID=413\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._<br />_Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat)._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 50 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)\r\n\r\n</column>\r\n\r\n---\r\n\r\nA favored weapon of [dwarf](/Ancestries.aspx?ID=1) scouts from Dongun Hold, the dwarven scattergun is a powerful weapon designed to take advantage of a dwarf's sturdy frame. A dwarven scattergun fires a large paper cartridge stuffed with black powder and knuckle-sized lumps of metal, creating a devastating burst so destructive that a foolish dwarf might find themself catching painful ricochets when firing at a too-close target. Some scatterguns are crafted with a clockwork firing tray that can quickly sort and load black powder and shot without needing a prepackaged cartridge, though this is largely an aesthetic feature with no real mechanical benefit.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Animate Dreamer](/Equipment.aspx?ID=1177)","name":"Dwarven Scattergun","pfs":"Standard","price":1000,"price_raw":"10 gp","range":50,"range_raw":"50 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Dwarf\" url=\"/Traits.aspx?ID=54\" />\r\n<trait label=\"Kickback\" url=\"/Traits.aspx?ID=409\" />\r\n<trait label=\"Scatter 10 ft.\" url=\"/Traits.aspx?ID=413\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 50 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA favored weapon of dwarf scouts from Dongun Hold, the dwarven scattergun is a powerful weapon designed to take advantage of a dwarf's sturdy …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 153"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>","speed":{},"summary":"A favored weapon of dwarf scouts from Dongun Hold, the dwarven scattergun is a powerful weapon designed to take advantage of a dwarf's sturdy …","summary_markdown":"A favored weapon of dwarf scouts from Dongun Hold, the dwarven scattergun is a powerful weapon designed to take advantage of a dwarf's sturdy …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Dwarven Scattergun Source Guns & Gears pg. 153 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat). Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Damage 1d8 P Bulk 2 Hands 2 Range 50 ft. Reload 1 Category Advanced Group Firearm Ammunition Firearm Ammunition (5 rounds) --- A favored weapon of dwarf scouts from Dongun Hold, the dwarven scattergun is a powerful weapon designed to take advantage of a dwarf's sturdy frame. A dwarven scattergun fires a large paper cartridge stuffed with black powder and knuckle-sized lumps of metal, creating a devastating burst so destructive that a foolish dwarf might find themself catching painful ricochets when firing at a too-close target. Some scatterguns are crafted with a clockwork firing tray that can quickly sort and load black powder and shot without needing a prepackaged cartridge, though this is largely an aesthetic feature with no real mechanical benefit. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Animate Dreamer","trait":["Concussive","Dwarf","Kickback","Scatter","Uncommon"],"trait_markdown":"[Concussive](/Traits.aspx?ID=401), [Dwarf](/Traits.aspx?ID=54), [Kickback](/Traits.aspx?ID=409), [Scatter 10 ft.](/Traits.aspx?ID=413), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Concussive","Dwarf","Kickback","Scatter 10 ft.","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=207","weakness":{},"weapon_category":"Advanced","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-208","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (5 rounds)","ammunition_markdown":"[Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 S","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-208","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Flingflenser](/Weapons.aspx?ID=208)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Backstabber\" url=\"/Traits.aspx?ID=172\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n<trait label=\"Scatter 5 ft.\" url=\"/Traits.aspx?ID=413\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._<br />_Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat)._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)\r\n\r\n</column>\r\n\r\n---\r\n\r\nA flingflenser is a [goblin](/Ancestries.aspx?ID=4)-designed weapon ending in an ovoid tube with a hatch and handle on the narrow end. A cluster of circular blades held together and attached to a black powder packet with a thin leather strap serves as ammunition and is loaded through the hatch before being fired with a flintlock or other external ignition mechanism. The flingflenser's sturdy design also places it among the more reliable goblin weapons.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Flingflenser","pfs":"Standard","price":600,"price_raw":"6 gp","range":30,"range_raw":"30 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Backstabber\" url=\"/Traits.aspx?ID=172\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n<trait label=\"Scatter 5 ft.\" url=\"/Traits.aspx?ID=413\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA flingflenser is a goblin -designed weapon ending in an ovoid tube with a hatch and handle on the narrow end. A cluster of circular blades held …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 153"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 153</row>","speed":{},"summary":"A flingflenser is a goblin -designed weapon ending in an ovoid tube with a hatch and handle on the narrow end. A cluster of circular blades held …","summary_markdown":"A flingflenser is a goblin -designed weapon ending in an ovoid tube with a hatch and handle on the narrow end. A cluster of circular blades held …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Flingflenser Source Guns & Gears pg. 153 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat). Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 6 gp Damage 1d6 S Bulk 1 Hands 2 Range 30 ft. Reload 1 Category Advanced Group Firearm Ammunition Firearm Ammunition (5 rounds) --- A flingflenser is a goblin-designed weapon ending in an ovoid tube with a hatch and handle on the narrow end. A cluster of circular blades held together and attached to a black powder packet with a thin leather strap serves as ammunition and is loaded through the hatch before being fired with a flintlock or other external ignition mechanism. The flingflenser's sturdy design also places it among the more reliable goblin weapons. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Backstabber","Fatal","Goblin","Scatter","Uncommon"],"trait_markdown":"[Backstabber](/Traits.aspx?ID=172), [Fatal d10](/Traits.aspx?ID=178), [Goblin](/Traits.aspx?ID=81), [Scatter 5 ft.](/Traits.aspx?ID=413), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Backstabber","Fatal d10","Goblin","Scatter 5 ft.","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=208","weakness":{},"weapon_category":"Advanced","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-209","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition_markdown":"","breadcrumbs_spa":[],"category":"weapon","deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","id":"weapon-209","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Magazine (Air Repeater)](/Weapons.aspx?ID=209)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 151</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Arcadia have access to air guns, non-black powder ammunition and accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 6 sp\n\n**Bulk** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** \n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nFirearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [Alchemical Crafting](/Feats.aspx?ID=752) skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Magazine (Air Repeater)","pfs":"Standard","price":60,"price_raw":"6 sp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 151</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 6 sp\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFirearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 151"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 151</row>","speed":{},"summary":"Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a …","summary_markdown":"Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Magazine (Air Repeater) Source Guns & Gears pg. 151 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Arcadia have access to air guns, non-black powder ammunition and accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 6 sp Bulk — Hands Category Ammunition Group Firearm --- Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the Alchemical Crafting skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=209","weakness":{},"weapon_category":"Ammunition","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-210","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition_markdown":"","breadcrumbs_spa":[],"category":"weapon","deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","id":"weapon-210","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Magazine (Long Air Repeater)](/Weapons.aspx?ID=210)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 151</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Arcadia have access to air guns, non-black powder ammunition and accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 sp\n\n**Bulk** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** \n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nFirearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [Alchemical Crafting](/Feats.aspx?ID=752) skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Magazine (Long Air Repeater)","pfs":"Standard","price":80,"price_raw":"8 sp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 151</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 sp\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFirearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 151"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 151</row>","speed":{},"summary":"Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a …","summary_markdown":"Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Magazine (Long Air Repeater) Source Guns & Gears pg. 151 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Arcadia have access to air guns, non-black powder ammunition and accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 sp Bulk — Hands Category Ammunition Group Firearm --- Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the Alchemical Crafting skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=210","weakness":{},"weapon_category":"Ammunition","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-211","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","id":"weapon-211","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 151</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Tien Xia or Vudra have access to hand cannons and fire lances, associated ammunition and accessories. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 sp\n\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** \n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nFirearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [Alchemical Crafting](/Feats.aspx?ID=752) skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Firearm Ammunition (10 rounds)","pfs":"Standard","price":10,"price_raw":"1 sp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 151</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 sp\r\n\r\n \r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFirearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 151"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 151</row>","speed":{},"summary":"Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a …","summary_markdown":"Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Firearm Ammunition (10 rounds) Source Guns & Gears pg. 151 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Tien Xia or Vudra have access to hand cannons and fire lances, associated ammunition and accessories. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 1 sp Bulk L Hands Category Ammunition Group Firearm --- Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the Alchemical Crafting skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=211","weakness":{},"weapon_category":"Ammunition","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-212","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","id":"weapon-212","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 151</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Tien Xia or Vudra have access to hand cannons and fire lances, associated ammunition and accessories. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 sp\n\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** \n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nFirearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the [Alchemical Crafting](/Feats.aspx?ID=752) skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Firearm Ammunition (5 rounds)","pfs":"Standard","price":10,"price_raw":"1 sp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 151</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 sp\r\n\r\n \r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFirearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 151"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 151</row>","speed":{},"summary":"Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a …","summary_markdown":"Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Firearm Ammunition (5 rounds) Source Guns & Gears pg. 151 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Tien Xia or Vudra have access to hand cannons and fire lances, associated ammunition and accessories. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 1 sp Bulk L Hands Category Ammunition Group Firearm --- Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the Alchemical Crafting skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Uncommon"],"trait_markdown":"[Uncommon](/Traits.aspx?ID=159)","trait_raw":["Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=212","weakness":{},"weapon_category":"Ammunition","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-213","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-213","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Axe Musket](/Weapons.aspx?ID=213)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 2\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle.\r\n\r\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d8 S\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 40 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Axe Musket","pfs":"Standard","price":1000,"price_raw":"10 gp","range":40,"range_raw":"40 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 40 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle.\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 159"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>","speed":{},"summary":"This item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle.","summary_markdown":"This item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle.","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Axe Musket Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 2 Hands 2 Category Martial --- This item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle. Melee Damage 1d8 S Group Axe Ranged Damage 1d6 P Range 40 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Combination","Concussive","Fatal","Uncommon"],"trait_markdown":"[Combination](/Traits.aspx?ID=417), [Concussive](/Traits.aspx?ID=401), [Fatal d10](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Combination","Concussive","Fatal d10","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=213","weakness":{},"weapon_category":"Martial","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-213--melee","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 S","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-213--melee","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Axe Musket](/Weapons.aspx?ID=213)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 2\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle.\r\n\r\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d8 S\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 40 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Axe Musket","pfs":"Standard","price":1000,"price_raw":"10 gp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 2\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle.\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 159"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>","speed":{},"summary":"This item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle.","summary_markdown":"This item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle.","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Axe Musket Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 2 Hands 2 Category Martial --- This item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle. Melee Damage 1d8 S Group Axe Ranged Damage 1d6 P Range 40 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Critical Fusion","Sweep","Combination","Uncommon"],"trait_markdown":"[Critical Fusion](/Traits.aspx?ID=402), [Sweep](/Traits.aspx?ID=194), [Combination](/Traits.aspx?ID=417), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Critical Fusion","Sweep","Combination","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=213","weakness":{},"weapon_category":"Martial","weapon_group":"Axe","weapon_group_markdown":"[Axe](/WeaponGroups.aspx?ID=1)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-214","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-214","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Black Powder Knuckle Dusters](/Weapons.aspx?ID=214)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis pair of [knuckle dusters](/Weapons.aspx?ID=185) is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you hold in your hand while in use.\n\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d4 B\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d4 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Black Powder Knuckle Dusters","pfs":"Standard","price":800,"price_raw":"8 gp","range":30,"range_raw":"30 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 159"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>","speed":{},"summary":"This pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you …","summary_markdown":"This pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Black Powder Knuckle Dusters Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk L Hands 1 Category Martial --- This pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you hold in your hand while in use. Melee Damage 1d4 B Group Brawling Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Combination","Concussive","Fatal","Uncommon"],"trait_markdown":"[Combination](/Traits.aspx?ID=417), [Concussive](/Traits.aspx?ID=401), [Fatal d8](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Combination","Concussive","Fatal d8","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=214","weakness":{},"weapon_category":"Martial","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-214--melee","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 B","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-214--melee","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Black Powder Knuckle Dusters](/Weapons.aspx?ID=214)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis pair of [knuckle dusters](/Weapons.aspx?ID=185) is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you hold in your hand while in use.\n\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d4 B\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d4 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Black Powder Knuckle Dusters","pfs":"Standard","price":800,"price_raw":"8 gp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n**Hands** 1\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 159"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>","speed":{},"summary":"This pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you …","summary_markdown":"This pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Black Powder Knuckle Dusters Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk L Hands 1 Category Martial --- This pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you hold in your hand while in use. Melee Damage 1d4 B Group Brawling Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Critical Fusion","Combination","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Critical Fusion](/Traits.aspx?ID=402), [Combination](/Traits.aspx?ID=417), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Critical Fusion","Combination","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=214","weakness":{},"weapon_category":"Martial","weapon_group":"Brawling","weapon_group_markdown":"[Brawling](/WeaponGroups.aspx?ID=4)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-215","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-215","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Cane Pistol](/Weapons.aspx?ID=215)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane.\r\n\r\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Thrown 10 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 B\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d4 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Cane Pistol","pfs":"Standard","price":800,"price_raw":"8 gp","range":30,"range_raw":"30 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane.\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 159"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>","speed":{},"summary":"This fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane.","summary_markdown":"This fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Cane Pistol Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk 1 Hands 1 Category Martial --- This fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane. Melee Damage 1d6 B Group Club Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Combination","Concussive","Fatal","Uncommon"],"trait_markdown":"[Combination](/Traits.aspx?ID=417), [Concussive](/Traits.aspx?ID=401), [Fatal d8](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Combination","Concussive","Fatal d8","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=215","weakness":{},"weapon_category":"Martial","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-215--melee","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 B","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-215--melee","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Cane Pistol](/Weapons.aspx?ID=215)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane.\r\n\r\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Thrown 10 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 B\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d4 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Cane Pistol","pfs":"Standard","price":800,"price_raw":"8 gp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Thrown 10 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n**Hands** 1\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane.\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 159"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>","speed":{},"summary":"This fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane.","summary_markdown":"This fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Cane Pistol Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk 1 Hands 1 Category Martial --- This fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane. Melee Damage 1d6 B Group Club Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Critical Fusion","Thrown","Combination","Uncommon"],"trait_markdown":"[Critical Fusion](/Traits.aspx?ID=402), [Thrown 10 ft.](/Traits.aspx?ID=195), [Combination](/Traits.aspx?ID=417), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Critical Fusion","Thrown 10 ft.","Combination","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=215","weakness":{},"weapon_category":"Martial","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-216","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-216","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Dagger Pistol](/Weapons.aspx?ID=216)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis weapon, favored by [rangers](/Classes.aspx?ID=9) and other wilderness wanderers, takes the form of a stoutly built pistol with a [dagger](/Weapons.aspx?ID=3) blade attached beneath the barrel and extending out past the muzzle.\n\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Thrown 10 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d4 P\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d4 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Dagger Pistol","pfs":"Standard","price":800,"price_raw":"8 gp","range":30,"range_raw":"30 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 159"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>","speed":{},"summary":"This weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the …","summary_markdown":"This weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dagger Pistol Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk L Hands 1 Category Martial --- This weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the barrel and extending out past the muzzle. Melee Damage 1d4 P Group Knife Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Combination","Concussive","Fatal","Uncommon"],"trait_markdown":"[Combination](/Traits.aspx?ID=417), [Concussive](/Traits.aspx?ID=401), [Fatal d8](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Combination","Concussive","Fatal d8","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=216","weakness":{},"weapon_category":"Martial","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-216--melee","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-216--melee","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Dagger Pistol](/Weapons.aspx?ID=216)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis weapon, favored by [rangers](/Classes.aspx?ID=9) and other wilderness wanderers, takes the form of a stoutly built pistol with a [dagger](/Weapons.aspx?ID=3) blade attached beneath the barrel and extending out past the muzzle.\n\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Thrown 10 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d4 P\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d4 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Dagger Pistol","pfs":"Standard","price":800,"price_raw":"8 gp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Thrown 10 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n**Hands** 1\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 159"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>","speed":{},"summary":"This weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the …","summary_markdown":"This weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dagger Pistol Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk L Hands 1 Category Martial --- This weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the barrel and extending out past the muzzle. Melee Damage 1d4 P Group Knife Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Critical Fusion","Finesse","Thrown","Versatile","Combination","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Critical Fusion](/Traits.aspx?ID=402), [Finesse](/Traits.aspx?ID=179), [Thrown 10 ft.](/Traits.aspx?ID=195), [Versatile P](/Traits.aspx?ID=200), [Combination](/Traits.aspx?ID=417), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Critical Fusion","Finesse","Thrown 10 ft.","Versatile P","Combination","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=216","weakness":{},"weapon_category":"Martial","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-217","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-217","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Gnome Amalgam Musket](/Weapons.aspx?ID=217)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._<br />_Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat)._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 2\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nRumored to be the result of a [gnomish](/Ancestries.aspx?ID=3) dare to make a variant of a [hooked hammer](/Weapons.aspx?ID=52) that's even more intricate and complex, this weapon adds a musket to the mix of an already overcomplicated device.\r\n\r\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Gnome\" url=\"/Traits.aspx?ID=80\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d8 B\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Gnome\" url=\"/Traits.aspx?ID=80\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 40 ft.\r\n\r\n**Reload** 2\r\n</row>\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Gnome Amalgam Musket","pfs":"Standard","price":1000,"price_raw":"10 gp","range":40,"range_raw":"40 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":2,"reload_raw":"2","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Gnome\" url=\"/Traits.aspx?ID=80\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 40 ft.\r\n\r\n**Reload** 2\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRumored to be the result of a gnomish dare to make a variant of a hooked hammer that's even more intricate and complex, this weapon adds a musket …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 159"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>","speed":{},"summary":"Rumored to be the result of a gnomish dare to make a variant of a hooked hammer that's even more intricate and complex, this weapon adds a musket …","summary_markdown":"Rumored to be the result of a gnomish dare to make a variant of a hooked hammer that's even more intricate and complex, this weapon adds a musket …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Gnome Amalgam Musket Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat). Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 2 Hands 2 Category Martial --- Rumored to be the result of a gnomish dare to make a variant of a hooked hammer that's even more intricate and complex, this weapon adds a musket to the mix of an already overcomplicated device. Melee Damage 1d8 B Group Hammer Ranged Damage 1d6 P Range 40 ft. Reload 2 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Combination","Concussive","Fatal","Gnome","Uncommon"],"trait_markdown":"[Combination](/Traits.aspx?ID=417), [Concussive](/Traits.aspx?ID=401), [Fatal d10](/Traits.aspx?ID=178), [Gnome](/Traits.aspx?ID=80), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Combination","Concussive","Fatal d10","Gnome","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=217","weakness":{},"weapon_category":"Martial","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-217--melee","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 B","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-217--melee","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Gnome Amalgam Musket](/Weapons.aspx?ID=217)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._<br />_Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat)._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 2\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nRumored to be the result of a [gnomish](/Ancestries.aspx?ID=3) dare to make a variant of a [hooked hammer](/Weapons.aspx?ID=52) that's even more intricate and complex, this weapon adds a musket to the mix of an already overcomplicated device.\r\n\r\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Gnome\" url=\"/Traits.aspx?ID=80\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d8 B\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Gnome\" url=\"/Traits.aspx?ID=80\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 40 ft.\r\n\r\n**Reload** 2\r\n</row>\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Gnome Amalgam Musket","pfs":"Standard","price":1000,"price_raw":"10 gp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Gnome\" url=\"/Traits.aspx?ID=80\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 2\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRumored to be the result of a gnomish dare to make a variant of a hooked hammer that's even more intricate and complex, this weapon adds a musket …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 159"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>","speed":{},"summary":"Rumored to be the result of a gnomish dare to make a variant of a hooked hammer that's even more intricate and complex, this weapon adds a musket …","summary_markdown":"Rumored to be the result of a gnomish dare to make a variant of a hooked hammer that's even more intricate and complex, this weapon adds a musket …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Gnome Amalgam Musket Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat). Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 2 Hands 2 Category Martial --- Rumored to be the result of a gnomish dare to make a variant of a hooked hammer that's even more intricate and complex, this weapon adds a musket to the mix of an already overcomplicated device. Melee Damage 1d8 B Group Hammer Ranged Damage 1d6 P Range 40 ft. Reload 2 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Critical Fusion","Gnome","Trip","Versatile","Combination","Uncommon"],"trait_markdown":"[Critical Fusion](/Traits.aspx?ID=402), [Gnome](/Traits.aspx?ID=80), [Trip](/Traits.aspx?ID=196), [Versatile P](/Traits.aspx?ID=200), [Combination](/Traits.aspx?ID=417), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Critical Fusion","Gnome","Trip","Versatile P","Combination","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=217","weakness":{},"weapon_category":"Martial","weapon_group":"Hammer","weapon_group_markdown":"[Hammer](/WeaponGroups.aspx?ID=8)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-218","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 P","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-218","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Gun Sword](/Weapons.aspx?ID=218)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 13 gp\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 2\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis weapon consists of a large sword with a powerful gun based on a [harmona gun](/Weapons.aspx?ID=202) down the center. Vanguards and other characters who rely on Strength and Dexterity enjoy the power and flexibility of a gun sword.\n\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d8 S\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Kickback\" url=\"/Traits.aspx?ID=409\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d8 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 50 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Gun Sword","pfs":"Standard","price":1300,"price_raw":"13 gp","range":50,"range_raw":"50 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Kickback\" url=\"/Traits.aspx?ID=409\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 13 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 50 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 159"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>","speed":{},"summary":"This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on …","summary_markdown":"This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Gun Sword Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 13 gp Bulk 2 Hands 2 Category Martial --- This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on Strength and Dexterity enjoy the power and flexibility of a gun sword. Melee Damage 1d8 S Group Sword Ranged Damage 1d8 P Range 50 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Combination","Concussive","Kickback","Uncommon"],"trait_markdown":"[Combination](/Traits.aspx?ID=417), [Concussive](/Traits.aspx?ID=401), [Kickback](/Traits.aspx?ID=409), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Combination","Concussive","Kickback","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=218","weakness":{},"weapon_category":"Martial","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-218--melee","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 S","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-218--melee","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Gun Sword](/Weapons.aspx?ID=218)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 13 gp\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 2\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis weapon consists of a large sword with a powerful gun based on a [harmona gun](/Weapons.aspx?ID=202) down the center. Vanguards and other characters who rely on Strength and Dexterity enjoy the power and flexibility of a gun sword.\n\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d8 S\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Kickback\" url=\"/Traits.aspx?ID=409\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d8 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 50 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Gun Sword","pfs":"Standard","price":1300,"price_raw":"13 gp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 13 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 2\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 159"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>","speed":{},"summary":"This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on …","summary_markdown":"This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Gun Sword Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 13 gp Bulk 2 Hands 2 Category Martial --- This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on Strength and Dexterity enjoy the power and flexibility of a gun sword. Melee Damage 1d8 S Group Sword Ranged Damage 1d8 P Range 50 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Critical Fusion","Versatile","Combination","Uncommon"],"trait_markdown":"[Critical Fusion](/Traits.aspx?ID=402), [Versatile P](/Traits.aspx?ID=200), [Combination](/Traits.aspx?ID=417), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Critical Fusion","Versatile P","Combination","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=218","weakness":{},"weapon_category":"Martial","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-219","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-219","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Hammer Gun](/Weapons.aspx?ID=219)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 13 gp\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 2\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis weapon, favored by [dwarves](/Ancestries.aspx?ID=1) and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an [arquebus](/Weapons.aspx?ID=195) with a hammer head built into the muzzle, decreasing kickback but limiting range.\r\n\r\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d8 B\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Hammer Gun","pfs":"Standard","price":1300,"price_raw":"13 gp","range":60,"range_raw":"60 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 13 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 159"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>","speed":{},"summary":"This weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus …","summary_markdown":"This weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Hammer Gun Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 13 gp Bulk 2 Hands 2 Category Martial --- This weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus with a hammer head built into the muzzle, decreasing kickback but limiting range. Melee Damage 1d8 B Group Hammer Ranged Damage 1d6 P Range 60 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Combination","Concussive","Fatal","Uncommon"],"trait_markdown":"[Combination](/Traits.aspx?ID=417), [Concussive](/Traits.aspx?ID=401), [Fatal d10](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Combination","Concussive","Fatal d10","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=219","weakness":{},"weapon_category":"Martial","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-219--melee","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 B","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-219--melee","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Hammer Gun](/Weapons.aspx?ID=219)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 13 gp\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 2\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis weapon, favored by [dwarves](/Ancestries.aspx?ID=1) and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an [arquebus](/Weapons.aspx?ID=195) with a hammer head built into the muzzle, decreasing kickback but limiting range.\r\n\r\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d8 B\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Hammer Gun","pfs":"Standard","price":1300,"price_raw":"13 gp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 13 gp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 2\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 159"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>","speed":{},"summary":"This weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus …","summary_markdown":"This weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Hammer Gun Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 13 gp Bulk 2 Hands 2 Category Martial --- This weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus with a hammer head built into the muzzle, decreasing kickback but limiting range. Melee Damage 1d8 B Group Hammer Ranged Damage 1d6 P Range 60 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Critical Fusion","Shove","Combination","Uncommon"],"trait_markdown":"[Critical Fusion](/Traits.aspx?ID=402), [Shove](/Traits.aspx?ID=193), [Combination](/Traits.aspx?ID=417), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Critical Fusion","Shove","Combination","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=219","weakness":{},"weapon_category":"Martial","weapon_group":"Hammer","weapon_group_markdown":"[Hammer](/WeaponGroups.aspx?ID=8)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-220","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-220","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Mace Multipistol](/Weapons.aspx?ID=220)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 13 gp\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nAt first glance this weapon looks like nothing more than an iron-bound [club](/Weapons.aspx?ID=2). But the top of the weapon features a latch that opens to reveal three rotating pistol muzzles concealed in the mace's head that can be fired and rotated using triggers built into the weapon's haft.\r\n\r\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 B\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Capacity 3\" url=\"/Traits.aspx?ID=399\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d4 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Mace Multipistol","pfs":"Standard","price":1300,"price_raw":"13 gp","range":20,"range_raw":"20 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Capacity 3\" url=\"/Traits.aspx?ID=399\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 13 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAt first glance this weapon looks like nothing more than an iron-bound club . But the top of the weapon features a latch that opens to reveal three …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 159"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>","speed":{},"summary":"At first glance this weapon looks like nothing more than an iron-bound club . But the top of the weapon features a latch that opens to reveal three …","summary_markdown":"At first glance this weapon looks like nothing more than an iron-bound club . But the top of the weapon features a latch that opens to reveal three …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Mace Multipistol Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 13 gp Bulk 1 Hands 1 Category Martial --- At first glance this weapon looks like nothing more than an iron-bound club. But the top of the weapon features a latch that opens to reveal three rotating pistol muzzles concealed in the mace's head that can be fired and rotated using triggers built into the weapon's haft. Melee Damage 1d6 B Group Club Ranged Damage 1d4 P Range 20 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Capacity","Combination","Concussive","Fatal","Uncommon"],"trait_markdown":"[Capacity 3](/Traits.aspx?ID=399), [Combination](/Traits.aspx?ID=417), [Concussive](/Traits.aspx?ID=401), [Fatal d8](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Capacity 3","Combination","Concussive","Fatal d8","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=220","weakness":{},"weapon_category":"Martial","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-220--melee","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 B","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-220--melee","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Mace Multipistol](/Weapons.aspx?ID=220)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 13 gp\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nAt first glance this weapon looks like nothing more than an iron-bound [club](/Weapons.aspx?ID=2). But the top of the weapon features a latch that opens to reveal three rotating pistol muzzles concealed in the mace's head that can be fired and rotated using triggers built into the weapon's haft.