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https://github.com/LukeHagar/unicorn-utterances.git
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Make a consistency in file naming, moving some of the assets to a better place
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@@ -30,11 +30,11 @@ Unfortunately, I've had difficulties getting the same Android Studio development
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- The other folder is one that lives under `Assets` called `AndroidCode`, which contains copied-and-pasted files from `AndroidStudioDev` that are only the related source files I need to call.
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Once the copying of the files from the Android Studio environment to `Assets` has finished, you'll need to mark it as being included in the Android build within Unity's inspector window that comes up when you highlight the source file.
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> If you forget to do this, your class or file may not be found. This is an important step to keep in mind during debugging.
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@@ -56,11 +56,11 @@ Luckily for us, managing Android code dependencies in Unity has a thought-out so
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In your project, you'll then want to select `Assets > Import Package > Custom Package` in order to import the downloaded plugin.
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Then, you'll see a dialog screen that'll ask what files you want to import with your Unity Package. Ensure that all of the files are selected, then press "Import".
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> Your screen may look slightly different from the one above. That's okay — so long as all of the files are selected, pressing "Import" is perfectly fine.
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@@ -93,7 +93,7 @@ The only rule with this file structure is that your file must end with `Dependen
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After creating the files, in the menubar, go to `Assets > Play Services Resolver > Android Resolver > Resolve`, and it should go fetch the AAR files related to those specific libraries and download them.
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So long as your file ends with `Dependencies.xml`, it should be picked up by the plugin to resolve the AAR files.
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