Fix subitems in unity post

This commit is contained in:
Corbin Crutchley
2020-01-01 18:10:38 -08:00
parent 7c34fa4db7
commit f9d2c87c65
3 changed files with 7 additions and 3 deletions

View File

@@ -163,9 +163,9 @@ withInstance.request(handleOnFinished);
You can see that we have a few steps here:
1) Make a new `Callback` instance
1a) Provide an implementation of `onFinished` for said instance
- Provide an implementation of `onFinished` for said instance
2) Call `DeviceName.with` to create a request we can use later
2a) This means that we have to gain access to the currently running context to gain device access. When calling the code from Unity, it means we have to get access to the `UnityPlayer` context that Unity engine runs on
- This means that we have to gain access to the currently running context to gain device access. When calling the code from Unity, it means we have to get access to the `UnityPlayer` context that Unity engine runs on
3) Call that request's `request` method with the `Callback` instance
For each of these steps, we need to have a mapping from the Java code to C# code. Let's walk through these steps one-by-one