\r\n\r\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 B\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Capacity 3\" url=\"/Traits.aspx?ID=399\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d4 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Mace Multipistol","pfs":"Standard","price":1300,"price_raw":"13 gp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 13 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n**Hands** 1\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAt first glance this weapon looks like nothing more than an iron-bound club . But the top of the weapon features a latch that opens to reveal three …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 159"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>","speed":{},"summary":"At first glance this weapon looks like nothing more than an iron-bound club . But the top of the weapon features a latch that opens to reveal three …","summary_markdown":"At first glance this weapon looks like nothing more than an iron-bound club . But the top of the weapon features a latch that opens to reveal three …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Mace Multipistol Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 13 gp Bulk 1 Hands 1 Category Martial --- At first glance this weapon looks like nothing more than an iron-bound club. But the top of the weapon features a latch that opens to reveal three rotating pistol muzzles concealed in the mace's head that can be fired and rotated using triggers built into the weapon's haft. Melee Damage 1d6 B Group Club Ranged Damage 1d4 P Range 20 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Critical Fusion","Shove","Combination","Uncommon"],"trait_markdown":"[Critical Fusion](/Traits.aspx?ID=402), [Shove](/Traits.aspx?ID=193), [Combination](/Traits.aspx?ID=417), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Critical Fusion","Shove","Combination","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=220","weakness":{},"weapon_category":"Martial","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-221","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-221","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Piercing Wind](/Weapons.aspx?ID=221)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 15 gp\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nFavored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a [jezail](/Weapons.aspx?ID=203), in that you can carry it in one hand as long as the other hand's free, by holding it under one arm. Additionally, it's fitted with an underslung curved blade.\n\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Forceful\" url=\"/Traits.aspx?ID=180\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d4 S\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal Aim d10\" url=\"/Traits.aspx?ID=404\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 40 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Jax](/Equipment.aspx?ID=1590)","name":"Piercing Wind","pfs":"Standard","price":1500,"price_raw":"15 gp","range":40,"range_raw":"40 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal Aim d10\" url=\"/Traits.aspx?ID=404\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 15 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 40 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFavored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail , in that you can carry it in one hand as long as the …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 159"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>","speed":{},"summary":"Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail , in that you can carry it in one hand as long as the …","summary_markdown":"Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail , in that you can carry it in one hand as long as the …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Piercing Wind Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 15 gp Bulk 1 Hands 1 Category Martial --- Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail, in that you can carry it in one hand as long as the other hand's free, by holding it under one arm. Additionally, it's fitted with an underslung curved blade. Melee Damage 1d4 S Group Sword Ranged Damage 1d6 P Range 40 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Jax","trait":["Combination","Concussive","Fatal Aim","Uncommon"],"trait_markdown":"[Combination](/Traits.aspx?ID=417), [Concussive](/Traits.aspx?ID=401), [Fatal Aim d10](/Traits.aspx?ID=404), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Combination","Concussive","Fatal Aim d10","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=221","weakness":{},"weapon_category":"Martial","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-221--melee","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d4 S","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-221--melee","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Piercing Wind](/Weapons.aspx?ID=221)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 15 gp\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nFavored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a [jezail](/Weapons.aspx?ID=203), in that you can carry it in one hand as long as the other hand's free, by holding it under one arm. Additionally, it's fitted with an underslung curved blade.\n\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Forceful\" url=\"/Traits.aspx?ID=180\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d4 S\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal Aim d10\" url=\"/Traits.aspx?ID=404\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 40 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Jax](/Equipment.aspx?ID=1590)","name":"Piercing Wind","pfs":"Standard","price":1500,"price_raw":"15 gp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Forceful\" url=\"/Traits.aspx?ID=180\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 15 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n**Hands** 1\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFavored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail , in that you can carry it in one hand as long as the …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 159"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>","speed":{},"summary":"Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail , in that you can carry it in one hand as long as the …","summary_markdown":"Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail , in that you can carry it in one hand as long as the …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Piercing Wind Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 15 gp Bulk 1 Hands 1 Category Martial --- Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail, in that you can carry it in one hand as long as the other hand's free, by holding it under one arm. Additionally, it's fitted with an underslung curved blade. Melee Damage 1d4 S Group Sword Ranged Damage 1d6 P Range 40 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Jax","trait":["Critical Fusion","Finesse","Forceful","Sweep","Combination","Uncommon"],"trait_markdown":"[Critical Fusion](/Traits.aspx?ID=402), [Finesse](/Traits.aspx?ID=179), [Forceful](/Traits.aspx?ID=180), [Sweep](/Traits.aspx?ID=194), [Combination](/Traits.aspx?ID=417), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Critical Fusion","Finesse","Forceful","Sweep","Combination","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=221","weakness":{},"weapon_category":"Martial","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-222","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-222","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Rapier Pistol](/Weapons.aspx?ID=222)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis elegant weapon is shaped similarly to a [rapier](/Weapons.aspx?ID=36) with a pistol down the length of the blade.\n\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d4 P\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d4 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Rapier Pistol","pfs":"Standard","price":1000,"price_raw":"10 gp","range":30,"range_raw":"30 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade.\r\n\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 159"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>","speed":{},"summary":"This elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade.\r\n","summary_markdown":"This elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade.\r\n","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Rapier Pistol Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 1 Hands 1 Category Martial --- This elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade. Melee Damage 1d4 P Group Sword Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Combination","Concussive","Fatal","Uncommon"],"trait_markdown":"[Combination](/Traits.aspx?ID=417), [Concussive](/Traits.aspx?ID=401), [Fatal d8](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Combination","Concussive","Fatal d8","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=222","weakness":{},"weapon_category":"Martial","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-222--melee","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-222--melee","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Rapier Pistol](/Weapons.aspx?ID=222)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis elegant weapon is shaped similarly to a [rapier](/Weapons.aspx?ID=36) with a pistol down the length of the blade.\n\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d4 P\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d4 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Rapier Pistol","pfs":"Standard","price":1000,"price_raw":"10 gp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n**Hands** 1\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade.\r\n\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 159"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>","speed":{},"summary":"This elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade.\r\n","summary_markdown":"This elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade.\r\n","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Rapier Pistol Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 1 Hands 1 Category Martial --- This elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade. Melee Damage 1d4 P Group Sword Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Critical Fusion","Deadly","Disarm","Finesse","Combination","Uncommon"],"trait_markdown":"[Critical Fusion](/Traits.aspx?ID=402), [Deadly d8](/Traits.aspx?ID=174), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Combination](/Traits.aspx?ID=417), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Critical Fusion","Deadly d8","Disarm","Finesse","Combination","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=222","weakness":{},"weapon_category":"Martial","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-223","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-223","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Three Peaked Tree](/Weapons.aspx?ID=223)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._<br />_Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat)._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 12 gp\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 2\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nA recently developed weapon created for an [elven](/Ancestries.aspx?ID=2) champion from Jinin, the three-peaked tree can be used as both a [trident](/Weapons.aspx?ID=45) and a [mithral tree](/Weapons.aspx?ID=204). A three-peaked tree has a length of silken rope attached to the butt of its haft, allowing it to be quickly retrieved after thrown.\r\n\r\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Elf\" url=\"/Traits.aspx?ID=58\" />\r\n<trait label=\"Tethered\" url=\"/Traits.aspx?ID=252\" />\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d8 P\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Elf\" url=\"/Traits.aspx?ID=58\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d4 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Three Peaked Tree","pfs":"Standard","price":1200,"price_raw":"12 gp","range":60,"range_raw":"60 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Elf\" url=\"/Traits.aspx?ID=58\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 12 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a mithral tree . A …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 159"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>","speed":{},"summary":"A recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a mithral tree . A …","summary_markdown":"A recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a mithral tree . A …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Three Peaked Tree Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat). Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 12 gp Bulk 2 Hands 2 Category Martial --- A recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a mithral tree. A three-peaked tree has a length of silken rope attached to the butt of its haft, allowing it to be quickly retrieved after thrown. Melee Damage 1d8 P Group Spear Ranged Damage 1d4 P Range 60 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Combination","Concussive","Elf","Fatal","Parry","Uncommon"],"trait_markdown":"[Combination](/Traits.aspx?ID=417), [Concussive](/Traits.aspx?ID=401), [Elf](/Traits.aspx?ID=58), [Fatal d8](/Traits.aspx?ID=178), [Parry](/Traits.aspx?ID=190), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Combination","Concussive","Elf","Fatal d8","Parry","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=223","weakness":{},"weapon_category":"Martial","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-223--melee","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 P","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-223--melee","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Three Peaked Tree](/Weapons.aspx?ID=223)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._<br />_Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat)._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 12 gp\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 2\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nA recently developed weapon created for an [elven](/Ancestries.aspx?ID=2) champion from Jinin, the three-peaked tree can be used as both a [trident](/Weapons.aspx?ID=45) and a [mithral tree](/Weapons.aspx?ID=204). A three-peaked tree has a length of silken rope attached to the butt of its haft, allowing it to be quickly retrieved after thrown.\r\n\r\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Elf\" url=\"/Traits.aspx?ID=58\" />\r\n<trait label=\"Tethered\" url=\"/Traits.aspx?ID=252\" />\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d8 P\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Elf\" url=\"/Traits.aspx?ID=58\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d4 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Three Peaked Tree","pfs":"Standard","price":1200,"price_raw":"12 gp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Elf\" url=\"/Traits.aspx?ID=58\" />\r\n<trait label=\"Tethered\" url=\"/Traits.aspx?ID=252\" />\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 12 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 2\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a mithral tree . A …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 159"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>","speed":{},"summary":"A recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a mithral tree . A …","summary_markdown":"A recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a mithral tree . A …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Three Peaked Tree Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat). Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 12 gp Bulk 2 Hands 2 Category Martial --- A recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a mithral tree. A three-peaked tree has a length of silken rope attached to the butt of its haft, allowing it to be quickly retrieved after thrown. Melee Damage 1d8 P Group Spear Ranged Damage 1d4 P Range 60 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Critical Fusion","Elf","Tethered","Thrown","Combination","Uncommon"],"trait_markdown":"[Critical Fusion](/Traits.aspx?ID=402), [Elf](/Traits.aspx?ID=58), [Tethered](/Traits.aspx?ID=252), [Thrown 20 ft.](/Traits.aspx?ID=195), [Combination](/Traits.aspx?ID=417), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Critical Fusion","Elf","Tethered","Thrown 20 ft.","Combination","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=223","weakness":{},"weapon_category":"Martial","weapon_group":"Spear","weapon_group_markdown":"[Spear](/WeaponGroups.aspx?ID=14)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-224","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (5 rounds)","ammunition_markdown":"[Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d6 S","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-224","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Explosive Dogslicer](/Weapons.aspx?ID=224)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._<br />_Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat)._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 2\r\n\r\n**Category** Advanced\r\n\r\n</column>\r\n\r\n---\r\n\r\nAn explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the [goblins](/Ancestries.aspx?ID=4) who use them. At first glance, it appears to be a triple-bladed [dogslicer](/Weapons.aspx?ID=49) with an oversized guard.\r\n\r\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Backstabber\" url=\"/Traits.aspx?ID=172\" />\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 S\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Backstabber\" url=\"/Traits.aspx?ID=172\" />\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n<trait label=\"Scatter 5 ft.\" url=\"/Traits.aspx?ID=413\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 S\r\n\r\n<row gap=\"medium\">\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Explosive Dogslicer","pfs":"Standard","price":1000,"price_raw":"10 gp","range":20,"range_raw":"20 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Backstabber\" url=\"/Traits.aspx?ID=172\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n<trait label=\"Scatter 5 ft.\" url=\"/Traits.aspx?ID=413\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 159"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>","speed":{},"summary":"An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be …","summary_markdown":"An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Explosive Dogslicer Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat). Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 2 Hands 2 Category Advanced --- An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be a triple-bladed dogslicer with an oversized guard. Melee Damage 1d6 S Group Sword Ranged Damage 1d6 S Range 20 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (5 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Backstabber","Combination","Goblin","Scatter","Uncommon"],"trait_markdown":"[Backstabber](/Traits.aspx?ID=172), [Combination](/Traits.aspx?ID=417), [Goblin](/Traits.aspx?ID=81), [Scatter 5 ft.](/Traits.aspx?ID=413), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Backstabber","Combination","Goblin","Scatter 5 ft.","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=224","weakness":{},"weapon_category":"Advanced","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-224--melee","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d6 S","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-224--melee","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Explosive Dogslicer](/Weapons.aspx?ID=224)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._<br />_Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat)._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 2\r\n\r\n**Category** Advanced\r\n\r\n</column>\r\n\r\n---\r\n\r\nAn explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the [goblins](/Ancestries.aspx?ID=4) who use them. At first glance, it appears to be a triple-bladed [dogslicer](/Weapons.aspx?ID=49) with an oversized guard.\r\n\r\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Backstabber\" url=\"/Traits.aspx?ID=172\" />\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 S\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Backstabber\" url=\"/Traits.aspx?ID=172\" />\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n<trait label=\"Scatter 5 ft.\" url=\"/Traits.aspx?ID=413\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 S\r\n\r\n<row gap=\"medium\">\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (5 rounds)](/Weapons.aspx?ID=212)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Explosive Dogslicer","pfs":"Standard","price":1000,"price_raw":"10 gp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Backstabber\" url=\"/Traits.aspx?ID=172\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 2\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 159"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 159</row>","speed":{},"summary":"An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be …","summary_markdown":"An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Explosive Dogslicer Source Guns & Gears pg. 159 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat). Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 2 Hands 2 Category Advanced --- An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be a triple-bladed dogslicer with an oversized guard. Melee Damage 1d6 S Group Sword Ranged Damage 1d6 S Range 20 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (5 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Backstabber","Critical Fusion","Finesse","Goblin","Combination","Uncommon"],"trait_markdown":"[Backstabber](/Traits.aspx?ID=172), [Critical Fusion](/Traits.aspx?ID=402), [Finesse](/Traits.aspx?ID=179), [Goblin](/Traits.aspx?ID=81), [Combination](/Traits.aspx?ID=417), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Backstabber","Critical Fusion","Finesse","Goblin","Combination","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=224","weakness":{},"weapon_category":"Advanced","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-225","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 modular","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-225","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Spoon Gun](/Weapons.aspx?ID=225)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cobbled\" url=\"/Traits.aspx?ID=400\" />\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n<trait label=\"Modular B, P, or S\" url=\"/Traits.aspx?ID=271\" />\r\n<trait label=\"Scatter 5 ft.\" url=\"/Traits.aspx?ID=413\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 157</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._<br />_Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat)._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 modular\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nNo one's entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin. Essentially a terrible idea in firearm form, the spoon gun is a spring-powered [hand cannon](/Weapons.aspx?ID=193) with a modified grip that uses miscellaneous knives, forks, chopsticks, and spoons as ammunition. Users typically upend the entire contents of their cutlery drawer into the gun, aim it in the general direction of the foe, and hope it hits something.\n\n This hand cannon is a martial weapon, instead of a simple weapon. It has the [scatter](/Traits.aspx?ID=413) (5 feet) trait and uses cutlery or similar-sized objects as ammunition instead of bullets (enough cheap cutlery to fire ten shots costs 1 sp). \n\nBig boom guns and spoon guns are modified versions of hand cannons with potential benefits and drawbacks alike, rather than separate weapons. If you have access to the spoon gun or big boom gun modifications, you can purchase them whenever you would purchase a hand cannon, and effects that depend upon and apply to hand cannons apply to both weapons.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Spoon Gun","pfs":"Standard","price":1000,"price_raw":"10 gp","range":30,"range_raw":"30 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cobbled\" url=\"/Traits.aspx?ID=400\" />\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n<trait label=\"Modular B, P, or S\" url=\"/Traits.aspx?ID=271\" />\r\n<trait label=\"Scatter 5 ft.\" url=\"/Traits.aspx?ID=413\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 157</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 modular\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nNo one's entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin. Essentially a terrible idea in …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 157"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 157</row>","speed":{},"summary":"No one's entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin. Essentially a terrible idea in …","summary_markdown":"No one's entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin. Essentially a terrible idea in …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Spoon Gun Source Guns & Gears pg. 157 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat). Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Damage 1d6 modular Bulk 1 Hands 1 Range 30 ft. Reload 1 Category Martial Group Firearm --- No one's entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin. Essentially a terrible idea in firearm form, the spoon gun is a spring-powered hand cannon with a modified grip that uses miscellaneous knives, forks, chopsticks, and spoons as ammunition. Users typically upend the entire contents of their cutlery drawer into the gun, aim it in the general direction of the foe, and hope it hits something. This hand cannon is a martial weapon, instead of a simple weapon. It has the scatter (5 feet) trait and uses cutlery or similar-sized objects as ammunition instead of bullets (enough cheap cutlery to fire ten shots costs 1 sp). Big boom guns and spoon guns are modified versions of hand cannons with potential benefits and drawbacks alike, rather than separate weapons. If you have access to the spoon gun or big boom gun modifications, you can purchase them whenever you would purchase a hand cannon, and effects that depend upon and apply to hand cannons apply to both weapons. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Cobbled","Goblin","Modular","Scatter","Uncommon"],"trait_markdown":"[Cobbled](/Traits.aspx?ID=400), [Goblin](/Traits.aspx?ID=81), [Modular B, P, or S](/Traits.aspx?ID=271), [Scatter 5 ft.](/Traits.aspx?ID=413), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cobbled","Goblin","Modular B, P, or S","Scatter 5 ft.","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=225","weakness":{},"weapon_category":"Martial","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-226","_score":4.2425666,"_source":{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d6 modular","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-226","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Big Boom Gun](/Weapons.aspx?ID=226)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cobbled\" url=\"/Traits.aspx?ID=400\" />\r\n<trait label=\"Fatal d12\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n<trait label=\"Modular B, P, or S\" url=\"/Traits.aspx?ID=271\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 157</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories._<br />_Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat)._\n\n**Access** The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 modular\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n---\r\n\r\nDeveloped by a goblin weaponsmith who missed the ‘hand' part of ‘hand cannon', this comically-oversized gun has a heavily reinforced barrel and is loaded with a worrisome quantity of gunpowder. This [hand cannon](/Weapons.aspx?ID=193) is a martial weapon, instead of a simple weapon. It has the fatal d12 trait and a range of 20 feet. It also has the following modified critical failure condition:\n\n **Critical Failure** The attack misses, the weapon misfires, and you take 1d12 fire damage as it explodes in your face. \n\nBig boom guns and spoon guns are modified versions of hand cannons with potential benefits and drawbacks alike, rather than separate weapons. If you have access to the spoon gun or big boom gun modifications, you can purchase them whenever you would purchase a hand cannon, and effects that depend upon and apply to hand cannons apply to both weapons.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Big Boom Gun","pfs":"Standard","price":1000,"price_raw":"10 gp","range":20,"range_raw":"20 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cobbled\" url=\"/Traits.aspx?ID=400\" />\r\n<trait label=\"Fatal d12\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n<trait label=\"Modular B, P, or S\" url=\"/Traits.aspx?ID=271\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 157</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 modular\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDeveloped by a goblin weaponsmith who missed the ‘hand' part of ‘hand cannon', this comically-oversized gun has a heavily reinforced barrel and is …\r\n</summary>","source":["Guns & Gears"],"source_raw":["Guns & Gears pg. 157"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 157</row>","speed":{},"summary":"Developed by a goblin weaponsmith who missed the ‘hand' part of ‘hand cannon', this comically-oversized gun has a heavily reinforced barrel and is …","summary_markdown":"Developed by a goblin weaponsmith who missed the ‘hand' part of ‘hand cannon', this comically-oversized gun has a heavily reinforced barrel and is …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Big Boom Gun Source Guns & Gears pg. 157 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories. Feats that grant access to weapons with ancestry traits (such as Dwarven Weapon Familiarity), do not grant access to firearms with the listed trait unless the character separately has access to firearms. The reverse is also true, that general access to firearms does not grant access to ancestry-specific weapons. If you have access to firearms, you can gain access to firearms with an ancestry trait (dwarf, elf, goblin, etc.) by selecting an ancestry feat or other option that specifically grants it (for example, to gain access to a clan pistol, take the Clan Pistol feat or Dwarven Weapon Familiarity feat). Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Damage 1d6 modular Bulk 2 Hands 1 Range 20 ft. Reload 1 Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Developed by a goblin weaponsmith who missed the ‘hand' part of ‘hand cannon', this comically-oversized gun has a heavily reinforced barrel and is loaded with a worrisome quantity of gunpowder. This hand cannon is a martial weapon, instead of a simple weapon. It has the fatal d12 trait and a range of 20 feet. It also has the following modified critical failure condition: Critical Failure The attack misses, the weapon misfires, and you take 1d12 fire damage as it explodes in your face. Big boom guns and spoon guns are modified versions of hand cannons with potential benefits and drawbacks alike, rather than separate weapons. If you have access to the spoon gun or big boom gun modifications, you can purchase them whenever you would purchase a hand cannon, and effects that depend upon and apply to hand cannons apply to both weapons. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Cobbled","Fatal","Goblin","Modular","Uncommon"],"trait_markdown":"[Cobbled](/Traits.aspx?ID=400), [Fatal d12](/Traits.aspx?ID=178), [Goblin](/Traits.aspx?ID=81), [Modular B, P, or S](/Traits.aspx?ID=271), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Cobbled","Fatal d12","Goblin","Modular B, P, or S","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=226","weakness":{},"weapon_category":"Martial","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-227","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d10 S","damage_die":10,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-227","item_category":"Weapons","item_subcategory":"Base Weapons","level":8,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Clockwork Macuahuitl](/Weapons.aspx?ID=227)\r\n</title>\n\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Clockwork\" url=\"/Traits.aspx?ID=331\" />\r\n<trait label=\"Forceful\" url=\"/Traits.aspx?ID=180\" />\r\n<trait label=\"Versatile B\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 22</row>\n\n<row gap=\"medium\">\r\n**Price** 550 gp\r\n\r\n**Damage** 1d10 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis finely-made wooden club has a beautiful, lacquered finish that gleams in the sunlight. A heavy ring of gears lined with sharpened pieces of obsidian automatically and constantly spin around the bulk of the wooden club lengthwise. Striking a foe digs the obsidian gears into the enemy's flesh and tears it with its blades. The ever-turning gears also help to dislodge an enemy's defensive position against the weapon.\n\n The clockwork macuahuitl deals 1d10 slashing damage and has the backswing, forceful, and versatile B traits. The clockwork macuahuitl is a two-handed advanced weapon in the club weapon group.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />","name":"Clockwork Macuahuitl","pfs":"Standard","price":55000,"price_raw":"550 gp","rarity":"rare","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Clockwork\" url=\"/Traits.aspx?ID=331\" />\r\n<trait label=\"Forceful\" url=\"/Traits.aspx?ID=180\" />\r\n<trait label=\"Versatile B\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 22</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 550 gp\r\n\r\n**Damage** 1d10 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis finely-made wooden club has a beautiful, lacquered finish that gleams in the sunlight. A heavy ring of gears lined with sharpened pieces of …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 22"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 22</row>","speed":{},"summary":"This finely-made wooden club has a beautiful, lacquered finish that gleams in the sunlight. A heavy ring of gears lined with sharpened pieces of …","summary_markdown":"This finely-made wooden club has a beautiful, lacquered finish that gleams in the sunlight. A heavy ring of gears lined with sharpened pieces of …","text":"<title level=\"1\" right=\"Weapon 8\" pfs=\"Standard\" > Clockwork Macuahuitl Source Grand Bazaar pg. 22 Price 550 gp Damage 1d10 S Bulk 1 Hands 2 Category Advanced Group Club --- This finely-made wooden club has a beautiful, lacquered finish that gleams in the sunlight. A heavy ring of gears lined with sharpened pieces of obsidian automatically and constantly spin around the bulk of the wooden club lengthwise. Striking a foe digs the obsidian gears into the enemy's flesh and tears it with its blades. The ever-turning gears also help to dislodge an enemy's defensive position against the weapon. The clockwork macuahuitl deals 1d10 slashing damage and has the backswing, forceful, and versatile B traits. The clockwork macuahuitl is a two-handed advanced weapon in the club weapon group. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Backswing","Clockwork","Forceful","Rare","Versatile"],"trait_markdown":"[Backswing](/Traits.aspx?ID=173), [Clockwork](/Traits.aspx?ID=331), [Forceful](/Traits.aspx?ID=180), [Rare](/Traits.aspx?ID=137), [Versatile B](/Traits.aspx?ID=200)","trait_raw":["Backswing","Clockwork","Forceful","Rare","Versatile B"],"type":"Weapon","url":"/Weapons.aspx?ID=227","weakness":{},"weapon_category":"Advanced","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-228","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 B","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-228","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Griffon Cane](/Weapons.aspx?ID=228)\r\n</title>\n\n<traits>\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Two-Hand d10\" url=\"/Traits.aspx?ID=198\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 67</row>\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA griffon cane is named for the shape of its base, which features four small pronged supports splayed out in a manner similar to a griffon's talons. A griffon cane's splayed foot enables it to stand upright by itself. A griffon cane deals 1d6 bludgeoning damage, has the [backswing](/Traits.aspx?ID=173) and [two-hand d10](/Traits.aspx?ID=198) traits, and is a martial melee weapon in the [club](/WeaponGroups.aspx?ID=6) weapon group.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />","name":"Griffon Cane","pfs":"Standard","price":100,"price_raw":"1 gp","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Two-Hand d10\" url=\"/Traits.aspx?ID=198\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 67</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA griffon cane is named for the shape of its base, which features four small pronged supports splayed out in a manner similar to a griffon's talons. …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 67"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 67</row>","speed":{},"summary":"A griffon cane is named for the shape of its base, which features four small pronged supports splayed out in a manner similar to a griffon's talons. …","summary_markdown":"A griffon cane is named for the shape of its base, which features four small pronged supports splayed out in a manner similar to a griffon's talons. …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Griffon Cane Source Grand Bazaar pg. 67 Price 1 gp Damage 1d6 B Bulk L Hands 1 Category Martial Group Club --- A griffon cane is named for the shape of its base, which features four small pronged supports splayed out in a manner similar to a griffon's talons. A griffon cane's splayed foot enables it to stand upright by itself. A griffon cane deals 1d6 bludgeoning damage, has the backswing and two-hand d10 traits, and is a martial melee weapon in the club weapon group. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Backswing","Two-Hand"],"trait_markdown":"[Backswing](/Traits.aspx?ID=173), [Two-Hand d10](/Traits.aspx?ID=198)","trait_raw":["Backswing","Two-Hand d10"],"type":"Weapon","url":"/Weapons.aspx?ID=228","weakness":{},"weapon_category":"Martial","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-229","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 B","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-229","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Probing Cane](/Weapons.aspx?ID=229)\r\n</title>\n\n<traits>\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 67</row>\n\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nYour cane indicates that you have low vision or are blind. By holding this cane in front of you, you indicate to those around that you're partially sighted, which is particularly useful in urban or busy places to let others know to give you enough space. The cane is typically several feet long, generally reaching the user's chin, but can be lengthened or shortened as needed.\n\n Probing canes are made from reinforced wood with the same strengthening process and treatment as a longbow, creating a cane that is both high quality and durable enough for an adventuring owner to use as a weapon. A probing cane deals 1d6 bludgeoning damage, has the finesse and sweep traits, and is a martial melee weapon in the club weapon group.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Batsbreath Cane](/Equipment.aspx?ID=2155)","name":"Probing Cane","pfs":"Standard","price":50,"price_raw":"5 sp","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 67</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour cane indicates that you have low vision or are blind. By holding this cane in front of you, you indicate to those around that you're partially …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 67"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 67</row>","speed":{},"summary":"Your cane indicates that you have low vision or are blind. By holding this cane in front of you, you indicate to those around that you're partially …","summary_markdown":"Your cane indicates that you have low vision or are blind. By holding this cane in front of you, you indicate to those around that you're partially …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Probing Cane Source Grand Bazaar pg. 67 Price 5 sp Damage 1d6 B Bulk L Hands 1 Category Martial Group Club --- Your cane indicates that you have low vision or are blind. By holding this cane in front of you, you indicate to those around that you're partially sighted, which is particularly useful in urban or busy places to let others know to give you enough space. The cane is typically several feet long, generally reaching the user's chin, but can be lengthened or shortened as needed. Probing canes are made from reinforced wood with the same strengthening process and treatment as a longbow, creating a cane that is both high quality and durable enough for an adventuring owner to use as a weapon. A probing cane deals 1d6 bludgeoning damage, has the finesse and sweep traits, and is a martial melee weapon in the club weapon group. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Batsbreath Cane","trait":["Finesse","Sweep"],"trait_markdown":"[Finesse](/Traits.aspx?ID=179), [Sweep](/Traits.aspx?ID=194)","trait_raw":["Finesse","Sweep"],"type":"Weapon","url":"/Weapons.aspx?ID=229","weakness":{},"weapon_category":"Martial","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-230","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"category":"weapon","damage":"1d4 B","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-230","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Reinforced Frame](/Weapons.aspx?ID=230)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Attached\" url=\"/Traits.aspx?ID=171\" />\r\n<trait label=\"Free-Hand\" url=\"/Traits.aspx?ID=181\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72</row>\n\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThe chair's wheels have been reinforced with tough, metal rims or a metal cap. While in the chair, you gain a wheel Strike. Your wheel deals 1d4 bludgeoning damage and has the [agile](/Traits.aspx?ID=170), [attached](/Traits.aspx?ID=171), and [free-hand](/Traits.aspx?ID=181) traits. A reinforced wheel is a simple melee weapon in the [club](/WeaponGroups.aspx?ID=5) weapon group. You can etch weapon runes onto reinforced wheels. A wheelchair can only have one attached weapon.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />","name":"Reinforced Frame","pfs":"Standard","price":50,"price_raw":"5 sp","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Attached\" url=\"/Traits.aspx?ID=171\" />\r\n<trait label=\"Free-Hand\" url=\"/Traits.aspx?ID=181\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe chair's wheels have been reinforced with tough, metal rims or a metal cap. While in the chair, you gain a wheel Strike. Your wheel deals 1d4 …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 72"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 72</row>","speed":{},"summary":"The chair's wheels have been reinforced with tough, metal rims or a metal cap. While in the chair, you gain a wheel Strike. Your wheel deals 1d4 …","summary_markdown":"The chair's wheels have been reinforced with tough, metal rims or a metal cap. While in the chair, you gain a wheel Strike. Your wheel deals 1d4 …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Reinforced Frame Source Grand Bazaar pg. 72 Price 5 sp Damage 1d4 B Bulk — Hands 1 Category Simple Group Club --- The chair's wheels have been reinforced with tough, metal rims or a metal cap. While in the chair, you gain a wheel Strike. Your wheel deals 1d4 bludgeoning damage and has the agile, attached, and free-hand traits. A reinforced wheel is a simple melee weapon in the club weapon group. You can etch weapon runes onto reinforced wheels. A wheelchair can only have one attached weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Attached","Free-Hand"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Attached](/Traits.aspx?ID=171), [Free-Hand](/Traits.aspx?ID=181)","trait_raw":["Agile","Attached","Free-Hand"],"type":"Weapon","url":"/Weapons.aspx?ID=230","weakness":{},"weapon_category":"Simple","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-231","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"category":"weapon","damage":"1d4 S","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-231","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Wheel Blades](/Weapons.aspx?ID=231)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Attached\" url=\"/Traits.aspx?ID=171\" />\r\n<trait label=\"Free-Hand\" url=\"/Traits.aspx?ID=181\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72</row>\n\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA set of large blades have been attached to your chair's wheels. While in the chair, you gain a wheel blade Strike. Your wheel blade deals 1d4 slashing damage and has the [agile](/Traits.aspx?ID=170), [attached](/Traits.aspx?ID=171), and [free-hand](/Traits.aspx?ID=181) traits. A wheel blade is a simple melee weapon in the [sword](/WeaponGroups.aspx?ID=15) weapon group. You can etch weapon runes onto wheel blades. A wheelchair can only have one attached weapon.