Every `Build()` method now requires a `context.Context`. This is so the rolodex knows where to resolve from when locating relative links. Without knowing where we are, there is no way to resolve anything. This new mechanism allows the model to recurse across as many files as required to locate references, without loosing track of where we are in the process.
Signed-off-by: quobix <dave@quobix.com>
And added deeper support for Aliases. Also added in local file handling through renamed `FSHandler` configuration property for the index.
Also re-ran `go fmt`
Signed-off-by: Dave Shanley <dave@quobix.com>
some ref handling was a bit strange, now it's rendering correctly. I have a feeling we will be back to the diff engine at some point soon, it's picking up some strange changes that are so deep in the model, I can't determine what is what, so we will wait for another set of triggers to appear.
This is a large update, I realized that extensions are not being hashed correctly, and because I have the same code everywhere, it means running back through the stack and cleaning up the invalid code that will break if multiple extensions are used in different positions in the raw spec.
At the same time, I realized that the v2 model has the same primitive/enum issues that are part cleaned up in v3. This is a breaking changhe because enums are now []any and not []string, as well as primitives for bool, int etc are all pointers now instead of the copied values.
This will break any consumers.
Parameter dependencies mean we're back in the ball of yarn stage. Coverage is going to drop for a bit, until all the new hashing and interfaces are in place.
Design is more uniformed and standardized, patterns are bubbling up. I think we're ready to tackle the schema soon.
Signed-off-by: Dave Shanley <dave@quobix.com>
There is a lot of overlap on these models, to create a much more sensible design, a new 'base' package has been added which contains shared models that both versions make use of.