Fixed a low level bug with locating nodes.

locating nodes was looking through two levels to locate something. This is not the correct behavior, after making the change - lots of tests needed to be updated to be correct in what they put into as a the root node.
This commit is contained in:
Dave Shanley
2022-11-04 09:50:20 -04:00
parent 131513a6f6
commit a184c5e909
34 changed files with 220 additions and 161 deletions

View File

@@ -26,7 +26,7 @@ x-hack: code`
// build low
var lowExample lowbase.Example
_ = lowmodel.BuildModel(&cNode, &lowExample)
_ = lowmodel.BuildModel(cNode.Content[0], &lowExample)
_ = lowExample.Build(cNode.Content[0], nil)
@@ -50,7 +50,7 @@ func TestExtractExamples(t *testing.T) {
// build low
var lowExample lowbase.Example
_ = lowmodel.BuildModel(&cNode, &lowExample)
_ = lowmodel.BuildModel(cNode.Content[0], &lowExample)
_ = lowExample.Build(cNode.Content[0], nil)
@@ -79,7 +79,7 @@ x-hack: code`
// build low-level example
var lowExample lowbase.Example
_ = lowmodel.BuildModel(&node, &lowExample)
_ = lowmodel.BuildModel(node.Content[0], &lowExample)
// build out low-level example
_ = lowExample.Build(node.Content[0], nil)
@@ -90,4 +90,4 @@ x-hack: code`
fmt.Print(highExample.ExternalValue)
// Output: https://pb33f.io
}
}