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />","name":"Wheel Blades","pfs":"Standard","price":50,"price_raw":"5 sp","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Attached\" url=\"/Traits.aspx?ID=171\" />\r\n<trait label=\"Free-Hand\" url=\"/Traits.aspx?ID=181\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA set of large blades have been attached to your chair's wheels. While in the chair, you gain a wheel blade Strike. Your wheel blade deals 1d4 …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 72"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 72</row>","speed":{},"summary":"A set of large blades have been attached to your chair's wheels. While in the chair, you gain a wheel blade Strike. Your wheel blade deals 1d4 …","summary_markdown":"A set of large blades have been attached to your chair's wheels. While in the chair, you gain a wheel blade Strike. Your wheel blade deals 1d4 …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Wheel Blades Source Grand Bazaar pg. 72 Price 5 sp Damage 1d4 S Bulk — Hands 1 Category Simple Group Sword --- A set of large blades have been attached to your chair's wheels. While in the chair, you gain a wheel blade Strike. Your wheel blade deals 1d4 slashing damage and has the agile, attached, and free-hand traits. A wheel blade is a simple melee weapon in the sword weapon group. You can etch weapon runes onto wheel blades. A wheelchair can only have one attached weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Attached","Free-Hand"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Attached](/Traits.aspx?ID=171), [Free-Hand](/Traits.aspx?ID=181)","trait_raw":["Agile","Attached","Free-Hand"],"type":"Weapon","url":"/Weapons.aspx?ID=231","weakness":{},"weapon_category":"Simple","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-232","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-232","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Wheel Spikes](/Weapons.aspx?ID=232)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Attached\" url=\"/Traits.aspx?ID=171\" />\r\n<trait label=\"Free-Hand\" url=\"/Traits.aspx?ID=181\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72</row>\n\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** —\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA set of thick, sharp spikes have been added to the chair's wheels, granting you a piercing attack. While in the chair, you gain a wheel spike Strike. Your wheel spike deals 1d4 piercing damage and has the [agile](/Traits.aspx?ID=170), [attached](/Traits.aspx?ID=171), and [free-hand](/Traits.aspx?ID=181) traits. A wheel spike is a simple melee weapon in the [knife](/WeaponGroups.aspx?ID=9) weapon group. You can etch weapon runes onto wheel spikes. A wheelchair can only have one attached weapon\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />","name":"Wheel Spikes","pfs":"Standard","price":50,"price_raw":"5 sp","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Attached\" url=\"/Traits.aspx?ID=171\" />\r\n<trait label=\"Free-Hand\" url=\"/Traits.aspx?ID=181\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 72</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA set of thick, sharp spikes have been added to the chair's wheels, granting you a piercing attack. While in the chair, you gain a wheel spike …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 72"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 72</row>","speed":{},"summary":"A set of thick, sharp spikes have been added to the chair's wheels, granting you a piercing attack. While in the chair, you gain a wheel spike …","summary_markdown":"A set of thick, sharp spikes have been added to the chair's wheels, granting you a piercing attack. While in the chair, you gain a wheel spike …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Wheel Spikes Source Grand Bazaar pg. 72 Price 5 sp Damage 1d4 P Bulk — Hands 1 Category Simple Group Knife --- A set of thick, sharp spikes have been added to the chair's wheels, granting you a piercing attack. While in the chair, you gain a wheel spike Strike. Your wheel spike deals 1d4 piercing damage and has the agile, attached, and free-hand traits. A wheel spike is a simple melee weapon in the knife weapon group. You can etch weapon runes onto wheel spikes. A wheelchair can only have one attached weapon Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Attached","Free-Hand"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Attached](/Traits.aspx?ID=171), [Free-Hand](/Traits.aspx?ID=181)","trait_raw":["Agile","Attached","Free-Hand"],"type":"Weapon","url":"/Weapons.aspx?ID=232","weakness":{},"weapon_category":"Simple","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-233","_score":4.2425666,"_source":{"access":"Agents of the Aspis Consortium have access to this weapon.","ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 S","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-233","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Asp Coil](/Weapons.aspx?ID=233)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 105</row>\n\n**Access** Agents of the Aspis Consortium have access to this weapon.\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThe asp coil, named both for its slithering striking style and its usage among Aspis Consortium agents, has two forms. In sword form, it resembles an elegant, oddly balanced sword. However, with a twist of the pommel, the blade splits into a series of segments connected by elaborate metal cables.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />","name":"Asp Coil","pfs":"Standard","price":1000,"price_raw":"10 gp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 105</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe asp coil, named both for its slithering striking style and its usage among Aspis Consortium agents, has two forms. In sword form, it resembles an …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 105"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 105</row>","speed":{},"summary":"The asp coil, named both for its slithering striking style and its usage among Aspis Consortium agents, has two forms. In sword form, it resembles an …","summary_markdown":"The asp coil, named both for its slithering striking style and its usage among Aspis Consortium agents, has two forms. In sword form, it resembles an …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Asp Coil Source Grand Bazaar pg. 105 Access Agents of the Aspis Consortium have access to this weapon. Price 10 gp Damage 1d6 S Bulk 1 Hands 1 Category Martial Group Sword --- The asp coil, named both for its slithering striking style and its usage among Aspis Consortium agents, has two forms. In sword form, it resembles an elegant, oddly balanced sword. However, with a twist of the pommel, the blade splits into a series of segments connected by elaborate metal cables. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Reach","Uncommon","Versatile"],"trait_markdown":"[Reach](/Traits.aspx?ID=192), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)","trait_raw":["Reach","Uncommon","Versatile P"],"type":"Weapon","url":"/Weapons.aspx?ID=233","weakness":{},"weapon_category":"Martial","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-234","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d12 S","damage_die":12,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-234","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Butchering Axe](/Weapons.aspx?ID=234)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Orc\" url=\"/Traits.aspx?ID=124\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 105</row>\n\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d12 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nInvented by Belkzen's zealous Steel-Eaters, the butchering axe has an oversized head and a long, thick haft counterbalanced with steel or stone. The weapon's sweeping strokes inflict immense damage, particularly against groups of foes, and can push dangerous opponents away to a safe distance. All of these qualities are particularly useful against the lumbering zombie hordes of the Whispering Tyrant. Correspondingly, butchering axes are often wielded by orc and half-orc Crimson Reclaimers of Lastwall.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-1\" />","name":"Butchering Axe","pfs":"Standard","price":800,"price_raw":"8 gp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Orc\" url=\"/Traits.aspx?ID=124\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 105</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d12 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nInvented by Belkzen's zealous Steel-Eaters, the butchering axe has an oversized head and a long, thick haft counterbalanced with steel or stone. The …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 105"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 105</row>","speed":{},"summary":"Invented by Belkzen's zealous Steel-Eaters, the butchering axe has an oversized head and a long, thick haft counterbalanced with steel or stone. The …","summary_markdown":"Invented by Belkzen's zealous Steel-Eaters, the butchering axe has an oversized head and a long, thick haft counterbalanced with steel or stone. The …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Butchering Axe Source Grand Bazaar pg. 105 Price 8 gp Damage 1d12 S Bulk 2 Hands 2 Category Advanced Group Axe --- Invented by Belkzen's zealous Steel-Eaters, the butchering axe has an oversized head and a long, thick haft counterbalanced with steel or stone. The weapon's sweeping strokes inflict immense damage, particularly against groups of foes, and can push dangerous opponents away to a safe distance. All of these qualities are particularly useful against the lumbering zombie hordes of the Whispering Tyrant. Correspondingly, butchering axes are often wielded by orc and half-orc Crimson Reclaimers of Lastwall. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Orc","Shove","Sweep","Uncommon"],"trait_markdown":"[Orc](/Traits.aspx?ID=124), [Shove](/Traits.aspx?ID=193), [Sweep](/Traits.aspx?ID=194), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Orc","Shove","Sweep","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=234","weakness":{},"weapon_category":"Advanced","weapon_group":"Axe","weapon_group_markdown":"[Axe](/WeaponGroups.aspx?ID=1)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-235","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d8 S","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-235","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Chakram](/Weapons.aspx?ID=235)\r\n</title>\n\n<traits>\r\n<trait label=\"Thrown\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 105</row>\n\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nSimple, elegant, and portable, the chakram is an open-centered metal discus with a sharpened edge, as well as a grip running along the center so the wielder can hold it safely.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />","name":"Chakram","pfs":"Standard","price":50,"price_raw":"5 sp","range":20,"range_raw":"20 ft.","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Thrown\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 105</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSimple, elegant, and portable, the chakram is an open-centered metal discus with a sharpened edge, as well as a grip running along the center so the …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 105"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 105</row>","speed":{},"summary":"Simple, elegant, and portable, the chakram is an open-centered metal discus with a sharpened edge, as well as a grip running along the center so the …","summary_markdown":"Simple, elegant, and portable, the chakram is an open-centered metal discus with a sharpened edge, as well as a grip running along the center so the …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Chakram Source Grand Bazaar pg. 105 Price 5 sp Damage 1d8 S Bulk L Hands 1 Range 20 ft. Category Martial Group Knife --- Simple, elegant, and portable, the chakram is an open-centered metal discus with a sharpened edge, as well as a grip running along the center so the wielder can hold it safely. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Thrown"],"trait_markdown":"[Thrown](/Traits.aspx?ID=195)","trait_raw":["Thrown"],"type":"Weapon","url":"/Weapons.aspx?ID=235","weakness":{},"weapon_category":"Martial","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-236","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 P","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-236","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Dueling Spear](/Weapons.aspx?ID=236)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Versatile S\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 105</row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis spear has a spade-like blade at one end and a forked blade at the other, making it resemble a large arrow. It's well balanced for spinning and twisting maneuvers. The spade-like end can be used for slashing and stabbing, while the forked end is effective at wrenching a weapon from an enemy's grasp.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-14\" />","name":"Dueling Spear","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Versatile S\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 105</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis spear has a spade-like blade at one end and a forked blade at the other, making it resemble a large arrow. It's well balanced for spinning and …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 105"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 105</row>","speed":{},"summary":"This spear has a spade-like blade at one end and a forked blade at the other, making it resemble a large arrow. It's well balanced for spinning and …","summary_markdown":"This spear has a spade-like blade at one end and a forked blade at the other, making it resemble a large arrow. It's well balanced for spinning and …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dueling Spear Source Grand Bazaar pg. 105 Price 2 gp Damage 1d8 P Bulk 2 Hands 2 Category Martial Group Spear --- This spear has a spade-like blade at one end and a forked blade at the other, making it resemble a large arrow. It's well balanced for spinning and twisting maneuvers. The spade-like end can be used for slashing and stabbing, while the forked end is effective at wrenching a weapon from an enemy's grasp. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Disarm","Finesse","Uncommon","Versatile"],"trait_markdown":"[Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Uncommon](/Traits.aspx?ID=159), [Versatile S](/Traits.aspx?ID=200)","trait_raw":["Disarm","Finesse","Uncommon","Versatile S"],"type":"Weapon","url":"/Weapons.aspx?ID=236","weakness":{},"weapon_category":"Martial","weapon_group":"Spear","weapon_group_markdown":"[Spear](/WeaponGroups.aspx?ID=14)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-237","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-237","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Elven Branched Spear](/Weapons.aspx?ID=237)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Elf\" url=\"/Traits.aspx?ID=58\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 105</row>\n\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nSeveral short branches project from this delicate spear's shaft, each angled forward and tipped with a leaflike blade.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-14\" />","name":"Elven Branched Spear","pfs":"Standard","price":300,"price_raw":"3 gp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Elf\" url=\"/Traits.aspx?ID=58\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 105</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSeveral short branches project from this delicate spear's shaft, each angled forward and tipped with a leaflike blade.\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 105"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 105</row>","speed":{},"summary":"Several short branches project from this delicate spear's shaft, each angled forward and tipped with a leaflike blade.","summary_markdown":"Several short branches project from this delicate spear's shaft, each angled forward and tipped with a leaflike blade.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Elven Branched Spear Source Grand Bazaar pg. 105 Price 3 gp Damage 1d6 P Bulk 1 Hands 2 Category Martial Group Spear --- Several short branches project from this delicate spear's shaft, each angled forward and tipped with a leaflike blade. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Deadly","Elf","Finesse","Reach","Uncommon"],"trait_markdown":"[Deadly d8](/Traits.aspx?ID=174), [Elf](/Traits.aspx?ID=58), [Finesse](/Traits.aspx?ID=179), [Reach](/Traits.aspx?ID=192), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Deadly d8","Elf","Finesse","Reach","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=237","weakness":{},"weapon_category":"Martial","weapon_group":"Spear","weapon_group_markdown":"[Spear](/WeaponGroups.aspx?ID=14)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-238","_score":4.2425666,"_source":{"access":"Hongali characters have access to the Hongali hornbow.","ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 P","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1+","id":"weapon-238","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Hongali Hornbow](/Weapons.aspx?ID=238)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d6\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 105</row>\n\n**Access** Hongali characters have access to the Hongali hornbow.\r\n\r\n<row gap=\"medium\">\r\n**Price** 11 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 40 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThese immense bows are traditionally made from the horns of great beasts, though modern residents of Hongal, the northernmost nation in Tian Xia, often use composite materials or even small trees as the weapon's base. While Hongali hornbows have a shorter range than other bows, they make up for it by focusing the power of the longbow at a short distance and can be used from horseback—perfect for the skirmishing fighting style of mounted Hongali troops. While it's difficult for those in Avistan to get their hands on these Hongali weapons, a small warband of beast-riding orcs from the Hold of Belkzen managed to arm themselves with Hongali hornbows and cut a bloody swathe through adventurers and neighboring militaries alike for several years before they were finally defeated via a desperate ambush. The stories of that warband spread, causing Avistani adventurers with little knowledge of Tian Xia to associate the bows with orcs.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Hongali Hornbow","pfs":"Standard","price":1100,"price_raw":"11 gp","range":40,"range_raw":"40 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":0,"reload_raw":"0","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d6\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 105</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 11 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 40 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese immense bows are traditionally made from the horns of great beasts, though modern residents of Hongal, the northernmost nation in Tian Xia, …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 105"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 105</row>","speed":{},"summary":"These immense bows are traditionally made from the horns of great beasts, though modern residents of Hongal, the northernmost nation in Tian Xia, …","summary_markdown":"These immense bows are traditionally made from the horns of great beasts, though modern residents of Hongal, the northernmost nation in Tian Xia, …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Hongali Hornbow Source Grand Bazaar pg. 105 Access Hongali characters have access to the Hongali hornbow. Price 11 gp Damage 1d8 P Bulk 2 Hands 1+ Range 40 ft. Reload 0 Category Advanced Group Bow --- These immense bows are traditionally made from the horns of great beasts, though modern residents of Hongal, the northernmost nation in Tian Xia, often use composite materials or even small trees as the weapon's base. While Hongali hornbows have a shorter range than other bows, they make up for it by focusing the power of the longbow at a short distance and can be used from horseback—perfect for the skirmishing fighting style of mounted Hongali troops. While it's difficult for those in Avistan to get their hands on these Hongali weapons, a small warband of beast-riding orcs from the Hold of Belkzen managed to arm themselves with Hongali hornbows and cut a bloody swathe through adventurers and neighboring militaries alike for several years before they were finally defeated via a desperate ambush. The stories of that warband spread, causing Avistani adventurers with little knowledge of Tian Xia to associate the bows with orcs. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Deadly","Propulsive","Uncommon"],"trait_markdown":"[Deadly d6](/Traits.aspx?ID=174), [Propulsive](/Traits.aspx?ID=191), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Deadly d6","Propulsive","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=238","weakness":{},"weapon_category":"Advanced","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-239","_score":4.2425666,"_source":{"access":"Members of the Firebrands have access to this weapon.","ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 S","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-239","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Piranha Kiss](/Weapons.aspx?ID=239)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106</row>\n\n**Access** Members of the Firebrands have access to this weapon.\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nMade of a jagged blade with teeth pointing toward a leather-wrapped hilt, these weapons are particularly effective at disarming opponents. Piranha kisses were occasionally used during the Vidric Revolution, and some Firebrands carry them today.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />","name":"Piranha Kiss","pfs":"Standard","price":40,"price_raw":"4 sp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMade of a jagged blade with teeth pointing toward a leather-wrapped hilt, these weapons are particularly effective at disarming opponents. Piranha …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 106"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 106</row>","speed":{},"summary":"Made of a jagged blade with teeth pointing toward a leather-wrapped hilt, these weapons are particularly effective at disarming opponents. Piranha …","summary_markdown":"Made of a jagged blade with teeth pointing toward a leather-wrapped hilt, these weapons are particularly effective at disarming opponents. Piranha …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Piranha Kiss Source Grand Bazaar pg. 106 Access Members of the Firebrands have access to this weapon. Price 4 sp Damage 1d6 S Bulk L Hands 1 Category Martial Group Knife --- Made of a jagged blade with teeth pointing toward a leather-wrapped hilt, these weapons are particularly effective at disarming opponents. Piranha kisses were occasionally used during the Vidric Revolution, and some Firebrands carry them today. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Disarm","Finesse","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Disarm","Finesse","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=239","weakness":{},"weapon_category":"Martial","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-240","_score":4.2425666,"_source":{"access":"Characters from Irrisen have access to the sickle-saber.","ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 S","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-240","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Sickle-Saber](/Weapons.aspx?ID=240)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Forceful\" url=\"/Traits.aspx?ID=180\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106</row>\n\n**Access** Characters from Irrisen have access to the sickle-saber.\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA classical weapon of Irrisenis who lacked magical talent, the sickle-saber has seen a resurgence since the coronation of Queen Anastasia. The queen was fascinated with the sickle-sabers in the palace treasury, and now the unusual blades are carried by her honor guard and Irriseni diplomats alike. The sickle-saber's blade curves multiple times along its 4-foot length, and its hilt is similarly curved. A small, secondary grip on the blade lets the wielder rapidly and unpredictably twist the cutting edges.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />","name":"Sickle-Saber","pfs":"Standard","price":500,"price_raw":"5 gp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Forceful\" url=\"/Traits.aspx?ID=180\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA classical weapon of Irrisenis who lacked magical talent, the sickle-saber has seen a resurgence since the coronation of Queen Anastasia. The queen …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 106"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 106</row>","speed":{},"summary":"A classical weapon of Irrisenis who lacked magical talent, the sickle-saber has seen a resurgence since the coronation of Queen Anastasia. The queen …","summary_markdown":"A classical weapon of Irrisenis who lacked magical talent, the sickle-saber has seen a resurgence since the coronation of Queen Anastasia. The queen …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Sickle-Saber Source Grand Bazaar pg. 106 Access Characters from Irrisen have access to the sickle-saber. Price 5 gp Damage 1d6 S Bulk 1 Hands 1 Category Advanced Group Sword --- A classical weapon of Irrisenis who lacked magical talent, the sickle-saber has seen a resurgence since the coronation of Queen Anastasia. The queen was fascinated with the sickle-sabers in the palace treasury, and now the unusual blades are carried by her honor guard and Irriseni diplomats alike. The sickle-saber's blade curves multiple times along its 4-foot length, and its hilt is similarly curved. A small, secondary grip on the blade lets the wielder rapidly and unpredictably twist the cutting edges. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Backswing","Forceful","Uncommon"],"trait_markdown":"[Backswing](/Traits.aspx?ID=173), [Forceful](/Traits.aspx?ID=180), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Backswing","Forceful","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=240","weakness":{},"weapon_category":"Advanced","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-241","_score":4.2425666,"_source":{"access":"Characters from Taldor have access to the spiral rapier.","ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-241","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Spiral Rapier](/Weapons.aspx?ID=241)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106</row>\n\n**Access** Characters from Taldor have access to the spiral rapier.\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nAn old Taldan dueling weapon from the empire's height, this rapier has a thicker blade than normal, which is shaped into a corkscrew-like spiral well suited to catching enemy weapons.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />","name":"Spiral Rapier","pfs":"Standard","price":500,"price_raw":"5 gp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn old Taldan dueling weapon from the empire's height, this rapier has a thicker blade than normal, which is shaped into a corkscrew-like spiral well …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 106"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 106</row>","speed":{},"summary":"An old Taldan dueling weapon from the empire's height, this rapier has a thicker blade than normal, which is shaped into a corkscrew-like spiral well …","summary_markdown":"An old Taldan dueling weapon from the empire's height, this rapier has a thicker blade than normal, which is shaped into a corkscrew-like spiral well …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Spiral Rapier Source Grand Bazaar pg. 106 Access Characters from Taldor have access to the spiral rapier. Price 5 gp Damage 1d6 P Bulk 1 Hands 1 Category Advanced Group Sword --- An old Taldan dueling weapon from the empire's height, this rapier has a thicker blade than normal, which is shaped into a corkscrew-like spiral well suited to catching enemy weapons. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Disarm","Finesse","Parry","Uncommon"],"trait_markdown":"[Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Parry](/Traits.aspx?ID=190), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Disarm","Finesse","Parry","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=241","weakness":{},"weapon_category":"Advanced","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-242","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-242","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Switchscythe](/Weapons.aspx?ID=242)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Gnome\" url=\"/Traits.aspx?ID=80\" />\r\n<trait label=\"Modular (P and grapple, or S and sweep)\" url=\"/Traits.aspx?ID=271\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106</row>\n\n<row gap=\"medium\">\r\n**Price** 12 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Pick](/WeaponGroups.aspx?ID=10)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nAnother complex gnome invention, the switchscythe is designed for versatility. The curved blade is partly hollow, containing a long rod of wood or metal; the rod can be pulled perpendicular to the blade, turning the switchscythe from a sweeping, axe-like blade into a hooked pick capable of grappling a foe.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-10\" />","name":"Switchscythe","pfs":"Standard","price":1200,"price_raw":"12 gp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Gnome\" url=\"/Traits.aspx?ID=80\" />\r\n<trait label=\"Modular (P and grapple, or S and sweep)\" url=\"/Traits.aspx?ID=271\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 12 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Pick](/WeaponGroups.aspx?ID=10)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAnother complex gnome invention, the switchscythe is designed for versatility. The curved blade is partly hollow, containing a long rod of wood or …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 106"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 106</row>","speed":{},"summary":"Another complex gnome invention, the switchscythe is designed for versatility. The curved blade is partly hollow, containing a long rod of wood or …","summary_markdown":"Another complex gnome invention, the switchscythe is designed for versatility. The curved blade is partly hollow, containing a long rod of wood or …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Switchscythe Source Grand Bazaar pg. 106 Price 12 gp Damage 1d6 P Bulk 2 Hands 1 Category Advanced Group Pick --- Another complex gnome invention, the switchscythe is designed for versatility. The curved blade is partly hollow, containing a long rod of wood or metal; the rod can be pulled perpendicular to the blade, turning the switchscythe from a sweeping, axe-like blade into a hooked pick capable of grappling a foe. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Fatal","Gnome","Modular","Uncommon"],"trait_markdown":"[Fatal d10](/Traits.aspx?ID=178), [Gnome](/Traits.aspx?ID=80), [Modular (P and grapple, or S and sweep)](/Traits.aspx?ID=271), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Fatal d10","Gnome","Modular (P and grapple, or S and sweep)","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=242","weakness":{},"weapon_category":"Advanced","weapon_group":"Pick","weapon_group_markdown":"[Pick](/WeaponGroups.aspx?ID=10)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-243","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-243","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Throwing Knife](/Weapons.aspx?ID=243)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106, [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77</row>\n\n<row gap=\"medium\">\r\n**Price** 3 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis light knife is optimally balanced to be thrown accurately at a greater distance than a common dagger. While this comes at the cost of a significant cutting edge, the difference is worth it for throwing specialists.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />","name":"Throwing Knife","pfs":"Standard","price":30,"price_raw":"3 sp","rarity":"common","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106, [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis light knife is optimally balanced to be thrown accurately at a greater distance than a common dagger. While this comes at the cost of a …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 106"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 106, [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 77</row>","speed":{},"summary":"This light knife is optimally balanced to be thrown accurately at a greater distance than a common dagger. While this comes at the cost of a …","summary_markdown":"This light knife is optimally balanced to be thrown accurately at a greater distance than a common dagger. While this comes at the cost of a …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Throwing Knife Source Grand Bazaar pg. 106, Pathfinder #151: The Show Must Go On pg. 77 Price 3 sp Damage 1d4 P Bulk L Hands 1 Category Simple Group Knife --- This light knife is optimally balanced to be thrown accurately at a greater distance than a common dagger. While this comes at the cost of a significant cutting edge, the difference is worth it for throwing specialists. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Finesse","Thrown"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Thrown 20 ft.](/Traits.aspx?ID=195)","trait_raw":["Agile","Finesse","Thrown 20 ft."],"type":"Weapon","url":"/Weapons.aspx?ID=243","weakness":{},"weapon_category":"Simple","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-244","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 B","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-244","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Thundermace](/Weapons.aspx?ID=244)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106</row>\n\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis deceptively dangerous weapon is essentially a mace with a longer haft and larger, often flanged head.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />","name":"Thundermace","pfs":"Standard","price":20,"price_raw":"2 sp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis deceptively dangerous weapon is essentially a mace with a longer haft and larger, often flanged head.\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 106"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 106</row>","speed":{},"summary":"This deceptively dangerous weapon is essentially a mace with a longer haft and larger, often flanged head.","summary_markdown":"This deceptively dangerous weapon is essentially a mace with a longer haft and larger, often flanged head.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Thundermace Source Grand Bazaar pg. 106 Price 2 sp Damage 1d8 B Bulk 2 Hands 2 Category Simple Group Club --- This deceptively dangerous weapon is essentially a mace with a longer haft and larger, often flanged head. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Backswing","Uncommon"],"trait_markdown":"[Backswing](/Traits.aspx?ID=173), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Backswing","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=244","weakness":{},"weapon_category":"Simple","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-245","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-245","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Tonfa](/Weapons.aspx?ID=245)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n<trait label=\"Twin\" url=\"/Traits.aspx?ID=197\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106</row>\n\n<row gap=\"medium\">\r\n**Price** 1 sp\r\n\r\n**Damage** 1d4\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThese L-shaped fighting batons are good for striking and blocking. The wielder holds the handle and either spins the stick or strikes with the stick covering the forearm.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-4\" />","name":"Tonfa","pfs":"Standard","price":10,"price_raw":"1 sp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n<trait label=\"Twin\" url=\"/Traits.aspx?ID=197\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 sp\r\n\r\n**Damage** 1d4\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese L-shaped fighting batons are good for striking and blocking. The wielder holds the handle and either spins the stick or strikes with the stick …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 106"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 106</row>","speed":{},"summary":"These L-shaped fighting batons are good for striking and blocking. The wielder holds the handle and either spins the stick or strikes with the stick …","summary_markdown":"These L-shaped fighting batons are good for striking and blocking. The wielder holds the handle and either spins the stick or strikes with the stick …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Tonfa Source Grand Bazaar pg. 106 Price 1 sp Damage 1d4 Bulk L Hands 1 Category Martial Group Brawling --- These L-shaped fighting batons are good for striking and blocking. The wielder holds the handle and either spins the stick or strikes with the stick covering the forearm. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Finesse","Monk","Parry","Twin","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Monk](/Traits.aspx?ID=112), [Parry](/Traits.aspx?ID=190), [Twin](/Traits.aspx?ID=197), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Finesse","Monk","Parry","Twin","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=245","weakness":{},"weapon_category":"Martial","weapon_group":"Brawling","weapon_group_markdown":"[Brawling](/WeaponGroups.aspx?ID=4)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-246","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-246","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Tri-Bladed Katar](/Weapons.aspx?ID=246)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106</row>\n\n<row gap=\"medium\">\r\n**Price** 8 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis punching dagger resembles the standard katar, save that a pair of blades can be folded out from the center blade, transforming the weapon into a starburst shape well suited to catching foes' weapons.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />","name":"Tri-Bladed Katar","pfs":"Standard","price":80,"price_raw":"8 sp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 106</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis punching dagger resembles the standard katar, save that a pair of blades can be folded out from the center blade, transforming the weapon into a …\r\n</summary>","source":["Grand Bazaar"],"source_raw":["Grand Bazaar pg. 106"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Grand Bazaar](/Sources.aspx?ID=100) pg. 106</row>","speed":{},"summary":"This punching dagger resembles the standard katar, save that a pair of blades can be folded out from the center blade, transforming the weapon into a …","summary_markdown":"This punching dagger resembles the standard katar, save that a pair of blades can be folded out from the center blade, transforming the weapon into a …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Tri-Bladed Katar Source Grand Bazaar pg. 106 Price 8 sp Damage 1d4 P Bulk L Hands 1 Category Simple Group Knife --- This punching dagger resembles the standard katar, save that a pair of blades can be folded out from the center blade, transforming the weapon into a starburst shape well suited to catching foes' weapons. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Disarm","Fatal","Monk","Uncommon"],"trait_markdown":"[Disarm](/Traits.aspx?ID=175), [Fatal d8](/Traits.aspx?ID=178), [Monk](/Traits.aspx?ID=112), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Disarm","Fatal d8","Monk","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=246","weakness":{},"weapon_category":"Simple","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-247","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 S","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-247","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Limited\"\r\n>\r\n[Lion Scythe](/Weapons.aspx?ID=247)\r\n</title>\r\n\r\n<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 78</row>\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA lion scythe resembles a common [sickle](/Weapons.aspx?ID=9) but is specially weighted to allow for greater power when attacking. This is a martial melee weapon.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />","name":"Lion Scythe","pfs":"Limited","price":100,"price_raw":"1 gp","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 78</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA lion scythe resembles a common sickle but is specially weighted to allow for greater power when attacking. This is a martial melee weapon.\r\n</summary>","source":["Pathfinder #172: Secrets of the Temple City"],"source_raw":["Pathfinder #172: Secrets of the Temple City pg. 78"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 78</row>","speed":{},"spoilers":"Strength of Thousands","summary":"A lion scythe resembles a common sickle but is specially weighted to allow for greater power when attacking. This is a martial melee weapon.","summary_markdown":"A lion scythe resembles a common sickle but is specially weighted to allow for greater power when attacking. This is a martial melee weapon.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Lion Scythe May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 78 Price 1 gp Damage 1d6 S Bulk L Hands 1 Category Martial Group Knife --- A lion scythe resembles a common sickle but is specially weighted to allow for greater power when attacking. This is a martial melee weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Finesse","Trip","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Finesse","Trip","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=247","weakness":{},"weapon_category":"Martial","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-248","_score":4.2425666,"_source":{"ammunition":"Sun Shot","ammunition_markdown":"[Sun Shot](/Weapons.aspx?ID=250)","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d8 P","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1+","id":"weapon-248","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Limited\"\r\n>\r\n[Sun Sling](/Weapons.aspx?ID=248)\r\n</title>\r\n\r\n<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 78</row>\n\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 100 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\r\n\r\n**Ammunition** [Sun Shot](/Weapons.aspx?ID=250)\r\n\r\n</column>\r\n\r\n---\r\n\r\nA sun sling is a small staff with a head of woven netting. The staff is small enough to hold in a single hand, making it useful for hit-and-run tactics, but once loaded with ammunition, it requires two hands to properly swing and fire. This is a martial ranged weapon.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-13\" />","name":"Sun Sling","pfs":"Limited","price":300,"price_raw":"3 gp","range":100,"range_raw":"100 ft.","rarity":"uncommon","release_date":"2021-10-13","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 78</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 100 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Sun Shot](/Weapons.aspx?ID=250)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA sun sling is a small staff with a head of woven netting. The staff is small enough to hold in a single hand, making it useful for hit-and-run …\r\n</summary>","source":["Pathfinder #172: Secrets of the Temple City"],"source_raw":["Pathfinder #172: Secrets of the Temple City pg. 78"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 78</row>","speed":{},"spoilers":"Strength of Thousands","summary":"A sun sling is a small staff with a head of woven netting. The staff is small enough to hold in a single hand, making it useful for hit-and-run …","summary_markdown":"A sun sling is a small staff with a head of woven netting. The staff is small enough to hold in a single hand, making it useful for hit-and-run …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Sun Sling May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 78 Price 3 gp Damage 1d8 P Bulk L Hands 1+ Range 100 ft. Reload 1 Category Martial Group Sling Ammunition Sun Shot --- A sun sling is a small staff with a head of woven netting. The staff is small enough to hold in a single hand, making it useful for hit-and-run tactics, but once loaded with ammunition, it requires two hands to properly swing and fire. This is a martial ranged weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Concussive","Propulsive","Uncommon"],"trait_markdown":"[Concussive](/Traits.aspx?ID=401), [Propulsive](/Traits.aspx?ID=191), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Concussive","Propulsive","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=248","weakness":{},"weapon_category":"Martial","weapon_group":"Sling","weapon_group_markdown":"[Sling](/WeaponGroups.aspx?ID=13)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-250","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","id":"weapon-250","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"\"\r\n>\r\n[Sun Shot](/Weapons.aspx?ID=250)\r\n</title>\r\n\r\n<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 78</row>\n\n<row gap=\"medium\">\r\n**Price** 1 sp (for 10)\n\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** \n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nSun slings use small metal bullets covered in sharp spikes known as sun shots. A bundle of 10 sun shots has light bulk and costs 1 sp.