Files
plexcsharp/PlexAPI/Models/Requests/State.cs

62 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Speakeasy (https://speakeasy.com). DO NOT EDIT.
//
// Changes to this file may cause incorrect behavior and will be lost when
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
#nullable enable
namespace PlexAPI.Models.Requests
{
using Newtonsoft.Json;
using PlexAPI.Utils;
using System;
/// <summary>
/// The state of the media item
/// </summary>
public enum State
{
[JsonProperty("playing")]
Playing,
[JsonProperty("paused")]
Paused,
[JsonProperty("stopped")]
Stopped,
}
public static class StateExtension
{
public static string Value(this State value)
{
return ((JsonPropertyAttribute)value.GetType().GetMember(value.ToString())[0].GetCustomAttributes(typeof(JsonPropertyAttribute), false)[0]).PropertyName ?? value.ToString();
}
public static State ToEnum(this string value)
{
foreach(var field in typeof(State).GetFields())
{
var attributes = field.GetCustomAttributes(typeof(JsonPropertyAttribute), false);
if (attributes.Length == 0)
{
continue;
}
var attribute = attributes[0] as JsonPropertyAttribute;
if (attribute != null && attribute.PropertyName == value)
{
var enumVal = field.GetValue(null);
if (enumVal is State)
{
return (State)enumVal;
}
}
}
throw new Exception($"Unknown value {value} for enum State");
}
}
}