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docs/tools/sdk/go/Reference/V3/Models/EventActor.md
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docs/tools/sdk/go/Reference/V3/Models/EventActor.md
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---
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id: event-actor
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title: EventActor
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pagination_label: EventActor
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sidebar_label: EventActor
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sidebar_class_name: gosdk
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keywords: ['go', 'Golang', 'sdk', 'EventActor', 'EventActor']
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slug: /tools/sdk/go/v3/models/event-actor
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tags: ['SDK', 'Software Development Kit', 'EventActor', 'EventActor']
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---
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# EventActor
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## Properties
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Name | Type | Description | Notes
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------------ | ------------- | ------------- | -------------
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**Name** | Pointer to **string** | Name of the actor that generated the event. | [optional]
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## Methods
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### NewEventActor
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`func NewEventActor() *EventActor`
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NewEventActor instantiates a new EventActor object
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This constructor will assign default values to properties that have it defined,
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and makes sure properties required by API are set, but the set of arguments
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will change when the set of required properties is changed
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### NewEventActorWithDefaults
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`func NewEventActorWithDefaults() *EventActor`
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NewEventActorWithDefaults instantiates a new EventActor object
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This constructor will only assign default values to properties that have it defined,
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but it doesn't guarantee that properties required by API are set
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### GetName
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`func (o *EventActor) GetName() string`
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GetName returns the Name field if non-nil, zero value otherwise.
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### GetNameOk
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`func (o *EventActor) GetNameOk() (*string, bool)`
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GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetName
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`func (o *EventActor) SetName(v string)`
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SetName sets Name field to given value.
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### HasName
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`func (o *EventActor) HasName() bool`
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HasName returns a boolean if a field has been set.
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