import { utf8EncodeJs, utf8Count, TEXT_ENCODER_THRESHOLD, utf8EncodeTE } from "./utils/utf8.mjs"; import { ExtensionCodec } from "./ExtensionCodec.mjs"; import { setInt64, setUint64 } from "./utils/int.mjs"; import { ensureUint8Array } from "./utils/typedArrays.mjs"; export var DEFAULT_MAX_DEPTH = 100; export var DEFAULT_INITIAL_BUFFER_SIZE = 2048; var Encoder = /** @class */ (function () { function Encoder(extensionCodec, context, maxDepth, initialBufferSize, sortKeys, forceFloat32, ignoreUndefined, forceIntegerToFloat) { if (extensionCodec === void 0) { extensionCodec = ExtensionCodec.defaultCodec; } if (context === void 0) { context = undefined; } if (maxDepth === void 0) { maxDepth = DEFAULT_MAX_DEPTH; } if (initialBufferSize === void 0) { initialBufferSize = DEFAULT_INITIAL_BUFFER_SIZE; } if (sortKeys === void 0) { sortKeys = false; } if (forceFloat32 === void 0) { forceFloat32 = false; } if (ignoreUndefined === void 0) { ignoreUndefined = false; } if (forceIntegerToFloat === void 0) { forceIntegerToFloat = false; } this.extensionCodec = extensionCodec; this.context = context; this.maxDepth = maxDepth; this.initialBufferSize = initialBufferSize; this.sortKeys = sortKeys; this.forceFloat32 = forceFloat32; this.ignoreUndefined = ignoreUndefined; this.forceIntegerToFloat = forceIntegerToFloat; this.pos = 0; this.view = new DataView(new ArrayBuffer(this.initialBufferSize)); this.bytes = new Uint8Array(this.view.buffer); } Encoder.prototype.reinitializeState = function () { this.pos = 0; }; /** * This is almost equivalent to {@link Encoder#encode}, but it returns an reference of the encoder's internal buffer and thus much faster than {@link Encoder#encode}. * * @returns Encodes the object and returns a shared reference the encoder's internal buffer. */ Encoder.prototype.encodeSharedRef = function (object) { this.reinitializeState(); this.doEncode(object, 1); return this.bytes.subarray(0, this.pos); }; /** * @returns Encodes the object and returns a copy of the encoder's internal buffer. */ Encoder.prototype.encode = function (object) { this.reinitializeState(); this.doEncode(object, 1); return this.bytes.slice(0, this.pos); }; Encoder.prototype.doEncode = function (object, depth) { if (depth > this.maxDepth) { throw new Error("Too deep objects in depth ".concat(depth)); } if (object == null) { this.encodeNil(); } else if (typeof object === "boolean") { this.encodeBoolean(object); } else if (typeof object === "number") { this.encodeNumber(object); } else if (typeof object === "string") { this.encodeString(object); } else { this.encodeObject(object, depth); } }; Encoder.prototype.ensureBufferSizeToWrite = function (sizeToWrite) { var requiredSize = this.pos + sizeToWrite; if (this.view.byteLength < requiredSize) { this.resizeBuffer(requiredSize * 2); } }; Encoder.prototype.resizeBuffer = function (newSize) { var newBuffer = new ArrayBuffer(newSize); var newBytes = new Uint8Array(newBuffer); var newView = new DataView(newBuffer); newBytes.set(this.bytes); this.view = newView; this.bytes = newBytes; }; Encoder.prototype.encodeNil = function () { this.writeU8(0xc0); }; Encoder.prototype.encodeBoolean = function (object) { if (object === false) { this.writeU8(0xc2); } else { this.writeU8(0xc3); } }; Encoder.prototype.encodeNumber = function (object) { if (Number.isSafeInteger(object) && !this.forceIntegerToFloat) { if (object >= 0) { if (object < 0x80) { // positive fixint