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-13\" />","name":"Sun Shot","price":10,"price_raw":"1 sp (for 10)","rarity":"uncommon","release_date":"2021-10-13","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 78</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 sp (for 10)\r\n\r\n \r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSun slings use small metal bullets covered in sharp spikes known as sun shots. A bundle of 10 sun shots has light bulk and costs 1 sp.\r\n</summary>","source":["Pathfinder #172: Secrets of the Temple City"],"source_raw":["Pathfinder #172: Secrets of the Temple City pg. 78"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 78</row>","speed":{},"spoilers":"Strength of Thousands","summary":"Sun slings use small metal bullets covered in sharp spikes known as sun shots. A bundle of 10 sun shots has light bulk and costs 1 sp.","summary_markdown":"Sun slings use small metal bullets covered in sharp spikes known as sun shots. A bundle of 10 sun shots has light bulk and costs 1 sp.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"\" > Sun Shot May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 78 Price 1 sp (for 10) Bulk L Hands Category Ammunition Group Sling --- Sun slings use small metal bullets covered in sharp spikes known as sun shots. A bundle of 10 sun shots has light bulk and costs 1 sp. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Concussive","Propulsive","Uncommon"],"trait_markdown":"[Concussive](/Traits.aspx?ID=401), [Propulsive](/Traits.aspx?ID=191), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Concussive","Propulsive","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=250","weakness":{},"weapon_category":"Ammunition","weapon_group":"Sling","weapon_group_markdown":"[Sling](/WeaponGroups.aspx?ID=13)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-251","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d8 P","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-251","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Limited\"\r\n>\r\n[Shobhad Longrifle](/Weapons.aspx?ID=251)\r\n</title>\r\n\r\n<spoilers>May contain spoilers from Strength of Thousands</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Backstabber\" url=\"/Traits.aspx?ID=172\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d12\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Kickback\" url=\"/Traits.aspx?ID=409\" />\r\n<trait label=\"Volley\" url=\"/Traits.aspx?ID=201\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 78</row>\n\n<row gap=\"medium\">\r\n**Price** 20 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 120 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThe shobhad longrifle is a firearm with a long, rifled barrel. Often mounted with a multi-lensed scope for targeting at an array of ranges and a chambering mechanism that can adjust the speed and penetrating power of each shot, it's the preferred weapon of many [shobhad](/MonsterFamilies.aspx?ID=296) warriors. Shobhad longrifles are equipped with a built-in [silencer](/Equipment.aspx?ID=1206) so they make no more noise than a crossbow when fired. A shobhad longrifle is a martial weapon.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Shobhad Longrifle","pfs":"Limited","price":2000,"price_raw":"20 gp","range":120,"range_raw":"120 ft.","rarity":"rare","release_date":"2021-11-10","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Backstabber\" url=\"/Traits.aspx?ID=172\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d12\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Kickback\" url=\"/Traits.aspx?ID=409\" />\r\n<trait label=\"Volley\" url=\"/Traits.aspx?ID=201\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 78</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 20 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 120 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe shobhad longrifle is a firearm with a long, rifled barrel. Often mounted with a multi-lensed scope for targeting at an array of ranges and a …\r\n</summary>","source":["Pathfinder #173: Doorway to the Red Star"],"source_raw":["Pathfinder #173: Doorway to the Red Star pg. 78"],"source_category":"Adventure Paths","source_group":"Strength of Thousands","source_markdown":"<row gap=\"tiny\">[Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 78</row>","speed":{},"spoilers":"Strength of Thousands","summary":"The shobhad longrifle is a firearm with a long, rifled barrel. Often mounted with a multi-lensed scope for targeting at an array of ranges and a …","summary_markdown":"The shobhad longrifle is a firearm with a long, rifled barrel. Often mounted with a multi-lensed scope for targeting at an array of ranges and a …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Limited\" > Shobhad Longrifle May contain spoilers from Strength of Thousands Source Pathfinder #173: Doorway to the Red Star pg. 78 Price 20 gp Damage 1d8 P Bulk 1 Hands 2 Range 120 ft. Reload 1 Category Martial Group Firearm --- The shobhad longrifle is a firearm with a long, rifled barrel. Often mounted with a multi-lensed scope for targeting at an array of ranges and a chambering mechanism that can adjust the speed and penetrating power of each shot, it's the preferred weapon of many shobhad warriors. Shobhad longrifles are equipped with a built-in silencer so they make no more noise than a crossbow when fired. A shobhad longrifle is a martial weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Backstabber","Concussive","Fatal","Kickback","Rare","Volley"],"trait_markdown":"[Backstabber](/Traits.aspx?ID=172), [Concussive](/Traits.aspx?ID=401), [Fatal d12](/Traits.aspx?ID=178), [Kickback](/Traits.aspx?ID=409), [Rare](/Traits.aspx?ID=137), [Volley](/Traits.aspx?ID=201)","trait_raw":["Backstabber","Concussive","Fatal d12","Kickback","Rare","Volley"],"type":"Weapon","url":"/Weapons.aspx?ID=251","weakness":{},"weapon_category":"Martial","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-253","_score":4.2425666,"_source":{"access":"Knights of Lastwall have access to this weapon.","ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 modular","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-253","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Bladed Gauntlet](/Weapons.aspx?ID=253)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Free-Hand\" url=\"/Traits.aspx?ID=181\" />\r\n<trait label=\"Modular B, P, or S\" url=\"/Traits.aspx?ID=271\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 87</row>\n\n**Access** Knights of Lastwall have access to this weapon.\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d4 modular\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA [dagger](/Weapons.aspx?ID=3) attached to a retractable mechanism is integrated in this gauntlet's dorsum, so a combatant can quickly arm themself with a blade to exploit the weak points in an enemy's armor. Switching configurations on the gauntlet reveals or retracts the contained dagger as appropriate. The dagger isn't removable, and thus can't be wielded or etched with runes separately from the gauntlet.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-4\" />","name":"Bladed Gauntlet","pfs":"Standard","price":500,"price_raw":"5 gp","rarity":"uncommon","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Free-Hand\" url=\"/Traits.aspx?ID=181\" />\r\n<trait label=\"Modular B, P, or S\" url=\"/Traits.aspx?ID=271\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 87</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d4 modular\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA dagger attached to a retractable mechanism is integrated in this gauntlet's dorsum, so a combatant can quickly arm themself with a blade to …\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 87"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 87</row>","speed":{},"summary":"A dagger attached to a retractable mechanism is integrated in this gauntlet's dorsum, so a combatant can quickly arm themself with a blade to …","summary_markdown":"A dagger attached to a retractable mechanism is integrated in this gauntlet's dorsum, so a combatant can quickly arm themself with a blade to …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bladed Gauntlet Source Knights of Lastwall pg. 87 Access Knights of Lastwall have access to this weapon. Price 5 gp Damage 1d4 modular Bulk L Hands 1 Category Martial Group Brawling --- A dagger attached to a retractable mechanism is integrated in this gauntlet's dorsum, so a combatant can quickly arm themself with a blade to exploit the weak points in an enemy's armor. Switching configurations on the gauntlet reveals or retracts the contained dagger as appropriate. The dagger isn't removable, and thus can't be wielded or etched with runes separately from the gauntlet. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Finesse","Free-Hand","Modular","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Free-Hand](/Traits.aspx?ID=181), [Modular B, P, or S](/Traits.aspx?ID=271), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Finesse","Free-Hand","Modular B, P, or S","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=253","weakness":{},"weapon_category":"Martial","weapon_group":"Brawling","weapon_group_markdown":"[Brawling](/WeaponGroups.aspx?ID=4)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-254","_score":4.2425666,"_source":{"access":"Knights of Lastwall have access to this weapon.","ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 P","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-254","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[War Lance](/Weapons.aspx?ID=254)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Jousting d6\" url=\"/Traits.aspx?ID=186\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 87</row>\n\n**Access** Knights of Lastwall have access to this weapon.\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis lance appears shorter and stockier in comparison to other weapons of its type. The war lance most notably features shielding integrated into its vamplate, exchanging its reach for a sturdier base when defending against attacks or attempting to overpower an opponent.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-14\" />","name":"War Lance","pfs":"Standard","price":400,"price_raw":"4 gp","rarity":"uncommon","release_date":"2022-05-25","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Jousting d6\" url=\"/Traits.aspx?ID=186\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 87</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis lance appears shorter and stockier in comparison to other weapons of its type. The war lance most notably features shielding integrated into its …\r\n</summary>","source":["Knights of Lastwall"],"source_raw":["Knights of Lastwall pg. 87"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 87</row>","speed":{},"summary":"This lance appears shorter and stockier in comparison to other weapons of its type. The war lance most notably features shielding integrated into its …","summary_markdown":"This lance appears shorter and stockier in comparison to other weapons of its type. The war lance most notably features shielding integrated into its …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > War Lance Source Knights of Lastwall pg. 87 Access Knights of Lastwall have access to this weapon. Price 4 gp Damage 1d8 P Bulk 2 Hands 2 Category Martial Group Spear --- This lance appears shorter and stockier in comparison to other weapons of its type. The war lance most notably features shielding integrated into its vamplate, exchanging its reach for a sturdier base when defending against attacks or attempting to overpower an opponent. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Deadly","Jousting","Parry","Shove","Uncommon"],"trait_markdown":"[Deadly d8](/Traits.aspx?ID=174), [Jousting d6](/Traits.aspx?ID=186), [Parry](/Traits.aspx?ID=190), [Shove](/Traits.aspx?ID=193), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Deadly d8","Jousting d6","Parry","Shove","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=254","weakness":{},"weapon_category":"Martial","weapon_group":"Spear","weapon_group_markdown":"[Spear](/WeaponGroups.aspx?ID=14)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-255","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-255","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Limited\"\r\n>\r\n[Flying Talon](/Weapons.aspx?ID=255)\r\n</title>\r\n\r\n<spoilers>May contain spoilers from Crown of the Kobold King</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Kobold\" url=\"/Traits.aspx?ID=224\" />\r\n<trait label=\"Ranged Trip\" url=\"/Traits.aspx?ID=251\" />\r\n<trait label=\"Tethered\" url=\"/Traits.aspx?ID=252\" />\r\n<trait label=\"thrown 10 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 115</row>\r\n\r\n_[**PFS Note**](/pathfinder-society) This weapon is an Advanced melee weapon_\n\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis weapon consists of a three-pronged barbed hook attached to a length of chain. It can be used as a melee weapon to stab at foes or hurled as a ranged weapon. Some [kobolds](/Ancestries.aspx?ID=18) are particularly fond of using flying talons, especially as a sort of badge of office above those who serve them.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-7\" />","name":"Flying Talon","pfs":"Limited","price":600,"price_raw":"6 gp","rarity":"uncommon","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Kobold\" url=\"/Traits.aspx?ID=224\" />\r\n<trait label=\"Ranged Trip\" url=\"/Traits.aspx?ID=251\" />\r\n<trait label=\"Tethered\" url=\"/Traits.aspx?ID=252\" />\r\n<trait label=\"thrown 10 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 115</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon consists of a three-pronged barbed hook attached to a length of chain. It can be used as a melee weapon to stab at foes or hurled as a …\r\n</summary>","source":["Crown of the Kobold King"],"source_raw":["Crown of the Kobold King pg. 115"],"source_category":"Adventures","source_group":"Crown of the Kobold King","source_markdown":"<row gap=\"tiny\">[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 115</row>","speed":{},"spoilers":"Crown of the Kobold King","summary":"This weapon consists of a three-pronged barbed hook attached to a length of chain. It can be used as a melee weapon to stab at foes or hurled as a …","summary_markdown":"This weapon consists of a three-pronged barbed hook attached to a length of chain. It can be used as a melee weapon to stab at foes or hurled as a …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Limited\" > Flying Talon May contain spoilers from Crown of the Kobold King Source Crown of the Kobold King pg. 115 PFS Note This weapon is an Advanced melee weapon Price 6 gp Damage 1d4 P Bulk 1 Hands 1 Category Advanced Group Flail --- This weapon consists of a three-pronged barbed hook attached to a length of chain. It can be used as a melee weapon to stab at foes or hurled as a ranged weapon. Some kobolds are particularly fond of using flying talons, especially as a sort of badge of office above those who serve them. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Finesse","Kobold","Ranged Trip","Tethered","Thrown","Trip","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Kobold](/Traits.aspx?ID=224), [Ranged Trip](/Traits.aspx?ID=251), [Tethered](/Traits.aspx?ID=252), [thrown 10 ft.](/Traits.aspx?ID=195), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Finesse","Kobold","Ranged Trip","Tethered","thrown 10 ft.","Trip","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=255","weakness":{},"weapon_category":"Advanced","weapon_group":"Flail","weapon_group_markdown":"[Flail](/WeaponGroups.aspx?ID=7)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-256","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d8 S","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-256","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Aldori Dueling Sword](/Weapons.aspx?ID=256)\r\n</title>\r\n\r\n<spoilers>May contain spoilers from Kingmaker</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 599, [World Guide](/Sources.aspx?ID=6) pg. 28 <sup>2.0</sup></row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters from the Broken Lands have access to the Aldori dueling sword._\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nAn Aldori dueling sword is a slim, single-bladed dueling sword with a slight curve and a sharp, reinforced point.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />","name":"Aldori Dueling Sword","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"uncommon","release_date":"2022-10-26","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 599, [World Guide](/Sources.aspx?ID=6) pg. 28 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn Aldori dueling sword is a slim, single-bladed dueling sword with a slight curve and a sharp, reinforced point.\r\n</summary>","source":["Kingmaker Adventure Path"],"source_raw":["Kingmaker Adventure Path pg. 599"],"source_category":"Adventure Paths","source_group":"Kingmaker","source_markdown":"<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 599, [World Guide](/Sources.aspx?ID=6) pg. 28 <sup>2.0</sup></row>","speed":{},"spoilers":"Kingmaker","summary":"An Aldori dueling sword is a slim, single-bladed dueling sword with a slight curve and a sharp, reinforced point.","summary_markdown":"An Aldori dueling sword is a slim, single-bladed dueling sword with a slight curve and a sharp, reinforced point.","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Aldori Dueling Sword May contain spoilers from Kingmaker Source Kingmaker Adventure Path pg. 599, World Guide pg. 28 2.0 PFS Note Characters from the Broken Lands have access to the Aldori dueling sword. Price 2 gp Damage 1d8 S Bulk 1 Hands 1 Category Advanced Group Sword --- An Aldori dueling sword is a slim, single-bladed dueling sword with a slight curve and a sharp, reinforced point. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Finesse","Uncommon","Versatile"],"trait_markdown":"[Finesse](/Traits.aspx?ID=179), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)","trait_raw":["Finesse","Uncommon","Versatile P"],"type":"Weapon","url":"/Weapons.aspx?ID=256","weakness":{},"weapon_category":"Advanced","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-257","_score":4.2425666,"_source":{"access":"Characters from Alkenstar have access to this option.","ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-257","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Triggerbrand](/Weapons.aspx?ID=257)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 108</row>\n\n**Access** Characters from Alkenstar have access to this option.\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis unusual combination weapon integrates features of a [flintlock pistol](/Weapons.aspx?ID=192) and a [shortsword](/Weapons.aspx?ID=43). Like other [combination](/Traits.aspx?ID=417) weapons, a wielder can transform it between ranged and melee modes as an Interact action.\r\n\r\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Versatile S\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 P\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d4 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Triggerbrand","pfs":"Standard","price":1000,"price_raw":"10 gp","range":30,"range_raw":"30 ft.","rarity":"uncommon","release_date":"2022-11-16","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 108</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis unusual combination weapon integrates features of a flintlock pistol and a shortsword . Like other combination weapons, a wielder can …\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 108"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 108</row>","speed":{},"summary":"This unusual combination weapon integrates features of a flintlock pistol and a shortsword . Like other combination weapons, a wielder can …","summary_markdown":"This unusual combination weapon integrates features of a flintlock pistol and a shortsword . Like other combination weapons, a wielder can …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Triggerbrand Source Impossible Lands pg. 108 Access Characters from Alkenstar have access to this option. Price 10 gp Bulk 1 Hands 1 Category Martial --- This unusual combination weapon integrates features of a flintlock pistol and a shortsword. Like other combination weapons, a wielder can transform it between ranged and melee modes as an Interact action. Melee Damage 1d6 P Group Sword Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Combination","Concussive","Fatal","Uncommon"],"trait_markdown":"[Combination](/Traits.aspx?ID=417), [Concussive](/Traits.aspx?ID=401), [Fatal d8](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Combination","Concussive","Fatal d8","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=257","weakness":{},"weapon_category":"Martial","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-257--melee","_score":4.2425666,"_source":{"access":"Characters from Alkenstar have access to this option.","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-257--melee","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Triggerbrand](/Weapons.aspx?ID=257)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 108</row>\n\n**Access** Characters from Alkenstar have access to this option.\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis unusual combination weapon integrates features of a [flintlock pistol](/Weapons.aspx?ID=192) and a [shortsword](/Weapons.aspx?ID=43). Like other [combination](/Traits.aspx?ID=417) weapons, a wielder can transform it between ranged and melee modes as an Interact action.\r\n\r\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Versatile S\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 P\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d4 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Triggerbrand","pfs":"Standard","price":1000,"price_raw":"10 gp","rarity":"uncommon","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Versatile S\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 108</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n**Hands** 1\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis unusual combination weapon integrates features of a flintlock pistol and a shortsword . Like other combination weapons, a wielder can …\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 108"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 108</row>","speed":{},"summary":"This unusual combination weapon integrates features of a flintlock pistol and a shortsword . Like other combination weapons, a wielder can …","summary_markdown":"This unusual combination weapon integrates features of a flintlock pistol and a shortsword . Like other combination weapons, a wielder can …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Triggerbrand Source Impossible Lands pg. 108 Access Characters from Alkenstar have access to this option. Price 10 gp Bulk 1 Hands 1 Category Martial --- This unusual combination weapon integrates features of a flintlock pistol and a shortsword. Like other combination weapons, a wielder can transform it between ranged and melee modes as an Interact action. Melee Damage 1d6 P Group Sword Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Critical Fusion","Finesse","Versatile","Combination","Uncommon"],"trait_markdown":"[Critical Fusion](/Traits.aspx?ID=402), [Finesse](/Traits.aspx?ID=179), [Versatile S](/Traits.aspx?ID=200), [Combination](/Traits.aspx?ID=417), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Critical Fusion","Finesse","Versatile S","Combination","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=257","weakness":{},"weapon_category":"Martial","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-258","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d10 P","damage_die":10,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-258","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Broadspear](/Weapons.aspx?ID=258)\r\n</title>\n\n<traits>\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Versatile S\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 220</row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThe spearhead of this weapon is in the shape of a long leaf.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-14\" />","name":"Broadspear","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"common","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Versatile S\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 220</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe spearhead of this weapon is in the shape of a long leaf.\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 220"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 220</row>","speed":{},"summary":"The spearhead of this weapon is in the shape of a long leaf.","summary_markdown":"The spearhead of this weapon is in the shape of a long leaf.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Broadspear Source Impossible Lands pg. 220 Price 2 gp Damage 1d10 P Bulk 2 Hands 2 Category Advanced Group Spear --- The spearhead of this weapon is in the shape of a long leaf. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Reach","Sweep","Versatile"],"trait_markdown":"[Reach](/Traits.aspx?ID=192), [Sweep](/Traits.aspx?ID=194), [Versatile S](/Traits.aspx?ID=200)","trait_raw":["Reach","Sweep","Versatile S"],"type":"Weapon","url":"/Weapons.aspx?ID=258","weakness":{},"weapon_category":"Advanced","weapon_group":"Spear","weapon_group_markdown":"[Spear](/WeaponGroups.aspx?ID=14)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-260","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 S","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-260","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Dandpatta](/Weapons.aspx?ID=260)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Twin\" url=\"/Traits.aspx?ID=197\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 220</row>\n\n<row gap=\"medium\">\r\n**Price** 8 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis long, narrow blade is attached to a gauntlet that also acts as a handguard.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />","name":"Dandpatta","pfs":"Standard","price":80,"price_raw":"8 sp","rarity":"uncommon","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Twin\" url=\"/Traits.aspx?ID=197\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 220</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis long, narrow blade is attached to a gauntlet that also acts as a handguard.\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 220"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 220</row>","speed":{},"summary":"This long, narrow blade is attached to a gauntlet that also acts as a handguard.","summary_markdown":"This long, narrow blade is attached to a gauntlet that also acts as a handguard.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dandpatta Source Impossible Lands pg. 220 Price 8 sp Damage 1d6 S Bulk L Hands 1 Category Martial Group Sword --- This long, narrow blade is attached to a gauntlet that also acts as a handguard. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Twin","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Twin](/Traits.aspx?ID=197), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Twin","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=260","weakness":{},"weapon_category":"Martial","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-261","_score":4.2425666,"_source":{"access":"Characters from Jalmeray or Vudra have access to this weapon","ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 S","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-261","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Donchak](/Weapons.aspx?ID=261)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Hampering\" url=\"/Traits.aspx?ID=344\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Reload 1\" url=\"/Traits.aspx?ID=254\" />\r\n<trait label=\"Tethered\" url=\"/Traits.aspx?ID=252\" />\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 220</row>\n\n**Access** Characters from Jalmeray or Vudra have access to this weapon\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis long metal pole has a large chakram attached at the end. A mechanism within the handle allows the wielder to launch and retract the chakram, which is connected with wire to the inside of the weapon. The donchak is seldom seen used outside training scenarios.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-11\" />","name":"Donchak","pfs":"Standard","price":400,"price_raw":"4 gp","rarity":"uncommon","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Hampering\" url=\"/Traits.aspx?ID=344\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Reload 1\" url=\"/Traits.aspx?ID=254\" />\r\n<trait label=\"Tethered\" url=\"/Traits.aspx?ID=252\" />\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 220</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis long metal pole has a large chakram attached at the end. A mechanism within the handle allows the wielder to launch and retract the chakram, …\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 220"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 220</row>","speed":{},"summary":"This long metal pole has a large chakram attached at the end. A mechanism within the handle allows the wielder to launch and retract the chakram, …","summary_markdown":"This long metal pole has a large chakram attached at the end. A mechanism within the handle allows the wielder to launch and retract the chakram, …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Donchak Source Impossible Lands pg. 220 Access Characters from Jalmeray or Vudra have access to this weapon Price 4 gp Damage 1d8 S Bulk 2 Hands 2 Category Advanced Group Polearm --- This long metal pole has a large chakram attached at the end. A mechanism within the handle allows the wielder to launch and retract the chakram, which is connected with wire to the inside of the weapon. The donchak is seldom seen used outside training scenarios. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Hampering","Reach","Reload","Tethered","Thrown","Uncommon"],"trait_markdown":"[Hampering](/Traits.aspx?ID=344), [Reach](/Traits.aspx?ID=192), [Reload 1](/Traits.aspx?ID=254), [Tethered](/Traits.aspx?ID=252), [Thrown 20 ft.](/Traits.aspx?ID=195), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Hampering","Reach","Reload 1","Tethered","Thrown 20 ft.","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=261","weakness":{},"weapon_category":"Advanced","weapon_group":"Polearm","weapon_group_markdown":"[Polearm](/WeaponGroups.aspx?ID=11)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-262","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d8 B","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-262","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Gada](/Weapons.aspx?ID=262)\r\n</title>\n\n<traits>\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Two-Hand d12\" url=\"/Traits.aspx?ID=198\" />\r\n<trait label=\"Vanara\" url=\"/Traits.aspx?ID=368\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 220</row>\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA large spherical head with a spike on top sits mounted to a long shaft.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />","name":"Gada","pfs":"Standard","price":100,"price_raw":"1 gp","rarity":"common","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Two-Hand d12\" url=\"/Traits.aspx?ID=198\" />\r\n<trait label=\"Vanara\" url=\"/Traits.aspx?ID=368\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 220</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA large spherical head with a spike on top sits mounted to a long shaft.\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 220"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 220</row>","speed":{},"summary":"A large spherical head with a spike on top sits mounted to a long shaft.","summary_markdown":"A large spherical head with a spike on top sits mounted to a long shaft.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Gada Source Impossible Lands pg. 220 Price 1 gp Damage 1d8 B Bulk 1 Hands 1 Category Advanced Group Club --- A large spherical head with a spike on top sits mounted to a long shaft. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Backswing","Two-Hand","Vanara"],"trait_markdown":"[Backswing](/Traits.aspx?ID=173), [Two-Hand d12](/Traits.aspx?ID=198), [Vanara](/Traits.aspx?ID=368)","trait_raw":["Backswing","Two-Hand d12","Vanara"],"type":"Weapon","url":"/Weapons.aspx?ID=262","weakness":{},"weapon_category":"Advanced","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-263","_score":4.2425666,"_source":{"access":"Characters from Jalmeray or Vudra have access to this weapon","ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d8 S","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-263","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Kalis](/Weapons.aspx?ID=263)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 220</row>\n\n**Access** Characters from Jalmeray or Vudra have access to this weapon\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA larger version of the asymmetrical, wavy-bladed kris, this double-edged sword is effective at creating grievous injuries.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />","name":"Kalis","pfs":"Standard","price":300,"price_raw":"3 gp","rarity":"uncommon","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 220</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA larger version of the asymmetrical, wavy-bladed kris, this double-edged sword is effective at creating grievous injuries.\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 220"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 220</row>","speed":{},"summary":"A larger version of the asymmetrical, wavy-bladed kris, this double-edged sword is effective at creating grievous injuries.","summary_markdown":"A larger version of the asymmetrical, wavy-bladed kris, this double-edged sword is effective at creating grievous injuries.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Kalis Source Impossible Lands pg. 220 Access Characters from Jalmeray or Vudra have access to this weapon Price 3 gp Damage 1d8 S Bulk 1 Hands 1 Category Advanced Group Sword --- A larger version of the asymmetrical, wavy-bladed kris, this double-edged sword is effective at creating grievous injuries. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Deadly","Uncommon","Versatile"],"trait_markdown":"[Deadly d8](/Traits.aspx?ID=174), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)","trait_raw":["Deadly d8","Uncommon","Versatile P"],"type":"Weapon","url":"/Weapons.aspx?ID=263","weakness":{},"weapon_category":"Advanced","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-264","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-264","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Kris](/Weapons.aspx?ID=264)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 221</row>\n\n<row gap=\"medium\">\r\n**Price** 7 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis blade features multiple curves in a serpentine pattern set on a wide, asymmetrical base, its hilt and sheath often intricately decorated.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />","name":"Kris","pfs":"Standard","price":70,"price_raw":"7 sp","rarity":"common","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 221</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 7 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis blade features multiple curves in a serpentine pattern set on a wide, asymmetrical base, its hilt and sheath often intricately decorated.\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 221"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 221</row>","speed":{},"summary":"This blade features multiple curves in a serpentine pattern set on a wide, asymmetrical base, its hilt and sheath often intricately decorated.","summary_markdown":"This blade features multiple curves in a serpentine pattern set on a wide, asymmetrical base, its hilt and sheath often intricately decorated.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Kris Source Impossible Lands pg. 221 Price 7 sp Damage 1d4 P Bulk L Hands 1 Category Martial Group Knife --- This blade features multiple curves in a serpentine pattern set on a wide, asymmetrical base, its hilt and sheath often intricately decorated. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Deadly","Finesse"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Deadly d8](/Traits.aspx?ID=174), [Finesse](/Traits.aspx?ID=179)","trait_raw":["Agile","Deadly d8","Finesse"],"type":"Weapon","url":"/Weapons.aspx?ID=264","weakness":{},"weapon_category":"Martial","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-266","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 S","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-266","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Talwar](/Weapons.aspx?ID=266)\r\n</title>\n\n<traits>\r\n<trait label=\"Forceful\" url=\"/Traits.aspx?ID=180\" />\r\n<trait label=\"Two-Hand d10\" url=\"/Traits.aspx?ID=198\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 221</row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nLonger, and with less curve than a [scimitar](/Weapons.aspx?ID=38), this blade is ubiquitous in guard and mercenary groups throughout Casmaron.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />","name":"Talwar","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"common","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Forceful\" url=\"/Traits.aspx?ID=180\" />\r\n<trait label=\"Two-Hand d10\" url=\"/Traits.aspx?ID=198\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 221</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLonger, and with less curve than a scimitar , this blade is ubiquitous in guard and mercenary groups throughout Casmaron.\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 221"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 221</row>","speed":{},"summary":"Longer, and with less curve than a scimitar , this blade is ubiquitous in guard and mercenary groups throughout Casmaron.","summary_markdown":"Longer, and with less curve than a scimitar , this blade is ubiquitous in guard and mercenary groups throughout Casmaron.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Talwar Source Impossible Lands pg. 221 Price 2 gp Damage 1d6 S Bulk 1 Hands 1 Category Martial Group Sword --- Longer, and with less curve than a scimitar, this blade is ubiquitous in guard and mercenary groups throughout Casmaron. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Forceful","Two-Hand","Versatile"],"trait_markdown":"[Forceful](/Traits.aspx?ID=180), [Two-Hand d10](/Traits.aspx?ID=198), [Versatile P](/Traits.aspx?ID=200)","trait_raw":["Forceful","Two-Hand d10","Versatile P"],"type":"Weapon","url":"/Weapons.aspx?ID=266","weakness":{},"weapon_category":"Martial","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-267","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-267","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Thorn Whip](/Weapons.aspx?ID=267)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Ghoran\" url=\"/Traits.aspx?ID=352\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 221</row>\n\n<row gap=\"medium\">\r\n**Price** 6 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nCarefully woven from plant fibers, the thorn whip sports small spikes that protrude from various locations.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-4\" />","name":"Thorn Whip","pfs":"Standard","price":60,"price_raw":"6 sp","rarity":"uncommon","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Ghoran\" url=\"/Traits.aspx?ID=352\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 221</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 6 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCarefully woven from plant fibers, the thorn whip sports small spikes that protrude from various locations.\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 221"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 221</row>","speed":{},"summary":"Carefully woven from plant fibers, the thorn whip sports small spikes that protrude from various locations.","summary_markdown":"Carefully woven from plant fibers, the thorn whip sports small spikes that protrude from various locations.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Thorn Whip Source Impossible Lands pg. 221 Price 6 sp Damage 1d4 P Bulk 1 Hands 1 Category Martial Group Brawling --- Carefully woven from plant fibers, the thorn whip sports small spikes that protrude from various locations. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Disarm","Finesse","Ghoran","Reach","Trip","Uncommon"],"trait_markdown":"[Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Ghoran](/Traits.aspx?ID=352), [Reach](/Traits.aspx?ID=192), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Disarm","Finesse","Ghoran","Reach","Trip","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=267","weakness":{},"weapon_category":"Martial","weapon_group":"Brawling","weapon_group_markdown":"[Brawling](/WeaponGroups.aspx?ID=4)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-268","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 S","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-268","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Visap](/Weapons.aspx?ID=268)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Injection\" url=\"/Traits.aspx?ID=407\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n<trait label=\"Vishkanya\" url=\"/Traits.aspx?ID=369\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 221</row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nTwo small, curved blades extend from a single hilt. There's a hollow area inside that vishkanyas can use to store an unused dose of their blood, or other poison, for the future.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />","name":"Visap","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"uncommon","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Injection\" url=\"/Traits.aspx?ID=407\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n<trait label=\"Vishkanya\" url=\"/Traits.aspx?ID=369\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 221</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTwo small, curved blades extend from a single hilt. There's a hollow area inside that vishkanyas can use to store an unused dose of their blood, or …\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 221"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 221</row>","speed":{},"summary":"Two small, curved blades extend from a single hilt. There's a hollow area inside that vishkanyas can use to store an unused dose of their blood, or …","summary_markdown":"Two small, curved blades extend from a single hilt. There's a hollow area inside that vishkanyas can use to store an unused dose of their blood, or …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Visap Source Impossible Lands pg. 221 Price 2 gp Damage 1d4 S Bulk L Hands 1 Category Advanced Group Knife --- Two small, curved blades extend from a single hilt. There's a hollow area inside that vishkanyas can use to store an unused dose of their blood, or other poison, for the future. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Finesse","Injection","Uncommon","Versatile","Vishkanya"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Injection](/Traits.aspx?ID=407), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200), [Vishkanya](/Traits.aspx?ID=369)","trait_raw":["Agile","Finesse","Injection","Uncommon","Versatile P","Vishkanya"],"type":"Weapon","url":"/Weapons.aspx?ID=268","weakness":{},"weapon_category":"Advanced","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-269","_score":4.2425666,"_source":{"access":"Characters from Jalmeray or Vudra have access to this weapon","ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 S","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-269","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Zulfikar](/Weapons.aspx?ID=269)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 221</row>\n\n**Access** Characters from Jalmeray or Vudra have access to this weapon\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis curved blade has a bifurcated tip, creating what looks like a second blade. It's a customary practice among zulfikar users to have religious or personal inscriptions upon the blade.