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empty method and model folders for go to start fixing build
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@@ -1,90 +0,0 @@
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---
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id: v2024-role-metadata-bulk-update-by-id-request-values-inner
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title: RoleMetadataBulkUpdateByIdRequestValuesInner
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pagination_label: RoleMetadataBulkUpdateByIdRequestValuesInner
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sidebar_label: RoleMetadataBulkUpdateByIdRequestValuesInner
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sidebar_class_name: gosdk
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keywords: ['go', 'Golang', 'sdk', 'RoleMetadataBulkUpdateByIdRequestValuesInner', 'V2024RoleMetadataBulkUpdateByIdRequestValuesInner']
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slug: /tools/sdk/go/v2024/models/role-metadata-bulk-update-by-id-request-values-inner
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tags: ['SDK', 'Software Development Kit', 'RoleMetadataBulkUpdateByIdRequestValuesInner', 'V2024RoleMetadataBulkUpdateByIdRequestValuesInner']
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---
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# RoleMetadataBulkUpdateByIdRequestValuesInner
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## Properties
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Name | Type | Description | Notes
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------------ | ------------- | ------------- | -------------
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**Attribute** | **string** | the key of metadata attribute |
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**Values** | **[]string** | the values of attribute to be updated |
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## Methods
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### NewRoleMetadataBulkUpdateByIdRequestValuesInner
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`func NewRoleMetadataBulkUpdateByIdRequestValuesInner(attribute string, values []string, ) *RoleMetadataBulkUpdateByIdRequestValuesInner`
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NewRoleMetadataBulkUpdateByIdRequestValuesInner instantiates a new RoleMetadataBulkUpdateByIdRequestValuesInner object
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This constructor will assign default values to properties that have it defined,
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and makes sure properties required by API are set, but the set of arguments
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will change when the set of required properties is changed
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### NewRoleMetadataBulkUpdateByIdRequestValuesInnerWithDefaults
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`func NewRoleMetadataBulkUpdateByIdRequestValuesInnerWithDefaults() *RoleMetadataBulkUpdateByIdRequestValuesInner`
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NewRoleMetadataBulkUpdateByIdRequestValuesInnerWithDefaults instantiates a new RoleMetadataBulkUpdateByIdRequestValuesInner object
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This constructor will only assign default values to properties that have it defined,
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but it doesn't guarantee that properties required by API are set
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### GetAttribute
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`func (o *RoleMetadataBulkUpdateByIdRequestValuesInner) GetAttribute() string`
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GetAttribute returns the Attribute field if non-nil, zero value otherwise.
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### GetAttributeOk
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`func (o *RoleMetadataBulkUpdateByIdRequestValuesInner) GetAttributeOk() (*string, bool)`
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GetAttributeOk returns a tuple with the Attribute field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetAttribute
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`func (o *RoleMetadataBulkUpdateByIdRequestValuesInner) SetAttribute(v string)`
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SetAttribute sets Attribute field to given value.
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### GetValues
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`func (o *RoleMetadataBulkUpdateByIdRequestValuesInner) GetValues() []string`
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GetValues returns the Values field if non-nil, zero value otherwise.
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### GetValuesOk
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`func (o *RoleMetadataBulkUpdateByIdRequestValuesInner) GetValuesOk() (*[]string, bool)`
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GetValuesOk returns a tuple with the Values field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetValues
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`func (o *RoleMetadataBulkUpdateByIdRequestValuesInner) SetValues(v []string)`
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SetValues sets Values field to given value.
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### SetValuesNil
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`func (o *RoleMetadataBulkUpdateByIdRequestValuesInner) SetValuesNil(b bool)`
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SetValuesNil sets the value for Values to be an explicit nil
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### UnsetValues
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`func (o *RoleMetadataBulkUpdateByIdRequestValuesInner) UnsetValues()`
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UnsetValues ensures that no value is present for Values, not even an explicit nil
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