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empty method and model folders for go to start fixing build
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@@ -1,164 +0,0 @@
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---
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id: beta-source-updated
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title: SourceUpdated
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pagination_label: SourceUpdated
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sidebar_label: SourceUpdated
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sidebar_class_name: gosdk
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keywords: ['go', 'Golang', 'sdk', 'SourceUpdated', 'BetaSourceUpdated']
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slug: /tools/sdk/go/beta/models/source-updated
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tags: ['SDK', 'Software Development Kit', 'SourceUpdated', 'BetaSourceUpdated']
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---
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# SourceUpdated
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## Properties
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Name | Type | Description | Notes
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------------ | ------------- | ------------- | -------------
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**Id** | **string** | Source's unique ID. |
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**Name** | **string** | Source name. |
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**Type** | **string** | Connection type. |
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**Modified** | **time.Time** | Date and time when the source was modified. |
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**Connector** | **string** | Connector type used to connect to the source. |
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**Actor** | [**SourceUpdatedActor**](source-updated-actor) | |
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## Methods
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### NewSourceUpdated
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`func NewSourceUpdated(id string, name string, type_ string, modified time.Time, connector string, actor SourceUpdatedActor, ) *SourceUpdated`
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NewSourceUpdated instantiates a new SourceUpdated object
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This constructor will assign default values to properties that have it defined,
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and makes sure properties required by API are set, but the set of arguments
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will change when the set of required properties is changed
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### NewSourceUpdatedWithDefaults
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`func NewSourceUpdatedWithDefaults() *SourceUpdated`
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NewSourceUpdatedWithDefaults instantiates a new SourceUpdated object
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This constructor will only assign default values to properties that have it defined,
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but it doesn't guarantee that properties required by API are set
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### GetId
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`func (o *SourceUpdated) GetId() string`
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GetId returns the Id field if non-nil, zero value otherwise.
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### GetIdOk
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`func (o *SourceUpdated) GetIdOk() (*string, bool)`
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GetIdOk returns a tuple with the Id field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetId
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`func (o *SourceUpdated) SetId(v string)`
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SetId sets Id field to given value.
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### GetName
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`func (o *SourceUpdated) GetName() string`
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GetName returns the Name field if non-nil, zero value otherwise.
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### GetNameOk
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`func (o *SourceUpdated) GetNameOk() (*string, bool)`
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GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetName
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`func (o *SourceUpdated) SetName(v string)`
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SetName sets Name field to given value.
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### GetType
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`func (o *SourceUpdated) GetType() string`
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GetType returns the Type field if non-nil, zero value otherwise.
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### GetTypeOk
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`func (o *SourceUpdated) GetTypeOk() (*string, bool)`
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GetTypeOk returns a tuple with the Type field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetType
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`func (o *SourceUpdated) SetType(v string)`
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SetType sets Type field to given value.
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### GetModified
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`func (o *SourceUpdated) GetModified() time.Time`
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GetModified returns the Modified field if non-nil, zero value otherwise.
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### GetModifiedOk
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`func (o *SourceUpdated) GetModifiedOk() (*time.Time, bool)`
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GetModifiedOk returns a tuple with the Modified field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetModified
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`func (o *SourceUpdated) SetModified(v time.Time)`
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SetModified sets Modified field to given value.
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### GetConnector
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`func (o *SourceUpdated) GetConnector() string`
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GetConnector returns the Connector field if non-nil, zero value otherwise.
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### GetConnectorOk
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`func (o *SourceUpdated) GetConnectorOk() (*string, bool)`
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GetConnectorOk returns a tuple with the Connector field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetConnector
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`func (o *SourceUpdated) SetConnector(v string)`
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SetConnector sets Connector field to given value.
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### GetActor
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`func (o *SourceUpdated) GetActor() SourceUpdatedActor`
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GetActor returns the Actor field if non-nil, zero value otherwise.
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### GetActorOk
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`func (o *SourceUpdated) GetActorOk() (*SourceUpdatedActor, bool)`
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GetActorOk returns a tuple with the Actor field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetActor
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`func (o *SourceUpdated) SetActor(v SourceUpdatedActor)`
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SetActor sets Actor field to given value.
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