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />","name":"Zulfikar","pfs":"Standard","price":400,"price_raw":"4 gp","rarity":"uncommon","release_date":"2022-11-16","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 221</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis curved blade has a bifurcated tip, creating what looks like a second blade. It's a customary practice among zulfikar users to have religious or …\r\n</summary>","source":["Impossible Lands"],"source_raw":["Impossible Lands pg. 221"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 221</row>","speed":{},"summary":"This curved blade has a bifurcated tip, creating what looks like a second blade. It's a customary practice among zulfikar users to have religious or …","summary_markdown":"This curved blade has a bifurcated tip, creating what looks like a second blade. It's a customary practice among zulfikar users to have religious or …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Zulfikar Source Impossible Lands pg. 221 Access Characters from Jalmeray or Vudra have access to this weapon Price 4 gp Damage 1d6 S Bulk 1 Hands 1 Category Advanced Group Sword --- This curved blade has a bifurcated tip, creating what looks like a second blade. It's a customary practice among zulfikar users to have religious or personal inscriptions upon the blade. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Deadly","Disarm","Sweep","Uncommon","Versatile"],"trait_markdown":"[Deadly d8](/Traits.aspx?ID=174), [Disarm](/Traits.aspx?ID=175), [Sweep](/Traits.aspx?ID=194), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)","trait_raw":["Deadly d8","Disarm","Sweep","Uncommon","Versatile P"],"type":"Weapon","url":"/Weapons.aspx?ID=269","weakness":{},"weapon_category":"Advanced","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-271","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 S","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-271","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Battle Saddle](/Weapons.aspx?ID=271)\r\n</title>\n\n<traits>\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Vehicular\" url=\"/Traits.aspx?ID=493\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThe battle saddle is a special saddle for a mount that has two large, winglike blades. These blades normally lie flat alongside the saddle, providing additional protection for the rider, but they can be deployed with a tug on the reins to slash at enemies adjacent to the mount. When using a battle saddle to parry, you can decide whether the circumstance bonus to AC applies to you or to your mount.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-1\" />","name":"Battle Saddle","pfs":"Standard","price":600,"price_raw":"6 gp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Vehicular\" url=\"/Traits.aspx?ID=493\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe battle saddle is a special saddle for a mount that has two large, winglike blades. These blades normally lie flat alongside the saddle, providing …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 26"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup></row>","speed":{},"summary":"The battle saddle is a special saddle for a mount that has two large, winglike blades. These blades normally lie flat alongside the saddle, providing …","summary_markdown":"The battle saddle is a special saddle for a mount that has two large, winglike blades. These blades normally lie flat alongside the saddle, providing …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Battle Saddle Source Treasure Vault pg. 26 1.1 Price 6 gp Damage 1d8 S Bulk 2 Hands 2 Category Martial Group Axe --- The battle saddle is a special saddle for a mount that has two large, winglike blades. These blades normally lie flat alongside the saddle, providing additional protection for the rider, but they can be deployed with a tug on the reins to slash at enemies adjacent to the mount. When using a battle saddle to parry, you can decide whether the circumstance bonus to AC applies to you or to your mount. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Parry","Sweep","Vehicular"],"trait_markdown":"[Parry](/Traits.aspx?ID=190), [Sweep](/Traits.aspx?ID=194), [Vehicular](/Traits.aspx?ID=493)","trait_raw":["Parry","Sweep","Vehicular"],"type":"Weapon","url":"/Weapons.aspx?ID=271","weakness":{},"weapon_category":"Martial","weapon_group":"Axe","weapon_group_markdown":"[Axe](/WeaponGroups.aspx?ID=1)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-272","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 P","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-272","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Bec de Corbin](/Weapons.aspx?ID=272)\r\n</title>\n\n<traits>\r\n<trait label=\"Razing\" url=\"/Traits.aspx?ID=488\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n<trait label=\"Versatile B\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA bec de corbin is a spiked polearm that uses a hammer head to help balance the spike. The hammer portion can be used as a secondary striking surface, while the spike or fluke is specially designed to punch through armor and shields.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-11\" />","name":"Bec de Corbin","pfs":"Standard","price":400,"price_raw":"4 gp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Razing\" url=\"/Traits.aspx?ID=488\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n<trait label=\"Versatile B\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA bec de corbin is a spiked polearm that uses a hammer head to help balance the spike. The hammer portion can be used as a secondary striking …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 26"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup></row>","speed":{},"summary":"A bec de corbin is a spiked polearm that uses a hammer head to help balance the spike. The hammer portion can be used as a secondary striking …","summary_markdown":"A bec de corbin is a spiked polearm that uses a hammer head to help balance the spike. The hammer portion can be used as a secondary striking …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bec de Corbin Source Treasure Vault pg. 26 1.1 Price 4 gp Damage 1d8 P Bulk 2 Hands 2 Category Martial Group Polearm --- A bec de corbin is a spiked polearm that uses a hammer head to help balance the spike. The hammer portion can be used as a secondary striking surface, while the spike or fluke is specially designed to punch through armor and shields. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Razing","Reach","Shove","Versatile"],"trait_markdown":"[Razing](/Traits.aspx?ID=488), [Reach](/Traits.aspx?ID=192), [Shove](/Traits.aspx?ID=193), [Versatile B](/Traits.aspx?ID=200)","trait_raw":["Razing","Reach","Shove","Versatile B"],"type":"Weapon","url":"/Weapons.aspx?ID=272","weakness":{},"weapon_category":"Martial","weapon_group":"Polearm","weapon_group_markdown":"[Polearm](/WeaponGroups.aspx?ID=11)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-273","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 S","damage_die":6,"deity":["Ashava","Sivanah","The Resplendent Court"],"deity_markdown":"[Ashava](/Deities.aspx?ID=114), [Sivanah](/Deities.aspx?ID=46), [The Resplendent Court](/Deities.aspx?ID=272)","exclude_from_search":false,"favored_weapon":["Ashava","Sivanah","The Resplendent Court"],"favored_weapon_markdown":"[Ashava](/Deities.aspx?ID=114), [Sivanah](/Deities.aspx?ID=46), [The Resplendent Court](/Deities.aspx?ID=272)","hands":"2","id":"weapon-273","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Bladed Scarf](/Weapons.aspx?ID=273)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 120 <sup>2.0</sup></row>\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Saga Lands_\r\n\r\n**Favored Weapon** [Ashava](/Deities.aspx?ID=114), [Sivanah](/Deities.aspx?ID=46), [The Resplendent Court](/Deities.aspx?ID=272)\n\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThe thin metal plates interwoven throughout this long scarf turn a fashion accessory into a deadly weapon.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-7\" />","name":"Bladed Scarf","pfs":"Standard","price":300,"price_raw":"3 gp","rarity":"uncommon","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 120 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe thin metal plates interwoven throughout this long scarf turn a fashion accessory into a deadly weapon.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 26"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 120 <sup>2.0</sup></row>","speed":{},"summary":"The thin metal plates interwoven throughout this long scarf turn a fashion accessory into a deadly weapon.","summary_markdown":"The thin metal plates interwoven throughout this long scarf turn a fashion accessory into a deadly weapon.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bladed Scarf Source Treasure Vault pg. 26 1.1 , Gods & Magic pg. 120 2.0 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Saga Lands Favored Weapon Ashava, Sivanah, The Resplendent Court Price 3 gp Damage 1d6 S Bulk 1 Hands 2 Category Martial Group Flail --- The thin metal plates interwoven throughout this long scarf turn a fashion accessory into a deadly weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Disarm","Finesse","Reach","Sweep","Trip","Uncommon"],"trait_markdown":"[Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Reach](/Traits.aspx?ID=192), [Sweep](/Traits.aspx?ID=194), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Disarm","Finesse","Reach","Sweep","Trip","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=273","weakness":{},"weapon_category":"Martial","weapon_group":"Flail","weapon_group_markdown":"[Flail](/WeaponGroups.aspx?ID=7)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-274","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-274","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Breaching Pike](/Weapons.aspx?ID=274)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Hobgoblin\" url=\"/Traits.aspx?ID=268\" />\r\n<trait label=\"Razing\" url=\"/Traits.aspx?ID=488\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nForged with a heavy metal wedge as a spearhead, breaching pikes are often used by [hobgoblin](/Ancestries.aspx?ID=13) infantry alongside a [tower shield](/Shields.aspx?ID=4). Breaching pikes are particularly effective at damaging enemy shields, leaving large, triangular puncture holes behind.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-14\" />","name":"Breaching Pike","pfs":"Standard","price":800,"price_raw":"8 gp","rarity":"uncommon","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Hobgoblin\" url=\"/Traits.aspx?ID=268\" />\r\n<trait label=\"Razing\" url=\"/Traits.aspx?ID=488\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nForged with a heavy metal wedge as a spearhead, breaching pikes are often used by hobgoblin infantry alongside a tower shield . Breaching pikes …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 26"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup></row>","speed":{},"summary":"Forged with a heavy metal wedge as a spearhead, breaching pikes are often used by hobgoblin infantry alongside a tower shield . Breaching pikes …","summary_markdown":"Forged with a heavy metal wedge as a spearhead, breaching pikes are often used by hobgoblin infantry alongside a tower shield . Breaching pikes …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Breaching Pike Source Treasure Vault pg. 26 1.1 Price 8 gp Damage 1d6 P Bulk 1 Hands 1 Category Martial Group Spear --- Forged with a heavy metal wedge as a spearhead, breaching pikes are often used by hobgoblin infantry alongside a tower shield. Breaching pikes are particularly effective at damaging enemy shields, leaving large, triangular puncture holes behind. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Hobgoblin","Razing","Reach","Uncommon"],"trait_markdown":"[Hobgoblin](/Traits.aspx?ID=268), [Razing](/Traits.aspx?ID=488), [Reach](/Traits.aspx?ID=192), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Hobgoblin","Razing","Reach","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=274","weakness":{},"weapon_category":"Martial","weapon_group":"Spear","weapon_group_markdown":"[Spear](/WeaponGroups.aspx?ID=14)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-275","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 S","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-275","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Butterfly Sword](/Weapons.aspx?ID=275)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Concealable\" url=\"/Traits.aspx?ID=327\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n<trait label=\"Twin\" url=\"/Traits.aspx?ID=197\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup>, [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 76</row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis short, single-edged sword typically features a cross guard that helps catch oncoming attacks. It's the preferred weapon of [Butterfly Blades](/Archetypes.aspx?ID=91)— highly skilled Gokan assassins. These swords are typically crafted and sold in pairs.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />","name":"Butterfly Sword","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"uncommon","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Concealable\" url=\"/Traits.aspx?ID=327\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n<trait label=\"Twin\" url=\"/Traits.aspx?ID=197\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup>, [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 76</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis short, single-edged sword typically features a cross guard that helps catch oncoming attacks. It's the preferred weapon of Butterfly Blades — …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 26"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup>, [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 76</row>","speed":{},"summary":"This short, single-edged sword typically features a cross guard that helps catch oncoming attacks. It's the preferred weapon of Butterfly Blades — …","summary_markdown":"This short, single-edged sword typically features a cross guard that helps catch oncoming attacks. It's the preferred weapon of Butterfly Blades — …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Butterfly Sword Source Treasure Vault pg. 26 1.1 , Pathfinder #166: Despair on Danger Island pg. 76 Price 2 gp Damage 1d4 S Bulk L Hands 1 Category Advanced Group Sword --- This short, single-edged sword typically features a cross guard that helps catch oncoming attacks. It's the preferred weapon of Butterfly Blades— highly skilled Gokan assassins. These swords are typically crafted and sold in pairs. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Concealable","Disarm","Finesse","Monk","Parry","Twin","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Concealable](/Traits.aspx?ID=327), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Monk](/Traits.aspx?ID=112), [Parry](/Traits.aspx?ID=190), [Twin](/Traits.aspx?ID=197), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Concealable","Disarm","Finesse","Monk","Parry","Twin","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=275","weakness":{},"weapon_category":"Advanced","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-276","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 S","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-276","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Chain Sword](/Weapons.aspx?ID=276)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis weapon has a hilt like a longsword attached to several bladed segments connected by chain links. A highly technical weapon, the chain sword is valued by duelists and experienced soldiers alike in the nations of Nirmathas and Molthune.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />","name":"Chain Sword","pfs":"Standard","price":600,"price_raw":"6 gp","rarity":"uncommon","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon has a hilt like a longsword attached to several bladed segments connected by chain links. A highly technical weapon, the chain sword is …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 26"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup></row>","speed":{},"summary":"This weapon has a hilt like a longsword attached to several bladed segments connected by chain links. A highly technical weapon, the chain sword is …","summary_markdown":"This weapon has a hilt like a longsword attached to several bladed segments connected by chain links. A highly technical weapon, the chain sword is …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Chain Sword Source Treasure Vault pg. 26 1.1 Price 6 gp Damage 1d6 S Bulk 1 Hands 1 Category Advanced Group Sword --- This weapon has a hilt like a longsword attached to several bladed segments connected by chain links. A highly technical weapon, the chain sword is valued by duelists and experienced soldiers alike in the nations of Nirmathas and Molthune. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Finesse","Reach","Sweep","Uncommon"],"trait_markdown":"[Finesse](/Traits.aspx?ID=179), [Reach](/Traits.aspx?ID=192), [Sweep](/Traits.aspx?ID=194), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Finesse","Reach","Sweep","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=276","weakness":{},"weapon_category":"Advanced","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-277","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 B","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-277","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Combat Lure](/Weapons.aspx?ID=277)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Tethered\" url=\"/Traits.aspx?ID=252\" />\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n<trait label=\"Training\" url=\"/Traits.aspx?ID=492\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA combat lure is a weighted leather sack at the end of a length of toughened cord and can be used both to bludgeon opponents and signal directions to a trained avian or other animal.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-7\" />","name":"Combat Lure","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"uncommon","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Tethered\" url=\"/Traits.aspx?ID=252\" />\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n<trait label=\"Training\" url=\"/Traits.aspx?ID=492\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA combat lure is a weighted leather sack at the end of a length of toughened cord and can be used both to bludgeon opponents and signal directions to …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 26"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup></row>","speed":{},"summary":"A combat lure is a weighted leather sack at the end of a length of toughened cord and can be used both to bludgeon opponents and signal directions to …","summary_markdown":"A combat lure is a weighted leather sack at the end of a length of toughened cord and can be used both to bludgeon opponents and signal directions to …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Combat Lure Source Treasure Vault pg. 26 1.1 Price 2 gp Damage 1d6 B Bulk 1 Hands 2 Category Martial Group Flail --- A combat lure is a weighted leather sack at the end of a length of toughened cord and can be used both to bludgeon opponents and signal directions to a trained avian or other animal. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Finesse","Tethered","Thrown","Training","Uncommon"],"trait_markdown":"[Finesse](/Traits.aspx?ID=179), [Tethered](/Traits.aspx?ID=252), [Thrown 20 ft.](/Traits.aspx?ID=195), [Training](/Traits.aspx?ID=492), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Finesse","Tethered","Thrown 20 ft.","Training","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=277","weakness":{},"weapon_category":"Martial","weapon_group":"Flail","weapon_group_markdown":"[Flail](/WeaponGroups.aspx?ID=7)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-278","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-278","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Corset Knife](/Weapons.aspx?ID=278)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Concealable\" url=\"/Traits.aspx?ID=327\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Thrown 10 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 3 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA favored self-defense weapon among bar and tavern workers, the corset knife has a weighted hilt and a cylindrical, needlelike blade designed to be easily hidden in clothing, but quickly retrieved in a pinch.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />","name":"Corset Knife","pfs":"Standard","price":30,"price_raw":"3 sp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Concealable\" url=\"/Traits.aspx?ID=327\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Thrown 10 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 sp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA favored self-defense weapon among bar and tavern workers, the corset knife has a weighted hilt and a cylindrical, needlelike blade designed to be …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 26"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup></row>","speed":{},"summary":"A favored self-defense weapon among bar and tavern workers, the corset knife has a weighted hilt and a cylindrical, needlelike blade designed to be …","summary_markdown":"A favored self-defense weapon among bar and tavern workers, the corset knife has a weighted hilt and a cylindrical, needlelike blade designed to be …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Corset Knife Source Treasure Vault pg. 26 1.1 Price 3 sp Damage 1d4 P Bulk L Hands 1 Category Simple Group Knife --- A favored self-defense weapon among bar and tavern workers, the corset knife has a weighted hilt and a cylindrical, needlelike blade designed to be easily hidden in clothing, but quickly retrieved in a pinch. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Concealable","Finesse","Thrown"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Concealable](/Traits.aspx?ID=327), [Finesse](/Traits.aspx?ID=179), [Thrown 10 ft.](/Traits.aspx?ID=195)","trait_raw":["Agile","Concealable","Finesse","Thrown 10 ft."],"type":"Weapon","url":"/Weapons.aspx?ID=278","weakness":{},"weapon_category":"Simple","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-279","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-279","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Dancer's Spear](/Weapons.aspx?ID=279)\r\n</title>\n\n<traits>\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Versatile B\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nTraditionally a favored weapon in Molthune for settling disputes between military leaders, the dancer's spear has seen a recent resurgence in popularity in the neighboring kingdom of Nirmathas, largely due to its effectiveness at striking down attacking [skeletons](/MonsterFamilies.aspx?ID=92) and other [undead](/Traits.aspx?ID=160) from a relatively safe distance. A dancer's spear has a 7-foot-long wooden haft capped with a triangular metal blade at one end, counterbalanced on the other end with a reinforced metal sleeve that, in a pinch, can be used as an effective striking surface.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-14\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Grounding Spike](/Equipment.aspx?ID=1874)","name":"Dancer's Spear","pfs":"Standard","price":300,"price_raw":"3 gp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Versatile B\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTraditionally a favored weapon in Molthune for settling disputes between military leaders, the dancer's spear has seen a recent resurgence in …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 26"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 26 <sup>1.1</sup></row>","speed":{},"summary":"Traditionally a favored weapon in Molthune for settling disputes between military leaders, the dancer's spear has seen a recent resurgence in …","summary_markdown":"Traditionally a favored weapon in Molthune for settling disputes between military leaders, the dancer's spear has seen a recent resurgence in …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dancer's Spear Source Treasure Vault pg. 26 1.1 Price 3 gp Damage 1d6 P Bulk 1 Hands 2 Category Martial Group Spear --- Traditionally a favored weapon in Molthune for settling disputes between military leaders, the dancer's spear has seen a recent resurgence in popularity in the neighboring kingdom of Nirmathas, largely due to its effectiveness at striking down attacking skeletons and other undead from a relatively safe distance. A dancer's spear has a 7-foot-long wooden haft capped with a triangular metal blade at one end, counterbalanced on the other end with a reinforced metal sleeve that, in a pinch, can be used as an effective striking surface. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Grounding Spike","trait":["Backswing","Finesse","Reach","Sweep","Versatile"],"trait_markdown":"[Backswing](/Traits.aspx?ID=173), [Finesse](/Traits.aspx?ID=179), [Reach](/Traits.aspx?ID=192), [Sweep](/Traits.aspx?ID=194), [Versatile B](/Traits.aspx?ID=200)","trait_raw":["Backswing","Finesse","Reach","Sweep","Versatile B"],"type":"Weapon","url":"/Weapons.aspx?ID=279","weakness":{},"weapon_category":"Martial","weapon_group":"Spear","weapon_group_markdown":"[Spear](/WeaponGroups.aspx?ID=14)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-280","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d10 B","damage_die":10,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-280","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Dwarven Dorn-Dergar](/Weapons.aspx?ID=280)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Dwarf\" url=\"/Traits.aspx?ID=54\" />\r\n<trait label=\"Razing\" url=\"/Traits.aspx?ID=488\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d10 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA heavy, weighted cube of metal at the end of a long chain, the dorn-dergar is used by [dwarven](/Ancestries.aspx?ID=1) berserkers and sappers who specialize in breaking through lines of shielded opponents or disabling enemy siege weapons.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-7\" />","name":"Dwarven Dorn-Dergar","pfs":"Standard","price":800,"price_raw":"8 gp","rarity":"uncommon","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Dwarf\" url=\"/Traits.aspx?ID=54\" />\r\n<trait label=\"Razing\" url=\"/Traits.aspx?ID=488\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d10 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA heavy, weighted cube of metal at the end of a long chain, the dorn-dergar is used by dwarven berserkers and sappers who specialize in breaking …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 27"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>","speed":{},"summary":"A heavy, weighted cube of metal at the end of a long chain, the dorn-dergar is used by dwarven berserkers and sappers who specialize in breaking …","summary_markdown":"A heavy, weighted cube of metal at the end of a long chain, the dorn-dergar is used by dwarven berserkers and sappers who specialize in breaking …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dwarven Dorn-Dergar Source Treasure Vault pg. 27 1.1 Price 8 gp Damage 1d10 B Bulk 2 Hands 2 Category Advanced Group Flail --- A heavy, weighted cube of metal at the end of a long chain, the dorn-dergar is used by dwarven berserkers and sappers who specialize in breaking through lines of shielded opponents or disabling enemy siege weapons. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Dwarf","Razing","Reach","Uncommon"],"trait_markdown":"[Dwarf](/Traits.aspx?ID=54), [Razing](/Traits.aspx?ID=488), [Reach](/Traits.aspx?ID=192), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Dwarf","Razing","Reach","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=280","weakness":{},"weapon_category":"Advanced","weapon_group":"Flail","weapon_group_markdown":"[Flail](/WeaponGroups.aspx?ID=7)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-281","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d6 B","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-281","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Earthbreaker](/Weapons.aspx?ID=281)\r\n</title>\n\n<traits>\r\n<trait label=\"Razing\" url=\"/Traits.aspx?ID=488\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n<trait label=\"Two-Hand d10\" url=\"/Traits.aspx?ID=198\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis massive hammer's metal head is shaped or molded with heavy metal wedges along its primary striking surface, enabling it to tear through shields and armor with ease.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-8\" />","name":"Earthbreaker","pfs":"Standard","price":400,"price_raw":"4 gp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Razing\" url=\"/Traits.aspx?ID=488\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n<trait label=\"Two-Hand d10\" url=\"/Traits.aspx?ID=198\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis massive hammer's metal head is shaped or molded with heavy metal wedges along its primary striking surface, enabling it to tear through shields …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 27"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>","speed":{},"summary":"This massive hammer's metal head is shaped or molded with heavy metal wedges along its primary striking surface, enabling it to tear through shields …","summary_markdown":"This massive hammer's metal head is shaped or molded with heavy metal wedges along its primary striking surface, enabling it to tear through shields …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Earthbreaker Source Treasure Vault pg. 27 1.1 Price 4 gp Damage 1d6 B Bulk 2 Hands 1 Category Martial Group Hammer --- This massive hammer's metal head is shaped or molded with heavy metal wedges along its primary striking surface, enabling it to tear through shields and armor with ease. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Razing","Shove","Two-Hand","Versatile"],"trait_markdown":"[Razing](/Traits.aspx?ID=488), [Shove](/Traits.aspx?ID=193), [Two-Hand d10](/Traits.aspx?ID=198), [Versatile P](/Traits.aspx?ID=200)","trait_raw":["Razing","Shove","Two-Hand d10","Versatile P"],"type":"Weapon","url":"/Weapons.aspx?ID=281","weakness":{},"weapon_category":"Martial","weapon_group":"Hammer","weapon_group_markdown":"[Hammer](/WeaponGroups.aspx?ID=8)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-282","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d8 S","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-282","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Falcata](/Weapons.aspx?ID=282)\r\n</title>\n\n<traits>\r\n<trait label=\"Fatal d12\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThe falcata is a heavy, one-handed sword with a single cutting edge, usually flaring to be wider towards the point of the weapon and narrower towards the hilt.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />","name":"Falcata","pfs":"Standard","price":300,"price_raw":"3 gp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Fatal d12\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe falcata is a heavy, one-handed sword with a single cutting edge, usually flaring to be wider towards the point of the weapon and narrower towards …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 27"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>","speed":{},"summary":"The falcata is a heavy, one-handed sword with a single cutting edge, usually flaring to be wider towards the point of the weapon and narrower towards …","summary_markdown":"The falcata is a heavy, one-handed sword with a single cutting edge, usually flaring to be wider towards the point of the weapon and narrower towards …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Falcata Source Treasure Vault pg. 27 1.1 Price 3 gp Damage 1d8 S Bulk 1 Hands 1 Category Advanced Group Sword --- The falcata is a heavy, one-handed sword with a single cutting edge, usually flaring to be wider towards the point of the weapon and narrower towards the hilt. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Fatal"],"trait_markdown":"[Fatal d12](/Traits.aspx?ID=178)","trait_raw":["Fatal d12"],"type":"Weapon","url":"/Weapons.aspx?ID=282","weakness":{},"weapon_category":"Advanced","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-283","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 S","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-283","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Feng Huo Lun](/Weapons.aspx?ID=283)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n<trait label=\"Twin\" url=\"/Traits.aspx?ID=197\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 76</row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nAlso known as wind and fire wheels, these large, flat steel rings feature several protruding blades typically stylized to resemble flames.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />","name":"Feng Huo Lun","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"uncommon","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n<trait label=\"Twin\" url=\"/Traits.aspx?ID=197\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 76</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAlso known as wind and fire wheels, these large, flat steel rings feature several protruding blades typically stylized to resemble flames.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 27"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 76</row>","speed":{},"summary":"Also known as wind and fire wheels, these large, flat steel rings feature several protruding blades typically stylized to resemble flames.","summary_markdown":"Also known as wind and fire wheels, these large, flat steel rings feature several protruding blades typically stylized to resemble flames.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Feng Huo Lun Source Treasure Vault pg. 27 1.1 , Pathfinder #166: Despair on Danger Island pg. 76 Price 2 gp Damage 1d4 S Bulk L Hands 1 Category Advanced Group Knife --- Also known as wind and fire wheels, these large, flat steel rings feature several protruding blades typically stylized to resemble flames. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Disarm","Finesse","Monk","Parry","Twin","Uncommon","Versatile"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Monk](/Traits.aspx?ID=112), [Parry](/Traits.aspx?ID=190), [Twin](/Traits.aspx?ID=197), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)","trait_raw":["Agile","Disarm","Finesse","Monk","Parry","Twin","Uncommon","Versatile P"],"type":"Weapon","url":"/Weapons.aspx?ID=283","weakness":{},"weapon_category":"Advanced","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-284","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 S","damage_die":4,"deity":["Lady Jingxi"],"deity_markdown":"[Lady Jingxi](/Deities.aspx?ID=178)","exclude_from_search":false,"favored_weapon":["Lady Jingxi"],"favored_weapon_markdown":"[Lady Jingxi](/Deities.aspx?ID=178)","hands":"1","id":"weapon-284","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Fighting Fan](/Weapons.aspx?ID=284)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Backstabber\" url=\"/Traits.aspx?ID=172\" />\r\n<trait label=\"Deadly d6\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 120 <sup>2.0</sup></row>\n\n**Favored Weapon** [Lady Jingxi](/Deities.aspx?ID=178)\n\n<row gap=\"medium\">\r\n**Price** 1 gp, 1 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis fan is useful for elegant dances as well as for slicing unsuspecting foes with the blades along its outer edge. If used in performances, it might be disguised as a frilly accessory, or it might be an obvious, though elegant, weapon.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />","name":"Fighting Fan","pfs":"Standard","price":110,"price_raw":"1 gp, 1 sp","rarity":"uncommon","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Backstabber\" url=\"/Traits.aspx?ID=172\" />\r\n<trait label=\"Deadly d6\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 120 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp, 1 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis fan is useful for elegant dances as well as for slicing unsuspecting foes with the blades along its outer edge. If used in performances, it …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 27"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 120 <sup>2.0</sup></row>","speed":{},"summary":"This fan is useful for elegant dances as well as for slicing unsuspecting foes with the blades along its outer edge. If used in performances, it …","summary_markdown":"This fan is useful for elegant dances as well as for slicing unsuspecting foes with the blades along its outer edge. If used in performances, it …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Fighting Fan Source Treasure Vault pg. 27 1.1 , Gods & Magic pg. 120 2.0 Favored Weapon Lady Jingxi Price 1 gp, 1 sp Damage 1d4 S Bulk L Hands 1 Category Martial Group Knife --- This fan is useful for elegant dances as well as for slicing unsuspecting foes with the blades along its outer edge. If used in performances, it might be disguised as a frilly accessory, or it might be an obvious, though elegant, weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Backstabber","Deadly","Finesse","Monk","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Backstabber](/Traits.aspx?ID=172), [Deadly d6](/Traits.aspx?ID=174), [Finesse](/Traits.aspx?ID=179), [Monk](/Traits.aspx?ID=112), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Backstabber","Deadly d6","Finesse","Monk","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=284","weakness":{},"weapon_category":"Martial","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-285","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 S","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-285","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Flyssa](/Weapons.aspx?ID=285)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis single-edged blade has a guardless hilt. Often decorated with elaborate etchings, a flyssa is longer than most daggers but shorter than average for most swords, making it useful in close and pitched combat.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />","name":"Flyssa","pfs":"Standard","price":100,"price_raw":"1 gp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis single-edged blade has a guardless hilt. Often decorated with elaborate etchings, a flyssa is longer than most daggers but shorter than average …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 27"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>","speed":{},"summary":"This single-edged blade has a guardless hilt. Often decorated with elaborate etchings, a flyssa is longer than most daggers but shorter than average …","summary_markdown":"This single-edged blade has a guardless hilt. Often decorated with elaborate etchings, a flyssa is longer than most daggers but shorter than average …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Flyssa Source Treasure Vault pg. 27 1.1 Price 1 gp Damage 1d6 S Bulk L Hands 1 Category Martial Group Knife --- This single-edged blade has a guardless hilt. Often decorated with elaborate etchings, a flyssa is longer than most daggers but shorter than average for most swords, making it useful in close and pitched combat. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Finesse","Versatile"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Versatile P](/Traits.aspx?ID=200)","trait_raw":["Agile","Finesse","Versatile P"],"type":"Weapon","url":"/Weapons.aspx?ID=285","weakness":{},"weapon_category":"Martial","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-286","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 B","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-286","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Frying Pan](/Weapons.aspx?ID=286)\r\n</title>\n\n<traits>\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Halfling\" url=\"/Traits.aspx?ID=87\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 1 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThe cast-iron frying pan is an essential tool for adventuring [halflings](/Ancestries.aspx?ID=5), gold panners, and remote tavern owners. Characters with the [Halfling Weapon Familiarity](/Feats.aspx?ID=55) ancestry feat are trained in the frying pan.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />","name":"Frying Pan","pfs":"Standard","price":10,"price_raw":"1 sp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Halfling\" url=\"/Traits.aspx?ID=87\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe cast-iron frying pan is an essential tool for adventuring halflings , gold panners, and remote tavern owners. Characters with the Halfling …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 27"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>","speed":{},"summary":"The cast-iron frying pan is an essential tool for adventuring halflings , gold panners, and remote tavern owners. Characters with the Halfling …","summary_markdown":"The cast-iron frying pan is an essential tool for adventuring halflings , gold panners, and remote tavern owners. Characters with the Halfling …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Frying Pan Source Treasure Vault pg. 27 1.1 Price 1 sp Damage 1d4 B Bulk L Hands 1 Category Simple Group Club --- The cast-iron frying pan is an essential tool for adventuring halflings, gold panners, and remote tavern owners. Characters with the Halfling Weapon Familiarity ancestry feat are trained in the frying pan. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Fatal","Halfling"],"trait_markdown":"[Fatal d8](/Traits.aspx?ID=178), [Halfling](/Traits.aspx?ID=87)","trait_raw":["Fatal d8","Halfling"],"type":"Weapon","url":"/Weapons.aspx?ID=286","weakness":{},"weapon_category":"Simple","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-287","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 S","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-287","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Hook Sword](/Weapons.aspx?ID=287)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n<trait label=\"Twin\" url=\"/Traits.aspx?ID=197\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 76</row>\n\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis long sword has a hook near the tip, making it easy to snag an opponent or their weapons.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />","name":"Hook Sword","pfs":"Standard","price":300,"price_raw":"3 gp","rarity":"uncommon","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n<trait label=\"Twin\" url=\"/Traits.aspx?ID=197\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 76</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis long sword has a hook near the tip, making it easy to snag an opponent or their weapons.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 27"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 76</row>","speed":{},"summary":"This long sword has a hook near the tip, making it easy to snag an opponent or their weapons.","summary_markdown":"This long sword has a hook near the tip, making it easy to snag an opponent or their weapons.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Hook Sword Source Treasure Vault pg. 27 1.1 , Pathfinder #166: Despair on Danger Island pg. 76 Price 3 gp Damage 1d6 S Bulk 1 Hands 1 Category Advanced Group Sword --- This long sword has a hook near the tip, making it easy to snag an opponent or their weapons. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Disarm","Monk","Parry","Trip","Twin","Uncommon"],"trait_markdown":"[Disarm](/Traits.aspx?ID=175), [Monk](/Traits.aspx?ID=112), [Parry](/Traits.aspx?ID=190), [Trip](/Traits.aspx?ID=196), [Twin](/Traits.aspx?ID=197), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Disarm","Monk","Parry","Trip","Twin","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=287","weakness":{},"weapon_category":"Advanced","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-288","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d8 S","damage_die":8,"deity":["Hei Feng"],"deity_markdown":"[Hei Feng](/Deities.aspx?ID=40)","exclude_from_search":false,"favored_weapon":["Hei Feng"],"favored_weapon_markdown":"[Hei Feng](/Deities.aspx?ID=40)","hands":"1","id":"weapon-288","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Jiu Huan Dao](/Weapons.aspx?ID=288)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 121 <sup>2.0</sup></row>\n\n**Favored Weapon** [Hei Feng](/Deities.aspx?ID=40)\n\n<row gap=\"medium\">\r\n**Price** 9 sp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis sword has a broad blade, along which are threaded nine heavy metal rings, leading some to call it the nine-ring sword. The rings add weight to the weapon for broad swings and clash together to make noise.