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slightly trim down conclusion
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@@ -225,8 +225,8 @@ execute as @e[type=pig] at @e[type=pig] run say hi
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# Conclusion
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So far, we've started using conditional logic and covered most of the syntax you need to add behavior to your data pack. Having discussed the uses of coordinate syntax and entity selectors, a lot of Minecraft's commands should start to make sense now.
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So far, we've started using conditional logic and covered most of the syntax you'll see in Minecraft commands.
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Between articles, feel free to experiment with other [Minecraft commands](https://minecraft.fandom.com/wiki/Commands), such as `/setblock` or `/tp`. Most of these won't be directly mentioned in this series, as we'll be moving on to more complex methods for storing data and detecting events — so it'll be useful to read through this list to figure out what each command can do.
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Between articles, feel free to experiment with [other commands](https://minecraft.fandom.com/wiki/Commands), such as `/setblock` or `/tp`. Most of these won't be directly mentioned in the rest of this series, so it'll be useful to read through this list to figure out what each command can do.
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In the next post, we'll cover an entirely different feature of Minecraft: *player scoreboards!* These will allow us to keep count of different variables, detect certain in-game actions, and store a player-specific or global state in our data packs.
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