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ci: regenerated with OpenAPI Doc , Speakeasy CLI 1.598.0
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@@ -12,51 +12,69 @@ namespace LukeHagar.PlexAPI.SDK.Models.Requests
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using LukeHagar.PlexAPI.SDK.Utils;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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/// <summary>
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/// The state of the media item
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/// </summary>
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public enum State
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[JsonConverter(typeof(OpenEnumConverter))]
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public class State : IEquatable<State>
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{
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[JsonProperty("playing")]
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Playing,
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[JsonProperty("paused")]
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Paused,
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[JsonProperty("stopped")]
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Stopped,
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}
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public static readonly State Playing = new State("playing");
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public static readonly State Paused = new State("paused");
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public static readonly State Stopped = new State("stopped");
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public static class StateExtension
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{
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public static string Value(this State value)
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{
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return ((JsonPropertyAttribute)value.GetType().GetMember(value.ToString())[0].GetCustomAttributes(typeof(JsonPropertyAttribute), false)[0]).PropertyName ?? value.ToString();
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}
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public static State ToEnum(this string value)
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{
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foreach(var field in typeof(State).GetFields())
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private static readonly Dictionary <string, State> _knownValues =
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new Dictionary <string, State> ()
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{
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var attributes = field.GetCustomAttributes(typeof(JsonPropertyAttribute), false);
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if (attributes.Length == 0)
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{
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continue;
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}
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["playing"] = Playing,
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["paused"] = Paused,
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["stopped"] = Stopped
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};
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var attribute = attributes[0] as JsonPropertyAttribute;
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if (attribute != null && attribute.PropertyName == value)
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{
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var enumVal = field.GetValue(null);
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private static readonly ConcurrentDictionary<string, State> _values =
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new ConcurrentDictionary<string, State>(_knownValues);
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if (enumVal is State)
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{
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return (State)enumVal;
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}
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}
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}
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throw new Exception($"Unknown value {value} for enum State");
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private State(string value)
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{
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if (value == null) throw new ArgumentNullException(nameof(value));
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Value = value;
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}
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public string Value { get; }
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public static State Of(string value)
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{
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return _values.GetOrAdd(value, _ => new State(value));
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}
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public static implicit operator State(string value) => Of(value);
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public static implicit operator string(State state) => state.Value;
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public static State[] Values()
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{
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return _values.Values.ToArray();
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}
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public override string ToString() => Value.ToString();
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public bool IsKnown()
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{
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return _knownValues.ContainsKey(Value);
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}
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public override bool Equals(object? obj) => Equals(obj as State);
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public bool Equals(State? other)
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{
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if (ReferenceEquals(this, other)) return true;
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if (other is null) return false;
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return string.Equals(Value, other.Value);
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}
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public override int GetHashCode() => Value.GetHashCode();
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}
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}
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