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />","name":"Jiu Huan Dao","pfs":"Standard","price":90,"price_raw":"9 sp","rarity":"uncommon","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 121 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 9 sp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis sword has a broad blade, along which are threaded nine heavy metal rings, leading some to call it the nine-ring sword. The rings add weight to …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 27"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 121 <sup>2.0</sup></row>","speed":{},"summary":"This sword has a broad blade, along which are threaded nine heavy metal rings, leading some to call it the nine-ring sword. The rings add weight to …","summary_markdown":"This sword has a broad blade, along which are threaded nine heavy metal rings, leading some to call it the nine-ring sword. The rings add weight to …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Jiu Huan Dao Source Treasure Vault pg. 27 1.1 , Gods & Magic pg. 121 2.0 Favored Weapon Hei Feng Price 9 sp Damage 1d8 S Bulk 1 Hands 1 Category Martial Group Sword --- This sword has a broad blade, along which are threaded nine heavy metal rings, leading some to call it the nine-ring sword. The rings add weight to the weapon for broad swings and clash together to make noise. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Sweep","Uncommon"],"trait_markdown":"[Sweep](/Traits.aspx?ID=194), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Sweep","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=288","weakness":{},"weapon_category":"Martial","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-289","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-289","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Karambit](/Weapons.aspx?ID=289)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Versatile S\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 76</row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis small, curved blade resembles a tiger's claw and is capable of delivering deep wounds.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />","name":"Karambit","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"uncommon","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Versatile S\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 76</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis small, curved blade resembles a tiger's claw and is capable of delivering deep wounds.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 27"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 76</row>","speed":{},"summary":"This small, curved blade resembles a tiger's claw and is capable of delivering deep wounds.","summary_markdown":"This small, curved blade resembles a tiger's claw and is capable of delivering deep wounds.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Karambit Source Treasure Vault pg. 27 1.1 , Pathfinder #166: Despair on Danger Island pg. 76 Price 2 gp Damage 1d4 P Bulk L Hands 1 Category Advanced Group Knife --- This small, curved blade resembles a tiger's claw and is capable of delivering deep wounds. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Fatal","Finesse","Uncommon","Versatile"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Fatal d8](/Traits.aspx?ID=178), [Finesse](/Traits.aspx?ID=179), [Uncommon](/Traits.aspx?ID=159), [Versatile S](/Traits.aspx?ID=200)","trait_raw":["Agile","Fatal d8","Finesse","Uncommon","Versatile S"],"type":"Weapon","url":"/Weapons.aspx?ID=289","weakness":{},"weapon_category":"Advanced","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-290","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d8 S","damage_die":8,"deity":["Horus"],"deity_markdown":"[Horus](/Deities.aspx?ID=53)","exclude_from_search":false,"favored_weapon":["Horus"],"favored_weapon_markdown":"[Horus](/Deities.aspx?ID=53)","hands":"1","id":"weapon-290","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Khopesh](/Weapons.aspx?ID=290)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 120 <sup>2.0</sup></row>\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Golden Road_\r\n\r\n**Favored Weapon** [Horus](/Deities.aspx?ID=53)\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis curved sickle sword has a pointed tip, allowing it to be swung like a handaxe or thrust like a short sword. The tip of a khopesh is usually hooked so it can be used to disarm an opponent's shield or weapon.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />","name":"Khopesh","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"uncommon","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 120 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis curved sickle sword has a pointed tip, allowing it to be swung like a handaxe or thrust like a short sword. The tip of a khopesh is usually …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 27"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 120 <sup>2.0</sup></row>","speed":{},"summary":"This curved sickle sword has a pointed tip, allowing it to be swung like a handaxe or thrust like a short sword. The tip of a khopesh is usually …","summary_markdown":"This curved sickle sword has a pointed tip, allowing it to be swung like a handaxe or thrust like a short sword. The tip of a khopesh is usually …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Khopesh Source Treasure Vault pg. 27 1.1 , Gods & Magic pg. 120 2.0 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Golden Road Favored Weapon Horus Price 2 gp Damage 1d8 S Bulk 1 Hands 1 Category Martial Group Sword --- This curved sickle sword has a pointed tip, allowing it to be swung like a handaxe or thrust like a short sword. The tip of a khopesh is usually hooked so it can be used to disarm an opponent's shield or weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Trip","Uncommon"],"trait_markdown":"[Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Trip","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=290","weakness":{},"weapon_category":"Martial","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-291","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d8 S","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-291","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Kusarigama](/Weapons.aspx?ID=291)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n<trait label=\"Versatile B\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 76</row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis impressive but demanding weapon consists of a weight attached to a [kama](/Weapons.aspx?ID=54) via a length of chain, which aids with disarming an opponent or attacking from a distance.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />","name":"Kusarigama","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"uncommon","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n<trait label=\"Versatile B\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 76</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis impressive but demanding weapon consists of a weight attached to a kama via a length of chain, which aids with disarming an opponent or …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 27"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 76</row>","speed":{},"summary":"This impressive but demanding weapon consists of a weight attached to a kama via a length of chain, which aids with disarming an opponent or …","summary_markdown":"This impressive but demanding weapon consists of a weight attached to a kama via a length of chain, which aids with disarming an opponent or …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Kusarigama Source Treasure Vault pg. 27 1.1 , Pathfinder #166: Despair on Danger Island pg. 76 Price 2 gp Damage 1d8 S Bulk 1 Hands 2 Category Martial Group Knife --- This impressive but demanding weapon consists of a weight attached to a kama via a length of chain, which aids with disarming an opponent or attacking from a distance. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Disarm","Monk","Reach","Trip","Uncommon","Versatile"],"trait_markdown":"[Disarm](/Traits.aspx?ID=175), [Monk](/Traits.aspx?ID=112), [Reach](/Traits.aspx?ID=192), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159), [Versatile B](/Traits.aspx?ID=200)","trait_raw":["Disarm","Monk","Reach","Trip","Uncommon","Versatile B"],"type":"Weapon","url":"/Weapons.aspx?ID=291","weakness":{},"weapon_category":"Martial","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-292","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 B","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-292","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Leiomano](/Weapons.aspx?ID=292)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Versatile S\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 76</row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis thick club is inset with sharp teeth, typically from a shark, that easily tear flesh. It's the preferred weapon of many Minatan warriors.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Dragontooth Club](/Equipment.aspx?ID=1885)","name":"Leiomano","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"uncommon","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fatal d10\" url=\"/Traits.aspx?ID=178\" />\r\n<trait label=\"Versatile S\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 76</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis thick club is inset with sharp teeth, typically from a shark, that easily tear flesh. It's the preferred weapon of many Minatan warriors.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 27"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 76</row>","speed":{},"summary":"This thick club is inset with sharp teeth, typically from a shark, that easily tear flesh. It's the preferred weapon of many Minatan warriors.","summary_markdown":"This thick club is inset with sharp teeth, typically from a shark, that easily tear flesh. It's the preferred weapon of many Minatan warriors.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Leiomano Source Treasure Vault pg. 27 1.1 , Pathfinder #166: Despair on Danger Island pg. 76 Price 2 gp Damage 1d6 B Bulk 1 Hands 1 Category Martial Group Club --- This thick club is inset with sharp teeth, typically from a shark, that easily tear flesh. It's the preferred weapon of many Minatan warriors. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Dragontooth Club","trait":["Fatal","Uncommon","Versatile"],"trait_markdown":"[Fatal d10](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159), [Versatile S](/Traits.aspx?ID=200)","trait_raw":["Fatal d10","Uncommon","Versatile S"],"type":"Weapon","url":"/Weapons.aspx?ID=292","weakness":{},"weapon_category":"Martial","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-293","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 B","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-293","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Long Hammer](/Weapons.aspx?ID=293)\r\n</title>\n\n<traits>\r\n<trait label=\"Brace\" url=\"/Traits.aspx?ID=471\" />\r\n<trait label=\"Dwarf\" url=\"/Traits.aspx?ID=54\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThe long hammer features a pronged hammer head designed for damaging knees and ankles, counterbalanced by a stout spike and affixed to a reinforced shaft between 5 and 7 feet long.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-8\" />","name":"Long Hammer","pfs":"Standard","price":500,"price_raw":"5 gp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Brace\" url=\"/Traits.aspx?ID=471\" />\r\n<trait label=\"Dwarf\" url=\"/Traits.aspx?ID=54\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Hammer](/WeaponGroups.aspx?ID=8)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe long hammer features a pronged hammer head designed for damaging knees and ankles, counterbalanced by a stout spike and affixed to a reinforced …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 27"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>","speed":{},"summary":"The long hammer features a pronged hammer head designed for damaging knees and ankles, counterbalanced by a stout spike and affixed to a reinforced …","summary_markdown":"The long hammer features a pronged hammer head designed for damaging knees and ankles, counterbalanced by a stout spike and affixed to a reinforced …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Long Hammer Source Treasure Vault pg. 27 1.1 Price 5 gp Damage 1d8 B Bulk 2 Hands 2 Category Martial Group Hammer --- The long hammer features a pronged hammer head designed for damaging knees and ankles, counterbalanced by a stout spike and affixed to a reinforced shaft between 5 and 7 feet long. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Brace","Dwarf","Reach","Trip","Versatile"],"trait_markdown":"[Brace](/Traits.aspx?ID=471), [Dwarf](/Traits.aspx?ID=54), [Reach](/Traits.aspx?ID=192), [Trip](/Traits.aspx?ID=196), [Versatile P](/Traits.aspx?ID=200)","trait_raw":["Brace","Dwarf","Reach","Trip","Versatile P"],"type":"Weapon","url":"/Weapons.aspx?ID=293","weakness":{},"weapon_category":"Martial","weapon_group":"Hammer","weapon_group_markdown":"[Hammer](/WeaponGroups.aspx?ID=8)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-294","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 S","damage_die":6,"deity":["Demon Bringers","Kazutal"],"deity_markdown":"[Demon Bringers](/Deities.aspx?ID=230), [Kazutal](/Deities.aspx?ID=41)","exclude_from_search":false,"favored_weapon":["Demon Bringers","Kazutal"],"favored_weapon_markdown":"[Demon Bringers](/Deities.aspx?ID=230), [Kazutal](/Deities.aspx?ID=41)","hands":"1","id":"weapon-294","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Machete](/Weapons.aspx?ID=294)\r\n</title>\n\n<traits>\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 120 <sup>2.0</sup></row>\n\n**Favored Weapon** [Demon Bringers](/Deities.aspx?ID=230), [Kazutal](/Deities.aspx?ID=41)\n\n<row gap=\"medium\">\r\n**Price** 7 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis medium-length sword has a wide, gently curved blade and long grip. Though it's typically used to hack through heavy foliage, the machete can also be used as a deadly weapon.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />","name":"Machete","pfs":"Standard","price":70,"price_raw":"7 sp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 120 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 7 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis medium-length sword has a wide, gently curved blade and long grip. Though it's typically used to hack through heavy foliage, the machete can …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 27"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 120 <sup>2.0</sup></row>","speed":{},"summary":"This medium-length sword has a wide, gently curved blade and long grip. Though it's typically used to hack through heavy foliage, the machete can …","summary_markdown":"This medium-length sword has a wide, gently curved blade and long grip. Though it's typically used to hack through heavy foliage, the machete can …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Machete Source Treasure Vault pg. 27 1.1 , Gods & Magic pg. 120 2.0 Favored Weapon Demon Bringers, Kazutal Price 7 sp Damage 1d6 S Bulk L Hands 1 Category Martial Group Sword --- This medium-length sword has a wide, gently curved blade and long grip. Though it's typically used to hack through heavy foliage, the machete can also be used as a deadly weapon. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Deadly","Sweep"],"trait_markdown":"[Deadly d8](/Traits.aspx?ID=174), [Sweep](/Traits.aspx?ID=194)","trait_raw":["Deadly d8","Sweep"],"type":"Weapon","url":"/Weapons.aspx?ID=294","weakness":{},"weapon_category":"Martial","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-295","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 S","damage_die":6,"deity":["Bes"],"deity_markdown":"[Bes](/Deities.aspx?ID=51)","exclude_from_search":false,"favored_weapon":["Bes"],"favored_weapon_markdown":"[Bes](/Deities.aspx?ID=51)","hands":"1","id":"weapon-295","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Mambele](/Weapons.aspx?ID=295)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 121 <sup>2.0</sup></row>\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Mwangi Expanse_\r\n\r\n**Favored Weapon** [Bes](/Deities.aspx?ID=51)\n\n<row gap=\"medium\">\r\n**Price** 6 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nAlso known as a hunga munga or danisco, this knife-axe hybrid consists of a hilt and a blade that curves backward toward the wielder. The curve of the blade is such that after a victim has been struck by a mambele, more damage is dealt as the weapon is extracted from the victim's body.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-1\" />","name":"Mambele","pfs":"Standard","price":60,"price_raw":"6 sp","rarity":"uncommon","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 121 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 6 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Axe](/WeaponGroups.aspx?ID=1)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAlso known as a hunga munga or danisco, this knife-axe hybrid consists of a hilt and a blade that curves backward toward the wielder. The curve of …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 27"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 121 <sup>2.0</sup></row>","speed":{},"summary":"Also known as a hunga munga or danisco, this knife-axe hybrid consists of a hilt and a blade that curves backward toward the wielder. The curve of …","summary_markdown":"Also known as a hunga munga or danisco, this knife-axe hybrid consists of a hilt and a blade that curves backward toward the wielder. The curve of …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Mambele Source Treasure Vault pg. 27 1.1 , Gods & Magic pg. 121 2.0 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Mwangi Expanse Favored Weapon Bes Price 6 sp Damage 1d6 S Bulk 1 Hands 1 Category Martial Group Axe --- Also known as a hunga munga or danisco, this knife-axe hybrid consists of a hilt and a blade that curves backward toward the wielder. The curve of the blade is such that after a victim has been struck by a mambele, more damage is dealt as the weapon is extracted from the victim's body. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Deadly","Disarm","Thrown","Uncommon"],"trait_markdown":"[Deadly d8](/Traits.aspx?ID=174), [Disarm](/Traits.aspx?ID=175), [Thrown 20 ft.](/Traits.aspx?ID=195), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Deadly d8","Disarm","Thrown 20 ft.","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=295","weakness":{},"weapon_category":"Martial","weapon_group":"Axe","weapon_group_markdown":"[Axe](/WeaponGroups.aspx?ID=1)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-296","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 B","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-296","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Meteor Hammer](/Weapons.aspx?ID=296)\r\n</title>\n\n<traits>\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 121 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis weapon consists of a long chain connected to a heavy weight at each end. When a wielder swings the weights by the chain, they build momentum and can serve as deadly bludgeons with incredible reach.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-7\" />","name":"Meteor Hammer","pfs":"Standard","price":300,"price_raw":"3 gp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 121 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon consists of a long chain connected to a heavy weight at each end. When a wielder swings the weights by the chain, they build momentum and …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 27"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 121 <sup>2.0</sup></row>","speed":{},"summary":"This weapon consists of a long chain connected to a heavy weight at each end. When a wielder swings the weights by the chain, they build momentum and …","summary_markdown":"This weapon consists of a long chain connected to a heavy weight at each end. When a wielder swings the weights by the chain, they build momentum and …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Meteor Hammer Source Treasure Vault pg. 27 1.1 , Gods & Magic pg. 121 2.0 Price 3 gp Damage 1d8 B Bulk 2 Hands 2 Category Martial Group Flail --- This weapon consists of a long chain connected to a heavy weight at each end. When a wielder swings the weights by the chain, they build momentum and can serve as deadly bludgeons with incredible reach. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Backswing","Disarm","Reach","Trip"],"trait_markdown":"[Backswing](/Traits.aspx?ID=173), [Disarm](/Traits.aspx?ID=175), [Reach](/Traits.aspx?ID=192), [Trip](/Traits.aspx?ID=196)","trait_raw":["Backswing","Disarm","Reach","Trip"],"type":"Weapon","url":"/Weapons.aspx?ID=296","weakness":{},"weapon_category":"Martial","weapon_group":"Flail","weapon_group_markdown":"[Flail](/WeaponGroups.aspx?ID=7)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-297","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 S","damage_die":8,"deity":["Fumeiyoshi"],"deity_markdown":"[Fumeiyoshi](/Deities.aspx?ID=175)","exclude_from_search":false,"favored_weapon":["Fumeiyoshi"],"favored_weapon_markdown":"[Fumeiyoshi](/Deities.aspx?ID=175)","hands":"2","id":"weapon-297","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Naginata](/Weapons.aspx?ID=297)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 121 <sup>2.0</sup></row>\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro_\r\n\r\n**Favored Weapon** [Fumeiyoshi](/Deities.aspx?ID=175)\n\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis 6-foot staff has a 2-foot-long, slightly curved, swordlike blade attached at one end. The long pole helps keep the wielder out of reach of swords and shorter weapons.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-11\" />","name":"Naginata","pfs":"Standard","price":300,"price_raw":"3 gp","rarity":"uncommon","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Versatile P\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 121 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis 6-foot staff has a 2-foot-long, slightly curved, swordlike blade attached at one end. The long pole helps keep the wielder out of reach of …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 27"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 121 <sup>2.0</sup></row>","speed":{},"summary":"This 6-foot staff has a 2-foot-long, slightly curved, swordlike blade attached at one end. The long pole helps keep the wielder out of reach of …","summary_markdown":"This 6-foot staff has a 2-foot-long, slightly curved, swordlike blade attached at one end. The long pole helps keep the wielder out of reach of …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Naginata Source Treasure Vault pg. 27 1.1 , Gods & Magic pg. 121 2.0 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Favored Weapon Fumeiyoshi Price 3 gp Damage 1d8 S Bulk 2 Hands 2 Category Martial Group Polearm --- This 6-foot staff has a 2-foot-long, slightly curved, swordlike blade attached at one end. The long pole helps keep the wielder out of reach of swords and shorter weapons. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Deadly","Reach","Uncommon","Versatile"],"trait_markdown":"[Deadly d8](/Traits.aspx?ID=174), [Reach](/Traits.aspx?ID=192), [Uncommon](/Traits.aspx?ID=159), [Versatile P](/Traits.aspx?ID=200)","trait_raw":["Deadly d8","Reach","Uncommon","Versatile P"],"type":"Weapon","url":"/Weapons.aspx?ID=297","weakness":{},"weapon_category":"Martial","weapon_group":"Polearm","weapon_group_markdown":"[Polearm](/WeaponGroups.aspx?ID=11)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-298","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 S","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-298","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Nodachi](/Weapons.aspx?ID=298)\r\n</title>\n\n<traits>\r\n<trait label=\"Brace\" url=\"/Traits.aspx?ID=471\" />\r\n<trait label=\"Deadly d12\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nAlso known as a zhanmadao, the exceptionally long blade of the nodachi is designed to neutralize enemy mounts and counter the advantages of cavalry units. Its shape and size make it somewhat impractical for close combat but highly effective against charging opponents.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />","name":"Nodachi","pfs":"Standard","price":600,"price_raw":"6 gp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Brace\" url=\"/Traits.aspx?ID=471\" />\r\n<trait label=\"Deadly d12\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAlso known as a zhanmadao, the exceptionally long blade of the nodachi is designed to neutralize enemy mounts and counter the advantages of cavalry …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 27"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>","speed":{},"summary":"Also known as a zhanmadao, the exceptionally long blade of the nodachi is designed to neutralize enemy mounts and counter the advantages of cavalry …","summary_markdown":"Also known as a zhanmadao, the exceptionally long blade of the nodachi is designed to neutralize enemy mounts and counter the advantages of cavalry …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Nodachi Source Treasure Vault pg. 27 1.1 Price 6 gp Damage 1d8 S Bulk 2 Hands 2 Category Advanced Group Sword --- Also known as a zhanmadao, the exceptionally long blade of the nodachi is designed to neutralize enemy mounts and counter the advantages of cavalry units. Its shape and size make it somewhat impractical for close combat but highly effective against charging opponents. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Brace","Deadly","Reach"],"trait_markdown":"[Brace](/Traits.aspx?ID=471), [Deadly d12](/Traits.aspx?ID=174), [Reach](/Traits.aspx?ID=192)","trait_raw":["Brace","Deadly d12","Reach"],"type":"Weapon","url":"/Weapons.aspx?ID=298","weakness":{},"weapon_category":"Advanced","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-299","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 S","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-299","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Panabas](/Weapons.aspx?ID=299)\r\n</title>\n\n<traits>\r\n<trait label=\"Forceful\" url=\"/Traits.aspx?ID=180\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Two-Hand d10\" url=\"/Traits.aspx?ID=198\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Impossible Lands](/Sources.aspx?ID=146) pg. 221</row>\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis weapon has practical uses in both farming and butchering, thanks to the efficiency and brutality of its forward-curving blade. It can be wielded in one or two hands.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />","name":"Panabas","pfs":"Standard","price":100,"price_raw":"1 gp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Forceful\" url=\"/Traits.aspx?ID=180\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Two-Hand d10\" url=\"/Traits.aspx?ID=198\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Impossible Lands](/Sources.aspx?ID=146) pg. 221</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis weapon has practical uses in both farming and butchering, thanks to the efficiency and brutality of its forward-curving blade. It can be wielded …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 27"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Impossible Lands](/Sources.aspx?ID=146) pg. 221</row>","speed":{},"summary":"This weapon has practical uses in both farming and butchering, thanks to the efficiency and brutality of its forward-curving blade. It can be wielded …","summary_markdown":"This weapon has practical uses in both farming and butchering, thanks to the efficiency and brutality of its forward-curving blade. It can be wielded …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Panabas Source Treasure Vault pg. 27 1.1 , Impossible Lands pg. 221 Price 1 gp Damage 1d6 S Bulk 1 Hands 1 Category Martial Group Sword --- This weapon has practical uses in both farming and butchering, thanks to the efficiency and brutality of its forward-curving blade. It can be wielded in one or two hands. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Forceful","Sweep","Two-Hand"],"trait_markdown":"[Forceful](/Traits.aspx?ID=180), [Sweep](/Traits.aspx?ID=194), [Two-Hand d10](/Traits.aspx?ID=198)","trait_raw":["Forceful","Sweep","Two-Hand d10"],"type":"Weapon","url":"/Weapons.aspx?ID=299","weakness":{},"weapon_category":"Martial","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-300","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 modular","damage_die":6,"deity":["Casandalee"],"deity_markdown":"[Casandalee](/Deities.aspx?ID=34)","exclude_from_search":false,"favored_weapon":["Casandalee"],"favored_weapon_markdown":"[Casandalee](/Deities.aspx?ID=34)","hands":"1","id":"weapon-300","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Polytool](/Weapons.aspx?ID=300)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Modular (B, P, or S)\" url=\"/Traits.aspx?ID=271\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 121 <sup>2.0</sup></row>\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters from Numeria have access to the polytool_\r\n\r\n**Favored Weapon** [Casandalee](/Deities.aspx?ID=34)\n\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 modular\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThe polytool is a small metal rod with a number of simple tools folded inside. The user can extend a long ceramic blade, as well as an awl, chisel, file, [flint and steel](/Equipment.aspx?ID=21), hook, inkpen, [magnifying glass](/Equipment.aspx?ID=31), pliers, scissors, and a small saw. The flint and steel can be used up to 10 times before needing to be replaced. Though inspired by advanced Numerian technology, the polytool is a simple enough feat of metalworking that any blacksmith could produce it—perfect for the goddess [Casandalee](/Deities.aspx?ID=34) to spread innovation farther than actual Numerian tech could reach.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-15\" />","name":"Polytool","pfs":"Standard","price":1000,"price_raw":"10 gp","rarity":"uncommon","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Modular (B, P, or S)\" url=\"/Traits.aspx?ID=271\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 121 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d6 modular\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sword](/WeaponGroups.aspx?ID=15)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe polytool is a small metal rod with a number of simple tools folded inside. The user can extend a long ceramic blade, as well as an awl, chisel, …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 27"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 121 <sup>2.0</sup></row>","speed":{},"summary":"The polytool is a small metal rod with a number of simple tools folded inside. The user can extend a long ceramic blade, as well as an awl, chisel, …","summary_markdown":"The polytool is a small metal rod with a number of simple tools folded inside. The user can extend a long ceramic blade, as well as an awl, chisel, …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Polytool Source Treasure Vault pg. 27 1.1 , Gods & Magic pg. 121 2.0 PFS Note Characters from Numeria have access to the polytool Favored Weapon Casandalee Price 10 gp Damage 1d6 modular Bulk L Hands 1 Category Martial Group Sword --- The polytool is a small metal rod with a number of simple tools folded inside. The user can extend a long ceramic blade, as well as an awl, chisel, file, flint and steel, hook, inkpen, magnifying glass, pliers, scissors, and a small saw. The flint and steel can be used up to 10 times before needing to be replaced. Though inspired by advanced Numerian technology, the polytool is a simple enough feat of metalworking that any blacksmith could produce it—perfect for the goddess Casandalee to spread innovation farther than actual Numerian tech could reach. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Modular","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Modular (B, P, or S)](/Traits.aspx?ID=271), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Modular (B, P, or S)","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=300","weakness":{},"weapon_category":"Martial","weapon_group":"Sword","weapon_group_markdown":"[Sword](/WeaponGroups.aspx?ID=15)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-301","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-301","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Rope Dart](/Weapons.aspx?ID=301)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Tethered\" url=\"/Traits.aspx?ID=252\" />\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA deceptively simple weapon made from a length of cord attached to a weighted, conical metal spike. A rope dart can be whirled and manipulated at great speeds to attack in unexpected ways and from unexpected angles.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-6\" />","name":"Rope Dart","pfs":"Standard","price":100,"price_raw":"1 gp","rarity":"uncommon","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Tethered\" url=\"/Traits.aspx?ID=252\" />\r\n<trait label=\"Thrown 20 ft.\" url=\"/Traits.aspx?ID=195\" />\r\n<trait label=\"Trip\" url=\"/Traits.aspx?ID=196\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA deceptively simple weapon made from a length of cord attached to a weighted, conical metal spike. A rope dart can be whirled and manipulated at …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 27"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>","speed":{},"summary":"A deceptively simple weapon made from a length of cord attached to a weighted, conical metal spike. A rope dart can be whirled and manipulated at …","summary_markdown":"A deceptively simple weapon made from a length of cord attached to a weighted, conical metal spike. A rope dart can be whirled and manipulated at …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Rope Dart Source Treasure Vault pg. 27 1.1 Price 1 gp Damage 1d4 P Bulk 1 Hands 2 Category Martial Group Dart --- A deceptively simple weapon made from a length of cord attached to a weighted, conical metal spike. A rope dart can be whirled and manipulated at great speeds to attack in unexpected ways and from unexpected angles. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Disarm","Finesse","Sweep","Tethered","Thrown","Trip","Uncommon"],"trait_markdown":"[Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Sweep](/Traits.aspx?ID=194), [Tethered](/Traits.aspx?ID=252), [Thrown 20 ft.](/Traits.aspx?ID=195), [Trip](/Traits.aspx?ID=196), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Disarm","Finesse","Sweep","Tethered","Thrown 20 ft.","Trip","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=301","weakness":{},"weapon_category":"Martial","weapon_group":"Dart","weapon_group_markdown":"[Dart](/WeaponGroups.aspx?ID=6)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-302","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 B","damage_die":8,"deity":["Jin Li"],"deity_markdown":"[Jin Li](/Deities.aspx?ID=264)","exclude_from_search":false,"favored_weapon":["Jin Li"],"favored_weapon_markdown":"[Jin Li](/Deities.aspx?ID=264)","hands":"2","id":"weapon-302","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Sansetsukon](/Weapons.aspx?ID=302)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>\n\n**Favored Weapon** [Jin Li](/Deities.aspx?ID=264)\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThe sansetsukon, also known as a sanjiegun or three-section staff, is made up of three wooden staff segments, each about 14 inches in length. The staff sections are connected by short lengths of cord or chain, similar to [nunchaku](/Weapons.aspx?ID=57).\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-7\" />","name":"Sansetsukon","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"uncommon","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe sansetsukon, also known as a sanjiegun or three-section staff, is made up of three wooden staff segments, each about 14 inches in length. The …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 27"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>","speed":{},"summary":"The sansetsukon, also known as a sanjiegun or three-section staff, is made up of three wooden staff segments, each about 14 inches in length. The …","summary_markdown":"The sansetsukon, also known as a sanjiegun or three-section staff, is made up of three wooden staff segments, each about 14 inches in length. The …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Sansetsukon Source Treasure Vault pg. 27 1.1 Favored Weapon Jin Li Price 2 gp Damage 1d8 B Bulk 2 Hands 2 Category Martial Group Flail --- The sansetsukon, also known as a sanjiegun or three-section staff, is made up of three wooden staff segments, each about 14 inches in length. The staff sections are connected by short lengths of cord or chain, similar to nunchaku. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Backswing","Disarm","Monk","Parry","Uncommon"],"trait_markdown":"[Backswing](/Traits.aspx?ID=173), [Disarm](/Traits.aspx?ID=175), [Monk](/Traits.aspx?ID=112), [Parry](/Traits.aspx?ID=190), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Backswing","Disarm","Monk","Parry","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=302","weakness":{},"weapon_category":"Martial","weapon_group":"Flail","weapon_group_markdown":"[Flail](/WeaponGroups.aspx?ID=7)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-303","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 S","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-303","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Scizore](/Weapons.aspx?ID=303)\r\n</title>\n\n<traits>\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 9 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA scizore is a gauntlet or protective leather tube worn over the forearm and featuring a half-moon blade mounted to the end of the cap on a short pole.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Scizore of the Crab](/Equipment.aspx?ID=1887)","name":"Scizore","pfs":"Standard","price":90,"price_raw":"9 sp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 9 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA scizore is a gauntlet or protective leather tube worn over the forearm and featuring a half-moon blade mounted to the end of the cap on a short …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 27"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup></row>","speed":{},"summary":"A scizore is a gauntlet or protective leather tube worn over the forearm and featuring a half-moon blade mounted to the end of the cap on a short …","summary_markdown":"A scizore is a gauntlet or protective leather tube worn over the forearm and featuring a half-moon blade mounted to the end of the cap on a short …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Scizore Source Treasure Vault pg. 27 1.1 Price 9 sp Damage 1d6 S Bulk L Hands 1 Category Martial Group Knife --- A scizore is a gauntlet or protective leather tube worn over the forearm and featuring a half-moon blade mounted to the end of the cap on a short pole. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Scizore of the Crab","trait":["Disarm","Parry"],"trait_markdown":"[Disarm](/Traits.aspx?ID=175), [Parry](/Traits.aspx?ID=190)","trait_raw":["Disarm","Parry"],"type":"Weapon","url":"/Weapons.aspx?ID=303","weakness":{},"weapon_category":"Martial","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-304","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 S","damage_die":4,"deity":["Bastet","Suyuddha"],"deity_markdown":"[Bastet](/Deities.aspx?ID=50), [Suyuddha](/Deities.aspx?ID=245)","exclude_from_search":false,"favored_weapon":["Bastet","Suyuddha"],"favored_weapon_markdown":"[Bastet](/Deities.aspx?ID=50), [Suyuddha](/Deities.aspx?ID=245)","hands":"1","id":"weapon-304","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Tekko-Kagi](/Weapons.aspx?ID=304)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Free-Hand\" url=\"/Traits.aspx?ID=181\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 121 <sup>2.0</sup></row>\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro_\r\n\r\n**Favored Weapon** [Bastet](/Deities.aspx?ID=50), [Suyuddha](/Deities.aspx?ID=245)\n\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nFour curved blades attached to a sturdy handlebar give the wielder of this close-combat weapon the illusion of having claws that extend from their fist. Adherents of [Bastet](/Deities.aspx?ID=50) favor the tekko-kagi for catching their foes off guard.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-4\" />","name":"Tekko-Kagi","pfs":"Standard","price":20,"price_raw":"2 sp","rarity":"uncommon","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Free-Hand\" url=\"/Traits.aspx?ID=181\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 121 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Brawling](/WeaponGroups.aspx?ID=4)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFour curved blades attached to a sturdy handlebar give the wielder of this close-combat weapon the illusion of having claws that extend from their …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 27"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 27 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 121 <sup>2.0</sup></row>","speed":{},"summary":"Four curved blades attached to a sturdy handlebar give the wielder of this close-combat weapon the illusion of having claws that extend from their …","summary_markdown":"Four curved blades attached to a sturdy handlebar give the wielder of this close-combat weapon the illusion of having claws that extend from their …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Tekko-Kagi Source Treasure Vault pg. 27 1.1 , Gods & Magic pg. 121 2.0 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Favored Weapon Bastet, Suyuddha Price 2 sp Damage 1d4 S Bulk L Hands 1 Category Martial Group Brawling --- Four curved blades attached to a sturdy handlebar give the wielder of this close-combat weapon the illusion of having claws that extend from their fist. Adherents of Bastet favor the tekko-kagi for catching their foes off guard. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Disarm","Finesse","Free-Hand","Monk","Parry","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Free-Hand](/Traits.aspx?ID=181), [Monk](/Traits.aspx?ID=112), [Parry](/Traits.aspx?ID=190), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Disarm","Finesse","Free-Hand","Monk","Parry","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=304","weakness":{},"weapon_category":"Martial","weapon_group":"Brawling","weapon_group_markdown":"[Brawling](/WeaponGroups.aspx?ID=4)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-305","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 S","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-305","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Three-Section Naginata](/Weapons.aspx?ID=305)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Forceful\" url=\"/Traits.aspx?ID=180\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Versatile B\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 12 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA fusion of a [naginata](/Weapons.aspx?ID=98) and [sansetsukon](/Weapons.aspx?ID=302), this three-section weapon has a sweeping, curved blade along each of the outer sections. Though difficult for anyone but an expert weapon master to use effectively, the three-section naginata can be wielded at devastating speed to slice or smash apart a foe.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-7\" />","name":"Three-Section Naginata","pfs":"Standard","price":1200,"price_raw":"12 gp","rarity":"uncommon","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Forceful\" url=\"/Traits.aspx?ID=180\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n<trait label=\"Versatile B\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 12 gp\r\n\r\n**Damage** 1d8 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA fusion of a naginata and sansetsukon , this three-section weapon has a sweeping, curved blade along each of the outer sections. Though difficult …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 30"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>","speed":{},"summary":"A fusion of a naginata and sansetsukon , this three-section weapon has a sweeping, curved blade along each of the outer sections. Though difficult …","summary_markdown":"A fusion of a naginata and sansetsukon , this three-section weapon has a sweeping, curved blade along each of the outer sections. Though difficult …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Three-Section Naginata Source Treasure Vault pg. 30 1.1 Price 12 gp Damage 1d8 S Bulk 2 Hands 2 Category Advanced Group Flail --- A fusion of a naginata and sansetsukon, this three-section weapon has a sweeping, curved blade along each of the outer sections. Though difficult for anyone but an expert weapon master to use effectively, the three-section naginata can be wielded at devastating speed to slice or smash apart a foe. