Files
plexcsharp/PlexAPI/Models/Requests/Player.cs

63 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Speakeasy (https://speakeasyapi.dev). DO NOT EDIT.
//
// Changes to this file may cause incorrect behavior and will be lost when
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
#nullable enable
namespace PlexAPI.Models.Requests
{
using Newtonsoft.Json;
public class Player
{
[JsonProperty("address")]
public string? Address { get; set; }
[JsonProperty("machineIdentifier")]
public string? MachineIdentifier { get; set; }
[JsonProperty("model")]
public string? Model { get; set; }
[JsonProperty("platform")]
public string? Platform { get; set; }
[JsonProperty("platformVersion")]
public string? PlatformVersion { get; set; }
[JsonProperty("product")]
public string? Product { get; set; }
[JsonProperty("profile")]
public string? Profile { get; set; }
[JsonProperty("remotePublicAddress")]
public string? RemotePublicAddress { get; set; }
[JsonProperty("state")]
public string? State { get; set; }
[JsonProperty("title")]
public string? Title { get; set; }
[JsonProperty("version")]
public string? Version { get; set; }
[JsonProperty("local")]
public bool? Local { get; set; }
[JsonProperty("relayed")]
public bool? Relayed { get; set; }
[JsonProperty("secure")]
public bool? Secure { get; set; }
[JsonProperty("userID")]
public int? UserID { get; set; }
}
}