This is a large update, I realized that extensions are not being hashed correctly, and because I have the same code everywhere, it means running back through the stack and cleaning up the invalid code that will break if multiple extensions are used in different positions in the raw spec.
At the same time, I realized that the v2 model has the same primitive/enum issues that are part cleaned up in v3. This is a breaking changhe because enums are now []any and not []string, as well as primitives for bool, int etc are all pointers now instead of the copied values.
This will break any consumers.
Starting to clean up the cross interface mess that I created when building what's changed for these pain in the ass objects that vary so much between versions. We don't need super shared interfaces with all the properties populated for this to be useful.
A number of changes, glitches and updates were required across the models, some of the hashing functions will need re-working when hashing maps after testing higher level concepts.
Designs for handling multiple versions of objects have been set, seems clean and scalable. Generic functions for handling maps has been added also, which will cut down time moving forward.
Parameter dependencies mean we're back in the ball of yarn stage. Coverage is going to drop for a bit, until all the new hashing and interfaces are in place.