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Deadly","Forceful","Sweep","Uncommon","Versatile"],"trait_markdown":"[Deadly d8](/Traits.aspx?ID=174), [Forceful](/Traits.aspx?ID=180), [Sweep](/Traits.aspx?ID=194), [Uncommon](/Traits.aspx?ID=159), [Versatile B](/Traits.aspx?ID=200)","trait_raw":["Deadly d8","Forceful","Sweep","Uncommon","Versatile B"],"type":"Weapon","url":"/Weapons.aspx?ID=305","weakness":{},"weapon_category":"Advanced","weapon_group":"Flail","weapon_group_markdown":"[Flail](/WeaponGroups.aspx?ID=7)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-306","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d6 S","damage_die":6,"deity":["Nalinivati"],"deity_markdown":"[Nalinivati](/Deities.aspx?ID=181)","exclude_from_search":false,"favored_weapon":["Nalinivati"],"favored_weapon_markdown":"[Nalinivati](/Deities.aspx?ID=181)","hands":"1","id":"weapon-306","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Urumi](/Weapons.aspx?ID=306)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d10\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 121 <sup>2.0</sup></row>\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Vudra, Impossible Lands_\r\n\r\n**Favored Weapon** [Nalinivati](/Deities.aspx?ID=181)\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA bouquet of whiplike blades extends from the hilt of this sword, enabling deadly, sweeping attacks.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-7\" />","name":"Urumi","pfs":"Standard","price":200,"price_raw":"2 gp","rarity":"uncommon","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Deadly d10\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 121 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA bouquet of whiplike blades extends from the hilt of this sword, enabling deadly, sweeping attacks.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 30"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 121 <sup>2.0</sup></row>","speed":{},"summary":"A bouquet of whiplike blades extends from the hilt of this sword, enabling deadly, sweeping attacks.","summary_markdown":"A bouquet of whiplike blades extends from the hilt of this sword, enabling deadly, sweeping attacks.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Urumi Source Treasure Vault pg. 30 1.1 , Gods & Magic pg. 121 2.0 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Vudra, Impossible Lands Favored Weapon Nalinivati Price 2 gp Damage 1d6 S Bulk 2 Hands 1 Category Martial Group Flail --- A bouquet of whiplike blades extends from the hilt of this sword, enabling deadly, sweeping attacks. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Deadly","Sweep","Uncommon"],"trait_markdown":"[Deadly d10](/Traits.aspx?ID=174), [Sweep](/Traits.aspx?ID=194), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Deadly d10","Sweep","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=306","weakness":{},"weapon_category":"Martial","weapon_group":"Flail","weapon_group_markdown":"[Flail](/WeaponGroups.aspx?ID=7)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-307","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 S","damage_die":4,"deity":["Sifkesh","The Perplexing Jest"],"deity_markdown":"[Sifkesh](/Deities.aspx?ID=81), [The Perplexing Jest](/Deities.aspx?ID=271)","exclude_from_search":false,"favored_weapon":["Sifkesh","The Perplexing Jest"],"favored_weapon_markdown":"[Sifkesh](/Deities.aspx?ID=81), [The Perplexing Jest](/Deities.aspx?ID=271)","hands":"1","id":"weapon-307","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[War Razor](/Weapons.aspx?ID=307)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Backstabber\" url=\"/Traits.aspx?ID=172\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 121 <sup>2.0</sup></row>\n\n**Favored Weapon** [Sifkesh](/Deities.aspx?ID=81), [The Perplexing Jest](/Deities.aspx?ID=271)\n\n<row gap=\"medium\">\r\n**Price** 3 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA war razor is an exaggerated version of the barbers' tool. It's a brittle but extremely sharp weapon that is very easy to slip into a pocket or sleeve.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-9\" />","name":"War Razor","pfs":"Standard","price":30,"price_raw":"3 sp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Backstabber\" url=\"/Traits.aspx?ID=172\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 121 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 sp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA war razor is an exaggerated version of the barbers' tool. It's a brittle but extremely sharp weapon that is very easy to slip into a pocket or …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 30"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 121 <sup>2.0</sup></row>","speed":{},"summary":"A war razor is an exaggerated version of the barbers' tool. It's a brittle but extremely sharp weapon that is very easy to slip into a pocket or …","summary_markdown":"A war razor is an exaggerated version of the barbers' tool. It's a brittle but extremely sharp weapon that is very easy to slip into a pocket or …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > War Razor Source Treasure Vault pg. 30 1.1 , Gods & Magic pg. 121 2.0 Favored Weapon Sifkesh, The Perplexing Jest Price 3 sp Damage 1d4 S Bulk L Hands 1 Category Martial Group Knife --- A war razor is an exaggerated version of the barbers' tool. It's a brittle but extremely sharp weapon that is very easy to slip into a pocket or sleeve. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Backstabber","Deadly","Finesse"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Backstabber](/Traits.aspx?ID=172), [Deadly d8](/Traits.aspx?ID=174), [Finesse](/Traits.aspx?ID=179)","trait_raw":["Agile","Backstabber","Deadly d8","Finesse"],"type":"Weapon","url":"/Weapons.aspx?ID=307","weakness":{},"weapon_category":"Martial","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-308","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 B","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-308","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Whipstaff](/Weapons.aspx?ID=308)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThe whipstaff is a 5-foot-long staff carved from alchemically treated wood. Exceptionally light and well-balanced, whipstaffs are favored by travelers and martial artists who prioritize speed over power.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />","name":"Whipstaff","pfs":"Standard","price":300,"price_raw":"3 gp","rarity":"uncommon","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe whipstaff is a 5-foot-long staff carved from alchemically treated wood. Exceptionally light and well-balanced, whipstaffs are favored by …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 30"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>","speed":{},"summary":"The whipstaff is a 5-foot-long staff carved from alchemically treated wood. Exceptionally light and well-balanced, whipstaffs are favored by …","summary_markdown":"The whipstaff is a 5-foot-long staff carved from alchemically treated wood. Exceptionally light and well-balanced, whipstaffs are favored by …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Whipstaff Source Treasure Vault pg. 30 1.1 Price 3 gp Damage 1d6 B Bulk L Hands 2 Category Martial Group Club --- The whipstaff is a 5-foot-long staff carved from alchemically treated wood. Exceptionally light and well-balanced, whipstaffs are favored by travelers and martial artists who prioritize speed over power. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Finesse","Monk","Parry","Sweep","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Monk](/Traits.aspx?ID=112), [Parry](/Traits.aspx?ID=190), [Sweep](/Traits.aspx?ID=194), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Finesse","Monk","Parry","Sweep","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=308","weakness":{},"weapon_category":"Martial","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-329","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-329","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Atlatl](/Weapons.aspx?ID=329)\r\n</title>\n\n<traits>\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nAtlatls are long, narrow pieces of shaped wood or antler used as levers to hurl [darts](/Weapons.aspx?ID=68) faster and farther than would otherwise be possible. An atlatl uses darts as ammunition.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-6\" />","name":"Atlatl","pfs":"Standard","price":20,"price_raw":"2 sp","range":60,"range_raw":"60 ft.","rarity":"common","release_date":"2023-02-22","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAtlatls are long, narrow pieces of shaped wood or antler used as levers to hurl darts faster and farther than would otherwise be possible. An …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 30"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>","speed":{},"summary":"Atlatls are long, narrow pieces of shaped wood or antler used as levers to hurl darts faster and farther than would otherwise be possible. An …","summary_markdown":"Atlatls are long, narrow pieces of shaped wood or antler used as levers to hurl darts faster and farther than would otherwise be possible. An …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Atlatl Source Treasure Vault pg. 30 1.1 Price 2 sp Damage 1d6 P Bulk 1 Hands 1 Range 60 ft. Reload 1 Category Simple Group Dart --- Atlatls are long, narrow pieces of shaped wood or antler used as levers to hurl darts faster and farther than would otherwise be possible. An atlatl uses darts as ammunition. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Propulsive"],"trait_markdown":"[Propulsive](/Traits.aspx?ID=191)","trait_raw":["Propulsive"],"type":"Weapon","url":"/Weapons.aspx?ID=329","weakness":{},"weapon_category":"Simple","weapon_group":"Dart","weapon_group_markdown":"[Dart](/WeaponGroups.aspx?ID=6)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-330","_score":4.2425666,"_source":{"ammunition":"8-Round Magazine","ammunition_markdown":"[8-Round Magazine](/Weapons.aspx?ID=349)","breadcrumbs_spa":[],"bulk":3,"bulk_raw":"3","category":"weapon","damage":"1d10 B","damage_die":10,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-330","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Barricade Buster](/Weapons.aspx?ID=330)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Kickback\" url=\"/Traits.aspx?ID=409\" />\r\n<trait label=\"Orc\" url=\"/Traits.aspx?ID=124\" />\r\n<trait label=\"Razing\" url=\"/Traits.aspx?ID=488\" />\r\n<trait label=\"Repeating\" url=\"/Traits.aspx?ID=374\" />\r\n<trait label=\"Volley 20 ft.\" url=\"/Traits.aspx?ID=201\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 9 gp\r\n\r\n**Damage** 1d10 B\r\n\r\n**Bulk** 3\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 40 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n\r\n**Ammunition** [8-Round Magazine](/Weapons.aspx?ID=349)\r\n\r\n</column>\r\n\r\n---\r\n\r\nDeveloped by a [half-orc](/Ancestries.aspx?ID=8) inventor from Alkenstar who brought the technology north to battle the Whispering Tyrant alongside the [orc](/Ancestries.aspx?ID=19) hordes of Belkzen, the barricade buster features eight barrels fixed around a central pivot attached to a handle and firing mechanism. A barricade buster fires spheres of metal with extreme velocity and very little accuracy.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Barricade Buster","pfs":"Standard","price":900,"price_raw":"9 gp","range":40,"range_raw":"40 ft.","rarity":"uncommon","release_date":"2023-02-22","reload":0,"reload_raw":"0","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Kickback\" url=\"/Traits.aspx?ID=409\" />\r\n<trait label=\"Orc\" url=\"/Traits.aspx?ID=124\" />\r\n<trait label=\"Razing\" url=\"/Traits.aspx?ID=488\" />\r\n<trait label=\"Repeating\" url=\"/Traits.aspx?ID=374\" />\r\n<trait label=\"Volley 20 ft.\" url=\"/Traits.aspx?ID=201\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 9 gp\r\n\r\n**Damage** 1d10 B\r\n\r\n**Bulk** 3\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 40 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n**Ammunition** [8-Round Magazine](/Weapons.aspx?ID=349)\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDeveloped by a half-orc inventor from Alkenstar who brought the technology north to battle the Whispering Tyrant alongside the orc hordes of …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 30"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>","speed":{},"summary":"Developed by a half-orc inventor from Alkenstar who brought the technology north to battle the Whispering Tyrant alongside the orc hordes of …","summary_markdown":"Developed by a half-orc inventor from Alkenstar who brought the technology north to battle the Whispering Tyrant alongside the orc hordes of …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Barricade Buster Source Treasure Vault pg. 30 1.1 Price 9 gp Damage 1d10 B Bulk 3 Hands 2 Range 40 ft. Reload 0 Category Advanced Group Firearm Ammunition 8-Round Magazine --- Developed by a half-orc inventor from Alkenstar who brought the technology north to battle the Whispering Tyrant alongside the orc hordes of Belkzen, the barricade buster features eight barrels fixed around a central pivot attached to a handle and firing mechanism. A barricade buster fires spheres of metal with extreme velocity and very little accuracy. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Kickback","Orc","Razing","Repeating","Uncommon","Volley"],"trait_markdown":"[Kickback](/Traits.aspx?ID=409), [Orc](/Traits.aspx?ID=124), [Razing](/Traits.aspx?ID=488), [Repeating](/Traits.aspx?ID=374), [Uncommon](/Traits.aspx?ID=159), [Volley 20 ft.](/Traits.aspx?ID=201)","trait_raw":["Kickback","Orc","Razing","Repeating","Uncommon","Volley 20 ft."],"type":"Weapon","url":"/Weapons.aspx?ID=330","weakness":{},"weapon_category":"Advanced","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-331","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 B","damage_die":6,"deity":["Grandmother Spider","Mahathallah"],"deity_markdown":"[Grandmother Spider](/Deities.aspx?ID=37), [Mahathallah](/Deities.aspx?ID=170)","exclude_from_search":false,"favored_weapon":["Grandmother Spider","Mahathallah"],"favored_weapon_markdown":"[Grandmother Spider](/Deities.aspx?ID=37), [Mahathallah](/Deities.aspx?ID=170)","hands":"1","id":"weapon-331","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Bola](/Weapons.aspx?ID=331)\r\n</title>\n\n<traits>\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n<trait label=\"Ranged Trip\" url=\"/Traits.aspx?ID=251\" />\r\n<trait label=\"Thrown\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 120 <sup>2.0</sup>, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 <sup>2.0</sup></row>\n\n**Favored Weapon** [Grandmother Spider](/Deities.aspx?ID=37), [Mahathallah](/Deities.aspx?ID=170)\n\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis throwing weapon consists of weights tied to the end of long cords, which can be used to entangle foes.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-13\" />","name":"Bola","pfs":"Standard","price":50,"price_raw":"5 sp","range":20,"range_raw":"20 ft.","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Nonlethal\" url=\"/Traits.aspx?ID=188\" />\r\n<trait label=\"Ranged Trip\" url=\"/Traits.aspx?ID=251\" />\r\n<trait label=\"Thrown\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 120 <sup>2.0</sup>, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis throwing weapon consists of weights tied to the end of long cords, which can be used to entangle foes.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 30"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup>, [Gods & Magic](/Sources.aspx?ID=17) pg. 120 <sup>2.0</sup>, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 248 <sup>2.0</sup></row>","speed":{},"summary":"This throwing weapon consists of weights tied to the end of long cords, which can be used to entangle foes.","summary_markdown":"This throwing weapon consists of weights tied to the end of long cords, which can be used to entangle foes.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bola Source Treasure Vault pg. 30 1.1 , Gods & Magic pg. 120 2.0 , Advanced Player's Guide pg. 248 2.0 Favored Weapon Grandmother Spider, Mahathallah Price 5 sp Damage 1d6 B Bulk L Hands 1 Range 20 ft. Category Martial Group Sling --- This throwing weapon consists of weights tied to the end of long cords, which can be used to entangle foes. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Nonlethal","Ranged Trip","Thrown"],"trait_markdown":"[Nonlethal](/Traits.aspx?ID=188), [Ranged Trip](/Traits.aspx?ID=251), [Thrown](/Traits.aspx?ID=195)","trait_raw":["Nonlethal","Ranged Trip","Thrown"],"type":"Weapon","url":"/Weapons.aspx?ID=331","weakness":{},"weapon_category":"Martial","weapon_group":"Sling","weapon_group_markdown":"[Sling](/WeaponGroups.aspx?ID=13)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-332","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 B","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-332","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Boomerang](/Weapons.aspx?ID=332)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Recovery\" url=\"/Traits.aspx?ID=489\" />\r\n<trait label=\"Thrown\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThe boomerang is a carved piece of wood designed to curve as it flies through the air, returning to the wielder after a successful throw.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Shattered Plan](/Equipment.aspx?ID=1877)","name":"Boomerang","pfs":"Standard","price":20,"price_raw":"2 sp","range":60,"range_raw":"60 ft.","rarity":"uncommon","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Recovery\" url=\"/Traits.aspx?ID=489\" />\r\n<trait label=\"Thrown\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe boomerang is a carved piece of wood designed to curve as it flies through the air, returning to the wielder after a successful throw.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 30"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>","speed":{},"summary":"The boomerang is a carved piece of wood designed to curve as it flies through the air, returning to the wielder after a successful throw.","summary_markdown":"The boomerang is a carved piece of wood designed to curve as it flies through the air, returning to the wielder after a successful throw.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Boomerang Source Treasure Vault pg. 30 1.1 Price 2 sp Damage 1d6 B Bulk L Hands 1 Range 60 ft. Category Martial Group Club --- The boomerang is a carved piece of wood designed to curve as it flies through the air, returning to the wielder after a successful throw. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Shattered Plan","trait":["Recovery","Thrown","Uncommon"],"trait_markdown":"[Recovery](/Traits.aspx?ID=489), [Thrown](/Traits.aspx?ID=195), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Recovery","Thrown","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=332","weakness":{},"weapon_category":"Martial","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-333","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 S","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-333","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Chakri](/Weapons.aspx?ID=333)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Recovery\" url=\"/Traits.aspx?ID=489\" />\r\n<trait label=\"Thrown\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup>, [Impossible Lands](/Sources.aspx?ID=146) pg. 220</row>\n\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 40 ft.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nSimilar to a [chakram](/Weapons.aspx?ID=235), chakri are too light to be wielded in melee but allow the user significantly more control over their throws. A chakri is small and light enough that up to two can be worn on each wrist; a chakri worn on the wrist is reload 0 instead of reload —.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-6\" />","name":"Chakri","pfs":"Standard","price":20,"price_raw":"2 sp","range":40,"range_raw":"40 ft.","rarity":"uncommon","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Recovery\" url=\"/Traits.aspx?ID=489\" />\r\n<trait label=\"Thrown\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup>, [Impossible Lands](/Sources.aspx?ID=146) pg. 220</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n**Damage** 1d6 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 40 ft.\r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSimilar to a chakram , chakri are too light to be wielded in melee but allow the user significantly more control over their throws. A chakri is …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 30"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup>, [Impossible Lands](/Sources.aspx?ID=146) pg. 220</row>","speed":{},"summary":"Similar to a chakram , chakri are too light to be wielded in melee but allow the user significantly more control over their throws. A chakri is …","summary_markdown":"Similar to a chakram , chakri are too light to be wielded in melee but allow the user significantly more control over their throws. A chakri is …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Chakri Source Treasure Vault pg. 30 1.1 , Impossible Lands pg. 220 Price 2 sp Damage 1d6 S Bulk L Hands 1 Range 40 ft. Category Martial Group Dart --- Similar to a chakram, chakri are too light to be wielded in melee but allow the user significantly more control over their throws. A chakri is small and light enough that up to two can be worn on each wrist; a chakri worn on the wrist is reload 0 instead of reload —. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Recovery","Thrown","Uncommon"],"trait_markdown":"[Recovery](/Traits.aspx?ID=489), [Thrown](/Traits.aspx?ID=195), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Recovery","Thrown","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=333","weakness":{},"weapon_category":"Martial","weapon_group":"Dart","weapon_group_markdown":"[Dart](/WeaponGroups.aspx?ID=6)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-334","_score":4.2425666,"_source":{"ammunition":"Arrows","ammunition_markdown":"[Arrows](/Weapons.aspx?ID=83)","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1+","id":"weapon-334","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Gakgung](/Weapons.aspx?ID=334)\r\n</title>\n\n<traits>\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 100 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n\r\n**Ammunition** [Arrows](/Weapons.aspx?ID=83)\r\n\r\n</column>\r\n\r\n---\r\n\r\nA gakgung is a type of composite reflex bow that combines speed and power in equal amounts for effective precision shooting.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Gakgung","pfs":"Standard","price":600,"price_raw":"6 gp","range":100,"range_raw":"100 ft.","rarity":"common","release_date":"2023-02-22","reload":0,"reload_raw":"0","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 100 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n**Ammunition** [Arrows](/Weapons.aspx?ID=83)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA gakgung is a type of composite reflex bow that combines speed and power in equal amounts for effective precision shooting.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 31"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>","speed":{},"summary":"A gakgung is a type of composite reflex bow that combines speed and power in equal amounts for effective precision shooting.","summary_markdown":"A gakgung is a type of composite reflex bow that combines speed and power in equal amounts for effective precision shooting.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Gakgung Source Treasure Vault pg. 31 1.1 Price 6 gp Damage 1d6 P Bulk L Hands 1+ Range 100 ft. Reload 0 Category Martial Group Bow Ammunition Arrows --- A gakgung is a type of composite reflex bow that combines speed and power in equal amounts for effective precision shooting. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Deadly","Monk","Propulsive"],"trait_markdown":"[Deadly d8](/Traits.aspx?ID=174), [Monk](/Traits.aspx?ID=112), [Propulsive](/Traits.aspx?ID=191)","trait_raw":["Deadly d8","Monk","Propulsive"],"type":"Weapon","url":"/Weapons.aspx?ID=334","weakness":{},"weapon_category":"Martial","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-335","_score":4.2425666,"_source":{"ammunition":"Bolts","ammunition_markdown":"[Bolts](/Weapons.aspx?ID=81)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-335","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Gauntlet Bow](/Weapons.aspx?ID=335)\r\n</title>\n\n<traits>\r\n<trait label=\"Capacity 4\" url=\"/Traits.aspx?ID=399\" />\r\n<trait label=\"Free-Hand\" url=\"/Traits.aspx?ID=181\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 9 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n\r\n**Ammunition** [Bolts](/Weapons.aspx?ID=81)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe gauntlet bow is a heavy metal glove with a built-in crossbow and rotating chamber mechanism for easy reloading. A gauntlet bow can be used to make melee attacks like a standard [gauntlet](/Weapons.aspx?ID=4). You can't reload a gauntlet bow with the hand wielding it.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Gauntlet Bow","pfs":"Standard","price":900,"price_raw":"9 gp","range":60,"range_raw":"60 ft.","rarity":"common","release_date":"2023-02-22","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Capacity 4\" url=\"/Traits.aspx?ID=399\" />\r\n<trait label=\"Free-Hand\" url=\"/Traits.aspx?ID=181\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 9 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Bolts](/Weapons.aspx?ID=81)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe gauntlet bow is a heavy metal glove with a built-in crossbow and rotating chamber mechanism for easy reloading. A gauntlet bow can be used to …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 31"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>","speed":{},"summary":"The gauntlet bow is a heavy metal glove with a built-in crossbow and rotating chamber mechanism for easy reloading. A gauntlet bow can be used to …","summary_markdown":"The gauntlet bow is a heavy metal glove with a built-in crossbow and rotating chamber mechanism for easy reloading. A gauntlet bow can be used to …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Gauntlet Bow Source Treasure Vault pg. 31 1.1 Price 9 gp Damage 1d4 P Bulk 1 Hands 1 Range 60 ft. Reload 1 Category Martial Group Bow Ammunition Bolts --- The gauntlet bow is a heavy metal glove with a built-in crossbow and rotating chamber mechanism for easy reloading. A gauntlet bow can be used to make melee attacks like a standard gauntlet. You can't reload a gauntlet bow with the hand wielding it. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Capacity","Free-Hand","Parry"],"trait_markdown":"[Capacity 4](/Traits.aspx?ID=399), [Free-Hand](/Traits.aspx?ID=181), [Parry](/Traits.aspx?ID=190)","trait_raw":["Capacity 4","Free-Hand","Parry"],"type":"Weapon","url":"/Weapons.aspx?ID=335","weakness":{},"weapon_category":"Martial","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-336","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d8 P","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-336","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Harpoon](/Weapons.aspx?ID=336)\r\n</title>\n\n<traits>\r\n<trait label=\"Tethered\" url=\"/Traits.aspx?ID=252\" />\r\n<trait label=\"Thrown\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 30 ft.\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nOften used for hunting exceptionally large aquatic creatures, the harpoon is similar to a [javelin](/Weapons.aspx?ID=71) but features a barbed head and rope tether so it (or the corpse it's attached to) can be easily retrieved.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-6\" />","name":"Harpoon","pfs":"Standard","price":100,"price_raw":"1 gp","range":30,"range_raw":"30 ft.","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Tethered\" url=\"/Traits.aspx?ID=252\" />\r\n<trait label=\"Thrown\" url=\"/Traits.aspx?ID=195\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 30 ft.\r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOften used for hunting exceptionally large aquatic creatures, the harpoon is similar to a javelin but features a barbed head and rope tether so it …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 31"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>","speed":{},"summary":"Often used for hunting exceptionally large aquatic creatures, the harpoon is similar to a javelin but features a barbed head and rope tether so it …","summary_markdown":"Often used for hunting exceptionally large aquatic creatures, the harpoon is similar to a javelin but features a barbed head and rope tether so it …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Harpoon Source Treasure Vault pg. 31 1.1 Price 1 gp Damage 1d8 P Bulk 1 Hands 2 Range 30 ft. Category Martial Group Dart --- Often used for hunting exceptionally large aquatic creatures, the harpoon is similar to a javelin but features a barbed head and rope tether so it (or the corpse it's attached to) can be easily retrieved. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Tethered","Thrown"],"trait_markdown":"[Tethered](/Traits.aspx?ID=252), [Thrown](/Traits.aspx?ID=195)","trait_raw":["Tethered","Thrown"],"type":"Weapon","url":"/Weapons.aspx?ID=336","weakness":{},"weapon_category":"Martial","weapon_group":"Dart","weapon_group_markdown":"[Dart](/WeaponGroups.aspx?ID=6)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-337","_score":4.2425666,"_source":{"ammunition":"Bolts (Phalanx Piercer)","ammunition_markdown":"[Bolts (Phalanx Piercer)](/Weapons.aspx?ID=351)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d10 P","damage_die":10,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1+","id":"weapon-337","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Phalanx Piercer](/Weapons.aspx?ID=337)\r\n</title>\n\n<traits>\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Hobgoblin\" url=\"/Traits.aspx?ID=268\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n<trait label=\"Razing\" url=\"/Traits.aspx?ID=488\" />\r\n<trait label=\"Volley 30 ft.\" url=\"/Traits.aspx?ID=201\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 80 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n\r\n**Ammunition** [Bolts (Phalanx Piercer)](/Weapons.aspx?ID=351)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis massive bow is made from bone or wood reinforced with flexible metal strips and strung with reinforced cord. Designed by [hobgoblin](/Ancestries.aspx?ID=13) engineers to take down shielded opponents, the phalanx piercer fires heavy, iron-shod bolts.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Phalanx Piercer","pfs":"Standard","price":1000,"price_raw":"10 gp","range":80,"range_raw":"80 ft.","rarity":"common","release_date":"2023-02-22","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Hobgoblin\" url=\"/Traits.aspx?ID=268\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n<trait label=\"Razing\" url=\"/Traits.aspx?ID=488\" />\r\n<trait label=\"Volley 30 ft.\" url=\"/Traits.aspx?ID=201\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 80 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Bolts (Phalanx Piercer)](/Weapons.aspx?ID=351)\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis massive bow is made from bone or wood reinforced with flexible metal strips and strung with reinforced cord. Designed by hobgoblin engineers …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 31"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>","speed":{},"summary":"This massive bow is made from bone or wood reinforced with flexible metal strips and strung with reinforced cord. Designed by hobgoblin engineers …","summary_markdown":"This massive bow is made from bone or wood reinforced with flexible metal strips and strung with reinforced cord. Designed by hobgoblin engineers …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Phalanx Piercer Source Treasure Vault pg. 31 1.1 Price 10 gp Damage 1d10 P Bulk 2 Hands 1+ Range 80 ft. Reload 1 Category Advanced Group Bow Ammunition Bolts (Phalanx Piercer) --- This massive bow is made from bone or wood reinforced with flexible metal strips and strung with reinforced cord. Designed by hobgoblin engineers to take down shielded opponents, the phalanx piercer fires heavy, iron-shod bolts. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Concussive","Hobgoblin","Propulsive","Razing","Volley"],"trait_markdown":"[Concussive](/Traits.aspx?ID=401), [Hobgoblin](/Traits.aspx?ID=268), [Propulsive](/Traits.aspx?ID=191), [Razing](/Traits.aspx?ID=488), [Volley 30 ft.](/Traits.aspx?ID=201)","trait_raw":["Concussive","Hobgoblin","Propulsive","Razing","Volley 30 ft."],"type":"Weapon","url":"/Weapons.aspx?ID=337","weakness":{},"weapon_category":"Advanced","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-338","_score":4.2425666,"_source":{"ammunition":"Bolts","ammunition_markdown":"[Bolts](/Weapons.aspx?ID=81)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d8 P","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-338","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Rotary Bow](/Weapons.aspx?ID=338)\r\n</title>\n\n<traits>\r\n<trait label=\"Capacity 4\" url=\"/Traits.aspx?ID=399\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 80 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n\r\n**Ammunition** [Bolts](/Weapons.aspx?ID=81)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis one-handed crossbow has four arms instead of two, and four rotating chambers that can be pre-loaded with bolts for more efficient firing. The chamber can be swapped and the arms redrawn with a simple crank device built into the crossbow.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Rotary Bow","pfs":"Standard","price":800,"price_raw":"8 gp","range":80,"range_raw":"80 ft.","rarity":"common","release_date":"2023-02-22","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Capacity 4\" url=\"/Traits.aspx?ID=399\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 80 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Bolts](/Weapons.aspx?ID=81)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis one-handed crossbow has four arms instead of two, and four rotating chambers that can be pre-loaded with bolts for more efficient firing. The …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 31"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>","speed":{},"summary":"This one-handed crossbow has four arms instead of two, and four rotating chambers that can be pre-loaded with bolts for more efficient firing. The …","summary_markdown":"This one-handed crossbow has four arms instead of two, and four rotating chambers that can be pre-loaded with bolts for more efficient firing. The …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Rotary Bow Source Treasure Vault pg. 31 1.1 Price 8 gp Damage 1d8 P Bulk 1 Hands 1 Range 80 ft. Reload 1 Category Martial Group Bow Ammunition Bolts --- This one-handed crossbow has four arms instead of two, and four rotating chambers that can be pre-loaded with bolts for more efficient firing. The chamber can be swapped and the arms redrawn with a simple crank device built into the crossbow. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Capacity"],"trait_markdown":"[Capacity 4](/Traits.aspx?ID=399)","trait_raw":["Capacity 4"],"type":"Weapon","url":"/Weapons.aspx?ID=338","weakness":{},"weapon_category":"Martial","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-339","_score":4.2425666,"_source":{"ammunition":"Arrows","ammunition_markdown":"[Arrows](/Weapons.aspx?ID=83)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1+","id":"weapon-339","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Shield Bow](/Weapons.aspx?ID=339)\r\n</title>\n\n<traits>\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 50 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n\r\n**Ammunition** [Arrows](/Weapons.aspx?ID=83)\r\n\r\n</column>\r\n\r\n---\r\n\r\nAs the name implies, a shield bow is a bow with an integrated shielding surface. While versatile and effective, a shield bow's architecture limits its flexibility somewhat, decreasing its total draw strength and penetrating power.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Shield Bow","pfs":"Standard","price":500,"price_raw":"5 gp","range":50,"range_raw":"50 ft.","rarity":"common","release_date":"2023-02-22","reload":0,"reload_raw":"0","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 50 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n**Ammunition** [Arrows](/Weapons.aspx?ID=83)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAs the name implies, a shield bow is a bow with an integrated shielding surface. While versatile and effective, a shield bow's architecture limits …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 31"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>","speed":{},"summary":"As the name implies, a shield bow is a bow with an integrated shielding surface. While versatile and effective, a shield bow's architecture limits …","summary_markdown":"As the name implies, a shield bow is a bow with an integrated shielding surface. While versatile and effective, a shield bow's architecture limits …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Shield Bow Source Treasure Vault pg. 31 1.1 Price 5 gp Damage 1d6 P Bulk 1 Hands 1+ Range 50 ft. Reload 0 Category Martial Group Bow Ammunition Arrows --- As the name implies, a shield bow is a bow with an integrated shielding surface. While versatile and effective, a shield bow's architecture limits its flexibility somewhat, decreasing its total draw strength and penetrating power. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Deadly","Parry"],"trait_markdown":"[Deadly d8](/Traits.aspx?ID=174), [Parry](/Traits.aspx?ID=190)","trait_raw":["Deadly d8","Parry"],"type":"Weapon","url":"/Weapons.aspx?ID=339","weakness":{},"weapon_category":"Martial","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-340","_score":4.2425666,"_source":{"ammunition":"Spray Pellet","ammunition_markdown":"[Spray Pellet](/Weapons.aspx?ID=353)","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 B","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-340","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Spraysling](/Weapons.aspx?ID=340)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Halfling\" url=\"/Traits.aspx?ID=87\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n<trait label=\"Scatter 5 ft.\" url=\"/Traits.aspx?ID=413\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\r\n\r\n**Ammunition** [Spray Pellet](/Weapons.aspx?ID=353)\r\n\r\n</column>\r\n\r\n---\r\n\r\nA spraysling is similar to a standard [sling](/Weapons.aspx?ID=72) but with a wider cup fitted with a thin blade affixed to the cup's edges. When used to make an attack with a specially prepared packet of spray pellets, the razor slices open the packet and the weapon launches a cluster of stinging pellets.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-13\" />","name":"Spraysling","pfs":"Standard","price":100,"price_raw":"1 gp","range":20,"range_raw":"20 ft.","rarity":"uncommon","release_date":"2023-02-22","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Halfling\" url=\"/Traits.aspx?ID=87\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n<trait label=\"Scatter 5 ft.\" url=\"/Traits.aspx?ID=413\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Spray Pellet](/Weapons.aspx?ID=353)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA spraysling is similar to a standard sling but with a wider cup fitted with a thin blade affixed to the cup's edges. When used to make an attack …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 31"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>","speed":{},"summary":"A spraysling is similar to a standard sling but with a wider cup fitted with a thin blade affixed to the cup's edges. When used to make an attack …","summary_markdown":"A spraysling is similar to a standard sling but with a wider cup fitted with a thin blade affixed to the cup's edges. When used to make an attack …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Spraysling Source Treasure Vault pg. 31 1.1 Price 1 gp Damage 1d6 B Bulk L Hands 1 Range 20 ft. Reload 1 Category Martial Group Sling Ammunition Spray Pellet --- A spraysling is similar to a standard sling but with a wider cup fitted with a thin blade affixed to the cup's edges. When used to make an attack with a specially prepared packet of spray pellets, the razor slices open the packet and the weapon launches a cluster of stinging pellets. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Halfling","Propulsive","Scatter","Uncommon"],"trait_markdown":"[Halfling](/Traits.aspx?ID=87), [Propulsive](/Traits.aspx?ID=191), [Scatter 5 ft.](/Traits.aspx?ID=413), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Halfling","Propulsive","Scatter 5 ft.","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=340","weakness":{},"weapon_category":"Martial","weapon_group":"Sling","weapon_group_markdown":"[Sling](/WeaponGroups.aspx?ID=13)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-341","_score":4.2425666,"_source":{"ammunition":"Bolts","ammunition_markdown":"[Bolts](/Weapons.aspx?ID=81)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d8 P","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-341","item_category":"Weapons","item_subcategory":"Base Weapons","level":1,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Sukgung](/Weapons.aspx?ID=341)\r\n</title>\n\n<traits>\r\n<trait label=\"Fatal Aim d12\" url=\"/Traits.aspx?ID=404\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 7 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 200 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n\r\n**Ammunition** [Bolts](/Weapons.aspx?ID=81)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe sukgung is an extremely efficient crossbow most common in the nation of Hwanggot. Capable of lethal shots at remarkable distances, the sukgung is well-balanced enough to be fired with one hand.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Sukgung","pfs":"Standard","price":700,"price_raw":"7 gp","range":200,"range_raw":"200 ft.","rarity":"common","release_date":"2023-02-22","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Fatal Aim d12\" url=\"/Traits.aspx?ID=404\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 7 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 200 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Bolts](/Weapons.aspx?ID=81)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe sukgung is an extremely efficient crossbow most common in the nation of Hwanggot. Capable of lethal shots at remarkable distances, the sukgung is …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 31"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>","speed":{},"summary":"The sukgung is an extremely efficient crossbow most common in the nation of Hwanggot. Capable of lethal shots at remarkable distances, the sukgung is …","summary_markdown":"The sukgung is an extremely efficient crossbow most common in the nation of Hwanggot. Capable of lethal shots at remarkable distances, the sukgung is …","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Sukgung Source Treasure Vault pg. 31 1.1 Price 7 gp Damage 1d8 P Bulk 1 Hands 1 Range 200 ft. Reload 1 Category Martial Group Bow Ammunition Bolts --- The sukgung is an extremely efficient crossbow most common in the nation of Hwanggot. Capable of lethal shots at remarkable distances, the sukgung is well-balanced enough to be fired with one hand. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Fatal Aim"],"trait_markdown":"[Fatal Aim d12](/Traits.aspx?ID=404)","trait_raw":["Fatal Aim d12"],"type":"Weapon","url":"/Weapons.aspx?ID=341","weakness":{},"weapon_category":"Martial","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-342","_score":4.2425666,"_source":{"ammunition":"Wooden Taws","ammunition_markdown":"[Wooden Taws](/Weapons.aspx?ID=152)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d10 modular","damage_die":10,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-342","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Taw Launcher](/Weapons.aspx?ID=342)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conrasu\" url=\"/Traits.aspx?ID=343\" />\r\n<trait label=\"Deadly d10\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Modular (B, P, or S)\" url=\"/Traits.aspx?ID=271\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup>, [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d10 modular\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 100 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n\r\n**Ammunition** [Wooden Taws](/Weapons.aspx?ID=152)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis complex device is a crossbow and fires small wooden bullets known as taws. A system of blades within the launcher can rapidly reshape a taw as it's loaded, allowing the launcher to fire taws of different shapes, such as fléchettes.