Fixed syntax highlighting in all code blocks

This commit is contained in:
qarnax801
2022-08-25 21:56:59 +01:00
parent 252b78e2f4
commit 3632454ba0

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@@ -30,7 +30,7 @@ Lets say you are asked to write down the instructions needed to go from point
A very basic algorithm can be written down as such:
```Lua
```haskell
START
- Head East
- Head South to the intersection
@@ -47,7 +47,7 @@ Lets look at the example here below:
Here we can do one of two algorithms to get from point A to point B:
**Algorithm N°1:**
```Lua
```haskell
START
- Head South
- Head East
@@ -55,7 +55,7 @@ END
```
**Algorithm N°2:**
```Lua
```haskell
START
- Enter Subway station A
- Take the subway to Subway station B
@@ -78,7 +78,7 @@ If you were asked to calculate 1 + 2, it would take you less than a second, beca
If we follow the same thought process as before, we could write something like this:
```Lua
```haskell
START
- Take the number 1
- Take the number 2
@@ -94,7 +94,7 @@ That's a pretty simple algorithm. But for a computer to be able to take two valu
In any computer program, we often have to temporarily store values for different operations. These values can be inputs _(from the user through the keyboard)_ or from the computer storage, or sometimes even values from other operations made by the computer itself as shown in this example:
**_Calculating 2 to the power of 3_**:
```Lua
```haskell
START
- Take the number 2
- Take another number 2
@@ -139,11 +139,11 @@ Let's take a look at the same example we used before, where we added two numbers
If we take into consideration the part where we talked about "storing values", we mentioned "**affecting**" values to variables. The **Equal sign (=)** is what we can use to _'put'_ values into variables. So a more exact way of describing that instruction would be:
`- Affect the number 1 to a variable`.
`- Affect the number 1 to a variable`
With all of that put into consideration, let's try to write an algorithm that is a little bit more comprehensible to a computer:
```Lua
```haskell
START
- Affect the number 1 to a variable
- Affect the number 2 to another variable
@@ -170,7 +170,7 @@ Now that we covered the essentials of what an algorithm is and how to break down
Lets take our previous example where we calculated 1 + 2, and see how its written in two of the most popular programming languages nowadays: JavaScript and Python.
**Pseudo-code:**
```Lua
```haskell
START
- Affect the number 1 to a variable
- Affect the number 2 to another variable
@@ -180,8 +180,7 @@ END
```
**JavaScript:**
```JavaScript
```javascript
variableOne = 1;
variableTwo = 2;
console.log(variableOne + variableTwo)
@@ -189,7 +188,7 @@ console.log(variableOne + variableTwo)
```
**Python**
```Python
```python
variableOne = 1
variableTwo = 2
print(variableOne + variableTwo)