this.writeU8(object); } else if (object < 0x100) { // uint 8 this.writeU8(0xcc); this.writeU8(object); } else if (object < 0x10000) { // uint 16 this.writeU8(0xcd); this.writeU16(object); } else if (object < 0x100000000) { // uint 32 this.writeU8(0xce); this.writeU32(object); } else { // uint 64 this.writeU8(0xcf); this.writeU64(object); } } else { if (object >= -0x20) { // negative fixint this.writeU8(0xe0 | (object + 0x20)); } else if (object >= -0x80) { // int 8 this.writeU8(0xd0); this.writeI8(object); } else if (object >= -0x8000) { // int 16 this.writeU8(0xd1); this.writeI16(object); } else if (object >= -0x80000000) { // int 32 this.writeU8(0xd2); this.writeI32(object); } else { // int 64 this.writeU8(0xd3); this.writeI64(object); } } } else { // non-integer numbers if (this.forceFloat32) { // float 32 this.writeU8(0xca); this.writeF32(object); } else { // float 64 this.writeU8(0xcb); this.writeF64(object); } } }; Encoder.prototype.writeStringHeader = function (byteLength) { if (byteLength < 32) { // fixstr this.writeU8(0xa0 + byteLength); } else if (byteLength < 0x100) { // str 8 this.writeU8(0xd9); this.writeU8(byteLength); } else if (byteLength < 0x10000) { // str 16 this.writeU8(0xda); this.writeU16(byteLength); } else if (byteLength < 0x100000000) { // str 32 this.writeU8(0xdb); this.writeU32(byteLength); } else { throw new Error("Too long string: ".concat(byteLength, " bytes in UTF-8")); } }; Encoder.prototype.encodeString = function (object) { var maxHeaderSize = 1 + 4; var strLength = object.length; if (strLength > TEXT_ENCODER_THRESHOLD) { var byteLength = utf8Count(object); this.ensureBufferSizeToWrite(maxHeaderSize + byteLength); this.writeStringHeader(byteLength); utf8EncodeTE(object, this.bytes, this.pos); this.pos += byteLength; } else { var byteLength = utf8Count(object); this.ensureBufferSizeToWrite(maxHeaderSize + byteLength); this.writeStringHeader(byteLength); utf8EncodeJs(object, this.bytes, this.pos); this.pos += byteLength; } }; Encoder.prototype.encodeObject = function (object, depth) { // try to encode objects with custom codec first of non-primitives var ext = this.extensionCodec.tryToEncode(object, this.context); if (ext != null) { this.encodeExtension(ext); } else if (Array.isArray(object)) { this.encodeArray(object, depth); } else if (ArrayBuffer.isView(object)) { this.encodeBinary(object); } else if (typeof object === "object") { this.encodeMap(object, depth); } else { // symbol, function and other special object come here unless extensionCodec handles them. throw new Error("Unrecognized object: ".concat(Object.prototype.toString.apply(object))); } }; Encoder.prototype.encodeBinary = function (object) { var size = object.byteLength; if (size < 0x100) { // bin 8 this.writeU8(0xc4); this.writeU8(size); } else if (size < 0x10000) { // bin 16 this.writeU8(0xc5); this.writeU16(size); } else if (size < 0x100000000) { // bin 32 this.writeU8(0xc6); this.writeU32(size); } else { throw new Error("Too large binary: ".concat(size)); } var bytes = ensureUint8Array(object); this.writeU8a(bytes); }; Encoder.prototype.encodeArray = function (object, depth) { var size = object.length; if (size < 16) { // fixarray this.writeU8(0x90 + size); } else if (size < 0x10000) { // array 16 this.writeU8(0xdc); this.writeU16(size); } else if (size < 0x100000000) { // array 32 this.writeU8(0xdd); this.writeU32(size); } else { throw new Error("Too large array: ".concat(size)); } for (var _i = 0, object_1 = object; _i < object_1.length; _i++) { var item = object_1[_i]; this.doEncode(item, depth + 1); } }; Encoder.prototype.countWithoutUndefined = function (object, keys) { var count = 0; for (var _i = 0, keys_1 = keys; _i < keys_1.length; _i++) { var key = keys_1[_i]; if (object[key] !