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Taw Launcher","pfs":"Standard","price":1000,"price_raw":"10 gp","range":100,"range_raw":"100 ft.","rarity":"uncommon","release_date":"2023-02-22","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Conrasu\" url=\"/Traits.aspx?ID=343\" />\r\n<trait label=\"Deadly d10\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Modular (B, P, or S)\" url=\"/Traits.aspx?ID=271\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup>, [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 10 gp\r\n\r\n**Damage** 1d10 modular\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 100 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Wooden Taws](/Weapons.aspx?ID=152)\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis complex device is a crossbow and fires small wooden bullets known as taws. A system of blades within the launcher can rapidly reshape a taw as …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 31"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup>, [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>","speed":{},"summary":"This complex device is a crossbow and fires small wooden bullets known as taws. A system of blades within the launcher can rapidly reshape a taw as …","summary_markdown":"This complex device is a crossbow and fires small wooden bullets known as taws. A system of blades within the launcher can rapidly reshape a taw as …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Taw Launcher Source Treasure Vault pg. 31 1.1 , Ancestry Guide pg. 138 2.0 Price 10 gp Damage 1d10 modular Bulk 1 Hands 2 Range 100 ft. Reload 1 Category Advanced Group Bow Ammunition Wooden Taws --- This complex device is a crossbow and fires small wooden bullets known as taws. A system of blades within the launcher can rapidly reshape a taw as it's loaded, allowing the launcher to fire taws of different shapes, such as fléchettes. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Conrasu","Deadly","Modular","Uncommon"],"trait_markdown":"[Conrasu](/Traits.aspx?ID=343), [Deadly d10](/Traits.aspx?ID=174), [Modular (B, P, or S)](/Traits.aspx?ID=271), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Conrasu","Deadly d10","Modular (B, P, or S)","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=342","weakness":{},"weapon_category":"Advanced","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-343","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-343","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Thunder Sling](/Weapons.aspx?ID=343)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n<trait label=\"Tengu\" url=\"/Traits.aspx?ID=240\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup>, [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 50 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n[Tengu](/Ancestries.aspx?ID=21) use these specialized slings to fire darts further and with greater force than when thrown by hand. A thunder sling uses darts as ammunition. It can also hurl [blowgun darts](/Weapons.aspx?ID=80) as ammunition but deals 1d4 piercing damage instead of 1d6 when used this way.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-13\" />","name":"Thunder Sling","pfs":"Standard","price":500,"price_raw":"5 gp","range":50,"range_raw":"50 ft.","rarity":"uncommon","release_date":"2023-02-22","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n<trait label=\"Tengu\" url=\"/Traits.aspx?ID=240\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup>, [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 5 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 50 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Tengu use these specialized slings to fire darts further and with greater force than when thrown by hand. A thunder sling uses darts as ammunition. …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 31"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup>, [Ancestry Guide](/Sources.aspx?ID=74) pg. 138 <sup>2.0</sup></row>","speed":{},"summary":" Tengu use these specialized slings to fire darts further and with greater force than when thrown by hand. A thunder sling uses darts as ammunition. …","summary_markdown":" Tengu use these specialized slings to fire darts further and with greater force than when thrown by hand. A thunder sling uses darts as ammunition. …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Thunder Sling Source Treasure Vault pg. 31 1.1 , Ancestry Guide pg. 138 2.0 Price 5 gp Damage 1d6 P Bulk L Hands 1 Range 50 ft. Reload 1 Category Martial Group Sling --- Tengu use these specialized slings to fire darts further and with greater force than when thrown by hand. A thunder sling uses darts as ammunition. It can also hurl blowgun darts as ammunition but deals 1d4 piercing damage instead of 1d6 when used this way. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Propulsive","Tengu","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Propulsive](/Traits.aspx?ID=191), [Tengu](/Traits.aspx?ID=240), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Propulsive","Tengu","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=343","weakness":{},"weapon_category":"Martial","weapon_group":"Sling","weapon_group_markdown":"[Sling](/WeaponGroups.aspx?ID=13)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-344","_score":4.2425666,"_source":{"ammunition":"Arrows","ammunition_markdown":"[Arrows](/Weapons.aspx?ID=83)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1+","id":"weapon-344","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Bow Staff](/Weapons.aspx?ID=344)\r\n</title>\n\n<traits>\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n**Hands** 1+\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe bow staff is a [whipstaff](/Weapons.aspx?ID=308) with a retracting spool of wire inside a metal cap on one end and a hooked protrusion on the other. A wielder trained in the weapon's use can quickly spool and attach or detach the wire to transition the weapon between bow and staff functionality.\r\n\r\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 B\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 80 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n\r\n**Ammunition** [Arrows](/Weapons.aspx?ID=83)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Bow Staff","pfs":"Standard","price":800,"price_raw":"8 gp","range":80,"range_raw":"80 ft.","rarity":"common","release_date":"2023-02-22","reload":0,"reload_raw":"0","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 80 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n**Ammunition** [Arrows](/Weapons.aspx?ID=83)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe bow staff is a whipstaff with a retracting spool of wire inside a metal cap on one end and a hooked protrusion on the other. A wielder trained …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 31"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>","speed":{},"summary":"The bow staff is a whipstaff with a retracting spool of wire inside a metal cap on one end and a hooked protrusion on the other. A wielder trained …","summary_markdown":"The bow staff is a whipstaff with a retracting spool of wire inside a metal cap on one end and a hooked protrusion on the other. A wielder trained …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bow Staff Source Treasure Vault pg. 31 1.1 Price 8 gp Bulk 1 Hands 1+ Category Martial --- The bow staff is a whipstaff with a retracting spool of wire inside a metal cap on one end and a hooked protrusion on the other. A wielder trained in the weapon's use can quickly spool and attach or detach the wire to transition the weapon between bow and staff functionality. Melee Damage 1d6 B Group Club Ranged Damage 1d6 P Range 80 ft. Reload 0 Group Bow Ammunition Arrows Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Combination","Deadly","Monk"],"trait_markdown":"[Combination](/Traits.aspx?ID=417), [Deadly d8](/Traits.aspx?ID=174), [Monk](/Traits.aspx?ID=112)","trait_raw":["Combination","Deadly d8","Monk"],"type":"Weapon","url":"/Weapons.aspx?ID=344","weakness":{},"weapon_category":"Martial","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-344--melee","_score":4.2425666,"_source":{"breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d6 B","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-344--melee","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Bow Staff](/Weapons.aspx?ID=344)\r\n</title>\n\n<traits>\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n**Hands** 1+\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe bow staff is a [whipstaff](/Weapons.aspx?ID=308) with a retracting spool of wire inside a metal cap on one end and a hooked protrusion on the other. A wielder trained in the weapon's use can quickly spool and attach or detach the wire to transition the weapon between bow and staff functionality.\r\n\r\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 B\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Deadly d8\" url=\"/Traits.aspx?ID=174\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 80 ft.\r\n\r\n**Reload** 0\r\n</row>\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n\r\n**Ammunition** [Arrows](/Weapons.aspx?ID=83)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Bow Staff","pfs":"Standard","price":800,"price_raw":"8 gp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n<trait label=\"Sweep\" url=\"/Traits.aspx?ID=194\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n**Hands** 2\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe bow staff is a whipstaff with a retracting spool of wire inside a metal cap on one end and a hooked protrusion on the other. A wielder trained …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 31"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>","speed":{},"summary":"The bow staff is a whipstaff with a retracting spool of wire inside a metal cap on one end and a hooked protrusion on the other. A wielder trained …","summary_markdown":"The bow staff is a whipstaff with a retracting spool of wire inside a metal cap on one end and a hooked protrusion on the other. A wielder trained …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bow Staff Source Treasure Vault pg. 31 1.1 Price 8 gp Bulk 1 Hands 1+ Category Martial --- The bow staff is a whipstaff with a retracting spool of wire inside a metal cap on one end and a hooked protrusion on the other. A wielder trained in the weapon's use can quickly spool and attach or detach the wire to transition the weapon between bow and staff functionality. Melee Damage 1d6 B Group Club Ranged Damage 1d6 P Range 80 ft. Reload 0 Group Bow Ammunition Arrows Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Finesse","Monk","Parry","Sweep","Combination"],"trait_markdown":"[Finesse](/Traits.aspx?ID=179), [Monk](/Traits.aspx?ID=112), [Parry](/Traits.aspx?ID=190), [Sweep](/Traits.aspx?ID=194), [Combination](/Traits.aspx?ID=417)","trait_raw":["Finesse","Monk","Parry","Sweep","Combination"],"type":"Weapon","url":"/Weapons.aspx?ID=344","weakness":{},"weapon_category":"Martial","weapon_group":"Club","weapon_group_markdown":"[Club](/WeaponGroups.aspx?ID=5)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-345","_score":4.2425666,"_source":{"ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-345","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Crescent Cross](/Weapons.aspx?ID=345)\r\n</title>\n\n<traits>\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nA crescent cross combines a small [scizore](/Weapons.aspx?ID=303) with an arm-mounted crossbow apparatus that can hold up to three bolts at a time.\r\n\r\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d4 S\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Capacity 3\" url=\"/Traits.aspx?ID=399\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Crescent Cross","pfs":"Standard","price":400,"price_raw":"4 gp","range":30,"range_raw":"30 ft.","rarity":"common","release_date":"2023-02-22","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Capacity 3\" url=\"/Traits.aspx?ID=399\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA crescent cross combines a small scizore with an arm-mounted crossbow apparatus that can hold up to three bolts at a time.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 31"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>","speed":{},"summary":"A crescent cross combines a small scizore with an arm-mounted crossbow apparatus that can hold up to three bolts at a time.","summary_markdown":"A crescent cross combines a small scizore with an arm-mounted crossbow apparatus that can hold up to three bolts at a time.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Crescent Cross Source Treasure Vault pg. 31 1.1 Price 4 gp Bulk L Hands 1 Category Martial --- A crescent cross combines a small scizore with an arm-mounted crossbow apparatus that can hold up to three bolts at a time. Melee Damage 1d4 S Group Knife Ranged Damage 1d6 P Range 30 ft. Reload 1 Group Bow Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Capacity","Combination","Parry"],"trait_markdown":"[Capacity 3](/Traits.aspx?ID=399), [Combination](/Traits.aspx?ID=417), [Parry](/Traits.aspx?ID=190)","trait_raw":["Capacity 3","Combination","Parry"],"type":"Weapon","url":"/Weapons.aspx?ID=345","weakness":{},"weapon_category":"Martial","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-345--melee","_score":4.2425666,"_source":{"breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","damage":"1d4 S","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-345--melee","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Crescent Cross](/Weapons.aspx?ID=345)\r\n</title>\n\n<traits>\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n**Hands** 1\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nA crescent cross combines a small [scizore](/Weapons.aspx?ID=303) with an arm-mounted crossbow apparatus that can hold up to three bolts at a time.\r\n\r\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d4 S\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Capacity 3\" url=\"/Traits.aspx?ID=399\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Crescent Cross","pfs":"Standard","price":400,"price_raw":"4 gp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 gp\r\n\r\n**Damage** 1d4 S\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n**Hands** 1\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Knife](/WeaponGroups.aspx?ID=9)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA crescent cross combines a small scizore with an arm-mounted crossbow apparatus that can hold up to three bolts at a time.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 31"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>","speed":{},"summary":"A crescent cross combines a small scizore with an arm-mounted crossbow apparatus that can hold up to three bolts at a time.","summary_markdown":"A crescent cross combines a small scizore with an arm-mounted crossbow apparatus that can hold up to three bolts at a time.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Crescent Cross Source Treasure Vault pg. 31 1.1 Price 4 gp Bulk L Hands 1 Category Martial --- A crescent cross combines a small scizore with an arm-mounted crossbow apparatus that can hold up to three bolts at a time. Melee Damage 1d4 S Group Knife Ranged Damage 1d6 P Range 30 ft. Reload 1 Group Bow Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Critical Fusion","Parry","Combination"],"trait_markdown":"[Critical Fusion](/Traits.aspx?ID=402), [Parry](/Traits.aspx?ID=190), [Combination](/Traits.aspx?ID=417)","trait_raw":["Critical Fusion","Parry","Combination"],"type":"Weapon","url":"/Weapons.aspx?ID=345","weakness":{},"weapon_category":"Martial","weapon_group":"Knife","weapon_group_markdown":"[Knife](/WeaponGroups.aspx?ID=9)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-346","_score":4.2425666,"_source":{"ammunition":"Bolts","ammunition_markdown":"[Bolts](/Weapons.aspx?ID=81)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 P","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-346","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Lancer](/Weapons.aspx?ID=346)\r\n</title>\n\n<traits>\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 2\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis [lance](/Weapons.aspx?ID=28) has a heavy grip with two parallel crossbow fixtures built into it, making it a useful weapon for combats who prefer to keep their distance at all times.\r\n\r\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 P\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Capacity 2\" url=\"/Traits.aspx?ID=399\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d8 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 ft.\r\n\r\n**Reload** 2\r\n</row>\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n\r\n**Ammunition** [Bolts](/Weapons.aspx?ID=81)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Lancer","pfs":"Standard","price":800,"price_raw":"8 gp","range":60,"range_raw":"60 ft.","rarity":"common","release_date":"2023-02-22","reload":2,"reload_raw":"2","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Capacity 2\" url=\"/Traits.aspx?ID=399\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d8 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 60 ft.\r\n\r\n**Reload** 2\r\n</row>\r\n\r\n**Ammunition** [Bolts](/Weapons.aspx?ID=81)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis lance has a heavy grip with two parallel crossbow fixtures built into it, making it a useful weapon for combats who prefer to keep their …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 31"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>","speed":{},"summary":"This lance has a heavy grip with two parallel crossbow fixtures built into it, making it a useful weapon for combats who prefer to keep their …","summary_markdown":"This lance has a heavy grip with two parallel crossbow fixtures built into it, making it a useful weapon for combats who prefer to keep their …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Lancer Source Treasure Vault pg. 31 1.1 Price 8 gp Bulk 2 Hands 2 Category Martial --- This lance has a heavy grip with two parallel crossbow fixtures built into it, making it a useful weapon for combats who prefer to keep their distance at all times. Melee Damage 1d6 P Group Spear Ranged Damage 1d8 P Range 60 ft. Reload 2 Group Bow Ammunition Bolts Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Capacity","Combination"],"trait_markdown":"[Capacity 2](/Traits.aspx?ID=399), [Combination](/Traits.aspx?ID=417)","trait_raw":["Capacity 2","Combination"],"type":"Weapon","url":"/Weapons.aspx?ID=346","weakness":{},"weapon_category":"Martial","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-346--melee","_score":4.2425666,"_source":{"breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-346--melee","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Lancer](/Weapons.aspx?ID=346)\r\n</title>\n\n<traits>\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 2\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nThis [lance](/Weapons.aspx?ID=28) has a heavy grip with two parallel crossbow fixtures built into it, making it a useful weapon for combats who prefer to keep their distance at all times.\r\n\r\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 P\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Capacity 2\" url=\"/Traits.aspx?ID=399\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d8 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 ft.\r\n\r\n**Reload** 2\r\n</row>\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n\r\n**Ammunition** [Bolts](/Weapons.aspx?ID=81)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Lancer","pfs":"Standard","price":800,"price_raw":"8 gp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Critical Fusion\" url=\"/Traits.aspx?ID=402\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 2\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Spear](/WeaponGroups.aspx?ID=14)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis lance has a heavy grip with two parallel crossbow fixtures built into it, making it a useful weapon for combats who prefer to keep their …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 31"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>","speed":{},"summary":"This lance has a heavy grip with two parallel crossbow fixtures built into it, making it a useful weapon for combats who prefer to keep their …","summary_markdown":"This lance has a heavy grip with two parallel crossbow fixtures built into it, making it a useful weapon for combats who prefer to keep their …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Lancer Source Treasure Vault pg. 31 1.1 Price 8 gp Bulk 2 Hands 2 Category Martial --- This lance has a heavy grip with two parallel crossbow fixtures built into it, making it a useful weapon for combats who prefer to keep their distance at all times. Melee Damage 1d6 P Group Spear Ranged Damage 1d8 P Range 60 ft. Reload 2 Group Bow Ammunition Bolts Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Critical Fusion","Reach","Combination"],"trait_markdown":"[Critical Fusion](/Traits.aspx?ID=402), [Reach](/Traits.aspx?ID=192), [Combination](/Traits.aspx?ID=417)","trait_raw":["Critical Fusion","Reach","Combination"],"type":"Weapon","url":"/Weapons.aspx?ID=346","weakness":{},"weapon_category":"Martial","weapon_group":"Spear","weapon_group_markdown":"[Spear](/WeaponGroups.aspx?ID=14)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-347","_score":4.2425666,"_source":{"ammunition":"Arrows","ammunition_markdown":"[Arrows](/Weapons.aspx?ID=83)","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d6 P","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1+","id":"weapon-347","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Mikazuki](/Weapons.aspx?ID=347)\r\n</title>\n\n<traits>\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 1+\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe mikazuki combines a [sansetsukon](/Weapons.aspx?ID=302) with a thin length of metal string and several locking mechanisms built into the joints, allowing it to be quickly locked into configuration as a bow.\r\n\r\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 B\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 70 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n\r\n**Ammunition** [Arrows](/Weapons.aspx?ID=83)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Mikazuki","pfs":"Standard","price":800,"price_raw":"8 gp","range":70,"range_raw":"70 ft.","rarity":"common","release_date":"2023-02-22","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d6 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1+\r\n\r\n**Range** 70 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Arrows](/Weapons.aspx?ID=83)\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe mikazuki combines a sansetsukon with a thin length of metal string and several locking mechanisms built into the joints, allowing it to be …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 31"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>","speed":{},"summary":"The mikazuki combines a sansetsukon with a thin length of metal string and several locking mechanisms built into the joints, allowing it to be …","summary_markdown":"The mikazuki combines a sansetsukon with a thin length of metal string and several locking mechanisms built into the joints, allowing it to be …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Mikazuki Source Treasure Vault pg. 31 1.1 Price 8 gp Bulk 2 Hands 1+ Category Martial --- The mikazuki combines a sansetsukon with a thin length of metal string and several locking mechanisms built into the joints, allowing it to be quickly locked into configuration as a bow. Melee Damage 1d6 B Group Flail Ranged Damage 1d6 P Range 70 ft. Reload 1 Group Bow Ammunition Arrows Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Combination","Monk","Propulsive"],"trait_markdown":"[Combination](/Traits.aspx?ID=417), [Monk](/Traits.aspx?ID=112), [Propulsive](/Traits.aspx?ID=191)","trait_raw":["Combination","Monk","Propulsive"],"type":"Weapon","url":"/Weapons.aspx?ID=347","weakness":{},"weapon_category":"Martial","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-347--melee","_score":4.2425666,"_source":{"breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d6 B","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-347--melee","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Mikazuki](/Weapons.aspx?ID=347)\r\n</title>\n\n<traits>\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 1+\r\n\r\n**Category** Martial\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe mikazuki combines a [sansetsukon](/Weapons.aspx?ID=302) with a thin length of metal string and several locking mechanisms built into the joints, allowing it to be quickly locked into configuration as a bow.\r\n\r\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 B\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Propulsive\" url=\"/Traits.aspx?ID=191\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 P\r\n\r\n<row gap=\"medium\">\r\n**Range** 70 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n\r\n**Ammunition** [Arrows](/Weapons.aspx?ID=83)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Mikazuki","pfs":"Standard","price":800,"price_raw":"8 gp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Backswing\" url=\"/Traits.aspx?ID=173\" />\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n<trait label=\"Parry\" url=\"/Traits.aspx?ID=190\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 2\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe mikazuki combines a sansetsukon with a thin length of metal string and several locking mechanisms built into the joints, allowing it to be …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 31"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>","speed":{},"summary":"The mikazuki combines a sansetsukon with a thin length of metal string and several locking mechanisms built into the joints, allowing it to be …","summary_markdown":"The mikazuki combines a sansetsukon with a thin length of metal string and several locking mechanisms built into the joints, allowing it to be …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Mikazuki Source Treasure Vault pg. 31 1.1 Price 8 gp Bulk 2 Hands 1+ Category Martial --- The mikazuki combines a sansetsukon with a thin length of metal string and several locking mechanisms built into the joints, allowing it to be quickly locked into configuration as a bow. Melee Damage 1d6 B Group Flail Ranged Damage 1d6 P Range 70 ft. Reload 1 Group Bow Ammunition Arrows Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Backswing","Disarm","Monk","Parry","Combination"],"trait_markdown":"[Backswing](/Traits.aspx?ID=173), [Disarm](/Traits.aspx?ID=175), [Monk](/Traits.aspx?ID=112), [Parry](/Traits.aspx?ID=190), [Combination](/Traits.aspx?ID=417)","trait_raw":["Backswing","Disarm","Monk","Parry","Combination"],"type":"Weapon","url":"/Weapons.aspx?ID=347","weakness":{},"weapon_category":"Martial","weapon_group":"Flail","weapon_group_markdown":"[Flail](/WeaponGroups.aspx?ID=7)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-348","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d6 B","damage_die":6,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-348","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Wrecker](/Weapons.aspx?ID=348)\r\n</title>\n\n<traits>\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 2\r\n\r\n**Category** Advanced\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe wrecker combines a [dwarven dorn-dergar](/Weapons.aspx?ID=280) with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then retrieved and reloaded by manually activating a clockwork spool. A wrecker must be loaded to be switched from its ranged configuration to its melee configuration.\r\n\r\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Dwarf\" url=\"/Traits.aspx?ID=54\" />\r\n<trait label=\"Razing\" url=\"/Traits.aspx?ID=488\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d8 B\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Dwarf\" url=\"/Traits.aspx?ID=54\" />\r\n<trait label=\"Ranged Trip\" url=\"/Traits.aspx?ID=251\" />\r\n<trait label=\"Razing\" url=\"/Traits.aspx?ID=488\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 B\r\n\r\n<row gap=\"medium\">\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\n\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-13\" />","name":"Wrecker","pfs":"Standard","price":800,"price_raw":"8 gp","range":20,"range_raw":"20 ft.","rarity":"common","release_date":"2023-02-22","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Dwarf\" url=\"/Traits.aspx?ID=54\" />\r\n<trait label=\"Ranged Trip\" url=\"/Traits.aspx?ID=251\" />\r\n<trait label=\"Razing\" url=\"/Traits.aspx?ID=488\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe wrecker combines a dwarven dorn-dergar with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 31"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>","speed":{},"summary":"The wrecker combines a dwarven dorn-dergar with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then …","summary_markdown":"The wrecker combines a dwarven dorn-dergar with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Wrecker Source Treasure Vault pg. 31 1.1 Price 8 gp Bulk 2 Hands 2 Category Advanced --- The wrecker combines a dwarven dorn-dergar with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then retrieved and reloaded by manually activating a clockwork spool. A wrecker must be loaded to be switched from its ranged configuration to its melee configuration. Melee Damage 1d8 B Group Flail Ranged Damage 1d6 B Range 20 ft. Reload 1 Group Sling Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Combination","Dwarf","Ranged Trip","Razing"],"trait_markdown":"[Combination](/Traits.aspx?ID=417), [Dwarf](/Traits.aspx?ID=54), [Ranged Trip](/Traits.aspx?ID=251), [Razing](/Traits.aspx?ID=488)","trait_raw":["Combination","Dwarf","Ranged Trip","Razing"],"type":"Weapon","url":"/Weapons.aspx?ID=348","weakness":{},"weapon_category":"Advanced","weapon_group":"Sling","weapon_group_markdown":"[Sling](/WeaponGroups.aspx?ID=13)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-348--melee","_score":4.2425666,"_source":{"breadcrumbs_spa":[],"bulk":2,"bulk_raw":"2","category":"weapon","damage":"1d8 B","damage_die":8,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"2","id":"weapon-348--melee","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Wrecker](/Weapons.aspx?ID=348)\r\n</title>\n\n<traits>\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 2\r\n\r\n**Category** Advanced\r\n\r\n</column>\r\n\r\n---\r\n\r\nThe wrecker combines a [dwarven dorn-dergar](/Weapons.aspx?ID=280) with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then retrieved and reloaded by manually activating a clockwork spool. A wrecker must be loaded to be switched from its ranged configuration to its melee configuration.\r\n\r\n<title level=\"2\">Melee</title>\r\n\r\n<traits>\r\n<trait label=\"Dwarf\" url=\"/Traits.aspx?ID=54\" />\r\n<trait label=\"Razing\" url=\"/Traits.aspx?ID=488\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d8 B\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n\r\n</column>\r\n\r\n<title level=\"2\">Ranged</title>\r\n\r\n<traits>\r\n<trait label=\"Dwarf\" url=\"/Traits.aspx?ID=54\" />\r\n<trait label=\"Ranged Trip\" url=\"/Traits.aspx?ID=251\" />\r\n<trait label=\"Razing\" url=\"/Traits.aspx?ID=488\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Damage** 1d6 B\r\n\r\n<row gap=\"medium\">\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\n\n</column>\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-13\" />","name":"Wrecker","pfs":"Standard","price":800,"price_raw":"8 gp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Combination\" url=\"/Traits.aspx?ID=417\" />\r\n<trait label=\"Dwarf\" url=\"/Traits.aspx?ID=54\" />\r\n<trait label=\"Razing\" url=\"/Traits.aspx?ID=488\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 8 gp\r\n\r\n**Damage** 1d8 B\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n**Hands** 2\r\n\r\n<row gap=\"medium\">\r\n**Category** Advanced\r\n\r\n**Group** [Flail](/WeaponGroups.aspx?ID=7)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe wrecker combines a dwarven dorn-dergar with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then …\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 31"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 31 <sup>1.1</sup></row>","speed":{},"summary":"The wrecker combines a dwarven dorn-dergar with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then …","summary_markdown":"The wrecker combines a dwarven dorn-dergar with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Wrecker Source Treasure Vault pg. 31 1.1 Price 8 gp Bulk 2 Hands 2 Category Advanced --- The wrecker combines a dwarven dorn-dergar with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then retrieved and reloaded by manually activating a clockwork spool. A wrecker must be loaded to be switched from its ranged configuration to its melee configuration. Melee Damage 1d8 B Group Flail Ranged Damage 1d6 B Range 20 ft. Reload 1 Group Sling Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Dwarf","Razing","Reach","Combination"],"trait_markdown":"[Dwarf](/Traits.aspx?ID=54), [Razing](/Traits.aspx?ID=488), [Reach](/Traits.aspx?ID=192), [Combination](/Traits.aspx?ID=417)","trait_raw":["Dwarf","Razing","Reach","Combination"],"type":"Weapon","url":"/Weapons.aspx?ID=348","weakness":{},"weapon_category":"Advanced","weapon_group":"Flail","weapon_group_markdown":"[Flail](/WeaponGroups.aspx?ID=7)","weapon_type":"Melee"}},{"_index":"aon18","_id":"weapon-349","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","id":"weapon-349","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[8-Round Magazine](/Weapons.aspx?ID=349)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 2 sp\n\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** \n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n_Note from Nethys: No description was provided for this item._\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"8-Round Magazine","pfs":"Standard","price":20,"price_raw":"2 sp","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 sp\r\n\r\n \r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n Note from Nethys: No description was provided for this item. \r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 30"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>","speed":{},"summary":" Note from Nethys: No description was provided for this item. ","summary_markdown":" Note from Nethys: No description was provided for this item. ","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > 8-Round Magazine Source Treasure Vault pg. 30 1.1 Price 2 sp Bulk L Hands Category Ammunition Group Firearm --- Note from Nethys: No description was provided for this item. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait_markdown":"","type":"Weapon","url":"/Weapons.aspx?ID=349","weakness":{},"weapon_category":"Ammunition","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-351","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","id":"weapon-351","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Bolts (Phalanx Piercer)](/Weapons.aspx?ID=351)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 1 sp (price for 5)\n\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** \n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nHeavy, iron-shod bolt.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-3\" />","name":"Bolts (Phalanx Piercer)","pfs":"Standard","price":10,"price_raw":"1 sp (price for 5)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 sp (price for 5)\r\n\r\n \r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Bow](/WeaponGroups.aspx?ID=3)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHeavy, iron-shod bolt.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 30"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>","speed":{},"summary":"Heavy, iron-shod bolt.","summary_markdown":"Heavy, iron-shod bolt.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bolts (Phalanx Piercer) Source Treasure Vault pg. 30 1.1 Price 1 sp (price for 5) Bulk L Hands Category Ammunition Group Bow --- Heavy, iron-shod bolt. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait_markdown":"","type":"Weapon","url":"/Weapons.aspx?ID=351","weakness":{},"weapon_category":"Ammunition","weapon_group":"Bow","weapon_group_markdown":"[Bow](/WeaponGroups.aspx?ID=3)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-353","_score":4.2425666,"_source":{"ammunition_markdown":"","breadcrumbs_spa":[],"bulk":0.1,"bulk_raw":"L","category":"weapon","deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","id":"weapon-353","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Spray Pellet](/Weapons.aspx?ID=353)\r\n</title>\n\n<traits>\r\n\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 1 sp (price for 10)\n\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** \n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nSpecially prepared packet of spray pellets.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-13\" />","name":"Spray Pellet","pfs":"Standard","price":10,"price_raw":"1 sp (price for 10)","rarity":"common","release_date":"2023-02-22","resistance":{},"search_markdown":"<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 sp (price for 10)\r\n\r\n \r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Ammunition\r\n\r\n**Group** [Sling](/WeaponGroups.aspx?ID=13)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSpecially prepared packet of spray pellets.\r\n</summary>","source":["Treasure Vault"],"source_raw":["Treasure Vault pg. 30"],"source_category":"Rulebooks","source_markdown":"<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 30 <sup>1.1</sup></row>","speed":{},"summary":"Specially prepared packet of spray pellets.","summary_markdown":"Specially prepared packet of spray pellets.","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Spray Pellet Source Treasure Vault pg. 30 1.1 Price 1 sp (price for 10) Bulk L Hands Category Ammunition Group Sling --- Specially prepared packet of spray pellets. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait_markdown":"","type":"Weapon","url":"/Weapons.aspx?ID=353","weakness":{},"weapon_category":"Ammunition","weapon_group":"Sling","weapon_group_markdown":"[Sling](/WeaponGroups.aspx?ID=13)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-354","_score":4.2425666,"_source":{"access":"Second-mark members of the Firebrands have access to this item.\r\n","ammunition":"Firearm Ammunition (10 rounds)","ammunition_markdown":"[Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-354","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Shield Pistol](/Weapons.aspx?ID=354)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Attached to shield\" url=\"/Traits.aspx?ID=171\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 83</row>\n\n**Access** Second-mark members of the Firebrands have access to this item.\n\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n</column>\r\n\r\n---\r\n\r\nThese unique firearms are designed to attach to shields while still firing normally. Shield pistols are popular among Firebrands in the Shackles as they allow them to hold a blade and a firearm in each hand without giving up on defense. As is normal with firearms, a character doesn't have access to shield pistols unless they separately have access to firearms.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-16\" />","name":"Shield Pistol","pfs":"Standard","price":600,"price_raw":"6 gp","range":20,"range_raw":"20 ft.","rarity":"uncommon","release_date":"2023-03-29","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Attached to shield\" url=\"/Traits.aspx?ID=171\" />\r\n<trait label=\"Concussive\" url=\"/Traits.aspx?ID=401\" />\r\n<trait label=\"Fatal d8\" url=\"/Traits.aspx?ID=178\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 83</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 6 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 20 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n**Ammunition** [Firearm Ammunition (10 rounds)](/Weapons.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Firearm](/WeaponGroups.aspx?ID=16)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese unique firearms are designed to attach to shields while still firing normally. Shield pistols are popular among Firebrands in the Shackles as …\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 83"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 83</row>","speed":{},"summary":"These unique firearms are designed to attach to shields while still firing normally. Shield pistols are popular among Firebrands in the Shackles as …","summary_markdown":"These unique firearms are designed to attach to shields while still firing normally. Shield pistols are popular among Firebrands in the Shackles as …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Shield Pistol Source Firebrands pg. 83 Access Second-mark members of the Firebrands have access to this item. Price 6 gp Damage 1d4 P Bulk 1 Hands 1 Range 20 ft. Reload 1 Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- These unique firearms are designed to attach to shields while still firing normally. Shield pistols are popular among Firebrands in the Shackles as they allow them to hold a blade and a firearm in each hand without giving up on defense. As is normal with firearms, a character doesn't have access to shield pistols unless they separately have access to firearms. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Attached","Concussive","Fatal","Uncommon"],"trait_markdown":"[Attached to shield](/Traits.aspx?ID=171), [Concussive](/Traits.aspx?ID=401), [Fatal d8](/Traits.aspx?ID=178), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Attached to shield","Concussive","Fatal d8","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=354","weakness":{},"weapon_category":"Simple","weapon_group":"Firearm","weapon_group_markdown":"[Firearm](/WeaponGroups.aspx?ID=16)","weapon_type":"Ranged"}},{"_index":"aon18","_id":"weapon-355","_score":4.2425666,"_source":{"access":"Second-mark members of the Firebrands have access to this item.\r\n","ammunition_markdown":"","breadcrumbs_spa":[],"bulk":1,"bulk_raw":"1","category":"weapon","damage":"1d4 P","damage_die":4,"deity_markdown":"","exclude_from_search":false,"favored_weapon_markdown":"","hands":"1","id":"weapon-355","item_category":"Weapons","item_subcategory":"Base Weapons","level":0,"markdown":"<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Wrist Launcher](/Weapons.aspx?ID=355)\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Concealable\" url=\"/Traits.aspx?ID=327\" />\r\n<trait label=\"Free-Hand\" url=\"/Traits.aspx?ID=181\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 83</row>\n\n**Access** Second-mark members of the Firebrands have access to this item.\n\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis slender tube is attached to a large strap worn on the forearm. You can fire a dart from the tube with a twist of the wrist. The wrist launcher uses [darts](/Weapons.aspx?ID=68) as ammunition.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-6\" />","name":"Wrist Launcher","pfs":"Standard","price":300,"price_raw":"3 gp","range":30,"range_raw":"30 ft.","rarity":"uncommon","release_date":"2023-03-29","reload":1,"reload_raw":"1","resistance":{},"search_markdown":"<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Concealable\" url=\"/Traits.aspx?ID=327\" />\r\n<trait label=\"Free-Hand\" url=\"/Traits.aspx?ID=181\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Firebrands](/Sources.aspx?ID=196) pg. 83</row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 3 gp\r\n\r\n**Damage** 1d4 P\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n**Range** 30 ft.\r\n\r\n**Reload** 1\r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Dart](/WeaponGroups.aspx?ID=6)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis slender tube is attached to a large strap worn on the forearm. You can fire a dart from the tube with a twist of the wrist. The wrist launcher …\r\n</summary>","source":["Firebrands"],"source_raw":["Firebrands pg. 83"],"source_category":"Lost Omens","source_markdown":"<row gap=\"tiny\">[Firebrands](/Sources.aspx?ID=196) pg. 83</row>","speed":{},"summary":"This slender tube is attached to a large strap worn on the forearm. You can fire a dart from the tube with a twist of the wrist. The wrist launcher …","summary_markdown":"This slender tube is attached to a large strap worn on the forearm. You can fire a dart from the tube with a twist of the wrist. The wrist launcher …","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Wrist Launcher Source Firebrands pg. 83 Access Second-mark members of the Firebrands have access to this item. Price 3 gp Damage 1d4 P Bulk 1 Hands 1 Range 30 ft. Reload 1 Category Martial Group Dart --- This slender tube is attached to a large strap worn on the forearm. You can fire a dart from the tube with a twist of the wrist. The wrist launcher uses darts as ammunition. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","trait":["Agile","Concealable","Free-Hand","Uncommon"],"trait_markdown":"[Agile](/Traits.aspx?ID=170), [Concealable](/Traits.aspx?ID=327), [Free-Hand](/Traits.aspx?ID=181), [Uncommon](/Traits.aspx?ID=159)","trait_raw":["Agile","Concealable","Free-Hand","Uncommon"],"type":"Weapon","url":"/Weapons.aspx?ID=355","weakness":{},"weapon_category":"Martial","weapon_group":"Dart","weapon_group_markdown":"[Dart](/WeaponGroups.aspx?ID=6)","weapon_type":"Ranged"}}] |