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Thinking more about how to know what to resolve and what not to means depending on circular reference knowledge. So using an idea from @TristanSpeakEasy, the `*resolver.ResolvingError` now contains a pointer to the original circular error, and it also implements the `Error` interface correctly which allows it simple passage up the chain, without losing fidelity. Added new documentation example as well Signed-off-by: Dave Shanley <dave@quobix.com>