some ref handling was a bit strange, now it's rendering correctly. I have a feeling we will be back to the diff engine at some point soon, it's picking up some strange changes that are so deep in the model, I can't determine what is what, so we will wait for another set of triggers to appear.
No breaking changes, gofmt seems to have gone a little nuts for some reason, but this is an internal change that moves everything to a pointer, for better reflection use down the chain.
Needs documenting, but the feature is ready for an application to really stress test the model and logic.
Guess what's next :) (after docs)
Signed-off-by: Dave Shanley <dave@quobix.com>