== undefined) { count++; } } return count; }; Encoder.prototype.encodeMap = function (object, depth) { var keys = Object.keys(object); if (this.sortKeys) { keys.sort(); } var size = this.ignoreUndefined ? this.countWithoutUndefined(object, keys) : keys.length; if (size < 16) { // fixmap this.writeU8(0x80 + size); } else if (size < 0x10000) { // map 16 this.writeU8(0xde); this.writeU16(size); } else if (size < 0x100000000) { // map 32 this.writeU8(0xdf); this.writeU32(size); } else { throw new Error("Too large map object: ".concat(size)); } for (var _i = 0, keys_2 = keys; _i < keys_2.length; _i++) { var key = keys_2[_i]; var value = object[key]; if (!(this.ignoreUndefined && value === undefined)) { this.encodeString(key); this.doEncode(value, depth + 1); } } }; Encoder.prototype.encodeExtension = function (ext) { var size = ext.data.length; if (size === 1) { // fixext 1 this.writeU8(0xd4); } else if (size === 2) { // fixext 2 this.writeU8(0xd5); } else if (size === 4) { // fixext 4 this.writeU8(0xd6); } else if (size === 8) { // fixext 8 this.writeU8(0xd7); } else if (size === 16) { // fixext 16 this.writeU8(0xd8); } else if (size < 0x100) { // ext 8 this.writeU8(0xc7); this.writeU8(size); } else if (size < 0x10000) { // ext 16 this.writeU8(0xc8); this.writeU16(size); } else if (size < 0x100000000) { // ext 32 this.writeU8(0xc9); this.writeU32(size); } else { throw new Error("Too large extension object: ".concat(size)); } this.writeI8(ext.type); this.writeU8a(ext.data); }; Encoder.prototype.writeU8 = function (value) { this.ensureBufferSizeToWrite(1); this.view.setUint8(this.pos, value); this.pos++; }; Encoder.prototype.writeU8a = function (values) { var size = values.length; this.ensureBufferSizeToWrite(size); this.bytes.set(values, this.pos); this.pos += size; }; Encoder.prototype.writeI8 = function (value) { this.ensureBufferSizeToWrite(1); this.view.setInt8(this.pos, value); this.pos++; }; Encoder.prototype.writeU16 = function (value) { this.ensureBufferSizeToWrite(2); this.view.setUint16(this.pos, value); this.pos += 2; }; Encoder.prototype.writeI16 = function (value) { this.ensureBufferSizeToWrite(2); this.view.setInt16(this.pos, value); this.pos += 2; }; Encoder.prototype.writeU32 = function (value) { this.ensureBufferSizeToWrite(4); this.view.setUint32(this.pos, value); this.pos += 4; }; Encoder.prototype.writeI32 = function (value) { this.ensureBufferSizeToWrite(4); this.view.setInt32(this.pos, value); this.pos += 4; }; Encoder.prototype.writeF32 = function (value) { this.ensureBufferSizeToWrite(4); this.view.setFloat32(this.pos, value); this.pos += 4; }; Encoder.prototype.writeF64 = function (value) { this.ensureBufferSizeToWrite(8); this.view.setFloat64(this.pos, value); this.pos += 8; }; Encoder.prototype.writeU64 = function (value) { this.ensureBufferSizeToWrite(8); setUint64(this.view, this.pos, value); this.pos += 8; }; Encoder.prototype.writeI64 = function (value) { this.ensureBufferSizeToWrite(8); setInt64(this.view, this.pos, value); this.pos += 8; }; return Encoder; }()); export { Encoder }; //# sourceMappingURL=Encoder.mjs.map